﻿ACTIONSCRIPT (AS3) FOR FLASH #268022
https://swfchan.com/54/268022/

//jpg (Autumn_Pass_tileset.jpg)
package Autumn_Pass_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Autumn_Pass_tileset 

****************

//jpg (Bamboo_Bay_tileset.jpg)
package Bamboo_Bay_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Bamboo_Bay_tileset 

****************

//wav (beatlevel.wav)
package beatlevel {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package beatlevel 

****************

//jpg (Bisonburg_tileset.jpg)
package Bisonburg_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Bisonburg_tileset 

****************

//wav (bombexplosion.wav)
package bombexplosion {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package bombexplosion 

****************

//wav (bubblepop.wav)
package bubblepop {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package bubblepop 

****************

//jpg (Checkpoint_tileset.jpg)
package Checkpoint_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Checkpoint_tileset 

****************

//wav (chocolateblock.wav)
package chocolateblock {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package chocolateblock 

****************

//wav (closedoor.wav)
package closedoor {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package closedoor 

****************

//jpg (Cloudpuff_Park_tileset.jpg)
package Cloudpuff_Park_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Cloudpuff_Park_tileset 

****************

//jpg (Corny_Cove_tileset.jpg)
package Corny_Cove_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Corny_Cove_tileset 

****************

//GameModule (cowGame.core.GameModule)
package cowGame.core {
	import flash.display.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import cowGame.screens.*;
	import cowGame.utils.*;

	public dynamic class GameModule extends MovieClip {

		public var trailIntroScreen:TrailIntroScreen;
		public var userData:UserData;
		public var debugWindow:DebugWindow;
		public var gameStage:MovieClip;
		public var completeMenu:CompleteMenu;
		public var scoreTallyPanel:ScoreTallyPanel;
		public var playerObj:PlayerChar;
		public var blockManager:BlockManager;
		public var apiHelper:APIHelper;
		public var gameDisplay:GameDisplay;
		public var stolenScreen:StolenScreen;
		public var sponsorIntroScreen:SponsorIntroScreen;
		public var hudObj:GameHUD;
		public var rivalBirdObj:RivalBirdChar;
		public var dataManager:DataManager;
		public var puzzleDisplay:PuzzleDisplay;
		public var gameIntroScreen:GameIntroScreen;
		public var camObj:GameCam;
		public var menuScreen:MenuScreen;
		public var mapManager:MapManager;
		public var loadingScreen:LoadingScreen;
		public var gameControls:GameControls;
		public var mochiMC:MovieClip;
		public var effectManager:EffectManager;
		public var enemyManager:EnemyManager;
		public var rivalObj:RivalChar;
		private var blockAdsOnSites:Array;
		public var itemManager:ItemManager;
		private var allowedSites:Array;
		public var logoIntroScreen:LogoIntroScreen;
		public var objectManager:ObjectManager;
		public var bitmapManager:BitmapManager;
		public var soundManager:SoundManager;
		public var birdObj:BirdChar;
		public var eventManager:EventManager;
		public var splashScreen:SplashScreen;

		public function GameModule(){
			var _local1:GameModule;
			var _local2:MovieClip;
			allowedSites = ["flashgamelicense.com", "www.flashgamelicense.com", "www.flipline.com", "flipline.com", "fliplinestudios.com", "www.fliplinestudios.com"];
			blockAdsOnSites = ["armorgames.com", "www.armorgames.com"];
			super();
			addFrameScript(0, frame1, 2, frame3);
			_local1 = this;
			_local1.gameStage = new MovieClip();
			_local1.stage.addChild(_local1.gameStage);
			_local2 = new frameOverlayMC();
			_local1.stage.addChild(_local2);
			_local1.userData = new UserData(_local1);
			_local1.dataManager = new DataManager(_local1);
			_local1.soundManager = new SoundManager(_local1);
			_local1.apiHelper = new APIHelper(_local1);
			_local1.apiHelper.initAPI();
			_local1.showLoadingScreen();
			_local1.dataManager.prepareLevelData(true);
		}
		public function removeMenu(){
			var _local1:GameModule;
			_local1 = this;
			if (_local1.menuScreen){
				_local1.menuScreen.destroy();
				_local1.menuScreen = null;
			};
		}
		public function setupGame(){
			var _local1:GameModule;
			_local1 = this;
			_local1.hudObj = new GameHUD(_local1);
			_local1.bitmapManager = new BitmapManager(_local1);
			_local1.blockManager = new BlockManager(_local1);
			_local1.puzzleDisplay = new PuzzleDisplay(_local1);
			_local1.gameControls = new GameControls(_local1);
			_local1.mapManager = new MapManager(_local1);
			_local1.objectManager = new ObjectManager(_local1);
			_local1.enemyManager = new EnemyManager(_local1);
			_local1.itemManager = new ItemManager(_local1);
			_local1.effectManager = new EffectManager(_local1);
			_local1.eventManager = new EventManager(_local1);
			_local1.gameDisplay = new GameDisplay(_local1);
			_local1.camObj = new GameCam(_local1);
			_local1.hudObj.setupIris("in");
			_local1.startGame();
		}
		public function showStolenScreen(){
			var _local1:GameModule;
			_local1 = this;
			_local1.stolenScreen = new StolenScreen(_local1);
		}
		public function removeSponsorIntro(){
			var _local1:GameModule;
			_local1 = this;
			if (_local1.sponsorIntroScreen){
				_local1.sponsorIntroScreen.destroy();
				_local1.sponsorIntroScreen = null;
			};
		}
		public function returnToTitleScreen(_arg1:String=""){
			var _local2:GameModule;
			_local2 = this;
			_local2.removeGame();
			_local2.showSplashScreen(_arg1);
		}
		public function startLevel(){
			var _local1:GameModule;
			_local1 = this;
			_local1.removeTrailIntro();
			_local1.hudObj.setupCameraMove(0, 2);
			_local1.camObj.adjustCamera(_local1.playerObj, true);
			_local1.gameDisplay.currentXcoord = 0;
			_local1.gameDisplay.currentYcoord = 352;
			_local1.dataManager.initializeScreenObjects(0);
			_local1.eventManager.initializeTrailEvents();
			_local1.objectManager.openOuthouseDoor();
			_local1.blockManager.populateBlocks();
			_local1.soundManager.startLevelMusic();
			_local1.gameControls.setupControls();
			_local1.gameControls.setupCycleCode();
			if (_local1.dataManager.trailType == "race"){
				_local1.gameControls.startRecording();
			};
			_local1.hudObj.updateForLevelStart();
			_local1.hudObj.setupIris("in");
			_local1.hudObj.startIris();
		}
		public function removeSplashScreen(){
			var _local1:GameModule;
			_local1 = this;
			if (_local1.splashScreen){
				_local1.splashScreen.destroy();
				_local1.splashScreen = null;
			};
		}
		function frame3(){
			stop();
		}
		public function nextLevel(){
			var _local1:GameModule;
			_local1 = this;
			_local1.dataManager.recordAreaVisits();
			_local1.objectManager.clearObjects(1, true);
			_local1.enemyManager.clearEnemies(1, true);
			_local1.itemManager.clearItems(1, true);
			_local1.effectManager.clearEffects();
			_local1.gameDisplay.rightMostScreen = -1;
			_local1.hudObj.clearAllBackgrounds();
			_local1.setupLevel(_local1.userData.currentTrailhead);
		}
		function frame1(){
			stop();
		}
		public function removeGame(){
			var _local1:GameModule;
			_local1 = this;
			_local1.dataManager.clearLevelScreens();
			_local1.userData.clearTalliesInProgress();
			_local1.soundManager.pauseMusic(false);
			_local1.soundManager.endMusic();
			_local1.gameControls.destroy();
			_local1.bitmapManager.destroy();
			_local1.blockManager.destroy();
			_local1.puzzleDisplay.destroy();
			_local1.gameDisplay.destroy();
			_local1.effectManager.clearEffects();
			_local1.enemyManager.clearEnemies(1, true);
			_local1.itemManager.clearItems(1, true);
			_local1.objectManager.clearObjects(1, true);
			if (_local1.trailIntroScreen){
				_local1.trailIntroScreen.destroy();
				_local1.trailIntroScreen = null;
			};
			if (_local1.menuScreen){
				_local1.menuScreen.destroy();
				_local1.menuScreen = null;
			};
			_local1.hudObj.destroy();
			_local1.gameControls = null;
			_local1.bitmapManager = null;
			_local1.blockManager = null;
			_local1.puzzleDisplay = null;
			_local1.gameDisplay = null;
			_local1.camObj = null;
			_local1.hudObj = null;
			_local1.playerObj = null;
			_local1.birdObj = null;
			_local1.effectManager = null;
			_local1.itemManager = null;
			_local1.objectManager = null;
			_local1.enemyManager = null;
			_local1.mapManager = null;
			_local1.eventManager = null;
			if (_local1.rivalObj){
				_local1.rivalObj = null;
			};
			if (_local1.rivalBirdObj){
				_local1.rivalBirdObj = null;
			};
		}
		public function removeLoadingScreen(){
			var _local1:GameModule;
			_local1 = this;
			if (_local1.loadingScreen){
				_local1.loadingScreen.destroy();
				_local1.loadingScreen = null;
			};
		}
		public function showLoadingScreen(){
			var _local1:GameModule;
			_local1 = this;
			_local1.loadingScreen = new LoadingScreen(_local1);
		}
		public function showTrailIntro(_arg1:Boolean=false){
			var _local2:GameModule;
			_local2 = this;
			_local2.trailIntroScreen = new TrailIntroScreen(_local2, _arg1);
		}
		public function showDebugWindow(){
			var _local1:GameModule;
			_local1 = this;
			if (_local1.debugWindow == null){
				_local1.gameControls.togglePause();
				_local1.debugWindow = new DebugWindow(_local1);
			};
		}
		public function levelDataReady(){
			var _local1:GameModule;
			_local1 = this;
			_local1.loadingScreen.finishedLoadingData();
		}
		public function removeDebugWindow(){
			var _local1:GameModule;
			_local1 = this;
			if (_local1.debugWindow){
				_local1.gameControls.togglePause();
				_local1.debugWindow.destroy();
				_local1.debugWindow = null;
			};
		}
		public function showLogoIntro(){
			var _local1:GameModule;
			_local1 = this;
			_local1.logoIntroScreen = new LogoIntroScreen(_local1);
		}
		public function removeScoreTallyPanel(){
			var _local1:GameModule;
			_local1 = this;
			if (_local1.scoreTallyPanel){
				_local1.scoreTallyPanel.destroy();
				_local1.scoreTallyPanel = null;
			};
		}
		public function domainBlocksAds():Boolean{
			var _local1:GameModule;
			var _local2:Boolean;
			var _local3:*;
			var _local4:String;
			var _local5:String;
			var _local6:int;
			_local1 = this;
			_local2 = false;
			_local3 = 0;
			while (_local3 < _local1.blockAdsOnSites.length) {
				_local4 = _local1.blockAdsOnSites[_local3];
				_local5 = _local1.root.loaderInfo.url.split("/")[2];
				_local6 = _local5.indexOf(_local4);
				if (((((!((_local6 == -1))) && ((_local6 == (_local5.length - _local4.length))))) && ((((_local6 == 0)) || ((_local5.charAt((_local6 - 1)) == ".")))))){
					_local2 = true;
					break;
				};
				_local3++;
			};
			return (_local2);
		}
		public function removeCompleteMenu(){
			var _local1:GameModule;
			_local1 = this;
			if (_local1.completeMenu){
				_local1.completeMenu.destroy();
				_local1.completeMenu = null;
			};
		}
		public function setupLevel(_arg1:Number, _arg2:Array=null, _arg3:Array=null, _arg4:Boolean=false){
			var _local5:GameModule;
			_local5 = this;
			_local5.dataManager.currentLevel = _arg1;
			_local5.bitmapManager.clearExtraSprites();
			_local5.dataManager.setupLevelScreens(_arg2, _arg3);
			if (_local5.dataManager.trailType == "race"){
				if (!_local5.rivalObj){
					_local5.rivalObj = new RivalChar(_local5);
				};
				if (!_local5.rivalBirdObj){
					_local5.rivalBirdObj = new RivalBirdChar(_local5);
				};
				_local5.bitmapManager.createRivalSprite();
				_local5.bitmapManager.createRivalBirdSprite();
			} else {
				_local5.rivalObj = null;
				_local5.rivalBirdObj = null;
			};
			_local5.gameDisplay.setupPreBlit();
			_local5.gameDisplay.currentXcoord = 0;
			_local5.gameDisplay.currentYcoord = 352;
			if (_local5.userData.currentHat == "random"){
				_local5.bitmapManager.createPlayerSprite();
			};
			_local5.enemyManager.preblitEnemySheets();
			_local5.camObj.setCameraBounds();
			_local5.playerObj.startupPlayer(18, 18);
			if (_local5.dataManager.trailType == "race"){
				_local5.rivalObj.startupPlayer(12, 18);
				_local5.rivalBirdObj.snapToLocation(32, 32);
			};
			_local5.showTrailIntro(_arg4);
		}
		public function showSponsorIntro(){
			var _local1:GameModule;
			_local1 = this;
			_local1.sponsorIntroScreen = new SponsorIntroScreen(_local1);
		}
		public function showGameIntro(){
			var _local1:GameModule;
			_local1 = this;
			_local1.gameIntroScreen = new GameIntroScreen(_local1);
		}
		public function showSplashScreen(_arg1:String=""){
			var _local2:GameModule;
			_local2 = this;
			_local2.splashScreen = new SplashScreen(_local2, _arg1);
		}
		public function removeLogoIntro(){
			var _local1:GameModule;
			_local1 = this;
			if (_local1.logoIntroScreen){
				_local1.logoIntroScreen.destroy();
				_local1.logoIntroScreen = null;
			};
		}
		public function resetLevel(_arg1:Array=null, _arg2:Array=null){
			var _local3:GameModule;
			_local3 = this;
			_local3.objectManager.clearObjects(1, true);
			_local3.enemyManager.clearEnemies(1, true);
			_local3.itemManager.clearItems(1, true);
			_local3.effectManager.clearEffects();
			_local3.gameDisplay.currentSkyColor = null;
			_local3.gameDisplay.targetSkyColor = null;
			_local3.gameDisplay.rightMostScreen = -1;
			_local3.hudObj.clearAllBackgrounds();
			_local3.userData.clearTalliesInProgress();
			_local3.setupLevel(_local3.userData.currentTrailhead, _arg1, _arg2, true);
		}
		public function removeGameIntro(){
			var _local1:GameModule;
			_local1 = this;
			if (_local1.gameIntroScreen){
				_local1.gameIntroScreen.destroy();
				_local1.gameIntroScreen = null;
			};
		}
		public function startGame(){
			var _local1:GameModule;
			_local1 = this;
			_local1.playerObj = new PlayerChar(_local1);
			_local1.birdObj = new BirdChar(_local1);
			_local1.puzzleDisplay.setupDisplay();
			_local1.gameDisplay.setupBitmapDraw();
			_local1.setupLevel(_local1.userData.currentTrailhead);
		}
		public function showScoreTallyPanel(){
			var _local1:GameModule;
			_local1 = this;
			_local1.scoreTallyPanel = new ScoreTallyPanel(_local1);
		}
		public function isAllowedDomain():Boolean{
			var _local1:GameModule;
			var _local2:Boolean;
			var _local3:*;
			var _local4:String;
			var _local5:String;
			var _local6:int;
			_local1 = this;
			_local2 = false;
			_local3 = 0;
			while (_local3 < _local1.allowedSites.length) {
				_local4 = _local1.allowedSites[_local3];
				_local5 = _local1.root.loaderInfo.url.split("/")[2];
				_local6 = _local5.indexOf(_local4);
				if (((((!((_local6 == -1))) && ((_local6 == (_local5.length - _local4.length))))) && ((((_local6 == 0)) || ((_local5.charAt((_local6 - 1)) == ".")))))){
					_local2 = true;
					break;
				} else {
					if ((((_local5 == "")) && ((((_local1.root.loaderInfo.url.indexOf("file:///L|/Games/Steak%20and%20Jake/") == 0)) || ((_local1.root.loaderInfo.url.indexOf("file:///L:/Games/Steak and Jake/") == 0)))))){
						_local2 = true;
						break;
					};
				};
				_local3++;
			};
			_local2 = true;
			return (_local2);
		}
		public function removeTrailIntro(){
			var _local1:GameModule;
			_local1 = this;
			if (_local1.trailIntroScreen){
				_local1.trailIntroScreen.destroy();
				_local1.trailIntroScreen = null;
			};
		}
		public function showCompleteMenu(){
			var _local1:GameModule;
			_local1 = this;
			_local1.completeMenu = new CompleteMenu(_local1, "checkpoint");
		}
		public function showMenu(){
			var _local1:GameModule;
			_local1 = this;
			_local1.menuScreen = new MenuScreen(_local1);
		}

