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project.swf

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Flash #44727

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ActionScript [AS3]
Section 1
//AShip (game.entities.AShip) package game.entities { import flash.events.*; import game.*; import game.fx.*; public class AShip extends Ent { private var chaser:Emitter; public function AShip(){ cooldown_time = 10; width = 30; height = 20; hp = 50; x = 300; y = 300; speed = 0; dir = 0; aim = 0; hp = 60; chaser = new Emitter(0, 0, 0); chaser.speed = 0; super.EntCon(); } override public function onEnFra(_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:Boolean; var _local6:Boolean; var _local7:Boolean; var _local8:Boolean; var _local9:Boolean; var _local10:*; _local2 = 0.75; _local3 = 2.5; _local4 = 10; _local5 = false; _local6 = Project.KeyDown(Project.LEFT); _local7 = Project.KeyDown(Project.RIGHT); _local8 = Project.KeyDown(Project.UP); _local9 = Project.KeyDown(Project.DOWN); chaser.x = Project.level.mouseX; chaser.y = Project.level.mouseY; chaser.livetime = 10; if (_local8){ if (_local6){ dir = 225; } else { if (_local7){ dir = 315; } else { dir = 270; }; }; } else { if (_local9){ if (_local6){ dir = 135; } else { if (_local7){ dir = 45; } else { dir = 90; }; }; } else { if (_local6){ dir = 180; } else { if (_local7){ dir = 0; }; }; }; }; aim = Logic.pointDirection(x, y, Project.level.mouseX, Project.level.mouseY); if (((((((_local6) || (_local7))) || (_local8))) || (_local9))){ speed = Math.min(_local4, (speed + _local3)); rotation = Logic.pointDirection(0, 0, xVel, yVel); Project.AddChild(new Spark(x, y, (((rotation - 180) + (Math.random() * 100)) - 50))); Project.AddChild(new Spark(x, y, (((rotation - 180) + (Math.random() * 100)) - 55))); Project.AddChild(new Spark(x, y, (((rotation - 180) + (Math.random() * 100)) - 50))); Project.AddChild(new Spark(x, y, (((rotation - 180) + (Math.random() * 100)) - 50))); }; speed = Math.max(0, (speed - _local2)); rotation = aim; x = (x + xVel); y = (y + yVel); cooldown_remain = (cooldown_remain - 1); if (((Project.KeyDown(Project.FIRE)) && ((cooldown_remain <= 0)))){ cooldown_remain = cooldown_time; Project.FriendlyColList.push(new Bolt(this, x, y, rotation)); }; _local10 = 0; while (_local10 < Project.EnemyColList.length) { if (hitTestObject(Project.EnemyColList[_local10])){ Project.EnemyColList[_local10].collideWithMe(this, _local10); if (hp <= 0){ Die(); }; }; _local10++; }; } override public function Die():void{ var _local1:*; var _local2:*; _local1 = 0; while (_local1 < 100) { _local2 = new Spark(x, y, (Math.random() * 360)); _local2.speed = (Math.random() * 10); _local1++; }; super.Die(); Project.This.reInit(); } } }//package game.entities
Section 2
//Bolt (game.entities.Bolt) package game.entities { public class Bolt extends Projectile { public function Bolt(_arg1:Ent, _arg2:Number, _arg3:Number, _arg4:Number):void{ livetime = 60; damage = 10; width = 30; height = 10; speed = 15; x = _arg2; y = _arg3; dir = _arg4; rotation = dir; creator = _arg1; super.EntCon(); } } }//package game.entities
Section 3
//Bomb (game.entities.Bomb) package game.entities { import flash.events.*; import game.*; import game.fx.*; public class Bomb extends Projectile { private const brain_DEAD = 3; private const brain_LAUNCHED = 0; private const brain_EXPLODED = 1; private var postexlivetime:int;// = 100 private var hits; public function Bomb(_arg1:Ent, _arg2:Number, _arg3:Number, _arg4:Number):void{ postexlivetime = 100; super(); livetime = 50; damage = 1; width = 30; height = 30; speed = 5; hits = 10; x = _arg2; y = _arg3; dir = _arg4; rotation = dir; creator = _arg1; super.EntCon(); } override public function onEnFra(_arg1){ var _local2:*; switch (brain){ case brain_LAUNCHED: x = (x + xVel); y = (y + yVel); _local2 = new Spark(x, y, ((rotation + (Math.random() * 50)) - 25)); Project.AddChild(_local2); if (--livetime == 0){ Die(); }; break; case brain_EXPLODED: rotation = (rotation + 30); if (width < 200){ width = (width + 4); }; if (height < 200){ height = (height + 4); }; if (--postexlivetime <= 0){ Die(); }; break; default: Die(); }; } override public function Die():void{ if (brain == brain_LAUNCHED){ brain = brain_EXPLODED; }; if (postexlivetime <= 0){ super.Die(); }; } override public function collideWithMe(_arg1:Ent, _arg2:int):void{ _arg1.hp = (_arg1.hp - damage); _arg1.dir = Logic.pointDirection(x, y, _arg1.x, _arg1.y); _arg1.speed = 30; if (--hits == 0){ Project.EnemyColList.splice((_arg2 - 1), 1); this.Die(); }; } } }//package game.entities
Section 4
//Enemy (game.entities.Enemy) package game.entities { import flash.events.*; import game.*; import game.fx.*; public class Enemy extends Ent { var spawn_jimmy;// = true public function Enemy(_arg1, _arg2, _arg3):void{ spawn_jimmy = true; super(); x = _arg1; y = _arg2; dir = _arg3; dir = 10; turnrate = 1; hp = 100; cargocount = 3; cooldown_time = 5; cooldown_remain = 0; super.EntCon(); } override public function onEnFra(_arg1){ var _local2:*; var _local3:Ent; var _local4:*; turnToward(mtar.x, mtar.y); rotation = dir; speed = 1; x = (x + xVel); y = (y + yVel); if ((((cooldown_remain <= 0)) && ((cargocount > 0)))){ if (spawn_jimmy){ _local3 = new Jimmy(x, y, dir); spawn_jimmy = !(spawn_jimmy); } else { _local3 = new Spawn(x, y, dir); spawn_jimmy = !(spawn_jimmy); }; _local3.giveMeATarget(mtar); _local3.par = this; cargocount--; cooldown_remain = cooldown_time; }; cooldown_remain--; _local2 = 0; while (_local2 < Project.FriendlyColList.length) { if (hitTestObject(Project.FriendlyColList[_local2])){ _local4 = Project.FriendlyColList[_local2]; Project.FriendlyColList.splice((_local2 - 1), 1); _local4.Die(); hp = (hp - _local4.damage); if (hp <= 0){ Die(); }; }; _local2++; }; } override public function Die():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local1 = new Enemy((x + 500), (x + 500), 30); _local1.giveMeATarget(Project.viewportfollow); _local1 = new Enemy((x - 500), (x - 500), 30); _local1.giveMeATarget(Project.viewportfollow); _local3 = 0; while (_local3 != 6) { _local4 = (x + (Math.random() * 50)); _local5 = (y + (Math.random() * 50)); if (_local3 == 0){ _local5 = 0; _local4 = _local5; }; _local2 = 0; while (_local2 < 100) { _local6 = new Spark(_local4, _local5, (Math.random() * 360)); _local6.speed = (Math.random() * 10); _local2++; }; _local3++; }; super.Die(); } } }//package game.entities
Section 5
//Ent (game.entities.Ent) package game.entities { import flash.display.*; import flash.events.*; import game.*; public class Ent extends Sprite { var hp:Number; var cooldown_time:Number; var aim:Number;// = 0 var speed:Number;// = 0 var maxspeed:Number; var dead:Boolean; var mtar:Ent; var par:Ent; var dir:Number;// = 0 var cooldown_remain:Number;// = 0 var cargocount:Number; var turnrate:Number; var accel:Number; var friction:Number; var brain:int;// = 0 public function Ent(){ dir = 0; speed = 0; aim = 0; cooldown_remain = 0; brain = 0; super(); } public function get xVel():Number{ return (Logic.lengthDirectionX(speed, dir)); } public function onEnFra(_arg1){ } public function turnToward(_arg1, _arg2){ var _local3:*; var _local4:*; _local3 = Logic.pointDirection(x, y, _arg1, _arg2); _local4 = Math.min(turnrate, Math.abs((Logic.normalizeAngle(dir) - _local3))); dir = (dir + (_local4 * Logic.angleRotateDirection(_local3, Logic.normalizeAngle(dir)))); } public function Die():void{ removeEventListener(Event.ENTER_FRAME, onEnFra); Project.gameevents.removeEventListener(GameEvents.ALLDEAD, onAnihilate); try { Project.RemoveChild(this); } catch(something) { trace(this); }; trace(delete ??getglobalscope [this]); } public function The():void{ trace("utz workin' pardner"); } public function get yVel():Number{ return (Logic.lengthDirectionY(speed, dir)); } public function giveMeATarget(_arg1){ mtar = _arg1; } public function EntCon():void{ Project.AddChild(this); addEventListener(Event.ENTER_FRAME, onEnFra); Project.gameevents.addEventListener(GameEvents.ALLDEAD, onAnihilate); } public function onAnihilate(_arg1):void{ trace("seems to be working"); removeEventListener(Event.ENTER_FRAME, onEnFra); Project.gameevents.removeEventListener(GameEvents.ALLDEAD, onAnihilate); Project.RemoveChild(this); } } }//package game.entities
Section 6
//Jimmy (game.entities.Jimmy) package game.entities { import flash.events.*; import game.*; import game.fx.*; public class Jimmy extends Ent { private const brain_ATTACKING = 0; private const brain_RETURNING = 1; private const brain_LIMPING = 2; private var dashing:Boolean;// = false private var change:Number;// = 0 public function Jimmy(_arg1, _arg2, _arg3):void{ change = 0; dashing = false; super(); x = _arg1; y = _arg2; dir = _arg3; turnrate = 2.5; maxspeed = 8; accel = 1.5; friction = 0.5; cooldown_time = 40; cargocount = 3; width = 30; height = 30; hp = 20; super.EntCon(); } override public function onEnFra(_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; switch (brain){ case brain_ATTACKING: aim = Logic.pointDirection(x, y, mtar.x, mtar.y); _local2 = Logic.pointDistance(x, y, mtar.x, mtar.y); _local3 = 0; while (_local3 < Project.FriendlyColList.length) { _local5 = Project.FriendlyColList[_local3]; _local6 = Logic.pointDistance(x, y, _local5.x, _local5.y); if (_local6 < 30){ Project.FriendlyColList.splice((_local3 - 1), 1); _local5.Die(); hp = (hp - _local5.damage); if (hp <= 0){ Die(); }; } else { if (_local6 < 120){ if (!dashing){ speed = (maxspeed * 2); dir = (Logic.pointDirection(_local5.x, _local5.y, x, y) + ((Math.random() * 180) - 90)); }; dashing = true; change = 50; }; }; _local3++; }; if ((((_local2 > 100)) && ((_local2 < 200)))){ speed = Math.min(maxspeed, (speed + accel)); } else { if (_local2 < 50){ speed = (maxspeed * 2); dir = (aim + ((Math.random() * 30) - 60)); dashing = true; change = 50; } else { if (_local2 > 200){ speed = (speed + maxspeed); Project.AddChild(new Spark(x, y, ((rotation + (Math.random() * 100)) - 50))); Project.AddChild(new Spark(x, y, ((rotation + (Math.random() * 100)) - 50))); dir = aim; dashing = true; change = 50; }; }; }; if (--change < 0){ change = 10; dir = (aim + ((Math.random() * 100) - 200)); dashing = false; }; if (dashing){ Project.AddChild(new Spark(x, y, ((rotation + (Math.random() * 100)) - 50))); Project.AddChild(new Spark(x, y, ((rotation + (Math.random() * 100)) - 50))); Project.AddChild(new Spark(x, y, ((rotation + (Math.random() * 100)) - 50))); Project.AddChild(new Spark(x, y, ((rotation + (Math.random() * 100)) - 50))); Project.AddChild(new Spark(x, y, ((rotation + (Math.random() * 100)) - 50))); Project.AddChild(new Spark(x, y, ((rotation + (Math.random() * 100)) - 50))); }; if (--cooldown_remain <= 0){ cooldown_remain = cooldown_time; Project.EnemyColList.push(new Bolt(this, x, y, aim)); if (--cargocount <= 0){ brain = brain_RETURNING; }; }; break; case brain_RETURNING: dir = Logic.pointDirection(x, y, par.x, par.y); speed = (maxspeed * 2); _local4 = Logic.pointDistance(x, y, par.x, par.y); if (Logic.pointDistance(x, y, par.x, par.y) < 20){ par.cargocount++; this.Die(); }; }; speed = Math.max((speed - friction), 0); rotation = aim; x = (x + xVel); y = (y + yVel); } override public function Die():void{ var _local1:*; var _local2:*; _local1 = 0; while (_local1 < 100) { _local2 = new Spark(x, y, (Math.random() * 360)); _local2.speed = (Math.random() * 10); _local1++; }; super.Die(); } } }//package game.entities
Section 7
