STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228095 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #43695 |
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LEVEL COMPLETED |
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LEVEL COMPLETED |
Game over |
Game over |
<p align="center"><font face="Arial" size="28" color="#ff0000" letterSpacing="0.000000" kerning="0">muzon</font></p> |
muzon |
HOW TO PLAY: The objective of the game is to complete all levels and get the highest possible score. Once you have broken all bricks on the current level you will immediately proceed to the next one. In order to make your task easier, you can pick up various power ups. Be careful since not all of these power ups have good effect, some of them will add extra obstacles and some have both bad and good sides. CONTROLS: Move mouse to the left or to the right to move the paddle. To release the ball, launch missiles or fire laser guns press left mouse button. |
Click Left Button to Exit to Menu |
<p align="left"><font face="Times New Roman" size="25" color="#ff0000" letterSpacing="0.000000" kerning="1">sound FX</font></p> |
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C O N G R A T U L A T I O N S! You have completed Star Ball Fire On Line version. If you would like to continue your adventure please download visit web site www.justfreegames.com and download full version game for free. |
Click Left Button to Back |
ActionScript [AS1/AS2]
Frame 1OnePercent = this.getBytesTotal() / 100; begTime = getTimer() / 1000; asize = getBytesTotal(); fscommand ("allowscale", false);Frame 2tellTarget ("Progress Bar") { with ("Progress Bar") { n = (getTimer() / 1000) - this.begTime; bps = Math.round(this.getBytesLoaded() / n); tr = (this.asize - this.getBytesLoaded()) / bps; trround = Math.floor(tr); trf = Math.round((tr - trround) * 100); trem = Math.floor(tr) + (trf / 100); } gotoAndStop(Math.round(this.getBytesLoaded() / _parent.OnePercent)); _root.procent = Math.round(this.getBytesLoaded() / _parent.OnePercent); }; if (this.getBytesLoaded() >= this.getBytesTotal()) { gotoAndStop (5); }Frame 3gotoAndPlay ("CheckLoaded");Frame 5level = 1; score = 0; life = 5; scoreBonus = 0; soundOn = true; _quality = "high"; mySound = new Sound(); ramka.removeMovieClip(); if (!_root.muzonOff) { _root.muzon.gotoAndStop("start"); } stop();Instance of Symbol 315 MovieClip in Frame 6onClipEvent (mouseDown) { _parent.gotoAndPlay(1); }Frame 7function playSound(name) { if (soundOn) { soundFX.gotoAndPlay(name); } } aftar = "kstudio.ru"; width_bar = 94; speed = 1; score = 0; height_bar = 370; x_pos = 0; life = 3; depth = 1; countBrick = 0; level = 1; _root.radius = 10; _root.x_speed = 6; _root.y_speed = -7; _root.down_ball = 0; x_ball = []; y_ball = []; depthBall = 0; x_speed = []; y_speed = []; ballKolvo = 0; endInitGame = false; barUbit = (soundOn = true); _root.createEmptyMovieClip("allBricks", 150); allBricks._x = 84; allBricks._y = 90; countVistrel = (barStatus = 0); bar.gotoAndStop(15); _quality = "medium"; gui.swapDepths(40007); acid = (fireball = false); bar.swapDepths(1); _root.initEnemy = function () { var _local3 = this; depth = 0; nx = 0; while (nx <= 13) { ny = 0; while (ny <= 10) { var _local2 = _root["l" + (ny + 1)].substring(nx, nx + 1); depth++; var name = ("block" + ((nx + "_") + ny)); if ((_local2 != "u") && (_local2 != "z")) { countBrick++; } rnd1 = _local2 + "_"; var _local1 = _root.allBricks.attachMovie("block", name, depth + 500); _local1.gotoAndStop(rnd1); _local1.otbit = (_local1.otbit2 = (_local1.prolet = (_local1.bonus = (_local1.bomb = (_local1.metal = (_local1.acid = false)))))); _local1.numz = 1; _local1.life = 0; _local1.ymov = 0; _local1.depth = depth + 500; if (_local2 != "z") { _local1.real = true; } if (_local2 == "g") { _local1.life = 1; } if (_local2 == "h") { _local1.life = 2; } if (_local2 == "k") { _local1.life = 3; } if (_local2 == "l") { _local1.life = 4; } _local1._x = nx * 33; _local1._y = ny * 17; _local1.nx = nx; _local1.ny = ny; _local1.numVrag = _local2; if ((_local2 == "f") || (_local2 == "c")) { _local1.bomb = true; } if (_local2 == "u") { _local1.metal = true; } _local1.onEnterFrame = function () { var _local1 = this; if (_local1.ymov > 0) { _local1._y = _local1._y + _local1.ymov; if (_local1.hitTest(_root.bar)) { playSound("bonpick"); initBonus(_local1.rndBonus); _local1.removeMovieClip(); } if (_local1._y > 400) { playSound("byebon"); _local1.removeMovieClip(); } } }; ny++; } nx++; } endInitGame = true; }; _root.initLevel = function (level1) { switch (level1) { case 1 : allBricks._x = 100; l1 = "f 22c22 fz"; l2 = " 2222222 z"; l3 = " 211222112 z"; l4 = " 221ggggg122 z"; l5 = "2222gaaag2222z"; l6 = " gaaag z"; l7 = "2222gaaag2222z"; l8 = " 221ggggg122 