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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27039827?noj=FRM27039827-28DC" width="1" height="1"></div>

create.swf

This is the info page for
Flash #44233

(Click the ID number above for more basic data on this flash file.)


Text
Loading...
please wait.

http://www.walfas.org/

http://www.walfas.org/

My NaMe Is YuKaRi 4/1/08 (Tues) 13:37 No.123

wakimiko 4/1/08 (Tues) 13:39 No.125

iLikeKFC 4/1/08 (Tues) 13:50 No.135

Patchy 4/1/08 (Tues) 13:56 No.138

cirno9 4/1/08 (Tues) 14:00 No.141

HeY gUyZ i MaDe My OwN tOuHoU!!!!!!!1
CoMmEnTz pLz!!!!!

It's horrible.

I'll change this comment if you give me money.

im hungry. wheres youmu?

Come back after you learn how to type.
Geez, I'm tired of all you noobs who think TyPiNg LiKe ThIs Is CoOl. It's not.

Hooray!

button

save character

This is a text box. Text goes here.

name

hax sign
[burn Everything]

Background Menu

Location

scale:

rotation

degrees

friction:

X:

Y:

0

0

0

0

0

Brightness:

0

Autoscale:

Name:

Name:

DNA Strand

enter DNA

Hat
eyes
mouth
hair
body
arms
shoes
back
accessory
item

scale:
Rotation:

quick
change

X:
Y:

char name

0

0

0

0

options Menu

Click stops spin
mute all sounds
spawn presets with items
mass character locks
old quick change
keep colors
head rotates characters
Switch shift/ctrl arrows
Keylock pinned
Untargetable pinned

Default Char:

Arrow speed:

Gravity Well

0

power:

0

shift-power:

0

ctrl-power:

0

text Bubble menu

xscale:

0

0

0

0

text

0

0

0

Yscale:

0

bubble

0

0

0

0

0

general

talky talky

s

t

embed

embed

embed

embed

embed

ActionScript [AS1/AS2]