	}
}//package cowGame.core 

****************

//DataFile (cowGame.data.DataFile)
package cowGame.data {

	public class DataFile {

		private var levelPart7:String;// = "<container><level><roomID>189</roomID><dbID>189</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,65,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,65,0,0|0,96,0,0,0,96,0,0,0,0,0,0,0,0,0,0,0,0,96,0,0|0,88,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0|0,119,0,0,0,120,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0|0,1,77,78,0,0,0,0,0,0,0,0,0,75,76,4,0,0,89,0,0|0,25,26,7,0,0,0,0,0,0,0,0,0,32,34,35,0,0,120,0,0|0,56,57,38,0,0,110,4,0,0,0,0,0,89,0,0,0,0,0,0,0|0,0,0,89,0,0,6,35,0,0,0,0,0,120,0,0,0,0,0,0,0|0,0,0,120,67,68,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0|1,79,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,7,0,65|6,39,79,0,0,0,0,0,110,23,24,0,0,0,0,0,0,104,38,0,96|37,66,39,2,3,2,13,14,40,54,55,0,0,0,0,0,0,6,7,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|,0,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|,0#1,,0,,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0,0|0#66,0#1,0#65,0,0#66,0,0#3,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0|0#4,0,0#3,0,0#4,0,0#34,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0|0#35,0,0#34,0,0#35,0,0#65,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0|0#66,0,0#65#1,0#32,0#66,0,0#3,0,0,0,0,0,0,0#1,0#32,0#63,0,0#4,0,0#3,0|0#4,0,0,0,0#3,0#33,,0,0,0,0,0,0#4,0,0,0,0#3,0#35,0,0#34,0|0#35,0,0,0,0#34,,68,0#1#36,0,0,0,0,0#35,0,0,0,0#34,0#66,0,0#65,0|0#66,0,0#4,0,0#65,68,0#10,0,0#3,0,0,0,0#66,0,0#3#2,0#33,,0,0#33,0,0|0,0#2,0#35#33,0,0#3#1,0#66#32,0,0,0#34,0,0,0,0#4,0,0#34,0,0,0,0,0,0|0,0,0#66,0,,0,0,0#3#2,,0,0,0,,0#33,,0,0,0#1,0#32,0,0|0#1,0#67,0,0#2,33,0#64,0#2,,0,0,0,0,,0,0,0,0#4,0,0,0#3,0#1|0,0#9,0#67,0,,0,0,,0#68,0#1,0#32,,,0,0,0,0#35,0,0,0#34#4,0|0,0,0#71,0#1,0#32,0#63,0#1,32#68,0#10,0,0,3,,0,0,0,0#66,0,0,0#65#35,0|0,0,0,0,0,0,0,0,0,0,0,34,,0,0,0,0#4,0,0,0#3#66,0</trimArray><itemArray>3,20,12|2,3,20|2,5,20|2,6,20|2,20,18</itemArray><enemyArray></enemyArray><objectArray>13,4,16,0,1|15,3,12,0,0,1|12,8,16,0,1|10,9,19,0,1|39,11,13|40,11,16,0,4,bottom|12,16,14,0,1|10,17,17,0,1|40,15,18,0,3,top|39,15,18|1,11,20,0,0,0,1|1,12,20,0,0,0,1|1,13,20,0,0,0,1|14,7,14|14,4,20|14,7,20|1,19,19,0,0,0,1</objectArray><eventArray>3-1,4-1,0,-1,Untitled Event|7-1,8-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Boulder 03</roomTitle><timedate>20100624102602</timedate></level><level><roomID>190</roomID><dbID>190</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,30,29,30,0|0,0,1,2,4,0,0,0,0,0,0,0,0,0,0,0,60,61,60,61,0|0,0,25,26,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,56,57,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,91,92,91,92,10,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,80,40,0,0,0,0,0,0|0,80,4,0,1,79,0,0,0,0,0,0,1,111,38,0,0,0,0,0,0|1,111,66,3,43,39,86,87,0,0,0,0,17,18,7,79,0,0,80,23,24|6,12,97,102,103,11,117,3,4,0,0,0,48,49,43,39,2,3,111,54,55|6,43,38,0,0,37,43,12,74,0,0,0,37,16,98,99,11,12,98,99,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,1,32,1,0|0,0,32,1,32,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,3|0,4,0,0,0,3,0,0,0,0,0,0,0,0,0,35,0,0,0,0,34|0,35,0,0,0,34,0,0,0,0,0,0,0,0,0,0,2,64,33,64,0|0,66,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,64,33,64,0,0,0,0,0,32,63,32,1,32,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,13,42,11,42,46,0,3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,35,0,65,0,0,0,0,0|0,0,32,0,32,0,0,0,0,0,0,0,1,41,0,34,0,0,0,0,0|32,72,0,34#35#1,0,40,0,0,0,0,0,4,0,0,0,65,0,0,0,32,63|0,0,0,0,0,0,9,0#1,0#63,0,0,35,0,0,0,71,32,1,41,0,0|0,0,0,0,0,0,0,40,32,0#3,0,66,0,0,0,0,0,0,0,0,0|0,0,0,64#65,2#4,0,0,0,0,34,0,66,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,16,8|2,17,8|2,18,8|2,19,8|2,12,17|2,14,13</itemArray><enemyArray>1,19,18,0,stand,0|1,7,9,0,hover,0</enemyArray><objectArray>39,10,18|40,10,18,0,3,top|8,3,13,0,0|3,20,9,0,0,0,1|3,14,10,0,0,0,1|3,13,10,0,0,0,1|3,12,10,0,0,0,1|2,15,9,0,0,0,1|1,3,21,0,0,0,1|1,4,21,0,0,0,1|1,2,9,0,0,0,1|1,3,9,0,0,0,1|1,4,9,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Slider and Droppers</roomTitle><timedate>20100830170433</timedate></level><level><roomID>191</roomID><dbID>191</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,110,23,24,0,0,0,0,0,0|0,0,0,0,0,0,0,0,84,85,2,3,40,54,55,0,0,0,0,0,0|0,0,0,0,0,0,0,0,115,116,66,11,98,99,7,0,0,0,0,0,0|0,0,0,0,0,110,13,14,40,12,97,12,11,12,74,0,0,0,0,0,0|75,76,2,3,69,40,44,45,42,43,63,64,42,43,105,0,0,0,0,0,65|6,11,66,11,100,11,12,11,12,11,94,95,12,66,38,0,0,0,0,0,96|37,42,97,11,12,42,43,42,98,99,43,42,43,97,7,0,0,0,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#68,0#1,0#32,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#68,0#1,0#32,0#72,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0#41,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0#68,0#1,0#32,0#10,0,0,0,0,0,0,0#65,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#10,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0#66,0</trimArray><itemArray>3,3,13|3,11,11|3,19,12|1,14,14|2,10,15|2,6,17</itemArray><enemyArray></enemyArray><objectArray>22,19,19,0,0,-1,4|23,15,19|15,10,15,0,2,1|15,7,17,0,1,1|15,13,14,0,3,1|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Boulder 04</roomTitle><timedate>20100701153543</timedate></level><level><roomID>192</roomID><dbID>192</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,1,10,67,68,10,4,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,88,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,119,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,88,0,0,0,0,6,3,23,24,0,0,0,0,0,0,0|0,0,0,0,0,119,0,0,0,0,73,11,54,55,0,0,0,0,0,0,0|0,0,0,0,1,38,0,0,0,0,104,42,43,7,0,0,0,0,0,0,0|0,0,0,0,6,7,0,0,0,0,37,11,70,38,0,0,0,0,0,0,0|0,0,0,0,32,35,67,68,0,0,106,107,101,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,69,3,71,72,2,23,24,0,0,75,76,3,4,0,0,1,4,0,0,65|73,100,63,64,12,11,54,55,0,0,6,66,11,7,0,0,73,7,0,0,96|104,43,94,95,43,98,99,39,2,3,40,97,42,7,0,0,104,38,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0#66,0,0#3#2,0#33,0#64,0#4#2,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0#4,0,0#34,0,0,0#35,0,0#65#1,0#32,0#63,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0#65,0,0,0#66,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0#1#66,0,0#3,0,0,0#4,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0#4,0,0,0#34,0,0,0#35,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0#35,0,0,0#65#1,0#32,0,0#66,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0#65,0#4,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0#2,0#33,0#64,0#2,0,,0#2,0#33,0#64,0#2,,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,,,0#1,0#32,0#63,0#1,0,0,0#1,0#32,0,0,0#1|0,0,0,0,0,0,0,0,0#34,0#35,0,0,0,0,0#3,0#4,0,0,0#3,0#4,0|0,0,0,0,0,0,0,0,0#65#1,0#66#32,0,0,0,0,0#34,0#35,0,0,0#34,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0,0#65,0#66,0</trimArray><itemArray>1,18,10|1,4,12|3,1,12|3,15,12|2,6,18|2,16,18|2,5,18</itemArray><enemyArray>1,20,15,0,flyup,12</enemyArray><objectArray>40,17,11,0,4,top|39,17,11|15,17,10,0,3,1|12,14,21,0,1|10,12,18,0,1|1,14,19,0,1,0,1|1,15,19,0,2,0,1|10,10,18,0,1|13,8,20,0,1|13,8,15,0,1|15,3,18,0,0,1|12,6,15,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|1,19,20,0,0,0,1|1,18,20,0,0,0,1|14,17,18|14,1,18</objectArray><eventArray>12-1,8-1,0,-1,Untitled Event|4-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Boulder 05</roomTitle><timedate>20100624105811</timedate></level><level><roomID>193</roomID><dbID>193</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,57,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10|52,53,74,0,0,0,0,0,10,0,0,0,0,0,0,10,0,0,0,1,4|6,11,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#2,0#33,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#32,0#1,0#63,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1|0,0,0,3,0,0,0,0,0#32,0,0,0,0,0,0,0#32,0,0,0,0#32#66,0|0,0,0,34,0,0,0,0#66,0,34,0,0,0,0,0#66,0,0#34,0,0#4,0,0|0,0,0,65,0,0,0,0,0#64,0,0,0,0,0,0,0#64,0,0,0#35,0,0</trimArray><itemArray>3,10,4|3,14,1|3,13,13|3,10,18|1,8,19|1,15,19|2,20,18</itemArray><enemyArray>1,19,6,0,jump,0</enemyArray><objectArray>39,4,16|40,4,16,0,4,top|39,7,13|40,7,13,0,4,top|39,10,10|40,10,10,0,4,top|40,13,7,0,4,top|39,13,7|18,15,7|19,17,4,0,0,1|20,17,0,0,5|1,3,20,0,0,0,1|1,4,20,0,0,0,1|1,5,20,0,0,0,1|14,1,18</objectArray><eventArray>10-1,9-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Railblock 02</roomTitle><timedate>20100624115359</timedate></level><level><roomID>194</roomID><dbID>194</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,2,3,2,3,4,0,0,0,0,0,0|0,0,0,0,0,0,0,6,98,99,11,66,11,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,37,11,15,16,97,42,43,74,0,0,0,0,0,0|0,0,0,0,0,0,0,106,107,46,47,33,34,9,105,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,65,0,0,0,0,0,0,21,22,86,87,0,0,0,0|0,0,0,0,0,0,96,0,0,0,0,0,0,52,53,117,118,87,0,0,0|0,0,0,0,0,0,88,0,0,0,0,0,0,6,11,66,39,83,0,0,0|1,4,0,0,0,0,119,0,0,0,0,0,0,73,42,97,11,114,0,0,65|73,7,0,0,0,0,88,0,0,0,0,0,0,104,63,64,11,7,0,0,96|104,38,0,0,0,0,119,0,0,0,0,0,0,37,94,95,42,38,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,32,63,1,32,63,1,32,0,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,3,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,34,0,0,0,0,0|0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,65,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,3,0,0,0,0,0|0,0,0,0,0,0,0,2,33,64,2,33,66#64,0,0,34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,2,33,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,0,0,0,0,0,0,1,32,5,0,0,0,0,0|0,0,0,0,0,4,0,3,0,0,0,0,4,0,0,9,5,0,0,0,0|0,0,0,0,0,35,0,34,0,0,0,0,35,0,0,0,40,36,0,0,0|1,32,0,0,0,66,0,65,0,0,0,0,66,0,0,0,0,71,67,0,1|0,0,3,0,0,4,0,3,0,0,0,0,4,0,0,0,0,0,3,4,0|0,0,34,0,0,35,0,34,0,0,0,0,35,0,0,0,0,0,34,35,0|0,0,65,0,0,66,0,65,0,0,0,0,66,0,0,0,0,0,65,66,0</trimArray><itemArray>3,4,20|1,12,18|3,11,20|3,18,11|3,3,12|2,0,18|2,20,18</itemArray><enemyArray>1,17,17,0,walk,0</enemyArray><objectArray>39,8,16|40,8,19,0,4,bottom|16,14,12,0,1|17,11,11|40,11,19,0,4,bottom|39,11,16|2,3,18,0,0,0,1|2,4,17,0,0,0,1|2,5,16,0,0,0,1|1,3,19,0,0,0,1|1,4,18,0,0,0,1|1,5,17,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|1,18,20,0,0,0,1|1,19,20,0,0,0,1|1,2,19,0,0,0,1|1,2,20,0,0,0,1|14,6,15|14,1,18|1,8,15,0,0,1,1|1,11,15,0,0,1,1</objectArray><eventArray>4-1,3-1,0,-1,Untitled Event|3-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Railblock 03</roomTitle><timedate>20100624121102</timedate></level><level><roomID>195</roomID><dbID>195</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,1,3,10,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,4,0,0,0,67,68,0,0,0,0,0,0,0|0,0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,104,38,0,0,0,0,0,0,0,0,1,10,0,0|0,0,0,65,0,0,0,6,7,0,0,0,0,0,0,0,0,88,0,0,0|1,4,0,96,0,0,0,37,38,0,0,0,1,4,0,0,0,119,0,0,65|6,7,0,88,0,0,0,73,39,13,14,2,40,39,2,3,69,7,0,0,96|37,38,0,119,0,0,0,104,11,44,45,11,12,98,99,43,100,38,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#65#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,,0#2,0#33,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0,0,0,0#1,0#32,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0#3,0,0#35,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0#34,0,0,0#2,0#33,0,0,0,0#1,0#32,0,0|0,0,0,0#1,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0#4,0,0,0#3,0|0#1,0#32,0#4,0,0#3,0,0#4,0,0,0#3,0,0,0#1,0#63,0,0,0#35,0,0#3#64,0,0#1|0,0,0#3#35,0,0#34,0,0#35,0,0,0#1#34,0#32,0#63#66,0,0,65#1,0#1,0#66#32,0,0#34,0#4,0|0,0,0#34#66,0,0#65,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0#65,0#35,0|0,0,0#65#4,0,0#3,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0#3,0#66,0</trimArray><itemArray>1,13,14|3,2,12</itemArray><enemyArray></enemyArray><objectArray>40,5,15,0,4,top|39,5,15|40,10,19,0,5,bottom|40,15,15,0,5,top|10,12,18,0,1|15,11,18,0,0,1|39,10,15|12,17,16,0,1|39,15,15|1,19,18,0,0,0,1|2,2,18,0,0,0,1|1,2,19,0,0,0,1|1,2,20,0,0,0,1</objectArray><eventArray>8-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Railblock 04</roomTitle><timedate>20100624125102</timedate></level><level><roomID>196</roomID><dbID>196</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,106,107,108,109,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,1,13,14,4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,10,0,0,6,44,45,7,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,32,33,108,109,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0|1,23,24,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,10|73,54,55,0,0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,1,7|104,11,7,0,0,0,0,0,0,0,0,0,0,0,0,96,0,0,0,6,38,11</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#33,0#2,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0,0#4,0,0,0,0,0#3,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0#1,0#3,0#35,0,0,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,,64,,0#66,0,0,0,0,0#65,0,0,0,0,0,0,0|0,0,0,0,0,,,,0,0#64,0#33,0#2,0#64,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0,0,0,0#1,0,0#66,0,0#65,0,0,0,0,0,0,0,0,0#1|0,0,0,0#3,0,0,0#66,0,0#65,0,0#64,0,0,0,0,0#1,0,0,0,0#66#1,0|0,0,0,0#34,0,0,0,0#64,0,0,0,0,0,0,0#4,0,0#3,0,0#4,0,0|0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0#35,0,0</trimArray><itemArray>3,10,3|3,19,1|3,16,3|3,9,20|1,7,18|1,10,17|2,9,12|2,1,18|2,20,18</itemArray><enemyArray>1,18,8,0,walk,0|1,12,12,0,walk,0|1,19,3,0,flyforward,0|1,14,2,0,flyforward,0</enemyArray><objectArray>40,4,14,0,6,top|39,4,15|3,9,9,0,0,0,1|3,10,9,0,0,0,1|3,11,9,0,0,0,1|2,8,13,0,0,0,1|1,7,15,0,0,0,1|1,8,14,0,0,0,1|1,8,15,0,0,0,1|40,13,6,0,4,top|18,15,9|3,20,9,0,0,0,1|39,13,6|19,17,6,0,0,1|20,17,0,0,7|14,6,13|1,12,20,0,0,0,1|1,12,19,0,0,0,1|1,13,19,0,0,0,1|1,13,20,0,0,0,1|1,7,14,0,0,0,1</objectArray><eventArray>14-1,11-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Railblock 05</roomTitle><timedate>20100624135656</timedate></level><level><roomID>197</roomID><dbID>197</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,2,3,2,3,69,3,2,3,71,72,2,3,2,4,0,0,0|0,0,0,37,8,34,9,11,100,8,33,9,8,34,88,33,11,74,0,0,0|0,0,0,6,74,0,6,42,43,7,0,73,7,0,119,0,6,105,0,0,0|0,0,0,37,105,0,25,26,12,38,0,104,38,0,89,0,37,38,0,0,0|0,0,0,32,35,0,56,57,108,109,0,32,35,0,120,0,32,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,79,0,0,110,2,3,13,14,2,3,2,3,69,71,72,3,4,0,0,65|73,39,2,3,40,12,11,44,45,98,99,12,11,100,11,12,19,20,0,0,96|104,43,11,11,42,63,64,43,42,43,42,43,42,43,42,43,50,51,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0#66,0,0,0#3#4#64,0,0,0,0,0#3#4#64,0,0,0#3#4#64,0,0#3#4#64,0,0,0#65,0,0|0,0,0#4,0,0,0#34#35,0,0,0,0,0#34#35,0,0,0#34#35,0,0#34#35,0,0,0#3,0,0|0,0,0#35,0,0,0#65#66,0,0,0,0,0#65#66,0,0,0#65#66,0,0#65#66,0,0,0#34,0,0|0,0,,0#64,0#33,0,0#2,0#64,0#33,0#2,0,0#64,0#33,0,0#64,0,0#64,0#33,,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#36,0,0,0#68,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0#1|0,0#40,0#32#36,0#63#68,0#41,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0</trimArray><itemArray>1,5,12|1,10,12|1,13,12|1,15,12|3,1,12|3,19,11|2,10,18|2,5,18|2,13,18</itemArray><enemyArray></enemyArray><objectArray>16,17,15,0,1|17,14,15|16,12,15,0,1|17,9,15|16,7,15,0,1|17,4,15|1,18,19,0,0,0,1|1,19,19,0,0,0,1|1,19,20,0,0,0,1|1,18,20,0,0,0,1|1,15,13,0,0,1,1|1,15,14,0,0,1,1|1,13,13,0,0,1,1|1,13,14,0,0,1,1|1,10,13,0,0,1,1|1,10,14,0,0,1,1|1,5,13,0,0,1,1|1,5,14,0,0,1,1|14,15,18|14,8,18|14,2,19</objectArray><eventArray>6-1,5-1,0,-1,Untitled Event|5-1,6-1,0,-1,Untitled Event|4-1,3-1,0,-1,Untitled Event|3-1,4-1,0,-1,Untitled Event|2-1,1-1,0,-1,Untitled Event|1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Wheel door 02</roomTitle><timedate>20100624140933</timedate></level><level><roomID>198</roomID><dbID>198</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,1,2,3,2,3,2,3,2,77,78,0,0,0,0,0,0|0,0,0,0,0,6,33,102,103,34,33,34,33,34,38,0,0,0,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0|0,0,0,0,0,119,0,11,0,0,0,0,0,0,119,67,68,67,68,0,0|0,0,0,0,0,32,10,65,0,0,1,2,3,2,7,0,0,0,0,0,0|0,0,0,0,0,0,0,96,0,0,32,33,34,108,109,0,0,0,0,0,0|0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,6,79,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,39,86,87,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,40,11,117,118,0,0,110,71,72,4,0,0,0,0,0,0,82,4|52,53,11,12,98,99,39,69,3,40,11,12,7,0,65,0,0,0,0,113,74|6,43,42,15,16,43,11,100,12,11,42,43,38,0,96,0,0,0,0,6,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0,0,0|0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0#35,0,0,0,0,0,0,0,0,0#4,0,0#34,0,0,0,0,0|0,0,0,0,0#66,0,0#3#2,0#33,0#64,0#2,0#33,0#64,0#2,0#35#33,0,0#65#1,0#32,0#63,0#1,0,0|0,0,0,0,0#4,0,0#34#1,0,0,,0#1,0#32,0#63,0#66#1,0,0,0,0,0,0#65,0|0,0,0,0,0#35,0,0#65,0,0#3,0#35,0,0,0,0,0,0#3#2,0#33,0#64,0#2,0,0|0,0,0,0#1,,0#2,0#4#33,0,0#34,0#66,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0#4,0,0#3#67,0,0,0#2,,0,0#2,0#33,0#64,0#2,0#33,,0,0,0,0,0|0,0,0#35,0,0#9,0#36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#66#63,0,0,0#40,0#5,0,0,0#68,0#1,0#32,0#63,0,0,0,0,0,0,0#68,0#1|0,0,0,0,0,0,0#71,0#1,0#32#68,0#10,0,0,0,0#3,0#1,0,0,0,0#68,0#72,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#34#4,0,0#3,0,0,0#4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#35,0,0#34,0,0,0#35,0,0</trimArray><itemArray>1,15,12|1,16,12|3,17,11|2,7,19|2,8,19|2,2,18|2,1,18</itemArray><enemyArray>1,8,19,0,walk,0</enemyArray><objectArray>16,11,12,0,1|15,13,13,0,0,1|17,7,12|12,8,15,0,1|10,11,18,0,1|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,15,19,0,0,0,1|1,13,20,0,0,0,1|3,1,16,0,0,0,1|3,2,16,0,0,0,1|22,15,20,0,0,1,3|24,18,20|14,18,12|14,3,15|14,20,18</objectArray><eventArray>3-1,1-1,0,-1,Untitled Event|1-1,3-1,0,-1,Untitled Event|4-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Wheel door 03</roomTitle><timedate>20100624143051</timedate></level><level><roomID>199</roomID><dbID>199</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,79,0,110,2,79,0,110,4,0,0,0,0,0,0|0,0,0,0,0,0,32,39,2,40,34,39,3,40,35,0,0,0,0,0,0|0,0,0,0,0,0,0,32,88,35,0,32,88,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,119,0,0,0,119,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,4,0,0,65,0,0,0,0,0,0,0,0,0,21,22,3,4,0,65|6,66,7,0,0,96,67,68,10,67,68,67,68,10,10,52,53,11,74,0,96|37,97,38,0,0,88,0,0,0,0,0,0,0,0,0,37,11,12,105,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0#67,0,0#68,0#1,0#67,0,0#68,0#1,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0#71,0#1,0#10,0,0#40,0#1,0#72,0,0#34,0,0,0,0,0|0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0#64#66,0,0,0,0#64#34#66,0,0,0,0#64#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0#64#66,0,0#64#34,0,0#64#66,0,0#64#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#64,0,0,0,0#64,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0,0#1,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0#1|0,0,0,0#3,0#4,0,0#3#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#4#63,0,0,0,0,0#3#4,0|0,0,0,0#34,0#35,0,0#34,0,0,0,0,0,0,0,0#35,0,0,0,0,0#34#35,0|0,0,0,0#65,0#66,0,0#65#2,0#33,0#64,0#2,0#33,0#64,0#2,64,0#66#64,0,0,0,0,0#65#66,0</trimArray><itemArray>1,8,11|1,12,11|3,3,13|3,18,12|2,1,18|2,15,18|2,20,18</itemArray><enemyArray>1,3,16,0,flyup,11|1,18,18,0,walk,0</enemyArray><objectArray>8,7,14,0,0|8,8,15,0,0|8,9,14,0,0|8,6,13,0,0|8,11,14,0,0|8,10,13,0,0|8,12,15,0,0|8,13,14,0,0|8,14,13,0,0|1,3,19,0,0,0,1|1,4,19,0,0,0,1|1,4,20,0,0,0,1|1,3,20,0,0,0,1|1,19,19,0,0,0,1|1,19,20,0,0,0,1|14,16,18|14,5,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Droppers 02</roomTitle><timedate>20100705131650</timedate></level><level><roomID>200</roomID><dbID>200</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,65,67,68,2,2,3,2,3,4,0,0,0,0,0,0,0,0,0|0,0,0,96,0,0,88,33,34,33,34,35,0,0,0,0,0,0,0,0,0|0,0,0,88,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,119,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,89,0,0,119,3,10,67,68,10,0,0,0,0,0,0,0,0,0|0,0,0,120,0,0,32,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,77,78,0,0,0,0,0,0,110,77,78,0,0,0,0,0,65,0,0,65|17,18,39,3,2,3,69,3,2,40,11,39,2,3,13,14,3,96,0,0,96,11|48,49,11,11,11,11,100,11,11,11,42,43,42,43,44,45,42,7,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0#35,0,0#3#2,0#4#33,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0|0,0,0#66,0,0#34,0#35,0,0#3#2,0#33,0#64,0#2,0#33,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0#65,0#66,0,0#34#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0#3,0#4,0,0#65,0,0,0,0,0#3,0,0,0,0,0,0,0,0|0,0,0#66,0,0#34,0#35,0,0,0#65#2,0#33,0#64,0#2,,0,0,0,0,0,0,0,0|0,0,0,0#2,,,0#2,0#64,0,0,0,0,,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0,0,0,0,0,0#68,0#1,0#32,0,0,0,0,0,0#1,0,0,0#1|0,0,0,0#1#65,0#32,0#63,0#1,0#32,0#63,0#72,0,0,0#65#1,0#32,0#63,0#1,0#32#66,0,0#3,4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,66,0</trimArray><itemArray></itemArray><enemyArray>1,8,19,0,walk,0|1,3,19,0,walk,0</enemyArray><objectArray>8,13,15,0,0|8,14,16,0,0|8,15,17,0,0|8,12,14,0,0|12,16,19,0,1|1,19,19,0,0,0,1|1,18,19,0,0,0,1|15,8,13,0,0,1|10,10,18,0,1|10,10,13,0,1|12,4,15,0,1|8,4,11,0,0|8,5,11,0,0|1,4,13,0,0,1,1|1,5,13,0,0,1,1</objectArray><eventArray>11-1,10-1,0,-1,Untitled Event|5-1,9-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Droppers 03</roomTitle><timedate>20100624153517</timedate></level><level><roomID>201</roomID><dbID>201</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,2,3,2,3,2,3,2,3,2,3,2,3,2,3,4,0,0|0,0,0,32,33,34,33,34,33,34,33,34,33,34,33,34,33,34,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,110,0,0,79,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,0,0,88,0,0,88,0,0,79,0,0,0|0,0,0,0,0,110,0,0,88,0,0,119,0,0,119,67,68,88,0,0,0|0,0,110,67,68,88,67,68,119,0,0,88,0,0,88,0,0,119,0,79,0|1,69,7,0,0,119,0,0,88,0,0,119,0,0,119,0,0,88,0,6,4|73,100,38,0,0,88,0,0,119,0,0,88,0,0,88,0,0,119,0,37,38|104,11,7,0,0,119,0,0,88,0,0,119,0,0,119,0,0,88,0,6,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0|0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#72,0#3,0#4,0#71,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#72,0#3,0#4,0,0#34,0#35,0,0#3#1,0#4#1,0#71,0,0,0|0,0,0,0#1,0#32,0#72,0#3#1,0#4#32,0,0#34,0#35,0,0#65,0#66,0,0#34,0#35,0,0#3,0,0|0#1,0#32,0#72,0,0,0,0#34,0#35,0,0#65,0#66,0,0#3,0#4,0,0#65#64,0#66#64,0,0#34#4,0#71,0#1|0,0,0,0#3#64,0#4#33,0,0#65#64,0#66#64,0,0#3,0#4,0,0#34,0#35,0,0#3,0#4,0,0#65#35,0,0|0,0,0,0#34,0#35,0,0#3,0#4,0,0#34,0#35,0,0#65,0#66,0,0#34,0#35,0,0#3#66,0,0|0,0,0,0#65,0#66,0,0#34,0#35,0,0#65,0#66,0,0#3,0#4,0,0#65,0#66,0,0#34#4,0,0</trimArray><itemArray>3,10,18|3,12,18|3,18,20</itemArray><enemyArray></enemyArray><objectArray>1,4,19,0,0,0,1|1,9,17,0,0,0,1|1,10,17,0,0,0,1|1,12,16,0,0,0,1|1,13,16,0,0,0,1|1,13,17,0,0,0,1|1,12,17,0,0,0,1|1,18,19,0,0,0,1|8,6,12,0,0|8,7,12,0,0|8,9,12,0,0|8,10,12,0,0|8,12,12,0,0|8,13,12,0,0|8,15,12,0,0|8,16,12,0,0|8,18,12,0,0|1,3,19,0,0,0,1|1,3,20,0,0,0,1|1,4,20,0,0,0,1|14,4,17|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Dropper 04</roomTitle><timedate>20100702075603</timedate></level><level><roomID>202</roomID><dbID>202</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,91,92,1,4,0,10,0,10,0,10,0,10,0,1,79,0,0,0|0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0,32,39,79,0,0|0,0,0,0,0,37,74,0,0,0,0,0,0,0,0,0,0,6,39,83,0|0,0,0,0,0,6,105,0,0,0,0,0,0,0,0,0,0,17,18,114,0|1,69,3,71,72,40,38,0,0,0,0,0,0,0,0,0,0,48,49,39,4|6,100,12,11,12,19,20,0,0,0,0,0,0,0,0,0,0,37,43,11,74|37,43,98,99,43,50,51,0,0,0,0,0,0,0,0,0,0,6,12,11,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0,0#1,0,0#32,0,0#63,0,0#1,0,0#32,0#67,0,0,0|0,0,0#44,0#42,0#4#73,0,0,0#3#66,0,0#65#66,0,0#65#66,0,0#65#66,0,0#65#4,0,0#9,0#67,0,0|0,0,0,0,0#35,0,0,0#34,0#64,0,0#33,0,0#2,0,0#64,0#35,0,0,0#40,0#67,0|0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0#4#64,0,0,0#71,0#67|0#1,0#32,0#63,0#1,0#4#32,0,0,0#3,0,0,0,0,0,0,0,0,0#35,0,0,0,0#63#65|0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0#66,0,0,0,0|0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0#4,0,0,0,0|0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0#35,0,0,0,0</trimArray><itemArray>2,2,18|2,3,18|2,4,18|3,11,18|3,15,18|3,5,12|3,19,12|2,10,14|2,14,14</itemArray><enemyArray>1,16,14,0,walk,0</enemyArray><objectArray>13,13,21,0,1|8,11,17,0,0|8,13,17,0,0|8,15,17,0,0|13,7,21,0,1|13,9,21,0,1|13,11,21,0,1|3,13,16,0,0,0,1|3,9,16,0,0,0,1|3,11,16,0,0,0,1|8,9,17,0,0|3,15,16,0,0,0,1|13,15,21,0,1|8,7,17,0,0|3,7,16,0,0,0,1|3,1,15,0,0,0,1|3,2,15,0,0,0,1|14,12,14|14,8,14</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Dropper 05</roomTitle><timedate>20100624160936</timedate></level><level><roomID>203</roomID><dbID>203</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,1,2,3,2,3,4,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,11,12,11,12,7,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,73,42,43,42,43,38,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,104,11,8,34,5,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,32,5,35,0,88,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,88,0,0,119,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,119,0,0,6,4,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,29,30,0,0,37,7,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,60,61,0,0,32,35,0,0,0,0,65,0,0|0,0,0,0,10,90,91,92,0,0,0,0,0,0,0,0,0,0,96,0,0|0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0|0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0|21,22,2,3,7,0,0,0,1,4,0,0,0,0,0,0,75,76,36,3,4|52,53,98,99,74,0,0,0,6,7,0,0,0,0,0,0,6,66,12,19,20|6,11,42,43,105,0,0,0,37,38,0,0,0,0,0,0,37,97,43,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0|0,0,0,0,0,0,0,,0#1,0#32,0#63,0#1,0#32,0#63,,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#65#4#33,0,0#3#33,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4#2,0,0#3#33,0#35,0,0#34#1,0,0,0,0,0,0,0|0,0,0,0,0,0,0,,0#35#1,0,0#34,0#66,0,0#65,0#3,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0#66,0,0#65,0#4,0,0,0#34,0,0,0,0#1,0,0|0,0,0,0,0#1,0#32,0#63,0#66#1,0,0,0#3,0#35,0,0,0#65,0,0,0#4,0,0#3,0|0,0,0,0#4,0,0#3#11,0#42,0#73,0#2#74,0#33,,,0#64,0#2,0,0,0,0#35,0,0#34,0|0,0,0,0#35,0,0#34,0,0,0,0,,0,0,0,0,0,0,0#66,0,0#65,0|0#1,0#32,0#63,0#66#1,0,0#65,0,0,0#1,0#63,0,0,0,0,0,0,0#1,0#4#63,0,0#3#1,0#63|0,0,0,0,0,0#3,0,0#4,0,0,0#3,0,0,0,0,0#4,0,0#35,0,0#34,0|0,0,0,0,0,0#34,0,0#35,0,0,0#34,0,0,0,0,0#35,0,0#66,0,0#65,0|0,0,0,0,0,0#65,0,0#66,0,0,0#65,0,0,0,0,0#66,0,0,0,0,0</trimArray><itemArray>3,7,20|3,17,12|1,8,13|1,13,12|2,2,18|2,3,18|2,20,18|2,17,18</itemArray><enemyArray>1,17,18,0,jump,0|1,4,12,0,hover,0|1,20,15,0,flyup,11</enemyArray><objectArray>16,13,16,0,1|17,10,12|22,10,19,0,0,1,5|24,15,19|3,3,16,0,0,0,1|3,2,16,0,0,0,1|3,1,16,0,0,0,1|22,17,15,0,0,-1,3|23,14,15|1,5,19,0,0,0,1|1,6,19,0,0,0,1|1,7,19,0,0,0,1|14,1,18|14,9,18|14,18,14</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Wheel door 04</roomTitle><timedate>20100624170149</timedate></level><level><roomID>204</roomID><dbID>204</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,2,3,2,3,2,3,2,3,69,4,0|0,0,0,0,0,0,0,32,33,34,9,98,99,42,63,64,12,11,100,7,0|0,0,0,0,0,0,0,0,0,0,32,33,9,70,94,95,43,42,43,38,0|0,0,0,0,0,0,0,0,0,0,0,0,32,101,34,102,103,9,27,28,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,58,59,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,84,85,2,3,4,0,0,1,2,3,79,0,0,0,0,0,0,0,0|0,0,115,116,11,19,20,0,0,106,107,34,35,79,0,0,0,0,0,0,0|1,2,40,11,42,50,51,90,91,0,0,0,0,0,0,0,0,82,69,3,4|6,11,98,99,43,66,7,0,0,0,0,0,0,0,0,0,0,113,100,12,74|37,15,16,11,11,97,38,0,0,0,0,0,0,10,0,0,0,11,12,66,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0,0,0#2,0#33,0#66#64,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0#2,0#66#33,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#66#33,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0|0,0,0,0#37,0#1,0#32,0#63,0,0,0#1,0#32,0#63,0#67,0,0,0,0,0,0,0,0|0,0,0#37,0#10,0,0,0,0#3,0#4,0,0,0,0#71,0#67,0,0,0,0,0,0,0|0#1,0#32,0#72,0,0,0,0,34#1,0#35#1,0,0,0,0,0#9,0#67,0,0,68,0#32,0#63,0#1|0,0,0,0,0,0,0,65#73,0#73,0#2#43,0#33,0#64,0#2,0#33,0#69,0,68,72,0,0,0|0,0,0,0,0,0,0,3,0,0,0,0,0,0#1,0,,4,0,0,0,0|0,0,0,0,0,0,0,34,0,0,0,0,0#66,0,3,,0#35,0,0,0,0</trimArray><itemArray>1,13,20|3,10,20</itemArray><enemyArray>1,2,14,0,flyup,11|1,19,18,0,jump,0</enemyArray><objectArray>16,11,13,0,1|16,18,15,0,1|17,13,14|17,15,14|22,7,20,0,0,1,9|24,16,20|8,7,12,0,0|8,8,12,0,0|8,7,13,0,0|8,8,13,0,0</objectArray><eventArray>3-1,1-1,0,-1,Untitled Event|1-1,3-1,0,-1,Untitled Event|4-1,2-1,0,-1,Untitled Event|2-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Wheel door 05</roomTitle><timedate>20100707170213</timedate></level><level><roomID>205</roomID><dbID>205</dbID><tileArray>0,0,0,0,0,0,6,42,43,42,74,0,0,0,0,6,12,11,12,74,0|0,0,0,0,0,0,73,11,98,99,105,0,0,0,0,37,43,42,43,105,0|0,0,0,0,0,0,104,42,43,42,7,0,0,0,0,6,63,64,12,7,0|0,0,0,0,0,0,37,12,11,12,38,0,0,0,0,73,94,95,43,38,0|0,0,0,0,0,0,6,98,99,43,74,0,0,0,0,104,12,11,66,74,0|0,0,0,0,0,0,17,18,12,11,105,0,0,0,0,37,43,42,97,105,0|0,0,0,0,0,0,48,49,43,42,7,0,0,0,0,106,107,9,11,7,0|0,0,0,0,0,0,37,12,70,27,28,0,0,0,0,0,0,17,18,38,0|0,0,0,0,0,0,32,34,101,58,59,0,0,0,0,0,0,48,49,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,10,33,34,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,88,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,119,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,2,3,2,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,33,34,34,35,0|0,0,0,0,0,1,2,3,2,3,4,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,32,33,34,33,9,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,39,79,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,11,39,81,87,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,102,103,112,83,0,0,0,0,0,0,0|1,4,0,0,0,0,0,75,76,74,0,0,6,114,0,0,1,71,72,23,24|6,74,0,0,0,0,0,17,18,105,0,0,37,74,0,0,6,11,12,54,55|37,105,0,0,0,0,0,48,49,7,0,0,6,105,0,0,37,15,16,11,7</tileArray><trimArray>0,0,0,0,0,0#4,0,0,0,0,0,0#3,0,0,0#4,0,0,0,0,0,0#3|0,0,0,0,0,0#35,0,0,0,0,0,0#34,0,0,0#35,0,0,0,0,0,0#34|0,0,0,0,0,0#66,0,0,0,0,0,0#65,0,0,0#66,0,0,0,0,0,0#65|0,0,0,0,0,0#4,0,0,0,0,0,0#3,0,0,0#4,0,0,0,0,0,0#3|0,0,0,0,0,0#35,0,0,0,0,0,0#34,0,0,0#35,0,0,0,0,0,0#34|0,0,0,0,0,0#66,0,0,0,0,0,0#65,0,0,0#66,0,0,0,0,0,0#65|0,0,0,0,0,0#4,0,0,0,0,0,0#3,0,0,0#4,0,0#4,0,0,0,0#3|0,0,0,0,0,0#35,0,0,0,0,0,0#34,0,0,,0#2,0#35#33,0,0,0,0#34|0,0,0,0,0,0#66,0,0,0,0,0,0#65,0,0,,0#1,0#66#32,0,0,0,0#65|0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0,0,0,0#4,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#3#2,0#33,0#4#64,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#34#1,0#32,0#35#63,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#65,0,0#66,0,0#3|0,0,0,0,,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0#35,0,0,0,0,0,0#34|0,0,0,0,0#35,0,0,0,0,0,0,0#3,0,0,,0#2,0#33,0#64,0#2,0#33,|0,0,0,0,0#66,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#2,0#33,0#64,0#4#2,0,0,0#65#9,0#67,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0#40,0#67,0,0,0,0,0,0,0|0#1,0#32,0,0,0,0,0,0#1,0#66#32,0,0,0,0,0#71,0#67,0,0#1,0#32,0#63,0#1,0#32|0,0,0#3,0,0,0,0#4,0,0,0,0#3#2,0#4#33,0,0,0#3,0#4,0,0,0,0,0|0,0,0#34,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0#34,0#35,0,0,0,0,0|0,0,0#65,0,0,0,0#66,0,0,0,0#65,0#66,0,0,0#65,0#66,0,0,0,0,0</trimArray><itemArray>1,7,18|1,8,18|3,15,20|3,13,6|3,4,8|1,16,8</itemArray><enemyArray>1,13,13,0,flyup,7</enemyArray><objectArray>21,7,8,0,1,10|21,16,13,0,1,10|3,4,14,0,0,0,1|3,3,14,0,0,0,1|3,2,14,0,0,0,1|1,14,19,0,0,0,1|1,15,19,0,0,0,1|22,6,19,0,0,-1,4|23,2,19|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,11,20,0,0,0,1|1,10,20,0,0,0,1|14,6,13|14,19,18|1,16,11,0,0,0,1|1,17,11,0,0,0,1|1,18,11,0,0,0,1|1,18,10,0,0,0,1|1,17,10,0,0,0,1|1,16,10,0,0,0,1|9,18,13,0,0,1,0|9,9,8,0,0,1,0</objectArray><eventArray>22-1,2-1,0,-1,Untitled Event|2-1,22-1,0,-1,Untitled Event|23-1,1-1,0,-1,Untitled Event|1-1,23-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Stomper 02</roomTitle><timedate>20100625084914</timedate></level><level><roomID>206</roomID><dbID>206</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,1,2,3,2,3,2,3,2,3,2,3,4,0|0,0,0,0,0,0,0,0,17,18,11,12,11,12,11,12,11,70,11,7,0|0,0,0,0,0,0,0,0,48,49,15,16,42,43,42,70,8,101,35,89,0|0,0,0,0,0,0,0,0,32,33,46,47,34,102,103,101,35,0,0,120,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,110,4,0,0,0,0,0,29,30,0,0,1,83,0,0|1,2,67,68,10,3,40,38,0,0,0,0,0,60,61,0,0,73,114,0,1|6,7,0,0,0,6,19,20,0,0,0,0,65,0,0,0,0,104,39,2,74|37,38,0,0,0,37,50,51,0,0,0,0,96,0,0,0,0,6,42,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0|0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0#3#64,0#66,0,0#3|0,0,0,0,0,0,0,,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,,0,0#2,|0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,,0,0,|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#68,0#1,0,0,0,0,,0#1,0#32,0,0,0#1,0#67,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#72,0,0#3,0,0,0,0#35,0,0,0#3,0#4,0,0#71,0#67,0#1|0,0,0,0,0,0,0,0,0#34,0,0,0,0#66#32,0,0,0#34,0#35,0,0,0#1#65#66,0|0,0,0#3#2,0#33,0#4#64,0,0,0,0#65,0,0,0#4,0,0#3#2,0#33,,0#66,0,0,0,0|0,0,0#34,0,0#35,0,0,0,0#3,0,0,0#35,0,0#34,0,0,0#4,0,0,0,0</trimArray><itemArray>3,10,20|3,18,11|1,12,19</itemArray><enemyArray>1,3,18,0,jump,0|1,5,15,0,jump,0</enemyArray><objectArray>21,8,12,0,1,10|21,14,12,0,1,10|9,16,12,0,0,1,0|21,11,12,0,1,10|1,8,18,0,0,0,1|1,9,18,0,0,0,1|1,10,18,0,0,0,1|1,11,18,0,0,0,1|1,12,18,0,0,0,1|1,15,18,0,0,0,1|1,16,18,0,0,0,1|1,3,20,0,0,0,1|1,4,20,0,0,0,1|1,2,20,0,0,0,1|8,19,12,0,0</objectArray><eventArray>3-1,1-1)4-1)2-1,0,-1,Untitled Event|1-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Stompers 03</roomTitle><timedate>20100625092425</timedate></level><level><roomID>207</roomID><dbID>207</dbID><tileArray>0,0,0,0,0,0,0,0,0,6,42,43,11,44,45,12,12,11,38,0,0|0,0,0,0,0,0,0,0,0,17,18,11,12,11,8,102,103,34,35,0,0|0,0,0,0,0,0,0,0,0,48,49,42,11,42,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,98,99,70,11,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,32,33,34,101,108,109,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,90,21,22,4,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,52,53,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,65,0,0,37,43,74,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,96,90,91,73,11,105,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,88,0,0,104,42,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,119,0,0,6,12,38,0,0,0,0,0,0,0,0,0|0,0,84,85,2,69,7,0,0,37,19,20,0,0,0,0,0,0,0,0,0|0,0,115,116,11,100,38,90,91,6,50,51,0,0,0,0,0,0,0,0,0|1,2,40,11,63,64,7,0,0,73,42,7,0,0,0,0,0,0,0,0,65|73,12,66,12,94,95,38,0,0,104,12,38,0,0,0,65,0,0,0,10,96|104,43,97,98,99,43,7,0,0,37,43,7,0,0,0,96,0,0,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,3,0|0,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0,0,34,0|0,0,0,0,0,0,0,0,66,0,0,0,0,0,0,2#3,64,64,2,0,0|0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,34,0,0,0,0,0|0,0,0,0,0,0,0,0,0#66,2,33,64,2,33,64,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#64,0#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,,,,,,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,,1,32,63,1,,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#75,35#73,0,0,0,34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,0,66,0,0,0,65,0,0,0,0,0,0,0,0|0,0,0,0,0,4,0,3#32,4#63,0,0,0,3,0,0,0,0,0,0,0,0|0,0,0,0,0,35,0,34#73,35#73,0,0,0,34,0,0,0,0,0,0,0,0|0,0,0,0,0,66,0,65,66,0,0,0,65,0,0,0,0,0,0,0,0|0,0,0,68,1,4#32,0,3,4,0,0,0,3,0,0,0,0,0,0,0,0|0,0,68,41,0,35,0,34#32,35#63,0,0,0,34,0,0,0,0,0,0,0,0|1,32,72,0,0,66,0,65#73,66#73,0,0,0,65,0,0,0,0,0,0,0,1|0,0,0,0,0,0,0,3,66,0,0,0,3,0,0,1,0,0,0,4#1,0|0,0,0,0,0,0,0,34,35,0,0,0,34,0,4,0,3,0,66,35,0|0,0,0,0,0,0,0,65,66,0,0,0,65,0,35,0,34,0,0,66#64,0</trimArray><itemArray>3,8,12|3,19,3|3,6,3|1,7,17|1,8,17|2,5,16|2,0,18|2,8,10</itemArray><enemyArray>1,19,10,0,walk,0|1,15,10,0,walk,0</enemyArray><objectArray>21,9,5,0,1,10|3,4,13,0,0,0,1|3,5,13,0,0,0,1|3,3,13,0,0,0,1|2,6,12,0,0,0,1|2,7,11,0,0,0,1|18,15,11|39,13,7|40,13,6,0,6,top|19,17,8,0,0,1|20,17,1,0,8|9,11,5,0,0,1,0|3,20,9,0,0,0,1|3,19,9,0,0,0,1|14,4,16|14,1,18</objectArray><eventArray>12-1,1-1,0,-1,Untitled Event|1-1,12-1,0,-1,Untitled Event|10-1,7-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Stomper 04</roomTitle><timedate>20100625095353</timedate></level><level><roomID>208</roomID><dbID>208</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,21,22,3,2,3,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,52,53,11,70,11,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,11,33,101,108,109,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,35,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,120,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,82,4,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,113,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,110,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,80,7,0,37,105,0,0,0,0,110,2,13,14,83,0,0,0,0,0,0|1,111,38,0,6,7,0,0,0,1,40,11,44,45,114,0,0,0,75,76,4|73,11,7,0,73,38,0,0,0,17,18,11,12,11,7,0,0,0,73,12,7|104,42,38,0,104,7,0,0,0,48,49,98,99,42,38,0,0,0,104,43,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0#3#64,0#33,0#2,0#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0#3#64,,0,0,0,0,0,0,0,0,0|0,0,0,0,0#68,0#1,0#32,0#63,0#66#1,0,0#34,,0,0,0,0,0,0,0,0,0|0,0,0,0#68,0#10,0,0#3#11,0#42,0#73,0#64#12,,0,0,0,0,0,0,0,0,0,0|0,0,0#68,0#4#36,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#68,0#41,0#3#35,0,0,0#65,0,0,0,0#68,0#1,0#32,0#63,0#36,0,0,0,0,0,0|0#1,0#72,0,0#34#66,0,0,0#3,0,0,0#1,0#72,0,0,0,0#9,0#36,0,0,0#1,0#32,0#63|0,0,0,0#65#4,0,0,0#34,0,0#4,0,0,0,0,0,0,0#3,0,0#4,0,0,0|0,0,0,0#3#35,0,0,0#65,0,0#35,0,0,0,0,0,0,0#34,0,0#35,0,0,0|0,0,0,0#34#66,0,0,0#3,0,0#66,0,0,0,0,0,0,0#65,0,0#66,0,0,0</trimArray><itemArray>1,19,18|1,4,14|3,16,20|3,18,11|2,9,18|2,7,14|2,6,14</itemArray><enemyArray>1,8,14,0,walk,0|1,19,15,0,flyup,11|1,16,16,0,flyup,13</enemyArray><objectArray>21,11,12,0,1,10|1,6,19,0,0,0,1|1,7,19,0,0,0,1|1,8,19,0,0,0,1|1,8,20,0,0,0,1|1,7,20,0,0,0,1|1,6,20,0,0,0,1|2,3,16,0,0,0,1|1,3,17,0,0,0,1|1,3,18,0,0,0,1|1,3,19,0,0,0,1|1,17,19,0,0,0,1|1,15,19,0,0,0,1|1,16,19,0,0,0,1|14,18,18|14,5,14|9,13,12,0,0,1,0</objectArray><eventArray>17-1,1-1,0,-1,Untitled Event|1-1,17-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Stomper 05</roomTitle><timedate>20100625100747</timedate></level><level><roomID>209</roomID><dbID>209</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,105,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,105,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0|0,0,0,90,91,92,1,71,72,3,4,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,37,12,8,34,35,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,6,43,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,37,66,38,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,92,6,97,7,0,84,85,2,69,79,0,0,0,0,0,0|0,0,0,0,0,0,73,42,38,0,115,116,11,100,39,83,0,0,0,0,0|1,79,0,0,0,0,104,43,39,3,40,11,42,43,11,114,0,0,0,0,65|6,39,79,0,0,0,37,11,63,64,12,98,99,11,19,20,0,0,0,0,96|37,43,39,2,2,3,40,42,94,95,43,42,43,42,50,51,0,0,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0#75,0#11,0#42,0#4#73,0,0,0,0,0,0#34,0,,0#64,0#33,,0,0,0,0|0,0,0,0,0,0#35,0,0,0,0,0,0#65,0,,0,0,,0,0,0,0|0,0,0,0,0,0#66,0,0,0,0#3#64,0#64,0,0,0,0,0,,0,0,0,0|0,0,0,0#1,0#32,0#4#63,0,0,0,0#34,0,0#37,0#1,0#32,0#67,0,0,0,0,0,0|0,0,0#75,0#11,0#42,0#35#73,0,0,0,0#65,0#37,0#72,0,0,0#71,0#67,0,0,0,0,0|0#1,0#67,0,0,0,0#66,0,0,0,0#3#1,0#72,0,0,0,0,0#40,0#67,0,0,0,0#63|0,0#9,0#67,0,0,0#4,0,0,0,0#34,0,0,0,0,0,0,0#3,0,0,0#4,0|0,0,0#40,0#1#67,0#32,0#35#63,0,0,0,0#65,0,0,0,0,0,0,0#34,0,0,0#35,0|0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0#66,0</trimArray><itemArray>1,9,18|1,10,17|3,12,5|3,8,6|2,5,12|2,4,20|2,5,16|2,9,12</itemArray><enemyArray>1,10,12,0,jump,0|1,13,10,0,jump,0|1,18,14,0,hover,0</enemyArray><objectArray>10,6,12,0,1|9,6,13,0,0,1,0|9,6,14,0,0,1,0|9,6,15,0,0,1,0|9,6,16,0,0,1,0|40,12,13,0,4,top|39,12,13|22,16,19,0,0,1,3|24,19,19|1,16,11,0,0,0,1|1,16,10,0,0,0,1|1,16,9,0,0,0,1|1,16,8,0,0,0,1|14,8,12|14,3,12</objectArray><eventArray>5-1)4-1)3-1)2-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Button door 02</roomTitle><timedate>20100625103403</timedate></level><level><roomID>210</roomID><dbID>210</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,67,68,0,0,0,0,0,0,0,67,68,0|0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,88,0|0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0,119,0|0,0,0,0,0,0,0,0,0,1,38,0,0,0,0,0,0,0,1,7,0|0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,37,74,0|0,0,0,0,0,0,0,0,0,73,38,0,0,0,0,0,0,0,6,105,0|0,90,91,92,1,4,90,91,92,104,7,90,91,92,1,4,90,91,37,38,0|0,0,0,0,37,38,0,0,0,32,35,0,0,0,37,74,0,0,32,35,0|0,0,0,0,6,74,0,0,0,0,0,0,0,0,6,105,0,0,0,0,0|0,0,0,0,37,105,0,0,0,0,0,0,0,0,73,38,0,0,0,0,0|1,71,72,2,40,7,0,0,0,0,0,0,0,0,104,7,0,0,0,0,110|6,12,11,12,11,39,2,3,69,3,13,14,2,3,40,39,2,71,72,69,4|37,43,63,64,42,43,42,43,100,43,44,45,42,43,42,43,98,99,42,100,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#63,0,0,0,0,0,0,0,0#1,0#63,0|0,0,0,0,0,0,0,0,0#66,0,0,0#3,0,0,0,0,0,0#66,0,0,0#3|0,0,0,0,0,0,0,0,0,0#4#64,0,0#34,0,0,0,0,0,0,0#4#64,0,0#34|0,0,0,0,0,0,0,0,0,0#35#1,0,0#65,0,0,0,0,0,0,0#35#1,0,0#65|0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,35,0,0,0#34,0,0,0,0,0,0#35,0,0,0#34|0,0#1,0#63,0#32,0#1,0#63,0#32,0#1,66#63,0,0,0#65#1,0#63,0#32,0#1,0#63,0#32,0#66#1,0,0,0#65|0,0,0,0#4,0,0,0#3,0,4,0,0,0#3,,0#4,0,0,0#3,0#4,0,0,0#3|0,0,0,0#35,0,0,0#34,0,35,0,0,0#34,,0#35,0,0,0#34,0#35,0,0,0#34|0,0,0,0#66,0,0,0#65,0,,0#64,64,,,0#66,0,0,0#65,,0#64,0#64,|0#1,0#63,0#32,0#4#1,0,0,0#3,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0#68|0,0,0,0#35,0,0,0#34#1,0#63,0#32,0#1,0#63,0#32,0#1,0#35#63,0,0,0#34#1,0#63,0#32,0#1,0#72|0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,18,11|1,9,11|3,2,11|3,20,12|2,2,18|2,3,18|2,6,19|2,13,19|2,16,14</itemArray><enemyArray></enemyArray><objectArray>9,4,16,0,0,1,0|9,4,15,0,0,1,0|9,5,15,0,0,1,0|9,5,16,0,0,1,0|10,4,14,0,1|10,9,19,0,1|10,14,14,0,1|10,18,19,0,1|9,9,16,0,0,1,0|9,10,16,0,0,1,0|9,10,15,0,0,1,0|9,9,15,0,0,1,0|9,14,15,0,0,1,0|9,15,15,0,0,1,0|9,15,16,0,0,1,0|9,14,16,0,0,1,0|9,18,16,0,0,1,0|9,18,15,0,0,1,0|9,19,15,0,0,1,0|9,19,16,0,0,1,0|14,17,19|14,12,19|14,7,19</objectArray><eventArray>2-1)3-1)1-1)4-1,5-1,0,-1,Untitled Event|9-1)12-1)11-1)10-1,6-1,0,-1,Untitled Event|13-1)14-1)15-1)16-1,7-1,0,-1,Untitled Event|18-1)19-1)17-1)20-1,8-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Button door 03</roomTitle><timedate>20100625105451</timedate></level><level><roomID>211</roomID><dbID>211</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,2,3,2,3,2,3,2,3,2,3,71,72,3,4,0,0|0,0,0,0,6,11,12,11,12,42,70,11,12,15,16,11,12,42,7,0,0|0,0,0,0,73,42,43,8,33,34,101,34,33,46,47,34,33,34,35,0,0|0,0,0,0,104,11,12,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,25,26,43,39,2,3,4,0,0,0,0,0,0,0,0,0,0|0,0,0,0,56,57,33,34,33,108,109,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,13,14,79,0,0,0,0,110,2,3,4,0,0,0,0,0,75,76,23,24|6,44,45,39,71,72,2,69,40,11,12,74,0,0,0,0,0,6,11,54,55|37,42,98,99,12,11,12,100,15,16,43,105,0,0,0,0,0,37,42,43,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#1,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0|0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0|0,0,0,0#4,0,0,0,0,0#65#1#2,0#32#33,0#63#64,2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#67,0,0,0,0,0#68,0#1,0#32,0#63,0,0,0,0,0,0#1,0#32,0#63,0#1|0,0,0,0#9,0#1,0#32,0#63,0#1,0#72,0,0,0,0#3,0,0,0,0#4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0#35,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0#66,0,0,0,0</trimArray><itemArray>3,14,20|1,8,12|2,7,19|2,5,19|2,1,18|2,17,18</itemArray><enemyArray>1,19,18,0,jump,0</enemyArray><objectArray>9,5,14,0,0,1,0|9,7,14,0,0,1,0|9,9,14,0,0,1,0|10,9,18,0,1|18,12,15|1,12,20,0,0,0,1|1,16,20,0,0,0,1|19,14,12,0,0,1|15,3,18,0,0,1|14,18,18|14,20,18</objectArray><eventArray>1-1)2-1)3-1,4-1,0,-1,Untitled Event|8-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Button door 04</roomTitle><timedate>20100625114616</timedate></level><level><roomID>212</roomID><dbID>212</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,29,30,10,29,30,0,0,29,30,10,29,30,0,0,0,0|0,0,0,0,0,60,61,0,60,61,0,0,60,61,0,60,61,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,90,0,0,67,68,0,10,0,0,0,0,91,0,0,29,30,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,61,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,2,4,0,0,0,0,0,0,0,0|75,76,4,0,10,0,0,0,0,0,32,108,109,0,0,0,0,0,0,1,4|6,11,74,0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,1,66,7|37,42,105,0,0,0,0,10,0,0,0,0,0,0,96,0,0,0,6,97,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,1,32,63,1,32,0,0,1,32,63,1,32,0,0,0,0|0,0,0,0,35,0,0,0,0,0,3,35,0,0,0,0,0,3,0,0,0|0,0,0,0,66,0,0,64#65#66,0,0,34,66,0,0,64#65#66,0,0,34,0,0,0|0,0,0,0,0,64,64,0,64,64,0,0,64,64,0,64,64,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,1,0,0,1,32,0,1,0,0,0,0,1,0,0,1,32,0,0,0|0,75,73,43,66,0,0,65#66,0,65,0,0,44,73,12,4,0,0,3,0,0|0,0,0,0,0,2,33,0,64,0,0,0,0,0,0,35,0,0,34,0,0|0,0,0,0,0,0,0,0,0,0,1,32,63,0,0,0,2,33,0,0,0|1,32,63,0,1,0,0,0,0,4,0,0,0,34,0,0,0,0,0,32,63|0,0,0,3#35,0,65,0,0,0,35,0,0,0,65,1,0,0,0,66#1,0,0|0,0,0,34,2,0,0,1,0,0,2,33,64,35,1,65,0,4,0,0,0|0,0,0,65,0,0,35,0,65,0,0,0,0,66,0,65,0,35,0,0,0</trimArray><itemArray>1,7,10|1,14,10|3,6,19|3,16,18|3,11,12</itemArray><enemyArray>1,17,14,0,walk,0|1,6,14,0,walk,0</enemyArray><objectArray>1,3,19,0,0,0,1|1,7,15,0,0,0,1|3,9,18,0,0,0,1|3,4,15,0,0,0,1|3,3,15,0,0,0,1|3,15,15,0,0,0,1|3,14,15,0,0,0,1|1,13,18,0,0,0,1|8,18,15,0,0|10,11,17,0,1|9,11,18,0,0,1,0|9,12,18,0,0,1,0|8,14,11,0,0|8,7,11,0,0|14,19,18|14,1,18|14,13,14</objectArray><eventArray>11-1)12-1,10-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Button door 05</roomTitle><timedate>20100625115805</timedate></level><level><roomID>213</roomID><dbID>213</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,104,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,90,37,105,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,67,68,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|65,67,68,0,0,79,0,0,0,0,0,0,0,0,0,0,0,0,0,110,4|96,0,0,0,1,71,72,2,3,2,23,24,0,0,29,30,0,1,3,40,74|88,2,3,2,40,11,98,99,11,11,54,55,0,0,60,61,0,6,11,12,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35#1,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#44,0#66#73,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,34,0,0,0,0#1,0#32,0,0,0,0,0,0,0|0,0,0,0,0,,0#2,0#33,,0,0,0#66,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,,0,0,0,0#2,0#33,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0#68,0#5,0,0,0,0,0,0,0,0,0,0,0,0,0,0#68,0#1|0,0,0,0#65,0#1#66,0#71,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0#1,0#32,0,0#1,0#32,0#72,0|0,0#1#3#2,0#32#33,0#63#66,0,0,0,0,0,0,0,0,0#3,0#4,0,0,0#4#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0,0,0#35#34,0,0,0,0</trimArray><itemArray>3,13,18|3,1,12|3,19,12|1,13,10|1,5,12|2,1,18|2,9,19|2,14,19</itemArray><enemyArray>1,15,19,0,walk,0|1,11,19,0,walk,0|1,17,13,0,hover,0</enemyArray><objectArray>12,3,19,0,1|12,12,15,0,1|10,17,19,0,1|10,6,19,0,1|22,8,15,0,0,1,3|24,11,15|1,12,12,0,0,1,1|1,13,12,0,0,1,1|1,16,20,0,0,0,1|1,1,20,0,0,0,1|1,2,20,0,0,0,1|1,3,20,0,0,0,1|1,12,17,0,0,0,1|1,13,17,0,0,0,1|14,2,18|14,20,18</objectArray><eventArray>1-1,4-1,0,-1,Untitled Event|2-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Foot switch 02</roomTitle><timedate>20100625121444</timedate></level></container>"
		private var levelPart9:String;// = "<container><level><roomID>84</roomID><dbID>84</dbID><tileArray>0,0,0,0,0,0,0,0,6,12,11,12,11,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,43,42,43,11,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,43,11,12,42,43,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,12,42,43,11,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,43,11,12,42,43,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,12,42,43,11,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,43,11,12,42,43,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,12,42,43,11,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,43,42,43,42,43,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,12,11,12,11,12,74,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,43,42,43,42,43,105,0,0,0,0,0,0|0,0,29,30,0,0,0,0,37,63,64,12,12,11,7,0,0,0,0,29,30|0,0,60,61,0,0,0,0,6,94,95,43,12,42,38,0,0,0,0,60,61|0,0,0,0,0,0,0,0,37,12,70,11,12,27,28,0,0,0,0,0,0|0,0,0,0,0,0,0,0,32,34,101,33,34,58,59,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,13,14,2,3,69,77,78,0,0,0,0,0,0,0,1,71,72,3,69,4|12,44,45,11,12,100,12,7,0,0,0,0,0,0,0,17,18,11,12,100,74|12,11,12,15,16,42,43,38,0,0,0,0,0,0,0,48,49,42,43,42,105</tileArray><trimArray>0,0,0,0,0,0,,0#4,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,,0#4,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,,0#4,0,0,0,0,0,0,0,3,0,0,0,0,0|0,0,0,0,0,0,,0#35,0,0,0,0,0,0,0,34,0,0,0,0,0|0,0,0,0,0,0,,0#66,0,0,0,0,0,0,0,65,0,0,0,0,0|0,0,0,0,0,0,,0#4,0,0,0,0,0,0,0,3,0,0,0,0,0|0,0,0#32,0#32,0,0,,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0#32,0#32|0,0#4,0,0,0#3,0,,0#66,0,0,0,0,0,0,0,0#65,0,0,0#4,0,0|0,0#35,0,0,0#34,0,,0#4,0,0,0,0,0,0,0,0#3,0,0,0#35,0,0|0,0,0#64,0#33,0,0,,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0#33,0#64|0,0,0,0,0,0,,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,,,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#32,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0,0,0,0,0,0,0,0#32,0#1,0#63,0#32,0#1,0#63|0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0#4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0#35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0#66,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>33,9,11|22,8,19,0,3,1,6|24,14,19|22,4,12,0,1,1,3|22,18,12,0,2,-1,3|23,15,12|24,7,12</objectArray><eventArray></eventArray><levelActive>7</levelActive><useForRandom>0</useForRandom><roomTitle>7-4</roomTitle><timedate>20100701130510</timedate></level><level><roomID>118</roomID><dbID>118</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,23,24,0,0,0,21,22,23,24,0,0,0,29,30,0,0,0,29,30|52,53,54,55,0,0,0,52,53,54,55,0,0,0,60,61,0,0,0,60,61|37,43,12,7,0,0,0,37,98,99,38,0,0,0,6,7,0,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,32,1,63,0,0,0,1,32,1,63,0,0,0,1,32,0,0,0,63,1|0,0,0,0,3,0,4,0,0,0,0,3,0,4,0,0,3,0,4,0,0|0,0,0,0,34,0,35,0,0,0,0,34,0,35,0,0,34,0,35,0,0|0,0,0,0,65,0,66,0,0,0,0,65,0,66,0,0,65,0,66,0,0</trimArray><itemArray></itemArray><enemyArray>1,15,18,0,walk,0|1,18,15,0,stand,0</enemyArray><objectArray>39,5,16|39,12,16|39,17,16|40,5,16,0,4,top|40,12,19,0,4,bottom|40,17,16,0,4,top|1,10,15,0,0,0,1|8,10,12,0,0|8,14,12,0,0|8,14,15,0,0</objectArray><eventArray></eventArray><levelActive>45</levelActive><useForRandom>0</useForRandom><roomTitle>Testing Rail Blocks</roomTitle><timedate>20100610172828</timedate></level><level><roomID>221</roomID><dbID>221</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,90,91,21,22,81,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,52,53,112,3,81,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,106,107,42,43,112,0,0,0,29,30,0,0|0,0,80,3,71,72,0,0,0,0,0,106,107,35,0,0,0,60,61,0,0|0,1,111,43,102,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,32,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,80,71,72,23,24,0,0,1,81,0,0,0,0|21,22,3,4,0,0,0,1,111,63,64,54,55,0,0,73,112,13,14,23,24|52,53,12,74,0,0,0,73,66,94,95,19,20,0,0,104,66,44,45,54,55|37,98,99,105,0,0,0,104,97,42,43,50,51,0,0,37,97,98,99,43,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,32,1,63,36,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,44,42,46,0,0,40,1,36,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,4,0,0,0,0,9,36,0,68,1,32,0,0|0,0,37,63,32,1,67,0,35,0,0,0,0,0,34,0,4,0,0,3,0|0,1,72,0,0,0,3,0,0,33,64#35,0,0,0,65,0,35,0,0,34,0|4,0,0,0,0,0,34,0,0,0,0,64,2,33,0,0,0,64,33,0,0|35,0,0,0,33#3,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,2,33,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,0,0,,0|0,0,0,0,0,0,0,0,37,1,32,63,32,67,0,1,0#36,0,0,,0|1,32,63,1,5,0,0,32,10,0,0,0,0,3,4,0,0#40,0#1#67,0#32,63,32|0,0,0,0,3,0,4,0,0,0,0,0,0,34,35,0,0,0,0,0,0|0,0,0,0,34,0,35,0,0,0,0,0,0,65,66,0,0,0,0,0,0|0,0,0,0,65,0,66,0,0,0,0,0,0,34,66,0,0,0,0,0,0</trimArray><itemArray>2,12,17|2,11,17|2,1,18|2,10,4</itemArray><enemyArray>1,10,17,0,stand,0|1,6,15,0,hover,0|1,17,16,0,hover,0|1,5,7,0,walk,0|1,2,4,0,hover,0|1,18,6,0,stand,0|1,13,3,0,hover,0</enemyArray><objectArray>1,4,19,0,0,0,1|1,5,19,0,4,0,1|1,6,19,0,3,0,1|1,14,18,0,2,0,1|1,13,18,0,3,0,1|3,6,8,0,0,0,1|3,7,8,0,3,0,1|3,8,8,0,3,0,1|1,14,7,0,4,0,1|1,15,7,0,2,0,1|1,16,7,0,4,0,1</objectArray><eventArray></eventArray><levelActive>50</levelActive><useForRandom>0</useForRandom><roomTitle>Room for Previews</roomTitle><timedate>20100628121745</timedate></level></container>"
		private var levelPart5:String;// = "<container><level><roomID>139</roomID><dbID>139</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,84,85,69,79,0,0,0,0,110,2,3,2,77,78,0,0,0|0,0,0,0,115,116,100,7,0,0,0,0,32,102,103,33,34,35,0,0,0|0,0,0,0,73,11,8,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,104,27,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,32,58,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,84,85,2,3,83,0,0,0,0,0,0|1,2,86,87,0,0,0,0,0,0,115,116,63,64,114,0,0,0,0,1,4|73,11,117,118,0,0,0,0,0,0,6,66,94,95,7,0,0,0,0,73,7|104,42,43,39,2,3,3,4,0,0,37,97,11,12,38,0,0,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#37,0#1,0#67,0,0,0,0,0#6,0#1,0#32,0#63,0#1,0#32,,0,0|0,0,0,0,0#37,0#41,0,0#71,67,0,0,0#6,0#10,0,0,0,0,0,0#34,0,0|0,0,0,0#37,0#72,0,0,0,0#34,0,0,0#66,0,0,0,0,0,0,0#65,0,0|0,0,0,0#4,0,0,0,0,0#65,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0,0|0,0,0,0#35,0,0,0,0#3#64,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0#34,0,0,0,0#6,0#1,0#32,0#67,0,0,0,0,0,0|0#1,0#32,0#67,0,0#2,0#33,0#64,,0,0,0#6,0#72,0,0,0#71,0#67,0,0,0,0#1,0#32|0,0,0#9,0#67,0,0,0,0,0,0#6,0#10,0,0,0,0,0#3,0,0,0#4,0,0|0,0,0,0#71,0#1#67,0#32,0#63,0#1,0,0#4,0,0,0,0,0,0#34,0,0,0#35,0,0|0,0,0,0,0,0,0,0,0#65,0#35,0,0,0,0,0,0#65,0,0,0#66,0,0</trimArray><itemArray>3,6,6|3,13,9|3,17,5|3,17,20|1,12,17|1,5,20</itemArray><enemyArray>1,13,17,0,walk,0|1,20,8,0,flyforward,0|1,12,7,0,flyforward,0</enemyArray><objectArray>1,18,13,0,0,0,1|1,8,14,0,0,0,1|1,9,14,0,0,0,1|1,10,14,0,0,0,1|1,11,14,0,0,0,1|3,3,15,0,0,0,1|3,1,15,0,0,0,1|3,2,15,0,0,0,1|2,7,20,0,0,0,1|1,8,20,0,0,0,1|1,9,20,0,0,0,1|1,15,19,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|14,19,18|14,16,12|14,1,18|14,6,12</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 20</roomTitle><timedate>20100616105322</timedate></level><level><roomID>140</roomID><dbID>140</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,1,2,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,32,33,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,10,67,68,0,0,0,0,10,0,0|0,0,0,0,1,2,86,87,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,66,117,118,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,110,40,97,12,39,79,0,0,0,0,0,0,0,0,0,0,0,0|1,2,3,40,11,63,64,11,39,69,23,24,0,0,1,3,77,78,0,1,4|6,11,12,66,12,94,95,11,12,100,54,55,0,0,73,63,64,7,0,6,74|37,66,43,97,43,42,43,42,98,99,11,7,0,0,104,94,95,38,0,37,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#1,0#1,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#2,0#33,0#64,0#33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0#1,0,0|0,0,0,0,0#1,0#32,0#67,0,0,0,0#66,0,0,0,0#65,0,0,0#66,0,0#65,0|0,0,0,0#35,0,0,0#9,0#67,0,0,0,0#2,0#33,0#64,0,0,0,0,0#2,0,0|0,0,0,0#66,0,0,0,0#40,0#67,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#72,0,0,0,0,0#71,0#1,0#32,0#63,0,0,0#1,0#32,0#63,0#1,0,0#1,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0,0,0,0,0#3#4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0,0,0,0,0#34#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0,0,0,0#65#66,0,0</trimArray><itemArray>3,18,20|1,12,14|3,17,11|1,3,10|3,6,6|3,3,7</itemArray><enemyArray>1,16,18,0,jump,0|1,5,15,0,jump,0</enemyArray><objectArray>1,12,19,0,0,0,1|1,13,19,0,0,0,1|1,18,19,0,0,0,1|1,14,15,0,0,0,1|1,15,15,0,0,0,1|1,16,15,0,0,0,1|1,17,15,0,0,0,1|3,10,15,0,0,0,1|3,3,16,0,0,0,1|3,2,16,0,0,0,1|3,1,16,0,0,0,1|1,12,20,0,0,0,1|1,13,20,0,0,0,1|14,10,18|14,0,18|14,18,14</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 21</roomTitle><timedate>20100617150827</timedate></level><level><roomID>141</roomID><dbID>141</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,90,92,92,10,0,0,92,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,29,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,60,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,29,30,0,0,92,0,0,0,0,0,0|29,30,0,0,0,0,0,0,0,0,60,61,0,0,0,0,0,0,0,29,30|60,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0,0,60,61|10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,10</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0#65,0,0,0,0,0#1,0#1,0#32,0#1,0,0,0#1,0,0,0,0,0,0|0,0,0#64,0,0,0,0,0#75,0#73,0#74#73,0#66#42,0,0#65,0#75,0#73,0#74,0#1,0#32,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#64,0,0,0,0#35,0,0,0#3,0,0|0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0,0,,0#64,0#64,,0,0|0,0,0,0,0#35,0,0,0#3,0,0,0,0,0,0,0,,,,,0,0|0,0,0,0,0#66,0,0,0#34,0,0,0#1,0#32,0,0,0#1,0,0,0,0,0,0|0#1,0#32,0,0,0,0#64,0#33,0,0,0#35,0,0,0#3,0#75,0#73,0#74,0,0,0,0#1,0#32|0,0,0#3,0,0,0,0,0,0,0#66,0,0,0#34,0,0,0,0#1,0,0#4,0,0|0,0,0#34,0,0,0,0,0,0,0,0#2,0#33,0,0,0,0#66,0,0#65,0#35,0,0|0,0#3#64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0,0#66,0,0</trimArray><itemArray>1,2,11|1,17,13|1,10,17|3,11,11|3,5,20|3,19,15</itemArray><enemyArray></enemyArray><objectArray>1,2,19,0,0,0,1|1,4,16,0,0,0,1|1,12,18,0,0,0,1|1,18,14,0,0,0,1|1,10,20,0,0,0,1|3,13,20,0,0,0,1|3,14,20,0,0,0,1|1,12,13,0,0,0,1|3,15,14,0,0,0,1|3,13,13,0,0,0,1|3,2,16,0,0,0,1|3,3,16,0,0,0,1|3,7,13,0,0,0,1|1,7,16,0,0,0,1|1,8,20,0,0,0,1|3,9,18,0,0,0,1|1,9,20,0,0,0,1|3,17,20,0,0,0,1|3,15,18,0,0,0,1|2,18,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 22</roomTitle><timedate>20100702140240</timedate></level><level><roomID>142</roomID><dbID>142</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,90,91,92,1,4,92,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,73,38,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,104,7,0,0,0,0,0,0,0,0|0,0,0,0,0,90,91,92,92,0,0,37,38,0,90,91,92,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,105,0,0,0,0,0,0,0,0|0,0,0,90,91,92,0,0,0,0,0,32,35,0,0,0,0,90,91,92,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,13,14,4,0,0,0,0,0,0,1,4,0,0,0,0,0,0,1,4|6,11,44,45,74,0,0,0,0,0,0,6,7,0,0,0,0,0,0,73,7|37,98,99,11,105,0,0,0,0,0,0,37,38,0,0,0,0,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#13,0#11,0#42,0#4#73,0,0,0#3#11,0#74,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0#1,0#32,0#63,0#1,0,0#66,0,0,0#65,0#1,0#32,0#63,0,0,0,0|0,0,0,0,0#13,0#11,0#42,0#73,0#11,0#74,0#4,0,0,0#3#13,0#11,0#42,0#73,0#74,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0,0,0,0,0#66,0,0,0#65,0,0,0,0#1,0#32,0#63,0|0,0,0#13,0#11,0#42,0#73,0#74,0,0,0,0#4,0,0,0#3,0,0,0#13,0#11,0#42,0#73,0#74|0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0#1,0#32|0,0,0,0,0,0#3,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0#4,0,0|0,0,0,0,0,0#34,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0#35,0,0|0,0,0,0,0,0#65,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0#66,0,0</trimArray><itemArray>1,11,18|1,12,18|3,18,1|3,11,4</itemArray><enemyArray>1,19,5,0,flyforward,0|1,12,8,0,jump,0|1,10,15,0,flyup,10|1,2,18,0,jump,0</enemyArray><objectArray>1,5,19,0,0,0,1|1,7,19,0,0,0,1|1,6,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,15,19,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|14,18,14|14,8,11|14,4,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 23</roomTitle><timedate>20100617150936</timedate></level><level><roomID>143</roomID><dbID>143</dbID><tileArray>0,0,73,11,12,66,12,74,0,0,0,0,0,0,6,74,0,0,0,0,0|0,0,104,42,43,97,43,105,0,0,0,0,0,0,6,105,0,0,0,0,0|0,0,6,63,64,98,99,38,0,0,0,0,0,0,37,38,0,0,0,0,0|0,0,73,94,95,11,27,28,0,0,1,4,90,91,32,35,0,0,65,0,0|0,0,104,43,33,34,58,59,0,0,37,38,0,0,0,0,0,0,96,0,0|0,0,6,7,0,0,0,0,0,0,73,7,0,0,0,0,0,0,88,0,0|0,0,37,38,0,0,0,0,0,0,104,74,0,0,0,0,0,0,119,0,0|0,0,6,7,0,0,0,0,0,0,6,105,90,91,67,68,0,0,88,0,0|0,0,37,74,0,0,1,4,90,91,37,38,0,0,0,0,0,0,119,0,0|0,0,6,105,0,0,37,74,0,0,73,7,0,0,0,0,0,0,89,0,0|0,0,32,35,0,0,6,105,0,0,104,38,0,0,0,0,0,0,120,0,0|0,0,0,0,0,0,73,38,0,0,32,35,0,0,1,4,90,91,0,0,0|0,0,0,0,0,0,104,7,0,0,0,0,0,0,37,38,0,0,0,0,0|0,0,0,0,0,0,37,74,0,0,0,0,0,0,6,7,0,0,0,0,0|90,91,1,4,91,92,6,105,0,0,0,0,0,0,73,38,0,0,0,0,0|0,0,6,7,0,0,37,38,90,91,1,4,90,91,104,7,90,91,65,0,0|0,0,37,38,0,0,32,35,0,0,73,38,0,0,32,35,0,0,96,0,0|0,0,6,74,0,0,0,0,0,0,104,7,0,0,0,0,0,0,88,0,0|0,0,37,105,0,0,0,0,0,0,37,74,0,0,0,0,0,0,119,0,0|75,76,40,7,0,0,0,0,0,0,6,105,0,0,0,0,0,0,6,23,24|6,63,64,39,2,13,14,3,2,3,40,39,2,69,71,72,2,3,40,54,55|37,94,95,42,43,44,45,11,12,98,99,11,12,100,42,11,12,43,42,11,7</tileArray><trimArray>0,0#4,0,0,0,0,0,0,0#3,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0#35,0,0,0,0,0,0,0#34,0,0,0,0,0#35,0,0,0#34,0,0,0,0|0,0#66,0,0,0,0,0,0,3,0,0#32,0#1,0#63,0#66#63,0,0,65,0,0#32,0,0|0,0#4,0,0,0,0,0,0,34,66,0,0,0#3#11,0#4#42,0,0,0#3,0#4,0,0#3,0|0,0#35,0,0,0,0,0,0,0#34,0#35,0,0,0#34,0,0#2,0#33,0,0#35,0,0#34,0|0,0#66,0,0,0#3#2,0#33,0#64,0#2,0,0#66,0,0,0#65,0,0,0,0,0#66,0,0#65,0|0,0#4,0,0,0#34,0,0,0,0,0#4,0,0,0#3#1,0#32,0#63,0#1,0,0#4,0,0#3,0|0,0#35,0,0,0#65,0,0#1,0#32,0#63,0#35#1,0,0,0#34#11,0#66#42,0,0,0#65,0#35,0,0#34,0|0,0#66,0,0,0#3,0#4,0,0,0#3#11,0#66#42,0,0,0#65,0,0#2,0#33,0,0#66,0,0#65,0|0,0#4,0,0,0#34,0#35,0,0,0#34,0#4,0,0,0#3,0,0,0,0,0#4,0,0#3,0|0,0#35,0,0,0#65,0#66,0,0,0#65,0#35,0,0,34,0,0#32,0#1,0#63,0#35#32,0#65,0#34,0|0,0,0#2,0#64,0,0#4,0,0,0#3,0#66,0,0,0#65,0#4,0,0,0#3#11,42,0#2#43,0,0|0,0,0,0,0,0#35,0,0,0#34,0,0#2,0#33,0,0#35,0,0,0#34,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#66#63,0,0,0#65,0,0,0,0,0#66,0,0,0#65,0,0,0,0|0#11,0#4#42,0,0,0#3#11,0#4#42,0,0,0#3#1,0#32,0#63,0#1,0#32,0#4#63,0,0,0#3#1,0#32,0#63,0,0|0,0#35,0,0,0#34,0#35,0,0,0#34#11,0#4#42,0,0,0#3#11,0#35#42,0,0,0#34#11,0#4#42,0,0#3,0|0,0#66,0,0,0#65,0#66,0,0,0#65,0#35,0,0,0#34,0#66,0,0,0#65,0#35,0,0#34,0|0,0#4,0,0,0#3,0,0#2,0#33,0,0#66,0,0,0#65,0,0#2,0#33,0,0#66,0,0#65,0|0#1,0#35#32,0,0,0#34,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0#4,0,0#3#1,0#32|0,0#66,0,0,0#65#1,0#32,0#63,0#1,0#32,0#35#63,0,0,0#34#1,0#32,0#63,0#1,0#32,0#35#63,0,0#34,0|0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,19,3|3,19,6|3,19,9|2,18,2|1,12,2</itemArray><enemyArray>1,7,19,0,jump,0|1,15,19,0,jump,0|1,11,14,0,jump,0</enemyArray><objectArray>3,4,8,0,0,0,1|3,5,8,0,0,0,1|3,8,3,0,0,0,1|3,9,3,0,0,0,1|3,12,11,0,0,0,1|3,13,11,0,0,0,1|3,16,3,0,0,0,1|3,17,3,0,0,0,1|3,16,7,0,0,0,1|3,17,7,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 24</roomTitle><timedate>20100617151113</timedate></level><level><roomID>144</roomID><dbID>144</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,29,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,60,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,1,4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,6,74,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,73,38,0,37,105,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,104,7,0,6,7,0,0,0,0|1,13,14,2,4,0,0,21,22,4,0,0,37,38,0,37,39,2,3,23,24|6,44,45,66,7,0,0,52,53,7,0,0,73,7,0,6,63,64,11,54,55|37,11,12,97,38,0,0,6,12,38,0,0,104,38,0,37,94,95,98,99,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0#34,0,0,0,0,0#1,0#32,0,0#1,0#63,0,0,0,0|0,0,0,0,0,0#2,0#33,0,0,0,0,0#4,0,0,0#3#4,0,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34#35,0,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65#66,0,0,0#65,0,0,0|0#1,0#32,0#63,0#1,0#32,0,0,0#1,0#32,0#63,0,0#4,0,0,0#3#4,0,0,0#3#1,0#1,0#63,0#1|0,0,0,0,0,0#3,0#4,0,0,0,0#3,0#35,0,0,0#34#35,0,0,0#34,0,0,0|0,0,0,0,0,0#34,0#35,0,0,0,0#34,0#66,0,0,0#65#66,0,0,0#65,0,0,0|0,0,0,0,0,0#65,0#66,0,0,0,0#65,0#4,0,0,0#3#4,0,0,0,0,0,0</trimArray><itemArray>1,5,12|1,6,12|1,20,18|3,19,11|3,10,17|3,2,12|2,1,18|2,4,18|2,18,18</itemArray><enemyArray>1,19,15,0,flyup,11|1,8,18,0,jump,0|1,15,14,0,jump,0</enemyArray><objectArray>3,10,15,0,0,0,1|3,11,15,0,0,0,1|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,6,19,0,0,0,1|1,5,19,0,0,0,1|1,14,15,0,0,0,1|1,14,16,0,0,0,1|1,14,17,0,0,0,1|1,14,18,0,0,0,1|1,11,20,0,0,0,1|1,10,20,0,0,0,1|1,6,20,0,0,0,1|1,5,20,0,0,0,1|1,14,19,0,0,0,1|1,14,20,0,0,0,1|14,19,18|14,12,14|14,2,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 25</roomTitle><timedate>20100617151505</timedate></level><level><roomID>145</roomID><dbID>145</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,2,71,72,3,4,91,91,29,30,0,75,76,4,0,10,0,0|0,0,0,32,33,34,102,103,35,0,0,60,61,0,32,108,109,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,110,4,0,0,1,83,0,0,0,0,0,1,79,0,0,0,0,0|21,22,3,40,7,0,0,73,114,0,0,65,0,0,6,39,4,0,0,1,4,11|52,53,11,12,74,0,0,104,7,0,0,96,0,0,17,18,7,0,0,6,7,11|37,43,98,99,105,0,0,6,38,0,0,88,0,0,48,49,38,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#68,0#1,0,0,0#32,0#67,0,0,0,0,0,0#1,67,0,0,0,0,0|0#1,0#32,0#68#63,0#72,0,0#3,0#4,0,0#71,0#67,0,0#1,0,0#4,0,0#71,0#67#32,0,0,0#32,0#63|0,0,0,0,0,0#34,0#35,0,0,0#3,0#4,0,0#3,0#35,0,0,0,0#3,0#4,0,0|0,0,0,0,0,0#65,0#66,0,0,0#34,0#35,0,0#34,0#66,0,0,0,0#34,0#35,0,0|0,0,0,0,0,0#3,0#4,0,0,0#65,0#66,0,0#65,0#4,0,0,0,0#65,0#66,0,0</trimArray><itemArray>1,14,8|1,16,8|1,18,8|3,3,12|3,13,19|3,19,12</itemArray><enemyArray>1,16,18,0,jump,0|1,4,17,0,jump,0</enemyArray><objectArray>13,9,21,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,6,18,0,0,0,1|1,5,18,0,0,0,1|1,13,18,0,0,0,1|1,12,18,0,0,0,1|2,11,18,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,5,19,0,0,0,1|1,5,20,0,0,0,1|1,6,19,0,0,0,1|1,13,9,0,0,0,1|1,17,9,0,0,0,1|1,9,13,0,0,1,1|1,10,13,0,0,1,1|14,2,18|14,14,17|14,20,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 26</roomTitle><timedate>20100617151720</timedate></level><level><roomID>146</roomID><dbID>146</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,1,71,72,3,69,86,87,0,0,0,0,0,0|0,0,0,0,0,0,0,0,25,26,42,11,100,117,118,0,0,0,0,0,0|0,0,0,0,0,0,0,0,56,57,33,34,33,34,39,79,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,10,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,84,85,69,83,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,115,116,100,114,0,0,0,0,90,91,92,0,0,0,0,0,0|0,0,0,82,40,11,12,39,83,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,113,11,63,64,11,114,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,40,66,94,95,11,39,83,0,0,0,0,0,0,0,0,75,76,4|52,53,11,12,97,11,98,99,12,114,0,0,0,0,0,0,0,0,17,18,7,12|6,98,99,43,42,42,43,15,16,38,0,0,0,0,0,0,0,0,48,49,38,43</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#1,0#1,0#1,,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#75,0#11,0#73,0#73,0#12,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,,,,0#1,0#32,0#63,0#1,0#32,0#67,0,0,0,0,0,0,0|0,0,0,0,,,,4,0,0,0,0,0,0#9,0#67,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#40,0#67,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#2,0,0,0,0#71,67#1,0,0,0,0|0,0,0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#66#64,0,0,0#65,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0,0,0,0|0,0,0,0,0,0#6,0#1,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,37,0#10,0,0#9,67,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0|0,0,0,37,0#41,0,0,0,0#65#67,0,0,0#13,0#11,0#42,0#73,0#74,0,0,0,0,0|0,0,0,0#72,0,0,0,0,0#9,0#67,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#66#63,0,0,0,0,0,0,0#67#3,0,0,0,0,0,0,0,0,0#1,0#32,0#63|0,0,0,0,0,0,0,0,0,0#9,0#67,0,0,0,0,0,0,0#4,0,0,0|0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0#35,0,0,0|0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0#66,0,0,0</trimArray><itemArray>1,13,15|3,7,3|3,13,1|3,15,5|3,19,3|3,10,14|3,14,20|2,6,14|2,1,18|2,10,8</itemArray><enemyArray>1,4,15,0,jump,0|1,19,5,0,flyforward,0</enemyArray><objectArray>3,7,11,0,0,0,1|3,6,11,0,0,0,1|3,5,11,0,0,0,1|1,17,12,0,0,0,1|1,18,12,0,0,0,1|1,10,20,0,0,0,1|1,11,20,0,0,0,1|1,12,20,0,0,0,1|3,14,18,0,0,0,1|3,15,18,0,0,0,1|1,16,20,0,0,0,1|1,17,20,0,0,0,1|2,17,19,0,0,0,1|14,8,8|14,19,18|2,2,18,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 27</roomTitle><timedate>20100617151942</timedate></level><level><roomID>147</roomID><dbID>147</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,84,85,2,3,69,2,3,79,0,0,0,0,0,0,0,0|0,0,0,0,0,115,116,11,12,100,11,12,39,2,13,14,79,0,0,0,0|21,22,2,71,72,40,66,42,43,98,99,66,12,12,44,45,39,2,3,77,78|52,53,11,12,11,12,97,63,64,12,11,97,11,98,99,12,66,12,63,64,7|6,12,98,99,42,43,42,94,95,43,42,43,42,66,42,43,97,43,94,95,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#37,0#1,0#32,0#63,0#1,0#32,0#67,0,0,0,0,0,0,0,0|0,0,0,0,0,0#37,0#41,0,0,0,0,0,0#9,0#63#67,0#1,0#32,0#67,0,0,0,0|0#1,0#32,0#63,0#1,0#32#37,0#72,0,0,0,0,0,0,0,0,0,0,0#9,0#63#67,0#1,0#32,0#63|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,18,18|3,3,12|3,11,11|3,19,13</itemArray><enemyArray>1,5,17,0,jump,0|1,9,16,0,jump,0|1,13,17,0,jump,0|1,17,18,0,jump,0|1,19,16,0,jump,0|1,11,14,0,jump,0|1,7,14,0,jump,0|1,15,15,0,jump,0|1,16,12,0,flyforward,0</enemyArray><objectArray></objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 28</roomTitle><timedate>20100617152105</timedate></level><level><roomID>148</roomID><dbID>148</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,2,3,2,3,77,78,0,0,0,0|0,0,0,0,0,0,0,0,0,0,32,33,102,103,33,34,35,0,0,0,0|0,0,90,91,92,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,69,4,0,0,0,10,0,0,75,76,2,3,13,14,2,69,4|52,53,66,12,100,74,0,0,0,0,0,0,6,11,12,66,44,45,12,100,74|32,11,97,43,11,105,0,0,0,0,0,0,37,63,64,97,43,98,99,42,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#32,0#63,0#63,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#75,0#11,0#42,0#73,0#74,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0#3,0,0,0|0,0,0#1,0#32,0#63,0#1,0,0,0,0#66,0,0,0,0,0,0,0,0#34,0,0,0|0,0#75,0#11,0#42,0#73,0#11,0#74,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0#1,0,0,0#1,0#32,0#1,0#1,0#32,0#63,0#1,0#32,0#63|0,0,0,0,0,0,0#3,0,0#4,0,0#3,0#4,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#34,0,0,0#33,0,0#35,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#65,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,13,18|1,15,18|3,10,20|3,11,15|3,10,3|3,18,1|3,16,5</itemArray><enemyArray>1,15,11,0,jump,0|1,12,11,0,jump,0|1,19,15,0,flyup,10</enemyArray><objectArray>3,5,9,0,0,0,1|3,4,9,0,0,0,1|3,9,9,0,0,0,1|1,11,19,0,0,0,1|1,10,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 29</roomTitle><timedate>20100617152734</timedate></level><level><roomID>149</roomID><dbID>149</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,1,4,0,0,0,0,0,0,0,0,90,91,21,22,4,0,0|0,0,0,0,6,74,0,0,0,0,0,0,0,0,0,0,52,53,7,0,0|0,0,0,0,37,105,0,0,0,0,0,0,0,0,0,0,32,108,109,0,0|0,0,0,0,73,7,0,0,1,71,72,3,77,78,0,0,0,0,0,0,0|0,0,0,0,104,38,0,0,32,33,102,103,34,35,0,0,0,0,0,0,0|0,90,91,92,32,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,4,0,65,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,82,40,7,0,96,0,0,0|1,3,2,3,2,3,23,24,0,0,0,0,0,113,11,38,0,6,13,14,4|73,11,63,64,12,11,54,55,0,0,0,0,0,73,12,7,0,37,44,45,7|104,42,94,95,43,11,12,38,0,0,0,0,0,104,43,38,0,6,42,43,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0,0|0#75,0#11,0#42,0#4#73,0,0,0#3,0,0,0,0,0,0,0#44,0#11,0#4#42,0,0,0,0#3,0|0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0|0,0,0,0#66,0,0,0#65,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0#66,0,0,0,0#65,0|0,0,0,0#4,0,0,0#3,0#4,0,0,0,0,0,0,0#34,0,0#2,0#33,0#64,0,0|0,0#1,0#32,0#63#35,0,0,0#34,0#35,0,0,0,0,0,0,0#65,0,0,0,0,0,0|0#13,0#11,0#42,0#66#73,0,0,0#65,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0,0,0,0,0,0|0,0,0,0,0#33,0#64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#1,0,0#1,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#41,0,0#4#3,0,0#3,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0,0,0,0,0#6,0#72,0,0,0#35#34,0,0#32#34,0#63,0#1|0,0,0,0,0,0,0,0,0#3,0,0,0,0#4,0,0,0,0#66#65,0,0,0,0|0,0,0,0,0,0,0,0,0#34,0,0,0,0#35,0,0,0,0#4#3,0,0,0,0|0,0,0,0,0,0,0,0,0#65,0,0,0,0#66,0,0,0,0#35#34,0,0,0,0</trimArray><itemArray>3,4,2|3,11,4|3,17,1|3,11,20|3,16,18|1,10,11|1,18,8|2,3,18|2,9,11|2,19,18</itemArray><enemyArray>1,7,18,0,jump,0|1,15,16,0,jump,0|1,17,4,0,flyforward,0</enemyArray><objectArray>3,13,9,0,0,0,1|3,12,9,0,0,0,1|1,16,17,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,12,19,0,0,0,1|1,6,9,0,0,0,1|1,7,9,0,0,0,1|14,4,18|14,17,16|14,16,8</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 30</roomTitle><timedate>20100617152514</timedate></level><level><roomID>150</roomID><dbID>150</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,10,90,91,10,90,91,10,0,0,110,90,91,10,90,91,1,4,0,0|0,0,88,0,0,88,0,0,88,90,91,88,0,0,88,0,0,6,7,0,0|0,0,119,0,0,119,0,0,119,0,0,119,0,0,119,0,0,37,74,0,0|0,0,88,0,0,88,0,0,88,0,0,88,0,0,88,0,0,6,105,0,0|0,0,119,0,0,119,0,0,119,0,0,119,0,0,119,0,0,73,38,0,0|0,0,89,0,0,89,0,0,89,0,0,89,0,0,89,0,0,104,7,0,0|0,0,120,0,0,120,0,0,120,0,0,120,0,0,120,0,0,32,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,4,92,90,0,92,90,0,92,90,0,90,92,0,92,90,0,0,1,4|6,12,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7|37,43,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0#1,0#32,63,0#1,0,0,37,0#1,0#32,0#63,0#1,32,0#63,0#1,0,0|0,0#4,0,0#3#73,0#4#73,0,0#3#73,0#66#73,0,0#3#32,1#6#37,0#41,0#3#73,0#4#73,0,0#3#73,0#66#73,0,0,0#3,0|0,0#35,0,0#34,0#35,0,0#34,0#4,0,0#34#73,0#4#73,0,0#34,0#35,0,0#34,0#4,0,0,0#34,0|0,0#66,0,0#65,0#66,0,0#65,0#35,0,0#65,0#35,0,0#65,0#66,0,0#65,0#35,0,0,0#65,0|0,0#4,0,3,0#4,0,0#3,0#66,0,0#3,0#66,0,0#3,0#4,0,0#3,0#66,0,0,0#3,0|0,0#35,0,34,0#35,0,0#34,0#4,0,0#34,0#4,0,0#34,0#35,0,0#34,0#4,0,0,0#34,0|0,0#66,0,65,0#66,0,0#65,0#35,0,0#65,0#35,0,0#65,0#66,0,0#65,0#35,0,0,0#65,0|0,0#4,0,0#3,0#4,0,0#3,0#66,0,0#3,0#66,0,0#3,0#4,0,0#3,0#66,0,0,0#3,0|0,0,0#64,0,0,0#64,0,0,0#64,0,0,0#64,0,0,0#64,0,0,0#64,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0,0#1,0#32,0,0#1,0#63,0,0#1,0#63,0,0#1,0#32,0,0,0#1,0#32|0,0,0,0#3#11,0#42,0#74#44,0#11,0#42,0#74#44,0#73,0#42,0#74#44,0#11,0#42,0#74#44,0#73,0#11,0#74,0#4,0,0|0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0|0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0</trimArray><itemArray>1,17,7|3,15,3|3,12,0|3,18,2|2,14,7|2,18,7|3,13,2|3,20,1</itemArray><enemyArray>1,13,18,0,jump,0|1,16,18,0,jump,0|1,7,18,0,jump,0</enemyArray><objectArray>13,3,21,0,1|13,6,21,0,1|13,9,21,0,1|13,12,21,0,1|13,15,21,0,1|1,5,19,0,0,0,1|1,8,19,0,0,0,1|1,11,19,0,0,0,1|1,14,19,0,0,0,1|1,18,19,0,0,0,1|1,17,19,0,0,0,1|14,2,18|1,5,21,0,0,0,1|1,5,20,0,0,0,1|1,8,20,0,0,0,1|1,8,21,0,0,0,1|1,11,20,0,0,0,1|1,11,21,0,0,0,1|1,14,20,0,0,0,1|1,14,21,0,0,0,1|1,17,20,0,0,0,1|1,17,21,0,0,0,1|1,18,21,0,0,0,1|1,18,20,0,0,0,1|1,14,1,0,0,0,1|1,15,1,0,0,0,1|1,16,1,0,0,0,1|1,17,0,0,0,0,1|1,16,0,0,0,0,1|1,15,0,0,0,0,1|1,14,0,0,0,0,1|1,17,1,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 31</roomTitle><timedate>20100617152829</timedate></level><level><roomID>151</roomID><dbID>151</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,90,90,91,91,10,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,90,0,92,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,91,1,83,0,0,0,0,67,68,0,0,0,0,0,0,0|0,0,0,0,0,0,37,114,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,83,0,0,0,90,91,1,4,0,0,0,0,0,0,0,0,0|0,0,0,6,114,87,0,0,0,0,6,74,0,0,1,4,0,0,0,0,0|0,0,0,73,39,79,87,0,0,0,37,105,0,0,37,38,0,0,0,0,0|0,0,0,104,33,34,79,0,0,0,6,7,0,0,6,7,0,0,0,0,0|1,13,14,38,0,0,65,0,0,0,73,38,0,0,37,74,0,21,22,77,78|6,44,45,7,0,0,96,0,0,0,104,7,0,0,73,105,0,52,53,11,7|37,11,12,38,0,0,88,0,0,0,37,38,0,0,104,38,0,6,98,99,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#75,11,42,73,11,0,3,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,,,,0,0#64,0,0,0,0|0,0,0,0,0,0,0,0,0,1,0,0#32,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#13,0#73,0#43#13,0#42,0#43,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#32,0#67,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0|0,0,0#44,0#11,0#42,0#4#73,0,0#71,0#67,0,0,0#66,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,0#3,0,0,0,0#64,0#64,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#63,0#67,0#35,0,0,0#3#32,0#32,0#1,0#32,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0#9,0,0#2,0#64#75,73,0#4#42,0,0,3,0,0#63,0#1,0,0,0,0,0|0,0,0#4,0,0,0#65,0,0,0,0#35,0,0,34,0#4,0,0,0#3,0,0,0,0|0,0,0#35,0,0,0#9,0#67,0,0,0#66,0,0,65,0#35,0,0,0#34,0,0,0,0|0#1,0#32,0#66#63,0,0,0,0#71,0#67,0,0#4,0,0,3,0#66,0,0,0#65,0#63,0#1,0#32,0#63|0,0,0,0,0#3#2,0#4#64,0,0#3,0,0#35,0,0,0#34,0#4,0,0,0#3#4,0,0,0,0|0,0,0,0,0#34,0#35,0,0#34,0,0#66,0,0,0#65,0#35,0,0,35#65,0,0,0,0|0,0,0,0,0#65,0#66,0,0#65,0,0#4,0,0,0#3,0#66,0,0,66#65,0,0,0,0</trimArray><itemArray>2,12,2|2,13,2|2,14,2|2,15,2|2,16,2|3,17,11|3,8,20|3,13,17|2,18,18|2,2,18</itemArray><enemyArray>1,16,12,0,flyup,8|1,6,17,0,jump,0</enemyArray><objectArray>3,1,15,0,0,0,1|3,2,15,0,0,0,1|1,7,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,12,16,0,0,0,1|1,13,16,0,0,0,1|1,16,19,0,0,0,1|3,7,6,0,0,0,1|3,8,6,0,0,0,1|3,10,6,0,0,0,1|13,12,9,0,1|1,12,7,0,0,1,1|14,15,15|14,10,14|14,19,18|14,3,14</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 32</roomTitle><timedate>20100617153432</timedate></level><level><roomID>152</roomID><dbID>152</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,1,4,0,0,37,105,0,0,0,21,22,0,0|0,0,0,0,0,0,0,0,6,74,0,0,6,7,0,0,0,52,53,0,0|75,76,3,4,0,0,0,0,37,105,0,0,37,39,79,0,0,6,39,3,4|6,11,19,20,0,0,0,0,6,7,0,0,73,11,74,0,0,37,43,11,74|37,42,50,51,0,0,0,0,37,38,0,0,104,42,105,0,0,6,98,99,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#63,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#75,0#73,0#74,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,,,,,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,,,,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0,0#35,0,0,0#34,0,0,0#1,0#32,0,0|0,0,0,0,0,0,0,0#4,0,0,0#3,0#66,0,0,0#65,0,0#35,0,0,0#34,0|0#1,0#32,0#63,0#1,0,0,0,0#35,0,0,0#34,0#4,0,0,0#3,0,0#66,0#1,0#32,0#63#65,0#1|0,0,0,0,0#3,0,0,0#66,0,0,0#65,0#35,0,0,0#34#71,0,0#4,0,0,0,0|0,0,0,0,0#34,0,0,0#4,0,0,0#3,0#66,0,0,0#65,0#34,0#35,0,0,0,0|0,0,0,0,0#65,0,0,0#35,0,0,0#34,0#4,0,0,0#3,0#65,0#66,0,0,0,0</trimArray><itemArray>3,6,20|3,11,19</itemArray><enemyArray>1,3,13,0,hover,0|1,19,13,0,hover,0</enemyArray><objectArray>2,4,18,0,0,0,1|2,6,17,0,0,0,1|1,4,19,0,0,0,1|1,5,18,0,0,0,1|1,7,17,0,0,0,1|1,6,18,0,0,0,1|1,10,17,0,0,0,1|1,11,17,0,0,0,1|1,11,16,0,0,0,1|2,10,16,0,0,0,1|2,11,15,0,0,0,1|1,16,17,0,0,0,1|1,14,17,0,0,0,1|1,15,17,0,0,0,1|10,17,16,0,1|3,14,10,0,0,0,1|3,15,10,0,0,0,1|3,16,10,0,0,0,1|3,17,10,0,0,0,1|3,18,10,0,0,0,1|15,13,14,0,0,1|12,15,21,0,1|3,13,10,0,0,0,1|14,8,16|14,2,18</objectArray><eventArray>22-1,15-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 33</roomTitle><timedate>20100617154021</timedate></level><level><roomID>153</roomID><dbID>153</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,90,90,79,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,1,86,87,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,117,118,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,9,39,86,87,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,9,117,118,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,9,39,79,87,0|0,0,0,0,0,1,3,3,2,3,4,0,0,0,0,0,32,9,39,83,0|0,0,0,0,0,32,34,34,33,34,35,0,0,0,0,0,0,32,9,114,0|0,0,0,0,0,0,0,0,0,0,0,0,1,2,86,87,0,0,32,35,0|0,0,0,0,0,0,0,0,0,0,0,0,73,11,117,118,0,0,0,0,0|0,0,0,82,4,0,0,0,0,0,0,0,104,98,99,39,79,87,0,0,0|0,0,0,113,7,0,0,0,0,0,0,0,32,33,34,9,39,83,0,0,0|1,4,0,6,38,0,0,0,0,0,0,0,0,0,0,32,9,114,0,0,65|6,7,0,37,74,0,0,0,0,0,29,30,0,0,0,0,32,35,0,0,96|37,38,0,6,105,0,0,0,0,0,60,61,0,0,0,0,0,0,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#44,73,4#42,0#63#40,0#67,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,35,0,0#9,0#67,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#40,0#67,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#71,0#67,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66#64,0,0,0,0#9,0#67,0,0|0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0#66#64,0,0,0,0#40,0#67,0|0,0,0,0,0#35,0,0,0,0,0,0,0#3,0,0,0,0#66#64,0,0,0,0#71,0#67|0,0,0,0,0#66,0,0,0,0,0,0,0#34,0#1,0#32,0#67,0,0#66#64,0,0,0,0#3|0,0,0,0,0,0#64,0#33,0#2,0#64,0#33,0#2,4,0,0,0#9,0#67,0,0#66#64,0,0,0#34|0,0,0,0#6,0#1,0,0,0,0,0,0,35,0,0,0,0#40,0#67,0,0#64,0#64,0|0,0,0#6,0#72,0,0#3,0,0,0,0,0,66,0,0,0,0,0#71,0#67,0,0,0|0#1,0#32,0#4,0,0,0#34,0,0,0,0,0,0#66,0,0,0,0,0,0#9,0#67,0,0#1|0,0,0#3#35,0,0,0#65,0,0,0,0,0,0,0#64,0#33,0#66#2,0,0,0,0#3,0#4,0|0,0,0#34#66,0,0,0#3,0,0,0,4,0#1,0#32,3,0,0,0#66#64,0,0,0#34,0#35,0|0,0,0#65#4,0,0,0#34,0,0,0,35,0,0,34,0,0,0,0#64,0#64,0,0#66,0</trimArray><itemArray>3,17,4|3,20,7|3,18,7|3,8,5|3,4,8</itemArray><enemyArray>1,15,15,0,jump,0|1,10,10,0,jump,0|1,7,12,0,jump,0</enemyArray><objectArray>13,10,19,0,1|3,3,13,0,0,0,1|3,4,13,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|1,2,19,0,0,0,1|2,2,18,0,0,0,1|1,11,14,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 34</roomTitle><timedate>20100617160340</timedate></level><level><roomID>154</roomID><dbID>154</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,75,76,77,78,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,75,76,40,11,12,39,77,78,0,0,0,0,0,0|0,0,0,0,0,0,1,40,8,102,103,102,103,9,39,4,0,0,0,0,0|0,90,91,92,0,1,40,8,35,0,0,0,0,32,9,39,4,0,90,91,92|0,0,0,0,0,6,8,35,0,0,0,0,0,0,32,9,7,0,0,0,0|0,0,0,0,1,40,7,0,0,0,0,0,0,0,0,6,39,4,0,0,0|0,0,0,0,73,11,38,0,0,0,29,30,0,0,0,37,12,74,0,0,0|0,0,0,0,104,42,7,0,0,0,60,61,0,0,0,6,43,105,0,0,0|0,0,0,0,32,9,38,0,0,0,0,0,0,0,0,37,8,35,0,0,0|0,0,0,0,0,37,39,4,87,0,0,0,0,0,1,40,38,0,0,0,0|0,0,0,0,0,32,9,39,4,0,0,0,0,1,40,8,35,0,0,0,0|0,0,0,0,0,0,32,9,39,71,72,71,72,40,8,35,0,0,0,0,0|0,0,0,0,0,0,0,106,107,9,42,43,8,108,109,0,0,0,0,0,0|21,22,23,24,0,0,0,0,0,106,107,108,109,0,0,0,0,84,85,3,4|52,53,54,55,0,0,0,0,0,0,0,0,0,0,0,0,0,115,116,11,74|6,98,99,39,0,0,0,0,0,0,0,0,0,0,0,0,110,40,66,42,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#66#32,0,0,0,0,0#65#1,0#32,0,0,0,0,0,0|0,0,0,0,0,0,0#66#1,0,0,0,0,0,0,0,0,0#65#1,0,0,0,0,0|0,0#1,0#32,0#63,0,0#66#1,0,0,0,0,0,0,0,0,0,0,0#65#1,0,0#1,0#32,0#63|0#75,0#11,0#42,0#73,0#4#74,0,0,0,0,0#65#33,0#64,0#64,0#66#33,0,0,0,0,0#34#75,0#11,0#42,0#73|0,0,0,0,0#35#1,0,0,0,0#65#33,0,0,0,0,0#66#33,0,0,0,0#65#1,0,0,0|0,0,0,0#4,0,0,0,0#3#33,0,0,0#1,32,0,0,0#4#33,0,0,0,0#3,0,0|0,0,0,0#35,0,0,0,0#34,0,0#4,0,0,0#34,0,0#35,0,0,0,0#34,0,0|0,0,0,0#66,0,0,0,0#65,0,0#35,0,0,0#65,0,0#66,0,0,0,0#65,0,0|0,0,0,0#4,0,0,0,0#3#1,0,0,0#33,0#64,0,0,0#4#1,0,0,0,0#3,0,0|0,0,0,0,0#4#2,0,0,0#34,0#65#1,0,0,0,0,0#66#1,0#35,0,0,0#34#33,0,0,0|0,0,0,0,0#35,0,0,0#65,0,0#65#1,0#32,0#63,0#66#1,0,0#66,0,0,0#65,0,0,0|0,0,0,0,0,0#66#33,0,0,0,0,0,0,0,0,0,0,0#65#33,0,0,0,0|0#1,0#32,1,32,0,0,0#66#33,0,0,0,0,0,0,0,0,0#65#33,0,0,0#6,0#1,0#32|0,0,0,0,0#3,0,0,0#33,0#66#64,0,0,0,0,0#65#33,0#64,0,0,0#6,0#10,0,0|0,0,0,0,34,0,0,0,0,0#2,0#33,0#64,0#2,0,0,0,0#6,0#41,0,0,0|0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0#72,0,0,0,0</trimArray><itemArray>3,3,2|3,12,0|3,19,4|1,10,5</itemArray><enemyArray>1,12,5,0,jump,0|1,15,7,0,jump,0|1,17,10,0,jump,0|1,20,2,0,flyforward,0|1,11,11,0,walk,0</enemyArray><objectArray>2,5,8,0,0,0,1|2,6,7,0,0,0,1|2,8,6,0,0,0,1|3,4,9,0,0,0,1|3,3,13,0,0,0,1|3,2,13,0,0,0,1|3,1,13,0,0,0,1|1,9,16,0,0,0,1|1,8,15,0,0,0,1|1,7,14,0,0,0,1|1,10,16,0,0,0,1|1,11,16,0,0,0,1|1,12,16,0,0,0,1|1,13,15,0,0,0,1|1,14,14,0,0,0,1|1,7,13,0,0,0,1|1,7,12,0,0,0,1|1,7,11,0,0,0,1|1,8,10,0,0,0,1|1,9,9,0,0,0,1|1,10,9,0,0,0,1|1,11,9,0,0,0,1|1,12,9,0,0,0,1|1,13,10,0,0,0,1|1,14,11,0,0,0,1|1,14,12,0,0,0,1|1,14,13,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 35</roomTitle><timedate>20100617154713</timedate></level><level><roomID>155</roomID><dbID>155</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,1,2,81,87,0,0,0,65,0,0,0,0|0,0,0,0,0,0,0,0,0,73,12,112,3,4,0,0,96,0,0,0,0|0,0,0,0,0,0,0,0,0,104,66,11,19,20,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,6,97,42,50,51,0,0,119,0,0,0,0|0,0,84,85,23,24,0,0,0,37,43,98,99,7,0,0,88,0,0,0,0|0,0,115,116,54,55,0,0,0,17,18,42,66,38,0,0,119,0,0,0,0|1,2,40,12,11,7,0,0,0,48,49,11,97,74,0,0,88,0,0,1,4|73,43,42,43,11,38,0,0,0,73,98,99,43,105,0,0,119,0,0,73,7|104,12,11,63,64,7,0,0,0,104,43,11,12,7,0,0,88,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#63,0#32,0#67,0,0,0,0,0#63,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0#9,0#1#67,0#63,0,0#4,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0#3,0#35,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0#34,0#66,0,0#65,0,0,0|0,0,0,0#37,0#32,0#63,0,0,0#4,0,0,0,0,0,0#65,0#4,0,0#3,0,0,0|0,0,0#37,0#10,0,0,0#3,0,0#35,0,0,0,0,0,0#3,0#35,0,0#34,0,0,0|0#63,0#1#37,0#41,0,0,0,0#34,0,0#66,0,0,0,0,0,0#34,0#66,0,0#65,0,0#1,0#63|0,0,0,0,0,0,0#65,0,0#4,0,0,0,0,0,0#65,0#4,0,0#3,0#35,0,0|0,0,0,0,0,0,0#3,0,0#35,0,0,0,0,0,0#3,0#35,0,0#34,0#66,0,0|0,0,0,0,0,0,0#34,0,0#66,0,0,0,0,0,0#34,0#66,0,0#65,0#4,0,0</trimArray><itemArray></itemArray><enemyArray>1,13,11,0,flyup,5|1,10,9,0,flyup,1|1,18,10,0,flyup,4</enemyArray><objectArray>1,6,16,0,0,0,1|1,7,15,0,0,0,1|2,5,16,0,0,0,1|2,6,15,0,0,0,1|2,7,14,0,0,0,1|1,14,14,0,0,0,1|2,15,13,0,0,0,1|1,15,14,0,0,0,1|1,18,13,0,0,0,1|1,17,13,0,0,0,1|1,8,14,0,0,0,1|1,7,16,0,0,0,1|1,6,17,0,0,0,1|1,14,15,0,0,0,1|1,15,15,0,0,0,1|2,8,13,0,0,0,1|1,18,14,0,0,0,1|1,18,15,0,0,0,1|1,18,18,0,0,0,1|1,17,16,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 36</roomTitle><timedate>20100617143223</timedate></level><level><roomID>156</roomID><dbID>156</dbID><tileArray>0,0,6,63,64,11,12,8,33,34,108,109,88,0,0,0,0,0,0,0,0|0,0,37,94,95,66,43,38,0,0,0,0,119,0,0,0,0,0,0,0,0|0,0,6,11,11,97,19,20,0,1,4,91,88,0,0,0,0,0,0,0,0|0,0,73,98,99,42,50,51,0,6,7,0,119,0,0,0,0,0,0,0,0|0,0,104,43,8,102,103,35,0,106,107,2,7,0,0,0,0,0,0,0,0|0,0,37,12,74,0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0|0,0,6,66,105,0,0,0,0,0,0,104,38,0,0,0,0,0,0,0,0|0,0,37,97,7,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0|0,0,17,18,38,90,91,1,4,90,91,0,0,0,0,0,0,0,0,0,0|0,0,48,49,7,0,0,6,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,11,74,0,0,37,38,0,0,0,0,0,0,0,0,0,0,0,0|0,0,73,42,105,0,0,6,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,104,42,38,90,91,32,35,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,27,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,32,58,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,67,68,67,68,10,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,23,24,0,0,1,4,0,0,75,76,4,0,0,0,0,0,1,2,69,4|6,54,55,0,0,73,7,0,0,32,108,109,0,0,0,0,0,17,18,100,7|37,11,38,0,0,104,38,0,0,0,0,0,0,0,0,0,0,48,49,11,38</tileArray><trimArray>0,0#4,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0,0#3#2,0#33#1,0#64#32,0#4#2#1,0,0#34,0,0,0,0,0,0,0|0,0#66,0,0,0,0,0,0,0#4#34,0,0,0#35#42#3,0,0#65,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0,0#35#65,0,0,0#66#1#34,0,0#3,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0,0#66#3,0,0,0,0,0#34,0,0,0,0,0,0,0|0,0#66,0,0,0,0#3#2,0#33,0#64,0,0#2,0#4#33,0,0,0#65,0,0,0,0,0,0,0|0,0#4,0,0,0,0#34,0,0,0,0,0#35,0,0,0#3,0,0,0,0,0,0,0|0,0#35,0,0,0,0#65#1,0#32,0#63,0#1,0#32,0#66#63,0,0,0#34,0,0,0,0,0,0,0|0,0#66,0,0,0,0#3#73,0#4#73,0,0,0#3#73,0#73,0#2#43,0#33,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0#34,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0#65,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0#3#32,0#4#63,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0#34#73,0#35#73,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0#65,0,0#2,0#33,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0#3,0,0,0,0#1,0#32,0#1,0#1,0#32,0,0,0,0,0,0,0|0,0,0#2,0#33,0#64,0,0,0,0#4,0,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#64,0#33,0#2,0#64,0#33,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0,0#1,0#32,0,0,0#1,0#32,0#63,0,0,0,0,0,0#1,0#32,0#63,0#1|0,0,0,0#3,0#4,0,0,0#3,0#4,0,0,0,0#3,0,0,0,0#4,0,0,0,0|0,0,0,0#34,0#35,0,0,0#34,0#35,0,0,0,0#34,0,0,0,0#35,0,0,0,0|0,0,0,0#65,0#66,0,0,0#65,0,0#2,0#33,0#64,0,0,0,0,0#66,0,0,0,0</trimArray><itemArray>3,15,8|3,17,4|3,19,8|3,14,5|1,11,3</itemArray><enemyArray>1,19,18,0,jump,0</enemyArray><objectArray>13,5,18,0,1|1,14,19,0,0,0,1|1,13,19,0,0,0,1|1,12,19,0,0,0,1|3,14,16,0,0,0,1|3,16,16,0,0,0,1|3,15,16,0,0,0,1|1,14,20,0,0,0,1|1,13,20,0,0,0,1|1,12,20,0,0,0,1|1,3,19,0,0,0,1|1,4,19,0,0,0,1|1,7,19,0,0,0,1|1,8,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 37</roomTitle><timedate>20100617155205</timedate></level><level><roomID>157</roomID><dbID>157</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,92,92,92,92,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,92,92,92,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,67,68,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,90,90,0,92,0,0,0,0,0,90,92,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,30,0,0,0|0,0,0,0,0,0,0,29,30,0,0,0,0,0,0,0,60,61,0,0,0|0,0,0,0,0,0,0,60,61,0,0,29,30,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,60,61,0,0,0,0,0,0,0,0|1,2,3,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4|73,11,12,11,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,74|104,42,43,42,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#13,0#73,0#42,0#11,0#73,0#74,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#13,0#73,0#42,0#73,0#74,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0,0#1,0#32,0,0#32,0,0,0,0#2,0#33,32,0#1,0,0,0,0,0|0,0,0,0,0#44,0#11,0#42,0#74#75,0#73,0#74,0,0,0,0#75,73,74#33#42,0#1#12,0#32,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0#35,0,0,0#3,0,0|0,0,0,0,0,0,0#4,0,0,0#3,0,0#1,0#32,0,0,0#66,0,0,0#34,0,0|0,0,0,0,0,0,0#35,0,0,0#34,0#4,0,0,0#3,0,0,0#2,0#33,0,0,0|0#1,0#32,0#63,0#1,0#32,0,0,0#2,0#33,0,0#35,0,0,0#34,0,0,0,0,0,0#1,0#32|0,0,0,0,0,0#3,0,0,0,0,0,0#33,0#64,0,0,0,0,0,0#4,0,0|0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0|0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0</trimArray><itemArray>3,7,20|3,12,15|3,7,8|3,19,6|1,17,14|2,7,15|2,20,18</itemArray><enemyArray>1,10,20,0,flyup,16|1,18,20,0,flyup,15|1,7,12,0,flyup,6|1,15,18,0,flyup,16|1,17,11,0,flyup,7</enemyArray><objectArray>3,4,14,0,0,0,1|3,3,14,0,0,0,1|3,9,14,0,0,0,1|3,10,14,0,0,0,1|1,13,17,0,0,0,1|1,14,17,0,0,0,1|3,10,6,0,0,0,1|1,15,6,0,0,0,1|1,18,15,0,0,0,1|14,19,18|14,3,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 38</roomTitle><timedate>20100617160720</timedate></level><level><roomID>158</roomID><dbID>158</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,2,3,2,79,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,106,107,33,34,35,0,0,0,0,10,0,0,1,86,87,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,73,117,118,0,0|0,0,110,4,0,0,0,0,0,0,0,0,0,119,0,0,104,43,39,79,0|21,22,40,74,0,0,0,0,0,82,71,72,69,74,0,0,6,63,64,39,4|52,53,66,105,0,0,0,0,0,113,42,43,100,105,0,0,37,94,95,42,74|6,11,97,7,0,0,0,0,0,6,11,12,11,7,0,0,73,11,98,99,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0,0#9,0,0,0,0,0#1,0,0,0#1,0#36,0,0,0|0,0,0,0#35,0,0,0,0,0,0#65,0,0,0#4,0,0#3,0#4,0,0#9,0#67,0,0|0,0,0#68,0#1,0#2,0#33,0#64,0#2,0#33,0,0,0,0#35,0,0#34,0#35,0,0,0#40,0#36,0|0#1,0#32#68,0#10,0,0#3,0,0,0,0,0#37,0#1,0#32,0#66#63,0,0#65,0#66,0,0,0,0#71,0#1|0,0,0,0,0#34,0,0,0,0#37,0#72,0,0,0,0,3,0#4,0,0,0,0,0|0,0,0,0,0#65,0,0,0,0#4,0,0,0,0,0,34,0#35,0,0,0,0,0|0,0,0,0,0#3,0,0,0,0#35,0,0,0,0,0,65,0#66,0,0,0,0,0</trimArray><itemArray>3,14,18|3,15,20|3,6,19|1,16,15|2,5,14|2,20,18|2,1,18</itemArray><enemyArray>1,7,14,0,jump,0|1,19,12,0,flyforward,0</enemyArray><objectArray>2,12,16,0,0,0,1|2,11,17,0,0,0,1|2,10,18,0,0,0,1|1,11,18,0,0,0,1|1,12,17,0,0,0,1|1,12,18,0,0,0,1|3,3,15,0,0,0,1|3,2,15,0,0,0,1|1,14,16,0,0,0,1|1,15,16,0,0,0,1|14,13,15|14,4,14|14,3,17|1,4,20,0,0,0,1|1,5,20,0,0,0,1|1,4,19,0,0,0,1|1,5,21,0,0,0,1|1,4,21,0,0,0,1|1,15,19,0,0,0,1|1,15,18,0,0,0,1|1,15,17,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 39</roomTitle><timedate>20100617155516</timedate></level><level><roomID>159</roomID><dbID>159</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,10,67,68,0,0,10,0,0,0,0,0,67,68,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,2,3,23,24,0,0,0,0,0,1,4,0,0,0,0,0,75,76,4|6,11,12,66,54,55,0,0,0,0,0,6,7,0,0,0,0,0,6,11,7|37,42,43,97,11,38,0,0,0,0,0,37,38,0,0,0,0,0,37,11,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0,0,0#1,0,0,0,0,0,0#1,0#32,0,0,0,0,0|0,0,0#66,0,0,0,0#34,0#66,0,0#34,0,0,0,0#66,0,0,0#34,0,0,0,0|0,0,0,0#2,0#33,0#64,0,0,0#2,0,0,0,0,0,0#2,0#33,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0#1,0#32,0#63|0,0,0,0,0,0,0#3,0,0,0,0#4,0,0,0#3,0,0,0,0#4,0,0,0|0,0,0,0,0,0,0#34,0,0,0,0#35,0,0,0#34,0,0,0,0#35,0,0,0|0,0,0,0,0,0,0#65,0,0,0,0#66,0,0,0#65,0,0,0,0#66,0,0,0</trimArray><itemArray>3,5,8|3,11,6|3,16,8|1,14,12|1,5,18</itemArray><enemyArray>1,9,16,0,stand,0|1,15,16,0,walk,0|1,12,18,0,jump,0</enemyArray><objectArray>18,6,17|18,13,17|3,2,13,0,0,0,1|1,6,13,0,0,0,1|1,7,13,0,0,0,1|1,9,13,0,0,0,1|1,10,13,0,0,0,1|1,11,13,0,0,0,1|1,13,13,0,0,0,1|1,12,13,0,0,0,1|1,16,13,0,0,0,1|1,17,13,0,0,0,1|1,18,13,0,0,0,1|1,6,20,0,0,0,1|1,10,20,0,0,0,1|1,13,20,0,0,0,1|1,17,20,0,0,0,1|19,8,14,0,0,1|19,15,14,0,0,1|14,19,18|14,3,18</objectArray><eventArray>18-1,1-1,0,-1,Untitled Event|19-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 40</roomTitle><timedate>20100617161154</timedate></level><level><roomID>160</roomID><dbID>160</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,75,76,2,3,2,79,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,73,8,33,102,103,35,0,0,1,86,87,0,0,0|0,0,0,0,0,0,0,104,38,0,0,0,0,0,0,6,117,118,0,0,0|0,0,90,90,0,0,0,32,35,0,0,0,0,0,0,32,108,109,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,69,3,4,0,0,0,0,0,0,67,68,67,68,67,68,0,0,1,23,24|6,100,19,20,0,0,10,0,0,0,0,0,0,0,0,0,0,0,73,54,55|37,12,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,11,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#36,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0#9,0#36,0,0#1,0#67,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#3,0#4,0,0#9,0#67,0,0,0|0,0,0#63,0#1,0,0,0#66,0,0,0#3#2,0#33,0#64,0#2,0,0#35,0,0,0#9,67,0,0|0,0#75,0#42,0#73,0#74,0,0#4,0,0,0#34,0,0,0,0,0#66,0,0,0,0#65,0,0|0,0,0,0,0,0,0,0#2,0#33,0,0,0,0,0,0,0#2,0#33,0#64,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0#1,0#32,0#63|0,0,0,0,0#3,0,0#1,0,0,0#35,0,0,0,0,0,0,0#65,0#4,0,0,0|0,0,0,0,0#34,0#66,0,0#3,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0#35,0,0,0|0,0,0,0,0#65,0,0#2,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0</trimArray><itemArray>1,8,11|1,11,11|3,12,6|3,6,7</itemArray><enemyArray>1,15,18,0,jump,0|1,11,18,0,jump,0</enemyArray><objectArray>39,5,12|40,5,12,0,4,top|1,4,20,0,0,0,1|1,5,20,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|2,7,19,0,0,0,1|1,16,19,0,0,0,1|1,13,13,0,0,0,1|1,14,13,0,0,0,1|14,9,11|14,7,11|14,18,18|14,3,18|1,17,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 41</roomTitle><timedate>20100618105340</timedate></level><level><roomID>161</roomID><dbID>161</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,10,90,91,10,0,0,110,90,91,10,90,91,10,90,91,1,4,0,0|0,0,88,0,0,88,90,91,88,0,0,88,0,0,88,0,0,6,7,0,0|0,0,119,0,0,119,0,0,119,0,0,119,0,0,119,0,0,37,74,0,0|0,0,88,0,0,88,0,0,88,0,0,88,0,0,88,0,0,6,105,0,0|0,0,119,0,0,119,0,0,119,0,0,119,0,0,119,0,0,73,38,0,0|0,0,89,0,0,89,0,0,89,0,0,89,0,0,89,0,0,104,7,0,0|0,0,120,0,0,120,0,0,120,0,0,120,0,0,120,0,0,32,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,4,92,90,0,92,90,0,92,90,0,90,92,0,92,90,0,0,1,4|6,12,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7|37,43,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0#1,0,0,0#37,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0|0,0#4,0,0#3#11,0#4#42,0,0#3#32,0#63,0#10,0#3#11,0#4#42,0,0#3#11,0#4#42,0,0#3#11,0#4#42,0,0,0#3,0|0,0#35,0,0#34,0#35,0,0#34#11,0#4#42,0,0#34,0#35,0,0#34,0#35,0,0#34,0#35,0,0,0#34,0|0,0#66,0,0#65,0#66,0,0#65,0#35,0,0#65,0#66,0,0#65,0#66,0,0#65,0#66,0,0,0#65,0|0,0#4,0,0#3,0#4,0,0#3,0#66,0,0#3,0#4,0,0#3,0#4,0,0#3,0#4,0,0,0#3,0|0,0#35,0,0#34,0#35,0,0#34,0#4,0,0#34,0#35,0,0#34,0#35,0,0#34,0#35,0,0,0#34,0|0,0#66,0,0#65,0#66,0,0#65,0#35,0,0#65,0#66,0,0#65,0#66,0,0#65,0#66,0,0,0#65,0|0,0#4,0,0#3,0#4,0,0#3,0#66,0,0#3,0#4,0,0#3,0#4,0,0#3,0#4,0,0,0#3,0|0,0,0#64,0,0,0#64,0,0,0#64,0,0,0#64,0,0,0#64,0,0,0#64,0#33,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0,0#1,0#32,0,0#32,0#63,0,0#1,0#63,0,0#63,0#1,0,0,0#32,0#1|0,0,0,0#3#11,0#42,0#74#75,0#42,0#73,0#43#44,0#11,0#42,0#74#75,0#73,0#42,0#43#44,0#11,0#73,0#74,0#4,0,0|0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0|0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0</trimArray><itemArray>1,11,7|1,14,7|1,18,7|3,12,3|3,15,1|3,17,3|3,9,1</itemArray><enemyArray>1,7,18,0,jump,0|1,13,18,0,jump,0|1,16,18,0,jump,0</enemyArray><objectArray>14,1,18|1,5,19,0,0,0,1|1,5,20,0,0,0,1|1,5,21,0,0,0,1|1,8,19,0,0,0,1|1,8,20,0,0,0,1|1,8,21,0,0,0,1|1,11,19,0,0,0,1|1,11,20,0,0,0,1|1,11,21,0,0,0,1|1,14,19,0,0,0,1|1,14,20,0,0,0,1|1,14,21,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,18,20,0,0,0,1|1,17,20,0,0,0,1|1,17,21,0,0,0,1|1,18,21,0,0,0,1|13,3,21,0,1|13,6,21,0,1|13,9,21,0,1|13,12,21,0,1|13,15,21,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 42</roomTitle><timedate>20100617161101</timedate></level><level><roomID>162</roomID><dbID>162</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,84,80,69,86,87,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,110,111,100,117,118,0,0,0,0,0,0,0|0,0,0,0,0,0,0,84,110,40,11,12,11,39,81,87,0,0,0,0,0|0,0,0,0,0,0,0,110,40,11,42,66,11,12,112,79,0,0,0,0,0|0,0,0,0,0,84,85,40,11,12,11,97,63,64,12,39,86,87,0,0,0|0,0,0,0,0,115,116,66,42,98,99,43,94,95,43,11,117,118,0,0,0|0,0,0,0,0,32,9,97,12,11,12,11,11,98,99,12,8,35,0,0,0|0,0,0,0,0,0,32,9,43,63,64,11,42,11,12,8,35,0,0,0,0|0,0,0,0,0,0,0,32,9,94,95,42,66,42,8,35,0,0,0,0,0|0,0,0,0,0,0,0,0,32,9,43,12,97,8,35,0,0,0,0,0,0|0,0,0,0,0,87,0,0,0,32,9,43,8,35,0,0,0,0,0,0,0|0,0,0,82,3,79,0,0,0,0,32,89,35,0,0,0,0,110,83,0,0|0,0,0,113,66,39,86,87,0,0,0,120,0,0,0,84,110,40,114,0,0|0,0,0,73,97,12,117,118,0,0,0,0,0,0,0,80,40,19,20,0,0|0,0,0,104,42,43,11,39,81,87,0,0,0,84,85,111,66,50,51,0,0|0,0,0,6,63,64,12,12,112,79,0,0,0,115,116,11,97,11,7,0,0|1,3,3,40,94,95,66,43,11,39,79,0,110,40,98,99,43,66,39,3,4|6,63,64,98,99,12,97,12,11,12,39,3,40,11,12,63,64,97,43,11,74|37,94,95,43,42,43,42,98,99,43,66,12,11,42,43,94,95,42,98,99,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#68,0#1,0#67,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#68,0#41,0,0#9,0#67,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0#72,0,0,0,0#40,0#67,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#41,0,0,0,0,0,0#71,0#67,0,0,0,0,0|0,0,0,0,0,0,0#68,0#72,0,0,0,0,0,0,0,0#9,0#67,0,0,0,0|0,0,0,0,0,0#68,0#41,0,0,0,0,0,0,0,0,0,0#40,0#67,0,0,0|0,0,0,0,0,0#72,0,0,0,0,0,0,0,0,0,0,0,0#71,0#67,0,0|0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0|0,0,0,0,0,0#2#66,0,0,0,0,0,0,0,0,0,0,0,0#64#65,0,0,0|0,0,0,0,0,0,0#33#66,0,0,0,0,0,0,0,0,0,0#64#65,0,0,0,0|0,0,0,0,0,0,0,0#33#66,0,0,0,0,0,0,0,0#64#65,0,0,0,0,0|0,0,0,0,0#1,0#67,0,0,0#64#66,0,0,0,0,0,0#64#65,0,0,0#6,0#67,0,0|0,0,0,0#72,0,0#71,0#67,0,0,0#64#66,0,0,0,0#64#65,0,0,0#6,0#10,0#71,0,0|0,0,0#4,0,0,0,0#40,0#67,0,0,0#64#66,0,0#64#65,0,0,0#6,0#41,0,0,0#3,0|0,0,0#35,0,0,0,0,0#71,0#67,0,0,0#64,0,0,0#6,0#72,0,0,0,0#34,0|0,0,0#66,0,0,0,0,0,0#9,0#67,0,0,0,6,0#10,0,0,0,0,0#65,0|0#1,0#32,0#66#63,0,0,0,0,0,0,0#40,0#67,0,0#6,0#41,0,0,0,0,0,0#3#1,0#32|0,0,0,0,0,0,0,0,0,0,0#71,0#1,0#72,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,11,19,0,jump,0|1,8,16,0,jump,0|1,14,16,0,jump,0|1,6,14,0,jump,0|1,16,14,0,jump,0|1,11,2,0,jump,0|1,7,5,0,jump,0|1,15,5,0,jump,0</enemyArray><objectArray>3,2,15,0,0,0,1|3,1,15,0,0,0,1|3,0,15,0,0,0,1|3,4,9,0,0,0,1|3,3,9,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 43</roomTitle><timedate>20100617093327</timedate></level><level><roomID>163</roomID><dbID>163</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,10,0,0,0,10,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0|1,71,72,81,87,0,82,4,0,0,96,0,0,0,21,22,4,0,0,1,4|6,11,12,112,4,0,113,7,0,0,88,0,0,0,52,53,74,0,0,6,7|37,42,15,16,7,0,6,38,0,0,119,0,0,0,6,11,105,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0,0,0,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0#34,0,0#66,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#64,0,0,0,0#64,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#67,0,0,0#68,0#1,0,0#4,0,0#3,0,0,0#1,0#32,0#63,0,0,0#1,0#32|0,0,0,0#71,0#1#67,0#68,0#72,0,0#3,0#35,0,0#34,0,0#4,0,0,0,0#3,0#4,0,0|0,0,0,0,0,0#3#4,0,0,0#34,0#66,0,0#65,0,0#35,0,0,0,0#34,0#35,0,0|0,0,0,0,0,0#34#35,0,0,0#65,0#4,0,0#3,0,0#66,0,0,0,0#65,0#66,0,0</trimArray><itemArray>1,8,2|1,9,2|1,10,2|1,11,2|1,12,2</itemArray><enemyArray>1,18,12,0,flyforward,0|1,7,17,0,jump,0|1,15,18,0,jump,0|1,4,16,0,jump,0</enemyArray><objectArray>11,1,13,0,1|18,8,3|19,10,0,0,0,1|1,5,20,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,9,18,0,0,0,1|1,13,19,0,0,0,1|1,12,19,0,0,0,1|1,11,19,0,0,0,1|1,11,18,0,0,0,1|1,11,20,0,0,0,1|1,12,20,0,0,0,1|1,13,20,0,0,0,1|1,17,20,0,0,0,1|1,18,20,0,0,0,1|1,18,19,0,0,0,1|1,17,19,0,0,0,1|1,8,20,0,0,0,1|1,9,20,0,0,0,1|2,8,18,0,0,0,1</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 44</roomTitle><timedate>20100617161238</timedate></level></container>"
		private var levelPart8:String;// = "<container><level><roomID>214</roomID><dbID>214</dbID><tileArray>0,0,0,0,0,0,0,11,11,11,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,84,85,4,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,115,116,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,110,69,40,11,74,0,0,0,0,0|0,0,0,0,0,0,0,0,110,71,72,40,100,98,99,105,0,0,0,0,0|1,69,4,0,0,0,21,22,40,11,12,11,12,11,12,38,0,0,82,2,4|6,100,7,0,0,0,52,53,11,66,43,63,64,42,43,7,0,0,113,11,7|37,42,38,0,0,0,6,11,12,97,42,94,95,11,12,39,71,72,40,42,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,68,0#1,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#64,0,0,0#37,0#41,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#68,0#1,0#72,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0#1,0#32,0#72,0,0,0,0,0#65,0,0,0,0|0#1,0#32,0#63,0,0,0,0#1,0#32,0#72,0,0,0,0,0,0,0,0#3,,0#68,0#1,0#32|0,0,0,0#3,0,0#4,0,0,0,0,0,0,0,0,0,0,0#34,68,0#10,0,0|0,0,0,0#34,0,0#35,0,0,0,0,0,0,0,0,0,0,0#1#65,0#66#32,0,0,0|0,0,0,0#65,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,8,2|1,10,2|1,6,2|3,5,20|3,19,11|2,6,18|2,10,17|2,12,16|2,1,18</itemArray><enemyArray>1,19,13,0,hover,0|1,17,12,0,flyforward,0</enemyArray><objectArray>12,16,20,0,1|1,16,15,0,0,1,1|1,17,15,0,0,1,1|1,16,16,0,0,1,1|1,17,16,0,0,1,1|1,16,17,0,0,1,1|1,17,17,0,0,1,1|1,16,18,0,0,1,1|1,17,18,0,0,1,1|10,19,18,0,1|1,16,19,0,0,1,1|1,17,19,0,0,1,1|39,4,16|40,4,16,0,4,top|11,6,14,0,1|18,6,3|14,15,14|14,7,18</objectArray><eventArray>15-1,16-1,0,-1,Untitled Event|1-1,10-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Foot switch 03</roomTitle><timedate>20100625122848</timedate></level><level><roomID>215</roomID><dbID>215</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,67,68,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,3,2,3,2,3,2,3,2,3,4,0,0,0,0,0,0|0,0,0,0,6,12,11,15,16,12,98,99,11,12,38,0,0,0,0,0,0|0,0,0,0,106,107,33,46,47,34,33,34,9,9,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,37,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,2,69,4,0,65,0,65,0,65,0,1,13,14,4,0,0,0,0,0,65|17,18,100,7,0,96,0,96,0,96,0,6,44,45,39,71,72,69,2,3,96|48,49,42,38,0,88,0,88,0,88,0,37,42,43,12,11,12,100,42,43,88,11</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0#64,0#64,0#64,0#64,0#64,0#64,0#64,2,0#2#4,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,,0#35,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,,66,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,,0#33,0#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0#1,0,0#32,0,0#63,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0#1|0,0,0,0,0#4#3,0,0#4#3,0,0#4#3,0,0#4#3,0,0,0,0,0#1#65,0#32,0#63,0#1,0#32#66,0|0,0,0,0,0#35#34,0,0#35#34,0,0#35#34,0,0#35#34,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#66#65,0,0#66#65,0,0#66#65,0,0#66#65,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,2,18|2,5,18|2,7,18|1,11,18|1,18,2</itemArray><enemyArray>1,17,2,0,jump,0|1,19,2,0,jump,0</enemyArray><objectArray>16,14,16,0,1|11,5,13,0,1|11,7,13,0,1|11,9,13,0,1|1,4,20,0,0,0,1|1,6,20,0,0,0,1|1,8,20,0,0,0,1|1,10,20,0,0,0,1|8,4,13,0,0|8,6,13,0,0|8,8,13,0,0|8,10,13,0,0|11,11,13,0,1|18,15,3|14,20,18|14,9,18|14,3,18</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|3-1,1-1,0,-1,Untitled Event|4-1,1-1,0,-1,Untitled Event|13-1,1-1)14-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Head switch 02</roomTitle><timedate>20100625124620</timedate></level><level><roomID>216</roomID><dbID>216</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,6,98,99,11,12,7,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,106,107,33,34,9,38,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0|0,0,0,90,91,1,0,0,3,77,78,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,6,8,102,103,9,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,6,7,0,0,6,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,73,38,0,0,37,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,104,7,0,0,32,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,32,35,0,0,0,88,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0,65,0|0,0,0,0,0,1,4,0,0,1,7,0,0,0,0,0,0,0,0,96,0|0,0,0,0,0,6,74,0,0,6,7,0,0,0,0,0,0,0,0,88,0|0,0,0,0,0,37,105,0,0,37,74,0,0,0,0,0,0,0,0,119,0|1,2,13,14,3,40,39,69,3,40,105,0,0,0,0,0,0,0,0,6,4|6,43,44,45,42,98,99,100,42,43,39,4,0,0,0,65,0,0,0,37,74|37,12,11,12,11,12,11,12,11,15,16,7,0,0,0,96,0,0,0,6,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,,0#64,0#33,0#2,0#66#64,0,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#33,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0|0,0,0,0#1,0#32,0#63,0,0,0#1,0#32,0#63,0,0,0,0,0#4,0,0,0#3,0,0|0,0,0#75,0#73,0#4#73,0,0#65#1,0#66#32,0,0,0,0#3,0,0,0,,0#64,0#33,,0,0|0,0,0,0,0#35,0,0,0,0,0,0,0#34,0,0,0,,0,0,,0,0|0,0,0,0,0#66,0,0,0#3#64,0#4#64,0,0,0#65,0,0,0,0,0,0,,0,0|0,0,0,0,0#4,0,0,0#34,0#35,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0#65,0#66,0#4,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0#66,0,0,0#65,0,0#35#64,0,0#65,0,0,0,0,0,0,0,0#1,0|0,0,0,0,0,0#2#1,0#64#32,0,0,0#66#1,0,0#3,0,0,0,0,0,0,0#4,0,0#3|0,0,0,0,0#4,0,0,0#3,0#4,0,0,0#34,0,0,0,0,0,0,0#35,0,0#34|0,0,0,0,0#35,0,0,0#34,0#35,0,0,0#65,0,0,0,0,0,0,0#66,0,0#65|0#1,0#32,0#63,0#1,0#66#32,0,0,0#65#1,0#66#32,0,0,0#3,0,0,0,0,0,0,0#4,0,0#3#1|0,0,0,0,0,0,0,0,0,0,0,0#34#1,0,0,0,0#1,0,0,0#35,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0#65,0#3,0,0#4,0,0#3,0,0#66,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0#35,0,0#34,0,0#4,0,0</trimArray><itemArray>1,9,15|3,7,12|3,6,1|3,19,2|1,17,4</itemArray><enemyArray>1,19,9,0,flyup,3|1,15,3,0,flyforward,0</enemyArray><objectArray>13,3,18,0,1|1,3,13,0,0,1,1|1,4,13,0,0,1,1|3,2,9,0,0,0,1|3,1,9,0,0,0,1|3,0,9,0,0,0,1|12,6,9,0,1|10,9,8,0,1|18,11,9|19,13,6,0,0,1|20,13,1,0,6|39,17,16|40,17,15,0,5,top|1,7,18,0,0,0,1|1,8,18,0,0,0,1|1,8,17,0,0,0,1|1,7,17,0,0,0,1|1,7,16,0,0,0,1|1,8,16,0,0,0,1|14,16,4|14,8,8|14,19,14</objectArray><eventArray>7-1,8-1,0,-1,Untitled Event|10-1,9-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Foot switch 04</roomTitle><timedate>20100625130844</timedate></level><level><roomID>217</roomID><dbID>217</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,65,10,65,67,68,10,67,68,10,10,0,0,0|0,0,0,0,0,0,0,0,96,89,96,0,0,0,0,0,0,88,0,0,0|0,0,0,0,0,0,0,0,89,120,88,0,0,0,0,0,0,119,0,0,0|0,0,0,0,0,0,0,0,120,0,119,0,0,0,0,0,0,88,0,0,0|0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,0,119,0,0,0|0,0,0,0,0,0,0,0,0,0,120,67,68,10,67,68,0,89,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,69,0,0,2,3,4,0,0,21,22,0,0,77,78,0,0,1,3,4|6,12,100,11,12,98,99,7,0,0,52,53,11,12,11,74,0,0,17,18,7,11|37,43,11,42,15,16,43,39,2,3,40,11,66,43,42,105,11,11,48,49,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#3#64,0#33,0#2,0#64,0#33,0#4#2,0,0#34,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0#35,0,0#65,0,0|0,0,0,0,0,0,0,0#4,0,0#4#65#64,0,0#65,0,0,0,0,0#66,0,0#3,0,0|0,0,0,0,0,0,0,,0#64,0#35,0,0#3#1,0#32,0#63,0#1,0#32,0#4,0,0#34,0,0|0,0,0,0,0,0,0,,0,0#66,0,,0,0,0,0,0#35#65,0,0#65,0,0|0,0,0,0,0,0,0,,0,0,0#64,33,0#2,0#64,0#33,0#2,0#66,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0#64,,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0|0#1,0#32,0#63,0,0,0#1,0#32,63,,0,0#1,0#32,0,0,0#1,0#32,0,0,0#1,0#32,0#63|0,0,0,,0,0,0,0,0#34,0#4,0,0,,0,0,0,0#3,0#4,0,0,0|0,0,0,0,0,0,0,0,0#65#1,0#35#32,0,0,0,0,0,0,0#34,0#35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0</trimArray><itemArray>1,13,13|3,16,11|3,3,12|2,2,18</itemArray><enemyArray></enemyArray><objectArray>12,3,19,0,1|10,6,18,0,1|12,8,20,0,1|10,10,18,0,1|12,12,19,0,1|10,14,18,0,1|12,16,21,0,1|8,8,13,0,0|8,9,12,0,0|15,11,13,0,1,1|1,16,19,0,2,1,1|1,17,19,0,3,1,1|14,5,18|14,20,18|14,1,18|10,18,18,0,1</objectArray><eventArray>3-1,2-1,0,-1,Untitled Event|1-1,6-1,0,-1,Untitled Event|7-1,4-1,0,-1,Untitled Event|5-1,16-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Foot switch 05</roomTitle><timedate>20100625132541</timedate></level><level><roomID>218</roomID><dbID>218</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,34,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,79|67,68,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,7|88,0,0,0,0,29,30,67,68,0,67,68,1,71,72,4,0,65,0,104,38|119,0,0,0,0,60,61,0,0,0,0,0,6,11,63,64,2,96,3,40,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#1,0#1,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#67|0#1,0#32,0#63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#9|0,0,0,0#65,0,0#1,0#32,0#1,0#32,0,0#1,0#32,0#1,0#32,0#63,0#1,0,0#1,0#35,0,0|0,0#3#64,0#33,0,0#4,0,0,0#3,0,0#65#66,0,0#4,0,0,0,0,0#1#65#4,0,0#1#65#66,0,0|0,0#34,0,0,0#35,0,0,0#34#64,0#33,0,0#33,0#35#64,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,9,11|1,16,20|3,14,11|3,4,12|2,15,19|2,5,19|2,1,18|2,17,19</itemArray><enemyArray>1,14,19,0,walk,0|1,17,19,0,walk,0|1,2,14,0,hover,0|1,6,16,0,flyup,11</enemyArray><objectArray>10,12,19,0,1|11,9,12,0,1|8,9,13,0,0|8,9,14,0,0|8,9,15,0,0|8,9,16,0,0|3,17,18,0,0,0,1|3,18,18,0,0,0,1|3,16,18,0,0,0,1|8,16,13,0,0|8,18,13,0,0|1,3,20,0,0,0,1|1,4,20,0,0,0,1|14,6,19|14,2,18|14,19,17|1,1,20,0,0,0,1|1,2,20,0,0,0,1|1,9,20,0,0,0,1</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Head switch 03</roomTitle><timedate>20100705132554</timedate></level><level><roomID>219</roomID><dbID>219</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,2,3,2,3,2,3,4,0,0,0,0|0,0,0,0,0,0,0,6,11,12,8,33,34,34,33,34,35,0,0,0,0|0,0,0,0,0,0,0,37,42,43,7,0,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,6,34,108,109,0,0,0,0,0,119,0,0,0,0|0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0,119,67,68,10,0|0,0,0,0,0,0,0,29,30,0,0,0,0,0,0,0,89,0,0,89,0|0,0,0,0,0,0,0,60,61,0,0,10,0,0,0,10,120,0,0,120,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,91,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,2,69,71,72,4,11,11,2,3,69,3,77,78,0,0,1,4|52,53,11,98,99,100,11,63,64,12,66,98,99,100,11,12,7,0,0,6,7|6,11,42,43,42,43,42,94,95,43,97,43,42,43,63,64,39,2,3,40,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0#3,0,0,0,0#4,0,0#65,0,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0#34#2,0#33,0#64,0#2,0#35#33,0,0#3,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0#65,0,0,0,0#66,0,0#34,0,0,0|0,0,0,0,0,0,0#35,0,0#2#3,0#33,0#64,0,0,0,0,0#4,0,0#65#1,0#32,0#63,0|0,0,0,0,0,0,0#66,0,0#34#1,0,0,0,0,0,0,0#35,0,0#3,0,0,0#3|0,0,0,0,0,0,0#4,0,0,0#3,0,0#1,0,0,0,0#66#1,0,0#34#2,0#4#33,0,0#34|0,0,0,0,0,0,0#35,0,0,0#34,0#66,0,0#65,0,0#66,0,0,0#65#1,0#35#1,0,0#65|0,0,0,0,0,0,,0#2,0#33,,0,0#2,0,0,0,64,0#33#13,0#73,0#42,0#2#74,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0,0,0#1,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34#1,0#35#32,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0</trimArray><itemArray>1,8,13|1,18,12|3,15,12|3,4,12|1,14,18|2,12,18|2,6,18|2,20,18</itemArray><enemyArray>1,5,18,0,jump,0</enemyArray><objectArray>11,2,13,0,1|18,11,11|15,12,10,0,0,1|10,7,18,0,1|12,9,19,0,1|13,17,20,0,1|3,17,19,0,0,0,1|3,18,19,0,0,0,1|14,17,12|14,3,18|14,1,18|1,2,14,0,0,1,1</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event|5-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Head switch 04</roomTitle><timedate>20100625145419</timedate></level><level><roomID>220</roomID><dbID>220</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,3,4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,33,33,34,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,4,0,0,0,0,10,0,0,0,0,29,30,0,0,0,0,0,0,1,4|6,74,0,0,0,0,0,0,0,0,0,60,61,0,0,65,0,65,0,73,7|37,105,0,0,0,0,0,0,0,0,0,0,0,0,0,96,0,96,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,,0#1,0#1,0#1,0#1,0#1,,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#33,0#2,0#64,0#33,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0,0,0,0,0#1,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0#1,0#32|0,0,0#3,0,0,0#4,0,0#65,0,0,0#4,0,0,0#3,0,0#1,0,0#1,0#4,0,0|0,0,0#34,0,0,0,0#64,0,0,0,0#35,0,0,0#34,0#4,0,0#3#4,0,0#3#35,0,0|0,0,0#65,0,0,0,0,0,0,0,,0#64,0#33,,0#35,0,0#34#35,0,0#34#66,0,0</trimArray><itemArray>1,6,12|1,17,19|3,8,20|3,19,12|3,14,20|1,16,12|2,1,18|2,6,18</itemArray><enemyArray>1,12,14,0,hover,0|1,20,15,0,flyforward,0|1,16,15,0,flyforward,0|1,2,15,0,hover,0</enemyArray><objectArray>11,6,13,0,1|11,16,13,0,1|10,11,18,0,1|10,19,18,0,1|1,2,19,0,0,0,1|1,3,19,0,0,0,1|1,4,19,0,0,0,1|1,5,19,0,0,0,1|23,7,19|22,10,19,0,0,-1,3|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,16,19,0,0,0,1|1,18,19,0,0,0,1|8,15,12,0,0|8,17,12,0,0</objectArray><eventArray>1-1,3-1,0,-1,Untitled Event|2-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Head switch 05</roomTitle><timedate>20100625150214</timedate></level><level><roomID>223</roomID><dbID>223</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,21,22,69,3,3,71,72,71,72,4,0|0,0,29,30,29,30,0,0,0,0,52,53,100,15,16,15,16,70,27,28,0|0,0,60,61,60,61,0,0,0,0,32,102,103,46,47,46,47,101,58,59,0|0,0,0,0,0,84,0,0,0,0,0,0,0,0,0,0,0,0,84,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,87,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,23,24,0,0,0,0,21,22,71,72,13,14,69,3,71,72,69,3,4,0|52,53,54,55,0,0,0,0,52,53,63,64,44,45,100,98,99,43,100,19,20,0|37,98,99,38,0,0,0,0,37,43,94,95,98,99,98,99,98,99,43,50,51,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#63,0#63,0#32,0#63,0#63,0#63,0#32,0#63,0#32,0#63,|0,0,0#63,0#63,0#63,0#32,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3|0,0#4,0,0,0,0,0#3,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0#34|0,0#35,0,0,0,0,0#34,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0#64,0#33,0#33,0#64,0,0,0,0,0#64,0#33,0#64,0#2,0#64,0#33,0#64,0#2,0#33,0#64,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#63,0#32,0#1,0,0,0,0,0#1,0#63,0#32,0#1,0#63,0#1,0#32,0#1,0#32,0#1,0#63,0#32,0#1|0,0,0,0,0#3,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#34,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#65,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,12,16|3,14,14|2,1,18|2,2,18|2,15,18|2,14,18|2,13,18|3,9,6|3,5,5|3,3,8|3,19,5</itemArray><enemyArray>1,10,18,0,walk,0|1,15,9,0,walk,0</enemyArray><objectArray>21,17,13,0,1,10|9,19,13,0,0,1,0|23,6,12|24,7,19|22,4,19,0,0,1,4|22,9,12,0,0,-1,4</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|1-1,2-1,0,-1,Untitled Event|3-1,3-1,0,-1,Untitled Event|3-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>bubbletest</roomTitle><timedate>20100709113111</timedate></level><level><roomID>52</roomID><dbID>52</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,90,91,92,91,92,90,91,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,75,76,2,69,23,24|0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,32,34,9,100,54,55|0,0,0,0,0,0,0,0,0,0,0,73,74,0,0,0,0,17,18,11,74|0,0,0,90,91,92,90,91,1,4,0,104,105,0,0,0,0,48,49,42,105|0,0,0,0,0,0,0,0,6,7,0,73,38,0,0,0,0,6,43,19,20|0,0,0,0,0,0,84,0,37,38,0,104,38,0,0,0,0,106,107,50,51|0,0,0,0,0,0,84,85,12,74,0,6,74,0,0,0,0,0,0,73,38|0,0,0,0,0,0,115,116,12,105,0,73,105,0,0,0,0,0,0,104,74|0,0,90,91,92,0,6,63,64,7,0,104,12,0,0,0,0,0,0,6,105|0,0,0,84,0,0,73,94,95,39,2,19,20,0,0,0,0,0,0,37,7|0,0,0,0,0,0,104,34,9,98,99,50,51,0,0,0,0,0,0,73,38|0,84,85,2,67,68,35,0,17,18,12,66,38,0,0,0,0,0,0,104,7|0,115,116,35,0,0,0,0,48,49,43,97,74,0,0,0,0,0,0,6,38|1,40,7,0,0,0,0,0,6,43,98,99,105,0,0,0,0,0,0,37,74|73,12,74,0,0,21,22,69,40,11,12,19,20,0,0,0,0,0,0,73,105|104,43,105,0,0,52,53,100,66,42,43,50,51,0,0,0,0,0,0,104,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0|0,0,0,0,0,0,0#44,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#12,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#63,0#32,0#1|0,0,0,0,0,0,0,0,0,0,0,0#1,0#63,0,0#4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0#35,0,0,0,0,0,0|0,0,0,0#63,0#32,0#1,0#32,0#63,0#1,0#32,0#35,0,0,0#34,0,0#2,0#4#33,0,0,0,0|0,0,0#75,0#11,0#42,0#73,0#11,0#4#42,0,0,0#66#3,0,0,0#65,0,0,0#35,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0#4#34,0,0,0#3,0,0,0#66,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0#35#65,0,0,0#34,0,0,0#4,0,0,0,0|0,0,0,0,0,0,0#37,0#41,0,0,0#66#4#3,0,0,0#65,0,0,0,2,0#4#33,0,0|0,0,1,0#32,0#63,0,0#72,0,0,0,0#35#34,0,0,0#3,0,0,0,0,0#35,0,0|0,0#75,0#11,0#42,0#73,0#4#43,0,0,0,0,0#66#65#1,0,0,0#34,0,0,0,0,0#66,0,0|0,0,0,0,0,0#35,0,0,0,0,0,0,0,0#65,0,0,0,0,0#4,0,0|0,0,0,0#1,0#32,0#66#63,0,0,0,0,0,0,0,0#3,0,0,0,0,0#35,0,0|0,0#37,0#41,0,0,0,0,0#4#33#3,0,0,0,0,0,0#34,0,0,0,0,0#66,0,0|0#1,0#72,0,0,0#3#64,0#2,0#33,0#35,0,0,0,0,0,0#65,0,0,0,0,0#4,0,0|0,0,0,0#3#33,0,0#1,0#32,0#66#63,0,0,0,0,0,0#3,0,0,0,0,0#35,0,0|0,0,0,0#34,4,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0#66,0,0|0,0,0,0#65,0#35,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0#4,0,0</trimArray><itemArray>3,17,1|3,11,0</itemArray><enemyArray>1,20,1,0,flyforward,0|1,14,9,0,flyup,5|1,19,5,0,jump,0|1,7,19,0,walk,0|1,10,14,0,jump,0</enemyArray><objectArray>1,10,9,0,0,0,1|3,14,4,0,0,0,1|3,15,4,0,0,0,1|3,5,14,0,0,0,1|1,3,19,0,0,0,1|1,4,18,0,0,0,1|1,5,18,0,0,0,1</objectArray><eventArray></eventArray><levelActive>2</levelActive><useForRandom>0</useForRandom><roomTitle>Training 2-4</roomTitle><timedate>20100702110027</timedate></level><level><roomID>53</roomID><dbID>53</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,71,72,69,86,87,0,0,0,0,0,0,0,0,0,0,0,0,0,0|52,53,12,12,100,117,118,0,0,0,0,0,0,0,0,0,0,0,0,0,0|17,18,12,12,12,42,39,86,87,0,0,0,0,0,29,30,0,0,0,0,0|48,49,12,12,12,63,64,117,118,0,0,0,0,0,60,61,0,0,0,0,0|106,107,102,103,34,94,95,66,39,86,87,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,25,26,97,43,117,118,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,56,57,102,103,9,39,81,87,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,25,26,112,83,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,56,57,43,114,0,87,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,32,7,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,39,13,14,86,87,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,32,12,44,45,117,118,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,98,99,32,39,79,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,73,19,20,0,32,39,4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,104,50,51,0,0,12,74,0,0|0,0,0,0,0,0,0,0,0,0,0,0,17,18,39,71,72,12,105,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#9,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#40,0#67,0,0,0,0,0,0,0#63,0#63,0,0,0,0,0|0,0,0,0,0,0,0,0#71,0#67,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0#9,0#67,0,0,0,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0,0#40,0#67,0,0,0,0#2,0#33,,0,0,0,0|0#2,0#33,0#64,0#2,0#4#33,0,0,0,0,0,0#71,0#67,0,0,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0,0,0,0,0#9,0#67,0,0,0,0,0,0,0,0|0,0,0,0,,0#2,0#33,0#64,0#4#2,0,0,0,0#40,,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,,0#2,0#4#33,0,0,0#1#65,0#32,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0#71,0#67,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0#9,0#67,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4#33,0,0,0,0,0,0#40,0#1,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#3#35#2,0,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34#63,0#4#32,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0#65,0</trimArray><itemArray>3,0,1|3,9,3|3,13,6|3,15,3|3,18,12|3,20,13|3,16,5|3,12,1|3,7,1|3,16,11|3,11,4|3,4,0</itemArray><enemyArray>1,14,7,0,jump,0|1,20,4,0,flyforward,0|1,17,1,0,flyforward,0|1,12,3,0,flyforward,0|1,6,1,0,flyforward,0|1,18,11,0,flyup,5|1,8,4,0,flyup,0</enemyArray><objectArray>30,0,7|1,20,19,0,0,0,1|1,19,19,0,0,0,1|1,15,19,0,0,0,1|1,15,20,0,0,0,1|1,16,20,0,0,0,1|1,15,7,0,0,0,1</objectArray><eventArray></eventArray><levelActive>2</levelActive><useForRandom>0</useForRandom><roomTitle>Training 2-5</roomTitle><timedate>20100608163949</timedate></level><level><roomID>54</roomID><dbID>54</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,39,4,0,0,0,0,0,0,0,67,68,0,0,0,0,0,0|0,0,0,25,26,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,56,57,35,0,0,0,0,0,0,0,0,0,0,0,90,90,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,71,72,77,78,0,0|0,0,0,84,0,0,0,84,85,4,0,0,75,76,40,8,34,34,7,0,0|21,22,79,0,0,0,0,115,116,74,0,0,17,18,66,7,0,0,88,0,0|52,53,39,23,24,0,0,17,18,105,0,0,48,49,97,39,71,72,119,0,0|37,11,43,54,55,0,0,48,49,7,0,0,6,12,15,16,98,99,7,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0#1,0#32,0#63#34,0,0,0,0,0,0,0,0#63,0#32,0,0,0,0,0,0|0,0,0#13#4,0#11,0#42,0#73,3,0,0,0,0,0,0#66,0,0,0#34,0,0,0,0,0|0,0,0#35,0,0,0,0#34,0,0,0,0,0,0,0#2,0#33,0,0,0#63,0#1,0,0|,,66,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0#75,0#73,0#11,0#12,0|,,70,33,0#33,0#64,0,0,0,0,0,0,0,0,0#37,0#32,0#63,0#1,0#63,0,0|0,0,0,0,0,0,0,0,0#37,0#32,0,0,0#63,0#1,0#72,0,0,0,0,0#3,0|0#32,0#1,0,0,0,0,0,0#37,0#41,0,0#3,0#4,0,0,0,0,0,0,0,0#34,0|0,0,0#9,1,32,67,37,0#72,0,0,0#34,0#35,0,0,0,0,0#2#1#34,0#33#32#4,0,0#65,0#4|0,0,0,,,0#3,0#35,0,0,0,0#65,0#66,0,0,0,0,0,0,0,0#3,0#35|0,0,0,,,0#34,0#66,0,0,0,0#3,0#4,0,0,0,0,0,0,0,0#34,0#66</trimArray><itemArray>1,15,16|1,14,12|1,13,12|1,5,12|2,12,17</itemArray><enemyArray>1,18,16,0,walk,0|1,9,17,0,walk,0</enemyArray><objectArray>31,14,18|1,5,20,0,0,0,1|1,6,20,0,0,0,1|1,10,18,0,0,0,1|1,11,18,0,0,0,1|3,19,15,0,0,0,1|3,20,15,0,0,0,1</objectArray><eventArray></eventArray><levelActive>2</levelActive><useForRandom>0</useForRandom><roomTitle>Training 2-6</roomTitle><timedate>20100826101726</timedate></level><level><roomID>55</roomID><dbID>55</dbID><tileArray>0,0,0,0,17,18,11,12,98,99,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,48,49,42,43,42,43,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,73,11,11,66,11,12,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,104,11,42,97,42,43,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,17,18,11,11,12,19,20,0,0,0,0,0,0,0,0,0,0|0,0,0,0,48,49,11,42,43,50,51,0,0,0,0,0,0,0,0,0,0|0,0,0,0,17,18,11,66,11,11,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,48,49,42,97,15,16,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,8,102,103,46,47,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,73,38,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0|0,0,0,0,104,74,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0|0,0,0,0,73,105,0,0,0,1,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,104,38,0,0,0,6,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,25,26,4,0,0,37,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,56,57,35,0,0,32,35,0,0,0,0,0,0,0,0,0,0|0,90,90,90,0,0,0,0,0,0,0,90,91,92,90,91,92,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,1,86,87,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,73,117,118,0,0,0,0,80,4,0,0,1,4,0,0,21,22,77,78|0,0,104,66,11,13,14,71,72,111,74,0,0,73,7,0,0,52,53,12,74|0,0,6,97,42,44,45,11,98,99,105,0,0,104,38,0,0,73,42,43,105</tileArray><trimArray>0,0,0,0#4,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0#2#3,0#33,0#64,0#4#2,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0#34,0,0,0#35#32,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0#65,0,4,0#66,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0#63#3,0,35,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0#3,66,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0#1,0#32,0#66#63,0,0,0,0#34,4,0,0,0#65#63,0#32,0#1,0#63,0#32,0#1,0,0,0,0|0#75,0#11,0#42,0#73,0#64#43,0#33,0#2,0,,0#2,0#33#13,11,0#42,0#73,0#11,0#42,0#73,0#12,0,0,0|0,0,0,0,0,0,0,0,,0,0,,0,0,0,0,0,0,0,0,0|0,0,0#1,0#36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0#9,0#36,0,0,0,0,0#37,0#63,0,0,0#1,0#32,0,0,0#1,0#32,0#63,0#1|0,0#35,0,0,0#40,0#32,0#63,0#1,0#32,0#72,0,0#3,0#4,0,0,0#3,0#4,0,0,0,0|0,0#66,0,0,0,0,0,0,0,0,0,0#34,0#35,0,0,0#34,0#35,0,0,0,0|0,0#4,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0,0#65,0#66,0,0,0,0</trimArray><itemArray>1,7,12|1,8,12|1,6,12|3,16,12|2,12,14|2,14,14|2,16,14|2,13,18|2,15,18|3,8,11|3,0,19</itemArray><enemyArray>1,8,19,0,walk,0</enemyArray><objectArray>3,0,15,0,0,0,1|1,7,13,0,0,1,1|1,8,13,0,0,1,1|1,11,19,0,0,0,1|1,12,19,0,0,0,1|1,15,19,0,0,0,1|1,16,19,0,0,0,1|1,19,11,0,0,0,1|1,20,11,0,0,0,1|1,11,11,0,0,0,1|1,12,11,0,0,0,1|1,11,12,0,0,0,1</objectArray><eventArray></eventArray><levelActive>2</levelActive><useForRandom>0</useForRandom><roomTitle>Training 2-7</roomTitle><timedate>20100608163335</timedate></level><level><roomID>56</roomID><dbID>56</dbID><tileArray>0,0,6,11,12,63,64,11,12,19,20,0,0,0,0,0,0,0,0,0,0|0,0,73,66,43,94,95,42,43,50,51,0,0,0,0,0,0,0,0,0,0|0,0,104,97,98,99,8,102,103,108,109,0,0,0,0,0,0,0,0,0,0|0,0,6,42,43,27,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,12,8,58,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,17,18,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,48,49,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,66,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,73,97,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,104,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82|0,0,37,50,51,0,0,0,0,0,92,90,91,1,69,77,78,0,0,0,113|0,0,106,107,35,0,0,0,0,0,0,0,0,32,100,19,20,0,0,0,88|0,0,0,0,0,91,92,91,92,0,0,0,0,0,37,50,51,0,0,0,119|0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,66,7,0,0,0,88|0,0,67,68,10,0,0,0,0,0,0,0,0,0,37,97,74,0,0,0,119|0,0,0,0,0,0,0,0,0,1,83,0,0,0,73,12,105,0,0,0,88|0,0,0,0,0,0,0,0,0,6,114,0,0,0,104,43,74,0,0,0,119|0,0,0,0,84,0,0,0,0,73,38,0,0,0,17,18,105,0,0,0,88|0,0,0,0,0,0,0,0,0,104,74,0,0,0,48,49,38,0,0,0,119|21,22,71,72,3,69,13,14,2,40,105,0,0,1,40,19,20,0,0,0,88|52,53,98,99,66,100,44,45,63,64,39,71,72,98,99,50,51,0,0,0,119|11,15,16,42,97,98,99,66,94,95,43,12,11,12,15,16,7,0,0,0,88</tileArray><trimArray>0,0#4,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0#3#2,0#33,0#64,0#2,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0#3#2,0#33,,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#6|0,0#4,0,0,0,0#3,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0#6,0#10|0,0#35,0,0,0,0#34,0,0,0,0#75,0#73,0#42,15,0,0,0,0,0#3,0,0#4,0|0,0#66,0,0,0,0#65#1,0#32,0#63,0#1,0,0,0,0#4,0,0,0,0,0#34,0,0#35,0|0,0,0#2,0#33,0#64#13,11,0#42,0#73,0#11,0#12,0,0,0,0#4#2,0,0,0,0#65,0,0#66,0|0,0,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0#4,0|0,0#4,0,0,0,0#3,0,0,0,0#1,0#36,0,0,0#66,0,0,0,0#34,0,0#35,0|0,0,0#2,0#33,0#64,0,0,0,0#4,0,0#40,0#36,0,0#4,0,0,0,0#65,0,0#66,0|0,0,0,0,0,0,0,0,0#35,0,0,0#3,0,0#35,0,0,0,0#3,0,0#4,0|0,0,0,0,0,0,0,0,0#66,0,0,0#34,0,0#66,0,0,0,0#34,0,0#35,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#4#63,0,0,0#65,0,0#4#1,0,0,0,0#65,0,0#66,0|0,0,0,0,0,0,0,0,0,0,0,0#3#1,0#4#32,0,0,0,0,3,0,0#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,0,0#66,0</trimArray><itemArray>2,2,17|2,3,18|1,10,9|3,10,4|3,14,2|3,19,2|2,14,9|2,18,9|1,20,8</itemArray><enemyArray>1,3,13,0,walk,0|1,20,4,0,flyforward,0|1,14,6,0,flyup,0|1,13,18,0,jump,0</enemyArray><objectArray>13,5,18,0,1|13,7,18,0,1|13,11,19,0,1|1,13,12,0,0,0,1|1,13,13,0,0,0,1|1,13,14,0,0,0,1|1,17,10,0,0,0,1|1,18,10,0,0,0,1|1,19,10,0,0,0,1|1,17,11,0,0,0,1|1,18,11,0,0,0,1|1,19,11,0,0,0,1</objectArray><eventArray></eventArray><levelActive>3</levelActive><useForRandom>0</useForRandom><roomTitle>Training 3-1</roomTitle><timedate>20100609140652</timedate></level><level><roomID>57</roomID><dbID>57</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,4,0,0,10,3,77,78,0,0,0,1,4,91,92,1,86,87,0,0|52,53,7,0,0,0,106,107,39,3,71,72,27,28,0,0,6,117,118,0,0|37,11,39,86,87,0,0,0,32,102,103,34,58,59,0,0,106,107,35,0,0|17,18,12,117,118,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|48,49,66,12,39,79,87,0,0,0,0,0,0,0,0,0,0,0,0,0,0|73,11,97,43,12,39,83,0,0,0,0,0,0,0,0,0,0,0,0,0,0|104,42,43,98,99,12,114,0,0,0,0,0,0,0,0,0,0,0,0,0,0|6,66,12,42,43,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0|37,97,43,63,64,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0|17,18,11,94,95,12,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|48,49,42,66,42,43,39,69,3,77,78,0,110,71,72,23,24,0,110,77,78|73,11,12,97,12,63,64,100,98,99,74,0,17,18,12,54,55,0,6,66,74|104,98,99,42,43,94,95,12,42,43,105,0,48,49,98,99,7,0,37,97,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,,0,0#1,0#32,0#63,0#1,0,0,0,0#32,0#63,0#1,0#32,0#63,0#36,0,0,0|0,0,0,0#34,0#35,0,0,0,0,0#34#32,0#63,0#66#1,0,0,0#14,0#77,0,0#9,0#36,0,0|0,0,0,0#65#67,0,0#35#2,0,0,0,0,0,0,0,0,0#3,0#4,0,0,0#40,0#36,0|0,0,0,0#9,0#67,0,0#33,0#4#64,0,0,0,0,0,0,0#34,0#35,0,0,0,0#34,0|0,0,0,0,0#40,0#67,0,0,0#2,0#33,0#64,0#2,0#33,0#64,,,0#2,0#33,0#64,0,0|0,0,0,0,0,0#71,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#9,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#34#1,0#32,0#63,0#1,0,6,0#32,0#63,0#1,0#63,0,6,0#32,0#1|0,0,0,0,0,0,0,0,0,0,0,0#3#37,0#41,0,0,0,0,3#37,0#72,0,0|0,0,0,0,0,0,0,0,0,0,0,0#34#4,0,0,0,0,0,0#34#35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#65#35,0,0,0,0,0,0#65#66,0,0,0</trimArray><itemArray>2,6,13|3,11,12|3,20,12|1,20,18|3,19,2|3,18,4|2,14,8|2,15,8|2,17,8|2,18,9|1,13,8|3,3,1|3,13,1</itemArray><enemyArray>1,16,18,0,walk,0|1,9,15,0,flyup,12|1,20,3,0,flyforward,0|1,16,1,0,flyforward,0|1,13,4,0,flyforward,0|1,9,2,0,flyforward,0</enemyArray><objectArray>3,3,9,0,0,0,1|3,4,9,0,0,0,1|13,14,18,0,1|14,19,18|14,13,18|14,9,18|14,10,18|1,17,20,0,0,0,1|1,11,20,0,0,0,1|14,16,8|1,9,9,0,0,0,1|1,10,9,0,0,0,1|1,11,9,0,0,0,1</objectArray><eventArray></eventArray><levelActive>3</levelActive><useForRandom>0</useForRandom><roomTitle>Training 3-2</roomTitle><timedate>20100609142903</timedate></level><level><roomID>68</roomID><dbID>68</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,89,120,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,90,91,92,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,1,81,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,73,112,86,87,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,104,11,117,118,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,98,99,39,77,78,0,0,10|0,0,0,0,0,0,0,0,0,0,0,0,37,8,102,103,9,39,2,3,7|0,0,0,0,0,0,0,0,0,0,0,0,73,7,0,0,73,8,33,34,88|0,0,0,0,0,0,0,0,0,0,0,0,104,38,0,0,104,38,0,0,119,12|0,0,0,0,0,0,0,0,0,0,0,0,6,43,67,68,34,88,0,0,88,43|0,0,0,0,0,0,0,0,0,0,0,0,37,7,0,0,0,119,0,0,119|0,0,0,0,0,0,0,0,0,0,0,0,73,38,0,0,0,6,13,14,7|0,0,0,0,0,0,0,0,0,0,0,0,104,7,0,0,0,37,44,45,38|0,0,0,0,0,90,91,92,21,22,71,72,40,39,2,69,3,40,11,19,20,12|0,0,0,0,0,0,0,0,52,53,42,43,42,43,42,100,8,33,34,50,51,12|65,67,68,67,68,67,68,10,11,98,99,12,11,66,11,12,74,0,0,6,7,43|96,0,0,0,0,0,0,0,6,43,66,63,64,97,98,99,105,0,0,37,74,12|6,2,13,14,69,2,3,3,40,12,97,94,95,12,11,12,39,71,72,40,105,43</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35#2,0,0#34#64,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#33,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#75,0#11,0#42,0#73,0#43,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,1,36,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#40,0#67,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#9,0#5,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#71,0#32#5,0#63,0,0,0#1|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#34#1,0#35#32,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#3,0#4,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#34#2,0#35#33,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#65#1,0#66#32,0,0,0#3#2,0#4#33,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#34,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3#2,0#33,0#4#64,0,0#65#32,0#66#63,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0#35,0,0,0,0|0,0,0,0,,1,0#32,1,0#32,0#63,0#1,0#66#32,0,0,0#65#1,0#32,0#66#63,0,0,0,0|0,0,0,0,75,73,42,0#35#11,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#66#32,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#2,0#4#33,0,0|0,0#34#1#2,0#32#33,0#63#64,0#1#2,0#32#33,0#63#64,0#35#1#2,0,0,0,0,0,0,0,0,0,0#34#1,0#35#32,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0</trimArray><itemArray>3,20,2|3,16,2|1,20,8</itemArray><enemyArray>1,19,14,0,jump,0|1,16,16,0,walk,0|1,15,12,0,stand,0|1,18,20,0,walk,0|1,1,20,0,walk,0|1,6,20,0,walk,0|1,3,20,0,walk,0</enemyArray><objectArray>11,6,12,0,1|32,11,18|13,10,16,0,1|10,10,16,0,1|8,18,2,0,0|8,19,1,0,0|14,17,8|14,1,18</objectArray><eventArray>1-1,4-1,0,-1,Untitled Event</eventArray><levelActive>4</levelActive><useForRandom>0</useForRandom><roomTitle>4-6</roomTitle><timedate>20100705111824</timedate></level><level><roomID>69</roomID><dbID>69</dbID><tileArray>0,0,0,0,0,56,57,34,102,103,33,101,34,9,19,20,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,50,51,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,37,12,7,0,0,0,0,0|0,0,0,0,0,0,0,0,1,69,3,71,72,40,70,38,0,0,0,0,0|0,0,0,0,0,0,0,0,6,100,98,99,8,34,101,74,0,0,0,0,0|0,0,0,0,0,0,0,0,73,11,12,12,7,0,0,105,0,0,0,0,0|0,0,0,0,0,0,0,0,104,42,43,43,38,0,0,7,0,0,0,0,0|0,0,0,0,0,0,0,0,6,11,11,12,7,0,0,38,0,0,0,0,0|0,0,0,0,0,0,0,0,37,42,42,43,39,2,69,7,0,0,0,0,0|21,22,3,77,78,91,92,90,6,42,43,98,99,42,100,38,0,0,0,0,0|52,53,11,12,74,0,0,0,37,66,11,12,11,12,11,74,0,0,0,0,0|6,12,42,43,105,0,0,0,6,97,42,15,16,43,42,105,0,0,0,0,0|73,8,102,103,35,0,0,0,32,102,103,46,47,34,34,35,0,0,0,0,0|104,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|37,38,0,0,0,0,0,0,0,1,3,71,72,2,77,78,0,0,0,0,0|17,18,2,77,78,0,0,0,0,32,33,34,33,34,108,109,0,0,0,0,0|48,49,42,43,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|6,12,11,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|73,43,42,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|104,98,99,12,39,69,3,71,72,2,13,14,2,69,71,72,3,67,68,10,65|37,43,63,64,12,100,11,66,11,12,44,45,11,100,11,19,20,0,0,0,96|17,18,94,95,43,43,42,97,42,43,42,98,99,43,42,50,51,0,0,0,88</tileArray><trimArray>0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#4#33,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#35#63,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0,0#66,0,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0#3#2,,0#4#64,0#64#3,0#64#4,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0#34,0,0#35,0#34,0#35,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0#65#1,0#32,0#66#63,0#32#65,0#32#66,0,0#3,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#1,1,0#66#1,0,0,0,0,0,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0#3#11,73,0#66#73,0,0,0,0,0,0,0,0,0#65,0,0,0,0|0,0,0,0,0,0#34,,0#4,0,0,0,0,0,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0#65,,0#35,0,0,0,0,0,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0#3,,66,0,0,0,0,0,0,0,0,0#65,0,0,0,0|0,0,0#3#2,0#33,0#64,0,,,0#33,0#1#64,0#32#2,0#63#33,0#1#64,0#32#2,0#63#33,0#1#64,0,0,0,0,0|0,0,0#34#1,0#32,0#63,0,0,0,0#4,0,0,0,0,0,0,0,0#34,0,0,0,0|0,0,0#65,0,0,65,0,0,0#35,0,0,0,0,0,0,0,0#65,0,0,0,0|0,0,0,0,0,3,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0,0,0,0|0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#65#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#2,0#33,0#4#64,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0#35,0</trimArray><itemArray>1,10,13|1,12,13|1,11,13|3,9,1|3,1,1|1,10,2|3,17,11|3,20,13|3,3,13</itemArray><enemyArray>1,18,18,0,jump,0|1,20,14,0,jump,0|1,12,2,0,walk,0</enemyArray><objectArray>11,2,4,0,1|10,5,8,0,1|10,14,18,0,1|9,13,19,0,0,1,0|9,14,19,0,0,1,0|9,15,19,0,0,1,0|9,16,19,0,0,1,0|14,3,8|14,0,8|14,8,18|14,19,18|1,2,14,0,0,0,1|1,2,13,0,0,0,1|1,17,20,0,0,0,1|1,18,20,0,0,0,1|1,19,20,0,0,0,1|1,13,5,0,0,0,1|1,14,5,0,0,0,1|1,14,6,0,0,0,1|1,13,6,0,0,0,1|1,13,7,0,0,0,1|1,14,7,0,0,0,1|1,13,13,0,0,0,1|1,14,13,0,0,0,1|1,15,13,0,0,0,1|28,9,4</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event|4-1)5-1)6-1)7-1,3-1,0,-1,Untitled Event</eventArray><levelActive>4</levelActive><useForRandom>0</useForRandom><roomTitle>4-7</roomTitle><timedate>20100702111146</timedate></level><level><roomID>70</roomID><dbID>70</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,90,91,90,91,0,0,0,0,0,0,110,71,72,3,23,24,91,92|0,0,0,0,0,0,0,0,0,0,0,0,90,91,92,6,43,43,12,54,55,12|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,43,43,43,74,43|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,49,43,43,11,105|75,76,2,69,3,2,13,14,2,2,3,67,68,10,2,40,43,43,43,42,7|73,11,12,100,12,11,44,45,12,66,7,0,0,0,73,11,12,11,63,64,38|104,42,98,99,43,42,43,42,43,97,38,0,0,0,104,42,43,42,94,95,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#6,0#1,0#32,0#63,0#1,0#67,0,0,0,0,0,0#6,0#1,0#32,0#63,0#1,0#32|0,0,0,0,0#44,0#11,0#42,0#73,0#73,0#12,0,0#6,0#1,0#32,0#63,0#10,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#44,0#11,0#42,0#4#73,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#66#63,0,0,0,0,0,0|0,0,0,0,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#3#2,0#33,0#4#64,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#34,0,0#35,0,0,0,0,0,0,0</trimArray><itemArray>3,13,11|3,2,12|3,10,13|1,16,14</itemArray><enemyArray>1,19,14,0,jump,0</enemyArray><objectArray>1,11,20,0,0,0,1|1,13,20,0,0,0,1|1,12,20,0,0,0,1|42,16,16</objectArray><eventArray></eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 1</roomTitle><timedate>20100701161804</timedate></level><level><roomID>71</roomID><dbID>71</dbID><tileArray>0,0,0,0,0,0,0,0,6,11,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,17,18,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,48,49,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,12,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,19,20,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,73,50,51,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,104,42,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,12,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,17,18,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,48,49,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,42,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,11,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,73,42,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,104,63,64,4,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,32,94,95,35,0,0,0,0,0,0,0,0,0|1,69,3,77,78,91,90,91,0,32,35,0,0,0,0,0,0,0,0,0,0|73,100,12,11,39,83,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|104,42,63,64,43,114,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|6,11,94,95,66,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|37,98,99,42,97,39,13,14,2,3,69,71,72,4,0,21,22,2,3,77,78|17,18,12,98,99,11,44,45,12,11,100,11,12,74,0,52,53,66,11,12,7,12|48,49,43,42,43,42,43,70,43,98,99,42,43,105,0,6,42,97,15,16,38,43</tileArray><trimArray>0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#65#1,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0#3,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#66#32,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0#36#14,0#42,0#73,0#2#12#4,0,0,0#3#64,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#9,36,0,0,0#2,0#33,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#65#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0,0#63,0#1,0#32,0#63,0#1,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4#3,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66#65,0,0,0,0,0,0</trimArray><itemArray>1,11,12|3,19,12|3,15,14</itemArray><enemyArray>1,13,15,0,flyup,11|1,19,16,0,flyup,11|1,17,14,0,flyup,11</enemyArray><objectArray>12,6,18,0,1|10,9,18,0,1|1,14,19,0,0,0,1|14,1,14|14,12,18|14,17,18|14,20,18</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 2</roomTitle><timedate>20100610131207</timedate></level><level><roomID>72</roomID><dbID>72</dbID><tileArray>0,0,0,0,0,0,0,0,0,96,0,0,96,0,0,96,0,0,96,0,0|0,0,0,0,0,0,0,0,0,88,0,0,88,0,0,88,0,0,88,0,0|0,0,0,0,0,0,0,0,0,119,0,0,119,0,0,119,0,0,119,0,0|0,0,0,0,0,0,0,0,0,88,0,0,88,0,0,88,0,0,88,0,0|0,0,0,0,0,0,0,0,0,119,0,0,119,0,0,119,0,0,119,0,0|0,0,0,0,0,0,0,0,0,88,0,0,88,0,0,88,0,0,88,0,0|0,0,0,0,0,0,0,0,0,119,0,0,119,0,0,119,0,0,119,0,0|0,0,0,0,0,0,0,0,0,88,0,0,88,0,0,88,0,0,88,0,0|0,0,0,0,0,0,0,0,0,119,0,0,119,0,0,119,0,0,119,0,0|0,0,0,0,0,0,0,0,0,88,0,0,88,0,0,88,0,0,88,0,0|0,0,0,0,0,0,0,0,0,119,0,0,119,0,0,119,0,0,119,0,0|0,0,0,0,0,0,0,0,0,88,0,0,89,0,0,88,0,0,89,0,0|0,0,0,0,0,0,0,0,0,119,0,0,120,0,0,119,0,0,120,0,0|0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,89,0,0,0,0,0|0,0,0,0,0,0,0,0,0,120,0,0,0,0,0,120,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,91,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,110,2,79,110,79,0,110,79,0,110,79,0,110,79|21,22,3,71,72,69,3,40,66,39,40,7,0,6,38,0,6,7,0,37,74|52,53,63,64,12,100,98,99,97,11,12,39,69,40,39,2,40,39,3,40,105|6,42,94,95,43,42,43,42,43,98,99,42,100,42,15,16,43,42,43,42,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0#4,0,0#3,4,0,0#65,0#4,0,0#3,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0#35,0,0#34,35,0,0#3,0#35,0,0#34,0#4,0,0#3,0|0,0,0,0,0,0,0,0,0#66,0,0#65,66,0,0#34,0#66,0,0#65,0#35,0,0#34,0|0,0,0,0,0,0,0,0,0#4,0,0#3,4,0,0#65,0#4,0,0#3,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,0#3,0#35,0,0#34,0#4,0,0#3,0|0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0#34,0#66,0,0#65,0#35,0,0#34,0|0,0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,0#65,0#4,0,0#3,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,0#3,0#35,0,0#34,0#4,0,0#3,0|0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0#34,0#66,0,0#65,0#35,0,0#34,0|0,0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,0#65,0#4,0,0#3,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,0#3,0#35,0,0#34,0#4,0,0#3,0|0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0#34,0#66,0,0#65,0#35,0,0#34,0|0,0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,65,4,0,0#3,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0#35,0,0#34,0,0#33,0,35,0,0#34,0,0#33,0,0|0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0,66,0,0#65,0,0,0,0|0,0,0,0#32,0#32,0,0,0,0,0#33,0,0,0,0,0,0#33,0,0,0,0,0|0,0,0#75,0#11,0#42,0#43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#32,0#67,0,0,0,0,0,0,0,0,0,0,0|0#32,0#32,0#63,0#32,0#32,63,0#32,0#10,0,0#40,0#10,0#40,0#67#6,0#10,0#40,0#67#6,0#10,0#40,0#67#6,0#10,0#40|0,0,0,0,0,0,0,0,0,0,0,0,0#32#3#4,0,0,0#32#3#35,0,0,0#32#34#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,11,12|3,16,13|3,6,12|2,6,18|2,3,15</itemArray><enemyArray>1,20,17,0,jump,0</enemyArray><objectArray>8,12,13,0,0|8,15,15,0,0|8,18,13,0,0|10,4,18,0,1|11,3,12,0,1|14,1,18|1,14,12,0,0,0,1|1,13,11,0,0,0,1|1,13,12,0,0,0,1|1,14,11,0,0,0,1|1,17,11,0,0,0,1|1,10,11,0,0,0,1|14,8,17</objectArray><eventArray>5-1,4-1,0,-1,Untitled Event</eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 10</roomTitle><timedate>20100610131917</timedate></level><level><roomID>73</roomID><dbID>73</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0|0,0,1,2,3,71,72,2,71,72,27,28,0,0,0,0,0,0,0,0,0|0,0,106,107,33,34,102,103,33,34,58,59,0,0,0,0,10,67,68,10,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,0|0,0,90,91,92,67,68,10,67,68,10,0,67,68,10,10,90,91,92,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,1,23,24,0,65,0,65,90,91,67,68,0,67,68,10,90,0,0,79|75,76,40,54,55,0,96,0,96,0,0,0,0,0,0,0,0,0,0,0,88|17,18,11,12,74,0,88,0,88,0,0,0,0,0,0,0,0,0,0,0,119|48,49,63,64,105,0,119,0,119,71,72,3,69,2,3,13,14,3,71,72,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#63,0#1,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32#4,0,0,0#3,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0#1,0#32,0#63,0#1,0|0,0#35,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0#35,0,0,0,0,0#65|0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0,0,0,0#2,0#33,0#4#64,0,0#3|0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0#1,0#32,0#63,0#1,0#32,0#63,0#35#1,0,0#34|0,0#75,0#11,0#42,0#35#73,0,0,0,0,0,0,0#35#65,0,0,0,0,0#65#11,0#42,2#42,64#43,|0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0#2,0#33,0#64,0#2,0,0,0,,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#63,0#1,0#32,0,0#63,0,0#1,0#32,0#63,0#1,0#32,0,0#63,0#1,0#32,0#63,0,0,0|0#1,0#35#32,0,0,0,0#3#4,0,0#3#4,0,0#3#11,0#35#42,0,0,0#35#65,0,0,0,0#65#73,0#43,0#4,0#40|0,0,0,0,0,0#34#35,0,0#34#35,0,0#34,0,0#2,0#33,0,0#64,0#2,0#33,0,0,0#35,0|0,0,0,0,0,0#65#66,0,0#65#66,0,0#65#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#66#32,0|0,0,0,0,0,0#3#4,0,0#3#4,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,9,13|2,11,13|2,13,13|2,15,13|2,11,20|2,13,20|2,15,20|2,17,20|2,9,20|2,7,13|2,5,13|1,11,17</itemArray><enemyArray>1,15,17,0,jump,0</enemyArray><objectArray>2,1,18,0,0,0,1|1,13,18,0,0,0,1|1,5,18,0,0,0,1|1,7,18,0,0,0,1|1,11,14,0,0,0,1|14,16,17|14,6,13|14,8,17|14,2,17|1,12,11,0,0,0,1|1,13,11,0,0,0,1|1,15,11,0,0,0,1|1,14,11,0,0,0,1|3,18,18,0,0,0,1|3,19,18,0,0,0,1</objectArray><eventArray></eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 11</roomTitle><timedate>20100611102021</timedate></level><level><roomID>74</roomID><dbID>74</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,21,22,13,14,69,2,71,72,13,14,13,14,23,24,0|0,0,0,0,0,0,52,53,44,45,100,43,98,99,44,45,44,45,54,55,0|0,0,0,0,0,0,73,11,12,11,12,11,12,12,12,11,12,11,12,7,0|0,0,0,0,0,0,104,42,43,42,43,42,43,63,64,42,43,42,43,74,0|0,0,0,0,0,0,25,26,98,99,70,12,12,94,95,12,15,16,12,105,0|0,0,0,0,0,0,56,57,33,34,101,34,102,103,33,34,46,47,108,109,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,90,90,65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,96,0,0,10,0,10,0,10,0,10,90,0,0|0,0,0,0,110,4,0,0,32,67,68,35,0,10,0,10,0,10,0,0,0|0,0,84,85,40,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,115,116,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,40,11,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4|52,53,63,64,39,13,14,71,72,3,69,4,0,10,0,10,0,1,69,40,74|6,70,94,95,43,44,45,11,98,99,100,39,3,36,2,36,3,40,100,42,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0|0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0|0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#75,0#11,0#4#42,0,0#3,0,0#63,0,0#1,0,0#32,0,0#63,1,0,0|0,0,0,0,0,0#32,0,0#35,0,0#34#1,0#32#4,0,0#4#3,0,0#35#34,0,0#4#3,0,0#34#73,0#43,0|0,0,0,0#68,0#10,0,0#3,0#66,0,0#65,0,0,0#35#34,0,0#66#65,0,0#35#34,0,0#65,0,0|0,0,0#6,0#72,0,0,0#34,0,0#2,0#33,0#64,0#2,0,33,0,0#64,0,0#2,0,0,0|0#1,0#63,0#41,0,0,0#3#2,0,0,0,0,0,0,0,0,0,0,0,0,0,0#32,0#1|0,0,0,0,0,0#34#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0#63,0,0#63,0,0#1,0#66#32,0,0|0,0,0,0,0,0#65,0,0,0,0,0,0,0#3#66#32,0,0#34#66#1,0,0#34#66#32,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,1,12|3,20,12|2,13,14|2,15,14|2,17,14|2,8,13|1,17,19</itemArray><enemyArray>1,20,18,0,jump,0|1,4,12,0,hover,0</enemyArray><objectArray>13,5,19,0,1|12,9,15,0,1|10,9,19,0,1|8,12,13,0,0|8,14,13,0,0|8,16,13,0,0|1,12,15,0,0,0,1|1,14,15,0,0,0,1|1,16,15,0,0,0,1|2,18,19,0,0,0,1|14,15,19</objectArray><eventArray>2-1,3-1,0,-1,Untitled Event</eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 12</roomTitle><timedate>20100610131944</timedate></level><level><roomID>75</roomID><dbID>75</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,91,92,1,4,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,104,11,67,68,0,86,87,0,0,0,0,0|0,0,0,0,0,110,71,72,69,40,38,0,0,0,117,118,0,0,0,0,0|1,86,87,0,0,6,42,43,100,19,20,0,0,0,73,39,4,0,65,0,65|73,117,118,110,69,40,63,64,11,50,51,0,0,0,104,19,20,0,96,0,96,11|104,12,39,40,100,43,94,95,98,99,39,3,71,72,40,50,51,0,88,0,89,11</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#44,0#73,0#4#42,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0#32#65,0#63,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#63,0#1,0#32#66,0,0,0,0,0#34#66,0#9,0,0,0,0,0,0|0#1,0#5,0,0,0,0#10,0,0,0,0,0,0#3#2,0#64,0#4,0,0#40,0#1#5,0,0#32,0,0#63|0,0#9,0#5,0,0#32#4,0,0,0,0,0,0,0#34,0,0#35,0,0,0,0#4#3,0,0#4#3,0|0,0,0#40,0#10,0,0,0,0,0,0,0,0#1#65,0#32,0#63#66,0,0,0,0#35#34,0,0#35#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66#65,0,0#66#65,0</trimArray><itemArray>3,14,11|3,1,12|3,17,11|2,10,14|2,6,17|1,20,18|1,13,20</itemArray><enemyArray>1,12,20,0,walk,0|1,19,15,0,flyup,11</enemyArray><objectArray>2,4,19,0,0,0,1|3,6,15,0,0,0,1|3,5,15,0,0,0,1|1,11,19,0,0,0,1|1,17,19,0,0,0,1|1,19,19,0,0,0,1|14,9,14|14,18,18|3,13,17,0,0,0,1|1,17,20,0,0,0,1|1,19,20,0,0,0,1|1,11,18,0,0,0,1</objectArray><eventArray></eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 4</roomTitle><timedate>20100610131513</timedate></level><level><roomID>76</roomID><dbID>76</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,75,76,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,19,20,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,73,50,51,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,104,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,37,43,74,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,25,26,105,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,56,57,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,84,85,0,0,83,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,115,116,0,0,114,0,0,0,0,0,0,0,0,0,0,0,0|0,0,84,85,40,38,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0|0,0,115,116,42,7,0,0,119,0,0,84,85,2,81,0,0,0,0,0,0|1,2,40,66,11,38,0,0,88,0,0,115,116,66,112,79,0,0,1,23,24|6,43,42,97,19,20,0,0,119,0,0,6,66,97,12,74,0,1,40,54,55|37,98,99,12,50,51,0,0,88,0,0,37,97,15,16,105,0,6,98,99,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#68,0#10,0#3,0#4,0#9,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#68,0#72,0,0#34,0#35,0,0#3,0,0,0,0,0,0,0,0,0,0,0|0,0,0#68,0#41,0,0,0#65,0#66,0,0#34,0,0,0#6,1,0#67,0,0,0,0,0,0|0#1,0#63#68,0#10,0,0,0,0#3,0#4,0,0#65,0,0#37,0#41,0,0#9,0#36,0,0,0#1,0#63,0#32|0,0,0,0,0,0,0#34,0#35,0,0#3,0,0#10,0,0,0,0#9,0,0#1#66,0,0,0|0,0,0,0,0,0,0#65,0#66,0,0#34,0#4,0,0,0,0,0,0#4#3,0,0,0,0|0,0,0,0,0,0,0#3,0#4,0,0#65,0#35,0,0,0,0,0,0#35#34,0,0,0,0</trimArray><itemArray>1,11,18|3,17,12|3,11,11|2,0,18|2,15,18</itemArray><enemyArray>1,13,16,0,jump,0|1,19,12,0,flyforward,0|1,10,13,0,hover,0|1,2,12,0,hover,0</enemyArray><objectArray>10,19,18,0,1|9,20,19,0,0,1,0|9,19,19,0,0,1,0|1,6,15,0,0,0,1|1,7,15,0,0,0,1|1,9,20,0,0,0,1|1,10,20,0,0,0,1|1,16,20,0,0,0,1|2,17,19,0,0,0,1|14,1,18|14,18,18</objectArray><eventArray>3-1)2-1,1-1,0,-1,Untitled Event</eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 7</roomTitle><timedate>20100610131700</timedate></level><level><roomID>77</roomID><dbID>77</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,90,91,0,21,22,4,0,1,4|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,53,7,0,6,74|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,12,39,2,11,105|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,8,102,103,108,109|0,0,0,0,0,0,0,0,0,0,92,90,91,92,90,6,7,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,7,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,40,38,0,0,0,0|0,0,0,0,0,84,85,2,3,69,77,78,0,0,32,33,9,74,0,0,0|0,0,0,0,0,115,116,12,12,100,11,74,0,0,0,0,73,105,0,0,0|0,0,0,0,110,40,12,12,11,12,42,105,0,0,0,0,104,38,0,0,0|21,22,71,72,40,12,12,12,42,43,19,20,0,0,75,76,40,39,4,0,0|52,53,11,12,63,64,11,12,66,12,50,51,0,0,6,66,98,99,74,0,0|6,98,99,43,94,95,42,43,97,43,11,7,0,0,37,97,42,11,105,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0,0#63,0#1,0#32,,0#1,0#32|0,0,0,0,0,0,0,0,0,0,0,0#44,0#11,0#42,0#4#12,0,0,0,0#34#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#65#66#63,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#4#32,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#75,0#11,0#42,0#73,0#11,0#35#42,0,0,0#3#2,0#33,0#64,0#2|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66#1,0,0,0#34,0,0,0|0,0,0,0,0,0,0#6,0#32,0#63,0#1,0#32,0#63,0,0#4,0,0,0,0#65#1,0,0,0|0,0,0,0,0,0#68,0#72,0,0,0,0,0,0#3,0#35,0,0,0,0,0#3,0,0|0,0,0,0,0#37,0#41,0,0,0,0,0,0,0#34,,0#2,0#4#33,0,0,0#34,0,0|0#1,0#32,0#63,0#1,0#10,0,0,0,0,0,0,0,0#65,0,0#1,0#35#32,0,0,0#65#1,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0,0#66,0,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0,0,0,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0,0,0,0,0#65,0</trimArray><itemArray>1,14,14|3,2,12|2,12,12|2,13,12|2,10,12</itemArray><enemyArray>1,20,8,0,jump,0</enemyArray><objectArray>15,9,15,0,1,1|29,6,17|1,17,15,0,0,0,1|1,19,13,0,0,0,1|1,18,13,0,0,0,1|1,17,13,0,0,0,1|1,17,14,0,0,0,1|1,18,17,0,0,0,1|1,18,16,0,0,0,1|1,18,14,0,0,0,1|14,2,18|14,15,18|3,14,9,0,0,0,1|8,18,3,0,0|8,18,4,0,0</objectArray><eventArray></eventArray><levelActive>6</levelActive><useForRandom>0</useForRandom><roomTitle>6-1</roomTitle><timedate>20100610085449</timedate></level><level><roomID>78</roomID><dbID>78</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,1,2,3,71,72,2,3,23,24,0,0,0|0,0,0,0,0,0,0,0,0,106,107,33,34,33,102,103,54,55,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,39,71,72,4|75,76,4,0,0,0,0,0,0,0,0,0,0,0,0,0,104,12,43,33,38|73,43,7,0,0,0,0,0,0,0,0,0,0,0,0,0,6,34,35,0,88|104,12,39,81,87,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,119|17,18,12,112,83,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,89|48,49,11,12,114,0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,120|6,43,63,64,39,79,0,0,0,0,0,0,0,0,0,0,120,0,0,29,30|37,12,94,95,66,12,13,14,3,4,0,0,0,0,0,0,0,0,0,60,61|73,43,42,43,97,43,44,45,11,74,0,0,0,0,0,0,0,0,0,0,0|104,98,99,12,11,12,42,98,99,105,0,0,0,0,0,0,0,0,0,0,0|6,43,42,43,63,64,11,12,11,38,0,0,0,0,0,0,0,0,0,0,0|17,18,11,12,94,95,42,66,42,39,71,72,69,23,24,0,0,12,12,1,4|48,49,42,43,42,43,11,97,11,12,11,66,100,54,55,0,0,75,76,40,74,12|37,12,98,99,11,12,42,43,98,99,42,97,42,43,39,71,72,40,42,43,105,43</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0#65#1,0#32,0#63|0#1,0#32,0#63,0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#4#2,0,0,0,,0|0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,,0|0,0,0,0#34#67,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#66#65#64,0|0,0,0,0#9,0#67,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3#2,0#33,0#4,0|0,0,0,0,0#40,0#67,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0#35,0|0,0,0,0,0,0#65#67,0,0,0,0,,0,0,0,0,0#66,0,0#65,0,0#66#1,0|0,0,0,0,0,0#71,0#1,0#32,0#63,0#1,,0,0,0,0,0#4,0,0#3,0#4,0,0|0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,,0#2,,0#35,0,0|0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,,0,,,0#2,0#33|0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,,0,0|0,0,0,0,0,0,0,0,0,0,0#65#32,0#63,0#1,0#32,0#63,,,0,,0#63,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,,0,0#66,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#1,0#66#32,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,11,5|1,16,5|1,14,5|3,12,1|3,18,1|3,8,3|3,14,12|2,20,18|2,12,18</itemArray><enemyArray>1,20,2,0,flyforward,0|1,15,1,0,flyforward,0|1,11,2,0,flyforward,0|1,12,12,0,hover,0</enemyArray><objectArray>12,17,19,0,1|15,19,13,0,1,1|10,13,18,0,1|1,15,19,0,2,0,1|1,16,19,0,3,0,1|14,12,5|14,9,5|14,19,7</objectArray><eventArray>1-1,3-1,0,-1,Untitled Event</eventArray><levelActive>6</levelActive><useForRandom>0</useForRandom><roomTitle>6-2</roomTitle><timedate>20100609171720</timedate></level></container>"
		private var levelPart3:String;// = "<container><level><roomID>89</roomID><dbID>89</dbID><tileArray>0,0,0,0,0,0,0,6,12,11,12,12,11,12,63,64,12,11,12,7,0|0,0,0,0,0,0,0,37,11,42,43,12,42,66,94,95,43,42,43,38,0|0,0,0,0,0,0,1,12,42,43,98,99,42,97,42,43,70,15,16,7,0|0,0,0,0,0,0,37,12,11,12,11,8,102,103,33,34,101,46,47,35,0|0,0,0,0,1,3,42,63,64,43,27,28,0,0,0,0,0,0,0,0,0|0,0,0,0,37,12,11,94,95,8,58,59,0,0,0,0,0,0,0,0,0|0,0,21,22,42,66,42,43,42,7,0,0,0,0,0,0,0,0,0,0,0|0,0,52,53,11,97,11,12,8,35,0,0,0,0,0,0,0,0,0,0,0|0,0,37,43,42,43,42,19,20,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,12,98,99,11,50,51,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,43,42,43,42,43,74,0,0,0,0,0,0,0,0,0,0,0,0|0,1,12,66,12,11,12,11,105,0,0,0,0,0,0,0,0,0,0,0,0|0,6,43,97,43,42,98,99,38,0,0,0,0,0,0,0,0,0,0,0,0|0,106,107,34,33,34,9,11,39,3,4,92,90,0,0,1,79,87,87,87,0|0,0,0,0,0,0,25,26,5,33,35,0,0,0,0,32,34,79,0,0,0|0,0,0,0,0,0,56,57,89,0,0,0,0,0,0,0,0,88,0,0,0|0,0,0,0,0,0,0,0,120,0,0,0,0,0,0,0,0,119,83,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,114,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,7,0,0|1,2,69,3,79,0,0,0,0,0,0,0,0,0,0,1,3,40,39,77,78|6,12,100,12,11,2,3,71,72,4,0,75,76,2,3,40,98,99,63,64,7|37,43,42,63,64,43,42,98,99,39,2,40,98,99,43,42,43,42,94,95,38</tileArray><trimArray>0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,,35#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0#35,,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,,0#32,0#66#32,,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0#35,0,0,,0,0,0,0,0,0#3#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,|0,,0#32,0#66#32,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,|0,0#35,0,0,0,0,0,0,0,0,0#3#33,0#33,,0,0,0,0,0,0,0,|0,0#66,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0,0,0#3#2,,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0|0,0#66#63,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0|0#4,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0|0#35,0,0,0,0,0,0,0,0,0#34#1,0#32,0#63,0#1,0,0,0#32,0#67,0,0,0,0|0#66,0,0,0,0,0,0,0,0,0#65,0,0#3#11,0#42,0#12,0#4,0,0#9,0#67,0,0,0|0,0#2,0#33,0#64,0#2,0#4#33,0,0,0,0,0,0#34,0,0,0#35,0,0,0#9,0#67,0,0|0,0,0,0,0,0#35,0,0,0,0#3#33,0#2,,0,0,,0#2,0#4#33,0,0#67#3,0,0|0,0,0,0,0,,0#33,0#4#2,0,3,0,0,0,0,0,0,0#35,0,0#9,0#67,0|0,0,0,0,0,0,0,,0#64,,0,0,0,0,,0,0#66,0,0,0#3,0|0#1,0#32,0#63,0#1,0#67,0,0,,0,,,0,0,0,,0#32,0#4#63,0,0,0#34#63,0#1|0,0,0,0,0#9,0#67#32,0#63,0#1,0#32,0#63,,0#1,0#32,0#63,0#66#1,0,0#35,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0#65#66#1,0,0,0,0,0,0#66,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,16,18|1,9,12|3,19,5</itemArray><enemyArray>1,14,19,0,walk,0|1,10,12,0,jump,0|1,20,15,0,flyup,10|1,18,8,0,hover,0</enemyArray><objectArray>23,9,16|22,16,16,0,0,-1,7|17,2,14|16,7,16,0,1|3,13,13,0,0,0,1|3,14,13,0,0,0,1|8,10,15,0,0</objectArray><eventArray>3-1,4-1,0,-1,Untitled Event|4-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>7-6</roomTitle><timedate>20100610114226</timedate></level><level><roomID>90</roomID><dbID>90</dbID><tileArray>0,0,0,0,73,12,11,12,12,66,63,64,12,12,98,99,12,11,7,0,0|0,0,0,0,104,12,42,15,16,97,94,95,11,12,70,42,8,33,34,4,0|0,0,0,0,106,107,33,46,47,34,9,43,8,34,101,35,88,0,0,88,0|0,0,0,0,0,0,0,0,0,0,6,27,28,0,0,0,119,0,0,119,0|0,0,0,0,0,0,0,0,0,0,32,58,59,0,0,0,11,2,3,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,102,103,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,69,7,0|0,0,0,0,0,0,0,0,84,0,0,0,0,0,0,0,25,26,100,43,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,57,108,109,0|0,0,92,92,90,91,92,1,2,67,68,2,4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,32,35,0,0,73,7,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,104,38,0,87,0,0,0,0,0,0|0,0,90,91,90,91,92,1,71,72,10,34,7,0,87,0,0,0,0,0,0|0,0,0,0,84,0,0,106,107,35,0,0,6,86,87,87,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,37,117,118,0,0,0,0,0,0|0,0,84,85,71,72,2,13,14,2,3,69,40,11,39,69,71,72,86,87,0|0,0,115,116,11,12,11,44,45,12,11,100,11,42,11,100,63,64,117,118,0|21,22,40,66,42,43,98,99,42,66,42,43,98,99,42,43,94,95,12,74,0|52,53,42,97,63,64,11,12,11,97,11,12,11,12,11,12,11,66,11,105,0|6,11,11,12,94,95,42,43,42,98,99,43,15,16,42,43,42,97,42,7,0</tileArray><trimArray>0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#1,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#2,0#4#33,0,0#34|0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#4#64,0,0,0,0#3#2,0#33,0#4#64,0,0#34#1,0#35#32,0,0#65|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0#35,0,0#65,0#66,0,0#3|0,0,0,0,0,0,0,0,0,,0#2,0#64,0#64,,0,0#66,0,0,0#4,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#35#64,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#66#63,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0#4,0,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0#35,0,0,0,0,0#65|0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,,0,0#66,0,0,0,0,0#3|0,0#13,0#11,0#42,0#73,0#11,0#4#42,0,0,,0,0,0,0#65,0,0,0#2,0#33,0#64,0#2,|0,0,0,0,0,0,0#35,0,0,0#34#64,0#4#2,0,0,0#3,0,0,0,0,0,0,|0,0,0#1,0#32,0#63,0#1,32,0#63#2,0#1#33,32,0#35#63,0,0,0#34,0,0,0,0,0,0,0|0,0#44,0#11,0#42,0#73,0#11,0#4#42,0,0,0,,0,0,0#65#5,0,0,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0,0#34#2,0#4#33,0,0#9,0#36,0,0,0,0,0,0|0,0,0,0#37,0#1,0#32,63,0#1#2,0#32#33,0#63#64,1,0#35#32,0,0,0#40,0#36#1,0#32,0#63,0#5,0,0|0,0,0#6,0#41,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#9,0#36,0|0#1,0#37#32,0#10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#40,0#36|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65</trimArray><itemArray>1,8,16|1,8,13|3,7,4|3,14,4|1,17,7|2,8,10|2,15,16|2,5,10</itemArray><enemyArray>1,18,7,0,walk,0|1,6,16,0,jump,0</enemyArray><objectArray>21,10,5,0,1,10|21,16,11,0,1,10|1,20,19,0,0,0,1|1,9,12,0,0,0,1|1,9,13,0,0,0,1|1,10,13,0,0,0,1|1,10,12,0,0,0,1|1,11,15,0,0,0,1|1,10,15,0,0,0,1|1,10,16,0,0,0,1|1,11,16,0,0,0,1|9,12,5,0,0,1,0|9,18,11,0,0,1,0|1,17,3,0,0,0,1|1,17,2,0,0,0,1|1,18,2,0,0,0,1|1,18,3,0,0,0,1|14,4,16|14,9,10|14,7,10</objectArray><eventArray>12-1,1-1,0,-1,Untitled Event|1-1,12-1,0,-1,Untitled Event|13-1,2-1,0,-1,Untitled Event|2-1,13-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>7-7</roomTitle><timedate>20100610115429</timedate></level><level><roomID>91</roomID><dbID>91</dbID><tileArray>0,0,0,0,0,17,18,7,0,0,0,0,0,0,0,6,27,28,0,0,0|0,0,0,0,0,48,49,7,0,0,0,0,0,0,0,32,58,59,0,0,0|0,0,0,0,0,6,43,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,73,43,74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,104,43,105,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,25,26,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,56,57,35,0,0,0,0,0,0,0,0,0,0,0,65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0|0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,0,120,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,84,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,84,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,84,85,4,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,115,116,7,0,0,0,0,0,0,0,0,0|1,69,77,78,0,0,0,0,0,6,102,103,10,4,0,0,0,0,0,65,0|6,100,12,39,4,0,0,0,1,7,0,0,0,37,4,0,0,0,65,96,0|37,15,16,43,7,0,0,0,6,39,3,71,72,40,7,0,0,0,96,88,0</tileArray><trimArray>0,0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0#4,0,0,0,0#3,0,0|0,0,0,0,0#35,0,0,0,0#34,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0,0,0#66,0,0,0,0#65,0,0,0,0,0,,0#2,0#33,0#64,,0,0|0,0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0,,0,0|0,0,0,0,0#35,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#66,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0#32,0|0,0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0#4,0,0#3|0,0,0,0,,0#2,0#33,0#64,,0,0,0,0,0,0,0,0,0,0#35,0,0#34|0,0,0,0,,0,0,0,,0,0,0,0,0,0,0,0,0,0#66,0,0#65|0,0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0#4,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0#35,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0#75,0#42,0#43,0,0,0,0#66,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#6,0#1#35,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#6,0#41,0,0#3#64,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0,0#6,0#10,0,0,0#1#34,0#32,0,0,0,0,0,0#32,0|0,0,0,0,0#1#34,0,0,0,0#1#66,0,0,0,0#65,0,0#63#34,0,0,0,0#1#35,0,0#3|0,0,0,0,0,0#3,0,0#4,0,0,0#1#34#2,0#32#33,0#63#66#64,0,0,0#3,0,0#4,0,0,0#34|0,0,0,0,0,0#34,0,0#35,0,0,0,0,0,0,0,0#34,0,0#35,0,0,0#65</trimArray><itemArray>1,19,5|3,18,3|3,13,2|3,10,9</itemArray><enemyArray>1,20,12,0,flyforward,0|1,17,13,0,flyforward,0|1,10,16,0,walk,0</enemyArray><objectArray>20,6,6,0,7|19,6,12,0,0,1|18,4,15|18,14,11|13,12,18,0,1|19,16,8,0,0,1|20,16,1,0,8|1,12,20,0,0,0,1|1,11,20,0,0,0,1|1,10,20,0,0,0,1|1,20,5,0,0,0,1|1,20,4,0,0,0,1|1,20,3,0,0,0,1|1,20,2,0,0,0,1|1,20,1,0,0,0,1|1,20,0,0,0,0,1|14,19,18|14,2,18|1,20,19,0,0,0,1|1,20,11,0,0,0,1|2,11,16,0,0,0,1|1,20,20,0,0,0,1|1,20,21,0,0,0,1|1,15,20,0,0,0,1|1,16,20,0,0,0,1|1,17,20,0,0,0,1</objectArray><eventArray>2-1,3-1,0,-1,Untitled Event|6-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>8-1</roomTitle><timedate>20100610120356</timedate></level><level><roomID>222</roomID><dbID>222</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,2,3,2,3,4,0,0,0,0,0,0|0,0,0,0,0,0,0,37,43,42,43,42,43,42,38,0,0,0,0,0,0|0,0,0,0,0,0,0,6,12,11,12,11,63,64,7,0,0,0,0,0,0|0,0,0,0,0,0,0,37,43,42,66,42,94,95,74,0,0,0,0,0,0|0,0,0,0,0,0,0,6,15,16,97,11,12,11,105,0,0,0,0,0,0|0,0,0,0,0,0,0,32,46,47,33,102,103,34,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,84,85,2,79,0,0,0,0,0,0|0,0,0,0,0,0,0,87,0,0,0,0,0,0,115,116,70,39,2,79,0,0,0,0|1,69,4,0,0,0,1,81,0,110,2,4,0,0,32,33,101,9,66,11,4,0,0,0|6,100,74,0,0,0,6,112,2,40,11,74,0,0,0,0,0,6,97,19,20,0,0,0|37,43,105,0,0,0,37,43,98,99,42,105,0,0,0,0,0,37,43,50,51,0,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,32,63,63,32,1,1,1,0,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,3,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,34,0,0,0,0,0|0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,65,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,3,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,34,0,0,0,0,0|0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,65,0,0,0,0,0|0,0,0,0,0,0,0,64,33,2,64,33,2,64,33,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,32,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,10,0,9,1,0,0|32,63,1,0,0,0,1,0,0,37,63,1,0,68,41,0,0,0,0,9,1|0,0,0,3,0,4,0,9,32#68,41,0,0,3,66,0,0,0,0,0,0,0|0,0,0,34,0,35,0,0,0,0,0,0,34,0,64,33,4#2,0,0,0,0|0,0,0,65,0,66,0,0,0,0,0,0,65,0,0,0,35,0,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,8,19,0,walk,0|1,16,16,0,walk,0|1,4,16,0,flyup,11</enemyArray><objectArray>1,3,19,0,0,0,1|1,4,19,0,0,0,1|1,5,19,0,0,0,1|1,12,19,0,0,0,1|1,13,19,0,0,0,1|1,3,20,0,0,0,1|1,4,20,0,0,0,1|1,5,20,0,0,0,1|21,11,13,0,1,10|9,13,13,0,0,1,0</objectArray><eventArray>10-1,9-1,0,-1,Untitled Event|9-1,10-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>7-1alt</roomTitle><timedate>20100702081516</timedate></level><level><roomID>92</roomID><dbID>92</dbID><tileArray>0,0,0,6,12,11,12,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,43,42,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,6,11,12,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,98,99,42,74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,73,12,11,12,105,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,104,43,42,66,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,25,26,11,97,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,56,57,102,103,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,92,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,73,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,104,74,0,0,0,0,0,67,68,67,68,0,0,0,0|0,0,0,0,0,0,37,105,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,91,92,0,0|0,0,0,0,0,0,0,0,0,0,84,85,79,0,0,0,0,0,0,0,0|0,110,2,4,90,91,0,0,0,0,115,116,7,0,0,0,0,0,0,0,0|1,40,66,7,0,0,1,4,0,0,6,43,7,0,0,0,0,21,22,77,78,12|73,43,97,38,0,0,6,39,2,3,40,19,20,0,0,0,0,52,53,66,7,43|104,98,99,39,71,72,40,98,99,43,97,50,51,0,0,0,0,37,11,97,38,12</tileArray><trimArray>0,0,0#4,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#2,0#33,0#64,0#2,0#33,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#44,0#11,0#42,0#4#73,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0|0,0,0,0,0,0#66,0,0,0#65,0,0,0,0#4,0,0,0,0,0#3,0,0,0|0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0#2,0#33,0#64,2,0,0,0,0|0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,64,64,0,0,0,0,0,0,0,0,0,0#1,0#32,0,0|0,0,0,0,0,0,0,0,0,0,0,0#6,0#67,0,0,0,0#75,0#42,0#42,0#43,0|0,68,0#1,0#32,0#63,0#1,0,0,0,0,0#6,0#72,0#40,0#67,0,0,0,0,0,0,0|63#68,0#72,0,0,3#73,73,0#63#43,0#1,0,0#6,0#72,0,0,0#3,0,0,0,0#1,0#32,0#63,0#1|0,0,0,0,0#34,0#4,0,0,0#3#32,0#66#63,0,0,0,0#34,0,0,0#4,0,0,0,0|0,0,0,0,0#65,0#35,0,0,0,0,0,0,0,0#65,0,0,0#35,0,0,0,0|0,0,0,0,0#3,0#66,0,0,0,0,0,0,0,0#3,0,0,0#66,0,0,0,0</trimArray><itemArray>1,14,11|1,16,11|3,10,12|3,1,12</itemArray><enemyArray>1,20,18,0,walk,0</enemyArray><objectArray>12,8,19,0,1|13,4,20,0,1|10,6,18,0,1|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,15,19,0,0,0,1|3,16,16,0,0,0,1|3,15,16,0,0,0,1|1,0,11,0,0,0,1|1,1,11,0,0,0,1|1,2,11,0,0,0,1|1,3,11,0,0,0,1|1,1,12,0,0,0,1|1,2,12,0,0,0,1</objectArray><eventArray>1-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 13</roomTitle><timedate>20100624154810</timedate></level><level><roomID>93</roomID><dbID>93</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,38,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,74,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,105,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,92,0,0,0,0,90,0,0,0,0,84,84,0,67,68,67,68,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,110,1,35,0,0,0,0,0|0,0,0,0,0,0,0,67,68,0,0,0,67,68,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,2,3,79,0,0,0,0,0,0,0,0,0,0,0,0,0,110,1,4,12|6,43,98,99,42,13,14,2,4,0,0,0,21,22,3,4,0,0,1,40,74,43|73,12,11,12,11,44,45,12,7,0,0,0,52,53,11,39,71,72,40,12,105,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#1,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0,0,0,0,0#1,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0|0,0#75,0#42,0#43,0,0,0#75,0#42,0#43,0,0,0,0,0#6,0#66#63,0,0,0,0,0#34,0|0,0,0,0,0,0,0,0#1,0#32,0,0,0,0#1#6,0#66#32#72,0,0,0#34#2,0#33,0#64,0,0|0,0,0,0,0,0,0#66,0#64,0,0#34,0,0#66,0,0,0,0#34#64,0,0,0,0,0|0#1,0#32,0#63,0#1,0#67,0,0,0#64,0#33,0,0,0,0#2,0#33,0#64,0,0,0,0#6,0#32,0#63|0,0,0,0,0#71,0#32#67,0#63,0#1,0#32,0,0,0,0#1,0#32,0#63,0#1,0,0#6,0#66#1#72,0,0|0,0,0,0,0,0,0,0,0,0#3,0,0#4,0,0,0,0,0#34#32,0#66#63,0,0,0|0,0,0,0,0,0,0,0,0,0#34,0,0#35,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,2,12|3,20,11|1,15,14|1,12,19|2,7,16|2,2,14|2,8,19|2,16,14</itemArray><enemyArray></enemyArray><objectArray>39,10,17|40,10,20,0,4,bottom|12,16,20,0,1|10,17,14,0,1|2,14,15,0,0,0,1|3,5,15,0,0,0,1|3,4,15,0,0,0,1|3,3,15,0,0,0,1|3,6,15,0,0,0,1|14,8,16|14,1,18|14,20,18</objectArray><eventArray>3-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 14</roomTitle><timedate>20100614130537</timedate></level><level><roomID>94</roomID><dbID>94</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,2,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,106,107,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,80,23,24,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,110,2,3,111,54,55,79,0,0,0,0|21,22,2,3,69,71,72,3,13,14,11,12,11,12,11,12,39,3,4,0,65,12|52,53,42,43,100,43,42,43,44,45,66,43,42,43,98,99,42,43,74,0,96,43|37,98,99,12,11,12,11,12,11,12,97,12,63,64,11,12,11,12,105,0,88,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#4,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#35,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#2,0#33,0#64,0#2,0,0,0,0,0,0,0,0,0#68,0#1#68,0#32,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#68,0#32,0#63#68,0#41,0,0,0#67#3,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1#68,0#72,0,0,0,0,0,0#9,0#63#67,0#1,0,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#66,0</trimArray><itemArray>1,3,13|1,2,13|3,11,11|3,20,13|2,11,17|2,15,16|2,20,18</itemArray><enemyArray>1,12,4,0,jump,0|1,15,9,0,jump,0|1,18,6,0,jump,0|1,19,12,0,flyforward,0|1,14,12,0,flyforward,0</enemyArray><objectArray>1,19,19,0,0,0,1|14,4,13|14,7,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 15</roomTitle><timedate>20100611090257</timedate></level><level><roomID>95</roomID><dbID>95</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,2,4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,32,33,35,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,81,87,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,112,83,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,66,114,0|21,22,2,3,71,72,3,69,79,0,0,0,0,0,0,0,0,6,97,39,4|52,53,42,43,63,64,42,100,7,0,0,0,0,0,75,76,2,40,98,99,74|6,12,66,12,94,95,11,12,39,4,0,0,0,1,40,12,11,12,11,11,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#63,0#32,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,,0#64,0#33,0#2,,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0#1,0#67,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#9,0#67,|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#40,67|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#67,0,0,0,0,0,0,0,0#35,0,0,0,0#65#32|0,0,0,0,0,0,0,0,0#71,0#67,0,0,0,0,0#1,0#32,0#66#63,0,0,0,0|0,0,0,0,0,0,0,0,0,0#3#1,0,0,0,0#66#1,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#3,0,0#4,0,0,0,0,0,0,0,0</trimArray><itemArray>3,6,8|3,2,11|3,16,11|1,10,9|1,12,9|1,18,15</itemArray><enemyArray>1,20,15,0,flyup,11|1,6,12,0,hover,0</enemyArray><objectArray>18,9,16|3,16,16,0,0,0,1|3,15,16,0,0,0,1|3,14,16,0,0,0,1|15,2,18,0,0,1|19,11,13,0,0,1|20,11,11,0,3</objectArray><eventArray>6-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 16</roomTitle><timedate>20100614151729</timedate></level><level><roomID>96</roomID><dbID>96</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,4|0,0,0,73,11,12,12,11,12,11,12,11,12,11,12,11,12,11,12,12,7|0,0,0,104,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,43,38|0,0,0,73,12,11,12,11,15,16,12,11,12,11,12,11,12,42,43,11,7|0,0,0,104,43,42,8,34,46,47,33,34,33,9,43,42,70,11,12,42,38|0,0,0,73,12,11,7,0,0,0,0,0,0,106,107,33,101,34,108,109,88|0,0,0,104,43,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,119|0,0,0,25,26,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0,89|0,0,0,56,57,108,109,0,0,0,0,0,0,10,67,68,10,67,68,0,120|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,10,10,67,68,0,0,67,68,67,68,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,4,0,0,0,0,110,2,2,3,13,14,71,72,69,3,3,4,0,10,12|17,18,39,2,3,2,3,40,98,99,43,44,45,43,42,100,63,64,39,69,7,43|48,49,11,12,11,66,11,12,11,12,11,12,11,12,11,12,94,95,11,100,38,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,|0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0,0,0#3#64,0#64,0#64,0#64,0#64,0#4#64,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0#34,0,0,0,0,,0#64,0#64,0#64,0#64,0#64,0#64,0#4#64,0|0,0,0#35,0,0,0,0,0#65,0,0,0,0,,0#1,0#32,0#63,0#1,0#32,0#63,0#35,0|0,0,0#66,0,0,0,0,0#3,0,0,0,0,0#35,0,0,0,0,0,0#65,0#66#65,0|0,0,0,0#2,0#33,0#64,0#2,,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0#33|0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0,0,0#34,0#4,0,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0#2,64,0#64,0#2,0,0,0#33,0#64,0#2,0#33,0,0,0,0,0|0#1,0#32,0#63,0,0,0,0,0#6,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0#1|0,0,0,0#1,0#32,0#63,0#1#6,0#72,0,0,0,0,0,0,0,0,0,0,0,0#1#65#66,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,13,11|2,14,11|2,16,11|2,17,11|2,18,11|2,11,18|2,14,18|2,9,18|2,13,18</itemArray><enemyArray></enemyArray><objectArray>40,4,16,0,4,top|39,4,16|23,7,12|22,12,12,0,0,-1,5|8,19,12,0,0|1,10,16,0,0,0,1|1,11,16,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 17</roomTitle><timedate>20100611105625</timedate></level><level><roomID>97</roomID><dbID>97</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,89,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,120,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,38,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0|0,0,0,0,0,0,0,0,91,92,65,0,65,90,91,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,96,0,96,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,88,0,88,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,119,0,119,0,0,0,0,0,0,0,0|1,23,24,0,75,76,2,4,0,0,88,0,88,0,21,22,4,0,0,1,4,12|6,54,55,0,6,43,19,20,0,0,119,0,119,0,52,53,74,0,0,6,7,43|37,12,7,0,37,12,50,51,0,0,88,0,88,0,6,12,105,0,0,37,38,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#1,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0#1,0#32,0#66#63,0,0,0#65,0,0,0|0,0,0,0,0,0,0,0#75,0#11,0#4#42,0,0#3#4,0,0#3#73,0#42,0#12#2,0#64,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0#34#35,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0#65#66,0,0#65,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0#1,0#32,0#63,0#1,0,0#4,0,0#3#4,0,0#3,0#1,0#32,0#63,0,0,0#1,0#32|0,0,0,0#3#4,0,0,0,0,0#3,0#35,0,0#34#35,0,0#34#4,0,0,0,0#3,0#4,0,0|0,0,0,0#34#35,0,0,0,0,0#34,0#66,0,4#3,0,0#65#35,0,0,0,0#34,0#35,0,0|0,0,0,0#65#66,0,0,0,0,0#65,0#4,0,35#34,0,0#3#66,0,0,0,0#65,0#66,0,0</trimArray><itemArray>1,8,14|3,2,12|3,8,21|3,18,20|3,11,18|1,12,14</itemArray><enemyArray>1,20,14,0,jump,0|1,14,12,0,flyforward,0|1,2,18,0,jump,0</enemyArray><objectArray>1,3,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,13,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,11,15,0,0,0,1|14,10,14|14,1,18|14,5,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 18</roomTitle><timedate>20100611114943</timedate></level><level><roomID>98</roomID><dbID>98</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,21,22,2,3,2,3,69,3,2,3,71,72,4,0,0,0,1,4,0,0|0,52,53,42,43,63,64,100,42,43,42,43,42,7,0,0,0,73,7,0,0|0,37,11,12,70,94,95,12,98,99,11,12,27,28,0,0,0,104,39,4,0|0,32,102,103,101,33,34,9,8,33,34,33,58,59,0,0,0,106,107,35,0|0,0,0,0,0,0,0,6,38,0,0,87,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,87,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,3,2,3,77,78,0,0,1,2,13,14,4,0,0,0,75,76,2,4,12|52,53,42,43,66,43,7,0,0,73,42,44,45,39,69,2,3,40,42,43,74,43|6,12,98,99,97,12,38,0,0,104,11,12,11,12,100,12,11,15,16,12,105,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0#1,0#1,0,0|0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0#4,0,0,0#34,0|0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0#35,0,0,0#65#1,0|0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0#66,0,0,0,0#3|0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0#4,0,0,0,0#34|0,0#2,0#33,0#64,0#2,0#33,0#4#64,0,0,0#3#64,0#2,0#33,0#64,0#2,0,0,0,0#2,0#33,0#64,0|0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#2,0#33,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0#1,0#32,0#63,0#1,0#32,0,0,0,0#63,0#1,0#32,0#63|0,0,0,0,0,0,0,0#3,0#4,0,0,0,0,0,0#65#63,0#1,0#66#32,0,0,0,0|0,0,0,0,0,0,0,0#34,0#35,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#65,0#66,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,15,10|3,0,12|3,13,14|3,8,20</itemArray><enemyArray>1,16,10,0,jump,0|1,15,15,0,flyforward,0|1,13,16,0,flyforward,0</enemyArray><objectArray>16,8,15,0,1|17,5,13|8,14,11,0,0|8,15,11,0,0|8,16,11,0,0|1,7,19,0,0,0,1|1,8,19,0,0,0,1|14,4,18|14,18,18</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 19</roomTitle><timedate>20100614135001</timedate></level><level><roomID>99</roomID><dbID>99</dbID><tileArray>0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,6,12,7,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,37,12,38,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,6,12,7,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,37,12,38,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,6,12,7,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,37,12,38,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,6,27,28,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,32,58,59,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,120,0,0,0,0,0,1,81,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,112,83,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,70,114,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,101,35,0,0,0,0,0,0,0|1,23,24,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,1,4|73,54,55,0,0,0,0,0,0,0,0,119,0,0,10,0,0,0,10,73,7|104,11,7,0,0,0,0,0,0,0,0,37,77,78,0,0,0,0,0,104,38</tileArray><trimArray>0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0,0,0,0,0#66,0,0,0,0#65,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0,0,0,0,0#66,0,0,0,0#65,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0,0,0,0,0,0#64,0#64,0#64,0,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0,0#1,0#36,0,0,0,0,0,0,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#9,0#36,0,0,0,0,0,0,0|0,0,0,0,0,64,0,0,0,0,0#35,0,0,0#71,0#36,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#3,0,0,0,0,0,0|0#1,0#32,0#63,0,0,0,0,0,0,0,0#4,0,0,0,0#34,0,0,0,0,0#1,0#32|0,0,0,0#3,0,0,0,0,0,0,0#35,0,0#3#64,0#64,0,0,0,0,0#4,0,0|0,0,0,0#34,0,0,0,0,0,0,0#66,0,0#34#1,0#32,0,0,0,0,0#35,0,0|0,0,0,0#65,0,0,0,0,0,0,0#4,0,0#65,0,0#3,0,0,0,0#66,0,0</trimArray><itemArray>3,2,12|1,11,14|3,19,12</itemArray><enemyArray>1,17,13,0,walk,0|1,1,18,0,jump,0</enemyArray><objectArray>18,14,14|24,10,19|23,6,15|22,3,19,0,0,1,7|22,10,15,0,0,-1,4|19,16,11,0,0,1|20,16,7,0,5|1,4,12,0,0,0,1|1,4,11,0,0,0,1|1,3,11,0,0,0,1|1,12,19,0,0,0,1|1,13,19,0,0,0,1|1,13,20,0,0,0,1|1,12,20,0,0,0,1|1,5,16,0,0,1,1|1,5,17,0,0,1,1</objectArray><eventArray>6-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Cookie Scouts 20</roomTitle><timedate>20100706074149</timedate></level><level><roomID>100</roomID><dbID>100</dbID><tileArray>0,0,0,6,12,11,12,11,12,11,12,11,12,11,12,11,12,7,0,0,0|0,0,0,37,43,42,43,42,43,42,43,42,43,42,43,42,43,38,0,0,0|0,0,0,6,43,42,43,42,43,42,43,42,43,42,43,42,43,38,0,0,0|0,0,0,37,12,11,12,11,12,11,12,11,12,11,12,11,12,7,0,0,0|0,0,0,6,43,42,43,42,43,42,43,42,43,42,43,42,43,38,0,0,0|0,0,0,37,12,11,12,11,12,11,12,11,12,11,12,11,12,7,0,0,0|0,0,0,6,43,42,43,42,43,42,43,42,43,42,43,42,43,38,0,0,0|0,0,0,37,12,11,12,11,12,11,12,11,12,11,12,11,12,7,0,0,0|0,0,0,6,43,42,43,42,43,42,43,42,43,42,43,42,43,38,0,0,0|0,0,0,37,12,11,12,11,12,11,12,11,12,11,12,11,12,7,0,0,0|0,0,0,6,43,42,43,42,43,42,43,42,43,42,43,42,43,38,0,0,0|0,0,0,37,12,11,12,11,63,64,12,11,12,98,99,12,11,7,0,0,0|0,0,0,25,26,42,43,42,94,95,43,42,43,42,42,43,70,38,0,0,0|0,0,0,56,57,33,34,33,34,33,102,103,34,33,34,33,101,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,2,3,13,14,2,3,69,3,2,71,72,3,13,14,3,77,78,12|52,53,42,98,99,43,44,45,42,43,100,43,42,43,42,66,44,45,42,43,74,43|6,12,11,12,11,12,11,12,11,12,11,12,15,16,11,97,11,12,11,12,105,12</tileArray><trimArray>0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,11,18,0,jump,0</enemyArray><objectArray>21,6,13,0,1,10|21,13,13,0,1,10|11,1,14,0,1|10,3,18,0,1|1,1,15,0,0,1,1|9,8,13,0,0,1,0|9,15,13,0,0,1,0|1,2,12,0,0,0,1|1,0,11,0,0,0,1|1,2,11,0,0,0,1|1,1,11,0,0,0,1|1,0,12,0,0,0,1|1,1,12,0,0,0,1</objectArray><eventArray>6-1,1-1,0,-1,Untitled Event|7-1,2-1,0,-1,Untitled Event|3-1,4-1,0,-1,Untitled Event|1-1,6-1,0,-1,Untitled Event|2-1,7-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 21</roomTitle><timedate>20100611125742</timedate></level><level><roomID>101</roomID><dbID>101</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,90,91,92,90,91,92,90,91,92,90,91,92,0,79,87,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,83,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,114,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,7,0,0,0,0|75,76,2,3,69,3,13,14,71,72,2,3,2,69,3,40,74,0,29,30,0|6,66,11,12,100,12,44,45,11,12,63,64,11,100,11,12,105,0,60,61,0|73,97,42,43,42,98,99,43,42,43,94,95,42,43,98,99,74,0,0,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,,0#67,0,0,0,0,0|0,0#44,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,4#74,0#71,0#67,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#9,0#67,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#3,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63#66,0,0,0#34,0#1,0#32,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#2,0#33,0</trimArray><itemArray>3,4,11|3,20,12|1,14,18|1,7,14</itemArray><enemyArray>1,8,14,0,walk,0|1,19,15,0,flyup,11|1,2,14,0,walk,0|1,13,14,0,walk,0</enemyArray><objectArray>1,17,19,0,0,0,1|1,20,19,0,0,0,1|3,14,15,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 22</roomTitle><timedate>20100611132640</timedate></level><level><roomID>102</roomID><dbID>102</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,2,3,2,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,6,8,34,102,103,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,73,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,104,38,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,32,35,0,0,96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,2,71,72,3,2,13,14,3,69,3,4,0,10,0,0,1,4,11|52,53,98,99,12,11,11,11,66,44,45,12,100,12,74,0,0,0,0,6,7|6,11,12,43,42,11,12,43,97,11,12,43,15,16,105,0,0,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#63,0#63,0#63,0#63,0#63,0#63,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#4,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0|0#35,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0#66,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#4,0,0,0#34,0,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#35,0,0,0#65#63,0#32#66,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#66,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#64,0#33,0#2,0#64,0#33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0#1,0,0,0#1,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#66,0,0#34,0#4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#64,0,0#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0#66,0,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>40,7,13,0,7,top|15,2,18,0,0,1|39,7,16|39,7,13|10,9,18,0,1|12,3,14,0,1|1,5,18,0,0,1,1|1,15,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1</objectArray><eventArray>6-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Cookie Scouts 23</roomTitle><timedate>20100614090449</timedate></level><level><roomID>103</roomID><dbID>103</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,1,13,14,3,71,72,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,44,45,43,15,16,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,73,11,12,8,46,47,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,104,42,43,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,32,102,103,35,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,84,85,4,0,0,0,0,29,30,0,0,0,0,1,86,87,0,0|0,0,0,115,116,38,0,0,0,0,60,61,0,0,0,0,6,117,118,0,0|75,76,69,40,19,20,0,0,0,0,0,0,0,0,0,0,37,12,39,23,24|6,11,100,11,50,51,0,0,0,0,0,0,0,0,0,0,73,11,12,54,55|37,11,12,42,43,7,0,0,0,75,76,77,78,0,0,0,104,42,43,11,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0,0#3#2,0#33,0#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#2,0#33,0#64,0#2,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#68,0#1,0,0,0,0,0#32,0#63,0,0,0,0,0#1,0#67,0,0,0|0,0,0,0#37,0#72,0,0#3,0,0,0#4,0,0,0#34,0,0,0#4,0,0#9,0#67,0,0|0#1,0#32,0#63#68,0#72,0,0,0#34,0,0,0#35,0,0,0#65,0,0,0#35,0,0,0#71,0#32#67,0#1|0,0,0,0,0,0,0#65,0,0,0,0#64,0#64,0,0,0,0#66,0,0,0,0,0|0,0,0,0,0,0,0#3,0,0,0#1,0#32,0#63,0#1,0,0,0#4,0,0,0,0,0|0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0</trimArray><itemArray>3,8,20|3,14,19|1,12,20|1,10,20|3,19,11|2,20,18</itemArray><enemyArray>1,19,18,0,jump,0|1,2,18,0,jump,0</enemyArray><objectArray>16,11,14,0,1|22,9,17,0,0,-1,3|24,15,17|17,13,12|23,6,17|22,12,17,0,0,1,3|14,11,20|14,16,16|14,0,18|14,5,16</objectArray><eventArray>4-1,1-1,0,-1,Untitled Event|1-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Cookie Scouts 24</roomTitle><timedate>20100614084503</timedate></level><level><roomID>104</roomID><dbID>104</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,77,78,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,34,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|90,91,29,30,67,68,67,68,67,68,67,68,67,68,67,68,67,68,0,0,0|0,0,60,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,23,24|6,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,91,6,54,55|37,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,11,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#63,0#63,0#63,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#2,0#2,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#1,0#32,0#63,0#1,0,0,0|0#11,0#4#73,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0#35,0,0,0#34#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0,0,0,0,0|0,,0#2,0#33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#32,0#63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#1,0#32|0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32#6,0#72,0,0|0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0#44,0#11,0#4#73,0,0,0|0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,17,14,0,walk,0</enemyArray><objectArray>13,2,21,0,1|13,4,21,0,1|13,6,21,0,1|13,8,21,0,1|16,17,16,0,1|17,16,11|13,10,21,0,1|13,12,21,0,1|13,14,21,0,1</objectArray><eventArray>6-1,5-1,0,-1,Untitled Event|5-1,6-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 25</roomTitle><timedate>20100611134729</timedate></level><level><roomID>105</roomID><dbID>105</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,75,76,67,68,67,68,67,68,67,68,10,2,3,69,4,0,0,0,0|0,0,6,38,0,0,0,0,0,0,0,0,0,73,43,100,7,0,0,0,0|0,0,32,35,0,0,0,0,0,0,0,0,0,104,98,99,74,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,25,26,42,105,0,0,0,0|0,0,0,0,0,0,110,4,0,0,0,0,0,56,57,108,109,0,0,0,0|0,0,0,0,67,68,34,35,0,0,90,91,92,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,91,92,67,68,10,67,68,90,91,1,83,0,0,0,0|1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,6,114,0,84,0,65|6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,96|37,39,71,72,2,3,2,3,2,13,14,3,2,69,3,40,105,0,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0|0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0|0,0#35,0,0,0#3#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#4#64,0,0,0,0,0#34,0,0,0|0,0#66,0,0,0#34,0,0,0,0,0,0,0,0#35,0,0,0,0,0#65,0,0,0|0,0,0#2,0#64,0,0,0#6,0#1,0,0,0,0,0#66,0,0,0,0,0#3,0,0,0|0,0,0,0,0#1,0#6#32,0#72,0,0#3,0,0#1,0#32,0#63#4,0,0,0,0,0#34,0,0,0|0,0,0,0#66,0,0,0,0,0#34,0#13,0#73,0#42,11,0#2#74,0#64,0#64,0#2,,0,0,0|0,0,0,0,0#64,0#33,0#2,0#64,0,0,0,0,,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#67,0,0,0,0|0#1,0#63,0,0,0,0#13,0#11,0#66#42,0,0,0,0,0,0#42#65,0#4#73,0,0#40,0#67,0,0,0#1|0,0,0#3,0,0,0,0,0,0#2,0#64,0#64,0#2,0#64,0,0#35,0,0,0#3,0,0#4,0|0,0,0#34#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1#66,0,0,0#34,0,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0#66,0</trimArray><itemArray>1,10,20|1,7,12|3,18,21|3,18,12|2,8,20|2,11,20|2,10,13|2,15,17</itemArray><enemyArray>1,19,15,0,flyup,11|1,1,15,0,flyup,11</enemyArray><objectArray>12,2,20,0,1|10,4,13,0,1|12,8,14,0,1|10,8,17,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|3,2,14,0,0,0,1|3,3,14,0,0,0,1|14,11,17|14,1,18</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event|3-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 26</roomTitle><timedate>20100614085945</timedate></level><level><roomID>106</roomID><dbID>106</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,2,3,2,3,2,3,2,3,4,0|0,0,0,0,0,0,0,0,0,0,6,43,42,66,42,43,42,43,27,28,0|0,0,0,0,0,0,0,0,0,0,25,26,70,97,8,34,33,34,58,59,0|0,0,0,0,0,0,0,0,0,0,56,57,101,108,109,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,4,0,0,0,0|0,0,0,0,0,1,4,0,0,0,90,67,68,0,0,32,35,0,0,0,0|0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,104,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,110,4,0,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,11,74,0,0,37,105,0,0,0,1,13,14,2,3,2,3,77,78,0,65,12|17,18,105,0,0,6,7,0,0,0,73,44,45,43,66,43,98,99,7,0,96,43|48,49,39,71,72,40,38,0,0,0,104,12,11,12,97,12,11,12,38,0,88,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0|0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0#3#64,0#64,0#64,2,0#64,0|0,0,0,0,0,0,0,0,0,0,0#64,0#64,2,33,0#64,6,0#1,0,0,0,0|0,0,0,0,0,0#1,0#63,0,0,0,0#1,0#63,0#32,0,0#6,72,0,0#3#1,0#1,0,0|0,0,0,0,0#4,0,0,0#3,0,44,0#73#66,0,0,0#65,0#66,0,0,0#34,0,0#34,0|0,0,0,0,0#35,0,0,0#34,0,0,,0#2,0#33,0,0,0#2,0#33,0#64,0#2,0,0|0,0#6,0#1,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0|0#6#1,0#72,0,0#3,0#4,0,0,0#3,0,0,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0#63,0#32,0,0#1|0,0,0,0#34,0#35,0,0,0#34,0,0#4,0,0,0,0,0,0,0,0,0,0#3#4,0|0,0,0,0#65#1,0#66#63,0,0,0#65,0,0#35,0,0,0,0,0,0,0,0,0,0#34#35,0|0,0,0,0,0,0,0,0#3,0,0#66,0,0,0,0,0,0,0,0,0,0#65#66,0</trimArray><itemArray>3,1,11|3,19,20|3,8,20|2,11,14|2,16,13</itemArray><enemyArray>1,16,18,0,walk,0</enemyArray><objectArray>13,3,20,0,1|10,17,18,0,1|12,17,15,0,1|39,8,16|40,8,19,0,5,bottom|1,3,18,0,0,1,1|1,4,18,0,0,1,1|1,19,19,0,0,0,1|1,13,15,0,0,0,1|1,14,15,0,0,0,1|14,2,17|14,13,18|3,3,15,0,0,0,1|3,4,15,0,0,0,1</objectArray><eventArray>3-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 27</roomTitle><timedate>20100614093044</timedate></level><level><roomID>107</roomID><dbID>107</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|52,53,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|25,26,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|56,57,35,90,67,68,67,68,67,68,67,68,10,1,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0|90,91,90,91,92,92,91,92,90,91,92,90,91,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|90,79,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,6,10,91,92,91,92,10,91,92,90,91,92,90,91,92,90,10,0,87,0|0,89,0,0,0,0,0,89,0,0,0,0,0,0,0,0,0,89,0,0,0|0,120,0,0,0,0,0,120,110,67,68,67,68,67,68,67,68,120,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,91,65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96|1,71,72,2,3,69,3,2,71,72,3,13,14,2,3,2,69,2,2,3,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#1,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#65#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0,0,0|0,0,0,0#3#4#11,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0#2,0#33,0#64,,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#4#64,0,0,0#34#1,0#1,0,0,0,0|0#1,0#32,0#63,1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1#4,0,0,0#65,0,0#3,0,0,0|0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#74#33,0#64,0#64,0#64,0,0,0,0|0#1,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#15,0#40,0#1#67,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0|0#4,0,0,0#11#3,0#42,0#73,0#4#11,0,0#3#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#4#73,0,0#3,0,0|0#35,0,0#3#2,0,0,0,0#35,0,0#34#6,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#35#32,0,0#34,0,0|0#66,0,0#34,0,0,0,0#66,0,0#65#41,0,0,0,0,0,0,0,0#66,0,0#65#1,0#32,0#63|0,0#2,,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#75#33,0#11,0#4#42,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#35#32,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>13,2,20,0,1|13,0,20,0,1|10,13,15,0,1|12,15,12,0,1</objectArray><eventArray>4-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 28</roomTitle><timedate>20100611144955</timedate></level><level><roomID>108</roomID><dbID>108</dbID><tileArray>0,0,0,25,26,15,16,15,16,15,16,15,16,15,16,15,16,27,28,0,0|0,0,0,56,57,46,47,46,47,46,47,46,47,46,47,46,47,58,59,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,0,0,0,0,0,65,0,0,0,0,0,0|1,4,0,0,0,0,0,1,7,0,0,0,0,0,96,0,0,0,0,0,65|6,74,0,0,0,0,0,73,38,0,0,0,0,0,88,0,0,0,0,0,96|37,105,0,0,0,0,0,104,7,0,0,0,0,0,119,0,0,0,0,0,88</tileArray><trimArray>0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0|0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0,0,0,0,0,0#1,0,0,0,0,0,0|0#1,0#32,0,0,0,0,0,0#1#68,0#72,0#3,0,0,0,0#4,0,0#3,0,0,0,0,0#1|0,0,0#3,0,0,0,0#4,0,0,0#34,0,0,0,0#35,0,0#34,0,0,0,0#4,0|0,0,0#34,0,0,0,0#35,0,0,0#65,0,0,0,0#66,0,0#65,0,0,0,0#35,0|0,0,0#65,0,0,0,0#66,0,0,0#3,0,0,0,0#4,0,0#3,0,0,0,0#66,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>18,2,14|18,9,16|18,15,15|1,2,20,0,0,0,1|1,6,20,0,0,0,1|1,9,19,0,0,0,1|1,13,19,0,0,0,1|1,15,20,0,0,0,1|1,19,20,0,0,0,1|19,4,11,0,0,1|19,11,13,0,0,1|19,17,12,0,0,1|20,17,1,0,12|20,11,1,0,13|20,4,1,0,11</objectArray><eventArray>10-1,1-1,0,-1,Untitled Event|11-1,2-1,0,-1,Untitled Event|12-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 29</roomTitle><timedate>20100614094938</timedate></level><level><roomID>109</roomID><dbID>109</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,4,0,0|0,6,12,12,102,103,33,34,33,102,103,34,33,34,33,34,102,103,7,0,0|0,37,12,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0,0|0,25,26,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,0,0|0,56,57,35,0,0,0,0,10,0,0,10,77,78,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,32,35,10,0,10,67,68,0,0|0,90,90,91,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,69,2,3,23,24,0,0,0,0,0,10,0,0,0,1,2,3,2,4|6,12,100,11,12,54,55,0,0,0,0,0,0,0,0,1,40,63,64,11,74|37,98,99,42,43,43,7,0,0,0,0,0,0,0,0,6,12,94,95,42,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0|0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0|0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0|0#4,0,0,0,0#3#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#4#33,0,0#65,0|0#35,0,0,0,0#34,0,0,0,0#1,0,0,0#1,0#32,0#63,0,0,0,0#35,0,0#3,0|0#66,0,0,0,0#65,0,0,0#66,0,0#65,0#66,0,0,0,0#3,0,0,0,0#64,,0|0,0#2,0#33,0#64,0,0,0,0,0#2,0,0,0#4#2,0,0,0#1#34,0,0#1,0#32,0#63,,0|0,0#1,0#32,0#63,0,0,0,0,0,0,0,0#35,0,0,0,0#66#65,0,0,0,0#65,0|0#75,0#11,0#42,0#73,0#74,0,0,0,0,0,0,0,0#2,0#33,0#64,0,0#2,0#33,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0,0,0#1,0,0,0,0#1,0#32,0#63,0#1,0#32|0,,0,0,0,0,0,0#3,0,0,0,0#66,0,0#65,0,0#1#66,0,0,0,0,0|0,0,0,0,0,0,0,0#34,0,0,0,0,0#2,0,0#4,0,0,0,0,0,0|0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0#35,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>40,5,13,0,4,top|39,5,13|11,16,11,0,1|11,7,13,0,1|10,12,12,0,1|10,17,18,0,1|22,7,19,0,0,1,5|24,11,19|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,9,13,0,0,0,1|1,10,13,0,0,0,1|8,15,15,0,0</objectArray><eventArray>4-1,5-1,0,-1,Untitled Event|3-1,6-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 30</roomTitle><timedate>20100614103915</timedate></level><level><roomID>110</roomID><dbID>110</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,10,33,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,13,14,69,71,72,2,3,2,3,2,3,77,78,0,0,0,0,0,65|52,53,44,45,100,11,12,11,63,64,12,11,66,12,7,0,0,65,0,0,96|73,11,12,11,98,99,43,42,94,95,43,42,97,43,38,0,0,96,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0#1,0#1,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#66#63,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0#2,0#33,0#64,0#2,0#33,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#1,0#63,0#1,0#1,0#63,0#1,0#1,0#63,0#1,0#1,0#63,0#1,0#1,0#63,0,0,0,0,0,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0#1,0,0#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#4,0,0#3,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#35,0,0#34,0#66,0</trimArray><itemArray>3,6,11|3,12,12|1,17,13|1,16,13</itemArray><enemyArray>1,14,14,0,flyforward,0</enemyArray><objectArray>1,15,19,0,0,0,1|1,16,19,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|8,17,15,0,0|14,20,18|14,15,13|14,12,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 31</roomTitle><timedate>20100611145658</timedate></level><level><roomID>111</roomID><dbID>111</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,10,67,68,10,2,3,2,3,2,3,77,78,67,68,67,68,10,65,0|0,0,89,0,0,0,25,26,42,43,98,99,43,7,0,0,0,0,0,96,0|0,0,120,0,0,0,56,57,33,9,8,34,108,109,0,0,0,0,0,88,0|0,0,0,0,0,0,0,0,0,6,7,35,0,0,0,0,0,0,0,119,0|0,0,0,0,0,0,0,0,0,37,7,0,0,0,0,0,110,0,0,89,0|0,0,0,0,0,0,0,0,0,32,35,0,110,67,68,10,33,0,0,120,0|0,0,0,0,0,0,0,0,0,0,0,110,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,90,91,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,87,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,2,3,2,2,3,4,77,78,0,0,1,4,0,0,1,3,71,72,69,4|73,12,66,12,98,99,63,64,38,0,0,37,38,0,0,17,18,12,11,100,7|104,43,97,43,42,43,94,95,39,71,72,40,7,0,0,48,49,43,98,99,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#32,0|0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0#35,0,0#3#64,0#33,0#4#64,0,0,0,0,0,0,0,0,0#3#64,0#33,0#64,0#64,0#4#33,0,0#34|0,0#66,0,0#34,0,0#35,0,0,0,0,0,0,0,0,0#34,0,0,0,0#35,0,0#65|0,0,0#64,0,0,0,0#64,0#33,4#64,,,,0#33#34,0#64,0,0,0#68,67,0#66,0,0#3|0,0,0,0,0,0,0,0,35,,,64#65,68,1,1,0#1,0#72,0#3#63,0#4#63,0,0#34|0,0,0,0,0,0,0,0,66,,64,68#65,10,,,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0,,32#64,1#33,72,64#65,64,33,0#64,0#33,0#64,2,0#64,0|0,0,0,0,0,0,0,0,0#75,0#2#73,42,43#64,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,,,,,,,,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,1,32,63,,,1,32,0#5,0,0#1,0#32,0#63,0#1,0#32,0#63|0,0,0,0,0,0,0,0,0,3,35,0,0,0#3,0#66,0,0,0,0,0,0|0,0,0,0,0,0,0,0,,34#1,66#63,0,0,0#34,0#35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,,,0,0,0#65,0#66,0,0,0,0,0,0</trimArray><itemArray>1,3,10|1,4,10|1,5,10|3,14,20|2,3,18|2,11,18</itemArray><enemyArray>1,16,18,0,walk,0|1,1,15,0,flyup,11</enemyArray><objectArray>15,1,18,0,0,1|13,9,20,0,1|10,18,18,0,1|12,17,14,0,1|40,4,11,0,4,top|39,4,11|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,14,13,0,0,1,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1</objectArray><eventArray>4-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Cookie Scouts 32</roomTitle><timedate>20100614111537</timedate></level><level><roomID>112</roomID><dbID>112</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,21,22,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,4,0|0,52,53,42,43,11,12,42,43,15,16,42,43,11,12,70,43,11,12,7,0|0,32,34,102,103,33,34,33,34,46,47,33,34,33,34,101,102,103,34,88,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0|0,0,0,67,68,0,67,68,0,67,68,0,67,68,67,68,90,91,92,120,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4|52,53,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7|37,43,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,|0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65|0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#66#64,0,0#34|0,0,0,0#1,0#32,0,0#63,0#1,0,0#32,0#63,0,0#1,0#32,0#63,0#1,0#32,0#63,0#66#1,0,0#65|0,0,0#66,0,0,0#65#66,0,0,0#65#66,0,0,0#65#66,0,0,0,0,0#65#11,0#42,0#66#73,0,0#3|0,0,0,0#2,0#33,0,0#64,0#2,0,0#33,0#64,0,0#2,0#33,0#64,0#2,0,0,0,0#64,|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32|0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0|0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0|0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0</trimArray><itemArray>3,8,20|3,5,12|3,6,16</itemArray><enemyArray>1,15,16,0,flyforward,0</enemyArray><objectArray>23,3,19|22,18,19,0,0,-1,15|1,5,14,0,0,0,1|1,8,14,0,0,0,1|1,11,14,0,0,0,1|3,1,14,0,0,0,1|3,2,14,0,0,0,1|15,9,13,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 33</roomTitle><timedate>20100614120443</timedate></level></container>"
		private var levelPart1:String;// = "<container><level><roomID>14</roomID><dbID>14</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,71,72,3,69,2,13,14,71,72,2,3,13,14,71,72,23,24|52,53,43,98,99,63,64,100,66,44,45,43,98,99,66,44,45,63,64,54,55|37,98,99,11,12,94,95,11,97,42,98,99,12,11,97,42,43,94,95,42,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,32,63,1,32,1,32,63,32,32,63,32,63,32,32,63,1,63,63,32,1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>4,0,18|5,18,18|6,3,18|7,17,18|34,5,12|41,4,18</objectArray><eventArray></eventArray><levelActive>0</levelActive><useForRandom>0</useForRandom><roomTitle>CHECKPOINT</roomTitle><timedate>20100629171900</timedate></level><level><roomID>5</roomID><dbID>5</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,84,85,23,24,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,115,116,54,55,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,63,64,39,2,3,81,0,0|0,10,90,90,91,92,1,71,72,3,2,3,40,94,95,42,98,99,112,4,0|0,0,0,0,0,0,32,102,103,102,103,33,34,102,103,102,103,102,103,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,80,71,2,3,4,90,91,90,91,0,0,0,0,0|0,0,0,0,0,0,80,111,63,64,42,7,0,0,0,0,0,0,0,0,0|0,0,80,3,3,3,111,43,94,95,43,39,86,87,0,0,0,0,0,0,0|0,80,111,66,63,64,66,42,43,11,63,64,117,118,0,0,0,0,0,0,0|1,111,43,97,94,95,97,98,99,42,94,95,43,39,3,71,72,71,72,3,4|6,66,42,43,98,99,63,64,66,42,43,43,98,99,43,63,64,11,66,43,74|37,97,98,99,43,42,94,95,97,43,98,99,42,43,97,94,95,42,97,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#37,0#1,0#32,0#36,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#37,0#72,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#37,0#41,0,0,0,0#1#34,0#32,0,0,0|0#37,0#1,0#32,63,0#1,0#63,0#63,0#1,0#32,0#1,0#63,0#1#35,0,0,0,0,0,0,0#40,0#1,0#36|0#35,0,45,42,0#42,0#15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0#39,0#64,69,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0#39,0#64,0#33,0#64,0#33,0#64,0#64,0#33,0#64,0#64,0#33,0#64,0#64,0#33,0#64,0#38|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#37,0#63,0#32,32,0#63,0#63,0#32,0#63,0#32,0,0,0,0,0|0,0,0,0,0,0,0#37,0#41,0,0,0,0,14,0#42,0#42,0#42,0#12,0,0,0,0|0,0,0#37,1,0#1,32#37,0#72,0,0,0,0,0,0#36#3,0,0,0,0,0,0,0,0|0,68,41,0,0,0,0,0,0,0,0,0,0#9,0#36,0,0,0,0,0,0,0|1,72,0,0,0,0,0,0,0,0,0,0,0,40,32#36,0#1,0#1,0#1,0#1,0#1,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,4,8|3,6,3|2,8,8|2,9,8|1,17,7|1,14,14|1,12,14|1,15,18|3,16,12|3,18,12</itemArray><enemyArray>1,11,4,0,flyforward,0|1,15,1,0,flyforward,0|1,13,14,0,stand,0|1,15,5,0,stand,0|1,18,18,0,jump,0</enemyArray><objectArray>2,11,8,0,0,0,1|3,20,9,0,0,0,1|1,0,9,0,0,0,1|13,3,16,0,1|14,0,18|14,1,8|14,7,8|14,10,8|14,14,5|14,19,8|16,9,11,0,1|17,11,11</objectArray><eventArray>12-1,11-1,0,-1,wheel triggers door|11-1,12-1,0,-1,door reactivates wheel</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Door and Cookies</roomTitle><timedate>20100608155618</timedate></level><level><roomID>18</roomID><dbID>18</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,82,2,3,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,113,98,99,54,55,0,0,0,0,0,0,0,0,0,0,0,90,91,92,0|0,32,102,103,108,109,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,67,68,67,68,67,68,67,68,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,84,0,110,4,0,0,0,1,81,0,0,0,0,0,0|0,0,0,0,0,0,0,80,40,39,71,72,3,40,112,79,0,0,0,0,0|1,4,0,0,82,3,2,111,43,98,99,11,98,99,42,39,71,72,3,23,24|17,7,0,0,113,43,66,98,99,42,43,98,99,11,63,64,66,98,99,54,55|48,39,71,72,40,43,97,43,98,99,11,12,98,99,94,95,97,43,98,99,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#6,0#1,0#32,0#63,0#1,0#36,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#6,0#41,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0#37,0#32,0#63,0#32,0#5|0#4,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0#44,0#11,0#42,0#11,0#43|0#35,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#70,0#64,0#33,0#64,0#33,64,69,37,0#1,0#63,1,32,32,1,0#32,0#1,0#36,0,0,0,0|0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,70,0#33,0#64,64,33,64,33,0#64,0#33,0#69,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,0#1,0,0,0,0#1,0#36,0,0,0,0,0,0|0,0,0,0,0,0,0,37,41,0,0#3#1,0#32,0#4#1,0,0#71,36,0,0,0,0,0|1,32,36,0,37,32,63#37,72,0,0,0,0,0,0,0,0#40,32#36,0#1,0#63,0#32,0#1|0,0,0#1#34,0#1#37,0#41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,8,11|2,14,11|2,12,11|3,4,12|3,13,7|2,4,7|2,3,7</itemArray><enemyArray>1,15,1,0,flyforward,0|1,11,11,0,walk,0|1,11,3,0,flyforward,0|1,15,5,0,flyforward,0|1,13,4,0,flyforward,0|1,13,2,0,flyforward,0|1,2,14,0,hover,0|1,16,18,0,jump,0</enemyArray><objectArray>8,10,13,0,0|8,11,13,0,0|8,12,13,0,0|12,2,20,0,1|10,5,18,0,1|1,0,9,0,0,0,1|1,6,8,0,0,0,1|1,7,8,0,0,0,1|3,20,9,0,0,0,1|13,18,18,0,1|14,0,18|14,1,18|14,9,16|14,13,16|14,20,18|15,5,7,0,0,1</objectArray><eventArray>4-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Dropper Blocks</roomTitle><timedate>20100608154756</timedate></level><level><roomID>20</roomID><dbID>20</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,37,11,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,108,109,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,80,13,14,3,79,0,0,0,0,0,0,0,0,0,0,0,0|0,110,71,72,111,44,45,43,38,0,0,0,0,0,0,0,0,0,0,0,0|0,106,107,102,103,102,103,108,109,90,91,92,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,3,4,0,0,0,0,0,1,23,24,0,0,0,0,0,21,22,23,24|17,18,66,39,4,0,0,0,1,40,54,55,90,0,0,0,90,52,53,54,55|48,49,97,42,38,0,0,0,37,98,99,38,0,0,0,0,0,37,98,99,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#39,0#33,64,0#33,0#69,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#37,0#1,1,63,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#6,0#32,0#1#37,0#41,0,0,0,0#9,36,0,0,0,0,0,0,0,0,0,0,0|0#37,0#41,0,0,0,0,0,0,0,1#34,32,1,0,0,0,0,0,0,0,0,0|0#35,0,0,0,0,0,0,0,0,14,11,42,43,0,0,0,0,0,0,0,0|0,0#64,0#33,0#64,0#33,0#64,0#64,0#64,0#33,0#38,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,1,1,32,36,0,0,0,0,1,63,32,0,0,0,0,37,1#37,63,1,32|0,0,0,0,32#3,36,0,68,1#4,0,0,0,32#34,0,0,0,1#4,0,0,0,0|0,0,0,0,0,3,0,4,0,0,0,0,45,43,0,44,46,0,0,0,0|0,0,0,0,0,34,0,35,0,0,0,0,34,0,0,0,35,0,0,0,0</trimArray><itemArray>2,19,18|2,18,18|2,1,18|1,5,6|3,11,4|3,18,3|3,19,5|3,19,14|3,12,12|3,15,15|3,18,8|3,16,11|1,15,8|1,2,18</itemArray><enemyArray>1,7,13,0,walk,0|1,3,7,0,jump,0|1,19,12,0,hover,0</enemyArray><objectArray>18,4,15|18,12,9|19,6,12,0,0,1|19,14,6,0,0,1|20,6,9,0,4|20,14,1,0,6|13,9,18,0,1</objectArray><eventArray>3-1,1-1,0,-1,Untitled Event|4-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Falling Beams</roomTitle><timedate>20100608154608</timedate></level><level><roomID>21</roomID><dbID>21</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,29,30,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,60,61,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,80,4,10,67,68,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,80,111,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,110,111,41,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,40,98,99,39,3,3,4,0,0,1,4,0,0,0,0,0,21,22,23,24|37,97,42,100,98,99,43,39,71,72,40,74,90,0,0,0,90,52,53,54,55|37,98,99,98,99,98,99,98,99,98,99,105,0,0,0,0,0,6,99,43,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#37,0#32,0#32,0#36,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#70,0#64,0#64,0#69,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#1,0#32,0#1,0#36,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#37,0#72,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0#37,0#10,0,0,0#2#3,0#33,0#64,0#69,0,0,0,0,0,0,0,0,0,0,0,0|0#1#37,0#41,0,0,0,0#1#34#36,0#32,0#1,0#1,0#32,0#1,0#32,0,0,0,0,0#6,0#1,0#32,0#1,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0#32#34,0#36,0,0#6,0#32#4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#45,0#12,0,0#44,0#46,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0#4,0,0,0,0</trimArray><itemArray>2,10,18|2,11,18|2,20,18|2,19,18|3,17,11|3,19,8|3,13,11|3,8,9|2,0,18|3,2,11|3,3,7|3,8,3</itemArray><enemyArray>1,19,13,0,hover,0|1,10,14,0,flyup,10</enemyArray><objectArray>12,8,19,0,1|15,7,15,0,0,1|10,4,15,0,1|18,12,14|19,14,11,0,0,1|20,14,8,0,4|14,18,18</objectArray><eventArray>1-1,3-1,0,-1,switch|5-1,4-1,0,-1,beam</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Boulder Switch</roomTitle><timedate>20100608154240</timedate></level><level><roomID>23</roomID><dbID>23</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,80,13,14,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,21,22,111,44,45,39,13,14,71,72,2,3,13,14,71,72,13,14,4,0|0,52,53,66,66,63,64,44,45,66,11,63,64,44,45,63,64,44,45,74,0|0,25,26,97,97,94,95,41,42,97,42,94,95,63,64,94,95,63,64,105,0|0,56,57,102,103,33,33,34,102,103,9,98,99,94,95,42,43,94,95,7,0|0,0,0,0,0,0,0,0,0,0,32,33,35,0,0,0,32,102,103,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,13,14,69,13,14,2,13,14,3,69,13,14,3,69,69,13,14,23,24|52,53,44,45,100,44,45,66,44,45,42,100,44,45,66,100,100,44,45,54,55|37,43,11,12,98,99,42,97,43,98,99,11,12,11,97,98,99,42,43,43,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,68,32,63,32,36,0,0,0,0,0,0,0,0,0,0,0,0,0|37,63,32#6#37,41,0,0,0,63#34,32,63,63,32,32,63,63,32,63,32,63,32,0|4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3|35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34|66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65|4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34|39,64,64,64,64,2,64,64,64,2#66,0,0,0,64#34,2,2#66,0,0,0,0,65|0,0,0,0,0,0,0,0,0,0,64,64,2,33,64,2,2,64,64,2,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,32,63,1,1,32,63,1,32,63,1,32,1,32,63,32,1,1,32,63,1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,13,8|1,3,18|2,11,18|2,12,18|3,6,3|3,10,1|3,13,4</itemArray><enemyArray>1,19,18,0,stand,0|1,10,18,0,jump,0|1,5,7,0,walk,0</enemyArray><objectArray>21,5,13,0,1,10|21,13,13,0,1,10|3,0,9,0,0,0,1|3,20,9,0,0,0,1|9,15,13,0,0,1,0|9,7,13,0,0,1,0|14,9,18|14,17,18|14,1,18|14,10,8|14,17,8</objectArray><eventArray>6-1,1-1,0,-1,first|5-1,2-1,0,-1,second|1-1,6-1,0,-1,first reverse|2-1,5-1,0,-1,second reverse</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Timer Blocks</roomTitle><timedate>20100608154345</timedate></level><level><roomID>25</roomID><dbID>25</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,22,4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,53,74,0,0|0,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,73,11,105,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,66,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,97,38,0,0|1,2,3,3,2,3,2,3,2,3,71,72,3,71,72,69,40,43,39,3,4|73,63,64,42,98,99,42,63,64,98,99,66,66,63,64,100,11,63,64,19,20|104,94,95,11,12,98,99,94,95,98,99,97,97,94,95,98,99,94,95,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#1,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0|0,32,32,32,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0|0#75,0#42,0#11,0#42,0#43,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#3,0|1,32,1,1,63,32,63,32,1,32,63,1,1,32,1,63#66,0,0,0,1#34,1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,12,18|2,14,18|3,10,11|3,9,6|3,7,8|2,7,18|2,1,18|2,2,18|2,3,15</itemArray><enemyArray>1,6,18,0,jump,0|1,17,7,0,flyup,1</enemyArray><objectArray>11,3,11,0,1|11,15,8,0,1|10,9,18,0,1|10,17,13,0,1|3,14,14,0,0,0,1|3,13,14,0,0,0,1|3,15,14,0,0,0,1|14,3,18|14,13,18</objectArray><eventArray>1-1,3-1,1,1,Untitled Event|2-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Bump Blocks</roomTitle><timedate>20100608154436</timedate></level><level><roomID>26</roomID><dbID>26</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|29,30,91,91,29,30,29,30,0,0,0,0,0,0,0,0,1,29,30,29,30|60,61,0,0,60,61,60,61,0,0,0,0,0,0,0,0,32,60,61,60,61|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,13,14,13,14,23,24,0,0,0,0,0,0,0,0,21,22,13,14,4|52,53,44,45,44,45,54,55,0,0,0,0,0,0,0,0,52,53,44,45,74|6,98,99,98,99,98,99,7,0,0,0,0,0,0,0,0,6,98,99,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,1,37#1,0#32,0#1,0#32,0#1,0#36,0,0,0,0,0,0,0#6,0#1,0#32,0#1,0#32,0#1|0,0,76,4#73,0,0,0,0,0#3,0,0,0,0,0,0,0#4,0,0,0,0,0|0,0,34,35,0,0,0,0,0#34,0,0,0,0,0,0,0#35,0,0,0,0,0|0#33,0#2,69,8,0#2,0#64,0#64,0#33,0#38,0,0,0,0,0,0,0#70,0#33,0#64,0#33,0#64,0#33|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,32,63,1,1,1,32,1,36,0,0,0,0,0,0,68,1,32,1,1,32|0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,4,0,0,0,0,0|0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,35,0,0,0,0,0|0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,66,0,0,0,0,0</trimArray><itemArray>1,19,18|1,17,18|1,18,11|1,6,11|3,8,15|3,13,17|3,16,15|3,7,8|3,12,6|3,20,7</itemArray><enemyArray>1,6,18,0,jump,0|1,11,8,0,hover,0|1,17,11,0,jump,0</enemyArray><objectArray>22,8,19,0,1,1,8|24,15,19|23,8,12|22,15,12,0,4,-1,8|13,2,18,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Pulley Worm</roomTitle><timedate>20100608154737</timedate></level><level><roomID>27</roomID><dbID>27</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,1,81,0|21,22,4,0,0,0,0,0,1,4,0,0,0,96,0,0,0,0,73,112,4|52,53,74,0,0,0,0,0,73,7,0,0,0,88,0,0,0,0,104,66,74|6,41,105,0,0,0,0,0,104,7,0,0,0,119,0,0,0,0,37,97,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,36,0|1,32,1,0,0,0,0,0,1,32,0,0,4,0,3,0,0,4,0,40,32#36|0,0,0,3,0,0,0,4,0,0,3,0,35,0,34,0,0,35,0,0,0|0,0,0,34,0,0,0,35,0,0,34,0,66,0,65,0,0,66,0,0,0|0,0,0,65,0,0,0,66,0,0,65,0,66,0,3,0,0,66,0,0,0</trimArray><itemArray>3,12,13|3,4,11|3,7,15|2,1,18|2,13,17|2,18,17|3,19,12|3,15,10|1,2,18|1,20,18</itemArray><enemyArray>1,16,16,0,flyup,12|1,8,13,0,hover,0|1,9,18,0,walk,0</enemyArray><objectArray>2,10,18,0,0,0,1|1,11,18,0,0,0,1|1,12,18,0,0,0,1|22,7,19,0,0,-1,5|22,14,18,0,0,1,4|24,17,18|23,3,19</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Worms and Enemies</roomTitle><timedate>20100608154537</timedate></level><level><roomID>28</roomID><dbID>28</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82,4,0,0|0,0,0,0,0,0,0,80,4,0,0,0,0,0,0,0,0,113,38,0,0|0,0,0,0,0,0,110,111,7,0,0,0,0,0,0,0,0,32,35,0,0|0,0,0,90,91,92,32,108,109,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,80,4,0,0,0,0,0,0,0,65,0,0|0,0,0,0,0,0,0,84,85,111,74,0,0,0,0,0,0,0,96,0,0|0,0,0,0,0,0,0,115,116,43,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,80,40,66,19,20,0,0,0,0,0,0,0,0,0,0|0,0,84,85,23,24,111,66,97,50,51,0,0,0,0,0,0,0,0,0,0|0,0,115,116,54,55,66,97,98,99,38,0,0,0,0,0,0,0,0,0,0|0,80,40,98,99,74,97,63,64,19,20,0,0,0,0,0,0,0,0,0,0|1,111,11,63,64,105,66,94,95,50,51,0,0,0,0,0,0,0,1,23,24|73,63,64,94,95,74,97,66,63,64,38,0,0,0,0,0,0,0,73,54,55|104,94,95,42,43,105,42,97,94,95,7,0,0,0,0,0,0,0,104,42,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,1,0,0|0,0,0,0,0,0,0,6,1,0,0,0,0,0,0,0,6,10,0,65,0|0,0,0,0,0,0,6,10,0,3,0,0,0,0,0,0,4,0,0,3,0|0,0,0,1,32,1,41,0,0,34,0,0,0,0,0,0,35,0,0,34,0|0,0,44,42,73,46,0,0,0,65,0,0,0,0,0,0,0,64,33,0,0|0,0,0,0,0,0,64,33,2,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,1,36,0,0,0,0,0,37,1,36,0|0,0,0,0,0,0,0,0,37,41,0,3,0,0,0,0,0,4,0,3,0|0,0,0,0,0,0,0,37,10,0,0,34,0,0,0,0,0,35,0,34,0|0,0,0,0,0,0,37,72,0,0,0,65,0,0,0,0,0,0,64,0,0|0,0,0,0,0,0,41,0,0,0,0,34,0,0,0,0,0,0,0,0,0|0,0,37,72,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0|0,6,10,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0|1#6,72,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,37,1,1,1|0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,4,0,0,0|0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,66,0,0,0</trimArray><itemArray>3,14,1|3,7,1|2,8,4|1,18,11|3,5,10|3,13,6|3,1,14|3,8,10|2,0,18|2,10,11|2,19,18|2,20,18|2,5,6|3,2,2|3,16,10|3,13,19</itemArray><enemyArray>1,11,2,0,hover,0|1,15,16,0,hover,0</enemyArray><objectArray>13,4,15,0,1|22,9,5,0,0,1,8|22,17,12,0,0,-1,7|23,11,12|24,16,5|14,18,3|3,19,12,0,0,0,1|3,20,12,0,0,0,1|3,19,4,0,0,0,1|3,20,4,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Springs and Worms</roomTitle><timedate>20100608154337</timedate></level><level><roomID>29</roomID><dbID>29</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,2,3,4,0,0,3,4,1,2,0,0,0,0,75,76,4,1,2,3,4|63,64,19,20,0,0,17,18,12,74,0,0,0,0,6,98,99,11,63,64,74|94,95,50,51,0,0,48,49,43,105,0,0,0,0,37,66,98,99,94,95,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|63,63,63,63,36,68,63,63,63,63,36,0,0,68,63,63,63,63,63,63,63|0,0,0,0,0#3,0#4,0,0,0,0,0#3,0,0,0#4,0,0,0,0,0,0,0|0,0,0,0,0#34,0#35,0,0,0,0,0#34,0,0,0#35,0,0,0,0,0,0,0|0,0,0,0,0#65,0#66,0,0,0,0,0#65,0,0,0#66,0,0,0,0,0,0,0</trimArray><itemArray>1,19,16|3,12,14|3,4,13|3,13,10|3,20,10|2,17,18|2,2,18|2,1,18</itemArray><enemyArray>1,16,18,0,stand,0|1,8,11,0,hover,0|1,18,13,0,hover,0</enemyArray><objectArray>1,5,19,0,0,0,1|1,11,19,0,0,0,1|1,13,19,0,0,0,1|1,7,18,0,0,1,1|1,7,17,0,0,1,1|1,19,17,0,0,1,1|1,19,18,0,0,1,1|1,4,19,0,0,0,1|1,10,19,0,0,0,1|1,12,19,0,0,0,1|1,2,9,0,0,0,1|1,1,9,0,0,0,1|1,0,9,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Lots of Blocks</roomTitle><timedate>20100608155516</timedate></level><level><roomID>30</roomID><dbID>30</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,10,10,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,80,4,90,92,90,90,0,0,0,0,0,0,0,0,0,0,0|0,0,0,110,111,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,80,40,66,105,0,0,0,0,0,0,0,0,84,85,71,72,79,0,0|21,22,111,12,97,74,0,0,0,0,0,0,0,0,115,116,63,64,39,23,24|52,53,11,63,64,105,0,0,0,0,0,0,0,80,40,66,94,95,66,54,55|6,98,99,94,95,39,71,72,2,13,14,2,69,111,42,97,98,99,97,12,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,63,32,1,36|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,35,0,0,0,0,34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,39,64,33,64,2,69|0,0,0,0,6,1,32,63,63,32,36,0,0,0,0,0,0,0,0,0,0|0,0,0,68,10,0,76,73,42,73,43#69,0,0,0,0,0,0,0,0,0,0|0,0,68,41,0,0,34,0,0,0,0,0,0,0,0,37,63,32,67,0,0|1,32#6,72,0,0,0,3,0,0,0,0,0,0,0,37,41,0,0,40,63#36,32|0,0,0,0,0,0,34,0,0,0,0,0,0,37,10,0,0,0,0,0,0|0,0,0,0,0,0,1#65#36,32,63,1,63,32,1#37,41,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,16,12|2,17,12|2,18,12|2,19,12|3,18,7|3,16,5|3,15,8|3,17,9|3,19,5|2,7,20|1,10,20</itemArray><enemyArray>1,17,17,0,stand,0|1,7,15,0,jump,0|1,11,8,0,flyup,2</enemyArray><objectArray>2,10,15,0,0,0,1|2,11,14,0,0,0,1|2,12,13,0,0,0,1|1,13,13,0,0,0,1|1,14,13,0,0,0,1|1,15,13,0,0,0,1|14,19,18|14,12,20|14,5,15</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Ramps</roomTitle><timedate>20100608154630</timedate></level><level><roomID>31</roomID><dbID>31</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,80,4,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,80,111,35,0,0,0,0,0,0,0|21,22,4,0,0,0,0,0,0,0,82,111,35,0,0,0,0,0,82,23,24|52,53,74,0,0,0,0,67,68,0,113,7,0,0,0,0,0,0,113,54,55|6,43,105,0,0,0,0,0,0,0,32,35,0,0,0,75,76,3,98,99,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,41,0,3,0,0,0,0,0,0|1,32,1,0,0,0,0,0,0,0,37,72,0,0,34,0,0,0,68,32,1|0,0,0,3,0,0,6,1,63,68#36,41,0,0,33#3,0,0,0,37,41,0,0|0,0,0,34,0,0,35,0,0,65#35,0,0,3#33,0,0,32,1,32#35,0,0,0|0,0,0,65,0,0,0,33,33,35,0,0,34,0,35,0,0,0,0,0,0</trimArray><itemArray>2,1,18|2,15,20|3,10,13|3,18,12|3,17,16|1,19,18</itemArray><enemyArray>1,8,19,0,stand,0|1,13,16,0,jump,0</enemyArray><objectArray>2,17,20,0,0,0,1|1,14,17,0,0,0,1|1,9,20,0,0,0,1|2,3,18,0,0,0,1|1,4,18,0,0,0,1|1,5,18,0,0,0,1|3,6,18,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Blocks and Pits</roomTitle><timedate>20100608154649</timedate></level><level><roomID>32</roomID><dbID>32</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,67,68,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0|29,30,0,0,0,65,0,0,0,0,96,0,0,0,0,0,0,0,0,29,30|60,61,0,0,0,96,0,0,0,0,0,0,0,65,0,0,0,0,0,60,61|73,74,0,0,0,88,0,0,0,0,0,0,0,96,0,0,0,0,0,73,74</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,37,1,32,32,1,36,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,35,0,0,0,0,34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,70,2,64,2,33,69,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,32,36,0,0,0,0,0,0,0,0,0|32,63,5,0,37,32,0,0,0,35,0,34,0,0,0,0,0,0,6,32,63|0,0,3,0,4,0,3,0,0,66,0,65,6,32,36,0,0,0,4,0,0|0,0,34,0,35,0,34,0,0,39,33,69,4,0,3,0,0,0,35,0,0|0,0,65,0,66,0,65,0,0,0,0,0,35,0,34,0,0,0,66,0,0</trimArray><itemArray>3,8,13|3,11,11|3,15,14|3,19,11|3,3,10|1,14,10|1,16,10|1,17,10</itemArray><enemyArray>1,19,18,0,walk,0|1,5,18,0,walk,0|1,10,17,0,walk,0|1,13,19,0,jump,0</enemyArray><objectArray>1,2,19,0,0,0,1|1,3,19,0,0,0,1|1,4,19,0,0,0,1|1,6,19,0,0,0,1|1,7,19,0,0,0,1|2,8,18,0,0,0,1|1,9,18,0,0,0,1|1,11,18,0,0,0,1|1,12,19,0,0,0,1|1,14,20,0,0,0,1|2,15,19,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Pits and Cookie Ledge</roomTitle><timedate>20100608154704</timedate></level><level><roomID>33</roomID><dbID>33</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,13,14,2,71,72,2,3,69,13,14,23,24,0,0,0,0|0,0,0,0,37,44,45,98,99,63,64,42,100,44,45,54,55,0,0,0,0|0,0,0,0,37,42,43,42,43,94,95,43,42,43,42,43,74,0,0,0,0|0,0,0,0,17,18,66,43,98,99,66,42,63,64,66,42,105,0,0,0,0|0,0,0,0,48,49,97,15,16,11,97,70,94,95,97,27,28,0,0,0,0|0,0,0,0,106,107,34,46,47,33,34,101,34,102,103,58,59,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,69,71,72,3,71,72,13,14,3,23,24,0,1,13,14,3,2,0,10|52,53,100,63,64,98,99,66,44,45,66,54,55,0,73,44,45,98,99,0,88|73,98,99,94,95,41,42,97,98,99,97,43,38,0,104,42,98,99,41,0,119</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#68,0#63,0#32,0#63,0#63,0#32,0#63,0#32,0#63,0#63,0#63,0#32,63,0#63,0#67,0,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0|0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0|0,0,0,0#39#35,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#38#3,0,0,0|0,0,0,0#8,2,33,0#64,0#2,0#33,0#NaN#2,0#33,2,33,64,0#2,0#64,0#2,0#69,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#1,0#32,0#63,0#1,0#32,0#1,0#32,0#63,0#1,0#63,1,67#68#36,1,1,1,63,1,67#6,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,3#4,0,0,0,0,0,0#4#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,34#35,0,0,0,0,0,0#35#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,65#66,0,0,0,0,0,0#66#65,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>1,13,19,0,1,0,1|27,15,20|1,19,19,0,2,0,1|27,20,20</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Training 1-1</roomTitle><timedate>20100712111621</timedate></level><level><roomID>34</roomID><dbID>34</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,2,3,2,3,4,0,0,0,0,0,1,3,4,0,0,0,0|0,0,0,37,11,12,63,64,38,0,0,0,0,0,73,11,7,0,0,1,4|0,0,0,73,42,43,94,95,7,0,0,0,0,0,104,42,38,67,68,37,38|0,0,0,104,98,99,42,70,38,0,0,0,0,0,37,43,74,0,0,32,35|0,0,0,106,107,33,34,101,35,0,0,0,0,0,25,26,105,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,57,35,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,4,67,68,67,68,0,0,10,0,75,76,3,2,3,69,23,24,0,65|1,40,7,0,0,0,0,0,0,0,0,17,18,66,63,64,100,54,55,0,96|6,70,38,0,0,0,0,0,0,0,0,48,49,97,94,95,98,99,7,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0,0,0#1,0#63,0#32,0,0,0,0|0,0,0#35,0,0,0,0,0,0,0#34,0,0,0,0#4,0,0,0,0#3,0,0#1,0#32|0,0,0#66,0,0,0,0,0,0,0#65,0,0,0,0#35,0,0,0,0#1#34,0#1#63#66,0,0|0,0,0#4,0,0,0,0,0,0,0#3,0,0,0,0#66,0,0,0#35,0,0,0#34,0|0,0,0#35,0,0,0,0,0,0,0#34,0,0,0,0#4,0,0,0,0#64#3,0#64#66,0,0|0,0,0#66,0,0,0,0,0,0,0#65,0,0,0,0#35,0,0,0,0#34,0,0#64,0#33|0,0,0,0#64,0#33,0#2,0#64,0#33,0#2,0,0,0,0,0#66,0,0,0,0#65,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#33,0#2,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,32,63,1,32,63,0,0,1,0,1,32,63,1,32,1,32,63,0,32|0#4#3#1,0,0,0,0,0,0,0#65,35,0,65#35,0,0,0,0,0,0,0,0,3#4,0|0,0,0,0#65#2,0#33,0#64,0#2,0,0,0#33,66,0,0,0,0,0,0,0,0,0#34#35,0|0,0,0,0#65,0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0#65#66,0</trimArray><itemArray>2,14,18|2,12,18|2,16,18|2,18,18</itemArray><enemyArray></enemyArray><objectArray>1,0,19,0,4,0,1|1,8,19,0,2,0,1|1,15,18,0,2,1,1|1,10,19,0,3,0,1|1,15,17,0,1,1,1|1,7,19,0,1,0,1|1,15,16,0,3,1,1|27,1,20|1,17,11,0,0,0,1|1,18,11,0,0,0,1|1,19,19,0,4,0,1|45,4,11|44,14,11</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Training 1-2</roomTitle><timedate>20100703180522</timedate></level><level><roomID>35</roomID><dbID>35</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,67,68,0,67,68,0,67,68,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|6,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|32,35,91,92,92,90,91,92,90,91,92,1,71,72,2,81,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,98,99,41,112,81,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,63,64,66,42,112,4,29,30,65|0,0,0,0,0,0,0,0,0,0,0,73,94,95,97,42,43,7,60,61,96|0,0,0,0,0,0,0,0,0,0,0,104,43,66,11,43,11,74,0,0,88|0,0,0,0,0,0,0,0,0,0,0,6,66,97,42,66,42,105,0,0,119|1,4,0,0,0,21,22,3,69,13,14,40,97,63,64,97,19,20,0,0,88|37,74,0,0,0,52,53,66,100,44,45,63,64,94,95,43,50,51,0,0,119|6,105,0,0,0,6,41,97,98,99,41,94,95,41,98,99,11,7,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0,0#63,0#1,0,0#1,0#32,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#65#35,0,0,0#65#35,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0#33,0#64,0,0#64,0#33,0,0#64,0#2,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,32,63#34,1,32,1,63,32,63,32,63,1,32,63,32,5,0,0,0,0,0|13,11,42#65,11,73,42,11,42,73,11,46,0,0,0,0,0#71,0#36,0,0,0,0|0#64,0#33,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0#40,0#1#5,0#1,0#1,1|0,0,0,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,3,4,0|0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0#34#64,0#35#64,0|0,0,0,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,0#65#64,0#66#64,0|1,1,0,0,0,32,1,1,32,63,1#66,0,0,0,0,0,0,0,0#3,0#4,0|0,0,0#3,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0|0,0,0#34,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0|0,0,0#65,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0</trimArray><itemArray>2,11,12|2,12,12|2,0,18|2,6,12|2,7,18|2,5,18|2,20,14</itemArray><enemyArray>1,11,6,4,stand,0|1,15,6,2,stand,0|1,18,6,1,stand,0|1,13,12,0,jump,0|1,17,14,0,jump,0|1,1,18,0,jump,0|1,10,18,0,walk,0</enemyArray><objectArray>25,12,14|1,10,7,0,0,0,1|1,13,7,0,0,0,1|1,16,7,0,0,0,1|1,19,7,0,0,0,1|1,2,19,0,0,0,1|1,3,19,0,0,0,1|1,4,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Training 2-1</roomTitle><timedate>20100702105333</timedate></level><level><roomID>36</roomID><dbID>36</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,80,23,24,0,65,0,1,81,0,0,0,0,0,0|0,0,0,0,0,0,82,111,54,55,0,96,0,73,112,81,0,0,0,0,0|21,22,23,24,0,0,113,41,34,35,0,88,0,104,43,112,79,0,0,80,4|52,53,54,55,0,0,73,7,0,0,0,119,0,17,18,66,39,2,3,111,74|6,98,99,38,0,0,104,38,0,0,0,88,0,48,49,97,98,99,98,99,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,1,32,36#6,63,36#68,1,0,0,0,0,0,0,0|0,0,0,0,0,0,68,41,0,0,4#3,0,3#4,0,40,36,0,0,0,0,0|1,32,1,63,36,68,10,0,0,0,35#34,0,4#34,0,0,71,36,0,0,37,1|0,0,0,0,3,4,0,0,0,0,66#65,0,35#3,0,0,0,40,32#67#36,1,72,0|0,0,0,0,34,35,0,0,3#64,33,35,0,66#34,0,0,0,0,0,0,0,0|0,0,0,0,65,66,0,0,34,0,66,0,65#4,0,0,0,0,0,0,0,0</trimArray><itemArray>2,9,16|2,17,19|2,11,16|2,18,19|2,3,18</itemArray><enemyArray>1,1,18,0,stand,0|1,20,18,0,jump,0|1,8,16,0,jump,0|1,19,14,0,flyforward,0</enemyArray><objectArray>1,4,19,0,0,0,1|1,5,19,0,0,0,1|1,10,17,0,0,0,1|1,12,17,0,0,0,1|1,16,12,0,0,0,1|1,18,12,0,0,0,1|1,20,12,0,0,0,1|1,8,20,0,0,0,1|1,9,20,0,0,0,1|1,9,21,0,0,0,1|1,8,21,0,0,0,1|1,4,13,0,0,0,1|1,12,20,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Training 1-3</roomTitle><timedate>20100826101417</timedate></level><level><roomID>37</roomID><dbID>37</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,10,67,68,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,4,0,21,22,81,0,0,0,0,0,0,1,81,0|1,4,0,0,21,22,43,74,0,52,53,112,81,0,0,0,0,0,73,112,4|73,74,0,0,52,53,66,105,0,73,63,64,112,3,4,0,0,0,104,19,20|104,105,0,0,37,12,97,38,0,104,94,95,98,99,38,0,0,0,37,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,68,1,32,1,67,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,35,0,0,0,3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,39,2,33,64,7,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,32,36,1,32,36,0,0,0,0,0,0,1,67,0|1,32,36,0,63,32#66,0,0,4#3,0,0,9,5,0,0,0,0,66,0,40,32#36|0,0,3,4,0,0,0,0,35#34,0,0,0,40,32#67,1,36,0,4,0,0,0|0,0,34,35,0,0,0,0,66#65,0,0,0,0,0,0,65,0,35,0,0,0|0,0,65,66,0,0,0,0,66#3,0,0,0,0,0,0,3,0,66,0,0,0</trimArray><itemArray>2,1,18|2,7,17|2,9,17|2,10,17|2,14,19|2,18,17|2,20,18</itemArray><enemyArray>1,4,18,0,stand,0|1,6,17,0,jump,0|1,13,19,0,walk,0|1,14,12,0,walk,0</enemyArray><objectArray>1,2,19,0,0,0,1|1,3,19,0,0,0,1|1,8,18,0,0,0,1|2,5,18,0,0,0,1|2,16,19,0,0,0,1|2,17,18,0,0,0,1|1,15,20,0,0,0,1|1,9,12,0,0,0,1|1,17,12,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Training 1-4</roomTitle><timedate>20100629105607</timedate></level><level><roomID>38</roomID><dbID>38</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,67,68,67,68,0,0,0,0,0,90,91,92,90,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,84,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,110,2,4,0,10,0,0,0,0,0|0,0,0,0,0,0,0,0,0,84,80,40,66,7,0,88,0,0,0,0,0|0,0,80,23,24,0,65,0,21,22,111,42,97,38,0,119,0,0,0,0,0|21,22,111,54,55,0,96,65,52,53,63,64,19,20,0,73,23,24,10,1,4|52,53,98,99,7,0,88,96,73,11,94,95,50,51,0,104,54,55,0,73,74|6,43,98,99,38,0,119,88,104,42,98,99,98,38,0,6,43,7,0,104,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,0,0,0|0,0,0,0,0#32,0#1,0#32,0#1,0,0,0,0,,1,32,63,1,,0,0,0|0,0,0,0#35,0,0,0,0,0#3,0,0,0,0#75,0#11,0#42,0#73,0#11,0#74,0,0,0|0,0,0,0,0#64,0#33,0#64,0#2,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,,,,,,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#37,32,63,,63,,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#37,0#72,0,0,0#34#35,0,0#34,0,0,0,0|0,0,0#68,1,32,0,32,0,32,1,0#72,0,0,0,0#65#66,0,0#65,0,0,0,0|32,63#37,41,0,0,3#4,0,3#35#1,0,0,0,0,0,0,0#3#4,0,0#1#34,0#1,32,0#1,0#1|0,0,0,0,0,34#35,0,0,0,0,0,0,0,0,0#34#35,0,0,0,0,0,0|0,0,0,0,0,0#65#66,0,0,0,0,0,0,0,0,0#65#66,0,0,0,0#35#34#64,0,0|0,0,0,0,0,0#35#3,0,0,0,0,0,0,0,0,0#35#3,0,0,0,0#66#65,0,0</trimArray><itemArray>3,11,11|3,14,7|3,16,5|3,1,12|3,11,4|2,13,15|2,9,17|2,3,17|2,20,18|2,19,18|2,16,11</itemArray><enemyArray>1,6,11,0,walk,0|1,19,8,0,flyup,2|1,15,15,0,stand,0</enemyArray><objectArray>8,7,13,0,0|8,5,13,0,0|1,5,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Order of Operations</roomTitle><timedate>20100705105755</timedate></level><level><roomID>39</roomID><dbID>39</dbID><tileArray>0,0,0,0,0,0,0,37,12,98,99,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,73,43,12,19,20,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,104,12,43,50,51,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,40,43,41,66,74,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,32,42,63,64,97,105,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,94,95,66,38,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,17,18,66,97,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,48,49,97,43,38,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,37,98,99,19,20,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,17,18,43,50,51,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,48,49,63,64,74,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,17,18,94,95,105,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,48,49,11,12,38,67,68,0,0,0,0,0,0,0|0,0,0,0,0,0,0,73,12,42,19,20,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,104,43,11,50,51,29,30,0,0,0,0,0,0,0|65,90,91,92,90,91,92,25,26,70,27,28,60,61,0,0,0,0,0,0,0|96,0,0,0,0,0,0,56,57,101,58,59,0,0,90,91,92,65,10,91,0|88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,0,0,0|119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0|88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,4,119,0,1,4|119,0,0,0,0,0,0,0,0,0,0,0,0,0,80,40,66,7,0,6,7|6,71,72,13,14,3,71,72,69,13,14,2,3,2,111,12,97,38,0,37,38</tileArray><trimArray>0,0,0,0,0,0,4,0,0,0,0,0,3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,34,0,0,0,0,0,0,0,0|0,0,0,0,0,37,66#1,0,0,0,0,0,3,0,0,0,0,0,0,0,0|0,0,0,0,0,4,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0|0,0,0,0,0,66,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0|0,0,0,0,0,70,4#64,0,0,0,0,0,3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,66,0,0,0,0,0,3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,66,0,0,0,0,0,3#1,0#1,0,0,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,76,0#73,65,0,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,65#1#64,0#1#64,0,0,0,0,0,0,0|1,63,1,63,32,1,32#66,0,0,0,0,0,3,0,0#65,0,0,0,0,0,0|0,76,73,42,11,73,46,0,0,0,0,0,34,0,0#1#34,0#32,0#63,0#1,0#1,0#32,|0,3,0,0,0,0,35,0,0,0,0,0,65#64,0#75#64,0#11,0#42,0#73#4,0,0,73#65,43|0,34,0,0,0,0,70,64,33,2,33,64,69,0,0,0,0#35,0,0#34#64,0,0|0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,68,1#66,0,0#65,63,1|0,34,0,0,0,0,0,0,0,0,0,0,0,0,68,72,0,0#3,0#4#3,0,0|0,1#65,63,1,63,1,1,32,1,63,32,1,63,1#68,72,0,0,0#34,0#35#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66#65,0,0</trimArray><itemArray>2,1,14|2,2,14|2,5,20|2,6,20|2,9,20|2,12,20|2,19,18|2,20,18</itemArray><enemyArray>1,13,11,0,stand,0|1,13,20,0,jump,0|1,10,18,0,jump,0</enemyArray><objectArray>28,8,11|1,12,13,0,0,0,1|1,18,19,0,0,0,1|1,18,20,0,0,0,1|1,13,13,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Training 2-2</roomTitle><timedate>20100826101814</timedate></level><level><roomID>40</roomID><dbID>40</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,90,91,92,90,91,92,0,0,0,90,91,92,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,13,14,13,14,13,14,2,3,23,24,0,0,0,0,0,0,0,1,4|52,53,44,45,44,45,44,45,43,66,54,55,0,0,0,0,0,0,0,73,7|6,43,42,98,99,63,64,98,99,97,43,38,0,0,0,0,0,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,1,32,1,63,32,1,0,0,0,32,1,63,0,0,0,0|0,0,0,0,44,42,11,42,42,42,11,43,0,44,42,42,11,43,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,32,1,63,1,32,1,32#37,32,32,32,32,0,0,0,0,0,0,0,1#36,32|0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0</trimArray><itemArray>2,6,12|2,8,12|2,7,12|2,9,12|2,15,12</itemArray><enemyArray></enemyArray><objectArray>22,12,19,0,0,1,7|24,18,19</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 8</roomTitle><timedate>20100611101841</timedate></level><level><roomID>41</roomID><dbID>41</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,92,0|0,0,0,0,0,0,0,21,22,4,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,52,53,74,0,0,75,76,3,69,77,78,0,0,0|0,0,0,0,0,0,0,73,43,105,0,0,17,18,12,100,12,7,0,0,0|1,4,0,0,0,0,0,104,12,38,0,0,48,49,43,98,99,38,0,29,30|73,74,0,0,0,0,0,6,19,20,0,0,73,98,99,11,12,74,0,60,61|104,105,0,0,0,0,0,37,50,51,0,0,104,42,63,64,43,105,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,,,,,,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,,,,,,,0,0,0,0,0,0,0,0,0,0,,,|0,0#1,0#32,0#63,0#1,0#32,0#32,0,0,0,0,0,0,0,0,0,0,0,,1,|0#13,0#11,0#42,0#73,0#43#73,0#42,0#11,0#1#74,0#32,63,0,0,0,0,0,0,0,0,0#75,0#73,0#74|0,0,0,0,0,0,0#4,0,0,0,3,0,1,32,63,1,32,63,0,0,0|0,0,0,0,0,0,35,0,0,0,34,4,0,0,0,0,0,0,3,0,0|1,32#6,0,0,0,0,66,0,0,0,65,35,0,0,0,0,0,0,34,1#67,32|0,0,3,0,0,0,4,0,0,0,3,0#66,0,0,0,0,0,0,0#65#4,0,0|0,0,0#34,0,0,0,35,0,0,0,34,4,0,0,0,0,0,0,0#3#35,0,0|0,0,0#65,0,0,0,66,0,0,0,65,35,0,0,0,0,0,0,65,0#4,0</trimArray><itemArray>2,1,14|2,5,14|2,7,15|2,19,14|2,13,16|1,15,16</itemArray><enemyArray>1,12,16,0,jump,0|1,4,20,0,flyup,16|1,10,12,0,hover,0</enemyArray><objectArray>1,11,17,0,0,0,1|1,10,17,0,0,0,1|3,18,15,0,0,0,1|3,17,15,0,0,0,1|1,6,17,0,0,0,1|1,6,18,0,0,0,1|1,19,21,0,0,0,1|1,11,18,0,0,0,1|1,11,19,0,0,0,1|1,2,21,0,0,0,1|1,2,20,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Cookie Scouts 3</roomTitle><timedate>20100629083126</timedate></level><level><roomID>42</roomID><dbID>42</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,84,85,4,0,1,2,3,23,24,0,0,0,0,0|0,0,0,0,0,0,0,115,116,74,0,73,66,43,54,55,90,91,65,0,0|0,0,0,0,0,84,85,40,43,105,0,104,97,70,43,38,0,0,96,0,0|0,0,0,0,0,115,116,63,64,74,0,106,107,101,108,109,0,0,73,81,0|21,22,13,14,69,63,64,94,95,105,0,0,0,0,0,0,0,0,104,112,4|52,53,44,45,100,94,95,63,64,38,0,0,0,0,0,0,0,0,37,66,74|37,98,99,98,99,98,99,94,95,11,71,72,71,72,71,72,71,72,43,97,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,32,1,32,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|13,42,11,73,42,11,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,32,0,32,63,1,32,1,0,0,0,0,0|0,0,0,0,0,0,0,37,72,0,3#35,0,0,0,0,0,1#34,32,32,36,0|0,0,0,0,0,0,37,41,0,0,34#66,0,0,0,0,0,45,46,0,3,0|0,0,0,0,0,37,10,0,0,0,65#35,0,0,0,0,0,34,66,0,34,0|32,32,32,32,32#37,41,0,0,0,0,3#66,0,0,0,0,0,65,4,0,71,32#36|0,0,0,0,0,0,0,0,0,0,34,33,2,64,33,64,0,35,0,0,0|0,0,0,0,0,0,0,0,0,0,32#65,63,32,63,32,1,63,32#66,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,12,20|2,13,20|2,14,20|2,15,20|2,11,20|2,12,14|2,15,14|2,2,8|2,3,8|2,4,8</itemArray><enemyArray>1,14,14,0,jump,0</enemyArray><objectArray>13,2,18,0,1|1,10,15,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 5</roomTitle><timedate>20100610131552</timedate></level><level><roomID>43</roomID><dbID>43</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,1,2,3,4,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,25,26,27,28,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,56,57,58,59,67,68,67,68,67,68,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,90,91,67,68,67,68,67,68,67,68,67,68,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,90,91,29,30,29,30,29,30,29,30,29,30,90,91,92,0,0|0,0,0,0,0,0,60,61,60,61,60,61,60,61,60,61,0,0,0,0,0|1,81,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4|73,112,81,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,74|104,41,112,71,72,71,72,71,72,71,72,71,72,71,72,71,72,71,72,41,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,32,63,1,32,63,1,32,1,32,63,1,0,0,0|0,0,0,0,0,44,42,15,0,0,0,0,0,0,0,0,0,0,34,0,0|0,0,0,0,0,0,0,0,64,33,64,64,33,64,33,64,64,64,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,32,1,63,32,1,63,1,32,63,1,32,1,32,63,1,0,0|0,0,0,44,11,77,0,0,0,0,0,0,0,0,0,0,45,11,73,43,0|1,36,0,0,0,4,0,0,0,0,0,0,0,0,0,0,3,0,0,1,32|0,40,36,0,0,0,33,64,33,64,64,33,64,33,64,64,0,0,35,0,0|0,0,40,1#36,63,32,1,63,1,32,1,32,63,1,32,63,1,63,1#66,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,6,20|2,7,20|2,8,20|2,9,20|2,10,20|2,11,20|2,12,20|2,15,20|2,16,20|2,8,12|2,9,12|2,10,12|2,13,12|2,14,12|2,17,12|2,8,16|2,10,16|2,15,16</itemArray><enemyArray>1,12,12,0,stand,0|1,16,12,0,stand,0|1,12,16,0,stand,0|1,13,20,0,stand,0</enemyArray><objectArray></objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 6</roomTitle><timedate>20100610131626</timedate></level><level><roomID>44</roomID><dbID>44</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,90,91,67,68,0,0,29,30,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,60,61,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,80,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0|10,0,0,1,3,111,7,0,0,1,81,0,0,0,0,0,0,80,2,3,4|88,0,0,73,98,99,39,71,72,40,112,4,0,0,0,0,80,111,63,64,74|119,0,0,104,43,43,98,99,42,98,99,7,0,0,71,72,111,43,94,95,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,32,63,1,32,63,1,0,0,1,32,0,0,0,0,0,0,0,0|0,0,44,42,11,42,46,0,0,34,4,0,0,63#34,1,0,0,0,0,0,0|0,0,0,0,0,0,0,64,33,0,4,0,0,0,0,34,0,0,0,0,0|0,0,0,0,0,0,32,67,0,0,0,33,64,33,64,0,0,0,0,0,0|32,0,0,1,32,72,0,63#34,32,1,0,0,0,0,0,0,0,0,32,63,32|0,0#3,0#4,0,0,0,0,0,0,0,40,32,0,0,0,0,37,10,0,0,0|0,0#34,0#35,0,0,0,0,0,0,0,0,0,63#34,32,63,32#37,41,0,0,0,0|0,0#65,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,7,14|2,11,14|2,12,14|2,11,19|2,14,20|2,0,18|1,3,18</itemArray><enemyArray>1,6,14,0,walk,0|1,17,15,0,flyup,11|1,20,14,0,flyup,11</enemyArray><objectArray>12,7,19,0,1|12,12,21,0,1|10,18,18,0,1|12,13,16,0,1|1,9,15,0,0,0,1|1,10,15,0,0,0,1|1,2,19,0,0,0,1|1,1,19,0,0,0,1|14,8,14|14,9,18</objectArray><eventArray>4-1)1-1)2-1,3-1,0,-1,all switches to door</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 9</roomTitle><timedate>20100611103458</timedate></level></container>"
		private var trailXML:String;// = "<container><trail><trailID>12</trailID><dbID>12</dbID><trailNumber>0</trailNumber><rooms>33,34,35,39</rooms><title>Intro Training</title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>1</trailID><dbID>1</dbID><trailNumber>1</trailNumber><rooms>54,52,53,36</rooms><title>First Training</title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>8</trailID><dbID>8</dbID><trailNumber>2</trailNumber><rooms>56,57,58,59,61,62,63</rooms><title>Trail 2 Training</title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>10</trailID><dbID>10</dbID><trailNumber>3</trailNumber><rooms>38,64,65,66,67,68,69</rooms><title></title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>9</trailID><dbID>9</dbID><trailNumber>4</trailNumber><rooms>77,78,79,80,81,82,83</rooms><title></title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>11</trailID><dbID>11</dbID><trailNumber>5</trailNumber><rooms>70,71,41,75,42,43,76</rooms><title>Meet the Cookie Scouts</title><showTitle>1</showTitle><extraData>scouts,3,64,96</extraData></trail><trail><trailID>13</trailID><dbID>13</dbID><trailNumber>6</trailNumber><rooms>85,86,87,84,88,89,90</rooms><title></title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>14</trailID><dbID>14</dbID><trailNumber>7</trailNumber><rooms>91,-1,-1,-1,-1,196,-1</rooms><title></title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>26</trailID><dbID>26</dbID><trailNumber>9</trailNumber><rooms>120,121,122,123,124,125,126</rooms><title>Cocoa Cow Returns!</title><showTitle>1</showTitle><extraData>race,83@startboost|122@stopboost|358@startboost|402@stopboost|564@startboost|611@stopboost|723@setcoll@slope@44@16|1052@startboost|1074@stopboost|1199@setcoll@collision@54@16|1216@setcoll@collision@55@16|1621@setcoll@collision@60@17|1718@startboost|1751@stopboost|1778@setcoll@collision@65@19|1805@setcoll@collision@66@19|1957@setcoll@thrublock@69@15|2076@jump|2101@startboost|2112@stopboost|2145@startboost|2166@stopboost|2207@setcoll@collision@75@15|2233@setcoll@collision@76@15|2426@setcoll@collision@79@17|2471@startboost|2477@stopboost|2502@setcoll@collision@80@18|2825@setcoll@collision@85@19|2857@setcoll@collision@86@19|2913@jump|3188@setcoll@thrublock@90@12|3206@jump|3240@jump|3641@startboost|3655@stopboost|3685@setcoll@collision@99@12|3729@setcoll@collision@100@12|3958@startboost|3987@stopboost|4032@startboost|4046@stopboost|4147@startboost|4158@stopboost|4179@setcoll@collision@111@19|4212@setcoll@collision@112@19|4272@setcoll@collision@113@19|4351@setcoll@collision@114@19|4408@setcoll@collision@115@19|4464@setcoll@collision@116@19|4538@setcoll@collision@117@19|4595@setcoll@collision@118@19|4657@setcoll@collision@119@19|4715@setcoll@collision@120@19|4892@startboost|4922@stopboost|5111@setcoll@thrublock@128@15|5123@jump|5372@setcoll@collision@133@19|5443@jump|5757@setcoll@collision@138@16|5769@setcoll@collision@139@17|5781@setcoll@collision@140@17|5802@startboost|5843@stopboost|5912@setcoll@collision@144@19|6111@startboost|6124@stopboost|6224@setcoll@collision@151@18|6402@setcoll@slope@155@15|6446@startboost|6457@stopboost|6660@setcoll@collision@159@16|6812@setcoll@collision@161@19|6984@setcoll@collision@164@20|7124@setcoll@slope@166@19|7508@delivermilk</extraData></trail><trail><trailID>3</trailID><dbID>3</dbID><trailNumber>11</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Beware the Timer Bomb!</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>6</trailID><dbID>6</dbID><trailNumber>13</trailNumber><rooms>127,128,129,130,131,132,133</rooms><title>Mudskip Race</title><showTitle>1</showTitle><extraData>race,74@startboost|118@stopboost|242@setcoll@thrublock@26@12|263@setcoll@thrublock@27@12|279@jump|305@jump|485@setcoll@collision@30@8|510@setcoll@collision@31@8|751@drop|805@startboost|827@stopboost|883@setcoll@collision@38@19|905@setcoll@collision@39@19|1133@startboost|1143@stopboost|1166@setcoll@slope@44@18|1261@setcoll@slope@46@17|1331@setcoll@slope@47@16|1412@setcoll@slope@48@15|1487@setcoll@collision@49@15|1514@setcoll@thrublock@50@15|1562@setcoll@thrublock@51@15|1619@setcoll@thrublock@52@15|1891@startboost|1906@stopboost|1934@setcoll@collision@58@20|2027@setcoll@collision@59@20|2077@setcoll@slope@60@19|2124@setcoll@slope@61@18|2343@startboost|2362@stopboost|2391@jump|2437@jump|2464@jump|2540@startboost|2561@stopboost|2587@setcoll@collision@71@8|2938@startboost|2952@stopboost|2979@setcoll@collision@77@14|3509@startboost|3519@stopboost|3580@setcoll@collision@88@19|3616@setcoll@collision@89@19|3883@setcoll@collision@93@19|3915@setcoll@collision@94@19|3994@setcoll@collision@95@19|4039@setcoll@collision@96@19|4281@startboost|4298@stopboost|4326@setcoll@collision@101@19|4460@startboost|4472@stopboost|4592@jump|4618@jump|4746@startboost|4756@stopboost|4803@setcoll@thrublock@111@12|4879@setcoll@thrublock@112@12|5138@setcoll@collision@116@15|5353@setcoll@thrublock@119@15|5463@setcoll@collision@121@19|5527@setcoll@collision@122@19|5619@startboost|5642@stopboost|5777@setcoll@thrublock@129@19|5843@startboost|5847@stopboost|5886@jump|5934@jump|6117@setcoll@collision@134@12|6187@setcoll@collision@135@12|6571@startboost|6584@stopboost|6645@setcoll@collision@143@19|6719@setcoll@collision@144@19|6898@startboost|6922@stopboost|6981@startboost|6992@stopboost|7032@setcoll@collision@152@19|7098@setcoll@collision@153@19|7170@setcoll@collision@155@19|7253@setcoll@collision@156@19|7322@setcoll@collision@157@19|7384@setcoll@collision@158@19|7447@setcoll@collision@159@19|7500@setcoll@collision@160@19|8275@delivermilk</extraData></trail><trail><trailID>71</trailID><dbID>71</dbID><trailNumber>15</trailNumber><rooms>63,79,48,88,87,41,122</rooms><title></title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>4</trailID><dbID>4</dbID><trailNumber>17</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Milk Bandits</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>7</trailID><dbID>7</dbID><trailNumber>19</trailNumber><rooms>134,162,140,168,146,124,152</rooms><title>Jelly Grove Race</title><showTitle>1</showTitle><extraData>race,74@startboost|113@stopboost|156@setcoll@collision@25@18|199@setcoll@slope@26@17|355@setcoll@collision@28@16|401@setcoll@collision@30@15|514@setcoll@slope@31@14|563@setcoll@collision@32@14|680@setcoll@collision@33@14|825@setcoll@collision@36@13|914@setcoll@collision@37@13|990@setcoll@collision@38@13|1254@startboost|1270@stopboost|1293@setcoll@thrublock@44@15|1313@jump|1401@jump|1424@setcoll@thrublock@45@9|1456@jump|1491@setcoll@thrublock@46@9|1567@startboost|1620@stopboost|1914@startboost|1931@stopboost|2194@startboost|2203@stopboost|2242@setcoll@thrublock@66@16|2244@jump|2648@startboost|2663@stopboost|2695@setcoll@collision@75@19|2739@setcoll@collision@76@19|3051@setcoll@collision@81@19|3383@setcoll@thrublock@86@14|3407@jump|3449@jump|3492@jump|3517@setcoll@thrublock@86@9|3531@jump|3702@startboost|3747@stopboost|4458@setcoll@slope@107@18|4477@startboost|4516@stopboost|4779@setcoll@collision@115@20|4824@setcoll@collision@116@20|4902@setcoll@collision@117@20|4998@jump|5133@setcoll@thrublock@119@18|5188@setcoll@thrublock@120@18|5262@setcoll@collision@121@20|5289@setcoll@slope@122@19|5796@setcoll@thrublock@130@14|5824@jump|5881@startboost|5918@stopboost|6104@setcoll@collision@139@13|6197@setcoll@collision@141@13|6514@startboost|6525@stopboost|6532@startboost|6559@stopboost|6647@setcoll@slope@151@18|6683@setcoll@collision@152@18|6718@setcoll@slope@153@17|6756@setcoll@collision@154@17|6957@jump|7037@setcoll@slope@157@16|7101@setcoll@slope@158@15|7213@jump|7265@setcoll@thrublock@160@10|7318@setcoll@thrublock@161@10|7363@setcoll@thrublock@162@10|7429@setcoll@thrublock@163@10|7496@setcoll@thrublock@164@10|7559@setcoll@thrublock@165@10|8035@delivermilk</extraData></trail><trail><trailID>15</trailID><dbID>15</dbID><trailNumber>23</trailNumber><rooms>40,44,72,73,74,92,93</rooms><title>Cookie Delivery</title><showTitle>0</showTitle><extraData>scouts,3,64,96</extraData></trail><trail><trailID>27</trailID><dbID>27</dbID><trailNumber>25</trailNumber><rooms>135,163,141,169,147,125,153</rooms><title>Dusty Desert Race</title><showTitle>1</showTitle><extraData>race,85@startboost|116@stopboost|180@jump|217@setcoll@thrublock@25@13|251@setcoll@thrublock@26@13|560@setcoll@thrublock@30@8|597@jump|643@setcoll@thrublock@31@8|742@setcoll@collision@33@8|797@setcoll@collision@34@8|1251@startboost|1284@stopboost|1385@setcoll@collision@47@20|1624@setcoll@slope@50@18|1715@setcoll@collision@51@18|1838@setcoll@collision@53@18|1908@setcoll@collision@54@19|1980@setcoll@collision@55@19|2214@setcoll@collision@59@19|2265@setcoll@collision@60@19|2578@setcoll@collision@65@19|2619@setcoll@thrublock@65@16|2683@jump|2716@setcoll@thrublock@66@16|2742@setcoll@collision@67@16|2948@setcoll@collision@70@16|2969@setcoll@thrublock@70@13|3002@jump|3214@setcoll@collision@75@13|3310@setcoll@thrublock@76@13|3456@setcoll@thrublock@78@14|3610@setcoll@collision@81@14|3879@startboost|3905@stopboost|3949@setcoll@collision@88@19|3998@setcoll@collision@89@19|4046@setcoll@collision@90@19|4109@setcoll@collision@91@19|4173@setcoll@collision@92@19|4234@setcoll@collision@93@19|4305@setcoll@collision@94@19|4505@setcoll@collision@97@19|4565@setcoll@collision@98@19|4623@setcoll@collision@99@19|4676@setcoll@collision@100@19|4749@setcoll@collision@101@19|4800@setcoll@collision@102@19|5071@startboost|5135@stopboost|5505@startboost|5537@stopboost|5858@setcoll@thrublock@128@15|5880@jump|6147@setcoll@collision@133@19|6202@setcoll@collision@134@19|6320@jump|6496@setcoll@collision@138@16|6568@setcoll@collision@139@17|6606@setcoll@collision@140@17|6903@setcoll@collision@144@19|7237@setcoll@slope@149@18|7404@setcoll@thrublock@151@13|7429@jump|7815@setcoll@collision@158@14|8322@setcoll@collision@165@19|8382@setcoll@collision@166@19|8727@delivermilk</extraData></trail><trail><trailID>5</trailID><dbID>5</dbID><trailNumber>29</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Doomsday</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>28</trailID><dbID>28</dbID><trailNumber>31</trailNumber><rooms>136,164,142,120,148,126,154</rooms><title>Opal Gorge Race</title><showTitle>1</showTitle><extraData>race,81@startboost|108@stopboost|160@jump|388@drop|435@setcoll@collision@28@20|489@setcoll@collision@29@20|639@setcoll@thrublock@31@15|680@jump|928@drop|965@setcoll@collision@36@20|1138@setcoll@thrublock@38@15|1158@jump|1270@startboost|1303@stopboost|1427@startboost|1443@stopboost|1571@setcoll@thrublock@49@16|1607@setcoll@thrublock@50@16|1673@setcoll@thrublock@51@16|1739@setcoll@thrublock@52@16|1788@setcoll@thrublock@53@16|1842@setcoll@thrublock@54@16|1924@setcoll@thrublock@55@16|2009@startboost|2049@stopboost|2259@startboost|2275@stopboost|2409@setcoll@collision@68@19|2456@setcoll@collision@69@19|2503@setcoll@collision@70@19|2575@setcoll@collision@71@19|2627@setcoll@collision@72@19|2672@setcoll@collision@73@19|2883@setcoll@collision@76@19|2922@setcoll@collision@77@19|3012@setcoll@collision@78@19|3070@setcoll@collision@79@19|3119@setcoll@collision@80@19|3182@setcoll@collision@81@19|3359@startboost|3409@stopboost|3617@startboost|3662@stopboost|3929@startboost|3966@stopboost|4048@jump|4217@setcoll@thrublock@110@9|4238@jump|4295@startboost|4311@stopboost|4351@setcoll@thrublock@114@9|5056@startboost|5087@stopboost|5158@setcoll@collision@130@18|5393@setcoll@slope@134@15|5698@setcoll@collision@138@16|5818@setcoll@collision@140@19|5978@setcoll@collision@143@20|6128@setcoll@slope@145@19|6351@setcoll@thrublock@148@13|6376@setcoll@thrublock@149@13|6402@jump|6443@jump|6535@setcoll@thrublock@151@9|6607@setcoll@slope@152@8|6697@setcoll@slope@153@7|6804@setcoll@slope@155@6|7026@startboost|7065@stopboost|7698@delivermilk</extraData></trail><trail><trailID>56</trailID><dbID>56</dbID><trailNumber>35</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Honey Hive Bandits</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>29</trailID><dbID>29</dbID><trailNumber>37</trailNumber><rooms>137,165,143,121,149,127,155</rooms><title>Honey Hive Race</title><showTitle>1</showTitle><extraData>race,94@startboost|143@stopboost|284@setcoll@thrublock@27@16|288@jump|315@setcoll@thrublock@28@16|358@setcoll@thrublock@29@16|553@setcoll@thrublock@32@11|577@jump|754@setcoll@thrublock@35@7|779@jump|952@setcoll@thrublock@38@3|981@jump|1239@startboost|1258@stopboost|1298@setcoll@slope@45@17|1450@setcoll@slope@47@15|1596@setcoll@slope@49@13|1599@jump|1673@setcoll@slope@51@11|1856@setcoll@collision@53@11|2074@setcoll@collision@57@15|2240@setcoll@collision@59@17|2497@startboost|2510@stopboost|2545@jump|2781@drop|3083@jump|3340@drop|3520@startboost|3529@stopboost|3569@jump|3919@setcoll@slope@86@16|3994@startboost|4029@stopboost|4338@setcoll@collision@96@16|4394@setcoll@collision@97@16|4713@setcoll@collision@102@17|4886@startboost|4910@stopboost|5086@startboost|5100@stopboost|5141@setcoll@collision@113@19|5208@setcoll@collision@114@19|5284@setcoll@collision@115@19|5342@setcoll@collision@116@19|5415@setcoll@collision@117@19|5631@setcoll@collision@121@17|6055@startboost|6084@stopboost|6164@setcoll@thrublock@132@12|6178@setcoll@thrublock@131@12|6194@jump|6226@jump|6359@setcoll@collision@135@8|6418@setcoll@collision@136@8|6699@drop|6942@setcoll@collision@143@19|7036@setcoll@collision@144@19|7076@startboost|7118@stopboost|7257@setcoll@slope@152@16|7322@setcoll@slope@153@15|7366@setcoll@slope@154@14|7439@setcoll@slope@155@13|7781@setcoll@collision@161@14|7846@setcoll@slope@162@13|7996@setcoll@collision@164@13|8079@setcoll@collision@165@13|8511@delivermilk</extraData></trail><trail><trailID>16</trailID><dbID>16</dbID><trailNumber>41</trailNumber><rooms>94,95,96,97,98,99,100</rooms><title>Scouts in the Jungle</title><showTitle>1</showTitle><extraData>scouts,3,64,96</extraData></trail><trail><trailID>30</trailID><dbID>30</dbID><trailNumber>43</trailNumber><rooms>138,166,144,122,150,128,156</rooms><title>Jungle Junction Race</title><showTitle>1</showTitle><extraData>race,95@startboost|118@stopboost|139@setcoll@slope@23@18|207@setcoll@collision@24@18|432@setcoll@collision@28@15|506@setcoll@collision@29@15|828@setcoll@collision@34@19|942@setcoll@collision@36@19|1017@setcoll@collision@37@19|1065@setcoll@collision@38@19|1332@startboost|1378@stopboost|1915@startboost|1931@stopboost|2402@startboost|2419@stopboost|2486@setcoll@collision@68@19|2525@setcoll@collision@69@19|2775@setcoll@collision@73@19|2833@setcoll@collision@74@19|2882@setcoll@thrublock@74@15|2936@jump|3120@setcoll@collision@77@15|3397@startboost|3421@stopboost|3528@setcoll@collision@86@19|3594@setcoll@collision@87@19|3744@setcoll@thrublock@90@15|3777@setcoll@thrublock@89@15|3801@jump|4186@setcoll@collision@96@15|4240@setcoll@collision@97@15|4443@setcoll@collision@100@17|4544@setcoll@collision@101@18|4609@startboost|4663@stopboost|4719@setcoll@collision@110@19|4891@setcoll@collision@113@19|5089@setcoll@collision@116@19|5256@setcoll@collision@119@19|5412@setcoll@collision@122@19|5488@setcoll@collision@123@19|5711@startboost|5725@stopboost|5753@setcoll@slope@128@18|5865@setcoll@slope@130@17|5912@setcoll@slope@131@16|6008@setcoll@slope@132@15|6063@setcoll@collision@133@15|6123@setcoll@thrublock@134@15|6170@setcoll@thrublock@135@15|6236@setcoll@thrublock@136@15|6669@setcoll@collision@142@20|6738@setcoll@collision@143@20|6785@setcoll@slope@144@19|6834@setcoll@slope@145@18|7097@startboost|7110@stopboost|7137@setcoll@collision@150@19|7185@setcoll@collision@151@19|7351@setcoll@collision@154@19|7441@setcoll@collision@155@19|7678@setcoll@collision@159@19|7735@setcoll@collision@160@19|7789@setcoll@collision@161@19|7837@setcoll@thrublock@161@16|7870@setcoll@thrublock@162@16|7921@jump|7988@setcoll@thrublock@163@16|8530@delivermilk</extraData></trail><trail><trailID>57</trailID><dbID>57</dbID><trailNumber>47</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Lava Bomb Countdown</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>31</trailID><dbID>31</dbID><trailNumber>49</trailNumber><rooms>139,167,145,123,151,129,157</rooms><title>Lava Lane Race</title><showTitle>1</showTitle><extraData>race,95@startboost|142@stopboost|200@setcoll@slope@28@20|263@startboost|269@stopboost|302@setcoll@collision@29@20|366@setcoll@collision@30@20|662@startboost|668@stopboost|724@setcoll@collision@36@19|792@setcoll@collision@37@19|841@setcoll@collision@38@19|887@setcoll@collision@39@19|1021@startboost|1053@stopboost|1086@setcoll@thrublock@46@17|1181@jump|1217@setcoll@thrublock@47@17|1264@setcoll@thrublock@48@17|1324@setcoll@thrublock@49@17|1371@setcoll@thrublock@50@17|1418@setcoll@thrublock@51@17|1461@setcoll@thrublock@52@17|1507@setcoll@thrublock@53@17|1583@setcoll@thrublock@54@17|1647@setcoll@thrublock@55@17|1740@setcoll@thrublock@56@17|1803@setcoll@thrublock@57@17|1862@setcoll@thrublock@58@17|1931@setcoll@thrublock@59@17|2527@setcoll@collision@68@18|2583@setcoll@collision@69@18|2820@setcoll@collision@72@19|2880@setcoll@collision@73@19|2924@setcoll@slope@74@18|2993@setcoll@collision@75@18|3028@setcoll@collision@76@18|3291@setcoll@collision@80@19|3374@setcoll@collision@81@19|3395@startboost|3422@stopboost|3452@setcoll@collision@85@19|3496@setcoll@collision@86@19|3518@jump|3732@setcoll@thrublock@89@12|3761@setcoll@thrublock@90@12|3783@jump|3894@jump|3959@startboost|4019@stopboost|4075@setcoll@collision@99@12|4122@setcoll@collision@100@12|4610@setcoll@thrublock@106@15|4624@setcoll@thrublock@107@15|4651@jump|4811@startboost|4819@stopboost|4950@setcoll@collision@112@19|4994@setcoll@collision@113@19|5034@setcoll@collision@114@19|5106@jump|5271@setcoll@collision@117@16|5322@setcoll@collision@118@16|5497@setcoll@collision@121@19|5622@startboost|5679@stopboost|5710@jump|5742@jump|5775@jump|5870@startboost|5886@stopboost|5922@setcoll@collision@134@8|6328@setcoll@collision@140@14|6550@startboost|6587@stopboost|6692@startboost|6699@stopboost|6753@setcoll@thrublock@151@14|6779@jump|7054@setcoll@thrublock@156@14|7076@jump|7128@setcoll@thrublock@157@14|7182@jump|7735@setcoll@collision@165@15|8151@delivermilk</extraData></trail><trail><trailID>58</trailID><dbID>58</dbID><trailNumber>53</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Bandits from Above</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>32</trailID><dbID>32</dbID><trailNumber>55</trailNumber><rooms>140,168,146,124,152,130,158</rooms><title>Corny Cove Race</title><showTitle>1</showTitle><extraData>race,103@startboost|132@stopboost|183@setcoll@thrublock@24@16|187@jump|285@startboost|333@stopboost|371@setcoll@collision@33@19|425@setcoll@collision@34@19|779@setcoll@collision@39@19|1102@setcoll@thrublock@44@14|1125@jump|1156@jump|1179@setcoll@thrublock@44@9|1202@jump|1297@startboost|1358@stopboost|2162@setcoll@slope@65@18|2402@startboost|2424@stopboost|2571@setcoll@collision@73@20|2612@setcoll@collision@74@20|2657@setcoll@collision@75@20|2740@jump|2880@setcoll@thrublock@78@18|2933@setcoll@collision@79@20|2976@setcoll@slope@80@19|3161@startboost|3211@stopboost|3312@setcoll@collision@90@19|3379@setcoll@collision@91@19|3434@setcoll@collision@92@19|3497@setcoll@collision@93@19|3555@setcoll@collision@94@19|3627@setcoll@collision@95@19|3672@setcoll@collision@96@19|3737@setcoll@collision@97@19|3809@setcoll@collision@98@19|3896@setcoll@collision@99@19|4003@startboost|4043@stopboost|4214@setcoll@slope@109@18|4323@setcoll@collision@110@18|4386@setcoll@slope@111@17|4467@setcoll@collision@112@17|4637@jump|4691@setcoll@slope@115@16|4730@setcoll@slope@116@15|4833@jump|4880@setcoll@thrublock@118@10|4941@setcoll@thrublock@119@10|5009@setcoll@thrublock@120@10|5072@setcoll@thrublock@121@10|5148@setcoll@thrublock@122@10|5216@setcoll@thrublock@123@10|5510@startboost|5525@stopboost|5589@setcoll@collision@130@19|5643@setcoll@collision@131@19|5877@setcoll@collision@135@19|5959@setcoll@collision@136@19|6034@setcoll@collision@137@19|6124@setcoll@collision@138@19|6157@startboost|6179@stopboost|6229@setcoll@collision@143@19|6434@startboost|6449@stopboost|6602@setcoll@thrublock@150@15|6628@jump|7042@setcoll@slope@157@18|7140@setcoll@slope@158@17|7211@setcoll@slope@159@16|7337@setcoll@collision@161@16|7390@setcoll@collision@162@16|8006@delivermilk</extraData></trail><trail><trailID>17</trailID><dbID>17</dbID><trailNumber>59</trailNumber><rooms>101,102,103,41,72,96,42</rooms><title>Steak and Scouts</title><showTitle>1</showTitle><extraData>scouts,3,64,96</extraData></trail><trail><trailID>33</trailID><dbID>33</dbID><trailNumber>61</trailNumber><rooms>141,169,147,125,153,131,159</rooms><title>Bamboo Bay Race</title><showTitle>1</showTitle><extraData>race,86@startboost|111@stopboost|135@setcoll@collision@23@19|153@setcoll@thrublock@23@16|155@jump|208@setcoll@thrublock@24@16|252@setcoll@collision@25@16|488@setcoll@collision@28@16|536@setcoll@collision@29@20|596@setcoll@collision@30@20|617@setcoll@thrublock@30@18|620@jump|802@setcoll@collision@33@18|844@setcoll@thrublock@34@20|910@setcoll@thrublock@35@20|985@jump|1024@jump|1061@setcoll@thrublock@36@14|1214@setcoll@collision@39@14|1426@startboost|1459@stopboost|1485@setcoll@collision@46@19|1555@setcoll@collision@47@19|1602@setcoll@collision@48@19|1651@setcoll@collision@49@19|1702@setcoll@collision@50@19|1751@setcoll@collision@51@19|1800@setcoll@collision@52@19|2015@setcoll@collision@55@19|2060@setcoll@collision@56@19|2106@setcoll@collision@57@19|2170@setcoll@collision@58@19|2297@setcoll@collision@59@19|2332@setcoll@collision@60@19|2474@startboost|2512@stopboost|2883@startboost|2925@stopboost|3297@startboost|3320@stopboost|3353@setcoll@thrublock@86@15|3367@jump|3620@setcoll@collision@91@19|3713@jump|3971@setcoll@collision@96@16|4033@setcoll@collision@97@17|4103@setcoll@collision@98@17|4363@setcoll@collision@102@19|4499@startboost|4520@stopboost|4553@setcoll@slope@107@18|4731@setcoll@thrublock@109@13|4752@jump|5050@startboost|5060@stopboost|5114@setcoll@collision@116@14|5576@setcoll@collision@123@19|5611@setcoll@collision@124@19|5633@startboost|5670@stopboost|5701@jump|5727@jump|5930@setcoll@thrublock@132@12|5963@setcoll@thrublock@133@12|6243@setcoll@collision@137@15|6408@setcoll@thrublock@140@15|6593@setcoll@collision@142@19|6674@setcoll@collision@143@19|6703@startboost|6736@stopboost|6821@setcoll@thrublock@149@13|6849@jump|7095@setcoll@collision@153@13|7138@setcoll@collision@154@13|7268@setcoll@collision@156@13|7335@setcoll@collision@157@13|7391@setcoll@collision@158@13|7487@setcoll@collision@159@13|7526@setcoll@collision@160@13|7758@setcoll@collision@163@13|7801@setcoll@collision@164@13|7855@setcoll@collision@165@13|8288@delivermilk</extraData></trail><trail><trailID>59</trailID><dbID>59</dbID><trailNumber>65</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Stop the Clock</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>34</trailID><dbID>34</dbID><trailNumber>67</trailNumber><rooms>142,120,148,126,154,132,160</rooms><title>Fungi Forest Race</title><showTitle>1</showTitle><extraData>race,88@startboost|130@stopboost|196@setcoll@collision@26@19|249@setcoll@collision@27@19|294@setcoll@collision@28@19|366@setcoll@collision@29@19|437@setcoll@collision@30@19|488@setcoll@collision@31@19|694@setcoll@collision@34@19|757@setcoll@collision@35@19|819@setcoll@collision@36@19|870@setcoll@collision@37@19|949@setcoll@collision@38@19|1004@setcoll@collision@39@19|1292@startboost|1332@stopboost|1536@startboost|1576@stopboost|1737@startboost|1783@stopboost|1860@jump|1991@setcoll@thrublock@68@9|2029@jump|2081@jump|2285@setcoll@thrublock@72@9|3001@startboost|3037@stopboost|3091@setcoll@collision@88@18|3116@startboost|3142@stopboost|3189@setcoll@slope@92@15|3452@setcoll@collision@96@16|3595@setcoll@collision@98@19|3767@setcoll@collision@101@20|3888@setcoll@slope@103@19|4139@setcoll@thrublock@107@13|4159@setcoll@thrublock@108@13|4189@jump|4225@jump|4295@setcoll@thrublock@109@9|4388@setcoll@slope@110@8|4457@setcoll@slope@111@7|4572@setcoll@slope@113@6|4646@startboost|4702@stopboost|5048@startboost|5063@stopboost|5194@setcoll@thrublock@129@19|5254@jump|5301@jump|5540@setcoll@collision@134@12|5594@setcoll@collision@135@12|5818@startboost|5853@stopboost|5901@setcoll@collision@143@19|5991@setcoll@collision@144@19|6220@startboost|6236@stopboost|6317@setcoll@collision@151@20|6376@setcoll@collision@152@20|6492@setcoll@slope@154@19|6589@setcoll@collision@155@19|6657@setcoll@collision@156@19|7066@setcoll@collision@163@19|7140@setcoll@collision@164@19|7635@delivermilk</extraData></trail><trail><trailID>60</trailID><dbID>60</dbID><trailNumber>71</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Aerial Attack!</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>35</trailID><dbID>35</dbID><trailNumber>73</trailNumber><rooms>143,121,149,127,155,133,161</rooms><title>Tundra Trail Race</title><showTitle>1</showTitle><extraData>race,84@startboost|104@stopboost|138@jump|193@startboost|214@stopboost|243@drop|511@jump|771@drop|1059@jump|1435@setcoll@slope@44@16|1472@startboost|1505@stopboost|1836@setcoll@collision@54@16|1884@setcoll@collision@55@16|2210@setcoll@collision@60@17|2435@startboost|2490@stopboost|2580@setcoll@collision@71@19|2628@setcoll@collision@72@19|2677@setcoll@collision@73@19|2750@setcoll@collision@74@19|2822@setcoll@collision@75@19|3034@setcoll@collision@79@17|3306@startboost|3363@stopboost|3387@setcoll@thrublock@89@12|3403@jump|3438@jump|3615@setcoll@collision@93@8|3681@setcoll@collision@94@8|3918@drop|4131@setcoll@collision@101@19|4157@setcoll@collision@102@19|4181@startboost|4245@stopboost|4310@setcoll@slope@110@16|4347@setcoll@slope@111@15|4414@setcoll@slope@112@14|4470@setcoll@slope@113@13|4677@startboost|4696@stopboost|4732@setcoll@collision@119@14|4771@setcoll@slope@120@13|4894@setcoll@collision@122@13|4991@setcoll@collision@123@13|5236@startboost|5265@stopboost|5305@setcoll@collision@131@19|5344@setcoll@collision@132@19|5509@setcoll@collision@134@19|5543@setcoll@collision@135@19|5593@setcoll@collision@136@19|5686@setcoll@collision@137@19|5724@setcoll@collision@138@19|5796@setcoll@collision@139@19|6055@startboost|6099@stopboost|6360@setcoll@collision@152@19|6543@setcoll@collision@155@19|6736@setcoll@collision@158@19|6887@setcoll@collision@161@19|7104@setcoll@collision@164@19|7178@setcoll@collision@165@19|7612@delivermilk</extraData></trail><trail><trailID>18</trailID><dbID>18</dbID><trailNumber>77</trailNumber><rooms>104,105,106,75,73,97,103</rooms><title>Follow the Cookie Scouts</title><showTitle>1</showTitle><extraData>scouts,4,64,96</extraData></trail><trail><trailID>36</trailID><dbID>36</dbID><trailNumber>79</trailNumber><rooms>144,122,150,128,156,134,162</rooms><title>Autumn Pass Race</title><showTitle>1</showTitle><extraData>race,83@startboost|128@stopboost|179@setcoll@collision@26@19|232@setcoll@collision@27@19|484@setcoll@collision@31@19|503@setcoll@thrublock@31@15|527@setcoll@thrublock@32@15|551@jump|630@startboost|642@stopboost|686@setcoll@collision@35@15|1011@startboost|1040@stopboost|1069@setcoll@collision@44@19|1155@setcoll@collision@45@19|1255@setcoll@thrublock@46@15|1266@setcoll@thrublock@47@15|1286@jump|1337@setcoll@thrublock@48@15|1400@startboost|1430@stopboost|1517@setcoll@collision@54@15|1573@setcoll@collision@55@15|1814@setcoll@collision@58@17|1891@setcoll@collision@59@18|2144@startboost|2164@stopboost|2274@setcoll@collision@68@19|2456@setcoll@collision@71@19|2669@setcoll@collision@74@19|2856@setcoll@collision@77@19|3057@setcoll@collision@80@19|3118@setcoll@collision@81@19|3303@startboost|3317@stopboost|3355@setcoll@slope@86@18|3458@setcoll@slope@88@17|3483@setcoll@slope@89@16|3603@setcoll@slope@90@15|3673@setcoll@collision@91@15|3730@setcoll@thrublock@92@15|3765@setcoll@thrublock@93@15|3802@setcoll@thrublock@94@15|4244@setcoll@collision@100@20|4313@setcoll@collision@101@20|4373@setcoll@slope@102@19|4448@setcoll@slope@103@18|4573@startboost|4603@stopboost|4629@setcoll@collision@108@19|4681@setcoll@collision@109@19|4886@setcoll@collision@112@19|4945@setcoll@collision@113@19|5191@setcoll@collision@117@19|5263@setcoll@collision@118@19|5323@setcoll@collision@119@19|5359@setcoll@thrublock@119@16|5361@jump|5425@jump|5474@jump|5506@setcoll@thrublock@120@16|5556@setcoll@thrublock@121@16|5773@startboost|5805@stopboost|5855@setcoll@collision@130@18|5886@setcoll@slope@131@17|6056@setcoll@collision@133@16|6198@setcoll@collision@135@15|6268@setcoll@slope@136@14|6336@setcoll@collision@137@14|6397@setcoll@collision@138@14|6550@setcoll@collision@141@13|6614@setcoll@collision@142@13|6679@setcoll@collision@143@13|6953@startboost|6971@stopboost|6992@setcoll@thrublock@149@15|7013@jump|7165@startboost|7177@stopboost|8368@delivermilk</extraData></trail><trail><trailID>61</trailID><dbID>61</dbID><trailNumber>83</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Timed Explosion</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>37</trailID><dbID>37</dbID><trailNumber>85</trailNumber><rooms>145,123,151,129,157,135,163</rooms><title>Stone Mesa Race</title><showTitle>1</showTitle><extraData>race,86@startboost|121@stopboost|242@setcoll@collision@26@18|299@setcoll@collision@27@18|522@setcoll@collision@30@19|565@setcoll@collision@31@19|600@setcoll@slope@32@18|638@setcoll@collision@33@18|717@setcoll@collision@34@18|995@setcoll@collision@38@19|1055@setcoll@collision@39@19|1103@startboost|1125@stopboost|1154@setcoll@collision@43@19|1177@setcoll@collision@44@19|1217@jump|1377@setcoll@thrublock@45@12|1419@jump|1456@jump|1566@startboost|1607@stopboost|1910@setcoll@collision@57@12|1957@setcoll@collision@58@12|2133@startboost|2169@stopboost|2293@setcoll@thrublock@65@15|2325@jump|2493@jump|2958@setcoll@collision@75@16|2983@setcoll@collision@76@16|3046@startboost|3069@stopboost|3095@setcoll@collision@79@19|3164@startboost|3214@stopboost|3234@jump|3263@jump|3288@jump|3331@startboost|3367@stopboost|3389@setcoll@collision@92@8|3702@setcoll@collision@98@14|3782@startboost|3814@stopboost|3907@startboost|3956@stopboost|3988@setcoll@thrublock@109@14|4015@jump|4145@startboost|4166@stopboost|4190@setcoll@thrublock@114@14|4213@jump|4512@startboost|4530@stopboost|4696@setcoll@collision@123@15|4734@startboost|4778@stopboost|4954@jump|4993@setcoll@thrublock@130@13|5027@setcoll@thrublock@131@13|5214@setcoll@thrublock@135@8|5305@setcoll@collision@136@13|5375@setcoll@thrublock@136@8|5424@jump|5488@setcoll@collision@138@8|5540@setcoll@collision@139@8|5572@startboost|5630@stopboost|5766@startboost|5786@stopboost|5986@setcoll@collision@152@20|6200@setcoll@slope@155@18|6284@setcoll@collision@156@18|6287@jump|6360@setcoll@collision@158@18|6422@setcoll@collision@159@19|6486@setcoll@collision@160@19|6804@setcoll@collision@164@19|6829@setcoll@collision@165@19|7269@delivermilk</extraData></trail><trail><trailID>62</trailID><dbID>62</dbID><trailNumber>89</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Milk Thievery</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>38</trailID><dbID>38</dbID><trailNumber>91</trailNumber><rooms>146,124,152,130,158,136,164</rooms><title>Slimy Swamp Race</title><showTitle>1</showTitle><extraData>race,88@startboost|112@stopboost|143@setcoll@slope@23@18|221@startboost|266@stopboost|312@setcoll@collision@31@20|384@setcoll@collision@32@20|446@setcoll@collision@33@20|520@jump|614@setcoll@thrublock@36@18|700@setcoll@collision@37@20|823@setcoll@slope@38@19|957@startboost|996@stopboost|1112@setcoll@collision@48@19|1216@setcoll@collision@49@19|1297@setcoll@collision@51@19|1313@setcoll@collision@50@19|1426@setcoll@collision@52@19|1501@setcoll@collision@53@19|1546@setcoll@collision@54@19|1594@setcoll@collision@55@19|1639@setcoll@collision@56@19|1691@setcoll@collision@57@19|1877@startboost|1925@stopboost|2010@setcoll@slope@67@18|2069@setcoll@collision@68@18|2161@setcoll@slope@69@17|2207@setcoll@collision@70@17|2424@setcoll@slope@73@16|2493@setcoll@slope@74@15|2546@jump|2657@jump|2700@setcoll@thrublock@76@10|2752@setcoll@thrublock@77@10|2802@setcoll@thrublock@78@10|2844@setcoll@thrublock@79@10|2884@setcoll@thrublock@80@10|2942@setcoll@thrublock@81@10|3411@setcoll@collision@88@19|3453@setcoll@collision@89@19|3495@startboost|3528@stopboost|3575@setcoll@collision@93@19|3620@setcoll@collision@94@19|3681@setcoll@collision@95@19|3765@setcoll@collision@96@19|4004@setcoll@collision@101@19|4165@startboost|4199@stopboost|4266@setcoll@thrublock@107@15|4276@setcoll@thrublock@108@15|4303@jump|4526@startboost|4536@stopboost|4608@setcoll@slope@115@18|4632@setcoll@slope@116@17|4756@startboost|4765@stopboost|4788@setcoll@slope@117@16|4916@setcoll@collision@119@16|4963@setcoll@collision@120@16|5433@jump|5750@jump|5773@drop|5843@setcoll@collision@133@20|5886@setcoll@collision@134@20|6033@setcoll@thrublock@136@15|6066@jump|6304@drop|6372@setcoll@collision@141@20|6507@setcoll@thrublock@143@15|6545@jump|6678@startboost|6744@stopboost|6807@setcoll@thrublock@154@16|6886@setcoll@thrublock@155@16|6956@setcoll@thrublock@156@16|7005@setcoll@thrublock@157@16|7053@setcoll@thrublock@158@16|7119@setcoll@thrublock@159@16|7172@setcoll@thrublock@160@16|7957@delivermilk</extraData></trail><trail><trailID>19</trailID><dbID>19</dbID><trailNumber>95</trailNumber><rooms>107,108,109,42,74,98,102</rooms><title>Cookie Scout Parade</title><showTitle>1</showTitle><extraData>scouts,4,64,96</extraData></trail><trail><trailID>39</trailID><dbID>39</dbID><trailNumber>97</trailNumber><rooms>147,125,153,131,159,137,165</rooms><title>Riptide Racing</title><showTitle>1</showTitle><extraData>race,97@startboost|194@stopboost|475@startboost|527@stopboost|557@setcoll@thrublock@44@15|570@setcoll@thrublock@43@15|616@jump|938@setcoll@collision@49@19|989@jump|1031@startboost|1057@stopboost|1105@setcoll@collision@54@16|1127@setcoll@collision@55@17|1151@setcoll@collision@56@17|1312@startboost|1321@stopboost|1461@setcoll@collision@60@19|1678@setcoll@slope@65@18|1706@startboost|1729@stopboost|1764@setcoll@thrublock@67@13|1778@jump|2183@jump|2272@setcoll@collision@74@14|2513@startboost|2537@stopboost|2555@setcoll@collision@81@19|2572@setcoll@collision@82@19|2810@jump|2851@jump|3122@setcoll@thrublock@90@12|3165@setcoll@thrublock@91@12|3238@setcoll@thrublock@93@10|3282@setcoll@thrublock@94@10|3387@jump|3426@jump|3608@setcoll@collision@98@8|3636@startboost|3685@stopboost|3965@setcoll@thrublock@107@13|3996@jump|4133@startboost|4142@stopboost|4172@setcoll@collision@111@13|4223@setcoll@collision@112@13|4325@setcoll@collision@114@13|4426@setcoll@collision@115@13|4482@setcoll@collision@116@13|4546@setcoll@collision@117@13|4610@setcoll@collision@118@13|4779@setcoll@collision@121@13|4843@setcoll@collision@122@13|4914@setcoll@collision@123@13|5143@startboost|5190@stopboost|5295@setcoll@thrublock@133@16|5306@setcoll@thrublock@134@16|5323@jump|5512@setcoll@thrublock@136@11|5524@setcoll@thrublock@137@11|5541@jump|5580@startboost|5594@stopboost|5624@setcoll@thrublock@139@7|5635@setcoll@thrublock@140@7|5653@jump|5847@setcoll@thrublock@142@3|5856@setcoll@thrublock@143@3|5871@jump|5919@startboost|5946@stopboost|6212@setcoll@slope@150@17|6318@setcoll@slope@152@15|6415@setcoll@slope@154@13|6570@setcoll@slope@156@11|6629@setcoll@collision@158@11|6967@setcoll@collision@162@15|7107@setcoll@collision@164@17|7619@delivermilk</extraData></trail><trail><trailID>63</trailID><dbID>63</dbID><trailNumber>101</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Caution! Explosives!</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>40</trailID><dbID>40</dbID><trailNumber>103</trailNumber><rooms>148,126,154,132,160,138,166</rooms><title>Sunset City Race</title><showTitle>1</showTitle><extraData>race,79@startboost|125@stopboost|150@jump|211@setcoll@thrublock@26@9|231@jump|285@setcoll@thrublock@30@9|305@startboost|343@stopboost|894@startboost|935@stopboost|958@setcoll@collision@46@18|1198@setcoll@slope@50@15|1238@startboost|1260@stopboost|1317@setcoll@collision@54@16|1464@setcoll@collision@56@19|1607@setcoll@collision@59@20|1706@setcoll@slope@61@19|1935@startboost|1947@stopboost|1986@setcoll@thrublock@65@13|2006@jump|2029@jump|2103@setcoll@thrublock@67@9|2152@setcoll@slope@68@8|2211@setcoll@slope@69@7|2355@setcoll@slope@71@6|2939@startboost|2987@stopboost|3126@setcoll@thrublock@87@19|3197@jump|3244@jump|3527@setcoll@collision@92@12|3553@setcoll@collision@93@12|3606@startboost|3636@stopboost|3914@setcoll@collision@101@19|3988@setcoll@collision@102@19|4158@startboost|4189@stopboost|4261@setcoll@collision@109@20|4304@setcoll@collision@110@20|4452@setcoll@slope@112@19|4500@setcoll@collision@113@19|4553@setcoll@collision@114@19|4642@startboost|4681@stopboost|4716@setcoll@collision@121@19|4776@setcoll@collision@122@19|5067@startboost|5083@stopboost|5107@setcoll@slope@128@18|5125@setcoll@collision@129@18|5250@startboost|5266@stopboost|5304@setcoll@collision@133@15|5327@setcoll@collision@134@15|5479@startboost|5503@stopboost|5524@setcoll@collision@139@19|5581@setcoll@collision@141@19|5613@setcoll@collision@142@19|5625@setcoll@collision@143@19|5642@startboost|5751@stopboost|6885@delivermilk</extraData></trail><trail><trailID>64</trailID><dbID>64</dbID><trailNumber>107</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Bandit Birds</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>41</trailID><dbID>41</dbID><trailNumber>109</trailNumber><rooms>149,127,155,133,161,139,167</rooms><title>Rosewood Running</title><showTitle>1</showTitle><extraData>race,85@startboost|133@stopboost|285@setcoll@collision@29@19|369@setcoll@collision@30@19|443@setcoll@collision@31@19|531@setcoll@collision@32@19|605@setcoll@collision@33@19|783@setcoll@collision@37@17|839@startboost|904@stopboost|1051@setcoll@thrublock@46@12|1106@jump|1149@jump|1376@setcoll@collision@51@8|1427@setcoll@collision@52@8|1695@drop|1913@setcoll@collision@59@19|1955@setcoll@collision@60@19|2023@startboost|2080@stopboost|2109@setcoll@slope@68@16|2144@setcoll@slope@69@15|2225@setcoll@slope@70@14|2294@setcoll@slope@71@13|2676@setcoll@collision@77@14|2718@setcoll@slope@78@13|2878@setcoll@collision@80@13|2973@setcoll@collision@81@13|3176@startboost|3207@stopboost|3235@setcoll@collision@89@19|3286@setcoll@collision@90@19|3432@setcoll@collision@92@19|3482@setcoll@collision@93@19|3538@setcoll@collision@94@19|3619@setcoll@collision@95@19|3684@setcoll@collision@96@19|3746@setcoll@collision@97@19|3925@startboost|3979@stopboost|4186@setcoll@collision@110@19|4347@setcoll@collision@113@19|4430@startboost|4447@stopboost|4489@setcoll@collision@116@19|4596@setcoll@collision@119@19|4868@setcoll@collision@122@19|4950@setcoll@collision@123@19|5281@startboost|5295@stopboost|5371@setcoll@slope@133@20|5423@setcoll@collision@134@20|5436@setcoll@collision@135@20|5456@startboost|5501@stopboost|5643@setcoll@collision@141@19|5726@setcoll@collision@142@19|5748@setcoll@collision@143@19|5829@setcoll@collision@144@19|6069@startboost|6085@stopboost|6231@setcoll@thrublock@151@17|6315@setcoll@thrublock@152@17|6338@setcoll@thrublock@153@17|6392@setcoll@thrublock@154@17|6435@setcoll@thrublock@155@17|6491@setcoll@thrublock@156@17|6515@setcoll@thrublock@157@17|6625@setcoll@thrublock@158@17|6672@setcoll@thrublock@159@17|6732@setcoll@thrublock@160@17|6810@setcoll@thrublock@161@17|6877@setcoll@thrublock@162@17|6929@setcoll@thrublock@163@17|7000@setcoll@thrublock@164@17|7537@delivermilk</extraData></trail><trail><trailID>20</trailID><dbID>20</dbID><trailNumber>113</trailNumber><rooms>110,111,112,43,92,99,105</rooms><title>Scouting for Cookies</title><showTitle>1</showTitle><extraData>scouts,4,64,96</extraData></trail><trail><trailID>42</trailID><dbID>42</dbID><trailNumber>115</trailNumber><rooms>150,128,156,134,162,140,168</rooms><title>Creamy Meadow Race</title><showTitle>1</showTitle><extraData>race,88@startboost|133@stopboost|168@setcoll@collision@26@19|345@setcoll@collision@29@19|571@setcoll@collision@32@19|731@setcoll@collision@35@19|947@setcoll@collision@38@19|1016@setcoll@collision@39@19|1038@startboost|1069@stopboost|1101@setcoll@slope@44@18|1215@setcoll@slope@46@17|1257@setcoll@slope@47@16|1330@setcoll@slope@48@15|1438@setcoll@collision@49@15|1530@setcoll@thrublock@50@15|1590@setcoll@thrublock@51@15|1615@setcoll@thrublock@52@15|1767@startboost|1796@stopboost|1829@setcoll@collision@58@20|1858@setcoll@collision@59@20|1927@setcoll@slope@60@19|1943@setcoll@slope@61@18|1970@startboost|1993@stopboost|2206@setcoll@collision@66@19|2237@setcoll@collision@67@19|2414@setcoll@collision@70@19|2466@setcoll@collision@71@19|2759@setcoll@collision@75@19|2800@setcoll@collision@76@19|2834@setcoll@collision@77@19|2914@setcoll@thrublock@77@16|2945@setcoll@thrublock@78@16|2975@jump|3023@setcoll@thrublock@79@16|3188@startboost|3237@stopboost|3275@setcoll@collision@88@18|3305@setcoll@slope@89@17|3465@setcoll@collision@91@16|3544@setcoll@collision@93@15|3591@setcoll@slope@94@14|3627@setcoll@collision@95@14|3674@setcoll@collision@96@14|3734@startboost|3756@stopboost|3795@setcoll@collision@99@13|3838@setcoll@collision@100@13|3866@setcoll@collision@101@13|4036@startboost|4041@stopboost|4220@startboost|4229@stopboost|4288@setcoll@thrublock@107@15|4308@jump|4410@startboost|4452@stopboost|4669@startboost|4695@stopboost|4831@startboost|4885@stopboost|4931@setcoll@thrublock@128@16|4932@jump|4960@setcoll@thrublock@129@16|5308@startboost|5321@stopboost|5402@setcoll@collision@138@19|5431@setcoll@collision@139@19|5781@setcoll@collision@144@19|6049@startboost|6053@stopboost|6111@setcoll@thrublock@149@14|6134@jump|6167@jump|6193@setcoll@thrublock@149@9|6210@jump|6424@startboost|6506@stopboost|7069@delivermilk</extraData></trail><trail><trailID>65</trailID><dbID>65</dbID><trailNumber>119</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Strawberry Stopwatch</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>43</trailID><dbID>43</dbID><trailNumber>121</trailNumber><rooms>151,129,157,135,163,141,169</rooms><title>Strawberry Racing</title><showTitle>1</showTitle><extraData>race,69@startboost|97@stopboost|133@setcoll@thrublock@23@15|152@jump|253@jump|812@setcoll@collision@33@16|867@setcoll@collision@34@16|1075@setcoll@collision@37@19|1224@startboost|1270@stopboost|1295@jump|1318@jump|1342@jump|1486@startboost|1502@stopboost|1524@setcoll@collision@50@8|1902@setcoll@collision@56@14|2098@startboost|2159@stopboost|2210@setcoll@thrublock@66@14|2232@jump|2272@setcoll@thrublock@67@14|2568@setcoll@thrublock@72@14|2592@jump|2657@jump|2837@jump|3051@setcoll@collision@78@6|3251@setcoll@collision@81@15|3448@startboost|3473@stopboost|3535@jump|3566@setcoll@thrublock@88@13|3583@setcoll@thrublock@89@13|3871@setcoll@thrublock@93@8|3907@jump|3938@setcoll@thrublock@94@8|4053@setcoll@collision@96@8|4091@setcoll@collision@97@8|4405@startboost|4424@stopboost|4457@startboost|4497@stopboost|4636@setcoll@collision@110@20|4870@setcoll@slope@113@18|4919@setcoll@collision@114@18|5041@setcoll@collision@116@18|5108@setcoll@collision@117@19|5149@setcoll@collision@118@19|5454@setcoll@collision@122@19|5511@setcoll@collision@123@19|5612@startboost|5639@stopboost|5665@setcoll@collision@128@19|5686@setcoll@thrublock@128@16|5687@jump|5726@setcoll@thrublock@129@16|5783@setcoll@collision@130@16|5999@setcoll@collision@133@16|6027@setcoll@thrublock@133@13|6048@jump|6113@startboost|6134@stopboost|6190@setcoll@collision@138@13|6227@setcoll@thrublock@139@13|6392@setcoll@thrublock@141@14|6574@setcoll@collision@144@14|6769@startboost|6795@stopboost|6845@setcoll@collision@151@19|6923@setcoll@collision@152@19|6973@setcoll@collision@153@19|7025@setcoll@collision@154@19|7075@setcoll@collision@155@19|7119@setcoll@collision@156@19|7186@setcoll@collision@157@19|7422@setcoll@collision@160@19|7489@setcoll@collision@161@19|7532@setcoll@collision@162@19|7587@setcoll@collision@163@19|7690@setcoll@collision@164@19|7769@setcoll@collision@165@19|8184@delivermilk</extraData></trail><trail><trailID>66</trailID><dbID>66</dbID><trailNumber>125</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Milk Marauders</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>44</trailID><dbID>44</dbID><trailNumber>127</trailNumber><rooms>152,130,158,136,164,142,120</rooms><title>Glacier Gulch Race</title><showTitle>1</showTitle><extraData>race,67@startboost|107@stopboost|146@setcoll@slope@25@18|197@setcoll@collision@26@18|250@setcoll@slope@27@17|330@setcoll@collision@28@17|537@setcoll@slope@31@16|540@jump|630@setcoll@slope@32@15|724@jump|769@setcoll@thrublock@34@10|799@setcoll@thrublock@35@10|822@setcoll@thrublock@36@10|937@setcoll@thrublock@37@10|993@setcoll@thrublock@38@10|1056@setcoll@thrublock@39@10|1301@startboost|1329@stopboost|1354@setcoll@collision@46@19|1422@setcoll@collision@47@19|1669@setcoll@collision@51@19|1738@setcoll@collision@52@19|1787@setcoll@collision@53@19|1835@setcoll@collision@54@19|1975@startboost|1996@stopboost|2037@setcoll@collision@59@19|2186@startboost|2221@stopboost|2255@setcoll@thrublock@65@15|2265@setcoll@thrublock@66@15|2280@jump|2481@startboost|2494@stopboost|2608@setcoll@slope@73@18|2698@setcoll@slope@74@17|2767@setcoll@slope@75@16|2891@setcoll@collision@77@16|2964@setcoll@collision@78@16|3140@startboost|3176@stopboost|3214@jump|3508@drop|3570@setcoll@collision@91@20|3601@setcoll@collision@92@20|3762@setcoll@thrublock@94@15|3801@jump|4046@drop|4108@setcoll@collision@99@20|4219@setcoll@thrublock@101@15|4271@jump|4370@startboost|4442@stopboost|4533@setcoll@thrublock@112@16|4572@setcoll@thrublock@113@16|4610@setcoll@thrublock@114@16|4683@setcoll@thrublock@115@16|4755@setcoll@thrublock@116@16|4822@setcoll@thrublock@117@16|4878@setcoll@thrublock@118@16|5073@startboost|5110@stopboost|5254@startboost|5266@stopboost|5367@setcoll@collision@131@19|5415@setcoll@collision@132@19|5465@setcoll@collision@133@19|5591@setcoll@collision@134@19|5616@setcoll@collision@135@19|5689@setcoll@collision@136@19|5870@setcoll@collision@139@19|5938@setcoll@collision@140@19|6009@setcoll@collision@141@19|6057@setcoll@collision@142@19|6116@setcoll@collision@143@19|6181@setcoll@collision@144@19|6320@startboost|6365@stopboost|6425@startboost|6437@stopboost|6498@startboost|6518@stopboost|6662@startboost|6686@stopboost|6771@startboost|6783@stopboost|6964@startboost|6973@stopboost|7146@delivermilk</extraData></trail><trail><trailID>21</trailID><dbID>21</dbID><trailNumber>131</trailNumber><rooms>113,114,115,76,93,100,106</rooms><title>Hoodoo Cookie Delivery</title><showTitle>1</showTitle><extraData>scouts,4,64,96</extraData></trail><trail><trailID>45</trailID><dbID>45</dbID><trailNumber>133</trailNumber><rooms>153,131,159,137,165,143,121</rooms><title>Hoodoo Racing</title><showTitle>1</showTitle><extraData>race,80@startboost|102@stopboost|134@setcoll@slope@23@18|161@startboost|176@stopboost|196@setcoll@thrublock@25@13|214@jump|556@setcoll@collision@32@14|589@startboost|623@stopboost|961@setcoll@collision@39@19|1012@setcoll@collision@40@19|1079@startboost|1104@stopboost|1134@jump|1161@jump|1366@setcoll@thrublock@48@12|1384@setcoll@thrublock@49@12|1630@setcoll@collision@53@15|1725@startboost|1735@stopboost|1816@setcoll@thrublock@56@15|1928@setcoll@collision@58@19|2005@setcoll@collision@59@19|2133@startboost|2168@stopboost|2209@setcoll@thrublock@65@13|2227@jump|2284@startboost|2300@stopboost|2344@setcoll@collision@69@13|2399@setcoll@collision@70@13|2520@setcoll@collision@72@13|2560@setcoll@collision@73@13|2622@setcoll@collision@74@13|2670@setcoll@collision@75@13|2720@setcoll@collision@76@13|2937@setcoll@collision@79@13|2988@setcoll@collision@80@13|3049@setcoll@collision@81@13|3267@startboost|3319@stopboost|3374@setcoll@thrublock@90@16|3376@jump|3398@setcoll@thrublock@91@16|3426@jump|3456@setcoll@thrublock@92@16|3578@setcoll@thrublock@94@11|3624@setcoll@thrublock@95@11|3657@jump|3697@startboost|3715@stopboost|3736@setcoll@thrublock@97@7|3746@setcoll@thrublock@98@7|3765@jump|3819@startboost|3828@stopboost|3857@setcoll@thrublock@100@3|3879@setcoll@thrublock@101@3|3899@jump|4285@startboost|4293@stopboost|4321@setcoll@slope@108@17|4436@setcoll@slope@110@15|4573@setcoll@slope@112@13|4696@setcoll@slope@114@11|4770@setcoll@collision@116@11|5063@setcoll@collision@120@15|5268@setcoll@collision@122@17|5389@startboost|5414@stopboost|5438@jump|5547@startboost|5556@stopboost|5628@setcoll@thrublock@131@8|5653@jump|5746@startboost|5759@stopboost|5807@setcoll@thrublock@135@3|5831@jump|5970@startboost|5981@stopboost|6010@drop|6212@setcoll@thrublock@142@7|6249@setcoll@thrublock@143@7|6282@setcoll@thrublock@143@3|6304@jump|6543@startboost|6558@stopboost|6592@setcoll@slope@149@16|6789@startboost|6792@stopboost|6796@startboost|6810@stopboost|7109@setcoll@collision@159@16|7153@setcoll@collision@160@16|7476@setcoll@collision@165@17|7932@delivermilk</extraData></trail><trail><trailID>67</trailID><dbID>67</dbID><trailNumber>137</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Stop the Explosion!</title><showTitle>0</showTitle><extraData>doomsday,12</extraData></trail><trail><trailID>46</trailID><dbID>46</dbID><trailNumber>139</trailNumber><rooms>154,132,160,138,166,144,122</rooms><title>Tombstone Race</title><showTitle>1</showTitle><extraData>race,83@startboost|115@stopboost|137@setcoll@thrublock@23@13|150@setcoll@thrublock@24@13|167@jump|189@jump|235@setcoll@thrublock@25@9|290@setcoll@slope@26@8|343@setcoll@slope@27@7|489@setcoll@slope@29@6|1307@startboost|1334@stopboost|1383@setcoll@thrublock@45@19|1419@jump|1444@jump|1714@setcoll@collision@50@12|1758@setcoll@collision@51@12|1795@startboost|1840@stopboost|2058@setcoll@collision@59@19|2110@setcoll@collision@60@19|2451@startboost|2465@stopboost|2521@setcoll@collision@67@20|2556@setcoll@collision@68@20|2699@setcoll@slope@70@19|2758@setcoll@collision@71@19|2802@setcoll@collision@72@19|3260@setcoll@collision@79@19|3302@setcoll@collision@80@19|3461@startboost|3487@stopboost|3521@setcoll@slope@86@18|3555@setcoll@collision@87@18|3847@setcoll@collision@91@15|3921@setcoll@collision@92@15|4234@setcoll@collision@97@19|4350@setcoll@collision@99@19|4394@setcoll@collision@100@19|4449@setcoll@collision@101@19|4627@startboost|4678@stopboost|5688@startboost|5733@stopboost|5765@setcoll@collision@131@19|5826@setcoll@collision@132@19|6094@setcoll@collision@136@19|6152@setcoll@thrublock@136@15|6163@setcoll@thrublock@137@15|6179@jump|6380@setcoll@collision@140@15|6560@startboost|6596@stopboost|6678@startboost|6693@stopboost|6717@setcoll@collision@149@19|6758@setcoll@collision@150@19|6900@setcoll@thrublock@152@15|6933@jump|6984@setcoll@thrublock@153@15|7120@startboost|7136@stopboost|7252@setcoll@collision@159@15|7318@setcoll@collision@160@15|7507@setcoll@collision@163@17|7556@setcoll@collision@164@18|8063@delivermilk</extraData></trail><trail><trailID>68</trailID><dbID>68</dbID><trailNumber>143</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Milk Raiders!</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>47</trailID><dbID>47</dbID><trailNumber>145</trailNumber><rooms>155,133,161,139,167,145,123</rooms><title>Tangerine Trekking</title><showTitle>1</showTitle><extraData>race,85@startboost|131@stopboost|153@setcoll@slope@26@16|170@setcoll@slope@27@15|188@setcoll@slope@28@14|206@setcoll@slope@29@13|371@startboost|385@stopboost|546@startboost|558@stopboost|577@setcoll@collision@35@14|600@setcoll@slope@36@13|741@setcoll@collision@38@13|808@setcoll@collision@39@13|1111@startboost|1135@stopboost|1168@setcoll@collision@47@19|1219@setcoll@collision@48@19|1372@setcoll@collision@50@19|1439@setcoll@collision@51@19|1498@setcoll@collision@52@19|1543@setcoll@collision@53@19|1588@setcoll@collision@54@19|1663@setcoll@collision@55@19|1960@startboost|2015@stopboost|2118@setcoll@collision@68@19|2267@setcoll@collision@71@19|2399@startboost|2410@stopboost|2456@setcoll@collision@74@19|2631@setcoll@collision@77@19|2789@setcoll@collision@80@19|2854@setcoll@collision@81@19|3004@startboost|3062@stopboost|3086@setcoll@slope@91@20|3159@setcoll@collision@92@20|3217@setcoll@collision@93@20|3448@startboost|3466@stopboost|3522@setcoll@collision@99@19|3592@setcoll@collision@100@19|3656@setcoll@collision@101@19|3698@setcoll@collision@102@19|3979@startboost|3995@stopboost|4024@setcoll@thrublock@109@17|4072@jump|4122@setcoll@thrublock@110@17|4164@setcoll@thrublock@111@17|4213@setcoll@thrublock@112@17|4261@setcoll@thrublock@113@17|4333@setcoll@thrublock@114@17|4419@setcoll@thrublock@115@17|4468@setcoll@thrublock@116@17|4524@setcoll@thrublock@117@17|4596@setcoll@thrublock@118@17|4656@setcoll@thrublock@119@17|4726@setcoll@thrublock@120@17|4811@setcoll@thrublock@121@17|4869@setcoll@thrublock@122@17|5027@startboost|5074@stopboost|5103@setcoll@collision@131@18|5141@setcoll@collision@132@18|5385@setcoll@collision@135@19|5432@setcoll@collision@136@19|5497@setcoll@slope@137@18|5559@setcoll@collision@138@18|5600@setcoll@collision@139@18|5827@startboost|5838@stopboost|5874@setcoll@collision@143@19|5902@setcoll@collision@144@19|6115@setcoll@collision@148@19|6175@jump|6411@setcoll@thrublock@152@12|6453@setcoll@thrublock@153@12|6487@jump|6529@jump|6567@startboost|6629@stopboost|6753@setcoll@collision@162@12|6843@setcoll@collision@163@12|7417@delivermilk</extraData></trail><trail><trailID>22</trailID><dbID>22</dbID><trailNumber>149</trailNumber><rooms>116,40,97,99,115,109,112</rooms><title>Lots of Cookie Scouts!</title><showTitle>1</showTitle><extraData>scouts,5,64,64</extraData></trail><trail><trailID>48</trailID><dbID>48</dbID><trailNumber>151</trailNumber><rooms>156,134,162,140,168,146,124</rooms><title>Snowy Slopes Race</title><showTitle>1</showTitle><extraData>race,80@startboost|113@stopboost|153@setcoll@collision@24@19|194@setcoll@collision@25@19|351@setcoll@collision@28@19|423@setcoll@collision@29@19|566@startboost|582@stopboost|623@setcoll@collision@33@19|663@setcoll@collision@34@19|702@setcoll@collision@35@19|766@setcoll@thrublock@35@16|769@jump|778@setcoll@thrublock@36@16|819@jump|879@setcoll@thrublock@37@16|1072@startboost|1109@stopboost|1180@setcoll@collision@46@18|1224@setcoll@slope@47@17|1384@setcoll@collision@49@16|1520@setcoll@collision@51@15|1582@setcoll@slope@52@14|1647@setcoll@collision@53@14|1723@setcoll@collision@54@14|1790@startboost|1805@stopboost|1830@setcoll@collision@57@13|1872@setcoll@collision@58@13|1911@setcoll@collision@59@13|2243@startboost|2252@stopboost|2279@setcoll@thrublock@64@15|2298@setcoll@thrublock@65@15|2311@jump|2371@startboost|2383@stopboost|2526@startboost|2559@stopboost|2754@startboost|2806@stopboost|2833@startboost|2845@stopboost|2968@setcoll@thrublock@86@16|2970@jump|2999@setcoll@thrublock@87@16|3132@startboost|3169@stopboost|3197@setcoll@thrublock@94@15|3209@jump|3453@setcoll@collision@98@15|3498@setcoll@collision@99@15|3543@setcoll@collision@100@15|3599@setcoll@collision@101@15|3753@startboost|3790@stopboost|3852@setcoll@thrublock@107@14|3893@jump|3928@jump|3939@setcoll@thrublock@107@9|4050@startboost|4105@stopboost|4233@startboost|4306@stopboost|4385@startboost|4393@stopboost|4442@setcoll@slope@128@18|4731@setcoll@thrublock@132@11|4744@setcoll@thrublock@133@11|4777@jump|4825@jump|5008@startboost|5068@stopboost|5093@setcoll@collision@143@12|5130@setcoll@collision@144@12|5301@startboost|5340@stopboost|5391@setcoll@collision@153@19|5482@setcoll@collision@154@19|5530@setcoll@collision@155@19|5542@setcoll@collision@156@19|5553@setcoll@collision@157@19|5577@startboost|5593@stopboost|5637@setcoll@collision@158@19|5686@setcoll@collision@159@19|5727@setcoll@collision@160@19|5796@setcoll@collision@161@19|5849@setcoll@collision@162@19|5904@startboost|5934@stopboost|6279@delivermilk</extraData></trail><trail><trailID>69</trailID><dbID>69</dbID><trailNumber>155</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Running Out of Time</title><showTitle>0</showTitle><extraData>doomsday,12</extraData></trail><trail><trailID>49</trailID><dbID>49</dbID><trailNumber>157</trailNumber><rooms>157,135,163,141,169,147,125</rooms><title>Yakety Ruins Race</title><showTitle>1</showTitle><extraData>race,88@startboost|128@stopboost|171@setcoll@thrublock@25@14|191@jump|338@startboost|355@stopboost|397@setcoll@thrublock@30@14|415@jump|486@setcoll@thrublock@31@14|534@jump|623@startboost|689@stopboost|761@setcoll@collision@39@15|929@startboost|955@stopboost|988@setcoll@thrublock@46@13|1008@jump|1073@setcoll@thrublock@47@13|1288@startboost|1299@stopboost|1321@setcoll@collision@52@13|1374@setcoll@thrublock@52@8|1406@jump|1478@setcoll@collision@54@8|1525@setcoll@collision@55@8|1798@startboost|1820@stopboost|1972@startboost|1996@stopboost|2135@setcoll@collision@68@20|2361@setcoll@slope@71@18|2411@setcoll@collision@72@18|2566@setcoll@collision@74@18|2614@setcoll@collision@75@19|2647@setcoll@collision@76@19|2945@setcoll@collision@80@19|2998@setcoll@collision@81@19|3043@startboost|3071@stopboost|3136@setcoll@collision@86@19|3182@setcoll@thrublock@86@16|3185@jump|3230@setcoll@thrublock@87@16|3275@setcoll@collision@88@16|3474@setcoll@collision@91@16|3501@setcoll@thrublock@91@13|3504@jump|3660@startboost|3675@stopboost|3699@setcoll@collision@96@13|3732@setcoll@thrublock@97@13|3878@setcoll@thrublock@99@14|4080@setcoll@collision@102@14|4280@startboost|4311@stopboost|4344@setcoll@collision@109@19|4409@setcoll@collision@110@19|4456@setcoll@collision@111@19|4534@setcoll@collision@112@19|4600@setcoll@collision@113@19|4663@setcoll@collision@114@19|4705@setcoll@collision@115@19|4906@setcoll@collision@118@19|4921@setcoll@collision@119@19|4937@setcoll@collision@120@19|4951@setcoll@collision@121@19|4966@setcoll@collision@122@19|4979@setcoll@collision@123@19|4998@startboost|5082@stopboost|5336@startboost|5406@stopboost|5583@startboost|5605@stopboost|5678@setcoll@thrublock@149@15|5699@jump|5823@startboost|5841@stopboost|5898@setcoll@collision@154@19|5922@jump|6085@startboost|6096@stopboost|6191@setcoll@collision@159@16|6223@setcoll@collision@160@17|6252@setcoll@collision@161@17|6349@startboost|6368@stopboost|6411@setcoll@collision@165@19|6855@delivermilk</extraData></trail><trail><trailID>70</trailID><dbID>70</dbID><trailNumber>161</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Milky Way Marauders!</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>50</trailID><dbID>50</dbID><trailNumber>163</trailNumber><rooms>158,136,164,142,120,148,126</rooms><title>Racing the Milky Way</title><showTitle>1</showTitle><extraData>race,101@startboost|130@stopboost|155@setcoll@thrublock@24@15|173@jump|307@startboost|340@stopboost|373@setcoll@slope@31@18|410@setcoll@slope@32@17|465@setcoll@slope@33@16|665@setcoll@collision@35@16|712@setcoll@collision@36@16|926@startboost|960@stopboost|1015@jump|1076@startboost|1089@stopboost|1189@drop|1242@setcoll@collision@49@20|1276@setcoll@collision@50@20|1411@setcoll@thrublock@52@15|1455@setcoll@thrublock@51@15|1485@jump|1721@drop|1787@setcoll@collision@57@20|1872@setcoll@thrublock@59@15|1963@jump|2049@startboost|2128@stopboost|2168@setcoll@thrublock@70@16|2207@setcoll@thrublock@71@16|2242@setcoll@thrublock@72@16|2272@setcoll@thrublock@73@16|2422@setcoll@thrublock@74@16|2466@setcoll@thrublock@75@16|2521@setcoll@thrublock@76@16|2729@startboost|2805@stopboost|2857@setcoll@collision@89@19|2913@setcoll@collision@90@19|2958@setcoll@collision@91@19|3018@setcoll@collision@92@19|3072@setcoll@collision@93@19|3121@setcoll@collision@94@19|3331@setcoll@collision@97@19|3372@setcoll@collision@98@19|3424@setcoll@collision@99@19|3478@setcoll@collision@100@19|3551@setcoll@collision@101@19|3633@setcoll@collision@102@19|3821@startboost|3852@stopboost|3859@startboost|3908@stopboost|3963@startboost|4084@stopboost|4140@jump|4187@setcoll@thrublock@131@9|4214@jump|4286@startboost|4302@stopboost|4374@setcoll@thrublock@135@9|4947@startboost|4997@stopboost|5025@setcoll@collision@151@18|5263@setcoll@slope@155@15|5514@setcoll@collision@159@16|5542@startboost|5558@stopboost|5596@setcoll@collision@161@19|5738@setcoll@collision@164@20|5861@setcoll@slope@166@19|6231@delivermilk</extraData></trail><trail><trailID>23</trailID><dbID>23</dbID><trailNumber>167</trailNumber><rooms>117,44,95,102,108,111,114</rooms><title>Cookies and Milky Way</title><showTitle>1</showTitle><extraData>scouts,5,64,64</extraData></trail><trail><trailID>51</trailID><dbID>51</dbID><trailNumber>169</trailNumber><rooms>159,137,165,143,121,149,127</rooms><title>Ranch Racing</title><showTitle>1</showTitle><extraData>race,75@startboost|104@stopboost|132@setcoll@thrublock@23@13|150@jump|232@setcoll@collision@27@13|249@setcoll@collision@28@13|265@startboost|297@stopboost|340@setcoll@collision@30@13|380@setcoll@collision@31@13|441@setcoll@collision@32@13|501@setcoll@collision@33@13|559@setcoll@collision@34@13|643@startboost|662@stopboost|675@setcoll@collision@37@13|722@setcoll@collision@38@13|748@setcoll@collision@39@13|936@startboost|992@stopboost|1052@setcoll@thrublock@48@16|1055@jump|1082@setcoll@thrublock@49@16|1108@setcoll@thrublock@50@16|1285@setcoll@thrublock@52@11|1297@setcoll@thrublock@53@11|1315@jump|1368@startboost|1381@stopboost|1402@setcoll@thrublock@55@7|1412@setcoll@thrublock@56@7|1457@jump|1606@setcoll@thrublock@58@3|1619@setcoll@thrublock@59@3|1636@jump|1761@startboost|1783@stopboost|1811@startboost|1836@stopboost|1879@setcoll@slope@66@17|2006@setcoll@slope@68@15|2137@setcoll@slope@70@13|2245@setcoll@slope@72@11|2388@setcoll@collision@74@11|2658@setcoll@collision@78@15|2677@setcoll@collision@80@17|2697@startboost|2764@stopboost|2784@jump|3052@drop|3320@jump|3351@startboost|3377@stopboost|3406@drop|3481@startboost|3505@stopboost|3522@jump|3646@startboost|3683@stopboost|3739@setcoll@slope@107@16|4056@startboost|4087@stopboost|4175@setcoll@collision@117@16|4213@setcoll@collision@118@16|4332@startboost|4343@stopboost|4450@setcoll@collision@123@17|4499@startboost|4580@stopboost|4704@setcoll@collision@134@19|4766@setcoll@collision@135@19|4827@setcoll@collision@136@19|4872@setcoll@collision@137@19|4940@setcoll@collision@138@19|5046@startboost|5063@stopboost|5092@setcoll@collision@142@17|5317@startboost|5374@stopboost|5407@setcoll@thrublock@152@12|5423@jump|5460@jump|5548@startboost|5557@stopboost|5595@setcoll@collision@156@8|5614@setcoll@collision@157@8|5888@drop|5946@startboost|5967@stopboost|5993@setcoll@collision@164@19|6029@setcoll@collision@165@19|6137@startboost|6152@stopboost|6357@delivermilk</extraData></trail><trail><trailID>54</trailID><dbID>54</dbID><trailNumber>173</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>The Final Countdown</title><showTitle>1</showTitle><extraData>doomsday,10</extraData></trail><trail><trailID>52</trailID><dbID>52</dbID><trailNumber>175</trailNumber><rooms>160,138,166,144,122,150,128</rooms><title>Pinecone Path Race</title><showTitle>1</showTitle><extraData>race,80@startboost|120@stopboost|145@setcoll@collision@25@20|201@setcoll@collision@26@20|340@setcoll@slope@28@19|402@setcoll@collision@29@19|431@setcoll@collision@30@19|894@setcoll@collision@37@19|950@setcoll@collision@38@19|1108@startboost|1135@stopboost|1158@setcoll@slope@44@18|1196@setcoll@collision@45@18|1518@setcoll@collision@49@15|1567@setcoll@collision@50@15|1657@startboost|1684@stopboost|1710@setcoll@collision@55@19|1771@setcoll@collision@57@19|1819@setcoll@collision@58@19|1882@setcoll@collision@59@19|2084@startboost|2119@stopboost|2189@startboost|2222@stopboost|2285@startboost|2302@stopboost|2348@setcoll@slope@75@8|2417@setcoll@slope@76@7|2694@startboost|2712@stopboost|2907@startboost|2931@stopboost|2997@setcoll@collision@89@19|3066@setcoll@collision@90@19|3298@setcoll@collision@94@19|3334@setcoll@thrublock@94@15|3351@setcoll@thrublock@95@15|3395@jump|3607@setcoll@collision@98@15|3766@startboost|3823@stopboost|3877@setcoll@collision@107@19|3921@setcoll@collision@108@19|4102@setcoll@thrublock@110@15|4125@setcoll@thrublock@111@15|4148@jump|4276@startboost|4303@stopboost|4335@setcoll@collision@117@15|4364@setcoll@collision@118@15|4594@setcoll@collision@121@17|4650@setcoll@collision@122@18|4882@startboost|4926@stopboost|4952@setcoll@collision@131@19|5037@setcoll@collision@134@19|5130@startboost|5153@stopboost|5191@setcoll@collision@137@19|5356@setcoll@collision@140@19|5567@setcoll@collision@143@19|5639@setcoll@collision@144@19|5720@startboost|5743@stopboost|5772@setcoll@slope@149@18|5843@setcoll@slope@151@17|5897@setcoll@slope@152@16|6045@setcoll@slope@153@15|6068@startboost|6076@stopboost|6096@setcoll@collision@154@15|6150@setcoll@thrublock@155@15|6188@setcoll@thrublock@156@15|6216@setcoll@thrublock@157@15|6275@startboost|6314@stopboost|6447@setcoll@collision@163@20|6529@setcoll@collision@164@20|6586@setcoll@slope@165@19|6651@setcoll@slope@166@18|7015@delivermilk</extraData></trail><trail><trailID>24</trailID><dbID>24</dbID><trailNumber>179</trailNumber><rooms>110,103,109,99,114,112,115</rooms><title>Cookie Scout Farewell</title><showTitle>1</showTitle><extraData>scouts,5,75,75</extraData></trail><trail><trailID>53</trailID><dbID>53</dbID><trailNumber>181</trailNumber><rooms>161,139,167,145,123,151,129</rooms><title>The Final Lap</title><showTitle>1</showTitle><extraData>race,81@startboost|130@stopboost|148@setcoll@collision@26@19|209@setcoll@collision@29@19|249@startboost|282@stopboost|299@setcoll@collision@32@19|468@startboost|471@stopboost|489@setcoll@collision@35@19|520@startboost|536@stopboost|554@setcoll@collision@38@19|589@setcoll@collision@39@19|607@startboost|681@stopboost|734@setcoll@slope@49@20|778@setcoll@collision@50@20|821@setcoll@collision@51@20|1162@startboost|1167@stopboost|1234@setcoll@collision@57@19|1245@setcoll@collision@58@19|1258@setcoll@collision@59@19|1272@setcoll@collision@60@19|1290@startboost|1329@stopboost|1461@startboost|1472@stopboost|1503@setcoll@thrublock@67@17|1545@jump|1581@setcoll@thrublock@68@17|1620@setcoll@thrublock@69@17|1669@setcoll@thrublock@70@17|1706@setcoll@thrublock@71@17|1717@setcoll@thrublock@72@17|1739@startboost|1758@stopboost|1777@setcoll@thrublock@73@17|1810@setcoll@thrublock@74@17|1894@setcoll@thrublock@75@17|1951@setcoll@thrublock@76@17|2001@setcoll@thrublock@77@17|2046@setcoll@thrublock@78@17|2161@setcoll@thrublock@79@17|2226@setcoll@thrublock@80@17|2374@startboost|2416@stopboost|2487@setcoll@collision@89@18|2558@setcoll@collision@90@18|2752@setcoll@collision@93@19|2819@setcoll@collision@94@19|2856@setcoll@slope@95@18|2944@setcoll@collision@96@18|2991@setcoll@collision@97@18|3167@startboost|3179@stopboost|3217@setcoll@collision@101@19|3243@setcoll@collision@102@19|3465@setcoll@collision@106@19|3562@jump|3602@startboost|3626@stopboost|3655@setcoll@thrublock@110@12|3673@jump|3710@jump|3764@startboost|3845@stopboost|3873@setcoll@collision@120@12|3896@setcoll@collision@121@12|4128@startboost|4139@stopboost|4240@setcoll@thrublock@128@15|4267@setcoll@thrublock@127@15|4303@jump|4409@startboost|4413@stopboost|4506@startboost|4511@stopboost|4582@setcoll@collision@133@19|4624@setcoll@collision@134@19|4642@setcoll@collision@135@19|4751@jump|4777@startboost|4793@stopboost|4816@setcoll@collision@138@16|4843@setcoll@collision@139@16|4898@startboost|4920@stopboost|4941@setcoll@collision@142@19|5009@startboost|5059@stopboost|5078@jump|5102@jump|5126@jump|5152@startboost|5192@stopboost|5221@setcoll@collision@155@8|5347@startboost|5365@stopboost|5381@startboost|5392@stopboost|5414@setcoll@collision@161@14|5547@startboost|5597@stopboost|5768@delivermilk</extraData></trail></container>"
		private var levelPart2:String;// = "<container><level><roomID>45</roomID><dbID>45</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82,3,81,0,0,0|0,0,80,4,0,86,87,0,0,0,0,0,0,84,0,113,41,112,79,0,0|21,22,111,74,0,117,118,0,0,0,0,0,0,0,1,63,64,66,39,3,4|52,53,66,105,0,73,74,0,0,65,0,0,80,3,66,94,95,97,63,64,74|6,43,97,7,0,104,105,0,0,96,1,2,111,11,97,42,98,99,94,95,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,32,36,0,0,0|0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,10,0,40,67,0,0|32,63,72,0,0#4#3,9,67,0,0,0,0,0,0,0,1#35,0,0,0,9,63#36,32|0,0,0,0,0#35#34,0,40,0,0,1,0,0,0,1#35,0,0,0,0,0,0,0|0,0,0,0,0#66#65,0,0,0#3,0#4,0,63#3,32,72,0,0,0,0,0,0,0,0|0,0,0,0,0#35#34,0,0,0#34,0#35,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,3,17|2,11,20|2,19,18</itemArray><enemyArray>1,16,16,0,jump,0|1,10,12,0,hover,0</enemyArray><objectArray>1,4,18,0,0,0,1|1,7,20,0,0,0,1|1,8,20,0,0,0,1|2,13,19,0,0,0,1|2,14,18,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Race Basic 1</roomTitle><timedate>20100608155642</timedate></level><level><roomID>46</roomID><dbID>46</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,84,85,23,24,0,0,1,4,0,0,0,0,0|0,0,0,0,0,0,0,0,115,116,54,55,0,0,6,7,0,0,0,0,0|0,0,0,0,0,0,0,80,40,98,99,7,0,0,37,43,2,3,81,0,0|1,83,0,0,82,13,14,111,43,63,64,38,0,0,17,18,43,66,112,3,4|73,114,0,0,113,44,45,63,64,94,95,74,0,0,48,49,66,97,66,19,20|104,7,0,0,6,41,42,94,95,98,99,105,0,0,37,43,97,12,97,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,63,32,0,0,1,1,0,0,0,0,0|0,0,0,0,0,0,0,0,37,41,0,0,0#3,0#4,0,0,3,0,0,0,0|0,0,0,0,0,0,0,68,10,0,0,0,0#34,0#35,0,0,1#34,63,0,0,0|63,36,0,0,0,63,1,41,0,0,0,0,0#65,0#35,0,0,0,0,71,1,63|0,71,0,0,41,0,0,0,0,0,0,0,0#3,0#66,0,0,0,0,0,0,0|0,0,0#3,0#4,0,0,0,0,0,0,0,0,0#34,0#4,0,0,0,0,0,0,0|0,0,0#34,0#35,0,0,0,0,0,0,0,0,0#65,0#35,0,0,0,0,0,0,0</trimArray><itemArray>3,5,12|3,8,10|3,18,13|3,4,14|2,0,18|2,10,15|2,17,17|2,19,18</itemArray><enemyArray>1,6,18,0,walk,0|1,11,15,0,walk,0|1,15,15,0,jump,0</enemyArray><objectArray>1,2,20,0,0,0,1|1,3,20,0,0,0,1|1,13,16,0,0,0,1|1,12,16,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Race Basic 2</roomTitle><timedate>20100608155710</timedate></level><level><roomID>47</roomID><dbID>47</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,67,68,0,0,0|0,0,0,0,0,0,0,0,0,0,110,67,68,0,0,0,0,0,0,0,0|0,0,0,0,0,90,91,92,67,68,32,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,81,0,0,0,0,80,2,3,81,0,0,0,0,21,22,69,13,14,4|52,53,112,13,14,2,3,111,98,99,112,23,24,0,0,52,53,100,44,45,74|37,98,99,44,45,98,99,98,99,98,99,54,55,0,0,37,98,99,98,99,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,63,1,32,0,0,0|0,0,0,0,0,0,0,0,0,0,0,1,32,35,0,0,0,0,65,0,0|0,0,0,0,0,32,63,1,32,63,72,0,0,34,2,64,33,64,0,0,0|0,0,0,0,75,73,42,46,0,0,0,64#34,33,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,64,33,2,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|32,63,0,0,0,0,0,0,32,63,0,0,0,0,0,32,63,1,32,63,32|0,0,40,32,63,1,32,10,0,0,40,32,63,0,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,3,66,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,34,4,0,0,0,0,0,0</trimArray><itemArray>2,8,18|2,9,18|2,12,19|2,18,18|2,17,12|2,16,12</itemArray><enemyArray>1,11,13,0,jump,0|1,16,18,0,jump,0</enemyArray><objectArray>1,13,20,0,0,0,1|2,14,19,0,0,0,1|2,13,13,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Race Split Path</roomTitle><timedate>20100608155725</timedate></level><level><roomID>48</roomID><dbID>48</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,110,4,90,91,92,0,0,0,0,0,0,0,0,0|0,0,0,0,0,84,85,40,11,81,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,115,116,11,70,112,79,0,0,0,1,4,0,0,0,0,0|1,71,72,0,0,32,9,8,101,9,39,4,0,0,52,53,71,72,3,23,24|73,8,35,0,0,0,32,35,0,17,18,74,0,0,88,33,17,18,0,54,55|104,7,0,0,0,0,0,0,0,48,49,105,0,0,119,0,48,49,41,42,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#1,0#32,0#63,0#63,0#67,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#37,0#72,0,0#14,0#2#42,0#73,0#12,0,0,0,0,0,0,0,0|0,0,0,0,0,37,0#10,0,0,0#9,36,0,0,0#68,0#1,0#32,0#67,0,0,0,0|0#1,0#32,0#63,0#67,0#68,0#41,0,0,0,0,0#40,0#1,0#67,0#4,0,0,0#63#3,0#1,0,0#32,0#1|0,0,0,0#3,0#66,0,0,0,0,0,0,0,0#3,0#35,0,0,0,0,0,0,0|0,0,0,0#34,0#39,0#66#2,0,0,0#3#4#33,0,0,0,0#34,0#66,0,0,0,0,0#3#4#2#32,0,0|0,0,0#3#2,0#69,0,0#70,0#2,0#33,0#35#69,0,0,0,0#65,0#4,0,0#3#4#2,0,0,0,0,0</trimArray><itemArray>2,11,15|2,14,17|2,8,14</itemArray><enemyArray>1,18,18,0,jump,0|1,18,12,0,flyforward,0|1,2,15,0,flyup,11|1,4,14,0,flyup,11</enemyArray><objectArray>3,12,16,0,0,0,1|3,13,16,0,0,0,1|3,14,16,0,0,0,1|1,8,15,0,0,1,1|1,15,21,0,0,0,1|1,18,20,0,0,0,1|1,8,20,0,0,0,1|1,2,21,0,0,0,1|1,5,20,0,0,0,1|1,8,21,0,0,0,1|1,3,19,0,0,0,1|1,4,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Training 1-5</roomTitle><timedate>20100629104421</timedate></level><level><roomID>49</roomID><dbID>49</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,110,7,0,92,0,0,0,0,0,0,0|0,0,0,0,0,84,85,0,1,69,42,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,115,116,0,73,100,27,28,0,0,87,0,0,0,0,0,0|75,76,23,24,0,6,74,0,104,8,58,59,0,1,79,0,0,80,4,0,65|106,107,54,55,0,73,105,0,6,74,0,0,0,104,112,13,14,111,74,0,96|0,0,6,7,0,104,38,0,37,105,0,0,0,37,12,44,45,43,105,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#6,0#1,0#5#68,0#1,0#67,0,0,0,0,0,0|0,0,0,0,0,0,0,0#6,0#1,0#32,0#10,0,0#3#13,0#11,0#43,0,0,0,0,0,0|0,0,0,0,0,0#6,0#41,0#3#4,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#6#5,0#10,0,0#34#35,0,0,0,0,0#65#6,0#32,0,0,0,0#6,0#32,0#6#5,0#63|0,0,0,0,0#3#4,0,0,0#65#66,0,0,0,0,0#3#4,0,0#71,0#63,0#1,0#41,0#3,0#3#4,0|0,0,0,0,0#34#35,0,0,0#3#4,0,0,0#3#2,0#33,0#35#7,0,0,0,0,0,0,0#34#35,0|0#2,0#4#33,0,0,0#65#66,0,0,0#34#4,0,0,0#34,0,0#66,0,0,0,0,0,0,0#65#66,0</trimArray><itemArray>2,9,16|2,13,15|2,18,18|2,3,18</itemArray><enemyArray>1,16,19,0,jump,0|1,19,12,0,flyforward,0|1,11,15,0,walk,0|1,3,15,0,flyup,11|1,8,12,0,flyforward,0</enemyArray><objectArray>3,12,16,0,0,0,1|1,4,19,0,0,0,1|1,7,17,0,0,0,1|1,19,19,0,0,0,1|1,10,20,0,0,0,1|1,1,21,0,0,0,1|1,11,20,0,0,0,1|1,0,21,0,0,0,1|1,10,21,0,0,0,1|1,7,18,0,0,0,1|1,4,20,0,0,0,1|1,7,19,0,0,0,1|1,19,20,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Training 1-6</roomTitle><timedate>20100629104538</timedate></level><level><roomID>50</roomID><dbID>50</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,82,4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,113,74,0,65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,84,85,2,40,105,0,96,0,0,0,0,0,0|0,0,0,0,0,0,0,0,115,116,12,19,20,0,32,4,0,0,0,0,0|0,0,0,0,84,85,4,0,6,98,99,50,51,0,0,88,0,0,0,0,0|0,0,0,0,115,116,74,0,17,18,43,12,7,0,0,119,0,0,0,0,0|0,0,84,85,40,43,105,0,48,49,98,99,35,0,0,104,86,87,0,0,0|0,0,115,116,19,20,0,0,32,9,19,20,0,0,0,6,117,118,0,0,0|75,76,40,66,50,51,0,0,0,73,50,51,0,0,0,37,98,99,69,23,24|17,18,43,97,12,7,0,0,0,104,43,74,0,0,0,17,18,66,100,54,55|48,49,98,99,108,109,0,0,0,106,107,105,0,0,0,48,49,97,43,43,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#6,0#1,0#36,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#6,0#10,0,0#3#6,0#1,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#6,0#4#1,0,0,0#34#4,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0#6,0#72,0,0,0,0#65#35,0,0#65#1,0#36,0,0,0,0|0,0,0,0,0,0,0#1,0#6#36,0#41,0,0,0,0,0#3#66,0,0,0#3,0,0,0,0|0,0,0,0,0#6,0#10,0,0#3#4,0,0,0,0,0,34#39,0#4#33,0,0#34,0,0,0,0|0,0,0,0#6,0#72,0,0,0#34#35,0,0,0,0,0,65,0#35,0,0#65,0,0,0,0|0,0,0#6,0#41,0,0,0,0#65#66,0,0,0,0,0,3,0#66,0,0#9,0#36,0,0,0|0#1,0#32,0#10,0,0,0,0#3#2,0#4#38,0,0,0,0,0#3#2,69,0#4,0,0,0#40,0#32,0#63,0#1|0,0,0,0,0,0,0#34,39,0#4#33,0,0,0,0#34,0,0#35,0,0,0,0,0,0|0,0,0,0,0,0,0#65,0,0#35,0,0,0,0#65,0,0#66,0,0,0,0,0,0|0,0,0,0,0,0,0#3,0,0#66,0,0,0,0#3,0,0#4,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,13,20,0,flyup,16|1,7,20,0,flyup,17|1,6,14,0,jump,0|1,12,9,0,flyforward,0|1,18,15,0,flyup,10|1,17,12,0,flyup,7|1,2,13,0,flyup,7</enemyArray><objectArray>1,7,15,0,0,0,1|2,10,12,0,0,0,1|1,13,12,0,0,0,1|1,7,7,0,0,0,1|1,11,5,0,0,0,1|1,12,5,0,0,0,1|1,15,4,0,0,0,1|1,17,6,0,0,0,1|1,19,14,0,0,0,1|1,14,15,0,0,0,1|1,7,16,0,0,0,1|1,7,17,0,0,0,1|1,6,18,0,0,0,1|1,6,19,0,0,0,1|1,6,20,0,0,0,1|1,8,19,0,0,0,1|1,8,20,0,0,0,1|1,14,16,0,0,0,1|1,14,17,0,0,0,1|1,14,18,0,0,0,1|1,12,18,0,0,0,1|1,12,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Training 1-7</roomTitle><timedate>20100629105125</timedate></level><level><roomID>51</roomID><dbID>51</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,17,18,42,43,42,42,66,43,7,0,0|0,0,0,0,0,0,0,0,0,0,48,49,98,99,63,64,97,42,74,0,0|0,0,0,0,0,0,0,0,0,0,106,107,34,9,94,95,42,43,105,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,42,98,99,19,20,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,15,16,50,51,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,48,49,46,47,12,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,6,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,37,105,0,0,73,38,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,89,35,0,0,104,74,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,120,0,0,0,6,105,0,0|0,0,90,91,92,90,91,91,0,65,92,90,91,0,0,0,0,37,7,0,0|0,0,0,0,0,0,0,0,0,96,0,0,0,0,0,0,0,73,38,0,0|0,0,0,0,0,0,0,65,0,88,0,0,0,0,0,0,0,104,35,0,0|0,0,0,0,0,0,0,96,0,119,0,0,0,0,0,0,0,89,0,0,0|0,0,90,91,92,92,90,6,3,7,0,0,0,0,0,0,0,120,0,0,0|0,0,0,0,0,0,0,17,18,38,90,91,92,90,91,92,90,0,0,0,0|0,0,0,0,0,0,0,48,49,39,86,87,0,0,0,0,0,0,0,0,0|0,84,85,69,4,90,91,73,11,12,117,118,0,0,0,0,0,0,0,0,0|0,115,116,100,35,0,0,104,42,43,12,39,83,87,0,0,0,0,0,0,0|1,40,108,109,0,21,22,12,66,12,63,64,114,0,0,0,0,0,0,0,65|73,7,0,0,0,52,53,12,97,12,94,95,39,13,14,71,72,23,24,0,96|104,38,0,0,0,6,98,99,12,98,99,11,42,44,45,12,11,54,55,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#4#33,0,0,0,0,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3#2,0#4#33,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0#66,0,0,0#65,0|0,0,0#1,0#63,0#63,0#1,0#63,0#1,0,0#32,0#1,0#63,0#1#4,0,0#3#33,0,0#4,0,0,0#3,0|0,0#44,0#11,0#42,0#73,0#11,0#42,0#73,0#74,0,0#14,0#11,0#42,0#33#74,0,0,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0#32,0,0,0#3,0,0,0,0,0,0#66,0,0,0#65,0|0,0,0,0,0,0,0#4,0,0#34,0,0#34,0,0,0,0,0,0#4,0,0,0#3,0|0,0,0#32,1,0#32,0#32,0#32#35,0,0#63#65,0,0#65,0,0,0,0,0,0#35,0,0#3#33,0,0|0,0#13,0#11,0#42,0#73,0#11,0#66#42,0,0,0,0#1#3,0#32,0#63,0#1,0#32,0#63,0#1#66,0,0#34,0,0|0,0,0,0,0,0,0#4,0,0,0,0#34#11#5,0#42,0#73,0#11,0#42,0#73,0#11,0#2#12,0,0,0|0,0,0#37,0#32,0#32,0#63,0#1#35,0,0,0,0#65#9,0#5,0,0,0,0,0,0,0,0,0|0,0#37,0#72,0,0,0#3#11,0#66#73,0,0,0,0,0#40,0#67,0,0,0,0,0,0,0,0|32#37,0#41,0,0,0,0#34#1,0#4#32,0,0,0,0,0,0#71,0#36,0,0,0,0,0,0,0#63|0,0,0,0,0#4#3#33,0,0,0,0,0,0,0,0,0#1#3,0#32,0#63,0#63,0#32,0#1,0#4,0|0,0,0#3#2,0#33,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#35,0|0,0,0#34,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#66,0</trimArray><itemArray>2,4,13|2,5,13|2,6,9|2,15,19|2,17,18</itemArray><enemyArray>1,20,14,0,flyup,10|1,6,18,0,jump,0</enemyArray><objectArray>3,8,10,0,0,0,1|1,2,5,0,0,0,1|1,10,3,0,0,0,1|1,12,4,0,0,0,1|1,12,3,0,0,0,1|1,11,3,0,0,0,1|1,14,9,0,0,0,1|1,15,8,0,0,0,1|1,16,8,0,0,0,1|1,2,20,0,0,0,1|1,4,19,0,0,0,1|1,4,20,0,0,0,1|1,3,20,0,0,0,1|2,18,19,0,0,0,1|1,18,13,0,0,0,1|1,19,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Training 2-3</roomTitle><timedate>20100701081353</timedate></level><level><roomID>58</roomID><dbID>58</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,6,42,44,45,43,98,99,12|0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,11,8,102,103,34,9|0,0,0,0,0,0,0,0,0,0,0,0,0,48,49,70,7,0,0,0,89|0,0,0,0,0,0,0,0,0,0,0,0,0,106,107,101,35,0,0,0,120|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,84,85,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,115,116,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,84,85,40,11,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,115,116,98,99,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,12,66,42,38,0,0,0,0,0,0,0,90,91,67,68,29,30,0|0,0,25,26,97,27,28,0,0,0,0,0,0,0,0,0,0,0,60,61,0|0,0,56,57,34,58,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,90,91,92,90,91,92,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,110,4,90,91,65,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,110,40,74,0,0,96,0,0,0,0|10,67,68,2,71,72,13,14,3,69,2,40,66,105,0,0,6,71,72,23,24|88,0,0,17,18,43,44,45,66,100,63,64,97,39,71,72,40,98,99,54,55|119,0,0,48,49,42,11,12,97,43,94,95,11,12,43,15,16,42,11,12,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0#3#33,0#64,0#4#2,0|0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0#34,0,0#35,0|0,0,0,0,0,0#6,0#63,0,0,0,0,0,,0#2,0#33,0#64,0#2,,0,,0#33|0,0,0,0,0#6,0#10,0,0#3,0,0,0,0,,0,0,0,0,0,0,0,0|0,0,0,0#6,0#10,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#6,0#10,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#6,0#10,0,0,0,0,0#3,0,0,0,0,0,0,0#63,0#32,0#63,0#63,0#32,0#63,0|0,0#4,0,0,0,0,0,0#34,0,0,0,0,0,0#13,0#11,0#46,0,0,0,0,0#3|0,0#35,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0#2,0#4#33,0,0,0#34|0,0#66,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0#2,0#64,|0,0,0#2,0#33,0#64,0#2,0#33,,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#13,0#11,0#42,0#73,0#11,0#42,0#73,0#43,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#63,0#32,0#63,0#63,,0,0,0|0,0,0,0,0,0,0,0,0,,0,0#6,0#10,0,14,0#46,0,0#34,0,0,0|0#63,0#32,0#63,0#63,0#32,0#63,0#63,0#32,0#63,0#63,0#32,0#10,0,0,0#34,0#4,0,0#65#32,0#63,0#63,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#32,0#35#63,0,0,0,0,0|0,0#3#2,0#4#33,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0|0,0#34,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,7,16|2,15,16|2,14,16|3,8,11|1,19,18|1,18,2|3,19,2|1,17,2</itemArray><enemyArray>1,12,14,0,walk,0|1,17,18,0,jump,0</enemyArray><objectArray>1,7,18,0,0,1,1|1,7,17,0,0,1,1|1,10,18,0,0,1,1|14,8,18|14,9,18|13,14,19,0,1|14,16,16|3,20,9,0,0,0,1|3,1,9,0,0,0,1|3,0,9,0,0,0,1|1,17,3,0,0,1,1|1,18,3,0,0,1,1|1,19,3,0,0,1,1|1,5,18,0,0,1,1|1,2,20,0,0,0,1|1,1,21,0,0,0,1|1,1,20,0,0,0,1|1,2,21,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Training 3-3</roomTitle><timedate>20100609141826</timedate></level><level><roomID>59</roomID><dbID>59</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,30,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,61,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,75,76,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,32,102,103,35,90,91,90,0,0,1,4,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,73,7,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,104,74,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,73,105,0,0,0,0,0,0,0|21,22,4,0,1,4,0,1,81,87,0,0,104,7,0,0,0,75,76,23,24|52,53,39,3,40,39,2,40,112,71,72,69,40,39,13,14,69,40,11,54,55|37,11,63,64,11,98,99,11,66,11,11,100,11,11,44,45,100,43,98,99,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#1,0#63,0#36,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#39,0#2,0#2,0#38,0,0,0,0|0,0,0#68,0#32,0#1,0#63,0#32,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0#32#3,0#1,0#63,0#67,0#68,0#1,0#32,0#67,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0#45,0#42,0#73,0#43,0#4,0,0,0#3,0,0,0,0,0,0|0,0,0#39,0#2,0#33,0#64,0#2#33,0#69,,0,0,0#35,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0|0#32,0#1,0#63,0#68#67,0#1,0#63,0#68#67,0#1,0#67,0,0,0#4,0,0,0#3,0,0#68,0#1,0#63,0#32,0#1|0,0,0,0#32#4#3,0,0#63,0#32#4#3,0,0#71,0#63,0#32,0#1#35,0,0,0#1#34,0#63,0#32#4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,8,11|3,20,12|1,6,13|2,1,18</itemArray><enemyArray>1,5,13,0,walk,0|1,19,17,0,flyup,11</enemyArray><objectArray>8,3,16,0,0|8,6,16,0,0|8,14,12,0,0|8,15,12,0,0|3,10,15,0,0,0,1|3,11,15,0,0,0,1|14,12,14|14,3,13|14,5,18|14,17,18|1,16,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Training 3-4</roomTitle><timedate>20100608160221</timedate></level><level><roomID>61</roomID><dbID>61</dbID><tileArray>0,0,0,0,0,0,0,0,6,74,0,0,0,0,6,12,11,74,0,0,0|0,0,0,0,0,0,0,0,37,105,0,0,0,0,32,9,42,105,0,0,0|0,0,0,0,0,0,0,10,40,38,0,0,0,0,0,17,18,7,0,0,0|0,0,0,0,0,0,0,0,89,35,0,0,0,0,0,48,49,38,0,0,0|0,0,0,0,0,0,0,0,120,0,0,0,0,0,0,106,107,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,74,0,0,0,0|91,92,67,68,10,2,4,0,0,0,0,0,0,0,0,73,105,0,0,0,0|0,0,0,0,0,6,74,0,0,0,0,0,0,0,0,104,38,0,0,0,0|0,0,0,0,0,37,105,0,0,0,0,0,0,0,0,32,35,0,0,0,0|0,0,0,0,0,6,38,0,0,0,0,10,0,0,0,0,0,0,0,0,0|0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,104,38,0,0,0,0,0,0,84,0,0,0,0,0,0,0|0,0,0,0,0,6,7,0,0,0,0,0,0,0,110,2,23,24,0,0,0|0,0,0,0,0,37,38,0,0,0,0,84,85,2,40,12,54,55,0,0,0|0,0,75,76,2,40,74,0,0,0,0,115,116,11,12,66,12,39,86,87,0|0,0,6,11,11,66,105,0,0,0,1,40,11,63,64,97,43,12,117,118,0|21,22,40,42,42,97,39,13,14,2,40,12,66,94,95,43,11,98,99,39,4|52,53,98,99,11,11,12,44,45,11,12,11,97,11,98,99,42,63,64,12,74|6,11,42,15,16,42,43,11,12,42,98,99,43,42,43,42,43,94,95,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0#35,0,0,0,0,0#3,0,0|0,0,0,0,0,0,0,0#1#35,0,0,0#34,0,0,0#35,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0#35,0#66,0,0,0#65,0,0,0,0#4#2,0,0,0,0#65,0,0|0,0,0,0,0,0,0,0#4#2,0,0,0#3,0,0,0,0#35,0,0,0,0#3,0,0|0,0,0,0,0,0,0,0#35,0,0#3#64,,0,0,0,0#66,0,0,0,0#34,0,0|0,0,0,0,0,0,0,,0#33,,,0,0,0,0,0#2,0#33,0#64,,0,0|0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0#1,0#32,0,0,0,0|0,0,0,0,0,0,0,,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0|42,0#15,0,0,0,0,0,0#65,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0|,0,0#2,0#33,0#35#64,0,0,0#3,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0|0,0,0,0,0#4,0,0,0#34,0,0,0,0#1,0,0,0#35,0,0,0#34,0,0,0|0,0,0,0,0#35,0,0,0#65,0,0,0#35,0,0#3,0,,0#33,0#64,,0,0,0|0,0,0,0,0#66,0,0,0#3,0,0,0,0#2,0,0,0,0,0,0,0,0,0|0,0,0,0,0#4,0,0,0#34,0,0,0,0,0,0,0#6,0#1,0#32,0#63,0,0,0|0,0,0,0,0#35,0,0,0#65,0,0,0,0,0#6,0#63#37,0#10,0,0,0,0#3,0,0|0,,0#63,0#1,0#32#66,0,0,0#3,0,0,0,0#37,0#72,0,0,0,0,0,0#34#67,0,0|0,0#35,0,0,0,0,0,0#34,0,0,0#32#6,0#41,0,0,0,0,0,0,0#65#9,0#36,0|0#1,0#32#66,0,0,0,0,0,0#32#65,0#63,0#1#35,0,0,0,0,0,0,0,0,0,0#40,0#1#67|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,6,8|1,7,1|1,11,11|3,9,11</itemArray><enemyArray>1,20,6,0,flyforward,0|1,20,18,0,jump,0|1,3,15,0,flyup,10</enemyArray><objectArray>13,0,18,0,1|8,7,3,0,0|8,8,5,0,0|8,9,4,0,0|14,5,8|14,10,17|1,16,14,0,0,1,1|1,16,13,0,0,1,1|1,16,12,0,0,1,1|1,14,2,0,0,0,1|1,14,3,0,0,0,1|14,15,6</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>3-5_new</roomTitle><timedate>20100609144816</timedate></level><level><roomID>62</roomID><dbID>62</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,90,91,92,91,21,22,13,14,81,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,52,53,44,45,112,86,87,0,0,0,0,0,0,0,0|0,0,0,0,0,0,89,102,103,33,34,117,118,0,0,0,0,0,0,0,0|0,0,0,0,0,0,120,0,0,0,0,25,26,77,78,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,56,57,42,74,0,1,23,24,0,0|0,90,75,76,3,69,4,0,0,0,0,0,0,73,105,0,6,54,55,90,0|0,0,6,43,42,100,38,0,0,0,0,0,0,104,43,10,34,108,109,0,0|0,0,25,26,8,108,109,0,0,0,0,0,0,32,35,0,0,0,0,0,0|0,0,56,57,35,0,0,90,91,90,91,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0|0,0,0,0,0,82,4,0,0,0,0,104,74,0,0,0,0,0,0,0,0|75,76,3,4,0,113,74,0,0,21,22,40,105,0,75,76,4,0,1,23,24|73,63,64,39,2,40,105,0,0,52,53,11,39,3,40,42,39,3,40,54,55|104,94,95,98,99,12,39,71,72,40,12,42,43,42,43,11,12,42,43,11,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#32,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0#67,0,0,0,0,0,0,0,0,0,0|0,0#44,0#11,0#42,0#73,0#35#11,0,0,0,0,0#9,0#36,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0,0,0,0#40,0#5,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,0,0,0,0,0#71,0#63,0#32,0,0,0,0,0,0|0,0,0,0,0,0#66,0,0#3#2,0#33,0#33,0#4#2,0,0,0,0,0#3,0#1,0#63,0#32,0,0|0,0#32,0#1,0#63,0#32,0#63,0#1#33,0,0,0,0#35,0,0,0,0,0#34#35,0,0,0,0#3#32,0|0#75,0#35#11,0,0,0,0,0,0#3,0,0,,0#33,0#4#64,0,0,0#65#66#32,0,0,0,0#34#11,0#43|0,0#4,0,0,0,0,0,0#34,0,0,0,0,0#35,0,0,0,0,0,0,0#65,0|0,0#35,0,0,0,0,0,0#65#1,0#32,0#63,0#1,0,0#66,0,0,0#3#64,0#2,0#33,0#64,0,0|0,0#66,0,0,0,0#3#2,0#64#75,0#11,0#42,0#73,0#11,0#12,0,0#2,0#33,,0,0,0,0,0|0,0,0#2,0#33,0#64,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,,0,,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#63,,0,0,0,0,0,0,0|0,0,0,0,,0,0,0,0,0,0#4,0,0,0#65,0,0,0,0,0,0,0|0,0,0,0,,0#6,0#63,0,0,0,0#35,0,0,0#3,0,0,0,,0,0,0|0#32,0#1,0#63,0#32,68,0#10,0,0#3,,0#63,0#66#32,0,0,0#34,0#1,0#63,0#32,,0#63,0#32,0#1|0,0,0,0,0#65#35#1,0,0,0#34,0#35,0,0,0,0,0#65#35#32,0,0,0,0#65#35#1,0,0,0|0,0,0,0,0,0,0,0#65#32,0#66#1,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,6,8|3,9,7|3,16,12|1,18,18|2,14,18|2,16,18|2,14,6|3,18,0</itemArray><enemyArray>1,5,8,0,walk,0|1,17,7,0,walk,0|1,13,6,0,walk,0|1,20,14,0,flyforward,0|1,15,15,0,hover,0|1,2,15,0,hover,0|1,20,2,0,flyforward,0</enemyArray><objectArray>8,17,11,0,0|8,13,12,0,0|8,4,13,0,0|13,7,20,0,1|1,7,18,0,0,1,1|1,8,18,0,0,1,1|1,9,18,0,0,0,1|1,10,18,0,0,0,1|3,20,9,0,0,0,1|1,15,8,0,0,0,1|3,0,9,0,0,0,1|14,15,18|14,19,18|14,6,17|14,9,3|14,3,8|14,18,7|1,12,9,0,0,0,1|1,12,10,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>3-6</roomTitle><timedate>20100609150457</timedate></level><level><roomID>63</roomID><dbID>63</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,84,82,2,23,24,0,0,75,76,83,0,0,0,87,0,0,0,0|0,0,0,0,113,66,54,55,91,91,73,43,114,0,0,1,79,0,0,0,0|0,84,85,2,40,97,11,7,91,91,104,12,7,0,0,73,39,83,0,0,0|0,115,116,42,43,11,42,35,0,0,32,11,38,0,0,104,43,114,0,0,0|1,40,11,12,11,19,20,0,0,0,0,6,74,0,0,17,18,7,0,0,65,12|73,43,98,99,42,50,51,0,0,0,0,37,105,0,0,48,49,74,0,0,96,43|104,12,11,12,11,12,39,71,72,69,3,40,7,0,0,37,12,105,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#6,0#1,0#32,0#63,0,0,0#63,0#1,0#5,0,0,0,0,0,0,0,0|0,0,0,0#6,0#41,0,0,0,0#3#1,0#4#32,0,0,0#9,0#5,0,0#1,0#36,0,0,0,0|0,0,0#6,0#1#4,0,0,0,0,0#34#32,0#35#63,0,0,0,0#3,0#4,0,0#9,0#5,0,0,0|0,0#6,0#72,0,0,0,0,0,0#65,0#66,0,0,0,0#34,0#35,0,0,0#40,0#5,0,0|0#1,0#10,0,0,0,0,0,0,0#3,0#4,0,0,0,0#65,0#66,0,0,0,0#3#5,0,0#1|0,0,0,0,0,0,0,0#3#2,,,0#4#2,0,0,0#3,0#4,0,0,0,0#34,0#4,0|0,0,0,0,0,0,0,0#34#1,32,63,0#35#1,0,0,0#34,0#35,0,0,0,0#65,0#35,0|0,0,0,0,0,0,0,0#65,0,0,0#66,0,0,0#65,0#66,0,0,0,0#3,0#66,0</trimArray><itemArray>1,15,15|3,19,11|3,13,12|2,5,14|2,10,14</itemArray><enemyArray>1,7,14,0,jump,0|1,13,21,0,flyup,12|1,14,19,0,flyup,12|1,1,12,0,hover,0</enemyArray><objectArray>13,9,20,0,1|8,9,17,0,0|13,7,20,0,1|8,8,17,0,0|1,19,19,0,0,0,1|1,18,19,0,0,0,1|2,3,16,0,0,0,1|14,6,14|14,11,14|14,20,18|1,13,16,0,0,0,1|1,14,16,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>3-7</roomTitle><timedate>20100609151041</timedate></level><level><roomID>64</roomID><dbID>64</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,11,63,64,12,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,42,94,95,43,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,106,107,108,109,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,84,85,4,0,1,81,87,0,0,0,0,0,0,0,0|0,0,0,0,0,0,115,116,7,0,6,112,79,0,0,0,0,0,0,0,0|0,91,92,75,76,2,40,102,103,10,102,103,35,67,68,2,86,87,0,0,0|0,0,0,73,43,27,28,0,0,0,0,0,0,0,0,73,117,118,0,0,0|0,0,0,104,8,58,59,0,0,0,0,0,0,0,0,104,11,7,0,0,0|0,0,0,32,35,0,0,0,0,0,0,0,0,0,0,25,26,38,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,57,35,10,0,0|0,0,0,0,0,0,0,0,0,29,30,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,60,61,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,84,85,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,115,116,74,0,0,0,0,0,0|21,22,4,0,0,75,76,13,14,2,3,69,40,12,105,0,0,21,22,77,78|52,53,39,71,72,40,66,44,45,11,12,100,11,19,20,0,0,52,53,8,35|6,12,98,99,66,42,97,12,98,99,15,16,42,50,51,0,0,6,12,38,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,,0#4#2,0,0,0,0,0#3#33,|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0#64,0#33,0#2,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#63,,0#32,0#67,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#37,0#41,0,0#34#35,0,0#9,0#5,0,0,0,0,0,0,0,0|0,0#1,0#32,0#63,0#1,0#32#37,0#10,0,0,0#1#65#66,0,0,0#40,0#1#36,0#32,0#63#5,0#5,0,0,0,0|0#13,0#42,0#4#42,0,0,0,0,0,0,0,0,0,0,0,0,0,0#9,0#67,0,0,0|0,0,0#35,0,0,0,0,0#3#33,0#64,0#2,0#33,0#64,0#2,0#64,0#4#33,0,0,0#40,67,0,0|0,0,0#66,0,0,0,0,0#34,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0#4,0,0,0#3#64,0#2,,0,0,0,0,0,0,0#66,0,0,0,0#1#65,0,0|0,0,,0#2,0#33,,0,0,0,0#1,0#32,0,0,0,0#4,0,0,0,0,0#3,0|0,0,,0,0,,0,0,0#4,0,0,0#3,0,0,,0#2,0#33,0#33,0#2,,0|0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,,0,0,0,0,,0|0,0,0,0,0,0,0,0,0,0#33,0#64,,0,0#37,0#1,0,0,0,0,0,0|0,0,0,0,,0,0,0,0,0,0,0,0#68,0#72,0,0#3,0,0,0,0,0|0#1,0#32,0#63,0,,0#63,0#1,0#32,0#63,0#1,0#32,0#63#37,0#41,0,0,0#34,0,0#32,0#63,0#1,0#32|0,0,0,0#1#34,0#32#66,0,0,0,0,0,0,0,0,0,0,0#65,0#4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#35,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#66,0,0,0,0#34#33</trimArray><itemArray>1,10,13|3,1,11|3,13,11|1,10,6|2,4,8|3,8,1|2,8,18|2,19,18</itemArray><enemyArray>1,7,18,0,walk,0|1,19,4,0,flyforward,0|1,13,8,0,walk,0|1,18,18,0,jump,0</enemyArray><objectArray>10,9,18,0,1|9,9,19,0,0,1,0|1,15,17,0,0,1,1|1,16,18,0,0,0,1|1,15,20,0,0,0,1|8,15,14,0,0|14,2,18|10,14,8,0,1|9,16,2,0,0,1,0|1,9,7,0,0,0,1|1,9,8,0,0,0,1|8,3,13,0,0|8,4,13,0,0|3,0,9,0,0,0,1</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|9-1,8-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>4-2</roomTitle><timedate>20100609153050</timedate></level><level><roomID>65</roomID><dbID>65</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,84,85,69,13,14,2,83,0,0,0,0,0|0,0,0,0,0,0,0,0,0,115,116,100,44,45,12,114,0,0,0,0,0|0,0,0,0,90,91,92,91,92,6,12,11,98,99,43,39,81,87,0,0,0|0,0,0,0,0,0,0,0,0,25,26,42,70,42,63,64,112,83,0,0,0|0,0,0,0,0,0,0,0,0,56,57,34,101,9,94,95,12,114,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,106,107,9,66,7,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,97,39,79,87,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,9,11,39,83,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,9,43,114,0|1,13,14,71,72,23,24,0,0,0,0,0,0,0,0,0,0,17,18,39,4|73,44,45,66,42,54,55,0,0,0,0,0,0,0,0,0,0,48,49,19,20|104,12,11,97,11,12,74,0,0,0,0,0,0,0,0,0,0,6,12,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#68,0#63,0#1,0#32,0#63,0#5,,0,0,0,0|0,0,0,0,0,0,0,0,0,0#6,0#41,0,0,0,0,0#9,,0,0,0,0|0,0,0,0,0#1,0#32,0#63,0#1,0#32#37,0#10,0,0,0,0,0,0,0#65#67,0,0,0,0|0,0,0,0#44,0#11,0#42,0#73,0#11,0#4#42,0,0,0,0,0,0,0,0#40,0#5,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0#71,,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0#4#2,0,0,0,0,0,0#65#67,0,0|0,0,0,0,0,0,0,0,0,0,0,0,,0#33,0#4#64,0,0,0,0#9,0#5,|0,0,0,0,0,0,0,0,0,0,0,0,,0,0#35,0,0,0,0,0#40,67|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,,0#4#2,0,0,0,0,0#65#1|0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,,0#4#2,0,0,0,0|0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,,0#35,0,0,0,0|0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0#66,0,0,0,0</trimArray><itemArray>3,7,2|3,14,0|3,18,4|1,11,9|2,14,9</itemArray><enemyArray>1,13,17,0,flyforward,0|1,20,13,0,flyup,6|1,1,14,0,flyup,9|1,20,4,0,flyforward,0|1,15,9,0,jump,0|1,8,20,0,flyup,13|1,10,20,0,flyup,15|1,13,20,0,flyup,16</enemyArray><objectArray>3,5,16,0,0,0,1|3,6,16,0,0,0,1|3,4,16,0,0,0,1|10,12,9,0,1|9,12,10,0,0,1,0|9,13,10,0,0,1,0|9,12,11,0,0,1,0|9,13,11,0,0,1,0|1,16,19,0,0,0,1|1,15,18,0,0,0,1|1,16,20,0,0,0,1|1,12,2,0,0,0,1</objectArray><eventArray>5-1)6-1)7-1)8-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>4-3</roomTitle><timedate>20100609152005</timedate></level><level><roomID>66</roomID><dbID>66</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,1,2,2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,42,43,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,15,16,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,32,46,47,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,4,0,0,1,69,23,24,0,0,0,10,0,0,10,3,77,78,0,1,4|73,39,2,3,40,100,54,55,0,0,0,6,4,0,0,32,9,74,0,6,7|104,43,11,12,43,98,99,7,0,0,0,37,74,0,0,0,6,105,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0#63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0#65,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0#3,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0#34,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0#65,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#64,0#33,0#2,0#64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#1,0#1,0#1,0#6#32,0#63,0#1,0,0,0,0#32,0,0,0#1,0#32,0#63,0#1,0,0#32,0#63|0,0,0#34,0,0#32#68,0#10,0,0,0#3,0,0#4,0,0#3#63,4,0,0,0,0,0#3#4,0,0|0,0,0#65#63,0#66#1,0,0,0,0,0#34,0,0#35,0,0,0#34,0#35#2,0,0,0,0#34#35,0,0|0,0,0,0,0,0,0,0,0#65,0,0#66,0,0,0#65,0,0#66#33,0,0,0#65#66,0,0</trimArray><itemArray>3,1,11|3,9,12|3,14,12|3,20,11|1,19,18</itemArray><enemyArray>1,11,14,0,hover,0|1,18,15,0,flyup,11</enemyArray><objectArray>12,2,19,0,1|10,6,18,0,1|12,12,19,0,1|10,14,18,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,14,20,0,0,0,1|1,8,20,0,0,0,1|1,14,20,0,0,0,1|1,18,20,0,0,0,1|1,13,20,0,0,0,1|1,18,19,0,0,0,1|14,1,18|14,16,18|14,17,18|14,20,18|27,4,19|46,2,11</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event|3-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>4-4</roomTitle><timedate>20100705132412</timedate></level><level><roomID>67</roomID><dbID>67</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,90,91,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,90,91,2,83,87,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,73,114,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,104,74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,6,105,0,0,0,0,0,0,1,4,0,0,0,0,0|0,0,0,0,0,0,37,7,0,0,0,0,0,0,73,43,83,0,0,0,0|0,0,0,0,0,0,6,39,23,24,0,0,0,0,104,12,114,0,0,0,0|0,0,0,0,0,0,17,18,54,55,0,0,0,0,6,43,74,0,0,0,0|1,86,87,0,0,0,48,49,11,7,0,0,0,0,17,18,105,0,0,1,4|73,117,118,0,0,0,37,98,99,38,0,0,0,0,48,49,7,0,0,73,7|104,12,39,2,3,2,40,12,11,39,3,69,71,72,40,12,38,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#75,0#42,0#73,0#12,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#32,0#63,0#36,,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#75,0#11,0#4#42,0,0#9,67,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0,0,0#3,0,0,0,0,0,0#1,0#32,0#67,0,0,0,0|0,0,0,0,0,0#4,0,0,0#34,0,,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0#35,0,0,0#65#1,0#32,,0,0,0#35,0,0,0#9,0#67,0,0,0|0,0,0,0,0,0#66,0,0,0,0,0#65,0,0,0#66,0,0,0,0#3,0,0,0|0#1,0#67,0,0,0,0#4,0,0,0,0,0#3,0,0,0#4,0,0,0,0#34,0,0#63,0#1|0,0#9,0#67,0,0,0#35,0,0,0,0,0#34,0,0,0#35,0,0,0,0#65,0#4,0,0|0,0,0#40,0#32#36,0#63,0#66#1,0,0,0,0,0#65#63,0#1,0#32,0#66#63,0,0,0,0#3,0#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#66,0,0</trimArray><itemArray>3,12,4|3,16,6|3,19,8|3,13,7|1,8,3|2,3,20|2,5,11|2,20,18|1,5,14</itemArray><enemyArray>1,2,15,0,flyup,10|1,20,6,0,flyforward,0|1,15,8,0,flyup,3|1,19,13,0,hover,0</enemyArray><objectArray>13,4,20,0,1|12,8,16,0,1|10,14,14,0,1|1,5,15,0,0,1,1|1,4,15,0,0,1,1|13,10,20,0,1|13,12,20,0,1|3,12,15,0,0,0,1|3,11,15,0,0,0,1|3,13,15,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|14,19,18|14,6,11</objectArray><eventArray>2-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>4-5</roomTitle><timedate>20100609155133</timedate></level><level><roomID>79</roomID><dbID>79</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,10,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,91,92,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,90,91,90,91,92,1,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,38,0,0,0,0,0,0|0,0,0,110,4,0,0,0,0,0,0,0,0,37,39,71,72,79,0,0,0|65,0,0,17,18,2,3,71,72,3,69,13,14,40,66,11,12,7,0,0,65|96,0,0,48,49,11,12,11,12,12,100,44,45,12,97,42,19,20,0,0,96|89,0,0,6,12,42,98,99,43,11,12,43,98,99,11,12,50,51,0,0,89</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#63,0#32,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#33,0#2,0#64,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#13,0#11,0#42,0#73,0#74,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0,0,0|0,0,0,0,0,0,0,0#75,0#11,0#42,0#73,0#11,0#4#42,0,0,0#34,0,0,0,0,0|0,0,0,0#6,0#32,0,0,0,0,0,0,0,0#35,0,0,0#65,0,0#36,0,0,0|0#1,0,0#6,0#10,0,0#3#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32#66,0,0,0,0,0#71,0#67,0,0#1|0,0#3,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0|0,0#34,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0|0,0#65,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0</trimArray><itemArray></itemArray><enemyArray>1,11,15,0,walk,0|1,12,18,0,walk,0</enemyArray><objectArray>15,5,18,0,0,1|15,13,15,0,0,1|13,15,17,0,1|3,15,16,0,0,0,1|3,16,16,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|1,1,19,0,0,0,1|1,2,19,0,0,0,1|1,8,18,0,0,1,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>6-3</roomTitle><timedate>20100709164142</timedate></level><level><roomID>80</roomID><dbID>80</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,1,69,23,24,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,100,54,55,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,69,40,12,11,39,23,24,0,0,0,0,0,0|0,0,0,1,2,3,2,40,100,63,64,42,43,54,55,0,0,0,0,0,0|0,0,0,106,107,33,9,11,12,94,95,11,12,11,39,3,77,78,0,0,0|0,0,0,0,0,0,32,102,103,34,9,15,16,42,8,102,103,35,0,0,0|0,0,0,0,0,0,0,0,0,0,32,46,47,9,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,77,78,0,1,4,0,21,22,71,72,69,3,13,14,77,78,0,65,0,0|6,19,20,0,6,7,0,52,53,11,12,100,12,44,45,66,7,0,96,0,0|37,50,51,0,37,38,0,6,12,42,15,16,11,12,11,97,38,0,88,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,,0#1,0#32,0#63,0#1,,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#32,0#63#66,0,0,0,0,0#32#65,0#63,,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1#4,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0#1#65,0#32,0#63,0,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,,0#2,0#33,0#35#64,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0#2,0#33,0#64,0#35#2,0,0,0,0,0,0#3#2,0#33,0#64,,0,0|0,0,0,0,0,0,0,0,0,0,0#33,0#64,0#66#2,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#33,0#64,,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0#1,0#32,0,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0#1,0,0|0,0,0,0#3#4,0,0,0#3#4,0,0,0,0,0,0,0,0,0,0,0#3#4,0,0#3,0|0,0,0,0#34#35,0,0,0#34#35,0,0,0,0,0,0,0,0,0,0,0#34#35,0,0#34,0|0,0,0,0#65#66,0,0,0#65#66,0,0,0,0,0,0,0,0,0,0,0#65#66,0,0#65,0</trimArray><itemArray>1,18,11|3,1,12|3,17,14</itemArray><enemyArray>1,5,18,0,walk,0|1,2,15,0,flyup,11</enemyArray><objectArray>17,11,14|16,14,15,0,1|8,3,12,0,0|8,6,13,0,0|1,3,20,0,0,0,1|1,6,20,0,0,0,1|14,10,18|1,17,19,0,0,0,1|1,20,19,0,0,0,1|1,19,19,0,0,0,1|1,18,12,0,0,1,1</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event|2-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>6-4</roomTitle><timedate>20100610091618</timedate></level><level><roomID>81</roomID><dbID>81</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,6,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,6,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,6,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,73,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,104,74,0|0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,6,105,0|0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,73,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,104,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,120,0,0,67,68,34,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,84,85,71,72,3,79,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,115,116,11,8,108,109,0,0,0,0,0,0,0,0,0|0,0,0,0,84,85,40,12,19,20,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,115,116,12,43,50,51,0,0,0,0,0,0,0,0,0,0,0|1,67,68,10,34,9,63,64,12,7,0,0,75,76,2,23,24,0,1,77,78|88,0,0,0,0,73,94,95,12,38,0,0,6,11,12,54,55,0,73,66,7|119,0,0,0,0,104,12,98,99,39,71,72,40,42,43,12,7,0,104,97,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0#66,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0#66,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0#66,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,35,0,0#34,0,0,0#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,66,0,0#65,0,0,0#66,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,4,0,0#3,0,0#1,0#4#32,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,35,0,0#34,0#4,0,,0,0,0#34|0,0,0,0,0,0,0,0#6,0#32,0#63,0#1,0#67,,0#2,,0,0#33,64,0#2,0#33,|0,0,0,0,0,0,0#68,0#10,0,0,0,0#71,0#5,0,0,0,0,0,0,0,0|0,0,0,0,0,0#37,0#72,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0#6,0#41,0,0,0,0,0#3#33,0#64,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#10,0,0,0,0,0,0#34,,0#63,0#1,0#32,0#63,0#1,0,0#32,0#63,0#1|0,0,0,0,0,0,0,0,0,0,0#65,0#35,0,0,0,0,0,0#3#4,0,0,0|0,0#3#2,0#33,0#64,0#4#2,0,0,0,0,0,0#3#1,0#66#32,0,0,0,0,0,0#34#35,0,0,0|0,0#34,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0#65#66,0,0,0</trimArray><itemArray>3,1,12|3,14,11|1,9,14|2,15,18|2,16,18</itemArray><enemyArray>1,5,12,0,hover,0|1,8,14,0,walk,0</enemyArray><objectArray>10,12,18,0,1|11,3,14,0,1|15,16,12,0,0,1|12,10,20,0,1|10,18,18,0,1|1,15,13,0,0,1,1|1,14,13,0,0,1,1|1,17,19,0,0,0,1|14,2,18|14,10,14|14,17,12|1,1,20,0,0,0,1|1,3,20,0,0,0,1|1,2,20,0,0,0,1|1,4,20,0,0,0,1</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|4-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>6-5</roomTitle><timedate>20100610104445</timedate></level><level><roomID>82</roomID><dbID>82</dbID><tileArray>0,0,0,0,0,0,0,0,0,73,11,7,0,0,37,74,0,0,0,0,0|0,0,0,0,0,0,0,0,0,104,42,38,0,0,6,105,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,66,7,0,0,37,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,97,74,0,0,6,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,42,105,0,0,73,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,25,26,7,0,0,104,74,0,0,0,0,0|0,0,0,0,0,0,0,0,0,56,57,35,0,0,37,105,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,90,90,0,0,92,0,0,0,0,0,0,0,0,0,29,30|0,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,61|0,0,0,0,84,85,4,0,0,82,2,69,3,13,14,81,87,0,0,0,0|0,0,0,0,115,116,74,0,0,113,12,100,12,44,45,112,83,0,0,0,0|0,0,0,0,17,18,105,0,0,37,98,99,66,42,43,11,114,0,0,0,0|0,0,0,0,48,49,38,0,0,17,18,11,97,11,12,42,43,83,0,0,0|0,0,0,0,6,12,7,0,0,48,49,42,43,11,66,11,12,114,0,0,0|0,0,0,0,73,43,38,0,0,6,43,11,12,42,97,42,43,74,0,0,0|0,0,0,0,104,19,20,0,0,37,12,63,64,42,43,11,66,105,0,0,0|75,76,69,2,40,50,51,0,0,73,43,94,95,11,98,99,97,39,3,23,24|17,18,100,12,11,12,74,0,0,104,66,42,98,99,43,11,12,11,12,54,55|48,49,42,43,42,43,105,0,0,6,97,11,12,11,12,15,16,98,99,42,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0#65,0#66,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0#65,0#66,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,,0#2,0#33,0#64,,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,,0,0,0,,,0#2,0#33,,0,0,0,0|0,0,0,0,0,0#1,0#32,0,0,0#63,0,0,0,0,0,0,0,0,0,0#1,0#63|0,0#1,0#32,0#63,0#44,0#11,0#42,0#43,0#75,0#73,0#12,0,0,0,0,0,0,0,0#4,0,0|0#13,0#11#13,0#42,0#73,0#74,0#6,0#1,0,0,0#6,0#1,0#32,0#63,0#1,0#32,0#67,0,0,0#35,0,0|0,0,0,0,0#6,0#41,0,0#3,0,0#10,0,0,0,0,0,0#9,0#5,0,,0#64,0#2|0,0,0,6,0#10,0,0,0#34,0#4,0,0,0,0,0,0,0,0#40,0#67,0,0,0|0,0,0,0#35,0,0,0,0#65,0#35,0,0,0,0,0,0,0,0,0#65,0,0,0|0,0,0,0#66,0,0,0,0#3,0#66,0,0,0,0,0,0,0,0,0#71,0#67,0,0|0,0,0,0#4,0,0,0,0#34,0#4,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0,0#35,0,0,0,0#65,0#35,0,0,0,0,0,0,0,0,0,0#34,0,0|0#1,0#32,0#63,0#66#1,0,0,0,0#3,0#66,0,0,0,0,0,0,0,0,0,0#65#1,0#32,0#63|0,0,0,0,0,0,0,0#34,0#4,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#65,0#35,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#3,0#66,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,2,5|3,13,2|3,7,3|3,19,6|1,19,9</itemArray><enemyArray>1,6,11,0,walk,0|1,10,11,0,walk,0|1,8,16,0,flyup,11</enemyArray><objectArray>16,15,8,0,1|17,10,7|3,7,10,0,0,0,1|3,8,10,0,0,0,1|1,12,5,0,0,0,1|3,0,15,0,0,0,1|3,1,15,0,0,0,1|3,2,15,0,0,0,1|14,20,9|14,19,18|14,2,10</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>6-6</roomTitle><timedate>20100610090546</timedate></level><level><roomID>83</roomID><dbID>83</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,6,15,16,12,11,12,11,7,0|0,0,0,0,0,0,0,0,0,0,1,2,40,46,47,33,34,102,103,38,0|0,0,90,91,90,91,86,87,0,0,106,107,7,0,0,0,0,0,0,88,0|0,0,0,0,0,0,117,118,0,0,0,0,89,0,1,71,72,2,4,119,0|0,0,0,0,0,0,6,39,86,87,0,0,120,0,32,9,66,43,19,20,0|0,0,0,0,0,0,37,43,117,118,0,0,0,0,0,6,97,42,50,51,0|0,0,0,0,0,0,17,18,12,39,79,87,0,0,0,37,11,12,11,7,0|0,0,0,0,0,0,48,49,43,12,39,83,0,0,0,6,42,43,42,38,0|0,0,0,0,0,0,6,11,66,98,99,114,90,91,92,73,8,33,34,88,0|0,0,90,91,90,91,37,42,97,42,66,7,0,0,0,104,7,0,0,119,0|0,0,0,0,0,0,73,11,63,64,97,38,0,0,0,32,88,0,0,88,0|0,0,0,0,0,0,104,42,94,95,43,7,0,0,0,0,119,0,0,119,0|0,0,90,91,90,91,32,9,66,11,12,38,0,0,0,0,89,0,0,89,0|0,0,0,0,0,0,6,11,97,42,19,20,0,0,0,0,120,0,0,120,0|0,0,0,0,0,0,73,42,12,11,50,51,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,104,43,43,98,99,74,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,25,26,70,11,12,105,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,56,57,101,34,108,109,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,69,3,2,71,72,3,23,24,0,110,2,3,4,0,0,0,0|52,53,66,12,100,12,11,12,11,12,54,55,110,40,66,19,20,0,0,0,0|6,43,97,43,42,98,99,43,42,43,42,43,42,43,97,50,51,0,0,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0#1,0#66#1,0,0,0,0,0,0,0,0,0#3|0,0,0#1,0#32,0#1,0#32,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#34|0,0#75,0#11,42,73,0#4#11,0#9,0#67,0,0#35,0,0#4,0,0#3#2,0#33#1,0#64#32,0#2#63,0#33#1,0#66#64#32,0,0#65|0,0,0,0,0,0#35,0,0#40,0#36,0,0#2,35#33,0,0#34#4,0,0,0,0,0,0,0#3|0,0,0,0,0,0#66,0,0,0#71,0#5,0,66,0,0#65#35,0,0,0,0,0,0,0#34|0,0,0,0,0,0#4,0,0,0,0#9,0#5,0,64,,0#64#35,,0,0,0,0,0#65|0,0,0,0,0,0#35,0,0,0,0,0#40,0#5,0,0,4,,,,0,0,0#3|0,0,0,0,0,0#66,0,0,0,0,0,0#71,0#5,0,0#4,,0,0,0,0,0#34|0,0,0#1,0#32,0#1,0#4#32,0,0,0,0,0,0,0#3#73,0#42,0#35#73,0,0,0,0,0,0#65|0,0#75,0#11,42,0#73,0#35#11,0,0,0,0,0,0,3,,35,0,0,0#3#2,0#4#33,0,0#3|0,0,0,0,0,0#66,0,0,0,0,0,0,34,,66,0,0,0#34,0#35,0,0#34|0,0,0#1,0#32,0#32,0#4#63,0,0,0,0,0,0,0#3,0,0,0#4#2,0,0#65,0#66,0,65|0,0#75,0#11,42,0#73,0#35#11,0,0,0,0,0,0,0#34,0,0,0#35,0,0#3,0#4,0,3|0,0,0,0,0,4,0#4#2,0,0,0,0,0,0#65,0,0,0#66,0,0#34,0#35,0,34|0,0,0,0,0,0#35,0#35,0,0,0,0,0,0#3,0,0,0,0#33,0,0,0#33,0|0,0,0,0,0,0#66,0#66,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0#4,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0#35,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,1#2,0#2#32,0#33#63,0#64#1,0#2#32,0#33#63,,,0#63,0#1,0#32,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#72,0,0,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#41#65,0,0,0,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0</trimArray><itemArray>1,17,12|1,18,12|1,17,2|1,15,2|1,11,0|3,4,13</itemArray><enemyArray>1,11,18,0,walk,0|1,5,16,0,flyup,13|1,1,16,0,flyup,12</enemyArray><objectArray>13,2,18,0,1|13,2,11,0,1|9,10,2,0,0,1,0|9,12,3,0,0,1,0|9,12,4,0,0,1,0|10,12,7,0,1|1,18,13,0,0,1,1|1,17,13,0,0,1,1|1,19,19,0,0,0,1|1,20,19,0,0,0,1|1,18,19,0,0,0,1|1,17,19,0,0,0,1|13,4,11,0,1|28,16,4</objectArray><eventArray>3-1)4-1)5-1,6-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>6-7</roomTitle><timedate>20100705112513</timedate></level><level><roomID>85</roomID><dbID>85</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,2,3,2,3,4,0,0,0,0,0,0|0,0,0,0,0,0,0,37,43,42,43,42,43,42,38,0,0,0,0,0,0|0,0,0,0,0,0,0,6,12,11,12,11,63,64,7,0,0,0,0,0,0|0,0,0,0,0,0,0,37,43,42,66,42,94,95,74,0,0,0,0,0,0|0,0,0,0,0,0,0,6,15,16,97,11,12,11,105,0,0,0,0,0,0|0,0,0,0,0,0,0,32,46,47,33,102,103,34,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,84,85,2,79,0,0,0|0,0,110,71,72,3,86,87,0,0,0,0,0,0,115,116,70,39,2,79,0|1,69,40,11,11,66,117,118,0,110,2,3,67,68,102,103,101,9,66,11,4|6,100,11,63,64,97,11,39,2,40,11,74,0,0,0,0,0,6,97,19,20|37,43,42,94,95,12,42,43,98,99,42,105,0,0,0,0,0,37,43,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#68,0#1,0#67,0,0,0|0,0,0,0#63,0#1,0#32,0#67,0,0,0,0,0,0,0,0#6,0#41,0,0#40,0#1#36,0#36,0|0#1,0#32,0#10,0,0,0,0#40,0#36,0,0,0#32,0#63,0#1,0#32,0#10,0,0,0,0,0#40,0#1#36|0,0,0,0,0,0,0,0#71,0#1#36,0#10,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#3#2,0#33,0#64,0#2,0#4#33,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0#35,0,0,0,0</trimArray><itemArray>3,3,12|3,16,12|1,18,17</itemArray><enemyArray>1,16,16,0,jump,0|1,18,14,0,jump,0|1,8,18,0,jump,0</enemyArray><objectArray>21,10,13,0,1,10|9,12,13,0,0,1,0|14,5,17|14,13,18|1,12,20,0,0,0,1|1,13,20,0,0,0,1|1,14,20,0,0,0,1|1,15,20,0,0,0,1|1,16,20,0,0,0,1|43,8,11</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>7-1</roomTitle><timedate>20100701161858</timedate></level><level><roomID>86</roomID><dbID>86</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,38,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,74,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,105,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,4,0,0|0,0,0,0,0,0,0,0,0,0,0,110,67,68,79,0,0,104,38,0,0|0,0,0,0,0,0,0,0,0,0,90,10,0,0,88,0,0,32,35,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,119,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,88,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,84,0,88,0,0,119,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,6,71,72,86,87,0,0|0,0,0,0,0,0,0,84,0,0,0,88,0,0,37,42,43,117,118,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,6,11,98,99,39,79,0|1,69,3,71,72,3,13,14,2,2,69,36,2,3,40,42,43,42,43,39,4|73,100,11,12,11,66,44,45,11,12,100,63,64,12,98,99,66,12,11,19,20|104,43,98,99,42,97,42,43,42,43,42,94,95,43,42,43,97,43,42,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1#66#64,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#1#3#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0#6,0#32,0#63,0#67,0,0#4,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0#6#1,0#72,0,0,0#9,0#67,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0#13,0#4#11,0,0#3#64,0#4#33,0,0#3,0#66,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,0#34,0,0#64,0#33,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,0#3#1,0#32,0#5,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,,0,0#9,0#36,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,,0,0,0#40,0#67,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#4#32,0,0#3#1,0#4#63,0,,0,0,0,0#71,0#67#63|0,0,0,0,0,0,0,0,0,0,,0,,0#35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,,0,,0#66,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,,0,,0,0,0,0,0,0,0,0</trimArray><itemArray>3,7,2|3,10,5|3,15,5|3,19,7|1,18,9|1,17,6|2,12,10|2,13,10</itemArray><enemyArray>1,10,18,0,jump,0|1,20,4,0,flyup,0|1,19,9,0,flyup,4|1,20,14,0,flyup,10</enemyArray><objectArray>12,12,18,0,1|8,12,12,0,0|8,13,12,0,0|10,4,18,0,1|13,7,18,0,1|3,6,12,0,0,0,1|3,7,12,0,0,0,1|3,8,12,0,0,0,1|3,9,12,0,0,0,1|1,15,12,0,0,1,1|1,16,12,0,0,1,1|14,16,15|14,2,18|14,0,18</objectArray><eventArray>1-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>7-2</roomTitle><timedate>20100610110450</timedate></level><level><roomID>87</roomID><dbID>87</dbID><tileArray>0,0,0,0,0,0,0,0,6,12,7,0,0,6,12,7,0,0,0,0,0|0,0,0,0,0,0,0,0,37,43,74,0,0,37,43,74,0,0,0,0,0|0,0,0,0,0,0,0,0,37,42,105,0,0,73,11,105,0,0,0,0,0|0,0,0,0,0,0,0,0,6,12,38,0,0,104,42,7,0,0,0,0,0|0,0,0,0,0,0,0,0,73,43,7,0,0,6,12,38,0,0,0,0,0|0,0,0,0,0,0,0,0,104,11,38,0,0,37,43,7,0,0,0,0,0|0,0,0,0,0,0,0,0,37,42,74,0,0,6,11,38,0,0,0,0,0|0,0,0,0,0,0,0,0,6,12,105,0,0,73,42,7,0,0,0,0,0|0,0,0,0,0,0,0,0,37,43,7,0,0,104,12,74,0,0,0,0,0|0,0,0,0,0,0,0,0,73,11,74,0,0,37,70,105,0,0,0,0,0|0,0,0,0,0,0,0,0,104,66,105,0,0,32,101,35,0,0,0,0,0|0,0,0,0,0,0,0,0,6,97,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,32,108,109,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,84,85,4,0,75,76,81,0,0,0|0,0,0,0,0,0,0,0,0,0,0,115,116,74,0,37,12,112,79,0,0|75,76,69,23,24,0,0,1,71,72,3,40,12,105,0,17,18,12,39,23,24|73,12,100,54,55,0,0,73,12,11,12,63,64,38,0,48,49,11,12,54,55|104,43,42,43,7,0,0,104,43,98,99,94,95,7,0,6,43,98,99,42,7</tileArray><trimArray>0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#65,0#66,0,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#65,0#66,0,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#65,0#66,0,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0#64,0#34,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#65,,0#2,0#33,0#64,,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,,,2,0#33,0#64,,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,,,0,0,,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#1,0,0#32,0#63,0#5,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#37,0#41,0,0#3#4,0,0,0#9,0#67,0,0|0#1,0#32,0#63,0#1,0#32,0,0,0#63,0#1,0#32,0#63,0#10,0,0,0#34#35,0,0,0,0#40,0#1#67,0#32|0,0,0,0,0,0#3,0#4,0,0,0,0,0,0,0,0#65#66,0,0,0,0,0,0|0,0,0,0,0,0#34,0#35,0,0,0,0,0,0,0,0#3#4,0,0,0,0,0,0|0,0,0,0,0,0#65,0#66,0,0,0,0,0,0,0,0#34#35,0,0,0,0,0,0</trimArray><itemArray>1,20,18|3,1,11|3,11,11|3,19,11|2,7,18</itemArray><enemyArray>1,19,15,0,hover,0|1,4,13,0,hover,0</enemyArray><objectArray>21,8,13,0,1,10|21,13,11,0,1,10|15,3,18,0,0,1|1,5,19,0,0,0,1|1,6,19,0,0,0,1|1,14,17,0,0,0,1|9,10,13,0,0,1,0|9,15,11,0,0,1,0|14,16,16|14,1,18</objectArray><eventArray>7-1,1-1,0,-1,Untitled Event|1-1,7-1,0,-1,Untitled Event|8-1,2-1,0,-1,Untitled Event|2-1,8-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>7-3</roomTitle><timedate>20100610111109</timedate></level><level><roomID>88</roomID><dbID>88</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,4,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0|0,84,85,69,40,7,0,0,0,0,0,0,0,0,0,0,0,0,1,86,87,87|0,115,116,100,27,28,0,0,0,0,0,0,0,0,0,0,0,0,73,117,118,118|1,40,102,103,58,59,0,0,0,0,0,0,0,0,0,0,0,0,104,43,38|73,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,19,20,12|104,38,0,0,0,0,0,0,67,68,0,0,0,0,0,0,0,0,37,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0,0|0,0,0,0,0#32,0#63,0,0,0,0,,,63,,0,0,0,0,0,0,0|0,0,0#68,0#1#4,0,0,0#3,0,0,0,0,0#35,0,0#65,0,0,0,0,0#1,0#67,0|0,0#68,0#72,0,0,0,0#34,0,0,0,0,,0#2,0,0,0,0,0#4,0,0#71,0#67|0#68#1,0#72,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#71|0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0|0,0,0#3#33,0#64,0#33,0#33,,0,0#1,0#32,0,0,0,0,0,0,0,0#4,0,0,0|0,0,0#34,0,0,0,,0#4,0,0,0#3,0,0,0,0,0,0,0#35,0,0,0</trimArray><itemArray>1,8,20|3,13,20|3,8,17|3,12,11|1,18,16</itemArray><enemyArray>1,19,12,0,walk,0|1,14,13,0,walk,0|1,12,15,0,jump,0</enemyArray><objectArray>22,6,16,0,0,1,5|24,11,16|23,6,19|22,17,19,0,0,-1,11|2,3,16,0,0,0,1|3,17,15,0,0,0,1|3,16,15,0,0,0,1|3,18,15,0,0,0,1|3,15,15,0,0,0,1|14,5,15|14,0,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>7-5</roomTitle><timedate>20100610115748</timedate></level></container>"
		private var totalParts:Number;// = 9
		private var levelPart4:String;// = "<container><level><roomID>113</roomID><dbID>113</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,75,76,3,4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,98,99,74,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,26,43,105,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,57,108,109,0|90,91,92,91,92,91,92,91,90,91,92,91,92,90,91,92,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,65,0,0,65,0,0,0,65,0,0,0,0,0,0,0,0,0|0,0,0,0,96,0,0,96,0,0,0,96,0,0,0,0,0,0,0,0,0|1,69,2,3,36,13,14,36,71,72,3,36,3,69,2,3,77,78,0,0,65|6,100,12,11,66,44,45,98,99,11,66,11,12,100,11,63,64,7,0,0,96|37,15,16,42,97,11,12,11,12,42,97,42,98,99,42,94,95,38,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#1,0#1,0#1,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0#65|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1#4,0,0,0,0,0#3|0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,11,0#2#12,0#33,0#64,0#2,0|0,0,0,0,0#32,0,0,0#32,0,,,1,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0#3,0#4,0,0#3,,0#4,,0#34,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1#35,0,0#63#34,0#1#35,0,0#63#34,32,63#35,,0#1#65,0#32,0#63,0#1,0#32,0#63,0,0,0#1|0,0,0,0#66,0,0#65,0#66,0,0#65,0#66,0,0#65,0,0,0,0,0,0,0#3,0#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>1,18,19,0,0,0,1|1,19,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 34</roomTitle><timedate>20100614124313</timedate></level><level><roomID>114</roomID><dbID>114</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,1,3,67,68,10,67,68,2,4,0,0,0,0,0,0,0|0,0,0,0,0,37,38,0,0,0,0,0,6,7,0,0,0,0,0,0,0|0,0,0,0,0,6,74,0,0,0,0,0,37,74,0,0,0,0,0,0,0|0,0,0,0,0,37,105,0,0,0,0,0,6,105,0,0,0,0,0,0,0|0,0,0,0,0,6,7,0,0,0,0,0,37,38,0,0,0,0,0,0,0|0,0,0,0,0,73,38,0,0,0,0,0,73,7,0,0,0,0,0,0,0|0,0,0,0,0,104,7,0,0,0,0,0,104,7,0,0,0,0,0,0,0|0,0,0,0,0,37,38,0,0,0,0,0,37,38,0,0,0,0,0,0,0|0,0,0,0,0,32,35,0,0,0,0,0,32,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,69,3,13,14,4,0,0,0,0,0,75,76,2,3,13,14,2,69,4|6,12,100,66,44,45,39,4,0,0,0,1,40,11,12,66,44,45,12,100,7|37,42,43,97,12,98,99,7,0,0,0,6,98,99,43,97,12,11,12,12,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0,0,0,0|0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0#3#64,0#64,0#64,0#64,0#4#64,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0#66,0,0,0#34,0,0,0,0#35,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0#4,0,0,0#65,0,0,0,0#66,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0#3,0,0,0,0#4,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0#66,0,0,0#34,0,0,0,0#35,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0#4,0,0,0#65,0,0,0,0#66,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0#3,0,0,0,0#4,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0#66,0,0,0#34,0,0,0,0#35,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0#2,0#33,,0,0,0,,0#64,0#33,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63|0,0,0,0,0,0,0,0#1#3,0,0,0,0#1#66,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#3,0,0#4,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#34,0,0#35,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,3,16,0,flyup,11|1,1,14,0,flyup,11|1,19,18,0,walk,0|1,11,13,0,walk,0|1,17,14,0,jump,0|1,19,13,0,hover,0</enemyArray><objectArray>9,12,15,0,0,1,0|9,13,14,0,0,1,0|9,12,13,0,0,1,0|10,12,18,0,1|9,13,12,0,0,1,0|9,12,11,0,0,1,0|18,7,14|19,9,11,0,0,1|8,8,15,0,0|8,10,15,0,0|20,9,7,0,5</objectArray><eventArray>8-1,7-1,0,-1,Untitled Event|6-1)5-1)3-1)2-1)1-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Cookie Scouts 35</roomTitle><timedate>20100614122444</timedate></level><level><roomID>115</roomID><dbID>115</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,2,2,3,2,3,2,3,2,3,2,3,2,3,2,3,77,78,0,0|0,106,107,33,34,102,103,33,34,102,103,33,34,33,34,33,102,103,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,90,90,91,92,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,80,4,0,0,0,10,67,68,10,67,68,67,68,67,68,0,0,0,0|84,85,111,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|115,116,66,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|6,12,97,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,84,85,0|17,18,12,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,115,116|48,49,43,7,0,0,0,0,0,0,1,4,12,12,1,2,3,69,13,14,4</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0|0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0|0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0|0,2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#13,0#11,0#42,0#73,0#11,0#74,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#68,0#1,0,0,0,0#1,0#32,0#63,0#1,0#1,0#1,0#1,0#32,0#63,0#1,0#32,0#63,0,0|0,0#68,0#72,0,0#3,0,0#66,0,0,0,0#3,0,0#66,0,0,0,0,0,0,0#65,0|0#68,0#10,0,0,0#34,0,0,0#2,0#33,0#64,0#64,0#64,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0,0|0#72,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#6|0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#72|0,0,0,0,0#34,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63#6,0#1#72,0#32|0,0,0,0,0#65,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>40,5,16,0,4,top|39,5,16|10,13,15,0,1|12,12,21,0,1|18,5,20|19,7,17,0,0,1|10,15,15,0,1|12,17,16,0,1</objectArray><eventArray>8-1,7-1,0,-1,Untitled Event|4-1,5-1)3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 36</roomTitle><timedate>20100614144510</timedate></level><level><roomID>116</roomID><dbID>116</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,90,91,92,1,2,4,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,12,74,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,12,105,0,0,0|1,3,13,14,2,3,71,72,2,3,69,3,2,13,14,40,12,39,2,23,24|6,11,44,45,66,11,12,63,64,11,100,11,12,44,45,98,99,11,12,54,55|37,98,99,11,97,42,43,94,95,11,12,42,43,11,12,11,12,42,43,11,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#75,0#11,0#42,0#4#73,0,0,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,32,0#63,0#1,0#32,0#63,0#1,0#32,0#66#63,0,0,0,0#65#1,0#32,0#63|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray></objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 37</roomTitle><timedate>20100611152946</timedate></level><level><roomID>117</roomID><dbID>117</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35|0,0,0,0,0,0,0,0,0,0,0,0,0,0,80,4,90,91,92,0,0|0,0,0,0,0,0,0,0,0,0,0,0,84,85,111,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,115,116,11,38,0,0,0,0,0|75,76,2,3,2,69,79,0,0,0,0,110,40,12,11,12,2,3,13,14,4,12|17,18,42,43,42,100,39,71,72,2,3,40,42,98,99,43,11,12,44,45,74,43|48,49,11,12,11,12,11,12,63,64,11,12,11,12,11,12,98,99,66,43,105,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#63,0#63|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#1,0#32,0#63,0#66#1,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#68,0#72,0,0#11,0#42,0#73,0#12#2,0#64|0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#10,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#67,0,0,0,0,0#37,0#41,0,0,0,0#1,0#32,0#63,0#1,0#32|0,0,0,0,0,0,0#71,0#67#1,0#32,0#63,0#6#1,0#72,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,16,12,0,flyforward,0</enemyArray><objectArray></objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 38</roomTitle><timedate>20100611153634</timedate></level><level><roomID>119</roomID><dbID>119</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,1,2,3,71,72,71,72,4,0,0,0,0,0,0,0,0|0,0,0,0,0,37,98,99,98,99,11,19,20,0,0,0,0,0,0,0,0|0,0,0,0,0,25,26,15,16,15,16,50,51,0,0,0,0,0,0,0,0|0,0,0,0,0,56,57,46,47,46,47,33,35,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,10,67,68,67,68,10,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,84,85,4,90,91,90,0,0,0,10,90,91,0,0,0,0,0,0,0,0|0,115,116,74,0,0,0,0,0,0,0,0,0,0,0,0,75,76,81,0,0|1,40,42,105,0,0,0,0,0,0,0,0,0,0,0,0,17,18,112,3,4|37,42,66,7,0,0,0,0,0,0,0,0,110,0,0,0,48,49,98,99,74|37,11,97,39,71,72,13,14,13,14,13,14,74,0,0,0,6,98,99,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,37,32,1,63,32,1,32,63,32,67,0,0,0,0,0,0,0|0,0,0,0,66,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0|0,0,0,0,66,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0|0,0,0,0,66,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0|0,0,0,0,35,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0|0,0,0,0,39,2,33,64,2,33,2,64,2,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,32,63,1,32,1,63,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,34,0,0,0,0|0,0,0,0,0,0,0,0,0,0,33,64,2,33,64,33,0,0,0,0,0|0,0,0,63,32,32,1,0,0,0,32,63,1,0,0,0,0,0,0,0,0|0,0,72,0,45,42,42,0#43,0,0#35,0,0#11#3,0#73,12,0,0,1,32,36,0,0|1,72,0,0,0#3,0,0,0,0,0,33,,,0,0,4,0,0,71,1,32|0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,35,0,0,0,0,0|0,0,0,0,0#1#65,0#32,1,32,1,63,1,32,1#41,67#3,0,66,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,35,0,0,0,0,0</trimArray><itemArray>2,10,16|2,11,16|2,12,16|2,9,20|2,10,20|2,11,20|2,13,13|2,10,13|2,11,13|2,12,13|2,14,13|2,15,13</itemArray><enemyArray></enemyArray><objectArray>39,8,14|40,8,17,0,4,bottom|39,14,18|40,14,18,0,3,top|1,13,11,0,0,0,1|1,14,11,0,0,0,1|1,15,11,0,0,0,1|1,16,11,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Slider Blocks for Scouts</roomTitle><timedate>20100830170823</timedate></level><level><roomID>120</roomID><dbID>120</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,110,13,14,2,4,67,68,79,0,0,0,0|1,3,79,0,0,0,80,4,10,6,44,45,12,7,0,0,6,23,24,10,65|6,11,39,71,72,69,111,74,0,6,43,42,43,38,0,0,73,54,55,0,96|37,42,43,12,12,100,12,105,0,37,12,11,19,20,0,0,104,11,7,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0#68,0#67,0,0,0,0|0#1,0#32,0,0,0,0,0#68,0#1,0,0#72,0,0,0,0,0#3,0#4,0#71,0#1,0#32,0,0#1|0,0,0#71,0#1,0#32,0#63,0#72,0,0#3#4,0,0,0,0,0,0#34,0#35,0,0,0,0#3#4,0|0,0,0,0,0,0,0,0,0#34#35,0,0,0,0,0,0#65,0#66,0,0,0,0#34#35,0|0,0,0,0,0,0,0,0,0#65#66,0,0,0,0,0,0#3,0#4,0,0,0,0#65#66,0</trimArray><itemArray>3,3,12|3,17,12|3,9,13</itemArray><enemyArray></enemyArray><objectArray>14,12,17|14,18,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Race 1</roomTitle><timedate>20100617121335</timedate></level><level><roomID>121</roomID><dbID>121</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,84,80,71,72,3,2,4,0,87,0,0,0,0,0,0,0,0,0|0,0,0,82,111,8,33,34,33,7,0,0,0,0,82,13,14,83,0,0,0|0,0,0,113,12,74,0,0,0,73,3,4,0,0,113,44,45,114,0,0,0|84,110,0,73,43,105,0,0,0,104,19,20,0,0,17,18,12,7,0,87,0|110,7,0,104,12,7,0,0,0,6,50,51,0,0,48,49,11,74,0,118,0|6,38,0,17,18,38,0,0,0,73,12,38,0,0,73,43,42,105,0,6,4|73,38,0,48,49,7,0,0,0,104,11,74,0,0,104,98,99,38,0,73,38|104,7,0,37,43,38,0,0,0,37,42,105,0,0,37,43,42,74,0,104,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#68,0#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#68,0#10,0,0,0,0,0,3,0,0,0,0#68,0#32,0#63,0#36,0,0,0|0,0,0,0#72,0,0,0,0,0,0,34#1,32,0,0#68,0#72,0,0,0#9,0#36,0,0|0,0#68,0#4#36,0,0,0,0#3#2,0#33,0#4#64,0,0,0,0#3,0#4,0,0,0,0,0#3,0,0|0#68,0#10,0#3#35,0,0,0,0#34,0,0#35,0,0,0,0#34,0#35,0,0,0,0,0#34#6,0#36,0|0#72,0,0#34#66,0,0,0,0#65,0,0#66,0,0,0,0#65,0#66,0,0,0,0,0#65#4,0#9,0#63#36|0,0,0#65#4,0,0,0,0#3,0,0#4,0,0,0,0#3,0#4,0,0,0,0,0#3#35,0,0|0,0,0#3#35,0,0,0,0#34,0,0#35,0,0,0,0#34,0#35,0,0,0,0,0#34#66,0,0|0,0,0#34#66,0,0,0,0#65,0,0#66,0,0,0,0#65,0#66,0,0,0,0,0#65#4,0,0</trimArray><itemArray>3,3,7|3,18,6|3,13,8|1,7,13|2,8,13|2,20,18</itemArray><enemyArray>1,9,13,0,jump,0|1,16,14,0,jump,0|1,20,7,0,flyforward,0</enemyArray><objectArray>2,2,16,0,0,0,1|1,12,16,0,0,0,1|1,13,16,0,0,0,1|1,18,17,0,0,0,1|1,2,17,0,0,0,1|1,2,18,0,0,0,1|1,12,17,0,0,0,1|1,13,17,0,0,0,1|1,6,18,0,0,0,1|1,18,18,0,0,0,1|1,18,19,0,0,0,1|1,6,16,0,0,0,1|14,5,13|14,15,14|1,13,18,0,0,0,1|1,18,20,0,0,0,1|1,8,16,0,0,0,1|1,6,17,0,0,0,1|1,2,19,0,0,0,1|1,2,20,0,0,0,1|1,7,16,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 2</roomTitle><timedate>20100617143916</timedate></level><level><roomID>122</roomID><dbID>122</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,75,76,69,2,4,0,0,1,83,0,0,0,0,0|0,0,0,0,0,0,0,37,11,100,11,7,0,0,6,114,0,0,0,0,0|0,0,0,0,0,0,0,6,11,11,27,28,0,0,73,7,0,0,0,0,0|0,0,0,0,0,0,0,37,11,8,58,59,0,0,104,38,0,0,79,0,0|1,4,0,0,21,22,3,40,42,74,0,0,0,0,6,7,0,0,37,77,78|73,7,0,0,52,53,11,12,11,105,0,0,0,0,73,38,0,0,6,19,20|104,38,0,0,6,11,42,43,42,38,0,0,0,0,104,7,0,0,37,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0,0,0#63,0#67,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0,0#3,0#4,0,0#9,0#67,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0#34,0#35,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0,0#65,0#66,0,0,0#34,0#37,0#67,0,0|0#1,0#32,0,0,0#1,0#32,0#63#66,0,0,0,0,0,0#3,0#4,0,0,0#65,0#4,0#9,0#1,0#32|0,0,0#3,0#4,0,0,0,0,0,0,0#3,0,0,0#35,0,0,0#3,0#35,0,0,0|0,0,0#34,0#35,0,0,0,0,0,0,0#34,0,0,0#66,0,0,0#34,0#66,0,0,0|0,0,0#65,0#66,0,0,0,0,0,0,0#65,0,0,0#4,0,0,0#65,0#4,0,0,0</trimArray><itemArray>3,13,17|3,16,19|3,2,20|3,1,12|1,19,18|2,8,14</itemArray><enemyArray>1,6,18,0,jump,0|1,14,13,0,jump,0|1,2,16,0,flyup,11</enemyArray><objectArray>1,2,19,0,0,0,1|1,3,19,0,0,0,1|1,16,18,0,0,0,1|1,17,19,0,0,0,1|1,16,17,0,0,0,1|1,17,18,0,0,0,1|1,17,20,0,0,0,1|1,12,15,0,0,0,1|1,13,15,0,0,0,1|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,10,20,0,0,0,1|3,5,15,0,0,0,1|3,6,15,0,0,0,1|3,4,15,0,0,0,1|14,11,14|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 3</roomTitle><timedate>20100617144003</timedate></level><level><roomID>123</roomID><dbID>123</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,92,91,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,90,91,92,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,75,76,3,86,87,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,11,12,117,118,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,98,99,11,39,4,0,0,1,86,87,0|0,0,0,0,0,0,0,0,0,6,42,43,42,43,7,0,0,32,117,118,0|0,0,0,0,0,0,0,0,0,25,26,11,12,70,38,0,0,0,6,7,0|0,0,0,0,0,0,0,0,0,56,57,33,34,101,35,0,0,0,37,74,0|0,90,91,1,71,72,4,0,0,0,0,0,0,0,0,0,0,0,73,105,0|0,0,0,6,11,12,74,0,0,0,0,0,0,0,0,0,0,0,104,38,0|0,0,0,73,98,99,105,0,0,0,0,0,0,0,0,0,0,0,6,39,79|65,0,0,104,11,12,7,0,0,0,0,0,0,0,0,0,0,0,37,43,7|96,0,0,37,42,19,20,0,0,0,0,0,0,0,0,0,0,0,17,18,38|88,0,0,6,11,50,51,0,0,0,0,0,0,0,0,0,0,0,48,49,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#44,0#11,0#42,0#73,0#11,0#43,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#75,0#11,0#42,0#73,0#74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#67,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0,0#9,0#67,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0#40,0#1#67,0,0,0#1,0#67,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#3,0#4,0,0#9,0#67,0|0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0#34,0#35,0,0,0#40,67|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#65,0,0#4#2,0,0,65|0,0#1,0#32,0#63,0#1,0#32,0#63,0,0#66,0,0,0,0,0,0,0#3,0,0#35,0,0,3|0#75,0#11,0#4#42,0,0,0,0,0#3,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0,0#66,0,0,34|0,0,0#35,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0#4,0,0,0#65|0#1,0,0#66,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0#35,0,0,0#71|0,0#3,0#4,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0#66,0,0,0|0,0#34,0#35,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0#4,0,0,0|0,0#65,0#66,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0#35,0,0,0</trimArray><itemArray>3,11,17|3,16,14|3,16,1|3,9,0|1,9,9|1,6,15</itemArray><enemyArray>1,8,19,0,flyup,9|1,19,12,0,jump,0|1,16,9,0,flyup,2</enemyArray><objectArray>3,4,12,0,0,0,1|3,5,12,0,0,0,1|3,6,12,0,0,0,1|1,15,12,0,0,0,1|1,16,12,0,0,0,1|3,3,12,0,0,0,1|1,1,19,0,0,0,1|1,2,19,0,0,0,1|14,4,15|14,11,9</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 4</roomTitle><timedate>20100617144122</timedate></level><level><roomID>124</roomID><dbID>124</dbID><tileArray>0,0,73,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,104,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,7,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0|0,0,73,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,104,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,38,0,0,0,0,0,0,10,0,0,0,0,0,0,10,0,0,0|0,0,37,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,120,0,0,0,80,71,72,3,69,3,4,0,10,0,10,0,0,0,0|0,0,0,0,0,1,111,11,12,11,100,27,28,0,89,0,89,0,0,0,0|0,0,0,0,0,106,107,33,102,103,34,58,59,0,120,0,120,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,3,71,72,4,0,0,0,0,0,0,0,0,0,0,75,76,13,14,4,12|52,53,42,43,42,74,0,0,0,0,0,0,0,0,0,0,6,43,44,45,7,43|6,11,12,11,11,105,0,0,0,0,0,0,0,0,0,0,17,18,11,12,38,12</tileArray><trimArray>0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0|0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0#66,0,0#34,0,0,0,0,0|0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0#64,0,0,0,0,0,0|0,0#35,0,0,0#34,0,0,0,0,0,0#1,0,0,0,0,0,0,0#1,0,0,0|0,0#66,0,0,0#65,0,0,0,0,0#66,0,0#34,0,0,0,0,0#66,0,0#34,0,0|0,0#4,0,0,0#3,0,0,0,0,0,0#64,0,0,0,0,0,0,0#64,0,0,0|0,0#35,0,0#3#64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0#65,0,0,0#68,0#32,0#63,0#1,0#32,0#63,0#1,0,0#1,0,0#1,0,0,0,0|0,0#35,0,0#3,0,0#1,0#10,0,0,0,0,0,0,0#4#3,0,0#4#3,0,0#3,0,0,0|0,0,0#2,0,0#35,0,0,0,0,0,0,0,0,0#35#34,0,0#35#34,0,0#34,0,0,0|0,0,0,0,0#66,0,0,0,0,0,0,0,0,0#66#65,0,0#66#65,0,0#65,0,0,0|0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0,0#64,0,0#33,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#1,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32|0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0|0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0|0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0</trimArray><itemArray>3,7,6|3,11,4|3,19,6|1,17,7|1,14,4|3,10,20|2,18,18|2,4,18|2,10,12</itemArray><enemyArray>1,16,12,0,jump,0|1,5,18,0,jump,0</enemyArray><objectArray>1,6,19,0,0,0,1|1,7,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,12,19,0,0,0,1|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,15,19,0,0,0,1|3,4,14,0,0,0,1|1,13,13,0,0,0,1|1,15,13,0,0,0,1|1,5,8,0,0,0,1|1,12,6,0,0,0,1|1,13,7,0,0,0,1|1,13,6,0,0,0,1|1,12,7,0,0,0,1|1,14,6,0,0,0,1|1,14,7,0,0,0,1|1,17,9,0,0,0,1|1,10,7,0,0,0,1|1,13,5,0,0,0,1|1,12,5,0,0,0,1|3,3,14,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 5</roomTitle><timedate>20100617144158</timedate></level><level><roomID>125</roomID><dbID>125</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,29,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,60,61,0,0,90,91,92,1,4,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,37,74,0,0,0,21,22,4,0,0,0|0,0,0,0,0,0,0,0,0,0,6,105,0,0,0,52,53,7,0,0,0|1,77,78,0,0,1,4,0,0,0,37,38,0,0,0,6,12,38,0,1,4|6,19,20,0,0,6,74,0,0,0,73,7,0,0,0,73,43,7,0,6,7|37,50,51,0,0,37,105,0,0,0,104,38,0,0,0,104,11,38,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#33,0,0,0,0,0,0,0,0|0,0,,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0#3,0,0#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0#34,0#13,0#42,0#73,0#4#11,0,0,0#3,0,0,0#1,0#32,0#63,0,0,0|0,0,0,0#33,0#64,,0,0,0,0#35,0,0,0#34,0,0#4,0,0,0,0#3,0,0|0#1,0#32,0#63,0,0,0#1,0#32,0,0,0#66,0,0,0#65,0,0#35,0,0,0,0#34,0#1,0#32|0,0,0,0#3,0#4,0,0,0#3,0,0#4,0,0,0#3,0,0#66,0,0,0,0#65#4,0,0|0,0,0,0#34,0#35,0,0,0#34,0,0#35,0,0,0#34,0,0#4,0,0,0,0#3#35,0,0|0,0,0,0#65,0#66,0,0,0#65,0,0#66,0,0,0#65,0,0#35,0,0,0,0#34#66,0,0</trimArray><itemArray>3,4,18|3,8,20|3,14,19|3,19,11|3,8,12|3,1,11|1,17,16|1,12,11</itemArray><enemyArray>1,20,14,0,flyforward,0</enemyArray><objectArray>3,1,15,0,0,0,1|3,2,15,0,0,0,1|1,7,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,13,17,0,0,0,1|1,12,17,0,0,0,1|1,14,17,0,0,0,1|1,18,19,0,0,0,1|1,18,20,0,0,0,1|1,12,18,0,0,0,1|1,12,19,0,0,0,1|1,13,18,0,0,0,1|1,9,20,0,0,0,1|1,12,16,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 6</roomTitle><timedate>20100615154546</timedate></level><level><roomID>126</roomID><dbID>126</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,1,3,83,0,0,0,0,0,0,0,0,0|0,0,0,0,0,84,110,4,0,6,11,114,0,79,0,0,0,0,0,0,0|0,0,0,0,0,82,40,7,0,37,19,20,0,88,0,0,0,0,0,0,0|0,0,0,110,0,113,11,74,0,6,50,51,0,119,0,0,0,0,0,0,0|1,13,14,4,0,6,42,105,0,73,11,7,0,88,0,79,0,0,0,0,65|73,44,45,38,0,17,18,38,0,104,11,38,0,119,0,6,4,0,65,0,96|104,11,11,7,0,48,49,7,0,37,11,7,0,88,0,37,7,0,96,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#5,0,0,0,0,0,0,0,0,0|0,0,0,0,,0,0#68,0#32,0#4,0,0,0#71,0#5#68,0#5,0,0,0,0,0,0,0|0,0,0,0,,0#68,0#10,0,0#3#35,0,0,0,0#3#4,0#71,0#5,0,0,0,0,0,0|0,0,0,0#68,5,0#72,0,0,0#34#66,0,0,0,0#34#35,0,0#3,0,0,0,0,0,0|0#1,0#32,0#63,0#72,0#65#4,0,0,0,0#65#4,0,0,0,0#65#66,0,0#34#68,0#5,0,0,0,0,0#1|0,0,0,0,0#3#35,0,0,0,0#3#35,0,0,0,0#3#4,0,0#65#4,0#71,0#1,0,0#1,0#4,0|0,0,0,0,0#34#66,0,0,0,0#34#66,0,0,0,0#34#35,0,0#3#35,0,0,0#3#4,0,0#3#35,0|0,0,0,0,0#65#4,0,0,0,0#65#4,0,0,0,0#65#66,0,0#34#66,0,0,0#34#35,0,0#34#66,0</trimArray><itemArray>1,16,19|3,9,11|3,12,19|3,1,12|2,7,15</itemArray><enemyArray>1,19,12,0,flyforward,0|1,13,12,0,flyforward,0|1,5,12,0,flyforward,0</enemyArray><objectArray>1,4,18,0,0,0,1|1,8,16,0,0,0,1|1,12,16,0,0,0,1|1,14,19,0,0,0,1|1,17,20,0,0,0,1|1,8,17,0,0,0,1|1,19,20,0,0,0,1|2,19,19,0,0,0,1|2,8,15,0,0,0,1|1,12,17,0,0,0,1|1,4,19,0,0,0,1|14,10,14|14,1,18|14,18,19</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 7</roomTitle><timedate>20100615155345</timedate></level><level><roomID>127</roomID><dbID>127</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,101,7,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,119,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,119,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,42,7,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,38,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,49,7,0,0,0|0,0,0,0,0,90,91,1,4,0,0,65,90,91,92,6,11,38,0,0,0|0,0,0,0,0,0,0,6,74,0,0,96,0,0,0,32,108,109,0,0,0|0,0,0,0,0,0,0,73,105,0,0,88,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,104,7,0,0,119,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,37,38,0,0,88,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,74,0,0,119,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,105,0,0,88,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,37,38,0,0,119,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,39,2,3,74,0,0,0,0,0,0,0,0,0|0,0,0,84,110,90,91,37,98,99,12,105,0,0,0,0,0,0,0,0,0|0,0,0,110,7,0,0,6,8,33,34,7,0,0,0,0,0,0,0,0,0|75,76,3,40,7,0,0,6,7,0,0,6,3,71,72,23,24,0,0,1,4|6,11,63,64,38,0,0,37,38,0,0,37,66,11,12,54,55,0,0,73,7|37,42,94,95,39,71,72,40,39,2,3,40,97,42,98,99,7,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#1#4#64,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#75,0#35#73,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#1#66,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#3,0,0|0,0,0,0,0,0#1,32,0#63,0#1,0,0,0#1,0#32,0#63,0#1#4,0,0,0,0#34,0,0|0,0,0,0,0#75,0#73,0#66#73,0,0,0#3,0#4,0,0#3#73,0#42,0#35#73,0,0,0,0#65,0,0|0,0,0,0,0,0,0#4,0,0,0#34,0#35,0,0#34,0,0#66,0,0,0,0#3,0,0|0,0,0,0,0,0,0#35,0,0,0#65,0#66,0,0#3,0,0,0#64,0#33,0#2,0,0,0|0,0,0,0,0,0,0#66,0,0,0#3,0#4,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0#34,0#35,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0#65,0#66,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0,0#3,0#4,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0#1#34,0#32#35,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0#6,0#1,0#32#35,0,0,0#65,0#66,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0#68,0#41,0#34#42,0#66#11,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#72,0,0#3,0#4,0,0,0,0,0,0#1#65,0#32,0#63,0#1,0#32,0,0,0#1,0#32|0,0,0,0,0,34,4,0,0,0#3#64,0#4#64,0,0,0,0,0,0,0#3,0#4,0,0|0,0,0,0,0,0#1#65,0#32#66,0,0,0#1#34,0#32#35,0,0,0,0,0,0,0#34,0#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0</trimArray><itemArray>3,10,13|3,9,14|1,16,1|1,16,3|3,3,4|3,10,0|3,19,5|2,5,20</itemArray><enemyArray>1,15,15,0,flyup,12|1,16,14,0,flyup,12|1,20,18,0,jump,0|1,13,7,0,jump,0</enemyArray><objectArray>1,9,8,0,0,0,1|1,10,8,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,9,9,0,0,0,1|1,10,9,0,0,0,1|1,10,10,0,0,0,1|1,9,10,0,0,0,1|1,9,11,0,0,0,1|1,9,12,0,0,0,1|1,10,11,0,0,0,1|1,9,15,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,10,20,0,0,0,1|1,9,20,0,0,0,1|14,13,18|14,10,15|14,11,7|1,15,1,0,0,0,1|1,15,2,0,0,0,1|1,15,3,0,0,0,1|3,6,12,0,0,0,1|3,5,12,0,0,0,1|3,4,12,0,0,0,1|3,3,12,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 8</roomTitle><timedate>20100617144557</timedate></level><level><roomID>128</roomID><dbID>128</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,65,0,0,0,0,0,84,85,4,0,0,0,0,0,0|0,0,0,0,0,0,96,0,0,0,0,0,115,116,7,0,0,0,0,0,0|0,0,0,75,76,2,7,0,0,0,0,82,40,12,38,0,0,0,0,0,10|21,22,2,40,98,99,38,0,0,0,0,113,63,64,39,4,0,0,0,1,7|52,53,11,66,12,19,20,0,0,0,0,6,94,95,12,74,0,0,1,40,38|6,11,12,97,43,50,51,0,0,0,1,40,11,42,43,105,0,0,6,12,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0,0,0,0,0,0,0#68,0#1,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0#3,0,0,0,0,0#6,0#10,0,0#3,0,0,0,0,0|0,0,0,0#1,0#32,0#66#63,0,0#34,0,0,0,0#37,0#41,0,0,0#34,0,0,0,0,0#1|0#1,0#32,0#4#63,0,0,0,0,0#65,0,0,0#68,0#72,0,0,0,0#65#1,0,0,0,0#66#1,0|0,0,0,0,0,0,0,0#3,0,0,0#4,0,0,0,0,0,0#3,0,0#66#1,0,0|0,0,0,0,0,0,0,0#34,0,0,0#35#1,0,0,0,0,0,0#34,0#4,0,0,0|0,0,0,0,0,0,0,0#65,0,0#4,0,0,0,0,0,0,0#65,0#35,0,0,0</trimArray><itemArray>3,8,20|3,19,11|3,3,12|1,10,20</itemArray><enemyArray>1,12,16,0,jump,0|1,14,13,0,jump,0</enemyArray><objectArray>2,19,18,0,0,0,1|2,18,19,0,0,0,1|2,2,18,0,0,0,1|2,6,15,0,0,0,1|1,7,15,0,0,0,1|3,8,15,0,0,0,1|3,9,15,0,0,0,1|3,10,15,0,0,0,1|1,17,20,0,0,0,1|1,16,20,0,0,0,1|1,5,17,0,0,0,1|2,5,16,0,0,0,1|2,4,17,0,0,0,1|14,15,18|14,20,17</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 9</roomTitle><timedate>20100617144645</timedate></level><level><roomID>129</roomID><dbID>129</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,87,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,90,1,81,87,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,73,112,83,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,104,11,114,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,90,6,42,7,0,79,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,37,11,38,0,6,86,87,0,0,0,0,0,0,0,0,0|0,0,0,0,0,63,64,7,0,6,117,118,0,0,0,0,0,0,0,0,0|0,0,0,0,0,94,95,38,0,37,66,39,81,87,0,0,0,0,0,0,0|0,0,0,0,0,37,43,7,0,6,97,12,112,83,0,0,0,0,0,0,0|0,90,91,92,90,6,11,38,0,37,42,43,70,114,0,0,90,91,0,0,0|0,0,0,0,0,73,42,7,0,32,33,34,101,35,0,79,0,0,0,0,0|0,0,0,0,0,104,66,38,0,0,0,0,0,0,0,10,0,0,0,0,0|0,0,0,0,0,37,97,7,0,0,0,0,0,0,0,0,90,79,87,0,0|0,0,0,0,110,40,11,38,0,0,0,0,0,0,0,0,0,6,79,0,0|1,2,3,2,40,63,64,7,0,1,3,81,0,0,0,0,0,37,39,3,4|73,11,63,64,12,94,95,38,0,37,66,112,3,4,0,65,0,6,98,99,74|104,42,94,95,43,99,43,7,0,6,97,12,11,7,0,96,0,37,42,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|,,,,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|,,,,,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,32,63,1,32,0#5,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#75,11,42,73,0#4#11,0,0#71,0#5,0,0,0,0,0,0,0,0,0,0,0,0,0|,,,,35,0,0,0#9,0#5,0,0,0,0,0,0,0,0,0,0,0,0|,1,32,0#63,0#1#66,0,0,0,0#3#6,0#67,0,0,0,0,0,0,0,0,0,0,0|75,11,42,73,0#4#11,0,0,0,0#4#34,0#9,0#67,0,0,0,0,0,0,0,0,0,0|,,,,0#35,0,0,0,0#35#65,0,0#40,0#67,0,0,0,0,0,0,0,0,0|,,,,0#66,0,0,0,0#66#3,0,0,0#71,0#67,0,0,0,0,0,0,0,0|0,,,,0#4,0,0,0,0#4#34,0,0,0,0#9,0#67,0,0,0,0,0,0,0|0,1,32,63,0#1#35,0,0,0,0#35#65,0,0,0,0,0#40,0#36,0,0#1,0#63,0,0,0|0#75,11,42,0#73,0#66#11,0,0,0,0#66#3,0,0,0,0,0,34#68,0#75#36,0#73,0#11,0#74,0,0|0,,,0,0#4,0,0,0,0#4#34,0,0,0,0,0,0#35#65,0#9,0,0,0,0,0|0,0,,0,0#35,0,0,0,65,0#2,0#33,0#64,0#2,0#33,0#66,0,3#68#63,0#67,0,0,0|0,0,,0,0#66,0,0,0,3,0,0,0,0,0,0,0#2#75,4#42,0#9,0#67,0,0|1,0#32,63,0#1,0#72,0,0,0,0#34,0#1,0#32,0#67,0,0,0,0,35,0,0#40,0#1#36,0#32|,,,0,0,0,0,0,0#4#65,0,0,0#9,0#1#67,0#32,0,0#1,0#66,0,0,0,0|0,,,,0,0,0,0,0#35#3,0,0,0,0,0,0#4#34,0,0#4#3,0,0,0,0|0,,,,0,0,0,0,0#66#34,0,0,0,0,0,0#35#65,0,0#35#34,0,0,0,0</trimArray><itemArray>1,13,19|1,10,18|1,17,13|3,8,10|3,10,2|3,14,1|3,17,6|3,19,10</itemArray><enemyArray>1,11,10,0,jump,0|1,18,2,0,flyforward,0</enemyArray><objectArray>1,8,19,0,0,0,1|1,8,20,0,0,0,1|1,8,21,0,0,0,1|1,16,20,0,0,0,1|1,14,20,0,0,0,1|1,14,14,0,0,0,1|1,8,8,0,0,0,1|3,0,9,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 10</roomTitle><timedate>20100617130233</timedate></level><level><roomID>130</roomID><dbID>130</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,73,38,0,0,0,0,0,0,0,90,91,0,0,0,0,0,0|0,0,0,0,104,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,37,38,0,0,0,0,0,0,0,0,0,1,23,24,0,0,0|0,0,0,0,32,35,0,0,0,0,0,0,0,0,0,37,54,55,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,106,107,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,69,4,0,0,21,22,4,0,0,0,0,1,69,3,4,0,1,2,4|6,12,100,7,0,0,52,53,74,0,0,0,0,6,100,19,20,0,6,66,7,12|37,43,42,38,0,0,37,43,105,0,0,0,0,37,42,50,51,0,37,97,38,43</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#63,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0|0,0,0,0#66,0,0,0#65,0,0,0,0,0,0#44,0#42,0#73,0#12,0,0,0,0,0|0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0#63,0#32,0#1,0,0,0|0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0|0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0,0,0#2,0#33,0,0,0,0,0,0,0,0,0#66,0,0,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#63,0#32,0#63,0#63,0,0,0#63,0#32,0#63,0,0,0,0,0#63,0#32,0#63,0#63,0,0,0#63,0#32|0,0,0,0,0#3,0#4,0,0,0,0#3,0,0,0#4,0,0,0,0,3#4,0,0,0|0,0,0,0,0#34,0#35,0,0,0,0#34,0,0,0#35,0,0,0,0,34#35,0,0,0|0,0,0,0,0#65,0#66,0,0,0,0#65,0,0,0#66,0,0,0,0,65#66,0,0,0</trimArray><itemArray>3,11,20|3,10,8|1,5,8|1,15,18|3,19,4|3,16,6</itemArray><enemyArray>1,8,18,0,jump,0|1,2,16,0,flyup,11|1,20,12,0,flyup,7</enemyArray><objectArray>22,14,14,0,0,-1,8|23,6,14|1,4,19,0,0,0,1|1,5,19,0,0,0,1|1,10,19,0,0,0,1|1,9,19,0,0,0,1|1,11,19,0,0,0,1|1,12,19,0,0,0,1|1,17,19,0,0,0,1|1,4,20,0,0,0,1|1,5,20,0,0,0,1|1,9,20,0,0,0,1|1,12,20,0,0,0,1|1,17,20,0,0,0,1|14,13,18|14,17,12|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 11</roomTitle><timedate>20100617145006</timedate></level><level><roomID>131</roomID><dbID>131</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,90,91,1,2,4,0,1,77,78,0,0,0|0,0,0,0,0,0,0,0,0,0,0,106,107,35,0,32,33,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,29,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,60,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,75,76,4,0,10,90,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,27,28,0,89,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,32,58,59,0,120,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,3,4,0,0,0,0,0,0,0,0,0,0,0,10,0,0,1,69,4|52,53,43,74,0,0,0,0,0,0,0,0,0,0,0,89,0,0,73,100,7|37,98,99,105,0,0,0,0,0,0,0,0,0,0,0,120,0,0,104,12,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#63,0#63,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#1,0#32,0#63,0,0#1,0#32,0#63,0,0,0|0,0,0,0,0,0,0,0,0#75,0#73,0#35#73,0,0,0,0#3#4,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34#35,0,0,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0,0#2,0#33,0#64,0,0,0|0,0#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#75,0#73,0#42,0#4#11,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#32,0#35#63,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#75,0#11,0#42,0#73,0#2#43,0#33,0,0,0#1,0#32,0#63,0,0#1,0#32,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#3#4,0,0#3#73,0#43,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#34#35,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#65#66,0,0#65,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0,0#2,0#33,0#64,0,0#2,0,0,0#1,0,0,0#1,0#32,0#63|0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,0,0|0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,0,0|0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0,0</trimArray><itemArray>1,17,2|1,12,14|3,7,2|3,3,6|3,16,12|2,12,7|2,2,18|2,10,14|2,20,18</itemArray><enemyArray>1,4,11,0,jump,0|1,7,19,0,flyup,13|1,20,12,0,flyup,4</enemyArray><objectArray>3,6,12,0,0,0,1|3,7,12,0,0,0,1|3,9,10,0,0,0,1|3,10,10,0,0,0,1|1,11,15,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|1,11,16,0,0,0,1|1,14,8,0,0,0,1|1,16,20,0,0,0,1|1,17,20,0,0,0,1|1,11,17,0,0,0,1|1,14,9,0,0,0,1|1,5,19,0,0,0,1|1,5,20,0,0,0,1|1,4,19,0,0,0,1|1,4,20,0,0,0,1|14,8,14|14,1,18|3,14,15,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 12</roomTitle><timedate>20100616102725</timedate></level><level><roomID>132</roomID><dbID>132</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,92,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,104,38,0,0,79,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,92,37,38,0,0,6,2,3,2,71,72,4,0,0,0,0|0,0,0,0,0,0,73,7,0,0,32,33,102,103,34,34,35,0,0,0,0|0,0,0,0,0,0,104,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0|1,23,24,0,0,0,37,105,0,0,0,0,0,0,0,1,4,0,0,1,4|73,54,55,0,0,0,73,7,0,0,0,0,0,0,0,73,7,0,0,6,74|104,11,7,0,0,0,104,38,0,0,0,0,0,0,0,104,38,0,0,37,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0#67#63,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#75,0#73,0#42,0#4#11,0,0#71,3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,34,0#6,0#67,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#66#63,0,0,0#34,0#4,0#71,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0|0,0,0#75,0#11,0#42,0#4#73,0,0,0#65,0#35,0,0,0,0,0,0,0,0#34,0,0,0|0,0,0,0,0,0#35,0,0,0#3,0#66,0,0,0,0,0,0,0,0#65,0,0,0|0,0,0,0,0,0#66,0,0,0#34,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0,0,0|0#1,0#32,0#63,0,0,0#4,0,0,0#65,0,0,0,0,0,0,0#1,0#32,0,0,0#1,0#32|0,0,0,0#3,0,0#35,0,0,0#3,0,0,0,0,0,0#4,0,0,0#3,0#4,0,0|0,0,0,0#34,0,0#66,0,0,0#34,0,0,0,0,0,0#35,0,0,0#34,0#35,0,0|0,0,0,0#65,0,0#4,0,0,0#65,0,0,0,0,0,0#66,0,0,0#65,0#66,0,0</trimArray><itemArray>3,9,18|3,18,20|3,13,4|3,11,7|3,3,3|3,1,12|1,16,18|1,14,14</itemArray><enemyArray>1,16,14,0,jump,0|1,20,18,0,jump,0|1,20,6,0,flyforward,0|1,5,18,0,flyup,15</enemyArray><objectArray>3,3,19,0,0,0,1|3,4,19,0,0,0,1|3,5,19,0,0,0,1|1,9,13,0,0,0,1|1,9,12,0,0,0,1|1,8,12,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,8,13,0,0,0,1|14,12,14|14,6,11|14,2,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 13</roomTitle><timedate>20100617145231</timedate></level><level><roomID>133</roomID><dbID>133</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,1,2,3,4,0,0,0,29,30,0,10,67,68,0,0,0,0|0,0,0,0,32,102,103,35,0,0,0,60,61,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,3,2,3,4,0,0,10,0,0,0,0,0,0,1,2,3,69,4,10,10|17,18,11,12,7,0,0,88,0,0,0,0,0,0,17,18,12,100,7,0,88|48,49,42,43,38,0,0,119,0,0,0,0,0,0,48,49,43,11,38,0,119</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0#1,0#32,0,0#1,0#32,0#63,0,0,0,0|0#75,0#11,0#42,0#4#73,0,0,0,0,0#34,0,0#4,0,0,0#34#66,0,0,0,0#65,0,0,0|0,0,0,0#35,0,0,0,0,0#65,0,0#35,0,0,0#65,0#2,0#33,0#64,0,0,0,0|0,0,0,0,0#2,0#33,0#64,0#2,0,0,0,0#2,0#33,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0,0,0#1,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#1,0#1|0,0,0,0,0,0#3,0#4,0,0#3,0,0,0,0,0#4,0,0,0,0,0,0#3#4,0|0,0,0,0,0,0#34,0#35,0,0#34,0,0,0,0,0#35,0,0,0,0,0,0#34#35#64,0|0,0,0,0,0,0#65,0#66,0,0#65,0,0,0,0,0#66,0,0,0,0,0,0#65#66,0</trimArray><itemArray>3,6,6|3,15,5|3,13,20|3,9,20|1,14,18|1,7,12|2,7,18|2,15,12|2,2,12|2,3,18|2,20,18</itemArray><enemyArray>1,20,16,0,flyforward,0|1,20,10,0,flyforward,0|1,16,18,0,jump,0|1,5,12,0,jump,0|1,2,18,0,jump,0</enemyArray><objectArray>1,5,19,0,0,0,1|1,6,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,12,19,0,0,0,1|1,13,19,0,0,0,1|1,13,13,0,0,0,1|1,10,13,0,0,0,1|1,9,13,0,0,0,1|1,8,13,0,0,0,1|14,0,18|14,12,12|14,18,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 14</roomTitle><timedate>20100617145734</timedate></level><level><roomID>134</roomID><dbID>134</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,110,4,0,0,0,79,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,10,0,0|0,0,0,0,0,0,0,0,110,0,10,0,0,0,0,0,0,0,10,0,0|0,0,0,0,0,0,110,0,10,0,0,0,0,0,0,0,0,0,88,0,0|0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,119,0,0|0,0,0,110,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0|75,76,3,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,110,4|6,63,64,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,40,74|37,94,95,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,11,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0,0,0#37,0#5,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#10,0,0#3,0,0#4,0#9,0,0|0,0,0,0,0,0,0,0,0#68,0#5,0#1,,0#4,0,0,0#34,0,0#35,0,0#3,0|0,0,0,0,0,0,0#68,67,0#10,0#3#66,0,3,,0#64,0#33,,0,0#66,0,0#34,0|0,0,0,0,0,0,0#41,0#34#66,0,0#34,0#64,,,0,0,0,0,0#4,0,0#65,0|0,0,0,0#68,0#67,0#4,0,0#65,0#64,,0,,,0,0,0,0,0#35,0,0#3,0|0#1,0#32,0#63,0#72,0#3,,0#64,0,0,0,0,,0,0,0,0,0,0#66,0,0#34,0#1|0,0,0,0,0#34,,0,0,0,0,0,,0,0,0,0,0,0#4,0,0#65#41,0|0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0|0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0</trimArray><itemArray>3,11,20|3,14,18|3,9,19|1,14,12|2,2,18</itemArray><enemyArray>1,20,7,0,flyforward,0|1,7,12,0,flyup,9|1,16,9,0,flyup,4</enemyArray><objectArray>1,4,18,0,0,0,1|1,5,18,0,0,0,1|1,7,16,0,0,0,1|1,9,15,0,0,0,1|1,12,14,0,0,0,1|1,11,14,0,0,0,1|1,15,13,0,0,0,1|1,16,13,0,0,0,1|1,17,13,0,0,0,1|2,5,17,0,0,0,1|2,10,14,0,0,0,1|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 15</roomTitle><timedate>20100616090321</timedate></level><level><roomID>135</roomID><dbID>135</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,10,0,0,10,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,0,0,1,2,23,24,0,0,0,0,0,29,30,0,0,0,0|0,0,0,0,0,0,6,70,54,55,0,0,0,0,0,60,61,0,0,0,0|0,0,0,0,0,0,32,101,108,109,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,91,1,4,0,0,0|75,76,69,4,0,0,0,90,91,1,77,78,0,0,0,0,6,7,67,68,10|6,12,100,74,0,0,0,0,0,17,18,11,0,0,0,0,6,7,0,0,88|37,43,42,105,0,0,0,0,0,48,49,11,0,0,0,0,37,38,0,0,119</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0,0,0#1,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#33,0,0,0#33,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0#1,0#32,0,0,0,0|0,0,0#75,0#11,0#12,0#4,0,0,0,0,0#3,0,0,0,0#35,0,0,0#34,0,0,0|0,0,0,0,0,0#35,0,0,0,0,0#34,0,0,0,0#66,0,0,0#65,0,0,0|0,0,0,0,0,0#66,0,0,0,0,0#65,0,0,0,0,0#64,0#33,0,0,0,0|0,0,0,0,0,0,0#2,0#33,0#64,0#2,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#32,0#1,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0#32,0#63,0#1,68#32,0#63,0,0#75,0#73,0#4#11,0#1,0#32,0#1#34,0#1,0#1|0,0,0,0,0#3,0,0#75,0#11,68#4#42,63#68,0#72,0,0#3,0,0,0#4,0,0,0#3,0#4,0|0,0,0,0,0#34,0,0,0,0#35,0,0,0,0#34,0,0,0#35,0,0,0#34#64,0#35#64,0|0,0,0,0,0#65,0,0,0,0#66,0,0,0,0#65,0,0,0#66,0,0,0#65,0#66,0</trimArray><itemArray>3,12,11|3,19,12|3,4,5|3,19,5|3,13,1|1,11,7|1,15,12|1,6,12</itemArray><enemyArray>1,9,12,0,jump,0|1,11,18,0,jump,0|1,2,18,0,jump,0</enemyArray><objectArray>22,4,20,0,0,1,4|3,4,13,0,0,0,1|3,5,13,0,0,0,1|22,15,19,0,0,-1,3|24,8,20|23,12,19|3,10,8,0,0,0,1|3,9,8,0,0,0,1|1,12,8,0,0,0,1|1,13,8,0,0,0,1|1,14,13,0,0,0,1|1,10,14,0,0,0,1|1,10,13,0,0,0,1|14,16,17|14,14,7|14,7,12</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 16</roomTitle><timedate>20100617150053</timedate></level><level><roomID>136</roomID><dbID>136</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,3,2,3,2,3,2,3,2,3,2,3,2,4,10,0,0,0,0,0|0,106,107,33,34,33,102,103,33,34,33,102,103,34,35,88,0,0,0,0,0|0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,119,0,0,0,0,0|0,0,0,0,0,0,0,37,4,0,0,0,0,0,0,88,0,0,0,0,0|0,0,0,0,0,0,0,73,7,0,0,0,0,0,0,119,0,0,0,0,0|0,90,91,1,4,90,91,104,38,0,0,1,4,90,91,89,0,0,1,83,0|0,0,0,73,7,0,0,32,35,0,0,73,7,0,0,120,0,0,6,114,0|0,0,0,104,38,0,0,0,0,0,0,104,38,0,0,0,0,0,32,88,0|0,0,0,37,74,0,0,0,0,0,0,6,74,0,0,0,0,0,0,119,0|75,76,69,40,105,0,0,0,0,0,0,37,105,0,0,0,0,0,1,36,4|73,12,100,12,39,23,24,0,0,75,76,40,39,3,4,0,75,76,11,19,20|104,98,99,43,42,54,55,0,0,6,43,42,98,99,38,0,37,43,42,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#1,0#1,1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0,0|0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0|0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0|0,0#64,0#33,0#64,0#64,0#33,0#4#64,0,0#65#1#64#34,0#33,0#64,0#64,0#33,0#64,0#4#64,0,0#34,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0#3,0,0,0,0,0#35,0,0#65,0,0,0,0|0,0#1,32,0#63,0#1,32,0#66#63,0,0,0#34,0,0#1,0#32,63,0#66#1,0,0#3,0,0#1,0#67,0|0#44,0#11,0#66#73,0,0,0#34#11,0#4#73,0,0,0#65,0#35,0,0,0#34#11,0#4#73,0,0#34,0#35,0,0#40,0#67|0,0,0#4,0,0,0#65,0#35,0,0,0#3,0#66,0,0,0#65,0#35,0,0#65,0#66,0,0,0#3|0,0,0#35,0,0,0#3,0,0#64,0#33,0,0#4,0,0,0#3,0,0#64,0,0#4,0,0,0#34|0#1,0#32,0#66#63,0,0,0#34,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0#66#1#64,0,0#65#1|0,0,0,0,0,0#65#1,0#32,0,0,0#1,0#66#32,0,0,0#65#1,0#32,0,0#1,0#66#32,0,0,0|0,0,0,0,0,0,0,0#3,0#4,0,0,0,0,0,0,0#35#34,0,0,0,0,0|0,0,0,0,0,0,0,0#34,0#35,0,0,0,0,0,0,0#66#65,0,0,0,0,0</trimArray><itemArray>2,10,19|2,11,14|2,2,18|2,6,14|2,14,14|2,17,19|1,8,12|1,18,18</itemArray><enemyArray>1,14,14,0,stand,0|1,6,14,0,stand,0|1,18,14,0,jump,0</enemyArray><objectArray>1,7,20,0,0,0,1|1,8,20,0,0,0,1|1,15,20,0,0,0,1|3,9,15,0,0,0,1|3,10,15,0,0,0,1|3,16,15,0,0,0,1|3,17,15,0,0,0,1|14,16,19|14,9,19|14,4,14</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 17</roomTitle><timedate>20100617150131</timedate></level><level><roomID>137</roomID><dbID>137</dbID><tileArray>0,0,0,6,11,12,11,12,11,12,11,12,8,34,35,0,0,0,0,0,0|0,0,0,37,66,43,63,64,42,98,99,66,38,0,0,0,0,0,0,0,0|0,0,0,6,97,12,94,95,11,12,11,97,39,77,78,0,0,0,0,0,0|0,0,0,37,42,43,42,43,42,43,42,8,33,34,35,0,0,0,65,0,0|0,0,0,6,11,12,12,98,99,63,64,7,0,0,0,0,0,0,96,0,0|0,0,0,37,42,43,43,42,43,94,95,74,0,0,0,0,0,0,88,0,0|0,0,0,6,63,64,66,12,11,12,70,105,0,0,0,0,0,0,119,0,0|0,0,0,37,94,95,97,43,8,33,101,35,0,0,0,21,22,2,7,0,0|0,0,0,6,11,8,33,108,109,0,0,0,0,0,0,52,53,12,38,0,0|0,0,0,37,11,7,0,0,0,0,0,0,0,0,0,6,42,19,20,0,0|0,0,0,6,42,39,3,23,24,0,0,0,0,0,0,37,66,50,51,0,0|0,0,0,37,66,12,11,54,55,0,0,0,75,76,2,40,97,43,7,0,0|0,0,0,6,97,8,102,103,35,0,0,0,32,102,103,9,11,12,38,0,0|0,0,0,37,12,7,0,0,0,0,0,0,0,0,0,6,63,64,74,0,0|0,0,0,25,26,38,0,0,0,0,0,0,1,2,3,40,94,95,105,0,0|0,0,0,56,57,35,0,0,0,0,0,0,6,98,99,42,66,42,7,0,0|0,0,0,0,0,0,0,0,0,75,76,3,40,12,11,12,97,19,20,0,0|0,0,0,0,0,0,0,0,0,6,11,11,42,43,42,43,42,50,51,0,0|0,0,0,0,0,0,0,0,0,37,11,66,11,12,98,99,11,12,38,0,0|1,13,14,2,71,72,3,69,3,40,42,97,42,43,42,43,42,43,39,23,24|37,44,45,66,98,99,12,100,12,11,12,11,63,64,12,11,98,99,66,54,55|6,42,43,97,43,63,64,42,43,98,99,42,94,95,43,42,43,42,97,12,7</tileArray><trimArray>0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#65#2#1,0#33#32,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0#1,0,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0#66,0,0#65,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0#3#2,0#33,0#64,0,0,0#4,0,0#3,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0#35,0,0#34,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0#65,0,0,0#1,0#32,0#66#63,0,0#65,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0#3,0,0#66,0,0,0,0,0#3,0|0,0,0#35,0,0,0,0,0,0,0#3#2,0#33,0#64,0,0,0#4,0,0,0,0,0#34,0|0,0,0#66,0,0,0,0#65#2#1,0#33#32,0#64#63,0,0,0,0,0,0#35,0,0,0,0,0#65,0|0,0,0#4,0,0,0,0,0,0,0#65,0,0,0#1,0#32,0#66#63,0,0,0,0,0#3,0|0,0,0#35,0,0,0,0,0,0,0#3,0,0#35,0,0,0,0,0,0,0,0#34,0|0,0,0#66,0,0,0,0,0,0,0#34,0,0#66,0,0,0,0,0,0,0,0#65,0|0,0,0#4,0,0,0,0#3#2,0#33,0#64,0,0,0,0#2#1,0#33#32,0#66#64#63,0,0,0,0,0#3,0|0,0,0#35,0,0,0,0#34,0,0,0,0,0#35,0,0,0,0,0,0,0,0#34,0|0,0,0#66,0,0,0,0#65,0,0,0#1,0#32,0#66#63,0,0,0,0,0,0,0,0#65,0|0,0,0,0#2,0#33,0#64,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0#34,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#66#63,0,0,0,0,0,0,0,0,0,0,0#65#1,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,14,13|1,6,9|1,13,1|3,1,11|3,20,0|3,19,11|3,19,5|3,19,16|2,10,15|2,2,18</itemArray><enemyArray>1,8,18,0,stand,0|1,1,14,0,flyup,11</enemyArray><objectArray>3,6,16,0,0,0,1|3,7,16,0,0,0,1|3,8,16,0,0,0,1|3,9,11,0,0,0,1|3,10,11,0,0,0,1|3,11,11,0,0,0,1|3,12,7,0,0,0,1|3,13,7,0,0,0,1|3,14,7,0,0,0,1|3,15,3,0,0,0,1|3,16,3,0,0,0,1|3,17,3,0,0,0,1|14,9,15|14,5,18|14,18,2|14,14,10</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 18</roomTitle><timedate>20100617150543</timedate></level><level><roomID>138</roomID><dbID>138</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,110,0,0,79,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,80,74,0,0,6,86,87,0,0,0,0,0,0,0,0,0|0,0,0,0,110,111,105,0,0,37,117,118,0,0,0,0,0,0,0,0,0|0,0,0,0,73,11,7,0,0,6,11,39,79,0,0,0,0,0,0,0,0|1,23,24,0,104,12,38,0,0,37,98,99,11,0,65,0,0,0,75,76,4|73,54,55,0,6,43,7,0,0,17,18,11,7,0,96,0,0,0,37,11,74|104,11,7,0,37,27,28,0,0,48,49,42,38,0,88,0,0,0,6,12,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#6,0#67,0#6,0#67,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#6,0#10,0#3,0#4,0#9,0#67,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#6,0#41,0,0#34,0#35,0,0#40,0#67,0,0,0,0,0,0,0,0,0|0,0,0,0#6,0#72,0,0,0#65,0#66,0,0,0#71,0#67,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#4,0,0,0,0#3,0#4,0,0,0,0#40,0#67,0#1,0,0,0,0#1,0#32,0#63|0,0,0,0#3#35,0,0,0,0#34,0#35,0,0,0,0,0#3#4,0,0#3,0,0#4,0,0,0|0,0,0,0#34#66,0,0,0,0#65,0#66,0,0,0,0,0#34#35,0,0#34,0,0#35,0,0,0|0,0,0,0#65#4,0,0,0,0#3,0#4,0,0,0,0,0#65#66,0,0#65,0,0#66,0,0,0</trimArray><itemArray>1,19,18|3,7,19|3,17,20|3,14,11|2,18,18</itemArray><enemyArray>1,14,18,0,jump,0|1,20,13,0,flyforward,0|1,17,15,0,flyup,11|1,6,14,0,jump,0</enemyArray><objectArray>1,7,15,0,0,0,1|1,8,15,0,0,0,1|1,3,18,0,0,0,1|1,3,19,0,0,0,1|1,7,17,0,0,0,1|1,13,19,0,0,0,1|1,7,16,0,0,0,1|1,15,19,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|2,2,18,0,0,0,1|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 19</roomTitle><timedate>20100617150648</timedate></level></container>"
		private var levelPart6:String;// = "<container><level><roomID>164</roomID><dbID>164</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,67,68,67,68,10,67,68,67,68,0,0,0,0,0,0|0,0,0,0,0,0,89,0,89,0,89,0,89,0,89,0,0,0,0,0,0|0,0,0,0,0,0,120,0,120,0,120,0,120,0,120,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,110,4,90,91,0,0,0,0,0,0,0,90,91,1,81,0,0,0|0,0,110,40,7,0,0,0,0,0,0,0,0,0,0,0,73,112,86,87,0|0,80,40,11,74,0,0,0,0,0,0,0,0,0,0,0,104,11,117,118,0|1,111,98,99,105,0,0,0,0,0,0,0,0,0,0,0,6,42,66,39,4|73,63,64,12,38,0,0,0,0,0,0,0,0,0,0,0,17,18,97,12,74|104,94,95,43,7,0,0,0,0,0,0,0,0,0,0,0,48,49,42,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#75,0#11,0#42,0#73,0#74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0#35,0,0#4#3#64,0,0#4#3#64,0,0#4#3#64,0,0#4#3#64,0,0#34,0,0,0,0,0|0,0,0,0,0,0#66,0,0#35#3,0,0#35#34,0,0#35#34,0,0#35#34,0,0#65,0,0,0,0,0|0,0,0,0,0,0,64,0,64,0,64,0,64,0,64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#6,0#1,0#32,0#63,0,0,0,0,0,0,0,0#1,0#32,0#63,0#67,0,0,0|0,0,0#6,0#72,0,0#3#73,0#11,0#74,0,0,0,0,0,0#44,0#42,0#4#73,0,0#71,0#67,0,0|0,0#6,0#72,0,0,0#34,0,0,0,0,0,0,0,0,0,0#35,0,0,0#71,0#67,0|0#1,0#72,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#71,0#1|0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0|0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0|0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0</trimArray><itemArray>1,7,10|1,9,10|1,11,10|1,13,10|3,14,4|3,9,2|3,10,18</itemArray><enemyArray>1,4,15,0,jump,0|1,17,13,0,flyforward,0|1,14,8,0,jump,0|1,10,8,0,jump,0</enemyArray><objectArray>3,7,16,0,0,0,1|3,8,16,0,0,0,1|3,9,16,0,0,0,1|3,10,16,0,0,0,1|3,11,16,0,0,0,1|3,12,16,0,0,0,1|3,13,16,0,0,0,1|23,5,19|22,15,19,0,0,-1,10|1,7,11,0,0,1,1|1,9,11,0,0,1,1|1,11,11,0,0,1,1|1,13,11,0,0,1,1|3,5,11,0,0,0,1|3,4,11,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 45</roomTitle><timedate>20100617161330</timedate></level><level><roomID>165</roomID><dbID>165</dbID><tileArray>0,0,0,120,0,119,0,119,0,119,0,119,0,119,0,119,0,120,0,0,0|0,0,0,0,0,89,0,88,0,88,0,88,0,88,0,89,0,0,0,0,0|0,0,0,0,0,120,0,119,0,119,0,119,0,119,0,120,0,0,0,0,0|0,0,0,0,0,0,0,89,0,88,0,88,0,89,0,0,0,0,0,0,0|0,0,0,0,0,0,0,120,0,119,0,119,0,120,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,89,0,89,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,120,0,120,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,0,96,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,65,0,88,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,110,0,96,0,119,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,65,0,88,0,88,0,65,90,65,0,0,0,0,0,0|0,0,0,0,110,0,96,0,119,0,119,0,96,0,96,0,79,0,0,0,0|0,0,84,0,65,0,88,0,88,0,88,0,88,0,88,0,65,0,87,0,0|0,0,115,0,96,0,119,0,119,0,119,0,119,0,119,0,96,0,118,0,0|1,2,4,0,88,0,88,0,88,0,88,0,88,0,88,0,88,0,1,2,4|73,12,74,0,119,0,119,0,119,0,119,0,119,0,119,0,119,0,73,12,74|104,43,105,0,88,0,88,0,88,0,88,0,88,0,88,0,88,0,104,43,105</tileArray><trimArray>0,0,0#4,0,0#4#3,0,0#4#3,0,0#4#3,0,0#4#3,0,0#4#3,0,0#4#3,0,0#4#3,0,0#3,0,0|0,0,0,0#64,4,0,0#35#34,0,0#35#34,0,0#35#34,0,0#35#34,0,0#35#34,0,3,0#64,0,0,0|0,0,0,0,35,0,0#66#65,0,0#66#65,0,0#66#65,0,0#66#65,0,0#66#65,0,34,0,0,0,0|0,0,0,0,0,0#64,0#4,0,0#4#3,0,0#4#3,0,0#4#3,0,0#3,0#64,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0#35#34,0,0#35#34,0,0#35#34,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0#64,66,0,0#66#65,0,34,0#64,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0#4#3,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,64,0,64,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0#4#5,0,65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#41,0#3#35,0,3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#68,0#4#5,0,0#34#66,0,34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#68,0#41,0#3#35,0,0#65#4,0,65,1,0#1,1,0,0,0,0,0,0|0,0,0,0,0#68,0#4#5,0,0#34#66,0,0#3#35,0,0#34#4,0,0#65#35#73,0,0#3#68,0#5,0,0,0,0|0,0,0,0#68,0#41,0#3#35,0,0#65#4,0,0#34#66,0,0#65#35,0,0#3#66,0,0#34#4,0#71,0#5,0,0,0|0,0,0#68,0#4#5,0,0#34#66,0,0#3#35,0,0#65#4,0,0#3#66,0,0#34#4,0,0#65#35,0,0#3#68,0#5,0,0|0#1,0#32,0#41,0#3#35,0,0#65#4,0,0#34#66,0,0#3#35,0,0#34#4,0,0#65#35,0,0#3#66,0,0#34#4,0#71,0#1,0#32|0,0,0,0#34#66,0,0#3#35,0,0#65#4,0,0#34#66,0,0#65#35,0,0#3#66,0,0#34#4,0,0#65#35,0,0,0|0,0,0,0#65#4,0,0#34#66,0,0#3#35,0,0#65#4,0,0#3#66,0,0#34#4,0,0#65#35,0,0#3#66,0,0,0|0,0,0,0#3#35,0,0#65#4,0,0#34#66,0,0#3#35,0,0#34#4,0,0#65#35,0,0#3#66,0,0#34#4,0,0,0</trimArray><itemArray>3,8,3|3,10,4|3,12,3|3,14,2|3,16,1|3,6,2|3,4,1</itemArray><enemyArray>1,10,10,0,jump,0</enemyArray><objectArray>2,3,17,0,0,0,1|2,5,15,0,0,0,1|2,7,13,0,0,0,1|2,9,11,0,0,0,1|1,11,11,0,0,0,1|1,15,15,0,0,0,1|1,17,17,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 46</roomTitle><timedate>20100617162057</timedate></level><level><roomID>166</roomID><dbID>166</dbID><tileArray>0,0,0,0,0,0,0,0,0,110,42,35,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,89,35,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,120,0,0,0,0,0,0,0,0,110,4,0|0,0,0,0,0,0,110,0,0,0,0,0,0,0,0,0,0,110,40,35,0|0,0,0,0,0,110,7,0,0,0,0,0,0,0,0,0,110,40,35,0,0|0,0,0,0,110,42,35,0,0,0,0,0,0,0,0,110,40,35,0,0,0|0,0,0,110,42,35,0,0,0,0,0,0,0,0,110,40,35,0,0,0,0|0,0,110,42,35,0,0,0,0,0,0,0,0,0,89,35,0,0,0,0,0|0,110,42,35,0,0,0,0,0,0,0,0,0,0,120,0,0,0,0,0,0|0,32,35,0,0,0,0,0,0,0,0,110,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,110,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,110,40,35,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,40,35,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,110,40,35,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,110,40,35,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,110,40,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,110,40,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,110,40,35,0,0,0,0,0,0,0,0,0,110,4,0,0,0,0|0,0,110,40,35,0,0,0,0,0,0,0,0,0,110,40,35,0,0,0,0|1,2,40,35,0,0,0,0,0,0,0,0,0,110,40,35,0,0,0,110,4|6,8,35,0,0,0,0,0,0,0,0,0,110,40,35,0,0,0,110,40,7|37,35,0,0,0,0,0,0,0,0,0,110,40,35,0,0,0,110,40,12,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0#68,0#72,0,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0#64#65,0,0,0,0,0,0,0#68,0#1,0|0,0,0,0,0,0,0#6,0#67,0#35,0,0#64#65,0,0,0,0,0,0,0#68,0#41,0,0#65|0,0,0,0,0,0#68,0#72,0#3,0,0#64,0,0,0,0,0,0,0#68,0#72,0,0,0#65|0,0,0,0,0#68,0#41,0,0#34,0,0,0,0,0,0,0,0#68,0#10,0,0,0#64#65,0|0,0,0,0#68,0#72,0,0,0#65,0,0,0,0,0,0,0#68,0#41,0,0,0#64#65,0,0|0,0,0#68,0#10,0,0,0#64#65,0,0,0,0,0,0,0#68,0#72,0,0,0#64#65,0,0,0|0,0#68,0#41,0,0,0#64#65,0,0,0,0,0,0,0,0#4,0,0,0#64#65,0,0,0,0|0#68,0#72,0,0,0#64#65,0,0,0,0,0,0,0#68,0#67,0#35,0,0#64#65,0,0,0,0,0|0#66,0,0,0#64#65,0,0,0,0,0,0,0#68,0#72,0#3,0,0#64,0,0,0,0,0,0|0,0#64,0#64,0,0,0,0,0,0,0#68,0#10,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0#41,0,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#72,0,0,0#64#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#68,0#10,0,0,0#64#65,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#68,0#41,0,0,0#64#65,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#68,0#72,0,0,0#64#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#68,0#10,0,0#64,0#64#65,0,0,0,0,0,0,0,0#68,0#1,0,0,0,0|0,0,0#68,0#41,0,0,64#65,0,0,0,0,0,0,0,0#68,0#41,0,0#3,0,0,0|0#1,0#1,0#72,0,0,0#64#65,0,0,0,0,0,0,0,0#68,0#72,0,0,0#34,0,0#68,0#1|0,0,0,0,0#64#65,0,0,0,0,0,0,0,0#68,0#10,0,0,0#64#65,0,0#68,0#10,0|0,0,0,0#64#65,0,0,0,0,0,0,0,0#68,0#41,0,0,0#64#65,0,0#68,0#41,0,0|0,0,0#64#65,0,0,0,0,0,0,0,0#68,0#72,0,0,0#64#65,0,0#68,0#72,0,0,0</trimArray><itemArray>3,6,19|3,9,18|3,10,15|1,5,3|3,14,1|3,6,1|1,19,1|3,19,8</itemArray><enemyArray>1,17,2,0,jump,0|1,10,9,0,jump,0|1,5,14,0,jump,0|1,15,4,0,jump,0|1,16,16,0,jump,0|1,19,14,0,flyup,10|1,1,14,0,flyup,11</enemyArray><objectArray>1,0,9,0,0,0,1|1,12,9,0,0,0,1|3,20,9,0,0,0,1|1,13,8,0,0,0,1|2,12,8,0,0,0,1|2,13,7,0,0,0,1|2,7,2,0,0,1,1|2,8,1,0,0,1,1|1,7,3,0,0,1,1|1,8,2,0,0,1,1|1,5,18,0,0,0,1|1,8,15,0,0,0,1|1,9,14,0,0,0,1|1,11,12,0,0,0,1|1,18,5,0,0,0,1|1,17,6,0,0,0,1|1,5,7,0,0,0,1|1,4,8,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 47</roomTitle><timedate>20100617162305</timedate></level><level><roomID>167</roomID><dbID>167</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,2,3,2,71,72,3,2,3,2,3,2,77,78,0,0,0|0,0,0,0,32,102,103,33,34,33,34,33,34,102,103,33,34,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,69,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,22,4|6,100,12,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,53,74|37,42,43,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,11,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63|0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0|0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0|0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0</trimArray><itemArray>3,19,12|3,2,12</itemArray><enemyArray>1,18,18,0,jump,0|1,3,18,0,jump,0|1,2,16,0,jump,0|1,19,16,0,jump,0</enemyArray><objectArray>13,4,21,0,1|13,6,21,0,1|13,8,21,0,1|13,10,21,0,1|13,12,21,0,1|13,14,21,0,1|13,16,21,0,1|3,4,17,0,0,0,1|3,5,17,0,0,0,1|3,6,17,0,0,0,1|3,7,17,0,0,0,1|3,8,17,0,0,0,1|3,9,17,0,0,0,1|3,10,17,0,0,0,1|3,11,17,0,0,0,1|3,12,17,0,0,0,1|3,13,17,0,0,0,1|3,14,17,0,0,0,1|3,15,17,0,0,0,1|3,16,17,0,0,0,1|3,17,17,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 48</roomTitle><timedate>20100617114028</timedate></level><level><roomID>168</roomID><dbID>168</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,2,13,14,3,79,0,0,0,0,0,0,0|0,0,0,0,0,0,0,82,40,12,44,45,11,39,3,79,0,0,0,0,0|0,0,0,0,80,91,91,113,42,43,66,43,42,66,11,39,83,0,0,0,0|0,0,0,110,111,0,0,32,34,9,97,11,12,97,12,11,114,0,0,0,0|0,0,0,32,34,0,0,0,0,32,9,98,99,42,43,11,11,79,0,0,0|0,0,0,0,0,0,0,0,0,0,6,11,11,63,64,12,11,39,83,0,0|0,0,0,0,0,0,0,0,0,0,32,9,42,94,95,43,42,66,114,0,0|0,0,0,0,0,0,0,0,0,0,0,6,11,12,11,12,11,97,7,0,0|0,0,0,0,0,0,0,0,0,0,0,37,42,43,98,99,42,43,38,0,0|0,0,0,0,0,0,0,0,0,84,110,40,11,66,11,12,63,64,7,0,0|0,0,0,0,0,0,0,0,0,82,40,11,42,97,42,43,94,95,39,79,0|75,76,13,14,4,0,0,0,0,113,12,11,12,11,66,11,12,11,12,39,4|6,11,44,45,7,0,0,1,2,40,43,63,64,42,97,42,98,99,43,42,7|37,42,66,42,39,71,72,40,98,99,12,94,95,11,12,11,12,15,16,11,38,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0#1,0#32,0#63,0#1,0#67,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#72,0,0,0,0,0#9,0#1,0#67,0,0,0,0,0|0,0,0,0,0#68,0#1,0#32,0#10,0,0,0,0,0,0,0,0#40,0#67,0,0,0,0|0,0,0,0#68,0#10,0#3#11,0#35#42,0,0,0,0,0,0,0,0,0,0#9,67,0,0,0|0,0,0#68,0#72,0,0#34,0#66,0,0,0,0,0,0,0,0,0,0,0#65#67,0,0,0|0,0,0#4,0,0,0#65,0,0#2,0#66#33,0,0,0,0,0,0,0,0,0#40,0#67,0,0|0,0,0,0#33,0#64,0,0,0,0,0#35#33,0,0,0,0,0,0,0,0,0#9,67,0|0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,65,0|0,0,0,0,0,0,0,0,0,0,0#35#33,0,0,0,0,0,0,0,0,3,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,34,0|0,0,0,0,0,0,0,0,0,0#68,0#72,0,0,0,0,0,0,0,0,0#65#67,0|0#1,0#32,0#63,0#1,0#32,0,0,0,0#68,0#72,0,0,0,0,0,0,0,0,0,0#9,0#1|0,0,0,0,0,0#34,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#65,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,4,4|3,12,1|3,19,5|1,12,7</itemArray><enemyArray>1,19,2,0,flyforward,0|1,14,8,0,jump,0|1,20,12,0,flyup,5|1,11,7,0,jump,0</enemyArray><objectArray>3,2,14,0,0,0,1|13,5,20,0,1|10,3,18,0,1|3,2,9,0,0,0,1|12,7,19,0,1|8,8,12,0,0|8,7,12,0,0|14,9,7|14,1,18</objectArray><eventArray>5-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 49</roomTitle><timedate>20100617162353</timedate></level><level><roomID>169</roomID><dbID>169</dbID><tileArray>0,0,0,0,6,42,43,11,42,43,11,42,43,7,0,0,0,0,0,0,0|0,0,0,0,6,11,12,8,33,33,34,33,34,35,0,0,0,0,0,0,0|0,0,0,0,37,42,43,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,32,33,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,90,91,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,10,0,0,0,67,68,0,0,0,67,68,0,0,0,10,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,23,24,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,1,4|17,18,54,55,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,73,7|48,49,11,7,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0,104,38</tileArray><trimArray>0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0#3#64,0#33,0#2,0#64,0#33,0#2,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#33,0#64,0#33,0#2,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#75,0#73,0#73,0#1#43,0,0,0,0#1,0#32,0,0,0,0#1,0#32,0,0,0,0#1,0,0|0,0,0,0#66,0,0#65,0,0#66,0,0,0#65,0,0#66,0,0,0#65,0,0#66,0,0#65,0|0,0,0,0,0#64,0,0,0,0#64,0#33,0,0,0,0#64,0#64,0,0,0,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0#1,0#32|0,0,0,0,0#3,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0#4,0,0|0,0,0,0,0#34,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0#35,0,0|0,0,0,0,0#65,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0#66,0,0</trimArray><itemArray>1,7,5|1,10,3|1,17,1|3,5,20|3,8,21|3,15,20</itemArray><enemyArray>1,12,18,0,jump,0</enemyArray><objectArray>18,4,6|18,9,4|18,14,2|11,1,13,0,1|1,1,15,0,0,1,1|1,1,14,0,0,1,1|1,4,19,0,0,0,1|1,5,19,0,0,0,1|1,6,19,0,0,0,1|1,7,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,13,19,0,0,0,1|1,15,19,0,0,0,1|1,14,19,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1</objectArray><eventArray>4-1,1-1)2-1)3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 50</roomTitle><timedate>20100617162456</timedate></level><level><roomID>170</roomID><dbID>170</dbID><tileArray>0,0,0,0,73,11,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,104,42,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,12,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,37,43,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,37,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,73,12,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,104,43,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,11,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,17,18,35,0,0,0,0,0,1,4,0,0,0,0,0,65,0|0,0,0,0,48,49,0,0,0,0,0,0,37,74,0,0,0,0,0,96,0|0,0,0,0,37,8,0,0,0,0,0,0,6,105,0,0,0,0,0,89,0|0,0,0,0,73,7,0,0,0,0,0,0,37,38,0,0,0,0,0,120,0|0,0,0,0,104,38,0,0,0,0,0,1,73,38,0,0,0,0,0,0,0|0,0,0,0,32,35,0,0,0,0,0,1,104,39,83,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,40,34,114,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,7,0,6,83,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,35,0,6,114,79,87,0,0,0|0,0,0,110,4,0,0,0,0,0,0,88,0,0,37,33,34,79,0,0,0|1,67,68,40,7,0,0,0,0,0,0,119,69,3,7,0,0,6,2,3,4|88,0,0,37,74,0,0,0,0,0,0,6,100,11,12,2,69,63,64,12,74|119,0,0,6,105,0,0,0,0,0,0,37,43,42,43,42,100,94,95,12,105</tileArray><trimArray>0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0#65,0,0,0,0,0#1,0#32,0,0,0,0,0,0#1,0|0,0,0,0#4,0,0,0,0#3,0,0,0,0#4,0,0,0#3,0,0,0,0#4,0,0#3|0,0,0,0#35,0,0,0#3#64,,0,0,0,0#35,0,0,0#34,0,0,0,0#35,0,0#34|0,0,0,0#66,0,0,34,,0,0,0,0#66,0,0,0#65,0,0,0,0#66,0,0#65|0,0,0,0#4,0,0,34,,0,0,0,0#4#1,0,0,0#3,0,0,0,0#4,0,0#3|0,0,0,0#35,0,0,0#34,0,0,0,0#66,,,0,0#34,0,0,0,0,0#64,0|0,0,0,0#66,0,0,0#65,0,0,0,0#66,,,0,0#65#9,0,0,0,0,0,0|0,0,0,,33,33,,0,0,0,0#4,,0,0,0,0#65#67,0,0,0,0,0|0,0,,,,,,0,0,0,0#35,0,0,0#3#4#64,0,0#9,0#67,0,0,0,0|0,0,0,0#37,0#1,0,0,0,0,0,0#66,0,0,0#34#35,0,0,0#40,0#67,0,0,0|0#1,0#32,0#63,0#1#72,0#32,0#65,0,0,0,0,0#4,0,0#65#64#1,0#66#1,0,0,0,0#71,0#1#67,0#32,0#63|0,0,0,0,0,0#3,0,0,0,0,0#35,0,0,0,0,0#65#64#1,0#4#64#1,0,0,0,0|0,0#3#64,0#4#64,0,0,0#34,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0|0,0#34,0#35,0,0,0#65,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,10,3|3,17,1|3,19,4|1,14,13|3,2,10|2,18,18</itemArray><enemyArray>1,13,8,0,jump,0|1,19,8,0,jump,0|1,4,17,0,walk,0</enemyArray><objectArray>22,5,18,0,0,1,5|22,10,13,0,0,-1,4|22,11,9,0,0,-1,4|3,20,9,0,0,0,1|22,14,9,0,0,1,4|23,7,9|24,18,9|24,10,18|23,6,13|1,1,20,0,0,0,1|1,2,20,0,0,0,1|1,12,18,0,0,0,1|1,13,18,0,0,0,1|1,13,17,0,0,0,1|1,13,16,0,0,0,1|1,15,19,0,0,0,1|1,16,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Worms 01</roomTitle><timedate>20100623110012</timedate></level><level><roomID>171</roomID><dbID>171</dbID><tileArray>0,0,0,0,0,119,0,0,0,0,0,119,0,0,0,0,0,119,0,0,0|0,0,0,0,0,88,0,0,0,0,0,88,0,0,0,0,0,88,0,0,0|0,0,0,0,0,119,0,0,0,0,0,119,0,0,0,0,0,119,0,0,0|0,0,0,0,0,88,0,0,0,0,0,88,0,0,0,0,0,88,0,0,0|0,0,0,0,0,119,0,0,0,0,0,119,0,0,0,0,0,119,0,0,0|0,0,0,0,0,89,0,0,0,0,0,89,0,0,0,0,0,89,0,0,0|0,0,0,0,0,120,0,0,0,0,0,120,0,0,0,0,0,120,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,0,0,0,0,0,79,0,0,0,0,0,0|21,22,4,0,0,0,0,0,88,0,0,0,0,0,88,0,0,0,0,0,65|52,53,7,0,0,0,0,0,119,0,0,0,0,0,119,0,0,0,0,0,96|37,11,38,0,0,0,0,0,88,0,0,0,0,0,88,0,0,0,0,0,88</tileArray><trimArray>0,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#3,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0#35,0,0#34,0,0,0,0#35,0,0#34,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0#66,0,0#65,0,0,0,0#66,0,0#65,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#3,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0#35,0,0#34,0,0,0,0#35,0,0#34,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0#66,0,0#65,0,0,0,0#66,0,0#65,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#3,0,0|0,0,0,0,0,0#64,0,0,0,0,0,0#64,0,0,0,0,0,0#64,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,5,0,0,0,0#68,0#5,0,0,0,0,0,0|0#1,0#32,0#63,0,0,0,0,0#68,0#72,0#3,0,0,0,0#4,0#9,0#5,0,0,0,0,0#1|0,0,0,0#3,0,0,0,0#4,0,0#34,0,0,0,0#35,0,0#3,0,0,0,0#4,0|0,0,0,0#34,0,0,0,0#35,0,0#65,0,0,0,0#66,0,0#34,0,0,0,0#35,0|0,0,0,0#65,0,0,0,0#66,0,0#3,0,0,0,0#4,0,0#65,0,0,0,0#66,0</trimArray><itemArray>3,1,11|3,14,11|3,8,10|1,15,7</itemArray><enemyArray>1,7,7,0,jump,0|1,13,7,0,jump,0|1,19,7,0,jump,0</enemyArray><objectArray>11,1,13,0,1|18,3,8|11,8,12,0,1|11,14,13,0,1|1,9,19,0,0,0,1|1,11,19,0,0,0,1|1,13,19,0,0,0,1|1,17,20,0,0,0,1|1,15,20,0,0,0,1|1,19,20,0,0,0,1|1,3,20,0,0,0,1|1,7,20,0,0,0,1|18,9,8|18,15,8|14,20,18|14,1,18</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event|3-1,13-1,0,-1,Untitled Event|4-1,14-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Beams 1</roomTitle><timedate>20100623110339</timedate></level><level><roomID>172</roomID><dbID>172</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,37,105,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,73,38,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,104,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,32,38,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,0|0,0,21,22,3,77,78,0,0,0,0,119,0,0,0,0,0,0,0,0,0|0,0,52,53,11,12,38,0,0,0,0,88,0,0,0,0,0,0,0,0,0|0,0,6,11,98,99,7,0,0,0,0,119,0,0,0,0,0,0,0,0,0|0,0,37,42,43,70,38,0,0,0,0,88,0,0,0,0,0,0,0,0,0|0,0,106,107,34,101,35,0,0,0,0,119,0,0,67,68,10,67,68,0,0|0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,120,10,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,4,0,0,0,1,4,0,0,0,1,67,68,10,4,0,0,0,21,22,4|73,7,0,0,0,6,7,0,0,0,88,0,0,0,88,0,0,0,52,53,7|104,38,0,0,0,37,38,0,0,0,119,0,0,0,119,0,0,0,6,11,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0#32,0#1,0#63,0#32,0#1,0,0,,0#4#64,0,0#65,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0#3,0,,0#35,0,0#3,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0#34,0,,0#66,0,0#34,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0,0,0#65,0,,0#4,0,0#65,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0#3,0,,0#35,0,0#3,0,0#32,0#1,0#63,0#32,0#1,0,0|0,0#35,0,0,0,0,0,0#34,0,,0#66,0,0#34,0#66,0,0,0,0,0,0#34,0|0,0,0#2,0#33,0#64,0#2,0#33,0,0,,0#4,0,0#65#32,0,0#2,0#33,0#64,0#2,0#33,0,0|0,0,0,0,0,0,0,0,0,,0#35,0,0#3,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,,,0#33,0#64,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#32,0#1,0,0,0,0#32,0#1,0,0,0,0#32,1,0#63,0#32,0#1,0,0,0,0#32,0#1,0#63|0,0,0#3,0,0#4,0,0,0#3,0,0#4,0,0,0,0,0,0#3,0,0#4,0,0,0|0,0,0#34,0,0#35,0,0,0#34,0,0#35,0,0#3#2,0#2,0#4#2,0,0#34,0,0#35,0,0,0|0,0,0#65,0,0#66,0,0,0#65,0,0#66,0,0#34,0,0#35,0,0#65,0,0#66,0,0,0</trimArray><itemArray>1,15,12|3,17,11|1,17,12</itemArray><enemyArray>1,14,18,0,jump,0</enemyArray><objectArray>39,3,15|40,3,14,0,6,top|40,8,11,0,9,top|39,8,12|39,8,16|10,12,18,0,1|11,9,6,0,1|40,16,14,0,6,top|39,16,15|3,0,9,0,0,0,1|3,1,9,0,0,0,1|1,12,20,0,0,0,1|1,11,20,0,0,0,1|1,13,20,0,0,0,1|14,6,18|14,19,18</objectArray><eventArray>7-1,6-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Railblock 1</roomTitle><timedate>20100623114645</timedate></level><level><roomID>173</roomID><dbID>173</dbID><tileArray>0,0,0,17,18,12,11,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,48,49,66,42,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,11,97,43,74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,6,42,43,12,105,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,11,98,99,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,73,11,12,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,104,70,43,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,32,101,34,33,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,1,13,14,2,3,4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,44,45,11,70,7,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,106,107,33,34,101,35,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,67,68,2,83,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,88,0,0,73,114,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,119,0,0,104,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,88,0,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,119,0,0,37,105,0,0,0,0,0,0,0,0,0,0,0,0,0|1,13,14,40,69,3,40,39,2,3,4,0,0,65,0,0,1,71,72,23,24|6,44,45,11,100,11,98,99,12,19,20,0,0,96,0,0,6,11,12,54,55|37,11,12,42,43,15,16,42,43,50,51,0,0,88,0,0,37,42,43,11,7</tileArray><trimArray>0,0,0#4,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#2,0#33,0#64,0#2,0#33,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#65,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0#5,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0,0,0|0,0,0#4,0,0,0,0,0#71,0#5,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0#3#2,0#4#33,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0#34,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0#65,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#35#63,0,0#3#1,0#4#32,0,0,0#3#1,0#32,0#63,0,0,0#63,0,0,0#1,0#32,0#63,0#1,0#32|0,0,0#66,0,0#34,0#35,0,0,0,0,0,0#3,0#4,0,0#3,0#4,0,0,0,0,0|0,0,0,0,0#65,0#66,0,0,0,0,0,0#34,0#35,0,0#34,0#35,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0#65,0#66,0,0,0,0,0</trimArray><itemArray>1,13,9|1,16,9|1,11,9|1,17,18|1,10,18</itemArray><enemyArray>1,15,9,0,walk,0|1,19,16,0,flyup,11|1,9,12,0,flyup,7</enemyArray><objectArray>21,4,8,0,1,10|3,1,14,0,0,0,1|3,2,14,0,0,0,1|21,12,13,0,1,10|1,11,19,0,0,0,1|1,12,19,0,0,0,1|1,14,19,0,0,0,1|1,15,19,0,0,0,1|1,15,20,0,0,0,1|1,11,20,0,0,0,1|1,12,20,0,0,0,1|1,14,20,0,0,0,1|14,12,9|14,18,18|14,3,13|1,4,16,0,0,0,1|1,5,16,0,0,0,1|1,5,17,0,0,0,1|1,4,17,0,0,0,1|1,4,18,0,0,0,1|1,5,18,0,0,0,1|9,14,13,0,0,1,0|9,6,8,0,0,1,0</objectArray><eventArray>22-1,4-1,0,-1,Untitled Event|4-1,22-1,0,-1,Untitled Event|23-1,1-1,0,-1,Untitled Event|1-1,23-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Stomper 1</roomTitle><timedate>20100623114332</timedate></level><level><roomID>174</roomID><dbID>174</dbID><tileArray>0,0,6,11,11,11,98,99,11,11,66,8,33,34,33,102,103,34,35,0,0|0,0,37,11,63,64,43,11,66,42,97,38,0,0,0,0,0,0,0,0,0|0,0,37,42,94,95,11,12,97,34,108,109,0,0,0,0,0,0,0,0,0|0,0,6,11,12,11,42,43,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,98,99,11,8,108,109,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,11,66,11,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,42,97,27,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,32,33,34,58,59,0,0,0,80,69,79,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,110,111,100,39,83,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,40,11,98,99,114,0,0,0,0,0,0,0|0,0,0,0,0,0,84,85,40,12,11,63,64,74,0,0,0,0,0,0,0|0,0,0,0,0,0,115,116,42,43,42,94,95,105,0,0,0,0,0,0,0|0,0,0,0,0,110,40,12,63,64,98,99,11,7,0,0,0,0,0,0,0|0,0,0,0,82,40,66,43,94,95,42,66,42,38,0,0,0,0,0,0,0|0,90,91,92,113,11,97,70,12,11,12,97,12,7,0,0,0,0,0,0,0|0,0,0,0,32,33,34,101,33,34,43,42,43,38,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,37,11,19,20,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,73,42,50,51,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,104,66,12,7,0,0,0,0,0,0,0|75,76,2,69,2,3,13,14,2,3,40,97,43,39,2,13,14,3,71,72,4,11|6,11,66,100,12,11,44,45,12,11,12,63,64,11,12,44,45,98,99,11,7|37,42,97,42,98,99,43,42,43,42,43,94,95,42,66,42,43,42,43,42,38</tileArray><trimArray>0,0#4,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0#3,0|0,0#35,0,0,0,0,0,0,0,0,0,0,0#34#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0|0,0#66,0,0,0,0,0,0#3,0,0,0,0,0#65,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0#34#2,0#33,0#64#3,0#2,0#33,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0#65,0,0#34,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0,0,0#3#64,0#64,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0#34,0,0,0#68,0#1,0#67,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0#65,0,0#68,0#72,0,0#40,0#67,0,0,0,0,0,0,0|0,0,0#2,0#33,0#64,0#2,0#33,0,0#68,0#10,0,0,0,0#71,0#67,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#41,0,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0,0,0#68,0#72,0,0,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0#68,0#10,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0#68,0#41,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0|0,0#1,0#32,0#63,0#72,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0|0#44,0#11,0#42,0#4#73,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#4#64,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0#65,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1#66,0,0,0,0,0#3#1,0#32,0#63,0#1,0#32,0#63,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,6,18|1,9,18|1,7,18|3,19,2|3,14,2</itemArray><enemyArray>1,8,18,0,walk,0|1,18,8,0,jump,0</enemyArray><objectArray>16,11,3,0,1|3,0,9,0,0,0,1|17,7,5|3,20,9,0,0,0,1|3,19,9,0,0,0,1|18,14,9|19,16,6,0,0,1|20,16,0,0,7|1,4,18,0,0,1,1|1,4,17,0,0,1,1|1,4,16,0,0,1,1|14,20,18</objectArray><eventArray>3-1,1-1,0,-1,Untitled Event|1-1,3-1,0,-1,Untitled Event|7-1,6-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>wheeldoor 1</roomTitle><timedate>20100623115315</timedate></level><level><roomID>175</roomID><dbID>175</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,2,3,2,3,2,3,2,3,4,0|0,0,0,0,0,0,0,0,0,0,6,11,11,11,70,11,15,16,11,74,0|0,0,0,0,0,0,0,0,0,0,73,8,33,34,101,34,46,47,9,105,0|0,0,0,0,0,0,0,0,0,0,104,7,0,0,0,0,0,0,37,7,0|0,0,0,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0,6,38,0|0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0,0,37,74,0|0,0,0,0,0,0,0,0,0,0,37,105,0,0,0,90,91,1,40,105,0|0,0,0,0,0,0,0,0,0,0,73,7,0,0,0,0,0,6,34,35,0|0,0,90,91,65,0,0,0,0,0,104,38,90,91,92,0,0,89,0,0,0|0,0,0,0,96,0,0,0,0,0,32,35,0,0,0,0,0,120,0,0,0|0,0,0,0,88,0,0,0,0,0,0,0,0,0,92,90,91,92,0,0,0|0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,36,79,0,0,0,0,0,0,0,0,0,0,0,0,0,110,4|52,53,11,66,11,7,0,0,0,1,2,4,0,0,1,4,0,0,1,40,74|6,11,42,97,42,38,0,0,0,6,11,39,13,14,40,7,0,0,6,12,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0|0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0,0,0#4,0,0,0#65#2,0#33,0#64,0#2,0#33,0#4#64,0,0,0#3|0,0,0,0,0,0,0,0,0,0#35,0,0,0#3,0,0,0,0,0#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0#66,0,0,0#34,0,0,0#1,0#32,0#66#63,0,0,0#65|0,0,0,0,0,0,0,0,0,0#4,0,0,0#65,0,0#13,0#73,0#4#42,0,0,0,0#3|0,0,0#1,0#32,0#63,0,0,0,0,0#35,0,0,0#3#1,0#32,0#63,0,0#35,0,0#3,0,0#34|0,0#75,0#73,0#4#42,0,0#3,0,0,0,0#66,0,0,0#34#73,0#42,0#11,0#74,0#66,0,0#34#2,0#64,0|0,0,0,0#35,0,0#34,0,0,0,0#4,0,0,0#65,0,0#1,0#32,0#4#63,0,0#65,0,0|0,0,0,0#66,0,0#65,0,0,0,0,0#2,0#33,0,0#13,0#73,0#42,11,0#73,0,0,0|0#1,0#32,0#63,0#4#1,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0#37,0#1|0,0,0,0#35,0,0#34#9,36,0,0,0#1,0#32,0#63,0,0,0#1,0#32,,,0#68#1,0#72,0|0,0,0,0#66,0,0#65,0#3,0,0#4,0,0,0,0#1#65,0#32#66,0,0,34,4,0#3#4,0,0|0,0,0,0,0,0,0#34,0,0#35,0,0,0,0,0,0,0,65,35,0#34#35,0,0</trimArray><itemArray>1,17,12|1,12,14|3,8,12|3,2,11|2,9,19|2,15,19</itemArray><enemyArray>1,7,16,0,flyup,11|1,2,18,0,jump,0</enemyArray><objectArray>15,16,12,0,0,1|12,12,20,0,1|10,10,19,0,1|15,4,14,0,0,1|1,6,20,0,0,0,1|1,7,20,0,0,0,1|1,8,20,0,0,0,1|1,16,20,0,0,0,1|1,17,20,0,0,0,1</objectArray><eventArray>2-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Boulder 01</roomTitle><timedate>20100623115951</timedate></level><level><roomID>176</roomID><dbID>176</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,119,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,119,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,119,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,119,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,119,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,119,0,0,0,0|0,0,0,0,65,0,0,0,0,0,10,120,0,0,0,0,89,0,0,0,0|0,29,30,0,96,0,0,0,0,0,0,0,0,0,0,0,120,10,0,0,0|0,60,61,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,90,91,10,0,21,22,79,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,88,0,52,53,39,4,0,1,86,87,0|0,0,0,0,0,0,0,0,0,0,119,0,37,11,66,7,0,6,117,118,0|1,71,72,4,0,75,76,69,71,72,7,0,6,42,97,74,0,37,11,39,4|6,11,66,7,0,6,11,100,11,12,38,0,37,98,99,105,0,17,18,43,7|37,42,97,38,0,37,11,12,63,64,7,0,6,42,43,38,0,48,49,12,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0#35,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0#66,0,0#65,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0#35,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0#66,0,0#65,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0#35,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0#66,0,0#65,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,,0#35,0,0#34,0,0,0#35,0,0#34,0,0,0|0,0,0,0,0#1,0,0,0,0,,0#66#1,0,0#65,0,0,0#66,0,0#65,0,0,0|,0#1,0#32,0#4,0,0#3,0,0,0,0#66,0,0,0#3,0,0,0#4,0,0#3#1,0,0,0|0#35,0,0#32,0#3#35,0,0#34,0,0,0,0,0#64,0#33,,0,0,0#35,0,0#34,0#34,0,0|0#66,0,0,0#34#66,0,0#65,0,0,0,0,0,0,,0,0,,0#64,33,0,0,0|0,0#64,0#33,4,0,0#3,0,0,0#1,0#32,0#63,0,0#1,0#32,0#67,0,0,0,0,0,0|0,0,0,,0#64,,0,0#13,0#42,0#4#73,0,0#3#4,0,0,0#9,0#1,0,0#1,0#67,0,0|0,0,0,,0,,0,0,0,0#35,0,0#34#35,0,0,0,0,0#3#4,0,0#9,0#67,0|0#1,0#32,0#63,0#1,0,0#1,0#32,0#63,0#1,0#66#32,0,0#65#66,0,0,0,0,0#34#35,0,0,0#9,0#1|0,0,0,0,0#3#4,0,0,0,0,0,0,0#3#4,0,0,0,0,0#65#66,0,0,0,0|0,0,0,0,0#34#35,0,0,0,0,0,0,0#34#35,0,0,0,0,0#3#4,0,0,0,0|0,0,0,0,0#65#66,0,0,0,0,0,0,0#65#66,0,0,0,0,0#34#35,0,0,0,0</trimArray><itemArray>1,4,11|1,10,11|1,17,12|3,2,11|3,14,11|2,5,18|2,12,15|2,7,18</itemArray><enemyArray>1,9,18,0,walk,0|1,13,15,0,walk,0|1,19,15,0,flyup,12|1,7,16,0,flyup,12</enemyArray><objectArray>8,4,16,0,0|8,16,14,0,0|8,11,13,0,0|1,16,17,0,0,1,1|1,16,19,0,0,0,1|1,4,19,0,0,1,1|1,11,16,0,0,1,1|1,11,17,0,0,0,1|1,16,18,0,0,1,1|8,16,15,0,0|1,11,18,0,0,0,1|1,11,19,0,0,0,1|1,11,20,0,0,0,1|1,16,20,0,0,0,1|14,17,16|14,10,15|14,2,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>droppers 01</roomTitle><timedate>20100623104618</timedate></level><level><roomID>177</roomID><dbID>177</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,2,3,2,3,2,3,2,4,0,0,0|0,0,0,0,0,0,0,6,43,42,43,42,43,42,43,42,43,7,0,0,0|0,0,0,0,0,0,0,37,12,11,12,33,34,33,34,33,34,38,0,0,0|0,0,0,0,0,0,0,6,43,42,7,0,0,0,0,0,0,88,0,0,0|0,0,0,0,0,0,0,37,33,34,35,0,0,0,0,0,0,119,0,0,0|0,0,0,0,0,0,0,88,0,0,0,90,90,1,4,0,0,88,0,0,0|0,0,0,0,0,67,68,119,0,0,0,0,0,37,38,87,0,119,0,0,0|0,0,0,0,0,0,0,6,2,23,24,0,0,73,7,0,0,89,0,0,0|0,0,0,0,0,0,0,37,43,54,55,0,0,104,38,0,0,120,0,0,0|0,0,0,0,0,0,0,106,107,33,34,67,68,34,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,79,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65|52,53,39,2,3,2,71,72,3,13,14,2,3,2,69,2,3,4,0,0,96|6,43,42,43,42,43,42,43,42,44,45,43,42,43,100,43,42,7,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,32,0#63,0#1,0#32,0#63,0#1,0#32,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0#3,0,0,0,0,0,0,0#65,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0#34#2,0#33,0#64,0#2,0#33,0#4#64,0,0#3,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0#1#65,0#32,0#63,0#1,0,0#35,0,0#34,0,0|0,0,0,0,0,0#1,0#32#66,0,0#3#2,0#33,0#64#75,0#73,0#4#73,0,0,0#3,0#66,0,0#65,0,0|0,0,0,0,0#66,0,0,0,0#1#34,0#32,0#63,0,0#35,0,0,0#34,0#4,0,0#3,0,0|0,0,0,0,0,0#64,0#4#33,0,0,0,0,0#34,0#66,0,0,0#65,0#35,0,0#34,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0#1#65,0#32#4,0,0,0#3,0#66,0,0#65,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0#34,0,0#2,0,0,0|0,0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0,0,0,0,0,0|0#1,0#32,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1|0,0,0#9,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#66,0</trimArray><itemArray>1,6,12|1,5,12</itemArray><enemyArray>1,6,19,0,jump,0|1,4,16,0,jump,0</enemyArray><objectArray>10,15,19,0,1|9,10,14,0,0,1,0|9,9,15,0,0,1,0|9,8,16,0,0,1,0|10,9,13,0,1|15,8,13,0,3,1|12,15,15,0,1|13,11,15,0,1|1,15,12,0,1,1,1|1,16,12,0,2,1,1|2,19,19,0,0,0,1|1,18,20,0,0,0,1|1,19,20,0,0,0,1</objectArray><eventArray>4-1)3-1)2-1,5-1,0,-1,Untitled Event|7-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Button door 01</roomTitle><timedate>20100705123249</timedate></level><level><roomID>178</roomID><dbID>178</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,96,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,90,91,92,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,0,0,79,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,37,2,3,39,79,0,0,0,0,0,0,0,0,0|0,0,0,0,0,84,85,40,63,64,43,39,71,72,86,87,0,0,0,0,0|0,0,0,0,0,115,116,11,94,95,70,11,42,43,117,118,0,0,0,0,0|1,2,3,13,14,40,33,34,33,34,101,102,103,34,33,35,0,0,0,0,10|73,43,42,44,45,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88|104,12,11,12,11,12,2,3,2,71,72,3,2,3,2,69,2,13,14,3,119</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0,0#66,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0#75,0#73,0#42,0#11,0#43,0#4,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,,0,0,0,0#35,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0#34,0#37,0#67,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0#65,0#35,0#9,0#67,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0#40,0#1,0#32,0#67,0,0,0,0,0,0|0,0,0,0,0,68,0#41,0,0,0,0,0,0,0,0#9,0#67,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#72,0,0,0,0,0,0,0,0,0,0#40,0#67,0,0,0,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,0,0,0#4,0|0,0,0,0,0,0,0#1#65#2,0#32#33,0#63#64,0#1#2,0#32#33,0#63#64,0#1#2,0#32#33,0#63#64,0#1#2,0#32,0#63,0#1,0#32#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,7,20|1,11,20|3,13,20|3,14,3|3,19,2|3,11,0|2,1,18|2,7,6|2,17,20|2,18,20</itemArray><enemyArray>1,20,4,0,flyforward,0|1,14,9,0,flyup,4|1,11,8,0,flyup,2|1,3,18,0,jump,0|1,6,13,0,flyup,8</enemyArray><objectArray>12,8,15,0,1|10,12,16,0,1|3,1,15,0,0,0,1|3,2,15,0,0,0,1|3,3,15,0,0,0,1|3,5,7,0,0,0,1|3,6,7,0,0,0,1|3,4,7,0,0,0,1|3,16,19,0,0,0,1|3,17,19,0,0,0,1|3,18,19,0,0,0,1|3,19,19,0,0,0,1|14,4,18|14,4,10</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>foot switch 01</roomTitle><timedate>20100623125131</timedate></level><level><roomID>179</roomID><dbID>179</dbID><tileArray>0,0,0,0,0,0,88,0,0,37,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,119,0,0,73,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,88,0,0,104,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,119,0,0,6,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,88,0,0,73,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,119,0,0,104,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,89,0,0,37,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,120,0,0,6,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,104,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,2,69,2,3,13,14,2,71,72,3,77,78,0,0,1,4,0,21,22,4|6,11,100,11,12,44,45,66,12,63,64,12,7,0,0,6,7,0,52,53,7|37,42,43,98,99,42,43,97,43,94,95,43,38,0,0,37,38,0,37,38,38</tileArray><trimArray>0,0,0,0,0,0#4,0,0#3,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0#34,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0,0#65,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0#3,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0#34,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0,0#65,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0#3,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0#34,0#35,0,0,34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#64,0,0#66,0,0,65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#64,0#33,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,,,0#1,0#32,0,0#1,0#32,0#63|0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0,0,0#3#4,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0,0,0#34#35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0,0#65#66,0,0,0</trimArray><itemArray>1,14,11|3,1,11|3,18,12|3,17,20|2,12,18|2,15,18|2,2,18</itemArray><enemyArray>1,20,16,0,flyforward,0</enemyArray><objectArray>18,4,15|11,6,14,0,1|2,3,18,0,0,0,1|19,6,12,0,0,1|20,6,7,0,6|10,9,18,0,1|11,14,12,0,1|10,18,18,0,1|1,14,13,0,0,1,1|1,13,13,0,0,0,1|1,13,12,0,0,0,1|1,15,12,0,0,0,1|1,15,13,0,0,0,1|1,14,14,0,0,1,1|1,13,14,0,0,0,1|1,15,14,0,0,0,1|1,17,19,0,0,0,1|14,16,18|14,1,18|1,13,19,0,0,0,1|1,14,19,0,0,0,1</objectArray><eventArray>4-1,1-1,0,-1,Untitled Event|2-1,6-1,0,-1,Untitled Event|7-1,8-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>head switch 01</roomTitle><timedate>20100623134409</timedate></level><level><roomID>180</roomID><dbID>180</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,10,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,89,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,120,0,0,0,120,0,0,0,0,0,0,65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,0,10|1,4,0,0,0,0,65,0,0,0,0,0,0,0,88,0,0,0,0,0,88|6,7,0,0,0,0,96,0,0,0,0,0,0,0,119,0,0,0,0,0,119|37,38,0,0,0,0,88,0,0,0,0,0,0,0,88,0,0,0,0,0,88,11</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0,0,0#35,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0#3,0,0#66,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0#34,0,0#4,0,0#3,0,0,0,0,0,0#63,0,0,0,0,0,0|0,0,0#66,0,0#65,0,0#35,0,0#34,0,0,0,0,0#4,0,0#3,0,0,0,0,0|0,0,0,0#64,0,0,0,0#64,0,0,0,0,0,0#35,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0,,1|0#1,0#32,0,0,0,0,0#32,0,0,0,0,0,0,0#4,0,0#3,0,0,0,0#4,0#40|0,0,0#3,0,0,0#4,0,0#3,0,0,0,0,0,0#35,0,0#34,0,0,0,0#35,0|0,0,0#34,0,0,0#35,0,0#34,0,0,0,0,0,0#66,0,0#65,0,0,0,0#66,0|0,0,0#65,0,0,0#66,0,0#65,0,0,0,0,0,0#4,0,0#3,0,0,0,0#4,0</trimArray><itemArray>1,3,12|3,4,20|3,17,20|3,15,11|2,6,18|2,14,14</itemArray><enemyArray>1,6,18,0,jump,0|1,14,14,0,jump,0|1,11,17,0,hover,0|1,18,15,0,hover,0</enemyArray><objectArray>22,7,20,0,0,1,6|22,5,19,0,0,-1,3|22,13,15,0,0,-1,5|22,15,18,0,0,1,4|23,8,15|23,2,19|24,13,20|24,19,18|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>worms 02</roomTitle><timedate>20100702140358</timedate></level><level><roomID>181</roomID><dbID>181</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0|0,0,0,10,0,0,0,0,0,0,0,6,74,0,0,0,0,0,0,0,0|0,0,0,88,0,0,0,10,0,0,0,37,105,0,0,0,0,0,0,0,0|0,0,0,119,0,0,0,89,0,0,0,73,7,0,0,0,0,0,0,0,0|0,0,0,89,0,67,68,120,0,0,0,104,38,0,0,0,0,0,0,0,0|0,0,0,120,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,79,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0|0,0,110,4,0,0,0,0,0,0,0,1,4,0,0,0,0,0,6,79,0|21,22,40,7,0,0,0,0,0,0,0,73,7,0,0,0,0,0,73,39,4|52,53,11,38,0,0,0,0,0,0,0,104,74,0,0,0,0,0,104,19,20|37,11,42,74,0,0,0,0,0,0,0,6,105,0,0,0,0,0,37,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#1,0,0,0,0,0,0,0,0|0,0,0,0#1,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0|0,0,0#4,0,0#3,0,0,0#1,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0|0,0,0#35,0,0#34,0,0#35,0,0#3,0,0#66,0,0,0#65,0,0,0,0,0,0,0|0,0,0#66,0,0#65,0#1,0#35#1,0,0#34,0,0#4,0,0,0#3,0,0,0,0,0,0,0|0,0,0#4,0,0#3#4,0,0,0,0#65,0,0#35,0,0,0#34,0,0,0,0,0,0,0|0,0,0#35,0,0#34,0#2,0#33,0#64,0,0,0#66,0,0,0#65,0,0,0,0#68,0#67,0,0|0,0,,0#64,,0,0,0,0,0,0,0#64,0#33,0,0,0,0,0#4,0#9,67,0|0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0#35,0,0#34,0|0,0,0#37,0#63,0,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0#66,0,0#65#67,0|0#1,0#32#37,0#41,0,0#3,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0#4,0,0#71,0#1#67|0,0,0,0,0#34,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0#35,0,0,0|0,0,0,0,0#65,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0#66,0,0,0|0,0,0,0,0#3,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0#4,0,0,0</trimArray><itemArray>3,8,20|3,16,20|3,2,12|3,9,11|1,6,12|2,20,18</itemArray><enemyArray>1,6,16,0,hover,0|1,9,14,0,hover,0|1,18,12,0,hover,0</enemyArray><objectArray>22,4,18,0,0,1,6|24,10,18|15,5,12,0,0,1|12,4,21,0,1|10,11,17,0,1|3,13,15,0,0,0,1|3,14,15,0,0,0,1|3,15,15,0,0,0,1|3,16,15,0,0,0,1|3,17,15,0,0,0,1|22,17,19,0,0,-1,4|23,13,19|14,1,18</objectArray><eventArray>4-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>worms 3</roomTitle><timedate>20100623151532</timedate></level><level><roomID>182</roomID><dbID>182</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,74,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,105,0|0,0,0,0,0,0,10,0,0,0,0,0,10,0,0,0,0,0,6,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,74,0|0,1,83,0,0,0,0,0,0,10,0,0,0,0,10,0,0,0,73,105,0|0,6,114,0,0,0,0,0,0,89,0,0,0,0,0,0,0,0,104,38,0|0,32,35,0,0,0,0,0,0,120,0,0,0,0,0,0,0,0,32,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,3,79,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,23,24|6,11,39,2,3,4,0,0,0,0,0,0,0,0,0,0,0,0,6,54,55,11|37,11,11,11,11,7,0,0,0,0,0,0,0,0,0,0,0,0,37,11,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0#1,0,0,0,0,0,0#1,0,0,0,0,0#35,0,0,0#34|0,0,0,0,0,0#66,0,0#65,0,0,0,0#66,0,0#65,0,0,0,0#66,0,0,0#65|0,0,0,0,0,0,0#64,0,0,0,0,0,0#64,0,0,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34|0,0#1,0#5,0,0,0,0,0,0,0#1,0,0,0,0,0#1,0,0,0#66,0,0,0#65|0#4,0,0#9,0#5,0,0,0,0,0#4,0,0#3,0,0,0#66,0,0#65,0,0#4,0,0,0#3|0#35,0,0,0#3,0,0,0,0,0#35,0,0#34,0,0,0,0#64,0,0,0#35,0,0,0#34|0#66,0,0,0#34,0,0,0,0,0#66,0,0#65,0,0,0,0,0,0,0#66,0,0,0#65|0,0#64,0#33,0,0,0,0,0,0,0#64,0,0,0,0,0,0,0,0,0#64,0#33,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63|0,0,0#71,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0|0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0|0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0</trimArray><itemArray>2,3,19|2,20,18|2,14,8|3,15,2|3,9,1|3,2,3|1,6,4|1,1,8|3,10,15</itemArray><enemyArray>1,16,15,0,flyforward,0|1,9,17,0,hover,0</enemyArray><objectArray>13,4,19,0,1|3,0,9,0,0,0,1|40,16,9,0,11,top|39,16,9|39,16,13|39,16,17|22,7,5,0,0,1,4|22,8,11,0,0,-1,5|22,10,9,0,0,1,3|24,11,5|24,13,9|23,3,11|14,12,4|14,9,8|14,1,18|1,10,20,0,0,0,1|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,11,20,0,0,0,1|1,13,13,0,0,0,1|1,7,14,0,0,0,1|1,13,1,0,0,0,1|1,14,1,0,0,0,1|1,14,0,0,0,0,1|1,13,0,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>worms 04</roomTitle><timedate>20100623153349</timedate></level><level><roomID>183</roomID><dbID>183</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,10,29,30,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,88,60,61,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,120,0,0,67,68,10,67,68,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,23,24,0,0,0,0,0,0,0,1,69,3,4,0,0,0,0,0,10|6,11,54,55,0,0,0,0,0,0,0,6,100,19,20,0,0,0,0,0,88|37,42,43,38,0,0,0,0,0,0,0,37,42,50,51,0,0,0,0,0,119</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#63,0#63,0#63,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0#1,0#65#2,0#33,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0#1,0#32,0#63,0#1,0#32,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0#66,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0#64,0,0,0#2,0#33,0#64,0#33,0#64,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0#1|0,0,0,0,0#3,0,0,0,0,0,0#4,0,0,0,0,0#3,0,0,0,0#4,0|0,0,0,0,0#34,0,0,0,0,0,0#35,0,0,0,0,0#34,0,0,0,0#35,0|0,0,0,0,0#65,0,0,0,0,0,0#66,0,0,0,0,0#65,0,0,0,0#66,0</trimArray><itemArray>3,17,20|3,3,12|2,20,18|2,2,18|1,18,14|1,7,13</itemArray><enemyArray>1,5,17,0,flyup,12|1,2,15,0,flyup,11|1,10,17,0,flyup,13</enemyArray><objectArray>11,7,14,0,1|22,10,19,0,0,-1,6|24,19,19|10,13,18,0,1|22,15,19,0,0,1,4|23,4,19|1,11,15,0,0,0,1|1,11,14,0,0,0,1|1,11,13,0,0,0,1|1,11,12,0,0,0,1|14,3,18|14,16,14|12,13,15,0,1|8,13,11,0,0|8,14,11,0,0|10,11,18,0,1|1,16,11,0,0,0,1|1,17,11,0,0,0,1|1,18,11,0,0,0,1|1,19,11,0,0,0,1|1,4,13,0,0,0,1|1,3,13,0,0,0,1|1,3,14,0,0,0,1|1,4,14,0,0,0,1</objectArray><eventArray>1-1,16-1,0,-1,Untitled Event|13-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>worms 05</roomTitle><timedate>20100705124922</timedate></level><level><roomID>184</roomID><dbID>184</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,2,3,4,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,32,33,34,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,30,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,61,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,110,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,110,40,7,0,0,0,1,83,0,0,0,0,0,0,0,0,0,0,0,0|1,40,43,74,0,0,0,6,114,0,0,0,0,0,65,0,0,0,0,0,65|6,63,64,105,0,0,0,37,7,0,0,0,0,0,96,0,0,0,0,0,96|37,94,95,7,0,0,0,6,38,0,0,0,0,0,88,0,0,0,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#64,0,0,0|0,0,0#68,1,0#67,0,0#68,,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#68,41,,0#3,0,,1,67,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32#72,,,0#34,0,0#35,,40,67,0,0,0,0,0#1,0,0,0,0,0,0#1|0,0,0,0,0#65,0,0#66,0,0,0#3,0,0,0,0#4,0,0#3,0,0,0,0#4,0|0,0,0,0,0#3,0,0#4,0,0,0#34,0,0,0,0#35,0,0#34,0,0,0,0#35,0|0,0,0,0,0#34,0,0#35,0,0,0#65,0,0,0,0#66,0,0#65,0,0,0,0#66,0</trimArray><itemArray>1,16,12|1,17,12|3,18,20|3,11,20|3,4,11|2,14,18</itemArray><enemyArray>1,5,15,0,walk,0|1,12,14,0,walk,0|1,19,16,0,flyup,11|1,19,11,0,flyforward,0</enemyArray><objectArray>18,9,15|1,9,20,0,0,0,1|1,13,20,0,0,0,1|39,5,17|40,5,20,0,4,bottom|19,11,12,0,0,1|20,11,4,0,9|1,15,19,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|1,2,11,0,0,0,1|1,1,13,0,0,0,1|1,1,12,0,0,0,1|1,2,12,0,0,0,1|1,4,16,0,0,1,1|1,5,16,0,0,1,1|1,6,16,0,0,1,1|14,3,16|14,20,18</objectArray><eventArray>6-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>beams 02</roomTitle><timedate>20100623164449</timedate></level><level><roomID>185</roomID><dbID>185</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,96,90,91,1,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,88,0,0,37,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,119,0,0,6,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,89,0,0,37,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,120,0,0,6,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0|0,0,0,0,110,4,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0|0,0,0,0,6,7,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0|0,0,84,85,40,38,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0|0,0,115,116,11,7,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0|0,110,40,11,11,38,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0|1,40,11,11,42,38,0,0,0,0,0,0,0,37,38,0,0,0,0,0,10|17,18,11,12,11,39,4,0,0,0,10,0,0,37,12,4,0,0,0,1,74|48,49,42,43,42,43,7,0,0,0,6,2,3,40,43,7,0,0,0,6,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0#1,0#32,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0#34,0#4,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0#65,0#35,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#4,0,0#3,0#66,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0#34,0#4,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0#65,0#35,0,0,0#34,0,0,0,0,0|0,0,0,0,0#6,0#32,0,0,0,0,0#64,0,0#66,0,0,0#65,0,0,0,0,0|0,0,0,0#6,0#72,0,0#3,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0|0,0,0,0#66,0,0,0#34,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0|0,0,0#6,0#72,0,0,0#65,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0|0,0#6,0#41#6,0,0,0,0#3,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0|0#1,0#72,0,0,0,0,0#34,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0#1|0,0,0,0,0,0,0#65#1,0,0,0,0#1,0,0#66,0,0,0#65#1,0,0,0,0#4#1,0|0,0,0,0,0,0,0,0#3,0,0#4,0,0#65,0#4,0,0,0,0#3,0,0#4,0#35,0|0,0,0,0,0,0,0,0#34,0,0#35,0,0,0#35,0,0,0,0#34,0,0#35,0,0</trimArray><itemArray>1,10,6|3,20,2|3,8,20|3,5,6</itemArray><enemyArray>1,15,7,0,jump,0|1,5,13,0,jump,0|1,13,3,0,flyup,0</enemyArray><objectArray>18,6,14|20,8,8,0,4|11,8,7,0,1|13,11,20,0,1|18,15,8|20,17,3,0,3|11,17,2,0,1|1,11,15,0,0,1,1|1,12,15,0,0,1,1|3,1,15,0,0,0,1|3,2,15,0,0,0,1|3,3,15,0,0,0,1|1,16,2,0,0,0,1|1,16,1,0,0,0,1|1,17,1,0,0,0,1|1,18,1,0,0,0,1|1,18,2,0,0,0,1|1,17,20,0,0,0,1|1,16,20,0,0,0,1|1,18,20,0,0,0,1|1,11,14,0,0,1,1|1,12,14,0,0,1,1|14,13,7|19,8,11,0,0,0|19,17,5,0,0,0</objectArray><eventArray>3-1,24-1,0,-1,Untitled Event|24-1,1-1,0,-1,Untitled Event|7-1,25-1,0,-1,Untitled Event|25-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Beams 3</roomTitle><timedate>20100709162745</timedate></level><level><roomID>186</roomID><dbID>186</dbID><tileArray>0,0,0,0,0,0,0,0,0,6,11,12,98,99,43,27,28,0,0,0,0|0,0,0,0,0,0,0,0,0,37,11,70,11,8,34,58,59,0,0,0,0|0,0,0,0,0,0,0,0,0,106,107,101,9,74,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,105,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,29,30,90,91,92,1,4,0,0,0,10,0,0,0,0,0,29,30,0|0,0,60,61,0,0,0,6,74,0,0,0,0,0,0,0,0,0,60,61,0|0,0,0,0,0,0,0,37,105,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,73,38,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,104,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,37,74,10,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,75,76,2,40,105,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,11,98,99,38,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,37,42,43,19,20,0,0,0,0,0,0,0,0,0,0,0,0|1,2,13,14,40,11,11,50,51,0,0,0,0,0,0,0,0,0,10,0,65|73,11,44,45,11,12,66,43,7,0,0,0,0,10,0,0,0,1,74,0,96|104,11,12,11,42,43,97,12,38,0,0,0,0,0,0,0,0,6,105,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0#4,0,0,0#3#64,0#33,0#2,,0,0,0|0,0,0,0,0,0,0,0,0,0#64,0#33,0#35#2,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#33,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0#1,0,0,0,0,0,0#1,0#32,0|0,0#4,0,0,0#3#73,0#42,0#4#11,0,0,0#3,0,0#4,0,0#3,0,0,0,0#4,0,0,0#3|0,0#35,0,0,0#34,0,0#35,0,0,0#34,0,,0#64,,0,0,0,0#35,0,0,0#34|0,,0#64,0#33,,0,0#66,0,0,0#65,0,,0,,0,0,0,,0#64,0#33,|0,0,0,0,0,0,0#4,0,0,0#3,0,,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0,0#65#1,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#32,0#4#63,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0#35,0,0,0#3#64,0,0,0,0,0,0,0,,0,0,0|0,0,0,0#35,0,0,0#66,0,0,0#34,0,0,0,0,0,0,0,,0,0,0|0#1,0#32,0#63,0#66#1,0,0,0,0,0,0#65,0,0,0,0,0,0,0,,0#1,0,0#1|0,0,0,0,0,0,0,0,0,0#3,0,0,,0#1,0,0,,0#66#1,0,0#3#4,0|0,0,0,0,0,0,0,0,0,0#34,0,0,0#35,0,0#65,0,0#4,0,0,0#34#35,0|0,0,0,0,0,0,0,0,0,0#65,0,0,,0#64,0,0,0#35,0,0,0#65#66,0</trimArray><itemArray></itemArray><enemyArray>1,9,14,0,jump,0</enemyArray><objectArray>13,4,15,0,1|3,0,9,0,0,0,1|3,1,9,0,0,0,1|18,13,9|16,13,5,0,1|1,9,9,0,0,0,1|1,10,9,0,0,0,1|1,11,9,0,0,0,1|17,10,3|3,20,9,0,0,0,1|3,1,16,0,0,0,1|3,2,16,0,0,0,1|3,3,16,0,0,0,1|19,15,6,0,0,1|20,15,1,0,6|1,9,18,0,0,0,1|1,9,17,0,0,0,1|1,9,16,0,0,0,1|1,9,19,0,0,0,1|1,19,19,0,0,0,1|1,19,20,0,0,0,1</objectArray><eventArray>9-1,5-1,0,-1,Untitled Event|5-1,9-1,0,-1,Untitled Event|14-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>beams 04</roomTitle><timedate>20100624091356</timedate></level><level><roomID>187</roomID><dbID>187</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,71,72,2,3,2,3,3,4,0,0,0|0,0,0,0,0,0,0,32,33,102,103,34,33,34,102,103,108,109,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,105,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0|0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,80,4,0,96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,110,111,7,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,40,43,38,0,119,0,0,0,0,0,21,22,4,0,0,0,0,0,1,4|6,66,19,20,0,88,0,0,0,0,0,52,53,7,0,0,0,0,0,73,7|37,97,50,51,0,119,0,0,0,0,0,37,11,38,0,0,0,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0#64,0#33,0#2,0#64,0#1#33,0#32#2,0#64,0#33,0#2,0#64,0#33,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0|0,0,0,0,0,0#1,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0|0,0,0#68,0#1,0#4,0,0#3,0,0,0,0,0#33,0#64,0,0,0,0,0,0,0,0|0,0#68,0#41,0,0#35#3,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#72,0,0,0#66#34,0,0#65,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0#1,0#32|0,0,0,0,0#4#65,0,0#3,0,0,0,0#4,0,0,0,0#3,0,0,0,0#4,0,0|0,0,0,0,0#35#3,0,0#34,0,0,0,0#35,0,0,0,0#34,0,0,0,0#35,0,0|0,0,0,0,0#66#34,0,0#65,0,0,0,0#66,0,0,0,0#65,0,0,0,0#66,0,0</trimArray><itemArray>3,14,12|3,8,18|3,3,12|1,11,11|1,12,11|2,11,18|2,12,18</itemArray><enemyArray>1,13,18,0,walk,0|1,18,14,0,jump,0|1,10,13,0,jump,0|1,20,16,0,flyup,11</enemyArray><objectArray>18,6,14|1,6,20,0,0,0,1|1,10,20,0,0,0,1|1,6,16,0,0,1,1|1,10,16,0,0,1,1|19,8,11,0,0,1|2,4,16,0,0,0,1|1,4,17,0,0,0,1|1,4,18,0,0,0,1|1,4,19,0,0,0,1|1,14,20,0,0,0,1|1,18,20,0,0,0,1|1,14,17,0,0,1,1|1,18,17,0,0,1,1|18,14,15|19,16,12,0,0,1|20,16,10,0,3|14,19,18|14,3,16|1,13,11,0,0,0,1|1,13,13,0,0,0,1|1,13,12,0,0,0,1</objectArray><eventArray>6-1,1-1,0,-1,Untitled Event|16-1,15-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Beam 05</roomTitle><timedate>20100624093925</timedate></level><level><roomID>188</roomID><dbID>188</dbID><tileArray>0,0,0,0,0,0,0,0,88,0,0,88,0,0,88,0,0,0,0,0,0|0,0,0,0,0,0,0,0,119,0,0,119,0,0,119,0,0,0,0,0,0|0,0,0,0,0,0,0,0,88,0,0,89,0,0,88,0,0,0,0,0,0|0,0,0,0,0,0,0,0,119,0,0,120,0,0,119,0,0,0,0,0,0|0,0,0,0,0,0,0,0,89,0,0,0,0,0,89,0,0,0,0,0,0|0,0,0,0,0,0,0,0,120,0,0,0,0,0,120,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,10,0,0,0,10,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,10,67,68,79,0|0,0,110,2,71,72,3,2,3,71,72,2,3,2,3,35,0,0,0,88,0|0,110,33,33,34,33,34,33,34,33,34,33,34,33,35,0,0,0,0,119,0|1,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,0,0,6,4|6,38,0,0,0,0,0,0,0,0,0,0,0,0,0,110,7,0,0,37,74|37,39,2,3,2,71,72,3,69,3,2,71,72,3,2,40,39,2,3,40,105</tileArray><trimArray>0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,0#3,0#4,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,0#34,0#35,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0#65,0#66,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,0#3,0#4,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0#34,,0#64,,0#35,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0#65,,0,,0#66,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0#64,0,,0,,0,0#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0,0,0,0#1,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0#34,0,0#35,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#64,0,0,0,0#64,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#63,0#32,0#36,0|0,0,0#6,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0#63,0#32,0#72,0,0,0,0#71,0#36|0,0#6,0#41,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#2,0#33,0#4#64,0,0#3|0#1,0#10,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#33,0#68,0#36,0#35,0,0#34#1|0,0,0#3#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#68,0#41,0#3,0#66,0,0#65|0,0,0#34#1,0#63,0#32,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0#72,0,0#34,0#4,0,0|0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#35,0,0</trimArray><itemArray>1,9,4|1,13,4|1,11,4|3,2,12|3,20,12|2,7,16|2,13,16|2,5,16</itemArray><enemyArray>1,11,16,0,jump,0|1,15,13,0,jump,0|1,6,14,0,jump,0</enemyArray><objectArray>12,17,20,0,1|10,17,15,0,1|15,3,20,0,0,1|1,7,20,0,0,1,1|1,12,20,0,0,1,1|18,9,5|14,9,16|14,4,16|14,16,15</objectArray><eventArray>1-1,2-1)6-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Boulder 02</roomTitle><timedate>20100624100221</timedate></level></container>"