z"; l9 = " 211222112 z"; l10 = " 2222222 z"; l11 = "f 22c22 fz"; break; case 2 : allBricks._x = 84; l1 = " mnmnmn "; l2 = " mncnmcmn "; l3 = " mnmhhhhnmn "; l4 = " mnm3ha2h3nmn "; l5 = "mnm33h2ah336m6 "; l6 = "67633ha2h33767 "; l7 = " 6773h2ah3767 "; l8 = " 676hhhh767 "; l9 = " 67f76f67 "; l10 = " 676767 "; l11 = "zzzzzzzzzzzzzz"; break; case 3 : allBricks._x = 84; l1 = "313aafggfaa313"; l2 = " 313aaggaa313 "; l3 = " 313aaaa313 "; l4 = " 313aa313 "; l5 = " 313313 "; l6 = " 3aa3 "; l7 = " 3223 "; l8 = " aa "; l9 = " 33 "; l10 = " c 3113 c "; l11 = " ughkkkkhgu "; break; case 4 : l1 = " 66 66 "; l2 = " 6776 6776 "; l3 = " 676f7 7f676 "; l4 = "6u6767667676u6"; l5 = "0f067uaau760f0"; l6 = " 06u0f f0u60 "; l7 = " 0f60 06f0 "; l8 = " 00 00 "; l9 = "zzzzzzzzzzzzzz"; l10 = "zzzzzzzzzzzzzz"; l11 = "zzzzzzzzzzzzzz"; break; case 5 : l1 = "mmm 1111 666"; l2 = "mnm 1221 696"; l3 = "mnm 1221 696"; l4 = "mgmuu1hh1uu6k6"; l5 = "mcmff1aa1ff6f6"; l6 = "mgmuu1hh1uu6k6"; l7 = "mnm 1221 696"; l8 = "mnm 1221 696"; l9 = "mnm 1221 696"; l10 = "mmm 1111 666"; l11 = "zzzzzzzzzzzzzz"; break; case 6 : l1 = "4 42 2 "; l2 = " 5uuu5 1uuu1 "; l3 = " f3f fmf "; l4 = " 3 m "; l5 = " kkk kkk "; l6 = " kak kak "; l7 = " kkk kkk "; l8 = " 3 m "; l9 = " f3f fmf "; l10 = " 5uuu5 1uuu1 "; l11 = "4 42 2 "; break; case 7 : l1 = "760 a a 067 "; l2 = " 760 22 067 "; l3 = " 760 aa 067 "; l4 = "6 760 067 9 "; l5 = "8f 7hhhh7 f7"; l6 = "986 hcch 976"; l7 = "8f 0hhhh0 f7"; l8 = "6 032 230 9 "; l9 = " 032 aa 230 "; l10 = " 032 22 230 "; l11 = "032 a a 230 "; break; case 8 : l1 = " 456780087654 "; l2 = " 4567f00f7654 "; l3 = " f5678mm8765f "; l4 = " 4567mggm7654 "; l5 = " 456cgnngc654 "; l6 = " 4567mggm7654 "; l7 = " f5678mm8765f "; l8 = " 4567f00f7654 "; l9 = " 456780087654 "; l10 = "zzzzzzzzzzzzzz"; l11 = "zzzzzzzzzzzzzz"; break; case 9 : l1 = "0 669966 0"; l2 = " 60 66 06 "; l3 = " 60 06 "; l4 = " 0000 "; l5 = " ff "; l6 = " 66 "; l7 = " f u66u f "; l8 = " f u6f00f6u f "; l9 = " u0 0660 0u "; l10 = "0 0 0"; l11 = "zzzzzzzzzzzzzz"; break; case 10 : l1 = " f99f "; l2 = " 6666 "; l3 = " 6666 "; l4 = " f99f "; l5 = "6677 7766"; l6 = "6f67 fk 76f6 "; l7 = "7666 ll 6667 "; l8 = "7766 6677 "; l9 = " f66f "; l10 = " 9999 "; l11 = " f66f "; break; case 11 : l1 = " nn "; l2 = "22222 22222 "; l3 = "a1a1a2 2a1a1a"; l4 = "22222 22222 "; l5 = "nnnnn gg nnnnn "; l6 = "cmcmcmccmcmcmc"; l7 = "hhkhh hh hhkhh "; l8 = " 33 "; l9 = "m m "; l10 = "cm aa aa mc "; l11 = "kk aa kk "; break; case 12 : l1 = "uu 22222222 uu"; l2 = " "; l3 = " 24442aa21112 "; l4 = "24442aa2111112"; l5 = "244442aa211112"; l6 = "2444442aa21112"; l7 = "244442aa211112"; l8 = " 2442aa211112 "; l9 = " "; l10 = "uu 22222222 uu"; l11 = "zzzzzzzzzzzzzz"; break; case 13 : l1 = "a mccm a"; l2 = " gmmmmg "; l3 = " gm mg "; l4 = " hc u nn u ch "; l5 = " u cnkknc u "; l6 = "kf ungccgnu fk"; l7 = " u cnkknc u "; l8 = " hc u nn u ch "; l9 = " gm mg "; l10 = " hn ll nh "; l11 = "a gmnnmg a"; break; case 14 : l1 = " 06060606 "; l2 = "454 f f 121"; l3 = "131 545"; l4 = " 977782n0 "; l5 = "545a a232"; l6 = " 33132121 "; l7 = "212 c c 454"; l8 = "454 313"; l9 = " 07876960 "; l10 = "323 f f 545"; l11 = " 09688670 "; break; case 15 : l1 = " ff "; l2 = " f6666f "; l3 = " f66433466f "; l4 = " 2244kkkk4422 "; l5 = "24455kaak55442"; l6 = "4455ggaagg5544"; l7 = "24455haah55442"; l8 = " 2244hhhh4422 "; l9 = " f66433466f "; l10 = " f6666f "; l11 = " ff "; } initEnemy(); }; initLevel(level); _root.initBall = function (xB5, yB5) { var _local1 = this; var _local2 = _root; depthBall = -1; var _local3 = true; while (_local3) { depthBall++; var clipz = _local2["ball" + depthBall]; if (!clipz.real) { _local3 = false; } if (depthBall > 3) { depthBall = 3; ballKolvo5 = 4; _local3 = false; } } if (!_local2["ball" + depthBall].real) { var clipz = _local2.attachMovie("ball", "ball" + depthBall, depthBall + 100); clipz._x = xB5; clipz._y = yB5; clipz.real = true; clipz.numz = depthBall; ballKolvo++; if (ballKolvo > 4) { ballKolvo = 4; } if (acid) { clipz.gotoAndStop(3); } else if (fireball) { clipz.gotoAndStop(4); } clipz.x_speed = random(10) - 5; clipz.y_speed = -7; clipz.bar = true; clipz.