Frame 1
function Center(MC) { MC._x = (Stage.width / 2) - (MC._width / 2); MC._y = (Stage.height / 2) - (MC._height / 2); } function toggleFullScreen() { if (Stage.displayState == "normal") { Stage.displayState = "fullScreen"; } else { Stage.displayState = "normal"; } } function goWalfas() { getURL ("http://www.walfas.org/", "_blank"); } function addCMItem(S, F) { var _local1 = new ContextMenuItem(S, F); myContextMenu.customItems.push(_local1); } Stage.scaleMode = "noScale"; Stage.align = "TL"; GameData = new Object(); _root.attachMovie("Preloader", "preloader", 10); preloader.onEnterFrame = function () { if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndStop (3); } else { var _local2 = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); preloader.percent.text = String(_local2) + "%"; preloader.loaderBar._xscale = _local2; } }; var myContextMenu = new ContextMenu(); myContextMenu.builtInItems.play = false; myContextMenu.builtInItems.rewind = false; myContextMenu.builtInItems.forward_back = false; myContextMenu.builtInItems.loop = false; myContextMenu.builtInItems.print = false; addCMItem("Full Screen Mode!", toggleFullScreen); addCMItem("http://www.walfas.org", goWalfas); _root.menu = myContextMenu; stop();
Frame 3
function applyFilters() { var _local1 = []; if (GameData.Screenshots[GameData.Target._name].ColorMode == "greyscale") { _local1.push(grayfilter); } else if (GameData.Screenshots[GameData.Target._name].ColorMode == "inverse") { _local1.push(inversefilter); } else { _local1.push(colorfilter); } if (GameData.Screenshots[GameData.Target._name].Blur) { var _local2 = GameData.Screenshots[GameData.Target._name].BlurSettings; var _local3 = new flash.filters.BlurFilter(_local2.X, _local2.Y, _local2.Q); _local1.push(_local3); } GameData.Target.pic.filters = _local1; } function DevPositioner(MC) { if (GameData.DevMode) { MC.onPress = function () { this.startDrag(); }; MC.onRelease = function () { this.stopDrag(); trace((("X: " + this._x) + " Y: ") + this._y); }; } } function getStageList() { s = GameData.Depths.StageList.length - 1; while (s >= 0) { trace((GameData.Depths.StageList[s].Name + ": ") + GameData.Depths.StageList[s].Depth); s--; } } function Find(MC) { if (GameData.DevMode) { if (MC) { MC._visible = true; trace((("X: " + MC._x) + " Y:") + MC._y); } else { trace("Uh oh! It's really gone."); } } } function CheckOrigin() { var _local2 = new LoadVars(); _local2.onLoad = function (success) { if (success) { GameData.Origin = this.from.toString(); } else { GameData.Origin = "Local"; } }; _local2.load("origin.txt"); } function LoadSavedData() { if (my_so.data.ClickStopsSpin == undefined) { my_so.data.ClickStopsSpin = GameData.ClickStopsSpin; } else { GameData.ClickStopsSpin = my_so.data.ClickStopsSpin; } if (my_so.data.PresetWithItems == undefined) { my_so.data.PresetWithItems = GameData.PresetWithItems; } else { GameData.PresetWithItems = my_so.data.PresetWithItems; } if (my_so.data.MassLocking == undefined) { my_so.data.MassLocking = GameData.MassLocking; } else { GameData.MassLocking = my_so.data.MassLocking; } if (my_so.data.OldQS == undefined) { my_so.data.OldQS = GameData.OldQS; } else { GameData.OldQS = my_so.data.OldQS; } if (my_so.data.KeepColors == undefined) { my_so.data.KeepColors = GameData.KeepColors; } else { GameData.KeepColors = my_so.data.KeepColors; } if (my_so.data.Mute == undefined) { my_so.data.Mute = GameData.Mute; } else { GameData.Mute = my_so.data.Mute; } if (my_so.data.PongHiScore == undefined) { my_so.data.PongHiScore = GameData.Pong.HiScore; } else { GameData.Pong.HiScore = my_so.data.PongHiScore; } if (my_so.data.DefaultChar == undefined) { my_so.data.DefaultChar = GameData.DefaultChar; } else { GameData.DefaultChar = my_so.data.DefaultChar; } if (my_so.data.HeadRotates == undefined) { my_so.data.HeadRotates = GameData.HeadRotates; } else { GameData.HeadRotates = my_so.data.HeadRotates; } if (my_so.data.SwitchArrows == undefined) { my_so.data.SwitchArrows = GameData.SwitchArrows; } else { GameData.SwitchArrows = my_so.data.SwitchArrows; } if (my_so.data.ASpeed == undefined) { my_so.data.ASpeed = GameData.ASpeed; } else { GameData.ASpeed = my_so.data.ASpeed; } if (my_so.data.KeylockPinned == undefined) { my_so.data.KeylockPinned = GameData.KeylockPinned; } else { GameData.KeylockPinned = my_so.data.KeylockPinned; } if (my_so.data.UntargetablePinned == undefined) { my_so.data.UntargetablePinned = GameData.UntargetablePinned; } else { GameData.UntargetablePinned = my_so.data.UntargetablePinned; } } function newPreset(N, B, E, M, H1, H2, A, S, I, W, Ac) { GameData.Presets[N] = new Object(); GameData.Presets[N].bodyFrame = B; GameData.Presets[N].eyeFrame = E; GameData.Presets[N].mouthFrame = M; GameData.Presets[N].headFrame = H1; GameData.Presets[N].hatFrame = H2; GameData.Presets[N].armFrame = A; GameData.Presets[N].shoeFrame = S; GameData.Presets[N].itemFrame = I; GameData.Presets[N].wingFrame = W; GameData.Presets[N].accFrame = Ac; } function compareString(str1, str2, num) { var _local3 = true; l = 0; while (l < num) { if (str1.charAt(l) != str2.charAt(l)) { trace((str1.charAt(l) + "_") + str2.charAt(l)); _local3 = false; } l++; } return(_local3); } function playSound(T) { if (!GameData.Mute) { _root.GameData.Sounds[T].start(); } } function setBGDrag(MC) { MC.onPress = function () { this._parent.startDrag(); }; MC.onRelease = function () { this._parent.stopDrag(); }; MC.onReleaseOutside = function () { this._parent.stopDrag(); }; } function SwapColor(MC, P, C) { var _local1 = new Color(MC); _local1.setRGB(GameData.Palette[P][C]); } function PositionMenu(MC, H, V, X, Y, Xclip, Yclip) { GameData.Menus.Targets[MC._name] = MC; MC.Valign = V; MC.Halign = H; MC.Xmod = X; MC.Ymod = Y; MC.XClip = Xclip; MC.YClip = Yclip; } function resetRenameMenu() { Interface.RenameMenu.OK.onRelease = function () { Interface.TargetFrame.bName.text = Interface.RenameMenu.iName.text; if (GameData.TargetType == "Character") { GameData.Characters[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } else if (GameData.TargetType == "Object") { GameData.Objects[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } else if (GameData.TargetType == "SpeechBubble") { GameData.SpeechBubbles[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } else if (GameData.TargetType == "Screenshot") { GameData.Screenshots[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } SwapColor(this.BG, "Buttons", 1); CloseMenus(3); }; } function fixScales() { if (game.Type == "Pong") { pongFixScale(); } var _local2 = Math.round((Stage.width * 100) / 550); var _local1 = Math.round((Stage.height * 100) / 400); if (_local2 < _local1) { nFscale = _local2; } else { nFscale = _local1; } if (GameData.BGAutoScale) { Interface.BGMenu.sX.text = nFscale; bg._xscale = nFscale; bg._yscale = nFscale; bg._x = (Stage.width - (550 * (nFscale / 100))) / 2; bg._y = (Stage.height - (400 * (nFscale / 100))) / 2; } ClearClicker._width = Stage.width; ClearClicker._height = Stage.height; Dimmer._width = Stage.width; Dimmer._height = Stage.height; ClickBlocker._width = Stage.width; ClickBlocker._height = Stage.height; TopDimmer._width = Stage.width; TopDimmer._height = Stage.height; if (GameData.Menus.AutoScale) { nFscale = Math.floor(nFscale / 5) * 5; GameData.Menus.Size = nFscale; Interface._xscale = GameData.Menus.Size; Interface._yscale = GameData.Menus.Size; } } function fixOpsMenu() { if (GameData.ClickStopsSpin) { Interface.OpsMenu.ID0.gotoAndStop(2); } else { Interface.OpsMenu.ID0.gotoAndStop(1); } if (GameData.Mute) { Interface.OpsMenu.ID1.gotoAndStop(2); } else { Interface.OpsMenu.ID1.gotoAndStop(1); } if (GameData.PresetWithItems) { Interface.OpsMenu.ID2.gotoAndStop(2); } else { Interface.OpsMenu.ID2.gotoAndStop(1); } if (GameData.MassLocking) { Interface.OpsMenu.ID3.gotoAndStop(2); } else { Interface.OpsMenu.ID3.gotoAndStop(1); } if (GameData.OldQS) { Interface.OpsMenu.ID4.gotoAndStop(2); } else { Interface.OpsMenu.ID4.gotoAndStop(1); } if (GameData.KeepColors) { Interface.OpsMenu.ID5.gotoAndStop(2); } else { Interface.OpsMenu.ID5.gotoAndStop(1); } if (GameData.HeadRotates) { Interface.OpsMenu.ID6.gotoAndStop(2); } else { Interface.OpsMenu.ID6.gotoAndStop(1); } if (GameData.SwitchArrows) { Interface.OpsMenu.ID7.gotoAndStop(2); } else { Interface.OpsMenu.ID7.gotoAndStop(1); } if (GameData.KeylockPinned) { Interface.OpsMenu.ID8.gotoAndStop(2); } else { Interface.OpsMenu.ID8.gotoAndStop(1); } if (GameData.UntargetablePinned) { Interface.OpsMenu.ID9.gotoAndStop(2); } else { Interface.OpsMenu.ID9.gotoAndStop(1); } Interface.OpsMenu.dChar.text = GameData.DefaultChar; Interface.OpsMenu.aSpeed.text = GameData.ASpeed; } function openCOMenu() { setCharLook(Interface.COMenu.char, GameData.Characters[GameData.Target._name]); l = 0; while (l < GameData.PartsArray.length) { if (GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[l]]) { Interface.COMenu["Prev" + l]._visible = false; Interface.COMenu["Next" + l]._visible = false; Interface.COMenu["Lock" + l].gotoAndStop(2); } else { Interface.COMenu["Prev" + l]._visible = true; Interface.COMenu["Next" + l]._visible = true; Interface.COMenu["Lock" + l].gotoAndStop(1); } l++; } Interface.COMenu.cName.text = GameData.Characters[GameData.Target._name].Name; Interface.COMenu.cScale.text = GameData.Characters[GameData.Target._name].Scale; Interface.COMenu.cRot.text = GameData.Target._rotation; Interface.COMenu.cX.text = GameData.Target._x; Interface.COMenu.cY.text = GameData.Target._y; CloseMenus(1); OpenMenu(1, Interface.COMenu, Interface.EditMenu.ID0.BG); } function updateCOMenu() { if ((GameData.TargetType == "Character") && (Interface.COMenu._visible)) { Interface.COMenu.cName.text = GameData.Characters[GameData.Target._name].Name; Interface.COMenu.cScale.text = GameData.Characters[GameData.Target._name].Scale; Interface.COMenu.cRot.text = GameData.Target._rotation; Interface.COMenu.cX.text = GameData.Target._x; Interface.COMenu.cY.text = GameData.Target._y; } } function setMenuPositions() { var _local1 = new Array(); for (m in GameData.Menus.Targets) { _local1.push(m); } var _local2 = 0; while (_local1.length > 0) { if (tFMC(_local1, GameData.Menus.Targets[_local1[_local2]].XClip._name) || (tFMC(_local1, GameData.Menus.Targets[_local1[_local2]].YClip._name))) { _local2++; } else { fixMenuScale(_local1[_local2]); _local1.splice(_local2, 1); } if (_local2 >= _local1.length) { _local2 = 0; } } } function tFMC(tAr, tM) { j = 0; while (j < tAr.length) { if (tAr[j] == tM) { return(true); } j++; } return(false); } function fixMenuScale(m) { if (GameData.Menus.Targets[m].Valign == "T") { GameData.Menus.Targets[m]._y = GameData.Menus.Targets[m].Ymod; } else if (GameData.Menus.Targets[m].Valign == "B") { GameData.Menus.Targets[m]._y = (400 - GameData.Menus.Targets[m]._height) + GameData.Menus.Targets[m].Ymod; } else if (GameData.Menus.Targets[m].Valign == "C") { GameData.Menus.Targets[m]._y = GameData.Menus.Targets[m].YClip._y + GameData.Menus.Targets[m].Ymod; } else { GameData.Menus.Targets[m]._y = (200 - (GameData.Menus.Targets[m]._height / 2)) + GameData.Menus.Targets[m].Ymod; } if (GameData.Menus.Targets[m].Halign == "L") { GameData.Menus.Targets[m]._x = GameData.Menus.Targets[m].Xmod; } else if (GameData.Menus.Targets[m].Halign == "R") { GameData.Menus.Targets[m]._x = (400 - GameData.Menus.Targets[m]._height) + GameData.Menus.Targets[m].Xmod; } else if (GameData.Menus.Targets[m].Halign == "C") { GameData.Menus.Targets[m]._x = GameData.Menus.Targets[m].XClip._x + GameData.Menus.Targets[m].Xmod; } else { GameData.Menus.Targets[m]._x = (200 - (GameData.Menus.Targets[m]._height / 2)) + GameData.Menus.Targets[m].Xmod; } } function makeButton(T, N, L, D) { T.attachMovie("Button", N, D); Center(T[N]); T[N].bName.text = L; setButtonStyle(T[N]); } function makeNewMenu(T, N, D) { T.createEmptyMovieClip(N, GameData.Menus.DMax++); T[N].Size = D; i = 0; while (i < D) { T[N].attachMovie("MenuItem", "ID" + i, i); T[N]["ID" + i]._y = i * 20; T[N]["ID" + i].bName.text = "Menu Item " + i; setButtonStyle(T[N]["ID" + i]); T[N]["ID" + i].onRelease = function () { CallFunction(this); SwapColor(this.BG, "Buttons", 1); }; i++; } T[N]._visible = false; } function CallFunction(MC) { var _local1 = MC.Action.split("-"); if (_local1.length > 1) { if (_local1[0] == "Open") { GameData.Menus.Functions.OpenMenu(MC, _local1[1], Number(_local1[2])); } else if (_local1.length == 2) { GameData.Menus.Functions[_local1[0]](MC, _local1[1]); } } else { GameData.Menus.Functions[MC.Action](MC); } } function AddMenuItem(T, B, F) { GameData.Menus[T].Items.push({Name:B, Action:F}); } function makeMenu(T, N, D, MI, X, Y) { T.createEmptyMovieClip(N, D); ScaleMenu(T[N]); i = 0; while (i < MI.length) { T[N].attachMovie("MenuItem", "ID" + i, i); T[N]["ID" + i]._x = X; T[N]["ID" + i]._y = i * -20; T[N]["ID" + i].bName.text = MI[i]; if (MI[i] != "QuickChange") { setButtonStyle(T[N]["ID" + i]); } i++; } T[N]._y = Y - T[N]._height; T[N]._visible = false; } function resetHelp() { playSound("Pop"); Interface.HelpWindow.Next._visible = false; Interface.HelpWindow.TellMore._visible = false; Interface.HelpWindow.WalfasLink._visible = false; Interface.HelpWindow.BasicHelpMenu._visible = true; Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Intro; } function setMenuListener(MC, T, L) { if (MC._parent._name == "PartsMenu") { MC.onRelease = function () { if (GameData.Locks[this.bName.text] || (GameData.Characters[GameData.Target._name].Locks[this.bName.text])) { OpenMenu(L, Interface.HelpWindow, this); resetHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Locks; Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.Next.onRelease = function () { Interface.HelpWindow._visible = false; }; } else if (T._visible) { CloseMenus(L); SwapColor(this.BG, "Buttons", 1); } else { OpenMenu(L, T, this.BG); SwapColor(this.BG, "Buttons", 2); } }; } else if (T._name == "PresetMenu") { MC.onRelease = function () { i = 0; while (i < 13) { TMFix(Interface.PresetMenu.Ops["ID" + i], "PresetList"); i++; } if (T._visible) { CloseMenus(L); SwapColor(this.BG, "Buttons", 1); } else { OpenMenu(L, T, this); SwapColor(this.BG, "Buttons", 2); } }; } else { MC.onRelease = function () { if (T._visible) { CloseMenus(L); SwapColor(this.BG, "Buttons", 1); } else { OpenMenu(L, T, this); SwapColor(this.BG, "Buttons", 2); } }; } MC.onReleaseOutside = function () { if (T._visible) { SwapColor(this.BG, "Buttons", 2); } else { SwapColor(this.BG, "Buttons", 0); } }; MC.onRollOut = function () { if (T._visible) { SwapColor(this.BG, "Buttons", 2); } else { SwapColor(this.BG, "Buttons", 0); } }; } function NewOpenMenu(MC, T, L) { if (T._visible) { CloseMenus(L); } else { OpenMenu(L, T, MC); } } function addPinPreview(MC) { MC.attachMovie("Pin", "pin", 15); MC.pin._x = 100; MC.pin._y = -7; MC.pin._xscale = -30; MC.pin._yscale = 30; MC.pin._visible = false; } function checkLocks(T, M) { l = 0; while (l < 10) { if (T.Locks[M["ID" + l].bName.text]) { M["ID" + l].checkbox.gotoAndStop(2); } else { M["ID" + l].checkbox.gotoAndStop(1); } l++; } } function setButtonStyle(MC) { SwapColor(MC.BG, "Buttons", 0); MC.BG._alpha = GameData.Buttons.Opacity; var _local3 = new TextFormat(); _local3.color = GameData.Palette.Buttons[3]; MC.bName.setTextFormat(_local3); MC.onRollOver = function () { SwapColor(this.BG, "Buttons", 1); }; MC.onRollOut = function () { SwapColor(this.BG, "Buttons", 0); }; MC.onPress = function () { SwapColor(this.BG, "Buttons", 2); }; MC.onRelease = function () { SwapColor(this.BG, "Buttons", 1); }; MC.onReleaseOutside = function () { SwapColor(this.BG, "Buttons", 0); }; } function setManipulator() { Manipulator._x = GameData.Target._x; Manipulator._y = GameData.Target._y; setOrbit(Manipulator.RotateTool, GameData.Target._rotation, 30); Manipulator.ScaleTool._x = GameData.Target._xscale / 2; Manipulator.ScaleTool._y = GameData.Target._yscale / 2; if (GameData.TargetType == "Cluster") { Manipulator.Positioner._visible = true; Manipulator.Positioner._x = GameData.Clusters[GameData.Target._name].Px; Manipulator.Positioner._y = GameData.Clusters[GameData.Target._name].Py; Manipulator.BScaleTool._visible = false; Manipulator.BTextTool._visible = false; } else if (GameData.TargetType == "SpeechBubble") { Manipulator.Positioner._visible = true; Manipulator.Positioner._x = GameData.Target.Bubble._x; Manipulator.Positioner._y = GameData.Target.Bubble._y; Manipulator.BScaleTool._visible = true; Manipulator.BScaleTool._x = GameData.Target.Bubble._xscale; Manipulator.BScaleTool._y = GameData.Target.Bubble._yscale; Manipulator.BTextTool._visible = true; Manipulator.BTextTool._x = GameData.Target.D._x; Manipulator.BTextTool._y = GameData.Target.D._y; } else { Manipulator.Positioner._visible = false; Manipulator.BScaleTool._visible = false; Manipulator.BTextTool._visible = false; } Manipulator._visible = true; } function makeThumbMenu(MC, T, pT, pX, pY, pS, X, Y, sT) { if (T == "BGs") { var _local3 = 250; } else { var _local3 = 200; } MC.SMod = 0; MC.attachMovie("BGBox", "DaMask", 5); MC.DaMask._width = _local3; MC.DaMask._height = 240; MC.createEmptyMovieClip("Ops", 10); MC.Ops.Roll = false; MC.Ops.Scrolled = 0; MC.Ops.Type = sT; MC.Ops.ScrolledT = 0; MC.Ops.Top = 0; if (GameData[T]) { MC.Ops.Max = (GameData[T].length - 12) * 20; } else { MC.Ops.Max = (GameData.Parts[T].length - 12) * 20; } MC.Ops.setMask(MC.DaMask); i = 0; while (i < 13) { MC.Ops.attachMovie("ObjMenuItem", "ID" + i, i); MC.Ops["ID" + i].ID = i; MC.Ops["ID" + i].BG._width = _local3; MC.Ops["ID" + i].bName._width = _local3; MC.Ops["ID" + i]._y = (i * 20) - 2; MC.Ops["ID" + i]._x = 30; MC.Ops["ID" + i].pX = pX; MC.Ops["ID" + i].pY = pY; MC.Ops["ID" + i].pS = pS; MC.Ops["ID" + i].attachMovie(pT, "preview", 10); if (T == "Eyes") { MC.Ops["ID" + i].attachMovie("Eye2", "preview2", 9); } else if (T == "Hair") { MC.Ops["ID" + i].attachMovie("Hair2", "preview2", 11); } TMFix(MC.Ops["ID" + i], T); setButtonStyle(MC.Ops["ID" + i]); MC.Ops["ID" + i].onRollOver = function () { MC.Ops.Roll = true; SwapColor(this.BG, "Buttons", 1); }; MC.Ops["ID" + i].onRollOut = function () { MC.Ops.Roll = false; SwapColor(this.BG, "Buttons", 0); }; if (T == "BGs") { MC.Ops["ID" + i].onRelease = function () { SwapBG(this.ID); SwapColor(this.BG, "Buttons", 1); }; } else if (T == "PresetList") { MC.Ops["ID" + i].onRelease = function () { makeChar(GameData.PresetList[this.ID]); SwapColor(this.BG, "Buttons", 1); }; } else if (T == "ObjectArray") { MC.Ops["ID" + i].onRelease = function () { makeObject(this.ID); SwapColor(this.BG, "Buttons", 1); }; } else { MC.Ops["ID" + i].onRelease = function () { RootPartSwap(GameData.Target[this._parent.Type], T, this.ID); SwapColor(this.BG, "Buttons", 1); }; } i++; } MC.Ops.onEnterFrame = function () { if (this.Roll) { this.ScrollRate = Math.round(((_root._ymouse - ((120 + this._parent.SMod) * (Interface._yscale / 100))) - this._parent._y) / GameData.MSRate); if (Key.isDown(16)) { this.ScrollRate = this.ScrollRate * 2; } if ((this.ScrolledT + this.ScrollRate) < 0) { this._y = this._y - (this.ScrolledT * -1); this.Scrolled = this.Scrolled + (this.ScrolledT * -1); this.ScrolledT = 0; } else if ((this.ScrolledT + this.ScrollRate) > this.Max) { this._y = this._y - (this.Max - this.ScrolledT); this.Scrolled = this.Scrolled + (this.Max - this.ScrolledT); this.ScrolledT = this.Max; } else { this._y = this._y - this.ScrollRate; this.Scrolled = this.Scrolled + this.ScrollRate; this.ScrolledT = this.ScrolledT + this.ScrollRate; } if (this.Scrolled > 20) { while (this.Scrolled > 20) { this["ID" + this.Top]._y = this["ID" + this.Top]._y + 260; this["ID" + this.Top].ID = this["ID" + this.Top].ID + 13; TMFix(this["ID" + this.Top], T); this.Scrolled = this.Scrolled - 20; this.Top++; if (this.Top == 13) { this.Top = 0; } } } else if (this.Scrolled < 0) { while (this.Scrolled < 0) { this.Top--; if (this.Top < 0) { this.Top = 12; } this["ID" + this.Top]._y = this["ID" + this.Top]._y - 260; this["ID" + this.Top].ID = this["ID" + this.Top].ID - 13; TMFix(this["ID" + this.Top], T); this.Scrolled = this.Scrolled + 20; } } } }; if (MC._name == "BGMenu") { PositionMenu(MC, "C", "C", X, Y, Interface.MainMenu, Interface.MainMenu); } else { PositionMenu(MC, "C", "C", X, Y, Interface.TargetFrame, Interface.TargetFrame); } MC._visible = false; } function TMFix(MC, T) { if (GameData.Parts[T]) { MC.preview._x = MC.pX + GameData.Parts[T][MC.ID][2]; MC.preview._y = MC.pY + GameData.Parts[T][MC.ID][3]; MC.preview._xscale = MC.pS + GameData.Parts[T][MC.ID][4]; MC.preview._yscale = MC.pS + GameData.Parts[T][MC.ID][4]; if (T == "Eyes") { MC.preview2._x = (MC.pX + GameData.Parts[T][MC.ID][2]) - 10; MC.preview2._y = (MC.pY + GameData.Parts[T][MC.ID][3]) - 40; MC.preview2._xscale = MC.pS + GameData.Parts[T][MC.ID][4]; MC.preview2._yscale = MC.pS + GameData.Parts[T][MC.ID][4]; } else if (T == "Hair") { MC.preview.eye2._visible = false; MC.preview2._x = MC.pX + GameData.Parts[T][MC.ID][2]; MC.preview2._y = MC.pY + GameData.Parts[T][MC.ID][3]; MC.preview2._xscale = MC.pS + GameData.Parts[T][MC.ID][4]; MC.preview2._yscale = MC.pS + GameData.Parts[T][MC.ID][4]; } MC.swapDepths(MC.ID); if ((MC.ID < 0) || (MC.ID >= GameData.Parts[T].length)) { MC._visible = false; } else { MC._visible = true; if (GameData.Parts[T][MC.ID] == "none") { MC.bName.text = "None"; MC.preview.gotoAndStop(1); MC.preview._visible = false; MC.preview2._visible = false; } else { MC.preview._visible = true; if (GameData.Parts[T][MC.ID] == "random") { MC.bName.text = "Random"; MC.preview.gotoAndPlay(1); if (T == "Hair") { MC.preview.HairColor.gotoAndPlay(1); } } else { MC.bName.text = GameData.Parts[T][MC.ID][0]; MC.preview.gotoAndStop(GameData.Parts[T][MC.ID][1]); if (T == "Eyes") { if (GameData.Parts[T][MC.ID][5]) { MC.preview2._visible = true; MC.preview2.gotoAndStop(GameData.Parts[T][MC.ID][5]); } else { MC.preview2._visible = false; } } else if (T == "Hair") { MC.preview.HairColor.gotoAndStop(GameData.Parts[T][MC.ID][1]); if (GameData.Parts[T][MC.ID][5]) { MC.preview2._visible = true; MC.preview2.gotoAndStop(GameData.Parts[T][MC.ID][5]); MC.preview2.HairColor.gotoAndStop(GameData.Parts[T][MC.ID][5]); } else { MC.preview2._visible = false; } } } } } } else { if (T == "ObjectArray") { MC.preview._x = MC.pX + GameData.ObjectArray[MC.ID][2]; MC.preview._y = MC.pY + GameData.ObjectArray[MC.ID][3]; MC.preview._xscale = MC.pS + GameData.ObjectArray[MC.ID][4]; MC.preview._yscale = MC.pS + GameData.ObjectArray[MC.ID][4]; } else { MC.preview._x = MC.pX; MC.preview._y = MC.pY; MC.preview._xscale = MC.pS; MC.preview._yscale = MC.pS; } MC.swapDepths(MC.ID); if ((MC.ID < 0) || (MC.ID >= GameData[T].length)) { MC._visible = false; } else { MC._visible = true; if (GameData[T][MC.ID] == "none") { MC.bName.text = "None"; MC.preview.gotoAndStop(1); MC.preview._visible = false; } else { MC.preview._visible = true; if (T == "PresetList") { MC.preview.hair.eye2._visible = false; MC.bName.text = GameData[T][MC.ID]; if (GameData.Parts.Hats[GameData.Presets[GameData[T][MC.ID]].hatFrame][1]) { MC.preview.hat.gotoAndStop(GameData.Parts.Hats[GameData.Presets[GameData[T][MC.ID]].hatFrame][1]); MC.preview.hat._visible = true; } else { MC.preview.hat._visible = false; } MC.preview.hair.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][1]); MC.preview.hair.HairColor.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][1]); if (GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][5]) { MC.preview.head2.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][5]); MC.preview.head2.HairColor.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][5]); MC.preview.head2._visible = true; } else { MC.preview.head2._visible = false; } MC.preview.eyes.gotoAndStop(GameData.Parts.Eyes[GameData.Presets[GameData[T][MC.ID]].eyeFrame][1]); if (GameData.Parts.Mouth[GameData.Presets[GameData[T][MC.ID]].mouthFrame][1]) { MC.preview.mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Presets[GameData[T][MC.ID]].mouthFrame][1]); MC.preview.mouth._visible = true; } else { MC.preview.mouth._visible = false; } if (GameData.Parts.Acc[GameData.Presets[GameData[T][MC.ID]].accFrame][1]) { MC.preview.accessory.gotoAndStop(GameData.Parts.Acc[GameData.Presets[GameData[T][MC.ID]].accFrame][1]); MC.preview.accessory._visible = true; } else { MC.preview.accessory._visible = false; } } else if (GameData[T][MC.ID] == "random") { MC.bName.text = "Random"; MC.preview.play(); } else { MC.bName.text = GameData[T][MC.ID][0]; MC.preview.gotoAndStop(GameData[T][MC.ID][1]); } } } } } function ICenter(MC) { MC._x = 275 - (MC._width / 2); MC._y = 200 - (MC._height / 2); } function OpenMenu(L, M, S) { if (GameData[("L" + L) + "Menu"] != M) { CloseMenus(L); } GameData[("L" + L) + "Menu"] = M; GameData[("L" + L) + "MenuS"] = S; S.onRollOut = function () { SwapColor(this.BG, "Buttons", 2); }; M._visible = true; } function CloseMenus(L) { while (L <= GameData.Menus.Max) { if (GameData[("L" + L) + "Menu"]) { GameData[("L" + L) + "Menu"]._visible = false; SwapColor(GameData[("L" + L) + "MenuS"].BG, "Buttons", 0); GameData[("L" + L) + "MenuS"].onRollOut = function () { SwapColor(this.BG, "Buttons", 0); }; } L++; } } function fixMenuDepths(Mar) { i = 0; while (i < Mar.length) { GameData.Menus.Targets[Mar[i]].swapDepths((GameData.Menus.DMax - 1) - i); i++; } } function getRGB(R, G, B) { var _local1 = new Array(); var _local2 = "0x"; _local1.push(Math.floor(R / 16)); _local1.push(R - (Math.floor(R / 16) * 16)); _local1.push(Math.floor(G / 16)); _local1.push(G - (Math.floor(G / 16) * 16)); _local1.push(Math.floor(B / 16)); _local1.push(B - (Math.floor(B / 16) * 16)); i = 0; while (i < _local1.length) { if (_local1[i] == 10) { _local1[i] = "A"; } else if (_local1[i] == 11) { _local1[i] = "B"; } else if (_local1[i] == 12) { _local1[i] = "C"; } else if (_local1[i] == 13) { _local1[i] = "D"; } else if (_local1[i] == 14) { _local1[i] = "E"; } else if (_local1[i] == 15) { _local1[i] = "F"; } _local2 = _local2 + _local1[i]; i++; } return(_local2); } function toRGB(C) { if (C.toUpperCase() == "A") { return(10); } if (C.toUpperCase() == "B") { return(11); } if (C.toUpperCase() == "C") { return(12); } if (C.toUpperCase() == "D") { return(13); } if (C.toUpperCase() == "E") { return(14); } if (C.toUpperCase() == "F") { return(15); } return(Number(C)); } function getFriction(N) { return(1 - (N / 100)); } function setOrbit(MC, A, D) { A = A - 90; var _local1 = (A * Math.PI) / 180; var _local3 = D * Math.cos(_local1); var _local2 = D * Math.sin(_local1); MC._x = _local3; MC._y = _local2; } function Propel(MC, A, D) { A = A - 90; var _local1 = (A * Math.PI) / 180; var _local3 = D * Math.cos(_local1); var _local2 = D * Math.sin(_local1); MC.XMov = MC.XMov + _local3; MC.YMov = MC.YMov + _local2; } function getDist(MC, X, Y) { if (MC._parent._name == "fusionlab") { var _local3 = X - (((MC._parent._x + MC._x) * (bg._xscale / 100)) + MC._parent._parent._x); var _local2 = Y - (((MC._parent._y + MC._y) * (bg._yscale / 100)) + MC._parent._parent._y); return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } return(Math.sqrt(((X - MC._x) * (X - MC._x)) + ((Y - MC._y) * (Y - MC._y)))); } function getMouseAngle(X, Y) { var _local3 = X - _root._xmouse; var _local2 = Y - _root._ymouse; angle = (-Math.atan2(_local3, _local2)) / (Math.PI/180); return(angle); } function getAngle(X, Y, X2, Y2) { var _local2 = X - X2; var _local1 = Y - Y2; angle = (-Math.atan2(_local2, _local1)) / (Math.PI/180); return(angle); } function getDID(N) { i = 0; while (i < GameData.Depths.StageList.length) { if (GameData.Depths.StageList[i].Name == N) { var _local1 = i; var _local2 = true; } i++; } if (_local2) { return(_local1); } trace("Doesn't exist in depth array!"); } function VFlip() { if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.YFace = GameData.Target.Bubble.YFace * -1; GameData.Target.Bubble._yscale = GameData.Target.Bubble._yscale * -1; } else { GameData.Target.YFace = GameData.Target.YFace * -1; GameData.Target._yscale = GameData.Target._yscale * -1; } } function HFlip() { if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.XFace = GameData.Target.Bubble.XFace * -1; GameData.Target.Bubble._xscale = GameData.Target.Bubble._xscale * -1; } else { GameData.Target.XFace = GameData.Target.XFace * -1; GameData.Target._xscale = GameData.Target._xscale * -1; } } function Scramble(MC) { MC.Spin = random(200) - 100; MC.XMov = random(200) - 100; MC.YMov = random(200) - 100; } function screenShot(MC) { var _local2 = new flash.display.BitmapData(Stage.width, Stage.height, true, 0); MC.attachBitmap(_local2, 10, "auto", true); var _local5 = new flash.geom.Matrix(); var _local3 = new flash.geom.Matrix(); var _local1 = new flash.geom.Matrix(); _local1.scale(bg._xscale / 100, bg._yscale / 100); _local1.translate(bg._x, bg._y); var _local4 = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); _local3.concat(_local1); if (GameData.BG != 0) { _local2.draw(bg, _local3, _local4); } _local2.draw(stage, _local5, _local4); } function mimeLook(MC, T) { T.head.gotoAndStop(MC.head._currentframe); T.head.eye2._visible = MC.head.eye2._visible; T.head.eye2.gotoAndStop(MC.head.eye2._currentframe); T.head.HairColor.gotoAndStop(MC.head.HairColor._currentframe); if (MC.head.HairColor.RGB) { ColorPalette(T.head.HairColor, MC.head.HairColor.RGB); } T.arms.gotoAndStop(MC.arms._currentframe); T.legs.gotoAndStop(MC.legs._currentframe); T.body.gotoAndStop(MC.body._currentframe); T.eyes.gotoAndStop(MC.eyes._currentframe); T.hat.gotoAndStop(MC.hat._currentframe); T.head2.gotoAndStop(MC.head2._currentframe); T.head2.HairColor.gotoAndStop(MC.head2._currentframe); if (MC.head.HairColor.RGB) { ColorPalette(T.head2.HairColor, MC.head.HairColor.RGB); } T.accessory.gotoAndStop(MC.accessory._currentframe); T.item.gotoAndStop(MC.item._currentframe); T.wings.gotoAndStop(MC.wings._currentframe); T.mouth.gotoAndStop(MC.mouth._currentframe); T.hat._visible = MC.hat._visible; T.head2._visible = MC.head2._visible; T.accessory._visible = MC.accessory._visible; T.arms._visible = MC.arms._visible; T.legs._visible = MC.legs._visible; T.item._visible = MC.item._visible; T.wings._visible = MC.wings._visible; T.mouth._visible = MC.mouth._visible; } function spawnChar(MC, O, D) { } function makePresetChar(T, P, N, D) { T.attachMovie("Char", N, D); T[N].head.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][1]); T[N].head.eye2._visible = false; T[N].head.HairColor.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][1]); T[N].body.gotoAndStop(GameData.Parts.Body[GameData.Presets[P].bodyFrame][1]); T[N].arms.gotoAndStop(GameData.Parts.Arms[GameData.Presets[P].armFrame][1]); T[N].legs.gotoAndStop(GameData.Parts.Shoes[GameData.Presets[P].shoeFrame][1]); T[N].eyes.gotoAndStop(GameData.Parts.Eyes[GameData.Presets[P].eyeFrame][1]); if (GameData.Parts.Hair[GameData.Presets[P].headFrame][5]) { T[N].head2.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][5]); T[N].head2.HairColor.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][5]); T[N].head2._visible = true; } else { T[N].head2._visible = false; } if (GameData.Parts.Hats[GameData.Presets[P].hatFrame] != "none") { T[N].hat.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].hatFrame][1] - 1); T[N].hat._visible = true; } else { T[N].hat._visible = false; } if (GameData.Parts.Mouth[GameData.Presets[P].mouthFrame] != "none") { T[N].mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Presets[P].mouthFrame][1]); T[N].mouth._visible = true; } else { T[N].mouth._visible = false; } if (GameData.Parts.Acc[GameData.Presets[P].accFrame] != "none") { T[N].accessory.gotoAndStop(GameData.Parts.Acc[GameData.Presets[P].accFrame][1]); T[N].accessory._visible = true; } else { T[N].accessory._visible = false; } if (GameData.Parts.Back[GameData.Presets[P].wingFrame] != "none") { T[N].wings.gotoAndStop(GameData.Parts.Back[GameData.Presets[P].wingFrame][1]); T[N].wings._visible = true; } else { T[N].wings._visible = false; } if (GameData.Parts.Items[GameData.Presets[P].itemFrame] != "none") { T[N].item.gotoAndStop(GameData.Parts.Items[GameData.Presets[P].itemFrame][1]); T[N].item._visible = true; } else { T[N].item._visible = false; } } function SetMenu(L, T, S, X, Y) { if ((Interface[("Level" + L) + "Menu"].Type != T) || (!Interface[("Level" + L) + "Menu"]._visible)) { CloseMenus(L); GameData[("L" + L) + "Menu"] = Interface[("Level" + L) + "Menu"]; GameData[("L" + L) + "MenuS"] = S; SwapColor(S.BG, "Buttons", 2); S.onRollOut = function () { SwapColor(this.BG, "Buttons", 2); }; Interface[("Level" + L) + "Menu"]._visible = true; Interface[("Level" + L) + "Menu"].Type = T; Interface[("Level" + L) + "Menu"]._x = (S._x + X) + GameData.Menus[T].XMod; Interface[("Level" + L) + "Menu"]._y = ((S._y + Y) - (GameData.Menus[T].Items.length * 20)) + GameData.Menus[T].YMod; i = 0; while (i < Interface[("Level" + L) + "Menu"].Size) { if (i < GameData.Menus[T].Items.length) { Interface[("Level" + L) + "Menu"]["ID" + i]._visible = true; Interface[("Level" + L) + "Menu"]["ID" + i].Action = GameData.Menus[T].Items[i].Action; Interface[("Level" + L) + "Menu"]["ID" + i].bName.text = GameData.Menus[T].Items[i].Name; Interface[("Level" + L) + "Menu"]["ID" + i].bName._width = GameData.Menus[T].Size; Interface[("Level" + L) + "Menu"]["ID" + i].BG._width = GameData.Menus[T].Size; } else { Interface[("Level" + L) + "Menu"]["ID" + i]._visible = false; } i++; } } else { CloseMenus(L); } } function fixTargetScale(tScale) { GameData[getArray()][GameData.Target._name].Scale = tScale; if (GameData.TargetType == "Rain") { for (d in GameData.Target) { if (d.substr(0, 4) == "Drop") { fixDropScale(GameData.Target[d]); } } } else if (GameData.TargetType == "SpeechBubble") { GameData.Target._xscale = tScale; GameData.Target._yscale = tScale; } else { GameData.Target._xscale = tScale * GameData.Target.XFace; GameData.Target._yscale = tScale * GameData.Target.YFace; } } function Target(MC) { if (!GameData.GameOn) { if (GameData.Characters[MC._name]) { if (MC == stage["Boxing Chen"].Target) { resetBoxingChen(); } CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Character"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Characters[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(1); mimeLook(MC, Interface.TargetFrame.preview.char); SwapPart(Interface.TargetFrame.preview.char.hair, "Hair", GameData.Characters[MC._name].headFrame); Interface.TargetFrame.preview.char.hair.eye2._visible = GameData.Target.head.eye2._visible; Interface.TargetFrame.preview.char.hair.eye2.gotoAndStop(GameData.Target.head.eye2._currentframe); ColorPalette(Interface.TargetFrame.preview.char.hair.HairColor, MC.head.HairColor.RGB); ColorPalette(Interface.TargetFrame.preview.char.head2.HairColor, MC.head.HairColor.RGB); Interface.TargetFrame.onRelease = function () { SetMenu(1, "CharacterMenu", this, 30, 0); }; } else if (GameData.Screenshots[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Screenshot"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Screenshots[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(5); Interface.TargetFrame.onRelease = function () { SetMenu(1, "SSMenu", this, 30, 0); }; } else if (GameData.Objects[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Object"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Objects[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(3); Interface.TargetFrame.preview.obj.gotoAndStop(GameData.ObjectArray[GameData.Objects[MC._name].Type][1]); Interface.TargetFrame.onRelease = function () { SetMenu(1, "ObjectMenu", this, 30, 0); }; } else if (GameData.Rain[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Rain"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Rain[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(3); Interface.TargetFrame.preview.obj.gotoAndStop(GameData.ObjectArray[GameData.Rain[MC._name].Type][1]); Interface.TargetFrame.onRelease = function () { SetMenu(1, "RainMenu", this, 30, 0); }; } else if (GameData.Clusters[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Cluster"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Clusters[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(3); Interface.TargetFrame.preview.obj.gotoAndStop(GameData.ObjectArray[GameData.Clusters[MC._name].Type][1]); Interface.TargetFrame.onRelease = function () { SetMenu(1, "ClusterMenu", this, 30, 0); }; } else if (GameData.Toys[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Toy"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = MC._name; Interface.TargetFrame.preview.gotoAndStop(2); Interface.TargetFrame.preview.toy.gotoAndStop(GameData.Toys[MC._name].frame); if (GameData.Target._name == "Clone Capsule") { if (GameData.Toys["Clone Capsule"].Mode == 4) { Interface.TargetFrame.preview.toy.lights.play(); } else { Interface.TargetFrame.preview.toy.lights.gotoAndStop(GameData.Toys["Clone Capsule"].Mode); } if (GameData.Target.char._visible) { setCharLook(Interface.TargetFrame.preview.toy.char, GameData.Toys["Clone Capsule"].Char); Interface.TargetFrame.preview.toy.char._visible = true; } else { Interface.TargetFrame.preview.toy.char._visible = false; } } setMenuListener(Interface.TargetFrame, Interface, 1); Interface.TargetFrame.onRelease = function () { if (Interface[GameData.Target._name + "Menu"]._visible) { CloseMenus(1); SwapColor(this.BG, "Buttons", 1); } else if (Interface[GameData.Target._name + "EmptyMenu"]._visible) { CloseMenus(1); SwapColor(this.BG, "Buttons", 1); } else { if ((GameData.Target._name == "Clone Capsule") && (!stage["Clone Capsule"].char._visible)) { OpenMenu(1, Interface[GameData.Target._name + "EmptyMenu"], this.BG); } else { OpenMenu(1, Interface[GameData.Target._name + "Menu"], this.BG); } SwapColor(this.BG, "Buttons", 2); } }; Interface.TargetFrame.onRollOut = function () { if (Interface[GameData.Target._name + "Menu"]._visible) { SwapColor(this.BG, "Buttons", 2); } else { SwapColor(this.BG, "Buttons", 0); } }; } else if (GameData.SpeechBubbles[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "SpeechBubble"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.SpeechBubbles[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(4); Interface.TargetFrame.preview.bubble.D.text = MC.D.text; Interface.TargetFrame.preview.bubble.Bubble.gotoAndStop(GameData.SpeechBubbles[MC._name].Type); Interface.TargetFrame.onRelease = function () { SetMenu(1, "BubbleMenu", this, 30, 0); }; } else { GameData.Target = ""; Interface.TargetFrame._visible = false; Interface.TargetFrame._visible = false; } if (GameData.Target.Pin) { Interface.TargetFrame.pin._visible = true; } else { Interface.TargetFrame.pin._visible = false; } if ((GameData.ShowManipulator && (GameData.Target)) && (Interface._visible)) { setManipulator(); } else { Manipulator._visible = false; } GameData.DLSelect = GameData.Target.getDepth(); } } function SwapPart(T, A, N) { if (GameData.Parts[A][N] == "none") { T._visible = false; } else { T._visible = true; if ((GameData.Parts[A][N] == "random") || (N >= GameData.Parts[A].length)) { N = SwapPart(T, A, random(GameData.Parts[A].length)); } else { T.gotoAndStop(GameData.Parts[A][N][1]); if (A == "Eyes") { if (GameData.Parts[A][N][5] > 0) { T._parent.head.eye2._visible = true; T._parent.head.eye2.gotoAndStop(GameData.Parts[A][N][5]); T._parent.head.eye2.HairColor.gotoAndStop(GameData.Parts[A][N][5]); if (T._parent == GameData.Target) { Interface.TargetFrame.preview.char.hair.eye2.gotoAndStop(GameData.Parts[A][N][5]); Interface.TargetFrame.preview.char.hair.eye2._visible = true; } } else { T._parent.head.eye2._visible = false; if (T._parent == GameData.Target) { Interface.TargetFrame.preview.char.hair.eye2._visible = false; } } } else if (A == "Hair") { T.HairColor.gotoAndStop(GameData.Parts[A][N][1]); if (GameData.Parts[A][N][5] > 0) { T._parent.head2._visible = true; T._parent.head2.gotoAndStop(GameData.Parts[A][N][5]); T._parent.head2.HairColor.gotoAndStop(GameData.Parts[A][N][5]); } else { T._parent.head2._visible = false; } if ((!GameData.KeepColors) || (!T.HairColor.RGB)) { colorHex = "0x" + GameData.Parts.Hair[N][6]; ColorPalette(T.HairColor, colorHex); ColorPalette(T._parent.head2.HairColor, colorHex); GameData.Characters[T._parent._name].HairColor = colorHex; } } } } return(N); } function AddProp(N, T, L) { stage.attachMovie(L, N, GameData.Depths.Max); GameData[T][N].Depth = GameData.Depths.Max; if (T != "Toys") { GameData.Depths.StageList.push({Name:N, Type:T, Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); } else { GameData.Depths.Max++; } } function AddClickHandler(MC, T) { if (T == "Character") { MC.head.onPress = function () { if (GameData.HeadRotates) { clickCheck(this._parent, "rotate"); } else { clickCheck(this._parent, "drag"); } }; setActionRelease(MC.head); MC.body.onPress = function () { clickCheck(this._parent, "drag"); }; setActionRelease(MC.body); } else if (T == "SpeechBubble") { setBubbleClickHandlers(MC); } else { MC.onPress = function () { clickCheck(this, "drag"); }; setActionRelease(MC); } } function RemoveClickHandler(MC, T) { if (T == "Character") { delete MC.head.onPress; delete MC.head.onRelease; delete MC.head.onReleaseOutside; delete MC.body.onPress; delete MC.body.onRelease; delete MC.body.onReleaseOutside; } else if (T == "SpeechBubble") { delete MC.Bubble.head.onPress; delete MC.Bubble.head.onRelease; delete MC.Bubble.head.onReleaseOutside; delete MC.Bubble.body.onPress; delete MC.Bubble.body.onRelease; delete MC.Bubble.body.onReleaseOutside; } else { delete MC.onPress; delete MC.onRelease; delete MC.onReleaseOutside; } } function makeScreenShot() { var _local1 = "Snapshot" + (GameData.SSID++); stage.createEmptyMovieClip(_local1, GameData.Depths.Max); stage[_local1].createEmptyMovieClip("pic", 10); GameData.Depths.StageList.push({Name:_local1, Type:T, Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); screenShot(stage[_local1].pic); stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; var _local2 = Math.round(stage[_local1].pic._width / 2); var _local3 = Math.round(stage[_local1].pic._height / 2); stage[_local1].pic._x = _local2 * -1; stage[_local1].pic._y = _local3 * -1; stage[_local1]._x = _local2; stage[_local1]._y = _local3; GameData.Screenshots[_local1] = new Object(); GameData.Screenshots[_local1].Name = _local1; GameData.Screenshots[_local1].Type = T; GameData.Screenshots[_local1].Scale = 100; GameData.Screenshots[_local1].BlurSettings = new Object(); GameData.Screenshots[_local1].BlurSettings.X = 30; GameData.Screenshots[_local1].BlurSettings.Y = 30; GameData.Screenshots[_local1].BlurSettings.Q = 5; AddClickHandler(stage[_local1], "Screenshot"); } function smoothImageLoad(imgURL, targetMovie) { var i = 0; do { i++; } while (eval ("_root.smoothImageLoadTemp" + i) != undefined); tmc = _root.createEmptyMovieClip("smoothImageLoadTemp" + i, _root.getNextHighestDepth()); tmc.createEmptyMovieClip("ti", tmc.getNextHighestDepth()); tmc.tm = targetMovie; with (tmc) { tmcl = new MovieClipLoader(); tmcl.onLoadComplete = function () { ti.onEnterFrame = function () { pixelData = new flash.display.BitmapData(ti._width, ti._height, true, 0); pixelData.draw(ti); tm.attachBitmap(pixelData, 1, true, true); tm.smoothImageLoadComplete(); removeMovieClip(ti._parent); }; }; tmcl.loadClip(imgURL, tmc.ti); } } function makeImage(url) { var _local1 = "Snapshot" + (GameData.SSID++); stage.createEmptyMovieClip(_local1, GameData.Depths.Max); stage[_local1].createEmptyMovieClip("pic", 10); GameData.Depths.StageList.push({Name:_local1, Type:T, Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); smoothImageLoad(url, stage[_local1].pic); stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; var _local2 = Math.round(stage[_local1].pic._width / 2); var _local3 = Math.round(stage[_local1].pic._height / 2); stage[_local1].pic._x = _local2 * -1; stage[_local1].pic._y = _local3 * -1; stage[_local1]._x = _local2; stage[_local1]._y = _local3; GameData.Screenshots[_local1] = new Object(); GameData.Screenshots[_local1].Name = _local1; GameData.Screenshots[_local1].Type = T; GameData.Screenshots[_local1].Scale = 100; GameData.Screenshots[_local1].BlurSettings = new Object(); GameData.Screenshots[_local1].BlurSettings.X = 30; GameData.Screenshots[_local1].BlurSettings.Y = 30; GameData.Screenshots[_local1].BlurSettings.Q = 5; AddClickHandler(stage[_local1], "Screenshot"); } function makeRain(T) { var _local1 = "Rain" + (GameData.RainID++); stage.createEmptyMovieClip(_local1, GameData.Depths.Max); GameData.Depths.StageList.push({Name:_local1, Type:T, Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); stage[_local1]._x = Stage.width / 2; stage[_local1]._y = Stage.height / 2; stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; stage[_local1].attachMovie("BGBox", "BG", -10); stage[_local1].BG._x = -1 * (Stage.width / 2); stage[_local1].BG._y = -1 * (Stage.height / 2); stage[_local1].BG._width = Stage.width; stage[_local1].BG._height = Stage.height; stage[_local1].BG._alpha = 0; GameData.Rain[_local1] = new Object(); GameData.Rain[_local1].Name = _local1; GameData.Rain[_local1].Type = T; GameData.Rain[_local1].Scale = 100; GameData.Rain[_local1].Qty = 7; GameData.Rain[_local1].Qt = 0; GameData.Rain[_local1].Rmin = 10; GameData.Rain[_local1].Rmax = 30; GameData.Rain[_local1].Xmin = 5; GameData.Rain[_local1].Xmax = 15; GameData.Rain[_local1].Ymin = 15; GameData.Rain[_local1].Ymax = 20; GameData.Rain[_local1].Px = -1 * (Stage.width / 2); GameData.Rain[_local1].Py = -1 * (Stage.height / 2); fixRain(stage[_local1]); AddClickHandler(stage[_local1], "Rain"); return(stage[_local1]); } function fixRain(mc) { q = GameData.Rain[mc._name].Qty; while (q < GameData.Rain[mc._name].Qt) { mc["Drop" + q].removeMovieClip(); q++; } i = 0; while (i < GameData.Rain[mc._name].Qty) { if (!mc["Drop" + i]) { mc.attachMovie("Objects", "Drop" + i, i); mc["Drop" + i].gotoAndStop(GameData.ObjectArray[GameData.Rain[mc._name].Type][1]); } SetDrop(mc["Drop" + i]); if (i < (GameData.Rain[mc._name].Qty / 4)) { mc["Drop" + i].Smod = -50; } else if (i < ((GameData.Rain[mc._name].Qty / 5) * 4)) { mc["Drop" + i].Smod = -25; } else { mc["Drop" + i].Smod = 0; } fixDropScale(mc["Drop" + i]); GameData.Rain[mc._name].Qt = i; i++; } } function fixDropScale(mcd) { mcd._xscale = GameData.Rain[mcd._parent._name].Scale + mcd.Smod; mcd._yscale = GameData.Rain[mcd._parent._name].Scale + mcd.Smod; } function SetDrop(mcd) { mcd._rotation = 0; mcd._y = -50 + GameData.Rain[mcd._parent._name].Py; mcd._x = (random(Stage.width + 100) - 50) + GameData.Rain[mcd._parent._name].Px; mcd.Rot = random(GameData.Rain[mcd._parent._name].Rmax - GameData.Rain[mcd._parent._name].Rmin) + GameData.Rain[mcd._parent._name].Rmin; mcd.XMov = random(GameData.Rain[mcd._parent._name].Xmax - GameData.Rain[mcd._parent._name].Xmin) + GameData.Rain[mcd._parent._name].Xmin; mcd.YMov = random(GameData.Rain[mcd._parent._name].Ymax - GameData.Rain[mcd._parent._name].Ymin) + GameData.Rain[mcd._parent._name].Ymin; } function makeCluster(T) { var _local1 = "Cluster" + (GameData.ClusterID++); stage.createEmptyMovieClip(_local1, GameData.Depths.Max); GameData.Depths.StageList.push({Name:_local1, Type:T, Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); stage[_local1]._x = Stage.width / 2; stage[_local1]._y = Stage.height / 2; stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; GameData.Clusters[_local1] = new Object(); GameData.Clusters[_local1].Name = _local1; GameData.Clusters[_local1].Type = T; GameData.Clusters[_local1].Rows = 3; GameData.Clusters[_local1].Cols = 6; GameData.Clusters[_local1].Spread = 360; GameData.Clusters[_local1].Distance = 200; GameData.Clusters[_local1].StartDist = 0; GameData.Clusters[_local1].Px = 0; GameData.Clusters[_local1].Py = 0; GameData.Clusters[_local1].Dir = "Out"; GameData.Clusters[_local1].Scale = 100; GameData.Clusters[_local1].Spiral = 10; GameData.Clusters[_local1].RMod = 10; GameData.Clusters[_local1].Qt = GameData.Clusters[_local1].Rows * GameData.Clusters[_local1].Cols; fixCluster(stage[_local1]); AddClickHandler(stage[_local1], "Cluster"); return(stage[_local1]); } function fixCluster(MC) { var _local3 = GameData.Clusters[MC._name].Rows * GameData.Clusters[MC._name].Cols; var _local2 = 0; var _local5 = GameData.Clusters[MC._name].Spread / GameData.Clusters[MC._name].Cols; var _local4 = (GameData.Clusters[MC._name].Distance - GameData.Clusters[MC._name].StartDist) / GameData.Clusters[MC._name].Rows; var _local6 = -1 * (GameData.Clusters[MC._name].Spread / 2); q = _local3 - 1; while (q < GameData.Clusters[MC._name].Qt) { MC["Shot" + q].removeMovieClip(); q++; } i = 0; while (i < GameData.Clusters[MC._name].Rows) { j = 0; while (j < GameData.Clusters[MC._name].Cols) { if (_local2 < _local3) { MC.attachMovie("Objects", "Shot" + _local2, _local2); MC["Shot" + _local2].gotoAndStop(GameData.ObjectArray[GameData.Clusters[MC._name].Type][1]); MC["Shot" + _local2].Angle = (_local6 - ((j + 1) * _local5)) + (i * GameData.Clusters[MC._name].Spiral); MC["Shot" + _local2].Dist = ((i + 1) * _local4) + GameData.Clusters[MC._name].StartDist; setOrbit(MC["Shot" + _local2], MC["Shot" + _local2].Angle, MC["Shot" + _local2].Dist); _local2++; } j++; } i++; } GameData.Clusters[MC._name].Qt = _local2; fixClusterShotAngle(MC, _local3); } function fixClusterShotAngle(MC, Qmax) { var _local5 = GameData.Clusters[MC._name].Px; var _local4 = GameData.Clusters[MC._name].Py; if (GameData.Clusters[MC._name].Dir == "Linear") { q = 0; while (q < Qmax) { MC["Shot" + q]._rotation = (getAngle(MC._x, MC._y, MC._x + _local5, MC._y + _local4) + GameData.Clusters[MC._name].RMod) - MC["Shot" + q]._parent._rotation; q++; } } else if (GameData.Clusters[MC._name].Dir == "Random") { q = 0; while (q < Qmax) { MC["Shot" + q]._rotation = random(360); q++; } } else { if (GameData.Clusters[MC._name].Dir == "Out") { var _local6 = 180; } else { var _local6 = 0; } q = 0; while (q < Qmax) { var _local2 = getCSTruePos(MC["Shot" + q]); MC["Shot" + q]._rotation = ((getAngle(_local2.X, _local2.Y, _local5, _local4) + _local6) + GameData.Clusters[MC._name].RMod) - MC["Shot" + q]._parent._rotation; q++; } } } function getCSTruePos(MCb) { var _local6 = (MCb.Angle - 90) + MCb._parent._rotation; var _local2 = (_local6 * Math.PI) / 180; var _local5 = MCb.Dist * Math.cos(_local2); var _local4 = MCb.Dist * Math.sin(_local2); var _local1 = new Object(); _local1.X = _local5; _local1.Y = _local4; return(_local1); } function makeObject(T) { var _local1 = "Object" + (GameData.ObjID++); AddProp(_local1, "Objects", "Objects"); stage[_local1].gotoAndStop(GameData.ObjectArray[T][1]); stage[_local1]._x = Stage.width / 2; stage[_local1]._y = Stage.height / 2; stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; GameData.Objects[_local1] = new Object(); GameData.Objects[_local1].Name = _local1; GameData.Objects[_local1].Type = T; GameData.Objects[_local1].Scale = 100; if (T == 47) { playSound("Boom"); } AddClickHandler(stage[_local1], "Object"); } function makeChar(T) { var _local1 = "Char" + (GameData.CharID++); AddProp(_local1, "Characters", "Char"); stage[_local1].Spin = 0; var _local4 = T.split("-"); if ((_local4.length > 1) && (_local4[0].toLowerCase() == "dna")) { _local4.shift(); var _local14 = _local4.join("-"); var _local2 = _local14.split(":"); var _local15 = _local2[1]; if (_local2[2]) { var _local5 = _local2[2]; } else { var _local5 = 100; } var _local8 = _local2[3]; var _local6 = _local2[4]; if (_local2[0] < 3.23) { var _local9 = Number(_local2[5]) + 1; var _local16 = GameData.Parts.Hair[_local6][6]; } else { var _local9 = _local2[5]; var _local16 = _local2[13]; } if (_local2[0] < 3.2) { var _local7 = Number(_local2[6]) + 1; var _local10 = Number(_local2[7]) + 1; } else { var _local7 = _local2[6]; var _local10 = _local2[7]; } var _local19 = _local2[8]; var _local13 = _local2[9]; var _local18 = _local2[10]; var _local17 = _local2[11]; var _local20 = _local2[12]; var _local11 = stage["Clone Capsule"]._x; var _local12 = stage["Clone Capsule"]._y; if (!