		public function DataFile(){
			totalParts = 9;
			levelPart1 = "<container><level><roomID>14</roomID><dbID>14</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,71,72,3,69,2,13,14,71,72,2,3,13,14,71,72,23,24|52,53,43,98,99,63,64,100,66,44,45,43,98,99,66,44,45,63,64,54,55|37,98,99,11,12,94,95,11,97,42,98,99,12,11,97,42,43,94,95,42,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,32,63,1,32,1,32,63,32,32,63,32,63,32,32,63,1,63,63,32,1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>4,0,18|5,18,18|6,3,18|7,17,18|34,5,12|41,4,18</objectArray><eventArray></eventArray><levelActive>0</levelActive><useForRandom>0</useForRandom><roomTitle>CHECKPOINT</roomTitle><timedate>20100629171900</timedate></level><level><roomID>5</roomID><dbID>5</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,84,85,23,24,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,115,116,54,55,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,63,64,39,2,3,81,0,0|0,10,90,90,91,92,1,71,72,3,2,3,40,94,95,42,98,99,112,4,0|0,0,0,0,0,0,32,102,103,102,103,33,34,102,103,102,103,102,103,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,80,71,2,3,4,90,91,90,91,0,0,0,0,0|0,0,0,0,0,0,80,111,63,64,42,7,0,0,0,0,0,0,0,0,0|0,0,80,3,3,3,111,43,94,95,43,39,86,87,0,0,0,0,0,0,0|0,80,111,66,63,64,66,42,43,11,63,64,117,118,0,0,0,0,0,0,0|1,111,43,97,94,95,97,98,99,42,94,95,43,39,3,71,72,71,72,3,4|6,66,42,43,98,99,63,64,66,42,43,43,98,99,43,63,64,11,66,43,74|37,97,98,99,43,42,94,95,97,43,98,99,42,43,97,94,95,42,97,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#37,0#1,0#32,0#36,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#37,0#72,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#37,0#41,0,0,0,0#1#34,0#32,0,0,0|0#37,0#1,0#32,63,0#1,0#63,0#63,0#1,0#32,0#1,0#63,0#1#35,0,0,0,0,0,0,0#40,0#1,0#36|0#35,0,45,42,0#42,0#15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0#39,0#64,69,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0#39,0#64,0#33,0#64,0#33,0#64,0#64,0#33,0#64,0#64,0#33,0#64,0#64,0#33,0#64,0#38|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#37,0#63,0#32,32,0#63,0#63,0#32,0#63,0#32,0,0,0,0,0|0,0,0,0,0,0,0#37,0#41,0,0,0,0,14,0#42,0#42,0#42,0#12,0,0,0,0|0,0,0#37,1,0#1,32#37,0#72,0,0,0,0,0,0#36#3,0,0,0,0,0,0,0,0|0,68,41,0,0,0,0,0,0,0,0,0,0#9,0#36,0,0,0,0,0,0,0|1,72,0,0,0,0,0,0,0,0,0,0,0,40,32#36,0#1,0#1,0#1,0#1,0#1,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,4,8|3,6,3|2,8,8|2,9,8|1,17,7|1,14,14|1,12,14|1,15,18|3,16,12|3,18,12</itemArray><enemyArray>1,11,4,0,flyforward,0|1,15,1,0,flyforward,0|1,13,14,0,stand,0|1,15,5,0,stand,0|1,18,18,0,jump,0</enemyArray><objectArray>2,11,8,0,0,0,1|3,20,9,0,0,0,1|1,0,9,0,0,0,1|13,3,16,0,1|14,0,18|14,1,8|14,7,8|14,10,8|14,14,5|14,19,8|16,9,11,0,1|17,11,11</objectArray><eventArray>12-1,11-1,0,-1,wheel triggers door|11-1,12-1,0,-1,door reactivates wheel</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Door and Cookies</roomTitle><timedate>20100608155618</timedate></level><level><roomID>18</roomID><dbID>18</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,82,2,3,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,113,98,99,54,55,0,0,0,0,0,0,0,0,0,0,0,90,91,92,0|0,32,102,103,108,109,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,67,68,67,68,67,68,67,68,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,84,0,110,4,0,0,0,1,81,0,0,0,0,0,0|0,0,0,0,0,0,0,80,40,39,71,72,3,40,112,79,0,0,0,0,0|1,4,0,0,82,3,2,111,43,98,99,11,98,99,42,39,71,72,3,23,24|17,7,0,0,113,43,66,98,99,42,43,98,99,11,63,64,66,98,99,54,55|48,39,71,72,40,43,97,43,98,99,11,12,98,99,94,95,97,43,98,99,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#6,0#1,0#32,0#63,0#1,0#36,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#6,0#41,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0#37,0#32,0#63,0#32,0#5|0#4,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0#44,0#11,0#42,0#11,0#43|0#35,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#70,0#64,0#33,0#64,0#33,64,69,37,0#1,0#63,1,32,32,1,0#32,0#1,0#36,0,0,0,0|0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,70,0#33,0#64,64,33,64,33,0#64,0#33,0#69,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,0#1,0,0,0,0#1,0#36,0,0,0,0,0,0|0,0,0,0,0,0,0,37,41,0,0#3#1,0#32,0#4#1,0,0#71,36,0,0,0,0,0|1,32,36,0,37,32,63#37,72,0,0,0,0,0,0,0,0#40,32#36,0#1,0#63,0#32,0#1|0,0,0#1#34,0#1#37,0#41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,8,11|2,14,11|2,12,11|3,4,12|3,13,7|2,4,7|2,3,7</itemArray><enemyArray>1,15,1,0,flyforward,0|1,11,11,0,walk,0|1,11,3,0,flyforward,0|1,15,5,0,flyforward,0|1,13,4,0,flyforward,0|1,13,2,0,flyforward,0|1,2,14,0,hover,0|1,16,18,0,jump,0</enemyArray><objectArray>8,10,13,0,0|8,11,13,0,0|8,12,13,0,0|12,2,20,0,1|10,5,18,0,1|1,0,9,0,0,0,1|1,6,8,0,0,0,1|1,7,8,0,0,0,1|3,20,9,0,0,0,1|13,18,18,0,1|14,0,18|14,1,18|14,9,16|14,13,16|14,20,18|15,5,7,0,0,1</objectArray><eventArray>4-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Dropper Blocks</roomTitle><timedate>20100608154756</timedate></level><level><roomID>20</roomID><dbID>20</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,37,11,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,108,109,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,80,13,14,3,79,0,0,0,0,0,0,0,0,0,0,0,0|0,110,71,72,111,44,45,43,38,0,0,0,0,0,0,0,0,0,0,0,0|0,106,107,102,103,102,103,108,109,90,91,92,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,3,4,0,0,0,0,0,1,23,24,0,0,0,0,0,21,22,23,24|17,18,66,39,4,0,0,0,1,40,54,55,90,0,0,0,90,52,53,54,55|48,49,97,42,38,0,0,0,37,98,99,38,0,0,0,0,0,37,98,99,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#39,0#33,64,0#33,0#69,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#37,0#1,1,63,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#6,0#32,0#1#37,0#41,0,0,0,0#9,36,0,0,0,0,0,0,0,0,0,0,0|0#37,0#41,0,0,0,0,0,0,0,1#34,32,1,0,0,0,0,0,0,0,0,0|0#35,0,0,0,0,0,0,0,0,14,11,42,43,0,0,0,0,0,0,0,0|0,0#64,0#33,0#64,0#33,0#64,0#64,0#64,0#33,0#38,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,1,1,32,36,0,0,0,0,1,63,32,0,0,0,0,37,1#37,63,1,32|0,0,0,0,32#3,36,0,68,1#4,0,0,0,32#34,0,0,0,1#4,0,0,0,0|0,0,0,0,0,3,0,4,0,0,0,0,45,43,0,44,46,0,0,0,0|0,0,0,0,0,34,0,35,0,0,0,0,34,0,0,0,35,0,0,0,0</trimArray><itemArray>2,19,18|2,18,18|2,1,18|1,5,6|3,11,4|3,18,3|3,19,5|3,19,14|3,12,12|3,15,15|3,18,8|3,16,11|1,15,8|1,2,18</itemArray><enemyArray>1,7,13,0,walk,0|1,3,7,0,jump,0|1,19,12,0,hover,0</enemyArray><objectArray>18,4,15|18,12,9|19,6,12,0,0,1|19,14,6,0,0,1|20,6,9,0,4|20,14,1,0,6|13,9,18,0,1</objectArray><eventArray>3-1,1-1,0,-1,Untitled Event|4-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Falling Beams</roomTitle><timedate>20100608154608</timedate></level><level><roomID>21</roomID><dbID>21</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,29,30,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,60,61,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,80,4,10,67,68,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,80,111,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,110,111,41,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,40,98,99,39,3,3,4,0,0,1,4,0,0,0,0,0,21,22,23,24|37,97,42,100,98,99,43,39,71,72,40,74,90,0,0,0,90,52,53,54,55|37,98,99,98,99,98,99,98,99,98,99,105,0,0,0,0,0,6,99,43,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#37,0#32,0#32,0#36,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#70,0#64,0#64,0#69,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#1,0#32,0#1,0#36,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#37,0#72,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0#37,0#10,0,0,0#2#3,0#33,0#64,0#69,0,0,0,0,0,0,0,0,0,0,0,0|0#1#37,0#41,0,0,0,0#1#34#36,0#32,0#1,0#1,0#32,0#1,0#32,0,0,0,0,0#6,0#1,0#32,0#1,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0#32#34,0#36,0,0#6,0#32#4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#45,0#12,0,0#44,0#46,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0#4,0,0,0,0</trimArray><itemArray>2,10,18|2,11,18|2,20,18|2,19,18|3,17,11|3,19,8|3,13,11|3,8,9|2,0,18|3,2,11|3,3,7|3,8,3</itemArray><enemyArray>1,19,13,0,hover,0|1,10,14,0,flyup,10</enemyArray><objectArray>12,8,19,0,1|15,7,15,0,0,1|10,4,15,0,1|18,12,14|19,14,11,0,0,1|20,14,8,0,4|14,18,18</objectArray><eventArray>1-1,3-1,0,-1,switch|5-1,4-1,0,-1,beam</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Boulder Switch</roomTitle><timedate>20100608154240</timedate></level><level><roomID>23</roomID><dbID>23</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,80,13,14,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,21,22,111,44,45,39,13,14,71,72,2,3,13,14,71,72,13,14,4,0|0,52,53,66,66,63,64,44,45,66,11,63,64,44,45,63,64,44,45,74,0|0,25,26,97,97,94,95,41,42,97,42,94,95,63,64,94,95,63,64,105,0|0,56,57,102,103,33,33,34,102,103,9,98,99,94,95,42,43,94,95,7,0|0,0,0,0,0,0,0,0,0,0,32,33,35,0,0,0,32,102,103,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,13,14,69,13,14,2,13,14,3,69,13,14,3,69,69,13,14,23,24|52,53,44,45,100,44,45,66,44,45,42,100,44,45,66,100,100,44,45,54,55|37,43,11,12,98,99,42,97,43,98,99,11,12,11,97,98,99,42,43,43,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,68,32,63,32,36,0,0,0,0,0,0,0,0,0,0,0,0,0|37,63,32#6#37,41,0,0,0,63#34,32,63,63,32,32,63,63,32,63,32,63,32,0|4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3|35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34|66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65|4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34|39,64,64,64,64,2,64,64,64,2#66,0,0,0,64#34,2,2#66,0,0,0,0,65|0,0,0,0,0,0,0,0,0,0,64,64,2,33,64,2,2,64,64,2,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,32,63,1,1,32,63,1,32,63,1,32,1,32,63,32,1,1,32,63,1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,13,8|1,3,18|2,11,18|2,12,18|3,6,3|3,10,1|3,13,4</itemArray><enemyArray>1,19,18,0,stand,0|1,10,18,0,jump,0|1,5,7,0,walk,0</enemyArray><objectArray>21,5,13,0,1,10|21,13,13,0,1,10|3,0,9,0,0,0,1|3,20,9,0,0,0,1|9,15,13,0,0,1,0|9,7,13,0,0,1,0|14,9,18|14,17,18|14,1,18|14,10,8|14,17,8</objectArray><eventArray>6-1,1-1,0,-1,first|5-1,2-1,0,-1,second|1-1,6-1,0,-1,first reverse|2-1,5-1,0,-1,second reverse</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Timer Blocks</roomTitle><timedate>20100608154345</timedate></level><level><roomID>25</roomID><dbID>25</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,22,4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,53,74,0,0|0,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,73,11,105,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,66,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,97,38,0,0|1,2,3,3,2,3,2,3,2,3,71,72,3,71,72,69,40,43,39,3,4|73,63,64,42,98,99,42,63,64,98,99,66,66,63,64,100,11,63,64,19,20|104,94,95,11,12,98,99,94,95,98,99,97,97,94,95,98,99,94,95,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#1,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0|0,32,32,32,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0|0#75,0#42,0#11,0#42,0#43,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#3,0|1,32,1,1,63,32,63,32,1,32,63,1,1,32,1,63#66,0,0,0,1#34,1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,12,18|2,14,18|3,10,11|3,9,6|3,7,8|2,7,18|2,1,18|2,2,18|2,3,15</itemArray><enemyArray>1,6,18,0,jump,0|1,17,7,0,flyup,1</enemyArray><objectArray>11,3,11,0,1|11,15,8,0,1|10,9,18,0,1|10,17,13,0,1|3,14,14,0,0,0,1|3,13,14,0,0,0,1|3,15,14,0,0,0,1|14,3,18|14,13,18</objectArray><eventArray>1-1,3-1,1,1,Untitled Event|2-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Bump Blocks</roomTitle><timedate>20100608154436</timedate></level><level><roomID>26</roomID><dbID>26</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|29,30,91,91,29,30,29,30,0,0,0,0,0,0,0,0,1,29,30,29,30|60,61,0,0,60,61,60,61,0,0,0,0,0,0,0,0,32,60,61,60,61|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,13,14,13,14,23,24,0,0,0,0,0,0,0,0,21,22,13,14,4|52,53,44,45,44,45,54,55,0,0,0,0,0,0,0,0,52,53,44,45,74|6,98,99,98,99,98,99,7,0,0,0,0,0,0,0,0,6,98,99,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,1,37#1,0#32,0#1,0#32,0#1,0#36,0,0,0,0,0,0,0#6,0#1,0#32,0#1,0#32,0#1|0,0,76,4#73,0,0,0,0,0#3,0,0,0,0,0,0,0#4,0,0,0,0,0|0,0,34,35,0,0,0,0,0#34,0,0,0,0,0,0,0#35,0,0,0,0,0|0#33,0#2,69,8,0#2,0#64,0#64,0#33,0#38,0,0,0,0,0,0,0#70,0#33,0#64,0#33,0#64,0#33|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,32,63,1,1,1,32,1,36,0,0,0,0,0,0,68,1,32,1,1,32|0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,4,0,0,0,0,0|0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,35,0,0,0,0,0|0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,66,0,0,0,0,0</trimArray><itemArray>1,19,18|1,17,18|1,18,11|1,6,11|3,8,15|3,13,17|3,16,15|3,7,8|3,12,6|3,20,7</itemArray><enemyArray>1,6,18,0,jump,0|1,11,8,0,hover,0|1,17,11,0,jump,0</enemyArray><objectArray>22,8,19,0,1,1,8|24,15,19|23,8,12|22,15,12,0,4,-1,8|13,2,18,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Pulley Worm</roomTitle><timedate>20100608154737</timedate></level><level><roomID>27</roomID><dbID>27</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,1,81,0|21,22,4,0,0,0,0,0,1,4,0,0,0,96,0,0,0,0,73,112,4|52,53,74,0,0,0,0,0,73,7,0,0,0,88,0,0,0,0,104,66,74|6,41,105,0,0,0,0,0,104,7,0,0,0,119,0,0,0,0,37,97,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,36,0|1,32,1,0,0,0,0,0,1,32,0,0,4,0,3,0,0,4,0,40,32#36|0,0,0,3,0,0,0,4,0,0,3,0,35,0,34,0,0,35,0,0,0|0,0,0,34,0,0,0,35,0,0,34,0,66,0,65,0,0,66,0,0,0|0,0,0,65,0,0,0,66,0,0,65,0,66,0,3,0,0,66,0,0,0</trimArray><itemArray>3,12,13|3,4,11|3,7,15|2,1,18|2,13,17|2,18,17|3,19,12|3,15,10|1,2,18|1,20,18</itemArray><enemyArray>1,16,16,0,flyup,12|1,8,13,0,hover,0|1,9,18,0,walk,0</enemyArray><objectArray>2,10,18,0,0,0,1|1,11,18,0,0,0,1|1,12,18,0,0,0,1|22,7,19,0,0,-1,5|22,14,18,0,0,1,4|24,17,18|23,3,19</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Worms and Enemies</roomTitle><timedate>20100608154537</timedate></level><level><roomID>28</roomID><dbID>28</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82,4,0,0|0,0,0,0,0,0,0,80,4,0,0,0,0,0,0,0,0,113,38,0,0|0,0,0,0,0,0,110,111,7,0,0,0,0,0,0,0,0,32,35,0,0|0,0,0,90,91,92,32,108,109,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,80,4,0,0,0,0,0,0,0,65,0,0|0,0,0,0,0,0,0,84,85,111,74,0,0,0,0,0,0,0,96,0,0|0,0,0,0,0,0,0,115,116,43,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,80,40,66,19,20,0,0,0,0,0,0,0,0,0,0|0,0,84,85,23,24,111,66,97,50,51,0,0,0,0,0,0,0,0,0,0|0,0,115,116,54,55,66,97,98,99,38,0,0,0,0,0,0,0,0,0,0|0,80,40,98,99,74,97,63,64,19,20,0,0,0,0,0,0,0,0,0,0|1,111,11,63,64,105,66,94,95,50,51,0,0,0,0,0,0,0,1,23,24|73,63,64,94,95,74,97,66,63,64,38,0,0,0,0,0,0,0,73,54,55|104,94,95,42,43,105,42,97,94,95,7,0,0,0,0,0,0,0,104,42,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,1,0,0|0,0,0,0,0,0,0,6,1,0,0,0,0,0,0,0,6,10,0,65,0|0,0,0,0,0,0,6,10,0,3,0,0,0,0,0,0,4,0,0,3,0|0,0,0,1,32,1,41,0,0,34,0,0,0,0,0,0,35,0,0,34,0|0,0,44,42,73,46,0,0,0,65,0,0,0,0,0,0,0,64,33,0,0|0,0,0,0,0,0,64,33,2,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,1,36,0,0,0,0,0,37,1,36,0|0,0,0,0,0,0,0,0,37,41,0,3,0,0,0,0,0,4,0,3,0|0,0,0,0,0,0,0,37,10,0,0,34,0,0,0,0,0,35,0,34,0|0,0,0,0,0,0,37,72,0,0,0,65,0,0,0,0,0,0,64,0,0|0,0,0,0,0,0,41,0,0,0,0,34,0,0,0,0,0,0,0,0,0|0,0,37,72,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0|0,6,10,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0|1#6,72,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,37,1,1,1|0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,4,0,0,0|0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,66,0,0,0</trimArray><itemArray>3,14,1|3,7,1|2,8,4|1,18,11|3,5,10|3,13,6|3,1,14|3,8,10|2,0,18|2,10,11|2,19,18|2,20,18|2,5,6|3,2,2|3,16,10|3,13,19</itemArray><enemyArray>1,11,2,0,hover,0|1,15,16,0,hover,0</enemyArray><objectArray>13,4,15,0,1|22,9,5,0,0,1,8|22,17,12,0,0,-1,7|23,11,12|24,16,5|14,18,3|3,19,12,0,0,0,1|3,20,12,0,0,0,1|3,19,4,0,0,0,1|3,20,4,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Springs and Worms</roomTitle><timedate>20100608154337</timedate></level><level><roomID>29</roomID><dbID>29</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,2,3,4,0,0,3,4,1,2,0,0,0,0,75,76,4,1,2,3,4|63,64,19,20,0,0,17,18,12,74,0,0,0,0,6,98,99,11,63,64,74|94,95,50,51,0,0,48,49,43,105,0,0,0,0,37,66,98,99,94,95,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|63,63,63,63,36,68,63,63,63,63,36,0,0,68,63,63,63,63,63,63,63|0,0,0,0,0#3,0#4,0,0,0,0,0#3,0,0,0#4,0,0,0,0,0,0,0|0,0,0,0,0#34,0#35,0,0,0,0,0#34,0,0,0#35,0,0,0,0,0,0,0|0,0,0,0,0#65,0#66,0,0,0,0,0#65,0,0,0#66,0,0,0,0,0,0,0</trimArray><itemArray>1,19,16|3,12,14|3,4,13|3,13,10|3,20,10|2,17,18|2,2,18|2,1,18</itemArray><enemyArray>1,16,18,0,stand,0|1,8,11,0,hover,0|1,18,13,0,hover,0</enemyArray><objectArray>1,5,19,0,0,0,1|1,11,19,0,0,0,1|1,13,19,0,0,0,1|1,7,18,0,0,1,1|1,7,17,0,0,1,1|1,19,17,0,0,1,1|1,19,18,0,0,1,1|1,4,19,0,0,0,1|1,10,19,0,0,0,1|1,12,19,0,0,0,1|1,2,9,0,0,0,1|1,1,9,0,0,0,1|1,0,9,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Lots of Blocks</roomTitle><timedate>20100608155516</timedate></level><level><roomID>30</roomID><dbID>30</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,10,10,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,80,4,90,92,90,90,0,0,0,0,0,0,0,0,0,0,0|0,0,0,110,111,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,80,40,66,105,0,0,0,0,0,0,0,0,84,85,71,72,79,0,0|21,22,111,12,97,74,0,0,0,0,0,0,0,0,115,116,63,64,39,23,24|52,53,11,63,64,105,0,0,0,0,0,0,0,80,40,66,94,95,66,54,55|6,98,99,94,95,39,71,72,2,13,14,2,69,111,42,97,98,99,97,12,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,63,32,1,36|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,35,0,0,0,0,34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,39,64,33,64,2,69|0,0,0,0,6,1,32,63,63,32,36,0,0,0,0,0,0,0,0,0,0|0,0,0,68,10,0,76,73,42,73,43#69,0,0,0,0,0,0,0,0,0,0|0,0,68,41,0,0,34,0,0,0,0,0,0,0,0,37,63,32,67,0,0|1,32#6,72,0,0,0,3,0,0,0,0,0,0,0,37,41,0,0,40,63#36,32|0,0,0,0,0,0,34,0,0,0,0,0,0,37,10,0,0,0,0,0,0|0,0,0,0,0,0,1#65#36,32,63,1,63,32,1#37,41,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,16,12|2,17,12|2,18,12|2,19,12|3,18,7|3,16,5|3,15,8|3,17,9|3,19,5|2,7,20|1,10,20</itemArray><enemyArray>1,17,17,0,stand,0|1,7,15,0,jump,0|1,11,8,0,flyup,2</enemyArray><objectArray>2,10,15,0,0,0,1|2,11,14,0,0,0,1|2,12,13,0,0,0,1|1,13,13,0,0,0,1|1,14,13,0,0,0,1|1,15,13,0,0,0,1|14,19,18|14,12,20|14,5,15</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Ramps</roomTitle><timedate>20100608154630</timedate></level><level><roomID>31</roomID><dbID>31</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,80,4,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,80,111,35,0,0,0,0,0,0,0|21,22,4,0,0,0,0,0,0,0,82,111,35,0,0,0,0,0,82,23,24|52,53,74,0,0,0,0,67,68,0,113,7,0,0,0,0,0,0,113,54,55|6,43,105,0,0,0,0,0,0,0,32,35,0,0,0,75,76,3,98,99,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,41,0,3,0,0,0,0,0,0|1,32,1,0,0,0,0,0,0,0,37,72,0,0,34,0,0,0,68,32,1|0,0,0,3,0,0,6,1,63,68#36,41,0,0,33#3,0,0,0,37,41,0,0|0,0,0,34,0,0,35,0,0,65#35,0,0,3#33,0,0,32,1,32#35,0,0,0|0,0,0,65,0,0,0,33,33,35,0,0,34,0,35,0,0,0,0,0,0</trimArray><itemArray>2,1,18|2,15,20|3,10,13|3,18,12|3,17,16|1,19,18</itemArray><enemyArray>1,8,19,0,stand,0|1,13,16,0,jump,0</enemyArray><objectArray>2,17,20,0,0,0,1|1,14,17,0,0,0,1|1,9,20,0,0,0,1|2,3,18,0,0,0,1|1,4,18,0,0,0,1|1,5,18,0,0,0,1|3,6,18,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Blocks and Pits</roomTitle><timedate>20100608154649</timedate></level><level><roomID>32</roomID><dbID>32</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,67,68,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0|29,30,0,0,0,65,0,0,0,0,96,0,0,0,0,0,0,0,0,29,30|60,61,0,0,0,96,0,0,0,0,0,0,0,65,0,0,0,0,0,60,61|73,74,0,0,0,88,0,0,0,0,0,0,0,96,0,0,0,0,0,73,74</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,37,1,32,32,1,36,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,35,0,0,0,0,34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,70,2,64,2,33,69,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,32,36,0,0,0,0,0,0,0,0,0|32,63,5,0,37,32,0,0,0,35,0,34,0,0,0,0,0,0,6,32,63|0,0,3,0,4,0,3,0,0,66,0,65,6,32,36,0,0,0,4,0,0|0,0,34,0,35,0,34,0,0,39,33,69,4,0,3,0,0,0,35,0,0|0,0,65,0,66,0,65,0,0,0,0,0,35,0,34,0,0,0,66,0,0</trimArray><itemArray>3,8,13|3,11,11|3,15,14|3,19,11|3,3,10|1,14,10|1,16,10|1,17,10</itemArray><enemyArray>1,19,18,0,walk,0|1,5,18,0,walk,0|1,10,17,0,walk,0|1,13,19,0,jump,0</enemyArray><objectArray>1,2,19,0,0,0,1|1,3,19,0,0,0,1|1,4,19,0,0,0,1|1,6,19,0,0,0,1|1,7,19,0,0,0,1|2,8,18,0,0,0,1|1,9,18,0,0,0,1|1,11,18,0,0,0,1|1,12,19,0,0,0,1|1,14,20,0,0,0,1|2,15,19,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Pits and Cookie Ledge</roomTitle><timedate>20100608154704</timedate></level><level><roomID>33</roomID><dbID>33</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,13,14,2,71,72,2,3,69,13,14,23,24,0,0,0,0|0,0,0,0,37,44,45,98,99,63,64,42,100,44,45,54,55,0,0,0,0|0,0,0,0,37,42,43,42,43,94,95,43,42,43,42,43,74,0,0,0,0|0,0,0,0,17,18,66,43,98,99,66,42,63,64,66,42,105,0,0,0,0|0,0,0,0,48,49,97,15,16,11,97,70,94,95,97,27,28,0,0,0,0|0,0,0,0,106,107,34,46,47,33,34,101,34,102,103,58,59,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,69,71,72,3,71,72,13,14,3,23,24,0,1,13,14,3,2,0,10|52,53,100,63,64,98,99,66,44,45,66,54,55,0,73,44,45,98,99,0,88|73,98,99,94,95,41,42,97,98,99,97,43,38,0,104,42,98,99,41,0,119</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#68,0#63,0#32,0#63,0#63,0#32,0#63,0#32,0#63,0#63,0#63,0#32,63,0#63,0#67,0,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0|0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0|0,0,0,0#39#35,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#38#3,0,0,0|0,0,0,0#8,2,33,0#64,0#2,0#33,0#NaN#2,0#33,2,33,64,0#2,0#64,0#2,0#69,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#1,0#32,0#63,0#1,0#32,0#1,0#32,0#63,0#1,0#63,1,67#68#36,1,1,1,63,1,67#6,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,3#4,0,0,0,0,0,0#4#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,34#35,0,0,0,0,0,0#35#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,65#66,0,0,0,0,0,0#66#65,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>1,13,19,0,1,0,1|27,15,20|1,19,19,0,2,0,1|27,20,20</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Training 1-1</roomTitle><timedate>20100712111621</timedate></level><level><roomID>34</roomID><dbID>34</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,2,3,2,3,4,0,0,0,0,0,1,3,4,0,0,0,0|0,0,0,37,11,12,63,64,38,0,0,0,0,0,73,11,7,0,0,1,4|0,0,0,73,42,43,94,95,7,0,0,0,0,0,104,42,38,67,68,37,38|0,0,0,104,98,99,42,70,38,0,0,0,0,0,37,43,74,0,0,32,35|0,0,0,106,107,33,34,101,35,0,0,0,0,0,25,26,105,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,57,35,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,4,67,68,67,68,0,0,10,0,75,76,3,2,3,69,23,24,0,65|1,40,7,0,0,0,0,0,0,0,0,17,18,66,63,64,100,54,55,0,96|6,70,38,0,0,0,0,0,0,0,0,48,49,97,94,95,98,99,7,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0,0,0#1,0#63,0#32,0,0,0,0|0,0,0#35,0,0,0,0,0,0,0#34,0,0,0,0#4,0,0,0,0#3,0,0#1,0#32|0,0,0#66,0,0,0,0,0,0,0#65,0,0,0,0#35,0,0,0,0#1#34,0#1#63#66,0,0|0,0,0#4,0,0,0,0,0,0,0#3,0,0,0,0#66,0,0,0#35,0,0,0#34,0|0,0,0#35,0,0,0,0,0,0,0#34,0,0,0,0#4,0,0,0,0#64#3,0#64#66,0,0|0,0,0#66,0,0,0,0,0,0,0#65,0,0,0,0#35,0,0,0,0#34,0,0#64,0#33|0,0,0,0#64,0#33,0#2,0#64,0#33,0#2,0,0,0,0,0#66,0,0,0,0#65,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#33,0#2,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,32,63,1,32,63,0,0,1,0,1,32,63,1,32,1,32,63,0,32|0#4#3#1,0,0,0,0,0,0,0#65,35,0,65#35,0,0,0,0,0,0,0,0,3#4,0|0,0,0,0#65#2,0#33,0#64,0#2,0,0,0#33,66,0,0,0,0,0,0,0,0,0#34#35,0|0,0,0,0#65,0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0#65#66,0</trimArray><itemArray>2,14,18|2,12,18|2,16,18|2,18,18</itemArray><enemyArray></enemyArray><objectArray>1,0,19,0,4,0,1|1,8,19,0,2,0,1|1,15,18,0,2,1,1|1,10,19,0,3,0,1|1,15,17,0,1,1,1|1,7,19,0,1,0,1|1,15,16,0,3,1,1|27,1,20|1,17,11,0,0,0,1|1,18,11,0,0,0,1|1,19,19,0,4,0,1|45,4,11|44,14,11</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Training 1-2</roomTitle><timedate>20100703180522</timedate></level><level><roomID>35</roomID><dbID>35</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,67,68,0,67,68,0,67,68,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|6,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|32,35,91,92,92,90,91,92,90,91,92,1,71,72,2,81,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,98,99,41,112,81,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,63,64,66,42,112,4,29,30,65|0,0,0,0,0,0,0,0,0,0,0,73,94,95,97,42,43,7,60,61,96|0,0,0,0,0,0,0,0,0,0,0,104,43,66,11,43,11,74,0,0,88|0,0,0,0,0,0,0,0,0,0,0,6,66,97,42,66,42,105,0,0,119|1,4,0,0,0,21,22,3,69,13,14,40,97,63,64,97,19,20,0,0,88|37,74,0,0,0,52,53,66,100,44,45,63,64,94,95,43,50,51,0,0,119|6,105,0,0,0,6,41,97,98,99,41,94,95,41,98,99,11,7,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0,0#63,0#1,0,0#1,0#32,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#65#35,0,0,0#65#35,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0#33,0#64,0,0#64,0#33,0,0#64,0#2,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,32,63#34,1,32,1,63,32,63,32,63,1,32,63,32,5,0,0,0,0,0|13,11,42#65,11,73,42,11,42,73,11,46,0,0,0,0,0#71,0#36,0,0,0,0|0#64,0#33,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0#40,0#1#5,0#1,0#1,1|0,0,0,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,3,4,0|0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0#34#64,0#35#64,0|0,0,0,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,0#65#64,0#66#64,0|1,1,0,0,0,32,1,1,32,63,1#66,0,0,0,0,0,0,0,0#3,0#4,0|0,0,0#3,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0|0,0,0#34,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0|0,0,0#65,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0</trimArray><itemArray>2,11,12|2,12,12|2,0,18|2,6,12|2,7,18|2,5,18|2,20,14</itemArray><enemyArray>1,11,6,4,stand,0|1,15,6,2,stand,0|1,18,6,1,stand,0|1,13,12,0,jump,0|1,17,14,0,jump,0|1,1,18,0,jump,0|1,10,18,0,walk,0</enemyArray><objectArray>25,12,14|1,10,7,0,0,0,1|1,13,7,0,0,0,1|1,16,7,0,0,0,1|1,19,7,0,0,0,1|1,2,19,0,0,0,1|1,3,19,0,0,0,1|1,4,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Training 2-1</roomTitle><timedate>20100702105333</timedate></level><level><roomID>36</roomID><dbID>36</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,80,23,24,0,65,0,1,81,0,0,0,0,0,0|0,0,0,0,0,0,82,111,54,55,0,96,0,73,112,81,0,0,0,0,0|21,22,23,24,0,0,113,41,34,35,0,88,0,104,43,112,79,0,0,80,4|52,53,54,55,0,0,73,7,0,0,0,119,0,17,18,66,39,2,3,111,74|6,98,99,38,0,0,104,38,0,0,0,88,0,48,49,97,98,99,98,99,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,1,32,36#6,63,36#68,1,0,0,0,0,0,0,0|0,0,0,0,0,0,68,41,0,0,4#3,0,3#4,0,40,36,0,0,0,0,0|1,32,1,63,36,68,10,0,0,0,35#34,0,4#34,0,0,71,36,0,0,37,1|0,0,0,0,3,4,0,0,0,0,66#65,0,35#3,0,0,0,40,32#67#36,1,72,0|0,0,0,0,34,35,0,0,3#64,33,35,0,66#34,0,0,0,0,0,0,0,0|0,0,0,0,65,66,0,0,34,0,66,0,65#4,0,0,0,0,0,0,0,0</trimArray><itemArray>2,9,16|2,17,19|2,11,16|2,18,19|2,3,18</itemArray><enemyArray>1,1,18,0,stand,0|1,20,18,0,jump,0|1,8,16,0,jump,0|1,19,14,0,flyforward,0</enemyArray><objectArray>1,4,19,0,0,0,1|1,5,19,0,0,0,1|1,10,17,0,0,0,1|1,12,17,0,0,0,1|1,16,12,0,0,0,1|1,18,12,0,0,0,1|1,20,12,0,0,0,1|1,8,20,0,0,0,1|1,9,20,0,0,0,1|1,9,21,0,0,0,1|1,8,21,0,0,0,1|1,4,13,0,0,0,1|1,12,20,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Training 1-3</roomTitle><timedate>20100826101417</timedate></level><level><roomID>37</roomID><dbID>37</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,10,67,68,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,4,0,21,22,81,0,0,0,0,0,0,1,81,0|1,4,0,0,21,22,43,74,0,52,53,112,81,0,0,0,0,0,73,112,4|73,74,0,0,52,53,66,105,0,73,63,64,112,3,4,0,0,0,104,19,20|104,105,0,0,37,12,97,38,0,104,94,95,98,99,38,0,0,0,37,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,68,1,32,1,67,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,35,0,0,0,3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,39,2,33,64,7,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,32,36,1,32,36,0,0,0,0,0,0,1,67,0|1,32,36,0,63,32#66,0,0,4#3,0,0,9,5,0,0,0,0,66,0,40,32#36|0,0,3,4,0,0,0,0,35#34,0,0,0,40,32#67,1,36,0,4,0,0,0|0,0,34,35,0,0,0,0,66#65,0,0,0,0,0,0,65,0,35,0,0,0|0,0,65,66,0,0,0,0,66#3,0,0,0,0,0,0,3,0,66,0,0,0</trimArray><itemArray>2,1,18|2,7,17|2,9,17|2,10,17|2,14,19|2,18,17|2,20,18</itemArray><enemyArray>1,4,18,0,stand,0|1,6,17,0,jump,0|1,13,19,0,walk,0|1,14,12,0,walk,0</enemyArray><objectArray>1,2,19,0,0,0,1|1,3,19,0,0,0,1|1,8,18,0,0,0,1|2,5,18,0,0,0,1|2,16,19,0,0,0,1|2,17,18,0,0,0,1|1,15,20,0,0,0,1|1,9,12,0,0,0,1|1,17,12,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Training 1-4</roomTitle><timedate>20100629105607</timedate></level><level><roomID>38</roomID><dbID>38</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,67,68,67,68,0,0,0,0,0,90,91,92,90,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,84,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,110,2,4,0,10,0,0,0,0,0|0,0,0,0,0,0,0,0,0,84,80,40,66,7,0,88,0,0,0,0,0|0,0,80,23,24,0,65,0,21,22,111,42,97,38,0,119,0,0,0,0,0|21,22,111,54,55,0,96,65,52,53,63,64,19,20,0,73,23,24,10,1,4|52,53,98,99,7,0,88,96,73,11,94,95,50,51,0,104,54,55,0,73,74|6,43,98,99,38,0,119,88,104,42,98,99,98,38,0,6,43,7,0,104,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,0,0,0|0,0,0,0,0#32,0#1,0#32,0#1,0,0,0,0,,1,32,63,1,,0,0,0|0,0,0,0#35,0,0,0,0,0#3,0,0,0,0#75,0#11,0#42,0#73,0#11,0#74,0,0,0|0,0,0,0,0#64,0#33,0#64,0#2,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,,,,,,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#37,32,63,,63,,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#37,0#72,0,0,0#34#35,0,0#34,0,0,0,0|0,0,0#68,1,32,0,32,0,32,1,0#72,0,0,0,0#65#66,0,0#65,0,0,0,0|32,63#37,41,0,0,3#4,0,3#35#1,0,0,0,0,0,0,0#3#4,0,0#1#34,0#1,32,0#1,0#1|0,0,0,0,0,34#35,0,0,0,0,0,0,0,0,0#34#35,0,0,0,0,0,0|0,0,0,0,0,0#65#66,0,0,0,0,0,0,0,0,0#65#66,0,0,0,0#35#34#64,0,0|0,0,0,0,0,0#35#3,0,0,0,0,0,0,0,0,0#35#3,0,0,0,0#66#65,0,0</trimArray><itemArray>3,11,11|3,14,7|3,16,5|3,1,12|3,11,4|2,13,15|2,9,17|2,3,17|2,20,18|2,19,18|2,16,11</itemArray><enemyArray>1,6,11,0,walk,0|1,19,8,0,flyup,2|1,15,15,0,stand,0</enemyArray><objectArray>8,7,13,0,0|8,5,13,0,0|1,5,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Order of Operations</roomTitle><timedate>20100705105755</timedate></level><level><roomID>39</roomID><dbID>39</dbID><tileArray>0,0,0,0,0,0,0,37,12,98,99,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,73,43,12,19,20,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,104,12,43,50,51,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,40,43,41,66,74,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,32,42,63,64,97,105,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,94,95,66,38,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,17,18,66,97,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,48,49,97,43,38,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,37,98,99,19,20,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,17,18,43,50,51,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,48,49,63,64,74,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,17,18,94,95,105,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,48,49,11,12,38,67,68,0,0,0,0,0,0,0|0,0,0,0,0,0,0,73,12,42,19,20,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,104,43,11,50,51,29,30,0,0,0,0,0,0,0|65,90,91,92,90,91,92,25,26,70,27,28,60,61,0,0,0,0,0,0,0|96,0,0,0,0,0,0,56,57,101,58,59,0,0,90,91,92,65,10,91,0|88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,0,0,0|119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0|88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,4,119,0,1,4|119,0,0,0,0,0,0,0,0,0,0,0,0,0,80,40,66,7,0,6,7|6,71,72,13,14,3,71,72,69,13,14,2,3,2,111,12,97,38,0,37,38</tileArray><trimArray>0,0,0,0,0,0,4,0,0,0,0,0,3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,34,0,0,0,0,0,0,0,0|0,0,0,0,0,37,66#1,0,0,0,0,0,3,0,0,0,0,0,0,0,0|0,0,0,0,0,4,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0|0,0,0,0,0,66,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0|0,0,0,0,0,70,4#64,0,0,0,0,0,3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,66,0,0,0,0,0,3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,66,0,0,0,0,0,3#1,0#1,0,0,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,76,0#73,65,0,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,65#1#64,0#1#64,0,0,0,0,0,0,0|1,63,1,63,32,1,32#66,0,0,0,0,0,3,0,0#65,0,0,0,0,0,0|0,76,73,42,11,73,46,0,0,0,0,0,34,0,0#1#34,0#32,0#63,0#1,0#1,0#32,|0,3,0,0,0,0,35,0,0,0,0,0,65#64,0#75#64,0#11,0#42,0#73#4,0,0,73#65,43|0,34,0,0,0,0,70,64,33,2,33,64,69,0,0,0,0#35,0,0#34#64,0,0|0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,68,1#66,0,0#65,63,1|0,34,0,0,0,0,0,0,0,0,0,0,0,0,68,72,0,0#3,0#4#3,0,0|0,1#65,63,1,63,1,1,32,1,63,32,1,63,1#68,72,0,0,0#34,0#35#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66#65,0,0</trimArray><itemArray>2,1,14|2,2,14|2,5,20|2,6,20|2,9,20|2,12,20|2,19,18|2,20,18</itemArray><enemyArray>1,13,11,0,stand,0|1,13,20,0,jump,0|1,10,18,0,jump,0</enemyArray><objectArray>28,8,11|1,12,13,0,0,0,1|1,18,19,0,0,0,1|1,18,20,0,0,0,1|1,13,13,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Training 2-2</roomTitle><timedate>20100826101814</timedate></level><level><roomID>40</roomID><dbID>40</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,90,91,92,90,91,92,0,0,0,90,91,92,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,13,14,13,14,13,14,2,3,23,24,0,0,0,0,0,0,0,1,4|52,53,44,45,44,45,44,45,43,66,54,55,0,0,0,0,0,0,0,73,7|6,43,42,98,99,63,64,98,99,97,43,38,0,0,0,0,0,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,1,32,1,63,32,1,0,0,0,32,1,63,0,0,0,0|0,0,0,0,44,42,11,42,42,42,11,43,0,44,42,42,11,43,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,32,1,63,1,32,1,32#37,32,32,32,32,0,0,0,0,0,0,0,1#36,32|0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0</trimArray><itemArray>2,6,12|2,8,12|2,7,12|2,9,12|2,15,12</itemArray><enemyArray></enemyArray><objectArray>22,12,19,0,0,1,7|24,18,19</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 8</roomTitle><timedate>20100611101841</timedate></level><level><roomID>41</roomID><dbID>41</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,92,0|0,0,0,0,0,0,0,21,22,4,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,52,53,74,0,0,75,76,3,69,77,78,0,0,0|0,0,0,0,0,0,0,73,43,105,0,0,17,18,12,100,12,7,0,0,0|1,4,0,0,0,0,0,104,12,38,0,0,48,49,43,98,99,38,0,29,30|73,74,0,0,0,0,0,6,19,20,0,0,73,98,99,11,12,74,0,60,61|104,105,0,0,0,0,0,37,50,51,0,0,104,42,63,64,43,105,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,,,,,,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,,,,,,,0,0,0,0,0,0,0,0,0,0,,,|0,0#1,0#32,0#63,0#1,0#32,0#32,0,0,0,0,0,0,0,0,0,0,0,,1,|0#13,0#11,0#42,0#73,0#43#73,0#42,0#11,0#1#74,0#32,63,0,0,0,0,0,0,0,0,0#75,0#73,0#74|0,0,0,0,0,0,0#4,0,0,0,3,0,1,32,63,1,32,63,0,0,0|0,0,0,0,0,0,35,0,0,0,34,4,0,0,0,0,0,0,3,0,0|1,32#6,0,0,0,0,66,0,0,0,65,35,0,0,0,0,0,0,34,1#67,32|0,0,3,0,0,0,4,0,0,0,3,0#66,0,0,0,0,0,0,0#65#4,0,0|0,0,0#34,0,0,0,35,0,0,0,34,4,0,0,0,0,0,0,0#3#35,0,0|0,0,0#65,0,0,0,66,0,0,0,65,35,0,0,0,0,0,0,65,0#4,0</trimArray><itemArray>2,1,14|2,5,14|2,7,15|2,19,14|2,13,16|1,15,16</itemArray><enemyArray>1,12,16,0,jump,0|1,4,20,0,flyup,16|1,10,12,0,hover,0</enemyArray><objectArray>1,11,17,0,0,0,1|1,10,17,0,0,0,1|3,18,15,0,0,0,1|3,17,15,0,0,0,1|1,6,17,0,0,0,1|1,6,18,0,0,0,1|1,19,21,0,0,0,1|1,11,18,0,0,0,1|1,11,19,0,0,0,1|1,2,21,0,0,0,1|1,2,20,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Cookie Scouts 3</roomTitle><timedate>20100629083126</timedate></level><level><roomID>42</roomID><dbID>42</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,84,85,4,0,1,2,3,23,24,0,0,0,0,0|0,0,0,0,0,0,0,115,116,74,0,73,66,43,54,55,90,91,65,0,0|0,0,0,0,0,84,85,40,43,105,0,104,97,70,43,38,0,0,96,0,0|0,0,0,0,0,115,116,63,64,74,0,106,107,101,108,109,0,0,73,81,0|21,22,13,14,69,63,64,94,95,105,0,0,0,0,0,0,0,0,104,112,4|52,53,44,45,100,94,95,63,64,38,0,0,0,0,0,0,0,0,37,66,74|37,98,99,98,99,98,99,94,95,11,71,72,71,72,71,72,71,72,43,97,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,32,1,32,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|13,42,11,73,42,11,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,32,0,32,63,1,32,1,0,0,0,0,0|0,0,0,0,0,0,0,37,72,0,3#35,0,0,0,0,0,1#34,32,32,36,0|0,0,0,0,0,0,37,41,0,0,34#66,0,0,0,0,0,45,46,0,3,0|0,0,0,0,0,37,10,0,0,0,65#35,0,0,0,0,0,34,66,0,34,0|32,32,32,32,32#37,41,0,0,0,0,3#66,0,0,0,0,0,65,4,0,71,32#36|0,0,0,0,0,0,0,0,0,0,34,33,2,64,33,64,0,35,0,0,0|0,0,0,0,0,0,0,0,0,0,32#65,63,32,63,32,1,63,32#66,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,12,20|2,13,20|2,14,20|2,15,20|2,11,20|2,12,14|2,15,14|2,2,8|2,3,8|2,4,8</itemArray><enemyArray>1,14,14,0,jump,0</enemyArray><objectArray>13,2,18,0,1|1,10,15,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 5</roomTitle><timedate>20100610131552</timedate></level><level><roomID>43</roomID><dbID>43</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,1,2,3,4,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,25,26,27,28,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,56,57,58,59,67,68,67,68,67,68,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,90,91,67,68,67,68,67,68,67,68,67,68,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,90,91,29,30,29,30,29,30,29,30,29,30,90,91,92,0,0|0,0,0,0,0,0,60,61,60,61,60,61,60,61,60,61,0,0,0,0,0|1,81,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4|73,112,81,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,74|104,41,112,71,72,71,72,71,72,71,72,71,72,71,72,71,72,71,72,41,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,32,63,1,32,63,1,32,1,32,63,1,0,0,0|0,0,0,0,0,44,42,15,0,0,0,0,0,0,0,0,0,0,34,0,0|0,0,0,0,0,0,0,0,64,33,64,64,33,64,33,64,64,64,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,32,1,63,32,1,63,1,32,63,1,32,1,32,63,1,0,0|0,0,0,44,11,77,0,0,0,0,0,0,0,0,0,0,45,11,73,43,0|1,36,0,0,0,4,0,0,0,0,0,0,0,0,0,0,3,0,0,1,32|0,40,36,0,0,0,33,64,33,64,64,33,64,33,64,64,0,0,35,0,0|0,0,40,1#36,63,32,1,63,1,32,1,32,63,1,32,63,1,63,1#66,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,6,20|2,7,20|2,8,20|2,9,20|2,10,20|2,11,20|2,12,20|2,15,20|2,16,20|2,8,12|2,9,12|2,10,12|2,13,12|2,14,12|2,17,12|2,8,16|2,10,16|2,15,16</itemArray><enemyArray>1,12,12,0,stand,0|1,16,12,0,stand,0|1,12,16,0,stand,0|1,13,20,0,stand,0</enemyArray><objectArray></objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 6</roomTitle><timedate>20100610131626</timedate></level><level><roomID>44</roomID><dbID>44</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,90,91,67,68,0,0,29,30,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,60,61,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,80,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0|10,0,0,1,3,111,7,0,0,1,81,0,0,0,0,0,0,80,2,3,4|88,0,0,73,98,99,39,71,72,40,112,4,0,0,0,0,80,111,63,64,74|119,0,0,104,43,43,98,99,42,98,99,7,0,0,71,72,111,43,94,95,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,32,63,1,32,63,1,0,0,1,32,0,0,0,0,0,0,0,0|0,0,44,42,11,42,46,0,0,34,4,0,0,63#34,1,0,0,0,0,0,0|0,0,0,0,0,0,0,64,33,0,4,0,0,0,0,34,0,0,0,0,0|0,0,0,0,0,0,32,67,0,0,0,33,64,33,64,0,0,0,0,0,0|32,0,0,1,32,72,0,63#34,32,1,0,0,0,0,0,0,0,0,32,63,32|0,0#3,0#4,0,0,0,0,0,0,0,40,32,0,0,0,0,37,10,0,0,0|0,0#34,0#35,0,0,0,0,0,0,0,0,0,63#34,32,63,32#37,41,0,0,0,0|0,0#65,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,7,14|2,11,14|2,12,14|2,11,19|2,14,20|2,0,18|1,3,18</itemArray><enemyArray>1,6,14,0,walk,0|1,17,15,0,flyup,11|1,20,14,0,flyup,11</enemyArray><objectArray>12,7,19,0,1|12,12,21,0,1|10,18,18,0,1|12,13,16,0,1|1,9,15,0,0,0,1|1,10,15,0,0,0,1|1,2,19,0,0,0,1|1,1,19,0,0,0,1|14,8,14|14,9,18</objectArray><eventArray>4-1)1-1)2-1,3-1,0,-1,all switches to door</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 9</roomTitle><timedate>20100611103458</timedate></level></container>";
			levelPart2 = "<container><level><roomID>45</roomID><dbID>45</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82,3,81,0,0,0|0,0,80,4,0,86,87,0,0,0,0,0,0,84,0,113,41,112,79,0,0|21,22,111,74,0,117,118,0,0,0,0,0,0,0,1,63,64,66,39,3,4|52,53,66,105,0,73,74,0,0,65,0,0,80,3,66,94,95,97,63,64,74|6,43,97,7,0,104,105,0,0,96,1,2,111,11,97,42,98,99,94,95,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,32,36,0,0,0|0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,10,0,40,67,0,0|32,63,72,0,0#4#3,9,67,0,0,0,0,0,0,0,1#35,0,0,0,9,63#36,32|0,0,0,0,0#35#34,0,40,0,0,1,0,0,0,1#35,0,0,0,0,0,0,0|0,0,0,0,0#66#65,0,0,0#3,0#4,0,63#3,32,72,0,0,0,0,0,0,0,0|0,0,0,0,0#35#34,0,0,0#34,0#35,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,3,17|2,11,20|2,19,18</itemArray><enemyArray>1,16,16,0,jump,0|1,10,12,0,hover,0</enemyArray><objectArray>1,4,18,0,0,0,1|1,7,20,0,0,0,1|1,8,20,0,0,0,1|2,13,19,0,0,0,1|2,14,18,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Race Basic 1</roomTitle><timedate>20100608155642</timedate></level><level><roomID>46</roomID><dbID>46</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,84,85,23,24,0,0,1,4,0,0,0,0,0|0,0,0,0,0,0,0,0,115,116,54,55,0,0,6,7,0,0,0,0,0|0,0,0,0,0,0,0,80,40,98,99,7,0,0,37,43,2,3,81,0,0|1,83,0,0,82,13,14,111,43,63,64,38,0,0,17,18,43,66,112,3,4|73,114,0,0,113,44,45,63,64,94,95,74,0,0,48,49,66,97,66,19,20|104,7,0,0,6,41,42,94,95,98,99,105,0,0,37,43,97,12,97,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,63,32,0,0,1,1,0,0,0,0,0|0,0,0,0,0,0,0,0,37,41,0,0,0#3,0#4,0,0,3,0,0,0,0|0,0,0,0,0,0,0,68,10,0,0,0,0#34,0#35,0,0,1#34,63,0,0,0|63,36,0,0,0,63,1,41,0,0,0,0,0#65,0#35,0,0,0,0,71,1,63|0,71,0,0,41,0,0,0,0,0,0,0,0#3,0#66,0,0,0,0,0,0,0|0,0,0#3,0#4,0,0,0,0,0,0,0,0,0#34,0#4,0,0,0,0,0,0,0|0,0,0#34,0#35,0,0,0,0,0,0,0,0,0#65,0#35,0,0,0,0,0,0,0</trimArray><itemArray>3,5,12|3,8,10|3,18,13|3,4,14|2,0,18|2,10,15|2,17,17|2,19,18</itemArray><enemyArray>1,6,18,0,walk,0|1,11,15,0,walk,0|1,15,15,0,jump,0</enemyArray><objectArray>1,2,20,0,0,0,1|1,3,20,0,0,0,1|1,13,16,0,0,0,1|1,12,16,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Race Basic 2</roomTitle><timedate>20100608155710</timedate></level><level><roomID>47</roomID><dbID>47</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,67,68,0,0,0|0,0,0,0,0,0,0,0,0,0,110,67,68,0,0,0,0,0,0,0,0|0,0,0,0,0,90,91,92,67,68,32,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,81,0,0,0,0,80,2,3,81,0,0,0,0,21,22,69,13,14,4|52,53,112,13,14,2,3,111,98,99,112,23,24,0,0,52,53,100,44,45,74|37,98,99,44,45,98,99,98,99,98,99,54,55,0,0,37,98,99,98,99,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,63,1,32,0,0,0|0,0,0,0,0,0,0,0,0,0,0,1,32,35,0,0,0,0,65,0,0|0,0,0,0,0,32,63,1,32,63,72,0,0,34,2,64,33,64,0,0,0|0,0,0,0,75,73,42,46,0,0,0,64#34,33,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,64,33,2,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|32,63,0,0,0,0,0,0,32,63,0,0,0,0,0,32,63,1,32,63,32|0,0,40,32,63,1,32,10,0,0,40,32,63,0,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,3,66,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,34,4,0,0,0,0,0,0</trimArray><itemArray>2,8,18|2,9,18|2,12,19|2,18,18|2,17,12|2,16,12</itemArray><enemyArray>1,11,13,0,jump,0|1,16,18,0,jump,0</enemyArray><objectArray>1,13,20,0,0,0,1|2,14,19,0,0,0,1|2,13,13,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Race Split Path</roomTitle><timedate>20100608155725</timedate></level><level><roomID>48</roomID><dbID>48</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,110,4,90,91,92,0,0,0,0,0,0,0,0,0|0,0,0,0,0,84,85,40,11,81,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,115,116,11,70,112,79,0,0,0,1,4,0,0,0,0,0|1,71,72,0,0,32,9,8,101,9,39,4,0,0,52,53,71,72,3,23,24|73,8,35,0,0,0,32,35,0,17,18,74,0,0,88,33,17,18,0,54,55|104,7,0,0,0,0,0,0,0,48,49,105,0,0,119,0,48,49,41,42,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#1,0#32,0#63,0#63,0#67,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#37,0#72,0,0#14,0#2#42,0#73,0#12,0,0,0,0,0,0,0,0|0,0,0,0,0,37,0#10,0,0,0#9,36,0,0,0#68,0#1,0#32,0#67,0,0,0,0|0#1,0#32,0#63,0#67,0#68,0#41,0,0,0,0,0#40,0#1,0#67,0#4,0,0,0#63#3,0#1,0,0#32,0#1|0,0,0,0#3,0#66,0,0,0,0,0,0,0,0#3,0#35,0,0,0,0,0,0,0|0,0,0,0#34,0#39,0#66#2,0,0,0#3#4#33,0,0,0,0#34,0#66,0,0,0,0,0#3#4#2#32,0,0|0,0,0#3#2,0#69,0,0#70,0#2,0#33,0#35#69,0,0,0,0#65,0#4,0,0#3#4#2,0,0,0,0,0</trimArray><itemArray>2,11,15|2,14,17|2,8,14</itemArray><enemyArray>1,18,18,0,jump,0|1,18,12,0,flyforward,0|1,2,15,0,flyup,11|1,4,14,0,flyup,11</enemyArray><objectArray>3,12,16,0,0,0,1|3,13,16,0,0,0,1|3,14,16,0,0,0,1|1,8,15,0,0,1,1|1,15,21,0,0,0,1|1,18,20,0,0,0,1|1,8,20,0,0,0,1|1,2,21,0,0,0,1|1,5,20,0,0,0,1|1,8,21,0,0,0,1|1,3,19,0,0,0,1|1,4,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Training 1-5</roomTitle><timedate>20100629104421</timedate></level><level><roomID>49</roomID><dbID>49</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,110,7,0,92,0,0,0,0,0,0,0|0,0,0,0,0,84,85,0,1,69,42,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,115,116,0,73,100,27,28,0,0,87,0,0,0,0,0,0|75,76,23,24,0,6,74,0,104,8,58,59,0,1,79,0,0,80,4,0,65|106,107,54,55,0,73,105,0,6,74,0,0,0,104,112,13,14,111,74,0,96|0,0,6,7,0,104,38,0,37,105,0,0,0,37,12,44,45,43,105,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#6,0#1,0#5#68,0#1,0#67,0,0,0,0,0,0|0,0,0,0,0,0,0,0#6,0#1,0#32,0#10,0,0#3#13,0#11,0#43,0,0,0,0,0,0|0,0,0,0,0,0#6,0#41,0#3#4,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#6#5,0#10,0,0#34#35,0,0,0,0,0#65#6,0#32,0,0,0,0#6,0#32,0#6#5,0#63|0,0,0,0,0#3#4,0,0,0#65#66,0,0,0,0,0#3#4,0,0#71,0#63,0#1,0#41,0#3,0#3#4,0|0,0,0,0,0#34#35,0,0,0#3#4,0,0,0#3#2,0#33,0#35#7,0,0,0,0,0,0,0#34#35,0|0#2,0#4#33,0,0,0#65#66,0,0,0#34#4,0,0,0#34,0,0#66,0,0,0,0,0,0,0#65#66,0</trimArray><itemArray>2,9,16|2,13,15|2,18,18|2,3,18</itemArray><enemyArray>1,16,19,0,jump,0|1,19,12,0,flyforward,0|1,11,15,0,walk,0|1,3,15,0,flyup,11|1,8,12,0,flyforward,0</enemyArray><objectArray>3,12,16,0,0,0,1|1,4,19,0,0,0,1|1,7,17,0,0,0,1|1,19,19,0,0,0,1|1,10,20,0,0,0,1|1,1,21,0,0,0,1|1,11,20,0,0,0,1|1,0,21,0,0,0,1|1,10,21,0,0,0,1|1,7,18,0,0,0,1|1,4,20,0,0,0,1|1,7,19,0,0,0,1|1,19,20,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Training 1-6</roomTitle><timedate>20100629104538</timedate></level><level><roomID>50</roomID><dbID>50</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,82,4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,113,74,0,65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,84,85,2,40,105,0,96,0,0,0,0,0,0|0,0,0,0,0,0,0,0,115,116,12,19,20,0,32,4,0,0,0,0,0|0,0,0,0,84,85,4,0,6,98,99,50,51,0,0,88,0,0,0,0,0|0,0,0,0,115,116,74,0,17,18,43,12,7,0,0,119,0,0,0,0,0|0,0,84,85,40,43,105,0,48,49,98,99,35,0,0,104,86,87,0,0,0|0,0,115,116,19,20,0,0,32,9,19,20,0,0,0,6,117,118,0,0,0|75,76,40,66,50,51,0,0,0,73,50,51,0,0,0,37,98,99,69,23,24|17,18,43,97,12,7,0,0,0,104,43,74,0,0,0,17,18,66,100,54,55|48,49,98,99,108,109,0,0,0,106,107,105,0,0,0,48,49,97,43,43,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#6,0#1,0#36,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#6,0#10,0,0#3#6,0#1,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#6,0#4#1,0,0,0#34#4,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0#6,0#72,0,0,0,0#65#35,0,0#65#1,0#36,0,0,0,0|0,0,0,0,0,0,0#1,0#6#36,0#41,0,0,0,0,0#3#66,0,0,0#3,0,0,0,0|0,0,0,0,0#6,0#10,0,0#3#4,0,0,0,0,0,34#39,0#4#33,0,0#34,0,0,0,0|0,0,0,0#6,0#72,0,0,0#34#35,0,0,0,0,0,65,0#35,0,0#65,0,0,0,0|0,0,0#6,0#41,0,0,0,0#65#66,0,0,0,0,0,3,0#66,0,0#9,0#36,0,0,0|0#1,0#32,0#10,0,0,0,0#3#2,0#4#38,0,0,0,0,0#3#2,69,0#4,0,0,0#40,0#32,0#63,0#1|0,0,0,0,0,0,0#34,39,0#4#33,0,0,0,0#34,0,0#35,0,0,0,0,0,0|0,0,0,0,0,0,0#65,0,0#35,0,0,0,0#65,0,0#66,0,0,0,0,0,0|0,0,0,0,0,0,0#3,0,0#66,0,0,0,0#3,0,0#4,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,13,20,0,flyup,16|1,7,20,0,flyup,17|1,6,14,0,jump,0|1,12,9,0,flyforward,0|1,18,15,0,flyup,10|1,17,12,0,flyup,7|1,2,13,0,flyup,7</enemyArray><objectArray>1,7,15,0,0,0,1|2,10,12,0,0,0,1|1,13,12,0,0,0,1|1,7,7,0,0,0,1|1,11,5,0,0,0,1|1,12,5,0,0,0,1|1,15,4,0,0,0,1|1,17,6,0,0,0,1|1,19,14,0,0,0,1|1,14,15,0,0,0,1|1,7,16,0,0,0,1|1,7,17,0,0,0,1|1,6,18,0,0,0,1|1,6,19,0,0,0,1|1,6,20,0,0,0,1|1,8,19,0,0,0,1|1,8,20,0,0,0,1|1,14,16,0,0,0,1|1,14,17,0,0,0,1|1,14,18,0,0,0,1|1,12,18,0,0,0,1|1,12,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Training 1-7</roomTitle><timedate>20100629105125</timedate></level><level><roomID>51</roomID><dbID>51</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,17,18,42,43,42,42,66,43,7,0,0|0,0,0,0,0,0,0,0,0,0,48,49,98,99,63,64,97,42,74,0,0|0,0,0,0,0,0,0,0,0,0,106,107,34,9,94,95,42,43,105,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,42,98,99,19,20,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,15,16,50,51,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,48,49,46,47,12,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,6,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,37,105,0,0,73,38,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,89,35,0,0,104,74,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,120,0,0,0,6,105,0,0|0,0,90,91,92,90,91,91,0,65,92,90,91,0,0,0,0,37,7,0,0|0,0,0,0,0,0,0,0,0,96,0,0,0,0,0,0,0,73,38,0,0|0,0,0,0,0,0,0,65,0,88,0,0,0,0,0,0,0,104,35,0,0|0,0,0,0,0,0,0,96,0,119,0,0,0,0,0,0,0,89,0,0,0|0,0,90,91,92,92,90,6,3,7,0,0,0,0,0,0,0,120,0,0,0|0,0,0,0,0,0,0,17,18,38,90,91,92,90,91,92,90,0,0,0,0|0,0,0,0,0,0,0,48,49,39,86,87,0,0,0,0,0,0,0,0,0|0,84,85,69,4,90,91,73,11,12,117,118,0,0,0,0,0,0,0,0,0|0,115,116,100,35,0,0,104,42,43,12,39,83,87,0,0,0,0,0,0,0|1,40,108,109,0,21,22,12,66,12,63,64,114,0,0,0,0,0,0,0,65|73,7,0,0,0,52,53,12,97,12,94,95,39,13,14,71,72,23,24,0,96|104,38,0,0,0,6,98,99,12,98,99,11,42,44,45,12,11,54,55,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#4#33,0,0,0,0,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3#2,0#4#33,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0#66,0,0,0#65,0|0,0,0#1,0#63,0#63,0#1,0#63,0#1,0,0#32,0#1,0#63,0#1#4,0,0#3#33,0,0#4,0,0,0#3,0|0,0#44,0#11,0#42,0#73,0#11,0#42,0#73,0#74,0,0#14,0#11,0#42,0#33#74,0,0,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0#32,0,0,0#3,0,0,0,0,0,0#66,0,0,0#65,0|0,0,0,0,0,0,0#4,0,0#34,0,0#34,0,0,0,0,0,0#4,0,0,0#3,0|0,0,0#32,1,0#32,0#32,0#32#35,0,0#63#65,0,0#65,0,0,0,0,0,0#35,0,0#3#33,0,0|0,0#13,0#11,0#42,0#73,0#11,0#66#42,0,0,0,0#1#3,0#32,0#63,0#1,0#32,0#63,0#1#66,0,0#34,0,0|0,0,0,0,0,0,0#4,0,0,0,0#34#11#5,0#42,0#73,0#11,0#42,0#73,0#11,0#2#12,0,0,0|0,0,0#37,0#32,0#32,0#63,0#1#35,0,0,0,0#65#9,0#5,0,0,0,0,0,0,0,0,0|0,0#37,0#72,0,0,0#3#11,0#66#73,0,0,0,0,0#40,0#67,0,0,0,0,0,0,0,0|32#37,0#41,0,0,0,0#34#1,0#4#32,0,0,0,0,0,0#71,0#36,0,0,0,0,0,0,0#63|0,0,0,0,0#4#3#33,0,0,0,0,0,0,0,0,0#1#3,0#32,0#63,0#63,0#32,0#1,0#4,0|0,0,0#3#2,0#33,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#35,0|0,0,0#34,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#66,0</trimArray><itemArray>2,4,13|2,5,13|2,6,9|2,15,19|2,17,18</itemArray><enemyArray>1,20,14,0,flyup,10|1,6,18,0,jump,0</enemyArray><objectArray>3,8,10,0,0,0,1|1,2,5,0,0,0,1|1,10,3,0,0,0,1|1,12,4,0,0,0,1|1,12,3,0,0,0,1|1,11,3,0,0,0,1|1,14,9,0,0,0,1|1,15,8,0,0,0,1|1,16,8,0,0,0,1|1,2,20,0,0,0,1|1,4,19,0,0,0,1|1,4,20,0,0,0,1|1,3,20,0,0,0,1|2,18,19,0,0,0,1|1,18,13,0,0,0,1|1,19,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Training 2-3</roomTitle><timedate>20100701081353</timedate></level><level><roomID>58</roomID><dbID>58</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,6,42,44,45,43,98,99,12|0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,11,8,102,103,34,9|0,0,0,0,0,0,0,0,0,0,0,0,0,48,49,70,7,0,0,0,89|0,0,0,0,0,0,0,0,0,0,0,0,0,106,107,101,35,0,0,0,120|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,84,85,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,115,116,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,84,85,40,11,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,115,116,98,99,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,12,66,42,38,0,0,0,0,0,0,0,90,91,67,68,29,30,0|0,0,25,26,97,27,28,0,0,0,0,0,0,0,0,0,0,0,60,61,0|0,0,56,57,34,58,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,90,91,92,90,91,92,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,110,4,90,91,65,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,110,40,74,0,0,96,0,0,0,0|10,67,68,2,71,72,13,14,3,69,2,40,66,105,0,0,6,71,72,23,24|88,0,0,17,18,43,44,45,66,100,63,64,97,39,71,72,40,98,99,54,55|119,0,0,48,49,42,11,12,97,43,94,95,11,12,43,15,16,42,11,12,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0#3#33,0#64,0#4#2,0|0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0#34,0,0#35,0|0,0,0,0,0,0#6,0#63,0,0,0,0,0,,0#2,0#33,0#64,0#2,,0,,0#33|0,0,0,0,0#6,0#10,0,0#3,0,0,0,0,,0,0,0,0,0,0,0,0|0,0,0,0#6,0#10,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#6,0#10,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#6,0#10,0,0,0,0,0#3,0,0,0,0,0,0,0#63,0#32,0#63,0#63,0#32,0#63,0|0,0#4,0,0,0,0,0,0#34,0,0,0,0,0,0#13,0#11,0#46,0,0,0,0,0#3|0,0#35,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0#2,0#4#33,0,0,0#34|0,0#66,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0#2,0#64,|0,0,0#2,0#33,0#64,0#2,0#33,,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#13,0#11,0#42,0#73,0#11,0#42,0#73,0#43,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#63,0#32,0#63,0#63,,0,0,0|0,0,0,0,0,0,0,0,0,,0,0#6,0#10,0,14,0#46,0,0#34,0,0,0|0#63,0#32,0#63,0#63,0#32,0#63,0#63,0#32,0#63,0#63,0#32,0#10,0,0,0#34,0#4,0,0#65#32,0#63,0#63,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#32,0#35#63,0,0,0,0,0|0,0#3#2,0#4#33,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0|0,0#34,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,7,16|2,15,16|2,14,16|3,8,11|1,19,18|1,18,2|3,19,2|1,17,2</itemArray><enemyArray>1,12,14,0,walk,0|1,17,18,0,jump,0</enemyArray><objectArray>1,7,18,0,0,1,1|1,7,17,0,0,1,1|1,10,18,0,0,1,1|14,8,18|14,9,18|13,14,19,0,1|14,16,16|3,20,9,0,0,0,1|3,1,9,0,0,0,1|3,0,9,0,0,0,1|1,17,3,0,0,1,1|1,18,3,0,0,1,1|1,19,3,0,0,1,1|1,5,18,0,0,1,1|1,2,20,0,0,0,1|1,1,21,0,0,0,1|1,1,20,0,0,0,1|1,2,21,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Training 3-3</roomTitle><timedate>20100609141826</timedate></level><level><roomID>59</roomID><dbID>59</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,30,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,61,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,75,76,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,32,102,103,35,90,91,90,0,0,1,4,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,73,7,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,104,74,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,73,105,0,0,0,0,0,0,0|21,22,4,0,1,4,0,1,81,87,0,0,104,7,0,0,0,75,76,23,24|52,53,39,3,40,39,2,40,112,71,72,69,40,39,13,14,69,40,11,54,55|37,11,63,64,11,98,99,11,66,11,11,100,11,11,44,45,100,43,98,99,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#1,0#63,0#36,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#39,0#2,0#2,0#38,0,0,0,0|0,0,0#68,0#32,0#1,0#63,0#32,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0#32#3,0#1,0#63,0#67,0#68,0#1,0#32,0#67,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0#45,0#42,0#73,0#43,0#4,0,0,0#3,0,0,0,0,0,0|0,0,0#39,0#2,0#33,0#64,0#2#33,0#69,,0,0,0#35,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0|0#32,0#1,0#63,0#68#67,0#1,0#63,0#68#67,0#1,0#67,0,0,0#4,0,0,0#3,0,0#68,0#1,0#63,0#32,0#1|0,0,0,0#32#4#3,0,0#63,0#32#4#3,0,0#71,0#63,0#32,0#1#35,0,0,0#1#34,0#63,0#32#4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,8,11|3,20,12|1,6,13|2,1,18</itemArray><enemyArray>1,5,13,0,walk,0|1,19,17,0,flyup,11</enemyArray><objectArray>8,3,16,0,0|8,6,16,0,0|8,14,12,0,0|8,15,12,0,0|3,10,15,0,0,0,1|3,11,15,0,0,0,1|14,12,14|14,3,13|14,5,18|14,17,18|1,16,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Training 3-4</roomTitle><timedate>20100608160221</timedate></level><level><roomID>61</roomID><dbID>61</dbID><tileArray>0,0,0,0,0,0,0,0,6,74,0,0,0,0,6,12,11,74,0,0,0|0,0,0,0,0,0,0,0,37,105,0,0,0,0,32,9,42,105,0,0,0|0,0,0,0,0,0,0,10,40,38,0,0,0,0,0,17,18,7,0,0,0|0,0,0,0,0,0,0,0,89,35,0,0,0,0,0,48,49,38,0,0,0|0,0,0,0,0,0,0,0,120,0,0,0,0,0,0,106,107,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,74,0,0,0,0|91,92,67,68,10,2,4,0,0,0,0,0,0,0,0,73,105,0,0,0,0|0,0,0,0,0,6,74,0,0,0,0,0,0,0,0,104,38,0,0,0,0|0,0,0,0,0,37,105,0,0,0,0,0,0,0,0,32,35,0,0,0,0|0,0,0,0,0,6,38,0,0,0,0,10,0,0,0,0,0,0,0,0,0|0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,104,38,0,0,0,0,0,0,84,0,0,0,0,0,0,0|0,0,0,0,0,6,7,0,0,0,0,0,0,0,110,2,23,24,0,0,0|0,0,0,0,0,37,38,0,0,0,0,84,85,2,40,12,54,55,0,0,0|0,0,75,76,2,40,74,0,0,0,0,115,116,11,12,66,12,39,86,87,0|0,0,6,11,11,66,105,0,0,0,1,40,11,63,64,97,43,12,117,118,0|21,22,40,42,42,97,39,13,14,2,40,12,66,94,95,43,11,98,99,39,4|52,53,98,99,11,11,12,44,45,11,12,11,97,11,98,99,42,63,64,12,74|6,11,42,15,16,42,43,11,12,42,98,99,43,42,43,42,43,94,95,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0#35,0,0,0,0,0#3,0,0|0,0,0,0,0,0,0,0#1#35,0,0,0#34,0,0,0#35,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0#35,0#66,0,0,0#65,0,0,0,0#4#2,0,0,0,0#65,0,0|0,0,0,0,0,0,0,0#4#2,0,0,0#3,0,0,0,0#35,0,0,0,0#3,0,0|0,0,0,0,0,0,0,0#35,0,0#3#64,,0,0,0,0#66,0,0,0,0#34,0,0|0,0,0,0,0,0,0,,0#33,,,0,0,0,0,0#2,0#33,0#64,,0,0|0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0#1,0#32,0,0,0,0|0,0,0,0,0,0,0,,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0|42,0#15,0,0,0,0,0,0#65,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0|,0,0#2,0#33,0#35#64,0,0,0#3,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0|0,0,0,0,0#4,0,0,0#34,0,0,0,0#1,0,0,0#35,0,0,0#34,0,0,0|0,0,0,0,0#35,0,0,0#65,0,0,0#35,0,0#3,0,,0#33,0#64,,0,0,0|0,0,0,0,0#66,0,0,0#3,0,0,0,0#2,0,0,0,0,0,0,0,0,0|0,0,0,0,0#4,0,0,0#34,0,0,0,0,0,0,0#6,0#1,0#32,0#63,0,0,0|0,0,0,0,0#35,0,0,0#65,0,0,0,0,0#6,0#63#37,0#10,0,0,0,0#3,0,0|0,,0#63,0#1,0#32#66,0,0,0#3,0,0,0,0#37,0#72,0,0,0,0,0,0#34#67,0,0|0,0#35,0,0,0,0,0,0#34,0,0,0#32#6,0#41,0,0,0,0,0,0,0#65#9,0#36,0|0#1,0#32#66,0,0,0,0,0,0#32#65,0#63,0#1#35,0,0,0,0,0,0,0,0,0,0#40,0#1#67|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,6,8|1,7,1|1,11,11|3,9,11</itemArray><enemyArray>1,20,6,0,flyforward,0|1,20,18,0,jump,0|1,3,15,0,flyup,10</enemyArray><objectArray>13,0,18,0,1|8,7,3,0,0|8,8,5,0,0|8,9,4,0,0|14,5,8|14,10,17|1,16,14,0,0,1,1|1,16,13,0,0,1,1|1,16,12,0,0,1,1|1,14,2,0,0,0,1|1,14,3,0,0,0,1|14,15,6</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>3-5_new</roomTitle><timedate>20100609144816</timedate></level><level><roomID>62</roomID><dbID>62</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,90,91,92,91,21,22,13,14,81,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,52,53,44,45,112,86,87,0,0,0,0,0,0,0,0|0,0,0,0,0,0,89,102,103,33,34,117,118,0,0,0,0,0,0,0,0|0,0,0,0,0,0,120,0,0,0,0,25,26,77,78,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,56,57,42,74,0,1,23,24,0,0|0,90,75,76,3,69,4,0,0,0,0,0,0,73,105,0,6,54,55,90,0|0,0,6,43,42,100,38,0,0,0,0,0,0,104,43,10,34,108,109,0,0|0,0,25,26,8,108,109,0,0,0,0,0,0,32,35,0,0,0,0,0,0|0,0,56,57,35,0,0,90,91,90,91,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0|0,0,0,0,0,82,4,0,0,0,0,104,74,0,0,0,0,0,0,0,0|75,76,3,4,0,113,74,0,0,21,22,40,105,0,75,76,4,0,1,23,24|73,63,64,39,2,40,105,0,0,52,53,11,39,3,40,42,39,3,40,54,55|104,94,95,98,99,12,39,71,72,40,12,42,43,42,43,11,12,42,43,11,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#32,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0#67,0,0,0,0,0,0,0,0,0,0|0,0#44,0#11,0#42,0#73,0#35#11,0,0,0,0,0#9,0#36,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0,0,0,0#40,0#5,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,0,0,0,0,0#71,0#63,0#32,0,0,0,0,0,0|0,0,0,0,0,0#66,0,0#3#2,0#33,0#33,0#4#2,0,0,0,0,0#3,0#1,0#63,0#32,0,0|0,0#32,0#1,0#63,0#32,0#63,0#1#33,0,0,0,0#35,0,0,0,0,0#34#35,0,0,0,0#3#32,0|0#75,0#35#11,0,0,0,0,0,0#3,0,0,,0#33,0#4#64,0,0,0#65#66#32,0,0,0,0#34#11,0#43|0,0#4,0,0,0,0,0,0#34,0,0,0,0,0#35,0,0,0,0,0,0,0#65,0|0,0#35,0,0,0,0,0,0#65#1,0#32,0#63,0#1,0,0#66,0,0,0#3#64,0#2,0#33,0#64,0,0|0,0#66,0,0,0,0#3#2,0#64#75,0#11,0#42,0#73,0#11,0#12,0,0#2,0#33,,0,0,0,0,0|0,0,0#2,0#33,0#64,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,,0,,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#63,,0,0,0,0,0,0,0|0,0,0,0,,0,0,0,0,0,0#4,0,0,0#65,0,0,0,0,0,0,0|0,0,0,0,,0#6,0#63,0,0,0,0#35,0,0,0#3,0,0,0,,0,0,0|0#32,0#1,0#63,0#32,68,0#10,0,0#3,,0#63,0#66#32,0,0,0#34,0#1,0#63,0#32,,0#63,0#32,0#1|0,0,0,0,0#65#35#1,0,0,0#34,0#35,0,0,0,0,0#65#35#32,0,0,0,0#65#35#1,0,0,0|0,0,0,0,0,0,0,0#65#32,0#66#1,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,6,8|3,9,7|3,16,12|1,18,18|2,14,18|2,16,18|2,14,6|3,18,0</itemArray><enemyArray>1,5,8,0,walk,0|1,17,7,0,walk,0|1,13,6,0,walk,0|1,20,14,0,flyforward,0|1,15,15,0,hover,0|1,2,15,0,hover,0|1,20,2,0,flyforward,0</enemyArray><objectArray>8,17,11,0,0|8,13,12,0,0|8,4,13,0,0|13,7,20,0,1|1,7,18,0,0,1,1|1,8,18,0,0,1,1|1,9,18,0,0,0,1|1,10,18,0,0,0,1|3,20,9,0,0,0,1|1,15,8,0,0,0,1|3,0,9,0,0,0,1|14,15,18|14,19,18|14,6,17|14,9,3|14,3,8|14,18,7|1,12,9,0,0,0,1|1,12,10,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>3-6</roomTitle><timedate>20100609150457</timedate></level><level><roomID>63</roomID><dbID>63</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,84,82,2,23,24,0,0,75,76,83,0,0,0,87,0,0,0,0|0,0,0,0,113,66,54,55,91,91,73,43,114,0,0,1,79,0,0,0,0|0,84,85,2,40,97,11,7,91,91,104,12,7,0,0,73,39,83,0,0,0|0,115,116,42,43,11,42,35,0,0,32,11,38,0,0,104,43,114,0,0,0|1,40,11,12,11,19,20,0,0,0,0,6,74,0,0,17,18,7,0,0,65,12|73,43,98,99,42,50,51,0,0,0,0,37,105,0,0,48,49,74,0,0,96,43|104,12,11,12,11,12,39,71,72,69,3,40,7,0,0,37,12,105,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#6,0#1,0#32,0#63,0,0,0#63,0#1,0#5,0,0,0,0,0,0,0,0|0,0,0,0#6,0#41,0,0,0,0#3#1,0#4#32,0,0,0#9,0#5,0,0#1,0#36,0,0,0,0|0,0,0#6,0#1#4,0,0,0,0,0#34#32,0#35#63,0,0,0,0#3,0#4,0,0#9,0#5,0,0,0|0,0#6,0#72,0,0,0,0,0,0#65,0#66,0,0,0,0#34,0#35,0,0,0#40,0#5,0,0|0#1,0#10,0,0,0,0,0,0,0#3,0#4,0,0,0,0#65,0#66,0,0,0,0#3#5,0,0#1|0,0,0,0,0,0,0,0#3#2,,,0#4#2,0,0,0#3,0#4,0,0,0,0#34,0#4,0|0,0,0,0,0,0,0,0#34#1,32,63,0#35#1,0,0,0#34,0#35,0,0,0,0#65,0#35,0|0,0,0,0,0,0,0,0#65,0,0,0#66,0,0,0#65,0#66,0,0,0,0#3,0#66,0</trimArray><itemArray>1,15,15|3,19,11|3,13,12|2,5,14|2,10,14</itemArray><enemyArray>1,7,14,0,jump,0|1,13,21,0,flyup,12|1,14,19,0,flyup,12|1,1,12,0,hover,0</enemyArray><objectArray>13,9,20,0,1|8,9,17,0,0|13,7,20,0,1|8,8,17,0,0|1,19,19,0,0,0,1|1,18,19,0,0,0,1|2,3,16,0,0,0,1|14,6,14|14,11,14|14,20,18|1,13,16,0,0,0,1|1,14,16,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>3-7</roomTitle><timedate>20100609151041</timedate></level><level><roomID>64</roomID><dbID>64</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,11,63,64,12,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,42,94,95,43,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,106,107,108,109,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,84,85,4,0,1,81,87,0,0,0,0,0,0,0,0|0,0,0,0,0,0,115,116,7,0,6,112,79,0,0,0,0,0,0,0,0|0,91,92,75,76,2,40,102,103,10,102,103,35,67,68,2,86,87,0,0,0|0,0,0,73,43,27,28,0,0,0,0,0,0,0,0,73,117,118,0,0,0|0,0,0,104,8,58,59,0,0,0,0,0,0,0,0,104,11,7,0,0,0|0,0,0,32,35,0,0,0,0,0,0,0,0,0,0,25,26,38,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,57,35,10,0,0|0,0,0,0,0,0,0,0,0,29,30,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,60,61,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,84,85,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,115,116,74,0,0,0,0,0,0|21,22,4,0,0,75,76,13,14,2,3,69,40,12,105,0,0,21,22,77,78|52,53,39,71,72,40,66,44,45,11,12,100,11,19,20,0,0,52,53,8,35|6,12,98,99,66,42,97,12,98,99,15,16,42,50,51,0,0,6,12,38,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,,0#4#2,0,0,0,0,0#3#33,|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0#64,0#33,0#2,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#63,,0#32,0#67,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#37,0#41,0,0#34#35,0,0#9,0#5,0,0,0,0,0,0,0,0|0,0#1,0#32,0#63,0#1,0#32#37,0#10,0,0,0#1#65#66,0,0,0#40,0#1#36,0#32,0#63#5,0#5,0,0,0,0|0#13,0#42,0#4#42,0,0,0,0,0,0,0,0,0,0,0,0,0,0#9,0#67,0,0,0|0,0,0#35,0,0,0,0,0#3#33,0#64,0#2,0#33,0#64,0#2,0#64,0#4#33,0,0,0#40,67,0,0|0,0,0#66,0,0,0,0,0#34,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0#4,0,0,0#3#64,0#2,,0,0,0,0,0,0,0#66,0,0,0,0#1#65,0,0|0,0,,0#2,0#33,,0,0,0,0#1,0#32,0,0,0,0#4,0,0,0,0,0#3,0|0,0,,0,0,,0,0,0#4,0,0,0#3,0,0,,0#2,0#33,0#33,0#2,,0|0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,,0,0,0,0,,0|0,0,0,0,0,0,0,0,0,0#33,0#64,,0,0#37,0#1,0,0,0,0,0,0|0,0,0,0,,0,0,0,0,0,0,0,0#68,0#72,0,0#3,0,0,0,0,0|0#1,0#32,0#63,0,,0#63,0#1,0#32,0#63,0#1,0#32,0#63#37,0#41,0,0,0#34,0,0#32,0#63,0#1,0#32|0,0,0,0#1#34,0#32#66,0,0,0,0,0,0,0,0,0,0,0#65,0#4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#35,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#66,0,0,0,0#34#33</trimArray><itemArray>1,10,13|3,1,11|3,13,11|1,10,6|2,4,8|3,8,1|2,8,18|2,19,18</itemArray><enemyArray>1,7,18,0,walk,0|1,19,4,0,flyforward,0|1,13,8,0,walk,0|1,18,18,0,jump,0</enemyArray><objectArray>10,9,18,0,1|9,9,19,0,0,1,0|1,15,17,0,0,1,1|1,16,18,0,0,0,1|1,15,20,0,0,0,1|8,15,14,0,0|14,2,18|10,14,8,0,1|9,16,2,0,0,1,0|1,9,7,0,0,0,1|1,9,8,0,0,0,1|8,3,13,0,0|8,4,13,0,0|3,0,9,0,0,0,1</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|9-1,8-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>4-2</roomTitle><timedate>20100609153050</timedate></level><level><roomID>65</roomID><dbID>65</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,84,85,69,13,14,2,83,0,0,0,0,0|0,0,0,0,0,0,0,0,0,115,116,100,44,45,12,114,0,0,0,0,0|0,0,0,0,90,91,92,91,92,6,12,11,98,99,43,39,81,87,0,0,0|0,0,0,0,0,0,0,0,0,25,26,42,70,42,63,64,112,83,0,0,0|0,0,0,0,0,0,0,0,0,56,57,34,101,9,94,95,12,114,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,106,107,9,66,7,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,97,39,79,87,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,9,11,39,83,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,9,43,114,0|1,13,14,71,72,23,24,0,0,0,0,0,0,0,0,0,0,17,18,39,4|73,44,45,66,42,54,55,0,0,0,0,0,0,0,0,0,0,48,49,19,20|104,12,11,97,11,12,74,0,0,0,0,0,0,0,0,0,0,6,12,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#68,0#63,0#1,0#32,0#63,0#5,,0,0,0,0|0,0,0,0,0,0,0,0,0,0#6,0#41,0,0,0,0,0#9,,0,0,0,0|0,0,0,0,0#1,0#32,0#63,0#1,0#32#37,0#10,0,0,0,0,0,0,0#65#67,0,0,0,0|0,0,0,0#44,0#11,0#42,0#73,0#11,0#4#42,0,0,0,0,0,0,0,0#40,0#5,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0#71,,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0#4#2,0,0,0,0,0,0#65#67,0,0|0,0,0,0,0,0,0,0,0,0,0,0,,0#33,0#4#64,0,0,0,0#9,0#5,|0,0,0,0,0,0,0,0,0,0,0,0,,0,0#35,0,0,0,0,0#40,67|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,,0#4#2,0,0,0,0,0#65#1|0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,,0#4#2,0,0,0,0|0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,,0#35,0,0,0,0|0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0#66,0,0,0,0</trimArray><itemArray>3,7,2|3,14,0|3,18,4|1,11,9|2,14,9</itemArray><enemyArray>1,13,17,0,flyforward,0|1,20,13,0,flyup,6|1,1,14,0,flyup,9|1,20,4,0,flyforward,0|1,15,9,0,jump,0|1,8,20,0,flyup,13|1,10,20,0,flyup,15|1,13,20,0,flyup,16</enemyArray><objectArray>3,5,16,0,0,0,1|3,6,16,0,0,0,1|3,4,16,0,0,0,1|10,12,9,0,1|9,12,10,0,0,1,0|9,13,10,0,0,1,0|9,12,11,0,0,1,0|9,13,11,0,0,1,0|1,16,19,0,0,0,1|1,15,18,0,0,0,1|1,16,20,0,0,0,1|1,12,2,0,0,0,1</objectArray><eventArray>5-1)6-1)7-1)8-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>4-3</roomTitle><timedate>20100609152005</timedate></level><level><roomID>66</roomID><dbID>66</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,1,2,2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,42,43,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,15,16,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,32,46,47,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,4,0,0,1,69,23,24,0,0,0,10,0,0,10,3,77,78,0,1,4|73,39,2,3,40,100,54,55,0,0,0,6,4,0,0,32,9,74,0,6,7|104,43,11,12,43,98,99,7,0,0,0,37,74,0,0,0,6,105,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0#63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0#65,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0#3,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0#34,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0#65,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#64,0#33,0#2,0#64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#1,0#1,0#1,0#6#32,0#63,0#1,0,0,0,0#32,0,0,0#1,0#32,0#63,0#1,0,0#32,0#63|0,0,0#34,0,0#32#68,0#10,0,0,0#3,0,0#4,0,0#3#63,4,0,0,0,0,0#3#4,0,0|0,0,0#65#63,0#66#1,0,0,0,0,0#34,0,0#35,0,0,0#34,0#35#2,0,0,0,0#34#35,0,0|0,0,0,0,0,0,0,0,0#65,0,0#66,0,0,0#65,0,0#66#33,0,0,0#65#66,0,0</trimArray><itemArray>3,1,11|3,9,12|3,14,12|3,20,11|1,19,18</itemArray><enemyArray>1,11,14,0,hover,0|1,18,15,0,flyup,11</enemyArray><objectArray>12,2,19,0,1|10,6,18,0,1|12,12,19,0,1|10,14,18,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,14,20,0,0,0,1|1,8,20,0,0,0,1|1,14,20,0,0,0,1|1,18,20,0,0,0,1|1,13,20,0,0,0,1|1,18,19,0,0,0,1|14,1,18|14,16,18|14,17,18|14,20,18|27,4,19|46,2,11</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event|3-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>4-4</roomTitle><timedate>20100705132412</timedate></level><level><roomID>67</roomID><dbID>67</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,90,91,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,90,91,2,83,87,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,73,114,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,104,74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,6,105,0,0,0,0,0,0,1,4,0,0,0,0,0|0,0,0,0,0,0,37,7,0,0,0,0,0,0,73,43,83,0,0,0,0|0,0,0,0,0,0,6,39,23,24,0,0,0,0,104,12,114,0,0,0,0|0,0,0,0,0,0,17,18,54,55,0,0,0,0,6,43,74,0,0,0,0|1,86,87,0,0,0,48,49,11,7,0,0,0,0,17,18,105,0,0,1,4|73,117,118,0,0,0,37,98,99,38,0,0,0,0,48,49,7,0,0,73,7|104,12,39,2,3,2,40,12,11,39,3,69,71,72,40,12,38,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#75,0#42,0#73,0#12,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#32,0#63,0#36,,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#75,0#11,0#4#42,0,0#9,67,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0,0,0#3,0,0,0,0,0,0#1,0#32,0#67,0,0,0,0|0,0,0,0,0,0#4,0,0,0#34,0,,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0#35,0,0,0#65#1,0#32,,0,0,0#35,0,0,0#9,0#67,0,0,0|0,0,0,0,0,0#66,0,0,0,0,0#65,0,0,0#66,0,0,0,0#3,0,0,0|0#1,0#67,0,0,0,0#4,0,0,0,0,0#3,0,0,0#4,0,0,0,0#34,0,0#63,0#1|0,0#9,0#67,0,0,0#35,0,0,0,0,0#34,0,0,0#35,0,0,0,0#65,0#4,0,0|0,0,0#40,0#32#36,0#63,0#66#1,0,0,0,0,0#65#63,0#1,0#32,0#66#63,0,0,0,0#3,0#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#66,0,0</trimArray><itemArray>3,12,4|3,16,6|3,19,8|3,13,7|1,8,3|2,3,20|2,5,11|2,20,18|1,5,14</itemArray><enemyArray>1,2,15,0,flyup,10|1,20,6,0,flyforward,0|1,15,8,0,flyup,3|1,19,13,0,hover,0</enemyArray><objectArray>13,4,20,0,1|12,8,16,0,1|10,14,14,0,1|1,5,15,0,0,1,1|1,4,15,0,0,1,1|13,10,20,0,1|13,12,20,0,1|3,12,15,0,0,0,1|3,11,15,0,0,0,1|3,13,15,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|14,19,18|14,6,11</objectArray><eventArray>2-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>4-5</roomTitle><timedate>20100609155133</timedate></level><level><roomID>79</roomID><dbID>79</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,10,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,91,92,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,90,91,90,91,92,1,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,38,0,0,0,0,0,0|0,0,0,110,4,0,0,0,0,0,0,0,0,37,39,71,72,79,0,0,0|65,0,0,17,18,2,3,71,72,3,69,13,14,40,66,11,12,7,0,0,65|96,0,0,48,49,11,12,11,12,12,100,44,45,12,97,42,19,20,0,0,96|89,0,0,6,12,42,98,99,43,11,12,43,98,99,11,12,50,51,0,0,89</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#63,0#32,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#33,0#2,0#64,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#13,0#11,0#42,0#73,0#74,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0,0,0|0,0,0,0,0,0,0,0#75,0#11,0#42,0#73,0#11,0#4#42,0,0,0#34,0,0,0,0,0|0,0,0,0#6,0#32,0,0,0,0,0,0,0,0#35,0,0,0#65,0,0#36,0,0,0|0#1,0,0#6,0#10,0,0#3#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32#66,0,0,0,0,0#71,0#67,0,0#1|0,0#3,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0|0,0#34,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0|0,0#65,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0</trimArray><itemArray></itemArray><enemyArray>1,11,15,0,walk,0|1,12,18,0,walk,0</enemyArray><objectArray>15,5,18,0,0,1|15,13,15,0,0,1|13,15,17,0,1|3,15,16,0,0,0,1|3,16,16,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|1,1,19,0,0,0,1|1,2,19,0,0,0,1|1,8,18,0,0,1,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>6-3</roomTitle><timedate>20100709164142</timedate></level><level><roomID>80</roomID><dbID>80</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,1,69,23,24,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,100,54,55,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,69,40,12,11,39,23,24,0,0,0,0,0,0|0,0,0,1,2,3,2,40,100,63,64,42,43,54,55,0,0,0,0,0,0|0,0,0,106,107,33,9,11,12,94,95,11,12,11,39,3,77,78,0,0,0|0,0,0,0,0,0,32,102,103,34,9,15,16,42,8,102,103,35,0,0,0|0,0,0,0,0,0,0,0,0,0,32,46,47,9,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,77,78,0,1,4,0,21,22,71,72,69,3,13,14,77,78,0,65,0,0|6,19,20,0,6,7,0,52,53,11,12,100,12,44,45,66,7,0,96,0,0|37,50,51,0,37,38,0,6,12,42,15,16,11,12,11,97,38,0,88,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,,0#1,0#32,0#63,0#1,,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#32,0#63#66,0,0,0,0,0#32#65,0#63,,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1#4,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0#1#65,0#32,0#63,0,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,,0#2,0#33,0#35#64,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0#2,0#33,0#64,0#35#2,0,0,0,0,0,0#3#2,0#33,0#64,,0,0|0,0,0,0,0,0,0,0,0,0,0#33,0#64,0#66#2,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#33,0#64,,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0#1,0#32,0,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0#1,0,0|0,0,0,0#3#4,0,0,0#3#4,0,0,0,0,0,0,0,0,0,0,0#3#4,0,0#3,0|0,0,0,0#34#35,0,0,0#34#35,0,0,0,0,0,0,0,0,0,0,0#34#35,0,0#34,0|0,0,0,0#65#66,0,0,0#65#66,0,0,0,0,0,0,0,0,0,0,0#65#66,0,0#65,0</trimArray><itemArray>1,18,11|3,1,12|3,17,14</itemArray><enemyArray>1,5,18,0,walk,0|1,2,15,0,flyup,11</enemyArray><objectArray>17,11,14|16,14,15,0,1|8,3,12,0,0|8,6,13,0,0|1,3,20,0,0,0,1|1,6,20,0,0,0,1|14,10,18|1,17,19,0,0,0,1|1,20,19,0,0,0,1|1,19,19,0,0,0,1|1,18,12,0,0,1,1</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event|2-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>6-4</roomTitle><timedate>20100610091618</timedate></level><level><roomID>81</roomID><dbID>81</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,6,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,6,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,6,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,73,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,104,74,0|0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,6,105,0|0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,73,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,104,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,120,0,0,67,68,34,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,84,85,71,72,3,79,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,115,116,11,8,108,109,0,0,0,0,0,0,0,0,0|0,0,0,0,84,85,40,12,19,20,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,115,116,12,43,50,51,0,0,0,0,0,0,0,0,0,0,0|1,67,68,10,34,9,63,64,12,7,0,0,75,76,2,23,24,0,1,77,78|88,0,0,0,0,73,94,95,12,38,0,0,6,11,12,54,55,0,73,66,7|119,0,0,0,0,104,12,98,99,39,71,72,40,42,43,12,7,0,104,97,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0#66,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0#66,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0#66,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,35,0,0#34,0,0,0#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,66,0,0#65,0,0,0#66,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,4,0,0#3,0,0#1,0#4#32,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,35,0,0#34,0#4,0,,0,0,0#34|0,0,0,0,0,0,0,0#6,0#32,0#63,0#1,0#67,,0#2,,0,0#33,64,0#2,0#33,|0,0,0,0,0,0,0#68,0#10,0,0,0,0#71,0#5,0,0,0,0,0,0,0,0|0,0,0,0,0,0#37,0#72,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0#6,0#41,0,0,0,0,0#3#33,0#64,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#10,0,0,0,0,0,0#34,,0#63,0#1,0#32,0#63,0#1,0,0#32,0#63,0#1|0,0,0,0,0,0,0,0,0,0,0#65,0#35,0,0,0,0,0,0#3#4,0,0,0|0,0#3#2,0#33,0#64,0#4#2,0,0,0,0,0,0#3#1,0#66#32,0,0,0,0,0,0#34#35,0,0,0|0,0#34,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0#65#66,0,0,0</trimArray><itemArray>3,1,12|3,14,11|1,9,14|2,15,18|2,16,18</itemArray><enemyArray>1,5,12,0,hover,0|1,8,14,0,walk,0</enemyArray><objectArray>10,12,18,0,1|11,3,14,0,1|15,16,12,0,0,1|12,10,20,0,1|10,18,18,0,1|1,15,13,0,0,1,1|1,14,13,0,0,1,1|1,17,19,0,0,0,1|14,2,18|14,10,14|14,17,12|1,1,20,0,0,0,1|1,3,20,0,0,0,1|1,2,20,0,0,0,1|1,4,20,0,0,0,1</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|4-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>6-5</roomTitle><timedate>20100610104445</timedate></level><level><roomID>82</roomID><dbID>82</dbID><tileArray>0,0,0,0,0,0,0,0,0,73,11,7,0,0,37,74,0,0,0,0,0|0,0,0,0,0,0,0,0,0,104,42,38,0,0,6,105,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,66,7,0,0,37,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,97,74,0,0,6,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,42,105,0,0,73,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,25,26,7,0,0,104,74,0,0,0,0,0|0,0,0,0,0,0,0,0,0,56,57,35,0,0,37,105,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,90,90,0,0,92,0,0,0,0,0,0,0,0,0,29,30|0,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,61|0,0,0,0,84,85,4,0,0,82,2,69,3,13,14,81,87,0,0,0,0|0,0,0,0,115,116,74,0,0,113,12,100,12,44,45,112,83,0,0,0,0|0,0,0,0,17,18,105,0,0,37,98,99,66,42,43,11,114,0,0,0,0|0,0,0,0,48,49,38,0,0,17,18,11,97,11,12,42,43,83,0,0,0|0,0,0,0,6,12,7,0,0,48,49,42,43,11,66,11,12,114,0,0,0|0,0,0,0,73,43,38,0,0,6,43,11,12,42,97,42,43,74,0,0,0|0,0,0,0,104,19,20,0,0,37,12,63,64,42,43,11,66,105,0,0,0|75,76,69,2,40,50,51,0,0,73,43,94,95,11,98,99,97,39,3,23,24|17,18,100,12,11,12,74,0,0,104,66,42,98,99,43,11,12,11,12,54,55|48,49,42,43,42,43,105,0,0,6,97,11,12,11,12,15,16,98,99,42,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0#65,0#66,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0#65,0#66,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,,0#2,0#33,0#64,,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,,0,0,0,,,0#2,0#33,,0,0,0,0|0,0,0,0,0,0#1,0#32,0,0,0#63,0,0,0,0,0,0,0,0,0,0#1,0#63|0,0#1,0#32,0#63,0#44,0#11,0#42,0#43,0#75,0#73,0#12,0,0,0,0,0,0,0,0#4,0,0|0#13,0#11#13,0#42,0#73,0#74,0#6,0#1,0,0,0#6,0#1,0#32,0#63,0#1,0#32,0#67,0,0,0#35,0,0|0,0,0,0,0#6,0#41,0,0#3,0,0#10,0,0,0,0,0,0#9,0#5,0,,0#64,0#2|0,0,0,6,0#10,0,0,0#34,0#4,0,0,0,0,0,0,0,0#40,0#67,0,0,0|0,0,0,0#35,0,0,0,0#65,0#35,0,0,0,0,0,0,0,0,0#65,0,0,0|0,0,0,0#66,0,0,0,0#3,0#66,0,0,0,0,0,0,0,0,0#71,0#67,0,0|0,0,0,0#4,0,0,0,0#34,0#4,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0,0#35,0,0,0,0#65,0#35,0,0,0,0,0,0,0,0,0,0#34,0,0|0#1,0#32,0#63,0#66#1,0,0,0,0#3,0#66,0,0,0,0,0,0,0,0,0,0#65#1,0#32,0#63|0,0,0,0,0,0,0,0#34,0#4,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#65,0#35,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#3,0#66,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,2,5|3,13,2|3,7,3|3,19,6|1,19,9</itemArray><enemyArray>1,6,11,0,walk,0|1,10,11,0,walk,0|1,8,16,0,flyup,11</enemyArray><objectArray>16,15,8,0,1|17,10,7|3,7,10,0,0,0,1|3,8,10,0,0,0,1|1,12,5,0,0,0,1|3,0,15,0,0,0,1|3,1,15,0,0,0,1|3,2,15,0,0,0,1|14,20,9|14,19,18|14,2,10</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>6-6</roomTitle><timedate>20100610090546</timedate></level><level><roomID>83</roomID><dbID>83</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,6,15,16,12,11,12,11,7,0|0,0,0,0,0,0,0,0,0,0,1,2,40,46,47,33,34,102,103,38,0|0,0,90,91,90,91,86,87,0,0,106,107,7,0,0,0,0,0,0,88,0|0,0,0,0,0,0,117,118,0,0,0,0,89,0,1,71,72,2,4,119,0|0,0,0,0,0,0,6,39,86,87,0,0,120,0,32,9,66,43,19,20,0|0,0,0,0,0,0,37,43,117,118,0,0,0,0,0,6,97,42,50,51,0|0,0,0,0,0,0,17,18,12,39,79,87,0,0,0,37,11,12,11,7,0|0,0,0,0,0,0,48,49,43,12,39,83,0,0,0,6,42,43,42,38,0|0,0,0,0,0,0,6,11,66,98,99,114,90,91,92,73,8,33,34,88,0|0,0,90,91,90,91,37,42,97,42,66,7,0,0,0,104,7,0,0,119,0|0,0,0,0,0,0,73,11,63,64,97,38,0,0,0,32,88,0,0,88,0|0,0,0,0,0,0,104,42,94,95,43,7,0,0,0,0,119,0,0,119,0|0,0,90,91,90,91,32,9,66,11,12,38,0,0,0,0,89,0,0,89,0|0,0,0,0,0,0,6,11,97,42,19,20,0,0,0,0,120,0,0,120,0|0,0,0,0,0,0,73,42,12,11,50,51,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,104,43,43,98,99,74,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,25,26,70,11,12,105,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,56,57,101,34,108,109,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,69,3,2,71,72,3,23,24,0,110,2,3,4,0,0,0,0|52,53,66,12,100,12,11,12,11,12,54,55,110,40,66,19,20,0,0,0,0|6,43,97,43,42,98,99,43,42,43,42,43,42,43,97,50,51,0,0,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0#1,0#66#1,0,0,0,0,0,0,0,0,0#3|0,0,0#1,0#32,0#1,0#32,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#34|0,0#75,0#11,42,73,0#4#11,0#9,0#67,0,0#35,0,0#4,0,0#3#2,0#33#1,0#64#32,0#2#63,0#33#1,0#66#64#32,0,0#65|0,0,0,0,0,0#35,0,0#40,0#36,0,0#2,35#33,0,0#34#4,0,0,0,0,0,0,0#3|0,0,0,0,0,0#66,0,0,0#71,0#5,0,66,0,0#65#35,0,0,0,0,0,0,0#34|0,0,0,0,0,0#4,0,0,0,0#9,0#5,0,64,,0#64#35,,0,0,0,0,0#65|0,0,0,0,0,0#35,0,0,0,0,0#40,0#5,0,0,4,,,,0,0,0#3|0,0,0,0,0,0#66,0,0,0,0,0,0#71,0#5,0,0#4,,0,0,0,0,0#34|0,0,0#1,0#32,0#1,0#4#32,0,0,0,0,0,0,0#3#73,0#42,0#35#73,0,0,0,0,0,0#65|0,0#75,0#11,42,0#73,0#35#11,0,0,0,0,0,0,3,,35,0,0,0#3#2,0#4#33,0,0#3|0,0,0,0,0,0#66,0,0,0,0,0,0,34,,66,0,0,0#34,0#35,0,0#34|0,0,0#1,0#32,0#32,0#4#63,0,0,0,0,0,0,0#3,0,0,0#4#2,0,0#65,0#66,0,65|0,0#75,0#11,42,0#73,0#35#11,0,0,0,0,0,0,0#34,0,0,0#35,0,0#3,0#4,0,3|0,0,0,0,0,4,0#4#2,0,0,0,0,0,0#65,0,0,0#66,0,0#34,0#35,0,34|0,0,0,0,0,0#35,0#35,0,0,0,0,0,0#3,0,0,0,0#33,0,0,0#33,0|0,0,0,0,0,0#66,0#66,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0#4,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0#35,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,1#2,0#2#32,0#33#63,0#64#1,0#2#32,0#33#63,,,0#63,0#1,0#32,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#72,0,0,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#41#65,0,0,0,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0</trimArray><itemArray>1,17,12|1,18,12|1,17,2|1,15,2|1,11,0|3,4,13</itemArray><enemyArray>1,11,18,0,walk,0|1,5,16,0,flyup,13|1,1,16,0,flyup,12</enemyArray><objectArray>13,2,18,0,1|13,2,11,0,1|9,10,2,0,0,1,0|9,12,3,0,0,1,0|9,12,4,0,0,1,0|10,12,7,0,1|1,18,13,0,0,1,1|1,17,13,0,0,1,1|1,19,19,0,0,0,1|1,20,19,0,0,0,1|1,18,19,0,0,0,1|1,17,19,0,0,0,1|13,4,11,0,1|28,16,4</objectArray><eventArray>3-1)4-1)5-1,6-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>6-7</roomTitle><timedate>20100705112513</timedate></level><level><roomID>85</roomID><dbID>85</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,2,3,2,3,4,0,0,0,0,0,0|0,0,0,0,0,0,0,37,43,42,43,42,43,42,38,0,0,0,0,0,0|0,0,0,0,0,0,0,6,12,11,12,11,63,64,7,0,0,0,0,0,0|0,0,0,0,0,0,0,37,43,42,66,42,94,95,74,0,0,0,0,0,0|0,0,0,0,0,0,0,6,15,16,97,11,12,11,105,0,0,0,0,0,0|0,0,0,0,0,0,0,32,46,47,33,102,103,34,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,84,85,2,79,0,0,0|0,0,110,71,72,3,86,87,0,0,0,0,0,0,115,116,70,39,2,79,0|1,69,40,11,11,66,117,118,0,110,2,3,67,68,102,103,101,9,66,11,4|6,100,11,63,64,97,11,39,2,40,11,74,0,0,0,0,0,6,97,19,20|37,43,42,94,95,12,42,43,98,99,42,105,0,0,0,0,0,37,43,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#68,0#1,0#67,0,0,0|0,0,0,0#63,0#1,0#32,0#67,0,0,0,0,0,0,0,0#6,0#41,0,0#40,0#1#36,0#36,0|0#1,0#32,0#10,0,0,0,0#40,0#36,0,0,0#32,0#63,0#1,0#32,0#10,0,0,0,0,0#40,0#1#36|0,0,0,0,0,0,0,0#71,0#1#36,0#10,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#3#2,0#33,0#64,0#2,0#4#33,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0#35,0,0,0,0</trimArray><itemArray>3,3,12|3,16,12|1,18,17</itemArray><enemyArray>1,16,16,0,jump,0|1,18,14,0,jump,0|1,8,18,0,jump,0</enemyArray><objectArray>21,10,13,0,1,10|9,12,13,0,0,1,0|14,5,17|14,13,18|1,12,20,0,0,0,1|1,13,20,0,0,0,1|1,14,20,0,0,0,1|1,15,20,0,0,0,1|1,16,20,0,0,0,1|43,8,11</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>7-1</roomTitle><timedate>20100701161858</timedate></level><level><roomID>86</roomID><dbID>86</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,38,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,74,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,105,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,4,0,0|0,0,0,0,0,0,0,0,0,0,0,110,67,68,79,0,0,104,38,0,0|0,0,0,0,0,0,0,0,0,0,90,10,0,0,88,0,0,32,35,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,119,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,88,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,84,0,88,0,0,119,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,6,71,72,86,87,0,0|0,0,0,0,0,0,0,84,0,0,0,88,0,0,37,42,43,117,118,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,6,11,98,99,39,79,0|1,69,3,71,72,3,13,14,2,2,69,36,2,3,40,42,43,42,43,39,4|73,100,11,12,11,66,44,45,11,12,100,63,64,12,98,99,66,12,11,19,20|104,43,98,99,42,97,42,43,42,43,42,94,95,43,42,43,97,43,42,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1#66#64,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#1#3#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0#6,0#32,0#63,0#67,0,0#4,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0#6#1,0#72,0,0,0#9,0#67,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0#13,0#4#11,0,0#3#64,0#4#33,0,0#3,0#66,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,0#34,0,0#64,0#33,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,0#3#1,0#32,0#5,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,,0,0#9,0#36,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,,0,0,0#40,0#67,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#4#32,0,0#3#1,0#4#63,0,,0,0,0,0#71,0#67#63|0,0,0,0,0,0,0,0,0,0,,0,,0#35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,,0,,0#66,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,,0,,0,0,0,0,0,0,0,0</trimArray><itemArray>3,7,2|3,10,5|3,15,5|3,19,7|1,18,9|1,17,6|2,12,10|2,13,10</itemArray><enemyArray>1,10,18,0,jump,0|1,20,4,0,flyup,0|1,19,9,0,flyup,4|1,20,14,0,flyup,10</enemyArray><objectArray>12,12,18,0,1|8,12,12,0,0|8,13,12,0,0|10,4,18,0,1|13,7,18,0,1|3,6,12,0,0,0,1|3,7,12,0,0,0,1|3,8,12,0,0,0,1|3,9,12,0,0,0,1|1,15,12,0,0,1,1|1,16,12,0,0,1,1|14,16,15|14,2,18|14,0,18</objectArray><eventArray>1-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>7-2</roomTitle><timedate>20100610110450</timedate></level><level><roomID>87</roomID><dbID>87</dbID><tileArray>0,0,0,0,0,0,0,0,6,12,7,0,0,6,12,7,0,0,0,0,0|0,0,0,0,0,0,0,0,37,43,74,0,0,37,43,74,0,0,0,0,0|0,0,0,0,0,0,0,0,37,42,105,0,0,73,11,105,0,0,0,0,0|0,0,0,0,0,0,0,0,6,12,38,0,0,104,42,7,0,0,0,0,0|0,0,0,0,0,0,0,0,73,43,7,0,0,6,12,38,0,0,0,0,0|0,0,0,0,0,0,0,0,104,11,38,0,0,37,43,7,0,0,0,0,0|0,0,0,0,0,0,0,0,37,42,74,0,0,6,11,38,0,0,0,0,0|0,0,0,0,0,0,0,0,6,12,105,0,0,73,42,7,0,0,0,0,0|0,0,0,0,0,0,0,0,37,43,7,0,0,104,12,74,0,0,0,0,0|0,0,0,0,0,0,0,0,73,11,74,0,0,37,70,105,0,0,0,0,0|0,0,0,0,0,0,0,0,104,66,105,0,0,32,101,35,0,0,0,0,0|0,0,0,0,0,0,0,0,6,97,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,32,108,109,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,84,85,4,0,75,76,81,0,0,0|0,0,0,0,0,0,0,0,0,0,0,115,116,74,0,37,12,112,79,0,0|75,76,69,23,24,0,0,1,71,72,3,40,12,105,0,17,18,12,39,23,24|73,12,100,54,55,0,0,73,12,11,12,63,64,38,0,48,49,11,12,54,55|104,43,42,43,7,0,0,104,43,98,99,94,95,7,0,6,43,98,99,42,7</tileArray><trimArray>0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#65,0#66,0,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#65,0#66,0,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#65,0#66,0,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#3,0#4,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0#64,0#34,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#65,,0#2,0#33,0#64,,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,,,2,0#33,0#64,,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,,,0,0,,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#1,0,0#32,0#63,0#5,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#37,0#41,0,0#3#4,0,0,0#9,0#67,0,0|0#1,0#32,0#63,0#1,0#32,0,0,0#63,0#1,0#32,0#63,0#10,0,0,0#34#35,0,0,0,0#40,0#1#67,0#32|0,0,0,0,0,0#3,0#4,0,0,0,0,0,0,0,0#65#66,0,0,0,0,0,0|0,0,0,0,0,0#34,0#35,0,0,0,0,0,0,0,0#3#4,0,0,0,0,0,0|0,0,0,0,0,0#65,0#66,0,0,0,0,0,0,0,0#34#35,0,0,0,0,0,0</trimArray><itemArray>1,20,18|3,1,11|3,11,11|3,19,11|2,7,18</itemArray><enemyArray>1,19,15,0,hover,0|1,4,13,0,hover,0</enemyArray><objectArray>21,8,13,0,1,10|21,13,11,0,1,10|15,3,18,0,0,1|1,5,19,0,0,0,1|1,6,19,0,0,0,1|1,14,17,0,0,0,1|9,10,13,0,0,1,0|9,15,11,0,0,1,0|14,16,16|14,1,18</objectArray><eventArray>7-1,1-1,0,-1,Untitled Event|1-1,7-1,0,-1,Untitled Event|8-1,2-1,0,-1,Untitled Event|2-1,8-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>7-3</roomTitle><timedate>20100610111109</timedate></level><level><roomID>88</roomID><dbID>88</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,4,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0|0,84,85,69,40,7,0,0,0,0,0,0,0,0,0,0,0,0,1,86,87,87|0,115,116,100,27,28,0,0,0,0,0,0,0,0,0,0,0,0,73,117,118,118|1,40,102,103,58,59,0,0,0,0,0,0,0,0,0,0,0,0,104,43,38|73,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,19,20,12|104,38,0,0,0,0,0,0,67,68,0,0,0,0,0,0,0,0,37,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0,0|0,0,0,0,0#32,0#63,0,0,0,0,,,63,,0,0,0,0,0,0,0|0,0,0#68,0#1#4,0,0,0#3,0,0,0,0,0#35,0,0#65,0,0,0,0,0#1,0#67,0|0,0#68,0#72,0,0,0,0#34,0,0,0,0,,0#2,0,0,0,0,0#4,0,0#71,0#67|0#68#1,0#72,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#71|0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0|0,0,0#3#33,0#64,0#33,0#33,,0,0#1,0#32,0,0,0,0,0,0,0,0#4,0,0,0|0,0,0#34,0,0,0,,0#4,0,0,0#3,0,0,0,0,0,0,0#35,0,0,0</trimArray><itemArray>1,8,20|3,13,20|3,8,17|3,12,11|1,18,16</itemArray><enemyArray>1,19,12,0,walk,0|1,14,13,0,walk,0|1,12,15,0,jump,0</enemyArray><objectArray>22,6,16,0,0,1,5|24,11,16|23,6,19|22,17,19,0,0,-1,11|2,3,16,0,0,0,1|3,17,15,0,0,0,1|3,16,15,0,0,0,1|3,18,15,0,0,0,1|3,15,15,0,0,0,1|14,5,15|14,0,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>7-5</roomTitle><timedate>20100610115748</timedate></level></container>";
			levelPart3 = "<container><level><roomID>89</roomID><dbID>89</dbID><tileArray>0,0,0,0,0,0,0,6,12,11,12,12,11,12,63,64,12,11,12,7,0|0,0,0,0,0,0,0,37,11,42,43,12,42,66,94,95,43,42,43,38,0|0,0,0,0,0,0,1,12,42,43,98,99,42,97,42,43,70,15,16,7,0|0,0,0,0,0,0,37,12,11,12,11,8,102,103,33,34,101,46,47,35,0|0,0,0,0,1,3,42,63,64,43,27,28,0,0,0,0,0,0,0,0,0|0,0,0,0,37,12,11,94,95,8,58,59,0,0,0,0,0,0,0,0,0|0,0,21,22,42,66,42,43,42,7,0,0,0,0,0,0,0,0,0,0,0|0,0,52,53,11,97,11,12,8,35,0,0,0,0,0,0,0,0,0,0,0|0,0,37,43,42,43,42,19,20,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,12,98,99,11,50,51,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,43,42,43,42,43,74,0,0,0,0,0,0,0,0,0,0,0,0|0,1,12,66,12,11,12,11,105,0,0,0,0,0,0,0,0,0,0,0,0|0,6,43,97,43,42,98,99,38,0,0,0,0,0,0,0,0,0,0,0,0|0,106,107,34,33,34,9,11,39,3,4,92,90,0,0,1,79,87,87,87,0|0,0,0,0,0,0,25,26,5,33,35,0,0,0,0,32,34,79,0,0,0|0,0,0,0,0,0,56,57,89,0,0,0,0,0,0,0,0,88,0,0,0|0,0,0,0,0,0,0,0,120,0,0,0,0,0,0,0,0,119,83,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,114,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,7,0,0|1,2,69,3,79,0,0,0,0,0,0,0,0,0,0,1,3,40,39,77,78|6,12,100,12,11,2,3,71,72,4,0,75,76,2,3,40,98,99,63,64,7|37,43,42,63,64,43,42,98,99,39,2,40,98,99,43,42,43,42,94,95,38</tileArray><trimArray>0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,,35#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0#35,,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,,0#32,0#66#32,,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0#35,0,0,,0,0,0,0,0,0#3#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,|0,,0#32,0#66#32,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,|0,0#35,0,0,0,0,0,0,0,0,0#3#33,0#33,,0,0,0,0,0,0,0,|0,0#66,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0,0,0#3#2,,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0|0,0#66#63,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0|0#4,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0|0#35,0,0,0,0,0,0,0,0,0#34#1,0#32,0#63,0#1,0,0,0#32,0#67,0,0,0,0|0#66,0,0,0,0,0,0,0,0,0#65,0,0#3#11,0#42,0#12,0#4,0,0#9,0#67,0,0,0|0,0#2,0#33,0#64,0#2,0#4#33,0,0,0,0,0,0#34,0,0,0#35,0,0,0#9,0#67,0,0|0,0,0,0,0,0#35,0,0,0,0#3#33,0#2,,0,0,,0#2,0#4#33,0,0#67#3,0,0|0,0,0,0,0,,0#33,0#4#2,0,3,0,0,0,0,0,0,0#35,0,0#9,0#67,0|0,0,0,0,0,0,0,,0#64,,0,0,0,0,,0,0#66,0,0,0#3,0|0#1,0#32,0#63,0#1,0#67,0,0,,0,,,0,0,0,,0#32,0#4#63,0,0,0#34#63,0#1|0,0,0,0,0#9,0#67#32,0#63,0#1,0#32,0#63,,0#1,0#32,0#63,0#66#1,0,0#35,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0#65#66#1,0,0,0,0,0,0#66,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,16,18|1,9,12|3,19,5</itemArray><enemyArray>1,14,19,0,walk,0|1,10,12,0,jump,0|1,20,15,0,flyup,10|1,18,8,0,hover,0</enemyArray><objectArray>23,9,16|22,16,16,0,0,-1,7|17,2,14|16,7,16,0,1|3,13,13,0,0,0,1|3,14,13,0,0,0,1|8,10,15,0,0</objectArray><eventArray>3-1,4-1,0,-1,Untitled Event|4-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>7-6</roomTitle><timedate>20100610114226</timedate></level><level><roomID>90</roomID><dbID>90</dbID><tileArray>0,0,0,0,73,12,11,12,12,66,63,64,12,12,98,99,12,11,7,0,0|0,0,0,0,104,12,42,15,16,97,94,95,11,12,70,42,8,33,34,4,0|0,0,0,0,106,107,33,46,47,34,9,43,8,34,101,35,88,0,0,88,0|0,0,0,0,0,0,0,0,0,0,6,27,28,0,0,0,119,0,0,119,0|0,0,0,0,0,0,0,0,0,0,32,58,59,0,0,0,11,2,3,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,102,103,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,69,7,0|0,0,0,0,0,0,0,0,84,0,0,0,0,0,0,0,25,26,100,43,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,57,108,109,0|0,0,92,92,90,91,92,1,2,67,68,2,4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,32,35,0,0,73,7,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,104,38,0,87,0,0,0,0,0,0|0,0,90,91,90,91,92,1,71,72,10,34,7,0,87,0,0,0,0,0,0|0,0,0,0,84,0,0,106,107,35,0,0,6,86,87,87,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,37,117,118,0,0,0,0,0,0|0,0,84,85,71,72,2,13,14,2,3,69,40,11,39,69,71,72,86,87,0|0,0,115,116,11,12,11,44,45,12,11,100,11,42,11,100,63,64,117,118,0|21,22,40,66,42,43,98,99,42,66,42,43,98,99,42,43,94,95,12,74,0|52,53,42,97,63,64,11,12,11,97,11,12,11,12,11,12,11,66,11,105,0|6,11,11,12,94,95,42,43,42,98,99,43,15,16,42,43,42,97,42,7,0</tileArray><trimArray>0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#1,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#2,0#4#33,0,0#34|0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#4#64,0,0,0,0#3#2,0#33,0#4#64,0,0#34#1,0#35#32,0,0#65|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0#35,0,0#65,0#66,0,0#3|0,0,0,0,0,0,0,0,0,,0#2,0#64,0#64,,0,0#66,0,0,0#4,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#35#64,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#66#63,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0#4,0,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0#35,0,0,0,0,0#65|0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,,0,0#66,0,0,0,0,0#3|0,0#13,0#11,0#42,0#73,0#11,0#4#42,0,0,,0,0,0,0#65,0,0,0#2,0#33,0#64,0#2,|0,0,0,0,0,0,0#35,0,0,0#34#64,0#4#2,0,0,0#3,0,0,0,0,0,0,|0,0,0#1,0#32,0#63,0#1,32,0#63#2,0#1#33,32,0#35#63,0,0,0#34,0,0,0,0,0,0,0|0,0#44,0#11,0#42,0#73,0#11,0#4#42,0,0,0,,0,0,0#65#5,0,0,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0,0#34#2,0#4#33,0,0#9,0#36,0,0,0,0,0,0|0,0,0,0#37,0#1,0#32,63,0#1#2,0#32#33,0#63#64,1,0#35#32,0,0,0#40,0#36#1,0#32,0#63,0#5,0,0|0,0,0#6,0#41,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#9,0#36,0|0#1,0#37#32,0#10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#40,0#36|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65</trimArray><itemArray>1,8,16|1,8,13|3,7,4|3,14,4|1,17,7|2,8,10|2,15,16|2,5,10</itemArray><enemyArray>1,18,7,0,walk,0|1,6,16,0,jump,0</enemyArray><objectArray>21,10,5,0,1,10|21,16,11,0,1,10|1,20,19,0,0,0,1|1,9,12,0,0,0,1|1,9,13,0,0,0,1|1,10,13,0,0,0,1|1,10,12,0,0,0,1|1,11,15,0,0,0,1|1,10,15,0,0,0,1|1,10,16,0,0,0,1|1,11,16,0,0,0,1|9,12,5,0,0,1,0|9,18,11,0,0,1,0|1,17,3,0,0,0,1|1,17,2,0,0,0,1|1,18,2,0,0,0,1|1,18,3,0,0,0,1|14,4,16|14,9,10|14,7,10</objectArray><eventArray>12-1,1-1,0,-1,Untitled Event|1-1,12-1,0,-1,Untitled Event|13-1,2-1,0,-1,Untitled Event|2-1,13-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>7-7</roomTitle><timedate>20100610115429</timedate></level><level><roomID>91</roomID><dbID>91</dbID><tileArray>0,0,0,0,0,17,18,7,0,0,0,0,0,0,0,6,27,28,0,0,0|0,0,0,0,0,48,49,7,0,0,0,0,0,0,0,32,58,59,0,0,0|0,0,0,0,0,6,43,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,73,43,74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,104,43,105,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,25,26,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,56,57,35,0,0,0,0,0,0,0,0,0,0,0,65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0|0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,0,120,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,84,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,84,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,84,85,4,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,115,116,7,0,0,0,0,0,0,0,0,0|1,69,77,78,0,0,0,0,0,6,102,103,10,4,0,0,0,0,0,65,0|6,100,12,39,4,0,0,0,1,7,0,0,0,37,4,0,0,0,65,96,0|37,15,16,43,7,0,0,0,6,39,3,71,72,40,7,0,0,0,96,88,0</tileArray><trimArray>0,0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0#4,0,0,0,0#3,0,0|0,0,0,0,0#35,0,0,0,0#34,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0,0,0#66,0,0,0,0#65,0,0,0,0,0,,0#2,0#33,0#64,,0,0|0,0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0,,0,0|0,0,0,0,0#35,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#66,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0#32,0|0,0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0#4,0,0#3|0,0,0,0,,0#2,0#33,0#64,,0,0,0,0,0,0,0,0,0,0#35,0,0#34|0,0,0,0,,0,0,0,,0,0,0,0,0,0,0,0,0,0#66,0,0#65|0,0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0#4,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0#35,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0#75,0#42,0#43,0,0,0,0#66,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#6,0#1#35,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#6,0#41,0,0#3#64,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0,0#6,0#10,0,0,0#1#34,0#32,0,0,0,0,0,0#32,0|0,0,0,0,0#1#34,0,0,0,0#1#66,0,0,0,0#65,0,0#63#34,0,0,0,0#1#35,0,0#3|0,0,0,0,0,0#3,0,0#4,0,0,0#1#34#2,0#32#33,0#63#66#64,0,0,0#3,0,0#4,0,0,0#34|0,0,0,0,0,0#34,0,0#35,0,0,0,0,0,0,0,0#34,0,0#35,0,0,0#65</trimArray><itemArray>1,19,5|3,18,3|3,13,2|3,10,9</itemArray><enemyArray>1,20,12,0,flyforward,0|1,17,13,0,flyforward,0|1,10,16,0,walk,0</enemyArray><objectArray>20,6,6,0,7|19,6,12,0,0,1|18,4,15|18,14,11|13,12,18,0,1|19,16,8,0,0,1|20,16,1,0,8|1,12,20,0,0,0,1|1,11,20,0,0,0,1|1,10,20,0,0,0,1|1,20,5,0,0,0,1|1,20,4,0,0,0,1|1,20,3,0,0,0,1|1,20,2,0,0,0,1|1,20,1,0,0,0,1|1,20,0,0,0,0,1|14,19,18|14,2,18|1,20,19,0,0,0,1|1,20,11,0,0,0,1|2,11,16,0,0,0,1|1,20,20,0,0,0,1|1,20,21,0,0,0,1|1,15,20,0,0,0,1|1,16,20,0,0,0,1|1,17,20,0,0,0,1</objectArray><eventArray>2-1,3-1,0,-1,Untitled Event|6-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>8-1</roomTitle><timedate>20100610120356</timedate></level><level><roomID>222</roomID><dbID>222</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,2,3,2,3,4,0,0,0,0,0,0|0,0,0,0,0,0,0,37,43,42,43,42,43,42,38,0,0,0,0,0,0|0,0,0,0,0,0,0,6,12,11,12,11,63,64,7,0,0,0,0,0,0|0,0,0,0,0,0,0,37,43,42,66,42,94,95,74,0,0,0,0,0,0|0,0,0,0,0,0,0,6,15,16,97,11,12,11,105,0,0,0,0,0,0|0,0,0,0,0,0,0,32,46,47,33,102,103,34,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,84,85,2,79,0,0,0,0,0,0|0,0,0,0,0,0,0,87,0,0,0,0,0,0,115,116,70,39,2,79,0,0,0,0|1,69,4,0,0,0,1,81,0,110,2,4,0,0,32,33,101,9,66,11,4,0,0,0|6,100,74,0,0,0,6,112,2,40,11,74,0,0,0,0,0,6,97,19,20,0,0,0|37,43,105,0,0,0,37,43,98,99,42,105,0,0,0,0,0,37,43,50,51,0,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,32,63,63,32,1,1,1,0,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,3,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,34,0,0,0,0,0|0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,65,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,3,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,34,0,0,0,0,0|0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,65,0,0,0,0,0|0,0,0,0,0,0,0,64,33,2,64,33,2,64,33,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,32,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,10,0,9,1,0,0|32,63,1,0,0,0,1,0,0,37,63,1,0,68,41,0,0,0,0,9,1|0,0,0,3,0,4,0,9,32#68,41,0,0,3,66,0,0,0,0,0,0,0|0,0,0,34,0,35,0,0,0,0,0,0,34,0,64,33,4#2,0,0,0,0|0,0,0,65,0,66,0,0,0,0,0,0,65,0,0,0,35,0,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,8,19,0,walk,0|1,16,16,0,walk,0|1,4,16,0,flyup,11</enemyArray><objectArray>1,3,19,0,0,0,1|1,4,19,0,0,0,1|1,5,19,0,0,0,1|1,12,19,0,0,0,1|1,13,19,0,0,0,1|1,3,20,0,0,0,1|1,4,20,0,0,0,1|1,5,20,0,0,0,1|21,11,13,0,1,10|9,13,13,0,0,1,0</objectArray><eventArray>10-1,9-1,0,-1,Untitled Event|9-1,10-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>7-1alt</roomTitle><timedate>20100702081516</timedate></level><level><roomID>92</roomID><dbID>92</dbID><tileArray>0,0,0,6,12,11,12,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,43,42,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,6,11,12,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,98,99,42,74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,73,12,11,12,105,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,104,43,42,66,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,25,26,11,97,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,56,57,102,103,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,92,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,73,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,104,74,0,0,0,0,0,67,68,67,68,0,0,0,0|0,0,0,0,0,0,37,105,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,91,92,0,0|0,0,0,0,0,0,0,0,0,0,84,85,79,0,0,0,0,0,0,0,0|0,110,2,4,90,91,0,0,0,0,115,116,7,0,0,0,0,0,0,0,0|1,40,66,7,0,0,1,4,0,0,6,43,7,0,0,0,0,21,22,77,78,12|73,43,97,38,0,0,6,39,2,3,40,19,20,0,0,0,0,52,53,66,7,43|104,98,99,39,71,72,40,98,99,43,97,50,51,0,0,0,0,37,11,97,38,12</tileArray><trimArray>0,0,0#4,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#2,0#33,0#64,0#2,0#33,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#44,0#11,0#42,0#4#73,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0|0,0,0,0,0,0#66,0,0,0#65,0,0,0,0#4,0,0,0,0,0#3,0,0,0|0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0#2,0#33,0#64,2,0,0,0,0|0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,64,64,0,0,0,0,0,0,0,0,0,0#1,0#32,0,0|0,0,0,0,0,0,0,0,0,0,0,0#6,0#67,0,0,0,0#75,0#42,0#42,0#43,0|0,68,0#1,0#32,0#63,0#1,0,0,0,0,0#6,0#72,0#40,0#67,0,0,0,0,0,0,0|63#68,0#72,0,0,3#73,73,0#63#43,0#1,0,0#6,0#72,0,0,0#3,0,0,0,0#1,0#32,0#63,0#1|0,0,0,0,0#34,0#4,0,0,0#3#32,0#66#63,0,0,0,0#34,0,0,0#4,0,0,0,0|0,0,0,0,0#65,0#35,0,0,0,0,0,0,0,0#65,0,0,0#35,0,0,0,0|0,0,0,0,0#3,0#66,0,0,0,0,0,0,0,0#3,0,0,0#66,0,0,0,0</trimArray><itemArray>1,14,11|1,16,11|3,10,12|3,1,12</itemArray><enemyArray>1,20,18,0,walk,0</enemyArray><objectArray>12,8,19,0,1|13,4,20,0,1|10,6,18,0,1|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,15,19,0,0,0,1|3,16,16,0,0,0,1|3,15,16,0,0,0,1|1,0,11,0,0,0,1|1,1,11,0,0,0,1|1,2,11,0,0,0,1|1,3,11,0,0,0,1|1,1,12,0,0,0,1|1,2,12,0,0,0,1</objectArray><eventArray>1-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 13</roomTitle><timedate>20100624154810</timedate></level><level><roomID>93</roomID><dbID>93</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,38,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,7,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,74,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,105,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,92,0,0,0,0,90,0,0,0,0,84,84,0,67,68,67,68,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,110,1,35,0,0,0,0,0|0,0,0,0,0,0,0,67,68,0,0,0,67,68,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,2,3,79,0,0,0,0,0,0,0,0,0,0,0,0,0,110,1,4,12|6,43,98,99,42,13,14,2,4,0,0,0,21,22,3,4,0,0,1,40,74,43|73,12,11,12,11,44,45,12,7,0,0,0,52,53,11,39,71,72,40,12,105,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#1,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0,0,0,0,0#1,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0|0,0#75,0#42,0#43,0,0,0#75,0#42,0#43,0,0,0,0,0#6,0#66#63,0,0,0,0,0#34,0|0,0,0,0,0,0,0,0#1,0#32,0,0,0,0#1#6,0#66#32#72,0,0,0#34#2,0#33,0#64,0,0|0,0,0,0,0,0,0#66,0#64,0,0#34,0,0#66,0,0,0,0#34#64,0,0,0,0,0|0#1,0#32,0#63,0#1,0#67,0,0,0#64,0#33,0,0,0,0#2,0#33,0#64,0,0,0,0#6,0#32,0#63|0,0,0,0,0#71,0#32#67,0#63,0#1,0#32,0,0,0,0#1,0#32,0#63,0#1,0,0#6,0#66#1#72,0,0|0,0,0,0,0,0,0,0,0,0#3,0,0#4,0,0,0,0,0#34#32,0#66#63,0,0,0|0,0,0,0,0,0,0,0,0,0#34,0,0#35,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,2,12|3,20,11|1,15,14|1,12,19|2,7,16|2,2,14|2,8,19|2,16,14</itemArray><enemyArray></enemyArray><objectArray>39,10,17|40,10,20,0,4,bottom|12,16,20,0,1|10,17,14,0,1|2,14,15,0,0,0,1|3,5,15,0,0,0,1|3,4,15,0,0,0,1|3,3,15,0,0,0,1|3,6,15,0,0,0,1|14,8,16|14,1,18|14,20,18</objectArray><eventArray>3-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 14</roomTitle><timedate>20100614130537</timedate></level><level><roomID>94</roomID><dbID>94</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,2,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,106,107,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,80,23,24,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,110,2,3,111,54,55,79,0,0,0,0|21,22,2,3,69,71,72,3,13,14,11,12,11,12,11,12,39,3,4,0,65,12|52,53,42,43,100,43,42,43,44,45,66,43,42,43,98,99,42,43,74,0,96,43|37,98,99,12,11,12,11,12,11,12,97,12,63,64,11,12,11,12,105,0,88,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#4,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#35,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#2,0#33,0#64,0#2,0,0,0,0,0,0,0,0,0#68,0#1#68,0#32,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#68,0#32,0#63#68,0#41,0,0,0#67#3,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1#68,0#72,0,0,0,0,0,0#9,0#63#67,0#1,0,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#66,0</trimArray><itemArray>1,3,13|1,2,13|3,11,11|3,20,13|2,11,17|2,15,16|2,20,18</itemArray><enemyArray>1,12,4,0,jump,0|1,15,9,0,jump,0|1,18,6,0,jump,0|1,19,12,0,flyforward,0|1,14,12,0,flyforward,0</enemyArray><objectArray>1,19,19,0,0,0,1|14,4,13|14,7,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 15</roomTitle><timedate>20100611090257</timedate></level><level><roomID>95</roomID><dbID>95</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,2,4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,32,33,35,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,81,87,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,112,83,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,66,114,0|21,22,2,3,71,72,3,69,79,0,0,0,0,0,0,0,0,6,97,39,4|52,53,42,43,63,64,42,100,7,0,0,0,0,0,75,76,2,40,98,99,74|6,12,66,12,94,95,11,12,39,4,0,0,0,1,40,12,11,12,11,11,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#63,0#32,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,,0#64,0#33,0#2,,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0#1,0#67,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#9,0#67,|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#40,67|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#67,0,0,0,0,0,0,0,0#35,0,0,0,0#65#32|0,0,0,0,0,0,0,0,0#71,0#67,0,0,0,0,0#1,0#32,0#66#63,0,0,0,0|0,0,0,0,0,0,0,0,0,0#3#1,0,0,0,0#66#1,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#3,0,0#4,0,0,0,0,0,0,0,0</trimArray><itemArray>3,6,8|3,2,11|3,16,11|1,10,9|1,12,9|1,18,15</itemArray><enemyArray>1,20,15,0,flyup,11|1,6,12,0,hover,0</enemyArray><objectArray>18,9,16|3,16,16,0,0,0,1|3,15,16,0,0,0,1|3,14,16,0,0,0,1|15,2,18,0,0,1|19,11,13,0,0,1|20,11,11,0,3</objectArray><eventArray>6-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 16</roomTitle><timedate>20100614151729</timedate></level><level><roomID>96</roomID><dbID>96</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,4|0,0,0,73,11,12,12,11,12,11,12,11,12,11,12,11,12,11,12,12,7|0,0,0,104,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,43,38|0,0,0,73,12,11,12,11,15,16,12,11,12,11,12,11,12,42,43,11,7|0,0,0,104,43,42,8,34,46,47,33,34,33,9,43,42,70,11,12,42,38|0,0,0,73,12,11,7,0,0,0,0,0,0,106,107,33,101,34,108,109,88|0,0,0,104,43,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,119|0,0,0,25,26,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0,89|0,0,0,56,57,108,109,0,0,0,0,0,0,10,67,68,10,67,68,0,120|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,10,10,67,68,0,0,67,68,67,68,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,4,0,0,0,0,110,2,2,3,13,14,71,72,69,3,3,4,0,10,12|17,18,39,2,3,2,3,40,98,99,43,44,45,43,42,100,63,64,39,69,7,43|48,49,11,12,11,66,11,12,11,12,11,12,11,12,11,12,94,95,11,100,38,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,|0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0,0,0#3#64,0#64,0#64,0#64,0#64,0#4#64,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0#34,0,0,0,0,,0#64,0#64,0#64,0#64,0#64,0#64,0#4#64,0|0,0,0#35,0,0,0,0,0#65,0,0,0,0,,0#1,0#32,0#63,0#1,0#32,0#63,0#35,0|0,0,0#66,0,0,0,0,0#3,0,0,0,0,0#35,0,0,0,0,0,0#65,0#66#65,0|0,0,0,0#2,0#33,0#64,0#2,,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0#33|0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0,0,0#34,0#4,0,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0#2,64,0#64,0#2,0,0,0#33,0#64,0#2,0#33,0,0,0,0,0|0#1,0#32,0#63,0,0,0,0,0#6,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0#1|0,0,0,0#1,0#32,0#63,0#1#6,0#72,0,0,0,0,0,0,0,0,0,0,0,0#1#65#66,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,13,11|2,14,11|2,16,11|2,17,11|2,18,11|2,11,18|2,14,18|2,9,18|2,13,18</itemArray><enemyArray></enemyArray><objectArray>40,4,16,0,4,top|39,4,16|23,7,12|22,12,12,0,0,-1,5|8,19,12,0,0|1,10,16,0,0,0,1|1,11,16,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 17</roomTitle><timedate>20100611105625</timedate></level><level><roomID>97</roomID><dbID>97</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,89,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,120,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,38,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0|0,0,0,0,0,0,0,0,91,92,65,0,65,90,91,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,96,0,96,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,88,0,88,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,119,0,119,0,0,0,0,0,0,0,0|1,23,24,0,75,76,2,4,0,0,88,0,88,0,21,22,4,0,0,1,4,12|6,54,55,0,6,43,19,20,0,0,119,0,119,0,52,53,74,0,0,6,7,43|37,12,7,0,37,12,50,51,0,0,88,0,88,0,6,12,105,0,0,37,38,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#1,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0#1,0#32,0#66#63,0,0,0#65,0,0,0|0,0,0,0,0,0,0,0#75,0#11,0#4#42,0,0#3#4,0,0#3#73,0#42,0#12#2,0#64,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0#34#35,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0#65#66,0,0#65,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0#1,0#32,0#63,0#1,0,0#4,0,0#3#4,0,0#3,0#1,0#32,0#63,0,0,0#1,0#32|0,0,0,0#3#4,0,0,0,0,0#3,0#35,0,0#34#35,0,0#34#4,0,0,0,0#3,0#4,0,0|0,0,0,0#34#35,0,0,0,0,0#34,0#66,0,4#3,0,0#65#35,0,0,0,0#34,0#35,0,0|0,0,0,0#65#66,0,0,0,0,0#65,0#4,0,35#34,0,0#3#66,0,0,0,0#65,0#66,0,0</trimArray><itemArray>1,8,14|3,2,12|3,8,21|3,18,20|3,11,18|1,12,14</itemArray><enemyArray>1,20,14,0,jump,0|1,14,12,0,flyforward,0|1,2,18,0,jump,0</enemyArray><objectArray>1,3,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,13,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,11,15,0,0,0,1|14,10,14|14,1,18|14,5,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 18</roomTitle><timedate>20100611114943</timedate></level><level><roomID>98</roomID><dbID>98</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,21,22,2,3,2,3,69,3,2,3,71,72,4,0,0,0,1,4,0,0|0,52,53,42,43,63,64,100,42,43,42,43,42,7,0,0,0,73,7,0,0|0,37,11,12,70,94,95,12,98,99,11,12,27,28,0,0,0,104,39,4,0|0,32,102,103,101,33,34,9,8,33,34,33,58,59,0,0,0,106,107,35,0|0,0,0,0,0,0,0,6,38,0,0,87,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,87,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,3,2,3,77,78,0,0,1,2,13,14,4,0,0,0,75,76,2,4,12|52,53,42,43,66,43,7,0,0,73,42,44,45,39,69,2,3,40,42,43,74,43|6,12,98,99,97,12,38,0,0,104,11,12,11,12,100,12,11,15,16,12,105,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0#1,0#1,0,0|0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0#4,0,0,0#34,0|0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0#35,0,0,0#65#1,0|0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0#66,0,0,0,0#3|0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0#4,0,0,0,0#34|0,0#2,0#33,0#64,0#2,0#33,0#4#64,0,0,0#3#64,0#2,0#33,0#64,0#2,0,0,0,0#2,0#33,0#64,0|0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#2,0#33,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0#1,0#32,0#63,0#1,0#32,0,0,0,0#63,0#1,0#32,0#63|0,0,0,0,0,0,0,0#3,0#4,0,0,0,0,0,0#65#63,0#1,0#66#32,0,0,0,0|0,0,0,0,0,0,0,0#34,0#35,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#65,0#66,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,15,10|3,0,12|3,13,14|3,8,20</itemArray><enemyArray>1,16,10,0,jump,0|1,15,15,0,flyforward,0|1,13,16,0,flyforward,0</enemyArray><objectArray>16,8,15,0,1|17,5,13|8,14,11,0,0|8,15,11,0,0|8,16,11,0,0|1,7,19,0,0,0,1|1,8,19,0,0,0,1|14,4,18|14,18,18</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 19</roomTitle><timedate>20100614135001</timedate></level><level><roomID>99</roomID><dbID>99</dbID><tileArray>0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,6,12,7,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,37,12,38,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,6,12,7,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,37,12,38,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,6,12,7,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,37,12,38,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,6,27,28,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,32,58,59,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,120,0,0,0,0,0,1,81,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,112,83,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,70,114,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,101,35,0,0,0,0,0,0,0|1,23,24,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,1,4|73,54,55,0,0,0,0,0,0,0,0,119,0,0,10,0,0,0,10,73,7|104,11,7,0,0,0,0,0,0,0,0,37,77,78,0,0,0,0,0,104,38</tileArray><trimArray>0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0,0,0,0,0#66,0,0,0,0#65,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0,0,0,0,0#66,0,0,0,0#65,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0,0,0,0,0,0#64,0#64,0#64,0,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0,0#1,0#36,0,0,0,0,0,0,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#9,0#36,0,0,0,0,0,0,0|0,0,0,0,0,64,0,0,0,0,0#35,0,0,0#71,0#36,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#3,0,0,0,0,0,0|0#1,0#32,0#63,0,0,0,0,0,0,0,0#4,0,0,0,0#34,0,0,0,0,0#1,0#32|0,0,0,0#3,0,0,0,0,0,0,0#35,0,0#3#64,0#64,0,0,0,0,0#4,0,0|0,0,0,0#34,0,0,0,0,0,0,0#66,0,0#34#1,0#32,0,0,0,0,0#35,0,0|0,0,0,0#65,0,0,0,0,0,0,0#4,0,0#65,0,0#3,0,0,0,0#66,0,0</trimArray><itemArray>3,2,12|1,11,14|3,19,12</itemArray><enemyArray>1,17,13,0,walk,0|1,1,18,0,jump,0</enemyArray><objectArray>18,14,14|24,10,19|23,6,15|22,3,19,0,0,1,7|22,10,15,0,0,-1,4|19,16,11,0,0,1|20,16,7,0,5|1,4,12,0,0,0,1|1,4,11,0,0,0,1|1,3,11,0,0,0,1|1,12,19,0,0,0,1|1,13,19,0,0,0,1|1,13,20,0,0,0,1|1,12,20,0,0,0,1|1,5,16,0,0,1,1|1,5,17,0,0,1,1</objectArray><eventArray>6-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Cookie Scouts 20</roomTitle><timedate>20100706074149</timedate></level><level><roomID>100</roomID><dbID>100</dbID><tileArray>0,0,0,6,12,11,12,11,12,11,12,11,12,11,12,11,12,7,0,0,0|0,0,0,37,43,42,43,42,43,42,43,42,43,42,43,42,43,38,0,0,0|0,0,0,6,43,42,43,42,43,42,43,42,43,42,43,42,43,38,0,0,0|0,0,0,37,12,11,12,11,12,11,12,11,12,11,12,11,12,7,0,0,0|0,0,0,6,43,42,43,42,43,42,43,42,43,42,43,42,43,38,0,0,0|0,0,0,37,12,11,12,11,12,11,12,11,12,11,12,11,12,7,0,0,0|0,0,0,6,43,42,43,42,43,42,43,42,43,42,43,42,43,38,0,0,0|0,0,0,37,12,11,12,11,12,11,12,11,12,11,12,11,12,7,0,0,0|0,0,0,6,43,42,43,42,43,42,43,42,43,42,43,42,43,38,0,0,0|0,0,0,37,12,11,12,11,12,11,12,11,12,11,12,11,12,7,0,0,0|0,0,0,6,43,42,43,42,43,42,43,42,43,42,43,42,43,38,0,0,0|0,0,0,37,12,11,12,11,63,64,12,11,12,98,99,12,11,7,0,0,0|0,0,0,25,26,42,43,42,94,95,43,42,43,42,42,43,70,38,0,0,0|0,0,0,56,57,33,34,33,34,33,102,103,34,33,34,33,101,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,2,3,13,14,2,3,69,3,2,71,72,3,13,14,3,77,78,12|52,53,42,98,99,43,44,45,42,43,100,43,42,43,42,66,44,45,42,43,74,43|6,12,11,12,11,12,11,12,11,12,11,12,15,16,11,97,11,12,11,12,105,12</tileArray><trimArray>0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,11,18,0,jump,0</enemyArray><objectArray>21,6,13,0,1,10|21,13,13,0,1,10|11,1,14,0,1|10,3,18,0,1|1,1,15,0,0,1,1|9,8,13,0,0,1,0|9,15,13,0,0,1,0|1,2,12,0,0,0,1|1,0,11,0,0,0,1|1,2,11,0,0,0,1|1,1,11,0,0,0,1|1,0,12,0,0,0,1|1,1,12,0,0,0,1</objectArray><eventArray>6-1,1-1,0,-1,Untitled Event|7-1,2-1,0,-1,Untitled Event|3-1,4-1,0,-1,Untitled Event|1-1,6-1,0,-1,Untitled Event|2-1,7-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 21</roomTitle><timedate>20100611125742</timedate></level><level><roomID>101</roomID><dbID>101</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,90,91,92,90,91,92,90,91,92,90,91,92,0,79,87,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,83,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,114,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,7,0,0,0,0|75,76,2,3,69,3,13,14,71,72,2,3,2,69,3,40,74,0,29,30,0|6,66,11,12,100,12,44,45,11,12,63,64,11,100,11,12,105,0,60,61,0|73,97,42,43,42,98,99,43,42,43,94,95,42,43,98,99,74,0,0,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,,0#67,0,0,0,0,0|0,0#44,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,4#74,0#71,0#67,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#9,0#67,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#3,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63#66,0,0,0#34,0#1,0#32,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#2,0#33,0</trimArray><itemArray>3,4,11|3,20,12|1,14,18|1,7,14</itemArray><enemyArray>1,8,14,0,walk,0|1,19,15,0,flyup,11|1,2,14,0,walk,0|1,13,14,0,walk,0</enemyArray><objectArray>1,17,19,0,0,0,1|1,20,19,0,0,0,1|3,14,15,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 22</roomTitle><timedate>20100611132640</timedate></level><level><roomID>102</roomID><dbID>102</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,2,3,2,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,6,8,34,102,103,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,73,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,104,38,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,32,35,0,0,96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,2,71,72,3,2,13,14,3,69,3,4,0,10,0,0,1,4,11|52,53,98,99,12,11,11,11,66,44,45,12,100,12,74,0,0,0,0,6,7|6,11,12,43,42,11,12,43,97,11,12,43,15,16,105,0,0,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#63,0#63,0#63,0#63,0#63,0#63,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#4,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0|0#35,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0#66,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#4,0,0,0#34,0,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#35,0,0,0#65#63,0#32#66,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#66,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#64,0#33,0#2,0#64,0#33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0#1,0,0,0#1,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#66,0,0#34,0#4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#64,0,0#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0#66,0,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>40,7,13,0,7,top|15,2,18,0,0,1|39,7,16|39,7,13|10,9,18,0,1|12,3,14,0,1|1,5,18,0,0,1,1|1,15,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1</objectArray><eventArray>6-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Cookie Scouts 23</roomTitle><timedate>20100614090449</timedate></level><level><roomID>103</roomID><dbID>103</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,1,13,14,3,71,72,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,44,45,43,15,16,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,73,11,12,8,46,47,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,104,42,43,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,32,102,103,35,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,84,85,4,0,0,0,0,29,30,0,0,0,0,1,86,87,0,0|0,0,0,115,116,38,0,0,0,0,60,61,0,0,0,0,6,117,118,0,0|75,76,69,40,19,20,0,0,0,0,0,0,0,0,0,0,37,12,39,23,24|6,11,100,11,50,51,0,0,0,0,0,0,0,0,0,0,73,11,12,54,55|37,11,12,42,43,7,0,0,0,75,76,77,78,0,0,0,104,42,43,11,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0,0#3#2,0#33,0#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#2,0#33,0#64,0#2,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#68,0#1,0,0,0,0,0#32,0#63,0,0,0,0,0#1,0#67,0,0,0|0,0,0,0#37,0#72,0,0#3,0,0,0#4,0,0,0#34,0,0,0#4,0,0#9,0#67,0,0|0#1,0#32,0#63#68,0#72,0,0,0#34,0,0,0#35,0,0,0#65,0,0,0#35,0,0,0#71,0#32#67,0#1|0,0,0,0,0,0,0#65,0,0,0,0#64,0#64,0,0,0,0#66,0,0,0,0,0|0,0,0,0,0,0,0#3,0,0,0#1,0#32,0#63,0#1,0,0,0#4,0,0,0,0,0|0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0</trimArray><itemArray>3,8,20|3,14,19|1,12,20|1,10,20|3,19,11|2,20,18</itemArray><enemyArray>1,19,18,0,jump,0|1,2,18,0,jump,0</enemyArray><objectArray>16,11,14,0,1|22,9,17,0,0,-1,3|24,15,17|17,13,12|23,6,17|22,12,17,0,0,1,3|14,11,20|14,16,16|14,0,18|14,5,16</objectArray><eventArray>4-1,1-1,0,-1,Untitled Event|1-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Cookie Scouts 24</roomTitle><timedate>20100614084503</timedate></level><level><roomID>104</roomID><dbID>104</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,77,78,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,34,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|90,91,29,30,67,68,67,68,67,68,67,68,67,68,67,68,67,68,0,0,0|0,0,60,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,23,24|6,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,91,6,54,55|37,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,11,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#63,0#63,0#63,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#2,0#2,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#1,0#32,0#63,0#1,0,0,0|0#11,0#4#73,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0#35,0,0,0#34#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0,0,0,0,0|0,,0#2,0#33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#32,0#63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#1,0#32|0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32#6,0#72,0,0|0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0#44,0#11,0#4#73,0,0,0|0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,17,14,0,walk,0</enemyArray><objectArray>13,2,21,0,1|13,4,21,0,1|13,6,21,0,1|13,8,21,0,1|16,17,16,0,1|17,16,11|13,10,21,0,1|13,12,21,0,1|13,14,21,0,1</objectArray><eventArray>6-1,5-1,0,-1,Untitled Event|5-1,6-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 25</roomTitle><timedate>20100611134729</timedate></level><level><roomID>105</roomID><dbID>105</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,75,76,67,68,67,68,67,68,67,68,10,2,3,69,4,0,0,0,0|0,0,6,38,0,0,0,0,0,0,0,0,0,73,43,100,7,0,0,0,0|0,0,32,35,0,0,0,0,0,0,0,0,0,104,98,99,74,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,25,26,42,105,0,0,0,0|0,0,0,0,0,0,110,4,0,0,0,0,0,56,57,108,109,0,0,0,0|0,0,0,0,67,68,34,35,0,0,90,91,92,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,91,92,67,68,10,67,68,90,91,1,83,0,0,0,0|1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,6,114,0,84,0,65|6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,96|37,39,71,72,2,3,2,3,2,13,14,3,2,69,3,40,105,0,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0|0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0|0,0#35,0,0,0#3#64,0#64,0#64,0#64,0#64,0#64,0#64,0#64,0#4#64,0,0,0,0,0#34,0,0,0|0,0#66,0,0,0#34,0,0,0,0,0,0,0,0#35,0,0,0,0,0#65,0,0,0|0,0,0#2,0#64,0,0,0#6,0#1,0,0,0,0,0#66,0,0,0,0,0#3,0,0,0|0,0,0,0,0#1,0#6#32,0#72,0,0#3,0,0#1,0#32,0#63#4,0,0,0,0,0#34,0,0,0|0,0,0,0#66,0,0,0,0,0#34,0#13,0#73,0#42,11,0#2#74,0#64,0#64,0#2,,0,0,0|0,0,0,0,0#64,0#33,0#2,0#64,0,0,0,0,,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#67,0,0,0,0|0#1,0#63,0,0,0,0#13,0#11,0#66#42,0,0,0,0,0,0#42#65,0#4#73,0,0#40,0#67,0,0,0#1|0,0,0#3,0,0,0,0,0,0#2,0#64,0#64,0#2,0#64,0,0#35,0,0,0#3,0,0#4,0|0,0,0#34#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1#66,0,0,0#34,0,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0#66,0</trimArray><itemArray>1,10,20|1,7,12|3,18,21|3,18,12|2,8,20|2,11,20|2,10,13|2,15,17</itemArray><enemyArray>1,19,15,0,flyup,11|1,1,15,0,flyup,11</enemyArray><objectArray>12,2,20,0,1|10,4,13,0,1|12,8,14,0,1|10,8,17,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|3,2,14,0,0,0,1|3,3,14,0,0,0,1|14,11,17|14,1,18</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event|3-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 26</roomTitle><timedate>20100614085945</timedate></level><level><roomID>106</roomID><dbID>106</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,2,3,2,3,2,3,2,3,4,0|0,0,0,0,0,0,0,0,0,0,6,43,42,66,42,43,42,43,27,28,0|0,0,0,0,0,0,0,0,0,0,25,26,70,97,8,34,33,34,58,59,0|0,0,0,0,0,0,0,0,0,0,56,57,101,108,109,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,4,0,0,0,0|0,0,0,0,0,1,4,0,0,0,90,67,68,0,0,32,35,0,0,0,0|0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,104,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,110,4,0,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,11,74,0,0,37,105,0,0,0,1,13,14,2,3,2,3,77,78,0,65,12|17,18,105,0,0,6,7,0,0,0,73,44,45,43,66,43,98,99,7,0,96,43|48,49,39,71,72,40,38,0,0,0,104,12,11,12,97,12,11,12,38,0,88,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0|0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0#3#64,0#64,0#64,2,0#64,0|0,0,0,0,0,0,0,0,0,0,0#64,0#64,2,33,0#64,6,0#1,0,0,0,0|0,0,0,0,0,0#1,0#63,0,0,0,0#1,0#63,0#32,0,0#6,72,0,0#3#1,0#1,0,0|0,0,0,0,0#4,0,0,0#3,0,44,0#73#66,0,0,0#65,0#66,0,0,0#34,0,0#34,0|0,0,0,0,0#35,0,0,0#34,0,0,,0#2,0#33,0,0,0#2,0#33,0#64,0#2,0,0|0,0#6,0#1,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0|0#6#1,0#72,0,0#3,0#4,0,0,0#3,0,0,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0#63,0#32,0,0#1|0,0,0,0#34,0#35,0,0,0#34,0,0#4,0,0,0,0,0,0,0,0,0,0#3#4,0|0,0,0,0#65#1,0#66#63,0,0,0#65,0,0#35,0,0,0,0,0,0,0,0,0,0#34#35,0|0,0,0,0,0,0,0,0#3,0,0#66,0,0,0,0,0,0,0,0,0,0#65#66,0</trimArray><itemArray>3,1,11|3,19,20|3,8,20|2,11,14|2,16,13</itemArray><enemyArray>1,16,18,0,walk,0</enemyArray><objectArray>13,3,20,0,1|10,17,18,0,1|12,17,15,0,1|39,8,16|40,8,19,0,5,bottom|1,3,18,0,0,1,1|1,4,18,0,0,1,1|1,19,19,0,0,0,1|1,13,15,0,0,0,1|1,14,15,0,0,0,1|14,2,17|14,13,18|3,3,15,0,0,0,1|3,4,15,0,0,0,1</objectArray><eventArray>3-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 27</roomTitle><timedate>20100614093044</timedate></level><level><roomID>107</roomID><dbID>107</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|52,53,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|25,26,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|56,57,35,90,67,68,67,68,67,68,67,68,10,1,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0|90,91,90,91,92,92,91,92,90,91,92,90,91,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|90,79,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,6,10,91,92,91,92,10,91,92,90,91,92,90,91,92,90,10,0,87,0|0,89,0,0,0,0,0,89,0,0,0,0,0,0,0,0,0,89,0,0,0|0,120,0,0,0,0,0,120,110,67,68,67,68,67,68,67,68,120,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,91,65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96|1,71,72,2,3,69,3,2,71,72,3,13,14,2,3,2,69,2,2,3,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#1,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#65#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0,0,0|0,0,0,0#3#4#11,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0#2,0#33,0#64,,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#4#64,0,0,0#34#1,0#1,0,0,0,0|0#1,0#32,0#63,1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1#4,0,0,0#65,0,0#3,0,0,0|0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#74#33,0#64,0#64,0#64,0,0,0,0|0#1,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#15,0#40,0#1#67,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0|0#4,0,0,0#11#3,0#42,0#73,0#4#11,0,0#3#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#4#73,0,0#3,0,0|0#35,0,0#3#2,0,0,0,0#35,0,0#34#6,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#35#32,0,0#34,0,0|0#66,0,0#34,0,0,0,0#66,0,0#65#41,0,0,0,0,0,0,0,0#66,0,0#65#1,0#32,0#63|0,0#2,,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#75#33,0#11,0#4#42,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#35#32,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>13,2,20,0,1|13,0,20,0,1|10,13,15,0,1|12,15,12,0,1</objectArray><eventArray>4-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 28</roomTitle><timedate>20100611144955</timedate></level><level><roomID>108</roomID><dbID>108</dbID><tileArray>0,0,0,25,26,15,16,15,16,15,16,15,16,15,16,15,16,27,28,0,0|0,0,0,56,57,46,47,46,47,46,47,46,47,46,47,46,47,58,59,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,0,0,0,0,0,65,0,0,0,0,0,0|1,4,0,0,0,0,0,1,7,0,0,0,0,0,96,0,0,0,0,0,65|6,74,0,0,0,0,0,73,38,0,0,0,0,0,88,0,0,0,0,0,96|37,105,0,0,0,0,0,104,7,0,0,0,0,0,119,0,0,0,0,0,88</tileArray><trimArray>0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0|0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0,0,0,0,0,0#1,0,0,0,0,0,0|0#1,0#32,0,0,0,0,0,0#1#68,0#72,0#3,0,0,0,0#4,0,0#3,0,0,0,0,0#1|0,0,0#3,0,0,0,0#4,0,0,0#34,0,0,0,0#35,0,0#34,0,0,0,0#4,0|0,0,0#34,0,0,0,0#35,0,0,0#65,0,0,0,0#66,0,0#65,0,0,0,0#35,0|0,0,0#65,0,0,0,0#66,0,0,0#3,0,0,0,0#4,0,0#3,0,0,0,0#66,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>18,2,14|18,9,16|18,15,15|1,2,20,0,0,0,1|1,6,20,0,0,0,1|1,9,19,0,0,0,1|1,13,19,0,0,0,1|1,15,20,0,0,0,1|1,19,20,0,0,0,1|19,4,11,0,0,1|19,11,13,0,0,1|19,17,12,0,0,1|20,17,1,0,12|20,11,1,0,13|20,4,1,0,11</objectArray><eventArray>10-1,1-1,0,-1,Untitled Event|11-1,2-1,0,-1,Untitled Event|12-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 29</roomTitle><timedate>20100614094938</timedate></level><level><roomID>109</roomID><dbID>109</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,4,0,0|0,6,12,12,102,103,33,34,33,102,103,34,33,34,33,34,102,103,7,0,0|0,37,12,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0,0|0,25,26,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,0,0|0,56,57,35,0,0,0,0,10,0,0,10,77,78,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,32,35,10,0,10,67,68,0,0|0,90,90,91,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,69,2,3,23,24,0,0,0,0,0,10,0,0,0,1,2,3,2,4|6,12,100,11,12,54,55,0,0,0,0,0,0,0,0,1,40,63,64,11,74|37,98,99,42,43,43,7,0,0,0,0,0,0,0,0,6,12,94,95,42,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0|0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0|0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0|0#4,0,0,0,0#3#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#4#33,0,0#65,0|0#35,0,0,0,0#34,0,0,0,0#1,0,0,0#1,0#32,0#63,0,0,0,0#35,0,0#3,0|0#66,0,0,0,0#65,0,0,0#66,0,0#65,0#66,0,0,0,0#3,0,0,0,0#64,,0|0,0#2,0#33,0#64,0,0,0,0,0#2,0,0,0#4#2,0,0,0#1#34,0,0#1,0#32,0#63,,0|0,0#1,0#32,0#63,0,0,0,0,0,0,0,0#35,0,0,0,0#66#65,0,0,0,0#65,0|0#75,0#11,0#42,0#73,0#74,0,0,0,0,0,0,0,0#2,0#33,0#64,0,0#2,0#33,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0,0,0#1,0,0,0,0#1,0#32,0#63,0#1,0#32|0,,0,0,0,0,0,0#3,0,0,0,0#66,0,0#65,0,0#1#66,0,0,0,0,0|0,0,0,0,0,0,0,0#34,0,0,0,0,0#2,0,0#4,0,0,0,0,0,0|0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0#35,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>40,5,13,0,4,top|39,5,13|11,16,11,0,1|11,7,13,0,1|10,12,12,0,1|10,17,18,0,1|22,7,19,0,0,1,5|24,11,19|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,9,13,0,0,0,1|1,10,13,0,0,0,1|8,15,15,0,0</objectArray><eventArray>4-1,5-1,0,-1,Untitled Event|3-1,6-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 30</roomTitle><timedate>20100614103915</timedate></level><level><roomID>110</roomID><dbID>110</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,10,33,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,13,14,69,71,72,2,3,2,3,2,3,77,78,0,0,0,0,0,65|52,53,44,45,100,11,12,11,63,64,12,11,66,12,7,0,0,65,0,0,96|73,11,12,11,98,99,43,42,94,95,43,42,97,43,38,0,0,96,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0#1,0#1,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#66#63,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0#2,0#33,0#64,0#2,0#33,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#1,0#63,0#1,0#1,0#63,0#1,0#1,0#63,0#1,0#1,0#63,0#1,0#1,0#63,0,0,0,0,0,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0#1,0,0#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#4,0,0#3,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#35,0,0#34,0#66,0</trimArray><itemArray>3,6,11|3,12,12|1,17,13|1,16,13</itemArray><enemyArray>1,14,14,0,flyforward,0</enemyArray><objectArray>1,15,19,0,0,0,1|1,16,19,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|8,17,15,0,0|14,20,18|14,15,13|14,12,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 31</roomTitle><timedate>20100611145658</timedate></level><level><roomID>111</roomID><dbID>111</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,10,67,68,10,2,3,2,3,2,3,77,78,67,68,67,68,10,65,0|0,0,89,0,0,0,25,26,42,43,98,99,43,7,0,0,0,0,0,96,0|0,0,120,0,0,0,56,57,33,9,8,34,108,109,0,0,0,0,0,88,0|0,0,0,0,0,0,0,0,0,6,7,35,0,0,0,0,0,0,0,119,0|0,0,0,0,0,0,0,0,0,37,7,0,0,0,0,0,110,0,0,89,0|0,0,0,0,0,0,0,0,0,32,35,0,110,67,68,10,33,0,0,120,0|0,0,0,0,0,0,0,0,0,0,0,110,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,90,91,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,87,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,2,3,2,2,3,4,77,78,0,0,1,4,0,0,1,3,71,72,69,4|73,12,66,12,98,99,63,64,38,0,0,37,38,0,0,17,18,12,11,100,7|104,43,97,43,42,43,94,95,39,71,72,40,7,0,0,48,49,43,98,99,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#32,0|0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0#35,0,0#3#64,0#33,0#4#64,0,0,0,0,0,0,0,0,0#3#64,0#33,0#64,0#64,0#4#33,0,0#34|0,0#66,0,0#34,0,0#35,0,0,0,0,0,0,0,0,0#34,0,0,0,0#35,0,0#65|0,0,0#64,0,0,0,0#64,0#33,4#64,,,,0#33#34,0#64,0,0,0#68,67,0#66,0,0#3|0,0,0,0,0,0,0,0,35,,,64#65,68,1,1,0#1,0#72,0#3#63,0#4#63,0,0#34|0,0,0,0,0,0,0,0,66,,64,68#65,10,,,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0,,32#64,1#33,72,64#65,64,33,0#64,0#33,0#64,2,0#64,0|0,0,0,0,0,0,0,0,0#75,0#2#73,42,43#64,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,,,,,,,,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,1,32,63,,,1,32,0#5,0,0#1,0#32,0#63,0#1,0#32,0#63|0,0,0,0,0,0,0,0,0,3,35,0,0,0#3,0#66,0,0,0,0,0,0|0,0,0,0,0,0,0,0,,34#1,66#63,0,0,0#34,0#35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,,,0,0,0#65,0#66,0,0,0,0,0,0</trimArray><itemArray>1,3,10|1,4,10|1,5,10|3,14,20|2,3,18|2,11,18</itemArray><enemyArray>1,16,18,0,walk,0|1,1,15,0,flyup,11</enemyArray><objectArray>15,1,18,0,0,1|13,9,20,0,1|10,18,18,0,1|12,17,14,0,1|40,4,11,0,4,top|39,4,11|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,14,13,0,0,1,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1</objectArray><eventArray>4-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Cookie Scouts 32</roomTitle><timedate>20100614111537</timedate></level><level><roomID>112</roomID><dbID>112</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,21,22,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,4,0|0,52,53,42,43,11,12,42,43,15,16,42,43,11,12,70,43,11,12,7,0|0,32,34,102,103,33,34,33,34,46,47,33,34,33,34,101,102,103,34,88,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0|0,0,0,67,68,0,67,68,0,67,68,0,67,68,67,68,90,91,92,120,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4|52,53,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7|37,43,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,0#32,|0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65|0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#66#64,0,0#34|0,0,0,0#1,0#32,0,0#63,0#1,0,0#32,0#63,0,0#1,0#32,0#63,0#1,0#32,0#63,0#66#1,0,0#65|0,0,0#66,0,0,0#65#66,0,0,0#65#66,0,0,0#65#66,0,0,0,0,0#65#11,0#42,0#66#73,0,0#3|0,0,0,0#2,0#33,0,0#64,0#2,0,0#33,0#64,0,0#2,0#33,0#64,0#2,0,0,0,0#64,|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32|0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0|0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0|0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0</trimArray><itemArray>3,8,20|3,5,12|3,6,16</itemArray><enemyArray>1,15,16,0,flyforward,0</enemyArray><objectArray>23,3,19|22,18,19,0,0,-1,15|1,5,14,0,0,0,1|1,8,14,0,0,0,1|1,11,14,0,0,0,1|3,1,14,0,0,0,1|3,2,14,0,0,0,1|15,9,13,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 33</roomTitle><timedate>20100614120443</timedate></level></container>";
			levelPart4 = "<container><level><roomID>113</roomID><dbID>113</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,75,76,3,4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,98,99,74,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,26,43,105,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,57,108,109,0|90,91,92,91,92,91,92,91,90,91,92,91,92,90,91,92,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,65,0,0,65,0,0,0,65,0,0,0,0,0,0,0,0,0|0,0,0,0,96,0,0,96,0,0,0,96,0,0,0,0,0,0,0,0,0|1,69,2,3,36,13,14,36,71,72,3,36,3,69,2,3,77,78,0,0,65|6,100,12,11,66,44,45,98,99,11,66,11,12,100,11,63,64,7,0,0,96|37,15,16,42,97,11,12,11,12,42,97,42,98,99,42,94,95,38,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#1,0#1,0#1,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0#65|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1#4,0,0,0,0,0#3|0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#42,0#73,11,0#2#12,0#33,0#64,0#2,0|0,0,0,0,0#32,0,0,0#32,0,,,1,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0#3,0#4,0,0#3,,0#4,,0#34,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1#35,0,0#63#34,0#1#35,0,0#63#34,32,63#35,,0#1#65,0#32,0#63,0#1,0#32,0#63,0,0,0#1|0,0,0,0#66,0,0#65,0#66,0,0#65,0#66,0,0#65,0,0,0,0,0,0,0#3,0#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>1,18,19,0,0,0,1|1,19,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 34</roomTitle><timedate>20100614124313</timedate></level><level><roomID>114</roomID><dbID>114</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,1,3,67,68,10,67,68,2,4,0,0,0,0,0,0,0|0,0,0,0,0,37,38,0,0,0,0,0,6,7,0,0,0,0,0,0,0|0,0,0,0,0,6,74,0,0,0,0,0,37,74,0,0,0,0,0,0,0|0,0,0,0,0,37,105,0,0,0,0,0,6,105,0,0,0,0,0,0,0|0,0,0,0,0,6,7,0,0,0,0,0,37,38,0,0,0,0,0,0,0|0,0,0,0,0,73,38,0,0,0,0,0,73,7,0,0,0,0,0,0,0|0,0,0,0,0,104,7,0,0,0,0,0,104,7,0,0,0,0,0,0,0|0,0,0,0,0,37,38,0,0,0,0,0,37,38,0,0,0,0,0,0,0|0,0,0,0,0,32,35,0,0,0,0,0,32,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,69,3,13,14,4,0,0,0,0,0,75,76,2,3,13,14,2,69,4|6,12,100,66,44,45,39,4,0,0,0,1,40,11,12,66,44,45,12,100,7|37,42,43,97,12,98,99,7,0,0,0,6,98,99,43,97,12,11,12,12,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0,0,0,0|0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0#3#64,0#64,0#64,0#64,0#4#64,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0#66,0,0,0#34,0,0,0,0#35,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0#4,0,0,0#65,0,0,0,0#66,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0#3,0,0,0,0#4,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0#66,0,0,0#34,0,0,0,0#35,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0#4,0,0,0#65,0,0,0,0#66,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0#3,0,0,0,0#4,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0#66,0,0,0#34,0,0,0,0#35,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0#2,0#33,,0,0,0,,0#64,0#33,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63|0,0,0,0,0,0,0,0#1#3,0,0,0,0#1#66,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#3,0,0#4,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#34,0,0#35,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,3,16,0,flyup,11|1,1,14,0,flyup,11|1,19,18,0,walk,0|1,11,13,0,walk,0|1,17,14,0,jump,0|1,19,13,0,hover,0</enemyArray><objectArray>9,12,15,0,0,1,0|9,13,14,0,0,1,0|9,12,13,0,0,1,0|10,12,18,0,1|9,13,12,0,0,1,0|9,12,11,0,0,1,0|18,7,14|19,9,11,0,0,1|8,8,15,0,0|8,10,15,0,0|20,9,7,0,5</objectArray><eventArray>8-1,7-1,0,-1,Untitled Event|6-1)5-1)3-1)2-1)1-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Cookie Scouts 35</roomTitle><timedate>20100614122444</timedate></level><level><roomID>115</roomID><dbID>115</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,2,2,3,2,3,2,3,2,3,2,3,2,3,2,3,77,78,0,0|0,106,107,33,34,102,103,33,34,102,103,33,34,33,34,33,102,103,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,90,90,91,92,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,80,4,0,0,0,10,67,68,10,67,68,67,68,67,68,0,0,0,0|84,85,111,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|115,116,66,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|6,12,97,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,84,85,0|17,18,12,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,115,116|48,49,43,7,0,0,0,0,0,0,1,4,12,12,1,2,3,69,13,14,4</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0|0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0|0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0|0,2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#13,0#11,0#42,0#73,0#11,0#74,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#68,0#1,0,0,0,0#1,0#32,0#63,0#1,0#1,0#1,0#1,0#32,0#63,0#1,0#32,0#63,0,0|0,0#68,0#72,0,0#3,0,0#66,0,0,0,0#3,0,0#66,0,0,0,0,0,0,0#65,0|0#68,0#10,0,0,0#34,0,0,0#2,0#33,0#64,0#64,0#64,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0,0|0#72,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#6|0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#72|0,0,0,0,0#34,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63#6,0#1#72,0#32|0,0,0,0,0#65,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>40,5,16,0,4,top|39,5,16|10,13,15,0,1|12,12,21,0,1|18,5,20|19,7,17,0,0,1|10,15,15,0,1|12,17,16,0,1</objectArray><eventArray>8-1,7-1,0,-1,Untitled Event|4-1,5-1)3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 36</roomTitle><timedate>20100614144510</timedate></level><level><roomID>116</roomID><dbID>116</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,90,91,92,1,2,4,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,12,74,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,12,105,0,0,0|1,3,13,14,2,3,71,72,2,3,69,3,2,13,14,40,12,39,2,23,24|6,11,44,45,66,11,12,63,64,11,100,11,12,44,45,98,99,11,12,54,55|37,98,99,11,97,42,43,94,95,11,12,42,43,11,12,11,12,42,43,11,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#75,0#11,0#42,0#4#73,0,0,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,32,0#63,0#1,0#32,0#63,0#1,0#32,0#66#63,0,0,0,0#65#1,0#32,0#63|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray></objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 37</roomTitle><timedate>20100611152946</timedate></level><level><roomID>117</roomID><dbID>117</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35|0,0,0,0,0,0,0,0,0,0,0,0,0,0,80,4,90,91,92,0,0|0,0,0,0,0,0,0,0,0,0,0,0,84,85,111,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,115,116,11,38,0,0,0,0,0|75,76,2,3,2,69,79,0,0,0,0,110,40,12,11,12,2,3,13,14,4,12|17,18,42,43,42,100,39,71,72,2,3,40,42,98,99,43,11,12,44,45,74,43|48,49,11,12,11,12,11,12,63,64,11,12,11,12,11,12,98,99,66,43,105,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#63,0#63|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#1,0#32,0#63,0#66#1,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#68,0#72,0,0#11,0#42,0#73,0#12#2,0#64|0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#10,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#67,0,0,0,0,0#37,0#41,0,0,0,0#1,0#32,0#63,0#1,0#32|0,0,0,0,0,0,0#71,0#67#1,0#32,0#63,0#6#1,0#72,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,16,12,0,flyforward,0</enemyArray><objectArray></objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 38</roomTitle><timedate>20100611153634</timedate></level><level><roomID>119</roomID><dbID>119</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,1,2,3,71,72,71,72,4,0,0,0,0,0,0,0,0|0,0,0,0,0,37,98,99,98,99,11,19,20,0,0,0,0,0,0,0,0|0,0,0,0,0,25,26,15,16,15,16,50,51,0,0,0,0,0,0,0,0|0,0,0,0,0,56,57,46,47,46,47,33,35,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,10,67,68,67,68,10,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,84,85,4,90,91,90,0,0,0,10,90,91,0,0,0,0,0,0,0,0|0,115,116,74,0,0,0,0,0,0,0,0,0,0,0,0,75,76,81,0,0|1,40,42,105,0,0,0,0,0,0,0,0,0,0,0,0,17,18,112,3,4|37,42,66,7,0,0,0,0,0,0,0,0,110,0,0,0,48,49,98,99,74|37,11,97,39,71,72,13,14,13,14,13,14,74,0,0,0,6,98,99,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,37,32,1,63,32,1,32,63,32,67,0,0,0,0,0,0,0|0,0,0,0,66,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0|0,0,0,0,66,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0|0,0,0,0,66,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0|0,0,0,0,35,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0|0,0,0,0,39,2,33,64,2,33,2,64,2,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,32,63,1,32,1,63,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,34,0,0,0,0|0,0,0,0,0,0,0,0,0,0,33,64,2,33,64,33,0,0,0,0,0|0,0,0,63,32,32,1,0,0,0,32,63,1,0,0,0,0,0,0,0,0|0,0,72,0,45,42,42,0#43,0,0#35,0,0#11#3,0#73,12,0,0,1,32,36,0,0|1,72,0,0,0#3,0,0,0,0,0,33,,,0,0,4,0,0,71,1,32|0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,35,0,0,0,0,0|0,0,0,0,0#1#65,0#32,1,32,1,63,1,32,1#41,67#3,0,66,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,35,0,0,0,0,0</trimArray><itemArray>2,10,16|2,11,16|2,12,16|2,9,20|2,10,20|2,11,20|2,13,13|2,10,13|2,11,13|2,12,13|2,14,13|2,15,13</itemArray><enemyArray></enemyArray><objectArray>39,8,14|40,8,17,0,4,bottom|39,14,18|40,14,18,0,3,top|1,13,11,0,0,0,1|1,14,11,0,0,0,1|1,15,11,0,0,0,1|1,16,11,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Slider Blocks for Scouts</roomTitle><timedate>20100830170823</timedate></level><level><roomID>120</roomID><dbID>120</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,110,13,14,2,4,67,68,79,0,0,0,0|1,3,79,0,0,0,80,4,10,6,44,45,12,7,0,0,6,23,24,10,65|6,11,39,71,72,69,111,74,0,6,43,42,43,38,0,0,73,54,55,0,96|37,42,43,12,12,100,12,105,0,37,12,11,19,20,0,0,104,11,7,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0#68,0#67,0,0,0,0|0#1,0#32,0,0,0,0,0#68,0#1,0,0#72,0,0,0,0,0#3,0#4,0#71,0#1,0#32,0,0#1|0,0,0#71,0#1,0#32,0#63,0#72,0,0#3#4,0,0,0,0,0,0#34,0#35,0,0,0,0#3#4,0|0,0,0,0,0,0,0,0,0#34#35,0,0,0,0,0,0#65,0#66,0,0,0,0#34#35,0|0,0,0,0,0,0,0,0,0#65#66,0,0,0,0,0,0#3,0#4,0,0,0,0#65#66,0</trimArray><itemArray>3,3,12|3,17,12|3,9,13</itemArray><enemyArray></enemyArray><objectArray>14,12,17|14,18,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>Race 1</roomTitle><timedate>20100617121335</timedate></level><level><roomID>121</roomID><dbID>121</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,84,80,71,72,3,2,4,0,87,0,0,0,0,0,0,0,0,0|0,0,0,82,111,8,33,34,33,7,0,0,0,0,82,13,14,83,0,0,0|0,0,0,113,12,74,0,0,0,73,3,4,0,0,113,44,45,114,0,0,0|84,110,0,73,43,105,0,0,0,104,19,20,0,0,17,18,12,7,0,87,0|110,7,0,104,12,7,0,0,0,6,50,51,0,0,48,49,11,74,0,118,0|6,38,0,17,18,38,0,0,0,73,12,38,0,0,73,43,42,105,0,6,4|73,38,0,48,49,7,0,0,0,104,11,74,0,0,104,98,99,38,0,73,38|104,7,0,37,43,38,0,0,0,37,42,105,0,0,37,43,42,74,0,104,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#68,0#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#68,0#10,0,0,0,0,0,3,0,0,0,0#68,0#32,0#63,0#36,0,0,0|0,0,0,0#72,0,0,0,0,0,0,34#1,32,0,0#68,0#72,0,0,0#9,0#36,0,0|0,0#68,0#4#36,0,0,0,0#3#2,0#33,0#4#64,0,0,0,0#3,0#4,0,0,0,0,0#3,0,0|0#68,0#10,0#3#35,0,0,0,0#34,0,0#35,0,0,0,0#34,0#35,0,0,0,0,0#34#6,0#36,0|0#72,0,0#34#66,0,0,0,0#65,0,0#66,0,0,0,0#65,0#66,0,0,0,0,0#65#4,0#9,0#63#36|0,0,0#65#4,0,0,0,0#3,0,0#4,0,0,0,0#3,0#4,0,0,0,0,0#3#35,0,0|0,0,0#3#35,0,0,0,0#34,0,0#35,0,0,0,0#34,0#35,0,0,0,0,0#34#66,0,0|0,0,0#34#66,0,0,0,0#65,0,0#66,0,0,0,0#65,0#66,0,0,0,0,0#65#4,0,0</trimArray><itemArray>3,3,7|3,18,6|3,13,8|1,7,13|2,8,13|2,20,18</itemArray><enemyArray>1,9,13,0,jump,0|1,16,14,0,jump,0|1,20,7,0,flyforward,0</enemyArray><objectArray>2,2,16,0,0,0,1|1,12,16,0,0,0,1|1,13,16,0,0,0,1|1,18,17,0,0,0,1|1,2,17,0,0,0,1|1,2,18,0,0,0,1|1,12,17,0,0,0,1|1,13,17,0,0,0,1|1,6,18,0,0,0,1|1,18,18,0,0,0,1|1,18,19,0,0,0,1|1,6,16,0,0,0,1|14,5,13|14,15,14|1,13,18,0,0,0,1|1,18,20,0,0,0,1|1,8,16,0,0,0,1|1,6,17,0,0,0,1|1,2,19,0,0,0,1|1,2,20,0,0,0,1|1,7,16,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 2</roomTitle><timedate>20100617143916</timedate></level><level><roomID>122</roomID><dbID>122</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,75,76,69,2,4,0,0,1,83,0,0,0,0,0|0,0,0,0,0,0,0,37,11,100,11,7,0,0,6,114,0,0,0,0,0|0,0,0,0,0,0,0,6,11,11,27,28,0,0,73,7,0,0,0,0,0|0,0,0,0,0,0,0,37,11,8,58,59,0,0,104,38,0,0,79,0,0|1,4,0,0,21,22,3,40,42,74,0,0,0,0,6,7,0,0,37,77,78|73,7,0,0,52,53,11,12,11,105,0,0,0,0,73,38,0,0,6,19,20|104,38,0,0,6,11,42,43,42,38,0,0,0,0,104,7,0,0,37,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0,0,0#63,0#67,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0,0#3,0#4,0,0#9,0#67,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0#34,0#35,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0,0#65,0#66,0,0,0#34,0#37,0#67,0,0|0#1,0#32,0,0,0#1,0#32,0#63#66,0,0,0,0,0,0#3,0#4,0,0,0#65,0#4,0#9,0#1,0#32|0,0,0#3,0#4,0,0,0,0,0,0,0#3,0,0,0#35,0,0,0#3,0#35,0,0,0|0,0,0#34,0#35,0,0,0,0,0,0,0#34,0,0,0#66,0,0,0#34,0#66,0,0,0|0,0,0#65,0#66,0,0,0,0,0,0,0#65,0,0,0#4,0,0,0#65,0#4,0,0,0</trimArray><itemArray>3,13,17|3,16,19|3,2,20|3,1,12|1,19,18|2,8,14</itemArray><enemyArray>1,6,18,0,jump,0|1,14,13,0,jump,0|1,2,16,0,flyup,11</enemyArray><objectArray>1,2,19,0,0,0,1|1,3,19,0,0,0,1|1,16,18,0,0,0,1|1,17,19,0,0,0,1|1,16,17,0,0,0,1|1,17,18,0,0,0,1|1,17,20,0,0,0,1|1,12,15,0,0,0,1|1,13,15,0,0,0,1|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,10,20,0,0,0,1|3,5,15,0,0,0,1|3,6,15,0,0,0,1|3,4,15,0,0,0,1|14,11,14|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 3</roomTitle><timedate>20100617144003</timedate></level><level><roomID>123</roomID><dbID>123</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,92,91,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,90,91,92,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,75,76,3,86,87,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,11,12,117,118,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,98,99,11,39,4,0,0,1,86,87,0|0,0,0,0,0,0,0,0,0,6,42,43,42,43,7,0,0,32,117,118,0|0,0,0,0,0,0,0,0,0,25,26,11,12,70,38,0,0,0,6,7,0|0,0,0,0,0,0,0,0,0,56,57,33,34,101,35,0,0,0,37,74,0|0,90,91,1,71,72,4,0,0,0,0,0,0,0,0,0,0,0,73,105,0|0,0,0,6,11,12,74,0,0,0,0,0,0,0,0,0,0,0,104,38,0|0,0,0,73,98,99,105,0,0,0,0,0,0,0,0,0,0,0,6,39,79|65,0,0,104,11,12,7,0,0,0,0,0,0,0,0,0,0,0,37,43,7|96,0,0,37,42,19,20,0,0,0,0,0,0,0,0,0,0,0,17,18,38|88,0,0,6,11,50,51,0,0,0,0,0,0,0,0,0,0,0,48,49,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#44,0#11,0#42,0#73,0#11,0#43,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#75,0#11,0#42,0#73,0#74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#67,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0,0#9,0#67,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0#40,0#1#67,0,0,0#1,0#67,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#3,0#4,0,0#9,0#67,0|0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0#34,0#35,0,0,0#40,67|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#65,0,0#4#2,0,0,65|0,0#1,0#32,0#63,0#1,0#32,0#63,0,0#66,0,0,0,0,0,0,0#3,0,0#35,0,0,3|0#75,0#11,0#4#42,0,0,0,0,0#3,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0,0#66,0,0,34|0,0,0#35,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0#4,0,0,0#65|0#1,0,0#66,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0#35,0,0,0#71|0,0#3,0#4,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0#66,0,0,0|0,0#34,0#35,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0#4,0,0,0|0,0#65,0#66,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0#35,0,0,0</trimArray><itemArray>3,11,17|3,16,14|3,16,1|3,9,0|1,9,9|1,6,15</itemArray><enemyArray>1,8,19,0,flyup,9|1,19,12,0,jump,0|1,16,9,0,flyup,2</enemyArray><objectArray>3,4,12,0,0,0,1|3,5,12,0,0,0,1|3,6,12,0,0,0,1|1,15,12,0,0,0,1|1,16,12,0,0,0,1|3,3,12,0,0,0,1|1,1,19,0,0,0,1|1,2,19,0,0,0,1|14,4,15|14,11,9</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 4</roomTitle><timedate>20100617144122</timedate></level><level><roomID>124</roomID><dbID>124</dbID><tileArray>0,0,73,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,104,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,7,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0|0,0,73,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,104,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,38,0,0,0,0,0,0,10,0,0,0,0,0,0,10,0,0,0|0,0,37,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,120,0,0,0,80,71,72,3,69,3,4,0,10,0,10,0,0,0,0|0,0,0,0,0,1,111,11,12,11,100,27,28,0,89,0,89,0,0,0,0|0,0,0,0,0,106,107,33,102,103,34,58,59,0,120,0,120,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,3,71,72,4,0,0,0,0,0,0,0,0,0,0,75,76,13,14,4,12|52,53,42,43,42,74,0,0,0,0,0,0,0,0,0,0,6,43,44,45,7,43|6,11,12,11,11,105,0,0,0,0,0,0,0,0,0,0,17,18,11,12,38,12</tileArray><trimArray>0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0|0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0#66,0,0#34,0,0,0,0,0|0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0#64,0,0,0,0,0,0|0,0#35,0,0,0#34,0,0,0,0,0,0#1,0,0,0,0,0,0,0#1,0,0,0|0,0#66,0,0,0#65,0,0,0,0,0#66,0,0#34,0,0,0,0,0#66,0,0#34,0,0|0,0#4,0,0,0#3,0,0,0,0,0,0#64,0,0,0,0,0,0,0#64,0,0,0|0,0#35,0,0#3#64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0#65,0,0,0#68,0#32,0#63,0#1,0#32,0#63,0#1,0,0#1,0,0#1,0,0,0,0|0,0#35,0,0#3,0,0#1,0#10,0,0,0,0,0,0,0#4#3,0,0#4#3,0,0#3,0,0,0|0,0,0#2,0,0#35,0,0,0,0,0,0,0,0,0#35#34,0,0#35#34,0,0#34,0,0,0|0,0,0,0,0#66,0,0,0,0,0,0,0,0,0#66#65,0,0#66#65,0,0#65,0,0,0|0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0,0#64,0,0#33,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#1,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32|0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0|0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0|0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0</trimArray><itemArray>3,7,6|3,11,4|3,19,6|1,17,7|1,14,4|3,10,20|2,18,18|2,4,18|2,10,12</itemArray><enemyArray>1,16,12,0,jump,0|1,5,18,0,jump,0</enemyArray><objectArray>1,6,19,0,0,0,1|1,7,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,12,19,0,0,0,1|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,15,19,0,0,0,1|3,4,14,0,0,0,1|1,13,13,0,0,0,1|1,15,13,0,0,0,1|1,5,8,0,0,0,1|1,12,6,0,0,0,1|1,13,7,0,0,0,1|1,13,6,0,0,0,1|1,12,7,0,0,0,1|1,14,6,0,0,0,1|1,14,7,0,0,0,1|1,17,9,0,0,0,1|1,10,7,0,0,0,1|1,13,5,0,0,0,1|1,12,5,0,0,0,1|3,3,14,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 5</roomTitle><timedate>20100617144158</timedate></level><level><roomID>125</roomID><dbID>125</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,29,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,60,61,0,0,90,91,92,1,4,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,37,74,0,0,0,21,22,4,0,0,0|0,0,0,0,0,0,0,0,0,0,6,105,0,0,0,52,53,7,0,0,0|1,77,78,0,0,1,4,0,0,0,37,38,0,0,0,6,12,38,0,1,4|6,19,20,0,0,6,74,0,0,0,73,7,0,0,0,73,43,7,0,6,7|37,50,51,0,0,37,105,0,0,0,104,38,0,0,0,104,11,38,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#33,0,0,0,0,0,0,0,0|0,0,,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0#3,0,0#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0#34,0#13,0#42,0#73,0#4#11,0,0,0#3,0,0,0#1,0#32,0#63,0,0,0|0,0,0,0#33,0#64,,0,0,0,0#35,0,0,0#34,0,0#4,0,0,0,0#3,0,0|0#1,0#32,0#63,0,0,0#1,0#32,0,0,0#66,0,0,0#65,0,0#35,0,0,0,0#34,0#1,0#32|0,0,0,0#3,0#4,0,0,0#3,0,0#4,0,0,0#3,0,0#66,0,0,0,0#65#4,0,0|0,0,0,0#34,0#35,0,0,0#34,0,0#35,0,0,0#34,0,0#4,0,0,0,0#3#35,0,0|0,0,0,0#65,0#66,0,0,0#65,0,0#66,0,0,0#65,0,0#35,0,0,0,0#34#66,0,0</trimArray><itemArray>3,4,18|3,8,20|3,14,19|3,19,11|3,8,12|3,1,11|1,17,16|1,12,11</itemArray><enemyArray>1,20,14,0,flyforward,0</enemyArray><objectArray>3,1,15,0,0,0,1|3,2,15,0,0,0,1|1,7,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,13,17,0,0,0,1|1,12,17,0,0,0,1|1,14,17,0,0,0,1|1,18,19,0,0,0,1|1,18,20,0,0,0,1|1,12,18,0,0,0,1|1,12,19,0,0,0,1|1,13,18,0,0,0,1|1,9,20,0,0,0,1|1,12,16,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 6</roomTitle><timedate>20100615154546</timedate></level><level><roomID>126</roomID><dbID>126</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,1,3,83,0,0,0,0,0,0,0,0,0|0,0,0,0,0,84,110,4,0,6,11,114,0,79,0,0,0,0,0,0,0|0,0,0,0,0,82,40,7,0,37,19,20,0,88,0,0,0,0,0,0,0|0,0,0,110,0,113,11,74,0,6,50,51,0,119,0,0,0,0,0,0,0|1,13,14,4,0,6,42,105,0,73,11,7,0,88,0,79,0,0,0,0,65|73,44,45,38,0,17,18,38,0,104,11,38,0,119,0,6,4,0,65,0,96|104,11,11,7,0,48,49,7,0,37,11,7,0,88,0,37,7,0,96,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#5,0,0,0,0,0,0,0,0,0|0,0,0,0,,0,0#68,0#32,0#4,0,0,0#71,0#5#68,0#5,0,0,0,0,0,0,0|0,0,0,0,,0#68,0#10,0,0#3#35,0,0,0,0#3#4,0#71,0#5,0,0,0,0,0,0|0,0,0,0#68,5,0#72,0,0,0#34#66,0,0,0,0#34#35,0,0#3,0,0,0,0,0,0|0#1,0#32,0#63,0#72,0#65#4,0,0,0,0#65#4,0,0,0,0#65#66,0,0#34#68,0#5,0,0,0,0,0#1|0,0,0,0,0#3#35,0,0,0,0#3#35,0,0,0,0#3#4,0,0#65#4,0#71,0#1,0,0#1,0#4,0|0,0,0,0,0#34#66,0,0,0,0#34#66,0,0,0,0#34#35,0,0#3#35,0,0,0#3#4,0,0#3#35,0|0,0,0,0,0#65#4,0,0,0,0#65#4,0,0,0,0#65#66,0,0#34#66,0,0,0#34#35,0,0#34#66,0</trimArray><itemArray>1,16,19|3,9,11|3,12,19|3,1,12|2,7,15</itemArray><enemyArray>1,19,12,0,flyforward,0|1,13,12,0,flyforward,0|1,5,12,0,flyforward,0</enemyArray><objectArray>1,4,18,0,0,0,1|1,8,16,0,0,0,1|1,12,16,0,0,0,1|1,14,19,0,0,0,1|1,17,20,0,0,0,1|1,8,17,0,0,0,1|1,19,20,0,0,0,1|2,19,19,0,0,0,1|2,8,15,0,0,0,1|1,12,17,0,0,0,1|1,4,19,0,0,0,1|14,10,14|14,1,18|14,18,19</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 7</roomTitle><timedate>20100615155345</timedate></level><level><roomID>127</roomID><dbID>127</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,101,7,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,119,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,119,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,42,7,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,38,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,49,7,0,0,0|0,0,0,0,0,90,91,1,4,0,0,65,90,91,92,6,11,38,0,0,0|0,0,0,0,0,0,0,6,74,0,0,96,0,0,0,32,108,109,0,0,0|0,0,0,0,0,0,0,73,105,0,0,88,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,104,7,0,0,119,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,37,38,0,0,88,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,74,0,0,119,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,105,0,0,88,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,37,38,0,0,119,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,39,2,3,74,0,0,0,0,0,0,0,0,0|0,0,0,84,110,90,91,37,98,99,12,105,0,0,0,0,0,0,0,0,0|0,0,0,110,7,0,0,6,8,33,34,7,0,0,0,0,0,0,0,0,0|75,76,3,40,7,0,0,6,7,0,0,6,3,71,72,23,24,0,0,1,4|6,11,63,64,38,0,0,37,38,0,0,37,66,11,12,54,55,0,0,73,7|37,42,94,95,39,71,72,40,39,2,3,40,97,42,98,99,7,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#1#4#64,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#75,0#35#73,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#1#66,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#3,0,0|0,0,0,0,0,0#1,32,0#63,0#1,0,0,0#1,0#32,0#63,0#1#4,0,0,0,0#34,0,0|0,0,0,0,0#75,0#73,0#66#73,0,0,0#3,0#4,0,0#3#73,0#42,0#35#73,0,0,0,0#65,0,0|0,0,0,0,0,0,0#4,0,0,0#34,0#35,0,0#34,0,0#66,0,0,0,0#3,0,0|0,0,0,0,0,0,0#35,0,0,0#65,0#66,0,0#3,0,0,0#64,0#33,0#2,0,0,0|0,0,0,0,0,0,0#66,0,0,0#3,0#4,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0#34,0#35,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0#65,0#66,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0,0#3,0#4,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0#1#34,0#32#35,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0#6,0#1,0#32#35,0,0,0#65,0#66,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0#68,0#41,0#34#42,0#66#11,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#72,0,0#3,0#4,0,0,0,0,0,0#1#65,0#32,0#63,0#1,0#32,0,0,0#1,0#32|0,0,0,0,0,34,4,0,0,0#3#64,0#4#64,0,0,0,0,0,0,0#3,0#4,0,0|0,0,0,0,0,0#1#65,0#32#66,0,0,0#1#34,0#32#35,0,0,0,0,0,0,0#34,0#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0</trimArray><itemArray>3,10,13|3,9,14|1,16,1|1,16,3|3,3,4|3,10,0|3,19,5|2,5,20</itemArray><enemyArray>1,15,15,0,flyup,12|1,16,14,0,flyup,12|1,20,18,0,jump,0|1,13,7,0,jump,0</enemyArray><objectArray>1,9,8,0,0,0,1|1,10,8,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,9,9,0,0,0,1|1,10,9,0,0,0,1|1,10,10,0,0,0,1|1,9,10,0,0,0,1|1,9,11,0,0,0,1|1,9,12,0,0,0,1|1,10,11,0,0,0,1|1,9,15,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,10,20,0,0,0,1|1,9,20,0,0,0,1|14,13,18|14,10,15|14,11,7|1,15,1,0,0,0,1|1,15,2,0,0,0,1|1,15,3,0,0,0,1|3,6,12,0,0,0,1|3,5,12,0,0,0,1|3,4,12,0,0,0,1|3,3,12,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 8</roomTitle><timedate>20100617144557</timedate></level><level><roomID>128</roomID><dbID>128</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,65,0,0,0,0,0,84,85,4,0,0,0,0,0,0|0,0,0,0,0,0,96,0,0,0,0,0,115,116,7,0,0,0,0,0,0|0,0,0,75,76,2,7,0,0,0,0,82,40,12,38,0,0,0,0,0,10|21,22,2,40,98,99,38,0,0,0,0,113,63,64,39,4,0,0,0,1,7|52,53,11,66,12,19,20,0,0,0,0,6,94,95,12,74,0,0,1,40,38|6,11,12,97,43,50,51,0,0,0,1,40,11,42,43,105,0,0,6,12,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0,0,0,0,0,0,0#68,0#1,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0#3,0,0,0,0,0#6,0#10,0,0#3,0,0,0,0,0|0,0,0,0#1,0#32,0#66#63,0,0#34,0,0,0,0#37,0#41,0,0,0#34,0,0,0,0,0#1|0#1,0#32,0#4#63,0,0,0,0,0#65,0,0,0#68,0#72,0,0,0,0#65#1,0,0,0,0#66#1,0|0,0,0,0,0,0,0,0#3,0,0,0#4,0,0,0,0,0,0#3,0,0#66#1,0,0|0,0,0,0,0,0,0,0#34,0,0,0#35#1,0,0,0,0,0,0#34,0#4,0,0,0|0,0,0,0,0,0,0,0#65,0,0#4,0,0,0,0,0,0,0#65,0#35,0,0,0</trimArray><itemArray>3,8,20|3,19,11|3,3,12|1,10,20</itemArray><enemyArray>1,12,16,0,jump,0|1,14,13,0,jump,0</enemyArray><objectArray>2,19,18,0,0,0,1|2,18,19,0,0,0,1|2,2,18,0,0,0,1|2,6,15,0,0,0,1|1,7,15,0,0,0,1|3,8,15,0,0,0,1|3,9,15,0,0,0,1|3,10,15,0,0,0,1|1,17,20,0,0,0,1|1,16,20,0,0,0,1|1,5,17,0,0,0,1|2,5,16,0,0,0,1|2,4,17,0,0,0,1|14,15,18|14,20,17</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 9</roomTitle><timedate>20100617144645</timedate></level><level><roomID>129</roomID><dbID>129</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,87,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,90,1,81,87,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,73,112,83,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,104,11,114,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,90,6,42,7,0,79,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,37,11,38,0,6,86,87,0,0,0,0,0,0,0,0,0|0,0,0,0,0,63,64,7,0,6,117,118,0,0,0,0,0,0,0,0,0|0,0,0,0,0,94,95,38,0,37,66,39,81,87,0,0,0,0,0,0,0|0,0,0,0,0,37,43,7,0,6,97,12,112,83,0,0,0,0,0,0,0|0,90,91,92,90,6,11,38,0,37,42,43,70,114,0,0,90,91,0,0,0|0,0,0,0,0,73,42,7,0,32,33,34,101,35,0,79,0,0,0,0,0|0,0,0,0,0,104,66,38,0,0,0,0,0,0,0,10,0,0,0,0,0|0,0,0,0,0,37,97,7,0,0,0,0,0,0,0,0,90,79,87,0,0|0,0,0,0,110,40,11,38,0,0,0,0,0,0,0,0,0,6,79,0,0|1,2,3,2,40,63,64,7,0,1,3,81,0,0,0,0,0,37,39,3,4|73,11,63,64,12,94,95,38,0,37,66,112,3,4,0,65,0,6,98,99,74|104,42,94,95,43,99,43,7,0,6,97,12,11,7,0,96,0,37,42,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|,,,,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|,,,,,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,32,63,1,32,0#5,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#75,11,42,73,0#4#11,0,0#71,0#5,0,0,0,0,0,0,0,0,0,0,0,0,0|,,,,35,0,0,0#9,0#5,0,0,0,0,0,0,0,0,0,0,0,0|,1,32,0#63,0#1#66,0,0,0,0#3#6,0#67,0,0,0,0,0,0,0,0,0,0,0|75,11,42,73,0#4#11,0,0,0,0#4#34,0#9,0#67,0,0,0,0,0,0,0,0,0,0|,,,,0#35,0,0,0,0#35#65,0,0#40,0#67,0,0,0,0,0,0,0,0,0|,,,,0#66,0,0,0,0#66#3,0,0,0#71,0#67,0,0,0,0,0,0,0,0|0,,,,0#4,0,0,0,0#4#34,0,0,0,0#9,0#67,0,0,0,0,0,0,0|0,1,32,63,0#1#35,0,0,0,0#35#65,0,0,0,0,0#40,0#36,0,0#1,0#63,0,0,0|0#75,11,42,0#73,0#66#11,0,0,0,0#66#3,0,0,0,0,0,34#68,0#75#36,0#73,0#11,0#74,0,0|0,,,0,0#4,0,0,0,0#4#34,0,0,0,0,0,0#35#65,0#9,0,0,0,0,0|0,0,,0,0#35,0,0,0,65,0#2,0#33,0#64,0#2,0#33,0#66,0,3#68#63,0#67,0,0,0|0,0,,0,0#66,0,0,0,3,0,0,0,0,0,0,0#2#75,4#42,0#9,0#67,0,0|1,0#32,63,0#1,0#72,0,0,0,0#34,0#1,0#32,0#67,0,0,0,0,35,0,0#40,0#1#36,0#32|,,,0,0,0,0,0,0#4#65,0,0,0#9,0#1#67,0#32,0,0#1,0#66,0,0,0,0|0,,,,0,0,0,0,0#35#3,0,0,0,0,0,0#4#34,0,0#4#3,0,0,0,0|0,,,,0,0,0,0,0#66#34,0,0,0,0,0,0#35#65,0,0#35#34,0,0,0,0</trimArray><itemArray>1,13,19|1,10,18|1,17,13|3,8,10|3,10,2|3,14,1|3,17,6|3,19,10</itemArray><enemyArray>1,11,10,0,jump,0|1,18,2,0,flyforward,0</enemyArray><objectArray>1,8,19,0,0,0,1|1,8,20,0,0,0,1|1,8,21,0,0,0,1|1,16,20,0,0,0,1|1,14,20,0,0,0,1|1,14,14,0,0,0,1|1,8,8,0,0,0,1|3,0,9,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 10</roomTitle><timedate>20100617130233</timedate></level><level><roomID>130</roomID><dbID>130</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,73,38,0,0,0,0,0,0,0,90,91,0,0,0,0,0,0|0,0,0,0,104,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,37,38,0,0,0,0,0,0,0,0,0,1,23,24,0,0,0|0,0,0,0,32,35,0,0,0,0,0,0,0,0,0,37,54,55,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,106,107,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,69,4,0,0,21,22,4,0,0,0,0,1,69,3,4,0,1,2,4|6,12,100,7,0,0,52,53,74,0,0,0,0,6,100,19,20,0,6,66,7,12|37,43,42,38,0,0,37,43,105,0,0,0,0,37,42,50,51,0,37,97,38,43</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#63,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0|0,0,0,0#66,0,0,0#65,0,0,0,0,0,0#44,0#42,0#73,0#12,0,0,0,0,0|0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0#63,0#32,0#1,0,0,0|0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0#4,0,0,0,0#3,0,0|0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0,0|0,0,0,0,0#2,0#33,0,0,0,0,0,0,0,0,0#66,0,0,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#63,0#32,0#63,0#63,0,0,0#63,0#32,0#63,0,0,0,0,0#63,0#32,0#63,0#63,0,0,0#63,0#32|0,0,0,0,0#3,0#4,0,0,0,0#3,0,0,0#4,0,0,0,0,3#4,0,0,0|0,0,0,0,0#34,0#35,0,0,0,0#34,0,0,0#35,0,0,0,0,34#35,0,0,0|0,0,0,0,0#65,0#66,0,0,0,0#65,0,0,0#66,0,0,0,0,65#66,0,0,0</trimArray><itemArray>3,11,20|3,10,8|1,5,8|1,15,18|3,19,4|3,16,6</itemArray><enemyArray>1,8,18,0,jump,0|1,2,16,0,flyup,11|1,20,12,0,flyup,7</enemyArray><objectArray>22,14,14,0,0,-1,8|23,6,14|1,4,19,0,0,0,1|1,5,19,0,0,0,1|1,10,19,0,0,0,1|1,9,19,0,0,0,1|1,11,19,0,0,0,1|1,12,19,0,0,0,1|1,17,19,0,0,0,1|1,4,20,0,0,0,1|1,5,20,0,0,0,1|1,9,20,0,0,0,1|1,12,20,0,0,0,1|1,17,20,0,0,0,1|14,13,18|14,17,12|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 11</roomTitle><timedate>20100617145006</timedate></level><level><roomID>131</roomID><dbID>131</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,90,91,1,2,4,0,1,77,78,0,0,0|0,0,0,0,0,0,0,0,0,0,0,106,107,35,0,32,33,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,29,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,60,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,75,76,4,0,10,90,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,27,28,0,89,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,32,58,59,0,120,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,3,4,0,0,0,0,0,0,0,0,0,0,0,10,0,0,1,69,4|52,53,43,74,0,0,0,0,0,0,0,0,0,0,0,89,0,0,73,100,7|37,98,99,105,0,0,0,0,0,0,0,0,0,0,0,120,0,0,104,12,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#63,0#63,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#1,0#32,0#63,0,0#1,0#32,0#63,0,0,0|0,0,0,0,0,0,0,0,0#75,0#73,0#35#73,0,0,0,0#3#4,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34#35,0,0,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0,0#2,0#33,0#64,0,0,0|0,0#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#75,0#73,0#42,0#4#11,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#32,0#35#63,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#75,0#11,0#42,0#73,0#2#43,0#33,0,0,0#1,0#32,0#63,0,0#1,0#32,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#3#4,0,0#3#73,0#43,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#34#35,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#65#66,0,0#65,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0,0#2,0#33,0#64,0,0#2,0,0,0#1,0,0,0#1,0#32,0#63|0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,0,0|0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,0,0|0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0,0</trimArray><itemArray>1,17,2|1,12,14|3,7,2|3,3,6|3,16,12|2,12,7|2,2,18|2,10,14|2,20,18</itemArray><enemyArray>1,4,11,0,jump,0|1,7,19,0,flyup,13|1,20,12,0,flyup,4</enemyArray><objectArray>3,6,12,0,0,0,1|3,7,12,0,0,0,1|3,9,10,0,0,0,1|3,10,10,0,0,0,1|1,11,15,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|1,11,16,0,0,0,1|1,14,8,0,0,0,1|1,16,20,0,0,0,1|1,17,20,0,0,0,1|1,11,17,0,0,0,1|1,14,9,0,0,0,1|1,5,19,0,0,0,1|1,5,20,0,0,0,1|1,4,19,0,0,0,1|1,4,20,0,0,0,1|14,8,14|14,1,18|3,14,15,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 12</roomTitle><timedate>20100616102725</timedate></level><level><roomID>132</roomID><dbID>132</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,92,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,104,38,0,0,79,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,92,37,38,0,0,6,2,3,2,71,72,4,0,0,0,0|0,0,0,0,0,0,73,7,0,0,32,33,102,103,34,34,35,0,0,0,0|0,0,0,0,0,0,104,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0|1,23,24,0,0,0,37,105,0,0,0,0,0,0,0,1,4,0,0,1,4|73,54,55,0,0,0,73,7,0,0,0,0,0,0,0,73,7,0,0,6,74|104,11,7,0,0,0,104,38,0,0,0,0,0,0,0,104,38,0,0,37,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0#67#63,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#75,0#73,0#42,0#4#11,0,0#71,3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,34,0#6,0#67,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#66#63,0,0,0#34,0#4,0#71,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0|0,0,0#75,0#11,0#42,0#4#73,0,0,0#65,0#35,0,0,0,0,0,0,0,0#34,0,0,0|0,0,0,0,0,0#35,0,0,0#3,0#66,0,0,0,0,0,0,0,0#65,0,0,0|0,0,0,0,0,0#66,0,0,0#34,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0,0,0|0#1,0#32,0#63,0,0,0#4,0,0,0#65,0,0,0,0,0,0,0#1,0#32,0,0,0#1,0#32|0,0,0,0#3,0,0#35,0,0,0#3,0,0,0,0,0,0#4,0,0,0#3,0#4,0,0|0,0,0,0#34,0,0#66,0,0,0#34,0,0,0,0,0,0#35,0,0,0#34,0#35,0,0|0,0,0,0#65,0,0#4,0,0,0#65,0,0,0,0,0,0#66,0,0,0#65,0#66,0,0</trimArray><itemArray>3,9,18|3,18,20|3,13,4|3,11,7|3,3,3|3,1,12|1,16,18|1,14,14</itemArray><enemyArray>1,16,14,0,jump,0|1,20,18,0,jump,0|1,20,6,0,flyforward,0|1,5,18,0,flyup,15</enemyArray><objectArray>3,3,19,0,0,0,1|3,4,19,0,0,0,1|3,5,19,0,0,0,1|1,9,13,0,0,0,1|1,9,12,0,0,0,1|1,8,12,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,8,13,0,0,0,1|14,12,14|14,6,11|14,2,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 13</roomTitle><timedate>20100617145231</timedate></level><level><roomID>133</roomID><dbID>133</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,1,2,3,4,0,0,0,29,30,0,10,67,68,0,0,0,0|0,0,0,0,32,102,103,35,0,0,0,60,61,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,3,2,3,4,0,0,10,0,0,0,0,0,0,1,2,3,69,4,10,10|17,18,11,12,7,0,0,88,0,0,0,0,0,0,17,18,12,100,7,0,88|48,49,42,43,38,0,0,119,0,0,0,0,0,0,48,49,43,11,38,0,119</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0#1,0#32,0,0#1,0#32,0#63,0,0,0,0|0#75,0#11,0#42,0#4#73,0,0,0,0,0#34,0,0#4,0,0,0#34#66,0,0,0,0#65,0,0,0|0,0,0,0#35,0,0,0,0,0#65,0,0#35,0,0,0#65,0#2,0#33,0#64,0,0,0,0|0,0,0,0,0#2,0#33,0#64,0#2,0,0,0,0#2,0#33,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0,0,0#1,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#1,0#1|0,0,0,0,0,0#3,0#4,0,0#3,0,0,0,0,0#4,0,0,0,0,0,0#3#4,0|0,0,0,0,0,0#34,0#35,0,0#34,0,0,0,0,0#35,0,0,0,0,0,0#34#35#64,0|0,0,0,0,0,0#65,0#66,0,0#65,0,0,0,0,0#66,0,0,0,0,0,0#65#66,0</trimArray><itemArray>3,6,6|3,15,5|3,13,20|3,9,20|1,14,18|1,7,12|2,7,18|2,15,12|2,2,12|2,3,18|2,20,18</itemArray><enemyArray>1,20,16,0,flyforward,0|1,20,10,0,flyforward,0|1,16,18,0,jump,0|1,5,12,0,jump,0|1,2,18,0,jump,0</enemyArray><objectArray>1,5,19,0,0,0,1|1,6,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,12,19,0,0,0,1|1,13,19,0,0,0,1|1,13,13,0,0,0,1|1,10,13,0,0,0,1|1,9,13,0,0,0,1|1,8,13,0,0,0,1|14,0,18|14,12,12|14,18,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 14</roomTitle><timedate>20100617145734</timedate></level><level><roomID>134</roomID><dbID>134</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,110,4,0,0,0,79,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,10,0,0|0,0,0,0,0,0,0,0,110,0,10,0,0,0,0,0,0,0,10,0,0|0,0,0,0,0,0,110,0,10,0,0,0,0,0,0,0,0,0,88,0,0|0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,119,0,0|0,0,0,110,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0|75,76,3,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,110,4|6,63,64,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,40,74|37,94,95,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,11,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0,0,0#37,0#5,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#10,0,0#3,0,0#4,0#9,0,0|0,0,0,0,0,0,0,0,0#68,0#5,0#1,,0#4,0,0,0#34,0,0#35,0,0#3,0|0,0,0,0,0,0,0#68,67,0#10,0#3#66,0,3,,0#64,0#33,,0,0#66,0,0#34,0|0,0,0,0,0,0,0#41,0#34#66,0,0#34,0#64,,,0,0,0,0,0#4,0,0#65,0|0,0,0,0#68,0#67,0#4,0,0#65,0#64,,0,,,0,0,0,0,0#35,0,0#3,0|0#1,0#32,0#63,0#72,0#3,,0#64,0,0,0,0,,0,0,0,0,0,0#66,0,0#34,0#1|0,0,0,0,0#34,,0,0,0,0,0,,0,0,0,0,0,0#4,0,0#65#41,0|0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0|0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0</trimArray><itemArray>3,11,20|3,14,18|3,9,19|1,14,12|2,2,18</itemArray><enemyArray>1,20,7,0,flyforward,0|1,7,12,0,flyup,9|1,16,9,0,flyup,4</enemyArray><objectArray>1,4,18,0,0,0,1|1,5,18,0,0,0,1|1,7,16,0,0,0,1|1,9,15,0,0,0,1|1,12,14,0,0,0,1|1,11,14,0,0,0,1|1,15,13,0,0,0,1|1,16,13,0,0,0,1|1,17,13,0,0,0,1|2,5,17,0,0,0,1|2,10,14,0,0,0,1|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 15</roomTitle><timedate>20100616090321</timedate></level><level><roomID>135</roomID><dbID>135</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,10,0,0,10,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,0,0,1,2,23,24,0,0,0,0,0,29,30,0,0,0,0|0,0,0,0,0,0,6,70,54,55,0,0,0,0,0,60,61,0,0,0,0|0,0,0,0,0,0,32,101,108,109,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,91,1,4,0,0,0|75,76,69,4,0,0,0,90,91,1,77,78,0,0,0,0,6,7,67,68,10|6,12,100,74,0,0,0,0,0,17,18,11,0,0,0,0,6,7,0,0,88|37,43,42,105,0,0,0,0,0,48,49,11,0,0,0,0,37,38,0,0,119</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0,0,0#1,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#33,0,0,0#33,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0#1,0#32,0,0,0,0|0,0,0#75,0#11,0#12,0#4,0,0,0,0,0#3,0,0,0,0#35,0,0,0#34,0,0,0|0,0,0,0,0,0#35,0,0,0,0,0#34,0,0,0,0#66,0,0,0#65,0,0,0|0,0,0,0,0,0#66,0,0,0,0,0#65,0,0,0,0,0#64,0#33,0,0,0,0|0,0,0,0,0,0,0#2,0#33,0#64,0#2,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#32,0#1,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0#32,0#63,0#1,68#32,0#63,0,0#75,0#73,0#4#11,0#1,0#32,0#1#34,0#1,0#1|0,0,0,0,0#3,0,0#75,0#11,68#4#42,63#68,0#72,0,0#3,0,0,0#4,0,0,0#3,0#4,0|0,0,0,0,0#34,0,0,0,0#35,0,0,0,0#34,0,0,0#35,0,0,0#34#64,0#35#64,0|0,0,0,0,0#65,0,0,0,0#66,0,0,0,0#65,0,0,0#66,0,0,0#65,0#66,0</trimArray><itemArray>3,12,11|3,19,12|3,4,5|3,19,5|3,13,1|1,11,7|1,15,12|1,6,12</itemArray><enemyArray>1,9,12,0,jump,0|1,11,18,0,jump,0|1,2,18,0,jump,0</enemyArray><objectArray>22,4,20,0,0,1,4|3,4,13,0,0,0,1|3,5,13,0,0,0,1|22,15,19,0,0,-1,3|24,8,20|23,12,19|3,10,8,0,0,0,1|3,9,8,0,0,0,1|1,12,8,0,0,0,1|1,13,8,0,0,0,1|1,14,13,0,0,0,1|1,10,14,0,0,0,1|1,10,13,0,0,0,1|14,16,17|14,14,7|14,7,12</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 16</roomTitle><timedate>20100617150053</timedate></level><level><roomID>136</roomID><dbID>136</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,1,3,2,3,2,3,2,3,2,3,2,3,2,4,10,0,0,0,0,0|0,106,107,33,34,33,102,103,33,34,33,102,103,34,35,88,0,0,0,0,0|0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,119,0,0,0,0,0|0,0,0,0,0,0,0,37,4,0,0,0,0,0,0,88,0,0,0,0,0|0,0,0,0,0,0,0,73,7,0,0,0,0,0,0,119,0,0,0,0,0|0,90,91,1,4,90,91,104,38,0,0,1,4,90,91,89,0,0,1,83,0|0,0,0,73,7,0,0,32,35,0,0,73,7,0,0,120,0,0,6,114,0|0,0,0,104,38,0,0,0,0,0,0,104,38,0,0,0,0,0,32,88,0|0,0,0,37,74,0,0,0,0,0,0,6,74,0,0,0,0,0,0,119,0|75,76,69,40,105,0,0,0,0,0,0,37,105,0,0,0,0,0,1,36,4|73,12,100,12,39,23,24,0,0,75,76,40,39,3,4,0,75,76,11,19,20|104,98,99,43,42,54,55,0,0,6,43,42,98,99,38,0,37,43,42,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#1,0#1,1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0,0|0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0|0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0|0,0#64,0#33,0#64,0#64,0#33,0#4#64,0,0#65#1#64#34,0#33,0#64,0#64,0#33,0#64,0#4#64,0,0#34,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0#3,0,0,0,0,0#35,0,0#65,0,0,0,0|0,0#1,32,0#63,0#1,32,0#66#63,0,0,0#34,0,0#1,0#32,63,0#66#1,0,0#3,0,0#1,0#67,0|0#44,0#11,0#66#73,0,0,0#34#11,0#4#73,0,0,0#65,0#35,0,0,0#34#11,0#4#73,0,0#34,0#35,0,0#40,0#67|0,0,0#4,0,0,0#65,0#35,0,0,0#3,0#66,0,0,0#65,0#35,0,0#65,0#66,0,0,0#3|0,0,0#35,0,0,0#3,0,0#64,0#33,0,0#4,0,0,0#3,0,0#64,0,0#4,0,0,0#34|0#1,0#32,0#66#63,0,0,0#34,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0#66#1#64,0,0#65#1|0,0,0,0,0,0#65#1,0#32,0,0,0#1,0#66#32,0,0,0#65#1,0#32,0,0#1,0#66#32,0,0,0|0,0,0,0,0,0,0,0#3,0#4,0,0,0,0,0,0,0#35#34,0,0,0,0,0|0,0,0,0,0,0,0,0#34,0#35,0,0,0,0,0,0,0#66#65,0,0,0,0,0</trimArray><itemArray>2,10,19|2,11,14|2,2,18|2,6,14|2,14,14|2,17,19|1,8,12|1,18,18</itemArray><enemyArray>1,14,14,0,stand,0|1,6,14,0,stand,0|1,18,14,0,jump,0</enemyArray><objectArray>1,7,20,0,0,0,1|1,8,20,0,0,0,1|1,15,20,0,0,0,1|3,9,15,0,0,0,1|3,10,15,0,0,0,1|3,16,15,0,0,0,1|3,17,15,0,0,0,1|14,16,19|14,9,19|14,4,14</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 17</roomTitle><timedate>20100617150131</timedate></level><level><roomID>137</roomID><dbID>137</dbID><tileArray>0,0,0,6,11,12,11,12,11,12,11,12,8,34,35,0,0,0,0,0,0|0,0,0,37,66,43,63,64,42,98,99,66,38,0,0,0,0,0,0,0,0|0,0,0,6,97,12,94,95,11,12,11,97,39,77,78,0,0,0,0,0,0|0,0,0,37,42,43,42,43,42,43,42,8,33,34,35,0,0,0,65,0,0|0,0,0,6,11,12,12,98,99,63,64,7,0,0,0,0,0,0,96,0,0|0,0,0,37,42,43,43,42,43,94,95,74,0,0,0,0,0,0,88,0,0|0,0,0,6,63,64,66,12,11,12,70,105,0,0,0,0,0,0,119,0,0|0,0,0,37,94,95,97,43,8,33,101,35,0,0,0,21,22,2,7,0,0|0,0,0,6,11,8,33,108,109,0,0,0,0,0,0,52,53,12,38,0,0|0,0,0,37,11,7,0,0,0,0,0,0,0,0,0,6,42,19,20,0,0|0,0,0,6,42,39,3,23,24,0,0,0,0,0,0,37,66,50,51,0,0|0,0,0,37,66,12,11,54,55,0,0,0,75,76,2,40,97,43,7,0,0|0,0,0,6,97,8,102,103,35,0,0,0,32,102,103,9,11,12,38,0,0|0,0,0,37,12,7,0,0,0,0,0,0,0,0,0,6,63,64,74,0,0|0,0,0,25,26,38,0,0,0,0,0,0,1,2,3,40,94,95,105,0,0|0,0,0,56,57,35,0,0,0,0,0,0,6,98,99,42,66,42,7,0,0|0,0,0,0,0,0,0,0,0,75,76,3,40,12,11,12,97,19,20,0,0|0,0,0,0,0,0,0,0,0,6,11,11,42,43,42,43,42,50,51,0,0|0,0,0,0,0,0,0,0,0,37,11,66,11,12,98,99,11,12,38,0,0|1,13,14,2,71,72,3,69,3,40,42,97,42,43,42,43,42,43,39,23,24|37,44,45,66,98,99,12,100,12,11,12,11,63,64,12,11,98,99,66,54,55|6,42,43,97,43,63,64,42,43,98,99,42,94,95,43,42,43,42,97,12,7</tileArray><trimArray>0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#65#2#1,0#33#32,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0#1,0,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0#66,0,0#65,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0#3#2,0#33,0#64,0,0,0#4,0,0#3,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0#35,0,0#34,0|0,0,0#66,0,0,0,0,0,0,0,0,0,0#65,0,0,0#1,0#32,0#66#63,0,0#65,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0#3,0,0#66,0,0,0,0,0#3,0|0,0,0#35,0,0,0,0,0,0,0#3#2,0#33,0#64,0,0,0#4,0,0,0,0,0#34,0|0,0,0#66,0,0,0,0#65#2#1,0#33#32,0#64#63,0,0,0,0,0,0#35,0,0,0,0,0#65,0|0,0,0#4,0,0,0,0,0,0,0#65,0,0,0#1,0#32,0#66#63,0,0,0,0,0#3,0|0,0,0#35,0,0,0,0,0,0,0#3,0,0#35,0,0,0,0,0,0,0,0#34,0|0,0,0#66,0,0,0,0,0,0,0#34,0,0#66,0,0,0,0,0,0,0,0#65,0|0,0,0#4,0,0,0,0#3#2,0#33,0#64,0,0,0,0#2#1,0#33#32,0#66#64#63,0,0,0,0,0#3,0|0,0,0#35,0,0,0,0#34,0,0,0,0,0#35,0,0,0,0,0,0,0,0#34,0|0,0,0#66,0,0,0,0#65,0,0,0#1,0#32,0#66#63,0,0,0,0,0,0,0,0#65,0|0,0,0,0#2,0#33,0#64,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0#34,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#66#63,0,0,0,0,0,0,0,0,0,0,0#65#1,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,14,13|1,6,9|1,13,1|3,1,11|3,20,0|3,19,11|3,19,5|3,19,16|2,10,15|2,2,18</itemArray><enemyArray>1,8,18,0,stand,0|1,1,14,0,flyup,11</enemyArray><objectArray>3,6,16,0,0,0,1|3,7,16,0,0,0,1|3,8,16,0,0,0,1|3,9,11,0,0,0,1|3,10,11,0,0,0,1|3,11,11,0,0,0,1|3,12,7,0,0,0,1|3,13,7,0,0,0,1|3,14,7,0,0,0,1|3,15,3,0,0,0,1|3,16,3,0,0,0,1|3,17,3,0,0,0,1|14,9,15|14,5,18|14,18,2|14,14,10</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 18</roomTitle><timedate>20100617150543</timedate></level><level><roomID>138</roomID><dbID>138</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,110,0,0,79,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,80,74,0,0,6,86,87,0,0,0,0,0,0,0,0,0|0,0,0,0,110,111,105,0,0,37,117,118,0,0,0,0,0,0,0,0,0|0,0,0,0,73,11,7,0,0,6,11,39,79,0,0,0,0,0,0,0,0|1,23,24,0,104,12,38,0,0,37,98,99,11,0,65,0,0,0,75,76,4|73,54,55,0,6,43,7,0,0,17,18,11,7,0,96,0,0,0,37,11,74|104,11,7,0,37,27,28,0,0,48,49,42,38,0,88,0,0,0,6,12,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#6,0#67,0#6,0#67,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#6,0#10,0#3,0#4,0#9,0#67,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#6,0#41,0,0#34,0#35,0,0#40,0#67,0,0,0,0,0,0,0,0,0|0,0,0,0#6,0#72,0,0,0#65,0#66,0,0,0#71,0#67,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#4,0,0,0,0#3,0#4,0,0,0,0#40,0#67,0#1,0,0,0,0#1,0#32,0#63|0,0,0,0#3#35,0,0,0,0#34,0#35,0,0,0,0,0#3#4,0,0#3,0,0#4,0,0,0|0,0,0,0#34#66,0,0,0,0#65,0#66,0,0,0,0,0#34#35,0,0#34,0,0#35,0,0,0|0,0,0,0#65#4,0,0,0,0#3,0#4,0,0,0,0,0#65#66,0,0#65,0,0#66,0,0,0</trimArray><itemArray>1,19,18|3,7,19|3,17,20|3,14,11|2,18,18</itemArray><enemyArray>1,14,18,0,jump,0|1,20,13,0,flyforward,0|1,17,15,0,flyup,11|1,6,14,0,jump,0</enemyArray><objectArray>1,7,15,0,0,0,1|1,8,15,0,0,0,1|1,3,18,0,0,0,1|1,3,19,0,0,0,1|1,7,17,0,0,0,1|1,13,19,0,0,0,1|1,7,16,0,0,0,1|1,15,19,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|2,2,18,0,0,0,1|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 19</roomTitle><timedate>20100617150648</timedate></level></container>";
			levelPart5 = "<container><level><roomID>139</roomID><dbID>139</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,84,85,69,79,0,0,0,0,110,2,3,2,77,78,0,0,0|0,0,0,0,115,116,100,7,0,0,0,0,32,102,103,33,34,35,0,0,0|0,0,0,0,73,11,8,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,104,27,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,32,58,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,84,85,2,3,83,0,0,0,0,0,0|1,2,86,87,0,0,0,0,0,0,115,116,63,64,114,0,0,0,0,1,4|73,11,117,118,0,0,0,0,0,0,6,66,94,95,7,0,0,0,0,73,7|104,42,43,39,2,3,3,4,0,0,37,97,11,12,38,0,0,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#37,0#1,0#67,0,0,0,0,0#6,0#1,0#32,0#63,0#1,0#32,,0,0|0,0,0,0,0#37,0#41,0,0#71,67,0,0,0#6,0#10,0,0,0,0,0,0#34,0,0|0,0,0,0#37,0#72,0,0,0,0#34,0,0,0#66,0,0,0,0,0,0,0#65,0,0|0,0,0,0#4,0,0,0,0,0#65,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0,0|0,0,0,0#35,0,0,0,0#3#64,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0#34,0,0,0,0#6,0#1,0#32,0#67,0,0,0,0,0,0|0#1,0#32,0#67,0,0#2,0#33,0#64,,0,0,0#6,0#72,0,0,0#71,0#67,0,0,0,0#1,0#32|0,0,0#9,0#67,0,0,0,0,0,0#6,0#10,0,0,0,0,0#3,0,0,0#4,0,0|0,0,0,0#71,0#1#67,0#32,0#63,0#1,0,0#4,0,0,0,0,0,0#34,0,0,0#35,0,0|0,0,0,0,0,0,0,0,0#65,0#35,0,0,0,0,0,0#65,0,0,0#66,0,0</trimArray><itemArray>3,6,6|3,13,9|3,17,5|3,17,20|1,12,17|1,5,20</itemArray><enemyArray>1,13,17,0,walk,0|1,20,8,0,flyforward,0|1,12,7,0,flyforward,0</enemyArray><objectArray>1,18,13,0,0,0,1|1,8,14,0,0,0,1|1,9,14,0,0,0,1|1,10,14,0,0,0,1|1,11,14,0,0,0,1|3,3,15,0,0,0,1|3,1,15,0,0,0,1|3,2,15,0,0,0,1|2,7,20,0,0,0,1|1,8,20,0,0,0,1|1,9,20,0,0,0,1|1,15,19,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|14,19,18|14,16,12|14,1,18|14,6,12</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 20</roomTitle><timedate>20100616105322</timedate></level><level><roomID>140</roomID><dbID>140</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,1,2,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,32,33,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,10,67,68,0,0,0,0,10,0,0|0,0,0,0,1,2,86,87,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,66,117,118,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,110,40,97,12,39,79,0,0,0,0,0,0,0,0,0,0,0,0|1,2,3,40,11,63,64,11,39,69,23,24,0,0,1,3,77,78,0,1,4|6,11,12,66,12,94,95,11,12,100,54,55,0,0,73,63,64,7,0,6,74|37,66,43,97,43,42,43,42,98,99,11,7,0,0,104,94,95,38,0,37,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#1,0#1,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#2,0#33,0#64,0#33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0#1,0,0|0,0,0,0,0#1,0#32,0#67,0,0,0,0#66,0,0,0,0#65,0,0,0#66,0,0#65,0|0,0,0,0#35,0,0,0#9,0#67,0,0,0,0#2,0#33,0#64,0,0,0,0,0#2,0,0|0,0,0,0#66,0,0,0,0#40,0#67,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#72,0,0,0,0,0#71,0#1,0#32,0#63,0,0,0#1,0#32,0#63,0#1,0,0#1,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0,0,0,0,0#3#4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0,0,0,0,0#34#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0,0,0,0#65#66,0,0</trimArray><itemArray>3,18,20|1,12,14|3,17,11|1,3,10|3,6,6|3,3,7</itemArray><enemyArray>1,16,18,0,jump,0|1,5,15,0,jump,0</enemyArray><objectArray>1,12,19,0,0,0,1|1,13,19,0,0,0,1|1,18,19,0,0,0,1|1,14,15,0,0,0,1|1,15,15,0,0,0,1|1,16,15,0,0,0,1|1,17,15,0,0,0,1|3,10,15,0,0,0,1|3,3,16,0,0,0,1|3,2,16,0,0,0,1|3,1,16,0,0,0,1|1,12,20,0,0,0,1|1,13,20,0,0,0,1|14,10,18|14,0,18|14,18,14</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 21</roomTitle><timedate>20100617150827</timedate></level><level><roomID>141</roomID><dbID>141</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,90,92,92,10,0,0,92,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,68,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,29,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,60,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,29,30,0,0,92,0,0,0,0,0,0|29,30,0,0,0,0,0,0,0,0,60,61,0,0,0,0,0,0,0,29,30|60,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0,0,60,61|10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,10</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0#65,0,0,0,0,0#1,0#1,0#32,0#1,0,0,0#1,0,0,0,0,0,0|0,0,0#64,0,0,0,0,0#75,0#73,0#74#73,0#66#42,0,0#65,0#75,0#73,0#74,0#1,0#32,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#64,0,0,0,0#35,0,0,0#3,0,0|0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0,0,,0#64,0#64,,0,0|0,0,0,0,0#35,0,0,0#3,0,0,0,0,0,0,0,,,,,0,0|0,0,0,0,0#66,0,0,0#34,0,0,0#1,0#32,0,0,0#1,0,0,0,0,0,0|0#1,0#32,0,0,0,0#64,0#33,0,0,0#35,0,0,0#3,0#75,0#73,0#74,0,0,0,0#1,0#32|0,0,0#3,0,0,0,0,0,0,0#66,0,0,0#34,0,0,0,0#1,0,0#4,0,0|0,0,0#34,0,0,0,0,0,0,0,0#2,0#33,0,0,0,0#66,0,0#65,0#35,0,0|0,0#3#64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0,0#66,0,0</trimArray><itemArray>1,2,11|1,17,13|1,10,17|3,11,11|3,5,20|3,19,15</itemArray><enemyArray></enemyArray><objectArray>1,2,19,0,0,0,1|1,4,16,0,0,0,1|1,12,18,0,0,0,1|1,18,14,0,0,0,1|1,10,20,0,0,0,1|3,13,20,0,0,0,1|3,14,20,0,0,0,1|1,12,13,0,0,0,1|3,15,14,0,0,0,1|3,13,13,0,0,0,1|3,2,16,0,0,0,1|3,3,16,0,0,0,1|3,7,13,0,0,0,1|1,7,16,0,0,0,1|1,8,20,0,0,0,1|3,9,18,0,0,0,1|1,9,20,0,0,0,1|3,17,20,0,0,0,1|3,15,18,0,0,0,1|2,18,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 22</roomTitle><timedate>20100702140240</timedate></level><level><roomID>142</roomID><dbID>142</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,90,91,92,1,4,92,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,73,38,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,104,7,0,0,0,0,0,0,0,0|0,0,0,0,0,90,91,92,92,0,0,37,38,0,90,91,92,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,105,0,0,0,0,0,0,0,0|0,0,0,90,91,92,0,0,0,0,0,32,35,0,0,0,0,90,91,92,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,13,14,4,0,0,0,0,0,0,1,4,0,0,0,0,0,0,1,4|6,11,44,45,74,0,0,0,0,0,0,6,7,0,0,0,0,0,0,73,7|37,98,99,11,105,0,0,0,0,0,0,37,38,0,0,0,0,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#13,0#11,0#42,0#4#73,0,0,0#3#11,0#74,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0#1,0#32,0#63,0#1,0,0#66,0,0,0#65,0#1,0#32,0#63,0,0,0,0|0,0,0,0,0#13,0#11,0#42,0#73,0#11,0#74,0#4,0,0,0#3#13,0#11,0#42,0#73,0#74,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0,0,0,0,0#66,0,0,0#65,0,0,0,0#1,0#32,0#63,0|0,0,0#13,0#11,0#42,0#73,0#74,0,0,0,0#4,0,0,0#3,0,0,0#13,0#11,0#42,0#73,0#74|0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0#1,0#32|0,0,0,0,0,0#3,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0#4,0,0|0,0,0,0,0,0#34,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0#35,0,0|0,0,0,0,0,0#65,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0#66,0,0</trimArray><itemArray>1,11,18|1,12,18|3,18,1|3,11,4</itemArray><enemyArray>1,19,5,0,flyforward,0|1,12,8,0,jump,0|1,10,15,0,flyup,10|1,2,18,0,jump,0</enemyArray><objectArray>1,5,19,0,0,0,1|1,7,19,0,0,0,1|1,6,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,15,19,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|14,18,14|14,8,11|14,4,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 23</roomTitle><timedate>20100617150936</timedate></level><level><roomID>143</roomID><dbID>143</dbID><tileArray>0,0,73,11,12,66,12,74,0,0,0,0,0,0,6,74,0,0,0,0,0|0,0,104,42,43,97,43,105,0,0,0,0,0,0,6,105,0,0,0,0,0|0,0,6,63,64,98,99,38,0,0,0,0,0,0,37,38,0,0,0,0,0|0,0,73,94,95,11,27,28,0,0,1,4,90,91,32,35,0,0,65,0,0|0,0,104,43,33,34,58,59,0,0,37,38,0,0,0,0,0,0,96,0,0|0,0,6,7,0,0,0,0,0,0,73,7,0,0,0,0,0,0,88,0,0|0,0,37,38,0,0,0,0,0,0,104,74,0,0,0,0,0,0,119,0,0|0,0,6,7,0,0,0,0,0,0,6,105,90,91,67,68,0,0,88,0,0|0,0,37,74,0,0,1,4,90,91,37,38,0,0,0,0,0,0,119,0,0|0,0,6,105,0,0,37,74,0,0,73,7,0,0,0,0,0,0,89,0,0|0,0,32,35,0,0,6,105,0,0,104,38,0,0,0,0,0,0,120,0,0|0,0,0,0,0,0,73,38,0,0,32,35,0,0,1,4,90,91,0,0,0|0,0,0,0,0,0,104,7,0,0,0,0,0,0,37,38,0,0,0,0,0|0,0,0,0,0,0,37,74,0,0,0,0,0,0,6,7,0,0,0,0,0|90,91,1,4,91,92,6,105,0,0,0,0,0,0,73,38,0,0,0,0,0|0,0,6,7,0,0,37,38,90,91,1,4,90,91,104,7,90,91,65,0,0|0,0,37,38,0,0,32,35,0,0,73,38,0,0,32,35,0,0,96,0,0|0,0,6,74,0,0,0,0,0,0,104,7,0,0,0,0,0,0,88,0,0|0,0,37,105,0,0,0,0,0,0,37,74,0,0,0,0,0,0,119,0,0|75,76,40,7,0,0,0,0,0,0,6,105,0,0,0,0,0,0,6,23,24|6,63,64,39,2,13,14,3,2,3,40,39,2,69,71,72,2,3,40,54,55|37,94,95,42,43,44,45,11,12,98,99,11,12,100,42,11,12,43,42,11,7</tileArray><trimArray>0,0#4,0,0,0,0,0,0,0#3,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0#35,0,0,0,0,0,0,0#34,0,0,0,0,0#35,0,0,0#34,0,0,0,0|0,0#66,0,0,0,0,0,0,3,0,0#32,0#1,0#63,0#66#63,0,0,65,0,0#32,0,0|0,0#4,0,0,0,0,0,0,34,66,0,0,0#3#11,0#4#42,0,0,0#3,0#4,0,0#3,0|0,0#35,0,0,0,0,0,0,0#34,0#35,0,0,0#34,0,0#2,0#33,0,0#35,0,0#34,0|0,0#66,0,0,0#3#2,0#33,0#64,0#2,0,0#66,0,0,0#65,0,0,0,0,0#66,0,0#65,0|0,0#4,0,0,0#34,0,0,0,0,0#4,0,0,0#3#1,0#32,0#63,0#1,0,0#4,0,0#3,0|0,0#35,0,0,0#65,0,0#1,0#32,0#63,0#35#1,0,0,0#34#11,0#66#42,0,0,0#65,0#35,0,0#34,0|0,0#66,0,0,0#3,0#4,0,0,0#3#11,0#66#42,0,0,0#65,0,0#2,0#33,0,0#66,0,0#65,0|0,0#4,0,0,0#34,0#35,0,0,0#34,0#4,0,0,0#3,0,0,0,0,0#4,0,0#3,0|0,0#35,0,0,0#65,0#66,0,0,0#65,0#35,0,0,34,0,0#32,0#1,0#63,0#35#32,0#65,0#34,0|0,0,0#2,0#64,0,0#4,0,0,0#3,0#66,0,0,0#65,0#4,0,0,0#3#11,42,0#2#43,0,0|0,0,0,0,0,0#35,0,0,0#34,0,0#2,0#33,0,0#35,0,0,0#34,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#66#63,0,0,0#65,0,0,0,0,0#66,0,0,0#65,0,0,0,0|0#11,0#4#42,0,0,0#3#11,0#4#42,0,0,0#3#1,0#32,0#63,0#1,0#32,0#4#63,0,0,0#3#1,0#32,0#63,0,0|0,0#35,0,0,0#34,0#35,0,0,0#34#11,0#4#42,0,0,0#3#11,0#35#42,0,0,0#34#11,0#4#42,0,0#3,0|0,0#66,0,0,0#65,0#66,0,0,0#65,0#35,0,0,0#34,0#66,0,0,0#65,0#35,0,0#34,0|0,0#4,0,0,0#3,0,0#2,0#33,0,0#66,0,0,0#65,0,0#2,0#33,0,0#66,0,0#65,0|0#1,0#35#32,0,0,0#34,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0#4,0,0#3#1,0#32|0,0#66,0,0,0#65#1,0#32,0#63,0#1,0#32,0#35#63,0,0,0#34#1,0#32,0#63,0#1,0#32,0#35#63,0,0#34,0|0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,19,3|3,19,6|3,19,9|2,18,2|1,12,2</itemArray><enemyArray>1,7,19,0,jump,0|1,15,19,0,jump,0|1,11,14,0,jump,0</enemyArray><objectArray>3,4,8,0,0,0,1|3,5,8,0,0,0,1|3,8,3,0,0,0,1|3,9,3,0,0,0,1|3,12,11,0,0,0,1|3,13,11,0,0,0,1|3,16,3,0,0,0,1|3,17,3,0,0,0,1|3,16,7,0,0,0,1|3,17,7,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 24</roomTitle><timedate>20100617151113</timedate></level><level><roomID>144</roomID><dbID>144</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,29,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,60,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,1,4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,6,74,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,73,38,0,37,105,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,104,7,0,6,7,0,0,0,0|1,13,14,2,4,0,0,21,22,4,0,0,37,38,0,37,39,2,3,23,24|6,44,45,66,7,0,0,52,53,7,0,0,73,7,0,6,63,64,11,54,55|37,11,12,97,38,0,0,6,12,38,0,0,104,38,0,37,94,95,98,99,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0#34,0,0,0,0,0#1,0#32,0,0#1,0#63,0,0,0,0|0,0,0,0,0,0#2,0#33,0,0,0,0,0#4,0,0,0#3#4,0,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34#35,0,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65#66,0,0,0#65,0,0,0|0#1,0#32,0#63,0#1,0#32,0,0,0#1,0#32,0#63,0,0#4,0,0,0#3#4,0,0,0#3#1,0#1,0#63,0#1|0,0,0,0,0,0#3,0#4,0,0,0,0#3,0#35,0,0,0#34#35,0,0,0#34,0,0,0|0,0,0,0,0,0#34,0#35,0,0,0,0#34,0#66,0,0,0#65#66,0,0,0#65,0,0,0|0,0,0,0,0,0#65,0#66,0,0,0,0#65,0#4,0,0,0#3#4,0,0,0,0,0,0</trimArray><itemArray>1,5,12|1,6,12|1,20,18|3,19,11|3,10,17|3,2,12|2,1,18|2,4,18|2,18,18</itemArray><enemyArray>1,19,15,0,flyup,11|1,8,18,0,jump,0|1,15,14,0,jump,0</enemyArray><objectArray>3,10,15,0,0,0,1|3,11,15,0,0,0,1|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,6,19,0,0,0,1|1,5,19,0,0,0,1|1,14,15,0,0,0,1|1,14,16,0,0,0,1|1,14,17,0,0,0,1|1,14,18,0,0,0,1|1,11,20,0,0,0,1|1,10,20,0,0,0,1|1,6,20,0,0,0,1|1,5,20,0,0,0,1|1,14,19,0,0,0,1|1,14,20,0,0,0,1|14,19,18|14,12,14|14,2,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 25</roomTitle><timedate>20100617151505</timedate></level><level><roomID>145</roomID><dbID>145</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,2,71,72,3,4,91,91,29,30,0,75,76,4,0,10,0,0|0,0,0,32,33,34,102,103,35,0,0,60,61,0,32,108,109,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,110,4,0,0,1,83,0,0,0,0,0,1,79,0,0,0,0,0|21,22,3,40,7,0,0,73,114,0,0,65,0,0,6,39,4,0,0,1,4,11|52,53,11,12,74,0,0,104,7,0,0,96,0,0,17,18,7,0,0,6,7,11|37,43,98,99,105,0,0,6,38,0,0,88,0,0,48,49,38,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#68,0#1,0,0,0#32,0#67,0,0,0,0,0,0#1,67,0,0,0,0,0|0#1,0#32,0#68#63,0#72,0,0#3,0#4,0,0#71,0#67,0,0#1,0,0#4,0,0#71,0#67#32,0,0,0#32,0#63|0,0,0,0,0,0#34,0#35,0,0,0#3,0#4,0,0#3,0#35,0,0,0,0#3,0#4,0,0|0,0,0,0,0,0#65,0#66,0,0,0#34,0#35,0,0#34,0#66,0,0,0,0#34,0#35,0,0|0,0,0,0,0,0#3,0#4,0,0,0#65,0#66,0,0#65,0#4,0,0,0,0#65,0#66,0,0</trimArray><itemArray>1,14,8|1,16,8|1,18,8|3,3,12|3,13,19|3,19,12</itemArray><enemyArray>1,16,18,0,jump,0|1,4,17,0,jump,0</enemyArray><objectArray>13,9,21,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,6,18,0,0,0,1|1,5,18,0,0,0,1|1,13,18,0,0,0,1|1,12,18,0,0,0,1|2,11,18,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,5,19,0,0,0,1|1,5,20,0,0,0,1|1,6,19,0,0,0,1|1,13,9,0,0,0,1|1,17,9,0,0,0,1|1,9,13,0,0,1,1|1,10,13,0,0,1,1|14,2,18|14,14,17|14,20,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 26</roomTitle><timedate>20100617151720</timedate></level><level><roomID>146</roomID><dbID>146</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,1,71,72,3,69,86,87,0,0,0,0,0,0|0,0,0,0,0,0,0,0,25,26,42,11,100,117,118,0,0,0,0,0,0|0,0,0,0,0,0,0,0,56,57,33,34,33,34,39,79,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,10,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,84,85,69,83,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,115,116,100,114,0,0,0,0,90,91,92,0,0,0,0,0,0|0,0,0,82,40,11,12,39,83,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,113,11,63,64,11,114,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,40,66,94,95,11,39,83,0,0,0,0,0,0,0,0,75,76,4|52,53,11,12,97,11,98,99,12,114,0,0,0,0,0,0,0,0,17,18,7,12|6,98,99,43,42,42,43,15,16,38,0,0,0,0,0,0,0,0,48,49,38,43</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#1,0#1,0#1,,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#75,0#11,0#73,0#73,0#12,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,,,,0#1,0#32,0#63,0#1,0#32,0#67,0,0,0,0,0,0,0|0,0,0,0,,,,4,0,0,0,0,0,0#9,0#67,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#40,0#67,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#2,0,0,0,0#71,67#1,0,0,0,0|0,0,0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#66#64,0,0,0#65,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0,0,0,0|0,0,0,0,0,0#6,0#1,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,37,0#10,0,0#9,67,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0|0,0,0,37,0#41,0,0,0,0#65#67,0,0,0#13,0#11,0#42,0#73,0#74,0,0,0,0,0|0,0,0,0#72,0,0,0,0,0#9,0#67,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#66#63,0,0,0,0,0,0,0#67#3,0,0,0,0,0,0,0,0,0#1,0#32,0#63|0,0,0,0,0,0,0,0,0,0#9,0#67,0,0,0,0,0,0,0#4,0,0,0|0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0#35,0,0,0|0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0#66,0,0,0</trimArray><itemArray>1,13,15|3,7,3|3,13,1|3,15,5|3,19,3|3,10,14|3,14,20|2,6,14|2,1,18|2,10,8</itemArray><enemyArray>1,4,15,0,jump,0|1,19,5,0,flyforward,0</enemyArray><objectArray>3,7,11,0,0,0,1|3,6,11,0,0,0,1|3,5,11,0,0,0,1|1,17,12,0,0,0,1|1,18,12,0,0,0,1|1,10,20,0,0,0,1|1,11,20,0,0,0,1|1,12,20,0,0,0,1|3,14,18,0,0,0,1|3,15,18,0,0,0,1|1,16,20,0,0,0,1|1,17,20,0,0,0,1|2,17,19,0,0,0,1|14,8,8|14,19,18|2,2,18,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 27</roomTitle><timedate>20100617151942</timedate></level><level><roomID>147</roomID><dbID>147</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,84,85,2,3,69,2,3,79,0,0,0,0,0,0,0,0|0,0,0,0,0,115,116,11,12,100,11,12,39,2,13,14,79,0,0,0,0|21,22,2,71,72,40,66,42,43,98,99,66,12,12,44,45,39,2,3,77,78|52,53,11,12,11,12,97,63,64,12,11,97,11,98,99,12,66,12,63,64,7|6,12,98,99,42,43,42,94,95,43,42,43,42,66,42,43,97,43,94,95,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#37,0#1,0#32,0#63,0#1,0#32,0#67,0,0,0,0,0,0,0,0|0,0,0,0,0,0#37,0#41,0,0,0,0,0,0#9,0#63#67,0#1,0#32,0#67,0,0,0,0|0#1,0#32,0#63,0#1,0#32#37,0#72,0,0,0,0,0,0,0,0,0,0,0#9,0#63#67,0#1,0#32,0#63|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,18,18|3,3,12|3,11,11|3,19,13</itemArray><enemyArray>1,5,17,0,jump,0|1,9,16,0,jump,0|1,13,17,0,jump,0|1,17,18,0,jump,0|1,19,16,0,jump,0|1,11,14,0,jump,0|1,7,14,0,jump,0|1,15,15,0,jump,0|1,16,12,0,flyforward,0</enemyArray><objectArray></objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 28</roomTitle><timedate>20100617152105</timedate></level><level><roomID>148</roomID><dbID>148</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,2,3,2,3,77,78,0,0,0,0|0,0,0,0,0,0,0,0,0,0,32,33,102,103,33,34,35,0,0,0,0|0,0,90,91,92,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,69,4,0,0,0,10,0,0,75,76,2,3,13,14,2,69,4|52,53,66,12,100,74,0,0,0,0,0,0,6,11,12,66,44,45,12,100,74|32,11,97,43,11,105,0,0,0,0,0,0,37,63,64,97,43,98,99,42,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#32,0#63,0#63,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#75,0#11,0#42,0#73,0#74,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0#3,0,0,0|0,0,0#1,0#32,0#63,0#1,0,0,0,0#66,0,0,0,0,0,0,0,0#34,0,0,0|0,0#75,0#11,0#42,0#73,0#11,0#74,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0#1,0,0,0#1,0#32,0#1,0#1,0#32,0#63,0#1,0#32,0#63|0,0,0,0,0,0,0#3,0,0#4,0,0#3,0#4,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#34,0,0,0#33,0,0#35,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#65,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,13,18|1,15,18|3,10,20|3,11,15|3,10,3|3,18,1|3,16,5</itemArray><enemyArray>1,15,11,0,jump,0|1,12,11,0,jump,0|1,19,15,0,flyup,10</enemyArray><objectArray>3,5,9,0,0,0,1|3,4,9,0,0,0,1|3,9,9,0,0,0,1|1,11,19,0,0,0,1|1,10,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 29</roomTitle><timedate>20100617152734</timedate></level><level><roomID>149</roomID><dbID>149</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,90,91,92,1,4,0,0,0,0,0,0,0,0,90,91,21,22,4,0,0|0,0,0,0,6,74,0,0,0,0,0,0,0,0,0,0,52,53,7,0,0|0,0,0,0,37,105,0,0,0,0,0,0,0,0,0,0,32,108,109,0,0|0,0,0,0,73,7,0,0,1,71,72,3,77,78,0,0,0,0,0,0,0|0,0,0,0,104,38,0,0,32,33,102,103,34,35,0,0,0,0,0,0,0|0,90,91,92,32,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,4,0,65,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,82,40,7,0,96,0,0,0|1,3,2,3,2,3,23,24,0,0,0,0,0,113,11,38,0,6,13,14,4|73,11,63,64,12,11,54,55,0,0,0,0,0,73,12,7,0,37,44,45,7|104,42,94,95,43,11,12,38,0,0,0,0,0,104,43,38,0,6,42,43,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0,0|0#75,0#11,0#42,0#4#73,0,0,0#3,0,0,0,0,0,0,0#44,0#11,0#4#42,0,0,0,0#3,0|0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34,0|0,0,0,0#66,0,0,0#65,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0#66,0,0,0,0#65,0|0,0,0,0#4,0,0,0#3,0#4,0,0,0,0,0,0,0#34,0,0#2,0#33,0#64,0,0|0,0#1,0#32,0#63#35,0,0,0#34,0#35,0,0,0,0,0,0,0#65,0,0,0,0,0,0|0#13,0#11,0#42,0#66#73,0,0,0#65,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0,0,0,0,0,0|0,0,0,0,0#33,0#64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#1,0,0#1,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#6,0#41,0,0#4#3,0,0#3,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0,0,0,0,0#6,0#72,0,0,0#35#34,0,0#32#34,0#63,0#1|0,0,0,0,0,0,0,0,0#3,0,0,0,0#4,0,0,0,0#66#65,0,0,0,0|0,0,0,0,0,0,0,0,0#34,0,0,0,0#35,0,0,0,0#4#3,0,0,0,0|0,0,0,0,0,0,0,0,0#65,0,0,0,0#66,0,0,0,0#35#34,0,0,0,0</trimArray><itemArray>3,4,2|3,11,4|3,17,1|3,11,20|3,16,18|1,10,11|1,18,8|2,3,18|2,9,11|2,19,18</itemArray><enemyArray>1,7,18,0,jump,0|1,15,16,0,jump,0|1,17,4,0,flyforward,0</enemyArray><objectArray>3,13,9,0,0,0,1|3,12,9,0,0,0,1|1,16,17,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,12,19,0,0,0,1|1,6,9,0,0,0,1|1,7,9,0,0,0,1|14,4,18|14,17,16|14,16,8</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 30</roomTitle><timedate>20100617152514</timedate></level><level><roomID>150</roomID><dbID>150</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,10,90,91,10,90,91,10,0,0,110,90,91,10,90,91,1,4,0,0|0,0,88,0,0,88,0,0,88,90,91,88,0,0,88,0,0,6,7,0,0|0,0,119,0,0,119,0,0,119,0,0,119,0,0,119,0,0,37,74,0,0|0,0,88,0,0,88,0,0,88,0,0,88,0,0,88,0,0,6,105,0,0|0,0,119,0,0,119,0,0,119,0,0,119,0,0,119,0,0,73,38,0,0|0,0,89,0,0,89,0,0,89,0,0,89,0,0,89,0,0,104,7,0,0|0,0,120,0,0,120,0,0,120,0,0,120,0,0,120,0,0,32,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,4,92,90,0,92,90,0,92,90,0,90,92,0,92,90,0,0,1,4|6,12,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7|37,43,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0#1,0#32,63,0#1,0,0,37,0#1,0#32,0#63,0#1,32,0#63,0#1,0,0|0,0#4,0,0#3#73,0#4#73,0,0#3#73,0#66#73,0,0#3#32,1#6#37,0#41,0#3#73,0#4#73,0,0#3#73,0#66#73,0,0,0#3,0|0,0#35,0,0#34,0#35,0,0#34,0#4,0,0#34#73,0#4#73,0,0#34,0#35,0,0#34,0#4,0,0,0#34,0|0,0#66,0,0#65,0#66,0,0#65,0#35,0,0#65,0#35,0,0#65,0#66,0,0#65,0#35,0,0,0#65,0|0,0#4,0,3,0#4,0,0#3,0#66,0,0#3,0#66,0,0#3,0#4,0,0#3,0#66,0,0,0#3,0|0,0#35,0,34,0#35,0,0#34,0#4,0,0#34,0#4,0,0#34,0#35,0,0#34,0#4,0,0,0#34,0|0,0#66,0,65,0#66,0,0#65,0#35,0,0#65,0#35,0,0#65,0#66,0,0#65,0#35,0,0,0#65,0|0,0#4,0,0#3,0#4,0,0#3,0#66,0,0#3,0#66,0,0#3,0#4,0,0#3,0#66,0,0,0#3,0|0,0,0#64,0,0,0#64,0,0,0#64,0,0,0#64,0,0,0#64,0,0,0#64,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0,0#1,0#32,0,0#1,0#63,0,0#1,0#63,0,0#1,0#32,0,0,0#1,0#32|0,0,0,0#3#11,0#42,0#74#44,0#11,0#42,0#74#44,0#73,0#42,0#74#44,0#11,0#42,0#74#44,0#73,0#11,0#74,0#4,0,0|0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0|0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0</trimArray><itemArray>1,17,7|3,15,3|3,12,0|3,18,2|2,14,7|2,18,7|3,13,2|3,20,1</itemArray><enemyArray>1,13,18,0,jump,0|1,16,18,0,jump,0|1,7,18,0,jump,0</enemyArray><objectArray>13,3,21,0,1|13,6,21,0,1|13,9,21,0,1|13,12,21,0,1|13,15,21,0,1|1,5,19,0,0,0,1|1,8,19,0,0,0,1|1,11,19,0,0,0,1|1,14,19,0,0,0,1|1,18,19,0,0,0,1|1,17,19,0,0,0,1|14,2,18|1,5,21,0,0,0,1|1,5,20,0,0,0,1|1,8,20,0,0,0,1|1,8,21,0,0,0,1|1,11,20,0,0,0,1|1,11,21,0,0,0,1|1,14,20,0,0,0,1|1,14,21,0,0,0,1|1,17,20,0,0,0,1|1,17,21,0,0,0,1|1,18,21,0,0,0,1|1,18,20,0,0,0,1|1,14,1,0,0,0,1|1,15,1,0,0,0,1|1,16,1,0,0,0,1|1,17,0,0,0,0,1|1,16,0,0,0,0,1|1,15,0,0,0,0,1|1,14,0,0,0,0,1|1,17,1,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 31</roomTitle><timedate>20100617152829</timedate></level><level><roomID>151</roomID><dbID>151</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,90,90,91,91,10,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,90,0,92,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,91,1,83,0,0,0,0,67,68,0,0,0,0,0,0,0|0,0,0,0,0,0,37,114,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,83,0,0,0,90,91,1,4,0,0,0,0,0,0,0,0,0|0,0,0,6,114,87,0,0,0,0,6,74,0,0,1,4,0,0,0,0,0|0,0,0,73,39,79,87,0,0,0,37,105,0,0,37,38,0,0,0,0,0|0,0,0,104,33,34,79,0,0,0,6,7,0,0,6,7,0,0,0,0,0|1,13,14,38,0,0,65,0,0,0,73,38,0,0,37,74,0,21,22,77,78|6,44,45,7,0,0,96,0,0,0,104,7,0,0,73,105,0,52,53,11,7|37,11,12,38,0,0,88,0,0,0,37,38,0,0,104,38,0,6,98,99,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#75,11,42,73,11,0,3,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,,,,0,0#64,0,0,0,0|0,0,0,0,0,0,0,0,0,1,0,0#32,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#13,0#73,0#43#13,0#42,0#43,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#32,0#67,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0|0,0,0#44,0#11,0#42,0#4#73,0,0#71,0#67,0,0,0#66,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,0#3,0,0,0,0#64,0#64,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#63,0#67,0#35,0,0,0#3#32,0#32,0#1,0#32,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0#9,0,0#2,0#64#75,73,0#4#42,0,0,3,0,0#63,0#1,0,0,0,0,0|0,0,0#4,0,0,0#65,0,0,0,0#35,0,0,34,0#4,0,0,0#3,0,0,0,0|0,0,0#35,0,0,0#9,0#67,0,0,0#66,0,0,65,0#35,0,0,0#34,0,0,0,0|0#1,0#32,0#66#63,0,0,0,0#71,0#67,0,0#4,0,0,3,0#66,0,0,0#65,0#63,0#1,0#32,0#63|0,0,0,0,0#3#2,0#4#64,0,0#3,0,0#35,0,0,0#34,0#4,0,0,0#3#4,0,0,0,0|0,0,0,0,0#34,0#35,0,0#34,0,0#66,0,0,0#65,0#35,0,0,35#65,0,0,0,0|0,0,0,0,0#65,0#66,0,0#65,0,0#4,0,0,0#3,0#66,0,0,66#65,0,0,0,0</trimArray><itemArray>2,12,2|2,13,2|2,14,2|2,15,2|2,16,2|3,17,11|3,8,20|3,13,17|2,18,18|2,2,18</itemArray><enemyArray>1,16,12,0,flyup,8|1,6,17,0,jump,0</enemyArray><objectArray>3,1,15,0,0,0,1|3,2,15,0,0,0,1|1,7,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,12,16,0,0,0,1|1,13,16,0,0,0,1|1,16,19,0,0,0,1|3,7,6,0,0,0,1|3,8,6,0,0,0,1|3,10,6,0,0,0,1|13,12,9,0,1|1,12,7,0,0,1,1|14,15,15|14,10,14|14,19,18|14,3,14</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 32</roomTitle><timedate>20100617153432</timedate></level><level><roomID>152</roomID><dbID>152</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,1,4,0,0,37,105,0,0,0,21,22,0,0|0,0,0,0,0,0,0,0,6,74,0,0,6,7,0,0,0,52,53,0,0|75,76,3,4,0,0,0,0,37,105,0,0,37,39,79,0,0,6,39,3,4|6,11,19,20,0,0,0,0,6,7,0,0,73,11,74,0,0,37,43,11,74|37,42,50,51,0,0,0,0,37,38,0,0,104,42,105,0,0,6,98,99,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#63,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#75,0#73,0#74,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,,,,,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,,,,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0,0#35,0,0,0#34,0,0,0#1,0#32,0,0|0,0,0,0,0,0,0,0#4,0,0,0#3,0#66,0,0,0#65,0,0#35,0,0,0#34,0|0#1,0#32,0#63,0#1,0,0,0,0#35,0,0,0#34,0#4,0,0,0#3,0,0#66,0#1,0#32,0#63#65,0#1|0,0,0,0,0#3,0,0,0#66,0,0,0#65,0#35,0,0,0#34#71,0,0#4,0,0,0,0|0,0,0,0,0#34,0,0,0#4,0,0,0#3,0#66,0,0,0#65,0#34,0#35,0,0,0,0|0,0,0,0,0#65,0,0,0#35,0,0,0#34,0#4,0,0,0#3,0#65,0#66,0,0,0,0</trimArray><itemArray>3,6,20|3,11,19</itemArray><enemyArray>1,3,13,0,hover,0|1,19,13,0,hover,0</enemyArray><objectArray>2,4,18,0,0,0,1|2,6,17,0,0,0,1|1,4,19,0,0,0,1|1,5,18,0,0,0,1|1,7,17,0,0,0,1|1,6,18,0,0,0,1|1,10,17,0,0,0,1|1,11,17,0,0,0,1|1,11,16,0,0,0,1|2,10,16,0,0,0,1|2,11,15,0,0,0,1|1,16,17,0,0,0,1|1,14,17,0,0,0,1|1,15,17,0,0,0,1|10,17,16,0,1|3,14,10,0,0,0,1|3,15,10,0,0,0,1|3,16,10,0,0,0,1|3,17,10,0,0,0,1|3,18,10,0,0,0,1|15,13,14,0,0,1|12,15,21,0,1|3,13,10,0,0,0,1|14,8,16|14,2,18</objectArray><eventArray>22-1,15-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 33</roomTitle><timedate>20100617154021</timedate></level><level><roomID>153</roomID><dbID>153</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,90,90,79,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,1,86,87,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,117,118,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,9,39,86,87,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,9,117,118,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,9,39,79,87,0|0,0,0,0,0,1,3,3,2,3,4,0,0,0,0,0,32,9,39,83,0|0,0,0,0,0,32,34,34,33,34,35,0,0,0,0,0,0,32,9,114,0|0,0,0,0,0,0,0,0,0,0,0,0,1,2,86,87,0,0,32,35,0|0,0,0,0,0,0,0,0,0,0,0,0,73,11,117,118,0,0,0,0,0|0,0,0,82,4,0,0,0,0,0,0,0,104,98,99,39,79,87,0,0,0|0,0,0,113,7,0,0,0,0,0,0,0,32,33,34,9,39,83,0,0,0|1,4,0,6,38,0,0,0,0,0,0,0,0,0,0,32,9,114,0,0,65|6,7,0,37,74,0,0,0,0,0,29,30,0,0,0,0,32,35,0,0,96|37,38,0,6,105,0,0,0,0,0,60,61,0,0,0,0,0,0,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#44,73,4#42,0#63#40,0#67,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,35,0,0#9,0#67,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#40,0#67,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#71,0#67,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66#64,0,0,0,0#9,0#67,0,0|0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0#66#64,0,0,0,0#40,0#67,0|0,0,0,0,0#35,0,0,0,0,0,0,0#3,0,0,0,0#66#64,0,0,0,0#71,0#67|0,0,0,0,0#66,0,0,0,0,0,0,0#34,0#1,0#32,0#67,0,0#66#64,0,0,0,0#3|0,0,0,0,0,0#64,0#33,0#2,0#64,0#33,0#2,4,0,0,0#9,0#67,0,0#66#64,0,0,0#34|0,0,0,0#6,0#1,0,0,0,0,0,0,35,0,0,0,0#40,0#67,0,0#64,0#64,0|0,0,0#6,0#72,0,0#3,0,0,0,0,0,66,0,0,0,0,0#71,0#67,0,0,0|0#1,0#32,0#4,0,0,0#34,0,0,0,0,0,0#66,0,0,0,0,0,0#9,0#67,0,0#1|0,0,0#3#35,0,0,0#65,0,0,0,0,0,0,0#64,0#33,0#66#2,0,0,0,0#3,0#4,0|0,0,0#34#66,0,0,0#3,0,0,0,4,0#1,0#32,3,0,0,0#66#64,0,0,0#34,0#35,0|0,0,0#65#4,0,0,0#34,0,0,0,35,0,0,34,0,0,0,0#64,0#64,0,0#66,0</trimArray><itemArray>3,17,4|3,20,7|3,18,7|3,8,5|3,4,8</itemArray><enemyArray>1,15,15,0,jump,0|1,10,10,0,jump,0|1,7,12,0,jump,0</enemyArray><objectArray>13,10,19,0,1|3,3,13,0,0,0,1|3,4,13,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|1,2,19,0,0,0,1|2,2,18,0,0,0,1|1,11,14,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 34</roomTitle><timedate>20100617160340</timedate></level><level><roomID>154</roomID><dbID>154</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,75,76,77,78,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,75,76,40,11,12,39,77,78,0,0,0,0,0,0|0,0,0,0,0,0,1,40,8,102,103,102,103,9,39,4,0,0,0,0,0|0,90,91,92,0,1,40,8,35,0,0,0,0,32,9,39,4,0,90,91,92|0,0,0,0,0,6,8,35,0,0,0,0,0,0,32,9,7,0,0,0,0|0,0,0,0,1,40,7,0,0,0,0,0,0,0,0,6,39,4,0,0,0|0,0,0,0,73,11,38,0,0,0,29,30,0,0,0,37,12,74,0,0,0|0,0,0,0,104,42,7,0,0,0,60,61,0,0,0,6,43,105,0,0,0|0,0,0,0,32,9,38,0,0,0,0,0,0,0,0,37,8,35,0,0,0|0,0,0,0,0,37,39,4,87,0,0,0,0,0,1,40,38,0,0,0,0|0,0,0,0,0,32,9,39,4,0,0,0,0,1,40,8,35,0,0,0,0|0,0,0,0,0,0,32,9,39,71,72,71,72,40,8,35,0,0,0,0,0|0,0,0,0,0,0,0,106,107,9,42,43,8,108,109,0,0,0,0,0,0|21,22,23,24,0,0,0,0,0,106,107,108,109,0,0,0,0,84,85,3,4|52,53,54,55,0,0,0,0,0,0,0,0,0,0,0,0,0,115,116,11,74|6,98,99,39,0,0,0,0,0,0,0,0,0,0,0,0,110,40,66,42,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#66#32,0,0,0,0,0#65#1,0#32,0,0,0,0,0,0|0,0,0,0,0,0,0#66#1,0,0,0,0,0,0,0,0,0#65#1,0,0,0,0,0|0,0#1,0#32,0#63,0,0#66#1,0,0,0,0,0,0,0,0,0,0,0#65#1,0,0#1,0#32,0#63|0#75,0#11,0#42,0#73,0#4#74,0,0,0,0,0#65#33,0#64,0#64,0#66#33,0,0,0,0,0#34#75,0#11,0#42,0#73|0,0,0,0,0#35#1,0,0,0,0#65#33,0,0,0,0,0#66#33,0,0,0,0#65#1,0,0,0|0,0,0,0#4,0,0,0,0#3#33,0,0,0#1,32,0,0,0#4#33,0,0,0,0#3,0,0|0,0,0,0#35,0,0,0,0#34,0,0#4,0,0,0#34,0,0#35,0,0,0,0#34,0,0|0,0,0,0#66,0,0,0,0#65,0,0#35,0,0,0#65,0,0#66,0,0,0,0#65,0,0|0,0,0,0#4,0,0,0,0#3#1,0,0,0#33,0#64,0,0,0#4#1,0,0,0,0#3,0,0|0,0,0,0,0#4#2,0,0,0#34,0#65#1,0,0,0,0,0#66#1,0#35,0,0,0#34#33,0,0,0|0,0,0,0,0#35,0,0,0#65,0,0#65#1,0#32,0#63,0#66#1,0,0#66,0,0,0#65,0,0,0|0,0,0,0,0,0#66#33,0,0,0,0,0,0,0,0,0,0,0#65#33,0,0,0,0|0#1,0#32,1,32,0,0,0#66#33,0,0,0,0,0,0,0,0,0#65#33,0,0,0#6,0#1,0#32|0,0,0,0,0#3,0,0,0#33,0#66#64,0,0,0,0,0#65#33,0#64,0,0,0#6,0#10,0,0|0,0,0,0,34,0,0,0,0,0#2,0#33,0#64,0#2,0,0,0,0#6,0#41,0,0,0|0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0#72,0,0,0,0</trimArray><itemArray>3,3,2|3,12,0|3,19,4|1,10,5</itemArray><enemyArray>1,12,5,0,jump,0|1,15,7,0,jump,0|1,17,10,0,jump,0|1,20,2,0,flyforward,0|1,11,11,0,walk,0</enemyArray><objectArray>2,5,8,0,0,0,1|2,6,7,0,0,0,1|2,8,6,0,0,0,1|3,4,9,0,0,0,1|3,3,13,0,0,0,1|3,2,13,0,0,0,1|3,1,13,0,0,0,1|1,9,16,0,0,0,1|1,8,15,0,0,0,1|1,7,14,0,0,0,1|1,10,16,0,0,0,1|1,11,16,0,0,0,1|1,12,16,0,0,0,1|1,13,15,0,0,0,1|1,14,14,0,0,0,1|1,7,13,0,0,0,1|1,7,12,0,0,0,1|1,7,11,0,0,0,1|1,8,10,0,0,0,1|1,9,9,0,0,0,1|1,10,9,0,0,0,1|1,11,9,0,0,0,1|1,12,9,0,0,0,1|1,13,10,0,0,0,1|1,14,11,0,0,0,1|1,14,12,0,0,0,1|1,14,13,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 35</roomTitle><timedate>20100617154713</timedate></level><level><roomID>155</roomID><dbID>155</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,1,2,81,87,0,0,0,65,0,0,0,0|0,0,0,0,0,0,0,0,0,73,12,112,3,4,0,0,96,0,0,0,0|0,0,0,0,0,0,0,0,0,104,66,11,19,20,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,6,97,42,50,51,0,0,119,0,0,0,0|0,0,84,85,23,24,0,0,0,37,43,98,99,7,0,0,88,0,0,0,0|0,0,115,116,54,55,0,0,0,17,18,42,66,38,0,0,119,0,0,0,0|1,2,40,12,11,7,0,0,0,48,49,11,97,74,0,0,88,0,0,1,4|73,43,42,43,11,38,0,0,0,73,98,99,43,105,0,0,119,0,0,73,7|104,12,11,63,64,7,0,0,0,104,43,11,12,7,0,0,88,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#63,0#32,0#67,0,0,0,0,0#63,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0#9,0#1#67,0#63,0,0#4,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0#3,0#35,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0#34,0#66,0,0#65,0,0,0|0,0,0,0#37,0#32,0#63,0,0,0#4,0,0,0,0,0,0#65,0#4,0,0#3,0,0,0|0,0,0#37,0#10,0,0,0#3,0,0#35,0,0,0,0,0,0#3,0#35,0,0#34,0,0,0|0#63,0#1#37,0#41,0,0,0,0#34,0,0#66,0,0,0,0,0,0#34,0#66,0,0#65,0,0#1,0#63|0,0,0,0,0,0,0#65,0,0#4,0,0,0,0,0,0#65,0#4,0,0#3,0#35,0,0|0,0,0,0,0,0,0#3,0,0#35,0,0,0,0,0,0#3,0#35,0,0#34,0#66,0,0|0,0,0,0,0,0,0#34,0,0#66,0,0,0,0,0,0#34,0#66,0,0#65,0#4,0,0</trimArray><itemArray></itemArray><enemyArray>1,13,11,0,flyup,5|1,10,9,0,flyup,1|1,18,10,0,flyup,4</enemyArray><objectArray>1,6,16,0,0,0,1|1,7,15,0,0,0,1|2,5,16,0,0,0,1|2,6,15,0,0,0,1|2,7,14,0,0,0,1|1,14,14,0,0,0,1|2,15,13,0,0,0,1|1,15,14,0,0,0,1|1,18,13,0,0,0,1|1,17,13,0,0,0,1|1,8,14,0,0,0,1|1,7,16,0,0,0,1|1,6,17,0,0,0,1|1,14,15,0,0,0,1|1,15,15,0,0,0,1|2,8,13,0,0,0,1|1,18,14,0,0,0,1|1,18,15,0,0,0,1|1,18,18,0,0,0,1|1,17,16,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 36</roomTitle><timedate>20100617143223</timedate></level><level><roomID>156</roomID><dbID>156</dbID><tileArray>0,0,6,63,64,11,12,8,33,34,108,109,88,0,0,0,0,0,0,0,0|0,0,37,94,95,66,43,38,0,0,0,0,119,0,0,0,0,0,0,0,0|0,0,6,11,11,97,19,20,0,1,4,91,88,0,0,0,0,0,0,0,0|0,0,73,98,99,42,50,51,0,6,7,0,119,0,0,0,0,0,0,0,0|0,0,104,43,8,102,103,35,0,106,107,2,7,0,0,0,0,0,0,0,0|0,0,37,12,74,0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0|0,0,6,66,105,0,0,0,0,0,0,104,38,0,0,0,0,0,0,0,0|0,0,37,97,7,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0|0,0,17,18,38,90,91,1,4,90,91,0,0,0,0,0,0,0,0,0,0|0,0,48,49,7,0,0,6,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,11,74,0,0,37,38,0,0,0,0,0,0,0,0,0,0,0,0|0,0,73,42,105,0,0,6,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,104,42,38,90,91,32,35,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,27,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,32,58,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,67,68,67,68,10,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,23,24,0,0,1,4,0,0,75,76,4,0,0,0,0,0,1,2,69,4|6,54,55,0,0,73,7,0,0,32,108,109,0,0,0,0,0,17,18,100,7|37,11,38,0,0,104,38,0,0,0,0,0,0,0,0,0,0,48,49,11,38</tileArray><trimArray>0,0#4,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0,0#3#2,0#33#1,0#64#32,0#4#2#1,0,0#34,0,0,0,0,0,0,0|0,0#66,0,0,0,0,0,0,0#4#34,0,0,0#35#42#3,0,0#65,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0,0#35#65,0,0,0#66#1#34,0,0#3,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0,0#66#3,0,0,0,0,0#34,0,0,0,0,0,0,0|0,0#66,0,0,0,0#3#2,0#33,0#64,0,0#2,0#4#33,0,0,0#65,0,0,0,0,0,0,0|0,0#4,0,0,0,0#34,0,0,0,0,0#35,0,0,0#3,0,0,0,0,0,0,0|0,0#35,0,0,0,0#65#1,0#32,0#63,0#1,0#32,0#66#63,0,0,0#34,0,0,0,0,0,0,0|0,0#66,0,0,0,0#3#73,0#4#73,0,0,0#3#73,0#73,0#2#43,0#33,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0#34,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0#65,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0#3#32,0#4#63,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0#34#73,0#35#73,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0#65,0,0#2,0#33,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0#3,0,0,0,0#1,0#32,0#1,0#1,0#32,0,0,0,0,0,0,0|0,0,0#2,0#33,0#64,0,0,0,0#4,0,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#64,0#33,0#2,0#64,0#33,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0,0#1,0#32,0,0,0#1,0#32,0#63,0,0,0,0,0,0#1,0#32,0#63,0#1|0,0,0,0#3,0#4,0,0,0#3,0#4,0,0,0,0#3,0,0,0,0#4,0,0,0,0|0,0,0,0#34,0#35,0,0,0#34,0#35,0,0,0,0#34,0,0,0,0#35,0,0,0,0|0,0,0,0#65,0#66,0,0,0#65,0,0#2,0#33,0#64,0,0,0,0,0#66,0,0,0,0</trimArray><itemArray>3,15,8|3,17,4|3,19,8|3,14,5|1,11,3</itemArray><enemyArray>1,19,18,0,jump,0</enemyArray><objectArray>13,5,18,0,1|1,14,19,0,0,0,1|1,13,19,0,0,0,1|1,12,19,0,0,0,1|3,14,16,0,0,0,1|3,16,16,0,0,0,1|3,15,16,0,0,0,1|1,14,20,0,0,0,1|1,13,20,0,0,0,1|1,12,20,0,0,0,1|1,3,19,0,0,0,1|1,4,19,0,0,0,1|1,7,19,0,0,0,1|1,8,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 37</roomTitle><timedate>20100617155205</timedate></level><level><roomID>157</roomID><dbID>157</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,92,92,92,92,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,92,92,92,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,67,68,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,90,90,0,92,0,0,0,0,0,90,92,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,30,0,0,0|0,0,0,0,0,0,0,29,30,0,0,0,0,0,0,0,60,61,0,0,0|0,0,0,0,0,0,0,60,61,0,0,29,30,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,60,61,0,0,0,0,0,0,0,0|1,2,3,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4|73,11,12,11,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,74|104,42,43,42,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#13,0#73,0#42,0#11,0#73,0#74,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#13,0#73,0#42,0#73,0#74,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0,0#1,0#32,0,0#32,0,0,0,0#2,0#33,32,0#1,0,0,0,0,0|0,0,0,0,0#44,0#11,0#42,0#74#75,0#73,0#74,0,0,0,0#75,73,74#33#42,0#1#12,0#32,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0#35,0,0,0#3,0,0|0,0,0,0,0,0,0#4,0,0,0#3,0,0#1,0#32,0,0,0#66,0,0,0#34,0,0|0,0,0,0,0,0,0#35,0,0,0#34,0#4,0,0,0#3,0,0,0#2,0#33,0,0,0|0#1,0#32,0#63,0#1,0#32,0,0,0#2,0#33,0,0#35,0,0,0#34,0,0,0,0,0,0#1,0#32|0,0,0,0,0,0#3,0,0,0,0,0,0#33,0#64,0,0,0,0,0,0#4,0,0|0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0|0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0</trimArray><itemArray>3,7,20|3,12,15|3,7,8|3,19,6|1,17,14|2,7,15|2,20,18</itemArray><enemyArray>1,10,20,0,flyup,16|1,18,20,0,flyup,15|1,7,12,0,flyup,6|1,15,18,0,flyup,16|1,17,11,0,flyup,7</enemyArray><objectArray>3,4,14,0,0,0,1|3,3,14,0,0,0,1|3,9,14,0,0,0,1|3,10,14,0,0,0,1|1,13,17,0,0,0,1|1,14,17,0,0,0,1|3,10,6,0,0,0,1|1,15,6,0,0,0,1|1,18,15,0,0,0,1|14,19,18|14,3,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 38</roomTitle><timedate>20100617160720</timedate></level><level><roomID>158</roomID><dbID>158</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,2,3,2,79,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,106,107,33,34,35,0,0,0,0,10,0,0,1,86,87,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,73,117,118,0,0|0,0,110,4,0,0,0,0,0,0,0,0,0,119,0,0,104,43,39,79,0|21,22,40,74,0,0,0,0,0,82,71,72,69,74,0,0,6,63,64,39,4|52,53,66,105,0,0,0,0,0,113,42,43,100,105,0,0,37,94,95,42,74|6,11,97,7,0,0,0,0,0,6,11,12,11,7,0,0,73,11,98,99,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0,0#9,0,0,0,0,0#1,0,0,0#1,0#36,0,0,0|0,0,0,0#35,0,0,0,0,0,0#65,0,0,0#4,0,0#3,0#4,0,0#9,0#67,0,0|0,0,0#68,0#1,0#2,0#33,0#64,0#2,0#33,0,0,0,0#35,0,0#34,0#35,0,0,0#40,0#36,0|0#1,0#32#68,0#10,0,0#3,0,0,0,0,0#37,0#1,0#32,0#66#63,0,0#65,0#66,0,0,0,0#71,0#1|0,0,0,0,0#34,0,0,0,0#37,0#72,0,0,0,0,3,0#4,0,0,0,0,0|0,0,0,0,0#65,0,0,0,0#4,0,0,0,0,0,34,0#35,0,0,0,0,0|0,0,0,0,0#3,0,0,0,0#35,0,0,0,0,0,65,0#66,0,0,0,0,0</trimArray><itemArray>3,14,18|3,15,20|3,6,19|1,16,15|2,5,14|2,20,18|2,1,18</itemArray><enemyArray>1,7,14,0,jump,0|1,19,12,0,flyforward,0</enemyArray><objectArray>2,12,16,0,0,0,1|2,11,17,0,0,0,1|2,10,18,0,0,0,1|1,11,18,0,0,0,1|1,12,17,0,0,0,1|1,12,18,0,0,0,1|3,3,15,0,0,0,1|3,2,15,0,0,0,1|1,14,16,0,0,0,1|1,15,16,0,0,0,1|14,13,15|14,4,14|14,3,17|1,4,20,0,0,0,1|1,5,20,0,0,0,1|1,4,19,0,0,0,1|1,5,21,0,0,0,1|1,4,21,0,0,0,1|1,15,19,0,0,0,1|1,15,18,0,0,0,1|1,15,17,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 39</roomTitle><timedate>20100617155516</timedate></level><level><roomID>159</roomID><dbID>159</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,10,67,68,0,0,10,0,0,0,0,0,67,68,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,2,3,23,24,0,0,0,0,0,1,4,0,0,0,0,0,75,76,4|6,11,12,66,54,55,0,0,0,0,0,6,7,0,0,0,0,0,6,11,7|37,42,43,97,11,38,0,0,0,0,0,37,38,0,0,0,0,0,37,11,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0,0,0#1,0,0,0,0,0,0#1,0#32,0,0,0,0,0|0,0,0#66,0,0,0,0#34,0#66,0,0#34,0,0,0,0#66,0,0,0#34,0,0,0,0|0,0,0,0#2,0#33,0#64,0,0,0#2,0,0,0,0,0,0#2,0#33,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0#1,0#32,0#63|0,0,0,0,0,0,0#3,0,0,0,0#4,0,0,0#3,0,0,0,0#4,0,0,0|0,0,0,0,0,0,0#34,0,0,0,0#35,0,0,0#34,0,0,0,0#35,0,0,0|0,0,0,0,0,0,0#65,0,0,0,0#66,0,0,0#65,0,0,0,0#66,0,0,0</trimArray><itemArray>3,5,8|3,11,6|3,16,8|1,14,12|1,5,18</itemArray><enemyArray>1,9,16,0,stand,0|1,15,16,0,walk,0|1,12,18,0,jump,0</enemyArray><objectArray>18,6,17|18,13,17|3,2,13,0,0,0,1|1,6,13,0,0,0,1|1,7,13,0,0,0,1|1,9,13,0,0,0,1|1,10,13,0,0,0,1|1,11,13,0,0,0,1|1,13,13,0,0,0,1|1,12,13,0,0,0,1|1,16,13,0,0,0,1|1,17,13,0,0,0,1|1,18,13,0,0,0,1|1,6,20,0,0,0,1|1,10,20,0,0,0,1|1,13,20,0,0,0,1|1,17,20,0,0,0,1|19,8,14,0,0,1|19,15,14,0,0,1|14,19,18|14,3,18</objectArray><eventArray>18-1,1-1,0,-1,Untitled Event|19-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 40</roomTitle><timedate>20100617161154</timedate></level><level><roomID>160</roomID><dbID>160</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,75,76,2,3,2,79,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,73,8,33,102,103,35,0,0,1,86,87,0,0,0|0,0,0,0,0,0,0,104,38,0,0,0,0,0,0,6,117,118,0,0,0|0,0,90,90,0,0,0,32,35,0,0,0,0,0,0,32,108,109,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,69,3,4,0,0,0,0,0,0,67,68,67,68,67,68,0,0,1,23,24|6,100,19,20,0,0,10,0,0,0,0,0,0,0,0,0,0,0,73,54,55|37,12,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,11,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#36,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0#9,0#36,0,0#1,0#67,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#3,0#4,0,0#9,0#67,0,0,0|0,0,0#63,0#1,0,0,0#66,0,0,0#3#2,0#33,0#64,0#2,0,0#35,0,0,0#9,67,0,0|0,0#75,0#42,0#73,0#74,0,0#4,0,0,0#34,0,0,0,0,0#66,0,0,0,0#65,0,0|0,0,0,0,0,0,0,0#2,0#33,0,0,0,0,0,0,0#2,0#33,0#64,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0#1,0#32,0#63|0,0,0,0,0#3,0,0#1,0,0,0#35,0,0,0,0,0,0,0#65,0#4,0,0,0|0,0,0,0,0#34,0#66,0,0#3,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0#35,0,0,0|0,0,0,0,0#65,0,0#2,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0</trimArray><itemArray>1,8,11|1,11,11|3,12,6|3,6,7</itemArray><enemyArray>1,15,18,0,jump,0|1,11,18,0,jump,0</enemyArray><objectArray>39,5,12|40,5,12,0,4,top|1,4,20,0,0,0,1|1,5,20,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|2,7,19,0,0,0,1|1,16,19,0,0,0,1|1,13,13,0,0,0,1|1,14,13,0,0,0,1|14,9,11|14,7,11|14,18,18|14,3,18|1,17,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 41</roomTitle><timedate>20100618105340</timedate></level><level><roomID>161</roomID><dbID>161</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,10,90,91,10,0,0,110,90,91,10,90,91,10,90,91,1,4,0,0|0,0,88,0,0,88,90,91,88,0,0,88,0,0,88,0,0,6,7,0,0|0,0,119,0,0,119,0,0,119,0,0,119,0,0,119,0,0,37,74,0,0|0,0,88,0,0,88,0,0,88,0,0,88,0,0,88,0,0,6,105,0,0|0,0,119,0,0,119,0,0,119,0,0,119,0,0,119,0,0,73,38,0,0|0,0,89,0,0,89,0,0,89,0,0,89,0,0,89,0,0,104,7,0,0|0,0,120,0,0,120,0,0,120,0,0,120,0,0,120,0,0,32,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,4,92,90,0,92,90,0,92,90,0,90,92,0,92,90,0,0,1,4|6,12,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7|37,43,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0#1,0,0,0#37,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0|0,0#4,0,0#3#11,0#4#42,0,0#3#32,0#63,0#10,0#3#11,0#4#42,0,0#3#11,0#4#42,0,0#3#11,0#4#42,0,0,0#3,0|0,0#35,0,0#34,0#35,0,0#34#11,0#4#42,0,0#34,0#35,0,0#34,0#35,0,0#34,0#35,0,0,0#34,0|0,0#66,0,0#65,0#66,0,0#65,0#35,0,0#65,0#66,0,0#65,0#66,0,0#65,0#66,0,0,0#65,0|0,0#4,0,0#3,0#4,0,0#3,0#66,0,0#3,0#4,0,0#3,0#4,0,0#3,0#4,0,0,0#3,0|0,0#35,0,0#34,0#35,0,0#34,0#4,0,0#34,0#35,0,0#34,0#35,0,0#34,0#35,0,0,0#34,0|0,0#66,0,0#65,0#66,0,0#65,0#35,0,0#65,0#66,0,0#65,0#66,0,0#65,0#66,0,0,0#65,0|0,0#4,0,0#3,0#4,0,0#3,0#66,0,0#3,0#4,0,0#3,0#4,0,0#3,0#4,0,0,0#3,0|0,0,0#64,0,0,0#64,0,0,0#64,0,0,0#64,0,0,0#64,0,0,0#64,0#33,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0,0#1,0#32,0,0#32,0#63,0,0#1,0#63,0,0#63,0#1,0,0,0#32,0#1|0,0,0,0#3#11,0#42,0#74#75,0#42,0#73,0#43#44,0#11,0#42,0#74#75,0#73,0#42,0#43#44,0#11,0#73,0#74,0#4,0,0|0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0|0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0</trimArray><itemArray>1,11,7|1,14,7|1,18,7|3,12,3|3,15,1|3,17,3|3,9,1</itemArray><enemyArray>1,7,18,0,jump,0|1,13,18,0,jump,0|1,16,18,0,jump,0</enemyArray><objectArray>14,1,18|1,5,19,0,0,0,1|1,5,20,0,0,0,1|1,5,21,0,0,0,1|1,8,19,0,0,0,1|1,8,20,0,0,0,1|1,8,21,0,0,0,1|1,11,19,0,0,0,1|1,11,20,0,0,0,1|1,11,21,0,0,0,1|1,14,19,0,0,0,1|1,14,20,0,0,0,1|1,14,21,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,18,20,0,0,0,1|1,17,20,0,0,0,1|1,17,21,0,0,0,1|1,18,21,0,0,0,1|13,3,21,0,1|13,6,21,0,1|13,9,21,0,1|13,12,21,0,1|13,15,21,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 42</roomTitle><timedate>20100617161101</timedate></level><level><roomID>162</roomID><dbID>162</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,84,80,69,86,87,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,110,111,100,117,118,0,0,0,0,0,0,0|0,0,0,0,0,0,0,84,110,40,11,12,11,39,81,87,0,0,0,0,0|0,0,0,0,0,0,0,110,40,11,42,66,11,12,112,79,0,0,0,0,0|0,0,0,0,0,84,85,40,11,12,11,97,63,64,12,39,86,87,0,0,0|0,0,0,0,0,115,116,66,42,98,99,43,94,95,43,11,117,118,0,0,0|0,0,0,0,0,32,9,97,12,11,12,11,11,98,99,12,8,35,0,0,0|0,0,0,0,0,0,32,9,43,63,64,11,42,11,12,8,35,0,0,0,0|0,0,0,0,0,0,0,32,9,94,95,42,66,42,8,35,0,0,0,0,0|0,0,0,0,0,0,0,0,32,9,43,12,97,8,35,0,0,0,0,0,0|0,0,0,0,0,87,0,0,0,32,9,43,8,35,0,0,0,0,0,0,0|0,0,0,82,3,79,0,0,0,0,32,89,35,0,0,0,0,110,83,0,0|0,0,0,113,66,39,86,87,0,0,0,120,0,0,0,84,110,40,114,0,0|0,0,0,73,97,12,117,118,0,0,0,0,0,0,0,80,40,19,20,0,0|0,0,0,104,42,43,11,39,81,87,0,0,0,84,85,111,66,50,51,0,0|0,0,0,6,63,64,12,12,112,79,0,0,0,115,116,11,97,11,7,0,0|1,3,3,40,94,95,66,43,11,39,79,0,110,40,98,99,43,66,39,3,4|6,63,64,98,99,12,97,12,11,12,39,3,40,11,12,63,64,97,43,11,74|37,94,95,43,42,43,42,98,99,43,66,12,11,42,43,94,95,42,98,99,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#68,0#1,0#67,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#68,0#41,0,0#9,0#67,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0#72,0,0,0,0#40,0#67,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#41,0,0,0,0,0,0#71,0#67,0,0,0,0,0|0,0,0,0,0,0,0#68,0#72,0,0,0,0,0,0,0,0#9,0#67,0,0,0,0|0,0,0,0,0,0#68,0#41,0,0,0,0,0,0,0,0,0,0#40,0#67,0,0,0|0,0,0,0,0,0#72,0,0,0,0,0,0,0,0,0,0,0,0#71,0#67,0,0|0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0|0,0,0,0,0,0#2#66,0,0,0,0,0,0,0,0,0,0,0,0#64#65,0,0,0|0,0,0,0,0,0,0#33#66,0,0,0,0,0,0,0,0,0,0#64#65,0,0,0,0|0,0,0,0,0,0,0,0#33#66,0,0,0,0,0,0,0,0#64#65,0,0,0,0,0|0,0,0,0,0#1,0#67,0,0,0#64#66,0,0,0,0,0,0#64#65,0,0,0#6,0#67,0,0|0,0,0,0#72,0,0#71,0#67,0,0,0#64#66,0,0,0,0#64#65,0,0,0#6,0#10,0#71,0,0|0,0,0#4,0,0,0,0#40,0#67,0,0,0#64#66,0,0#64#65,0,0,0#6,0#41,0,0,0#3,0|0,0,0#35,0,0,0,0,0#71,0#67,0,0,0#64,0,0,0#6,0#72,0,0,0,0#34,0|0,0,0#66,0,0,0,0,0,0#9,0#67,0,0,0,6,0#10,0,0,0,0,0#65,0|0#1,0#32,0#66#63,0,0,0,0,0,0,0#40,0#67,0,0#6,0#41,0,0,0,0,0,0#3#1,0#32|0,0,0,0,0,0,0,0,0,0,0#71,0#1,0#72,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray>1,11,19,0,jump,0|1,8,16,0,jump,0|1,14,16,0,jump,0|1,6,14,0,jump,0|1,16,14,0,jump,0|1,11,2,0,jump,0|1,7,5,0,jump,0|1,15,5,0,jump,0</enemyArray><objectArray>3,2,15,0,0,0,1|3,1,15,0,0,0,1|3,0,15,0,0,0,1|3,4,9,0,0,0,1|3,3,9,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 43</roomTitle><timedate>20100617093327</timedate></level><level><roomID>163</roomID><dbID>163</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,10,0,0,0,10,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0|1,71,72,81,87,0,82,4,0,0,96,0,0,0,21,22,4,0,0,1,4|6,11,12,112,4,0,113,7,0,0,88,0,0,0,52,53,74,0,0,6,7|37,42,15,16,7,0,6,38,0,0,119,0,0,0,6,11,105,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0,0,0,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0#34,0,0#66,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#64,0,0,0,0#64,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#67,0,0,0#68,0#1,0,0#4,0,0#3,0,0,0#1,0#32,0#63,0,0,0#1,0#32|0,0,0,0#71,0#1#67,0#68,0#72,0,0#3,0#35,0,0#34,0,0#4,0,0,0,0#3,0#4,0,0|0,0,0,0,0,0#3#4,0,0,0#34,0#66,0,0#65,0,0#35,0,0,0,0#34,0#35,0,0|0,0,0,0,0,0#34#35,0,0,0#65,0#4,0,0#3,0,0#66,0,0,0,0#65,0#66,0,0</trimArray><itemArray>1,8,2|1,9,2|1,10,2|1,11,2|1,12,2</itemArray><enemyArray>1,18,12,0,flyforward,0|1,7,17,0,jump,0|1,15,18,0,jump,0|1,4,16,0,jump,0</enemyArray><objectArray>11,1,13,0,1|18,8,3|19,10,0,0,0,1|1,5,20,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,9,18,0,0,0,1|1,13,19,0,0,0,1|1,12,19,0,0,0,1|1,11,19,0,0,0,1|1,11,18,0,0,0,1|1,11,20,0,0,0,1|1,12,20,0,0,0,1|1,13,20,0,0,0,1|1,17,20,0,0,0,1|1,18,20,0,0,0,1|1,18,19,0,0,0,1|1,17,19,0,0,0,1|1,8,20,0,0,0,1|1,9,20,0,0,0,1|2,8,18,0,0,0,1</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 44</roomTitle><timedate>20100617161238</timedate></level></container>";
			levelPart6 = "<container><level><roomID>164</roomID><dbID>164</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,67,68,67,68,10,67,68,67,68,0,0,0,0,0,0|0,0,0,0,0,0,89,0,89,0,89,0,89,0,89,0,0,0,0,0,0|0,0,0,0,0,0,120,0,120,0,120,0,120,0,120,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,110,4,90,91,0,0,0,0,0,0,0,90,91,1,81,0,0,0|0,0,110,40,7,0,0,0,0,0,0,0,0,0,0,0,73,112,86,87,0|0,80,40,11,74,0,0,0,0,0,0,0,0,0,0,0,104,11,117,118,0|1,111,98,99,105,0,0,0,0,0,0,0,0,0,0,0,6,42,66,39,4|73,63,64,12,38,0,0,0,0,0,0,0,0,0,0,0,17,18,97,12,74|104,94,95,43,7,0,0,0,0,0,0,0,0,0,0,0,48,49,42,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#75,0#11,0#42,0#73,0#74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0#35,0,0#4#3#64,0,0#4#3#64,0,0#4#3#64,0,0#4#3#64,0,0#34,0,0,0,0,0|0,0,0,0,0,0#66,0,0#35#3,0,0#35#34,0,0#35#34,0,0#35#34,0,0#65,0,0,0,0,0|0,0,0,0,0,0,64,0,64,0,64,0,64,0,64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#6,0#1,0#32,0#63,0,0,0,0,0,0,0,0#1,0#32,0#63,0#67,0,0,0|0,0,0#6,0#72,0,0#3#73,0#11,0#74,0,0,0,0,0,0#44,0#42,0#4#73,0,0#71,0#67,0,0|0,0#6,0#72,0,0,0#34,0,0,0,0,0,0,0,0,0,0#35,0,0,0#71,0#67,0|0#1,0#72,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#71,0#1|0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0|0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0|0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0</trimArray><itemArray>1,7,10|1,9,10|1,11,10|1,13,10|3,14,4|3,9,2|3,10,18</itemArray><enemyArray>1,4,15,0,jump,0|1,17,13,0,flyforward,0|1,14,8,0,jump,0|1,10,8,0,jump,0</enemyArray><objectArray>3,7,16,0,0,0,1|3,8,16,0,0,0,1|3,9,16,0,0,0,1|3,10,16,0,0,0,1|3,11,16,0,0,0,1|3,12,16,0,0,0,1|3,13,16,0,0,0,1|23,5,19|22,15,19,0,0,-1,10|1,7,11,0,0,1,1|1,9,11,0,0,1,1|1,11,11,0,0,1,1|1,13,11,0,0,1,1|3,5,11,0,0,0,1|3,4,11,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 45</roomTitle><timedate>20100617161330</timedate></level><level><roomID>165</roomID><dbID>165</dbID><tileArray>0,0,0,120,0,119,0,119,0,119,0,119,0,119,0,119,0,120,0,0,0|0,0,0,0,0,89,0,88,0,88,0,88,0,88,0,89,0,0,0,0,0|0,0,0,0,0,120,0,119,0,119,0,119,0,119,0,120,0,0,0,0,0|0,0,0,0,0,0,0,89,0,88,0,88,0,89,0,0,0,0,0,0,0|0,0,0,0,0,0,0,120,0,119,0,119,0,120,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,89,0,89,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,120,0,120,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,0,96,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,65,0,88,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,110,0,96,0,119,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,65,0,88,0,88,0,65,90,65,0,0,0,0,0,0|0,0,0,0,110,0,96,0,119,0,119,0,96,0,96,0,79,0,0,0,0|0,0,84,0,65,0,88,0,88,0,88,0,88,0,88,0,65,0,87,0,0|0,0,115,0,96,0,119,0,119,0,119,0,119,0,119,0,96,0,118,0,0|1,2,4,0,88,0,88,0,88,0,88,0,88,0,88,0,88,0,1,2,4|73,12,74,0,119,0,119,0,119,0,119,0,119,0,119,0,119,0,73,12,74|104,43,105,0,88,0,88,0,88,0,88,0,88,0,88,0,88,0,104,43,105</tileArray><trimArray>0,0,0#4,0,0#4#3,0,0#4#3,0,0#4#3,0,0#4#3,0,0#4#3,0,0#4#3,0,0#4#3,0,0#3,0,0|0,0,0,0#64,4,0,0#35#34,0,0#35#34,0,0#35#34,0,0#35#34,0,0#35#34,0,3,0#64,0,0,0|0,0,0,0,35,0,0#66#65,0,0#66#65,0,0#66#65,0,0#66#65,0,0#66#65,0,34,0,0,0,0|0,0,0,0,0,0#64,0#4,0,0#4#3,0,0#4#3,0,0#4#3,0,0#3,0#64,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0#35#34,0,0#35#34,0,0#35#34,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0#64,66,0,0#66#65,0,34,0#64,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0#4#3,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,64,0,64,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0#4#5,0,65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#41,0#3#35,0,3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#68,0#4#5,0,0#34#66,0,34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#68,0#41,0#3#35,0,0#65#4,0,65,1,0#1,1,0,0,0,0,0,0|0,0,0,0,0#68,0#4#5,0,0#34#66,0,0#3#35,0,0#34#4,0,0#65#35#73,0,0#3#68,0#5,0,0,0,0|0,0,0,0#68,0#41,0#3#35,0,0#65#4,0,0#34#66,0,0#65#35,0,0#3#66,0,0#34#4,0#71,0#5,0,0,0|0,0,0#68,0#4#5,0,0#34#66,0,0#3#35,0,0#65#4,0,0#3#66,0,0#34#4,0,0#65#35,0,0#3#68,0#5,0,0|0#1,0#32,0#41,0#3#35,0,0#65#4,0,0#34#66,0,0#3#35,0,0#34#4,0,0#65#35,0,0#3#66,0,0#34#4,0#71,0#1,0#32|0,0,0,0#34#66,0,0#3#35,0,0#65#4,0,0#34#66,0,0#65#35,0,0#3#66,0,0#34#4,0,0#65#35,0,0,0|0,0,0,0#65#4,0,0#34#66,0,0#3#35,0,0#65#4,0,0#3#66,0,0#34#4,0,0#65#35,0,0#3#66,0,0,0|0,0,0,0#3#35,0,0#65#4,0,0#34#66,0,0#3#35,0,0#34#4,0,0#65#35,0,0#3#66,0,0#34#4,0,0,0</trimArray><itemArray>3,8,3|3,10,4|3,12,3|3,14,2|3,16,1|3,6,2|3,4,1</itemArray><enemyArray>1,10,10,0,jump,0</enemyArray><objectArray>2,3,17,0,0,0,1|2,5,15,0,0,0,1|2,7,13,0,0,0,1|2,9,11,0,0,0,1|1,11,11,0,0,0,1|1,15,15,0,0,0,1|1,17,17,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 46</roomTitle><timedate>20100617162057</timedate></level><level><roomID>166</roomID><dbID>166</dbID><tileArray>0,0,0,0,0,0,0,0,0,110,42,35,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,89,35,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,120,0,0,0,0,0,0,0,0,110,4,0|0,0,0,0,0,0,110,0,0,0,0,0,0,0,0,0,0,110,40,35,0|0,0,0,0,0,110,7,0,0,0,0,0,0,0,0,0,110,40,35,0,0|0,0,0,0,110,42,35,0,0,0,0,0,0,0,0,110,40,35,0,0,0|0,0,0,110,42,35,0,0,0,0,0,0,0,0,110,40,35,0,0,0,0|0,0,110,42,35,0,0,0,0,0,0,0,0,0,89,35,0,0,0,0,0|0,110,42,35,0,0,0,0,0,0,0,0,0,0,120,0,0,0,0,0,0|0,32,35,0,0,0,0,0,0,0,0,110,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,110,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,110,40,35,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,40,35,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,110,40,35,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,110,40,35,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,110,40,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,110,40,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,110,40,35,0,0,0,0,0,0,0,0,0,110,4,0,0,0,0|0,0,110,40,35,0,0,0,0,0,0,0,0,0,110,40,35,0,0,0,0|1,2,40,35,0,0,0,0,0,0,0,0,0,110,40,35,0,0,0,110,4|6,8,35,0,0,0,0,0,0,0,0,0,110,40,35,0,0,0,110,40,7|37,35,0,0,0,0,0,0,0,0,0,110,40,35,0,0,0,110,40,12,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0#68,0#72,0,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0#64#65,0,0,0,0,0,0,0#68,0#1,0|0,0,0,0,0,0,0#6,0#67,0#35,0,0#64#65,0,0,0,0,0,0,0#68,0#41,0,0#65|0,0,0,0,0,0#68,0#72,0#3,0,0#64,0,0,0,0,0,0,0#68,0#72,0,0,0#65|0,0,0,0,0#68,0#41,0,0#34,0,0,0,0,0,0,0,0#68,0#10,0,0,0#64#65,0|0,0,0,0#68,0#72,0,0,0#65,0,0,0,0,0,0,0#68,0#41,0,0,0#64#65,0,0|0,0,0#68,0#10,0,0,0#64#65,0,0,0,0,0,0,0#68,0#72,0,0,0#64#65,0,0,0|0,0#68,0#41,0,0,0#64#65,0,0,0,0,0,0,0,0#4,0,0,0#64#65,0,0,0,0|0#68,0#72,0,0,0#64#65,0,0,0,0,0,0,0#68,0#67,0#35,0,0#64#65,0,0,0,0,0|0#66,0,0,0#64#65,0,0,0,0,0,0,0#68,0#72,0#3,0,0#64,0,0,0,0,0,0|0,0#64,0#64,0,0,0,0,0,0,0#68,0#10,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0#41,0,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#72,0,0,0#64#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#68,0#10,0,0,0#64#65,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#68,0#41,0,0,0#64#65,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#68,0#72,0,0,0#64#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#68,0#10,0,0#64,0#64#65,0,0,0,0,0,0,0,0#68,0#1,0,0,0,0|0,0,0#68,0#41,0,0,64#65,0,0,0,0,0,0,0,0#68,0#41,0,0#3,0,0,0|0#1,0#1,0#72,0,0,0#64#65,0,0,0,0,0,0,0,0#68,0#72,0,0,0#34,0,0#68,0#1|0,0,0,0,0#64#65,0,0,0,0,0,0,0,0#68,0#10,0,0,0#64#65,0,0#68,0#10,0|0,0,0,0#64#65,0,0,0,0,0,0,0,0#68,0#41,0,0,0#64#65,0,0#68,0#41,0,0|0,0,0#64#65,0,0,0,0,0,0,0,0#68,0#72,0,0,0#64#65,0,0#68,0#72,0,0,0</trimArray><itemArray>3,6,19|3,9,18|3,10,15|1,5,3|3,14,1|3,6,1|1,19,1|3,19,8</itemArray><enemyArray>1,17,2,0,jump,0|1,10,9,0,jump,0|1,5,14,0,jump,0|1,15,4,0,jump,0|1,16,16,0,jump,0|1,19,14,0,flyup,10|1,1,14,0,flyup,11</enemyArray><objectArray>1,0,9,0,0,0,1|1,12,9,0,0,0,1|3,20,9,0,0,0,1|1,13,8,0,0,0,1|2,12,8,0,0,0,1|2,13,7,0,0,0,1|2,7,2,0,0,1,1|2,8,1,0,0,1,1|1,7,3,0,0,1,1|1,8,2,0,0,1,1|1,5,18,0,0,0,1|1,8,15,0,0,0,1|1,9,14,0,0,0,1|1,11,12,0,0,0,1|1,18,5,0,0,0,1|1,17,6,0,0,0,1|1,5,7,0,0,0,1|1,4,8,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 47</roomTitle><timedate>20100617162305</timedate></level><level><roomID>167</roomID><dbID>167</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,2,3,2,71,72,3,2,3,2,3,2,77,78,0,0,0|0,0,0,0,32,102,103,33,34,33,34,33,34,102,103,33,34,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,69,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,22,4|6,100,12,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,53,74|37,42,43,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,11,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63|0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0|0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0|0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0</trimArray><itemArray>3,19,12|3,2,12</itemArray><enemyArray>1,18,18,0,jump,0|1,3,18,0,jump,0|1,2,16,0,jump,0|1,19,16,0,jump,0</enemyArray><objectArray>13,4,21,0,1|13,6,21,0,1|13,8,21,0,1|13,10,21,0,1|13,12,21,0,1|13,14,21,0,1|13,16,21,0,1|3,4,17,0,0,0,1|3,5,17,0,0,0,1|3,6,17,0,0,0,1|3,7,17,0,0,0,1|3,8,17,0,0,0,1|3,9,17,0,0,0,1|3,10,17,0,0,0,1|3,11,17,0,0,0,1|3,12,17,0,0,0,1|3,13,17,0,0,0,1|3,14,17,0,0,0,1|3,15,17,0,0,0,1|3,16,17,0,0,0,1|3,17,17,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 48</roomTitle><timedate>20100617114028</timedate></level><level><roomID>168</roomID><dbID>168</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,2,13,14,3,79,0,0,0,0,0,0,0|0,0,0,0,0,0,0,82,40,12,44,45,11,39,3,79,0,0,0,0,0|0,0,0,0,80,91,91,113,42,43,66,43,42,66,11,39,83,0,0,0,0|0,0,0,110,111,0,0,32,34,9,97,11,12,97,12,11,114,0,0,0,0|0,0,0,32,34,0,0,0,0,32,9,98,99,42,43,11,11,79,0,0,0|0,0,0,0,0,0,0,0,0,0,6,11,11,63,64,12,11,39,83,0,0|0,0,0,0,0,0,0,0,0,0,32,9,42,94,95,43,42,66,114,0,0|0,0,0,0,0,0,0,0,0,0,0,6,11,12,11,12,11,97,7,0,0|0,0,0,0,0,0,0,0,0,0,0,37,42,43,98,99,42,43,38,0,0|0,0,0,0,0,0,0,0,0,84,110,40,11,66,11,12,63,64,7,0,0|0,0,0,0,0,0,0,0,0,82,40,11,42,97,42,43,94,95,39,79,0|75,76,13,14,4,0,0,0,0,113,12,11,12,11,66,11,12,11,12,39,4|6,11,44,45,7,0,0,1,2,40,43,63,64,42,97,42,98,99,43,42,7|37,42,66,42,39,71,72,40,98,99,12,94,95,11,12,11,12,15,16,11,38,12</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0#1,0#32,0#63,0#1,0#67,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#72,0,0,0,0,0#9,0#1,0#67,0,0,0,0,0|0,0,0,0,0#68,0#1,0#32,0#10,0,0,0,0,0,0,0,0#40,0#67,0,0,0,0|0,0,0,0#68,0#10,0#3#11,0#35#42,0,0,0,0,0,0,0,0,0,0#9,67,0,0,0|0,0,0#68,0#72,0,0#34,0#66,0,0,0,0,0,0,0,0,0,0,0#65#67,0,0,0|0,0,0#4,0,0,0#65,0,0#2,0#66#33,0,0,0,0,0,0,0,0,0#40,0#67,0,0|0,0,0,0#33,0#64,0,0,0,0,0#35#33,0,0,0,0,0,0,0,0,0#9,67,0|0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,65,0|0,0,0,0,0,0,0,0,0,0,0#35#33,0,0,0,0,0,0,0,0,3,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,34,0|0,0,0,0,0,0,0,0,0,0#68,0#72,0,0,0,0,0,0,0,0,0#65#67,0|0#1,0#32,0#63,0#1,0#32,0,0,0,0#68,0#72,0,0,0,0,0,0,0,0,0,0#9,0#1|0,0,0,0,0,0#34,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#65,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,4,4|3,12,1|3,19,5|1,12,7</itemArray><enemyArray>1,19,2,0,flyforward,0|1,14,8,0,jump,0|1,20,12,0,flyup,5|1,11,7,0,jump,0</enemyArray><objectArray>3,2,14,0,0,0,1|13,5,20,0,1|10,3,18,0,1|3,2,9,0,0,0,1|12,7,19,0,1|8,8,12,0,0|8,7,12,0,0|14,9,7|14,1,18</objectArray><eventArray>5-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 49</roomTitle><timedate>20100617162353</timedate></level><level><roomID>169</roomID><dbID>169</dbID><tileArray>0,0,0,0,6,42,43,11,42,43,11,42,43,7,0,0,0,0,0,0,0|0,0,0,0,6,11,12,8,33,33,34,33,34,35,0,0,0,0,0,0,0|0,0,0,0,37,42,43,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,32,33,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,90,91,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,10,0,0,0,67,68,0,0,0,67,68,0,0,0,10,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,23,24,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,1,4|17,18,54,55,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,73,7|48,49,11,7,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0,104,38</tileArray><trimArray>0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0#3#64,0#33,0#2,0#64,0#33,0#2,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#33,0#64,0#33,0#2,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#75,0#73,0#73,0#1#43,0,0,0,0#1,0#32,0,0,0,0#1,0#32,0,0,0,0#1,0,0|0,0,0,0#66,0,0#65,0,0#66,0,0,0#65,0,0#66,0,0,0#65,0,0#66,0,0#65,0|0,0,0,0,0#64,0,0,0,0#64,0#33,0,0,0,0#64,0#64,0,0,0,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0#1,0#32|0,0,0,0,0#3,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0#4,0,0|0,0,0,0,0#34,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0#35,0,0|0,0,0,0,0#65,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0#66,0,0</trimArray><itemArray>1,7,5|1,10,3|1,17,1|3,5,20|3,8,21|3,15,20</itemArray><enemyArray>1,12,18,0,jump,0</enemyArray><objectArray>18,4,6|18,9,4|18,14,2|11,1,13,0,1|1,1,15,0,0,1,1|1,1,14,0,0,1,1|1,4,19,0,0,0,1|1,5,19,0,0,0,1|1,6,19,0,0,0,1|1,7,19,0,0,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,10,19,0,0,0,1|1,13,19,0,0,0,1|1,15,19,0,0,0,1|1,14,19,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1</objectArray><eventArray>4-1,1-1)2-1)3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Race 50</roomTitle><timedate>20100617162456</timedate></level><level><roomID>170</roomID><dbID>170</dbID><tileArray>0,0,0,0,73,11,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,104,42,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,12,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,37,43,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,37,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,73,12,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,104,43,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,11,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,17,18,35,0,0,0,0,0,1,4,0,0,0,0,0,65,0|0,0,0,0,48,49,0,0,0,0,0,0,37,74,0,0,0,0,0,96,0|0,0,0,0,37,8,0,0,0,0,0,0,6,105,0,0,0,0,0,89,0|0,0,0,0,73,7,0,0,0,0,0,0,37,38,0,0,0,0,0,120,0|0,0,0,0,104,38,0,0,0,0,0,1,73,38,0,0,0,0,0,0,0|0,0,0,0,32,35,0,0,0,0,0,1,104,39,83,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,40,34,114,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,7,0,6,83,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,35,0,6,114,79,87,0,0,0|0,0,0,110,4,0,0,0,0,0,0,88,0,0,37,33,34,79,0,0,0|1,67,68,40,7,0,0,0,0,0,0,119,69,3,7,0,0,6,2,3,4|88,0,0,37,74,0,0,0,0,0,0,6,100,11,12,2,69,63,64,12,74|119,0,0,6,105,0,0,0,0,0,0,37,43,42,43,42,100,94,95,12,105</tileArray><trimArray>0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0#65,0,0,0,0,0#1,0#32,0,0,0,0,0,0#1,0|0,0,0,0#4,0,0,0,0#3,0,0,0,0#4,0,0,0#3,0,0,0,0#4,0,0#3|0,0,0,0#35,0,0,0#3#64,,0,0,0,0#35,0,0,0#34,0,0,0,0#35,0,0#34|0,0,0,0#66,0,0,34,,0,0,0,0#66,0,0,0#65,0,0,0,0#66,0,0#65|0,0,0,0#4,0,0,34,,0,0,0,0#4#1,0,0,0#3,0,0,0,0#4,0,0#3|0,0,0,0#35,0,0,0#34,0,0,0,0#66,,,0,0#34,0,0,0,0,0#64,0|0,0,0,0#66,0,0,0#65,0,0,0,0#66,,,0,0#65#9,0,0,0,0,0,0|0,0,0,,33,33,,0,0,0,0#4,,0,0,0,0#65#67,0,0,0,0,0|0,0,,,,,,0,0,0,0#35,0,0,0#3#4#64,0,0#9,0#67,0,0,0,0|0,0,0,0#37,0#1,0,0,0,0,0,0#66,0,0,0#34#35,0,0,0#40,0#67,0,0,0|0#1,0#32,0#63,0#1#72,0#32,0#65,0,0,0,0,0#4,0,0#65#64#1,0#66#1,0,0,0,0#71,0#1#67,0#32,0#63|0,0,0,0,0,0#3,0,0,0,0,0#35,0,0,0,0,0#65#64#1,0#4#64#1,0,0,0,0|0,0#3#64,0#4#64,0,0,0#34,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0|0,0#34,0#35,0,0,0#65,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,10,3|3,17,1|3,19,4|1,14,13|3,2,10|2,18,18</itemArray><enemyArray>1,13,8,0,jump,0|1,19,8,0,jump,0|1,4,17,0,walk,0</enemyArray><objectArray>22,5,18,0,0,1,5|22,10,13,0,0,-1,4|22,11,9,0,0,-1,4|3,20,9,0,0,0,1|22,14,9,0,0,1,4|23,7,9|24,18,9|24,10,18|23,6,13|1,1,20,0,0,0,1|1,2,20,0,0,0,1|1,12,18,0,0,0,1|1,13,18,0,0,0,1|1,13,17,0,0,0,1|1,13,16,0,0,0,1|1,15,19,0,0,0,1|1,16,19,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Worms 01</roomTitle><timedate>20100623110012</timedate></level><level><roomID>171</roomID><dbID>171</dbID><tileArray>0,0,0,0,0,119,0,0,0,0,0,119,0,0,0,0,0,119,0,0,0|0,0,0,0,0,88,0,0,0,0,0,88,0,0,0,0,0,88,0,0,0|0,0,0,0,0,119,0,0,0,0,0,119,0,0,0,0,0,119,0,0,0|0,0,0,0,0,88,0,0,0,0,0,88,0,0,0,0,0,88,0,0,0|0,0,0,0,0,119,0,0,0,0,0,119,0,0,0,0,0,119,0,0,0|0,0,0,0,0,89,0,0,0,0,0,89,0,0,0,0,0,89,0,0,0|0,0,0,0,0,120,0,0,0,0,0,120,0,0,0,0,0,120,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,0,0,0,0,0,79,0,0,0,0,0,0|21,22,4,0,0,0,0,0,88,0,0,0,0,0,88,0,0,0,0,0,65|52,53,7,0,0,0,0,0,119,0,0,0,0,0,119,0,0,0,0,0,96|37,11,38,0,0,0,0,0,88,0,0,0,0,0,88,0,0,0,0,0,88</tileArray><trimArray>0,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#3,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0#35,0,0#34,0,0,0,0#35,0,0#34,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0#66,0,0#65,0,0,0,0#66,0,0#65,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#3,0,0|0,0,0,0,0#35,0,0#34,0,0,0,0#35,0,0#34,0,0,0,0#35,0,0#34,0,0|0,0,0,0,0#66,0,0#65,0,0,0,0#66,0,0#65,0,0,0,0#66,0,0#65,0,0|0,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#3,0,0,0,0#4,0,0#3,0,0|0,0,0,0,0,0#64,0,0,0,0,0,0#64,0,0,0,0,0,0#64,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,5,0,0,0,0#68,0#5,0,0,0,0,0,0|0#1,0#32,0#63,0,0,0,0,0#68,0#72,0#3,0,0,0,0#4,0#9,0#5,0,0,0,0,0#1|0,0,0,0#3,0,0,0,0#4,0,0#34,0,0,0,0#35,0,0#3,0,0,0,0#4,0|0,0,0,0#34,0,0,0,0#35,0,0#65,0,0,0,0#66,0,0#34,0,0,0,0#35,0|0,0,0,0#65,0,0,0,0#66,0,0#3,0,0,0,0#4,0,0#65,0,0,0,0#66,0</trimArray><itemArray>3,1,11|3,14,11|3,8,10|1,15,7</itemArray><enemyArray>1,7,7,0,jump,0|1,13,7,0,jump,0|1,19,7,0,jump,0</enemyArray><objectArray>11,1,13,0,1|18,3,8|11,8,12,0,1|11,14,13,0,1|1,9,19,0,0,0,1|1,11,19,0,0,0,1|1,13,19,0,0,0,1|1,17,20,0,0,0,1|1,15,20,0,0,0,1|1,19,20,0,0,0,1|1,3,20,0,0,0,1|1,7,20,0,0,0,1|18,9,8|18,15,8|14,20,18|14,1,18</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event|3-1,13-1,0,-1,Untitled Event|4-1,14-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Beams 1</roomTitle><timedate>20100623110339</timedate></level><level><roomID>172</roomID><dbID>172</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,37,105,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,73,38,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,104,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,32,38,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,0|0,0,21,22,3,77,78,0,0,0,0,119,0,0,0,0,0,0,0,0,0|0,0,52,53,11,12,38,0,0,0,0,88,0,0,0,0,0,0,0,0,0|0,0,6,11,98,99,7,0,0,0,0,119,0,0,0,0,0,0,0,0,0|0,0,37,42,43,70,38,0,0,0,0,88,0,0,0,0,0,0,0,0,0|0,0,106,107,34,101,35,0,0,0,0,119,0,0,67,68,10,67,68,0,0|0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,120,10,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,4,0,0,0,1,4,0,0,0,1,67,68,10,4,0,0,0,21,22,4|73,7,0,0,0,6,7,0,0,0,88,0,0,0,88,0,0,0,52,53,7|104,38,0,0,0,37,38,0,0,0,119,0,0,0,119,0,0,0,6,11,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0#32,0#1,0#63,0#32,0#1,0,0,,0#4#64,0,0#65,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0#3,0,,0#35,0,0#3,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0#34,0,,0#66,0,0#34,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0,0,0#65,0,,0#4,0,0#65,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0#3,0,,0#35,0,0#3,0,0#32,0#1,0#63,0#32,0#1,0,0|0,0#35,0,0,0,0,0,0#34,0,,0#66,0,0#34,0#66,0,0,0,0,0,0#34,0|0,0,0#2,0#33,0#64,0#2,0#33,0,0,,0#4,0,0#65#32,0,0#2,0#33,0#64,0#2,0#33,0,0|0,0,0,0,0,0,0,0,0,,0#35,0,0#3,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,,,0#33,0#64,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#32,0#1,0,0,0,0#32,0#1,0,0,0,0#32,1,0#63,0#32,0#1,0,0,0,0#32,0#1,0#63|0,0,0#3,0,0#4,0,0,0#3,0,0#4,0,0,0,0,0,0#3,0,0#4,0,0,0|0,0,0#34,0,0#35,0,0,0#34,0,0#35,0,0#3#2,0#2,0#4#2,0,0#34,0,0#35,0,0,0|0,0,0#65,0,0#66,0,0,0#65,0,0#66,0,0#34,0,0#35,0,0#65,0,0#66,0,0,0</trimArray><itemArray>1,15,12|3,17,11|1,17,12</itemArray><enemyArray>1,14,18,0,jump,0</enemyArray><objectArray>39,3,15|40,3,14,0,6,top|40,8,11,0,9,top|39,8,12|39,8,16|10,12,18,0,1|11,9,6,0,1|40,16,14,0,6,top|39,16,15|3,0,9,0,0,0,1|3,1,9,0,0,0,1|1,12,20,0,0,0,1|1,11,20,0,0,0,1|1,13,20,0,0,0,1|14,6,18|14,19,18</objectArray><eventArray>7-1,6-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Railblock 1</roomTitle><timedate>20100623114645</timedate></level><level><roomID>173</roomID><dbID>173</dbID><tileArray>0,0,0,17,18,12,11,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,48,49,66,42,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,11,97,43,74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,6,42,43,12,105,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,11,98,99,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,73,11,12,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,104,70,43,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,32,101,34,33,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,1,13,14,2,3,4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,44,45,11,70,7,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,106,107,33,34,101,35,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,67,68,2,83,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,88,0,0,73,114,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,119,0,0,104,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,88,0,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,119,0,0,37,105,0,0,0,0,0,0,0,0,0,0,0,0,0|1,13,14,40,69,3,40,39,2,3,4,0,0,65,0,0,1,71,72,23,24|6,44,45,11,100,11,98,99,12,19,20,0,0,96,0,0,6,11,12,54,55|37,11,12,42,43,15,16,42,43,50,51,0,0,88,0,0,37,42,43,11,7</tileArray><trimArray>0,0,0#4,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#2,0#33,0#64,0#2,0#33,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#65,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0#5,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0,0,0|0,0,0#4,0,0,0,0,0#71,0#5,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0#3#2,0#4#33,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0,0#34,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0#65,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#35#63,0,0#3#1,0#4#32,0,0,0#3#1,0#32,0#63,0,0,0#63,0,0,0#1,0#32,0#63,0#1,0#32|0,0,0#66,0,0#34,0#35,0,0,0,0,0,0#3,0#4,0,0#3,0#4,0,0,0,0,0|0,0,0,0,0#65,0#66,0,0,0,0,0,0#34,0#35,0,0#34,0#35,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0#65,0#66,0,0,0,0,0</trimArray><itemArray>1,13,9|1,16,9|1,11,9|1,17,18|1,10,18</itemArray><enemyArray>1,15,9,0,walk,0|1,19,16,0,flyup,11|1,9,12,0,flyup,7</enemyArray><objectArray>21,4,8,0,1,10|3,1,14,0,0,0,1|3,2,14,0,0,0,1|21,12,13,0,1,10|1,11,19,0,0,0,1|1,12,19,0,0,0,1|1,14,19,0,0,0,1|1,15,19,0,0,0,1|1,15,20,0,0,0,1|1,11,20,0,0,0,1|1,12,20,0,0,0,1|1,14,20,0,0,0,1|14,12,9|14,18,18|14,3,13|1,4,16,0,0,0,1|1,5,16,0,0,0,1|1,5,17,0,0,0,1|1,4,17,0,0,0,1|1,4,18,0,0,0,1|1,5,18,0,0,0,1|9,14,13,0,0,1,0|9,6,8,0,0,1,0</objectArray><eventArray>22-1,4-1,0,-1,Untitled Event|4-1,22-1,0,-1,Untitled Event|23-1,1-1,0,-1,Untitled Event|1-1,23-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Stomper 1</roomTitle><timedate>20100623114332</timedate></level><level><roomID>174</roomID><dbID>174</dbID><tileArray>0,0,6,11,11,11,98,99,11,11,66,8,33,34,33,102,103,34,35,0,0|0,0,37,11,63,64,43,11,66,42,97,38,0,0,0,0,0,0,0,0,0|0,0,37,42,94,95,11,12,97,34,108,109,0,0,0,0,0,0,0,0,0|0,0,6,11,12,11,42,43,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,98,99,11,8,108,109,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,11,66,11,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,42,97,27,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,32,33,34,58,59,0,0,0,80,69,79,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,110,111,100,39,83,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,40,11,98,99,114,0,0,0,0,0,0,0|0,0,0,0,0,0,84,85,40,12,11,63,64,74,0,0,0,0,0,0,0|0,0,0,0,0,0,115,116,42,43,42,94,95,105,0,0,0,0,0,0,0|0,0,0,0,0,110,40,12,63,64,98,99,11,7,0,0,0,0,0,0,0|0,0,0,0,82,40,66,43,94,95,42,66,42,38,0,0,0,0,0,0,0|0,90,91,92,113,11,97,70,12,11,12,97,12,7,0,0,0,0,0,0,0|0,0,0,0,32,33,34,101,33,34,43,42,43,38,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,37,11,19,20,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,73,42,50,51,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,104,66,12,7,0,0,0,0,0,0,0|75,76,2,69,2,3,13,14,2,3,40,97,43,39,2,13,14,3,71,72,4,11|6,11,66,100,12,11,44,45,12,11,12,63,64,11,12,44,45,98,99,11,7|37,42,97,42,98,99,43,42,43,42,43,94,95,42,66,42,43,42,43,42,38</tileArray><trimArray>0,0#4,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0#3,0|0,0#35,0,0,0,0,0,0,0,0,0,0,0#34#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0|0,0#66,0,0,0,0,0,0#3,0,0,0,0,0#65,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0#34#2,0#33,0#64#3,0#2,0#33,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0#65,0,0#34,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0,0,0#3#64,0#64,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0#34,0,0,0#68,0#1,0#67,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0#65,0,0#68,0#72,0,0#40,0#67,0,0,0,0,0,0,0|0,0,0#2,0#33,0#64,0#2,0#33,0,0#68,0#10,0,0,0,0#71,0#67,0,0,0,0,0,0|0,0,0,0,0,0,0,0#68,0#41,0,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0,0,0#68,0#72,0,0,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0#68,0#10,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0#68,0#41,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0|0,0#1,0#32,0#63,0#72,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0|0#44,0#11,0#42,0#4#73,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#4#64,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0#65,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1#66,0,0,0,0,0#3#1,0#32,0#63,0#1,0#32,0#63,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,6,18|1,9,18|1,7,18|3,19,2|3,14,2</itemArray><enemyArray>1,8,18,0,walk,0|1,18,8,0,jump,0</enemyArray><objectArray>16,11,3,0,1|3,0,9,0,0,0,1|17,7,5|3,20,9,0,0,0,1|3,19,9,0,0,0,1|18,14,9|19,16,6,0,0,1|20,16,0,0,7|1,4,18,0,0,1,1|1,4,17,0,0,1,1|1,4,16,0,0,1,1|14,20,18</objectArray><eventArray>3-1,1-1,0,-1,Untitled Event|1-1,3-1,0,-1,Untitled Event|7-1,6-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>wheeldoor 1</roomTitle><timedate>20100623115315</timedate></level><level><roomID>175</roomID><dbID>175</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,2,3,2,3,2,3,2,3,4,0|0,0,0,0,0,0,0,0,0,0,6,11,11,11,70,11,15,16,11,74,0|0,0,0,0,0,0,0,0,0,0,73,8,33,34,101,34,46,47,9,105,0|0,0,0,0,0,0,0,0,0,0,104,7,0,0,0,0,0,0,37,7,0|0,0,0,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0,6,38,0|0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0,0,37,74,0|0,0,0,0,0,0,0,0,0,0,37,105,0,0,0,90,91,1,40,105,0|0,0,0,0,0,0,0,0,0,0,73,7,0,0,0,0,0,6,34,35,0|0,0,90,91,65,0,0,0,0,0,104,38,90,91,92,0,0,89,0,0,0|0,0,0,0,96,0,0,0,0,0,32,35,0,0,0,0,0,120,0,0,0|0,0,0,0,88,0,0,0,0,0,0,0,0,0,92,90,91,92,0,0,0|0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,36,79,0,0,0,0,0,0,0,0,0,0,0,0,0,110,4|52,53,11,66,11,7,0,0,0,1,2,4,0,0,1,4,0,0,1,40,74|6,11,42,97,42,38,0,0,0,6,11,39,13,14,40,7,0,0,6,12,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0|0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0,0,0#4,0,0,0#65#2,0#33,0#64,0#2,0#33,0#4#64,0,0,0#3|0,0,0,0,0,0,0,0,0,0#35,0,0,0#3,0,0,0,0,0#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0#66,0,0,0#34,0,0,0#1,0#32,0#66#63,0,0,0#65|0,0,0,0,0,0,0,0,0,0#4,0,0,0#65,0,0#13,0#73,0#4#42,0,0,0,0#3|0,0,0#1,0#32,0#63,0,0,0,0,0#35,0,0,0#3#1,0#32,0#63,0,0#35,0,0#3,0,0#34|0,0#75,0#73,0#4#42,0,0#3,0,0,0,0#66,0,0,0#34#73,0#42,0#11,0#74,0#66,0,0#34#2,0#64,0|0,0,0,0#35,0,0#34,0,0,0,0#4,0,0,0#65,0,0#1,0#32,0#4#63,0,0#65,0,0|0,0,0,0#66,0,0#65,0,0,0,0,0#2,0#33,0,0#13,0#73,0#42,11,0#73,0,0,0|0#1,0#32,0#63,0#4#1,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0#37,0#1|0,0,0,0#35,0,0#34#9,36,0,0,0#1,0#32,0#63,0,0,0#1,0#32,,,0#68#1,0#72,0|0,0,0,0#66,0,0#65,0#3,0,0#4,0,0,0,0#1#65,0#32#66,0,0,34,4,0#3#4,0,0|0,0,0,0,0,0,0#34,0,0#35,0,0,0,0,0,0,0,65,35,0#34#35,0,0</trimArray><itemArray>1,17,12|1,12,14|3,8,12|3,2,11|2,9,19|2,15,19</itemArray><enemyArray>1,7,16,0,flyup,11|1,2,18,0,jump,0</enemyArray><objectArray>15,16,12,0,0,1|12,12,20,0,1|10,10,19,0,1|15,4,14,0,0,1|1,6,20,0,0,0,1|1,7,20,0,0,0,1|1,8,20,0,0,0,1|1,16,20,0,0,0,1|1,17,20,0,0,0,1</objectArray><eventArray>2-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Boulder 01</roomTitle><timedate>20100623115951</timedate></level><level><roomID>176</roomID><dbID>176</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,119,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,119,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,119,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,119,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,119,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,119,0,0,0,0|0,0,0,0,65,0,0,0,0,0,10,120,0,0,0,0,89,0,0,0,0|0,29,30,0,96,0,0,0,0,0,0,0,0,0,0,0,120,10,0,0,0|0,60,61,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,90,91,10,0,21,22,79,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,88,0,52,53,39,4,0,1,86,87,0|0,0,0,0,0,0,0,0,0,0,119,0,37,11,66,7,0,6,117,118,0|1,71,72,4,0,75,76,69,71,72,7,0,6,42,97,74,0,37,11,39,4|6,11,66,7,0,6,11,100,11,12,38,0,37,98,99,105,0,17,18,43,7|37,42,97,38,0,37,11,12,63,64,7,0,6,42,43,38,0,48,49,12,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0#35,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0#66,0,0#65,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0#35,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0#66,0,0#65,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0#35,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0#66,0,0#65,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0#4,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0,,0#35,0,0#34,0,0,0#35,0,0#34,0,0,0|0,0,0,0,0#1,0,0,0,0,,0#66#1,0,0#65,0,0,0#66,0,0#65,0,0,0|,0#1,0#32,0#4,0,0#3,0,0,0,0#66,0,0,0#3,0,0,0#4,0,0#3#1,0,0,0|0#35,0,0#32,0#3#35,0,0#34,0,0,0,0,0#64,0#33,,0,0,0#35,0,0#34,0#34,0,0|0#66,0,0,0#34#66,0,0#65,0,0,0,0,0,0,,0,0,,0#64,33,0,0,0|0,0#64,0#33,4,0,0#3,0,0,0#1,0#32,0#63,0,0#1,0#32,0#67,0,0,0,0,0,0|0,0,0,,0#64,,0,0#13,0#42,0#4#73,0,0#3#4,0,0,0#9,0#1,0,0#1,0#67,0,0|0,0,0,,0,,0,0,0,0#35,0,0#34#35,0,0,0,0,0#3#4,0,0#9,0#67,0|0#1,0#32,0#63,0#1,0,0#1,0#32,0#63,0#1,0#66#32,0,0#65#66,0,0,0,0,0#34#35,0,0,0#9,0#1|0,0,0,0,0#3#4,0,0,0,0,0,0,0#3#4,0,0,0,0,0#65#66,0,0,0,0|0,0,0,0,0#34#35,0,0,0,0,0,0,0#34#35,0,0,0,0,0#3#4,0,0,0,0|0,0,0,0,0#65#66,0,0,0,0,0,0,0#65#66,0,0,0,0,0#34#35,0,0,0,0</trimArray><itemArray>1,4,11|1,10,11|1,17,12|3,2,11|3,14,11|2,5,18|2,12,15|2,7,18</itemArray><enemyArray>1,9,18,0,walk,0|1,13,15,0,walk,0|1,19,15,0,flyup,12|1,7,16,0,flyup,12</enemyArray><objectArray>8,4,16,0,0|8,16,14,0,0|8,11,13,0,0|1,16,17,0,0,1,1|1,16,19,0,0,0,1|1,4,19,0,0,1,1|1,11,16,0,0,1,1|1,11,17,0,0,0,1|1,16,18,0,0,1,1|8,16,15,0,0|1,11,18,0,0,0,1|1,11,19,0,0,0,1|1,11,20,0,0,0,1|1,16,20,0,0,0,1|14,17,16|14,10,15|14,2,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>droppers 01</roomTitle><timedate>20100623104618</timedate></level><level><roomID>177</roomID><dbID>177</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,2,3,2,3,2,3,2,4,0,0,0|0,0,0,0,0,0,0,6,43,42,43,42,43,42,43,42,43,7,0,0,0|0,0,0,0,0,0,0,37,12,11,12,33,34,33,34,33,34,38,0,0,0|0,0,0,0,0,0,0,6,43,42,7,0,0,0,0,0,0,88,0,0,0|0,0,0,0,0,0,0,37,33,34,35,0,0,0,0,0,0,119,0,0,0|0,0,0,0,0,0,0,88,0,0,0,90,90,1,4,0,0,88,0,0,0|0,0,0,0,0,67,68,119,0,0,0,0,0,37,38,87,0,119,0,0,0|0,0,0,0,0,0,0,6,2,23,24,0,0,73,7,0,0,89,0,0,0|0,0,0,0,0,0,0,37,43,54,55,0,0,104,38,0,0,120,0,0,0|0,0,0,0,0,0,0,106,107,33,34,67,68,34,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,79,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65|52,53,39,2,3,2,71,72,3,13,14,2,3,2,69,2,3,4,0,0,96|6,43,42,43,42,43,42,43,42,44,45,43,42,43,100,43,42,7,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,32,0#63,0#1,0#32,0#63,0#1,0#32,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0#3,0,0,0,0,0,0,0#65,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0#34#2,0#33,0#64,0#2,0#33,0#4#64,0,0#3,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0#1#65,0#32,0#63,0#1,0,0#35,0,0#34,0,0|0,0,0,0,0,0#1,0#32#66,0,0#3#2,0#33,0#64#75,0#73,0#4#73,0,0,0#3,0#66,0,0#65,0,0|0,0,0,0,0#66,0,0,0,0#1#34,0#32,0#63,0,0#35,0,0,0#34,0#4,0,0#3,0,0|0,0,0,0,0,0#64,0#4#33,0,0,0,0,0#34,0#66,0,0,0#65,0#35,0,0#34,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0#1#65,0#32#4,0,0,0#3,0#66,0,0#65,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0#34,0,0#2,0,0,0|0,0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0,0,0,0,0,0|0#1,0#32,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1|0,0,0#9,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#66,0</trimArray><itemArray>1,6,12|1,5,12</itemArray><enemyArray>1,6,19,0,jump,0|1,4,16,0,jump,0</enemyArray><objectArray>10,15,19,0,1|9,10,14,0,0,1,0|9,9,15,0,0,1,0|9,8,16,0,0,1,0|10,9,13,0,1|15,8,13,0,3,1|12,15,15,0,1|13,11,15,0,1|1,15,12,0,1,1,1|1,16,12,0,2,1,1|2,19,19,0,0,0,1|1,18,20,0,0,0,1|1,19,20,0,0,0,1</objectArray><eventArray>4-1)3-1)2-1,5-1,0,-1,Untitled Event|7-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Button door 01</roomTitle><timedate>20100705123249</timedate></level><level><roomID>178</roomID><dbID>178</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,96,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,90,91,92,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,0,0,79,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,37,2,3,39,79,0,0,0,0,0,0,0,0,0|0,0,0,0,0,84,85,40,63,64,43,39,71,72,86,87,0,0,0,0,0|0,0,0,0,0,115,116,11,94,95,70,11,42,43,117,118,0,0,0,0,0|1,2,3,13,14,40,33,34,33,34,101,102,103,34,33,35,0,0,0,0,10|73,43,42,44,45,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88|104,12,11,12,11,12,2,3,2,71,72,3,2,3,2,69,2,13,14,3,119</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0,0#66,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0#75,0#73,0#42,0#11,0#43,0#4,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,,0,0,0,0#35,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0#34,0#37,0#67,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0#65,0#35,0#9,0#67,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0#40,0#1,0#32,0#67,0,0,0,0,0,0|0,0,0,0,0,68,0#41,0,0,0,0,0,0,0,0#9,0#67,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#72,0,0,0,0,0,0,0,0,0,0#40,0#67,0,0,0,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,0,0,0#4,0|0,0,0,0,0,0,0#1#65#2,0#32#33,0#63#64,0#1#2,0#32#33,0#63#64,0#1#2,0#32#33,0#63#64,0#1#2,0#32,0#63,0#1,0#32#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,7,20|1,11,20|3,13,20|3,14,3|3,19,2|3,11,0|2,1,18|2,7,6|2,17,20|2,18,20</itemArray><enemyArray>1,20,4,0,flyforward,0|1,14,9,0,flyup,4|1,11,8,0,flyup,2|1,3,18,0,jump,0|1,6,13,0,flyup,8</enemyArray><objectArray>12,8,15,0,1|10,12,16,0,1|3,1,15,0,0,0,1|3,2,15,0,0,0,1|3,3,15,0,0,0,1|3,5,7,0,0,0,1|3,6,7,0,0,0,1|3,4,7,0,0,0,1|3,16,19,0,0,0,1|3,17,19,0,0,0,1|3,18,19,0,0,0,1|3,19,19,0,0,0,1|14,4,18|14,4,10</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>foot switch 01</roomTitle><timedate>20100623125131</timedate></level><level><roomID>179</roomID><dbID>179</dbID><tileArray>0,0,0,0,0,0,88,0,0,37,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,119,0,0,73,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,88,0,0,104,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,119,0,0,6,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,88,0,0,73,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,119,0,0,104,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,89,0,0,37,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,120,0,0,6,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,104,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,2,69,2,3,13,14,2,71,72,3,77,78,0,0,1,4,0,21,22,4|6,11,100,11,12,44,45,66,12,63,64,12,7,0,0,6,7,0,52,53,7|37,42,43,98,99,42,43,97,43,94,95,43,38,0,0,37,38,0,37,38,38</tileArray><trimArray>0,0,0,0,0,0#4,0,0#3,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0#34,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0,0#65,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0#3,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0#34,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0,0#65,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0#3,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0#34,0#35,0,0,34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#64,0,0#66,0,0,65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#64,0#33,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,,,0#1,0#32,0,0#1,0#32,0#63|0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0,0,0#3#4,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0,0,0#34#35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0,0#65#66,0,0,0</trimArray><itemArray>1,14,11|3,1,11|3,18,12|3,17,20|2,12,18|2,15,18|2,2,18</itemArray><enemyArray>1,20,16,0,flyforward,0</enemyArray><objectArray>18,4,15|11,6,14,0,1|2,3,18,0,0,0,1|19,6,12,0,0,1|20,6,7,0,6|10,9,18,0,1|11,14,12,0,1|10,18,18,0,1|1,14,13,0,0,1,1|1,13,13,0,0,0,1|1,13,12,0,0,0,1|1,15,12,0,0,0,1|1,15,13,0,0,0,1|1,14,14,0,0,1,1|1,13,14,0,0,0,1|1,15,14,0,0,0,1|1,17,19,0,0,0,1|14,16,18|14,1,18|1,13,19,0,0,0,1|1,14,19,0,0,0,1</objectArray><eventArray>4-1,1-1,0,-1,Untitled Event|2-1,6-1,0,-1,Untitled Event|7-1,8-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>head switch 01</roomTitle><timedate>20100623134409</timedate></level><level><roomID>180</roomID><dbID>180</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,10,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,89,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,120,0,0,0,120,0,0,0,0,0,0,65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,0,10|1,4,0,0,0,0,65,0,0,0,0,0,0,0,88,0,0,0,0,0,88|6,7,0,0,0,0,96,0,0,0,0,0,0,0,119,0,0,0,0,0,119|37,38,0,0,0,0,88,0,0,0,0,0,0,0,88,0,0,0,0,0,88,11</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0,0,0#35,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0#3,0,0#66,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0#34,0,0#4,0,0#3,0,0,0,0,0,0#63,0,0,0,0,0,0|0,0,0#66,0,0#65,0,0#35,0,0#34,0,0,0,0,0#4,0,0#3,0,0,0,0,0|0,0,0,0#64,0,0,0,0#64,0,0,0,0,0,0#35,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0,,1|0#1,0#32,0,0,0,0,0#32,0,0,0,0,0,0,0#4,0,0#3,0,0,0,0#4,0#40|0,0,0#3,0,0,0#4,0,0#3,0,0,0,0,0,0#35,0,0#34,0,0,0,0#35,0|0,0,0#34,0,0,0#35,0,0#34,0,0,0,0,0,0#66,0,0#65,0,0,0,0#66,0|0,0,0#65,0,0,0#66,0,0#65,0,0,0,0,0,0#4,0,0#3,0,0,0,0#4,0</trimArray><itemArray>1,3,12|3,4,20|3,17,20|3,15,11|2,6,18|2,14,14</itemArray><enemyArray>1,6,18,0,jump,0|1,14,14,0,jump,0|1,11,17,0,hover,0|1,18,15,0,hover,0</enemyArray><objectArray>22,7,20,0,0,1,6|22,5,19,0,0,-1,3|22,13,15,0,0,-1,5|22,15,18,0,0,1,4|23,8,15|23,2,19|24,13,20|24,19,18|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>worms 02</roomTitle><timedate>20100702140358</timedate></level><level><roomID>181</roomID><dbID>181</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0|0,0,0,10,0,0,0,0,0,0,0,6,74,0,0,0,0,0,0,0,0|0,0,0,88,0,0,0,10,0,0,0,37,105,0,0,0,0,0,0,0,0|0,0,0,119,0,0,0,89,0,0,0,73,7,0,0,0,0,0,0,0,0|0,0,0,89,0,67,68,120,0,0,0,104,38,0,0,0,0,0,0,0,0|0,0,0,120,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,79,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0|0,0,110,4,0,0,0,0,0,0,0,1,4,0,0,0,0,0,6,79,0|21,22,40,7,0,0,0,0,0,0,0,73,7,0,0,0,0,0,73,39,4|52,53,11,38,0,0,0,0,0,0,0,104,74,0,0,0,0,0,104,19,20|37,11,42,74,0,0,0,0,0,0,0,6,105,0,0,0,0,0,37,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#1,0#1,0,0,0,0,0,0,0,0|0,0,0,0#1,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0|0,0,0#4,0,0#3,0,0,0#1,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0|0,0,0#35,0,0#34,0,0#35,0,0#3,0,0#66,0,0,0#65,0,0,0,0,0,0,0|0,0,0#66,0,0#65,0#1,0#35#1,0,0#34,0,0#4,0,0,0#3,0,0,0,0,0,0,0|0,0,0#4,0,0#3#4,0,0,0,0#65,0,0#35,0,0,0#34,0,0,0,0,0,0,0|0,0,0#35,0,0#34,0#2,0#33,0#64,0,0,0#66,0,0,0#65,0,0,0,0#68,0#67,0,0|0,0,,0#64,,0,0,0,0,0,0,0#64,0#33,0,0,0,0,0#4,0#9,67,0|0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0#35,0,0#34,0|0,0,0#37,0#63,0,0,0,0,0,0,0,0#1,0#32,0,0,0,0,0#66,0,0#65#67,0|0#1,0#32#37,0#41,0,0#3,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0#4,0,0#71,0#1#67|0,0,0,0,0#34,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0#35,0,0,0|0,0,0,0,0#65,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0#66,0,0,0|0,0,0,0,0#3,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0#4,0,0,0</trimArray><itemArray>3,8,20|3,16,20|3,2,12|3,9,11|1,6,12|2,20,18</itemArray><enemyArray>1,6,16,0,hover,0|1,9,14,0,hover,0|1,18,12,0,hover,0</enemyArray><objectArray>22,4,18,0,0,1,6|24,10,18|15,5,12,0,0,1|12,4,21,0,1|10,11,17,0,1|3,13,15,0,0,0,1|3,14,15,0,0,0,1|3,15,15,0,0,0,1|3,16,15,0,0,0,1|3,17,15,0,0,0,1|22,17,19,0,0,-1,4|23,13,19|14,1,18</objectArray><eventArray>4-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>worms 3</roomTitle><timedate>20100623151532</timedate></level><level><roomID>182</roomID><dbID>182</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,74,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,105,0|0,0,0,0,0,0,10,0,0,0,0,0,10,0,0,0,0,0,6,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,74,0|0,1,83,0,0,0,0,0,0,10,0,0,0,0,10,0,0,0,73,105,0|0,6,114,0,0,0,0,0,0,89,0,0,0,0,0,0,0,0,104,38,0|0,32,35,0,0,0,0,0,0,120,0,0,0,0,0,0,0,0,32,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,3,79,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,23,24|6,11,39,2,3,4,0,0,0,0,0,0,0,0,0,0,0,0,6,54,55,11|37,11,11,11,11,7,0,0,0,0,0,0,0,0,0,0,0,0,37,11,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0#1,0,0,0,0,0,0#1,0,0,0,0,0#35,0,0,0#34|0,0,0,0,0,0#66,0,0#65,0,0,0,0#66,0,0#65,0,0,0,0#66,0,0,0#65|0,0,0,0,0,0,0#64,0,0,0,0,0,0#64,0,0,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34|0,0#1,0#5,0,0,0,0,0,0,0#1,0,0,0,0,0#1,0,0,0#66,0,0,0#65|0#4,0,0#9,0#5,0,0,0,0,0#4,0,0#3,0,0,0#66,0,0#65,0,0#4,0,0,0#3|0#35,0,0,0#3,0,0,0,0,0#35,0,0#34,0,0,0,0#64,0,0,0#35,0,0,0#34|0#66,0,0,0#34,0,0,0,0,0#66,0,0#65,0,0,0,0,0,0,0#66,0,0,0#65|0,0#64,0#33,0,0,0,0,0,0,0#64,0,0,0,0,0,0,0,0,0#64,0#33,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63|0,0,0#71,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0|0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0|0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0</trimArray><itemArray>2,3,19|2,20,18|2,14,8|3,15,2|3,9,1|3,2,3|1,6,4|1,1,8|3,10,15</itemArray><enemyArray>1,16,15,0,flyforward,0|1,9,17,0,hover,0</enemyArray><objectArray>13,4,19,0,1|3,0,9,0,0,0,1|40,16,9,0,11,top|39,16,9|39,16,13|39,16,17|22,7,5,0,0,1,4|22,8,11,0,0,-1,5|22,10,9,0,0,1,3|24,11,5|24,13,9|23,3,11|14,12,4|14,9,8|14,1,18|1,10,20,0,0,0,1|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,11,20,0,0,0,1|1,13,13,0,0,0,1|1,7,14,0,0,0,1|1,13,1,0,0,0,1|1,14,1,0,0,0,1|1,14,0,0,0,0,1|1,13,0,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>worms 04</roomTitle><timedate>20100623153349</timedate></level><level><roomID>183</roomID><dbID>183</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,10,29,30,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,88,60,61,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,120,0,0,67,68,10,67,68,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,23,24,0,0,0,0,0,0,0,1,69,3,4,0,0,0,0,0,10|6,11,54,55,0,0,0,0,0,0,0,6,100,19,20,0,0,0,0,0,88|37,42,43,38,0,0,0,0,0,0,0,37,42,50,51,0,0,0,0,0,119</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#63,0#63,0#63,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0#1,0#65#2,0#33,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0#1,0#32,0#63,0#1,0#32,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0#66,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0#64,0,0,0#2,0#33,0#64,0#33,0#64,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0#1|0,0,0,0,0#3,0,0,0,0,0,0#4,0,0,0,0,0#3,0,0,0,0#4,0|0,0,0,0,0#34,0,0,0,0,0,0#35,0,0,0,0,0#34,0,0,0,0#35,0|0,0,0,0,0#65,0,0,0,0,0,0#66,0,0,0,0,0#65,0,0,0,0#66,0</trimArray><itemArray>3,17,20|3,3,12|2,20,18|2,2,18|1,18,14|1,7,13</itemArray><enemyArray>1,5,17,0,flyup,12|1,2,15,0,flyup,11|1,10,17,0,flyup,13</enemyArray><objectArray>11,7,14,0,1|22,10,19,0,0,-1,6|24,19,19|10,13,18,0,1|22,15,19,0,0,1,4|23,4,19|1,11,15,0,0,0,1|1,11,14,0,0,0,1|1,11,13,0,0,0,1|1,11,12,0,0,0,1|14,3,18|14,16,14|12,13,15,0,1|8,13,11,0,0|8,14,11,0,0|10,11,18,0,1|1,16,11,0,0,0,1|1,17,11,0,0,0,1|1,18,11,0,0,0,1|1,19,11,0,0,0,1|1,4,13,0,0,0,1|1,3,13,0,0,0,1|1,3,14,0,0,0,1|1,4,14,0,0,0,1</objectArray><eventArray>1-1,16-1,0,-1,Untitled Event|13-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>worms 05</roomTitle><timedate>20100705124922</timedate></level><level><roomID>184</roomID><dbID>184</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,2,3,4,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,32,33,34,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,30,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,61,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,110,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,110,40,7,0,0,0,1,83,0,0,0,0,0,0,0,0,0,0,0,0|1,40,43,74,0,0,0,6,114,0,0,0,0,0,65,0,0,0,0,0,65|6,63,64,105,0,0,0,37,7,0,0,0,0,0,96,0,0,0,0,0,96|37,94,95,7,0,0,0,6,38,0,0,0,0,0,88,0,0,0,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#64,0,0,0|0,0,0#68,1,0#67,0,0#68,,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#68,41,,0#3,0,,1,67,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32#72,,,0#34,0,0#35,,40,67,0,0,0,0,0#1,0,0,0,0,0,0#1|0,0,0,0,0#65,0,0#66,0,0,0#3,0,0,0,0#4,0,0#3,0,0,0,0#4,0|0,0,0,0,0#3,0,0#4,0,0,0#34,0,0,0,0#35,0,0#34,0,0,0,0#35,0|0,0,0,0,0#34,0,0#35,0,0,0#65,0,0,0,0#66,0,0#65,0,0,0,0#66,0</trimArray><itemArray>1,16,12|1,17,12|3,18,20|3,11,20|3,4,11|2,14,18</itemArray><enemyArray>1,5,15,0,walk,0|1,12,14,0,walk,0|1,19,16,0,flyup,11|1,19,11,0,flyforward,0</enemyArray><objectArray>18,9,15|1,9,20,0,0,0,1|1,13,20,0,0,0,1|39,5,17|40,5,20,0,4,bottom|19,11,12,0,0,1|20,11,4,0,9|1,15,19,0,0,0,1|1,16,19,0,0,0,1|1,17,19,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|1,2,11,0,0,0,1|1,1,13,0,0,0,1|1,1,12,0,0,0,1|1,2,12,0,0,0,1|1,4,16,0,0,1,1|1,5,16,0,0,1,1|1,6,16,0,0,1,1|14,3,16|14,20,18</objectArray><eventArray>6-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>beams 02</roomTitle><timedate>20100623164449</timedate></level><level><roomID>185</roomID><dbID>185</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,96,90,91,1,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,88,0,0,37,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,119,0,0,6,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,89,0,0,37,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,120,0,0,6,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0|0,0,0,0,110,4,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0|0,0,0,0,6,7,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0|0,0,84,85,40,38,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0|0,0,115,116,11,7,0,0,0,0,0,0,0,37,38,0,0,0,0,0,0|0,110,40,11,11,38,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0|1,40,11,11,42,38,0,0,0,0,0,0,0,37,38,0,0,0,0,0,10|17,18,11,12,11,39,4,0,0,0,10,0,0,37,12,4,0,0,0,1,74|48,49,42,43,42,43,7,0,0,0,6,2,3,40,43,7,0,0,0,6,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#4,0,0#3,0,0#1,0#32,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0#34,0#4,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0#65,0#35,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#4,0,0#3,0#66,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#35,0,0#34,0#4,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0#65,0#35,0,0,0#34,0,0,0,0,0|0,0,0,0,0#6,0#32,0,0,0,0,0#64,0,0#66,0,0,0#65,0,0,0,0,0|0,0,0,0#6,0#72,0,0#3,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0|0,0,0,0#66,0,0,0#34,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0|0,0,0#6,0#72,0,0,0#65,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0|0,0#6,0#41#6,0,0,0,0#3,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0|0#1,0#72,0,0,0,0,0#34,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0#1|0,0,0,0,0,0,0#65#1,0,0,0,0#1,0,0#66,0,0,0#65#1,0,0,0,0#4#1,0|0,0,0,0,0,0,0,0#3,0,0#4,0,0#65,0#4,0,0,0,0#3,0,0#4,0#35,0|0,0,0,0,0,0,0,0#34,0,0#35,0,0,0#35,0,0,0,0#34,0,0#35,0,0</trimArray><itemArray>1,10,6|3,20,2|3,8,20|3,5,6</itemArray><enemyArray>1,15,7,0,jump,0|1,5,13,0,jump,0|1,13,3,0,flyup,0</enemyArray><objectArray>18,6,14|20,8,8,0,4|11,8,7,0,1|13,11,20,0,1|18,15,8|20,17,3,0,3|11,17,2,0,1|1,11,15,0,0,1,1|1,12,15,0,0,1,1|3,1,15,0,0,0,1|3,2,15,0,0,0,1|3,3,15,0,0,0,1|1,16,2,0,0,0,1|1,16,1,0,0,0,1|1,17,1,0,0,0,1|1,18,1,0,0,0,1|1,18,2,0,0,0,1|1,17,20,0,0,0,1|1,16,20,0,0,0,1|1,18,20,0,0,0,1|1,11,14,0,0,1,1|1,12,14,0,0,1,1|14,13,7|19,8,11,0,0,0|19,17,5,0,0,0</objectArray><eventArray>3-1,24-1,0,-1,Untitled Event|24-1,1-1,0,-1,Untitled Event|7-1,25-1,0,-1,Untitled Event|25-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Beams 3</roomTitle><timedate>20100709162745</timedate></level><level><roomID>186</roomID><dbID>186</dbID><tileArray>0,0,0,0,0,0,0,0,0,6,11,12,98,99,43,27,28,0,0,0,0|0,0,0,0,0,0,0,0,0,37,11,70,11,8,34,58,59,0,0,0,0|0,0,0,0,0,0,0,0,0,106,107,101,9,74,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,105,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,29,30,90,91,92,1,4,0,0,0,10,0,0,0,0,0,29,30,0|0,0,60,61,0,0,0,6,74,0,0,0,0,0,0,0,0,0,60,61,0|0,0,0,0,0,0,0,37,105,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,73,38,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,104,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,37,74,10,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,75,76,2,40,105,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,11,98,99,38,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,37,42,43,19,20,0,0,0,0,0,0,0,0,0,0,0,0|1,2,13,14,40,11,11,50,51,0,0,0,0,0,0,0,0,0,10,0,65|73,11,44,45,11,12,66,43,7,0,0,0,0,10,0,0,0,1,74,0,96|104,11,12,11,42,43,97,12,38,0,0,0,0,0,0,0,0,6,105,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0#3,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0#34,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0#4,0,0,0#3#64,0#33,0#2,,0,0,0|0,0,0,0,0,0,0,0,0,0#64,0#33,0#35#2,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#33,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0#1,0,0,0,0,0,0#1,0#32,0|0,0#4,0,0,0#3#73,0#42,0#4#11,0,0,0#3,0,0#4,0,0#3,0,0,0,0#4,0,0,0#3|0,0#35,0,0,0#34,0,0#35,0,0,0#34,0,,0#64,,0,0,0,0#35,0,0,0#34|0,,0#64,0#33,,0,0#66,0,0,0#65,0,,0,,0,0,0,,0#64,0#33,|0,0,0,0,0,0,0#4,0,0,0#3,0,,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#66,0,0,0#65#1,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#32,0#4#63,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0#35,0,0,0#3#64,0,0,0,0,0,0,0,,0,0,0|0,0,0,0#35,0,0,0#66,0,0,0#34,0,0,0,0,0,0,0,,0,0,0|0#1,0#32,0#63,0#66#1,0,0,0,0,0,0#65,0,0,0,0,0,0,0,,0#1,0,0#1|0,0,0,0,0,0,0,0,0,0#3,0,0,,0#1,0,0,,0#66#1,0,0#3#4,0|0,0,0,0,0,0,0,0,0,0#34,0,0,0#35,0,0#65,0,0#4,0,0,0#34#35,0|0,0,0,0,0,0,0,0,0,0#65,0,0,,0#64,0,0,0#35,0,0,0#65#66,0</trimArray><itemArray></itemArray><enemyArray>1,9,14,0,jump,0</enemyArray><objectArray>13,4,15,0,1|3,0,9,0,0,0,1|3,1,9,0,0,0,1|18,13,9|16,13,5,0,1|1,9,9,0,0,0,1|1,10,9,0,0,0,1|1,11,9,0,0,0,1|17,10,3|3,20,9,0,0,0,1|3,1,16,0,0,0,1|3,2,16,0,0,0,1|3,3,16,0,0,0,1|19,15,6,0,0,1|20,15,1,0,6|1,9,18,0,0,0,1|1,9,17,0,0,0,1|1,9,16,0,0,0,1|1,9,19,0,0,0,1|1,19,19,0,0,0,1|1,19,20,0,0,0,1</objectArray><eventArray>9-1,5-1,0,-1,Untitled Event|5-1,9-1,0,-1,Untitled Event|14-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>beams 04</roomTitle><timedate>20100624091356</timedate></level><level><roomID>187</roomID><dbID>187</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,71,72,2,3,2,3,3,4,0,0,0|0,0,0,0,0,0,0,32,33,102,103,34,33,34,102,103,108,109,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,37,105,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0|0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,80,4,0,96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,110,111,7,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,40,43,38,0,119,0,0,0,0,0,21,22,4,0,0,0,0,0,1,4|6,66,19,20,0,88,0,0,0,0,0,52,53,7,0,0,0,0,0,73,7|37,97,50,51,0,119,0,0,0,0,0,37,11,38,0,0,0,0,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0#64,0#33,0#2,0#64,0#1#33,0#32#2,0#64,0#33,0#2,0#64,0#33,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0|0,0,0,0,0,0#1,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0|0,0,0#68,0#1,0#4,0,0#3,0,0,0,0,0#33,0#64,0,0,0,0,0,0,0,0|0,0#68,0#41,0,0#35#3,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#72,0,0,0#66#34,0,0#65,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0#1,0#32|0,0,0,0,0#4#65,0,0#3,0,0,0,0#4,0,0,0,0#3,0,0,0,0#4,0,0|0,0,0,0,0#35#3,0,0#34,0,0,0,0#35,0,0,0,0#34,0,0,0,0#35,0,0|0,0,0,0,0#66#34,0,0#65,0,0,0,0#66,0,0,0,0#65,0,0,0,0#66,0,0</trimArray><itemArray>3,14,12|3,8,18|3,3,12|1,11,11|1,12,11|2,11,18|2,12,18</itemArray><enemyArray>1,13,18,0,walk,0|1,18,14,0,jump,0|1,10,13,0,jump,0|1,20,16,0,flyup,11</enemyArray><objectArray>18,6,14|1,6,20,0,0,0,1|1,10,20,0,0,0,1|1,6,16,0,0,1,1|1,10,16,0,0,1,1|19,8,11,0,0,1|2,4,16,0,0,0,1|1,4,17,0,0,0,1|1,4,18,0,0,0,1|1,4,19,0,0,0,1|1,14,20,0,0,0,1|1,18,20,0,0,0,1|1,14,17,0,0,1,1|1,18,17,0,0,1,1|18,14,15|19,16,12,0,0,1|20,16,10,0,3|14,19,18|14,3,16|1,13,11,0,0,0,1|1,13,13,0,0,0,1|1,13,12,0,0,0,1</objectArray><eventArray>6-1,1-1,0,-1,Untitled Event|16-1,15-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Beam 05</roomTitle><timedate>20100624093925</timedate></level><level><roomID>188</roomID><dbID>188</dbID><tileArray>0,0,0,0,0,0,0,0,88,0,0,88,0,0,88,0,0,0,0,0,0|0,0,0,0,0,0,0,0,119,0,0,119,0,0,119,0,0,0,0,0,0|0,0,0,0,0,0,0,0,88,0,0,89,0,0,88,0,0,0,0,0,0|0,0,0,0,0,0,0,0,119,0,0,120,0,0,119,0,0,0,0,0,0|0,0,0,0,0,0,0,0,89,0,0,0,0,0,89,0,0,0,0,0,0|0,0,0,0,0,0,0,0,120,0,0,0,0,0,120,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,10,0,0,0,10,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,10,67,68,79,0|0,0,110,2,71,72,3,2,3,71,72,2,3,2,3,35,0,0,0,88,0|0,110,33,33,34,33,34,33,34,33,34,33,34,33,35,0,0,0,0,119,0|1,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,0,0,6,4|6,38,0,0,0,0,0,0,0,0,0,0,0,0,0,110,7,0,0,37,74|37,39,2,3,2,71,72,3,69,3,2,71,72,3,2,40,39,2,3,40,105</tileArray><trimArray>0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,0#3,0#4,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,0#34,0#35,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0#65,0#66,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,0#3,0#4,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0#34,,0#64,,0#35,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0#65,,0,,0#66,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0#64,0,,0,,0,0#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0,0,0,0#1,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0#34,0,0#35,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#64,0,0,0,0#64,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#63,0#32,0#36,0|0,0,0#6,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0#63,0#32,0#72,0,0,0,0#71,0#36|0,0#6,0#41,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#2,0#33,0#4#64,0,0#3|0#1,0#10,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#33,0#68,0#36,0#35,0,0#34#1|0,0,0#3#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#68,0#41,0#3,0#66,0,0#65|0,0,0#34#1,0#63,0#32,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0#72,0,0#34,0#4,0,0|0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#35,0,0</trimArray><itemArray>1,9,4|1,13,4|1,11,4|3,2,12|3,20,12|2,7,16|2,13,16|2,5,16</itemArray><enemyArray>1,11,16,0,jump,0|1,15,13,0,jump,0|1,6,14,0,jump,0</enemyArray><objectArray>12,17,20,0,1|10,17,15,0,1|15,3,20,0,0,1|1,7,20,0,0,1,1|1,12,20,0,0,1,1|18,9,5|14,9,16|14,4,16|14,16,15</objectArray><eventArray>1-1,2-1)6-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Boulder 02</roomTitle><timedate>20100624100221</timedate></level></container>";
			levelPart7 = "<container><level><roomID>189</roomID><dbID>189</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,65,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,65,0,0|0,96,0,0,0,96,0,0,0,0,0,0,0,0,0,0,0,0,96,0,0|0,88,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0|0,119,0,0,0,120,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0|0,1,77,78,0,0,0,0,0,0,0,0,0,75,76,4,0,0,89,0,0|0,25,26,7,0,0,0,0,0,0,0,0,0,32,34,35,0,0,120,0,0|0,56,57,38,0,0,110,4,0,0,0,0,0,89,0,0,0,0,0,0,0|0,0,0,89,0,0,6,35,0,0,0,0,0,120,0,0,0,0,0,0,0|0,0,0,120,67,68,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0|1,79,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,7,0,65|6,39,79,0,0,0,0,0,110,23,24,0,0,0,0,0,0,104,38,0,96|37,66,39,2,3,2,13,14,40,54,55,0,0,0,0,0,0,6,7,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|,0,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|,0#1,,0,,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0,0|0#66,0#1,0#65,0,0#66,0,0#3,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0|0#4,0,0#3,0,0#4,0,0#34,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0|0#35,0,0#34,0,0#35,0,0#65,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0|0#66,0,0#65#1,0#32,0#66,0,0#3,0,0,0,0,0,0,0#1,0#32,0#63,0,0#4,0,0#3,0|0#4,0,0,0,0#3,0#33,,0,0,0,0,0,0#4,0,0,0,0#3,0#35,0,0#34,0|0#35,0,0,0,0#34,,68,0#1#36,0,0,0,0,0#35,0,0,0,0#34,0#66,0,0#65,0|0#66,0,0#4,0,0#65,68,0#10,0,0#3,0,0,0,0#66,0,0#3#2,0#33,,0,0#33,0,0|0,0#2,0#35#33,0,0#3#1,0#66#32,0,0,0#34,0,0,0,0#4,0,0#34,0,0,0,0,0,0|0,0,0#66,0,,0,0,0#3#2,,0,0,0,,0#33,,0,0,0#1,0#32,0,0|0#1,0#67,0,0#2,33,0#64,0#2,,0,0,0,0,,0,0,0,0#4,0,0,0#3,0#1|0,0#9,0#67,0,,0,0,,0#68,0#1,0#32,,,0,0,0,0#35,0,0,0#34#4,0|0,0,0#71,0#1,0#32,0#63,0#1,32#68,0#10,0,0,3,,0,0,0,0#66,0,0,0#65#35,0|0,0,0,0,0,0,0,0,0,0,0,34,,0,0,0,0#4,0,0,0#3#66,0</trimArray><itemArray>3,20,12|2,3,20|2,5,20|2,6,20|2,20,18</itemArray><enemyArray></enemyArray><objectArray>13,4,16,0,1|15,3,12,0,0,1|12,8,16,0,1|10,9,19,0,1|39,11,13|40,11,16,0,4,bottom|12,16,14,0,1|10,17,17,0,1|40,15,18,0,3,top|39,15,18|1,11,20,0,0,0,1|1,12,20,0,0,0,1|1,13,20,0,0,0,1|14,7,14|14,4,20|14,7,20|1,19,19,0,0,0,1</objectArray><eventArray>3-1,4-1,0,-1,Untitled Event|7-1,8-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Boulder 03</roomTitle><timedate>20100624102602</timedate></level><level><roomID>190</roomID><dbID>190</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,29,30,29,30,0|0,0,1,2,4,0,0,0,0,0,0,0,0,0,0,0,60,61,60,61,0|0,0,25,26,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,56,57,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,91,92,91,92,10,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,80,40,0,0,0,0,0,0|0,80,4,0,1,79,0,0,0,0,0,0,1,111,38,0,0,0,0,0,0|1,111,66,3,43,39,86,87,0,0,0,0,17,18,7,79,0,0,80,23,24|6,12,97,102,103,11,117,3,4,0,0,0,48,49,43,39,2,3,111,54,55|6,43,38,0,0,37,43,12,74,0,0,0,37,16,98,99,11,12,98,99,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,1,32,1,0|0,0,32,1,32,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,3|0,4,0,0,0,3,0,0,0,0,0,0,0,0,0,35,0,0,0,0,34|0,35,0,0,0,34,0,0,0,0,0,0,0,0,0,0,2,64,33,64,0|0,66,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,64,33,64,0,0,0,0,0,32,63,32,1,32,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,13,42,11,42,46,0,3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,35,0,65,0,0,0,0,0|0,0,32,0,32,0,0,0,0,0,0,0,1,41,0,34,0,0,0,0,0|32,72,0,34#35#1,0,40,0,0,0,0,0,4,0,0,0,65,0,0,0,32,63|0,0,0,0,0,0,9,0#1,0#63,0,0,35,0,0,0,71,32,1,41,0,0|0,0,0,0,0,0,0,40,32,0#3,0,66,0,0,0,0,0,0,0,0,0|0,0,0,64#65,2#4,0,0,0,0,34,0,66,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,16,8|2,17,8|2,18,8|2,19,8|2,12,17|2,14,13</itemArray><enemyArray>1,19,18,0,stand,0|1,7,9,0,hover,0</enemyArray><objectArray>39,10,18|40,10,18,0,3,top|8,3,13,0,0|3,20,9,0,0,0,1|3,14,10,0,0,0,1|3,13,10,0,0,0,1|3,12,10,0,0,0,1|2,15,9,0,0,0,1|1,3,21,0,0,0,1|1,4,21,0,0,0,1|1,2,9,0,0,0,1|1,3,9,0,0,0,1|1,4,9,0,0,0,1</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Slider and Droppers</roomTitle><timedate>20100830170433</timedate></level><level><roomID>191</roomID><dbID>191</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,110,23,24,0,0,0,0,0,0|0,0,0,0,0,0,0,0,84,85,2,3,40,54,55,0,0,0,0,0,0|0,0,0,0,0,0,0,0,115,116,66,11,98,99,7,0,0,0,0,0,0|0,0,0,0,0,110,13,14,40,12,97,12,11,12,74,0,0,0,0,0,0|75,76,2,3,69,40,44,45,42,43,63,64,42,43,105,0,0,0,0,0,65|6,11,66,11,100,11,12,11,12,11,94,95,12,66,38,0,0,0,0,0,96|37,42,97,11,12,42,43,42,98,99,43,42,43,97,7,0,0,0,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#68,0#1,0#32,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#68,0#1,0#32,0#72,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0#41,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0#68,0#1,0#32,0#10,0,0,0,0,0,0,0#65,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#10,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0#66,0</trimArray><itemArray>3,3,13|3,11,11|3,19,12|1,14,14|2,10,15|2,6,17</itemArray><enemyArray></enemyArray><objectArray>22,19,19,0,0,-1,4|23,15,19|15,10,15,0,2,1|15,7,17,0,1,1|15,13,14,0,3,1|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Boulder 04</roomTitle><timedate>20100701153543</timedate></level><level><roomID>192</roomID><dbID>192</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,1,10,67,68,10,4,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,88,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,119,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,88,0,0,0,0,6,3,23,24,0,0,0,0,0,0,0|0,0,0,0,0,119,0,0,0,0,73,11,54,55,0,0,0,0,0,0,0|0,0,0,0,1,38,0,0,0,0,104,42,43,7,0,0,0,0,0,0,0|0,0,0,0,6,7,0,0,0,0,37,11,70,38,0,0,0,0,0,0,0|0,0,0,0,32,35,67,68,0,0,106,107,101,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,69,3,71,72,2,23,24,0,0,75,76,3,4,0,0,1,4,0,0,65|73,100,63,64,12,11,54,55,0,0,6,66,11,7,0,0,73,7,0,0,96|104,43,94,95,43,98,99,39,2,3,40,97,42,7,0,0,104,38,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0#66,0,0#3#2,0#33,0#64,0#4#2,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0#4,0,0#34,0,0,0#35,0,0#65#1,0#32,0#63,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0#65,0,0,0#66,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0#1#66,0,0#3,0,0,0#4,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0#4,0,0,0#34,0,0,0#35,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0#35,0,0,0#65#1,0#32,0,0#66,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0#65,0#4,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0#2,0#33,0#64,0#2,0,,0#2,0#33,0#64,0#2,,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,,,0#1,0#32,0#63,0#1,0,0,0#1,0#32,0,0,0#1|0,0,0,0,0,0,0,0,0#34,0#35,0,0,0,0,0#3,0#4,0,0,0#3,0#4,0|0,0,0,0,0,0,0,0,0#65#1,0#66#32,0,0,0,0,0#34,0#35,0,0,0#34,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0,0#65,0#66,0</trimArray><itemArray>1,18,10|1,4,12|3,1,12|3,15,12|2,6,18|2,16,18|2,5,18</itemArray><enemyArray>1,20,15,0,flyup,12</enemyArray><objectArray>40,17,11,0,4,top|39,17,11|15,17,10,0,3,1|12,14,21,0,1|10,12,18,0,1|1,14,19,0,1,0,1|1,15,19,0,2,0,1|10,10,18,0,1|13,8,20,0,1|13,8,15,0,1|15,3,18,0,0,1|12,6,15,0,1|1,8,19,0,0,0,1|1,9,19,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|1,19,20,0,0,0,1|1,18,20,0,0,0,1|14,17,18|14,1,18</objectArray><eventArray>12-1,8-1,0,-1,Untitled Event|4-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Boulder 05</roomTitle><timedate>20100624105811</timedate></level><level><roomID>193</roomID><dbID>193</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,57,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10|52,53,74,0,0,0,0,0,10,0,0,0,0,0,0,10,0,0,0,1,4|6,11,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#2,0#33,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#32,0#1,0#63,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1|0,0,0,3,0,0,0,0,0#32,0,0,0,0,0,0,0#32,0,0,0,0#32#66,0|0,0,0,34,0,0,0,0#66,0,34,0,0,0,0,0#66,0,0#34,0,0#4,0,0|0,0,0,65,0,0,0,0,0#64,0,0,0,0,0,0,0#64,0,0,0#35,0,0</trimArray><itemArray>3,10,4|3,14,1|3,13,13|3,10,18|1,8,19|1,15,19|2,20,18</itemArray><enemyArray>1,19,6,0,jump,0</enemyArray><objectArray>39,4,16|40,4,16,0,4,top|39,7,13|40,7,13,0,4,top|39,10,10|40,10,10,0,4,top|40,13,7,0,4,top|39,13,7|18,15,7|19,17,4,0,0,1|20,17,0,0,5|1,3,20,0,0,0,1|1,4,20,0,0,0,1|1,5,20,0,0,0,1|14,1,18</objectArray><eventArray>10-1,9-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Railblock 02</roomTitle><timedate>20100624115359</timedate></level><level><roomID>194</roomID><dbID>194</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,2,3,2,3,4,0,0,0,0,0,0|0,0,0,0,0,0,0,6,98,99,11,66,11,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,37,11,15,16,97,42,43,74,0,0,0,0,0,0|0,0,0,0,0,0,0,106,107,46,47,33,34,9,105,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,65,0,0,0,0,0,0,21,22,86,87,0,0,0,0|0,0,0,0,0,0,96,0,0,0,0,0,0,52,53,117,118,87,0,0,0|0,0,0,0,0,0,88,0,0,0,0,0,0,6,11,66,39,83,0,0,0|1,4,0,0,0,0,119,0,0,0,0,0,0,73,42,97,11,114,0,0,65|73,7,0,0,0,0,88,0,0,0,0,0,0,104,63,64,11,7,0,0,96|104,38,0,0,0,0,119,0,0,0,0,0,0,37,94,95,42,38,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,32,63,1,32,63,1,32,0,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,3,0,0,0,0,0|0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,34,0,0,0,0,0|0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,65,0,0,0,0,0|0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,3,0,0,0,0,0|0,0,0,0,0,0,0,2,33,64,2,33,66#64,0,0,34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,2,33,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,0,0,0,0,0,0,1,32,5,0,0,0,0,0|0,0,0,0,0,4,0,3,0,0,0,0,4,0,0,9,5,0,0,0,0|0,0,0,0,0,35,0,34,0,0,0,0,35,0,0,0,40,36,0,0,0|1,32,0,0,0,66,0,65,0,0,0,0,66,0,0,0,0,71,67,0,1|0,0,3,0,0,4,0,3,0,0,0,0,4,0,0,0,0,0,3,4,0|0,0,34,0,0,35,0,34,0,0,0,0,35,0,0,0,0,0,34,35,0|0,0,65,0,0,66,0,65,0,0,0,0,66,0,0,0,0,0,65,66,0</trimArray><itemArray>3,4,20|1,12,18|3,11,20|3,18,11|3,3,12|2,0,18|2,20,18</itemArray><enemyArray>1,17,17,0,walk,0</enemyArray><objectArray>39,8,16|40,8,19,0,4,bottom|16,14,12,0,1|17,11,11|40,11,19,0,4,bottom|39,11,16|2,3,18,0,0,0,1|2,4,17,0,0,0,1|2,5,16,0,0,0,1|1,3,19,0,0,0,1|1,4,18,0,0,0,1|1,5,17,0,0,0,1|1,18,19,0,0,0,1|1,19,19,0,0,0,1|1,18,20,0,0,0,1|1,19,20,0,0,0,1|1,2,19,0,0,0,1|1,2,20,0,0,0,1|14,6,15|14,1,18|1,8,15,0,0,1,1|1,11,15,0,0,1,1</objectArray><eventArray>4-1,3-1,0,-1,Untitled Event|3-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Railblock 03</roomTitle><timedate>20100624121102</timedate></level><level><roomID>195</roomID><dbID>195</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,1,3,10,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,4,0,0,0,67,68,0,0,0,0,0,0,0|0,0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,104,38,0,0,0,0,0,0,0,0,1,10,0,0|0,0,0,65,0,0,0,6,7,0,0,0,0,0,0,0,0,88,0,0,0|1,4,0,96,0,0,0,37,38,0,0,0,1,4,0,0,0,119,0,0,65|6,7,0,88,0,0,0,73,39,13,14,2,40,39,2,3,69,7,0,0,96|37,38,0,119,0,0,0,104,11,44,45,11,12,98,99,43,100,38,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#65#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,,0#2,0#33,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0,0,0,0#1,0#32,0,0,0,0,0,0,0|0,0,0,0,0,0,0#4,0,0,0#3,0,0#35,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0#35,0,0,0#34,0,0,0#2,0#33,0,0,0,0#1,0#32,0,0|0,0,0,0#1,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0#4,0,0,0#3,0|0#1,0#32,0#4,0,0#3,0,0#4,0,0,0#3,0,0,0#1,0#63,0,0,0#35,0,0#3#64,0,0#1|0,0,0#3#35,0,0#34,0,0#35,0,0,0#1#34,0#32,0#63#66,0,0,65#1,0#1,0#66#32,0,0#34,0#4,0|0,0,0#34#66,0,0#65,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0#65,0#35,0|0,0,0#65#4,0,0#3,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0#3,0#66,0</trimArray><itemArray>1,13,14|3,2,12</itemArray><enemyArray></enemyArray><objectArray>40,5,15,0,4,top|39,5,15|40,10,19,0,5,bottom|40,15,15,0,5,top|10,12,18,0,1|15,11,18,0,0,1|39,10,15|12,17,16,0,1|39,15,15|1,19,18,0,0,0,1|2,2,18,0,0,0,1|1,2,19,0,0,0,1|1,2,20,0,0,0,1</objectArray><eventArray>8-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Railblock 04</roomTitle><timedate>20100624125102</timedate></level><level><roomID>196</roomID><dbID>196</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,106,107,108,109,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,1,13,14,4,0,0,0,0,0,0,0,0|0,0,0,0,0,0,10,0,0,6,44,45,7,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,32,33,108,109,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0|1,23,24,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,10|73,54,55,0,0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,1,7|104,11,7,0,0,0,0,0,0,0,0,0,0,0,0,96,0,0,0,6,38,11</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#33,0#2,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0,0#4,0,0,0,0,0#3,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0#1,0#3,0#35,0,0,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,,64,,0#66,0,0,0,0,0#65,0,0,0,0,0,0,0|0,0,0,0,0,,,,0,0#64,0#33,0#2,0#64,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0,0,0,0#1,0,0#66,0,0#65,0,0,0,0,0,0,0,0,0#1|0,0,0,0#3,0,0,0#66,0,0#65,0,0#64,0,0,0,0,0#1,0,0,0,0#66#1,0|0,0,0,0#34,0,0,0,0#64,0,0,0,0,0,0,0#4,0,0#3,0,0#4,0,0|0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0#35,0,0</trimArray><itemArray>3,10,3|3,19,1|3,16,3|3,9,20|1,7,18|1,10,17|2,9,12|2,1,18|2,20,18</itemArray><enemyArray>1,18,8,0,walk,0|1,12,12,0,walk,0|1,19,3,0,flyforward,0|1,14,2,0,flyforward,0</enemyArray><objectArray>40,4,14,0,6,top|39,4,15|3,9,9,0,0,0,1|3,10,9,0,0,0,1|3,11,9,0,0,0,1|2,8,13,0,0,0,1|1,7,15,0,0,0,1|1,8,14,0,0,0,1|1,8,15,0,0,0,1|40,13,6,0,4,top|18,15,9|3,20,9,0,0,0,1|39,13,6|19,17,6,0,0,1|20,17,0,0,7|14,6,13|1,12,20,0,0,0,1|1,12,19,0,0,0,1|1,13,19,0,0,0,1|1,13,20,0,0,0,1|1,7,14,0,0,0,1</objectArray><eventArray>14-1,11-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Railblock 05</roomTitle><timedate>20100624135656</timedate></level><level><roomID>197</roomID><dbID>197</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,2,3,2,3,69,3,2,3,71,72,2,3,2,4,0,0,0|0,0,0,37,8,34,9,11,100,8,33,9,8,34,88,33,11,74,0,0,0|0,0,0,6,74,0,6,42,43,7,0,73,7,0,119,0,6,105,0,0,0|0,0,0,37,105,0,25,26,12,38,0,104,38,0,89,0,37,38,0,0,0|0,0,0,32,35,0,56,57,108,109,0,32,35,0,120,0,32,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,79,0,0,110,2,3,13,14,2,3,2,3,69,71,72,3,4,0,0,65|73,39,2,3,40,12,11,44,45,98,99,12,11,100,11,12,19,20,0,0,96|104,43,11,11,42,63,64,43,42,43,42,43,42,43,42,43,50,51,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0#66,0,0,0#3#4#64,0,0,0,0,0#3#4#64,0,0,0#3#4#64,0,0#3#4#64,0,0,0#65,0,0|0,0,0#4,0,0,0#34#35,0,0,0,0,0#34#35,0,0,0#34#35,0,0#34#35,0,0,0#3,0,0|0,0,0#35,0,0,0#65#66,0,0,0,0,0#65#66,0,0,0#65#66,0,0#65#66,0,0,0#34,0,0|0,0,,0#64,0#33,0,0#2,0#64,0#33,0#2,0,0#64,0#33,0,0#64,0,0#64,0#33,,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#36,0,0,0#68,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0#1|0,0#40,0#32#36,0#63#68,0#41,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0</trimArray><itemArray>1,5,12|1,10,12|1,13,12|1,15,12|3,1,12|3,19,11|2,10,18|2,5,18|2,13,18</itemArray><enemyArray></enemyArray><objectArray>16,17,15,0,1|17,14,15|16,12,15,0,1|17,9,15|16,7,15,0,1|17,4,15|1,18,19,0,0,0,1|1,19,19,0,0,0,1|1,19,20,0,0,0,1|1,18,20,0,0,0,1|1,15,13,0,0,1,1|1,15,14,0,0,1,1|1,13,13,0,0,1,1|1,13,14,0,0,1,1|1,10,13,0,0,1,1|1,10,14,0,0,1,1|1,5,13,0,0,1,1|1,5,14,0,0,1,1|14,15,18|14,8,18|14,2,19</objectArray><eventArray>6-1,5-1,0,-1,Untitled Event|5-1,6-1,0,-1,Untitled Event|4-1,3-1,0,-1,Untitled Event|3-1,4-1,0,-1,Untitled Event|2-1,1-1,0,-1,Untitled Event|1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Wheel door 02</roomTitle><timedate>20100624140933</timedate></level><level><roomID>198</roomID><dbID>198</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,1,2,3,2,3,2,3,2,77,78,0,0,0,0,0,0|0,0,0,0,0,6,33,102,103,34,33,34,33,34,38,0,0,0,0,0,0|0,0,0,0,0,88,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0|0,0,0,0,0,119,0,11,0,0,0,0,0,0,119,67,68,67,68,0,0|0,0,0,0,0,32,10,65,0,0,1,2,3,2,7,0,0,0,0,0,0|0,0,0,0,0,0,0,96,0,0,32,33,34,108,109,0,0,0,0,0,0|0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,6,79,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,39,86,87,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,40,11,117,118,0,0,110,71,72,4,0,0,0,0,0,0,82,4|52,53,11,12,98,99,39,69,3,40,11,12,7,0,65,0,0,0,0,113,74|6,43,42,15,16,43,11,100,12,11,42,43,38,0,96,0,0,0,0,6,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0,0,0|0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0#35,0,0,0,0,0,0,0,0,0#4,0,0#34,0,0,0,0,0|0,0,0,0,0#66,0,0#3#2,0#33,0#64,0#2,0#33,0#64,0#2,0#35#33,0,0#65#1,0#32,0#63,0#1,0,0|0,0,0,0,0#4,0,0#34#1,0,0,,0#1,0#32,0#63,0#66#1,0,0,0,0,0,0#65,0|0,0,0,0,0#35,0,0#65,0,0#3,0#35,0,0,0,0,0,0#3#2,0#33,0#64,0#2,0,0|0,0,0,0#1,,0#2,0#4#33,0,0#34,0#66,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0#4,0,0#3#67,0,0,0#2,,0,0#2,0#33,0#64,0#2,0#33,,0,0,0,0,0|0,0,0#35,0,0#9,0#36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#66#63,0,0,0#40,0#5,0,0,0#68,0#1,0#32,0#63,0,0,0,0,0,0,0#68,0#1|0,0,0,0,0,0,0#71,0#1,0#32#68,0#10,0,0,0,0#3,0#1,0,0,0,0#68,0#72,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#34#4,0,0#3,0,0,0#4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#35,0,0#34,0,0,0#35,0,0</trimArray><itemArray>1,15,12|1,16,12|3,17,11|2,7,19|2,8,19|2,2,18|2,1,18</itemArray><enemyArray>1,8,19,0,walk,0</enemyArray><objectArray>16,11,12,0,1|15,13,13,0,0,1|17,7,12|12,8,15,0,1|10,11,18,0,1|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,15,19,0,0,0,1|1,13,20,0,0,0,1|3,1,16,0,0,0,1|3,2,16,0,0,0,1|22,15,20,0,0,1,3|24,18,20|14,18,12|14,3,15|14,20,18</objectArray><eventArray>3-1,1-1,0,-1,Untitled Event|1-1,3-1,0,-1,Untitled Event|4-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Wheel door 03</roomTitle><timedate>20100624143051</timedate></level><level><roomID>199</roomID><dbID>199</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,79,0,110,2,79,0,110,4,0,0,0,0,0,0|0,0,0,0,0,0,32,39,2,40,34,39,3,40,35,0,0,0,0,0,0|0,0,0,0,0,0,0,32,88,35,0,32,88,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,119,0,0,0,119,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,4,0,0,65,0,0,0,0,0,0,0,0,0,21,22,3,4,0,65|6,66,7,0,0,96,67,68,10,67,68,67,68,10,10,52,53,11,74,0,96|37,97,38,0,0,88,0,0,0,0,0,0,0,0,0,37,11,12,105,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0#67,0,0#68,0#1,0#67,0,0#68,0#1,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0#71,0#1,0#10,0,0#40,0#1,0#72,0,0#34,0,0,0,0,0|0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0#64#66,0,0,0,0#64#34#66,0,0,0,0#64#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0#64#66,0,0#64#34,0,0#64#66,0,0#64#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#64,0,0,0,0#64,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0,0#1,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0#1|0,0,0,0#3,0#4,0,0#3#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#4#63,0,0,0,0,0#3#4,0|0,0,0,0#34,0#35,0,0#34,0,0,0,0,0,0,0,0#35,0,0,0,0,0#34#35,0|0,0,0,0#65,0#66,0,0#65#2,0#33,0#64,0#2,0#33,0#64,0#2,64,0#66#64,0,0,0,0,0#65#66,0</trimArray><itemArray>1,8,11|1,12,11|3,3,13|3,18,12|2,1,18|2,15,18|2,20,18</itemArray><enemyArray>1,3,16,0,flyup,11|1,18,18,0,walk,0</enemyArray><objectArray>8,7,14,0,0|8,8,15,0,0|8,9,14,0,0|8,6,13,0,0|8,11,14,0,0|8,10,13,0,0|8,12,15,0,0|8,13,14,0,0|8,14,13,0,0|1,3,19,0,0,0,1|1,4,19,0,0,0,1|1,4,20,0,0,0,1|1,3,20,0,0,0,1|1,19,19,0,0,0,1|1,19,20,0,0,0,1|14,16,18|14,5,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Droppers 02</roomTitle><timedate>20100705131650</timedate></level><level><roomID>200</roomID><dbID>200</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,65,67,68,2,2,3,2,3,4,0,0,0,0,0,0,0,0,0|0,0,0,96,0,0,88,33,34,33,34,35,0,0,0,0,0,0,0,0,0|0,0,0,88,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,119,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,89,0,0,119,3,10,67,68,10,0,0,0,0,0,0,0,0,0|0,0,0,120,0,0,32,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,77,78,0,0,0,0,0,0,110,77,78,0,0,0,0,0,65,0,0,65|17,18,39,3,2,3,69,3,2,40,11,39,2,3,13,14,3,96,0,0,96,11|48,49,11,11,11,11,100,11,11,11,42,43,42,43,44,45,42,7,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0#35,0,0#3#2,0#4#33,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0|0,0,0#66,0,0#34,0#35,0,0#3#2,0#33,0#64,0#2,0#33,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0#65,0#66,0,0#34#1,0#32,0#63,0#1,0#32,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0#3,0#4,0,0#65,0,0,0,0,0#3,0,0,0,0,0,0,0,0|0,0,0#66,0,0#34,0#35,0,0,0#65#2,0#33,0#64,0#2,,0,0,0,0,0,0,0,0|0,0,0,0#2,,,0#2,0#64,0,0,0,0,,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0,0,0,0,0,0#68,0#1,0#32,0,0,0,0,0,0#1,0,0,0#1|0,0,0,0#1#65,0#32,0#63,0#1,0#32,0#63,0#72,0,0,0#65#1,0#32,0#63,0#1,0#32#66,0,0#3,4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,66,0</trimArray><itemArray></itemArray><enemyArray>1,8,19,0,walk,0|1,3,19,0,walk,0</enemyArray><objectArray>8,13,15,0,0|8,14,16,0,0|8,15,17,0,0|8,12,14,0,0|12,16,19,0,1|1,19,19,0,0,0,1|1,18,19,0,0,0,1|15,8,13,0,0,1|10,10,18,0,1|10,10,13,0,1|12,4,15,0,1|8,4,11,0,0|8,5,11,0,0|1,4,13,0,0,1,1|1,5,13,0,0,1,1</objectArray><eventArray>11-1,10-1,0,-1,Untitled Event|5-1,9-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Droppers 03</roomTitle><timedate>20100624153517</timedate></level><level><roomID>201</roomID><dbID>201</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,2,3,2,3,2,3,2,3,2,3,2,3,2,3,4,0,0|0,0,0,32,33,34,33,34,33,34,33,34,33,34,33,34,33,34,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,110,0,0,79,0,0,0,0,0,0|0,0,0,0,0,0,0,0,110,0,0,88,0,0,88,0,0,79,0,0,0|0,0,0,0,0,110,0,0,88,0,0,119,0,0,119,67,68,88,0,0,0|0,0,110,67,68,88,67,68,119,0,0,88,0,0,88,0,0,119,0,79,0|1,69,7,0,0,119,0,0,88,0,0,119,0,0,119,0,0,88,0,6,4|73,100,38,0,0,88,0,0,119,0,0,88,0,0,88,0,0,119,0,37,38|104,11,7,0,0,119,0,0,88,0,0,119,0,0,119,0,0,88,0,6,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0|0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0|0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0|0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#72,0#3,0#4,0#71,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#72,0#3,0#4,0,0#34,0#35,0,0#3#1,0#4#1,0#71,0,0,0|0,0,0,0#1,0#32,0#72,0#3#1,0#4#32,0,0#34,0#35,0,0#65,0#66,0,0#34,0#35,0,0#3,0,0|0#1,0#32,0#72,0,0,0,0#34,0#35,0,0#65,0#66,0,0#3,0#4,0,0#65#64,0#66#64,0,0#34#4,0#71,0#1|0,0,0,0#3#64,0#4#33,0,0#65#64,0#66#64,0,0#3,0#4,0,0#34,0#35,0,0#3,0#4,0,0#65#35,0,0|0,0,0,0#34,0#35,0,0#3,0#4,0,0#34,0#35,0,0#65,0#66,0,0#34,0#35,0,0#3#66,0,0|0,0,0,0#65,0#66,0,0#34,0#35,0,0#65,0#66,0,0#3,0#4,0,0#65,0#66,0,0#34#4,0,0</trimArray><itemArray>3,10,18|3,12,18|3,18,20</itemArray><enemyArray></enemyArray><objectArray>1,4,19,0,0,0,1|1,9,17,0,0,0,1|1,10,17,0,0,0,1|1,12,16,0,0,0,1|1,13,16,0,0,0,1|1,13,17,0,0,0,1|1,12,17,0,0,0,1|1,18,19,0,0,0,1|8,6,12,0,0|8,7,12,0,0|8,9,12,0,0|8,10,12,0,0|8,12,12,0,0|8,13,12,0,0|8,15,12,0,0|8,16,12,0,0|8,18,12,0,0|1,3,19,0,0,0,1|1,3,20,0,0,0,1|1,4,20,0,0,0,1|14,4,17|14,1,18</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Dropper 04</roomTitle><timedate>20100702075603</timedate></level><level><roomID>202</roomID><dbID>202</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,91,92,1,4,0,10,0,10,0,10,0,10,0,1,79,0,0,0|0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0,32,39,79,0,0|0,0,0,0,0,37,74,0,0,0,0,0,0,0,0,0,0,6,39,83,0|0,0,0,0,0,6,105,0,0,0,0,0,0,0,0,0,0,17,18,114,0|1,69,3,71,72,40,38,0,0,0,0,0,0,0,0,0,0,48,49,39,4|6,100,12,11,12,19,20,0,0,0,0,0,0,0,0,0,0,37,43,11,74|37,43,98,99,43,50,51,0,0,0,0,0,0,0,0,0,0,6,12,11,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0,0#1,0,0#32,0,0#63,0,0#1,0,0#32,0#67,0,0,0|0,0,0#44,0#42,0#4#73,0,0,0#3#66,0,0#65#66,0,0#65#66,0,0#65#66,0,0#65#4,0,0#9,0#67,0,0|0,0,0,0,0#35,0,0,0#34,0#64,0,0#33,0,0#2,0,0#64,0#35,0,0,0#40,0#67,0|0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0#4#64,0,0,0#71,0#67|0#1,0#32,0#63,0#1,0#4#32,0,0,0#3,0,0,0,0,0,0,0,0,0#35,0,0,0,0#63#65|0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0#66,0,0,0,0|0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0#4,0,0,0,0|0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0#35,0,0,0,0</trimArray><itemArray>2,2,18|2,3,18|2,4,18|3,11,18|3,15,18|3,5,12|3,19,12|2,10,14|2,14,14</itemArray><enemyArray>1,16,14,0,walk,0</enemyArray><objectArray>13,13,21,0,1|8,11,17,0,0|8,13,17,0,0|8,15,17,0,0|13,7,21,0,1|13,9,21,0,1|13,11,21,0,1|3,13,16,0,0,0,1|3,9,16,0,0,0,1|3,11,16,0,0,0,1|8,9,17,0,0|3,15,16,0,0,0,1|13,15,21,0,1|8,7,17,0,0|3,7,16,0,0,0,1|3,1,15,0,0,0,1|3,2,15,0,0,0,1|14,12,14|14,8,14</objectArray><eventArray></eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Dropper 05</roomTitle><timedate>20100624160936</timedate></level><level><roomID>203</roomID><dbID>203</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,1,2,3,2,3,4,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,11,12,11,12,7,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,73,42,43,42,43,38,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,104,11,8,34,5,35,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,32,5,35,0,88,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,88,0,0,119,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,119,0,0,6,4,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,29,30,0,0,37,7,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,60,61,0,0,32,35,0,0,0,0,65,0,0|0,0,0,0,10,90,91,92,0,0,0,0,0,0,0,0,0,0,96,0,0|0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0|0,0,0,0,119,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0|21,22,2,3,7,0,0,0,1,4,0,0,0,0,0,0,75,76,36,3,4|52,53,98,99,74,0,0,0,6,7,0,0,0,0,0,0,6,66,12,19,20|6,11,42,43,105,0,0,0,37,38,0,0,0,0,0,0,37,97,43,50,51</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0|0,0,0,0,0,0,0,,0#1,0#32,0#63,0#1,0#32,0#63,,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#3,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#65#4#33,0,0#3#33,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4#2,0,0#3#33,0#35,0,0#34#1,0,0,0,0,0,0,0|0,0,0,0,0,0,0,,0#35#1,0,0#34,0#66,0,0#65,0#3,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0#66,0,0#65,0#4,0,0,0#34,0,0,0,0#1,0,0|0,0,0,0,0#1,0#32,0#63,0#66#1,0,0,0#3,0#35,0,0,0#65,0,0,0#4,0,0#3,0|0,0,0,0#4,0,0#3#11,0#42,0#73,0#2#74,0#33,,,0#64,0#2,0,0,0,0#35,0,0#34,0|0,0,0,0#35,0,0#34,0,0,0,0,,0,0,0,0,0,0,0#66,0,0#65,0|0#1,0#32,0#63,0#66#1,0,0#65,0,0,0#1,0#63,0,0,0,0,0,0,0#1,0#4#63,0,0#3#1,0#63|0,0,0,0,0,0#3,0,0#4,0,0,0#3,0,0,0,0,0#4,0,0#35,0,0#34,0|0,0,0,0,0,0#34,0,0#35,0,0,0#34,0,0,0,0,0#35,0,0#66,0,0#65,0|0,0,0,0,0,0#65,0,0#66,0,0,0#65,0,0,0,0,0#66,0,0,0,0,0</trimArray><itemArray>3,7,20|3,17,12|1,8,13|1,13,12|2,2,18|2,3,18|2,20,18|2,17,18</itemArray><enemyArray>1,17,18,0,jump,0|1,4,12,0,hover,0|1,20,15,0,flyup,11</enemyArray><objectArray>16,13,16,0,1|17,10,12|22,10,19,0,0,1,5|24,15,19|3,3,16,0,0,0,1|3,2,16,0,0,0,1|3,1,16,0,0,0,1|22,17,15,0,0,-1,3|23,14,15|1,5,19,0,0,0,1|1,6,19,0,0,0,1|1,7,19,0,0,0,1|14,1,18|14,9,18|14,18,14</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Wheel door 04</roomTitle><timedate>20100624170149</timedate></level><level><roomID>204</roomID><dbID>204</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,2,3,2,3,2,3,2,3,69,4,0|0,0,0,0,0,0,0,32,33,34,9,98,99,42,63,64,12,11,100,7,0|0,0,0,0,0,0,0,0,0,0,32,33,9,70,94,95,43,42,43,38,0|0,0,0,0,0,0,0,0,0,0,0,0,32,101,34,102,103,9,27,28,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,58,59,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,84,85,2,3,4,0,0,1,2,3,79,0,0,0,0,0,0,0,0|0,0,115,116,11,19,20,0,0,106,107,34,35,79,0,0,0,0,0,0,0|1,2,40,11,42,50,51,90,91,0,0,0,0,0,0,0,0,82,69,3,4|6,11,98,99,43,66,7,0,0,0,0,0,0,0,0,0,0,113,100,12,74|37,15,16,11,11,97,38,0,0,0,0,0,0,10,0,0,0,11,12,66,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0,0,0#2,0#33,0#66#64,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0,0,0,0#2,0#66#33,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#66#33,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0|0,0,0,0#37,0#1,0#32,0#63,0,0,0#1,0#32,0#63,0#67,0,0,0,0,0,0,0,0|0,0,0#37,0#10,0,0,0,0#3,0#4,0,0,0,0#71,0#67,0,0,0,0,0,0,0|0#1,0#32,0#72,0,0,0,0,34#1,0#35#1,0,0,0,0,0#9,0#67,0,0,68,0#32,0#63,0#1|0,0,0,0,0,0,0,65#73,0#73,0#2#43,0#33,0#64,0#2,0#33,0#69,0,68,72,0,0,0|0,0,0,0,0,0,0,3,0,0,0,0,0,0#1,0,,4,0,0,0,0|0,0,0,0,0,0,0,34,0,0,0,0,0#66,0,3,,0#35,0,0,0,0</trimArray><itemArray>1,13,20|3,10,20</itemArray><enemyArray>1,2,14,0,flyup,11|1,19,18,0,jump,0</enemyArray><objectArray>16,11,13,0,1|16,18,15,0,1|17,13,14|17,15,14|22,7,20,0,0,1,9|24,16,20|8,7,12,0,0|8,8,12,0,0|8,7,13,0,0|8,8,13,0,0</objectArray><eventArray>3-1,1-1,0,-1,Untitled Event|1-1,3-1,0,-1,Untitled Event|4-1,2-1,0,-1,Untitled Event|2-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Wheel door 05</roomTitle><timedate>20100707170213</timedate></level><level><roomID>205</roomID><dbID>205</dbID><tileArray>0,0,0,0,0,0,6,42,43,42,74,0,0,0,0,6,12,11,12,74,0|0,0,0,0,0,0,73,11,98,99,105,0,0,0,0,37,43,42,43,105,0|0,0,0,0,0,0,104,42,43,42,7,0,0,0,0,6,63,64,12,7,0|0,0,0,0,0,0,37,12,11,12,38,0,0,0,0,73,94,95,43,38,0|0,0,0,0,0,0,6,98,99,43,74,0,0,0,0,104,12,11,66,74,0|0,0,0,0,0,0,17,18,12,11,105,0,0,0,0,37,43,42,97,105,0|0,0,0,0,0,0,48,49,43,42,7,0,0,0,0,106,107,9,11,7,0|0,0,0,0,0,0,37,12,70,27,28,0,0,0,0,0,0,17,18,38,0|0,0,0,0,0,0,32,34,101,58,59,0,0,0,0,0,0,48,49,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,10,33,34,38,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,88,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,119,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,2,3,2,7,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,33,34,34,35,0|0,0,0,0,0,1,2,3,2,3,4,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,32,33,34,33,9,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,39,79,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,11,39,81,87,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,102,103,112,83,0,0,0,0,0,0,0|1,4,0,0,0,0,0,75,76,74,0,0,6,114,0,0,1,71,72,23,24|6,74,0,0,0,0,0,17,18,105,0,0,37,74,0,0,6,11,12,54,55|37,105,0,0,0,0,0,48,49,7,0,0,6,105,0,0,37,15,16,11,7</tileArray><trimArray>0,0,0,0,0,0#4,0,0,0,0,0,0#3,0,0,0#4,0,0,0,0,0,0#3|0,0,0,0,0,0#35,0,0,0,0,0,0#34,0,0,0#35,0,0,0,0,0,0#34|0,0,0,0,0,0#66,0,0,0,0,0,0#65,0,0,0#66,0,0,0,0,0,0#65|0,0,0,0,0,0#4,0,0,0,0,0,0#3,0,0,0#4,0,0,0,0,0,0#3|0,0,0,0,0,0#35,0,0,0,0,0,0#34,0,0,0#35,0,0,0,0,0,0#34|0,0,0,0,0,0#66,0,0,0,0,0,0#65,0,0,0#66,0,0,0,0,0,0#65|0,0,0,0,0,0#4,0,0,0,0,0,0#3,0,0,0#4,0,0#4,0,0,0,0#3|0,0,0,0,0,0#35,0,0,0,0,0,0#34,0,0,,0#2,0#35#33,0,0,0,0#34|0,0,0,0,0,0#66,0,0,0,0,0,0#65,0,0,,0#1,0#66#32,0,0,0,0#65|0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0,0,0,0#4,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#3#2,0#33,0#4#64,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#34#1,0#32,0#35#63,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#65,0,0#66,0,0#3|0,0,0,0,,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0#35,0,0,0,0,0,0#34|0,0,0,0,0#35,0,0,0,0,0,0,0#3,0,0,,0#2,0#33,0#64,0#2,0#33,|0,0,0,0,0#66,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#2,0#33,0#64,0#4#2,0,0,0#65#9,0#67,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0#40,0#67,0,0,0,0,0,0,0|0#1,0#32,0,0,0,0,0,0#1,0#66#32,0,0,0,0,0#71,0#67,0,0#1,0#32,0#63,0#1,0#32|0,0,0#3,0,0,0,0#4,0,0,0,0#3#2,0#4#33,0,0,0#3,0#4,0,0,0,0,0|0,0,0#34,0,0,0,0#35,0,0,0,0#34,0#35,0,0,0#34,0#35,0,0,0,0,0|0,0,0#65,0,0,0,0#66,0,0,0,0#65,0#66,0,0,0#65,0#66,0,0,0,0,0</trimArray><itemArray>1,7,18|1,8,18|3,15,20|3,13,6|3,4,8|1,16,8</itemArray><enemyArray>1,13,13,0,flyup,7</enemyArray><objectArray>21,7,8,0,1,10|21,16,13,0,1,10|3,4,14,0,0,0,1|3,3,14,0,0,0,1|3,2,14,0,0,0,1|1,14,19,0,0,0,1|1,15,19,0,0,0,1|22,6,19,0,0,-1,4|23,2,19|1,10,19,0,0,0,1|1,11,19,0,0,0,1|1,11,20,0,0,0,1|1,10,20,0,0,0,1|14,6,13|14,19,18|1,16,11,0,0,0,1|1,17,11,0,0,0,1|1,18,11,0,0,0,1|1,18,10,0,0,0,1|1,17,10,0,0,0,1|1,16,10,0,0,0,1|9,18,13,0,0,1,0|9,9,8,0,0,1,0</objectArray><eventArray>22-1,2-1,0,-1,Untitled Event|2-1,22-1,0,-1,Untitled Event|23-1,1-1,0,-1,Untitled Event|1-1,23-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Stomper 02</roomTitle><timedate>20100625084914</timedate></level><level><roomID>206</roomID><dbID>206</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,1,2,3,2,3,2,3,2,3,2,3,4,0|0,0,0,0,0,0,0,0,17,18,11,12,11,12,11,12,11,70,11,7,0|0,0,0,0,0,0,0,0,48,49,15,16,42,43,42,70,8,101,35,89,0|0,0,0,0,0,0,0,0,32,33,46,47,34,102,103,101,35,0,0,120,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,110,4,0,0,0,0,0,29,30,0,0,1,83,0,0|1,2,67,68,10,3,40,38,0,0,0,0,0,60,61,0,0,73,114,0,1|6,7,0,0,0,6,19,20,0,0,0,0,65,0,0,0,0,104,39,2,74|37,38,0,0,0,37,50,51,0,0,0,0,96,0,0,0,0,6,42,43,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0|0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0#3#64,0#66,0,0#3|0,0,0,0,0,0,0,,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,,0,0#2,|0,0,0,0,0,0,0,,0,0,0,0,0,0,0,0,0,,0,0,|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#68,0#1,0,0,0,0,,0#1,0#32,0,0,0#1,0#67,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#72,0,0#3,0,0,0,0#35,0,0,0#3,0#4,0,0#71,0#67,0#1|0,0,0,0,0,0,0,0,0#34,0,0,0,0#66#32,0,0,0#34,0#35,0,0,0#1#65#66,0|0,0,0#3#2,0#33,0#4#64,0,0,0,0#65,0,0,0#4,0,0#3#2,0#33,,0#66,0,0,0,0|0,0,0#34,0,0#35,0,0,0,0#3,0,0,0#35,0,0#34,0,0,0#4,0,0,0,0</trimArray><itemArray>3,10,20|3,18,11|1,12,19</itemArray><enemyArray>1,3,18,0,jump,0|1,5,15,0,jump,0</enemyArray><objectArray>21,8,12,0,1,10|21,14,12,0,1,10|9,16,12,0,0,1,0|21,11,12,0,1,10|1,8,18,0,0,0,1|1,9,18,0,0,0,1|1,10,18,0,0,0,1|1,11,18,0,0,0,1|1,12,18,0,0,0,1|1,15,18,0,0,0,1|1,16,18,0,0,0,1|1,3,20,0,0,0,1|1,4,20,0,0,0,1|1,2,20,0,0,0,1|8,19,12,0,0</objectArray><eventArray>3-1,1-1)4-1)2-1,0,-1,Untitled Event|1-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Stompers 03</roomTitle><timedate>20100625092425</timedate></level><level><roomID>207</roomID><dbID>207</dbID><tileArray>0,0,0,0,0,0,0,0,0,6,42,43,11,44,45,12,12,11,38,0,0|0,0,0,0,0,0,0,0,0,17,18,11,12,11,8,102,103,34,35,0,0|0,0,0,0,0,0,0,0,0,48,49,42,11,42,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,98,99,70,11,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,32,33,34,101,108,109,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,90,21,22,4,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,52,53,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,65,0,0,37,43,74,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,96,90,91,73,11,105,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,88,0,0,104,42,7,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,119,0,0,6,12,38,0,0,0,0,0,0,0,0,0|0,0,84,85,2,69,7,0,0,37,19,20,0,0,0,0,0,0,0,0,0|0,0,115,116,11,100,38,90,91,6,50,51,0,0,0,0,0,0,0,0,0|1,2,40,11,63,64,7,0,0,73,42,7,0,0,0,0,0,0,0,0,65|73,12,66,12,94,95,38,0,0,104,12,38,0,0,0,65,0,0,0,10,96|104,43,97,98,99,43,7,0,0,37,43,7,0,0,0,96,0,0,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,3,0|0,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0,0,34,0|0,0,0,0,0,0,0,0,66,0,0,0,0,0,0,2#3,64,64,2,0,0|0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,34,0,0,0,0,0|0,0,0,0,0,0,0,0,0#66,2,33,64,2,33,64,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#64,0#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,,,,,,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,,1,32,63,1,,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#75,35#73,0,0,0,34,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,0,66,0,0,0,65,0,0,0,0,0,0,0,0|0,0,0,0,0,4,0,3#32,4#63,0,0,0,3,0,0,0,0,0,0,0,0|0,0,0,0,0,35,0,34#73,35#73,0,0,0,34,0,0,0,0,0,0,0,0|0,0,0,0,0,66,0,65,66,0,0,0,65,0,0,0,0,0,0,0,0|0,0,0,68,1,4#32,0,3,4,0,0,0,3,0,0,0,0,0,0,0,0|0,0,68,41,0,35,0,34#32,35#63,0,0,0,34,0,0,0,0,0,0,0,0|1,32,72,0,0,66,0,65#73,66#73,0,0,0,65,0,0,0,0,0,0,0,1|0,0,0,0,0,0,0,3,66,0,0,0,3,0,0,1,0,0,0,4#1,0|0,0,0,0,0,0,0,34,35,0,0,0,34,0,4,0,3,0,66,35,0|0,0,0,0,0,0,0,65,66,0,0,0,65,0,35,0,34,0,0,66#64,0</trimArray><itemArray>3,8,12|3,19,3|3,6,3|1,7,17|1,8,17|2,5,16|2,0,18|2,8,10</itemArray><enemyArray>1,19,10,0,walk,0|1,15,10,0,walk,0</enemyArray><objectArray>21,9,5,0,1,10|3,4,13,0,0,0,1|3,5,13,0,0,0,1|3,3,13,0,0,0,1|2,6,12,0,0,0,1|2,7,11,0,0,0,1|18,15,11|39,13,7|40,13,6,0,6,top|19,17,8,0,0,1|20,17,1,0,8|9,11,5,0,0,1,0|3,20,9,0,0,0,1|3,19,9,0,0,0,1|14,4,16|14,1,18</objectArray><eventArray>12-1,1-1,0,-1,Untitled Event|1-1,12-1,0,-1,Untitled Event|10-1,7-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Stomper 04</roomTitle><timedate>20100625095353</timedate></level><level><roomID>208</roomID><dbID>208</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,21,22,3,2,3,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,52,53,11,70,11,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,6,11,33,101,108,109,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,37,35,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,120,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,82,4,90,91,92,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,113,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,110,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,80,7,0,37,105,0,0,0,0,110,2,13,14,83,0,0,0,0,0,0|1,111,38,0,6,7,0,0,0,1,40,11,44,45,114,0,0,0,75,76,4|73,11,7,0,73,38,0,0,0,17,18,11,12,11,7,0,0,0,73,12,7|104,42,38,0,104,7,0,0,0,48,49,98,99,42,38,0,0,0,104,43,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0#4,0,0,0#3#64,0#33,0#2,0#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0#3#64,,0,0,0,0,0,0,0,0,0|0,0,0,0,0#68,0#1,0#32,0#63,0#66#1,0,0#34,,0,0,0,0,0,0,0,0,0|0,0,0,0#68,0#10,0,0#3#11,0#42,0#73,0#64#12,,0,0,0,0,0,0,0,0,0,0|0,0,0#68,0#4#36,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#68,0#41,0#3#35,0,0,0#65,0,0,0,0#68,0#1,0#32,0#63,0#36,0,0,0,0,0,0|0#1,0#72,0,0#34#66,0,0,0#3,0,0,0#1,0#72,0,0,0,0#9,0#36,0,0,0#1,0#32,0#63|0,0,0,0#65#4,0,0,0#34,0,0#4,0,0,0,0,0,0,0#3,0,0#4,0,0,0|0,0,0,0#3#35,0,0,0#65,0,0#35,0,0,0,0,0,0,0#34,0,0#35,0,0,0|0,0,0,0#34#66,0,0,0#3,0,0#66,0,0,0,0,0,0,0#65,0,0#66,0,0,0</trimArray><itemArray>1,19,18|1,4,14|3,16,20|3,18,11|2,9,18|2,7,14|2,6,14</itemArray><enemyArray>1,8,14,0,walk,0|1,19,15,0,flyup,11|1,16,16,0,flyup,13</enemyArray><objectArray>21,11,12,0,1,10|1,6,19,0,0,0,1|1,7,19,0,0,0,1|1,8,19,0,0,0,1|1,8,20,0,0,0,1|1,7,20,0,0,0,1|1,6,20,0,0,0,1|2,3,16,0,0,0,1|1,3,17,0,0,0,1|1,3,18,0,0,0,1|1,3,19,0,0,0,1|1,17,19,0,0,0,1|1,15,19,0,0,0,1|1,16,19,0,0,0,1|14,18,18|14,5,14|9,13,12,0,0,1,0</objectArray><eventArray>17-1,1-1,0,-1,Untitled Event|1-1,17-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Stomper 05</roomTitle><timedate>20100625100747</timedate></level><level><roomID>209</roomID><dbID>209</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,105,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,74,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,105,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,38,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0|0,0,0,90,91,92,1,71,72,3,4,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,37,12,8,34,35,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,6,43,7,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,37,66,38,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,90,91,92,6,97,7,0,84,85,2,69,79,0,0,0,0,0,0|0,0,0,0,0,0,73,42,38,0,115,116,11,100,39,83,0,0,0,0,0|1,79,0,0,0,0,104,43,39,3,40,11,42,43,11,114,0,0,0,0,65|6,39,79,0,0,0,37,11,63,64,12,98,99,11,19,20,0,0,0,0,96|37,43,39,2,2,3,40,42,94,95,43,42,43,42,50,51,0,0,0,0,88</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0|0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0#75,0#11,0#42,0#4#73,0,0,0,0,0,0#34,0,,0#64,0#33,,0,0,0,0|0,0,0,0,0,0#35,0,0,0,0,0,0#65,0,,0,0,,0,0,0,0|0,0,0,0,0,0#66,0,0,0,0#3#64,0#64,0,0,0,0,0,,0,0,0,0|0,0,0,0#1,0#32,0#4#63,0,0,0,0#34,0,0#37,0#1,0#32,0#67,0,0,0,0,0,0|0,0,0#75,0#11,0#42,0#35#73,0,0,0,0#65,0#37,0#72,0,0,0#71,0#67,0,0,0,0,0|0#1,0#67,0,0,0,0#66,0,0,0,0#3#1,0#72,0,0,0,0,0#40,0#67,0,0,0,0#63|0,0#9,0#67,0,0,0#4,0,0,0,0#34,0,0,0,0,0,0,0#3,0,0,0#4,0|0,0,0#40,0#1#67,0#32,0#35#63,0,0,0,0#65,0,0,0,0,0,0,0#34,0,0,0#35,0|0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0#66,0</trimArray><itemArray>1,9,18|1,10,17|3,12,5|3,8,6|2,5,12|2,4,20|2,5,16|2,9,12</itemArray><enemyArray>1,10,12,0,jump,0|1,13,10,0,jump,0|1,18,14,0,hover,0</enemyArray><objectArray>10,6,12,0,1|9,6,13,0,0,1,0|9,6,14,0,0,1,0|9,6,15,0,0,1,0|9,6,16,0,0,1,0|40,12,13,0,4,top|39,12,13|22,16,19,0,0,1,3|24,19,19|1,16,11,0,0,0,1|1,16,10,0,0,0,1|1,16,9,0,0,0,1|1,16,8,0,0,0,1|14,8,12|14,3,12</objectArray><eventArray>5-1)4-1)3-1)2-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Button door 02</roomTitle><timedate>20100625103403</timedate></level><level><roomID>210</roomID><dbID>210</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,67,68,0,0,0,0,0,0,0,67,68,0|0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,88,0|0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0,119,0|0,0,0,0,0,0,0,0,0,1,38,0,0,0,0,0,0,0,1,7,0|0,0,0,0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,37,74,0|0,0,0,0,0,0,0,0,0,73,38,0,0,0,0,0,0,0,6,105,0|0,90,91,92,1,4,90,91,92,104,7,90,91,92,1,4,90,91,37,38,0|0,0,0,0,37,38,0,0,0,32,35,0,0,0,37,74,0,0,32,35,0|0,0,0,0,6,74,0,0,0,0,0,0,0,0,6,105,0,0,0,0,0|0,0,0,0,37,105,0,0,0,0,0,0,0,0,73,38,0,0,0,0,0|1,71,72,2,40,7,0,0,0,0,0,0,0,0,104,7,0,0,0,0,110|6,12,11,12,11,39,2,3,69,3,13,14,2,3,40,39,2,71,72,69,4|37,43,63,64,42,43,42,43,100,43,44,45,42,43,42,43,98,99,42,100,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#1,0#63,0,0,0,0,0,0,0,0#1,0#63,0|0,0,0,0,0,0,0,0,0#66,0,0,0#3,0,0,0,0,0,0#66,0,0,0#3|0,0,0,0,0,0,0,0,0,0#4#64,0,0#34,0,0,0,0,0,0,0#4#64,0,0#34|0,0,0,0,0,0,0,0,0,0#35#1,0,0#65,0,0,0,0,0,0,0#35#1,0,0#65|0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0#4,0,0,0#3|0,0,0,0,0,0,0,0,35,0,0,0#34,0,0,0,0,0,0#35,0,0,0#34|0,0#1,0#63,0#32,0#1,0#63,0#32,0#1,66#63,0,0,0#65#1,0#63,0#32,0#1,0#63,0#32,0#66#1,0,0,0#65|0,0,0,0#4,0,0,0#3,0,4,0,0,0#3,,0#4,0,0,0#3,0#4,0,0,0#3|0,0,0,0#35,0,0,0#34,0,35,0,0,0#34,,0#35,0,0,0#34,0#35,0,0,0#34|0,0,0,0#66,0,0,0#65,0,,0#64,64,,,0#66,0,0,0#65,,0#64,0#64,|0#1,0#63,0#32,0#4#1,0,0,0#3,0,0,0,0,0,0,0#4,0,0,0#3,0,0,0,0#68|0,0,0,0#35,0,0,0#34#1,0#63,0#32,0#1,0#63,0#32,0#1,0#35#63,0,0,0#34#1,0#63,0#32,0#1,0#72|0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0#66,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,18,11|1,9,11|3,2,11|3,20,12|2,2,18|2,3,18|2,6,19|2,13,19|2,16,14</itemArray><enemyArray></enemyArray><objectArray>9,4,16,0,0,1,0|9,4,15,0,0,1,0|9,5,15,0,0,1,0|9,5,16,0,0,1,0|10,4,14,0,1|10,9,19,0,1|10,14,14,0,1|10,18,19,0,1|9,9,16,0,0,1,0|9,10,16,0,0,1,0|9,10,15,0,0,1,0|9,9,15,0,0,1,0|9,14,15,0,0,1,0|9,15,15,0,0,1,0|9,15,16,0,0,1,0|9,14,16,0,0,1,0|9,18,16,0,0,1,0|9,18,15,0,0,1,0|9,19,15,0,0,1,0|9,19,16,0,0,1,0|14,17,19|14,12,19|14,7,19</objectArray><eventArray>2-1)3-1)1-1)4-1,5-1,0,-1,Untitled Event|9-1)12-1)11-1)10-1,6-1,0,-1,Untitled Event|13-1)14-1)15-1)16-1,7-1,0,-1,Untitled Event|18-1)19-1)17-1)20-1,8-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Button door 03</roomTitle><timedate>20100625105451</timedate></level><level><roomID>211</roomID><dbID>211</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,2,3,2,3,2,3,2,3,2,3,71,72,3,4,0,0|0,0,0,0,6,11,12,11,12,42,70,11,12,15,16,11,12,42,7,0,0|0,0,0,0,73,42,43,8,33,34,101,34,33,46,47,34,33,34,35,0,0|0,0,0,0,104,11,12,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,25,26,43,39,2,3,4,0,0,0,0,0,0,0,0,0,0|0,0,0,0,56,57,33,34,33,108,109,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,13,14,79,0,0,0,0,110,2,3,4,0,0,0,0,0,75,76,23,24|6,44,45,39,71,72,2,69,40,11,12,74,0,0,0,0,0,6,11,54,55|37,42,98,99,12,11,12,100,15,16,43,105,0,0,0,0,0,37,42,43,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#1,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0|0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0|0,0,0,0#4,0,0,0,0,0#65#1#2,0#32#33,0#63#64,2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#67,0,0,0,0,0#68,0#1,0#32,0#63,0,0,0,0,0,0#1,0#32,0#63,0#1|0,0,0,0#9,0#1,0#32,0#63,0#1,0#72,0,0,0,0#3,0,0,0,0#4,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0#35,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0#66,0,0,0,0</trimArray><itemArray>3,14,20|1,8,12|2,7,19|2,5,19|2,1,18|2,17,18</itemArray><enemyArray>1,19,18,0,jump,0</enemyArray><objectArray>9,5,14,0,0,1,0|9,7,14,0,0,1,0|9,9,14,0,0,1,0|10,9,18,0,1|18,12,15|1,12,20,0,0,0,1|1,16,20,0,0,0,1|19,14,12,0,0,1|15,3,18,0,0,1|14,18,18|14,20,18</objectArray><eventArray>1-1)2-1)3-1,4-1,0,-1,Untitled Event|8-1,5-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Button door 04</roomTitle><timedate>20100625114616</timedate></level><level><roomID>212</roomID><dbID>212</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,29,30,10,29,30,0,0,29,30,10,29,30,0,0,0,0|0,0,0,0,0,60,61,0,60,61,0,0,60,61,0,60,61,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,90,0,0,67,68,0,10,0,0,0,0,91,0,0,29,30,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,61,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,2,4,0,0,0,0,0,0,0,0|75,76,4,0,10,0,0,0,0,0,32,108,109,0,0,0,0,0,0,1,4|6,11,74,0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,1,66,7|37,42,105,0,0,0,0,10,0,0,0,0,0,0,96,0,0,0,6,97,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,1,32,63,1,32,0,0,1,32,63,1,32,0,0,0,0|0,0,0,0,35,0,0,0,0,0,3,35,0,0,0,0,0,3,0,0,0|0,0,0,0,66,0,0,64#65#66,0,0,34,66,0,0,64#65#66,0,0,34,0,0,0|0,0,0,0,0,64,64,0,64,64,0,0,64,64,0,64,64,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,1,0,0,1,32,0,1,0,0,0,0,1,0,0,1,32,0,0,0|0,75,73,43,66,0,0,65#66,0,65,0,0,44,73,12,4,0,0,3,0,0|0,0,0,0,0,2,33,0,64,0,0,0,0,0,0,35,0,0,34,0,0|0,0,0,0,0,0,0,0,0,0,1,32,63,0,0,0,2,33,0,0,0|1,32,63,0,1,0,0,0,0,4,0,0,0,34,0,0,0,0,0,32,63|0,0,0,3#35,0,65,0,0,0,35,0,0,0,65,1,0,0,0,66#1,0,0|0,0,0,34,2,0,0,1,0,0,2,33,64,35,1,65,0,4,0,0,0|0,0,0,65,0,0,35,0,65,0,0,0,0,66,0,65,0,35,0,0,0</trimArray><itemArray>1,7,10|1,14,10|3,6,19|3,16,18|3,11,12</itemArray><enemyArray>1,17,14,0,walk,0|1,6,14,0,walk,0</enemyArray><objectArray>1,3,19,0,0,0,1|1,7,15,0,0,0,1|3,9,18,0,0,0,1|3,4,15,0,0,0,1|3,3,15,0,0,0,1|3,15,15,0,0,0,1|3,14,15,0,0,0,1|1,13,18,0,0,0,1|8,18,15,0,0|10,11,17,0,1|9,11,18,0,0,1,0|9,12,18,0,0,1,0|8,14,11,0,0|8,7,11,0,0|14,19,18|14,1,18|14,13,14</objectArray><eventArray>11-1)12-1,10-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Button door 05</roomTitle><timedate>20100625115805</timedate></level><level><roomID>213</roomID><dbID>213</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,104,38,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,90,37,105,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,6,7,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,32,35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,67,68,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|65,67,68,0,0,79,0,0,0,0,0,0,0,0,0,0,0,0,0,110,4|96,0,0,0,1,71,72,2,3,2,23,24,0,0,29,30,0,1,3,40,74|88,2,3,2,40,11,98,99,11,11,54,55,0,0,60,61,0,6,11,12,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#1,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#66,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35#1,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#44,0#66#73,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#4,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#35,0,0,34,0,0,0,0#1,0#32,0,0,0,0,0,0,0|0,0,0,0,0,,0#2,0#33,,0,0,0#66,0,0,0#65,0,0,0,0,0,0|0,0,0,0,0,0,0,0,,0,0,0,0#2,0#33,0,0,0,0,0,0,0|0#1,0#32,0#63,0,0#68,0#5,0,0,0,0,0,0,0,0,0,0,0,0,0,0#68,0#1|0,0,0,0#65,0#1#66,0#71,0#1,0#32,0#63,0#1,0#32,0#63,0,0,0#1,0#32,0,0#1,0#32,0#72,0|0,0#1#3#2,0#32#33,0#63#66,0,0,0,0,0,0,0,0,0#3,0#4,0,0,0#4#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0,0,0#35#34,0,0,0,0</trimArray><itemArray>3,13,18|3,1,12|3,19,12|1,13,10|1,5,12|2,1,18|2,9,19|2,14,19</itemArray><enemyArray>1,15,19,0,walk,0|1,11,19,0,walk,0|1,17,13,0,hover,0</enemyArray><objectArray>12,3,19,0,1|12,12,15,0,1|10,17,19,0,1|10,6,19,0,1|22,8,15,0,0,1,3|24,11,15|1,12,12,0,0,1,1|1,13,12,0,0,1,1|1,16,20,0,0,0,1|1,1,20,0,0,0,1|1,2,20,0,0,0,1|1,3,20,0,0,0,1|1,12,17,0,0,0,1|1,13,17,0,0,0,1|14,2,18|14,20,18</objectArray><eventArray>1-1,4-1,0,-1,Untitled Event|2-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Foot switch 02</roomTitle><timedate>20100625121444</timedate></level></container>";
			levelPart8 = "<container><level><roomID>214</roomID><dbID>214</dbID><tileArray>0,0,0,0,0,0,0,11,11,11,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,84,85,4,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,115,116,7,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,110,69,40,11,74,0,0,0,0,0|0,0,0,0,0,0,0,0,110,71,72,40,100,98,99,105,0,0,0,0,0|1,69,4,0,0,0,21,22,40,11,12,11,12,11,12,38,0,0,82,2,4|6,100,7,0,0,0,52,53,11,66,43,63,64,42,43,7,0,0,113,11,7|37,42,38,0,0,0,6,11,12,97,42,94,95,11,12,39,71,72,40,42,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,68,0#1,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#64,0,0,0#37,0#41,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#68,0#1,0#72,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0#68,0#1,0#32,0#72,0,0,0,0,0#65,0,0,0,0|0#1,0#32,0#63,0,0,0,0#1,0#32,0#72,0,0,0,0,0,0,0,0#3,,0#68,0#1,0#32|0,0,0,0#3,0,0#4,0,0,0,0,0,0,0,0,0,0,0#34,68,0#10,0,0|0,0,0,0#34,0,0#35,0,0,0,0,0,0,0,0,0,0,0#1#65,0#66#32,0,0,0|0,0,0,0#65,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,8,2|1,10,2|1,6,2|3,5,20|3,19,11|2,6,18|2,10,17|2,12,16|2,1,18</itemArray><enemyArray>1,19,13,0,hover,0|1,17,12,0,flyforward,0</enemyArray><objectArray>12,16,20,0,1|1,16,15,0,0,1,1|1,17,15,0,0,1,1|1,16,16,0,0,1,1|1,17,16,0,0,1,1|1,16,17,0,0,1,1|1,17,17,0,0,1,1|1,16,18,0,0,1,1|1,17,18,0,0,1,1|10,19,18,0,1|1,16,19,0,0,1,1|1,17,19,0,0,1,1|39,4,16|40,4,16,0,4,top|11,6,14,0,1|18,6,3|14,15,14|14,7,18</objectArray><eventArray>15-1,16-1,0,-1,Untitled Event|1-1,10-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Foot switch 03</roomTitle><timedate>20100625122848</timedate></level><level><roomID>215</roomID><dbID>215</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,67,68,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,1,3,2,3,2,3,2,3,2,3,4,0,0,0,0,0,0|0,0,0,0,6,12,11,15,16,12,98,99,11,12,38,0,0,0,0,0,0|0,0,0,0,106,107,33,46,47,34,33,34,9,9,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,37,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,2,69,4,0,65,0,65,0,65,0,1,13,14,4,0,0,0,0,0,65|17,18,100,7,0,96,0,96,0,96,0,6,44,45,39,71,72,69,2,3,96|48,49,42,38,0,88,0,88,0,88,0,37,42,43,12,11,12,100,42,43,88,11</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0#64,0#64,0#64,0#64,0#64,0#64,0#64,2,0#2#4,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,,0#35,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,,66,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,,0#33,0#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0,0#1,0,0#32,0,0#63,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0#1|0,0,0,0,0#4#3,0,0#4#3,0,0#4#3,0,0#4#3,0,0,0,0,0#1#65,0#32,0#63,0#1,0#32#66,0|0,0,0,0,0#35#34,0,0#35#34,0,0#35#34,0,0#35#34,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#66#65,0,0#66#65,0,0#66#65,0,0#66#65,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,2,18|2,5,18|2,7,18|1,11,18|1,18,2</itemArray><enemyArray>1,17,2,0,jump,0|1,19,2,0,jump,0</enemyArray><objectArray>16,14,16,0,1|11,5,13,0,1|11,7,13,0,1|11,9,13,0,1|1,4,20,0,0,0,1|1,6,20,0,0,0,1|1,8,20,0,0,0,1|1,10,20,0,0,0,1|8,4,13,0,0|8,6,13,0,0|8,8,13,0,0|8,10,13,0,0|11,11,13,0,1|18,15,3|14,20,18|14,9,18|14,3,18</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|3-1,1-1,0,-1,Untitled Event|4-1,1-1,0,-1,Untitled Event|13-1,1-1)14-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Head switch 02</roomTitle><timedate>20100625124620</timedate></level><level><roomID>216</roomID><dbID>216</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,6,98,99,11,12,7,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,106,107,33,34,9,38,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,38,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,35,0,0,0|0,0,0,90,91,1,0,0,3,77,78,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,6,8,102,103,9,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,6,7,0,0,6,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,73,38,0,0,37,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,104,7,0,0,32,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,32,35,0,0,0,88,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0,65,0|0,0,0,0,0,1,4,0,0,1,7,0,0,0,0,0,0,0,0,96,0|0,0,0,0,0,6,74,0,0,6,7,0,0,0,0,0,0,0,0,88,0|0,0,0,0,0,37,105,0,0,37,74,0,0,0,0,0,0,0,0,119,0|1,2,13,14,3,40,39,69,3,40,105,0,0,0,0,0,0,0,0,6,4|6,43,44,45,42,98,99,100,42,43,39,4,0,0,0,65,0,0,0,37,74|37,12,11,12,11,12,11,12,11,15,16,7,0,0,0,96,0,0,0,6,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,,0#64,0#33,0#2,0#66#64,0,0,0#65,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#33,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#65,0,0|0,0,0,0#1,0#32,0#63,0,0,0#1,0#32,0#63,0,0,0,0,0#4,0,0,0#3,0,0|0,0,0#75,0#73,0#4#73,0,0#65#1,0#66#32,0,0,0,0#3,0,0,0,,0#64,0#33,,0,0|0,0,0,0,0#35,0,0,0,0,0,0,0#34,0,0,0,,0,0,,0,0|0,0,0,0,0#66,0,0,0#3#64,0#4#64,0,0,0#65,0,0,0,0,0,0,,0,0|0,0,0,0,0#4,0,0,0#34,0#35,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0#65,0#66,0#4,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0#66,0,0,0#65,0,0#35#64,0,0#65,0,0,0,0,0,0,0,0#1,0|0,0,0,0,0,0#2#1,0#64#32,0,0,0#66#1,0,0#3,0,0,0,0,0,0,0#4,0,0#3|0,0,0,0,0#4,0,0,0#3,0#4,0,0,0#34,0,0,0,0,0,0,0#35,0,0#34|0,0,0,0,0#35,0,0,0#34,0#35,0,0,0#65,0,0,0,0,0,0,0#66,0,0#65|0#1,0#32,0#63,0#1,0#66#32,0,0,0#65#1,0#66#32,0,0,0#3,0,0,0,0,0,0,0#4,0,0#3#1|0,0,0,0,0,0,0,0,0,0,0,0#34#1,0,0,0,0#1,0,0,0#35,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0#65,0#3,0,0#4,0,0#3,0,0#66,0,0#65|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0#35,0,0#34,0,0#4,0,0</trimArray><itemArray>1,9,15|3,7,12|3,6,1|3,19,2|1,17,4</itemArray><enemyArray>1,19,9,0,flyup,3|1,15,3,0,flyforward,0</enemyArray><objectArray>13,3,18,0,1|1,3,13,0,0,1,1|1,4,13,0,0,1,1|3,2,9,0,0,0,1|3,1,9,0,0,0,1|3,0,9,0,0,0,1|12,6,9,0,1|10,9,8,0,1|18,11,9|19,13,6,0,0,1|20,13,1,0,6|39,17,16|40,17,15,0,5,top|1,7,18,0,0,0,1|1,8,18,0,0,0,1|1,8,17,0,0,0,1|1,7,17,0,0,0,1|1,7,16,0,0,0,1|1,8,16,0,0,0,1|14,16,4|14,8,8|14,19,14</objectArray><eventArray>7-1,8-1,0,-1,Untitled Event|10-1,9-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Foot switch 04</roomTitle><timedate>20100625130844</timedate></level><level><roomID>217</roomID><dbID>217</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,65,10,65,67,68,10,67,68,10,10,0,0,0|0,0,0,0,0,0,0,0,96,89,96,0,0,0,0,0,0,88,0,0,0|0,0,0,0,0,0,0,0,89,120,88,0,0,0,0,0,0,119,0,0,0|0,0,0,0,0,0,0,0,120,0,119,0,0,0,0,0,0,88,0,0,0|0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,0,119,0,0,0|0,0,0,0,0,0,0,0,0,0,120,67,68,10,67,68,0,89,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|75,76,69,0,0,2,3,4,0,0,21,22,0,0,77,78,0,0,1,3,4|6,12,100,11,12,98,99,7,0,0,52,53,11,12,11,74,0,0,17,18,7,11|37,43,11,42,15,16,43,39,2,3,40,11,66,43,42,105,11,11,48,49,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#3#64,0#33,0#2,0#64,0#33,0#4#2,0,0#34,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0#35,0,0#65,0,0|0,0,0,0,0,0,0,0#4,0,0#4#65#64,0,0#65,0,0,0,0,0#66,0,0#3,0,0|0,0,0,0,0,0,0,,0#64,0#35,0,0#3#1,0#32,0#63,0#1,0#32,0#4,0,0#34,0,0|0,0,0,0,0,0,0,,0,0#66,0,,0,0,0,0,0#35#65,0,0#65,0,0|0,0,0,0,0,0,0,,0,0,0#64,33,0#2,0#64,0#33,0#2,0#66,0,0#3,0,0|0,0,0,0,0,0,0,0,0,0,0,,0,0,0,0,0,0#64,,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,0,0|0#1,0#32,0#63,0,0,0#1,0#32,63,,0,0#1,0#32,0,0,0#1,0#32,0,0,0#1,0#32,0#63|0,0,0,,0,0,0,0,0#34,0#4,0,0,,0,0,0,0#3,0#4,0,0,0|0,0,0,0,0,0,0,0,0#65#1,0#35#32,0,0,0,0,0,0,0#34,0#35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0</trimArray><itemArray>1,13,13|3,16,11|3,3,12|2,2,18</itemArray><enemyArray></enemyArray><objectArray>12,3,19,0,1|10,6,18,0,1|12,8,20,0,1|10,10,18,0,1|12,12,19,0,1|10,14,18,0,1|12,16,21,0,1|8,8,13,0,0|8,9,12,0,0|15,11,13,0,1,1|1,16,19,0,2,1,1|1,17,19,0,3,1,1|14,5,18|14,20,18|14,1,18|10,18,18,0,1</objectArray><eventArray>3-1,2-1,0,-1,Untitled Event|1-1,6-1,0,-1,Untitled Event|7-1,4-1,0,-1,Untitled Event|5-1,16-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Foot switch 05</roomTitle><timedate>20100625132541</timedate></level><level><roomID>218</roomID><dbID>218</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,34,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,79|67,68,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,7|88,0,0,0,0,29,30,67,68,0,67,68,1,71,72,4,0,65,0,104,38|119,0,0,0,0,60,61,0,0,0,0,0,6,11,63,64,2,96,3,40,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#1,0#1,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#67|0#1,0#32,0#63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#9|0,0,0,0#65,0,0#1,0#32,0#1,0#32,0,0#1,0#32,0#1,0#32,0#63,0#1,0,0#1,0#35,0,0|0,0#3#64,0#33,0,0#4,0,0,0#3,0,0#65#66,0,0#4,0,0,0,0,0#1#65#4,0,0#1#65#66,0,0|0,0#34,0,0,0#35,0,0,0#34#64,0#33,0,0#33,0#35#64,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,9,11|1,16,20|3,14,11|3,4,12|2,15,19|2,5,19|2,1,18|2,17,19</itemArray><enemyArray>1,14,19,0,walk,0|1,17,19,0,walk,0|1,2,14,0,hover,0|1,6,16,0,flyup,11</enemyArray><objectArray>10,12,19,0,1|11,9,12,0,1|8,9,13,0,0|8,9,14,0,0|8,9,15,0,0|8,9,16,0,0|3,17,18,0,0,0,1|3,18,18,0,0,0,1|3,16,18,0,0,0,1|8,16,13,0,0|8,18,13,0,0|1,3,20,0,0,0,1|1,4,20,0,0,0,1|14,6,19|14,2,18|14,19,17|1,1,20,0,0,0,1|1,2,20,0,0,0,1|1,9,20,0,0,0,1</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Head switch 03</roomTitle><timedate>20100705132554</timedate></level><level><roomID>219</roomID><dbID>219</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,2,3,2,3,2,3,2,3,4,0,0,0,0|0,0,0,0,0,0,0,6,11,12,8,33,34,34,33,34,35,0,0,0,0|0,0,0,0,0,0,0,37,42,43,7,0,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,6,34,108,109,0,0,0,0,0,119,0,0,0,0|0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,88,0,0,0,0|0,0,0,0,0,0,0,119,0,0,0,0,0,0,0,0,119,67,68,10,0|0,0,0,0,0,0,0,29,30,0,0,0,0,0,0,0,89,0,0,89,0|0,0,0,0,0,0,0,60,61,0,0,10,0,0,0,10,120,0,0,120,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,91,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,2,3,2,69,71,72,4,11,11,2,3,69,3,77,78,0,0,1,4|52,53,11,98,99,100,11,63,64,12,66,98,99,100,11,12,7,0,0,6,7|6,11,42,43,42,43,42,94,95,43,97,43,42,43,63,64,39,2,3,40,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,0#1,,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0|0,0,0,0,0,0,0#35,0,0,0,0,0#3,0,0,0,0#4,0,0#65,0,0,0|0,0,0,0,0,0,0#66,0,0,0,0,0#34#2,0#33,0#64,0#2,0#35#33,0,0#3,0,0,0|0,0,0,0,0,0,0#4,0,0,0,0,0#65,0,0,0,0#66,0,0#34,0,0,0|0,0,0,0,0,0,0#35,0,0#2#3,0#33,0#64,0,0,0,0,0#4,0,0#65#1,0#32,0#63,0|0,0,0,0,0,0,0#66,0,0#34#1,0,0,0,0,0,0,0#35,0,0#3,0,0,0#3|0,0,0,0,0,0,0#4,0,0,0#3,0,0#1,0,0,0,0#66#1,0,0#34#2,0#4#33,0,0#34|0,0,0,0,0,0,0#35,0,0,0#34,0#66,0,0#65,0,0#66,0,0,0#65#1,0#35#1,0,0#65|0,0,0,0,0,0,,0#2,0#33,,0,0#2,0,0,0,64,0#33#13,0#73,0#42,0#2#74,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0,0,0#1,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34#1,0#35#32,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0</trimArray><itemArray>1,8,13|1,18,12|3,15,12|3,4,12|1,14,18|2,12,18|2,6,18|2,20,18</itemArray><enemyArray>1,5,18,0,jump,0</enemyArray><objectArray>11,2,13,0,1|18,11,11|15,12,10,0,0,1|10,7,18,0,1|12,9,19,0,1|13,17,20,0,1|3,17,19,0,0,0,1|3,18,19,0,0,0,1|14,17,12|14,3,18|14,1,18|1,2,14,0,0,1,1</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event|5-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Head switch 04</roomTitle><timedate>20100625145419</timedate></level><level><roomID>220</roomID><dbID>220</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,3,4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,33,33,34,35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,4,0,0,0,0,10,0,0,0,0,29,30,0,0,0,0,0,0,1,4|6,74,0,0,0,0,0,0,0,0,0,60,61,0,0,65,0,65,0,73,7|37,105,0,0,0,0,0,0,0,0,0,0,0,0,0,96,0,96,0,104,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,,0#1,0#1,0#1,0#1,0#1,,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#64,0#33,0#2,0#64,0#33,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0,0,0,0,0#1,0,0,0,0,0#1,0#32,0,0,0,0,0,0,0#1,0#32|0,0,0#3,0,0,0#4,0,0#65,0,0,0#4,0,0,0#3,0,0#1,0,0#1,0#4,0,0|0,0,0#34,0,0,0,0#64,0,0,0,0#35,0,0,0#34,0#4,0,0#3#4,0,0#3#35,0,0|0,0,0#65,0,0,0,0,0,0,0,,0#64,0#33,,0#35,0,0#34#35,0,0#34#66,0,0</trimArray><itemArray>1,6,12|1,17,19|3,8,20|3,19,12|3,14,20|1,16,12|2,1,18|2,6,18</itemArray><enemyArray>1,12,14,0,hover,0|1,20,15,0,flyforward,0|1,16,15,0,flyforward,0|1,2,15,0,hover,0</enemyArray><objectArray>11,6,13,0,1|11,16,13,0,1|10,11,18,0,1|10,19,18,0,1|1,2,19,0,0,0,1|1,3,19,0,0,0,1|1,4,19,0,0,0,1|1,5,19,0,0,0,1|23,7,19|22,10,19,0,0,-1,3|1,13,19,0,0,0,1|1,14,19,0,0,0,1|1,16,19,0,0,0,1|1,18,19,0,0,0,1|8,15,12,0,0|8,17,12,0,0</objectArray><eventArray>1-1,3-1,0,-1,Untitled Event|2-1,4-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>1</useForRandom><roomTitle>Head switch 05</roomTitle><timedate>20100625150214</timedate></level><level><roomID>223</roomID><dbID>223</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,21,22,69,3,3,71,72,71,72,4,0|0,0,29,30,29,30,0,0,0,0,52,53,100,15,16,15,16,70,27,28,0|0,0,60,61,60,61,0,0,0,0,32,102,103,46,47,46,47,101,58,59,0|0,0,0,0,0,84,0,0,0,0,0,0,0,0,0,0,0,0,84,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,87,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,23,24,0,0,0,0,21,22,71,72,13,14,69,3,71,72,69,3,4,0|52,53,54,55,0,0,0,0,52,53,63,64,44,45,100,98,99,43,100,19,20,0|37,98,99,38,0,0,0,0,37,43,94,95,98,99,98,99,98,99,43,50,51,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#63,0#63,0#32,0#63,0#63,0#63,0#32,0#63,0#32,0#63,|0,0,0#63,0#63,0#63,0#32,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0#3|0,0#4,0,0,0,0,0#3,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0#34|0,0#35,0,0,0,0,0#34,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0#64,0#33,0#33,0#64,0,0,0,0,0#64,0#33,0#64,0#2,0#64,0#33,0#64,0#2,0#33,0#64,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#63,0#32,0#1,0,0,0,0,0#1,0#63,0#32,0#1,0#63,0#1,0#32,0#1,0#32,0#1,0#63,0#32,0#1|0,0,0,0,0#3,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#34,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#65,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,12,16|3,14,14|2,1,18|2,2,18|2,15,18|2,14,18|2,13,18|3,9,6|3,5,5|3,3,8|3,19,5</itemArray><enemyArray>1,10,18,0,walk,0|1,15,9,0,walk,0</enemyArray><objectArray>21,17,13,0,1,10|9,19,13,0,0,1,0|23,6,12|24,7,19|22,4,19,0,0,1,4|22,9,12,0,0,-1,4</objectArray><eventArray>2-1,1-1,0,-1,Untitled Event|1-1,2-1,0,-1,Untitled Event|3-1,3-1,0,-1,Untitled Event|3-1,3-1,0,-1,Untitled Event</eventArray><levelActive>1</levelActive><useForRandom>0</useForRandom><roomTitle>bubbletest</roomTitle><timedate>20100709113111</timedate></level><level><roomID>52</roomID><dbID>52</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,90,91,92,91,92,90,91,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,75,76,2,69,23,24|0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,32,34,9,100,54,55|0,0,0,0,0,0,0,0,0,0,0,73,74,0,0,0,0,17,18,11,74|0,0,0,90,91,92,90,91,1,4,0,104,105,0,0,0,0,48,49,42,105|0,0,0,0,0,0,0,0,6,7,0,73,38,0,0,0,0,6,43,19,20|0,0,0,0,0,0,84,0,37,38,0,104,38,0,0,0,0,106,107,50,51|0,0,0,0,0,0,84,85,12,74,0,6,74,0,0,0,0,0,0,73,38|0,0,0,0,0,0,115,116,12,105,0,73,105,0,0,0,0,0,0,104,74|0,0,90,91,92,0,6,63,64,7,0,104,12,0,0,0,0,0,0,6,105|0,0,0,84,0,0,73,94,95,39,2,19,20,0,0,0,0,0,0,37,7|0,0,0,0,0,0,104,34,9,98,99,50,51,0,0,0,0,0,0,73,38|0,84,85,2,67,68,35,0,17,18,12,66,38,0,0,0,0,0,0,104,7|0,115,116,35,0,0,0,0,48,49,43,97,74,0,0,0,0,0,0,6,38|1,40,7,0,0,0,0,0,6,43,98,99,105,0,0,0,0,0,0,37,74|73,12,74,0,0,21,22,69,40,11,12,19,20,0,0,0,0,0,0,73,105|104,43,105,0,0,52,53,100,66,42,43,50,51,0,0,0,0,0,0,104,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0|0,0,0,0,0,0,0#44,0#11,0#42,0#73,0#11,0#42,0#73,0#11,0#12,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#63,0#32,0#1|0,0,0,0,0,0,0,0,0,0,0,0#1,0#63,0,0#4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3,0#35,0,0,0,0,0,0|0,0,0,0#63,0#32,0#1,0#32,0#63,0#1,0#32,0#35,0,0,0#34,0,0#2,0#4#33,0,0,0,0|0,0,0#75,0#11,0#42,0#73,0#11,0#4#42,0,0,0#66#3,0,0,0#65,0,0,0#35,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0#4#34,0,0,0#3,0,0,0#66,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0#35#65,0,0,0#34,0,0,0#4,0,0,0,0|0,0,0,0,0,0,0#37,0#41,0,0,0#66#4#3,0,0,0#65,0,0,0,2,0#4#33,0,0|0,0,1,0#32,0#63,0,0#72,0,0,0,0#35#34,0,0,0#3,0,0,0,0,0#35,0,0|0,0#75,0#11,0#42,0#73,0#4#43,0,0,0,0,0#66#65#1,0,0,0#34,0,0,0,0,0#66,0,0|0,0,0,0,0,0#35,0,0,0,0,0,0,0,0#65,0,0,0,0,0#4,0,0|0,0,0,0#1,0#32,0#66#63,0,0,0,0,0,0,0,0#3,0,0,0,0,0#35,0,0|0,0#37,0#41,0,0,0,0,0#4#33#3,0,0,0,0,0,0#34,0,0,0,0,0#66,0,0|0#1,0#72,0,0,0#3#64,0#2,0#33,0#35,0,0,0,0,0,0#65,0,0,0,0,0#4,0,0|0,0,0,0#3#33,0,0#1,0#32,0#66#63,0,0,0,0,0,0#3,0,0,0,0,0#35,0,0|0,0,0,0#34,4,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0#66,0,0|0,0,0,0#65,0#35,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0#4,0,0</trimArray><itemArray>3,17,1|3,11,0</itemArray><enemyArray>1,20,1,0,flyforward,0|1,14,9,0,flyup,5|1,19,5,0,jump,0|1,7,19,0,walk,0|1,10,14,0,jump,0</enemyArray><objectArray>1,10,9,0,0,0,1|3,14,4,0,0,0,1|3,15,4,0,0,0,1|3,5,14,0,0,0,1|1,3,19,0,0,0,1|1,4,18,0,0,0,1|1,5,18,0,0,0,1</objectArray><eventArray></eventArray><levelActive>2</levelActive><useForRandom>0</useForRandom><roomTitle>Training 2-4</roomTitle><timedate>20100702110027</timedate></level><level><roomID>53</roomID><dbID>53</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,71,72,69,86,87,0,0,0,0,0,0,0,0,0,0,0,0,0,0|52,53,12,12,100,117,118,0,0,0,0,0,0,0,0,0,0,0,0,0,0|17,18,12,12,12,42,39,86,87,0,0,0,0,0,29,30,0,0,0,0,0|48,49,12,12,12,63,64,117,118,0,0,0,0,0,60,61,0,0,0,0,0|106,107,102,103,34,94,95,66,39,86,87,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,25,26,97,43,117,118,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,56,57,102,103,9,39,81,87,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,25,26,112,83,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,56,57,43,114,0,87,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,32,7,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,6,39,13,14,86,87,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,32,12,44,45,117,118,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,98,99,32,39,79,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,73,19,20,0,32,39,4,0,0|0,0,0,0,0,0,0,0,0,0,0,0,104,50,51,0,0,12,74,0,0|0,0,0,0,0,0,0,0,0,0,0,0,17,18,39,71,72,12,105,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#9,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#40,0#67,0,0,0,0,0,0,0#63,0#63,0,0,0,0,0|0,0,0,0,0,0,0,0#71,0#67,0,0,0,0,0#4,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0#9,0#67,0,0,0,0#35,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0,0,0#40,0#67,0,0,0,0#2,0#33,,0,0,0,0|0#2,0#33,0#64,0#2,0#4#33,0,0,0,0,0,0#71,0#67,0,0,0,0,0,0,0,0,0|0,0,0,0,0#35,0,0,0,0,0,0,0#9,0#67,0,0,0,0,0,0,0,0|0,0,0,0,,0#2,0#33,0#64,0#4#2,0,0,0,0#40,,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0#34,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,,0#2,0#4#33,0,0,0#1#65,0#32,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0#71,0#67,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0#9,0#67,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4#33,0,0,0,0,0,0#40,0#1,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#3#35#2,0,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34#63,0#4#32,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0,0,0,0,0#65,0</trimArray><itemArray>3,0,1|3,9,3|3,13,6|3,15,3|3,18,12|3,20,13|3,16,5|3,12,1|3,7,1|3,16,11|3,11,4|3,4,0</itemArray><enemyArray>1,14,7,0,jump,0|1,20,4,0,flyforward,0|1,17,1,0,flyforward,0|1,12,3,0,flyforward,0|1,6,1,0,flyforward,0|1,18,11,0,flyup,5|1,8,4,0,flyup,0</enemyArray><objectArray>30,0,7|1,20,19,0,0,0,1|1,19,19,0,0,0,1|1,15,19,0,0,0,1|1,15,20,0,0,0,1|1,16,20,0,0,0,1|1,15,7,0,0,0,1</objectArray><eventArray></eventArray><levelActive>2</levelActive><useForRandom>0</useForRandom><roomTitle>Training 2-5</roomTitle><timedate>20100608163949</timedate></level><level><roomID>54</roomID><dbID>54</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,6,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,37,39,4,0,0,0,0,0,0,0,67,68,0,0,0,0,0,0|0,0,0,25,26,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,56,57,35,0,0,0,0,0,0,0,0,0,0,0,90,90,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,71,72,77,78,0,0|0,0,0,84,0,0,0,84,85,4,0,0,75,76,40,8,34,34,7,0,0|21,22,79,0,0,0,0,115,116,74,0,0,17,18,66,7,0,0,88,0,0|52,53,39,23,24,0,0,17,18,105,0,0,48,49,97,39,71,72,119,0,0|37,11,43,54,55,0,0,48,49,7,0,0,6,12,15,16,98,99,7,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#1,0#1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#4,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#35,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#66,0#1,0#32,0#63#34,0,0,0,0,0,0,0,0#63,0#32,0,0,0,0,0,0|0,0,0#13#4,0#11,0#42,0#73,3,0,0,0,0,0,0#66,0,0,0#34,0,0,0,0,0|0,0,0#35,0,0,0,0#34,0,0,0,0,0,0,0#2,0#33,0,0,0#63,0#1,0,0|,,66,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0#75,0#73,0#11,0#12,0|,,70,33,0#33,0#64,0,0,0,0,0,0,0,0,0#37,0#32,0#63,0#1,0#63,0,0|0,0,0,0,0,0,0,0,0#37,0#32,0,0,0#63,0#1,0#72,0,0,0,0,0#3,0|0#32,0#1,0,0,0,0,0,0#37,0#41,0,0#3,0#4,0,0,0,0,0,0,0,0#34,0|0,0,0#9,1,32,67,37,0#72,0,0,0#34,0#35,0,0,0,0,0#2#1#34,0#33#32#4,0,0#65,0#4|0,0,0,,,0#3,0#35,0,0,0,0#65,0#66,0,0,0,0,0,0,0,0#3,0#35|0,0,0,,,0#34,0#66,0,0,0,0#3,0#4,0,0,0,0,0,0,0,0#34,0#66</trimArray><itemArray>1,15,16|1,14,12|1,13,12|1,5,12|2,12,17</itemArray><enemyArray>1,18,16,0,walk,0|1,9,17,0,walk,0</enemyArray><objectArray>31,14,18|1,5,20,0,0,0,1|1,6,20,0,0,0,1|1,10,18,0,0,0,1|1,11,18,0,0,0,1|3,19,15,0,0,0,1|3,20,15,0,0,0,1</objectArray><eventArray></eventArray><levelActive>2</levelActive><useForRandom>0</useForRandom><roomTitle>Training 2-6</roomTitle><timedate>20100826101726</timedate></level><level><roomID>55</roomID><dbID>55</dbID><tileArray>0,0,0,0,17,18,11,12,98,99,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,48,49,42,43,42,43,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,73,11,11,66,11,12,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,104,11,42,97,42,43,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,17,18,11,11,12,19,20,0,0,0,0,0,0,0,0,0,0|0,0,0,0,48,49,11,42,43,50,51,0,0,0,0,0,0,0,0,0,0|0,0,0,0,17,18,11,66,11,11,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,48,49,42,97,15,16,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,6,8,102,103,46,47,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,73,38,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0|0,0,0,0,104,74,0,0,0,0,119,0,0,0,0,0,0,0,0,0,0|0,0,0,0,73,105,0,0,0,1,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,104,38,0,0,0,6,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,25,26,4,0,0,37,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,56,57,35,0,0,32,35,0,0,0,0,0,0,0,0,0,0|0,90,90,90,0,0,0,0,0,0,0,90,91,92,90,91,92,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,1,86,87,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,73,117,118,0,0,0,0,80,4,0,0,1,4,0,0,21,22,77,78|0,0,104,66,11,13,14,71,72,111,74,0,0,73,7,0,0,52,53,12,74|0,0,6,97,42,44,45,11,98,99,105,0,0,104,38,0,0,73,42,43,105</tileArray><trimArray>0,0,0,0#4,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0#2#3,0#33,0#64,0#4#2,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0#34,0,0,0#35#32,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0#66,0,0,0#65,0,4,0#66,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0#4,0,0,0#63#3,0,35,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0#35,0,0,0,0#3,66,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0#1,0#32,0#66#63,0,0,0,0#34,4,0,0,0#65#63,0#32,0#1,0#63,0#32,0#1,0,0,0,0|0#75,0#11,0#42,0#73,0#64#43,0#33,0#2,0,,0#2,0#33#13,11,0#42,0#73,0#11,0#42,0#73,0#12,0,0,0|0,0,0,0,0,0,0,0,,0,0,,0,0,0,0,0,0,0,0,0|0,0,0#1,0#36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0#9,0#36,0,0,0,0,0#37,0#63,0,0,0#1,0#32,0,0,0#1,0#32,0#63,0#1|0,0#35,0,0,0#40,0#32,0#63,0#1,0#32,0#72,0,0#3,0#4,0,0,0#3,0#4,0,0,0,0|0,0#66,0,0,0,0,0,0,0,0,0,0#34,0#35,0,0,0#34,0#35,0,0,0,0|0,0#4,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0,0#65,0#66,0,0,0,0</trimArray><itemArray>1,7,12|1,8,12|1,6,12|3,16,12|2,12,14|2,14,14|2,16,14|2,13,18|2,15,18|3,8,11|3,0,19</itemArray><enemyArray>1,8,19,0,walk,0</enemyArray><objectArray>3,0,15,0,0,0,1|1,7,13,0,0,1,1|1,8,13,0,0,1,1|1,11,19,0,0,0,1|1,12,19,0,0,0,1|1,15,19,0,0,0,1|1,16,19,0,0,0,1|1,19,11,0,0,0,1|1,20,11,0,0,0,1|1,11,11,0,0,0,1|1,12,11,0,0,0,1|1,11,12,0,0,0,1</objectArray><eventArray></eventArray><levelActive>2</levelActive><useForRandom>0</useForRandom><roomTitle>Training 2-7</roomTitle><timedate>20100608163335</timedate></level><level><roomID>56</roomID><dbID>56</dbID><tileArray>0,0,6,11,12,63,64,11,12,19,20,0,0,0,0,0,0,0,0,0,0|0,0,73,66,43,94,95,42,43,50,51,0,0,0,0,0,0,0,0,0,0|0,0,104,97,98,99,8,102,103,108,109,0,0,0,0,0,0,0,0,0,0|0,0,6,42,43,27,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,37,12,8,58,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,17,18,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,48,49,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,6,66,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,73,97,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,104,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,82|0,0,37,50,51,0,0,0,0,0,92,90,91,1,69,77,78,0,0,0,113|0,0,106,107,35,0,0,0,0,0,0,0,0,32,100,19,20,0,0,0,88|0,0,0,0,0,91,92,91,92,0,0,0,0,0,37,50,51,0,0,0,119|0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,66,7,0,0,0,88|0,0,67,68,10,0,0,0,0,0,0,0,0,0,37,97,74,0,0,0,119|0,0,0,0,0,0,0,0,0,1,83,0,0,0,73,12,105,0,0,0,88|0,0,0,0,0,0,0,0,0,6,114,0,0,0,104,43,74,0,0,0,119|0,0,0,0,84,0,0,0,0,73,38,0,0,0,17,18,105,0,0,0,88|0,0,0,0,0,0,0,0,0,104,74,0,0,0,48,49,38,0,0,0,119|21,22,71,72,3,69,13,14,2,40,105,0,0,1,40,19,20,0,0,0,88|52,53,98,99,66,100,44,45,63,64,39,71,72,98,99,50,51,0,0,0,119|11,15,16,42,97,98,99,66,94,95,43,12,11,12,15,16,7,0,0,0,88</tileArray><trimArray>0,0#4,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0,0,0#3#2,0#33,0#64,0#2,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0#3#2,0#33,,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#4,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#35,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#6|0,0#4,0,0,0,0#3,0,0,0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0,0#6,0#10|0,0#35,0,0,0,0#34,0,0,0,0#75,0#73,0#42,15,0,0,0,0,0#3,0,0#4,0|0,0#66,0,0,0,0#65#1,0#32,0#63,0#1,0,0,0,0#4,0,0,0,0,0#34,0,0#35,0|0,0,0#2,0#33,0#64#13,11,0#42,0#73,0#11,0#12,0,0,0,0#4#2,0,0,0,0#65,0,0#66,0|0,0,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0#4,0|0,0#4,0,0,0,0#3,0,0,0,0#1,0#36,0,0,0#66,0,0,0,0#34,0,0#35,0|0,0,0#2,0#33,0#64,0,0,0,0#4,0,0#40,0#36,0,0#4,0,0,0,0#65,0,0#66,0|0,0,0,0,0,0,0,0,0#35,0,0,0#3,0,0#35,0,0,0,0#3,0,0#4,0|0,0,0,0,0,0,0,0,0#66,0,0,0#34,0,0#66,0,0,0,0#34,0,0#35,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#4#63,0,0,0#65,0,0#4#1,0,0,0,0#65,0,0#66,0|0,0,0,0,0,0,0,0,0,0,0,0#3#1,0#4#32,0,0,0,0,3,0,0#4,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,0,0#66,0</trimArray><itemArray>2,2,17|2,3,18|1,10,9|3,10,4|3,14,2|3,19,2|2,14,9|2,18,9|1,20,8</itemArray><enemyArray>1,3,13,0,walk,0|1,20,4,0,flyforward,0|1,14,6,0,flyup,0|1,13,18,0,jump,0</enemyArray><objectArray>13,5,18,0,1|13,7,18,0,1|13,11,19,0,1|1,13,12,0,0,0,1|1,13,13,0,0,0,1|1,13,14,0,0,0,1|1,17,10,0,0,0,1|1,18,10,0,0,0,1|1,19,10,0,0,0,1|1,17,11,0,0,0,1|1,18,11,0,0,0,1|1,19,11,0,0,0,1</objectArray><eventArray></eventArray><levelActive>3</levelActive><useForRandom>0</useForRandom><roomTitle>Training 3-1</roomTitle><timedate>20100609140652</timedate></level><level><roomID>57</roomID><dbID>57</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,4,0,0,10,3,77,78,0,0,0,1,4,91,92,1,86,87,0,0|52,53,7,0,0,0,106,107,39,3,71,72,27,28,0,0,6,117,118,0,0|37,11,39,86,87,0,0,0,32,102,103,34,58,59,0,0,106,107,35,0,0|17,18,12,117,118,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|48,49,66,12,39,79,87,0,0,0,0,0,0,0,0,0,0,0,0,0,0|73,11,97,43,12,39,83,0,0,0,0,0,0,0,0,0,0,0,0,0,0|104,42,43,98,99,12,114,0,0,0,0,0,0,0,0,0,0,0,0,0,0|6,66,12,42,43,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0|37,97,43,63,64,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0|17,18,11,94,95,12,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0|48,49,42,66,42,43,39,69,3,77,78,0,110,71,72,23,24,0,110,77,78|73,11,12,97,12,63,64,100,98,99,74,0,17,18,12,54,55,0,6,66,74|104,98,99,42,43,94,95,12,42,43,105,0,48,49,98,99,7,0,37,97,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,,0,0#1,0#32,0#63,0#1,0,0,0,0#32,0#63,0#1,0#32,0#63,0#36,0,0,0|0,0,0,0#34,0#35,0,0,0,0,0#34#32,0#63,0#66#1,0,0,0#14,0#77,0,0#9,0#36,0,0|0,0,0,0#65#67,0,0#35#2,0,0,0,0,0,0,0,0,0#3,0#4,0,0,0#40,0#36,0|0,0,0,0#9,0#67,0,0#33,0#4#64,0,0,0,0,0,0,0#34,0#35,0,0,0,0#34,0|0,0,0,0,0#40,0#67,0,0,0#2,0#33,0#64,0#2,0#33,0#64,,,0#2,0#33,0#64,0,0|0,0,0,0,0,0#71,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#9,0#67,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#65,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#34#1,0#32,0#63,0#1,0,6,0#32,0#63,0#1,0#63,0,6,0#32,0#1|0,0,0,0,0,0,0,0,0,0,0,0#3#37,0#41,0,0,0,0,3#37,0#72,0,0|0,0,0,0,0,0,0,0,0,0,0,0#34#4,0,0,0,0,0,0#34#35,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#65#35,0,0,0,0,0,0#65#66,0,0,0</trimArray><itemArray>2,6,13|3,11,12|3,20,12|1,20,18|3,19,2|3,18,4|2,14,8|2,15,8|2,17,8|2,18,9|1,13,8|3,3,1|3,13,1</itemArray><enemyArray>1,16,18,0,walk,0|1,9,15,0,flyup,12|1,20,3,0,flyforward,0|1,16,1,0,flyforward,0|1,13,4,0,flyforward,0|1,9,2,0,flyforward,0</enemyArray><objectArray>3,3,9,0,0,0,1|3,4,9,0,0,0,1|13,14,18,0,1|14,19,18|14,13,18|14,9,18|14,10,18|1,17,20,0,0,0,1|1,11,20,0,0,0,1|14,16,8|1,9,9,0,0,0,1|1,10,9,0,0,0,1|1,11,9,0,0,0,1</objectArray><eventArray></eventArray><levelActive>3</levelActive><useForRandom>0</useForRandom><roomTitle>Training 3-2</roomTitle><timedate>20100609142903</timedate></level><level><roomID>68</roomID><dbID>68</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,89,120,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,90,91,92,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,1,81,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,73,112,86,87,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,104,11,117,118,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,98,99,39,77,78,0,0,10|0,0,0,0,0,0,0,0,0,0,0,0,37,8,102,103,9,39,2,3,7|0,0,0,0,0,0,0,0,0,0,0,0,73,7,0,0,73,8,33,34,88|0,0,0,0,0,0,0,0,0,0,0,0,104,38,0,0,104,38,0,0,119,12|0,0,0,0,0,0,0,0,0,0,0,0,6,43,67,68,34,88,0,0,88,43|0,0,0,0,0,0,0,0,0,0,0,0,37,7,0,0,0,119,0,0,119|0,0,0,0,0,0,0,0,0,0,0,0,73,38,0,0,0,6,13,14,7|0,0,0,0,0,0,0,0,0,0,0,0,104,7,0,0,0,37,44,45,38|0,0,0,0,0,90,91,92,21,22,71,72,40,39,2,69,3,40,11,19,20,12|0,0,0,0,0,0,0,0,52,53,42,43,42,43,42,100,8,33,34,50,51,12|65,67,68,67,68,67,68,10,11,98,99,12,11,66,11,12,74,0,0,6,7,43|96,0,0,0,0,0,0,0,6,43,66,63,64,97,98,99,105,0,0,37,74,12|6,2,13,14,69,2,3,3,40,12,97,94,95,12,11,12,39,71,72,40,105,43</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#34|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35#2,0,0#34#64,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#33,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#75,0#11,0#42,0#73,0#43,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,1,36,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#40,0#67,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#9,0#5,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#71,0#32#5,0#63,0,0,0#1|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0#34#1,0#35#32,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0#3,0#4,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#34#2,0#35#33,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#65#1,0#66#32,0,0,0#3#2,0#4#33,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0#34,0#35,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0#3#2,0#33,0#4#64,0,0#65#32,0#66#63,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0#34,0,0#35,0,0,0,0|0,0,0,0,,1,0#32,1,0#32,0#63,0#1,0#66#32,0,0,0#65#1,0#32,0#66#63,0,0,0,0|0,0,0,0,75,73,42,0#35#11,0,0,0,0,0,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#66#32,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#2,0#4#33,0,0|0,0#34#1#2,0#32#33,0#63#64,0#1#2,0#32#33,0#63#64,0#35#1#2,0,0,0,0,0,0,0,0,0,0#34#1,0#35#32,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0</trimArray><itemArray>3,20,2|3,16,2|1,20,8</itemArray><enemyArray>1,19,14,0,jump,0|1,16,16,0,walk,0|1,15,12,0,stand,0|1,18,20,0,walk,0|1,1,20,0,walk,0|1,6,20,0,walk,0|1,3,20,0,walk,0</enemyArray><objectArray>11,6,12,0,1|32,11,18|13,10,16,0,1|10,10,16,0,1|8,18,2,0,0|8,19,1,0,0|14,17,8|14,1,18</objectArray><eventArray>1-1,4-1,0,-1,Untitled Event</eventArray><levelActive>4</levelActive><useForRandom>0</useForRandom><roomTitle>4-6</roomTitle><timedate>20100705111824</timedate></level><level><roomID>69</roomID><dbID>69</dbID><tileArray>0,0,0,0,0,56,57,34,102,103,33,101,34,9,19,20,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,6,50,51,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,37,12,7,0,0,0,0,0|0,0,0,0,0,0,0,0,1,69,3,71,72,40,70,38,0,0,0,0,0|0,0,0,0,0,0,0,0,6,100,98,99,8,34,101,74,0,0,0,0,0|0,0,0,0,0,0,0,0,73,11,12,12,7,0,0,105,0,0,0,0,0|0,0,0,0,0,0,0,0,104,42,43,43,38,0,0,7,0,0,0,0,0|0,0,0,0,0,0,0,0,6,11,11,12,7,0,0,38,0,0,0,0,0|0,0,0,0,0,0,0,0,37,42,42,43,39,2,69,7,0,0,0,0,0|21,22,3,77,78,91,92,90,6,42,43,98,99,42,100,38,0,0,0,0,0|52,53,11,12,74,0,0,0,37,66,11,12,11,12,11,74,0,0,0,0,0|6,12,42,43,105,0,0,0,6,97,42,15,16,43,42,105,0,0,0,0,0|73,8,102,103,35,0,0,0,32,102,103,46,47,34,34,35,0,0,0,0,0|104,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|37,38,0,0,0,0,0,0,0,1,3,71,72,2,77,78,0,0,0,0,0|17,18,2,77,78,0,0,0,0,32,33,34,33,34,108,109,0,0,0,0,0|48,49,42,43,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|6,12,11,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|73,43,42,50,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|104,98,99,12,39,69,3,71,72,2,13,14,2,69,71,72,3,67,68,10,65|37,43,63,64,12,100,11,66,11,12,44,45,11,100,11,19,20,0,0,0,96|17,18,94,95,43,43,42,97,42,43,42,98,99,43,42,50,51,0,0,0,88</tileArray><trimArray>0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#4#33,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#35#63,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0,0#66,0,0,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0#3#2,,0#4#64,0#64#3,0#64#4,0,0#34,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0#34,0,0#35,0#34,0#35,0,0#65,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0#65#1,0#32,0#66#63,0#32#65,0#32#66,0,0#3,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#1,1,0#66#1,0,0,0,0,0,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0#3#11,73,0#66#73,0,0,0,0,0,0,0,0,0#65,0,0,0,0|0,0,0,0,0,0#34,,0#4,0,0,0,0,0,0,0,0,0#3,0,0,0,0|0,0,0,0,0,0#65,,0#35,0,0,0,0,0,0,0,0,0#34,0,0,0,0|0,0,0,0,0,0#3,,66,0,0,0,0,0,0,0,0,0#65,0,0,0,0|0,0,0#3#2,0#33,0#64,0,,,0#33,0#1#64,0#32#2,0#63#33,0#1#64,0#32#2,0#63#33,0#1#64,0,0,0,0,0|0,0,0#34#1,0#32,0#63,0,0,0,0#4,0,0,0,0,0,0,0,0#34,0,0,0,0|0,0,0#65,0,0,65,0,0,0#35,0,0,0,0,0,0,0,0#65,0,0,0,0|0,0,0,0,0,3,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0,0,0,0|0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#65#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3#2,0#33,0#4#64,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,0,0#35,0</trimArray><itemArray>1,10,13|1,12,13|1,11,13|3,9,1|3,1,1|1,10,2|3,17,11|3,20,13|3,3,13</itemArray><enemyArray>1,18,18,0,jump,0|1,20,14,0,jump,0|1,12,2,0,walk,0</enemyArray><objectArray>11,2,4,0,1|10,5,8,0,1|10,14,18,0,1|9,13,19,0,0,1,0|9,14,19,0,0,1,0|9,15,19,0,0,1,0|9,16,19,0,0,1,0|14,3,8|14,0,8|14,8,18|14,19,18|1,2,14,0,0,0,1|1,2,13,0,0,0,1|1,17,20,0,0,0,1|1,18,20,0,0,0,1|1,19,20,0,0,0,1|1,13,5,0,0,0,1|1,14,5,0,0,0,1|1,14,6,0,0,0,1|1,13,6,0,0,0,1|1,13,7,0,0,0,1|1,14,7,0,0,0,1|1,13,13,0,0,0,1|1,14,13,0,0,0,1|1,15,13,0,0,0,1|28,9,4</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event|4-1)5-1)6-1)7-1,3-1,0,-1,Untitled Event</eventArray><levelActive>4</levelActive><useForRandom>0</useForRandom><roomTitle>4-7</roomTitle><timedate>20100702111146</timedate></level><level><roomID>70</roomID><dbID>70</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,90,91,90,91,0,0,0,0,0,0,110,71,72,3,23,24,91,92|0,0,0,0,0,0,0,0,0,0,0,0,90,91,92,6,43,43,12,54,55,12|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,43,43,43,74,43|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,49,43,43,11,105|75,76,2,69,3,2,13,14,2,2,3,67,68,10,2,40,43,43,43,42,7|73,11,12,100,12,11,44,45,12,66,7,0,0,0,73,11,12,11,63,64,38|104,42,98,99,43,42,43,42,43,97,38,0,0,0,104,42,43,42,94,95,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#6,0#1,0#32,0#63,0#1,0#67,0,0,0,0,0,0#6,0#1,0#32,0#63,0#1,0#32|0,0,0,0,0#44,0#11,0#42,0#73,0#73,0#12,0,0#6,0#1,0#32,0#63,0#10,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#44,0#11,0#42,0#4#73,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#66#63,0,0,0,0,0,0|0,0,0,0,0#32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#3#2,0#33,0#4#64,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#34,0,0#35,0,0,0,0,0,0,0</trimArray><itemArray>3,13,11|3,2,12|3,10,13|1,16,14</itemArray><enemyArray>1,19,14,0,jump,0</enemyArray><objectArray>1,11,20,0,0,0,1|1,13,20,0,0,0,1|1,12,20,0,0,0,1|42,16,16</objectArray><eventArray></eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 1</roomTitle><timedate>20100701161804</timedate></level><level><roomID>71</roomID><dbID>71</dbID><tileArray>0,0,0,0,0,0,0,0,6,11,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,17,18,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,48,49,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,12,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,19,20,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,73,50,51,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,104,42,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,12,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,17,18,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,48,49,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,42,38,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,11,74,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,73,42,105,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,104,63,64,4,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,32,94,95,35,0,0,0,0,0,0,0,0,0|1,69,3,77,78,91,90,91,0,32,35,0,0,0,0,0,0,0,0,0,0|73,100,12,11,39,83,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|104,42,63,64,43,114,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|6,11,94,95,66,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|37,98,99,42,97,39,13,14,2,3,69,71,72,4,0,21,22,2,3,77,78|17,18,12,98,99,11,44,45,12,11,100,11,12,74,0,52,53,66,11,12,7,12|48,49,43,42,43,42,43,70,43,98,99,42,43,105,0,6,42,97,15,16,38,43</tileArray><trimArray>0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#4,0,0,0,0#65#1,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#35,0,0,0,0,0#3,0,0,0,0,0,0,0,0|0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#66#32,0,0,0,0,0#34,0,0,0,0,0,0,0,0|0,0,0,0,0,0#36#14,0#42,0#73,0#2#12#4,0,0,0#3#64,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#9,36,0,0,0#2,0#33,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#65#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0,0#63,0#1,0#32,0#63,0#1,0#32|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4#3,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35#34,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66#65,0,0,0,0,0,0</trimArray><itemArray>1,11,12|3,19,12|3,15,14</itemArray><enemyArray>1,13,15,0,flyup,11|1,19,16,0,flyup,11|1,17,14,0,flyup,11</enemyArray><objectArray>12,6,18,0,1|10,9,18,0,1|1,14,19,0,0,0,1|14,1,14|14,12,18|14,17,18|14,20,18</objectArray><eventArray>1-1,2-1,0,-1,Untitled Event</eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 2</roomTitle><timedate>20100610131207</timedate></level><level><roomID>72</roomID><dbID>72</dbID><tileArray>0,0,0,0,0,0,0,0,0,96,0,0,96,0,0,96,0,0,96,0,0|0,0,0,0,0,0,0,0,0,88,0,0,88,0,0,88,0,0,88,0,0|0,0,0,0,0,0,0,0,0,119,0,0,119,0,0,119,0,0,119,0,0|0,0,0,0,0,0,0,0,0,88,0,0,88,0,0,88,0,0,88,0,0|0,0,0,0,0,0,0,0,0,119,0,0,119,0,0,119,0,0,119,0,0|0,0,0,0,0,0,0,0,0,88,0,0,88,0,0,88,0,0,88,0,0|0,0,0,0,0,0,0,0,0,119,0,0,119,0,0,119,0,0,119,0,0|0,0,0,0,0,0,0,0,0,88,0,0,88,0,0,88,0,0,88,0,0|0,0,0,0,0,0,0,0,0,119,0,0,119,0,0,119,0,0,119,0,0|0,0,0,0,0,0,0,0,0,88,0,0,88,0,0,88,0,0,88,0,0|0,0,0,0,0,0,0,0,0,119,0,0,119,0,0,119,0,0,119,0,0|0,0,0,0,0,0,0,0,0,88,0,0,89,0,0,88,0,0,89,0,0|0,0,0,0,0,0,0,0,0,119,0,0,120,0,0,119,0,0,120,0,0|0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,89,0,0,0,0,0|0,0,0,0,0,0,0,0,0,120,0,0,0,0,0,120,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,91,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,110,2,79,110,79,0,110,79,0,110,79,0,110,79|21,22,3,71,72,69,3,40,66,39,40,7,0,6,38,0,6,7,0,37,74|52,53,63,64,12,100,98,99,97,11,12,39,69,40,39,2,40,39,3,40,105|6,42,94,95,43,42,43,42,43,98,99,42,100,42,15,16,43,42,43,42,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0#4,0,0#3,4,0,0#65,0#4,0,0#3,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0#35,0,0#34,35,0,0#3,0#35,0,0#34,0#4,0,0#3,0|0,0,0,0,0,0,0,0,0#66,0,0#65,66,0,0#34,0#66,0,0#65,0#35,0,0#34,0|0,0,0,0,0,0,0,0,0#4,0,0#3,4,0,0#65,0#4,0,0#3,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,0#3,0#35,0,0#34,0#4,0,0#3,0|0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0#34,0#66,0,0#65,0#35,0,0#34,0|0,0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,0#65,0#4,0,0#3,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,0#3,0#35,0,0#34,0#4,0,0#3,0|0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0#34,0#66,0,0#65,0#35,0,0#34,0|0,0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,0#65,0#4,0,0#3,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0#35,0,0#34,0#35,0,0#3,0#35,0,0#34,0#4,0,0#3,0|0,0,0,0,0,0,0,0,0#66,0,0#65,0#66,0,0#34,0#66,0,0#65,0#35,0,0#34,0|0,0,0,0,0,0,0,0,0#4,0,0#3,0#4,0,65,4,0,0#3,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0#35,0,0#34,0,0#33,0,35,0,0#34,0,0#33,0,0|0,0,0,0,0,0,0,0,0#66,0,0#65,0,0,0,66,0,0#65,0,0,0,0|0,0,0,0#32,0#32,0,0,0,0,0#33,0,0,0,0,0,0#33,0,0,0,0,0|0,0,0#75,0#11,0#42,0#43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#32,0#67,0,0,0,0,0,0,0,0,0,0,0|0#32,0#32,0#63,0#32,0#32,63,0#32,0#10,0,0#40,0#10,0#40,0#67#6,0#10,0#40,0#67#6,0#10,0#40,0#67#6,0#10,0#40|0,0,0,0,0,0,0,0,0,0,0,0,0#32#3#4,0,0,0#32#3#35,0,0,0#32#34#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,11,12|3,16,13|3,6,12|2,6,18|2,3,15</itemArray><enemyArray>1,20,17,0,jump,0</enemyArray><objectArray>8,12,13,0,0|8,15,15,0,0|8,18,13,0,0|10,4,18,0,1|11,3,12,0,1|14,1,18|1,14,12,0,0,0,1|1,13,11,0,0,0,1|1,13,12,0,0,0,1|1,14,11,0,0,0,1|1,17,11,0,0,0,1|1,10,11,0,0,0,1|14,8,17</objectArray><eventArray>5-1,4-1,0,-1,Untitled Event</eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 10</roomTitle><timedate>20100610131917</timedate></level><level><roomID>73</roomID><dbID>73</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0|0,0,1,2,3,71,72,2,71,72,27,28,0,0,0,0,0,0,0,0,0|0,0,106,107,33,34,102,103,33,34,58,59,0,0,0,0,10,67,68,10,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,0|0,0,90,91,92,67,68,10,67,68,10,0,67,68,10,10,90,91,92,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,1,23,24,0,65,0,65,90,91,67,68,0,67,68,10,90,0,0,79|75,76,40,54,55,0,96,0,96,0,0,0,0,0,0,0,0,0,0,0,88|17,18,11,12,74,0,88,0,88,0,0,0,0,0,0,0,0,0,0,0,119|48,49,63,64,105,0,119,0,119,71,72,3,69,2,3,13,14,3,71,72,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#63,0#1,0,0,0,0,0,0,0,0,0|0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32#4,0,0,0#3,0,0,0,0,0,0,0,0|0,0#66,0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0#1,0#32,0#63,0#1,0|0,0#35,0,0,0,0,0,0,0,0,0,0,0#65,0,0,0#35,0,0,0,0,0#65|0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0,0,0,0,0#2,0#33,0#4#64,0,0#3|0,0,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0,0#1,0#32,0#63,0#1,0#32,0#63,0#35#1,0,0#34|0,0#75,0#11,0#42,0#35#73,0,0,0,0,0,0,0#35#65,0,0,0,0,0#65#11,0#42,2#42,64#43,|0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0,0#2,0#33,0#64,0#2,0,0,0,,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0#63,0#1,0#32,0,0#63,0,0#1,0#32,0#63,0#1,0#32,0,0#63,0#1,0#32,0#63,0,0,0|0#1,0#35#32,0,0,0,0#3#4,0,0#3#4,0,0#3#11,0#35#42,0,0,0#35#65,0,0,0,0#65#73,0#43,0#4,0#40|0,0,0,0,0,0#34#35,0,0#34#35,0,0#34,0,0#2,0#33,0,0#64,0#2,0#33,0,0,0#35,0|0,0,0,0,0,0#65#66,0,0#65#66,0,0#65#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#66#32,0|0,0,0,0,0,0#3#4,0,0#3#4,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>2,9,13|2,11,13|2,13,13|2,15,13|2,11,20|2,13,20|2,15,20|2,17,20|2,9,20|2,7,13|2,5,13|1,11,17</itemArray><enemyArray>1,15,17,0,jump,0</enemyArray><objectArray>2,1,18,0,0,0,1|1,13,18,0,0,0,1|1,5,18,0,0,0,1|1,7,18,0,0,0,1|1,11,14,0,0,0,1|14,16,17|14,6,13|14,8,17|14,2,17|1,12,11,0,0,0,1|1,13,11,0,0,0,1|1,15,11,0,0,0,1|1,14,11,0,0,0,1|3,18,18,0,0,0,1|3,19,18,0,0,0,1</objectArray><eventArray></eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 11</roomTitle><timedate>20100611102021</timedate></level><level><roomID>74</roomID><dbID>74</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,21,22,13,14,69,2,71,72,13,14,13,14,23,24,0|0,0,0,0,0,0,52,53,44,45,100,43,98,99,44,45,44,45,54,55,0|0,0,0,0,0,0,73,11,12,11,12,11,12,12,12,11,12,11,12,7,0|0,0,0,0,0,0,104,42,43,42,43,42,43,63,64,42,43,42,43,74,0|0,0,0,0,0,0,25,26,98,99,70,12,12,94,95,12,15,16,12,105,0|0,0,0,0,0,0,56,57,33,34,101,34,102,103,33,34,46,47,108,109,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,90,90,65,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,96,0,0,10,0,10,0,10,0,10,90,0,0|0,0,0,0,110,4,0,0,32,67,68,35,0,10,0,10,0,10,0,0,0|0,0,84,85,40,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,115,116,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,40,11,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4|52,53,63,64,39,13,14,71,72,3,69,4,0,10,0,10,0,1,69,40,74|6,70,94,95,43,44,45,11,98,99,100,39,3,36,2,36,3,40,100,42,105</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0|0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,0,0,0#4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#3|0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34|0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65|0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0|0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0#75,0#11,0#4#42,0,0#3,0,0#63,0,0#1,0,0#32,0,0#63,1,0,0|0,0,0,0,0,0#32,0,0#35,0,0#34#1,0#32#4,0,0#4#3,0,0#35#34,0,0#4#3,0,0#34#73,0#43,0|0,0,0,0#68,0#10,0,0#3,0#66,0,0#65,0,0,0#35#34,0,0#66#65,0,0#35#34,0,0#65,0,0|0,0,0#6,0#72,0,0,0#34,0,0#2,0#33,0#64,0#2,0,33,0,0#64,0,0#2,0,0,0|0#1,0#63,0#41,0,0,0#3#2,0,0,0,0,0,0,0,0,0,0,0,0,0,0#32,0#1|0,0,0,0,0,0#34#1,0#32,0#63,0#1,0#32,0#63,0#1,0,0#63,0,0#63,0,0#1,0#66#32,0,0|0,0,0,0,0,0#65,0,0,0,0,0,0,0#3#66#32,0,0#34#66#1,0,0#34#66#32,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>3,1,12|3,20,12|2,13,14|2,15,14|2,17,14|2,8,13|1,17,19</itemArray><enemyArray>1,20,18,0,jump,0|1,4,12,0,hover,0</enemyArray><objectArray>13,5,19,0,1|12,9,15,0,1|10,9,19,0,1|8,12,13,0,0|8,14,13,0,0|8,16,13,0,0|1,12,15,0,0,0,1|1,14,15,0,0,0,1|1,16,15,0,0,0,1|2,18,19,0,0,0,1|14,15,19</objectArray><eventArray>2-1,3-1,0,-1,Untitled Event</eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 12</roomTitle><timedate>20100610131944</timedate></level><level><roomID>75</roomID><dbID>75</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,91,92,1,4,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,73,7,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,104,11,67,68,0,86,87,0,0,0,0,0|0,0,0,0,0,110,71,72,69,40,38,0,0,0,117,118,0,0,0,0,0|1,86,87,0,0,6,42,43,100,19,20,0,0,0,73,39,4,0,65,0,65|73,117,118,110,69,40,63,64,11,50,51,0,0,0,104,19,20,0,96,0,96,11|104,12,39,40,100,43,94,95,98,99,39,3,71,72,40,50,51,0,88,0,89,11</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#44,0#73,0#4#42,0,0,0#34,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0#32#65,0#63,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0#63,0#1,0#32#66,0,0,0,0,0#34#66,0#9,0,0,0,0,0,0|0#1,0#5,0,0,0,0#10,0,0,0,0,0,0#3#2,0#64,0#4,0,0#40,0#1#5,0,0#32,0,0#63|0,0#9,0#5,0,0#32#4,0,0,0,0,0,0,0#34,0,0#35,0,0,0,0#4#3,0,0#4#3,0|0,0,0#40,0#10,0,0,0,0,0,0,0,0#1#65,0#32,0#63#66,0,0,0,0#35#34,0,0#35#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66#65,0,0#66#65,0</trimArray><itemArray>3,14,11|3,1,12|3,17,11|2,10,14|2,6,17|1,20,18|1,13,20</itemArray><enemyArray>1,12,20,0,walk,0|1,19,15,0,flyup,11</enemyArray><objectArray>2,4,19,0,0,0,1|3,6,15,0,0,0,1|3,5,15,0,0,0,1|1,11,19,0,0,0,1|1,17,19,0,0,0,1|1,19,19,0,0,0,1|14,9,14|14,18,18|3,13,17,0,0,0,1|1,17,20,0,0,0,1|1,19,20,0,0,0,1|1,11,18,0,0,0,1</objectArray><eventArray></eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 4</roomTitle><timedate>20100610131513</timedate></level><level><roomID>76</roomID><dbID>76</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,75,76,4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,6,19,20,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,73,50,51,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,104,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,37,43,74,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,25,26,105,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,56,57,35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,84,85,0,0,83,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,115,116,0,0,114,0,0,0,0,0,0,0,0,0,0,0,0|0,0,84,85,40,38,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0|0,0,115,116,42,7,0,0,119,0,0,84,85,2,81,0,0,0,0,0,0|1,2,40,66,11,38,0,0,88,0,0,115,116,66,112,79,0,0,1,23,24|6,43,42,97,19,20,0,0,119,0,0,6,66,97,12,74,0,1,40,54,55|37,98,99,12,50,51,0,0,88,0,0,37,97,15,16,105,0,6,98,99,7</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0#4,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#2,0#33,0#64,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0#68,0#10,0#3,0#4,0#9,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0#68,0#72,0,0#34,0#35,0,0#3,0,0,0,0,0,0,0,0,0,0,0|0,0,0#68,0#41,0,0,0#65,0#66,0,0#34,0,0,0#6,1,0#67,0,0,0,0,0,0|0#1,0#63#68,0#10,0,0,0,0#3,0#4,0,0#65,0,0#37,0#41,0,0#9,0#36,0,0,0#1,0#63,0#32|0,0,0,0,0,0,0#34,0#35,0,0#3,0,0#10,0,0,0,0#9,0,0#1#66,0,0,0|0,0,0,0,0,0,0#65,0#66,0,0#34,0#4,0,0,0,0,0,0#4#3,0,0,0,0|0,0,0,0,0,0,0#3,0#4,0,0#65,0#35,0,0,0,0,0,0#35#34,0,0,0,0</trimArray><itemArray>1,11,18|3,17,12|3,11,11|2,0,18|2,15,18</itemArray><enemyArray>1,13,16,0,jump,0|1,19,12,0,flyforward,0|1,10,13,0,hover,0|1,2,12,0,hover,0</enemyArray><objectArray>10,19,18,0,1|9,20,19,0,0,1,0|9,19,19,0,0,1,0|1,6,15,0,0,0,1|1,7,15,0,0,0,1|1,9,20,0,0,0,1|1,10,20,0,0,0,1|1,16,20,0,0,0,1|2,17,19,0,0,0,1|14,1,18|14,18,18</objectArray><eventArray>3-1)2-1,1-1,0,-1,Untitled Event</eventArray><levelActive>5</levelActive><useForRandom>0</useForRandom><roomTitle>Cookie Scouts 7</roomTitle><timedate>20100610131700</timedate></level><level><roomID>77</roomID><dbID>77</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,90,91,0,21,22,4,0,1,4|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,53,7,0,6,74|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,12,39,2,11,105|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,8,102,103,108,109|0,0,0,0,0,0,0,0,0,0,92,90,91,92,90,6,7,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,7,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,40,38,0,0,0,0|0,0,0,0,0,84,85,2,3,69,77,78,0,0,32,33,9,74,0,0,0|0,0,0,0,0,115,116,12,12,100,11,74,0,0,0,0,73,105,0,0,0|0,0,0,0,110,40,12,12,11,12,42,105,0,0,0,0,104,38,0,0,0|21,22,71,72,40,12,12,12,42,43,19,20,0,0,75,76,40,39,4,0,0|52,53,11,12,63,64,11,12,66,12,50,51,0,0,6,66,98,99,74,0,0|6,98,99,43,94,95,42,43,97,43,11,7,0,0,37,97,42,11,105,0,0</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0#65,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#2,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#1,0#32,0,0#63,0#1,0#32,,0#1,0#32|0,0,0,0,0,0,0,0,0,0,0,0#44,0#11,0#42,0#4#12,0,0,0,0#34#35,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,0#65#66#63,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0#1,0#32,0#63,0#1,0#4#32,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0#75,0#11,0#42,0#73,0#11,0#35#42,0,0,0#3#2,0#33,0#64,0#2|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#66#1,0,0,0#34,0,0,0|0,0,0,0,0,0,0#6,0#32,0#63,0#1,0#32,0#63,0,0#4,0,0,0,0#65#1,0,0,0|0,0,0,0,0,0#68,0#72,0,0,0,0,0,0#3,0#35,0,0,0,0,0#3,0,0|0,0,0,0,0#37,0#41,0,0,0,0,0,0,0#34,,0#2,0#4#33,0,0,0#34,0,0|0#1,0#32,0#63,0#1,0#10,0,0,0,0,0,0,0,0#65,0,0#1,0#35#32,0,0,0#65#1,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0#3,0#4,0,0#66,0,0,0,0#3,0|0,0,0,0,0,0,0,0,0,0,0,0,0#34,0#35,0,0,0,0,0,0#34,0|0,0,0,0,0,0,0,0,0,0,0,0,0#65,0#66,0,0,0,0,0,0#65,0</trimArray><itemArray>1,14,14|3,2,12|2,12,12|2,13,12|2,10,12</itemArray><enemyArray>1,20,8,0,jump,0</enemyArray><objectArray>15,9,15,0,1,1|29,6,17|1,17,15,0,0,0,1|1,19,13,0,0,0,1|1,18,13,0,0,0,1|1,17,13,0,0,0,1|1,17,14,0,0,0,1|1,18,17,0,0,0,1|1,18,16,0,0,0,1|1,18,14,0,0,0,1|14,2,18|14,15,18|3,14,9,0,0,0,1|8,18,3,0,0|8,18,4,0,0</objectArray><eventArray></eventArray><levelActive>6</levelActive><useForRandom>0</useForRandom><roomTitle>6-1</roomTitle><timedate>20100610085449</timedate></level><level><roomID>78</roomID><dbID>78</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,1,2,3,71,72,2,3,23,24,0,0,0|0,0,0,0,0,0,0,0,0,106,107,33,34,33,102,103,54,55,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,39,71,72,4|75,76,4,0,0,0,0,0,0,0,0,0,0,0,0,0,104,12,43,33,38|73,43,7,0,0,0,0,0,0,0,0,0,0,0,0,0,6,34,35,0,88|104,12,39,81,87,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,119|17,18,12,112,83,0,0,0,0,0,0,0,0,0,0,0,119,0,0,0,89|48,49,11,12,114,0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,120|6,43,63,64,39,79,0,0,0,0,0,0,0,0,0,0,120,0,0,29,30|37,12,94,95,66,12,13,14,3,4,0,0,0,0,0,0,0,0,0,60,61|73,43,42,43,97,43,44,45,11,74,0,0,0,0,0,0,0,0,0,0,0|104,98,99,12,11,12,42,98,99,105,0,0,0,0,0,0,0,0,0,0,0|6,43,42,43,63,64,11,12,11,38,0,0,0,0,0,0,0,0,0,0,0|17,18,11,12,94,95,42,66,42,39,71,72,69,23,24,0,0,12,12,1,4|48,49,42,43,42,43,11,97,11,12,11,66,100,54,55,0,0,75,76,40,74,12|37,12,98,99,11,12,42,43,98,99,42,97,42,43,39,71,72,40,42,43,105,43</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,,0#1,0#32,0#63,0#1,0#32,0#63,0#1,0#32,0#63,,0,0|0,0,0,0,0,0,0,0,0#35,0,0,0,0,0,0,0,0,0,0#34,0,0|0,0,0,0,0,0,0,0,0#66,0,0,0,0,0,0,0,0,0,0#65#1,0#32,0#63|0#1,0#32,0#63,0,0,0,0,0,0,0#2,0#33,0#64,0#2,0#33,0#64,0#4#2,0,0,0,,0|0,0,0,0#3,0,0,0,0,0,0,0,0,0,0,0,0#35,0,0,0,,0|0,0,0,0#34#67,0,0,0,0,0,0,0,0,0,0,0,0#66,0,0,0,0#66#65#64,0|0,0,0,0#9,0#67,0,0,0,0,0,0,0,0,0,0,0#4,0,0#3#2,0#33,0#4,0|0,0,0,0,0#40,0#67,0,0,0,0,0,0,0,0,0,0#35,0,0#34,0,0#35,0|0,0,0,0,0,0#65#67,0,0,0,0,,0,0,0,0,0#66,0,0#65,0,0#66#1,0|0,0,0,0,0,0#71,0#1,0#32,0#63,0#1,,0,0,0,0,0#4,0,0#3,0#4,0,0|0,0,0,0,0,0,0,0,0,0,0#65,0,0,0,0,,0#2,,0#35,0,0|0,0,0,0,0,0,0,0,0,0,0#3,0,0,0,0,,0,,,0#2,0#33|0,0,0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0,0,,0,0|0,0,0,0,0,0,0,0,0,0,0#65#32,0#63,0#1,0#32,0#63,,,0,,0#63,0#1|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#34,,0,0#66,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0#65#1,0#66#32,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0</trimArray><itemArray>1,11,5|1,16,5|1,14,5|3,12,1|3,18,1|3,8,3|3,14,12|2,20,18|2,12,18</itemArray><enemyArray>1,20,2,0,flyforward,0|1,15,1,0,flyforward,0|1,11,2,0,flyforward,0|1,12,12,0,hover,0</enemyArray><objectArray>12,17,19,0,1|15,19,13,0,1,1|10,13,18,0,1|1,15,19,0,2,0,1|1,16,19,0,3,0,1|14,12,5|14,9,5|14,19,7</objectArray><eventArray>1-1,3-1,0,-1,Untitled Event</eventArray><levelActive>6</levelActive><useForRandom>0</useForRandom><roomTitle>6-2</roomTitle><timedate>20100609171720</timedate></level></container>";
			levelPart9 = "<container><level><roomID>84</roomID><dbID>84</dbID><tileArray>0,0,0,0,0,0,0,0,6,12,11,12,11,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,43,42,43,11,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,43,11,12,42,43,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,12,42,43,11,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,43,11,12,42,43,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,12,42,43,11,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,43,11,12,42,43,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,12,42,43,11,12,7,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,43,42,43,42,43,38,0,0,0,0,0,0|0,0,0,0,0,0,0,0,37,12,11,12,11,12,74,0,0,0,0,0,0|0,0,0,0,0,0,0,0,6,43,42,43,42,43,105,0,0,0,0,0,0|0,0,29,30,0,0,0,0,37,63,64,12,12,11,7,0,0,0,0,29,30|0,0,60,61,0,0,0,0,6,94,95,43,12,42,38,0,0,0,0,60,61|0,0,0,0,0,0,0,0,37,12,70,11,12,27,28,0,0,0,0,0,0|0,0,0,0,0,0,0,0,32,34,101,33,34,58,59,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,13,14,2,3,69,77,78,0,0,0,0,0,0,0,1,71,72,3,69,4|12,44,45,11,12,100,12,7,0,0,0,0,0,0,0,17,18,11,12,100,74|12,11,12,15,16,42,43,38,0,0,0,0,0,0,0,48,49,42,43,42,105</tileArray><trimArray>0,0,0,0,0,0,,0#4,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,,0#4,0,0,0,0,0,0,0,0#3,0,0,0,0,0|0,0,0,0,0,0,,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0,0|0,0,0,0,0,0,,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,,0#4,0,0,0,0,0,0,0,3,0,0,0,0,0|0,0,0,0,0,0,,0#35,0,0,0,0,0,0,0,34,0,0,0,0,0|0,0,0,0,0,0,,0#66,0,0,0,0,0,0,0,65,0,0,0,0,0|0,0,0,0,0,0,,0#4,0,0,0,0,0,0,0,3,0,0,0,0,0|0,0,0#32,0#32,0,0,,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0#32,0#32|0,0#4,0,0,0#3,0,,0#66,0,0,0,0,0,0,0,0#65,0,0,0#4,0,0|0,0#35,0,0,0#34,0,,0#4,0,0,0,0,0,0,0,0#3,0,0,0#35,0,0|0,0,0#64,0#33,0,0,,0#35,0,0,0,0,0,0,0,0#34,0,0,0,0#33,0#64|0,0,0,0,0,0,,0#66,0,0,0,0,0,0,0,0#65,0,0,0,0,0|0,0,0,0,0,0,,,0#33,0#64,0#2,0#33,0#64,0#2,0#33,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0#32,0#1,0#63,0#32,0#1,0#63,0#32,0#1,0,0,0,0,0,0,0,0#32,0#1,0#63,0#32,0#1,0#63|0,0,0,0,0,0,0,0,0#3,0,0,0,0,0,0#4,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#34,0,0,0,0,0,0#35,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0#65,0,0,0,0,0,0#66,0,0,0,0,0,0</trimArray><itemArray></itemArray><enemyArray></enemyArray><objectArray>33,9,11|22,8,19,0,3,1,6|24,14,19|22,4,12,0,1,1,3|22,18,12,0,2,-1,3|23,15,12|24,7,12</objectArray><eventArray></eventArray><levelActive>7</levelActive><useForRandom>0</useForRandom><roomTitle>7-4</roomTitle><timedate>20100701130510</timedate></level><level><roomID>118</roomID><dbID>118</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|21,22,23,24,0,0,0,21,22,23,24,0,0,0,29,30,0,0,0,29,30|52,53,54,55,0,0,0,52,53,54,55,0,0,0,60,61,0,0,0,60,61|37,43,12,7,0,0,0,37,98,99,38,0,0,0,6,7,0,0,0,37,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|1,32,1,63,0,0,0,1,32,1,63,0,0,0,1,32,0,0,0,63,1|0,0,0,0,3,0,4,0,0,0,0,3,0,4,0,0,3,0,4,0,0|0,0,0,0,34,0,35,0,0,0,0,34,0,35,0,0,34,0,35,0,0|0,0,0,0,65,0,66,0,0,0,0,65,0,66,0,0,65,0,66,0,0</trimArray><itemArray></itemArray><enemyArray>1,15,18,0,walk,0|1,18,15,0,stand,0</enemyArray><objectArray>39,5,16|39,12,16|39,17,16|40,5,16,0,4,top|40,12,19,0,4,bottom|40,17,16,0,4,top|1,10,15,0,0,0,1|8,10,12,0,0|8,14,12,0,0|8,14,15,0,0</objectArray><eventArray></eventArray><levelActive>45</levelActive><useForRandom>0</useForRandom><roomTitle>Testing Rail Blocks</roomTitle><timedate>20100610172828</timedate></level><level><roomID>221</roomID><dbID>221</dbID><tileArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,90,91,21,22,81,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,52,53,112,3,81,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,106,107,42,43,112,0,0,0,29,30,0,0|0,0,80,3,71,72,0,0,0,0,0,106,107,35,0,0,0,60,61,0,0|0,1,111,43,102,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,32,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,80,71,72,23,24,0,0,1,81,0,0,0,0|21,22,3,4,0,0,0,1,111,63,64,54,55,0,0,73,112,13,14,23,24|52,53,12,74,0,0,0,73,66,94,95,19,20,0,0,104,66,44,45,54,55|37,98,99,105,0,0,0,104,97,42,43,50,51,0,0,37,97,98,99,43,38</tileArray><trimArray>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,1,32,1,63,36,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,44,42,46,0,0,40,1,36,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,4,0,0,0,0,9,36,0,68,1,32,0,0|0,0,37,63,32,1,67,0,35,0,0,0,0,0,34,0,4,0,0,3,0|0,1,72,0,0,0,3,0,0,33,64#35,0,0,0,65,0,35,0,0,34,0|4,0,0,0,0,0,34,0,0,0,0,64,2,33,0,0,0,64,33,0,0|35,0,0,0,33#3,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,2,33,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,0,0,,0|0,0,0,0,0,0,0,0,37,1,32,63,32,67,0,1,0#36,0,0,,0|1,32,63,1,5,0,0,32,10,0,0,0,0,3,4,0,0#40,0#1#67,0#32,63,32|0,0,0,0,3,0,4,0,0,0,0,0,0,34,35,0,0,0,0,0,0|0,0,0,0,34,0,35,0,0,0,0,0,0,65,66,0,0,0,0,0,0|0,0,0,0,65,0,66,0,0,0,0,0,0,34,66,0,0,0,0,0,0</trimArray><itemArray>2,12,17|2,11,17|2,1,18|2,10,4</itemArray><enemyArray>1,10,17,0,stand,0|1,6,15,0,hover,0|1,17,16,0,hover,0|1,5,7,0,walk,0|1,2,4,0,hover,0|1,18,6,0,stand,0|1,13,3,0,hover,0</enemyArray><objectArray>1,4,19,0,0,0,1|1,5,19,0,4,0,1|1,6,19,0,3,0,1|1,14,18,0,2,0,1|1,13,18,0,3,0,1|3,6,8,0,0,0,1|3,7,8,0,3,0,1|3,8,8,0,3,0,1|1,14,7,0,4,0,1|1,15,7,0,2,0,1|1,16,7,0,4,0,1</objectArray><eventArray></eventArray><levelActive>50</levelActive><useForRandom>0</useForRandom><roomTitle>Room for Previews</roomTitle><timedate>20100628121745</timedate></level></container>";
			trailXML = "<container><trail><trailID>12</trailID><dbID>12</dbID><trailNumber>0</trailNumber><rooms>33,34,35,39</rooms><title>Intro Training</title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>1</trailID><dbID>1</dbID><trailNumber>1</trailNumber><rooms>54,52,53,36</rooms><title>First Training</title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>8</trailID><dbID>8</dbID><trailNumber>2</trailNumber><rooms>56,57,58,59,61,62,63</rooms><title>Trail 2 Training</title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>10</trailID><dbID>10</dbID><trailNumber>3</trailNumber><rooms>38,64,65,66,67,68,69</rooms><title></title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>9</trailID><dbID>9</dbID><trailNumber>4</trailNumber><rooms>77,78,79,80,81,82,83</rooms><title></title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>11</trailID><dbID>11</dbID><trailNumber>5</trailNumber><rooms>70,71,41,75,42,43,76</rooms><title>Meet the Cookie Scouts</title><showTitle>1</showTitle><extraData>scouts,3,64,96</extraData></trail><trail><trailID>13</trailID><dbID>13</dbID><trailNumber>6</trailNumber><rooms>85,86,87,84,88,89,90</rooms><title></title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>14</trailID><dbID>14</dbID><trailNumber>7</trailNumber><rooms>91,-1,-1,-1,-1,196,-1</rooms><title></title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>26</trailID><dbID>26</dbID><trailNumber>9</trailNumber><rooms>120,121,122,123,124,125,126</rooms><title>Cocoa Cow Returns!</title><showTitle>1</showTitle><extraData>race,83@startboost|122@stopboost|358@startboost|402@stopboost|564@startboost|611@stopboost|723@setcoll@slope@44@16|1052@startboost|1074@stopboost|1199@setcoll@collision@54@16|1216@setcoll@collision@55@16|1621@setcoll@collision@60@17|1718@startboost|1751@stopboost|1778@setcoll@collision@65@19|1805@setcoll@collision@66@19|1957@setcoll@thrublock@69@15|2076@jump|2101@startboost|2112@stopboost|2145@startboost|2166@stopboost|2207@setcoll@collision@75@15|2233@setcoll@collision@76@15|2426@setcoll@collision@79@17|2471@startboost|2477@stopboost|2502@setcoll@collision@80@18|2825@setcoll@collision@85@19|2857@setcoll@collision@86@19|2913@jump|3188@setcoll@thrublock@90@12|3206@jump|3240@jump|3641@startboost|3655@stopboost|3685@setcoll@collision@99@12|3729@setcoll@collision@100@12|3958@startboost|3987@stopboost|4032@startboost|4046@stopboost|4147@startboost|4158@stopboost|4179@setcoll@collision@111@19|4212@setcoll@collision@112@19|4272@setcoll@collision@113@19|4351@setcoll@collision@114@19|4408@setcoll@collision@115@19|4464@setcoll@collision@116@19|4538@setcoll@collision@117@19|4595@setcoll@collision@118@19|4657@setcoll@collision@119@19|4715@setcoll@collision@120@19|4892@startboost|4922@stopboost|5111@setcoll@thrublock@128@15|5123@jump|5372@setcoll@collision@133@19|5443@jump|5757@setcoll@collision@138@16|5769@setcoll@collision@139@17|5781@setcoll@collision@140@17|5802@startboost|5843@stopboost|5912@setcoll@collision@144@19|6111@startboost|6124@stopboost|6224@setcoll@collision@151@18|6402@setcoll@slope@155@15|6446@startboost|6457@stopboost|6660@setcoll@collision@159@16|6812@setcoll@collision@161@19|6984@setcoll@collision@164@20|7124@setcoll@slope@166@19|7508@delivermilk</extraData></trail><trail><trailID>3</trailID><dbID>3</dbID><trailNumber>11</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Beware the Timer Bomb!</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>6</trailID><dbID>6</dbID><trailNumber>13</trailNumber><rooms>127,128,129,130,131,132,133</rooms><title>Mudskip Race</title><showTitle>1</showTitle><extraData>race,74@startboost|118@stopboost|242@setcoll@thrublock@26@12|263@setcoll@thrublock@27@12|279@jump|305@jump|485@setcoll@collision@30@8|510@setcoll@collision@31@8|751@drop|805@startboost|827@stopboost|883@setcoll@collision@38@19|905@setcoll@collision@39@19|1133@startboost|1143@stopboost|1166@setcoll@slope@44@18|1261@setcoll@slope@46@17|1331@setcoll@slope@47@16|1412@setcoll@slope@48@15|1487@setcoll@collision@49@15|1514@setcoll@thrublock@50@15|1562@setcoll@thrublock@51@15|1619@setcoll@thrublock@52@15|1891@startboost|1906@stopboost|1934@setcoll@collision@58@20|2027@setcoll@collision@59@20|2077@setcoll@slope@60@19|2124@setcoll@slope@61@18|2343@startboost|2362@stopboost|2391@jump|2437@jump|2464@jump|2540@startboost|2561@stopboost|2587@setcoll@collision@71@8|2938@startboost|2952@stopboost|2979@setcoll@collision@77@14|3509@startboost|3519@stopboost|3580@setcoll@collision@88@19|3616@setcoll@collision@89@19|3883@setcoll@collision@93@19|3915@setcoll@collision@94@19|3994@setcoll@collision@95@19|4039@setcoll@collision@96@19|4281@startboost|4298@stopboost|4326@setcoll@collision@101@19|4460@startboost|4472@stopboost|4592@jump|4618@jump|4746@startboost|4756@stopboost|4803@setcoll@thrublock@111@12|4879@setcoll@thrublock@112@12|5138@setcoll@collision@116@15|5353@setcoll@thrublock@119@15|5463@setcoll@collision@121@19|5527@setcoll@collision@122@19|5619@startboost|5642@stopboost|5777@setcoll@thrublock@129@19|5843@startboost|5847@stopboost|5886@jump|5934@jump|6117@setcoll@collision@134@12|6187@setcoll@collision@135@12|6571@startboost|6584@stopboost|6645@setcoll@collision@143@19|6719@setcoll@collision@144@19|6898@startboost|6922@stopboost|6981@startboost|6992@stopboost|7032@setcoll@collision@152@19|7098@setcoll@collision@153@19|7170@setcoll@collision@155@19|7253@setcoll@collision@156@19|7322@setcoll@collision@157@19|7384@setcoll@collision@158@19|7447@setcoll@collision@159@19|7500@setcoll@collision@160@19|8275@delivermilk</extraData></trail><trail><trailID>71</trailID><dbID>71</dbID><trailNumber>15</trailNumber><rooms>63,79,48,88,87,41,122</rooms><title></title><showTitle>0</showTitle><extraData></extraData></trail><trail><trailID>4</trailID><dbID>4</dbID><trailNumber>17</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Milk Bandits</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>7</trailID><dbID>7</dbID><trailNumber>19</trailNumber><rooms>134,162,140,168,146,124,152</rooms><title>Jelly Grove Race</title><showTitle>1</showTitle><extraData>race,74@startboost|113@stopboost|156@setcoll@collision@25@18|199@setcoll@slope@26@17|355@setcoll@collision@28@16|401@setcoll@collision@30@15|514@setcoll@slope@31@14|563@setcoll@collision@32@14|680@setcoll@collision@33@14|825@setcoll@collision@36@13|914@setcoll@collision@37@13|990@setcoll@collision@38@13|1254@startboost|1270@stopboost|1293@setcoll@thrublock@44@15|1313@jump|1401@jump|1424@setcoll@thrublock@45@9|1456@jump|1491@setcoll@thrublock@46@9|1567@startboost|1620@stopboost|1914@startboost|1931@stopboost|2194@startboost|2203@stopboost|2242@setcoll@thrublock@66@16|2244@jump|2648@startboost|2663@stopboost|2695@setcoll@collision@75@19|2739@setcoll@collision@76@19|3051@setcoll@collision@81@19|3383@setcoll@thrublock@86@14|3407@jump|3449@jump|3492@jump|3517@setcoll@thrublock@86@9|3531@jump|3702@startboost|3747@stopboost|4458@setcoll@slope@107@18|4477@startboost|4516@stopboost|4779@setcoll@collision@115@20|4824@setcoll@collision@116@20|4902@setcoll@collision@117@20|4998@jump|5133@setcoll@thrublock@119@18|5188@setcoll@thrublock@120@18|5262@setcoll@collision@121@20|5289@setcoll@slope@122@19|5796@setcoll@thrublock@130@14|5824@jump|5881@startboost|5918@stopboost|6104@setcoll@collision@139@13|6197@setcoll@collision@141@13|6514@startboost|6525@stopboost|6532@startboost|6559@stopboost|6647@setcoll@slope@151@18|6683@setcoll@collision@152@18|6718@setcoll@slope@153@17|6756@setcoll@collision@154@17|6957@jump|7037@setcoll@slope@157@16|7101@setcoll@slope@158@15|7213@jump|7265@setcoll@thrublock@160@10|7318@setcoll@thrublock@161@10|7363@setcoll@thrublock@162@10|7429@setcoll@thrublock@163@10|7496@setcoll@thrublock@164@10|7559@setcoll@thrublock@165@10|8035@delivermilk</extraData></trail><trail><trailID>15</trailID><dbID>15</dbID><trailNumber>23</trailNumber><rooms>40,44,72,73,74,92,93</rooms><title>Cookie Delivery</title><showTitle>0</showTitle><extraData>scouts,3,64,96</extraData></trail><trail><trailID>27</trailID><dbID>27</dbID><trailNumber>25</trailNumber><rooms>135,163,141,169,147,125,153</rooms><title>Dusty Desert Race</title><showTitle>1</showTitle><extraData>race,85@startboost|116@stopboost|180@jump|217@setcoll@thrublock@25@13|251@setcoll@thrublock@26@13|560@setcoll@thrublock@30@8|597@jump|643@setcoll@thrublock@31@8|742@setcoll@collision@33@8|797@setcoll@collision@34@8|1251@startboost|1284@stopboost|1385@setcoll@collision@47@20|1624@setcoll@slope@50@18|1715@setcoll@collision@51@18|1838@setcoll@collision@53@18|1908@setcoll@collision@54@19|1980@setcoll@collision@55@19|2214@setcoll@collision@59@19|2265@setcoll@collision@60@19|2578@setcoll@collision@65@19|2619@setcoll@thrublock@65@16|2683@jump|2716@setcoll@thrublock@66@16|2742@setcoll@collision@67@16|2948@setcoll@collision@70@16|2969@setcoll@thrublock@70@13|3002@jump|3214@setcoll@collision@75@13|3310@setcoll@thrublock@76@13|3456@setcoll@thrublock@78@14|3610@setcoll@collision@81@14|3879@startboost|3905@stopboost|3949@setcoll@collision@88@19|3998@setcoll@collision@89@19|4046@setcoll@collision@90@19|4109@setcoll@collision@91@19|4173@setcoll@collision@92@19|4234@setcoll@collision@93@19|4305@setcoll@collision@94@19|4505@setcoll@collision@97@19|4565@setcoll@collision@98@19|4623@setcoll@collision@99@19|4676@setcoll@collision@100@19|4749@setcoll@collision@101@19|4800@setcoll@collision@102@19|5071@startboost|5135@stopboost|5505@startboost|5537@stopboost|5858@setcoll@thrublock@128@15|5880@jump|6147@setcoll@collision@133@19|6202@setcoll@collision@134@19|6320@jump|6496@setcoll@collision@138@16|6568@setcoll@collision@139@17|6606@setcoll@collision@140@17|6903@setcoll@collision@144@19|7237@setcoll@slope@149@18|7404@setcoll@thrublock@151@13|7429@jump|7815@setcoll@collision@158@14|8322@setcoll@collision@165@19|8382@setcoll@collision@166@19|8727@delivermilk</extraData></trail><trail><trailID>5</trailID><dbID>5</dbID><trailNumber>29</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Doomsday</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>28</trailID><dbID>28</dbID><trailNumber>31</trailNumber><rooms>136,164,142,120,148,126,154</rooms><title>Opal Gorge Race</title><showTitle>1</showTitle><extraData>race,81@startboost|108@stopboost|160@jump|388@drop|435@setcoll@collision@28@20|489@setcoll@collision@29@20|639@setcoll@thrublock@31@15|680@jump|928@drop|965@setcoll@collision@36@20|1138@setcoll@thrublock@38@15|1158@jump|1270@startboost|1303@stopboost|1427@startboost|1443@stopboost|1571@setcoll@thrublock@49@16|1607@setcoll@thrublock@50@16|1673@setcoll@thrublock@51@16|1739@setcoll@thrublock@52@16|1788@setcoll@thrublock@53@16|1842@setcoll@thrublock@54@16|1924@setcoll@thrublock@55@16|2009@startboost|2049@stopboost|2259@startboost|2275@stopboost|2409@setcoll@collision@68@19|2456@setcoll@collision@69@19|2503@setcoll@collision@70@19|2575@setcoll@collision@71@19|2627@setcoll@collision@72@19|2672@setcoll@collision@73@19|2883@setcoll@collision@76@19|2922@setcoll@collision@77@19|3012@setcoll@collision@78@19|3070@setcoll@collision@79@19|3119@setcoll@collision@80@19|3182@setcoll@collision@81@19|3359@startboost|3409@stopboost|3617@startboost|3662@stopboost|3929@startboost|3966@stopboost|4048@jump|4217@setcoll@thrublock@110@9|4238@jump|4295@startboost|4311@stopboost|4351@setcoll@thrublock@114@9|5056@startboost|5087@stopboost|5158@setcoll@collision@130@18|5393@setcoll@slope@134@15|5698@setcoll@collision@138@16|5818@setcoll@collision@140@19|5978@setcoll@collision@143@20|6128@setcoll@slope@145@19|6351@setcoll@thrublock@148@13|6376@setcoll@thrublock@149@13|6402@jump|6443@jump|6535@setcoll@thrublock@151@9|6607@setcoll@slope@152@8|6697@setcoll@slope@153@7|6804@setcoll@slope@155@6|7026@startboost|7065@stopboost|7698@delivermilk</extraData></trail><trail><trailID>56</trailID><dbID>56</dbID><trailNumber>35</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Honey Hive Bandits</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>29</trailID><dbID>29</dbID><trailNumber>37</trailNumber><rooms>137,165,143,121,149,127,155</rooms><title>Honey Hive Race</title><showTitle>1</showTitle><extraData>race,94@startboost|143@stopboost|284@setcoll@thrublock@27@16|288@jump|315@setcoll@thrublock@28@16|358@setcoll@thrublock@29@16|553@setcoll@thrublock@32@11|577@jump|754@setcoll@thrublock@35@7|779@jump|952@setcoll@thrublock@38@3|981@jump|1239@startboost|1258@stopboost|1298@setcoll@slope@45@17|1450@setcoll@slope@47@15|1596@setcoll@slope@49@13|1599@jump|1673@setcoll@slope@51@11|1856@setcoll@collision@53@11|2074@setcoll@collision@57@15|2240@setcoll@collision@59@17|2497@startboost|2510@stopboost|2545@jump|2781@drop|3083@jump|3340@drop|3520@startboost|3529@stopboost|3569@jump|3919@setcoll@slope@86@16|3994@startboost|4029@stopboost|4338@setcoll@collision@96@16|4394@setcoll@collision@97@16|4713@setcoll@collision@102@17|4886@startboost|4910@stopboost|5086@startboost|5100@stopboost|5141@setcoll@collision@113@19|5208@setcoll@collision@114@19|5284@setcoll@collision@115@19|5342@setcoll@collision@116@19|5415@setcoll@collision@117@19|5631@setcoll@collision@121@17|6055@startboost|6084@stopboost|6164@setcoll@thrublock@132@12|6178@setcoll@thrublock@131@12|6194@jump|6226@jump|6359@setcoll@collision@135@8|6418@setcoll@collision@136@8|6699@drop|6942@setcoll@collision@143@19|7036@setcoll@collision@144@19|7076@startboost|7118@stopboost|7257@setcoll@slope@152@16|7322@setcoll@slope@153@15|7366@setcoll@slope@154@14|7439@setcoll@slope@155@13|7781@setcoll@collision@161@14|7846@setcoll@slope@162@13|7996@setcoll@collision@164@13|8079@setcoll@collision@165@13|8511@delivermilk</extraData></trail><trail><trailID>16</trailID><dbID>16</dbID><trailNumber>41</trailNumber><rooms>94,95,96,97,98,99,100</rooms><title>Scouts in the Jungle</title><showTitle>1</showTitle><extraData>scouts,3,64,96</extraData></trail><trail><trailID>30</trailID><dbID>30</dbID><trailNumber>43</trailNumber><rooms>138,166,144,122,150,128,156</rooms><title>Jungle Junction Race</title><showTitle>1</showTitle><extraData>race,95@startboost|118@stopboost|139@setcoll@slope@23@18|207@setcoll@collision@24@18|432@setcoll@collision@28@15|506@setcoll@collision@29@15|828@setcoll@collision@34@19|942@setcoll@collision@36@19|1017@setcoll@collision@37@19|1065@setcoll@collision@38@19|1332@startboost|1378@stopboost|1915@startboost|1931@stopboost|2402@startboost|2419@stopboost|2486@setcoll@collision@68@19|2525@setcoll@collision@69@19|2775@setcoll@collision@73@19|2833@setcoll@collision@74@19|2882@setcoll@thrublock@74@15|2936@jump|3120@setcoll@collision@77@15|3397@startboost|3421@stopboost|3528@setcoll@collision@86@19|3594@setcoll@collision@87@19|3744@setcoll@thrublock@90@15|3777@setcoll@thrublock@89@15|3801@jump|4186@setcoll@collision@96@15|4240@setcoll@collision@97@15|4443@setcoll@collision@100@17|4544@setcoll@collision@101@18|4609@startboost|4663@stopboost|4719@setcoll@collision@110@19|4891@setcoll@collision@113@19|5089@setcoll@collision@116@19|5256@setcoll@collision@119@19|5412@setcoll@collision@122@19|5488@setcoll@collision@123@19|5711@startboost|5725@stopboost|5753@setcoll@slope@128@18|5865@setcoll@slope@130@17|5912@setcoll@slope@131@16|6008@setcoll@slope@132@15|6063@setcoll@collision@133@15|6123@setcoll@thrublock@134@15|6170@setcoll@thrublock@135@15|6236@setcoll@thrublock@136@15|6669@setcoll@collision@142@20|6738@setcoll@collision@143@20|6785@setcoll@slope@144@19|6834@setcoll@slope@145@18|7097@startboost|7110@stopboost|7137@setcoll@collision@150@19|7185@setcoll@collision@151@19|7351@setcoll@collision@154@19|7441@setcoll@collision@155@19|7678@setcoll@collision@159@19|7735@setcoll@collision@160@19|7789@setcoll@collision@161@19|7837@setcoll@thrublock@161@16|7870@setcoll@thrublock@162@16|7921@jump|7988@setcoll@thrublock@163@16|8530@delivermilk</extraData></trail><trail><trailID>57</trailID><dbID>57</dbID><trailNumber>47</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Lava Bomb Countdown</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>31</trailID><dbID>31</dbID><trailNumber>49</trailNumber><rooms>139,167,145,123,151,129,157</rooms><title>Lava Lane Race</title><showTitle>1</showTitle><extraData>race,95@startboost|142@stopboost|200@setcoll@slope@28@20|263@startboost|269@stopboost|302@setcoll@collision@29@20|366@setcoll@collision@30@20|662@startboost|668@stopboost|724@setcoll@collision@36@19|792@setcoll@collision@37@19|841@setcoll@collision@38@19|887@setcoll@collision@39@19|1021@startboost|1053@stopboost|1086@setcoll@thrublock@46@17|1181@jump|1217@setcoll@thrublock@47@17|1264@setcoll@thrublock@48@17|1324@setcoll@thrublock@49@17|1371@setcoll@thrublock@50@17|1418@setcoll@thrublock@51@17|1461@setcoll@thrublock@52@17|1507@setcoll@thrublock@53@17|1583@setcoll@thrublock@54@17|1647@setcoll@thrublock@55@17|1740@setcoll@thrublock@56@17|1803@setcoll@thrublock@57@17|1862@setcoll@thrublock@58@17|1931@setcoll@thrublock@59@17|2527@setcoll@collision@68@18|2583@setcoll@collision@69@18|2820@setcoll@collision@72@19|2880@setcoll@collision@73@19|2924@setcoll@slope@74@18|2993@setcoll@collision@75@18|3028@setcoll@collision@76@18|3291@setcoll@collision@80@19|3374@setcoll@collision@81@19|3395@startboost|3422@stopboost|3452@setcoll@collision@85@19|3496@setcoll@collision@86@19|3518@jump|3732@setcoll@thrublock@89@12|3761@setcoll@thrublock@90@12|3783@jump|3894@jump|3959@startboost|4019@stopboost|4075@setcoll@collision@99@12|4122@setcoll@collision@100@12|4610@setcoll@thrublock@106@15|4624@setcoll@thrublock@107@15|4651@jump|4811@startboost|4819@stopboost|4950@setcoll@collision@112@19|4994@setcoll@collision@113@19|5034@setcoll@collision@114@19|5106@jump|5271@setcoll@collision@117@16|5322@setcoll@collision@118@16|5497@setcoll@collision@121@19|5622@startboost|5679@stopboost|5710@jump|5742@jump|5775@jump|5870@startboost|5886@stopboost|5922@setcoll@collision@134@8|6328@setcoll@collision@140@14|6550@startboost|6587@stopboost|6692@startboost|6699@stopboost|6753@setcoll@thrublock@151@14|6779@jump|7054@setcoll@thrublock@156@14|7076@jump|7128@setcoll@thrublock@157@14|7182@jump|7735@setcoll@collision@165@15|8151@delivermilk</extraData></trail><trail><trailID>58</trailID><dbID>58</dbID><trailNumber>53</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Bandits from Above</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>32</trailID><dbID>32</dbID><trailNumber>55</trailNumber><rooms>140,168,146,124,152,130,158</rooms><title>Corny Cove Race</title><showTitle>1</showTitle><extraData>race,103@startboost|132@stopboost|183@setcoll@thrublock@24@16|187@jump|285@startboost|333@stopboost|371@setcoll@collision@33@19|425@setcoll@collision@34@19|779@setcoll@collision@39@19|1102@setcoll@thrublock@44@14|1125@jump|1156@jump|1179@setcoll@thrublock@44@9|1202@jump|1297@startboost|1358@stopboost|2162@setcoll@slope@65@18|2402@startboost|2424@stopboost|2571@setcoll@collision@73@20|2612@setcoll@collision@74@20|2657@setcoll@collision@75@20|2740@jump|2880@setcoll@thrublock@78@18|2933@setcoll@collision@79@20|2976@setcoll@slope@80@19|3161@startboost|3211@stopboost|3312@setcoll@collision@90@19|3379@setcoll@collision@91@19|3434@setcoll@collision@92@19|3497@setcoll@collision@93@19|3555@setcoll@collision@94@19|3627@setcoll@collision@95@19|3672@setcoll@collision@96@19|3737@setcoll@collision@97@19|3809@setcoll@collision@98@19|3896@setcoll@collision@99@19|4003@startboost|4043@stopboost|4214@setcoll@slope@109@18|4323@setcoll@collision@110@18|4386@setcoll@slope@111@17|4467@setcoll@collision@112@17|4637@jump|4691@setcoll@slope@115@16|4730@setcoll@slope@116@15|4833@jump|4880@setcoll@thrublock@118@10|4941@setcoll@thrublock@119@10|5009@setcoll@thrublock@120@10|5072@setcoll@thrublock@121@10|5148@setcoll@thrublock@122@10|5216@setcoll@thrublock@123@10|5510@startboost|5525@stopboost|5589@setcoll@collision@130@19|5643@setcoll@collision@131@19|5877@setcoll@collision@135@19|5959@setcoll@collision@136@19|6034@setcoll@collision@137@19|6124@setcoll@collision@138@19|6157@startboost|6179@stopboost|6229@setcoll@collision@143@19|6434@startboost|6449@stopboost|6602@setcoll@thrublock@150@15|6628@jump|7042@setcoll@slope@157@18|7140@setcoll@slope@158@17|7211@setcoll@slope@159@16|7337@setcoll@collision@161@16|7390@setcoll@collision@162@16|8006@delivermilk</extraData></trail><trail><trailID>17</trailID><dbID>17</dbID><trailNumber>59</trailNumber><rooms>101,102,103,41,72,96,42</rooms><title>Steak and Scouts</title><showTitle>1</showTitle><extraData>scouts,3,64,96</extraData></trail><trail><trailID>33</trailID><dbID>33</dbID><trailNumber>61</trailNumber><rooms>141,169,147,125,153,131,159</rooms><title>Bamboo Bay Race</title><showTitle>1</showTitle><extraData>race,86@startboost|111@stopboost|135@setcoll@collision@23@19|153@setcoll@thrublock@23@16|155@jump|208@setcoll@thrublock@24@16|252@setcoll@collision@25@16|488@setcoll@collision@28@16|536@setcoll@collision@29@20|596@setcoll@collision@30@20|617@setcoll@thrublock@30@18|620@jump|802@setcoll@collision@33@18|844@setcoll@thrublock@34@20|910@setcoll@thrublock@35@20|985@jump|1024@jump|1061@setcoll@thrublock@36@14|1214@setcoll@collision@39@14|1426@startboost|1459@stopboost|1485@setcoll@collision@46@19|1555@setcoll@collision@47@19|1602@setcoll@collision@48@19|1651@setcoll@collision@49@19|1702@setcoll@collision@50@19|1751@setcoll@collision@51@19|1800@setcoll@collision@52@19|2015@setcoll@collision@55@19|2060@setcoll@collision@56@19|2106@setcoll@collision@57@19|2170@setcoll@collision@58@19|2297@setcoll@collision@59@19|2332@setcoll@collision@60@19|2474@startboost|2512@stopboost|2883@startboost|2925@stopboost|3297@startboost|3320@stopboost|3353@setcoll@thrublock@86@15|3367@jump|3620@setcoll@collision@91@19|3713@jump|3971@setcoll@collision@96@16|4033@setcoll@collision@97@17|4103@setcoll@collision@98@17|4363@setcoll@collision@102@19|4499@startboost|4520@stopboost|4553@setcoll@slope@107@18|4731@setcoll@thrublock@109@13|4752@jump|5050@startboost|5060@stopboost|5114@setcoll@collision@116@14|5576@setcoll@collision@123@19|5611@setcoll@collision@124@19|5633@startboost|5670@stopboost|5701@jump|5727@jump|5930@setcoll@thrublock@132@12|5963@setcoll@thrublock@133@12|6243@setcoll@collision@137@15|6408@setcoll@thrublock@140@15|6593@setcoll@collision@142@19|6674@setcoll@collision@143@19|6703@startboost|6736@stopboost|6821@setcoll@thrublock@149@13|6849@jump|7095@setcoll@collision@153@13|7138@setcoll@collision@154@13|7268@setcoll@collision@156@13|7335@setcoll@collision@157@13|7391@setcoll@collision@158@13|7487@setcoll@collision@159@13|7526@setcoll@collision@160@13|7758@setcoll@collision@163@13|7801@setcoll@collision@164@13|7855@setcoll@collision@165@13|8288@delivermilk</extraData></trail><trail><trailID>59</trailID><dbID>59</dbID><trailNumber>65</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Stop the Clock</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>34</trailID><dbID>34</dbID><trailNumber>67</trailNumber><rooms>142,120,148,126,154,132,160</rooms><title>Fungi Forest Race</title><showTitle>1</showTitle><extraData>race,88@startboost|130@stopboost|196@setcoll@collision@26@19|249@setcoll@collision@27@19|294@setcoll@collision@28@19|366@setcoll@collision@29@19|437@setcoll@collision@30@19|488@setcoll@collision@31@19|694@setcoll@collision@34@19|757@setcoll@collision@35@19|819@setcoll@collision@36@19|870@setcoll@collision@37@19|949@setcoll@collision@38@19|1004@setcoll@collision@39@19|1292@startboost|1332@stopboost|1536@startboost|1576@stopboost|1737@startboost|1783@stopboost|1860@jump|1991@setcoll@thrublock@68@9|2029@jump|2081@jump|2285@setcoll@thrublock@72@9|3001@startboost|3037@stopboost|3091@setcoll@collision@88@18|3116@startboost|3142@stopboost|3189@setcoll@slope@92@15|3452@setcoll@collision@96@16|3595@setcoll@collision@98@19|3767@setcoll@collision@101@20|3888@setcoll@slope@103@19|4139@setcoll@thrublock@107@13|4159@setcoll@thrublock@108@13|4189@jump|4225@jump|4295@setcoll@thrublock@109@9|4388@setcoll@slope@110@8|4457@setcoll@slope@111@7|4572@setcoll@slope@113@6|4646@startboost|4702@stopboost|5048@startboost|5063@stopboost|5194@setcoll@thrublock@129@19|5254@jump|5301@jump|5540@setcoll@collision@134@12|5594@setcoll@collision@135@12|5818@startboost|5853@stopboost|5901@setcoll@collision@143@19|5991@setcoll@collision@144@19|6220@startboost|6236@stopboost|6317@setcoll@collision@151@20|6376@setcoll@collision@152@20|6492@setcoll@slope@154@19|6589@setcoll@collision@155@19|6657@setcoll@collision@156@19|7066@setcoll@collision@163@19|7140@setcoll@collision@164@19|7635@delivermilk</extraData></trail><trail><trailID>60</trailID><dbID>60</dbID><trailNumber>71</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Aerial Attack!</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>35</trailID><dbID>35</dbID><trailNumber>73</trailNumber><rooms>143,121,149,127,155,133,161</rooms><title>Tundra Trail Race</title><showTitle>1</showTitle><extraData>race,84@startboost|104@stopboost|138@jump|193@startboost|214@stopboost|243@drop|511@jump|771@drop|1059@jump|1435@setcoll@slope@44@16|1472@startboost|1505@stopboost|1836@setcoll@collision@54@16|1884@setcoll@collision@55@16|2210@setcoll@collision@60@17|2435@startboost|2490@stopboost|2580@setcoll@collision@71@19|2628@setcoll@collision@72@19|2677@setcoll@collision@73@19|2750@setcoll@collision@74@19|2822@setcoll@collision@75@19|3034@setcoll@collision@79@17|3306@startboost|3363@stopboost|3387@setcoll@thrublock@89@12|3403@jump|3438@jump|3615@setcoll@collision@93@8|3681@setcoll@collision@94@8|3918@drop|4131@setcoll@collision@101@19|4157@setcoll@collision@102@19|4181@startboost|4245@stopboost|4310@setcoll@slope@110@16|4347@setcoll@slope@111@15|4414@setcoll@slope@112@14|4470@setcoll@slope@113@13|4677@startboost|4696@stopboost|4732@setcoll@collision@119@14|4771@setcoll@slope@120@13|4894@setcoll@collision@122@13|4991@setcoll@collision@123@13|5236@startboost|5265@stopboost|5305@setcoll@collision@131@19|5344@setcoll@collision@132@19|5509@setcoll@collision@134@19|5543@setcoll@collision@135@19|5593@setcoll@collision@136@19|5686@setcoll@collision@137@19|5724@setcoll@collision@138@19|5796@setcoll@collision@139@19|6055@startboost|6099@stopboost|6360@setcoll@collision@152@19|6543@setcoll@collision@155@19|6736@setcoll@collision@158@19|6887@setcoll@collision@161@19|7104@setcoll@collision@164@19|7178@setcoll@collision@165@19|7612@delivermilk</extraData></trail><trail><trailID>18</trailID><dbID>18</dbID><trailNumber>77</trailNumber><rooms>104,105,106,75,73,97,103</rooms><title>Follow the Cookie Scouts</title><showTitle>1</showTitle><extraData>scouts,4,64,96</extraData></trail><trail><trailID>36</trailID><dbID>36</dbID><trailNumber>79</trailNumber><rooms>144,122,150,128,156,134,162</rooms><title>Autumn Pass Race</title><showTitle>1</showTitle><extraData>race,83@startboost|128@stopboost|179@setcoll@collision@26@19|232@setcoll@collision@27@19|484@setcoll@collision@31@19|503@setcoll@thrublock@31@15|527@setcoll@thrublock@32@15|551@jump|630@startboost|642@stopboost|686@setcoll@collision@35@15|1011@startboost|1040@stopboost|1069@setcoll@collision@44@19|1155@setcoll@collision@45@19|1255@setcoll@thrublock@46@15|1266@setcoll@thrublock@47@15|1286@jump|1337@setcoll@thrublock@48@15|1400@startboost|1430@stopboost|1517@setcoll@collision@54@15|1573@setcoll@collision@55@15|1814@setcoll@collision@58@17|1891@setcoll@collision@59@18|2144@startboost|2164@stopboost|2274@setcoll@collision@68@19|2456@setcoll@collision@71@19|2669@setcoll@collision@74@19|2856@setcoll@collision@77@19|3057@setcoll@collision@80@19|3118@setcoll@collision@81@19|3303@startboost|3317@stopboost|3355@setcoll@slope@86@18|3458@setcoll@slope@88@17|3483@setcoll@slope@89@16|3603@setcoll@slope@90@15|3673@setcoll@collision@91@15|3730@setcoll@thrublock@92@15|3765@setcoll@thrublock@93@15|3802@setcoll@thrublock@94@15|4244@setcoll@collision@100@20|4313@setcoll@collision@101@20|4373@setcoll@slope@102@19|4448@setcoll@slope@103@18|4573@startboost|4603@stopboost|4629@setcoll@collision@108@19|4681@setcoll@collision@109@19|4886@setcoll@collision@112@19|4945@setcoll@collision@113@19|5191@setcoll@collision@117@19|5263@setcoll@collision@118@19|5323@setcoll@collision@119@19|5359@setcoll@thrublock@119@16|5361@jump|5425@jump|5474@jump|5506@setcoll@thrublock@120@16|5556@setcoll@thrublock@121@16|5773@startboost|5805@stopboost|5855@setcoll@collision@130@18|5886@setcoll@slope@131@17|6056@setcoll@collision@133@16|6198@setcoll@collision@135@15|6268@setcoll@slope@136@14|6336@setcoll@collision@137@14|6397@setcoll@collision@138@14|6550@setcoll@collision@141@13|6614@setcoll@collision@142@13|6679@setcoll@collision@143@13|6953@startboost|6971@stopboost|6992@setcoll@thrublock@149@15|7013@jump|7165@startboost|7177@stopboost|8368@delivermilk</extraData></trail><trail><trailID>61</trailID><dbID>61</dbID><trailNumber>83</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Timed Explosion</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>37</trailID><dbID>37</dbID><trailNumber>85</trailNumber><rooms>145,123,151,129,157,135,163</rooms><title>Stone Mesa Race</title><showTitle>1</showTitle><extraData>race,86@startboost|121@stopboost|242@setcoll@collision@26@18|299@setcoll@collision@27@18|522@setcoll@collision@30@19|565@setcoll@collision@31@19|600@setcoll@slope@32@18|638@setcoll@collision@33@18|717@setcoll@collision@34@18|995@setcoll@collision@38@19|1055@setcoll@collision@39@19|1103@startboost|1125@stopboost|1154@setcoll@collision@43@19|1177@setcoll@collision@44@19|1217@jump|1377@setcoll@thrublock@45@12|1419@jump|1456@jump|1566@startboost|1607@stopboost|1910@setcoll@collision@57@12|1957@setcoll@collision@58@12|2133@startboost|2169@stopboost|2293@setcoll@thrublock@65@15|2325@jump|2493@jump|2958@setcoll@collision@75@16|2983@setcoll@collision@76@16|3046@startboost|3069@stopboost|3095@setcoll@collision@79@19|3164@startboost|3214@stopboost|3234@jump|3263@jump|3288@jump|3331@startboost|3367@stopboost|3389@setcoll@collision@92@8|3702@setcoll@collision@98@14|3782@startboost|3814@stopboost|3907@startboost|3956@stopboost|3988@setcoll@thrublock@109@14|4015@jump|4145@startboost|4166@stopboost|4190@setcoll@thrublock@114@14|4213@jump|4512@startboost|4530@stopboost|4696@setcoll@collision@123@15|4734@startboost|4778@stopboost|4954@jump|4993@setcoll@thrublock@130@13|5027@setcoll@thrublock@131@13|5214@setcoll@thrublock@135@8|5305@setcoll@collision@136@13|5375@setcoll@thrublock@136@8|5424@jump|5488@setcoll@collision@138@8|5540@setcoll@collision@139@8|5572@startboost|5630@stopboost|5766@startboost|5786@stopboost|5986@setcoll@collision@152@20|6200@setcoll@slope@155@18|6284@setcoll@collision@156@18|6287@jump|6360@setcoll@collision@158@18|6422@setcoll@collision@159@19|6486@setcoll@collision@160@19|6804@setcoll@collision@164@19|6829@setcoll@collision@165@19|7269@delivermilk</extraData></trail><trail><trailID>62</trailID><dbID>62</dbID><trailNumber>89</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Milk Thievery</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>38</trailID><dbID>38</dbID><trailNumber>91</trailNumber><rooms>146,124,152,130,158,136,164</rooms><title>Slimy Swamp Race</title><showTitle>1</showTitle><extraData>race,88@startboost|112@stopboost|143@setcoll@slope@23@18|221@startboost|266@stopboost|312@setcoll@collision@31@20|384@setcoll@collision@32@20|446@setcoll@collision@33@20|520@jump|614@setcoll@thrublock@36@18|700@setcoll@collision@37@20|823@setcoll@slope@38@19|957@startboost|996@stopboost|1112@setcoll@collision@48@19|1216@setcoll@collision@49@19|1297@setcoll@collision@51@19|1313@setcoll@collision@50@19|1426@setcoll@collision@52@19|1501@setcoll@collision@53@19|1546@setcoll@collision@54@19|1594@setcoll@collision@55@19|1639@setcoll@collision@56@19|1691@setcoll@collision@57@19|1877@startboost|1925@stopboost|2010@setcoll@slope@67@18|2069@setcoll@collision@68@18|2161@setcoll@slope@69@17|2207@setcoll@collision@70@17|2424@setcoll@slope@73@16|2493@setcoll@slope@74@15|2546@jump|2657@jump|2700@setcoll@thrublock@76@10|2752@setcoll@thrublock@77@10|2802@setcoll@thrublock@78@10|2844@setcoll@thrublock@79@10|2884@setcoll@thrublock@80@10|2942@setcoll@thrublock@81@10|3411@setcoll@collision@88@19|3453@setcoll@collision@89@19|3495@startboost|3528@stopboost|3575@setcoll@collision@93@19|3620@setcoll@collision@94@19|3681@setcoll@collision@95@19|3765@setcoll@collision@96@19|4004@setcoll@collision@101@19|4165@startboost|4199@stopboost|4266@setcoll@thrublock@107@15|4276@setcoll@thrublock@108@15|4303@jump|4526@startboost|4536@stopboost|4608@setcoll@slope@115@18|4632@setcoll@slope@116@17|4756@startboost|4765@stopboost|4788@setcoll@slope@117@16|4916@setcoll@collision@119@16|4963@setcoll@collision@120@16|5433@jump|5750@jump|5773@drop|5843@setcoll@collision@133@20|5886@setcoll@collision@134@20|6033@setcoll@thrublock@136@15|6066@jump|6304@drop|6372@setcoll@collision@141@20|6507@setcoll@thrublock@143@15|6545@jump|6678@startboost|6744@stopboost|6807@setcoll@thrublock@154@16|6886@setcoll@thrublock@155@16|6956@setcoll@thrublock@156@16|7005@setcoll@thrublock@157@16|7053@setcoll@thrublock@158@16|7119@setcoll@thrublock@159@16|7172@setcoll@thrublock@160@16|7957@delivermilk</extraData></trail><trail><trailID>19</trailID><dbID>19</dbID><trailNumber>95</trailNumber><rooms>107,108,109,42,74,98,102</rooms><title>Cookie Scout Parade</title><showTitle>1</showTitle><extraData>scouts,4,64,96</extraData></trail><trail><trailID>39</trailID><dbID>39</dbID><trailNumber>97</trailNumber><rooms>147,125,153,131,159,137,165</rooms><title>Riptide Racing</title><showTitle>1</showTitle><extraData>race,97@startboost|194@stopboost|475@startboost|527@stopboost|557@setcoll@thrublock@44@15|570@setcoll@thrublock@43@15|616@jump|938@setcoll@collision@49@19|989@jump|1031@startboost|1057@stopboost|1105@setcoll@collision@54@16|1127@setcoll@collision@55@17|1151@setcoll@collision@56@17|1312@startboost|1321@stopboost|1461@setcoll@collision@60@19|1678@setcoll@slope@65@18|1706@startboost|1729@stopboost|1764@setcoll@thrublock@67@13|1778@jump|2183@jump|2272@setcoll@collision@74@14|2513@startboost|2537@stopboost|2555@setcoll@collision@81@19|2572@setcoll@collision@82@19|2810@jump|2851@jump|3122@setcoll@thrublock@90@12|3165@setcoll@thrublock@91@12|3238@setcoll@thrublock@93@10|3282@setcoll@thrublock@94@10|3387@jump|3426@jump|3608@setcoll@collision@98@8|3636@startboost|3685@stopboost|3965@setcoll@thrublock@107@13|3996@jump|4133@startboost|4142@stopboost|4172@setcoll@collision@111@13|4223@setcoll@collision@112@13|4325@setcoll@collision@114@13|4426@setcoll@collision@115@13|4482@setcoll@collision@116@13|4546@setcoll@collision@117@13|4610@setcoll@collision@118@13|4779@setcoll@collision@121@13|4843@setcoll@collision@122@13|4914@setcoll@collision@123@13|5143@startboost|5190@stopboost|5295@setcoll@thrublock@133@16|5306@setcoll@thrublock@134@16|5323@jump|5512@setcoll@thrublock@136@11|5524@setcoll@thrublock@137@11|5541@jump|5580@startboost|5594@stopboost|5624@setcoll@thrublock@139@7|5635@setcoll@thrublock@140@7|5653@jump|5847@setcoll@thrublock@142@3|5856@setcoll@thrublock@143@3|5871@jump|5919@startboost|5946@stopboost|6212@setcoll@slope@150@17|6318@setcoll@slope@152@15|6415@setcoll@slope@154@13|6570@setcoll@slope@156@11|6629@setcoll@collision@158@11|6967@setcoll@collision@162@15|7107@setcoll@collision@164@17|7619@delivermilk</extraData></trail><trail><trailID>63</trailID><dbID>63</dbID><trailNumber>101</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Caution! Explosives!</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>40</trailID><dbID>40</dbID><trailNumber>103</trailNumber><rooms>148,126,154,132,160,138,166</rooms><title>Sunset City Race</title><showTitle>1</showTitle><extraData>race,79@startboost|125@stopboost|150@jump|211@setcoll@thrublock@26@9|231@jump|285@setcoll@thrublock@30@9|305@startboost|343@stopboost|894@startboost|935@stopboost|958@setcoll@collision@46@18|1198@setcoll@slope@50@15|1238@startboost|1260@stopboost|1317@setcoll@collision@54@16|1464@setcoll@collision@56@19|1607@setcoll@collision@59@20|1706@setcoll@slope@61@19|1935@startboost|1947@stopboost|1986@setcoll@thrublock@65@13|2006@jump|2029@jump|2103@setcoll@thrublock@67@9|2152@setcoll@slope@68@8|2211@setcoll@slope@69@7|2355@setcoll@slope@71@6|2939@startboost|2987@stopboost|3126@setcoll@thrublock@87@19|3197@jump|3244@jump|3527@setcoll@collision@92@12|3553@setcoll@collision@93@12|3606@startboost|3636@stopboost|3914@setcoll@collision@101@19|3988@setcoll@collision@102@19|4158@startboost|4189@stopboost|4261@setcoll@collision@109@20|4304@setcoll@collision@110@20|4452@setcoll@slope@112@19|4500@setcoll@collision@113@19|4553@setcoll@collision@114@19|4642@startboost|4681@stopboost|4716@setcoll@collision@121@19|4776@setcoll@collision@122@19|5067@startboost|5083@stopboost|5107@setcoll@slope@128@18|5125@setcoll@collision@129@18|5250@startboost|5266@stopboost|5304@setcoll@collision@133@15|5327@setcoll@collision@134@15|5479@startboost|5503@stopboost|5524@setcoll@collision@139@19|5581@setcoll@collision@141@19|5613@setcoll@collision@142@19|5625@setcoll@collision@143@19|5642@startboost|5751@stopboost|6885@delivermilk</extraData></trail><trail><trailID>64</trailID><dbID>64</dbID><trailNumber>107</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Bandit Birds</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>41</trailID><dbID>41</dbID><trailNumber>109</trailNumber><rooms>149,127,155,133,161,139,167</rooms><title>Rosewood Running</title><showTitle>1</showTitle><extraData>race,85@startboost|133@stopboost|285@setcoll@collision@29@19|369@setcoll@collision@30@19|443@setcoll@collision@31@19|531@setcoll@collision@32@19|605@setcoll@collision@33@19|783@setcoll@collision@37@17|839@startboost|904@stopboost|1051@setcoll@thrublock@46@12|1106@jump|1149@jump|1376@setcoll@collision@51@8|1427@setcoll@collision@52@8|1695@drop|1913@setcoll@collision@59@19|1955@setcoll@collision@60@19|2023@startboost|2080@stopboost|2109@setcoll@slope@68@16|2144@setcoll@slope@69@15|2225@setcoll@slope@70@14|2294@setcoll@slope@71@13|2676@setcoll@collision@77@14|2718@setcoll@slope@78@13|2878@setcoll@collision@80@13|2973@setcoll@collision@81@13|3176@startboost|3207@stopboost|3235@setcoll@collision@89@19|3286@setcoll@collision@90@19|3432@setcoll@collision@92@19|3482@setcoll@collision@93@19|3538@setcoll@collision@94@19|3619@setcoll@collision@95@19|3684@setcoll@collision@96@19|3746@setcoll@collision@97@19|3925@startboost|3979@stopboost|4186@setcoll@collision@110@19|4347@setcoll@collision@113@19|4430@startboost|4447@stopboost|4489@setcoll@collision@116@19|4596@setcoll@collision@119@19|4868@setcoll@collision@122@19|4950@setcoll@collision@123@19|5281@startboost|5295@stopboost|5371@setcoll@slope@133@20|5423@setcoll@collision@134@20|5436@setcoll@collision@135@20|5456@startboost|5501@stopboost|5643@setcoll@collision@141@19|5726@setcoll@collision@142@19|5748@setcoll@collision@143@19|5829@setcoll@collision@144@19|6069@startboost|6085@stopboost|6231@setcoll@thrublock@151@17|6315@setcoll@thrublock@152@17|6338@setcoll@thrublock@153@17|6392@setcoll@thrublock@154@17|6435@setcoll@thrublock@155@17|6491@setcoll@thrublock@156@17|6515@setcoll@thrublock@157@17|6625@setcoll@thrublock@158@17|6672@setcoll@thrublock@159@17|6732@setcoll@thrublock@160@17|6810@setcoll@thrublock@161@17|6877@setcoll@thrublock@162@17|6929@setcoll@thrublock@163@17|7000@setcoll@thrublock@164@17|7537@delivermilk</extraData></trail><trail><trailID>20</trailID><dbID>20</dbID><trailNumber>113</trailNumber><rooms>110,111,112,43,92,99,105</rooms><title>Scouting for Cookies</title><showTitle>1</showTitle><extraData>scouts,4,64,96</extraData></trail><trail><trailID>42</trailID><dbID>42</dbID><trailNumber>115</trailNumber><rooms>150,128,156,134,162,140,168</rooms><title>Creamy Meadow Race</title><showTitle>1</showTitle><extraData>race,88@startboost|133@stopboost|168@setcoll@collision@26@19|345@setcoll@collision@29@19|571@setcoll@collision@32@19|731@setcoll@collision@35@19|947@setcoll@collision@38@19|1016@setcoll@collision@39@19|1038@startboost|1069@stopboost|1101@setcoll@slope@44@18|1215@setcoll@slope@46@17|1257@setcoll@slope@47@16|1330@setcoll@slope@48@15|1438@setcoll@collision@49@15|1530@setcoll@thrublock@50@15|1590@setcoll@thrublock@51@15|1615@setcoll@thrublock@52@15|1767@startboost|1796@stopboost|1829@setcoll@collision@58@20|1858@setcoll@collision@59@20|1927@setcoll@slope@60@19|1943@setcoll@slope@61@18|1970@startboost|1993@stopboost|2206@setcoll@collision@66@19|2237@setcoll@collision@67@19|2414@setcoll@collision@70@19|2466@setcoll@collision@71@19|2759@setcoll@collision@75@19|2800@setcoll@collision@76@19|2834@setcoll@collision@77@19|2914@setcoll@thrublock@77@16|2945@setcoll@thrublock@78@16|2975@jump|3023@setcoll@thrublock@79@16|3188@startboost|3237@stopboost|3275@setcoll@collision@88@18|3305@setcoll@slope@89@17|3465@setcoll@collision@91@16|3544@setcoll@collision@93@15|3591@setcoll@slope@94@14|3627@setcoll@collision@95@14|3674@setcoll@collision@96@14|3734@startboost|3756@stopboost|3795@setcoll@collision@99@13|3838@setcoll@collision@100@13|3866@setcoll@collision@101@13|4036@startboost|4041@stopboost|4220@startboost|4229@stopboost|4288@setcoll@thrublock@107@15|4308@jump|4410@startboost|4452@stopboost|4669@startboost|4695@stopboost|4831@startboost|4885@stopboost|4931@setcoll@thrublock@128@16|4932@jump|4960@setcoll@thrublock@129@16|5308@startboost|5321@stopboost|5402@setcoll@collision@138@19|5431@setcoll@collision@139@19|5781@setcoll@collision@144@19|6049@startboost|6053@stopboost|6111@setcoll@thrublock@149@14|6134@jump|6167@jump|6193@setcoll@thrublock@149@9|6210@jump|6424@startboost|6506@stopboost|7069@delivermilk</extraData></trail><trail><trailID>65</trailID><dbID>65</dbID><trailNumber>119</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Strawberry Stopwatch</title><showTitle>0</showTitle><extraData>doomsday,15</extraData></trail><trail><trailID>43</trailID><dbID>43</dbID><trailNumber>121</trailNumber><rooms>151,129,157,135,163,141,169</rooms><title>Strawberry Racing</title><showTitle>1</showTitle><extraData>race,69@startboost|97@stopboost|133@setcoll@thrublock@23@15|152@jump|253@jump|812@setcoll@collision@33@16|867@setcoll@collision@34@16|1075@setcoll@collision@37@19|1224@startboost|1270@stopboost|1295@jump|1318@jump|1342@jump|1486@startboost|1502@stopboost|1524@setcoll@collision@50@8|1902@setcoll@collision@56@14|2098@startboost|2159@stopboost|2210@setcoll@thrublock@66@14|2232@jump|2272@setcoll@thrublock@67@14|2568@setcoll@thrublock@72@14|2592@jump|2657@jump|2837@jump|3051@setcoll@collision@78@6|3251@setcoll@collision@81@15|3448@startboost|3473@stopboost|3535@jump|3566@setcoll@thrublock@88@13|3583@setcoll@thrublock@89@13|3871@setcoll@thrublock@93@8|3907@jump|3938@setcoll@thrublock@94@8|4053@setcoll@collision@96@8|4091@setcoll@collision@97@8|4405@startboost|4424@stopboost|4457@startboost|4497@stopboost|4636@setcoll@collision@110@20|4870@setcoll@slope@113@18|4919@setcoll@collision@114@18|5041@setcoll@collision@116@18|5108@setcoll@collision@117@19|5149@setcoll@collision@118@19|5454@setcoll@collision@122@19|5511@setcoll@collision@123@19|5612@startboost|5639@stopboost|5665@setcoll@collision@128@19|5686@setcoll@thrublock@128@16|5687@jump|5726@setcoll@thrublock@129@16|5783@setcoll@collision@130@16|5999@setcoll@collision@133@16|6027@setcoll@thrublock@133@13|6048@jump|6113@startboost|6134@stopboost|6190@setcoll@collision@138@13|6227@setcoll@thrublock@139@13|6392@setcoll@thrublock@141@14|6574@setcoll@collision@144@14|6769@startboost|6795@stopboost|6845@setcoll@collision@151@19|6923@setcoll@collision@152@19|6973@setcoll@collision@153@19|7025@setcoll@collision@154@19|7075@setcoll@collision@155@19|7119@setcoll@collision@156@19|7186@setcoll@collision@157@19|7422@setcoll@collision@160@19|7489@setcoll@collision@161@19|7532@setcoll@collision@162@19|7587@setcoll@collision@163@19|7690@setcoll@collision@164@19|7769@setcoll@collision@165@19|8184@delivermilk</extraData></trail><trail><trailID>66</trailID><dbID>66</dbID><trailNumber>125</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Milk Marauders</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>44</trailID><dbID>44</dbID><trailNumber>127</trailNumber><rooms>152,130,158,136,164,142,120</rooms><title>Glacier Gulch Race</title><showTitle>1</showTitle><extraData>race,67@startboost|107@stopboost|146@setcoll@slope@25@18|197@setcoll@collision@26@18|250@setcoll@slope@27@17|330@setcoll@collision@28@17|537@setcoll@slope@31@16|540@jump|630@setcoll@slope@32@15|724@jump|769@setcoll@thrublock@34@10|799@setcoll@thrublock@35@10|822@setcoll@thrublock@36@10|937@setcoll@thrublock@37@10|993@setcoll@thrublock@38@10|1056@setcoll@thrublock@39@10|1301@startboost|1329@stopboost|1354@setcoll@collision@46@19|1422@setcoll@collision@47@19|1669@setcoll@collision@51@19|1738@setcoll@collision@52@19|1787@setcoll@collision@53@19|1835@setcoll@collision@54@19|1975@startboost|1996@stopboost|2037@setcoll@collision@59@19|2186@startboost|2221@stopboost|2255@setcoll@thrublock@65@15|2265@setcoll@thrublock@66@15|2280@jump|2481@startboost|2494@stopboost|2608@setcoll@slope@73@18|2698@setcoll@slope@74@17|2767@setcoll@slope@75@16|2891@setcoll@collision@77@16|2964@setcoll@collision@78@16|3140@startboost|3176@stopboost|3214@jump|3508@drop|3570@setcoll@collision@91@20|3601@setcoll@collision@92@20|3762@setcoll@thrublock@94@15|3801@jump|4046@drop|4108@setcoll@collision@99@20|4219@setcoll@thrublock@101@15|4271@jump|4370@startboost|4442@stopboost|4533@setcoll@thrublock@112@16|4572@setcoll@thrublock@113@16|4610@setcoll@thrublock@114@16|4683@setcoll@thrublock@115@16|4755@setcoll@thrublock@116@16|4822@setcoll@thrublock@117@16|4878@setcoll@thrublock@118@16|5073@startboost|5110@stopboost|5254@startboost|5266@stopboost|5367@setcoll@collision@131@19|5415@setcoll@collision@132@19|5465@setcoll@collision@133@19|5591@setcoll@collision@134@19|5616@setcoll@collision@135@19|5689@setcoll@collision@136@19|5870@setcoll@collision@139@19|5938@setcoll@collision@140@19|6009@setcoll@collision@141@19|6057@setcoll@collision@142@19|6116@setcoll@collision@143@19|6181@setcoll@collision@144@19|6320@startboost|6365@stopboost|6425@startboost|6437@stopboost|6498@startboost|6518@stopboost|6662@startboost|6686@stopboost|6771@startboost|6783@stopboost|6964@startboost|6973@stopboost|7146@delivermilk</extraData></trail><trail><trailID>21</trailID><dbID>21</dbID><trailNumber>131</trailNumber><rooms>113,114,115,76,93,100,106</rooms><title>Hoodoo Cookie Delivery</title><showTitle>1</showTitle><extraData>scouts,4,64,96</extraData></trail><trail><trailID>45</trailID><dbID>45</dbID><trailNumber>133</trailNumber><rooms>153,131,159,137,165,143,121</rooms><title>Hoodoo Racing</title><showTitle>1</showTitle><extraData>race,80@startboost|102@stopboost|134@setcoll@slope@23@18|161@startboost|176@stopboost|196@setcoll@thrublock@25@13|214@jump|556@setcoll@collision@32@14|589@startboost|623@stopboost|961@setcoll@collision@39@19|1012@setcoll@collision@40@19|1079@startboost|1104@stopboost|1134@jump|1161@jump|1366@setcoll@thrublock@48@12|1384@setcoll@thrublock@49@12|1630@setcoll@collision@53@15|1725@startboost|1735@stopboost|1816@setcoll@thrublock@56@15|1928@setcoll@collision@58@19|2005@setcoll@collision@59@19|2133@startboost|2168@stopboost|2209@setcoll@thrublock@65@13|2227@jump|2284@startboost|2300@stopboost|2344@setcoll@collision@69@13|2399@setcoll@collision@70@13|2520@setcoll@collision@72@13|2560@setcoll@collision@73@13|2622@setcoll@collision@74@13|2670@setcoll@collision@75@13|2720@setcoll@collision@76@13|2937@setcoll@collision@79@13|2988@setcoll@collision@80@13|3049@setcoll@collision@81@13|3267@startboost|3319@stopboost|3374@setcoll@thrublock@90@16|3376@jump|3398@setcoll@thrublock@91@16|3426@jump|3456@setcoll@thrublock@92@16|3578@setcoll@thrublock@94@11|3624@setcoll@thrublock@95@11|3657@jump|3697@startboost|3715@stopboost|3736@setcoll@thrublock@97@7|3746@setcoll@thrublock@98@7|3765@jump|3819@startboost|3828@stopboost|3857@setcoll@thrublock@100@3|3879@setcoll@thrublock@101@3|3899@jump|4285@startboost|4293@stopboost|4321@setcoll@slope@108@17|4436@setcoll@slope@110@15|4573@setcoll@slope@112@13|4696@setcoll@slope@114@11|4770@setcoll@collision@116@11|5063@setcoll@collision@120@15|5268@setcoll@collision@122@17|5389@startboost|5414@stopboost|5438@jump|5547@startboost|5556@stopboost|5628@setcoll@thrublock@131@8|5653@jump|5746@startboost|5759@stopboost|5807@setcoll@thrublock@135@3|5831@jump|5970@startboost|5981@stopboost|6010@drop|6212@setcoll@thrublock@142@7|6249@setcoll@thrublock@143@7|6282@setcoll@thrublock@143@3|6304@jump|6543@startboost|6558@stopboost|6592@setcoll@slope@149@16|6789@startboost|6792@stopboost|6796@startboost|6810@stopboost|7109@setcoll@collision@159@16|7153@setcoll@collision@160@16|7476@setcoll@collision@165@17|7932@delivermilk</extraData></trail><trail><trailID>67</trailID><dbID>67</dbID><trailNumber>137</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Stop the Explosion!</title><showTitle>0</showTitle><extraData>doomsday,12</extraData></trail><trail><trailID>46</trailID><dbID>46</dbID><trailNumber>139</trailNumber><rooms>154,132,160,138,166,144,122</rooms><title>Tombstone Race</title><showTitle>1</showTitle><extraData>race,83@startboost|115@stopboost|137@setcoll@thrublock@23@13|150@setcoll@thrublock@24@13|167@jump|189@jump|235@setcoll@thrublock@25@9|290@setcoll@slope@26@8|343@setcoll@slope@27@7|489@setcoll@slope@29@6|1307@startboost|1334@stopboost|1383@setcoll@thrublock@45@19|1419@jump|1444@jump|1714@setcoll@collision@50@12|1758@setcoll@collision@51@12|1795@startboost|1840@stopboost|2058@setcoll@collision@59@19|2110@setcoll@collision@60@19|2451@startboost|2465@stopboost|2521@setcoll@collision@67@20|2556@setcoll@collision@68@20|2699@setcoll@slope@70@19|2758@setcoll@collision@71@19|2802@setcoll@collision@72@19|3260@setcoll@collision@79@19|3302@setcoll@collision@80@19|3461@startboost|3487@stopboost|3521@setcoll@slope@86@18|3555@setcoll@collision@87@18|3847@setcoll@collision@91@15|3921@setcoll@collision@92@15|4234@setcoll@collision@97@19|4350@setcoll@collision@99@19|4394@setcoll@collision@100@19|4449@setcoll@collision@101@19|4627@startboost|4678@stopboost|5688@startboost|5733@stopboost|5765@setcoll@collision@131@19|5826@setcoll@collision@132@19|6094@setcoll@collision@136@19|6152@setcoll@thrublock@136@15|6163@setcoll@thrublock@137@15|6179@jump|6380@setcoll@collision@140@15|6560@startboost|6596@stopboost|6678@startboost|6693@stopboost|6717@setcoll@collision@149@19|6758@setcoll@collision@150@19|6900@setcoll@thrublock@152@15|6933@jump|6984@setcoll@thrublock@153@15|7120@startboost|7136@stopboost|7252@setcoll@collision@159@15|7318@setcoll@collision@160@15|7507@setcoll@collision@163@17|7556@setcoll@collision@164@18|8063@delivermilk</extraData></trail><trail><trailID>68</trailID><dbID>68</dbID><trailNumber>143</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Milk Raiders!</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>47</trailID><dbID>47</dbID><trailNumber>145</trailNumber><rooms>155,133,161,139,167,145,123</rooms><title>Tangerine Trekking</title><showTitle>1</showTitle><extraData>race,85@startboost|131@stopboost|153@setcoll@slope@26@16|170@setcoll@slope@27@15|188@setcoll@slope@28@14|206@setcoll@slope@29@13|371@startboost|385@stopboost|546@startboost|558@stopboost|577@setcoll@collision@35@14|600@setcoll@slope@36@13|741@setcoll@collision@38@13|808@setcoll@collision@39@13|1111@startboost|1135@stopboost|1168@setcoll@collision@47@19|1219@setcoll@collision@48@19|1372@setcoll@collision@50@19|1439@setcoll@collision@51@19|1498@setcoll@collision@52@19|1543@setcoll@collision@53@19|1588@setcoll@collision@54@19|1663@setcoll@collision@55@19|1960@startboost|2015@stopboost|2118@setcoll@collision@68@19|2267@setcoll@collision@71@19|2399@startboost|2410@stopboost|2456@setcoll@collision@74@19|2631@setcoll@collision@77@19|2789@setcoll@collision@80@19|2854@setcoll@collision@81@19|3004@startboost|3062@stopboost|3086@setcoll@slope@91@20|3159@setcoll@collision@92@20|3217@setcoll@collision@93@20|3448@startboost|3466@stopboost|3522@setcoll@collision@99@19|3592@setcoll@collision@100@19|3656@setcoll@collision@101@19|3698@setcoll@collision@102@19|3979@startboost|3995@stopboost|4024@setcoll@thrublock@109@17|4072@jump|4122@setcoll@thrublock@110@17|4164@setcoll@thrublock@111@17|4213@setcoll@thrublock@112@17|4261@setcoll@thrublock@113@17|4333@setcoll@thrublock@114@17|4419@setcoll@thrublock@115@17|4468@setcoll@thrublock@116@17|4524@setcoll@thrublock@117@17|4596@setcoll@thrublock@118@17|4656@setcoll@thrublock@119@17|4726@setcoll@thrublock@120@17|4811@setcoll@thrublock@121@17|4869@setcoll@thrublock@122@17|5027@startboost|5074@stopboost|5103@setcoll@collision@131@18|5141@setcoll@collision@132@18|5385@setcoll@collision@135@19|5432@setcoll@collision@136@19|5497@setcoll@slope@137@18|5559@setcoll@collision@138@18|5600@setcoll@collision@139@18|5827@startboost|5838@stopboost|5874@setcoll@collision@143@19|5902@setcoll@collision@144@19|6115@setcoll@collision@148@19|6175@jump|6411@setcoll@thrublock@152@12|6453@setcoll@thrublock@153@12|6487@jump|6529@jump|6567@startboost|6629@stopboost|6753@setcoll@collision@162@12|6843@setcoll@collision@163@12|7417@delivermilk</extraData></trail><trail><trailID>22</trailID><dbID>22</dbID><trailNumber>149</trailNumber><rooms>116,40,97,99,115,109,112</rooms><title>Lots of Cookie Scouts!</title><showTitle>1</showTitle><extraData>scouts,5,64,64</extraData></trail><trail><trailID>48</trailID><dbID>48</dbID><trailNumber>151</trailNumber><rooms>156,134,162,140,168,146,124</rooms><title>Snowy Slopes Race</title><showTitle>1</showTitle><extraData>race,80@startboost|113@stopboost|153@setcoll@collision@24@19|194@setcoll@collision@25@19|351@setcoll@collision@28@19|423@setcoll@collision@29@19|566@startboost|582@stopboost|623@setcoll@collision@33@19|663@setcoll@collision@34@19|702@setcoll@collision@35@19|766@setcoll@thrublock@35@16|769@jump|778@setcoll@thrublock@36@16|819@jump|879@setcoll@thrublock@37@16|1072@startboost|1109@stopboost|1180@setcoll@collision@46@18|1224@setcoll@slope@47@17|1384@setcoll@collision@49@16|1520@setcoll@collision@51@15|1582@setcoll@slope@52@14|1647@setcoll@collision@53@14|1723@setcoll@collision@54@14|1790@startboost|1805@stopboost|1830@setcoll@collision@57@13|1872@setcoll@collision@58@13|1911@setcoll@collision@59@13|2243@startboost|2252@stopboost|2279@setcoll@thrublock@64@15|2298@setcoll@thrublock@65@15|2311@jump|2371@startboost|2383@stopboost|2526@startboost|2559@stopboost|2754@startboost|2806@stopboost|2833@startboost|2845@stopboost|2968@setcoll@thrublock@86@16|2970@jump|2999@setcoll@thrublock@87@16|3132@startboost|3169@stopboost|3197@setcoll@thrublock@94@15|3209@jump|3453@setcoll@collision@98@15|3498@setcoll@collision@99@15|3543@setcoll@collision@100@15|3599@setcoll@collision@101@15|3753@startboost|3790@stopboost|3852@setcoll@thrublock@107@14|3893@jump|3928@jump|3939@setcoll@thrublock@107@9|4050@startboost|4105@stopboost|4233@startboost|4306@stopboost|4385@startboost|4393@stopboost|4442@setcoll@slope@128@18|4731@setcoll@thrublock@132@11|4744@setcoll@thrublock@133@11|4777@jump|4825@jump|5008@startboost|5068@stopboost|5093@setcoll@collision@143@12|5130@setcoll@collision@144@12|5301@startboost|5340@stopboost|5391@setcoll@collision@153@19|5482@setcoll@collision@154@19|5530@setcoll@collision@155@19|5542@setcoll@collision@156@19|5553@setcoll@collision@157@19|5577@startboost|5593@stopboost|5637@setcoll@collision@158@19|5686@setcoll@collision@159@19|5727@setcoll@collision@160@19|5796@setcoll@collision@161@19|5849@setcoll@collision@162@19|5904@startboost|5934@stopboost|6279@delivermilk</extraData></trail><trail><trailID>69</trailID><dbID>69</dbID><trailNumber>155</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Running Out of Time</title><showTitle>0</showTitle><extraData>doomsday,12</extraData></trail><trail><trailID>49</trailID><dbID>49</dbID><trailNumber>157</trailNumber><rooms>157,135,163,141,169,147,125</rooms><title>Yakety Ruins Race</title><showTitle>1</showTitle><extraData>race,88@startboost|128@stopboost|171@setcoll@thrublock@25@14|191@jump|338@startboost|355@stopboost|397@setcoll@thrublock@30@14|415@jump|486@setcoll@thrublock@31@14|534@jump|623@startboost|689@stopboost|761@setcoll@collision@39@15|929@startboost|955@stopboost|988@setcoll@thrublock@46@13|1008@jump|1073@setcoll@thrublock@47@13|1288@startboost|1299@stopboost|1321@setcoll@collision@52@13|1374@setcoll@thrublock@52@8|1406@jump|1478@setcoll@collision@54@8|1525@setcoll@collision@55@8|1798@startboost|1820@stopboost|1972@startboost|1996@stopboost|2135@setcoll@collision@68@20|2361@setcoll@slope@71@18|2411@setcoll@collision@72@18|2566@setcoll@collision@74@18|2614@setcoll@collision@75@19|2647@setcoll@collision@76@19|2945@setcoll@collision@80@19|2998@setcoll@collision@81@19|3043@startboost|3071@stopboost|3136@setcoll@collision@86@19|3182@setcoll@thrublock@86@16|3185@jump|3230@setcoll@thrublock@87@16|3275@setcoll@collision@88@16|3474@setcoll@collision@91@16|3501@setcoll@thrublock@91@13|3504@jump|3660@startboost|3675@stopboost|3699@setcoll@collision@96@13|3732@setcoll@thrublock@97@13|3878@setcoll@thrublock@99@14|4080@setcoll@collision@102@14|4280@startboost|4311@stopboost|4344@setcoll@collision@109@19|4409@setcoll@collision@110@19|4456@setcoll@collision@111@19|4534@setcoll@collision@112@19|4600@setcoll@collision@113@19|4663@setcoll@collision@114@19|4705@setcoll@collision@115@19|4906@setcoll@collision@118@19|4921@setcoll@collision@119@19|4937@setcoll@collision@120@19|4951@setcoll@collision@121@19|4966@setcoll@collision@122@19|4979@setcoll@collision@123@19|4998@startboost|5082@stopboost|5336@startboost|5406@stopboost|5583@startboost|5605@stopboost|5678@setcoll@thrublock@149@15|5699@jump|5823@startboost|5841@stopboost|5898@setcoll@collision@154@19|5922@jump|6085@startboost|6096@stopboost|6191@setcoll@collision@159@16|6223@setcoll@collision@160@17|6252@setcoll@collision@161@17|6349@startboost|6368@stopboost|6411@setcoll@collision@165@19|6855@delivermilk</extraData></trail><trail><trailID>70</trailID><dbID>70</dbID><trailNumber>161</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>Milky Way Marauders!</title><showTitle>0</showTitle><extraData>bomber</extraData></trail><trail><trailID>50</trailID><dbID>50</dbID><trailNumber>163</trailNumber><rooms>158,136,164,142,120,148,126</rooms><title>Racing the Milky Way</title><showTitle>1</showTitle><extraData>race,101@startboost|130@stopboost|155@setcoll@thrublock@24@15|173@jump|307@startboost|340@stopboost|373@setcoll@slope@31@18|410@setcoll@slope@32@17|465@setcoll@slope@33@16|665@setcoll@collision@35@16|712@setcoll@collision@36@16|926@startboost|960@stopboost|1015@jump|1076@startboost|1089@stopboost|1189@drop|1242@setcoll@collision@49@20|1276@setcoll@collision@50@20|1411@setcoll@thrublock@52@15|1455@setcoll@thrublock@51@15|1485@jump|1721@drop|1787@setcoll@collision@57@20|1872@setcoll@thrublock@59@15|1963@jump|2049@startboost|2128@stopboost|2168@setcoll@thrublock@70@16|2207@setcoll@thrublock@71@16|2242@setcoll@thrublock@72@16|2272@setcoll@thrublock@73@16|2422@setcoll@thrublock@74@16|2466@setcoll@thrublock@75@16|2521@setcoll@thrublock@76@16|2729@startboost|2805@stopboost|2857@setcoll@collision@89@19|2913@setcoll@collision@90@19|2958@setcoll@collision@91@19|3018@setcoll@collision@92@19|3072@setcoll@collision@93@19|3121@setcoll@collision@94@19|3331@setcoll@collision@97@19|3372@setcoll@collision@98@19|3424@setcoll@collision@99@19|3478@setcoll@collision@100@19|3551@setcoll@collision@101@19|3633@setcoll@collision@102@19|3821@startboost|3852@stopboost|3859@startboost|3908@stopboost|3963@startboost|4084@stopboost|4140@jump|4187@setcoll@thrublock@131@9|4214@jump|4286@startboost|4302@stopboost|4374@setcoll@thrublock@135@9|4947@startboost|4997@stopboost|5025@setcoll@collision@151@18|5263@setcoll@slope@155@15|5514@setcoll@collision@159@16|5542@startboost|5558@stopboost|5596@setcoll@collision@161@19|5738@setcoll@collision@164@20|5861@setcoll@slope@166@19|6231@delivermilk</extraData></trail><trail><trailID>23</trailID><dbID>23</dbID><trailNumber>167</trailNumber><rooms>117,44,95,102,108,111,114</rooms><title>Cookies and Milky Way</title><showTitle>1</showTitle><extraData>scouts,5,64,64</extraData></trail><trail><trailID>51</trailID><dbID>51</dbID><trailNumber>169</trailNumber><rooms>159,137,165,143,121,149,127</rooms><title>Ranch Racing</title><showTitle>1</showTitle><extraData>race,75@startboost|104@stopboost|132@setcoll@thrublock@23@13|150@jump|232@setcoll@collision@27@13|249@setcoll@collision@28@13|265@startboost|297@stopboost|340@setcoll@collision@30@13|380@setcoll@collision@31@13|441@setcoll@collision@32@13|501@setcoll@collision@33@13|559@setcoll@collision@34@13|643@startboost|662@stopboost|675@setcoll@collision@37@13|722@setcoll@collision@38@13|748@setcoll@collision@39@13|936@startboost|992@stopboost|1052@setcoll@thrublock@48@16|1055@jump|1082@setcoll@thrublock@49@16|1108@setcoll@thrublock@50@16|1285@setcoll@thrublock@52@11|1297@setcoll@thrublock@53@11|1315@jump|1368@startboost|1381@stopboost|1402@setcoll@thrublock@55@7|1412@setcoll@thrublock@56@7|1457@jump|1606@setcoll@thrublock@58@3|1619@setcoll@thrublock@59@3|1636@jump|1761@startboost|1783@stopboost|1811@startboost|1836@stopboost|1879@setcoll@slope@66@17|2006@setcoll@slope@68@15|2137@setcoll@slope@70@13|2245@setcoll@slope@72@11|2388@setcoll@collision@74@11|2658@setcoll@collision@78@15|2677@setcoll@collision@80@17|2697@startboost|2764@stopboost|2784@jump|3052@drop|3320@jump|3351@startboost|3377@stopboost|3406@drop|3481@startboost|3505@stopboost|3522@jump|3646@startboost|3683@stopboost|3739@setcoll@slope@107@16|4056@startboost|4087@stopboost|4175@setcoll@collision@117@16|4213@setcoll@collision@118@16|4332@startboost|4343@stopboost|4450@setcoll@collision@123@17|4499@startboost|4580@stopboost|4704@setcoll@collision@134@19|4766@setcoll@collision@135@19|4827@setcoll@collision@136@19|4872@setcoll@collision@137@19|4940@setcoll@collision@138@19|5046@startboost|5063@stopboost|5092@setcoll@collision@142@17|5317@startboost|5374@stopboost|5407@setcoll@thrublock@152@12|5423@jump|5460@jump|5548@startboost|5557@stopboost|5595@setcoll@collision@156@8|5614@setcoll@collision@157@8|5888@drop|5946@startboost|5967@stopboost|5993@setcoll@collision@164@19|6029@setcoll@collision@165@19|6137@startboost|6152@stopboost|6357@delivermilk</extraData></trail><trail><trailID>54</trailID><dbID>54</dbID><trailNumber>173</trailNumber><rooms>-1,-1,-1,-1,-1,-1,-1</rooms><title>The Final Countdown</title><showTitle>1</showTitle><extraData>doomsday,10</extraData></trail><trail><trailID>52</trailID><dbID>52</dbID><trailNumber>175</trailNumber><rooms>160,138,166,144,122,150,128</rooms><title>Pinecone Path Race</title><showTitle>1</showTitle><extraData>race,80@startboost|120@stopboost|145@setcoll@collision@25@20|201@setcoll@collision@26@20|340@setcoll@slope@28@19|402@setcoll@collision@29@19|431@setcoll@collision@30@19|894@setcoll@collision@37@19|950@setcoll@collision@38@19|1108@startboost|1135@stopboost|1158@setcoll@slope@44@18|1196@setcoll@collision@45@18|1518@setcoll@collision@49@15|1567@setcoll@collision@50@15|1657@startboost|1684@stopboost|1710@setcoll@collision@55@19|1771@setcoll@collision@57@19|1819@setcoll@collision@58@19|1882@setcoll@collision@59@19|2084@startboost|2119@stopboost|2189@startboost|2222@stopboost|2285@startboost|2302@stopboost|2348@setcoll@slope@75@8|2417@setcoll@slope@76@7|2694@startboost|2712@stopboost|2907@startboost|2931@stopboost|2997@setcoll@collision@89@19|3066@setcoll@collision@90@19|3298@setcoll@collision@94@19|3334@setcoll@thrublock@94@15|3351@setcoll@thrublock@95@15|3395@jump|3607@setcoll@collision@98@15|3766@startboost|3823@stopboost|3877@setcoll@collision@107@19|3921@setcoll@collision@108@19|4102@setcoll@thrublock@110@15|4125@setcoll@thrublock@111@15|4148@jump|4276@startboost|4303@stopboost|4335@setcoll@collision@117@15|4364@setcoll@collision@118@15|4594@setcoll@collision@121@17|4650@setcoll@collision@122@18|4882@startboost|4926@stopboost|4952@setcoll@collision@131@19|5037@setcoll@collision@134@19|5130@startboost|5153@stopboost|5191@setcoll@collision@137@19|5356@setcoll@collision@140@19|5567@setcoll@collision@143@19|5639@setcoll@collision@144@19|5720@startboost|5743@stopboost|5772@setcoll@slope@149@18|5843@setcoll@slope@151@17|5897@setcoll@slope@152@16|6045@setcoll@slope@153@15|6068@startboost|6076@stopboost|6096@setcoll@collision@154@15|6150@setcoll@thrublock@155@15|6188@setcoll@thrublock@156@15|6216@setcoll@thrublock@157@15|6275@startboost|6314@stopboost|6447@setcoll@collision@163@20|6529@setcoll@collision@164@20|6586@setcoll@slope@165@19|6651@setcoll@slope@166@18|7015@delivermilk</extraData></trail><trail><trailID>24</trailID><dbID>24</dbID><trailNumber>179</trailNumber><rooms>110,103,109,99,114,112,115</rooms><title>Cookie Scout Farewell</title><showTitle>1</showTitle><extraData>scouts,5,75,75</extraData></trail><trail><trailID>53</trailID><dbID>53</dbID><trailNumber>181</trailNumber><rooms>161,139,167,145,123,151,129</rooms><title>The Final Lap</title><showTitle>1</showTitle><extraData>race,81@startboost|130@stopboost|148@setcoll@collision@26@19|209@setcoll@collision@29@19|249@startboost|282@stopboost|299@setcoll@collision@32@19|468@startboost|471@stopboost|489@setcoll@collision@35@19|520@startboost|536@stopboost|554@setcoll@collision@38@19|589@setcoll@collision@39@19|607@startboost|681@stopboost|734@setcoll@slope@49@20|778@setcoll@collision@50@20|821@setcoll@collision@51@20|1162@startboost|1167@stopboost|1234@setcoll@collision@57@19|1245@setcoll@collision@58@19|1258@setcoll@collision@59@19|1272@setcoll@collision@60@19|1290@startboost|1329@stopboost|1461@startboost|1472@stopboost|1503@setcoll@thrublock@67@17|1545@jump|1581@setcoll@thrublock@68@17|1620@setcoll@thrublock@69@17|1669@setcoll@thrublock@70@17|1706@setcoll@thrublock@71@17|1717@setcoll@thrublock@72@17|1739@startboost|1758@stopboost|1777@setcoll@thrublock@73@17|1810@setcoll@thrublock@74@17|1894@setcoll@thrublock@75@17|1951@setcoll@thrublock@76@17|2001@setcoll@thrublock@77@17|2046@setcoll@thrublock@78@17|2161@setcoll@thrublock@79@17|2226@setcoll@thrublock@80@17|2374@startboost|2416@stopboost|2487@setcoll@collision@89@18|2558@setcoll@collision@90@18|2752@setcoll@collision@93@19|2819@setcoll@collision@94@19|2856@setcoll@slope@95@18|2944@setcoll@collision@96@18|2991@setcoll@collision@97@18|3167@startboost|3179@stopboost|3217@setcoll@collision@101@19|3243@setcoll@collision@102@19|3465@setcoll@collision@106@19|3562@jump|3602@startboost|3626@stopboost|3655@setcoll@thrublock@110@12|3673@jump|3710@jump|3764@startboost|3845@stopboost|3873@setcoll@collision@120@12|3896@setcoll@collision@121@12|4128@startboost|4139@stopboost|4240@setcoll@thrublock@128@15|4267@setcoll@thrublock@127@15|4303@jump|4409@startboost|4413@stopboost|4506@startboost|4511@stopboost|4582@setcoll@collision@133@19|4624@setcoll@collision@134@19|4642@setcoll@collision@135@19|4751@jump|4777@startboost|4793@stopboost|4816@setcoll@collision@138@16|4843@setcoll@collision@139@16|4898@startboost|4920@stopboost|4941@setcoll@collision@142@19|5009@startboost|5059@stopboost|5078@jump|5102@jump|5126@jump|5152@startboost|5192@stopboost|5221@setcoll@collision@155@8|5347@startboost|5365@stopboost|5381@startboost|5392@stopboost|5414@setcoll@collision@161@14|5547@startboost|5597@stopboost|5768@delivermilk</extraData></trail></container>";
			super();
		}
		public function getLevelXMLList():XMLList{
			var _local1:XMLList;
			var _local2:*;
			var _local3:XML;
			_local1 = new XMLList();
			_local2 = 1;
			while (_local2 <= totalParts) {
				_local3 = XML(this[("levelPart" + _local2)]);
				_local1 = (_local1 + _local3.level);
				_local2++;
			};
			return (_local1);
		}
		public function getTrailXML():XML{
			var _local1:XML;
			_local1 = XML(this.trailXML);
			return (_local1);
		}