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1.xB = Math.floor((_local1._x - allBricks._x) / 33); _local1.yB = Math.floor((_local1._y - allBricks._y) / 17); _local1.leftx = _local1._x - 9; _local1.lefty = _local1._y; _local1.rightx = ball._x + 9; _local1.righty = _local1._y; _local1.topx = _local1._x; _local1.topy = _local1._y - 9; _local1.bottomx = _local1._x; _local1.bottomy = _local1._y + 9; _local1.zx = _local1.xB - 1; while (_local1.zx <= (_local1.xB + 1)) { _local1.zy = _local1.yB - 1; while (_local1.zy <= (_local1.yB + 1)) { _local1.clipz = _local2.allBricks["block" + ((_local1.zx + "_") + _local1.zy)]; if (_local1.clipz.real) { if (_local1.clipz.hitTest(_local1.topx, _local1.topy, true)) { if (!acid) { _local1.y_speed = -_local1.y_speed; playSound("brick"); } if (_local1.clipz.metal) { _local1.x_speed = _local1.x_speed + ((Math.random() * 1) - 0.5); } if (acid) { _local1.clipz.metalN = true; playSound("acid"); } if (fireball) { _local1.clipz.metalN = true; _local1.clipz.life = _local1.clipz.life - 5; playSound("expl"); } brickClear(_local1.clipz, _local1.zx, _local1.zy); _local1.count = 5; } else if (_local1.clipz.hitTest(_local1.bottomx, _local1.bottomy, true)) { if (!acid) { _local1.y_speed = -_local1.y_speed; playSound("brick"); } if (_local1.clipz.metal) { _local1.x_speed = _local1.x_speed + ((Math.random() * 1) - 0.5); } if (acid) { _local1.clipz.metalN = true; playSound("acid"); } if (fireball) { _local1.clipz.metalN = true; _local1.clipz.life = _local1.clipz.life - 5; playSound("expl"); } brickClear(_local1.clipz, _local1.zx, _local1.zy); _local1.count = 5; } if (_local1.clipz.hitTest(_local1.leftx, _local1.lefty, true)) { if (!acid) { _local1.x_speed = -_local1.x_speed; playSound("brick"); } if (_local1.clipz.metal) { _local1.x_speed = _local1.x_speed + ((Math.random() * 1) - 0.5); } if (acid) { _local1.clipz.metalN = true; playSound("acid"); } if (fireball) { _local1.clipz.metalN = true; _local1.clipz.life = _local1.clipz.life - 5; playSound("expl"); } brickClear(_local1.clipz, _local1.zx, _local1.zy); _local1.count = 5; } else if (_local1.clipz.hitTest(_local1.leftx + 32, _local1.lefty + 16, true)) { if (!acid) { _local1.x_speed = -_local1.x_speed; playSound("brick"); } if (_local1.clipz.metal) { _local1.x_speed = _local1.x_speed + ((Math.random() * 1) - 0.5); } if (acid) { _local1.clipz.metalN = true; playSound("acid"); } if (fireball) { _local1.clipz.metalN = true; _local1.clipz.life = _local1.clipz.life - 5; playSound("expl"); } brickClear(_local1.clipz, _local1.zx, _local1.zy); _local1.count = 5; } } _local1.zy++; } _local1.zx++; } if (_local1.count > 0) { _local1.count--; } _local1._x = _local1._x + _local1.x_speed; _local1._y = _local1._y + _local1.y_speed; _local1.x_pos = _local2.x_pos; _local1.speed = _local2.speed; if (((_local1._y > 383) && (_local1.y_speed > 0)) && (!_local1.prolet)) { if (_local1.hitTest(_local2.bar) && (_local1.bar)) { _local1.bar = false; _local1.y_speed = -_local1.y_speed; playSound("paddle"); _local1.x_speed = (_local1._x - bar._x) / 4.5; } } else { _local1.bar = true; } if ((_local1._y - _local2.radius) < 28) { _local1._y = _local1._y + 5; _local1.y_speed = -_local1.y_speed; playSound("wallhit"); } if ((_local1._x - _local2.radius) < 18) { _local1._x = _local1._x + 5; _local1.x_speed = -_local1.x_speed; playSound("wallhit"); } if ((_local1._x + _local2.radius) > 578) { _local1._x = _local1._x - 5; _local1.x_speed = -_local1.x_speed; playSound("wallhit"); } if (_local1._y > 401) { _local1.prolet = true; } if (_local1._y > 450) { _local1.prolet = false; ballKolvo--; _local1.y_speed = -_local1.y_speed; playSound("byeball"); if (ballKolvo < 1) { barDeath(); } _local1.removeMovieClip(); } if (_local1.x_speed > 9) { _local1.x_speed = 9; } _local2.x_ball5 = _local1._x; _local2.y_ball5 = _local1._y; }; } }; _root.levelEnd = function () { var _local1 = _root; level++; rt8 = 0; while (rt8 <= 10) { _local1["ball" + rt8].removeMovieClip(); rt8++; } ballKolvo = 0; rt5 = 0; while (rt5 <= 40) { _local1["patron" + rt5].removeMovieClip(); rt5++; } if (level > 15) { gotoAndStop (8); } else { barStatus = 0; countBar = (acid = (fireball = false)); countFireBonus = 0; bar.gotoAndStop(1); rt = 0; while (rt <= 10) { _local1["ball" + rt].removeMovieClip(); rt++; } ballKolvo = 0; this.attachMovie("levelz", "levelz", 50000); levelz._x = 220; levelz._y = 200; levelz.count = 100; levelz.onMouseUp = function () { initLevel(level); bar.gotoAndStop("sharik"); barUbit = true; this.removeMovieClip(); }; } }; _root.gameEnd = function () { var _local1 = _root; var _local2 = this; rt = 0; while (rt <= 10) { _local1["ball" + rt].removeMovieClip(); rt++; } bar.removeMovieClip(); rt5 = 0; while (rt5 <= 40) { _local1["patron" + rt5].removeMovieClip(); rt5++; } _local2.attachMovie("levelz", "levelz", 50000); levelz._x = 210; levelz._y = 200; levelz.count = 100; levelz.gotoAndStop(2); levelz.onEnterFrame = function () { var _local1 = this; if (_local1.count < 1) { gui.removeMovieClip(); allBricks.removeMovieClip(); gotoAndStop (5); _local1.removeMovieClip(); } else { _local1.count--; } }; }; _root.initBonus = function (priz) { var _local1 = _root; if (!barUbit) { score = score + 20; switch (priz) { case 1 : ball.gotoAndStop(3); acid = true; fireball = false; countBallBonus = 400; countBall = true; rt = 0; while (rt <= 9) { _local1["ball" + rt].gotoAndStop(3); rt++; } return; case 