_local15) { _local15 = "Mutant Clone"; _local19 = 66; _local13 = 36; } else { _local19 = _local2[8]; _local13 = _local2[9]; } } else if (T == "Capsule Clone") { var _local15 = GameData.Toys["Clone Capsule"].Char.Name; var _local9 = GameData.Toys["Clone Capsule"].Char.bodyFrame; var _local19 = GameData.Toys["Clone Capsule"].Char.eyeFrame; var _local13 = GameData.Toys["Clone Capsule"].Char.mouthFrame; var _local8 = GameData.Toys["Clone Capsule"].Char.hatFrame; var _local6 = GameData.Toys["Clone Capsule"].Char.headFrame; var _local16 = GameData.Toys["Clone Capsule"].Char.HairColor.substr(2, 6); var _local7 = GameData.Toys["Clone Capsule"].Char.armFrame; var _local10 = GameData.Toys["Clone Capsule"].Char.shoeFrame; var _local20 = GameData.Toys["Clone Capsule"].Char.wingFrame; var _local18 = GameData.Toys["Clone Capsule"].Char.itemFrame; var _local17 = GameData.Toys["Clone Capsule"].Char.accFrame; var _local5 = GameData.Toys["Clone Capsule"].Char.Scale; var _local11 = stage["Clone Capsule"]._x; var _local12 = stage["Clone Capsule"]._y; } else if (GameData.Presets[T]) { var _local15 = T; var _local9 = GameData.Presets[T].bodyFrame; var _local19 = GameData.Presets[T].eyeFrame; var _local13 = GameData.Presets[T].mouthFrame; var _local8 = GameData.Presets[T].hatFrame; var _local6 = GameData.Presets[T].headFrame; var _local16 = GameData.Parts.Hair[_local6][6]; var _local7 = GameData.Presets[T].armFrame; var _local10 = GameData.Presets[T].shoeFrame; var _local20 = GameData.Presets[T].wingFrame; if (GameData.PresetWithItems) { var _local18 = GameData.Presets[T].itemFrame; var _local17 = GameData.Presets[T].accFrame; } else { var _local18 = 0; var _local17 = 0; } var _local5 = 100; var _local11 = Stage.width / 2; var _local12 = (Stage.height / 2) + 50; } else { if (T) { var _local15 = T; } else { var _local15 = _local1; } var _local9 = random(GameData.Parts.Body.length); var _local19 = random(GameData.Parts.Eyes.length); var _local13 = random(GameData.Parts.Mouth.length); var _local8 = random(GameData.Parts.Hats.length); var _local6 = random(GameData.Parts.Hair.length); var _local16 = GameData.Parts.Hair[_local6][6]; var _local7 = random(GameData.Parts.Arms.length); var _local10 = random(GameData.Parts.Shoes.length); var _local20 = random(GameData.Parts.Back.length); var _local18 = random(GameData.Parts.Items.length); var _local17 = random(GameData.Parts.Acc.length); var _local5 = 100; var _local11 = Stage.width / 2; var _local12 = (Stage.height / 2) + 50; } GameData.Characters[_local1] = new Object(); RootPartSwap(stage[_local1].eyes, "Eyes", String(_local19)); RootPartSwap(stage[_local1].mouth, "Mouth", String(_local13)); RootPartSwap(stage[_local1].hat, "Hats", String(_local8)); RootPartSwap(stage[_local1].item, "Items", String(_local18)); RootPartSwap(stage[_local1].wings, "Back", String(_local20)); RootPartSwap(stage[_local1].accessory, "Acc", String(_local17)); RootPartSwap(stage[_local1].head, "Hair", String(_local6)); RootPartSwap(stage[_local1].body, "Body", String(_local9)); RootPartSwap(stage[_local1].arms, "Arms", String(_local7)); RootPartSwap(stage[_local1].legs, "Shoes", String(_local10)); GameData.Characters[_local1].Name = _local15; GameData.Characters[_local1].Scale = _local5; GameData.Characters[_local1].Locks = new Object(); GameData.Characters[_local1].Locks.Mouth = false; GameData.Characters[_local1].Locks.Eyes = false; GameData.Characters[_local1].Locks.Hair = false; GameData.Characters[_local1].Locks.Body = false; GameData.Characters[_local1].Locks.Arms = false; GameData.Characters[_local1].Locks.Shoes = false; GameData.Characters[_local1].Locks.Back = false; GameData.Characters[_local1].Locks.Accessory = false; GameData.Characters[_local1].Locks.Items = false; GameData.Characters[_local1].Locks.Hats = false; colorHex = "0x" + _local16; GameData.Characters[_local1].HairColor = colorHex; ColorPalette(stage[_local1].head.HairColor, colorHex); stage[_local1].Pin = false; stage[_local1]._x = _local11; stage[_local1]._y = _local12; stage[_local1]._xscale = _local5; stage[_local1]._yscale = _local5; if (T == "Capsule Clone") { stage[_local1].XFace = GameData.Toys["Clone Capsule"].Target.XFace; stage[_local1].YFace = GameData.Toys["Clone Capsule"].Target.YFace; stage[_local1]._xscale = stage[_local1]._xscale * stage[_local1].XFace; stage[_local1]._yscale = stage[_local1]._yscale * stage[_local1].YFace; } else { stage[_local1].XFace = 1; stage[_local1].YFace = 1; } AddClickHandler(stage[_local1], "Character"); return(stage[_local1]); } function makeSpeechBubble(T) { var _local1 = "Bubble" + (GameData.BubbleID++); AddProp(_local1, "SpeechBubbles", "SpeechBubble"); GameData.SpeechBubbles[_local1] = new Object(); GameData.SpeechBubbles[_local1].Name = _local1; GameData.SpeechBubbles[_local1].Type = T; GameData.SpeechBubbles[_local1].Scale = 100; GameData.SpeechBubbles[_local1].XScale = 100; GameData.SpeechBubbles[_local1].YScale = 100; GameData.SpeechBubbles[_local1].FontColor = "0x000000"; stage[_local1]._x = 200; stage[_local1]._y = 200; stage[_local1].Pin = false; stage[_local1].Bubble.XFace = 1; stage[_local1].Bubble.YFace = 1; stage[_local1].Bubble.gotoAndStop(T); if (T == 4) { stage[_local1].D._y = 0; stage[_local1].D.text = "Double click this to edit text."; } else { stage[_local1].D.text = "\n\n\nDouble click this to edit text."; } AddClickHandler(stage[_local1], "SpeechBubble"); playSound("Pop"); return(stage[stage[_local1]]); } function setBubbleClickHandlers(MC) { MC.Bubble.head.onPress = function () { clickCheck(this._parent._parent, "rotate"); }; setActionRelease(MC.Bubble.head); MC.Bubble.body.onPress = function () { clickCheck(this._parent._parent, "drag"); }; setActionRelease(MC.Bubble.body); MC.D.onSetFocus = function () { GameData.KeyLock = true; }; MC.D.onKillFocus = function () { GameData.KeyLock = false; setBubble(GameData.Target); Interface.TargetFrame.preview.bubble.D.text = GameData.Target.D.text; }; } function setKeyLocks(MC) { MC.onSetFocus = function () { GameData.KeyLock = true; }; MC.onKillFocus = function () { GameData.KeyLock = false; }; } function clickCheck(MC, A) { if (GameData.ClickStopsSpin) { MC.Spin = 0; } MC.XMov = 0; MC.YMov = 0; if (Key.isDown(16)) { Target(MC); if (GameData.TargetType == "Character") { MC.OldScale = GameData.Characters[MC._name].Scale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else if (GameData.TargetType == "Object") { MC.OldScale = GameData.Objects[MC._name].Scale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else if (GameData.TargetType == "Screenshot") { MC.OldScale = GameData.Screenshots[MC._name].Scale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else if (GameData.TargetType == "SpeechBubble") { MC.OldScale = GameData.SpeechBubbles[MC._name].Scale; MC.OldXScale = GameData.SpeechBubbles[MC._name].XScale; MC.OldYScale = GameData.SpeechBubbles[MC._name].YScale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else { MC.OldScale = GameData[getArray()][MC._name].Scale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } } else if (Key.isDown(17)) { Target(MC); if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.startDrag(); } else if ((GameData.TargetType == "Character") && (GameData.HeadRotates)) { GameData.DoubleClick = GameData.DCrate; GameData.Action = "drag"; GameData.Xmod = _root._xmouse - MC._x; GameData.Ymod = _root._ymouse - MC._y; } else { GameData.DoubleClick = GameData.DCrate; GameData.Action = "rotate"; GameData.Xmod = _root._xmouse - MC._x; GameData.Ymod = _root._ymouse - MC._y; } } else if ((GameData.DoubleClick > 0) && (GameData.Target == MC)) { if (GameData.Target._name == "Grouchy Reimu") { HaxSignBE(); } else if (GameData.Target._name == "Clone Capsule") { if (stage["Clone Capsule"].char._visible) { activateCloneCapsule(); } else { openDNAInput(); } } else if (GameData.TargetType == "SpeechBubble") { if (GameData.Target.D.type == "dynamic") { editBubble(GameData.Target); } else { setBubble(GameData.Target); } } else if (GameData.TargetType == "Object") { OpenMenu(1, Interface.GeneralOptions); OnLoadHandler(Interface.GeneralOptions); } else if (GameData.TargetType == "Screenshot") { GameData.Menus.Functions.OpenWindow(this, "SnapshotOptions"); } else if (GameData.TargetType == "Cluster") { GameData.Menus.Functions.OpenWindow(this, "ClusterOptions"); } else if (GameData.TargetType == "Rain") { GameData.Menus.Functions.OpenWindow(this, "RainOptions"); } else if (GameData.TargetType == "Character") { openCOMenu(); } } else { GameData.DoubleClick = GameData.DCrate; GameData.Action = A; GameData.Xmod = _root._xmouse - MC._x; GameData.Ymod = _root._ymouse - MC._y; Target(MC); } } function editBubble(MC) { MC.D.type = "input"; MC.D.selectable = true; Selection.setFocus(MC.D); } function setBubble(MC) { MC.D.type = "dynamic"; MC.D.selectable = false; } function setActionRelease(MC) { MC.onRelease = function () { releaseHandler(); }; MC.onReleaseOutside = function () { releaseHandler(); }; } function releaseHandler() { if (GameData.TargetType == "Character") { if ((stage["Clone Capsule"]._visible && (getDist(stage["Clone Capsule"], _root._xmouse, _root._ymouse) < 50)) && (!stage["Clone Capsule"].char._visible)) { injectCloneCapsule(GameData.Target); } else if ((bg.fusionlab && (getDist(bg.fusionlab.fusion1, _root._xmouse, _root._ymouse) < 50)) && (!bg.fusionlab.fusion1.char._visible)) { injectFusionTank(1, GameData.Target); } else if ((bg.fusionlab && (getDist(bg.fusionlab.fusion2, _root._xmouse, _root._ymouse) < 50)) && (!bg.fusionlab.fusion2.char._visible)) { injectFusionTank(2, GameData.Target); } else if (stage["Mysterious Gap"]._visible && (getDist(stage["Mysterious Gap"], _root._xmouse, _root._ymouse) < 50)) { if (!GameData.GameOn) { pongStart(); } } } else if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.stopDrag(); } else if (GameData.Target._name == "Boxing Chen") { BoxingChenAttack(); } _root.GameData.Action = ""; } function BringToFront(MC) { var _local1 = getDID(MC._name); _local1--; while (_local1 > -1) { MC.swapDepths(GameData.Depths.StageList[_local1].Depth); _local1--; } fixDepthList(); } function SendToBack(MC) { var _local1 = getDID(MC._name); _local1++; while (_local1 < GameData.Depths.StageList.length) { MC.swapDepths(GameData.Depths.StageList[_local1].Depth); _local1++; } fixDepthList(); } function fixDepthList() { i = 0; while (i < GameData.Depths.StageList.length) { GameData.Depths.StageList[i].Depth = stage[GameData.Depths.StageList[i].Name].getDepth(); i++; } GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); } function BringForward(MC) { var _local1 = getDID(MC._name); if (_local1 > 0) { MC.swapDepths(GameData.Depths.StageList[_local1 - 1].Depth); } fixDepthList(); } function SendBackward(MC) { var _local1 = getDID(MC._name); if (_local1 < (GameData.Depths.StageList.length - 1)) { MC.swapDepths(GameData.Depths.StageList[_local1 + 1].Depth); } fixDepthList(); } function Delete(MC) { var _local1 = MC._name; if (GameData.Toys[_local1]) { if (_local1 == "Boxing Chen") { resetBoxingChen(); } MC._visible = false; Target(); } else { if (GameData.Characters[_local1]) { delete GameData.Characters[_local1]; } else if (GameData.SpeechBubbles[_local1]) { delete GameData.SpeechBubbles[_local1]; } else if (GameData.Objects[_local1]) { delete GameData.Objects[_local1]; } MC.removeMovieClip(); if (MC._name == _local1) { trace("Delete failed! " + MC); } } if (GameData.Target == MC) { Target(); CloseMenus(1); Manipulator._visible = false; } GameData.Depths.StageList.splice(getDID(_local1), 1); } function RandomizeAll(MC) { if ((!GameData.Characters[MC._name].Locks.Hats) && (!GameData.Locks.Hats)) { RootPartSwap(MC.hat, "Hats", "random"); } if ((!GameData.Characters[MC._name].Locks.Back) && (!GameData.Locks.Back)) { RootPartSwap(MC.wings, "Back", "random"); } if ((!GameData.Characters[MC._name].Locks.Items) && (!GameData.Locks.Items)) { RootPartSwap(MC.item, "Items", "random"); } if ((!GameData.Characters[MC._name].Locks.Accessory) && (!GameData.Locks.Accessory)) { RootPartSwap(MC.accessory, "Acc", "random"); } if ((!GameData.Characters[MC._name].Locks.Hair) && (!GameData.Locks.Hair)) { RootPartSwap(MC.head, "Hair", "random"); } if ((!GameData.Characters[MC._name].Locks.Body) && (!GameData.Locks.Body)) { RootPartSwap(MC.body, "Body", "random"); } if ((!GameData.Characters[MC._name].Locks.Arms) && (!GameData.Locks.Arms)) { RootPartSwap(MC.arms, "Arms", "random"); } if ((!GameData.Characters[MC._name].Locks.Shoes) && (!GameData.Locks.Shoes)) { RootPartSwap(MC.legs, "Shoes", "random"); } if ((!GameData.Characters[MC._name].Locks.Eyes) && (!GameData.Locks.Eyes)) { RootPartSwap(MC.eyes, "Eyes", "random"); } if ((!GameData.Characters[MC._name].Locks.Mouth) && (!GameData.Locks.Mouth)) { RootPartSwap(MC.mouth, "Mouth", "random"); } } function RootPartSwap(MC, T, N) { if (N == "random") { var _local2 = SwapPart(MC, T, GameData.Parts[T].length - 1); } else { var _local2 = SwapPart(MC, T, Number(N)); } if (T == "Hats") { GameData.Characters[MC._parent._name].hatFrame = _local2; } else if (T == "Acc") { GameData.Characters[MC._parent._name].accFrame = _local2; } else if (T == "Back") { GameData.Characters[MC._parent._name].wingFrame = _local2; } else if (T == "Items") { GameData.Characters[MC._parent._name].itemFrame = _local2; } else if (T == "Hair") { GameData.Characters[MC._parent._name].headFrame = _local2; } else if (T == "Arms") { GameData.Characters[MC._parent._name].armFrame = _local2; } else if (T == "Shoes") { GameData.Characters[MC._parent._name].shoeFrame = _local2; } else if (T == "Body") { GameData.Characters[MC._parent._name].bodyFrame = _local2; } else if (T == "Eyes") { GameData.Characters[MC._parent._name].eyeFrame = _local2; } else if (T == "Mouth") { GameData.Characters[MC._parent._name].mouthFrame = _local2; } if (GameData.Target == MC._parent) { if (T == "Hats") { SwapPart(Interface.TargetFrame.preview.char.hat, T, _local2); } else if (T == "Acc") { SwapPart(Interface.TargetFrame.preview.char.accessory, T, _local2); } else if (T == "Hair") { SwapPart(Interface.TargetFrame.preview.char.hair, T, _local2); } else if (T == "Eyes") { SwapPart(Interface.TargetFrame.preview.char.eyes, T, _local2); } else if (T == "Mouth") { SwapPart(Interface.TargetFrame.preview.char.mouth, T, _local2); } } } function setCharLook(T, S) { if (GameData.Parts.Hats[S.hatFrame][1]) { T.hat._visible = true; T.hat.gotoAndStop(GameData.Parts.Hats[S.hatFrame][1]); } else { T.hat._visible = false; } T.head.gotoAndStop(GameData.Parts.Hair[S.headFrame][1]); T.head.HairColor.gotoAndStop(GameData.Parts.Hair[S.headFrame][1]); if (S.HairColor) { ColorPalette(T.head.HairColor, S.HairColor); } if (GameData.Parts.Eyes[S.eyeFrame][5]) { T.head.eye2._visible = true; T.head.eye2.gotoAndStop(GameData.Parts.Eyes[S.eyeFrame][5]); } else { T.head.eye2._visible = false; } if (GameData.Parts.Hair[S.headFrame][5]) { T.head2._visible = true; T.head2.gotoAndStop(GameData.Parts.Hair[S.headFrame][5]); T.head2.HairColor.gotoAndStop(GameData.Parts.Hair[S.headFrame][5]); if (GameData.Target.head.HairColor.RGB) { ColorPalette(T.head2.HairColor, GameData.Target.head.HairColor.RGB); } } else { T.head2._visible = false; } if (GameData.Parts.Body[S.bodyFrame][1]) { T.body._visible = true; T.body.gotoAndStop(GameData.Parts.Body[S.bodyFrame][1]); } else { T.body._visible = false; } if (GameData.Parts.Arms[S.armFrame][1]) { T.arms._visible = true; T.arms.gotoAndStop(GameData.Parts.Arms[S.armFrame][1]); } else { T.arms._visible = false; } if (GameData.Parts.Shoes[S.shoeFrame][1]) { T.legs._visible = true; T.legs.gotoAndStop(GameData.Parts.Shoes[S.shoeFrame][1]); } else { T.legs._visible = false; } T.eyes.gotoAndStop(GameData.Parts.Eyes[S.eyeFrame][1]); if (GameData.Parts.Items[S.itemFrame][1]) { T.item._visible = true; T.item.gotoAndStop(GameData.Parts.Items[S.itemFrame][1]); } else { T.item._visible = false; } if (GameData.Parts.Back[S.wingFrame][1]) { T.wings._visible = true; T.wings.gotoAndStop(GameData.Parts.Back[S.wingFrame][1]); } else { T.wings._visible = false; } if (GameData.Parts.Acc[S.accFrame][1]) { T.accessory._visible = true; T.accessory.gotoAndStop(GameData.Parts.Acc[S.accFrame][1]); } else { T.accessory._visible = false; } if (GameData.Parts.Mouth[S.mouthFrame][1]) { T.mouth._visible = true; T.mouth.gotoAndStop(GameData.Parts.Mouth[S.mouthFrame][1]); } else { T.mouth._visible = false; } } function QuickSwap(MC, N, T) { if ((!GameData.Characters[MC._name].Locks.Hats) && ((T == "Hats") || (T == "All"))) { var _local5 = GameData.Characters[MC._name].hatFrame + N; if (_local5 < 1) { _local5 = GameData.Parts.Hats.length - 2; } else if (_local5 > (GameData.Parts.Hats.length - 2)) { _local5 = 1; } RootPartSwap(MC.hat, "Hats", String(_local5)); } if ((!GameData.Characters[MC._name].Locks.Eyes) && ((T == "Eyes") || ((T == "All") && (!GameData.OldQS)))) { var _local11 = GameData.Characters[MC._name].eyeFrame + N; if (_local11 < 0) { _local11 = GameData.Parts.Eyes.length - 2; } else if (_local11 > (GameData.Parts.Eyes.length - 2)) { _local11 = 0; } RootPartSwap(MC.eyes, "Eyes", String(_local11)); } if ((!GameData.Characters[MC._name].Locks.Mouth) && ((T == "Mouth") || ((T == "All") && (!GameData.OldQS)))) { var _local8 = GameData.Characters[MC._name].mouthFrame + N; if (_local8 < 1) { _local8 = GameData.Parts.Mouth.length - 2; } else if (_local8 > (GameData.Parts.Mouth.length - 2)) { _local8 = 1; } RootPartSwap(MC.mouth, "Mouth", String(_local8)); } if ((!GameData.Characters[MC._name].Locks.Hair) && ((T == "Hair") || (T == "All"))) { var _local7 = GameData.Characters[MC._name].headFrame + N; if (_local7 < 0) { _local7 = GameData.Parts.Hair.length - 2; } else if (_local7 > (GameData.Parts.Hair.length - 2)) { _local7 = 0; } RootPartSwap(MC.head, "Hair", String(_local7)); } if ((!GameData.Characters[MC._name].Locks.Arms) && ((T == "Arms") || (T == "All"))) { var _local4 = GameData.Characters[MC._name].armFrame + N; if (_local4 < 0) { _local4 = GameData.Parts.Arms.length - 2; } else if (_local4 > (GameData.Parts.Arms.length - 2)) { _local4 = 0; } RootPartSwap(MC.arms, "Arms", String(_local4)); } if ((!GameData.Characters[MC._name].Locks.Shoes) && ((T == "Shoes") || (T == "All"))) { var _local13 = GameData.Characters[MC._name].shoeFrame + N; if (_local13 < 0) { _local13 = GameData.Parts.Shoes.length - 2; } else if (_local4 > (GameData.Parts.Shoes.length - 2)) { _local13 = 0; } RootPartSwap(MC.legs, "Shoes", String(_local13)); } if ((!GameData.Characters[MC._name].Locks.Body) && ((T == "Body") || (T == "All"))) { var _local6 = GameData.Characters[MC._name].bodyFrame + N; if (_local6 < 1) { _local6 = GameData.Parts.Body.length - 2; } else if (_local6 > (GameData.Parts.Body.length - 2)) { _local6 = 1; } RootPartSwap(MC.body, "Body", String(_local6)); } if ((!GameData.Characters[MC._name].Locks.Items) && ((T == "Items") || ((T == "All") && (!GameData.OldQS)))) { var _local9 = GameData.Characters[MC._name].itemFrame + N; if (_local9 < 0) { _local9 = GameData.Parts.Items.length - 2; } else if (_local9 > (GameData.Parts.Items.length - 2)) { _local9 = 0; } RootPartSwap(MC.item, "Items", String(_local9)); } if ((!GameData.Characters[MC._name].Locks.Back) && ((T == "Back") || ((T == "All") && (!GameData.OldQS)))) { var _local12 = GameData.Characters[MC._name].wingFrame + N; if (_local12 < 0) { _local12 = GameData.Parts.Back.length - 2; } else if (_local12 > (GameData.Parts.Back.length - 2)) { _local12 = 0; } RootPartSwap(MC.wings, "Back", String(_local12)); } if ((!GameData.Characters[MC._name].Locks.Accessory) && ((T == "Accessory") || ((T == "All") && (!GameData.OldQS)))) { var _local10 = GameData.Characters[MC._name].accFrame + N; if (_local10 < 0) { _local10 = GameData.Parts.Acc.length - 2; } else if (_local10 > (GameData.Parts.Acc.length - 2)) { _local10 = 0; } RootPartSwap(MC.accessory, "Acc", String(_local10)); } } function resetBoxingChen() { if (stage["Boxing Chen"].Target) { stage["Boxing Chen"]._xscale = 100; stage["Boxing Chen"]._yscale = 100; stage["Boxing Chen"].Target._rotation = stage["Boxing Chen"].TR; stage["Boxing Chen"].Target.eyes.gotoAndStop(GameData.Parts.Eyes[GameData.Characters[stage["Boxing Chen"].Target._name].eyeFrame][1]); if (GameData.Characters[stage["Boxing Chen"].Target._name].mouthFrame) { stage["Boxing Chen"].Target.mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Characters[stage["Boxing Chen"].Target._name].mouthFrame][1]); stage["Boxing Chen"].Target.mouth._visible = true; } else { stage["Boxing Chen"].Target.mouth._visible = false; } stage["Boxing Chen"].Target = undefined; } } function openDNAInput() { OpenMenu(1, Interface.DNAMenu); Interface.DNAMenu.Title.text = "DNA Strand Input"; Interface.DNAMenu.DNAdata.setNewTextFormat(GameData.TextFormats.Base); Interface.DNAMenu.DNAdata.text = "Enter DNA"; Interface.DNAMenu.OK.bName.text = "Spawn"; Interface.DNAMenu.OK.onRelease = function () { SwapColor(MC.BG, "Buttons", 1); makeFromDNA(Interface.DNAMenu.DNAdata.text); CloseMenus(1); }; } function showDNAstrand(O) { OpenMenu(1, Interface.DNAMenu); Interface.DNAMenu.Title.text = "DNA Strand"; Interface.DNAMenu.DNAdata.setNewTextFormat(GameData.TextFormats.Base); Interface.DNAMenu.DNAdata.text = getDNA(O); Interface.DNAMenu.OK.bName.text = "Close"; Interface.DNAMenu.OK.onRelease = function () { SwapColor(MC.BG, "Buttons", 1); CloseMenus(1); }; } function makeFromDNA(X) { if (GameData.Presets[X]) { var _local1 = makeChar(X); } else { var _local1 = makeChar("DNA-" + X); } injectCloneCapsule(_local1); } function getDNA(O) { var _local1 = GameData.Version + ":"; _local1 = _local1 + (O.Name + ":"); _local1 = _local1 + (O.Scale + ":"); _local1 = _local1 + (O.hatFrame + ":"); _local1 = _local1 + (O.headFrame + ":"); _local1 = _local1 + (O.bodyFrame + ":"); _local1 = _local1 + (O.armFrame + ":"); _local1 = _local1 + (O.shoeFrame + ":"); _local1 = _local1 + (O.eyeFrame + ":"); _local1 = _local1 + (O.mouthFrame + ":"); _local1 = _local1 + (O.itemFrame + ":"); _local1 = _local1 + (O.accFrame + ":"); _local1 = _local1 + (O.wingFrame + ":"); _local1 = _local1 + O.HairColor.substr(2, 6); return(_local1); } function injectCloneCapsule(MC) { playSound("Pop"); GameData.Toys["Clone Capsule"].Char = GameData.Characters[MC._name]; GameData.Toys["Clone Capsule"].Target = MC; setCharLook(stage["Clone Capsule"].char, GameData.Toys["Clone Capsule"].Char); stage["Clone Capsule"].char._visible = true; MC._visible = false; Target(stage["Clone Capsule"]); } function ejectCloneCapsule() { stage["Clone Capsule"].char._visible = false; Interface.TargetFrame.preview.toy.char._visible = false; GameData.Toys["Clone Capsule"].Target._visible = true; GameData.Toys["Clone Capsule"].Target._x = stage["Clone Capsule"]._x; GameData.Toys["Clone Capsule"].Target._y = stage["Clone Capsule"]._y; GameData.Toys["Clone Capsule"].Target.XMov = random(10) + 20; GameData.Toys["Clone Capsule"].Target.YMov = random(5) + 10; } function activateCloneCapsule() { if (GameData.Toys["Clone Capsule"].Mode == 1) { var _local1 = makeChar("Capsule Clone"); _local1.XMov = random(10) + 20; _local1.YMov = random(5) + 10; } else if (GameData.Toys["Clone Capsule"].Mode == 2) { c = 0; while (c < 6) { var _local1 = makeChar("Capsule Clone"); _local1.XMov = random(10) + 20; _local1.YMov = random(5) + 10; _local1._xscale = GameData.ScaleLimit; _local1._yscale = GameData.ScaleLimit; GameData.Characters[_local1._name].Scale = GameData.ScaleLimit; c++; } } else if (GameData.Toys["Clone Capsule"].Mode == 3) { ejectCloneCapsule(); GameData.Toys["Clone Capsule"].Target._xscale = 100; GameData.Toys["Clone Capsule"].Target._yscale = 100; GameData.Characters[GameData.Toys["Clone Capsule"].Target._name].Scale = 100; Scramble(GameData.Toys["Clone Capsule"].Target); CloseMenus(1); } else { var _local1 = makeChar("Capsule Clone"); _local1.XMov = random(10) + 20; _local1.YMov = random(5) + 10; Scramble(_local1); } } function HaxSignBE() { stage["Grouchy Reimu"]._visible = false; _root.attachMovie("HaxSign", "HaxSign", 9999); GameData.Chat.Doom = 120; HaxSign.clock = 60; HaxSign._xscale = (Stage.width * 100) / 550; HaxSign._yscale = (Stage.height * 100) / 400; HaxSign.onEnterFrame = function () { if (this.clock > 0) { this.clock--; } else { this.removeMovieClip(); } }; for (c in GameData.Characters) { if (stage[c]._visible && (!stage[c].Pin)) { stage[c].Doom = random(100) + 100; } } Target(); } function tinkerCloneCapsule() { GameData.Toys["Clone Capsule"].Mode = random(4) + 1; if (GameData.Toys["Clone Capsule"].Mode == 4) { stage["Clone Capsule"].lights.play(); if (Interface.TargetFrame.preview.toy.lights) { Interface.TargetFrame.preview.toy.lights.play(); } } else { stage["Clone Capsule"].lights.gotoAndStop(GameData.Toys["Clone Capsule"].Mode); if (Interface.TargetFrame.preview.toy.lights) { Interface.TargetFrame.preview.toy.lights.gotoAndStop(GameData.Toys["Clone Capsule"].Mode); } } } function setBGProperties() { bg._x = Number(Interface.BGMenu.lX.text); bg._y = Number(Interface.BGMenu.lY.text); bg._xscale = Number(Interface.BGMenu.sX.text); bg._yscale = Number(Interface.BGMenu.sX.text); bg._rotation = Number(Interface.BGMenu.rD.text); Dimmer._alpha = 100 - Number(Interface.BGMenu.Br.text); GameData.Friction = getFriction(Number(Interface.BGMenu.Fr.text)); } function SwapBG(ID) { if (bg.fusionlab) { c = 1; while (c <= 3) { if (bg.fusionlab["fusion" + c].char._visible) { ejectFusionTank(c); } c++; } } else if (bg.yuyuko) { StopYuyuko(); } if (GameData.BGs[ID] == "none") { bg._visible = false; GameData.BG = 0; } else { bg._visible = true; if (GameData.BGs[ID] == "random") { SwapBG(random(GameData.BGs.length)); } else { bg.gotoAndStop(GameData.BGs[ID][1]); GameData.BG = ID; } } if (bg.nameBox1) { i = 0; while (i < 5) { bg["nameBox" + i].html = true; bg["nameBox" + i].htmlText = ((GameData.Imageboard.PostHeaders[i][0] + " <font color=\"#000000\" size=\"14\">") + GameData.Imageboard.PostHeaders[i][1]) + "</font>"; bg["hitBox" + i]._alpha = 0; bg["hitBox" + i].ID = i; bg["hitBox" + i].onRelease = function () { Interface.RenameMenu.ID = this.ID; Interface.RenameMenu.iName.text = GameData.Imageboard.PostHeaders[this.ID][0]; var _local2 = new TextFormat(); _local2.font = "Arial"; Interface.RenameMenu.iName.setTextFormat(_local2); Selection.setFocus(Interface.RenameMenu.iName); Selection.setSelection(0, 0); Interface.RenameMenu.OK.onRelease = function () { GameData.Imageboard.PostHeaders[this._parent.ID][0] = Interface.RenameMenu.iName.text; bg["nameBox" + this._parent.ID].htmlText = ((GameData.Imageboard.PostHeaders[this._parent.ID][0] + " <font color=\"#000000\" size=\"14\">") + GameData.Imageboard.PostHeaders[this._parent.ID][1]) + "</font>"; CloseMenus(1); }; OpenMenu(3, Interface.RenameMenu, this.BG); }; bg["tB" + i].onSetFocus = function () { GameData.KeyLock = true; }; bg["tB" + i].onKillFocus = function () { GameData.KeyLock = false; }; i++; } } else if (bg.randomColor) { myColor = Math.round(Math.random() * 16777215); myColoredObject = new Color(bg.randomColor); myColoredObject.setRGB(myColor); } else if (bg.yuyuko) { bg.hitBox.onEnterFrame = function () { if (this.DB > 0) { this.DB--; } }; bg.hitBox.onRelease = function () { if (this.DB > 0) { if (bg.yuyuko._currentframe == 1) { bg.yuyuko.gotoAndStop(2); } else { StopYuyuko(); } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }; } } function StopYuyuko() { bg.yuyuko.gotoAndStop(1); for (c in stage) { if (GameData.Characters[c]) { setCharLook(stage[c], GameData.Characters[c]); stage[c]._xscale = GameData.Characters[c].Scale; stage[c]._yscale = GameData.Characters[c].Scale; } } } function injectFusionTank(N, T) { playSound("Pop"); setCharLook(bg.fusionlab["fusion" + N].char, GameData.Characters[T._name]); bg.fusionlab["fusion" + N].char._visible = true; bg.fusionlab["fusion" + N].lights.gotoAndStop(1); fixFusionLights(); bg.fusionlab["fusion" + N].Target = T; T._visible = false; Target(); } function fixFusionLights() { if (bg.fusionlab.fusion1.char._visible && (bg.fusionlab.fusion2.char._visible)) { bg.fusionlab.fusion3.lights.gotoAndStop(1); } else if (bg.fusionlab.fusion1.char._visible || (bg.fusionlab.fusion2.char._visible)) { bg.fusionlab.fusion3.lights.gotoAndStop(2); } else { bg.fusionlab.fusion3.lights.gotoAndStop(3); } } function activateFusion() { if (bg.fusionlab.fusion3.char._visible) { ejectFusionTank(3); } else { var _local1 = GameData.Version + ":"; var _local3 = GameData.Characters[bg.fusionlab.fusion1.Target._name].Name; var _local2 = GameData.Characters[bg.fusionlab.fusion2.Target._name].Name; n = 0; while (n < GameData.Fusion.Names.length) { if (((_local3 == GameData.Fusion.Names[n][0]) && (_local2 == GameData.Fusion.Names[n][1])) || ((_local2 == GameData.Fusion.Names[n][0]) && (_local3 == GameData.Fusion.Names[n][1]))) { var _local4 = GameData.Fusion.Names[n][2]; } else { var _local4 = _local3 + _local2; } n++; } _local1 = _local1 + (_local4 + ":"); var _local11 = Number(GameData.Characters[bg.fusionlab.fusion1.Target._name].Scale); var _local9 = Number(GameData.Characters[bg.fusionlab.fusion2.Target._name].Scale); var _local13 = (_local11 + _local9) / 2; _local1 = _local1 + (_local13 + ":"); if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].hatFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].hatFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].headFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].headFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].bodyFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].bodyFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].armFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].armFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].shoeFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].shoeFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].eyeFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].eyeFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].mouthFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].mouthFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].itemFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].itemFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].accFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].accFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].wingFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].wingFrame + ":"); } var _local7 = random(3); if (_local7 == 1) { _local1 = _local1 + GameData.Characters[bg.fusionlab.fusion1.Target._name].HairColor.substr(2, 6); } else if (_local7 == 2) { _local1 = _local1 + GameData.Characters[bg.fusionlab.fusion2.Target._name].HairColor.substr(2, 6); } else { var _local6 = GameData.Characters[bg.fusionlab.fusion1.Target._name].HairColor; var _local5 = GameData.Characters[bg.fusionlab.fusion2.Target._name].HairColor; var _local16 = (toRGB(_local6.charAt(2)) * 16) + toRGB(_local6.charAt(3)); var _local20 = (toRGB(_local6.charAt(4)) * 16) + toRGB(_local6.charAt(5)); var _local18 = (toRGB(_local6.charAt(6)) * 16) + toRGB(_local6.charAt(7)); var _local14 = (toRGB(_local5.charAt(2)) * 16) + toRGB(_local5.charAt(3)); var _local19 = (toRGB(_local5.charAt(4)) * 16) + toRGB(_local5.charAt(5)); var _local17 = (toRGB(_local5.charAt(6)) * 16) + toRGB(_local5.charAt(7)); var _local12 = (_local16 + _local14) / 2; var _local10 = (_local20 + _local19) / 2; var _local15 = (_local18 + _local17) / 2; _local1 = _local1 + getRGB(_local12, _local10, _local15).substr(2, 6); } var _local8 = makeChar("DNA-" + _local1); injectFusionTank(3, _local8); } } function ejectFusionTank(N) { bg.fusionlab["fusion" + N].char._visible = false; bg.fusionlab["fusion" + N].lights.gotoAndStop(3); bg.fusionlab["fusion" + N].Target._visible = true; fixFusionLights(); bg.fusionlab["fusion" + N].Target._x = bg.fusionlab["fusion" + N]._x; bg.fusionlab["fusion" + N].Target._y = bg.fusionlab["fusion" + N]._y; Scramble(bg.fusionlab["fusion" + N].Target); } function BoxingChenAttack() { var _local5 = new Array(); for (c in GameData.Characters) { var _local1 = getDist(stage["Boxing Chen"], stage[c]._x, stage[c]._y); if (stage[c]._visible && (_local1 < (GameData.Toys["Boxing Chen"].Range * (GameData.Characters[c].Scale / 100)))) { _local5.push({ID:c, Dist:_local1}); } } _local5.sortOn(["Dist", "ID"]); var _local2 = stage[_local5[0].ID]; if (_local2) { playSound("Boxing"); stage["Boxing Chen"].Spin = 0; stage["Boxing Chen"].XMov = 0; stage["Boxing Chen"].YMov = 0; stage["Boxing Chen"].AttackRoll = 85; stage["Boxing Chen"].Target = _local2; stage["Boxing Chen"].TR = _local2._rotation; stage["Boxing Chen"]._x = _local2._x + ((30 * Math.abs(_local2._xscale)) / 100); stage["Boxing Chen"]._y = _local2._y - ((20 * Math.abs(_local2._yscale)) / 100); stage["Boxing Chen"]._xscale = Math.abs(_local2._xscale); stage["Boxing Chen"]._yscale = Math.abs(_local2._yscale); if (_local2._yscale < 0) { _local2._rotation = 270; } else { _local2._rotation = 90; } _local2.eyes.gotoAndStop(8); _local2.mouth.gotoAndStop(27); _local2.mouth._visible = true; if (stage["Boxing Chen"].getDepth() < _local2.getDepth()) { BringToFront(stage["Boxing Chen"]); } } } GameData.Pong = new Object(); GameData.Depths = new Object(); GameData.Menus = new Object(); GameData.Menus.Functions = new Object(); GameData.Menus.OnLoad = new Object(); GameData.Keys = new Object(); GameData.Keys.Functions = new Object(); grayscaleA = []; colorscaleA = []; inversecolorsA = []; grayscaleA = grayscaleA.concat([0.33, 0.33, 0.33, 0, 0]); grayscaleA = grayscaleA.concat([0.33, 0.33, 0.33, 0, 0]); grayscaleA = grayscaleA.concat([0.33, 0.33, 0.33, 0, 0]); grayscaleA = grayscaleA.concat([0, 0, 0, 1, 0]); colorscaleA = colorscaleA.concat([1, 0, 0, 0, 0]); colorscaleA = colorscaleA.concat([0, 1, 0, 0, 0]); colorscaleA = colorscaleA.concat([0, 0, 1, 0, 0]); colorscaleA = colorscaleA.concat([0, 0, 0, 1, 0]); inversecolorsA = inversecolorsA.concat([0, 1, 1, 0, 0]); inversecolorsA = inversecolorsA.concat([1, 0, 1, 0, 0]); inversecolorsA = inversecolorsA.concat([1, 1, 0, 0, 0]); inversecolorsA = inversecolorsA.concat([0, 0, 0, 1, 0]); grayfilter = new flash.filters.ColorMatrixFilter(grayscaleA); colorfilter = new flash.filters.ColorMatrixFilter(colorscaleA); inversefilter = new flash.filters.ColorMatrixFilter(inversecolorsA); GameData.Keys.Functions.RightBudge = function () { if ((Key.isDown(16) && (!GameData.SwitchArrows)) || (Key.isDown(17) && (GameData.SwitchArrows))) { GameData.Target._rotation = GameData.Target._rotation + GameData.ASpeed; } else if ((Key.isDown(16) && (GameData.SwitchArrows)) || (Key.isDown(17) && (!GameData.SwitchArrows))) { GameData[getArray()][GameData.Target._name].Scale = GameData[getArray()][GameData.Target._name].Scale + GameData.ASpeed; fixTargetScale(GameData[getArray()][GameData.Target._name].Scale); } else { GameData.Target._x = GameData.Target._x + GameData.ASpeed; } }; GameData.Keys.Functions.LeftBudge = function () { if ((Key.isDown(16) && (!GameData.SwitchArrows)) || (Key.isDown(17) && (GameData.SwitchArrows))) { GameData.Target._rotation = GameData.Target._rotation - GameData.ASpeed; } else if ((Key.isDown(16) && (GameData.SwitchArrows)) || (Key.isDown(17) && (!GameData.SwitchArrows))) { if ((GameData[getArray()][GameData.Target._name].Scale - GameData.ASpeed) >= GameData.ScaleLimit) { GameData[getArray()][GameData.Target._name].Scale = GameData[getArray()][GameData.Target._name].Scale - GameData.ASpeed; fixTargetScale(GameData[getArray()][GameData.Target._name].Scale); } else { GameData[getArray()][GameData.Target._name].Scale = GameData.ScaleLimit; fixTargetScale(GameData[getArray()][GameData.Target._name].Scale); } } else { GameData.Target._x = GameData.Target._x - GameData.ASpeed; } }; GameData.Keys.Functions.NextTarget = function () { var _local1 = false; if (Key.isDown(16)) { i = GameData.Depths.StageList.length - 1; while (i >= 0) { if (stage[GameData.Depths.StageList[i].Name].Pin && (!ft)) { var ft = stage[GameData.Depths.StageList[i].Name]; } if (GameData.Depths.StageList[i].Depth > GameData.DLSelect) { if (stage[GameData.Depths.StageList[i].Name].Pin) { Target(stage[GameData.Depths.StageList[i].Name]); GameData.DLSelect = GameData.Depths.StageList[i].Depth; _local1 = true; break; } } i--; } } else { var ft = stage[GameData.Depths.StageList[GameData.Depths.StageList.length - 1].Name]; i = GameData.Depths.StageList.length - 1; while (i >= 0) { if (GameData.Depths.StageList[i].Depth > GameData.DLSelect) { Target(stage[GameData.Depths.StageList[i].Name]); GameData.DLSelect = GameData.Depths.StageList[i].Depth; _local1 = true; break; } i--; } } if (!_local1) { Target(ft); } }; GameData.Keys.Functions.PrevTarget = function () { var _local1 = false; if (Key.isDown(16)) { i = 0; while (i < GameData.Depths.StageList.length) { if (stage[GameData.Depths.StageList[i].Name].Pin && (!ft)) { var ft = stage[GameData.Depths.StageList[i].Name]; } if (GameData.Depths.StageList[i].Depth < GameData.DLSelect) { if (stage[GameData.Depths.StageList[i].Name].Pin) { Target(stage[GameData.Depths.StageList[i].Name]); GameData.DLSelect = GameData.Depths.StageList[i].Depth; _local1 = true; break; } } i++; } } else { var ft = stage[GameData.Depths.StageList[0].Name]; i = 0; while (i < GameData.Depths.StageList.length) { if (GameData.Depths.StageList[i].Depth < GameData.DLSelect) { Target(stage[GameData.Depths.StageList[i].Name]); GameData.DLSelect = GameData.Depths.StageList[i].Depth; _local1 = true; break; } i++; } } if (!_local1) { Target(ft); } }; GameData.Menus.Functions.CloseWindow = function (S) { S._parent._visible = false; }; GameData.Menus.Functions.Delete = function (S) { Delete(GameData.Target); Interface.Level1Menu._visible = false; }; GameData.Menus.Functions.DefaultColor = function (S) { GameData.Screenshots[GameData.Target._name].Greyscale = false; GameData.Screenshots[GameData.Target._name].Blur = false; GameData.Target.pic.filters = [colorfilter]; }; GameData.Menus.Functions.Greyscale = function (S) { if (GameData.Screenshots[GameData.Target._name].ColorMode == "greyscale") { GameData.Screenshots[GameData.Target._name].ColorMode = "normal"; } else { GameData.Screenshots[GameData.Target._name].ColorMode = "greyscale"; } applyFilters(); }; GameData.Menus.Functions.InverseColors = function (S) { if (GameData.Screenshots[GameData.Target._name].ColorMode == "inverse") { GameData.Screenshots[GameData.Target._name].ColorMode = "normal"; } else { GameData.Screenshots[GameData.Target._name].ColorMode = "inverse"; } applyFilters(); }; GameData.Menus.Functions.Blur = function (S) { if (GameData.Screenshots[GameData.Target._name].Blur) { GameData.Screenshots[GameData.Target._name].Blur = false; } else { GameData.Screenshots[GameData.Target._name].Blur = true; } applyFilters(); }; GameData.Menus.Functions.SetFilter = function (S, T) { if (T == "Blur") { GameData.Screenshots[GameData.Target._name].BlurSettings.X = Number(S._parent.xI.text); GameData.Screenshots[GameData.Target._name].BlurSettings.Y = Number(S._parent.yI.text); GameData.Screenshots[GameData.Target._name].BlurSettings.Q = Number(S._parent.qI.text); GameData.Screenshots[GameData.Target._name].Blur = true; } applyFilters(); }; GameData.Menus.Functions.ClearFilter = function (S, T) { GameData.Screenshots[GameData.Target._name][T] = false; applyFilters(); }; GameData.Menus.Functions.Glow = function (S) { var _local1 = new flash.filters.GlowFilter(102, 0.7, 9, 9, 3, 3, true, false); GameData.Target.pic.filters = new Array(_local1); }; GameData.Menus.Functions.ImportImage = function (S, T) { OpenMenu(1, Interface.DNAMenu); Interface.DNAMenu.Title.text = "Import Image"; Interface.DNAMenu.DNAdata.setNewTextFormat(GameData.TextFormats.FURL); Interface.DNAMenu.DNAdata.text = "Enter URL"; Interface.DNAMenu.OK.bName.text = "Import"; Interface.DNAMenu.OK.onRelease = function () { SwapColor(MC.BG, "Buttons", 1); if (GameData.Origin != "Local") { var _local2 = GameData.Origin.length; var _local3 = Interface.DNAMenu.DNAdata.text.substr(0, _local2); if (_local3 == GameData.Origin) { makeImage(Interface.DNAMenu.DNAdata.text); CloseMenus(1); } else { GameData.Menus.Functions.OpenHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Import; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; } } else { makeImage(Interface.DNAMenu.DNAdata.text); CloseMenus(1); } }; }; GameData.Menus.Functions.MakeBubble = function (S, T) { makeSpeechBubble(T); }; GameData.Menus.Functions.Randomize = function (S, T) { if (T == "All") { for (c in GameData.Characters) { RandomizeAll(stage[c]); } } else { RandomizeAll(GameData.Target); } }; GameData.Menus.Functions.OpenWindow = function (S, T) { OpenMenu(1, Interface[T]); OnLoadHandler(Interface[T]); }; GameData.Menus.Functions.GeneralOptions = function (S) { OpenMenu(1, Interface.GeneralOptions); OnLoadHandler(Interface.GeneralOptions); }; GameData.Menus.Functions.BubbleOptions = function (S) { OpenMenu(1, Interface.BubbleWindow, this.BG); Interface.BubbleWindow.gX.text = GameData.Target._x; Interface.BubbleWindow.gY.text = GameData.Target._y; Interface.BubbleWindow.gXs.text = GameData.Target._xscale; Interface.BubbleWindow.gYs.text = GameData.Target._yscale; Interface.BubbleWindow.gR.text = GameData.Target._rotation; Interface.BubbleWindow.bX.text = GameData.Target.Bubble._x; Interface.BubbleWindow.bY.text = GameData.Target.Bubble._y; Interface.BubbleWindow.bXs.text = GameData.Target.Bubble._xscale; Interface.BubbleWindow.bYs.text = GameData.Target.Bubble._yscale; Interface.BubbleWindow.bR.text = GameData.Target.Bubble._rotation; Interface.BubbleWindow.tX.text = GameData.Target.D._x; Interface.BubbleWindow.tY.text = GameData.Target.D._y; Interface.BubbleWindow.tR.text = GameData.Target.D._rotation; }; GameData.Menus.Functions.SetText = function (S) { CloseMenus(1); editBubble(GameData.Target); }; GameData.Menus.Functions.SetFont = function (S, T) { var _local1 = new TextFormat(); _local1.font = T; GameData.Target.D.setTextFormat(_local1); GameData.Target.D.setNewTextFormat(_local1); }; GameData.Menus.Functions.SetDefaultColor = function (S) { if (GameData.TargetType == "Character") { colorHex = "0x" + GameData.Parts.Hair[GameData.Characters[GameData.Target._name].headFrame][6]; GameData.Characters[GameData.Target._name].HairColor = colorHex; ColorPalette(GameData.Target.head.HairColor, colorHex); ColorPalette(Interface.TargetFrame.preview.char.hair.HairColor, colorHex); ColorPalette(GameData.Target.head2.HairColor, colorHex); ColorPalette(Interface.TargetFrame.preview.char.head2.HairColor, colorHex); } else if (GameData.TargetType == "SpeechBubble") { colorHex = "0x000000"; var _local1 = new TextFormat(); _local1.color = colorHex; GameData.Target.D.setTextFormat(_local1); GameData.Target.D.setNewTextFormat(_local1); } ColorPalette(Interface.ColorizeMenu.palette.Cp.BG, colorHex); Interface.ColorizeMenu.palette.Rs._x = (toRGB(colorHex.charAt(2)) * 16) + toRGB(colorHex.charAt(3)); Interface.ColorizeMenu.palette.Gs._x = (toRGB(colorHex.charAt(4)) * 16) + toRGB(colorHex.charAt(5)); Interface.ColorizeMenu.palette.Bs._x = (toRGB(colorHex.charAt(6)) * 16) + toRGB(colorHex.charAt(7)); }; GameData.Menus.Functions.SetRandomColor = function (S) { Interface.ColorizeMenu.palette.Rs._x = random(256); Interface.ColorizeMenu.palette.Gs._x = random(256); Interface.ColorizeMenu.palette.Bs._x = random(256); SwapPalette(Interface.ColorizeMenu.palette); }; GameData.Menus.Functions.ColorizeMenu = function (S) { colorHex = GameData.Characters[GameData.Target._name].HairColor; ColorPalette(Interface.ColorizeMenu.palette.Cp.BG, colorHex); Interface.ColorizeMenu.palette.Rs._x = (toRGB(colorHex.charAt(2)) * 16) + toRGB(colorHex.charAt(3)); Interface.ColorizeMenu.palette.Gs._x = (toRGB(colorHex.charAt(4)) * 16) + toRGB(colorHex.charAt(5)); Interface.ColorizeMenu.palette.Bs._x = (toRGB(colorHex.charAt(6)) * 16) + toRGB(colorHex.charAt(7)); OpenMenu(1, Interface.ColorizeMenu); OnLoadHandler(Interface.ColorizeMenu); }; GameData.Menus.Functions.ClusterDir = function (S) { if (GameData.Clusters[GameData.Target._name].Dir == "Out") { GameData.Clusters[GameData.Target._name].Dir = "In"; S.bName.text = "In"; } else if (GameData.Clusters[GameData.Target._name].Dir == "In") { GameData.Clusters[GameData.Target._name].Dir = "Linear"; S.bName.text = "Linear"; } else if (GameData.Clusters[GameData.Target._name].Dir == "Linear") { GameData.Clusters[GameData.Target._name].Dir = "Random"; S.bName.text = "Random"; } else { GameData.Clusters[GameData.Target._name].Dir = "Out"; S.bName.text = "Out"; } fixCluster(GameData.Target); OnLoadHandler(Interface.ClusterOptions); }; GameData.Menus.Functions.LocksMenu = function (S) { if (Interface.LockMenu._visible) { CloseMenus(2); SwapColor(S.BG, "Buttons", 1); } else { checkLocks(GameData.Characters[GameData.Target._name], Interface.LockMenu); OpenMenu(2, Interface.LockMenu, this.BG); SwapColor(S.BG, "Buttons", 2); } }; GameData.Menus.Functions.Clusterize = function (S) { var _local2 = GameData.Objects[GameData.Target._name].Scale; var _local1 = makeCluster(GameData.Objects[GameData.Target._name].Type); _local1._xscale = _local2; _local1._yscale = _local2; GameData.Clusters[_local1._name].Scale = _local2; Delete(GameData.Target); Target(_local1); }; GameData.Menus.Functions.TurnIntoRain = function (S) { var _local2 = GameData.Objects[GameData.Target._name].Scale; var _local1 = makeRain(GameData.Objects[GameData.Target._name].Type); _local1._xscale = _local2; _local1._yscale = _local2; GameData.Rain[_local1._name].Scale = _local2; Delete(GameData.Target); Target(_local1); }; GameData.Menus.Functions.CharOptions = function (S) { openCOMenu(); }; GameData.Menus.Functions.ShowTargetDNA = function (S) { showDNAstrand(GameData.Characters[GameData.Target._name]); }; GameData.Menus.Functions.BringToFront = function (S) { BringToFront(GameData.Target); }; GameData.Menus.Functions.BringForward = function (S) { BringForward(GameData.Target); }; GameData.Menus.Functions.SendBackward = function (S) { SendBackward(GameData.Target); }; GameData.Menus.Functions.SendToBack = function (S) { SendToBack(GameData.Target); }; GameData.Menus.Functions.VerticalFlip = function (S) { VFlip(); }; GameData.Menus.Functions.HorizontalFlip = function (S) { HFlip(); }; GameData.Menus.Functions.Rename = function (S) { if (Interface.RenameMenu._visible) { CloseMenus(3); SwapColor(this.BG, "Buttons", 1); } else { resetRenameMenu(); var _local2 = new TextFormat(); _local2.font = "Wild Words"; Interface.RenameMenu.iName.setNewTextFormat(_local2); if (GameData.TargetType == "Character") { Interface.RenameMenu.iName.text = GameData.Characters[GameData.Target._name].Name; } else if (GameData.TargetType == "Object") { Interface.RenameMenu.iName.text = GameData.Objects[GameData.Target._name].Name; } else if (GameData.TargetType == "SpeechBubble") { Interface.RenameMenu.iName.text = GameData.SpeechBubbles[GameData.Target._name].Name; } else if (GameData.TargetType == "Screenshot") { Interface.RenameMenu.iName.text = GameData.Screenshots[GameData.Target._name].Name; } Selection.setFocus(Interface.RenameMenu.iName); OpenMenu(3, Interface.RenameMenu, this.BG); SwapColor(this.BG, "Buttons", 2); } }; GameData.Menus.Functions.PartsList = function (S) { if (S.bName.text == "Mouth") { var _local3 = Interface.MouthMenu; } else if (S.bName.text == "Eyes") { var _local3 = Interface.EyesMenu; } else if (S.bName.text == "Hair") { var _local3 = Interface.HairMenu; } else if (S.bName.text == "Body") { var _local3 = Interface.BodyMenu; } else if (S.bName.text == "Arms") { var _local3 = Interface.ArmsMenu; } else if (S.bName.text == "Shoes") { var _local3 = Interface.ShoesMenu; } else if (S.bName.text == "Back") { var _local3 = Interface.BackMenu; } else if (S.bName.text == "Accessory") { var _local3 = Interface.AccMenu; } else if (S.bName.text == "Items") { var _local3 = Interface.ItemMenu; } else if (S.bName.text == "Hat") { var _local3 = Interface.HatMenu; } if (GameData.Locks[S.bName.text] || (GameData.Characters[GameData.Target._name].Locks[S.bName.text])) { OpenMenu(3, Interface.HelpWindow, this); resetHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Locks; Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.Next.onRelease = function () { Interface.HelpWindow._visible = false; }; } else if (_local3._visible) { CloseMenus(3); SwapColor(S.BG, "Buttons", 1); } else { _local3._x = S._parent._x + 210; OpenMenu(3, _local3, S); SwapColor(S.BG, "Buttons", 2); } }; GameData.Menus.Functions.OpenHelp = function (S) { if (Interface.HelpWindow._visible) { CloseMenus(2); SwapColor(S.BG, "Buttons", 1); } else { resetHelp(); CloseMenus(1); OpenMenu(2, Interface.HelpWindow, S); SwapColor(S.BG, "Buttons", 2); } }; GameData.Menus.Functions.NewChar = function (S) { makeChar(); }; GameData.Menus.Functions.OpenMenu = function (S, T, L) { if (GameData.Menus[T]) { SetMenu(L, T, S, S._parent._x, S._parent._y); } else { var _local2 = Interface[T]; _local2._x = S._parent._x + 110; NewOpenMenu(S, _local2, L); } }; GameData.Menus.Functions.OptionsMenu = function (S) { OpenMenu(1, Interface.OpsMenu, S); fixOpsMenu(); SwapColor(S.BG, "Buttons", 1); }; GameData.Menus.Functions.Shrink = function (S, T) { if ((T == "Characters") || (T == "All")) { for (c in GameData.Characters) { if (GameData.Characters[c].Scale > 40) { GameData.Characters[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } } } if ((T == "Objects") || (T == "All")) { for (c in GameData.Objects) { if (GameData.Objects[c].Scale > 40) { GameData.Objects[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } } } if ((T == "Bubbles") || (T == "All")) { for (c in GameData.SpeechBubbles) { if (GameData.SpeechBubbles[c].Scale > 40) { GameData.SpeechBubbles[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } } } if ((T == "Screenshots") || (T == "All")) { for (c in GameData.Screenshots) { if (GameData.Screenshots[c].Scale > 40) { GameData.Screenshots[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } } } }; GameData.Menus.Functions.Clear = function (S, T) { if ((T == "Characters") || (T == "All")) { for (c in GameData.Characters) { Delete(stage[c]); } } if ((T == "Clusters") || (T == "All")) { for (c in GameData.Clusters) { Delete(stage[c]); } } if ((T == "Objects") || (T == "All")) { for (c in GameData.Objects) { Delete(stage[c]); } } if ((T == "Bubbles") || (T == "All")) { for (c in GameData.SpeechBubbles) { Delete(stage[c]); } } if ((T == "Screenshots") || (T == "All")) { for (c in GameData.Screenshots) { Delete(stage[c]); } } if ((T == "BG") || (T == "All")) { SwapBG(0); } }; GameData.Menus.Functions.Scramble = function (S) { for (c in GameData.Characters) { Scramble(stage[c]); } }; GameData.Menus.Functions.ShowToy = function (S, T) { if (stage[T]._visible) { Delete(stage[T]); } else { GameData.Depths.StageList.push({Name:T, Type:"Toys", Depth:stage[T].getDepth()}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); stage[T]._visible = true; if (T == "GravityWell") { SendToBack(stage[T]); } else if (T != "Mysterious Gap") { BringToFront(stage[T]); } } }; GameData.Menus.OnLoad.isXLoc = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Target._x; }; GameData.Menus.OnLoad.isYLoc = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Target._y; }; GameData.Menus.OnLoad.isScale = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData[getArray()][GameData.Target._name].Scale; }; GameData.Menus.OnLoad.isRotation = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Target._rotation; }; GameData.Menus.OnLoad.isAlpha = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Target._alpha; }; GameData.Menus.OnLoad.isClusterRows = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Rows; }; GameData.Menus.OnLoad.isClusterCols = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Cols; }; GameData.Menus.OnLoad.isClusterDist = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Distance; }; GameData.Menus.OnLoad.isClusterSpiral = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Spiral; }; GameData.Menus.OnLoad.isClusterSpread = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Spread; }; GameData.Menus.OnLoad.isClusterRMod = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].RMod; }; GameData.Menus.OnLoad.isClusterSD = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].StartDist; }; GameData.Menus.OnLoad.ClusterPoint = function (MC, i) { if (GameData.Clusters[GameData.Target._name].TowardsPoint) { MC[MC.OnLoad[i][0]].gotoAndStop(2); } else { MC[MC.OnLoad[i][0]].gotoAndStop(1); } }; GameData.Menus.OnLoad.isClusterDir = function (MC, i) { MC[MC.OnLoad[i][0]].bName.text = GameData.Clusters[GameData.Target._name].Dir; }; GameData.Menus.OnLoad.isRDensity = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Qty; }; GameData.Menus.OnLoad.isRTwirlMin = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Rmin; }; GameData.Menus.OnLoad.isRTwirlMax = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Rmax; }; GameData.Menus.OnLoad.isRXMin = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Xmin; }; GameData.Menus.OnLoad.isRXMax = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Xmax; }; GameData.Menus.OnLoad.isRYMin = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Ymin; }; GameData.Menus.OnLoad.isRYMax = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Ymax; }; GameData.Menus.OnLoad.isRGB = function (MC, i) { if (GameData.TargetType == "Character") { MC[MC.OnLoad[i][0]].text = GameData.Characters[GameData.Target._name].HairColor.substr(2, 6); } else if (GameData.TargetType == "SpeechBubble") { MC[MC.OnLoad[i][0]].text = GameData.SpeechBubbles[GameData.Target._name].FontColor.substr(2, 6); } }; GameData.Menus.OnLoad.isBlurX = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Screenshots[GameData.Target._name].BlurSettings.X; }; GameData.Menus.OnLoad.isBlurY = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Screenshots[GameData.Target._name].BlurSettings.Y; }; GameData.Menus.OnLoad.isBlurQ = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Screenshots[GameData.Target._name].BlurSettings.Q; }; nextFrame();