	}
}//package cowGame.data 

****************

//DataManager (cowGame.data.DataManager)
package cowGame.data {
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.models.*;
	import cowGame.managers.*;
	import flash.net.*;
	import flash.utils.*;

	public class DataManager {

		public var firstPlay:Boolean;// = false
		private var tilesetsAvailableAtTrailhead:Array;
		public var masterLevelData:XMLList;
		public var screensPerLevel:Number;// = 9
		public var lastChallengeLevel:Number;// = 179
		public var mainLeaderboardID:String;// = "f3021864220f730d"
		private var loadLevelsURL:String;// = "http://www.flipline.com/games/cowgame/php/loadalllevels.php"
		public var collisionArray:Array;
		public var possibleHats:Array;
		public var raceLeaderboardIDs:Array;
		public var challengeLeaderboardIDs:Array;
		public var trailType:String;// = ""
		public var inTimeTrialMode:Boolean;// = false
		private var urlLoader:URLLoader;
		public var hatNames:Array;
		public var slopeArray:Array;
		public var replacementEnemyTileset:Number;// = 16
		public var lastNewEnemy:Number;// = 162
		public var inChallengeMode:Boolean;// = false
		public var currentLevel:Number;// = 1
		public var firstRace:Number;// = 9
		public var gameObj:GameModule;
		private var enemyNames:Array;
		private var tilesetNames:Array;
		public var lastNewBoss:Number;// = 165
		public var startAdsAtTrail:Number;// = 4
		public var levelDataClass:DataFile;
		public var hatPrices:Array;
		public var firstNonTrainingLevel:Number;// = 10
		public var trailData:XMLList;
		public var totalLevels:Number;// = 0
		public var randomSeed:Number;// = 2303499
		public var currentScreens:Array;
		public var lastNewArea:Number;// = 160
		public var trailTypeArray:Array;
		public var thruArray:Array;
		public var firstDoomsdayClock:Number;// = 11
		public var lastTimeTrialLevel:Number;// = 181

		public function DataManager(_arg1:GameModule){
			var _local2:DataManager;
			inTimeTrialMode = false;
			inChallengeMode = false;
			totalLevels = 0;
			loadLevelsURL = "http://www.flipline.com/games/cowgame/php/loadalllevels.php";
			trailType = "";
			trailTypeArray = ["intro", "challenge", "enemy", "race", "balloon", "boss"];
			currentScreens = [];
			firstPlay = false;
			screensPerLevel = 9;
			randomSeed = 2303499;
			currentLevel = 1;
			firstNonTrainingLevel = 10;
			replacementEnemyTileset = 16;
			lastChallengeLevel = 179;
			lastTimeTrialLevel = 181;
			lastNewArea = 160;
			lastNewEnemy = 162;
			lastNewBoss = 165;
			firstDoomsdayClock = 11;
			firstRace = 9;
			startAdsAtTrail = 4;
			collisionArray = [[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0]];
			slopeArray = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 2, 0, 1, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0]];
			thruArray = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
			possibleHats = ["hat_milkman", "hat_truckercap", "hat_chefhat", "hat_army", "hat_catinthehat", "hat_sombrero", "hat_moonster", "hat_knighthelmet", "hat_bigwig", "hat_bowlerandglasses", "hat_clownwig", "hat_colander", "hat_spartan", "hat_cookiescout", "hat_coolie", "hat_crown", "hat_fez", "hat_flowerpot", "hat_footballhelmet", "hat_funkyhat", "hat_graduation", "hat_helmet", "hat_luchamask", "hat_mardigras", "hat_miner", "hat_partyhat", "hat_peterpan", "hat_spacebubble", "hat_pinkbow", "hat_pirate", "hat_sheriff", "hat_umbrella", "hat_visor", "hat_winterhat", "hat_witch", "hat_wizard", "hat_yaketymask"];
			hatNames = ["Milkman Cap", "Trucker Cap", "Chef Hat", "Army Helmet", "Striped Hat", "Sombrero", "Moonster Head", "Knight Helmet", "Big Wig", "Bowler Hat", "Clown Wig", "Colander Cap", "Spartan Helmet", "Cookie Scout Cap", "Sedge Hat", "Royal Crown", "Fez", "Flower Pot", "Football Helmet", "Funky Hat", "Grad Cap", "Helmet", "Lucha Mask", "Carnival Mask", "Miner Helmet", "Party Hat", "Feather Cap", "Space Bubble", "Pink Bow", "Pirate Hat", "Sheriff Hat", "Umbrella Cap", "Visor", "Winter Hat", "Witch Hat", "Wizard Hat", "Yakety Mask"];
			hatPrices = [0, 20, 50, 50, 55, 70, 150, 150, 50, 50, 50, 50, 150, 100, 100, 150, 50, 100, 150, 150, 150, 150, 200, 150, 200, 150, 150, 250, 100, 200, 150, 75, 75, 150, 150, 150, 350];
			mainLeaderboardID = "f3021864220f730d";
			challengeLeaderboardIDs = ["", "5eaf18b2e617234d", "3fd0048eee8af593", "f9ebebb02f99a7c3", "6c9bd507198c1054", "4057306a013dee0b", "b3af303349f7bfc7", "fb262e0bf3755072", "04ba64be360051be", "727deb1d0f2c3f6d", "370e6fa8737a94bc", "43d5a3fcedc40ef6", "c1d14e218d5d80cb", "040f11f30ecc17fd", "8da46266232411ed", "72f8d593b1c1cc6b", "4453fe4e86b8f6f2", "81275e5167eb2be2", "a4e99b3552aee85e", "d8140adb5a9a0038", "55a87a327101db98", "3272689ac0cb4f53", "58ff9874b4389e21", "d064ff741ec3a8a2", "9bd933a11d682f64", "f563a1b1eb59aa64", "a65f2118d8dbe348", "b07916ec1625efbb", "7697eb8b7acedb5c", "3f99550298d4b198", "6f1f7f687113eb2e"];
			raceLeaderboardIDs = ["", "ba8377c351749fd4", "1edf60c85bd4a6ba", "9df07ab9544be2f0", "639c1c638a965782", "907f4b940fafe239", "de7ea81270c389a7", "038d33b273019645", "c2dc1712ffaa29e4", "5e3d5e3fb8d068bd", "2ed9daceffa2913b", "28d557abee20dcb4", "7dd23f9019f8436f", "c96a1d4e5b41f2b9", "cb5c0411f68d9a91", "50dc5abd699cbd9e", "fb9258c3fc9d7faa", "22176ffb83bcabec", "778615ec9542c425", "eca942f18b0f6c65", "e838c1f611a15748", "80a97a168d6a746a", "64afe541145086e5", "b47d5c7ddc38692c", "3fb2808614f0223c", "09f99abaf87758c8", "cdb4b48e0061b542", "2fb4b476b46b1a02", "acf9230bacfa73a7", "4ff189ffcf3b8174", "4ddbeb2564416b13"];
			tilesetNames = ["Checkpoint", "Autumn Pass", "Bamboo Bay", "Bisonburg", "Cloudpuff Park", "Corny Cove", "Creamy Meadow", "Dusty Desert", "Fungi Forest", "Glacier Gulch", "Honey Hive", "Hoodoo Canyon", "Jelly Grove", "Jungle Junction", "Lava Lane", "Milky Way", "Mooner Ranch", "Mudskip Bog", "Opal Gorge", "Pinecone Path", "Riptide Beach", "Rosewood Run", "Slimy Swamp", "Snowy Slopes", "Stone Mesa", "Strawberry Stretch", "Sunset City", "Tangerine Trek", "Tombstone Hollow", "Tundra Trail", "Yakety Ruins"];
			enemyNames = ["", "Oakenstag", "Halfshell", "Busyburg", "Cottonbeak", "Scaresack", "Hatchback", "Cactigraw", "Sporecap", "Icebit", "Stripejacket", "Cactoon", "Jellybloom", "Warback", "Emberbeak", "Comsoknight", "Mooner", "Bogbagger", "Huebug", "Conestep", "Beachbum", "Rosebud", "Glumslug", "Snowbuddy", "Rokling", "Strawchuck", "Pardner", "Citrishock", "Bedspread", "Snowcap", "Yakety Guard"];
			tilesetsAvailableAtTrailhead = [-1, 76, 58, 7, 4, 52, 112, 22, 64, 124, 34, 130, 16, 40, 46, 160, 1, 10, 28, 2, 94, 106, 88, 148, 82, 118, 100, 142, 136, 70, 154];
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.levelDataClass = new DataFile();
		}
		public function getTimeTrialNumberFromTrailhead(_arg1:Number):Number{
			var _local2:DataManager;
			var _local3:Number;
			_local2 = this;
			_local3 = 0;
			if (_arg1 == 9){
				_local3 = 1;
			} else {
				_local3 = ((_arg1 - 1) / 6);
			};
			if (_local3 > 30){
				_local3 = 0;
			};
			return (_local3);
		}
		public function getRoomsForTrail(_arg1:Number):Array{
			var manager:DataManager;
			var subList:XMLList;
			var trailXML:XML;
			var splitRooms:Array;
			var i:*;
			var whichTrailhead = _arg1;
			manager = this;
			subList = manager.trailData.(trailNumber == String(whichTrailhead));
			if (subList.length() > 0){
				trailXML = subList[0];
				splitRooms = String(trailXML.rooms).split(",");
				i = 0;
				while (i < splitRooms.length) {
					splitRooms[i] = Number(splitRooms[i]);
					i = (i + 1);
				};
				return (splitRooms);
				//unresolved jump
			};
			return (null);
		}
		public function getPropValue(_arg1:String, _arg2:Number):Number{
			var _local3:DataManager;
			var _local4:Number;
			var _local5:Number;
			_local3 = this;
			_local4 = Math.floor((_arg2 / collisionArray[0].length));
			_local5 = (_arg2 % collisionArray[0].length);
			return (_local3[(_arg1 + "Array")][_local4][_local5]);
		}
		public function prepareLevelData(_arg1:Boolean=false){
			var manager:DataManager;
			var currtime:Date;
			var currtimecode:*;
			var urlRequest:URLRequest;
			var useInternal = _arg1;
			manager = this;
			if (useInternal){
				this.levelDataLoaded(null, true);
			} else {
				currtime = new Date();
				currtimecode = currtime.getTime();
				urlRequest = new URLRequest(((manager.loadLevelsURL + "?timecode=") + currtimecode));
				urlRequest.method = "GET";
				manager.urlLoader = new URLLoader();
				manager.urlLoader.addEventListener(Event.COMPLETE, manager.levelDataLoaded);
				manager.urlLoader.addEventListener(IOErrorEvent.IO_ERROR, manager.levelDataError);
				try {
					manager.urlLoader.load(urlRequest);
				} catch(error:Error) {
					trace(((("Unable to run loader: " + error.name) + ", ") + error.message));
				};
			};
		}
		public function getTilesetIndexesAtTrailhead(_arg1:Number):Array{
			var _local2:DataManager;
			var _local3:Array;
			var _local4:String;
			var _local5:*;
			_local2 = this;
			_local3 = [];
			_local4 = "";
			_local5 = 0;
			while (_local5 < _local2.tilesetsAvailableAtTrailhead.length) {
				if ((((_local2.tilesetsAvailableAtTrailhead[_local5] <= _arg1)) && ((_local2.tilesetsAvailableAtTrailhead[_local5] > 0)))){
					_local3.push(_local5);
					_local4 = (_local4 + (_local2.getTilesetName(_local5) + ", "));
				};
				_local5++;
			};
			if (_arg1 == 0){
				_local3.push(16);
				_local4 = (_local4 + "Mooner Ranch, ");
			};
			_local4 = _local4.substring(0, (_local4.length - 2));
			trace(((("Tilesets at Trailhead " + _arg1) + ": ") + _local4));
			return (_local3);
		}
		public function clearLevelScreens(){
			var _local1:DataManager;
			var _local2:Number;
			_local1 = this;
			_local2 = 0;
			while (_local2 < (_local1.currentScreens.length - 1)) {
				_local1.currentScreens[_local2].destroy();
				_local1.currentScreens[_local2] = null;
				_local2++;
			};
			_local2 = (_local1.currentScreens.length - 1);
			while (_local2 >= 0) {
				if ((_local1.currentScreens[_local2] is ScreenData)){
				} else {
					_local1.currentScreens.splice(_local2, 1);
				};
				_local2--;
			};
		}
		public function getLatestTimeTrial(_arg1:Number=-1):Number{
			var _local2:DataManager;
			var _local3:Number;
			var _local4:Number;
			_local2 = this;
			_local3 = _local2.gameObj.userData.maxTrailhead;
			if (_arg1 > -1){
				_local3 = _arg1;
			};
			_local4 = 0;
			_local4 = Math.floor((((_local3 - _local2.firstNonTrainingLevel) + 3) / 6));
			if (_local3 >= 9){
				_local4 = (_local4 + 1);
			};
			if (_local4 > 30){
				_local4 = 30;
			} else {
				if (_local4 < 0){
					_local4 = 0;
				};
			};
			return (_local4);
		}
		public function initializeScreenObjects(_arg1:Number){
			var _local2:DataManager;
			var _local3:GameModule;
			var _local4:ScreenData;
			_local2 = this;
			_local3 = _local2.gameObj;
			_local4 = _local2.currentScreens[_arg1];
			if (!_local4.objectsInitialized){
				_local3.objectManager.buildObjects(_arg1);
				_local3.enemyManager.buildEnemies(_arg1);
				_local3.itemManager.buildItems(_arg1);
				_local3.eventManager.loadEvents(_arg1);
				_local3.hudObj.attachGameBackground(_local4.bgClip);
				if ((((_local2.currentLevel == 2)) && ((_arg1 == 3)))){
					_local3.hudObj.showWildcardTraining();
				};
			};
		}
		public function levelDataError(_arg1:IOErrorEvent){
			var _local2:DataManager;
			_local2 = this;
			trace("IO Error loading levels, try again....");
			if (_local2.gameObj.hudObj){
				_local2.gameObj.hudObj.updateMessage("Error Loading Levels, try again.");
			};
			_local2.prepareLevelData();
		}
		public function getAvailableLevels(_arg1:Number):XMLList{
			var manager:DataManager;
			var availableLevels:XMLList;
			var whichTrailhead = _arg1;
			manager = this;
			availableLevels = manager.masterLevelData.(levelActive <= whichTrailhead);
			availableLevels = availableLevels.(useForRandom == "1");
			return (availableLevels);
		}
		public function getLatestChallenge(_arg1:Number=-1):Number{
			var _local2:DataManager;
			var _local3:Number;
			var _local4:Number;
			_local2 = this;
			_local3 = _local2.gameObj.userData.maxTrailhead;
			if (_arg1 > -1){
				_local3 = _arg1;
			};
			_local4 = 0;
			_local4 = Math.floor((((_local3 - _local2.firstNonTrainingLevel) + 5) / 6));
			if (_local3 >= 5){
				_local4 = (_local4 + 1);
			};
			if (_local4 > 30){
				_local4 = 30;
			} else {
				if (_local4 < 0){
					_local4 = 0;
				};
			};
			return (_local4);
		}
		public function getTilesetName(_arg1:Number):String{
			var _local2:DataManager;
			var _local3:*;
			_local2 = this;
			_local3 = null;
			if (_local2.tilesetNames.length > _arg1){
				_local3 = _local2.tilesetNames[_arg1];
			};
			return (_local3);
		}
		public function getTrailEnemyType(_arg1:Number, _arg2:Number):Number{
			var _local3:DataManager;
			var _local4:Number;
			var _local5:Number;
			_local3 = this;
			_local4 = _arg2;
			_local5 = int.MAX_VALUE;
			if (_arg2 < _local3.tilesetsAvailableAtTrailhead.length){
				_local5 = _local3.tilesetsAvailableAtTrailhead[_arg2];
				if (_local5 >= _local3.firstNonTrainingLevel){
					_local5 = (_local5 + _local3.trailTypeArray.indexOf("enemy"));
				};
			};
			if (_local5 <= _arg1){
				_local4 = _arg2;
			} else {
				_local4 = _local3.replacementEnemyTileset;
			};
			return (_local4);
		}
		public function getEnemyName(_arg1:Number):String{
			var _local2:DataManager;
			var _local3:*;
			_local2 = this;
			_local3 = null;
			if (_local2.enemyNames.length > _arg1){
				_local3 = _local2.enemyNames[_arg1];
			};
			return (_local3);
		}
		public function setupLevelScreens(_arg1:Array=null, _arg2:Array=null){
			var manager:DataManager;
			var bitmapManager:BitmapManager;
			var whichScreensString:String;
			var whichTilesetsString:String;
			var startTime:Number;
			var availableLevels:XMLList;
			var availableTilesets:Array;
			var primaryTileset:Number;
			var premadeTrail:Array;
			var lastTilesetIndexUsed:Number;
			var lastLevelUsed:Number;
			var useMax:Number;
			var i:*;
			var whichScreen:Number;
			var whichTilesetIndex:Number;
			var whichTileset:Number;
			var useXML:XML;
			var newScreen:ScreenData;
			var checkForFirst:Number;
			var subList:XMLList;
			var premadeList:XMLList;
			var forceLevels = _arg1;
			var forceTilesets = _arg2;
			manager = this;
			bitmapManager = manager.gameObj.bitmapManager;
			manager.clearLevelScreens();
			manager.randomSeed = manager.currentLevel;
			whichScreensString = "Which Screens: ";
			whichTilesetsString = "Which Tilesets: ";
			startTime = getTimer();
			availableLevels = manager.getAvailableLevels(manager.currentLevel);
			availableTilesets = manager.getTilesetIndexesAtTrailhead(manager.currentLevel);
			primaryTileset = manager.getPrimaryTileset(manager.currentLevel);
			premadeTrail = manager.getRoomsForTrail(manager.currentLevel);
			lastTilesetIndexUsed = -1;
			lastLevelUsed = -1;
			manager.trailType = manager.getTrailType(manager.currentLevel);
			useMax = manager.screensPerLevel;
			if (manager.currentLevel <= 1){
				useMax = 6;
			};
			i = 0;
			while (i < useMax) {
				whichScreen = Math.floor((manager.randomize() * availableLevels.length()));
				whichTilesetIndex = Math.floor((manager.randomize() * availableTilesets.length));
				whichTileset = availableTilesets[whichTilesetIndex];
				if (manager.trailType == "race"){
					whichTileset = primaryTileset;
				};
				if ((((i == 0)) && ((manager.currentScreens.length > 0)))){
					whichScreensString = (whichScreensString + "-1, ");
					whichTilesetsString = (whichTilesetsString + "0, ");
					manager.firstPlay = false;
				} else {
					if ((((i == 0)) && ((manager.currentScreens.length == 0)))){
						manager.firstPlay = true;
					};
					if ((((i == 0)) || ((i == (useMax - 1))))){
						whichScreen = -1;
						whichTileset = 0;
					} else {
						if ((((i == 1)) || ((i == (useMax - 2))))){
							whichTileset = primaryTileset;
						} else {
							if ((((((whichTilesetIndex == lastTilesetIndexUsed)) && ((availableTilesets.length > 1)))) && (!((manager.trailType == "race"))))){
								whichTilesetIndex = (whichTilesetIndex + 1);
								if (whichTilesetIndex >= availableTilesets.length){
									whichTilesetIndex = 0;
								};
								whichTileset = availableTilesets[whichTilesetIndex];
							};
						};
					};
					lastTilesetIndexUsed = whichTilesetIndex;
					if ((((i == 1)) && ((premadeTrail == null)))){
						checkForFirst = manager.getFirstRoomAtTrailhead(manager.currentLevel);
						if (checkForFirst != -1){
							whichScreen = checkForFirst;
						};
					} else {
						if (((((((!((i == 0))) && (!((i == (useMax - 1)))))) && ((whichScreen == lastLevelUsed)))) && ((premadeTrail == null)))){
							whichScreen = (whichScreen + 1);
							if (whichScreen >= availableLevels.length()){
								whichScreen = 0;
							};
						};
					};
					lastLevelUsed = whichScreen;
					if (whichScreen == -1){
						subList = manager.masterLevelData.(roomTitle == "CHECKPOINT");
						useXML = subList[0];
					} else {
						if (((!((premadeTrail == null))) && (!((premadeTrail[(i - 1)] == -1))))){
							premadeList = manager.masterLevelData.(roomID == premadeTrail[(i - 1)]);
							useXML = premadeList[0];
						} else {
							useXML = availableLevels[whichScreen];
						};
					};
					if (((((!((forceLevels == null))) && ((i > 0)))) && ((i < (useMax - 1))))){
						useXML = manager.masterLevelData[forceLevels[(i - 1)]];
						whichTileset = forceTilesets[(i - 1)];
						lastTilesetIndexUsed = -1;
						lastLevelUsed = -1;
					};
					newScreen = new ScreenData(manager.gameObj, useXML, whichTileset);
					manager.currentScreens.push(newScreen);
					whichScreensString = (whichScreensString + (whichScreen + ", "));
					whichTilesetsString = (whichTilesetsString + (whichTileset + ", "));
				};
				i = (i + 1);
			};
			whichScreensString.slice(-2);
			whichTilesetsString.slice(-2);
		}
		public function getPrimaryTileset(_arg1:Number):Number{
			var _local2:DataManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:*;
			_local2 = this;
			_local3 = 0;
			_local4 = 0;
			_local5 = 0;
			while (_local5 < _local2.tilesetsAvailableAtTrailhead.length) {
				if ((((_local2.tilesetsAvailableAtTrailhead[_local5] <= _arg1)) && ((_local2.tilesetsAvailableAtTrailhead[_local5] > 0)))){
					if (_local2.tilesetsAvailableAtTrailhead[_local5] > _local4){
						_local3 = _local5;
						_local4 = _local2.tilesetsAvailableAtTrailhead[_local5];
					};
				};
				_local5++;
			};
			if (_arg1 == 169){
				_local3 = 16;
			} else {
				if (_arg1 == 175){
					_local3 = 19;
				} else {
					if (_arg1 == 181){
						_local3 = 4;
					} else {
						if (_arg1 == 0){
							_local3 = 16;
						};
					};
				};
			};
			return (_local3);
		}
		public function getExtraTrailData(_arg1:Number):Array{
			var manager:DataManager;
			var subList:XMLList;
			var trailXML:XML;
			var splitData:Array;
			var whichTrailhead = _arg1;
			manager = this;
			subList = manager.trailData.(trailNumber == String(whichTrailhead));
			if (subList.length() > 0){
				trailXML = subList[0];
				splitData = String(trailXML.extraData).split(",");
				return (splitData);
			};
			return (null);
		}
		public function getTrailType(_arg1:Number, _arg2:Boolean=true):String{
			var _local3:DataManager;
			var _local4:String;
			var _local5:Number;
			_local3 = this;
			_local4 = "intro";
			if (_arg1 < _local3.firstNonTrainingLevel){
				if ((((((((_arg1 == 1)) || ((_arg1 == 2)))) || ((_arg1 == 4)))) || ((_arg1 == 7)))){
					_local4 = "intro";
				} else {
					if (_arg1 == 5){
						_local4 = "challenge";
					} else {
						if (_arg1 == 9){
							_local4 = "race";
						} else {
							_local4 = "none";
						};
					};
				};
			} else {
				_local5 = ((_arg1 - _local3.firstNonTrainingLevel) % _local3.trailTypeArray.length);
				_local4 = _local3.trailTypeArray[_local5];
				if (_arg2){
					if ((((_arg1 > _local3.lastTimeTrialLevel)) && ((_local4 == "race")))){
						_local4 = "challenge";
					} else {
						if ((((_arg1 > _local3.lastNewArea)) && ((_local4 == "intro")))){
							_local4 = "none";
						} else {
							if ((((_arg1 > _local3.lastNewEnemy)) && ((_local4 == "enemy")))){
								_local4 = "none";
							};
						};
					};
				};
			};
			return (_local4);
		}
		public function getChallengeNumberFromTrailhead(_arg1:Number):Number{
			var _local2:DataManager;
			var _local3:Number;
			_local2 = this;
			_local3 = 0;
			if (_arg1 == 5){
				_local3 = 1;
			} else {
				_local3 = ((_arg1 + 1) / 6);
			};
			if (_local3 > 30){
				_local3 = 0;
			};
			return (_local3);
		}
		public function randomize(_arg1:Boolean=true):Number{
			var _local2:DataManager;
			_local2 = this;
			if (_arg1){
				return ((((_local2.randomSeed = ((_local2.randomSeed * 16807) % 2147483647)) / 2147483647) + 2.33E-10));
			};
			return (Math.random());
		}
		public function recordAreaVisits(){
			var _local1:DataManager;
			var _local2:*;
			var _local3:ScreenData;
			_local1 = this;
			_local2 = 0;
			while (_local2 < _local1.currentScreens.length) {
				_local3 = _local1.currentScreens[_local2];
				_local1.gameObj.userData.addAreaVisit(_local3.whichTileset);
				_local2++;
			};
		}
		public function getFirstRoomAtTrailhead(_arg1:Number):Number{
			var _local2:DataManager;
			var _local3:Number;
			var _local4:String;
			var _local5:XMLList;
			var _local6:*;
			_local2 = this;
			_local3 = -1;
			_local4 = "";
			_local5 = getAvailableLevels(_arg1);
			_local6 = 0;
			while (_local6 < _local5.length()) {
				if (_local5[_local6].levelActive == String(_arg1)){
					_local3 = _local6;
					_local4 = _local5[_local6].roomTitle;
				};
				_local6++;
			};
			return (_local3);
		}
		public function getTrailheadForTimeTrial(_arg1:Number):Number{
			var _local2:DataManager;
			var _local3:Number;
			_local2 = this;
			_local3 = 0;
			if (_arg1 == 1){
				_local3 = 9;
			} else {
				_local3 = ((((_arg1 - 1) * 6) + _local2.firstNonTrainingLevel) - 3);
			};
			return (_local3);
		}
		public function getTrailTitle(_arg1:Number):String{
			var manager:DataManager;
			var returnString:String;
			var subList:XMLList;
			var trailXML:XML;
			var whichTrailhead = _arg1;
			manager = this;
			returnString = "";
			subList = manager.trailData.(trailNumber == String(whichTrailhead));
			if (subList.length() > 0){
				trailXML = subList[0];
				returnString = trailXML.title;
			} else {
				if ((((whichTrailhead > manager.lastChallengeLevel)) && ((manager.getTrailType(whichTrailhead, false) == "challenge")))){
					returnString = "Bonus: Milk Bandits!";
				} else {
					if ((((whichTrailhead > manager.lastTimeTrialLevel)) && ((manager.getTrailType(whichTrailhead, false) == "race")))){
						returnString = "Bonus: Countdown Bomb!";
					};
				};
			};
			return (returnString);
		}
		public function getTrailheadForChallenge(_arg1:Number):Number{
			var _local2:DataManager;
			var _local3:Number;
			_local2 = this;
			_local3 = 0;
			if (_arg1 == 1){
				_local3 = 5;
			} else {
				_local3 = ((((_arg1 - 1) * 6) + _local2.firstNonTrainingLevel) - 5);
			};
			return (_local3);
		}
		public function levelDataLoaded(_arg1:Event, _arg2:Boolean=false){
			var _local3:DataManager;
			var _local4:XML;
			var _local5:XML;
			_local3 = this;
			if (_arg2){
				_local3.masterLevelData = _local3.levelDataClass.getLevelXMLList();
				_local3.totalLevels = _local3.masterLevelData.length();
				_local4 = _local3.levelDataClass.getTrailXML();
				_local3.trailData = _local4.trail;
				trace((((("Loaded Levels from Internal Data - " + _local3.totalLevels) + " loaded. ") + _local3.trailData.length()) + " Trail Loaded."));
				_local3.gameObj.levelDataReady();
			} else {
				_local5 = XML(String(_local3.urlLoader.data));
				if (_local5.success == "1"){
					_local3.masterLevelData = _local5.levels.level;
					_local3.totalLevels = _local3.masterLevelData.length();
					_local3.trailData = _local5.trails.trail;
					trace((((("Loaded Levels from PHP - " + _local3.totalLevels) + " loaded. ") + _local3.trailData.length()) + " Trail Loaded."));
					_local3.gameObj.levelDataReady();
					if (_local3.gameObj.hudObj){
						_local3.gameObj.hudObj.updateMessage("");
					};
				} else {
					trace("Error loading XML for Levels.");
				};
			};
		}