2 : barDeath(); playSound("byeball"); return; case 3 : ball.gotoAndStop(4); acid = false; fireball = true; countBallBonus = 400; countBall = true; rt = 0; while (rt <= 9) { _local1["ball" + rt].gotoAndStop(4); rt++; } return; case 4 : bar.gotoAndStop(2); countFireBonus = 400; barStatus = 1; countBar = true; return; case 5 : bar.gotoAndStop(3); countFireBonus = 400; barStatus = 2; countBar = true; return; case 6 : _local1.ballDiv(2); return; case 7 : _local1.ballDiv(4); } } }; _root.ballDiv = function (kol) { var _local1 = this; _local1.maxKol = (ballKolvo * kol) - 1; b11 = 1; while (b11 <= _local1.maxKol) { initBall(x_ball5, y_ball5); b11++; } }; _root.brickClear = function (clips, ox, oy, vzrv) { var _local1 = clips; score = score + 10; _local1.life--; if ((_local1.life < 0) && (_local1.real)) { if (((acid || (fireball)) || (vzrv)) || (_local1.bomb)) { var _local2 = true; } else { var _local2 = false; } if (!_local1.metal) { countBrick--; _local1.real = false; if (_local2) { _local1.gotoAndPlay("final"); } else { _local1.gotoAndPlay("porozhnyak"); } } if (_local1.bomb) { brickBomb(ox, oy); } if (_local1.metalN) { _local1.real = false; _local1.gotoAndPlay("final"); } } }; _root.brickBomb = function (dx, dy) { var _local1 = this; var _local3 = dy; _local1.tx = dx - 1; while (_local1.tx <= (dx + 1)) { _local1.ty = _local3 - 1; while (_local1.ty <= (_local3 + 1)) { var _local2 = _root.allBricks["block" + ((_local1.tx + "_") + _local1.ty)]; if (((((_local2.real && (!_local2.metal)) && (_local1.tx < 14)) && (_local1.ty < 11)) && (_local1.tx > -1)) && (_local1.ty > -1)) { brickClear(_local2, _local1.tx, _local1.ty, true); playSound("expl"); } _local1.ty++; } _local1.tx++; } }; _root.initVistrel = function (tipVistrel) { var _local1 = this; var _local2 = _root; if (barStatus < 2) { playSound("laser"); } else { playSound("rocket"); } var _local3 = "patron" + depthPatron; if (depthPatron > 40) { depthPatron = 0; } else { depthPatron++; } var clipz = _local2.attachMovie("patron", _local3, depthPatron + 10); clipz.x2 = 1; clipz._x = bar._x; clipz._y = bar._y; if (tipVistrel > 0) { clipz.gotoAndStop(barStatus); } clipz.ymov = -10; clipz.otbit = (clipz.popal = false); clipz.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1._y = _local1._y + _local1.ymov; if (_local1._y < 40) { _local1.removeMovieClip(); } _local1.zx = Math.floor(((_local1._x - allBricks._x) + 16) / 33); _local1.zy = Math.floor(((_local1._y - 10) - allBricks._y) / 17); gx = -1; while (gx <= 1) { _local1.clipz = _local2.allBricks["block" + (((_local1.zx + gx) + "_") + _local1.zy)]; if (_local1.hitTest(_local1.clipz) && (_local1.clipz.real)) { if (barStatus > 1) { _local1.clipz.metalN = true; _local1.clipz.life = _local1.clipz.life - 5; } if (barStatus > 1) { playSound("expl"); } brickClear(_local1.clipz, _local1.zx + gx, _local1.zy); _local1.removeMovieClip(); } gx++; } }; }; _root.barDeath = function () { var _local1 = _root; bar.gotoAndPlay("final"); life--; barStatus = 0; barUbit = true; countBar = (acid = (fireball = false)); countFireBonus = 0; rt = 0; while (rt <= 10) { _local1["ball" + rt].removeMovieClip(); rt++; } ballKolvo = 0; }; _root.bar.onMouseDown = function () { if ((barStatus > 0) && (countVistrel < 1)) { initVistrel(1); countVistrel = 10; } if (barUbit) { bar.gotoAndStop(1); barUbit = false; initBall(bar._x, bar._y - 10); } }; _root.bar.onMouseMove = function () { var _local1 = this; _local1._x = _xmouse; if (_local1._x < (20 + (width_bar / 2))) { _local1._x = 20 + (width_bar / 2); } if (_local1._x > (580 - (width_bar / 2))) { _local1._x = 580 - (width_bar / 2); } }; _root.bar.onEnterFrame = function () { var _local1 = _root; var _local2 = this; if (life < 1) { gameEnd(); } if (countVistrel > 0) { countVistrel--; } if ((countBrick < 1) && (endInitGame)) { endInitGame = false; levelEnd(); } if ((countBallBonus < 1) && (countBall)) { acid = (fireball = (countBall = false)); rt = 0; while (rt <= 9) { _local1["ball" + rt].gotoAndStop(1); rt++; } } else { countBallBonus--; } if ((countFireBonus < 1) && (countBar)) { barStatus = 0; countBar = false; _local1.bar.gotoAndStop(1); } else { countFireBonus--; } if (_local2._x < (_xmouse + 1)) { if (_local1.speed < 0) { _local1.speed = 0; } _local1.speed = (_xmouse - _local2._x) / 5; } else if (_local2._x > (_xmouse - 1)) { if (_local1.speed > 0) { _local1.speed = 0; } _local1.speed = (-(_local2._x - _xmouse)) / 5; } _local2._x = _xmouse; x_pos = _local2._x; speed = speed / 1.2; if (_local2._x < (20 + (width_bar / 2))) { _local2._x = 20 + (width_bar / 2); } if (_local2._x > (580 - (width_bar / 2))) { _local2._x = 580 - (width_bar / 2); } }; stop();Instance of Symbol 320 MovieClip "ramka" in Frame 7onClipEvent (load) { this.swapDepths(40001); }Instance