Frame 4
var my_so = SharedObject.getLocal("walfas_create_savedata"); GameData.Version = 3.29; GameData.DevMode = false; GameData.Action = ""; GameData.Target = ""; GameData.Friction = 0.9; GameData.ScaleLimit = 10; GameData.DCrate = 15; GameData.CharID = 0; GameData.ObjID = 0; GameData.BubbleID = 0; GameData.SSID = 0; GameData.ClusterID = 0; GameData.RainID = 0; GameData.BG = 0; GameData.DLSelect = 0; GameData.MSRate = 15; GameData.ASpeed = 1; GameData.GameOn = false; GameData.SwitchArrows = false; GameData.ShowManipulator = false; GameData.ShowManipulatorMenu = true; GameData.BGAutoScale = true; GameData.ClickStopsSpin = true; GameData.PresetWithItems = true; GameData.MassLocking = false; GameData.OldQS = true; GameData.KeepColor = false; GameData.Mute = false; GameData.KeylockPinned = false; GameData.UntargetablePinned = false; GameData.HeadRotates = true; GameData.StageCache = true; GameData.DefaultChar = "Meiling"; GameData.Pong.HiScore = 0; GameData.Depths.Max = 0; GameData.Depths.StageList = new Array(); GameData.Menus.Max = 3; GameData.Menus.AutoScale = true; GameData.Menus.DMax = 0; GameData.Menus.Size = 100; GameData.Menus.Targets = new Object(); GameData.Menus.MainMenu = new Object(); GameData.Menus.MainMenu.Size = 140; GameData.Menus.MainMenu.XMod = 0; GameData.Menus.MainMenu.YMod = 0; GameData.Menus.MainMenu.Items = new Array(); AddMenuItem("MainMenu", "Options", "OptionsMenu"); AddMenuItem("MainMenu", "Insert", "Open-InsertMenu-2"); AddMenuItem("MainMenu", "Global Locks", "Open-GlobalLockMenu-2"); AddMenuItem("MainMenu", "Stage", "Open-StageMenu-2"); AddMenuItem("MainMenu", "Background", "Open-BGMenu-2"); AddMenuItem("MainMenu", "Toys", "Open-ToyMenu-2"); AddMenuItem("MainMenu", "Load Preset", "Open-PresetMenu-2"); AddMenuItem("MainMenu", "New Character", "NewChar"); AddMenuItem("MainMenu", "Help Me Eirin!", "OpenHelp"); GameData.Menus.CharacterMenu = new Object(); GameData.Menus.CharacterMenu.Size = 140; GameData.Menus.CharacterMenu.XMod = 0; GameData.Menus.CharacterMenu.YMod = 0; GameData.Menus.CharacterMenu.Items = new Array(); AddMenuItem("CharacterMenu", "Show DNA", "ShowTargetDNA"); AddMenuItem("CharacterMenu", "Options", "CharOptions"); AddMenuItem("CharacterMenu", "Colorize", "ColorizeMenu"); AddMenuItem("CharacterMenu", "Lock Parts", "LocksMenu"); AddMenuItem("CharacterMenu", "Change Parts", "Open-PartsMenu-2"); AddMenuItem("CharacterMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("CharacterMenu", "Randomize", "Randomize"); AddMenuItem("CharacterMenu", "Delete", "Delete"); GameData.Menus.ObjectMenu = new Object(); GameData.Menus.ObjectMenu.Size = 140; GameData.Menus.ObjectMenu.XMod = 0; GameData.Menus.ObjectMenu.YMod = 0; GameData.Menus.ObjectMenu.Items = new Array(); AddMenuItem("ObjectMenu", "Options", "OpenWindow-GeneralOptions"); AddMenuItem("ObjectMenu", "Clusterize", "Clusterize"); AddMenuItem("ObjectMenu", "Rain!", "TurnIntoRain"); AddMenuItem("ObjectMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("ObjectMenu", "Delete", "Delete"); GameData.Menus.RainMenu = new Object(); GameData.Menus.RainMenu.Size = 140; GameData.Menus.RainMenu.XMod = 0; GameData.Menus.RainMenu.YMod = 0; GameData.Menus.RainMenu.Items = new Array(); AddMenuItem("RainMenu", "Options", "OpenWindow-RainOptions"); AddMenuItem("RainMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("RainMenu", "Delete", "Delete"); GameData.Menus.SSMenu = new Object(); GameData.Menus.SSMenu.Size = 140; GameData.Menus.SSMenu.XMod = 0; GameData.Menus.SSMenu.YMod = 0; GameData.Menus.SSMenu.Items = new Array(); AddMenuItem("SSMenu", "Options", "OpenWindow-SnapshotOptions"); AddMenuItem("SSMenu", "Filters", "Open-FilterMenu-2"); AddMenuItem("SSMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("SSMenu", "Delete", "Delete"); GameData.Menus.FilterMenu = new Object(); GameData.Menus.FilterMenu.Size = 140; GameData.Menus.FilterMenu.XMod = 140; GameData.Menus.FilterMenu.YMod = 40; GameData.Menus.FilterMenu.Items = new Array(); AddMenuItem("FilterMenu", "Reset", "DefaultColor"); AddMenuItem("FilterMenu", "Greyscale", "Greyscale"); AddMenuItem("FilterMenu", "Inverse Colors", "InverseColors"); AddMenuItem("FilterMenu", "Blur", "OpenWindow-BlurSettings"); GameData.Menus.ClusterMenu = new Object(); GameData.Menus.ClusterMenu.Size = 140; GameData.Menus.ClusterMenu.XMod = 0; GameData.Menus.ClusterMenu.YMod = 0; GameData.Menus.ClusterMenu.Items = new Array(); AddMenuItem("ClusterMenu", "Options", "OpenWindow-ClusterOptions"); AddMenuItem("ClusterMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("ClusterMenu", "Delete", "Delete"); GameData.Menus.BubbleMenu = new Object(); GameData.Menus.BubbleMenu.Size = 140; GameData.Menus.BubbleMenu.XMod = 0; GameData.Menus.BubbleMenu.YMod = 0; GameData.Menus.BubbleMenu.Items = new Array(); AddMenuItem("BubbleMenu", "Options", "BubbleOptions"); AddMenuItem("BubbleMenu", "Colorize", "ColorizeMenu"); AddMenuItem("BubbleMenu", "Set Font", "Open-FontMenu-2"); AddMenuItem("BubbleMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("BubbleMenu", "Set Text", "SetText"); AddMenuItem("BubbleMenu", "Delete", "Delete"); GameData.Menus.FontMenu = new Object(); GameData.Menus.FontMenu.Size = 140; GameData.Menus.FontMenu.XMod = 140; GameData.Menus.FontMenu.YMod = 40; GameData.Menus.FontMenu.Items = new Array(); AddMenuItem("FontMenu", "Arial", "SetFont-Arial"); AddMenuItem("FontMenu", "Brankovic", "SetFont-Brankovic"); AddMenuItem("FontMenu", "Geek a byte", "SetFont-Geek a byte"); AddMenuItem("FontMenu", "GungsuhChe", "SetFont-GungsuhChe"); AddMenuItem("FontMenu", "MS UI Gothic", "SetFont-MS UI Gothic"); AddMenuItem("FontMenu", "Necropsy", "SetFont-Necropsy"); AddMenuItem("FontMenu", "Wild Words", "SetFont-Wild Words"); GameData.Menus.EditMenu = new Object(); GameData.Menus.EditMenu.Size = 140; GameData.Menus.EditMenu.XMod = 140; GameData.Menus.EditMenu.YMod = 40; GameData.Menus.EditMenu.Items = new Array(); AddMenuItem("EditMenu", "Rename", "Rename"); AddMenuItem("EditMenu", "Horizontal Flip", "HorizontalFlip"); AddMenuItem("EditMenu", "Vertical Flip", "VerticalFlip"); AddMenuItem("EditMenu", "Send to Back", "SendToBack"); AddMenuItem("EditMenu", "Send Backward", "SendBackward"); AddMenuItem("EditMenu", "Bring Forward", "BringForward"); AddMenuItem("EditMenu", "Bring to Front", "BringToFront"); GameData.Menus.PartsMenu = new Object(); GameData.Menus.PartsMenu.Size = 100; GameData.Menus.PartsMenu.XMod = -100; GameData.Menus.PartsMenu.YMod = 40; GameData.Menus.PartsMenu.Items = new Array(); AddMenuItem("PartsMenu", "Mouth", "PartsList"); AddMenuItem("PartsMenu", "Eyes", "PartsList"); AddMenuItem("PartsMenu", "Hair", "PartsList"); AddMenuItem("PartsMenu", "Body", "PartsList"); AddMenuItem("PartsMenu", "Arms", "PartsList"); AddMenuItem("PartsMenu", "Shoes", "PartsList"); AddMenuItem("PartsMenu", "Back", "PartsList"); AddMenuItem("PartsMenu", "Accessory", "PartsList"); AddMenuItem("PartsMenu", "Items", "PartsList"); AddMenuItem("PartsMenu", "Hat", "PartsList"); GameData.Menus.StageMenu = new Object(); GameData.Menus.StageMenu.Size = 140; GameData.Menus.StageMenu.XMod = 140; GameData.Menus.StageMenu.YMod = 40; GameData.Menus.StageMenu.Items = new Array(); AddMenuItem("StageMenu", "Clear", "Open-ClearMenu-3"); AddMenuItem("StageMenu", "Randomize All", "Randomize-All"); AddMenuItem("StageMenu", "Scramble!", "Scramble"); AddMenuItem("StageMenu", "Shrink", "Open-ShrinkMenu-3"); GameData.Menus.ShrinkMenu = new Object(); GameData.Menus.ShrinkMenu.Size = 140; GameData.Menus.ShrinkMenu.XMod = 140; GameData.Menus.ShrinkMenu.YMod = 40; GameData.Menus.ShrinkMenu.Items = new Array(); AddMenuItem("ShrinkMenu", "Characters", "Shrink-Characters"); AddMenuItem("ShrinkMenu", "Objects", "Shrink-Objects"); AddMenuItem("ShrinkMenu", "Bubbles", "Shrink-Bubbles"); AddMenuItem("ShrinkMenu", "Screenshots", "Shrink-Screenshots"); AddMenuItem("ShrinkMenu", "Everything", "Shrink-All"); GameData.Menus.ClearMenu = new Object(); GameData.Menus.ClearMenu.Size = 140; GameData.Menus.ClearMenu.XMod = 140; GameData.Menus.ClearMenu.YMod = 100; GameData.Menus.ClearMenu.Items = new Array(); AddMenuItem("ClearMenu", "Characters", "Clear-Characters"); AddMenuItem("ClearMenu", "Clusters", "Clear-Clusters"); AddMenuItem("ClearMenu", "Objects", "Clear-Objects"); AddMenuItem("ClearMenu", "Bubbles", "Clear-Bubbles"); AddMenuItem("ClearMenu", "Screenshots", "Clear-Screenshots"); AddMenuItem("ClearMenu", "Background", "Clear-BG"); AddMenuItem("ClearMenu", "Everything", "Clear-All"); GameData.Menus.InsertMenu = new Object(); GameData.Menus.InsertMenu.Size = 140; GameData.Menus.InsertMenu.XMod = 140; GameData.Menus.InsertMenu.YMod = 40; GameData.Menus.InsertMenu.Items = new Array(); AddMenuItem("InsertMenu", "Object", "Open-ObjectList-3"); AddMenuItem("InsertMenu", "Bubble", "Open-makeBubbleMenu-3"); AddMenuItem("InsertMenu", "Image", "ImportImage"); GameData.Menus.makeBubbleMenu = new Object(); GameData.Menus.makeBubbleMenu.Size = 140; GameData.Menus.makeBubbleMenu.XMod = 140; GameData.Menus.makeBubbleMenu.YMod = 40; GameData.Menus.makeBubbleMenu.Items = new Array(); AddMenuItem("makeBubbleMenu", "Speech", "MakeBubble-1"); AddMenuItem("makeBubbleMenu", "Thought", "MakeBubble-2"); AddMenuItem("makeBubbleMenu", "Box", "MakeBubble-3"); AddMenuItem("makeBubbleMenu", "Floating", "MakeBubble-4"); GameData.Menus.ToyMenu = new Object(); GameData.Menus.ToyMenu.Size = 140; GameData.Menus.ToyMenu.XMod = 140; GameData.Menus.ToyMenu.YMod = 40; GameData.Menus.ToyMenu.Items = new Array(); AddMenuItem("ToyMenu", "Mysterious Gap", "ShowToy-Mysterious Gap"); AddMenuItem("ToyMenu", "Clone Capsule", "ShowToy-Clone Capsule"); AddMenuItem("ToyMenu", "Boxing Chen", "ShowToy-Boxing Chen"); AddMenuItem("ToyMenu", "Gravity Well", "ShowToy-Gravity Well"); AddMenuItem("ToyMenu", "Grouchy Reimu", "ShowToy-Grouchy Reimu"); GameData.Buttons = new Object(); GameData.Buttons.Opacity = 85; GameData.Keys.Dev = false; GameData.Keys.Space = false; GameData.Keys.G = false; GameData.Keys.R = false; GameData.Keys.F = false; GameData.Keys.L = false; GameData.Keys.U = false; GameData.Keys.P = false; GameData.Keys.T = false; GameData.Keys.M = false; GameData.Keys.S = false; GameData.Keys.C = false; GameData.Keys.D = false; GameData.Keys.Delete = false; GameData.Keys.Insert = false; GameData.Keys.Up = false; GameData.Keys.Down = false; GameData.Keys.Left = false; GameData.Keys.Right = false; GameData.Keys.NextT = false; GameData.Keys.PrevT = false; GameData.Locks = new Object(); GameData.Locks.Mouth = false; GameData.Locks.Eyes = false; GameData.Locks.Hair = false; GameData.Locks.Body = false; GameData.Locks.Arms = false; GameData.Locks.Shoes = false; GameData.Locks.Back = false; GameData.Locks.Accessory = false; GameData.Locks.Items = false; GameData.Locks.Hats = false; GameData.Help = new Object(); GameData.Help.WalfasLinkX = -40; GameData.Help.WalfasLinkY = 50; GameData.Help.Locks = "That part is locked!\n\n"; GameData.Help.Locks = GameData.Help.Locks + "Go to target character's\nlock settings to unlock it.\n\n"; GameData.Help.Locks = GameData.Help.Locks + "If the character's lock for this part is unchecked, then try the global lock settings under the main menu.\n\n"; GameData.Help.Locks = GameData.Help.Locks + "The global lock and unlock all will also affect each character's locks."; GameData.Help.Intro = "Hello, Eirin here to\nhelp you with learning\nhow to use this program.\n\n"; GameData.Help.Intro = GameData.Help.Intro + "What would you like to know?"; GameData.Help.Basics = "Click \"New Character\"\nto spawn a new character.\n"; GameData.Help.Basics = GameData.Help.Basics + "You can click on characters\nto select them. "; GameData.Help.Basics = GameData.Help.Basics + "Dragging their body will move them. "; GameData.Help.Basics = GameData.Help.Basics + "Dragging their head will rotate them. "; GameData.Help.Basics = GameData.Help.Basics + "Holding shift while dragging will scale them.\n\n"; GameData.Help.Basics = GameData.Help.Basics + "When you click on a character, a target frame will appear on the bottom. "; GameData.Help.Basics = GameData.Help.Basics + "Clicking this will bring up more options."; GameData.Help.Updates = ("Welcome to version " + GameData.Version) + " of create.swf!\n\n"; GameData.Help.Updates = GameData.Help.Updates + "Text in text bubbles can now be colorized!\n\n"; GameData.Help.Updates = GameData.Help.Updates + "Check the target menu for snapshots for the new filters option! "; GameData.Help.Updates = GameData.Help.Updates + "You can import external images now from the insert menu. "; GameData.Help.Updates = GameData.Help.Updates + "Save and run create.swf locally to import from anywhere!"; GameData.Help.Import = "\n\nYou're viewing this online!\n\n"; GameData.Help.Import = GameData.Help.Import + "You will only be able to import images from walfas.org.\n\n"; GameData.Help.Import = GameData.Help.Import + "If you wish to import images from anywhere, download the create.swf and run it locally."; GameData.Help.About = ("This is version " + GameData.Version) + " of\ncreate.swf.\n\n"; GameData.Help.About = GameData.Help.About + "This program is property of\n\n\n\nand was originally created by KirbyM. "; GameData.Help.About = GameData.Help.About + "The new version was coded by Thefre."; GameData.Help.Rumors = new Array(); GameData.Help.Rumors.push("\n\n\n\nI hear Nitori is researching cloning technology."); GameData.Help.Rumors.push("\n\n\n\nSuika has been playing tricks on people lately."); GameData.Help.Rumors.push("\n\n\n\nBetter not get Reimu angry!"); GameData.Help.Rumors.push("\n\n\n\nI heard there's been a mysterious gap floating around Gensokyo."); GameData.Help.Rumors.push("\n\n\n\nI think Chen is lurking around somewhere."); GameData.Help.Rumors.push("\n\n\n\nI hear some of the backgrounds are interactive!"); GameData.Help.Rumors.push("\n\n\n\nI think Marisa stole some of my...\"Precious Things\"."); GameData.Help.Rumors.push("\n\n\n\nThis is only a demo! There's still lots more features planned."); GameData.Chat = new Object(); GameData.Chat.Active = true; GameData.Chat.D = 0; GameData.Chat.L = 0; GameData.Chat.Delay = 15; GameData.Chat.Doom = 0; GameData.Chat.Users = new Object(); GameData.Chat.Users.LOLSpark = new Array(); GameData.Chat.Users.LOLSpark.push("Hey Reimu!"); GameData.Chat.Users.LOLSpark.push("Hey Reimu!!"); GameData.Chat.Users.LOLSpark.push("Hey Reimu!!!!"); GameData.Chat.Users.LOLSpark.push("Reimu!!"); GameData.Chat.Users.LOLSpark.push("Reimuuuuu!!"); GameData.Chat.Users.LOLSpark.push("Raymoooooo!!"); GameData.Chat.Users.LOLSpark.push("Reimu Reimu Reimu"); GameData.Chat.Users.LOLSpark.push("Reimu!! Are you there???"); GameData.Chat.Users.WakiMiko = new Array(); GameData.Chat.Users.WakiMiko.push("stop it please"); GameData.Chat.Users.WakiMiko.push("STOOOOOOOOOOP"); GameData.Chat.Users.WakiMiko.push("SHUT THE HELL UP ALREADY"); GameData.Chat.Users.Cirno9 = new Array(); GameData.Chat.Users.Cirno9.push("Hooray!"); GameData.Chat.Users.Cirno9.push("I AM A GENIUS"); GameData.Chat.Users.Cirno9.push("I AM THE STRONGEST"); GameData.Chat.Users.Patchy = new Array(); GameData.Chat.Users.Patchy.push("Please stop spamming."); GameData.Chat.Users.Patchy.push("Marisa, when are you returning my book?"); GameData.Chat.Users.Patchy.push("You are all a bunch of noobs..."); GameData.Chat.Users.Patchy.push("So I have this idea for a rocket..."); GameData.Chat.Users.YuKaRi = new Array(); GameData.Chat.Users.YuKaRi.push("HeY gUyS wAtS gOiNg On?!!1!"); GameData.Chat.Users.YuKaRi.push("OmG mY cAt Is StUcK uP a TrEe AgAiN!!!1!"); GameData.Chat.Users.YuKaRi.push("LOLOL DiD yOu SeE tHe ViD oF rEiMu In K1???"); GameData.Chat.Users.YuKaRi.push("OMG MY SHIFT BUTTON IS STUCK"); GameData.Chat.Users.YuKaRi.push("MaRiSa Is On DrUgS LOL"); GameData.Chat.Users.YuKaRi.push("I nUkEd YuKa LOLOL"); GameData.Chat.UserList = new Array(); for (u in GameData.Chat.Users) { GameData.Chat.UserList.push(u); } GameData.Palette = new Object(); GameData.Palette.Skin = new Array(); GameData.Palette.Skin.push("0xFFF1DD"); GameData.Palette.Skin.push("0xFFE7DD"); GameData.Palette.Skin.push("0xDED4BB"); GameData.Palette.Skin.push("0xCC9900"); GameData.Palette.Skin.push("0x663300"); GameData.Palette.Skin.push("0xFFFFCC"); GameData.Palette.Skin.push("0xFFCCFF"); GameData.Palette.Skin.push("0xCCCCFF"); GameData.Palette.Buttons = new Array(); GameData.Palette.Buttons.push("0xFFFFFF"); GameData.Palette.Buttons.push("0xCCCCCC"); GameData.Palette.Buttons.push("0x999999"); GameData.Palette.Buttons.push("0x000000"); GameData.Sounds = new Object(); GameData.Sounds.Boom = new Sound(); GameData.Sounds.Boom.attachSound("Fire"); GameData.Sounds.ChatBeep = new Sound(); GameData.Sounds.ChatBeep.attachSound("IMbeep"); GameData.Sounds.Boxing = new Sound(); GameData.Sounds.Boxing.attachSound("Owned"); GameData.Sounds.KO = new Sound(); GameData.Sounds.KO.attachSound("KOsound"); GameData.Sounds.Meow = new Sound(); GameData.Sounds.Meow.attachSound("Meow"); GameData.Sounds.Cash = new Sound(); GameData.Sounds.Cash.attachSound("Cash"); GameData.Sounds.Pop = new Sound(); GameData.Sounds.Pop.attachSound("Bubble"); GameData.Sounds.Death = new Sound(); GameData.Sounds.Death.attachSound("Death"); GameData.Sounds.Graze = new Sound(); GameData.Sounds.Graze.attachSound("Graze"); GameData.Sounds.ItemGet = new Sound(); GameData.Sounds.ItemGet.attachSound("ItemGet"); GameData.Sounds.MenuSelect = new Sound(); GameData.Sounds.MenuSelect.attachSound("MenuSelect"); GameData.Sounds.PowerUp = new Sound(); GameData.Sounds.PowerUp.attachSound("PowerUpS"); GameData.Sounds.Truck = new Sound(); GameData.Sounds.Truck.attachSound("TruckHonk"); GameData.Sounds.Kyuh = new Sound(); GameData.Sounds.Kyuh.attachSound("Kyuh"); GameData.Fusion = new Object(); GameData.Fusion.Names = new Array(); GameData.Fusion.Names.push(["Alice", "Marisa", "Malice"]); GameData.Imageboard = new Object(); GameData.Imageboard.PostHeaders = new Array(); GameData.Imageboard.PostHeaders.push(["My NaMe Is YuKaRi", "4/1/08 (Tues) 13:37 No.123"]); GameData.Imageboard.PostHeaders.push(["wakimiko", "4/1/08 (Tues) 13:39 No.125"]); GameData.Imageboard.PostHeaders.push(["iLikeKFC", "4/1/08 (Tues) 13:50 No.135"]); GameData.Imageboard.PostHeaders.push(["Patchy", "4/1/08 (Tues) 13:56 No.138"]); GameData.Imageboard.PostHeaders.push(["cirno9", "4/1/08 (Tues) 14:00 No.141"]); GameData.Parts = new Object(); GameData.Parts.Hats = new Array(); GameData.Parts.Hats.push("none"); GameData.Parts.Hats.push(["China Hat", 1, 0, 0, 0]); GameData.Parts.Hats.push(["Red Ribbon", 2, 0, 0, 0]); GameData.Parts.Hats.push(["Witch Hat", 3, 0, 0, 0]); GameData.Parts.Hats.push(["Sakuya Band", 4, 0, 0, 0]); GameData.Parts.Hats.push(["Yukari Cap", 5, 0, 0, 0]); GameData.Parts.Hats.push(["Flandre Cap", 6, 0, 0, 0]); GameData.Parts.Hats.push(["Yuyuko Cap", 7, 0, 0, 0]); GameData.Parts.Hats.push(["Headphones", 8, 0, -20, -5]); GameData.Parts.Hats.push(["Blue Ribbon", 9, 0, 0, 0]); GameData.Parts.Hats.push(["Eirin Hat", 10, 0, 0, 0]); GameData.Parts.Hats.push(["Youmu Band", 11, 0, 0, 0]); GameData.Parts.Hats.push(["Patchy Cap", 12, 0, 0, 0]); GameData.Parts.Hats.push(["Hairband", 13, 0, 0, 0]); GameData.Parts.Hats.push(["Reisen's Ears", 14, 0, 0, 0]); GameData.Parts.Hats.push(["Mokou's Bow", 15, 0, 0, 0]); GameData.Parts.Hats.push(["Sparrow Cap", 16, 0, 0, 0]); GameData.Parts.Hats.push(["Bunny Ears", 17, 0, 0, 0]); GameData.Parts.Hats.push(["Bento Hat", 18, 0, 0, 0]); GameData.Parts.Hats.push(["Ran's Cap", 19, 0, 0, 0]); GameData.Parts.Hats.push(["Letty's Cap", 20, 0, 0, 0]); GameData.Parts.Hats.push(["Chen's Cap", 21, 0, 0, 0]); GameData.Parts.Hats.push(["Suika's Horns", 22, 0, 0, 0]); GameData.Parts.Hats.push(["Remilia's Cap", 23, 0, 0, 0]); GameData.Parts.Hats.push(["Lily White's Cap", 24, 0, 0, 0]); GameData.Parts.Hats.push(["Lily Black's Cap", 25, 0, 0, 0]); GameData.Parts.Hats.push(["Hair Beads", 26, 0, 0, 0]); GameData.Parts.Hats.push(["Kappa Cap", 27, 0, 0, 0]); GameData.Parts.Hats.push(["Judgement Helm", 28, 0, 0, 0]); GameData.Parts.Hats.push(["Bug Feelers", 29, 0, 0, 0]); GameData.Parts.Hats.push(["Rumia's Ribbon", 30, 0, 0, 0]); GameData.Parts.Hats.push(["Tengu Hat", 31, 0, 0, 0]); GameData.Parts.Hats.push(["Mini Tengu Hat", 32, 0, 0, 0]); GameData.Parts.Hats.push(["Devil Wings", 33, 0, 0, 0]); GameData.Parts.Hats.push(["Lunasa's Hat", 34, 0, 0, 0]); GameData.Parts.Hats.push(["Merlin's Hat", 35, 0, 0, 0]); GameData.Parts.Hats.push(["Lyrica's Hat", 36, 0, 0, 0]); GameData.Parts.Hats.push(["Yellow Ribbon", 37, 0, 0, 0]); GameData.Parts.Hats.push(["Medicine's Knot", 38, 0, 0, 0]); GameData.Parts.Hats.push(["EX-Keine's Horns", 39, 0, 0, 0]); GameData.Parts.Hats.push(["Top Hat", 40, 0, 0, 0]); GameData.Parts.Hats.push(["The Frog God", 41, 0, 0, 0]); GameData.Parts.Hats.push(["Hina Ribbon", 42, 0, 0, 0]); GameData.Parts.Hats.push(["Frog Clip", 43, 0, 0, 0]); GameData.Parts.Hats.push(["Rope Bandana", 44, 0, 0, 0]); GameData.Parts.Hats.push(["Harvest Cap", 45, 0, 0, 0]); GameData.Parts.Hats.push(["Maple Leaves", 46, 0, 0, 0]); GameData.Parts.Hats.push(["Shinki's Beads", 47, 0, 0, 0]); GameData.Parts.Hats.push(["Mima Cap", 48, 0, 0, 0]); GameData.Parts.Hats.push(["Safety Hat", 49, 0, 0, 0]); GameData.Parts.Hats.push(["Tokiko's Clip", 50, 0, 0, 0]); GameData.Parts.Hats.push(["Sunny Band", 51, 0, 0, 0]); GameData.Parts.Hats.push(["Star Ribbon", 52, 0, 0, 0]); GameData.Parts.Hats.push(["Luna Cap", 53, 0, 0, 0]); GameData.Parts.Hats.push(["Flower Clip", 54, 0, 0, 0]); GameData.Parts.Hats.push(["Fedora", 55, 0, 0, 0]); GameData.Parts.Hats.push(["Maribel's Cap", 56, 0, 0, 0]); GameData.Parts.Hats.push(["Sailor Hat", 57, 0, 0, 0]); GameData.Parts.Hats.push(["Summer Hat", 58, 0, 0, 0]); GameData.Parts.Hats.push(["Old Red Ribbon", 59, 0, 0, 0]); GameData.Parts.Hats.push(["Black Ribbon", 60, 0, 0, 0]); GameData.Parts.Hats.push(["Peach Hat", 61, 0, 0, 0]); GameData.Parts.Hats.push(["Iku's Hat", 62, 0, 0, 0]); GameData.Parts.Hats.push(["Yuugi's Horn", 63, 0, 0, 0]); GameData.Parts.Hats.push(["Kisume's Beads", 64, 0, 0, 0]); GameData.Parts.Hats.push(["Headset", 65, 0, -20, -5]); GameData.Parts.Hats.push(["Orange Band", 66, 0, 0, 0]); GameData.Parts.Hats.push(["Toyohime's Hat", 67, 0, 0, 0]); GameData.Parts.Hats.push(["PC-98 Witch Hat", 68, 0, 0, 0]); GameData.Parts.Hats.push(["Chef's Hat", 69, 0, 0, 0]); GameData.Parts.Hats.push(["PC-98 Alice Bow", 70, 0, 0, 0]); GameData.Parts.Hats.push(["Kurumi's Bow", 71, 0, 0, 0]); GameData.Parts.Hats.push(["Luize's Hat", 72, 0, 0, 0]); GameData.Parts.Hats.push(["Utsuho's Bow", 73, 0, 0, 0]); GameData.Parts.Hats.push(["Orin's Cat Ears", 74, 0, 0, 0]); GameData.Parts.Hats.push(["Satori Band", 75, 0, 0, 0]); GameData.Parts.Hats.push(["Koishi's Hat", 76, 0, 0, 0]); GameData.Parts.Hats.push(["Yumeko Band", 77, 0, 0, 0]); GameData.Parts.Hats.push(["Ruukoto Band", 78, 0, 0, 0]); GameData.Parts.Hats.push(["Mugetu Band", 79, 0, 0, 0]); GameData.Parts.Hats.push(["VIVIT Band", 80, 0, 0, 0]); GameData.Parts.Hats.push(["Gengetu's Bow", 81, 0, 0, 0]); GameData.Parts.Hats.push(["Halo", 82, 0, 0, 0]); GameData.Parts.Hats.push(["Konngara's Horn", 83, 0, 0, 0]); GameData.Parts.Hats.push(["Police Cap", 84, 0, 0, 0]); GameData.Parts.Hats.push(["Orange's Hat", 85, 0, 0, 0]); GameData.Parts.Hats.push(["Rikako Band", 86, 0, 0, 0]); GameData.Parts.Hats.push(["Rika's Hat", 87, 0, 0, 0]); GameData.Parts.Hats.push(["Yuki's Hat", 88, 0, 0, 0]); GameData.Parts.Hats.push("random"); GameData.Parts.Items = new Array(); GameData.Parts.Items.push("none"); GameData.Parts.Items.push(["Miko Stick", 1, -20, 0, 0]); GameData.Parts.Items.push(["Broom", 2, 0, 0, -10]); GameData.Parts.Items.push(["Knife", 3, -20, 0, 0]); GameData.Parts.Items.push(["Gap", 4, 0, 0, 0]); GameData.Parts.Items.push(["Levatein", 5, 0, 0, 0]); GameData.Parts.Items.push(["MEAT", 6, -20, 0, 2]); GameData.Parts.Items.push(["Popsicle", 7, -20, 0, 2]); GameData.Parts.Items.push(["Pet Frog", 8, -20, -18, 0]); GameData.Parts.Items.push(["Bow", 9, 0, -2, -3]); GameData.Parts.Items.push(["Youmu Set", 10, 6, 10, -13]); GameData.Parts.Items.push(["Book", 11, -15, -15, 10]); GameData.Parts.Items.push(["Alice's Grimoire", 12, -15, -15, 10]); GameData.Parts.Items.push(["Mallet", 13, -6, 0, -5]); GameData.Parts.Items.push(["Cleaver", 14, -20, 0, 1]); GameData.Parts.Items.push(["Cell Phone", 15, -20, -10, 10]); GameData.Parts.Items.push(["Arm Cannon", 16, -20, -10, 10]); GameData.Parts.Items.push(["Pink Gloves", 17, 0, -10, 10]); GameData.Parts.Items.push(["Bunny Doll", 18, -13, -10, 1]); GameData.Parts.Items.push(["Plunger", 19, -20, 0, 0]); GameData.Parts.Items.push(["Magic Staff", 20, -13, 0, -5]); GameData.Parts.Items.push(["Sword & Shield", 21, 0, 7, -9]); GameData.Parts.Items.push(["Amulet", 22, -8, -8, 0]); GameData.Parts.Items.push(["Meat Cleaver", 23, -20, -2, 0]); GameData.Parts.Items.push(["Kite", 24, -20, 33, -5]); GameData.Parts.Items.push(["Water Gun", 25, -7, -3, -5]); GameData.Parts.Items.push(["Fork and Knife", 26, 0, -2, 0]); GameData.Parts.Items.push(["Dual Fans", 27, 0, -10, -5]); GameData.Parts.Items.push(["Mic", 28, -5, 0, 0]); GameData.Parts.Items.push(["Carrot", 29, -10, 0, 0]); GameData.Parts.Items.push(["Carrot Stick", 30, -13, 8, -5]); GameData.Parts.Items.push(["Fried Eggs", 31, -17, 3, -3]); GameData.Parts.Items.push(["Baseball Bat", 32, -22, 0, -2]); GameData.Parts.Items.push(["Truck", 33, -10, -8, 0]); GameData.Parts.Items.push(["Flames of Fury!!", 34, 0, 0, 0]); GameData.Parts.Items.push(["W-Melon Blade", 35, -8, 7, -8]); GameData.Parts.Items.push(["Suika Shackles", 36, 0, -4, 0]); GameData.Parts.Items.push(["Suika's Gourd", 37, -10, -10, 0]); GameData.Parts.Items.push(["Beer", 38, -10, -10, 0]); GameData.Parts.Items.push(["Gungnir", 39, -10, 0, -10]); GameData.Parts.Items.push(["Parasol", 40, -6, 2, -10]); GameData.Parts.Items.push(["Scythe", 41, 0, 3, -10]); GameData.Parts.Items.push(["Wrench", 42, 1, -2, -3]); GameData.Parts.Items.push(["Judgement Stick", 43, -5, -7, 0]); GameData.Parts.Items.push(["Fishing Pole", 44, -17, 8, -5]); GameData.Parts.Items.push(["Flashlight", 45, -10, 12, -15]); GameData.Parts.Items.push(["Camera", 46, -10, -5, 0]); GameData.Parts.Items.push(["Leaf Fan", 47, -10, -5, 0]); GameData.Parts.Items.push(["Momizi's Gear", 48, 0, 2, -5]); GameData.Parts.Items.push(["Tea", 49, -10, 0, 0]); GameData.Parts.Items.push(["Violin", 50, -25, 0, 0]); GameData.Parts.Items.push(["Trumpet", 51, -25, 3, 0]); GameData.Parts.Items.push(["Keyboard", 52, -25, 0, 0]); GameData.Parts.Items.push(["Flower", 53, -15, 0, 0]); GameData.Parts.Items.push(["Boxing Gloves", 54, 0, 0, 0]); GameData.Parts.Items.push(["Suzuran", 55, -15, 0, 0]); GameData.Parts.Items.push(["Another flower", 56, -5, -2, -5]); GameData.Parts.Items.push(["Sunflower", 57, -5, 3, -8]); GameData.Parts.Items.push(["Leek", 58, -18, 0, 0]); GameData.Parts.Items.push(["Sub Sandwich", 59, -15, -8, 0]); GameData.Parts.Items.push(["Spatula", 60, -15, -8, 0]); GameData.Parts.Items.push(["Crescent Staff", 61, -4, 5, -10]); GameData.Parts.Items.push(["Warhead", 62, 0, 3, -10]); GameData.Parts.Items.push(["Water Buckets", 63, 0, -8, 0]); GameData.Parts.Items.push(["Thick Book", 64, -8, -5, 0]); GameData.Parts.Items.push(["Milk", 65, -6, -5, 0]); GameData.Parts.Items.push(["Ice Cream", 66, -8, 2, 0]); GameData.Parts.Items.push(["Banana", 67, -8, -5, 0]); GameData.Parts.Items.push(["Paintbrush", 68, -5, 2, -8]); GameData.Parts.Items.push(["Scroll", 69, -2, -3, -10]); GameData.Parts.Items.push(["Dual Swords", 70, 6, 10, -13]); GameData.Parts.Items.push(["Chair", 71, -5, 0, -10]); GameData.Parts.Items.push(["Cross", 72, 0, 3, -10]); GameData.Parts.Items.push(["Staff", 73, 0, 3, -10]); GameData.Parts.Items.push(["Sanae's Stick", 74, -13, 0, 0]); GameData.Parts.Items.push(["Youmu's Sword", 75, -16, 5, -5]); GameData.Parts.Items.push(["Dark Sword", 76, -16, 5, -5]); GameData.Parts.Items.push(["Tenshi's Sword", 77, -16, 5, -5]); GameData.Parts.Items.push(["Whip", 78, -16, 0, -5]); GameData.Parts.Items.push(["Kendama", 79, -16, 0, 0]); GameData.Parts.Items.push(["Sparkler", 80, -16, 0, 0]); GameData.Parts.Items.push(["Bowl O' Sake", 81, -16, 0, 0]); GameData.Parts.Items.push(["Sariel's Staff", 82, -16, 0, 0]); GameData.Parts.Items.push(["Konngara's Sword", 83, -16, 0, 0]); GameData.Parts.Items.push(["Nightstick", 84, -16, 0, 0]); GameData.Parts.Items.push(["Mini-Hakkero", 85, -16, 0, 5]); GameData.Parts.Items.push(["Orange's Baton", 86, -16, 0, 5]); GameData.Parts.Items.push(["Test Tubes", 87, -16, 0, 5]); GameData.Parts.Items.push("random"); GameData.Parts.Back = new Array(); GameData.Parts.Back.push("none"); GameData.Parts.Back.push(["Flandres Wings", 1, 0, 0, 0]); GameData.Parts.Back.push(["Ice Fairy Wings", 2, 0, -10, 0]); GameData.Parts.Back.push(["Dark Wings", 3, 0, 0, 0]); GameData.Parts.Back.push(["Night Bird Wings", 4, 0, 0, 0]); GameData.Parts.Back.push(["Blue Bird Wings", 5, 0, 0, 0]); GameData.Parts.Back.push(["Pixie Wings", 6, 0, -10, 0]); GameData.Parts.Back.push(["Phoenix Wings", 7, 0, 0, 0]); GameData.Parts.Back.push(["Pink Cape", 8, 2, -10, 0]); GameData.Parts.Back.push(["Nine Tails", 9, 0, -10, 0]); GameData.Parts.Back.push(["Chen's Tails", 10, -5, -46, 10]); GameData.Parts.Back.push(["Remilia's Wings", 11, -5, -10, 0]); GameData.Parts.Back.push(["Lily Wings", 12, -3, -10, 0]); GameData.Parts.Back.push(["Backpack", 13, 4, -12, 2]); GameData.Parts.Back.push(["Wriggle Cape", 14, 4, -12, 0]); GameData.Parts.Back.push(["Tengu Wings", 15, 0, 0, 0]); GameData.Parts.Back.push(["Wolf Tail", 16, 0, -46, 10]); GameData.Parts.Back.push(["Devil Set", 17, 0, -10, 0]); GameData.Parts.Back.push(["Golden Wings", 18, 0, -5, 0]); GameData.Parts.Back.push(["EX-Keine's Tail", 19, -5, -85, 20]); GameData.Parts.Back.push(["Sacred Ring", 20, 5, 10, -5]); GameData.Parts.Back.push(["Shinki's Wings", 21, 7, 8, -5]); GameData.Parts.Back.push(["Tokiko's Wings", 22, 0, 0, 0]); GameData.Parts.Back.push(["Sunny Wings", 23, 3, -5, -2]); GameData.Parts.Back.push(["Starry Wings", 24, 3, -5, -2]); GameData.Parts.Back.push(["Lunar Wings", 25, 3, -5, -2]); GameData.Parts.Back.push(["Myon", 26, -10, 14, 0]); GameData.Parts.Back.push(["The Gap", 27, 0, 10, -5]); GameData.Parts.Back.push(["Yuyuko's Fan", 28, 0, 10, -5]); GameData.Parts.Back.push(["Gravity Well", 29, -10, 2, -2]); GameData.Parts.Back.push(["Hang Rope", 30, 0, -30, 2]); GameData.Parts.Back.push(["Evil Eye Sigma", 31, 15, 20, -5]); GameData.Parts.Back.push(["Iku's Shawl", 32, 5, 10, -5]); GameData.Parts.Back.push(["Kurumi's Wings", 33, 5, 10, -5]); GameData.Parts.Back.push(["Utsuho's Wings", 34, 5, 10, -7]); GameData.Parts.Back.push(["Orin's Tails", 35, -5, -46, 10]); GameData.Parts.Back.push(["Heart With Eye", 36, 10, 10, 5]); GameData.Parts.Back.push(["Gengetu's Wings", 37, 5, 10, 0]); GameData.Parts.Back.push(["Sariel's Wings", 38, 5, 10, 0]); GameData.Parts.Back.push("random"); GameData.Parts.Acc = new Array(); GameData.Parts.Acc.push("none"); GameData.Parts.Acc.push(["Glasses", 1, 0, 0, 0]); GameData.Parts.Acc.push(["Monocle", 2, -6, -4, 0]); GameData.Parts.Acc.push(["Black Mask", 3, 0, -10, 0]); GameData.Parts.Acc.push(["Flu Mask", 4, 0, -6, 0]); GameData.Parts.Acc.push(["Amulet", 5, 0, 8, 0]); GameData.Parts.Acc.push(["GAR Shades", 6, 0, 0, 0]); GameData.Parts.Acc.push(["Sun Glasses", 7, 0, 0, 0]); GameData.Parts.Acc.push(["Rectangle Glasses", 8, 0, 0, 0]); GameData.Parts.Acc.push(["Blush", 9, -4, -10, 6]); GameData.Parts.Acc.push(["3D Glasses", 10, 0, 0, 0]); GameData.Parts.Acc.push(["Knife", 11, 0, 22, 0]); GameData.Parts.Acc.push(["Mustache", 12, 0, 0, 0]); GameData.Parts.Acc.push(["Eye Patch", 13, 0, 3, 0]); GameData.Parts.Acc.push(["Cross Scar", 14, 0, 0, 0]); GameData.Parts.Acc.push(["Big Glasses 1", 15, 0, 0, 0]); GameData.Parts.Acc.push(["Big Glasses 2", 16, 0, 0, 0]); GameData.Parts.Acc.push(["Big Glasses 3", 17, 0, 0, 0]); GameData.Parts.Acc.push(["Pink Scarf", 18, 10, -18, 0]); GameData.Parts.Acc.push(["Knight Visor", 19, 5, 2, -5]); GameData.Parts.Acc.push(["Melody", 20, -15, 10, -5]); GameData.Parts.Acc.push(["Flames", 21, 8, 5, -10]); GameData.Parts.Acc.push(["Stylish Glasses", 22, 0, -3, 0]); GameData.Parts.Acc.push(["Happiness", 23, -5, 10, -10]); GameData.Parts.Acc.push(["Censored", 24, 0, 0, 0]); GameData.Parts.Acc.push(["Power Up!", 25, 10, 5, -14]); GameData.Parts.Acc.push(["Twirly", 26, -20, 13, 0]); GameData.Parts.Acc.push(["Wanted", 27, 11, 5, -13]); GameData.Parts.Acc.push(["Eyebrows", 28, 0, 3, 0]); GameData.Parts.Acc.push(["Happy Mask", 29, 0, 0, 0]); GameData.Parts.Acc.push(["Faceguard", 30, 3, 0, -3]); GameData.Parts.Acc.push(["Mole", 31, -5, 0, 0]); GameData.Parts.Acc.push(["Cross Bands", 32, 10, 0, 0]); GameData.Parts.Acc.push(["Darkness", 33, 10, 5, -15]); GameData.Parts.Acc.push(["Crow", 34, 0, 23, 0]); GameData.Parts.Acc.push(["Tengu Scarf 1", 35, 4, -13, -5]); GameData.Parts.Acc.push(["Tengu Scarf 2", 36, 4, -13, -5]); GameData.Parts.Acc.push(["Wolf Ears", 37, 2, 15, -3]); GameData.Parts.Acc.push(["Scouter", 38, -7, 3, 0]); GameData.Parts.Acc.push(["Gundam", 39, 5, -4, -10]); GameData.Parts.Acc.push(["Doll", 40, 7, 23, 0]); GameData.Parts.Acc.push(["Camo Make-up", 41, 0, -3, 0]); GameData.Parts.Acc.push(["Clever Disguise", 42, 0, 0, 0]); GameData.Parts.Acc.push(["Worry Brows", 43, 0, 4, 0]); GameData.Parts.Acc.push(["Marisa", 44, -10, 10, -8]); GameData.Parts.Acc.push(["Zap!", 45, 10, 5, -14]); GameData.Parts.Acc.push(["Basket", 46, 4, -25, 0]); GameData.Parts.Acc.push(["Visor", 47, 2, 10, 0]); GameData.Parts.Acc.push(["More Glasses", 48, 0, 0, 0]); GameData.Parts.Acc.push(["White Beard", 49, 0, -13, 0]); GameData.Parts.Acc.push(["Bandit Mask", 50, 0, -11, 0]); GameData.Parts.Acc.push(["Sunny", 51, -12, 7, -9]); GameData.Parts.Acc.push(["Sweat Drop", 52, 13, 0, 0]); GameData.Parts.Acc.push(["Toast", 53, 0, -15, 0]); GameData.Parts.Acc.push(["Fish", 54, -3, -17, 0]); GameData.Parts.Acc.push(["Rain Cloud", 55, -5, 12, -10]); GameData.Parts.Acc.push(["Bandage", 56, 2, 6, 0]); GameData.Parts.Acc.push(["Shout", 57, -7, 0, -10]); GameData.Parts.Acc.push(["Angry Eyebrows", 58, 0, 3, 0]); GameData.Parts.Acc.push(["Youki's Beard", 59, 0, -13, 0]); GameData.Parts.Acc.push(["Inner Tube", 60, 0, -30, 2]); GameData.Parts.Acc.push(["Satori's String", 61, 0, 0, 0]); GameData.Parts.Acc.push(["Police Badge", 62, 0, 0, 0]); GameData.Parts.Acc.push(["Letty's Pin", 63, 0, 0, 0]); GameData.Parts.Acc.push(["Small Glasses", 64, 0, 0, 0]); GameData.Parts.Acc.push("random"); GameData.Parts.Body = new Array(); GameData.Parts.Body.push("none"); GameData.Parts.Body.push(["Meiling", 1, 0, 0, 0]); GameData.Parts.Body.push(["Reimu", 2, 0, 0, 0]); GameData.Parts.Body.push(["Marisa", 3, 0, 0, 0]); GameData.Parts.Body.push(["Sakuya", 4, 0, 0, 0]); GameData.Parts.Body.push(["Yukari", 5, 0, 0, 0]); GameData.Parts.Body.push(["Flandre", 6, 0, 0, 0]); GameData.Parts.Body.push(["Yuyuko", 7, 0, 0, 0]); GameData.Parts.Body.push(["Kaguya", 8, 0, 0, 0]); GameData.Parts.Body.push(["Cirno", 9, 0, 0, 0]); GameData.Parts.Body.push(["Eirin", 10, 0, 0, 0]); GameData.Parts.Body.push(["Youmu", 11, 0, 0, 0]); GameData.Parts.Body.push(["Patchouli", 12, 0, 0, 0]); GameData.Parts.Body.push(["Alice", 13, 0, 0, 0]); GameData.Parts.Body.push(["Reisen", 14, 0, 0, 0]); GameData.Parts.Body.push(["Mokou", 15, 0, 0, 0]); GameData.Parts.Body.push(["Mystia", 16, 0, 0, 0]); GameData.Parts.Body.push(["Tewi", 17, 0, 0, 0]); GameData.Parts.Body.push(["Keine", 18, 0, 0, 0]); GameData.Parts.Body.push(["Ran", 19, 0, 0, 0]); GameData.Parts.Body.push(["Letty", 20, 0, 0, 0]); GameData.Parts.Body.push(["Chen", 21, 0, 0, 0]); GameData.Parts.Body.push(["Suika", 22, 0, 0, 0]); GameData.Parts.Body.push(["Remilia", 23, 0, 0, 0]); GameData.Parts.Body.push(["Lily White", 24, 0, 0, 0]); GameData.Parts.Body.push(["Lily Black", 25, 0, 0, 0]); GameData.Parts.Body.push(["Komachi", 26, 0, 0, 0]); GameData.Parts.Body.push(["Nitori", 27, 0, 0, 0]); GameData.Parts.Body.push(["Sikieiki", 28, 0, 0, 0]); GameData.Parts.Body.push(["Wriggle", 29, 0, 0, 0]); GameData.Parts.Body.push(["Rumia", 30, 0, 0, 0]); GameData.Parts.Body.push(["Aya", 31, 0, 0, 0]); GameData.Parts.Body.push(["Momizi", 32, 0, 0, 0]); GameData.Parts.Body.push(["Koakuma", 33, 0, 0, 0]); GameData.Parts.Body.push(["Lunasa", 34, 0, 0, 0]); GameData.Parts.Body.push(["Merlin", 35, 0, 0, 0]); GameData.Parts.Body.push(["Lyrica", 36, 0, 0, 0]); GameData.Parts.Body.push(["Daiyousei", 37, 0, 0, 0]); GameData.Parts.Body.push(["Medicine", 38, 0, 0, 0]); GameData.Parts.Body.push(["EX-Keine", 39, 0, 0, 0]); GameData.Parts.Body.push(["Yuka", 40, 0, 0, 0]); GameData.Parts.Body.push(["Suwako", 41, 0, 0, 0]); GameData.Parts.Body.push(["Hina", 42, 0, 0, 0]); GameData.Parts.Body.push(["Sanae", 43, 0, 0, 0]); GameData.Parts.Body.push(["Kanako", 44, 0, 0, 0]); GameData.Parts.Body.push(["Minoriko", 45, 0, 0, 0]); GameData.Parts.Body.push(["Shizuha", 46, 0, 0, 0]); GameData.Parts.Body.push(["Shinki", 47, 0, 0, 0]); GameData.Parts.Body.push(["Mima", 48, 0, 0, 0]); GameData.Parts.Body.push(["Rinnosuke", 49, 0, 0, 0]); GameData.Parts.Body.push(["Tokiko", 50, 0, 0, 0]); GameData.Parts.Body.push(["Sunny Milk", 51, 0, 0, 0]); GameData.Parts.Body.push(["Star Sapphire", 52, 0, 0, 0]); GameData.Parts.Body.push(["Luna Child", 53, 0, 0, 0]); GameData.Parts.Body.push(["Akyu", 54, 0, 0, 0]); GameData.Parts.Body.push(["Renko", 55, 0, 0, 0]); GameData.Parts.Body.push(["Maribel", 56, 0, 0, 0]); GameData.Parts.Body.push(["Chiyuri", 57, 0, 0, 0]); GameData.Parts.Body.push(["Yumemi", 58, 0, 0, 0]); GameData.Parts.Body.push(["PC-98 Reimu", 59, 0, 0, 0]); GameData.Parts.Body.push(["Yamame", 60, 0, 0, 0]); GameData.Parts.Body.push(["Tenshi", 61, 0, 0, 0]); GameData.Parts.Body.push(["Iku", 62, 0, 0, 0]); GameData.Parts.Body.push(["Yuugi", 63, 0, 0, 0]); GameData.Parts.Body.push(["Kisume", 64, 0, -4, -5]); GameData.Parts.Body.push(["Parsee", 65, 0, 0, 0]); GameData.Parts.Body.push(["Yorihime", 66, 0, 0, 0]); GameData.Parts.Body.push(["Toyohime", 67, 0, 0, 0]); GameData.Parts.Body.push(["PC-98 Marisa", 68, 0, 0, 0]); GameData.Parts.Body.push(["Youki", 69, 0, 0, 0]); GameData.Parts.Body.push(["PC-98 Alice", 70, 0, 0, 0]); GameData.Parts.Body.push(["Kurumi", 71, 0, 0, 0]); GameData.Parts.Body.push(["Luize", 72, 0, 0, 0]); GameData.Parts.Body.push(["Utsuho", 73, 0, 0, 0]); GameData.Parts.Body.push(["Orin", 74, 0, 0, 0]); GameData.Parts.Body.push(["Satori", 75, 0, 0, 0]); GameData.Parts.Body.push(["Koishi", 76, 0, 0, 0]); GameData.Parts.Body.push(["Yumeko", 77, 0, 0, 0]); GameData.Parts.Body.push(["Ruukoto", 78, 0, 0, 0]); GameData.Parts.Body.push(["Mugetu", 79, 0, 0, 0]); GameData.Parts.Body.push(["VIVIT", 80, 0, 0, 0]); GameData.Parts.Body.push(["Gengetu", 81, 0, 0, 0]); GameData.Parts.Body.push(["Sariel", 82, 0, 0, 0]); GameData.Parts.Body.push(["Konngara", 83, 0, 0, 0]); GameData.Parts.Body.push(["Kotohime", 84, 0, 0, 0]); GameData.Parts.Body.push(["Orange", 85, 0, 0, 0]); GameData.Parts.Body.push(["Rikako", 86, 0, 0, 0]); GameData.Parts.Body.push(["Rika", 87, 0, 0, 0]); GameData.Parts.Body.push(["Yuki", 88, 0, 0, 0]); GameData.Parts.Body.push("random"); GameData.Parts.Shoes = new Array(); GameData.Parts.Shoes.push("none"); GameData.Parts.Shoes.push(["Meiling", 1, 0, 0, 0]); GameData.Parts.Shoes.push(["Reimu", 2, 0, 0, 0]); GameData.Parts.Shoes.push(["Marisa", 3, 0, 0, 0]); GameData.Parts.Shoes.push(["Sakuya", 4, 0, 0, 0]); GameData.Parts.Shoes.push(["Yukari", 5, 0, 0, 0]); GameData.Parts.Shoes.push(["Flandre", 6, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuyuko", 7, 0, 0, 0]); GameData.Parts.Shoes.push(["Kaguya", 8, 0, 0, 0]); GameData.Parts.Shoes.push(["Cirno", 9, 0, 0, 0]); GameData.Parts.Shoes.push(["Eirin", 10, 0, 0, 0]); GameData.Parts.Shoes.push(["Youmu", 11, 0, 0, 0]); GameData.Parts.Shoes.push(["Patchouli", 12, 0, 0, 0]); GameData.Parts.Shoes.push(["Alice", 13, 0, 0, 0]); GameData.Parts.Shoes.push(["Reisen", 14, 0, 0, 0]); GameData.Parts.Shoes.push(["Mokou", 15, 0, 0, 0]); GameData.Parts.Shoes.push(["Mystia", 16, 0, 0, 0]); GameData.Parts.Shoes.push(["Tewi", 17, 0, 0, 0]); GameData.Parts.Shoes.push(["Keine", 18, 0, 0, 0]); GameData.Parts.Shoes.push(["Ran", 19, 0, 0, 0]); GameData.Parts.Shoes.push(["Letty", 20, 0, 0, 0]); GameData.Parts.Shoes.push(["Chen", 21, 0, 0, 0]); GameData.Parts.Shoes.push(["Suika", 22, 0, 0, 0]); GameData.Parts.Shoes.push(["Remilia", 23, 0, 0, 0]); GameData.Parts.Shoes.push(["Lily White", 24, 0, 0, 0]); GameData.Parts.Shoes.push(["Lily Black", 25, 0, 0, 0]); GameData.Parts.Shoes.push(["Komachi", 26, 0, 0, 0]); GameData.Parts.Shoes.push(["Nitori", 27, 0, 0, 0]); GameData.Parts.Shoes.push(["Sikieiki", 28, 0, 0, 0]); GameData.Parts.Shoes.push(["Wriggle", 29, 0, 0, 0]); GameData.Parts.Shoes.push(["Rumia", 30, 0, 0, 0]); GameData.Parts.Shoes.push(["Aya", 31, 0, 0, 0]); GameData.Parts.Shoes.push(["Momizi", 32, 0, 0, 0]); GameData.Parts.Shoes.push(["Koakuma", 33, 0, 0, 0]); GameData.Parts.Shoes.push(["Lunasa", 34, 0, 0, 0]); GameData.Parts.Shoes.push(["Merlin", 35, 0, 0, 0]); GameData.Parts.Shoes.push(["Lyrica", 36, 0, 0, 0]); GameData.Parts.Shoes.push(["Daiyousei", 37, 0, 0, 0]); GameData.Parts.Shoes.push(["Medicine", 38, 0, 0, 0]); GameData.Parts.Shoes.push(["EX-Keine", 39, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuka", 40, 0, 0, 0]); GameData.Parts.Shoes.push(["Suwako", 41, 0, 0, 0]); GameData.Parts.Shoes.push(["Hina", 42, 0, 0, 0]); GameData.Parts.Shoes.push(["Sanae", 43, 0, 0, 0]); GameData.Parts.Shoes.push(["Kanako", 44, 0, 0, 0]); GameData.Parts.Shoes.push(["Minoriko", 45, 0, 0, 0]); GameData.Parts.Shoes.push(["Shizuha", 46, 0, 0, 0]); GameData.Parts.Shoes.push(["Shinki", 47, 0, 0, 0]); GameData.Parts.Shoes.push(["Mima", 48, 0, 0, 0]); GameData.Parts.Shoes.push(["Rinnosuke", 49, 0, 0, 0]); GameData.Parts.Shoes.push(["Tokiko", 50, 0, 0, 0]); GameData.Parts.Shoes.push(["Sunny Milk", 51, 0, 0, 0]); GameData.Parts.Shoes.push(["Star Sapphire", 52, 0, 0, 0]); GameData.Parts.Shoes.push(["Luna Child", 53, 0, 0, 0]); GameData.Parts.Shoes.push(["Akyu", 54, 0, 0, 0]); GameData.Parts.Shoes.push(["Renko", 55, 0, 0, 0]); GameData.Parts.Shoes.push(["Maribel", 56, 0, 0, 0]); GameData.Parts.Shoes.push(["Chiyuri", 57, 0, 0, 0]); GameData.Parts.Shoes.push(["Yumemi", 58, 0, 0, 0]); GameData.Parts.Shoes.push(["PC-98 Reimu", 59, 0, 0, 0]); GameData.Parts.Shoes.push(["Yamame", 60, 0, 0, 0]); GameData.Parts.Shoes.push(["Tenshi", 61, 0, 0, 0]); GameData.Parts.Shoes.push(["Iku", 62, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuugi", 63, 0, 0, 0]); GameData.Parts.Shoes.push(["Parsee", 64, 0, 0, 0]); GameData.Parts.Shoes.push(["Yorihime", 65, 0, 0, 0]); GameData.Parts.Shoes.push(["Toyohime", 66, 0, 0, 0]); GameData.Parts.Shoes.push(["PC-98 Marisa", 67, 0, 0, 0]); GameData.Parts.Shoes.push(["Youki", 68, 0, 0, 0]); GameData.Parts.Shoes.push(["PC-98 Alice", 69, 0, 0, 0]); GameData.Parts.Shoes.push(["Kurumi", 70, 0, 0, 0]); GameData.Parts.Shoes.push(["Luize", 71, 0, 0, 0]); GameData.Parts.Shoes.push(["Utsuho", 72, 0, 0, 0]); GameData.Parts.Shoes.push(["Orin", 73, 0, 0, 0]); GameData.Parts.Shoes.push(["Satori", 74, 0, 0, 0]); GameData.Parts.Shoes.push(["Koishi", 75, 0, 0, 0]); GameData.Parts.Shoes.push(["Yumeko", 76, 0, 0, 0]); GameData.Parts.Shoes.push(["Ruukoto", 77, 0, 0, 0]); GameData.Parts.Shoes.push(["Mugetu", 78, 0, 0, 0]); GameData.Parts.Shoes.push(["VIVIT", 79, 0, 0, 0]); GameData.Parts.Shoes.push(["Gengetu", 80, 0, 0, 0]); GameData.Parts.Shoes.push(["Sariel", 81, 0, 0, 0]); GameData.Parts.Shoes.push(["Konngara", 82, 0, 0, 0]); GameData.Parts.Shoes.push(["Kotohime", 83, 0, 0, 0]); GameData.Parts.Shoes.push(["Orange", 84, 0, 0, 0]); GameData.Parts.Shoes.push(["Rikako", 85, 0, 0, 0]); GameData.Parts.Shoes.push(["Rika", 86, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuki", 87, 0, 0, 0]); GameData.Parts.Shoes.push("random"); GameData.Parts.Arms = new Array(); GameData.Parts.Arms.push("none"); GameData.Parts.Arms.push(["Meiling", 1, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu", 2, 0, 0, 0]); GameData.Parts.Arms.push(["Marisa", 3, 0, 0, 0]); GameData.Parts.Arms.push(["Sakuya", 4, 0, 0, 0]); GameData.Parts.Arms.push(["Yukari", 5, 0, 0, 0]); GameData.Parts.Arms.push(["Flandre", 6, 0, 0, 0]); GameData.Parts.Arms.push(["Yuyuko", 7, 0, 0, 0]); GameData.Parts.Arms.push(["Kaguya", 8, 0, 0, 0]); GameData.Parts.Arms.push(["Cirno", 9, 0, 0, 0]); GameData.Parts.Arms.push(["Eirin", 10, 0, 0, 0]); GameData.Parts.Arms.push(["Youmu", 11, 0, 0, 0]); GameData.Parts.Arms.push(["Patchouli", 12, 0, 0, 0]); GameData.Parts.Arms.push(["Alice", 13, 0, 0, 0]); GameData.Parts.Arms.push(["Reisen", 14, 0, 0, 0]); GameData.Parts.Arms.push(["Mokou", 15, 0, 0, 0]); GameData.Parts.Arms.push(["Mystia", 16, 0, 0, 0]); GameData.Parts.Arms.push(["Tewi", 17, 0, 0, 0]); GameData.Parts.Arms.push(["Keine", 18, 0, 0, 0]); GameData.Parts.Arms.push(["Ran", 19, 0, 0, 0]); GameData.Parts.Arms.push(["Letty", 20, 0, 0, 0]); GameData.Parts.Arms.push(["Chen", 21, 0, 0, 0]); GameData.Parts.Arms.push(["Suika", 22, 0, 0, 0]); GameData.Parts.Arms.push(["Remilia", 23, 0, 0, 0]); GameData.Parts.Arms.push(["Lily White", 24, 0, 0, 0]); GameData.Parts.Arms.push(["Lily Black", 25, 0, 0, 0]); GameData.Parts.Arms.push(["Komachi", 26, 0, 0, 0]); GameData.Parts.Arms.push(["Nitori", 27, 0, 0, 0]); GameData.Parts.Arms.push(["Sikieiki", 28, 0, 0, 0]); GameData.Parts.Arms.push(["Wriggle", 29, 0, 0, 0]); GameData.Parts.Arms.push(["Rumia", 30, 0, 0, 0]); GameData.Parts.Arms.push(["Aya", 31, 0, 0, 0]); GameData.Parts.Arms.push(["Momizi", 32, 0, 0, 0]); GameData.Parts.Arms.push(["Koakuma", 33, 0, 0, 0]); GameData.Parts.Arms.push(["Lunasa", 34, 0, 0, 0]); GameData.Parts.Arms.push(["Merlin", 35, 0, 0, 0]); GameData.Parts.Arms.push(["Lyrica", 36, 0, 0, 0]); GameData.Parts.Arms.push(["Daiyousei", 37, 0, 0, 0]); GameData.Parts.Arms.push(["Medicine", 38, 0, 0, 0]); GameData.Parts.Arms.push(["EX-Keine", 39, 0, 0, 0]); GameData.Parts.Arms.push(["Yuka", 40, 0, 0, 0]); GameData.Parts.Arms.push(["Suwako", 41, 0, 0, 0]); GameData.Parts.Arms.push(["Hina", 42, 0, 0, 0]); GameData.Parts.Arms.push(["Sanae", 43, 0, 0, 0]); GameData.Parts.Arms.push(["Kanako", 44, 0, 0, 0]); GameData.Parts.Arms.push(["Minoriko", 45, 0, 0, 0]); GameData.Parts.Arms.push(["Shizuha", 46, 0, 0, 0]); GameData.Parts.Arms.push(["Shinki", 47, 0, 0, 0]); GameData.Parts.Arms.push(["Mima", 48, 0, 0, 0]); GameData.Parts.Arms.push(["Rinnosuke", 49, 0, 0, 0]); GameData.Parts.Arms.push(["Tokiko", 50, 0, 0, 0]); GameData.Parts.Arms.push(["Sunny Milk", 51, 0, 0, 0]); GameData.Parts.Arms.push(["Star Sapphire", 52, 0, 0, 0]); GameData.Parts.Arms.push(["Luna Child", 53, 0, 0, 0]); GameData.Parts.Arms.push(["Akyu", 54, 0, 0, 0]); GameData.Parts.Arms.push(["Renko", 55, 0, 0, 0]); GameData.Parts.Arms.push(["Maribel", 56, 0, 0, 0]); GameData.Parts.Arms.push(["Chiyuri", 57, 0, 0, 0]); GameData.Parts.Arms.push(["Yumemi", 58, 0, 0, 0]); GameData.Parts.Arms.push(["PC-98 Reimu", 59, 0, 0, 0]); GameData.Parts.Arms.push(["Yamame", 60, 0, 0, 0]); GameData.Parts.Arms.push(["Tenshi", 61, 0, 0, 0]); GameData.Parts.Arms.push(["Iku", 62, 0, 0, 0]); GameData.Parts.Arms.push(["Yuugi", 63, 0, 0, 0]); GameData.Parts.Arms.push(["Parsee", 64, 0, 0, 0]); GameData.Parts.Arms.push(["Yorihime", 65, 0, 0, 0]); GameData.Parts.Arms.push(["Toyohime", 66, 0, 0, 0]); GameData.Parts.Arms.push(["PC-98 Marisa", 67, 0, 0, 0]); GameData.Parts.Arms.push(["Youki", 68, 0, 0, 0]); GameData.Parts.Arms.push(["PC-98 Alice", 69, 0, 0, 0]); GameData.Parts.Arms.push(["Kurumi", 70, 0, 0, 0]); GameData.Parts.Arms.push(["Luize", 71, 0, 0, 0]); GameData.Parts.Arms.push(["Utsuho", 72, 0, 0, 0]); GameData.Parts.Arms.push(["Orin", 73, 0, 0, 0]); GameData.Parts.Arms.push(["Satori", 74, 0, 0, 0]); GameData.Parts.Arms.push(["Koishi", 75, 0, 0, 0]); GameData.Parts.Arms.push(["Yumeko", 76, 0, 0, 0]); GameData.Parts.Arms.push(["Ruukoto", 77, 0, 0, 0]); GameData.Parts.Arms.push(["Mugetu", 78, 0, 0, 0]); GameData.Parts.Arms.push(["VIVIT", 79, 0, 0, 0]); GameData.Parts.Arms.push(["Gengetu", 80, 0, 0, 0]); GameData.Parts.Arms.push(["Sariel", 81, 0, 0, 0]); GameData.Parts.Arms.push(["Konngara", 82, 0, 0, 0]); GameData.Parts.Arms.push(["Kotohime", 83, 0, 0, 0]); GameData.Parts.Arms.push(["Orange", 84, 0, 0, 0]); GameData.Parts.Arms.push(["Rikako", 85, 0, 0, 0]); GameData.Parts.Arms.push(["Rika", 86, 0, 0, 0]); GameData.Parts.Arms.push(["Yuki", 87, 0, 0, 0]); GameData.Parts.Arms.push("random"); GameData.Parts.Hair = new Array(); GameData.Parts.Hair.push(["Meiling", 1, 0, 0, 0, 2, "EB585A"]); GameData.Parts.Hair.push(["Reimu", 2, 0, 0, 0, 0, "283960"]); GameData.Parts.Hair.push(["Marisa", 3, 0, 0, 0, 0, "FFFF6F"]); GameData.Parts.Hair.push(["Sakuya", 4, 0, 0, 0, 0, "E6E6E6"]); GameData.Parts.Hair.push(["Yukari", 5, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Flandre", 6, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Yuyuko", 7, 0, 0, 0, 