	}
}//package cowGame.data 

****************

//ScreenData (cowGame.data.ScreenData)
package cowGame.data {
	import flash.display.*;
	import cowGame.core.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public dynamic class ScreenData {

		public var bgBMP:BitmapData;
		public var objectTotal:Number;// = 0
		public var itemArray:Array;
		public var bgSpeed:Number;// = 1
		public var tileArray:Array;
		public var trimArray:Array;
		public var objectArray:Array;
		public var bgStartX:Number;// = 0
		public var whichTileset:Number;// = 0
		public var eventArray:Array;
		public var objectsInitialized:Boolean;// = false
		public var rivalTileArray:Array;
		public var gameObj:GameModule;
		public var enemyArray:Array;
		public var roomID:Number;
		public var tileBMP:BitmapData;
		public var bgClip:MovieClip;

		public function ScreenData(_arg1:GameModule, _arg2:XML, _arg3:Number=0){
			var _local4:ScreenData;
			var _local5:BitmapManager;
			whichTileset = 0;
			objectsInitialized = false;
			objectTotal = 0;
			bgStartX = 0;
			bgSpeed = 1;
			super();
			_local4 = this;
			_local4.gameObj = _arg1;
			_local5 = _local4.gameObj.bitmapManager;
			_local4.whichTileset = _arg3;
			_local4.objectsInitialized = false;
			_local4.populateData(_arg2);
		}
		public function createBitmap(){
			var _local1:ScreenData;
			var _local2:GameDisplay;
			var _local3:Number;
			var _local4:Number;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local3 = (_local2.tileWidth * _local1.tileArray[0].length);
			_local4 = (_local2.tileWidth * _local1.tileArray.length);
			if (_local1.tileBMP){
				_local1.tileBMP.dispose();
				_local1.tileBMP = null;
			};
			_local1.tileBMP = new BitmapData(_local3, _local4, true, 0xFFFFFF);
		}
		public function createBackgroundBitmap(_arg1:Number, _arg2:Number){
			var _local3:ScreenData;
			_local3 = this;
			if (_local3.bgBMP){
				_local3.bgBMP.dispose();
				_local3.bgBMP = null;
			};
		}
		public function destroy(){
			var _local1:ScreenData;
			_local1 = this;
			tileArray = null;
			trimArray = null;
			enemyArray = null;
			objectArray = null;
			itemArray = null;
			eventArray = null;
			if (_local1.tileBMP){
				_local1.tileBMP.dispose();
				_local1.tileBMP = null;
			};
			if (_local1.bgBMP){
				_local1.bgBMP.dispose();
				_local1.bgBMP = null;
			};
			_local1.gameObj.enemyManager.clearEnemySheet(_local1.whichTileset);
			_local1.gameObj.hudObj.removeGameBackground(_local1.bgClip);
			_local1.bgClip = null;
		}
		public function populateData(_arg1:XML){
			var _local2:ScreenData;
			var _local3:*;
			var _local4:*;
			var _local5:*;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:*;
			var _local10:*;
			var _local11:*;
			_local2 = this;
			_local3 = _arg1.tileArray.split("|");
			_local4 = _arg1.trimArray.split("|");
			_local5 = _arg1.itemArray.split("|");
			_local6 = _arg1.enemyArray.split("|");
			_local7 = _arg1.objectArray.split("|");
			_local8 = _arg1.eventArray.split("|");
			_local2.enemyArray = [];
			_local2.itemArray = [];
			_local2.tileArray = [];
			_local2.trimArray = [];
			_local2.objectArray = [];
			_local2.eventArray = [];
			_local2.rivalTileArray = [];
			_local9 = 0;
			while (_local9 < _local3.length) {
				_local2.tileArray[_local9] = _local3[_local9].split(",");
				_local2.rivalTileArray[_local9] = _local3[_local9].split(",");
				_local9++;
			};
			_local9 = 0;
			while (_local9 < _local4.length) {
				_local2.trimArray[_local9] = _local4[_local9].split(",");
				_local9++;
			};
			_local9 = 0;
			while (_local9 < _local5.length) {
				_local2.itemArray[_local9] = _local5[_local9].split(",");
				_local9++;
			};
			_local9 = 0;
			while (_local9 < _local6.length) {
				_local2.enemyArray[_local9] = _local6[_local9].split(",");
				_local9++;
			};
			_local9 = 0;
			while (_local9 < _local7.length) {
				_local2.objectArray[_local9] = _local7[_local9].split(",");
				_local9++;
			};
			_local9 = 0;
			while (_local9 < _local2.tileArray.length) {
				_local10 = 0;
				while (_local10 < _local2.tileArray[_local9].length) {
					_local2.tileArray[_local9][_local10] = Number(_local2.tileArray[_local9][_local10]);
					_local10++;
				};
				_local9++;
			};
			_local9 = 0;
			while (_local9 < _local2.rivalTileArray.length) {
				_local10 = 0;
				while (_local10 < _local2.rivalTileArray[_local9].length) {
					_local2.rivalTileArray[_local9][_local10] = Number(_local2.rivalTileArray[_local9][_local10]);
					_local10++;
				};
				_local9++;
			};
			_local9 = 0;
			while (_local9 < _local2.trimArray.length) {
				_local10 = 0;
				while (_local10 < _local2.trimArray[_local9].length) {
					_local2.trimArray[_local9][_local10] = String(_local2.trimArray[_local9][_local10]).split("#");
					_local11 = 0;
					while (_local11 < _local2.trimArray[_local9][_local10].length) {
						_local2.trimArray[_local9][_local10][_local11] = Number(_local2.trimArray[_local9][_local10][_local11]);
						_local11++;
					};
					_local10++;
				};
				_local9++;
			};
			_local9 = 0;
			while (_local9 < _local2.itemArray.length) {
				_local10 = 0;
				while (_local10 < _local2.itemArray[_local9].length) {
					_local2.itemArray[_local9][_local10] = Number(_local2.itemArray[_local9][_local10]);
					_local10++;
				};
				_local9++;
			};
			_local9 = 0;
			while (_local9 < _local2.enemyArray.length) {
				_local10 = 0;
				while (_local10 < _local2.enemyArray[_local9].length) {
					if (_local10 != 4){
						_local2.enemyArray[_local9][_local10] = Number(_local2.enemyArray[_local9][_local10]);
					};
					_local10++;
				};
				_local9++;
			};
			_local9 = 0;
			while (_local9 < _local2.objectArray.length) {
				_local10 = 0;
				while (_local10 < _local2.objectArray[_local9].length) {
					if (_local10 < 4){
						_local2.objectArray[_local9][_local10] = Number(_local2.objectArray[_local9][_local10]);
					};
					_local10++;
				};
				_local9++;
			};
			_local9 = 0;
			while (_local9 < _local8.length) {
				_local2.eventArray[_local9] = _local8[_local9].split(",");
				if (_local2.eventArray[_local9].length > 0){
					_local2.eventArray[_local9][0] = _local2.eventArray[_local9][0].split(")");
					_local10 = 0;
					while (_local10 < _local2.eventArray[_local9][0].length) {
						_local2.eventArray[_local9][0][_local10] = _local2.eventArray[_local9][0][_local10].split("-");
						_local10++;
					};
					_local10 = 0;
					while (_local10 < _local2.eventArray[_local9][0].length) {
						_local11 = 0;
						while (_local11 < _local2.eventArray[_local9][0][_local10].length) {
							_local2.eventArray[_local9][0][_local10][_local11] = Number(_local2.eventArray[_local9][0][_local10][_local11]);
							_local11++;
						};
						_local10++;
					};
				};
				if (_local2.eventArray[_local9].length > 1){
					_local2.eventArray[_local9][1] = _local2.eventArray[_local9][1].split(")");
					_local10 = 0;
					while (_local10 < _local2.eventArray[_local9][1].length) {
						_local2.eventArray[_local9][1][_local10] = _local2.eventArray[_local9][1][_local10].split("-");
						_local10++;
					};
					_local10 = 0;
					while (_local10 < _local2.eventArray[_local9][1].length) {
						_local11 = 0;
						while (_local11 < _local2.eventArray[_local9][1][_local10].length) {
							_local2.eventArray[_local9][1][_local10][_local11] = Number(_local2.eventArray[_local9][1][_local10][_local11]);
							_local11++;
						};
						_local10++;
					};
				};
				if (_local2.eventArray[_local9].length > 2){
					_local2.eventArray[_local9][2] = Number(_local2.eventArray[_local9][2]);
				};
				if (_local2.eventArray[_local9].length > 3){
					_local2.eventArray[_local9][3] = Number(_local2.eventArray[_local9][3]);
				};
				if (_local2.eventArray[_local9].length > 4){
					_local2.eventArray[_local9][4] = String(_local2.eventArray[_local9][4]);
				};
				_local9++;
			};
			if (_arg1.itemArray == ""){
				_local2.itemArray = [];
			};
			if (_arg1.enemyArray == ""){
				_local2.enemyArray = [];
			};
			if (_arg1.objectArray == ""){
				_local2.objectArray = [];
			};
			if (_arg1.npcArray == ""){
				_local2.npcArray = [];
			};
			if (_arg1.eventArray == ""){
				_local2.eventArray = [];
			};
			_local2.loadedRoom = true;
			_local2.roomID = _arg1.roomID;
		}

	}
}//package cowGame.data 

****************

//UserData (cowGame.data.UserData)
package cowGame.data {
	import cowGame.core.*;
	import cowGame.events.*;
	import flash.net.*;

	public class UserData {

		public var playerName:String;// = ""
		public var currentSlot:Number;// = 0
		public var earnedCookies:Number;// = 0
		public var earnedColorPoints:Number;// = 0
		public var usedFirstColor:Boolean;// = false
		public var slotPrefix:String;// = "CowGameSaveData"
		public var scorePerBoss:Number;// = 1000
		public var scorePerWholeRace:Number;// = 4000
		public var hatsOwned:Array;
		public var usedSecondColor:Boolean;// = false
		public var earnedCash:Number;// = 0
		public var scorePerMatch:Number;// = 10
		public var currentHat:String;// = "hat_milkman"
		public var challengeScores:Array;
		public var cowCash:Number;// = 0
		public var coinValue:Number;// = 1
		public var currentTrailhead:Number;// = 1
		public var areaVisits:Array;
		public var timetrialStars:Array;
		public var scorePerBlockTraveled:Number;// = 100
		public var scorePerCookie:Number;// = 100
		public var scorePerBalloon:Number;// = 150
		public var gameObj:GameModule;
		public var totalScore:Number;// = 0
		public var scorePerCowCash:Number;// = 50
		public var challengeStars:Array;
		public var earnedBalloons:Number;// = 0
		public var alreadyPlayedALevel:Boolean;// = false
		public var scorePerCookieScout:Number;// = 1000
		public var scorePerDoomsdayClick:Number;// = 50
		public var usedThirdColor:Boolean;// = false
		public var scorePerBomber:Number;// = 100
		public var maxTrailhead:Number;// = 1
		public var enemyHits:Array;
		public var timetrialScores:Array;
		public var scorePerRaceSecondDeducted:Number;// = 10

		public static const BLOCKS_PER_TRAILHEAD = 7;

		public function UserData(_arg1:GameModule){
			var _local2:UserData;
			currentSlot = 0;
			slotPrefix = "CowGameSaveData";
			playerName = "";
			totalScore = 0;
			cowCash = 0;
			currentTrailhead = 1;
			maxTrailhead = 1;
			hatsOwned = ["hat_milkman"];
			currentHat = "hat_milkman";
			challengeScores = [];
			challengeStars = [];
			timetrialScores = [];
			timetrialStars = [];
			areaVisits = [];
			enemyHits = [];
			earnedCash = 0;
			earnedCookies = 0;
			earnedBalloons = 0;
			earnedColorPoints = 0;
			coinValue = 1;
			usedFirstColor = false;
			usedSecondColor = false;
			usedThirdColor = false;
			alreadyPlayedALevel = false;
			scorePerMatch = 10;
			scorePerBlockTraveled = 100;
			scorePerCowCash = 50;
			scorePerCookie = 100;
			scorePerCookieScout = 1000;
			scorePerBalloon = 150;
			scorePerBoss = 1000;
			scorePerDoomsdayClick = 50;
			scorePerBomber = 100;
			scorePerWholeRace = 4000;
			scorePerRaceSecondDeducted = 10;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
		}
		public function addAreaVisit(_arg1:Number){
			var _local2:UserData;
			_local2 = this;
			if (((_local2.areaVisits[_arg1]) && ((_local2.areaVisits[_arg1] > 0)))){
				var _local3 = _local2.areaVisits;
				var _local4 = _arg1;
				var _local5 = (_local3[_local4] + 1);
				_local3[_local4] = _local5;
			} else {
				_local2.areaVisits[_arg1] = 1;
			};
		}
		public function getEnemyKills(_arg1:Number):Number{
			var _local2:UserData;
			var _local3:Number;
			_local2 = this;
			_local3 = 0;
			if ((((_local2.enemyHits.length > _arg1)) && ((_local2.enemyHits[_arg1] > 0)))){
				_local3 = _local2.enemyHits[_arg1];
			};
			return (_local3);
		}
		public function getCowCashTally():Number{
			var _local1:UserData;
			_local1 = this;
			return (_local1.earnedCash);
		}
		public function setupNewData(_arg1:String, _arg2:Number){
			var _local3:UserData;
			_local3 = this;
			_local3.totalScore = 0;
			_local3.cowCash = 0;
			_local3.currentTrailhead = 0;
			_local3.maxTrailhead = 0;
			_local3.hatsOwned = ["hat_milkman"];
			_local3.currentHat = "hat_milkman";
			_local3.playerName = _arg1;
			_local3.currentSlot = _arg2;
			_local3.usedFirstColor = false;
			_local3.usedSecondColor = false;
			_local3.usedThirdColor = false;
			_local3.challengeScores = [];
			_local3.challengeStars = [];
			_local3.timetrialScores = [];
			_local3.timetrialStars = [];
			_local3.enemyHits = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
			_local3.areaVisits = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
			_local3.saveProgress();
		}
		public function getCookieTally():Number{
			var _local1:UserData;
			_local1 = this;
			return (_local1.earnedCookies);
		}
		public function earnColorPoints(_arg1:Number){
			var _local2:UserData;
			_local2 = this;
			_local2.earnedColorPoints = (_local2.earnedColorPoints + _arg1);
		}
		public function getSlotData(_arg1:Number):Object{
			var _local2:UserData;
			var _local3:SharedObject;
			_local2 = this;
			_local3 = SharedObject.getLocal((_local2.slotPrefix + _arg1), "/");
			if (_local3.size == 0){
				return (null);
			};
			return (_local3.data);
		}
		public function deleteSlot(_arg1:Number){
			var _local2:UserData;
			var _local3:SharedObject;
			_local2 = this;
			_local3 = SharedObject.getLocal((_local2.slotPrefix + _arg1), "/");
			_local3.clear();
		}
		public function getCowCashScore():Number{
			var _local1:UserData;
			_local1 = this;
			return ((_local1.earnedCash * _local1.scorePerCowCash));
		}
		public function clearTalliesInProgress(){
			var _local1:UserData;
			_local1 = this;
			_local1.earnedBalloons = 0;
			_local1.earnedCash = 0;
			_local1.earnedColorPoints = 0;
			_local1.earnedCookies = 0;
			if (((((!(_local1.usedFirstColor)) || (!(_local1.usedSecondColor)))) || (!(_local1.usedThirdColor)))){
				_local1.usedFirstColor = false;
				_local1.usedSecondColor = false;
				_local1.usedThirdColor = false;
			};
		}
		public function getCookieScore():Number{
			var _local1:UserData;
			_local1 = this;
			return ((_local1.earnedCookies * _local1.scorePerCookie));
		}
		public function earnCookie(){
			var _local1:UserData;
			_local1 = this;
			_local1.earnedCookies++;
		}
		public function addEnemyKill(_arg1:Number){
			var _local2:UserData;
			_local2 = this;
			if (((_local2.enemyHits[_arg1]) && ((_local2.enemyHits[_arg1] > 0)))){
				var _local3 = _local2.enemyHits;
				var _local4 = _arg1;
				var _local5 = (_local3[_local4] + 1);
				_local3[_local4] = _local5;
			} else {
				_local2.enemyHits[_arg1] = 1;
			};
		}
		public function getAreaVisits(_arg1:Number):Number{
			var _local2:UserData;
			var _local3:Number;
			_local2 = this;
			_local3 = 0;
			if ((((_local2.areaVisits.length > _arg1)) && ((_local2.areaVisits[_arg1] > 0)))){
				_local3 = _local2.areaVisits[_arg1];
			};
			return (_local3);
		}
		public function getColorPointsScore():Number{
			var _local1:UserData;
			_local1 = this;
			return (_local1.earnedColorPoints);
		}
		public function getBonusTally(_arg1:Boolean=false){
			var _local2:UserData;
			var _local3:DataManager;
			var _local4:EventManager;
			var _local5:String;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:String;
			_local2 = this;
			_local3 = _local2.gameObj.dataManager;
			_local4 = _local2.gameObj.eventManager;
			_local5 = "";
			_local6 = 0;
			if (_local3.trailType == "challenge"){
				if (_local4.eventType == "doomsday"){
					_local6 = _local4.doomsdayClicks;
					_local5 = ("x " + _local6);
				} else {
					if (_local4.eventType == "bomber"){
						_local6 = _local4.bombersDefeated;
						_local5 = ("x " + _local6);
					} else {
						if (_local4.eventType == "scouts"){
							_local6 = _local4.remainingScouts;
							_local5 = ("x " + _local6);
						};
					};
				};
			} else {
				if (_local3.trailType == "race"){
					_local7 = _local4.finishedRaceTime;
					_local8 = Math.floor((_local7 / 30));
					_local9 = Math.floor((_local8 / 60));
					_local10 = (_local8 - (_local9 * 60));
					_local11 = String(_local10);
					if (_local11.length < 2){
						_local11 = ("0" + _local11);
					};
					_local6 = _local8;
					_local5 = ((String(_local9) + ":") + _local11);
				} else {
					if (_local3.trailType == "boss"){
						if (_local4.bossDefeated){
							_local5 = "";
							_local6 = 1;
						} else {
							_local5 = "";
							_local6 = 0;
						};
					} else {
						if (_local3.trailType == "balloon"){
							_local6 = _local4.balloonsGathered;
							_local5 = ("x " + _local6);
						};
					};
				};
			};
			if (_arg1){
				return (_local5);
			};
			return (_local6);
		}
		public function earnCollectible(){
			var _local1:UserData;
			_local1 = this;
			_local1.earnedBalloons++;
		}
		public function getBlocksTraveledTally():Number{
			var _local1:UserData;
			_local1 = this;
			if (_local1.currentTrailhead <= 1){
				return (4);
			};
			return (7);
		}
		public function getBonusScore():Number{
			var _local1:UserData;
			var _local2:DataManager;
			var _local3:EventManager;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local3 = _local1.gameObj.eventManager;
			_local4 = 0;
			if (_local2.trailType == "challenge"){
				if (_local3.eventType == "doomsday"){
					_local4 = (_local1.scorePerDoomsdayClick * _local1.getBonusTally());
				} else {
					if (_local3.eventType == "bomber"){
						_local4 = (_local1.scorePerBomber * _local1.getBonusTally());
					} else {
						if (_local3.eventType == "scouts"){
							_local4 = (_local1.scorePerCookieScout * _local1.getBonusTally());
						};
					};
				};
			} else {
				if (_local2.trailType == "race"){
					_local5 = (_local1.getBonusTally() * _local1.scorePerRaceSecondDeducted);
					_local6 = (_local1.scorePerWholeRace - _local5);
					if (_local6 < 0){
						_local6 = 0;
					};
					_local4 = _local6;
				} else {
					if (_local2.trailType == "boss"){
						_local4 = (_local1.scorePerBoss * _local1.getBonusTally());
					} else {
						if (_local2.trailType == "balloon"){
							_local4 = (_local1.scorePerBalloon * _local1.getBonusTally());
						};
					};
				};
			};
			return (_local4);
		}
		public function getTotalScore():Number{
			var _local1:UserData;
			_local1 = this;
			return (_local1.totalScore);
		}
		public function getTotalBlocks():Number{
			var _local1:UserData;
			_local1 = this;
			if (_local1.currentTrailhead == 0){
				return (0);
			};
			if (_local1.currentTrailhead == 1){
				return (4);
			};
			if (_local1.currentTrailhead == 2){
				return (8);
			};
			return ((8 + (UserData.BLOCKS_PER_TRAILHEAD * (_local1.currentTrailhead - 2))));
		}
		public function getTimeTrialHighScore(_arg1:Number=-1, _arg2:Number=-1):Number{
			var _local3:UserData;
			var _local4:Number;
			_local3 = this;
			_local4 = 0;
			if (_arg1 == -1){
				_arg1 = _local3.gameObj.dataManager.getTimeTrialNumberFromTrailhead(_arg2);
			};
			if (_local3.timetrialScores.length > _arg1){
				if (_local3.timetrialScores[_arg1] > 0){
					_local4 = _local3.timetrialScores[_arg1];
				} else {
					_local4 = 0;
				};
			};
			return (_local4);
		}
		public function saveProgress():Boolean{
			var data:UserData;
			var slot:SharedObject;
			var returnBool:Boolean;
			var savedStatus:String;
			data = this;
			slot = SharedObject.getLocal((data.slotPrefix + data.currentSlot), "/");
			trace(((((("Saving Progress. Slot " + data.currentSlot) + ". Trailhead = ") + data.currentTrailhead) + ". Cash = ") + data.cowCash));
			slot.data.playerName = data.playerName;
			slot.data.totalScore = data.totalScore;
			slot.data.cowCash = data.cowCash;
			slot.data.currentTrailhead = data.maxTrailhead;
			slot.data.hatsOwned = data.hatsOwned;
			slot.data.currentHat = data.currentHat;
			slot.data.challengeScores = data.challengeScores;
			slot.data.challengeStars = data.challengeStars;
			slot.data.timetrialScores = data.timetrialScores;
			slot.data.timetrialStars = data.timetrialStars;
			slot.data.areaVisits = data.areaVisits;
			slot.data.enemyHits = data.enemyHits;
			returnBool = false;
			try {
				savedStatus = slot.flush();
				if (savedStatus == SharedObjectFlushStatus.FLUSHED){
					returnBool = true;
				} else {
					returnBool = false;
				};
			} catch(err) {
				returnBool = false;
			};
			return (returnBool);
		}
		public function getBlocksTraveledScore():Number{
			var _local1:UserData;
			_local1 = this;
			return ((_local1.getBlocksTraveledTally() * _local1.scorePerBlockTraveled));
		}
		public function earnCowCoin(){
			var _local1:UserData;
			_local1 = this;
			_local1.earnedCash++;
		}
		public function getTotalAndUpdateProgress(_arg1:Boolean=true, _arg2:Boolean=true):Number{
			var _local3:UserData;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			_local3 = this;
			trace("Get Total Score / Save Progress");
			_local3.cowCash = (_local3.cowCash + (_local3.earnedCash * _local3.coinValue));
			_local4 = ((((_local3.getColorPointsScore() + _local3.getBlocksTraveledScore()) + _local3.getCowCashScore()) + _local3.getCookieScore()) + _local3.getBonusScore());
			if (_local3.gameObj.dataManager.inChallengeMode){
				_local5 = _local3.gameObj.dataManager.getChallengeNumberFromTrailhead(_local3.currentTrailhead);
				_local6 = 0;
				_local6 = _local3.getChallengeHighScore(_local5);
				if (_local4 > _local6){
					_local3.challengeScores[_local5] = _local4;
				};
				_local3.challengeStars[_local5] = 5;
			} else {
				if (_local3.gameObj.dataManager.inTimeTrialMode){
					_local7 = _local3.gameObj.dataManager.getTimeTrialNumberFromTrailhead(_local3.currentTrailhead);
					_local8 = 0;
					_local8 = _local3.getTimeTrialHighScore(_local7);
					if (_local4 > _local8){
						_local3.timetrialScores[_local7] = _local4;
					};
					_local3.timetrialStars[_local7] = 5;
				} else {
					_local3.totalScore = (_local3.totalScore + _local4);
					if (_arg1){
						_local3.currentTrailhead++;
						if (_local3.currentTrailhead > _local3.maxTrailhead){
							_local3.maxTrailhead = _local3.currentTrailhead;
						};
					};
				};
			};
			_local3.earnedBalloons = 0;
			_local3.earnedCash = 0;
			_local3.earnedColorPoints = 0;
			_local3.earnedCookies = 0;
			_local3.alreadyPlayedALevel = true;
			if (_arg2){
				_local3.saveProgress();
			};
			return (_local4);
		}
		public function getChallengeHighScore(_arg1:Number=-1, _arg2:Number=-1):Number{
			var _local3:UserData;
			var _local4:Number;
			_local3 = this;
			_local4 = 0;
			if (_arg1 == -1){
				_arg1 = _local3.gameObj.dataManager.getChallengeNumberFromTrailhead(_arg2);
			};
			if (_local3.challengeScores.length > _arg1){
				if (_local3.challengeScores[_arg1] > 0){
					_local4 = _local3.challengeScores[_arg1];
				} else {
					_local4 = 0;
				};
			};
			return (_local4);
		}
		public function setupExistingData(_arg1:Number, _arg2:Object=null){
			var _local3:UserData;
			var _local4:SharedObject;
			_local3 = this;
			if (_arg2 == null){
				_local4 = SharedObject.getLocal((_local3.slotPrefix + _arg1), "/");
				_arg2 = _local4.data;
			};
			_local3.totalScore = _arg2.totalScore;
			_local3.cowCash = _arg2.cowCash;
			_local3.currentTrailhead = _arg2.currentTrailhead;
			_local3.maxTrailhead = _local3.currentTrailhead;
			_local3.hatsOwned = _arg2.hatsOwned;
			_local3.currentHat = _arg2.currentHat;
			_local3.playerName = _arg2.playerName;
			_local3.currentSlot = _arg1;
			if (_local3.currentHat == ""){
				_local3.currentHat = "hat_milkman";
			};
			if ((((_local3.hatsOwned == null)) || ((_local3.hatsOwned.length == 0)))){
				_local3.hatsOwned = ["hat_milkman"];
			};
			if (_local3.currentTrailhead > 0){
				_local3.usedFirstColor = true;
				_local3.usedSecondColor = true;
				_local3.usedThirdColor = true;
			} else {
				_local3.usedFirstColor = false;
				_local3.usedSecondColor = false;
				_local3.usedThirdColor = false;
			};
			if (_arg2.challengeScores){
				_local3.challengeScores = _arg2.challengeScores;
				_local3.challengeStars = _arg2.challengeStars;
				_local3.timetrialScores = _arg2.timetrialScores;
				_local3.timetrialStars = _arg2.timetrialStars;
			} else {
				trace("Missing Challenge / Time Trial Data. Adding defaults.");
				_local3.challengeScores = [];
				_local3.challengeStars = [];
				_local3.timetrialScores = [];
				_local3.timetrialStars = [];
			};
			if (_arg2.areaVisits){
				trace("Has Area Data. Using It.");
				_local3.enemyHits = _arg2.enemyHits;
				_local3.areaVisits = _arg2.areaVisits;
			} else {
				trace("Missing Area Data. Adding Defaults.");
				_local3.enemyHits = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
				_local3.areaVisits = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
			};
		}
		public function getTotalCowCash():Number{
			var _local1:UserData;
			_local1 = this;
			return (_local1.cowCash);
		}

	}
}//package cowGame.data 

****************

//GameCam (cowGame.display.GameCam)
package cowGame.display {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import cowGame.events.*;

	public class GameCam {

		public var y:Number;// = 672
		public var mouseTargetX:Number;
		public var mouseTargetY:Number;
		public var screenbounds_offsetY:Number;
		public var lastjigglex:Number;// = 1
		var lastjiggley:Number;// = 1
		public var screenbounds_offsetX:Number;
		public var currstartdelay:Number;// = 0
		public var jiggle:Boolean;// = false
		public var maxCameraOffset:Number;// = 160
		public var prepanx:Number;// = 0
		public var prepany:Number;// = 0
		public var gameObj:GameModule;
		public var pansteps:Number;// = 8
		public var jiggleduration:Number;
		public var panenddelay:Number;// = 15
		public var screenbounds_maxx:Number;
		public var currenddelay:Number;// = 0
		public var panstartdelay:Number;// = 15
		public var screenbounds_minx:Number;
		public var waitingInPanBoundsTimeMax:Number;// = 3
		public var min_x:Number;
		public var min_y:Number;
		public var mouseRatioToScreen:Number;// = 4
		public var mouseRealX:Number;
		public var mouseRealY:Number;
		public var max_x:Number;
		public var max_y:Number;
		public var targetX:Number;// = 240
		public var currentjiggle:Number;// = 0
		public var cameraOffset:Number;// = 0
		public var waitingInPanBoundsTime:Number;// = 0
		public var targetY:Number;// = 672
		public var screenbounds_maxy:Number;
		public var mouseLookX:Number;// = 240
		public var mouseLookY:Number;// = 672
		public var mousePanSpeed:Number;// = 10
		public var jiggleamount:Number;
		public var x:Number;// = 240
		public var chasesteps:Number;// = 8
		public var screenbounds_miny:Number;

		public function GameCam(_arg1){
			var _local2:GameCam;
			var _local3:GameDisplay;
			x = 240;
			y = 672;
			targetX = 240;
			targetY = 672;
			mouseLookX = 240;
			mouseLookY = 672;
			chasesteps = 8;
			pansteps = 8;
			prepanx = 0;
			prepany = 0;
			panstartdelay = 15;
			currstartdelay = 0;
			panenddelay = 15;
			currenddelay = 0;
			jiggle = false;
			currentjiggle = 0;
			lastjigglex = 1;
			lastjiggley = 1;
			mouseRatioToScreen = 4;
			mousePanSpeed = 10;
			cameraOffset = 0;
			maxCameraOffset = 160;
			waitingInPanBoundsTime = 0;
			waitingInPanBoundsTimeMax = 3;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local3 = _local2.gameObj.gameDisplay;
			_local3.getCamera(_local2);
		}
		public function adjustCamera(_arg1, _arg2:Boolean=false){
			var _local3:GameCam;
			var _local4:GameModule;
			var _local5:GameDisplay;
			var _local6:Number;
			var _local7:Number;
			var _local8:*;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Number;
			var _local20:Number;
			var _local21:Number;
			var _local22:Number;
			_local3 = this;
			_local4 = _local3.gameObj;
			_local5 = _local4.gameDisplay;
			_local6 = _local3.mouseRatioToScreen;
			_local7 = 1;
			_local8 = Math.floor;
			_local9 = ((_local5.screenPxWidth - (_local5.screenPxWidth / _local6)) / 2);
			_local10 = ((_local5.screenPxHeight - (_local5.screenPxHeight / _local7)) / 2);
			_local11 = _local4.hudObj.gameplayClip.mouseX;
			_local12 = _local4.hudObj.gameplayClip.mouseY;
			_local13 = _local3.cameraOffset;
			if (_local13 < (_local3.maxCameraOffset * -1)){
				_local13 = (_local3.maxCameraOffset * -1);
			} else {
				if (_local13 > _local3.maxCameraOffset){
					_local13 = _local3.maxCameraOffset;
				};
			};
			if (_local11 < _local3.screenbounds_minx){
				_local11 = _local3.screenbounds_minx;
			};
			if (_local11 > _local3.screenbounds_maxx){
				_local11 = _local3.screenbounds_maxx;
			};
			if (_local12 < _local3.screenbounds_miny){
				_local12 = _local3.screenbounds_miny;
			};
			if (_local12 > _local3.screenbounds_maxy){
				_local12 = _local3.screenbounds_maxy;
			};
			_local11 = (_local11 - _local3.screenbounds_offsetX);
			_local12 = (_local12 - _local3.screenbounds_offsetY);
			_local3.mouseRealX = _local11;
			_local3.mouseRealY = _local12;
			_local14 = ((_local11 / _local6) + _local9);
			_local15 = ((_local12 / _local7) + _local10);
			if ((_arg1 is PlayerChar)){
				_local3.targetX = (_arg1.x + 250);
				if (((((PlayerChar(_arg1).jump) && ((PlayerChar(_arg1).jumpspeed >= 0)))) && ((_local3.targetY == _local3.max_y)))){
					_local3.targetY = _local3.max_y;
				} else {
					if (PlayerChar(_arg1).jump){
						_local3.targetY = (_arg1.y + _local13);
					} else {
						if (PlayerChar(_arg1).ytile >= 14){
							_local3.targetY = _local3.max_y;
						} else {
							_local3.targetY = (_arg1.y + _local13);
						};
					};
				};
				if (_local3.gameObj.playerObj.exitingOuthouse){
					_local3.targetX = 0;
				} else {
					if (_local3.gameObj.playerObj.endingSequence){
						_local3.targetX = _local3.max_x;
						_local3.targetY = _local3.max_y;
					};
				};
			} else {
				_local3.targetX = _arg1.x;
				_local3.targetY = (_arg1.y - 32);
			};
			_local16 = 0;
			if (_local3.targetX > _local3.max_x){
				_local3.targetX = _local3.max_x;
			};
			if (_local3.targetX < _local3.min_x){
				_local3.targetX = _local3.min_x;
			};
			if (_local3.targetY > _local3.max_y){
				_local16 = (_local3.targetY - _local3.max_y);
				_local3.targetY = _local3.max_y;
			};
			if (_local3.targetY < _local3.min_y){
				_local16 = (_local3.min_y - _local3.targetY);
				_local3.targetY = _local3.min_y;
			};
			if (!_arg2){
				_local19 = (_local3.targetX - _local3.x);
				_local20 = (_local3.targetY - _local3.y);
				_local21 = Math.floor((_local19 / _local3.chasesteps));
				_local22 = Math.floor((_local20 / _local3.chasesteps));
				_local3.x = (_local3.x + _local21);
				_local3.y = (_local3.y + _local22);
			} else {
				_local3.x = _local3.targetX;
				_local3.y = _local3.targetY;
			};
			_local17 = (_local8(_local3.x) - (_local8((_local5.screenTileWidth / 2)) * _local5.tileWidth));
			_local18 = (_local8(_local3.y) - (_local8((_local5.screenTileHeight / 2)) * _local5.tileWidth));
			_local3.mouseLookX = _local8((_local17 + _local11));
			_local3.mouseLookY = Math.min(_arg1.y, _local8((_local18 + _local12)));
			_local3.mouseTargetX = _local8((_local17 + _local11));
			_local3.mouseTargetY = _local8((_local18 + _local12));
			if (_local3.jiggle){
				_local3.jiggleCamera();
			};
			if (_local3.x > _local3.max_x){
				_local3.x = _local3.max_x;
			};
			if (_local3.x < _local3.min_x){
				_local3.x = _local3.min_x;
			};
			if (_local3.y > _local3.max_y){
				_local3.y = _local3.max_y;
			};
			if (_local3.y < _local3.min_y){
				_local3.y = _local3.min_y;
			};
		}
		public function withinPanBounds(_arg1:Number):Number{
			var _local2:GameCam;
			_local2 = this;
			if (_arg1 < 32){
				_local2.waitingInPanBoundsTime++;
				if (_local2.waitingInPanBoundsTime >= _local2.waitingInPanBoundsTimeMax){
					return (-1);
				};
				return (0);
				//unresolved jump
			};
			if ((((_arg1 > 320)) && ((_arg1 < _local2.gameObj.gameDisplay.screenPxHeight)))){
				_local2.waitingInPanBoundsTime++;
				if (_local2.waitingInPanBoundsTime >= _local2.waitingInPanBoundsTimeMax){
					return (1);
				};
				return (0);
			} else {
				_local2.waitingInPanBoundsTime = 0;
			};
			return (!NULL!);
		}
		public function setCameraJiggle(_arg1, _arg2){
			var _local3:GameCam;
			_local3 = this;
			_local3.jiggle = true;
			_local3.jiggleamount = _arg1;
			_local3.jiggleduration = _arg2;
			_local3.currentjiggle = 0;
		}
		public function setCameraBounds(){
			var _local1:GameCam;
			var _local2:GameModule;
			var _local3:DataManager;
			var _local4:GameDisplay;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local2.dataManager;
			_local4 = _local1.gameObj.gameDisplay;
			_local5 = _local3.screensPerLevel;
			if (_local3.currentLevel <= 1){
				_local5 = 6;
			};
			_local6 = ((_local5 * _local4.screenTileWidth) * _local4.tileWidth);
			_local7 = ((_local4.screenTileHeight * 2) * _local4.tileWidth);
			_local1.min_x = (0 + ((_local4.centerXtile - 1) * _local4.tileWidth));
			_local1.min_y = (0 + ((_local4.centerYtile - 1) * _local4.tileWidth));
			_local1.max_x = (((_local6 - _local4.screen_Xoffset) - (_local4.tileWidth / 2)) - 1);
			_local1.max_y = ((_local7 - _local4.screen_Yoffset) - (_local4.tileWidth / 2));
			_local1.screenbounds_offsetX = 0;
			_local1.screenbounds_offsetY = 0;
			_local1.screenbounds_minx = (0 + _local1.screenbounds_offsetX);
			_local1.screenbounds_miny = (0 + _local1.screenbounds_offsetY);
			_local1.screenbounds_maxx = (_local2.gameStage.stageWidth - _local1.screenbounds_offsetX);
			_local1.screenbounds_maxy = (_local2.gameStage.stageHeight - _local1.screenbounds_offsetY);
			_local1.x = 240;
			_local1.y = 672;
			_local1.targetX = 240;
			_local1.targetY = 672;
			_local4.defineScreenBounds();
		}
		public function offsetCamera(_arg1:Number=0, _arg2:Number=0){
			var _local3:GameCam;
			_local3 = this;
			if (_arg1 != 0){
				if ((((_arg1 == 1)) && ((_local3.cameraOffset == 0)))){
					_local3.cameraOffset = _local3.maxCameraOffset;
				} else {
					if ((((_arg1 == 1)) && ((_local3.cameraOffset < 0)))){
						_local3.cameraOffset = 0;
					} else {
						if ((((_arg1 == -1)) && ((_local3.cameraOffset == 0)))){
							_local3.cameraOffset = (_local3.maxCameraOffset * -1);
						} else {
							if ((((_arg1 == -1)) && ((_local3.cameraOffset > 0)))){
								_local3.cameraOffset = 0;
							};
						};
					};
				};
			} else {
				if (_arg2 != 0){
					if (_arg2 == 1){
						_local3.cameraOffset = (_local3.maxCameraOffset * -1);
					} else {
						if (_arg2 == 2){
							_local3.cameraOffset = -90;
						} else {
							if (_arg2 == 3){
								_local3.cameraOffset = _local3.maxCameraOffset;
							};
						};
					};
				};
			};
		}
		public function panCamera(_arg1, _arg2, _arg3, _arg4:Boolean=false){
			var _local5:GameCam;
			var _local6:GameModule;
			var _local7:GameDisplay;
			var _local8:*;
			var _local9:*;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			_local5 = this;
			_local6 = _local5.gameObj;
			_local7 = _local6.gameDisplay;
			_local8 = _local5.mouseRatioToScreen;
			_local9 = Math.floor;
			_local10 = _local6.gameStage.mouseX;
			_local11 = _local6.gameStage.mouseY;
			if (_local10 < _local5.screenbounds_minx){
				_local10 = _local5.screenbounds_minx;
			};
			if (_local10 > _local5.screenbounds_maxx){
				_local10 = _local5.screenbounds_maxx;
			};
			if (_local11 < _local5.screenbounds_miny){
				_local11 = _local5.screenbounds_miny;
			};
			if (_local11 > _local5.screenbounds_maxy){
				_local11 = _local5.screenbounds_maxy;
			};
			_local10 = (_local10 - _local5.screenbounds_offsetX);
			_local11 = (_local11 - _local5.screenbounds_offsetY);
			_local5.mouseRealX = _local10;
			_local5.mouseRealY = _local11;
			_local5.targetX = _arg1;
			_local5.targetY = _arg2;
			if (_local5.targetX > _local5.max_x){
				_local5.targetX = _local5.max_x;
			};
			if (_local5.targetX < _local5.min_x){
				_local5.targetX = _local5.min_x;
			};
			if (_local5.targetY > _local5.max_y){
				_local5.targetY = _local5.max_y;
			};
			if (_local5.targetY < _local5.min_y){
				_local5.targetY = _local5.min_y;
			};
			if (!_arg4){
				_local14 = (_local5.targetX - _local5.x);
				_local15 = (_local5.targetY - _local5.y);
				_local16 = Math.floor((_local14 / _local5.pansteps));
				_local17 = Math.floor((_local15 / _local5.pansteps));
				_local5.currstartdelay++;
				if (_local5.currstartdelay >= _local5.panstartdelay){
					_local5.x = (_local5.x + _local16);
					_local5.y = (_local5.y + _local17);
				} else {
					if (_local5.currstartdelay == (_local5.panstartdelay - 1)){
						if (_arg3 == "player"){
						};
					};
				};
			} else {
				_local5.x = _local5.targetX;
				_local5.y = _local5.targetY;
			};
			if ((((_local16 == 0)) && ((_local17 == 0)))){
				_local5.currenddelay++;
				if ((((_local5.currenddelay == _local5.panenddelay)) || ((_arg3 == "player")))){
				};
			};
			_local12 = (_local9(_local5.x) - (_local9((_local7.screenTileWidth / 2)) * _local7.tileWidth));
			_local13 = (_local9(_local5.y) - (_local9((_local7.screenTileHeight / 2)) * _local7.tileWidth));
			_local5.mouseTargetX = _local9((_local12 + _local10));
			_local5.mouseTargetY = _local9((_local13 + _local11));
			if (_local5.jiggle){
				_local5.jiggleCamera();
			};
			if (_local5.x > _local5.max_x){
				_local5.x = _local5.max_x;
			};
			if (_local5.x < _local5.min_x){
				_local5.x = _local5.min_x;
			};
			if (_local5.y > _local5.max_y){
				_local5.y = _local5.max_y;
			};
			if (_local5.y < _local5.min_y){
				_local5.y = _local5.min_y;
			};
		}
		public function jiggleCamera(){
			var _local1:GameCam;
			var _local2:Number;
			_local1 = this;
			_local1.currentjiggle++;
			if (_local1.currentjiggle > _local1.jiggleduration){
				_local1.jiggle = false;
			};
			_local2 = (_local1.jiggleamount - _local1.currentjiggle);
			_local2 = Math.max(1, _local2);
			if (_local1.lastjiggley < 0){
				_local1.y = (_local1.y + _local2);
				_local1.lastjiggley = 1;
			} else {
				_local1.y = (_local1.y - _local2);
				_local1.lastjiggley = -1;
			};
			_local1.x = (_local1.x + (Math.floor((Math.random() * 3)) - 1));
		}

	}
}//package cowGame.display 

****************

//GameDisplay (cowGame.display.GameDisplay)
package cowGame.display {
	import flash.display.*;
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.managers.*;
	import flash.utils.*;
	import fl.motion.easing.*;
	import flash.filters.*;

	public class GameDisplay {

		public var screenTileHeight:Number;// = 11
		public var bgScrollSpeedX:Number;// = 0
		public var bgScrollSpeedY:Number;// = 0
		public var ceil;
		public var clipX:Number;// = 0
		public var clipY:Number;// = 0
		public var rightMostScreen:Number;// = -1
		public var floor;
		public var perchBitmap:Bitmap;
		public var showBounds:Boolean;// = false
		public var levelFiller:Number;
		public var bgSheet:BitmapData;
		public var screen_Xoffset:Number;
		public var levelTileHeight:Number;
		public var levelTileArray:Array;
		public var cursorwidth:Number;// = 22
		public var spriteFlickerCounter:Number;// = 0
		public var skyTweenMax:Number;// = 700
		public var crosshairsBMP:BitmapData;
		public var spriteCoopFlickerCounter:Number;// = 0
		public var cloudSpeed:Number;// = 1
		public var skyCF:ColorTransform;
		public var clip:Bitmap;
		public var tileSheet:BitmapData;
		public var centerYtile:Number;
		public var cursor:String;// = "crosshair"
		public var screen_Yoffset:Number;
		public var currentSkyColor:ColorTransform;
		public var currentXcoord:Number;// = 0
		public var skyScreenBMP:BitmapData;
		public var spinnerMC:MovieClip;
		public var targetSkyColor:ColorTransform;
		public var currentYtileDown:Number;
		public var screenBMP:BitmapData;
		public var levelPxWidth:Number;
		public var stopBlitting:Boolean;// = false
		public var bgWidth:Number;// = 672
		public var currentLevel:Number;
		public var screenPxWidth:Number;// = 672
		public var levelTileWidth:Number;
		public var skyTemp:BitmapData;
		public var gameObj:GameModule;
		public var camObj:GameCam;
		public var screenTileWidth:Number;// = 21
		public var levelFillerArray:Array;
		public var skyTweenTime:Number;// = 0
		public var tileWidth:Number;// = 32
		public var levelMgArray:Array;
		public var cloudX:Number;// = 0
		public var zeroPoint:Point;
		public var bgScrollType:String;// = "static"
		public var checkOnScreenOffset:Number;// = 2
		public var centerXtile:Number;
		public var currentXtileLeft:Number;
		public var tileSheetHeight:Number;// = 4
		public var screenPxHeight:Number;// = 352
		public var skyBitmap:Bitmap;
		public var cursorx:Number;// = 0
		public var perchBMP:BitmapData;
		public var bgHeight:Number;// = 0x0202
		public var clipMC:MovieClip;
		public var currentYtileUp:Number;
		public var currentXtileRight:Number;
		public var levelPxHeight:Number;
		public var tileSheetWidth:Number;// = 31
		public var playerSpriteSheet:BitmapData;
		public var levelBackdrop:Number;
		public var currentRoom:Number;
		public var currentYcoord:Number;// = 0
		public var cursorheight:Number;// = 22

		public function GameDisplay(_arg1:GameModule){
			var _local2:GameDisplay;
			stopBlitting = false;
			showBounds = false;
			tileWidth = 32;
			screenTileWidth = 21;
			screenTileHeight = 11;
			bgScrollType = "static";
			bgScrollSpeedX = 0;
			bgScrollSpeedY = 0;
			clipX = 0;
			clipY = 0;
			cursor = "crosshair";
			cursorx = 0;
			cursorwidth = 22;
			cursorheight = 22;
			tileSheetWidth = 31;
			tileSheetHeight = 4;
			floor = Math.floor;
			ceil = Math.ceil;
			screenPxWidth = 672;
			screenPxHeight = 352;
			bgWidth = 672;
			bgHeight = 0x0202;
			currentXcoord = 0;
			currentYcoord = 0;
			checkOnScreenOffset = 2;
			spriteFlickerCounter = 0;
			spriteCoopFlickerCounter = 0;
			rightMostScreen = -1;
			skyTweenTime = 0;
			skyTweenMax = 700;
			zeroPoint = new Point(0, 0);
			cloudX = 0;
			cloudSpeed = 1;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.centerXtile = _local2.ceil((_local2.screenTileWidth / 2));
			_local2.centerYtile = _local2.ceil((_local2.screenTileHeight / 2));
			_local2.screenPxWidth = (_local2.screenTileWidth * _local2.tileWidth);
			_local2.screenPxHeight = (_local2.screenTileHeight * _local2.tileWidth);
			_local2.screen_Xoffset = ((_local2.centerXtile * _local2.tileWidth) - (_local2.tileWidth / 2));
			_local2.screen_Yoffset = ((_local2.centerYtile * _local2.tileWidth) - (_local2.tileWidth / 2));
			_local2.currentLevel = _local2.gameObj.dataManager.currentLevel;
		}
		public function blitTrimTiles(_arg1, _arg2, _arg3){
			var _local4:GameDisplay;
			var _local5:*;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:*;
			var _local10:*;
			var _local11:*;
			var _local12:*;
			var _local13:*;
			var _local14:*;
			var _local15:*;
			var _local16:*;
			var _local17:*;
			var _local18:Number;
			var _local19:*;
			var _local20:*;
			var _local21:*;
			var _local22:*;
			var _local23:*;
			var _local24:*;
			_local4 = this;
			_local5 = _local4.floor;
			_local6 = 0;
			while (_local6 < _arg1.length) {
				_local7 = 0;
				while (_local7 < _arg1[0].length) {
					_local8 = 0;
					_local9 = 0;
					_local10 = 0;
					_local11 = 0;
					_local12 = (_local10 - (_local8 * _local4.tileWidth));
					_local13 = (_local11 - (_local9 * _local4.tileWidth));
					_local14 = (_local8 + _local7);
					_local15 = (_local9 + _local6);
					_local16 = _arg1[_local15][_local14];
					if (_local16.length > 0){
						_local17 = 0;
						while (_local17 < _local16.length) {
							_local18 = _arg1[_local15][_local14][_local17];
							_local19 = ((_local18 - (_local5((_local18 / _local4.tileSheetWidth)) * _local4.tileSheetWidth)) * _local4.tileWidth);
							_local20 = (_local5((_local18 / _local4.tileSheetWidth)) * _local4.tileWidth);
							_local21 = ((_local7 * _local4.tileWidth) - _local12);
							_local22 = ((_local6 * _local4.tileWidth) - _local13);
							_local23 = new Rectangle(_local19, _local20, _local4.tileWidth, _local4.tileWidth);
							_local24 = new Point(_local21, _local22);
							_arg3.copyPixels(_arg2, _local23, _local24, null, null, true);
							_local17++;
						};
					};
					_local7++;
				};
				_local6++;
			};
		}
		public function setupPreBlit(){
			var _local1:GameDisplay;
			var _local2:DataManager;
			var _local3:BitmapManager;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:ScreenData;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local3 = _local1.gameObj.bitmapManager;
			_local4 = getTimer();
			_local5 = 0;
			if (_local2.currentScreens.length > 0){
				_local7 = 0;
				while (_local7 < _local2.currentScreens.length) {
					_local8 = _local2.currentScreens[_local7];
					_local8.createBitmap();
					_local1.blitTrimTiles(_local8.trimArray, _local3.trimSheet, _local8.tileBMP);
					_local1.blitLevelTiles(_local8.tileArray, _local3.getTilesheetBitmap(_local8.whichTileset), _local8.tileBMP);
					_local5 = (_local5 + _local1.createBackground(_local8, _local7));
					if (!_local1.currentSkyColor){
						_local1.setSkyColor(_local7, false);
						_local1.setSkyColor(_local7, true);
					};
					_local7++;
				};
			};
			_local1.currentXcoord = 0;
			_local1.currentYcoord = 0;
			_local6 = getTimer();
		}
		public function reblitBackdrops(){
			var _local1:GameDisplay;
			var _local2:DataManager;
			var _local3:Number;
			var _local4:GameCam;
			var _local5:GameControls;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Rectangle;
			var _local16:Point;
			var _local17:BitmapData;
			var _local18:Number;
			var _local19:Number;
			var _local20:Number;
			var _local21:Number;
			var _local22:Number;
			var _local23:Number;
			var _local24:Number;
			var _local25:Number;
			var _local26:Boolean;
			var _local27:ScreenData;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local3 = 2;
			_local4 = _local1.gameObj.camObj;
			_local5 = _local1.gameObj.gameControls;
			_local6 = _local1.currentXcoord;
			_local7 = _local1.currentYcoord;
			_local8 = (_local6 / 2);
			_local9 = (_local8 + _local1.screenPxWidth);
			_local10 = _local1.bgHeight;
			_local13 = (_local1.currentYcoord / _local1.screenPxHeight);
			_local14 = Math.floor((_local13 * (_local10 - _local1.screenPxHeight)));
			_local15 = new Rectangle(0, 0, _local1.screenPxWidth, _local10);
			_local19 = 0;
			_local20 = 504;
			_local25 = (_local2.currentScreens.length - 1);
			while (_local25 >= 0) {
				_local11 = _local1.bgWidth;
				_local12 = (_local25 * (_local1.screenPxWidth / 2));
				_local18 = (_local12 - _local8);
				if (((((_local12 + _local11) > _local8)) && ((_local12 < _local9)))){
					if (_local12 < _local8){
						_local21 = 0.7;
						_local22 = 0.3;
						if (_local18 < ((0 - _local1.screenPxWidth) + (_local21 * _local1.screenPxWidth))){
							if (_local18 < ((0 - _local1.screenPxWidth) + (_local22 * _local1.screenPxWidth))){
								_local19 = (0 - _local20);
							} else {
								_local24 = ((_local1.screenPxWidth * (_local21 - _local22)) / gameObj.playerObj.speed);
								_local23 = (_local24 - (((_local18 - (_local1.screenPxWidth * _local22)) + _local1.screenPxWidth) / gameObj.playerObj.speed));
								_local19 = Quadratic.easeInOut(_local23, 0, (0 - _local20), _local24);
							};
						} else {
							_local19 = 0;
						};
					} else {
						_local21 = 0.6;
						_local22 = 0.01;
						if (_local18 < (_local21 * _local1.screenPxWidth)){
							if (_local18 < (_local22 * _local1.screenPxWidth)){
								_local19 = 0;
							} else {
								_local24 = ((_local1.screenPxWidth * (_local21 - _local22)) / gameObj.playerObj.speed);
								_local23 = ((_local18 - (_local1.screenPxWidth * _local22)) / gameObj.playerObj.speed);
								_local19 = Quadratic.easeInOut(_local23, 0, _local20, _local24);
							};
						} else {
							_local19 = _local20;
						};
					};
					if (_local5.useWhichOffsets == 1){
						_local26 = true;
						if (gameObj.gameControls.useWhichOffsets == 2){
							_local19 = 0;
						} else {
							if (((_local18 + _local19) + screenPxWidth) > screenPxWidth){
								if ((_local18 + _local19) < screenPxWidth){
									_local15.width = (_local15.width - Math.floor((_local18 + _local19)));
								} else {
									_local26 = false;
								};
							} else {
								if ((_local18 + _local19) < 0){
									if (((_local18 + _local19) + screenPxWidth) > 0){
										_local15.width = Math.floor(((_local18 + _local19) + screenPxWidth));
										_local15.x = (screenPxWidth - _local15.width);
									} else {
										_local26 = false;
									};
								};
							};
						};
						if (_local26){
							_local16 = new Point(Math.floor((_local18 + _local19)), Math.floor(((0 - _local14) + Math.abs((_local19 / 3)))));
							_local17 = _local2.currentScreens[_local25].bgBMP;
							_local1.screenBMP.copyPixels(_local17, _local15, _local16, null, null, true);
						};
					} else {
						if (_local5.useWhichOffsets == 3){
							_local16 = new Point(Math.floor((_local18 + _local19)), Math.floor(((0 - _local14) + Math.abs((_local19 / 3)))));
							_local27 = _local2.currentScreens[_local25];
							_local27.bgClip.x = _local16.x;
							_local27.bgClip.y = _local16.y;
							if (((((_local27.bgClip.x + _local11) < 0)) && (_local27.objectsInitialized))){
								_local1.gameObj.hudObj.removeGameBackground(_local27.bgClip);
							};
						};
					};
				};
				_local25--;
			};
		}
		public function getCamera(_arg1){
			var _local2:GameDisplay;
			_local2 = this;
			_local2.camObj = _arg1;
		}
		public function reblitBackdrop(_arg1:BitmapData, _arg2){
		}
		public function blitCollisionArea(_arg1, _arg2:String, _arg3:Number, _arg4:Number, _arg5=587137024){
			var _local6:GameDisplay;
			var _local7:Rectangle;
			var _local8:BitmapData;
			var _local9:Point;
			var _local10:Character;
			_local6 = this;
			if (_local6.showBounds){
				_local7 = new Rectangle();
				_local10 = _arg1;
				_local8 = new BitmapData(_local10.clickRect.width, _local10.clickRect.height, true, 0xFFFFFF);
				new BitmapData(_local10.clickRect.width, _local10.clickRect.height, true, 0xFFFFFF).fillRect(_local8.rect, 1426128640);
				_local9 = new Point(((_local10.x + _local10.clickRect.x) - _arg3), ((_local10.y + _local10.clickRect.y) - _arg4));
				_local6.screenBMP.copyPixels(_local8, _local8.rect, _local9, null, null, true);
				_local8 = new BitmapData(_local10.collRect.width, _local10.collRect.height, true, 0xFFFFFF);
				new BitmapData(_local10.collRect.width, _local10.collRect.height, true, 0xFFFFFF).fillRect(_local8.rect, 1442775040);
				_local9 = new Point(((_local10.x + _local10.collRect.x) - _arg3), ((_local10.y + _local10.collRect.y) - _arg4));
				_local6.screenBMP.copyPixels(_local8, _local8.rect, _local9, null, null, true);
				_local8.dispose();
			};
		}
		public function reblitCursor(){
			var _local1:GameDisplay;
			var _local2:Number;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Rectangle;
			var _local7:Point;
			_local1 = this;
			_local2 = _local1.clip.mouseX;
			_local3 = _local1.clip.mouseY;
			_local4 = 0;
			_local5 = 0;
			_local6 = new Rectangle(_local5, _local4, 29, 29);
			_local7 = new Point((_local2 - 10), (_local3 - 7));
			_local1.screenBMP.copyPixels(_local1.gameObj.bitmapManager.cursorSheet, _local6, _local7, null, null, true);
		}
		public function reblitEffects(_arg1:Boolean=true){
			var _local2:GameDisplay;
			var _local3:*;
			var _local4:GameCam;
			var _local5:EffectManager;
			var _local6:Number;
			var _local7:*;
			var _local8:Effect;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Rectangle;
			var _local19:Number;
			var _local20:Number;
			var _local21:Number;
			var _local22:Number;
			var _local23:Number;
			var _local24:Number;
			var _local25:Number;
			var _local26:Number;
			var _local27:Point;
			var _local28:*;
			var _local29:String;
			var _local30:BitmapData;
			_local2 = this;
			_local3 = _local2.floor;
			_local4 = _local2.camObj;
			_local5 = _local2.gameObj.effectManager;
			_local6 = _local5.effects.length;
			_local7 = 0;
			while (_local7 < _local6) {
				_local8 = _local5.effects[_local7];
				if (((_local8.checkOnScreen()) && ((_local8.foreground == _arg1)))){
					_local9 = _local8.animationFrame;
					_local10 = _local8.spritewidth;
					_local11 = _local8.spriteheight;
					_local12 = _local8.sheetWidth;
					_local13 = _local8.sheetHeight;
					_local14 = ((_local9 - (_local3((_local9 / _local12)) * _local12)) * _local10);
					_local15 = (_local3((_local9 / _local12)) * _local11);
					_local16 = _local10;
					_local17 = _local11;
					_local18 = new Rectangle(_local14, _local15, _local16, _local17);
					_local19 = _local2.currentXcoord;
					_local20 = _local2.currentYcoord;
					_local21 = (_local8.spriteTargetX - _local8.spriteCenterX);
					_local22 = (_local8.spriteTargetY - _local8.spriteCenterY);
					_local23 = (_local8.x - _local21);
					_local24 = (_local8.y - _local22);
					_local25 = Math.floor(((_local23 - _local19) - (_local16 / 2)));
					_local26 = Math.floor(((_local24 - _local20) - (_local17 / 2)));
					_local27 = new Point(_local25, _local26);
					_local28 = _local8.type;
					_local29 = ("effectSheet" + _local28);
					_local30 = _local5[_local29];
					if (_local28 == "NumberEffect"){
						_local30 = _local8["spriteSheet"];
					};
					_local2.screenBMP.copyPixels(_local30, _local18, _local27, null, null, true);
				};
				_local7++;
			};
		}
		public function redrawScreen(){
			var _local1:GameDisplay;
			var _local2:GameModule;
			var _local3:BitmapManager;
			var _local4:GameControls;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local2.bitmapManager;
			_local4 = _local2.gameControls;
			_local1.defineScreenBounds();
			_local1.reblitSky();
			if ((((_local4.useWhichBGs == 1)) || ((_local4.useWhichBGs == 2)))){
				_local1.reblitBackdrops();
			} else {
				_local2.hudObj.clearAllBackgrounds();
			};
			_local1.reblitTiles();
			_local1.reblitObjects(false, true);
			_local1.reblitItems(true, false);
			_local1.reblitEffects(false);
			_local1.reblitObjects(false);
			_local1.reblitItems(false, false);
			_local1.reblitEnemies();
			if (_local2.dataManager.trailType == "race"){
				if (_local2.rivalObj){
					_local1.reblitSprite(_local2.rivalObj, _local3.rivalSpriteSheet, _local1.screenBMP);
				};
			};
			_local1.reblitSprite(_local2.playerObj, _local3.playerSpriteSheet, _local1.screenBMP);
			_local1.reblitObjects(true);
			_local1.reblitEffects(true);
			if (_local2.dataManager.trailType == "race"){
				if (_local2.rivalBirdObj){
					_local1.reblitSprite(_local2.rivalBirdObj, _local3.rivalBirdSpriteSheet, _local1.screenBMP);
				};
			};
			_local1.reblitItems(false, true);
			_local1.reblitBird();
		}
		public function blitLevelTiles(_arg1, _arg2, _arg3){
			var _local4:GameDisplay;
			var _local5:*;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:*;
			var _local10:*;
			var _local11:*;
			var _local12:*;
			var _local13:*;
			var _local14:*;
			var _local15:*;
			var _local16:*;
			var _local17:*;
			var _local18:*;
			var _local19:*;
			var _local20:*;
			var _local21:*;
			var _local22:*;
			_local4 = this;
			_local5 = _local4.floor;
			_local6 = 0;
			while (_local6 < _arg1.length) {
				_local7 = 0;
				while (_local7 < _arg1[0].length) {
					_local8 = 0;
					_local9 = 0;
					_local10 = 0;
					_local11 = 0;
					_local12 = (_local10 - (_local8 * _local4.tileWidth));
					_local13 = (_local11 - (_local9 * _local4.tileWidth));
					_local14 = (_local8 + _local7);
					_local15 = (_local9 + _local6);
					_local16 = _arg1[_local15][_local14];
					_local17 = ((_local16 - (_local5((_local16 / _local4.tileSheetWidth)) * _local4.tileSheetWidth)) * _local4.tileWidth);
					_local18 = (_local5((_local16 / _local4.tileSheetWidth)) * _local4.tileWidth);
					_local19 = ((_local7 * _local4.tileWidth) - _local12);
					_local20 = ((_local6 * _local4.tileWidth) - _local13);
					_local21 = new Rectangle(_local17, _local18, _local4.tileWidth, _local4.tileWidth);
					_local22 = new Point(_local19, _local20);
					_arg3.copyPixels(_arg2, _local21, _local22, null, null, true);
					_local7++;
				};
				_local6++;
			};
		}
		public function checkForClicking(_arg1:Number, _arg2:Number){
			var _local3:GameDisplay;
			var _local4:GameModule;
			var _local5:GameControls;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Boolean;
			_local3 = this;
			_local4 = _local3.gameObj;
			_local5 = _local3.gameObj.gameControls;
			_local6 = (_arg1 + _local3.currentXcoord);
			_local7 = (_arg2 + _local3.currentYcoord);
			_local8 = _local5.mouseColor;
			_local9 = _local4.objectManager.checkForClicking(_local6, _local7);
			if (!_local9){
				_local9 = _local4.enemyManager.checkForClicking(_local6, _local7);
			} else {
				if (!_local4.userData.usedFirstColor){
					_local4.userData.usedFirstColor = true;
					_local4.blockManager.setupPuzzleDrain(true);
				} else {
					if (((!(_local4.userData.usedSecondColor)) || (!(_local4.userData.usedThirdColor)))){
						if (((!(_local4.userData.usedSecondColor)) && ((_local8 == _local4.blockManager.secondTrainingColor)))){
							_local4.userData.usedSecondColor = true;
						};
						if (((!(_local4.userData.usedThirdColor)) && ((_local8 == _local4.blockManager.thirdTrainingColor)))){
							_local4.userData.usedThirdColor = true;
						};
						if (((_local4.userData.usedSecondColor) && (_local4.userData.usedThirdColor))){
							_local4.blockManager.setupPuzzleDrain(true);
						};
					};
				};
			};
			if (!_local9){
				_local9 = _local4.itemManager.checkForClicking(_local6, _local7);
			};
			if (!_local9){
				if (((_local4.playerObj.checkMouseDetection(new Point(_local6, _local7))) && (!(_local4.playerObj.jump)))){
					_local4.playerObj.goingToJump = true;
				} else {
					_local4.soundManager.playSound("donothing.wav");
				};
			};
		}
		public function setSkyColor(_arg1:Number, _arg2:Boolean=true){
			var _local3:GameDisplay;
			var _local4:DataManager;
			var _local5:BitmapManager;
			var _local6:Number;
			var _local7:ColorTransform;
			var _local8:ColorTransform;
			_local3 = this;
			_local4 = _local3.gameObj.dataManager;
			_local5 = _local3.gameObj.bitmapManager;
			_local6 = ScreenData(_local4.currentScreens[_arg1]).whichTileset;
			_local7 = _local5.tilesetSkies[_local6];
			_local8 = new ColorTransform();
			_local8.redMultiplier = _local7.redMultiplier;
			_local8.greenMultiplier = _local7.greenMultiplier;
			_local8.blueMultiplier = _local7.blueMultiplier;
			_local8.redOffset = _local7.redOffset;
			_local8.greenOffset = _local7.greenOffset;
			_local8.blueOffset = _local7.blueOffset;
			if (_arg2){
				_local3.targetSkyColor = _local8;
			} else {
				_local3.currentSkyColor = _local8;
			};
			_local3.skyTweenTime = ((_local3.gameObj.playerObj.x / (_local3.gameObj.playerObj.speed / _local3.gameObj.playerObj.moveTimerMax)) % _local3.skyTweenMax);
		}
		public function reblitObjects(_arg1:Boolean=true, _arg2:Boolean=false){
			var _local3:GameDisplay;
			var _local4:*;
			var _local5:GameCam;
			var _local6:ObjectManager;
			var _local7:Number;
			var _local8:*;
			var _local9:GameObject;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Rectangle;
			var _local20:Number;
			var _local21:Number;
			var _local22:Number;
			var _local23:Number;
			var _local24:Number;
			var _local25:Number;
			var _local26:Number;
			var _local27:Number;
			var _local28:Point;
			var _local29:*;
			var _local30:String;
			var _local31:BitmapData;
			_local3 = this;
			_local4 = _local3.floor;
			_local5 = _local3.camObj;
			_local6 = _local3.gameObj.objectManager;
			_local7 = _local6.objects.length;
			_local8 = 0;
			while (_local8 < _local7) {
				_local9 = _local6.objects[_local8];
				if (((((_local9.checkOnScreen()) && ((_local9.foreground == _arg1)))) && ((_local9.background == _arg2)))){
					_local10 = _local9.animationFrame;
					_local11 = _local9.spritewidth;
					_local12 = _local9.spriteheight;
					_local13 = _local9.sheetWidth;
					_local14 = _local9.sheetHeight;
					_local15 = ((_local10 - (_local4((_local10 / _local13)) * _local13)) * _local11);
					_local16 = (_local4((_local10 / _local13)) * _local12);
					_local17 = _local11;
					_local18 = _local12;
					_local19 = new Rectangle(_local15, _local16, _local17, _local18);
					_local20 = _local3.currentXcoord;
					_local21 = _local3.currentYcoord;
					_local22 = (_local9.spriteTargetX - _local9.spriteCenterX);
					_local23 = (_local9.spriteTargetY - _local9.spriteCenterY);
					_local24 = (_local9.x - _local22);
					_local25 = (_local9.y - _local23);
					_local26 = Math.floor(((_local24 - _local20) - (_local17 / 2)));
					_local27 = Math.floor(((_local25 - _local21) - (_local18 / 2)));
					_local28 = new Point(_local26, _local27);
					_local29 = _local9.type;
					_local30 = ("objectSheet" + _local29);
					_local31 = _local6[_local30];
					_local3.screenBMP.copyPixels(_local31, _local19, _local28, null, null, true);
					_local3.blitCollisionArea(_local9, "object", _local20, _local21, 1442775040);
					_local9.checkAdditionalBlitting(_arg1, _arg2);
				} else {
					_local9.checkAdditionalBlitting(_arg1, _arg2);
				};
				_local8++;
			};
		}
		public function switchRoomPreBlit(_arg1, _arg2){
		}
		public function checkOnScreen(_arg1):Boolean{
			var _local2:GameDisplay;
			var _local3:*;
			var _local4:Number;
			var _local5:Number;
			_local2 = this;
			_local3 = _local2.checkOnScreenOffset;
			_local4 = (_arg1.widthmultiplier - (1 / 2));
			_local5 = (_arg1.heightmultiplier - (1 / 2));
			if ((_arg1.xtile + _local4) < (_local2.currentXtileLeft - _local3)){
				return (false);
			};
			if (_arg1.xtile > (_local2.currentXtileRight + _local3)){
				return (false);
			};
			if (_arg1.ytile < (_local2.currentYtileUp - _local3)){
				return (false);
			};
			if ((_arg1.ytile - _local5) > (_local2.currentYtileDown + _local3)){
				return (false);
			};
			return (true);
		}
		public function reblitEnemies(_arg1:Boolean=true){
			var _local2:GameDisplay;
			var _local3:*;
			var _local4:GameCam;
			var _local5:EnemyManager;
			var _local6:Number;
			var _local7:*;
			var _local8:Enemy;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Rectangle;
			var _local20:Number;
			var _local21:Number;
			var _local22:Number;
			var _local23:Number;
			var _local24:Number;
			var _local25:Number;
			var _local26:Number;
			var _local27:Number;
			var _local28:Point;
			var _local29:*;
			var _local30:String;
			var _local31:BitmapData;
			_local2 = this;
			_local3 = _local2.floor;
			_local4 = _local2.camObj;
			_local5 = _local2.gameObj.enemyManager;
			_local6 = _local5.enemies.length;
			_local7 = 0;
			while (_local7 < _local6) {
				_local8 = _local5.enemies[_local7];
				if (_local8.checkOnScreen()){
					_local9 = _local8.animationFrame;
					_local10 = _local8.spritewidth;
					_local11 = _local8.spriteheight;
					_local12 = _local8.sheetWidth;
					_local13 = _local8.sheetHeight;
					_local14 = ((_local8.whichColor - 1) * _local8.spriteheight);
					if (_local8.facingDir == 1){
						_local14 = (_local14 + (_local8.spriteheight * 5));
					};
					_local15 = ((_local9 - (_local3((_local9 / _local12)) * _local12)) * _local10);
					_local16 = ((_local3((_local9 / _local12)) * _local11) + _local14);
					_local17 = _local10;
					_local18 = _local11;
					_local19 = new Rectangle(_local15, _local16, _local17, _local18);
					_local20 = _local2.currentXcoord;
					_local21 = _local2.currentYcoord;
					_local22 = (_local8.spriteTargetX - _local8.spriteCenterX);
					_local23 = (_local8.spriteTargetY - _local8.spriteCenterY);
					_local24 = (_local8.x - _local22);
					_local25 = (_local8.y - _local23);
					_local26 = Math.floor(((_local24 - _local20) - (_local17 / 2)));
					_local27 = Math.floor(((_local25 - _local21) - (_local18 / 2)));
					_local28 = new Point(_local26, _local27);
					_local29 = _local8.whichTileset;
					_local30 = ("enemySheet" + _local29);
					_local31 = _local5[_local30];
					_local2.screenBMP.copyPixels(_local31, _local19, _local28, null, null, true);
					_local2.blitCollisionArea(_local8, "enemy", _local20, _local21, 1442775040);
				};
				_local7++;
			};
		}
		public function checkForReleasing(_arg1:Number, _arg2:Number){
			var _local3:GameDisplay;
			var _local4:GameModule;
			var _local5:GameControls;
			var _local6:Number;
			var _local7:Number;
			var _local8:*;
			_local3 = this;
			_local4 = _local3.gameObj;
			_local5 = _local3.gameObj.gameControls;
			_local6 = (_arg1 + _local3.currentXcoord);
			_local7 = (_arg2 + _local3.currentYcoord);
			if (((_local4.playerObj.goingToJump) && (!(_local4.playerObj.jump)))){
				if (_arg2 > _local5.clickGamePoint.y){
					if (_local4.playerObj.checkDropThruCloud()){
						_local4.playerObj.startDrop();
					} else {
						_local4.playerObj.startSquat();
					};
				} else {
					_local4.playerObj.startJump();
				};
			} else {
				_local8 = _local4.objectManager.checkForReleasing();
				if (_local8 == false){
					_local4.itemManager.checkForReleasing(_local6, _local7);
				};
			};
		}
		public function getTileCoords(_arg1:Number):Point{
			var _local2:GameDisplay;
			var _local3:*;
			var _local4:*;
			_local2 = this;
			_local3 = (Math.floor((_arg1 / _local2.tileSheetWidth)) * _local2.tileWidth);
			_local4 = (Math.floor((_arg1 % _local2.tileSheetWidth)) * _local2.tileWidth);
			return (new Point(_local4, _local3));
		}
		public function destroy(){
			var _local1:GameDisplay;
			_local1 = this;
			_local1.skyTemp.dispose();
			_local1.skyTemp = null;
			gameObj.hudObj.removeGameSky(_local1.skyBitmap);
			_local1.skyBitmap = null;
			_local1.skyScreenBMP.dispose();
			_local1.skyScreenBMP = null;
			gameObj.hudObj.removeGameDisplay(_local1.clipMC);
			_local1.clipMC.removeChild(_local1.clip);
			_local1.clip = null;
			gameObj.hudObj.interfaceClip.bird_perch.removeChild(_local1.perchBitmap);
			_local1.perchBitmap = null;
			_local1.perchBMP.dispose();
			if (_local1.screenBMP){
				_local1.screenBMP.dispose();
			};
			if (_local1.bgSheet){
				_local1.bgSheet.dispose();
			};
			if (_local1.playerSpriteSheet){
				_local1.playerSpriteSheet.dispose();
			};
			if (_local1.crosshairsBMP){
				_local1.crosshairsBMP.dispose();
			};
			if (_local1.tileSheet){
				_local1.tileSheet.dispose();
			};
			_local1.clip = null;
		}
		public function reblitSky(){
			var _local1:GameDisplay;
			var _local2:BitmapManager;
			var _local3:DataManager;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:ColorTransform;
			var _local8:ColorTransform;
			var _local9:Number;
			_local1 = this;
			_local2 = _local1.gameObj.bitmapManager;
			_local3 = _local1.gameObj.dataManager;
			_local1.screenBMP.fillRect(_local1.screenBMP.rect, 0xFFFFFF);
			if ((((_local1.gameObj.gameControls.useWhichBGs == 1)) || ((_local1.gameObj.gameControls.useWhichBGs == 3)))){
				_local1.reblitClouds();
			};
			_local4 = Math.floor((_local1.currentXcoord / _local1.screenPxWidth));
			_local5 = Math.floor(((_local1.currentXcoord + _local1.screenPxWidth) / _local1.screenPxWidth));
			_local6 = (_local1.currentXcoord - (_local4 * _local1.screenPxWidth));
			_local7 = _local2.tilesetSkies[ScreenData(_local3.currentScreens[_local4]).whichTileset];
			_local8 = _local2.tilesetSkies[ScreenData(_local3.currentScreens[_local5]).whichTileset];
			_local9 = (_local8.redMultiplier - _local7.redMultiplier);
			_local1.skyCF.redMultiplier = Linear.easeOut(_local6, _local7.redMultiplier, _local9, _local1.screenPxWidth);
			_local9 = (_local8.greenMultiplier - _local7.greenMultiplier);
			_local1.skyCF.greenMultiplier = Linear.easeOut(_local6, _local7.greenMultiplier, _local9, _local1.screenPxWidth);
			_local9 = (_local8.blueMultiplier - _local7.blueMultiplier);
			_local1.skyCF.blueMultiplier = Linear.easeOut(_local6, _local7.blueMultiplier, _local9, _local1.screenPxWidth);
			_local9 = (_local8.redOffset - _local7.redOffset);
			_local1.skyCF.redOffset = Linear.easeOut(_local6, _local7.redOffset, _local9, _local1.screenPxWidth);
			_local9 = (_local8.greenOffset - _local7.greenOffset);
			_local1.skyCF.greenOffset = Linear.easeOut(_local6, _local7.greenOffset, _local9, _local1.screenPxWidth);
			_local9 = (_local8.blueOffset - _local7.blueOffset);
			_local1.skyCF.blueOffset = Linear.easeOut(_local6, _local7.blueOffset, _local9, _local1.screenPxWidth);
			_local1.skyBitmap.transform.colorTransform = _local1.skyCF;
		}
		public function setupBitmapDraw(){
			var _local1:GameDisplay;
			var _local2:GameModule;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local1.skyTemp = new BitmapData(672, 352, true, 4294967295);
			_local1.skyCF = new ColorTransform();
			_local1.skyScreenBMP = _local1.gameObj.bitmapManager.skyBG;
			_local1.skyBitmap = new Bitmap(_local1.skyScreenBMP);
			_local1.skyBitmap.transform.colorTransform = _local1.skyCF;
			_local2.hudObj.attachGameSky(_local1.skyBitmap);
			if (_local1.screenBMP){
				_local1.screenBMP.dispose();
			};
			_local1.screenBMP = new BitmapData(_local1.screenPxWidth, _local1.screenPxHeight, true, 0xAAAAAA);
			_local1.clip = new Bitmap(_local1.screenBMP);
			_local1.clipMC = new MovieClip();
			_local1.clipMC.addChild(_local1.clip);
			_local2.hudObj.attachGameDisplay(_local1.clipMC);
			_local1.perchBMP = new BitmapData(_local1.screenPxWidth, 58, true, 0);
			_local1.perchBitmap = new Bitmap(_local1.perchBMP);
			_local2.hudObj.interfaceClip.bird_perch.addChild(_local1.perchBitmap);
		}
		public function createBackground(_arg1:ScreenData, _arg2:Number):Number{
			var _local3:GameDisplay;
			var _local4:BitmapManager;
			var _local5:Class;
			var _local6:MovieClip;
			var _local7:BlurFilter;
			_local3 = this;
			_local4 = _local3.gameObj.bitmapManager;
			if (_local4.tilesetBGs[_arg1.whichTileset] != ""){
				_local5 = (getDefinitionByName(_local4.tilesetBGs[_arg1.whichTileset]) as Class);
				_local6 = (new (_local5) as MovieClip);
				_local7 = new BlurFilter(5, 5, BitmapFilterQuality.HIGH);
				_local6.filters = [_local7];
				_arg1.bgClip = _local6;
				_arg1.bgClip.x = 1000;
				return (1);
			};
			_arg1.createBackgroundBitmap(_local3.screenPxWidth, 0x0202);
			_arg1.bgClip = new MovieClip();
			return (0);
		}
		public function reblitLayer(_arg1, _arg2:BitmapData, _arg3:Number, _arg4:Number, _arg5:BitmapData){
		}
		public function reblitSprite(_arg1, _arg2, _arg3){
			var _local4:GameDisplay;
			var _local5:*;
			var _local6:GameCam;
			var _local7:GameControls;
			var _local8:PlayerChar;
			var _local9:Number;
			var _local10:*;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Number;
			var _local20:Number;
			var _local21:Rectangle;
			var _local22:Number;
			var _local23:Number;
			var _local24:Number;
			var _local25:Number;
			var _local26:Number;
			var _local27:Number;
			var _local28:Number;
			var _local29:Number;
			var _local30:Point;
			_local4 = this;
			_local5 = _local4.floor;
			_local6 = _local4.camObj;
			_local7 = _local4.gameObj.gameControls;
			_local8 = _local4.gameObj.playerObj;
			_local9 = 0;
			if (_arg1.isHit){
				_local4.spriteFlickerCounter++;
				if (_local4.spriteFlickerCounter > 1){
					_local4.spriteFlickerCounter = 0;
				};
			} else {
				_local4.spriteFlickerCounter = 0;
			};
			_local10 = _local4.spriteFlickerCounter;
			if ((((_local10 == 0)) || ((_local10 == 1)))){
				if (_arg1.facingDir == 1){
					_local9 = 0;
				} else {
					if (_arg1.facingDir == -1){
						_local9 = _arg1.flipBlitOffset;
					};
				};
				_local11 = _arg1.animationFrame;
				_local12 = _arg1.spritewidth;
				_local13 = _arg1.spriteheight;
				_local14 = _arg1.sheetWidth;
				_local15 = _arg1.sheetHeight;
				_local16 = _arg1.facingDir;
				_local17 = ((_local11 - (_local5((_local11 / _local14)) * _local14)) * _local12);
				_local18 = (_local5((_local11 / _local14)) * _local13);
				_local19 = _local12;
				_local20 = _local13;
				_local21 = new Rectangle(_local17, (_local18 + _local9), _local19, _local20);
				_local22 = _local4.currentXcoord;
				_local23 = _local4.currentYcoord;
				_local24 = (_arg1.spriteTargetX - _arg1.spriteCenterX);
				_local25 = (_arg1.spriteTargetY - _arg1.spriteCenterY);
				_local26 = (_arg1.x - _local24);
				_local27 = (_arg1.y - _local25);
				_local28 = Math.floor(((_local26 - _local22) - (_local19 / 2)));
				_local29 = Math.floor(((_local27 - _local23) - (_local20 / 2)));
				_local30 = new Point(_local28, _local29);
				_arg3.copyPixels(_arg2, _local21, _local30, null, null, true);
				if (_local10 == 1){
				};
				_local4.blitCollisionArea(_arg1, "player", _local22, _local23, 1426128640);
			};
		}
		public function setCursor(_arg1){
			var _local2:GameDisplay;
			_local2 = this;
			if (((((!(_arg1)) || ((_arg1 == 0)))) || ((_arg1 == "none")))){
				_arg1 = "crosshair";
			};
			_local2.cursor = _arg1;
			if (_local2.cursor == "crosshair"){
				_local2.cursorx = 0;
			} else {
				if (_local2.cursor == "wait"){
					_local2.cursorx = 22;
				} else {
					if (_local2.cursor == "no"){
						_local2.cursorx = 44;
					} else {
						if (_local2.cursor == "bomb"){
							_local2.cursorx = 66;
						};
					};
				};
			};
		}
		public function reblitBird(){
			var _local1:GameDisplay;
			var _local2:BirdChar;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:BitmapData;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Rectangle;
			var _local19:Number;
			var _local20:Number;
			var _local21:Number;
			var _local22:Number;
			var _local23:Number;
			var _local24:Number;
			var _local25:Number;
			var _local26:Number;
			var _local27:Point;
			_local1 = this;
			_local2 = _local1.gameObj.birdObj;
			_local1.perchBMP.fillRect(_local1.perchBMP.rect, 0);
			_local3 = _local2.animationFrame;
			_local4 = _local2.spritewidth;
			_local5 = _local2.spriteheight;
			_local6 = _local2.sheetWidth;
			_local7 = _local2.sheetHeight;
			_local8 = _local2.spriteTargetX;
			_local9 = _local2.spriteTargetY;
			_local10 = _local2.spriteCenterX;
			_local11 = _local2.spriteCenterY;
			_local12 = _local1.gameObj.bitmapManager.birdSpriteSheet;
			if (_local2.isPerched){
				_local4 = _local2.largeSpriteWidth;
				_local5 = _local2.largeSpriteHeight;
				_local8 = _local2.largeSpriteTargetX;
				_local9 = _local2.largeSpriteTargetY;
				_local10 = _local2.largeSpriteCenterX;
				_local11 = _local2.largeSpriteCenterY;
				_local12 = _local1.gameObj.bitmapManager.largeBirdSpriteSheet;
			};
			_local13 = ((_local3 - (floor((_local3 / _local6)) * _local6)) * _local4);
			_local14 = (floor((_local3 / _local6)) * _local5);
			_local15 = (_local1.gameObj.gameControls.mouseColor * _local5);
			if (_local1.gameObj.gameControls.usingWildCard){
				_local15 = (6 * _local5);
			};
			_local16 = _local4;
			_local17 = _local5;
			_local18 = new Rectangle(_local13, (_local14 + _local15), _local16, _local17);
			_local19 = 0;
			_local20 = 0;
			_local21 = (_local8 - _local10);
			_local22 = (_local9 - _local11);
			_local23 = (_local2.x - _local21);
			_local24 = (_local2.y - _local22);
			_local25 = Math.floor(((_local23 - _local19) - (_local16 / 2)));
			_local26 = Math.floor(((_local24 - _local20) - (_local17 / 2)));
			_local27 = new Point(_local25, _local26);
			if (!_local2.isPerched){
				_local1.screenBMP.copyPixels(_local12, _local18, _local27, null, null, true);
			} else {
				_local1.perchBMP.copyPixels(_local12, _local18, new Point(_local25, 0), null, null, true);
			};
		}
		public function blitOverlay(_arg1){
			var _local2:GameDisplay;
			var _local3:GameModule;
			_local2 = this;
			_local3 = _local2.gameObj;
		}
		public function defineScreenBounds(){
			var _local1:GameDisplay;
			var _local2:GameCam;
			var _local3:*;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			_local1 = this;
			_local2 = _local1.camObj;
			_local3 = _local1.floor;
			_local4 = _local1.tileWidth;
			_local5 = Math.floor((_local2.x - (_local3((_local1.screenTileWidth / 2)) * _local1.tileWidth)));
			_local6 = Math.floor((_local2.y - (_local3((_local1.screenTileHeight / 2)) * _local1.tileWidth)));
			_local1.currentXtileLeft = _local3((_local5 / _local4));
			_local1.currentXtileRight = (_local1.currentXtileLeft + _local1.screenTileWidth);
			_local1.currentYtileUp = _local3((_local6 / _local4));
			_local1.currentYtileDown = (_local1.currentYtileUp + _local1.screenTileHeight);
			_local1.currentXcoord = _local5;
			_local1.currentYcoord = _local6;
		}
		public function reblitClouds(){
			var _local1:GameDisplay;
			var _local2:GameCam;
			var _local3:BitmapData;
			var _local4:*;
			var _local5:*;
			var _local6:*;
			var _local7:Number;
			var _local8:Number;
			var _local9:*;
			var _local10:*;
			var _local11:Number;
			var _local12:Number;
			var _local13:*;
			var _local14:Rectangle;
			var _local15:Point;
			var _local16:*;
			_local1 = this;
			_local2 = _local1.gameObj.camObj;
			_local3 = _local1.gameObj.bitmapManager.cloudSheet;
			_local4 = _local1.screenPxWidth;
			_local5 = _local1.screenPxHeight;
			_local1.cloudX = (_local1.cloudX - _local1.cloudSpeed);
			if (_local1.cloudX < (0 - _local4)){
				_local1.cloudX = (_local1.cloudX + _local4);
			};
			_local6 = _local1.floor;
			_local7 = _local1.currentXcoord;
			_local8 = _local1.currentYcoord;
			_local9 = (_local7 + _local1.screenPxWidth);
			_local10 = (_local8 + _local1.screenPxHeight);
			_local11 = (cloudX - _local7);
			_local12 = _local8;
			_local13 = Math.floor((_local4 - (_local4 + cloudX)));
			_local14 = new Rectangle(_local13, 0, _local1.screenPxWidth, _local1.screenPxHeight);
			_local15 = new Point(0, 0);
			_local1.screenBMP.copyPixels(_local3, _local14, _local15, null, null, true);
			if ((_local13 + _local1.screenPxWidth) > _local4){
				_local16 = ((_local13 + _local1.screenPxWidth) - _local4);
				_local14 = new Rectangle(0, 0, _local16, _local1.screenPxHeight);
				_local15 = new Point((_local1.screenPxWidth - _local16), 0);
				_local1.screenBMP.copyPixels(_local3, _local14, _local15, null, null, true);
			};
		}
		public function reblitRectangle(_arg1, _arg2, _arg3, _arg4){
			var _local5:GameDisplay;
			var _local6:*;
			_local5 = this;
			_local6 = _local5.floor;
		}
		public function reblitAnimatedTile(_arg1, _arg2, _arg3){
		}
		public function reblitTiles(){
			var _local1:GameDisplay;
			var _local2:DataManager;
			var _local3:GameControls;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Rectangle;
			var _local11:Point;
			var _local12:BitmapData;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local3 = _local1.gameObj.gameControls;
			_local4 = Math.floor((_local1.currentXcoord / _local1.screenPxWidth));
			_local5 = Math.floor(((_local1.currentXcoord + _local1.screenPxWidth) / _local1.screenPxWidth));
			_local6 = (_local1.currentXcoord - (_local4 * _local1.screenPxWidth));
			_local7 = (_local1.screenPxWidth - _local6);
			_local8 = 0;
			_local9 = (_local1.screenPxWidth - _local7);
			_local10 = new Rectangle(_local6, _local1.currentYcoord, _local7, _local1.screenPxHeight);
			_local11 = new Point(0, 0);
			_local12 = _local2.currentScreens[_local4].tileBMP;
			_local1.screenBMP.copyPixels(_local12, _local10, _local11, null, null, true);
			if (_local5 != _local4){
				_local10 = new Rectangle(_local8, _local1.currentYcoord, _local9, _local1.screenPxHeight);
				_local11 = new Point(_local7, 0);
				_local12 = _local2.currentScreens[_local5].tileBMP;
				_local1.screenBMP.copyPixels(_local12, _local10, _local11, null, null, true);
			};
			if (_local5 > _local1.rightMostScreen){
				_local2.initializeScreenObjects(_local5);
				_local1.rightMostScreen = _local5;
				_local1.setSkyColor(_local5);
			};
		}
		public function reblitItems(_arg1:Boolean, _arg2:Boolean=false){
			var _local3:GameDisplay;
			var _local4:*;
			var _local5:GameCam;
			var _local6:ItemManager;
			var _local7:Number;
			var _local8:*;
			var _local9:GameItem;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Rectangle;
			var _local20:Number;
			var _local21:Number;
			var _local22:Number;
			var _local23:Number;
			var _local24:Number;
			var _local25:Number;
			var _local26:Number;
			var _local27:Number;
			var _local28:Point;
			var _local29:*;
			var _local30:String;
			var _local31:BitmapData;
			_local3 = this;
			_local4 = _local3.floor;
			_local5 = _local3.camObj;
			_local6 = _local3.gameObj.itemManager;
			_local7 = _local6.items.length;
			_local8 = 0;
			while (_local8 < _local7) {
				_local9 = _local6.items[_local8];
				if (((((_local9.checkOnScreen()) && ((_local9.background == _arg1)))) && ((_local9.foreground == _arg2)))){
					_local10 = _local9.animationFrame;
					_local11 = _local9.spritewidth;
					_local12 = _local9.spriteheight;
					_local13 = _local9.sheetWidth;
					_local14 = _local9.sheetHeight;
					_local15 = ((_local10 - (_local4((_local10 / _local13)) * _local13)) * _local11);
					_local16 = (_local4((_local10 / _local13)) * _local12);
					_local17 = _local11;
					_local18 = _local12;
					_local19 = new Rectangle(_local15, _local16, _local17, _local18);
					_local20 = _local3.currentXcoord;
					_local21 = _local3.currentYcoord;
					_local22 = (_local9.spriteTargetX - _local9.spriteCenterX);
					_local23 = (_local9.spriteTargetY - _local9.spriteCenterY);
					_local24 = (_local9.x - _local22);
					_local25 = (_local9.y - _local23);
					_local26 = Math.floor(((_local24 - _local20) - (_local17 / 2)));
					_local27 = Math.floor(((_local25 - _local21) - (_local18 / 2)));
					_local28 = new Point(_local26, _local27);
					_local29 = _local9.type;
					_local30 = ("itemSheet" + _local29);
					_local31 = _local6[_local30];
					_local3.screenBMP.copyPixels(_local31, _local19, _local28, null, null, true);
					_local3.blitCollisionArea(_local9, "item", _local20, _local21, 1442840320);
				};
				_local8++;
			};
		}

	}
}//package cowGame.display 

****************

//PuzzleDisplay (cowGame.display.PuzzleDisplay)
package cowGame.display {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.managers.*;

	public class PuzzleDisplay {

		public var screenBMP:BitmapData;
		public var screenMC:MovieClip;
		public var spacingWidth:Number;// = 22
		public var puzzleOverlayMC:MovieClip;
		public var puzzleSlideGraphicAlpha:Number;// = 0
		public var matchEffectFrames:Number;// = 5
		public var puzzleSlideGraphicAlphaMax:Number;// = 250
		public var gameObj:GameModule;
		public var puzzleBMP:BitmapData;
		public var gridPoint:Point;
		public var puzzleSlideGraphicColors:Array;
		public var matchEffectTimer:Number;// = 0
		public var matchEffectWidth:Number;// = 40
		public var refillSpeed:Number;// = 1.7
		public var puzzleMatchColors:Array;
		public var blockWidth:Number;// = 24
		public var screenBitmap:Bitmap;
		public var puzzleSlideGraphicAlphaSpeed:Number;// = 10

		public function PuzzleDisplay(_arg1:GameModule){
			var _local2:PuzzleDisplay;
			gridPoint = new Point(155, 365);
			blockWidth = 24;
			spacingWidth = 22;
			refillSpeed = 1.7;
			puzzleSlideGraphicAlpha = 0;
			puzzleSlideGraphicAlphaMax = 250;
			puzzleSlideGraphicAlphaSpeed = 10;
			puzzleSlideGraphicColors = [0, 5462364, 5462364, 5462364, 5462364, 5462364, 5462364];
			puzzleMatchColors = [0, 4294518567, 4294952751, 4285384192, 4279635455, 4294797055, 4294967295];
			matchEffectTimer = 0;
			matchEffectFrames = 5;
			matchEffectWidth = 40;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
		}
		public function setupDisplay(){
			var _local1:PuzzleDisplay;
			var _local2:GameModule;
			var _local3:Number;
			var _local4:Number;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local2.blockManager.gridWidth;
			_local4 = _local2.blockManager.gridHeight;
			_local1.screenBMP = new BitmapData(((_local3 * spacingWidth) + 6), (((_local4 * spacingWidth) + (spacingWidth / 2)) + 15), true, 0);
			_local1.screenBitmap = new Bitmap(_local1.screenBMP);
			_local1.screenMC = new MovieClip();
			_local1.screenMC.addChild(_local1.screenBitmap);
			_local2.hudObj.attachPuzzleDisplay(_local1.screenMC);
			_local1.puzzleBMP = new BitmapData(screenBMP.width, screenBMP.height, true, 0);
		}
		public function redrawPuzzle(){
			var _local1:PuzzleDisplay;
			var _local2:GameModule;
			var _local3:BlockManager;
			var _local4:GameControls;
			var _local5:Number;
			var _local6:Number;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local2.blockManager;
			_local4 = _local2.gameControls;
			if (_local4.hiliteMatches){
				_local5 = Math.floor((_local1.screenBitmap.mouseX / _local1.spacingWidth));
				_local6 = 0;
				if ((_local5 % 2) == 0){
					_local6 = Math.floor((_local1.screenBitmap.mouseY / _local1.spacingWidth));
				} else {
					_local6 = Math.floor(((_local1.screenBitmap.mouseY - (_local1.spacingWidth / 2)) / _local1.spacingWidth));
				};
				_local3.checkForMatches(_local5, _local6, _local3.getColor(_local5, _local6), true, true);
			};
			_local1.blitPuzzleBackground();
			_local1.updatePuzzleSprites();
			_local1.screenBMP.copyPixels(_local1.puzzleBMP, _local1.puzzleBMP.rect, new Point(0, 0), null, null, true);
		}
		public function drawMatchEffects(){
			var _local1:PuzzleDisplay;
			var _local2:GameModule;
			var _local3:BlockManager;
			var _local4:GameControls;
			var _local5:Number;
			var _local6:*;
			var _local7:*;
			var _local8:Rectangle;
			var _local9:Number;
			var _local10:Number;
			var _local11:Point;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local2.blockManager;
			_local4 = _local2.gameControls;
			_local1.matchEffectTimer++;
			if ((((_local1.matchEffectTimer < _local1.matchEffectFrames)) || (_local4.spaceIsDown))){
				_local5 = 0;
				if (!_local4.spaceIsDown){
					_local5 = _local1.matchEffectTimer;
				};
				if (_local3.matchEffects.length > 0){
					_local6 = 0;
					while (_local6 < _local3.matchEffects.length) {
						_local7 = 0;
						while (_local7 < _local3.matchEffects[0].length) {
							if (_local3.matchEffects[_local6][_local7] == 1){
								_local8 = new Rectangle((_local5 * _local1.matchEffectWidth), 0, _local1.matchEffectWidth, _local1.matchEffectWidth);
								_local9 = (((_local7 * _local1.spacingWidth) + (_local1.spacingWidth / 2)) - (_local1.matchEffectWidth / 2));
								_local10 = (((_local6 * _local1.spacingWidth) + (_local1.spacingWidth / 2)) - (_local1.matchEffectWidth / 2));
								if ((_local7 % 2) == 1){
									_local10 = (_local10 + (_local1.spacingWidth / 2));
								};
								_local11 = new Point(_local9, _local10);
								_local1.puzzleBMP.copyPixels(_local2.bitmapManager.matchingSheet, _local8, _local11, null, null, true);
							};
							_local7++;
						};
						_local6++;
					};
				};
			};
		}
		public function blitPuzzleBackground(){
			var _local1:PuzzleDisplay;
			var _local2:GameModule;
			var _local3:BitmapManager;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local2.bitmapManager;
			_local1.screenBMP.copyPixels(_local3.puzzleBG, _local3.puzzleBG.rect, new Point(0, 0));
		}
		public function destroy(){
			var _local1:PuzzleDisplay;
			_local1 = this;
			_local1.gameObj.hudObj.removePuzzleDisplay(_local1.screenMC);
			_local1.screenMC.removeChild(_local1.screenBitmap);
			_local1.screenBitmap = null;
			_local1.screenBMP.dispose();
			_local1.screenBMP = null;
			_local1.puzzleBMP.dispose();
			_local1.puzzleBMP = null;
		}
		public function updatePuzzleSprites(){
			var display:PuzzleDisplay;
			var gameObj:GameModule;
			var blockManager:BlockManager;
			var controls:GameControls;
			var stillRefilling:Boolean;
			var j:*;
			var i:*;
			var grabRect:Rectangle;
			var putPoint:Point;
			var whichColor:Number;
			var rspeed:Number;
			var dspeed:Number;
			var targety:Number;
			var currDist:Number;
			var whichSheet:BitmapData;
			display = this;
			gameObj = display.gameObj;
			blockManager = gameObj.blockManager;
			controls = gameObj.gameControls;
			display.puzzleBMP.fillRect(display.puzzleBMP.rect, 0x33CC00);
			stillRefilling = false;
			j = 0;
			while (j < blockManager.gridHeight) {
				i = 0;
				while (i < blockManager.gridWidth) {
					grabRect = new Rectangle(0, 0, display.blockWidth, display.blockWidth);
					putPoint = new Point((i * display.spacingWidth), (j * display.spacingWidth));
					if (controls.isRefillingPuzzle){
						rspeed = (display.refillSpeed - (0.1 * j));
						blockManager.nudgeAmounts[j][i] = (blockManager.nudgeAmounts[j][i] / rspeed);
						if (blockManager.nudgeAmounts[j][i] < 1){
							blockManager.nudgeAmounts[j][i] = 0;
						} else {
							stillRefilling = true;
						};
						putPoint.y = (putPoint.y + blockManager.nudgeAmounts[j][i]);
					} else {
						if (((controls.isDrainingPuzzle) || (controls.isDrainedPuzzle))){
							dspeed = (display.refillSpeed - (0.1 * (blockManager.gridHeight - j)));
							targety = ((blockManager.gridHeight * display.spacingWidth) + ((j + 1) * display.spacingWidth));
							currDist = (targety - blockManager.nudgeAmounts[j][i]);
							blockManager.nudgeAmounts[j][i] = (targety - (currDist / dspeed));
							if (blockManager.nudgeAmounts[j][i] > (targety - 1)){
								blockManager.nudgeAmounts[j][i] = targety;
							} else {
								stillRefilling = true;
							};
							putPoint.y = (putPoint.y + blockManager.nudgeAmounts[j][i]);
						};
					};
					if ((i % 2) == 1){
						putPoint.y = (putPoint.y + (display.spacingWidth / 2));
					};
					whichColor = blockManager.getColor(i, j);
					if (whichColor > 0){
						if (controls.hiliteMatches){
							try {
								if (((((((blockManager.hiliteEffects) && ((blockManager.hiliteEffects.length >= j)))) && ((blockManager.hiliteEffects[0].length >= i)))) && ((blockManager.hiliteEffects[j][i] == 1)))){
									grabRect.x = (grabRect.x + blockWidth);
								};
							} catch(err) {
								trace("HILITE BLIT ERROR");
							};
						};
						whichSheet = gameObj.bitmapManager[("blocksheet_" + whichColor)];
						display.puzzleBMP.copyPixels(whichSheet, grabRect, putPoint, null, null, true);
					};
					i = (i + 1);
				};
				j = (j + 1);
			};
			if (controls.isRefillingPuzzle){
				display.drawMatchEffects();
				if (!stillRefilling){
					controls.finishPuzzleRefill();
				};
			} else {
				if (controls.isDrainingPuzzle){
					if (!stillRefilling){
						controls.finishPuzzleDrain();
					};
				} else {
					if (controls.spaceIsDown){
						display.drawMatchEffects();
					};
				};
			};
		}

	}
}//package cowGame.display 

****************

//EventManager (cowGame.events.EventManager)
package cowGame.events {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import fl.motion.easing.*;

	public dynamic class EventManager {

		public var normalSpedometerDelayTimerShow:Number;// = 30
		public var doomsdayClicks:Number;// = 0
		public var balloonTimerAdjust:Number;// = 0.6
		public var timeTrialDataArray:Array;
		public var shouldUpdateClock:Boolean;// = false
		public var doomsdayDelayTimer:Number;// = 0
		public var events:Array;
		public var raceDecayNormalMax:Number;// = 30
		public var balloonsGathered:Number;// = 0
		public var bossDefeated:Boolean;// = false
		public var raceDecayPerBubble:Number;// = 8
		public var bomberTimerInterval:Number;// = 600
		public var gameObj:GameModule;
		public var matchesPerSpeedBoost:Number;// = 3
		public var currentTrialDataIndex:Number;// = 0
		public var doomsdayDelayTimerStart:Number;// = 60
		public var doomsdayDelayTimerShow:Number;// = 30
		public var raceMaxSpeed:Number;// = 4
		public var bomberTimer:Number;// = 0
		public var shouldUpdateSpedometer:Boolean;// = false
		public var canSpawnBomber:Boolean;// = true
		public var balloonTimerInterval:Number;// = 300
		public var raceDecayMax:Number;// = 30
		public var normalSpedometerDelayTimerStart:Number;// = 60
		public var bombersDefeated:Number;// = 0
		public var totalScouts:Number;// = 3
		public var bomberTimerAdjust:Number;// = 0.6
		public var remainingScouts:Number;// = 3
		public var finishedRaceTime:Number;// = 0
		public var displayObj:GameDisplay;
		public var playerObj:PlayerChar;
		public var raceBoostingSpeed:Number;// = 4
		public var spedometerDelayTimer:Number;// = 0
		public var balloonTimer:Number;// = 0
		public var absoluteDecayMax:Number;// = 150
		public var raceDecayTimer:Number;// = 0
		public var spedometerDelayTimerStart:Number;// = 60
		public var doomsdayTimer:Number;// = 0
		public var eventType:String;// = ""
		public var spedometerDelayTimerShow:Number;// = 30
		public var raceSpeed:Number;// = 0
		public var doomsdayTimerMax:Number;// = 300
		public var counter:Number;// = 0

		public function EventManager(_arg1){
			var _local2:EventManager;
			counter = 0;
			events = [];
			eventType = "";
			balloonsGathered = 0;
			balloonTimer = 0;
			balloonTimerInterval = 300;
			balloonTimerAdjust = 0.6;
			shouldUpdateClock = false;
			doomsdayTimer = 0;
			doomsdayTimerMax = 300;
			doomsdayDelayTimer = 0;
			doomsdayDelayTimerShow = 30;
			doomsdayDelayTimerStart = 60;
			doomsdayClicks = 0;
			shouldUpdateSpedometer = false;
			spedometerDelayTimer = 0;
			spedometerDelayTimerShow = 30;
			spedometerDelayTimerStart = 60;
			normalSpedometerDelayTimerShow = 30;
			normalSpedometerDelayTimerStart = 60;
			raceSpeed = 0;
			raceMaxSpeed = 4;
			raceDecayTimer = 0;
			raceDecayNormalMax = 30;
			raceDecayMax = 30;
			matchesPerSpeedBoost = 3;
			raceBoostingSpeed = 4;
			raceDecayPerBubble = 8;
			absoluteDecayMax = 150;
			timeTrialDataArray = [];
			currentTrialDataIndex = 0;
			finishedRaceTime = 0;
			bomberTimer = 0;
			bomberTimerInterval = 600;
			bomberTimerAdjust = 0.6;
			bombersDefeated = 0;
			canSpawnBomber = true;
			bossDefeated = false;
			totalScouts = 3;
			remainingScouts = 3;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.displayObj = _local2.gameObj.gameDisplay;
		}
		public function finishEventsOnDelivery(){
			var _local1:EventManager;
			var _local2:DataManager;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			if (_local2.trailType == "challenge"){
				if (_local1.eventType == "doomsday"){
					_local1.gameObj.hudObj.removeDoomsdayClock();
					_local1.shouldUpdateClock = false;
				};
			} else {
				if (_local2.trailType == "race"){
					_local1.finishedRaceTime = _local1.gameObj.gameControls.gameplayTimer;
					_local1.gameObj.hudObj.removeSpedometer();
					_local1.shouldUpdateSpedometer = false;
				};
			};
			if (_local1.shouldUpdateSpedometer){
				_local1.gameObj.hudObj.removeSpedometer();
				_local1.shouldUpdateSpedometer = false;
			};
			_local1.gameObj.hudObj.canShowWildcards = false;
		}
		public function finishEventsOnDying(){
			var _local1:EventManager;
			var _local2:DataManager;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			if (_local2.trailType == "challenge"){
				if (_local1.eventType == "doomsday"){
					_local1.gameObj.hudObj.removeDoomsdayClock();
					_local1.shouldUpdateClock = false;
				};
			} else {
				if (_local2.trailType == "race"){
					_local1.gameObj.hudObj.removeSpedometer();
					_local1.shouldUpdateSpedometer = false;
				};
			};
			if (_local1.shouldUpdateSpedometer){
				_local1.gameObj.hudObj.removeSpedometer();
				_local1.shouldUpdateSpedometer = false;
			};
			_local1.gameObj.hudObj.canShowWildcards = false;
		}
		public function lostCookieScout(_arg1:Number, _arg2:Number){
			var _local3:EventManager;
			_local3 = this;
			_local3.remainingScouts--;
			if (_local3.remainingScouts == 0){
				_local3.gameObj.soundManager.endMusic();
				_local3.gameObj.soundManager.playSound("died.wav");
				_local3.gameObj.playerObj.isStandingStill = true;
				_local3.gameObj.blockManager.setupPuzzleDrain();
				_local3.gameObj.gameControls.clearMouseColor();
				_local3.gameObj.hudObj.setupIris("out", "reset", _arg1, _arg2);
				_local3.gameObj.hudObj.startIris();
			};
		}
		public function loadEvents(_arg1:Number){
			var _local2:EventManager;
			var _local3:GameModule;
			var _local4:ScreenData;
			var _local5:Number;
			var _local6:*;
			var _local7:Array;
			var _local8:Array;
			var _local9:Number;
			var _local10:Number;
			_local2 = this;
			_local3 = _local2.gameObj;
			_local4 = _local3.dataManager.currentScreens[_arg1];
			_local5 = _local4.eventArray.length;
			_local6 = 0;
			while (_local6 < _local5) {
				_local7 = _local4.eventArray[_local6][0];
				_local8 = _local4.eventArray[_local6][1];
				_local9 = _local4.eventArray[_local6][2];
				_local10 = 1;
				if (_local4.eventArray[_local6].length > 3){
					_local10 = _local4.eventArray[_local6][3];
				};
				_local2.addEvent(_local7, _local8, _local9, _local10, _arg1);
				_local6++;
			};
		}
		public function updateTrailEvents(){
			var _local1:EventManager;
			var _local2:DataManager;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			var _local5:PlayerChar;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:String;
			var _local12:Boolean;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:RivalChar;
			var _local19:MapManager;
			var _local20:Number;
			var _local21:EffectManager;
			var _local22:*;
			var _local23:Array;
			var _local24:String;
			var _local25:Number;
			var _local26:Number;
			var _local27:Number;
			var _local28:Number;
			var _local29:Number;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local1.gameObj.gameDisplay;
			_local5 = _local1.gameObj.playerObj;
			if ((((((_local2.trailType == "balloon")) && (!(_local5.endingSequence)))) && (!(_local5.isHit)))){
				_local1.balloonTimer++;
				if ((((_local1.balloonTimer > _local1.balloonTimerInterval)) && ((Math.random() > _local1.balloonTimerAdjust)))){
					_local6 = _local4.rightMostScreen;
					_local7 = ((Math.floor((Math.random() * (_local4.screenTileWidth / 2))) + _local4.currentXtileLeft) + (_local4.screenTileWidth / 2));
					_local8 = ((_local4.screenTileHeight * 2) + 5);
					_local9 = (_local2.currentScreens[_local6].objectTotal + 1);
					_local2.currentScreens[_local6].objectTotal = _local9;
					_local10 = 35;
					_local3.addObject(_local7, _local8, _local10, _local6, _local9, [0]);
					_local1.balloonTimer = 0;
				};
			} else {
				if (_local2.trailType == "challenge"){
					if ((((((((_local1.eventType == "doomsday")) && (!(_local5.endingSequence)))) && (_local1.shouldUpdateClock))) && (!(_local5.isHit)))){
						_local1.doomsdayDelayTimer++;
						if (_local1.doomsdayDelayTimer == _local1.doomsdayDelayTimerShow){
							_local1.gameObj.hudObj.showDoomsdayClock();
						} else {
							if (_local1.doomsdayDelayTimer == _local1.doomsdayDelayTimerStart){
								_local1.gameObj.hudObj.clickBombNose(null, true);
							} else {
								if (_local1.doomsdayDelayTimer > _local1.doomsdayDelayTimerStart){
									_local1.doomsdayTimer++;
									_local11 = String(Math.ceil(((_local1.doomsdayTimerMax - _local1.doomsdayTimer) / 30)));
									_local12 = false;
									if (_local11.length == 1){
										_local11 = ("0" + _local11);
									};
									if ((((Number(_local11) <= 3)) && (((_local1.doomsdayTimer % 2) == 0)))){
										_local12 = true;
									};
									_local1.gameObj.hudObj.updateDoomsdayTimer(_local11, _local12);
									if (_local1.doomsdayTimer >= _local1.doomsdayTimerMax){
										_local1.gameObj.hudObj.explodeDoomsdayClock();
										_local1.gameObj.playerObj.dropMilk();
										_local1.gameObj.camObj.setCameraJiggle(30, 20);
										_local1.shouldUpdateClock = false;
									};
								};
							};
						};
					} else {
						if ((((((((_local1.eventType == "bomber")) && (!(_local5.endingSequence)))) && (!(_local5.isHit)))) && (!(_local5.droppingMilk)))){
							_local1.bomberTimer++;
							if ((((((_local1.bomberTimer > _local1.bomberTimerInterval)) && ((Math.random() > _local1.bomberTimerAdjust)))) && (_local1.canSpawnBomber))){
								_local13 = _local4.rightMostScreen;
								_local14 = (_local4.currentXtileRight + 2);
								_local15 = (_local4.currentYtileUp + 1);
								if (_local4.currentXtileRight <= (_local4.screenTileWidth + 1)){
									_local14 = (_local14 + _local4.screenTileWidth);
								};
								_local16 = (_local2.currentScreens[_local13].objectTotal + 1);
								_local2.currentScreens[_local13].objectTotal = _local16;
								_local17 = 37;
								_local3.addObject(_local14, _local15, _local17, _local13, _local16, [0]);
								_local1.canSpawnBomber = false;
								_local1.bomberTimer = 0;
							};
						};
					};
				} else {
					if (_local2.trailType == "race"){
						_local18 = _local1.gameObj.rivalObj;
						_local19 = _local1.gameObj.mapManager;
						_local20 = _local1.currentTrialDataIndex;
						_local21 = _local1.gameObj.effectManager;
						if (!_local5.endingSequence){
							_local22 = _local20;
							while (_local22 < _local1.timeTrialDataArray.length) {
								_local23 = _local1.timeTrialDataArray[_local22];
								if (Number(_local23[0]) == _local1.gameObj.gameControls.gameplayTimer){
									_local24 = _local23[1];
									if (_local24 == "jump"){
										_local18.startJump();
									} else {
										if (_local24 == "drop"){
											_local18.startDrop();
										} else {
											if (_local24 == "startboost"){
												_local18.raceSpeed = _local1.raceBoostingSpeed;
											} else {
												if (_local24 == "stopboost"){
													_local18.raceSpeed = 0;
												} else {
													if (_local24 == "delivermilk"){
														_local18.deliverMilk();
													} else {
														if (_local24 == "setcoll"){
															_local25 = Number(_local23[3]);
															_local26 = Number(_local23[4]);
															_local1.addChocolateBlock(_local23[2], _local25, _local26);
														} else {
															if (_local24 == "unsetcoll"){
																_local19.unsetProperty(Number(_local23[3]), Number(_local23[4]), _local23[2], true);
															} else {
																trace(("UNKNOWN ACTON: " + _local24));
															};
														};
													};
												};
											};
										};
									};
									_local1.currentTrialDataIndex++;
								} else {
									if (Number(_local23[0]) > _local1.gameObj.gameControls.gameplayTimer){
										_local27 = (Number(_local23[0]) - _local1.gameObj.gameControls.gameplayTimer);
										_local28 = 5;
										if ((((_local27 == _local28)) && ((_local23[1] == "setcoll")))){
											if (_local1.gameObj.rivalBirdObj){
												_local1.gameObj.rivalBirdObj.easeToLocation((Number(_local23[3]) * _local4.tileWidth), (Number(_local23[4]) * _local4.tileWidth), _local28);
											};
										};
										break;
									};
								};
								_local22++;
							};
						};
					};
				};
			};
			if (((((!(_local5.endingSequence)) && (_local1.shouldUpdateSpedometer))) && (!(_local5.isHit)))){
				_local1.spedometerDelayTimer++;
				if (_local1.spedometerDelayTimer == _local1.spedometerDelayTimerShow){
					_local1.gameObj.hudObj.showSpedometer();
				} else {
					if (_local1.spedometerDelayTimer == _local1.spedometerDelayTimerStart){
						_local1.gameObj.hudObj.releaseSpedometerButton(null, true);
					} else {
						if (_local1.spedometerDelayTimer > _local1.spedometerDelayTimerStart){
							_local1.raceDecayTimer++;
							if ((((((_local1.raceDecayTimer >= _local1.raceDecayMax)) && ((_local1.raceSpeed > 0)))) && (!(_local1.gameObj.gameControls.shiftIsDown)))){
								_local1.resetRacingSpeed();
								_local1.gameObj.hudObj.releaseSpedometerButton();
							} else {
								if ((((_local1.raceSpeed > 0)) && ((_local1.gameObj.hudObj.rollingOverSpedometer == false)))){
									_local1.resetRacingSpeed();
									_local1.gameObj.hudObj.releaseSpedometerButton();
								} else {
									_local29 = (_local1.raceDecayMax - _local1.raceDecayTimer);
									if ((((((_local29 < 30)) && ((_local1.raceSpeed > 0)))) && (!(_local1.gameObj.gameControls.shiftIsDown)))){
										if ((_local29 / 30) > 0.6){
											_local1.raceSpeed = 3;
										} else {
											if ((_local29 / 30) > 0.3){
												_local1.raceSpeed = 2;
											} else {
												_local1.raceSpeed = 1;
											};
										};
									};
									_local1.gameObj.playerObj.raceSpeed = _local1.raceSpeed;
									_local1.gameObj.hudObj.updateSpedometerNeedle(_local1.raceDecayTimer, _local1.raceDecayMax);
								};
							};
						};
					};
				};
			};
		}
		public function resetRacingSpeed(){
			var _local1:EventManager;
			_local1 = this;
			if (_local1.raceSpeed > 0){
				_local1.raceSpeed = 0;
				_local1.raceDecayTimer = _local1.raceDecayMax;
				if (_local1.gameObj.gameControls.isRecording){
					_local1.gameObj.gameControls.addToRecording("stopboost");
				};
				_local1.gameObj.hudObj.updateSpedometerNeedle(1, 1);
			};
		}
		public function addChocolateBlock(_arg1:String, _arg2:Number, _arg3:Number){
			var _local4:EventManager;
			var _local5:EffectManager;
			var _local6:GameDisplay;
			_local4 = this;
			_local5 = _local4.gameObj.effectManager;
			_local6 = _local4.gameObj.gameDisplay;
			if (_arg1 == "slope"){
				_local5.addEffect((_arg2 * _local6.tileWidth), (_arg3 * _local6.tileWidth), "ChocolateSlopeTopEffect");
				_local5.addEffect((_arg2 * _local6.tileWidth), (_arg3 * _local6.tileWidth), "ChocolateSlopeBackEffect");
				_local5.addEffect(((_arg2 * _local6.tileWidth) + 16), ((_arg3 * _local6.tileWidth) + 16), "ChocolateSplashEffect");
			} else {
				if (_arg1 == "thrublock"){
					_local5.addEffect((_arg2 * _local6.tileWidth), (_arg3 * _local6.tileWidth), "ChocolateBlockTopEffect", "thrublock");
					_local5.addEffect((_arg2 * _local6.tileWidth), (_arg3 * _local6.tileWidth), "ChocolateBlockBackEffect", "thrublock");
					_local5.addEffect(((_arg2 * _local6.tileWidth) + 16), ((_arg3 * _local6.tileWidth) + 16), "ChocolateSplashEffect");
				} else {
					if (_arg1 == "collision"){
						_local5.addEffect((_arg2 * _local6.tileWidth), (_arg3 * _local6.tileWidth), "ChocolateBlockTopEffect", "collision");
						_local5.addEffect((_arg2 * _local6.tileWidth), (_arg3 * _local6.tileWidth), "ChocolateBlockBackEffect", "collsion");
						_local5.addEffect(((_arg2 * _local6.tileWidth) + 16), ((_arg3 * _local6.tileWidth) + 16), "ChocolateSplashEffect");
					};
				};
			};
			if (_local4.gameObj.rivalBirdObj){
			};
			if ((((_arg2 >= _local6.currentXtileLeft)) && ((_arg2 <= _local6.currentXtileRight)))){
				_local4.gameObj.soundManager.playSound("chocolateblock.wav");
			};
		}
		public function resetDoomsdayTimer(){
			var _local1:EventManager;
			_local1 = this;
			_local1.doomsdayTimer = 0;
		}
		public function killedColorBomber(){
			var _local1:EventManager;
			_local1 = this;
			_local1.canSpawnBomber = true;
		}
		public function initializeTrailEvents(){
			var _local1:EventManager;
			var _local2:DataManager;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			var _local5:PlayerChar;
			var _local6:Array;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:*;
			var _local13:Array;
			var _local14:Number;
			var _local15:Array;
			var _local16:String;
			var _local17:Array;
			var _local18:*;
			var _local19:Number;
			var _local20:Number;
			var _local21:Number;
			var _local22:*;
			var _local23:Number;
			var _local24:Number;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local1.gameObj.gameDisplay;
			_local5 = _local1.gameObj.playerObj;
			if (_local2.trailType == "challenge"){
				_local6 = _local2.getExtraTrailData(_local2.currentLevel);
				if (((!((_local6 == null))) && ((_local6.length > 0)))){
					_local1.eventType = _local6[0];
					if (_local6[0] == "scouts"){
						_local7 = (_local5.xtile + 1);
						_local8 = _local5.ytile;
						_local9 = 36;
						_local10 = 0;
						_local11 = 3;
						if (_local6.length > 1){
							_local11 = Number(_local6[1]);
						};
						_local1.totalScouts = _local11;
						_local1.remainingScouts = _local11;
						_local12 = 0;
						while (_local12 < _local11) {
							_local13 = [_local12];
							if (_local6.length > 2){
								_local13.push(Number(_local6[2]));
							};
							if (_local6.length > 3){
								_local13.push(Number(_local6[3]));
							};
							_local14 = ((_local2.currentScreens[_local10].objectTotal + 1) + _local12);
							_local3.addObject(_local7, _local8, _local9, _local10, _local14, _local13);
							_local12++;
						};
						trace("Seeded Cookie Scouts.");
					} else {
						if (_local6[0] == "doomsday"){
							_local1.doomsdayTimerMax = (Number(_local6[1]) * 30);
							_local1.doomsdayTimer = 0;
							_local1.doomsdayDelayTimer = 0;
							_local1.shouldUpdateClock = true;
							_local1.doomsdayClicks = 0;
						} else {
							if (_local6[0] == "bomber"){
								_local1.bomberTimer = Math.round((_local1.bomberTimerInterval / 2));
								_local1.bombersDefeated = 0;
								_local1.canSpawnBomber = true;
							};
						};
					};
				} else {
					if (_local2.getTrailType(_local2.currentLevel, false) == "race"){
						_local1.eventType = "doomsday";
						_local1.doomsdayTimerMax = 300;
						_local1.doomsdayTimer = 0;
						_local1.doomsdayDelayTimer = 0;
						_local1.shouldUpdateClock = true;
						_local1.doomsdayClicks = 0;
					} else {
						_local1.eventType = "bomber";
						_local1.bomberTimer = Math.round((_local1.bomberTimerInterval / 2));
						_local1.canSpawnBomber = true;
					};
				};
			} else {
				if (_local2.trailType == "race"){
					_local1.spedometerDelayTimer = 0;
					_local1.shouldUpdateSpedometer = true;
					_local1.raceSpeed = 0;
					_local1.raceDecayTimer = _local1.raceDecayMax;
					_local1.eventType = "";
					_local15 = _local2.getExtraTrailData(_local2.currentLevel);
					if (((!((_local15 == null))) && ((_local15.length > 1)))){
						_local16 = _local15[1];
						_local16 = _local16.replace("\n", "");
						_local16 = _local16.replace("\r", "");
						_local17 = _local16.split("|");
						_local18 = 0;
						while (_local18 < _local17.length) {
							_local17[_local18] = _local17[_local18].split("@");
							_local18++;
						};
						_local1.timeTrialDataArray = _local17;
					} else {
						_local1.timeTrialDataArray = [];
					};
					_local1.currentTrialDataIndex = 0;
				} else {
					if (_local2.trailType == "boss"){
						_local19 = 38;
						_local20 = 0;
						_local21 = (_local2.currentScreens[_local20].objectTotal + 1);
						_local22 = null;
						_local23 = ((gameObj.gameDisplay.screenTileWidth * 2) + 5);
						_local24 = (gameObj.playerObj.ytile - 3);
						_local3.addObject(_local23, _local24, _local19, _local20, _local21, _local22);
						_local1.bossDefeated = false;
					} else {
						if (_local2.trailType == "balloon"){
							_local1.balloonsGathered = 0;
						} else {
							_local1.eventType = "";
						};
					};
				};
			};
			if (((((((!((_local2.trailType == "race"))) && (!((_local2.trailType == "challenge"))))) && (!(_local2.inChallengeMode)))) && (!(_local2.inTimeTrialMode)))){
				_local1.spedometerDelayTimer = 0;
				_local1.shouldUpdateSpedometer = true;
				_local1.raceSpeed = 0;
				_local1.raceDecayTimer = _local1.raceDecayMax;
				if (_local2.currentLevel > 0){
					_local1.spedometerDelayTimerShow = _local1.normalSpedometerDelayTimerShow;
					_local1.spedometerDelayTimerStart = _local1.normalSpedometerDelayTimerStart;
				} else {
					_local1.spedometerDelayTimerShow = int.MAX_VALUE;
					_local1.spedometerDelayTimerStart = int.MAX_VALUE;
				};
			};
		}
		public function increaseRacingSpeed(_arg1:Number){
			var _local2:EventManager;
			_local2 = this;
			_local2.raceSpeed = _local2.raceBoostingSpeed;
			_local2.raceDecayMax = Math.min(_local2.absoluteDecayMax, (_local2.raceDecayNormalMax + Math.floor((_arg1 * _local2.raceDecayPerBubble))));
			_local2.raceDecayTimer = 0;
			if (_local2.gameObj.gameControls.isRecording){
				_local2.gameObj.gameControls.addToRecording("startboost");
			};
		}
		public function addEvent(_arg1:Array, _arg2:Array, _arg3:Number, _arg4:Number, _arg5:Number){
			var _local6:EventManager;
			var _local7:GameModule;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			_local6 = this;
			_local7 = _local6.gameObj;
			_local8 = _arg1.length;
			_local11 = 0;
			while (_local11 < _arg1.length) {
				_local9 = _arg1[_local11][0];
				_local10 = _arg1[_local11][1];
				if (_local10 == 1){
					_local7.objectManager.setEvent(_arg5, _local9, _arg2, _arg3, _arg4);
				} else {
					if (_local10 == 2){
						_local7.enemyManager.setEvent(_arg5, _local9, _arg2, _arg3, _arg4);
					};
				};
				_local11++;
			};
			_local11 = 0;
			while (_local11 < _arg2.length) {
				_local9 = _arg2[_local11][0];
				_local10 = _arg2[_local11][1];
				if (_local10 == 1){
					_local7.objectManager.setEventTriggers(_arg5, _local9, _local8, _arg1);
				} else {
					if (_local10 == 2){
						_local7.enemyManager.setEventTriggers(_arg5, _local9, _local8, _arg1);
					};
				};
				_local11++;
			};
		}

	}
}//package cowGame.events 

****************

//GameControls (cowGame.events.GameControls)
package cowGame.events {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import flash.utils.*;

	public class GameControls {

		public var isRemovingMatch:Boolean;// = false
		public var isClickingPuzzle:Boolean;// = false
		public var isReturningPuzzle:Boolean;// = false
		public var puzzleMoveX:Boolean;// = false
		public var puzzleMoveY:Boolean;// = false
		public var puzzleDirBounds:Number;// = 10
		public var shiftIsDown:Boolean;// = false
		public var stopCycle:Boolean;// = false
		public var clickGamePoint:Point;
		public var clickPuzzleColor:Number;// = 0
		public var removeMatchSpeed:Number;// = 16
		public var removeMatchHeight:Number;// = 0
		public var matchPoints:Number;// = 0
		public var startPuzzlePoint:Point;
		public var hiliteMatches:Boolean;// = true
		public var useWhichBGs:Number;// = 1
		public var sIsDown:Boolean;// = false
		public var panCamWhichDir:Number;// = 0
		public var maxPuzzleRefillOffset:Number;// = 32
		public var lastStartTime:Number;// = 0
		public var clickPuzzleYtile:Number;// = -1
		public var isMatchingPuzzle:Boolean;// = false
		public var puzzleDirSet:Boolean;// = false
		public var matchAmount:Number;// = 3
		public var useWhichOffsets:Number;// = 3
		public var isDrainingPuzzle:Boolean;// = false
		public var spaceIsDown:Boolean;// = false
		public var usingWildCard:Boolean;// = false
		var gameObj:GameModule;
		public var canClickGame:Boolean;// = true
		public var isDrainedPuzzle:Boolean;// = false
		public var refillSpeed:Number;// = 8
		public var isClickingGame:Boolean;// = false
		public var repopPuzzleAfterDrain:Boolean;// = false
		public var currentPuzzlePoint:Point;
		public var mouseColor:Number;// = 0
		public var gameplayTimer:Number;// = 0
		public var isRefillingPuzzle:Boolean;// = false
		public var puzzleRefillOffset:Number;// = 0
		public var stopControls:Boolean;// = false
		public var clickPuzzleXtile:Number;// = -1
		public var isRecording:Boolean;// = false
		public var recordingArray:Array;
		public var canClickPuzzle:Boolean;// = true
		public var returnSpeed:Number;// = 2
		public var isPaused:Boolean;// = false

		public function GameControls(_arg1:GameModule){
			var _local2:GameControls;
			isClickingPuzzle = false;
			isClickingGame = false;
			isReturningPuzzle = false;
			isMatchingPuzzle = false;
			isRefillingPuzzle = false;
			isDrainingPuzzle = false;
			isDrainedPuzzle = false;
			isRemovingMatch = false;
			repopPuzzleAfterDrain = false;
			canClickPuzzle = true;
			canClickGame = true;
			startPuzzlePoint = new Point(-1, -1);
			currentPuzzlePoint = new Point(-1, -1);
			clickPuzzleXtile = -1;
			clickPuzzleYtile = -1;
			clickPuzzleColor = 0;
			puzzleDirSet = false;
			puzzleMoveX = false;
			puzzleMoveY = false;
			puzzleDirBounds = 10;
			returnSpeed = 2;
			stopCycle = false;
			stopControls = false;
			puzzleRefillOffset = 0;
			maxPuzzleRefillOffset = 32;
			refillSpeed = 8;
			removeMatchSpeed = 16;
			removeMatchHeight = 0;
			mouseColor = 0;
			clickGamePoint = new Point(-1, -1);
			lastStartTime = 0;
			usingWildCard = false;
			spaceIsDown = false;
			shiftIsDown = false;
			sIsDown = false;
			useWhichOffsets = 3;
			useWhichBGs = 1;
			hiliteMatches = true;
			panCamWhichDir = 0;
			isPaused = false;
			matchAmount = 3;
			matchPoints = 0;
			isRecording = false;
			recordingArray = [];
			gameplayTimer = 0;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
		}
		public function togglePause(){
			var _local1:GameControls;
			_local1 = this;
			if (_local1.isPaused){
				_local1.isPaused = false;
				_local1.stopControls = false;
				_local1.gameObj.soundManager.pauseMusic(false);
			} else {
				if (!_local1.isPaused){
					_local1.isPaused = true;
					_local1.stopControls = true;
					_local1.gameObj.soundManager.pauseMusic(true);
					_local1.gameObj.gameDisplay.screenBMP.copyPixels(_local1.gameObj.bitmapManager.pauseSheet, _local1.gameObj.bitmapManager.pauseSheet.rect, new Point(0, 0), null, null, true);
				};
			};
		}
		public function stopRecording(){
			var _local1:GameControls;
			var _local2:String;
			var _local3:*;
			_local1 = this;
			_local2 = "";
			_local3 = 0;
			while (_local3 < _local1.recordingArray.length) {
				_local2 = (_local2 + _local1.recordingArray[_local3].join("@"));
				if (_local3 < (_local1.recordingArray.length - 1)){
					_local2 = (_local2 + "|");
				};
				_local3++;
			};
			trace(_local2);
		}
		public function gameCycle(_arg1:Event){
			var _local2:GameControls;
			var _local3:GameModule;
			var _local4:PuzzleDisplay;
			var _local5:GameDisplay;
			var _local6:BlockManager;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			_local2 = this;
			_local3 = _local2.gameObj;
			_local4 = _local3.puzzleDisplay;
			_local5 = _local3.gameDisplay;
			_local6 = _local3.blockManager;
			_local7 = getTimer();
			_local8 = (_local7 - _local2.lastStartTime);
			_local9 = Math.round((1000 / _local8));
			if (_local3.hudObj){
				_local3.hudObj.updateFPS(_local9);
			};
			if (((((!(_local2.stopCycle)) && (!(_local2.isPaused)))) && (!(_local3.trailIntroScreen)))){
				_local2.gameplayTimer++;
				if (_local3.stage.mouseY > 352){
					if (((!(_local3.hudObj.rollingOverBombNose)) && (!(_local3.hudObj.rollingOverSpedometer)))){
						_local3.birdObj.startPerching();
					} else {
						_local3.birdObj.startPerching(true);
					};
				};
				_local4.redrawPuzzle();
				_local3.eventManager.updateTrailEvents();
				_local3.objectManager.processObjects();
				_local3.enemyManager.processEnemies();
				_local3.itemManager.processItems();
				_local3.effectManager.processEffects();
				_local3.playerObj.updateObject();
				if (_local3.dataManager.trailType == "race"){
					if (_local3.rivalObj){
						_local3.rivalObj.updateObject();
					};
					if (_local3.rivalBirdObj){
						_local3.rivalBirdObj.updateObject();
					};
				};
				_local3.birdObj.updateObject();
				_local3.camObj.cameraOffset = (_local3.camObj.cameraOffset + (_local2.panCamWhichDir * _local3.camObj.mousePanSpeed));
				_local3.camObj.adjustCamera(_local3.playerObj);
				_local3.hudObj.updateWildcards();
				if (_local3.dataManager.currentLevel == 0){
					_local3.hudObj.updateTrainingBubbles();
				};
				_local5.redrawScreen();
			} else {
				if (_local2.isPaused){
					_local4.redrawPuzzle();
				};
			};
			_local2.lastStartTime = _local7;
		}
		public function releasePuzzle(_arg1:MouseEvent){
			var _local2:GameControls;
			_local2 = this;
			if (((!(_local2.stopControls)) && (_local2.isClickingPuzzle))){
				_local2.isClickingPuzzle = false;
			};
		}
		public function destroy(){
			var _local1:GameControls;
			_local1 = this;
			if (_local1.gameObj.hasEventListener(Event.ENTER_FRAME)){
				_local1.gameObj.removeEventListener(Event.ENTER_FRAME, gameCycle);
			};
			_local1.gameObj.puzzleDisplay.screenMC.removeEventListener(MouseEvent.MOUSE_DOWN, clickPuzzle);
			_local1.gameObj.gameStage.removeEventListener(MouseEvent.MOUSE_UP, releasePuzzle);
			_local1.gameObj.gameDisplay.clipMC.removeEventListener(MouseEvent.MOUSE_DOWN, clickGame);
			_local1.gameObj.gameStage.removeEventListener(MouseEvent.MOUSE_UP, releaseGame);
			_local1.gameObj.gameDisplay.clipMC.removeEventListener(MouseEvent.ROLL_OVER, rolloverGame);
			_local1.gameObj.gameDisplay.clipMC.removeEventListener(MouseEvent.ROLL_OUT, rolloutGame);
			_local1.gameObj.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDown);
			_local1.gameObj.stage.removeEventListener(KeyboardEvent.KEY_UP, keyUp);
		}
		public function resetTimer(){
			var _local1:GameControls;
			_local1 = this;
			_local1.gameplayTimer = 0;
		}
		public function rolloutGame(_arg1:MouseEvent){
			var _local2:GameControls;
			_local2 = this;
			if (_local2.isClickingGame){
				trace("ROLL-OUT WHILE CLICKING, FORCE RELEASE");
				_local2.releaseGame(_arg1);
			};
		}
		public function finishPuzzleRefill(){
			var _local1:GameControls;
			_local1 = this;
			_local1.isRefillingPuzzle = false;
			_local1.resetPuzzleControls();
			if ((((((((((_local1.gameObj.dataManager.currentLevel == 0)) && (_local1.gameObj.userData.usedFirstColor))) && (_local1.gameObj.userData.usedSecondColor))) && (_local1.gameObj.userData.usedThirdColor))) && ((_local1.gameObj.eventManager.spedometerDelayTimerShow == int.MAX_VALUE)))){
				trace("Setup that spedometer in trail 0!");
				_local1.gameObj.eventManager.spedometerDelayTimerShow = (_local1.gameObj.eventManager.spedometerDelayTimer + 5);
				_local1.gameObj.eventManager.spedometerDelayTimerStart = (_local1.gameObj.eventManager.spedometerDelayTimerShow + 30);
			};
		}
		public function resetPuzzleControls(){
			var _local1:GameControls;
			_local1 = this;
			_local1.clickPuzzleXtile = -1;
			_local1.clickPuzzleYtile = -1;
			_local1.isClickingPuzzle = false;
			_local1.isRefillingPuzzle = false;
			_local1.puzzleMoveX = false;
			_local1.puzzleMoveY = false;
			_local1.puzzleDirSet = false;
			_local1.canClickPuzzle = true;
		}
		public function setupControls(){
			var _local1:GameControls;
			_local1 = this;
			_local1.gameObj.puzzleDisplay.screenMC.addEventListener(MouseEvent.MOUSE_DOWN, clickPuzzle);
			_local1.gameObj.gameStage.addEventListener(MouseEvent.MOUSE_UP, releasePuzzle);
			_local1.gameObj.gameDisplay.clipMC.addEventListener(MouseEvent.MOUSE_DOWN, clickGame);
			_local1.gameObj.gameStage.addEventListener(MouseEvent.MOUSE_UP, releaseGame);
			_local1.gameObj.gameDisplay.clipMC.addEventListener(MouseEvent.ROLL_OVER, rolloverGame);
			_local1.gameObj.gameDisplay.clipMC.addEventListener(MouseEvent.ROLL_OUT, rolloutGame);
			_local1.gameObj.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown);
			_local1.gameObj.stage.addEventListener(KeyboardEvent.KEY_UP, keyUp);
		}
		public function addToRecording(_arg1:String, _arg2:Array=null){
			var _local3:GameControls;
			var _local4:Array;
			_local3 = this;
			_local4 = [_local3.gameplayTimer, _arg1];
			if (((!((_arg2 == null))) && ((_arg2.length > 0)))){
				_local4 = _local4.concat(_arg2);
			};
			_local3.recordingArray.push(_local4);
		}
		public function keyUp(_arg1:KeyboardEvent){
			var _local2:GameControls;
			_local2 = this;
		}
		public function rolloverGame(_arg1:MouseEvent){
			var _local2:GameControls;
			var _local3:BirdChar;
			_local2 = this;
			_local3 = _local2.gameObj.birdObj;
			if (_local3.isPerched){
				_local3.takeOff();
			};
		}
		public function startPuzzleDrain(_arg1:Boolean=false){
			var _local2:GameControls;
			var _local3:BlockManager;
			_local2 = this;
			_local3 = _local2.gameObj.blockManager;
			_local2.isDrainingPuzzle = true;
			_local2.isRefillingPuzzle = false;
			_local2.repopPuzzleAfterDrain = _arg1;
			_local2.canClickPuzzle = false;
		}
		public function clickGame(_arg1:MouseEvent){
			var _local2:GameControls;
			var _local3:GameModule;
			var _local4:GameDisplay;
			_local2 = this;
			_local3 = _local2.gameObj;
			_local4 = _local3.gameDisplay;
			if (((!(_local2.stopControls)) && (_local2.canClickGame))){
				_local2.isClickingGame = true;
				_local2.canClickGame = false;
				_local2.clickGamePoint = new Point(_arg1.localX, _arg1.localY);
				_local4.checkForClicking(_arg1.localX, _arg1.localY);
				_local3.birdObj.snapToMouse();
			};
			if (_local2.isPaused){
				_local2.togglePause();
			};
		}
		public function startPuzzleRefill(){
			var _local1:GameControls;
			var _local2:BlockManager;
			_local1 = this;
			_local2 = _local1.gameObj.blockManager;
			if (!_local1.isDrainedPuzzle){
				_local1.gameObj.puzzleDisplay.matchEffectTimer = 0;
			};
			_local1.isRefillingPuzzle = true;
			_local1.isDrainingPuzzle = false;
			_local1.isDrainedPuzzle = false;
			_local1.canClickPuzzle = true;
		}
		public function releaseGame(_arg1:MouseEvent){
			var _local2:GameControls;
			_local2 = this;
			if (((!(_local2.stopControls)) && (_local2.isClickingGame))){
				_local2.gameObj.gameDisplay.checkForReleasing(_arg1.localX, _arg1.localY);
				_local2.isClickingGame = false;
				_local2.canClickGame = true;
			};
		}
		public function keyDown(_arg1:KeyboardEvent){
			var _local2:GameControls;
			_local2 = this;
		}
		public function useMouseColor(_arg1:Number=-1, _arg2:Number=-1){
			var _local3:GameControls;
			var _local4:GameDisplay;
			var _local5:EffectManager;
			var _local6:Number;
			var _local7:Number;
			var _local8:String;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = _local3.gameObj.effectManager;
			_local6 = (_local4.currentXcoord + _local4.clipMC.mouseX);
			_local7 = (_local4.currentYcoord + _local4.clipMC.mouseY);
			_local8 = String(((_local3.mouseColor + "|") + _local3.matchPoints));
			if (_arg1 > -1){
				_local6 = _arg1;
			};
			if (_arg2 > -1){
				_local7 = _arg2;
			};
			_local5.addEffect(_local6, _local7, "FeatherBurstEffect", String(_local3.mouseColor));
			if (!_local3.usingWildCard){
				_local5.addEffect(_local6, (_local7 - 60), "PointStarEffect", String(_local3.mouseColor));
				_local5.addEffect(_local6, (_local7 - 60), "NumberEffect", _local8);
				if (_local3.matchPoints >= 120){
					_local5.addEffect(_local6, (_local7 - 60), "MessageEffect", "awesome");
				} else {
					if (_local3.matchPoints >= 90){
						_local5.addEffect(_local6, (_local7 - 60), "MessageEffect", "niceone");
					} else {
						if (_local3.matchPoints >= 50){
							_local5.addEffect(_local6, (_local7 - 60), "MessageEffect", "wow");
						};
					};
				};
				_local3.gameObj.userData.earnColorPoints(_local3.matchPoints);
			};
			_local3.mouseColor = 0;
			_local3.usingWildCard = false;
			_local3.gameObj.soundManager.playSound("usecolor.wav");
		}
		public function startRecording(){
			var _local1:GameControls;
			_local1 = this;
			_local1.isRecording = true;
			_local1.recordingArray = [];
		}
		public function setMatchAmount(_arg1:Number){
			var _local2:GameControls;
			_local2 = this;
			_local2.matchAmount = _arg1;
			_local2.matchPoints = (_local2.gameObj.userData.scorePerMatch * _arg1);
			if (_arg1 <= 4){
				_local2.gameObj.soundManager.playSound("triplepoplower.wav");
			} else {
				if (_arg1 >= 9){
					_local2.gameObj.soundManager.playSound("triplepophigher.wav");
				} else {
					_local2.gameObj.soundManager.playSound("triplepop.wav");
				};
			};
		}
		public function setMouseColor(_arg1:Number){
			var _local2:GameControls;
			var _local3:EffectManager;
			var _local4:Number;
			var _local5:Number;
			_local2 = this;
			_local3 = _local2.gameObj.effectManager;
			_local2.mouseColor = _arg1;
			_local2.gameObj.birdObj.startColorizing();
			_local4 = (_local2.gameObj.birdObj.x + _local2.gameObj.gameDisplay.currentXcoord);
			_local5 = (_local2.gameObj.birdObj.y + _local2.gameObj.gameDisplay.currentYcoord);
			_local3.addEffect(_local4, _local5, "FeatherBurstEffect", String(_local2.mouseColor));
		}
		public function finishPuzzleDrain(){
			var _local1:GameControls;
			_local1 = this;
			_local1.isDrainingPuzzle = false;
			_local1.isDrainedPuzzle = true;
			if (_local1.repopPuzzleAfterDrain){
				trace("Repop Puzzle!");
				_local1.gameObj.blockManager.setupPuzzleRefill(true);
				_local1.repopPuzzleAfterDrain = false;
			};
		}
		public function clearMouseColor(){
			var _local1:GameControls;
			_local1 = this;
			_local1.mouseColor = 0;
		}
		public function clickPuzzle(_arg1:MouseEvent){
			var _local2:GameControls;
			var _local3:PuzzleDisplay;
			_local2 = this;
			_local3 = _local2.gameObj.puzzleDisplay;
			if (((!(_local2.stopControls)) && (_local2.canClickPuzzle))){
				_local2.startPuzzlePoint = new Point(_arg1.currentTarget.mouseX, _arg1.currentTarget.mouseY);
				_local2.clickPuzzleXtile = Math.floor((_arg1.currentTarget.mouseX / _local3.spacingWidth));
				if ((_local2.clickPuzzleXtile % 2) == 0){
					_local2.clickPuzzleYtile = Math.floor((_arg1.currentTarget.mouseY / _local3.spacingWidth));
				} else {
					_local2.clickPuzzleYtile = Math.floor(((_arg1.currentTarget.mouseY - (_local3.spacingWidth / 2)) / _local3.spacingWidth));
				};
				_local2.clickPuzzleColor = _local2.gameObj.blockManager.getColor(_local2.clickPuzzleXtile, _local2.clickPuzzleYtile);
				_local2.isClickingPuzzle = true;
				_local2.canClickPuzzle = false;
				_local2.gameObj.blockManager.checkForMatches(_local2.clickPuzzleXtile, _local2.clickPuzzleYtile, _local2.clickPuzzleColor, true);
			};
		}
		public function setupCycleCode(){
			var _local1:GameControls;
			_local1 = this;
			if (!_local1.gameObj.hasEventListener(Event.ENTER_FRAME)){
				_local1.gameObj.addEventListener(Event.ENTER_FRAME, gameCycle);
			};
			_local1.resetTimer();
		}

	}
}//package cowGame.events 

****************

//BitmapManager (cowGame.managers.BitmapManager)
package cowGame.managers {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import flash.geom.*;
	import cowGame.display.*;
	import flash.utils.*;

	public class BitmapManager {

		public var puzzleBG:BitmapData;
		public var bomberWingSheet:BitmapData;
		public var pauseSheet:BitmapData;
		public var purpleTransform:ColorTransform;
		public var chickenSpriteFrames:Array;
		public var birdSpriteSheet:BitmapData;
		public var blocksheet_1:BitmapData;
		public var blocksheet_2:BitmapData;
		public var blocksheet_3:BitmapData;
		public var blocksheet_5:BitmapData;
		public var blocksheet_6:BitmapData;
		public var cloudSheet:BitmapData;
		public var skyBG:BitmapData;
		public var blocksheet_4:BitmapData;
		public var blueTransform:ColorTransform;
		public var rivalBirdSpriteSheet:BitmapData;
		public var playerSpriteFrames:Array;
		public var bomberHeadSheet:BitmapData;
		public var yellowTransform:ColorTransform;
		public var tilesetBGs:Array;
		public var trimSheet:BitmapData;
		public var matchingSheet:BitmapData;
		public var largeBirdSpriteSheet:BitmapData;
		public var balloonSheet:BitmapData;
		public var enemySpriteFrames:Array;
		public var tilesetBitmaps:Array;
		public var tilesetEnemies:Array;
		public var numberSheet:BitmapData;
		public var gameObj:GameModule;
		public var greenTransform:ColorTransform;
		public var chickenSpriteSheet:BitmapData;
		public var tilesetNames:Array;
		public var hatPreviewBitmaps:Array;
		public var cursorSheet:BitmapData;
		public var scoutSpriteSheet:BitmapData;
		public var rivalSpriteSheet:BitmapData;
		public var chopperSpriteFrames:Array;
		public var chopperSpriteSheet:BitmapData;
		public var bomberBodySheet:BitmapData;
		public var redTransform:ColorTransform;
		public var bomberLegSheet:BitmapData;
		public var tilesetSkies:Array;
		public var bomberTailSheet:BitmapData;
		public var playerSpriteSheet:BitmapData;

		public function BitmapManager(_arg1:GameModule){
			var _local2:BitmapManager;
			redTransform = new ColorTransform(1, 0.25, 0.2, 1, 0, 0, 0, 0);
			yellowTransform = new ColorTransform(1, 0.85, 0, 1, 0, 0, 0, 0);
			greenTransform = new ColorTransform(0, 0.8, 0.15, 1, 0, 0, 0, 0);
			blueTransform = new ColorTransform(0, 0.45, 1, 1, 0, 0, 0, 0);
			purpleTransform = new ColorTransform(0.95, 0.3, 1, 1, 0, 0, 0, 0);
			tilesetNames = ["Checkpoint_tileset.jpg", "Autumn_Pass_tileset.jpg", "Bamboo_Bay_tileset.jpg", "Bisonburg_tileset.jpg", "Cloudpuff_Park_tileset.jpg", "Corny_Cove_tileset.jpg", "Creamy_Meadow_tileset.jpg", "Dusty_Desert_tileset.jpg", "Fungi_Forest_tileset.jpg", "Glacier_Gulch_tileset.jpg", "Honey_Hive_tileset.jpg", "Hoodoo_Canyon_tileset.jpg", "Jelly_Grove_tileset.jpg", "Jungle_Junction_tileset.jpg", "Lava_Lane_tileset.jpg", "Milky_Way_tileset.jpg", "Mooner_Ranch_tileset.jpg", "Mudskip_Bog_tileset.jpg", "Opal_Gorge_tileset.jpg", "Pinecone_Path_tileset.jpg", "Riptide_Beach_tileset.jpg", "Rosewood_Run_tileset.jpg", "Slimy_Swamp_tileset.jpg", "Snowy_Slopes_tileset.jpg", "Stone_Mesa_tileset.jpg", "Strawberry_Stretch_tileset.jpg", "Sunset_City_tileset.jpg", "Tangerine_Trek_tileset.jpg", "Tombstone_Hallow_tileset.jpg", "Tundra_Trail_tileset.jpg", "Yakety_Ruins_tileset.jpg"];
			tilesetBGs = ["Checkpoint_bg", "Autumn_Pass_bg", "Bamboo_Bay_bg", "Bisonburg_bg", "Cloudpuff_Park_bg", "Corny_Cove_bg", "Creamy_Meadow_bg", "Dusty_Desert_bg", "Fungi_Forest_bg", "Glacier_Gulch_bg", "Honey_Hive_bg", "Hoodoo_Canyon_bg", "Jelly_Grove_bg", "Jungle_Junction_bg", "Lava_Lane_bg", "Milky_Way_bg", "Mooner_Ranch_bg", "Mudskip_Bog_bg", "Opal_Gorge_bg", "Pinecone_Path_bg", "Riptide_Beach_bg", "Rosewood_Run_bg", "Slimy_Swamp_bg", "Snowy_Slopes_bg", "Stone_Mesa_bg", "Strawberry_Stretch_bg", "Sunset_City_bg", "Tangerine_Trek_bg", "Tombstone_Hallow_bg", "Tundra_Trail_bg", "Yakety_Ruins_bg"];
			tilesetSkies = [new ColorTransform(0.8, 0.9, 1.1, 1, 87, 47, 6, 0), new ColorTransform(1, 0.95, 0.95, 1, 44, 33, -58, 0), new ColorTransform(1, 0.8, 1, 1, 24, 77, -69, 0), new ColorTransform(1.6, 0.9, 0.85, 1, -122, 33, 21, 0), new ColorTransform(0.75, 0.85, 0.95, 1, 87, 68, 16, 0), new ColorTransform(0.95, 0.85, 0.9, 1, -37, 47, 4, 0), new ColorTransform(1.1, 1.15, 0.8, 1, 3, -28, -1, 0), new ColorTransform(1.1, 1.15, 0.75, 1, 27, -28, -68, 0), new ColorTransform(1, 1, 1.1, 1, -110, -1, -105, 0), new ColorTransform(1, 1, 1, 1, 13, -1, 16, 0), new ColorTransform(1, 0.95, 1.3, 1, 28, 1, -58, 0), new ColorTransform(1, 1.15, 1.05, 1, 53, -18, -65, 0), new ColorTransform(0.95, 1, 0.7, 1, 15, 0, 41, 0), new ColorTransform(1, 1.1, 0.95, 1, -98, -72, -164, 0), new ColorTransform(1, 1, 1, 1, 4, -109, -255, 0), new ColorTransform(1.35, 1.2, 1.1, 1, -228, -255, -167, 0), new ColorTransform(1.05, 0.85, 0.95, 1, 11, 75, 78, 0), new ColorTransform(1.1, 0.7, 0.5, 1, -59, -51, -42, 0), new ColorTransform(0.7, 0.8, 0.6, 1, -59, -51, -42, 0), new ColorTransform(0.75, 1.2, 0.55, 1, -21, -11, -27, 0), new ColorTransform(1.05, 0.95, 0.65, 1, 54, 43, 41, 0), new ColorTransform(1.15, 1.05, 0.9, 1, 21, -76, -38, 0), new ColorTransform(1.05, 0.95, 0.9, 1, -133, -101, -140, 0), new ColorTransform(1, 0.95, 1, 1, 31, 68, 23, 0), new ColorTransform(1, 1, 1, 1, 13, 1, -52, 0), new ColorTransform(1, 1, 1, 1, -20, 41, -57, 0), new ColorTransform(1.3, 1.15, 0.9, 1, -45, -103, -112, 0), new ColorTransform(0.85, 0.85, 0.45, 1, 89, 57, -27, 0), new ColorTransform(1, 0.95, 0.9, 1, -103, -118, -120, 0), new ColorTransform(0.95, 0.9, 1, 1, 58, 48, 53, 0), new ColorTransform(1, 1, 1, 1, 6, -31, 1, 0)];
			tilesetEnemies = ["enemy1", "enemy_autumnpass", "enemy_bamboobay", "enemy_bisonburg", "enemy_cloudpuffpark", "enemy_cornycove", "enemy_creamymeadow", "enemy_dustydesert", "enemy_fungiforest", "enemy_glaciergulch", "enemy_honeyhive", "enemy_hoodoocanyon", "enemy_jellygrove", "enemy_junglejunction", "enemy_lavalane", "enemy_milkyway", "enemy_moonerranch", "enemy_mudskipbog", "enemy_opalgorge", "enemy_pineconepath", "enemy_riptidebeach", "enemy_rosewoodrun", "enemy_slimyswamp", "enemy_snowyslopes", "enemy_stonemesa", "enemy_strawberrystretch", "enemy_sunsetcity", "enemy_tangerinetrek", "enemy_tombstonehallow", "enemy_tundratrail", "enemy_yaketyruins"];
			enemySpriteFrames = [1, 2, 3, 4, 11, 12, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36];
			playerSpriteFrames = [1, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 52, 53, 54, 55, 67, 68, 69, 70, 71, 72, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 106, 107, 108, 109, 110, 111, 112, 113, 122, 123, 124, 125, 126, 127, 249, 250, 251, 252, 253, 254, 0xFF, 0x0100, 0x0101, 258, 259, 260, 152, 155, 158, 162, 276, 277, 278, 279, 181, 183, 185, 198, 199, 200, 201, 202, 203, 204, 205, 126, 125, 124, 123, 122, 121, 127, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273];
			chopperSpriteFrames = [17, 18, 19, 20, 21, 30, 31, 32, 33, 34, 35, 40, 41, 42, 43, 48, 49, 51, 52, 53, 54];
			chickenSpriteFrames = [1, 2, 3, 4, 5, 6, 7, 8, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42];
			tilesetBitmaps = [];
			hatPreviewBitmaps = [];
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.setupBlockSheets();
			_local2.setupGameBitmaps();
		}
		public function destroy(){
			var _local1:BitmapManager;
			var _local2:*;
			_local1 = this;
			_local1.clearExtraSprites();
			if (_local1.playerSpriteSheet){
				_local1.playerSpriteSheet.dispose();
				_local1.playerSpriteSheet = null;
			};
			if (_local1.birdSpriteSheet){
				_local1.birdSpriteSheet.dispose();
				_local1.birdSpriteSheet = null;
			};
			if (_local1.largeBirdSpriteSheet){
				_local1.largeBirdSpriteSheet.dispose();
				_local1.largeBirdSpriteSheet = null;
			};
			if (_local1.blocksheet_1){
				_local1.blocksheet_1.dispose();
				_local1.blocksheet_1 = null;
			};
			if (_local1.blocksheet_2){
				_local1.blocksheet_2.dispose();
				_local1.blocksheet_2 = null;
			};
			if (_local1.blocksheet_3){
				_local1.blocksheet_3.dispose();
				_local1.blocksheet_3 = null;
			};
			if (_local1.blocksheet_4){
				_local1.blocksheet_4.dispose();
				_local1.blocksheet_4 = null;
			};
			if (_local1.blocksheet_5){
				_local1.blocksheet_5.dispose();
				_local1.blocksheet_5 = null;
			};
			if (_local1.blocksheet_6){
				_local1.blocksheet_6.dispose();
				_local1.blocksheet_6 = null;
			};
			if (_local1.puzzleBG){
				_local1.puzzleBG.dispose();
				_local1.puzzleBG = null;
			};
			if (_local1.matchingSheet){
				_local1.matchingSheet.dispose();
				_local1.matchingSheet = null;
			};
			if (_local1.trimSheet){
				_local1.trimSheet.dispose();
				_local1.trimSheet = null;
			};
			if (_local1.skyBG){
				_local1.skyBG.dispose();
				_local1.skyBG = null;
			};
			if (_local1.cloudSheet){
				_local1.cloudSheet.dispose();
				_local1.cloudSheet = null;
			};
			if (_local1.cursorSheet){
				_local1.cursorSheet.dispose();
				_local1.cursorSheet = null;
			};
			if (_local1.numberSheet){
				_local1.numberSheet.dispose();
				_local1.numberSheet = null;
			};
			if (_local1.pauseSheet){
				_local1.pauseSheet.dispose();
				_local1.pauseSheet = null;
			};
			if (_local1.tilesetBitmaps.length > 0){
				_local2 = 0;
				while (_local2 < _local1.tilesetBitmaps.length) {
					BitmapData(_local1.tilesetBitmaps[_local2]).dispose();
					_local1.tilesetBitmaps[_local2] = null;
					_local2++;
				};
				_local1.tilesetBitmaps = null;
				_local1.tilesetBitmaps = [];
			};
		}
		public function clearExtraSprites(){
			var _local1:BitmapManager;
			_local1 = this;
			if (_local1.balloonSheet){
				_local1.balloonSheet.dispose();
				_local1.balloonSheet = null;
			};
			if (_local1.scoutSpriteSheet){
				_local1.scoutSpriteSheet.dispose();
				_local1.scoutSpriteSheet = null;
			};
			if (_local1.bomberBodySheet){
				_local1.bomberBodySheet.dispose();
				_local1.bomberBodySheet = null;
			};
			if (_local1.bomberHeadSheet){
				_local1.bomberHeadSheet.dispose();
				_local1.bomberHeadSheet = null;
			};
			if (_local1.bomberLegSheet){
				_local1.bomberLegSheet.dispose();
				_local1.bomberLegSheet = null;
			};
			if (_local1.bomberTailSheet){
				_local1.bomberTailSheet.dispose();
				_local1.bomberTailSheet = null;
			};
			if (_local1.bomberWingSheet){
				_local1.bomberWingSheet.dispose();
				_local1.bomberWingSheet = null;
			};
			if (_local1.rivalSpriteSheet){
				_local1.rivalSpriteSheet.dispose();
				_local1.rivalSpriteSheet = null;
			};
			if (_local1.rivalBirdSpriteSheet){
				_local1.rivalBirdSpriteSheet.dispose();
				_local1.rivalBirdSpriteSheet = null;
			};
			if (_local1.chopperSpriteSheet){
				_local1.chopperSpriteSheet.dispose();
				_local1.chopperSpriteSheet = null;
			};
			if (_local1.chickenSpriteSheet){
				_local1.chickenSpriteSheet.dispose();
				_local1.chickenSpriteSheet = null;
			};
		}
		public function setupGameBitmaps(){
			var _local1:BitmapManager;
			_local1 = this;
			_local1.setupTilesheets();
			_local1.trimSheet = new trim_sheet(0, 0);
			_local1.skyBG = new sky_graphic(0, 0);
			_local1.cloudSheet = new cloudwisps_sheet(0, 0);
			_local1.cursorSheet = new cursor_temp(0, 0);
			_local1.numberSheet = new number_effect_sheet(0, 0);
			_local1.pauseSheet = new pause_screen(0, 0);
			_local1.createPlayerSprite();
			_local1.createBirdSprite();
			_local1.createLargeBirdSprite();
			_local1.createHatPreviews();
		}
		public function createPlayerSprite(){
			var _local1:BitmapManager;
			var _local2:DataManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:MovieClip;
			var _local6:String;
			var _local7:Class;
			var _local8:Number;
			var _local9:MovieClip;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local4 = getTimer();
			_local5 = new cow_spriteclip();
			_local6 = _local1.gameObj.userData.currentHat;
			if (_local6 == "random"){
				_local6 = _local2.possibleHats[Math.floor((Math.random() * _local2.possibleHats.length))];
			} else {
				if (_local6 == ""){
					_local6 = "hat_milkman";
				};
			};
			_local7 = (getDefinitionByName(_local6) as Class);
			_local3 = 0;
			while (_local3 < _local1.playerSpriteFrames.length) {
				_local9 = (new (_local7) as MovieClip);
				_local5[("clip" + _local3)].hat.addChild(_local9);
				_local5[("clip" + _local3)].gotoAndStop(_local1.playerSpriteFrames[_local3]);
				_local3++;
			};
			if (_local1.playerSpriteSheet){
				_local1.playerSpriteSheet.dispose();
				_local1.playerSpriteSheet = null;
			};
			_local1.playerSpriteSheet = new BitmapData(Math.round(_local5.width), Math.round(_local5.height), true, 0);
			_local1.addSpriteOutlines(_local1.playerSpriteSheet, _local5);
			_local5 = null;
			_local8 = (getTimer() - _local4);
		}
		public function setupBlockSheets(){
			var _local1:BitmapManager;
			_local1 = this;
			_local1.blocksheet_1 = new ball_red(0, 0);
			_local1.blocksheet_2 = new ball_yellow(0, 0);
			_local1.blocksheet_3 = new ball_green(0, 0);
			_local1.blocksheet_4 = new ball_blue(0, 0);
			_local1.blocksheet_5 = new ball_pink(0, 0);
			_local1.blocksheet_6 = new ball_gray(0, 0);
			_local1.puzzleBG = new BitmapData(353, 128, true, 0xFFFFFF);
			_local1.matchingSheet = new matching_sheet(0, 0);
		}
		public function createBalloonSprite(){
			var _local1:BitmapManager;
			var _local2:MovieClip;
			_local1 = this;
			if (_local1.balloonSheet == null){
				_local2 = new balloon_sheet();
				_local1.balloonSheet = new BitmapData(Math.round(_local2.width), Math.round(_local2.height), true, 0);
				_local1.addSpriteOutlines(_local1.balloonSheet, _local2);
				_local2 = null;
			};
		}
		public function createChickenSprite(){
			var _local1:BitmapManager;
			var _local2:DataManager;
			var _local3:Number;
			var _local4:MovieClip;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			if (_local1.chickenSpriteSheet == null){
				_local4 = new chickenbuddy_spriteclip();
				_local5 = Math.ceil((Math.random() * _local4.clip0.beak.totalFrames));
				_local6 = Math.ceil((Math.random() * _local4.clip0.head.totalFrames));
				_local7 = Math.ceil((Math.random() * _local4.clip0.hair.totalFrames));
				_local8 = Math.ceil((Math.random() * _local4.clip0.tail.totalFrames));
				_local9 = Math.ceil((Math.random() * _local4.clip0.waist.totalFrames));
				_local3 = 0;
				while (_local3 < _local1.chickenSpriteFrames.length) {
					_local4[("clip" + _local3)].beak.gotoAndStop(_local5);
					_local4[("clip" + _local3)].head.gotoAndStop(_local6);
					_local4[("clip" + _local3)].hair.gotoAndStop(_local7);
					_local4[("clip" + _local3)].tail.gotoAndStop(_local8);
					_local4[("clip" + _local3)].waist.gotoAndStop(_local9);
					_local4[("clip" + _local3)].leg.gotoAndStop(_local9);
					_local4[("clip" + _local3)].leg2.gotoAndStop(_local9);
					_local4[("clip" + _local3)].gotoAndStop(_local1.chickenSpriteFrames[_local3]);
					_local3++;
				};
				if (_local1.chickenSpriteSheet){
					_local1.chickenSpriteSheet.dispose();
					_local1.chickenSpriteSheet = null;
				};
				_local1.chickenSpriteSheet = new BitmapData(Math.round(_local4.width), Math.round(_local4.height), true, 0);
				_local1.addSpriteOutlines(_local1.chickenSpriteSheet, _local4);
				_local4 = null;
			};
		}
		public function addSpriteOutlines(_arg1:BitmapData, _arg2:MovieClip=null){
			var _local3:BitmapManager;
			var _local4:Number;
			var _local5:BitmapData;
			var _local6:BitmapData;
			_local3 = this;
			if (_arg2 != null){
				_local5 = new BitmapData(Math.round(_arg2.width), Math.round(_arg2.height), true, 0);
				_local5.draw(_arg2);
			} else {
				_local5 = new BitmapData(_arg1.width, _arg1.height, true, 0);
				_local5.copyPixels(_arg1, _arg1.rect, new Point(0, 0), null, null, true);
			};
			_local4 = 0;
			while (_local4 < 30) {
				_local5.copyPixels(_local5, _local5.rect, new Point(0, 0), null, null, true);
				_local4++;
			};
			_arg1.fillRect(_arg1.rect, 0);
			_local6 = new BitmapData(_local5.width, _local5.height, true, 4294967295);
			_arg1.copyPixels(_local6, _local6.rect, new Point(-1, 0), _local5, new Point(0, 0), true);
			_arg1.copyPixels(_local6, _local6.rect, new Point(1, 0), _local5, new Point(0, 0), true);
			_arg1.copyPixels(_local6, _local6.rect, new Point(0, -1), _local5, new Point(0, 0), true);
			_arg1.copyPixels(_local6, _local6.rect, new Point(0, 1), _local5, new Point(0, 0), true);
			_arg1.copyPixels(_arg1, _arg1.rect, new Point(-1, 0), null, null, true);
			_arg1.copyPixels(_arg1, _arg1.rect, new Point(1, 0), null, null, true);
			_arg1.copyPixels(_arg1, _arg1.rect, new Point(0, -1), null, null, true);
			_arg1.copyPixels(_arg1, _arg1.rect, new Point(0, 1), null, null, true);
			_local6.fillRect(_local6.rect, 4278190080);
			_arg1.copyPixels(_local6, _local6.rect, new Point(-1, 0), _local5, new Point(0, 0), true);
			_arg1.copyPixels(_local6, _local6.rect, new Point(1, 0), _local5, new Point(0, 0), true);
			_arg1.copyPixels(_local6, _local6.rect, new Point(0, -1), _local5, new Point(0, 0), true);
			_arg1.copyPixels(_local6, _local6.rect, new Point(0, 1), _local5, new Point(0, 0), true);
			_arg1.copyPixels(_local5, _local5.rect, new Point(0, 0), null, null, true);
			_local5.dispose();
			_local6.dispose();
			_local5 = null;
			_local6 = null;
		}
		public function createChopperSprite(){
			var _local1:BitmapManager;
			var _local2:DataManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:MovieClip;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:String;
			var _local10:Class;
			var _local11:Class;
			var _local12:MovieClip;
			var _local13:MovieClip;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local4 = getTimer();
			_local5 = new chopperboss_spriteclip();
			_local6 = Math.floor((Math.random() * 4));
			_local3 = 0;
			while (_local3 < _local1.chopperSpriteFrames.length) {
				_local8 = _local2.getPrimaryTileset(_local2.currentLevel);
				_local9 = _local1.tilesetEnemies[_local8];
				_local10 = (getDefinitionByName((_local9 + "_torso")) as Class);
				_local11 = (getDefinitionByName((_local9 + "_eyes")) as Class);
				_local12 = (new (_local10) as MovieClip);
				_local13 = (new (_local11) as MovieClip);
				_local5[("clip" + _local3)].enemy.torso.addChild(_local12);
				_local5[("clip" + _local3)].enemy.eyes.addChild(_local13);
				if (_local6 == 0){
					_local5[("clip" + _local3)].enemy.torso.transform.colorTransform = _local1.redTransform;
				} else {
					if (_local6 == 1){
						_local5[("clip" + _local3)].enemy.torso.transform.colorTransform = _local1.yellowTransform;
					} else {
						if (_local6 == 2){
							_local5[("clip" + _local3)].enemy.torso.transform.colorTransform = _local1.greenTransform;
						} else {
							if (_local6 == 3){
								_local5[("clip" + _local3)].enemy.torso.transform.colorTransform = _local1.blueTransform;
							};
						};
					};
				};
				_local5[("clip" + _local3)].gotoAndStop(_local1.chopperSpriteFrames[_local3]);
				_local3++;
			};
			if (_local1.chopperSpriteSheet){
				_local1.chopperSpriteSheet.dispose();
				_local1.chopperSpriteSheet = null;
			};
			_local1.chopperSpriteSheet = new BitmapData(Math.round(_local5.width), Math.round(_local5.height), true, 0);
			_local1.addSpriteOutlines(_local1.chopperSpriteSheet, _local5);
			_local5 = null;
			_local7 = (getTimer() - _local4);
		}
		public function createRivalSprite(){
			var _local1:BitmapManager;
			var _local2:DataManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:MovieClip;
			var _local6:Number;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local4 = getTimer();
			_local5 = new rival_spriteclip();
			_local3 = 0;
			while (_local3 < _local1.playerSpriteFrames.length) {
				_local5[("clip" + _local3)].gotoAndStop(_local1.playerSpriteFrames[_local3]);
				_local3++;
			};
			if (_local1.rivalSpriteSheet){
				_local1.rivalSpriteSheet.dispose();
				_local1.rivalSpriteSheet = null;
			};
			_local1.rivalSpriteSheet = new BitmapData(Math.round(_local5.width), Math.round(_local5.height), true, 0);
			_local1.addSpriteOutlines(_local1.rivalSpriteSheet, _local5);
			_local5 = null;
			_local6 = (getTimer() - _local4);
		}
		public function createRivalBirdSprite(){
			var _local1:BitmapManager;
			var _local2:DataManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:MovieClip;
			var _local6:Number;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			if (_local1.rivalBirdSpriteSheet == null){
				_local4 = getTimer();
				_local5 = new badbird_spriteclip();
				_local1.rivalBirdSpriteSheet = new BitmapData(Math.round(_local5.width), Math.round(_local5.height), true, 0);
				_local1.addSpriteOutlines(_local1.rivalBirdSpriteSheet, _local5);
				_local5 = null;
				_local6 = (getTimer() - _local4);
			};
		}
		public function setupTilesheets(){
			var _local1:Number;
			var _local2:BitmapManager;
			var _local3:Number;
			var _local4:BitmapData;
			var _local5:BitmapData;
			var _local6:Number;
			var _local7:BitmapData;
			_local1 = getTimer();
			_local2 = this;
			_local4 = new cutout_sheet(0, 0);
			_local5 = new BitmapData(_local4.width, _local4.height, true, 0xFFFFFF);
			if (_local2.tilesetBitmaps.length > 0){
				_local3 = 0;
				while (_local3 < _local2.tilesetBitmaps.length) {
					BitmapData(_local2.tilesetBitmaps[_local3]).dispose();
					_local2.tilesetBitmaps[_local3] = null;
					_local3++;
				};
				_local2.tilesetBitmaps = null;
				_local2.tilesetBitmaps = [];
			};
			_local3 = 0;
			while (_local3 < _local2.tilesetNames.length) {
				_local5 = _local2.loadBitmap(_local2.tilesetNames[_local3]);
				_local7 = new BitmapData(_local4.width, _local4.height, true, 0xFFFFFF);
				_local7.copyPixels(_local5, _local5.rect, new Point(0, 0), _local4, new Point(0, 0), true);
				_local2.tilesetBitmaps.push(_local7);
				_local3++;
			};
			_local4.dispose();
			_local5.dispose();
			_local6 = (getTimer() - _local1);
		}
		public function createBomberSprite(){
			var _local1:BitmapManager;
			_local1 = this;
			if (_local1.bomberBodySheet == null){
				_local1.bomberBodySheet = loadBitmap("bomber_body_sheet");
			};
			if (_local1.bomberHeadSheet == null){
				_local1.bomberHeadSheet = loadBitmap("bomber_head_sheet");
			};
			if (_local1.bomberLegSheet == null){
				_local1.bomberLegSheet = loadBitmap("bomber_leg_sheet");
			};
			if (_local1.bomberTailSheet == null){
				_local1.bomberTailSheet = loadBitmap("bomber_tail_sheet");
			};
			if (_local1.bomberWingSheet == null){
				_local1.bomberWingSheet = loadBitmap("bomber_wing_sheet");
			};
		}
		public function getHatPreviewBitmap(_arg1:String):BitmapData{
			var _local2:BitmapManager;
			var _local3:Array;
			var _local4:Number;
			_local2 = this;
			_local3 = _local2.gameObj.dataManager.possibleHats.concat();
			_local4 = _local3.indexOf(_arg1);
			if (_local4 > -1){
				return (_local2.hatPreviewBitmaps[_local4]);
			};
			return (null);
		}
		public function loadBitmap(_arg1:String):BitmapData{
			var _local2:Class;
			var _local3:BitmapData;
			_local2 = (getDefinitionByName(_arg1) as Class);
			_local3 = new _local2(0, 0);
			return (_local3);
		}
		public function getTilesheetBitmap(_arg1:Number):BitmapData{
			var _local2:BitmapManager;
			_local2 = this;
			return (_local2.tilesetBitmaps[_arg1]);
		}
		public function createHatPreviews(){
			var _local1:BitmapManager;
			var _local2:Array;
			var _local3:BitmapData;
			var _local4:*;
			var _local5:MovieClip;
			var _local6:String;
			var _local7:Class;
			var _local8:MovieClip;
			var _local9:BitmapData;
			var _local10:BitmapData;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager.possibleHats.concat();
			_local3 = new hat_blit_mask(0, 0);
			if (_local1.hatPreviewBitmaps.length == 0){
				_local4 = 0;
				while (_local4 < _local2.length) {
					_local5 = new hatpreview_cowMC();
					_local6 = _local2[_local4];
					_local7 = (getDefinitionByName(_local6) as Class);
					_local8 = (new (_local7) as MovieClip);
					_local5.clip.hat.addChild(_local8);
					_local5.clip.gotoAndStop(162);
					_local9 = new BitmapData(_local5.width, _local5.height, true, 0);
					_local1.addSpriteOutlines(_local9, _local5);
					_local10 = new BitmapData(_local9.width, _local9.height, true, 0);
					_local10.copyPixels(_local9, _local9.rect, new Point(0, 0), _local3, new Point(-10, -7), true);
					_local1.hatPreviewBitmaps.push(_local10);
					_local4++;
				};
			};
		}
		public function createEnemySprite(_arg1:Number):BitmapData{
			var manager:BitmapManager;
			var dataManager:DataManager;
			var i:Number;
			var startTime:Number;
			var enemyMC:MovieClip;
			var enemySubclip:String;
			var torsoClass:Class;
			var eyesClass:Class;
			var whichFrame:Number;
			var whichColor:Number;
			var enemySheet:BitmapData;
			var duration:Number;
			var torsoClip:MovieClip;
			var eyesClip:MovieClip;
			var torsoClip2:MovieClip;
			var eyesClip2:MovieClip;
			var whichTileset = _arg1;
			manager = this;
			dataManager = manager.gameObj.dataManager;
			startTime = getTimer();
			enemyMC = new enemy_spriteclip();
			enemySubclip = manager.tilesetEnemies[whichTileset];
			torsoClass = (getDefinitionByName((enemySubclip + "_torso")) as Class);
			eyesClass = (getDefinitionByName((enemySubclip + "_eyes")) as Class);
			i = 0;
			while (i < (manager.enemySpriteFrames.length * 5)) {
				whichFrame = manager.enemySpriteFrames[(i % manager.enemySpriteFrames.length)];
				whichColor = (Math.floor((i / manager.enemySpriteFrames.length)) + 1);
				try {
					torsoClip = (new (torsoClass) as MovieClip);
					eyesClip = (new (eyesClass) as MovieClip);
					torsoClip2 = (new (torsoClass) as MovieClip);
					eyesClip2 = (new (eyesClass) as MovieClip);
					enemyMC[("clip" + i)].torso.addChild(torsoClip);
					enemyMC[("clip" + i)].eyes.addChild(eyesClip);
					enemyMC[("clip" + i)].gotoAndStop(whichFrame);
					enemyMC[(("clip" + i) + "f")].torso.addChild(torsoClip2);
					enemyMC[(("clip" + i) + "f")].eyes.addChild(eyesClip2);
				} catch(err:Error) {
				};
				enemyMC[(("clip" + i) + "f")].gotoAndStop(whichFrame);
				if (whichColor == 1){
					enemyMC[("clip" + i)].torso.transform.colorTransform = manager.redTransform;
					enemyMC[(("clip" + i) + "f")].torso.transform.colorTransform = manager.redTransform;
				} else {
					if (whichColor == 2){
						enemyMC[("clip" + i)].torso.transform.colorTransform = manager.yellowTransform;
						enemyMC[(("clip" + i) + "f")].torso.transform.colorTransform = manager.yellowTransform;
					} else {
						if (whichColor == 3){
							enemyMC[("clip" + i)].torso.transform.colorTransform = manager.greenTransform;
							enemyMC[(("clip" + i) + "f")].torso.transform.colorTransform = manager.greenTransform;
						} else {
							if (whichColor == 4){
								enemyMC[("clip" + i)].torso.transform.colorTransform = manager.blueTransform;
								enemyMC[(("clip" + i) + "f")].torso.transform.colorTransform = manager.blueTransform;
							} else {
								if (whichColor == 5){
									enemyMC[("clip" + i)].torso.transform.colorTransform = manager.purpleTransform;
									enemyMC[(("clip" + i) + "f")].torso.transform.colorTransform = manager.purpleTransform;
								};
							};
						};
					};
				};
				i = (i + 1);
			};
			enemySheet = new BitmapData(Math.round(enemyMC.width), Math.round(enemyMC.height), true, 0);
			manager.addSpriteOutlines(enemySheet, enemyMC);
			enemyMC = null;
			duration = (getTimer() - startTime);
			return (enemySheet);
		}
		public function createLargeBirdSprite(){
			var _local1:BitmapManager;
			var _local2:DataManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:MovieClip;
			var _local6:Number;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local4 = getTimer();
			_local5 = new bird_largespriteclip();
			_local1.largeBirdSpriteSheet = new BitmapData(Math.round(_local5.width), Math.round(_local5.height), true, 0);
			_local1.addSpriteOutlines(_local1.largeBirdSpriteSheet, _local5);
			_local5 = null;
			_local6 = (getTimer() - _local4);
		}
		public function createScoutSprite(){
			var _local1:BitmapManager;
			var _local2:DataManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:MovieClip;
			var _local6:Number;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			if (_local1.scoutSpriteSheet == null){
				_local4 = getTimer();
				_local5 = new scout_spriteclip();
				_local1.scoutSpriteSheet = new BitmapData(Math.round(_local5.width), Math.round(_local5.height), true, 0);
				_local1.addSpriteOutlines(_local1.scoutSpriteSheet, _local5);
				_local5 = null;
				_local6 = (getTimer() - _local4);
			};
		}
		public function createBirdSprite(){
			var _local1:BitmapManager;
			var _local2:DataManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:MovieClip;
			var _local6:Number;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local4 = getTimer();
			_local5 = new bird_spriteclip();
			_local1.birdSpriteSheet = new BitmapData(Math.round(_local5.width), Math.round(_local5.height), true, 0);
			_local1.addSpriteOutlines(_local1.birdSpriteSheet, _local5);
			_local5 = null;
			_local6 = (getTimer() - _local4);
		}

	}
}//package cowGame.managers 

****************

//BlockManager (cowGame.managers.BlockManager)
package cowGame.managers {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;

	public class BlockManager {

		public var nudgeAmounts:Array;
		public var thirdTrainingColor:Number;// = 4
		public var gridHeight:Number;// = 5
		public var hiliteEffects:Array;
		public var lastMatchColor:Number;// = 0
		public var secondTrainingColor:Number;// = 2
		public var firstTrainingColor:Number;// = 1
		public var matchingArray:Array;
		public var gridWidth:Number;// = 15
		public var gameObj:GameModule;
		public var totalForMatch:Number;// = 3
		public var gridArray:Array;
		public var matchEffects:Array;

		public function BlockManager(_arg1:GameModule){
			var _local2:BlockManager;
			gridWidth = 15;
			gridHeight = 5;
			gridArray = [];
			totalForMatch = 3;
			lastMatchColor = 0;
			matchingArray = [];
			nudgeAmounts = [];
			matchEffects = [];
			hiliteEffects = [];
			firstTrainingColor = 1;
			secondTrainingColor = 2;
			thirdTrainingColor = 4;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.setupGrid();
		}
		public function destroy(){
			var _local1:BlockManager;
			_local1 = this;
			_local1.gridArray = null;
		}
		public function chooseColor(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Number{
			var _local4:BlockManager;
			var _local5:UserData;
			var _local6:Number;
			var _local7:Array;
			_local4 = this;
			_local5 = _local4.gameObj.userData;
			_local6 = 0;
			_local7 = [1, 2, 3, 4];
			_local7.sort(_local4.sortRow);
			if (_arg3){
				_local6 = _local4.decideTrainingColor(_arg1, _arg2);
			};
			if (_local6 == 0){
				_local6 = _local7[Math.floor((Math.random() * _local7.length))];
			};
			return (_local6);
		}
		public function populateBlocks(){
			var _local1:BlockManager;
			_local1 = this;
			_local1.setupPuzzleRefill(true);
		}
		public function checkForMatches(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){
			var _local6:BlockManager;
			var _local7:PuzzleDisplay;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			_local6 = this;
			_local7 = _local6.gameObj.puzzleDisplay;
			if (_arg4){
				_local6.matchingArray = [];
			};
			if (((!(alreadyInMatches(_arg1, _arg2))) && (!((_arg3 == 6))))){
				if ((((_arg1 >= 0)) && ((_arg1 < _local6.gridWidth)))){
					if ((((_arg2 >= 0)) && ((_arg2 < _local6.gridHeight)))){
						if ((((_local6.gridArray[_arg2][_arg1] == _arg3)) || (_arg4))){
							_local6.matchingArray.push([_arg1, _arg2]);
							if ((_arg1 % 2) == 0){
								_local8 = (_arg2 - 1);
								_local9 = _arg2;
							} else {
								_local8 = _arg2;
								_local9 = (_arg2 + 1);
							};
							_local6.checkForMatches(_arg1, (_arg2 - 1), _arg3);
							_local6.checkForMatches(_arg1, (_arg2 + 1), _arg3);
							_local6.checkForMatches((_arg1 - 1), _local8, _arg3);
							_local6.checkForMatches((_arg1 - 1), _local9, _arg3);
							_local6.checkForMatches((_arg1 + 1), _local8, _arg3);
							_local6.checkForMatches((_arg1 + 1), _local9, _arg3);
						};
					};
				};
			};
			if (_arg4){
				if (_arg5){
					_local6.hiliteEffects = [];
					_local10 = 0;
					while (_local10 < _local6.gridArray.length) {
						_local6.hiliteEffects.push([]);
						_local11 = 0;
						while (_local11 < _local6.gridArray[0].length) {
							_local6.hiliteEffects[_local10][_local11] = 0;
							_local11++;
						};
						_local10++;
					};
				};
				if (_local6.matchingArray.length >= _local6.totalForMatch){
					if (_arg5){
						_local11 = 0;
						while (_local11 < _local6.matchingArray.length) {
							_local6.hiliteEffects[_local6.matchingArray[_local11][1]][_local6.matchingArray[_local11][0]] = 1;
							_local11++;
						};
					} else {
						_local6.matchEffects = [];
						_local10 = 0;
						while (_local10 < _local6.gridArray.length) {
							_local6.matchEffects.push([]);
							_local11 = 0;
							while (_local11 < _local6.gridArray[0].length) {
								_local6.matchEffects[_local10][_local11] = 0;
								_local11++;
							};
							_local10++;
						};
						_local11 = 0;
						while (_local11 < _local6.matchingArray.length) {
							_local6.gridArray[_local6.matchingArray[_local11][1]][_local6.matchingArray[_local11][0]] = 0;
							_local6.matchEffects[_local6.matchingArray[_local11][1]][_local6.matchingArray[_local11][0]] = 1;
							_local11++;
						};
						_local6.gameObj.gameControls.setMouseColor(_arg3);
						_local6.gameObj.gameControls.setMatchAmount(_local6.matchingArray.length);
						_local6.setupPuzzleRefill();
					};
				} else {
					if (!_arg5){
						_local6.gameObj.soundManager.playSound("donothing.wav");
						_local6.gameObj.gameControls.resetPuzzleControls();
					};
				};
			};
		}
		public function alreadyInMatches(_arg1:Number, _arg2:Number):Boolean{
			var _local3:BlockManager;
			var _local4:Boolean;
			var _local5:*;
			_local3 = this;
			_local4 = false;
			_local5 = 0;
			while (_local5 < _local3.matchingArray.length) {
				if ((((_local3.matchingArray[_local5][0] == _arg1)) && ((_local3.matchingArray[_local5][1] == _arg2)))){
					_local4 = true;
					break;
				};
				_local5++;
			};
			return (_local4);
		}
		public function decideTrainingColor(_arg1, _arg2):Number{
			var _local3:BlockManager;
			var _local4:UserData;
			var _local5:Number;
			var _local6:Number;
			_local3 = this;
			_local4 = _local3.gameObj.userData;
			_local5 = 0;
			_local6 = 1;
			if (_local4.usedFirstColor == false){
				_local6 = _local3.firstTrainingColor;
				if (_arg2 == 2){
					if ((((_arg1 > 3)) && ((_arg1 < 7)))){
						_local5 = _local6;
					} else {
						_local5 = 6;
					};
				} else {
					if (_arg2 == 3){
						if ((((_arg1 > 4)) && ((_arg1 < 7)))){
							_local5 = _local6;
						} else {
							_local5 = 6;
						};
					} else {
						if (_arg2 == 4){
							if ((((_arg1 > 4)) && ((_arg1 < 7)))){
								_local5 = _local6;
							} else {
								_local5 = 6;
							};
						} else {
							_local5 = 6;
						};
					};
				};
			} else {
				if ((((_local4.usedSecondColor == false)) || ((_local4.usedThirdColor == false)))){
					if (_arg2 == 1){
						if ((((_arg1 > 0)) && ((_arg1 < 4)))){
							_local5 = _local3.secondTrainingColor;
						} else {
							if ((((_arg1 > 5)) && ((_arg1 < 9)))){
								_local5 = _local3.thirdTrainingColor;
							} else {
								_local5 = 6;
							};
						};
					} else {
						if (_arg2 == 2){
							if ((((_arg1 > 0)) && ((_arg1 < 4)))){
								_local5 = _local3.secondTrainingColor;
							} else {
								if ((((_arg1 > 5)) && ((_arg1 < 9)))){
									_local5 = _local3.thirdTrainingColor;
								} else {
									_local5 = 6;
								};
							};
						} else {
							if (_arg2 == 3){
								if ((((_arg1 > 0)) && ((_arg1 <= 4)))){
									_local5 = _local3.secondTrainingColor;
								} else {
									if ((((_arg1 >= 5)) && ((_arg1 < 9)))){
										_local5 = _local3.thirdTrainingColor;
									} else {
										_local5 = 6;
									};
								};
							} else {
								if (_arg2 == 4){
									if ((((_arg1 > 0)) && ((_arg1 <= 4)))){
										_local5 = _local3.secondTrainingColor;
									} else {
										if ((((_arg1 >= 5)) && ((_arg1 < 9)))){
											_local5 = _local3.thirdTrainingColor;
										} else {
											_local5 = 6;
										};
									};
								} else {
									_local5 = 6;
								};
							};
						};
					};
				};
			};
			return (_local5);
		}
		public function setupGrid(){
			var _local1:BlockManager;
			var _local2:*;
			var _local3:*;
			var _local4:Number;
			_local1 = this;
			_local1.gridArray = [];
			_local1.nudgeAmounts = [];
			_local1.matchEffects = [];
			_local2 = 0;
			while (_local2 < _local1.gridHeight) {
				_local1.gridArray.push([]);
				_local1.nudgeAmounts.push([]);
				_local1.matchEffects.push([]);
				_local3 = 0;
				while (_local3 < _local1.gridWidth) {
					_local4 = 0;
					_local1.gridArray[_local2][_local3] = _local4;
					_local1.nudgeAmounts[_local2][_local3] = 0;
					_local1.matchEffects[_local2][_local3] = 0;
					_local3++;
				};
				_local2++;
			};
		}
		public function setupPuzzleDrain(_arg1:Boolean=false){
			var _local2:BlockManager;
			var _local3:PuzzleDisplay;
			var _local4:*;
			var _local5:*;
			_local2 = this;
			_local3 = _local2.gameObj.puzzleDisplay;
			_local4 = 0;
			while (_local4 < _local2.gridHeight) {
				_local5 = 0;
				while (_local5 < _local2.gridWidth) {
					_local2.nudgeAmounts[_local4][_local5] = 0;
					_local5++;
				};
				_local4++;
			};
			_local2.matchEffects = [];
			_local2.gameObj.gameControls.startPuzzleDrain(_arg1);
		}
		public function sortRow(_arg1:Number, _arg2:Number):Number{
			var _local3:Number;
			_local3 = Math.random();
			if (_local3 > 0.6){
				return (1);
			};
			if (_local3 < 0.3){
				return (-1);
			};
			return (0);
		}
		public function sameColor(_arg1:Number, _arg2:Number, _arg3:Number):Boolean{
			var _local4:BlockManager;
			var _local5:Boolean;
			_local4 = this;
			if ((((((((_arg1 < 0)) || ((_arg1 >= _local4.gridWidth)))) || ((_arg2 < 0)))) || ((_arg2 >= _local4.gridHeight)))){
				_local5 = false;
			} else {
				if (_local4.gridArray[_arg2][_arg1] == _arg3){
					_local5 = true;
				} else {
					_local5 = false;
				};
			};
			return (_local5);
		}
		public function setupPuzzleRefill(_arg1:Boolean=false){
			var _local2:BlockManager;
			var _local3:PuzzleDisplay;
			var _local4:UserData;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			_local2 = this;
			_local3 = _local2.gameObj.puzzleDisplay;
			_local4 = _local2.gameObj.userData;
			_local6 = 0;
			while (_local6 < _local2.gridHeight) {
				_local5 = 0;
				while (_local5 < _local2.gridWidth) {
					if ((((_local2.gridArray[_local6][_local5] == 0)) || (_arg1))){
						_local7 = 1;
						while (_local7 <= _local2.gridHeight) {
							if (((((_local6 + _local7) < _local2.gridHeight)) && (!(_arg1)))){
								if (_local2.gridArray[(_local6 + _local7)][_local5] != 0){
									_local2.gridArray[_local6][_local5] = _local2.gridArray[(_local6 + _local7)][_local5];
									_local2.gridArray[(_local6 + _local7)][_local5] = 0;
									_local2.nudgeAmounts[_local6][_local5] = (_local7 * _local3.spacingWidth);
									break;
								};
							} else {
								_local2.gridArray[_local6][_local5] = _local2.chooseColor(_local5, _local6, true);
								_local2.nudgeAmounts[_local6][_local5] = ((_local2.gridHeight + _local6) * _local3.spacingWidth);
								break;
							};
							_local7++;
						};
					};
					_local5++;
				};
				_local6++;
			};
			_local2.gameObj.gameControls.startPuzzleRefill();
		}
		public function getColor(_arg1:Number, _arg2:Number):Number{
			var _local3:BlockManager;
			var _local4:Number;
			_local3 = this;
			_local4 = 0;
			if ((((_arg2 < _local3.gridArray.length)) && ((_arg2 >= 0)))){
				if ((((_arg1 < _local3.gridArray[0].length)) && ((_arg1 >= 0)))){
					_local4 = Number(_local3.gridArray[_arg2][_arg1]);
				};
			};
			return (_local4);
		}

	}
}//package cowGame.managers 

****************

//EffectManager (cowGame.managers.EffectManager)
package cowGame.managers {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import flash.utils.*;
	import cowGame.models.effects.*;

	public dynamic class EffectManager {

		public var effects:Array;
		public var gameObj:GameModule;
		public var playerObj:PlayerChar;
		var forceEffects:Array;
		public var spriteSheets:Array;
		public var counter:Number;// = 0

		public function EffectManager(_arg1){
			var _local2:EffectManager;
			counter = 0;
			effects = [];
			spriteSheets = [];
			forceEffects = [MilkEffect, CrumbsEffect, ColorGlowEffect, NumberEffect, PointStarEffect, FeatherBurstEffect, MessageEffect, WormMoundEffect, BubblePopEffect, GetCoinEffect, CookieBoxEffect, ScoutCookieEffect, ChocolateBlockTopEffect, ChocolateBlockBackEffect, ChocolateSlopeTopEffect, ChocolateSlopeBackEffect, ChocolateSplashEffect, ChopperTopBladesEffect, ChopperBackBladesEffect, ExplosionEffect, SmokeEffect, CookieDeliveredEffect];
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.displayObj = _local2.gameObj.gameDisplay;
		}
		public function removeEffect(_arg1, _arg2:Boolean=false){
			var _local3:EffectManager;
			var _local4:String;
			var _local5:Number;
			var _local6:*;
			var _local7:*;
			_local3 = this;
			_local4 = ("Effect" + _arg1);
			_local6 = _local3.effects.length;
			_local7 = 0;
			while (_local7 < _local6) {
				if (_local3.effects[_local7] == _local3[_local4]){
					_local5 = _local7;
				};
				_local7++;
			};
			_local3.effects[_local5] = 0;
			if (!_arg2){
				_local3.effects.splice(_local5, 1);
			};
			_local3[_local4] = null;
		}
		public function addEffect(_arg1:Number, _arg2:Number, _arg3:String, _arg4:String="", _arg5:Boolean=false, _arg6:Number=0, _arg7:Number=0):Number{
			var _local8:EffectManager;
			var _local9:GameModule;
			var _local10:*;
			var _local11:*;
			var _local12:Class;
			var _local13:*;
			_local8 = this;
			_local9 = _local8.gameObj;
			_local8.counter++;
			_local10 = _local8.counter;
			_local11 = ("Effect" + _local10);
			_local12 = (getDefinitionByName(("cowGame.models.effects." + _arg3)) as Class);
			_local8[_local11] = new _local12(_local9, _arg1, _arg2, _local10, _arg4, _arg5, _arg6, _arg7);
			if (_local8[("effectSheet" + _arg3)] == undefined){
				_local13 = _local8[_local11].sheetname;
				_local8[("effectSheet" + _arg3)] = _local9.bitmapManager.loadBitmap(_local13);
			};
			_local8.effects.push(_local8[_local11]);
			return (_local10);
		}
		public function clearEffects(){
			var _local1:EffectManager;
			var _local2:Number;
			var _local3:*;
			var _local4:Effect;
			var _local5:*;
			_local1 = this;
			_local2 = _local1.effects.length;
			_local3 = 0;
			while (_local3 < _local2) {
				if (_local1.effects[_local3] != 0){
					_local4 = _local1.effects[_local3];
					_local5 = _local4.type;
					if (_local5){
						if (_local1[("effectSheet" + _local5)]){
							_local1[("effectSheet" + _local5)].dispose();
							_local1[("effectSheet" + _local5)] = null;
						};
					};
					_local4 = null;
				};
				_local3++;
			};
			_local1.counter = 0;
			_local1.effects = [];
		}
		public function processEffects(){
			var _local1:EffectManager;
			var _local2:Number;
			var _local3:*;
			var _local4:Effect;
			_local1 = this;
			_local2 = _local1.effects.length;
			_local3 = (_local2 - 1);
			while (_local3 >= 0) {
				if (_local1.effects[_local3]){
					if (_local1.effects[_local3] != 0){
						_local4 = _local1.effects[_local3];
						_local4.updateObject();
					};
				};
				_local3--;
			};
		}

	}
}//package cowGame.managers 

****************

//EnemyManager (cowGame.managers.EnemyManager)
package cowGame.managers {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.models.enemies.*;
	import flash.utils.*;

	public dynamic class EnemyManager {

		public var playerObj:PlayerChar;
		public var spriteSheets:Array;
		public var gameObj:GameModule;
		public var enemies:Array;
		var forceEnemy1:Enemy1;
		public var counter:Number;// = 0

		public function EnemyManager(_arg1){
			var _local2:EnemyManager;
			counter = 0;
			enemies = [];
			spriteSheets = [];
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.displayObj = _local2.gameObj.gameDisplay;
		}
		public function removeEnemy(_arg1, _arg2:Boolean=false){
			var _local3:EnemyManager;
			var _local4:String;
			var _local5:Number;
			var _local6:*;
			var _local7:*;
			_local3 = this;
			_local4 = ("Enemy" + _arg1);
			_local6 = _local3.enemies.length;
			_local7 = 0;
			while (_local7 < _local6) {
				if (_local3.enemies[_local7] == _local3[_local4]){
					_local5 = _local7;
				};
				_local7++;
			};
			_local3.enemies[_local5] = 0;
			if (!_arg2){
				_local3.enemies.splice(_local5, 1);
			};
			_local3[_local4] = null;
		}
		public function activateObject(_arg1:Number, _arg2, _arg3, _arg4, _arg5){
		}
		public function setEvent(_arg1:Number, _arg2, _arg3, _arg4, _arg5){
		}
		public function clearEnemies(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=true){
			var _local4:EnemyManager;
			var _local5:Number;
			var _local6:*;
			var _local7:Enemy;
			var _local8:*;
			_local4 = this;
			_local5 = _local4.enemies.length;
			_local6 = (_local5 - 1);
			while (_local6 >= 0) {
				if (_local4.enemies[_local6] != 0){
					_local7 = _local4.enemies[_local6];
					if ((((_local7.whichScreen == _arg1)) || (_arg2))){
						_local8 = _local7.whichTileset;
						if (_local8){
							_local4.clearEnemySheet(_local8);
						};
						_local7 = null;
						_local4.enemies.splice(_local6, 1);
					};
				};
				_local6--;
			};
			if (_arg3){
				_local4.counter = _local4.enemies.length;
			} else {
				if (_arg2){
					_local4.counter = 0;
					_local4.enemies = [];
				};
			};
		}
		public function checkForClicking(_arg1:Number, _arg2:Number):Boolean{
			var _local3:EnemyManager;
			var _local4:GameControls;
			var _local5:Boolean;
			var _local6:*;
			var _local7:Enemy;
			_local3 = this;
			_local4 = _local3.gameObj.gameControls;
			_local5 = false;
			_local6 = 0;
			while (_local6 < _local3.enemies.length) {
				if (_local3.enemies[_local6] != 0){
					_local7 = _local3.enemies[_local6];
					if (((_local7.canClickObject(_arg1, _arg2, _local4.mouseColor)) && (!(_local7.isDead)))){
						_local7.getHit();
						_local4.useMouseColor();
						_local5 = true;
						break;
					};
				};
				_local6++;
			};
			return (_local5);
		}
		public function stopCameraPan(_arg1){
			var _local2:EnemyManager;
			var _local3:String;
			_local2 = this;
			_local3 = ("Enemy" + _arg1);
			_local2[_local3].stopCameraPan();
		}
		public function buildEnemies(_arg1:Number){
			var _local2:EnemyManager;
			var _local3:GameModule;
			var _local4:DataManager;
			var _local5:GameDisplay;
			var _local6:Number;
			var _local7:ScreenData;
			var _local8:Number;
			var _local9:Number;
			var _local10:*;
			var _local11:*;
			var _local12:*;
			var _local13:*;
			var _local14:Array;
			var _local15:*;
			_local2 = this;
			_local3 = _local2.gameObj;
			_local4 = _local3.dataManager;
			_local5 = _local3.gameDisplay;
			_local6 = (_arg1 * _local5.screenTileWidth);
			_local7 = _local4.currentScreens[_arg1];
			_local8 = _local4.getTrailEnemyType(_local4.currentLevel, _local7.whichTileset);
			_local9 = _local7.enemyArray.length;
			_local10 = 0;
			while (_local10 < _local9) {
				_local11 = _local7.enemyArray[_local10][0];
				if (_local11 != 0){
					_local12 = (_local6 + _local7.enemyArray[_local10][1]);
					_local13 = _local7.enemyArray[_local10][2];
					_local14 = null;
					if (_local7.enemyArray[_local10].length > 3){
						_local14 = new Array();
						_local15 = 3;
						while (_local15 < _local7.enemyArray[_local10].length) {
							_local14.push(_local7.enemyArray[_local10][_local15]);
							_local15++;
						};
					};
					_local2.addEnemy(_local12, _local13, _local11, _arg1, _local8, (_local10 + 1), _local14);
				} else {
					_local2.counter++;
				};
				_local10++;
			};
		}
		public function allowReactions(_arg1){
			var _local2:EnemyManager;
			var _local3:String;
			_local2 = this;
			_local3 = ("Enemy" + _arg1);
			if (_local2[_local3]){
				_local2[_local3].allowReactions();
			};
		}
		public function clearEnemySheet(_arg1:Number){
			var _local2:EnemyManager;
			_local2 = this;
			if (_local2[("enemySheet" + _arg1)]){
				_local2[("enemySheet" + _arg1)].dispose();
				_local2[("enemySheet" + _arg1)] = null;
			};
		}
		public function addEnemy(_arg1, _arg2, _arg3, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array=null):Number{
			var _local8:EnemyManager;
			var _local9:GameModule;
			var _local10:*;
			var _local11:*;
			var _local12:Class;
			_local8 = this;
			_local9 = _local8.gameObj;
			_local8.counter++;
			_local10 = _local8.counter;
			_local11 = ("Enemy" + _local10);
			_local12 = (getDefinitionByName(("cowGame.models.enemies.Enemy" + _arg3)) as Class);
			_local8[_local11] = new _local12(_local9, _arg1, _arg2, _local10, _arg4, _arg5, _arg6, _arg7);
			if (_local8[("enemySheet" + _arg5)] == undefined){
				_local8[("enemySheet" + _arg5)] = _local9.bitmapManager.createEnemySprite(_arg5);
			};
			_local8.enemies.push(_local8[_local11]);
			return (_local10);
		}
		public function saveEnemies(){
			var _local1:EnemyManager;
			_local1 = this;
			_local1.clearEnemies(1, true);
		}
		public function preblitEnemySheets(){
			var _local1:EnemyManager;
			var _local2:DataManager;
			var _local3:BitmapManager;
			var _local4:*;
			var _local5:ScreenData;
			var _local6:Number;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local3 = _local1.gameObj.bitmapManager;
			_local4 = 0;
			while (_local4 < _local2.currentScreens.length) {
				_local5 = _local2.currentScreens[_local4];
				_local6 = _local5.whichTileset;
				if (_local1[("enemySheet" + _local6)] == undefined){
					_local1[("enemySheet" + _local6)] = _local3.createEnemySprite(_local6);
				};
				_local4++;
			};
		}
		public function setEventTriggers(_arg1:Number, _arg2, _arg3, _arg4:Array=null){
		}
		public function processEnemies(){
			var _local1:EnemyManager;
			var _local2:Number;
			var _local3:*;
			var _local4:Enemy;
			_local1 = this;
			_local2 = _local1.enemies.length;
			_local3 = 0;
			while (_local3 < _local2) {
				if (_local1.enemies[_local3]){
					if (_local1.enemies[_local3] != 0){
						_local4 = _local1.enemies[_local3];
						_local4.updateObject();
					};
				};
				_local3++;
			};
		}

	}
}//package cowGame.managers 

****************

//ItemManager (cowGame.managers.ItemManager)
package cowGame.managers {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.models.items.*;
	import flash.utils.*;

	public dynamic class ItemManager {

		public var items:Array;
		public var playerObj:PlayerChar;
		public var spriteSheets:Array;
		public var gameObj:GameModule;
		var forceObj2:GameItem2;
		var forceObj3:GameItem3;
		var forceObj4:GameItem4;
		var forceObj1:GameItem1;
		public var counter:Number;// = 0

		public function ItemManager(_arg1){
			var _local2:ItemManager;
			counter = 0;
			items = [];
			spriteSheets = [];
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.displayObj = _local2.gameObj.gameDisplay;
		}
		public function addItem(_arg1, _arg2, _arg3, _arg4:Number, _arg5:Array=null):Number{
			var _local6:ItemManager;
			var _local7:GameModule;
			var _local8:*;
			var _local9:*;
			var _local10:Class;
			var _local11:*;
			_local6 = this;
			_local7 = _local6.gameObj;
			_local6.counter++;
			_local8 = _local6.counter;
			_local9 = ("GameItem" + _local8);
			_local10 = (getDefinitionByName(("cowGame.models.items.GameItem" + _arg3)) as Class);
			_local6[_local9] = new _local10(_local7, _arg1, _arg2, _local8, _arg4, _arg5);
			if (_local6[("itemSheet" + _arg3)] == undefined){
				_local11 = _local6[_local9].sheetname;
				_local6[("itemSheet" + _arg3)] = _local7.bitmapManager.loadBitmap(_local11);
			};
			_local6.items.push(_local6[_local9]);
			return (_local8);
		}
		public function processItems(){
			var _local1:ItemManager;
			var _local2:Number;
			var _local3:*;
			var _local4:GameItem;
			_local1 = this;
			_local2 = _local1.items.length;
			_local3 = 0;
			while (_local3 < _local2) {
				if (_local1.items[_local3]){
					if (_local1.items[_local3] != 0){
						_local4 = _local1.items[_local3];
						_local4.updateObject();
					};
				};
				_local3++;
			};
		}
		public function checkForClicking(_arg1:Number, _arg2:Number):Boolean{
			var _local3:ItemManager;
			var _local4:GameControls;
			var _local5:Boolean;
			var _local6:*;
			var _local7:GameItem;
			_local3 = this;
			_local4 = _local3.gameObj.gameControls;
			_local5 = false;
			_local6 = 0;
			while (_local6 < _local3.items.length) {
				if (_local3.items[_local6] != 0){
					_local7 = _local3.items[_local6];
					if (((((_local7.checkMouseDetection(new Point(_arg1, _arg2))) && (!(_local7.isFlicking)))) && (_local7.canFlick))){
						_local7.startFlicking(_arg1, _arg2);
						_local5 = true;
						break;
					};
				};
				_local6++;
			};
			return (_local5);
		}
		public function buildItems(_arg1:Number){
			var _local2:ItemManager;
			var _local3:GameModule;
			var _local4:DataManager;
			var _local5:GameDisplay;
			var _local6:Number;
			var _local7:ScreenData;
			var _local8:Number;
			var _local9:*;
			var _local10:*;
			var _local11:*;
			var _local12:*;
			var _local13:Array;
			var _local14:*;
			_local2 = this;
			_local3 = _local2.gameObj;
			_local4 = _local3.dataManager;
			_local5 = _local3.gameDisplay;
			_local6 = (_arg1 * _local5.screenTileWidth);
			_local7 = _local4.currentScreens[_arg1];
			_local8 = _local7.itemArray.length;
			_local9 = 0;
			while (_local9 < _local8) {
				_local10 = _local7.itemArray[_local9][0];
				if (_local10 != 0){
					_local11 = (_local6 + _local7.itemArray[_local9][1]);
					_local12 = _local7.itemArray[_local9][2];
					_local13 = null;
					if (_local7.itemArray[_local9].length > 3){
						_local13 = new Array();
						_local14 = 3;
						while (_local14 < _local7.itemArray[_local9].length) {
							_local13.push(_local7.itemArray[_local9][_local14]);
							_local14++;
						};
					};
					_local2.addItem(_local11, _local12, _local10, _arg1, _local13);
				} else {
					_local2.counter++;
				};
				_local9++;
			};
		}
		public function checkForReleasing(_arg1:Number, _arg2:Number){
		}
		public function removeItem(_arg1, _arg2:Boolean=false){
			var _local3:ItemManager;
			var _local4:String;
			var _local5:Number;
			var _local6:*;
			var _local7:*;
			_local3 = this;
			_local4 = ("GameItem" + _arg1);
			_local6 = _local3.items.length;
			_local7 = 0;
			while (_local7 < _local6) {
				if (_local3.items[_local7] == _local3[_local4]){
					_local5 = _local7;
				};
				_local7++;
			};
			_local3.items[_local5] = 0;
			if (!_arg2){
				_local3.items.splice(_local5, 1);
			};
			_local3[_local4] = null;
		}
		public function checkForCollecting(_arg1:Rectangle, _arg2:Boolean=true){
			var _local3:ItemManager;
			var _local4:*;
			var _local5:GameItem;
			_local3 = this;
			_local4 = 0;
			while (_local4 < _local3.items.length) {
				_local5 = _local3.items[_local4];
				if (_local5.checkOnScreen()){
					if (((_local5.checkSpriteCollision(_arg1)) && (((!(_local5.isCookie)) || (((_local5.isCookie) && (_arg2))))))){
						_local5.collectItem();
						if (_local5.isCookie){
							_local3.gameObj.playerObj.startMunching();
						};
					};
				};
				_local4++;
			};
		}
		public function clearItems(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=true){
			var _local4:ItemManager;
			var _local5:Number;
			var _local6:*;
			var _local7:GameItem;
			var _local8:*;
			_local4 = this;
			_local5 = _local4.items.length;
			_local6 = (_local5 - 1);
			while (_local6 >= 0) {
				if (_local4.items[_local6] != 0){
					_local7 = _local4.items[_local6];
					if ((((_local7.whichScreen == _arg1)) || (_arg2))){
						_local8 = _local7.type;
						if (_local8){
							if (_local4[("itemSheet" + _local8)]){
								_local4[("itemSheet" + _local8)].dispose();
								_local4[("itemSheet" + _local8)] = null;
							};
						};
						_local7 = null;
						_local4.items.splice(_local6, 1);
					};
				};
				_local6--;
			};
			if (_arg3){
				_local4.counter = _local4.items.length;
			};
			if (_arg2){
				_local4.counter = 0;
				_local4.items = null;
				_local4.items = [];
			};
		}

	}
}//package cowGame.managers 

****************

//MapManager (cowGame.managers.MapManager)
package cowGame.managers {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import cowGame.display.*;

	public class MapManager {

		private var gameObj:GameModule;

		public function MapManager(_arg1:GameModule){
			var _local2:MapManager;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
		}
		public function getTileProperty(_arg1:Number, _arg2:Number, _arg3:String, _arg4:Boolean=false){
			var _local5:MapManager;
			var _local6:GameDisplay;
			var _local7:DataManager;
			var _local8:*;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:ScreenData;
			_local5 = this;
			_local6 = _local5.gameObj.gameDisplay;
			_local7 = _local5.gameObj.dataManager;
			_local8 = false;
			_local9 = Math.floor((_arg1 / _local6.screenTileWidth));
			_local10 = (_arg1 % _local6.screenTileWidth);
			_local11 = _arg2;
			if (_local9 < _local7.currentScreens.length){
				_local12 = _local7.currentScreens[_local9];
				if (_arg3 == "collision"){
					if ((((((((_local10 >= 0)) && ((_local11 >= 0)))) && ((_local10 < _local12.tileArray[0].length)))) && ((_local11 < _local12.tileArray.length)))){
						_local8 = _local7.getPropValue("collision", _local12.tileArray[_local11][_local10]);
						if (((_arg4) || ((_local8 == 0)))){
							_local8 = _local7.getPropValue("collision", _local12.rivalTileArray[_local11][_local10]);
						};
					} else {
						_local8 = false;
					};
				} else {
					if (_arg3 == "slope"){
						if ((((((((_local10 >= 0)) && ((_local11 >= 0)))) && ((_local10 < _local12.tileArray[0].length)))) && ((_local11 < _local12.tileArray.length)))){
							_local8 = _local7.getPropValue("slope", _local12.tileArray[_local11][_local10]);
							if (((_arg4) || ((_local8 == 0)))){
								_local8 = _local7.getPropValue("slope", _local12.rivalTileArray[_local11][_local10]);
							};
						} else {
							_local8 = false;
						};
					} else {
						if (_arg3 == "thrublock"){
							if ((((((((_local10 >= 0)) && ((_local11 >= 0)))) && ((_local10 < _local12.tileArray[0].length)))) && ((_local11 < _local12.tileArray.length)))){
								_local8 = _local7.getPropValue("thru", _local12.tileArray[_local11][_local10]);
								if (((_arg4) || ((_local8 == 0)))){
									_local8 = _local7.getPropValue("thru", _local12.rivalTileArray[_local11][_local10]);
								};
							} else {
								_local8 = false;
							};
						};
					};
				};
			};
			return (_local8);
		}
		public function unsetProperty(_arg1:Number, _arg2:Number, _arg3:String, _arg4:Boolean=false){
			var _local5:MapManager;
			var _local6:GameDisplay;
			var _local7:DataManager;
			var _local8:*;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:ScreenData;
			_local5 = this;
			_local6 = _local5.gameObj.gameDisplay;
			_local7 = _local5.gameObj.dataManager;
			_local9 = Math.floor((_arg1 / _local6.screenTileWidth));
			_local10 = (_arg1 % _local6.screenTileWidth);
			_local11 = _arg2;
			_local12 = _local7.currentScreens[_local9];
			if (_arg3 == "collision"){
				if ((((((((_local10 >= 0)) && ((_local11 >= 0)))) && ((_local10 < _local12.tileArray[0].length)))) && ((_local11 < _local12.tileArray.length)))){
					if (_arg4){
						_local12.rivalTileArray[_local11][_local10] = 0;
					} else {
						_local12.tileArray[_local11][_local10] = 0;
					};
				};
			} else {
				if (_arg3 == "slope"){
					if ((((((((_local10 >= 0)) && ((_local11 >= 0)))) && ((_local10 < _local12.tileArray[0].length)))) && ((_local11 < _local12.tileArray.length)))){
						if (_arg4){
							_local12.rivalTileArray[_local11][_local10] = 0;
						} else {
							_local12.tileArray[_local11][_local10] = 0;
						};
					};
				} else {
					if (_arg3 == "thrublock"){
						if ((((((((_local10 >= 0)) && ((_local11 >= 0)))) && ((_local10 < _local12.tileArray[0].length)))) && ((_local11 < _local12.tileArray.length)))){
							if (_arg4){
								_local12.rivalTileArray[_local11][_local10] = 0;
							} else {
								_local12.tileArray[_local11][_local10] = 0;
							};
						};
					};
				};
			};
		}
		public function setProperty(_arg1:Number, _arg2:Number, _arg3:String, _arg4:Boolean=false){
			var _local5:MapManager;
			var _local6:GameDisplay;
			var _local7:DataManager;
			var _local8:*;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:ScreenData;
			_local5 = this;
			_local6 = _local5.gameObj.gameDisplay;
			_local7 = _local5.gameObj.dataManager;
			_local9 = Math.floor((_arg1 / _local6.screenTileWidth));
			_local10 = (_arg1 % _local6.screenTileWidth);
			_local11 = _arg2;
			_local12 = _local7.currentScreens[_local9];
			if (_arg3 == "collision"){
				if ((((((((_local10 >= 0)) && ((_local11 >= 0)))) && ((_local10 < _local12.tileArray[0].length)))) && ((_local11 < _local12.tileArray.length)))){
					if (_arg4){
						_local12.rivalTileArray[_local11][_local10] = 1;
					} else {
						_local12.tileArray[_local11][_local10] = 1;
					};
				};
			} else {
				if (_arg3 == "slope"){
					if ((((((((_local10 >= 0)) && ((_local11 >= 0)))) && ((_local10 < _local12.tileArray[0].length)))) && ((_local11 < _local12.tileArray.length)))){
						if (_arg4){
							_local12.rivalTileArray[_local11][_local10] = 110;
						} else {
							_local12.tileArray[_local11][_local10] = 110;
						};
					};
				} else {
					if (_arg3 == "thrublock"){
						if ((((((((_local10 >= 0)) && ((_local11 >= 0)))) && ((_local10 < _local12.tileArray[0].length)))) && ((_local11 < _local12.tileArray.length)))){
							if (_arg4){
								_local12.rivalTileArray[_local11][_local10] = 90;
							} else {
								_local12.tileArray[_local11][_local10] = 90;
							};
						};
					};
				};
			};
		}

	}
}//package cowGame.managers 

****************

//ObjectManager (cowGame.managers.ObjectManager)
package cowGame.managers {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import flash.utils.*;
	import cowGame.models.objects.*;

	public dynamic class ObjectManager {

		public var objects:Array;
		public var playerObj:PlayerChar;
		public var spriteSheets:Array;
		public var objectReleaseID:Number;
		public var gameObj:GameModule;
		var forceObjects:Array;
		public var objectWaitingForRelease:Boolean;// = false
		public var objectReleaseScreen:Number;
		public var counter:Number;// = 0

		public function ObjectManager(_arg1){
			var _local2:ObjectManager;
			counter = 0;
			objects = [];
			spriteSheets = [];
			objectWaitingForRelease = false;
			forceObjects = [GameObject1, GameObject2, GameObject3, GameObject4, GameObject5, GameObject6, GameObject7, GameObject8, GameObject9, GameObject10, GameObject11, GameObject12, GameObject13, GameObject14, GameObject15, GameObject16, GameObject17, GameObject18, GameObject19, GameObject20, GameObject21, GameObject22, GameObject23, GameObject24, GameObject25, GameObject26, GameObject27, GameObject28, GameObject29, GameObject30, GameObject31, GameObject32, GameObject33, GameObject34, GameObject35, GameObject36, GameObject37, GameObject38, GameObject39, GameObject40, GameObject41, GameObject42, GameObject43, GameObject44, GameObject45, GameObject46];
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.displayObj = _local2.gameObj.gameDisplay;
		}
		public function addObject(_arg1, _arg2, _arg3, _arg4:Number, _arg5:Number, _arg6:Array=null):Number{
			var _local7:ObjectManager;
			var _local8:GameModule;
			var _local9:*;
			var _local10:*;
			var _local11:Class;
			var _local12:*;
			_local7 = this;
			_local8 = _local7.gameObj;
			_local7.counter++;
			_local9 = _local7.counter;
			_local10 = ("GameObject" + _local9);
			_local11 = (getDefinitionByName(("cowGame.models.objects.GameObject" + _arg3)) as Class);
			_local7[_local10] = new _local11(_local8, _arg1, _arg2, _local9, _arg4, _arg5, _arg6);
			if (_local7[("objectSheet" + _arg3)] == undefined){
				_local12 = _local7[_local10].sheetname;
				_local7[("objectSheet" + _arg3)] = _local8.bitmapManager.loadBitmap(_local12);
			};
			_local7.objects.push(_local7[_local10]);
			return (_local9);
		}
		public function setEventTriggers(_arg1:Number, _arg2, _arg3, _arg4:Array=null){
			var _local5:ObjectManager;
			var _local6:String;
			var _local7:Number;
			var _local8:*;
			var _local9:GameObject;
			_local5 = this;
			_local6 = ("GameObject" + _arg2);
			_local7 = _local5.objects.length;
			_local8 = 0;
			while (_local8 < _local7) {
				if ((_local5.objects[_local8] is GameObject)){
					_local9 = _local5.objects[_local8];
					if ((((_local9.screenObjID == _arg2)) && ((_local9.whichScreen == _arg1)))){
						_local9.setEventTriggers(_arg3, _arg4);
						break;
					};
				};
				_local8++;
			};
		}
		public function clearObjects(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=true){
			var _local4:ObjectManager;
			var _local5:Number;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:String;
			_local4 = this;
			_local5 = _local4.objects.length;
			_local6 = (_local5 - 1);
			while (_local6 >= 0) {
				if (_local4.objects[_local6] != 0){
					if ((((_local4.objects[_local6].whichScreen == _arg1)) || (_arg2))){
						_local7 = _local4.objects[_local6].type;
						_local8 = _local4.objects[_local6].id;
						_local9 = ("GameObject" + _local8);
						if (_local7){
							if (_local4[("objectSheet" + _local7)]){
								_local4[("objectSheet" + _local7)].dispose();
								_local4[("objectSheet" + _local7)] = null;
							};
						};
						_local4[_local9].destroy();
						_local4[_local9] = null;
						_local4.objects.splice(_local6, 1);
					};
				};
				_local6--;
			};
			if (_arg3){
				_local4.counter = _local4.objects.length;
			} else {
				if (_arg2){
					_local4.counter = 0;
					_local4.objects = null;
					_local4.objects = [];
				};
			};
		}
		public function giveMilkToChicken(_arg1:Boolean=false):Number{
			var _local2:ObjectManager;
			var _local3:Number;
			var _local4:*;
			_local2 = this;
			_local3 = -1;
			_local4 = 0;
			while (_local4 < _local2.objects.length) {
				if (_local2.objects[_local4] != 0){
					if ((_local2.objects[_local4] is GameObject41)){
						GameObject41(_local2.objects[_local4]).startGrabbingMilk(_arg1);
						_local3 = GameObject41(_local2.objects[_local4]).id;
						break;
					};
				};
				_local4++;
			};
			return (_local3);
		}
		public function openOuthouseDoor(){
			var _local1:ObjectManager;
			var _local2:*;
			_local1 = this;
			_local2 = 0;
			while (_local2 < _local1.objects.length) {
				if (_local1.objects[_local2] != 0){
					if ((_local1.objects[_local2] is GameObject5)){
						GameObject5(_local1.objects[_local2]).openDoor();
						break;
					};
				};
				_local2++;
			};
		}
		public function buildObjects(_arg1:Number){
			var _local2:ObjectManager;
			var _local3:GameModule;
			var _local4:DataManager;
			var _local5:GameDisplay;
			var _local6:Number;
			var _local7:ScreenData;
			var _local8:Number;
			var _local9:*;
			var _local10:*;
			var _local11:*;
			var _local12:*;
			var _local13:Array;
			var _local14:*;
			_local2 = this;
			_local3 = _local2.gameObj;
			_local4 = _local3.dataManager;
			_local5 = _local3.gameDisplay;
			_local6 = (_arg1 * _local5.screenTileWidth);
			_local7 = _local4.currentScreens[_arg1];
			_local8 = _local7.objectArray.length;
			_local9 = 0;
			while (_local9 < _local8) {
				_local10 = _local7.objectArray[_local9][0];
				if (_local10 != 0){
					_local11 = (_local6 + _local7.objectArray[_local9][1]);
					_local12 = _local7.objectArray[_local9][2];
					_local13 = null;
					if (_local7.objectArray[_local9].length > 4){
						_local13 = new Array();
						_local14 = 4;
						while (_local14 < _local7.objectArray[_local9].length) {
							_local13.push(_local7.objectArray[_local9][_local14]);
							_local14++;
						};
					};
					_local2.addObject(_local11, _local12, _local10, _arg1, (_local9 + 1), _local13);
				} else {
					_local2.counter++;
				};
				_local9++;
			};
			_local7.objectTotal = _local8;
		}
		public function saveObjects(){
			var _local1:ObjectManager;
			_local1 = this;
			_local1.clearObjects(1, true);
		}
		public function checkForClicking(_arg1:Number, _arg2:Number):Boolean{
			var _local3:ObjectManager;
			var _local4:GameControls;
			var _local5:Boolean;
			var _local6:*;
			var _local7:GameObject;
			_local3 = this;
			_local4 = _local3.gameObj.gameControls;
			_local5 = false;
			_local6 = 0;
			while (_local6 < _local3.objects.length) {
				if (_local3.objects[_local6] != 0){
					_local7 = _local3.objects[_local6];
					if (((((_local7.canClickObject(_arg1, _arg2, _local4.mouseColor)) && (!(_local7.isFlicking)))) && (_local7.canFlick))){
						_local7.startFlicking(_arg1, _arg2);
						_local5 = true;
						break;
					} else {
						if (((_local7.canClickObject(_arg1, _arg2, _local4.mouseColor)) && (_local7.handlesOwnClicking))){
							_local5 = true;
							break;
						} else {
							if (((((_local7.canClickObject(_arg1, _arg2, _local4.mouseColor)) && (_local4.shiftIsDown))) && (_local7.handlesChocolate))){
								_local3.gameObj.eventManager.addChocolateBlock(_local7.solidType, _local7.xtile, _local7.ytile);
							} else {
								if (((((_local7.canClickObject(_arg1, _arg2, _local4.mouseColor)) && (_local7.isActivated))) && (!(_local7.isFlicking)))){
									_local7.deactivateObject();
									_local4.useMouseColor();
									_local5 = true;
									if (_local7.waitsForRelease){
										_local3.objectWaitingForRelease = true;
										_local3.objectReleaseID = _local7.screenObjID;
										_local3.objectReleaseScreen = _local7.whichScreen;
									} else {
										_local7.waitsForRelease = false;
									};
									break;
								} else {
									if (((((((_local7.canClickObject(_arg1, _arg2, _local4.mouseColor)) && (_local7.isDeactivated))) && (_local7.canReactivate))) && (!(_local7.isFlicking)))){
										_local7.activateObject();
										_local4.useMouseColor();
										_local5 = true;
										if (_local7.waitsForRelease){
											_local3.objectWaitingForRelease = true;
											_local3.objectReleaseID = _local7.screenObjID;
											_local3.objectReleaseScreen = _local7.whichScreen;
										} else {
											_local7.waitsForRelease = false;
										};
										break;
									};
								};
							};
						};
					};
				};
				_local6++;
			};
			return (_local5);
		}
		public function stopCameraPan(_arg1){
			var _local2:ObjectManager;
			var _local3:String;
			_local2 = this;
			_local3 = ("GameObject" + _arg1);
			_local2[_local3].stopCameraPan();
		}
		public function setEvent(_arg1:Number, _arg2, _arg3, _arg4, _arg5){
			var _local6:ObjectManager;
			var _local7:*;
			var _local8:*;
			var _local9:GameObject;
			_local6 = this;
			_local7 = _local6.objects.length;
			_local8 = 0;
			while (_local8 < _local7) {
				if ((_local6.objects[_local8] is GameObject)){
					_local9 = _local6.objects[_local8];
					if ((((_local9.screenObjID == _arg2)) && ((_local9.whichScreen == _arg1)))){
						_local9.setEventData(_arg3, _arg4, _arg5);
						break;
					};
				};
				_local8++;
			};
		}
		public function activateObject(_arg1:Number, _arg2, _arg3, _arg4, _arg5){
			var _local6:ObjectManager;
			var _local7:Number;
			var _local8:*;
			var _local9:GameObject;
			_local6 = this;
			_local7 = _local6.objects.length;
			_local8 = 0;
			while (_local8 < _local7) {
				if ((_local6.objects[_local8] is GameObject)){
					_local9 = _local6.objects[_local8];
					if ((((_local9.screenObjID == _arg2)) && ((_local9.whichScreen == _arg1)))){
						_local9.sendTriggered(_arg4, _arg3, _arg5);
						break;
					};
				};
				_local8++;
			};
		}
		public function checkForReleasing():Boolean{
			var _local1:ObjectManager;
			var _local2:Number;
			var _local3:Boolean;
			var _local4:*;
			var _local5:GameObject;
			_local1 = this;
			_local2 = _local1.objects.length;
			_local3 = false;
			if (_local1.objectWaitingForRelease){
				_local4 = 0;
				while (_local4 < _local2) {
					if ((_local1.objects[_local4] is GameObject)){
						_local5 = _local1.objects[_local4];
						if ((((_local5.screenObjID == _local1.objectReleaseID)) && ((_local5.whichScreen == _local1.objectReleaseScreen)))){
							_local5.mouseReleased();
							_local3 = true;
							break;
						};
					};
					_local4++;
				};
			};
			if (_local3 == true){
				_local1.objectWaitingForRelease = false;
			};
			return (_local3);
		}
		public function allowReactions(_arg1){
			var _local2:ObjectManager;
			var _local3:String;
			_local2 = this;
			_local3 = ("GameObject" + _arg1);
			if (_local2[_local3]){
				_local2[_local3].allowReactions();
			};
		}
		public function processObjects(){
			var _local1:ObjectManager;
			var _local2:Number;
			var _local3:*;
			var _local4:GameObject;
			_local1 = this;
			_local2 = _local1.objects.length;
			_local3 = 0;
			while (_local3 < _local2) {
				if (_local1.objects[_local3]){
					if (_local1.objects[_local3] != 0){
						_local4 = _local1.objects[_local3];
						_local4.updateObject();
					};
				};
				_local3++;
			};
		}
		public function getObject(_arg1:Number, _arg2:Number):GameObject{
			var _local3:ObjectManager;
			var _local4:Number;
			var _local5:GameObject;
			var _local6:*;
			var _local7:GameObject;
			_local3 = this;
			_local4 = _local3.objects.length;
			_local5 = null;
			_local6 = 0;
			while (_local6 < _local4) {
				if ((_local3.objects[_local6] is GameObject)){
					_local7 = _local3.objects[_local6];
					if ((((_local7.screenObjID == _arg1)) && ((_local7.whichScreen == _arg2)))){
						_local5 = _local7;
						break;
					};
				};
				_local6++;
			};
			return (_local5);
		}
		public function removeObject(_arg1, _arg2:Boolean=false){
			var _local3:ObjectManager;
			var _local4:String;
			var _local5:Number;
			var _local6:*;
			var _local7:*;
			_local3 = this;
			_local4 = ("GameObject" + _arg1);
			_local6 = _local3.objects.length;
			_local7 = 0;
			while (_local7 < _local6) {
				if (_local3.objects[_local7] == _local3[_local4]){
					_local5 = _local7;
				};
				_local7++;
			};
			_local3.objects[_local5] = 0;
			if (!_arg2){
				_local3.objects.splice(_local5, 1);
			};
			_local3[_local4].destroy();
			_local3[_local4] = null;
		}
		public function checkSteppingOnObjects(_arg1:Character){
			var _local2:ObjectManager;
			var _local3:*;
			var _local4:*;
			_local2 = this;
			if (_arg1.onMovingTile){
				_arg1.checkMovingTiles(1);
			};
			_local3 = 0;
			while (_local3 < _local2.objects.length) {
				if (_local2.objects[_local3] != 0){
					_local4 = _local2.objects[_local3];
					if (_local4.isSteppable){
						_local4.checkStartStepping(_arg1);
					};
				};
				_local3++;
			};
		}

	}
}//package cowGame.managers 

****************

//SoundManager (cowGame.managers.SoundManager)
package cowGame.managers {
	import cowGame.core.*;
	import flash.events.*;
	import flash.media.*;
	import flash.utils.*;

	public class SoundManager {

		public var lastVolume:Number;// = 100
		public var currentTrack:String;// = ""
		public var isMute:Boolean;// = false
		public var gameObj:GameModule;
		public var musicTrack:SoundChannel;
		public var musicMode:String;// = "level"
		public var availableTracks:Array;
		public var maxvolume:Number;// = 1

		public function SoundManager(_arg1:GameModule){
			var _local2:SoundManager;
			isMute = false;
			maxvolume = 1;
			lastVolume = 100;
			availableTracks = ["Track1", "Track2"];
			currentTrack = "";
			musicMode = "level";
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.setupEngine();
		}
		public function chooseNewTrack(_arg1=null){
			var _local2:SoundManager;
			var _local3:String;
			_local2 = this;
			if (_local2.musicMode == "level"){
				_local3 = _local2.availableTracks[Math.floor((Math.random() * _local2.availableTracks.length))];
			};
			_local2.playTrack(_local3);
		}
		public function startLevelMusic(){
			var _local1:SoundManager;
			_local1 = this;
			_local1.endMusic();
			_local1.playTrack("TrackIntro");
		}
		public function toggleMute(_arg1:Event=null){
			var _local2:SoundManager;
			var _local3:SoundTransform;
			_local2 = this;
			if (!_local2.isMute){
				_local2.isMute = true;
			} else {
				_local2.isMute = false;
			};
			_local3 = new SoundTransform();
			if (_local2.isMute){
				_local3.volume = 0;
			} else {
				_local3.volume = _local2.maxvolume;
			};
			SoundMixer.soundTransform = _local3;
		}
		public function endMusic(){
			var _local1:SoundManager;
			_local1 = this;
			if (_local1.musicTrack){
				_local1.musicTrack.stop();
			};
		}
		public function pauseMusic(_arg1:Boolean){
			var _local2:SoundManager;
			var _local3:SoundTransform;
			_local2 = this;
			_local3 = new SoundTransform();
			if (_arg1){
				_local2.lastVolume = SoundMixer.soundTransform.volume;
				_local3.volume = 0;
			} else {
				_local3.volume = _local2.lastVolume;
			};
			SoundMixer.soundTransform = _local3;
		}
		public function setupEngine(){
			var _local1:SoundManager;
			_local1 = this;
			_local1.musicTrack = new SoundChannel();
		}
		public function muteSound(_arg1:Boolean=false){
			var _local2:SoundManager;
			var _local3:SoundTransform;
			_local2 = this;
			if (_arg1){
				_local2.isMute = true;
			};
			_local3 = new SoundTransform();
			_local3.volume = 0;
			SoundMixer.soundTransform = _local3;
		}
		public function playTrack(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:Boolean=true){
			var manager:SoundManager;
			var noSound:Boolean;
			var SoundReference:Class;
			var soundObject:Sound;
			var loopNumber:Number;
			var trackName = _arg1;
			var loop = _arg2;
			var offset = _arg3;
			var shouldChooseNew = _arg4;
			manager = this;
			manager.currentTrack = trackName;
			noSound = false;
			if (trackName == ""){
				noSound = true;
			} else {
				try {
					SoundReference = (getDefinitionByName(trackName) as Class);
					soundObject = new (SoundReference);
				} catch(e) {
					noSound = true;
				};
			};
			if (manager.musicTrack){
				manager.musicTrack.stop();
			};
			loopNumber = loop;
			manager.musicTrack = soundObject.play(offset, loopNumber);
			if (shouldChooseNew){
				manager.musicTrack.addEventListener(Event.SOUND_COMPLETE, chooseNewTrack);
			};
		}
		public function playSound(_arg1:String, _arg2:Boolean=false, _arg3:Number=-1, _arg4:Number=0):SoundChannel{
			var engine:SoundManager;
			var soundObject:Sound;
			var soundChannel:SoundChannel;
			var SoundReference:Class;
			var transform:SoundTransform;
			var loopNumber:Number;
			var which = _arg1;
			var loop = _arg2;
			var targetVolume = _arg3;
			var targetPan = _arg4;
			engine = this;
			soundObject = null;
			soundChannel = null;
			try {
				SoundReference = (getDefinitionByName(which) as Class);
				soundObject = new (SoundReference);
				transform = new SoundTransform();
				transform.pan = targetPan;
				if (engine.isMute){
					transform.volume = 0;
				} else {
					if (targetVolume == -1){
						transform.volume = engine.maxvolume;
					} else {
						transform.volume = targetVolume;
					};
				};
				loopNumber = 0;
				if (loop){
					loopNumber = int.MAX_VALUE;
				};
				soundChannel = soundObject.play(0, loopNumber, transform);
			} catch(e:Error) {
			};
			return (soundChannel);
		}
		public function unmuteSound(_arg1:Boolean=false){
			var _local2:SoundManager;
			var _local3:SoundTransform;
			_local2 = this;
			if (_arg1){
				_local2.isMute = false;
			};
			_local3 = new SoundTransform();
			_local3.volume = _local2.maxvolume;
			SoundMixer.soundTransform = _local3;
		}

	}
}//package cowGame.managers 

****************

//BubblePopEffect (cowGame.models.effects.BubblePopEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class BubblePopEffect extends Effect {

		public var popCycleFrames:Array;

		public function BubblePopEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:BubblePopEffect;
			popCycleFrames = ["pop", 2, 1, 0, -1, [0, 1, 2, 3]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function defineVars(){
			var _local1:BubblePopEffect;
			_local1 = this;
			_local1.sheetname = "bubblepop_sheet";
			_local1.type = "BubblePopEffect";
			_local1.spritewidth = 84;
			_local1.spriteheight = 78;
			_local1.spriteCenterX = 42;
			_local1.spriteCenterY = 39;
			_local1.spriteTargetX = 42;
			_local1.spriteTargetY = 39;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 4;
			_local1.sheetHeight = 1;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:BubblePopEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.popCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:BubblePopEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				if (_local1.followPlayer){
					_local1.x = (_local1.gameObj.playerObj.x + _local1.playerXoffset);
					_local1.y = (_local1.gameObj.playerObj.y + _local1.playerYoffset);
				};
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:BubblePopEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//ChocolateBlockBackEffect (cowGame.models.effects.ChocolateBlockBackEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class ChocolateBlockBackEffect extends Effect {

		public var animCycleFrames:Array;

		public function ChocolateBlockBackEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:ChocolateBlockBackEffect;
			animCycleFrames = ["anim", 2, 1, 0, -1, [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function defineVars(){
			var _local1:ChocolateBlockBackEffect;
			_local1 = this;
			_local1.sheetname = "chocolate_block_back";
			_local1.type = "ChocolateBlockBackEffect";
			_local1.spritewidth = 46;
			_local1.spriteheight = 123;
			_local1.spriteCenterX = 23;
			_local1.spriteCenterY = 61;
			_local1.spriteTargetX = 7;
			_local1.spriteTargetY = 6;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 46;
			_local1.sheetHeight = 1;
			_local1.foreground = false;
		}
		override public function grabAnimationCycle():Array{
			var _local1:ChocolateBlockBackEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.animCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:ChocolateBlockBackEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					} else {
						_local1.updateSprite();
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:ChocolateBlockBackEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//ChocolateBlockTopEffect (cowGame.models.effects.ChocolateBlockTopEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class ChocolateBlockTopEffect extends Effect {

		public var animCycleFrames:Array;

		public function ChocolateBlockTopEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:ChocolateBlockTopEffect;
			animCycleFrames = ["anim", 2, 1, 0, -1, [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
			_local9.addCollision();
		}
		override public function defineVars(){
			var _local1:ChocolateBlockTopEffect;
			_local1 = this;
			_local1.sheetname = "chocolate_block_top";
			_local1.type = "ChocolateBlockTopEffect";
			_local1.spritewidth = 46;
			_local1.spriteheight = 24;
			_local1.spriteCenterX = 23;
			_local1.spriteCenterY = 12;
			_local1.spriteTargetX = 7;
			_local1.spriteTargetY = 6;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 31;
			_local1.sheetHeight = 1;
			_local1.foreground = true;
		}
		public function removeCollision(){
			var _local1:ChocolateBlockTopEffect;
			var _local2:MapManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local3 = _local1.xtile;
			_local4 = _local1.ytile;
			_local5 = 1;
			_local6 = 1;
			_local7 = 0;
			while (_local7 < _local6) {
				_local8 = 0;
				while (_local8 < _local5) {
					_local2.unsetProperty((_local3 + _local8), (_local4 + _local7), _local1.subtype, true);
					if (_local1.gameObj.gameControls.isRecording){
					};
					_local8++;
				};
				_local7++;
			};
		}
		override public function grabAnimationCycle():Array{
			var _local1:ChocolateBlockTopEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.animCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:ChocolateBlockTopEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					} else {
						_local1.updateSprite();
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:ChocolateBlockTopEffect;
			_local1 = this;
			_local1.removeCollision();
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}
		public function addCollision(){
			var _local1:ChocolateBlockTopEffect;
			var _local2:MapManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local3 = _local1.xtile;
			_local4 = _local1.ytile;
			_local5 = 1;
			_local6 = 1;
			_local7 = 0;
			while (_local7 < _local6) {
				_local8 = 0;
				while (_local8 < _local5) {
					_local2.setProperty((_local3 + _local8), (_local4 + _local7), _local1.subtype, true);
					if (_local1.gameObj.gameControls.isRecording){
						_local1.gameObj.gameControls.addToRecording("setcoll", [_local1.subtype, (_local3 + _local8), (_local4 + _local7)]);
					};
					_local8++;
				};
				_local7++;
			};
		}

	}
}//package cowGame.models.effects 

****************

//ChocolateSlopeBackEffect (cowGame.models.effects.ChocolateSlopeBackEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class ChocolateSlopeBackEffect extends Effect {

		public var animCycleFrames:Array;

		public function ChocolateSlopeBackEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:ChocolateSlopeBackEffect;
			animCycleFrames = ["anim", 2, 1, 0, -1, [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function defineVars(){
			var _local1:ChocolateSlopeBackEffect;
			_local1 = this;
			_local1.sheetname = "chocolate_slope_back";
			_local1.type = "ChocolateSlopeBackEffect";
			_local1.spritewidth = 42;
			_local1.spriteheight = 113;
			_local1.spriteCenterX = 21;
			_local1.spriteCenterY = 56;
			_local1.spriteTargetX = 5;
			_local1.spriteTargetY = 0;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 46;
			_local1.sheetHeight = 1;
			_local1.foreground = false;
		}
		override public function grabAnimationCycle():Array{
			var _local1:ChocolateSlopeBackEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.animCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:ChocolateSlopeBackEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					} else {
						_local1.updateSprite();
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:ChocolateSlopeBackEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//ChocolateSlopeTopEffect (cowGame.models.effects.ChocolateSlopeTopEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class ChocolateSlopeTopEffect extends Effect {

		public var animCycleFrames:Array;

		public function ChocolateSlopeTopEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:ChocolateSlopeTopEffect;
			animCycleFrames = ["anim", 2, 1, 0, -1, [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
			_local9.addCollision();
		}
		override public function defineVars(){
			var _local1:ChocolateSlopeTopEffect;
			_local1 = this;
			_local1.sheetname = "chocolate_slope_top";
			_local1.type = "ChocolateSlopeTopEffect";
			_local1.spritewidth = 44;
			_local1.spriteheight = 44;
			_local1.spriteCenterX = 22;
			_local1.spriteCenterY = 22;
			_local1.spriteTargetX = 6;
			_local1.spriteTargetY = 6;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 30;
			_local1.sheetHeight = 1;
			_local1.foreground = true;
		}
		public function removeCollision(){
			var _local1:ChocolateSlopeTopEffect;
			var _local2:MapManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local3 = _local1.xtile;
			_local4 = _local1.ytile;
			_local5 = 1;
			_local6 = 1;
			_local7 = 0;
			while (_local7 < _local6) {
				_local8 = 0;
				while (_local8 < _local5) {
					_local2.unsetProperty((_local3 + _local8), (_local4 + _local7), "slope", true);
					if (_local1.gameObj.gameControls.isRecording){
					};
					_local8++;
				};
				_local7++;
			};
		}
		override public function grabAnimationCycle():Array{
			var _local1:ChocolateSlopeTopEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.animCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:ChocolateSlopeTopEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					} else {
						_local1.updateSprite();
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:ChocolateSlopeTopEffect;
			_local1 = this;
			_local1.removeCollision();
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}
		public function addCollision(){
			var _local1:ChocolateSlopeTopEffect;
			var _local2:MapManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local3 = _local1.xtile;
			_local4 = _local1.ytile;
			_local5 = 1;
			_local6 = 1;
			_local7 = 0;
			while (_local7 < _local6) {
				_local8 = 0;
				while (_local8 < _local5) {
					_local2.setProperty((_local3 + _local8), (_local4 + _local7), "slope", true);
					if (_local1.gameObj.gameControls.isRecording){
						_local1.gameObj.gameControls.addToRecording("setcoll", ["slope", (_local3 + _local8), (_local4 + _local7)]);
					};
					_local8++;
				};
				_local7++;
			};
		}

	}
}//package cowGame.models.effects 

****************

//ChocolateSplashEffect (cowGame.models.effects.ChocolateSplashEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class ChocolateSplashEffect extends Effect {

		public var animCycleFrames:Array;

		public function ChocolateSplashEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:ChocolateSplashEffect;
			animCycleFrames = ["anim", 2, 1, 0, -1, [0, 1, 2, 3, 4]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function defineVars(){
			var _local1:ChocolateSplashEffect;
			_local1 = this;
			_local1.sheetname = "chocolate_splash_effect";
			_local1.type = "ChocolateSplashEffect";
			_local1.spritewidth = 88;
			_local1.spriteheight = 80;
			_local1.spriteCenterX = 44;
			_local1.spriteCenterY = 40;
			_local1.spriteTargetX = 44;
			_local1.spriteTargetY = 40;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 5;
			_local1.sheetHeight = 1;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:ChocolateSplashEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.animCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:ChocolateSplashEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					} else {
						_local1.updateSprite();
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:ChocolateSplashEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//ChopperBackBladesEffect (cowGame.models.effects.ChopperBackBladesEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class ChopperBackBladesEffect extends Effect {

		public var spinCycleFrames:Array;

		public function ChopperBackBladesEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:ChopperBackBladesEffect;
			spinCycleFrames = ["spin", 2, 1, 0, 0, [0, 1, 2]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function defineVars(){
			var _local1:ChopperBackBladesEffect;
			_local1 = this;
			_local1.sheetname = "chopper_backblades_sheet";
			_local1.type = "ChopperBackBladesEffect";
			_local1.spritewidth = 60;
			_local1.spriteheight = 60;
			_local1.spriteCenterX = 30;
			_local1.spriteCenterY = 30;
			_local1.spriteTargetX = 30;
			_local1.spriteTargetY = 30;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 3;
			_local1.sheetHeight = 1;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:ChopperBackBladesEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.spinCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:ChopperBackBladesEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:ChopperBackBladesEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//ChopperTopBladesEffect (cowGame.models.effects.ChopperTopBladesEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class ChopperTopBladesEffect extends Effect {

		public var spinCycleFrames:Array;

		public function ChopperTopBladesEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:ChopperTopBladesEffect;
			spinCycleFrames = ["spin", 2, 1, 0, 0, [0, 1, 2]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function defineVars(){
			var _local1:ChopperTopBladesEffect;
			_local1 = this;
			_local1.sheetname = "chopper_topblades_sheet";
			_local1.type = "ChopperTopBladesEffect";
			_local1.spritewidth = 254;
			_local1.spriteheight = 44;
			_local1.spriteCenterX = 127;
			_local1.spriteCenterY = 22;
			_local1.spriteTargetX = 127;
			_local1.spriteTargetY = 22;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 3;
			_local1.sheetHeight = 1;
			_local1.foreground = false;
		}
		override public function grabAnimationCycle():Array{
			var _local1:ChopperTopBladesEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.spinCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:ChopperTopBladesEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:ChopperTopBladesEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//ColorGlowEffect (cowGame.models.effects.ColorGlowEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class ColorGlowEffect extends Effect {

		public var glow1CycleFrames:Array;
		public var glow4CycleFrames:Array;
		public var breakCycleFrames:Array;
		public var dropCycleFrames:Array;
		public var glow3CycleFrames:Array;
		public var fullCycleFrames:Array;
		public var emptyCycleFrames:Array;
		public var glow2CycleFrames:Array;
		public var glow5CycleFrames:Array;

		public function ColorGlowEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:ColorGlowEffect;
			fullCycleFrames = ["full", 1, 1, 0, 1, 1, 1];
			emptyCycleFrames = ["empty", 1, 1, 0, 0, 0, 0];
			dropCycleFrames = ["drop", 1, 1, 0, 1, 1, 1];
			breakCycleFrames = ["break", 2, 1, 0, 11, [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]];
			glow1CycleFrames = ["glow1", 2, 1, 0, 0, [0, 0, 5, 5]];
			glow2CycleFrames = ["glow2", 2, 1, 0, 0, [1, 1, 6, 6]];
			glow3CycleFrames = ["glow3", 2, 1, 0, 0, [2, 2, 7, 7]];
			glow4CycleFrames = ["glow4", 2, 1, 0, 0, [3, 3, 8, 8]];
			glow5CycleFrames = ["glow5", 2, 1, 0, 0, [4, 4, 9, 9]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
			if (_arg5 == "1"){
				_local9.animationFrame = 0;
			} else {
				if (_arg5 == "2"){
					_local9.animationFrame = 1;
				} else {
					if (_arg5 == "3"){
						_local9.animationFrame = 2;
					} else {
						if (_arg5 == "4"){
							_local9.animationFrame = 3;
						} else {
							if (_arg5 == "5"){
								_local9.animationFrame = 4;
							};
						};
					};
				};
			};
		}
		override public function defineVars(){
			var _local1:ColorGlowEffect;
			_local1 = this;
			_local1.sheetname = "colorglow_sheet";
			_local1.type = "ColorGlowEffect";
			_local1.spritewidth = 55;
			_local1.spriteheight = 55;
			_local1.spriteCenterX = 27;
			_local1.spriteCenterY = 27;
			_local1.spriteTargetX = 27;
			_local1.spriteTargetY = 27;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 5;
			_local1.sheetHeight = 2;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:ColorGlowEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1[(("glow" + _local1.subtype) + "CycleFrames")];
			return (_local2);
		}
		override public function updateObject(){
			var _local1:ColorGlowEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:ColorGlowEffect;
			_local1 = this;
		}

	}
}//package cowGame.models.effects 

****************

//CookieBoxEffect (cowGame.models.effects.CookieBoxEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class CookieBoxEffect extends Effect {

		public var animCycleFrames:Array;

		public function CookieBoxEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:CookieBoxEffect;
			animCycleFrames = ["anim", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
			_local9.jump = true;
			_local9.jumpspeed = -18;
			_local9.diry = -1;
			_local9.animationFrame = 0;
		}
		override public function defineVars(){
			var _local1:CookieBoxEffect;
			_local1 = this;
			_local1.sheetname = "cookiebox_sheet";
			_local1.type = "CookieBoxEffect";
			_local1.spritewidth = 20;
			_local1.spriteheight = 27;
			_local1.spriteCenterX = 10;
			_local1.spriteCenterY = 13;
			_local1.spriteTargetX = 10;
			_local1.spriteTargetY = 13;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:CookieBoxEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.animCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:CookieBoxEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.y = (_local1.y + _local1.jumpspeed);
				_local1.ytile = Math.floor((_local1.y / _local4.tileWidth));
				_local1.jumpspeed = (_local1.jumpspeed + _local1.gravity);
				if (_local1.jumpspeed > 12){
					_local1.jumpspeed = 12;
				};
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:CookieBoxEffect;
			_local1 = this;
		}

	}
}//package cowGame.models.effects 

****************

//CookieDeliveredEffect (cowGame.models.effects.CookieDeliveredEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class CookieDeliveredEffect extends Effect {

		public var box3CycleFrames:Array;
		public var box2CycleFrames:Array;
		public var box1CycleFrames:Array;

		public function CookieDeliveredEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:CookieDeliveredEffect;
			box1CycleFrames = ["box1", 1, 1, 0, 0, 0, 0];
			box2CycleFrames = ["box2", 1, 1, 0, 1, 1, 1];
			box3CycleFrames = ["box3", 1, 1, 0, 2, 2, 2];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
			if (_arg5 == "box1"){
				_local9.animationFrame = 0;
				_local9.foreground = true;
			} else {
				if (_arg5 == "box2"){
					_local9.animationFrame = 1;
					_local9.foreground = false;
				} else {
					if (_arg5 == "box3"){
						_local9.animationFrame = 2;
						_local9.foreground = true;
					};
				};
			};
		}
		override public function defineVars(){
			var _local1:CookieDeliveredEffect;
			_local1 = this;
			_local1.sheetname = "cookiedelivered_sheet";
			_local1.type = "CookieDeliveredEffect";
			_local1.spritewidth = 40;
			_local1.spriteheight = 40;
			_local1.spriteCenterX = 20;
			_local1.spriteCenterY = 20;
			_local1.spriteTargetX = 20;
			_local1.spriteTargetY = 20;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 3;
			_local1.sheetHeight = 1;
		}
		override public function grabAnimationCycle():Array{
			var _local1:CookieDeliveredEffect;
			var _local2:Array;
			_local1 = this;
			if (_local1.subtype == "box1"){
				_local2 = _local1.box1CycleFrames;
			} else {
				if (_local1.subtype == "box2"){
					_local2 = _local1.box2CycleFrames;
				} else {
					_local2 = _local1.box3CycleFrames;
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:CookieDeliveredEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					} else {
						if (_local1.y < 0){
							_local3.removeEffect(_local1.id);
						};
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:CookieDeliveredEffect;
			_local1 = this;
		}