of Symbol 269 MovieClip [block] in Frame 7/* no clip actions */Instance of Symbol 206 MovieClip [bar] "bar" in Frame 7/* no clip actions */Frame 8bar.removeMovieClip(); allBricks.removeMovieClip(); click.onMouseDown = function () { gotoAndStop (5); };Symbol 72 MovieClip Frame 1Symbol 105 MovieClip Frame 1Symbol 138 MovieClip Frame 1Symbol 171 MovieClip Frame 1Symbol 204 MovieClip Frame 1Symbol 205 MovieClip [ball] Frame 1stop();Symbol 205 MovieClip [ball] Frame 2stop();Symbol 205 MovieClip [ball] Frame 3stop();Symbol 205 MovieClip [ball] Frame 4stop();Symbol 205 MovieClip [ball] Frame 5stop();Symbol 206 MovieClip [bar] Frame 1stop();Symbol 206 MovieClip [bar] Frame 14Symbol 206 MovieClip [bar] Frame 15stop();Symbol 269 MovieClip [block] Frame 1stop();Symbol 269 MovieClip [block] Frame 35this.rndB = Math.random() * 9; if ((this.rndB > 0.95) || (_root.acid)) { this.removeMovieClip(); } else { if (_root.ballKolvo < 3) { this.kol = 7; } else if (_root.ballKolvo < 5) { this.kol = 6; } else { this.kol = 5; } this.rndBonus = Math.floor(Math.random() * this.kol) + 1; this.swapDepths(this.depth - 200); this.gotoAndStop(35 + this.rndBonus); this.ymov = 6; } stop();Symbol 269 MovieClip [block] Frame 55this.rndB = Math.random() * 9; if ((this.rndB > 0.95) || (_root.acid)) { this.removeMovieClip(); } else { if (_root.ballKolvo < 3) { this.kol = 7; } else if (_root.ballKolvo < 5) { this.kol = 6; } else { this.kol = 5; } this.rndBonus = Math.floor(Math.random() * this.kol) + 1; this.swapDepths(this.depth - 200); this.gotoAndStop(35 + this.rndBonus); this.ymov = 6; } stop();Symbol 277 MovieClip [levelz] Frame 1stop();Symbol 282 MovieClip [patron] Frame 1stop();Symbol 283 MovieClip Frame 1stop();Symbol 293 Buttonon (press) { mySound.stop(); gotoAndStop (7); }Symbol 298 Buttonon (press) { gotoAndStop (6); }Symbol 303 Buttonon (press) { getURL ("http://www.gametop.com/?utm_source=StarBall&utm_medium=flashGame", "_blank"); }Symbol 307 Buttonon (press) { _root.muzonOff = !_root.muzonOff; if (!_root.muzonOff) { gotoAndStop ("on"); _root.muzon.gotoAndStop("start"); } else { gotoAndStop ("off"); _root.muzon.gotoAndStop("endsound"); } }Symbol 309 MovieClip Frame 1if (_root.mySound.getVolume() < 10) { gotoAndStop ("off"); } if (!_root.muzonOff) { _root.muzon.gotoAndStop("start"); } else { gotoAndStop ("off"); } stop();Symbol 314 MovieClip Frame 1stop();Symbol 314 MovieClip Frame 91Symbol 314 MovieClip Frame 1393Symbol 335 MovieClip Frame 1stop();Symbol 335 MovieClip Frame 5this.gotoAndStop(1);Symbol 335 MovieClip Frame 41this.gotoAndStop(1);Symbol 335 MovieClip Frame 79this.gotoAndStop(1);Symbol 335 MovieClip Frame 113this.gotoAndStop(1);Symbol 335 MovieClip Frame 147this.gotoAndStop(1);Symbol 335 MovieClip Frame 188this.gotoAndStop(1);Symbol 335 MovieClip Frame 198this.gotoAndStop(1);Symbol 335 MovieClip Frame 205this.gotoAndStop(1);Symbol 335 MovieClip Frame 210this.gotoAndStop(1);
Library Items
Symbol 1 Bitmap | Used by:3 | |
Symbol 2 Bitmap | Used by:3 | |
Symbol 3 Graphic | Uses:1 2 | Used by:10 |
Symbol 4 Font | Used by:5 6 7 | |
Symbol 5 EditableText | Uses:4 | Used by:10 |
Symbol 6 EditableText | Uses:4 | Used by:10 |
Symbol 7 EditableText | Uses:4 | Used by:10 |
Symbol 8 Graphic | Used by:10 | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:3 5 6 7 8 9 | Used by:Timeline |
Symbol 11 Bitmap | Used by:12 14 16 | |
Symbol 12 Graphic | Uses:11 | Used by:206 |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 11 | Used by:206 |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:15 11 | Used by:206 |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:206 269 |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:206 269 |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:206 269 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:206 269 |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:206 269 |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:206 269 |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:206 269 |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:206 269 |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:206 269 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:206 269 |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:206 269 |
Symbol 39 Graphic | Used by:72 105 138 171 204 | |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:72 |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:72 |
Symbol 44 Bitmap | Used by:45 | |
Symbol 45 Graphic | Uses:44 | Used by:72 |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:72 |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:72 |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:72 |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:72 |
Symbol 54 Bitmap | Used by:55 | |