0, "FF9999"]); GameData.Parts.Hair.push(["Kaguya", 8, 0, 0, 0, 0, "444444"]); GameData.Parts.Hair.push(["Cirno", 9, 0, 0, 0, 0, "49CAE9"]); GameData.Parts.Hair.push(["Eirin", 10, 0, 0, 0, 0, "F2F2F2"]); GameData.Parts.Hair.push(["Youmu", 11, 0, 0, 0, 0, "F2F2F2"]); GameData.Parts.Hair.push(["Patchouli", 12, 0, 0, 0, 0, "AB80BF"]); GameData.Parts.Hair.push(["Alice", 13, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Reisen", 14, 0, 0, 0, 0, "E788FF"]); GameData.Parts.Hair.push(["Mokou", 15, 0, 0, 0, 0, "EEEEEE"]); GameData.Parts.Hair.push(["Mystia", 16, 0, 0, 0, 0, "F19FAD"]); GameData.Parts.Hair.push(["Tewi", 17, 0, 0, 0, 0, "333333"]); GameData.Parts.Hair.push(["Keine", 18, 0, 0, 0, 0, "D2D2DC"]); GameData.Parts.Hair.push(["Ran", 19, 0, 0, 0, 0, "FEE170"]); GameData.Parts.Hair.push(["Letty", 20, 0, 0, 0, 0, "E1D5FF"]); GameData.Parts.Hair.push(["Chen", 21, 0, 0, 0, 0, "994D00"]); GameData.Parts.Hair.push(["Suika", 22, 0, 0, 0, 0, "FEB74E"]); GameData.Parts.Hair.push(["Remilia", 23, 0, 0, 0, 0, "80A2D5"]); GameData.Parts.Hair.push(["Lily White", 24, 0, 0, 0, 0, "FEFDA3"]); GameData.Parts.Hair.push(["Lily Black", 25, 0, 0, 0, 0, "F3BB69"]); GameData.Parts.Hair.push(["Komachi", 26, 0, 0, 0, 0, "CB4545"]); GameData.Parts.Hair.push(["Nitori", 27, 0, 0, 0, 0, "4B95F6"]); GameData.Parts.Hair.push(["Sikieiki", 28, 0, 0, 0, 0, "BBD5C5"]); GameData.Parts.Hair.push(["Wriggle", 29, 0, 0, 0, 0, "497255"]); GameData.Parts.Hair.push(["Rumia", 30, 0, 0, 0, 0, "FEF39A"]); GameData.Parts.Hair.push(["Aya", 31, 0, 0, 0, 0, "332B1A"]); GameData.Parts.Hair.push(["Momizi", 32, 0, 0, 0, 0, "FBFBFB"]); GameData.Parts.Hair.push(["Koakuma", 33, 0, 0, 0, 0, "9C1F1F"]); GameData.Parts.Hair.push(["Lunasa", 34, 0, 0, 0, 0, "FEF4A3"]); GameData.Parts.Hair.push(["Merlin", 35, 0, 0, 0, 0, "DDF2FF"]); GameData.Parts.Hair.push(["Lyrica", 36, 0, 0, 0, 0, "A3827E"]); GameData.Parts.Hair.push(["Daiyousei", 37, 0, 0, 0, 0, "A4F4B4"]); GameData.Parts.Hair.push(["Medicine", 38, 0, 0, 0, 0, "FFF9A4"]); GameData.Parts.Hair.push(["EX-Keine", 39, 0, 0, 0, 0, "D2D2DC"]); GameData.Parts.Hair.push(["Yuka", 40, 0, 0, 0, 0, "309C30"]); GameData.Parts.Hair.push(["Suwako", 41, 0, 0, 0, 0, "FAFFC4"]); GameData.Parts.Hair.push(["Hina", 42, 0, 0, 0, 1, "87E791"]); GameData.Parts.Hair.push(["Sanae", 43, 0, 0, 0, 0, "98F898"]); GameData.Parts.Hair.push(["Kanako", 44, 0, 0, 0, 0, "6767E4"]); GameData.Parts.Hair.push(["Minoriko", 45, 0, 0, 0, 0, "FFCC57"]); GameData.Parts.Hair.push(["Shizuha", 46, 0, 0, 0, 0, "FFF06F"]); GameData.Parts.Hair.push(["Shinki", 47, 0, 0, 0, 0, "EDEAFB"]); GameData.Parts.Hair.push(["Mima", 48, 0, 0, 0, 0, "48771A"]); GameData.Parts.Hair.push(["Rinnosuke", 49, 0, 0, 0, 0, "FBFBFB"]); GameData.Parts.Hair.push(["Tokiko", 50, 0, 0, 0, 0, "EEEEEE"]); GameData.Parts.Hair.push(["Sunny Milk", 51, 0, 0, 0, 0, "F7ED8C"]); GameData.Parts.Hair.push(["Star Sapphire", 52, 0, 0, 0, 0, "444444"]); GameData.Parts.Hair.push(["Luna Child", 53, 0, 0, 0, 0, "ECEB57"]); GameData.Parts.Hair.push(["Akyu", 54, 0, 0, 0, 0, "C073C0"]); GameData.Parts.Hair.push(["Renko", 55, 0, 0, 0, 0, "947252"]); GameData.Parts.Hair.push(["Maribel", 56, 0, 0, 0, 0, "FFF177"]); GameData.Parts.Hair.push(["Chiyuri", 57, 0, 0, 0, 0, "FEF4AB"]); GameData.Parts.Hair.push(["Yumemi", 58, 0, 0, 0, 0, "934242"]); GameData.Parts.Hair.push(["PC-98 Reimu", 59, 0, 0, 0, 0, "890099"]); GameData.Parts.Hair.push(["Yamame", 60, 0, 0, 0, 0, "FEF1C4"]); GameData.Parts.Hair.push(["Tenshi", 61, 0, 0, 0, 0, "2987C5"]); GameData.Parts.Hair.push(["Iku", 62, 0, 0, 0, 0, "8C75EA"]); GameData.Parts.Hair.push(["Yuugi", 63, 0, 0, 0, 0, "EFDDAF"]); GameData.Parts.Hair.push(["Kisume", 64, 0, 0, 0, 0, "20AD79"]); GameData.Parts.Hair.push(["Parsee", 65, 0, 0, 0, 0, "F9E586"]); GameData.Parts.Hair.push(["Yorihime", 66, 0, 0, 0, 0, "D6CBDE"]); GameData.Parts.Hair.push(["Toyohime", 67, 0, 0, 0, 0, "FEEDB9"]); GameData.Parts.Hair.push(["PC-98 Marisa", 68, 0, 0, 0, 0, "FEFE54"]); GameData.Parts.Hair.push(["Youki", 69, 0, 0, 0, 0, "F7F7F7"]); GameData.Parts.Hair.push(["PC-98 Alice", 70, 0, 0, 0, 0, "FEFE54"]); GameData.Parts.Hair.push(["Kurumi", 71, 0, 0, 0, 0, "FFFF77"]); GameData.Parts.Hair.push(["Luize", 72, 0, 0, 0, 0, "FEFDAB"]); GameData.Parts.Hair.push(["Utsuho", 73, 0, 0, 0, 0, "3C3C3C"]); GameData.Parts.Hair.push(["Orin", 74, 0, 0, 0, 0, "D76464"]); GameData.Parts.Hair.push(["Satori", 75, 0, 0, 0, 0, "E3BBFF"]); GameData.Parts.Hair.push(["Koishi", 76, 0, 0, 0, 0, "DDFFE7"]); GameData.Parts.Hair.push(["Yumeko", 77, 0, 0, 0, 0, "FEFE70"]); GameData.Parts.Hair.push(["Ruukoto", 78, 0, 0, 0, 0, "70FE70"]); GameData.Parts.Hair.push(["Mugetu", 79, 0, 0, 0, 0, "FEFD89"]); GameData.Parts.Hair.push(["VIVIT", 80, 0, 0, 0, 0, "ED5F5F"]); GameData.Parts.Hair.push(["Gengetu", 81, 0, 0, 0, 0, "FFFF5E"]); GameData.Parts.Hair.push(["Sariel", 82, 0, 0, 0, 0, "DDDDFF"]); GameData.Parts.Hair.push(["Konngara", 83, 0, 0, 0, 0, "3C3C3C"]); GameData.Parts.Hair.push(["Kotohime", 84, 0, 0, 0, 3, "BF0000"]); GameData.Parts.Hair.push(["Orange", 85, 0, 0, 0, 0, "EB585A"]); GameData.Parts.Hair.push(["Rikako", 86, 0, 0, 0, 0, "980198"]); GameData.Parts.Hair.push(["Rika", 87, 0, 0, 0, 0, "7A380E"]); GameData.Parts.Hair.push(["Yuki", 88, 0, 0, 0, 0, "FEFE54"]); GameData.Parts.Hair.push("random"); GameData.Parts.Eyes = new Array(); GameData.Parts.Eyes.push(["Eye 1", 1, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 2", 2, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 3", 3, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 4", 4, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 5", 5, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 6", 6, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 7", 7, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 8", 8, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 9", 9, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 10", 10, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 11", 11, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 12", 12, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 13", 13, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 14", 14, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 15", 15, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 16", 16, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 17", 17, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 18", 18, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 19", 19, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 20", 20, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 21", 21, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 22", 22, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 23", 23, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 24", 24, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 25", 25, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 26", 26, 0, 7, 0, 1]); GameData.Parts.Eyes.push(["Eye 27", 27, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 28", 28, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 29", 29, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 30", 30, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 31", 31, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 32", 32, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 33", 33, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 34", 34, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 35", 35, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 36", 36, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 37", 37, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 38", 38, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 39", 39, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 40", 40, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 41", 41, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 42", 42, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 43", 43, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 44", 44, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 45", 45, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 46", 46, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 47", 47, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 48", 48, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 49", 49, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 50", 50, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 51", 51, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 52", 52, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 53", 53, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 54", 54, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 55", 55, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 56", 56, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 57", 57, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 58", 58, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 59", 59, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 60", 60, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 61", 61, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 62", 62, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 63", 63, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 64", 64, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 65", 65, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 66", 66, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 67", 67, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 68", 68, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 69", 69, 0, 7, 0, 2]); GameData.Parts.Eyes.push(["Eye 70", 70, 0, 7, 0, 3]); GameData.Parts.Eyes.push(["Eye 71", 71, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 72", 72, 0, 7, 0, 4]); GameData.Parts.Eyes.push(["Eye 73", 73, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 74", 74, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 75", 75, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 76", 76, 0, 0, 0, 0]); GameData.Parts.Eyes.push("random"); GameData.Parts.Mouth = new Array(); GameData.Parts.Mouth.push("none"); GameData.Parts.Mouth.push(["Mouth 1", 1, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 2", 2, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 3", 3, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 4", 4, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 5", 5, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 6", 6, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 7", 7, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 8", 8, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 9", 9, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 10", 10, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 11", 11, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 12", 12, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 13", 13, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 14", 14, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 15", 15, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 16", 16, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 17", 17, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 18", 18, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 19", 19, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 20", 20, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 21", 21, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 22", 22, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 23", 23, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 24", 24, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 25", 25, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 26", 26, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 27", 27, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 28", 28, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 29", 29, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 30", 30, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 31", 31, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 32", 32, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 33", 33, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 34", 34, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 35", 35, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 36", 36, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 37", 37, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 38", 38, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 39", 39, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 40", 40, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 41", 41, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 42", 42, 0, 0, 0]); GameData.Parts.Mouth.push("random"); GameData.BGs = new Array(); GameData.BGs.push("none"); GameData.BGs.push(["Scarlet Mansion", 1]); GameData.BGs.push(["Flandre's Room", 2]); GameData.BGs.push(["Yukari's Bedroom", 3]); GameData.BGs.push(["Yukari's House", 4]); GameData.BGs.push(["Yukari's Yard", 5]); GameData.BGs.push(["Scarlet Library", 6]); GameData.BGs.push(["Night Mountain", 7]); GameData.BGs.push(["Magic Forest", 8]); GameData.BGs.push(["Marisa's House", 9]); GameData.BGs.push(["Hakurei Shrine", 10]); GameData.BGs.push(["Alice's Room", 11]); GameData.BGs.push(["Alice's House", 12]); GameData.BGs.push(["Yuyuko's Hallway", 13]); GameData.BGs.push(["Yuyuko's Kitchen", 14]); GameData.BGs.push(["Sakura Tree 1", 15]); GameData.BGs.push(["Sakura Tree 2", 16]); GameData.BGs.push(["Shrine Day", 25]); GameData.BGs.push(["Shrine Night", 17]); GameData.BGs.push(["Bamboo Forest", 18]); GameData.BGs.push(["K-1 Classroom 1", 19]); GameData.BGs.push(["K-1 Classroom 2", 20]); GameData.BGs.push(["K-1 Classroom 3", 21]); GameData.BGs.push(["K-1 Classroom 4", 22]); GameData.BGs.push(["Snow Field", 23]); GameData.BGs.push(["Bar", 24]); GameData.BGs.push(["Reimu Burger Register", 26]); GameData.BGs.push(["Reimu Burger Kitchen", 27]); GameData.BGs.push(["Reimu Burger Diner", 28]); GameData.BGs.push(["Reimu Burger Dead End", 30]); GameData.BGs.push(["Reimu Burger Hallway", 31]); GameData.BGs.push(["Cruise Ship Entrance", 32]); GameData.BGs.push(["Cruise Ship Room", 33]); GameData.BGs.push(["Cruise Ship Deck", 34]); GameData.BGs.push(["The Dock", 35]); GameData.BGs.push(["More Forest", 36]); GameData.BGs.push(["Bamboo Forest Zoom!", 37]); GameData.BGs.push(["Desktop", 38]); GameData.BGs.push(["Random Color", 39]); GameData.BGs.push(["Fusion Lab", 40]); GameData.BGs.push(["Open Field", 41]); GameData.BGs.push(["Open Field Dusk", 42]); GameData.BGs.push(["Aya's House", 43]); GameData.BGs.push(["Random Field", 44]); GameData.BGs.push(["Scarlet X-Mas Tree", 45]); GameData.BGs.push(["Reimu's Room", 46]); GameData.BGs.push(["Reimu Burger X-Mas", 47]); GameData.BGs.push(["Reimu's X-Mas Room", 48]); GameData.BGs.push(["Empty Room", 49]); GameData.BGs.push(["Sketchy Room", 50]); GameData.BGs.push(["Sketchy Boxing Ring", 51]); GameData.BGs.push(["Sketchy Field", 52]); GameData.BGs.push(["Sketchy Snowfield", 53]); GameData.BGs.push(["Sketchy BG", 54]); GameData.BGs.push(["Sketchy Reimu's Room", 55]); GameData.BGs.push(["Moriya Shrine Steps", 56]); GameData.BGs.push(["Moriya Shrine Room", 57]); GameData.BGs.push(["Moriya Shrine Yard", 58]); GameData.BGs.push(["Moriya Shrine Opening", 59]); GameData.BGs.push(["Moriya Shrine Room", 60]); GameData.BGs.push(["It's a forest again", 61]); GameData.BGs.push(["And another forest!", 62]); GameData.BGs.push(["End of Gensokyo", 63]); GameData.BGs.push(["Yuka Fight!!", 64]); GameData.BGs.push(["Reimu's Door", 65]); GameData.BGs.push(["Reimu's Door Open", 75]); GameData.BGs.push(["Moriya Shrine Door", 66]); GameData.BGs.push(["Alice in the Forest", 67]); GameData.BGs.push(["Boxing Ring", 68]); GameData.BGs.push(["Island", 69]); GameData.BGs.push(["Saigyou Ayakashi", 70]); GameData.BGs.push(["Imageboard", 71]); GameData.BGs.push(["Yard with Chairs", 72]); GameData.BGs.push(["Moriya Kotatsu", 73]); GameData.BGs.push(["Hakurei Shrine Door", 74]); GameData.BGs.push(["Death by Yuyuko", 76]); GameData.BGs.push(["Reimu Burger Outside", 77]); GameData.BGs.push(["MikoMart Outside", 78]); GameData.BGs.push(["MikoMart Inside", 79]); GameData.BGs.push(["MikoMart Outside 2", 80]); GameData.BGs.push(["Reimu's Room Again", 81]); GameData.BGs.push(["Shrine Exterior", 82]); GameData.BGs.push(["Hakugyokurou", 83]); GameData.BGs.push(["Some Mountain", 84]); GameData.BGs.push(["Generic Sky", 85]); GameData.BGs.push(["Mansion Gates", 86]); GameData.BGs.push(["Mansion Path", 87]); GameData.BGs.push(["Scarlet Hallway", 88]); GameData.BGs.push(["The Moon", 89]); GameData.BGs.push(["Beach", 90]); GameData.BGs.push(["School Hallway", 91]); GameData.BGs.push(["Mini-Stage", 92]); GameData.BGs.push(["Pond", 93]); GameData.BGs.push(["Another Field", 94]); GameData.BGs.push(["Marisa's House 2", 95]); GameData.BGs.push(["Nuclear Sector", 96]); GameData.BGs.push(["Graveyard", 97]); GameData.BGs.push(["Underground Cave", 98]); GameData.BGs.push(["M. Shrine (No Signs)", 99]); GameData.BGs.push(["M. Shrine (Snow)", 100]); GameData.BGs.push(["River", 101]); GameData.BGs.push("random"); GameData.ObjectArray = new Array(); GameData.ObjectArray.push(["TV Set", 1, 4, 1, -6]); GameData.ObjectArray.push(["Miko's Computer", 2, 5, 0, -2]); GameData.ObjectArray.push(["Aya Box", 3, 5, 0, -5]); GameData.ObjectArray.push(["Sketchy Comp", 4, 5, 2, -3]); GameData.ObjectArray.push(["Robotic Arm", 5, 0, 4, 0]); GameData.ObjectArray.push(["Grill", 6, 6, -1, -2]); GameData.ObjectArray.push(["Cash Register", 7, 5, 0, -3]); GameData.ObjectArray.push(["Barstool", 8, 3, 0, 0]); GameData.ObjectArray.push(["Bar Counter", 9, 6, 0, -4]); GameData.ObjectArray.push(["Pet Bunny", 10, 5, 0, 0]); GameData.ObjectArray.push(["Shanghai", 11, 5, 0, 0]); GameData.ObjectArray.push(["Myon", 12, 5, 0, 0]); GameData.ObjectArray.push(["Mic Stand", 13, 5, 0, 0]); GameData.ObjectArray.push(["Chen", 14, 5, 0, 0]); GameData.ObjectArray.push(["Chen 2", 15, 5, 0, 0]); GameData.ObjectArray.push(["Chen 3", 17, 5, 0, 0]); GameData.ObjectArray.push(["FOE", 16, 5, 0, 0]); GameData.ObjectArray.push(["Robot", 18, 5, 0, 0]); GameData.ObjectArray.push(["Box", 19, 5, 0, 0]); GameData.ObjectArray.push(["Chair", 20, 5, 0, -2]); GameData.ObjectArray.push(["Frozen Frog", 21, 5, 0, 0]); GameData.ObjectArray.push(["Watermelon", 22, 5, 0, 0]); GameData.ObjectArray.push(["Moriya Kotatsu", 23, 5, 0, -3]); GameData.ObjectArray.push(["Twuck", 24, 4, 0, 5]); GameData.ObjectArray.push(["Gungnir", 25, 3, 0, -3]); GameData.ObjectArray.push(["Sigh Breath", 26, 5, 0, 0]); GameData.ObjectArray.push(["Aya's Cabinet", 27, 6, 0, -3]); GameData.ObjectArray.push(["Aya's Computer", 28, 5, 0, -5]); GameData.ObjectArray.push(["Ayangelion", 29, 4, 2, -6]); GameData.ObjectArray.push(["Cirno Suika", 30, 5, 2, -6]); GameData.ObjectArray.push(["Refridgerator", 31, 5, 1, -4]); GameData.ObjectArray.push(["Ikubi Akius", 32, 5, 3, -6]); GameData.ObjectArray.push(["M.Mart Counter", 33, 5, 3, -4]); GameData.ObjectArray.push(["Radio", 34, 5, 3, 5]); GameData.ObjectArray.push(["Reimu's Kotatsu", 35, 5, 0, 0]); GameData.ObjectArray.push(["Burger Table", 36, 5, 0, -3]); GameData.ObjectArray.push(["Sakura Tree", 37, 5, 3, -5]); GameData.ObjectArray.push(["Sliding Door", 38, 5, 0, -5]); GameData.ObjectArray.push(["Trash Can", 39, 5, 2, 0]); GameData.ObjectArray.push(["Suzuran", 40, 5, 0, 5]); GameData.ObjectArray.push(["Some Flower", 41, 5, 0, 0]); GameData.ObjectArray.push(["Sunflower", 42, 5, 0, 0]); GameData.ObjectArray.push(["Miko Stick", 43, 5, 0, 0]); GameData.ObjectArray.push(["Youkai Warhead", 44, 5, 0, -3]); GameData.ObjectArray.push(["Blanket", 45, 5, 0, -3]); GameData.ObjectArray.push(["Matress", 46, 5, 0, -3]); GameData.ObjectArray.push(["Rain Cloud", 47, 5, 0, -3]); GameData.ObjectArray.push(["Fire", 48, 5, 0, -3]); GameData.ObjectArray.push(["Light", 49, 5, 3, -7]); GameData.ObjectArray.push(["Gap", 50, 5, 0, -3]); GameData.ObjectArray.push(["Comic Panel", 51, 5, 0, -3]); GameData.ObjectArray.push(["Point Item", 52, 5, 0, 5]); GameData.ObjectArray.push(["Powerup Item", 53, 5, 0, 5]); GameData.ObjectArray.push(["Pong Paddle", 54, 5, 0, -3]); GameData.ObjectArray.push(["Barrier", 55, 5, 0, -4]); GameData.ObjectArray.push(["Yukari's Dagger", 56, 5, 0, 5]); GameData.ObjectArray.push(["Bullet", 57, 5, 0, 20]); GameData.ObjectArray.push(["Thin Bullet", 58, 5, 0, 20]); GameData.ObjectArray.push(["Other Bullet", 59, 5, 0, 20]); GameData.ObjectArray.push(["Another One", 60, 5, 0, 20]); GameData.ObjectArray.push(["Coin Bullet", 61, 5, 0, 30]); GameData.ObjectArray.push(["Star Bullet", 62, 5, 0, 20]); GameData.ObjectArray.push(["Suppository", 63, 5, 0, 20]); GameData.ObjectArray.push(["Yin Yang Orb", 64, 5, 0, 20]); GameData.ObjectArray.push(["Amulet", 65, 5, 0, 15]); GameData.ObjectArray.push(["Knife", 66, 5, 0, 5]); GameData.ObjectArray.push(["Levatein", 67, 5, 0, 0]); GameData.ObjectArray.push(["Camera", 68, 5, 0, 5]); GameData.ObjectArray.push(["Ice Shard", 69, 5, 0, 30]); GameData.ObjectArray.push(["Witch Broom", 70, 0, 0, 0]); GameData.ObjectArray.push(["Crescent Spear", 71, 0, 0, 0]); GameData.ObjectArray.push(["Youmu Sword", 72, 5, 0, 0]); GameData.ObjectArray.push(["Dark Sword", 73, 5, 0, 0]); GameData.ObjectArray.push(["Ran's Arms", 74, 5, 0, 10]); GameData.ObjectArray.push(["Basket", 75, 5, 0, 10]); GameData.ObjectArray.push(["Bucket", 76, 5, 0, 0]); GameData.ObjectArray.push(["Wanted Poster", 77, 5, 0, -3]); GameData.ObjectArray.push(["Tenshi's Rock", 78, 5, 2, 0]); GameData.ObjectArray.push(["Cloud", 79, 5, 0, -3]); GameData.ObjectArray.push(["Tenshi's Sword", 80, 5, 0, 0]); GameData.ObjectArray.push(["Rocket", 81, 5, 2, 0]); GameData.ObjectArray.push(["Evil Eye Sigma", 82, 5, 0, -3]); GameData.ObjectArray.push(["Darkness", 83, 5, 0, -3]); GameData.ObjectArray.push(["Sketchy M.Spark", 84, -3, 0, -3]); GameData.ObjectArray.push(["Extended Arms", 85, 5, 0, 2]); GameData.ObjectArray.push(["Steamroller", 86, 5, 0, -4]); GameData.ObjectArray.push(["Donation Box", 87, 5, 0, 0]); GameData.ObjectArray.push(["Cat", 88, 5, 0, 0]); GameData.ObjectArray.push(["Clock", 89, 5, 2, 0]); GameData.ObjectArray.push(["Cat-on-a-Cup", 90, 5, 2, 2]); GameData.ObjectArray.push(["Lemonade Pitcher", 91, 5, 2, 1]); GameData.ObjectArray.push(["Product Stand", 92, 5, 2, -3]); GameData.ObjectArray.push(["Kendama", 93, 5, 0, 0]); GameData.ObjectArray.push(["Master Spark!!", 94, 0, 3, -7]); GameData.ObjectArray.push(["Censor Bar", 95, 5, 0, 0]); GameData.ObjectArray.push(["Sparkler", 96, 5, 0, 6]); GameData.ObjectArray.push(["Outdoor Grill", 97, 5, 5, -3]); GameData.ObjectArray.push(["Beach Umbrella", 98, 5, -5, -1]); GameData.ObjectArray.push(["Beach Blanket", 99, 5, 0, 0]); GameData.ObjectArray.push(["Sandcastle", 100, 5, 0, 4]); GameData.ObjectArray.push(["Meat Patty", 101, 5, 0, 6]); GameData.ObjectArray.push(["Inner Tube", 102, 5, 0, 3]); GameData.ObjectArray.push(["Sign", 103, 5, 0, 3]); GameData.ObjectArray.push(["Pool of... red.", 104, 5, 0, 0]); GameData.ObjectArray.push(["Pink Umbrella", 105, 5, 2, -3]); GameData.ObjectArray.push(["Nuclear Warning", 106, 5, 0, 3]); GameData.ObjectArray.push(["Spinning Sun", 107, 5, 2, -3]); GameData.ObjectArray.push(["Nuclear Reactor", 108, 5, 1, -6]); GameData.ObjectArray.push(["Skull", 109, 5, 0, 4]); GameData.ObjectArray.push(["Ghostly Aura", 110, 6, 0, 4]); GameData.ObjectArray.push(["Wheelbarrow", 111, 5, 0, 0]); GameData.ObjectArray.push(["Orin", 112, 5, 0, 0]); GameData.ObjectArray.push(["Gravestone", 113, 5, 0, 0]); GameData.ObjectArray.push(["Suika's Gourd", 114, 5, 0, 1]); GameData.ObjectArray.push(["Heart With Eye", 115, 5, 0, 1]); GameData.ObjectArray.push(["Noose", 116, 5, 0, -3]); GameData.ObjectArray.push(["School Desk", 117, 5, 0, 1]); GameData.ObjectArray.push(["Lycoris Flower", 118, 5, 0, 2]); GameData.ObjectArray.push(["Sariel's Staff", 119, 5, 0, 2]); GameData.ObjectArray.push(["Extended Arms 2", 120, 5, 0, 2]); GameData.ObjectArray.push(["Nightstick", 121, 5, 0, 2]); GameData.ObjectArray.push(["Mini-Hakkero", 122, 5, 0, 4]); GameData.ObjectArray.push(["Orange's Baton", 123, 5, 0, 4]); GameData.ObjectArray.push(["Test Tube", 124, 5, 0, 4]); GameData.ObjectArray.push(["Flandre", 125, 5, 0, 0]); GameData.ObjectArray.push(["Prinny", 126, 5, 0, 0]); GameData.ObjectArray.push(["Tank", 127, 5, 0, -2]); GameData.ObjectArray.push(["Flower Tank", 128, 5, 0, -2]); GameData.ObjectArray.push(["Utsuho's Orb", 129, 5, 0, 0]); GameData.ObjectArray.push(["Upward Arm", 130, 5, 0, 0]); GameData.ObjectArray.push(["Upward Arm 2", 131, 5, 0, 0]); GameData.ObjectArray.push(["Third Leg", 132, 5, 0, 0]); GameData.Characters = new Object(); GameData.SpeechBubbles = new Object(); GameData.Objects = new Object(); GameData.Screenshots = new Object(); GameData.Clusters = new Object(); GameData.Rain = new Object(); GameData.Presets = new Object(); newPreset("Meiling", 1, 0, 0, 0, 1, 1, 1, 0, 0, 0); newPreset("Reimu", 2, 0, 0, 1, 2, 2, 2, 1, 0, 0); newPreset("Marisa", 3, 0, 0, 2, 3, 3, 3, 2, 0, 0); newPreset("Sakuya", 4, 0, 0, 3, 4, 4, 4, 3, 0, 0); newPreset("Yukari", 5, 0, 0, 4, 5, 5, 5, 4, 27, 0); newPreset("Flandre", 6, 0, 1, 5, 6, 6, 6, 5, 1, 0); newPreset("Yuyuko", 7, 0, 0, 6, 7, 7, 7, 27, 28, 0); newPreset("Kaguya", 8, 0, 0, 7, 0, 8, 8, 0, 0, 0); newPreset("Cirno", 9, 0, 1, 8, 9, 9, 9, 0, 2, 0); newPreset("Eirin", 10, 0, 0, 9, 10, 10, 10, 0, 0, 0); newPreset("Ran", 19, 0, 0, 18, 19, 19, 19, 0, 9, 0); newPreset("Chen", 21, 6, 4, 20, 21, 21, 21, 0, 10, 0); newPreset("Momizi", 32, 0, 0, 31, 32, 32, 32, 48, 16, 37); newPreset("Youmu", 11, 0, 11, 10, 11, 11, 11, 10, 0, 0); newPreset("Patchouli", 12, 0, 0, 11, 12, 12, 12, 11, 0, 0); newPreset("Alice", 13, 0, 0, 12, 13, 13, 13, 12, 0, 0); newPreset("Reisen", 14, 0, 0, 13, 14, 14, 14, 0, 0, 0); newPreset("Mokou", 15, 0, 0, 14, 15, 15, 15, 0, 7, 0); newPreset("Mystia", 16, 0, 0, 15, 16, 16, 16, 0, 4, 0); newPreset("Tewi", 17, 0, 0, 16, 17, 17, 17, 0, 0, 0); newPreset("Keine", 18, 0, 0, 17, 18, 18, 18, 0, 0, 0); newPreset("Letty", 20, 0, 0, 19, 20, 20, 20, 0, 0, 63); newPreset("Suika", 22, 31, 13, 21, 22, 22, 22, 36, 0, 0); newPreset("Remilia", 23, 0, 0, 22, 23, 23, 23, 39, 11, 0); newPreset("Lily White", 24, 0, 0, 23, 24, 24, 24, 0, 12, 0); newPreset("Lily Black", 25, 0, 0, 24, 25, 25, 25, 0, 12, 0); newPreset("Komachi", 26, 40, 22, 25, 26, 26, 26, 41, 0, 0); newPreset("Nitori", 27, 0, 0, 26, 27, 27, 27, 42, 13, 0); newPreset("Sikieiki", 28, 0, 0, 27, 28, 28, 28, 43, 0, 0); newPreset("Wriggle", 29, 0, 0, 28, 29, 29, 29, 0, 14, 0); newPreset("Rumia", 30, 0, 0, 29, 30, 30, 30, 0, 0, 33); newPreset("Aya", 31, 0, 0, 30, 31, 31, 31, 47, 15, 36); newPreset("Koakuma", 33, 0, 0, 32, 33, 33, 33, 0, 17, 0); newPreset("Lunasa", 34, 0, 0, 33, 34, 34, 34, 50, 0, 0); newPreset("Lyrica", 36, 0, 0, 35, 36, 36, 36, 52, 0, 0); newPreset("Merlin", 35, 0, 0, 34, 35, 35, 35, 51, 0, 0); newPreset("Daiyousei", 37, 0, 0, 36, 37, 37, 37, 0, 18, 0); newPreset("Medicine", 38, 0, 0, 37, 38, 38, 38, 0, 0, 40); newPreset("EX-Keine", 39, 0, 0, 38, 39, 39, 39, 0, 19, 0); newPreset("Yuka", 40, 0, 0, 39, 0, 40, 40, 57, 0, 0); newPreset("Suwako", 41, 0, 0, 40, 41, 41, 41, 0, 0, 0); newPreset("Hina", 42, 0, 0, 41, 42, 42, 42, 0, 0, 0); newPreset("Sanae", 43, 0, 0, 42, 43, 43, 43, 74, 0, 0); newPreset("Kanako", 44, 0, 0, 43, 44, 44, 44, 0, 20, 0); newPreset("Minoriko", 45, 0, 0, 44, 45, 45, 45, 0, 0, 0); newPreset("Shizuha", 46, 0, 0, 45, 46, 46, 46, 0, 0, 0); newPreset("Shinki", 47, 0, 0, 46, 47, 47, 47, 0, 21, 0); newPreset("Mima", 48, 0, 0, 47, 48, 48, 48, 0, 0, 0); newPreset("Rinnosuke", 49, 0, 0, 48, 0, 49, 49, 0, 0, 1); newPreset("Tokiko", 50, 0, 0, 49, 50, 50, 50, 0, 22, 0); newPreset("Sunny Milk", 51, 0, 0, 50, 51, 51, 51, 0, 23, 0); newPreset("Star Sapphire", 52, 0, 0, 51, 52, 52, 52, 0, 24, 0); newPreset("Luna Child", 53, 0, 0, 52, 53, 53, 53, 0, 25, 0); newPreset("Akyu", 54, 0, 0, 53, 54, 54, 54, 69, 0, 0); newPreset("Renko", 55, 0, 0, 54, 55, 55, 55, 0, 0, 0); newPreset("Maribel", 56, 0, 0, 55, 56, 56, 56, 0, 0, 0); newPreset("Chiyuri", 57, 0, 0, 56, 57, 57, 57, 0, 0, 0); newPreset("Yumemi", 58, 0, 0, 57, 0, 58, 58, 0, 0, 0); newPreset("PC-98 Reimu", 59, 0, 0, 58, 59, 59, 59, 0, 0, 0); newPreset("Tenshi", 61, 0, 0, 60, 61, 61, 61, 0, 0, 0); newPreset("Iku", 62, 0, 0, 61, 62, 62, 62, 0, 32, 0); newPreset("Yamame", 60, 0, 0, 59, 60, 60, 60, 0, 30, 0); newPreset("Yuugi", 63, 0, 0, 62, 63, 63, 63, 81, 0, 0); newPreset("Kisume", 64, 0, 0, 63, 64, 0, 0, 0, 0, 0); newPreset("Parsee", 65, 0, 0, 64, 0, 64, 64, 0, 0, 0); newPreset("Yorihime", 66, 0, 0, 65, 66, 65, 65, 0, 0, 0); newPreset("Toyohime", 67, 0, 0, 66, 67, 66, 66, 0, 0, 0); newPreset("PC-98 Marisa", 68, 0, 0, 67, 68, 67, 67, 0, 0, 0); newPreset("Youki", 69, 0, 0, 68, 0, 68, 68, 0, 0, 59); newPreset("PC-98 Alice", 70, 0, 0, 69, 70, 69, 69, 0, 0, 0); newPreset("Kurumi", 71, 0, 0, 70, 71, 70, 70, 0, 33, 0); newPreset("Luize", 72, 31, 39, 71, 72, 71, 71, 0, 0, 0); newPreset("Utsuho", 73, 0, 0, 72, 73, 72, 72, 0, 34, 0); newPreset("Orin", 74, 0, 0, 73, 74, 73, 73, 0, 35, 0); newPreset("Satori", 75, 73, 40, 74, 75, 74, 74, 0, 0, 61); newPreset("Koishi", 76, 0, 23, 75, 76, 75, 75, 0, 36, 9); newPreset("Yumeko", 77, 0, 0, 76, 77, 76, 76, 3, 0, 0); newPreset("Ruukoto", 78, 31, 11, 77, 78, 77, 77, 0, 0, 0); newPreset("Mugetu", 79, 0, 0, 78, 79, 78, 78, 0, 0, 0); newPreset("VIVIT", 80, 0, 0, 79, 80, 79, 79, 0, 0, 0); newPreset("Gengetu", 81, 0, 0, 80, 81, 80, 80, 0, 37, 0); newPreset("Sariel", 82, 0, 0, 81, 0, 81, 81, 82, 38, 0); newPreset("Konngara", 83, 0, 0, 82, 83, 82, 82, 83, 0, 0); newPreset("Kotohime", 84, 0, 0, 83, 0, 83, 83, 0, 0, 0); newPreset("Orange", 85, 0, 0, 84, 85, 84, 84, 86, 0, 0); newPreset("Rikako", 86, 0, 0, 85, 86, 85, 85, 87, 0, 64); newPreset("Rika", 87, 0, 0, 86, 87, 86, 86, 42, 31, 0); newPreset("Yuki", 88, 0, 0, 87, 88, 87, 87, 0, 0, 0); GameData.PresetList = new Array(); for (a in GameData.Presets) { GameData.PresetList.push(a); } GameData.PresetList.sort(); GameData.Toys = new Object(); GameData.Toys["Grouchy Reimu"] = new Object(); GameData.Toys["Grouchy Reimu"].frame = 1; GameData.Toys["Gravity Well"] = new Object(); GameData.Toys["Gravity Well"].frame = 2; GameData.Toys["Gravity Well"].Power = 5; GameData.Toys["Gravity Well"].ShiftPower = 2; GameData.Toys["Gravity Well"].CtrlPower = 10; GameData.Toys["Gravity Well"].Friction = 1; GameData.Toys["Mysterious Gap"] = new Object(); GameData.Toys["Mysterious Gap"].frame = 3; GameData.Toys["Clone Capsule"] = new Object(); GameData.Toys["Clone Capsule"].frame = 4; GameData.Toys["Clone Capsule"].Mode = 1; GameData.Toys["Clone Capsule"].Delay = 0; GameData.Toys["Clone Capsule"].Char = new Object(); GameData.Toys["Boxing Chen"] = new Object(); GameData.Toys["Boxing Chen"].frame = 5; GameData.Toys["Boxing Chen"].Range = 120; nextFrame();
Frame 5
function addButton(W, N, X, Y, T, A) { GameData.Frames[W][N] = new Object(); GameData.Frames[W][N].Type = "Button"; GameData.Frames[W][N].X = X; GameData.Frames[W][N].Y = Y; GameData.Frames[W][N].Text = T; GameData.Frames[W][N].Action = A; } function addWindow(N, H, W, T) { GameData.Frames[N] = new Object(); GameData.Frames[N].Height = H; GameData.Frames[N].Width = W; GameData.Frames[N].Title = new Object(); GameData.Frames[N].Title.Type = "Text"; GameData.Frames[N].Title.Format = "Header"; GameData.Frames[N].Title.Text = T; GameData.Frames[N].Title.X = 10; GameData.Frames[N].Title.Y = 10; GameData.Frames[N].Title.Width = 280; GameData.Frames[N].Title.Height = 28; GameData.Frames[N].Line = new Object(); GameData.Frames[N].Line.Type = "Line"; GameData.Frames[N].Line.X = 10; GameData.Frames[N].Line.Y = 38; GameData.Frames[N].Line.Size = 280; } function addTextInput(W, N, X, Y, Lt, It, H, Lw, Iw) { GameData.Frames[W][N + "L"] = new Object(); GameData.Frames[W][N + "L"].Type = "Text"; GameData.Frames[W][N + "L"].Format = "Base"; GameData.Frames[W][N + "L"].Text = Lt; GameData.Frames[W][N + "L"].X = X; GameData.Frames[W][N + "L"].Y = Y; GameData.Frames[W][N + "L"].Width = Lw; GameData.Frames[W][N + "L"].Height = H; GameData.Frames[W][N + "I"] = new Object(); GameData.Frames[W][N + "I"].Type = "Text"; GameData.Frames[W][N + "I"].Input = true; GameData.Frames[W][N + "I"].Format = "Base"; GameData.Frames[W][N + "I"].Text = It; GameData.Frames[W][N + "I"].X = X + GameData.Frames[W][N + "L"].Width; GameData.Frames[W][N + "I"].Y = Y; GameData.Frames[W][N + "I"].Width = Iw; GameData.Frames[W][N + "I"].Height = H; } function addText(W, N, X, Y, Lt, H, Lw) { GameData.Frames[W][N + "L"] = new Object(); GameData.Frames[W][N + "L"].Type = "Text"; GameData.Frames[W][N + "L"].Format = "Base"; GameData.Frames[W][N + "L"].Text = Lt; GameData.Frames[W][N + "L"].X = X; GameData.Frames[W][N + "L"].Y = Y; GameData.Frames[W][N + "L"].Width = Lw; GameData.Frames[W][N + "L"].Height = H; } function addCheckBox(W, N, X, Y, Lt, H, Lw, Is, cbid) { GameData.Frames[W][N + "L"] = new Object(); GameData.Frames[W][N + "L"].Type = "Text"; GameData.Frames[W][N + "L"].Format = "Base"; GameData.Frames[W][N + "L"].Text = Lt; GameData.Frames[W][N + "L"].X = X; GameData.Frames[W][N + "L"].Y = Y; GameData.Frames[W][N + "L"].Width = Lw; GameData.Frames[W][N + "L"].Height = H; GameData.Frames[W][N + "I"] = new Object(); GameData.Frames[W][N + "I"].Type = "Checkbox"; GameData.Frames[W][N + "I"].ID = cbid; GameData.Frames[W][N + "I"].X = X + GameData.Frames[W][N + "L"].Width; GameData.Frames[W][N + "I"].Y = Y; GameData.Frames[W][N + "I"].Scale = Is; } function makeFrame(F) { var _local3 = 0; Interface.createEmptyMovieClip(F, GameData.Menus.DMax++); Interface[F].attachMovie("BGBox", "BG", _local3++); Interface[F].BG._alpha = GameData.Buttons.Opacity; setBGDrag(Interface[F].BG); for (i in GameData.Frames[F]) { if (i == "Height") { Interface[F].BG._height = GameData.Frames[F][i]; } else if (i == "Width") { Interface[F].BG._width = GameData.Frames[F][i]; } else if (GameData.Frames[F][i].Type == "Text") { Interface[F].createTextField(i, _local3++, GameData.Frames[F][i].X, GameData.Frames[F][i].Y, GameData.Frames[F][i].Width, GameData.Frames[F][i].Height); Interface[F][i].embedFonts = true; Interface[F][i].setNewTextFormat(GameData.TextFormats[GameData.Frames[F][i].Format]); if (GameData.Frames[F][i].Input) { Interface[F][i].type = "input"; Interface[F][i].border = true; setFocusHandler(Interface[F][i], GameData.Frames[F][i].Text); setOnLoadHandler(Interface[F], i, GameData.Frames[F][i].Text); } else { Interface[F][i].selectable = false; } Interface[F][i].text = GameData.Frames[F][i].Text; } else if (GameData.Frames[F][i].Type == "Line") { Interface[F].attachMovie("BlackLine", i, _local3++); Interface[F][i]._x = GameData.Frames[F][i].X; Interface[F][i]._y = GameData.Frames[F][i].Y; Interface[F][i]._width = GameData.Frames[F][i].Size; } else if (GameData.Frames[F][i].Type == "Button") { makeButton(Interface[F], i, GameData.Frames[F][i].Text, _local3++); if (GameData.Frames[F][i].Text == "isClusterDir") { setOnLoadHandler(Interface[F], i, GameData.Frames[F][i].Text); } Interface[F][i]._x = GameData.Frames[F][i].X; Interface[F][i]._y = GameData.Frames[F][i].Y; Interface[F][i].Action = GameData.Frames[F][i].Action; Interface[F][i].onRelease = function () { CallFunction(this); SwapColor(this.BG, "Buttons", 1); }; } else if (GameData.Frames[F][i].Type == "Checkbox") { Interface[F].attachMovie("Checkbox", i, _local3++); Interface[F][i]._x = GameData.Frames[F][i].X + 10; Interface[F][i]._y = GameData.Frames[F][i].Y + 8; Interface[F][i]._xscale = GameData.Frames[F][i].Scale; Interface[F][i]._yscale = GameData.Frames[F][i].Scale; Interface[F][i].ID = GameData.Frames[F][i].ID; Interface[F][i].onRelease = function () { Toggle(this, this.ID); }; setOnLoadHandler(Interface[F], i, GameData.Frames[F][i].ID); } } Interface[F]._visible = false; ICenter(Interface[F]); } function getArray() { if (GameData.TargetType == "Character") { return("Characters"); } if (GameData.TargetType == "Rain") { return("Rain"); } if (GameData.TargetType == "Object") { return("Objects"); } if (GameData.TargetType == "Screenshot") { return("Screenshots"); } if (GameData.TargetType == "SpeechBubble") { return("SpeechBubbles"); } if (GameData.TargetType == "Cluster") { return("Clusters"); } trace("Unknown Object"); return("Unknown"); } function OnLoadHandler(MC) { i = 0; while (i < MC.OnLoad.length) { if (GameData.Menus.OnLoad[MC.OnLoad[i][1]]) { GameData.Menus.OnLoad[MC.OnLoad[i][1]](MC, i); } i++; } } function Toggle(MC, T) { if (T == "ClusterPoint") { if (GameData.Clusters[GameData.Target._name].TowardsPoint) { GameData.Clusters[GameData.Target._name].TowardsPoint = false; MC.gotoAndStop(1); } else { GameData.Clusters[GameData.Target._name].TowardsPoint = true; MC.gotoAndStop(2); } fixClusterShotAngle(GameData.Target, GameData.Clusters[GameData.Target._name].Qt); } } function setOnLoadHandler(MC, T, A) { if (!MC.OnLoad) { MC.OnLoad = new Array(); } MC.OnLoad.push([T, A]); } function setFocusHandler(T, H) { T.onSetFocus = function () { GameData.KeyLock = true; }; if (H == "isXLoc") { T.onKillFocus = function () { GameData.Target._x = Number(this.text); GameData.KeyLock = false; }; } else if (H == "isYLoc") { T.onKillFocus = function () { GameData.Target._y = Number(this.text); GameData.KeyLock = false; }; } else if (H == "isRotation") { T.onKillFocus = function () { GameData.Target._rotation = Number(this.text); GameData.KeyLock = false; }; } else if (H == "isAlpha") { T.onKillFocus = function () { GameData.Target._alpha = Number(this.text); GameData.KeyLock = false; }; } else if (H == "isScale") { T.onKillFocus = function () { if (Number(this.text) < GameData.ScaleLimit) { this.text = GameData.ScaleLimit; } GameData[getArray()][GameData.Target._name].Scale = Number(this.text); GameData.Target._xscale = Number(this.text) * GameData.Target.XFace; GameData.Target._yscale = Number(this.text) * GameData.Target.YFace; GameData.KeyLock = false; }; } else if (H == "isRScale") { T.onKillFocus = function () { if (Number(this.text) < GameData.ScaleLimit) { this.text = GameData.ScaleLimit; } GameData[getArray()][GameData.Target._name].Scale = Number(this.text); for (d in GameData.Target) { fixDropScale(GameData.Target[d]); } GameData.KeyLock = false; }; } else if (H == "isRDensity") { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Qty = Number(this.text); fixRain(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isClusterRows") { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Rows = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isClusterCols") { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Cols = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isClusterDist") { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Distance = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isClusterSpiral") { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Spiral = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isClusterSpread") { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Spread = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isClusterRMod") { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].RMod = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isClusterSD") { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].StartDist = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isRTwirlMin") { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Rmin = Number(this.text); if (Number(this.text) > GameData.Rain[GameData.Target._name].Rmax) { GameData.Rain[GameData.Target._name].Rmax = Number(this.text); this._parent.tmaxI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isRTwirlMax") { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Rmax = Number(this.text); if (GameData.Rain[GameData.Target._name].Rmin > Number(this.text)) { GameData.Rain[GameData.Target._name].Rmin = Number(this.text); this._parent.tminI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isRXMin") { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Xmin = Number(this.text); if (Number(this.text) > GameData.Rain[GameData.Target._name].Xmax) { GameData.Rain[GameData.Target._name].Xmax = Number(this.text); this._parent.xmaxI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isRXMax") { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Xmax = Number(this.text); if (GameData.Rain[GameData.Target._name].Xmin > Number(this.text)) { GameData.Rain[GameData.Target._name].Xmin = Number(this.text); this._parent.xminI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isRYMin") { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Ymin = Number(this.text); if (Number(this.text) > GameData.Rain[GameData.Target._name].Ymax) { GameData.Rain[GameData.Target._name].Ymax = Number(this.text); this._parent.ymaxI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isRYMax") { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Ymax = Number(this.text); if (GameData.Rain[GameData.Target._name].Ymin > Number(this.text)) { GameData.Rain[GameData.Target._name].Ymin = Number(this.text); this._parent.yminI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; } else if (H == "isRGB") { T.onKillFocus = function () { colorHex = "0x" + this.text; Interface.ColorizeMenu.palette.Rs._x = (toRGB(colorHex.charAt(2)) * 16) + toRGB(colorHex.charAt(3)); Interface.ColorizeMenu.palette.Gs._x = (toRGB(colorHex.charAt(4)) * 16) + toRGB(colorHex.charAt(5)); Interface.ColorizeMenu.palette.Bs._x = (toRGB(colorHex.charAt(6)) * 16) + toRGB(colorHex.charAt(7)); SwapPalette(Interface.ColorizeMenu.palette); GameData.KeyLock = false; }; } else { T.onKillFocus = function () { GameData.KeyLock = false; }; } } function setColorSliderRelease(MC) { MC.onRelease = function () { CSRhandler(this); }; MC.onReleaseOutside = function () { CSRhandler(this); }; } function CSRhandler(MC) { MC.stopDrag(); delete MC.onEnterFrame; } function SwapPalette(MC) { var _local4 = Math.round(MC.Rs._x); var _local5 = Math.round(MC.Gs._x); var _local3 = Math.round(MC.Bs._x); colorHex = getRGB(_local4, _local5, _local3); ColorPalette(MC.Cp.BG, colorHex); if (GameData.TargetType == "Character") { GameData.Characters[GameData.Target._name].HairColor = colorHex; MC._parent.rgbcI.text = GameData.Characters[GameData.Target._name].HairColor.substr(2, 6); ColorPalette(GameData.Target.head.HairColor, colorHex); ColorPalette(Interface.TargetFrame.preview.char.hair.HairColor, colorHex); ColorPalette(GameData.Target.head2.HairColor, colorHex); ColorPalette(Interface.TargetFrame.preview.char.head2.HairColor, colorHex); } else if (GameData.TargetType == "SpeechBubble") { GameData.SpeechBubbles[GameData.Target._name].FontColor = colorHex; MC._parent.rgbcI.text = GameData.SpeechBubbles[GameData.Target._name].FontColor.substr(2, 6); var _local2 = new TextFormat(); _local2.color = colorHex; GameData.Target.D.setTextFormat(_local2); GameData.Target.D.setNewTextFormat(_local2); } } function ColorPalette(MC, Hexa) { var _local1 = new Color(MC); _local1.setRGB(Hexa); MC.RGB = Hexa; } function OpsCheckHandler(cbID, Op) { Interface.OpsMenu["ID" + cbID].onRelease = function () { if (GameData[Op]) { GameData[Op] = false; this.gotoAndStop(1); } else { GameData[Op] = true; this.gotoAndStop(2); } my_so.data[Op] = GameData[Op]; my_so.flush(); }; } function pongStart() { _root.createEmptyMovieClip("game", 200); GameData.GameOn = true; game.onEnterFrame = function () { if (TopDimmer._alpha < 100) { TopDimmer._alpha = TopDimmer._alpha + 10; GameData.Target._rotation = GameData.Target._rotation + 30; GameData.Target._xscale = GameData.Target._xscale * 0.9; GameData.Target._yscale = GameData.Target._yscale * 0.9; } else { game.Paused = false; game.Score = 0; game.Graze = 0; game.ShowScore = 0; game.S = 0; game.B = 0; game.TimeBonus = 300; game.TimeBonusC = 30; game.Level = 1; game.Type = "Pong"; GameData.Target._visible = false; ClickBlocker._visible = true; pongFixScale(); if (GameData.StageCache) { _root.createEmptyMovieClip("stageShot", 55); screenShot(stageShot); stage._visible = false; bg._visible = false; Manipulator._visible = false; } game.attachMovie("BGBox", "TopBoundry", 1); game.TopBoundry._height = 10; game.TopBoundry._width = 510; game.TopBoundry._x = 20; game.TopBoundry._y = 30; game.TopBoundry._alpha = GameData.Buttons.Opacity; game.attachMovie("BGBox", "BottomBoundry", 2); game.BottomBoundry._height = 10; game.BottomBoundry._width = 510; game.BottomBoundry._x = 20; game.BottomBoundry._y = 360; game.BottomBoundry._alpha = GameData.Buttons.Opacity; game.attachMovie("ReimuBarrier", "bomb", 3); game.bomb._xscale = 160; game.bomb._yscale = 160; game.bomb._y = 190; game.bomb._visible = false; game.createEmptyMovieClip("bonus", 5); game.createEmptyMovieClip("shots", 99); game.attachMovie("Char", "Player", 10); game.Player.attachMovie("Focus", "hitbox", 10); game.Player.hitbox._visible = false; game.Player.Power = 0; game.Player.attachMovie("ReimuBarrier", "block", 20); game.Player.block._x = 50; game.Player.block._y = -60; game.Player.block._xscale = 110; game.Player.block._yscale = 110; game.Player.block._visible = false; setCharLook(game.Player, GameData.Characters[GameData.Target._name]); game.Player.eF = game.Player.eyes._currentframe; game.Player.mF = game.Player.mouth._currentframe; game.Player.mV = game.Player.mouth._visible; game.Player._x = -50; game.Player._y = 200; game.Player._xscale = 30; game.Player._yscale = 30; game.Player.Lives = 3; i = 0; while (i < 4) { game.attachMovie("Paddle", "Op" + i, i + 11); game["Op" + i]._xscale = 30; game["Op" + i]._yscale = 30; game["Op" + i]._visible = false; i++; } makePresetChar(game, "Yukari", "Yukari", 20); game.Yukari.attachMovie("GapChar", "gap", 10); game.Yukari.gap._xscale = -100; game.Yukari.gap._x = 100; game.Yukari.gap._y = -300; game.Yukari.gap._rotation = 90; game.Yukari.gap.char._xscale = -100; game.Yukari.gap.char._x = 50; game.Yukari.gap.char._y = -30; game.Yukari.gap.char._rotation = 90; game.Yukari.gap.truck._visible = false; game.Yukari.gap._visible = false; game.Yukari._x = 600; game.Yukari._y = 200; game.Yukari._xscale = -30; game.Yukari._yscale = 30; game.Yukari.Speed = 4; game.Yukari.Life = 50; game.Yukari.MaxLife = 50; game.Yukari.GapC = 0; game.Yukari.ShotDelay = 100; game.Yukari.item._visible = false; makePresetChar(game, "Ran", "Ran", 30); game.Ran.attachMovie("Focus", "hitbox", 10); game.Ran.hitbox._visible = false; game.Ran._x = 610; game.Ran._y = 295; game.Ran._xscale = -30; game.Ran._yscale = 30; game.Ran.Speed = 10; makePresetChar(game, "Chen", "Chen", 31); game.Chen.attachMovie("Focus", "hitbox", 10); game.Chen.hitbox._visible = false; game.Chen._x = 610; game.Chen._y = 295; game.Chen._xscale = -30; game.Chen._yscale = 30; game.Chen.Speed = 7; game.Chen._visible = false; makePresetChar(game, "Yuyuko", "Yuyuko", 32); game.Yuyuko._x = 610; game.Yuyuko._y = 295; game.Yuyuko._xscale = -30; game.Yuyuko._yscale = 30; game.Yuyuko.Speed = 4; game.Yuyuko._visible = false; game.Yuyuko.wings._visible = false; game.Yuyuko.item._visible = false; makePresetChar(game, "Youmu", "Youmu", 33); game.Youmu.attachMovie("Focus", "hitbox", 10); game.Youmu.hitbox._visible = false; game.Youmu._x = 610; game.Youmu._y = 295; game.Youmu._xscale = -30; game.Youmu._yscale = 30; game.Youmu.Speed = 4; game.Youmu._visible = false; game.attachMovie("SpeechBubble", "Talky", 100); game.Talky.Bubble.gotoAndStop(1); game.Talky._visible = false; game.attachMovie("WhiteText", "note", 101); setFontSize(game.note.D, 12); game.note.D.text = "Press space to continue.\nPress ctrl to skip."; game.note.D._width = 200; game.note.D._height = 60; game.note._x = 40; game.note._y = 330; game.note._visible = false; game.createEmptyMovieClip("Interface", 102); game.Interface.attachMovie("WhiteText", "Stat1", 1); setFontSize(game.Interface.Stat1.D, 10); game.Interface.Stat1.D.text = "Life:\nPower:"; game.Interface.Stat1.D._height = 60; game.Interface.Stat1.D._width = 200; game.Interface.Stat1._x = 11; game.Interface.Stat1._y = 375; l = 0; while (l < 3) { game.Interface.attachMovie("LifeStar", "Life" + l, 2 + l); game.Interface["Life" + l]._xscale = 15; game.Interface["Life" + l]._yscale = 15; game.Interface["Life" + l]._x = 48 + (l * 15); game.Interface["Life" + l]._y = 379; l++; } game.Interface.attachMovie("WhiteText", "Stat2", 5); setFontSize(game.Interface.Stat2.D, 10); game.Interface.Stat2.D.text = "Graze:\nTimeBonus:"; game.Interface.Stat2.D._height = 60; game.Interface.Stat2.D._width = 200; game.Interface.Stat2._x = 130; game.Interface.Stat2._y = 375; game.Interface.attachMovie("WhiteText", "Stat3", 6); setFontSize(game.Interface.Stat3.D, 10); game.Interface.Stat3.D.text = "Score:\nHi-Score:"; game.Interface.Stat3.D._height = 60; game.Interface.Stat3.D._width = 200; game.Interface.Stat3._x = 235; game.Interface.Stat3._y = 375; game.Interface.attachMovie("WhiteText", "Power", 7); setFontSize(game.Interface.Power.D, 10); game.Interface.Power.D.text = "0.00/5.00"; game.Interface.Power.D._height = 60; game.Interface.Power.D._width = 200; game.Interface.Power._x = 53; game.Interface.Power._y = 387; game.Interface.attachMovie("WhiteText", "YukariTag", 8); setFontSize(game.Interface.YukariTag.D, 10); game.Interface.YukariTag.D.text = "Yukari:"; game.Interface.YukariTag.D._height = 60; game.Interface.YukariTag.D._width = 200; game.Interface.YukariTag._x = 13; game.Interface.YukariTag._y = 10; game.Interface.attachMovie("LifeBar", "YukariLife", 9); game.Interface.YukariLife._width = 0; game.Interface.YukariLife._x = 55; game.Interface.YukariLife._y = 8; game.Interface.attachMovie("WhiteText", "Score", 10); setFontSize(game.Interface.Score.D, 10); game.Interface.Score.D.text = "0"; game.Interface.Score.D._height = 60; game.Interface.Score.D._width = 200; game.Interface.Score._x = 280; game.Interface.Score._y = 374; game.Interface.attachMovie("WhiteText", "HiScore", 11); setFontSize(game.Interface.HiScore.D, 10); game.Interface.HiScore.D.text = GameData.Pong.HiScore; game.Interface.HiScore.D._height = 60; game.Interface.HiScore.D._width = 200; game.Interface.HiScore._x = 289; game.Interface.HiScore._y = 387; game.Interface.attachMovie("WhiteText", "TimeBonus", 12); setFontSize(game.Interface.TimeBonus.D, 10); game.Interface.TimeBonus.D.text = game.TimeBonus; game.Interface.TimeBonus.D._height = 60; game.Interface.TimeBonus.D._width = 200; game.Interface.TimeBonus._x = 194; game.Interface.TimeBonus._y = 387; game.Interface.attachMovie("WhiteText", "Graze", 13); setFontSize(game.Interface.Graze.D, 10); game.Interface.Graze.D.text = 0; game.Interface.Graze.D._height = 60; game.Interface.Graze.D._width = 200; game.Interface.Graze._x = 168; game.Interface.Graze._y = 375; game.Interface.attachMovie("WhiteText", "Pause", 14); setFontSize(game.Interface.Pause.D, 10); game.Interface.Pause.D.text = "Paused"; game.Interface.Pause.D._height = 60; game.Interface.Pause.D._width = 200; game.Interface.Pause._x = 249; game.Interface.Pause._y = 45; game.Interface.Pause._visible = false; game.Interface.attachMovie("WhiteText", "Info", 15); setFontSize(game.Interface.Info.D, 10); game.Interface.Info.D.text = "Up/Down Arrows to move.\nShift or Z to focus.\nX to bomb.\nP to pause.