	}
}//package cowGame.models.effects 

****************

//CrumbsEffect (cowGame.models.effects.CrumbsEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class CrumbsEffect extends Effect {

		public var crumbCycleFrames:Array;

		public function CrumbsEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:CrumbsEffect;
			crumbCycleFrames = ["crumb", 2, 1, 0, -1, [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 1, 1, 2, 2, 3, 3]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function defineVars(){
			var _local1:CrumbsEffect;
			_local1 = this;
			_local1.sheetname = "cookie_crumbs_sheet";
			_local1.type = "CrumbsEffect";
			_local1.spritewidth = 60;
			_local1.spriteheight = 55;
			_local1.spriteCenterX = 30;
			_local1.spriteCenterY = 27;
			_local1.spriteTargetX = 30;
			_local1.spriteTargetY = 27;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 4;
			_local1.sheetHeight = 1;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:CrumbsEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.crumbCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:CrumbsEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				if (_local1.followPlayer){
					_local1.x = (_local1.gameObj.playerObj.x + _local1.playerXoffset);
					_local1.y = (_local1.gameObj.playerObj.y + _local1.playerYoffset);
				};
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:CrumbsEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//ExplosionEffect (cowGame.models.effects.ExplosionEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class ExplosionEffect extends Effect {

		public var popCycleFrames:Array;

		public function ExplosionEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:ExplosionEffect;
			popCycleFrames = ["pop", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function defineVars(){
			var _local1:ExplosionEffect;
			_local1 = this;
			_local1.sheetname = "explosion_sheet";
			_local1.type = "ExplosionEffect";
			_local1.spritewidth = 88;
			_local1.spriteheight = 88;
			_local1.spriteCenterX = 44;
			_local1.spriteCenterY = 44;
			_local1.spriteTargetX = 44;
			_local1.spriteTargetY = 44;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 19;
			_local1.sheetHeight = 1;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:ExplosionEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.popCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:ExplosionEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				if (_local1.followPlayer){
					_local1.x = (_local1.gameObj.playerObj.x + _local1.playerXoffset);
					_local1.y = (_local1.gameObj.playerObj.y + _local1.playerYoffset);
				};
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					} else {
						_local1.updateSprite();
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:ExplosionEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//FeatherBurstEffect (cowGame.models.effects.FeatherBurstEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class FeatherBurstEffect extends Effect {

		public var anim5CycleFrames:Array;
		public var anim2CycleFrames:Array;
		public var anim1CycleFrames:Array;
		public var anim4CycleFrames:Array;
		public var anim0CycleFrames:Array;
		public var anim3CycleFrames:Array;

		public function FeatherBurstEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:FeatherBurstEffect;
			anim0CycleFrames = ["anim0", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6, 7]];
			anim1CycleFrames = ["anim1", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6, 7]];
			anim2CycleFrames = ["anim2", 2, 1, 0, -1, [8, 9, 10, 11, 12, 13, 14, 15]];
			anim3CycleFrames = ["anim3", 2, 1, 0, -1, [16, 17, 18, 19, 20, 21, 22, 23]];
			anim4CycleFrames = ["anim4", 2, 1, 0, -1, [24, 25, 26, 27, 28, 29, 30, 31]];
			anim5CycleFrames = ["anim5", 2, 1, 0, -1, [32, 33, 34, 35, 36, 37, 38, 39]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function defineVars(){
			var _local1:FeatherBurstEffect;
			_local1 = this;
			_local1.sheetname = "featherburst_sheet";
			_local1.type = "FeatherBurstEffect";
			_local1.spritewidth = 105;
			_local1.spriteheight = 105;
			_local1.spriteCenterX = 52;
			_local1.spriteCenterY = 52;
			_local1.spriteTargetX = 52;
			_local1.spriteTargetY = 52;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 8;
			_local1.sheetHeight = 5;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:FeatherBurstEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1[(("anim" + _local1.subtype) + "CycleFrames")];
			return (_local2);
		}
		override public function updateObject(){
			var _local1:FeatherBurstEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				if (_local1.followPlayer){
					_local1.x = (_local1.gameObj.playerObj.x + _local1.playerXoffset);
					_local1.y = (_local1.gameObj.playerObj.y + _local1.playerYoffset);
				};
				_local1.y = (_local1.y + 1);
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:FeatherBurstEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//GetCoinEffect (cowGame.models.effects.GetCoinEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GetCoinEffect extends Effect {

		public var staticCycleFrames:Array;

		public function GetCoinEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:GetCoinEffect;
			staticCycleFrames = ["static", 2, 1, 0, 0, [12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
			_local9.animationFrame = 12;
			_local9.cycleFrame = 0;
			_local9.jump = true;
			_local9.jumpspeed = _local9.jumpstart;
		}
		override public function defineVars(){
			var _local1:GetCoinEffect;
			_local1 = this;
			_local1.sheetname = "item3_sheet";
			_local1.type = "GetCoinEffect";
			_local1.spritewidth = 50;
			_local1.spriteheight = 50;
			_local1.spriteCenterX = 25;
			_local1.spriteCenterY = 25;
			_local1.spriteTargetX = 25;
			_local1.spriteTargetY = 25;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 12;
			_local1.sheetHeight = 2;
			_local1.foreground = false;
			_local1.jumpspeed = -20;
			_local1.jumpstart = -20;
		}
		override public function grabAnimationCycle():Array{
			var _local1:GetCoinEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GetCoinEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.x = _local1.gameObj.playerObj.x;
				_local1.jumpChar();
				if ((((_local1.y >= _local1.gameObj.playerObj.y)) || (!(_local1.jump)))){
					_local3.removeEffect(_local1.id);
				};
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:GetCoinEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//MessageEffect (cowGame.models.effects.MessageEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class MessageEffect extends Effect {

		public var anim5CycleFrames:Array;
		public var anim2CycleFrames:Array;
		public var awesomeCycleFrames:Array;
		public var anim1CycleFrames:Array;
		public var anim4CycleFrames:Array;
		public var wowCycleFrames:Array;
		public var anim0CycleFrames:Array;
		public var niceoneCycleFrames:Array;
		public var anim3CycleFrames:Array;

		public function MessageEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:MessageEffect;
			anim0CycleFrames = ["anim0", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6, 7]];
			anim1CycleFrames = ["anim1", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6, 7]];
			anim2CycleFrames = ["anim2", 2, 1, 0, -1, [8, 9, 10, 11, 12, 13, 14, 15]];
			anim3CycleFrames = ["anim3", 2, 1, 0, -1, [16, 17, 18, 19, 20, 21, 22, 23]];
			anim4CycleFrames = ["anim4", 2, 1, 0, -1, [24, 25, 26, 27, 28, 29, 30, 31]];
			anim5CycleFrames = ["anim5", 2, 1, 0, -1, [32, 33, 34, 35, 36, 37, 38, 39]];
			awesomeCycleFrames = ["awesome", 2, 1, 0, -1, [99, 99, 99, 99, 99, 99, 0, 1, 2, 3, 4, 3, 2, 1, 0, 1, 2, 3, 4, 3, 2, 1, 0, 1, 2, 2]];
			niceoneCycleFrames = ["niceone", 2, 1, 0, -1, [99, 99, 99, 99, 99, 99, 5, 6, 7, 8, 9, 8, 7, 6, 5, 6, 7, 8, 9, 8, 7, 6, 5, 6, 7, 7]];
			wowCycleFrames = ["wow", 2, 1, 0, -1, [99, 99, 99, 99, 99, 99, 10, 11, 12, 13, 14, 13, 12, 11, 10, 11, 12, 13, 14, 13, 12, 11, 10, 11, 12, 12]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function defineVars(){
			var _local1:MessageEffect;
			_local1 = this;
			_local1.sheetname = "msg_awesome_sheet";
			_local1.type = "MessageEffect";
			_local1.spritewidth = 90;
			_local1.spriteheight = 25;
			_local1.spriteCenterX = 45;
			_local1.spriteCenterY = 12;
			_local1.spriteTargetX = 45;
			_local1.spriteTargetY = -12;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 5;
			_local1.sheetHeight = 5;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:MessageEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1[(_local1.subtype + "CycleFrames")];
			return (_local2);
		}
		override public function updateObject(){
			var _local1:MessageEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				if (_local1.followPlayer){
					_local1.x = (_local1.gameObj.playerObj.x + _local1.playerXoffset);
					_local1.y = (_local1.gameObj.playerObj.y + _local1.playerYoffset);
				};
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:MessageEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//MilkEffect (cowGame.models.effects.MilkEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class MilkEffect extends Effect {

		public var breakCycleFrames:Array;
		public var dropCycleFrames:Array;
		public var fullCycleFrames:Array;
		public var enemymilkCycleFrames:Array;
		public var emptyCycleFrames:Array;

		public function MilkEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:MilkEffect;
			fullCycleFrames = ["full", 1, 1, 0, 1, 1, 1];
			emptyCycleFrames = ["empty", 1, 1, 0, 0, 0, 0];
			dropCycleFrames = ["drop", 1, 1, 0, 1, 1, 1];
			breakCycleFrames = ["break", 2, 1, 0, 11, [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]];
			enemymilkCycleFrames = ["enemymilk", 1, 1, 0, 1, 1, 1];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
			if (_arg5 == "drop"){
				_local9.jump = true;
				_local9.jumpspeed = -8;
				_local9.diry = -1;
				_local9.animationFrame = 1;
			} else {
				if (_arg5 == "falldrop"){
					_local9.jump = true;
					_local9.jumpspeed = -18;
					_local9.diry = -1;
					_local9.animationFrame = 1;
					_local9.subtype = "drop";
				} else {
					if (_arg5 == "full"){
						_local9.animationFrame = 1;
					} else {
						if (_arg5 == "enemymilk"){
							_local9.animationFrame = 14;
							_local9.foreground = true;
						} else {
							if (_arg5 == "empty"){
								_local9.animationFrame = 0;
							};
						};
					};
				};
			};
		}
		override public function defineVars(){
			var _local1:MilkEffect;
			_local1 = this;
			_local1.sheetname = "milkbottle_sheet";
			_local1.type = "MilkEffect";
			_local1.spritewidth = 51;
			_local1.spriteheight = 58;
			_local1.spriteCenterX = 25;
			_local1.spriteCenterY = 29;
			_local1.spriteTargetX = 29;
			_local1.spriteTargetY = 35;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 15;
			_local1.sheetHeight = 1;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:MilkEffect;
			var _local2:Array;
			_local1 = this;
			if (_local1.subtype == "full"){
				_local2 = _local1.fullCycleFrames;
			} else {
				if (_local1.subtype == "enemymilk"){
					_local2 = _local1.enemymilkCycleFrames;
				} else {
					if (_local1.subtype == "empty"){
						_local2 = _local1.emptyCycleFrames;
					} else {
						if (_local1.subtype == "drop"){
							_local2 = _local1.dropCycleFrames;
						} else {
							if (_local1.subtype == "break"){
								_local2 = _local1.breakCycleFrames;
							};
						};
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:MilkEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				if (_local1.subtype == "drop"){
					_local1.jumpChar();
					if (!_local1.jump){
						_local1.gameObj.soundManager.playSound("dropmilk.wav");
						_local1.subtype = "break";
					};
				} else {
					if (_local1.subtype == "enemymilk"){
					};
				};
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					} else {
						if (_local1.y < 0){
							_local3.removeEffect(_local1.id);
						};
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:MilkEffect;
			_local1 = this;
		}

	}
}//package cowGame.models.effects 

****************

//NumberEffect (cowGame.models.effects.NumberEffect)
package cowGame.models.effects {
	import flash.display.*;
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class NumberEffect extends Effect {

		public var normalY:Number;// = 0
		public var animCycleFrames:Array;
		public var spriteSheet:BitmapData;
		public var numberHeight:Number;// = 16
		public var numberWidth:Number;// = 16

		public function NumberEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:NumberEffect;
			animCycleFrames = ["anim", 2, 1, 0, -1, [2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2]];
			numberWidth = 16;
			numberHeight = 16;
			normalY = 0;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
			_local9.createSpriteSheet();
			_local9.normalY = _arg3;
		}
		override public function defineVars(){
			var _local1:NumberEffect;
			_local1 = this;
			_local1.sheetname = "number_effect_sheet";
			_local1.type = "NumberEffect";
			_local1.spritewidth = 32;
			_local1.spriteheight = 32;
			_local1.spriteCenterX = 16;
			_local1.spriteCenterY = 16;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 3;
			_local1.foreground = true;
			_local1.cycleFrame = 0;
			_local1.animationFrame = 2;
		}
		public function createSpriteSheet(){
			var _local1:NumberEffect;
			var _local2:BitmapManager;
			var _local3:Number;
			var _local4:String;
			var _local5:*;
			var _local6:*;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:Rectangle;
			var _local13:Point;
			_local1 = this;
			_local2 = _local1.gameObj.bitmapManager;
			_local3 = Number(_local1.subtype.charAt(0));
			_local4 = _local1.subtype.substr(2);
			_local1.spriteSheet = new BitmapData((_local4.length * _local1.numberWidth), (_local1.numberHeight * 3), true, 0);
			_local5 = 0;
			while (_local5 < _local4.length) {
				_local6 = 0;
				while (_local6 < 3) {
					_local7 = Number(_local4.charAt(_local5));
					_local8 = (_local7 * _local1.numberWidth);
					_local9 = (_local6 * _local1.numberHeight);
					_local10 = (_local5 * _local1.numberWidth);
					_local11 = (_local6 * _local1.numberHeight);
					_local12 = new Rectangle(_local8, _local9, _local1.numberWidth, _local1.numberHeight);
					_local13 = new Point(_local10, _local11);
					_local1.spriteSheet.copyPixels(_local2.numberSheet, _local12, _local13, null, null, true);
					_local6++;
				};
				_local5++;
			};
			_local1.spritewidth = (_local4.length * _local1.numberWidth);
			_local1.spriteheight = _local1.numberHeight;
			_local1.spriteCenterX = (_local1.spritewidth / 2);
			_local1.spriteCenterY = (_local1.spriteheight / 2);
			_local1.spriteTargetX = _local1.spriteCenterX;
			_local1.spriteTargetY = _local1.spriteCenterY;
		}
		override public function grabAnimationCycle():Array{
			var _local1:NumberEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.animCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:NumberEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
				if (_local1.cycleFrame < 3){
					_local1.y = (_local1.normalY + (_local1.animationFrame * 2));
				} else {
					_local1.y = _local1.normalY;
				};
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:NumberEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//PointStarEffect (cowGame.models.effects.PointStarEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class PointStarEffect extends Effect {

		public var anim5CycleFrames:Array;
		public var anim2CycleFrames:Array;
		public var anim1CycleFrames:Array;
		public var anim4CycleFrames:Array;
		public var anim0CycleFrames:Array;
		public var anim3CycleFrames:Array;

		public function PointStarEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:PointStarEffect;
			anim0CycleFrames = ["anim0", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 7]];
			anim1CycleFrames = ["anim1", 2, 1, 0, -1, [8, 9, 10, 11, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 15]];
			anim2CycleFrames = ["anim2", 2, 1, 0, -1, [16, 17, 18, 19, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 23]];
			anim3CycleFrames = ["anim3", 2, 1, 0, -1, [24, 25, 26, 27, 28, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 30, 31]];
			anim4CycleFrames = ["anim4", 2, 1, 0, -1, [32, 33, 34, 35, 36, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 38, 39]];
			anim5CycleFrames = ["anim5", 2, 1, 0, -1, [40, 41, 42, 43, 44, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 46, 47]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function defineVars(){
			var _local1:PointStarEffect;
			_local1 = this;
			_local1.sheetname = "star_effect_sheet";
			_local1.type = "PointStarEffect";
			_local1.spritewidth = 70;
			_local1.spriteheight = 70;
			_local1.spriteCenterX = 35;
			_local1.spriteCenterY = 35;
			_local1.spriteTargetX = 35;
			_local1.spriteTargetY = 35;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 8;
			_local1.sheetHeight = 6;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:PointStarEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1[(("anim" + _local1.subtype) + "CycleFrames")];
			return (_local2);
		}
		override public function updateObject(){
			var _local1:PointStarEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				if (_local1.followPlayer){
					_local1.x = (_local1.gameObj.playerObj.x + _local1.playerXoffset);
					_local1.y = (_local1.gameObj.playerObj.y + _local1.playerYoffset);
				};
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:PointStarEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//ScoutCookieEffect (cowGame.models.effects.ScoutCookieEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class ScoutCookieEffect extends Effect {

		public var animCycleFrames:Array;

		public function ScoutCookieEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:ScoutCookieEffect;
			animCycleFrames = ["anim", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
			_local9.jump = true;
			_local9.jumpspeed = -18;
			_local9.diry = -1;
			_local9.animationFrame = 0;
			_local9.jumpspeed = (Math.floor((Math.random() * 22)) * -1);
			_local9.dirx = (Math.round((Math.random() * 2)) - 1);
		}
		override public function defineVars(){
			var _local1:ScoutCookieEffect;
			_local1 = this;
			_local1.sheetname = "scoutcookie_sheet";
			_local1.type = "ScoutCookieEffect";
			_local1.spritewidth = 11;
			_local1.spriteheight = 11;
			_local1.spriteCenterX = 5;
			_local1.spriteCenterY = 5;
			_local1.spriteTargetX = 5;
			_local1.spriteTargetY = 5;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:ScoutCookieEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.animCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:ScoutCookieEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.y = (_local1.y + _local1.jumpspeed);
				_local1.ytile = Math.floor((_local1.y / _local4.tileWidth));
				_local1.jumpspeed = (_local1.jumpspeed + _local1.gravity);
				if (_local1.jumpspeed > 12){
					_local1.jumpspeed = 12;
				};
				if (_local1.dirx != 0){
					_local1.x = (_local1.x + (1 * _local1.dirx));
					_local1.xtile = Math.floor((_local1.x / _local4.tileWidth));
				};
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:ScoutCookieEffect;
			_local1 = this;
		}

	}
}//package cowGame.models.effects 

****************

//SmokeEffect (cowGame.models.effects.SmokeEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class SmokeEffect extends Effect {

		public var popCycleFrames:Array;

		public function SmokeEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:SmokeEffect;
			popCycleFrames = ["pop", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function defineVars(){
			var _local1:SmokeEffect;
			_local1 = this;
			_local1.sheetname = "smoke_effect_sheet";
			_local1.type = "SmokeEffect";
			_local1.spritewidth = 50;
			_local1.spriteheight = 50;
			_local1.spriteCenterX = 25;
			_local1.spriteCenterY = 25;
			_local1.spriteTargetX = 25;
			_local1.spriteTargetY = 25;
			_local1.width = 5;
			_local1.height = 16;
			_local1.sheetWidth = 19;
			_local1.sheetHeight = 1;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:SmokeEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.popCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:SmokeEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.y = (_local1.y - 1);
				_local1.ytile = Math.floor((_local1.y / _local4.tileWidth));
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					} else {
						_local1.updateSprite();
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:SmokeEffect;
			_local1 = this;
			_local1.gameObj.effectManager.removeEffect(_local1.id);
		}

	}
}//package cowGame.models.effects 

****************

//WormMoundEffect (cowGame.models.effects.WormMoundEffect)
package cowGame.models.effects {
	import cowGame.core.*;
	import cowGame.models.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class WormMoundEffect extends Effect {

		public var leftCycleFrames:Array;
		public var rightCycleFrames:Array;

		public function WormMoundEffect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:WormMoundEffect;
			rightCycleFrames = ["right", 1, 1, 0, 0, 0, 0];
			leftCycleFrames = ["left", 1, 1, 0, 1, 1, 1];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
			if (_arg5 == "left"){
				_local9.animationFrame = 0;
			} else {
				if (_arg5 == "right"){
					_local9.animationFrame = 1;
				};
			};
		}
		override public function defineVars(){
			var _local1:WormMoundEffect;
			_local1 = this;
			_local1.sheetname = "wormdirt_sheet";
			_local1.type = "WormMoundEffect";
			_local1.spritewidth = 32;
			_local1.spriteheight = 32;
			_local1.spriteCenterX = 16;
			_local1.spriteCenterY = 16;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.width = 16;
			_local1.height = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 2;
			_local1.foreground = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:WormMoundEffect;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1[(_local1.subtype + "CycleFrames")];
			return (_local2);
		}
		override public function updateObject(){
			var _local1:WormMoundEffect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:WormMoundEffect;
			_local1 = this;
		}

	}
}//package cowGame.models.effects 

****************

//Enemy1 (cowGame.models.enemies.Enemy1)
package cowGame.models.enemies {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class Enemy1 extends Enemy {

		public var jumpTimerMax:Number;// = 60
		public var isFlyingForward:Boolean;// = false
		public var originalY:Number;
		public var dieCycleFrames:Array;
		public var hoverWaveMax:Number;// = 3
		public var jump2CycleFrames:Array;
		public var flyCycleFrames:Array;
		public var isHovering:Boolean;// = false
		public var isFlyingUp:Boolean;// = false
		public var hoverWaveAmount:Number;// = 0
		public var isJumper:Boolean;// = false
		public var jump1CycleFrames:Array;
		public var standCycleFrames:Array;
		public var jumpTimer:Number;// = 0
		public var walkCycleFrames:Array;
		public var whichJump:Number;// = 1

		public function Enemy1(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Array){
			var _local9:Enemy1;
			standCycleFrames = ["stand", 2, 1, 0, 0, [0, 0, 1, 1, 2, 2, 3, 3, 2, 2, 1, 1]];
			jump1CycleFrames = ["jump1", 2, 1, 0, 2, [0, 4, 5]];
			jump2CycleFrames = ["jump2", 2, 1, 0, 2, [0, 6, 7]];
			walkCycleFrames = ["walk", 2, 1, 0, 0, [8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15]];
			flyCycleFrames = ["fly", 2, 1, 0, 0, [16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26]];
			dieCycleFrames = ["die", 2, 1, 0, 0, [27]];
			isHovering = false;
			isFlyingUp = false;
			isFlyingForward = false;
			isJumper = false;
			jumpTimer = 0;
			jumpTimerMax = 60;
			whichJump = 1;
			hoverWaveAmount = 0;
			hoverWaveMax = 3;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
			_local9 = this;
		}
		override public function setupParams(_arg1:Array){
			var _local2:Enemy1;
			var _local3:GameDisplay;
			var _local4:String;
			var _local5:Number;
			_local2 = this;
			_local3 = _local2.gameObj.gameDisplay;
			if (_arg1){
				if (_arg1.length > 0){
					if (Number(_arg1[0]) == 0){
						_local2.whichColor = _local2.gameObj.blockManager.chooseColor(0, 0);
					} else {
						_local2.whichColor = Number(_arg1[0]);
					};
				};
				if (_arg1.length > 1){
					_local4 = _arg1[1];
					if (_local4 == "stand"){
						_local2.isWalking = false;
						_local2.dirx = 0;
						_local2.facingDir = -1;
					} else {
						if (_local4 == "walk"){
							_local2.isWalking = true;
							_local2.dirx = -1;
							_local2.facingDir = -1;
						} else {
							if (_local4 == "jump"){
								_local2.isJumper = true;
								_local2.isWalking = false;
								_local2.dirx = 0;
								_local2.facingDir = -1;
							} else {
								if (_local4 == "hover"){
									_local2.isHovering = true;
									_local2.isWalking = false;
									_local2.dirx = 0;
									_local2.diry = 1;
									_local2.facingDir = -1;
									_local2.originalY = ((_local2.ytile * _local3.tileWidth) + (_local3.tileWidth / 2));
									_local2.flyOffset = 1;
									_local2.minFlyY = (_local2.ytile - 1);
									_local2.maxFlyY = (_local2.ytile + 1);
									_local2.isFlying = true;
								} else {
									if (_local4 == "flyup"){
										_local2.isFlyingUp = true;
										_local2.isWalking = false;
										_local2.dirx = 0;
										_local2.facingDir = -1;
										_local2.flySpeed = 2;
									} else {
										if (_local4 == "flyforward"){
											_local2.isFlyingForward = true;
											_local2.isWalking = false;
											_local2.dirx = -1;
											_local2.diry = 1;
											_local2.facingDir = -1;
											_local2.walkingDir = -1;
											_local2.flyOffset = 1;
											_local2.minFlyY = (_local2.ytile - 1);
											_local2.maxFlyY = (_local2.ytile + 1);
											_local2.isFlying = true;
										};
									};
								};
							};
						};
					};
				};
				if (_arg1.length > 2){
					if (_local2.isFlyingUp){
						_local5 = Number(_arg1[2]);
						if (_local5 > _local2.ytile){
							_local2.minFlyY = _local2.ytile;
							_local2.maxFlyY = _local5;
						} else {
							_local2.minFlyY = _local5;
							_local2.maxFlyY = _local2.ytile;
						};
					};
				};
			};
		}
		override public function defineVars(){
			var _local1:Enemy1;
			_local1 = this;
			_local1.type = 1;
			_local1.sheetname = "";
			_local1.spritewidth = 88;
			_local1.spriteheight = 82;
			_local1.spriteCenterX = 44;
			_local1.spriteCenterY = 41;
			_local1.spriteTargetX = 44;
			_local1.spriteTargetY = 52;
			_local1.sheetWidth = 28;
			_local1.sheetHeight = 10;
			_local1.jumpstart = -22;
			_local1.collRect = new Rectangle(-10, -10, 20, 20);
			_local1.clickRect = new Rectangle(-30, -40, 60, 60);
			_local1.facingWalking = true;
			_local1.flySpeed = 2;
			_local1.useFlightWave = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:Enemy1;
			var _local2:Array;
			_local1 = this;
			if (_local1.isDead){
				_local2 = _local1.dieCycleFrames;
			} else {
				if (_local1.isHovering){
					_local2 = _local1.flyCycleFrames;
				} else {
					if (_local1.isFlyingForward){
						_local2 = _local1.flyCycleFrames;
					} else {
						if (_local1.isFlyingUp){
							_local2 = _local1.flyCycleFrames;
						} else {
							if (_local1.isWalking){
								_local2 = _local1.walkCycleFrames;
							} else {
								if (_local1.jump){
									_local2 = _local1[(("jump" + _local1.whichJump) + "CycleFrames")];
								} else {
									_local2 = _local1.standCycleFrames;
								};
							};
						};
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:Enemy1;
			var _local2:GameModule;
			var _local3:EnemyManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.enemyManager;
			_local4 = _local2.gameDisplay;
			if (((_local1.isDead) || (((((((_local1.jump) && (!(_local1.isHovering)))) && (!(_local1.isFlyingForward)))) && (!(_local1.isFlyingUp)))))){
				_local1.jumpChar();
			};
			if (((_local1.isFlyingForward) || (_local1.isFlyingUp))){
				if (_local1.ytile == _local1.minFlyY){
					_local1.diry = 1;
				} else {
					if (_local1.ytile == _local1.maxFlyY){
						_local1.diry = -1;
					};
				};
				_local1.speed = _local1.flySpeed;
				_local1.moveChar(0, _local1.diry, 0);
			} else {
				if (((_local1.isHovering) && (!(_local1.isDead)))){
					_local1.hoverWaveAmount = (_local1.hoverWaveAmount + (1 * _local1.diry));
					if (Math.abs(_local1.hoverWaveAmount) > _local1.hoverWaveMax){
						_local1.diry = (_local1.diry * -1);
					};
					_local1.y = (_local1.originalY + _local1.hoverWaveAmount);
				};
			};
			if (_local1.isFlyingForward){
				if (_local1.xtile <= (_local1.gameObj.gameDisplay.currentXtileRight + 1)){
					_local1.speed = _local1.walkspeed;
					_local1.moveChar(_local1.dirx, 0, 0);
				};
			} else {
				if (_local1.isWalking){
					_local1.speed = _local1.walkspeed;
					_local1.moveChar(_local1.dirx, 0, 0, true, true);
				} else {
					if (_local1.isJumper){
						if (!_local1.jump){
							_local1.jumpTimer++;
						};
						if (_local1.jumpTimer >= _local1.jumpTimerMax){
							_local1.jump = true;
							_local1.jumpspeed = _local1.jumpstart;
							_local1.jumpTimer = 0;
							if (_local1.whichJump == 1){
								_local1.whichJump = 2;
							} else {
								_local1.whichJump = 1;
							};
						};
					};
				};
			};
			_local1.walkingDir = _local1.dirx;
			if (_local1.facingWalking){
				_local1.facingDir = _local1.walkingDir;
			};
			if (((_local1.isDead) || (((((!(_local1.isHovering)) && (!(_local1.isFlyingForward)))) && (!(_local1.isFlyingUp)))))){
				_local1.fallChar();
			};
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEnemy(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEnemy(_local1.id);
					};
				};
			};
		}

	}
}//package cowGame.models.enemies 

****************

//GameItem1 (cowGame.models.items.GameItem1)
package cowGame.models.items {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;

	public class GameItem1 extends GameItem {

		public var startingFrame:Number;// = 0
		public var modTimer:Number;// = 0
		public var staticCycleFrames:Array;

		public function GameItem1(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			startingFrame = 0;
			modTimer = 0;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
		}
		override public function defineVars(){
			var _local1:GameItem1;
			_local1 = this;
			_local1.type = 1;
			_local1.sheetname = "item1_sheet";
			_local1.spritewidth = 36;
			_local1.spriteheight = 36;
			_local1.spriteCenterX = 18;
			_local1.spriteCenterY = 18;
			_local1.spriteTargetX = 18;
			_local1.spriteTargetY = 18;
			_local1.collRect = new Rectangle(-8, -8, 16, 16);
			_local1.clickRect = new Rectangle(-18, -18, 36, 36);
			_local1.width = 8;
			_local1.height = 16;
			_local1.sheetWidth = 20;
			_local1.dirx = 0;
			_local1.speed = 2;
			_local1.isCookie = true;
			_local1.background = false;
			_local1.jumpstart = -24;
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameItem1;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function collectItem(){
			var _local1:GameItem1;
			_local1 = this;
			_local1.gameObj.userData.earnCookie();
			super.collectItem();
		}
		override public function updateObject(){
			var _local1:GameItem1;
			var _local2:Number;
			var _local3:Number;
			_local1 = this;
			_local2 = _local1.dirx;
			if (_local1.dirx != 0){
				_local3 = _local1.animationFrame;
				if (_local1.speed > 8){
					_local3 = (_local1.animationFrame - (2 * _local1.dirx));
				} else {
					if (_local1.speed > 3){
						_local3 = (_local1.animationFrame - (1 * _local1.dirx));
					} else {
						if (_local1.speed > 1){
							modTimer++;
							if ((modTimer % 2) == 0){
								_local3 = (_local1.animationFrame - (1 * _local1.dirx));
							};
						} else {
							if (_local1.speed > 0){
								modTimer++;
								if ((modTimer % 4) == 0){
									_local3 = (_local1.animationFrame - (1 * _local1.dirx));
								};
							};
						};
					};
				};
				if (_local3 < 0){
					_local3 = (_local3 + _local1.sheetWidth);
				} else {
					if (_local3 >= _local1.sheetWidth){
						_local3 = (_local3 - _local1.sheetWidth);
					};
				};
				_local1.staticCycleFrames[4] = _local3;
				_local1.staticCycleFrames[5] = _local3;
				_local1.staticCycleFrames[6] = _local3;
				_local1.animationFrame = _local3;
			};
			_local1.gameObj.objectManager.checkSteppingOnObjects(_local1);
			super.updateObject();
			if (((!((_local2 == 0))) && (!((_local1.dirx == _local2))))){
				_local1.speed = (_local1.speed - 1);
				if (_local1.speed < 0){
					_local1.speed = 0;
					_local1.dirx = 0;
				};
			};
		}
		override public function finishFlicking(_arg1:Number, _arg2:Number){
			var _local3:GameItem1;
			super.finishFlicking(_arg1, _arg2);
			_local3 = this;
			_local3.gameObj.soundManager.playSound("whoosh.wav");
		}

	}
}//package cowGame.models.items 

****************

//GameItem2 (cowGame.models.items.GameItem2)
package cowGame.models.items {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.managers.*;

	public class GameItem2 extends GameItem {

		public var startingFrame:Number;// = 0
		public var modTimer:Number;// = 0
		public var staticCycleFrames:Array;

		public function GameItem2(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Array){
			var _local7:GameItem2;
			staticCycleFrames = ["static", 2, 1, 0, 0, [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]];
			startingFrame = 0;
			modTimer = 0;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
			_local7 = this;
			_local7.canFlick = false;
		}
		override public function defineVars(){
			var _local1:GameItem2;
			_local1 = this;
			_local1.type = 2;
			_local1.sheetname = "item2_sheet";
			_local1.spritewidth = 32;
			_local1.spriteheight = 32;
			_local1.spriteCenterX = 16;
			_local1.spriteCenterY = 16;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.collRect = new Rectangle(-8, -8, 16, 16);
			_local1.clickRect = new Rectangle(-18, -18, 36, 36);
			_local1.width = 6;
			_local1.height = 16;
			_local1.sheetWidth = 12;
			_local1.dirx = 0;
			_local1.speed = 2;
			_local1.bounceY = false;
			_local1.isCash = true;
			_local1.background = true;
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameItem2;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function collectItem(){
			var _local1:GameItem2;
			var _local2:EffectManager;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			_local2.addEffect(_local1.x, _local1.gameObj.playerObj.y, "GetCoinEffect");
			_local1.gameObj.soundManager.playSound("getcoin.wav");
			_local1.gameObj.userData.earnCowCoin();
			super.collectItem();
		}
		override public function updateObject(){
			var _local1:GameItem2;
			_local1 = this;
			super.updateObject();
		}

	}
}//package cowGame.models.items 

****************

//GameItem3 (cowGame.models.items.GameItem3)
package cowGame.models.items {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameItem3 extends GameItem {

		public var inBubble:Boolean;// = true
		public var xSpeed:Number;
		public var bubbleCycleFrames:Array;
		public var startingFrame:Number;// = 0
		public var modTimer:Number;// = 0
		public var maxSpeed:Number;// = 16
		public var ySpeed:Number;
		public var staticCycleFrames:Array;

		public function GameItem3(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Array){
			var _local7:GameItem3;
			bubbleCycleFrames = ["bubble", 2, 1, 0, 0, [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]];
			staticCycleFrames = ["static", 2, 1, 0, 0, [12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23]];
			startingFrame = 0;
			modTimer = 0;
			inBubble = true;
			maxSpeed = 16;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
			_local7 = this;
		}
		public function popBubble(){
			var _local1:GameItem3;
			var _local2:EffectManager;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			_local1.inBubble = false;
			_local1.canFlick = false;
			_local1.xSpeed = 0;
			_local1.ySpeed = 0;
			_local1.dirx = 0;
			_local1.diry = 0;
			_local2.addEffect(_local1.x, _local1.y, "BubblePopEffect");
			_local1.gameObj.soundManager.playSound("bubblepop.wav");
		}
		override public function defineVars(){
			var _local1:GameItem3;
			_local1 = this;
			_local1.type = 3;
			_local1.sheetname = "item3_sheet";
			_local1.spritewidth = 50;
			_local1.spriteheight = 50;
			_local1.spriteCenterX = 25;
			_local1.spriteCenterY = 25;
			_local1.spriteTargetX = 25;
			_local1.spriteTargetY = 25;
			_local1.collRect = new Rectangle(-8, -8, 16, 16);
			_local1.clickRect = new Rectangle(-25, -25, 50, 50);
			_local1.width = 16;
			_local1.height = 16;
			_local1.sheetWidth = 12;
			_local1.sheetHeight = 2;
			_local1.dirx = 0;
			_local1.speed = 2;
			_local1.isCash = true;
			_local1.background = true;
			_local1.canFlick = true;
			_local1.isFlying = true;
			_local1.useFlightWave = false;
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameItem3;
			var _local2:Array;
			_local1 = this;
			if (_local1.inBubble){
				_local2 = _local1.bubbleCycleFrames;
			} else {
				_local2 = _local1.staticCycleFrames;
			};
			return (_local2);
		}
		override public function collectItem(){
			var _local1:GameItem3;
			var _local2:EffectManager;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			if (_local1.inBubble){
				_local2.addEffect(_local1.x, _local1.y, "BubblePopEffect");
				_local1.gameObj.soundManager.playSound("bubblepop.wav");
			};
			_local2.addEffect(_local1.x, _local1.gameObj.playerObj.y, "GetCoinEffect");
			_local1.gameObj.soundManager.playSound("getcoin.wav");
			_local1.gameObj.userData.earnCowCoin();
			super.collectItem();
		}
		override public function updateObject(){
			var _local1:GameItem3;
			var _local2:GameModule;
			var _local3:ItemManager;
			var _local4:GameDisplay;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.itemManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
				_local5 = _local1.dirx;
				_local6 = _local1.diry;
				if (_local1.dirx != 0){
					_local1.speed = _local1.xSpeed;
					_local1.moveChar(_local1.dirx, 0, 0, true);
					_local1.xSpeed = (_local1.xSpeed - 0.2);
					if (_local1.xSpeed <= 0){
						_local1.xSpeed = 0;
						_local1.dirx = 0;
					};
				};
				if (_local1.diry != 0){
					_local1.speed = _local1.ySpeed;
					_local1.moveChar(0, _local1.diry, 0, true);
					_local1.ySpeed = (_local1.ySpeed - 0.2);
					if (_local1.ySpeed <= 0){
						_local1.ySpeed = 0;
						_local1.diry = 0;
					};
				};
				if (((!((_local5 == 0))) && (!((_local1.dirx == _local5))))){
					if (_local1.xSpeed > (_local1.maxSpeed / 3)){
						_local1.popBubble();
					};
				};
				if (((!((_local6 == 0))) && (!((_local1.diry == _local6))))){
					if (_local1.ySpeed > (_local1.maxSpeed / 3)){
						_local1.popBubble();
					};
				};
				if (_local1.isFlicking){
					_local7 = (_local4.clipMC.mouseX + _local4.currentXcoord);
					_local8 = (_local4.clipMC.mouseY + _local4.currentYcoord);
					if (!_local1.checkMouseDetection(new Point(_local7, _local8))){
						_local1.startFlickTimer = true;
					};
					if (_local1.startFlickTimer){
						_local1.flickTimer++;
						if (_local1.flickTimer > _local1.flickTimerMax){
							_local1.finishFlicking(_local7, _local8);
						};
					};
				};
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeItem(_local1.id);
				};
			};
		}
		override public function finishFlicking(_arg1:Number, _arg2:Number){
			var _local3:GameItem3;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			_local3 = this;
			_local4 = (_arg1 - _local3.startClickX);
			_local5 = (_arg2 - _local3.startClickY);
			_local6 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
			_local7 = 150;
			_local8 = Math.round(((_local6 / _local7) * _local3.maxSpeed));
			if (_local8 > _local3.maxSpeed){
				_local8 = _local3.maxSpeed;
			} else {
				if (_local8 < 1){
					_local8 = 1;
				};
			};
			_local9 = Math.atan2(_local5, _local4);
			_local3.xSpeed = Math.round((Math.cos(_local9) * _local8));
			_local3.ySpeed = Math.round((Math.sin(_local9) * _local8));
			if (_local3.xSpeed < 0){
				_local3.xSpeed = (_local3.xSpeed * -1);
				_local3.dirx = -1;
			} else {
				_local3.dirx = 1;
			};
			if (_local3.ySpeed < 0){
				_local3.ySpeed = (_local3.ySpeed * -1);
				_local3.diry = -1;
			} else {
				_local3.diry = 1;
			};
			_local3.startFlickTimer = false;
			_local3.flickTimer = 0;
			_local3.isFlicking = false;
			_local3.gameObj.soundManager.playSound("whoosh.wav");
		}

	}
}//package cowGame.models.items 

****************

//GameItem4 (cowGame.models.items.GameItem4)
package cowGame.models.items {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import cowGame.models.objects.*;

	public class GameItem4 extends GameItem {

		public var inBubble:Boolean;// = true
		public var flickedByPlayer:Boolean;// = false
		public var xSpeed:Number;
		public var bubbleCycleFrames:Array;
		public var startingFrame:Number;// = 0
		public var modTimer:Number;// = 0
		public var maxSpeed:Number;// = 16
		public var ySpeed:Number;
		public var staticCycleFrames:Array;

		public function GameItem4(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Array){
			var _local7:GameItem4;
			bubbleCycleFrames = ["bubble", 2, 1, 0, 0, [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11]];
			staticCycleFrames = ["static", 2, 1, 0, 0, [12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23]];
			startingFrame = 0;
			modTimer = 0;
			inBubble = true;
			maxSpeed = 16;
			flickedByPlayer = false;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
			_local7 = this;
		}
		public function addExplosionEffect(){
			var _local1:GameItem4;
			var _local2:EffectManager;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			_local2.addEffect(_local1.x, _local1.y, "ExplosionEffect");
			_local1.gameObj.soundManager.playSound("bombexplosion.wav");
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameItem4;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			_local2 = this;
			if (((_arg1) && ((_arg1.length > 0)))){
				_local3 = _local2.maxSpeed;
				_local4 = Number(_arg1[0]);
				_local5 = Number(_arg1[1]);
				_local6 = Number(_arg1[2]);
				_local7 = Number(_arg1[3]);
				_local2.x = _local4;
				_local2.y = _local5;
				_local2.xtile = Math.floor((_local2.x / _local2.gameObj.gameDisplay.tileWidth));
				_local2.ytile = Math.floor((_local2.y / _local2.gameObj.gameDisplay.tileWidth));
				_local2.xSpeed = _local6;
				_local2.ySpeed = _local7;
				if (_local2.xSpeed < 0){
					_local2.dirx = -1;
					_local2.xSpeed = (_local2.xSpeed * -1);
				} else {
					if (_local2.xSpeed > 0){
						_local2.dirx = 1;
					} else {
						_local2.dirx = 0;
					};
				};
				if (_local2.ySpeed < 0){
					_local2.diry = -1;
					_local2.ySpeed = (_local2.ySpeed * -1);
				} else {
					if (_local2.ySpeed > 0){
						_local2.diry = 1;
					} else {
						_local2.diry = 0;
					};
				};
			};
		}
		public function popBubble(){
			var _local1:GameItem4;
			var _local2:EffectManager;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			_local1.inBubble = false;
			_local1.canFlick = false;
			_local1.xSpeed = 0;
			_local1.ySpeed = 0;
			_local1.dirx = 0;
			_local1.diry = 0;
			_local2.addEffect(_local1.x, _local1.y, "BubblePopEffect");
			_local1.gameObj.soundManager.playSound("bubblepop.wav");
		}
		override public function defineVars(){
			var _local1:GameItem4;
			_local1 = this;
			_local1.type = 4;
			_local1.sheetname = "item4_sheet";
			_local1.spritewidth = 50;
			_local1.spriteheight = 50;
			_local1.spriteCenterX = 25;
			_local1.spriteCenterY = 25;
			_local1.spriteTargetX = 25;
			_local1.spriteTargetY = 25;
			_local1.collRect = new Rectangle(-8, -8, 16, 16);
			_local1.clickRect = new Rectangle(-25, -25, 50, 50);
			_local1.width = 16;
			_local1.height = 16;
			_local1.sheetWidth = 12;
			_local1.sheetHeight = 2;
			_local1.dirx = 0;
			_local1.speed = 2;
			_local1.background = false;
			_local1.foreground = true;
			_local1.canFlick = true;
			_local1.isFlying = true;
			_local1.useFlightWave = false;
		}
		override public function startFlicking(_arg1:Number, _arg2:Number){
			var _local3:GameItem4;
			_local3 = this;
			_local3.flickedByPlayer = true;
			trace("FLICKED BY PLAYER");
			super.startFlicking(_arg1, _arg2);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameItem4;
			var _local2:Array;
			_local1 = this;
			if (_local1.inBubble){
				_local2 = _local1.bubbleCycleFrames;
			} else {
				_local2 = _local1.staticCycleFrames;
			};
			return (_local2);
		}
		override public function collectItem(){
			var _local1:GameItem4;
			var _local2:EffectManager;
			_local1 = this;
			if (!_local1.gameObj.playerObj.endingSequence){
				_local2 = _local1.gameObj.effectManager;
				if (_local1.inBubble){
					_local2.addEffect(_local1.x, _local1.y, "BubblePopEffect");
					_local1.gameObj.soundManager.playSound("bubblepop.wav");
				};
				_local1.addExplosionEffect();
				_local1.gameObj.playerObj.dropMilk();
				super.collectItem();
			};
		}
		override public function updateObject(){
			var _local1:GameItem4;
			var _local2:GameModule;
			var _local3:ItemManager;
			var _local4:GameDisplay;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.itemManager;
			_local4 = _local2.gameDisplay;
			if (((_local4.checkOnScreen(_local1)) || ((1 == 1)))){
				_local1.updateSprite();
				_local5 = _local1.dirx;
				_local6 = _local1.diry;
				if (_local1.dirx != 0){
					_local1.speed = _local1.xSpeed;
					_local1.moveChar(_local1.dirx, 0, 0, true);
					_local1.xSpeed = (_local1.xSpeed - 0.2);
					if (_local1.xSpeed <= 0){
						_local1.xSpeed = 0;
						_local1.dirx = 0;
					};
				};
				if (_local1.diry != 0){
					_local1.speed = _local1.ySpeed;
					_local1.moveChar(0, _local1.diry, 0, true);
					_local1.ySpeed = (_local1.ySpeed - 0.2);
					if (_local1.ySpeed <= 0){
						_local1.ySpeed = 0;
						_local1.diry = 0;
					};
				};
				if (((!((_local5 == 0))) && (!((_local1.dirx == _local5))))){
					if (_local1.xSpeed > (_local1.maxSpeed / 3)){
						if (((_local1.flickedByPlayer) && (_local1.checkOnScreen()))){
							_local1.popBubble();
						};
					};
				} else {
					if (((!((_local6 == 0))) && (!((_local1.diry == _local6))))){
						if (_local1.ySpeed > (_local1.maxSpeed / 3)){
							if (((_local1.flickedByPlayer) && (_local1.checkOnScreen()))){
								_local1.popBubble();
							};
						};
					};
				};
				if (_local1.isFlicking){
					_local7 = (_local4.clipMC.mouseX + _local4.currentXcoord);
					_local8 = (_local4.clipMC.mouseY + _local4.currentYcoord);
					if (!_local1.checkMouseDetection(new Point(_local7, _local8))){
						_local1.startFlickTimer = true;
					};
					if (_local1.startFlickTimer){
						_local1.flickTimer++;
						if (_local1.flickTimer > _local1.flickTimerMax){
							_local1.finishFlicking(_local7, _local8);
						};
					};
				};
				if (((((((!((_local1.xSpeed == 0))) || (!((_local1.ySpeed == 0))))) && ((_local1.flickedByPlayer == true)))) && (_local1.checkOnScreen()))){
					_local1.checkHittingBoss();
				};
			};
			if (_local1.xtile < (_local4.currentXtileLeft - 4)){
				_local3.removeItem(_local1.id);
			};
		}
		override public function finishFlicking(_arg1:Number, _arg2:Number){
			var _local3:GameItem4;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			_local3 = this;
			_local4 = (_arg1 - _local3.startClickX);
			_local5 = (_arg2 - _local3.startClickY);
			_local6 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
			_local7 = 150;
			_local8 = Math.round(((_local6 / _local7) * _local3.maxSpeed));
			if (_local8 > _local3.maxSpeed){
				_local8 = _local3.maxSpeed;
			} else {
				if (_local8 < 1){
					_local8 = 1;
				};
			};
			_local9 = Math.atan2(_local5, _local4);
			_local3.xSpeed = Math.round((Math.cos(_local9) * _local8));
			_local3.ySpeed = Math.round((Math.sin(_local9) * _local8));
			if (_local3.xSpeed < 0){
				_local3.xSpeed = (_local3.xSpeed * -1);
				_local3.dirx = -1;
			} else {
				_local3.dirx = 1;
			};
			if (_local3.ySpeed < 0){
				_local3.ySpeed = (_local3.ySpeed * -1);
				_local3.diry = -1;
			} else {
				_local3.diry = 1;
			};
			_local3.startFlickTimer = false;
			_local3.flickTimer = 0;
			_local3.isFlicking = false;
			_local3.gameObj.soundManager.playSound("whoosh.wav");
		}
		public function checkHittingBoss(){
			var _local1:GameItem4;
			var _local2:ObjectManager;
			var _local3:ItemManager;
			var _local4:*;
			var _local5:GameObject38;
			var _local6:Rectangle;
			_local1 = this;
			_local2 = _local1.gameObj.objectManager;
			_local3 = _local1.gameObj.itemManager;
			_local4 = 0;
			while (_local4 < _local2.objects.length) {
				if ((_local2.objects[_local4] is GameObject38)){
					_local5 = _local2.objects[_local4];
					_local6 = new Rectangle((_local1.x + _local1.collRect.x), (_local1.y + _local1.collRect.y), _local1.collRect.width, _local1.collRect.height);
					if (_local5.checkSpriteCollision(_local6)){
						trace("HIT THE BOSS!");
						_local5.hitChopper();
						_local1.addExplosionEffect();
						_local3.removeItem(_local1.id);
						break;
					};
				};
				_local4++;
			};
		}

	}
}//package cowGame.models.items 

****************

//GameObject1 (cowGame.models.objects.GameObject1)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;

	public class GameObject1 extends GameObject {

		public function GameObject1(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject1;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 0){
					_local2.whichColor = _local2.gameObj.blockManager.chooseColor(0, 0);
				} else {
					_local2.whichColor = Number(_arg1[0]);
				};
				if (Number(_arg1[1]) == 1){
					_local2.isDeactivated = true;
					_local2.isActivated = false;
				} else {
					if (Number(_arg1[1]) == 0){
						_local2.isActivated = true;
						_local2.isDeactivated = false;
					};
				};
				if (Number(_arg1[2]) == 1){
					_local2.isInteractive = true;
				} else {
					if (Number(_arg1[2]) == 0){
						_local2.isInteractive = false;
					};
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject1;
			_local1 = this;
			_local1.type = 1;
			_local1.sheetname = "blockall_sheet";
			_local1.spritewidth = 32;
			_local1.spriteheight = 32;
			_local1.spriteCenterX = 16;
			_local1.spriteCenterY = 16;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = true;
			_local1.solidTilesRect = new Rectangle(0, 0, 1, 1);
			_local1.solidType = "collision";
			_local1.sheetWidth = 11;
			_local1.sheetHeight = 6;
			_local1.whichColor = 0;
			_local1.handlesChocolate = true;
			_local1.active0CycleFrames = ["active0", 2, 1, 0, 0, [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7]];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 10, 10, 10];
			_local1.activating0CycleFrames = ["activating0", 2, 1, 0, -1, [10, 9, 8]];
			_local1.deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [8, 9, 10]];
			_local1.active1CycleFrames = ["active1", 2, 1, 0, 0, [11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18]];
			_local1.inactive1CycleFrames = ["inactive1", 1, 1, 0, 21, 21, 21];
			_local1.activating1CycleFrames = ["activating1", 2, 1, 0, -1, [21, 20, 19]];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [19, 20, 21]];
			_local1.active2CycleFrames = ["active2", 2, 1, 0, 0, [22, 22, 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29]];
			_local1.inactive2CycleFrames = ["inactive2", 1, 1, 0, 32, 32, 32];
			_local1.activating2CycleFrames = ["activating2", 2, 1, 0, -1, [32, 31, 30]];
			_local1.deactivating2CycleFrames = ["deactivating2", 2, 1, 0, -1, [30, 31, 32]];
			_local1.active3CycleFrames = ["active3", 2, 1, 0, 0, [33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39, 40, 40]];
			_local1.inactive3CycleFrames = ["inactive3", 1, 1, 0, 43, 43, 43];
			_local1.activating3CycleFrames = ["activating3", 2, 1, 0, -1, [43, 42, 41]];
			_local1.deactivating3CycleFrames = ["deactivating3", 2, 1, 0, -1, [41, 42, 43]];
			_local1.active4CycleFrames = ["active4", 2, 1, 0, 0, [44, 44, 45, 45, 46, 46, 47, 47, 48, 48, 49, 49, 50, 50, 51, 51]];
			_local1.inactive4CycleFrames = ["inactive4", 1, 1, 0, 54, 54, 54];
			_local1.activating4CycleFrames = ["activating4", 2, 1, 0, -1, [54, 53, 52]];
			_local1.deactivating4CycleFrames = ["deactivating4", 2, 1, 0, -1, [52, 53, 54]];
			_local1.active5CycleFrames = ["active5", 2, 1, 0, 0, [55, 55, 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 62, 62]];
			_local1.inactive5CycleFrames = ["inactive5", 1, 1, 0, 65, 65, 65];
			_local1.activating5CycleFrames = ["activating5", 2, 1, 0, -1, [65, 64, 63]];
			_local1.deactivating5CycleFrames = ["deactivating5", 2, 1, 0, -1, [63, 64, 65]];
		}

	}
}//package cowGame.models.objects 

****************

//GameObject10 (cowGame.models.objects.GameObject10)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;

	public class GameObject10 extends GameObject {

		public function GameObject10(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function deactivateObject(){
			var _local1:GameObject10;
			super.deactivateObject();
			_local1 = this;
			_local1.gameObj.soundManager.playSound("whoosh.wav");
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject10;
			var _local2:Array;
			_local1 = this;
			if (_local1.isActivating){
				_local2 = _local1.activating1CycleFrames;
			} else {
				if (_local1.isDeactivating){
					_local2 = _local1.deactivating1CycleFrames;
				} else {
					if (_local1.isActivated){
						_local2 = _local1.active1CycleFrames;
					} else {
						_local2 = _local1.inactive1CycleFrames;
					};
				};
			};
			return (_local2);
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject10;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 1){
					_local2.isActivated = true;
					_local2.isDeactivated = false;
				} else {
					_local2.isActivated = false;
					_local2.isDeactivated = true;
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject10;
			_local1 = this;
			_local1.type = 10;
			_local1.sheetname = "gate_sheet";
			_local1.spritewidth = 78;
			_local1.spriteheight = 90;
			_local1.spriteCenterX = 39;
			_local1.spriteCenterY = 45;
			_local1.spriteTargetX = 23;
			_local1.spriteTargetY = 64;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16000, 32, 32);
			_local1.isSolidActive = true;
			_local1.isSolidInactive = false;
			_local1.solidTilesRect = new Rectangle(1, -1, 1, 2);
			_local1.solidType = "collision";
			_local1.sheetWidth = 10;
			_local1.sheetHeight = 1;
			_local1.whichColor = -1;
			_local1.active1CycleFrames = ["active1", 1, 1, 0, 0, 0, 0];
			_local1.inactive1CycleFrames = ["inactive1", 1, 1, 0, 9, 9, 9];
			_local1.activating1CycleFrames = ["activating1", 2, 1, 0, -1, [9, 8, 7, 6, 5, 4, 3, 2, 1, 0]];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [0, 1, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9]];
			_local1.canReactivate = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject11 (cowGame.models.objects.GameObject11)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject11 extends GameObject {

		public var isBumping:Boolean;// = false
		public var bumpTimerMax:Number;// = 3
		public var bumpTimer:Number;// = 0

		public function GameObject11(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			bumpTimer = 0;
			bumpTimerMax = 3;
			isBumping = false;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		public function checkForPlayerIntersection(){
			var _local1:GameObject11;
			var _local2:PlayerChar;
			var _local3:ObjectManager;
			var _local4:Rectangle;
			var _local5:*;
			var _local6:GameObject36;
			_local1 = this;
			_local2 = _local1.gameObj.playerObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = new Rectangle((_local1.x + _local1.collRect.x), (_local1.y + _local1.collRect.y), _local1.collRect.width, _local1.collRect.height);
			if (((_local2.checkSpriteCollision(_local4)) && ((_local2.y > _local1.y)))){
				if (((((_local1.isActivated) && (!(_local1.isDeactivating)))) && (!(_local1.isDeactivated)))){
					trace("Deactivate Bumper!");
					_local1.deactivateObject();
				} else {
					trace(((((("Can't deactivate bumper: isActivated = " + _local1.isActivated) + ", isDeactivating = ") + _local1.isDeactivating) + ", isDeactivated = ") + _local1.isDeactivated));
				};
				if (!_local1.isBumping){
					_local1.isBumping = true;
					_local1.bumpTimer = 0;
				};
			};
			if (!_local1.isBumping){
				_local5 = 0;
				while (_local5 < _local3.objects.length) {
					if ((_local3.objects[_local5] is GameObject36)){
						_local6 = _local3.objects[_local5];
						if (((_local6.checkSpriteCollision(_local4)) && ((_local6.y > _local1.y)))){
							if (((((_local1.isActivated) && (!(_local1.isDeactivating)))) && (!(_local1.isDeactivated)))){
								trace("SCOUT: Deactivate Bumper!");
								_local1.deactivateObject();
								if (!_local1.isBumping){
									_local1.isBumping = true;
									_local1.bumpTimer = 0;
								};
								break;
							} else {
								trace(((((("SCOUT: Can't deactivate bumper: isActivated = " + _local1.isActivated) + ", isDeactivating = ") + _local1.isDeactivating) + ", isDeactivated = ") + _local1.isDeactivated));
							};
						};
					};
					_local5++;
				};
			};
		}
		override public function deactivateObject(){
			var _local1:GameObject11;
			super.deactivateObject();
			_local1 = this;
			_local1.gameObj.soundManager.playSound("match_cowbell.wav");
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject11;
			var _local2:Array;
			_local1 = this;
			if (_local1.isActivating){
				_local2 = _local1.activating1CycleFrames;
			} else {
				if (_local1.isDeactivating){
					_local2 = _local1.deactivating1CycleFrames;
				} else {
					if (_local1.isActivated){
						_local2 = _local1.active1CycleFrames;
					} else {
						_local2 = _local1.inactive1CycleFrames;
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject11;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.isBumping){
				if (_local1.bumpTimer < _local1.bumpTimerMax){
					_local1.y = (_local1.y - 3);
					_local1.bumpTimer++;
				} else {
					if (_local1.bumpTimer < (_local1.bumpTimerMax * 2)){
						_local1.y = (_local1.y + 3);
						_local1.bumpTimer++;
					} else {
						_local1.isBumping = false;
						_local1.bumpTimer = 0;
					};
				};
			};
			if (_local1.checkOnScreen()){
				_local1.checkForPlayerIntersection();
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject11;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 1){
					_local2.isActivated = true;
					_local2.isDeactivated = false;
				} else {
					_local2.isActivated = false;
					_local2.isDeactivated = true;
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject11;
			_local1 = this;
			_local1.type = 11;
			_local1.sheetname = "cowbumpblock_sheet";
			_local1.spritewidth = 36;
			_local1.spriteheight = 36;
			_local1.spriteCenterX = 18;
			_local1.spriteCenterY = 18;
			_local1.spriteTargetX = 18;
			_local1.spriteTargetY = 18;
			_local1.collRect = new Rectangle(-16, -16, 32, 50);
			_local1.clickRect = new Rectangle(-16, -16000, 32, 32);
			_local1.isSolidActive = true;
			_local1.isSolidInactive = true;
			_local1.solidTilesRect = new Rectangle(0, 0, 1, 1);
			_local1.solidType = "collision";
			_local1.sheetWidth = 2;
			_local1.sheetHeight = 1;
			_local1.whichColor = -1;
			_local1.active1CycleFrames = ["active1", 1, 1, 0, 0, 0, 0];
			_local1.inactive1CycleFrames = ["inactive1", 1, 1, 0, 1, 1, 1];
			_local1.activating1CycleFrames = ["activating1", 2, 1, 0, -1, [1, 0]];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [0, 1]];
			_local1.canReactivate = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject12 (cowGame.models.objects.GameObject12)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject12 extends GameObject {

		public var standOffset:Number;// = 0
		public var necessaryWeight:Number;// = 2
		public var standingChars:Array;
		public var spriteFrameOffsets:Array;

		public function GameObject12(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			spriteFrameOffsets = [0, 3, 6, 9, 13, 17, 21, 24, 29, 32];
			standOffset = 0;
			standingChars = [];
			necessaryWeight = 2;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		public function checkStartStepping(_arg1:Character){
			var _local2:GameObject12;
			var _local3:GameDisplay;
			var _local4:Number;
			var _local5:*;
			var _local6:Number;
			var _local7:Number;
			_local2 = this;
			_local3 = _local2.gameObj.gameDisplay;
			_local4 = 2;
			_local5 = 0;
			while (_local5 < _local4) {
				if (((((_local2.xtile + _local5) == _arg1.leftX)) || (((_local2.xtile + _local5) == _arg1.rightX)))){
					_local6 = (_local2.y - _arg1.y);
					_local7 = (((_local2.spriteTargetY + _arg1.height) - _local2.standOffset) + 3);
					if ((((_local6 <= _local7)) && ((_arg1.y < _local2.y)))){
						if (((_arg1.jump) && ((_arg1.jumpspeed > 0)))){
							_local2.stepOnObject(_arg1);
							break;
						};
					};
				};
				_local5++;
			};
		}
		override public function finishDeactivatingObject(){
			var ob:GameObject12;
			var player:PlayerChar;
			var i:*;
			ob = this;
			player = ob.gameObj.playerObj;
			i = (ob.standingChars.length - 1);
			while (i >= 0) {
				try {
					ob.stopStandingOnObject(Character(ob.standingChars[i]));
				} catch(e) {
					trace("HUH??");
				};
				i = (i - 1);
			};
			super.finishDeactivatingObject();
		}
		override public function deactivateObject(){
			var _local1:GameObject12;
			super.deactivateObject();
			_local1 = this;
			_local1.gameObj.soundManager.playSound("match_cowbell.wav");
		}
		public function stepOnObject(_arg1:Character){
			var ob:GameObject12;
			var totalWeight:Number;
			var i:*;
			var char = _arg1;
			ob = this;
			if (!ob.isDeactivated){
				trace(("STEP ON OBJECT - " + char.sheetname));
				if (ob.standingChars.indexOf(char) == -1){
					trace((("ADD " + char.sheetname) + " TO THE LIST"));
					ob.standingChars.push(char);
				};
				char.isWalking = false;
				char.jump = false;
				char.onMovingTile = true;
				char.whichMovingTile = ob;
			};
			if (((ob.isActivated) && (ob.canReact))){
				totalWeight = 0;
				i = 0;
				while (i < ob.standingChars.length) {
					try {
						totalWeight = (totalWeight + Character(ob.standingChars[i]).weightAmount);
					} catch(e) {
						trace(("WEIGHT CHECK, CANT FIND OBJECT " + i));
					};
					i = (i + 1);
				};
				if (totalWeight >= ob.necessaryWeight){
					ob.deactivateObject();
				};
			};
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject12;
			var _local2:Array;
			_local1 = this;
			if (_local1.isActivating){
				_local2 = _local1.activating1CycleFrames;
			} else {
				if (_local1.isDeactivating){
					_local2 = _local1.deactivating1CycleFrames;
				} else {
					if (_local1.isActivated){
						_local2 = _local1.active1CycleFrames;
					} else {
						_local2 = _local1.inactive1CycleFrames;
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject12;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			var _local5:PlayerChar;
			var _local6:*;
			var _local7:Character;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			_local5 = _local1.gameObj.playerObj;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
				_local1.standOffset = _local1.spriteFrameOffsets[_local1.animationFrame];
				if (_local1.standingChars.length > 0){
					_local6 = (_local1.standingChars.length - 1);
					while (_local6 >= 0) {
						_local7 = _local1.standingChars[_local6];
						_local7.y = (((_local1.y - _local1.spriteTargetY) - _local7.height) + _local1.standOffset);
						_local7.ytile = Math.floor((_local7.y / _local4.tileWidth));
						_local6--;
					};
				};
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject12;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 1){
					_local2.isActivated = true;
					_local2.isDeactivated = false;
				} else {
					_local2.isActivated = false;
					_local2.isDeactivated = true;
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject12;
			_local1 = this;
			_local1.type = 12;
			_local1.sheetname = "footswitch_sheet";
			_local1.spritewidth = 64;
			_local1.spriteheight = 64;
			_local1.spriteCenterX = 32;
			_local1.spriteCenterY = 32;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 48;
			_local1.collRect = new Rectangle(-16, -16, 32, 40);
			_local1.clickRect = new Rectangle(-16, -16000, 32, 32);
			_local1.isSolidActive = true;
			_local1.isSolidInactive = true;
			_local1.solidTilesRect = new Rectangle(0, 0, 2, 1);
			_local1.solidType = "collision";
			_local1.sheetWidth = 10;
			_local1.sheetHeight = 1;
			_local1.whichColor = -1;
			_local1.active1CycleFrames = ["active1", 1, 1, 0, 0, 0, 0];
			_local1.inactive1CycleFrames = ["inactive1", 1, 1, 0, 9, 9, 9];
			_local1.activating1CycleFrames = ["activating1", 2, 1, 0, -1, [9, 8, 7, 6, 5, 4, 3, 2, 1, 0]];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]];
			_local1.canReactivate = false;
			_local1.isSteppable = true;
		}
		public function stopStandingOnObject(_arg1:Character){
			var _local2:GameObject12;
			var _local3:Number;
			_local2 = this;
			_arg1.onMovingTile = false;
			_arg1.whichMovingTile = null;
			_local3 = _local2.standingChars.indexOf(_arg1);
			if (_local3 > -1){
				trace((("Remove " + _arg1.sheetname) + " from THE LIST."));
				_local2.standingChars.splice(_local3, 1);
			};
		}
		public function checkStandingOnObject(_arg1:Character):Boolean{
			var _local2:GameObject12;
			var _local3:Boolean;
			var _local4:*;
			var _local5:*;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:*;
			_local2 = this;
			_local3 = true;
			_local4 = _arg1.x;
			_local5 = _arg1.y;
			_local6 = (_arg1.x + _arg1.width);
			_local7 = (_arg1.x - _arg1.width);
			_local8 = ((_local2.x + _local2.spritewidth) - _local2.spriteTargetX);
			_local9 = (_local2.x - _local2.spriteTargetX);
			if ((((_local6 < _local9)) || ((_local7 > _local8)))){
				_local3 = false;
			} else {
				if (((_arg1.jump) && ((_arg1.jumpspeed < 0)))){
					_local3 = false;
				};
			};
			if (!_local3){
				_local2.stopStandingOnObject(_arg1);
			};
			return (_local3);
		}

	}
}//package cowGame.models.objects 

****************

//GameObject13 (cowGame.models.objects.GameObject13)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject13 extends GameObject {

		public var standOffset:Number;// = 18
		public var jiggleCycleFrames:Array;
		public var isJiggling:Boolean;// = false
		public var standingChars:Array;
		public var spriteFrameOffsets:Array;

		public function GameObject13(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			standingChars = [];
			spriteFrameOffsets = [18, 16, 20, 26, 38, 10, 1, 5, 15];
			standOffset = 18;
			isJiggling = false;
			jiggleCycleFrames = ["jiggle", 2, 1, 0, -1, [0, 3, 0, 5, 0, 2, 0, 8, 2, 1, 2, 1, 2, 1, 0, 2, 0, 1, 0]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		public function checkStartStepping(_arg1:Character){
			var _local2:GameObject13;
			var _local3:GameDisplay;
			var _local4:Number;
			var _local5:*;
			var _local6:Number;
			var _local7:Number;
			_local2 = this;
			_local3 = _local2.gameObj.gameDisplay;
			_local4 = 2;
			_local5 = 0;
			while (_local5 < _local4) {
				if (((((_local2.xtile + _local5) == _arg1.leftX)) || (((_local2.xtile + _local5) == _arg1.rightX)))){
					_local6 = (_local2.y - _arg1.y);
					_local7 = (((_local2.spriteTargetY + _arg1.height) - _local2.standOffset) + 3);
					if ((((_local6 <= _local7)) && ((_arg1.y < _local2.y)))){
						if (((_arg1.jump) && ((_arg1.jumpspeed > 0)))){
							_local2.stepOnObject(_arg1);
							break;
						};
					};
				};
				_local5++;
			};
		}
		override public function finishDeactivatingObject(){
			var ob:GameObject13;
			var player:PlayerChar;
			var i:*;
			ob = this;
			player = ob.gameObj.playerObj;
			i = (ob.standingChars.length - 1);
			while (i >= 0) {
				try {
					ob.stopStandingOnObject(Character(ob.standingChars[i]));
				} catch(e) {
				};
				i = (i - 1);
			};
			ob.isDeactivated = false;
			ob.isDeactivating = false;
			ob.isActivating = false;
			ob.isActivated = true;
		}
		public function stepOnObject(_arg1:Character){
			var _local2:GameObject13;
			_local2 = this;
			trace(("STEP ON OBJECT - " + _arg1.sheetname));
			if (((_local2.isActivated) && (_local2.canReact))){
				_local2.deactivateObject();
			} else {
				if ((_arg1 is PlayerChar)){
					_local2.cycleFrame = 0;
					_local2.animationFrame = 3;
					_local2.deactivateObject();
				};
			};
			_arg1.isWalking = false;
			_arg1.jump = false;
			_arg1.onMovingTile = true;
			_arg1.whichMovingTile = _local2;
			if (_local2.standingChars.indexOf(_arg1) == -1){
				trace((("ADD " + _arg1.sheetname) + " TO THE LIST"));
				_local2.standingChars.push(_arg1);
			};
		}
		override public function canClickObject(_arg1:Number, _arg2:Number, _arg3:Number):Boolean{
			var _local4:GameObject13;
			_local4 = this;
			if (_local4.checkMouseDetection(new Point(_arg1, _arg2))){
				_local4.isJiggling = true;
				return (false);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject13;
			var _local2:Array;
			_local1 = this;
			if (_local1.isActivating){
				_local2 = _local1.activating1CycleFrames;
			} else {
				if (_local1.isDeactivating){
					_local2 = _local1.deactivating1CycleFrames;
				} else {
					if (_local1.isJiggling){
						_local2 = _local1.jiggleCycleFrames;
					} else {
						if (_local1.isActivated){
							_local2 = _local1.active1CycleFrames;
						} else {
							_local2 = _local1.inactive1CycleFrames;
						};
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject13;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			var _local5:PlayerChar;
			var _local6:Boolean;
			var _local7:*;
			var _local8:Character;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			_local5 = _local1.gameObj.playerObj;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
				_local1.standOffset = _local1.spriteFrameOffsets[_local1.animationFrame];
				_local6 = false;
				if (_local1.standingChars.length > 0){
					_local7 = (_local1.standingChars.length - 1);
					while (_local7 >= 0) {
						_local8 = _local1.standingChars[_local7];
						_local8.y = (((_local1.y - _local1.spriteTargetY) - _local8.height) + _local1.standOffset);
						_local8.ytile = Math.floor((_local8.y / _local4.tileWidth));
						if (_local1.cycleFrame == 4){
							trace((((("Make " + _local8.sheetname) + " JUMP OFF! (") + _local8.jumpstart) + ")"));
							_local8.jump = true;
							_local8.gravity = 1;
							_local8.jumpspeed = _local8.jumpstart;
							_local1.stopStandingOnObject(_local8);
							_local6 = true;
						};
						_local7--;
					};
				};
				if (_local6){
					_local1.gameObj.soundManager.playSound("springboard.wav");
				};
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:GameObject13;
			var _local2:String;
			_local1 = this;
			_local2 = _local1.cycleName;
			if (_local2.indexOf("deactivating") > -1){
				_local1.finishDeactivatingObject();
			} else {
				if (_local2.indexOf("activating") > -1){
					_local1.finishActivatingObject();
				} else {
					if (_local2 == "jiggle"){
						_local1.isJiggling = false;
					};
				};
			};
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject13;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 1){
					_local2.isActivated = true;
					_local2.isDeactivated = false;
				} else {
					_local2.isActivated = false;
					_local2.isDeactivated = true;
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject13;
			_local1 = this;
			_local1.type = 13;
			_local1.sheetname = "springboard_sheet";
			_local1.spritewidth = 64;
			_local1.spriteheight = 64;
			_local1.spriteCenterX = 32;
			_local1.spriteCenterY = 32;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 48;
			_local1.collRect = new Rectangle(-16, -16, 32, 40);
			_local1.clickRect = new Rectangle(-16, -32, 64, 48);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.solidTilesRect = new Rectangle(0, 0, 2, 1);
			_local1.solidType = "collision";
			_local1.sheetWidth = 10;
			_local1.sheetHeight = 1;
			_local1.whichColor = -1;
			_local1.active1CycleFrames = ["active1", 1, 1, 0, 0, 0, 0];
			_local1.inactive1CycleFrames = ["inactive1", 1, 1, 0, 6, 6, 6];
			_local1.activating1CycleFrames = ["activating1", 2, 1, 0, -1, [9, 8, 7, 6, 5, 4, 3, 2, 1, 0]];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [3, 4, 4, 2, 5, 6, 7, 8, 3, 8, 5, 7, 5, 1, 2, 1, 0, 1, 2, 1, 0, 1, 2, 1, 0, 1, 0, 1, 0]];
			_local1.canReactivate = false;
			_local1.isSteppable = true;
		}
		public function stopStandingOnObject(_arg1:Character){
			var _local2:GameObject13;
			var _local3:Number;
			_local2 = this;
			_arg1.onMovingTile = false;
			_arg1.whichMovingTile = null;
			_local3 = _local2.standingChars.indexOf(_arg1);
			if (_local3 > -1){
				trace((("Remove " + _arg1.sheetname) + " from THE LIST."));
				_local2.standingChars.splice(_local3, 1);
			};
		}
		public function checkStandingOnObject(_arg1:Character):Boolean{
			var _local2:GameObject13;
			var _local3:Boolean;
			var _local4:*;
			var _local5:*;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:*;
			_local2 = this;
			_local3 = true;
			_local4 = _arg1.x;
			_local5 = _arg1.y;
			_local6 = (_arg1.x + _arg1.width);
			_local7 = (_arg1.x - _arg1.width);
			_local8 = ((_local2.x + _local2.spritewidth) - _local2.spriteTargetX);
			_local9 = (_local2.x - _local2.spriteTargetX);
			if ((((_local6 < _local9)) || ((_local7 > _local8)))){
				_local3 = false;
			} else {
				if (((_arg1.jump) && ((_arg1.jumpspeed < 0)))){
					_local3 = false;
				};
			};
			if (!_local3){
				_local2.stopStandingOnObject(_arg1);
			};
			return (_local3);
		}

	}
}//package cowGame.models.objects 

****************

//GameObject14 (cowGame.models.objects.GameObject14)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;

	public class GameObject14 extends GameObject {

		public var totalStyles:Number;// = 4
		public var whichStyle:Number;// = 1
		public var flowerCycleFrames:Array;

		public function GameObject14(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject14;
			whichStyle = 1;
			totalStyles = 4;
			flowerCycleFrames = ["flower", 1, 1, 0, 3, 3, 3];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local8.whichStyle = (Math.floor((Math.random() * _local8.totalStyles)) + 1);
			_local8.animationFrame = _local8[(("active" + _local8.whichStyle) + "CycleFrames")][5];
		}
		override public function finishDeactivatingObject(){
			var _local1:GameObject14;
			var _local2:Number;
			super.finishDeactivatingObject();
			_local1 = this;
			_local2 = ((((_local1.whichStyle - 1) * _local1.sheetWidth) + 2) + _local1.whichColor);
			_local1.flowerCycleFrames[4] = _local2;
			_local1.flowerCycleFrames[5] = _local2;
			_local1.flowerCycleFrames[6] = _local2;
		}
		override public function canClickObject(_arg1:Number, _arg2:Number, _arg3:Number):Boolean{
			var _local4:GameObject14;
			_local4 = this;
			if (_local4.checkMouseDetection(new Point(_arg1, _arg2))){
				if ((((_arg3 >= 1)) && (_local4.isActivated))){
					_local4.whichColor = _arg3;
					trace(("OK. set color to " + _arg3));
					return (true);
				};
				trace(((("Nope. color = " + _arg3) + ", mycolor = ") + _local4.whichColor));
				return (false);
				//unresolved jump
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject14;
			var _local2:Array;
			_local1 = this;
			if (_local1.isDeactivating){
				_local2 = _local1[(("deactivating" + _local1.whichStyle) + "CycleFrames")];
			} else {
				if (_local1.isActivated){
					_local2 = _local1[(("active" + _local1.whichStyle) + "CycleFrames")];
				} else {
					_local2 = _local1.flowerCycleFrames;
				};
			};
			return (_local2);
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject14;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 0){
					_local2.whichColor = _local2.gameObj.blockManager.chooseColor(0, 0);
				} else {
					_local2.whichColor = Number(_arg1[0]);
				};
				if (Number(_arg1[1]) == 1){
					_local2.isDeactivated = true;
					_local2.isActivated = false;
				} else {
					if (Number(_arg1[1]) == 0){
						_local2.isActivated = true;
						_local2.isDeactivated = false;
					};
				};
				if (Number(_arg1[2]) == 1){
					_local2.isInteractive = true;
				} else {
					if (Number(_arg1[2]) == 0){
						_local2.isInteractive = false;
					};
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject14;
			_local1 = this;
			_local1.type = 14;
			_local1.sheetname = "flower_sheet";
			_local1.spritewidth = 36;
			_local1.spriteheight = 54;
			_local1.spriteCenterX = 18;
			_local1.spriteCenterY = 27;
			_local1.spriteTargetX = 18;
			_local1.spriteTargetY = 38;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -34, 32, 50);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.sheetWidth = 8;
			_local1.sheetHeight = 4;
			_local1.whichColor = 0;
			_local1.active1CycleFrames = ["active1", 2, 1, 0, 0, [0, 0, 0, 1, 1, 1, 2, 2, 2, 1, 1, 1]];
			_local1.active2CycleFrames = ["active2", 2, 1, 0, 0, [8, 8, 8, 9, 9, 9, 10, 10, 10, 9, 9, 9]];
			_local1.active3CycleFrames = ["active3", 2, 1, 0, 0, [16, 16, 16, 17, 17, 17, 18, 18, 18, 17, 17, 17]];
			_local1.active4CycleFrames = ["active4", 2, 1, 0, 0, [24, 24, 24, 25, 25, 25, 26, 26, 26, 25, 25, 25]];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [0]];
			_local1.deactivating2CycleFrames = ["deactivating2", 2, 1, 0, -1, [8]];
			_local1.deactivating3CycleFrames = ["deactivating3", 2, 1, 0, -1, [16]];
			_local1.deactivating4CycleFrames = ["deactivating4", 2, 1, 0, -1, [24]];
		}

	}
}//package cowGame.models.objects 

****************

//GameObject15 (cowGame.models.objects.GameObject15)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject15 extends GameObject {

		public var startingFrame:Number;// = 0
		public var maxSpeed:Number;// = 10
		public var modTimer:Number;// = 0
		public var staticCycleFrames:Array;

		public function GameObject15(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject15;
			var _local9:Number;
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			startingFrame = 0;
			modTimer = 0;
			maxSpeed = 10;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local9 = (_local8.whichColor * _local8.sheetWidth);
			_local8.staticCycleFrames[4] = _local9;
			_local8.staticCycleFrames[5] = _local9;
			_local8.staticCycleFrames[6] = _local9;
		}
		public function rotateSprite(){
			var _local1:GameObject15;
			var _local2:Number;
			_local1 = this;
			if (_local1.dirx != 0){
				_local2 = (_local1.animationFrame % _local1.sheetWidth);
				if (_local1.speed > 8){
					_local2 = (_local2 + (2 * _local1.dirx));
				} else {
					if (_local1.speed > 3){
						_local2 = (_local2 + (1 * _local1.dirx));
					} else {
						if (_local1.speed > 1){
							modTimer++;
							if ((modTimer % 2) == 0){
								_local2 = (_local2 + (1 * _local1.dirx));
							};
						} else {
							if (_local1.speed > 0.61){
								modTimer++;
								if ((modTimer % 4) == 0){
									_local2 = (_local2 + (1 * _local1.dirx));
								};
							};
						};
					};
				};
				if (_local2 < 0){
					_local2 = (_local2 + _local1.sheetWidth);
				} else {
					if (_local2 >= _local1.sheetWidth){
						_local2 = (_local2 - _local1.sheetWidth);
					};
				};
				_local2 = (_local2 + (_local1.whichColor * _local1.sheetWidth));
				_local1.staticCycleFrames[4] = _local2;
				_local1.staticCycleFrames[5] = _local2;
				_local1.staticCycleFrames[6] = _local2;
				_local1.animationFrame = _local2;
			};
		}
		public function checkForPlayerIntersection(){
			var _local1:GameObject15;
			var _local2:PlayerChar;
			var _local3:Rectangle;
			_local1 = this;
			_local2 = _local1.gameObj.playerObj;
			if (!_local2.isHit){
				_local3 = new Rectangle((_local1.x + _local1.collRect.x), (_local1.y + _local1.collRect.y), _local1.collRect.width, _local1.collRect.height);
				if (_local2.checkSpriteCollision(_local3)){
					_local2.getHit();
				};
			};
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject15;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject15;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.rotateSprite();
				if (_local1.jump){
					_local1.jumpChar();
				};
				_local5 = _local1.dirx;
				_local6 = _local1.x;
				if (_local1.dirx != 0){
					_local1.moveChar(_local1.dirx, 0, 0, true);
				};
				if (((!((_local5 == 0))) && (!((_local1.dirx == _local5))))){
					_local1.speed = (_local1.speed - 5);
					if (_local1.speed <= 0){
						_local1.speed = 0;
						_local1.dirx = 0;
					};
				};
				if (_local1.checkIfOnSlope(_local1.dirx, 0) == 1){
					if ((((_local1.dirx == -1)) || ((_local1.dirx == 0)))){
						_local1.speed = (_local1.speed + 0.2);
						_local1.dirx = -1;
						if (_local1.speed > _local1.maxSpeed){
							_local1.speed = _local1.maxSpeed;
						};
					} else {
						if (_local1.dirx == 1){
							_local1.speed = (_local1.speed - 0.2);
							_local1.dirx = 1;
							if (_local1.speed <= 0){
								_local1.speed = 0.2;
								_local1.dirx = -1;
							};
						};
					};
				} else {
					if (_local1.checkIfOnSlope(_local1.dirx, 0) == 2){
						if ((((_local1.dirx == 1)) || ((_local1.dirx == 0)))){
							_local1.speed = (_local1.speed + 0.2);
							_local1.dirx = 1;
							if (_local1.speed > _local1.maxSpeed){
								_local1.speed = _local1.maxSpeed;
							};
						} else {
							if (_local1.dirx == -1){
								_local1.speed = (_local1.speed - 0.2);
								_local1.dirx = -1;
								if (_local1.speed <= 0){
									_local1.speed = 0.2;
									_local1.dirx = 1;
								};
							};
						};
					} else {
						_local1.speed = (_local1.speed - 0.2);
						if (!_local1.jump){
							_local1.speed = (_local1.speed - 0.4);
						};
						if (_local1.speed <= 0){
							_local1.speed = 0;
							_local1.dirx = 0;
						};
					};
				};
				if (_local1.isFlicking){
					_local7 = (_local4.clipMC.mouseX + _local4.currentXcoord);
					_local8 = (_local4.clipMC.mouseY + _local4.currentYcoord);
					if (!_local1.checkMouseDetection(new Point(_local7, _local8))){
						_local1.startFlickTimer = true;
					};
					if (_local1.startFlickTimer){
						_local1.flickTimer++;
						if (_local1.flickTimer > _local1.flickTimerMax){
							_local1.finishFlicking(_local7, _local8);
						};
					};
				};
				_local1.fallChar();
				_local1.checkForPlayerIntersection();
				_local1.gameObj.objectManager.checkSteppingOnObjects(_local1);
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function finishFlicking(_arg1:Number, _arg2:Number){
			var _local3:GameObject15;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			_local3 = this;
			_local4 = (_arg1 - _local3.startClickX);
			_local5 = (_arg2 - _local3.startClickY);
			_local6 = _local3.maxSpeed;
			_local7 = 140;
			if (_local4 > 0){
				_local3.dirx = 1;
				_local8 = (_local4 / _local7);
				if (_local8 > 1){
					_local8 = 1;
				};
				_local3.speed = Math.round((_local8 * _local6));
			} else {
				if (_local4 < 0){
					_local3.dirx = -1;
					_local8 = Math.abs((_local4 / _local7));
					if (_local8 > 1){
						_local8 = 1;
					};
					_local3.speed = Math.round((_local8 * _local6));
				};
			};
			_local9 = 10;
			_local10 = 70;
			_local3.startFlickTimer = false;
			_local3.flickTimer = 0;
			_local3.isFlicking = false;
			_local3.gameObj.gameControls.useMouseColor(_local3.x, _local3.y);
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject15;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 0){
					_local2.whichColor = _local2.gameObj.blockManager.chooseColor(0, 0);
				} else {
					_local2.whichColor = Number(_arg1[0]);
				};
				if (Number(_arg1[1]) == 1){
					_local2.isInteractive = true;
				} else {
					if (Number(_arg1[2]) == 0){
						_local2.isInteractive = false;
						_local2.whichColor = 0;
					};
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject15;
			_local1 = this;
			_local1.type = 15;
			_local1.sheetname = "boulder_sheet";
			_local1.spritewidth = 64;
			_local1.spriteheight = 64;
			_local1.spriteCenterX = 32;
			_local1.spriteCenterY = 32;
			_local1.spriteTargetX = 32;
			_local1.spriteTargetY = 45;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-32, -45, 64, 64);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.solidTilesRect = new Rectangle(0, 0, 1, 1);
			_local1.solidType = "collision";
			_local1.sheetWidth = 29;
			_local1.sheetHeight = 6;
			_local1.whichColor = 0;
			_local1.dirx = 0;
			_local1.speed = 2;
			_local1.canFlick = true;
			_local1.foreground = true;
			_local1.jumpstart = -16;
			_local1.weightAmount = 3;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject16 (cowGame.models.objects.GameObject16)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject16 extends GameObject {

		public var startingHeight:Number;// = 4
		public var whichHeight:Number;// = 4

		public function GameObject16(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			startingHeight = 4;
			whichHeight = 4;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		public function adjustCollision(){
			var _local1:GameObject16;
			var _local2:MapManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local3 = (_local1.xtile + _local1.solidTilesRect.x);
			_local4 = (_local1.ytile + _local1.solidTilesRect.y);
			_local5 = _local1.solidTilesRect.width;
			_local6 = _local1.solidTilesRect.height;
			_local7 = 0;
			while (_local7 < _local6) {
				_local8 = 0;
				while (_local8 < _local5) {
					if (_local7 < _local1.whichHeight){
						_local2.setProperty((_local3 + _local8), (_local4 + _local7), _local1.solidType);
					} else {
						_local2.unsetProperty((_local3 + _local8), (_local4 + _local7), _local1.solidType);
					};
					_local8++;
				};
				_local7++;
			};
		}
		override public function finishDeactivatingObject(){
			var _local1:GameObject16;
			var _local2:GameCam;
			var _local3:GameControls;
			_local1 = this;
			_local2 = _local1.gameObj.camObj;
			_local3 = _local1.gameObj.gameControls;
			if (_local1.whichHeight > 1){
				_local1.whichHeight--;
				_local1.isActivated = true;
				_local1.isDeactivated = false;
				_local1.isActivating = false;
				_local1.isDeactivating = false;
			} else {
				if (_local1.whichHeight == 1){
					_local1.whichHeight--;
					_local1.isActivated = false;
					_local1.isDeactivated = true;
					_local1.isActivating = false;
					_local1.isDeactivating = false;
				};
			};
			_local1.adjustCollision();
			if (_local1.jigglecam){
				_local2.setCameraJiggle(_local1.jiggleamount, _local1.jiggleduration);
			};
			if (_local1.isActivated){
				if (broadcastAmount == 0){
					_local1.broadcastAmount = _local1.broadcastAmountOn;
					if (_local1.broadcastOn){
						_local1.broadcastTriggered(_local1.broadcastAmount);
					} else {
						_local1.allowReactions();
					};
				};
				_local1.broadcastAmount = 0;
			};
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject16;
			var _local2:Array;
			_local1 = this;
			if (_local1.isDeactivating){
				_local2 = _local1[(("deactivating" + _local1.whichHeight) + "CycleFrames")];
			} else {
				if (_local1.isActivated){
					_local2 = _local1[(("active" + _local1.whichHeight) + "CycleFrames")];
				} else {
					if (_local1.isDeactivated){
						_local2 = _local1.inactive0CycleFrames;
					};
				};
			};
			return (_local2);
		}
		override public function endAnimationCycle(){
			var _local1:GameObject16;
			_local1 = this;
			if (_local1.cycleName.indexOf("deactivating") > -1){
				_local1.finishDeactivatingObject();
			};
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject16;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 1){
					_local2.isActivated = true;
					_local2.isDeactivated = false;
				} else {
					_local2.isActivated = false;
					_local2.isDeactivated = true;
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject16;
			_local1 = this;
			_local1.type = 16;
			_local1.sheetname = "door_sheet";
			_local1.spritewidth = 72;
			_local1.spriteheight = 139;
			_local1.spriteCenterX = 36;
			_local1.spriteCenterY = 69;
			_local1.spriteTargetX = 52;
			_local1.spriteTargetY = 20;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16000, 32, 32);
			_local1.isSolidActive = true;
			_local1.isSolidInactive = false;
			_local1.solidTilesRect = new Rectangle(0, 0, 1, 4);
			_local1.solidType = "collision";
			_local1.sheetWidth = 19;
			_local1.sheetHeight = 1;
			_local1.whichColor = -1;
			_local1.active4CycleFrames = ["active4", 1, 1, 0, 0, 0, 0];
			_local1.deactivating4CycleFrames = ["deactivating4", 2, 1, 0, -1, [0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]];
			_local1.active3CycleFrames = ["active3", 1, 1, 0, 5, 5, 5];
			_local1.deactivating3CycleFrames = ["deactivating3", 2, 1, 0, -1, [5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]];
			_local1.active2CycleFrames = ["active2", 1, 1, 0, 10, 10, 10];
			_local1.deactivating2CycleFrames = ["deactivating2", 2, 1, 0, -1, [10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]];
			_local1.active1CycleFrames = ["active1", 1, 1, 0, 15, 15, 15];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [15, 16, 16, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18]];
			_local1.active0CycleFrames = ["active0", 1, 1, 0, 18, 18, 18];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 18, 18, 18];
			_local1.canReactivate = false;
			_local1.broadcastOn = true;
			_local1.broadcastOff = false;
			_local1.broadcastAmountOn = 1;
			_local1.broadcastReceiptMethod = 3;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject17 (cowGame.models.objects.GameObject17)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;

	public class GameObject17 extends GameObject {

		public function GameObject17(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject17;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local8.pickNewColor();
		}
		override public function deactivateObject(){
			var _local1:GameObject17;
			super.deactivateObject();
			_local1 = this;
			_local1.gameObj.soundManager.playSound("spinwheel.wav");
		}
		public function pickNewColor(){
			var _local1:GameObject17;
			_local1 = this;
			_local1.whichColor = _local1.gameObj.blockManager.chooseColor(0, 0);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject17;
			var _local2:Array;
			_local1 = this;
			if (_local1.isActivating){
				_local2 = _local1.activating0CycleFrames;
			} else {
				if (_local1.isDeactivating){
					_local2 = _local1.deactivating0CycleFrames;
				} else {
					if (_local1.isActivated){
						_local2 = _local1[(("active" + whichColor) + "CycleFrames")];
					} else {
						_local2 = _local1.inactive0CycleFrames;
					};
				};
			};
			return (_local2);
		}
		override public function activateObject(){
			var _local1:GameObject17;
			_local1 = this;
			if (!_local1.isActivating){
				_local1.isActivating = true;
				_local1.pickNewColor();
			};
		}
		override public function defineVars(){
			var _local1:GameObject17;
			_local1 = this;
			_local1.type = 17;
			_local1.sheetname = "wheel_sheet";
			_local1.spritewidth = 72;
			_local1.spriteheight = 83;
			_local1.spriteCenterX = 36;
			_local1.spriteCenterY = 41;
			_local1.spriteTargetX = 32;
			_local1.spriteTargetY = 20;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-30, 0, 60, 60);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.sheetWidth = 34;
			_local1.sheetHeight = 1;
			_local1.whichColor = 0;
			_local1.active0CycleFrames = ["active0", 1, 1, 0, 5, 5, 5];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 33, 8, 33];
			_local1.activating0CycleFrames = ["activating0", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5]];
			_local1.deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [5, 6, 7]];
			_local1.active1CycleFrames = ["active1", 1, 1, 0, 0, 0, 0];
			_local1.active2CycleFrames = ["active2", 1, 1, 0, 1, 1, 1];
			_local1.active3CycleFrames = ["active3", 1, 1, 0, 2, 2, 2];
			_local1.active4CycleFrames = ["active4", 1, 1, 0, 3, 3, 3];
			_local1.active5CycleFrames = ["active5", 1, 1, 0, 4, 4, 4];
			_local1.broadcastReceiptMethod = 3;
			_local1.broadcastOff = true;
			_local1.broadcastOn = false;
			_local1.broadcastAmountOff = 1;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject18 (cowGame.models.objects.GameObject18)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject18 extends GameObject {

		public var isLanded:Boolean;// = false

		public function GameObject18(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			isLanded = false;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function deactivateObject(){
			var _local1:GameObject18;
			_local1 = this;
			if (!_local1.isDeactivating){
				_local1.jump = true;
				_local1.jumpspeed = 0;
				_local1.isDeactivating = true;
				_local1.removeCollision();
				_local1.gameObj.soundManager.playSound("whoosh.wav");
			};
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject18;
			var _local2:Array;
			_local1 = this;
			if (_local1.isActivating){
				_local2 = _local1.activating0CycleFrames;
			} else {
				if (_local1.isDeactivating){
					_local2 = _local1.deactivating0CycleFrames;
				} else {
					if (_local1.isActivated){
						_local2 = _local1.active0CycleFrames;
					} else {
						_local2 = _local1.inactive0CycleFrames;
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject18;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (((_local4.checkOnScreen(_local1)) || ((1 == 1)))){
				if (((_local1.isDeactivated) || (_local1.isDeactivating))){
					if (((!(_local1.isLanded)) && (_local1.jump))){
						_local1.jumpChar();
					} else {
						if (!_local1.isLanded){
							_local1.addCollision();
							_local1.isLanded = true;
							_local1.gameObj.soundManager.playSound("papow.wav");
							_local1.gameObj.camObj.setCameraJiggle(_local1.jiggleamount, _local1.jiggleduration);
						};
					};
				};
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject18;
			_local1 = this;
			_local1.type = 18;
			_local1.sheetname = "beam_sheet";
			_local1.spritewidth = 166;
			_local1.spriteheight = 96;
			_local1.spriteCenterX = 83;
			_local1.spriteCenterY = 48;
			_local1.spriteTargetX = 18;
			_local1.spriteTargetY = 80;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16000, 32, 32);
			_local1.isSolidActive = true;
			_local1.isSolidInactive = false;
			_local1.solidTilesRect = new Rectangle(0, 0, 5, 1);
			_local1.solidType = "collision";
			_local1.sheetWidth = 7;
			_local1.sheetHeight = 1;
			_local1.whichColor = 0;
			_local1.active0CycleFrames = ["active0", 1, 1, 0, 0, 0, 0];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 6, 6, 6];
			_local1.activating0CycleFrames = ["activating0", 2, 1, 0, -1, [0]];
			_local1.deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6]];
			_local1.canReactivate = false;
			_local1.bounceY = false;
			_local1.bounceDecayY = 0.4;
			_local1.jiggleamount = 10;
			_local1.jiggleduration = 10;
			_local1.broadcastReceiptMethod = 3;
			_local1.widthmultiplier = 9;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject19 (cowGame.models.objects.GameObject19)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;

	public class GameObject19 extends GameObject {

		public function GameObject19(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject19;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 0){
					_local2.whichColor = _local2.gameObj.blockManager.chooseColor(0, 0);
				} else {
					_local2.whichColor = Number(_arg1[0]);
				};
				if (Number(_arg1[1]) == 1){
					_local2.isInteractive = true;
				} else {
					if (Number(_arg1[1]) == 0){
						_local2.isInteractive = false;
					};
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject19;
			_local1 = this;
			_local1.type = 19;
			_local1.sheetname = "beamhook_sheet";
			_local1.spritewidth = 36;
			_local1.spriteheight = 54;
			_local1.spriteCenterX = 18;
			_local1.spriteCenterY = 27;
			_local1.spriteTargetX = 18;
			_local1.spriteTargetY = 22;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.sheetWidth = 7;
			_local1.sheetHeight = 1;
			_local1.whichColor = 0;
			_local1.foreground = false;
			_local1.active0CycleFrames = ["active0", 1, 1, 0, 0, 0, 0];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 6, 6, 6];
			_local1.activating0CycleFrames = ["activating0", 2, 1, 0, -1, [0]];
			_local1.deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [6]];
			_local1.active1CycleFrames = ["active1", 1, 1, 0, 1, 1, 1];
			_local1.inactive1CycleFrames = ["inactive1", 1, 1, 0, 6, 6, 6];
			_local1.activating1CycleFrames = ["activating1", 2, 1, 0, -1, [0]];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [6]];
			_local1.active2CycleFrames = ["active2", 1, 1, 0, 2, 2, 2];
			_local1.inactive2CycleFrames = ["inactive2", 1, 1, 0, 6, 6, 6];
			_local1.activating2CycleFrames = ["activating2", 2, 1, 0, -1, [0]];
			_local1.deactivating2CycleFrames = ["deactivating2", 2, 1, 0, -1, [6]];
			_local1.active3CycleFrames = ["active3", 1, 1, 0, 3, 3, 3];
			_local1.inactive3CycleFrames = ["inactive3", 1, 1, 0, 6, 6, 6];
			_local1.activating3CycleFrames = ["activating3", 2, 1, 0, -1, [0]];
			_local1.deactivating3CycleFrames = ["deactivating3", 2, 1, 0, -1, [6]];
			_local1.active4CycleFrames = ["active4", 1, 1, 0, 4, 4, 4];
			_local1.inactive4CycleFrames = ["inactive4", 1, 1, 0, 6, 6, 6];
			_local1.activating4CycleFrames = ["activating4", 2, 1, 0, -1, [0]];
			_local1.deactivating4CycleFrames = ["deactivating4", 2, 1, 0, -1, [6]];
			_local1.active5CycleFrames = ["active5", 1, 1, 0, 5, 5, 5];
			_local1.inactive5CycleFrames = ["inactive5", 1, 1, 0, 6, 6, 6];
			_local1.activating5CycleFrames = ["activating5", 2, 1, 0, -1, [0]];
			_local1.deactivating5CycleFrames = ["deactivating5", 2, 1, 0, -1, [6]];
		}

	}
}//package cowGame.models.objects 

****************

//GameObject2 (cowGame.models.objects.GameObject2)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;

	public class GameObject2 extends GameObject {

		public function GameObject2(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject2;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 0){
					_local2.whichColor = _local2.gameObj.blockManager.chooseColor(0, 0);
				} else {
					_local2.whichColor = Number(_arg1[0]);
				};
				if (Number(_arg1[1]) == 1){
					_local2.isDeactivated = true;
					_local2.isActivated = false;
				} else {
					_local2.isActivated = true;
					_local2.isDeactivated = false;
				};
				if (Number(_arg1[2]) == 1){
					_local2.isInteractive = true;
				} else {
					_local2.isInteractive = false;
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject2;
			_local1 = this;
			_local1.type = 2;
			_local1.sheetname = "slopeall_sheet";
			_local1.spritewidth = 32;
			_local1.spriteheight = 32;
			_local1.spriteCenterX = 16;
			_local1.spriteCenterY = 16;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 7;
			_local1.sheetHeight = 6;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = true;
			_local1.solidTilesRect = new Rectangle(0, 0, 1, 1);
			_local1.solidType = "slope";
			_local1.whichColor = 0;
			_local1.handlesChocolate = true;
			_local1.active0CycleFrames = ["active0", 2, 1, 0, 0, [0, 0, 1, 1, 2, 2, 3, 3]];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 6, 6, 6];
			_local1.activating0CycleFrames = ["activating0", 2, 1, 0, -1, [6, 5, 4]];
			_local1.deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [4, 5, 6]];
			_local1.active1CycleFrames = ["active1", 2, 1, 0, 0, [7, 7, 8, 8, 9, 9, 10, 10]];
			_local1.inactive1CycleFrames = ["inactive1", 1, 1, 0, 13, 13, 13];
			_local1.activating1CycleFrames = ["activating1", 2, 1, 0, -1, [13, 12, 11]];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [11, 12, 13]];
			_local1.active2CycleFrames = ["active2", 2, 1, 0, 0, [14, 14, 15, 15, 16, 16, 17, 17]];
			_local1.inactive2CycleFrames = ["inactive2", 1, 1, 0, 20, 20, 20];
			_local1.activating2CycleFrames = ["activating2", 2, 1, 0, -1, [20, 19, 18]];
			_local1.deactivating2CycleFrames = ["deactivating2", 2, 1, 0, -1, [18, 19, 20]];
			_local1.active3CycleFrames = ["active3", 2, 1, 0, 0, [21, 21, 22, 22, 23, 23, 24, 24]];
			_local1.inactive3CycleFrames = ["inactive3", 1, 1, 0, 27, 27, 27];
			_local1.activating3CycleFrames = ["activating3", 2, 1, 0, -1, [27, 26, 25]];
			_local1.deactivating3CycleFrames = ["deactivating3", 2, 1, 0, -1, [25, 26, 27]];
			_local1.active4CycleFrames = ["active4", 2, 1, 0, 0, [28, 28, 29, 29, 30, 30, 31, 31]];
			_local1.inactive4CycleFrames = ["inactive4", 1, 1, 0, 34, 34, 34];
			_local1.activating4CycleFrames = ["activating4", 2, 1, 0, -1, [34, 33, 32]];
			_local1.deactivating4CycleFrames = ["deactivating4", 2, 1, 0, -1, [32, 33, 34]];
			_local1.active5CycleFrames = ["active5", 2, 1, 0, 0, [35, 35, 36, 36, 37, 37, 38, 38]];
			_local1.inactive5CycleFrames = ["inactive5", 1, 1, 0, 41, 41, 41];
			_local1.activating5CycleFrames = ["activating5", 2, 1, 0, -1, [41, 40, 39]];
			_local1.deactivating5CycleFrames = ["deactivating5", 2, 1, 0, -1, [39, 40, 41]];
		}

	}
}//package cowGame.models.objects 

****************

//GameObject20 (cowGame.models.objects.GameObject20)
package cowGame.models.objects {
	import flash.display.*;
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject20 extends GameObject {

		public var ropeCycleFrames:Array;
		public var ropeTiles:Number;// = 2
		public var pulleyCycleFrames:Array;

		public function GameObject20(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			ropeTiles = 2;
			pulleyCycleFrames = ["pulley", 1, 1, 0, 0, 0, 0];
			ropeCycleFrames = ["rope", 1, 1, 0, 1, 1, 1];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject20;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.pulleyCycleFrames;
			return (_local2);
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject20;
			_local2 = this;
			if (_arg1){
				_local2.ropeTiles = Number(_arg1[0]);
			};
		}
		override public function defineVars(){
			var _local1:GameObject20;
			_local1 = this;
			_local1.type = 20;
			_local1.sheetname = "beampulley_sheet";
			_local1.spritewidth = 32;
			_local1.spriteheight = 32;
			_local1.spriteCenterX = 16;
			_local1.spriteCenterY = 16;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 2;
			_local1.whichColor = 0;
			_local1.foreground = false;
			_local1.active0CycleFrames = ["active0", 1, 1, 0, 0, 0, 0];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 6, 6, 6];
			_local1.activating0CycleFrames = ["activating0", 2, 1, 0, -1, [0]];
			_local1.deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [6]];
		}
		override public function checkAdditionalBlitting(_arg1:Boolean=false, _arg2:Boolean=false){
			var _local3:GameObject20;
			var _local4:GameDisplay;
			var _local5:GameCam;
			var _local6:ObjectManager;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Rectangle;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Number;
			var _local20:Number;
			var _local21:Number;
			var _local22:Number;
			var _local23:*;
			var _local24:Number;
			var _local25:Number;
			var _local26:Point;
			var _local27:*;
			var _local28:String;
			var _local29:BitmapData;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = _local3.gameObj.camObj;
			_local6 = _local3.gameObj.objectManager;
			if ((((_arg1 == _local3.foreground)) && ((_arg2 == _local3.background)))){
				_local7 = _local3.spritewidth;
				_local8 = _local3.spriteheight;
				_local9 = _local3.sheetWidth;
				_local10 = _local3.sheetHeight;
				_local11 = 0;
				_local12 = 32;
				_local13 = _local7;
				_local14 = _local8;
				_local15 = new Rectangle(_local11, _local12, _local13, _local14);
				_local16 = _local4.currentXcoord;
				_local17 = _local4.currentYcoord;
				_local18 = (_local3.spriteTargetX - _local3.spriteCenterX);
				_local19 = (_local3.spriteTargetY - _local3.spriteCenterY);
				_local20 = (_local3.x - _local18);
				_local21 = (_local3.y - _local19);
				_local22 = (_local3.ropeTiles - 2);
				_local23 = 1;
				while (_local23 <= _local22) {
					_local24 = Math.floor(((_local20 - _local16) - (_local13 / 2)));
					_local25 = Math.floor((((_local21 + (_local23 * _local8)) - _local17) - (_local14 / 2)));
					_local26 = new Point(_local24, _local25);
					_local27 = _local3.type;
					_local28 = ("objectSheet" + _local27);
					_local29 = _local6[_local28];
					if (_local23 == _local22){
						_local15.height = (_local15.height - 3);
					};
					_local4.screenBMP.copyPixels(_local29, _local15, _local26, null, null, true);
					_local23++;
				};
			};
		}

	}
}//package cowGame.models.objects 

****************

//GameObject21 (cowGame.models.objects.GameObject21)
package cowGame.models.objects {
	import cowGame.core.*;
	import flash.media.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject21 extends GameObject {

		public var sound:SoundChannel;
		public var totalTicks:Number;// = 5
		public var isLanded:Boolean;// = false
		public var playingWhichSound:String;// = "none"

		public function GameObject21(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject21;
			isLanded = false;
			playingWhichSound = "none";
			totalTicks = 5;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local8.addTopperCollision();
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject21;
			var _local2:GameDisplay;
			var _local3:*;
			var _local4:Number;
			var _local5:Number;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local3 = _local2.checkOnScreenOffset;
			_local4 = (_local1.widthmultiplier - (1 / 2));
			_local5 = (_local1.heightmultiplier - (1 / 2));
			if ((_local1.xtile + _local4) < (_local2.currentXtileLeft - _local3)){
				return (false);
			};
			if (_local1.xtile > (_local2.currentXtileRight + _local3)){
				return (false);
			};
			return (true);
		}
		override public function finishDeactivatingObject(){
			var _local1:GameObject;
			var _local2:GameCam;
			var _local3:GameControls;
			_local1 = this;
			_local2 = _local1.gameObj.camObj;
			_local3 = _local1.gameObj.gameControls;
			_local1.isDeactivating = false;
			_local1.isDeactivated = true;
			_local1.isActivated = false;
			_local1.isActivating = false;
			_local1.addCollision();
			if (_local1.jigglecam){
				_local2.setCameraJiggle(_local1.jiggleamount, _local1.jiggleduration);
			};
			if (broadcastAmount == 0){
				_local1.broadcastAmount = _local1.broadcastAmountOff;
			};
			if (_local1.broadcastOff){
				_local1.broadcastTriggered(_local1.broadcastAmount);
			} else {
				_local1.allowReactions();
			};
			_local1.gameObj.soundManager.playSound("papow.wav");
			_local1.broadcastAmount = 0;
		}
		override public function deactivateObject(){
			var _local1:GameObject21;
			_local1 = this;
			if (!_local1.isDeactivating){
				_local1.isDeactivating = true;
				_local1.removeCollision();
			};
			if (_local1.sound){
				_local1.sound.stop();
			};
			_local1.playingWhichSound = "none";
			_local1.gameObj.soundManager.playSound("whoosh.wav");
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject21;
			var _local2:Array;
			_local1 = this;
			if (_local1.isActivating){
				_local2 = _local1.activating0CycleFrames;
			} else {
				if (_local1.isDeactivating){
					_local2 = _local1.deactivating0CycleFrames;
				} else {
					if (_local1.isActivated){
						_local2 = _local1.active0CycleFrames;
					} else {
						_local2 = _local1.inactive0CycleFrames;
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject21;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			var _local5:Boolean;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (((_local4.checkOnScreen(_local1)) || ((1 == 1)))){
				_local5 = false;
				if (((((((_local1.isDeactivated) && (!(_local1.isDeactivating)))) && (!(_local1.isActivating)))) && (!(_local1.isActivated)))){
					_local5 = true;
				};
				if ((((_local1.playingWhichSound == "none")) && (_local5))){
					if (_local1.sound){
						_local1.sound.stop();
					};
					_local1.sound = _local2.soundManager.playSound("stompertick.wav", true);
					_local1.playingWhichSound = "tick";
				} else {
					if ((((((_local1.playingWhichSound == "tick")) && (_local5))) && ((_local1.cycleFrame > (_local1.totalTicks - 60))))){
						if (_local1.sound){
							_local1.sound.stop();
						};
						_local1.sound = _local2.soundManager.playSound("stomperfast.wav", true);
						_local1.playingWhichSound = "alarm";
					};
				};
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:GameObject21;
			var _local2:String;
			_local1 = this;
			_local2 = _local1.cycleName;
			if (_local2 == "inactive0"){
				_local1.activateObject();
			} else {
				if (_local2.indexOf("deactivating") > -1){
					_local1.finishDeactivatingObject();
				} else {
					if (_local2.indexOf("activating") > -1){
						_local1.finishActivatingObject();
					};
				};
			};
		}
		public function addTopperCollision(){
			var _local1:GameObject21;
			var _local2:MapManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local3 = (_local1.xtile + _local1.solidTilesRect.x);
			_local4 = _local1.ytile;
			_local5 = _local1.solidTilesRect.width;
			_local6 = _local1.solidTilesRect.height;
			_local7 = 0;
			while (_local7 < _local6) {
				_local8 = 0;
				while (_local8 < _local5) {
					_local2.setProperty((_local3 + _local8), (_local4 + _local7), _local1.solidType);
					_local8++;
				};
				_local7++;
			};
		}
		override public function sendTriggered(_arg1:Number, _arg2, _arg3:Boolean=false){
			var _local4:GameObject21;
			var _local5:GameControls;
			var _local6:GameCam;
			var _local7:Boolean;
			_local4 = this;
			_local5 = _local4.gameObj.gameControls;
			_local6 = _local4.gameObj.camObj;
			_local7 = false;
			_local4.currentTriggers = (_local4.currentTriggers + _arg1);
			trace((("Got a sendTriggered message! (" + _arg1) + ")"));
			if (_local4.currentTriggers < 0){
				_local4.currentTriggers = 0;
				_local7 = true;
			};
			if (_local4.canReact){
				if ((((_arg1 > 0)) && ((_local4.currentTriggers >= _local4.necessaryTriggers)))){
					if (((!(_local4.isDeactivating)) && (!(_local4.isDeactivated)))){
						trace("Not inactive, let's deactivate the timer block.");
						_local4.deactivateObject();
					} else {
						if (_local4.isDeactivated){
							trace("Already deactivated, let's reset the timer.");
							_local4.isDeactivated = true;
							_local4.animationFrame = _local4.inactive0CycleFrames[5][0];
							_local4.cycleFrame = 0;
							if (_local4.sound){
								_local4.sound.stop();
							};
							_local4.playingWhichSound = "none";
							if (broadcastAmount == 0){
								_local4.broadcastAmount = _local4.broadcastAmountOff;
							};
							if (_local4.broadcastOff){
								_local4.broadcastTriggered(_local4.broadcastAmount);
							} else {
								_local4.allowReactions();
							};
							_local4.broadcastAmount = 0;
						};
					};
				};
			} else {
				_local4.allowTriggerReactions();
			};
		}
		override public function activateObject(){
			var _local1:GameObject21;
			_local1 = this;
			if (!_local1.isActivating){
				_local1.isActivating = true;
				_local1.removeCollision();
			};
			if (_local1.sound){
				_local1.sound.stop();
			};
			_local1.playingWhichSound = "none";
			_local1.gameObj.soundManager.playSound("whoosh.wav");
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject21;
			var _local3:Number;
			var _local4:*;
			var _local5:*;
			var _local6:Number;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 1){
					_local2.isActivated = true;
					_local2.isDeactivated = false;
				} else {
					if (Number(_arg1[0]) == 0){
						_local2.isActivated = false;
						_local2.isDeactivated = true;
					};
				};
				_local3 = Number(_arg1[1]);
				_local4 = _local3;
				while (_local4 > 0) {
					_local5 = 0;
					while (_local5 < 30) {
						_local6 = (_local2.sheetWidth - _local4);
						_local2.inactive0CycleFrames[5].push(_local6);
						_local5++;
					};
					_local4--;
				};
				_local2.totalTicks = (_local3 * 30);
			};
		}
		override public function defineVars(){
			var _local1:GameObject21;
			_local1 = this;
			_local1.type = 21;
			_local1.sheetname = "timerblock_sheet";
			_local1.spritewidth = 100;
			_local1.spriteheight = 196;
			_local1.spriteCenterX = 50;
			_local1.spriteCenterY = 98;
			_local1.spriteTargetX = 18;
			_local1.spriteTargetY = 18;
			_local1.collRect = new Rectangle(-16, -16000, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16000, 32, 32);
			_local1.isSolidActive = true;
			_local1.isSolidInactive = false;
			_local1.solidTilesRect = new Rectangle(0, 1, 3, 1);
			_local1.solidType = "collision";
			_local1.sheetWidth = 20;
			_local1.sheetHeight = 1;
			_local1.whichColor = 0;
			_local1.active0CycleFrames = ["active0", 1, 1, 0, 0, 0, 0];
			_local1.inactive0CycleFrames = ["inactive0", 2, 1, 0, -1, []];
			_local1.activating0CycleFrames = ["activating0", 2, 1, 0, -1, [7, 6, 5, 4, 3, 2, 0]];
			_local1.deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]];
			_local1.canReactivate = true;
			_local1.jigglecam = true;
			_local1.jiggleamount = 6;
			_local1.jiggleduration = 8;
			_local1.broadcastReceiptMethod = 2;
			_local1.widthmultiplier = 5;
		}
		override public function finishActivatingObject(){
			var _local1:GameObject;
			var _local2:GameCam;
			var _local3:GameControls;
			_local1 = this;
			_local2 = _local1.gameObj.camObj;
			_local3 = _local1.gameObj.gameControls;
			_local1.isActivating = false;
			_local1.isActivated = true;
			_local1.isDeactivated = false;
			_local1.isDeactivating = false;
			_local1.addCollision();
			if (_local1.jigglecam){
				_local2.setCameraJiggle(_local1.jiggleamount, _local1.jiggleduration);
			};
			if (broadcastAmount == 0){
				_local1.broadcastAmount = _local1.broadcastAmountOn;
			};
			if (_local1.broadcastOn){
				_local1.broadcastTriggered(_local1.broadcastAmount);
			} else {
				_local1.allowReactions();
			};
			_local1.gameObj.soundManager.playSound("papow.wav");
			_local1.broadcastAmount = 0;
		}
		override public function removeCollision(){
			var _local1:GameObject;
			var _local2:MapManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local3 = (_local1.xtile + _local1.solidTilesRect.x);
			_local4 = (_local1.ytile + _local1.solidTilesRect.y);
			_local5 = _local1.solidTilesRect.width;
			_local6 = _local1.solidTilesRect.height;
			if (_local1.isActivated){
				_local4 = (_local4 + 4);
			};
			_local7 = 0;
			while (_local7 < _local6) {
				_local8 = 0;
				while (_local8 < _local5) {
					_local2.unsetProperty((_local3 + _local8), (_local4 + _local7), _local1.solidType);
					_local8++;
				};
				_local7++;
			};
		}
		override public function addCollision(){
			var _local1:GameObject;
			var _local2:MapManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local3 = (_local1.xtile + _local1.solidTilesRect.x);
			_local4 = (_local1.ytile + _local1.solidTilesRect.y);
			_local5 = _local1.solidTilesRect.width;
			_local6 = _local1.solidTilesRect.height;
			if (_local1.isActivated){
				_local4 = (_local4 + 4);
			};
			_local7 = 0;
			while (_local7 < _local6) {
				_local8 = 0;
				while (_local8 < _local5) {
					_local2.setProperty((_local3 + _local8), (_local4 + _local7), _local1.solidType);
					_local8++;
				};
				_local7++;
			};
		}
		override public function destroy(){
			var _local1:GameObject21;
			_local1 = this;
			if (_local1.sound){
				_local1.sound.stop();
				_local1.sound = null;
			};
		}

	}
}//package cowGame.models.objects 

****************

//GameObject22 (cowGame.models.objects.GameObject22)
package cowGame.models.objects {
	import flash.display.*;
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject22 extends GameObject {

		public var standOffset:Number;// = 0
		public var startingX:Number;// = 0
		public var restingHeadDistance:Number;// = 30
		public var wiggleTimerMax:Number;// = 24
		public var segmentSpacing:Number;// = 11
		public var wiggleTimer:Number;// = 1
		public var wasPulled:Boolean;// = false
		public var hookedBoundsRight:Number;// = 0
		public var maxYdisplacement:Number;// = 32
		public var effectID:Number;
		public var headX:Number;// = 0
		public var headY:Number;// = 0
		public var normalClickRectX:Number;// = 0
		public var pullDirection:Number;// = 1
		public var necessaryWeight:Number;// = 2
		public var isHooked:Boolean;// = false
		public var wiggleTimerMaxHooked:Number;// = 12
		public var standingChars:Array;
		public var isPulling:Boolean;// = false
		public var maxTilesWide:Number;// = 1
		public var hookedBoundsLeft:Number;// = 0
		public var blankCycleFrames:Array;
		public var spriteFrameOffsets:Array;
		public var percentPlayerAcross:Number;// = 0

		public function GameObject22(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			pullDirection = 1;
			maxTilesWide = 1;
			blankCycleFrames = ["blank", 1, 1, 0, 99, 99, 99];
			isPulling = false;
			wasPulled = false;
			isHooked = false;
			headX = 0;
			headY = 0;
			startingX = 0;
			restingHeadDistance = 30;
			segmentSpacing = 11;
			spriteFrameOffsets = [0, 3, 6, 9, 13, 17, 21, 24, 29, 32];
			standOffset = 0;
			standingChars = [];
			necessaryWeight = 2;
			hookedBoundsLeft = 0;
			hookedBoundsRight = 0;
			normalClickRectX = 0;
			percentPlayerAcross = 0;
			maxYdisplacement = 32;
			wiggleTimer = 1;
			wiggleTimerMax = 24;
			wiggleTimerMaxHooked = 12;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		public function hookOnObject(_arg1:GameObject){
			var _local2:GameObject22;
			var _local3:Number;
			_local2 = this;
			_local2.isHooked = true;
			_local2.isSteppable = true;
			_local2.headX = (_arg1.x - (10 * _local2.pullDirection));
			_local3 = 0;
			if (_arg1.type == 23){
				_local3 = (_arg1.x - 16);
			} else {
				if (_arg1.type == 24){
					_local3 = (_arg1.x + 16);
				};
			};
			if (_local2.pullDirection == 1){
				_local2.hookedBoundsLeft = _local2.startingX;
				_local2.hookedBoundsRight = _local3;
			} else {
				_local2.hookedBoundsLeft = _local3;
				_local2.hookedBoundsRight = _local2.startingX;
			};
			_local2.clickRect.x = (((_local2.headX - _local2.x) + _local2.normalClickRectX) - (10 * _local2.pullDirection));
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.xtile >= (_local2.currentXtileLeft - 16)){
				return (true);
			};
			return (false);
		}
		public function checkStartStepping(_arg1:Character){
			var _local2:GameObject22;
			var _local3:GameDisplay;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			_local2 = this;
			_local3 = _local2.gameObj.gameDisplay;
			_local4 = Math.abs((_local2.headX - _local2.startingX));
			_local5 = Math.ceil((_local4 / _local3.tileWidth));
			if (((((_arg1.x - _arg1.width) <= _local2.hookedBoundsRight)) && (((_arg1.x + _arg1.width) >= _local2.hookedBoundsLeft)))){
				_local6 = (_local2.y - _arg1.y);
				_local7 = (((_local2.spriteTargetY + _arg1.height) - _local2.getStandingOffset(_arg1, false)) + 8);
				if ((((_local6 <= _local7)) && ((_arg1.y <= (_local2.y + _local2.getStandingOffset(_arg1, false)))))){
					if (((_arg1.jump) && ((_arg1.jumpspeed > 0)))){
						_local2.stepOnObject(_arg1);
					};
				} else {
					if ((((_arg1.sheetname == "item1_sheet")) && ((_arg1.y < 704)))){
					};
				};
			};
		}
		override public function deactivateObject(){
			var _local1:GameObject22;
			_local1 = this;
			if (((!(_local1.isDeactivating)) && (!(_local1.isDeactivated)))){
				_local1.finishDeactivatingObject();
				_local1.startPullingWorm();
			};
		}
		public function stepOnObject(_arg1:Character){
			var _local2:GameObject22;
			_local2 = this;
			if (_local2.isHooked){
				if (_local2.standingChars.indexOf(_arg1) == -1){
					_local2.standingChars.push(_arg1);
				};
				_arg1.isWalking = false;
				_arg1.jump = false;
				_arg1.onMovingTile = true;
				_arg1.whichMovingTile = _local2;
			};
		}
		public function getStandingOffset(_arg1:Character, _arg2:Boolean=true):Number{
			var _local3:GameObject22;
			var _local4:Number;
			var _local5:Boolean;
			var _local6:Boolean;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			_local3 = this;
			_local4 = 0;
			_local5 = false;
			_local6 = false;
			if ((_arg1 is PlayerChar)){
				_local5 = true;
			} else {
				if ((_arg1 is GameObject36)){
					_local6 = true;
				};
			};
			_local7 = (_local3.hookedBoundsRight - _local3.hookedBoundsLeft);
			_local8 = (((_arg1.x + _arg1.width) - _local3.hookedBoundsLeft) / _local7);
			if (_local8 > 1){
				_local8 = 1;
			};
			if (((_local5) && (_arg2))){
				_local3.percentPlayerAcross = _local8;
			};
			if (_local3.percentPlayerAcross < 0.5){
				_local4 = ((_local3.percentPlayerAcross * 2) * _local3.maxYdisplacement);
			} else {
				if (_local3.percentPlayerAcross == 0.5){
					_local4 = _local3.maxYdisplacement;
				} else {
					if (_local3.percentPlayerAcross > 0.5){
						_local4 = (((1 - _local3.percentPlayerAcross) * 2) * _local3.maxYdisplacement);
					};
				};
			};
			if (((_local5) || (_local6))){
				_local9 = (_local3.hookedBoundsRight - (_arg1.x + _arg1.width));
				if (((((_local5) && ((_local3.gameObj.playerObj.raceSpeed > 0)))) && ((_local9 < 15)))){
					_local4 = -9;
				} else {
					if (_local9 < 2){
						_local4 = -9;
					} else {
						if (_local9 < 4){
							_local4 = -7;
						} else {
							if (_local9 < 6){
								_local4 = -5;
							} else {
								if (_local9 < 8){
									_local4 = -3;
								} else {
									if (_local9 < 10){
										_local4 = -1;
									};
								};
							};
						};
					};
				};
			};
			return (_local4);
		}
		override public function mouseReleased(){
			var _local1:GameObject22;
			var _local2:ObjectManager;
			var _local3:*;
			var _local4:GameObject;
			var _local5:Rectangle;
			var _local6:EffectManager;
			var _local7:GameDisplay;
			var _local8:Number;
			var _local9:Number;
			_local1 = this;
			_local2 = _local1.gameObj.objectManager;
			_local1.isPulling = false;
			_local1.wasPulled = true;
			_local1.percentPlayerAcross = 0;
			_local3 = 0;
			while (_local3 < _local2.objects.length) {
				if ((_local2.objects[_local3] is GameObject)){
					_local4 = _local2.objects[_local3];
					if ((((_local4.type == 23)) || ((_local4.type == 24)))){
						_local5 = new Rectangle((_local1.headX + _local1.clickRect.x), (_local1.headY + _local1.clickRect.y), _local1.clickRect.width, _local1.clickRect.height);
						if (_local4.checkSpriteCollision(_local5)){
							_local1.hookOnObject(_local4);
							_local6 = _local1.gameObj.effectManager;
							_local7 = _local1.gameObj.gameDisplay;
							_local8 = (_local7.currentXcoord + _local7.clipMC.mouseX);
							_local9 = (_local7.currentYcoord + _local7.clipMC.mouseY);
							_local6.addEffect(_local8, (_local9 - 35), "PointStarEffect", String(_local1.whichColor));
							_local6.addEffect(_local8, (_local9 - 60), "MessageEffect", "niceone");
						};
					};
				};
				_local3++;
			};
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject22;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.blankCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject22;
			var _local2:GameDisplay;
			var _local3:EffectManager;
			var _local4:ObjectManager;
			var _local5:String;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:*;
			var _local14:Character;
			var _local15:Number;
			var _local16:*;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local1.gameObj.objectManager;
			if (!_local1.effectID){
				if (_local1.pullDirection == 1){
					_local5 = "right";
				} else {
					_local5 = "left";
				};
				_local1.effectID = _local3.addEffect(_local1.x, _local1.y, "WormMoundEffect", _local5);
			};
			if (_local1.isHooked){
			} else {
				if (_local1.isPulling){
					_local6 = (_local2.currentXcoord + _local2.clip.mouseX);
					_local7 = (_local2.currentYcoord + _local2.clip.mouseY);
					_local8 = (_local1.maxTilesWide * _local2.tileWidth);
					_local9 = Math.abs((_local6 - _local1.startingX));
					if ((((((_local6 > _local1.startingX)) && ((_local1.pullDirection == 1)))) || ((((_local6 < _local1.startingX)) && ((_local1.pullDirection == -1)))))){
						if (_local9 <= _local8){
							_local1.headX = _local6;
							_local1.headY = _local1.y;
						} else {
							if (_local9 > _local8){
								if (_local1.pullDirection == 1){
									_local1.headX = (_local1.startingX + _local8);
								} else {
									_local1.headX = (_local1.startingX - _local8);
								};
							};
						};
					};
				} else {
					if (_local1.wasPulled){
						_local10 = (_local1.startingX + (_local1.restingHeadDistance * _local1.pullDirection));
						_local11 = Math.abs((_local1.headX - _local10));
						_local12 = 4;
						if (_local11 > _local1.restingHeadDistance){
							_local1.headX = (_local1.headX - ((_local11 / _local12) * _local1.pullDirection));
						} else {
							_local1.headX = _local10;
						};
						if (_local11 <= 2){
							_local1.headX = _local10;
						};
						if (_local1.headX == _local10){
							_local1.wasPulled = false;
						};
					};
				};
			};
			if (_local1.isSteppable){
				_local1.standOffset = 0;
				if (_local1.standingChars.length > 0){
					_local13 = (_local1.standingChars.length - 1);
					while (_local13 >= 0) {
						_local14 = _local1.standingChars[_local13];
						_local15 = _local1.getStandingOffset(_local14);
						_local14.y = (((_local1.y - _local1.spriteTargetY) - _local14.height) + _local15);
						_local14.ytile = Math.floor((_local14.y / _local2.tileWidth));
						_local13--;
					};
				};
			} else {
				if (((!(_local1.isSteppable)) && ((_local1.standingChars.length > 0)))){
					trace("WORM: Clear previously-standing objects");
					_local16 = 0;
					while (_local16 < _local1.standingChars.length) {
						_local1.stopStandingOnObject(_local1.standingChars[_local16]);
						_local16++;
					};
				};
			};
			_local1.wiggleTimer++;
			if (_local1.wiggleTimer > _local1.wiggleTimerMax){
			};
			if (_local2.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local2.currentXtileLeft - 16)){
					_local4.removeObject(_local1.id);
				};
			};
		}
		override public function activateObject(){
			var _local1:GameObject22;
			_local1 = this;
			if (((!(_local1.isActivating)) && (!(_local1.isActivated)))){
				_local1.finishActivatingObject();
				_local1.startPullingWorm();
			};
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject22;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 0){
					_local2.whichColor = _local2.gameObj.blockManager.chooseColor(0, 0);
				} else {
					_local2.whichColor = Number(_arg1[0]);
				};
				_local2.pullDirection = Number(_arg1[1]);
				_local2.facingDir = _local2.pullDirection;
				_local2.walkingDir = _local2.pullDirection;
				if (_local2.pullDirection == -1){
					_local2.clickRect.x = (_local2.clickRect.x - 14);
				};
				_local2.normalClickRectX = _local2.clickRect.x;
				_local2.maxTilesWide = Number(_arg1[2]);
			};
		}
		public function startPullingWorm(){
			var _local1:GameObject22;
			_local1 = this;
			_local1.isHooked = false;
			_local1.isPulling = true;
			_local1.wasPulled = true;
			_local1.isSteppable = false;
			_local1.clickRect.x = _local1.normalClickRectX;
			_local1.gameObj.soundManager.playSound("yankworm.wav");
		}
		override public function defineVars(){
			var _local1:GameObject22;
			_local1 = this;
			_local1.type = 22;
			_local1.sheetname = "pulleyworm_sheet";
			_local1.spritewidth = 18;
			_local1.spriteheight = 17;
			_local1.spriteCenterX = 9;
			_local1.spriteCenterY = 8;
			_local1.spriteTargetX = 9;
			_local1.spriteTargetY = 8;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16, 46, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.canReactivate = true;
			_local1.waitsForRelease = true;
			_local1.sheetWidth = 2;
			_local1.sheetHeight = 10;
			_local1.whichColor = 0;
		}
		public function stopStandingOnObject(_arg1:Character){
			var _local2:GameObject22;
			var _local3:Number;
			_local2 = this;
			_arg1.onMovingTile = false;
			_arg1.whichMovingTile = null;
			_local3 = _local2.standingChars.indexOf(_arg1);
			if (_local3 > -1){
				_local2.standingChars.splice(_local3, 1);
				if ((_arg1 is PlayerChar)){
					_local2.percentPlayerAcross = 0;
				};
			};
		}
		override public function placeObject(_arg1, _arg2){
			var _local3:GameObject22;
			super.placeObject(_arg1, _arg2);
			_local3 = this;
			if (_local3.pullDirection == 1){
				_local3.startingX = (_local3.x - (_local3.gameObj.gameDisplay.tileWidth / 2));
			} else {
				_local3.startingX = (_local3.x + (_local3.gameObj.gameDisplay.tileWidth / 2));
			};
			_local3.headX = (_local3.startingX + (_local3.restingHeadDistance * _local3.pullDirection));
			_local3.headY = _local3.y;
		}
		public function checkStandingOnObject(_arg1:Character):Boolean{
			var _local2:GameObject22;
			var _local3:Boolean;
			var _local4:*;
			var _local5:*;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:*;
			_local2 = this;
			_local3 = true;
			_local4 = _arg1.x;
			_local5 = _arg1.y;
			_local6 = (_arg1.x + _arg1.width);
			_local7 = (_arg1.x - _arg1.width);
			_local8 = _local2.hookedBoundsRight;
			_local9 = _local2.hookedBoundsLeft;
			if ((((_local6 < _local9)) || ((_local7 > _local8)))){
				_local3 = false;
			} else {
				if (((_arg1.jump) && ((_arg1.jumpspeed < 0)))){
					_local3 = false;
				};
			};
			if (((!(_local2.isHooked)) || (!(_local2.isSteppable)))){
				_local3 = false;
			};
			if (!_local3){
				_local2.stopStandingOnObject(_arg1);
			};
			return (_local3);
		}
		override public function checkAdditionalBlitting(_arg1:Boolean=false, _arg2:Boolean=false){
			var _local3:GameObject22;
			var _local4:GameDisplay;
			var _local5:GameCam;
			var _local6:ObjectManager;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Number;
			var _local20:Number;
			var _local21:Number;
			var _local22:Number;
			var _local23:Number;
			var _local24:*;
			var _local25:Rectangle;
			var _local26:Number;
			var _local27:Number;
			var _local28:Number;
			var _local29:Point;
			var _local30:*;
			var _local31:String;
			var _local32:BitmapData;
			var _local33:Number;
			var _local34:Number;
			var _local35:Number;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = _local3.gameObj.camObj;
			_local6 = _local3.gameObj.objectManager;
			if ((((_arg1 == _local3.foreground)) && ((_arg2 == _local3.background)))){
				_local7 = Math.abs((_local3.headX - _local3.startingX));
				_local8 = Math.ceil((_local7 / _local3.segmentSpacing));
				_local9 = ((_local8 * _local3.segmentSpacing) - _local7);
				_local10 = _local3.spritewidth;
				_local11 = _local3.spriteheight;
				_local12 = _local3.sheetWidth;
				_local13 = _local3.sheetHeight;
				_local14 = 0;
				_local15 = 32;
				_local16 = _local10;
				_local17 = _local11;
				if (_local3.pullDirection == 1){
					_local14 = 0;
				} else {
					_local14 = _local16;
				};
				_local15 = ((_local3.whichColor - 1) * (_local11 * 2));
				_local18 = _local4.currentXcoord;
				_local19 = _local4.currentYcoord;
				_local20 = 0;
				_local21 = (_local3.spriteTargetY - _local3.spriteCenterY);
				_local22 = (_local3.startingX - _local20);
				_local23 = (_local3.y - _local21);
				_local24 = 0;
				while (_local24 < _local8) {
					_local25 = new Rectangle(_local14, _local15, _local16, _local17);
					if ((((_local24 > (_local8 - 11))) && ((_local24 < (_local8 - 6))))){
						_local25.y = (_local25.y + _local11);
					} else {
						if (_local24 == (_local8 - 1)){
							_local25.x = 36;
							_local25.y = ((_local3.whichColor - 1) * 30);
							if (_local3.pullDirection == -1){
								_local25.x = (_local25.x + 90);
							};
							if (_local3.isHooked){
								_local25.x = (_local25.x + 60);
							} else {
								if (_local3.isPulling){
									_local25.x = (_local25.x + 30);
								};
							};
							_local25.width = 30;
							_local25.height = 30;
						};
					};
					if (_local24 == 0){
						_local25.width = (_local10 - _local9);
						if (_local3.pullDirection == 1){
							_local25.x = (_local25.x + _local9);
						};
					};
					_local26 = Math.floor((_local22 - _local18));
					_local27 = Math.floor(((_local23 - _local19) - (_local17 / 2)));
					_local26 = (_local26 + ((((_local24 + 0) * _local3.segmentSpacing) * _local3.pullDirection) - (_local9 * _local3.pullDirection)));
					if (_local3.pullDirection == -1){
						_local26 = (_local26 - _local10);
					};
					if ((((_local24 == 0)) && ((_local3.pullDirection == 1)))){
						_local26 = (_local26 + _local9);
					};
					if (_local3.isHooked){
						_local33 = 0;
						if (percentPlayerAcross < 0.5){
							_local33 = ((percentPlayerAcross * 2) * _local3.maxYdisplacement);
						} else {
							if (percentPlayerAcross == 0.5){
								_local33 = _local3.maxYdisplacement;
							} else {
								if (percentPlayerAcross > 0.5){
									_local33 = (((1 - percentPlayerAcross) * 2) * _local3.maxYdisplacement);
								};
							};
						};
						_local34 = 0;
						_local35 = Math.max(0, (_local24 / _local8));
						if (_local3.pullDirection == -1){
							_local35 = (1 - _local35);
						};
						if (_local35 < 0){
							_local35 = 0;
						} else {
							if (_local35 > 1){
								_local35 = 1;
							};
						};
						if (_local35 < percentPlayerAcross){
							_local34 = Math.round(((_local35 / percentPlayerAcross) * _local33));
						} else {
							if (_local35 > percentPlayerAcross){
								_local34 = Math.round(((1 - ((_local35 - percentPlayerAcross) / (1 - percentPlayerAcross))) * _local33));
							} else {
								if (_local35 == percentPlayerAcross){
									_local34 = _local33;
								};
							};
						};
						_local27 = (_local27 + _local34);
					};
					_local28 = (_local3.wiggleTimer + _local24);
					_local28 = ((_local3.wiggleTimer + _local24) % _local3.wiggleTimerMax);
					if (_local3.isHooked){
						_local28 = ((_local3.wiggleTimer + _local24) % _local3.wiggleTimerMaxHooked);
					};
					if ((((_local24 == (_local8 - 1))) && (_local3.isHooked))){
					} else {
						if ((((_local28 == 0)) || ((_local28 == 24)))){
						} else {
							if (_local28 == 1){
								_local27 = (_local27 + 0);
							} else {
								if (_local28 == 2){
									_local27 = (_local27 + 1);
								} else {
									if (_local28 == 3){
										_local27 = (_local27 + 1);
									} else {
										if (_local28 == 4){
											_local27 = (_local27 + 2);
										} else {
											if (_local28 == 5){
												_local27 = (_local27 + 2);
											} else {
												if (_local28 == 6){
													_local27 = (_local27 + 3);
												} else {
													if (_local28 == 7){
														_local27 = (_local27 + 3);
													} else {
														if (_local28 == 8){
															_local27 = (_local27 + 2);
														} else {
															if (_local28 == 9){
																_local27 = (_local27 + 2);
															} else {
																if (_local28 == 10){
																	_local27 = (_local27 + 1);
																} else {
																	if (_local28 == 11){
																		_local27 = (_local27 + 1);
																	} else {
																		if (_local28 == 12){
																			_local27 = (_local27 + 0);
																		} else {
																			if (_local28 == 13){
																				_local27 = (_local27 + 0);
																			} else {
																				if (_local28 == 14){
																					_local27--;
																				} else {
																					if (_local28 == 15){
																						_local27--;
																					} else {
																						if (_local28 == 16){
																							_local27 = (_local27 - 2);
																						} else {
																							if (_local28 == 17){
																								_local27 = (_local27 - 2);
																							} else {
																								if (_local28 == 18){
																									_local27 = (_local27 - 3);
																								} else {
																									if (_local28 == 19){
																										_local27 = (_local27 - 3);
																									} else {
																										if (_local28 == 20){
																											_local27 = (_local27 - 2);
																										} else {
																											if (_local28 == 21){
																												_local27 = (_local27 - 2);
																											} else {
																												if (_local28 == 22){
																													_local27--;
																												} else {
																													if (_local28 == 23){
																														_local27--;
																													};
																												};
																											};
																										};
																									};
																								};
																							};
																						};
																					};
																				};
																			};
																		};
																	};
																};
															};
														};
													};
												};
											};
										};
									};
								};
							};
						};
					};
					if (_local24 == (_local8 - 1)){
						if (_local3.isHooked){
							_local27 = (_local27 - 5);
						} else {
							_local27 = (_local27 - 8);
						};
						if (_local3.pullDirection == -1){
							if (_local3.isHooked){
								_local26 = (_local26 + 8);
							} else {
								_local26 = (_local26 - 8);
							};
						} else {
							if (_local3.isHooked){
								_local26 = (_local26 - 16);
							} else {
								_local26 = (_local26 - 8);
							};
						};
					} else {
						if ((((_local24 == (_local8 - 2))) && (_local3.isHooked))){
							if (_local3.pullDirection == -1){
								_local26 = (_local26 + 8);
							} else {
								_local26 = (_local26 - 6);
							};
						};
					};
					_local29 = new Point(_local26, _local27);
					_local30 = _local3.type;
					_local31 = ("objectSheet" + _local30);
					_local32 = _local6[_local31];
					_local4.screenBMP.copyPixels(_local32, _local25, _local29, null, null, true);
					_local24++;
				};
			};
		}

	}
}//package cowGame.models.objects 

****************

//GameObject23 (cowGame.models.objects.GameObject23)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject23 extends GameObject {

		public function GameObject23(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject23;
			var _local2:Array;
			_local1 = this;
			if (_local1.isActivating){
				_local2 = _local1.activating0CycleFrames;
			} else {
				if (_local1.isDeactivating){
					_local2 = _local1.deactivating0CycleFrames;
				} else {
					if (_local1.isActivated){
						_local2 = _local1.active0CycleFrames;
					} else {
						_local2 = _local1.inactive0CycleFrames;
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject23;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (((_local4.checkOnScreen(_local1)) || ((1 == 1)))){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject23;
			_local1 = this;
			_local1.type = 23;
			_local1.sheetname = "wormhook_left_sheet";
			_local1.spritewidth = 40;
			_local1.spriteheight = 31;
			_local1.spriteCenterX = 20;
			_local1.spriteCenterY = 15;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 15;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.isInteractive = false;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.whichColor = 0;
			_local1.active0CycleFrames = ["active0", 1, 1, 0, 0, 0, 0];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 0, 0, 0];
			_local1.activating0CycleFrames = ["activating0", 2, 1, 0, -1, [0]];
			_local1.deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [0]];
			_local1.background = true;
			_local1.foreground = false;
			_local1.canReactivate = false;
			_local1.bounceY = false;
			_local1.bounceDecayY = 0.4;
			_local1.jiggleamount = 10;
			_local1.jiggleduration = 10;
			_local1.broadcastReceiptMethod = 3;
			_local1.widthmultiplier = 3;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject24 (cowGame.models.objects.GameObject24)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject24 extends GameObject {

		public function GameObject24(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject24;
			var _local2:Array;
			_local1 = this;
			if (_local1.isActivating){
				_local2 = _local1.activating0CycleFrames;
			} else {
				if (_local1.isDeactivating){
					_local2 = _local1.deactivating0CycleFrames;
				} else {
					if (_local1.isActivated){
						_local2 = _local1.active0CycleFrames;
					} else {
						_local2 = _local1.inactive0CycleFrames;
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject24;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (((_local4.checkOnScreen(_local1)) || ((1 == 1)))){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject24;
			_local1 = this;
			_local1.type = 24;
			_local1.sheetname = "wormhook_right_sheet";
			_local1.spritewidth = 40;
			_local1.spriteheight = 31;
			_local1.spriteCenterX = 20;
			_local1.spriteCenterY = 15;
			_local1.spriteTargetX = 24;
			_local1.spriteTargetY = 15;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.solidTilesRect = new Rectangle(0, 0, 1, 1);
			_local1.solidType = "slope";
			_local1.isInteractive = false;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.whichColor = 0;
			_local1.active0CycleFrames = ["active0", 1, 1, 0, 0, 0, 0];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 0, 0, 0];
			_local1.activating0CycleFrames = ["activating0", 2, 1, 0, -1, [0]];
			_local1.deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [0]];
			_local1.background = true;
			_local1.foreground = false;
			_local1.canReactivate = false;
			_local1.bounceY = false;
			_local1.bounceDecayY = 0.4;
			_local1.jiggleamount = 10;
			_local1.jiggleduration = 10;
			_local1.broadcastReceiptMethod = 3;
			_local1.widthmultiplier = 3;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject25 (cowGame.models.objects.GameObject25)
package cowGame.models.objects {
	import flash.display.*;
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import flash.utils.*;

	public class GameObject25 extends GameObject {

		public var mcname:String;// = "training_sign_jump"
		public var staticCycleFrames:Array;
		public var clip:MovieClip;

		public function GameObject25(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject25;
			var _local9:Class;
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			mcname = "training_sign_jump";
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local9 = (getDefinitionByName(_local8.mcname) as Class);
			_local8.clip = new (_local9);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject25;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject25;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject25;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject25;
			_local1 = this;
			_local1.type = 25;
			_local1.sheetname = "blanksprite_sheet";
			_local1.spritewidth = 100;
			_local1.spriteheight = 155;
			_local1.spriteCenterX = 50;
			_local1.spriteCenterY = 77;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}
		override public function checkAdditionalBlitting(_arg1:Boolean=false, _arg2:Boolean=false){
			var _local3:GameObject25;
			var _local4:GameDisplay;
			var _local5:GameCam;
			var _local6:ObjectManager;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Matrix;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = _local3.gameObj.camObj;
			_local6 = _local3.gameObj.objectManager;
			if ((((_arg1 == _local3.foreground)) && ((_arg2 == _local3.background)))){
				_local7 = 0;
				_local8 = 0;
				_local9 = spritewidth;
				_local10 = spriteheight;
				_local11 = _local4.currentXcoord;
				_local12 = _local4.currentYcoord;
				_local13 = (_local3.spriteTargetX - _local3.spriteCenterX);
				_local14 = (_local3.spriteTargetY - _local3.spriteCenterY);
				_local15 = (_local3.x - 16);
				_local16 = (_local3.y - 16);
				_local17 = Math.floor((_local15 - _local11));
				_local18 = Math.floor((_local16 - _local12));
				_local19 = new Matrix(1, 0, 0, 1, _local17, _local18);
				if (_local3.gameObj.dataManager.currentLevel >= _local3.gameObj.dataManager.firstNonTrainingLevel){
				} else {
					if (_local3.clip != null){
						_local4.screenBMP.draw(_local3.clip, _local19);
					} else {
						trace("No clip!");
					};
				};
			};
		}
		override public function destroy(){
			var _local1:GameObject25;
			_local1 = this;
			if (_local1.clip){
				_local1.clip = null;
			};
		}

	}
}//package cowGame.models.objects 

****************

//GameObject26 (cowGame.models.objects.GameObject26)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject26 extends GameObject {

		public var staticCycleFrames:Array;

		public function GameObject26(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject26;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject26;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject26;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject26;
			_local1 = this;
			_local1.type = 26;
			_local1.sheetname = "trainingsign_fillblocks_sheet";
			_local1.spritewidth = 357;
			_local1.spriteheight = 114;
			_local1.spriteCenterX = 178;
			_local1.spriteCenterY = 57;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject27 (cowGame.models.objects.GameObject27)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject27 extends GameObject {

		public var staticCycleFrames:Array;

		public function GameObject27(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject27;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject27;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject27;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject27;
			_local1 = this;
			_local1.type = 27;
			_local1.sheetname = "trainingsign_arrow_sheet";
			_local1.spritewidth = 60;
			_local1.spriteheight = 41;
			_local1.spriteCenterX = 30;
			_local1.spriteCenterY = 20;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject28 (cowGame.models.objects.GameObject28)
package cowGame.models.objects {
	import flash.display.*;
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import flash.utils.*;

	public class GameObject28 extends GameObject {

		public var mcname:String;// = "training_sign_duck"
		public var staticCycleFrames:Array;
		public var clip:MovieClip;

		public function GameObject28(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject28;
			var _local9:Class;
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			mcname = "training_sign_duck";
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local9 = (getDefinitionByName(_local8.mcname) as Class);
			_local8.clip = new (_local9);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject28;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject28;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject28;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject28;
			_local1 = this;
			_local1.type = 28;
			_local1.sheetname = "blanksprite_sheet";
			_local1.spritewidth = 100;
			_local1.spriteheight = 155;
			_local1.spriteCenterX = 50;
			_local1.spriteCenterY = 77;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}
		override public function checkAdditionalBlitting(_arg1:Boolean=false, _arg2:Boolean=false){
			var _local3:GameObject28;
			var _local4:GameDisplay;
			var _local5:GameCam;
			var _local6:ObjectManager;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Matrix;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = _local3.gameObj.camObj;
			_local6 = _local3.gameObj.objectManager;
			if ((((_arg1 == _local3.foreground)) && ((_arg2 == _local3.background)))){
				_local7 = 0;
				_local8 = 0;
				_local9 = spritewidth;
				_local10 = spriteheight;
				_local11 = _local4.currentXcoord;
				_local12 = _local4.currentYcoord;
				_local13 = (_local3.spriteTargetX - _local3.spriteCenterX);
				_local14 = (_local3.spriteTargetY - _local3.spriteCenterY);
				_local15 = (_local3.x - 16);
				_local16 = (_local3.y - 16);
				_local17 = Math.floor((_local15 - _local11));
				_local18 = Math.floor((_local16 - _local12));
				_local19 = new Matrix(1, 0, 0, 1, _local17, _local18);
				if (_local3.gameObj.dataManager.currentLevel >= _local3.gameObj.dataManager.firstNonTrainingLevel){
				} else {
					if (_local3.clip != null){
						_local4.screenBMP.draw(_local3.clip, _local19);
					} else {
						trace("No clip!");
					};
				};
			};
		}
		override public function destroy(){
			var _local1:GameObject28;
			_local1 = this;
			if (_local1.clip){
				_local1.clip = null;
			};
		}

	}
}//package cowGame.models.objects 

****************

//GameObject29 (cowGame.models.objects.GameObject29)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject29 extends GameObject {

		public var staticCycleFrames:Array;

		public function GameObject29(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject29;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject29;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject29;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject29;
			_local1 = this;
			_local1.type = 29;
			_local1.sheetname = "trainingsign_boulders_sheet";
			_local1.spritewidth = 102;
			_local1.spriteheight = 112;
			_local1.spriteCenterX = 51;
			_local1.spriteCenterY = 56;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject3 (cowGame.models.objects.GameObject3)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;

	public class GameObject3 extends GameObject {

		public function GameObject3(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject3;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 0){
					_local2.whichColor = _local2.gameObj.blockManager.chooseColor(0, 0);
				} else {
					_local2.whichColor = Number(_arg1[0]);
				};
				if (Number(_arg1[1]) == 1){
					_local2.isDeactivated = true;
					_local2.isActivated = false;
				} else {
					_local2.isActivated = true;
					_local2.isDeactivated = false;
				};
				if (Number(_arg1[2]) == 1){
					_local2.isInteractive = true;
				} else {
					_local2.isInteractive = false;
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject3;
			_local1 = this;
			_local1.type = 3;
			_local1.sheetname = "thruall_sheet";
			_local1.spritewidth = 32;
			_local1.spriteheight = 32;
			_local1.spriteCenterX = 16;
			_local1.spriteCenterY = 16;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 9;
			_local1.sheetHeight = 6;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = true;
			_local1.solidTilesRect = new Rectangle(0, 0, 1, 1);
			_local1.solidType = "thrublock";
			_local1.whichColor = 0;
			_local1.handlesChocolate = true;
			_local1.active0CycleFrames = ["active0", 2, 1, 0, 0, [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5]];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 8, 8, 8];
			_local1.activating0CycleFrames = ["activating0", 2, 1, 0, -1, [8, 7, 6]];
			_local1.deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [6, 7, 8]];
			_local1.active1CycleFrames = ["active1", 2, 1, 0, 0, [9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14]];
			_local1.inactive1CycleFrames = ["inactive1", 1, 1, 0, 17, 17, 17];
			_local1.activating1CycleFrames = ["activating1", 2, 1, 0, -1, [17, 16, 15]];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [15, 16, 17]];
			_local1.active2CycleFrames = ["active2", 2, 1, 0, 0, [18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23]];
			_local1.inactive2CycleFrames = ["inactive2", 1, 1, 0, 26, 26, 26];
			_local1.activating2CycleFrames = ["activating2", 2, 1, 0, -1, [26, 25, 24]];
			_local1.deactivating2CycleFrames = ["deactivating2", 2, 1, 0, -1, [24, 25, 26]];
			_local1.active3CycleFrames = ["active3", 2, 1, 0, 0, [27, 27, 28, 28, 29, 29, 30, 30, 31, 31, 32, 32]];
			_local1.inactive3CycleFrames = ["inactive3", 1, 1, 0, 35, 35, 35];
			_local1.activating3CycleFrames = ["activating3", 2, 1, 0, -1, [35, 34, 33]];
			_local1.deactivating3CycleFrames = ["deactivating3", 2, 1, 0, -1, [33, 34, 35]];
			_local1.active4CycleFrames = ["active4", 2, 1, 0, 0, [36, 36, 37, 37, 38, 38, 39, 39, 40, 40, 41, 41]];
			_local1.inactive4CycleFrames = ["inactive4", 1, 1, 0, 44, 44, 44];
			_local1.activating4CycleFrames = ["activating4", 2, 1, 0, -1, [44, 43, 42]];
			_local1.deactivating4CycleFrames = ["deactivating4", 2, 1, 0, -1, [42, 43, 44]];
			_local1.active5CycleFrames = ["active5", 2, 1, 0, 0, [45, 45, 46, 46, 47, 47, 48, 48, 49, 49, 50, 50]];
			_local1.inactive5CycleFrames = ["inactive5", 1, 1, 0, 53, 53, 53];
			_local1.activating5CycleFrames = ["activating5", 2, 1, 0, -1, [53, 52, 51]];
			_local1.deactivating5CycleFrames = ["deactivating5", 2, 1, 0, -1, [51, 52, 53]];
		}

	}
}//package cowGame.models.objects 

****************

//GameObject30 (cowGame.models.objects.GameObject30)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject30 extends GameObject {

		public var staticCycleFrames:Array;

		public function GameObject30(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject30;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject30;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject30;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject30;
			_local1 = this;
			_local1.type = 30;
			_local1.sheetname = "trainingsign_bubbles_sheet";
			_local1.spritewidth = 157;
			_local1.spriteheight = 102;
			_local1.spriteCenterX = 78;
			_local1.spriteCenterY = 51;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject31 (cowGame.models.objects.GameObject31)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject31 extends GameObject {

		public var staticCycleFrames:Array;

		public function GameObject31(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject31;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject31;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject31;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject31;
			_local1 = this;
			_local1.type = 31;
			_local1.sheetname = "trainingsign_cookies_sheet";
			_local1.spritewidth = 157;
			_local1.spriteheight = 102;
			_local1.spriteCenterX = 78;
			_local1.spriteCenterY = 51;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject32 (cowGame.models.objects.GameObject32)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject32 extends GameObject {

		public var staticCycleFrames:Array;

		public function GameObject32(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject32;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject32;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject32;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject32;
			_local1 = this;
			_local1.type = 32;
			_local1.sheetname = "trainingsign_gates_sheet";
			_local1.spritewidth = 102;
			_local1.spriteheight = 112;
			_local1.spriteCenterX = 51;
			_local1.spriteCenterY = 56;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject33 (cowGame.models.objects.GameObject33)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject33 extends GameObject {

		public var staticCycleFrames:Array;

		public function GameObject33(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject33;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject33;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject33;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject33;
			_local1 = this;
			_local1.type = 33;
			_local1.sheetname = "trainingsign_worms_sheet";
			_local1.spritewidth = 157;
			_local1.spriteheight = 102;
			_local1.spriteCenterX = 78;
			_local1.spriteCenterY = 51;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject34 (cowGame.models.objects.GameObject34)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;

	public class GameObject34 extends GameObject {

		public function GameObject34(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject34;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local8.pickNewColor();
		}
		override public function finishDeactivatingObject(){
			var _local1:GameObject34;
			super.finishDeactivatingObject();
			_local1 = this;
			_local1.activateObject();
		}
		public function pickNewColor(){
			var _local1:GameObject34;
			_local1 = this;
			_local1.whichColor = _local1.gameObj.blockManager.chooseColor(0, 0);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject34;
			var _local2:Array;
			_local1 = this;
			if (_local1.isActivating){
				_local2 = _local1.activating0CycleFrames;
			} else {
				if (_local1.isDeactivating){
					_local2 = _local1.deactivating0CycleFrames;
				} else {
					if (_local1.isActivated){
						_local2 = _local1[(("active" + whichColor) + "CycleFrames")];
					} else {
						_local2 = _local1.inactive0CycleFrames;
					};
				};
			};
			return (_local2);
		}
		override public function activateObject(){
			var _local1:GameObject34;
			_local1 = this;
			if (!_local1.isActivating){
				_local1.isActivating = true;
				_local1.pickNewColor();
			};
		}
		override public function defineVars(){
			var _local1:GameObject34;
			_local1 = this;
			_local1.type = 34;
			_local1.sheetname = "bell_sheet";
			_local1.spritewidth = 50;
			_local1.spriteheight = 40;
			_local1.spriteCenterX = 25;
			_local1.spriteCenterY = 20;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16, 50, 40);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.sheetWidth = 22;
			_local1.sheetHeight = 1;
			_local1.whichColor = 0;
			_local1.active0CycleFrames = ["active0", 1, 1, 0, 3, 3, 3];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 3, 3, 3];
			_local1.activating0CycleFrames = ["activating0", 2, 1, 0, -1, [3]];
			_local1.deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [6, 3, 0, 3, 5, 6, 4, 3, 1, 0, 2, 3, 4, 5, 6, 5, 4, 3, 2, 1, 0, 1, 2, 3]];
			_local1.active1CycleFrames = ["active1", 2, 1, 0, 2, [7, 8, 9]];
			_local1.active2CycleFrames = ["active2", 2, 1, 0, 2, [13, 14, 15]];
			_local1.active3CycleFrames = ["active3", 2, 1, 0, 2, [16, 17, 18]];
			_local1.active4CycleFrames = ["active4", 2, 1, 0, 2, [10, 11, 12]];
			_local1.active5CycleFrames = ["active5", 2, 1, 0, 2, [19, 20, 21]];
			_local1.broadcastReceiptMethod = 3;
			_local1.broadcastOff = true;
			_local1.broadcastOn = false;
			_local1.broadcastAmountOff = 1;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject35 (cowGame.models.objects.GameObject35)
package cowGame.models.objects {
	import flash.display.*;
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject35 extends GameObject {

		public var playerOffsetX:Number;// = 0
		public var playerOffsetY:Number;// = -24
		public var heliumSpeed:Number;// = -8
		public var attachedXoffsets:Array;
		public var weightSpeed:Number;// = 7
		public var maxDistOffsetRange:Number;// = 20
		public var attachedCycleFrames:Array;
		public var maxDist:Number;// = 100
		public var dragging:Boolean;// = false
		public var lineClip:MovieClip;
		public var attachedYoffsets:Array;
		public var tetheredTimer:Number;// = 0
		public var tetheredOffsetAmount:Number;// = 6
		public var playerFloatOffsetY:Number;// = 0
		public var playerFloatOffsetX:Number;// = 0
		public var balloonY:Number;// = 0
		public var balloonX:Number;// = 0
		public var balloonFrame:Number;// = 15
		public var attachLocOffsetRange:Number;// = 20
		public var attachedToPlayer:Boolean;// = false
		public var tetheredTimerMax:Number;// = 90

		public function GameObject35(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject35;
			attachedToPlayer = false;
			dragging = false;
			maxDist = 100;
			maxDistOffsetRange = 20;
			attachLocOffsetRange = 20;
			balloonX = 0;
			balloonY = 0;
			balloonFrame = 15;
			playerOffsetX = 0;
			playerOffsetY = -24;
			playerFloatOffsetX = 0;
			playerFloatOffsetY = 0;
			heliumSpeed = -8;
			weightSpeed = 7;
			attachedCycleFrames = ["attached", 1, 1, 0, 99, 99, 99];
			attachedXoffsets = [0, 10, -10, 5, -5, -16, 15, 8, -7];
			attachedYoffsets = [0, 6, 8, -6, -3, 10, 3, -2, 4];
			tetheredTimer = 0;
			tetheredTimerMax = 90;
			tetheredOffsetAmount = 6;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			this.balloonX = _local8.x;
			_local8.balloonY = (_local8.y - _local8.maxDist);
			_local8.gameObj.bitmapManager.createBalloonSprite();
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject35;
			var _local2:GameDisplay;
			var _local3:*;
			var _local4:Number;
			var _local5:Number;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local3 = _local2.checkOnScreenOffset;
			_local4 = (_local1.widthmultiplier - (1 / 2));
			_local5 = (_local1.heightmultiplier - (1 / 2));
			if ((_local1.xtile + _local4) < (_local2.currentXtileLeft - _local3)){
				return (false);
			};
			if (_local1.xtile > (_local2.currentXtileRight + _local3)){
				return (false);
			};
			return (true);
		}
		override public function deactivateObject(){
			var _local1:GameObject35;
			_local1 = this;
			if (((!(_local1.isDeactivating)) && (!(_local1.isDeactivated)))){
				_local1.finishDeactivatingObject();
				_local1.startGrabbingBalloon();
			};
		}
		override public function mouseReleased(){
			var _local1:GameObject35;
			var _local2:Rectangle;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			_local1 = this;
			_local1.dragging = false;
			_local2 = new Rectangle((_local1.x + _local1.collRect.x), (_local1.y + _local1.collRect.y), _local1.collRect.width, _local1.collRect.height);
			if (_local1.gameObj.playerObj.checkSpriteCollision(_local2)){
				_local1.attachedToPlayer = true;
				_local3 = _local1.gameObj.effectManager;
				_local4 = _local1.gameObj.gameDisplay;
				_local5 = (_local4.currentXcoord + _local4.clipMC.mouseX);
				_local6 = (_local4.currentYcoord + _local4.clipMC.mouseY);
				_local3.addEffect(_local5, (_local6 - 35), "PointStarEffect", String(_local1.whichColor));
				_local3.addEffect(_local5, (_local6 - 60), "MessageEffect", "niceone");
				_local1.gameObj.playerObj.balloonsAttached++;
				_local1.gameObj.eventManager.balloonsGathered++;
				_local7 = _local1.gameObj.playerObj.balloonsAttached;
				_local8 = ((_local7 - 1) % _local1.attachedXoffsets.length);
				_local1.playerFloatOffsetX = _local1.attachedXoffsets[_local8];
				_local1.playerFloatOffsetY = _local1.attachedYoffsets[_local8];
				_local9 = (_local1.maxDist - _local1.playerFloatOffsetY);
				_local10 = _local1.playerFloatOffsetX;
				_local1.maxDist = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
				_local1.gameObj.soundManager.playSound("interface_pop.wav");
			} else {
				_local1.attachedToPlayer = false;
			};
		}
		override public function canClickObject(_arg1:Number, _arg2:Number, _arg3:Number):Boolean{
			var _local4:GameObject35;
			_local4 = this;
			if (_local4.attachedToPlayer){
				return (false);
			};
			return (super.canClickObject(_arg1, _arg2, _arg3));
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject35;
			var _local2:Array;
			_local1 = this;
			if (_local1.attachedToPlayer){
				_local2 = _local1.attachedCycleFrames;
			} else {
				if (_local1.isActivating){
					if (_local1.isInteractive){
						_local2 = _local1[(("activating" + whichColor) + "CycleFrames")];
					} else {
						_local2 = _local1.activating0CycleFrames;
					};
				} else {
					if (_local1.isDeactivating){
						if (_local1.isInteractive){
							_local2 = _local1[(("deactivating" + whichColor) + "CycleFrames")];
						} else {
							_local2 = _local1.deactivating0CycleFrames;
						};
					} else {
						if (_local1.isActivated){
							if (_local1.isInteractive){
								_local2 = _local1[(("active" + whichColor) + "CycleFrames")];
							} else {
								_local2 = _local1.active0CycleFrames;
							};
						} else {
							if (_local1.isInteractive){
								_local2 = _local1[(("inactive" + whichColor) + "CycleFrames")];
							} else {
								_local2 = _local1.inactive0CycleFrames;
							};
						};
					};
				};
			};
			return (_local2);
		}
		public function startGrabbingBalloon(){
			var _local1:GameObject35;
			_local1 = this;
			_local1.dragging = true;
		}
		override public function updateObject(){
			var ob:GameObject35;
			var gameObj:GameModule;
			var manager:ObjectManager;
			var display:GameDisplay;
			var fx:EffectManager;
			var mouseX:Number;
			var mouseY:Number;
			var obj:GameObject;
			ob = this;
			gameObj = ob.gameObj;
			manager = ob.gameObj.objectManager;
			display = gameObj.gameDisplay;
			fx = gameObj.effectManager;
			if (ob.attachedToPlayer){
				ob.foreground = false;
				if (ob.gameObj.playerObj.isHit){
					ob.attachedToPlayer = false;
					ob.foreground = true;
				};
			} else {
				ob.foreground = true;
			};
			if (ob.checkOnScreen()){
				ob.balloonY = (ob.balloonY + ob.heliumSpeed);
				if (((!(ob.dragging)) && (!(ob.attachedToPlayer)))){
					ob.balloonY = (ob.balloonY + ob.weightSpeed);
					ob.y = (ob.y + ob.weightSpeed);
					ob.ytile = Math.floor((ob.y / display.tileWidth));
				} else {
					if (ob.dragging){
						mouseX = (display.currentXcoord + display.clip.mouseX);
						mouseY = (display.currentYcoord + display.clip.mouseY);
						ob.x = mouseX;
						ob.y = mouseY;
						ob.xtile = Math.floor((ob.x / display.tileWidth));
						ob.ytile = Math.floor((ob.y / display.tileWidth));
					} else {
						if (ob.attachedToPlayer){
							ob.x = (ob.gameObj.playerObj.x + ob.playerOffsetX);
							ob.y = (ob.gameObj.playerObj.y + ob.playerOffsetY);
							if (((((ob.gameObj.playerObj.endingSequence) && ((ob.gameObj.playerObj.leftMilkSpriteID > -1)))) && (!(ob.gameObj.playerObj.puttingDownMilk)))){
								try {
									obj = ob.gameObj.objectManager[("GameObject" + ob.gameObj.playerObj.leftMilkSpriteID)];
									ob.x = obj.x;
									ob.y = obj.y;
								} catch(err) {
									ob.x = (ob.gameObj.playerObj.x + ob.playerOffsetX);
									ob.y = (ob.gameObj.playerObj.y + ob.playerOffsetY);
								};
							};
							ob.xtile = Math.floor((ob.x / display.tileWidth));
							ob.ytile = Math.floor((ob.y / display.tileWidth));
						};
					};
				};
				ob.floatTethered();
				ob.updateSprite();
			} else {
				if (ob.xtile < (display.currentXtileLeft - 4)){
					manager.removeObject(ob.id);
				} else {
					if (ob.ytile <= 0){
						manager.removeObject(ob.id);
					};
				};
			};
		}
		public function updateAnimationFrame(_arg1:Number){
			var _local2:GameObject35;
			var _local3:Number;
			_local2 = this;
			_local3 = 15;
			_local3 = Math.round((_arg1 / 6));
			if ((((((_arg1 >= 82)) && ((_arg1 <= 98)))) && (_local2.attachedToPlayer))){
				_local3 = 15;
			} else {
				if ((((_arg1 > 86)) && ((_arg1 < 94)))){
					_local3 = 15;
				};
			};
			if (_local3 < 0){
				_local3 = 0;
			} else {
				if (_local3 > 30){
					_local3 = 30;
				};
			};
			_local2.balloonFrame = _local3;
		}
		override public function activateObject(){
			var _local1:GameObject35;
			_local1 = this;
			if (((!(_local1.isActivating)) && (!(_local1.isActivated)))){
				_local1.finishActivatingObject();
				_local1.startGrabbingBalloon();
			};
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject35;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 0){
					_local2.whichColor = _local2.gameObj.blockManager.chooseColor(0, 0);
				} else {
					_local2.whichColor = Number(_arg1[0]);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject35;
			_local1 = this;
			_local1.type = 35;
			_local1.sheetname = "balloonring_sheet";
			_local1.spritewidth = 19;
			_local1.spriteheight = 19;
			_local1.spriteCenterX = 10;
			_local1.spriteCenterY = 10;
			_local1.spriteTargetX = 9;
			_local1.spriteTargetY = 9;
			_local1.collRect = new Rectangle(-15, -15, 30, 30);
			_local1.clickRect = new Rectangle(-15, -15, 30, 30);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.canReactivate = true;
			_local1.waitsForRelease = true;
			_local1.sheetWidth = 5;
			_local1.sheetHeight = 1;
			_local1.speed = 1;
			_local1.whichColor = 0;
			_local1.foreground = true;
			_local1.active0CycleFrames = ["active0", 1, 1, 0, 0, 0, 0];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 0, 0, 0];
			_local1.activating0CycleFrames = ["activating0", 2, 1, 0, -1, [0]];
			_local1.deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [0]];
			_local1.active1CycleFrames = ["active1", 1, 1, 0, 0, 0, 0];
			_local1.inactive1CycleFrames = ["inactive1", 1, 1, 0, 0, 0, 0];
			_local1.activating1CycleFrames = ["activating1", 2, 1, 0, -1, [0]];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [0]];
			_local1.active2CycleFrames = ["active2", 1, 1, 0, 3, 3, 3];
			_local1.inactive2CycleFrames = ["inactive2", 1, 1, 0, 3, 3, 3];
			_local1.activating2CycleFrames = ["activating2", 2, 1, 0, -1, [3]];
			_local1.deactivating2CycleFrames = ["deactivating2", 2, 1, 0, -1, [3]];
			_local1.active3CycleFrames = ["active3", 1, 1, 0, 2, 2, 2];
			_local1.inactive3CycleFrames = ["inactive3", 1, 1, 0, 2, 2, 2];
			_local1.activating3CycleFrames = ["activating3", 2, 1, 0, -1, [2]];
			_local1.deactivating3CycleFrames = ["deactivating3", 2, 1, 0, -1, [2]];
			_local1.active4CycleFrames = ["active4", 1, 1, 0, 1, 1, 1];
			_local1.inactive4CycleFrames = ["inactive4", 1, 1, 0, 1, 1, 1];
			_local1.activating4CycleFrames = ["activating4", 2, 1, 0, -1, [1]];
			_local1.deactivating4CycleFrames = ["deactivating4", 2, 1, 0, -1, [1]];
			_local1.active5CycleFrames = ["active5", 1, 1, 0, 4, 4, 4];
			_local1.inactive5CycleFrames = ["inactive5", 1, 1, 0, 4, 4, 4];
			_local1.activating5CycleFrames = ["activating5", 2, 1, 0, -1, [4]];
			_local1.deactivating5CycleFrames = ["deactivating5", 2, 1, 0, -1, [4]];
		}
		public function floatTethered(){
			var ob:GameObject35;
			var display:GameDisplay;
			var tilewidth:Number;
			var player:PlayerChar;
			var fx:EffectManager;
			var useMaxDist:Number;
			var offsetAmount:Number;
			var targetx:Number;
			var targety:Number;
			var distx:Number;
			var disty:Number;
			var angle:Number;
			var dist:Number;
			var isadjusting:Boolean;
			var deg:Number;
			var obj:GameObject;
			var newx:Number;
			var newy:Number;
			var obx:Number;
			var oby:Number;
			ob = this;
			display = ob.gameObj.gameDisplay;
			tilewidth = display.tileWidth;
			player = ob.gameObj.playerObj;
			fx = ob.gameObj.effectManager;
			useMaxDist = ob.maxDist;
			offsetAmount = 0;
			if (ob.attachedToPlayer){
				ob.tetheredTimer++;
				if (ob.tetheredTimer < (ob.tetheredTimerMax / 2)){
					offsetAmount = ((ob.tetheredTimer / (ob.tetheredTimerMax / 2)) * ob.tetheredOffsetAmount);
					useMaxDist = (useMaxDist + offsetAmount);
				} else {
					if (ob.tetheredTimer == (ob.tetheredTimerMax / 2)){
						offsetAmount = ob.tetheredOffsetAmount;
						useMaxDist = (useMaxDist + offsetAmount);
					} else {
						if (ob.tetheredTimer < ob.tetheredTimerMax){
							offsetAmount = (ob.tetheredOffsetAmount - (((ob.tetheredTimer - (ob.tetheredTimerMax / 2)) / (ob.tetheredTimerMax / 2)) * ob.tetheredOffsetAmount));
							useMaxDist = (useMaxDist + offsetAmount);
						} else {
							if (ob.tetheredTimer == ob.tetheredTimerMax){
								ob.tetheredTimer = 0;
							};
						};
					};
				};
			};
			targetx = ob.x;
			targety = ob.y;
			if (ob.attachedToPlayer){
				if (((((player.endingSequence) && ((player.leftMilkSpriteID > -1)))) && (!(player.puttingDownMilk)))){
					try {
						obj = ob.gameObj.objectManager[("GameObject" + player.leftMilkSpriteID)];
						targetx = (obj.x + ob.playerFloatOffsetX);
						targety = ((obj.y + ob.playerFloatOffsetY) - offsetAmount);
					} catch(err) {
						targetx = (player.x + ob.playerFloatOffsetX);
						targety = ((player.y + ob.playerFloatOffsetY) - offsetAmount);
					};
				} else {
					targetx = (player.x + ob.playerFloatOffsetX);
					targety = ((player.y + ob.playerFloatOffsetY) - offsetAmount);
				};
			};
			distx = (targetx - ob.balloonX);
			disty = (targety - ob.balloonY);
			angle = Math.atan2(disty, distx);
			dist = Math.sqrt(((distx * distx) + (disty * disty)));
			isadjusting = false;
			if (Math.ceil(dist) >= ob.maxDist){
				if (((ob.dragging) || (ob.attachedToPlayer))){
					newx = (targetx - (useMaxDist * Math.cos(angle)));
					newy = (targety - (useMaxDist * Math.sin(angle)));
					ob.balloonX = newx;
					ob.balloonY = newy;
				} else {
					obx = (ob.balloonX + (useMaxDist * Math.cos(angle)));
					oby = (ob.balloonY + (useMaxDist * Math.sin(angle)));
					ob.x = obx;
					ob.y = oby;
					ob.xtile = Math.floor((ob.x / display.tileWidth));
					ob.ytile = Math.floor((ob.y / display.tileWidth));
				};
			} else {
				isadjusting = false;
			};
			deg = Math.abs((angle * (180 / Math.PI)));
			if (ob.gameObj.gameControls.spaceIsDown){
				trace(((((((((((((("Balloon X/Y: " + ob.balloonX) + ",") + ob.balloonY) + ". Angle?: ") + angle) + ", Deg?: ") + deg) + ". Adjusting: ") + isadjusting) + ". dist = ") + dist) + ", maxDist = ") + useMaxDist));
			};
			ob.updateAnimationFrame(deg);
		}
		override public function checkAdditionalBlitting(_arg1:Boolean=false, _arg2:Boolean=false){
			var _local3:GameObject35;
			var _local4:GameDisplay;
			var _local5:GameCam;
			var _local6:*;
			var _local7:Number;
			var _local8:Number;
			var _local9:BitmapData;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Number;
			var _local20:Number;
			var _local21:Number;
			var _local22:Number;
			var _local23:Number;
			var _local24:Number;
			var _local25:Rectangle;
			var _local26:Point;
			var _local27:Number;
			var _local28:Number;
			var _local29:Number;
			var _local30:Number;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = _local3.gameObj.camObj;
			_local6 = Math.floor;
			if ((((_arg1 == _local3.foreground)) && ((_arg2 == _local3.background)))){
				_local7 = _local4.currentXcoord;
				_local8 = _local4.currentYcoord;
				_local9 = _local3.gameObj.bitmapManager.balloonSheet;
				_local10 = 140;
				_local11 = 115;
				_local12 = 16;
				_local13 = 2;
				_local14 = _local10;
				_local15 = _local11;
				_local16 = _local3.balloonFrame;
				_local17 = ((_local16 - (_local6((_local16 / _local12)) * _local12)) * _local10);
				_local18 = (_local6((_local16 / _local12)) * _local11);
				_local19 = 0;
				_local20 = 0;
				_local21 = (_local3.balloonX - (_local10 / 2));
				_local22 = (_local3.balloonY - 78);
				_local23 = Math.floor((_local21 - _local7));
				_local24 = Math.floor((_local22 - _local8));
				_local25 = new Rectangle(_local17, _local18, _local14, _local15);
				_local26 = new Point(_local23, _local24);
				_local4.screenBMP.copyPixels(_local9, _local25, _local26, null, null, true);
				if (_local3.lineClip == null){
					_local3.lineClip = new MovieClip();
				};
				_local3.lineClip.graphics.clear();
				_local3.lineClip.graphics.lineStyle(1, 0xFFFFFF, 1);
				_local27 = (_local23 + (_local10 / 2));
				_local28 = (_local24 + 79);
				_local29 = ((_local3.x - (_local3.spriteTargetX - _local3.spriteCenterX)) - _local7);
				_local30 = (((_local3.y - (_local3.spriteTargetY - _local3.spriteCenterY)) - _local8) - 6);
				_local3.lineClip.graphics.lineStyle(1, 0xFFFFFF, 1);
				_local3.lineClip.graphics.moveTo((_local27 - 1), _local28);
				_local3.lineClip.graphics.lineTo((_local29 - 1), _local30);
				_local3.lineClip.graphics.lineStyle(1, 0, 1);
				_local3.lineClip.graphics.moveTo(_local27, _local28);
				_local3.lineClip.graphics.lineTo(_local29, _local30);
				_local3.lineClip.graphics.lineStyle(1, 0xFFFFFF, 1);
				_local3.lineClip.graphics.moveTo((_local27 + 1), _local28);
				_local3.lineClip.graphics.lineTo((_local29 + 1), _local30);
				_local4.screenBMP.draw(_local3.lineClip);
			};
		}

	}
}//package cowGame.models.objects 

****************

//GameObject36 (cowGame.models.objects.GameObject36)
package cowGame.models.objects {
	import flash.display.*;
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject36 extends GameObject {

		public var jumpCycleFrames:Array;
		public var hasDeliveredCookies:Boolean;// = false
		public var paddingFromCow:Number;// = 100
		public var isGone:Boolean;// = false
		public var endhitCycleFrames:Array;
		public var skipCycleFrames:Array;
		public var isFinishedHit:Boolean;// = false
		public var lastXpos:Number;// = 0
		public var fallCycleFrames:Array;
		public var whichScoutIndex:Number;// = 0
		public var paddingBetweenScouts:Number;// = 100
		public var goneCycleFrames:Array;
		public var hitCycleFrames:Array;
		public var walkCycleFrames:Array;
		public var goingToJump:Boolean;// = false

		public function GameObject36(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject36;
			skipCycleFrames = ["skip", 1, 1, 0, 0, 0, 39];
			jumpCycleFrames = ["jump", 2, 1, 0, 5, [0, 1, 2, 3, 4, 5]];
			fallCycleFrames = ["fall", 2, 1, 0, 4, [15, 16, 17, 18, 19]];
			hitCycleFrames = ["hit", 2, 1, 0, -1, [40, 41, 42, 43, 43, 43, 43, 43, 43, 44, 45, 46, 47, 48, 48]];
			endhitCycleFrames = ["endhit", 2, 1, 0, 0, [48, 48, 49, 49, 50, 50, 49, 49]];
			walkCycleFrames = ["walk", 1, 1, 0, 51, 51, 70];
			goneCycleFrames = ["gone", 1, 1, 0, 99, 99, 99];
			goingToJump = false;
			whichScoutIndex = 0;
			paddingFromCow = 100;
			paddingBetweenScouts = 100;
			lastXpos = 0;
			isFinishedHit = false;
			hasDeliveredCookies = false;
			isGone = false;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local8.gameObj.bitmapManager.createScoutSprite();
			_local8.lastXpos = _local8.x;
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject36;
			var _local2:GameDisplay;
			var _local3:*;
			var _local4:Number;
			var _local5:Number;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local3 = _local2.checkOnScreenOffset;
			_local4 = (_local1.widthmultiplier - (1 / 2));
			_local5 = (_local1.heightmultiplier - (1 / 2));
			if ((_local1.xtile + _local4) < (_local2.currentXtileLeft - _local3)){
				return (false);
			};
			return (true);
		}
		public function getHit(){
			var _local1:GameObject36;
			var _local2:EffectManager;
			_local1 = this;
			if (!_local1.isHit){
				_local1.isHit = true;
				_local1.canFlick = false;
				_local1.jumpspeed = -10;
				_local1.jump = true;
				_local1.gameObj.soundManager.playSound("headbonk.wav");
				_local2 = _local1.gameObj.effectManager;
				_local2.addEffect(_local1.x, _local1.y, "CookieBoxEffect");
				_local2.addEffect((_local1.x + 3), (_local1.y - 5), "ScoutCookieEffect");
				_local2.addEffect((_local1.x - 3), (_local1.y - 15), "ScoutCookieEffect");
				_local2.addEffect((_local1.x + 1), (_local1.y - 4), "ScoutCookieEffect");
				_local2.addEffect((_local1.x - 1), (_local1.y - 10), "ScoutCookieEffect");
				_local2.addEffect(_local1.x, (_local1.y - 9), "ScoutCookieEffect");
			};
		}
		public function startClickingScout(){
			var _local1:GameObject36;
			_local1 = this;
			_local1.goingToJump = true;
		}
		override public function deactivateObject(){
			var _local1:GameObject36;
			_local1 = this;
			if (((!(_local1.isDeactivating)) && (!(_local1.isDeactivated)))){
				_local1.finishDeactivatingObject();
				_local1.startClickingScout();
			};
		}
		override public function mouseReleased(){
			var _local1:GameObject36;
			_local1 = this;
			_local1.checkForJumping();
		}
		override public function canClickObject(_arg1:Number, _arg2:Number, _arg3:Number):Boolean{
			var _local4:GameObject36;
			_local4 = this;
			if (((((checkMouseDetection(new Point(_arg1, _arg2))) && (!(_local4.isHit)))) && (!(_local4.jump)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject36;
			var _local2:Array;
			_local1 = this;
			if (_local1.isGone){
				_local2 = _local1.goneCycleFrames;
			} else {
				if (_local1.isFinishedHit){
					_local2 = _local1.endhitCycleFrames;
				} else {
					if (_local1.isHit){
						_local2 = _local1.hitCycleFrames;
					} else {
						if (((_local1.jump) && ((_local1.jumpspeed < 0)))){
							_local2 = _local1.jumpCycleFrames;
						} else {
							if (((_local1.jump) && ((_local1.jumpspeed >= 0)))){
								_local2 = _local1.fallCycleFrames;
							} else {
								if (_local1.hasDeliveredCookies){
									_local2 = _local1.walkCycleFrames;
								} else {
									_local2 = _local1.skipCycleFrames;
								};
							};
						};
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject36;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			var _local5:GameControls;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:*;
			var _local10:*;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			_local5 = _local1.gameObj.gameControls;
			if (_local1.checkOnScreen()){
				_local6 = (_local1.paddingFromCow + (_local1.paddingBetweenScouts * _local1.whichScoutIndex));
				_local7 = (_local1.gameObj.playerObj.x + _local6);
				if (_local1.hasDeliveredCookies){
					_local1.speed = 2;
					_local1.moveChar(1, 0, 0);
					if (_local1.x >= (_local4.screenPxWidth * _local4.gameObj.dataManager.screensPerLevel)){
						_local1.isGone = true;
					};
				} else {
					if ((((_local7 > _local1.lastXpos)) && (!(_local1.isHit)))){
						_local8 = (_local7 - _local1.lastXpos);
						_local1.speed = _local8;
						_local1.moveChar(1, 0, 0);
					} else {
						if (_local1.isHit){
						};
					};
				};
				_local1.lastXpos = _local1.x;
				if (((!(_local1.jump)) && (!(_local1.isHit)))){
					if (_local1.isFlicking){
						_local9 = (_local4.clipMC.mouseX + _local4.currentXcoord);
						_local10 = (_local4.clipMC.mouseY + _local4.currentYcoord);
						if (!_local1.checkMouseDetection(new Point(_local9, _local10))){
							_local1.finishFlicking(_local9, _local10);
						};
					};
				} else {
					if (_local1.jump){
						_local1.jumpChar();
					};
				};
				if (!_local1.isHit){
					_local1.checkForHittingEnemies();
					_local1.checkForCollectingItems();
				};
				_local1.gameObj.objectManager.checkSteppingOnObjects(_local1);
				_local1.fallChar();
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeObject(_local1.id);
				} else {
					trace("NOT ON SCREEN");
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:GameObject36;
			var _local2:String;
			_local1 = this;
			_local2 = _local1.cycleName;
			if (_local2 == "hit"){
				_local1.isFinishedHit = true;
				_local1.gameObj.eventManager.lostCookieScout(_local1.x, _local1.y);
			};
		}
		override public function finishFlicking(_arg1:Number, _arg2:Number){
			var _local3:GameObject36;
			var _local4:Number;
			var _local5:Number;
			_local3 = this;
			_local4 = (_arg1 - _local3.startClickX);
			_local5 = (_arg2 - _local3.startClickY);
			if ((((_local5 > 0)) && (_local3.checkDropThruCloud()))){
				_local3.startDrop();
			} else {
				_local3.startJump();
			};
			_local3.startFlickTimer = false;
			_local3.flickTimer = 0;
			_local3.isFlicking = false;
		}
		public function deliverCookies(){
			var _local1:GameObject36;
			var _local2:EffectManager;
			var _local3:String;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			_local1.hasDeliveredCookies = true;
			_local3 = ("box" + (_local1.whichScoutIndex % 3));
			_local2.addEffect(_local1.x, _local1.y, "CookieDeliveredEffect", _local3);
		}
		override public function activateObject(){
			var _local1:GameObject36;
			_local1 = this;
			if (((!(_local1.isActivating)) && (!(_local1.isActivated)))){
				_local1.finishActivatingObject();
				_local1.startClickingScout();
			};
		}
		public function checkDropThruCloud():Boolean{
			var _local1:GameObject36;
			var _local2:MapManager;
			var _local3:*;
			var _local4:*;
			var _local5:*;
			var _local6:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local1.getMyCorners(_local1.x, (_local1.y + 1));
			_local3 = _local2.getTileProperty(_local1.leftX, _local1.downY, "thrublock");
			_local4 = _local2.getTileProperty(_local1.rightX, _local1.downY, "thrublock");
			_local5 = _local2.getTileProperty(_local1.leftX, (_local1.downY + 1), "collision");
			_local6 = _local2.getTileProperty(_local1.rightX, (_local1.downY + 1), "collision");
			if ((((((((_local3 == 1)) || ((_local4 == 1)))) && (!((_local1.ytile == _local1.downY))))) && (((!(_local5)) && (!(_local6)))))){
				return (true);
			};
			trace(((((("Left: " + _local1.leftX) + ", Right: ") + _local1.rightX) + ", Down: ") + _local1.downY));
			if ((((_local3 == 0)) && ((_local4 == 0)))){
				trace("----> Not on a Cloud.");
			} else {
				if (_local1.ytile == _local1.downY){
					trace("----> Ytile = downY");
				} else {
					if (((_local5) || (_local6))){
						trace(((("Left Collision: " + _local5) + ". Right Collision: ") + _local6));
					};
				};
			};
			return (false);
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject36;
			_local2 = this;
			if (_arg1){
				_local2.whichScoutIndex = Number(_arg1[0]);
				if (_arg1.length > 1){
					_local2.paddingFromCow = Number(_arg1[1]);
				};
				if (_arg1.length > 2){
					_local2.paddingBetweenScouts = Number(_arg1[2]);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject36;
			_local1 = this;
			_local1.type = 36;
			_local1.sheetname = "blanksprite_sheet";
			_local1.spritewidth = 45;
			_local1.spriteheight = 70;
			_local1.spriteCenterX = 22;
			_local1.spriteCenterY = 35;
			_local1.spriteTargetX = 22;
			_local1.spriteTargetY = 52;
			_local1.collRect = new Rectangle(-15, -55, 30, 70);
			_local1.clickRect = new Rectangle(-20, -55, 40, 70);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.canReactivate = true;
			_local1.waitsForRelease = true;
			_local1.sheetWidth = 40;
			_local1.sheetHeight = 2;
			_local1.heightmultiplier = 3;
			_local1.jumpspeed = 0;
			_local1.jumpstart = -28;
			_local1.speed = 1;
			_local1.whichColor = -1;
			_local1.canFlick = true;
			_local1.isInteractive = false;
			_local1.weightAmount = 3;
			_local1.foreground = true;
			_local1.width = 10;
		}
		public function startDrop(){
			var _local1:GameObject36;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = gameObj.gameDisplay;
			_local1.jump = true;
			_local1.jumpspeed = 0;
			_local1.y = (_local1.y + 16);
			_local1.ytile = Math.floor((_local1.y / _local2.tileWidth));
			_local1.goingToJump = false;
			_local1.gameObj.soundManager.playSound("whoosh.wav");
		}
		public function checkForHittingEnemies(){
			var _local1:GameObject36;
			var _local2:Rectangle;
			var _local3:EnemyManager;
			var _local4:*;
			var _local5:Enemy;
			_local1 = this;
			_local2 = new Rectangle((_local1.x + _local1.collRect.x), (_local1.y + _local1.collRect.y), _local1.collRect.width, _local1.collRect.height);
			_local3 = _local1.gameObj.enemyManager;
			if (!_local1.isHit){
				_local4 = 0;
				while (_local4 < _local3.enemies.length) {
					if (_local3.enemies[_local4] != 0){
						_local5 = _local3.enemies[_local4];
						if (((_local5.checkSpriteCollision(_local2)) && (!(_local5.isDead)))){
							if (_local1.jump){
								_local5.getHit();
							} else {
								_local1.getHit();
							};
							break;
						};
					};
					_local4++;
				};
			};
		}
		public function checkForJumping(){
			var _local1:GameObject36;
			var _local2:GameDisplay;
			var _local3:GameControls;
			var _local4:*;
			var _local5:*;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local3 = _local1.gameObj.gameControls;
			_local4 = (_local2.clipMC.mouseX + _local2.currentXcoord);
			_local5 = (_local2.clipMC.mouseY + _local2.currentYcoord);
			if (!_local1.checkMouseDetection(new Point(_local4, _local5))){
				trace("Don't wait for release! Jump!");
				if (_local2.clipMC.mouseY > _local3.clickGamePoint.y){
					if (_local1.checkDropThruCloud()){
						trace("(Drop)");
						_local1.startDrop();
					} else {
						trace("(Can't Drop - Jump)");
						_local1.startJump();
					};
				} else {
					trace("(Jump Up)");
					_local1.startJump();
				};
			};
		}
		public function checkForCollectingItems(){
			var _local1:GameObject36;
			var _local2:Rectangle;
			var _local3:ItemManager;
			_local1 = this;
			_local2 = new Rectangle((_local1.x + _local1.collRect.x), (_local1.y + _local1.collRect.y), _local1.collRect.width, _local1.collRect.height);
			_local3 = _local1.gameObj.itemManager;
			_local3.checkForCollecting(_local2, false);
		}
		public function startJump(){
			var _local1:GameObject36;
			_local1 = this;
			_local1.jumpspeed = _local1.jumpstart;
			_local1.jump = true;
			_local1.goingToJump = false;
			_local1.gameObj.soundManager.playSound("whoosh.wav");
		}
		override public function checkAdditionalBlitting(_arg1:Boolean=false, _arg2:Boolean=false){
			var _local3:GameObject36;
			var _local4:GameDisplay;
			var _local5:GameCam;
			var _local6:*;
			var _local7:Number;
			var _local8:Number;
			var _local9:BitmapData;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Number;
			var _local20:Number;
			var _local21:Point;
			var _local22:Rectangle;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = _local3.gameObj.camObj;
			_local6 = Math.floor;
			if ((((_arg1 == _local3.foreground)) && ((_arg2 == _local3.background)))){
				_local7 = _local4.currentXcoord;
				_local8 = _local4.currentYcoord;
				_local9 = _local3.gameObj.bitmapManager.scoutSpriteSheet;
				_local10 = spritewidth;
				_local11 = spriteheight;
				_local12 = _local3.animationFrame;
				_local13 = ((_local12 - (_local6((_local12 / sheetWidth)) * sheetWidth)) * spritewidth);
				_local14 = (_local6((_local12 / sheetWidth)) * spriteheight);
				_local15 = (_local3.spriteTargetX - _local3.spriteCenterX);
				_local16 = (_local3.spriteTargetY - _local3.spriteCenterY);
				_local17 = (_local3.x - _local15);
				_local18 = (_local3.y - _local16);
				_local19 = Math.floor(((_local17 - _local7) - (_local10 / 2)));
				_local20 = Math.floor(((_local18 - _local8) - (_local11 / 2)));
				_local21 = new Point(_local19, _local20);
				_local22 = new Rectangle(_local13, _local14, _local10, _local11);
				_local4.screenBMP.copyPixels(_local9, _local22, _local21, null, null, true);
			};
		}

	}
}//package cowGame.models.objects 

****************

//GameObject37 (cowGame.models.objects.GameObject37)
package cowGame.models.objects {
	import flash.display.*;
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import cowGame.models.effects.*;

	public class GameObject37 extends GameObject {

		public var wingFrame:Number;// = 0
		public var head_spriteheight:Number;// = 56
		public var headOffsets:Array;
		public var wing_sheetWidth:Number;// = 10
		public var tail_spritewidth:Number;// = 32
		public var backWingOffset:Point;
		public var bodyOffset:Point;
		public var tailColor:Number;// = 0
		public var tailOffset:Point;
		public var legs_spritewidth:Number;// = 27
		public var waveOffsets:Array;
		public var legsOffset:Point;
		public var headColor:Number;// = 0
		public var risingWithMilk:Boolean;// = false
		public var divingForMilk:Boolean;// = false
		public var tailOffsetIndex:Number;// = 0
		public var pushBackSpeed:Number;// = 0
		public var legColor:Number;// = 0
		public var pushBackSpeedMax:Number;// = 14
		public var headOffsetIndex:Number;// = 0
		public var legs_spriteheight:Number;// = 44
		public var wingColor:Number;// = 0
		public var head_spritewidth:Number;// = 57
		public var headOffset:Point;
		public var stunTimer:Number;// = 0
		public var stunTimerMax:Number;// = 36
		public var bodyColor:Number;// = 0
		public var body_spritewidth:Number;// = 55
		public var blankCycleFrames:Array;
		public var isCleared:Boolean;// = false
		public var waveOffsetIndex:Number;// = 0
		public var wingMaxFrame:Number;// = 9
		public var body_spriteheight:Number;// = 55
		public var frontWingOffset:Point;
		public var milkEffectID:Number;// = -1
		public var isBomberStunned:Boolean;// = false
		public var tail_spriteheight:Number;// = 35
		public var tailOffsets:Array;
		public var wing_spriteheight:Number;// = 105
		public var wing_spritewidth:Number;// = 89

		public function GameObject37(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject37;
			head_spritewidth = 57;
			head_spriteheight = 56;
			body_spritewidth = 55;
			body_spriteheight = 55;
			legs_spritewidth = 27;
			legs_spriteheight = 44;
			tail_spritewidth = 32;
			tail_spriteheight = 35;
			wing_spritewidth = 89;
			wing_spriteheight = 105;
			wing_sheetWidth = 10;
			bodyOffset = new Point(0, 0);
			headOffset = new Point(-21, 7);
			legsOffset = new Point(20, 30);
			tailOffset = new Point(41, 5);
			frontWingOffset = new Point(30, -50);
			backWingOffset = new Point(-40, -42);
			headColor = 0;
			bodyColor = 0;
			legColor = 0;
			tailColor = 0;
			wingColor = 0;
			wingFrame = 0;
			wingMaxFrame = 9;
			blankCycleFrames = ["blank", 1, 1, 0, 99, 99, 99];
			waveOffsets = [0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -1, -1, -1];
			waveOffsetIndex = 0;
			headOffsets = [1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, -1, -1, -1, -2, -2, -2, -1, -1, -1, 0, 0, 0];
			headOffsetIndex = 0;
			tailOffsets = [0, 0, 0, -1, -1, -1, 0, 0, 0, 1, 1, 1];
			tailOffsetIndex = 0;
			isCleared = false;
			isBomberStunned = false;
			stunTimer = 0;
			stunTimerMax = 36;
			pushBackSpeedMax = 14;
			pushBackSpeed = 0;
			milkEffectID = -1;
			divingForMilk = false;
			risingWithMilk = false;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local8.gameObj.bitmapManager.createBomberSprite();
			_local8.headColor = _local8.gameObj.blockManager.chooseColor(0, 0);
			_local8.bodyColor = _local8.gameObj.blockManager.chooseColor(0, 0);
			_local8.legColor = _local8.gameObj.blockManager.chooseColor(0, 0);
			_local8.wingColor = _local8.gameObj.blockManager.chooseColor(0, 0);
			if ((((((_local8.headColor == _local8.bodyColor)) && ((_local8.headColor == _local8.legColor)))) && ((_local8.headColor == _local8.wingColor)))){
				_local8.bodyColor++;
				if (_local8.bodyColor > 4){
					_local8.bodyColor = 1;
				};
				if (_local8.wingColor == 2){
					_local8.wingColor = 1;
				} else {
					_local8.wingColor = 2;
				};
			};
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject37;
			var _local2:GameDisplay;
			var _local3:*;
			var _local4:Number;
			var _local5:Number;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local3 = _local2.checkOnScreenOffset;
			_local4 = (_local1.widthmultiplier - (1 / 2));
			_local5 = (_local1.heightmultiplier - (1 / 2));
			if ((_local1.xtile + _local4) < ((_local2.currentXtileLeft - _local3) - 4)){
				return (false);
			};
			if (_local1.xtile > ((_local2.currentXtileRight + _local3) + 6)){
				return (false);
			};
			return (true);
		}
		public function hitBomber(){
			var _local1:GameObject37;
			_local1 = this;
			if (((!(_local1.isCleared)) && (!(_local1.risingWithMilk)))){
				_local1.isBomberStunned = true;
				_local1.pushBackSpeed = _local1.pushBackSpeedMax;
				_local1.stunTimer = 0;
				_local1.divingForMilk = false;
			};
		}
		override public function deactivateObject(){
			var _local1:GameObject37;
			_local1 = this;
			if (((!(_local1.isDeactivating)) && (!(_local1.isDeactivated)))){
				_local1.finishDeactivatingObject();
			};
		}
		override public function canClickObject(_arg1:Number, _arg2:Number, _arg3:Number):Boolean{
			var _local4:GameObject37;
			var _local5:GameControls;
			var _local6:Boolean;
			_local4 = this;
			_local5 = _local4.gameObj.gameControls;
			_local6 = false;
			if (checkMouseDetection(new Point(_arg1, _arg2))){
				if ((((_arg3 > 0)) || (_local5.usingWildCard))){
					if ((((_local4.headColor == _arg3)) || (((_local5.usingWildCard) && ((_local4.headColor > 0)))))){
						_local4.headColor = 0;
						_local6 = true;
					} else {
						if ((((_local4.bodyColor == _arg3)) || (((_local5.usingWildCard) && ((_local4.bodyColor > 0)))))){
							_local4.bodyColor = 0;
							_local6 = true;
						} else {
							if ((((_local4.legColor == _arg3)) || (((_local5.usingWildCard) && ((_local4.legColor > 0)))))){
								_local4.legColor = 0;
								_local6 = true;
							} else {
								if ((((_local4.wingColor == _arg3)) || (((_local5.usingWildCard) && ((_local4.wingColor > 0)))))){
									_local4.wingColor = 0;
									_local6 = true;
								};
							};
						};
					};
					if ((((((((_local4.headColor == 0)) && ((_local4.bodyColor == 0)))) && ((_local4.legColor == 0)))) && ((_local4.wingColor == 0)))){
						_local4.clearBomber();
					} else {
						if (_local6 == true){
							_local4.hitBomber();
						};
					};
				};
			};
			if (_local6 == true){
				_local5.useMouseColor();
			};
			return (_local6);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject37;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.blankCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var ob:GameObject37;
			var gameObj:GameModule;
			var manager:ObjectManager;
			var display:GameDisplay;
			var fx:EffectManager;
			var checkRect:Rectangle;
			var milk:MilkEffect;
			ob = this;
			gameObj = ob.gameObj;
			manager = ob.gameObj.objectManager;
			display = gameObj.gameDisplay;
			fx = ob.gameObj.effectManager;
			if (ob.checkOnScreen()){
				ob.wingFrame++;
				if (ob.wingFrame > ob.wingMaxFrame){
					ob.wingFrame = 0;
				};
				if (((ob.isCleared) || (ob.divingForMilk))){
					ob.wingFrame = 0;
				};
				ob.waveOffsetIndex++;
				if (ob.waveOffsetIndex >= ob.waveOffsets.length){
					ob.waveOffsetIndex = 0;
				};
				ob.headOffsetIndex++;
				if (ob.headOffsetIndex >= ob.headOffsets.length){
					ob.headOffsetIndex = 0;
				};
				ob.tailOffsetIndex++;
				if (ob.tailOffsetIndex >= ob.tailOffsets.length){
					ob.tailOffsetIndex = 0;
				};
				if (ob.isBomberStunned){
					ob.stunTimer++;
					ob.x = (ob.x + ob.pushBackSpeed);
					if ((ob.stunTimer % 2) == 0){
						ob.pushBackSpeed--;
					};
					if (ob.pushBackSpeed < 0){
						ob.pushBackSpeed = 0;
					};
					if (ob.stunTimer >= ob.stunTimerMax){
						ob.stunTimer = 0;
						ob.isBomberStunned = false;
					};
					ob.xtile = Math.floor((ob.x / display.tileWidth));
				} else {
					if (ob.divingForMilk){
						ob.jumpspeed = (ob.jumpspeed + 1);
						if (ob.jumpspeed > 8){
							ob.jumpspeed = 8;
						};
						ob.y = (ob.y + ob.jumpspeed);
						ob.ytile = Math.floor((ob.y / display.tileWidth));
						checkRect = new Rectangle((ob.x + ob.collRect.x), (ob.y + ob.collRect.y), ob.collRect.width, ob.collRect.height);
						if (ob.gameObj.playerObj.checkSpriteCollision(checkRect)){
							trace("GOT THE MILK!");
							ob.jumpspeed = 0;
							ob.divingForMilk = false;
							ob.risingWithMilk = true;
							ob.milkEffectID = fx.addEffect(ob.x, ob.y, "MilkEffect", "enemymilk");
							ob.gameObj.playerObj.dropMilk(false);
						};
					} else {
						if (ob.risingWithMilk){
							ob.jumpspeed = (ob.jumpspeed + 1);
							if (ob.jumpspeed > 10){
								ob.jumpspeed = 10;
							};
							ob.y = (ob.y - ob.jumpspeed);
							ob.ytile = Math.floor((ob.y / display.tileWidth));
							try {
								milk = fx[("Effect" + ob.milkEffectID)];
								milk.x = (ob.x + 35);
								milk.y = (ob.y + 84);
								milk.xtile = Math.floor((milk.x / display.tileWidth));
								milk.ytile = Math.floor((milk.y / display.tileWidth));
							} catch(err) {
							};
						} else {
							if (!ob.isCleared){
								if (((((!(ob.gameObj.playerObj.endingSequence)) && (!(ob.gameObj.playerObj.droppingMilk)))) && (!(ob.gameObj.playerObj.afterDroppedMilk)))){
									if (ob.x <= ob.gameObj.playerObj.x){
										ob.x = ob.gameObj.playerObj.x;
										if (!ob.divingForMilk){
											ob.divingForMilk = true;
											ob.jumpspeed = 0;
										};
									} else {
										ob.x = (ob.x - 1);
									};
								};
								ob.xtile = Math.floor((ob.x / display.tileWidth));
								if (ob.ytile < (display.currentYtileUp + 1)){
									ob.y = (ob.y + 5);
								} else {
									if (ob.ytile > (display.currentYtileUp + 1)){
										ob.y = (ob.y - 5);
									};
								};
								ob.ytile = Math.floor((ob.y / display.tileWidth));
							} else {
								if (ob.isCleared){
									ob.jumpspeed = (ob.jumpspeed + ob.gravity);
									if (ob.jumpspeed > 18){
										ob.jumpspeed = 18;
									};
									ob.y = (ob.y + ob.jumpspeed);
									ob.ytile = Math.floor((ob.y / display.tileWidth));
								};
							};
						};
					};
				};
				ob.updateSprite();
			};
			if (ob.xtile < (display.currentXtileLeft - 4)){
				manager.removeObject(ob.id);
			} else {
				if (ob.ytile >= ((display.screenTileHeight * 2) + 3)){
					trace("Fallen. Remove Bomber.");
					manager.removeObject(ob.id);
				} else {
					if (ob.ytile < -2){
						trace("Too High. Remove Bomber.");
						manager.removeObject(ob.id);
					};
				};
			};
		}
		override public function activateObject(){
			var _local1:GameObject37;
			_local1 = this;
			if (((!(_local1.isActivating)) && (!(_local1.isActivated)))){
				_local1.finishActivatingObject();
			};
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject37;
			_local2 = this;
		}
		override public function defineVars(){
			var _local1:GameObject37;
			_local1 = this;
			_local1.type = 37;
			_local1.sheetname = "blanksprite_sheet";
			_local1.spritewidth = 32;
			_local1.spriteheight = 32;
			_local1.spriteCenterX = 16;
			_local1.spriteCenterY = 16;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.collRect = new Rectangle(0, 0, 60, 60);
			_local1.clickRect = new Rectangle(-15, -15, 90, 90);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.canReactivate = true;
			_local1.sheetWidth = 6;
			_local1.sheetHeight = 1;
			_local1.speed = 1;
			_local1.whichColor = 0;
			_local1.foreground = true;
			_local1.handlesOwnClicking = true;
		}
		public function clearBomber(){
			var _local1:GameObject37;
			_local1 = this;
			_local1.isCleared = true;
			_local1.jumpspeed = 0;
			_local1.gameObj.eventManager.bombersDefeated++;
			_local1.gameObj.eventManager.killedColorBomber();
		}
		override public function checkAdditionalBlitting(_arg1:Boolean=false, _arg2:Boolean=false){
			var _local3:GameObject37;
			var _local4:GameDisplay;
			var _local5:GameCam;
			var _local6:*;
			var _local7:Number;
			var _local8:Number;
			var _local9:BitmapData;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Number;
			var _local20:Number;
			var _local21:Number;
			var _local22:Number;
			var _local23:Number;
			var _local24:Number;
			var _local25:Rectangle;
			var _local26:Point;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = _local3.gameObj.camObj;
			_local6 = Math.floor;
			if ((((_arg1 == _local3.foreground)) && ((_arg2 == _local3.background)))){
				_local7 = _local4.currentXcoord;
				_local8 = _local4.currentYcoord;
				_local9 = _local3.gameObj.bitmapManager.bomberWingSheet;
				_local10 = _local3.wing_spritewidth;
				_local11 = _local3.wing_spriteheight;
				_local12 = _local3.wing_sheetWidth;
				_local13 = 2;
				_local14 = _local10;
				_local15 = _local11;
				_local16 = _local3.wingFrame;
				_local17 = ((_local16 - (_local6((_local16 / _local12)) * _local12)) * _local10);
				_local18 = ((_local3.wingColor * (_local3.wing_spriteheight * 2)) + _local3.wing_spriteheight);
				_local19 = _local3.backWingOffset.x;
				_local20 = _local3.backWingOffset.y;
				_local21 = (_local3.x + _local19);
				_local22 = ((_local3.y + _local20) + _local3.waveOffsets[_local3.waveOffsetIndex]);
				_local23 = Math.floor((_local21 - _local7));
				_local24 = Math.floor((_local22 - _local8));
				_local25 = new Rectangle(_local17, _local18, _local14, _local15);
				_local26 = new Point(_local23, _local24);
				_local4.screenBMP.copyPixels(_local9, _local25, _local26, null, null, true);
				_local9 = _local3.gameObj.bitmapManager.bomberTailSheet;
				_local10 = _local3.tail_spritewidth;
				_local11 = _local3.tail_spriteheight;
				_local12 = _local3.sheetWidth;
				_local13 = 1;
				_local14 = _local10;
				_local15 = _local11;
				_local16 = _local3.bodyColor;
				_local17 = ((_local16 - (_local6((_local16 / _local12)) * _local12)) * _local10);
				_local18 = (_local6((_local16 / _local12)) * _local11);
				_local19 = _local3.tailOffset.x;
				_local20 = _local3.tailOffset.y;
				_local21 = (_local3.x + _local19);
				_local22 = (((_local3.y + _local20) + _local3.waveOffsets[_local3.waveOffsetIndex]) + _local3.tailOffsets[_local3.tailOffsetIndex]);
				_local23 = Math.floor((_local21 - _local7));
				_local24 = Math.floor((_local22 - _local8));
				_local25 = new Rectangle(_local17, _local18, _local14, _local15);
				_local26 = new Point(_local23, _local24);
				_local4.screenBMP.copyPixels(_local9, _local25, _local26, null, null, true);
				_local9 = _local3.gameObj.bitmapManager.bomberBodySheet;
				_local10 = _local3.body_spritewidth;
				_local11 = _local3.body_spriteheight;
				_local12 = _local3.sheetWidth;
				_local13 = 1;
				_local14 = _local10;
				_local15 = _local11;
				_local16 = _local3.bodyColor;
				_local17 = ((_local16 - (_local6((_local16 / _local12)) * _local12)) * _local10);
				_local18 = (_local6((_local16 / _local12)) * _local11);
				_local19 = _local3.bodyOffset.x;
				_local20 = _local3.bodyOffset.y;
				_local21 = (_local3.x + _local19);
				_local22 = ((_local3.y + _local20) + _local3.waveOffsets[_local3.waveOffsetIndex]);
				_local23 = Math.floor((_local21 - _local7));
				_local24 = Math.floor((_local22 - _local8));
				_local25 = new Rectangle(_local17, _local18, _local14, _local15);
				_local26 = new Point(_local23, _local24);
				_local4.screenBMP.copyPixels(_local9, _local25, _local26, null, null, true);
				_local9 = _local3.gameObj.bitmapManager.bomberLegSheet;
				_local10 = _local3.legs_spritewidth;
				_local11 = _local3.legs_spriteheight;
				_local12 = _local3.sheetWidth;
				_local13 = 1;
				_local14 = _local10;
				_local15 = _local11;
				_local16 = _local3.legColor;
				_local17 = ((_local16 - (_local6((_local16 / _local12)) * _local12)) * _local10);
				_local18 = (_local6((_local16 / _local12)) * _local11);
				_local19 = _local3.legsOffset.x;
				_local20 = _local3.legsOffset.y;
				_local21 = (_local3.x + _local19);
				_local22 = ((_local3.y + _local20) + _local3.waveOffsets[_local3.waveOffsetIndex]);
				_local23 = Math.floor((_local21 - _local7));
				_local24 = Math.floor((_local22 - _local8));
				_local25 = new Rectangle(_local17, _local18, _local14, _local15);
				_local26 = new Point(_local23, _local24);
				_local4.screenBMP.copyPixels(_local9, _local25, _local26, null, null, true);
				_local9 = _local3.gameObj.bitmapManager.bomberHeadSheet;
				_local10 = _local3.head_spritewidth;
				_local11 = _local3.head_spriteheight;
				_local12 = _local3.sheetWidth;
				_local13 = 1;
				_local14 = _local10;
				_local15 = _local11;
				_local16 = _local3.headColor;
				_local17 = ((_local16 - (_local6((_local16 / _local12)) * _local12)) * _local10);
				_local18 = (_local6((_local16 / _local12)) * _local11);
				_local19 = _local3.headOffset.x;
				_local20 = _local3.headOffset.y;
				_local21 = (_local3.x + _local19);
				_local22 = (((_local3.y + _local20) + _local3.waveOffsets[_local3.waveOffsetIndex]) + _local3.headOffsets[_local3.headOffsetIndex]);
				_local23 = Math.floor((_local21 - _local7));
				_local24 = Math.floor((_local22 - _local8));
				_local25 = new Rectangle(_local17, _local18, _local14, _local15);
				_local26 = new Point(_local23, _local24);
				_local4.screenBMP.copyPixels(_local9, _local25, _local26, null, null, true);
				_local9 = _local3.gameObj.bitmapManager.bomberWingSheet;
				_local10 = _local3.wing_spritewidth;
				_local11 = _local3.wing_spriteheight;
				_local12 = _local3.wing_sheetWidth;
				_local13 = 2;
				_local14 = _local10;
				_local15 = _local11;
				_local16 = _local3.wingFrame;
				_local17 = ((_local16 - (_local6((_local16 / _local12)) * _local12)) * _local10);
				_local18 = (_local3.wingColor * (_local3.wing_spriteheight * 2));
				_local19 = _local3.frontWingOffset.x;
				_local20 = _local3.frontWingOffset.y;
				_local21 = (_local3.x + _local19);
				_local22 = ((_local3.y + _local20) + _local3.waveOffsets[_local3.waveOffsetIndex]);
				_local23 = Math.floor((_local21 - _local7));
				_local24 = Math.floor((_local22 - _local8));
				_local25 = new Rectangle(_local17, _local18, _local14, _local15);
				_local26 = new Point(_local23, _local24);
				_local4.screenBMP.copyPixels(_local9, _local25, _local26, null, null, true);
			};
		}

	}
}//package cowGame.models.objects 

****************

//GameObject38 (cowGame.models.objects.GameObject38)
package cowGame.models.objects {
	import flash.display.*;
	import cowGame.core.*;
	import flash.media.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject38 extends GameObject {

		public var stayTimer:Number;// = 0
		public var targetOffscreenDist:Number;// = 800
		public var targetOffscreenYTile:Number;// = -5
		public var topBladeOffsetY:Number;// = -75
		public var topBladeOffsetX:Number;// = -10
		public var waveOffsets:Array;
		public var isReadyShoot:Boolean;// = false
		public var sound:SoundChannel;
		public var targetPursuingYTile:Number;// = 3
		public var shootTimerMax:Number;// = 300
		public var chopperSpriteTargetY:Number;// = 95
		public var chopperSpriteTargetX:Number;// = 104
		public var shootMineTimer:Number;// = 0
		public var stayTimerMax:Number;// = 900
		public var backBladeOffsetX:Number;// = 85
		public var backBladeOffsetY:Number;// = 20
		public var readyShotCycleFrames:Array;
		public var chopperWidth:Number;// = 209
		public var stayAwayTimerMax:Number;// = 300
		public var turnToAngleCycleFrames:Array;
		public var shootTimer:Number;// = 0
		public var cannonOffsetX:Number;// = 19
		public var chopperHeight:Number;// = 190
		public var cannonOffsetY:Number;// = 10
		public var angledCycleFrames:Array;
		public var stayAwayTimer:Number;// = 200
		public var isShooting:Boolean;// = false
		public var flyCycleFrames:Array;
		public var turnToStraightCycleFrames:Array;
		public var chopperSpriteCenterY:Number;// = 95
		public var smokeTimer:Number;// = 0
		public var blankCycleFrames:Array;
		public var shootMineTimerInterval:Number;// = 10
		public var waveOffsetIndex:Number;// = 0
		public var isChangingAngle:Boolean;// = false
		public var chopperSpriteCenterX:Number;// = 104
		public var shootCycleFrames:Array;
		public var topBladesEffectID:Number;// = -1
		public var backBladesEffectID:Number;// = -1
		public var isAngled:Boolean;// = true
		public var targetPursuingDist:Number;// = 500
		public var isPursuingPlayer:Boolean;// = false

		public function GameObject38(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject38;
			var _local9:EffectManager;
			blankCycleFrames = ["blank", 1, 1, 0, 99, 99, 99];
			flyCycleFrames = ["fly", 2, 1, 0, 0, [0]];
			readyShotCycleFrames = ["readyShot", 2, 1, 0, -1, [0, 1, 2, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4]];
			shootCycleFrames = ["shoot", 2, 1, 0, -1, [5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 9, 9, 8, 8, 7, 7, 6, 6, 11, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14, 13, 13, 12, 12, 11, 11, 6, 6, 6, 6, 15, 16]];
			turnToAngleCycleFrames = ["turnToAngle", 2, 1, 0, -1, [17, 17, 18, 18, 19, 19]];
			turnToStraightCycleFrames = ["turnToStraight", 2, 1, 0, -1, [19, 19, 18, 18, 17, 17]];
			angledCycleFrames = ["angled", 2, 1, 0, 0, [20]];
			chopperWidth = 209;
			chopperHeight = 190;
			chopperSpriteCenterX = 104;
			chopperSpriteCenterY = 95;
			chopperSpriteTargetX = 104;
			chopperSpriteTargetY = 95;
			isShooting = false;
			isReadyShoot = false;
			isAngled = true;
			isChangingAngle = false;
			shootTimer = 0;
			shootTimerMax = 300;
			stayAwayTimer = 200;
			stayAwayTimerMax = 300;
			stayTimer = 0;
			stayTimerMax = 900;
			isPursuingPlayer = false;
			targetPursuingDist = 500;
			targetOffscreenDist = 800;
			targetPursuingYTile = 3;
			targetOffscreenYTile = -5;
			waveOffsets = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -4, -4, -3, -3, -2, -2, -1, -1];
			waveOffsetIndex = 0;
			topBladeOffsetX = -10;
			topBladeOffsetY = -75;
			backBladeOffsetX = 85;
			backBladeOffsetY = 20;
			topBladesEffectID = -1;
			backBladesEffectID = -1;
			shootMineTimer = 0;
			shootMineTimerInterval = 10;
			cannonOffsetX = 19;
			cannonOffsetY = 10;
			smokeTimer = 0;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local8.gameObj.bitmapManager.createChopperSprite();
			_local9 = _local8.gameObj.effectManager;
			_local8.topBladesEffectID = _local9.addEffect(_local8.x, _local8.y, "ChopperTopBladesEffect");
			_local8.backBladesEffectID = _local9.addEffect(_local8.x, _local8.y, "ChopperBackBladesEffect");
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject38;
			var _local2:GameDisplay;
			var _local3:*;
			var _local4:Number;
			var _local5:Number;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local3 = _local2.checkOnScreenOffset;
			_local4 = (_local1.widthmultiplier - (1 / 2));
			_local5 = (_local1.heightmultiplier - (1 / 2));
			if ((_local1.xtile + _local4) < ((_local2.currentXtileLeft - _local3) - 4)){
				return (false);
			};
			if (_local1.xtile > ((_local2.currentXtileRight + _local3) + 6)){
				return (false);
			};
			return (true);
		}
		override public function deactivateObject(){
			var _local1:GameObject38;
			_local1 = this;
			if (((!(_local1.isDeactivating)) && (!(_local1.isDeactivated)))){
				_local1.finishDeactivatingObject();
			};
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject38;
			var _local2:Array;
			_local1 = this;
			if (_local1.isShooting){
				_local2 = _local1.shootCycleFrames;
			} else {
				if (_local1.isReadyShoot){
					_local2 = _local1.readyShotCycleFrames;
				} else {
					if (_local1.isChangingAngle){
						if (_local1.isAngled){
							_local2 = _local1.turnToStraightCycleFrames;
						} else {
							_local2 = _local1.turnToAngleCycleFrames;
						};
					} else {
						if (_local1.isDead){
							_local2 = _local1.angledCycleFrames;
						} else {
							if (_local1.isAngled){
								_local2 = _local1.angledCycleFrames;
							} else {
								_local2 = _local1.flyCycleFrames;
							};
						};
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var ob:GameObject38;
			var gameObj:GameModule;
			var manager:ObjectManager;
			var display:GameDisplay;
			var fx:EffectManager;
			var distFromPlayer:Number;
			var chopperRange:Number;
			var panValue:Number;
			var percent:Number;
			var tf:SoundTransform;
			var topBladesEffect:Effect;
			var backBladesEffect:Effect;
			ob = this;
			gameObj = ob.gameObj;
			manager = ob.gameObj.objectManager;
			display = gameObj.gameDisplay;
			fx = ob.gameObj.effectManager;
			ob.waveOffsetIndex++;
			if (ob.waveOffsetIndex >= ob.waveOffsets.length){
				ob.waveOffsetIndex = 0;
			};
			distFromPlayer = (ob.x - gameObj.playerObj.x);
			chopperRange = (ob.targetOffscreenDist - ob.targetPursuingDist);
			panValue = ((distFromPlayer - ob.targetPursuingDist) / chopperRange);
			percent = (1 - ((distFromPlayer - ob.targetPursuingDist) / chopperRange));
			if (((!(ob.sound)) && (!(ob.isDead)))){
				ob.sound = ob.gameObj.soundManager.playSound("helicopter.wav", true, 0.1, 1);
			};
			if (ob.sound){
				tf = ob.sound.soundTransform;
				tf.volume = percent;
				tf.pan = panValue;
				ob.sound.soundTransform = tf;
			};
			if (ob.checkOnScreen()){
				if (ob.isPursuingPlayer){
					if (distFromPlayer > ob.targetPursuingDist){
						ob.x = (ob.x - ob.speed);
						ob.xtile = Math.floor((ob.x / display.tileWidth));
					} else {
						ob.x = (gameObj.playerObj.x + ob.targetPursuingDist);
						ob.xtile = Math.floor((ob.x / display.tileWidth));
					};
					if (ob.isDead){
						ob.jumpspeed = (ob.jumpspeed + 1);
						if (ob.jumpspeed > 18){
							ob.jumpspeed = 18;
						};
						ob.y = (ob.y + ob.jumpspeed);
					} else {
						if (ob.ytile < (display.currentYtileUp + ob.targetPursuingYTile)){
							ob.y = (ob.y + 3);
						} else {
							if (ob.ytile > (display.currentYtileUp + ob.targetPursuingYTile)){
								ob.y = (ob.y - 3);
							};
						};
					};
					ob.ytile = Math.floor((ob.y / display.tileWidth));
					if (((ob.isShooting) && (!(ob.gameObj.playerObj.endingSequence)))){
						ob.shootMineTimer++;
						if ((ob.shootMineTimer % ob.shootMineTimerInterval) == 0){
							ob.spawnMine();
						};
					} else {
						if (ob.isReadyShoot){
						} else {
							ob.stayTimer++;
							if ((((ob.stayTimer >= ob.stayTimerMax)) || (ob.gameObj.playerObj.endingSequence))){
								trace("TAKE AWAY THE BOSS!");
								ob.isPursuingPlayer = false;
								ob.stayTimer = 0;
								ob.stayAwayTimer = 0;
								ob.isChangingAngle = true;
							} else {
								ob.shootTimer++;
								if (ob.shootTimer >= ob.shootTimerMax){
									trace("START SHOOTING!");
									ob.shootTimer = 0;
									ob.isShooting = false;
									ob.isReadyShoot = true;
								};
							};
						};
					};
				} else {
					if (distFromPlayer < ob.targetOffscreenDist){
						ob.x = (ob.x + ob.speed);
						ob.xtile = Math.floor((ob.x / display.tileWidth));
					} else {
						ob.x = (gameObj.playerObj.x + ob.targetOffscreenDist);
						ob.xtile = Math.floor((ob.x / display.tileWidth));
					};
					if (ob.ytile < (display.currentYtileUp + ob.targetOffscreenYTile)){
						ob.y = (ob.y + 3);
					} else {
						if (ob.ytile > (display.currentYtileUp + ob.targetOffscreenYTile)){
							ob.y = (ob.y - 3);
						};
					};
					ob.ytile = Math.floor((ob.y / display.tileWidth));
					ob.stayAwayTimer++;
					if ((((ob.stayAwayTimer >= ob.stayAwayTimerMax)) && (!(gameObj.playerObj.endingSequence)))){
						trace("BRING IN THE BOSS!");
						ob.isPursuingPlayer = true;
						ob.stayAwayTimer = 0;
						ob.stayTimer = 0;
						ob.shootTimer = 0;
						ob.isChangingAngle = true;
					};
				};
				ob.updateSprite();
				try {
					if (ob.topBladesEffectID > -1){
						topBladesEffect = fx[("Effect" + ob.topBladesEffectID)];
						topBladesEffect.x = (ob.x + ob.topBladeOffsetX);
						topBladesEffect.y = ((ob.y + ob.topBladeOffsetY) + ob.waveOffsets[ob.waveOffsetIndex]);
						topBladesEffect.xtile = Math.floor((topBladesEffect.x / display.tileWidth));
						topBladesEffect.ytile = Math.floor((topBladesEffect.y / display.tileWidth));
					};
					if (ob.backBladesEffectID > -1){
						backBladesEffect = fx[("Effect" + ob.backBladesEffectID)];
						backBladesEffect.x = (ob.x + ob.backBladeOffsetX);
						backBladesEffect.y = ((ob.y + ob.backBladeOffsetY) + ob.waveOffsets[ob.waveOffsetIndex]);
						backBladesEffect.xtile = Math.floor((backBladesEffect.x / display.tileWidth));
						backBladesEffect.ytile = Math.floor((backBladesEffect.y / display.tileWidth));
					};
				} catch(err) {
				};
				ob.addSmoke();
			};
			if (ob.xtile < (display.currentXtileLeft - 4)){
				manager.removeObject(ob.id);
			} else {
				if (ob.ytile >= ((display.screenTileHeight * 2) + 3)){
					ob.gameObj.soundManager.playSound("papow.wav");
					manager.removeObject(ob.id);
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:GameObject38;
			var _local2:String;
			_local1 = this;
			_local2 = _local1.cycleName;
			if (_local2 == "readyShot"){
				_local1.isReadyShoot = false;
				_local1.isShooting = true;
			} else {
				if (_local2 == "shoot"){
					_local1.isShooting = false;
					_local1.isReadyShoot = false;
					_local1.shootTimer = 0;
				} else {
					if (_local2 == "turnToAngle"){
						_local1.isChangingAngle = false;
						_local1.isAngled = true;
					} else {
						if (_local2 == "turnToStraight"){
							_local1.isChangingAngle = false;
							_local1.isAngled = false;
						};
					};
				};
			};
		}
		public function addSmoke(){
			var _local1:GameObject38;
			var _local2:EffectManager;
			var _local3:Number;
			var _local4:Number;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			_local1.smokeTimer++;
			if (_local1.smokeTimer >= _local1.currentHealth){
				if (_local1.currentHealth < _local1.maxHealth){
					_local3 = ((_local1.x - 60) + Math.floor((Math.random() * 120)));
					_local4 = ((_local1.y - 60) + Math.floor((Math.random() * 120)));
					_local2.addEffect(_local3, _local4, "SmokeEffect");
				};
				_local1.smokeTimer = 0;
			};
		}
		override public function activateObject(){
			var _local1:GameObject38;
			_local1 = this;
			if (((!(_local1.isActivating)) && (!(_local1.isActivated)))){
				_local1.finishActivatingObject();
			};
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject38;
			_local2 = this;
		}
		public function spawnMine(){
			var _local1:GameObject38;
			var _local2:GameDisplay;
			var _local3:ItemManager;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Array;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local3 = _local1.gameObj.itemManager;
			_local4 = _local1.xtile;
			_local5 = _local1.ytile;
			_local6 = 4;
			_local7 = [];
			_local8 = 45;
			_local9 = 0;
			_local10 = 0;
			_local11 = (_local1.x + _local1.cannonOffsetX);
			_local12 = ((_local1.y + _local1.cannonOffsetY) + _local1.waveOffsets[_local1.waveOffsetIndex]);
			_local13 = 1;
			_local14 = 0;
			_local15 = 0;
			_local16 = 10;
			_local17 = 0;
			if (_local1.animationFrame == 7){
				_local17 = 11;
			} else {
				if (_local1.animationFrame == 8){
					_local17 = 22;
				} else {
					if (_local1.animationFrame == 9){
						_local17 = 33;
					} else {
						if (_local1.animationFrame == 10){
							_local17 = 45;
						} else {
							if (_local1.animationFrame == 11){
								_local17 = -11;
							} else {
								if (_local1.animationFrame == 12){
									_local17 = -22;
								} else {
									if (_local1.animationFrame == 13){
										_local17 = -33;
									} else {
										if (_local1.animationFrame == 14){
											_local17 = -45;
										} else {
											_local17 = 0;
										};
									};
								};
							};
						};
					};
				};
			};
			_local18 = (_local17 * (Math.PI / 180));
			_local14 = (-1 * Math.round((Math.cos(_local18) * _local16)));
			_local15 = Math.round((Math.sin(_local18) * _local16));
			_local7 = [_local11, _local12, _local14, _local15];
			_local3.addItem(_local4, _local5, _local6, 0, _local7);
			_local1.gameObj.soundManager.playSound("dropperblockfall.wav");
		}
		override public function defineVars(){
			var _local1:GameObject38;
			_local1 = this;
			_local1.type = 38;
			_local1.sheetname = "blanksprite_sheet";
			_local1.spritewidth = 32;
			_local1.spriteheight = 32;
			_local1.spriteCenterX = 16;
			_local1.spriteCenterY = 16;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.collRect = new Rectangle(-70, -70, 140, 140);
			_local1.clickRect = new Rectangle(-9000, -9000, 1, 1);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.canReactivate = true;
			_local1.sheetWidth = 11;
			_local1.sheetHeight = 2;
			_local1.speed = 3;
			_local1.whichColor = 0;
			_local1.foreground = true;
			_local1.isInteractive = false;
			_local1.maxHealth = 30;
			_local1.currentHealth = 30;
		}
		public function hitChopper(){
			var _local1:GameObject38;
			_local1 = this;
			_local1.currentHealth--;
			if ((((_local1.currentHealth <= 0)) && (!(_local1.isDead)))){
				_local1.isDead = true;
				_local1.isPursuingPlayer = true;
				_local1.jumpspeed = 0;
				_local1.gameObj.eventManager.bossDefeated = true;
			};
		}
		override public function checkAdditionalBlitting(_arg1:Boolean=false, _arg2:Boolean=false){
			var _local3:GameObject38;
			var _local4:GameDisplay;
			var _local5:GameCam;
			var _local6:*;
			var _local7:Number;
			var _local8:Number;
			var _local9:BitmapData;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Number;
			var _local20:Number;
			var _local21:Number;
			var _local22:Number;
			var _local23:Number;
			var _local24:Number;
			var _local25:Rectangle;
			var _local26:Point;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = _local3.gameObj.camObj;
			_local6 = Math.floor;
			if ((((_arg1 == _local3.foreground)) && ((_arg2 == _local3.background)))){
				_local7 = _local4.currentXcoord;
				_local8 = _local4.currentYcoord;
				_local9 = _local3.gameObj.bitmapManager.chopperSpriteSheet;
				_local10 = _local3.chopperWidth;
				_local11 = _local3.chopperHeight;
				_local12 = _local3.sheetWidth;
				_local13 = _local3.sheetHeight;
				_local14 = _local10;
				_local15 = _local11;
				_local16 = _local3.animationFrame;
				_local17 = ((_local16 - (_local6((_local16 / _local12)) * _local12)) * _local10);
				_local18 = (_local6((_local16 / _local12)) * _local11);
				_local19 = (_local3.chopperSpriteTargetX - _local3.chopperSpriteCenterX);
				_local20 = (_local3.chopperSpriteTargetY - _local3.chopperSpriteCenterY);
				_local21 = (_local3.x + _local19);
				_local22 = ((_local3.y + _local20) + _local3.waveOffsets[_local3.waveOffsetIndex]);
				_local23 = Math.floor(((_local21 - _local7) - (_local14 / 2)));
				_local24 = Math.floor(((_local22 - _local8) - (_local15 / 2)));
				_local25 = new Rectangle(_local17, _local18, _local14, _local15);
				_local26 = new Point(_local23, _local24);
				_local4.screenBMP.copyPixels(_local9, _local25, _local26, null, null, true);
			};
		}
		override public function destroy(){
			var _local1:GameObject38;
			var _local2:EffectManager;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			if (_local1.topBladesEffectID > -1){
				_local2.removeEffect(_local1.topBladesEffectID);
			};
			if (_local1.backBladesEffectID > -1){
				_local2.removeEffect(_local1.backBladesEffectID);
			};
			if (_local1.sound){
				_local1.sound.stop();
				_local1.sound = null;
			};
		}

	}
}//package cowGame.models.objects 

****************

//GameObject39 (cowGame.models.objects.GameObject39)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;

	public class GameObject39 extends GameObject {

		public var animCycleFrames:Array;

		public function GameObject39(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject39;
			animCycleFrames = ["anim", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject39;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.animCycleFrames;
			return (_local2);
		}
		override public function defineVars(){
			var _local1:GameObject39;
			_local1 = this;
			_local1.type = 39;
			_local1.sheetname = "rail_track_sheet";
			_local1.spritewidth = 34;
			_local1.spriteheight = 140;
			_local1.spriteCenterX = 17;
			_local1.spriteCenterY = 70;
			_local1.spriteTargetX = 17;
			_local1.spriteTargetY = 24;
			_local1.collRect = new Rectangle(-16000, -16000, 32, 32);
			_local1.clickRect = new Rectangle(-16000, -34000, 32, 50);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.isInteractive = false;
			_local1.whichColor = 0;
			_local1.foreground = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject4 (cowGame.models.objects.GameObject4)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject4 extends GameObject {

		public var staticCycleFrames:Array;

		public function GameObject4(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject4;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject4;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject4;
			_local1 = this;
			_local1.type = 4;
			_local1.sheetname = "barn_background_sheet";
			_local1.spritewidth = 672;
			_local1.spriteheight = 269;
			_local1.spriteCenterX = 336;
			_local1.spriteCenterY = 134;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 253;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.foreground = false;
			_local1.background = true;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject40 (cowGame.models.objects.GameObject40)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject40 extends GameObject {

		public var standOffset:Number;// = 0
		public var maxDraggableTiles:Number;// = 4
		public var minSpeed:Number;// = 7
		public var maxSpeed:Number;// = 16
		public var sliderTopY:Number;// = 0
		public var effectID:Number;// = -1
		public var necessaryWeight:Number;// = 1
		public var standingChars:Array;
		public var sliderBottomY:Number;// = 0
		public var spriteFrameOffsets:Array;

		public function GameObject40(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject40;
			var _local9:GameDisplay;
			spriteFrameOffsets = [0];
			standOffset = 0;
			standingChars = [];
			necessaryWeight = 1;
			maxDraggableTiles = 4;
			sliderTopY = 0;
			sliderBottomY = 0;
			effectID = -1;
			maxSpeed = 16;
			minSpeed = 7;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local9 = _local8.gameObj.gameDisplay;
			_local8.chooseColor();
			if (_local8.isActivated){
				_local8.sliderTopY = ((_local8.ytile * _local9.tileWidth) + (_local9.tileWidth / 2));
				_local8.sliderBottomY = ((((_local8.ytile + _local8.maxDraggableTiles) - 1) * _local9.tileWidth) + (_local9.tileWidth / 2));
			} else {
				_local8.sliderTopY = ((((_local8.ytile - _local8.maxDraggableTiles) + 1) * _local9.tileWidth) + (_local9.tileWidth / 2));
				_local8.sliderBottomY = ((_local8.ytile * _local9.tileWidth) + (_local9.tileWidth / 2));
			};
		}
		public function checkStartStepping(_arg1:Character){
			var _local2:GameObject40;
			var _local3:GameDisplay;
			var _local4:Number;
			var _local5:Number;
			var _local6:*;
			var _local7:Number;
			var _local8:Number;
			_local2 = this;
			_local3 = _local2.gameObj.gameDisplay;
			_local4 = -1;
			_local5 = 3;
			_local6 = 0;
			while (_local6 < _local5) {
				if ((((((_local2.xtile + _local4) + _local6) == _arg1.leftX)) || ((((_local2.xtile + _local4) + _local6) == _arg1.rightX)))){
					_local7 = (_local2.y - _arg1.y);
					_local8 = (((_local2.spriteTargetY + _arg1.height) - _local2.standOffset) + 4);
					if ((((_local7 <= _local8)) && ((_arg1.y < _local2.y)))){
						if (((!(_arg1.jump)) || (((_arg1.jump) && ((_arg1.jumpspeed > 0)))))){
							_local2.stepOnObject(_arg1);
							break;
						};
					};
				};
				_local6++;
			};
		}
		override public function finishDeactivatingObject(){
			var _local1:GameObject40;
			_local1 = this;
			super.finishDeactivatingObject();
			_local1.addCollision();
			_local1.gameObj.camObj.setCameraJiggle(_local1.jiggleamount, _local1.jiggleduration);
		}
		override public function deactivateObject(){
			var _local1:GameObject40;
			var _local2:EffectManager;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			if (!_local1.isDeactivating){
				_local1.isDeactivating = true;
				if (_local1.effectID > -1){
					_local2.removeEffect(_local1.effectID);
					_local1.effectID = -1;
				};
				_local1.speed = _local1.maxSpeed;
				_local1.removeCollision();
				_local1.gameObj.soundManager.playSound("whoosh.wav");
			};
		}
		public function stepOnObject(_arg1:Character){
			var _local2:GameObject40;
			_local2 = this;
			if (_local2.standingChars.indexOf(_arg1) == -1){
				_local2.standingChars.push(_arg1);
			};
			_arg1.jump = false;
			_arg1.onMovingTile = true;
			_arg1.whichMovingTile = _local2;
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject40;
			var _local2:Array;
			_local1 = this;
			if (_local1.isActivating){
				_local2 = _local1.activating1CycleFrames;
			} else {
				if (_local1.isDeactivating){
					_local2 = _local1.deactivating1CycleFrames;
				} else {
					if (_local1.isActivated){
						_local2 = _local1[(("active" + _local1.whichColor) + "CycleFrames")];
					} else {
						_local2 = _local1[(("inactive" + _local1.whichColor) + "CycleFrames")];
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject40;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			var _local5:EffectManager;
			var _local6:PlayerChar;
			var _local7:*;
			var _local8:Character;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			_local5 = _local1.gameObj.effectManager;
			_local6 = _local1.gameObj.playerObj;
			if (_local1.checkOnScreen()){
				if (_local1.isActivating){
					if (_local1.y > _local1.sliderTopY){
						_local1.y = (_local1.y - _local1.speed);
						_local1.ytile = Math.floor((_local1.y / _local4.tileWidth));
					};
					if (_local1.y <= _local1.sliderTopY){
						_local1.y = _local1.sliderTopY;
						_local1.ytile = Math.floor((_local1.y / _local4.tileWidth));
						_local1.finishActivatingObject();
					};
				} else {
					if (_local1.isDeactivating){
						if (_local1.y < _local1.sliderBottomY){
							_local1.y = (_local1.y + _local1.speed);
							_local1.ytile = Math.floor((_local1.y / _local4.tileWidth));
						};
						if (_local1.y >= _local1.sliderBottomY){
							_local1.y = _local1.sliderBottomY;
							_local1.ytile = Math.floor((_local1.y / _local4.tileWidth));
							_local1.finishDeactivatingObject();
						};
					};
				};
				if (((((!(_local1.isActivating)) && (!(_local1.isDeactivating)))) && ((_local1.effectID == -1)))){
					_local1.effectID = _local5.addEffect(_local1.x, _local1.y, "ColorGlowEffect", String(_local1.whichColor));
				};
				if (_local1.speed > _local1.minSpeed){
					_local1.speed--;
				};
				_local1.updateSprite();
				if (_local1.standingChars.length > 0){
					_local7 = (_local1.standingChars.length - 1);
					while (_local7 >= 0) {
						_local8 = _local1.standingChars[_local7];
						_local8.y = (((_local1.y - _local1.spriteTargetY) - _local8.height) + _local1.standOffset);
						_local8.ytile = Math.floor((_local8.y / _local4.tileWidth));
						_local7--;
					};
				};
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function activateObject(){
			var _local1:GameObject40;
			var _local2:EffectManager;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			if (!_local1.isActivating){
				_local1.isActivating = true;
				if (_local1.effectID > -1){
					_local2.removeEffect(_local1.effectID);
					_local1.effectID = -1;
				};
				_local1.speed = _local1.maxSpeed;
				_local1.removeCollision();
				_local1.gameObj.soundManager.playSound("whoosh.wav");
			};
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject40;
			_local2 = this;
			if (_arg1){
				_local2.maxDraggableTiles = Number(_arg1[0]);
				if (_arg1[1] == "top"){
					_local2.isActivated = true;
					_local2.isDeactivated = false;
				} else {
					_local2.isDeactivated = true;
					_local2.isActivated = false;
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject40;
			_local1 = this;
			_local1.type = 40;
			_local1.sheetname = "rail_block_sheet";
			_local1.spritewidth = 96;
			_local1.spriteheight = 32;
			_local1.spriteCenterX = 48;
			_local1.spriteCenterY = 16;
			_local1.spriteTargetX = 48;
			_local1.spriteTargetY = 16;
			_local1.collRect = new Rectangle(-48, -16, 96, 32);
			_local1.clickRect = new Rectangle(-16, -16, 32, 32);
			_local1.isSolidActive = true;
			_local1.isSolidInactive = true;
			_local1.solidTilesRect = new Rectangle(-1, 0, 3, 1);
			_local1.solidType = "collision";
			_local1.sheetWidth = 6;
			_local1.sheetHeight = 1;
			_local1.whichColor = -1;
			_local1.active0CycleFrames = ["active0", 1, 1, 0, 0, 0, 0];
			_local1.active1CycleFrames = ["active1", 1, 1, 0, 1, 1, 1];
			_local1.active2CycleFrames = ["active2", 1, 1, 0, 2, 2, 2];
			_local1.active3CycleFrames = ["active3", 1, 1, 0, 3, 3, 3];
			_local1.active4CycleFrames = ["active4", 1, 1, 0, 4, 4, 4];
			_local1.active5CycleFrames = ["active5", 1, 1, 0, 5, 5, 5];
			_local1.inactive0CycleFrames = ["inactive0", 1, 1, 0, 6, 6, 6];
			_local1.inactive1CycleFrames = ["inactive1", 1, 1, 0, 7, 7, 7];
			_local1.inactive2CycleFrames = ["inactive2", 1, 1, 0, 8, 8, 8];
			_local1.inactive3CycleFrames = ["inactive3", 1, 1, 0, 9, 9, 9];
			_local1.inactive4CycleFrames = ["inactive4", 1, 1, 0, 10, 10, 10];
			_local1.inactive5CycleFrames = ["inactive5", 1, 1, 0, 11, 11, 11];
			_local1.activating1CycleFrames = ["activating", 2, 1, 0, 9, [6, 6, 14, 14, 13, 13, 12, 12, 0, 0]];
			_local1.deactivating1CycleFrames = ["deactivating", 2, 1, 0, 9, [0, 0, 12, 12, 13, 13, 14, 14, 6, 6]];
			_local1.canReactivate = true;
			_local1.isSteppable = true;
			_local1.foreground = true;
			_local1.speed = 8;
			_local1.jiggleamount = 4;
			_local1.jiggleduration = 6;
		}
		public function stopStandingOnObject(_arg1:Character){
			var _local2:GameObject40;
			var _local3:Number;
			_local2 = this;
			_arg1.onMovingTile = false;
			_arg1.whichMovingTile = null;
			_local3 = _local2.standingChars.indexOf(_arg1);
			if (_local3 > -1){
				_local2.standingChars.splice(_local3, 1);
			};
		}
		override public function finishActivatingObject(){
			var _local1:GameObject40;
			_local1 = this;
			super.finishActivatingObject();
			_local1.addCollision();
			_local1.gameObj.camObj.setCameraJiggle(_local1.jiggleamount, _local1.jiggleduration);
		}
		public function checkStandingOnObject(_arg1:Character):Boolean{
			var _local2:GameObject40;
			var _local3:Boolean;
			var _local4:*;
			var _local5:*;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:*;
			_local2 = this;
			_local3 = true;
			_local4 = _arg1.x;
			_local5 = _arg1.y;
			_local6 = (_arg1.x + _arg1.width);
			_local7 = (_arg1.x - _arg1.width);
			_local8 = ((_local2.x + _local2.spritewidth) - _local2.spriteTargetX);
			_local9 = (_local2.x - _local2.spriteTargetX);
			if ((((_local6 < _local9)) || ((_local7 > _local8)))){
				_local3 = false;
			} else {
				if (((_arg1.jump) && ((_arg1.jumpspeed < 0)))){
					_local3 = false;
				};
			};
			if (!_local3){
				_local2.stopStandingOnObject(_arg1);
			};
			return (_local3);
		}
		public function chooseColor(){
			var _local1:GameObject40;
			_local1 = this;
			_local1.whichColor = _local1.gameObj.blockManager.chooseColor(0, 0);
		}

	}
}//package cowGame.models.objects 

****************

//GameObject41 (cowGame.models.objects.GameObject41)
package cowGame.models.objects {
	import flash.display.*;
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject41 extends GameObject {

		public var isChocolate:Boolean;// = false
		public var grabChocoMilkCycleFrames:Array;
		public var standChocoMilkCycleFrames:Array;
		public var hasMilk:Boolean;// = false
		public var grabMilkCycleFrames:Array;
		public var grabbingMilk:Boolean;// = false
		public var standMilkCycleFrames:Array;
		public var standCycleFrames:Array;

		public function GameObject41(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject41;
			standCycleFrames = ["stand", 2, 1, 0, 0, [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7]];
			grabMilkCycleFrames = ["grabMilk", 2, 1, 0, -1, [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 10, 10, 10, 10, 10, 11, 12, 13, 14]];
			standMilkCycleFrames = ["standMilk", 2, 1, 0, 0, [15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22]];
			grabChocoMilkCycleFrames = ["grabChocoMilk", 2, 1, 0, -1, [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 10, 10, 10, 10, 10, 23, 24, 25, 26]];
			standChocoMilkCycleFrames = ["standChocoMilk", 2, 1, 0, 0, [27, 27, 28, 28, 29, 29, 30, 30, 31, 31, 32, 32, 33, 33, 34, 34]];
			grabbingMilk = false;
			hasMilk = false;
			isChocolate = false;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local8.gameObj.bitmapManager.createChickenSprite();
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject41;
			var _local2:GameDisplay;
			var _local3:*;
			var _local4:Number;
			var _local5:Number;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local3 = _local2.checkOnScreenOffset;
			_local4 = (_local1.widthmultiplier - (1 / 2));
			_local5 = (_local1.heightmultiplier - (1 / 2));
			if ((_local1.xtile + _local4) < (_local2.currentXtileLeft - _local3)){
				return (false);
			};
			return (true);
		}
		public function startGrabbingMilk(_arg1:Boolean=false){
			var _local2:GameObject41;
			_local2 = this;
			_local2.grabbingMilk = true;
			_local2.hasMilk = true;
			_local2.isChocolate = _arg1;
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject41;
			var _local2:Array;
			_local1 = this;
			if (_local1.grabbingMilk){
				if (_local1.isChocolate){
					_local2 = _local1.grabChocoMilkCycleFrames;
				} else {
					_local2 = _local1.grabMilkCycleFrames;
				};
			} else {
				if (_local1.hasMilk){
					if (_local1.isChocolate){
						_local2 = _local1.standChocoMilkCycleFrames;
					} else {
						_local2 = _local1.standMilkCycleFrames;
					};
				} else {
					_local2 = _local1.standCycleFrames;
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject41;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			var _local5:GameControls;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			_local5 = _local1.gameObj.gameControls;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
				if (_local1.whichScreen == 0){
					trace("REMOVE THE FIRST CHICKEN!");
					_local3.removeObject(_local1.id);
				};
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeObject(_local1.id);
				} else {
					trace("NOT ON SCREEN");
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:GameObject41;
			var _local2:String;
			_local1 = this;
			_local2 = _local1.cycleName;
			if ((((_local2 == "grabMilk")) || ((_local2 == "grabChocoMilk")))){
				_local1.grabbingMilk = false;
			};
		}
		override public function defineVars(){
			var _local1:GameObject41;
			_local1 = this;
			_local1.type = 41;
			_local1.sheetname = "blanksprite_sheet";
			_local1.spritewidth = 74;
			_local1.spriteheight = 90;
			_local1.spriteCenterX = 37;
			_local1.spriteCenterY = 45;
			_local1.spriteTargetX = 45;
			_local1.spriteTargetY = 70;
			_local1.collRect = new Rectangle(-150000, -550000, 1, 1);
			_local1.clickRect = new Rectangle(-150000, -150000, 1, 1);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.sheetWidth = 35;
			_local1.sheetHeight = 1;
			_local1.heightmultiplier = 3;
			_local1.jumpspeed = 0;
			_local1.jumpstart = -28;
			_local1.speed = 1;
			_local1.whichColor = -1;
			_local1.canFlick = false;
			_local1.isInteractive = false;
			_local1.weightAmount = 3;
			_local1.foreground = false;
			_local1.width = 10;
		}
		override public function checkAdditionalBlitting(_arg1:Boolean=false, _arg2:Boolean=false){
			var _local3:GameObject41;
			var _local4:GameDisplay;
			var _local5:GameCam;
			var _local6:*;
			var _local7:Number;
			var _local8:Number;
			var _local9:BitmapData;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Number;
			var _local20:Number;
			var _local21:Point;
			var _local22:Rectangle;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = _local3.gameObj.camObj;
			_local6 = Math.floor;
			if ((((_arg1 == _local3.foreground)) && ((_arg2 == _local3.background)))){
				_local7 = _local4.currentXcoord;
				_local8 = _local4.currentYcoord;
				_local9 = _local3.gameObj.bitmapManager.chickenSpriteSheet;
				_local10 = spritewidth;
				_local11 = spriteheight;
				_local12 = _local3.animationFrame;
				_local13 = ((_local12 - (_local6((_local12 / sheetWidth)) * sheetWidth)) * spritewidth);
				_local14 = (_local6((_local12 / sheetWidth)) * spriteheight);
				_local15 = (_local3.spriteTargetX - _local3.spriteCenterX);
				_local16 = (_local3.spriteTargetY - _local3.spriteCenterY);
				_local17 = (_local3.x - _local15);
				_local18 = (_local3.y - _local16);
				_local19 = Math.floor(((_local17 - _local7) - (_local10 / 2)));
				_local20 = Math.floor(((_local18 - _local8) - (_local11 / 2)));
				_local21 = new Point(_local19, _local20);
				_local22 = new Rectangle(_local13, _local14, _local10, _local11);
				_local4.screenBMP.copyPixels(_local9, _local22, _local21, null, null, true);
			};
		}

	}
}//package cowGame.models.objects 

****************

//GameObject42 (cowGame.models.objects.GameObject42)
package cowGame.models.objects {
	import flash.display.*;
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import flash.utils.*;

	public class GameObject42 extends GameObject {

		public var mcname:String;// = "training_sign_scoutjump"
		public var staticCycleFrames:Array;
		public var clip:MovieClip;

		public function GameObject42(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject42;
			var _local9:Class;
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			mcname = "training_sign_scoutjump";
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
			_local8 = this;
			_local9 = (getDefinitionByName(_local8.mcname) as Class);
			_local8.clip = new (_local9);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject42;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject42;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject42;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject42;
			_local1 = this;
			_local1.type = 42;
			_local1.sheetname = "blanksprite_sheet";
			_local1.spritewidth = 100;
			_local1.spriteheight = 155;
			_local1.spriteCenterX = 50;
			_local1.spriteCenterY = 77;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}
		override public function checkAdditionalBlitting(_arg1:Boolean=false, _arg2:Boolean=false){
			var _local3:GameObject42;
			var _local4:GameDisplay;
			var _local5:GameCam;
			var _local6:ObjectManager;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:Number;
			var _local13:Number;
			var _local14:Number;
			var _local15:Number;
			var _local16:Number;
			var _local17:Number;
			var _local18:Number;
			var _local19:Matrix;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = _local3.gameObj.camObj;
			_local6 = _local3.gameObj.objectManager;
			if ((((_arg1 == _local3.foreground)) && ((_arg2 == _local3.background)))){
				_local7 = 0;
				_local8 = 0;
				_local9 = spritewidth;
				_local10 = spriteheight;
				_local11 = _local4.currentXcoord;
				_local12 = _local4.currentYcoord;
				_local13 = (_local3.spriteTargetX - _local3.spriteCenterX);
				_local14 = (_local3.spriteTargetY - _local3.spriteCenterY);
				_local15 = (_local3.x - 16);
				_local16 = (_local3.y - 16);
				_local17 = Math.floor((_local15 - _local11));
				_local18 = Math.floor((_local16 - _local12));
				_local19 = new Matrix(1, 0, 0, 1, _local17, _local18);
				if (_local3.gameObj.dataManager.currentLevel >= _local3.gameObj.dataManager.firstNonTrainingLevel){
				} else {
					if (_local3.clip != null){
						_local4.screenBMP.draw(_local3.clip, _local19);
					} else {
						trace("No clip!");
					};
				};
			};
		}
		override public function destroy(){
			var _local1:GameObject42;
			_local1 = this;
			if (_local1.clip){
				_local1.clip = null;
			};
		}

	}
}//package cowGame.models.objects 

****************

//GameObject43 (cowGame.models.objects.GameObject43)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject43 extends GameObject {

		public var staticCycleFrames:Array;

		public function GameObject43(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject43;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject43;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject43;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject43;
			_local1 = this;
			_local1.type = 43;
			_local1.sheetname = "trainingsign_stomper_sheet";
			_local1.spritewidth = 155;
			_local1.spriteheight = 59;
			_local1.spriteCenterX = 77;
			_local1.spriteCenterY = 29;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject44 (cowGame.models.objects.GameObject44)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject44 extends GameObject {

		public var staticCycleFrames:Array;

		public function GameObject44(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject44;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject44;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject44;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject44;
			_local1 = this;
			_local1.type = 44;
			_local1.sheetname = "trainingsign_unfillblocks_sheet";
			_local1.spritewidth = 85;
			_local1.spriteheight = 136;
			_local1.spriteCenterX = 42;
			_local1.spriteCenterY = 68;
			_local1.spriteTargetX = 10;
			_local1.spriteTargetY = 0;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject45 (cowGame.models.objects.GameObject45)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject45 extends GameObject {

		public var staticCycleFrames:Array;

		public function GameObject45(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject45;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject45;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject45;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject45;
			_local1 = this;
			_local1.type = 45;
			_local1.sheetname = "trainingsign_keepclicking_sheet";
			_local1.spritewidth = 157;
			_local1.spriteheight = 102;
			_local1.spriteCenterX = 78;
			_local1.spriteCenterY = 51;
			_local1.spriteTargetX = 32;
			_local1.spriteTargetY = 0;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject46 (cowGame.models.objects.GameObject46)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject46 extends GameObject {

		public var staticCycleFrames:Array;

		public function GameObject46(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject46;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.firstNonTrainingLevel){
				return (false);
			};
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject46;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject46;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject46;
			_local1 = this;
			_local1.type = 46;
			_local1.sheetname = "trainingsign_stepswitch_sheet";
			_local1.spritewidth = 102;
			_local1.spriteheight = 99;
			_local1.spriteCenterX = 51;
			_local1.spriteCenterY = 79;
			_local1.spriteTargetX = 2;
			_local1.spriteTargetY = 18;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject5 (cowGame.models.objects.GameObject5)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject5 extends GameObject {

		public var closedCycleFrames:Array;
		public var openCycleFrames:Array;
		public var openingCycleFrames:Array;
		public var tempCycleFrames:Array;
		public var closingCycleFrames:Array;
		public var openAndCloseCycleFrames:Array;
		public var staticCycleFrames:Array;
		public var isOpeningAndClosing:Boolean;// = false

		public function GameObject5(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			openingCycleFrames = ["opening", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6]];
			openCycleFrames = ["open", 2, 1, 0, 0, [6, 6, 6]];
			closingCycleFrames = ["closing", 2, 1, 0, -1, [6, 5, 4, 3, 2, 1, 0, 7, 0]];
			closedCycleFrames = ["closed", 2, 1, 0, 0, [0, 0, 0]];
			tempCycleFrames = ["temp", 2, 1, 0, 0, [0, 1, 2, 3, 4, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 3, 2, 1, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
			openAndCloseCycleFrames = ["openAndClose", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 3, 2, 1, 0, 7, 0]];
			isOpeningAndClosing = false;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function checkOnScreen():Boolean{
			var _local1:GameObject5;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (((((_local1.x - _local1.spriteTargetX) <= (_local2.currentXcoord + _local2.screenPxWidth))) && ((((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) >= _local2.currentXcoord)))){
				return (true);
			};
			return (false);
		}
		public function openDoor(){
			var _local1:GameObject5;
			_local1 = this;
			_local1.isOpeningAndClosing = true;
			_local1.gameObj.soundManager.playSound("opendoor.wav");
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject5;
			var _local2:Array;
			_local1 = this;
			if (_local1.isOpeningAndClosing){
				_local2 = _local1.openAndCloseCycleFrames;
			} else {
				_local2 = _local1.closedCycleFrames;
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.updateSprite();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:GameObject5;
			_local1 = this;
			if (_local1.cycleName == "openAndClose"){
				_local1.isOpeningAndClosing = false;
				_local1.gameObj.soundManager.playSound("closedoor.wav");
			};
		}
		override public function defineVars(){
			var _local1:GameObject5;
			_local1 = this;
			_local1.type = 5;
			_local1.sheetname = "outhouse_door_sheet";
			_local1.spritewidth = 80;
			_local1.spriteheight = 109;
			_local1.spriteCenterX = 40;
			_local1.spriteCenterY = 54;
			_local1.spriteTargetX = 30;
			_local1.spriteTargetY = 82;
			_local1.sheetWidth = 8;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject6 (cowGame.models.objects.GameObject6)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject6 extends GameObject {

		public var hasTriggeredPlayer:Boolean;// = false
		public var staticCycleFrames:Array;

		public function GameObject6(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			hasTriggeredPlayer = false;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		public function checkForPlayerIntersection(){
			var _local1:GameObject6;
			var _local2:PlayerChar;
			var _local3:ObjectManager;
			var _local4:Rectangle;
			var _local5:*;
			var _local6:GameObject36;
			_local1 = this;
			_local2 = _local1.gameObj.playerObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = new Rectangle((_local1.x + _local1.collRect.x), (_local1.y + _local1.collRect.y), _local1.collRect.width, _local1.collRect.height);
			if (!_local1.hasTriggeredPlayer){
				if (_local2.checkSpriteCollision(_local4)){
					_local2.deliverMilk();
					_local1.hasTriggeredPlayer = true;
				};
			};
			_local5 = 0;
			while (_local5 < _local3.objects.length) {
				if ((_local3.objects[_local5] is GameObject36)){
					_local6 = _local3.objects[_local5];
					if (((((_local6.checkSpriteCollision(_local4)) && (!(_local6.hasDeliveredCookies)))) && (!(_local6.jump)))){
						_local6.deliverCookies();
					};
				};
				_local5++;
			};
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject6;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject6;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.checkForPlayerIntersection();
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject6;
			_local1 = this;
			_local1.type = 6;
			_local1.sheetname = "blanksprite_sheet";
			_local1.spritewidth = 32;
			_local1.spriteheight = 32;
			_local1.spriteCenterX = 16;
			_local1.spriteCenterY = 16;
			_local1.spriteTargetX = 16;
			_local1.spriteTargetY = 16;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject7 (cowGame.models.objects.GameObject7)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject7 extends GameObject {

		public var hasTriggeredPlayer:Boolean;// = false
		public var isGone:Boolean;// = false
		public var staticCycleFrames:Array;

		public function GameObject7(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			staticCycleFrames = ["static", 1, 1, 0, 0, 0, 0];
			hasTriggeredPlayer = false;
			isGone = false;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		public function checkForPlayerIntersection(){
			var _local1:GameObject7;
			var _local2:PlayerChar;
			var _local3:Rectangle;
			_local1 = this;
			_local2 = _local1.gameObj.playerObj;
			if (!_local1.hasTriggeredPlayer){
				_local3 = new Rectangle((_local1.x + _local1.collRect.x), (_local1.y + _local1.collRect.y), _local1.collRect.width, _local1.collRect.height);
				if (_local2.checkSpriteCollision(_local3)){
					if (_local2.endingSequence){
						_local2.pickUpEmptyMilk();
						_local1.hasTriggeredPlayer = true;
					};
				} else {
					if ((((_local1.gameObj.dataManager.trailType == "race")) && (_local1.gameObj.rivalObj))){
						if (_local1.gameObj.rivalObj.checkSpriteCollision(_local3)){
							if (_local2.endingSequence){
								_local1.gameObj.rivalObj.pickUpEmptyMilk();
								_local1.hasTriggeredPlayer = true;
							};
						};
					};
				};
			};
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject7;
			var _local2:Array;
			_local1 = this;
			_local2 = _local1.staticCycleFrames;
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject7;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local1.checkOnScreen()){
				_local1.checkForPlayerIntersection();
				if (_local1.whichScreen == 0){
					trace("REMOVE THE FIRST EMPTY BOTTLE!");
					_local3.removeObject(_local1.id);
				};
			} else {
				if (((_local1.x - _local1.spriteTargetX) + _local1.spritewidth) < _local4.currentXcoord){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject7;
			_local1 = this;
			_local1.type = 7;
			_local1.sheetname = "milkempty_sheet";
			_local1.spritewidth = 51;
			_local1.spriteheight = 58;
			_local1.spriteCenterX = 25;
			_local1.spriteCenterY = 29;
			_local1.spriteTargetX = 10;
			_local1.spriteTargetY = 35;
			_local1.sheetWidth = 1;
			_local1.sheetHeight = 1;
			_local1.collRect = new Rectangle(32, -16, 2, 32);
			_local1.clickRect = new Rectangle(-16, -10000, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.foreground = true;
		}
		public function removeMilk(){
			var _local1:GameObject7;
			var _local2:ObjectManager;
			_local1 = this;
			_local2 = _local1.gameObj.objectManager;
			_local2.removeObject(_local1.id);
		}

	}
}//package cowGame.models.objects 

****************

//GameObject8 (cowGame.models.objects.GameObject8)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject8 extends GameObject {

		public var land3CycleFrames:Array;
		public var waitToRedropTimerMax:Number;// = 2
		public var isLanded:Boolean;// = false
		public var land1CycleFrames:Array;
		public var land4CycleFrames:Array;
		public var land2CycleFrames:Array;
		public var land5CycleFrames:Array;
		public var waitToRedropTimer:Number;// = 0

		public function GameObject8(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			isLanded = false;
			waitToRedropTimer = 0;
			waitToRedropTimerMax = 2;
			land1CycleFrames = ["land1", 2, 1, 0, 2, [3, 2, 1]];
			land2CycleFrames = ["land2", 2, 1, 0, 2, [7, 6, 5]];
			land3CycleFrames = ["land3", 2, 1, 0, 2, [11, 10, 9]];
			land4CycleFrames = ["land4", 2, 1, 0, 2, [15, 14, 13]];
			land5CycleFrames = ["land5", 2, 1, 0, 2, [19, 18, 17]];
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function deactivateObject(){
			var _local1:GameObject8;
			_local1 = this;
			if (!_local1.isDeactivating){
				_local1.jump = true;
				_local1.jumpspeed = 0;
				_local1.isDeactivating = true;
			};
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject8;
			var _local2:Array;
			_local1 = this;
			if (_local1.isLanded){
				if (_local1.isInteractive){
					_local2 = _local1[(("land" + whichColor) + "CycleFrames")];
				} else {
					_local2 = _local1.inactive0CycleFrames;
				};
			} else {
				if (_local1.isActivating){
					if (_local1.isInteractive){
						_local2 = _local1[(("activating" + whichColor) + "CycleFrames")];
					} else {
						_local2 = _local1.activating0CycleFrames;
					};
				} else {
					if (_local1.isDeactivating){
						if (_local1.isInteractive){
							_local2 = _local1[(("deactivating" + whichColor) + "CycleFrames")];
						} else {
							_local2 = _local1.deactivating0CycleFrames;
						};
					} else {
						if (_local1.isActivated){
							if (_local1.isInteractive){
								_local2 = _local1[(("active" + whichColor) + "CycleFrames")];
							} else {
								_local2 = _local1.active0CycleFrames;
							};
						} else {
							if (_local1.isInteractive){
								_local2 = _local1[(("inactive" + whichColor) + "CycleFrames")];
							} else {
								_local2 = _local1.inactive0CycleFrames;
							};
						};
					};
				};
			};
			return (_local2);
		}
		override public function updateObject(){
			var _local1:GameObject8;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			var _local5:*;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (((_local4.checkOnScreen(_local1)) || ((1 == 1)))){
				if (((_local1.isDeactivated) || (_local1.isDeactivating))){
					if (((((!(_local1.isLanded)) && (_local1.jump))) && (!(_local1.onMovingTile)))){
						_local5 = _local1.jumpspeed;
						_local1.jumpChar();
						_local1.gameObj.objectManager.checkSteppingOnObjects(_local1);
						_local1.waitToRedropTimer = 0;
					} else {
						if (((((!(_local1.isLanded)) && (_local1.onMovingTile))) && (_local1.whichMovingTile.isDeactivated))){
							trace("My moving tile is stopped, land it.");
							_local1.addCollision();
							_local1.isLanded = true;
							_local1.waitToRedropTimer = 0;
							_local1.gameObj.soundManager.playSound("dropperblockfall.wav");
						} else {
							if (((!(_local1.isLanded)) && (!(_local1.onMovingTile)))){
								trace("LANDED.");
								_local1.addCollision();
								_local1.isLanded = true;
								_local1.waitToRedropTimer = 0;
								_local1.gameObj.soundManager.playSound("dropperblockfall.wav");
							} else {
								if (((_local1.isLanded) && (!(_local1.onMovingTile)))){
									_local1.fallChar();
									if (_local1.jump){
										_local1.waitToRedropTimer++;
										if (_local1.waitToRedropTimer >= _local1.waitToRedropTimerMax){
											_local1.removeCollision();
											_local1.isLanded = false;
										} else {
											_local1.jump = false;
										};
									};
								};
							};
						};
					};
				};
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject8;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 0){
					_local2.whichColor = _local2.gameObj.blockManager.chooseColor(0, 0);
				} else {
					_local2.whichColor = Number(_arg1[0]);
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject8;
			_local1 = this;
			_local1.type = 8;
			_local1.sheetname = "hangblock_sheet";
			_local1.spritewidth = 36;
			_local1.spriteheight = 34;
			_local1.spriteCenterX = 18;
			_local1.spriteCenterY = 17;
			_local1.spriteTargetX = 18;
			_local1.spriteTargetY = 18;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16, 32, 32);
			_local1.isSolidActive = true;
			_local1.isSolidInactive = false;
			_local1.solidTilesRect = new Rectangle(0, 0, 1, 1);
			_local1.solidType = "collision";
			_local1.sheetWidth = 4;
			_local1.sheetHeight = 5;
			_local1.whichColor = 0;
			_local1.active1CycleFrames = ["active1", 1, 1, 0, 0, 0, 0];
			_local1.inactive1CycleFrames = ["inactive1", 2, 1, 0, 4, [1, 2, 3, 2, 1]];
			_local1.activating1CycleFrames = ["activating1", 2, 1, 0, -1, [1]];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [1]];
			_local1.active2CycleFrames = ["active2", 1, 1, 0, 4, 4, 4];
			_local1.inactive2CycleFrames = ["inactive2", 2, 1, 0, 4, [5, 6, 7, 6, 5]];
			_local1.activating2CycleFrames = ["activating2", 2, 1, 0, -1, [5]];
			_local1.deactivating2CycleFrames = ["deactivating2", 2, 1, 0, -1, [5]];
			_local1.active3CycleFrames = ["active3", 1, 1, 0, 8, 8, 8];
			_local1.inactive3CycleFrames = ["inactive3", 2, 1, 0, 4, [9, 10, 11, 10, 9]];
			_local1.activating3CycleFrames = ["activating3", 2, 1, 0, -1, [9]];
			_local1.deactivating3CycleFrames = ["deactivating3", 2, 1, 0, -1, [9]];
			_local1.active4CycleFrames = ["active4", 1, 1, 0, 12, 12, 12];
			_local1.inactive4CycleFrames = ["inactive4", 2, 1, 0, 4, [13, 14, 15, 14, 13]];
			_local1.activating4CycleFrames = ["activating4", 2, 1, 0, -1, [13]];
			_local1.deactivating4CycleFrames = ["deactivating4", 2, 1, 0, -1, [13]];
			_local1.active5CycleFrames = ["active5", 1, 1, 0, 16, 16, 16];
			_local1.inactive5CycleFrames = ["inactive5", 2, 1, 0, 4, [17, 18, 19, 18, 17]];
			_local1.activating5CycleFrames = ["activating5", 2, 1, 0, -1, [17]];
			_local1.deactivating5CycleFrames = ["deactivating5", 2, 1, 0, -1, [17]];
			_local1.canReactivate = false;
			_local1.bounceY = false;
			_local1.bounceDecayY = 0.4;
			_local1.weightAmount = 1;
		}

	}
}//package cowGame.models.objects 

****************

//GameObject9 (cowGame.models.objects.GameObject9)
package cowGame.models.objects {
	import cowGame.core.*;
	import cowGame.models.*;
	import flash.geom.*;
	import cowGame.managers.*;

	public class GameObject9 extends GameObject {

		public var effectID:Number;// = -1

		public function GameObject9(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			effectID = -1;
			super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7);
		}
		override public function finishDeactivatingObject(){
			var _local1:GameObject9;
			var _local2:EffectManager;
			super.finishDeactivatingObject();
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			if (_local1.effectID){
				_local2.removeEffect(_local1.effectID);
				_local1.effectID = -1;
			};
		}
		override public function updateObject(){
			var _local1:GameObject9;
			var _local2:EffectManager;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			if (((_local1.isActivated) && ((_local1.effectID == -1)))){
				_local1.effectID = _local2.addEffect(_local1.x, _local1.y, "ColorGlowEffect", String(_local1.whichColor));
			};
			super.updateObject();
		}
		override public function setupParams(_arg1:Array){
			var _local2:GameObject9;
			_local2 = this;
			if (_arg1){
				if (Number(_arg1[0]) == 0){
					_local2.whichColor = _local2.gameObj.blockManager.chooseColor(0, 0);
				} else {
					_local2.whichColor = Number(_arg1[0]);
				};
				if (Number(_arg1[1]) == 1){
					_local2.isActivated = true;
					_local2.isDeactivated = false;
				} else {
					_local2.isActivated = false;
					_local2.isDeactivated = true;
				};
				if (Number(_arg1[2]) == 1){
					_local2.canReactivate = true;
				} else {
					_local2.canReactivate = false;
				};
			};
		}
		override public function defineVars(){
			var _local1:GameObject9;
			_local1 = this;
			_local1.type = 9;
			_local1.sheetname = "clickswitch_sheet";
			_local1.spritewidth = 36;
			_local1.spriteheight = 36;
			_local1.spriteCenterX = 18;
			_local1.spriteCenterY = 18;
			_local1.spriteTargetX = 18;
			_local1.spriteTargetY = 18;
			_local1.collRect = new Rectangle(-16, -16, 32, 32);
			_local1.clickRect = new Rectangle(-16, -16, 32, 32);
			_local1.isSolidActive = false;
			_local1.isSolidInactive = false;
			_local1.sheetWidth = 10;
			_local1.sheetHeight = 1;
			_local1.whichColor = 0;
			_local1.active1CycleFrames = ["active1", 1, 1, 0, 0, 0, 0];
			_local1.inactive1CycleFrames = ["inactive1", 1, 1, 0, 1, 1, 1];
			_local1.activating1CycleFrames = ["activating1", 2, 1, 0, -1, [1]];
			_local1.deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [1]];
			_local1.active2CycleFrames = ["active2", 1, 1, 0, 2, 2, 2];
			_local1.inactive2CycleFrames = ["inactive2", 1, 1, 0, 3, 3, 3];
			_local1.activating2CycleFrames = ["activating2", 2, 1, 0, -1, [3]];
			_local1.deactivating2CycleFrames = ["deactivating2", 2, 1, 0, -1, [3]];
			_local1.active3CycleFrames = ["active3", 1, 1, 0, 4, 4, 4];
			_local1.inactive3CycleFrames = ["inactive3", 1, 1, 0, 5, 5, 5];
			_local1.activating3CycleFrames = ["activating3", 2, 1, 0, -1, [5]];
			_local1.deactivating3CycleFrames = ["deactivating3", 2, 1, 0, -1, [5]];
			_local1.active4CycleFrames = ["active4", 1, 1, 0, 6, 6, 6];
			_local1.inactive4CycleFrames = ["inactive4", 1, 1, 0, 7, 7, 7];
			_local1.activating4CycleFrames = ["activating4", 2, 1, 0, -1, [7]];
			_local1.deactivating4CycleFrames = ["deactivating4", 2, 1, 0, -1, [7]];
			_local1.active5CycleFrames = ["active5", 1, 1, 0, 8, 8, 8];
			_local1.inactive5CycleFrames = ["inactive5", 1, 1, 0, 9, 9, 9];
			_local1.activating5CycleFrames = ["activating5", 2, 1, 0, -1, [9]];
			_local1.deactivating5CycleFrames = ["deactivating5", 2, 1, 0, -1, [9]];
			_local1.canReactivate = false;
			_local1.broadcastReceiptMethod = 3;
		}

	}
}//package cowGame.models.objects 

****************

//BirdChar (cowGame.models.BirdChar)
package cowGame.models {
	import cowGame.core.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class BirdChar extends Character {

		public var flyRightCycleFrames:Array;
		public var turnRightCycleFrames:Array;
		public var landCycleFrames:Array;
		public var perchBoundsLeft:Number;// = 10
		public var previousX:Number;// = 0
		public var sameAsPrevious:Boolean;// = false
		public var turnLeftCycleFrames:Array;
		public var previousY:Number;// = 0
		public var smalllandCycleFrames:Array;
		public var perchPoint:Point;
		public var isColorizing:Boolean;// = false
		public var flyDirX:Number;// = 1
		public var turningAround:Boolean;// = false
		public var smallperchCycleFrames:Array;
		public var bombPerchPoint:Point;
		public var perchBoundsRight:Number;// = 17
		public var perchedOnBomb:Boolean;// = false
		public var largeSpriteTargetY:Number;// = 29
		public var largeSpriteCenterX:Number;// = 36
		public var largeSpriteCenterY:Number;// = 29
		public var largeSpriteTargetX:Number;// = 36
		public var largeSpriteHeight:Number;// = 58
		public var useDivideSpeed:Number;// = 2
		public var isSmallLanding:Boolean;// = false
		public var perchCycleFrames:Array;
		public var isLanding:Boolean;// = false
		public var isSmallPerched:Boolean;// = false
		public var flyLeftCycleFrames:Array;
		public var endingTargetY:Number;// = 0
		public var colorCycleFrames:Array;
		public var largeSpriteWidth:Number;// = 72
		public var endingTargetX:Number;// = 0
		public var isPerched:Boolean;// = false

		public function BirdChar(_arg1:GameModule){
			flyRightCycleFrames = ["flyRight", 2, 1, 0, 0, [11, 12, 13, 14, 15, 16, 17, 18]];
			flyLeftCycleFrames = ["flyLeft", 2, 1, 0, 0, [25, 26, 27, 28, 29, 30, 31, 32]];
			turnLeftCycleFrames = ["turnLeft", 2, 1, 0, -1, [20, 21, 22, 23, 24]];
			turnRightCycleFrames = ["turnRight", 2, 1, 0, -1, [24, 23, 22, 21, 20]];
			smalllandCycleFrames = ["smallland", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6, 7, 7, 7, 8, 8, 9, 9, 10]];
			smallperchCycleFrames = ["smallperch", 2, 1, 0, 0, [10, 10]];
			landCycleFrames = ["land", 2, 1, 0, -1, [0, 1, 2, 3, 4, 5, 6, 7, 7, 7, 8, 8, 9, 9, 17]];
			perchCycleFrames = ["perch", 1, 1, 0, 10, 10, 10];
			colorCycleFrames = ["color", 2, 1, 0, -1, [18, 19, 20, 21, 22, 23, 24, 25, 26, 27]];
			perchBoundsLeft = 10;
			perchBoundsRight = 17;
			flyDirX = 1;
			turningAround = false;
			isLanding = false;
			isPerched = false;
			isSmallLanding = false;
			isSmallPerched = false;
			perchedOnBomb = false;
			isColorizing = false;
			perchPoint = new Point(336, 314);
			bombPerchPoint = new Point(80, 295);
			largeSpriteWidth = 72;
			largeSpriteHeight = 58;
			largeSpriteCenterX = 36;
			largeSpriteCenterY = 29;
			largeSpriteTargetX = 36;
			largeSpriteTargetY = 29;
			endingTargetX = 0;
			endingTargetY = 0;
			previousX = 0;
			previousY = 0;
			sameAsPrevious = false;
			useDivideSpeed = 2;
			super(_arg1);
		}
		override public function defineVars(){
			height = 15;
			width = 15;
			spritewidth = 44;
			spriteheight = 36;
			spriteCenterX = 22;
			spriteCenterY = 18;
			spriteTargetX = 22;
			spriteTargetY = 18;
			sheetWidth = 44;
			sheetHeight = 7;
			heightmultiplier = 1;
			widthmultiplier = 1;
			speed = 1;
			walkspeed = 1;
		}
		public function startPerching(_arg1:Boolean=false){
			var _local2:BirdChar;
			_local2 = this;
			if (((((!(_local2.gameObj.playerObj.endingSequence)) && (!(_local2.gameObj.playerObj.droppingMilk)))) && (!(_local2.gameObj.playerObj.afterDroppedMilk)))){
				if (!_local2.isPerched){
					_local2.isPerched = true;
					_local2.isLanding = true;
					_local2.perchedOnBomb = _arg1;
				} else {
					if (((_local2.isPerched) && (!((_local2.perchedOnBomb == _arg1))))){
						_local2.isLanding = true;
						_local2.perchedOnBomb = _arg1;
					};
				};
			};
		}
		public function turnTowardsPuzzleMouse(){
			var _local1:BirdChar;
			var _local2:Number;
			var _local3:Number;
			var _local4:Number;
			_local1 = this;
			_local2 = (_local1.gameObj.puzzleDisplay.screenMC.mouseX / _local1.gameObj.puzzleDisplay.screenMC.width);
			_local3 = (_local1.perchBoundsRight - _local1.perchBoundsLeft);
			if (_local2 > 1){
				_local2 = 1;
			} else {
				if (_local2 < 0){
					_local2 = 0;
				};
			};
			_local4 = (Math.round((_local2 * _local3)) + _local1.perchBoundsLeft);
			if (_local1.animationFrame > _local1.perchBoundsRight){
				_local1.animationFrame = _local1.perchBoundsRight;
			} else {
				if (_local1.animationFrame < _local1.perchBoundsLeft){
					_local1.animationFrame = _local1.perchBoundsLeft;
				};
			};
			if (_local1.animationFrame < _local4){
				_local1.animationFrame++;
			} else {
				if (_local1.animationFrame > _local4){
					_local1.animationFrame--;
				};
			};
			_local1.perchCycleFrames[4] = _local1.animationFrame;
			_local1.perchCycleFrames[5] = _local1.animationFrame;
			_local1.perchCycleFrames[6] = _local1.animationFrame;
		}
		override public function grabAnimationCycle():Array{
			var _local1:BirdChar;
			var _local2:Array;
			_local1 = this;
			if (_local1.isLanding){
				_local2 = _local1.landCycleFrames;
			} else {
				if (_local1.isColorizing){
					_local2 = _local1.colorCycleFrames;
				} else {
					if (_local1.isPerched){
						_local2 = _local1.perchCycleFrames;
					} else {
						if (_local1.isSmallLanding){
							_local2 = _local1.smalllandCycleFrames;
						} else {
							if (_local1.isSmallPerched){
								_local2 = _local1.smallperchCycleFrames;
							} else {
								if (_local1.flyDirX == 1){
									if (_local1.turningAround){
										_local2 = _local1.turnRightCycleFrames;
									} else {
										_local2 = _local1.flyRightCycleFrames;
									};
								} else {
									if (_local1.flyDirX == -1){
										if (_local1.turningAround){
											_local2 = _local1.turnLeftCycleFrames;
										} else {
											_local2 = _local1.flyLeftCycleFrames;
										};
									};
								};
							};
						};
					};
				};
			};
			return (_local2);
		}
		public function setEndingTarget(_arg1:Boolean=false, _arg2:Number=0, _arg3:Number=0, _arg4:Number=2){
			var _local5:BirdChar;
			_local5 = this;
			if (_arg1){
				trace("Bird - First Target!");
				_local5.takeOff();
				_local5.endingTargetX = _arg2;
				_local5.endingTargetY = _arg3;
				_local5.useDivideSpeed = _arg4;
			} else {
				trace("Bird - New Target!");
				_local5.endingTargetX = ((_local5.gameObj.playerObj.x + Math.floor(((Math.random() * 40) - 20))) - _local5.gameObj.gameDisplay.currentXcoord);
				_local5.endingTargetY = ((((_local5.gameObj.playerObj.y - _local5.gameObj.playerObj.spriteTargetY) - 20) - Math.floor(((Math.random() * 40) - 20))) - _local5.gameObj.gameDisplay.currentYcoord);
			};
			if (_local5.endingTargetX < _local5.x){
				if (_local5.flyDirX == 1){
					_local5.flyDirX = -1;
					_local5.turningAround = true;
				};
			} else {
				if (_local5.endingTargetX > _local5.x){
					if (_local5.flyDirX == -1){
						_local5.flyDirX = 1;
						_local5.turningAround = true;
					};
				};
			};
			_local5.sameAsPrevious = false;
		}
		public function takeOff(){
			var _local1:BirdChar;
			_local1 = this;
			_local1.isPerched = false;
			_local1.isLanding = false;
			_local1.isColorizing = false;
			_local1.perchedOnBomb = false;
			_local1.isSmallPerched = false;
			_local1.isSmallLanding = false;
		}
		public function updateObject(){
			var _local1:BirdChar;
			var _local2:GameDisplay;
			var _local3:ObjectManager;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:GameObject;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local3 = _local1.gameObj.objectManager;
			if (((((((!(_local1.isPerched)) && (!(_local1.gameObj.playerObj.endingSequence)))) && (!(_local1.gameObj.playerObj.droppingMilk)))) && (!(_local1.gameObj.playerObj.afterDroppedMilk)))){
				if (_local2.clip.mouseX < _local1.x){
					if (_local1.flyDirX == 1){
						_local1.flyDirX = -1;
						_local1.turningAround = true;
					};
				} else {
					if (_local2.clip.mouseX > _local1.x){
						if (_local1.flyDirX == -1){
							_local1.flyDirX = 1;
							_local1.turningAround = true;
						};
					};
				};
			};
			if (!_local1.gameObj.playerObj.endingSequence){
				_local1.isSmallLanding = false;
				_local1.isSmallPerched = false;
			};
			if (_local1.gameObj.playerObj.endingSequence){
				if (((((_local1.sameAsPrevious) && (!(_local1.isSmallLanding)))) && (!(_local1.isSmallPerched)))){
					_local1.isSmallLanding = true;
				};
				_local4 = _local1.endingTargetX;
				_local5 = _local1.endingTargetY;
				_local6 = _local1.useDivideSpeed;
			} else {
				if (((_local1.gameObj.playerObj.droppingMilk) || (_local1.gameObj.playerObj.afterDroppedMilk))){
					_local4 = _local1.endingTargetX;
					_local5 = _local1.endingTargetY;
					_local6 = _local1.useDivideSpeed;
					_local1.isSmallLanding = false;
					_local1.isSmallPerched = false;
				} else {
					if (((_local1.isPerched) && (!(_local1.perchedOnBomb)))){
						_local4 = _local1.perchPoint.x;
						_local5 = _local1.perchPoint.y;
						_local6 = 2;
					} else {
						if (((_local1.isPerched) && (_local1.perchedOnBomb))){
							_local4 = _local1.bombPerchPoint.x;
							_local5 = _local1.bombPerchPoint.y;
							_local6 = 2;
						} else {
							_local4 = _local2.clip.mouseX;
							_local5 = _local2.clip.mouseY;
							_local6 = 4;
							if (!_local1.gameObj.gameControls.isClickingGame){
								_local5 = (_local5 - 30);
							};
						};
					};
				};
			};
			_local7 = (_local4 - _local1.x);
			_local8 = (_local5 - _local1.y);
			_local1.x = (_local1.x + (_local7 / _local6));
			_local1.y = (_local1.y + (_local8 / _local6));
			_local1.x = Math.round(_local1.x);
			_local1.y = Math.round(_local1.y);
			if (_local3.objectWaitingForRelease){
				_local1.x = _local2.clip.mouseX;
				_local9 = _local3.getObject(_local3.objectReleaseID, _local3.objectReleaseScreen);
				if (_local9 != null){
					_local1.y = ((_local9.y - _local2.currentYcoord) - 16);
				} else {
					_local1.y = _local2.clip.mouseY;
				};
			};
			if ((((((((_local1.x == _local1.previousX)) && ((_local1.y == _local1.previousY)))) && ((Math.abs(_local7) < 6)))) && ((Math.abs(_local8) < 6)))){
				_local1.sameAsPrevious = true;
			} else {
				_local1.sameAsPrevious = false;
			};
			_local1.previousX = _local1.x;
			_local1.previousY = _local1.y;
			if (((((_local1.isPerched) && (!(_local1.isColorizing)))) && (!(_local1.isLanding)))){
				_local1.turnTowardsPuzzleMouse();
			};
			_local1.updateSprite();
		}
		override public function endAnimationCycle(){
			var _local1:BirdChar;
			var _local2:String;
			_local1 = this;
			_local2 = _local1.cycleName;
			if ((((_local2 == "turnRight")) || ((_local2 == "turnLeft")))){
				_local1.turningAround = false;
			} else {
				if (_local2 == "land"){
					_local1.isLanding = false;
					_local1.isPerched = true;
				} else {
					if (_local2 == "smallland"){
						_local1.isSmallLanding = false;
						_local1.isSmallPerched = true;
					} else {
						if (_local2 == "color"){
							_local1.isColorizing = false;
						};
					};
				};
			};
		}
		public function startColorizing(){
			var _local1:BirdChar;
			_local1 = this;
			_local1.isColorizing = true;
			_local1.isPerched = true;
		}
		public function snapToMouse(){
			var _local1:BirdChar;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			if (!_local1.gameObj.playerObj.endingSequence){
				_local1.x = _local2.clip.mouseX;
				_local1.y = _local2.clip.mouseY;
			};
		}