Symbol 55 Graphic | Uses:54 | Used by:72 |
Symbol 56 Bitmap | Used by:57 | |
Symbol 57 Graphic | Uses:56 | Used by:72 |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:72 |
Symbol 60 Bitmap | Used by:61 | |
Symbol 61 Graphic | Uses:60 | Used by:72 |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:72 |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:72 |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:72 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:72 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:72 |
Symbol 72 MovieClip | Uses:39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 | Used by:205 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:105 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:105 |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:105 |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:105 |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:105 |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:105 |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:105 |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:105 |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:105 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:105 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:105 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:105 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:105 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:105 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:105 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:105 |
Symbol 105 MovieClip | Uses:39 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 | Used by:205 |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:138 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:138 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:138 |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:138 |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:138 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:138 |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:138 |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:138 |
Symbol 122 Bitmap | Used by:123 | |
Symbol 123 Graphic | Uses:122 | Used by:138 |
Symbol 124 Bitmap | Used by:125 | |
Symbol 125 Graphic | Uses:124 | Used by:138 |
Symbol 126 Bitmap | Used by:127 | |
Symbol 127 Graphic | Uses:126 | Used by:138 |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:138 |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:138 |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:138 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:138 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:138 |
Symbol 138 MovieClip | Uses:39 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 | Used by:205 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:171 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:171 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:171 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:171 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:171 |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:171 |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:171 |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:171 |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:171 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:171 |
Symbol 159 Bitmap | Used by:160 | |
Symbol 160 Graphic | Uses:159 | Used by:171 |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:171 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:171 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:171 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:171 |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:171 |
Symbol 171 MovieClip | Uses:39 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 | Used by:205 |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:204 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:204 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:204 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:204 |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:204 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:204 |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:204 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:204 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:204 |
Symbol 190 Bitmap | Used by:191 | |
Symbol 191 Graphic | Uses:190 | Used by:204 |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:204 |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:204 |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:204 |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:204 |
Symbol 200 Bitmap | Used by:201 | |