//Projectile (game.entities.Projectile) package game.entities { import flash.events.*; import game.*; import game.fx.*; public class Projectile extends Ent { var creator:Ent; public var damage; var livetime; public function collideWithMe(_arg1:Ent, _arg2:int):void{ _arg1.hp = (_arg1.hp - damage); Project.EnemyColList.splice((_arg2 - 1), 1); trace(_arg2); this.Die(); } override public function onEnFra(_arg1){ var _local2:*; x = (x + xVel); y = (y + yVel); _local2 = new Spark(x, y, ((rotation + (Math.random() * 50)) - 25)); Project.AddChild(_local2); if (--livetime == 0){ Die(); }; } } }//package game.entities
Section 8
//Spawn (game.entities.Spawn) package game.entities { import flash.events.*; import game.*; import game.fx.*; public class Spawn extends Ent { private const brain_RETURNING = 1; private const brain_LIMPING = 2; private const brain_SOJURNING = 0; public function Spawn(_arg1, _arg2, _arg3):void{ x = _arg1; y = _arg2; dir = _arg3; turnrate = 2.5; width = 50; height = 40; hp = 20; super.EntCon(); } override public function onEnFra(_arg1){ var _local2:*; var _local3:*; var _local4:*; speed = 11; switch (brain){ case brain_SOJURNING: turnToward(mtar.x, mtar.y); if (Logic.pointDistance(x, y, mtar.x, mtar.y) < 200){ Project.EnemyColList.push(new Bomb(this, x, y, dir)); brain = brain_RETURNING; }; break; case brain_RETURNING: turnToward(par.x, par.y); _local3 = Logic.pointDistance(x, y, par.x, par.y); if (_local3 < 200){ speed = (_local3 / 11); turnrate = (turnrate + 0.1); }; if (Logic.pointDistance(x, y, par.x, par.y) < 20){ par.cargocount++; this.Die(); }; }; rotation = dir; x = (x + xVel); y = (y + yVel); Project.AddChild(new Spark(x, y, ((rotation + (Math.random() * 100)) - 50))); Project.AddChild(new Spark(x, y, ((rotation + (Math.random() * 100)) - 50))); _local2 = 0; while (_local2 < Project.FriendlyColList.length) { if (hitTestObject(Project.FriendlyColList[_local2])){ _local4 = Project.FriendlyColList[_local2]; Project.FriendlyColList.splice((_local2 - 1), 1); _local4.Die(); hp = (hp - _local4.damage); if (hp <= 0){ Die(); }; }; _local2++; }; } override public function Die():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; removeEventListener(Event.ENTER_FRAME, onEnFra); _local2 = 0; while (_local2 != 6) { _local3 = (x + (Math.random() * 50)); _local4 = (y + (Math.random() * 50)); if (_local2 == 0){ _local4 = 0; _local3 = _local4; }; _local2++; }; super.Die(); } } }//package game.entities
Section 9
//Emitter (game.fx.Emitter) package game.fx { import flash.events.*; import game.*; public class Emitter extends Spark { public function Emitter(_arg1, _arg2, _arg3){ Project.AddChild(this); addEventListener(Event.ENTER_FRAME, onEnFra); addEventListener(GameEvents.ALLDEAD, Die); x = (y = 0); } override public function onEnFra(_arg1):void{ Project.AddChild(new Spark(x, y, (Math.random() * 360))); Project.AddChild(new Spark(x, y, (Math.random() * 360))); Project.AddChild(new Spark(x, y, (Math.random() * 360))); Project.AddChild(new Spark(x, y, (Math.random() * 360))); } } }//package game.fx
Section 10
//Spark (game.fx.Spark) package game.fx { import flash.display.*; import flash.events.*; import game.entities.*; import game.*; public class Spark extends Sprite { public var speed; public var dir; public var livetime; private var Parent:Ent; public function Spark(_arg1=0, _arg2=0, _arg3=0){ x = _arg1; y = _arg2; dir = _arg3; speed = 3; width = 3; height = 3; Project.AddChild(this); livetime = 10; addEventListener(Event.ENTER_FRAME, onEnFra); Project.gameevents.addEventListener(GameEvents.ALLDEAD, onAnihilate); } public function get xVel():Number{ return (Logic.lengthDirectionX(speed, dir)); } public function onEnFra(_arg1):void{ x = (x + xVel); y = (y + yVel); livetime--; if (livetime <= 0){ Die(); }; } public function Die(){ removeEventListener(Event.ENTER_FRAME, onEnFra); Project.gameevents.removeEventListener(GameEvents.ALLDEAD, onAnihilate); Project.RemoveChild(this); delete ??getglobalscope [this]; } public function get yVel():Number{ return (Logic.lengthDirectionY(speed, dir)); } public function onAnihilate(_arg1):void{ Die(); } } }//package game.fx