	}
}//package cowGame.models 

****************

//Character (cowGame.models.Character)
package cowGame.models {
	import cowGame.core.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import cowGame.models.objects.*;

	public class Character {

		public var HitDownMidLeft:Boolean;
		public var startFlickTimer:Boolean;// = false
		public var widthmultiplier:Number;// = 1
		public var isHit:Boolean;// = false
		public var isStunned:Boolean;// = false
		public var whichMovingTile;
		public var canFlick:Boolean;// = false
		public var onSlopeWallLeft:Boolean;// = false
		public var spriteCenterX:Number;// = 64
		public var spriteCenterY:Number;// = 40
		public var spritewidth:Number;// = 128
		public var walkspeed:Number;// = 7
		public var cycleFrame:Number;// = 0
		public var heightmultiplier:Number;// = 1
		public var spriteheight:Number;// = 80
		public var jump:Boolean;// = false
		public var cloudGrab:Boolean;// = false
		public var upmidY:Number;
		public var flipBlitOffset:Number;// = 0
		public var facingWalking:Boolean;// = false
		public var canClimbUp:Boolean;// = true
		public var onGround:Boolean;// = false
		public var speed:Number;// = 7
		public var onWall:Boolean;// = false
		public var objectname;
		public var hitDuration:Number;// = 700
		public var facingDir:Number;// = -1
		public var walkingDir:Number;// = -1
		public var canClimbRight:Boolean;// = true
		public var isFlying:Boolean;// = false
		public var gravity:Number;// = 2
		public var animationFrame:Number;// = 0
		public var spriteTargetX:Number;// = 75
		public var spriteTargetY:Number;// = 75
		public var canClimbLedge:Boolean;// = false
		public var HitDownRight:Boolean;
		public var sheetname:String;
		public var HitDownLeft:Boolean;
		public var canClimbLeft:Boolean;// = true
		public var stunDuration:Number;// = 1000
		public var HitUpMidRight:Boolean;
		public var useFlightWave:Boolean;// = false
		public var climbingWall:Boolean;// = false
		public var x:Number;// = 240
		public var y:Number;// = 144
		public var bounceDecayX:Number;// = 0.5
		public var bounceDecayY:Number;// = 0.5
		public var HitDownMidRight:Boolean;
		public var cycleName:String;// = ""
		public var climbSpeed:Number;// = 7
		public var animationBlitStyle:Number;// = 1
		public var HitStandUpRight:Boolean;
		public var lastx:Number;
		public var lasty:Number;
		public var ytile:Number;// = 5
		public var shortjump:Number;// = -16
		public var HitUpLeft:Boolean;
		public var downmidY:Number;
		public var isDead:Boolean;// = false
		public var damageAmount:Number;// = 1
		public var duck:Boolean;// = false
		public var stunStartTime:Number;// = 0
		public var onSlopeWallRight:Boolean;// = false
		public var bounceX:Boolean;// = false
		public var bounceY:Boolean;// = false
		public var startClickX:Number;// = 0
		public var startClickY:Number;// = 0
		public var jumpspeed:Number;// = 0
		public var maxHealth:Number;// = 5
		public var flyOffset:Number;
		public var isWalking:Boolean;// = false
		public var climbingCeiling:Boolean;// = false
		public var jumpstart:Number;// = -26
		public var collRect:Rectangle;
		public var weightAmount:Number;// = 0
		public var flickTimerMax:Number;// = 2
		public var midY:Number;
		public var onSlope:Number;// = 0
		public var id:Number;
		public var upY:Number;
		public var HitUpMidLeft:Boolean;
		public var xtile:Number;// = 8
		public var height:Number;// = 15
		public var canClimbDown:Boolean;// = true
		public var leftX:Number;
		public var currentHealth:Number;// = 5
		public var type;
		public var isFlicking:Boolean;// = false
		public var climbingledge:Boolean;// = false
		public var HitStandUpLeft:Boolean;
		public var whichColor:Number;// = 0
		public var HitMidRight:Boolean;
		public var triggerjumpx:Boolean;// = false
		public var onMovingTile:Boolean;// = false
		public var multiSprite:Boolean;// = false
		public var sheetHeight:Number;// = 18
		public var HitUpRight:Boolean;
		public var HitMidLeft:Boolean;
		public var normalgravity:Number;// = 2
		public var standupY:Number;
		public var dirx:Number;// = 1
		public var climbDownSpeed:Number;// = 20
		public var diry:Number;// = 0
		public var flySpeed:Number;// = 2
		public var ledgeSpeed:Number;// = 6
		public var gameObj:GameModule;
		public var sheetWidth:Number;// = 18
		public var clickRect:Rectangle;
		public var minFlyY:Number;
		public var isTurning:Boolean;// = false
		public var climbDirY:Number;// = 0
		public var rightX:Number;
		public var width:Number;// = 15
		public var climbDirX:Number;// = 0
		public var maxFlyY:Number;
		public var onCeiling:Boolean;// = false
		public var triggerjump:Boolean;// = false
		public var downY:Number;
		public var flickTimer:Number;// = 0
		public var hitStartTime:Number;// = 0

		public function Character(_arg1){
			var _local2:Character;
			weightAmount = 0;
			canFlick = false;
			isFlicking = false;
			startClickX = 0;
			startClickY = 0;
			flickTimer = 0;
			flickTimerMax = 2;
			startFlickTimer = false;
			whichColor = 0;
			damageAmount = 1;
			x = 240;
			y = 144;
			dirx = 1;
			diry = 0;
			xtile = 8;
			ytile = 5;
			height = 15;
			width = 15;
			collRect = new Rectangle(0, 0, 32, 32);
			clickRect = new Rectangle(0, 0, 32, 32);
			facingDir = -1;
			walkingDir = -1;
			facingWalking = false;
			spriteheight = 80;
			spritewidth = 128;
			spriteCenterX = 64;
			spriteCenterY = 40;
			spriteTargetX = 75;
			spriteTargetY = 75;
			sheetWidth = 18;
			sheetHeight = 18;
			flipBlitOffset = 0;
			bounceY = false;
			bounceX = false;
			bounceDecayX = 0.5;
			bounceDecayY = 0.5;
			useFlightWave = false;
			heightmultiplier = 1;
			widthmultiplier = 1;
			speed = 7;
			walkspeed = 7;
			flySpeed = 2;
			climbSpeed = 7;
			climbDownSpeed = 20;
			ledgeSpeed = 6;
			jumpspeed = 0;
			jumpstart = -26;
			shortjump = -16;
			gravity = 2;
			normalgravity = 2;
			triggerjump = false;
			triggerjumpx = false;
			jump = false;
			duck = false;
			onGround = false;
			onMovingTile = false;
			isWalking = false;
			isHit = false;
			isStunned = false;
			isDead = false;
			stunStartTime = 0;
			stunDuration = 1000;
			hitStartTime = 0;
			hitDuration = 700;
			isTurning = false;
			isFlying = false;
			maxHealth = 5;
			currentHealth = 5;
			onWall = false;
			onCeiling = false;
			climbingledge = false;
			climbDirX = 0;
			climbDirY = 0;
			cloudGrab = false;
			canClimbUp = true;
			canClimbDown = true;
			canClimbLedge = false;
			canClimbLeft = true;
			canClimbRight = true;
			climbingWall = false;
			climbingCeiling = false;
			onSlope = 0;
			onSlopeWallRight = false;
			onSlopeWallLeft = false;
			animationFrame = 0;
			cycleFrame = 0;
			cycleName = "";
			animationBlitStyle = 1;
			multiSprite = false;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.defineVars();
		}
		public function checkForSlopes(_arg1, _arg2){
			var _local3:Character;
			var _local4:MapManager;
			var _local5:Number;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:*;
			var _local10:*;
			var _local11:*;
			var _local12:*;
			var _local13:*;
			_local3 = this;
			_local4 = _local3.gameObj.mapManager;
			_local5 = _local3.gameObj.gameDisplay.tileWidth;
			_local6 = Math.floor;
			_local7 = Math.abs;
			_local8 = Math.ceil;
			_local11 = _local3.dirx;
			_local12 = _local3.y;
			if (((((((((_local4.getTileProperty(_local3.xtile, (_local3.ytile + 1), "slope")) && (!(_local3.jump)))) && (!(_local3.isFlying)))) && (!(_local3.onWall)))) && (!(_local3.onCeiling)))){
				_local3.ytile = (_local3.ytile + 1);
				_local3.y = (((_local3.ytile + 1) * _local5) - _local3.height);
				_local9 = 0;
			} else {
				if (((((((((_local4.getTileProperty(_local3.xtile, (_local3.ytile - 1), "slope")) && (!(_local3.jump)))) && (!(_local3.isFlying)))) && (!(_local3.onWall)))) && (!(_local3.onCeiling)))){
					_local3.ytile = (_local3.ytile - 1);
					_local3.y = (((_local3.ytile - 1) * _local5) - _local3.height);
					_local9 = 0;
				};
			};
			if (((_local4.getTileProperty(_local3.xtile, _local3.ytile, "slope")) && (!((_arg2 == -1))))){
				if (_local3.isFlying){
					_local3.diry = -1;
				} else {
					if (_arg2 == 1){
						_local3.y = (((_local3.ytile + 1) * _local5) - _local3.height);
					};
				};
				_local13 = (_local3.x - (_local3.xtile * _local5));
				_local3.onSlope = _local4.getTileProperty(_local3.xtile, _local3.ytile, "slope");
				if (((_local3.jump) && ((_local3.jumpspeed > 0)))){
					if (_local3.bounceY){
						_local3.diry = -1;
						if ((((((_local3.onSlope == 1)) || ((_local3.onSlope == 3)))) || ((_local3.onSlope == 4)))){
							_local3.dirx = -1;
						} else {
							if ((((((_local3.onSlope == 2)) || ((_local3.onSlope == 5)))) || ((_local3.onSlope == 6)))){
								_local3.dirx = 1;
							};
						};
						if (_local3.jumpspeed != 0){
						} else {
							_local3.dirx = 0;
							_local3.jumpspeed = 0;
							_local3.speed = 0;
							_local3.bounceY = false;
							_local3.jump = false;
							_local3.triggerjump = false;
							_local3.triggerjumpx = false;
						};
					} else {
						_local3.jump = false;
						_local3.triggerjump = false;
						_local3.triggerjumpx = false;
					};
				};
				if (!_local3.onMovingTile){
					if (_local3.onSlope == 1){
						_local9 = _local13;
						_local3.y = ((((_local3.ytile + 1) * _local5) - _local3.height) - _local9);
					} else {
						if (_local3.onSlope == 2){
							_local9 = (_local5 - _local13);
							_local3.y = ((((_local3.ytile + 1) * _local5) - _local3.height) - _local9);
						} else {
							if (_local3.onSlope == 3){
								_local9 = _local13;
								_local3.y = ((((_local3.ytile + 1) * _local5) - _local3.height) - _local6((_local9 / 2)));
							} else {
								if (_local3.onSlope == 4){
									_local9 = _local13;
									_local3.y = ((((_local3.ytile + 1) * _local5) - _local3.height) - ((_local5 / 2) + _local6((_local9 / 2))));
								} else {
									if (_local3.onSlope == 5){
										_local9 = (_local5 - _local13);
										_local3.y = ((((_local3.ytile + 1) * _local5) - _local3.height) - ((_local5 / 2) + _local6((_local9 / 2))));
									} else {
										if (_local3.onSlope == 6){
											_local9 = (_local5 - _local13);
											_local3.y = ((((_local3.ytile + 1) * _local5) - _local3.height) - _local6((_local9 / 2)));
										};
									};
								};
							};
						};
					};
				};
				if (((_local4.getTileProperty((_local3.xtile + 1), (_local3.ytile - 1), "collision")) || (_local4.getTileProperty((_local3.xtile + 1), (_local3.ytile - 2), "collision")))){
					_local3.onSlopeWallRight = true;
				} else {
					_local3.onSlopeWallRight = false;
				};
				if (((_local4.getTileProperty((_local3.xtile - 1), (_local3.ytile - 1), "collision")) || (_local4.getTileProperty((_local3.xtile - 1), (_local3.ytile - 2), "collision")))){
					_local3.onSlopeWallLeft = true;
				} else {
					_local3.onSlopeWallLeft = false;
				};
			} else {
				if (_local3.onSlope){
					if ((((((((((_local3.onSlope == 1)) && ((_arg1 == 1)))) || ((((_local3.onSlope == 2)) && ((_arg1 == -1)))))) || ((((_local3.onSlope == 4)) && ((_arg1 == 1)))))) || ((((_local3.onSlope == 5)) && ((_arg1 == -1)))))){
						if (_local4.getTileProperty(_local3.xtile, _local3.ytile, "collision")){
							_local3.ytile = (_local3.ytile - 1);
						};
						_local3.y = (((_local3.ytile + 1) * _local5) - _local3.height);
					} else {
						if ((((((((((_local3.onSlope == 1)) && ((_arg1 == -1)))) || ((((_local3.onSlope == 2)) && ((_arg1 == 1)))))) || ((((_local3.onSlope == 3)) && ((_arg1 == -1)))))) || ((((_local3.onSlope == 6)) && ((_arg1 == 1)))))){
							_local3.y = (((_local3.ytile + 1) * _local5) - _local3.height);
						};
					};
				};
				if (((((_local3.jump) && ((_local3.diry == 1)))) && (_local3.onSlope))){
				};
				_local3.onSlope = 0;
				_local9 = 0;
			};
			if (_local3.isFlying){
				_local3.y = _local12;
				if (_local3.dirx == 1){
					if ((((((_local3.onSlope == 1)) || ((_local3.onSlope == 3)))) || ((_local3.onSlope == 4)))){
						_local3.dirx = -1;
					};
				} else {
					if (_local3.dirx == -1){
						if ((((((_local3.onSlope == 2)) || ((_local3.onSlope == 5)))) || ((_local3.onSlope == 6)))){
							_local3.dirx = 1;
						};
					};
				};
			};
		}
		public function checkIfHalfOnCloud(_arg1:Number):Boolean{
			var _local2:Character;
			var _local3:MapManager;
			var _local4:*;
			var _local5:*;
			_local2 = this;
			_local3 = _local2.gameObj.mapManager;
			_local4 = _local3.getTileProperty(_local2.leftX, _local2.downY, "thrublock");
			_local5 = _local3.getTileProperty(_local2.rightX, _local2.downY, "thrublock");
			if ((((((_arg1 == -1)) && ((_local4 == 1)))) && (!((_local2.ytile == _local2.downY))))){
				return (true);
			};
			if ((((((_arg1 == 1)) && ((_local5 == 1)))) && (!((_local2.ytile == _local2.downY))))){
				return (true);
			};
			return (false);
		}
		public function checkMouseDetection(_arg1:Point):Boolean{
			var _local2:Character;
			var _local3:Boolean;
			var _local4:Rectangle;
			_local2 = this;
			_local3 = false;
			_local4 = new Rectangle();
			_local4.x = (_local2.x + _local2.clickRect.x);
			_local4.y = (_local2.y + _local2.clickRect.y);
			_local4.width = _local2.clickRect.width;
			_local4.height = _local2.clickRect.height;
			_local3 = _local4.containsPoint(_arg1);
			return (_local3);
		}
		public function defineVars(){
		}
		public function startFlicking(_arg1:Number, _arg2:Number){
			var _local3:Character;
			_local3 = this;
			_local3.isFlicking = true;
			_local3.startClickX = _arg1;
			_local3.startClickY = _arg2;
			_local3.flickTimer = 0;
			_local3.startFlickTimer = false;
		}
		public function moveChar(_arg1, _arg2, _arg3, _arg4:Boolean=false, _arg5:Boolean=false){
			var _local6:Character;
			var _local7:GameDisplay;
			var _local8:Number;
			var _local9:MapManager;
			var _local10:*;
			var _local11:*;
			var _local12:*;
			var _local13:*;
			var _local14:*;
			var _local15:*;
			var _local16:*;
			var _local17:*;
			var _local18:Number;
			var _local19:*;
			var _local20:*;
			var _local21:*;
			var _local22:*;
			_local6 = this;
			_local7 = _local6.gameObj.gameDisplay;
			_local8 = _local7.tileWidth;
			_local9 = _local6.gameObj.mapManager;
			if (_arg3 != 0){
				_local10 = (_local6.jumpspeed * _arg3);
			} else {
				_local10 = _local6.speed;
			};
			if (((((_local6.isFlying) && (_arg2))) && (_local6.useFlightWave))){
				_local13 = Math.ceil(((_local6.maxFlyY * _local8) - _local6.y));
				_local14 = Math.ceil((_local6.y - ((_local6.minFlyY * _local8) + _local8)));
				_local15 = Math.min(_local13, _local14);
				_local16 = ((_local6.flyOffset * _local8) - (_local8 / 2));
				_local17 = Math.min(1, (_local15 / _local16));
				_local10 = Math.max(0.5, (_local6.flySpeed * _local17));
			};
			_local11 = Math.floor;
			_local12 = Math.abs;
			if (_local6.isDead){
				if (_arg2){
					_local6.y = (_local6.y + (_local10 * _arg2));
				};
				if (_arg1){
					_local6.x = (_local6.x + (_local10 * _arg1));
				};
				_local6.xtile = Math.floor((_local6.x / _local8));
				_local6.ytile = Math.floor((_local6.y / _local8));
			} else {
				_local6.lasty = _local6.y;
				_local6.getMyCorners(_local6.x, (_local6.y + (_local10 * _arg2)));
				if (_arg2 == -1){
					if (((!(_local6.HitUpLeft)) && (!(_local6.HitUpRight)))){
						_local6.y = (_local6.y + (_local10 * _arg2));
					} else {
						_local6.y = (((_local6.ytile - ((_local6.heightmultiplier - 1) / 2)) * _local8) + (_local6.height * _local6.heightmultiplier));
						_local6.checkForSlopes(_local6.dirx, 1);
						if (_local6.isFlying){
							_local6.diry = 1;
						};
						_local6.jumpspeed = 0;
					};
				};
				if (_arg2 == 1){
					if (((((((!(_local6.HitDownLeft)) && (!(_local6.HitDownRight)))) && (!(_local6.checkIfOnCloud())))) && (!(_local6.checkMovingTiles(y))))){
						_local6.y = (_local6.y + (_local10 * _arg2));
					} else {
						if (_local6.bounceY){
							_local6.jumpspeed = _local11((_local12((_local6.jumpspeed * _local6.bounceDecayY)) * -1));
							if (_local6.jumpspeed > -2){
								_local6.jump = false;
							};
							_local6.speed = _local11((_local6.speed * _local6.bounceDecayX));
						} else {
							_local6.jump = false;
							_local6.triggerjump = false;
							_local6.triggerjumpx = false;
						};
						if (_local6.isFlying){
							_local6.diry = -1;
						};
						if (_local6.onMovingTile){
						} else {
							_local6.y = (((_local6.ytile + 1) * _local8) - _local6.height);
							_local6.ytile = Math.floor((_local6.y / _local8));
						};
					};
				};
				_local6.getMyCorners((_local6.x + (_local10 * _arg1)), _local6.y);
				if (_arg1 == -1){
					if (((((((((!(_local6.HitDownLeft)) && (!(_local6.HitUpLeft)))) && (!(_local6.HitUpMidLeft)))) && (!(_local6.HitDownMidLeft)))) || (((_local6.onSlope) && (!(_local6.onSlopeWallLeft)))))){
						_local6.x = (_local6.x + (_local10 * _arg1));
						_local6.isWalking = true;
					} else {
						_local6.x = ((_local6.xtile * _local8) + _local6.width);
						if (_arg4){
							_local6.dirx = 1;
						} else {
							_local6.isWalking = false;
							if (_local6.bounceX){
								_local6.speed = Math.floor((_local6.speed * _local6.bounceDecayX));
								_local6.dirx = 1;
							} else {
								_local6.dirx = 0;
							};
							if ((_local6 is PlayerChar)){
								PlayerChar(_local6).getHit();
							} else {
								if ((_local6 is GameObject36)){
									GameObject36(_local6).getHit();
								};
							};
						};
					};
				};
				if (_arg1 == 1){
					if (((((((((!(_local6.HitUpRight)) && (!(_local6.HitDownRight)))) && (!(_local6.HitUpMidRight)))) && (!(_local6.HitDownMidRight)))) || (((_local6.onSlope) && (!(_local6.onSlopeWallRight)))))){
						_local6.x = (_local6.x + (_local10 * _arg1));
						_local6.isWalking = true;
					} else {
						_local6.x = (((_local6.xtile + 1) * _local8) - _local6.width);
						if (_arg4){
							_local6.dirx = -1;
						} else {
							_local6.isWalking = false;
							if (_local6.bounceX){
								_local6.speed = Math.floor((_local6.speed * _local6.bounceDecayX));
								_local6.dirx = -1;
							} else {
								_local6.dirx = 0;
							};
							if ((_local6 is PlayerChar)){
								PlayerChar(_local6).getHit();
							} else {
								if ((_local6 is GameObject36)){
									GameObject36(_local6).getHit();
								};
							};
						};
					};
				};
				_local18 = _local7.gameObj.dataManager.screensPerLevel;
				if (_local7.gameObj.dataManager.currentLevel <= 1){
					_local18 = 6;
				};
				_local19 = 0;
				_local20 = (_local7.screenPxWidth * _local18);
				_local21 = 0;
				_local22 = (_local7.screenPxHeight * 2);
				if (_local6.x < _local19){
					_local6.x = _local19;
					_local6.dirx = 1;
				};
				if (_local6.x > _local20){
					_local6.x = _local20;
					_local6.dirx = -1;
				};
				if (_local6.y < _local21){
					_local6.y = _local21;
					if (_local6.onWall){
						_local6.canClimbUp = false;
					};
					if (_local6.isFlying){
						_local6.diry = 1;
					};
				};
				if (_local6.y > _local22){
					if (_local6.y > ((_local22 + _local6.spriteheight) + 50)){
						_local6.y = ((_local22 + _local6.spriteheight) + 50);
					};
					if (_local6.isFlying){
						_local6.diry = -1;
					};
					if ((_local6 is PlayerChar)){
						PlayerChar(_local6).getHit();
					} else {
						if ((_local6 is GameObject36)){
							GameObject36(_local6).getHit();
						};
					};
				};
				_local6.xtile = Math.floor((_local6.x / _local8));
				_local6.ytile = Math.floor((_local6.y / _local8));
				_local6.checkForSlopes(_arg1, _arg2);
				if (_arg5){
					_local6.checkIfAtEdge(_local10, _arg1);
				};
			};
			return (true);
		}
		public function getMyCorners(_arg1, _arg2){
			var _local3:Character;
			var _local4:*;
			var _local5:*;
			var _local6:MapManager;
			var _local7:Boolean;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay.tileWidth;
			_local5 = Math.floor;
			_local6 = _local3.gameObj.mapManager;
			_local3.downY = _local5((((_arg2 + _local3.height) - 1) / _local4));
			_local3.upY = _local5(((_arg2 - _local3.height) / _local4));
			if (_local3.duck){
				_local3.upY = _local5(((_arg2 - _local3.height) / _local4));
				_local3.standupY = _local5(((_arg2 - (_local3.height * _local3.heightmultiplier)) / _local4));
			} else {
				_local3.upY = _local5(((_arg2 - (_local3.height * _local3.heightmultiplier)) / _local4));
				_local3.standupY = _local3.upY;
			};
			_local3.leftX = _local5(((_arg1 - _local3.width) / _local4));
			_local3.rightX = _local5((((_arg1 + _local3.width) - 1) / _local4));
			if (_local3.downY != _local3.upY){
				_local3.midY = (_local3.upY + ((_local3.downY - _local3.upY) - 1));
				_local3.downmidY = _local3.midY;
				_local3.upmidY = (_local3.downY - ((_local3.downY - _local3.upY) - 1));
			} else {
				_local3.midY = _local3.downY;
				_local3.downmidY = _local3.midY;
				_local3.upmidY = _local3.midY;
			};
			_local3.HitUpLeft = Boolean(_local6.getTileProperty(_local3.leftX, _local3.upY, "collision"));
			_local3.HitDownLeft = Boolean(_local6.getTileProperty(_local3.leftX, _local3.downY, "collision"));
			_local3.HitUpRight = Boolean(_local6.getTileProperty(_local3.rightX, _local3.upY, "collision"));
			_local3.HitDownRight = Boolean(_local6.getTileProperty(_local3.rightX, _local3.downY, "collision"));
			_local3.HitMidLeft = Boolean(_local6.getTileProperty(_local3.leftX, _local3.midY, "collision"));
			_local3.HitMidRight = Boolean(_local6.getTileProperty(_local3.rightX, _local3.midY, "collision"));
			_local3.HitUpMidLeft = Boolean(_local6.getTileProperty(_local3.leftX, _local3.upmidY, "collision"));
			_local3.HitUpMidRight = Boolean(_local6.getTileProperty(_local3.rightX, _local3.upmidY, "collision"));
			_local3.HitDownMidLeft = _local3.HitMidLeft;
			_local3.HitDownMidRight = _local3.HitMidRight;
			_local3.HitStandUpLeft = Boolean(_local6.getTileProperty(_local3.leftX, _local3.standupY, "collision"));
			_local3.HitStandUpRight = Boolean(_local6.getTileProperty(_local3.rightX, _local3.standupY, "collision"));
			_local7 = false;
			if (_local3.isDead){
				_local7 = false;
			};
		}
		public function adjustHealth(_arg1){
			var _local2:Character;
			_local2 = this;
			_local2.currentHealth = (_local2.currentHealth + _arg1);
			if (_local2.currentHealth > _local2.maxHealth){
				_local2.currentHealth = _local2.maxHealth;
			} else {
				if (_local2.currentHealth <= 0){
					_local2.currentHealth = 0;
					_local2.killMe();
				};
			};
		}
		public function jumpChar(){
			var _local1:Character;
			var _local2:GameDisplay;
			var _local3:Number;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local1.jumpspeed = (_local1.jumpspeed + _local1.gravity);
			_local3 = (_local2.tileWidth - _local1.height);
			if (_local1.isDead){
				_local3 = _local2.tileWidth;
			};
			if (_local1.jumpspeed > _local3){
				_local1.jumpspeed = _local3;
			};
			if (_local1.jumpspeed < 0){
				_local1.moveChar(0, -1, -1);
			} else {
				if (_local1.jumpspeed > 0){
					_local1.gravity = _local1.normalgravity;
					_local1.moveChar(0, 1, 1);
				};
			};
		}
		public function updateSprite(){
			var _local1:Character;
			var _local2:Array;
			var _local3:*;
			var _local4:*;
			var _local5:*;
			var _local6:*;
			_local1 = this;
			_local2 = _local1.grabAnimationCycle();
			_local3 = _local1.animationFrame;
			_local5 = _local2[0];
			_local6 = _local2[1];
			if (_local6 == 1){
				_local4 = _local2[5];
			} else {
				if (_local6 == 2){
					_local4 = _local2[5][0];
				};
			};
			if (_local5 != _local1.cycleName){
				_local1.animationFrame = _local4;
				_local1.cycleFrame = 0;
				_local1.cycleName = _local5;
			} else {
				if (((_local1.isWalking) && (!(_local1.isTurning)))){
					if (_local1.facingDir == _local1.walkingDir){
						_local1.spriteChangeFrame(1, _local2, _local6);
					} else {
						_local1.spriteChangeFrame(-1, _local2, _local6);
					};
				} else {
					_local1.spriteChangeFrame(1, _local2, _local6);
				};
			};
			_local1.animationBlitStyle = _local2[2];
		}
		public function canClickObject(_arg1:Number, _arg2:Number, _arg3:Number):Boolean{
			var _local4:Character;
			_local4 = this;
			if (checkMouseDetection(new Point(_arg1, _arg2))){
				if (_local4.whichColor == _arg3){
					return (true);
				};
				if (_local4.gameObj.gameControls.shiftIsDown){
					return (true);
				};
				if (_local4.gameObj.gameControls.usingWildCard){
					return (true);
				};
				return (false);
				//unresolved jump
			};
			return (false);
		}
		public function grabAnimationCycle():Array{
			var _local1:Array;
			_local1 = [];
			return (_local1);
		}
		public function checkIfOnSlope(_arg1, _arg2, _arg3:Boolean=false):Number{
			var _local4:Character;
			var _local5:MapManager;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:*;
			var _local10:*;
			var _local11:*;
			var _local12:*;
			var _local13:*;
			var _local14:*;
			var _local15:*;
			var _local16:*;
			_local4 = this;
			_local5 = _local4.gameObj.mapManager;
			_local6 = _local4.gameObj.gameDisplay.tileWidth;
			_local7 = Math.floor;
			_local8 = Math.abs;
			_local9 = Math.ceil;
			_local12 = _local4.ytile;
			_local13 = _local4.xtile;
			_local14 = _local4.x;
			_local15 = _local4.y;
			if (((_local5.getTileProperty(_local13, (_local12 + 1), "slope")) && (((!(_local4.jump)) || (_arg3))))){
				_local12 = (_local12 + 1);
			};
			_local16 = 0;
			if (((_local5.getTileProperty(_local13, _local12, "slope")) && (!((_arg2 == -1))))){
				_local16 = _local5.getTileProperty(_local13, _local12, "slope");
			};
			return (_local16);
		}
		public function checkIfAtEdge(_arg1, _arg2){
			var _local3:Character;
			var _local4:MapManager;
			var _local5:GameDisplay;
			_local3 = this;
			_local4 = _local3.gameObj.mapManager;
			_local5 = _local3.gameObj.gameDisplay;
			_local3.getMyCorners(_local3.x, (_local3.y + 1));
			if (((_local3.isWalking) && (!(_local3.jump)))){
				if (((((((((((!(_local3.HitDownLeft)) || ((_arg2 == 1)))) && (((!(_local3.HitDownRight)) || ((_arg2 == -1)))))) && (!(_local3.checkIfHalfOnCloud(_arg2))))) && (!(checkMovingTiles(1))))) && (!(_local3.onSlope)))){
					if (_local4.getTileProperty((_local3.xtile + _arg2), (_local3.ytile + 1), "slope")){
					} else {
						if (_local4.getTileProperty((_local3.xtile + _arg2), _local3.ytile, "slope")){
						} else {
							_local3.dirx = (_arg2 * -1);
						};
					};
				};
			};
		}
		public function fallChar(){
			var _local1:Character;
			_local1 = this;
			if (((!(_local1.jump)) && (!(_local1.isFlying)))){
				_local1.getMyCorners(_local1.x, (_local1.y + 1));
				if (((((((((!(_local1.HitDownLeft)) && (!(_local1.HitDownRight)))) && (!(_local1.checkIfOnCloud())))) && (!(checkMovingTiles(1))))) && (!(_local1.onSlope)))){
					_local1.jumpspeed = 0;
					_local1.jump = true;
				};
			};
		}
		public function endAnimationCycle(){
		}
		public function checkIfOnCloud():Boolean{
			var _local1:Character;
			var _local2:MapManager;
			var _local3:*;
			var _local4:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local3 = _local2.getTileProperty(_local1.leftX, _local1.downY, "thrublock");
			_local4 = _local2.getTileProperty(_local1.rightX, _local1.downY, "thrublock");
			if ((((((_local3 == 1)) || ((_local4 == 1)))) && (!((_local1.ytile == _local1.downY))))){
				return (true);
			};
			return (false);
		}
		public function killMe(_arg1:Number=0, _arg2:Number=0){
		}
		public function spriteChangeFrame(_arg1, _arg2:Array, _arg3){
			var _local4:Character;
			var _local5:*;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:*;
			_local4 = this;
			if (_arg3 == 1){
				_local4.animationFrame = (_local4.animationFrame + _arg1);
				_local5 = _arg2[3];
				_local6 = _arg2[4];
				_local7 = _arg2[5];
				_local8 = _arg2[6];
				if (_local4.animationFrame > _local8){
					if (_local5){
						_local4.animationFrame = _local8;
						_local4.randomizeAnimationCycle();
					} else {
						if (_local6 == -1){
							_local4.animationFrame = _local8;
							_local4.endAnimationCycle();
						} else {
							_local4.animationFrame = _local6;
						};
					};
				};
				if ((((_local4.animationFrame < _local6)) && (!((_local4.facingDir == _local4.walkingDir))))){
					_local4.animationFrame = _local8;
				};
			} else {
				if (_arg3 == 2){
					_local9 = _arg2[5].length;
					_local5 = _arg2[3];
					_local6 = _arg2[4];
					_local7 = _arg2[5][0];
					_local8 = (_arg2[5].length - 1);
					_local4.cycleFrame = (_local4.cycleFrame + _arg1);
					if (_local4.cycleFrame < 0){
						_local4.cycleFrame = _local8;
					} else {
						if (_local4.cycleFrame > _local8){
							if (_local5){
								_local4.cycleFrame = _local8;
								_local4.randomizeAnimationCycle();
							} else {
								if (_local6 == -1){
									_local4.cycleFrame = _local8;
									_local4.endAnimationCycle();
								} else {
									_local4.cycleFrame = _local6;
								};
							};
						};
					};
					_local4.animationFrame = _arg2[5][_local4.cycleFrame];
				};
			};
		}
		public function finishFlicking(_arg1:Number, _arg2:Number){
			var _local3:Character;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			_local3 = this;
			_local4 = (_arg1 - _local3.startClickX);
			_local5 = (_arg2 - _local3.startClickY);
			_local6 = 18;
			_local7 = 140;
			if (_local4 > 0){
				_local3.dirx = 1;
				_local8 = (_local4 / _local7);
				if (_local8 > 1){
					_local8 = 1;
				};
				_local3.speed = Math.round((_local8 * _local6));
			} else {
				if (_local4 < 0){
					_local3.dirx = -1;
					_local8 = Math.abs((_local4 / _local7));
					if (_local8 > 1){
						_local8 = 1;
					};
					_local3.speed = Math.round((_local8 * _local6));
				};
			};
			_local9 = 24;
			_local10 = 70;
			if (_local5 > 0){
				_local3.jumpspeed = -4;
				_local3.jump = true;
			} else {
				if (_local5 < 0){
					_local11 = Math.abs((_local5 / _local10));
					if (_local11 > 1){
						_local11 = 1;
					} else {
						if (_local11 < 0){
							_local11 = 0;
						};
					};
					_local3.jumpspeed = Math.round(((_local11 * _local9) * -1));
					_local3.jump = true;
				};
			};
			_local3.startFlickTimer = false;
			_local3.flickTimer = 0;
			_local3.isFlicking = false;
		}
		public function checkMovingTiles(_arg1):Boolean{
			var _local2:Character;
			var _local3:*;
			_local2 = this;
			_local3 = false;
			if (_local2.onMovingTile){
				if (_local2.whichMovingTile){
					_local3 = _local2.whichMovingTile.checkStandingOnObject(_local2);
				};
			};
			if (_local3){
				if (((triggerjump) || (triggerjumpx))){
					triggerjump = false;
					triggerjumpx = false;
				};
			};
			return (_local3);
		}
		public function checkSpriteCollision(_arg1:Rectangle):Boolean{
			var _local2:Character;
			var _local3:Boolean;
			var _local4:Rectangle;
			_local2 = this;
			_local3 = false;
			_local4 = new Rectangle();
			_local4.x = (_local2.x + _local2.collRect.x);
			_local4.y = (_local2.y + _local2.collRect.y);
			_local4.width = _local2.collRect.width;
			_local4.height = _local2.collRect.height;
			_local3 = _local4.intersects(_arg1);
			return (_local3);
		}
		public function randomizeAnimationCycle(){
		}

	}
}//package cowGame.models 

****************

//CompleteMenu (cowGame.models.CompleteMenu)
package cowGame.models {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.data.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import fl.motion.easing.*;

	public class CompleteMenu {

		public var buttons:Array;
		public var clip:MovieClip;
		public var continueButtonPoint:Point;
		public var opening:Boolean;// = true
		public var screenClip:MovieClip;
		public var endPosition:Point;
		public var gameObj:GameModule;
		public var whichScreen:String;
		public var startPosition:Point;
		public var movingTimeMax:Number;// = 30
		public var movingTime:Number;// = 0

		public function CompleteMenu(_arg1, _arg2:String){
			var _local3:CompleteMenu;
			startPosition = new Point(123, 351);
			endPosition = new Point(123, 46);
			movingTime = 0;
			movingTimeMax = 30;
			opening = true;
			buttons = [];
			continueButtonPoint = new Point(265, 440);
			super();
			_local3 = this;
			_local3.gameObj = _arg1;
			_local3.setupMenu();
			_local3.setupScreen(_arg2);
		}
		public function setupScreen(_arg1:String){
			var _local2:CompleteMenu;
			var _local3:MovieClip;
			_local2 = this;
			_local2.clearScreen();
			_local2.whichScreen = _arg1;
			_local2.buttons = [];
			if (_arg1 == "checkpoint"){
				_local3 = new continue_btn();
				_local3.x = _local2.continueButtonPoint.x;
				_local3.y = _local2.continueButtonPoint.y;
				_local3.btnname = "continue_btn";
				_local3.mouseChildren = false;
				_local3.mouseEnabled = true;
				_local3.buttonMode = true;
				_local3.useHandCursor = true;
				_local3.addEventListener(MouseEvent.CLICK, clickMenuButton);
				_local2.gameObj.hudObj.attachButton(_local3);
				_local2.buttons.push(_local3);
			};
		}
		public function startMovingPanel(_arg1:Boolean){
			var _local2:CompleteMenu;
			_local2 = this;
			_local2.movingTime = 0;
			_local2.opening = _arg1;
			if (!_local2.clip.hasEventListener(Event.ENTER_FRAME)){
				_local2.clip.addEventListener(Event.ENTER_FRAME, animatePanel);
			};
		}
		public function clickContinue(_arg1:MouseEvent=null){
			var _local2:CompleteMenu;
			_local2 = this;
			_local2.gameObj.playerObj.enterOuthouse();
			_local2.startMovingPanel(false);
		}
		public function animatePanel(_arg1:Event){
			var _local2:CompleteMenu;
			var _local3:Number;
			_local2 = this;
			if (_local2.movingTime <= _local2.movingTimeMax){
				if (_local2.opening){
					_local3 = (_local2.endPosition.y - _local2.startPosition.y);
					_local2.clip.y = Quadratic.easeOut(_local2.movingTime, _local2.startPosition.y, _local3, _local2.movingTimeMax);
				} else {
					_local3 = (_local2.startPosition.y - _local2.endPosition.y);
					_local2.clip.y = Quadratic.easeIn(_local2.movingTime, _local2.endPosition.y, _local3, _local2.movingTimeMax);
				};
				_local2.movingTime++;
			} else {
				_local2.clip.removeEventListener(Event.ENTER_FRAME, animatePanel);
				if (!_local2.opening){
					_local2.gameObj.removeCompleteMenu();
				};
			};
		}
		public function clearScreen(){
			var _local1:CompleteMenu;
			var _local2:*;
			_local1 = this;
			_local2 = 0;
			while (_local2 < _local1.buttons.length) {
				_local1.gameObj.hudObj.removeButton(_local1.buttons[_local2]);
				_local1.buttons[_local2].removeEventListener(MouseEvent.CLICK, _local1.clickMenuButton);
				_local1.buttons[_local2] = null;
				_local2++;
			};
			_local1.buttons = null;
			_local1.buttons = [];
		}
		public function clickShop(_arg1:MouseEvent=null){
			var _local2:CompleteMenu;
			_local2 = this;
		}
		public function clickMenuButton(_arg1:MouseEvent=null){
			var _local2:CompleteMenu;
			_local2 = this;
			if (_arg1.currentTarget.btnname == "continue_btn"){
				_local2.clickContinue();
			} else {
				if (_arg1.currentTarget.btnname == "shop_btn"){
					_local2.clickShop();
				} else {
					if (_arg1.currentTarget.btnname == "scores_btn"){
						_local2.clickSubmitScore();
					} else {
						trace("NO IDEA WHAT THIS IS");
					};
				};
			};
		}
		public function clickSubmitScore(_arg1:MouseEvent=null){
			var _local2:CompleteMenu;
			_local2 = this;
		}
		public function destroy(){
			var _local1:CompleteMenu;
			_local1 = this;
			if (_local1.clip.hasEventListener(Event.ENTER_FRAME)){
				_local1.clip.removeEventListener(Event.ENTER_FRAME, animatePanel);
			};
			_local1.clearScreen();
			_local1.gameObj.hudObj.removeMenu(_local1.clip);
			_local1.clip = null;
		}
		public function setupMenu(){
			var _local1:CompleteMenu;
			_local1 = this;
			_local1.clip = new trailhead_panel();
			_local1.clip.x = _local1.startPosition.x;
			_local1.clip.y = _local1.startPosition.y;
			_local1.gameObj.hudObj.attachMenu(_local1.clip);
			_local1.startMovingPanel(true);
		}

	}
}//package cowGame.models 

****************

//Effect (cowGame.models.Effect)
package cowGame.models {
	import cowGame.core.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class Effect extends Character {

		public var playerYoffset:Number;// = 0
		public var whichScreen:Number;// = -1
		public var playerXoffset:Number;// = 0
		public var foreground:Boolean;// = false
		public var subtype:String;
		public var followPlayer:Boolean;// = false

		public function Effect(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:Number, _arg8:Number){
			var _local9:Effect;
			whichScreen = -1;
			followPlayer = false;
			playerXoffset = 0;
			playerYoffset = 0;
			foreground = false;
			super(_arg1);
			_local9 = this;
			_local9.id = _arg4;
			_local9.subtype = _arg5;
			_local9.followPlayer = _arg6;
			_local9.playerXoffset = _arg7;
			_local9.playerYoffset = _arg8;
			_local9.placeEffect(_arg2, _arg3);
		}
		public function setupParams(_arg1:Array){
		}
		public function checkOnScreen():Boolean{
			var _local1:Effect;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			return (_local2.checkOnScreen(_local1));
		}
		override public function grabAnimationCycle():Array{
			var _local1:Effect;
			var _local2:Array;
			_local1 = this;
			return (_local2);
		}
		public function updateObject(){
			var _local1:Effect;
			var _local2:GameModule;
			var _local3:EffectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.effectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEffect(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEffect(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:Effect;
			_local1 = this;
		}
		public function placeEffect(_arg1:Number, _arg2:Number){
			var _local3:Effect;
			var _local4:GameDisplay;
			var _local5:*;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = Math.floor;
			_local3.x = _arg1;
			_local3.y = _arg2;
			_local3.xtile = Math.floor((_local3.x / _local4.tileWidth));
			_local3.ytile = Math.floor((_local3.y / _local4.tileWidth));
		}

	}
}//package cowGame.models 

****************

//Enemy (cowGame.models.Enemy)
package cowGame.models {
	import cowGame.core.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class Enemy extends Character {

		public var wasGloballyTriggered:Boolean;// = false
		public var whichTileset:Number;// = 0
		public var broadcastReceiptMethod:Number;// = 1
		public var dieJumpSpeed:Number;// = -12
		public var necessaryTriggers:Number;// = 1
		public var broadcastAmountOn:Number;// = -1
		public var broadcastAmountOff:Number;// = 1
		public var waitType:String;
		public var fromTriggerArray;
		public var tellTriggerPan;
		public var globalStateID:Number;
		public var currentTriggers:Number;// = 0
		public var broadcastAmount:Number;// = 0
		public var broadcastOn:Boolean;// = false
		public var whichScreen:Number;// = -1
		public var broadcastOff:Boolean;// = false
		public var screenObjID:Number;// = -1
		public var broadcastStyle:Number;// = 1
		public var tellTriggerPanTarget;
		public var canReact:Boolean;// = true
		public var waitActivate:Boolean;// = false
		public var tellTriggerArray;
		public var waitPanBack:Boolean;// = false

		public function Enemy(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Array){
			var _local9:Enemy;
			whichScreen = -1;
			whichTileset = 0;
			screenObjID = -1;
			canReact = true;
			waitActivate = false;
			waitPanBack = false;
			wasGloballyTriggered = false;
			currentTriggers = 0;
			necessaryTriggers = 1;
			broadcastStyle = 1;
			broadcastOff = false;
			broadcastOn = false;
			broadcastAmount = 0;
			broadcastAmountOn = -1;
			broadcastAmountOff = 1;
			broadcastReceiptMethod = 1;
			dieJumpSpeed = -12;
			super(_arg1);
			_local9 = this;
			_local9.xtile = _arg2;
			_local9.ytile = _arg3;
			_local9.id = _arg4;
			_local9.whichScreen = _arg5;
			_local9.whichTileset = _arg6;
			_local9.screenObjID = _arg7;
			_local9.setupParams(_arg8);
			_local9.dirx = -1;
			_local9.speed = 0.6;
			_local9.walkspeed = 0.6;
			_local9.placeEnemy(_arg2, _arg3);
		}
		public function setupParams(_arg1:Array){
		}
		public function getHit(){
			var _local1:Enemy;
			_local1 = this;
			_local1.isHit = true;
			_local1.isDead = true;
			_local1.isFlying = false;
			_local1.jumpspeed = _local1.dieJumpSpeed;
			_local1.jump = true;
			_local1.gameObj.userData.addEnemyKill(_local1.whichTileset);
		}
		public function placeEnemy(_arg1, _arg2){
			var _local3:Enemy;
			var _local4:GameDisplay;
			var _local5:*;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = Math.floor;
			_local3.xtile = _arg1;
			_local3.ytile = _arg2;
			_local3.x = ((_local3.xtile * _local4.tileWidth) + (_local4.tileWidth / 2));
			_local3.y = ((_local3.ytile * _local4.tileWidth) + (_local4.tileWidth / 2));
			_local3.fallChar();
		}
		public function checkOnScreen():Boolean{
			var _local1:Enemy;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			return (_local2.checkOnScreen(_local1));
		}
		public function broadcastTriggered(_arg1:Number, _arg2:Boolean=false){
		}
		public function setCameraPan(_arg1, _arg2){
		}
		override public function grabAnimationCycle():Array{
			var _local1:Enemy;
			var _local2:Array;
			_local1 = this;
			return (_local2);
		}
		public function stopCameraPan(){
		}
		public function updateObject(){
			var _local1:Enemy;
			var _local2:GameModule;
			var _local3:EnemyManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.enemyManager;
			_local4 = _local2.gameDisplay;
			_local1.jumpChar();
			_local1.moveChar(_local1.dirx, 0, 0, true, true);
			_local1.walkingDir = _local1.dirx;
			if (_local1.facingWalking){
				_local1.facingDir = _local1.walkingDir;
			};
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeEnemy(_local1.id);
				} else {
					if (_local1.y > (_local4.screenPxHeight * 2)){
						_local3.removeEnemy(_local1.id);
					};
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:Enemy;
			_local1 = this;
		}
		public function sendTriggered(_arg1:Number, _arg2, _arg3:Boolean=false){
		}

	}
}//package cowGame.models 

****************

//GameHUD (cowGame.models.GameHUD)
package cowGame.models {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import flash.media.*;
	import cowGame.data.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import fl.motion.easing.*;

	public class GameHUD {

		public var spedometerInteractiveFrame:Number;// = 26
		public var irisClip:MovieClip;
		public var wildcardTimer3:Number;// = 0
		public var wildcardTimer1:Number;// = 0
		public var wildcardTimer2:Number;// = 0
		public var skyClip:MovieClip;
		public var irisTimerMax:Number;// = 30
		public var puzzleLocation:Point;
		public var wildcardClipOffscreenX:Number;// = 672
		public var canClickMenu:Boolean;// = false
		public var interfaceClip:MovieClip;
		public var bgClip:MovieClip;
		public var boostSoundChannel:SoundChannel;
		public var bubbleFadeDelay:Number;// = 60
		public var canClickPause:Boolean;// = false
		public var menuClip:MovieClip;
		public var clip:MovieClip;
		public var irisTargetX:Number;// = -1
		public var irisTargetY:Number;// = -1
		public var endIrisAction:String;// = ""
		public var canShowWildcards:Boolean;// = false
		public var rollingOverBombNose:Boolean;// = false
		public var clockbombInteractiveFrame:Number;// = 26
		public var irisRadius:Number;// = 672
		public var clockbombColor:Number;// = -99
		public var gameplayClip:MovieClip;
		public var camIconTarget:Number;// = 0
		public var buttonClip:MovieClip;
		public var gameObj:GameModule;
		public var wildcardClipNormalX:Number;// = 526
		public var puzzleClip:MovieClip;
		public var clockbombWhichSound:String;// = "none"
		public var clockbombSoundChannel:SoundChannel;
		public var cameraPositions:Array;
		public var spedometerColor:Number;// = -99
		public var rollingOverSpedometer:Boolean;// = false
		public var wildcardTimerMax:Number;// = 1800
		public var camIcon:MovieClip;
		public var irisType:String;// = "in"
		public var irisTimer:Number;// = 0
		public var gameplayLocation:Point;
		public var bubbleClip:MovieClip;
		public var bubbleFadeTimer:Number;// = 0
		public var bubbleFadeSpeed:Number;// = 0.05

		public function GameHUD(_arg1:GameModule){
			var _local2:GameHUD;
			puzzleLocation = new Point(170, 352);
			gameplayLocation = new Point(0, 0);
			cameraPositions = [0, 85, 158, 231];
			camIconTarget = 0;
			irisTimer = 0;
			irisTimerMax = 30;
			irisRadius = 672;
			irisType = "in";
			endIrisAction = "";
			irisTargetX = -1;
			irisTargetY = -1;
			clockbombColor = -99;
			rollingOverBombNose = false;
			clockbombInteractiveFrame = 26;
			clockbombWhichSound = "none";
			spedometerColor = -99;
			rollingOverSpedometer = false;
			spedometerInteractiveFrame = 26;
			wildcardTimerMax = 1800;
			wildcardTimer1 = 0;
			wildcardTimer2 = 0;
			wildcardTimer3 = 0;
			wildcardClipNormalX = 526;
			wildcardClipOffscreenX = 672;
			canClickMenu = false;
			canClickPause = false;
			canShowWildcards = false;
			bubbleFadeTimer = 0;
			bubbleFadeDelay = 60;
			bubbleFadeSpeed = 0.05;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.setupHUD();
		}
		public function clearIris(){
			var hud:GameHUD;
			hud = this;
			try {
				hud.irisClip.removeEventListener(Event.ENTER_FRAME, animateIris);
			} catch(e) {
			};
		}
		public function showSpedometer(){
			var _local1:GameHUD;
			_local1 = this;
			_local1.interfaceClip.clockbomb_anim.visible = false;
			_local1.interfaceClip.spedometer_anim.visible = true;
			_local1.interfaceClip.spedometer_anim.spedometer.gaugeMC.gotoAndStop(1);
			_local1.interfaceClip.spedometer_anim.spedometer.buttonMC.colorclip.gotoAndStop(1);
			_local1.interfaceClip.spedometer_anim.spedometer.needle.rotation = 0;
			_local1.interfaceClip.spedometer_anim.gotoAndPlay("jumpin");
		}
		public function removeMenu(_arg1:DisplayObject){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.menuClip.contains(_arg1)){
				_local2.menuClip.removeChild(_arg1);
			};
		}
		public function clickMenu(_arg1:MouseEvent=null){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.canClickMenu){
				if (!_local2.gameObj.menuScreen){
					_local2.gameObj.showMenu();
				} else {
					_local2.gameObj.menuScreen.clickContinue();
				};
			};
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		public function updateMessage(_arg1:String){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.interfaceClip){
				_local2.interfaceClip.debug_txt.text = String(_arg1);
			};
		}
		public function updateWildcards(_arg1:Boolean=false){
			var _local2:GameHUD;
			var _local3:*;
			var _local4:MovieClip;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			var _local9:MovieClip;
			var _local10:Number;
			var _local11:Number;
			_local2 = this;
			_local3 = 1;
			while (_local3 <= 3) {
				if (!_arg1){
					var _local12 = _local2;
					var _local13 = ("wildcardTimer" + _local3);
					var _local14 = (_local12[_local13] + 1);
					_local12[_local13] = _local14;
				};
				_local4 = _local2.interfaceClip.wildcard_clip[("wildcard_" + _local3)];
				_local4.anim.rotation = (_local4.anim.rotation + 3);
				if (_local2[("wildcardTimer" + _local3)] < _local2.wildcardTimerMax){
					_local5 = 3;
					_local6 = -35;
					_local7 = (_local6 - _local5);
					_local8 = (_local2[("wildcardTimer" + _local3)] / _local2.wildcardTimerMax);
					_local4.masker.y = ((_local8 * _local7) + _local5);
				} else {
					if (_local2[("wildcardTimer" + _local3)] == _local2.wildcardTimerMax){
						_local4.cover.visible = false;
						_local4.masker.visible = false;
						_local4.btn.visible = true;
						_local4.star.visible = true;
					} else {
						if (_local2[("wildcardTimer" + _local3)] > _local2.wildcardTimerMax){
						};
					};
				};
				_local3++;
			};
			if (!_arg1){
				_local9 = _local2.interfaceClip.wildcard_clip;
				if (((_local2.gameObj.userData.usedThirdColor) && (_local2.canShowWildcards))){
					if (_local9.x > _local2.wildcardClipNormalX){
						_local10 = (_local9.x - _local2.wildcardClipNormalX);
						_local9.x = (_local9.x - (_local10 / 4));
						if (_local10 <= 1){
							_local9.x = _local2.wildcardClipNormalX;
						};
					};
				} else {
					if (!_local2.canShowWildcards){
						if (_local9.x < _local2.wildcardClipOffscreenX){
							_local11 = (_local2.wildcardClipOffscreenX - _local9.x);
							_local9.x = (_local9.x + (_local11 / 4));
							if (_local11 <= 1){
								_local9.x = _local2.wildcardClipOffscreenX;
							};
						};
					};
				};
			};
		}
		public function updateTrainingBubbles(){
			var _local1:GameHUD;
			var _local2:UserData;
			var _local3:GameControls;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			_local1 = this;
			_local2 = _local1.gameObj.userData;
			_local3 = _local1.gameObj.gameControls;
			if (!_local1.bubbleClip){
				_local1.bubbleClip = new hud_training_bubbles();
				_local1.bubbleClip.mouseEnabled = false;
				_local1.clip.addChild(_local1.bubbleClip);
				_local1.bubbleFadeTimer = int.MAX_VALUE;
				_local1.bubbleClip.training_bubble_1.alpha = 0;
				_local1.bubbleClip.training_bubble_2.alpha = 0;
				_local1.bubbleClip.training_bubble_3.alpha = 0;
			};
			_local1.bubbleFadeTimer++;
			if (((!(_local2.usedFirstColor)) && ((_local3.mouseColor == 0)))){
				_local1.bubbleClip.visible = true;
				_local1.bubbleClip.training_bubble_1.visible = true;
				_local1.bubbleClip.training_bubble_2.visible = false;
				_local1.bubbleClip.training_bubble_3.visible = false;
				if ((((_local1.bubbleFadeTimer >= int.MAX_VALUE)) && ((_local1.bubbleClip.training_bubble_1.alpha < 1)))){
					_local1.bubbleFadeTimer = 0;
				} else {
					if ((((_local1.bubbleFadeTimer > _local1.bubbleFadeDelay)) && ((_local1.bubbleClip.training_bubble_1.alpha < 1)))){
						_local1.bubbleClip.training_bubble_1.alpha = (_local1.bubbleClip.training_bubble_1.alpha + _local1.bubbleFadeSpeed);
					} else {
						if (_local1.bubbleClip.training_bubble_1.alpha >= 1){
							_local1.bubbleClip.training_bubble_1.alpha = 1;
							_local1.bubbleFadeTimer = int.MAX_VALUE;
						};
					};
				};
			} else {
				if (((!(_local2.usedFirstColor)) && ((_local3.mouseColor > 0)))){
					_local1.bubbleClip.visible = true;
					_local1.bubbleClip.training_bubble_1.visible = false;
					_local1.bubbleClip.training_bubble_2.visible = true;
					_local1.bubbleClip.training_bubble_3.visible = false;
					_local4 = 1104;
					_local5 = 592;
					_local6 = (_local4 - _local1.gameObj.gameDisplay.currentXcoord);
					_local7 = (_local5 - _local1.gameObj.gameDisplay.currentYcoord);
					_local1.bubbleClip.training_bubble_2.x = _local6;
					_local1.bubbleClip.training_bubble_2.y = _local7;
					if ((((_local1.bubbleFadeTimer >= int.MAX_VALUE)) && ((_local1.bubbleClip.training_bubble_2.alpha < 1)))){
						_local1.bubbleFadeTimer = _local1.bubbleFadeDelay;
					} else {
						if ((((_local1.bubbleFadeTimer > _local1.bubbleFadeDelay)) && ((_local1.bubbleClip.training_bubble_2.alpha < 1)))){
							_local1.bubbleClip.training_bubble_2.alpha = (_local1.bubbleClip.training_bubble_2.alpha + _local1.bubbleFadeSpeed);
						} else {
							if (_local1.bubbleClip.training_bubble_2.alpha >= 1){
								_local1.bubbleClip.training_bubble_2.alpha = 1;
								_local1.bubbleFadeTimer = int.MAX_VALUE;
							};
						};
					};
				} else {
					if (((!(_local2.usedThirdColor)) || (!(_local2.usedSecondColor)))){
						_local1.bubbleClip.visible = true;
						_local1.bubbleClip.training_bubble_1.visible = false;
						_local1.bubbleClip.training_bubble_2.visible = false;
						_local1.bubbleClip.training_bubble_3.visible = true;
						if ((((_local1.bubbleFadeTimer >= int.MAX_VALUE)) && ((_local1.bubbleClip.training_bubble_3.alpha < 1)))){
							_local1.bubbleFadeTimer = 0;
						} else {
							if ((((_local1.bubbleFadeTimer > _local1.bubbleFadeDelay)) && ((_local1.bubbleClip.training_bubble_3.alpha < 1)))){
								_local1.bubbleClip.training_bubble_3.alpha = (_local1.bubbleClip.training_bubble_3.alpha + _local1.bubbleFadeSpeed);
							} else {
								if (_local1.bubbleClip.training_bubble_3.alpha >= 1){
									_local1.bubbleClip.training_bubble_3.alpha = 1;
									_local1.bubbleFadeTimer = int.MAX_VALUE;
								};
							};
						};
					} else {
						_local1.bubbleClip.visible = false;
						_local1.bubbleClip.training_bubble_1.visible = false;
						_local1.bubbleClip.training_bubble_2.visible = false;
						_local1.bubbleClip.training_bubble_3.visible = false;
					};
				};
			};
		}
		public function releaseSpedometerButton(_arg1:MouseEvent=null, _arg2:Boolean=false){
			var _local3:GameHUD;
			var _local4:GameControls;
			_local3 = this;
			_local4 = _local3.gameObj.gameControls;
			if ((((((((((_local3.spedometerColor == _local4.mouseColor)) && ((_local3.interfaceClip.spedometer_anim.currentFrame == _local3.spedometerInteractiveFrame)))) || (_arg2))) || (_local4.shiftIsDown))) || (_local4.usingWildCard))){
				_local3.spedometerColor = _local3.gameObj.blockManager.chooseColor(0, 0);
				_local3.interfaceClip.spedometer_anim.spedometer.buttonMC.colorclip.gotoAndPlay(("color" + _local3.spedometerColor));
				_local3.interfaceClip.spedometer_anim.spedometer.gaugeMC.gotoAndStop((_local3.spedometerColor + 1));
				if (!_arg2){
					_local3.gameObj.eventManager.resetRacingSpeed();
					_local4.useMouseColor((_local3.gameObj.gameDisplay.currentXcoord + 90), (_local3.gameObj.gameDisplay.currentYcoord + 330));
					_local3.gameObj.birdObj.startColorizing();
					_local3.interfaceClip.spedometer_anim.spedometer.buttonMC.gotoAndStop("buttonup");
					_local3.interfaceClip.spedometer_anim.spedometer.bubble.visible = false;
					if (_local3.boostSoundChannel){
						_local3.boostSoundChannel.stop();
					};
				} else {
					if (_arg2){
						if (_local3.gameObj.dataManager.currentLevel == 0){
							_local3.interfaceClip.spedometer_anim.spedometer.bubble.visible = true;
							_local3.interfaceClip.spedometer_anim.spedometer.bubble.gotoAndPlay(2);
						};
					};
				};
			};
		}
		public function setupIris(_arg1:String, _arg2:String="", _arg3:Number=-1, _arg4:Number=-1){
			var _local5:GameHUD;
			_local5 = this;
			_local5.irisType = _arg1;
			_local5.irisTimer = 0;
			_local5.endIrisAction = _arg2;
			_local5.irisTargetX = _arg3;
			_local5.irisTargetY = _arg4;
			_local5.clearIris();
			if (_arg1 == "in"){
				_local5.irisClip.graphics.beginFill(0, 1);
				_local5.irisClip.graphics.drawRect(0, 0, 672, 352);
				_local5.irisClip.graphics.endFill();
			} else {
				if (_arg1 == "out"){
					_local5.canClickMenu = false;
					_local5.canClickPause = false;
					_local5.interfaceClip.menu_btn.alpha = 0.5;
					_local5.interfaceClip.pause_btn.alpha = 0.5;
				};
			};
		}
		public function clearWildcards(){
			var _local1:GameHUD;
			var _local2:*;
			var _local3:MovieClip;
			_local1 = this;
			_local2 = 1;
			while (_local2 <= 3) {
				_local3 = _local1.interfaceClip.wildcard_clip[("wildcard_" + _local2)];
				_local3.btn.removeEventListener(MouseEvent.MOUSE_DOWN, _local1.clickWildcard);
				_local2++;
			};
		}
		public function setupHUD(){
			var _local1:GameHUD;
			_local1 = this;
			_local1.clip = new MovieClip();
			_local1.skyClip = new MovieClip();
			_local1.clip.addChild(_local1.skyClip);
			_local1.bgClip = new MovieClip();
			_local1.clip.addChild(_local1.bgClip);
			_local1.gameplayClip = new MovieClip();
			_local1.clip.addChild(_local1.gameplayClip);
			_local1.irisClip = new MovieClip();
			_local1.clip.addChild(_local1.irisClip);
			_local1.menuClip = new MovieClip();
			_local1.clip.addChild(_local1.menuClip);
			_local1.interfaceClip = new puzzle_overlay_MC();
			_local1.interfaceClip.mouseEnabled = false;
			_local1.interfaceClip.frameMC.mouseEnabled = false;
			_local1.clip.addChild(_local1.interfaceClip);
			_local1.puzzleClip = new MovieClip();
			_local1.puzzleClip.x = _local1.puzzleLocation.x;
			_local1.puzzleClip.y = _local1.puzzleLocation.y;
			_local1.clip.addChild(_local1.puzzleClip);
			_local1.buttonClip = new MovieClip();
			_local1.clip.addChild(_local1.buttonClip);
			_local1.attachHUD();
			_local1.interfaceClip.menu_btn.addEventListener(MouseEvent.CLICK, clickMenu);
			_local1.interfaceClip.mute_btn.addEventListener(MouseEvent.CLICK, clickMute);
			_local1.interfaceClip.unmute_btn.addEventListener(MouseEvent.CLICK, clickUnmute);
			_local1.interfaceClip.pause_btn.addEventListener(MouseEvent.CLICK, clickPause);
			_local1.interfaceClip.debug_btn.addEventListener(MouseEvent.CLICK, clickDebug);
			_local1.interfaceClip.menu_btn.alpha = 0.5;
			_local1.interfaceClip.pause_btn.alpha = 0.5;
			_local1.canClickMenu = false;
			_local1.canClickPause = false;
			_local1.interfaceClip.flipline_btn.addEventListener(MouseEvent.CLICK, clickFliplineLogo);
			_local1.interfaceClip.debug_txt.visible = false;
			_local1.interfaceClip.fps_txt.visible = false;
			_local1.interfaceClip.flipline_btn.visible = false;
			_local1.interfaceClip.debug_btn.visible = false;
			_local1.interfaceClip.bird_perch.mouseEnabled = false;
			_local1.interfaceClip.bird_perch.mouseChildren = false;
			_local1.interfaceClip.clockbomb_anim.visible = false;
			_local1.interfaceClip.clockbomb_anim.bomb.noseMC.addEventListener(MouseEvent.CLICK, clickBombNose);
			_local1.interfaceClip.clockbomb_anim.bomb.noseMC.addEventListener(MouseEvent.ROLL_OVER, rolloverBombNose);
			_local1.interfaceClip.clockbomb_anim.bomb.noseMC.addEventListener(MouseEvent.ROLL_OUT, rolloutBombNose);
			_local1.interfaceClip.spedometer_anim.visible = false;
			_local1.interfaceClip.spedometer_anim.spedometer.buttonMC.addEventListener(MouseEvent.MOUSE_DOWN, clickSpedometerButton);
			_local1.interfaceClip.spedometer_anim.spedometer.buttonMC.addEventListener(MouseEvent.MOUSE_UP, releaseSpedometerButton);
			_local1.interfaceClip.spedometer_anim.spedometer.buttonMC.addEventListener(MouseEvent.ROLL_OVER, rolloverSpedometerButton);
			_local1.interfaceClip.spedometer_anim.spedometer.buttonMC.addEventListener(MouseEvent.ROLL_OUT, rolloutSpedometerButton);
			_local1.interfaceClip.spedometer_anim.mouseEnabled = false;
			_local1.interfaceClip.spedometer_anim.spedometer.mouseEnabled = false;
			_local1.interfaceClip.spedometer_anim.spedometer.bubble.mouseEnabled = false;
			_local1.interfaceClip.spedometer_anim.spedometer.needle.mouseEnabled = false;
			_local1.interfaceClip.spedometer_anim.spedometer.gaugeMC.mouseEnabled = false;
			if (_local1.gameObj.soundManager.isMute){
				_local1.interfaceClip.mute_btn.visible = false;
				_local1.interfaceClip.unmute_btn.visible = true;
			} else {
				_local1.interfaceClip.mute_btn.visible = true;
				_local1.interfaceClip.unmute_btn.visible = false;
			};
			_local1.setupWildcards();
			_local1.updateMessage("");
		}
		public function clickBombNose(_arg1:MouseEvent=null, _arg2:Boolean=false){
			var _local3:GameHUD;
			var _local4:GameControls;
			_local3 = this;
			_local4 = _local3.gameObj.gameControls;
			if ((((((((_local3.clockbombColor == _local4.mouseColor)) && ((_local3.interfaceClip.clockbomb_anim.currentFrame == _local3.clockbombInteractiveFrame)))) || (_local4.usingWildCard))) || (_arg2))){
				_local3.gameObj.eventManager.resetDoomsdayTimer();
				_local3.clockbombColor = _local3.gameObj.blockManager.chooseColor(0, 0);
				_local3.interfaceClip.clockbomb_anim.bomb.noseMC.colorclip.gotoAndPlay(("color" + _local3.clockbombColor));
				if (_local3.clockbombColor == 1){
					_local3.interfaceClip.clockbomb_anim.timer.timer_txt.textColor = 0xFF0000;
				} else {
					if (_local3.clockbombColor == 2){
						_local3.interfaceClip.clockbomb_anim.timer.timer_txt.textColor = 0xFFDD00;
					} else {
						if (_local3.clockbombColor == 3){
							_local3.interfaceClip.clockbomb_anim.timer.timer_txt.textColor = 0xFF00;
						} else {
							if (_local3.clockbombColor == 4){
								_local3.interfaceClip.clockbomb_anim.timer.timer_txt.textColor = 39423;
							} else {
								if (_local3.clockbombColor == 5){
									_local3.interfaceClip.clockbomb_anim.timer.timer_txt.textColor = 16720639;
								};
							};
						};
					};
				};
				if (!_arg2){
					_local4.useMouseColor((_local3.gameObj.gameDisplay.currentXcoord + 90), (_local3.gameObj.gameDisplay.currentYcoord + 330));
					_local3.gameObj.birdObj.startColorizing();
					_local3.interfaceClip.clockbomb_anim.bomb.noseMC.play();
					_local3.gameObj.eventManager.doomsdayClicks++;
					_local3.interfaceClip.clockbomb_anim.bomb.bubble.visible = false;
					if (_local3.clockbombWhichSound == "alarm"){
						if (_local3.clockbombSoundChannel){
							_local3.clockbombSoundChannel.stop();
						};
						_local3.clockbombWhichSound = "none";
					};
				} else {
					if (_arg2){
						if ((((_local3.gameObj.dataManager.currentLevel == _local3.gameObj.dataManager.firstDoomsdayClock)) && (!(_local3.gameObj.dataManager.inChallengeMode)))){
							_local3.interfaceClip.clockbomb_anim.bomb.bubble.visible = true;
							_local3.interfaceClip.clockbomb_anim.bomb.bubble.gotoAndPlay(2);
						};
					};
				};
			};
		}
		public function attachMenu(_arg1:DisplayObject){
			var _local2:GameHUD;
			_local2 = this;
			_local2.menuClip.addChild(_arg1);
		}
		public function removeGameDisplay(_arg1:DisplayObject){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.gameplayClip.contains(_arg1)){
				_local2.gameplayClip.removeChild(_arg1);
			};
		}
		public function clearAllBackgrounds(){
			var _local1:GameHUD;
			var _local2:*;
			_local1 = this;
			_local2 = 0;
			while (_local2 < _local1.gameObj.dataManager.currentScreens.length) {
				_local1.removeGameBackground(_local1.gameObj.dataManager.currentScreens[_local2].bgClip);
				_local2++;
			};
		}
		public function explodeDoomsdayClock(){
			var _local1:GameHUD;
			_local1 = this;
			_local1.interfaceClip.clockbomb_anim.visible = true;
			_local1.interfaceClip.clockbomb_anim.gotoAndPlay("boom");
			_local1.interfaceClip.clockbomb_anim.timer.timer_txt.text = "";
			_local1.clockbombWhichSound = "boom";
			if (_local1.clockbombSoundChannel){
				_local1.clockbombSoundChannel.stop();
			};
			_local1.gameObj.soundManager.playSound("bombexplosion.wav");
		}
		public function updateSpedometerNeedle(_arg1:Number, _arg2:Number){
			var _local3:GameHUD;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			_local3 = this;
			_local4 = Math.max(0, (_arg2 - _arg1));
			_local5 = _local3.gameObj.eventManager.absoluteDecayMax;
			_local6 = 180;
			_local7 = ((_local4 / _local5) * _local6);
			_local3.interfaceClip.spedometer_anim.spedometer.needle.rotation = _local7;
		}
		public function attachPuzzleDisplay(_arg1:DisplayObject){
			var _local2:GameHUD;
			_local2 = this;
			_local2.puzzleClip.addChild(_arg1);
		}
		public function updateFPS(_arg1:Number){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.interfaceClip){
				_local2.interfaceClip.fps_txt.text = String((_arg1 + " fps"));
			};
		}
		public function attachGameBackground(_arg1:DisplayObject){
			var _local2:GameHUD;
			_local2 = this;
			_local2.bgClip.addChild(_arg1);
		}
		public function rolloutBombNose(_arg1:MouseEvent){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.interfaceClip.clockbomb_anim.currentFrame == _local2.clockbombInteractiveFrame){
				_local2.rollingOverBombNose = false;
			};
		}
		public function removeGameBackground(_arg1:DisplayObject){
			var hud:GameHUD;
			var mc = _arg1;
			hud = this;
			try {
				hud.bgClip.removeChild(mc);
			} catch(e) {
			};
		}
		public function clickPause(_arg1:MouseEvent=null){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.canClickPause){
				if (!_local2.gameObj.menuScreen){
					_local2.gameObj.gameControls.togglePause();
				};
			};
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		public function attachHUD(){
			var _local1:GameHUD;
			_local1 = this;
			_local1.gameObj.gameStage.addChild(_local1.clip);
		}
		public function removePuzzleDisplay(_arg1:DisplayObject){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.puzzleClip.contains(_arg1)){
				_local2.puzzleClip.removeChild(_arg1);
			};
		}
		public function clickWildcard(_arg1:MouseEvent){
			var _local2:GameHUD;
			var _local3:PlayerChar;
			var _local4:GameControls;
			var _local5:String;
			var _local6:Array;
			var _local7:Number;
			var _local8:MovieClip;
			_local2 = this;
			_local3 = _local2.gameObj.playerObj;
			_local4 = _local2.gameObj.gameControls;
			_local5 = _arg1.currentTarget.parent.name;
			_local6 = _local5.split("_");
			_local7 = Number(_local6[1]);
			if (((((((((!(_local3.endingSequence)) && (!(_local2.gameObj.trailIntroScreen)))) && (!(_local2.gameObj.menuScreen)))) && (!(_local4.stopCycle)))) && (!(_local4.stopControls)))){
				_local8 = _local2.interfaceClip.wildcard_clip[("wildcard_" + _local7)];
				_local4.usingWildCard = true;
				_local4.setMouseColor(Math.ceil((Math.random() * 4)));
				_local2[("wildcardTimer" + _local7)] = 0;
				_local8.cover.visible = true;
				_local8.masker.visible = true;
				_local8.btn.visible = false;
				_local8.star.visible = false;
				_local8.masker.y = 3;
				_local2.interfaceClip.wildcard_clip.bubbleMC.visible = false;
				_local2.gameObj.soundManager.playSound("usecolor.wav");
			};
		}
		public function rolloverBombNose(_arg1:MouseEvent){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.interfaceClip.clockbomb_anim.currentFrame == _local2.clockbombInteractiveFrame){
				_local2.rollingOverBombNose = true;
			};
		}
		public function animateIris(_arg1:Event){
			var _local2:GameHUD;
			var _local3:PlayerChar;
			var _local4:GameDisplay;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			_local2 = this;
			_local3 = _local2.gameObj.playerObj;
			_local4 = _local2.gameObj.gameDisplay;
			if (irisTimer <= irisTimerMax){
				_local2.irisClip.graphics.clear();
				_local5 = 1;
				if (irisType == "in"){
					_local5 = (1 - (0.5 * (irisTimer / irisTimerMax)));
				} else {
					_local5 = (0.5 + (0.5 * (irisTimer / irisTimerMax)));
				};
				_local2.irisClip.graphics.beginFill(0, _local5);
				_local2.irisClip.graphics.drawRect(0, 0, 672, 352);
				if (irisType == "in"){
					_local6 = Quadratic.easeIn(irisTimer, 0, irisRadius, irisTimerMax);
				} else {
					if (irisType == "out"){
						_local6 = Quadratic.easeOut(irisTimer, irisRadius, (irisRadius * -1), irisTimerMax);
					};
				};
				_local7 = (_local3.x - _local4.currentXcoord);
				_local8 = ((_local3.y - 32) - _local4.currentYcoord);
				if (((!((_local2.irisTargetX == -1))) && (!((_local2.irisTargetY == -1))))){
					_local7 = (_local2.irisTargetX - _local4.currentXcoord);
					_local8 = ((_local2.irisTargetY - 32) - _local4.currentYcoord);
				};
				_local2.irisClip.graphics.drawCircle(_local7, _local8, _local6);
				_local2.irisClip.graphics.endFill();
				irisTimer++;
			} else {
				if (irisTimer > irisTimerMax){
					if (irisType == "in"){
						_local2.clearIris();
						_local2.irisClip.graphics.clear();
					} else {
						if (irisType == "out"){
							_local2.clearIris();
							if (endIrisAction == "reset"){
								_local2.gameObj.resetLevel();
							} else {
								if (endIrisAction == "next"){
									_local2.gameObj.nextLevel();
								} else {
									if (endIrisAction == "timetrial"){
										_local2.gameObj.returnToTitleScreen("timetrial");
									} else {
										if (endIrisAction == "challenge"){
											_local2.gameObj.returnToTitleScreen("challenge");
										};
									};
								};
							};
						};
					};
				};
			};
		}
		public function startIris(){
			var _local1:GameHUD;
			_local1 = this;
			_local1.irisClip.addEventListener(Event.ENTER_FRAME, animateIris);
			_local1.rollingOverBombNose = false;
			_local1.rollingOverSpedometer = false;
		}
		public function removeDoomsdayClock(){
			var _local1:GameHUD;
			_local1 = this;
			if (_local1.interfaceClip.clockbomb_anim.visible == true){
				if (_local1.interfaceClip.clockbomb_anim.currentFrame <= _local1.clockbombInteractiveFrame){
					_local1.interfaceClip.clockbomb_anim.gotoAndPlay("jumpout");
				};
				if (_local1.clockbombSoundChannel){
					_local1.clockbombSoundChannel.stop();
				};
			};
		}
		public function removeGameSky(_arg1:DisplayObject){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.skyClip.contains(_arg1)){
				_local2.skyClip.removeChild(_arg1);
			};
		}
		public function clickSpedometerButton(_arg1:MouseEvent){
			var _local2:GameHUD;
			var _local3:GameControls;
			_local2 = this;
			_local3 = _local2.gameObj.gameControls;
			if ((((((((_local2.spedometerColor == _local3.mouseColor)) || (_local3.usingWildCard))) || (_local3.shiftIsDown))) && ((_local2.interfaceClip.spedometer_anim.currentFrame == _local2.spedometerInteractiveFrame)))){
				_local2.gameObj.eventManager.increaseRacingSpeed(_local3.matchAmount);
				_local2.interfaceClip.spedometer_anim.spedometer.buttonMC.gotoAndStop("buttondown");
				_local2.boostSoundChannel = _local2.gameObj.soundManager.playSound("raceboost.wav");
				_local2.interfaceClip.spedometer_anim.spedometer.wrongcolorMC.gotoAndStop(1);
				_local2.interfaceClip.spedometer_anim.spedometer.wrongbubble.gotoAndStop(1);
			} else {
				if (((!((_local2.spedometerColor == _local3.mouseColor))) && ((_local2.interfaceClip.spedometer_anim.currentFrame == _local2.spedometerInteractiveFrame)))){
					_local2.interfaceClip.spedometer_anim.spedometer.wrongcolorMC.gotoAndStop((_local2.spedometerColor + 1));
					_local2.interfaceClip.spedometer_anim.spedometer.wrongbubble.gotoAndPlay(2);
				};
			};
		}
		public function updateDoomsdayTimer(_arg1:String, _arg2:Boolean=false){
			var _local3:GameHUD;
			_local3 = this;
			_local3.interfaceClip.clockbomb_anim.timer.timer_txt.text = _arg1;
			if (_arg2){
				_local3.interfaceClip.clockbomb_anim.timer.timer_txt.visible = false;
			} else {
				_local3.interfaceClip.clockbomb_anim.timer.timer_txt.visible = true;
			};
			if (_local3.clockbombWhichSound == "none"){
				if (_local3.clockbombSoundChannel){
					_local3.clockbombSoundChannel.stop();
				};
				_local3.clockbombSoundChannel = _local3.gameObj.soundManager.playSound("timerrunning.wav", true);
				_local3.clockbombWhichSound = "tick";
			} else {
				if ((((_arg1 == "03")) && ((_local3.clockbombWhichSound == "tick")))){
					if (_local3.clockbombSoundChannel){
						_local3.clockbombSoundChannel.stop();
					};
					_local3.clockbombSoundChannel = _local3.gameObj.soundManager.playSound("timeralarm.wav");
					_local3.clockbombWhichSound = "alarm";
				};
			};
		}
		public function updateForLevelStart(){
			var _local1:GameHUD;
			_local1 = this;
			_local1.interfaceClip.menu_btn.alpha = 1;
			_local1.interfaceClip.pause_btn.alpha = 1;
			_local1.canClickMenu = true;
			_local1.canClickPause = true;
			_local1.canShowWildcards = true;
			if (_local1.bubbleClip){
				_local1.clip.removeChild(_local1.bubbleClip);
				_local1.bubbleClip = null;
			};
		}
		public function clickDebug(_arg1:MouseEvent=null){
			var _local2:GameHUD;
			_local2 = this;
			if (!_local2.gameObj.gameControls.isPaused){
				_local2.gameObj.showDebugWindow();
			};
		}
		public function showDoomsdayClock(){
			var _local1:GameHUD;
			_local1 = this;
			_local1.interfaceClip.spedometer_anim.visible = false;
			_local1.interfaceClip.clockbomb_anim.visible = true;
			_local1.interfaceClip.clockbomb_anim.gotoAndPlay("jumpin");
			_local1.interfaceClip.clockbomb_anim.timer.timer_txt.text = "";
			_local1.clockbombWhichSound = "none";
			_local1.clockbombSoundChannel = null;
		}
		public function clickMute(_arg1:MouseEvent=null){
			var _local2:GameHUD;
			_local2 = this;
			_local2.gameObj.soundManager.muteSound(true);
			_local2.interfaceClip.mute_btn.visible = false;
			_local2.interfaceClip.unmute_btn.visible = true;
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		public function attachGameSky(_arg1:DisplayObject){
			var _local2:GameHUD;
			_local2 = this;
			_local2.skyClip.addChild(_arg1);
		}
		public function clickFliplineLogo(_arg1:MouseEvent=null){
			var _local2:GameHUD;
			_local2 = this;
		}
		public function removeButton(_arg1:DisplayObject){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.buttonClip.contains(_arg1)){
				_local2.buttonClip.removeChild(_arg1);
			};
		}
		public function attachButton(_arg1:DisplayObject){
			var _local2:GameHUD;
			_local2 = this;
			_local2.buttonClip.addChild(_arg1);
		}
		public function rolloutSpedometerButton(_arg1:MouseEvent){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.interfaceClip.spedometer_anim.currentFrame == _local2.spedometerInteractiveFrame){
				_local2.rollingOverSpedometer = false;
			};
		}
		public function removeSpedometer(){
			var hud:GameHUD;
			hud = this;
			try {
				hud.interfaceClip.spedometer_anim.spedometer.wrongcolorMC.gotoAndStop(1);
				hud.interfaceClip.spedometer_anim.spedometer.wrongbubble.gotoAndStop(1);
			} catch(err) {
			};
			if (hud.interfaceClip.spedometer_anim.visible == true){
				if (hud.interfaceClip.spedometer_anim.currentFrame <= hud.spedometerInteractiveFrame){
					hud.interfaceClip.spedometer_anim.gotoAndPlay("jumpout");
				};
			};
			try {
				if (hud.boostSoundChannel){
					hud.boostSoundChannel.stop();
				};
			} catch(err) {
			};
		}
		public function setupWildcards(){
			var _local1:GameHUD;
			var _local2:*;
			var _local3:MovieClip;
			_local1 = this;
			_local2 = 1;
			while (_local2 <= 3) {
				_local1[("wildcardTimer" + _local2)] = 0;
				_local3 = _local1.interfaceClip.wildcard_clip[("wildcard_" + _local2)];
				_local3.cover.visible = true;
				_local3.masker.visible = true;
				_local3.star.visible = false;
				_local3.btn.visible = false;
				_local3.anim.rotation = Math.floor((Math.random() * 360));
				_local3.btn.addEventListener(MouseEvent.MOUSE_DOWN, _local1.clickWildcard);
				_local2++;
			};
			_local1.wildcardTimer1 = (_local1.wildcardTimerMax - 10);
			_local1.wildcardTimer2 = (_local1.wildcardTimerMax - 20);
			_local1.wildcardTimer3 = (_local1.wildcardTimerMax - 30);
			_local1.interfaceClip.wildcard_clip.x = _local1.wildcardClipOffscreenX;
			_local1.interfaceClip.wildcard_clip.bubbleMC.mouseEnabled = false;
			_local1.interfaceClip.wildcard_clip.bubbleMC.visible = false;
			_local1.updateWildcards(true);
		}
		public function clickUnmute(_arg1:MouseEvent=null){
			var _local2:GameHUD;
			_local2 = this;
			_local2.gameObj.soundManager.unmuteSound(true);
			_local2.interfaceClip.mute_btn.visible = true;
			_local2.interfaceClip.unmute_btn.visible = false;
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		public function attachGameDisplay(_arg1:DisplayObject){
			var _local2:GameHUD;
			_local2 = this;
			_local2.gameplayClip.addChild(_arg1);
		}
		public function showWildcardTraining(){
			var _local1:GameHUD;
			_local1 = this;
			if ((((((_local1.wildcardTimer1 >= _local1.wildcardTimerMax)) && ((_local1.wildcardTimer2 >= _local1.wildcardTimerMax)))) && ((_local1.wildcardTimer3 >= _local1.wildcardTimerMax)))){
				trace("Show Wildcard Bubble!");
				_local1.interfaceClip.wildcard_clip.bubbleMC.visible = true;
			} else {
				trace("Already used a Wildcard, don't bother with training bubble!");
				_local1.interfaceClip.wildcard_clip.bubbleMC.visible = false;
			};
		}
		public function setupCameraMove(_arg1:Number=0, _arg2:Number=0){
			var _local3:GameHUD;
			var _local4:GameCam;
			_local3 = this;
			_local4 = _local3.gameObj.camObj;
			if (_arg1 != 0){
				if (_arg1 == -1){
					if (_local4.cameraOffset > 0){
						_arg2 = 2;
					} else {
						_arg2 = 1;
					};
				} else {
					if (_arg1 == 1){
						if (_local4.cameraOffset < 0){
							_arg2 = 2;
						} else {
							_arg2 = 3;
						};
					};
				};
			};
			_local3.camIconTarget = _local3.cameraPositions[_arg2];
			_local3.gameObj.camObj.offsetCamera(0, _arg2);
		}
		public function rolloverSpedometerButton(_arg1:MouseEvent){
			var _local2:GameHUD;
			_local2 = this;
			if (_local2.interfaceClip.spedometer_anim.currentFrame == _local2.spedometerInteractiveFrame){
				_local2.rollingOverSpedometer = true;
			};
		}
		public function destroy(){
			var _local1:GameHUD;
			_local1 = this;
			_local1.clearAllBackgrounds();
			_local1.clearWildcards();
			_local1.interfaceClip.menu_btn.removeEventListener(MouseEvent.CLICK, clickMenu);
			_local1.interfaceClip.mute_btn.removeEventListener(MouseEvent.CLICK, clickMute);
			_local1.interfaceClip.unmute_btn.removeEventListener(MouseEvent.CLICK, clickUnmute);
			_local1.interfaceClip.pause_btn.removeEventListener(MouseEvent.CLICK, clickPause);
			_local1.interfaceClip.debug_btn.removeEventListener(MouseEvent.CLICK, clickDebug);
			_local1.interfaceClip.flipline_btn.removeEventListener(MouseEvent.CLICK, clickFliplineLogo);
			_local1.interfaceClip.clockbomb_anim.bomb.noseMC.removeEventListener(MouseEvent.CLICK, clickBombNose);
			_local1.interfaceClip.clockbomb_anim.bomb.noseMC.removeEventListener(MouseEvent.ROLL_OVER, rolloverBombNose);
			_local1.interfaceClip.clockbomb_anim.bomb.noseMC.removeEventListener(MouseEvent.ROLL_OUT, rolloutBombNose);
			_local1.interfaceClip.spedometer_anim.spedometer.buttonMC.removeEventListener(MouseEvent.MOUSE_DOWN, clickSpedometerButton);
			_local1.interfaceClip.spedometer_anim.spedometer.buttonMC.removeEventListener(MouseEvent.MOUSE_UP, releaseSpedometerButton);
			_local1.interfaceClip.spedometer_anim.spedometer.buttonMC.removeEventListener(MouseEvent.ROLL_OVER, rolloverSpedometerButton);
			_local1.interfaceClip.spedometer_anim.spedometer.buttonMC.removeEventListener(MouseEvent.ROLL_OUT, rolloutSpedometerButton);
			if (_local1.clockbombSoundChannel){
				_local1.clockbombSoundChannel.stop();
				_local1.clockbombSoundChannel = null;
			};
			if (_local1.boostSoundChannel){
				_local1.boostSoundChannel.stop();
				_local1.boostSoundChannel = null;
			};
			_local1.clip.removeChild(_local1.skyClip);
			_local1.skyClip = null;
			_local1.clip.removeChild(_local1.bgClip);
			_local1.bgClip = null;
			_local1.clip.removeChild(_local1.gameplayClip);
			_local1.gameplayClip = null;
			_local1.clip.removeChild(_local1.irisClip);
			_local1.irisClip = null;
			_local1.clip.removeChild(_local1.menuClip);
			_local1.menuClip = null;
			_local1.clip.removeChild(_local1.interfaceClip);
			_local1.interfaceClip = null;
			_local1.clip.removeChild(_local1.puzzleClip);
			_local1.puzzleClip = null;
			_local1.clip.removeChild(_local1.buttonClip);
			_local1.buttonClip = null;
			_local1.gameObj.gameStage.removeChild(_local1.clip);
			_local1.clip = null;
		}

	}
}//package cowGame.models 

****************

//GameItem (cowGame.models.GameItem)
package cowGame.models {
	import cowGame.core.*;
	import flash.geom.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameItem extends Character {

		public var isCookie:Boolean;// = false
		public var jiggleamount:Number;// = 10
		public var jigglecam:Boolean;// = false
		public var whichScreen:Number;// = -1
		public var background:Boolean;// = false
		public var foreground:Boolean;// = false
		public var isCash:Boolean;// = false
		public var jiggleduration:Number;// = 20
		public var isBalloon:Boolean;// = false

		public function GameItem(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Array){
			var _local7:GameItem;
			whichScreen = -1;
			background = false;
			foreground = false;
			jigglecam = false;
			jiggleamount = 10;
			jiggleduration = 20;
			isCash = false;
			isCookie = false;
			isBalloon = false;
			super(_arg1);
			_local7 = this;
			_local7.id = _arg4;
			_local7.whichScreen = _arg5;
			_local7.x = -1;
			_local7.y = -1;
			_local7.setupParams(_arg6);
			_local7.canFlick = true;
			if (((!((_local7.x == -1))) && (!((_local7.y == -1))))){
				_local7.placeObject(_arg2, _arg3, true);
			} else {
				_local7.placeObject(_arg2, _arg3);
			};
		}
		public function setupParams(_arg1:Array){
		}
		public function checkOnScreen():Boolean{
			var _local1:GameItem;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			return (_local2.checkOnScreen(_local1));
		}
		public function placeObject(_arg1, _arg2, _arg3:Boolean=false){
			var _local4:GameItem;
			var _local5:GameDisplay;
			var _local6:*;
			_local4 = this;
			_local5 = _local4.gameObj.gameDisplay;
			_local6 = Math.floor;
			if (!_arg3){
				_local4.xtile = _arg1;
				_local4.ytile = _arg2;
				_local4.x = ((_local4.xtile * _local5.tileWidth) + (_local5.tileWidth / 2));
				_local4.y = ((_local4.ytile * _local5.tileWidth) + (_local5.tileWidth / 2));
			};
			_local4.jump = true;
			_local4.jumpspeed = 0;
			_local4.fallChar();
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameItem;
			var _local2:Array;
			_local1 = this;
			_local2 = [];
			return (_local2);
		}
		public function collectItem(){
			var _local1:GameItem;
			var _local2:ItemManager;
			_local1 = this;
			_local2 = _local1.gameObj.itemManager;
			_local2.removeItem(_local1.id);
		}
		public function updateObject(){
			var _local1:GameItem;
			var _local2:GameModule;
			var _local3:ItemManager;
			var _local4:GameDisplay;
			var _local5:*;
			var _local6:*;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.itemManager;
			_local4 = _local2.gameDisplay;
			if (((_local4.checkOnScreen(_local1)) || ((1 == 1)))){
				_local1.updateSprite();
				if (_local1.jump){
					_local1.jumpChar();
				} else {
					_local1.fallChar();
				};
				if (_local1.dirx != 0){
					_local1.moveChar(_local1.dirx, 0, 0, true);
					_local1.speed = (_local1.speed - 0.2);
					if (!_local1.jump){
						_local1.speed = (_local1.speed - 0.4);
					};
					if (_local1.speed <= 0){
						_local1.speed = 0;
						_local1.dirx = 0;
					};
				};
				if (_local1.isFlicking){
					_local5 = (_local4.clipMC.mouseX + _local4.currentXcoord);
					_local6 = (_local4.clipMC.mouseY + _local4.currentYcoord);
					if (!_local1.checkMouseDetection(new Point(_local5, _local6))){
						_local1.startFlickTimer = true;
					};
					if (_local1.startFlickTimer){
						_local1.flickTimer++;
						if (_local1.flickTimer > _local1.flickTimerMax){
							_local1.finishFlicking(_local5, _local6);
						};
					};
				};
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeItem(_local1.id);
				};
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeItem(_local1.id);
				};
			};
		}
		override public function endAnimationCycle(){
		}

	}
}//package cowGame.models 

****************

//GameObject (cowGame.models.GameObject)
package cowGame.models {
	import cowGame.core.*;
	import cowGame.data.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class GameObject extends Character {

		public var canReactivate:Boolean;// = true
		public var inactive1CycleFrames;
		public var broadcastAmountOn:Number;// = -1
		public var inactive4CycleFrames;
		public var deactivating2CycleFrames;
		public var fromTriggerArray;
		public var deactivating5CycleFrames;
		public var isSteppable:Boolean;// = false
		public var globalStateID:Number;
		public var solidType:String;// = "none"
		public var broadcastAmount:Number;// = 0
		public var solidTilesRect:Rectangle;
		public var jigglecam:Boolean;// = false
		public var active0CycleFrames;
		public var whichScreen:Number;// = -1
		public var broadcastOff:Boolean;// = true
		public var active3CycleFrames;
		public var activating1CycleFrames;
		public var background:Boolean;// = false
		public var foreground:Boolean;// = false
		public var activating4CycleFrames;
		public var broadcastStyle:Number;// = 1
		public var inactive2CycleFrames;
		public var deactivating0CycleFrames;
		public var waitActivate:Boolean;// = false
		public var inactive5CycleFrames;
		public var jiggleduration:Number;// = 20
		public var deactivating3CycleFrames;
		public var isActivating:Boolean;// = false
		public var tellTriggerArray;
		public var wasGloballyTriggered:Boolean;// = false
		public var broadcastReceiptMethod:Number;// = 2
		public var isSolidActive:Boolean;// = false
		public var isPlaced:Boolean;// = false
		public var necessaryTriggers:Number;// = 1
		public var broadcastAmountOff:Number;// = 1
		public var active1CycleFrames;
		public var waitType:String;
		public var currentTriggers:Number;// = 0
		public var tellTriggerPan;
		public var active4CycleFrames;
		public var jiggleamount:Number;// = 10
		public var isDeactivating:Boolean;// = false
		public var broadcastOn:Boolean;// = false
		public var activating2CycleFrames;
		public var activating5CycleFrames;
		public var handlesOwnClicking:Boolean;// = false
		public var inactive0CycleFrames;
		public var inactive3CycleFrames;
		public var deactivating1CycleFrames;
		public var isDeactivated:Boolean;// = false
		public var deactivating4CycleFrames;
		public var isSolidInactive:Boolean;// = false
		public var handlesChocolate:Boolean;// = false
		public var waitsForRelease:Boolean;// = false
		public var screenObjID:Number;// = -1
		public var isInteractive:Boolean;// = true
		public var canReact:Boolean;// = true
		public var tellTriggerPanTarget;
		public var active2CycleFrames;
		public var active5CycleFrames;
		public var isActivated:Boolean;// = true
		public var activating0CycleFrames;
		public var activating3CycleFrames;
		public var waitPanBack:Boolean;// = false

		public function GameObject(_arg1:GameModule, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array){
			var _local8:GameObject;
			whichScreen = -1;
			screenObjID = -1;
			isInteractive = true;
			waitsForRelease = false;
			handlesOwnClicking = false;
			handlesChocolate = false;
			isActivated = true;
			isDeactivated = false;
			isActivating = false;
			isDeactivating = false;
			canReactivate = true;
			isSteppable = false;
			isSolidActive = false;
			isSolidInactive = false;
			solidType = "none";
			solidTilesRect = new Rectangle(0, 0, 2, 2);
			active0CycleFrames = ["active0", 1, 1, 0, 0, 0, 0];
			inactive0CycleFrames = ["inactive0", 1, 1, 0, 3, 3, 3];
			activating0CycleFrames = ["activating0", 2, 1, 0, -1, [3, 2, 1]];
			deactivating0CycleFrames = ["deactivating0", 2, 1, 0, -1, [1, 2, 3]];
			active1CycleFrames = ["active1", 1, 1, 0, 4, 4, 4];
			inactive1CycleFrames = ["inactive1", 1, 1, 0, 7, 7, 7];
			activating1CycleFrames = ["activating1", 2, 1, 0, -1, [7, 6, 5]];
			deactivating1CycleFrames = ["deactivating1", 2, 1, 0, -1, [5, 6, 7]];
			active2CycleFrames = ["active2", 1, 1, 0, 8, 8, 8];
			inactive2CycleFrames = ["inactive2", 1, 1, 0, 11, 11, 11];
			activating2CycleFrames = ["activating2", 2, 1, 0, -1, [11, 10, 9]];
			deactivating2CycleFrames = ["deactivating2", 2, 1, 0, -1, [9, 10, 11]];
			active3CycleFrames = ["active3", 1, 1, 0, 12, 12, 12];
			inactive3CycleFrames = ["inactive3", 1, 1, 0, 15, 15, 15];
			activating3CycleFrames = ["activating3", 2, 1, 0, -1, [15, 14, 13]];
			deactivating3CycleFrames = ["deactivating3", 2, 1, 0, -1, [13, 14, 15]];
			active4CycleFrames = ["active4", 1, 1, 0, 16, 16, 16];
			inactive4CycleFrames = ["inactive4", 1, 1, 0, 19, 19, 19];
			activating4CycleFrames = ["activating4", 2, 1, 0, -1, [19, 18, 17]];
			deactivating4CycleFrames = ["deactivating4", 2, 1, 0, -1, [17, 18, 19]];
			active5CycleFrames = ["active5", 1, 1, 0, 20, 20, 20];
			inactive5CycleFrames = ["inactive5", 1, 1, 0, 23, 23, 23];
			activating5CycleFrames = ["activating5", 2, 1, 0, -1, [23, 22, 21]];
			deactivating5CycleFrames = ["deactivating5", 2, 1, 0, -1, [21, 22, 23]];
			jigglecam = false;
			jiggleamount = 10;
			jiggleduration = 20;
			foreground = false;
			background = false;
			isPlaced = false;
			canReact = true;
			waitActivate = false;
			waitPanBack = false;
			wasGloballyTriggered = false;
			currentTriggers = 0;
			necessaryTriggers = 1;
			broadcastStyle = 1;
			broadcastOff = true;
			broadcastOn = false;
			broadcastAmount = 0;
			broadcastAmountOn = -1;
			broadcastAmountOff = 1;
			broadcastReceiptMethod = 2;
			super(_arg1);
			_local8 = this;
			_local8.id = _arg4;
			_local8.whichScreen = _arg5;
			_local8.screenObjID = _arg6;
			_local8.setupParams(_arg7);
			_local8.placeObject(_arg2, _arg3);
		}
		public function checkOnScreen():Boolean{
			var _local1:GameObject;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			return (_local2.checkOnScreen(_local1));
		}
		public function finishDeactivatingObject(){
			var _local1:GameObject;
			var _local2:GameCam;
			var _local3:GameControls;
			_local1 = this;
			_local2 = _local1.gameObj.camObj;
			_local3 = _local1.gameObj.gameControls;
			_local1.isDeactivating = false;
			_local1.isDeactivated = true;
			_local1.isActivated = false;
			_local1.isActivating = false;
			if (((!(_local1.isSolidInactive)) && (_local1.isSolidActive))){
				_local1.removeCollision();
			} else {
				if (((_local1.isSolidInactive) && (!(_local1.isSolidActive)))){
					_local1.addCollision();
				};
			};
			if (_local1.jigglecam){
				_local2.setCameraJiggle(_local1.jiggleamount, _local1.jiggleduration);
			};
			if (broadcastAmount == 0){
				_local1.broadcastAmount = _local1.broadcastAmountOff;
			};
			if (_local1.broadcastOff){
				_local1.broadcastTriggered(_local1.broadcastAmount);
			} else {
				_local1.allowReactions();
			};
			_local1.broadcastAmount = 0;
		}
		public function broadcastTriggered(_arg1:Number, _arg2:Boolean=false){
			var _local3:GameObject;
			var _local4:GameModule;
			var _local5:*;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			_local3 = this;
			_local4 = _local3.gameObj;
			if (_local3.tellTriggerArray){
				_local5 = 0;
				while (_local5 < _local3.tellTriggerArray.length) {
					_local6 = _local3.tellTriggerArray[_local5][0];
					_local7 = _local3.tellTriggerArray[_local5][1];
					_local8 = 0;
					if (((_local3.tellTriggerPan) && ((_local3.tellTriggerPanTarget == (_local5 + 1))))){
						_local8 = 1;
					};
					if (_local7 == 1){
						_local4.objectManager.activateObject(_local3.whichScreen, _local6, _local8, _arg1, _arg2);
					} else {
						if (_local7 == 2){
							_local4.enemyManager.activateObject(_local3.whichScreen, _local6, _local8, _arg1, _arg2);
						};
					};
					_local5++;
				};
			} else {
				_local3.allowReactions();
			};
		}
		public function deactivateObject(){
			var _local1:GameObject;
			_local1 = this;
			if (!_local1.isDeactivating){
				_local1.isDeactivating = true;
			};
		}
		public function mouseReleased(){
		}
		public function setCameraPan(_arg1, _arg2){
		}
		override public function grabAnimationCycle():Array{
			var _local1:GameObject;
			var _local2:Array;
			_local1 = this;
			if (_local1.isActivating){
				if (_local1.isInteractive){
					_local2 = _local1[(("activating" + whichColor) + "CycleFrames")];
				} else {
					_local2 = _local1.activating0CycleFrames;
				};
			} else {
				if (_local1.isDeactivating){
					if (_local1.isInteractive){
						_local2 = _local1[(("deactivating" + whichColor) + "CycleFrames")];
					} else {
						_local2 = _local1.deactivating0CycleFrames;
					};
				} else {
					if (_local1.isActivated){
						if (_local1.isInteractive){
							_local2 = _local1[(("active" + whichColor) + "CycleFrames")];
						} else {
							_local2 = _local1.active0CycleFrames;
						};
					} else {
						if (_local1.isInteractive){
							_local2 = _local1[(("inactive" + whichColor) + "CycleFrames")];
						} else {
							_local2 = _local1.inactive0CycleFrames;
						};
					};
				};
			};
			return (_local2);
		}
		public function setEventTriggers(_arg1, _arg2:Array=null){
			var _local3:GameObject;
			_local3 = this;
			_local3.necessaryTriggers = int(_arg1);
			_local3.fromTriggerArray = _arg2;
		}
		public function stopCameraPan(){
		}
		public function updateObject(){
			var _local1:GameObject;
			var _local2:GameModule;
			var _local3:ObjectManager;
			var _local4:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local3 = _local1.gameObj.objectManager;
			_local4 = _local2.gameDisplay;
			if (_local4.checkOnScreen(_local1)){
				_local1.updateSprite();
			} else {
				if (_local1.xtile < (_local4.currentXtileLeft - 4)){
					_local3.removeObject(_local1.id);
				};
			};
		}
		override public function endAnimationCycle(){
			var _local1:GameObject;
			var _local2:String;
			_local1 = this;
			_local2 = _local1.cycleName;
			if (_local2.indexOf("deactivating") > -1){
				_local1.finishDeactivatingObject();
			} else {
				if (_local2.indexOf("activating") > -1){
					_local1.finishActivatingObject();
				};
			};
		}
		public function stopReactions(){
			var _local1:GameObject;
			_local1 = this;
			_local1.canReact = false;
		}
		public function sendTriggered(_arg1:Number, _arg2, _arg3:Boolean=false){
			var _local4:GameObject;
			var _local5:GameControls;
			var _local6:GameCam;
			var _local7:Boolean;
			_local4 = this;
			_local5 = _local4.gameObj.gameControls;
			_local6 = _local4.gameObj.camObj;
			_local7 = false;
			_local4.currentTriggers = (_local4.currentTriggers + _arg1);
			if (_local4.currentTriggers < 0){
				_local4.currentTriggers = 0;
				_local7 = true;
			};
			if (_local4.canReact){
				if (_local4.currentTriggers == _local4.necessaryTriggers){
					if (((((!(_local4.isActivating)) && (!(_local4.isActivated)))) && ((((_local4.broadcastReceiptMethod == 1)) || ((_local4.broadcastReceiptMethod == 3)))))){
						if (_arg3){
							_local4.finishActivatingObject();
						} else {
							_local4.activateObject();
						};
					} else {
						if (((((!(_local4.isDeactivating)) && (!(_local4.isDeactivated)))) && ((((_local4.broadcastReceiptMethod == 2)) || ((_local4.broadcastReceiptMethod == 3)))))){
							if (_arg3){
								_local4.finishDeactivatingObject();
							} else {
								_local4.deactivateObject();
							};
						} else {
							_local4.allowTriggerReactions();
						};
					};
				} else {
					if (_local4.currentTriggers < _local4.necessaryTriggers){
						if (((_local4.isActivated) && ((((_local4.broadcastReceiptMethod == 1)) || ((_local4.broadcastReceiptMethod == 3)))))){
							if (_arg3){
								_local4.finishDeactivatingObject();
							} else {
								_local4.deactivateObject();
							};
						} else {
							if (((_local4.isDeactivated) && ((((_local4.broadcastReceiptMethod == 2)) || ((_local4.broadcastReceiptMethod == 3)))))){
								if (_arg3){
									_local4.finishActivatingObject();
								} else {
									_local4.activateObject();
								};
							} else {
								_local4.allowTriggerReactions();
							};
						};
					} else {
						if (_local4.currentTriggers > _local4.necessaryTriggers){
							if (((_local4.isActivated) && ((_local4.broadcastReceiptMethod == 3)))){
								if (_arg3){
									_local4.finishDeactivatingObject();
								} else {
									_local4.deactivateObject();
								};
							} else {
								if (((_local4.isDeactivated) && ((_local4.broadcastReceiptMethod == 3)))){
									if (_arg3){
										_local4.finishActivatingObject();
									} else {
										_local4.activateObject();
									};
								} else {
									_local4.allowTriggerReactions();
								};
							};
						};
					};
				};
			} else {
				_local4.allowTriggerReactions();
			};
		}
		public function allowTriggerReactions(){
		}
		public function activateObject(){
			var _local1:GameObject;
			_local1 = this;
			if (!_local1.isActivating){
				_local1.isActivating = true;
			};
		}
		public function allowReactions(){
			var _local1:GameObject;
			_local1 = this;
			_local1.canReact = true;
		}
		public function setupParams(_arg1:Array){
		}
		public function finishActivatingObject(){
			var _local1:GameObject;
			var _local2:GameCam;
			var _local3:GameControls;
			_local1 = this;
			_local2 = _local1.gameObj.camObj;
			_local3 = _local1.gameObj.gameControls;
			_local1.isActivating = false;
			_local1.isActivated = true;
			_local1.isDeactivated = false;
			_local1.isDeactivating = false;
			if (((_local1.isSolidActive) && (!(_local1.isSolidInactive)))){
				_local1.addCollision();
			} else {
				if (((!(_local1.isSolidActive)) && (_local1.isSolidInactive))){
					_local1.removeCollision();
				};
			};
			if (_local1.jigglecam){
				_local2.setCameraJiggle(_local1.jiggleamount, _local1.jiggleduration);
			};
			if (broadcastAmount == 0){
				_local1.broadcastAmount = _local1.broadcastAmountOn;
			};
			if (_local1.broadcastOn){
				_local1.broadcastTriggered(_local1.broadcastAmount);
			} else {
				_local1.allowReactions();
			};
			_local1.broadcastAmount = 0;
		}
		public function setEventData(_arg1, _arg2, _arg3){
			var _local4:GameObject;
			_local4 = this;
			_local4.tellTriggerArray = _arg1;
			_local4.tellTriggerPan = _arg2;
			_local4.tellTriggerPanTarget = _arg3;
		}
		public function placeObject(_arg1, _arg2){
			var _local3:GameObject;
			var _local4:GameDisplay;
			var _local5:*;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local5 = Math.floor;
			_local3.xtile = _arg1;
			_local3.ytile = _arg2;
			_local3.x = ((_local3.xtile * _local4.tileWidth) + (_local4.tileWidth / 2));
			_local3.y = ((_local3.ytile * _local4.tileWidth) + (_local4.tileWidth / 2));
			if (((!(_local3.isActivated)) && (_local3.isSolidInactive))){
				_local3.addCollision();
			} else {
				if (((_local3.isActivated) && (_local3.isSolidActive))){
					_local3.addCollision();
				};
			};
			_local3.isPlaced = true;
		}
		public function removeCollision(){
			var _local1:GameObject;
			var _local2:MapManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local3 = (_local1.xtile + _local1.solidTilesRect.x);
			_local4 = (_local1.ytile + _local1.solidTilesRect.y);
			_local5 = _local1.solidTilesRect.width;
			_local6 = _local1.solidTilesRect.height;
			_local7 = 0;
			while (_local7 < _local6) {
				_local8 = 0;
				while (_local8 < _local5) {
					_local2.unsetProperty((_local3 + _local8), (_local4 + _local7), _local1.solidType);
					if (((_local1.isPlaced) && (_local1.gameObj.gameControls.isRecording))){
					};
					_local8++;
				};
				_local7++;
			};
		}
		public function addCollision(){
			var _local1:GameObject;
			var _local2:MapManager;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:*;
			var _local8:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local3 = (_local1.xtile + _local1.solidTilesRect.x);
			_local4 = (_local1.ytile + _local1.solidTilesRect.y);
			_local5 = _local1.solidTilesRect.width;
			_local6 = _local1.solidTilesRect.height;
			_local7 = 0;
			while (_local7 < _local6) {
				_local8 = 0;
				while (_local8 < _local5) {
					_local2.setProperty((_local3 + _local8), (_local4 + _local7), _local1.solidType);
					if (((_local1.isPlaced) && (_local1.gameObj.gameControls.isRecording))){
					};
					_local8++;
				};
				_local7++;
			};
		}
		public function checkAdditionalBlitting(_arg1:Boolean=false, _arg2:Boolean=false){
		}
		public function destroy(){
		}

	}
}//package cowGame.models 

****************

//PlayerChar (cowGame.models.PlayerChar)
package cowGame.models {
	import cowGame.core.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import cowGame.models.objects.*;

	public class PlayerChar extends Character {

		public var dropMilkPoint:Point;
		public var endingSequence:Boolean;// = false
		public var moveTimer:Number;// = 0
		public var normalSpeed:Number;// = 1
		public var jumpCycleFrames:Array;
		public var pickupEmptyCycleFrames:Array;
		public var bendingDown:Boolean;// = false
		public var isSquatting:Boolean;// = false
		public var runMunchCycleFrames:Array;
		public var walkingNoMilk:Boolean;// = false
		public var turnCycleFrames:Array;
		public var deliverMilkPoint:Point;
		public var squatCycleFrames:Array;
		public var turningAround:Boolean;// = false
		public var exitOuthouseFrames:Array;
		public var afterDroppedMilk:Boolean;// = false
		public var isMunching:Boolean;// = false
		public var fallCycleFrames:Array;
		public var droppingMilk:Boolean;// = false
		public var crumbsPoint:Point;
		public var standFlippedCycleFrames:Array;
		public var bendDownCycleFrames:Array;
		public var enterOuthouseFrames:Array;
		public var moveTimerMax:Number;// = 2
		public var exitingOuthouse:Boolean;// = true
		public var enteringOuthouse:Boolean;// = false
		public var pickingUpMilk:Boolean;// = false
		public var insideOuthouseFrames:Array;
		public var walkNormalCycleFrames:Array;
		public var insideOuthouse:Boolean;// = false
		public var afterDroppedMilkCycleFrames:Array;
		public var balloonsAttached:Number;// = 0
		public var raceMaxSpeed:Number;// = 10
		public var standingWithEmpty:Boolean;// = false
		public var dropMilkCycleFrames:Array;
		public var standUpCycleFrames:Array;
		public var walkMunchCycleFrames:Array;
		public var puttingDownMilk:Boolean;// = false
		public var standCycleFrames:Array;
		public var leftMilkSpriteID:Number;// = -1
		public var standWithEmptyCycleFrames:Array;
		public var putDownMilkCycleFrames:Array;
		public var runCycleFrames:Array;
		public var standingBackUp:Boolean;// = false
		public var isStandingStill:Boolean;// = false
		public var fasterSpeed:Number;// = 6
		public var walkCycleFrames:Array;
		public var goingToJump:Boolean;// = false
		public var raceSpeed:Number;// = 0

		public function PlayerChar(_arg1:GameModule){
			walkCycleFrames = ["walk", 2, 1, 0, 0, [1, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40]];
			jumpCycleFrames = ["jump", 2, 1, 0, 4, [0, 41, 42, 43, 44]];
			exitOuthouseFrames = ["exitOuthouse", 2, 1, 0, -1, [999, 999, 44, 43, 42, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
			enterOuthouseFrames = ["enterOuthouse", 2, 1, 0, -1, [106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999]];
			insideOuthouseFrames = ["insideOuthouse", 2, 1, 0, 0, [999]];
			walkMunchCycleFrames = ["walkMunch", 2, 1, 0, -1, [114, 114, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 124, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 114, 114, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 124, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133]];
			standCycleFrames = ["stand", 2, 1, 0, 0, [0, 0, 0]];
			fallCycleFrames = ["fall", 2, 1, 0, 5, [45, 46, 47, 48, 49, 50]];
			dropMilkCycleFrames = ["dropMilk", 2, 1, 0, -1, [51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 60, 60, 59, 58, 58, 59, 60, 60, 60, 60, 60, 60, 60, 60, 60, 61, 61, 61, 61, 61, 61, 60, 60, 60, 60, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 60, 60, 60, 60]];
			afterDroppedMilkCycleFrames = ["afterDroppedMilk", 2, 1, 0, 0, [60, 60]];
			putDownMilkCycleFrames = ["putDownMilk", 2, 1, 0, -1, [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 63, 64, 65, 66, 67, 68]];
			standUpCycleFrames = ["standUp", 2, 1, 0, -1, [69, 70, 71, 72, 73, 74, 75, 75, 75, 75, 75, 75, 75]];
			walkNormalCycleFrames = ["walkNormal", 2, 1, 0, 4, [88, 89, 90, 91, 82, 83, 84, 85, 86, 87, 76, 77, 78, 79, 80, 81]];
			turnCycleFrames = ["turn", 2, 1, 0, -1, [96, 96, 97, 97, 98, 98, 113, 113, 113, 113, 113, 113, 113, 113, 113, 113, 113]];
			standFlippedCycleFrames = ["standFlipped", 2, 1, 0, 0, [113]];
			standWithEmptyCycleFrames = ["standWithEmpty", 2, 1, 0, 0, [106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106]];
			pickupEmptyCycleFrames = ["pickupEmpty", 2, 1, 0, -1, [99, 100, 101, 102, 103, 104, 105, 106]];
			bendDownCycleFrames = ["bendDown", 2, 1, 0, -1, [107, 108, 109, 110, 111, 112, 112, 112, 112, 112, 112, 112, 112, 99]];
			runCycleFrames = ["run", 2, 1, 0, 0, [134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145]];
			runMunchCycleFrames = ["runMunch", 2, 1, 0, -1, [146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157]];
			squatCycleFrames = ["squat", 2, 1, 0, -1, [92, 93, 94, 95, 94, 93, 92]];
			goingToJump = false;
			exitingOuthouse = true;
			enteringOuthouse = false;
			droppingMilk = false;
			afterDroppedMilk = false;
			puttingDownMilk = false;
			standingBackUp = false;
			walkingNoMilk = false;
			turningAround = false;
			bendingDown = false;
			pickingUpMilk = false;
			standingWithEmpty = false;
			insideOuthouse = false;
			isMunching = false;
			isStandingStill = false;
			isSquatting = false;
			endingSequence = false;
			moveTimer = 0;
			moveTimerMax = 2;
			dropMilkPoint = new Point(10, -20);
			deliverMilkPoint = new Point(16, 0);
			crumbsPoint = new Point(5, -55);
			normalSpeed = 1;
			fasterSpeed = 6;
			raceSpeed = 0;
			raceMaxSpeed = 10;
			balloonsAttached = 0;
			leftMilkSpriteID = -1;
			super(_arg1);
		}
		public function removeMilkSprite(){
			var _local1:PlayerChar;
			var _local2:ObjectManager;
			var _local3:*;
			_local1 = this;
			_local2 = _local1.gameObj.objectManager;
			_local3 = 0;
			while (_local3 < _local2.objects.length) {
				if (_local2.objects[_local3] != 0){
					if ((_local2.objects[_local3] is GameObject7)){
						GameObject7(_local2.objects[_local3]).removeMilk();
						break;
					};
				};
				_local3++;
			};
		}
		override public function defineVars(){
			whichColor = 6;
			height = 15;
			width = 15;
			spritewidth = 86;
			spriteheight = 115;
			spriteCenterX = 43;
			spriteCenterY = 56;
			spriteTargetX = 43;
			spriteTargetY = 93;
			sheetWidth = 33;
			sheetHeight = 5;
			heightmultiplier = 5;
			widthmultiplier = 1;
			speed = 1;
			walkspeed = 1;
			jumpspeed = 0;
			jumpstart = -28;
			shortjump = -16;
			collRect = new Rectangle(-20, -60, 25, 70);
			clickRect = new Rectangle(-35, -80, 65, 90);
			sheetname = "Cow";
			weightAmount = 3;
		}
		public function checkDropThruCloud():Boolean{
			var _local1:PlayerChar;
			var _local2:MapManager;
			var _local3:*;
			var _local4:*;
			var _local5:*;
			var _local6:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local1.getMyCorners(_local1.x, (_local1.y + 1));
			_local3 = _local2.getTileProperty(_local1.leftX, _local1.downY, "thrublock");
			_local4 = _local2.getTileProperty(_local1.rightX, _local1.downY, "thrublock");
			_local5 = _local2.getTileProperty(_local1.leftX, (_local1.downY + 1), "collision");
			_local6 = _local2.getTileProperty(_local1.rightX, (_local1.downY + 1), "collision");
			if ((((((((_local3 == 1)) || ((_local4 == 1)))) && (!((_local1.ytile == _local1.downY))))) && (((!(_local5)) && (!(_local6)))))){
				return (true);
			};
			return (false);
		}
		public function startDrop(){
			var _local1:PlayerChar;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = gameObj.gameDisplay;
			_local1.jump = true;
			_local1.jumpspeed = 0;
			_local1.y = (_local1.y + 16);
			_local1.ytile = Math.floor((_local1.y / _local2.tileWidth));
			_local1.goingToJump = false;
			_local1.isSquatting = false;
			if (_local1.gameObj.gameControls.isRecording){
				_local1.gameObj.gameControls.addToRecording("drop");
			};
			_local1.gameObj.soundManager.playSound("whoosh.wav");
		}
		public function getHit(){
			var _local1:PlayerChar;
			_local1 = this;
			if (!_local1.gameObj.gameControls.shiftIsDown){
				if (!_local1.isHit){
					_local1.dropMilk();
					_local1.isHit = true;
				};
			};
		}
		public function checkForHittingEnemies(){
			var _local1:PlayerChar;
			var _local2:Rectangle;
			var _local3:EnemyManager;
			var _local4:*;
			var _local5:Enemy;
			_local1 = this;
			_local2 = new Rectangle((_local1.x + _local1.collRect.x), (_local1.y + _local1.collRect.y), _local1.collRect.width, _local1.collRect.height);
			_local3 = _local1.gameObj.enemyManager;
			if (!_local1.isHit){
				_local4 = 0;
				while (_local4 < _local3.enemies.length) {
					if (_local3.enemies[_local4] != 0){
						_local5 = _local3.enemies[_local4];
						if (((_local5.checkSpriteCollision(_local2)) && (!(_local5.isDead)))){
							if (_local1.jump){
								_local5.getHit();
							} else {
								_local1.getHit();
							};
							break;
						};
					};
					_local4++;
				};
			};
		}
		public function deliverMilk(){
			var _local1:PlayerChar;
			_local1 = this;
			trace("DELIVER MILK!");
			_local1.gameObj.hudObj.setupCameraMove(0, 2);
			_local1.gameObj.blockManager.setupPuzzleDrain();
			_local1.gameObj.gameControls.clearMouseColor();
			_local1.gameObj.eventManager.finishEventsOnDelivery();
			_local1.leftMilkSpriteID = _local1.gameObj.objectManager.giveMilkToChicken();
			_local1.endingSequence = true;
			_local1.puttingDownMilk = true;
			_local1.isSquatting = false;
			_local1.jump = false;
			_local1.gameObj.birdObj.setEndingTarget(true, 192, 76, 4);
			if (_local1.gameObj.gameControls.isRecording){
				_local1.gameObj.gameControls.addToRecording("delivermilk");
			};
			_local1.gameObj.soundManager.endMusic();
			_local1.gameObj.soundManager.playSound("beatlevel.wav");
		}
		public function startSquat(){
			var _local1:PlayerChar;
			_local1 = this;
			_local1.isSquatting = true;
			_local1.goingToJump = false;
			_local1.jump = false;
		}
		public function leaveMilkSprite(){
			var _local1:PlayerChar;
			var _local2:EffectManager;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
		}
		override public function grabAnimationCycle():Array{
			var _local1:PlayerChar;
			var _local2:Array;
			_local1 = this;
			if (_local1.exitingOuthouse){
				_local2 = _local1.exitOuthouseFrames;
			} else {
				if (_local1.enteringOuthouse){
					_local2 = _local1.enterOuthouseFrames;
				} else {
					if (_local1.insideOuthouse){
						_local2 = _local1.insideOuthouseFrames;
					} else {
						if (_local1.isStandingStill){
							_local2 = _local1.standCycleFrames;
						} else {
							if (_local1.droppingMilk){
								_local2 = _local1.dropMilkCycleFrames;
							} else {
								if (_local1.afterDroppedMilk){
									_local2 = _local1.afterDroppedMilkCycleFrames;
								} else {
									if (_local1.puttingDownMilk){
										_local2 = _local1.putDownMilkCycleFrames;
									} else {
										if (_local1.standingBackUp){
											_local2 = _local1.standUpCycleFrames;
										} else {
											if (_local1.bendingDown){
												_local2 = _local1.bendDownCycleFrames;
											} else {
												if (_local1.pickingUpMilk){
													_local2 = _local1.pickupEmptyCycleFrames;
												} else {
													if (_local1.standingWithEmpty){
														_local2 = _local1.standWithEmptyCycleFrames;
													} else {
														if (_local1.turningAround){
															_local2 = _local1.turnCycleFrames;
														} else {
															if (_local1.walkingNoMilk){
																_local2 = _local1.walkNormalCycleFrames;
															} else {
																if (_local1.jump){
																	if (_local1.jumpspeed < 0){
																		_local2 = _local1.jumpCycleFrames;
																	} else {
																		_local2 = _local1.fallCycleFrames;
																	};
																} else {
																	if (_local1.isMunching){
																		if (_local1.raceSpeed > 0){
																			_local2 = _local1.runMunchCycleFrames;
																		} else {
																			_local2 = _local1.walkMunchCycleFrames;
																		};
																	} else {
																		if (_local1.isSquatting){
																			_local2 = _local1.squatCycleFrames;
																		} else {
																			if (_local1.raceSpeed > 0){
																				_local2 = _local1.runCycleFrames;
																			} else {
																				_local2 = _local1.walkCycleFrames;
																			};
																		};
																	};
																};
															};
														};
													};
												};
											};
										};
									};
								};
							};
						};
					};
				};
			};
			return (_local2);
		}
		public function checkForCollectingItems(){
			var _local1:PlayerChar;
			var _local2:Rectangle;
			var _local3:ItemManager;
			_local1 = this;
			_local2 = new Rectangle((_local1.x + _local1.collRect.x), (_local1.y + _local1.collRect.y), _local1.collRect.width, _local1.collRect.height);
			_local3 = _local1.gameObj.itemManager;
			_local3.checkForCollecting(_local2);
		}
		public function updateObject(){
			var _local1:PlayerChar;
			var _local2:GameControls;
			var _local3:GameDisplay;
			var _local4:*;
			var _local5:*;
			var _local6:Number;
			var _local7:Number;
			_local1 = this;
			_local2 = _local1.gameObj.gameControls;
			_local3 = _local1.gameObj.gameDisplay;
			if (((((!(_local1.endingSequence)) && (!(_local1.droppingMilk)))) && (!(_local1.afterDroppedMilk)))){
				if (((((!(_local1.jump)) && (!(_local1.isHit)))) && (!(_local1.isStandingStill)))){
					if (!_local1.exitingOuthouse){
						_local1.speed = _local1.normalSpeed;
						if (_local1.raceSpeed > 0){
							_local1.speed = _local1.raceSpeed;
						};
						_local1.moveTimer++;
						if ((((_local1.moveTimer == _local1.moveTimerMax)) || ((_local1.raceSpeed > 0)))){
							if (!_local2.sIsDown){
								_local1.moveChar(1, 0, 0);
							};
							_local1.moveTimer = 0;
						};
						if (_local1.goingToJump){
							_local4 = (_local3.clipMC.mouseX + _local3.currentXcoord);
							_local5 = (_local3.clipMC.mouseY + _local3.currentYcoord);
							if (!_local1.checkMouseDetection(new Point(_local4, _local5))){
								if (_local3.clipMC.mouseY > _local2.clickGamePoint.y){
									if (_local1.checkDropThruCloud()){
										_local1.startDrop();
									} else {
										_local1.startSquat();
									};
								} else {
									_local1.startJump();
								};
							};
						};
					};
				} else {
					if (_local1.jump){
						_local6 = _local1.jumpspeed;
						_local1.jumpChar();
						_local1.isMunching = false;
						_local7 = _local1.jumpspeed;
						if ((((_local6 < -2)) && ((_local7 == 0)))){
							_local1.gameObj.soundManager.playSound("headbonk.wav");
						};
					};
				};
			} else {
				if (((_local1.droppingMilk) && (_local1.jump))){
					_local1.jumpChar();
					_local1.isMunching = false;
				} else {
					if (_local1.walkingNoMilk){
						if (_local1.speed < _local1.fasterSpeed){
							_local1.speed++;
						} else {
							_local1.speed = _local1.fasterSpeed;
						};
						_local1.moveChar(1, 0, 0);
					};
				};
			};
			if (((((!(_local1.droppingMilk)) && (!(_local1.endingSequence)))) && (!(_local1.afterDroppedMilk)))){
				_local1.checkForHittingEnemies();
				_local1.checkForCollectingItems();
				_local1.gameObj.objectManager.checkSteppingOnObjects(_local1);
			};
			if (!_local1.endingSequence){
				_local1.fallChar();
			};
			_local1.updateSprite();
		}
		override public function endAnimationCycle(){
			var _local1:PlayerChar;
			var _local2:String;
			var _local3:String;
			_local1 = this;
			_local2 = _local1.cycleName;
			if (_local2 == "exitOuthouse"){
				_local1.finishExitingOuthouse();
			} else {
				if (_local2 == "putDownMilk"){
					_local1.puttingDownMilk = false;
					_local1.standingBackUp = true;
					_local1.leaveMilkSprite();
				} else {
					if (_local2 == "standUp"){
						_local1.standingBackUp = false;
						_local1.walkingNoMilk = true;
						_local1.gameObj.birdObj.setEndingTarget(true, 589, 202, 6);
					} else {
						if (_local2 == "turn"){
							_local1.turningAround = false;
							_local1.bendingDown = true;
						} else {
							if (_local2 == "squat"){
								_local1.isSquatting = false;
							} else {
								if ((((_local2 == "walkMunch")) || ((_local2 == "runMunch")))){
									_local1.isMunching = false;
								} else {
									if (_local2 == "bendDown"){
										_local1.bendingDown = false;
										_local1.pickingUpMilk = true;
										_local1.removeMilkSprite();
									} else {
										if (_local2 == "pickupEmpty"){
											_local1.pickingUpMilk = false;
											_local1.standingWithEmpty = true;
											_local1.gameObj.showScoreTallyPanel();
										} else {
											if (_local2 == "dropMilk"){
												_local1.droppingMilk = false;
												_local1.afterDroppedMilk = true;
												_local1.gameObj.hudObj.setupIris("out", "reset");
												_local1.gameObj.hudObj.startIris();
											} else {
												if (_local2 == "enterOuthouse"){
													_local1.enteringOuthouse = false;
													_local1.insideOuthouse = true;
													_local3 = "next";
													if (_local1.gameObj.dataManager.inChallengeMode){
														_local3 = "challenge";
													} else {
														if (_local1.gameObj.dataManager.inTimeTrialMode){
															_local3 = "timetrial";
														};
													};
													_local1.gameObj.hudObj.setupIris("out", _local3);
													_local1.gameObj.hudObj.startIris();
												};
											};
										};
									};
								};
							};
						};
					};
				};
			};
		}
		public function enterOuthouse(){
			var _local1:PlayerChar;
			var _local2:ObjectManager;
			_local1 = this;
			_local2 = _local1.gameObj.objectManager;
			_local2.openOuthouseDoor();
			_local1.standingWithEmpty = false;
			_local1.enteringOuthouse = true;
		}
		public function startJump(){
			var _local1:PlayerChar;
			_local1 = this;
			_local1.jumpspeed = _local1.jumpstart;
			_local1.jump = true;
			_local1.isSquatting = false;
			_local1.goingToJump = false;
			if (_local1.gameObj.gameControls.isRecording){
				_local1.gameObj.gameControls.addToRecording("jump");
			};
			_local1.gameObj.soundManager.playSound("whoosh.wav");
		}
		public function startupPlayer(_arg1:Number, _arg2:Number){
			var _local3:PlayerChar;
			var _local4:GameModule;
			var _local5:*;
			_local3 = this;
			_local4 = _local3.gameObj;
			_local5 = _local3.gameObj.gameDisplay.tileWidth;
			_local3.xtile = _arg1;
			_local3.ytile = _arg2;
			_local3.x = ((_local3.xtile * _local5) + _local3.width);
			_local3.y = (((_local3.ytile + 1) * _local5) - _local3.height);
			_local3.isHit = false;
			_local3.isDead = false;
			_local3.jump = false;
			_local3.raceSpeed = 0;
			_local3.exitingOuthouse = true;
			_local3.goingToJump = false;
			_local3.droppingMilk = false;
			_local3.puttingDownMilk = false;
			_local3.standingBackUp = false;
			_local3.walkingNoMilk = false;
			_local3.turningAround = false;
			_local3.bendingDown = false;
			_local3.pickingUpMilk = false;
			_local3.standingWithEmpty = false;
			_local3.enteringOuthouse = false;
			_local3.afterDroppedMilk = false;
			_local3.insideOuthouse = false;
			_local3.isStandingStill = false;
			_local3.endingSequence = false;
			_local3.balloonsAttached = 0;
			_local3.leftMilkSpriteID = -1;
			_local3.fallChar();
		}
		public function pickUpEmptyMilk(){
			var _local1:PlayerChar;
			_local1 = this;
			trace("PICK UP MILK!");
			_local1.walkingNoMilk = false;
			_local1.turningAround = true;
			_local1.gameObj.birdObj.setEndingTarget(true, 582, 87, 6);
		}
		public function finishExitingOuthouse(){
			var _local1:PlayerChar;
			_local1 = this;
			_local1.exitingOuthouse = false;
			if ((((_local1.gameObj.dataManager.trailType == "race")) && (_local1.gameObj.rivalObj))){
				_local1.gameObj.rivalObj.canStartMoving();
			};
		}
		public function dropMilk(_arg1:Boolean=true){
			var _local2:PlayerChar;
			var _local3:EffectManager;
			var _local4:Number;
			var _local5:Number;
			_local2 = this;
			_local3 = _local2.gameObj.effectManager;
			_local2.droppingMilk = true;
			_local2.gameObj.blockManager.setupPuzzleDrain();
			_local2.gameObj.gameControls.clearMouseColor();
			_local2.gameObj.eventManager.finishEventsOnDying();
			if (_arg1){
				if (_local2.jump){
					_local3.addEffect((_local2.x + _local2.dropMilkPoint.x), (_local2.y + _local2.dropMilkPoint.y), "MilkEffect", "falldrop");
				} else {
					_local3.addEffect((_local2.x + _local2.dropMilkPoint.x), (_local2.y + _local2.dropMilkPoint.y), "MilkEffect", "drop");
				};
			};
			_local4 = ((_local2.x - _local2.gameObj.gameDisplay.currentXcoord) + 32);
			_local5 = ((_local2.y - _local2.gameObj.gameDisplay.currentYcoord) - 120);
			_local2.gameObj.birdObj.setEndingTarget(true, _local4, _local5, 4);
			_local2.gameObj.soundManager.endMusic();
			_local2.gameObj.soundManager.playSound("died.wav");
		}
		public function startMunching(){
			var _local1:PlayerChar;
			var _local2:EffectManager;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
			_local1.gameObj.soundManager.playSound("eatcookie.wav");
			_local1.isMunching = true;
			if (_local1.cycleName == "walk"){
				_local1.animationFrame = _local1.walkMunchCycleFrames[5][_local1.cycleFrame];
			} else {
				_local1.cycleFrame = 0;
				_local1.animationFrame = _local1.walkMunchCycleFrames[5][0];
			};
			_local1.cycleName = "munchWalk";
			_local2.addEffect(_local1.x, _local1.y, "CrumbsEffect", "", true, _local1.crumbsPoint.x, _local1.crumbsPoint.y);
		}

	}
}//package cowGame.models 

****************

//RivalBirdChar (cowGame.models.RivalBirdChar)
package cowGame.models {
	import cowGame.core.*;
	import cowGame.display.*;
	import cowGame.managers.*;

	public class RivalBirdChar extends Character {

		public var flyRightCycleFrames:Array;
		public var turnRightCycleFrames:Array;
		public var waveTimerMax:Number;// = 60
		public var waveTimerDisplacement:Number;// = 60
		public var turnLeftCycleFrames:Array;
		public var turningAround:Boolean;// = false
		public var flyDirX:Number;// = 1
		public var offsetTimer:Number;// = 0
		public var isEasing:Boolean;// = false
		public var easeTargetX:Number;// = 0
		public var easeTargetY:Number;// = 0
		public var offsetTimerMax:Number;// = 120
		public var offsetTimerDisplacement:Number;// = 100
		public var snapTimer:Number;// = 0
		public var flyLeftCycleFrames:Array;
		public var snapTimerMax:Number;// = 10
		public var easeSteps:Number;// = 5
		public var waveTimer:Number;// = 0
		public var easeTimer:Number;// = 0

		public function RivalBirdChar(_arg1:GameModule){
			flyRightCycleFrames = ["flyRight", 2, 1, 0, 0, [0, 1, 2, 3, 4, 5, 6, 7]];
			flyLeftCycleFrames = ["flyLeft", 2, 1, 0, 0, [13, 14, 15, 16, 17, 18, 19, 20]];
			turnLeftCycleFrames = ["turnLeft", 2, 1, 0, -1, [8, 9, 10, 11, 12]];
			turnRightCycleFrames = ["turnRight", 2, 1, 0, -1, [12, 11, 10, 9, 8]];
			flyDirX = 1;
			turningAround = false;
			snapTimer = 0;
			snapTimerMax = 10;
			waveTimer = 0;
			waveTimerMax = 60;
			waveTimerDisplacement = 60;
			offsetTimer = 0;
			offsetTimerMax = 120;
			offsetTimerDisplacement = 100;
			isEasing = false;
			easeTargetX = 0;
			easeTargetY = 0;
			easeTimer = 0;
			easeSteps = 5;
			super(_arg1);
		}
		override public function defineVars(){
			height = 15;
			width = 15;
			spritewidth = 70;
			spriteheight = 42;
			spriteCenterX = 35;
			spriteCenterY = 21;
			spriteTargetX = 35;
			spriteTargetY = 21;
			sheetWidth = 21;
			sheetHeight = 1;
			heightmultiplier = 1;
			widthmultiplier = 1;
			speed = 1;
			walkspeed = 1;
		}
		public function snapToLocation(_arg1:Number, _arg2:Number){
			var _local3:RivalBirdChar;
			var _local4:GameDisplay;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay;
			_local3.snapTimer = 0;
			_local3.x = _arg1;
			_local3.y = _arg2;
		}
		override public function grabAnimationCycle():Array{
			var _local1:RivalBirdChar;
			var _local2:Array;
			_local1 = this;
			if (_local1.flyDirX == 1){
				if (_local1.turningAround){
					_local2 = _local1.turnRightCycleFrames;
				} else {
					_local2 = _local1.flyRightCycleFrames;
				};
			} else {
				if (_local1.flyDirX == -1){
					if (_local1.turningAround){
						_local2 = _local1.turnLeftCycleFrames;
					} else {
						_local2 = _local1.flyLeftCycleFrames;
					};
				};
			};
			return (_local2);
		}
		public function updateObject(){
			var _local1:RivalBirdChar;
			var _local2:GameDisplay;
			var _local3:ObjectManager;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			_local1 = this;
			_local2 = _local1.gameObj.gameDisplay;
			_local3 = _local1.gameObj.objectManager;
			_local1.snapTimer++;
			_local4 = (_local1.gameObj.rivalObj.x - (_local1.offsetTimerDisplacement / 2));
			_local5 = (_local1.gameObj.rivalObj.y - 110);
			_local1.waveTimer++;
			if (_local1.waveTimer < (_local1.waveTimerMax / 2)){
				_local5 = (_local5 - ((_local1.waveTimer / (_local1.waveTimerMax / 2)) * _local1.waveTimerDisplacement));
			} else {
				if (_local1.waveTimer < _local1.waveTimerMax){
					_local5 = (_local5 - (_local1.waveTimerDisplacement - (((_local1.waveTimer - (_local1.waveTimerMax / 2)) / (_local1.waveTimerMax / 2)) * _local1.waveTimerDisplacement)));
				} else {
					if (_local1.waveTimer >= _local1.waveTimerMax){
						_local1.waveTimer = 0;
					};
				};
			};
			_local1.offsetTimer++;
			if (_local1.offsetTimer < (_local1.offsetTimerMax / 2)){
				_local4 = (_local4 + ((_local1.offsetTimer / (_local1.offsetTimerMax / 2)) * _local1.offsetTimerDisplacement));
			} else {
				if (_local1.offsetTimer < _local1.offsetTimerMax){
					_local4 = (_local4 + (_local1.offsetTimerDisplacement - (((_local1.offsetTimer - (_local1.offsetTimerMax / 2)) / (_local1.offsetTimerMax / 2)) * _local1.offsetTimerDisplacement)));
				} else {
					if (_local1.offsetTimer >= _local1.offsetTimerMax){
						_local1.offsetTimer = 0;
					};
				};
			};
			if (snapTimer < snapTimerMax){
				_local6 = 32;
			} else {
				_local6 = 8;
			};
			if ((((((_local4 > _local1.x)) || ((snapTimer < snapTimerMax)))) || (_local1.isEasing))){
				if (_local1.flyDirX == -1){
					_local1.flyDirX = 1;
					_local1.turningAround = true;
				};
			} else {
				if (_local4 < _local1.x){
					if (_local1.flyDirX == 1){
						_local1.flyDirX = -1;
						_local1.turningAround = true;
					};
				};
			};
			if (_local1.isEasing){
				_local4 = _local1.easeTargetX;
				_local5 = _local1.easeTargetY;
				_local6 = 2;
				_local1.easeTimer++;
				if (_local1.easeTimer >= _local1.easeSteps){
					_local1.x = _local1.easeTargetX;
					_local1.y = _local1.easeTargetY;
					_local1.isEasing = false;
				};
			};
			_local7 = (_local4 - _local1.x);
			_local8 = (_local5 - _local1.y);
			_local1.x = (_local1.x + (_local7 / _local6));
			_local1.y = (_local1.y + (_local8 / _local6));
			_local1.x = Math.round(_local1.x);
			_local1.y = Math.round(_local1.y);
			_local1.updateSprite();
		}
		override public function endAnimationCycle(){
			var _local1:RivalBirdChar;
			var _local2:String;
			_local1 = this;
			_local2 = _local1.cycleName;
			if ((((_local2 == "turnRight")) || ((_local2 == "turnLeft")))){
				_local1.turningAround = false;
			};
		}
		public function easeToLocation(_arg1:Number, _arg2:Number, _arg3:Number=5){
			var _local4:RivalBirdChar;
			_local4 = this;
			_local4.easeTimer = 0;
			_local4.easeSteps = _arg3;
			_local4.easeTargetX = _arg1;
			_local4.easeTargetY = _arg2;
			_local4.isEasing = true;
		}

	}
}//package cowGame.models 

****************

//RivalChar (cowGame.models.RivalChar)
package cowGame.models {
	import cowGame.core.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import cowGame.models.objects.*;

	public class RivalChar extends Character {

		public var dropMilkPoint:Point;
		public var endingSequence:Boolean;// = false
		public var moveTimer:Number;// = 0
		public var normalSpeed:Number;// = 1
		public var jumpCycleFrames:Array;
		public var pickupEmptyCycleFrames:Array;
		public var bendingDown:Boolean;// = false
		public var walkingNoMilk:Boolean;// = false
		public var turnCycleFrames:Array;
		public var deliverMilkPoint:Point;
		public var turningAround:Boolean;// = false
		public var exitOuthouseFrames:Array;
		public var afterDroppedMilk:Boolean;// = false
		public var isMunching:Boolean;// = false
		public var fallCycleFrames:Array;
		public var droppingMilk:Boolean;// = false
		public var crumbsPoint:Point;
		public var standFlippedCycleFrames:Array;
		public var bendDownCycleFrames:Array;
		public var enterOuthouseFrames:Array;
		public var moveTimerMax:Number;// = 2
		public var exitingOuthouse:Boolean;// = true
		public var enteringOuthouse:Boolean;// = false
		public var pickingUpMilk:Boolean;// = false
		public var insideOuthouseFrames:Array;
		public var walkNormalCycleFrames:Array;
		public var insideOuthouse:Boolean;// = false
		public var afterDroppedMilkCycleFrames:Array;
		public var raceMaxSpeed:Number;// = 10
		public var standingWithEmpty:Boolean;// = false
		public var dropMilkCycleFrames:Array;
		public var standUpCycleFrames:Array;
		public var walkMunchCycleFrames:Array;
		public var puttingDownMilk:Boolean;// = false
		public var standCycleFrames:Array;
		public var standWithEmptyCycleFrames:Array;
		public var putDownMilkCycleFrames:Array;
		public var runCycleFrames:Array;
		public var standingBackUp:Boolean;// = false
		public var fasterSpeed:Number;// = 6
		public var canMove:Boolean;// = false
		public var deliveryTimer:Number;// = 0
		public var walkCycleFrames:Array;
		public var goingToJump:Boolean;// = false
		public var deliveryTimerMax:Number;// = 60
		public var raceSpeed:Number;// = 0

		public function RivalChar(_arg1:GameModule){
			walkCycleFrames = ["walk", 2, 1, 0, 0, [1, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40]];
			jumpCycleFrames = ["jump", 2, 1, 0, 4, [0, 41, 42, 43, 44]];
			exitOuthouseFrames = ["exitOuthouse", 2, 1, 0, -1, [999, 999, 44, 43, 42, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
			enterOuthouseFrames = ["enterOuthouse", 2, 1, 0, -1, [106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999, 999]];
			insideOuthouseFrames = ["insideOuthouse", 2, 1, 0, 0, [999]];
			walkMunchCycleFrames = ["walkMunch", 2, 1, 0, -1, [114, 114, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 124, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 114, 114, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 124, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133]];
			standCycleFrames = ["stand", 2, 1, 0, 0, [0, 0, 0]];
			fallCycleFrames = ["fall", 2, 1, 0, 5, [45, 46, 47, 48, 49, 50]];
			dropMilkCycleFrames = ["dropMilk", 2, 1, 0, -1, [51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 60, 60, 59, 58, 58, 59, 60, 60, 60, 60, 60, 60, 60, 60, 60, 61, 61, 61, 61, 61, 61, 60, 60, 60, 60, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 60, 60, 60, 60]];
			afterDroppedMilkCycleFrames = ["afterDroppedMilk", 2, 1, 0, 0, [60, 60]];
			putDownMilkCycleFrames = ["putDownMilk", 2, 1, 0, -1, [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 63, 64, 65, 66, 67, 68]];
			standUpCycleFrames = ["standUp", 2, 1, 0, -1, [69, 70, 71, 72, 73, 74, 75, 75, 75, 75, 75, 75, 75]];
			walkNormalCycleFrames = ["walkNormal", 2, 1, 0, 4, [88, 89, 90, 91, 82, 83, 84, 85, 86, 87, 76, 77, 78, 79, 80, 81]];
			turnCycleFrames = ["turn", 2, 1, 0, -1, [96, 96, 97, 97, 98, 98, 113, 113, 113, 113, 113, 113, 113, 113, 113, 113, 113]];
			standFlippedCycleFrames = ["standFlipped", 2, 1, 0, 0, [113]];
			standWithEmptyCycleFrames = ["standWithEmpty", 2, 1, 0, 0, [106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106]];
			pickupEmptyCycleFrames = ["pickupEmpty", 2, 1, 0, -1, [99, 100, 101, 102, 103, 104, 105, 106]];
			bendDownCycleFrames = ["bendDown", 2, 1, 0, -1, [107, 108, 109, 110, 111, 112, 112, 112, 112, 112, 112, 112, 112, 99]];
			runCycleFrames = ["run", 2, 1, 0, 0, [134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145]];
			goingToJump = false;
			exitingOuthouse = true;
			enteringOuthouse = false;
			droppingMilk = false;
			afterDroppedMilk = false;
			puttingDownMilk = false;
			standingBackUp = false;
			walkingNoMilk = false;
			turningAround = false;
			bendingDown = false;
			pickingUpMilk = false;
			standingWithEmpty = false;
			insideOuthouse = false;
			isMunching = false;
			endingSequence = false;
			moveTimer = 0;
			moveTimerMax = 2;
			dropMilkPoint = new Point(10, -20);
			deliverMilkPoint = new Point(16, 0);
			crumbsPoint = new Point(5, -55);
			normalSpeed = 1;
			fasterSpeed = 6;
			raceSpeed = 0;
			raceMaxSpeed = 10;
			canMove = false;
			deliveryTimer = 0;
			deliveryTimerMax = 60;
			super(_arg1);
		}
		override public function checkForSlopes(_arg1, _arg2){
			var _local3:Character;
			var _local4:MapManager;
			var _local5:Number;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:*;
			var _local10:*;
			var _local11:*;
			var _local12:*;
			var _local13:*;
			_local3 = this;
			_local4 = _local3.gameObj.mapManager;
			_local5 = _local3.gameObj.gameDisplay.tileWidth;
			_local6 = Math.floor;
			_local7 = Math.abs;
			_local8 = Math.ceil;
			_local11 = _local3.dirx;
			_local12 = _local3.y;
			if (((((((((_local4.getTileProperty(_local3.xtile, (_local3.ytile + 1), "slope", true)) && (!(_local3.jump)))) && (!(_local3.isFlying)))) && (!(_local3.onWall)))) && (!(_local3.onCeiling)))){
				_local3.ytile = (_local3.ytile + 1);
				_local3.y = (((_local3.ytile + 1) * _local5) - _local3.height);
				_local9 = 0;
			} else {
				if (((((((((_local4.getTileProperty(_local3.xtile, (_local3.ytile - 1), "slope", true)) && (!(_local3.jump)))) && (!(_local3.isFlying)))) && (!(_local3.onWall)))) && (!(_local3.onCeiling)))){
					_local3.ytile = (_local3.ytile - 1);
					_local3.y = (((_local3.ytile - 1) * _local5) - _local3.height);
					_local9 = 0;
				};
			};
			if (((_local4.getTileProperty(_local3.xtile, _local3.ytile, "slope", true)) && (!((_arg2 == -1))))){
				if (_local3.isFlying){
					_local3.diry = -1;
				} else {
					if (_arg2 == 1){
						_local3.y = (((_local3.ytile + 1) * _local5) - _local3.height);
					};
				};
				_local13 = (_local3.x - (_local3.xtile * _local5));
				_local3.onSlope = _local4.getTileProperty(_local3.xtile, _local3.ytile, "slope", true);
				if (((_local3.jump) && ((_local3.jumpspeed > 0)))){
					if (_local3.bounceY){
						_local3.diry = -1;
						if ((((((_local3.onSlope == 1)) || ((_local3.onSlope == 3)))) || ((_local3.onSlope == 4)))){
							_local3.dirx = -1;
						} else {
							if ((((((_local3.onSlope == 2)) || ((_local3.onSlope == 5)))) || ((_local3.onSlope == 6)))){
								_local3.dirx = 1;
							};
						};
						if (_local3.jumpspeed != 0){
						} else {
							_local3.dirx = 0;
							_local3.jumpspeed = 0;
							_local3.speed = 0;
							_local3.bounceY = false;
							_local3.jump = false;
							_local3.triggerjump = false;
							_local3.triggerjumpx = false;
						};
					} else {
						_local3.jump = false;
						_local3.triggerjump = false;
						_local3.triggerjumpx = false;
					};
				};
				if (!_local3.onMovingTile){
					if (_local3.onSlope == 1){
						_local9 = _local13;
						_local3.y = ((((_local3.ytile + 1) * _local5) - _local3.height) - _local9);
					} else {
						if (_local3.onSlope == 2){
							_local9 = (_local5 - _local13);
							_local3.y = ((((_local3.ytile + 1) * _local5) - _local3.height) - _local9);
						} else {
							if (_local3.onSlope == 3){
								_local9 = _local13;
								_local3.y = ((((_local3.ytile + 1) * _local5) - _local3.height) - _local6((_local9 / 2)));
							} else {
								if (_local3.onSlope == 4){
									_local9 = _local13;
									_local3.y = ((((_local3.ytile + 1) * _local5) - _local3.height) - ((_local5 / 2) + _local6((_local9 / 2))));
								} else {
									if (_local3.onSlope == 5){
										_local9 = (_local5 - _local13);
										_local3.y = ((((_local3.ytile + 1) * _local5) - _local3.height) - ((_local5 / 2) + _local6((_local9 / 2))));
									} else {
										if (_local3.onSlope == 6){
											_local9 = (_local5 - _local13);
											_local3.y = ((((_local3.ytile + 1) * _local5) - _local3.height) - _local6((_local9 / 2)));
										};
									};
								};
							};
						};
					};
				};
				if (((_local4.getTileProperty((_local3.xtile + 1), (_local3.ytile - 1), "collision", true)) || (_local4.getTileProperty((_local3.xtile + 1), (_local3.ytile - 2), "collision", true)))){
					_local3.onSlopeWallRight = true;
				} else {
					_local3.onSlopeWallRight = false;
				};
				if (((_local4.getTileProperty((_local3.xtile - 1), (_local3.ytile - 1), "collision", true)) || (_local4.getTileProperty((_local3.xtile - 1), (_local3.ytile - 2), "collision", true)))){
					_local3.onSlopeWallLeft = true;
				} else {
					_local3.onSlopeWallLeft = false;
				};
			} else {
				if (_local3.onSlope){
					if ((((((((((_local3.onSlope == 1)) && ((_arg1 == 1)))) || ((((_local3.onSlope == 2)) && ((_arg1 == -1)))))) || ((((_local3.onSlope == 4)) && ((_arg1 == 1)))))) || ((((_local3.onSlope == 5)) && ((_arg1 == -1)))))){
						if (_local4.getTileProperty(_local3.xtile, _local3.ytile, "collision", true)){
							_local3.ytile = (_local3.ytile - 1);
						};
						_local3.y = (((_local3.ytile + 1) * _local5) - _local3.height);
					} else {
						if ((((((((((_local3.onSlope == 1)) && ((_arg1 == -1)))) || ((((_local3.onSlope == 2)) && ((_arg1 == 1)))))) || ((((_local3.onSlope == 3)) && ((_arg1 == -1)))))) || ((((_local3.onSlope == 6)) && ((_arg1 == 1)))))){
							_local3.y = (((_local3.ytile + 1) * _local5) - _local3.height);
						};
					};
				};
				if (((((_local3.jump) && ((_local3.diry == 1)))) && (_local3.onSlope))){
				};
				_local3.onSlope = 0;
				_local9 = 0;
			};
			if (_local3.isFlying){
				_local3.y = _local12;
				if (_local3.dirx == 1){
					if ((((((_local3.onSlope == 1)) || ((_local3.onSlope == 3)))) || ((_local3.onSlope == 4)))){
						_local3.dirx = -1;
					};
				} else {
					if (_local3.dirx == -1){
						if ((((((_local3.onSlope == 2)) || ((_local3.onSlope == 5)))) || ((_local3.onSlope == 6)))){
							_local3.dirx = 1;
						};
					};
				};
			};
		}
		public function removeMilkSprite(){
			var _local1:RivalChar;
			var _local2:ObjectManager;
			var _local3:*;
			_local1 = this;
			_local2 = _local1.gameObj.objectManager;
			_local3 = 0;
			while (_local3 < _local2.objects.length) {
				if (_local2.objects[_local3] != 0){
					if ((_local2.objects[_local3] is GameObject7)){
						GameObject7(_local2.objects[_local3]).removeMilk();
						break;
					};
				};
				_local3++;
			};
		}
		override public function defineVars(){
			whichColor = 6;
			height = 15;
			width = 15;
			spritewidth = 86;
			spriteheight = 115;
			spriteCenterX = 43;
			spriteCenterY = 56;
			spriteTargetX = 43;
			spriteTargetY = 93;
			sheetWidth = 33;
			sheetHeight = 5;
			heightmultiplier = 5;
			widthmultiplier = 1;
			speed = 1;
			walkspeed = 1;
			jumpspeed = 0;
			jumpstart = -28;
			shortjump = -16;
			collRect = new Rectangle(-20, -60, 25, 70);
			clickRect = new Rectangle(-35, -80, 65, 90);
			sheetname = "Cow";
			weightAmount = 3;
		}
		public function checkDropThruCloud():Boolean{
			var _local1:RivalChar;
			var _local2:MapManager;
			var _local3:*;
			var _local4:*;
			var _local5:*;
			var _local6:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local1.getMyCorners(_local1.x, (_local1.y + 1));
			_local3 = _local2.getTileProperty(_local1.leftX, _local1.downY, "thrublock");
			_local4 = _local2.getTileProperty(_local1.rightX, _local1.downY, "thrublock");
			_local5 = _local2.getTileProperty(_local1.leftX, (_local1.downY + 1), "collision");
			_local6 = _local2.getTileProperty(_local1.rightX, (_local1.downY + 1), "collision");
			if ((((((((_local3 == 1)) || ((_local4 == 1)))) && (!((_local1.ytile == _local1.downY))))) && (((!(_local5)) && (!(_local6)))))){
				return (true);
			};
			return (false);
		}
		public function startDrop(){
			var _local1:RivalChar;
			var _local2:GameDisplay;
			_local1 = this;
			_local2 = gameObj.gameDisplay;
			_local1.jump = true;
			_local1.jumpspeed = 0;
			_local1.y = (_local1.y + 16);
			_local1.ytile = Math.floor((_local1.y / _local2.tileWidth));
			_local1.goingToJump = false;
			_local1.gameObj.soundManager.playSound("whoosh.wav");
		}
		override public function getMyCorners(_arg1, _arg2){
			var _local3:Character;
			var _local4:*;
			var _local5:*;
			var _local6:MapManager;
			var _local7:Boolean;
			_local3 = this;
			_local4 = _local3.gameObj.gameDisplay.tileWidth;
			_local5 = Math.floor;
			_local6 = _local3.gameObj.mapManager;
			_local3.downY = _local5((((_arg2 + _local3.height) - 1) / _local4));
			_local3.upY = _local5(((_arg2 - _local3.height) / _local4));
			if (_local3.duck){
				_local3.upY = _local5(((_arg2 - _local3.height) / _local4));
				_local3.standupY = _local5(((_arg2 - (_local3.height * _local3.heightmultiplier)) / _local4));
			} else {
				_local3.upY = _local5(((_arg2 - (_local3.height * _local3.heightmultiplier)) / _local4));
				_local3.standupY = _local3.upY;
			};
			_local3.leftX = _local5(((_arg1 - _local3.width) / _local4));
			_local3.rightX = _local5((((_arg1 + _local3.width) - 1) / _local4));
			if (_local3.downY != _local3.upY){
				_local3.midY = (_local3.upY + ((_local3.downY - _local3.upY) - 1));
				_local3.downmidY = _local3.midY;
				_local3.upmidY = (_local3.downY - ((_local3.downY - _local3.upY) - 1));
			} else {
				_local3.midY = _local3.downY;
				_local3.downmidY = _local3.midY;
				_local3.upmidY = _local3.midY;
			};
			_local3.HitUpLeft = Boolean(_local6.getTileProperty(_local3.leftX, _local3.upY, "collision", true));
			_local3.HitDownLeft = Boolean(_local6.getTileProperty(_local3.leftX, _local3.downY, "collision", true));
			_local3.HitUpRight = Boolean(_local6.getTileProperty(_local3.rightX, _local3.upY, "collision", true));
			_local3.HitDownRight = Boolean(_local6.getTileProperty(_local3.rightX, _local3.downY, "collision", true));
			_local3.HitMidLeft = Boolean(_local6.getTileProperty(_local3.leftX, _local3.midY, "collision", true));
			_local3.HitMidRight = Boolean(_local6.getTileProperty(_local3.rightX, _local3.midY, "collision", true));
			_local3.HitUpMidLeft = Boolean(_local6.getTileProperty(_local3.leftX, _local3.upmidY, "collision", true));
			_local3.HitUpMidRight = Boolean(_local6.getTileProperty(_local3.rightX, _local3.upmidY, "collision", true));
			_local3.HitDownMidLeft = _local3.HitMidLeft;
			_local3.HitDownMidRight = _local3.HitMidRight;
			_local3.HitStandUpLeft = Boolean(_local6.getTileProperty(_local3.leftX, _local3.standupY, "collision", true));
			_local3.HitStandUpRight = Boolean(_local6.getTileProperty(_local3.rightX, _local3.standupY, "collision", true));
			_local7 = false;
			if (_local3.isDead){
				_local7 = false;
			};
		}
		public function getHit(){
			var _local1:RivalChar;
			_local1 = this;
		}
		public function checkForHittingEnemies(){
			var _local1:RivalChar;
			_local1 = this;
		}
		public function leaveMilkSprite(){
			var _local1:RivalChar;
			var _local2:EffectManager;
			_local1 = this;
			_local2 = _local1.gameObj.effectManager;
		}
		public function deliverMilk(){
			var _local1:RivalChar;
			var _local2:PlayerChar;
			_local1 = this;
			trace("RIVAL DELIVER MILK!");
			_local2 = _local1.gameObj.playerObj;
			_local1.endingSequence = true;
			_local1.puttingDownMilk = true;
			_local2.endingSequence = true;
			_local1.gameObj.objectManager.giveMilkToChicken(true);
			_local1.gameObj.birdObj.setEndingTarget(true, -50, -50, 4);
			_local1.gameObj.blockManager.setupPuzzleDrain();
			_local1.gameObj.gameControls.useMouseColor();
		}
		override public function checkIfOnSlope(_arg1, _arg2, _arg3:Boolean=false):Number{
			var _local4:Character;
			var _local5:MapManager;
			var _local6:*;
			var _local7:*;
			var _local8:*;
			var _local9:*;
			var _local10:*;
			var _local11:*;
			var _local12:*;
			var _local13:*;
			var _local14:*;
			var _local15:*;
			var _local16:*;
			_local4 = this;
			_local5 = _local4.gameObj.mapManager;
			_local6 = _local4.gameObj.gameDisplay.tileWidth;
			_local7 = Math.floor;
			_local8 = Math.abs;
			_local9 = Math.ceil;
			_local12 = _local4.ytile;
			_local13 = _local4.xtile;
			_local14 = _local4.x;
			_local15 = _local4.y;
			if (((_local5.getTileProperty(_local13, (_local12 + 1), "slope", true)) && (((!(_local4.jump)) || (_arg3))))){
				_local12 = (_local12 + 1);
			};
			_local16 = 0;
			if (((_local5.getTileProperty(_local13, _local12, "slope", true)) && (!((_arg2 == -1))))){
				_local16 = _local5.getTileProperty(_local13, _local12, "slope", true);
			};
			return (_local16);
		}
		override public function grabAnimationCycle():Array{
			var _local1:RivalChar;
			var _local2:Array;
			_local1 = this;
			if (_local1.exitingOuthouse){
				_local2 = _local1.exitOuthouseFrames;
			} else {
				if (!_local1.canMove){
					if (_local1.gameObj.playerObj.endingSequence){
						_local2 = _local1.standCycleFrames;
					} else {
						if (_local1.x < _local1.gameObj.playerObj.x){
							_local2 = _local1.runCycleFrames;
						} else {
							_local2 = _local1.standCycleFrames;
						};
					};
				} else {
					if (_local1.enteringOuthouse){
						_local2 = _local1.enterOuthouseFrames;
					} else {
						if (_local1.insideOuthouse){
							_local2 = _local1.insideOuthouseFrames;
						} else {
							if (_local1.droppingMilk){
								_local2 = _local1.dropMilkCycleFrames;
							} else {
								if (_local1.afterDroppedMilk){
									_local2 = _local1.afterDroppedMilkCycleFrames;
								} else {
									if (_local1.puttingDownMilk){
										_local2 = _local1.putDownMilkCycleFrames;
									} else {
										if (_local1.standingBackUp){
											_local2 = _local1.standUpCycleFrames;
										} else {
											if (_local1.bendingDown){
												_local2 = _local1.bendDownCycleFrames;
											} else {
												if (_local1.pickingUpMilk){
													_local2 = _local1.pickupEmptyCycleFrames;
												} else {
													if (_local1.standingWithEmpty){
														_local2 = _local1.standWithEmptyCycleFrames;
													} else {
														if (_local1.turningAround){
															_local2 = _local1.turnCycleFrames;
														} else {
															if (_local1.walkingNoMilk){
																_local2 = _local1.walkNormalCycleFrames;
															} else {
																if (_local1.jump){
																	if (_local1.jumpspeed < 0){
																		_local2 = _local1.jumpCycleFrames;
																	} else {
																		_local2 = _local1.fallCycleFrames;
																	};
																} else {
																	if (_local1.isMunching){
																		_local2 = _local1.walkMunchCycleFrames;
																	} else {
																		if (_local1.raceSpeed > 0){
																			_local2 = _local1.runCycleFrames;
																		} else {
																			_local2 = _local1.walkCycleFrames;
																		};
																	};
																};
															};
														};
													};
												};
											};
										};
									};
								};
							};
						};
					};
				};
			};
			return (_local2);
		}
		public function checkForCollectingItems(){
			var _local1:RivalChar;
			_local1 = this;
		}
		public function canStartMoving(){
			var _local1:RivalChar;
			_local1 = this;
			_local1.canMove = true;
			_local1.x = _local1.gameObj.playerObj.x;
			_local1.xtile = Math.floor((_local1.x / _local1.gameObj.gameDisplay.tileWidth));
		}
		public function updateObject(){
			var _local1:RivalChar;
			var _local2:GameControls;
			var _local3:GameDisplay;
			_local1 = this;
			_local2 = _local1.gameObj.gameControls;
			_local3 = _local1.gameObj.gameDisplay;
			if (((_local1.gameObj.playerObj.endingSequence) && (!(_local1.endingSequence)))){
				_local1.canMove = false;
			};
			if (((((!(_local1.endingSequence)) && (!(_local1.droppingMilk)))) && (!(_local1.afterDroppedMilk)))){
				if (((!(_local1.jump)) && (!(_local1.isHit)))){
					if (!_local1.canMove){
						_local1.speed = _local1.gameObj.eventManager.raceBoostingSpeed;
						if ((((_local1.x < _local1.gameObj.playerObj.x)) && (!(_local1.gameObj.playerObj.endingSequence)))){
							_local1.moveChar(1, 0, 0);
							if (_local1.x > _local1.gameObj.playerObj.x){
								_local1.x = _local1.gameObj.playerObj.x;
								_local1.xtile = Math.floor((_local1.x / _local3.tileWidth));
							};
						};
					} else {
						if (((!(_local1.exitingOuthouse)) && (_local1.canMove))){
							_local1.speed = _local1.normalSpeed;
							if (_local1.raceSpeed > 0){
								_local1.speed = _local1.raceSpeed;
							};
							_local1.moveTimer++;
							if ((((_local1.moveTimer == _local1.moveTimerMax)) || ((_local1.raceSpeed > 0)))){
								_local1.moveChar(1, 0, 0);
								_local1.moveTimer = 0;
							};
						};
					};
				} else {
					if (_local1.jump){
						_local1.jumpChar();
						_local1.isMunching = false;
					};
				};
			} else {
				if (((_local1.droppingMilk) && (_local1.jump))){
					_local1.jumpChar();
					_local1.isMunching = false;
				} else {
					if (_local1.walkingNoMilk){
						_local1.speed = _local1.fasterSpeed;
						_local1.moveChar(1, 0, 0);
						_local1.deliveryTimer++;
						if (_local1.deliveryTimer == _local1.deliveryTimerMax){
							_local1.gameObj.hudObj.setupIris("out", "reset", _local1.x, _local1.y);
							_local1.gameObj.hudObj.startIris();
						} else {
							if (_local1.deliveryTimer > _local1.deliveryTimerMax){
								_local1.gameObj.hudObj.irisTargetX = _local1.x;
								_local1.gameObj.hudObj.irisTargetY = _local1.y;
							};
						};
					};
				};
			};
			if (((((!(_local1.droppingMilk)) && (!(_local1.endingSequence)))) && (!(_local1.afterDroppedMilk)))){
				_local1.gameObj.objectManager.checkSteppingOnObjects(_local1);
			};
			_local1.fallChar();
			_local1.updateSprite();
		}
		override public function endAnimationCycle(){
			var _local1:RivalChar;
			var _local2:String;
			_local1 = this;
			_local2 = _local1.cycleName;
			if (_local2 == "exitOuthouse"){
				_local1.finishExitingOuthouse();
			} else {
				if (_local2 == "putDownMilk"){
					_local1.puttingDownMilk = false;
					_local1.standingBackUp = true;
					_local1.leaveMilkSprite();
				} else {
					if (_local2 == "standUp"){
						_local1.standingBackUp = false;
						_local1.walkingNoMilk = true;
					} else {
						if (_local2 == "turn"){
							_local1.turningAround = false;
							_local1.bendingDown = true;
						} else {
							if (_local2 == "walkMunch"){
								_local1.isMunching = false;
							} else {
								if (_local2 == "bendDown"){
									_local1.bendingDown = false;
									_local1.pickingUpMilk = true;
									_local1.removeMilkSprite();
								} else {
									if (_local2 == "pickupEmpty"){
										_local1.pickingUpMilk = false;
										_local1.standingWithEmpty = true;
									} else {
										if (_local2 == "dropMilk"){
											_local1.droppingMilk = false;
											_local1.afterDroppedMilk = true;
										} else {
											if (_local2 == "enterOuthouse"){
												_local1.enteringOuthouse = false;
												_local1.insideOuthouse = true;
												_local1.gameObj.hudObj.setupIris("out", "next");
												_local1.gameObj.hudObj.startIris();
											};
										};
									};
								};
							};
						};
					};
				};
			};
		}
		override public function checkIfOnCloud():Boolean{
			var _local1:Character;
			var _local2:MapManager;
			var _local3:*;
			var _local4:*;
			_local1 = this;
			_local2 = _local1.gameObj.mapManager;
			_local3 = _local2.getTileProperty(_local1.leftX, _local1.downY, "thrublock", true);
			_local4 = _local2.getTileProperty(_local1.rightX, _local1.downY, "thrublock", true);
			if ((((((_local3 == 1)) || ((_local4 == 1)))) && (!((_local1.ytile == _local1.downY))))){
				return (true);
			};
			return (false);
		}
		public function enterOuthouse(){
			var _local1:RivalChar;
			var _local2:ObjectManager;
			_local1 = this;
			_local2 = _local1.gameObj.objectManager;
			_local2.openOuthouseDoor();
			_local1.standingWithEmpty = false;
			_local1.enteringOuthouse = true;
		}
		public function startJump(){
			var _local1:RivalChar;
			_local1 = this;
			_local1.jumpspeed = _local1.jumpstart;
			_local1.jump = true;
			_local1.goingToJump = false;
			_local1.gameObj.soundManager.playSound("whoosh.wav");
		}
		public function dropMilk(_arg1:Boolean=true){
			var _local2:RivalChar;
			_local2 = this;
		}
		public function startupPlayer(_arg1:Number, _arg2:Number){
			var _local3:RivalChar;
			var _local4:GameModule;
			var _local5:*;
			_local3 = this;
			_local4 = _local3.gameObj;
			_local5 = _local3.gameObj.gameDisplay.tileWidth;
			_local3.xtile = _arg1;
			_local3.ytile = _arg2;
			_local3.x = ((_local3.xtile * _local5) + _local3.width);
			_local3.y = (((_local3.ytile + 1) * _local5) - _local3.height);
			_local3.isHit = false;
			_local3.isDead = false;
			_local3.jump = false;
			_local3.raceSpeed = 0;
			_local3.exitingOuthouse = false;
			_local3.goingToJump = false;
			_local3.droppingMilk = false;
			_local3.puttingDownMilk = false;
			_local3.standingBackUp = false;
			_local3.walkingNoMilk = false;
			_local3.turningAround = false;
			_local3.bendingDown = false;
			_local3.pickingUpMilk = false;
			_local3.standingWithEmpty = false;
			_local3.enteringOuthouse = false;
			_local3.afterDroppedMilk = false;
			_local3.insideOuthouse = false;
			_local3.endingSequence = false;
			_local3.canMove = false;
			_local3.fallChar();
		}
		public function pickUpEmptyMilk(){
			var _local1:RivalChar;
			_local1 = this;
			trace("PICK UP MILK!");
			_local1.walkingNoMilk = false;
			_local1.turningAround = true;
		}
		public function finishExitingOuthouse(){
			var _local1:RivalChar;
			_local1 = this;
			_local1.exitingOuthouse = false;
		}
		public function startMunching(){
			var _local1:RivalChar;
			_local1 = this;
		}

	}
}//package cowGame.models 

****************

//DebugWindow (cowGame.screens.DebugWindow)
package cowGame.screens {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.data.*;
	import fl.data.*;

	public class DebugWindow {

		public var gameObj:GameModule;
		public var clip:MovieClip;

		public function DebugWindow(_arg1:GameModule){
			var _local2:DebugWindow;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.setupScreen();
		}
		public function clickCancel(_arg1:MouseEvent){
			var _local2:DebugWindow;
			_local2 = this;
			_local2.gameObj.removeDebugWindow();
		}
		public function setupScreen(){
			var _local1:DebugWindow;
			var _local2:DataManager;
			var _local3:*;
			var _local4:DataProvider;
			var _local5:Number;
			var _local6:*;
			var _local7:Object;
			var _local8:XMLList;
			var _local9:DataProvider;
			var _local10:Number;
			var _local11:*;
			var _local12:DataProvider;
			var _local13:Number;
			var _local14:*;
			var _local15:String;
			var _local16:Object;
			var _local17:Object;
			var _local18:Object;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local1.clip = new debugWindowMC();
			_local1.gameObj.gameStage.addChild(_local1.clip);
			_local1.clip.continue_btn.addEventListener(MouseEvent.CLICK, _local1.clickContinue);
			_local1.clip.cancel_btn.addEventListener(MouseEvent.CLICK, _local1.clickCancel);
			_local1.clip.continue_trailhead_btn.addEventListener(MouseEvent.CLICK, _local1.clickChooseTrailhead);
			_local3 = 1;
			while (_local3 < (_local2.screensPerLevel - 1)) {
				_local8 = _local2.masterLevelData;
				_local9 = new DataProvider();
				_local10 = 0;
				_local11 = 0;
				while (_local11 < _local8.length()) {
					_local15 = (((_local8[_local11].roomTitle + " (") + _local8[_local11].timedate) + ")");
					_local16 = {label:_local15, data:_local11};
					_local9.addItem(_local16);
					if (Number(_local8[_local11].roomID) == _local2.currentScreens[_local3].roomID){
						_local10 = _local11;
					};
					_local11++;
				};
				_local1.clip[("level" + _local3)].dataProvider = _local9;
				_local1.clip[("level" + _local3)].selectedIndex = _local10;
				_local12 = new DataProvider();
				_local13 = 0;
				_local14 = 0;
				while (_local14 < _local1.gameObj.bitmapManager.tilesetNames.length) {
					_local17 = {label:_local1.gameObj.bitmapManager.tilesetNames[_local14], data:_local14};
					if (_local14 == _local2.currentScreens[_local3].whichTileset){
						_local13 = _local14;
					};
					_local12.addItem(_local17);
					_local14++;
				};
				_local1.clip[("tileset" + _local3)].dataProvider = _local12;
				_local1.clip[("tileset" + _local3)].selectedIndex = _local13;
				_local3++;
			};
			_local1.clip.trailhead_txt.text = String(_local1.gameObj.userData.currentTrailhead);
			_local4 = new DataProvider();
			_local5 = 0;
			_local6 = 0;
			while (_local6 < _local1.gameObj.dataManager.possibleHats.length) {
				_local18 = {label:_local1.gameObj.dataManager.possibleHats[_local6], data:_local1.gameObj.dataManager.possibleHats[_local6]};
				if (_local1.gameObj.dataManager.possibleHats[_local6] == _local1.gameObj.userData.currentHat){
					_local5 = _local6;
				};
				_local4.addItem(_local18);
				_local6++;
			};
			_local7 = {label:"random", data:"random"};
			_local4.addItem(_local7);
			if (_local1.gameObj.userData.currentHat == "random"){
				_local5 = _local1.gameObj.dataManager.possibleHats.length;
			};
			_local1.clip.hat_cb.dataProvider = _local4;
			_local1.clip.hat_cb.selectedIndex = _local5;
		}
		public function clickChooseTrailhead(_arg1:MouseEvent){
			var _local2:DebugWindow;
			var _local3:UserData;
			_local2 = this;
			_local3 = _local2.gameObj.userData;
			_local2.clip.continue_btn.visible = false;
			_local2.clip.cancel_btn.visible = false;
			_local2.gameObj.userData.currentHat = _local2.clip.hat_cb.selectedItem.data;
			_local2.gameObj.bitmapManager.createPlayerSprite();
			_local3.currentTrailhead = Number(_local2.clip.trailhead_txt.text);
			_local3.maxTrailhead = _local3.currentTrailhead;
			_local3.saveProgress();
			if (_local3.currentTrailhead == 1){
				_local3.usedFirstColor = false;
				_local3.usedSecondColor = false;
				_local3.usedThirdColor = false;
			} else {
				_local3.usedFirstColor = true;
				_local3.usedSecondColor = true;
				_local3.usedThirdColor = true;
			};
			_local2.gameObj.resetLevel();
			_local2.gameObj.removeDebugWindow();
		}
		public function clickContinue(_arg1:MouseEvent){
			var _local2:DebugWindow;
			var _local3:Array;
			var _local4:Array;
			var _local5:*;
			_local2 = this;
			_local3 = [];
			_local4 = [];
			_local5 = 1;
			while (_local5 <= 7) {
				_local3.push(Number(_local2.clip[("level" + _local5)].selectedItem.data));
				_local4.push(Number(_local2.clip[("tileset" + _local5)].selectedItem.data));
				_local5++;
			};
			_local2.clip.continue_btn.visible = false;
			_local2.clip.cancel_btn.visible = false;
			_local2.gameObj.userData.currentHat = _local2.clip.hat_cb.selectedItem.data;
			_local2.gameObj.bitmapManager.createPlayerSprite();
			_local2.gameObj.resetLevel(_local3, _local4);
			_local2.gameObj.removeDebugWindow();
		}
		public function destroy(){
			var _local1:DebugWindow;
			_local1 = this;
			_local1.clip.continue_btn.removeEventListener(MouseEvent.CLICK, _local1.clickContinue);
			_local1.clip.cancel_btn.removeEventListener(MouseEvent.CLICK, _local1.clickCancel);
			_local1.clip.continue_trailhead_btn.removeEventListener(MouseEvent.CLICK, _local1.clickChooseTrailhead);
			_local1.gameObj.gameStage.removeChild(_local1.clip);
			_local1.clip = null;
		}

	}
}//package cowGame.screens 

****************

//GameIntroScreen (cowGame.screens.GameIntroScreen)
package cowGame.screens {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;

	public class GameIntroScreen {

		public var clip:MovieClip;
		public var gameObj:GameModule;

		public function GameIntroScreen(_arg1:GameModule){
			var _local2:GameIntroScreen;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.setupScreen();
		}
		public function destroy(){
			var screen:GameIntroScreen;
			screen = this;
			screen.clip.skip_btn.removeEventListener(MouseEvent.CLICK, screen.clickSkip);
			try {
				screen.clip.introclip.removeEventListener(Event.ENTER_FRAME, screen.updateScreen);
			} catch(err) {
			};
			screen.gameObj.gameStage.removeChild(screen.clip);
			screen.clip = null;
		}
		public function setupScreen(){
			var _local1:GameIntroScreen;
			_local1 = this;
			_local1.clip = new gameIntroMC();
			_local1.gameObj.gameStage.addChild(_local1.clip);
			_local1.clip.frameMC.mouseEnabled = false;
			_local1.gameObj.soundManager.endMusic();
			_local1.gameObj.soundManager.playTrack("LowKeyTrack", int.MAX_VALUE, 0, false);
			_local1.clip.introclip.addEventListener(Event.ENTER_FRAME, _local1.updateScreen);
			_local1.clip.skip_btn.addEventListener(MouseEvent.CLICK, _local1.clickSkip);
		}
		public function updateScreen(_arg1:Event){
			var _local2:GameIntroScreen;
			_local2 = this;
			if (_local2.clip.introclip.currentFrame == _local2.clip.introclip.totalFrames){
				_local2.clip.introclip.removeEventListener(Event.ENTER_FRAME, _local2.updateScreen);
				_local2.gameObj.soundManager.endMusic();
				_local2.gameObj.setupGame();
				_local2.gameObj.removeGameIntro();
			} else {
				if (_local2.clip.introclip.currentFrame >= (_local2.clip.introclip.totalFrames - 2)){
					_local2.clip.skip_btn.visible = false;
				};
			};
		}
		public function clickSkip(_arg1:MouseEvent){
			var _local2:GameIntroScreen;
			_local2 = this;
			_local2.clip.introclip.gotoAndPlay((_local2.clip.introclip.totalFrames - 2));
			_local2.clip.skip_btn.visible = false;
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}

	}
}//package cowGame.screens 

****************

//LoadingScreen (cowGame.screens.LoadingScreen)
package cowGame.screens {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.data.*;
	import cowGame.utils.*;
	import flash.utils.*;
	import CPMStar.*;
	import mochi.as3.*;

	public class LoadingScreen {

		public var gameObj:GameModule;
		public var startTime:Number;// = 0
		public var clip:MovieClip;
		public var mochiClip:DynamicMovieClip;
		public var levelDataLoaded:Boolean;// = false
		public var adTime:Number;// = 14000

		public function LoadingScreen(_arg1){
			var _local2:LoadingScreen;
			levelDataLoaded = false;
			startTime = 0;
			adTime = 14000;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.setupScreen();
		}
		public function setupScreen(){
			var _local1:LoadingScreen;
			_local1 = this;
			_local1.clip = new loadingScreenMC();
			_local1.startTime = getTimer();
			if (_local1.gameObj.domainBlocksAds()){
				_local1.startPreloader(false);
			} else {
				_local1.startPreloader(true);
			};
		}
		public function checkFrame(_arg1:Event){
			var _local2:LoadingScreen;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			_local2 = this;
			if ((((((_local2.gameObj.loaderInfo.bytesLoaded == _local2.gameObj.loaderInfo.bytesTotal)) && (_local2.levelDataLoaded))) && ((((getTimer() > (_local2.startTime + _local2.adTime))) || (_local2.gameObj.domainBlocksAds()))))){
				_local2.clip.removeEventListener(Event.ENTER_FRAME, _local2.checkFrame);
				_local2.gameObj.gotoAndStop("init");
				_local2.loadingFinished();
			} else {
				_local3 = Math.round((_local2.gameObj.loaderInfo.bytesLoaded / 0x0400));
				_local4 = Math.round((_local2.gameObj.loaderInfo.bytesTotal / 0x0400));
				_local5 = (_local2.gameObj.loaderInfo.bytesLoaded / _local2.gameObj.loaderInfo.bytesTotal);
				_local6 = Math.min(1, ((getTimer() - _local2.startTime) / _local2.adTime));
				_local7 = 0;
				if ((((_local6 < _local5)) && (!(_local2.gameObj.domainBlocksAds())))){
					_local7 = _local6;
				} else {
					_local7 = _local5;
				};
				_local8 = Math.floor((_local7 * 100));
				_local2.clip.sign.percent_txt.text = (String(_local8) + "%");
				_local2.clip.size_txt.text = (((String(_local3) + " / ") + String(_local4)) + " K");
				_local2.clip.bar.x = (100 + (_local7 * 482));
				_local2.clip.sign.x = _local2.clip.bar.x;
			};
		}
		public function loadingFinished(){
			var _local1:LoadingScreen;
			var _local2:GameModule;
			_local1 = this;
			_local2 = _local1.gameObj;
			if (_local2.isAllowedDomain()){
				_local2.showSponsorIntro();
			} else {
				_local2.showStolenScreen();
			};
			_local2.removeLoadingScreen();
		}
		public function startPreloader(_arg1:Boolean){
			var _local2:LoadingScreen;
			var _local3:String;
			var _local4:DisplayObject;
			_local2 = this;
			trace("Run the in-game preloader:");
			if (_arg1){
				_local3 = "2902Q960BF7B6";
				_local4 = new AdLoader(_local3);
				_local2.clip.adBox.addChild(_local4);
			};
			_local2.gameObj.gameStage.addChild(_local2.clip);
			_local2.clip.addEventListener(Event.ENTER_FRAME, _local2.checkFrame);
		}
		public function finishedLoadingData(){
			var _local1:LoadingScreen;
			trace("Level Data is Loaded.");
			_local1 = this;
			_local1.levelDataLoaded = true;
		}
		public function destroy(){
			var screen:LoadingScreen;
			screen = this;
			try {
				screen.clip.removeChild(screen.clip.adBox);
			} catch(err:Error) {
				trace(("Error removing from clip: " + err.message));
			};
			screen.gameObj.stage.frameRate = 30;
			screen.gameObj.gameStage.removeChild(screen.clip);
			screen.clip = null;
		}

	}
}//package cowGame.screens 

****************

//LogoIntroScreen (cowGame.screens.LogoIntroScreen)
package cowGame.screens {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.data.*;
	import flash.net.*;
	import mochi.as3.*;

	public class LogoIntroScreen {

		public var gameObj:GameModule;
		public var clip:MovieClip;

		public function LogoIntroScreen(_arg1){
			var _local2:LogoIntroScreen;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.setupScreen();
		}
		public function clickLogo(_arg1:MouseEvent){
			navigateToURL(new URLRequest("http://www.flipline.com"), "_blank");
		}
		public function setupScreen(){
			var _local1:LogoIntroScreen;
			_local1 = this;
			_local1.clip = new splashLogoMC();
			_local1.gameObj.gameStage.addChild(_local1.clip);
			_local1.clip.addEventListener(Event.ENTER_FRAME, _local1.checkFrame);
			_local1.clip.btn.addEventListener(MouseEvent.CLICK, _local1.clickLogo);
			_local1.gameObj.soundManager.endMusic();
		}
		public function checkFrame(_arg1:Event){
			var _local2:LogoIntroScreen;
			_local2 = this;
			if (_local2.clip.currentFrame == _local2.clip.totalFrames){
				_local2.clip.removeEventListener(Event.ENTER_FRAME, _local2.checkFrame);
				_local2.logoIntroFinished();
			};
		}
		public function destroy(){
			var _local1:LogoIntroScreen;
			_local1 = this;
			_local1.clip.btn.removeEventListener(MouseEvent.CLICK, _local1.clickLogo);
			_local1.gameObj.gameStage.removeChild(_local1.clip);
			_local1.clip = null;
		}
		public function logoIntroFinished(){
			var _local1:LogoIntroScreen;
			var _local2:GameModule;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local2.showSplashScreen();
			_local2.removeLogoIntro();
		}

	}
}//package cowGame.screens 

****************

//MenuScreen (cowGame.screens.MenuScreen)
package cowGame.screens {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import flash.utils.*;
	import fl.motion.easing.*;
	import flash.filters.*;

	public class MenuScreen {

		public var selectedHat:String;// = ""
		public var openedFrame:Number;// = 21
		public var buttons:Array;
		public var locationBitmapData:BitmapData;
		public var isShowingLocationDetail:Boolean;// = false
		public var locationDetailTarget:Number;// = -627
		public var isHidingLocationDetail:Boolean;// = false
		public var showingTilesetNumber:Number;// = 1
		public var hatBitmaps:Array;
		public var gameObj:GameModule;
		public var menuPosition:Point;
		public var isClosing:Boolean;// = false
		public var gameWasPaused:Boolean;// = false
		public var quitButtonPoint:Point;
		public var continueButton:MovieClip;
		public var locationMoveSpeed:Number;// = 4
		public var locationBitmap:Bitmap;
		public var isOpening:Boolean;// = true
		public var clip:MovieClip;
		public var endFrame:Number;// = 36
		public var screenClip:MovieClip;
		public var quitButton:MovieClip;
		public var continueButtonPoint:Point;
		public var selectedTab:String;// = "myscore"
		public var hatBitmapData:Array;

		public function MenuScreen(_arg1){
			var _local2:MenuScreen;
			menuPosition = new Point(19, 44);
			buttons = [];
			continueButtonPoint = new Point(265, 365);
			quitButtonPoint = new Point(279, 435);
			openedFrame = 21;
			endFrame = 36;
			isOpening = true;
			isClosing = false;
			gameWasPaused = false;
			selectedTab = "myscore";
			selectedHat = "";
			hatBitmaps = [];
			hatBitmapData = [];
			isShowingLocationDetail = false;
			isHidingLocationDetail = false;
			locationMoveSpeed = 4;
			locationDetailTarget = -627;
			showingTilesetNumber = 1;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.setupPanel();
			_local2.setupTabs();
			_local2.setupButtons();
			_local2.setupLocations();
			_local2.setupScores();
			_local2.setupHats();
			_local2.setupHelp();
			if (_local2.gameObj.scoreTallyPanel){
				_local2.gameObj.scoreTallyPanel.hideButtonsForMenu();
			};
		}
		public function clearButtons(){
			var _local1:MenuScreen;
			_local1 = this;
			if (_local1.continueButton){
				_local1.continueButton.removeEventListener(MouseEvent.CLICK, _local1.clickMenuButton);
				_local1.continueButton.removeEventListener(MouseEvent.MOUSE_DOWN, _local1.mouseDownContinue);
				_local1.gameObj.hudObj.removeButton(_local1.continueButton);
				_local1.continueButton = null;
			};
			if (_local1.quitButton){
				_local1.quitButton.removeEventListener(MouseEvent.CLICK, _local1.clickMenuButton);
				_local1.gameObj.hudObj.removeButton(_local1.quitButton);
				_local1.quitButton = null;
			};
		}
		public function clickMenuButton(_arg1:MouseEvent=null){
			var _local2:MenuScreen;
			_local2 = this;
			if (_arg1.currentTarget.btnname == "continue_btn"){
				_local2.clickContinue();
			} else {
				if (_arg1.currentTarget.btnname == "quit_btn"){
					_local2.clickQuit();
				};
			};
		}
		public function setupTabs(){
			var _local1:MenuScreen;
			_local1 = this;
			_local1.clip.clip.bg.gotoAndStop(1);
			_local1.clip.clip.myscore_btn.addEventListener(MouseEvent.CLICK, _local1.clickTabButton);
			_local1.clip.clip.myscore_btn.addEventListener(MouseEvent.ROLL_OVER, _local1.rolloverTabButton);
			_local1.clip.clip.myscore_btn.addEventListener(MouseEvent.ROLL_OUT, _local1.rolloutTabButton);
			_local1.clip.clip.myscore_btn.buttonMode = true;
			_local1.clip.clip.myscore_btn.useHandCursor = true;
			_local1.clip.clip.myhats_btn.addEventListener(MouseEvent.CLICK, _local1.clickTabButton);
			_local1.clip.clip.myhats_btn.addEventListener(MouseEvent.ROLL_OVER, _local1.rolloverTabButton);
			_local1.clip.clip.myhats_btn.addEventListener(MouseEvent.ROLL_OUT, _local1.rolloutTabButton);
			_local1.clip.clip.myhats_btn.buttonMode = true;
			_local1.clip.clip.myhats_btn.useHandCursor = true;
			_local1.clip.clip.locations_btn.addEventListener(MouseEvent.CLICK, _local1.clickTabButton);
			_local1.clip.clip.locations_btn.addEventListener(MouseEvent.ROLL_OVER, _local1.rolloverTabButton);
			_local1.clip.clip.locations_btn.addEventListener(MouseEvent.ROLL_OUT, _local1.rolloutTabButton);
			_local1.clip.clip.locations_btn.buttonMode = true;
			_local1.clip.clip.locations_btn.useHandCursor = true;
			_local1.clip.clip.credits_btn.addEventListener(MouseEvent.CLICK, _local1.clickTabButton);
			_local1.clip.clip.credits_btn.addEventListener(MouseEvent.ROLL_OVER, _local1.rolloverTabButton);
			_local1.clip.clip.credits_btn.addEventListener(MouseEvent.ROLL_OUT, _local1.rolloutTabButton);
			_local1.clip.clip.credits_btn.buttonMode = true;
			_local1.clip.clip.credits_btn.useHandCursor = true;
			_local1.clip.clip.help_btn.addEventListener(MouseEvent.CLICK, _local1.clickTabButton);
			_local1.clip.clip.help_btn.addEventListener(MouseEvent.ROLL_OVER, _local1.rolloverTabButton);
			_local1.clip.clip.help_btn.addEventListener(MouseEvent.ROLL_OUT, _local1.rolloutTabButton);
			_local1.clip.clip.help_btn.buttonMode = true;
			_local1.clip.clip.help_btn.useHandCursor = true;
			_local1.clickTab("myscore");
		}
		public function clickHatRandom(_arg1:MouseEvent){
			var _local2:MenuScreen;
			var _local3:MovieClip;
			_local2 = this;
			_local3 = _local2.clip.clip.myhats_clip;
			_local2.selectedHat = "random";
			_local3.hilite.x = _arg1.currentTarget.x;
			_local3.hilite.y = _arg1.currentTarget.y;
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		public function destroy(){
			var _local1:MenuScreen;
			_local1 = this;
			if (_local1.clip.hasEventListener(Event.ENTER_FRAME)){
				_local1.clip.removeEventListener(Event.ENTER_FRAME, updatePanel);
			};
			_local1.clearTabs();
			_local1.clearButtons();
			_local1.clearHats();
			_local1.clearLocations();
			_local1.clearHelp();
			_local1.gameObj.hudObj.removeMenu(_local1.clip);
			_local1.clip = null;
		}
		public function setupPanel(){
			var _local1:MenuScreen;
			var _local2:DataManager;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local1.clip = new mainMenuMC();
			_local1.clip.x = _local1.menuPosition.x;
			_local1.clip.y = _local1.menuPosition.y;
			_local1.gameObj.hudObj.attachMenu(_local1.clip);
			_local1.gameObj.hudObj.interfaceClip.bird_perch.visible = false;
			if (!_local1.clip.hasEventListener(Event.ENTER_FRAME)){
				_local1.clip.addEventListener(Event.ENTER_FRAME, updatePanel);
			};
			_local1.gameWasPaused = _local1.gameObj.gameControls.isPaused;
			if (!_local1.gameWasPaused){
				_local1.gameObj.gameControls.togglePause();
			};
			_local1.gameObj.gameControls.startPuzzleDrain();
			_local1.openPanel();
		}
		public function clearHats(){
			var _local1:MenuScreen;
			var _local2:*;
			var _local3:MovieClip;
			_local1 = this;
			if (_local1.hatBitmaps.length > 0){
				_local2 = 0;
				while (_local2 < _local1.hatBitmaps.length) {
					_local1.hatBitmaps[_local2] = null;
					_local2++;
				};
				_local1.hatBitmaps = null;
				_local1.hatBitmaps = [];
			};
			_local2 = 0;
			while (_local2 < 37) {
				_local3 = _local1.clip.clip.myhats_clip[("hat" + _local2)];
				if (_local3.hasEventListener(MouseEvent.CLICK)){
					_local3.removeEventListener(MouseEvent.CLICK, _local1.clickHat);
				};
				_local2++;
			};
			_local1.clip.clip.myhats_clip.hatrandom.removeEventListener(MouseEvent.CLICK, _local1.clickHatRandom);
		}
		public function clickLocationBackButton(_arg1:MouseEvent){
			var _local2:MenuScreen;
			_local2 = this;
			if (((!(_local2.isHidingLocationDetail)) && (!(_local2.isShowingLocationDetail)))){
				_local2.isHidingLocationDetail = true;
			};
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		public function createLocationPreview(_arg1:Number){
			var screen:MenuScreen;
			var bitmapManager:BitmapManager;
			var display:GameDisplay;
			var data:DataManager;
			var bmp:BitmapData;
			var cf:ColorTransform;
			var bgClass:Class;
			var bgMC:MovieClip;
			var blur:BlurFilter;
			var bgBMP:BitmapData;
			var bgRect:Rectangle;
			var subList:XMLList;
			var roomData:XML;
			var lv_tileArray:*;
			var lv_trimArray:*;
			var lv_itemArray:*;
			var lv_enemyArray:*;
			var lv_objectArray:*;
			var lv_eventArray:*;
			var enemyArray:Array;
			var itemArray:Array;
			var tileArray:Array;
			var trimArray:Array;
			var objectArray:Array;
			var i:*;
			var j:*;
			var k:*;
			var tilesheet:BitmapData;
			var fullBMP:BitmapData;
			var enemySheet:BitmapData;
			var enemyspritewidth:*;
			var enemyspriteheight:*;
			var enemyspriteCenterX:*;
			var enemyspriteCenterY:*;
			var enemyspriteTargetX:*;
			var enemyspriteTargetY:*;
			var xoffset:Number;
			var yoffset:Number;
			var cropRect:Rectangle;
			var enemytype:*;
			var enemyxtile:*;
			var enemyytile:*;
			var enemycolor:Number;
			var enemyaction:String;
			var enemyGrabRect:Rectangle;
			var enemyPutPoint:Point;
			var objtype:*;
			var objxtile:*;
			var objytile:*;
			var objcolor:Number;
			var objsheetname:String;
			var objSheet:BitmapData;
			var objGrabRect:Rectangle;
			var objPutPoint:Point;
			var whichTileset = _arg1;
			screen = this;
			bitmapManager = screen.gameObj.bitmapManager;
			display = screen.gameObj.gameDisplay;
			data = screen.gameObj.dataManager;
			if (!screen.locationBitmapData){
				screen.locationBitmapData = new BitmapData(454, 206, true, 0);
				screen.locationBitmap = new Bitmap(screen.locationBitmapData);
				screen.clip.clip.locations_clip.insideclip.addChild(screen.locationBitmap);
				screen.locationBitmap.x = 774;
				screen.locationBitmap.y = 13;
				screen.locationBitmap.mask = screen.clip.clip.locations_clip.insideclip.previewmask;
				screen.clip.clip.locations_clip.insideclip.previewmask.visible = false;
			};
			bmp = screen.locationBitmapData;
			bmp.copyPixels(bitmapManager.skyBG, bitmapManager.skyBG.rect, new Point(0, 0), null, null, true);
			cf = bitmapManager.tilesetSkies[whichTileset];
			bmp.colorTransform(bmp.rect, cf);
			bgClass = (getDefinitionByName(bitmapManager.tilesetBGs[whichTileset]) as Class);
			bgMC = (new (bgClass) as MovieClip);
			blur = new BlurFilter(5, 5, BitmapFilterQuality.HIGH);
			bgMC.filters = [blur];
			bgBMP = new BitmapData(bgMC.width, bgMC.height, true, 0);
			bgBMP.draw(bgMC);
			bgRect = new Rectangle(0, (bgBMP.height - bmp.height), bmp.width, bmp.height);
			bmp.copyPixels(bgBMP, bgRect, new Point(0, 0), null, null, true);
			bgBMP.dispose();
			bgMC = null;
			subList = data.masterLevelData.(roomID == 221);
			roomData = subList[0];
			lv_tileArray = roomData.tileArray.split("|");
			lv_trimArray = roomData.trimArray.split("|");
			lv_itemArray = roomData.itemArray.split("|");
			lv_enemyArray = roomData.enemyArray.split("|");
			lv_objectArray = roomData.objectArray.split("|");
			lv_eventArray = roomData.eventArray.split("|");
			enemyArray = [];
			itemArray = [];
			tileArray = [];
			trimArray = [];
			objectArray = [];
			i = 0;
			while (i < lv_tileArray.length) {
				tileArray[i] = lv_tileArray[i].split(",");
				i = (i + 1);
			};
			i = 0;
			while (i < lv_trimArray.length) {
				trimArray[i] = lv_trimArray[i].split(",");
				i = (i + 1);
			};
			i = 0;
			while (i < lv_itemArray.length) {
				itemArray[i] = lv_itemArray[i].split(",");
				i = (i + 1);
			};
			i = 0;
			while (i < lv_enemyArray.length) {
				enemyArray[i] = lv_enemyArray[i].split(",");
				i = (i + 1);
			};
			i = 0;
			while (i < lv_objectArray.length) {
				objectArray[i] = lv_objectArray[i].split(",");
				i = (i + 1);
			};
			i = 0;
			while (i < tileArray.length) {
				j = 0;
				while (j < tileArray[i].length) {
					tileArray[i][j] = Number(tileArray[i][j]);
					j = (j + 1);
				};
				i = (i + 1);
			};
			i = 0;
			while (i < trimArray.length) {
				j = 0;
				while (j < trimArray[i].length) {
					trimArray[i][j] = String(trimArray[i][j]).split("#");
					k = 0;
					while (k < trimArray[i][j].length) {
						trimArray[i][j][k] = Number(trimArray[i][j][k]);
						k = (k + 1);
					};
					j = (j + 1);
				};
				i = (i + 1);
			};
			i = 0;
			while (i < itemArray.length) {
				j = 0;
				while (j < itemArray[i].length) {
					itemArray[i][j] = Number(itemArray[i][j]);
					j = (j + 1);
				};
				i = (i + 1);
			};
			i = 0;
			while (i < enemyArray.length) {
				j = 0;
				while (j < enemyArray[i].length) {
					if (j != 4){
						enemyArray[i][j] = Number(enemyArray[i][j]);
					};
					j = (j + 1);
				};
				i = (i + 1);
			};
			i = 0;
			while (i < objectArray.length) {
				j = 0;
				while (j < objectArray[i].length) {
					if (j < 4){
						objectArray[i][j] = Number(objectArray[i][j]);
					};
					j = (j + 1);
				};
				i = (i + 1);
			};
			tilesheet = bitmapManager.getTilesheetBitmap(whichTileset);
			fullBMP = new BitmapData((tileArray[0].length * display.tileWidth), (tileArray.length * display.tileWidth), true, 0);
			display.blitTrimTiles(trimArray, bitmapManager.trimSheet, fullBMP);
			display.blitLevelTiles(tileArray, tilesheet, fullBMP);
			enemySheet = bitmapManager.createEnemySprite(whichTileset);
			enemyspritewidth = 88;
			enemyspriteheight = 82;
			enemyspriteCenterX = 44;
			enemyspriteCenterY = 41;
			enemyspriteTargetX = 44;
			enemyspriteTargetY = 52;
			i = 0;
			while (i < enemyArray.length) {
				enemytype = enemyArray[i][0];
				if (enemytype != 0){
					enemyxtile = Number(enemyArray[i][1]);
					enemyytile = Number(enemyArray[i][2]);
					enemycolor = Math.floor((Math.random() * 4));
					enemyaction = String(enemyArray[i][4]);
					enemyGrabRect = new Rectangle(0, (enemycolor * enemyspriteheight), enemyspritewidth, enemyspriteheight);
					if (enemyaction == "stand"){
						enemyGrabRect.x = 0;
					} else {
						if (enemyaction == "walk"){
							enemyGrabRect.x = (8 * enemyspritewidth);
						} else {
							enemyGrabRect.x = (16 * enemyspritewidth);
						};
					};
					enemyPutPoint = new Point((((enemyxtile * display.tileWidth) + 16) - enemyspriteTargetX), (((enemyytile * display.tileWidth) + 16) - enemyspriteTargetY));
					fullBMP.copyPixels(enemySheet, enemyGrabRect, enemyPutPoint, null, null, true);
				};
				i = (i + 1);
			};
			i = 0;
			while (i < objectArray.length) {
				objtype = Number(objectArray[i][0]);
				objxtile = Number(objectArray[i][1]);
				objytile = Number(objectArray[i][2]);
				objcolor = Math.ceil((Math.random() * 4));
				objsheetname = "";
				if (objtype == 1){
					objsheetname = "blockall_sheet";
				} else {
					if (objtype == 2){
						objsheetname = "slopeall_sheet";
					} else {
						if (objtype == 3){
							objsheetname = "thruall_sheet";
						};
					};
				};
				objSheet = bitmapManager.loadBitmap(objsheetname);
				objGrabRect = new Rectangle(0, (32 * objcolor), 32, 32);
				objPutPoint = new Point((objxtile * display.tileWidth), (objytile * display.tileWidth));
				fullBMP.copyPixels(objSheet, objGrabRect, objPutPoint, null, null, true);
				objSheet.dispose();
				i = (i + 1);
			};
			xoffset = 0;
			yoffset = 0;
			if ((whichTileset % 4) == 3){
				xoffset = 0;
				yoffset = ((fullBMP.height - bmp.height) - 32);
			} else {
				if ((whichTileset % 4) == 2){
					xoffset = (fullBMP.width - bmp.width);
					yoffset = ((fullBMP.height - bmp.height) - 32);
				} else {
					if ((whichTileset % 4) == 1){
						xoffset = 0;
						yoffset = 64;
					} else {
						xoffset = (fullBMP.width - bmp.width);
						yoffset = 64;
					};
				};
			};
			cropRect = new Rectangle(xoffset, yoffset, bmp.width, bmp.height);
			bmp.copyPixels(fullBMP, cropRect, new Point(0, 0), null, null, true);
			fullBMP.dispose();
			enemySheet.dispose();
		}
		public function updatePanel(_arg1:Event){
			var _local2:MenuScreen;
			var _local3:UserData;
			_local2 = this;
			_local3 = _local2.gameObj.userData;
			if (((_local2.isOpening) && ((_local2.clip.currentFrame == _local2.openedFrame)))){
				_local2.isOpening = false;
				_local2.continueButton.visible = true;
				_local2.quitButton.visible = true;
			} else {
				if (((_local2.isClosing) && ((_local2.clip.currentFrame == _local2.endFrame)))){
					_local2.isClosing = false;
					if (!_local2.gameWasPaused){
						_local2.gameObj.gameControls.togglePause();
					};
					_local2.gameObj.hudObj.interfaceClip.bird_perch.visible = true;
					_local2.gameObj.removeMenu();
				};
			};
		}
		public function clickPrevHelp(_arg1:MouseEvent){
			var _local2:MenuScreen;
			_local2 = this;
			_local2.clip.clip.help_clip.prevFrame();
			if (_local2.clip.clip.help_clip.currentFrame == 0){
				_local2.clip.clip.help_clip.back_btn.visible = false;
			} else {
				_local2.clip.clip.help_clip.back_btn.visible = true;
			};
			if (_local2.clip.clip.help_clip.currentFrame == _local2.clip.clip.help_clip.totalFrames){
				_local2.clip.clip.help_clip.next_btn.visible = false;
			} else {
				_local2.clip.clip.help_clip.next_btn.visible = true;
			};
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		public function mouseDownContinue(_arg1:MouseEvent=null){
			var _local2:MenuScreen;
			var _local3:BitmapManager;
			_local2 = this;
			_local3 = _local2.gameObj.bitmapManager;
			if (_local2.selectedHat != _local2.gameObj.userData.currentHat){
				_local2.continueButton.alpha = 0;
				_local2.quitButton.visible = false;
			};
		}
		public function clearLocations(){
			var _local1:MenuScreen;
			var _local2:*;
			_local1 = this;
			_local2 = 1;
			while (_local2 <= 30) {
				if (_local1.clip.clip.locations_clip.insideclip[("location_" + _local2)].btn.hasEventListener(MouseEvent.CLICK)){
					_local1.clip.clip.locations_clip.insideclip[("location_" + _local2)].btn.removeEventListener(MouseEvent.CLICK, _local1.clickLocationButton);
				};
				_local2++;
			};
			_local1.clip.clip.locations_clip.insideclip.back_btn.removeEventListener(MouseEvent.CLICK, _local1.clickLocationBackButton);
			_local1.clip.clip.locations_clip.insideclip.removeEventListener(Event.ENTER_FRAME, _local1.animateLocationsScreen);
			if (_local1.locationBitmapData){
				_local1.clip.clip.locations_clip.insideclip.removeChild(_local1.locationBitmap);
				_local1.locationBitmap = null;
				_local1.locationBitmapData.dispose();
				_local1.locationBitmapData = null;
			};
		}
		public function clearHelp(){
			var _local1:MenuScreen;
			_local1 = this;
			_local1.clip.clip.help_clip.next_btn.removeEventListener(MouseEvent.CLICK, clickNextHelp);
			_local1.clip.clip.help_clip.back_btn.removeEventListener(MouseEvent.CLICK, clickPrevHelp);
		}
		public function animateLocationsScreen(_arg1:Event){
			var _local2:MenuScreen;
			var _local3:Number;
			var _local4:MovieClip;
			_local2 = this;
			_local3 = 0;
			_local4 = _local2.clip.clip.locations_clip.insideclip;
			if (_local2.isShowingLocationDetail){
				_local3 = (_local4.x - _local2.locationDetailTarget);
				_local4.x = (_local4.x - (_local3 / _local2.locationMoveSpeed));
				if (Math.abs(_local3) <= 2){
					_local4.x = _local2.locationDetailTarget;
					_local2.isShowingLocationDetail = false;
					_local2.createLocationPreview(_local2.showingTilesetNumber);
					_local2.locationBitmap.visible = true;
				};
			} else {
				if (_local2.isHidingLocationDetail){
					_local3 = (0 - _local4.x);
					_local4.x = (_local4.x + (_local3 / _local2.locationMoveSpeed));
					if (Math.abs(_local3) <= 2){
						_local4.x = 0;
						_local2.isHidingLocationDetail = false;
						_local2.locationBitmap.visible = false;
					};
				};
			};
		}
		public function setupButtons(){
			var _local1:MenuScreen;
			_local1 = this;
			_local1.clearButtons();
			_local1.continueButton = new backtogame_btn();
			_local1.continueButton.x = _local1.continueButtonPoint.x;
			_local1.continueButton.y = _local1.continueButtonPoint.y;
			_local1.continueButton.btnname = "continue_btn";
			_local1.continueButton.mouseChildren = false;
			_local1.continueButton.mouseEnabled = true;
			_local1.continueButton.buttonMode = true;
			_local1.continueButton.useHandCursor = true;
			_local1.continueButton.addEventListener(MouseEvent.CLICK, clickMenuButton);
			_local1.continueButton.addEventListener(MouseEvent.MOUSE_DOWN, _local1.mouseDownContinue);
			_local1.gameObj.hudObj.attachButton(_local1.continueButton);
			_local1.continueButton.visible = false;
			_local1.quitButton = new quit_btn();
			_local1.quitButton.x = _local1.quitButtonPoint.x;
			_local1.quitButton.y = _local1.quitButtonPoint.y;
			_local1.quitButton.btnname = "quit_btn";
			_local1.quitButton.mouseChildren = false;
			_local1.quitButton.mouseEnabled = true;
			_local1.quitButton.buttonMode = true;
			_local1.quitButton.useHandCursor = true;
			_local1.quitButton.addEventListener(MouseEvent.CLICK, clickMenuButton);
			_local1.gameObj.hudObj.attachButton(_local1.quitButton);
			_local1.quitButton.visible = false;
		}
		public function clickContinue(_arg1:MouseEvent=null){
			var _local2:MenuScreen;
			var _local3:BitmapManager;
			_local2 = this;
			_local3 = _local2.gameObj.bitmapManager;
			if (_local2.selectedHat != _local2.gameObj.userData.currentHat){
				_local2.continueButton.visible = false;
				_local2.quitButton.visible = false;
				if (_local3.playerSpriteSheet){
					_local3.playerSpriteSheet.dispose();
					_local3.playerSpriteSheet = null;
				};
				_local2.gameObj.userData.currentHat = _local2.selectedHat;
				_local3.createPlayerSprite();
			};
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
			_local2.closePanel();
		}
		public function setupHats(){
			var _local1:MenuScreen;
			var _local2:UserData;
			var _local3:MovieClip;
			var _local4:Number;
			var _local5:Array;
			var _local6:*;
			var _local7:String;
			var _local8:BitmapData;
			var _local9:Bitmap;
			var _local10:MovieClip;
			var _local11:MovieClip;
			_local1 = this;
			_local2 = _local1.gameObj.userData;
			_local3 = _local1.clip.clip.myhats_clip;
			_local1.selectedHat = _local2.currentHat;
			_local4 = 37;
			_local5 = _local2.hatsOwned;
			_local6 = 0;
			while (_local6 < _local5.length) {
				_local7 = _local5[_local6];
				_local8 = _local1.gameObj.bitmapManager.getHatPreviewBitmap(_local7);
				_local9 = new Bitmap(_local8);
				_local10 = _local3[("hat" + _local6)];
				_local10.visible = true;
				_local10.addChild(_local9);
				_local9.x = -10;
				_local9.y = -7;
				_local1.hatBitmaps.push(_local9);
				_local10.buttonMode = true;
				_local10.useHandCursor = true;
				_local10.mouseChildren = false;
				_local10.addEventListener(MouseEvent.CLICK, _local1.clickHat);
				if (_local7 == _local1.selectedHat){
					_local3.hilite.x = _local10.x;
					_local3.hilite.y = _local10.y;
				};
				_local6++;
			};
			if (_local5.length < 37){
				_local6 = _local5.length;
				while (_local6 < _local4) {
					_local11 = _local3[("hat" + _local6)];
					_local11.visible = false;
					_local6++;
				};
			};
			_local3.hatrandom.buttonMode = true;
			_local3.hatrandom.useHandCursor = true;
			_local3.hatrandom.mouseChildren = false;
			_local3.hatrandom.addEventListener(MouseEvent.CLICK, _local1.clickHatRandom);
			if (_local1.selectedHat == "random"){
				_local3.hilite.x = _local3.hatrandom.x;
				_local3.hilite.y = _local3.hatrandom.y;
			};
		}
		public function openPanel(){
			var _local1:MenuScreen;
			_local1 = this;
			_local1.clip.gotoAndPlay("open");
			_local1.isOpening = true;
			_local1.isClosing = false;
		}
		public function rolloverTabButton(_arg1:MouseEvent){
			var _local2:MenuScreen;
			var _local3:String;
			var _local4:Array;
			var _local5:String;
			_local2 = this;
			_local3 = _arg1.currentTarget.name;
			_local4 = _local3.split("_");
			_local5 = String(_local4[0]);
			if (_local2.selectedTab != _local5){
				_arg1.currentTarget.gotoAndStop(2);
			};
		}
		public function setupHelp(){
			var _local1:MenuScreen;
			_local1 = this;
			_local1.clip.clip.help_clip.gotoAndStop(1);
			_local1.clip.clip.help_clip.next_btn.addEventListener(MouseEvent.CLICK, clickNextHelp);
			_local1.clip.clip.help_clip.back_btn.addEventListener(MouseEvent.CLICK, clickPrevHelp);
			_local1.clip.clip.help_clip.back_btn.visible = false;
		}
		public function clearTabs(){
			var _local1:MenuScreen;
			_local1 = this;
			_local1.clip.clip.myscore_btn.removeEventListener(MouseEvent.CLICK, _local1.clickTabButton);
			_local1.clip.clip.myscore_btn.removeEventListener(MouseEvent.ROLL_OVER, _local1.rolloverTabButton);
			_local1.clip.clip.myscore_btn.removeEventListener(MouseEvent.ROLL_OUT, _local1.rolloutTabButton);
			_local1.clip.clip.myhats_btn.removeEventListener(MouseEvent.CLICK, _local1.clickTabButton);
			_local1.clip.clip.myhats_btn.removeEventListener(MouseEvent.ROLL_OVER, _local1.rolloverTabButton);
			_local1.clip.clip.myhats_btn.removeEventListener(MouseEvent.ROLL_OUT, _local1.rolloutTabButton);
			_local1.clip.clip.locations_btn.removeEventListener(MouseEvent.CLICK, _local1.clickTabButton);
			_local1.clip.clip.locations_btn.removeEventListener(MouseEvent.ROLL_OVER, _local1.rolloverTabButton);
			_local1.clip.clip.locations_btn.removeEventListener(MouseEvent.ROLL_OUT, _local1.rolloutTabButton);
			_local1.clip.clip.credits_btn.removeEventListener(MouseEvent.CLICK, _local1.clickTabButton);
			_local1.clip.clip.credits_btn.removeEventListener(MouseEvent.ROLL_OVER, _local1.rolloverTabButton);
			_local1.clip.clip.credits_btn.removeEventListener(MouseEvent.ROLL_OUT, _local1.rolloutTabButton);
			_local1.clip.clip.help_btn.removeEventListener(MouseEvent.CLICK, _local1.clickTabButton);
			_local1.clip.clip.help_btn.removeEventListener(MouseEvent.ROLL_OVER, _local1.rolloverTabButton);
			_local1.clip.clip.help_btn.removeEventListener(MouseEvent.ROLL_OUT, _local1.rolloutTabButton);
		}
		public function closePanel(){
			var _local1:MenuScreen;
			_local1 = this;
			_local1.clip.gotoAndPlay("close");
			_local1.isOpening = false;
			_local1.isClosing = true;
			_local1.continueButton.visible = false;
			_local1.quitButton.visible = false;
			if (_local1.gameObj.scoreTallyPanel){
				_local1.gameObj.scoreTallyPanel.showButtonsAfterMenu();
			} else {
				if (_local1.gameObj.playerObj.endingSequence){
				} else {
					_local1.gameObj.gameControls.startPuzzleRefill();
				};
			};
		}
		public function clickTab(_arg1:String){
			var _local2:MenuScreen;
			_local2 = this;
			_local2.clip.clip.myscore_btn.gotoAndStop(3);
			_local2.clip.clip.myhats_btn.gotoAndStop(3);
			_local2.clip.clip.locations_btn.gotoAndStop(3);
			_local2.clip.clip.credits_btn.gotoAndStop(3);
			_local2.clip.clip.help_btn.gotoAndStop(3);
			_local2.clip.clip[(_arg1 + "_btn")].gotoAndStop(1);
			_local2.selectedTab = _arg1;
			if (_arg1 == "myscore"){
				_local2.clip.clip.bg.gotoAndStop(1);
				_local2.clip.clip.myscore_clip.visible = true;
				_local2.clip.clip.locations_clip.visible = false;
				_local2.clip.clip.myhats_clip.visible = false;
				_local2.clip.clip.help_clip.visible = false;
				_local2.clip.clip.credits_clip.visible = false;
			} else {
				if (_arg1 == "myhats"){
					_local2.clip.clip.bg.gotoAndStop(2);
					_local2.clip.clip.myscore_clip.visible = false;
					_local2.clip.clip.locations_clip.visible = false;
					_local2.clip.clip.myhats_clip.visible = true;
					_local2.clip.clip.help_clip.visible = false;
					_local2.clip.clip.credits_clip.visible = false;
				} else {
					if (_arg1 == "locations"){
						_local2.clip.clip.bg.gotoAndStop(3);
						_local2.clip.clip.myscore_clip.visible = false;
						_local2.clip.clip.locations_clip.visible = true;
						_local2.clip.clip.myhats_clip.visible = false;
						_local2.clip.clip.help_clip.visible = false;
						_local2.clip.clip.credits_clip.visible = false;
					} else {
						if (_arg1 == "credits"){
							_local2.clip.clip.bg.gotoAndStop(4);
							_local2.clip.clip.myscore_clip.visible = false;
							_local2.clip.clip.locations_clip.visible = false;
							_local2.clip.clip.myhats_clip.visible = false;
							_local2.clip.clip.help_clip.visible = false;
							_local2.clip.clip.credits_clip.visible = true;
						} else {
							if (_arg1 == "help"){
								_local2.clip.clip.bg.gotoAndStop(5);
								_local2.clip.clip.myscore_clip.visible = false;
								_local2.clip.clip.locations_clip.visible = false;
								_local2.clip.clip.myhats_clip.visible = false;
								_local2.clip.clip.help_clip.visible = true;
								_local2.clip.clip.credits_clip.visible = false;
							};
						};
					};
				};
			};
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		public function clickLocationButton(_arg1:MouseEvent){
			var _local2:MenuScreen;
			var _local3:MovieClip;
			var _local4:String;
			var _local5:Array;
			var _local6:Number;
			_local2 = this;
			if (((!(_local2.isHidingLocationDetail)) && (!(_local2.isShowingLocationDetail)))){
				_local3 = _local2.clip.clip.locations_clip.insideclip;
				_local4 = _arg1.currentTarget.parent.name;
				_local5 = _local4.split("_");
				_local6 = Number(_local5[1]);
				_local3.detail_titleMC.gotoAndStop(_local6);
				_local3.enemyname_txt.text = String(_local2.gameObj.dataManager.getEnemyName(_local6));
				_local3.visits_txt.text = String(_local2.gameObj.userData.getAreaVisits(_local6));
				_local3.enemyhits_txt.text = String(_local2.gameObj.userData.getEnemyKills(_local6));
				_local2.showingTilesetNumber = _local6;
				_local2.isShowingLocationDetail = true;
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function setupLocations(){
			var _local1:MenuScreen;
			var _local2:*;
			var _local3:Array;
			var _local4:Number;
			_local1 = this;
			_local2 = 1;
			while (_local2 <= 30) {
				_local1.clip.clip.locations_clip.insideclip[("location_" + _local2)].subclip.gotoAndStop(31);
				_local2++;
			};
			_local3 = _local1.gameObj.dataManager.getTilesetIndexesAtTrailhead(_local1.gameObj.userData.maxTrailhead);
			_local2 = 0;
			while (_local2 <= _local3.length) {
				_local4 = _local3[_local2];
				if (_local4 > 0){
					_local1.clip.clip.locations_clip.insideclip[("location_" + _local4)].subclip.gotoAndStop(_local4);
					_local1.clip.clip.locations_clip.insideclip[("location_" + _local4)].btn.addEventListener(MouseEvent.CLICK, _local1.clickLocationButton);
				};
				_local2++;
			};
			_local1.clip.clip.locations_clip.insideclip.back_btn.addEventListener(MouseEvent.CLICK, _local1.clickLocationBackButton);
			_local1.clip.clip.locations_clip.insideclip.mask = _local1.clip.clip.locations_clip.masker;
			_local1.clip.clip.locations_clip.masker.visible = false;
			_local1.clip.clip.locations_clip.insideclip.previewmask.visible = false;
			_local1.clip.clip.locations_clip.insideclip.addEventListener(Event.ENTER_FRAME, _local1.animateLocationsScreen);
		}
		public function clickHat(_arg1:MouseEvent){
			var _local2:MenuScreen;
			var _local3:UserData;
			var _local4:MovieClip;
			var _local5:String;
			var _local6:Array;
			var _local7:Number;
			var _local8:Array;
			_local2 = this;
			_local3 = _local2.gameObj.userData;
			_local4 = _local2.clip.clip.myhats_clip;
			_local5 = _arg1.currentTarget.name;
			_local6 = _local5.split("hat");
			_local7 = Number(_local6[1]);
			_local8 = _local3.hatsOwned;
			_local2.selectedHat = _local8[_local7];
			_local4.hilite.x = _arg1.currentTarget.x;
			_local4.hilite.y = _arg1.currentTarget.y;
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		public function rolloutTabButton(_arg1:MouseEvent){
			var _local2:MenuScreen;
			var _local3:String;
			var _local4:Array;
			var _local5:String;
			_local2 = this;
			_local3 = _arg1.currentTarget.name;
			_local4 = _local3.split("_");
			_local5 = String(_local4[0]);
			if (_local2.selectedTab != _local5){
				_arg1.currentTarget.gotoAndStop(3);
			} else {
				_arg1.currentTarget.gotoAndStop(1);
			};
		}
		public function clickQuit(_arg1:MouseEvent=null){
			var _local2:MenuScreen;
			_local2 = this;
			_local2.continueButton.visible = false;
			_local2.quitButton.visible = false;
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
			if (_local2.gameObj.dataManager.inChallengeMode){
				_local2.gameObj.returnToTitleScreen("challenge");
			} else {
				if (_local2.gameObj.dataManager.inTimeTrialMode){
					_local2.gameObj.returnToTitleScreen("timetrial");
				} else {
					_local2.gameObj.returnToTitleScreen("trail");
				};
			};
		}
		public function clickNextHelp(_arg1:MouseEvent){
			var _local2:MenuScreen;
			_local2 = this;
			_local2.clip.clip.help_clip.nextFrame();
			if (_local2.clip.clip.help_clip.currentFrame == _local2.clip.clip.help_clip.totalFrames){
				_local2.clip.clip.help_clip.next_btn.visible = false;
			} else {
				_local2.clip.clip.help_clip.next_btn.visible = true;
			};
			if (_local2.clip.clip.help_clip.currentFrame == 0){
				_local2.clip.clip.help_clip.back_btn.visible = false;
			} else {
				_local2.clip.clip.help_clip.back_btn.visible = true;
			};
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		public function setupScores(){
			var _local1:MenuScreen;
			var _local2:UserData;
			var _local3:MovieClip;
			_local1 = this;
			_local2 = _local1.gameObj.userData;
			_local3 = _local1.clip.clip.myscore_clip;
			_local3.totalscore_txt.text = String(_local2.getTotalScore());
			_local3.totalcowcash_txt.text = String(_local2.getTotalCowCash());
			_local3.totaldistance_txt.text = String(_local2.getTotalBlocks());
			_local3.tpa_txt.text = String(Math.round((_local2.getTotalScore() / (_local2.maxTrailhead - 1))));
			if (_local2.currentTrailhead <= 1){
				_local3.tpa_txt.text = "0";
			};
			_local3.blocks_txt.text = String((gameObj.gameDisplay.rightMostScreen - 1));
			_local3.colorpoints_txt.text = String(_local2.earnedColorPoints);
			_local3.cowcash_txt.text = String(_local2.earnedCash);
			_local3.cookies_txt.text = String(_local2.earnedCookies);
		}
		public function clickTabButton(_arg1:MouseEvent){
			var _local2:MenuScreen;
			var _local3:String;
			var _local4:Array;
			var _local5:String;
			_local2 = this;
			_local3 = _arg1.currentTarget.name;
			_local4 = _local3.split("_");
			_local5 = String(_local4[0]);
			_local2.clickTab(_local5);
		}

	}
}//package cowGame.screens 

****************

//ScoreTallyPanel (cowGame.screens.ScoreTallyPanel)
package cowGame.screens {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.models.*;
	import cowGame.data.*;
	import flash.geom.*;
	import cowGame.events.*;
	import cowGame.display.*;
	import cowGame.managers.*;
	import fl.motion.easing.*;
	import mochi.as3.*;

	public class ScoreTallyPanel {

		public var hatPreviewBitmapData:BitmapData;
		public var hatBitmaps:Array;
		public var selectedHatID:Number;// = -1
		public var revealingWhich:String;// = "blocks"
		public var isClosing:Boolean;// = false
		public var colorpointsScore:Number;// = 0
		public var hatPreviewBitmap:Bitmap;
		public var endFrame:Number;// = 56
		public var clip:MovieClip;
		public var continueButtonPoint:Point;
		public var whichMode:String;// = "score"
		public var tallyFrame:Number;// = 14
		public var scoreButton:MovieClip;
		public var totalScoreFrame:Number;// = 29
		public var cookieTally:Number;// = 0
		public var hatclip:MovieClip;
		public var endHighScoresFrame:Number;// = 126
		public var hatBitmapData:Array;
		public var isTotaling:Boolean;// = false
		public var endShopFrame:Number;// = 70
		public var delayTimer:Number;// = 0
		public var blocksTally:Number;// = 0
		public var buttons:Array;
		public var scoreButtonPoint:Point;
		public var bonusTally:String;// = ""
		public var cookieScore:Number;// = 0
		public var delayBetweenReveals:Number;// = 15
		public var hatshopTargetX:Number;// = -294
		public var gameObj:GameModule;
		public var menuPosition:Point;
		public var tweenSpeed:Number;// = 4
		public var blocksScore:Number;// = 0
		public var shouldShowBonus:Boolean;// = false
		public var bonusScore:Number;// = 0
		public var totalScore:Number;// = 0
		public var shopButtonPoint:Point;
		public var continueButton:MovieClip;
		public var isOpening:Boolean;// = true
		public var alreadySubmittedScore:Boolean;// = false
		public var cowcashTally:Number;// = 0
		public var shopButton:MovieClip;
		public var screenClip:MovieClip;
		public var usingHatIDs:Array;
		public var purchasedHatSKU:String;// = ""
		public var cowcashScore:Number;// = 0
		public var scoreTargetX:Number;// = 78

		public function ScoreTallyPanel(_arg1){
			var _local2:ScoreTallyPanel;
			menuPosition = new Point(123, 46);
			buttons = [];
			continueButtonPoint = new Point(265, 365);
			scoreButtonPoint = new Point(279, 435);
			shopButtonPoint = new Point(279, 403);
			tallyFrame = 14;
			totalScoreFrame = 29;
			endFrame = 56;
			endShopFrame = 70;
			endHighScoresFrame = 126;
			isOpening = true;
			isTotaling = false;
			isClosing = false;
			delayBetweenReveals = 15;
			delayTimer = 0;
			revealingWhich = "blocks";
			alreadySubmittedScore = false;
			blocksTally = 0;
			blocksScore = 0;
			colorpointsScore = 0;
			cowcashTally = 0;
			cowcashScore = 0;
			cookieTally = 0;
			cookieScore = 0;
			bonusTally = "";
			bonusScore = 0;
			totalScore = 0;
			shouldShowBonus = false;
			scoreTargetX = 78;
			hatshopTargetX = -294;
			tweenSpeed = 4;
			selectedHatID = -1;
			usingHatIDs = [];
			hatBitmaps = [];
			hatBitmapData = [];
			purchasedHatSKU = "";
			whichMode = "score";
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.setupPanel();
			_local2.getScoreData();
			_local2.setupButtons();
			_local2.gameObj.hudObj.interfaceClip.menu_btn.alpha = 0.5;
			_local2.gameObj.hudObj.interfaceClip.pause_btn.alpha = 0.5;
			_local2.gameObj.hudObj.canClickMenu = false;
			_local2.gameObj.hudObj.canClickPause = false;
		}
		public function showButtonsAfterScore(_arg1:Event=null){
			var _local2:ScoreTallyPanel;
			_local2 = this;
			trace("SHOW BUTTONS!");
			_local2.scoreButton.visible = false;
			_local2.shopButton.visible = true;
			_local2.continueButton.visible = true;
		}
		public function closedHighScore(_arg1:MouseEvent=null){
			var _local2:ScoreTallyPanel;
			_local2 = this;
			if ((((_local2.whichMode == "highscores")) && (!(_local2.isClosing)))){
				_local2.clip.dataclip.highscoresMC.gotoAndStop(2);
				_local2.clip.gotoAndPlay("highscorestotally");
				_local2.clip.masker.gotoAndPlay("bigtosmall");
				_local2.whichMode = "score";
				if (((((!(_local2.gameObj.dataManager.inChallengeMode)) && (!(_local2.gameObj.dataManager.inTimeTrialMode)))) && (!(_local2.alreadySubmittedScore)))){
					_local2.scoreButton.visible = true;
				};
				_local2.shopButton.visible = true;
			};
		}
		public function clickMenuButton(_arg1:MouseEvent=null){
			var _local2:ScoreTallyPanel;
			_local2 = this;
			if (_arg1.currentTarget.btnname == "continue_btn"){
				_local2.clickContinue();
			} else {
				if (_arg1.currentTarget.btnname == "shop_btn"){
					_local2.clickShop();
				} else {
					if (_arg1.currentTarget.btnname == "scores_btn"){
						_local2.clickSubmitScore();
					} else {
						trace("NO IDEA WHAT THIS IS");
					};
				};
			};
		}
		public function clearHatShop(){
			var _local1:ScoreTallyPanel;
			var _local2:Number;
			var _local3:MovieClip;
			_local1 = this;
			if (_local1.hatclip.purchase_btn.hasEventListener(MouseEvent.CLICK)){
				_local1.hatclip.purchase_btn.removeEventListener(MouseEvent.CLICK, _local1.releasePurchaseHat);
			};
			if (_local1.hatclip.purchase_btn.hasEventListener(MouseEvent.MOUSE_DOWN)){
				_local1.hatclip.purchase_btn.removeEventListener(MouseEvent.MOUSE_DOWN, _local1.purchaseHat);
			};
			if (_local1.hatBitmaps.length > 0){
				_local2 = 0;
				while (_local2 < _local1.hatBitmaps.length) {
					_local1.hatBitmaps[_local2] = null;
					_local2++;
				};
				_local1.hatBitmaps = null;
				_local1.hatBitmaps = [];
			};
			_local2 = 0;
			while (_local2 < 12) {
				_local3 = _local1.hatclip[("hat_" + _local2)];
				if (_local3.hasEventListener(MouseEvent.CLICK)){
					_local3.removeEventListener(MouseEvent.CLICK, _local1.clickHat);
				};
				_local2++;
			};
			if (_local1.hatPreviewBitmap){
				_local1.hatPreviewBitmap = null;
				_local1.hatPreviewBitmapData.dispose();
				_local1.hatPreviewBitmapData = null;
			};
		}
		public function showLeaderboard(){
			var _local1:ScoreTallyPanel;
			var _local2:UserData;
			var _local3:DataManager;
			var _local4:String;
			var _local5:Number;
			var _local6:String;
			var _local7:Number;
			var _local8:Number;
			_local1 = this;
			_local2 = _local1.gameObj.userData;
			_local3 = _local1.gameObj.dataManager;
			_local4 = "???";
			_local5 = 0;
			_local6 = "Trail Mode";
			if (_local3.inChallengeMode){
				_local7 = _local3.getChallengeNumberFromTrailhead(_local3.currentLevel);
				_local4 = _local3.challengeLeaderboardIDs[_local7];
				_local5 = _local2.getChallengeHighScore(_local7);
				_local6 = ("Challenge " + _local7);
			} else {
				if (_local3.inTimeTrialMode){
					_local8 = _local3.getTimeTrialNumberFromTrailhead(_local3.currentLevel);
					_local4 = _local3.raceLeaderboardIDs[_local8];
					_local5 = _local2.getTimeTrialHighScore(_local8);
					_local6 = ("Race " + _local8);
				} else {
					_local4 = _local3.mainLeaderboardID;
					_local5 = _local2.getTotalScore();
					_local6 = "Trail Score";
				};
			};
			_local1.gameObj.apiHelper.setupScoreboardDetails(103, 16, _local1.closedHighScore, new highScoreLogo(), 0.928);
			_local1.gameObj.apiHelper.submitScore(_local5, _local1.gameObj.hudObj.interfaceClip, _local1.gameObj.userData.playerName, _local6, [{type:_local6}]);
			_local1.alreadySubmittedScore = true;
			_local1.showButtonsAfterScore();
		}
		public function setupButtons(){
			var _local1:ScoreTallyPanel;
			_local1 = this;
			_local1.clearButtons();
			_local1.continueButton = new continue_btn();
			_local1.continueButton.x = _local1.continueButtonPoint.x;
			_local1.continueButton.y = _local1.continueButtonPoint.y;
			_local1.continueButton.btnname = "continue_btn";
			_local1.continueButton.mouseChildren = false;
			_local1.continueButton.mouseEnabled = true;
			_local1.continueButton.buttonMode = true;
			_local1.continueButton.useHandCursor = true;
			_local1.continueButton.addEventListener(MouseEvent.CLICK, clickMenuButton);
			_local1.gameObj.hudObj.attachButton(_local1.continueButton);
			_local1.continueButton.visible = false;
			_local1.scoreButton = new submitscore_btn();
			_local1.scoreButton.x = _local1.scoreButtonPoint.x;
			_local1.scoreButton.y = _local1.scoreButtonPoint.y;
			_local1.scoreButton.btnname = "scores_btn";
			_local1.scoreButton.mouseChildren = false;
			_local1.scoreButton.mouseEnabled = true;
			_local1.scoreButton.buttonMode = true;
			_local1.scoreButton.useHandCursor = true;
			_local1.scoreButton.addEventListener(MouseEvent.CLICK, clickMenuButton);
			_local1.gameObj.hudObj.attachButton(_local1.scoreButton);
			_local1.scoreButton.visible = false;
			_local1.shopButton = new hatshop_btn();
			_local1.shopButton.x = _local1.shopButtonPoint.x;
			_local1.shopButton.y = _local1.shopButtonPoint.y;
			_local1.shopButton.btnname = "shop_btn";
			_local1.shopButton.mouseChildren = false;
			_local1.shopButton.mouseEnabled = true;
			_local1.shopButton.buttonMode = true;
			_local1.shopButton.useHandCursor = true;
			_local1.shopButton.addEventListener(MouseEvent.CLICK, clickMenuButton);
			_local1.gameObj.hudObj.attachButton(_local1.shopButton);
			_local1.shopButton.visible = false;
		}
		public function clickContinue(_arg1:MouseEvent=null){
			var _local2:ScoreTallyPanel;
			_local2 = this;
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
			_local2.gameObj.playerObj.enterOuthouse();
			_local2.closePanel();
			_local2.gameObj.apiHelper.closeScoreboard();
		}
		public function releasePurchaseHat(_arg1:MouseEvent){
			var _local2:ScoreTallyPanel;
			var _local3:BitmapManager;
			var _local4:Number;
			_local2 = this;
			_local3 = _local2.gameObj.bitmapManager;
			if (_local3.playerSpriteSheet){
				_local3.playerSpriteSheet.dispose();
				_local3.playerSpriteSheet = null;
			};
			_local3.createPlayerSprite();
			_local4 = _local2.usingHatIDs.indexOf(_local2.selectedHatID);
			_local2.hatclip[("hat_" + _local4)].visible = false;
			_local2.hatclip[("price_" + _local4)].visible = false;
			_local2.hatclip.cowcash_txt.text = String(_local2.gameObj.userData.getTotalCowCash());
			_local2.hatclip.hat_cost.text = "PURCHASED!";
			_local2.hatclip.purchase_btn.alpha = 1;
			_local2.hatclip.purchase_btn.visible = false;
		}
		public function clearButtons(){
			var _local1:ScoreTallyPanel;
			_local1 = this;
			if (_local1.continueButton){
				_local1.continueButton.removeEventListener(MouseEvent.CLICK, _local1.clickMenuButton);
				_local1.gameObj.hudObj.removeButton(_local1.continueButton);
				_local1.continueButton = null;
			};
			if (_local1.scoreButton){
				_local1.scoreButton.removeEventListener(MouseEvent.CLICK, _local1.clickMenuButton);
				_local1.gameObj.hudObj.removeButton(_local1.scoreButton);
				_local1.scoreButton = null;
			};
			if (_local1.shopButton){
				_local1.shopButton.removeEventListener(MouseEvent.CLICK, _local1.clickMenuButton);
				_local1.gameObj.hudObj.removeButton(_local1.shopButton);
				_local1.shopButton = null;
			};
		}
		public function checkAndIncrement():Boolean{
			var _local1:ScoreTallyPanel;
			_local1 = this;
			_local1.delayTimer++;
			if (_local1.delayTimer == _local1.delayBetweenReveals){
				return (true);
			};
			return (false);
		}
		public function setupPanel(){
			var _local1:ScoreTallyPanel;
			var _local2:DataManager;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local1.clip = new trailhead_panel();
			_local1.clip.x = _local1.menuPosition.x;
			_local1.clip.y = _local1.menuPosition.y;
			_local1.clip.dataclip.mask = _local1.clip.masker;
			_local1.clip.masker.alpha = 0;
			_local1.clip.masker.mouseEnabled = false;
			_local1.gameObj.hudObj.attachMenu(_local1.clip);
			if (!_local1.clip.hasEventListener(Event.ENTER_FRAME)){
				_local1.clip.addEventListener(Event.ENTER_FRAME, updatePanel);
			};
			if ((((((((_local2.trailType == "boss")) || ((_local2.trailType == "race")))) || ((_local2.trailType == "challenge")))) || ((_local2.trailType == "balloon")))){
				_local1.clip.dataclip.bonus_bg.visible = true;
				_local1.shouldShowBonus = true;
			} else {
				_local1.clip.dataclip.bonus_bg.visible = false;
				_local1.shouldShowBonus = false;
			};
			_local1.clip.dataclip.blocks_label.visible = false;
			_local1.clip.dataclip.blocks_multi.visible = false;
			_local1.clip.dataclip.blocks_score.visible = false;
			_local1.clip.dataclip.colorpoints_label.visible = false;
			_local1.clip.dataclip.colorpoints_score.visible = false;
			_local1.clip.dataclip.cowcash_label.visible = false;
			_local1.clip.dataclip.cowcash_multi.visible = false;
			_local1.clip.dataclip.cowcash_score.visible = false;
			_local1.clip.dataclip.cookies_label.visible = false;
			_local1.clip.dataclip.cookies_multi.visible = false;
			_local1.clip.dataclip.cookies_score.visible = false;
			_local1.clip.dataclip.bonus_label.visible = false;
			_local1.clip.dataclip.bonus_multi.visible = false;
			_local1.clip.dataclip.bonus_score.visible = false;
			_local1.clip.dataclip.trail_label.visible = false;
			_local1.clip.dataclip.trail_score.visible = false;
			_local1.hatclip = _local1.clip.dataclip.hatShopMC;
			_local1.openPanel();
		}
		public function getScoreData(){
			var _local1:ScoreTallyPanel;
			var _local2:UserData;
			_local1 = this;
			_local2 = _local1.gameObj.userData;
			_local1.blocksTally = _local2.getBlocksTraveledTally();
			_local1.blocksScore = _local2.getBlocksTraveledScore();
			_local1.colorpointsScore = _local2.getColorPointsScore();
			_local1.cowcashTally = _local2.getCowCashTally();
			_local1.cowcashScore = _local2.getCowCashScore();
			_local1.cookieTally = _local2.getCookieTally();
			_local1.cookieScore = _local2.getCookieScore();
			_local1.bonusTally = _local2.getBonusTally(true);
			_local1.bonusScore = _local2.getBonusScore();
			_local1.totalScore = _local2.getTotalAndUpdateProgress();
		}
		public function clickShop(_arg1:MouseEvent=null){
			var _local2:ScoreTallyPanel;
			_local2 = this;
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
			if (_local2.whichMode == "score"){
				_local2.clip.gotoAndPlay("openshop");
			} else {
				if (_local2.whichMode == "highscores"){
					_local2.clip.gotoAndPlay("highscorestoshop");
					_local2.clip.masker.gotoAndPlay("bigtosmall");
				};
			};
			_local2.setupHatShop();
			_local2.shopButton.visible = false;
			if (((((!(_local2.gameObj.dataManager.inChallengeMode)) && (!(_local2.gameObj.dataManager.inTimeTrialMode)))) && (!(_local2.alreadySubmittedScore)))){
				_local2.scoreButton.visible = true;
			};
			_local2.gameObj.apiHelper.closeScoreboard();
		}
		public function clickSubmitScore(_arg1:MouseEvent=null){
			var _local2:ScoreTallyPanel;
			_local2 = this;
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
			if (_local2.whichMode == "score"){
				_local2.clip.gotoAndPlay("openhighscores");
			} else {
				if (_local2.whichMode == "shop"){
					_local2.clip.gotoAndPlay("shoptohighscores");
				};
			};
			_local2.clip.masker.gotoAndPlay("smalltobig");
			_local2.scoreButton.visible = false;
			_local2.shopButton.visible = false;
			_local2.continueButton.visible = false;
			_local2.setupHighScores();
		}
		public function updatePanel(_arg1:Event){
			var _local2:ScoreTallyPanel;
			var _local3:UserData;
			_local2 = this;
			_local3 = _local2.gameObj.userData;
			if (((_local2.isOpening) && ((_local2.clip.currentFrame == _local2.tallyFrame)))){
				_local2.isOpening = false;
				_local2.gameObj.soundManager.endMusic();
				_local2.gameObj.soundManager.playTrack("LowKeyTrack", int.MAX_VALUE, 0, false);
			} else {
				if (((_local2.isClosing) && ((((((_local2.clip.currentFrame == _local2.endFrame)) || ((_local2.clip.currentFrame == _local2.endShopFrame)))) || ((_local2.clip.currentFrame == _local2.endHighScoresFrame)))))){
					_local2.isClosing = false;
					_local2.gameObj.removeScoreTallyPanel();
				} else {
					if (((_local2.isTotaling) && ((_local2.clip.currentFrame == _local2.totalScoreFrame)))){
						_local2.isTotaling = false;
						_local2.continueButton.visible = true;
						if (((((!(_local2.gameObj.dataManager.inChallengeMode)) && (!(_local2.gameObj.dataManager.inTimeTrialMode)))) && (!(_local2.alreadySubmittedScore)))){
							_local2.scoreButton.visible = true;
						};
						_local2.shopButton.visible = true;
						_local2.gameObj.hudObj.interfaceClip.menu_btn.alpha = 1;
						_local2.gameObj.hudObj.canClickMenu = true;
					} else {
						if (((((!(_local2.isOpening)) && (!(_local2.isClosing)))) && (!(_local2.isTotaling)))){
							if (_local2.revealingWhich == "blocks"){
								if (checkAndIncrement()){
									_local2.clip.dataclip.blocks_label.visible = true;
									_local2.delayTimer = 0;
									_local2.revealingWhich = "blocksmulti";
									_local2.gameObj.soundManager.playSound("interface_pop.wav");
								};
							} else {
								if (_local2.revealingWhich == "blocksmulti"){
									if (checkAndIncrement()){
										_local2.clip.dataclip.blocks_multi.text = String(("x " + _local2.blocksTally));
										_local2.clip.dataclip.blocks_multi.visible = true;
										_local2.delayTimer = 0;
										_local2.revealingWhich = "blocksamount";
										_local2.gameObj.soundManager.playSound("interface_pop.wav");
									};
								} else {
									if (_local2.revealingWhich == "blocksamount"){
										if (checkAndIncrement()){
											_local2.clip.dataclip.blocks_score.text = "0";
											_local2.clip.dataclip.blocks_score.visible = true;
											_local2.delayTimer = 0;
											_local2.revealingWhich = "blockstally";
											_local2.gameObj.soundManager.playSound("triplepoplower.wav");
										};
									} else {
										if (_local2.revealingWhich == "blockstally"){
											if (checkAndIncrement()){
												_local2.clip.dataclip.blocks_score.text = String(_local2.blocksScore);
												_local2.clip.dataclip.blocks_score.visible = true;
												_local2.delayTimer = 0;
												_local2.revealingWhich = "colorpoints";
											} else {
												_local2.clip.dataclip.blocks_score.text = String(Math.round((_local2.blocksScore * (_local2.delayTimer / _local2.delayBetweenReveals))));
											};
										} else {
											if (_local2.revealingWhich == "colorpoints"){
												if (checkAndIncrement()){
													_local2.clip.dataclip.colorpoints_label.visible = true;
													_local2.delayTimer = 0;
													_local2.revealingWhich = "colorpointsamount";
													_local2.gameObj.soundManager.playSound("interface_pop.wav");
												};
											} else {
												if (_local2.revealingWhich == "colorpointsamount"){
													if (checkAndIncrement()){
														_local2.clip.dataclip.colorpoints_score.text = "0";
														_local2.clip.dataclip.colorpoints_score.visible = true;
														_local2.delayTimer = 0;
														_local2.revealingWhich = "colorpointstally";
														_local2.gameObj.soundManager.playSound("triplepoplower.wav");
													};
												} else {
													if (_local2.revealingWhich == "colorpointstally"){
														if (checkAndIncrement()){
															_local2.clip.dataclip.colorpoints_score.text = String(_local2.colorpointsScore);
															_local2.clip.dataclip.colorpoints_score.visible = true;
															_local2.delayTimer = 0;
															_local2.revealingWhich = "cowcash";
														} else {
															_local2.clip.dataclip.colorpoints_score.text = String(Math.round((_local2.colorpointsScore * (_local2.delayTimer / _local2.delayBetweenReveals))));
														};
													} else {
														if (_local2.revealingWhich == "cowcash"){
															if (checkAndIncrement()){
																_local2.clip.dataclip.cowcash_label.visible = true;
																_local2.delayTimer = 0;
																_local2.revealingWhich = "cowcashmulti";
																_local2.gameObj.soundManager.playSound("interface_pop.wav");
															};
														} else {
															if (_local2.revealingWhich == "cowcashmulti"){
																if (checkAndIncrement()){
																	_local2.clip.dataclip.cowcash_multi.text = String(("x " + _local2.cowcashTally));
																	_local2.clip.dataclip.cowcash_multi.visible = true;
																	_local2.delayTimer = 0;
																	_local2.revealingWhich = "cowcashamount";
																	_local2.gameObj.soundManager.playSound("interface_pop.wav");
																};
															} else {
																if (_local2.revealingWhich == "cowcashamount"){
																	if (checkAndIncrement()){
																		_local2.clip.dataclip.cowcash_score.text = "0";
																		_local2.clip.dataclip.cowcash_score.visible = true;
																		_local2.delayTimer = 0;
																		_local2.revealingWhich = "cowcashtally";
																		_local2.gameObj.soundManager.playSound("triplepop.wav");
																	};
																} else {
																	if (_local2.revealingWhich == "cowcashtally"){
																		if (checkAndIncrement()){
																			_local2.clip.dataclip.cowcash_score.text = String(_local2.cowcashScore);
																			_local2.clip.dataclip.cowcash_score.visible = true;
																			_local2.delayTimer = 0;
																			_local2.revealingWhich = "cookies";
																		} else {
																			_local2.clip.dataclip.cowcash_score.text = String(Math.round((_local2.cowcashScore * (_local2.delayTimer / _local2.delayBetweenReveals))));
																		};
																	} else {
																		if (_local2.revealingWhich == "cookies"){
																			if (checkAndIncrement()){
																				_local2.clip.dataclip.cookies_label.visible = true;
																				_local2.delayTimer = 0;
																				_local2.revealingWhich = "cookiesmulti";
																				_local2.gameObj.soundManager.playSound("interface_pop.wav");
																			};
																		} else {
																			if (_local2.revealingWhich == "cookiesmulti"){
																				if (checkAndIncrement()){
																					_local2.clip.dataclip.cookies_multi.text = String(("x " + _local2.cookieTally));
																					_local2.clip.dataclip.cookies_multi.visible = true;
																					_local2.delayTimer = 0;
																					_local2.revealingWhich = "cookiesamount";
																					_local2.gameObj.soundManager.playSound("interface_pop.wav");
																				};
																			} else {
																				if (_local2.revealingWhich == "cookiesamount"){
																					if (checkAndIncrement()){
																						_local2.clip.dataclip.cookies_score.text = "0";
																						_local2.clip.dataclip.cookies_score.visible = true;
																						_local2.delayTimer = 0;
																						_local2.revealingWhich = "cookiestally";
																						_local2.gameObj.soundManager.playSound("triplepophigher.wav");
																					};
																				} else {
																					if (_local2.revealingWhich == "cookiestally"){
																						if (checkAndIncrement()){
																							_local2.clip.dataclip.cookies_score.text = String(_local2.cookieScore);
																							_local2.clip.dataclip.cookies_score.visible = true;
																							_local2.delayTimer = 0;
																							if (_local2.shouldShowBonus){
																								_local2.revealingWhich = "bonus";
																							} else {
																								_local2.revealingWhich = "trailscore";
																							};
																						} else {
																							_local2.clip.dataclip.cookies_score.text = String(Math.round((_local2.cookieScore * (_local2.delayTimer / _local2.delayBetweenReveals))));
																						};
																					} else {
																						if (_local2.revealingWhich == "bonus"){
																							if (checkAndIncrement()){
																								_local2.clip.dataclip.bonus_label.visible = true;
																								if (_local2.gameObj.dataManager.trailType == "challenge"){
																									_local2.clip.dataclip.bonus_label.gotoAndStop(_local2.gameObj.eventManager.eventType);
																								} else {
																									_local2.clip.dataclip.bonus_label.gotoAndStop(_local2.gameObj.dataManager.trailType);
																								};
																								_local2.delayTimer = 0;
																								_local2.revealingWhich = "bonusmulti";
																								_local2.gameObj.soundManager.playSound("interface_pop.wav");
																							};
																						} else {
																							if (_local2.revealingWhich == "bonusmulti"){
																								if (checkAndIncrement()){
																									_local2.clip.dataclip.bonus_multi.text = _local2.bonusTally;
																									_local2.clip.dataclip.bonus_multi.visible = true;
																									_local2.delayTimer = 0;
																									_local2.revealingWhich = "bonusamount";
																									_local2.gameObj.soundManager.playSound("interface_pop.wav");
																								};
																							} else {
																								if (_local2.revealingWhich == "bonusamount"){
																									if (checkAndIncrement()){
																										_local2.clip.dataclip.bonus_score.text = "0";
																										_local2.clip.dataclip.bonus_score.visible = true;
																										_local2.delayTimer = 0;
																										_local2.revealingWhich = "bonustally";
																										_local2.gameObj.soundManager.playSound("triplepophigher.wav");
																									};
																								} else {
																									if (_local2.revealingWhich == "bonustally"){
																										if (checkAndIncrement()){
																											_local2.clip.dataclip.bonus_score.text = String(_local2.bonusScore);
																											_local2.clip.dataclip.bonus_score.visible = true;
																											_local2.delayTimer = 0;
																											_local2.revealingWhich = "trailscore";
																										} else {
																											_local2.clip.dataclip.bonus_score.text = String(Math.round((_local2.bonusScore * (_local2.delayTimer / _local2.delayBetweenReveals))));
																										};
																									} else {
																										if (_local2.revealingWhich == "trailscore"){
																											if (checkAndIncrement()){
																												_local2.clip.dataclip.trail_label.visible = true;
																												_local2.clip.dataclip.trail_score.visible = true;
																												_local2.clip.dataclip.trail_score.text = _local2.totalScore;
																												_local2.delayTimer = (0 - (_local2.delayBetweenReveals * 3));
																												_local2.revealingWhich = "total";
																												_local2.gameObj.soundManager.playSound("interface_pop.wav");
																											};
																										} else {
																											if (_local2.revealingWhich == "total"){
																												if (checkAndIncrement()){
																													if (_local2.gameObj.dataManager.inChallengeMode){
																														_local2.clip.dataclip.total_label.text = "CHALLENGE SCORE";
																														_local2.clip.dataclip.total_score.text = String(_local2.totalScore);
																														_local2.clip.dataclip.totalcash_label.gotoAndStop(2);
																														_local2.clip.dataclip.total_cowcash.text = String(_local3.getChallengeHighScore(-1, _local3.currentTrailhead));
																														_local2.clip.dataclip.total_blocks.visible = false;
																														_local2.clip.dataclip.totalblocks_label.visible = false;
																														_local2.clip.dataclip.totalblocks_bg.visible = false;
																													} else {
																														if (_local2.gameObj.dataManager.inTimeTrialMode){
																															_local2.clip.dataclip.total_label.text = "RACE SCORE";
																															_local2.clip.dataclip.total_score.text = String(_local2.totalScore);
																															_local2.clip.dataclip.totalcash_label.gotoAndStop(2);
																															_local2.clip.dataclip.total_cowcash.text = String(_local3.getTimeTrialHighScore(-1, _local3.currentTrailhead));
																															_local2.clip.dataclip.total_blocks.visible = false;
																															_local2.clip.dataclip.totalblocks_label.visible = false;
																															_local2.clip.dataclip.totalblocks_bg.visible = false;
																														} else {
																															_local2.clip.dataclip.total_label.text = "TOTAL SCORE";
																															_local2.clip.dataclip.total_score.text = String(_local3.getTotalScore());
																															_local2.clip.dataclip.total_cowcash.text = String(_local3.getTotalCowCash());
																															_local2.clip.dataclip.total_blocks.text = String(_local3.getTotalBlocks());
																														};
																													};
																													_local2.gameObj.soundManager.playSound("usecolor.wav");
																													_local2.clip.gotoAndPlay("total");
																													_local2.isTotaling = true;
																													_local2.delayTimer = 0;
																													_local2.revealingWhich = "none";
																												};
																											};
																										};
																									};
																								};
																							};
																						};
																					};
																				};
																			};
																		};
																	};
																};
															};
														};
													};
												};
											};
										};
									};
								};
							};
						};
					};
				};
			};
		}
		public function setupHighScores(){
			var _local1:ScoreTallyPanel;
			var _local2:UserData;
			_local1 = this;
			_local2 = _local1.gameObj.userData;
			_local1.whichMode = "highscores";
			_local1.clip.dataclip.highscoresMC.gotoAndStop("submit");
			_local1.showLeaderboard();
		}
		public function openPanel(){
			var _local1:ScoreTallyPanel;
			_local1 = this;
			_local1.clip.gotoAndPlay("open");
			_local1.clip.masker.gotoAndPlay("open");
			_local1.isOpening = true;
			_local1.isClosing = false;
		}
		public function purchaseHat(_arg1:MouseEvent){
			var _local2:ScoreTallyPanel;
			var _local3:UserData;
			var _local4:DataManager;
			var _local5:Array;
			var _local6:Array;
			var _local7:Array;
			var _local8:Array;
			_local2 = this;
			_local3 = _local2.gameObj.userData;
			_local4 = _local2.gameObj.dataManager;
			_local5 = _local4.possibleHats.concat();
			_local6 = _local4.hatPrices.concat();
			_local7 = _local4.hatNames.concat();
			_local8 = _local3.hatsOwned.concat();
			_local3.hatsOwned.push(_local5[_local2.selectedHatID]);
			_local3.cowCash = (_local3.cowCash - Number(_local6[_local2.selectedHatID]));
			_local3.currentHat = _local5[_local2.selectedHatID];
			_local3.saveProgress();
			_local2.hatclip.purchase_btn.alpha = 0;
			_local2.hatclip.needmoreMC.visible = false;
			_local2.hatclip.hat_cost.text = "PURCHASING...";
			_local2.purchasedHatSKU = _local5[_local2.selectedHatID];
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		public function closePanel(){
			var _local1:ScoreTallyPanel;
			_local1 = this;
			if (_local1.whichMode == "shop"){
				_local1.clip.gotoAndPlay("closeshop");
			} else {
				if (_local1.whichMode == "highscores"){
					_local1.clip.gotoAndPlay("closehighscores");
				} else {
					_local1.clip.gotoAndPlay("close");
				};
			};
			_local1.clip.masker.gotoAndPlay("close");
			_local1.isOpening = false;
			_local1.isClosing = true;
		}
		public function hideButtonsForMenu(){
			var _local1:ScoreTallyPanel;
			_local1 = this;
			_local1.continueButton.visible = false;
			_local1.scoreButton.visible = false;
			_local1.shopButton.visible = false;
		}
		public function clickHat(_arg1:MouseEvent){
			var _local2:ScoreTallyPanel;
			var _local3:UserData;
			var _local4:DataManager;
			var _local5:Array;
			var _local6:Array;
			var _local7:Array;
			var _local8:Array;
			var _local9:String;
			var _local10:Array;
			var _local11:Number;
			var _local12:Number;
			var _local13:String;
			var _local14:String;
			var _local15:Number;
			var _local16:BitmapData;
			_local2 = this;
			_local3 = _local2.gameObj.userData;
			_local4 = _local2.gameObj.dataManager;
			_local5 = _local4.possibleHats.concat();
			_local6 = _local4.hatPrices.concat();
			_local7 = _local4.hatNames.concat();
			_local8 = _local3.hatsOwned.concat();
			_local9 = _arg1.currentTarget.name;
			_local10 = _local9.split("hat_");
			_local11 = Number(_local10[1]);
			_local12 = _local2.usingHatIDs[_local11];
			_local13 = _local5[_local12];
			_local14 = _local7[_local12];
			_local15 = _local6[_local12];
			_local2.selectedHatID = _local12;
			_local2.hatclip.hat_name.text = String(_local14);
			_local2.hatclip.hat_cost.text = String(_local15);
			_local16 = _local2.gameObj.bitmapManager.getHatPreviewBitmap(_local13);
			_local2.hatPreviewBitmapData.fillRect(_local2.hatPreviewBitmapData.rect, 0);
			_local2.hatPreviewBitmapData.copyPixels(_local16, _local16.rect, new Point(0, 0), null, null, true);
			_local2.hatclip.hat_preview.visible = true;
			_local2.hatclip.hat_name.visible = true;
			_local2.hatclip.hat_cost.visible = true;
			if (_local3.getTotalCowCash() >= _local15){
				_local2.hatclip.purchase_btn.alpha = 1;
				_local2.hatclip.purchase_btn.visible = true;
				_local2.hatclip.needmoreMC.visible = false;
			} else {
				_local2.hatclip.purchase_btn.visible = false;
				_local2.hatclip.needmoreMC.visible = true;
			};
			_local2.gameObj.soundManager.playSound("interface_pop.wav");
		}
		public function showButtonsAfterMenu(){
			var _local1:ScoreTallyPanel;
			_local1 = this;
			_local1.continueButton.visible = true;
			if (((((((!((_local1.whichMode == "highscores"))) && (!(_local1.gameObj.dataManager.inChallengeMode)))) && (!(_local1.gameObj.dataManager.inTimeTrialMode)))) && (!(_local1.alreadySubmittedScore)))){
				_local1.scoreButton.visible = true;
			};
			if (_local1.whichMode != "shop"){
				_local1.shopButton.visible = true;
			};
		}
		public function destroy(){
			var _local1:ScoreTallyPanel;
			_local1 = this;
			if (_local1.clip.hasEventListener(Event.ENTER_FRAME)){
				_local1.clip.removeEventListener(Event.ENTER_FRAME, updatePanel);
			};
			_local1.clearButtons();
			_local1.clearHatShop();
			_local1.gameObj.hudObj.removeMenu(_local1.clip);
			_local1.clip = null;
		}
		public function setupHatShop(){
			var _local1:ScoreTallyPanel;
			var _local2:UserData;
			var _local3:DataManager;
			var _local4:Number;
			var _local5:Array;
			var _local6:Array;
			var _local7:Array;
			var _local8:Array;
			var _local9:Number;
			var _local10:Number;
			var _local11:Number;
			var _local12:MovieClip;
			var _local13:Number;
			var _local14:String;
			var _local15:String;
			var _local16:Number;
			var _local17:BitmapData;
			var _local18:Bitmap;
			var _local19:MovieClip;
			_local1 = this;
			_local2 = _local1.gameObj.userData;
			_local3 = _local1.gameObj.dataManager;
			_local1.whichMode = "shop";
			_local1.hatclip.cowcash_txt.text = String(_local2.getTotalCowCash());
			_local5 = _local3.possibleHats.concat();
			_local6 = _local3.hatPrices.concat();
			_local7 = _local3.hatNames.concat();
			_local8 = _local2.hatsOwned.concat();
			_local1.usingHatIDs = [];
			_local4 = 0;
			while (_local4 < _local5.length) {
				if (_local8.indexOf(_local5[_local4]) == -1){
					_local1.usingHatIDs.push(_local4);
				};
				_local4++;
			};
			_local9 = 12;
			_local10 = 50;
			_local11 = 50;
			_local4 = 0;
			while (_local4 < _local9) {
				if (_local1.usingHatIDs.length > _local4){
					_local13 = _local1.usingHatIDs[_local4];
					_local14 = _local5[_local13];
					_local15 = _local7[_local13];
					_local16 = _local6[_local13];
					_local17 = _local1.gameObj.bitmapManager.getHatPreviewBitmap(_local14);
					_local10 = _local17.width;
					_local11 = _local17.height;
					_local18 = new Bitmap(_local17);
					_local19 = _local1.hatclip[("hat_" + _local4)];
					_local19.visible = true;
					_local19.addChild(_local18);
					_local18.x = -10;
					_local18.y = -7;
					_local1.hatBitmaps.push(_local18);
					_local19.buttonMode = true;
					_local19.useHandCursor = true;
					_local19.mouseChildren = false;
					_local19.addEventListener(MouseEvent.CLICK, _local1.clickHat);
					_local1.hatclip[("price_" + _local4)].text = String(_local16);
				} else {
					_local1.hatclip[("hat_" + _local4)].visible = false;
					_local1.hatclip[("price_" + _local4)].visible = false;
				};
				_local4++;
			};
			_local1.hatPreviewBitmapData = new BitmapData(_local10, _local11, true, 0);
			_local1.hatPreviewBitmap = new Bitmap(_local1.hatPreviewBitmapData);
			_local12 = _local1.hatclip.hat_preview;
			_local12.addChild(_local1.hatPreviewBitmap);
			_local1.hatPreviewBitmap.x = -10;
			_local1.hatPreviewBitmap.y = -7;
			_local1.hatclip.hat_preview.visible = false;
			_local1.hatclip.hat_name.visible = false;
			_local1.hatclip.hat_cost.visible = false;
			_local1.hatclip.purchase_btn.visible = false;
			_local1.hatclip.needmoreMC.visible = false;
			_local1.hatclip.purchase_btn.addEventListener(MouseEvent.CLICK, _local1.releasePurchaseHat);
			_local1.hatclip.purchase_btn.addEventListener(MouseEvent.MOUSE_DOWN, _local1.purchaseHat);
		}

	}
}//package cowGame.screens 

****************

//SplashScreen (cowGame.screens.SplashScreen)
package cowGame.screens {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.data.*;
	import flash.text.*;
	import flash.net.*;
	import flash.utils.*;

	public class SplashScreen {

		public var selectedChallenge:Number;// = 0
		public var gameObj:GameModule;
		public var currentSection:String;// = "start"
		public var scoreboardIsOpen:Boolean;// = false
		public var whichModeOpen:String;// = ""
		public var clip:MovieClip;
		public var selectedTimeTrial:Number;// = 0
		public var useWhichSlot:Number;// = 0
		public var endAction:String;// = "normal"
		public var startAtMode:String;// = ""

		public function SplashScreen(_arg1:GameModule, _arg2:String){
			var _local3:SplashScreen;
			useWhichSlot = 0;
			whichModeOpen = "";
			currentSection = "start";
			selectedTimeTrial = 0;
			selectedChallenge = 0;
			endAction = "normal";
			startAtMode = "";
			scoreboardIsOpen = false;
			super();
			_local3 = this;
			_local3.gameObj = _arg1;
			_local3.startAtMode = _arg2;
			_local3.setupScreen();
		}
		public function clickWalkthroughButton(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				navigateToURL(new URLRequest("http://armorgames.com/guide/steak-and-jake-walk-through"), "_blank");
			};
		}
		public function destroy(){
			var screen:SplashScreen;
			var i:*;
			screen = this;
			i = 1;
			while (i <= 3) {
				try {
					screen.clip.saveslotsMC[(("slot" + i) + "MC")].start_btn.removeEventListener(MouseEvent.CLICK, clickStartSlot);
				} catch(err) {
				};
				try {
					screen.clip.saveslotsMC[(("slot" + i) + "MC")].new_btn.removeEventListener(MouseEvent.CLICK, clickNewSlot);
				} catch(err) {
				};
				try {
					screen.clip.saveslotsMC[(("slot" + i) + "MC")].delete_btn.removeEventListener(MouseEvent.CLICK, clickDeleteSlot);
				} catch(err) {
				};
				i = (i + 1);
			};
			i = 1;
			while (i <= 30) {
				screen.clip.modeSelectMC.timetrial_panel.dataclip[("timetrial_" + i)].removeEventListener(MouseEvent.CLICK, screen.clickTimeTrialNumber);
				i = (i + 1);
			};
			try {
				screen.clip.inputnameMC.continue_btn.removeEventListener(MouseEvent.CLICK, screen.clickContinueInput);
				screen.clip.inputnameMC.cancel_btn.removeEventListener(MouseEvent.CLICK, screen.clickCancelInput);
			} catch(err) {
			};
			try {
				screen.clip.anim.removeEventListener(Event.ENTER_FRAME, screen.checkIrisAnimation);
			} catch(err) {
			};
			try {
				screen.clip.modeSelectMC.trail_panel.dataclip.start_btn.removeEventListener(MouseEvent.CLICK, screen.clickStartTrail);
			} catch(err) {
			};
			try {
				screen.clip.modeSelectMC.trail_panel.up_btn.removeEventListener(MouseEvent.CLICK, screen.clickExpandTrail);
				screen.clip.modeSelectMC.timetrial_panel.up_btn.removeEventListener(MouseEvent.CLICK, screen.clickExpandTimeTrial);
				screen.clip.modeSelectMC.challenge_panel.up_btn.removeEventListener(MouseEvent.CLICK, screen.clickExpandChallenge);
				screen.clip.modeSelectMC.timetrial_panel.back_btn.removeEventListener(MouseEvent.CLICK, screen.clickBackTimeTrial);
				screen.clip.modeSelectMC.timetrial_panel.dataclip.playnow_btn.removeEventListener(MouseEvent.CLICK, screen.clickPlayTimeTrial);
			} catch(err) {
			};
			screen.clip.flipline_btn.removeEventListener(MouseEvent.CLICK, screen.clickFliplineLogo);
			screen.clip.sponsor_btn.removeEventListener(MouseEvent.CLICK, screen.clickMoreGamesButton);
			screen.clip.twitter_btn.removeEventListener(MouseEvent.CLICK, screen.clickTwitterButton);
			screen.clip.extrabuttons.playmoregames_btn.removeEventListener(MouseEvent.CLICK, screen.clickMoreGamesButton);
			screen.clip.extrabuttons.walkthrough_btn.removeEventListener(MouseEvent.CLICK, screen.clickWalkthroughButton);
			screen.clip.extrabuttons.getthisgame_btn.removeEventListener(MouseEvent.CLICK, screen.clickGetItButton);
			screen.clip.extrabuttons.highscores_btn.addEventListener(MouseEvent.CLICK, screen.clickViewHighScores);
			screen.clip.anim.start_btn.removeEventListener(MouseEvent.CLICK, clickStart);
			screen.clip.back_btn.removeEventListener(MouseEvent.CLICK, screen.clickModeBack);
			screen.clip.mute_btn.removeEventListener(MouseEvent.CLICK, screen.clickMute);
			screen.clip.unmute_btn.removeEventListener(MouseEvent.CLICK, screen.clickUnmute);
			screen.gameObj.gameStage.removeChild(screen.clip);
			screen.clip = null;
		}
		public function clickGetItButton(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				navigateToURL(new URLRequest("http://www.flipline.com/steakandjake_licenseredirect.html"), "_blank");
			};
		}
		public function errorHighScores(_arg1:Event=null){
			var _local2:SplashScreen;
			_local2 = this;
			trace("Error with High Scores!");
		}
		public function clickNewSlot(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				if (_arg1.currentTarget == _local2.clip.saveslotsMC.slot1MC.new_btn){
					_local2.useWhichSlot = 1;
				} else {
					if (_arg1.currentTarget == _local2.clip.saveslotsMC.slot2MC.new_btn){
						_local2.useWhichSlot = 2;
					} else {
						if (_arg1.currentTarget == _local2.clip.saveslotsMC.slot3MC.new_btn){
							_local2.useWhichSlot = 3;
						};
					};
				};
				trace(("Clicked New Slot " + _local2.useWhichSlot));
				_local2.clip.saveslotsMC.gotoAndPlay("removeslots");
				_local2.clip.anim.jakeclip.gotoAndPlay("flydown");
				_local2.setupInputName();
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function checkIrisAnimation(_arg1:Event){
			var _local2:SplashScreen;
			_local2 = this;
			if (_local2.clip.anim.currentLabel == "endframe"){
				_local2.closeSplashScreen();
			};
		}
		public function setupInputName(){
			var _local1:SplashScreen;
			var _local2:TextField;
			_local1 = this;
			_local1.clip.inputnameMC.visible = true;
			_local1.clip.back_btn.visible = false;
			_local1.clip.inputnameMC.continue_btn.tabEnabled = false;
			_local1.clip.inputnameMC.cancel_btn.tabEnabled = false;
			_local1.clip.inputnameMC.continue_btn.addEventListener(MouseEvent.CLICK, _local1.clickContinueInput);
			_local1.clip.inputnameMC.cancel_btn.addEventListener(MouseEvent.CLICK, _local1.clickCancelInput);
			_local2 = _local1.clip.inputnameMC.input_txt;
			_local2.restrict = "a-zA-Z0-9\\-";
			_local2.maxChars = 12;
			_local2.text = "Milkman";
			_local2.setSelection(0, _local2.length);
			_local1.gameObj.stage.focus = _local2;
		}
		public function clickBackChallenge(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local2.clip.modeSelectMC.challenge_panel.gotoAndPlay("hidedetail");
				_local2.clip.modeSelectMC.challenge_panel.back_btn.visible = false;
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function clickMoreGamesButton(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				navigateToURL(new URLRequest("http://armorgames.com"), "_blank");
			};
		}
		public function clickViewHighScores(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			_local2.scoreboardIsOpen = true;
			_local2.gameObj.apiHelper.setupScoreboardDetails(86, 16, _local2.closedHighScores, new highScoreLogo(), 1, _local2.errorHighScores);
			_local2.gameObj.apiHelper.showScoreboard(_local2.clip, "Trail Score", [{type:"Trail Score"}]);
		}
		public function collapseLastMode(){
			var _local1:SplashScreen;
			_local1 = this;
			if (_local1.whichModeOpen == "trail"){
				_local1.clip.modeSelectMC.trail_panel.gotoAndPlay("close");
				_local1.clip.modeSelectMC.trail_panel.masker.gotoAndPlay("close");
				_local1.clip.modeSelectMC.trail_panel.up_btn.visible = true;
			} else {
				if (_local1.whichModeOpen == "challenge"){
					_local1.clip.modeSelectMC.challenge_panel.gotoAndPlay("close");
					_local1.clip.modeSelectMC.challenge_panel.masker.gotoAndPlay("close");
					_local1.clip.modeSelectMC.challenge_panel.up_btn.visible = true;
					_local1.clip.modeSelectMC.challenge_panel.back_btn.visible = false;
				} else {
					if (_local1.whichModeOpen == "timetrial"){
						_local1.clip.modeSelectMC.timetrial_panel.gotoAndPlay("close");
						_local1.clip.modeSelectMC.timetrial_panel.masker.gotoAndPlay("close");
						_local1.clip.modeSelectMC.timetrial_panel.up_btn.visible = true;
						_local1.clip.modeSelectMC.timetrial_panel.back_btn.visible = false;
					};
				};
			};
		}
		public function clickExpandTimeTrial(_arg1:MouseEvent=null){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local2.collapseLastMode();
				_local2.whichModeOpen = "timetrial";
				_local2.clip.modeSelectMC.timetrial_panel.gotoAndPlay("open");
				_local2.clip.modeSelectMC.timetrial_panel.masker.gotoAndPlay("open");
				_local2.clip.modeSelectMC.timetrial_panel.up_btn.visible = false;
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function setupTimeTrials(){
			var _local1:SplashScreen;
			var _local2:Number;
			var _local3:*;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager.getLatestTimeTrial();
			_local3 = 1;
			while (_local3 <= 30) {
				if (_local3 <= _local2){
					_local1.clip.modeSelectMC.timetrial_panel.dataclip[("timetrial_" + _local3)].mouseEnabled = true;
					_local1.clip.modeSelectMC.timetrial_panel.dataclip[("timetrial_" + _local3)].mouseChildren = false;
					_local1.clip.modeSelectMC.timetrial_panel.dataclip[("timetrial_" + _local3)].buttonMode = true;
					_local1.clip.modeSelectMC.timetrial_panel.dataclip[("timetrial_" + _local3)].useHandCursor = true;
					_local1.clip.modeSelectMC.timetrial_panel.dataclip[("timetrial_" + _local3)].gotoAndStop("open");
					_local1.clip.modeSelectMC.timetrial_panel.dataclip[("timetrial_" + _local3)].label_txt.text = String(_local3);
				} else {
					_local1.clip.modeSelectMC.timetrial_panel.dataclip[("timetrial_" + _local3)].gotoAndStop("locked");
				};
				_local1.clip.modeSelectMC.timetrial_panel.dataclip[("timetrial_" + _local3)].addEventListener(MouseEvent.CLICK, _local1.clickTimeTrialNumber);
				_local3++;
			};
		}
		public function clickStart(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local2.clip.anim.gotoAndPlay("removeguys");
				_local2.clip.anim.start_btn.visible = false;
				_local2.gameObj.soundManager.playSound("usecolor.wav");
				_local2.setupSaveSlots();
			};
		}
		public function setupSaveSlots(){
			var _local1:SplashScreen;
			var _local2:*;
			var _local3:Object;
			var _local4:MovieClip;
			_local1 = this;
			_local1.currentSection = "saveslots";
			_local1.clip.back_btn.visible = true;
			if ((((_local1.clip.extrabuttons.currentFrame > 1)) && ((_local1.clip.extrabuttons.currentFrame <= 17)))){
				_local1.clip.extrabuttons.gotoAndPlay("hide");
			};
			_local2 = 1;
			while (_local2 <= 3) {
				_local3 = _local1.gameObj.userData.getSlotData(_local2);
				_local4 = _local1.clip.saveslotsMC[(("slot" + _local2) + "MC")];
				if (_local3 == null){
					_local4.name_txt.text = "EMPTY";
					_local4.name_txt.textColor = 10000279;
					_local4.pointsMC.visible = false;
					_local4.trailhead_title.visible = false;
					_local4.trailhead_txt.visible = false;
					_local4.start_btn.visible = false;
					_local4.new_btn.visible = true;
					_local4.delete_btn.visible = false;
					if (!_local4.new_btn.hasEventListener(MouseEvent.CLICK)){
						_local4.new_btn.addEventListener(MouseEvent.CLICK, _local1.clickNewSlot);
					};
				} else {
					_local4.name_txt.text = _local3.playerName;
					_local4.name_txt.textColor = 0xFFFFFF;
					_local4.pointsMC.visible = true;
					_local4.pointsMC.points_txt.text = _local3.totalScore;
					_local4.pointsMC.cowcash_txt.text = _local3.cowCash;
					_local4.pointsMC.challenges_txt.text = (_local1.gameObj.dataManager.getLatestChallenge(Number(_local3.currentTrailhead)) + " of 30");
					_local4.pointsMC.timetrials_txt.text = (_local1.gameObj.dataManager.getLatestTimeTrial(Number(_local3.currentTrailhead)) + " of 30");
					_local4.trailhead_title.visible = true;
					_local4.trailhead_txt.visible = true;
					_local4.trailhead_txt.text = _local3.currentTrailhead;
					_local4.start_btn.visible = true;
					_local4.new_btn.visible = false;
					_local4.delete_btn.visible = true;
					if (!_local4.delete_btn.hasEventListener(MouseEvent.CLICK)){
						_local4.delete_btn.addEventListener(MouseEvent.CLICK, clickDeleteSlot);
					};
					if (!_local4.start_btn.hasEventListener(MouseEvent.CLICK)){
						_local4.start_btn.addEventListener(MouseEvent.CLICK, _local1.clickStartSlot);
					};
				};
				_local2++;
			};
			_local1.clip.saveslotsMC.visible = true;
			_local1.clip.saveslotsMC.gotoAndPlay("showslots");
		}
		public function clickExpandChallenge(_arg1:MouseEvent=null){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local2.collapseLastMode();
				_local2.whichModeOpen = "challenge";
				_local2.clip.modeSelectMC.challenge_panel.gotoAndPlay("open");
				_local2.clip.modeSelectMC.challenge_panel.masker.gotoAndPlay("open");
				_local2.clip.modeSelectMC.challenge_panel.up_btn.visible = false;
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function clickContinueInput(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local2.endAction = "newuser";
				_local2.gameObj.userData.setupNewData(_local2.clip.inputnameMC.input_txt.text, _local2.useWhichSlot);
				_local2.startClosingSplashScreen();
				_local2.clip.anim.jakeclip.gotoAndPlay("flyup");
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function startClosingSplashScreen(){
			var screen:SplashScreen;
			screen = this;
			try {
				screen.clip.modeSelectMC.trail_panel.up_btn.visible = false;
				screen.clip.modeSelectMC.timetrial_panel.up_btn.visible = false;
				screen.clip.modeSelectMC.challenge_panel.up_btn.visible = false;
			} catch(err) {
			};
			screen.clip.inputnameMC.visible = false;
			screen.clip.anim.gotoAndPlay("irisout");
			screen.clip.anim.addEventListener(Event.ENTER_FRAME, screen.checkIrisAnimation);
		}
		public function setupScreen(){
			var _local1:SplashScreen;
			var _local2:Class;
			var _local3:MovieClip;
			_local1 = this;
			_local1.clip = new splashScreenMC();
			_local1.gameObj.gameStage.addChild(_local1.clip);
			_local1.clip.frameMC.mouseEnabled = false;
			_local1.clip.saveslotsMC.visible = false;
			_local1.clip.modeSelectMC.visible = false;
			_local1.clip.inputnameMC.visible = false;
			_local2 = (getDefinitionByName("hat_milkman") as Class);
			_local3 = (new (_local2) as MovieClip);
			_local1.clip.anim.guys.cow.hat.addChild(_local3);
			_local1.clip.anim.start_btn.addEventListener(MouseEvent.CLICK, clickStart);
			_local1.setupTitleAnimation();
			if (startAtMode == ""){
				_local1.whichModeOpen = "trail";
			} else {
				_local1.clip.anim.gotoAndPlay("startothermode");
				_local1.clip.anim.start_btn.visible = false;
				_local1.clip.extrabuttons.gotoAndStop(_local1.clip.extrabuttons.totalFrames);
				_local1.whichModeOpen = startAtMode;
				_local1.setupModeSelect();
			};
			_local1.gameObj.soundManager.endMusic();
			_local1.gameObj.soundManager.playTrack("TitleTrack", int.MAX_VALUE, 0, false);
			_local1.clip.mute_btn.addEventListener(MouseEvent.CLICK, clickMute);
			_local1.clip.unmute_btn.addEventListener(MouseEvent.CLICK, clickUnmute);
			_local1.clip.back_btn.addEventListener(MouseEvent.CLICK, _local1.clickModeBack);
			_local1.clip.flipline_btn.addEventListener(MouseEvent.CLICK, _local1.clickFliplineLogo);
			_local1.clip.sponsor_btn.addEventListener(MouseEvent.CLICK, _local1.clickMoreGamesButton);
			_local1.clip.twitter_btn.addEventListener(MouseEvent.CLICK, _local1.clickTwitterButton);
			_local1.clip.extrabuttons.playmoregames_btn.addEventListener(MouseEvent.CLICK, _local1.clickMoreGamesButton);
			_local1.clip.extrabuttons.walkthrough_btn.addEventListener(MouseEvent.CLICK, _local1.clickWalkthroughButton);
			_local1.clip.extrabuttons.getthisgame_btn.addEventListener(MouseEvent.CLICK, _local1.clickGetItButton);
			_local1.clip.extrabuttons.highscores_btn.addEventListener(MouseEvent.CLICK, _local1.clickViewHighScores);
			if (_local1.gameObj.soundManager.isMute){
				_local1.clip.mute_btn.visible = false;
				_local1.clip.unmute_btn.visible = true;
			} else {
				_local1.clip.mute_btn.visible = true;
				_local1.clip.unmute_btn.visible = false;
			};
		}
		public function closeSplashScreen(){
			var _local1:SplashScreen;
			_local1 = this;
			_local1.clip.anim.removeEventListener(Event.ENTER_FRAME, _local1.checkIrisAnimation);
			if (_local1.endAction == "newuser"){
				_local1.gameObj.showGameIntro();
			} else {
				if (_local1.endAction == "normal"){
					_local1.gameObj.setupGame();
				} else {
					if (_local1.endAction == "timetrial"){
						_local1.gameObj.setupGame();
					} else {
						if (_local1.endAction == "challenge"){
							_local1.gameObj.setupGame();
						};
					};
				};
			};
			_local1.gameObj.removeSplashScreen();
		}
		public function setupChallenges(){
			var _local1:SplashScreen;
			var _local2:Number;
			var _local3:*;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager.getLatestChallenge();
			_local3 = 1;
			while (_local3 <= 30) {
				if (_local3 <= _local2){
					_local1.clip.modeSelectMC.challenge_panel.dataclip[("challenge_" + _local3)].mouseEnabled = true;
					_local1.clip.modeSelectMC.challenge_panel.dataclip[("challenge_" + _local3)].mouseChildren = false;
					_local1.clip.modeSelectMC.challenge_panel.dataclip[("challenge_" + _local3)].buttonMode = true;
					_local1.clip.modeSelectMC.challenge_panel.dataclip[("challenge_" + _local3)].useHandCursor = true;
					_local1.clip.modeSelectMC.challenge_panel.dataclip[("challenge_" + _local3)].gotoAndStop("open");
					_local1.clip.modeSelectMC.challenge_panel.dataclip[("challenge_" + _local3)].label_txt.text = String(_local3);
				} else {
					_local1.clip.modeSelectMC.challenge_panel.dataclip[("challenge_" + _local3)].gotoAndStop("locked");
				};
				_local1.clip.modeSelectMC.challenge_panel.dataclip[("challenge_" + _local3)].addEventListener(MouseEvent.CLICK, _local1.clickChallengeNumber);
				_local3++;
			};
		}
		public function clickCancelInput(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local2.clip.inputnameMC.visible = false;
				_local2.setupSaveSlots();
				_local2.clip.anim.jakeclip.gotoAndPlay("flyup");
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function clickModeBack(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				if (_local2.currentSection == "saveslots"){
					trace("Go back to title!");
					_local2.clip.saveslotsMC.gotoAndStop(1);
					_local2.setupTitleAnimation();
				} else {
					if (_local2.currentSection == "modeselect"){
						trace("Go back to slots!");
						_local2.collapseLastMode();
						_local2.clip.modeSelectMC.gotoAndPlay("removeslots");
						_local2.setupSaveSlots();
					};
				};
			};
		}
		public function clickPlayTimeTrial(_arg1:MouseEvent=null){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local2.endAction = "timetrial";
				_local2.clip.back_btn.visible = false;
				_local2.gameObj.userData.currentTrailhead = _local2.gameObj.dataManager.getTrailheadForTimeTrial(_local2.selectedTimeTrial);
				_local2.gameObj.dataManager.inTimeTrialMode = true;
				_local2.gameObj.dataManager.inChallengeMode = false;
				_local2.clip.modeSelectMC.timetrial_panel.back_btn.visible = false;
				_local2.clip.modeSelectMC.gotoAndPlay("removeslots");
				_local2.collapseLastMode();
				_local2.startClosingSplashScreen();
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function clickMute(_arg1:MouseEvent=null){
			var _local2:SplashScreen;
			_local2 = this;
			_local2.gameObj.soundManager.muteSound(true);
			_local2.clip.mute_btn.visible = false;
			_local2.clip.unmute_btn.visible = true;
		}
		public function clickUnmute(_arg1:MouseEvent=null){
			var _local2:SplashScreen;
			_local2 = this;
			_local2.gameObj.soundManager.unmuteSound(true);
			_local2.clip.mute_btn.visible = true;
			_local2.clip.unmute_btn.visible = false;
		}
		public function clickFliplineLogo(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				navigateToURL(new URLRequest("http://www.flipline.com"), "_blank");
			};
		}
		public function clickTwitterButton(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				navigateToURL(new URLRequest("http://www.twitter.com/armorgames"), "_blank");
			};
		}
		public function clickStartSlot(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				if (_arg1.currentTarget == _local2.clip.saveslotsMC.slot1MC.start_btn){
					_local2.useWhichSlot = 1;
				} else {
					if (_arg1.currentTarget == _local2.clip.saveslotsMC.slot2MC.start_btn){
						_local2.useWhichSlot = 2;
					} else {
						if (_arg1.currentTarget == _local2.clip.saveslotsMC.slot3MC.start_btn){
							_local2.useWhichSlot = 3;
						};
					};
				};
				trace(("Clicked Existing Slot " + _local2.useWhichSlot));
				_local2.gameObj.userData.setupExistingData(_local2.useWhichSlot);
				_local2.clip.saveslotsMC.gotoAndPlay("removeslots");
				_local2.setupModeSelect();
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function setupModeSelect(){
			var _local1:SplashScreen;
			var _local2:UserData;
			var _local3:MovieClip;
			var _local4:Number;
			var _local5:Number;
			_local1 = this;
			_local2 = _local1.gameObj.userData;
			_local1.currentSection = "modeselect";
			_local1.clip.back_btn.visible = true;
			_local3 = _local1.clip.modeSelectMC.trail_panel.dataclip;
			_local3.pointsMC.visible = true;
			_local3.pointsMC.points_txt.text = _local2.totalScore;
			_local3.pointsMC.cowcash_txt.text = _local2.cowCash;
			_local3.pointsMC.distance_txt.text = _local2.getTotalBlocks();
			_local3.pointsMC.average_txt.text = Math.round((_local2.totalScore / (_local2.maxTrailhead - 1)));
			if (_local2.currentTrailhead <= 1){
				_local3.pointsMC.average_txt.text = "0";
			} else {
				trace(("OK - Current Trailhead = " + _local2.currentTrailhead));
			};
			trace(("Set Max Trailhead = " + _local2.maxTrailhead));
			_local3.trailhead_txt.text = _local2.maxTrailhead;
			if (!_local3.start_btn.hasEventListener(MouseEvent.CLICK)){
				_local3.start_btn.addEventListener(MouseEvent.CLICK, _local1.clickStartTrail);
			};
			_local4 = _local1.gameObj.dataManager.getLatestChallenge();
			_local5 = _local1.gameObj.dataManager.getLatestTimeTrial();
			_local1.clip.modeSelectMC.challenge_panel.dataclip.textMC.unlocked_txt.text = (String(_local4) + " of 30 Unlocked");
			_local1.clip.modeSelectMC.timetrial_panel.dataclip.textMC.unlocked_txt.text = (String(_local5) + " of 30 Unlocked");
			if (!_local1.clip.modeSelectMC.trail_panel.up_btn.hasEventListener(MouseEvent.CLICK)){
				_local1.clip.modeSelectMC.trail_panel.up_btn.addEventListener(MouseEvent.CLICK, _local1.clickExpandTrail);
			};
			if (!_local1.clip.modeSelectMC.timetrial_panel.up_btn.hasEventListener(MouseEvent.CLICK)){
				_local1.clip.modeSelectMC.timetrial_panel.up_btn.addEventListener(MouseEvent.CLICK, _local1.clickExpandTimeTrial);
			};
			if (!_local1.clip.modeSelectMC.challenge_panel.up_btn.hasEventListener(MouseEvent.CLICK)){
				_local1.clip.modeSelectMC.challenge_panel.up_btn.addEventListener(MouseEvent.CLICK, _local1.clickExpandChallenge);
			};
			if (!_local1.clip.modeSelectMC.timetrial_panel.back_btn.hasEventListener(MouseEvent.CLICK)){
				_local1.clip.modeSelectMC.timetrial_panel.back_btn.addEventListener(MouseEvent.CLICK, _local1.clickBackTimeTrial);
			};
			_local1.clip.modeSelectMC.timetrial_panel.back_btn.visible = false;
			if (!_local1.clip.modeSelectMC.timetrial_panel.dataclip.playnow_btn.hasEventListener(MouseEvent.CLICK)){
				_local1.clip.modeSelectMC.timetrial_panel.dataclip.playnow_btn.addEventListener(MouseEvent.CLICK, _local1.clickPlayTimeTrial);
			};
			if (!_local1.clip.modeSelectMC.challenge_panel.back_btn.hasEventListener(MouseEvent.CLICK)){
				_local1.clip.modeSelectMC.challenge_panel.back_btn.addEventListener(MouseEvent.CLICK, _local1.clickBackChallenge);
			};
			_local1.clip.modeSelectMC.challenge_panel.back_btn.visible = false;
			if (!_local1.clip.modeSelectMC.challenge_panel.dataclip.playnow_btn.hasEventListener(MouseEvent.CLICK)){
				_local1.clip.modeSelectMC.challenge_panel.dataclip.playnow_btn.addEventListener(MouseEvent.CLICK, _local1.clickPlayChallenge);
			};
			trace("Setup Masks:");
			_local3.mask = _local1.clip.modeSelectMC.trail_panel.masker;
			_local1.clip.modeSelectMC.trail_panel.masker.alpha = 0;
			_local1.clip.modeSelectMC.trail_panel.masker.mouseEnabled = false;
			_local1.clip.modeSelectMC.challenge_panel.dataclip.mask = _local1.clip.modeSelectMC.challenge_panel.masker;
			_local1.clip.modeSelectMC.challenge_panel.masker.alpha = 0;
			_local1.clip.modeSelectMC.challenge_panel.masker.mouseEnabled = false;
			_local1.clip.modeSelectMC.timetrial_panel.dataclip.mask = _local1.clip.modeSelectMC.timetrial_panel.masker;
			_local1.clip.modeSelectMC.timetrial_panel.masker.alpha = 0;
			_local1.clip.modeSelectMC.timetrial_panel.masker.mouseEnabled = false;
			_local1.clip.modeSelectMC.trail_panel.gotoAndStop(1);
			_local1.clip.modeSelectMC.trail_panel.masker.gotoAndStop(1);
			_local1.clip.modeSelectMC.challenge_panel.gotoAndStop(1);
			_local1.clip.modeSelectMC.challenge_panel.masker.gotoAndStop(1);
			_local1.clip.modeSelectMC.timetrial_panel.gotoAndStop(1);
			_local1.clip.modeSelectMC.timetrial_panel.masker.gotoAndStop(1);
			_local1.setupTimeTrials();
			_local1.setupChallenges();
			if (_local1.whichModeOpen == "trail"){
				_local1.clickExpandTrail();
			} else {
				if (_local1.whichModeOpen == "challenge"){
					_local1.clickExpandChallenge();
				} else {
					if (_local1.whichModeOpen == "timetrial"){
						_local1.clickExpandTimeTrial();
					};
				};
			};
			_local1.clip.modeSelectMC.visible = true;
			_local1.clip.modeSelectMC.gotoAndPlay("showslots");
		}
		public function clickChallengeNumber(_arg1:MouseEvent){
			var _local2:SplashScreen;
			var _local3:Number;
			var _local4:String;
			var _local5:Array;
			var _local6:*;
			var _local7:Number;
			var _local8:String;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local3 = _local2.gameObj.dataManager.getLatestChallenge();
				_local4 = _arg1.currentTarget.name;
				_local5 = _local4.split("_");
				_local6 = Number(_local5[1]);
				if (_local6 <= _local3){
					_local2.clip.modeSelectMC.challenge_panel.dataclip.challengenumber_txt.text = String(_local6);
					_local7 = _local2.gameObj.dataManager.getTrailheadForChallenge(_local6);
					_local8 = _local2.gameObj.dataManager.getTilesetName(_local2.gameObj.dataManager.getPrimaryTileset(_local7));
					_local2.clip.modeSelectMC.challenge_panel.dataclip.area_txt.text = _local8;
					_local2.clip.modeSelectMC.challenge_panel.dataclip.score_txt.text = String(_local2.gameObj.userData.getChallengeHighScore(_local6));
					_local2.clip.modeSelectMC.challenge_panel.dataclip.title_txt.text = _local2.gameObj.dataManager.getTrailTitle(_local7);
					_local2.clip.modeSelectMC.challenge_panel.gotoAndPlay("showdetail");
					_local2.clip.modeSelectMC.challenge_panel.back_btn.visible = true;
					_local2.selectedChallenge = _local6;
					_local2.gameObj.soundManager.playSound("interface_pop.wav");
				};
			};
		}
		public function clickPlayChallenge(_arg1:MouseEvent=null){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local2.endAction = "challenge";
				_local2.clip.back_btn.visible = false;
				_local2.gameObj.userData.currentTrailhead = _local2.gameObj.dataManager.getTrailheadForChallenge(_local2.selectedChallenge);
				_local2.gameObj.dataManager.inTimeTrialMode = false;
				_local2.gameObj.dataManager.inChallengeMode = true;
				_local2.clip.modeSelectMC.challenge_panel.back_btn.visible = false;
				_local2.clip.modeSelectMC.gotoAndPlay("removeslots");
				_local2.collapseLastMode();
				_local2.startClosingSplashScreen();
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function setupTitleAnimation(){
			var _local1:SplashScreen;
			_local1 = this;
			_local1.currentSection = "title";
			_local1.clip.anim.gotoAndPlay(1);
			_local1.clip.anim.guys.cow.gotoAndPlay("SPLASH");
			_local1.clip.anim.guys.milk.gotoAndPlay(1);
			_local1.clip.anim.jakeclip.gotoAndStop(1);
			_local1.clip.anim.start_btn.visible = true;
			_local1.clip.back_btn.visible = false;
			_local1.clip.extrabuttons.gotoAndPlay("show");
		}
		public function clickExpandTrail(_arg1:MouseEvent=null){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local2.collapseLastMode();
				_local2.whichModeOpen = "trail";
				_local2.clip.modeSelectMC.trail_panel.gotoAndPlay("open");
				_local2.clip.modeSelectMC.trail_panel.masker.gotoAndPlay("open");
				_local2.clip.modeSelectMC.trail_panel.up_btn.visible = false;
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function clickStartTrail(_arg1:MouseEvent=null){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local2.endAction = "normal";
				_local2.clip.back_btn.visible = false;
				_local2.gameObj.userData.currentTrailhead = _local2.gameObj.userData.maxTrailhead;
				_local2.gameObj.dataManager.inTimeTrialMode = false;
				_local2.gameObj.dataManager.inChallengeMode = false;
				_local2.clip.modeSelectMC.gotoAndPlay("removeslots");
				_local2.collapseLastMode();
				_local2.startClosingSplashScreen();
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function closedHighScores(_arg1:Event=null){
			var _local2:SplashScreen;
			_local2 = this;
			_local2.scoreboardIsOpen = false;
		}
		public function clickDeleteSlot(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				if (_arg1.currentTarget == _local2.clip.saveslotsMC.slot1MC.delete_btn){
					_local2.gameObj.userData.deleteSlot(1);
				} else {
					if (_arg1.currentTarget == _local2.clip.saveslotsMC.slot2MC.delete_btn){
						_local2.gameObj.userData.deleteSlot(2);
					} else {
						if (_arg1.currentTarget == _local2.clip.saveslotsMC.slot3MC.delete_btn){
							_local2.gameObj.userData.deleteSlot(3);
						};
					};
				};
				_local2.setupSaveSlots();
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}
		public function clickTimeTrialNumber(_arg1:MouseEvent){
			var _local2:SplashScreen;
			var _local3:Number;
			var _local4:String;
			var _local5:Array;
			var _local6:*;
			var _local7:Number;
			var _local8:String;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local3 = _local2.gameObj.dataManager.getLatestTimeTrial();
				_local4 = _arg1.currentTarget.name;
				_local5 = _local4.split("_");
				_local6 = Number(_local5[1]);
				if (_local6 <= _local3){
					_local2.clip.modeSelectMC.timetrial_panel.dataclip.trialnumber_txt.text = String(_local6);
					_local7 = _local2.gameObj.dataManager.getTrailheadForTimeTrial(_local6);
					_local8 = _local2.gameObj.dataManager.getTilesetName(_local2.gameObj.dataManager.getPrimaryTileset(_local7));
					_local2.clip.modeSelectMC.timetrial_panel.dataclip.area_txt.text = _local8;
					_local2.clip.modeSelectMC.timetrial_panel.dataclip.score_txt.text = String(_local2.gameObj.userData.getTimeTrialHighScore(_local6));
					_local2.clip.modeSelectMC.timetrial_panel.dataclip.title_txt.text = _local2.gameObj.dataManager.getTrailTitle(_local7);
					_local2.clip.modeSelectMC.timetrial_panel.gotoAndPlay("showdetail");
					_local2.clip.modeSelectMC.timetrial_panel.back_btn.visible = true;
					_local2.selectedTimeTrial = _local6;
					_local2.gameObj.soundManager.playSound("interface_pop.wav");
				};
			};
		}
		public function clickBackTimeTrial(_arg1:MouseEvent){
			var _local2:SplashScreen;
			_local2 = this;
			if (!_local2.scoreboardIsOpen){
				_local2.clip.modeSelectMC.timetrial_panel.gotoAndPlay("hidedetail");
				_local2.clip.modeSelectMC.timetrial_panel.back_btn.visible = false;
				_local2.gameObj.soundManager.playSound("interface_pop.wav");
			};
		}

	}
}//package cowGame.screens 

****************

//SponsorIntroScreen (cowGame.screens.SponsorIntroScreen)
package cowGame.screens {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.data.*;
	import flash.net.*;
	import mochi.as3.*;

	public class SponsorIntroScreen {

		public var gameObj:GameModule;
		public var clip:MovieClip;

		public function SponsorIntroScreen(_arg1){
			var _local2:SponsorIntroScreen;
			super();
			_local2 = this;
			_local2.gameObj = _arg1;
			_local2.setupScreen();
			_local2.gameObj.stage.frameRate = 45;
		}
		public function setupScreen(){
			var _local1:SponsorIntroScreen;
			_local1 = this;
			_local1.clip = new sponsorLogoMC();
			_local1.gameObj.gameStage.addChild(_local1.clip);
			_local1.clip.addEventListener(Event.ENTER_FRAME, _local1.checkFrame);
			_local1.clip.logo.btn.addEventListener(MouseEvent.CLICK, _local1.clickSponsorLink);
			_local1.gameObj.soundManager.endMusic();
		}
		public function clickSponsorLink(_arg1:MouseEvent){
			var _local2:SponsorIntroScreen;
			_local2 = this;
			navigateToURL(new URLRequest("http://www.armorgames.com"));
		}
		public function destroy(){
			var _local1:SponsorIntroScreen;
			_local1 = this;
			_local1.clip.logo.btn.removeEventListener(MouseEvent.CLICK, _local1.clickSponsorLink);
			_local1.gameObj.gameStage.removeChild(_local1.clip);
			_local1.clip = null;
		}
		public function logoIntroFinished(){
			var _local1:SponsorIntroScreen;
			var _local2:GameModule;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local1.gameObj.stage.frameRate = 30;
			_local2.showLogoIntro();
			_local2.removeSponsorIntro();
		}
		public function checkFrame(_arg1:Event){
			var _local2:SponsorIntroScreen;
			_local2 = this;
			if (_local2.clip.currentFrame == _local2.clip.totalFrames){
				_local2.clip.removeEventListener(Event.ENTER_FRAME, _local2.checkFrame);
				_local2.logoIntroFinished();
			};
		}

	}
}//package cowGame.screens 

****************

//StolenScreen (cowGame.screens.StolenScreen)
package cowGame.screens {
	import flash.display.*;
	import cowGame.core.*;

	public class StolenScreen {

		public var clip:MovieClip;
		public var gameObj:GameModule;

		public function StolenScreen(_arg1:GameModule){
			this.gameObj = _arg1;
			this.setupScreen();
		}
		public function setupScreen(){
			var _local1:StolenScreen;
			_local1 = this;
			_local1.clip = new stolenVersionMC();
			_local1.gameObj.gameStage.addChild(_local1.clip);
		}

	}
}//package cowGame.screens 

****************

//TrailIntroScreen (cowGame.screens.TrailIntroScreen)
package cowGame.screens {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.data.*;
	import flash.utils.*;
	import CPMStar.*;
	import mochi.as3.*;

	public class TrailIntroScreen {

		public var gameObj:GameModule;
		public var isShowingAd:Boolean;// = false
		public var startTime:Number;// = 0
		public var clip:MovieClip;
		public var ignoreAd:Boolean;// = false
		public var adTime:Number;// = 14000

		public function TrailIntroScreen(_arg1, _arg2:Boolean=false){
			var _local3:TrailIntroScreen;
			isShowingAd = false;
			startTime = 0;
			adTime = 14000;
			ignoreAd = false;
			super();
			_local3 = this;
			_local3.gameObj = _arg1;
			_local3.ignoreAd = _arg2;
			_local3.setupScreen();
		}
		public function showAd(){
			var _local1:TrailIntroScreen;
			var _local2:String;
			var _local3:DisplayObject;
			_local1 = this;
			_local1.isShowingAd = true;
			_local1.startTime = getTimer();
			_local1.clip.stop();
			_local2 = "2903Q34E4FFDF";
			_local3 = new AdLoader(_local2);
			_local1.clip.adBox.addChild(_local3);
		}
		public function setupScreen(){
			var _local1:TrailIntroScreen;
			var _local2:DataManager;
			var _local3:String;
			var _local4:Number;
			var _local5:String;
			var _local6:Number;
			var _local7:String;
			var _local8:Number;
			var _local9:String;
			var _local10:String;
			var _local11:Class;
			var _local12:Class;
			var _local13:MovieClip;
			var _local14:MovieClip;
			var _local15:Number;
			_local1 = this;
			_local2 = _local1.gameObj.dataManager;
			_local3 = _local2.trailType;
			if (_local3 == "enemy"){
				_local1.clip = new trailintro_enemyMC();
			} else {
				if (_local3 == "race"){
					_local1.clip = new trailintro_raceMC();
				} else {
					if (_local3 == "challenge"){
						_local1.clip = new trailintro_challengeMC();
					} else {
						if (_local3 == "boss"){
							_local1.clip = new trailintro_bossMC();
						} else {
							if (_local3 == "balloon"){
								_local1.clip = new trailintro_balloonMC();
							} else {
								if (_local3 == "intro"){
									_local1.clip = new trailintro_introMC();
								} else {
									if (_local2.currentLevel == 0){
										_local1.clip = new trailintro_basicsMC();
									} else {
										_local1.clip = new trailintro_noneMC();
									};
								};
							};
						};
					};
				};
			};
			_local1.gameObj.hudObj.irisClip.addChild(_local1.clip);
			_local1.clip.trailheadMC.number_txt.text = String(_local2.currentLevel);
			_local4 = _local2.getPrimaryTileset(_local2.currentLevel);
			if (_local3 == "intro"){
				_local1.clip.locationMC.gotoAndStop(_local4);
			} else {
				if (_local3 == "challenge"){
					_local5 = _local2.getTrailTitle(_local2.currentLevel);
					_local1.clip.bosstitleMC.titleclip.title_txt.text = _local5;
					_local6 = _local2.getChallengeNumberFromTrailhead(_local2.currentLevel);
					_local1.clip.numberMC.number_txt.text = String(_local6);
					if ((((_local6 <= 0)) || ((_local6 > 30)))){
						_local1.clip.numberMC.visible = false;
					};
				} else {
					if (_local3 == "race"){
						_local7 = _local2.getTrailTitle(_local2.currentLevel);
						_local1.clip.bosstitleMC.titleclip.title_txt.text = _local7;
						_local8 = _local2.getTimeTrialNumberFromTrailhead(_local2.currentLevel);
						_local1.clip.numberMC.number_txt.text = String(_local8);
						if ((((_local8 <= 0)) || ((_local8 > 30)))){
							_local1.clip.numberMC.visible = false;
						};
					} else {
						if (_local3 == "balloon"){
						} else {
							if (_local3 == "none"){
							} else {
								if (_local3 == "boss"){
									_local9 = _local2.getEnemyName(_local4);
									_local1.clip.bosstitleMC.titleclip.title_txt.text = (("Boss " + _local9) + "\nApproaching");
								} else {
									if (_local3 == "enemy"){
										_local10 = gameObj.bitmapManager.tilesetEnemies[_local4];
										_local11 = (getDefinitionByName((_local10 + "_torso")) as Class);
										_local12 = (getDefinitionByName((_local10 + "_eyes")) as Class);
										_local13 = (new (_local11) as MovieClip);
										_local14 = (new (_local12) as MovieClip);
										_local1.clip.enemyMC.enemyclip.torso.addChild(_local13);
										_local1.clip.enemyMC.enemyclip.eyes.addChild(_local14);
										_local15 = Math.floor((Math.random() * 4));
										if (_local15 == 0){
											_local1.clip.enemyMC.enemyclip.torso.transform.colorTransform = gameObj.bitmapManager.redTransform;
										} else {
											if (_local15 == 1){
												_local1.clip.enemyMC.enemyclip.torso.transform.colorTransform = gameObj.bitmapManager.yellowTransform;
											} else {
												if (_local15 == 2){
													_local1.clip.enemyMC.enemyclip.torso.transform.colorTransform = gameObj.bitmapManager.greenTransform;
												} else {
													if (_local15 == 3){
														_local1.clip.enemyMC.enemyclip.torso.transform.colorTransform = gameObj.bitmapManager.blueTransform;
													};
												};
											};
										};
										_local1.clip.nameMC.name_txt.text = _local2.getEnemyName(_local4);
									};
								};
							};
						};
					};
				};
			};
			_local1.clip.addEventListener(Event.ENTER_FRAME, _local1.checkFrame);
			_local1.gameObj.soundManager.endMusic();
			if ((((((((_local1.gameObj.dataManager.currentLevel >= _local1.gameObj.dataManager.startAdsAtTrail)) && (_local1.gameObj.userData.alreadyPlayedALevel))) && (!(_local1.gameObj.domainBlocksAds())))) && (!(_local1.ignoreAd)))){
				_local1.showAd();
			} else {
				_local1.startAfterAd();
			};
		}
		public function introFinished(){
			var _local1:TrailIntroScreen;
			var _local2:GameModule;
			_local1 = this;
			_local2 = _local1.gameObj;
			_local2.startLevel();
		}
		public function checkFrame(_arg1:Event){
			var _local2:TrailIntroScreen;
			var _local3:Number;
			var _local4:Number;
			_local2 = this;
			if (_local2.clip.currentFrame == _local2.clip.totalFrames){
				_local2.clip.removeEventListener(Event.ENTER_FRAME, _local2.checkFrame);
				_local2.introFinished();
			} else {
				if ((((_local2.clip.currentFrame == 1)) && (_local2.isShowingAd))){
					if ((((_local2.startTime > 0)) && (((getTimer() - _local2.startTime) > _local2.adTime)))){
						_local2.isShowingAd = false;
						_local2.startAfterAd();
					} else {
						_local3 = ((getTimer() - _local2.startTime) / _local2.adTime);
						_local4 = 166;
						_local2.clip.adcontrols.bar.width = Math.round((_local3 * _local4));
					};
				};
			};
		}
		public function destroy(){
			var _local1:TrailIntroScreen;
			_local1 = this;
			_local1.gameObj.hudObj.irisClip.removeChild(_local1.clip);
			_local1.clip = null;
		}
		public function startAfterAd(){
			var _local1:TrailIntroScreen;
			_local1 = this;
			trace("Start up after Ad.");
			_local1.clip.removeChild(_local1.clip.adBox);
			_local1.clip.adcontrols.visible = false;
			_local1.gameObj.stage.frameRate = 30;
			_local1.gameObj.soundManager.playTrack("TitleTrack", int.MAX_VALUE, 0, false);
			_local1.clip.play();
		}

	}
}//package cowGame.screens 

****************

//APIHelper (cowGame.utils.APIHelper)
package cowGame.utils {
	import flash.display.*;
	import cowGame.core.*;
	import flash.events.*;
	import cowGame.screens.*;
	import flash.net.*;
	import flash.system.*;

	public class APIHelper {

		public var agi;
		public var gameObj:GameModule;
		private var devKey:String;// = "b9365840087d7a22e59e3ab63810af79"
		private var gameKey:String;// = "steak-and-jake"
		private var agi_url:String;// = "http://agi.armorgames.com/assets/agi/AGI.swf"
		private var apiLoader:Loader;

		public function APIHelper(_arg1:GameModule){
			agi_url = "http://agi.armorgames.com/assets/agi/AGI.swf";
			devKey = "b9365840087d7a22e59e3ab63810af79";
			gameKey = "steak-and-jake";
			super();
			this.gameObj = _arg1;
		}
		public function showScoreboard(_arg1:MovieClip, _arg2:String, _arg3:Array=null){
			var _local4:APIHelper;
			_local4 = this;
			_local4.agi.showScoreboardList(_arg3, _arg2, _arg1);
		}
		public function closeScoreboard(){
			var _local1:APIHelper;
			_local1 = this;
			trace("Asking API to close the scoreboard");
			_local1.agi.closeAGUI();
		}
		public function submitScore(_arg1, _arg2:MovieClip, _arg3:String=null, _arg4:String=null, _arg5:Array=null){
			var _local6:APIHelper;
			_local6 = this;
			_local6.agi.showScoreboardSubmit(_arg1, _arg3, _arg4, _arg5, _arg2);
		}
		public function setupScoreboardDetails(_arg1:Number, _arg2:Number, _arg3, _arg4:DisplayObject=null, _arg5:Number=1, _arg6=null){
			var _local7:APIHelper;
			var _local8:Object;
			_local7 = this;
			_local8 = new Object();
			_local8.x = _arg1;
			_local8.y = _arg2;
			_local8.onClose = _arg3;
			_local8.scale = _arg5;
			if (_arg4 != null){
				_local8.iconGraphic = _arg4;
			};
			if (_arg6 != null){
				_local8.onError = _arg6;
			};
			_local7.agi.initAGUI(_local8);
		}
		public function initAPI(){
			var _local1:APIHelper;
			_local1 = this;
			Security.allowDomain(_local1.agi_url);
			_local1.apiLoader = new Loader();
			_local1.apiLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, _local1.apiLoaded);
			_local1.apiLoader.load(new URLRequest(_local1.agi_url));
		}
		public function apiLoaded(_arg1:Event){
			var _local2:APIHelper;
			_local2 = this;
			_local2.agi = _arg1.currentTarget.content;
			_local2.gameObj.addChild(_local2.agi);
			_local2.agi.init(_local2.devKey, _local2.gameKey);
		}