\nDon't let anyone past you!"; game.Interface.Info.D._height = 60; game.Interface.Info.D._width = 200; game.Interface.Info._x = 48; game.Interface.Info._y = 260; game.Interface.Info._visible = false; game.createEmptyMovieClip("Exit", 200); game.Exit.attachMovie("Gap", "BG", 1); game.Exit.attachMovie("WhiteText", "D", 2); game.Exit.D.D.text = "Exit"; game.Exit.BG._xscale = 25; game.Exit.BG._yscale = 25; game.Exit.BG._rotation = 90; game.Exit.BG._x = 75; game.Exit._x = 460; game.Exit._y = 370; game.Exit.onRollOver = function () { this.BG._x = 85; this.BG._y = -5; this.BG._xscale = 35; this.BG._yscale = 35; }; game.Exit.onRollOut = function () { this.BG._x = 75; this.BG._y = 0; this.BG._xscale = 25; this.BG._yscale = 25; }; game.Exit.onRelease = function () { this._visible = false; game.Player._xscale = game.Player._xscale * -1; game.onEnterFrame = function () { game.Player._x = game.Player._x - 5; if (TopDimmer._alpha < 100) { TopDimmer._alpha = TopDimmer._alpha + 10; } else { pongExit(); } }; }; this.onEnterFrame = function () { game.onEnterFrame = function () { if (TopDimmer._alpha > 0) { TopDimmer._alpha = TopDimmer._alpha - 10; } else { pongStage(0); } }; }; } }; } function pongSprayShot(A, S, N) { var _local1 = S / N; var _local5 = A - (S / 2); s = 0; while (s < N) { pongSpawnShot(A + (s * _local1)); s++; } } function pongSpawnShot(A) { A = A - 90; game.shots.attachMovie("YukariShot", "Shot" + game.B, game.B); game.shots["Shot" + game.B]._rotation = A; game.shots["Shot" + game.B]._xscale = 40; game.shots["Shot" + game.B]._yscale = 40; game.shots["Shot" + game.B]._x = game.Yukari._x; game.shots["Shot" + game.B]._y = game.Yukari._y; var _local1 = (A * Math.PI) / 180; var _local4 = 10 * Math.cos(_local1); var _local2 = 10 * Math.sin(_local1); game.shots["Shot" + game.B].XMov = _local4; game.shots["Shot" + game.B].YMov = _local2; game.B++; } function setFontSize(MC, N) { var _local1 = new TextFormat(); _local1.size = N; MC.setNewTextFormat(_local1); } function pongFixScale() { var _local2 = (Stage.width * 100) / 550; var _local3 = (Stage.height * 100) / 400; if (_local2 < _local3) { var _local1 = _local2; } else { var _local1 = _local3; } game._xscale = _local1; game._yscale = _local1; game._x = (Stage.width - (550 * (_local1 / 100))) / 2; } function facialExpression(MC, E, M) { MC.eyes.gotoAndStop(E); if (M == 0) { MC.mouth._visible = false; } else { MC.mouth.gotoAndStop(M); MC.mouth._visible = true; } } function pongStage() { game.Talky._visible = false; if (game.S == 0) { game.onEnterFrame = function () { game.Player._x = game.Player._x + 2; game.Yukari._x = game.Yukari._x - 2; game.Ran._x = game.Ran._x - 2; if (game.Player._x > 50) { pongStage(); } }; } else if (game.S == 1) { facialExpression(game.Yukari, 5, 1); popTalk(game.Talky, "So, you come into my domain to disturb my sleep! Now we must fight, one on one!", 352, 97, 100, 100, 0, -129.85, 0, 0, 5, 6, -96, 46, 0); game.note._visible = true; game.Interface.Info._visible = true; game.onEnterFrame = function () { pongController(); pongNext(); }; } else if (game.S == 2) { facialExpression(game.Ran, 2, 2); popTalk(game.Talky, "I fail to see how\nthis is one on one...", 402, 392, 100, 100, 0, -130, -91.35, 0, 3, -72, 68, 30, -178); } else if (game.S == 3) { facialExpression(game.Ran, 1, 0); facialExpression(game.Yukari, 5, 2); popTalk(game.Talky, "Ran...", 417, 88, 100, 100, 0, -129.85, 0, 0, 1, 5, -37, 25, 0); } else if (game.S == 4) { facialExpression(game.Yukari, 7, 9); popTalk(game.Talky, "SHUT UP!", 398, 68, 165, 165, 0, -129.85, 0, 0, 1, 5, -37, 25, 0); } else if (game.S == 5) { game.note.removeMovieClip(); game.Interface.Info.removeMovieClip(); facialExpression(game.Yukari, 1, 1); game.onEnterFrame = function () { pongController(); if (this.Yukari._y < this.Ran._y) { this.Yukari._y = this.Yukari._y + 5; } else { pongResetBall(this.Ran); facialExpression(this.Ran, 29, 9); this.onEnterFrame = function () { pongMainLoop(); }; } }; } else if (game.S == 6) { facialExpression(game.Ran, 1, 0); facialExpression(game.Yukari, 5, 2); popTalk(game.Talky, "What is this?! Ran!\nWhy are we losing?!", 370, 230, 148, 148, 0, -129.85, -91.35, 0, 1.6, -78.4, -65, 31, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 7) { facialExpression(game.Ran, 1, 2); facialExpression(game.Yukari, 5, 0); popTalk(game.Talky, "Maybe if you did more\nthan just throw me\naround...", 343, 267, 100, 100, 0, -129.85, -91.35, 0, 1, -83, -76, 53, -14.6354634269027); } else if (game.S == 8) { facialExpression(game.Yukari, 5, 9); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "Shut up! I'm trying\nto think.", 363, 217, 109, 109, 0, -129.85, -91.35, 0, 5, -85, -59, 30, 0); } else if (game.S == 9) { facialExpression(game.Yukari, 5, 0); facialExpression(game.Ran, 1, 2); popTalk(game.Talky, "Okay... It's\njust...", 398, 297, 100, 100, 0, -129.85, -91.35, 0, 4, -82, -46, 32, 0); } else if (game.S == 10) { facialExpression(game.Yukari, 5, 14); facialExpression(game.Ran, 7, 18); popTalk(game.Talky, "Ran, SHUT UP!", 343, 254, 166, 166, 0, -129.85, -91.35, 0, 6, -85, -51, 20, 0); } else if (game.S == 11) { facialExpression(game.Yukari, 5, 0); facialExpression(game.Ran, 22, 2); popTalk(game.Talky, "But... you asked\nme a question.", 405, 399, 100, 100, 0, -129.85, -91.35, 0, 3, -71, 61, 27, 179.462322208026); } else if (game.S == 12) { facialExpression(game.Yukari, 12, 2); facialExpression(game.Ran, 22, 0); popTalk(game.Talky, "It was rhetorical!", 383, 209, 100, 100, 0, -129.85, -91.35, 0, 6, -84, -61, 27, 0.366322603450499); } else if (game.S == 13) { facialExpression(game.Yukari, 12, 0); facialExpression(game.Ran, 12, 2); popTalk(game.Talky, "Alright already...\nsorry...", 395, 310, 100, 100, 0, -129.85, -91.35, 0, 6, -84, -59, 29, 0.366322603450499); } else if (game.S == 14) { facialExpression(game.Yukari, 1, 1); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "Ran, I just came\nup with a brilliant\nidea!", 398, 197, 100, 100, 0, -129.85, -91.35, 0, 9, -77, -69, 41, 0.366322603450499); } else if (game.S == 15) { facialExpression(game.Ran, 1, 2); popTalk(game.Talky, "...What?", 418, 309, 100, 100, 0, -129.85, -91.35, 0, 6, -84, -32, 21, 0.366322603450499); } else if (game.S == 16) { facialExpression(game.Ran, 1, 0); game.onEnterFrame = function () { pongController(); if (this.Yukari._y < this.Ran._y) { this.Yukari._y = this.Yukari._y + 5; } else { pongStage(); } }; } else if (game.S == 17) { facialExpression(game.Yukari, 7, 8); facialExpression(game.Ran, 29, 9); popTalk(game.Talky, "Missiles away!", 375, 329, 155, 155, 0, -129.85, -91.35, 0, 6, -84, -49, 14, 0.366322603450499); game.onEnterFrame = function () { pongController(); pongNext(); }; } else if (game.S == 18) { pongNextLevel(); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 19) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Ran, 1, 0); facialExpression(game.Yukari, 5, 1); popTalk(game.Talky, "Looks like it's time\nfor me to use my secret\nweapon!", 370, 197, 100, 100, 0, -129.85, -91.35, 0, 8, -75, -79, 39, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 20) { facialExpression(game.Ran, 1, 2); popTalk(game.Talky, "You have a secret\nweapon?", 383, 300, 100, 100, 0, -129.85, -91.35, 0, 8, -82, -61, 24, 0); } else if (game.S == 21) { facialExpression(game.Yukari, 2, 2); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "Of course! You\nshould know what\nit is!", 390, 189, 100, 100, 0, -129.85, -91.35, 0, 6, -82, -63, 36, 0); } else if (game.S == 22) { facialExpression(game.Yukari, 1, 1); game.onEnterFrame = function () { pongController(); if (this.Yukari._y < this.Ran._y) { this.Yukari._y = this.Yukari._y + 5; } else { pongStage(); } }; } else if (game.S == 23) { facialExpression(game.Ran, 41, 2); popTalk(game.Talky, "Umm...", 429, 396, 100, 100, 0, -129.85, -91.35, 0, 1, -79, 37, 21, -170.346175941947); game.onEnterFrame = function () { pongController(); pongNext(); }; } else if (game.S == 24) { pongNextLevel(); pongYukariGap(game.Chen); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 25) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Yukari, 54, 14); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "What?! We lost again!\nRan! This is your fault\nsomehow!", 364, 209, 115, 115, 0, -129.85, -91.35, 0, 6, -80, -73, 30, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 26) { facialExpression(game.Yukari, 54, 0); facialExpression(game.Ran, 12, 2); popTalk(game.Talky, "Maybe you would do\nbetter if you paid\nattention to chen.", 374, 289, 97, 97, 0, -129.85, -91.35, 0, 7.75, -73.9, -78, 35, 0); } else if (game.S == 27) { facialExpression(game.Yukari, 5, 2); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "I can't concentrate\non more than one thing\nran! I'm only human!", 373, 193, 97, 97, 0, -129.85, -91.35, 0, 7.75, -73.9, -78, 35, 0); } else if (game.S == 28) { facialExpression(game.Yukari, 5, 0); facialExpression(game.Ran, 12, 2); popTalk(game.Talky, "Actually, you're not\nhuman...", 373, 309, 97, 97, 0, -129.85, -91.35, 0, 7.75, -81.1, -75, 28, 0); } else if (game.S == 29) { facialExpression(game.Yukari, 1, 1); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "I know! I've thought\nup of another brilliant\nplan!", 402, 195, 97, 97, 0, -129.85, -91.35, 0, 7.75, -81.1, -80, 35, 0); } else if (game.S == 30) { facialExpression(game.Yukari, 1, 0); pongYukariGap(game.Yuyuko); game.onEnterFrame = function () { if (game.Yukari.GapC > 0) { game.Yukari.gap.char._x = game.Yukari.gap.char._x - 20; game.Yukari.GapC--; if (game.Yukari.GapC == 0) { game.Yukari.gap._visible = false; game.Yukari.Target._x = game.Yukari._x - 50; game.Yukari.Target._y = game.Yukari._y; game.Yukari.Target._visible = true; facialExpression(game.Yuyuko, 33, 14); popTalk(game.Talky, "Where am I?!", 324, 248, 169, 169, 0, -129.85, -91.35, 0, 4.65, -88.3, -52, 20, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } } }; } else if (game.S == 31) { game.Yuyuko._xscale = 30; facialExpression(game.Yukari, 1, 1); facialExpression(game.Yuyuko, 1, 0); popTalk(game.Talky, "Yuyuko! Help me\nthrow chen at this\npest!", 433, 167, 100, 100, 0, -129.85, -91.35, 0, 8, -74, -60, 37, 0); } else if (game.S == 32) { facialExpression(game.Yukari, 1, 0); facialExpression(game.Yuyuko, 1, 1); popTalk(game.Talky, "K.", 359, 361, 314, 314, 0, -129.85, -91.35, 0, 3, -84, -18, 10, 0); } else if (game.S == 33) { facialExpression(game.Yuyuko, 1, 0); facialExpression(game.Ran, 2, 2); popTalk(game.Talky, "I thought you wanted\na one on one fight.", 393, 295, 100, 100, 0, -129.85, -91.35, 0, 8, -84, -80, 35, 0); } else if (game.S == 34) { facialExpression(game.Ran, 2, 0); facialExpression(game.Yukari, 2, 2); popTalk(game.Talky, "Ran...", 447, 102, 100, 100, 0, -129.85, 0, 0, 1, 5, -37, 25, 0); } else if (game.S == 35) { facialExpression(game.Yukari, 2, 0); game.onEnterFrame = function () { pongController(); if (this.Yukari._y < (this.Ran._y - 50)) { this.Yukari._y = this.Yukari._y + 5; } else { pongStage(); } }; } else if (game.S == 36) { facialExpression(game.Ran, 7, 9); popTalk(game.Talky, "I know! I know!", 371, 322, 127, 127, 0, -129.85, -91.35, 0, 6, -89, -65, 25, 0); game.onEnterFrame = function () { pongController(); pongNext(); }; } else if (game.S == 37) { pongNextLevel(); game.Yuyuko._xscale = -30; pongResetBall(game.Ran); pongResetBall(game.Chen); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 38) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Ran, 2, 2); popTalk(game.Talky, "I think it's time to\ngive up...", 390, 302, 100, 100, 0, -129.85, -91.35, 0, 8, -83, -67, 38, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 39) { facialExpression(game.Ran, 2, 0); facialExpression(game.Yuyuko, 1, 1); popTalk(game.Talky, "I'm hungry.", 362, 204, 100, 100, 0, -129.85, -91.35, 0, 5, -83, -42, 19, 0); } else if (game.S == 40) { facialExpression(game.Yuyuko, 1, 0); facialExpression(game.Chen, 7, 13); popTalk(game.Talky, "Nya.", 432, 113, 100, 100, 0, -129.85, -91.35, 0, 5, -83, -42, 19, 0); playSound("Meow"); } else if (game.S == 41) { game.Yuyuko._xscale = 30; facialExpression(game.Chen, 7, 30); facialExpression(game.Yukari, 5, 9); popTalk(game.Talky, "Be quiet all of you!\nThere has to be a way\nto win!", 409, 168, 100, 100, 0, -129.85, -91.35, 0, 7, -76, -81, 34, 0); } else if (game.S == 42) { facialExpression(game.Yukari, 1, 0); facialExpression(game.Yuyuko, 1, 1); popTalk(game.Talky, "Maybe Youmu\ncould help.", 353, 195, 100, 100, 0, -129.85, -91.35, 0, 7, -79, -58, 24, 0); } else if (game.S == 43) { facialExpression(game.Yukari, 1, 1); facialExpression(game.Yuyuko, 1, 0); popTalk(game.Talky, "Good idea! Let\nme get her.", 418, 196, 100, 100, 0, -129.85, -91.35, 0, 7, -79, -58, 24, 0); } else if (game.S == 44) { facialExpression(game.Yukari, 1, 0); pongYukariGap(game.Youmu); game.onEnterFrame = function () { if (game.Yukari.GapC > 0) { game.Yukari.gap.char._x = game.Yukari.gap.char._x - 20; game.Yukari.GapC--; if (game.Yukari.GapC == 0) { game.Yukari.gap._visible = false; game.Yukari.Target._x = game.Yukari._x - 50; game.Yukari.Target._y = game.Yukari._y; game.Yukari.Target._visible = true; facialExpression(game.Youmu, 33, 28); popTalk(game.Talky, "Huh? Where\nis this?", 350, 290, 100, 100, 0, -129.85, -91.35, 0, 7, -79, -58, 24, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } } }; } else if (game.S == 45) { facialExpression(game.Yuyuko, 1, 1); facialExpression(game.Youmu, 1, 0); popTalk(game.Talky, "We need your\nhelp taking down\nthis pest.", 357, 164, 100, 100, 0, -129.85, -91.35, 0, 7, -74, -64, 34, 0); } else if (game.S == 46) { facialExpression(game.Yuyuko, 1, 0); facialExpression(game.Youmu, 1, 2); popTalk(game.Talky, "Oh, ok.", 374, 289, 100, 100, 0, -129.85, -91.35, 0, 2, -84, -31, 25, 0); } else if (game.S == 47) { pongNextLevel(); facialExpression(game.Youmu, 5, 0); game.Yuyuko._xscale = -30; pongResetBall(game.Ran); pongResetBall(game.Chen); pongResetBall(game.Youmu); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 48) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Youmu, 1, 0); facialExpression(game.Yukari, 7, 14); popTalk(game.Talky, "That's it! Now I'm\nangry!", 420, 178, 100, 100, 0, -129.85, -91.35, 0, 8, -86, -58, 34, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 49) { facialExpression(game.Yukari, 7, 0); facialExpression(game.Ran, 8, 28); popTalk(game.Talky, "Uh oh, looks like\nshe's finally getting\nserious now.", 425, 255, 100, 100, 0, -129.85, -91.35, 0, 6, -72, -69, 43, 0); } else if (game.S == 50) { pongNextLevel(); facialExpression(game.Yukari, 5, 0); facialExpression(game.Ran, 1, 0); pongResetBall(game.Ran); pongResetBall(game.Chen); pongResetBall(game.Youmu); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 51) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Yukari, 7, 14); popTalk(game.Talky, "I've had enough\nof this!!", 394, 227, 188, 188, 0, -129.85, -91.35, 0, 3.8, -81.4, -53, 24, -1.36658017263622); game.Wait = 50; game.onEnterFrame = function () { pongCutscene(); if (game.Wait > 0) { game.Wait--; } else { game.attachMovie("GapChar", "GapTruck", 999); game.GapTruck.char._visible = false; game.GapTruck.truck._xscale = -100; game.GapTruck.truck._x = 850; game.GapTruck._x = 500; game.GapTruck._y = 230; game.GapTruck._xscale = 0; game.GapTruck._yscale = 0; game.GapTruck.S = false; game.onEnterFrame = function () { if (game.GapTruck._xscale < 100) { game.GapTruck._xscale = game.GapTruck._xscale + 10; game.GapTruck._yscale = game.GapTruck._yscale + 10; } else { if (!game.GapTruck.S) { playSound("Truck"); game.GapTruck.S = true; } game.GapTruck.truck._x = game.GapTruck.truck._x - 60; if ((game.GapTruck.truck._x + game.GapTruck._x) < (game.Player._x + 600)) { game.Player.eyes.gotoAndStop(9); game.Player.mouth.gotoAndStop(14); game.Player.mouth._visible = true; game.onEnterFrame = function () { if (game.Player._xscale > 0) { if (game.Player._xscale == 30) { playSound("Boxing"); } game.Player._xscale--; game.Player._yscale--; game.Player._rotation = game.Player._rotation - 15; game.Player._x = game.Player._x - 60; game.Player._y = game.Player._y - 60; game.GapTruck.truck._x = game.GapTruck.truck._x - 60; } else { game.GapTruck._visible = false; game.Interface._visible = false; game.TopBoundry._visible = false; game.BottomBoundry._visible = false; game.Yukari.gap._visible = false; game.Yukari.wings._visible = false; game.Yukari._xscale = -150; game.Yukari._yscale = 150; game.Yukari._x = 450; game.Yukari._y = 450; game.Yukari.eyes.gotoAndStop(12); game.Yukari.mouth.gotoAndStop(27); game.Yukari.mouth._visible = true; game.Yuyuko._visible = false; game.Ran._visible = false; game.Chen._visible = false; game.Youmu._visible = false; game.shots._visible = false; game.bonus._visible = false; game.attachMovie("WhiteText", "GameOver", 43); setFontSize(game.GameOver.D, 50); game.GameOver.D.text = "You win!"; game.GameOver.D._height = 60; game.GameOver.D._width = 500; game.GameOver._x = 100; game.GameOver._y = 30; game.attachMovie("WhiteText", "GameOverStats", 44); setFontSize(game.GameOverStats.D, 20); game.GameOverStats.D.text = "Your Score:\nHi-Score:"; game.GameOverStats.D._height = 60; game.GameOverStats.D._width = 500; game.GameOverStats._x = 17; game.GameOverStats._y = 253; game.Exit._x = 50; game.Exit._y = 330; game.Exit._xscale = 200; game.Exit._yscale = 200; game.attachMovie("WhiteText", "YourScore", 45); setFontSize(game.YourScore.D, 20); game.YourScore.D.text = game.Score; game.YourScore.D._height = 60; game.YourScore.D._width = 500; game.YourScore._x = 160; game.YourScore._y = 251; game.attachMovie("WhiteText", "HiScore", 46); setFontSize(game.HiScore.D, 20); game.HiScore.D.text = GameData.Pong.HiScore; my_so.data.PongHiScore = GameData.Pong.HiScore; my_so.flush(); game.HiScore.D._height = 60; game.HiScore.D._width = 500; game.HiScore._x = 120; game.HiScore._y = 275; game.attachMovie("WhiteText", "GameOver2", 47); setFontSize(game.GameOver2.D, 20); game.GameOver2.D.text = "I guess..."; game.GameOver2.D._height = 60; game.GameOver2.D._width = 500; game.GameOver2._x = 22; game.GameOver2._y = 88; game.attachMovie("WhiteText", "GameOver3", 48); setFontSize(game.GameOver3.D, 14); game.GameOver3.D.text = "Yukari cheated..."; game.GameOver3.D._height = 60; game.GameOver3.D._width = 500; game.GameOver3._x = 157; game.GameOver3._y = 130; popTalk(game.Talky, "Did not", 263, 298, 128, 128, 0, -129.85, -91.35, 0, 6, -85, -30, 19, 0); delete game.onEnterFrame; } }; } } }; } }; } game.S++; } function pongNextLevel() { game.Level++; game.Yukari.MaxLife = game.Level * 50; game.Yukari.Life = game.Yukari.MaxLife; game.TimeBonus = game.Level * 300; game.Interface.TimeBonus.D.text = game.TimeBonus; pongResetBall(this.Ran); } function pongCutscene() { pongYukariLifeFix(); for (b in game.bonus) { if (getDist(game.bonus[b], game.Player._x, game.Player._y) < 30) { playSound("ItemGet"); if (game.bonus[b].Type == "P1") { game.bonus[b].removeMovieClip(); pongGetPower(5); } else if (game.bonus[b].Type == "P2") { game.bonus[b].removeMovieClip(); pongGetPower(100); } else { game.bonus[b].removeMovieClip(); pongAddScore(10); } } else { game.bonus[b]._x = game.bonus[b]._x + ((game.Player._x - game.bonus[b]._x) / 10); game.bonus[b]._y = game.bonus[b]._y + ((game.Player._y - game.bonus[b]._y) / 10); } } game.Yukari._y = game.Yukari._y + ((200 - game.Yukari._y) / 5); game.Ran._y = game.Ran._y + ((300 - game.Ran._y) / 5); game.Ran._x = game.Ran._x + ((500 - game.Ran._x) / 5); game.Ran._rotation = game.Ran._rotation + ((-game.Ran._rotation) / 5); if (game.Chen._visible) { game.Chen._y = game.Chen._y + ((100 - game.Chen._y) / 5); game.Chen._x = game.Chen._x + ((500 - game.Chen._x) / 5); game.Chen._rotation = game.Chen._rotation + ((-game.Chen._rotation) / 5); } if (game.Yuyuko._visible) { game.Yuyuko._y = game.Yuyuko._y + ((200 - game.Yuyuko._y) / 5); game.Yuyuko._x = game.Yuyuko._x + ((430 - game.Yuyuko._x) / 5); } if (game.Youmu._visible) { game.Youmu._y = game.Youmu._y + ((290 - game.Youmu._y) / 5); game.Youmu._x = game.Youmu._x + ((435 - game.Youmu._x) / 5); game.Youmu._rotation = game.Youmu._rotation + ((-game.Youmu._rotation) / 5); } pongController(); } function pongYukariGap(T) { mimeLook(T, game.Yukari.gap.char); game.Yukari.gap.char._x = 50; game.Yukari.gap._visible = true; T._visible = false; game.Yukari.Target = T; game.Yukari.GapC = 20; } function popTalk(MC, T, X, Y, Xs, Ys, R, tX, tY, tR, bX, bY, bXs, bYs, bR) { MC.D.text = T; MC.D._x = tX; MC.D._y = tY; MC.D._rotation = tR; MC.Bubble._x = bX; MC.Bubble._y = bY; MC.Bubble._xscale = bXs; MC.Bubble._yscale = bYs; MC.Bubble._rotation = bR; MC._x = X; MC._y = Y; MC._xscale = Xs; MC._yscale = Ys; MC._rotation = R; MC._visible = true; playSound("Pop"); } function pongController() { if (Key.isDown(16) || (Key.isDown(90))) { game.Player.hitbox._visible = true; if ((game.Player.block._alpha < 20) || (!game.Player.block._visible)) { game.Player.block._visible = true; game.Player.block._alpha = 20; } game.Ran.hitbox._visible = true; game.Chen.hitbox._visible = true; game.Youmu.hitbox._visible = true; if (Key.isDown(38)) { pongMovePlayer(-4); } else if (Key.isDown(40)) { pongMovePlayer(4); } } else { game.Player.hitbox._visible = false; game.Ran.hitbox._visible = false; game.Chen.hitbox._visible = false; game.Youmu.hitbox._visible = false; if (Key.isDown(38)) { pongMovePlayer(-10); } else if (Key.isDown(40)) { pongMovePlayer(10); } } i = 0; while (i < 4) { if (game["Op" + i]._visible) { if (Key.isDown(16) || (Key.isDown(90))) { game["Op" + i]._x = game["Op" + i]._x + (((game.Player._x + game["Op" + i].fXMod) - game["Op" + i]._x) / 3); game["Op" + i]._y = game["Op" + i]._y + (((game.Player._y + game["Op" + i].fYMod) - game["Op" + i]._y) / 3); } else { game["Op" + i]._x = game["Op" + i]._x + (((game.Player._x + game["Op" + i].XMod) - game["Op" + i]._x) / 5); game["Op" + i]._y = game["Op" + i]._y + (((game.Player._y + game["Op" + i].YMod) - game["Op" + i]._y) / 5); } } i++; } if (game.Player.block._visible) { if (((Key.isDown(16) || (Key.isDown(90))) && (game.Player.block._alpha > 20)) || (!(Key.isDown(16) || (Key.isDown(90))))) { game.Player.block._alpha = game.Player.block._alpha - 5; if (game.Player.block._alpha <= 0) { game.Player.block._visible = false; } } } } function pongMovePlayer(M) { if ((game.Player._y + M) > GameData.Pong.Bottom) { game.Player._y = GameData.Pong.Bottom; } else if ((game.Player._y + M) < GameData.Pong.Top) { game.Player._y = GameData.Pong.Top; } else { game.Player._y = game.Player._y + M; } } function pongNext() { if (Key.isDown(32)) { if (!GameData.Keys.Space) { pongStage(); GameData.Keys.Space = true; } } else { GameData.Keys.Space = false; } if (Key.isDown(17)) { pongStage(); } } function pongPaddleHit(MC, T) { if (Math.abs((MC._x + MC.XMov) - T._x) < 30) { if ((MC._y < (T._y + 30)) && (MC._y > (T._y - 70))) { return(true); } } return(false); } function pongBallMove(MC) { if (MC.XMov < 0) { var _local2 = false; if (game.Player.Power >= 100) { i = 0; while (i < 4) { if (game["Op" + i]._visible && (pongPaddleHit(MC, game["Op" + i]))) { MC._x = game["Op" + i]._x - (MC.XMov - (MC._x - game["Op" + i]._x)); MC.XMov = MC.XMov * -1; MC.YMov = MC.YMov + Math.floor((MC._y - (game["Op" + i]._y - 20)) / 10); MC.XMov = MC.XMov - 0.1; MC.Spin = MC.Spin - 0.1; _local2 = true; } i++; } } if (!_local2) { if (pongPaddleHit(MC, game.Player)) { if (game.Player.hitStun > 0) { game.Player.hitStun = 30; game.Player._rotation = game.Player._rotation - 5; MC.XMov = MC.XMov - 0.1; MC.Spin = MC.Spin - 0.1; } else if (Key.isDown(16) || (Key.isDown(90))) { game.Player.block._visible = true; game.Player.block._alpha = 100; MC.XMov = MC.XMov - 0.2; MC.Spin = MC.Spin - 0.2; } else { game.Player.hitStun = 30; game.Player._rotation = -15; game.Player.eyes.gotoAndStop(7); game.Player.mouth.gotoAndStop(9); game.Player.mouth._visible = true; MC.XMov = MC.XMov - 0.1; MC.Spin = MC.Spin - 0.1; } MC._x = game.Player._x - (MC.XMov - (MC._x - game.Player._x)); MC.XMov = MC.XMov * -1; MC.YMov = MC.YMov + Math.floor((MC._y - (game.Player._y - 20)) / 10); } else if ((MC._x < 50) && (game.bomb.Limit > 0)) { MC.XMov = MC.XMov * -1; MC.XMov = MC.XMov + 1; game.bomb.Limit = game.bomb.Limit - 25; } else { MC._x = MC._x + MC.XMov; } } } else if (MC.XMov > 0) { if (pongPaddleHit(MC, game.Yukari)) { MC._x = game.Yukari._x - (MC.XMov - (MC._x - game.Yukari._x)); MC.XMov = MC.XMov * -1; MC.YMov = MC.YMov + Math.floor((MC._y - (game.Yukari._y - 20)) / 10); pongDamageYukari(1); } else if (game.Yuyuko._visible && (pongPaddleHit(MC, game.Yuyuko))) { MC._x = game.Yuyuko._x - (MC.XMov - (MC._x - game.Yuyuko._x)); MC.XMov = MC.XMov * -1; MC.YMov = MC.YMov + Math.floor((MC._y - (game.Yuyuko._y - 20)) / 10); } else { MC._x = MC._x + MC.XMov; } } if (((MC._y + MC.YMov) < GameData.Pong.Top) && (MC.YMov < 0)) { MC._y = GameData.Pong.Top - (MC.YMov - (MC._y - GameData.Pong.Top)); MC.YMov = MC.YMov * -1; } else if (((MC._y + MC.YMov) > GameData.Pong.Bottom) && (MC.YMov > 0)) { MC._y = GameData.Pong.Bottom - (MC.YMov - (MC._y - GameData.Pong.Bottom)); MC.YMov = MC.YMov * -1; } else { MC._y = MC._y + MC.YMov; } MC._rotation = MC._rotation + MC.Spin; if ((MC._x < -100) && (game.Yukari.GapC == 0)) { pongYukariGap(MC); pongLoseLife(); } else if ((MC._x > 800) && (game.Yukari.GapC == 0)) { pongDamageYukari(10); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "S"); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "S"); if (game.Yukari.Life < 1) { pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "S"); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "S"); } else { pongSpawnBonus(MC._x, MC._y, "P1"); pongYukariGap(MC); } } } function pongDamageYukari(D) { game.Yukari.Life = game.Yukari.Life - (D * ((game.Player.Power / 100) + 1)); pongAddScore(D); if (game.Yukari.Life < 1) { pongAddScore(game.TimeBonus); game.Yukari.Life = 0; for (s in game.shots) { pongSpawnBonus(game.shots[s]._x, game.shots[s]._y, "S"); game.shots[s].removeMovieClip(); } pongSpawnBonus(game.Yukari._x, game.Yukari._y, "P2"); pongStage(); } } function pongSpawnBonus(X, Y, T) { if ((game.Player.Power == 500) || (T == "S")) { game.bonus.attachMovie("PointItem", "BonusPoint" + game.B, game.B); game.bonus["BonusPoint" + game.B]._x = X; game.bonus["BonusPoint" + game.B]._y = Y; game.bonus["BonusPoint" + game.B].Speed = 5; game.bonus["BonusPoint" + game.B].XMov = -10; game.bonus["BonusPoint" + game.B].Type = "S"; game.bonus["BonusPoint" + game.B]._xscale = 30; game.bonus["BonusPoint" + game.B]._yscale = 30; } else { game.bonus.attachMovie("Powerup", "PowerUp" + game.B, game.B); game.bonus["PowerUp" + game.B]._x = X; game.bonus["PowerUp" + game.B]._y = Y; game.bonus["PowerUp" + game.B].Speed = 5; game.bonus["PowerUp" + game.B].XMov = -10; game.bonus["PowerUp" + game.B].Type = T; if (T == "P2") { game.bonus["PowerUp" + game.B]._xscale = 50; game.bonus["PowerUp" + game.B]._yscale = 50; } else { game.bonus["PowerUp" + game.B]._xscale = 30; game.bonus["PowerUp" + game.B]._yscale = 30; } } game.B++; } function pongResetBall(T) { if (T._name == "Ran") { T.XMov = T.Speed * -1; if (game.Yukari._y > game.Player._y) { T.YMov = 1; } else { T.YMov = -1; } T.Spin = T.Speed * -1; } else if (T._name == "Chen") { T.XMov = T.Speed * -1; if (game.Yukari._y > game.Player._y) { T.YMov = T.Speed; } else { T.YMov = T.Speed * -1; } T.Spin = T.Speed * -1; } else if (T._name == "Youmu") { T.XMov = T.Speed * -1; T.YMov = 0; T.Spin = 0; } T._rotation = T.Spin; T.Mode = "Ball"; } function pongShowPower() { trace(game.Player.Power); var _local1 = game.Player.Power / 100; var _local2 = String(_local1); if (_local2.length == 3) { game.Interface.Power.D.text = _local1 + "0/5.00"; } else if (_local2.length == 1) { game.Interface.Power.D.text = _local1 + ".00/5.00"; } else { game.Interface.Power.D.text = _local1 + "/5.00"; } } function pongGetPower(N) { if (game.Player.Power < 500) { if ((game.Player.Power + N) >= 500) { playSound("PowerUp"); for (b in game.bonus) { if (game.bonus[b].T != "S") { pongSpawnBonus(game.bonus[b]._x, game.bonus[b]._y, "S"); game.bonus[b].removeMovieClip(); } } game.Player.Power = 500; } else { game.Player.Power = game.Player.Power + N; } pongShowPower(); var _local1 = Math.floor((game.Player.Power / 100) - 1); if (((_local1 >= 0) && (_local1 < 4)) && (!game["Op" + _local1]._visible)) { playSound("PowerUp"); game["Op" + _local1]._x = game.Player._x; game["Op" + _local1]._y = game.Player._y; game["Op" + _local1]._visible = true; pongPaddleFormation(_local1); } } } function pongPaddleFormation(N) { if (N == 0) { game.Op0.XMod = 50; game.Op0.YMod = 0; game.Op0.fXMod = 100; game.Op0.fYMod = 0; } else if (N == 1) { game.Op0.XMod = 0; game.Op0.YMod = 50; game.Op0.fXMod = 50; game.Op0.fYMod = 35; game.Op1.XMod = 0; game.Op1.YMod = -100; game.Op1.fXMod = 50; game.Op1.fYMod = -50; } else if (N == 2) { game.Op0.XMod = 0; game.Op0.YMod = 50; game.Op0.fXMod = 50; game.Op0.fYMod = 35; game.Op1.XMod = 0; game.Op1.YMod = -100; game.Op1.fXMod = 50; game.Op1.fYMod = -50; game.Op2.XMod = 50; game.Op2.YMod = 0; game.Op2.fXMod = 100; game.Op2.fYMod = 0; } else if (N == 3) { game.Op0.XMod = 0; game.Op0.YMod = 50; game.Op0.fXMod = 50; game.Op0.fYMod = 35; game.Op1.XMod = 0; game.Op1.YMod = -100; game.Op1.fXMod = 50; game.Op1.fYMod = -50; game.Op2.XMod = 50; game.Op2.YMod = 35; game.Op2.fXMod = 0; game.Op2.fYMod = 200; game.Op3.XMod = 50; game.Op3.YMod = -50; game.Op3.fXMod = 0; game.Op3.fYMod = -250; } } function pongLoseLife() { if (!game.bomb._visible) { pongSpawnBonus(700, game.Player._y + 30, "P2"); pongSpawnBonus(700, game.Player._y - 30, "P2"); playSound("Death"); if (game.Player.Lives == 0) { game.Player.eyes.gotoAndStop(9); game.Player.mouth.gotoAndStop(14); game.Player.mouth._visible = true; game.onEnterFrame = function () { if (game.Player._xscale > 0) { game.Player._xscale--; game.Player._yscale--; game.Player._rotation = game.Player._rotation - 15; } else { game.Interface._visible = false; game.TopBoundry._visible = false; game.BottomBoundry._visible = false; game.Yukari.gap._visible = false; game.Yukari.wings._visible = false; game.Yukari._xscale = -150; game.Yukari._yscale = 150; game.Yukari._x = 450; game.Yukari._y = 450; game.Yukari.eyes.gotoAndStop(1); game.Yukari.mouth.gotoAndStop(1); game.Yukari.mouth._visible = true; game.Yuyuko._visible = false; game.Ran._visible = false; game.Chen._visible = false; game.Youmu._visible = false; game.shots._visible = false; game.bonus._visible = false; game.attachMovie("WhiteText", "GameOver", 43); setFontSize(game.GameOver.D, 50); game.GameOver.D.text = "Game Over"; game.GameOver.D._height = 60; game.GameOver.D._width = 500; game.GameOver._x = 100; game.GameOver._y = 30; game.attachMovie("WhiteText", "GameOverStats", 44); setFontSize(game.GameOverStats.D, 20); game.GameOverStats.D.text = "Your Score:\nHi-Score:"; game.GameOverStats.D._height = 60; game.GameOverStats.D._width = 500; game.GameOverStats._x = 17; game.GameOverStats._y = 253; game.Exit._x = 50; game.Exit._y = 330; game.Exit._xscale = 200; game.Exit._yscale = 200; game.attachMovie("WhiteText", "YourScore", 45); setFontSize(game.YourScore.D, 20); game.YourScore.D.text = game.Score; game.YourScore.D._height = 60; game.YourScore.D._width = 500; game.YourScore._x = 160; game.YourScore._y = 251; game.attachMovie("WhiteText", "HiScore", 46); setFontSize(game.HiScore.D, 20); game.HiScore.D.text = GameData.Pong.HiScore; my_so.data.PongHiScore = GameData.Pong.HiScore; my_so.flush(); game.HiScore.D._height = 60; game.HiScore.D._width = 500; game.HiScore._x = 120; game.HiScore._y = 275; popTalk(game.Talky, "Bow before me\nweakling!", 258, 250, 118, 118, 0, -129.85, -91.35, 0, 5, -84, -56, 35, 0); delete game.onEnterFrame; } }; } else { game.Player.Lives--; game.Interface["Life" + game.Player.Lives]._visible = false; game.bomb._alpha = 100; game.bomb._visible = true; game.bomb.Limit = 100; } } } function pongMainLoop() { if (Key.isDown(80)) { if (!GameData.Keys.P) { if (game.Paused) { game.Paused = false; game.Interface.Pause._visible = false; } else { game.Paused = true; game.Interface.Pause._visible = true; } GameData.Keys.P = true; } } else { GameData.Keys.P = false; } if (!game.Paused) { pongYukariLifeFix(); if (game.TimeBonus > 0) { if (game.TimeBonusC > 0) { game.TimeBonusC--; } else { game.TimeBonus--; game.TimeBonusC = 30; game.Interface.TimeBonus.D.text = game.TimeBonus; } } for (s in game.shots) { game.shots[s]._x = game.shots[s]._x + game.shots[s].XMov; game.shots[s]._y = game.shots[s]._y + game.shots[s].YMov; if (game.shots[s]._x < -300) { game.shots[s].removeMovieClip(); } else if (getDist(game.shots[s], game.Player._x, game.Player._y) < 6) { pongLoseLife(); game.shots[s].removeMovieClip(); } else if (getDist(game.shots[s], game.Player._x, game.Player._y) < 20) { game.shots[s].Graze = true; } else if (game.shots[s].Graze) { pongSpawnBonus(700, game.Player._y, "P1"); playSound("Graze"); game.Graze++; game.Interface.Graze.D.text = game.Graze; game.shots[s].Graze = false; } } if (Key.isDown(192) && (GameData.DevMode)) { if (!GameData.Keys.Dev) { pongDamageYukari(game.Yukari.Life); pongSpawnBonus(game.Player._x + 100, game.Player._y, "P2"); GameData.Keys.Dev = true; } } else { GameData.Keys.Dev = false; } if (game.ShowScore < game.Score) { game.ShowScore++; game.Interface.Score.D.text = game.ShowScore; if (game.ShowScore > Number(game.Interface.HiScore.D.text)) { game.Interface.HiScore.D.text = game.ShowScore; } } for (b in game.bonus) { if (game.bonus[b]._x < -300) { game.bonus[b].removeMovieClip(); } else if (getDist(game.bonus[b], game.Player._x, game.Player._y) < 30) { playSound("ItemGet"); if (game.bonus[b].Type == "P1") { game.bonus[b].removeMovieClip(); pongGetPower(5); } else if (game.bonus[b].Type == "P2") { game.bonus[b].removeMovieClip(); pongGetPower(100); } else { game.bonus[b].removeMovieClip(); pongAddScore(10); } } else if (getDist(game.bonus[b], game.Player._x, game.Player._y) < 60) { game.bonus[b]._x = game.bonus[b]._x + ((game.Player._x - game.bonus[b]._x) / 10); game.bonus[b]._y = game.bonus[b]._y + ((game.Player._y - game.bonus[b]._y) / 10); } else { if (game.bonus[b].XMov < game.bonus[b].Speed) { game.bonus[b].XMov++; } game.bonus[b]._x = game.bonus[b]._x - game.bonus[b].XMov; } } if (game.bomb.Limit > 0) { game.bomb.Limit--; } else if (game.bomb._visible) { game.bomb._alpha = game.bomb._alpha - 5; if (game.bomb._alpha < 0) { game.bomb._visible = false; } } else if (Key.isDown(88) && (game.Player.Power >= 100)) { pongBomb(); } if (game.Player.hitStun > 0) { game.Player.hitStun--; if (game.Player.hitStun == 0) { game.Player._rotation = 0; game.Player.eyes.gotoAndStop(game.Player.eF); game.Player.mouth.gotoAndStop(game.Player.mF); game.Player.mouth._visible = game.Player.mV; } } else { pongController(); } if (game.Ran.Mode == "Ball") { pongBallMove(game.Ran); } if (game.Chen.Mode == "Ball") { pongBallMove(game.Chen); } if (game.Youmu.Mode == "Ball") { if ((game.Youmu._x > 225) && (game.Youmu.XMov > 0)) { game.Youmu.XMov = Math.floor(game.Youmu.XMov * 0.9); } else { game.Youmu.XMov = game.Youmu.XMov - 1; } pongBallMove(game.Youmu); game.Youmu._rotation = game.Youmu.XMov; } pongYukariAI(); if (game.Yuyuko._visible) { pongYuyukoAI(); } } } function pongAddScore(N) { game.Score = game.Score + N; if (game.Score > GameData.Pong.HiScore) { GameData.Pong.HiScore = game.Score; } } function pongYukariLifeFix() { var _local1 = 480 * (game.Yukari.Life / game.Yukari.MaxLife); game.Interface.YukariLife._width = game.Interface.YukariLife._width + ((_local1 - game.Interface.YukariLife._width) / 10); } function pongBomb() { game.Player.Power = game.Player.Power - 100; pongShowPower(); var _local1 = Math.floor(game.Player.Power / 100); if (game["Op" + _local1]._visible) { game["Op" + _local1]._visible = false; } pongPaddleFormation(_local1 - 1); game.bomb._alpha = 100; game.bomb._visible = true; game.bomb.Limit = 120; } function pongYukariAI() { if (game.Level > 1) { if (game.Yukari.ShotDelay > 0) { game.Yukari.ShotDelay--; if (game.Level > 5) { if (game.Yukari.ShotDelay == 50) { pongSprayShot(getAngle(game.Yukari._x, game.Yukari._y, game.Player._x, game.Player._y), 25, game.Level + 2); } } } else { pongSprayShot(getAngle(game.Yukari._x, game.Yukari._y, game.Player._x, game.Player._y), 30, game.Level + 1); game.Yukari.ShotDelay = 100; } } if (game.Yukari.GapC > 0) { game.Yukari.gap.char._x = game.Yukari.gap.char._x - 20; game.Yukari.GapC--; if (game.Yukari.GapC == 0) { game.Yukari.gap._visible = false; game.Yukari.Target._x = game.Yukari._x - 50; game.Yukari.Target._y = game.Yukari._y; game.Yukari.Target._visible = true; pongResetBall(game.Yukari.Target); } } if (game.Yukari._y < game.Ran._y) { if ((game.Yukari._y + game.Yukari.Speed) > game.Ran._y) { game.Yukari._y = game.Ran._y; } else { game.Yukari._y = game.Yukari._y + game.Yukari.Speed; } } else if (game.Yukari._y > game.Ran._y) { if ((game.Yukari._y - game.Yukari.Speed) < game.Ran._y) { game.Yukari._y = game.Ran._y; } else { game.Yukari._y = game.Yukari._y - game.Yukari.Speed; } } } function pongYuyukoAI() { game.Yuyuko._x = game.Yuyuko._x + ((500 - game.Yuyuko._x) / 5); if (game.Yuyuko._y < game.Chen._y) { if ((game.Yuyuko._y + game.Yuyuko.Speed) > game.Chen._y) { game.Yuyuko._y = game.Chen._y; } else { game.Yuyuko._y = game.Yuyuko._y + game.Yuyuko.Speed; } } else if (game.Yuyuko._y > game.Chen._y) { if ((game.Yuyuko._y - game.Yuyuko.Speed) < game.Chen._y) { game.Yuyuko._y = game.Chen._y; } else { game.Yuyuko._y = game.Yuyuko._y - game.Yuyuko.Speed; } } if ((game.Yuyuko._y > game.Yukari._y) && (game.Yuyuko.getDepth() < game.Yukari.getDepth())) { game.Yuyuko.swapDepths(game.Yukari); } else if ((game.Yuyuko._y < game.Yukari._y) && (game.Yuyuko.getDepth() > game.Yukari.getDepth())) { game.Yuyuko.swapDepths(game.Yukari); } } function pongExit() { if (GameData.StageCache) { stageShot.removeMovieClip(); stage._visible = true; if (GameData.BG != 0) { bg._visible = true; } } GameData.Target._xscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.XFace; GameData.Target._yscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.YFace; GameData.Target._visible = true; Scramble(GameData.Target); GameData.GameOn = false; game._visible = false; ClickBlocker._visible = false; game.onEnterFrame = function () { if (TopDimmer._alpha > 0) { TopDimmer._alpha = TopDimmer._alpha - 10; } else { this.removeMovieClip(); } }; } LoadSavedData(); CheckOrigin(); _root.attachMovie("BGBox", "ClearClicker", 0); ClearClicker._width = Stage.width; ClearClicker._height = Stage.height; ClearClicker._alpha = 0; ClearClicker.onPress = function () { CloseMenus(1); Target(); }; ClearClicker.useHandCursor = false; _root.attachMovie("Background", "bg", 1); _root.createEmptyMovieClip("stage", 10); _root.attachMovie("BGBox", "Dimmer", 98); SwapColor(Dimmer, "Buttons", 4); Dimmer._width = Stage.width; Dimmer._height = Stage.height; Dimmer._alpha = 0; _root.attachMovie("Manipulator", "Manipulator", 99); Manipulator._visible = false; Manipulator.dragbox.onPress = function () { GameData.DoubleClick = 0; clickCheck(GameData.Target, "drag"); }; setActionRelease(Manipulator.dragbox); Manipulator.attachMovie("ToolNode", "Positioner", 30); Manipulator.Positioner.gotoAndStop(3); Manipulator.Positioner.onPress = function () { GameData.Action = "positionTool"; }; setActionRelease(Manipulator.Positioner); Manipulator.attachMovie("ToolNode", "RotateTool", 10); Manipulator.RotateTool.gotoAndStop(2); Manipulator.RotateTool.onPress = function () { GameData.Action = "rotateTool"; }; setActionRelease(Manipulator.RotateTool); Manipulator.attachMovie("ToolNode", "ScaleTool", 20); Manipulator.ScaleTool.gotoAndStop(1); Manipulator.ScaleTool.onPress = function () { GameData.Action = "scaleTool"; }; setActionRelease(Manipulator.ScaleTool); Manipulator.attachMovie("ToolNode", "BScaleTool", 50); Manipulator.BScaleTool.gotoAndStop(4); Manipulator.BScaleTool.onPress = function () { GameData.Action = "bScaleTool"; }; setActionRelease(Manipulator.BScaleTool); Manipulator.attachMovie("ToolNode", "BTextTool", 40); Manipulator.BTextTool.gotoAndStop(5); Manipulator.BTextTool.onPress = function () { GameData.Action = "bTextTool"; }; setActionRelease(Manipulator.BTextTool); _root.createEmptyMovieClip("Interface", 100); _root.attachMovie("BGBox", "TopDimmer", 300); SwapColor(TopDimmer, "Buttons", 4); TopDimmer._width = Stage.width; TopDimmer._height = Stage.height; TopDimmer._alpha = 0; bg.gotoAndStop(1); bg._visible = false; MenuMaker = new Array(); MenuMaker.push(["TargetFrame", "ObjMenuItem"]); MenuMaker.push(["HatMenu", ""]); MenuMaker.push(["ItemMenu", ""]); MenuMaker.push(["AccMenu", ""]); MenuMaker.push(["BackMenu", ""]); MenuMaker.push(["ShoesMenu", ""]); MenuMaker.push(["ArmsMenu", ""]); MenuMaker.push(["BodyMenu", ""]); MenuMaker.push(["HairMenu", ""]); MenuMaker.push(["EyesMenu", ""]); MenuMaker.push(["MouthMenu", ""]); MenuMaker.push(["PresetMenu", ""]); MenuMaker.push(["ObjectList", ""]); MenuMaker.push(["RenameMenu", "RenameMenu"]); MenuMaker.push(["BGMenu", "BGMenu"]); MenuMaker.push(["COMenu", "CharOptionsMenu"]); MenuMaker.push(["BubbleWindow", "BubbleMenu"]); MenuMaker.push(["OpsMenu", "OptionsMenu"]); MenuMaker.push(["GravMenu", "GravityMenu"]); MenuMaker.push(["DNAMenu", "DNAMenu"]); MenuMaker.push(["HelpWindow", ""]); i = 0; while (i < MenuMaker.length) { if (MenuMaker[i][1]) { Interface.attachMovie(MenuMaker[i][1], MenuMaker[i][0], GameData.Menus.DMax++); } else { Interface.createEmptyMovieClip(MenuMaker[i][0], GameData.Menus.DMax++); } ScaleMenu(Interface[MenuMaker[i][0]]); Interface[MenuMaker[i][0]]._visible = false; i++; } _root.attachMovie("BGBox", "ClickBlocker", 102); ClickBlocker._width = Stage.width; ClickBlocker._height = Stage.height; ClickBlocker._alpha = 70; SwapColor(ClickBlocker, "Buttons", 3); ClickBlocker.onPress = function () { }; ClickBlocker.useHandCursor = false; ClickBlocker._visible = false; for (t in GameData.Toys) { AddProp(t, "Toys", "Toys"); stage[t].gotoAndStop(GameData.Toys[t].frame); stage[t]._x = 200; stage[t]._y = 200; stage[t]._visible = false; } stage["Grouchy Reimu"].onPress = function () { this.startDrag(); clickCheck(this, ""); }; stage["Grouchy Reimu"].onRelease = function () { this.stopDrag(); }; stage["Grouchy Reimu"].onReleaseOutside = function () { this.stopDrag(); }; stage["Gravity Well"].onPress = function () { clickCheck(this, "drag"); }; setActionRelease(stage["Gravity Well"]); stage["Clone Capsule"].char._visible = false; stage["Clone Capsule"].lights.gotoAndStop(1); stage["Clone Capsule"].onPress = function () { clickCheck(this, "drag"); }; setActionRelease(stage["Clone Capsule"]); stage["Boxing Chen"].onPress = function () { resetBoxingChen(); clickCheck(this, "drag"); }; setActionRelease(stage["Boxing Chen"]); stage["Mysterious Gap"].onPress = function () { clickCheck(this, "drag"); }; setActionRelease(stage["Mysterious Gap"]); var myListener = new Object(); myListener.onResize = function () { fixScales(); }; Stage.addListener(myListener); Interface.onEnterFrame = function () { if (!GameData.GameOn) { if (!GameData.KeyLock) { if (Key.isDown(192) && (GameData.DevMode)) { if (!GameData.Keys.Dev) { if (GameData.TargetType == "SpeechBubble") { trace(((((((((((((((((((((((((((("popTalk(game.Talky,\"" + GameData.Target.D.text) + "\",") + GameData.Target._x) + ",") + GameData.Target._y) + ",") + GameData.Target._xscale) + ",") + GameData.Target._yscale) + ",") + GameData.Target._rotation) + ",") + GameData.Target.D._x) + ",") + GameData.Target.D._y) + ",") + GameData.Target.D._rotation) + ",") + GameData.Target.Bubble._x) + ",") + GameData.Target.Bubble._y) + ",") + GameData.Target.Bubble._xscale) + ",") + GameData.Target.Bubble._yscale) + ",") + GameData.Target.Bubble._rotation) + ");"); } else if (GameData.TargetType == "Character") { trace(((((((((((((((((((((("newPreset(\"" + GameData.Characters[GameData.Target._name].Name) + "\",") + GameData.Characters[GameData.Target._name].bodyFrame) + ",") + GameData.Characters[GameData.Target._name].eyeFrame) + ",") + GameData.Characters[GameData.Target._name].mouthFrame) + ",") + GameData.Characters[GameData.Target._name].headFrame) + ",") + GameData.Characters[GameData.Target._name].hatFrame) + ",") + GameData.Characters[GameData.Target._name].armFrame) + ",") + GameData.Characters[GameData.Target._name].shoeFrame) + ",") + GameData.Characters[GameData.Target._name].itemFrame) + ",") + GameData.Characters[GameData.Target._name].wingFrame) + ",") + GameData.Characters[GameData.Target._name].accFrame) + ");"); } GameData.Keys.Dev = true; } } else { GameData.Keys.Dev = false; } if (Key.isDown(32)) { if (!GameData.Keys.Space) { if (Interface._visible) { Interface._visible = false; Manipulator._visible = false; } else { Interface._visible = true; if (GameData.Target && (GameData.ShowManipulator)) { Manipulator._visible = true; } } GameData.Keys.Space = true; } } else { GameData.Keys.Space = false; } if (Key.isDown(71)) { if (!GameData.Keys.G) { if (stage["Gravity Well"]._visible) { stage["Gravity Well"]._x = _root._xmouse; stage["Gravity Well"]._y = _root._ymouse; clickCheck(stage["Gravity Well"], "drag"); GameData.DoubleClick = 0; } GameData.Keys.G = true; } } else { GameData.Keys.G = false; } if (Key.isDown(221)) { if (!GameData.Keys.NextT) { GameData.Keys.Functions.NextTarget(); GameData.Keys.NextT = true; } } else { GameData.Keys.NextT = false; } if (Key.isDown(219)) { if (!GameData.Keys.PrevT) { GameData.Keys.Functions.PrevTarget(); GameData.Keys.PrevT = true; } } else { GameData.Keys.PrevT = false; } if (Key.isDown(83)) { if (!GameData.Keys.S) { makeScreenShot(); GameData.Keys.S = true; } } else { GameData.Keys.S = false; } if ((GameData.KeylockPinned && (!GameData.Target.Pin)) || (!GameData.KeylockPinned)) { if (Key.isDown(38)) { if (Key.isDown(16)) { if (!GameData.Keys.Up) { BringForward(GameData.Target); GameData.Keys.Up = true; } } else if (Key.isDown(17)) { if (!GameData.Keys.Up) { BringToFront(GameData.Target); GameData.Keys.Up = true; } } else if (!GameData.Keys.Up) { GameData.Target._y = GameData.Target._y - GameData.ASpeed; GameData.Keys.Up = true; GameData.Keys.UpHold = 0; } else if (GameData.Keys.UpHold < 15) { GameData.Keys.UpHold++; } else { GameData.Target._y = GameData.Target._y - GameData.ASpeed; } } else { GameData.Keys.Up = false; } if (Key.isDown(40)) { if (Key.isDown(16)) { if (!GameData.Keys.Down) { SendBackward(GameData.Target); GameData.Keys.Down = true; } } else if (Key.isDown(17)) { if (!GameData.Keys.Down) { SendToBack(GameData.Target); GameData.Keys.Down = true; } } else if (!GameData.Keys.Down) { GameData.Target._y = GameData.Target._y + GameData.ASpeed; GameData.Keys.Down = true; GameData.Keys.DownHold = 0; } else if (GameData.Keys.DownHold < 15) { GameData.Keys.DownHold++; } else { GameData.Target._y = GameData.Target._y + GameData.ASpeed; } } else { GameData.Keys.Down = false; } if (Key.isDown(37)) { if (!GameData.Keys.Left) { GameData.Keys.Functions.LeftBudge(); GameData.Keys.Left = true; GameData.Keys.LeftHold = 0; } else if (GameData.Keys.LeftHold < 15) { GameData.Keys.LeftHold++; } else { GameData.Keys.Functions.LeftBudge(); } } else { GameData.Keys.Left = false; } if (Key.isDown(39)) { if (!GameData.Keys.Right) { GameData.Keys.Functions.RightBudge(); GameData.Keys.Right = true; GameData.Keys.RightHold = 0; } else if (GameData.Keys.RightHold < 15) { GameData.Keys.RightHold++; } else { GameData.Keys.Functions.RightBudge(); } } else { GameData.Keys.Right = false; } if (Key.isDown(67)) { if (!GameData.Keys.C) { if ((GameData.TargetType == "Character") || (GameData.TargetType == "SpeechBubble")) { GameData.Menus.Functions.ColorizeMenu(); } GameData.Keys.C = true; } } else { GameData.Keys.C = false; } if (Key.isDown(68)) { if (!GameData.Keys.D) { if (GameData.TargetType == "Object") { GameData.Menus.Functions.Clusterize(); } GameData.Keys.D = true; } } else { GameData.Keys.D = false; } if (Key.isDown(84)) { if (!GameData.Keys.T) { if (GameData.Target._visible) { GameData.Target._x = _root._xmouse; GameData.Target._y = _root._ymouse; clickCheck(GameData.Target, "drag"); GameData.DoubleClick = 0; } GameData.Keys.T = true; } } else { GameData.Keys.T = false; } if (Key.isDown(82)) { if (GameData.TargetType == "Character") { if (Key.isDown(16)) { GameData.Menus.Functions.SetRandomColor(); } else { RandomizeAll(GameData.Target); } } else if (GameData.TargetType == "Object") { if (!GameData.Keys.R) { GameData.Menus.Functions.TurnIntoRain(); GameData.Keys.R = true; } } } else { GameData.Keys.R = false; } if (Key.isDown(46)) { if (!GameData.Keys.Delete) { if (GameData.TargetType == "Toy") { if (GameData.Target._name == "Boxing Chen") { resetBoxingChen(); } GameData.Target._visible = false; Target(); } else if ((GameData.Target && (!Interface.COMenu._visible)) && (!Interface.BubbleWindow._visible)) { Delete(GameData.Target); } Manipulator._visible = false; GameData.Keys.Delete = true; } } else { GameData.Keys.Delete = false; } if (Key.isDown(76)) { if (!GameData.Keys.L) { if (GameData.TargetType == "Character") { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = true; i++; } } GameData.Keys.L = true; } } else { GameData.Keys.L = false; } if (Key.isDown(85)) { if (!GameData.Keys.U) { if (GameData.TargetType == "Character") { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = false; i++; } } GameData.Keys.U = true; } } else { GameData.Keys.U = false; } if (Key.isDown(70)) { if (!GameData.Keys.F) { if (Key.isDown(16)) { VFlip(); } else { HFlip(); } GameData.Keys.F = true; } } else { GameData.Keys.F = false; } } if (Key.isDown(77)) { if (!GameData.Keys.M) { if (GameData.ShowManipulator) { GameData.ShowManipulator = false; Manipulator._visible = false; } else { GameData.ShowManipulator = true; if (GameData.Target) { setManipulator(); } } GameData.Keys.M = true; } } else { GameData.Keys.M = false; } if (Key.isDown(45)) { if (!GameData.Keys.Insert) { makeChar(); GameData.Keys.Insert = true; } } else { GameData.Keys.Insert = false; } if (Key.isDown(80)) { if (!GameData.Keys.P) { if (GameData.Target.Pin) { GameData.Target.Pin = false; Interface.TargetFrame.pin._visible = false; if (GameData.UntargetablePinned) { AddClickHandler(GameData.Target, GameData.TargetType); } } else { GameData.Target.Pin = true; Interface.TargetFrame.pin._visible = true; if (GameData.UntargetablePinned) { RemoveClickHandler(GameData.Target, GameData.TargetType); } } GameData.Keys.P = true; } } else { GameData.Keys.P = false; } } if (GameData.DoubleClick > 0) { GameData.DoubleClick--; } if (GameData.Toys["Clone Capsule"].Delay > 0) { GameData.Toys["Clone Capsule"].Delay--; } else if (((GameData.Toys["Clone Capsule"].Mode == 4) && (stage["Clone Capsule"]._visible)) && (stage["Clone Capsule"].char._visible)) { activateCloneCapsule(); GameData.Toys["Clone Capsule"].Delay = 30; } if (stage["Boxing Chen"].AttackRoll > 0) { stage["Boxing Chen"].AttackRoll--; if (stage["Boxing Chen"].AttackRoll == 55) { _root.attachMovie("KO", "KO", 6000); KO._xscale = GameData.Menus.Size * 0.9; KO._yscale = GameData.Menus.Size * 0.9; } else if (stage["Boxing Chen"].AttackRoll == 0) { KO.removeMovieClip(); } } if (bg.chatW._visible && (GameData.Chat.Active)) { if (GameData.Chat.D > 0) { GameData.Chat.D--; } else { if (GameData.Chat.L < 5) { var _local9 = "LOLSpark"; GameData.Chat.L++; } else { var _local9 = GameData.Chat.UserList[random(GameData.Chat.UserList.length)]; GameData.Chat.L = 0; } playSound("ChatBeep"); bg.chatW.chat.text = bg.chatW.chat.text + (((_local9 + ": ") + GameData.Chat.Users[_local9][random(GameData.Chat.Users[_local9].length)]) + newline); bg.chatW.chat.scroll = bg.chatW.chat.maxscroll; GameData.Chat.D = random(GameData.Chat.Delay) + 3; } if (GameData.Chat.Doom > 0) { GameData.Chat.Doom--; if (GameData.Chat.Doom == 0) { u = 0; while (u < GameData.Chat.UserList.length) { var _local6 = GameData.Chat.UserList[u]; if (_local6 != "WakiMiko") { bg.chatW.chat.text = bg.chatW.chat.text + (_local6 + " has disconnected.