Section 11
//GameEvents (game.GameEvents) package game { import flash.display.*; import flash.events.*; public class GameEvents extends EventDispatcher { public static const ALLDEAD:String = "allDead"; public function Movement(_arg1:MovieClip){ } public function anihilateAll():void{ trace("Killling them off"); dispatchEvent(new Event(GameEvents.ALLDEAD)); } } }//package game
Section 12
//Logic (game.Logic) package game { public class Logic { static var degtorad = (Math.PI / 180); static var radtodeg = (180 / Math.PI); public static function lengthDirectionY(_arg1:Number, _arg2:Number){ return ((_arg1 * Math.sin((_arg2 * degtorad)))); } public static function angleRotateDistance(_arg1:Number, _arg2:Number){ if (Math.abs((_arg1 - _arg2)) < 180){ return (Math.abs((_arg1 - _arg2))); }; if (_arg2 > 180){ _arg2 = Math.abs((_arg2 - 360)); }; if (_arg1 > 180){ _arg1 = Math.abs((_arg1 - 360)); }; return ((_arg2 + _arg1)); } public static function pointDistance(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ if ((((_arg1 == _arg3)) || ((_arg2 == _arg4)))){ return (Math.abs((Math.abs((_arg1 - _arg3)) + Math.abs((_arg2 - _arg4))))); }; return (Math.sqrt((Math.pow(Math.abs((_arg3 - _arg1)), 2) + Math.pow(Math.abs((_arg4 - _arg2)), 2)))); } public static function normalizeAngle(_arg1:Number):Number{ while (_arg1 > 360) { _arg1 = (_arg1 - 360); }; while (_arg1 < 0) { _arg1 = (_arg1 + 360); }; return (_arg1); } public static function Add_Speed_Direction(_arg1, _arg2, _arg3, _arg4){ _arg3 = (_arg3 + (_arg2 * Math.cos((_arg1 * degtorad)))); _arg4 = (_arg4 + (_arg2 * Math.sin((_arg1 * degtorad)))); } public static function Set_Speed_Direction(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ _arg3 = (_arg2 * Math.cos((_arg1 * degtorad))); _arg4 = (_arg2 * Math.sin((_arg1 * degtorad))); } public static function pointDirection(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:*; _arg3 = (_arg3 - _arg1); _arg4 = (_arg4 - _arg2); _arg1 = 0; _arg2 = 0; if ((((_arg3 == 0)) && ((_arg4 == 0)))){ return (0); }; if (_arg3 > 0){ if (_arg4 < 0){ _local5 = 4; } else { if (_arg4 > 0){ _local5 = 1; } else { _local5 = 80; }; }; } else { if (_arg3 < 0){ if (_arg4 < 0){ _local5 = 3; } else { if (_arg4 > 0){ _local5 = 2; } else { _local5 = 8180; }; }; } else { if (_arg4 > 0){ _local5 = 890; } else { _local5 = 8270; }; }; }; switch (_local5){ case 1: return ((Math.asin((pointDistance(_arg3, _arg2, _arg3, _arg4) / pointDistance(_arg1, _arg2, _arg3, _arg4))) * radtodeg)); case 2: return (((Math.asin((pointDistance(_arg1, _arg4, _arg3, _arg4) / pointDistance(_arg1, _arg2, _arg3, _arg4))) * radtodeg) + 90)); case 3: return (((Math.asin((pointDistance(_arg3, _arg2, _arg3, _arg4) / pointDistance(_arg1, _arg2, _arg3, _arg4))) * radtodeg) + 180)); case 4: return (((Math.asin((pointDistance(_arg1, _arg4, _arg3, _arg4) / pointDistance(_arg1, _arg2, _arg3, _arg4))) * radtodeg) + 270)); case 80: return (0); case 890: return (90); case 8180: return (180); case 8270: return (270); }; } public static function angleRotateDirection(_arg1:Number, _arg2:Number){ if (Math.abs((_arg1 - _arg2)) > 180){ return (sign((_arg2 - _arg1))); }; return (sign((_arg1 - _arg2))); } public static function sign(_arg1:Number){ if (_arg1 >= 0){ return (1); }; return (-1); } public static function lengthDirectionX(_arg1:Number, _arg2:Number){ return ((_arg1 * Math.cos((_arg2 * degtorad)))); } } }//package game
Section 13