Symbol 201 Graphic | Uses:200 | Used by:204 |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:204 |
Symbol 204 MovieClip | Uses:39 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 | Used by:205 |
Symbol 205 MovieClip [ball] | Uses:72 105 138 171 204 | Used by:206 283 |
Symbol 206 MovieClip [bar] | Uses:12 14 16 18 20 22 24 26 28 30 32 34 36 38 205 | Used by:283 Timeline |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:269 |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:269 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:269 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:269 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:269 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:269 |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:269 |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:221 | Used by:269 |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:269 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:269 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:269 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:269 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:269 |
Symbol 233 Font | Used by:234 235 236 237 | |
Symbol 234 EditableText | Uses:233 | Used by:269 |
Symbol 235 EditableText | Uses:233 | Used by:269 |
Symbol 236 EditableText | Uses:233 | Used by:269 |
Symbol 237 EditableText | Uses:233 | Used by:269 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:242 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:242 |
Symbol 242 MovieClip | Uses:239 241 | Used by:269 |
Symbol 243 Bitmap | Used by:244 | |
Symbol 244 Graphic | Uses:243 | Used by:247 |
Symbol 245 Bitmap | Used by:246 | |
Symbol 246 Graphic | Uses:245 | Used by:247 |
Symbol 247 MovieClip | Uses:244 246 | Used by:269 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:252 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:252 |
Symbol 252 MovieClip | Uses:249 251 | Used by:269 |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:269 |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:269 |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:269 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:269 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:269 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:269 |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:269 |
Symbol 267 Bitmap | Used by:268 | |
Symbol 268 Graphic | Uses:267 | Used by:269 |
Symbol 269 MovieClip [block] | Uses:208 210 212 214 216 218 220 222 224 226 228 230 232 234 235 236 237 242 247 252 254 18 20 22 24 26 28 30 32 34 36 38 256 258 260 262 264 266 268 | Used by:283 Timeline |
Symbol 270 Font | Used by:271 272 273 274 275 276 339 340 | |
Symbol 271 EditableText | Uses:270 | Used by:277 |
Symbol 272 Text | Uses:270 | Used by:277 |
Symbol 273 EditableText | Uses:270 | Used by:277 |
Symbol 274 Text | Uses:270 | Used by:277 |
Symbol 275 Text | Uses:270 | Used by:277 |
Symbol 276 Text | Uses:270 | Used by:277 |
Symbol 277 MovieClip [levelz] | Uses:271 272 273 274 275 276 | Used by:283 |
Symbol 278 Bitmap | Used by:279 | |
Symbol 279 Graphic | Uses:278 | Used by:282 |
Symbol 280 Bitmap | Used by:281 | |
Symbol 281 Graphic | Uses:280 | Used by:282 |
Symbol 282 MovieClip [patron] | Uses:279 281 | Used by:283 |
Symbol 283 MovieClip | Uses:206 269 277 282 205 | Used by:Timeline |
Symbol 284 Bitmap | Used by:285 | |
Symbol 285 Graphic | Uses:284 | Used by:Timeline |
Symbol 286 Bitmap | Used by:287 | |
Symbol 287 Graphic | Uses:286 | Used by:293 |
Symbol 288 Bitmap | Used by:289 | |
Symbol 289 Graphic | Uses:288 | Used by:293 |
Symbol 290 Graphic | Used by:293 298 303 315 | |
Symbol 291 Sound | Used by:293 298 303 | |
Symbol 292 Sound | Used by:293 298 303 | |
Symbol 293 Button | Uses:287 289 290 291 292 | Used by:Timeline |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:294 | Used by:298 |
Symbol 296 Bitmap | Used by:297 | |
Symbol 297 Graphic | Uses:296 | Used by:298 |
Symbol 298 Button | Uses:295 297 290 291 292 | Used by:Timeline |
Symbol 299 Bitmap | Used by:300 302 | |
Symbol 300 Graphic | Uses:299 | Used by:303 |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 299 | Used by:303 |
Symbol 303 Button | Uses:300 302 290 291 292 | Used by:Timeline |
Symbol 304 Graphic | Used by:309 | |
Symbol 305 Graphic | Used by:307 | |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 Button | Uses:305 306 | Used by:309 |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:304 307 308 | Used by:Timeline |
Symbol 310 Font | Used by:311 313 | |
Symbol 311 EditableText | Uses:310 | Used by:314 |
Symbol 312 Sound | Used by:314 | |
Symbol 313 Text | Uses:310 | Used by:314 |
Symbol 314 MovieClip | Uses:311 312 313 | Used by:Timeline |
Symbol 315 MovieClip | Uses:290 | Used by:Timeline |
