STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/94820032?noj=FRM94820032-22DC" width="1" height="1"></div>

izuna01_eggie.swf

This is the info page for
Flash #1066

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
globalvolume = new Sound(); DefaultExpandX = 183.8; if (PulseAdd == null) { PulseAdd = 0; pulse = 0; ConstPulse = 0.6; PulseIncDec = 0.6; } if (grow == false) { setProperty(Clip1, _visible , true); }
Frame 2
Frame 4
if (pulse < 5) { _root.Expand1._xscale = (_root.Expand1._xscale + ConstPulse) + PulseAdd; _root.Expand1._yscale = (_root.Expand1._yscale + ConstPulse) + PulseAdd; _root.Expand1._x = (_root.Expand1._x - ConstPulse) - PulseAdd; _root.Expand1._y = (_root.Expand1._y - ConstPulse) - PulseAdd; _root.Naval._x = (_root.Naval._x + ConstPulse) + PulseAdd; _root.Naval._y = (_root.Naval._y - ConstPulse) - PulseAdd; _root.LightSource1._x = (_root.LightSource1._x - ConstPulse) - PulseAdd; _root.LightSource1._y = (_root.LightSource1._y - ConstPulse) - PulseAdd; _root.LightSource1._xscale = (_root.LightSource1._xscale - ConstPulse) - PulseAdd; _root.LightSource1._yscale = (_root.LightSource1._yscale + ConstPulse) + PulseAdd; }
Frame 5
if (pulse < 4) { PulseAdd = PulseAdd + PulseIncDec; _root.Expand1._xscale = (_root.Expand1._xscale + ConstPulse) + PulseAdd; _root.Expand1._yscale = (_root.Expand1._yscale + ConstPulse) + PulseAdd; _root.Expand1._x = (_root.Expand1._x - ConstPulse) - PulseAdd; _root.Expand1._y = (_root.Expand1._y - ConstPulse) - PulseAdd; _root.Naval._x = (_root.Naval._x + ConstPulse) + PulseAdd; _root.Naval._y = (_root.Naval._y - ConstPulse) - PulseAdd; _root.LightSource1._x = (_root.LightSource1._x - ConstPulse) - PulseAdd; _root.LightSource1._y = (_root.LightSource1._y - ConstPulse) - PulseAdd; _root.LightSource1._xscale = (_root.LightSource1._xscale - ConstPulse) - PulseAdd; _root.LightSource1._yscale = (_root.LightSource1._yscale + ConstPulse) + PulseAdd; } if (grow == true) { setProperty(Clip1, _visible , false); }
Frame 6
if (pulse < 3) { PulseAdd = PulseAdd + PulseIncDec; _root.Expand1._xscale = (_root.Expand1._xscale + ConstPulse) + PulseAdd; _root.Expand1._yscale = (_root.Expand1._yscale + ConstPulse) + PulseAdd; _root.Expand1._x = (_root.Expand1._x - ConstPulse) - PulseAdd; _root.Expand1._y = (_root.Expand1._y - ConstPulse) - PulseAdd; _root.Naval._x = (_root.Naval._x + ConstPulse) + PulseAdd; _root.Naval._y = (_root.Naval._y - ConstPulse) - PulseAdd; _root.LightSource1._x = (_root.LightSource1._x - ConstPulse) - PulseAdd; _root.LightSource1._y = (_root.LightSource1._y - ConstPulse) - PulseAdd; _root.LightSource1._xscale = (_root.LightSource1._xscale - ConstPulse) - PulseAdd; _root.LightSource1._yscale = (_root.LightSource1._yscale + ConstPulse) + PulseAdd; }
Frame 7
if (pulse < 2) { PulseAdd = PulseAdd + PulseIncDec; _root.Expand1._xscale = (_root.Expand1._xscale + ConstPulse) + PulseAdd; _root.Expand1._yscale = (_root.Expand1._yscale + ConstPulse) + PulseAdd; _root.Expand1._x = (_root.Expand1._x - ConstPulse) - PulseAdd; _root.Expand1._y = (_root.Expand1._y - ConstPulse) - PulseAdd; _root.Naval._x = (_root.Naval._x + ConstPulse) + PulseAdd; _root.Naval._y = (_root.Naval._y - ConstPulse) - PulseAdd; _root.LightSource1._x = (_root.LightSource1._x - ConstPulse) - PulseAdd; _root.LightSource1._y = (_root.LightSource1._y - ConstPulse) - PulseAdd; _root.LightSource1._xscale = (_root.LightSource1._xscale - ConstPulse) - PulseAdd; _root.LightSource1._yscale = (_root.LightSource1._yscale + ConstPulse) + PulseAdd; }