	}
}//package cowGame.utils 

****************

//DynamicMovieClip (cowGame.utils.DynamicMovieClip)
package cowGame.utils {
	import flash.display.*;

	public dynamic class DynamicMovieClip extends MovieClip {

	}
}//package cowGame.utils 

****************

//AdLoader (CPMStar.AdLoader)
package CPMStar {
	import flash.display.*;
	import flash.events.*;
	import flash.net.*;
	import flash.system.*;

	public class AdLoader extends Sprite {

		private var contentspotid:String;
		private var cpmstarLoader:Loader;

		public function AdLoader(_arg1:String){
			this.contentspotid = _arg1;
			addEventListener(Event.ADDED, addedHandler);
		}
		private function addedHandler(_arg1:Event):void{
			var _local2:String;
			var _local3:DisplayObjectContainer;
			removeEventListener(Event.ADDED, addedHandler);
			Security.allowDomain("server.cpmstar.com");
			_local2 = "http://server.cpmstar.com/adviewas3.swf";
			_local3 = parent;
			cpmstarLoader = new Loader();
			cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler);
			cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler);
			cpmstarLoader.load(new URLRequest(((_local2 + "?contentspotid=") + contentspotid)));
			addChild(cpmstarLoader);
		}
		private function dispatchHandler(_arg1:Event):void{
			dispatchEvent(_arg1);
		}

	}
}//package CPMStar 

****************

//jpg (Creamy_Meadow_tileset.jpg)
package Creamy_Meadow_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Creamy_Meadow_tileset 

****************

//wav (died.wav)
package died {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package died 

****************

//wav (donothing.wav)
package donothing {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package donothing 

****************

//wav (dropmilk.wav)
package dropmilk {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package dropmilk 

****************

//wav (dropperblockfall.wav)
package dropperblockfall {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package dropperblockfall 

****************

//jpg (Dusty_Desert_tileset.jpg)
package Dusty_Desert_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Dusty_Desert_tileset 

****************

//wav (eatcookie.wav)
package eatcookie {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package eatcookie 

****************

//BaseScrollPane (fl.containers.BaseScrollPane)
package fl.containers {
	import fl.core.*;
	import fl.controls.*;
	import flash.display.*;
	import flash.events.*;
	import flash.geom.*;
	import fl.events.*;

	public class BaseScrollPane extends UIComponent {

		protected var defaultLineScrollSize:Number;// = 4
		protected var _maxHorizontalScrollPosition:Number;// = 0
		protected var vScrollBar:Boolean;
		protected var disabledOverlay:Shape;
		protected var hScrollBar:Boolean;
		protected var availableWidth:Number;
		protected var _verticalPageScrollSize:Number;// = 0
		protected var vOffset:Number;// = 0
		protected var _verticalScrollBar:ScrollBar;
		protected var useFixedHorizontalScrolling:Boolean;// = false
		protected var contentWidth:Number;// = 0
		protected var contentHeight:Number;// = 0
		protected var _horizontalPageScrollSize:Number;// = 0
		protected var background:DisplayObject;
		protected var _useBitmpScrolling:Boolean;// = false
		protected var contentPadding:Number;// = 0
		protected var availableHeight:Number;
		protected var _horizontalScrollBar:ScrollBar;
		protected var contentScrollRect:Rectangle;
		protected var _horizontalScrollPolicy:String;
		protected var _verticalScrollPolicy:String;

		protected static const SCROLL_BAR_STYLES:Object = {upArrowDisabledSkin:"upArrowDisabledSkin", upArrowDownSkin:"upArrowDownSkin", upArrowOverSkin:"upArrowOverSkin", upArrowUpSkin:"upArrowUpSkin", downArrowDisabledSkin:"downArrowDisabledSkin", downArrowDownSkin:"downArrowDownSkin", downArrowOverSkin:"downArrowOverSkin", downArrowUpSkin:"downArrowUpSkin", thumbDisabledSkin:"thumbDisabledSkin", thumbDownSkin:"thumbDownSkin", thumbOverSkin:"thumbOverSkin", thumbUpSkin:"thumbUpSkin", thumbIcon:"thumbIcon", trackDisabledSkin:"trackDisabledSkin", trackDownSkin:"trackDownSkin", trackOverSkin:"trackOverSkin", trackUpSkin:"trackUpSkin", repeatDelay:"repeatDelay", repeatInterval:"repeatInterval"};

		private static var defaultStyles:Object = {repeatDelay:500, repeatInterval:35, skin:"ScrollPane_upSkin", contentPadding:0, disabledAlpha:0.5};

		public function BaseScrollPane(){
			contentWidth = 0;
			contentHeight = 0;
			contentPadding = 0;
			vOffset = 0;
			_maxHorizontalScrollPosition = 0;
			_horizontalPageScrollSize = 0;
			_verticalPageScrollSize = 0;
			defaultLineScrollSize = 4;
			useFixedHorizontalScrolling = false;
			_useBitmpScrolling = false;
			super();
		}
		protected function handleWheel(_arg1:MouseEvent):void{
			if (((((!(enabled)) || (!(_verticalScrollBar.visible)))) || ((contentHeight <= availableHeight)))){
				return;
			};
			_verticalScrollBar.scrollPosition = (_verticalScrollBar.scrollPosition - (_arg1.delta * verticalLineScrollSize));
			setVerticalScrollPosition(_verticalScrollBar.scrollPosition);
			dispatchEvent(new ScrollEvent(ScrollBarDirection.VERTICAL, _arg1.delta, horizontalScrollPosition));
		}
		public function get verticalScrollPosition():Number{
			return (_verticalScrollBar.scrollPosition);
		}
		protected function drawDisabledOverlay():void{
			if (enabled){
				if (contains(disabledOverlay)){
					removeChild(disabledOverlay);
				};
			} else {
				disabledOverlay.x = (disabledOverlay.y = contentPadding);
				disabledOverlay.width = availableWidth;
				disabledOverlay.height = availableHeight;
				disabledOverlay.alpha = (getStyleValue("disabledAlpha") as Number);
				addChild(disabledOverlay);
			};
		}
		public function set verticalScrollPosition(_arg1:Number):void{
			drawNow();
			_verticalScrollBar.scrollPosition = _arg1;
			setVerticalScrollPosition(_verticalScrollBar.scrollPosition, false);
		}
		protected function setContentSize(_arg1:Number, _arg2:Number):void{
			if ((((((contentWidth == _arg1)) || (useFixedHorizontalScrolling))) && ((contentHeight == _arg2)))){
				return;
			};
			contentWidth = _arg1;
			contentHeight = _arg2;
			invalidate(InvalidationType.SIZE);
		}
		public function get horizontalScrollPosition():Number{
			return (_horizontalScrollBar.scrollPosition);
		}
		public function get horizontalScrollBar():ScrollBar{
			return (_horizontalScrollBar);
		}
		override public function set enabled(_arg1:Boolean):void{
			if (enabled == _arg1){
				return;
			};
			_verticalScrollBar.enabled = _arg1;
			_horizontalScrollBar.enabled = _arg1;
			super.enabled = _arg1;
		}
		public function get verticalLineScrollSize():Number{
			return (_verticalScrollBar.lineScrollSize);
		}
		public function get horizontalScrollPolicy():String{
			return (_horizontalScrollPolicy);
		}
		protected function calculateAvailableSize():void{
			var _local1:Number;
			var _local2:Number;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			_local1 = ScrollBar.WIDTH;
			_local2 = (contentPadding = Number(getStyleValue("contentPadding")));
			_local3 = ((height - (2 * _local2)) - vOffset);
			vScrollBar = (((_verticalScrollPolicy == ScrollPolicy.ON)) || ((((_verticalScrollPolicy == ScrollPolicy.AUTO)) && ((contentHeight > _local3)))));
			_local4 = ((width - (vScrollBar) ? _local1 : 0) - (2 * _local2));
			_local5 = (useFixedHorizontalScrolling) ? _maxHorizontalScrollPosition : (contentWidth - _local4);
			hScrollBar = (((_horizontalScrollPolicy == ScrollPolicy.ON)) || ((((_horizontalScrollPolicy == ScrollPolicy.AUTO)) && ((_local5 > 0)))));
			if (hScrollBar){
				_local3 = (_local3 - _local1);
			};
			if (((((((hScrollBar) && (!(vScrollBar)))) && ((_verticalScrollPolicy == ScrollPolicy.AUTO)))) && ((contentHeight > _local3)))){
				vScrollBar = true;
				_local4 = (_local4 - _local1);
			};
			availableHeight = (_local3 + vOffset);
			availableWidth = _local4;
		}
		public function get maxVerticalScrollPosition():Number{
			drawNow();
			return (Math.max(0, (contentHeight - availableHeight)));
		}
		public function set horizontalScrollPosition(_arg1:Number):void{
			drawNow();
			_horizontalScrollBar.scrollPosition = _arg1;
			setHorizontalScrollPosition(_horizontalScrollBar.scrollPosition, false);
		}
		public function get horizontalLineScrollSize():Number{
			return (_horizontalScrollBar.lineScrollSize);
		}
		public function set verticalPageScrollSize(_arg1:Number):void{
			_verticalPageScrollSize = _arg1;
			invalidate(InvalidationType.SIZE);
		}
		public function get verticalScrollPolicy():String{
			return (_verticalScrollPolicy);
		}
		protected function setHorizontalScrollPosition(_arg1:Number, _arg2:Boolean=false):void{
		}
		public function get useBitmapScrolling():Boolean{
			return (_useBitmpScrolling);
		}
		protected function handleScroll(_arg1:ScrollEvent):void{
			if (_arg1.target == _verticalScrollBar){
				setVerticalScrollPosition(_arg1.position);
			} else {
				setHorizontalScrollPosition(_arg1.position);
			};
		}
		public function set verticalLineScrollSize(_arg1:Number):void{
			_verticalScrollBar.lineScrollSize = _arg1;
		}
		public function get verticalScrollBar():ScrollBar{
			return (_verticalScrollBar);
		}
		protected function setVerticalScrollPosition(_arg1:Number, _arg2:Boolean=false):void{
		}
		public function set horizontalPageScrollSize(_arg1:Number):void{
			_horizontalPageScrollSize = _arg1;
			invalidate(InvalidationType.SIZE);
		}
		override protected function draw():void{
			if (isInvalid(InvalidationType.STYLES)){
				setStyles();
				drawBackground();
				if (contentPadding != getStyleValue("contentPadding")){
					invalidate(InvalidationType.SIZE, false);
				};
			};
			if (isInvalid(InvalidationType.SIZE, InvalidationType.STATE)){
				drawLayout();
			};
			updateChildren();
			super.draw();
		}
		public function set horizontalScrollPolicy(_arg1:String):void{
			_horizontalScrollPolicy = _arg1;
			invalidate(InvalidationType.SIZE);
		}
		override protected function configUI():void{
			var _local1:Graphics;
			super.configUI();
			contentScrollRect = new Rectangle(0, 0, 85, 85);
			_verticalScrollBar = new ScrollBar();
			_verticalScrollBar.addEventListener(ScrollEvent.SCROLL, handleScroll, false, 0, true);
			_verticalScrollBar.visible = false;
			_verticalScrollBar.lineScrollSize = defaultLineScrollSize;
			addChild(_verticalScrollBar);
			copyStylesToChild(_verticalScrollBar, SCROLL_BAR_STYLES);
			_horizontalScrollBar = new ScrollBar();
			_horizontalScrollBar.direction = ScrollBarDirection.HORIZONTAL;
			_horizontalScrollBar.addEventListener(ScrollEvent.SCROLL, handleScroll, false, 0, true);
			_horizontalScrollBar.visible = false;
			_horizontalScrollBar.lineScrollSize = defaultLineScrollSize;
			addChild(_horizontalScrollBar);
			copyStylesToChild(_horizontalScrollBar, SCROLL_BAR_STYLES);
			disabledOverlay = new Shape();
			_local1 = disabledOverlay.graphics;
			_local1.beginFill(0xFFFFFF);
			_local1.drawRect(0, 0, width, height);
			_local1.endFill();
			addEventListener(MouseEvent.MOUSE_WHEEL, handleWheel, false, 0, true);
		}
		protected function calculateContentWidth():void{
		}
		public function get verticalPageScrollSize():Number{
			if (isNaN(availableHeight)){
				drawNow();
			};
			return (((((_verticalPageScrollSize == 0)) && (!(isNaN(availableHeight))))) ? availableHeight : _verticalPageScrollSize);
		}
		protected function drawLayout():void{
			calculateAvailableSize();
			calculateContentWidth();
			background.width = width;
			background.height = height;
			if (vScrollBar){
				_verticalScrollBar.visible = true;
				_verticalScrollBar.x = ((width - ScrollBar.WIDTH) - contentPadding);
				_verticalScrollBar.y = contentPadding;
				_verticalScrollBar.height = availableHeight;
			} else {
				_verticalScrollBar.visible = false;
			};
			_verticalScrollBar.setScrollProperties(availableHeight, 0, (contentHeight - availableHeight), verticalPageScrollSize);
			setVerticalScrollPosition(_verticalScrollBar.scrollPosition, false);
			if (hScrollBar){
				_horizontalScrollBar.visible = true;
				_horizontalScrollBar.x = contentPadding;
				_horizontalScrollBar.y = ((height - ScrollBar.WIDTH) - contentPadding);
				_horizontalScrollBar.width = availableWidth;
			} else {
				_horizontalScrollBar.visible = false;
			};
			_horizontalScrollBar.setScrollProperties(availableWidth, 0, (useFixedHorizontalScrolling) ? _maxHorizontalScrollPosition : (contentWidth - availableWidth), horizontalPageScrollSize);
			setHorizontalScrollPosition(_horizontalScrollBar.scrollPosition, false);
			drawDisabledOverlay();
		}
		protected function drawBackground():void{
			var _local1:DisplayObject;
			_local1 = background;
			background = getDisplayObjectInstance(getStyleValue("skin"));
			background.width = width;
			background.height = height;
			addChildAt(background, 0);
			if (((!((_local1 == null))) && (!((_local1 == background))))){
				removeChild(_local1);
			};
		}
		public function set horizontalLineScrollSize(_arg1:Number):void{
			_horizontalScrollBar.lineScrollSize = _arg1;
		}
		public function get horizontalPageScrollSize():Number{
			if (isNaN(availableWidth)){
				drawNow();
			};
			return (((((_horizontalPageScrollSize == 0)) && (!(isNaN(availableWidth))))) ? availableWidth : _horizontalPageScrollSize);
		}
		public function get maxHorizontalScrollPosition():Number{
			drawNow();
			return (Math.max(0, (contentWidth - availableWidth)));
		}
		protected function setStyles():void{
			copyStylesToChild(_verticalScrollBar, SCROLL_BAR_STYLES);
			copyStylesToChild(_horizontalScrollBar, SCROLL_BAR_STYLES);
		}
		protected function updateChildren():void{
			_verticalScrollBar.enabled = (_horizontalScrollBar.enabled = enabled);
			_verticalScrollBar.drawNow();
			_horizontalScrollBar.drawNow();
		}
		public function set verticalScrollPolicy(_arg1:String):void{
			_verticalScrollPolicy = _arg1;
			invalidate(InvalidationType.SIZE);
		}
		public function set useBitmapScrolling(_arg1:Boolean):void{
			_useBitmpScrolling = _arg1;
			invalidate(InvalidationType.STATE);
		}

		public static function getStyleDefinition():Object{
			return (mergeStyles(defaultStyles, ScrollBar.getStyleDefinition()));
		}

	}
}//package fl.containers 

****************

//CellRenderer (fl.controls.listClasses.CellRenderer)
package fl.controls.listClasses {
	import fl.controls.*;
	import flash.events.*;

	public class CellRenderer extends LabelButton implements ICellRenderer {

		protected var _data:Object;
		protected var _listData:ListData;

		private static var defaultStyles:Object = {upSkin:"CellRenderer_upSkin", downSkin:"CellRenderer_downSkin", overSkin:"CellRenderer_overSkin", disabledSkin:"CellRenderer_disabledSkin", selectedDisabledSkin:"CellRenderer_selectedDisabledSkin", selectedUpSkin:"CellRenderer_selectedUpSkin", selectedDownSkin:"CellRenderer_selectedDownSkin", selectedOverSkin:"CellRenderer_selectedOverSkin", textFormat:null, disabledTextFormat:null, embedFonts:null, textPadding:5};

		public function CellRenderer():void{
			toggle = true;
			focusEnabled = false;
		}
		override protected function toggleSelected(_arg1:MouseEvent):void{
		}
		override public function get selected():Boolean{
			return (super.selected);
		}
		public function set listData(_arg1:ListData):void{
			_listData = _arg1;
			label = _listData.label;
			setStyle("icon", _listData.icon);
		}
		override public function set selected(_arg1:Boolean):void{
			super.selected = _arg1;
		}
		public function set data(_arg1:Object):void{
			_data = _arg1;
		}
		public function get listData():ListData{
			return (_listData);
		}
		override public function setSize(_arg1:Number, _arg2:Number):void{
			super.setSize(_arg1, _arg2);
		}
		override protected function drawLayout():void{
			var _local1:Number;
			var _local2:Number;
			var _local3:Number;
			_local1 = Number(getStyleValue("textPadding"));
			_local2 = 0;
			if (icon != null){
				icon.x = _local1;
				icon.y = Math.round(((height - icon.height) >> 1));
				_local2 = (icon.width + _local1);
			};
			if (label.length > 0){
				textField.visible = true;
				_local3 = Math.max(0, ((width - _local2) - (_local1 * 2)));
				textField.width = _local3;
				textField.height = (textField.textHeight + 4);
				textField.x = (_local2 + _local1);
				textField.y = Math.round(((height - textField.height) >> 1));
			} else {
				textField.visible = false;
			};
			background.width = width;
			background.height = height;
		}
		public function get data():Object{
			return (_data);
		}

		public static function getStyleDefinition():Object{
			return (defaultStyles);
		}

	}
}//package fl.controls.listClasses 

****************

//ICellRenderer (fl.controls.listClasses.ICellRenderer)
package fl.controls.listClasses {

	public interface ICellRenderer {

		function setSize(_arg1:Number, _arg2:Number):void;
		function get listData():ListData;
		function get data():Object;
		function setMouseState(_arg1:String):void;
		function set x(_arg1:Number):void;
		function set y(_arg1:Number):void;
		function set data(_arg1:Object):void;
		function set selected(_arg1:Boolean):void;
		function set listData(_arg1:ListData):void;
		function get selected():Boolean;

	}
}//package fl.controls.listClasses 

****************

//ListData (fl.controls.listClasses.ListData)
package fl.controls.listClasses {
	import fl.core.*;

	public class ListData {

		protected var _index:uint;
		protected var _owner:UIComponent;
		protected var _label:String;
		protected var _icon:Object;// = null
		protected var _row:uint;
		protected var _column:uint;

		public function ListData(_arg1:String, _arg2:Object, _arg3:UIComponent, _arg4:uint, _arg5:uint, _arg6:uint=0){
			_icon = null;
			super();
			_label = _arg1;
			_icon = _arg2;
			_owner = _arg3;
			_index = _arg4;
			_row = _arg5;
			_column = _arg6;
		}
		public function get owner():UIComponent{
			return (_owner);
		}
		public function get label():String{
			return (_label);
		}
		public function get row():uint{
			return (_row);
		}
		public function get index():uint{
			return (_index);
		}
		public function get icon():Object{
			return (_icon);
		}
		public function get column():uint{
			return (_column);
		}

	}
}//package fl.controls.listClasses 

****************

//BaseButton (fl.controls.BaseButton)
package fl.controls {
	import fl.core.*;
	import flash.display.*;
	import flash.events.*;
	import fl.events.*;
	import flash.utils.*;

	public class BaseButton extends UIComponent {

		protected var _selected:Boolean;// = false
		private var unlockedMouseState:String;
		protected var pressTimer:Timer;
		protected var mouseState:String;
		protected var background:DisplayObject;
		private var _mouseStateLocked:Boolean;// = false
		protected var _autoRepeat:Boolean;// = false

		private static var defaultStyles:Object = {upSkin:"Button_upSkin", downSkin:"Button_downSkin", overSkin:"Button_overSkin", disabledSkin:"Button_disabledSkin", selectedDisabledSkin:"Button_selectedDisabledSkin", selectedUpSkin:"Button_selectedUpSkin", selectedDownSkin:"Button_selectedDownSkin", selectedOverSkin:"Button_selectedOverSkin", focusRectSkin:null, focusRectPadding:null, repeatDelay:500, repeatInterval:35};

		public function BaseButton(){
			_selected = false;
			_autoRepeat = false;
			_mouseStateLocked = false;
			super();
			buttonMode = true;
			mouseChildren = false;
			useHandCursor = false;
			setupMouseEvents();
			setMouseState("up");
			pressTimer = new Timer(1, 0);
			pressTimer.addEventListener(TimerEvent.TIMER, buttonDown, false, 0, true);
		}
		protected function endPress():void{
			pressTimer.reset();
		}
		public function set mouseStateLocked(_arg1:Boolean):void{
			_mouseStateLocked = _arg1;
			if (_arg1 == false){
				setMouseState(unlockedMouseState);
			} else {
				unlockedMouseState = mouseState;
			};
		}
		public function get autoRepeat():Boolean{
			return (_autoRepeat);
		}
		public function set autoRepeat(_arg1:Boolean):void{
			_autoRepeat = _arg1;
		}
		override public function set enabled(_arg1:Boolean):void{
			super.enabled = _arg1;
			mouseEnabled = _arg1;
		}
		public function get selected():Boolean{
			return (_selected);
		}
		protected function mouseEventHandler(_arg1:MouseEvent):void{
			if (_arg1.type == MouseEvent.MOUSE_DOWN){
				setMouseState("down");
				startPress();
			} else {
				if ((((_arg1.type == MouseEvent.ROLL_OVER)) || ((_arg1.type == MouseEvent.MOUSE_UP)))){
					setMouseState("over");
					endPress();
				} else {
					if (_arg1.type == MouseEvent.ROLL_OUT){
						setMouseState("up");
						endPress();
					};
				};
			};
		}
		public function setMouseState(_arg1:String):void{
			if (_mouseStateLocked){
				unlockedMouseState = _arg1;
				return;
			};
			if (mouseState == _arg1){
				return;
			};
			mouseState = _arg1;
			invalidate(InvalidationType.STATE);
		}
		protected function startPress():void{
			if (_autoRepeat){
				pressTimer.delay = Number(getStyleValue("repeatDelay"));
				pressTimer.start();
			};
			dispatchEvent(new ComponentEvent(ComponentEvent.BUTTON_DOWN, true));
		}
		protected function buttonDown(_arg1:TimerEvent):void{
			if (!_autoRepeat){
				endPress();
				return;
			};
			if (pressTimer.currentCount == 1){
				pressTimer.delay = Number(getStyleValue("repeatInterval"));
			};
			dispatchEvent(new ComponentEvent(ComponentEvent.BUTTON_DOWN, true));
		}
		public function set selected(_arg1:Boolean):void{
			if (_selected == _arg1){
				return;
			};
			_selected = _arg1;
			invalidate(InvalidationType.STATE);
		}
		override public function get enabled():Boolean{
			return (super.enabled);
		}
		override protected function draw():void{
			if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){
				drawBackground();
				invalidate(InvalidationType.SIZE, false);
			};
			if (isInvalid(InvalidationType.SIZE)){
				drawLayout();
			};
			super.draw();
		}
		protected function setupMouseEvents():void{
			addEventListener(MouseEvent.ROLL_OVER, mouseEventHandler, false, 0, true);
			addEventListener(MouseEvent.MOUSE_DOWN, mouseEventHandler, false, 0, true);
			addEventListener(MouseEvent.MOUSE_UP, mouseEventHandler, false, 0, true);
			addEventListener(MouseEvent.ROLL_OUT, mouseEventHandler, false, 0, true);
		}
		protected function drawLayout():void{
			background.width = width;
			background.height = height;
		}
		protected function drawBackground():void{
			var _local1:String;
			var _local2:DisplayObject;
			_local1 = (enabled) ? mouseState : "disabled";
			if (selected){
				_local1 = (("selected" + _local1.substr(0, 1).toUpperCase()) + _local1.substr(1));
			};
			_local1 = (_local1 + "Skin");
			_local2 = background;
			background = getDisplayObjectInstance(getStyleValue(_local1));
			addChildAt(background, 0);
			if (((!((_local2 == null))) && (!((_local2 == background))))){
				removeChild(_local2);
			};
		}

		public static function getStyleDefinition():Object{
			return (defaultStyles);
		}

	}
}//package fl.controls 

****************

//Button (fl.controls.Button)
package fl.controls {
	import fl.core.*;
	import flash.display.*;
	import fl.managers.*;

	public class Button extends LabelButton implements IFocusManagerComponent {

		protected var emphasizedBorder:DisplayObject;
		protected var _emphasized:Boolean;// = false

		private static var defaultStyles:Object = {emphasizedSkin:"Button_emphasizedSkin", emphasizedPadding:2};
		public static var createAccessibilityImplementation:Function;

		public function Button(){
			_emphasized = false;
			super();
		}
		override public function drawFocus(_arg1:Boolean):void{
			var _local2:Number;
			var _local3:*;
			super.drawFocus(_arg1);
			if (_arg1){
				_local2 = Number(getStyleValue("emphasizedPadding"));
				if ((((_local2 < 0)) || (!(_emphasized)))){
					_local2 = 0;
				};
				_local3 = getStyleValue("focusRectPadding");
				_local3 = ((_local3)==null) ? 2 : _local3;
				_local3 = (_local3 + _local2);
				uiFocusRect.x = -(_local3);
				uiFocusRect.y = -(_local3);
				uiFocusRect.width = (width + (_local3 * 2));
				uiFocusRect.height = (height + (_local3 * 2));
			};
		}
		public function set emphasized(_arg1:Boolean):void{
			_emphasized = _arg1;
			invalidate(InvalidationType.STYLES);
		}
		override protected function draw():void{
			if (((isInvalid(InvalidationType.STYLES)) || (isInvalid(InvalidationType.SIZE)))){
				drawEmphasized();
			};
			super.draw();
			if (emphasizedBorder != null){
				setChildIndex(emphasizedBorder, (numChildren - 1));
			};
		}
		public function get emphasized():Boolean{
			return (_emphasized);
		}
		override protected function initializeAccessibility():void{
			if (Button.createAccessibilityImplementation != null){
				Button.createAccessibilityImplementation(this);
			};
		}
		protected function drawEmphasized():void{
			var _local1:Object;
			var _local2:Number;
			if (emphasizedBorder != null){
				removeChild(emphasizedBorder);
			};
			emphasizedBorder = null;
			if (!_emphasized){
				return;
			};
			_local1 = getStyleValue("emphasizedSkin");
			if (_local1 != null){
				emphasizedBorder = getDisplayObjectInstance(_local1);
			};
			if (emphasizedBorder != null){
				addChildAt(emphasizedBorder, 0);
				_local2 = Number(getStyleValue("emphasizedPadding"));
				emphasizedBorder.x = (emphasizedBorder.y = -(_local2));
				emphasizedBorder.width = (width + (_local2 * 2));
				emphasizedBorder.height = (height + (_local2 * 2));
			};
		}

		public static function getStyleDefinition():Object{
			return (UIComponent.mergeStyles(LabelButton.getStyleDefinition(), defaultStyles));
		}

	}
}//package fl.controls 

****************

//ButtonLabelPlacement (fl.controls.ButtonLabelPlacement)
package fl.controls {

	public class ButtonLabelPlacement {

		public static const TOP:String = "top";
		public static const LEFT:String = "left";
		public static const BOTTOM:String = "bottom";
		public static const RIGHT:String = "right";

	}
}//package fl.controls 

****************

//ComboBox (fl.controls.ComboBox)
package fl.controls {
	import fl.controls.listClasses.*;
	import fl.core.*;
	import flash.display.*;
	import flash.events.*;
	import flash.geom.*;
	import fl.data.*;
	import fl.managers.*;
	import fl.events.*;
	import flash.text.*;
	import flash.ui.*;

	public class ComboBox extends UIComponent implements IFocusManagerComponent {

		protected var _dropdownWidth:Number;
		protected var highlightedCell:int;// = -1
		protected var _prompt:String;
		protected var isOpen:Boolean;// = false
		protected var list:List;
		protected var _rowCount:uint;// = 5
		protected var currentIndex:int;
		protected var isKeyDown:Boolean;// = false
		protected var _labels:Array;
		protected var background:BaseButton;
		protected var inputField:TextInput;
		protected var listOverIndex:uint;
		protected var editableValue:String;
		protected var _editable:Boolean;// = false
		private var collectionItemImport:SimpleCollectionItem;

		protected static const BACKGROUND_STYLES:Object = {overSkin:"overSkin", downSkin:"downSkin", upSkin:"upSkin", disabledSkin:"disabledSkin", repeatInterval:"repeatInterval"};
		protected static const LIST_STYLES:Object = {upSkin:"comboListUpSkin", overSkin:"comboListOverSkin", downSkin:"comobListDownSkin", disabledSkin:"comboListDisabledSkin", downArrowDisabledSkin:"downArrowDisabledSkin", downArrowDownSkin:"downArrowDownSkin", downArrowOverSkin:"downArrowOverSkin", downArrowUpSkin:"downArrowUpSkin", upArrowDisabledSkin:"upArrowDisabledSkin", upArrowDownSkin:"upArrowDownSkin", upArrowOverSkin:"upArrowOverSkin", upArrowUpSkin:"upArrowUpSkin", thumbDisabledSkin:"thumbDisabledSkin", thumbDownSkin:"thumbDownSkin", thumbOverSkin:"thumbOverSkin", thumbUpSkin:"thumbUpSkin", thumbIcon:"thumbIcon", trackDisabledSkin:"trackDisabledSkin", trackDownSkin:"trackDownSkin", trackOverSkin:"trackOverSkin", trackUpSkin:"trackUpSkin", repeatDelay:"repeatDelay", repeatInterval:"repeatInterval", textFormat:"textFormat", disabledAlpha:"disabledAlpha", skin:"listSkin"};

		private static var defaultStyles:Object = {upSkin:"ComboBox_upSkin", downSkin:"ComboBox_downSkin", overSkin:"ComboBox_overSkin", disabledSkin:"ComboBox_disabledSkin", focusRectSkin:null, focusRectPadding:null, textFormat:null, disabledTextFormat:null, textPadding:3, buttonWidth:24, disabledAlpha:null, listSkin:null};
		public static var createAccessibilityImplementation:Function;

		public function ComboBox(){
			_rowCount = 5;
			_editable = false;
			isOpen = false;
			highlightedCell = -1;
			isKeyDown = false;
			super();
		}
		protected function drawList():void{
			list.rowCount = Math.max(0, Math.min(_rowCount, list.dataProvider.length));
		}
		public function set imeMode(_arg1:String):void{
			inputField.imeMode = _arg1;
		}
		public function get dropdown():List{
			return (list);
		}
		public function get dropdownWidth():Number{
			return (list.width);
		}
		public function sortItemsOn(_arg1:String, _arg2:Object=null){
			return (list.sortItemsOn(_arg1, _arg2));
		}
		protected function onEnter(_arg1:ComponentEvent):void{
			_arg1.stopPropagation();
		}
		public function removeItemAt(_arg1:uint):void{
			list.removeItemAt(_arg1);
			invalidate(InvalidationType.DATA);
		}
		public function open():void{
			currentIndex = selectedIndex;
			if (((isOpen) || ((length == 0)))){
				return;
			};
			dispatchEvent(new Event(Event.OPEN));
			isOpen = true;
			addEventListener(Event.ENTER_FRAME, addCloseListener, false, 0, true);
			positionList();
			list.scrollToSelected();
			stage.addChild(list);
		}
		public function get selectedItem():Object{
			return (list.selectedItem);
		}
		public function set text(_arg1:String):void{
			if (!editable){
				return;
			};
			inputField.text = _arg1;
		}
		public function get labelField():String{
			return (list.labelField);
		}
		override protected function keyDownHandler(_arg1:KeyboardEvent):void{
			var _local2:int;
			var _local3:uint;
			var _local4:Number;
			var _local5:int;
			isKeyDown = true;
			if (_arg1.ctrlKey){
				switch (_arg1.keyCode){
					case Keyboard.UP:
						if (highlightedCell > -1){
							selectedIndex = highlightedCell;
							dispatchEvent(new Event(Event.CHANGE));
						};
						close();
						break;
					case Keyboard.DOWN:
						open();
						break;
				};
				return;
			};
			_arg1.stopPropagation();
			_local2 = Math.max(((calculateAvailableHeight() / list.rowHeight) << 0), 1);
			_local3 = selectedIndex;
			_local4 = ((highlightedCell)==-1) ? selectedIndex : highlightedCell;
			_local5 = -1;
			switch (_arg1.keyCode){
				case Keyboard.SPACE:
					if (isOpen){
						close();
					} else {
						open();
					};
					return;
				case Keyboard.ESCAPE:
					if (isOpen){
						if (highlightedCell > -1){
							selectedIndex = selectedIndex;
						};
						close();
					};
					return;
				case Keyboard.UP:
					_local5 = Math.max(0, (_local4 - 1));
					break;
				case Keyboard.DOWN:
					_local5 = Math.min((length - 1), (_local4 + 1));
					break;
				case Keyboard.PAGE_UP:
					_local5 = Math.max((_local4 - _local2), 0);
					break;
				case Keyboard.PAGE_DOWN:
					_local5 = Math.min((_local4 + _local2), (length - 1));
					break;
				case Keyboard.HOME:
					_local5 = 0;
					break;
				case Keyboard.END:
					_local5 = (length - 1);
					break;
				case Keyboard.ENTER:
					if (((_editable) && ((highlightedCell == -1)))){
						editableValue = inputField.text;
						selectedIndex = -1;
					} else {
						if (((isOpen) && ((highlightedCell > -1)))){
							editableValue = null;
							selectedIndex = highlightedCell;
							dispatchEvent(new Event(Event.CHANGE));
						};
					};
					dispatchEvent(new ComponentEvent(ComponentEvent.ENTER));
					close();
					return;
				default:
					if (editable){
						break;
					};
					_local5 = list.getNextIndexAtLetter(String.fromCharCode(_arg1.keyCode), _local4);
					break;
			};
			if (_local5 > -1){
				if (isOpen){
					highlightCell(_local5);
					inputField.text = list.itemToLabel(getItemAt(_local5));
				} else {
					highlightCell();
					selectedIndex = _local5;
					dispatchEvent(new Event(Event.CHANGE));
				};
			};
		}
		public function set dropdownWidth(_arg1:Number):void{
			_dropdownWidth = _arg1;
			invalidate(InvalidationType.SIZE);
		}
		public function get editable():Boolean{
			return (_editable);
		}
		override protected function focusInHandler(_arg1:FocusEvent):void{
			super.focusInHandler(_arg1);
			if (editable){
				stage.focus = inputField.textField;
			};
		}
		protected function onStageClick(_arg1:MouseEvent):void{
			if (!isOpen){
				return;
			};
			if (((!(contains((_arg1.target as DisplayObject)))) && (!(list.contains((_arg1.target as DisplayObject)))))){
				if (highlightedCell != -1){
					selectedIndex = highlightedCell;
					dispatchEvent(new Event(Event.CHANGE));
				};
				close();
			};
		}
		protected function handleDataChange(_arg1:DataChangeEvent):void{
			invalidate(InvalidationType.DATA);
		}
		override protected function keyUpHandler(_arg1:KeyboardEvent):void{
			isKeyDown = false;
		}
		protected function onListItemUp(_arg1:MouseEvent):void{
			var _local2:*;
			stage.removeEventListener(MouseEvent.MOUSE_UP, onListItemUp);
			if (((!((_arg1.target is ICellRenderer))) || (!(list.contains((_arg1.target as DisplayObject)))))){
				return;
			};
			editableValue = null;
			_local2 = selectedIndex;
			selectedIndex = _arg1.target.listData.index;
			if (_local2 != selectedIndex){
				dispatchEvent(new Event(Event.CHANGE));
			};
			close();
		}
		public function removeAll():void{
			list.removeAll();
			inputField.text = "";
			invalidate(InvalidationType.DATA);
		}
		public function set selectedItem(_arg1:Object):void{
			list.selectedItem = _arg1;
			invalidate(InvalidationType.SELECTED);
		}
		protected function highlightCell(_arg1:int=-1):void{
			var _local2:ICellRenderer;
			if (highlightedCell > -1){
				_local2 = list.itemToCellRenderer(getItemAt(highlightedCell));
				if (_local2 != null){
					_local2.setMouseState("up");
				};
			};
			if (_arg1 == -1){
				return;
			};
			list.scrollToIndex(_arg1);
			list.drawNow();
			_local2 = list.itemToCellRenderer(getItemAt(_arg1));
			if (_local2 != null){
				_local2.setMouseState("over");
				highlightedCell = _arg1;
			};
		}
		public function itemToLabel(_arg1:Object):String{
			if (_arg1 == null){
				return ("");
			};
			return (list.itemToLabel(_arg1));
		}
		public function addItemAt(_arg1:Object, _arg2:uint):void{
			list.addItemAt(_arg1, _arg2);
			invalidate(InvalidationType.DATA);
		}
		public function replaceItemAt(_arg1:Object, _arg2:uint):Object{
			return (list.replaceItemAt(_arg1, _arg2));
		}
		protected function showPrompt():void{
			inputField.text = _prompt;
		}
		public function set rowCount(_arg1:uint):void{
			_rowCount = _arg1;
			invalidate(InvalidationType.SIZE);
		}
		public function get restrict():String{
			return (inputField.restrict);
		}
		protected function setEmbedFonts():void{
			var _local1:Object;
			_local1 = getStyleValue("embedFonts");
			if (_local1 != null){
				inputField.textField.embedFonts = _local1;
			};
		}
		public function sortItems(... _args){
			return (list.sortItems.apply(list, _args));
		}
		public function set labelField(_arg1:String):void{
			list.labelField = _arg1;
			invalidate(InvalidationType.DATA);
		}
		public function set editable(_arg1:Boolean):void{
			_editable = _arg1;
			drawTextField();
		}
		public function set prompt(_arg1:String):void{
			if (_arg1 == ""){
				_prompt = null;
			} else {
				_prompt = _arg1;
			};
			invalidate(InvalidationType.STATE);
		}
		public function get length():int{
			return (list.length);
		}
		protected function drawTextField():void{
			inputField.setStyle("upSkin", "");
			inputField.setStyle("disabledSkin", "");
			inputField.enabled = enabled;
			inputField.editable = _editable;
			inputField.textField.selectable = ((enabled) && (_editable));
			inputField.mouseEnabled = (inputField.mouseChildren = ((enabled) && (_editable)));
			inputField.focusEnabled = false;
			if (_editable){
				inputField.addEventListener(FocusEvent.FOCUS_IN, onInputFieldFocus, false, 0, true);
				inputField.addEventListener(FocusEvent.FOCUS_OUT, onInputFieldFocusOut, false, 0, true);
			} else {
				inputField.removeEventListener(FocusEvent.FOCUS_IN, onInputFieldFocus);
				inputField.removeEventListener(FocusEvent.FOCUS_OUT, onInputFieldFocusOut);
			};
		}
		protected function onInputFieldFocusOut(_arg1:FocusEvent):void{
			inputField.removeEventListener(ComponentEvent.ENTER, onEnter);
			selectedIndex = selectedIndex;
		}
		protected function passEvent(_arg1:Event):void{
			dispatchEvent(_arg1);
		}
		public function get imeMode():String{
			return (inputField.imeMode);
		}
		public function get labelFunction():Function{
			return (list.labelFunction);
		}
		protected function calculateAvailableHeight():Number{
			var _local1:Number;
			_local1 = Number(getStyleValue("contentPadding"));
			return ((list.height - (_local1 * 2)));
		}
		public function get selectedIndex():int{
			return (list.selectedIndex);
		}
		override protected function focusOutHandler(_arg1:FocusEvent):void{
			isKeyDown = false;
			if (isOpen){
				if (((!(_arg1.relatedObject)) || (!(list.contains(_arg1.relatedObject))))){
					if (((!((highlightedCell == -1))) && (!((highlightedCell == selectedIndex))))){
						selectedIndex = highlightedCell;
						dispatchEvent(new Event(Event.CHANGE));
					};
					close();
				};
			};
			super.focusOutHandler(_arg1);
		}
		public function get selectedLabel():String{
			if (editableValue != null){
				return (editableValue);
			};
			if (selectedIndex == -1){
				return (null);
			};
			return (itemToLabel(selectedItem));
		}
		public function get text():String{
			return (inputField.text);
		}
		protected function onListChange(_arg1:Event):void{
			editableValue = null;
			dispatchEvent(_arg1);
			invalidate(InvalidationType.SELECTED);
			if (isKeyDown){
				return;
			};
			close();
		}
		protected function onToggleListVisibility(_arg1:MouseEvent):void{
			_arg1.stopPropagation();
			dispatchEvent(_arg1);
			if (isOpen){
				close();
			} else {
				open();
				stage.addEventListener(MouseEvent.MOUSE_UP, onListItemUp, false, 0, true);
			};
		}
		override protected function draw():void{
			var _local1:*;
			_local1 = selectedIndex;
			if ((((_local1 == -1)) && (((((!((prompt == null))) || (editable))) || ((length == 0)))))){
				_local1 = Math.max(-1, Math.min(_local1, (length - 1)));
			} else {
				editableValue = null;
				_local1 = Math.max(0, Math.min(_local1, (length - 1)));
			};
			if (list.selectedIndex != _local1){
				list.selectedIndex = _local1;
				invalidate(InvalidationType.SELECTED, false);
			};
			if (isInvalid(InvalidationType.STYLES)){
				setStyles();
				setEmbedFonts();
				invalidate(InvalidationType.SIZE, false);
			};
			if (isInvalid(InvalidationType.SIZE, InvalidationType.DATA, InvalidationType.STATE)){
				drawTextFormat();
				drawLayout();
				invalidate(InvalidationType.DATA);
			};
			if (isInvalid(InvalidationType.DATA)){
				drawList();
				invalidate(InvalidationType.SELECTED, true);
			};
			if (isInvalid(InvalidationType.SELECTED)){
				if ((((_local1 == -1)) && (!((editableValue == null))))){
					inputField.text = editableValue;
				} else {
					if (_local1 > -1){
						if (length > 0){
							inputField.horizontalScrollPosition = 0;
							inputField.text = itemToLabel(list.selectedItem);
						};
					} else {
						if ((((_local1 == -1)) && (!((_prompt == null))))){
							showPrompt();
						} else {
							inputField.text = "";
						};
					};
				};
				if (((((editable) && ((selectedIndex > -1)))) && ((stage.focus == inputField.textField)))){
					inputField.setSelection(0, inputField.length);
				};
			};
			drawTextField();
			super.draw();
		}
		public function addItem(_arg1:Object):void{
			list.addItem(_arg1);
			invalidate(InvalidationType.DATA);
		}
		public function get rowCount():uint{
			return (_rowCount);
		}
		override protected function configUI():void{
			super.configUI();
			background = new BaseButton();
			background.focusEnabled = false;
			copyStylesToChild(background, BACKGROUND_STYLES);
			background.addEventListener(MouseEvent.MOUSE_DOWN, onToggleListVisibility, false, 0, true);
			addChild(background);
			inputField = new TextInput();
			inputField.focusTarget = (this as IFocusManagerComponent);
			inputField.focusEnabled = false;
			inputField.addEventListener(Event.CHANGE, onTextInput, false, 0, true);
			addChild(inputField);
			list = new List();
			list.focusEnabled = false;
			copyStylesToChild(list, LIST_STYLES);
			list.addEventListener(Event.CHANGE, onListChange, false, 0, true);
			list.addEventListener(ListEvent.ITEM_CLICK, onListChange, false, 0, true);
			list.addEventListener(ListEvent.ITEM_ROLL_OUT, passEvent, false, 0, true);
			list.addEventListener(ListEvent.ITEM_ROLL_OVER, passEvent, false, 0, true);
			list.verticalScrollBar.addEventListener(Event.SCROLL, passEvent, false, 0, true);
		}
		protected function positionList():void{
			var _local1:Point;
			_local1 = localToGlobal(new Point(0, 0));
			list.x = _local1.x;
			if (((_local1.y + height) + list.height) > stage.stageHeight){
				list.y = (_local1.y - list.height);
			} else {
				list.y = (_local1.y + height);
			};
		}
		public function get value():String{
			var _local1:Object;
			if (editableValue != null){
				return (editableValue);
			};
			_local1 = selectedItem;
			if (((!(_editable)) && (!((_local1.data == null))))){
				return (_local1.data);
			};
			return (itemToLabel(_local1));
		}
		public function get prompt():String{
			return (_prompt);
		}
		public function set dataProvider(_arg1:DataProvider):void{
			_arg1.addEventListener(DataChangeEvent.DATA_CHANGE, handleDataChange, false, 0, true);
			list.dataProvider = _arg1;
			invalidate(InvalidationType.DATA);
		}
		public function set restrict(_arg1:String):void{
			if (((componentInspectorSetting) && ((_arg1 == "")))){
				_arg1 = null;
			};
			if (!_editable){
				return;
			};
			inputField.restrict = _arg1;
		}
		protected function onTextInput(_arg1:Event):void{
			_arg1.stopPropagation();
			if (!_editable){
				return;
			};
			editableValue = inputField.text;
			selectedIndex = -1;
			dispatchEvent(new Event(Event.CHANGE));
		}
		protected function onInputFieldFocus(_arg1:FocusEvent):void{
			inputField.addEventListener(ComponentEvent.ENTER, onEnter, false, 0, true);
			close();
		}
		public function getItemAt(_arg1:uint):Object{
			return (list.getItemAt(_arg1));
		}
		override protected function initializeAccessibility():void{
			if (ComboBox.createAccessibilityImplementation != null){
				ComboBox.createAccessibilityImplementation(this);
			};
		}
		protected function drawLayout():void{
			var _local1:Number;
			var _local2:Number;
			_local1 = (getStyleValue("buttonWidth") as Number);
			_local2 = (getStyleValue("textPadding") as Number);
			background.setSize(width, height);
			inputField.x = (inputField.y = _local2);
			inputField.setSize(((width - _local1) - _local2), (height - _local2));
			list.width = (isNaN(_dropdownWidth)) ? width : _dropdownWidth;
			background.enabled = enabled;
			background.drawNow();
		}
		public function removeItem(_arg1:Object):Object{
			return (list.removeItem(_arg1));
		}
		private function addCloseListener(_arg1:Event){
			removeEventListener(Event.ENTER_FRAME, addCloseListener);
			if (!isOpen){
				return;
			};
			stage.addEventListener(MouseEvent.MOUSE_DOWN, onStageClick, false, 0, true);
		}
		public function get dataProvider():DataProvider{
			return (list.dataProvider);
		}
		public function get textField():TextInput{
			return (inputField);
		}
		protected function setStyles():void{
			copyStylesToChild(background, BACKGROUND_STYLES);
			copyStylesToChild(list, LIST_STYLES);
		}
		public function set labelFunction(_arg1:Function):void{
			list.labelFunction = _arg1;
			invalidate(InvalidationType.DATA);
		}
		protected function drawTextFormat():void{
			var _local1:TextFormat;
			_local1 = (getStyleValue((_enabled) ? "textFormat" : "disabledTextFormat") as TextFormat);
			if (_local1 == null){
				_local1 = new TextFormat();
			};
			inputField.textField.defaultTextFormat = _local1;
			inputField.textField.setTextFormat(_local1);
			setEmbedFonts();
		}
		public function set selectedIndex(_arg1:int):void{
			list.selectedIndex = _arg1;
			highlightCell();
			invalidate(InvalidationType.SELECTED);
		}
		public function close():void{
			highlightCell();
			highlightedCell = -1;
			if (!isOpen){
				return;
			};
			dispatchEvent(new Event(Event.CLOSE));
			stage.removeEventListener(MouseEvent.MOUSE_DOWN, onStageClick);
			isOpen = false;
			stage.removeChild(list);
		}

		public static function getStyleDefinition():Object{
			return (mergeStyles(defaultStyles, List.getStyleDefinition()));
		}

	}
}//package fl.controls 

****************

//LabelButton (fl.controls.LabelButton)
package fl.controls {
	import fl.core.*;
	import flash.display.*;
	import flash.events.*;
	import fl.managers.*;
	import fl.events.*;
	import flash.text.*;
	import flash.ui.*;

	public class LabelButton extends BaseButton implements IFocusManagerComponent {

		protected var _labelPlacement:String;// = "right"
		protected var _toggle:Boolean;// = false
		protected var icon:DisplayObject;
		protected var oldMouseState:String;
		protected var mode:String;// = "center"
		public var textField:TextField;
		protected var _label:String;// = "Label"

		private static var defaultStyles:Object = {icon:null, upIcon:null, downIcon:null, overIcon:null, disabledIcon:null, selectedDisabledIcon:null, selectedUpIcon:null, selectedDownIcon:null, selectedOverIcon:null, textFormat:null, disabledTextFormat:null, textPadding:5, embedFonts:false};
		public static var createAccessibilityImplementation:Function;

		public function LabelButton(){
			_labelPlacement = ButtonLabelPlacement.RIGHT;
			_toggle = false;
			_label = "Label";
			mode = "center";
			super();
		}
		protected function toggleSelected(_arg1:MouseEvent):void{
			selected = !(selected);
			dispatchEvent(new Event(Event.CHANGE, true));
		}
		public function get labelPlacement():String{
			return (_labelPlacement);
		}
		override protected function keyDownHandler(_arg1:KeyboardEvent):void{
			if (!enabled){
				return;
			};
			if (_arg1.keyCode == Keyboard.SPACE){
				if (oldMouseState == null){
					oldMouseState = mouseState;
				};
				setMouseState("down");
				startPress();
			};
		}
		protected function setEmbedFont(){
			var _local1:Object;
			_local1 = getStyleValue("embedFonts");
			if (_local1 != null){
				textField.embedFonts = _local1;
			};
		}
		override protected function keyUpHandler(_arg1:KeyboardEvent):void{
			if (!enabled){
				return;
			};
			if (_arg1.keyCode == Keyboard.SPACE){
				setMouseState(oldMouseState);
				oldMouseState = null;
				endPress();
				dispatchEvent(new MouseEvent(MouseEvent.CLICK));
			};
		}
		override public function get selected():Boolean{
			return ((_toggle) ? _selected : false);
		}
		public function set labelPlacement(_arg1:String):void{
			_labelPlacement = _arg1;
			invalidate(InvalidationType.SIZE);
		}
		public function set toggle(_arg1:Boolean):void{
			if (((!(_arg1)) && (super.selected))){
				selected = false;
			};
			_toggle = _arg1;
			if (_toggle){
				addEventListener(MouseEvent.CLICK, toggleSelected, false, 0, true);
			} else {
				removeEventListener(MouseEvent.CLICK, toggleSelected);
			};
			invalidate(InvalidationType.STATE);
		}
		public function get label():String{
			return (_label);
		}
		override public function set selected(_arg1:Boolean):void{
			_selected = _arg1;
			if (_toggle){
				invalidate(InvalidationType.STATE);
			};
		}
		override protected function draw():void{
			if (textField.text != _label){
				label = _label;
			};
			if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){
				drawBackground();
				drawIcon();
				drawTextFormat();
				invalidate(InvalidationType.SIZE, false);
			};
			if (isInvalid(InvalidationType.SIZE)){
				drawLayout();
			};
			if (isInvalid(InvalidationType.SIZE, InvalidationType.STYLES)){
				if (((isFocused) && (focusManager.showFocusIndicator))){
					drawFocus(true);
				};
			};
			validate();
		}
		public function get toggle():Boolean{
			return (_toggle);
		}
		override protected function configUI():void{
			super.configUI();
			textField = new TextField();
			textField.type = TextFieldType.DYNAMIC;
			textField.selectable = false;
			addChild(textField);
		}
		override protected function drawLayout():void{
			var _local1:Number;
			var _local2:String;
			var _local3:Number;
			var _local4:Number;
			var _local5:Number;
			var _local6:Number;
			var _local7:Number;
			var _local8:Number;
			_local1 = Number(getStyleValue("textPadding"));
			_local2 = ((((icon == null)) && ((mode == "center")))) ? ButtonLabelPlacement.TOP : _labelPlacement;
			textField.height = (textField.textHeight + 4);
			_local3 = (textField.textWidth + 4);
			_local4 = (textField.textHeight + 4);
			_local5 = ((icon)==null) ? 0 : (icon.width + _local1);
			_local6 = ((icon)==null) ? 0 : (icon.height + _local1);
			textField.visible = (label.length > 0);
			if (icon != null){
				icon.x = Math.round(((width - icon.width) / 2));
				icon.y = Math.round(((height - icon.height) / 2));
			};
			if (textField.visible == false){
				textField.width = 0;
				textField.height = 0;
			} else {
				if ((((_local2 == ButtonLabelPlacement.BOTTOM)) || ((_local2 == ButtonLabelPlacement.TOP)))){
					_local7 = Math.max(0, Math.min(_local3, (width - (2 * _local1))));
					if ((height - 2) > _local4){
						_local8 = _local4;
					} else {
						_local8 = (height - 2);
					};
					_local3 = _local7;
					textField.width = _local3;
					_local4 = _local8;
					textField.height = _local4;
					textField.x = Math.round(((width - _local3) / 2));
					textField.y = Math.round(((((height - textField.height) - _local6) / 2) + ((_local2)==ButtonLabelPlacement.BOTTOM) ? _local6 : 0));
					if (icon != null){
						icon.y = Math.round(((_local2)==ButtonLabelPlacement.BOTTOM) ? (textField.y - _local6) : ((textField.y + textField.height) + _local1));
					};
				} else {
					_local7 = Math.max(0, Math.min(_local3, ((width - _local5) - (2 * _local1))));
					_local3 = _local7;
					textField.width = _local3;
					textField.x = Math.round(((((width - _local3) - _local5) / 2) + ((_local2)!=ButtonLabelPlacement.LEFT) ? _local5 : 0));
					textField.y = Math.round(((height - textField.height) / 2));
					if (icon != null){
						icon.x = Math.round(((_local2)!=ButtonLabelPlacement.LEFT) ? (textField.x - _local5) : ((textField.x + _local3) + _local1));
					};
				};
			};
			super.drawLayout();
		}
		override protected function initializeAccessibility():void{
			if (LabelButton.createAccessibilityImplementation != null){
				LabelButton.createAccessibilityImplementation(this);
			};
		}
		protected function drawIcon():void{
			var _local1:DisplayObject;
			var _local2:String;
			var _local3:Object;
			_local1 = icon;
			_local2 = (enabled) ? mouseState : "disabled";
			if (selected){
				_local2 = (("selected" + _local2.substr(0, 1).toUpperCase()) + _local2.substr(1));
			};
			_local2 = (_local2 + "Icon");
			_local3 = getStyleValue(_local2);
			if (_local3 == null){
				_local3 = getStyleValue("icon");
			};
			if (_local3 != null){
				icon = getDisplayObjectInstance(_local3);
			};
			if (icon != null){
				addChildAt(icon, 1);
			};
			if (((!((_local1 == null))) && (!((_local1 == icon))))){
				removeChild(_local1);
			};
		}
		public function set label(_arg1:String):void{
			_label = _arg1;
			if (textField.text != _label){
				textField.text = _label;
				dispatchEvent(new ComponentEvent(ComponentEvent.LABEL_CHANGE));
			};
			invalidate(InvalidationType.SIZE);
			invalidate(InvalidationType.STYLES);
		}
		protected function drawTextFormat():void{
			var _local1:Object;
			var _local2:TextFormat;
			var _local3:TextFormat;
			_local1 = UIComponent.getStyleDefinition();
			_local2 = (enabled) ? (_local1.defaultTextFormat as TextFormat) : (_local1.defaultDisabledTextFormat as TextFormat);
			textField.setTextFormat(_local2);
			_local3 = (getStyleValue((enabled) ? "textFormat" : "disabledTextFormat") as TextFormat);
			if (_local3 != null){
				textField.setTextFormat(_local3);
			} else {
				_local3 = _local2;
			};
			textField.defaultTextFormat = _local3;
			setEmbedFont();
		}

		public static function getStyleDefinition():Object{
			return (mergeStyles(defaultStyles, BaseButton.getStyleDefinition()));
		}

	}
}//package fl.controls 

****************

//List (fl.controls.List)
package fl.controls {
	import fl.controls.listClasses.*;
	import fl.core.*;
	import flash.display.*;
	import flash.events.*;
	import flash.geom.*;
	import fl.managers.*;
	import flash.utils.*;
	import flash.ui.*;

	public class List extends SelectableList implements IFocusManagerComponent {

		protected var _labelField:String;// = "label"
		protected var _rowHeight:Number;// = 20
		protected var _cellRenderer:Object;
		protected var _iconField:String;// = "icon"
		protected var _labelFunction:Function;
		protected var _iconFunction:Function;

		private static var defaultStyles:Object = {focusRectSkin:null, focusRectPadding:null};
		public static var createAccessibilityImplementation:Function;

		public function List(){
			_rowHeight = 20;
			_labelField = "label";
			_iconField = "icon";
			super();
		}
		public function get iconField():String{
			return (_iconField);
		}
		protected function doKeySelection(_arg1:int, _arg2:Boolean, _arg3:Boolean):void{
			var _local4:Boolean;
			var _local5:int;
			var _local6:Array;
			var _local7:int;
			var _local8:int;
			_local4 = false;
			if (_arg2){
				_local6 = [];
				_local7 = lastCaretIndex;
				_local8 = _arg1;
				if (_local7 == -1){
					_local7 = ((caretIndex)!=-1) ? caretIndex : _arg1;
				};
				if (_local7 > _local8){
					_local8 = _local7;
					_local7 = _arg1;
				};
				_local5 = _local7;
				while (_local5 <= _local8) {
					_local6.push(_local5);
					_local5++;
				};
				selectedIndices = _local6;
				caretIndex = _arg1;
				_local4 = true;
			} else {
				selectedIndex = _arg1;
				caretIndex = (lastCaretIndex = _arg1);
				_local4 = true;
			};
			if (_local4){
				dispatchEvent(new Event(Event.CHANGE));
			};
			invalidate(InvalidationType.DATA);
		}
		override protected function drawList():void{
			var _local1:Rectangle;
			var _local2:uint;
			var _local3:uint;
			var _local4:uint;
			var _local5:Object;
			var _local6:ICellRenderer;
			var _local7:Dictionary;
			var _local8:Dictionary;
			var _local9:Boolean;
			var _local10:String;
			var _local11:Object;
			var _local12:Sprite;
			var _local13:String;
			listHolder.x = (listHolder.y = contentPadding);
			_local1 = listHolder.scrollRect;
			_local1.x = _horizontalScrollPosition;
			_local1.y = (Math.floor(_verticalScrollPosition) % rowHeight);
			listHolder.scrollRect = _local1;
			listHolder.cacheAsBitmap = useBitmapScrolling;
			_local2 = Math.floor((_verticalScrollPosition / rowHeight));
			_local3 = Math.min(length, ((_local2 + rowCount) + 1));
			_local7 = (renderedItems = new Dictionary(true));
			_local4 = _local2;
			while (_local4 < _local3) {
				_local7[_dataProvider.getItemAt(_local4)] = true;
				_local4++;
			};
			_local8 = new Dictionary(true);
			while (activeCellRenderers.length > 0) {
				_local6 = (activeCellRenderers.pop() as ICellRenderer);
				_local5 = _local6.data;
				if ((((_local7[_local5] == null)) || ((invalidItems[_local5] == true)))){
					availableCellRenderers.push(_local6);
				} else {
					_local8[_local5] = _local6;
					invalidItems[_local5] = true;
				};
				list.removeChild((_local6 as DisplayObject));
			};
			invalidItems = new Dictionary(true);
			_local4 = _local2;
			while (_local4 < _local3) {
				_local9 = false;
				_local5 = _dataProvider.getItemAt(_local4);
				if (_local8[_local5] != null){
					_local9 = true;
					_local6 = _local8[_local5];
					delete _local8[_local5];
				} else {
					if (availableCellRenderers.length > 0){
						_local6 = (availableCellRenderers.pop() as ICellRenderer);
					} else {
						_local6 = (getDisplayObjectInstance(getStyleValue("cellRenderer")) as ICellRenderer);
						_local12 = (_local6 as Sprite);
						if (_local12 != null){
							_local12.addEventListener(MouseEvent.CLICK, handleCellRendererClick, false, 0, true);
							_local12.addEventListener(MouseEvent.ROLL_OVER, handleCellRendererMouseEvent, false, 0, true);
							_local12.addEventListener(MouseEvent.ROLL_OUT, handleCellRendererMouseEvent, false, 0, true);
							_local12.addEventListener(Event.CHANGE, handleCellRendererChange, false, 0, true);
							_local12.doubleClickEnabled = true;
							_local12.addEventListener(MouseEvent.DOUBLE_CLICK, handleCellRendererDoubleClick, false, 0, true);
							if (_local12["setStyle"] != null){
								for (_local13 in rendererStyles) {
									var _local16 = _local12;
									_local16["setStyle"](_local13, rendererStyles[_local13]);
								};
							};
						};
					};
				};
				list.addChild((_local6 as Sprite));
				activeCellRenderers.push(_local6);
				_local6.y = (rowHeight * (_local4 - _local2));
				_local6.setSize((availableWidth + _maxHorizontalScrollPosition), rowHeight);
				_local10 = itemToLabel(_local5);
				_local11 = null;
				if (_iconFunction != null){
					_local11 = _iconFunction(_local5);
				} else {
					if (_iconField != null){
						_local11 = _local5[_iconField];
					};
				};
				if (!_local9){
					_local6.data = _local5;
				};
				_local6.listData = new ListData(_local10, _local11, this, _local4, _local4, 0);
				_local6.selected = !((_selectedIndices.indexOf(_local4) == -1));
				if ((_local6 is UIComponent)){
					(_local6 as UIComponent).drawNow();
				};
				_local4++;
			};
		}
		public function get iconFunction():Function{
			return (_iconFunction);
		}
		public function set iconField(_arg1:String):void{
			if (_arg1 == _iconField){
				return;
			};
			_iconField = _arg1;
			invalidate(InvalidationType.DATA);
		}
		override protected function keyDownHandler(_arg1:KeyboardEvent):void{
			var _local2:int;
			if (!selectable){
				return;
			};
			switch (_arg1.keyCode){
				case Keyboard.UP:
				case Keyboard.DOWN:
				case Keyboard.END:
				case Keyboard.HOME:
				case Keyboard.PAGE_UP:
				case Keyboard.PAGE_DOWN:
					moveSelectionVertically(_arg1.keyCode, ((_arg1.shiftKey) && (_allowMultipleSelection)), ((_arg1.ctrlKey) && (_allowMultipleSelection)));
					break;
				case Keyboard.LEFT:
				case Keyboard.RIGHT:
					moveSelectionHorizontally(_arg1.keyCode, ((_arg1.shiftKey) && (_allowMultipleSelection)), ((_arg1.ctrlKey) && (_allowMultipleSelection)));
					break;
				case Keyboard.SPACE:
					if (caretIndex == -1){
						caretIndex = 0;
					};
					doKeySelection(caretIndex, _arg1.shiftKey, _arg1.ctrlKey);
					scrollToSelected();
					break;
				default:
					_local2 = getNextIndexAtLetter(String.fromCharCode(_arg1.keyCode), selectedIndex);
					if (_local2 > -1){
						selectedIndex = _local2;
						scrollToSelected();
					};
					break;
			};
			_arg1.stopPropagation();
		}
		override public function itemToLabel(_arg1:Object):String{
			if (_labelFunction != null){
				return (String(_labelFunction(_arg1)));
			};
			return (((_arg1[_labelField])!=null) ? String(_arg1[_labelField]) : "");
		}
		public function get labelField():String{
			return (_labelField);
		}
		override protected function moveSelectionVertically(_arg1:uint, _arg2:Boolean, _arg3:Boolean):void{
			var _local4:int;
			var _local5:int;
			var _local6:int;
			_local4 = Math.max(Math.floor((calculateAvailableHeight() / rowHeight)), 1);
			_local5 = -1;
			_local6 = 0;
			switch (_arg1){
				case Keyboard.UP:
					if (caretIndex > 0){
						_local5 = (caretIndex - 1);
					};
					break;
				case Keyboard.DOWN:
					if (caretIndex < (length - 1)){
						_local5 = (caretIndex + 1);
					};
					break;
				case Keyboard.PAGE_UP:
					if (caretIndex > 0){
						_local5 = Math.max((caretIndex - _local4), 0);
					};
					break;
				case Keyboard.PAGE_DOWN:
					if (caretIndex < (length - 1)){
						_local5 = Math.min((caretIndex + _local4), (length - 1));
					};
					break;
				case Keyboard.HOME:
					if (caretIndex > 0){
						_local5 = 0;
					};
					break;
				case Keyboard.END:
					if (caretIndex < (length - 1)){
						_local5 = (length - 1);
					};
					break;
			};
			if (_local5 >= 0){
				doKeySelection(_local5, _arg2, _arg3);
				scrollToSelected();
			};
		}
		public function set labelField(_arg1:String):void{
			if (_arg1 == _labelField){
				return;
			};
			_labelField = _arg1;
			invalidate(InvalidationType.DATA);
		}
		public function set rowCount(_arg1:uint):void{
			var _local2:Number;
			var _local3:Number;
			_local2 = Number(getStyleValue("contentPadding"));
			_local3 = ((((_horizontalScrollPolicy == ScrollPolicy.ON)) || ((((_horizontalScrollPolicy == ScrollPolicy.AUTO)) && ((_maxHorizontalScrollPosition > 0)))))) ? 15 : 0;
			height = (((rowHeight * _arg1) + (2 * _local2)) + _local3);
		}
		override protected function setHorizontalScrollPosition(_arg1:Number, _arg2:Boolean=false):void{
			list.x = -(_arg1);
			super.setHorizontalScrollPosition(_arg1, true);
		}
		public function set iconFunction(_arg1:Function):void{
			if (_iconFunction == _arg1){
				return;
			};
			_iconFunction = _arg1;
			invalidate(InvalidationType.DATA);
		}
		public function get labelFunction():Function{
			return (_labelFunction);
		}
		override protected function moveSelectionHorizontally(_arg1:uint, _arg2:Boolean, _arg3:Boolean):void{
		}
		override protected function setVerticalScrollPosition(_arg1:Number, _arg2:Boolean=false):void{
			invalidate(InvalidationType.SCROLL);
			super.setVerticalScrollPosition(_arg1, true);
		}
		protected function calculateAvailableHeight():Number{
			var _local1:Number;
			_local1 = Number(getStyleValue("contentPadding"));
			return (((height - (_local1 * 2)) - ((((_horizontalScrollPolicy == ScrollPolicy.ON)) || ((((_horizontalScrollPolicy == ScrollPolicy.AUTO)) && ((_maxHorizontalScrollPosition > 0)))))) ? 15 : 0));
		}
		override protected function draw():void{
			var _local1:Boolean;
			_local1 = !((contentHeight == (rowHeight * length)));
			contentHeight = (rowHeight * length);
			if (isInvalid(InvalidationType.STYLES)){
				setStyles();
				drawBackground();
				if (contentPadding != getStyleValue("contentPadding")){
					invalidate(InvalidationType.SIZE, false);
				};
				if (_cellRenderer != getStyleValue("cellRenderer")){
					_invalidateList();
					_cellRenderer = getStyleValue("cellRenderer");
				};
			};
			if (((isInvalid(InvalidationType.SIZE, InvalidationType.STATE)) || (_local1))){
				drawLayout();
			};
			if (isInvalid(InvalidationType.RENDERER_STYLES)){
				updateRendererStyles();
			};
			if (isInvalid(InvalidationType.STYLES, InvalidationType.SIZE, InvalidationType.DATA, InvalidationType.SCROLL, InvalidationType.SELECTED)){
				drawList();
			};
			updateChildren();
			validate();
		}
		override protected function configUI():void{
			useFixedHorizontalScrolling = true;
			_horizontalScrollPolicy = ScrollPolicy.AUTO;
			_verticalScrollPolicy = ScrollPolicy.AUTO;
			super.configUI();
		}
		override public function get rowCount():uint{
			return (Math.ceil((calculateAvailableHeight() / rowHeight)));
		}
		override protected function initializeAccessibility():void{
			if (List.createAccessibilityImplementation != null){
				List.createAccessibilityImplementation(this);
			};
		}
		override public function scrollToIndex(_arg1:int):void{
			var _local2:uint;
			var _local3:uint;
			drawNow();
			_local2 = (Math.floor(((_verticalScrollPosition + availableHeight) / rowHeight)) - 1);
			_local3 = Math.ceil((_verticalScrollPosition / rowHeight));
			if (_arg1 < _local3){
				verticalScrollPosition = (_arg1 * rowHeight);
			} else {
				if (_arg1 > _local2){
					verticalScrollPosition = (((_arg1 + 1) * rowHeight) - availableHeight);
				};
			};
		}
		public function get rowHeight():Number{
			return (_rowHeight);
		}
		public function set labelFunction(_arg1:Function):void{
			if (_labelFunction == _arg1){
				return;
			};
			_labelFunction = _arg1;
			invalidate(InvalidationType.DATA);
		}
		public function set rowHeight(_arg1:Number):void{
			_rowHeight = _arg1;
			invalidate(InvalidationType.SIZE);
		}

		public static function getStyleDefinition():Object{
			return (mergeStyles(defaultStyles, SelectableList.getStyleDefinition()));
		}

	}
}//package fl.controls 

****************

//ScrollBar (fl.controls.ScrollBar)
package fl.controls {
	import fl.core.*;
	import flash.events.*;
	import fl.events.*;

	public class ScrollBar extends UIComponent {

		private var _direction:String;// = "vertical"
		protected var inDrag:Boolean;// = false
		protected var upArrow:BaseButton;
		private var _pageScrollSize:Number;// = 0
		protected var downArrow:BaseButton;
		private var _pageSize:Number;// = 10
		private var thumbScrollOffset:Number;
		private var _maxScrollPosition:Number;// = 0
		private var _scrollPosition:Number;// = 0
		protected var track:BaseButton;
		private var _minScrollPosition:Number;// = 0
		private var _lineScrollSize:Number;// = 1
		protected var thumb:LabelButton;

		protected static const THUMB_STYLES:Object = {disabledSkin:"thumbDisabledSkin", downSkin:"thumbDownSkin", overSkin:"thumbOverSkin", upSkin:"thumbUpSkin", icon:"thumbIcon", textPadding:0};
		public static const WIDTH:Number = 15;
		protected static const DOWN_ARROW_STYLES:Object = {disabledSkin:"downArrowDisabledSkin", downSkin:"downArrowDownSkin", overSkin:"downArrowOverSkin", upSkin:"downArrowUpSkin", repeatDelay:"repeatDelay", repeatInterval:"repeatInterval"};
		protected static const UP_ARROW_STYLES:Object = {disabledSkin:"upArrowDisabledSkin", downSkin:"upArrowDownSkin", overSkin:"upArrowOverSkin", upSkin:"upArrowUpSkin", repeatDelay:"repeatDelay", repeatInterval:"repeatInterval"};
		protected static const TRACK_STYLES:Object = {disabledSkin:"trackDisabledSkin", downSkin:"trackDownSkin", overSkin:"trackOverSkin", upSkin:"trackUpSkin", repeatDelay:"repeatDelay", repeatInterval:"repeatInterval"};

		private static var defaultStyles:Object = {downArrowDisabledSkin:"ScrollArrowDown_disabledSkin", downArrowDownSkin:"ScrollArrowDown_downSkin", downArrowOverSkin:"ScrollArrowDown_overSkin", downArrowUpSkin:"ScrollArrowDown_upSkin", thumbDisabledSkin:"ScrollThumb_upSkin", thumbDownSkin:"ScrollThumb_downSkin", thumbOverSkin:"ScrollThumb_overSkin", thumbUpSkin:"ScrollThumb_upSkin", trackDisabledSkin:"ScrollTrack_skin", trackDownSkin:"ScrollTrack_skin", trackOverSkin:"ScrollTrack_skin", trackUpSkin:"ScrollTrack_skin", upArrowDisabledSkin:"ScrollArrowUp_disabledSkin", upArrowDownSkin:"ScrollArrowUp_downSkin", upArrowOverSkin:"ScrollArrowUp_overSkin", upArrowUpSkin:"ScrollArrowUp_upSkin", thumbIcon:"ScrollBar_thumbIcon", repeatDelay:500, repeatInterval:35};

		public function ScrollBar(){
			_pageSize = 10;
			_pageScrollSize = 0;
			_lineScrollSize = 1;
			_minScrollPosition = 0;
			_maxScrollPosition = 0;
			_scrollPosition = 0;
			_direction = ScrollBarDirection.VERTICAL;
			inDrag = false;
			super();
			setStyles();
			focusEnabled = false;
		}
		public function get minScrollPosition():Number{
			return (_minScrollPosition);
		}
		public function set minScrollPosition(_arg1:Number):void{
			setScrollProperties(_pageSize, _arg1, _maxScrollPosition);
		}
		public function setScrollPosition(_arg1:Number, _arg2:Boolean=true):void{
			var _local3:Number;
			_local3 = scrollPosition;
			_scrollPosition = Math.max(_minScrollPosition, Math.min(_maxScrollPosition, _arg1));
			if (_local3 == _scrollPosition){
				return;
			};
			if (_arg2){
				dispatchEvent(new ScrollEvent(_direction, (scrollPosition - _local3), scrollPosition));
			};
			updateThumb();
		}
		public function set scrollPosition(_arg1:Number):void{
			setScrollPosition(_arg1, true);
		}
		public function get pageScrollSize():Number{
			return (((_pageScrollSize)==0) ? _pageSize : _pageScrollSize);
		}
		public function set pageSize(_arg1:Number):void{
			if (_arg1 > 0){
				_pageSize = _arg1;
			};
		}
		public function setScrollProperties(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{
			this.pageSize = _arg1;
			_minScrollPosition = _arg2;
			_maxScrollPosition = _arg3;
			if (_arg4 >= 0){
				_pageScrollSize = _arg4;
			};
			enabled = (_maxScrollPosition > _minScrollPosition);
			setScrollPosition(_scrollPosition, false);
			updateThumb();
		}
		override public function set enabled(_arg1:Boolean):void{
			super.enabled = _arg1;
			downArrow.enabled = (track.enabled = (thumb.enabled = (upArrow.enabled = ((enabled) && ((_maxScrollPosition > _minScrollPosition))))));
			updateThumb();
		}
		protected function updateThumb():void{
			var _local1:Number;
			_local1 = ((_maxScrollPosition - _minScrollPosition) + _pageSize);
			if ((((((track.height <= 12)) || ((_maxScrollPosition <= _minScrollPosition)))) || ((((_local1 == 0)) || (isNaN(_local1)))))){
				thumb.height = 12;
				thumb.visible = false;
			} else {
				thumb.height = Math.max(13, ((_pageSize / _local1) * track.height));
				thumb.y = (track.y + ((track.height - thumb.height) * ((_scrollPosition - _minScrollPosition) / (_maxScrollPosition - _minScrollPosition))));
				thumb.visible = enabled;
			};
		}
		protected function thumbPressHandler(_arg1:MouseEvent):void{
			inDrag = true;
			thumbScrollOffset = (mouseY - thumb.y);
			thumb.mouseStateLocked = true;
			mouseChildren = false;
			stage.addEventListener(MouseEvent.MOUSE_MOVE, handleThumbDrag, false, 0, true);
			stage.addEventListener(MouseEvent.MOUSE_UP, thumbReleaseHandler, false, 0, true);
		}
		protected function thumbReleaseHandler(_arg1:MouseEvent):void{
			inDrag = false;
			mouseChildren = true;
			thumb.mouseStateLocked = false;
			stage.removeEventListener(MouseEvent.MOUSE_MOVE, handleThumbDrag);
			stage.removeEventListener(MouseEvent.MOUSE_UP, thumbReleaseHandler);
		}
		public function set pageScrollSize(_arg1:Number):void{
			if (_arg1 >= 0){
				_pageScrollSize = _arg1;
			};
		}
		protected function handleThumbDrag(_arg1:MouseEvent):void{
			var _local2:Number;
			_local2 = Math.max(0, Math.min((track.height - thumb.height), ((mouseY - track.y) - thumbScrollOffset)));
			setScrollPosition((((_local2 / (track.height - thumb.height)) * (_maxScrollPosition - _minScrollPosition)) + _minScrollPosition));
		}
		public function set direction(_arg1:String):void{
			var _local2:Boolean;
			if (_direction == _arg1){
				return;
			};
			_direction = _arg1;
			if (isLivePreview){
				return;
			};
			setScaleY(1);
			_local2 = (_direction == ScrollBarDirection.HORIZONTAL);
			if (((_local2) && (componentInspectorSetting))){
				if (rotation == 90){
					return;
				};
				setScaleX(-1);
				rotation = -90;
			};
			if (!componentInspectorSetting){
				if (((_local2) && ((rotation == 0)))){
					rotation = -90;
					setScaleX(-1);
				} else {
					if (((!(_local2)) && ((rotation == -90)))){
						rotation = 0;
						setScaleX(1);
					};
				};
			};
			invalidate(InvalidationType.SIZE);
		}
		public function set lineScrollSize(_arg1:Number):void{
			if (_arg1 > 0){
				_lineScrollSize = _arg1;
			};
		}
		override public function get height():Number{
			return (((_direction)==ScrollBarDirection.HORIZONTAL) ? super.width : super.height);
		}
		protected function scrollPressHandler(_arg1:ComponentEvent):void{
			var _local2:Number;
			var _local3:Number;
			_arg1.stopImmediatePropagation();
			if (_arg1.currentTarget == upArrow){
				setScrollPosition((_scrollPosition - _lineScrollSize));
			} else {
				if (_arg1.currentTarget == downArrow){
					setScrollPosition((_scrollPosition + _lineScrollSize));
				} else {
					_local2 = (((track.mouseY / track.height) * (_maxScrollPosition - _minScrollPosition)) + _minScrollPosition);
					_local3 = ((pageScrollSize)==0) ? pageSize : pageScrollSize;
					if (_scrollPosition < _local2){
						setScrollPosition(Math.min(_local2, (_scrollPosition + _local3)));
					} else {
						if (_scrollPosition > _local2){
							setScrollPosition(Math.max(_local2, (_scrollPosition - _local3)));
						};
					};
				};
			};
		}
		public function get pageSize():Number{
			return (_pageSize);
		}
		public function set maxScrollPosition(_arg1:Number):void{
			setScrollProperties(_pageSize, _minScrollPosition, _arg1);
		}
		public function get scrollPosition():Number{
			return (_scrollPosition);
		}
		override public function get enabled():Boolean{
			return (super.enabled);
		}
		override protected function draw():void{
			var _local1:Number;
			if (isInvalid(InvalidationType.SIZE)){
				_local1 = super.height;
				downArrow.move(0, Math.max(upArrow.height, (_local1 - downArrow.height)));
				track.setSize(WIDTH, Math.max(0, (_local1 - (downArrow.height + upArrow.height))));
				updateThumb();
			};
			if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){
				setStyles();
			};
			downArrow.drawNow();
			upArrow.drawNow();
			track.drawNow();
			thumb.drawNow();
			validate();
		}
		override protected function configUI():void{
			super.configUI();
			track = new BaseButton();
			track.move(0, 14);
			track.useHandCursor = false;
			track.autoRepeat = true;
			track.focusEnabled = false;
			addChild(track);
			thumb = new LabelButton();
			thumb.label = "";
			thumb.setSize(WIDTH, 15);
			thumb.move(0, 15);
			thumb.focusEnabled = false;
			addChild(thumb);
			downArrow = new BaseButton();
			downArrow.setSize(WIDTH, 14);
			downArrow.autoRepeat = true;
			downArrow.focusEnabled = false;
			addChild(downArrow);
			upArrow = new BaseButton();
			upArrow.setSize(WIDTH, 14);
			upArrow.move(0, 0);
			upArrow.autoRepeat = true;
			upArrow.focusEnabled = false;
			addChild(upArrow);
			upArrow.addEventListener(ComponentEvent.BUTTON_DOWN, scrollPressHandler, false, 0, true);
			downArrow.addEventListener(ComponentEvent.BUTTON_DOWN, scrollPressHandler, false, 0, true);
			track.addEventListener(ComponentEvent.BUTTON_DOWN, scrollPressHandler, false, 0, true);
			thumb.addEventListener(MouseEvent.MOUSE_DOWN, thumbPressHandler, false, 0, true);
			enabled = false;
		}
		public function get direction():String{
			return (_direction);
		}
		public function get lineScrollSize():Number{
			return (_lineScrollSize);
		}
		override public function setSize(_arg1:Number, _arg2:Number):void{
			if (_direction == ScrollBarDirection.HORIZONTAL){
				super.setSize(_arg2, _arg1);
			} else {
				super.setSize(_arg1, _arg2);
			};
		}
		public function get maxScrollPosition():Number{
			return (_maxScrollPosition);
		}
		override public function get width():Number{
			return (((_direction)==ScrollBarDirection.HORIZONTAL) ? super.height : super.width);
		}
		protected function setStyles():void{
			copyStylesToChild(downArrow, DOWN_ARROW_STYLES);
			copyStylesToChild(thumb, THUMB_STYLES);
			copyStylesToChild(track, TRACK_STYLES);
			copyStylesToChild(upArrow, UP_ARROW_STYLES);
		}

		public static function getStyleDefinition():Object{
			return (defaultStyles);
		}

	}
}//package fl.controls 

****************

//ScrollBarDirection (fl.controls.ScrollBarDirection)
package fl.controls {

	public class ScrollBarDirection {

		public static const HORIZONTAL:String = "horizontal";
		public static const VERTICAL:String = "vertical";

	}
}//package fl.controls 

****************

//ScrollPolicy (fl.controls.ScrollPolicy)
package fl.controls {

	public class ScrollPolicy {

		public static const OFF:String = "off";
		public static const ON:String = "on";
		public static const AUTO:String = "auto";

	}
}//package fl.controls 

****************

//SelectableList (fl.controls.SelectableList)
package fl.controls {
	import fl.controls.listClasses.*;
	import fl.core.*;
	import flash.display.*;
	import flash.events.*;
	import fl.data.*;
	import fl.managers.*;
	import fl.events.*;
	import flash.utils.*;
	import fl.containers.*;
	import flash.ui.*;

	public class SelectableList extends BaseScrollPane implements IFocusManagerComponent {

		protected var invalidItems:Dictionary;
		protected var renderedItems:Dictionary;
		protected var listHolder:Sprite;
		protected var _allowMultipleSelection:Boolean;// = false
		protected var lastCaretIndex:int;// = -1
		protected var _selectedIndices:Array;
		protected var availableCellRenderers:Array;
		protected var list:Sprite;
		protected var caretIndex:int;// = -1
		protected var updatedRendererStyles:Object;
		protected var preChangeItems:Array;
		protected var activeCellRenderers:Array;
		protected var rendererStyles:Object;
		protected var _verticalScrollPosition:Number;
		protected var _dataProvider:DataProvider;
		protected var _horizontalScrollPosition:Number;
		private var collectionItemImport:SimpleCollectionItem;
		protected var _selectable:Boolean;// = true

		private static var defaultStyles:Object = {skin:"List_skin", cellRenderer:CellRenderer, contentPadding:null, disabledAlpha:null};
		public static var createAccessibilityImplementation:Function;

		public function SelectableList(){
			_allowMultipleSelection = false;
			_selectable = true;
			caretIndex = -1;
			lastCaretIndex = -1;
			super();
			activeCellRenderers = [];
			availableCellRenderers = [];
			invalidItems = new Dictionary(true);
			renderedItems = new Dictionary(true);
			_selectedIndices = [];
			if (dataProvider == null){
				dataProvider = new DataProvider();
			};
			verticalScrollPolicy = ScrollPolicy.AUTO;
			rendererStyles = {};
			updatedRendererStyles = {};
		}
		protected function drawList():void{
		}
		public function set allowMultipleSelection(_arg1:Boolean):void{
			if (_arg1 == _allowMultipleSelection){
				return;
			};
			_allowMultipleSelection = _arg1;
			if (((!(_arg1)) && ((_selectedIndices.length > 1)))){
				_selectedIndices = [_selectedIndices.pop()];
				invalidate(InvalidationType.DATA);
			};
		}
		public function sortItemsOn(_arg1:String, _arg2:Object=null){
			return (_dataProvider.sortOn(_arg1, _arg2));
		}
		public function removeItemAt(_arg1:uint):Object{
			return (_dataProvider.removeItemAt(_arg1));
		}
		public function get selectedItem():Object{
			return (((_selectedIndices.length)==0) ? null : _dataProvider.getItemAt(selectedIndex));
		}
		override protected function keyDownHandler(_arg1:KeyboardEvent):void{
			if (!selectable){
				return;
			};
			switch (_arg1.keyCode){
				case Keyboard.UP:
				case Keyboard.DOWN:
				case Keyboard.END:
				case Keyboard.HOME:
				case Keyboard.PAGE_UP:
				case Keyboard.PAGE_DOWN:
					moveSelectionVertically(_arg1.keyCode, ((_arg1.shiftKey) && (_allowMultipleSelection)), ((_arg1.ctrlKey) && (_allowMultipleSelection)));
					_arg1.stopPropagation();
					break;
				case Keyboard.LEFT:
				case Keyboard.RIGHT:
					moveSelectionHorizontally(_arg1.keyCode, ((_arg1.shiftKey) && (_allowMultipleSelection)), ((_arg1.ctrlKey) && (_allowMultipleSelection)));
					_arg1.stopPropagation();
					break;
			};
		}
		public function get selectable():Boolean{
			return (_selectable);
		}
		public function itemToCellRenderer(_arg1:Object):ICellRenderer{
			var _local2:*;
			var _local3:ICellRenderer;
			if (_arg1 != null){
				for (_local2 in activeCellRenderers) {
					_local3 = (activeCellRenderers[_local2] as ICellRenderer);
					if (_local3.data == _arg1){
						return (_local3);
					};
				};
			};
			return (null);
		}
		public function getNextIndexAtLetter(_arg1:String, _arg2:int=-1):int{
			var _local3:int;
			var _local4:Number;
			var _local5:Number;
			var _local6:Object;
			var _local7:String;
			if (length == 0){
				return (-1);
			};
			_arg1 = _arg1.toUpperCase();
			_local3 = (length - 1);
			_local4 = 0;
			while (_local4 < _local3) {
				_local5 = ((_arg2 + 1) + _local4);
				if (_local5 > (length - 1)){
					_local5 = (_local5 - length);
				};
				_local6 = getItemAt(_local5);
				if (_local6 == null){
					break;
				};
				_local7 = itemToLabel(_local6);
				if (_local7 == null){
				} else {
					if (_local7.charAt(0).toUpperCase() == _arg1){
						return (_local5);
					};
				};
				_local4++;
			};
			return (-1);
		}
		public function invalidateList():void{
			_invalidateList();
			invalidate(InvalidationType.DATA);
		}
		override public function set enabled(_arg1:Boolean):void{
			super.enabled = _arg1;
			list.mouseChildren = _enabled;
		}
		public function get selectedIndices():Array{
			return (_selectedIndices.concat());
		}
		public function set selectable(_arg1:Boolean):void{
			if (_arg1 == _selectable){
				return;
			};
			if (!_arg1){
				selectedIndices = [];
			};
			_selectable = _arg1;
		}
		public function itemToLabel(_arg1:Object):String{
			return (_arg1["label"]);
		}
		public function addItemAt(_arg1:Object, _arg2:uint):void{
			_dataProvider.addItemAt(_arg1, _arg2);
			invalidateList();
		}
		public function replaceItemAt(_arg1:Object, _arg2:uint):Object{
			return (_dataProvider.replaceItemAt(_arg1, _arg2));
		}
		protected function handleDataChange(_arg1:DataChangeEvent):void{
			var _local2:int;
			var _local3:int;
			var _local4:String;
			var _local5:uint;
			_local2 = _arg1.startIndex;
			_local3 = _arg1.endIndex;
			_local4 = _arg1.changeType;
			if (_local4 == DataChangeType.INVALIDATE_ALL){
				clearSelection();
				invalidateList();
			} else {
				if (_local4 == DataChangeType.INVALIDATE){
					_local5 = 0;
					while (_local5 < _arg1.items.length) {
						invalidateItem(_arg1.items[_local5]);
						_local5++;
					};
				} else {
					if (_local4 == DataChangeType.ADD){
						_local5 = 0;
						while (_local5 < _selectedIndices.length) {
							if (_selectedIndices[_local5] >= _local2){
								_selectedIndices[_local5] = (_selectedIndices[_local5] + (_local2 - _local3));
							};
							_local5++;
						};
					} else {
						if (_local4 == DataChangeType.REMOVE){
							_local5 = 0;
							while (_local5 < _selectedIndices.length) {
								if (_selectedIndices[_local5] >= _local2){
									if (_selectedIndices[_local5] <= _local3){
										delete _selectedIndices[_local5];
									} else {
										_selectedIndices[_local5] = (_selectedIndices[_local5] - ((_local2 - _local3) + 1));
									};
								};
								_local5++;
							};
						} else {
							if (_local4 == DataChangeType.REMOVE_ALL){
								clearSelection();
							} else {
								if (_local4 == DataChangeType.REPLACE){
								} else {
									selectedItems = preChangeItems;
									preChangeItems = null;
								};
							};
						};
					};
				};
			};
			invalidate(InvalidationType.DATA);
		}
		protected function _invalidateList():void{
			availableCellRenderers = [];
			while (activeCellRenderers.length > 0) {
				list.removeChild((activeCellRenderers.pop() as DisplayObject));
			};
		}
		protected function updateRendererStyles():void{
			var _local1:Array;
			var _local2:uint;
			var _local3:uint;
			var _local4:String;
			_local1 = availableCellRenderers.concat(activeCellRenderers);
			_local2 = _local1.length;
			_local3 = 0;
			while (_local3 < _local2) {
				if (_local1[_local3].setStyle == null){
				} else {
					for (_local4 in updatedRendererStyles) {
						_local1[_local3].setStyle(_local4, updatedRendererStyles[_local4]);
					};
					_local1[_local3].drawNow();
				};
				_local3++;
			};
			updatedRendererStyles = {};
		}
		public function set selectedItem(_arg1:Object):void{
			var _local2:int;
			_local2 = _dataProvider.getItemIndex(_arg1);
			selectedIndex = _local2;
		}
		public function sortItems(... _args){
			return (_dataProvider.sort.apply(_dataProvider, _args));
		}
		public function removeAll():void{
			_dataProvider.removeAll();
		}
		protected function handleCellRendererChange(_arg1:Event):void{
			var _local2:ICellRenderer;
			var _local3:uint;
			_local2 = (_arg1.currentTarget as ICellRenderer);
			_local3 = _local2.listData.index;
			_dataProvider.invalidateItemAt(_local3);
		}
		protected function moveSelectionVertically(_arg1:uint, _arg2:Boolean, _arg3:Boolean):void{
		}
		override protected function setHorizontalScrollPosition(_arg1:Number, _arg2:Boolean=false):void{
			var _local3:Number;
			if (_arg1 == _horizontalScrollPosition){
				return;
			};
			_local3 = (_arg1 - _horizontalScrollPosition);
			_horizontalScrollPosition = _arg1;
			if (_arg2){
				dispatchEvent(new ScrollEvent(ScrollBarDirection.HORIZONTAL, _local3, _arg1));
			};
		}
		public function scrollToSelected():void{
			scrollToIndex(selectedIndex);
		}
		public function invalidateItem(_arg1:Object):void{
			if (renderedItems[_arg1] == null){
				return;
			};
			invalidItems[_arg1] = true;
			invalidate(InvalidationType.DATA);
		}
		protected function handleCellRendererClick(_arg1:MouseEvent):void{
			var _local2:ICellRenderer;
			var _local3:uint;
			var _local4:int;
			var _local5:int;
			var _local6:uint;
			if (!_enabled){
				return;
			};
			_local2 = (_arg1.currentTarget as ICellRenderer);
			_local3 = _local2.listData.index;
			if (((!(dispatchEvent(new ListEvent(ListEvent.ITEM_CLICK, false, true, _local2.listData.column, _local2.listData.row, _local3, _local2.data)))) || (!(_selectable)))){
				return;
			};
			_local4 = selectedIndices.indexOf(_local3);
			if (!_allowMultipleSelection){
				if (_local4 != -1){
					return;
				};
				_local2.selected = true;
				_selectedIndices = [_local3];
				lastCaretIndex = (caretIndex = _local3);
			} else {
				if (_arg1.shiftKey){
					_local6 = ((_selectedIndices.length)>0) ? _selectedIndices[0] : _local3;
					_selectedIndices = [];
					if (_local6 > _local3){
						_local5 = _local6;
						while (_local5 >= _local3) {
							_selectedIndices.push(_local5);
							_local5--;
						};
					} else {
						_local5 = _local6;
						while (_local5 <= _local3) {
							_selectedIndices.push(_local5);
							_local5++;
						};
					};
					caretIndex = _local3;
				} else {
					if (_arg1.ctrlKey){
						if (_local4 != -1){
							_local2.selected = false;
							_selectedIndices.splice(_local4, 1);
						} else {
							_local2.selected = true;
							_selectedIndices.push(_local3);
						};
						caretIndex = _local3;
					} else {
						_selectedIndices = [_local3];
						lastCaretIndex = (caretIndex = _local3);
					};
				};
			};
			dispatchEvent(new Event(Event.CHANGE));
			invalidate(InvalidationType.DATA);
		}
		public function get length():uint{
			return (_dataProvider.length);
		}
		public function get allowMultipleSelection():Boolean{
			return (_allowMultipleSelection);
		}
		protected function onPreChange(_arg1:DataChangeEvent):void{
			switch (_arg1.changeType){
				case DataChangeType.REMOVE:
				case DataChangeType.ADD:
				case DataChangeType.INVALIDATE:
				case DataChangeType.REMOVE_ALL:
				case DataChangeType.REPLACE:
				case DataChangeType.INVALIDATE_ALL:
					break;
				default:
					preChangeItems = selectedItems;
					break;
			};
		}
		public function getRendererStyle(_arg1:String, _arg2:int=-1):Object{
			return (rendererStyles[_arg1]);
		}
		override protected function setVerticalScrollPosition(_arg1:Number, _arg2:Boolean=false):void{
			var _local3:Number;
			if (_arg1 == _verticalScrollPosition){
				return;
			};
			_local3 = (_arg1 - _verticalScrollPosition);
			_verticalScrollPosition = _arg1;
			if (_arg2){
				dispatchEvent(new ScrollEvent(ScrollBarDirection.VERTICAL, _local3, _arg1));
			};
		}
		protected function moveSelectionHorizontally(_arg1:uint, _arg2:Boolean, _arg3:Boolean):void{
		}
		public function set selectedIndices(_arg1:Array):void{
			if (!_selectable){
				return;
			};
			_selectedIndices = ((_arg1)==null) ? [] : _arg1.concat();
			invalidate(InvalidationType.SELECTED);
		}
		public function get selectedIndex():int{
			return (((_selectedIndices.length)==0) ? -1 : _selectedIndices[(_selectedIndices.length - 1)]);
		}
		override protected function draw():void{
			super.draw();
		}
		override protected function configUI():void{
			super.configUI();
			listHolder = new Sprite();
			addChild(listHolder);
			listHolder.scrollRect = contentScrollRect;
			list = new Sprite();
			listHolder.addChild(list);
		}
		public function addItem(_arg1:Object):void{
			_dataProvider.addItem(_arg1);
			invalidateList();
		}
		protected function handleCellRendererMouseEvent(_arg1:MouseEvent):void{
			var _local2:ICellRenderer;
			var _local3:String;
			_local2 = (_arg1.target as ICellRenderer);
			_local3 = ((_arg1.type)==MouseEvent.ROLL_OVER) ? ListEvent.ITEM_ROLL_OVER : ListEvent.ITEM_ROLL_OUT;
			dispatchEvent(new ListEvent(_local3, false, false, _local2.listData.column, _local2.listData.row, _local2.listData.index, _local2.data));
		}
		public function clearRendererStyle(_arg1:String, _arg2:int=-1):void{
			delete rendererStyles[_arg1];
			updatedRendererStyles[_arg1] = null;
			invalidate(InvalidationType.RENDERER_STYLES);
		}
		protected function handleCellRendererDoubleClick(_arg1:MouseEvent):void{
			var _local2:ICellRenderer;
			var _local3:uint;
			if (!_enabled){
				return;
			};
			_local2 = (_arg1.currentTarget as ICellRenderer);
			_local3 = _local2.listData.index;
			dispatchEvent(new ListEvent(ListEvent.ITEM_DOUBLE_CLICK, false, true, _local2.listData.column, _local2.listData.row, _local3, _local2.data));
		}
		public function get rowCount():uint{
			return (0);
		}
		public function isItemSelected(_arg1:Object):Boolean{
			return ((selectedItems.indexOf(_arg1) > -1));
		}
		public function set dataProvider(_arg1:DataProvider):void{
			if (_dataProvider != null){
				_dataProvider.removeEventListener(DataChangeEvent.DATA_CHANGE, handleDataChange);
				_dataProvider.removeEventListener(DataChangeEvent.PRE_DATA_CHANGE, onPreChange);
			};
			_dataProvider = _arg1;
			_dataProvider.addEventListener(DataChangeEvent.DATA_CHANGE, handleDataChange, false, 0, true);
			_dataProvider.addEventListener(DataChangeEvent.PRE_DATA_CHANGE, onPreChange, false, 0, true);
			clearSelection();
			invalidateList();
		}
		override protected function drawLayout():void{
			super.drawLayout();
			contentScrollRect = listHolder.scrollRect;
			contentScrollRect.width = availableWidth;
			contentScrollRect.height = availableHeight;
			listHolder.scrollRect = contentScrollRect;
		}
		public function getItemAt(_arg1:uint):Object{
			return (_dataProvider.getItemAt(_arg1));
		}
		override protected function initializeAccessibility():void{
			if (SelectableList.createAccessibilityImplementation != null){
				SelectableList.createAccessibilityImplementation(this);
			};
		}
		public function scrollToIndex(_arg1:int):void{
		}
		public function removeItem(_arg1:Object):Object{
			return (_dataProvider.removeItem(_arg1));
		}
		public function get dataProvider():DataProvider{
			return (_dataProvider);
		}
		public function set maxHorizontalScrollPosition(_arg1:Number):void{
			_maxHorizontalScrollPosition = _arg1;
			invalidate(InvalidationType.SIZE);
		}
		public function setRendererStyle(_arg1:String, _arg2:Object, _arg3:uint=0):void{
			if (rendererStyles[_arg1] == _arg2){
				return;
			};
			updatedRendererStyles[_arg1] = _arg2;
			rendererStyles[_arg1] = _arg2;
			invalidate(InvalidationType.RENDERER_STYLES);
		}
		public function invalidateItemAt(_arg1:uint):void{
			var _local2:Object;
			_local2 = _dataProvider.getItemAt(_arg1);
			if (_local2 != null){
				invalidateItem(_local2);
			};
		}
		public function set selectedItems(_arg1:Array):void{
			var _local2:Array;
			var _local3:uint;
			var _local4:int;
			if (_arg1 == null){
				selectedIndices = null;
				return;
			};
			_local2 = [];
			_local3 = 0;
			while (_local3 < _arg1.length) {
				_local4 = _dataProvider.getItemIndex(_arg1[_local3]);
				if (_local4 != -1){
					_local2.push(_local4);
				};
				_local3++;
			};
			selectedIndices = _local2;
		}
		public function clearSelection():void{
			selectedIndex = -1;
		}
		override public function get maxHorizontalScrollPosition():Number{
			return (_maxHorizontalScrollPosition);
		}
		public function get selectedItems():Array{
			var _local1:Array;
			var _local2:uint;
			_local1 = [];
			_local2 = 0;
			while (_local2 < _selectedIndices.length) {
				_local1.push(_dataProvider.getItemAt(_selectedIndices[_local2]));
				_local2++;
			};
			return (_local1);
		}
		public function set selectedIndex(_arg1:int):void{
			selectedIndices = ((_arg1)==-1) ? null : [_arg1];
		}

		public static function getStyleDefinition():Object{
			return (mergeStyles(defaultStyles, BaseScrollPane.getStyleDefinition()));
		}

	}
}//package fl.controls 

****************

//TextInput (fl.controls.TextInput)
package fl.controls {
	import fl.core.*;
	import flash.display.*;
	import flash.events.*;
	import fl.managers.*;
	import fl.events.*;
	import flash.text.*;
	import flash.ui.*;

	public class TextInput extends UIComponent implements IFocusManagerComponent {

		protected var _html:Boolean;// = false
		protected var _savedHTML:String;
		protected var background:DisplayObject;
		protected var _editable:Boolean;// = true
		public var textField:TextField;

		private static var defaultStyles:Object = {upSkin:"TextInput_upSkin", disabledSkin:"TextInput_disabledSkin", focusRectSkin:null, focusRectPadding:null, textFormat:null, disabledTextFormat:null, textPadding:0, embedFonts:false};
		public static var createAccessibilityImplementation:Function;

		public function TextInput(){
			_editable = true;
			_html = false;
			super();
		}
		override public function drawFocus(_arg1:Boolean):void{
			if (focusTarget != null){
				focusTarget.drawFocus(_arg1);
				return;
			};
			super.drawFocus(_arg1);
		}
		public function set imeMode(_arg1:String):void{
			_imeMode = _arg1;
		}
		override protected function isOurFocus(_arg1:DisplayObject):Boolean{
			return ((((_arg1 == textField)) || (super.isOurFocus(_arg1))));
		}
		protected function handleKeyDown(_arg1:KeyboardEvent):void{
			if (_arg1.keyCode == Keyboard.ENTER){
				dispatchEvent(new ComponentEvent(ComponentEvent.ENTER, true));
			};
		}
		public function set text(_arg1:String):void{
			textField.text = _arg1;
			_html = false;
			invalidate(InvalidationType.DATA);
			invalidate(InvalidationType.STYLES);
		}
		protected function updateTextFieldType():void{
			textField.type = (((enabled) && (editable))) ? TextFieldType.INPUT : TextFieldType.DYNAMIC;
			textField.selectable = enabled;
		}
		public function get selectionEndIndex():int{
			return (textField.selectionEndIndex);
		}
		public function get editable():Boolean{
			return (_editable);
		}
		override protected function focusInHandler(_arg1:FocusEvent):void{
			var _local2:IFocusManager;
			if (_arg1.target == this){
				stage.focus = textField;
			};
			_local2 = focusManager;
			if (((editable) && (_local2))){
				_local2.showFocusIndicator = true;
				if (((textField.selectable) && ((textField.selectionBeginIndex == textField.selectionBeginIndex)))){
					setSelection(0, textField.length);
				};
			};
			super.focusInHandler(_arg1);
			if (editable){
				setIMEMode(true);
			};
		}
		public function get selectionBeginIndex():int{
			return (textField.selectionBeginIndex);
		}
		public function set alwaysShowSelection(_arg1:Boolean):void{
			textField.alwaysShowSelection = _arg1;
		}
		override public function set enabled(_arg1:Boolean):void{
			super.enabled = _arg1;
			updateTextFieldType();
		}
		protected function setEmbedFont(){
			var _local1:Object;
			_local1 = getStyleValue("embedFonts");
			if (_local1 != null){
				textField.embedFonts = _local1;
			};
		}
		public function get horizontalScrollPosition():int{
			return (textField.scrollH);
		}
		public function set condenseWhite(_arg1:Boolean):void{
			textField.condenseWhite = _arg1;
		}
		public function set displayAsPassword(_arg1:Boolean):void{
			textField.displayAsPassword = _arg1;
		}
		public function set horizontalScrollPosition(_arg1:int):void{
			textField.scrollH = _arg1;
		}
		public function get restrict():String{
			return (textField.restrict);
		}
		public function get textWidth():Number{
			return (textField.textWidth);
		}
		public function get textHeight():Number{
			return (textField.textHeight);
		}
		public function set editable(_arg1:Boolean):void{
			_editable = _arg1;
			updateTextFieldType();
		}
		public function get maxChars():int{
			return (textField.maxChars);
		}
		public function get length():int{
			return (textField.length);
		}
		public function getLineMetrics(_arg1:int):TextLineMetrics{
			return (textField.getLineMetrics(_arg1));
		}
		public function get imeMode():String{
			return (_imeMode);
		}
		override protected function focusOutHandler(_arg1:FocusEvent):void{
			super.focusOutHandler(_arg1);
			if (editable){
				setIMEMode(false);
			};
		}
		public function set htmlText(_arg1:String):void{
			if (_arg1 == ""){
				text = "";
				return;
			};
			_html = true;
			_savedHTML = _arg1;
			textField.htmlText = _arg1;
			invalidate(InvalidationType.DATA);
			invalidate(InvalidationType.STYLES);
		}
		public function get text():String{
			return (textField.text);
		}
		override public function get enabled():Boolean{
			return (super.enabled);
		}
		public function get condenseWhite():Boolean{
			return (textField.condenseWhite);
		}
		public function get alwaysShowSelection():Boolean{
			return (textField.alwaysShowSelection);
		}
		override protected function draw():void{
			var _local1:Object;
			if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){
				drawTextFormat();
				drawBackground();
				_local1 = getStyleValue("embedFonts");
				if (_local1 != null){
					textField.embedFonts = _local1;
				};
				invalidate(InvalidationType.SIZE, false);
			};
			if (isInvalid(InvalidationType.SIZE)){
				drawLayout();
			};
			super.draw();
		}
		protected function handleTextInput(_arg1:TextEvent):void{
			_arg1.stopPropagation();
			dispatchEvent(new TextEvent(TextEvent.TEXT_INPUT, true, false, _arg1.text));
		}
		override protected function configUI():void{
			super.configUI();
			tabChildren = true;
			textField = new TextField();
			addChild(textField);
			updateTextFieldType();
			textField.addEventListener(TextEvent.TEXT_INPUT, handleTextInput, false, 0, true);
			textField.addEventListener(Event.CHANGE, handleChange, false, 0, true);
			textField.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown, false, 0, true);
		}
		public function setSelection(_arg1:int, _arg2:int):void{
			textField.setSelection(_arg1, _arg2);
		}
		public function get displayAsPassword():Boolean{
			return (textField.displayAsPassword);
		}
		public function appendText(_arg1:String):void{
			textField.appendText(_arg1);
		}
		public function set restrict(_arg1:String):void{
			if (((componentInspectorSetting) && ((_arg1 == "")))){
				_arg1 = null;
			};
			textField.restrict = _arg1;
		}
		public function get htmlText():String{
			return (textField.htmlText);
		}
		protected function drawBackground():void{
			var _local1:DisplayObject;
			var _local2:String;
			_local1 = background;
			_local2 = (enabled) ? "upSkin" : "disabledSkin";
			background = getDisplayObjectInstance(getStyleValue(_local2));
			if (background == null){
				return;
			};
			addChildAt(background, 0);
			if (((((!((_local1 == null))) && (!((_local1 == background))))) && (contains(_local1)))){
				removeChild(_local1);
			};
		}
		override public function setFocus():void{
			stage.focus = textField;
		}
		protected function drawLayout():void{
			var _local1:Number;
			_local1 = Number(getStyleValue("textPadding"));
			if (background != null){
				background.width = width;
				background.height = height;
			};
			textField.width = (width - (2 * _local1));
			textField.height = (height - (2 * _local1));
			textField.x = (textField.y = _local1);
		}
		public function set maxChars(_arg1:int):void{
			textField.maxChars = _arg1;
		}
		public function get maxHorizontalScrollPosition():int{
			return (textField.maxScrollH);
		}
		protected function drawTextFormat():void{
			var _local1:Object;
			var _local2:TextFormat;
			var _local3:TextFormat;
			_local1 = UIComponent.getStyleDefinition();
			_local2 = (enabled) ? (_local1.defaultTextFormat as TextFormat) : (_local1.defaultDisabledTextFormat as TextFormat);
			textField.setTextFormat(_local2);
			_local3 = (getStyleValue((enabled) ? "textFormat" : "disabledTextFormat") as TextFormat);
			if (_local3 != null){
				textField.setTextFormat(_local3);
			} else {
				_local3 = _local2;
			};
			textField.defaultTextFormat = _local3;
			setEmbedFont();
			if (_html){
				textField.htmlText = _savedHTML;
			};
		}
		protected function handleChange(_arg1:Event):void{
			_arg1.stopPropagation();
			dispatchEvent(new Event(Event.CHANGE, true));
		}

		public static function getStyleDefinition():Object{
			return (defaultStyles);
		}

	}
}//package fl.controls 

****************

//ComponentShim (fl.core.ComponentShim)
package fl.core {
	import flash.display.*;

	public dynamic class ComponentShim extends MovieClip {

	}
}//package fl.core 

****************

//InvalidationType (fl.core.InvalidationType)
package fl.core {

	public class InvalidationType {

		public static const SIZE:String = "size";
		public static const ALL:String = "all";
		public static const DATA:String = "data";
		public static const SCROLL:String = "scroll";
		public static const STATE:String = "state";
		public static const STYLES:String = "styles";
		public static const SELECTED:String = "selected";
		public static const RENDERER_STYLES:String = "rendererStyles";

	}
}//package fl.core 

****************

//UIComponent (fl.core.UIComponent)
package fl.core {
	import flash.display.*;
	import flash.events.*;
	import fl.managers.*;
	import fl.events.*;
	import flash.text.*;
	import flash.utils.*;
	import flash.system.*;

	public class UIComponent extends Sprite {

		protected var _enabled:Boolean;// = true
		private var _mouseFocusEnabled:Boolean;// = true
		protected var startHeight:Number;
		protected var _height:Number;
		protected var _oldIMEMode:String;// = null
		protected var startWidth:Number;
		public var focusTarget:IFocusManagerComponent;
		protected var errorCaught:Boolean;// = false
		protected var uiFocusRect:DisplayObject;
		protected var _width:Number;
		public var version:String;// = "3.0.0.15"
		protected var isFocused:Boolean;// = false
		protected var callLaterMethods:Dictionary;
		private var _focusEnabled:Boolean;// = true
		private var tempText:TextField;
		protected var invalidateFlag:Boolean;// = false
		protected var _inspector:Boolean;// = false
		protected var sharedStyles:Object;
		protected var invalidHash:Object;
		protected var isLivePreview:Boolean;// = false
		protected var _imeMode:String;// = null
		protected var instanceStyles:Object;
		protected var _x:Number;
		protected var _y:Number;

		public static var inCallLaterPhase:Boolean = false;
		private static var defaultStyles:Object = {focusRectSkin:"focusRectSkin", focusRectPadding:2, textFormat:new TextFormat("_sans", 11, 0, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), disabledTextFormat:new TextFormat("_sans", 11, 0x999999, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), defaultTextFormat:new TextFormat("_sans", 11, 0, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), defaultDisabledTextFormat:new TextFormat("_sans", 11, 0x999999, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0)};
		public static var createAccessibilityImplementation:Function;
		private static var focusManagers:Dictionary = new Dictionary(false);

		public function UIComponent(){
			version = "3.0.0.15";
			isLivePreview = false;
			invalidateFlag = false;
			_enabled = true;
			isFocused = false;
			_focusEnabled = true;
			_mouseFocusEnabled = true;
			_imeMode = null;
			_oldIMEMode = null;
			errorCaught = false;
			_inspector = false;
			super();
			instanceStyles = {};
			sharedStyles = {};
			invalidHash = {};
			callLaterMethods = new Dictionary();
			StyleManager.registerInstance(this);
			configUI();
			invalidate(InvalidationType.ALL);
			tabEnabled = (this is IFocusManagerComponent);
			focusRect = false;
			if (tabEnabled){
				addEventListener(FocusEvent.FOCUS_IN, focusInHandler);
				addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler);
				addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
				addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
			};
			initializeFocusManager();
			addEventListener(Event.ENTER_FRAME, hookAccessibility, false, 0, true);
		}
		public function drawFocus(_arg1:Boolean):void{
			var _local2:Number;
			isFocused = _arg1;
			if (((!((uiFocusRect == null))) && (contains(uiFocusRect)))){
				removeChild(uiFocusRect);
				uiFocusRect = null;
			};
			if (_arg1){
				uiFocusRect = (getDisplayObjectInstance(getStyleValue("focusRectSkin")) as Sprite);
				if (uiFocusRect == null){
					return;
				};
				_local2 = Number(getStyleValue("focusRectPadding"));
				uiFocusRect.x = -(_local2);
				uiFocusRect.y = -(_local2);
				uiFocusRect.width = (width + (_local2 * 2));
				uiFocusRect.height = (height + (_local2 * 2));
				addChildAt(uiFocusRect, 0);
			};
		}
		private function callLaterDispatcher(_arg1:Event):void{
			var _local2:Dictionary;
			var _local3:Object;
			if (_arg1.type == Event.ADDED_TO_STAGE){
				removeEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher);
				stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true);
				stage.invalidate();
				return;
			};
			_arg1.target.removeEventListener(Event.RENDER, callLaterDispatcher);
			if (stage == null){
				addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true);
				return;
			};
			inCallLaterPhase = true;
			_local2 = callLaterMethods;
			for (_local3 in _local2) {
				_local3();
				delete _local2[_local3];
			};
			inCallLaterPhase = false;
		}
		private function addedHandler(_arg1:Event):void{
			removeEventListener("addedToStage", addedHandler);
			initializeFocusManager();
		}
		protected function getStyleValue(_arg1:String):Object{
			return (((instanceStyles[_arg1])==null) ? sharedStyles[_arg1] : instanceStyles[_arg1]);
		}
		protected function isOurFocus(_arg1:DisplayObject):Boolean{
			return ((_arg1 == this));
		}
		override public function get scaleX():Number{
			return ((width / startWidth));
		}
		override public function get scaleY():Number{
			return ((height / startHeight));
		}
		override public function set height(_arg1:Number):void{
			if (_height == _arg1){
				return;
			};
			setSize(width, _arg1);
		}
		protected function keyDownHandler(_arg1:KeyboardEvent):void{
		}
		protected function focusInHandler(_arg1:FocusEvent):void{
			var _local2:IFocusManager;
			if (isOurFocus((_arg1.target as DisplayObject))){
				_local2 = focusManager;
				if (((_local2) && (_local2.showFocusIndicator))){
					drawFocus(true);
					isFocused = true;
				};
			};
		}
		public function setStyle(_arg1:String, _arg2:Object):void{
			if ((((instanceStyles[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){
				return;
			};
			instanceStyles[_arg1] = _arg2;
			invalidate(InvalidationType.STYLES);
		}
		override public function get visible():Boolean{
			return (super.visible);
		}
		public function get componentInspectorSetting():Boolean{
			return (_inspector);
		}
		override public function get x():Number{
			return ((isNaN(_x)) ? super.x : _x);
		}
		override public function get y():Number{
			return ((isNaN(_y)) ? super.y : _y);
		}
		protected function setIMEMode(_arg1:Boolean){
			var enabled = _arg1;
			if (_imeMode != null){
				if (enabled){
					IME.enabled = true;
					_oldIMEMode = IME.conversionMode;
					try {
						if (((!(errorCaught)) && (!((IME.conversionMode == IMEConversionMode.UNKNOWN))))){
							IME.conversionMode = _imeMode;
						};
						errorCaught = false;
					} catch(e:Error) {
						errorCaught = true;
						throw (new Error(("IME mode not supported: " + _imeMode)));
					};
				} else {
					if (((!((IME.conversionMode == IMEConversionMode.UNKNOWN))) && (!((_oldIMEMode == IMEConversionMode.UNKNOWN))))){
						IME.conversionMode = _oldIMEMode;
					};
					IME.enabled = false;
				};
			};
		}
		public function set enabled(_arg1:Boolean):void{
			if (_arg1 == _enabled){
				return;
			};
			_enabled = _arg1;
			invalidate(InvalidationType.STATE);
		}
		public function setSharedStyle(_arg1:String, _arg2:Object):void{
			if ((((sharedStyles[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){
				return;
			};
			sharedStyles[_arg1] = _arg2;
			if (instanceStyles[_arg1] == null){
				invalidate(InvalidationType.STYLES);
			};
		}
		protected function keyUpHandler(_arg1:KeyboardEvent):void{
		}
		public function set focusEnabled(_arg1:Boolean):void{
			_focusEnabled = _arg1;
		}
		override public function set scaleX(_arg1:Number):void{
			setSize((startWidth * _arg1), height);
		}
		public function get mouseFocusEnabled():Boolean{
			return (_mouseFocusEnabled);
		}
		override public function set scaleY(_arg1:Number):void{
			setSize(width, (startHeight * _arg1));
		}
		protected function getDisplayObjectInstance(_arg1:Object):DisplayObject{
			var classDef:Object;
			var skin = _arg1;
			classDef = null;
			if ((skin is Class)){
				return ((new (skin) as DisplayObject));
			};
			if ((skin is DisplayObject)){
				(skin as DisplayObject).x = 0;
				(skin as DisplayObject).y = 0;
				return ((skin as DisplayObject));
			};
			try {
				classDef = getDefinitionByName(skin.toString());
			} catch(e:Error) {
				try {
					classDef = (loaderInfo.applicationDomain.getDefinition(skin.toString()) as Object);
				} catch(e:Error) {
				};
			};
			if (classDef == null){
				return (null);
			};
			return ((new (classDef) as DisplayObject));
		}
		protected function copyStylesToChild(_arg1:UIComponent, _arg2:Object):void{
			var _local3:String;
			for (_local3 in _arg2) {
				_arg1.setStyle(_local3, getStyleValue(_arg2[_local3]));
			};
		}
		protected function beforeComponentParameters():void{
		}
		protected function callLater(_arg1:Function):void{
			if (inCallLaterPhase){
				return;
			};
			callLaterMethods[_arg1] = true;
			if (stage != null){
				stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true);
				stage.invalidate();
			} else {
				addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true);
			};
		}
		protected function createFocusManager():void{
			if (focusManagers[stage] == null){
				focusManagers[stage] = new FocusManager(stage);
			};
		}
		override public function set visible(_arg1:Boolean):void{
			var _local2:String;
			if (super.visible == _arg1){
				return;
			};
			super.visible = _arg1;
			_local2 = (_arg1) ? ComponentEvent.SHOW : ComponentEvent.HIDE;
			dispatchEvent(new ComponentEvent(_local2, true));
		}
		protected function hookAccessibility(_arg1:Event):void{
			removeEventListener(Event.ENTER_FRAME, hookAccessibility);
			initializeAccessibility();
		}
		public function set componentInspectorSetting(_arg1:Boolean):void{
			_inspector = _arg1;
			if (_inspector){
				beforeComponentParameters();
			} else {
				afterComponentParameters();
			};
		}
		override public function set x(_arg1:Number):void{
			move(_arg1, _y);
		}
		public function drawNow():void{
			draw();
		}
		override public function set y(_arg1:Number):void{
			move(_x, _arg1);
		}
		protected function checkLivePreview():Boolean{
			var className:String;
			if (parent == null){
				return (false);
			};
			try {
				className = getQualifiedClassName(parent);
			} catch(e:Error) {
			};
			return ((className == "fl.livepreview::LivePreviewParent"));
		}
		protected function focusOutHandler(_arg1:FocusEvent):void{
			if (isOurFocus((_arg1.target as DisplayObject))){
				drawFocus(false);
				isFocused = false;
			};
		}
		public function set mouseFocusEnabled(_arg1:Boolean):void{
			_mouseFocusEnabled = _arg1;
		}
		public function getFocus():InteractiveObject{
			if (stage){
				return (stage.focus);
			};
			return (null);
		}
		protected function validate():void{
			invalidHash = {};
		}
		override public function get height():Number{
			return (_height);
		}
		public function invalidate(_arg1:String="all", _arg2:Boolean=true):void{
			invalidHash[_arg1] = true;
			if (_arg2){
				this.callLater(draw);
			};
		}
		public function get enabled():Boolean{
			return (_enabled);
		}
		protected function getScaleX():Number{
			return (super.scaleX);
		}
		protected function getScaleY():Number{
			return (super.scaleY);
		}
		public function get focusEnabled():Boolean{
			return (_focusEnabled);
		}
		protected function afterComponentParameters():void{
		}
		protected function draw():void{
			if (isInvalid(InvalidationType.SIZE, InvalidationType.STYLES)){
				if (((isFocused) && (focusManager.showFocusIndicator))){
					drawFocus(true);
				};
			};
			validate();
		}
		protected function configUI():void{
			var _local1:Number;
			var _local2:Number;
			var _local3:Number;
			isLivePreview = checkLivePreview();
			_local1 = rotation;
			rotation = 0;
			_local2 = super.width;
			_local3 = super.height;
			var _local4 = 1;
			super.scaleY = _local4;
			super.scaleX = _local4;
			setSize(_local2, _local3);
			move(super.x, super.y);
			rotation = _local1;
			startWidth = _local2;
			startHeight = _local3;
			if (numChildren > 0){
				removeChildAt(0);
			};
		}
		protected function setScaleX(_arg1:Number):void{
			super.scaleX = _arg1;
		}
		protected function setScaleY(_arg1:Number):void{
			super.scaleY = _arg1;
		}
		private function initializeFocusManager():void{
			if (stage == null){
				addEventListener(Event.ADDED_TO_STAGE, addedHandler, false, 0, true);
			} else {
				createFocusManager();
			};
		}
		public function set focusManager(_arg1:IFocusManager):void{
			UIComponent.focusManagers[this] = _arg1;
		}
		public function clearStyle(_arg1:String):void{
			setStyle(_arg1, null);
		}
		protected function isInvalid(_arg1:String, ... _args):Boolean{
			if (((invalidHash[_arg1]) || (invalidHash[InvalidationType.ALL]))){
				return (true);
			};
			while (_args.length > 0) {
				if (invalidHash[_args.pop()]){
					return (true);
				};
			};
			return (false);
		}
		public function setSize(_arg1:Number, _arg2:Number):void{
			_width = _arg1;
			_height = _arg2;
			invalidate(InvalidationType.SIZE);
			dispatchEvent(new ComponentEvent(ComponentEvent.RESIZE, false));
		}
		override public function set width(_arg1:Number):void{
			if (_width == _arg1){
				return;
			};
			setSize(_arg1, height);
		}
		public function setFocus():void{
			if (stage){
				stage.focus = this;
			};
		}
		protected function initializeAccessibility():void{
			if (UIComponent.createAccessibilityImplementation != null){
				UIComponent.createAccessibilityImplementation(this);
			};
		}
		public function get focusManager():IFocusManager{
			var _local1:DisplayObject;
			_local1 = this;
			while (_local1) {
				if (UIComponent.focusManagers[_local1] != null){
					return (IFocusManager(UIComponent.focusManagers[_local1]));
				};
				_local1 = _local1.parent;
			};
			return (null);
		}
		override public function get width():Number{
			return (_width);
		}
		public function move(_arg1:Number, _arg2:Number):void{
			_x = _arg1;
			_y = _arg2;
			super.x = Math.round(_arg1);
			super.y = Math.round(_arg2);
			dispatchEvent(new ComponentEvent(ComponentEvent.MOVE));
		}
		public function validateNow():void{
			invalidate(InvalidationType.ALL, false);
			draw();
		}
		public function getStyle(_arg1:String):Object{
			return (instanceStyles[_arg1]);
		}

		public static function getStyleDefinition():Object{
			return (defaultStyles);
		}
		public static function mergeStyles(... _args):Object{
			var _local2:Object;
			var _local3:uint;
			var _local4:uint;
			var _local5:Object;
			var _local6:String;
			_local2 = {};
			_local3 = _args.length;
			_local4 = 0;
			while (_local4 < _local3) {
				_local5 = _args[_local4];
				for (_local6 in _local5) {
					if (_local2[_local6] != null){
					} else {
						_local2[_local6] = _args[_local4][_local6];
					};
				};
				_local4++;
			};
			return (_local2);
		}

	}
}//package fl.core 

****************

//DataProvider (fl.data.DataProvider)
package fl.data {
	import flash.events.*;
	import fl.events.*;

	public class DataProvider extends EventDispatcher {

		protected var data:Array;

		public function DataProvider(_arg1:Object=null){
			if (_arg1 == null){
				data = [];
			} else {
				data = getDataFromObject(_arg1);
			};
		}
		protected function dispatchPreChangeEvent(_arg1:String, _arg2:Array, _arg3:int, _arg4:int):void{
			dispatchEvent(new DataChangeEvent(DataChangeEvent.PRE_DATA_CHANGE, _arg1, _arg2, _arg3, _arg4));
		}
		public function invalidateItemAt(_arg1:int):void{
			checkIndex(_arg1, (data.length - 1));
			dispatchChangeEvent(DataChangeType.INVALIDATE, [data[_arg1]], _arg1, _arg1);
		}
		public function getItemIndex(_arg1:Object):int{
			return (data.indexOf(_arg1));
		}
		protected function getDataFromObject(_arg1:Object):Array{
			var _local2:Array;
			var _local3:Array;
			var _local4:uint;
			var _local5:Object;
			var _local6:XML;
			var _local7:XMLList;
			var _local8:XML;
			var _local9:XMLList;
			var _local10:XML;
			var _local11:XMLList;
			var _local12:XML;
			if ((_arg1 is Array)){
				_local3 = (_arg1 as Array);
				if (_local3.length > 0){
					if ((((_local3[0] is String)) || ((_local3[0] is Number)))){
						_local2 = [];
						_local4 = 0;
						while (_local4 < _local3.length) {
							_local5 = {label:String(_local3[_local4]), data:_local3[_local4]};
							_local2.push(_local5);
							_local4++;
						};
						return (_local2);
					};
				};
				return (_arg1.concat());
				//unresolved jump
			};
			if ((_arg1 is DataProvider)){
				return (_arg1.toArray());
			};
			if ((_arg1 is XML)){
				_local6 = (_arg1 as XML);
				_local2 = [];
				_local7 = _local6.*;
				for each (_local8 in _local7) {
					_arg1 = {};
					_local9 = _local8.attributes();
					for each (_local10 in _local9) {
						_arg1[_local10.localName()] = _local10.toString();
					};
					_local11 = _local8.*;
					for each (_local12 in _local11) {
						if (_local12.hasSimpleContent()){
							_arg1[_local12.localName()] = _local12.toString();
						};
					};
					_local2.push(_arg1);
				};
				return (_local2);
				//unresolved jump
			};
			throw (new TypeError((("Error: Type Coercion failed: cannot convert " + _arg1) + " to Array or DataProvider.")));
		}
		public function removeItemAt(_arg1:uint):Object{
			var _local2:Array;
			checkIndex(_arg1, (data.length - 1));
			dispatchPreChangeEvent(DataChangeType.REMOVE, data.slice(_arg1, (_arg1 + 1)), _arg1, _arg1);
			_local2 = data.splice(_arg1, 1);
			dispatchChangeEvent(DataChangeType.REMOVE, _local2, _arg1, _arg1);
			return (_local2[0]);
		}
		public function addItem(_arg1:Object):void{
			dispatchPreChangeEvent(DataChangeType.ADD, [_arg1], (data.length - 1), (data.length - 1));
			data.push(_arg1);
			dispatchChangeEvent(DataChangeType.ADD, [_arg1], (data.length - 1), (data.length - 1));
		}
		public function sortOn(_arg1:Object, _arg2:Object=null){
			var _local3:Array;
			dispatchPreChangeEvent(DataChangeType.SORT, data.concat(), 0, (data.length - 1));
			_local3 = data.sortOn(_arg1, _arg2);
			dispatchChangeEvent(DataChangeType.SORT, data.concat(), 0, (data.length - 1));
			return (_local3);
		}
		public function sort(... _args){
			var _local2:Array;
			dispatchPreChangeEvent(DataChangeType.SORT, data.concat(), 0, (data.length - 1));
			_local2 = data.sort.apply(data, _args);
			dispatchChangeEvent(DataChangeType.SORT, data.concat(), 0, (data.length - 1));
			return (_local2);
		}
		public function addItems(_arg1:Object):void{
			addItemsAt(_arg1, data.length);
		}
		public function concat(_arg1:Object):void{
			addItems(_arg1);
		}
		public function clone():DataProvider{
			return (new DataProvider(data));
		}
		public function toArray():Array{
			return (data.concat());
		}
		public function get length():uint{
			return (data.length);
		}
		public function addItemAt(_arg1:Object, _arg2:uint):void{
			checkIndex(_arg2, data.length);
			dispatchPreChangeEvent(DataChangeType.ADD, [_arg1], _arg2, _arg2);
			data.splice(_arg2, 0, _arg1);
			dispatchChangeEvent(DataChangeType.ADD, [_arg1], _arg2, _arg2);
		}
		public function getItemAt(_arg1:uint):Object{
			checkIndex(_arg1, (data.length - 1));
			return (data[_arg1]);
		}
		override public function toString():String{
			return ((("DataProvider [" + data.join(" , ")) + "]"));
		}
		public function invalidateItem(_arg1:Object):void{
			var _local2:uint;
			_local2 = getItemIndex(_arg1);
			if (_local2 == -1){
				return;
			};
			invalidateItemAt(_local2);
		}
		protected function dispatchChangeEvent(_arg1:String, _arg2:Array, _arg3:int, _arg4:int):void{
			dispatchEvent(new DataChangeEvent(DataChangeEvent.DATA_CHANGE, _arg1, _arg2, _arg3, _arg4));
		}
		protected function checkIndex(_arg1:int, _arg2:int):void{
			if ((((_arg1 > _arg2)) || ((_arg1 < 0)))){
				throw (new RangeError((((("DataProvider index (" + _arg1) + ") is not in acceptable range (0 - ") + _arg2) + ")")));
			};
		}
		public function addItemsAt(_arg1:Object, _arg2:uint):void{
			var _local3:Array;
			checkIndex(_arg2, data.length);
			_local3 = getDataFromObject(_arg1);
			dispatchPreChangeEvent(DataChangeType.ADD, _local3, _arg2, ((_arg2 + _local3.length) - 1));
			data.splice.apply(data, [_arg2, 0].concat(_local3));
			dispatchChangeEvent(DataChangeType.ADD, _local3, _arg2, ((_arg2 + _local3.length) - 1));
		}
		public function replaceItem(_arg1:Object, _arg2:Object):Object{
			var _local3:int;
			_local3 = getItemIndex(_arg2);
			if (_local3 != -1){
				return (replaceItemAt(_arg1, _local3));
			};
			return (null);
		}
		public function removeItem(_arg1:Object):Object{
			var _local2:int;
			_local2 = getItemIndex(_arg1);
			if (_local2 != -1){
				return (removeItemAt(_local2));
			};
			return (null);
		}
		public function merge(_arg1:Object):void{
			var _local2:Array;
			var _local3:uint;
			var _local4:uint;
			var _local5:uint;
			var _local6:Object;
			_local2 = getDataFromObject(_arg1);
			_local3 = _local2.length;
			_local4 = data.length;
			dispatchPreChangeEvent(DataChangeType.ADD, data.slice(_local4, data.length), _local4, (this.data.length - 1));
			_local5 = 0;
			while (_local5 < _local3) {
				_local6 = _local2[_local5];
				if (getItemIndex(_local6) == -1){
					data.push(_local6);
				};
				_local5++;
			};
			if (data.length > _local4){
				dispatchChangeEvent(DataChangeType.ADD, data.slice(_local4, data.length), _local4, (this.data.length - 1));
			} else {
				dispatchChangeEvent(DataChangeType.ADD, [], -1, -1);
			};
		}
		public function replaceItemAt(_arg1:Object, _arg2:uint):Object{
			var _local3:Array;
			checkIndex(_arg2, (data.length - 1));
			_local3 = [data[_arg2]];
			dispatchPreChangeEvent(DataChangeType.REPLACE, _local3, _arg2, _arg2);
			data[_arg2] = _arg1;
			dispatchChangeEvent(DataChangeType.REPLACE, _local3, _arg2, _arg2);
			return (_local3[0]);
		}
		public function invalidate():void{
			dispatchEvent(new DataChangeEvent(DataChangeEvent.DATA_CHANGE, DataChangeType.INVALIDATE_ALL, data.concat(), 0, data.length));
		}
		public function removeAll():void{
			var _local1:Array;
			_local1 = data.concat();
			dispatchPreChangeEvent(DataChangeType.REMOVE_ALL, _local1, 0, _local1.length);
			data = [];
			dispatchChangeEvent(DataChangeType.REMOVE_ALL, _local1, 0, _local1.length);
		}

	}
}//package fl.data 

****************

//SimpleCollectionItem (fl.data.SimpleCollectionItem)
package fl.data {

	public dynamic class SimpleCollectionItem {

		public var label:String;
		public var data:String;

		public function toString():String{
			return ((((("[SimpleCollectionItem: " + label) + ",") + data) + "]"));
		}

	}
}//package fl.data 

****************

//ComponentEvent (fl.events.ComponentEvent)
package fl.events {
	import flash.events.*;

	public class ComponentEvent extends Event {

		public static const HIDE:String = "hide";
		public static const BUTTON_DOWN:String = "buttonDown";
		public static const MOVE:String = "move";
		public static const RESIZE:String = "resize";
		public static const ENTER:String = "enter";
		public static const LABEL_CHANGE:String = "labelChange";
		public static const SHOW:String = "show";

		public function ComponentEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){
			super(_arg1, _arg2, _arg3);
		}
		override public function toString():String{
			return (formatToString("ComponentEvent", "type", "bubbles", "cancelable"));
		}
		override public function clone():Event{
			return (new ComponentEvent(type, bubbles, cancelable));
		}

	}
}//package fl.events 

****************

//DataChangeEvent (fl.events.DataChangeEvent)
package fl.events {
	import flash.events.*;

	public class DataChangeEvent extends Event {

		protected var _items:Array;
		protected var _endIndex:uint;
		protected var _changeType:String;
		protected var _startIndex:uint;

		public static const PRE_DATA_CHANGE:String = "preDataChange";
		public static const DATA_CHANGE:String = "dataChange";

		public function DataChangeEvent(_arg1:String, _arg2:String, _arg3:Array, _arg4:int=-1, _arg5:int=-1):void{
			super(_arg1);
			_changeType = _arg2;
			_startIndex = _arg4;
			_items = _arg3;
			_endIndex = ((_arg5)==-1) ? _startIndex : _arg5;
		}
		public function get changeType():String{
			return (_changeType);
		}
		public function get startIndex():uint{
			return (_startIndex);
		}
		public function get items():Array{
			return (_items);
		}
		override public function clone():Event{
			return (new DataChangeEvent(type, _changeType, _items, _startIndex, _endIndex));
		}
		override public function toString():String{
			return (formatToString("DataChangeEvent", "type", "changeType", "startIndex", "endIndex", "bubbles", "cancelable"));
		}
		public function get endIndex():uint{
			return (_endIndex);
		}

	}
}//package fl.events 

****************

//DataChangeType (fl.events.DataChangeType)
package fl.events {

	public class DataChangeType {

		public static const ADD:String = "add";
		public static const REMOVE:String = "remove";
		public static const REMOVE_ALL:String = "removeAll";
		public static const CHANGE:String = "change";
		public static const REPLACE:String = "replace";
		public static const INVALIDATE:String = "invalidate";
		public static const INVALIDATE_ALL:String = "invalidateAll";
		public static const SORT:String = "sort";

	}
}//package fl.events 

****************

//ListEvent (fl.events.ListEvent)
package fl.events {
	import flash.events.*;

	public class ListEvent extends Event {

		protected var _index:int;
		protected var _item:Object;
		protected var _columnIndex:int;
		protected var _rowIndex:int;

		public static const ITEM_DOUBLE_CLICK:String = "itemDoubleClick";
		public static const ITEM_ROLL_OUT:String = "itemRollOut";
		public static const ITEM_ROLL_OVER:String = "itemRollOver";
		public static const ITEM_CLICK:String = "itemClick";

		public function ListEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false, _arg4:int=-1, _arg5:int=-1, _arg6:int=-1, _arg7:Object=null){
			super(_arg1, _arg2, _arg3);
			_rowIndex = _arg5;
			_columnIndex = _arg4;
			_index = _arg6;
			_item = _arg7;
		}
		public function get rowIndex():Object{
			return (_rowIndex);
		}
		public function get index():int{
			return (_index);
		}
		public function get item():Object{
			return (_item);
		}
		public function get columnIndex():int{
			return (_columnIndex);
		}
		override public function clone():Event{
			return (new ListEvent(type, bubbles, cancelable, _columnIndex, _rowIndex));
		}
		override public function toString():String{
			return (formatToString("ListEvent", "type", "bubbles", "cancelable", "columnIndex", "rowIndex", "index", "item"));
		}

	}
}//package fl.events 

****************

//ScrollEvent (fl.events.ScrollEvent)
package fl.events {
	import flash.events.*;

	public class ScrollEvent extends Event {

		private var _position:Number;
		private var _direction:String;
		private var _delta:Number;

		public static const SCROLL:String = "scroll";

		public function ScrollEvent(_arg1:String, _arg2:Number, _arg3:Number){
			super(ScrollEvent.SCROLL, false, false);
			_direction = _arg1;
			_delta = _arg2;
			_position = _arg3;
		}
		override public function clone():Event{
			return (new ScrollEvent(_direction, _delta, _position));
		}
		public function get position():Number{
			return (_position);
		}
		override public function toString():String{
			return (formatToString("ScrollEvent", "type", "bubbles", "cancelable", "direction", "delta", "position"));
		}
		public function get delta():Number{
			return (_delta);
		}
		public function get direction():String{
			return (_direction);
		}

	}
}//package fl.events 

****************

//FocusManager (fl.managers.FocusManager)
package fl.managers {
	import fl.core.*;
	import fl.controls.*;
	import flash.display.*;
	import flash.events.*;
	import flash.text.*;
	import flash.utils.*;
	import flash.ui.*;

	public class FocusManager implements IFocusManager {

		private var focusableObjects:Dictionary;
		private var _showFocusIndicator:Boolean;// = true
		private var defButton:Button;
		private var focusableCandidates:Array;
		private var _form:DisplayObjectContainer;
		private var _defaultButtonEnabled:Boolean;// = true
		private var activated:Boolean;// = false
		private var _defaultButton:Button;
		private var calculateCandidates:Boolean;// = true
		private var lastFocus:InteractiveObject;
		private var lastAction:String;

		public function FocusManager(_arg1:DisplayObjectContainer){
			activated = false;
			calculateCandidates = true;
			_showFocusIndicator = true;
			_defaultButtonEnabled = true;
			super();
			focusableObjects = new Dictionary(true);
			if (_arg1 != null){
				_form = _arg1;
				addFocusables(DisplayObject(_arg1));
				_arg1.addEventListener(Event.ADDED, addedHandler);
				_arg1.addEventListener(Event.REMOVED, removedHandler);
				activate();
			};
		}
		public function get showFocusIndicator():Boolean{
			return (_showFocusIndicator);
		}
		private function getIndexOfNextObject(_arg1:int, _arg2:Boolean, _arg3:Boolean, _arg4:String):int{
			var _local5:int;
			var _local6:int;
			var _local7:DisplayObject;
			var _local8:IFocusManagerGroup;
			var _local9:int;
			var _local10:DisplayObject;
			var _local11:IFocusManagerGroup;
			_local5 = focusableCandidates.length;
			_local6 = _arg1;
			while (true) {
				if (_arg2){
					_arg1--;
				} else {
					_arg1++;
				};
				if (_arg3){
					if (((_arg2) && ((_arg1 < 0)))){
						break;
					};
					if (((!(_arg2)) && ((_arg1 == _local5)))){
						break;
					};
				} else {
					_arg1 = ((_arg1 + _local5) % _local5);
					if (_local6 == _arg1){
						break;
					};
				};
				if (isValidFocusCandidate(focusableCandidates[_arg1], _arg4)){
					_local7 = DisplayObject(findFocusManagerComponent(focusableCandidates[_arg1]));
					if ((_local7 is IFocusManagerGroup)){
						_local8 = IFocusManagerGroup(_local7);
						_local9 = 0;
						while (_local9 < focusableCandidates.length) {
							_local10 = focusableCandidates[_local9];
							if ((_local10 is IFocusManagerGroup)){
								_local11 = IFocusManagerGroup(_local10);
								if ((((_local11.groupName == _local8.groupName)) && (_local11.selected))){
									_arg1 = _local9;
									break;
								};
							};
							_local9++;
						};
					};
					return (_arg1);
				};
			};
			return (_arg1);
		}
		public function set form(_arg1:DisplayObjectContainer):void{
			_form = _arg1;
		}
		private function addFocusables(_arg1:DisplayObject, _arg2:Boolean=false):void{
			var focusable:IFocusManagerComponent;
			var io:InteractiveObject;
			var doc:DisplayObjectContainer;
			var i:int;
			var child:DisplayObject;
			var o = _arg1;
			var skipTopLevel = _arg2;
			if (!skipTopLevel){
				if ((o is IFocusManagerComponent)){
					focusable = IFocusManagerComponent(o);
					if (focusable.focusEnabled){
						if (((focusable.tabEnabled) && (isTabVisible(o)))){
							focusableObjects[o] = true;
							calculateCandidates = true;
						};
						o.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler);
						o.addEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler);
					};
				} else {
					if ((o is InteractiveObject)){
						io = (o as InteractiveObject);
						if (((((io) && (io.tabEnabled))) && ((findFocusManagerComponent(io) == io)))){
							focusableObjects[io] = true;
							calculateCandidates = true;
						};
						io.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler);
						io.addEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler);
					};
				};
			};
			if ((o is DisplayObjectContainer)){
				doc = DisplayObjectContainer(o);
				o.addEventListener(Event.TAB_CHILDREN_CHANGE, tabChildrenChangeHandler);
				if ((((((doc is Stage)) || ((doc.parent is Stage)))) || (doc.tabChildren))){
					i = 0;
					while (i < doc.numChildren) {
						try {
							child = doc.getChildAt(i);
							if (child != null){
								addFocusables(doc.getChildAt(i));
							};
						} catch(error:SecurityError) {
						};
						i = (i + 1);
					};
				};
			};
		}
		private function getChildIndex(_arg1:DisplayObjectContainer, _arg2:DisplayObject):int{
			return (_arg1.getChildIndex(_arg2));
		}
		private function mouseFocusChangeHandler(_arg1:FocusEvent):void{
			if ((_arg1.relatedObject is TextField)){
				return;
			};
			_arg1.preventDefault();
		}
		private function focusOutHandler(_arg1:FocusEvent):void{
			var _local2:InteractiveObject;
			_local2 = (_arg1.target as InteractiveObject);
		}
		private function isValidFocusCandidate(_arg1:DisplayObject, _arg2:String):Boolean{
			var _local3:IFocusManagerGroup;
			if (!isEnabledAndVisible(_arg1)){
				return (false);
			};
			if ((_arg1 is IFocusManagerGroup)){
				_local3 = IFocusManagerGroup(_arg1);
				if (_arg2 == _local3.groupName){
					return (false);
				};
			};
			return (true);
		}
		public function findFocusManagerComponent(_arg1:InteractiveObject):InteractiveObject{
			var _local2:InteractiveObject;
			_local2 = _arg1;
			while (_arg1) {
				if ((((_arg1 is IFocusManagerComponent)) && (IFocusManagerComponent(_arg1).focusEnabled))){
					return (_arg1);
				};
				_arg1 = _arg1.parent;
			};
			return (_local2);
		}
		private function sortFocusableObjectsTabIndex():void{
			var _local1:Object;
			var _local2:InteractiveObject;
			focusableCandidates = [];
			for (_local1 in focusableObjects) {
				_local2 = InteractiveObject(_local1);
				if (((_local2.tabIndex) && (!(isNaN(Number(_local2.tabIndex)))))){
					focusableCandidates.push(_local2);
				};
			};
			focusableCandidates.sort(sortByTabIndex);
		}
		private function removeFocusables(_arg1:DisplayObject):void{
			var _local2:Object;
			var _local3:DisplayObject;
			if ((_arg1 is DisplayObjectContainer)){
				_arg1.removeEventListener(Event.TAB_CHILDREN_CHANGE, tabChildrenChangeHandler);
				_arg1.removeEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler);
				for (_local2 in focusableObjects) {
					_local3 = DisplayObject(_local2);
					if (DisplayObjectContainer(_arg1).contains(_local3)){
						if (_local3 == lastFocus){
							lastFocus = null;
						};
						_local3.removeEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler);
						delete focusableObjects[_local2];
						calculateCandidates = true;
					};
				};
			};
		}
		private function addedHandler(_arg1:Event):void{
			var _local2:DisplayObject;
			_local2 = DisplayObject(_arg1.target);
			if (_local2.stage){
				addFocusables(DisplayObject(_arg1.target));
			};
		}
		private function getTopLevelFocusTarget(_arg1:InteractiveObject):InteractiveObject{
			while (_arg1 != InteractiveObject(form)) {
				if ((((((((_arg1 is IFocusManagerComponent)) && (IFocusManagerComponent(_arg1).focusEnabled))) && (IFocusManagerComponent(_arg1).mouseFocusEnabled))) && (UIComponent(_arg1).enabled))){
					return (_arg1);
				};
				_arg1 = _arg1.parent;
				if (_arg1 == null){
					break;
				};
			};
			return (null);
		}
		private function tabChildrenChangeHandler(_arg1:Event):void{
			var _local2:DisplayObjectContainer;
			if (_arg1.target != _arg1.currentTarget){
				return;
			};
			calculateCandidates = true;
			_local2 = DisplayObjectContainer(_arg1.target);
			if (_local2.tabChildren){
				addFocusables(_local2, true);
			} else {
				removeFocusables(_local2);
			};
		}
		public function sendDefaultButtonEvent():void{
			defButton.dispatchEvent(new MouseEvent(MouseEvent.CLICK));
		}
		public function getFocus():InteractiveObject{
			var _local1:InteractiveObject;
			_local1 = form.stage.focus;
			return (findFocusManagerComponent(_local1));
		}
		private function isEnabledAndVisible(_arg1:DisplayObject):Boolean{
			var _local2:DisplayObjectContainer;
			var _local3:TextField;
			var _local4:SimpleButton;
			_local2 = DisplayObject(form).parent;
			while (_arg1 != _local2) {
				if ((_arg1 is UIComponent)){
					if (!UIComponent(_arg1).enabled){
						return (false);
					};
				} else {
					if ((_arg1 is TextField)){
						_local3 = TextField(_arg1);
						if ((((_local3.type == TextFieldType.DYNAMIC)) || (!(_local3.selectable)))){
							return (false);
						};
					} else {
						if ((_arg1 is SimpleButton)){
							_local4 = SimpleButton(_arg1);
							if (!_local4.enabled){
								return (false);
							};
						};
					};
				};
				if (!_arg1.visible){
					return (false);
				};
				_arg1 = _arg1.parent;
			};
			return (true);
		}
		public function set defaultButton(_arg1:Button):void{
			var _local2:Button;
			_local2 = (_arg1) ? Button(_arg1) : null;
			if (_local2 != _defaultButton){
				if (_defaultButton){
					_defaultButton.emphasized = false;
				};
				if (defButton){
					defButton.emphasized = false;
				};
				_defaultButton = _local2;
				defButton = _local2;
				if (_local2){
					_local2.emphasized = true;
				};
			};
		}
		private function deactivateHandler(_arg1:Event):void{
			var _local2:InteractiveObject;
			_local2 = InteractiveObject(_arg1.target);
		}
		public function setFocus(_arg1:InteractiveObject):void{
			if ((_arg1 is IFocusManagerComponent)){
				IFocusManagerComponent(_arg1).setFocus();
			} else {
				form.stage.focus = _arg1;
			};
		}
		private function setFocusToNextObject(_arg1:FocusEvent):void{
			var _local2:InteractiveObject;
			if (!hasFocusableObjects()){
				return;
			};
			_local2 = getNextFocusManagerComponent(_arg1.shiftKey);
			if (_local2){
				setFocus(_local2);
			};
		}
		private function hasFocusableObjects():Boolean{
			var _local1:Object;
			for (_local1 in focusableObjects) {
				return (true);
			};
			return (false);
		}
		private function tabIndexChangeHandler(_arg1:Event):void{
			calculateCandidates = true;
		}
		private function sortFocusableObjects():void{
			var _local1:Object;
			var _local2:InteractiveObject;
			focusableCandidates = [];
			for (_local1 in focusableObjects) {
				_local2 = InteractiveObject(_local1);
				if (((((_local2.tabIndex) && (!(isNaN(Number(_local2.tabIndex)))))) && ((_local2.tabIndex > 0)))){
					sortFocusableObjectsTabIndex();
					return;
				};
				focusableCandidates.push(_local2);
			};
			focusableCandidates.sort(sortByDepth);
		}
		private function keyFocusChangeHandler(_arg1:FocusEvent):void{
			showFocusIndicator = true;
			if ((((((_arg1.keyCode == Keyboard.TAB)) || ((_arg1.keyCode == 0)))) && (!(_arg1.isDefaultPrevented())))){
				setFocusToNextObject(_arg1);
				_arg1.preventDefault();
			};
		}
		private function getIndexOfFocusedObject(_arg1:DisplayObject):int{
			var _local2:int;
			var _local3:int;
			_local2 = focusableCandidates.length;
			_local3 = 0;
			_local3 = 0;
			while (_local3 < _local2) {
				if (focusableCandidates[_local3] == _arg1){
					return (_local3);
				};
				_local3++;
			};
			return (-1);
		}
		public function hideFocus():void{
		}
		private function removedHandler(_arg1:Event):void{
			var _local2:int;
			var _local3:DisplayObject;
			var _local4:InteractiveObject;
			_local3 = DisplayObject(_arg1.target);
			if ((((_local3 is IFocusManagerComponent)) && ((focusableObjects[_local3] == true)))){
				if (_local3 == lastFocus){
					IFocusManagerComponent(lastFocus).drawFocus(false);
					lastFocus = null;
				};
				_local3.removeEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler);
				delete focusableObjects[_local3];
				calculateCandidates = true;
			} else {
				if ((((_local3 is InteractiveObject)) && ((focusableObjects[_local3] == true)))){
					_local4 = (_local3 as InteractiveObject);
					if (_local4){
						if (_local4 == lastFocus){
							lastFocus = null;
						};
						delete focusableObjects[_local4];
						calculateCandidates = true;
					};
					_local3.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler);
				};
			};
			removeFocusables(_local3);
		}
		private function sortByDepth(_arg1:InteractiveObject, _arg2:InteractiveObject):Number{
			var _local3:String;
			var _local4:String;
			var _local5:int;
			var _local6:String;
			var _local7:String;
			var _local8:String;
			var _local9:DisplayObject;
			var _local10:DisplayObject;
			_local3 = "";
			_local4 = "";
			_local8 = "0000";
			_local9 = DisplayObject(_arg1);
			_local10 = DisplayObject(_arg2);
			while (((!((_local9 == DisplayObject(form)))) && (_local9.parent))) {
				_local5 = getChildIndex(_local9.parent, _local9);
				_local6 = _local5.toString(16);
				if (_local6.length < 4){
					_local7 = (_local8.substring(0, (4 - _local6.length)) + _local6);
				};
				_local3 = (_local7 + _local3);
				_local9 = _local9.parent;
			};
			while (((!((_local10 == DisplayObject(form)))) && (_local10.parent))) {
				_local5 = getChildIndex(_local10.parent, _local10);
				_local6 = _local5.toString(16);
				if (_local6.length < 4){
					_local7 = (_local8.substring(0, (4 - _local6.length)) + _local6);
				};
				_local4 = (_local7 + _local4);
				_local10 = _local10.parent;
			};
			return (((_local3 > _local4)) ? 1 : ((_local3 < _local4)) ? -1 : 0);
		}
		public function get defaultButton():Button{
			return (_defaultButton);
		}
		private function activateHandler(_arg1:Event):void{
			var _local2:InteractiveObject;
			_local2 = InteractiveObject(_arg1.target);
			if (lastFocus){
				if ((lastFocus is IFocusManagerComponent)){
					IFocusManagerComponent(lastFocus).setFocus();
				} else {
					form.stage.focus = lastFocus;
				};
			};
			lastAction = "ACTIVATE";
		}
		public function showFocus():void{
		}
		public function set defaultButtonEnabled(_arg1:Boolean):void{
			_defaultButtonEnabled = _arg1;
		}
		public function getNextFocusManagerComponent(_arg1:Boolean=false):InteractiveObject{
			var _local2:DisplayObject;
			var _local3:String;
			var _local4:int;
			var _local5:Boolean;
			var _local6:int;
			var _local7:int;
			var _local8:IFocusManagerGroup;
			if (!hasFocusableObjects()){
				return (null);
			};
			if (calculateCandidates){
				sortFocusableObjects();
				calculateCandidates = false;
			};
			_local2 = form.stage.focus;
			_local2 = DisplayObject(findFocusManagerComponent(InteractiveObject(_local2)));
			_local3 = "";
			if ((_local2 is IFocusManagerGroup)){
				_local8 = IFocusManagerGroup(_local2);
				_local3 = _local8.groupName;
			};
			_local4 = getIndexOfFocusedObject(_local2);
			_local5 = false;
			_local6 = _local4;
			if (_local4 == -1){
				if (_arg1){
					_local4 = focusableCandidates.length;
				};
				_local5 = true;
			};
			_local7 = getIndexOfNextObject(_local4, _arg1, _local5, _local3);
			return (findFocusManagerComponent(focusableCandidates[_local7]));
		}
		private function mouseDownHandler(_arg1:MouseEvent):void{
			var _local2:InteractiveObject;
			if (_arg1.isDefaultPrevented()){
				return;
			};
			_local2 = getTopLevelFocusTarget(InteractiveObject(_arg1.target));
			if (!_local2){
				return;
			};
			showFocusIndicator = false;
			if (((((!((_local2 == lastFocus))) || ((lastAction == "ACTIVATE")))) && (!((_local2 is TextField))))){
				setFocus(_local2);
			};
			lastAction = "MOUSEDOWN";
		}
		private function isTabVisible(_arg1:DisplayObject):Boolean{
			var _local2:DisplayObjectContainer;
			_local2 = _arg1.parent;
			while (((((_local2) && (!((_local2 is Stage))))) && (!(((_local2.parent) && ((_local2.parent is Stage))))))) {
				if (!_local2.tabChildren){
					return (false);
				};
				_local2 = _local2.parent;
			};
			return (true);
		}
		public function get nextTabIndex():int{
			return (0);
		}
		private function keyDownHandler(_arg1:KeyboardEvent):void{
			if (_arg1.keyCode == Keyboard.TAB){
				lastAction = "KEY";
				if (calculateCandidates){
					sortFocusableObjects();
					calculateCandidates = false;
				};
			};
			if (((((((defaultButtonEnabled) && ((_arg1.keyCode == Keyboard.ENTER)))) && (defaultButton))) && (defButton.enabled))){
				sendDefaultButtonEvent();
			};
		}
		private function focusInHandler(_arg1:FocusEvent):void{
			var _local2:InteractiveObject;
			var _local3:Button;
			_local2 = InteractiveObject(_arg1.target);
			if (form.contains(_local2)){
				lastFocus = findFocusManagerComponent(InteractiveObject(_local2));
				if ((lastFocus is Button)){
					_local3 = Button(lastFocus);
					if (defButton){
						defButton.emphasized = false;
						defButton = _local3;
						_local3.emphasized = true;
					};
				} else {
					if (((defButton) && (!((defButton == _defaultButton))))){
						defButton.emphasized = false;
						defButton = _defaultButton;
						_defaultButton.emphasized = true;
					};
				};
			};
		}
		private function tabEnabledChangeHandler(_arg1:Event):void{
			var _local2:InteractiveObject;
			var _local3:Boolean;
			calculateCandidates = true;
			_local2 = InteractiveObject(_arg1.target);
			_local3 = (focusableObjects[_local2] == true);
			if (_local2.tabEnabled){
				if (((!(_local3)) && (isTabVisible(_local2)))){
					if (!(_local2 is IFocusManagerComponent)){
						_local2.focusRect = false;
					};
					focusableObjects[_local2] = true;
				};
			} else {
				if (_local3){
					delete focusableObjects[_local2];
				};
			};
		}
		public function set showFocusIndicator(_arg1:Boolean):void{
			_showFocusIndicator = _arg1;
		}
		public function get form():DisplayObjectContainer{
			return (_form);
		}
		private function sortByTabIndex(_arg1:InteractiveObject, _arg2:InteractiveObject):int{
			return (((_arg1.tabIndex > _arg2.tabIndex)) ? 1 : ((_arg1.tabIndex < _arg2.tabIndex)) ? -1 : sortByDepth(_arg1, _arg2));
		}
		public function activate():void{
			if (activated){
				return;
			};
			form.stage.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler, false, 0, true);
			form.stage.addEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler, false, 0, true);
			form.addEventListener(FocusEvent.FOCUS_IN, focusInHandler, true);
			form.addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler, true);
			form.stage.addEventListener(Event.ACTIVATE, activateHandler, false, 0, true);
			form.stage.addEventListener(Event.DEACTIVATE, deactivateHandler, false, 0, true);
			form.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
			form.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true);
			activated = true;
			if (lastFocus){
				setFocus(lastFocus);
			};
		}
		public function deactivate():void{
			form.stage.removeEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler);
			form.stage.removeEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler);
			form.removeEventListener(FocusEvent.FOCUS_IN, focusInHandler, true);
			form.removeEventListener(FocusEvent.FOCUS_OUT, focusOutHandler, true);
			form.stage.removeEventListener(Event.ACTIVATE, activateHandler);
			form.stage.removeEventListener(Event.DEACTIVATE, deactivateHandler);
			form.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
			form.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true);
			activated = false;
		}
		public function get defaultButtonEnabled():Boolean{
			return (_defaultButtonEnabled);
		}

	}
}//package fl.managers 

****************

//IFocusManager (fl.managers.IFocusManager)
package fl.managers {
	import fl.controls.*;
	import flash.display.*;

	public interface IFocusManager {

		function getFocus():InteractiveObject;
		function deactivate():void;
		function set defaultButton(_arg1:Button):void;
		function set showFocusIndicator(_arg1:Boolean):void;
		function get defaultButtonEnabled():Boolean;
		function get nextTabIndex():int;
		function get defaultButton():Button;
		function get showFocusIndicator():Boolean;
		function setFocus(_arg1:InteractiveObject):void;
		function activate():void;
		function showFocus():void;
		function set defaultButtonEnabled(_arg1:Boolean):void;
		function hideFocus():void;
		function findFocusManagerComponent(_arg1:InteractiveObject):InteractiveObject;
		function getNextFocusManagerComponent(_arg1:Boolean=false):InteractiveObject;

	}
}//package fl.managers 

****************

//IFocusManagerComponent (fl.managers.IFocusManagerComponent)
package fl.managers {

	public interface IFocusManagerComponent {

		function set focusEnabled(_arg1:Boolean):void;
		function drawFocus(_arg1:Boolean):void;
		function setFocus():void;
		function get focusEnabled():Boolean;
		function get tabEnabled():Boolean;
		function get tabIndex():int;
		function get mouseFocusEnabled():Boolean;

	}
}//package fl.managers 

****************

//IFocusManagerGroup (fl.managers.IFocusManagerGroup)
package fl.managers {

	public interface IFocusManagerGroup {

		function set groupName(_arg1:String):void;
		function set selected(_arg1:Boolean):void;
		function get groupName():String;
		function get selected():Boolean;

	}
}//package fl.managers 

****************

//StyleManager (fl.managers.StyleManager)
package fl.managers {
	import fl.core.*;
	import flash.text.*;
	import flash.utils.*;

	public class StyleManager {

		private var globalStyles:Object;
		private var classToDefaultStylesDict:Dictionary;
		private var styleToClassesHash:Object;
		private var classToStylesDict:Dictionary;
		private var classToInstancesDict:Dictionary;

		private static var _instance:StyleManager;

		public function StyleManager(){
			styleToClassesHash = {};
			classToInstancesDict = new Dictionary(true);
			classToStylesDict = new Dictionary(true);
			classToDefaultStylesDict = new Dictionary(true);
			globalStyles = UIComponent.getStyleDefinition();
		}
		public static function clearComponentStyle(_arg1:Object, _arg2:String):void{
			var _local3:Class;
			var _local4:Object;
			_local3 = getClassDef(_arg1);
			_local4 = getInstance().classToStylesDict[_local3];
			if (((!((_local4 == null))) && (!((_local4[_arg2] == null))))){
				delete _local4[_arg2];
				invalidateComponentStyle(_local3, _arg2);
			};
		}
		private static function getClassDef(_arg1:Object):Class{
			var component = _arg1;
			if ((component is Class)){
				return ((component as Class));
			};
			try {
				return ((getDefinitionByName(getQualifiedClassName(component)) as Class));
			} catch(e:Error) {
				if ((component is UIComponent)){
					try {
						return ((component.loaderInfo.applicationDomain.getDefinition(getQualifiedClassName(component)) as Class));
					} catch(e:Error) {
					};
				};
			};
			return (null);
		}
		public static function clearStyle(_arg1:String):void{
			setStyle(_arg1, null);
		}
		public static function setComponentStyle(_arg1:Object, _arg2:String, _arg3:Object):void{
			var _local4:Class;
			var _local5:Object;
			_local4 = getClassDef(_arg1);
			_local5 = getInstance().classToStylesDict[_local4];
			if (_local5 == null){
				_local5 = (getInstance().classToStylesDict[_local4] = {});
			};
			if (_local5 == _arg3){
				return;
			};
			_local5[_arg2] = _arg3;
			invalidateComponentStyle(_local4, _arg2);
		}
		private static function setSharedStyles(_arg1:UIComponent):void{
			var _local2:StyleManager;
			var _local3:Class;
			var _local4:Object;
			var _local5:String;
			_local2 = getInstance();
			_local3 = getClassDef(_arg1);
			_local4 = _local2.classToDefaultStylesDict[_local3];
			for (_local5 in _local4) {
				_arg1.setSharedStyle(_local5, getSharedStyle(_arg1, _local5));
			};
		}
		public static function getComponentStyle(_arg1:Object, _arg2:String):Object{
			var _local3:Class;
			var _local4:Object;
			_local3 = getClassDef(_arg1);
			_local4 = getInstance().classToStylesDict[_local3];
			return (((_local4)==null) ? null : _local4[_arg2]);
		}
		private static function getInstance(){
			if (_instance == null){
				_instance = new (StyleManager);
			};
			return (_instance);
		}
		private static function invalidateComponentStyle(_arg1:Class, _arg2:String):void{
			var _local3:Dictionary;
			var _local4:Object;
			var _local5:UIComponent;
			_local3 = getInstance().classToInstancesDict[_arg1];
			if (_local3 == null){
				return;
			};
			for (_local4 in _local3) {
				_local5 = (_local4 as UIComponent);
				if (_local5 == null){
				} else {
					_local5.setSharedStyle(_arg2, getSharedStyle(_local5, _arg2));
				};
			};
		}
		private static function invalidateStyle(_arg1:String):void{
			var _local2:Dictionary;
			var _local3:Object;
			_local2 = getInstance().styleToClassesHash[_arg1];
			if (_local2 == null){
				return;
			};
			for (_local3 in _local2) {
				invalidateComponentStyle(Class(_local3), _arg1);
			};
		}
		public static function registerInstance(_arg1:UIComponent):void{
			var inst:StyleManager;
			var classDef:Class;
			var target:Class;
			var defaultStyles:Object;
			var styleToClasses:Object;
			var n:String;
			var instance = _arg1;
			inst = getInstance();
			classDef = getClassDef(instance);
			if (classDef == null){
				return;
			};
			if (inst.classToInstancesDict[classDef] == null){
				inst.classToInstancesDict[classDef] = new Dictionary(true);
				target = classDef;
				while (defaultStyles == null) {
					if (target["getStyleDefinition"] != null){
						defaultStyles = target["getStyleDefinition"]();
						break;
					};
					try {
						target = (instance.loaderInfo.applicationDomain.getDefinition(getQualifiedSuperclassName(target)) as Class);
					} catch(err:Error) {
						try {
							target = (getDefinitionByName(getQualifiedSuperclassName(target)) as Class);
						} catch(e:Error) {
							defaultStyles = UIComponent.getStyleDefinition();
							break;
						};
					};
				};
				styleToClasses = inst.styleToClassesHash;
				for (n in defaultStyles) {
					if (styleToClasses[n] == null){
						styleToClasses[n] = new Dictionary(true);
					};
					styleToClasses[n][classDef] = true;
				};
				inst.classToDefaultStylesDict[classDef] = defaultStyles;
				inst.classToStylesDict[classDef] = {};
			};
			inst.classToInstancesDict[classDef][instance] = true;
			setSharedStyles(instance);
		}
		public static function getStyle(_arg1:String):Object{
			return (getInstance().globalStyles[_arg1]);
		}
		private static function getSharedStyle(_arg1:UIComponent, _arg2:String):Object{
			var _local3:Class;
			var _local4:StyleManager;
			var _local5:Object;
			_local3 = getClassDef(_arg1);
			_local4 = getInstance();
			_local5 = _local4.classToStylesDict[_local3][_arg2];
			if (_local5 != null){
				return (_local5);
			};
			_local5 = _local4.globalStyles[_arg2];
			if (_local5 != null){
				return (_local5);
			};
			return (_local4.classToDefaultStylesDict[_local3][_arg2]);
		}
		public static function setStyle(_arg1:String, _arg2:Object):void{
			var _local3:Object;
			_local3 = getInstance().globalStyles;
			if ((((_local3[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){
				return;
			};
			_local3[_arg1] = _arg2;
			invalidateStyle(_arg1);
		}

	}
}//package fl.managers 

****************

//Linear (fl.motion.easing.Linear)
package fl.motion.easing {

	public class Linear {

		public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
			return ((((_arg3 * _arg1) / _arg4) + _arg2));
		}
		public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
			return ((((_arg3 * _arg1) / _arg4) + _arg2));
		}
		public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
			return ((((_arg3 * _arg1) / _arg4) + _arg2));
		}
		public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
			return ((((_arg3 * _arg1) / _arg4) + _arg2));
		}

	}
}//package fl.motion.easing 

****************

//Quadratic (fl.motion.easing.Quadratic)
package fl.motion.easing {

	public class Quadratic {

		public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
			_arg1 = (_arg1 / _arg4);
			return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2));
		}
		public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
			_arg1 = (_arg1 / _arg4);
			return ((((_arg3 * _arg1) * _arg1) + _arg2));
		}
		public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
			_arg1 = (_arg1 / (_arg4 / 2));
			if (_arg1 < 1){
				return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2));
			};
			--_arg1;
			return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2));
		}

	}
}//package fl.motion.easing 

****************

//jpg (Fungi_Forest_tileset.jpg)
package Fungi_Forest_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Fungi_Forest_tileset 

****************

//wav (getcoin.wav)
package getcoin {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package getcoin 

****************

//jpg (Glacier_Gulch_tileset.jpg)
package Glacier_Gulch_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Glacier_Gulch_tileset 

****************

//wav (headbonk.wav)
package headbonk {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package headbonk 

****************

//wav (helicopter.wav)
package helicopter {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package helicopter 

****************

//jpg (Honey_Hive_tileset.jpg)
package Honey_Hive_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Honey_Hive_tileset 

****************

//jpg (Hoodoo_Canyon_tileset.jpg)
package Hoodoo_Canyon_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Hoodoo_Canyon_tileset 

****************

//wav (interface_pop.wav)
package interface_pop {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package interface_pop 

****************

//jpg (Jelly_Grove_tileset.jpg)
package Jelly_Grove_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Jelly_Grove_tileset 

****************

//jpg (Jungle_Junction_tileset.jpg)
package Jungle_Junction_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Jungle_Junction_tileset 

****************

//jpg (Lava_Lane_tileset.jpg)
package Lava_Lane_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Lava_Lane_tileset 

****************

//wav (match_cowbell.wav)
package match_cowbell {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package match_cowbell 

****************

//jpg (Milky_Way_tileset.jpg)
package Milky_Way_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Milky_Way_tileset 

****************

//jpg (Mooner_Ranch_tileset.jpg)
package Mooner_Ranch_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Mooner_Ranch_tileset 

****************

//jpg (Mudskip_Bog_tileset.jpg)
package Mudskip_Bog_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Mudskip_Bog_tileset 

****************

//jpg (Opal_Gorge_tileset.jpg)
package Opal_Gorge_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Opal_Gorge_tileset 

****************

//wav (opendoor.wav)
package opendoor {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package opendoor 

****************

//wav (papow.wav)
package papow {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package papow 

****************

//jpg (Pinecone_Path_tileset.jpg)
package Pinecone_Path_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Pinecone_Path_tileset 

****************

//wav (raceboost.wav)
package raceboost {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package raceboost 

****************

//jpg (Riptide_Beach_tileset.jpg)
package Riptide_Beach_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Riptide_Beach_tileset 

****************

//jpg (Rosewood_Run_tileset.jpg)
package Rosewood_Run_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Rosewood_Run_tileset 

****************

//jpg (Slimy_Swamp_tileset.jpg)
package Slimy_Swamp_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Slimy_Swamp_tileset 

****************

//jpg (Snowy_Slopes_tileset.jpg)
package Snowy_Slopes_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Snowy_Slopes_tileset 

****************

//wav (spinwheel.wav)
package spinwheel {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package spinwheel 

****************

//wav (springboard.wav)
package springboard {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package springboard 

****************

//_BROWNCOW_277 (steakandjake_armorgames7_fla._BROWNCOW_277)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class _BROWNCOW_277 extends MovieClip {

		public var hat:MovieClip;

		public function _BROWNCOW_277(){
			addFrameScript(49, frame50, 171, frame172);
		}
		function frame172(){
			gotoAndPlay("NORMALWALK");
		}
		function frame50(){
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//_COW_60 (steakandjake_armorgames7_fla._COW_60)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class _COW_60 extends MovieClip {

		public var hat:MovieClip;

		public function _COW_60(){
			addFrameScript(49, frame50, 171, frame172, 358, frame359);
		}
		function frame172(){
			gotoAndPlay("NORMALWALK");
		}
		function frame359(){
			gotoAndPlay("SPLASH");
		}
		function frame50(){
			gotoAndPlay("WALK");
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//_COW2_20 (steakandjake_armorgames7_fla._COW2_20)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class _COW2_20 extends MovieClip {

		public var hat:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//_COW3_24 (steakandjake_armorgames7_fla._COW3_24)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class _COW3_24 extends MovieClip {

		public var hat:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//_COW4_44 (steakandjake_armorgames7_fla._COW4_44)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class _COW4_44 extends MovieClip {

		public var hat:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//ag_intro_mc_499 (steakandjake_armorgames7_fla.ag_intro_mc_499)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class ag_intro_mc_499 extends MovieClip {

		public var btn:SimpleButton;

		public function ag_intro_mc_499(){
			addFrameScript(217, frame218);
		}
		function frame218(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//browncow_seat_34 (steakandjake_armorgames7_fla.browncow_seat_34)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class browncow_seat_34 extends MovieClip {

		public var hat:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//chickenbuddy_466 (steakandjake_armorgames7_fla.chickenbuddy_466)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class chickenbuddy_466 extends MovieClip {

		public var leg2:MovieClip;
		public var leg:MovieClip;
		public var goiter:MovieClip;
		public var tail:MovieClip;
		public var waist:MovieClip;
		public var beak:MovieClip;
		public var head:MovieClip;
		public var hair:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//chopperboss_457 (steakandjake_armorgames7_fla.chopperboss_457)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class chopperboss_457 extends MovieClip {

		public var enemy:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//clockbomb_91 (steakandjake_armorgames7_fla.clockbomb_91)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class clockbomb_91 extends MovieClip {

		public var noseMC:MovieClip;
		public var bubble:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//clockbomb_animMC_286 (steakandjake_armorgames7_fla.clockbomb_animMC_286)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class clockbomb_animMC_286 extends MovieClip {

		public var timer:MovieClip;
		public var bomb:MovieClip;

		public function clockbomb_animMC_286(){
			addFrameScript(25, frame26, 40, frame41, 41, frame42, 57, frame58);
		}
		function frame26(){
			stop();
		}
		function frame41(){
			stop();
		}
		function frame42(){
		}
		function frame58(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//clockbomb_nose_animMC_93 (steakandjake_armorgames7_fla.clockbomb_nose_animMC_93)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class clockbomb_nose_animMC_93 extends MovieClip {

		public var colorclip:MovieClip;

		public function clockbomb_nose_animMC_93(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//clockbomb_timer_287 (steakandjake_armorgames7_fla.clockbomb_timer_287)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class clockbomb_timer_287 extends MovieClip {

		public var timer_txt:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//clockbomb_training_bubble_96 (steakandjake_armorgames7_fla.clockbomb_training_bubble_96)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class clockbomb_training_bubble_96 extends MovieClip {

		public function clockbomb_training_bubble_96(){
			addFrameScript(0, frame1, 27, frame28);
		}
		function frame1(){
			stop();
		}
		function frame28(){
			gotoAndPlay(2);
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//cow6_55 (steakandjake_armorgames7_fla.cow6_55)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class cow6_55 extends MovieClip {

		public var hat:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//enemy_357 (steakandjake_armorgames7_fla.enemy_357)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class enemy_357 extends MovieClip {

		public var torso:MovieClip;
		public var eyes:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//enemy_intro_holderMC_158 (steakandjake_armorgames7_fla.enemy_intro_holderMC_158)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class enemy_intro_holderMC_158 extends MovieClip {

		public var enemyclip:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//enemy_trailintroclip_159 (steakandjake_armorgames7_fla.enemy_trailintroclip_159)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class enemy_trailintroclip_159 extends MovieClip {

		public var torso:MovieClip;
		public var eyes:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//entername_jakeclip_232 (steakandjake_armorgames7_fla.entername_jakeclip_232)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class entername_jakeclip_232 extends MovieClip {

		public function entername_jakeclip_232(){
			addFrameScript(0, frame1, 38, frame39, 63, frame64);
		}
		function frame64(){
			stop();
		}
		function frame1(){
			stop();
		}
		function frame39(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//firsttraining_spedometer_master_108 (steakandjake_armorgames7_fla.firsttraining_spedometer_master_108)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class firsttraining_spedometer_master_108 extends MovieClip {

		public function firsttraining_spedometer_master_108(){
			addFrameScript(0, frame1, 89, frame90);
		}
		function frame90(){
			gotoAndStop(1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//hat_preview_button_87 (steakandjake_armorgames7_fla.hat_preview_button_87)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class hat_preview_button_87 extends MovieClip {

		public function hat_preview_button_87(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//hatShopMC_270 (steakandjake_armorgames7_fla.hatShopMC_270)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class hatShopMC_270 extends MovieClip {

		public var purchase_btn:SimpleButton;
		public var hat_preview:MovieClip;
		public var hat_10:MovieClip;
		public var hat_11:MovieClip;
		public var hat_4:MovieClip;
		public var hat_9:MovieClip;
		public var hat_5:MovieClip;
		public var hat_6:MovieClip;
		public var hat_2:MovieClip;
		public var hat_3:MovieClip;
		public var hat_name:TextField;
		public var hat_7:MovieClip;
		public var hat_0:MovieClip;
		public var hat_1:MovieClip;
		public var price_1:TextField;
		public var price_3:TextField;
		public var price_4:TextField;
		public var needmoreMC:MovieClip;
		public var price_8:TextField;
		public var price_9:TextField;
		public var price_0:TextField;
		public var hat_8:MovieClip;
		public var price_6:TextField;
		public var price_7:TextField;
		public var price_2:TextField;
		public var price_10:TextField;
		public var price_11:TextField;
		public var price_5:TextField;
		public var cowcash_txt:TextField;
		public var hat_cost:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//hud_wildcard_MC_291 (steakandjake_armorgames7_fla.hud_wildcard_MC_291)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class hud_wildcard_MC_291 extends MovieClip {

		public var wildcard_2:MovieClip;
		public var wildcard_3:MovieClip;
		public var wildcard_1:MovieClip;
		public var bubbleMC:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//inputnameMC_237 (steakandjake_armorgames7_fla.inputnameMC_237)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class inputnameMC_237 extends MovieClip {

		public var cancel_btn:SimpleButton;
		public var input_txt:TextField;
		public var continue_btn:SimpleButton;

	}
}//package steakandjake_armorgames7_fla 

****************

//INTRO_ANIMATION_3 (steakandjake_armorgames7_fla.INTRO_ANIMATION_3)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class INTRO_ANIMATION_3 extends MovieClip {

		public var hat:MovieClip;

		public function INTRO_ANIMATION_3(){
			addFrameScript(1, frame2, 1428, frame1429);
		}
		function frame2(){
		}
		function frame1429(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//loader_percentsign_115 (steakandjake_armorgames7_fla.loader_percentsign_115)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class loader_percentsign_115 extends MovieClip {

		public var percent_txt:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_credits_btn_74 (steakandjake_armorgames7_fla.menu_credits_btn_74)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class menu_credits_btn_74 extends MovieClip {

		public function menu_credits_btn_74(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_credits_clip_112 (steakandjake_armorgames7_fla.menu_credits_clip_112)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class menu_credits_clip_112 extends MovieClip {

		public function menu_credits_clip_112(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_help_btn_75 (steakandjake_armorgames7_fla.menu_help_btn_75)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class menu_help_btn_75 extends MovieClip {

		public function menu_help_btn_75(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_help_clip_89 (steakandjake_armorgames7_fla.menu_help_clip_89)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.events.*;
	import flash.media.*;
	import flash.geom.*;
	import flash.text.*;
	import flash.net.*;
	import flash.utils.*;
	import flash.filters.*;
	import flash.system.*;
	import flash.ui.*;
	import adobe.utils.*;
	import flash.accessibility.*;
	import flash.errors.*;
	import flash.external.*;
	import flash.printing.*;
	import flash.xml.*;

	public dynamic class menu_help_clip_89 extends MovieClip {

		public var back_btn:SimpleButton;
		public var next_btn:SimpleButton;
		public var spedometer:MovieClip;
		public var bomb:MovieClip;

		public function menu_help_clip_89(){
			addFrameScript(0, frame1, 3, frame4);
		}
		function frame1(){
			stop();
		}
		function frame4(){
			bomb.noseMC.colorclip.gotoAndStop(25);
			spedometer.gaugeMC.gotoAndStop(4);
			spedometer.buttonMC.colorclip.gotoAndStop(65);
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_insideclip_69 (steakandjake_armorgames7_fla.menu_insideclip_69)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class menu_insideclip_69 extends MovieClip {

		public var myscore_btn:MovieClip;
		public var credits_btn:MovieClip;
		public var bg:MovieClip;
		public var help_btn:MovieClip;
		public var locations_btn:MovieClip;
		public var myhats_btn:MovieClip;
		public var locations_clip:MovieClip;
		public var help_clip:MovieClip;
		public var myscore_clip:MovieClip;
		public var myhats_clip:MovieClip;
		public var credits_clip:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_location_btn_73 (steakandjake_armorgames7_fla.menu_location_btn_73)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class menu_location_btn_73 extends MovieClip {

		public function menu_location_btn_73(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_locationbutton_MC_79 (steakandjake_armorgames7_fla.menu_locationbutton_MC_79)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class menu_locationbutton_MC_79 extends MovieClip {

		public var btn:SimpleButton;
		public var subclip:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_locations_clip_77 (steakandjake_armorgames7_fla.menu_locations_clip_77)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class menu_locations_clip_77 extends MovieClip {

		public var insideclip:MovieClip;
		public var masker:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_locations_subclip_78 (steakandjake_armorgames7_fla.menu_locations_subclip_78)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class menu_locations_subclip_78 extends MovieClip {

		public var detail_titleMC:MovieClip;
		public var location_13:MovieClip;
		public var location_20:MovieClip;
		public var location_21:MovieClip;
		public var location_23:MovieClip;
		public var location_12:MovieClip;
		public var location_26:MovieClip;
		public var location_27:MovieClip;
		public var location_29:MovieClip;
		public var location_5:MovieClip;
		public var location_22:MovieClip;
		public var location_1:MovieClip;
		public var location_4:MovieClip;
		public var location_28:MovieClip;
		public var location_6:MovieClip;
		public var location_8:MovieClip;
		public var location_30:MovieClip;
		public var location_7:MovieClip;
		public var location_9:MovieClip;
		public var enemyname_txt:TextField;
		public var location_24:MovieClip;
		public var visits_txt:TextField;
		public var location_25:MovieClip;
		public var location_18:MovieClip;
		public var location_2:MovieClip;
		public var enemyhits_txt:TextField;
		public var back_btn:SimpleButton;
		public var location_3:MovieClip;
		public var previewmask:MovieClip;
		public var location_10:MovieClip;
		public var location_14:MovieClip;
		public var location_15:MovieClip;
		public var location_16:MovieClip;
		public var location_11:MovieClip;
		public var location_19:MovieClip;
		public var location_17:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_myhats_btn_72 (steakandjake_armorgames7_fla.menu_myhats_btn_72)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class menu_myhats_btn_72 extends MovieClip {

		public function menu_myhats_btn_72(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_myhats_clip_85 (steakandjake_armorgames7_fla.menu_myhats_clip_85)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class menu_myhats_clip_85 extends MovieClip {

		public var hat16:MovieClip;
		public var hat12:MovieClip;
		public var hat17:MovieClip;
		public var hat11:MovieClip;
		public var hat19:MovieClip;
		public var hat21:MovieClip;
		public var hat22:MovieClip;
		public var hat23:MovieClip;
		public var hat24:MovieClip;
		public var hat25:MovieClip;
		public var hat20:MovieClip;
		public var hat28:MovieClip;
		public var hat29:MovieClip;
		public var hat18:MovieClip;
		public var hat26:MovieClip;
		public var hat27:MovieClip;
		public var hat30:MovieClip;
		public var hat33:MovieClip;
		public var hat34:MovieClip;
		public var hat36:MovieClip;
		public var hat31:MovieClip;
		public var hat32:MovieClip;
		public var hat35:MovieClip;
		public var hat0:MovieClip;
		public var hat1:MovieClip;
		public var hat2:MovieClip;
		public var hat3:MovieClip;
		public var hat4:MovieClip;
		public var hat5:MovieClip;
		public var hat7:MovieClip;
		public var hat8:MovieClip;
		public var hat9:MovieClip;
		public var hat6:MovieClip;
		public var hatrandom:MovieClip;
		public var hilite:MovieClip;
		public var hat10:MovieClip;
		public var hat13:MovieClip;
		public var hat14:MovieClip;
		public var hat15:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_myscore_btn_71 (steakandjake_armorgames7_fla.menu_myscore_btn_71)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class menu_myscore_btn_71 extends MovieClip {

		public function menu_myscore_btn_71(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//menu_myscoreMC_76 (steakandjake_armorgames7_fla.menu_myscoreMC_76)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class menu_myscoreMC_76 extends MovieClip {

		public var totalcowcash_txt:TextField;
		public var blocks_txt:TextField;
		public var totaldistance_txt:TextField;
		public var totalscore_txt:TextField;
		public var tpa_txt:TextField;
		public var colorpoints_txt:TextField;
		public var cookies_txt:TextField;
		public var cowcash_txt:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//mode_challenge_panel_225 (steakandjake_armorgames7_fla.mode_challenge_panel_225)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class mode_challenge_panel_225 extends MovieClip {

		public var dataclip:MovieClip;
		public var back_btn:SimpleButton;
		public var masker:MovieClip;
		public var up_btn:SimpleButton;

		public function mode_challenge_panel_225(){
			addFrameScript(0, frame1, 9, frame10, 20, frame21, 31, frame32, 40, frame41);
		}
		function frame10(){
			stop();
		}
		function frame1(){
			stop();
		}
		function frame21(){
			stop();
		}
		function frame41(){
			stop();
		}
		function frame32(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//mode_timetrialrace_panel_211 (steakandjake_armorgames7_fla.mode_timetrialrace_panel_211)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class mode_timetrialrace_panel_211 extends MovieClip {

		public var dataclip:MovieClip;
		public var back_btn:SimpleButton;
		public var masker:MovieClip;
		public var up_btn:SimpleButton;

		public function mode_timetrialrace_panel_211(){
			addFrameScript(0, frame1, 9, frame10, 20, frame21, 31, frame32, 40, frame41);
		}
		function frame10(){
			stop();
		}
		function frame1(){
			stop();
		}
		function frame21(){
			stop();
		}
		function frame41(){
			stop();
		}
		function frame32(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//mode_trail_panel_220 (steakandjake_armorgames7_fla.mode_trail_panel_220)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class mode_trail_panel_220 extends MovieClip {

		public var dataclip:MovieClip;
		public var masker:MovieClip;
		public var up_btn:SimpleButton;

		public function mode_trail_panel_220(){
			addFrameScript(0, frame1, 9, frame10, 18, frame19);
		}
		function frame10(){
			stop();
		}
		function frame1(){
			stop();
		}
		function frame19(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//modepanel_challenge_insideMC_226 (steakandjake_armorgames7_fla.modepanel_challenge_insideMC_226)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class modepanel_challenge_insideMC_226 extends MovieClip {

		public var title_txt:TextField;
		public var challengenumber_txt:TextField;
		public var score_txt:TextField;
		public var challenge_3:MovieClip;
		public var challenge_7:MovieClip;
		public var challenge_2:MovieClip;
		public var challenge_4:MovieClip;
		public var challenge_8:MovieClip;
		public var challenge_6:MovieClip;
		public var challenge_5:MovieClip;
		public var challenge_9:MovieClip;
		public var challenge_1:MovieClip;
		public var challenge_10:MovieClip;
		public var challenge_11:MovieClip;
		public var challenge_14:MovieClip;
		public var textMC:MovieClip;
		public var challenge_12:MovieClip;
		public var challenge_15:MovieClip;
		public var challenge_16:MovieClip;
		public var challenge_17:MovieClip;
		public var challenge_20:MovieClip;
		public var challenge_25:MovieClip;
		public var challenge_27:MovieClip;
		public var challenge_19:MovieClip;
		public var challenge_26:MovieClip;
		public var challenge_28:MovieClip;
		public var challenge_21:MovieClip;
		public var challenge_13:MovieClip;
		public var challenge_30:MovieClip;
		public var challenge_22:MovieClip;
		public var challenge_29:MovieClip;
		public var challenge_18:MovieClip;
		public var challenge_23:MovieClip;
		public var area_txt:TextField;
		public var playnow_btn:SimpleButton;
		public var challenge_24:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//modepanel_timetrial_insideMC_213 (steakandjake_armorgames7_fla.modepanel_timetrial_insideMC_213)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class modepanel_timetrial_insideMC_213 extends MovieClip {

		public var timetrial_5:MovieClip;
		public var area_txt:TextField;
		public var timetrial_24:MovieClip;
		public var title_txt:TextField;
		public var timetrial_30:MovieClip;
		public var trialnumber_txt:TextField;
		public var timetrial_9:MovieClip;
		public var timetrial_2:MovieClip;
		public var timetrial_28:MovieClip;
		public var timetrial_19:MovieClip;
		public var score_txt:TextField;
		public var textMC:MovieClip;
		public var timetrial_15:MovieClip;
		public var timetrial_18:MovieClip;
		public var timetrial_16:MovieClip;
		public var timetrial_17:MovieClip;
		public var timetrial_11:MovieClip;
		public var timetrial_12:MovieClip;
		public var timetrial_13:MovieClip;
		public var timetrial_14:MovieClip;
		public var timetrial_20:MovieClip;
		public var timetrial_21:MovieClip;
		public var timetrial_22:MovieClip;
		public var timetrial_23:MovieClip;
		public var timetrial_25:MovieClip;
		public var timetrial_26:MovieClip;
		public var timetrial_27:MovieClip;
		public var timetrial_29:MovieClip;
		public var timetrial_4:MovieClip;
		public var timetrial_6:MovieClip;
		public var playnow_btn:SimpleButton;
		public var timetrial_7:MovieClip;
		public var timetrial_8:MovieClip;
		public var timetrial_10:MovieClip;
		public var timetrial_1:MovieClip;
		public var timetrial_3:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//modepanel_trail_insideMC_221 (steakandjake_armorgames7_fla.modepanel_trail_insideMC_221)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class modepanel_trail_insideMC_221 extends MovieClip {

		public var trailhead_txt:TextField;
		public var pointsMC:MovieClip;
		public var start_btn:SimpleButton;

	}
}//package steakandjake_armorgames7_fla 

****************

//modeselect_challengepanel_unlockedtext_214 (steakandjake_armorgames7_fla.modeselect_challengepanel_unlockedtext_214)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class modeselect_challengepanel_unlockedtext_214 extends MovieClip {

		public var unlocked_txt:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//modeselect_trail_pointsclip_222 (steakandjake_armorgames7_fla.modeselect_trail_pointsclip_222)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class modeselect_trail_pointsclip_222 extends MovieClip {

		public var points_txt:TextField;
		public var distance_txt:TextField;
		public var average_txt:TextField;
		public var cowcash_txt:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//modeSelectMC_210 (steakandjake_armorgames7_fla.modeSelectMC_210)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class modeSelectMC_210 extends MovieClip {

		public var challenge_panel:MovieClip;
		public var trail_panel:MovieClip;
		public var timetrial_panel:MovieClip;

		public function modeSelectMC_210(){
			addFrameScript(30, frame31, 44, frame45);
		}
		function frame31(){
			stop();
		}
		function frame45(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//nose_94 (steakandjake_armorgames7_fla.nose_94)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class nose_94 extends MovieClip {

		public function nose_94(){
			addFrameScript(8, frame9, 24, frame25, 44, frame45, 64, frame65, 84, frame85, 105, frame106);
		}
		function frame65(){
			stop();
		}
		function frame85(){
			stop();
		}
		function frame106(){
			stop();
		}
		function frame25(){
			stop();
		}
		function frame9(){
			stop();
		}
		function frame45(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//panel_animmaskerclip_224 (steakandjake_armorgames7_fla.panel_animmaskerclip_224)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class panel_animmaskerclip_224 extends MovieClip {

		public function panel_animmaskerclip_224(){
			addFrameScript(0, frame1, 9, frame10, 18, frame19);
		}
		function frame10(){
			stop();
		}
		function frame1(){
			stop();
		}
		function frame19(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//PRELOADER_1 (steakandjake_armorgames7_fla.PRELOADER_1)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class PRELOADER_1 extends MovieClip {

		public function PRELOADER_1(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//saveslot_challenge_icon_215 (steakandjake_armorgames7_fla.saveslot_challenge_icon_215)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class saveslot_challenge_icon_215 extends MovieClip {

		public var label_txt:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//saveslot_pointsclip_207 (steakandjake_armorgames7_fla.saveslot_pointsclip_207)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class saveslot_pointsclip_207 extends MovieClip {

		public var points_txt:TextField;
		public var challenges_txt:TextField;
		public var timetrials_txt:TextField;
		public var cowcash_txt:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//saveSlotMC_204 (steakandjake_armorgames7_fla.saveSlotMC_204)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class saveSlotMC_204 extends MovieClip {

		public var new_btn:SimpleButton;
		public var trailhead_txt:TextField;
		public var pointsMC:MovieClip;
		public var name_txt:TextField;
		public var trailhead_title:MovieClip;
		public var delete_btn:SimpleButton;
		public var start_btn:SimpleButton;

	}
}//package steakandjake_armorgames7_fla 

****************

//saveslotsMC_203 (steakandjake_armorgames7_fla.saveslotsMC_203)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class saveslotsMC_203 extends MovieClip {

		public var slot3MC:MovieClip;
		public var slot2MC:MovieClip;
		public var slot1MC:MovieClip;

		public function saveslotsMC_203(){
			addFrameScript(21, frame22, 34, frame35);
		}
		function frame22(){
			stop();
		}
		function frame35(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//scoretally_clip_259 (steakandjake_armorgames7_fla.scoretally_clip_259)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class scoretally_clip_259 extends MovieClip {

		public var cookies_bg:MovieClip;
		public var totalcash_bg:MovieClip;
		public var colorpoints_bg:MovieClip;
		public var totalcash_label:MovieClip;
		public var trail_score:TextField;
		public var total_bg:MovieClip;
		public var highscoresMC:MovieClip;
		public var blocks_multi:TextField;
		public var cookies_label:MovieClip;
		public var total_label:TextField;
		public var totalblocks_label:MovieClip;
		public var total_cowcash:TextField;
		public var cowcash_score:TextField;
		public var colorpoints_score:TextField;
		public var colorpoints_label:MovieClip;
		public var bonus_multi:TextField;
		public var blocks_label:MovieClip;
		public var hatShopMC:MovieClip;
		public var cookies_multi:TextField;
		public var blocks_score:TextField;
		public var trail_label:MovieClip;
		public var bonus_score:TextField;
		public var blocks_bg:MovieClip;
		public var cowcash_label:MovieClip;
		public var bonus_bg:MovieClip;
		public var bonus_label:MovieClip;
		public var total_score:TextField;
		public var totalblocks_bg:MovieClip;
		public var total_blocks:TextField;
		public var cowcash_bg:MovieClip;
		public var cookies_score:TextField;
		public var cowcash_multi:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//scoretally_highscores_holder_273 (steakandjake_armorgames7_fla.scoretally_highscores_holder_273)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class scoretally_highscores_holder_273 extends MovieClip {

		public function scoretally_highscores_holder_273(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//scoretally_totalcowcash_label_268 (steakandjake_armorgames7_fla.scoretally_totalcowcash_label_268)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class scoretally_totalcowcash_label_268 extends MovieClip {

		public function scoretally_totalcowcash_label_268(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//smallerpanel_animmaskerclip_217 (steakandjake_armorgames7_fla.smallerpanel_animmaskerclip_217)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class smallerpanel_animmaskerclip_217 extends MovieClip {

		public function smallerpanel_animmaskerclip_217(){
			addFrameScript(0, frame1, 9, frame10, 18, frame19);
		}
		function frame10(){
			stop();
		}
		function frame1(){
			stop();
		}
		function frame19(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//spedometer_98 (steakandjake_armorgames7_fla.spedometer_98)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class spedometer_98 extends MovieClip {

		public var wrongcolorMC:MovieClip;
		public var buttonMC:MovieClip;
		public var gaugeMC:MovieClip;
		public var wrongbubble:MovieClip;
		public var needle:MovieClip;
		public var bubble:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//spedometer_animMC_290 (steakandjake_armorgames7_fla.spedometer_animMC_290)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class spedometer_animMC_290 extends MovieClip {

		public var spedometer:MovieClip;

		public function spedometer_animMC_290(){
			addFrameScript(25, frame26, 40, frame41, 41, frame42, 57, frame58);
		}
		function frame26(){
			stop();
		}
		function frame41(){
			stop();
		}
		function frame42(){
		}
		function frame58(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//spedometer_boostcolorMC_99 (steakandjake_armorgames7_fla.spedometer_boostcolorMC_99)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class spedometer_boostcolorMC_99 extends MovieClip {

		public function spedometer_boostcolorMC_99(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//spedometer_booster_trainingMC_106 (steakandjake_armorgames7_fla.spedometer_booster_trainingMC_106)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class spedometer_booster_trainingMC_106 extends MovieClip {

		public function spedometer_booster_trainingMC_106(){
			addFrameScript(0, frame1, 38, frame39);
		}
		function frame1(){
			stop();
		}
		function frame39(){
			gotoAndPlay(2);
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//spedometer_button_103 (steakandjake_armorgames7_fla.spedometer_button_103)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class spedometer_button_103 extends MovieClip {

		public function spedometer_button_103(){
			addFrameScript(8, frame9, 24, frame25, 44, frame45, 64, frame65, 84, frame85, 105, frame106);
		}
		function frame65(){
			stop();
		}
		function frame85(){
			stop();
		}
		function frame106(){
			stop();
		}
		function frame25(){
			stop();
		}
		function frame9(){
			stop();
		}
		function frame45(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//spedometer_button_animMC_102 (steakandjake_armorgames7_fla.spedometer_button_animMC_102)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class spedometer_button_animMC_102 extends MovieClip {

		public var colorclip:MovieClip;

		public function spedometer_button_animMC_102(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//spedometer_wrongcolor_clip_100 (steakandjake_armorgames7_fla.spedometer_wrongcolor_clip_100)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class spedometer_wrongcolor_clip_100 extends MovieClip {

		public function spedometer_wrongcolor_clip_100(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//splash_extra_buttonsMC_244 (steakandjake_armorgames7_fla.splash_extra_buttonsMC_244)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class splash_extra_buttonsMC_244 extends MovieClip {

		public var playmoregames_btn:SimpleButton;
		public var getthisgame_btn:SimpleButton;
		public var walkthrough_btn:SimpleButton;
		public var highscores_btn:SimpleButton;

		public function splash_extra_buttonsMC_244(){
			addFrameScript(16, frame17, 31, frame32);
		}
		function frame17(){
			stop();
		}
		function frame32(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//splash_guys_228 (steakandjake_armorgames7_fla.splash_guys_228)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class splash_guys_228 extends MovieClip {

		public var milk:MovieClip;
		public var cow:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//splash_milkgroup_229 (steakandjake_armorgames7_fla.splash_milkgroup_229)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class splash_milkgroup_229 extends MovieClip {

		public function splash_milkgroup_229(){
			addFrameScript(104, frame105);
		}
		function frame105(){
			gotoAndPlay("SPLASH");
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//splashscreen_animation_227 (steakandjake_armorgames7_fla.splashscreen_animation_227)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class splashscreen_animation_227 extends MovieClip {

		public var guys:MovieClip;
		public var jakeclip:MovieClip;
		public var start_btn:SimpleButton;

		public function splashscreen_animation_227(){
			addFrameScript(40, frame41, 58, frame59, 75, frame76, 93, frame94);
		}
		function frame76(){
			stop();
		}
		function frame94(){
			stop();
		}
		function frame41(){
			stop();
		}
		function frame59(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//trail_intro_numberholder_139 (steakandjake_armorgames7_fla.trail_intro_numberholder_139)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class trail_intro_numberholder_139 extends MovieClip {

		public var number_txt:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//trailintro_balloonamountclip_154 (steakandjake_armorgames7_fla.trailintro_balloonamountclip_154)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class trailintro_balloonamountclip_154 extends MovieClip {

		public var amountclip:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//trailintro_bosstitleclip_145 (steakandjake_armorgames7_fla.trailintro_bosstitleclip_145)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class trailintro_bosstitleclip_145 extends MovieClip {

		public var title_txt:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//trailintro_bosstitleholder_144 (steakandjake_armorgames7_fla.trailintro_bosstitleholder_144)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class trailintro_bosstitleholder_144 extends MovieClip {

		public var titleclip:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//trailintro_challengeNumberMC_146 (steakandjake_armorgames7_fla.trailintro_challengeNumberMC_146)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class trailintro_challengeNumberMC_146 extends MovieClip {

		public var number_txt:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//trailintro_enemynameMC_162 (steakandjake_armorgames7_fla.trailintro_enemynameMC_162)
package steakandjake_armorgames7_fla {
	import flash.display.*;
	import flash.text.*;

	public dynamic class trailintro_enemynameMC_162 extends MovieClip {

		public var name_txt:TextField;

	}
}//package steakandjake_armorgames7_fla 

****************

//trailintro_interstitial_loader_140 (steakandjake_armorgames7_fla.trailintro_interstitial_loader_140)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class trailintro_interstitial_loader_140 extends MovieClip {

		public var bar:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//trailpanel_masker_274 (steakandjake_armorgames7_fla.trailpanel_masker_274)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class trailpanel_masker_274 extends MovieClip {

		public function trailpanel_masker_274(){
			addFrameScript(0, frame1, 13, frame14, 26, frame27, 40, frame41, 54, frame55);
		}
		function frame14(){
			stop();
		}
		function frame1(){
			stop();
		}
		function frame27(){
			stop();
		}
		function frame41(){
			stop();
		}
		function frame55(){
			stop();
		}

	}
}//package steakandjake_armorgames7_fla 

****************

//wildcard_buttonMC_292 (steakandjake_armorgames7_fla.wildcard_buttonMC_292)
package steakandjake_armorgames7_fla {
	import flash.display.*;

	public dynamic class wildcard_buttonMC_292 extends MovieClip {

		public var anim:MovieClip;
		public var btn:SimpleButton;
		public var star:MovieClip;
		public var masker:MovieClip;
		public var cover:MovieClip;

	}
}//package steakandjake_armorgames7_fla 

****************

//wav (stomperfast.wav)
package stomperfast {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package stomperfast 

****************

//wav (stompertick.wav)
package stompertick {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package stompertick 

****************

//jpg (Stone_Mesa_tileset.jpg)
package Stone_Mesa_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Stone_Mesa_tileset 

****************

//jpg (Strawberry_Stretch_tileset.jpg)
package Strawberry_Stretch_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Strawberry_Stretch_tileset 

****************

//jpg (Sunset_City_tileset.jpg)
package Sunset_City_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Sunset_City_tileset 

****************

//jpg (Tangerine_Trek_tileset.jpg)
package Tangerine_Trek_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Tangerine_Trek_tileset 

****************

//wav (timeralarm.wav)
package timeralarm {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package timeralarm 

****************

//wav (timerrunning.wav)
package timerrunning {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package timerrunning 

****************

//jpg (Tombstone_Hallow_tileset.jpg)
package Tombstone_Hallow_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Tombstone_Hallow_tileset 

****************

//wav (triplepop.wav)
package triplepop {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package triplepop 

****************

//wav (triplepophigher.wav)
package triplepophigher {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package triplepophigher 

****************

//wav (triplepoplower.wav)
package triplepoplower {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package triplepoplower 

****************

//jpg (Tundra_Trail_tileset.jpg)
package Tundra_Trail_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Tundra_Trail_tileset 

****************

//wav (usecolor.wav)
package usecolor {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package usecolor 

****************

//wav (whoosh.wav)
package whoosh {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package whoosh 

****************

//jpg (Yakety_Ruins_tileset.jpg)
package Yakety_Ruins_tileset {
	import flash.display.*;

	public dynamic class jpg extends BitmapData {

		public function jpg(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package Yakety_Ruins_tileset 

****************

//wav (yankworm.wav)
package yankworm {
	import flash.media.*;

	public dynamic class wav extends Sound {

	}
}//package yankworm 

****************

//Autumn_Pass_bg (Autumn_Pass_bg)
package {
	import flash.display.*;

	public dynamic class Autumn_Pass_bg extends MovieClip {

	}
}//package 

****************

//backtogame_btn (backtogame_btn)
package {
	import flash.display.*;

	public dynamic class backtogame_btn extends MovieClip {

		public function backtogame_btn(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package 

****************

//badbird_spriteclip (badbird_spriteclip)
package {
	import flash.display.*;

	public dynamic class badbird_spriteclip extends MovieClip {

	}
}//package 

****************

//ball_blue (ball_blue)
package {
	import flash.display.*;

	public dynamic class ball_blue extends BitmapData {

		public function ball_blue(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//ball_gray (ball_gray)
package {
	import flash.display.*;

	public dynamic class ball_gray extends BitmapData {

		public function ball_gray(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//ball_green (ball_green)
package {
	import flash.display.*;

	public dynamic class ball_green extends BitmapData {

		public function ball_green(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//ball_pink (ball_pink)
package {
	import flash.display.*;

	public dynamic class ball_pink extends BitmapData {

		public function ball_pink(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//ball_red (ball_red)
package {
	import flash.display.*;

	public dynamic class ball_red extends BitmapData {

		public function ball_red(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//ball_yellow (ball_yellow)
package {
	import flash.display.*;

	public dynamic class ball_yellow extends BitmapData {

		public function ball_yellow(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//balloon_sheet (balloon_sheet)
package {
	import flash.display.*;

	public dynamic class balloon_sheet extends MovieClip {

	}
}//package 

****************

//balloonring_sheet (balloonring_sheet)
package {
	import flash.display.*;

	public dynamic class balloonring_sheet extends BitmapData {

		public function balloonring_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Bamboo_Bay_bg (Bamboo_Bay_bg)
package {
	import flash.display.*;

	public dynamic class Bamboo_Bay_bg extends MovieClip {

	}
}//package 

****************

//barn_background_sheet (barn_background_sheet)
package {
	import flash.display.*;

	public dynamic class barn_background_sheet extends BitmapData {

		public function barn_background_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//beam_sheet (beam_sheet)
package {
	import flash.display.*;

	public dynamic class beam_sheet extends BitmapData {

		public function beam_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//beamhook_sheet (beamhook_sheet)
package {
	import flash.display.*;

	public dynamic class beamhook_sheet extends BitmapData {

		public function beamhook_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//beampulley_sheet (beampulley_sheet)
package {
	import flash.display.*;

	public dynamic class beampulley_sheet extends BitmapData {

		public function beampulley_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//bell_sheet (bell_sheet)
package {
	import flash.display.*;

	public dynamic class bell_sheet extends BitmapData {

		public function bell_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//bird_largespriteclip (bird_largespriteclip)
package {
	import flash.display.*;

	public dynamic class bird_largespriteclip extends MovieClip {

	}
}//package 

****************

//bird_spriteclip (bird_spriteclip)
package {
	import flash.display.*;

	public dynamic class bird_spriteclip extends MovieClip {

	}
}//package 

****************

//Bisonburg_bg (Bisonburg_bg)
package {
	import flash.display.*;

	public dynamic class Bisonburg_bg extends MovieClip {

	}
}//package 

****************

//blanksprite_sheet (blanksprite_sheet)
package {
	import flash.display.*;

	public dynamic class blanksprite_sheet extends BitmapData {

		public function blanksprite_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//blockall_sheet (blockall_sheet)
package {
	import flash.display.*;

	public dynamic class blockall_sheet extends BitmapData {

		public function blockall_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//bomber_body_sheet (bomber_body_sheet)
package {
	import flash.display.*;

	public dynamic class bomber_body_sheet extends BitmapData {

		public function bomber_body_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//bomber_head_sheet (bomber_head_sheet)
package {
	import flash.display.*;

	public dynamic class bomber_head_sheet extends BitmapData {

		public function bomber_head_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//bomber_leg_sheet (bomber_leg_sheet)
package {
	import flash.display.*;

	public dynamic class bomber_leg_sheet extends BitmapData {

		public function bomber_leg_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//bomber_tail_sheet (bomber_tail_sheet)
package {
	import flash.display.*;

	public dynamic class bomber_tail_sheet extends BitmapData {

		public function bomber_tail_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//bomber_wing_sheet (bomber_wing_sheet)
package {
	import flash.display.*;

	public dynamic class bomber_wing_sheet extends BitmapData {

		public function bomber_wing_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//boulder_sheet (boulder_sheet)
package {
	import flash.display.*;

	public dynamic class boulder_sheet extends BitmapData {

		public function boulder_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//bubblepop_sheet (bubblepop_sheet)
package {
	import flash.display.*;

	public dynamic class bubblepop_sheet extends BitmapData {

		public function bubblepop_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//CellRenderer_disabledSkin (CellRenderer_disabledSkin)
package {
	import flash.display.*;

	public dynamic class CellRenderer_disabledSkin extends MovieClip {

	}
}//package 

****************

//CellRenderer_downSkin (CellRenderer_downSkin)
package {
	import flash.display.*;

	public dynamic class CellRenderer_downSkin extends MovieClip {

	}
}//package 

****************

//CellRenderer_overSkin (CellRenderer_overSkin)
package {
	import flash.display.*;

	public dynamic class CellRenderer_overSkin extends MovieClip {

	}
}//package 

****************

//CellRenderer_selectedDisabledSkin (CellRenderer_selectedDisabledSkin)
package {
	import flash.display.*;

	public dynamic class CellRenderer_selectedDisabledSkin extends MovieClip {

	}
}//package 

****************

//CellRenderer_selectedDownSkin (CellRenderer_selectedDownSkin)
package {
	import flash.display.*;

	public dynamic class CellRenderer_selectedDownSkin extends MovieClip {

	}
}//package 

****************

//CellRenderer_selectedOverSkin (CellRenderer_selectedOverSkin)
package {
	import flash.display.*;

	public dynamic class CellRenderer_selectedOverSkin extends MovieClip {

	}
}//package 

****************

//CellRenderer_selectedUpSkin (CellRenderer_selectedUpSkin)
package {
	import flash.display.*;

	public dynamic class CellRenderer_selectedUpSkin extends MovieClip {

	}
}//package 

****************

//CellRenderer_upSkin (CellRenderer_upSkin)
package {
	import flash.display.*;

	public dynamic class CellRenderer_upSkin extends MovieClip {

	}
}//package 

****************

//Checkpoint_bg (Checkpoint_bg)
package {
	import flash.display.*;

	public dynamic class Checkpoint_bg extends MovieClip {

	}
}//package 

****************

//chickenbuddy_spriteclip (chickenbuddy_spriteclip)
package {
	import flash.display.*;

	public dynamic class chickenbuddy_spriteclip extends MovieClip {

		public var clip9:MovieClip;
		public var clip3:MovieClip;
		public var clip7:MovieClip;
		public var clip4:MovieClip;
		public var clip11:MovieClip;
		public var clip12:MovieClip;
		public var clip16:MovieClip;
		public var clip17:MovieClip;
		public var clip18:MovieClip;
		public var clip15:MovieClip;
		public var clip19:MovieClip;
		public var clip10:MovieClip;
		public var clip13:MovieClip;
		public var clip22:MovieClip;
		public var clip23:MovieClip;
		public var clip14:MovieClip;
		public var clip29:MovieClip;
		public var clip25:MovieClip;
		public var clip28:MovieClip;
		public var clip24:MovieClip;
		public var clip20:MovieClip;
		public var clip21:MovieClip;
		public var clip26:MovieClip;
		public var clip30:MovieClip;
		public var clip32:MovieClip;
		public var clip33:MovieClip;
		public var clip34:MovieClip;
		public var clip31:MovieClip;
		public var clip27:MovieClip;
		public var clip0:MovieClip;
		public var clip1:MovieClip;
		public var clip5:MovieClip;
		public var clip6:MovieClip;
		public var clip8:MovieClip;
		public var clip2:MovieClip;

	}
}//package 

****************

//chocolate_block_back (chocolate_block_back)
package {
	import flash.display.*;

	public dynamic class chocolate_block_back extends BitmapData {

		public function chocolate_block_back(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//chocolate_block_top (chocolate_block_top)
package {
	import flash.display.*;

	public dynamic class chocolate_block_top extends BitmapData {

		public function chocolate_block_top(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//chocolate_slope_back (chocolate_slope_back)
package {
	import flash.display.*;

	public dynamic class chocolate_slope_back extends BitmapData {

		public function chocolate_slope_back(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//chocolate_slope_top (chocolate_slope_top)
package {
	import flash.display.*;

	public dynamic class chocolate_slope_top extends BitmapData {

		public function chocolate_slope_top(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//chocolate_splash_effect (chocolate_splash_effect)
package {
	import flash.display.*;

	public dynamic class chocolate_splash_effect extends BitmapData {

		public function chocolate_splash_effect(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//chopper_backblades_sheet (chopper_backblades_sheet)
package {
	import flash.display.*;

	public dynamic class chopper_backblades_sheet extends BitmapData {

		public function chopper_backblades_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//chopper_topblades_sheet (chopper_topblades_sheet)
package {
	import flash.display.*;

	public dynamic class chopper_topblades_sheet extends BitmapData {

		public function chopper_topblades_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//chopperboss_spriteclip (chopperboss_spriteclip)
package {
	import flash.display.*;

	public dynamic class chopperboss_spriteclip extends MovieClip {

		public var clip9:MovieClip;
		public var clip3:MovieClip;
		public var clip7:MovieClip;
		public var clip4:MovieClip;
		public var clip11:MovieClip;
		public var clip12:MovieClip;
		public var clip16:MovieClip;
		public var clip17:MovieClip;
		public var clip18:MovieClip;
		public var clip15:MovieClip;
		public var clip19:MovieClip;
		public var clip10:MovieClip;
		public var clip13:MovieClip;
		public var clip14:MovieClip;
		public var clip20:MovieClip;
		public var clip0:MovieClip;
		public var clip1:MovieClip;
		public var clip5:MovieClip;
		public var clip6:MovieClip;
		public var clip8:MovieClip;
		public var clip2:MovieClip;

	}
}//package 

****************

//clickswitch_sheet (clickswitch_sheet)
package {
	import flash.display.*;

	public dynamic class clickswitch_sheet extends BitmapData {

		public function clickswitch_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Cloudpuff_Park_bg (Cloudpuff_Park_bg)
package {
	import flash.display.*;

	public dynamic class Cloudpuff_Park_bg extends MovieClip {

	}
}//package 

****************

//cloudwisps_sheet (cloudwisps_sheet)
package {
	import flash.display.*;

	public dynamic class cloudwisps_sheet extends BitmapData {

		public function cloudwisps_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//colorglow_sheet (colorglow_sheet)
package {
	import flash.display.*;

	public dynamic class colorglow_sheet extends BitmapData {

		public function colorglow_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//ComboBox_disabledSkin (ComboBox_disabledSkin)
package {
	import flash.display.*;

	public dynamic class ComboBox_disabledSkin extends MovieClip {

	}
}//package 

****************

//ComboBox_downSkin (ComboBox_downSkin)
package {
	import flash.display.*;

	public dynamic class ComboBox_downSkin extends MovieClip {

	}
}//package 

****************

//ComboBox_overSkin (ComboBox_overSkin)
package {
	import flash.display.*;

	public dynamic class ComboBox_overSkin extends MovieClip {

	}
}//package 

****************

//ComboBox_upSkin (ComboBox_upSkin)
package {
	import flash.display.*;

	public dynamic class ComboBox_upSkin extends MovieClip {

	}
}//package 

****************

//continue_btn (continue_btn)
package {
	import flash.display.*;

	public dynamic class continue_btn extends MovieClip {

		public function continue_btn(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package 

****************

//cookie_crumbs_sheet (cookie_crumbs_sheet)
package {
	import flash.display.*;

	public dynamic class cookie_crumbs_sheet extends BitmapData {

		public function cookie_crumbs_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//cookiebox_sheet (cookiebox_sheet)
package {
	import flash.display.*;

	public dynamic class cookiebox_sheet extends BitmapData {

		public function cookiebox_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//cookiedelivered_sheet (cookiedelivered_sheet)
package {
	import flash.display.*;

	public dynamic class cookiedelivered_sheet extends BitmapData {

		public function cookiedelivered_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Corny_Cove_bg (Corny_Cove_bg)
package {
	import flash.display.*;

	public dynamic class Corny_Cove_bg extends MovieClip {

	}
}//package 

****************

//cow_spriteclip (cow_spriteclip)
package {
	import flash.display.*;

	public dynamic class cow_spriteclip extends MovieClip {

		public var clip100:MovieClip;
		public var clip102:MovieClip;
		public var clip103:MovieClip;
		public var clip104:MovieClip;
		public var clip105:MovieClip;
		public var clip106:MovieClip;
		public var clip107:MovieClip;
		public var clip101:MovieClip;
		public var clip108:MovieClip;
		public var clip109:MovieClip;
		public var clip110:MovieClip;
		public var clip111:MovieClip;
		public var clip112:MovieClip;
		public var clip113:MovieClip;
		public var clip114:MovieClip;
		public var clip115:MovieClip;
		public var clip116:MovieClip;
		public var clip117:MovieClip;
		public var clip118:MovieClip;
		public var clip119:MovieClip;
		public var clip120:MovieClip;
		public var clip121:MovieClip;
		public var clip122:MovieClip;
		public var clip124:MovieClip;
		public var clip126:MovieClip;
		public var clip127:MovieClip;
		public var clip128:MovieClip;
		public var clip129:MovieClip;
		public var clip123:MovieClip;
		public var clip125:MovieClip;
		public var clip130:MovieClip;
		public var clip131:MovieClip;
		public var clip132:MovieClip;
		public var clip133:MovieClip;
		public var clip136:MovieClip;
		public var clip137:MovieClip;
		public var clip138:MovieClip;
		public var clip139:MovieClip;
		public var clip134:MovieClip;
		public var clip135:MovieClip;
		public var clip141:MovieClip;
		public var clip142:MovieClip;
		public var clip143:MovieClip;
		public var clip145:MovieClip;
		public var clip146:MovieClip;
		public var clip147:MovieClip;
		public var clip148:MovieClip;
		public var clip149:MovieClip;
		public var clip144:MovieClip;
		public var clip140:MovieClip;
		public var clip150:MovieClip;
		public var clip151:MovieClip;
		public var clip152:MovieClip;
		public var clip153:MovieClip;
		public var clip155:MovieClip;
		public var clip156:MovieClip;
		public var clip157:MovieClip;
		public var clip154:MovieClip;
		public var clip10:MovieClip;
		public var clip11:MovieClip;
		public var clip12:MovieClip;
		public var clip13:MovieClip;
		public var clip14:MovieClip;
		public var clip15:MovieClip;
		public var clip16:MovieClip;
		public var clip17:MovieClip;
		public var clip18:MovieClip;
		public var clip19:MovieClip;
		public var clip21:MovieClip;
		public var clip22:MovieClip;
		public var clip23:MovieClip;
		public var clip24:MovieClip;
		public var clip25:MovieClip;
		public var clip28:MovieClip;
		public var clip29:MovieClip;
		public var clip26:MovieClip;
		public var clip27:MovieClip;
		public var clip20:MovieClip;
		public var clip30:MovieClip;
		public var clip31:MovieClip;
		public var clip32:MovieClip;
		public var clip33:MovieClip;
		public var clip34:MovieClip;
		public var clip35:MovieClip;
		public var clip36:MovieClip;
		public var clip37:MovieClip;
		public var clip38:MovieClip;
		public var clip39:MovieClip;
		public var clip42:MovieClip;
		public var clip43:MovieClip;
		public var clip47:MovieClip;
		public var clip48:MovieClip;
		public var clip44:MovieClip;
		public var clip49:MovieClip;
		public var clip46:MovieClip;
		public var clip40:MovieClip;
		public var clip41:MovieClip;
		public var clip45:MovieClip;
		public var clip50:MovieClip;
		public var clip51:MovieClip;
		public var clip52:MovieClip;
		public var clip53:MovieClip;
		public var clip54:MovieClip;
		public var clip55:MovieClip;
		public var clip56:MovieClip;
		public var clip57:MovieClip;
		public var clip59:MovieClip;
		public var clip58:MovieClip;
		public var clip61:MovieClip;
		public var clip63:MovieClip;
		public var clip65:MovieClip;
		public var clip66:MovieClip;
		public var clip68:MovieClip;
		public var clip69:MovieClip;
		public var clip64:MovieClip;
		public var clip67:MovieClip;
		public var clip62:MovieClip;
		public var clip60:MovieClip;
		public var clip70:MovieClip;
		public var clip71:MovieClip;
		public var clip72:MovieClip;
		public var clip73:MovieClip;
		public var clip74:MovieClip;
		public var clip75:MovieClip;
		public var clip76:MovieClip;
		public var clip77:MovieClip;
		public var clip78:MovieClip;
		public var clip79:MovieClip;
		public var clip81:MovieClip;
		public var clip83:MovieClip;
		public var clip80:MovieClip;
		public var clip88:MovieClip;
		public var clip84:MovieClip;
		public var clip86:MovieClip;
		public var clip87:MovieClip;
		public var clip82:MovieClip;
		public var clip85:MovieClip;
		public var clip89:MovieClip;
		public var clip90:MovieClip;
		public var clip91:MovieClip;
		public var clip92:MovieClip;
		public var clip93:MovieClip;
		public var clip94:MovieClip;
		public var clip96:MovieClip;
		public var clip97:MovieClip;
		public var clip98:MovieClip;
		public var clip99:MovieClip;
		public var clip95:MovieClip;
		public var clip0:MovieClip;
		public var clip1:MovieClip;
		public var clip5:MovieClip;
		public var clip7:MovieClip;
		public var clip2:MovieClip;
		public var clip3:MovieClip;
		public var clip4:MovieClip;
		public var clip6:MovieClip;
		public var clip8:MovieClip;
		public var clip9:MovieClip;

	}
}//package 

****************

//cowbumpblock_sheet (cowbumpblock_sheet)
package {
	import flash.display.*;

	public dynamic class cowbumpblock_sheet extends BitmapData {

		public function cowbumpblock_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Creamy_Meadow_bg (Creamy_Meadow_bg)
package {
	import flash.display.*;

	public dynamic class Creamy_Meadow_bg extends MovieClip {

	}
}//package 

****************

//cursor_temp (cursor_temp)
package {
	import flash.display.*;

	public dynamic class cursor_temp extends BitmapData {

		public function cursor_temp(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//cutout_sheet (cutout_sheet)
package {
	import flash.display.*;

	public dynamic class cutout_sheet extends BitmapData {

		public function cutout_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//debugWindowMC (debugWindowMC)
package {
	import fl.controls.*;
	import flash.display.*;
	import fl.data.*;

	public dynamic class debugWindowMC extends MovieClip {

		public var itemObj10:SimpleCollectionItem;
		public var itemObj11:SimpleCollectionItem;
		public var itemObj12:SimpleCollectionItem;
		public var itemObj14:SimpleCollectionItem;
		public var itemObj15:SimpleCollectionItem;
		public var j10;
		public var j12;
		public var j14;
		public var j13;
		public var j15;
		public var j11;
		public var itemObj13:SimpleCollectionItem;
		public var i10:int;
		public var i11:int;
		public var i12:int;
		public var i14:int;
		public var i13:int;
		public var hat_cb:ComboBox;
		public var i15:int;
		public var continue_btn:SimpleButton;
		public var collProps1:Array;
		public var collProps2:Array;
		public var collProp11:Object;
		public var collProps4:Array;
		public var collProps5:Array;
		public var collProps6:Array;
		public var collProp15:Object;
		public var collProps8:Array;
		public var collProp10:Object;
		public var collProps3:Array;
		public var collProp12:Object;
		public var collProp14:Object;
		public var collProps7:Array;
		public var collProp13:Object;
		public var i1:int;
		public var i2:int;
		public var i3:int;
		public var i4:int;
		public var i5:int;
		public var i6:int;
		public var i7:int;
		public var i8:int;
		public var collProps9:Array;
		public var i9:int;
		public var collProps11:Array;
		public var collProps12:Array;
		public var j2;
		public var j3;
		public var j5;
		public var j7;
		public var collProps14:Array;
		public var collProps10:Array;
		public var j6;
		public var j8;
		public var cancel_btn:SimpleButton;
		public var j4;
		public var j9;
		public var collProps15:Array;
		public var collObj1:DataProvider;
		public var collObj4:DataProvider;
		public var collObj5:DataProvider;
		public var collObj6:DataProvider;
		public var collObj7:DataProvider;
		public var level1:ComboBox;
		public var level3:ComboBox;
		public var level4:ComboBox;
		public var level5:ComboBox;
		public var level6:ComboBox;
		public var level7:ComboBox;
		public var level2:ComboBox;
		public var collObj2:DataProvider;
		public var collObj8:DataProvider;
		public var collObj9:DataProvider;
		public var collProps13:Array;
		public var collObj3:DataProvider;
		public var j1;
		public var trailhead_txt:TextInput;
		public var collProp5:Object;
		public var collProp6:Object;
		public var collProp2:Object;
		public var collProp4:Object;
		public var collProp8:Object;
		public var tileset1:ComboBox;
		public var tileset2:ComboBox;
		public var tileset4:ComboBox;
		public var tileset5:ComboBox;
		public var tileset6:ComboBox;
		public var tileset7:ComboBox;
		public var collObj10:DataProvider;
		public var collObj12:DataProvider;
		public var tileset3:ComboBox;
		public var collObj15:DataProvider;
		public var itemObj4:SimpleCollectionItem;
		public var itemObj5:SimpleCollectionItem;
		public var itemObj6:SimpleCollectionItem;
		public var itemObj7:SimpleCollectionItem;
		public var itemObj8:SimpleCollectionItem;
		public var itemObj2:SimpleCollectionItem;
		public var collProp9:Object;
		public var collProp1:Object;
		public var collProp7:Object;
		public var itemObj9:SimpleCollectionItem;
		public var collObj13:DataProvider;
		public var collObj14:DataProvider;
		public var continue_trailhead_btn:SimpleButton;
		public var collObj11:DataProvider;
		public var itemObj1:SimpleCollectionItem;
		public var itemObj3:SimpleCollectionItem;
		public var collProp3:Object;

		public function debugWindowMC(){
			__setProp_tileset3_debugWindowMC_Layer2_1();
			__setProp_level3_debugWindowMC_Layer2_1();
			__setProp_tileset2_debugWindowMC_Layer2_1();
			__setProp_tileset1_debugWindowMC_Layer2_1();
			__setProp_tileset7_debugWindowMC_Layer2_1();
			__setProp_tileset6_debugWindowMC_Layer2_1();
			__setProp_tileset5_debugWindowMC_Layer2_1();
			__setProp_tileset4_debugWindowMC_Layer2_1();
			__setProp_hat_cb_debugWindowMC_Layer2_1();
			__setProp_level4_debugWindowMC_Layer2_1();
			__setProp_level5_debugWindowMC_Layer2_1();
			__setProp_level6_debugWindowMC_Layer2_1();
			__setProp_level7_debugWindowMC_Layer2_1();
			__setProp_level1_debugWindowMC_Layer2_1();
			__setProp_level2_debugWindowMC_Layer2_1();
		}
		function __setProp_tileset5_debugWindowMC_Layer2_1(){
			try {
				tileset5["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj10 = new DataProvider();
			collProps10 = [];
			i10 = 0;
			while (i10 < collProps10.length) {
				itemObj10 = new SimpleCollectionItem();
				collProp10 = collProps10[i10];
				for (j10 in collProp10) {
					itemObj10[j10] = collProp10[j10];
				};
				collObj10.addItem(itemObj10);
				i10++;
			};
			tileset5.dataProvider = collObj10;
			tileset5.editable = false;
			tileset5.enabled = true;
			tileset5.prompt = "";
			tileset5.restrict = "";
			tileset5.rowCount = 10;
			tileset5.visible = true;
			try {
				tileset5["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_level5_debugWindowMC_Layer2_1(){
			try {
				level5["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj9 = new DataProvider();
			collProps9 = [];
			i9 = 0;
			while (i9 < collProps9.length) {
				itemObj9 = new SimpleCollectionItem();
				collProp9 = collProps9[i9];
				for (j9 in collProp9) {
					itemObj9[j9] = collProp9[j9];
				};
				collObj9.addItem(itemObj9);
				i9++;
			};
			level5.dataProvider = collObj9;
			level5.editable = false;
			level5.enabled = true;
			level5.prompt = "";
			level5.restrict = "";
			level5.rowCount = 10;
			level5.visible = true;
			try {
				level5["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_tileset3_debugWindowMC_Layer2_1(){
			try {
				tileset3["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj6 = new DataProvider();
			collProps6 = [];
			i6 = 0;
			while (i6 < collProps6.length) {
				itemObj6 = new SimpleCollectionItem();
				collProp6 = collProps6[i6];
				for (j6 in collProp6) {
					itemObj6[j6] = collProp6[j6];
				};
				collObj6.addItem(itemObj6);
				i6++;
			};
			tileset3.dataProvider = collObj6;
			tileset3.editable = false;
			tileset3.enabled = true;
			tileset3.prompt = "";
			tileset3.restrict = "";
			tileset3.rowCount = 10;
			tileset3.visible = true;
			try {
				tileset3["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_level3_debugWindowMC_Layer2_1(){
			try {
				level3["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj5 = new DataProvider();
			collProps5 = [];
			i5 = 0;
			while (i5 < collProps5.length) {
				itemObj5 = new SimpleCollectionItem();
				collProp5 = collProps5[i5];
				for (j5 in collProp5) {
					itemObj5[j5] = collProp5[j5];
				};
				collObj5.addItem(itemObj5);
				i5++;
			};
			level3.dataProvider = collObj5;
			level3.editable = false;
			level3.enabled = true;
			level3.prompt = "";
			level3.restrict = "";
			level3.rowCount = 10;
			level3.visible = true;
			try {
				level3["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_hat_cb_debugWindowMC_Layer2_1(){
			try {
				hat_cb["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj15 = new DataProvider();
			collProps15 = [];
			i15 = 0;
			while (i15 < collProps15.length) {
				itemObj15 = new SimpleCollectionItem();
				collProp15 = collProps15[i15];
				for (j15 in collProp15) {
					itemObj15[j15] = collProp15[j15];
				};
				collObj15.addItem(itemObj15);
				i15++;
			};
			hat_cb.dataProvider = collObj15;
			hat_cb.editable = false;
			hat_cb.enabled = true;
			hat_cb.prompt = "";
			hat_cb.restrict = "";
			hat_cb.rowCount = 10;
			hat_cb.visible = true;
			try {
				hat_cb["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_tileset1_debugWindowMC_Layer2_1(){
			try {
				tileset1["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj2 = new DataProvider();
			collProps2 = [];
			i2 = 0;
			while (i2 < collProps2.length) {
				itemObj2 = new SimpleCollectionItem();
				collProp2 = collProps2[i2];
				for (j2 in collProp2) {
					itemObj2[j2] = collProp2[j2];
				};
				collObj2.addItem(itemObj2);
				i2++;
			};
			tileset1.dataProvider = collObj2;
			tileset1.editable = false;
			tileset1.enabled = true;
			tileset1.prompt = "";
			tileset1.restrict = "";
			tileset1.rowCount = 10;
			tileset1.visible = true;
			try {
				tileset1["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_level1_debugWindowMC_Layer2_1(){
			try {
				level1["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj1 = new DataProvider();
			collProps1 = [];
			i1 = 0;
			while (i1 < collProps1.length) {
				itemObj1 = new SimpleCollectionItem();
				collProp1 = collProps1[i1];
				for (j1 in collProp1) {
					itemObj1[j1] = collProp1[j1];
				};
				collObj1.addItem(itemObj1);
				i1++;
			};
			level1.dataProvider = collObj1;
			level1.editable = false;
			level1.enabled = true;
			level1.prompt = "";
			level1.restrict = "";
			level1.rowCount = 10;
			level1.visible = true;
			try {
				level1["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_tileset6_debugWindowMC_Layer2_1(){
			try {
				tileset6["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj12 = new DataProvider();
			collProps12 = [];
			i12 = 0;
			while (i12 < collProps12.length) {
				itemObj12 = new SimpleCollectionItem();
				collProp12 = collProps12[i12];
				for (j12 in collProp12) {
					itemObj12[j12] = collProp12[j12];
				};
				collObj12.addItem(itemObj12);
				i12++;
			};
			tileset6.dataProvider = collObj12;
			tileset6.editable = false;
			tileset6.enabled = true;
			tileset6.prompt = "";
			tileset6.restrict = "";
			tileset6.rowCount = 10;
			tileset6.visible = true;
			try {
				tileset6["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_level6_debugWindowMC_Layer2_1(){
			try {
				level6["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj11 = new DataProvider();
			collProps11 = [];
			i11 = 0;
			while (i11 < collProps11.length) {
				itemObj11 = new SimpleCollectionItem();
				collProp11 = collProps11[i11];
				for (j11 in collProp11) {
					itemObj11[j11] = collProp11[j11];
				};
				collObj11.addItem(itemObj11);
				i11++;
			};
			level6.dataProvider = collObj11;
			level6.editable = false;
			level6.enabled = true;
			level6.prompt = "";
			level6.restrict = "";
			level6.rowCount = 10;
			level6.visible = true;
			try {
				level6["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_tileset4_debugWindowMC_Layer2_1(){
			try {
				tileset4["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj8 = new DataProvider();
			collProps8 = [];
			i8 = 0;
			while (i8 < collProps8.length) {
				itemObj8 = new SimpleCollectionItem();
				collProp8 = collProps8[i8];
				for (j8 in collProp8) {
					itemObj8[j8] = collProp8[j8];
				};
				collObj8.addItem(itemObj8);
				i8++;
			};
			tileset4.dataProvider = collObj8;
			tileset4.editable = false;
			tileset4.enabled = true;
			tileset4.prompt = "";
			tileset4.restrict = "";
			tileset4.rowCount = 10;
			tileset4.visible = true;
			try {
				tileset4["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_level4_debugWindowMC_Layer2_1(){
			try {
				level4["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj7 = new DataProvider();
			collProps7 = [];
			i7 = 0;
			while (i7 < collProps7.length) {
				itemObj7 = new SimpleCollectionItem();
				collProp7 = collProps7[i7];
				for (j7 in collProp7) {
					itemObj7[j7] = collProp7[j7];
				};
				collObj7.addItem(itemObj7);
				i7++;
			};
			level4.dataProvider = collObj7;
			level4.editable = false;
			level4.enabled = true;
			level4.prompt = "";
			level4.restrict = "";
			level4.rowCount = 10;
			level4.visible = true;
			try {
				level4["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_level2_debugWindowMC_Layer2_1(){
			try {
				level2["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj3 = new DataProvider();
			collProps3 = [];
			i3 = 0;
			while (i3 < collProps3.length) {
				itemObj3 = new SimpleCollectionItem();
				collProp3 = collProps3[i3];
				for (j3 in collProp3) {
					itemObj3[j3] = collProp3[j3];
				};
				collObj3.addItem(itemObj3);
				i3++;
			};
			level2.dataProvider = collObj3;
			level2.editable = false;
			level2.enabled = true;
			level2.prompt = "";
			level2.restrict = "";
			level2.rowCount = 10;
			level2.visible = true;
			try {
				level2["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_tileset2_debugWindowMC_Layer2_1(){
			try {
				tileset2["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj4 = new DataProvider();
			collProps4 = [];
			i4 = 0;
			while (i4 < collProps4.length) {
				itemObj4 = new SimpleCollectionItem();
				collProp4 = collProps4[i4];
				for (j4 in collProp4) {
					itemObj4[j4] = collProp4[j4];
				};
				collObj4.addItem(itemObj4);
				i4++;
			};
			tileset2.dataProvider = collObj4;
			tileset2.editable = false;
			tileset2.enabled = true;
			tileset2.prompt = "";
			tileset2.restrict = "";
			tileset2.rowCount = 10;
			tileset2.visible = true;
			try {
				tileset2["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_level7_debugWindowMC_Layer2_1(){
			try {
				level7["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj13 = new DataProvider();
			collProps13 = [];
			i13 = 0;
			while (i13 < collProps13.length) {
				itemObj13 = new SimpleCollectionItem();
				collProp13 = collProps13[i13];
				for (j13 in collProp13) {
					itemObj13[j13] = collProp13[j13];
				};
				collObj13.addItem(itemObj13);
				i13++;
			};
			level7.dataProvider = collObj13;
			level7.editable = false;
			level7.enabled = true;
			level7.prompt = "";
			level7.restrict = "";
			level7.rowCount = 10;
			level7.visible = true;
			try {
				level7["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}
		function __setProp_tileset7_debugWindowMC_Layer2_1(){
			try {
				tileset7["componentInspectorSetting"] = true;
			} catch(e:Error) {
			};
			collObj14 = new DataProvider();
			collProps14 = [];
			i14 = 0;
			while (i14 < collProps14.length) {
				itemObj14 = new SimpleCollectionItem();
				collProp14 = collProps14[i14];
				for (j14 in collProp14) {
					itemObj14[j14] = collProp14[j14];
				};
				collObj14.addItem(itemObj14);
				i14++;
			};
			tileset7.dataProvider = collObj14;
			tileset7.editable = false;
			tileset7.enabled = true;
			tileset7.prompt = "";
			tileset7.restrict = "";
			tileset7.rowCount = 10;
			tileset7.visible = true;
			try {
				tileset7["componentInspectorSetting"] = false;
			} catch(e:Error) {
			};
		}

	}
}//package 

****************

//door_sheet (door_sheet)
package {
	import flash.display.*;

	public dynamic class door_sheet extends BitmapData {

		public function door_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Dusty_Desert_bg (Dusty_Desert_bg)
package {
	import flash.display.*;

	public dynamic class Dusty_Desert_bg extends MovieClip {

	}
}//package 

****************

//enemy_autumnpass_eyes (enemy_autumnpass_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_autumnpass_eyes extends MovieClip {

	}
}//package 

****************

//enemy_autumnpass_torso (enemy_autumnpass_torso)
package {
	import flash.display.*;

	public dynamic class enemy_autumnpass_torso extends MovieClip {

	}
}//package 

****************

//enemy_bamboobay_eyes (enemy_bamboobay_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_bamboobay_eyes extends MovieClip {

	}
}//package 

****************

//enemy_bamboobay_torso (enemy_bamboobay_torso)
package {
	import flash.display.*;

	public dynamic class enemy_bamboobay_torso extends MovieClip {

	}
}//package 

****************

//enemy_bisonburg_eyes (enemy_bisonburg_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_bisonburg_eyes extends MovieClip {

	}
}//package 

****************

//enemy_bisonburg_torso (enemy_bisonburg_torso)
package {
	import flash.display.*;

	public dynamic class enemy_bisonburg_torso extends MovieClip {

	}
}//package 

****************

//enemy_cloudpuffpark_eyes (enemy_cloudpuffpark_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_cloudpuffpark_eyes extends MovieClip {

	}
}//package 

****************

//enemy_cloudpuffpark_torso (enemy_cloudpuffpark_torso)
package {
	import flash.display.*;

	public dynamic class enemy_cloudpuffpark_torso extends MovieClip {

	}
}//package 

****************

//enemy_cornycove_eyes (enemy_cornycove_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_cornycove_eyes extends MovieClip {

	}
}//package 

****************

//enemy_cornycove_torso (enemy_cornycove_torso)
package {
	import flash.display.*;

	public dynamic class enemy_cornycove_torso extends MovieClip {

	}
}//package 

****************

//enemy_creamymeadow_eyes (enemy_creamymeadow_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_creamymeadow_eyes extends MovieClip {

	}
}//package 

****************

//enemy_creamymeadow_torso (enemy_creamymeadow_torso)
package {
	import flash.display.*;

	public dynamic class enemy_creamymeadow_torso extends MovieClip {

	}
}//package 

****************

//enemy_dustydesert_eyes (enemy_dustydesert_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_dustydesert_eyes extends MovieClip {

	}
}//package 

****************

//enemy_dustydesert_torso (enemy_dustydesert_torso)
package {
	import flash.display.*;

	public dynamic class enemy_dustydesert_torso extends MovieClip {

	}
}//package 

****************

//enemy_fungiforest_eyes (enemy_fungiforest_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_fungiforest_eyes extends MovieClip {

	}
}//package 

****************

//enemy_fungiforest_torso (enemy_fungiforest_torso)
package {
	import flash.display.*;

	public dynamic class enemy_fungiforest_torso extends MovieClip {

	}
}//package 

****************

//enemy_glaciergulch_eyes (enemy_glaciergulch_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_glaciergulch_eyes extends MovieClip {

	}
}//package 

****************

//enemy_glaciergulch_torso (enemy_glaciergulch_torso)
package {
	import flash.display.*;

	public dynamic class enemy_glaciergulch_torso extends MovieClip {

	}
}//package 

****************

//enemy_honeyhive_eyes (enemy_honeyhive_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_honeyhive_eyes extends MovieClip {

	}
}//package 

****************

//enemy_honeyhive_torso (enemy_honeyhive_torso)
package {
	import flash.display.*;

	public dynamic class enemy_honeyhive_torso extends MovieClip {

	}
}//package 

****************

//enemy_hoodoocanyon_eyes (enemy_hoodoocanyon_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_hoodoocanyon_eyes extends MovieClip {

	}
}//package 

****************

//enemy_hoodoocanyon_torso (enemy_hoodoocanyon_torso)
package {
	import flash.display.*;

	public dynamic class enemy_hoodoocanyon_torso extends MovieClip {

	}
}//package 

****************

//enemy_jellygrove_eyes (enemy_jellygrove_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_jellygrove_eyes extends MovieClip {

	}
}//package 

****************

//enemy_jellygrove_torso (enemy_jellygrove_torso)
package {
	import flash.display.*;

	public dynamic class enemy_jellygrove_torso extends MovieClip {

	}
}//package 

****************

//enemy_junglejunction_eyes (enemy_junglejunction_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_junglejunction_eyes extends MovieClip {

	}
}//package 

****************

//enemy_junglejunction_torso (enemy_junglejunction_torso)
package {
	import flash.display.*;

	public dynamic class enemy_junglejunction_torso extends MovieClip {

	}
}//package 

****************

//enemy_lavalane_eyes (enemy_lavalane_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_lavalane_eyes extends MovieClip {

	}
}//package 

****************

//enemy_lavalane_torso (enemy_lavalane_torso)
package {
	import flash.display.*;

	public dynamic class enemy_lavalane_torso extends MovieClip {

	}
}//package 

****************

//enemy_milkyway_eyes (enemy_milkyway_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_milkyway_eyes extends MovieClip {

	}
}//package 

****************

//enemy_milkyway_torso (enemy_milkyway_torso)
package {
	import flash.display.*;

	public dynamic class enemy_milkyway_torso extends MovieClip {

	}
}//package 

****************

//enemy_moonerranch_eyes (enemy_moonerranch_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_moonerranch_eyes extends MovieClip {

	}
}//package 

****************

//enemy_moonerranch_torso (enemy_moonerranch_torso)
package {
	import flash.display.*;

	public dynamic class enemy_moonerranch_torso extends MovieClip {

	}
}//package 

****************

//enemy_mudskipbog_eyes (enemy_mudskipbog_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_mudskipbog_eyes extends MovieClip {

	}
}//package 

****************

//enemy_mudskipbog_torso (enemy_mudskipbog_torso)
package {
	import flash.display.*;

	public dynamic class enemy_mudskipbog_torso extends MovieClip {

	}
}//package 

****************

//enemy_opalgorge_eyes (enemy_opalgorge_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_opalgorge_eyes extends MovieClip {

	}
}//package 

****************

//enemy_opalgorge_torso (enemy_opalgorge_torso)
package {
	import flash.display.*;

	public dynamic class enemy_opalgorge_torso extends MovieClip {

	}
}//package 

****************

//enemy_pineconepath_eyes (enemy_pineconepath_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_pineconepath_eyes extends MovieClip {

	}
}//package 

****************

//enemy_pineconepath_torso (enemy_pineconepath_torso)
package {
	import flash.display.*;

	public dynamic class enemy_pineconepath_torso extends MovieClip {

	}
}//package 

****************

//enemy_riptidebeach_eyes (enemy_riptidebeach_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_riptidebeach_eyes extends MovieClip {

	}
}//package 

****************

//enemy_riptidebeach_torso (enemy_riptidebeach_torso)
package {
	import flash.display.*;

	public dynamic class enemy_riptidebeach_torso extends MovieClip {

	}
}//package 

****************

//enemy_rosewoodrun_eyes (enemy_rosewoodrun_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_rosewoodrun_eyes extends MovieClip {

	}
}//package 

****************

//enemy_rosewoodrun_torso (enemy_rosewoodrun_torso)
package {
	import flash.display.*;

	public dynamic class enemy_rosewoodrun_torso extends MovieClip {

	}
}//package 

****************

//enemy_slimyswamp_eyes (enemy_slimyswamp_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_slimyswamp_eyes extends MovieClip {

	}
}//package 

****************

//enemy_slimyswamp_torso (enemy_slimyswamp_torso)
package {
	import flash.display.*;

	public dynamic class enemy_slimyswamp_torso extends MovieClip {

	}
}//package 

****************

//enemy_snowyslopes_eyes (enemy_snowyslopes_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_snowyslopes_eyes extends MovieClip {

	}
}//package 

****************

//enemy_snowyslopes_torso (enemy_snowyslopes_torso)
package {
	import flash.display.*;

	public dynamic class enemy_snowyslopes_torso extends MovieClip {

	}
}//package 

****************

//enemy_spriteclip (enemy_spriteclip)
package {
	import flash.display.*;

	public dynamic class enemy_spriteclip extends MovieClip {

		public var clip137f:MovieClip;
		public var clip113f:MovieClip;
		public var clip125f:MovieClip;
		public var clip101f:MovieClip;
		public var clip88f:MovieClip;
		public var clip76f:MovieClip;
		public var clip64f:MovieClip;
		public var clip52f:MovieClip;
		public var clip40f:MovieClip;
		public var clip126f:MovieClip;
		public var clip102f:MovieClip;
		public var clip138f:MovieClip;
		public var clip114f:MovieClip;
		public var clip89f:MovieClip;
		public var clip77f:MovieClip;
		public var clip65f:MovieClip;
		public var clip53f:MovieClip;
		public var clip41f:MovieClip;
		public var clip139f:MovieClip;
		public var clip127f:MovieClip;
		public var clip115f:MovieClip;
		public var clip103f:MovieClip;
		public var clip78f:MovieClip;
		public var clip54f:MovieClip;
		public var clip42f:MovieClip;
		public var clip30f:MovieClip;
		public var clip66f:MovieClip;
		public var clip128f:MovieClip;
		public var clip104f:MovieClip;
		public var clip116f:MovieClip;
		public var clip79f:MovieClip;
		public var clip67f:MovieClip;
		public var clip55f:MovieClip;
		public var clip43f:MovieClip;
		public var clip117f:MovieClip;
		public var clip105f:MovieClip;
		public var clip56f:MovieClip;
		public var clip32f:MovieClip;
		public var clip20f:MovieClip;
		public var clip68f:MovieClip;
		public var clip44f:MovieClip;
		public var clip100:MovieClip;
		public var clip102:MovieClip;
		public var clip103:MovieClip;
		public var clip104:MovieClip;
		public var clip105:MovieClip;
		public var clip106:MovieClip;
		public var clip107:MovieClip;
		public var clip101:MovieClip;
		public var clip129f:MovieClip;
		public var clip108:MovieClip;
		public var clip109:MovieClip;
		public var clip69f:MovieClip;
		public var clip45f:MovieClip;
		public var clip21f:MovieClip;
		public var clip57f:MovieClip;
		public var clip33f:MovieClip;
		public var clip110:MovieClip;
		public var clip111:MovieClip;
		public var clip112:MovieClip;
		public var clip113:MovieClip;
		public var clip114:MovieClip;
		public var clip115:MovieClip;
		public var clip116:MovieClip;
		public var clip117:MovieClip;
		public var clip118:MovieClip;
		public var clip119:MovieClip;
		public var clip118f:MovieClip;
		public var clip106f:MovieClip;
		public var clip107f:MovieClip;
		public var clip58f:MovieClip;
		public var clip34f:MovieClip;
		public var clip22f:MovieClip;
		public var clip10f:MovieClip;
		public var clip46f:MovieClip;
		public var clip120:MovieClip;
		public var clip121:MovieClip;
		public var clip122:MovieClip;
		public var clip124:MovieClip;
		public var clip126:MovieClip;
		public var clip127:MovieClip;
		public var clip128:MovieClip;
		public var clip129:MovieClip;
		public var clip123:MovieClip;
		public var clip125:MovieClip;
		public var clip47f:MovieClip;
		public var clip23f:MovieClip;
		public var clip11f:MovieClip;
		public var clip59f:MovieClip;
		public var clip130:MovieClip;
		public var clip131:MovieClip;
		public var clip132:MovieClip;
		public var clip133:MovieClip;
		public var clip136:MovieClip;
		public var clip137:MovieClip;
		public var clip138:MovieClip;
		public var clip134:MovieClip;
		public var clip139:MovieClip;
		public var clip119f:MovieClip;
		public var clip135:MovieClip;
		public var clip36f:MovieClip;
		public var clip24f:MovieClip;
		public var clip12f:MovieClip;
		public var clip48f:MovieClip;
		public var clip109f:MovieClip;
		public var clip108f:MovieClip;
		public var clip35f:MovieClip;
		public var clip49f:MovieClip;
		public var clip37f:MovieClip;
		public var clip25f:MovieClip;
		public var clip13f:MovieClip;
		public var clip31f:MovieClip;
		public var clip38f:MovieClip;
		public var clip26f:MovieClip;
		public var clip14f:MovieClip;
		public var clip39f:MovieClip;
		public var clip12:MovieClip;
		public var clip13:MovieClip;
		public var clip14:MovieClip;
		public var clip15:MovieClip;
		public var clip16:MovieClip;
		public var clip17:MovieClip;
		public var clip18:MovieClip;
		public var clip27f:MovieClip;
		public var clip15f:MovieClip;
		public var clip10:MovieClip;
		public var clip19:MovieClip;
		public var clip21:MovieClip;
		public var clip22:MovieClip;
		public var clip23:MovieClip;
		public var clip24:MovieClip;
		public var clip25:MovieClip;
		public var clip0f:MovieClip;
		public var clip28:MovieClip;
		public var clip16f:MovieClip;
		public var clip26:MovieClip;
		public var clip27:MovieClip;
		public var clip20:MovieClip;
		public var clip28f:MovieClip;
		public var clip1f:MovieClip;
		public var clip29:MovieClip;
		public var clip30:MovieClip;
		public var clip31:MovieClip;
		public var clip32:MovieClip;
		public var clip33:MovieClip;
		public var clip34:MovieClip;
		public var clip35:MovieClip;
		public var clip36:MovieClip;
		public var clip37:MovieClip;
		public var clip29f:MovieClip;
		public var clip17f:MovieClip;
		public var clip38:MovieClip;
		public var clip39:MovieClip;
		public var clip2f:MovieClip;
		public var clip48:MovieClip;
		public var clip49:MovieClip;
		public var clip18f:MovieClip;
		public var clip47:MovieClip;
		public var clip44:MovieClip;
		public var clip45:MovieClip;
		public var clip46:MovieClip;
		public var clip40:MovieClip;
		public var clip41:MovieClip;
		public var clip43:MovieClip;
		public var clip3f:MovieClip;
		public var clip50:MovieClip;
		public var clip52:MovieClip;
		public var clip19f:MovieClip;
		public var clip54:MovieClip;
		public var clip42:MovieClip;
		public var clip57:MovieClip;
		public var clip59:MovieClip;
		public var clip53:MovieClip;
		public var clip55:MovieClip;
		public var clip56:MovieClip;
		public var clip58:MovieClip;
		public var clip51:MovieClip;
		public var clip4f:MovieClip;
		public var clip61:MovieClip;
		public var clip63:MovieClip;
		public var clip65:MovieClip;
		public var clip66:MovieClip;
		public var clip68:MovieClip;
		public var clip69:MovieClip;
		public var clip64:MovieClip;
		public var clip67:MovieClip;
		public var clip62:MovieClip;
		public var clip5f:MovieClip;
		public var clip60:MovieClip;
		public var clip70:MovieClip;
		public var clip72:MovieClip;
		public var clip73:MovieClip;
		public var clip74:MovieClip;
		public var clip75:MovieClip;
		public var clip76:MovieClip;
		public var clip77:MovieClip;
		public var clip78:MovieClip;
		public var clip79:MovieClip;
		public var clip80:MovieClip;
		public var clip81:MovieClip;
		public var clip82:MovieClip;
		public var clip83:MovieClip;
		public var clip84:MovieClip;
		public var clip6f:MovieClip;
		public var clip86:MovieClip;
		public var clip87:MovieClip;
		public var clip88:MovieClip;
		public var clip89:MovieClip;
		public var clip85:MovieClip;
		public var clip7f:MovieClip;
		public var clip71:MovieClip;
		public var clip90:MovieClip;
		public var clip92:MovieClip;
		public var clip93:MovieClip;
		public var clip96:MovieClip;
		public var clip97:MovieClip;
		public var clip91:MovieClip;
		public var clip99:MovieClip;
		public var clip94:MovieClip;
		public var clip95:MovieClip;
		public var clip98:MovieClip;
		public var clip8f:MovieClip;
		public var clip11:MovieClip;
		public var clip9f:MovieClip;
		public var clip0:MovieClip;
		public var clip1:MovieClip;
		public var clip5:MovieClip;
		public var clip7:MovieClip;
		public var clip2:MovieClip;
		public var clip3:MovieClip;
		public var clip4:MovieClip;
		public var clip6:MovieClip;
		public var clip8:MovieClip;
		public var clip9:MovieClip;
		public var clip91f:MovieClip;
		public var clip90f:MovieClip;
		public var clip80f:MovieClip;
		public var clip130f:MovieClip;
		public var clip92f:MovieClip;
		public var clip93f:MovieClip;
		public var clip81f:MovieClip;
		public var clip131f:MovieClip;
		public var clip94f:MovieClip;
		public var clip70f:MovieClip;
		public var clip132f:MovieClip;
		public var clip82f:MovieClip;
		public var clip120f:MovieClip;
		public var clip95f:MovieClip;
		public var clip71f:MovieClip;
		public var clip83f:MovieClip;
		public var clip133f:MovieClip;
		public var clip121f:MovieClip;
		public var clip96f:MovieClip;
		public var clip72f:MovieClip;
		public var clip60f:MovieClip;
		public var clip84f:MovieClip;
		public var clip134f:MovieClip;
		public var clip110f:MovieClip;
		public var clip122f:MovieClip;
		public var clip85f:MovieClip;
		public var clip73f:MovieClip;
		public var clip61f:MovieClip;
		public var clip97f:MovieClip;
		public var clip135f:MovieClip;
		public var clip123f:MovieClip;
		public var clip111f:MovieClip;
		public var clip98f:MovieClip;
		public var clip86f:MovieClip;
		public var clip74f:MovieClip;
		public var clip62f:MovieClip;
		public var clip50f:MovieClip;
		public var clip124f:MovieClip;
		public var clip100f:MovieClip;
		public var clip136f:MovieClip;
		public var clip112f:MovieClip;
		public var clip99f:MovieClip;
		public var clip87f:MovieClip;
		public var clip75f:MovieClip;
		public var clip63f:MovieClip;
		public var clip51f:MovieClip;

	}
}//package 

****************

//enemy_stonemesa_eyes (enemy_stonemesa_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_stonemesa_eyes extends MovieClip {

	}
}//package 

****************

//enemy_stonemesa_torso (enemy_stonemesa_torso)
package {
	import flash.display.*;

	public dynamic class enemy_stonemesa_torso extends MovieClip {

	}
}//package 

****************

//enemy_strawberrystretch_eyes (enemy_strawberrystretch_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_strawberrystretch_eyes extends MovieClip {

	}
}//package 

****************

//enemy_strawberrystretch_torso (enemy_strawberrystretch_torso)
package {
	import flash.display.*;

	public dynamic class enemy_strawberrystretch_torso extends MovieClip {

	}
}//package 

****************

//enemy_sunsetcity_eyes (enemy_sunsetcity_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_sunsetcity_eyes extends MovieClip {

	}
}//package 

****************

//enemy_sunsetcity_torso (enemy_sunsetcity_torso)
package {
	import flash.display.*;

	public dynamic class enemy_sunsetcity_torso extends MovieClip {

	}
}//package 

****************

//enemy_tangerinetrek_eyes (enemy_tangerinetrek_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_tangerinetrek_eyes extends MovieClip {

	}
}//package 

****************

//enemy_tangerinetrek_torso (enemy_tangerinetrek_torso)
package {
	import flash.display.*;

	public dynamic class enemy_tangerinetrek_torso extends MovieClip {

	}
}//package 

****************

//enemy_tombstonehallow_eyes (enemy_tombstonehallow_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_tombstonehallow_eyes extends MovieClip {

	}
}//package 

****************

//enemy_tombstonehallow_torso (enemy_tombstonehallow_torso)
package {
	import flash.display.*;

	public dynamic class enemy_tombstonehallow_torso extends MovieClip {

	}
}//package 

****************

//enemy_tundratrail_eyes (enemy_tundratrail_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_tundratrail_eyes extends MovieClip {

	}
}//package 

****************

//enemy_tundratrail_torso (enemy_tundratrail_torso)
package {
	import flash.display.*;

	public dynamic class enemy_tundratrail_torso extends MovieClip {

	}
}//package 

****************

//enemy_yaketyruins_eyes (enemy_yaketyruins_eyes)
package {
	import flash.display.*;

	public dynamic class enemy_yaketyruins_eyes extends MovieClip {

	}
}//package 

****************

//enemy_yaketyruins_torso (enemy_yaketyruins_torso)
package {
	import flash.display.*;

	public dynamic class enemy_yaketyruins_torso extends MovieClip {

	}
}//package 

****************

//enemy1_eyes (enemy1_eyes)
package {
	import flash.display.*;

	public dynamic class enemy1_eyes extends MovieClip {

	}
}//package 

****************

//enemy1_torso (enemy1_torso)
package {
	import flash.display.*;

	public dynamic class enemy1_torso extends MovieClip {

	}
}//package 

****************

//explosion_sheet (explosion_sheet)
package {
	import flash.display.*;

	public dynamic class explosion_sheet extends BitmapData {

		public function explosion_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//featherburst_sheet (featherburst_sheet)
package {
	import flash.display.*;

	public dynamic class featherburst_sheet extends BitmapData {

		public function featherburst_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//flower_sheet (flower_sheet)
package {
	import flash.display.*;

	public dynamic class flower_sheet extends BitmapData {

		public function flower_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//focusRectSkin (focusRectSkin)
package {
	import flash.display.*;

	public dynamic class focusRectSkin extends MovieClip {

	}
}//package 

****************

//footswitch_sheet (footswitch_sheet)
package {
	import flash.display.*;

	public dynamic class footswitch_sheet extends BitmapData {

		public function footswitch_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//frameOverlayMC (frameOverlayMC)
package {
	import flash.display.*;

	public dynamic class frameOverlayMC extends MovieClip {

	}
}//package 

****************

//Fungi_Forest_bg (Fungi_Forest_bg)
package {
	import flash.display.*;

	public dynamic class Fungi_Forest_bg extends MovieClip {

	}
}//package 

****************

//gameIntroMC (gameIntroMC)
package {
	import flash.display.*;

	public dynamic class gameIntroMC extends MovieClip {

		public var skip_btn:SimpleButton;
		public var introclip:MovieClip;
		public var frameMC:MovieClip;

	}
}//package 

****************

//gate_sheet (gate_sheet)
package {
	import flash.display.*;

	public dynamic class gate_sheet extends BitmapData {

		public function gate_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Glacier_Gulch_bg (Glacier_Gulch_bg)
package {
	import flash.display.*;

	public dynamic class Glacier_Gulch_bg extends MovieClip {

	}
}//package 

****************

//hangblock_sheet (hangblock_sheet)
package {
	import flash.display.*;

	public dynamic class hangblock_sheet extends BitmapData {

		public function hangblock_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//hat_army (hat_army)
package {
	import flash.display.*;

	public dynamic class hat_army extends MovieClip {

	}
}//package 

****************

//hat_bigwig (hat_bigwig)
package {
	import flash.display.*;

	public dynamic class hat_bigwig extends MovieClip {

	}
}//package 

****************

//hat_blit_mask (hat_blit_mask)
package {
	import flash.display.*;

	public dynamic class hat_blit_mask extends BitmapData {

		public function hat_blit_mask(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//hat_bowlerandglasses (hat_bowlerandglasses)
package {
	import flash.display.*;

	public dynamic class hat_bowlerandglasses extends MovieClip {

	}
}//package 

****************

//hat_catinthehat (hat_catinthehat)
package {
	import flash.display.*;

	public dynamic class hat_catinthehat extends MovieClip {

	}
}//package 

****************

//hat_chefhat (hat_chefhat)
package {
	import flash.display.*;

	public dynamic class hat_chefhat extends MovieClip {

	}
}//package 

****************

//hat_clownwig (hat_clownwig)
package {
	import flash.display.*;

	public dynamic class hat_clownwig extends MovieClip {

	}
}//package 

****************

//hat_colander (hat_colander)
package {
	import flash.display.*;

	public dynamic class hat_colander extends MovieClip {

	}
}//package 

****************

//hat_cookiescout (hat_cookiescout)
package {
	import flash.display.*;

	public dynamic class hat_cookiescout extends MovieClip {

	}
}//package 

****************

//hat_coolie (hat_coolie)
package {
	import flash.display.*;

	public dynamic class hat_coolie extends MovieClip {

	}
}//package 

****************

//hat_crown (hat_crown)
package {
	import flash.display.*;

	public dynamic class hat_crown extends MovieClip {

	}
}//package 

****************

//hat_fez (hat_fez)
package {
	import flash.display.*;

	public dynamic class hat_fez extends MovieClip {

	}
}//package 

****************

//hat_flowerpot (hat_flowerpot)
package {
	import flash.display.*;

	public dynamic class hat_flowerpot extends MovieClip {

	}
}//package 

****************

//hat_footballhelmet (hat_footballhelmet)
package {
	import flash.display.*;

	public dynamic class hat_footballhelmet extends MovieClip {

	}
}//package 

****************

//hat_funkyhat (hat_funkyhat)
package {
	import flash.display.*;

	public dynamic class hat_funkyhat extends MovieClip {

	}
}//package 

****************

//hat_graduation (hat_graduation)
package {
	import flash.display.*;

	public dynamic class hat_graduation extends MovieClip {

	}
}//package 

****************

//hat_helmet (hat_helmet)
package {
	import flash.display.*;

	public dynamic class hat_helmet extends MovieClip {

	}
}//package 

****************

//hat_knighthelmet (hat_knighthelmet)
package {
	import flash.display.*;

	public dynamic class hat_knighthelmet extends MovieClip {

	}
}//package 

****************

//hat_luchamask (hat_luchamask)
package {
	import flash.display.*;

	public dynamic class hat_luchamask extends MovieClip {

	}
}//package 

****************

//hat_mardigras (hat_mardigras)
package {
	import flash.display.*;

	public dynamic class hat_mardigras extends MovieClip {

	}
}//package 

****************

//hat_milkman (hat_milkman)
package {
	import flash.display.*;

	public dynamic class hat_milkman extends MovieClip {

	}
}//package 

****************

//hat_miner (hat_miner)
package {
	import flash.display.*;

	public dynamic class hat_miner extends MovieClip {

	}
}//package 

****************

//hat_moonster (hat_moonster)
package {
	import flash.display.*;

	public dynamic class hat_moonster extends MovieClip {

	}
}//package 

****************

//hat_partyhat (hat_partyhat)
package {
	import flash.display.*;

	public dynamic class hat_partyhat extends MovieClip {

	}
}//package 

****************

//hat_peterpan (hat_peterpan)
package {
	import flash.display.*;

	public dynamic class hat_peterpan extends MovieClip {

	}
}//package 

****************

//hat_pinkbow (hat_pinkbow)
package {
	import flash.display.*;

	public dynamic class hat_pinkbow extends MovieClip {

	}
}//package 

****************

//hat_pirate (hat_pirate)
package {
	import flash.display.*;

	public dynamic class hat_pirate extends MovieClip {

	}
}//package 

****************

//hat_sheriff (hat_sheriff)
package {
	import flash.display.*;

	public dynamic class hat_sheriff extends MovieClip {

	}
}//package 

****************

//hat_sombrero (hat_sombrero)
package {
	import flash.display.*;

	public dynamic class hat_sombrero extends MovieClip {

	}
}//package 

****************

//hat_spacebubble (hat_spacebubble)
package {
	import flash.display.*;

	public dynamic class hat_spacebubble extends MovieClip {

	}
}//package 

****************

//hat_spartan (hat_spartan)
package {
	import flash.display.*;

	public dynamic class hat_spartan extends MovieClip {

	}
}//package 

****************

//hat_sunglasses (hat_sunglasses)
package {
	import flash.display.*;

	public dynamic class hat_sunglasses extends MovieClip {

	}
}//package 

****************

//hat_truckercap (hat_truckercap)
package {
	import flash.display.*;

	public dynamic class hat_truckercap extends MovieClip {

	}
}//package 

****************

//hat_umbrella (hat_umbrella)
package {
	import flash.display.*;

	public dynamic class hat_umbrella extends MovieClip {

	}
}//package 

****************

//hat_visor (hat_visor)
package {
	import flash.display.*;

	public dynamic class hat_visor extends MovieClip {

	}
}//package 

****************

//hat_winterhat (hat_winterhat)
package {
	import flash.display.*;

	public dynamic class hat_winterhat extends MovieClip {

	}
}//package 

****************

//hat_witch (hat_witch)
package {
	import flash.display.*;

	public dynamic class hat_witch extends MovieClip {

	}
}//package 

****************

//hat_wizard (hat_wizard)
package {
	import flash.display.*;

	public dynamic class hat_wizard extends MovieClip {

	}
}//package 

****************

//hat_yaketymask (hat_yaketymask)
package {
	import flash.display.*;

	public dynamic class hat_yaketymask extends MovieClip {

	}
}//package 

****************

//hatpreview_cowMC (hatpreview_cowMC)
package {
	import flash.display.*;

	public dynamic class hatpreview_cowMC extends MovieClip {

		public var clip:MovieClip;

	}
}//package 

****************

//hatshop_btn (hatshop_btn)
package {
	import flash.display.*;

	public dynamic class hatshop_btn extends MovieClip {

		public function hatshop_btn(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package 

****************

//highScoreLogo (highScoreLogo)
package {
	import flash.display.*;

	public dynamic class highScoreLogo extends MovieClip {

	}
}//package 

****************

//Honey_Hive_bg (Honey_Hive_bg)
package {
	import flash.display.*;

	public dynamic class Honey_Hive_bg extends MovieClip {

	}
}//package 

****************

//Hoodoo_Canyon_bg (Hoodoo_Canyon_bg)
package {
	import flash.display.*;

	public dynamic class Hoodoo_Canyon_bg extends MovieClip {

	}
}//package 

****************

//hud_training_bubbles (hud_training_bubbles)
package {
	import flash.display.*;

	public dynamic class hud_training_bubbles extends MovieClip {

		public var training_bubble_2:MovieClip;
		public var training_bubble_3:MovieClip;
		public var training_bubble_1:MovieClip;

	}
}//package 

****************

//item1_sheet (item1_sheet)
package {
	import flash.display.*;

	public dynamic class item1_sheet extends BitmapData {

		public function item1_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//item2_sheet (item2_sheet)
package {
	import flash.display.*;

	public dynamic class item2_sheet extends BitmapData {

		public function item2_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//item3_sheet (item3_sheet)
package {
	import flash.display.*;

	public dynamic class item3_sheet extends BitmapData {

		public function item3_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//item4_sheet (item4_sheet)
package {
	import flash.display.*;

	public dynamic class item4_sheet extends BitmapData {

		public function item4_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Jelly_Grove_bg (Jelly_Grove_bg)
package {
	import flash.display.*;

	public dynamic class Jelly_Grove_bg extends MovieClip {

	}
}//package 

****************

//Jungle_Junction_bg (Jungle_Junction_bg)
package {
	import flash.display.*;

	public dynamic class Jungle_Junction_bg extends MovieClip {

	}
}//package 

****************

//Lava_Lane_bg (Lava_Lane_bg)
package {
	import flash.display.*;

	public dynamic class Lava_Lane_bg extends MovieClip {

	}
}//package 

****************

//List_skin (List_skin)
package {
	import flash.display.*;

	public dynamic class List_skin extends MovieClip {

	}
}//package 

****************

//loadingScreenMC (loadingScreenMC)
package {
	import flash.display.*;
	import flash.text.*;

	public dynamic class loadingScreenMC extends MovieClip {

		public var bar:MovieClip;
		public var size_txt:TextField;
		public var adBox:MovieClip;
		public var sign:MovieClip;

		public function loadingScreenMC(){
			addFrameScript(0, frame1);
		}
		function frame1(){
		}

	}
}//package 

****************

//LowKeyTrack (LowKeyTrack)
package {
	import flash.media.*;

	public dynamic class LowKeyTrack extends Sound {

	}
}//package 

****************

//mainMenuMC (mainMenuMC)
package {
	import flash.display.*;

	public dynamic class mainMenuMC extends MovieClip {

		public var clip:MovieClip;

		public function mainMenuMC(){
			addFrameScript(20, frame21, 35, frame36);
		}
		function frame21(){
			stop();
		}
		function frame36(){
			stop();
		}

	}
}//package 

****************

//matching_sheet (matching_sheet)
package {
	import flash.display.*;

	public dynamic class matching_sheet extends BitmapData {

		public function matching_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//milkbottle_sheet (milkbottle_sheet)
package {
	import flash.display.*;

	public dynamic class milkbottle_sheet extends BitmapData {

		public function milkbottle_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//milkempty_sheet (milkempty_sheet)
package {
	import flash.display.*;

	public dynamic class milkempty_sheet extends BitmapData {

		public function milkempty_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Milky_Way_bg (Milky_Way_bg)
package {
	import flash.display.*;

	public dynamic class Milky_Way_bg extends MovieClip {

	}
}//package 

****************

//Mooner_Ranch_bg (Mooner_Ranch_bg)
package {
	import flash.display.*;

	public dynamic class Mooner_Ranch_bg extends MovieClip {

	}
}//package 

****************

//msg_awesome_sheet (msg_awesome_sheet)
package {
	import flash.display.*;

	public dynamic class msg_awesome_sheet extends BitmapData {

		public function msg_awesome_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Mudskip_Bog_bg (Mudskip_Bog_bg)
package {
	import flash.display.*;

	public dynamic class Mudskip_Bog_bg extends MovieClip {

	}
}//package 

****************

//number_effect_sheet (number_effect_sheet)
package {
	import flash.display.*;

	public dynamic class number_effect_sheet extends BitmapData {

		public function number_effect_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//onion_blue_sheet (onion_blue_sheet)
package {
	import flash.display.*;

	public dynamic class onion_blue_sheet extends BitmapData {

		public function onion_blue_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//onion_green_sheet (onion_green_sheet)
package {
	import flash.display.*;

	public dynamic class onion_green_sheet extends BitmapData {

		public function onion_green_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//onion_pink_sheet (onion_pink_sheet)
package {
	import flash.display.*;

	public dynamic class onion_pink_sheet extends BitmapData {

		public function onion_pink_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//onion_red_sheet (onion_red_sheet)
package {
	import flash.display.*;

	public dynamic class onion_red_sheet extends BitmapData {

		public function onion_red_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//onion_yellow_sheet (onion_yellow_sheet)
package {
	import flash.display.*;

	public dynamic class onion_yellow_sheet extends BitmapData {

		public function onion_yellow_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Opal_Gorge_bg (Opal_Gorge_bg)
package {
	import flash.display.*;

	public dynamic class Opal_Gorge_bg extends MovieClip {

	}
}//package 

****************

//outhouse_door_sheet (outhouse_door_sheet)
package {
	import flash.display.*;

	public dynamic class outhouse_door_sheet extends BitmapData {

		public function outhouse_door_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//pause_screen (pause_screen)
package {
	import flash.display.*;

	public dynamic class pause_screen extends BitmapData {

		public function pause_screen(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Pinecone_Path_bg (Pinecone_Path_bg)
package {
	import flash.display.*;

	public dynamic class Pinecone_Path_bg extends MovieClip {

	}
}//package 

****************

//pulleyworm_sheet (pulleyworm_sheet)
package {
	import flash.display.*;

	public dynamic class pulleyworm_sheet extends BitmapData {

		public function pulleyworm_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//puzzle_overlay_MC (puzzle_overlay_MC)
package {
	import flash.display.*;
	import flash.text.*;

	public dynamic class puzzle_overlay_MC extends MovieClip {

		public var flipline_btn:SimpleButton;
		public var fps_txt:TextField;
		public var mute_btn:SimpleButton;
		public var bird_perch:MovieClip;
		public var clockbomb_anim:MovieClip;
		public var debug_btn:SimpleButton;
		public var menu_btn:SimpleButton;
		public var debug_txt:TextField;
		public var wildcard_clip:MovieClip;
		public var pause_btn:SimpleButton;
		public var spedometer_anim:MovieClip;
		public var frameMC:MovieClip;
		public var unmute_btn:SimpleButton;

	}
}//package 

****************

//quit_btn (quit_btn)
package {
	import flash.display.*;

	public dynamic class quit_btn extends MovieClip {

		public function quit_btn(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package 

****************

//rail_block_sheet (rail_block_sheet)
package {
	import flash.display.*;

	public dynamic class rail_block_sheet extends BitmapData {

		public function rail_block_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//rail_track_sheet (rail_track_sheet)
package {
	import flash.display.*;

	public dynamic class rail_track_sheet extends BitmapData {

		public function rail_track_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Riptide_Beach_bg (Riptide_Beach_bg)
package {
	import flash.display.*;

	public dynamic class Riptide_Beach_bg extends MovieClip {

	}
}//package 

****************

//rival_spriteclip (rival_spriteclip)
package {
	import flash.display.*;

	public dynamic class rival_spriteclip extends MovieClip {

		public var clip100:MovieClip;
		public var clip102:MovieClip;
		public var clip103:MovieClip;
		public var clip104:MovieClip;
		public var clip105:MovieClip;
		public var clip106:MovieClip;
		public var clip107:MovieClip;
		public var clip101:MovieClip;
		public var clip108:MovieClip;
		public var clip109:MovieClip;
		public var clip110:MovieClip;
		public var clip111:MovieClip;
		public var clip112:MovieClip;
		public var clip113:MovieClip;
		public var clip114:MovieClip;
		public var clip115:MovieClip;
		public var clip116:MovieClip;
		public var clip117:MovieClip;
		public var clip118:MovieClip;
		public var clip119:MovieClip;
		public var clip120:MovieClip;
		public var clip121:MovieClip;
		public var clip122:MovieClip;
		public var clip124:MovieClip;
		public var clip126:MovieClip;
		public var clip127:MovieClip;
		public var clip128:MovieClip;
		public var clip129:MovieClip;
		public var clip123:MovieClip;
		public var clip125:MovieClip;
		public var clip130:MovieClip;
		public var clip131:MovieClip;
		public var clip132:MovieClip;
		public var clip133:MovieClip;
		public var clip136:MovieClip;
		public var clip137:MovieClip;
		public var clip138:MovieClip;
		public var clip139:MovieClip;
		public var clip134:MovieClip;
		public var clip135:MovieClip;
		public var clip141:MovieClip;
		public var clip142:MovieClip;
		public var clip143:MovieClip;
		public var clip145:MovieClip;
		public var clip146:MovieClip;
		public var clip147:MovieClip;
		public var clip148:MovieClip;
		public var clip149:MovieClip;
		public var clip144:MovieClip;
		public var clip140:MovieClip;
		public var clip150:MovieClip;
		public var clip151:MovieClip;
		public var clip152:MovieClip;
		public var clip153:MovieClip;
		public var clip155:MovieClip;
		public var clip156:MovieClip;
		public var clip157:MovieClip;
		public var clip154:MovieClip;
		public var clip10:MovieClip;
		public var clip11:MovieClip;
		public var clip12:MovieClip;
		public var clip13:MovieClip;
		public var clip14:MovieClip;
		public var clip15:MovieClip;
		public var clip16:MovieClip;
		public var clip17:MovieClip;
		public var clip18:MovieClip;
		public var clip19:MovieClip;
		public var clip21:MovieClip;
		public var clip22:MovieClip;
		public var clip23:MovieClip;
		public var clip24:MovieClip;
		public var clip25:MovieClip;
		public var clip28:MovieClip;
		public var clip29:MovieClip;
		public var clip26:MovieClip;
		public var clip27:MovieClip;
		public var clip20:MovieClip;
		public var clip30:MovieClip;
		public var clip31:MovieClip;
		public var clip32:MovieClip;
		public var clip33:MovieClip;
		public var clip34:MovieClip;
		public var clip35:MovieClip;
		public var clip36:MovieClip;
		public var clip37:MovieClip;
		public var clip38:MovieClip;
		public var clip39:MovieClip;
		public var clip42:MovieClip;
		public var clip43:MovieClip;
		public var clip47:MovieClip;
		public var clip48:MovieClip;
		public var clip44:MovieClip;
		public var clip49:MovieClip;
		public var clip46:MovieClip;
		public var clip40:MovieClip;
		public var clip41:MovieClip;
		public var clip45:MovieClip;
		public var clip50:MovieClip;
		public var clip51:MovieClip;
		public var clip52:MovieClip;
		public var clip53:MovieClip;
		public var clip54:MovieClip;
		public var clip55:MovieClip;
		public var clip56:MovieClip;
		public var clip57:MovieClip;
		public var clip59:MovieClip;
		public var clip58:MovieClip;
		public var clip61:MovieClip;
		public var clip63:MovieClip;
		public var clip65:MovieClip;
		public var clip66:MovieClip;
		public var clip68:MovieClip;
		public var clip69:MovieClip;
		public var clip64:MovieClip;
		public var clip67:MovieClip;
		public var clip62:MovieClip;
		public var clip60:MovieClip;
		public var clip70:MovieClip;
		public var clip71:MovieClip;
		public var clip72:MovieClip;
		public var clip73:MovieClip;
		public var clip74:MovieClip;
		public var clip75:MovieClip;
		public var clip76:MovieClip;
		public var clip77:MovieClip;
		public var clip78:MovieClip;
		public var clip79:MovieClip;
		public var clip81:MovieClip;
		public var clip83:MovieClip;
		public var clip80:MovieClip;
		public var clip88:MovieClip;
		public var clip84:MovieClip;
		public var clip86:MovieClip;
		public var clip87:MovieClip;
		public var clip82:MovieClip;
		public var clip85:MovieClip;
		public var clip89:MovieClip;
		public var clip90:MovieClip;
		public var clip91:MovieClip;
		public var clip92:MovieClip;
		public var clip93:MovieClip;
		public var clip94:MovieClip;
		public var clip96:MovieClip;
		public var clip97:MovieClip;
		public var clip98:MovieClip;
		public var clip99:MovieClip;
		public var clip95:MovieClip;
		public var clip0:MovieClip;
		public var clip1:MovieClip;
		public var clip5:MovieClip;
		public var clip7:MovieClip;
		public var clip2:MovieClip;
		public var clip3:MovieClip;
		public var clip4:MovieClip;
		public var clip6:MovieClip;
		public var clip8:MovieClip;
		public var clip9:MovieClip;

	}
}//package 

****************

//Rosewood_Run_bg (Rosewood_Run_bg)
package {
	import flash.display.*;

	public dynamic class Rosewood_Run_bg extends MovieClip {

	}
}//package 

****************

//scout_spriteclip (scout_spriteclip)
package {
	import flash.display.*;

	public dynamic class scout_spriteclip extends MovieClip {

	}
}//package 

****************

//scoutcookie_sheet (scoutcookie_sheet)
package {
	import flash.display.*;

	public dynamic class scoutcookie_sheet extends BitmapData {

		public function scoutcookie_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//ScrollArrowDown_disabledSkin (ScrollArrowDown_disabledSkin)
package {
	import flash.display.*;

	public dynamic class ScrollArrowDown_disabledSkin extends MovieClip {

	}
}//package 

****************

//ScrollArrowDown_downSkin (ScrollArrowDown_downSkin)
package {
	import flash.display.*;

	public dynamic class ScrollArrowDown_downSkin extends MovieClip {

	}
}//package 

****************

//ScrollArrowDown_overSkin (ScrollArrowDown_overSkin)
package {
	import flash.display.*;

	public dynamic class ScrollArrowDown_overSkin extends MovieClip {

	}
}//package 

****************

//ScrollArrowDown_upSkin (ScrollArrowDown_upSkin)
package {
	import flash.display.*;

	public dynamic class ScrollArrowDown_upSkin extends MovieClip {

	}
}//package 

****************

//ScrollArrowUp_disabledSkin (ScrollArrowUp_disabledSkin)
package {
	import flash.display.*;

	public dynamic class ScrollArrowUp_disabledSkin extends MovieClip {

	}
}//package 

****************

//ScrollArrowUp_downSkin (ScrollArrowUp_downSkin)
package {
	import flash.display.*;

	public dynamic class ScrollArrowUp_downSkin extends MovieClip {

	}
}//package 

****************

//ScrollArrowUp_overSkin (ScrollArrowUp_overSkin)
package {
	import flash.display.*;

	public dynamic class ScrollArrowUp_overSkin extends MovieClip {

	}
}//package 

****************

//ScrollArrowUp_upSkin (ScrollArrowUp_upSkin)
package {
	import flash.display.*;

	public dynamic class ScrollArrowUp_upSkin extends MovieClip {

	}
}//package 

****************

//ScrollBar_thumbIcon (ScrollBar_thumbIcon)
package {
	import flash.display.*;

	public dynamic class ScrollBar_thumbIcon extends MovieClip {

	}
}//package 

****************

//ScrollThumb_downSkin (ScrollThumb_downSkin)
package {
	import flash.display.*;

	public dynamic class ScrollThumb_downSkin extends MovieClip {

	}
}//package 

****************

//ScrollThumb_overSkin (ScrollThumb_overSkin)
package {
	import flash.display.*;

	public dynamic class ScrollThumb_overSkin extends MovieClip {

	}
}//package 

****************

//ScrollThumb_upSkin (ScrollThumb_upSkin)
package {
	import flash.display.*;

	public dynamic class ScrollThumb_upSkin extends MovieClip {

	}
}//package 

****************

//ScrollTrack_skin (ScrollTrack_skin)
package {
	import flash.display.*;

	public dynamic class ScrollTrack_skin extends MovieClip {

	}
}//package 

****************

//sky_graphic (sky_graphic)
package {
	import flash.display.*;

	public dynamic class sky_graphic extends BitmapData {

		public function sky_graphic(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Slimy_Swamp_bg (Slimy_Swamp_bg)
package {
	import flash.display.*;

	public dynamic class Slimy_Swamp_bg extends MovieClip {

	}
}//package 

****************

//slopeall_sheet (slopeall_sheet)
package {
	import flash.display.*;

	public dynamic class slopeall_sheet extends BitmapData {

		public function slopeall_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//smoke_effect_sheet (smoke_effect_sheet)
package {
	import flash.display.*;

	public dynamic class smoke_effect_sheet extends BitmapData {

		public function smoke_effect_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Snowy_Slopes_bg (Snowy_Slopes_bg)
package {
	import flash.display.*;

	public dynamic class Snowy_Slopes_bg extends MovieClip {

	}
}//package 

****************

//splashLogoMC (splashLogoMC)
package {
	import flash.display.*;

	public dynamic class splashLogoMC extends MovieClip {

		public var btn:SimpleButton;

		public function splashLogoMC(){
			addFrameScript(154, frame155);
		}
		function frame155(){
			stop();
		}

	}
}//package 

****************

//splashScreenMC (splashScreenMC)
package {
	import flash.display.*;

	public dynamic class splashScreenMC extends MovieClip {

		public var back_btn:SimpleButton;
		public var flipline_btn:SimpleButton;
		public var anim:MovieClip;
		public var mute_btn:SimpleButton;
		public var modeSelectMC:MovieClip;
		public var extrabuttons:MovieClip;
		public var saveslotsMC:MovieClip;
		public var twitter_btn:SimpleButton;
		public var sponsor_btn:SimpleButton;
		public var inputnameMC:MovieClip;
		public var frameMC:MovieClip;
		public var unmute_btn:SimpleButton;

	}
}//package 

****************

//sponsorLogoMC (sponsorLogoMC)
package {
	import flash.display.*;

	public dynamic class sponsorLogoMC extends MovieClip {

		public var logo:MovieClip;

	}
}//package 

****************

//springboard_sheet (springboard_sheet)
package {
	import flash.display.*;

	public dynamic class springboard_sheet extends BitmapData {

		public function springboard_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//star_effect_sheet (star_effect_sheet)
package {
	import flash.display.*;

	public dynamic class star_effect_sheet extends BitmapData {

		public function star_effect_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//stolenVersionMC (stolenVersionMC)
package {
	import flash.display.*;

	public dynamic class stolenVersionMC extends MovieClip {

	}
}//package 

****************

//Stone_Mesa_bg (Stone_Mesa_bg)
package {
	import flash.display.*;

	public dynamic class Stone_Mesa_bg extends MovieClip {

	}
}//package 

****************

//Strawberry_Stretch_bg (Strawberry_Stretch_bg)
package {
	import flash.display.*;

	public dynamic class Strawberry_Stretch_bg extends MovieClip {

	}
}//package 

****************

//submitscore_btn (submitscore_btn)
package {
	import flash.display.*;

	public dynamic class submitscore_btn extends MovieClip {

		public function submitscore_btn(){
			addFrameScript(0, frame1);
		}
		function frame1(){
			stop();
		}

	}
}//package 

****************

//Sunset_City_bg (Sunset_City_bg)
package {
	import flash.display.*;

	public dynamic class Sunset_City_bg extends MovieClip {

	}
}//package 

****************

//Tangerine_Trek_bg (Tangerine_Trek_bg)
package {
	import flash.display.*;

	public dynamic class Tangerine_Trek_bg extends MovieClip {

	}
}//package 

****************

//TextInput_disabledSkin (TextInput_disabledSkin)
package {
	import flash.display.*;

	public dynamic class TextInput_disabledSkin extends MovieClip {

	}
}//package 

****************

//TextInput_upSkin (TextInput_upSkin)
package {
	import flash.display.*;

	public dynamic class TextInput_upSkin extends MovieClip {

	}
}//package 

****************

//thruall_sheet (thruall_sheet)
package {
	import flash.display.*;

	public dynamic class thruall_sheet extends BitmapData {

		public function thruall_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//timerblock_sheet (timerblock_sheet)
package {
	import flash.display.*;

	public dynamic class timerblock_sheet extends BitmapData {

		public function timerblock_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//TitleTrack (TitleTrack)
package {
	import flash.media.*;

	public dynamic class TitleTrack extends Sound {

	}
}//package 

****************

//Tombstone_Hallow_bg (Tombstone_Hallow_bg)
package {
	import flash.display.*;

	public dynamic class Tombstone_Hallow_bg extends MovieClip {

	}
}//package 

****************

//Track1 (Track1)
package {
	import flash.media.*;

	public dynamic class Track1 extends Sound {

	}
}//package 

****************

//Track2 (Track2)
package {
	import flash.media.*;

	public dynamic class Track2 extends Sound {

	}
}//package 

****************

//TrackIntro (TrackIntro)
package {
	import flash.media.*;

	public dynamic class TrackIntro extends Sound {

	}
}//package 

****************

//trailhead_panel (trailhead_panel)
package {
	import flash.display.*;

	public dynamic class trailhead_panel extends MovieClip {

		public var dataclip:MovieClip;
		public var masker:MovieClip;

		public function trailhead_panel(){
			addFrameScript(0, frame1, 13, frame14, 28, frame29, 41, frame42, 55, frame56, 69, frame70, 70, frame71, 83, frame84, 84, frame85, 97, frame98, 98, frame99, 111, frame112, 125, frame126, 126, frame127, 139, frame140);
		}
		function frame70(){
			stop();
		}
		function frame71(){
			stop();
		}
		function frame84(){
			stop();
		}
		function frame85(){
			stop();
		}
		function frame98(){
			stop();
		}
		function frame14(){
			stop();
		}
		function frame1(){
			stop();
		}
		function frame29(){
			stop();
		}
		function frame112(){
			stop();
		}
		function frame99(){
			stop();
		}
		function frame126(){
			stop();
		}
		function frame127(){
			stop();
		}
		function frame42(){
			stop();
		}
		function frame56(){
			stop();
		}
		function frame140(){
			stop();
		}

	}
}//package 

****************

//trailintro_balloonMC (trailintro_balloonMC)
package {
	import flash.display.*;

	public dynamic class trailintro_balloonMC extends MovieClip {

		public var trailheadMC:MovieClip;
		public var adBox:MovieClip;
		public var trailtypeMC:MovieClip;
		public var adcontrols:MovieClip;
		public var amountMC:MovieClip;

		public function trailintro_balloonMC(){
			addFrameScript(99, frame100);
		}
		function frame100(){
			stop();
		}

	}
}//package 

****************

//trailintro_basicsMC (trailintro_basicsMC)
package {
	import flash.display.*;

	public dynamic class trailintro_basicsMC extends MovieClip {

		public var trailheadMC:MovieClip;
		public var burst:MovieClip;
		public var adBox:MovieClip;
		public var trailtypeMC:MovieClip;
		public var adcontrols:MovieClip;

		public function trailintro_basicsMC(){
			addFrameScript(89, frame90);
		}
		function frame90(){
			stop();
		}

	}
}//package 

****************

//trailintro_bossMC (trailintro_bossMC)
package {
	import flash.display.*;

	public dynamic class trailintro_bossMC extends MovieClip {

		public var trailheadMC:MovieClip;
		public var adBox:MovieClip;
		public var trailtypeMC:MovieClip;
		public var adcontrols:MovieClip;
		public var bosstitleMC:MovieClip;

		public function trailintro_bossMC(){
			addFrameScript(99, frame100);
		}
		function frame100(){
			stop();
		}

	}
}//package 

****************

//trailintro_challengeMC (trailintro_challengeMC)
package {
	import flash.display.*;

	public dynamic class trailintro_challengeMC extends MovieClip {

		public var trailheadMC:MovieClip;
		public var numberMC:MovieClip;
		public var adBox:MovieClip;
		public var trailtypeMC:MovieClip;
		public var adcontrols:MovieClip;
		public var bosstitleMC:MovieClip;

		public function trailintro_challengeMC(){
			addFrameScript(89, frame90);
		}
		function frame90(){
			stop();
		}

	}
}//package 

****************

//trailintro_enemyMC (trailintro_enemyMC)
package {
	import flash.display.*;

	public dynamic class trailintro_enemyMC extends MovieClip {

		public var trailheadMC:MovieClip;
		public var enemyMC:MovieClip;
		public var burst:MovieClip;
		public var nameMC:MovieClip;
		public var adBox:MovieClip;
		public var trailtypeMC:MovieClip;
		public var adcontrols:MovieClip;

		public function trailintro_enemyMC(){
			addFrameScript(114, frame115);
		}
		function frame115(){
			stop();
		}

	}
}//package 

****************

//trailintro_introMC (trailintro_introMC)
package {
	import flash.display.*;

	public dynamic class trailintro_introMC extends MovieClip {

		public var locationMC:MovieClip;
		public var trailheadMC:MovieClip;
		public var burst:MovieClip;
		public var adBox:MovieClip;
		public var trailtypeMC:MovieClip;
		public var adcontrols:MovieClip;

		public function trailintro_introMC(){
			addFrameScript(89, frame90);
		}
		function frame90(){
			stop();
		}

	}
}//package 

****************

//trailintro_noneMC (trailintro_noneMC)
package {
	import flash.display.*;

	public dynamic class trailintro_noneMC extends MovieClip {

		public var trailheadMC:MovieClip;
		public var adBox:MovieClip;
		public var adcontrols:MovieClip;

		public function trailintro_noneMC(){
			addFrameScript(54, frame55);
		}
		function frame55(){
			stop();
		}

	}
}//package 

****************

//trailintro_raceMC (trailintro_raceMC)
package {
	import flash.display.*;

	public dynamic class trailintro_raceMC extends MovieClip {

		public var trailheadMC:MovieClip;
		public var numberMC:MovieClip;
		public var adBox:MovieClip;
		public var trailtypeMC:MovieClip;
		public var adcontrols:MovieClip;
		public var bosstitleMC:MovieClip;

		public function trailintro_raceMC(){
			addFrameScript(89, frame90);
		}
		function frame90(){
			stop();
		}

	}
}//package 

****************

//training_sign_duck (training_sign_duck)
package {
	import flash.display.*;

	public dynamic class training_sign_duck extends MovieClip {

	}
}//package 

****************

//training_sign_jump (training_sign_jump)
package {
	import flash.display.*;

	public dynamic class training_sign_jump extends MovieClip {

	}
}//package 

****************

//training_sign_scoutjump (training_sign_scoutjump)
package {
	import flash.display.*;

	public dynamic class training_sign_scoutjump extends MovieClip {

	}
}//package 

****************

//trainingsign_arrow_sheet (trainingsign_arrow_sheet)
package {
	import flash.display.*;

	public dynamic class trainingsign_arrow_sheet extends BitmapData {

		public function trainingsign_arrow_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//trainingsign_boulders_sheet (trainingsign_boulders_sheet)
package {
	import flash.display.*;

	public dynamic class trainingsign_boulders_sheet extends BitmapData {

		public function trainingsign_boulders_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//trainingsign_bubbles_sheet (trainingsign_bubbles_sheet)
package {
	import flash.display.*;

	public dynamic class trainingsign_bubbles_sheet extends BitmapData {

		public function trainingsign_bubbles_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//trainingsign_cookies_sheet (trainingsign_cookies_sheet)
package {
	import flash.display.*;

	public dynamic class trainingsign_cookies_sheet extends BitmapData {

		public function trainingsign_cookies_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//trainingsign_fillblocks_sheet (trainingsign_fillblocks_sheet)
package {
	import flash.display.*;

	public dynamic class trainingsign_fillblocks_sheet extends BitmapData {

		public function trainingsign_fillblocks_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//trainingsign_gates_sheet (trainingsign_gates_sheet)
package {
	import flash.display.*;

	public dynamic class trainingsign_gates_sheet extends BitmapData {

		public function trainingsign_gates_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//trainingsign_keepclicking_sheet (trainingsign_keepclicking_sheet)
package {
	import flash.display.*;

	public dynamic class trainingsign_keepclicking_sheet extends BitmapData {

		public function trainingsign_keepclicking_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//trainingsign_stepswitch_sheet (trainingsign_stepswitch_sheet)
package {
	import flash.display.*;

	public dynamic class trainingsign_stepswitch_sheet extends BitmapData {

		public function trainingsign_stepswitch_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//trainingsign_stomper_sheet (trainingsign_stomper_sheet)
package {
	import flash.display.*;

	public dynamic class trainingsign_stomper_sheet extends BitmapData {

		public function trainingsign_stomper_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//trainingsign_unfillblocks_sheet (trainingsign_unfillblocks_sheet)
package {
	import flash.display.*;

	public dynamic class trainingsign_unfillblocks_sheet extends BitmapData {

		public function trainingsign_unfillblocks_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//trainingsign_worms_sheet (trainingsign_worms_sheet)
package {
	import flash.display.*;

	public dynamic class trainingsign_worms_sheet extends BitmapData {

		public function trainingsign_worms_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//trim_sheet (trim_sheet)
package {
	import flash.display.*;

	public dynamic class trim_sheet extends BitmapData {

		public function trim_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Tundra_Trail_bg (Tundra_Trail_bg)
package {
	import flash.display.*;

	public dynamic class Tundra_Trail_bg extends MovieClip {

	}
}//package 

****************

//wheel_sheet (wheel_sheet)
package {
	import flash.display.*;

	public dynamic class wheel_sheet extends BitmapData {

		public function wheel_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//wormdirt_sheet (wormdirt_sheet)
package {
	import flash.display.*;

	public dynamic class wormdirt_sheet extends BitmapData {

		public function wormdirt_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//wormhook_left_sheet (wormhook_left_sheet)
package {
	import flash.display.*;

	public dynamic class wormhook_left_sheet extends BitmapData {

		public function wormhook_left_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//wormhook_right_sheet (wormhook_right_sheet)
package {
	import flash.display.*;

	public dynamic class wormhook_right_sheet extends BitmapData {

		public function wormhook_right_sheet(_arg1:Number, _arg2:Number){
			super(_arg1, _arg2);
		}
	}
}//package 

****************

//Yakety_Ruins_bg (Yakety_Ruins_bg)
package {
	import flash.display.*;

	public dynamic class Yakety_Ruins_bg extends MovieClip {

	}
}//package