\n"); bg.chatW.chat.scroll = bg.chatW.chat.maxscroll; } u++; } GameData.Chat.Active = false; } } } for (n in GameData.Rain) { for (o in stage[n]) { stage[n][o]._rotation = stage[n][o]._rotation + stage[n][o].Rot; if (stage[n][o]._x >= (Stage.width + 50)) { stage[n][o]._x = -20; } if (stage[n][o]._y >= (Stage.height + 50)) { SetDrop(stage[n][o]); } stage[n][o]._y = stage[n][o]._y + stage[n][o].YMov; stage[n][o]._x = stage[n][o]._x + stage[n][o].XMov; } } if (!GameData.Target.Pin) { if (GameData.Action == "rotateTool") { Manipulator.RotateTool._x = _root._xmouse - Manipulator._x; Manipulator.RotateTool._y = _root._ymouse - Manipulator._y; if (GameData.Target._yscale < 0) { GameData.Target._rotation = getMouseAngle(Manipulator._x, Manipulator._y) + 180; } else { GameData.Target._rotation = getMouseAngle(Manipulator._x, Manipulator._y); } } else if (GameData.Action == "positionTool") { Manipulator.Positioner._x = _root._xmouse - Manipulator._x; Manipulator.Positioner._y = _root._ymouse - Manipulator._y; if (GameData.TargetType == "Cluster") { GameData.Clusters[GameData.Target._name].Px = Manipulator.Positioner._x; GameData.Clusters[GameData.Target._name].Py = Manipulator.Positioner._y; fixClusterShotAngle(GameData.Target, GameData.Clusters[GameData.Target._name].Qt); } else { GameData.Target.Bubble._x = Manipulator.Positioner._x; GameData.Target.Bubble._y = Manipulator.Positioner._y; } } else if (GameData.Action == "scaleTool") { Manipulator.ScaleTool._x = _root._xmouse - Manipulator._x; Manipulator.ScaleTool._y = _root._ymouse - Manipulator._y; if (Manipulator.ScaleTool._x < 0) { GameData.Target.XFace = -1; } else { GameData.Target.XFace = 1; } if (Manipulator.ScaleTool._y < 0) { GameData.Target.YFace = -1; } else { GameData.Target.YFace = 1; } var _local13 = Math.abs(Manipulator.ScaleTool._x) + Math.abs(Manipulator.ScaleTool._y); if (_local13 < GameData.ScaleLimit) { _local13 = GameData.ScaleLimit; } fixTargetScale(_local13); } else if (GameData.Action == "bScaleTool") { Manipulator.BScaleTool._x = _root._xmouse - Manipulator._x; Manipulator.BScaleTool._y = _root._ymouse - Manipulator._y; if (Manipulator.BScaleTool._x < 0) { GameData.Target.XFace = -1; } else { GameData.Target.XFace = 1; } if (Manipulator.BScaleTool._y < 0) { GameData.Target.YFace = -1; } else { GameData.Target.YFace = 1; } GameData.Target.Bubble._xscale = Math.abs(Manipulator.BScaleTool._x) * GameData.Target.XFace; GameData.Target.Bubble._yscale = Math.abs(Manipulator.BScaleTool._y) * GameData.Target.YFace; } else if (GameData.Action == "bTextTool") { Manipulator.BTextTool._x = _root._xmouse - Manipulator._x; Manipulator.BTextTool._y = _root._ymouse - Manipulator._y; GameData.Target.D._x = Manipulator.BTextTool._x; GameData.Target.D._y = Manipulator.BTextTool._y; } else if (GameData.Action == "rotate") { if (GameData.TargetType == "Character") { GameData.Target.OldR = GameData.Target._rotation; if (GameData.Target._yscale < 0) { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y) + 180; } else { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y); } GameData.Target.Spin = Math.floor(GameData.Target._rotation - GameData.Target.OldR); } else if (((GameData.TargetType == "Object") || (GameData.TargetType == "Screenshot")) || (GameData.TargetType == "Cluster")) { if (GameData.Target._yscale < 0) { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y) + 180; } else { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y); } } else if (GameData.TargetType == "SpeechBubble") { if (GameData.Target.Bubble._yscale < 0) { GameData.Target.Bubble._rotation = getMouseAngle(GameData.Target._x + GameData.Target.Bubble._x, GameData.Target._y + GameData.Target.Bubble._y) + 10; } else { GameData.Target.Bubble._rotation = getMouseAngle(GameData.Target._x + GameData.Target.Bubble._x, GameData.Target._y + GameData.Target.Bubble._y) + 170; } } } else if (GameData.Action == "drag") { GameData.Target.OldX = GameData.Target._x; GameData.Target.OldY = GameData.Target._y; GameData.Target._x = _root._xmouse - GameData.Xmod; Manipulator._x = GameData.Target._x; GameData.Target._y = _root._ymouse - GameData.Ymod; Manipulator._y = GameData.Target._y; GameData.Target.XMov = Math.floor(GameData.Target._x - GameData.Target.OldX); GameData.Target.YMov = Math.floor(GameData.Target._y - GameData.Target.OldY); } else if (GameData.Action == "scale") { if (GameData.TargetType == "SpeechBubble") { if (Key.isDown(17)) { var _local12 = _root._xmouse - GameData.Xmod; var _local11 = _root._ymouse - GameData.Ymod; if ((GameData.Target.OldXScale + _local12) < GameData.ScaleLimit) { GameData.SpeechBubbles[GameData.Target._name].XScale = GameData.ScaleLimit; } else { GameData.SpeechBubbles[GameData.Target._name].XScale = GameData.Target.OldXScale + _local12; } if ((GameData.Target.OldYScale + _local11) < GameData.ScaleLimit) { GameData.SpeechBubbles[GameData.Target._name].YScale = GameData.ScaleLimit; } else { GameData.SpeechBubbles[GameData.Target._name].YScale = GameData.Target.OldYScale + _local11; } GameData.Target.Bubble._xscale = GameData.SpeechBubbles[GameData.Target._name].XScale * GameData.Target.Bubble.XFace; GameData.Target.Bubble._yscale = GameData.SpeechBubbles[GameData.Target._name].YScale * GameData.Target.Bubble.YFace; } else { var _local10 = (_root._xmouse - GameData.Xmod) + (_root._ymouse - GameData.Ymod); if ((GameData.Target.OldScale + _local10) < GameData.ScaleLimit) { var _local13 = GameData.ScaleLimit; } else { var _local13 = GameData.Target.OldScale + _local10; } fixTargetScale(_local13); } } else { var _local10 = (_root._xmouse - GameData.Xmod) + (_root._ymouse - GameData.Ymod); if ((GameData.Target.OldScale + _local10) < GameData.ScaleLimit) { var _local13 = GameData.ScaleLimit; } else { var _local13 = GameData.Target.OldScale + _local10; } fixTargetScale(_local13); } } } for (c in stage) { if (!stage[c].Pin) { if (((bg.yuyuko._currentframe == 2) && (stage[c]._visible)) && (GameData.Characters[stage[c]._name])) { var _local4 = (330 * (bg._xscale / 100)) + bg._x; var _local5 = (230 * (bg._yscale / 100)) + bg._y; var _local7 = getDist(stage[c], _local4, _local5); var _local3 = 6 - Math.ceil(_local7 / 100); if (stage[c].eyes._currentframe != 28) { stage[c].eyes.gotoAndStop(29); } if (stage[c].mouth._currentframe != 14) { stage[c].mouth.gotoAndStop(14); } if (_local3 < 1) { _local3 = 1; } Propel(stage[c], getAngle(stage[c]._x, stage[c]._y, _local4, _local5), _local3); if (_local7 < 20) { playSound("Kyuh"); Delete(stage[c]); } else if (_local7 < GameData.Characters[c].Scale) { stage[c]._xscale = _local7; stage[c]._yscale = _local7; } if (_local3 > 1) { var _local8 = 90 - _local7; if (stage[c].Spin < _local8) { stage[c].Spin = stage[c].Spin + (_local3 * 3); } } } if ((stage["Gravity Well"]._visible && (stage[c]._visible)) && (GameData.Characters[stage[c]._name])) { var _local2 = "Power"; if (GameData.Target._name == "Gravity Well") { if (Key.isDown(16)) { _local2 = "ShiftPower"; } else if (Key.isDown(17)) { _local2 = "CtrlPower"; } } if (stage[c]._x < stage["Gravity Well"]._x) { stage[c].XMov = stage[c].XMov + GameData.Toys["Gravity Well"][_local2]; } else { stage[c].XMov = stage[c].XMov - GameData.Toys["Gravity Well"][_local2]; } if (stage[c]._y < stage["Gravity Well"]._y) { stage[c].YMov = stage[c].YMov + GameData.Toys["Gravity Well"][_local2]; } else { stage[c].YMov = stage[c].YMov - GameData.Toys["Gravity Well"][_local2]; } var _local7 = getDist(stage["Gravity Well"], stage[c]._x, stage[c]._y); if (_local7 < 90) { var _local8 = 90 - _local7; if (stage[c].Spin < _local8) { stage[c].Spin = stage[c].Spin + GameData.Toys["Gravity Well"][_local2]; } } } if (stage[c].Doom > 0) { if (stage[c].Doom > 30) { if (stage[c].eyes._currentframe != 28) { stage[c].eyes.gotoAndStop(29); } if (stage[c].mouth._currentframe != 14) { stage[c].mouth.gotoAndStop(14); } } else if ((!stage[c].accessory._visible) || (stage[c].accessory._currentframe != 21)) { playSound("Boom"); stage[c].accessory._visible = true; stage[c].accessory.gotoAndStop(21); } stage[c].Doom--; if (stage[c].Doom == 0) { Delete(stage[c]); } } if (((stage[c].Spin != 0) && (GameData.Target != stage[c])) || ((stage[c].Spin != 0) && (GameData.Action != "rotate"))) { if (stage[c].Spin) { stage[c]._rotation = stage[c]._rotation + stage[c].Spin; } if (stage[c].Spin > 0) { stage[c].Spin = Math.floor(stage[c].Spin * GameData.Friction); } else { stage[c].Spin = Math.ceil(stage[c].Spin * GameData.Friction); } } if (((stage[c].XMov != 0) && (GameData.Target != stage[c])) || ((stage[c].XMov != 0) && (GameData.Action != "drag"))) { if (stage[c].XMov) { if ((stage[c]._x + stage[c].XMov) < 0) { stage[c]._x = 0; stage[c].XMov = stage[c].XMov * -1; } else if ((stage[c]._x + stage[c].XMov) > Stage.width) { stage[c]._x = Stage.width; stage[c].XMov = stage[c].XMov * -1; } else { stage[c]._x = stage[c]._x + stage[c].XMov; if (stage[c] == GameData.Target) { Manipulator._x = stage[c]._x; } } } if (stage[c]._name == "Gravity Well") { if (stage[c].XMov > 0) { stage[c].XMov = Math.floor(stage[c].XMov * GameData.Toys["Gravity Well"].Friction); } else { stage[c].XMov = Math.ceil(stage[c].XMov * GameData.Toys["Gravity Well"].Friction); } } else if (stage[c].XMov > 0) { stage[c].XMov = Math.floor(stage[c].XMov * GameData.Friction); } else { stage[c].XMov = Math.ceil(stage[c].XMov * GameData.Friction); } } if (((stage[c].YMov != 0) && (GameData.Target != stage[c])) || ((stage[c].YMov != 0) && (GameData.Action != "drag"))) { if (stage[c].YMov) { if ((stage[c]._y + stage[c].YMov) < 0) { stage[c]._y = 0; stage[c].YMov = stage[c].YMov * -1; } else if ((stage[c]._y + stage[c].YMov) > Stage.height) { stage[c]._y = Stage.height; stage[c].YMov = stage[c].YMov * -1; } else { stage[c]._y = stage[c]._y + stage[c].YMov; if (stage[c] == GameData.Target) { Manipulator._y = stage[c]._y; } } } if (stage[c]._name == "Gravity Well") { if (stage[c].YMov > 0) { stage[c].YMov = Math.floor(stage[c].YMov * GameData.Toys["Gravity Well"].Friction); } else { stage[c].YMov = Math.ceil(stage[c].YMov * GameData.Toys["Gravity Well"].Friction); } } else if (stage[c].YMov > 0) { stage[c].YMov = Math.floor(stage[c].YMov * GameData.Friction); } else { stage[c].YMov = Math.ceil(stage[c].YMov * GameData.Friction); } } } } } }; GameData.TextFormats = new Object(); GameData.TextFormats.Base = new TextFormat(); GameData.TextFormats.Base.font = "Wild Words"; GameData.TextFormats.Base.size = 14; GameData.TextFormats.Header = new TextFormat(); GameData.TextFormats.Header.font = "Wild Words"; GameData.TextFormats.Header.size = 24; GameData.TextFormats.Header.align = "center"; GameData.TextFormats.FURL = new TextFormat(); GameData.TextFormats.FURL.font = "Arial"; GameData.TextFormats.FURL.size = 14; GameData.Frames = new Object(); addWindow("GeneralOptions", 100, 300, "Options"); addTextInput("GeneralOptions", "x", 15, 45, "X:", "isXLoc", 18, 20, 50); addTextInput("GeneralOptions", "y", 95, 45, "Y:", "isYLoc", 18, 20, 50); addTextInput("GeneralOptions", "s", 175, 45, "Scale:", "isScale", 18, 55, 50); addTextInput("GeneralOptions", "r", 15, 70, "Rotation:", "isRotation", 18, 75, 50); addButton("GeneralOptions", "CloseB", 160, 70, "Close", "CloseWindow"); addWindow("BlurSettings", 125, 300, "Blur Settings"); addTextInput("BlurSettings", "x", 15, 45, "X:", "isBlurX", 18, 20, 50); addTextInput("BlurSettings", "y", 95, 45, "Y:", "isBlurY", 18, 20, 50); addTextInput("BlurSettings", "q", 175, 45, "Quality:", "isBlurQ", 18, 65, 45); addButton("BlurSettings", "ApplyB", 15, 70, "Apply", "SetFilter-Blur"); addButton("BlurSettings", "ClearB", 160, 70, "Clear", "ClearFilter-Blur"); addButton("BlurSettings", "CloseB", 10, 95, "Close", "CloseWindow"); addWindow("SnapshotOptions", 125, 300, "Snapshot Options"); addTextInput("SnapshotOptions", "x", 15, 45, "X:", "isXLoc", 18, 20, 50); addTextInput("SnapshotOptions", "y", 95, 45, "Y:", "isYLoc", 18, 20, 50); addTextInput("SnapshotOptions", "s", 175, 45, "Scale:", "isScale", 18, 55, 50); addTextInput("SnapshotOptions", "r", 15, 70, "Rotation:", "isRotation", 18, 75, 50); addTextInput("SnapshotOptions", "o", 160, 70, "Opacity:", "isAlpha", 18, 75, 50); addButton("SnapshotOptions", "CloseB", 100, 95, "Close", "CloseWindow"); addWindow("RainOptions", 180, 300, "Rain Options"); addTextInput("RainOptions", "x", 15, 45, "X:", "isXLoc", 18, 20, 50); addTextInput("RainOptions", "y", 95, 45, "Y:", "isYLoc", 18, 20, 50); addTextInput("RainOptions", "s", 175, 45, "Scale:", "isScale", 18, 55, 50); addTextInput("RainOptions", "r", 15, 70, "Rotation:", "isRotation", 18, 75, 50); addTextInput("RainOptions", "d", 160, 70, "Density:", "isRDensity", 18, 65, 50); addTextInput("RainOptions", "xmin", 15, 95, "X:", "isRXMin", 18, 15, 40); addTextInput("RainOptions", "xmax", 75, 95, "-", "isRXMax", 18, 15, 40); addTextInput("RainOptions", "ymin", 150, 95, "Y:", "isRYMin", 18, 15, 40); addTextInput("RainOptions", "ymax", 210, 95, "-", "isRYMax", 18, 15, 40); addTextInput("RainOptions", "tmin", 50, 120, "Twirl:", "isRTwirlMin", 18, 55, 40); addTextInput("RainOptions", "tmax", 150, 120, "-", "isRTwirlMax", 18, 15, 40); addButton("RainOptions", "CloseB", 100, 145, "Close", "CloseWindow"); addWindow("ClusterOptions", 190, 300, "Cluster Options"); addTextInput("ClusterOptions", "x", 15, 45, "X:", "isXLoc", 18, 20, 50); addTextInput("ClusterOptions", "y", 95, 45, "Y:", "isYLoc", 18, 20, 50); addTextInput("ClusterOptions", "s", 175, 45, "Scale:", "isScale", 18, 55, 50); addTextInput("ClusterOptions", "r", 15, 70, "Rotation:", "isRotation", 18, 75, 50); addTextInput("ClusterOptions", "dist", 155, 70, "Distance:", "isClusterDist", 18, 75, 50); addTextInput("ClusterOptions", "sprl", 15, 93, "Spiral:", "isClusterSpiral", 18, 65, 50); addTextInput("ClusterOptions", "rmod", 140, 93, "RMod:", "isClusterRMod", 18, 50, 50); addTextInput("ClusterOptions", "rows", 15, 120, "Rows:", "isClusterRows", 18, 50, 30); addTextInput("ClusterOptions", "cols", 100, 120, "Cols:", "isClusterCols", 18, 48, 30); addButton("ClusterOptions", "CloseB", 185, 120, "Close", "CloseWindow"); addTextInput("ClusterOptions", "sd", 25, 146, "Start D.:", "isClusterSD", 18, 75, 40); addTextInput("ClusterOptions", "sp", 150, 146, "Spread:", "isClusterSpread", 18, 70, 40); addText("ClusterOptions", "dir", 25, 168, "Shot Direction:", 18, 150); addButton("ClusterOptions", "cdir", 155, 168, "isClusterDir", "ClusterDir"); addWindow("ColorizeMenu", 175, 350, "Colorize Menu"); addTextInput("ColorizeMenu", "rgbc", 25, 120, "RGB Code:", "isRGB", 18, 85, 80); addButton("ColorizeMenu", "RandomC", 10, 146, "Randomize", "SetRandomColor"); addButton("ColorizeMenu", "DefaultC", 120, 146, "Default", "SetDefaultColor"); addButton("ColorizeMenu", "CloseB", 230, 146, "Close", "CloseWindow"); for (i in GameData.Frames) { makeFrame(i); } Interface.ColorizeMenu.createEmptyMovieClip("palette", 50); Interface.ColorizeMenu.palette._x = 75; Interface.ColorizeMenu.palette._y = 55; Interface.ColorizeMenu.palette.attachMovie("ColorBar", "Rb", 1); Interface.ColorizeMenu.palette.Rb.gotoAndStop(1); Interface.ColorizeMenu.palette.attachMovie("Slider", "Rs", 2); Interface.ColorizeMenu.palette.Rb._y = 5; Interface.ColorizeMenu.palette.Rs._y = 5; Interface.ColorizeMenu.palette.attachMovie("ColorBar", "Gb", 3); Interface.ColorizeMenu.palette.attachMovie("Slider", "Gs", 4); Interface.ColorizeMenu.palette.Gb.gotoAndStop(2); Interface.ColorizeMenu.palette.Gb._y = 25; Interface.ColorizeMenu.palette.Gs._y = 25; Interface.ColorizeMenu.palette.attachMovie("ColorBar", "Bb", 5); Interface.ColorizeMenu.palette.attachMovie("Slider", "Bs", 6); Interface.ColorizeMenu.palette.Bb.gotoAndStop(3); Interface.ColorizeMenu.palette.Bb._y = 45; Interface.ColorizeMenu.palette.Bs._y = 45; Interface.ColorizeMenu.palette.attachMovie("ColorPatch", "Cp", 7); Interface.ColorizeMenu.palette.Cp._x = -60; Interface.ColorizeMenu.palette.Rs.onPress = function () { this.startDrag(false, 0, this._y, 255, this._y); this.onEnterFrame = function () { SwapPalette(this._parent); }; }; setColorSliderRelease(Interface.ColorizeMenu.palette.Rs); Interface.ColorizeMenu.palette.Gs.onPress = function () { this.startDrag(false, 0, this._y, 255, this._y); this.onEnterFrame = function () { SwapPalette(this._parent); }; }; setColorSliderRelease(Interface.ColorizeMenu.palette.Gs); Interface.ColorizeMenu.palette.Bs.onPress = function () { this.startDrag(false, 0, this._y, 255, this._y); this.onEnterFrame = function () { SwapPalette(this._parent); }; }; setColorSliderRelease(Interface.ColorizeMenu.palette.Bs); makeChar(GameData.DefaultChar); makeNewMenu(Interface, "Level1Menu", 10); makeNewMenu(Interface, "Level2Menu", 10); makeNewMenu(Interface, "Level3Menu", 10); Interface.HelpWindow.attachMovie("SpeechBubble", "EirinTalk", 1); makePresetChar(Interface.HelpWindow, "Eirin", "Eirin", 2); Interface.HelpWindow.Eirin.mouth._visible = true; Interface.HelpWindow.Eirin.mouth.gotoAndStop(1); makeMenu(Interface.HelpWindow, "BasicHelpMenu", 3, ["Nevermind", "The Basics", "Latest Updates", "User Manual", "Got Any Rumors?", "About This Program"], 0, 0); Interface.HelpWindow.Eirin._xscale = -50; Interface.HelpWindow.Eirin._yscale = 50; Interface.HelpWindow.Eirin._x = 320; Interface.HelpWindow.Eirin._y = 200; Interface.HelpWindow.Eirin.onPress = function () { this._parent.startDrag(); }; Interface.HelpWindow.Eirin.onRelease = function () { this._parent.stopDrag(); }; Interface.HelpWindow.Eirin.onReleaseOutside = function () { this._parent.stopDrag(); }; Interface.HelpWindow.EirinTalk.Bubble.gotoAndStop(1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Intro; Interface.HelpWindow.EirinTalk.D._y = -25; Interface.HelpWindow.EirinTalk.D._x = -225; Interface.HelpWindow.EirinTalk.D._height = 300; Interface.HelpWindow.EirinTalk.Bubble._rotation = 270; Interface.HelpWindow.EirinTalk.Bubble._xscale = 120; Interface.HelpWindow.EirinTalk.Bubble._yscale = 130; Interface.HelpWindow.EirinTalk.Bubble._x = -110; Interface.HelpWindow.EirinTalk.Bubble._y = 80; Interface.HelpWindow.EirinTalk._x = 170; PositionMenu(Interface.HelpWindow, "L", "T", 130, 100, null, null); Interface.HelpWindow.attachMovie("Arrow", "Next", 4); Interface.HelpWindow.Next._xscale = -50; Interface.HelpWindow.Next._yscale = 50; Interface.HelpWindow.Next._x = 75; Interface.HelpWindow.Next._y = 190; Interface.HelpWindow.Next._visible = false; Interface.HelpWindow.attachMovie("WalfasLink", "WalfasLink", 5); Interface.HelpWindow.WalfasLink._x = GameData.Help.WalfasLinkX; Interface.HelpWindow.WalfasLink._y = GameData.Help.WalfasLinkY; Interface.HelpWindow.WalfasLink._visible = false; Interface.HelpWindow.attachMovie("MenuItem", "TellMore", 6); Interface.HelpWindow.TellMore.bName.text = "Tell me more"; Interface.HelpWindow.TellMore.BG._width = 112; Interface.HelpWindow.TellMore.bName._width = 112; Interface.HelpWindow.TellMore._x = 0; Interface.HelpWindow.TellMore._y = 160; Interface.HelpWindow.TellMore._visible = false; setButtonStyle(Interface.HelpWindow.TellMore); Interface.HelpWindow.TellMore.onRelease = function () { SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Rumors[random(GameData.Help.Rumors.length)]; playSound("Pop"); }; Interface.HelpWindow.BasicHelpMenu._y = 160; Interface.HelpWindow.BasicHelpMenu._x = -28; Interface.HelpWindow.BasicHelpMenu._visible = true; for (b in Interface.HelpWindow.BasicHelpMenu) { Interface.HelpWindow.BasicHelpMenu[b].BG._width = 200; Interface.HelpWindow.BasicHelpMenu[b].bName._width = 200; } Interface.HelpWindow.BasicHelpMenu.ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(2); }; Interface.HelpWindow.BasicHelpMenu.ID1.onRelease = function () { this._parent._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Basics; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID2.onRelease = function () { this._parent._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Updates; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID3.onRelease = function () { getURL ("http://heavenlypandemonium.com/index.php?q=node/48", "_blank"); }; Interface.HelpWindow.BasicHelpMenu.ID4.onRelease = function () { this._parent._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.TellMore._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Rumors[random(GameData.Help.Rumors.length)]; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID5.onRelease = function () { this._parent._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.WalfasLink._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.About; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; makeButton(Interface, "MainMenu", "Menu", GameData.Menus.DMax++); makeMenu(Interface, "StageMenu", GameData.Menus.DMax++, ["Shrink All", "Scramble!", "Randomize All"], 0, 0); makeMenu(Interface, "GlobalLockMenu", GameData.Menus.DMax++, ["Unlock All", "Lock All", "Hats", "Items", "Accessory", "Back", "Shoes", "Arms", "Body", "Hair", "Eyes", "Mouth"], 30, 0); makeMenu(Interface, "InsertMenu", GameData.Menus.DMax++, ["Speech Bubble", "Object"], 0, 0); PositionMenu(Interface.MainMenu, "L", "B", 0, 3, null, null); makeThumbMenu(Interface.PresetMenu, "PresetList", "HeadPreview", 20, 15, 20, 100, 100, "char"); PositionMenu(Interface.PresetMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); PositionMenu(Interface.GlobalLockMenu, "C", "C", 147, -20, Interface.MainMenu, Interface.MainMenu); b = 0; while (b < 12) { Interface.GlobalLockMenu["ID" + b].BG._width = 120; Interface.GlobalLockMenu["ID" + b].bName._width = 120; if (b > 1) { Interface.GlobalLockMenu["ID" + b].attachMovie("checkbox", "checkbox", 10); Interface.GlobalLockMenu["ID" + b].checkbox.gotoAndStop(1); Interface.GlobalLockMenu["ID" + b].checkbox._xscale = 75; Interface.GlobalLockMenu["ID" + b].checkbox._yscale = 75; Interface.GlobalLockMenu["ID" + b].checkbox._y = 10; Interface.GlobalLockMenu["ID" + b].checkbox._x = 110; Interface.GlobalLockMenu["ID" + b].onRelease = function () { if (GameData.Locks[this.bName.text]) { GameData.Locks[this.bName.text] = false; this.checkbox.gotoAndStop(1); } else { GameData.Locks[this.bName.text] = true; this.checkbox.gotoAndStop(2); } }; } b++; } Interface.GlobalLockMenu.ID0.onRelease = function () { l = 2; while (l < 12) { Interface.GlobalLockMenu["ID" + l].checkbox.gotoAndStop(1); GameData.Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = false; if (GameData.MassLocking) { for (i in GameData.Characters) { GameData.Characters[i].Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = false; } } l++; } SwapColor(this.BG, "Buttons", 1); }; Interface.GlobalLockMenu.ID1.onRelease = function () { l = 2; while (l < 12) { Interface.GlobalLockMenu["ID" + l].checkbox.gotoAndStop(2); GameData.Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = true; if (GameData.MassLocking) { for (i in GameData.Characters) { GameData.Characters[i].Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = true; } } l++; } SwapColor(this.BG, "Buttons", 1); }; makeMenu(Interface, "Grouchy ReimuMenu", GameData.Menus.DMax++, ["Pay Money", "Hey Reimu!"], 0, Stage.height - 20); makeMenu(Interface, "Gravity WellMenu", GameData.Menus.DMax++, ["Dismiss", "Settings"], 0, Stage.height - 20); makeMenu(Interface, "Clone CapsuleMenu", GameData.Menus.DMax++, ["Disassemble", "Activate!", "Eject", "Tinker", "DNA Data"], 0, Stage.height - 20); makeMenu(Interface, "Clone CapsuleEmptyMenu", GameData.Menus.DMax++, ["Disassemble", "Input DNA", "Tinker"], 0, Stage.height - 20); makeMenu(Interface, "Boxing ChenMenu", GameData.Menus.DMax++, ["Send Home"], 0, Stage.height - 20); makeMenu(Interface, "Mysterious GapMenu", GameData.Menus.DMax++, ["Dismiss"], 0, Stage.height - 20); makeMenu(Interface, "BubbleMenu", GameData.Menus.DMax++, ["Delete", "Edit Text", "Bring to Front", "Bring Forward", "Send Backwards", "Send to Back", "Vertical Flip", "Horizontal Flip", "Settings"], 0, Stage.height - 20); PositionMenu(Interface.BubbleMenu, "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface.BubbleMenu.ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); GameData.SpeechBubbles[GameData.Target] = undefined; GameData.Target.removeMovieClip(); Target(); }; Interface.BubbleMenu.ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); editBubble(GameData.Target); }; Interface.BubbleMenu.ID2.onRelease = function () { BringToFront(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID3.onRelease = function () { BringForward(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID4.onRelease = function () { SendBackward(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID5.onRelease = function () { SendToBack(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID6.onRelease = function () { GameData.Target.Bubble.YFace = GameData.Target.Bubble.YFace * -1; GameData.Target.Bubble._yscale = GameData.Target.Bubble._yscale * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID7.onRelease = function () { GameData.Target.Bubble.XFace = GameData.Target.Bubble.XFace * -1; GameData.Target.Bubble._xscale = GameData.Target.Bubble._xscale * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID8.onRelease = function () { OpenMenu(1, Interface.BubbleWindow, this.BG); Interface.BubbleWindow.gX.text = GameData.Target._x; Interface.BubbleWindow.gY.text = GameData.Target._y; Interface.BubbleWindow.gXs.text = GameData.Target._xscale; Interface.BubbleWindow.gYs.text = GameData.Target._yscale; Interface.BubbleWindow.gR.text = GameData.Target._rotation; Interface.BubbleWindow.bX.text = GameData.Target.Bubble._x; Interface.BubbleWindow.bY.text = GameData.Target.Bubble._y; Interface.BubbleWindow.bXs.text = GameData.Target.Bubble._xscale; Interface.BubbleWindow.bYs.text = GameData.Target.Bubble._yscale; Interface.BubbleWindow.bR.text = GameData.Target.Bubble._rotation; Interface.BubbleWindow.tX.text = GameData.Target.D._x; Interface.BubbleWindow.tY.text = GameData.Target.D._y; Interface.BubbleWindow.tR.text = GameData.Target.D._rotation; }; PositionMenu(Interface.BubbleWindow, "C", "C", -50, -300, Interface.TargetFrame, Interface.TargetFrame); Interface.BubbleWindow.BG._alpha = GameData.Buttons.Opacity; setBGDrag(Interface.BubbleWindow.BG); makeButton(Interface.BubbleWindow, "Set", "set", 151); Interface.BubbleWindow.Set._x = 340; Interface.BubbleWindow.Set._y = 220; setButtonStyle(Interface.BubbleWindow.Set); Interface.BubbleWindow.Set.onRelease = function () { SwapColor(this.BG, "Buttons", 1); GameData.Target._x = Number(Interface.BubbleWindow.gX.text); GameData.Target._y = Number(Interface.BubbleWindow.gY.text); GameData.Target._xscale = Number(Interface.BubbleWindow.gXs.text); GameData.Target._yscale = Number(Interface.BubbleWindow.gYs.text); GameData.Target._rotation = Number(Interface.BubbleWindow.gR.text); GameData.Target.Bubble._x = Number(Interface.BubbleWindow.bX.text); GameData.Target.Bubble._y = Number(Interface.BubbleWindow.bY.text); GameData.Target.Bubble._xscale = Number(Interface.BubbleWindow.bXs.text); GameData.Target.Bubble._yscale = Number(Interface.BubbleWindow.bYs.text); GameData.Target.Bubble._rotation = Number(Interface.BubbleWindow.bR.text); GameData.Target.D._x = Number(Interface.BubbleWindow.tX.text); GameData.Target.D._y = Number(Interface.BubbleWindow.tY.text); GameData.Target.D._rotation = Number(Interface.BubbleWindow.tR.text); }; makeButton(Interface.BubbleWindow, "Close", "close", 152); Interface.BubbleWindow.Close._x = 340; Interface.BubbleWindow.Close._y = 240; setButtonStyle(Interface.BubbleWindow.Close); Interface.BubbleWindow.Close.onRelease = function () { CloseMenus(1); }; PositionMenu(Interface["Grouchy ReimuMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Grouchy ReimuMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); playSound("Cash"); stage["Grouchy Reimu"]._visible = false; CloseMenus(1); Target(); }; Interface["Grouchy ReimuMenu"].ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); HaxSignBE(); CloseMenus(1); }; PositionMenu(Interface["Gravity WellMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Gravity WellMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Gravity Well"]._visible = false; CloseMenus(1); Target(); }; Interface["Gravity WellMenu"].ID1.onRelease = function () { Interface.GravMenu.Fr.text = 0; Interface.GravMenu.P.text = GameData.Toys["Gravity Well"].Power; Interface.GravMenu.sP.text = GameData.Toys["Gravity Well"].ShiftPower; Interface.GravMenu.cP.text = GameData.Toys["Gravity Well"].CtrlPower; OpenMenu(1, Interface.GravMenu, this.BG); }; PositionMenu(Interface["Boxing ChenMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Boxing ChenMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Boxing Chen"]._visible = false; resetBoxingChen(); CloseMenus(1); Target(); }; PositionMenu(Interface["Mysterious GapMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Mysterious GapMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Mysterious Gap"]._visible = false; CloseMenus(1); Target(); }; PositionMenu(Interface["Clone CapsuleMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); PositionMenu(Interface["Clone CapsuleEmptyMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Clone CapsuleMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Clone Capsule"]._visible = false; CloseMenus(1); Target(); }; Interface["Clone CapsuleEmptyMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Clone Capsule"]._visible = false; CloseMenus(1); Target(); }; Interface["Clone CapsuleMenu"].ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); activateCloneCapsule(); }; Interface["Clone CapsuleMenu"].ID2.onRelease = function () { SwapColor(this.BG, "Buttons", 1); ejectCloneCapsule(); CloseMenus(1); }; Interface["Clone CapsuleMenu"].ID3.onRelease = function () { SwapColor(this.BG, "Buttons", 1); tinkerCloneCapsule(); }; Interface["Clone CapsuleMenu"].ID4.onRelease = function () { SwapColor(this.BG, "Buttons", 1); showDNAstrand(GameData.Toys["Clone Capsule"].Char); }; Interface["Clone CapsuleEmptyMenu"].ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); openDNAInput(); }; Interface["Clone CapsuleEmptyMenu"].ID2.onRelease = function () { SwapColor(this.BG, "Buttons", 1); tinkerCloneCapsule(); }; makeMenu(Interface, "LockMenu", GameData.Menus.DMax++, ["Hats", "Items", "Accessory", "Back", "Shoes", "Arms", "Body", "Hair", "Eyes", "Mouth"], 85, Stage.height - 60); PositionMenu(Interface.TargetFrame, "C", "C", 200, -5, Interface.MainMenu, Interface.MainMenu); addPinPreview(Interface.TargetFrame); Interface.TargetFrame._visible = false; setButtonStyle(Interface.TargetFrame); PositionMenu(Interface.LockMenu, "C", "C", 90, -20, Interface.TargetFrame, Interface.TargetFrame); b = 0; while (b < 10) { Interface.LockMenu["ID" + b].BG._width = 120; Interface.LockMenu["ID" + b].bName._width = 120; Interface.LockMenu["ID" + b].attachMovie("checkbox", "checkbox", 10); Interface.LockMenu["ID" + b].checkbox.gotoAndStop(1); Interface.LockMenu["ID" + b].checkbox._xscale = 75; Interface.LockMenu["ID" + b].checkbox._yscale = 75; Interface.LockMenu["ID" + b].checkbox._y = 10; Interface.LockMenu["ID" + b].checkbox._x = 110; Interface.LockMenu["ID" + b].onRelease = function () { if (GameData.Characters[GameData.Target._name].Locks[this.bName.text]) { GameData.Characters[GameData.Target._name].Locks[this.bName.text] = false; this.checkbox.gotoAndStop(1); } else { GameData.Characters[GameData.Target._name].Locks[this.bName.text] = true; this.checkbox.gotoAndStop(2); } }; b++; } PositionMenu(Interface.DNAMenu, "C", "C", -140, -230, Interface.TargetFrame, Interface.TargetFrame); Interface.DNAMenu.BG._alpha = GameData.Buttons.Opacity; makeButton(Interface.DNAMenu, "OK", "test", 50); setButtonStyle(Interface.DNAMenu.OK); Interface.DNAMenu.OK._x = 140; Interface.DNAMenu.OK._y = 53; Interface.DNAMenu.DNAdata.onSetFocus = function () { GameData.KeyLock = true; }; Interface.DNAMenu.DNAdata.onKillFocus = function () { GameData.KeyLock = false; }; makeThumbMenu(Interface.HatMenu, "Hats", "Hats", 10, 70, 20, 146, -238, "hat"); makeThumbMenu(Interface.ItemMenu, "Items", "Items", 10, 0, 20, 146, -238, "item"); makeThumbMenu(Interface.AccMenu, "Acc", "Acc", 5, 0, 20, 146, -238, "accessory"); makeThumbMenu(Interface.BackMenu, "Back", "Wings", -5, -20, 14, 146, -238, "wings"); makeThumbMenu(Interface.ShoesMenu, "Shoes", "Shoes", 20, 10, 30, 146, -238, "legs"); makeThumbMenu(Interface.ArmsMenu, "Arms", "Arms", 20, 26, 20, 146, -238, "arms"); makeThumbMenu(Interface.BodyMenu, "Body", "Body", 20, 20, 14, 146, -238, "body"); makeThumbMenu(Interface.HairMenu, "Hair", "Hair", 20, 30, 8, 146, -238, "head"); makeThumbMenu(Interface.EyesMenu, "Eyes", "Eyes", 20, 35, 15, 146, -238, "eyes"); makeThumbMenu(Interface.MouthMenu, "Mouth", "Mouth", 20, 35, 15, 146, -238, "mouth"); makeThumbMenu(Interface.ObjectList, "ObjectArray", "Objects", 10, 10, 10, 64, -253, "object"); SwapColor(Interface.BGMenu.BG, "Buttons", 0); Interface.BGMenu.BG._alpha = GameData.Buttons.Opacity; makeThumbMenu(Interface.BGMenu, "BGs", "Background", 0, 0, 5, 100, -370, ""); Interface.BGMenu.SMod = 50; Interface.BGMenu.Ops._x = -20; Interface.BGMenu.DaMask._x = -20; Interface.BGMenu.Ops._y = 50; Interface.BGMenu.DaMask._y = 50; Interface.BGMenu.sX.text = 100; Interface.BGMenu.sY.text = 100; Interface.BGMenu.Fr.text = (1 - GameData.Friction) * 100; Interface.BGMenu.Br.text = 100; if (GameData.BGAutoScale) { Interface.BGMenu.AScheck.gotoAndStop(2); } else { Interface.BGMenu.AScheck.gotoAndStop(1); } Interface.BGMenu.AScheck.onRelease = function () { if (GameData.BGAutoScale) { GameData.BGAutoScale = false; Interface.BGMenu.AScheck.gotoAndStop(1); } else { GameData.BGAutoScale = true; Interface.BGMenu.AScheck.gotoAndStop(2); } }; makeButton(Interface.BGMenu, "BGSetButton", "Set", 50); Interface.BGMenu.BGSetButton._x = 280; Interface.BGMenu.BGSetButton._y = 270; Interface.BGMenu.BGSetButton.onRelease = function () { setBGProperties(); SwapColor(this.BG, "Buttons", 1); }; makeButton(Interface.BGMenu, "BGDefButton", "Default", 51); Interface.BGMenu.BGDefButton._x = 280; Interface.BGMenu.BGDefButton._y = 250; Interface.BGMenu.BGDefButton.onRelease = function () { this._parent.lX.text = 0; this._parent.lY.text = 0; this._parent.sX.text = 100; this._parent.sY.text = 100; this._parent.rD.text = 0; this._parent.Fr.text = 10; this._parent.Br.text = 100; setBGProperties(); SwapColor(this.BG, "Buttons", 1); }; Interface.BGMenu.Prev.onRelease = function () { if ((GameData.BG - 1) < 0) { SwapBG(GameData.BGs.length - 2); } else { SwapBG(GameData.BG - 1); } }; Interface.BGMenu.Next.onRelease = function () { if ((GameData.BG + 1) > (GameData.BGs.length - 2)) { SwapBG(0); } else { SwapBG(GameData.BG + 1); } }; PositionMenu(Interface.GravMenu, "C", "C", 140, -280, Interface.MainMenu, Interface.MainMenu); Interface.GravMenu.BG._alpha = GameData.Buttons.Opacity; setBGDrag(Interface.GravMenu.BG); makeButton(Interface.GravMenu, "Close", "set", 151); Interface.GravMenu.Close._x = 20; Interface.GravMenu.Close._y = 110; setButtonStyle(Interface.GravMenu.Close); Interface.GravMenu.Close.onRelease = function () { SwapColor(this.BG, "Buttons", 1); GameData.Toys["Gravity Well"].Friction = getFriction(Number(this._parent.Fr.text)); GameData.Toys["Gravity Well"].Power = Number(this._parent.P.text); GameData.Toys["Gravity Well"].ShiftPower = Number(this._parent.sP.text); GameData.Toys["Gravity Well"].CtrlPower = Number(this._parent.cP.text); CloseMenus(1); }; PositionMenu(Interface.OpsMenu, "C", "C", 150, -300, Interface.MainMenu, Interface.MainMenu); Interface.OpsMenu.BG._alpha = GameData.Buttons.Opacity; setBGDrag(Interface.OpsMenu.BG); i = 0; while (i < 10) { Interface.OpsMenu.attachMovie("checkbox", "ID" + i, i); Interface.OpsMenu["ID" + i]._x = 30; Interface.OpsMenu["ID" + i]._y = (i * 19) + 72; Interface.OpsMenu["ID" + i]._xscale = 90; Interface.OpsMenu["ID" + i]._yscale = 90; i++; } OpsCheckHandler(0, "ClickStopsSpin"); OpsCheckHandler(1, "Mute"); OpsCheckHandler(2, "PresetWithItems"); OpsCheckHandler(3, "MassLocking"); OpsCheckHandler(4, "OldQS"); OpsCheckHandler(5, "KeepColors"); OpsCheckHandler(6, "HeadRotates"); OpsCheckHandler(7, "SwitchArrows"); OpsCheckHandler(8, "KeylockPinned"); Interface.OpsMenu.ID9.onRelease = function () { if (GameData.UntargetablePinned) { GameData.UntargetablePinned = false; this.gotoAndStop(1); for (n in GameData.Characters) { if (stage[n].Pin) { AddClickHandler(stage[n], "Character"); } } for (n in GameData.SpeechBubbles) { if (stage[n].Pin) { AddClickHandler(stage[n], "SpeechBubble"); } } for (n in GameData.Objects) { if (stage[n].Pin) { AddClickHandler(stage[n], "Object"); } } for (n in GameData.Clusters) { if (stage[n].Pin) { AddClickHandler(stage[n], "Cluster"); } } for (n in GameData.Rain) { if (stage[n].Pin) { AddClickHandler(stage[n], "Rain"); } } } else { GameData.UntargetablePinned = true; this.gotoAndStop(2); for (n in GameData.Characters) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Character"); } } for (n in GameData.SpeechBubbles) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "SpeechBubble"); } } for (n in GameData.Objects) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Object"); } } for (n in GameData.Clusters) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Cluster"); } } for (n in GameData.Rain) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Rain"); } } } my_so.data.UntargetablePinned = GameData.UntargetablePinned; my_so.flush(); }; Interface.OpsMenu.dChar.onSetFocus = function () { GameData.KeyLock = true; }; Interface.OpsMenu.dChar.onKillFocus = function () { GameData.DefaultChar = Interface.OpsMenu.dChar.text; my_so.data.DefaultChar = GameData.DefaultChar; my_so.flush(); GameData.KeyLock = false; }; Interface.OpsMenu.aSpeed.onSetFocus = function () { GameData.KeyLock = true; }; Interface.OpsMenu.aSpeed.onKillFocus = function () { GameData.ASpeed = Number(Interface.OpsMenu.aSpeed.text); my_so.data.ASpeed = GameData.ASpeed; my_so.flush(); GameData.KeyLock = false; }; makeButton(Interface.OpsMenu, "Close", "close", 151); Interface.OpsMenu.Close._x = 330; Interface.OpsMenu.Close._y = 190; setButtonStyle(Interface.OpsMenu.Close); Interface.OpsMenu.Close.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); }; PositionMenu(Interface.COMenu, "C", "C", -100, -350, Interface.TargetFrame, Interface.TargetFrame); Interface.COMenu.BG._alpha = GameData.Buttons.Opacity; Interface.COMenu.BG.onPress = function () { this._parent.startDrag(); }; Interface.COMenu.BG.onRelease = function () { this._parent.stopDrag(); }; Interface.COMenu.BG.onReleaseOutside = function () { this._parent.stopDrag(); }; Interface.COMenu.cName.onSetFocus = function () { GameData.KeyLock = true; }; Interface.COMenu.cName.onKillFocus = function () { GameData.KeyLock = false; }; Interface.COMenu.Prev.onRelease = function () { QuickSwap(GameData.Target, -1, "All"); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; Interface.COMenu.Next.onRelease = function () { QuickSwap(GameData.Target, 1, "All"); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; GameData.PartsArray = new Array("Hats", "Eyes", "Mouth", "Hair", "Body", "Arms", "Shoes", "Back", "Accessory", "Items"); i = 0; while (i < GameData.PartsArray.length) { Interface.COMenu.attachMovie("Arrow", "Prev" + i, i * 3); Interface.COMenu["Prev" + i]._xscale = 35; Interface.COMenu["Prev" + i]._yscale = 35; Interface.COMenu["Prev" + i]._y = (i * 21) + 9; Interface.COMenu["Prev" + i]._x = 250; Interface.COMenu["Prev" + i].ID = GameData.PartsArray[i]; Interface.COMenu["Prev" + i].onRelease = function () { QuickSwap(GameData.Target, -1, this.ID); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; Interface.COMenu.attachMovie("Arrow", "Next" + i, (i * 3) + 2); Interface.COMenu["Next" + i]._xscale = -35; Interface.COMenu["Next" + i]._yscale = 35; Interface.COMenu["Next" + i]._y = (i * 21) + 9; Interface.COMenu["Next" + i]._x = 385; Interface.COMenu["Next" + i].ID = GameData.PartsArray[i]; Interface.COMenu["Next" + i].onRelease = function () { QuickSwap(GameData.Target, 1, this.ID); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; Interface.COMenu.attachMovie("checkbox", "Lock" + i, (i * 3) + 1); Interface.COMenu["Lock" + i]._xscale = 75; Interface.COMenu["Lock" + i]._yscale = 75; Interface.COMenu["Lock" + i]._y = (i * 21) + 17; Interface.COMenu["Lock" + i]._x = 363; Interface.COMenu["Lock" + i].ID = GameData.PartsArray[i]; Interface.COMenu["Lock" + i].IDnum = i; Interface.COMenu["Lock" + i].onRelease = function () { if (GameData.Characters[GameData.Target._name].Locks[this.ID]) { GameData.Characters[GameData.Target._name].Locks[this.ID] = false; this._parent["Prev" + this.IDnum]._visible = true; this._parent["Next" + this.IDnum]._visible = true; this.gotoAndStop(1); } else { GameData.Characters[GameData.Target._name].Locks[this.ID] = true; this._parent["Prev" + this.IDnum]._visible = false; this._parent["Next" + this.IDnum]._visible = false; this.gotoAndStop(2); } }; i++; } makeButton(Interface.COMenu, "Set", "set", 150); Interface.COMenu.Set._x = 140; Interface.COMenu.Set._y = 250; setButtonStyle(Interface.COMenu.Set); Interface.COMenu.Set.onRelease = function () { SwapColor(this.BG, "Buttons", 1); GameData.Characters[GameData.Target._name].Name = Interface.COMenu.cName.text; Interface.TargetFrame.bName.text = Interface.COMenu.cName.text; if (Interface.COMenu.cScale.text < GameData.ScaleLimit) { Interface.COMenu.cScale.text = GameData.ScaleLimit; } GameData.Characters[GameData.Target._name].Scale = Number(Interface.COMenu.cScale.text); GameData.Target._xscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.XFace; GameData.Target._yscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.YFace; GameData.Target._rotation = Interface.COMenu.cRot.text; GameData.Target._x = Interface.COMenu.cX.text; GameData.Target._y = Interface.COMenu.cY.text; }; makeButton(Interface.COMenu, "Close", "close", 151); Interface.COMenu.Close._x = -20; Interface.COMenu.Close._y = 250; setButtonStyle(Interface.COMenu.Close); Interface.COMenu.Close.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); }; makeMenu(Interface.COMenu, "SideOps", 152, ["Bring Forward", "Send Backwards", "Vertical Flip", "Horizontal Flip", "Unlock All", "Lock All", "Randomize"], 0, 0); Interface.COMenu.SideOps._x = -20; Interface.COMenu.SideOps._y = 170; Interface.COMenu.SideOps._visible = true; Interface.COMenu.SideOps.ID0.onRelease = function () { BringForward(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID1.onRelease = function () { SendBackward(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID2.onRelease = function () { GameData.Target._yscale = GameData.Target._yscale * -1; GameData.Target.YFace = GameData.Target.YFace * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID3.onRelease = function () { GameData.Target._xscale = GameData.Target._xscale * -1; GameData.Target.XFace = GameData.Target.XFace * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID4.onRelease = function () { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = false; Interface.COMenu["Prev" + i]._visible = true; Interface.COMenu["Next" + i]._visible = true; Interface.COMenu["Lock" + i].gotoAndStop(1); i++; } }; Interface.COMenu.SideOps.ID5.onRelease = function () { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = true; Interface.COMenu["Prev" + i]._visible = false; Interface.COMenu["Next" + i]._visible = false; Interface.COMenu["Lock" + i].gotoAndStop(2); i++; } }; Interface.COMenu.SideOps.ID6.onRelease = function () { RandomizeAll(GameData.Target); setCharLook(Interface.COMenu.char, GameData.Characters[GameData.Target._name]); }; setKeyLocks(Interface.COMenu.cName); setKeyLocks(Interface.COMenu.cScale); setKeyLocks(Interface.COMenu.cRot); setKeyLocks(Interface.COMenu.cX); setKeyLocks(Interface.COMenu.cY); PositionMenu(Interface.RenameMenu, "C", "C", 0, -200, Interface.TargetFrame, Interface.TargetFrame); Interface.RenameMenu.BG._alpha = GameData.Buttons.Opacity; makeButton(Interface.RenameMenu, "OK", "OK", 10); Interface.RenameMenu.OK._x = 50; Interface.RenameMenu.OK._y = 35; Interface.RenameMenu.iName.onSetFocus = function () { GameData.KeyLock = true; }; Interface.RenameMenu.iName.onKillFocus = function () { GameData.KeyLock = false; }; fixScales(); setMenuPositions(); GameData.Menus.baseH = Interface._height; GameData.Menus.baseW = Interface._width; Interface.MainMenu.onRelease = function () { SetMenu(1, "MainMenu", this, 0, 0); }; fixMenuDepths(["BGMenu", "HatMenu", "EyesMenu", "BodyMenu", "ShoesMenu", "ArmsMenu", "AccMenu", "ItemMenu", "HairMenu", "BackMenu", "MouthMenu", "ObjectList", "RenameMenu", "HelpWindow", "BubbleWindow"]); Interface.TargetFrame.BG._width = 170; Interface.TargetFrame.bName._width = 170 - Interface.TargetFrame.bName._x; Interface.TargetFrame.attachMovie("TargetFramePreview", "preview", 10); Interface.TargetFrame.preview._x = 10; Interface.TargetFrame.preview._y = 10; Interface.TargetFrame.preview._xscale = 40; Interface.TargetFrame.preview._yscale = 40; if ((my_so.data.Version < GameData.Version) || (my_so.data.Version == undefined)) { GameData.Menus.Functions.OpenHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Updates; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; my_so.data.Version = GameData.Version; my_so.flush(); } GameData.Pong.Top = 50; GameData.Pong.Bottom = 360;
Symbol 10 Button
on (release) { getURL ("http://www.walfas.org/", "_blank"); }
Instance of Symbol 81 MovieClip [BGBox] "closeB" in Symbol 82 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } on (release) { _parent._visible = false; }
Instance of Symbol 81 MovieClip [BGBox] "dragBar" in Symbol 82 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } on (press) { _parent.startDrag(); } on (release) { _parent.stopDrag(); } on (releaseOutside) { _parent.stopDrag(); }
Instance of Symbol 115 MovieClip in Symbol 128 MovieClip [Wings] Frame 29
onClipEvent (enterFrame) { this._rotation = this._rotation - 30; }
Instance of Symbol 1021 MovieClip in Symbol 1047 MovieClip [Acc] Frame 51
onClipEvent (enterFrame) { this._rotation = this._rotation + 7.5; }
Instance of Symbol 1023 MovieClip in Symbol 1047 MovieClip [Acc] Frame 51
onClipEvent (enterFrame) { this._rotation = this._rotation - 5; }
Instance of Symbol 1048 MovieClip [Char] "char" in Symbol 1058 MovieClip [Toys] Frame 1
onClipEvent (load) { head.gotoAndStop(2); head.HairColor.gotoAndStop(2); head2._visible = false; mouth._visible = false; legs.gotoAndStop(2); body.gotoAndStop(2); arms.gotoAndStop(2); item.gotoAndStop(22); hat.gotoAndStop(2); eyes.gotoAndStop(13); head.eye2._visible = false; accessory._visible = false; wings._visible = false; this._xscale = 50; this._yscale = 50; }
Instance of Symbol 115 MovieClip in Symbol 1058 MovieClip [Toys] Frame 2
onClipEvent (enterFrame) { this._rotation = this._rotation - 30; }
Instance of Symbol 1058 MovieClip [Toys] "fusion1" in Symbol 1059 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); this.lights.gotoAndStop(3); this.char._visible = false; } onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { _root.ejectFusionTank(1); this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 1058 MovieClip [Toys] "fusion2" in Symbol 1059 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); this.lights.gotoAndStop(3); this.char._visible = false; } onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { _root.ejectFusionTank(2); this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 1058 MovieClip [Toys] "fusion3" in Symbol 1059 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); this.lights.gotoAndStop(3); this.char._visible = false; } onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { if (this.char._visible) { _root.ejectFusionTank(3); } else if (_parent.fusion1.char._visible && (_parent.fusion2.char._visible)) { _root.activateFusion(); } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Symbol 1167 MovieClip [Background] Frame 23
amount = 100; mWidth = Stage.width; mHeight = Stage.height; var i = 0; while (i < amount) { this.attachMovie("flake", "flake" + i, i); this["flake" + i]._x = Math.random() * mWidth; this["flake" + i]._y = Math.random() * mHeight; this["flake" + i]._xscale = (this["flake" + i]._yscale = (this["flake" + i]._alpha = 40 + (Math.random() * 60))); this["flake" + i].yspeed = (Math.random() * 2) + 0.1; this["flake" + i].increment = -0.025 + (Math.random() * 0.05); this["flake" + i].onEnterFrame = function () { if (_root.bg._currentframe == 23) { this.radians = this.radians + this.increment; this._y = this._y + this.yspeed; this._x = this._x + Math.sin(this.radians); if (this._y >= mHeight) { this._y = -10; this._x = -10 + (Math.random() * mWidth); } if ((this._x >= mWidth) || (this._x <= 0)) { this._y = -10; this._x = -10 + (Math.random() * mWidth); } } else { this._x = 0; this._y = 0; } }; i++; }
Instance of Symbol 73 MovieClip in Symbol 1167 MovieClip [Background] Frame 38
onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { k = 0; while (k < 9) { var MC = _root.makeChar("Cirno"); _root.GameData.Characters[MC._name].Scale = 40; MC._xscale = 40; MC._yscale = 40; _root.Scramble(MC); k++; } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 75 MovieClip in Symbol 1167 MovieClip [Background] Frame 38
onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { if (!_parent.chatW._visible) { _parent.chatW._visible = true; _parent.chatW.chat.text = ""; _root.GameData.Chat.Active = true; _root.GameData.Chat.Doom = 0; } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 77 MovieClip in Symbol 1167 MovieClip [Background] Frame 38
onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { _root.stage["Grouchy Reimu"]._visible = true; _root.stage["Grouchy Reimu"].swapDepths(_root.GameData.DMax - 1); this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 82 MovieClip "chatW" in Symbol 1167 MovieClip [Background] Frame 38
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1133 MovieClip "yuyuko" in Symbol 1167 MovieClip [Background] Frame 76
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 81 MovieClip [BGBox] "hitBox" in Symbol 1167 MovieClip [Background] Frame 76
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1180 MovieClip in Symbol 1189 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 1180 MovieClip in Symbol 1189 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 1180 MovieClip in Symbol 1189 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 1180 MovieClip in Symbol 1189 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 1180 MovieClip in Symbol 1189 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Symbol 1189 MovieClip Frame 55
stop();
Symbol 1222 MovieClip [KO] Frame 1
_root.playSound("KO");
Symbol 1222 MovieClip [KO] Frame 19
_root.playSound("KO");
Symbol 1222 MovieClip [KO] Frame 27
stop();
Symbol 1362 MovieClip Frame 24
stop();
Instance of Symbol 1456 MovieClip in Symbol 1457 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 6; }
Instance of Symbol 1456 MovieClip in Symbol 1457 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 0.5; }
Instance of Symbol 1373 MovieClip in Symbol 1510 MovieClip [Objects] Frame 16
onClipEvent (enterFrame) { this._rotation = this._rotation + 10; }
Instance of Symbol 1021 MovieClip in Symbol 1510 MovieClip [Objects] Frame 107
onClipEvent (enterFrame) { this._rotation = this._rotation + 7.5; }
Instance of Symbol 1023 MovieClip in Symbol 1510 MovieClip [Objects] Frame 107
onClipEvent (enterFrame) { this._rotation = this._rotation - 5; }
Instance of Symbol 81 MovieClip [BGBox] "head" in Symbol 1519 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1518 MovieClip "head" in Symbol 1519 MovieClip Frame 3
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 81 MovieClip [BGBox] "body" in Symbol 1519 MovieClip Frame 4
onClipEvent (load) { this._alpha = 0; }