Frame 8
if (pulse < 1) { PulseAdd = PulseAdd + PulseIncDec; _root.Expand1._xscale = (_root.Expand1._xscale + ConstPulse) + PulseAdd; _root.Expand1._yscale = (_root.Expand1._yscale + ConstPulse) + PulseAdd; _root.Expand1._x = (_root.Expand1._x - ConstPulse) - PulseAdd; _root.Expand1._y = (_root.Expand1._y - ConstPulse) - PulseAdd; _root.Naval._x = (_root.Naval._x + ConstPulse) + PulseAdd; _root.Naval._y = (_root.Naval._y - ConstPulse) - PulseAdd; _root.LightSource1._x = (_root.LightSource1._x - ConstPulse) - PulseAdd; _root.LightSource1._y = (_root.LightSource1._y - ConstPulse) - PulseAdd; _root.LightSource1._xscale = (_root.LightSource1._xscale - ConstPulse) - PulseAdd; _root.LightSource1._yscale = (_root.LightSource1._yscale + ConstPulse) + PulseAdd; }
Frame 9
debug = false; debugdisabler = debug; XScale = 1.6; YScale = 1.75; if (debug == true) { Random1 = 1.3; Random2 = 0.5; Random3 = -1.3; SizeRandom = 10; } if (BounceCount == null) { BounceCount = 0; } if (debug == false) { Random1 = int((Math.random() * 1.3) * 100000) / 100000; Random2 = int((Math.random() * 0.5) * 100000) / 100000; } if (((Random3 == null) && (grow == true)) && (debug == false)) { SizeRandom = int((Math.random() * 10) * 100000) / 100000; if (RandomTest1 >= 0.5) { Random3 = -(int((Math.random() * 1.3) * 100000) / 100000); } else { Random3 = int((Math.random() * 0.3) * 100000) / 100000; } if (RandomTest2 <= 0.15) { Random1 = Random1 + 0.3; } else if (RandomTest2 > 0.85) { Random2 = Random2 + 0.3; } } if (grow == true) { if (_root.Expand1._xscale <= ((DefaultExpandX + Random1) + SizeRandom)) { RandExpand1 = int((Math.random() * 0.9) * 100000) / 100000; _root.Expand1._xscale = _root.Expand1._xscale + ((XScale + Random1) - (RandExpand1 * 0.3)); _root.Expand1._yscale = _root.Expand1._yscale + ((YScale + Random2) + (RandExpand1 * 1.1)); _root.Expand1._x = (_root.Expand1._x - (XScale + 0.02)) - Random1; _root.Expand1._y = ((_root.Expand1._y - (XScale - 0.72)) - Random2) - RandExpand1; _root.Naval._x = (((_root.Naval._x + (XScale * 0.1)) + Random1) + Random3) - 0.9; _root.Naval._y = (((_root.Naval._y - (YScale * 0.4)) - Random2) - Random3) - 0.2; _root.Naval._xscale = _root.Naval._xscale + 0.05; _root.Naval._yscale = _root.Naval._yscale - 0.05; _root.LightSource1._x = (_root.LightSource1._x - (XScale * 0.6)) - Random1; _root.LightSource1._y = ((_root.LightSource1._y - (YScale * 0.45)) + Random2) + 0.4; _root.LightSource1._xscale = ((_root.LightSource1._xscale - (XScale * 0.2)) - (Random1 * 1.2)) - Random3; _root.LightSource1._yscale = ((_root.LightSource1._yscale + YScale) + (Random2 * 0.4)) + Random3; } else if (pulse <= 5) { pulse = pulse + 1; } else { BounceCount = BounceCount + 0.06; if (BounceCount > 1.2) { BounceCount = 1.2; } } } else if (pulse > 0) { if (growcycle == false) { pulse = pulse - 1; _root.globalvolume.setVolume(100); debugdisabler = false; } } else { ExpandSetup = false; BounceCount = BounceCount - 0.04; if (BounceCount < 0) { BounceCount = 0; } if (growcycle == false) { debugdisabler = false; } }
Frame 10