Symbol 316 Font | Used by:317 318 | |
Symbol 317 Text | Uses:316 | Used by:Timeline |
Symbol 318 Text | Uses:316 | Used by:Timeline |
Symbol 319 Graphic | Used by:320 | |
Symbol 320 MovieClip | Uses:319 | Used by:Timeline |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:Timeline |
Symbol 323 Font | Used by:324 | |
Symbol 324 EditableText | Uses:323 | Used by:335 |
Symbol 325 Sound | Used by:335 | |
Symbol 326 Sound | Used by:335 | |
Symbol 327 Sound | Used by:335 | |
Symbol 328 Sound | Used by:335 | |
Symbol 329 Sound | Used by:335 | |
Symbol 330 Sound | Used by:335 | |
Symbol 331 Sound | Used by:335 | |
Symbol 332 Sound | Used by:335 | |
Symbol 333 Sound | Used by:335 | |
Symbol 334 Sound | Used by:335 | |
Symbol 335 MovieClip | Uses:324 325 326 327 328 329 330 331 332 333 334 | Used by:Timeline |
Symbol 336 Bitmap | Used by:338 | |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:336 337 | Used by:341 |
Symbol 339 EditableText | Uses:270 | Used by:341 |
Symbol 340 EditableText | Uses:270 | Used by:341 |
Symbol 341 MovieClip | Uses:338 339 340 | Used by:Timeline |
Symbol 342 Font | Used by:343 344 | |
Symbol 343 Text | Uses:342 | Used by:Timeline |
Symbol 344 Text | Uses:342 | Used by:345 |
Symbol 345 MovieClip | Uses:344 | Used by:Timeline |
Instance Names
"Progress Bar" | Frame 2 | Symbol 10 MovieClip |
"muzon" | Frame 5 | Symbol 314 MovieClip |
"ramka" | Frame 7 | Symbol 320 MovieClip |
"soundFX" | Frame 7 | Symbol 335 MovieClip |
"gui" | Frame 7 | Symbol 341 MovieClip |
"bar" | Frame 7 | Symbol 206 MovieClip [bar] |
"muzon" | Frame 7 | Symbol 314 MovieClip |
"click" | Frame 8 | Symbol 345 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 4 | Symbol 205 as "ball" |
ExportAssets (56) | Timeline Frame 4 | Symbol 206 as "bar" |
ExportAssets (56) | Timeline Frame 4 | Symbol 269 as "block" |
ExportAssets (56) | Timeline Frame 4 | Symbol 277 as "levelz" |
ExportAssets (56) | Timeline Frame 4 | Symbol 282 as "patron" |
ExportAssets (56) | Timeline Frame 4 | Symbol 205 as "ball" |
ExportAssets (56) | Timeline Frame 7 | Symbol 269 as "block" |
ExportAssets (56) | Timeline Frame 7 | Symbol 206 as "bar" |
ExportAssets (56) | Timeline Frame 8 | Symbol 269 as "block" |
ExportAssets (56) | Timeline Frame 8 | Symbol 206 as "bar" |
Labels
"CheckLoaded" | Frame 2 |
"final" | Symbol 206 MovieClip [bar] Frame 4 |
"genbonus" | Symbol 206 MovieClip [bar] Frame 14 |
"sharik" | Symbol 206 MovieClip [bar] Frame 15 |
"0" | Symbol 269 MovieClip [block] Frame 1 |
"1_" | Symbol 269 MovieClip [block] Frame 2 |
"2_" | Symbol 269 MovieClip [block] Frame 3 |
"3_" | Symbol 269 MovieClip [block] Frame 4 |
"4_" | Symbol 269 MovieClip [block] Frame 5 |
"5_" | Symbol 269 MovieClip [block] Frame 6 |
"6_" | Symbol 269 MovieClip [block] Frame 7 |
"7_" | Symbol 269 MovieClip [block] Frame 8 |
"8_" | Symbol 269 MovieClip [block] Frame 9 |
"9_" | Symbol 269 MovieClip [block] Frame 10 |
"m_" | Symbol 269 MovieClip [block] Frame 11 |
"n_" | Symbol 269 MovieClip [block] Frame 12 |
" _" | Symbol 269 MovieClip [block] Frame 13 |
"g_" | Symbol 269 MovieClip [block] Frame 14 |
"h_" | Symbol 269 MovieClip [block] Frame 15 |
"k_" | Symbol 269 MovieClip [block] Frame 16 |
"l_" | Symbol 269 MovieClip [block] Frame 17 |
"c_" | Symbol 269 MovieClip [block] Frame 18 |
"a_" | Symbol 269 MovieClip [block] Frame 19 |
"f_" | Symbol 269 MovieClip [block] Frame 20 |
"u_" | Symbol 269 MovieClip [block] Frame 21 |
"final" | Symbol 269 MovieClip [block] Frame 25 |
"genbonus" | Symbol 269 MovieClip [block] Frame 35 |
"z_" | Symbol 269 MovieClip [block] Frame 43 |
"porozhnyak" | Symbol 269 MovieClip [block] Frame 45 |
"genbonus2" | Symbol 269 MovieClip [block] Frame 55 |
"on" | Symbol 309 MovieClip Frame 1 |
"off" | Symbol 309 MovieClip Frame 2 |
"start" | Symbol 314 MovieClip Frame 2 |
"endsound" | Symbol 314 MovieClip Frame 1394 |
"acid" | Symbol 335 MovieClip Frame 5 |
"bonpick" | Symbol 335 MovieClip Frame 20 |
"brick" | Symbol 335 MovieClip Frame 41 |
"byeball" | Symbol 335 MovieClip Frame 79 |
"byebon" | Symbol 335 MovieClip Frame 113 |
"expl" | Symbol 335 MovieClip Frame 147 |
"laser" | Symbol 335 MovieClip Frame 188 |
"paddle" | Symbol 335 MovieClip Frame 198 |
"rocket" | Symbol 335 MovieClip Frame 205 |
"wallhit" | Symbol 335 MovieClip Frame 210 |
Dynamic Text Variables
_root.procent | Symbol 6 EditableText | "100" |
life | Symbol 234 EditableText | "1" |
life | Symbol 235 EditableText | "2" |
life | Symbol 236 EditableText | "3" |
life | Symbol 237 EditableText | "4" |
_root.level | Symbol 271 EditableText | "0" |
_root.level | Symbol 273 EditableText | "0" |
_root.score | Symbol 339 EditableText | "0" |
_root.life | Symbol 340 EditableText | "0" |
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