Library Items

Symbol 1 GraphicUsed by:11
Symbol 2 FontUsed by:3 6 8 9 1169 1171 1174 1177 1186 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1211 1212 1214 1216 1223 1224 1225 1226 1228 1229 1230 1231 1232 1249 1250 1251 1252 1253 1254 1256 1258 1259 1260 1261 1262 1263 1264 1268 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1311 1520 1529 1530
Symbol 3 TextUses:2Used by:11
Symbol 4 GraphicUsed by:5 970
Symbol 5 MovieClipUses:4Used by:11
Symbol 6 EditableTextUses:2Used by:11
Symbol 7 GraphicUsed by:10
Symbol 8 TextUses:2Used by:10
Symbol 9 TextUses:2Used by:10
Symbol 10 ButtonUses:7 8 9Used by:11 1176
Symbol 11 MovieClip [Preloader]Uses:1 3 5 6 10
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [checkbox]Uses:12 13Used by:1210  Timeline
Symbol 15 GraphicUsed by:81 1167 1180 1320
Symbol 16 GraphicUsed by:1167
Symbol 17 GraphicUsed by:1167
Symbol 18 GraphicUsed by:1167
Symbol 19 GraphicUsed by:1167
Symbol 20 GraphicUsed by:1167
Symbol 21 GraphicUsed by:1167
Symbol 22 GraphicUsed by:1167
Symbol 23 GraphicUsed by:1167
Symbol 24 GraphicUsed by:1167
Symbol 25 GraphicUsed by:1167
Symbol 26 GraphicUsed by:1167
Symbol 27 GraphicUsed by:1167
Symbol 28 GraphicUsed by:1167
Symbol 29 GraphicUsed by:1167
Symbol 30 GraphicUsed by:1167
Symbol 31 GraphicUsed by:1167
Symbol 32 GraphicUsed by:1167
Symbol 33 GraphicUsed by:1167
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:1167
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:1167
Symbol 38 GraphicUsed by:1167
Symbol 39 GraphicUsed by:1167
Symbol 40 GraphicUsed by:1167
Symbol 41 GraphicUsed by:1167
Symbol 42 GraphicUsed by:1167
Symbol 43 GraphicUsed by:1167
Symbol 44 GraphicUsed by:1167
Symbol 45 GraphicUsed by:1167
Symbol 46 GraphicUsed by:1167
Symbol 47 GraphicUsed by:1167
Symbol 48 GraphicUsed by:1167
Symbol 49 GraphicUsed by:1167
Symbol 50 GraphicUsed by:1167
Symbol 51 GraphicUsed by:1167
Symbol 52 GraphicUsed by:1167
Symbol 53 GraphicUsed by:1167
Symbol 54 GraphicUsed by:1167
Symbol 55 GraphicUsed by:1167
Symbol 56 GraphicUsed by:70
Symbol 57 GraphicUsed by:70
Symbol 58 GraphicUsed by:70
Symbol 59 GraphicUsed by:70
Symbol 60 GraphicUsed by:70
Symbol 61 GraphicUsed by:70
Symbol 62 GraphicUsed by:70
Symbol 63 GraphicUsed by:70
Symbol 64 GraphicUsed by:70
Symbol 65 GraphicUsed by:70
Symbol 66 GraphicUsed by:70
Symbol 67 GraphicUsed by:70
Symbol 68 GraphicUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:56 57 58 59 60 61 62 63 64 65 66 67 68 69Used by:1167
Symbol 71 GraphicUsed by:1167
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:1167
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:1167
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:1167
Symbol 78 GraphicUsed by:82
Symbol 79 FontUsed by:80 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120
Symbol 80 EditableTextUses:79Used by:82
Symbol 81 MovieClip [BGBox]Uses:15Used by:82 1167 1170 1172 1175 1178 1210 1213 1217 1233 1247 1255 1267 1288 1519 1535
Symbol 82 MovieClipUses:78 80 81Used by:1167
Symbol 83 GraphicUsed by:1059
Symbol 84 GraphicUsed by:128
Symbol 85 GraphicUsed by:128
Symbol 86 GraphicUsed by:128
Symbol 87 GraphicUsed by:128
Symbol 88 GraphicUsed by:128
Symbol 89 GraphicUsed by:128
Symbol 90 GraphicUsed by:128
Symbol 91 GraphicUsed by:128
Symbol 92 GraphicUsed by:128
Symbol 93 GraphicUsed by:128
Symbol 94 GraphicUsed by:128
Symbol 95 GraphicUsed by:128
Symbol 96 GraphicUsed by:128
Symbol 97 GraphicUsed by:128
Symbol 98 GraphicUsed by:128
Symbol 99 GraphicUsed by:128
Symbol 100 GraphicUsed by:128
Symbol 101 GraphicUsed by:128
Symbol 102 GraphicUsed by:128
Symbol 103 GraphicUsed by:128
Symbol 104 GraphicUsed by:128
Symbol 105 GraphicUsed by:128
Symbol 106 GraphicUsed by:128
Symbol 107 GraphicUsed by:128
Symbol 108 GraphicUsed by:128
Symbol 109 GraphicUsed by:128
Symbol 110 GraphicUsed by:128
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:128
Symbol 113 GraphicUsed by:128
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:128 1058
Symbol 116 GraphicUsed by:128
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:128 1510
Symbol 119 GraphicUsed by:128
Symbol 120 GraphicUsed by:128
Symbol 121 GraphicUsed by:128
Symbol 122 GraphicUsed by:128
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:128 1510
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128
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Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:311
Symbol 131 GraphicUsed by:135
Symbol 132 GraphicUsed by:135
Symbol 133 GraphicUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [Eye2]Uses:131 132 133 134Used by:311
Symbol 136 GraphicUsed by:223
Symbol 137 GraphicUsed by:223
Symbol 138 GraphicUsed by:223
Symbol 139 GraphicUsed by:223
Symbol 140 GraphicUsed by:223
Symbol 141 GraphicUsed by:223
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Symbol 200 GraphicUsed by:223
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Symbol 215 GraphicUsed by:223
Symbol 216 GraphicUsed by:223
Symbol 217 GraphicUsed by:223
Symbol 218 GraphicUsed by:223
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Symbol 220 GraphicUsed by:223
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
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Symbol 224 GraphicUsed by:311
Symbol 225 GraphicUsed by:311
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Symbol 227 GraphicUsed by:311
Symbol 228 GraphicUsed by:311
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Symbol 305 GraphicUsed by:311
Symbol 306 GraphicUsed by:311
Symbol 307 GraphicUsed by:311
Symbol 308 GraphicUsed by:311
Symbol 309 GraphicUsed by:311
Symbol 310 GraphicUsed by:311
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Symbol 312 GraphicUsed by:398
Symbol 313 GraphicUsed by:398
Symbol 314 GraphicUsed by:398
Symbol 315 GraphicUsed by:398
Symbol 316 GraphicUsed by:398
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Symbol 1183 GraphicUsed by:1184
Symbol 1184 MovieClipUses:1183Used by:1189
Symbol 1185 GraphicUsed by:1189
Symbol 1186 TextUses:2Used by:1189
Symbol 1187 GraphicUsed by:1189
Symbol 1188 ShapeTweeningUsed by:1189
Symbol 1189 MovieClipUses:1179 1180 1182 1184 1185 1186 1187 1188 744Used by:1190
Symbol 1190 MovieClip [HaxSign]Uses:1189Used by:Timeline
Symbol 1191 GraphicUsed by:1210
Symbol 1192 TextUses:2Used by:1210
Symbol 1193 TextUses:2Used by:1210
Symbol 1194 TextUses:2Used by:1210
Symbol 1195 TextUses:2Used by:1210 1288
Symbol 1196 TextUses:2Used by:1210 1288
Symbol 1197 TextUses:2Used by:1210 1267
Symbol 1198 TextUses:2Used by:1210 1288
Symbol 1199 TextUses:2Used by:1210 1288
Symbol 1200 EditableTextUses:2Used by:1210
Symbol 1201 EditableTextUses:2Used by:1210
Symbol 1202 EditableTextUses:2Used by:1210
Symbol 1203 EditableTextUses:2Used by:1210
Symbol 1204 EditableTextUses:2Used by:1210
Symbol 1205 TextUses:2Used by:1210
Symbol 1206 EditableTextUses:2Used by:1210
Symbol 1207 TextUses:2Used by:1210
Symbol 1208 GraphicUsed by:1209
Symbol 1209 MovieClip [Arrow]Uses:1208Used by:1210 1233  Timeline
Symbol 1210 MovieClip [BGMenu]Uses:81 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 14 1209Used by:Timeline
Symbol 1211 TextUses:2Used by:1213
Symbol 1212 EditableTextUses:2Used by:1213
Symbol 1213 MovieClip [RenameMenu]Uses:81 1211 1212Used by:Timeline
Symbol 1214 EditableTextUses:2Used by:1217
Symbol 1215 GraphicUsed by:1217
Symbol 1216 EditableTextUses:2Used by:1217
Symbol 1217 MovieClip [DNAMenu]Uses:81 1214 1215 1216Used by:Timeline
Symbol 1218 GraphicUsed by:1219
Symbol 1219 MovieClipUses:1218Used by:1222
Symbol 1220 GraphicUsed by:1221
Symbol 1221 MovieClipUses:1220Used by:1222
Symbol 1222 MovieClip [KO]Uses:1219 1221Used by:Timeline
Symbol 1223 TextUses:2Used by:1233
Symbol 1224 TextUses:2Used by:1233
Symbol 1225 TextUses:2Used by:1233
Symbol 1226 TextUses:2Used by:1233
Symbol 1227 GraphicUsed by:1233
Symbol 1228 EditableTextUses:2Used by:1233
Symbol 1229 EditableTextUses:2Used by:1233
Symbol 1230 EditableTextUses:2Used by:1233
Symbol 1231 EditableTextUses:2Used by:1233
Symbol 1232 EditableTextUses:2Used by:1233
Symbol 1233 MovieClip [CharOptionsMenu]Uses:81 1223 1048 1224 1225 1226 1227 1209 1228 1229 1230 1231 1232Used by:Timeline
Symbol 1234 Sound [Fire]Used by:1247
Symbol 1235 Sound [Bubble]Used by:1247
Symbol 1236 Sound [IMbeep]Used by:1247
Symbol 1237 Sound [KOsound]Used by:1247
Symbol 1238 Sound [Meow]Used by:1247
Symbol 1239 Sound [Cash]Used by:1247
Symbol 1240 Sound [Owned]Used by:1247
Symbol 1241 Sound [Graze]Used by:1247
Symbol 1242 Sound [Death]Used by:1247
Symbol 1243 Sound [PowerUpS]Used by:1247
Symbol 1244 Sound [ItemGet]Used by:1247
Symbol 1245 Sound [TruckHonk]Used by:1247
Symbol 1246 Sound [Kyuh]Used by:1247
Symbol 1247 MovieClipUses:81 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246Used by:Timeline
Symbol 1248 GraphicUsed by:1255
Symbol 1249 TextUses:2Used by:1255
Symbol 1250 TextUses:2Used by:1255
Symbol 1251 TextUses:2Used by:1255
Symbol 1252 EditableTextUses:2Used by:1255
Symbol 1253 TextUses:2Used by:1255
Symbol 1254 EditableTextUses:2Used by:1255
Symbol 1255 MovieClip [OptionsMenu]Uses:81 1248 1249 1250 1251 1252 1253 1254Used by:Timeline
Symbol 1256 TextUses:2Used by:1267
Symbol 1257 GraphicUsed by:1267
Symbol 1258 EditableTextUses:2Used by:1267
Symbol 1259 TextUses:2Used by:1267
Symbol 1260 EditableTextUses:2Used by:1267
Symbol 1261 TextUses:2Used by:1267
Symbol 1262 EditableTextUses:2Used by:1267
Symbol 1263 TextUses:2Used by:1267
Symbol 1264 EditableTextUses:2Used by:1267
Symbol 1265 GraphicUsed by:1266
Symbol 1266 MovieClip [BlackLine]Uses:1265Used by:1267
Symbol 1267 MovieClip [GravityMenu]Uses:81 1256 1257 1197 1258 1259 1260 1261 1262 1263 1264 1266Used by:Timeline
Symbol 1268 TextUses:2Used by:1288
Symbol 1269 GraphicUsed by:1288
Symbol 1270 TextUses:2Used by:1288
Symbol 1271 EditableTextUses:2Used by:1288
Symbol 1272 EditableTextUses:2Used by:1288
Symbol 1273 EditableTextUses:2Used by:1288
Symbol 1274 EditableTextUses:2Used by:1288
Symbol 1275 TextUses:2Used by:1288
Symbol 1276 EditableTextUses:2Used by:1288
Symbol 1277 EditableTextUses:2Used by:1288
Symbol 1278 EditableTextUses:2Used by:1288
Symbol 1279 TextUses:2Used by:1288
Symbol 1280 EditableTextUses:2Used by:1288
Symbol 1281 TextUses:2Used by:1288
Symbol 1282 EditableTextUses:2Used by:1288
Symbol 1283 EditableTextUses:2Used by:1288
Symbol 1284 EditableTextUses:2Used by:1288
Symbol 1285 EditableTextUses:2Used by:1288
Symbol 1286 EditableTextUses:2Used by:1288
Symbol 1287 TextUses:2Used by:1288
Symbol 1288 MovieClip [BubbleMenu]Uses:81 1268 1269 1270 1195 1196 1198 1199 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287Used by:Timeline
Symbol 1289 GraphicUsed by:1290
Symbol 1290 MovieClip [Focus]Uses:1289Used by:1310
Symbol 1291 GraphicUsed by:1294
Symbol 1292 GraphicUsed by:1293
Symbol 1293 MovieClipUses:1292Used by:1294
Symbol 1294 MovieClip [Paddle]Uses:1291 1293Used by:1310 1510
Symbol 1295 GraphicUsed by:1296
Symbol 1296 MovieClip [PointItem]Uses:1295Used by:1310 1510
Symbol 1297 GraphicUsed by:1298
Symbol 1298 MovieClip [Powerup]Uses:1297Used by:1310 1510
Symbol 1299 GraphicUsed by:1303
Symbol 1300 GraphicUsed by:1301
Symbol 1301 MovieClipUses:1300Used by:1302
Symbol 1302 MovieClipUses:1301Used by:1303
Symbol 1303 MovieClip [ReimuBarrier]Uses:1299 1302Used by:1310 1510
Symbol 1304 GraphicUsed by:1305
Symbol 1305 MovieClip [YukariShot]Uses:1304Used by:1310 1510
Symbol 1306 GraphicUsed by:1307
Symbol 1307 MovieClip [LifeStar]Uses:1306Used by:1310
Symbol 1308 GraphicUsed by:1309
Symbol 1309 MovieClip [LifeBar]Uses:1308Used by:1310
Symbol 1310 MovieClipUses:1290 1294 1296 1298 1303 1305 1307 1309Used by:Timeline
Symbol 1311 EditableTextUses:2Used by:1312
Symbol 1312 MovieClip [WhiteText]Uses:1311Used by:Timeline
Symbol 1313 GraphicUsed by:1314
Symbol 1314 MovieClip [Pin]Uses:1313Used by:Timeline
Symbol 1315 GraphicUsed by:1316
Symbol 1316 MovieClip [Gap]Uses:1315Used by:1320 1510
Symbol 1317 GraphicUsed by:1318
Symbol 1318 MovieClipUses:1317Used by:1320
Symbol 1319 GraphicUsed by:1320
Symbol 1320 MovieClip [GapChar]Uses:1316 15 1048 1318 1319Used by:Timeline
Symbol 1321 MovieClip [HeadPreview]Uses:311 718 811 943 854 1047Used by:1522
Symbol 1322 GraphicUsed by:1510
Symbol 1323 GraphicUsed by:1324
Symbol 1324 MovieClipUses:1323Used by:1510
Symbol 1325 GraphicUsed by:1332
Symbol 1326 GraphicUsed by:1332
Symbol 1327 GraphicUsed by:1332
Symbol 1328 GraphicUsed by:1332
Symbol 1329 GraphicUsed by:1332
Symbol 1330 GraphicUsed by:1332
Symbol 1331 GraphicUsed by:1332
Symbol 1332 MovieClipUses:1325 1326 1327 1328 1329 1330 1331Used by:1510
Symbol 1333 GraphicUsed by:1335
Symbol 1334 GraphicUsed by:1335
Symbol 1335 MovieClipUses:1333 1334Used by:1510
Symbol 1336 GraphicUsed by:1337
Symbol 1337 MovieClipUses:1336Used by:1362
Symbol 1338 GraphicUsed by:1362
Symbol 1339 GraphicUsed by:1362
Symbol 1340 GraphicUsed by:1362
Symbol 1341 GraphicUsed by:1362
Symbol 1342 GraphicUsed by:1362
Symbol 1343 GraphicUsed by:1362
Symbol 1344 GraphicUsed by:1362
Symbol 1345 GraphicUsed by:1362
Symbol 1346 GraphicUsed by:1362
Symbol 1347 GraphicUsed by:1362
Symbol 1348 GraphicUsed by:1362
Symbol 1349 GraphicUsed by:1362
Symbol 1350 GraphicUsed by:1362
Symbol 1351 GraphicUsed by:1362
Symbol 1352 GraphicUsed by:1362
Symbol 1353 GraphicUsed by:1362
Symbol 1354 GraphicUsed by:1362
Symbol 1355 GraphicUsed by:1362
Symbol 1356 GraphicUsed by:1362
Symbol 1357 GraphicUsed by:1362
Symbol 1358 GraphicUsed by:1362
Symbol 1359 GraphicUsed by:1362
Symbol 1360 GraphicUsed by:1362
Symbol 1361 GraphicUsed by:1362
Symbol 1362 MovieClipUses:1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361Used by:1510
Symbol 1363 GraphicUsed by:1510
Symbol 1364 GraphicUsed by:1510
Symbol 1365 GraphicUsed by:1510
Symbol 1366 GraphicUsed by:1510
Symbol 1367 GraphicUsed by:1510
Symbol 1368 GraphicUsed by:1510
Symbol 1369 GraphicUsed by:1510
Symbol 1370 GraphicUsed by:1510
Symbol 1371 GraphicUsed by:1510
Symbol 1372 GraphicUsed by:1373
Symbol 1373 MovieClipUses:1372Used by:1510
Symbol 1374 GraphicUsed by:1510
Symbol 1375 GraphicUsed by:1377
Symbol 1376 GraphicUsed by:1377
Symbol 1377 MovieClipUses:1375 1376Used by:1510
Symbol 1378 GraphicUsed by:1510
Symbol 1379 GraphicUsed by:1510
Symbol 1380 GraphicUsed by:1510
Symbol 1381 GraphicUsed by:1510
Symbol 1382 GraphicUsed by:1510
Symbol 1383 ShapeTweeningUsed by:1385
Symbol 1384 GraphicUsed by:1385
Symbol 1385 MovieClipUses:1383 1384Used by:1510
Symbol 1386 GraphicUsed by:1387
Symbol 1387 MovieClipUses:1386Used by:1510
Symbol 1388 GraphicUsed by:1389
Symbol 1389 MovieClipUses:1388Used by:1510
Symbol 1390 GraphicUsed by:1391
Symbol 1391 MovieClipUses:1390Used by:1510
Symbol 1392 GraphicUsed by:1393
Symbol 1393 MovieClipUses:1392Used by:1510
Symbol 1394 GraphicUsed by:1395
Symbol 1395 MovieClipUses:1394Used by:1510
Symbol 1396 GraphicUsed by:1397
Symbol 1397 MovieClipUses:1396Used by:1510
Symbol 1398 GraphicUsed by:1399
Symbol 1399 MovieClipUses:1398Used by:1510
Symbol 1400 GraphicUsed by:1403
Symbol 1401 GraphicUsed by:1403
Symbol 1402 GraphicUsed by:1403
Symbol 1403 MovieClipUses:1400 1401 1402Used by:1510
Symbol 1404 GraphicUsed by:1405
Symbol 1405 MovieClipUses:1404Used by:1510
Symbol 1406 GraphicUsed by:1407
Symbol 1407 MovieClipUses:1406Used by:1510
Symbol 1408 GraphicUsed by:1409
Symbol 1409 MovieClipUses:1408Used by:1510
Symbol 1410 GraphicUsed by:1411
Symbol 1411 MovieClipUses:1410Used by:1510
Symbol 1412 GraphicUsed by:1510
Symbol 1413 GraphicUsed by:1510
Symbol 1414 GraphicUsed by:1510
Symbol 1415 GraphicUsed by:1510
Symbol 1416 GraphicUsed by:1510
Symbol 1417 GraphicUsed by:1510
Symbol 1418 GraphicUsed by:1510
Symbol 1419 GraphicUsed by:1510
Symbol 1420 GraphicUsed by:1510
Symbol 1421 GraphicUsed by:1510
Symbol 1422 GraphicUsed by:1510
Symbol 1423 GraphicUsed by:1510
Symbol 1424 GraphicUsed by:1510
Symbol 1425 GraphicUsed by:1426
Symbol 1426 MovieClipUses:1425Used by:1510
Symbol 1427 GraphicUsed by:1510
Symbol 1428 GraphicUsed by:1429
Symbol 1429 MovieClip [ReimuShot]Uses:1428Used by:1510
Symbol 1430 GraphicUsed by:1510
Symbol 1431 GraphicUsed by:1432
Symbol 1432 MovieClipUses:1431Used by:1510
Symbol 1433 GraphicUsed by:1434
Symbol 1434 MovieClipUses:1433Used by:1510
Symbol 1435 GraphicUsed by:1510
Symbol 1436 GraphicUsed by:1437
Symbol 1437 MovieClipUses:1436Used by:1510
Symbol 1438 GraphicUsed by:1510
Symbol 1439 GraphicUsed by:1440
Symbol 1440 MovieClipUses:1439Used by:1510
Symbol 1441 GraphicUsed by:1510
Symbol 1442 GraphicUsed by:1443
Symbol 1443 MovieClipUses:1442Used by:1510
Symbol 1444 GraphicUsed by:1448
Symbol 1445 GraphicUsed by:1448
Symbol 1446 GraphicUsed by:1448
Symbol 1447 GraphicUsed by:1448
Symbol 1448 MovieClipUses:1444 1445 1446 1447Used by:1510
Symbol 1449 GraphicUsed by:1450
Symbol 1450 MovieClipUses:1449Used by:1510
Symbol 1451 GraphicUsed by:1510
Symbol 1452 GraphicUsed by:1510
Symbol 1453 GraphicUsed by:1510
Symbol 1454 GraphicUsed by:1457
Symbol 1455 GraphicUsed by:1456
Symbol 1456 MovieClipUses:1455Used by:1457
Symbol 1457 MovieClipUses:1454 1456Used by:1510
Symbol 1458 GraphicUsed by:1510
Symbol 1459 GraphicUsed by:1510
Symbol 1460 GraphicUsed by:1510
Symbol 1461 GraphicUsed by:1476
Symbol 1462 GraphicUsed by:1463
Symbol 1463 MovieClipUses:1462Used by:1464
Symbol 1464 MovieClipUses:1463Used by:1476
Symbol 1465 GraphicUsed by:1476
Symbol 1466 GraphicUsed by:1476
Symbol 1467 GraphicUsed by:1476
Symbol 1468 GraphicUsed by:1476
Symbol 1469 GraphicUsed by:1476
Symbol 1470 GraphicUsed by:1476
Symbol 1471 GraphicUsed by:1476
Symbol 1472 GraphicUsed by:1476
Symbol 1473 GraphicUsed by:1476
Symbol 1474 GraphicUsed by:1476
Symbol 1475 GraphicUsed by:1476
Symbol 1476 MovieClipUses:1461 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475Used by:1510
Symbol 1477 GraphicUsed by:1510
Symbol 1478 GraphicUsed by:1479
Symbol 1479 MovieClipUses:1478Used by:1510
Symbol 1480 GraphicUsed by:1481
Symbol 1481 MovieClipUses:1480Used by:1510
Symbol 1482 GraphicUsed by:1510
Symbol 1483 GraphicUsed by:1510
Symbol 1484 GraphicUsed by:1510
Symbol 1485 GraphicUsed by:1510
Symbol 1486 GraphicUsed by:1487
Symbol 1487 MovieClipUses:1486Used by:1510
Symbol 1488 GraphicUsed by:1510
Symbol 1489 GraphicUsed by:1510
Symbol 1490 GraphicUsed by:1510
Symbol 1491 GraphicUsed by:1492
Symbol 1492 MovieClipUses:1491Used by:1510
Symbol 1493 GraphicUsed by:1510
Symbol 1494 GraphicUsed by:1510
Symbol 1495 GraphicUsed by:1510
Symbol 1496 GraphicUsed by:1510
Symbol 1497 GraphicUsed by:1498
Symbol 1498 MovieClipUses:1497Used by:1510
Symbol 1499 GraphicUsed by:1500
Symbol 1500 MovieClipUses:1499Used by:1510
Symbol 1501 GraphicUsed by:1502
Symbol 1502 MovieClipUses:1501Used by:1510
Symbol 1503 GraphicUsed by:1504
Symbol 1504 MovieClipUses:1503Used by:1510
Symbol 1505 GraphicUsed by:1506
Symbol 1506 MovieClipUses:1505Used by:1510
Symbol 1507 GraphicUsed by:1510
Symbol 1508 GraphicUsed by:1510
Symbol 1509 GraphicUsed by:1510
Symbol 1510 MovieClip [Objects]Uses:1322 1324 1332 1335 1362 1363 1364 1365 1366 1367 1105 1368 1369 1370 1371 1373 1374 1377 1378 589 1379 1380 1381 1382 538 1385 1387 1389 1391 1393 1395 1397 1399 1403 1405 1407 1143 1409 1411 1412 1413 1414 1415 579 1416 1417 1032 527 547 1316 1418 1296 1298 1294 1303 1305 1419 1420 1421 1422 1423 1424 1426 1427 1429 491 1430 1432 1434 489 577 594 1435 1437 1015 1438 988 1440 1441 597 1443 118 994 1448 1450 1451 1452 1453 1457 1458 1459 1460 600 1476 970 608 1477 1152 1479 1481 1482 1042 1483 1484 540 1485 1021 1023 1487 1488 1489 1490 1492 1162 531 124 1493 1494 1495 611 1496 614 616 618 620 1498 1500 1502 1504 1506 1507 1508 1509Used by:1522  Timeline
Symbol 1511 GraphicUsed by:1512
Symbol 1512 MovieClipUses:1511Used by:1519 1531
Symbol 1513 GraphicUsed by:1514
Symbol 1514 MovieClipUses:1513Used by:1519
Symbol 1515 GraphicUsed by:1516
Symbol 1516 MovieClipUses:1515Used by:1519
Symbol 1517 GraphicUsed by:1518
Symbol 1518 MovieClipUses:1517Used by:1519
Symbol 1519 MovieClipUses:1512 81 1514 1516 1518Used by:1521
Symbol 1520 EditableTextUses:2Used by:1521
Symbol 1521 MovieClip [SpeechBubble]Uses:1519 1520Used by:1522
Symbol 1522 MovieClip [TargetFramePreview]Uses:1321 1058 1510 1521Used by:Timeline
Symbol 1523 GraphicUsed by:1524
Symbol 1524 MovieClipUses:1523Used by:1525
Symbol 1525 MovieClip [Manipulator]Uses:1524Used by:Timeline
Symbol 1526 GraphicUsed by:1531
Symbol 1527 GraphicUsed by:1531
Symbol 1528 GraphicUsed by:1531
Symbol 1529 TextUses:2Used by:1531
Symbol 1530 TextUses:2Used by:1531
Symbol 1531 MovieClip [ToolNode]Uses:1526 1527 1528 1512 1529 1530Used by:Timeline
Symbol 1532 GraphicUsed by:1533
Symbol 1533 MovieClip [Slider]Uses:1532Used by:Timeline
Symbol 1534 GraphicUsed by:1535
Symbol 1535 MovieClip [ColorPatch]Uses:81 1534Used by:Timeline
Symbol 1536 GraphicUsed by:1539
Symbol 1537 GraphicUsed by:1539
Symbol 1538 GraphicUsed by:1539
Symbol 1539 MovieClip [ColorBar]Uses:1536 1537 1538Used by:Timeline
Symbol 1540 FontUsed by:1541
Symbol 1541 EditableTextUses:1540Used by:Timeline
Symbol 1542 FontUsed by:1543
Symbol 1543 EditableTextUses:1542Used by:Timeline
Symbol 1544 FontUsed by:1545
Symbol 1545 EditableTextUses:1544Used by:Timeline
Symbol 1546 FontUsed by:1547
Symbol 1547 EditableTextUses:1546Used by:Timeline
Symbol 1548 FontUsed by:1549
Symbol 1549 EditableTextUses:1548Used by:Timeline

Instance Names

"bg"Frame 2Symbol 1167 MovieClip [Background]
"B1"Frame 2Symbol 1170 MovieClip [Button]
"char"Frame 2Symbol 1048 MovieClip [Char]
"loaderBar"Symbol 11 MovieClip [Preloader] Frame 1Symbol 5 MovieClip
"percent"Symbol 11 MovieClip [Preloader] Frame 1Symbol 6 EditableText
"chat"Symbol 82 MovieClip Frame 1Symbol 80 EditableText
"closeB"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip [BGBox]
"dragBar"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip [BGBox]
"SkinColor"Symbol 311 MovieClip [Hair] Frame 1Symbol 130 MovieClip
"eye2"Symbol 311 MovieClip [Hair] Frame 1Symbol 135 MovieClip [Eye2]
"HairColor"Symbol 311 MovieClip [Hair] Frame 1Symbol 223 MovieClip
"HairColor"Symbol 718 MovieClip [Hair2] Frame 1Symbol 714 MovieClip
"wings"Symbol 1048 MovieClip [Char] Frame 1Symbol 128 MovieClip [Wings]
"head"Symbol 1048 MovieClip [Char] Frame 1Symbol 311 MovieClip [Hair]
"legs"Symbol 1048 MovieClip [Char] Frame 1Symbol 398 MovieClip [Shoes]
"arms"Symbol 1048 MovieClip [Char] Frame 1Symbol 486 MovieClip [Arms]
"item"Symbol 1048 MovieClip [Char] Frame 1Symbol 621 MovieClip [Items]
"body"Symbol 1048 MovieClip [Char] Frame 1Symbol 710 MovieClip [Body]
"head2"Symbol 1048 MovieClip [Char] Frame 1Symbol 718 MovieClip [Hair2]
"eyes"Symbol 1048 MovieClip [Char] Frame 1Symbol 811 MovieClip [Eyes]
"mouth"Symbol 1048 MovieClip [Char] Frame 1Symbol 854 MovieClip [Mouth]
"hat"Symbol 1048 MovieClip [Char] Frame 1Symbol 943 MovieClip [Hats]
"accessory"Symbol 1048 MovieClip [Char] Frame 1Symbol 1047 MovieClip [Acc]
"char"Symbol 1058 MovieClip [Toys] Frame 1Symbol 1048 MovieClip [Char]
"char"Symbol 1058 MovieClip [Toys] Frame 4Symbol 1048 MovieClip [Char]
"lights"Symbol 1058 MovieClip [Toys] Frame 4Symbol 1054 MovieClip
"fusion1"Symbol 1059 MovieClip Frame 1Symbol 1058 MovieClip [Toys]
"fusion2"Symbol 1059 MovieClip Frame 1Symbol 1058 MovieClip [Toys]
"fusion3"Symbol 1059 MovieClip Frame 1Symbol 1058 MovieClip [Toys]
"chatW"Symbol 1167 MovieClip [Background] Frame 38Symbol 82 MovieClip
"randomColor"Symbol 1167 MovieClip [Background] Frame 39Symbol 81 MovieClip [BGBox]
"fusionlab"Symbol 1167 MovieClip [Background] Frame 40Symbol 1059 MovieClip
"nameBox0"Symbol 1167 MovieClip [Background] Frame 71Symbol 1111 EditableText
"nameBox1"Symbol 1167 MovieClip [Background] Frame 71Symbol 1112 EditableText
"nameBox2"Symbol 1167 MovieClip [Background] Frame 71Symbol 1113 EditableText
"nameBox3"Symbol 1167 MovieClip [Background] Frame 71Symbol 1114 EditableText
"nameBox4"Symbol 1167 MovieClip [Background] Frame 71Symbol 1115 EditableText
"tB0"Symbol 1167 MovieClip [Background] Frame 71Symbol 1116 EditableText
"tB1"Symbol 1167 MovieClip [Background] Frame 71Symbol 1117 EditableText
"tB2"Symbol 1167 MovieClip [Background] Frame 71Symbol 1118 EditableText
"tB3"Symbol 1167 MovieClip [Background] Frame 71Symbol 1119 EditableText
"tB4"Symbol 1167 MovieClip [Background] Frame 71Symbol 1120 EditableText
"hitBox0"Symbol 1167 MovieClip [Background] Frame 71Symbol 81 MovieClip [BGBox]
"hitBox1"Symbol 1167 MovieClip [Background] Frame 71Symbol 81 MovieClip [BGBox]
"hitBox2"Symbol 1167 MovieClip [Background] Frame 71Symbol 81 MovieClip [BGBox]
"hitBox3"Symbol 1167 MovieClip [Background] Frame 71Symbol 81 MovieClip [BGBox]
"hitBox4"Symbol 1167 MovieClip [Background] Frame 71Symbol 81 MovieClip [BGBox]
"yuyuko"Symbol 1167 MovieClip [Background] Frame 76Symbol 1133 MovieClip
"hitBox"Symbol 1167 MovieClip [Background] Frame 76Symbol 81 MovieClip [BGBox]
"BG"Symbol 1170 MovieClip [Button] Frame 1Symbol 81 MovieClip [BGBox]
"bName"Symbol 1170 MovieClip [Button] Frame 1Symbol 1169 EditableText
"BG"Symbol 1172 MovieClip [MenuItem] Frame 1Symbol 81 MovieClip [BGBox]
"bName"Symbol 1172 MovieClip [MenuItem] Frame 1Symbol 1171 EditableText
"BG"Symbol 1175 MovieClip [TextWindow] Frame 1Symbol 81 MovieClip [BGBox]
"D"Symbol 1175 MovieClip [TextWindow] Frame 1Symbol 1174 EditableText
"BG"Symbol 1178 MovieClip [ObjMenuItem] Frame 1Symbol 81 MovieClip [BGBox]
"bName"Symbol 1178 MovieClip [ObjMenuItem] Frame 1Symbol 1177 EditableText
"BG"Symbol 1210 MovieClip [BGMenu] Frame 1Symbol 81 MovieClip [BGBox]
"lX"Symbol 1210 MovieClip [BGMenu] Frame 1Symbol 1200 EditableText
"lY"Symbol 1210 MovieClip [BGMenu] Frame 1Symbol 1201 EditableText
"rD"Symbol 1210 MovieClip [BGMenu] Frame 1Symbol 1202 EditableText
"Fr"Symbol 1210 MovieClip [BGMenu] Frame 1Symbol 1203 EditableText
"sX"Symbol 1210 MovieClip [BGMenu] Frame 1Symbol 1204 EditableText
"Br"Symbol 1210 MovieClip [BGMenu] Frame 1Symbol 1206 EditableText
"AScheck"Symbol 1210 MovieClip [BGMenu] Frame 1Symbol 14 MovieClip [checkbox]
"Prev"Symbol 1210 MovieClip [BGMenu] Frame 1Symbol 1209 MovieClip [Arrow]
"Next"Symbol 1210 MovieClip [BGMenu] Frame 1Symbol 1209 MovieClip [Arrow]
"BG"Symbol 1213 MovieClip [RenameMenu] Frame 1Symbol 81 MovieClip [BGBox]
"iName"Symbol 1213 MovieClip [RenameMenu] Frame 1Symbol 1212 EditableText
"BG"Symbol 1217 MovieClip [DNAMenu] Frame 1Symbol 81 MovieClip [BGBox]
"Title"Symbol 1217 MovieClip [DNAMenu] Frame 1Symbol 1214 EditableText
"DNAdata"Symbol 1217 MovieClip [DNAMenu] Frame 1Symbol 1216 EditableText
"BG"Symbol 1233 MovieClip [CharOptionsMenu] Frame 1Symbol 81 MovieClip [BGBox]
"char"Symbol 1233 MovieClip [CharOptionsMenu] Frame 1Symbol 1048 MovieClip [Char]
"Next"Symbol 1233 MovieClip [CharOptionsMenu] Frame 1Symbol 1209 MovieClip [Arrow]
"Prev"Symbol 1233 MovieClip [CharOptionsMenu] Frame 1Symbol 1209 MovieClip [Arrow]
"cName"Symbol 1233 MovieClip [CharOptionsMenu] Frame 1Symbol 1228 EditableText
"cScale"Symbol 1233 MovieClip [CharOptionsMenu] Frame 1Symbol 1229 EditableText
"cRot"Symbol 1233 MovieClip [CharOptionsMenu] Frame 1Symbol 1230 EditableText
"cX"Symbol 1233 MovieClip [CharOptionsMenu] Frame 1Symbol 1231 EditableText
"cY"Symbol 1233 MovieClip [CharOptionsMenu] Frame 1Symbol 1232 EditableText
"BG"Symbol 1255 MovieClip [OptionsMenu] Frame 1Symbol 81 MovieClip [BGBox]
"dChar"Symbol 1255 MovieClip [OptionsMenu] Frame 1Symbol 1252 EditableText
"aSpeed"Symbol 1255 MovieClip [OptionsMenu] Frame 1Symbol 1254 EditableText
"BG"Symbol 1267 MovieClip [GravityMenu] Frame 1Symbol 81 MovieClip [BGBox]
"Fr"Symbol 1267 MovieClip [GravityMenu] Frame 1Symbol 1258 EditableText
"P"Symbol 1267 MovieClip [GravityMenu] Frame 1Symbol 1260 EditableText
"sP"Symbol 1267 MovieClip [GravityMenu] Frame 1Symbol 1262 EditableText
"cP"Symbol 1267 MovieClip [GravityMenu] Frame 1Symbol 1264 EditableText
"BG"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 81 MovieClip [BGBox]
"tX"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1271 EditableText
"tY"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1272 EditableText
"tR"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1273 EditableText
"bXs"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1274 EditableText
"bX"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1276 EditableText
"bY"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1277 EditableText
"bR"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1278 EditableText
"bYs"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1280 EditableText
"gXs"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1282 EditableText
"gX"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1283 EditableText
"gY"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1284 EditableText
"gR"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1285 EditableText
"gYs"Symbol 1288 MovieClip [BubbleMenu] Frame 1Symbol 1286 EditableText
"D"Symbol 1312 MovieClip [WhiteText] Frame 1Symbol 1311 EditableText
"char"Symbol 1320 MovieClip [GapChar] Frame 1Symbol 1048 MovieClip [Char]
"truck"Symbol 1320 MovieClip [GapChar] Frame 1Symbol 1318 MovieClip
"hair"Symbol 1321 MovieClip [HeadPreview] Frame 1Symbol 311 MovieClip [Hair]
"head2"Symbol 1321 MovieClip [HeadPreview] Frame 1Symbol 718 MovieClip [Hair2]
"eyes"Symbol 1321 MovieClip [HeadPreview] Frame 1Symbol 811 MovieClip [Eyes]
"hat"Symbol 1321 MovieClip [HeadPreview] Frame 1Symbol 943 MovieClip [Hats]
"mouth"Symbol 1321 MovieClip [HeadPreview] Frame 1Symbol 854 MovieClip [Mouth]
"accessory"Symbol 1321 MovieClip [HeadPreview] Frame 1Symbol 1047 MovieClip [Acc]
"body"Symbol 1519 MovieClip Frame 1Symbol 1512 MovieClip
"head"Symbol 1519 MovieClip Frame 1Symbol 81 MovieClip [BGBox]
"body"Symbol 1519 MovieClip Frame 2Symbol 1514 MovieClip
"body"Symbol 1519 MovieClip Frame 3Symbol 1516 MovieClip
"head"Symbol 1519 MovieClip Frame 3Symbol 1518 MovieClip
"body"Symbol 1519 MovieClip Frame 4Symbol 81 MovieClip [BGBox]
"Bubble"Symbol 1521 MovieClip [SpeechBubble] Frame 1Symbol 1519 MovieClip
"D"Symbol 1521 MovieClip [SpeechBubble] Frame 1Symbol 1520 EditableText
"char"Symbol 1522 MovieClip [TargetFramePreview] Frame 1Symbol 1321 MovieClip [HeadPreview]
"toy"Symbol 1522 MovieClip [TargetFramePreview] Frame 2Symbol 1058 MovieClip [Toys]
"obj"Symbol 1522 MovieClip [TargetFramePreview] Frame 3Symbol 1510 MovieClip [Objects]
"bubble"Symbol 1522 MovieClip [TargetFramePreview] Frame 4Symbol 1521 MovieClip [SpeechBubble]
"dragbox"Symbol 1525 MovieClip [Manipulator] Frame 1Symbol 1524 MovieClip
"BG"Symbol 1535 MovieClip [ColorPatch] Frame 1Symbol 81 MovieClip [BGBox]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 11 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 14 as "checkbox"
ExportAssets (56)Timeline Frame 2Symbol 81 as "BGBox"
ExportAssets (56)Timeline Frame 2Symbol 128 as "Wings"
ExportAssets (56)Timeline Frame 2Symbol 135 as "Eye2"
ExportAssets (56)Timeline Frame 2Symbol 311 as "Hair"
ExportAssets (56)Timeline Frame 2Symbol 398 as "Shoes"
ExportAssets (56)Timeline Frame 2Symbol 486 as "Arms"
ExportAssets (56)Timeline Frame 2Symbol 621 as "Items"
ExportAssets (56)Timeline Frame 2Symbol 710 as "Body"
ExportAssets (56)Timeline Frame 2Symbol 718 as "Hair2"
ExportAssets (56)Timeline Frame 2Symbol 811 as "Eyes"
ExportAssets (56)Timeline Frame 2Symbol 854 as "Mouth"
ExportAssets (56)Timeline Frame 2Symbol 943 as "Hats"
ExportAssets (56)Timeline Frame 2Symbol 1047 as "Acc"
ExportAssets (56)Timeline Frame 2Symbol 1048 as "Char"
ExportAssets (56)Timeline Frame 2Symbol 1058 as "Toys"
ExportAssets (56)Timeline Frame 2Symbol 1071 as "Back"
ExportAssets (56)Timeline Frame 2Symbol 1167 as "Background"
ExportAssets (56)Timeline Frame 2Symbol 1170 as "Button"
ExportAssets (56)Timeline Frame 2Symbol 1172 as "MenuItem"
ExportAssets (56)Timeline Frame 2Symbol 1175 as "TextWindow"
ExportAssets (56)Timeline Frame 2Symbol 1176 as "WalfasLink"
ExportAssets (56)Timeline Frame 2Symbol 1178 as "ObjMenuItem"
ExportAssets (56)Timeline Frame 2Symbol 1190 as "HaxSign"
ExportAssets (56)Timeline Frame 2Symbol 1209 as "Arrow"
ExportAssets (56)Timeline Frame 2Symbol 1210 as "BGMenu"
ExportAssets (56)Timeline Frame 2Symbol 1213 as "RenameMenu"
ExportAssets (56)Timeline Frame 2Symbol 1217 as "DNAMenu"
ExportAssets (56)Timeline Frame 2Symbol 1222 as "KO"
ExportAssets (56)Timeline Frame 2Symbol 1233 as "CharOptionsMenu"
ExportAssets (56)Timeline Frame 2Symbol 1234 as "Fire"
ExportAssets (56)Timeline Frame 2Symbol 1235 as "Bubble"
ExportAssets (56)Timeline Frame 2Symbol 1236 as "IMbeep"
ExportAssets (56)Timeline Frame 2Symbol 1237 as "KOsound"
ExportAssets (56)Timeline Frame 2Symbol 1238 as "Meow"
ExportAssets (56)Timeline Frame 2Symbol 1239 as "Cash"
ExportAssets (56)Timeline Frame 2Symbol 1240 as "Owned"
ExportAssets (56)Timeline Frame 2Symbol 1241 as "Graze"
ExportAssets (56)Timeline Frame 2Symbol 1242 as "Death"
ExportAssets (56)Timeline Frame 2Symbol 1243 as "PowerUpS"
ExportAssets (56)Timeline Frame 2Symbol 1244 as "ItemGet"
ExportAssets (56)Timeline Frame 2Symbol 1245 as "TruckHonk"
ExportAssets (56)Timeline Frame 2Symbol 1246 as "Kyuh"
ExportAssets (56)Timeline Frame 2Symbol 1255 as "OptionsMenu"
ExportAssets (56)Timeline Frame 2Symbol 1266 as "BlackLine"
ExportAssets (56)Timeline Frame 2Symbol 1267 as "GravityMenu"
ExportAssets (56)Timeline Frame 2Symbol 1288 as "BubbleMenu"
ExportAssets (56)Timeline Frame 2Symbol 1290 as "Focus"
ExportAssets (56)Timeline Frame 2Symbol 1294 as "Paddle"
ExportAssets (56)Timeline Frame 2Symbol 1296 as "PointItem"
ExportAssets (56)Timeline Frame 2Symbol 1298 as "Powerup"
ExportAssets (56)Timeline Frame 2Symbol 1303 as "ReimuBarrier"
ExportAssets (56)Timeline Frame 2Symbol 1305 as "YukariShot"
ExportAssets (56)Timeline Frame 2Symbol 1307 as "LifeStar"
ExportAssets (56)Timeline Frame 2Symbol 1309 as "LifeBar"
ExportAssets (56)Timeline Frame 2Symbol 1312 as "WhiteText"
ExportAssets (56)Timeline Frame 2Symbol 1314 as "Pin"
ExportAssets (56)Timeline Frame 2Symbol 1316 as "Gap"
ExportAssets (56)Timeline Frame 2Symbol 1320 as "GapChar"
ExportAssets (56)Timeline Frame 2Symbol 1321 as "HeadPreview"
ExportAssets (56)Timeline Frame 2Symbol 1429 as "ReimuShot"
ExportAssets (56)Timeline Frame 2Symbol 1510 as "Objects"
ExportAssets (56)Timeline Frame 2Symbol 1521 as "SpeechBubble"
ExportAssets (56)Timeline Frame 2Symbol 1522 as "TargetFramePreview"
ExportAssets (56)Timeline Frame 2Symbol 1525 as "Manipulator"
ExportAssets (56)Timeline Frame 2Symbol 1531 as "ToolNode"
ExportAssets (56)Timeline Frame 2Symbol 1533 as "Slider"
ExportAssets (56)Timeline Frame 2Symbol 1535 as "ColorPatch"
ExportAssets (56)Timeline Frame 2Symbol 1539 as "ColorBar"

Dynamic Text Variables

myTextSymbol 6 EditableText""




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Created: 8/5 -2019 07:38:18 Last modified: 8/5 -2019 07:38:18 Server time: 28/04 -2024 20:31:17