//Project (game.Project) package game { import flash.display.*; import flash.events.*; import game.entities.*; import game.fx.*; import flash.ui.*; public class Project extends Sprite { public static var FIRE = 5; public static var LEFT = 1; public static var level:Sprite; public static var gameevents:GameEvents = new GameEvents(); private static var zoom:Boolean; public static var refreshcount = 6; public static var viewportfollow:AShip; public static var Keys = new Array(6); public static var DOWN = 4; public static var UP = 2; public static var OTHER = 6; public static var EnemyColList; public static var FriendlyColList; public static var RIGHT = 3; public static var This:Project; public function Project():void{ stage.frameRate = 31; init(); } public function reInit():void{ if (--refreshcount <= 0){ stage.frameRate = 1; trace("don't be alarmed, it's slow because I made it slow"); }; gameevents.anihilateAll(); EnemyColList = null; FriendlyColList = null; removeChild(level); level = new Sprite(); stage.removeEventListener(MouseEvent.MOUSE_DOWN, reportClick); stage.removeEventListener(MouseEvent.MOUSE_UP, reportUnClick); removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); removeEventListener(KeyboardEvent.KEY_UP, reportKeyUp); removeEventListener(Event.ENTER_FRAME, onEnFra); init(); } private function onEnFra(_arg1){ stage.focus = this; level.x = (-(viewportfollow.x) + 300); level.y = (-(viewportfollow.y) + 300); } private function init():void{ var _local1:int; var _local2:*; This = this; EnemyColList = new Array(); FriendlyColList = new Array(); _local1 = 0; while (_local1 <= 6) { Keys[_local1] = 0; _local1++; }; level = new Sprite(); addChild(level); viewportfollow = new AShip(); _local2 = new Enemy(30, 30, 30); _local2.giveMeATarget(viewportfollow); zoom = false; stage.addEventListener(MouseEvent.MOUSE_DOWN, reportClick); stage.addEventListener(MouseEvent.MOUSE_UP, reportUnClick); addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); addEventListener(KeyboardEvent.KEY_UP, reportKeyUp); addEventListener(Event.ENTER_FRAME, onEnFra); } public function reportKeyUp(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 65: Keys[LEFT] = false; break; case 87: Keys[UP] = false; break; case 68: Keys[RIGHT] = false; break; case 83: Keys[DOWN] = false; break; case Keyboard.SPACE: break; case 81: Keys[OTHER] = false; break; }; } public function reportUnClick(_arg1:MouseEvent):void{ Keys[FIRE] = false; } public function reportClick(_arg1:MouseEvent):void{ Keys[FIRE] = true; } public function reportKeyDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 65: Keys[LEFT] = true; break; case 87: Keys[UP] = true; break; case 68: Keys[RIGHT] = true; break; case 83: Keys[DOWN] = true; break; case Keyboard.SPACE: break; case 81: Keys[OTHER] = true; break; default: trace(_arg1.keyCode); break; }; } public static function KeyDown(_arg1:int):Boolean{ return (Keys[_arg1]); } public static function RemoveChild(_arg1){ level.removeChild(_arg1); } public static function KeyReleased(_arg1:int):Boolean{ return (Keys[_arg1]); } public static function AddChild(_arg1){ level.addChild(_arg1); } public static function massDeath(){ } } }//package game

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip {game.entities.AShip}Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip {game.entities.Bolt}Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip {game.fx.Spark}Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip {game.entities.Enemy}Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip {game.entities.Spawn}Uses:9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip {game.entities.Bomb}Uses:11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip {game.entities.Jimmy}Uses:13

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.




http://swfchan.com/9/44727/info.shtml
Created: 6/5 -2019 15:12:14 Last modified: 6/5 -2019 15:12:14 Server time: 13/05 -2024 17:12:33