if (pulse < 5) { if (debugdisabler == false) { _root.Expand1._xscale = (_root.Expand1._xscale - ConstPulse) - PulseAdd; _root.Expand1._yscale = (_root.Expand1._yscale - ConstPulse) - PulseAdd; _root.Expand1._x = (_root.Expand1._x + ConstPulse) + PulseAdd; _root.Expand1._y = (_root.Expand1._y + ConstPulse) + PulseAdd; _root.Naval._x = (_root.Naval._x - ConstPulse) - PulseAdd; _root.Naval._y = (_root.Naval._y + ConstPulse) + PulseAdd; _root.LightSource1._x = (_root.LightSource1._x + ConstPulse) + PulseAdd; _root.LightSource1._y = (_root.LightSource1._y + ConstPulse) + PulseAdd; _root.LightSource1._xscale = (_root.LightSource1._xscale + ConstPulse) + PulseAdd; _root.LightSource1._yscale = (_root.LightSource1._yscale - ConstPulse) - PulseAdd; } } if (debug == true) { if (_root.Expand1._xscale <= ((DefaultExpandX + Random1) + SizeRandom)) { gotoAndPlay (9); } }
Frame 11
if (pulse < 4) { PulseAdd = PulseAdd - PulseIncDec; _root.Expand1._xscale = (_root.Expand1._xscale - ConstPulse) - PulseAdd; _root.Expand1._yscale = (_root.Expand1._yscale - ConstPulse) - PulseAdd; _root.Expand1._x = (_root.Expand1._x + ConstPulse) + PulseAdd; _root.Expand1._y = (_root.Expand1._y + ConstPulse) + PulseAdd; _root.Naval._x = (_root.Naval._x - ConstPulse) - PulseAdd; _root.Naval._y = (_root.Naval._y + ConstPulse) + PulseAdd; _root.LightSource1._x = (_root.LightSource1._x + ConstPulse) + PulseAdd; _root.LightSource1._y = (_root.LightSource1._y + ConstPulse) + PulseAdd; _root.LightSource1._xscale = (_root.LightSource1._xscale + ConstPulse) + PulseAdd; _root.LightSource1._yscale = (_root.LightSource1._yscale - ConstPulse) - PulseAdd; }
Frame 12
if (pulse < 3) { PulseAdd = PulseAdd - PulseIncDec; _root.Expand1._xscale = (_root.Expand1._xscale - ConstPulse) - PulseAdd; _root.Expand1._yscale = (_root.Expand1._yscale - ConstPulse) - PulseAdd; _root.Expand1._x = (_root.Expand1._x + ConstPulse) + PulseAdd; _root.Expand1._y = (_root.Expand1._y + ConstPulse) + PulseAdd; _root.Naval._x = (_root.Naval._x - ConstPulse) - PulseAdd; _root.Naval._y = (_root.Naval._y + ConstPulse) + PulseAdd; _root.LightSource1._x = (_root.LightSource1._x + ConstPulse) + PulseAdd; _root.LightSource1._y = (_root.LightSource1._y + ConstPulse) + PulseAdd; _root.LightSource1._xscale = (_root.LightSource1._xscale + ConstPulse) + PulseAdd; _root.LightSource1._yscale = (_root.LightSource1._yscale - ConstPulse) - PulseAdd; }
Frame 13
if (pulse < 2) { PulseAdd = PulseAdd - PulseIncDec; _root.Expand1._xscale = (_root.Expand1._xscale - ConstPulse) - PulseAdd; _root.Expand1._yscale = (_root.Expand1._yscale - ConstPulse) - PulseAdd; _root.Expand1._x = (_root.Expand1._x + ConstPulse) + PulseAdd; _root.Expand1._y = (_root.Expand1._y + ConstPulse) + PulseAdd; _root.Naval._x = (_root.Naval._x - ConstPulse) - PulseAdd; _root.Naval._y = (_root.Naval._y + ConstPulse) + PulseAdd; _root.LightSource1._x = (_root.LightSource1._x + ConstPulse) + PulseAdd; _root.LightSource1._y = (_root.LightSource1._y + ConstPulse) + PulseAdd; _root.LightSource1._xscale = (_root.LightSource1._xscale + ConstPulse) + PulseAdd; _root.LightSource1._yscale = (_root.LightSource1._yscale - ConstPulse) - PulseAdd; }
Frame 14
if (pulse < 1) { PulseAdd = PulseAdd - PulseIncDec; _root.Expand1._xscale = (_root.Expand1._xscale - ConstPulse) - PulseAdd; _root.Expand1._yscale = (_root.Expand1._yscale - ConstPulse) - PulseAdd; _root.Expand1._x = (_root.Expand1._x + ConstPulse) + PulseAdd; _root.Expand1._y = (_root.Expand1._y + ConstPulse) + PulseAdd; _root.Naval._x = (_root.Naval._x - ConstPulse) - PulseAdd; _root.Naval._y = (_root.Naval._y + ConstPulse) + PulseAdd; _root.LightSource1._x = (_root.LightSource1._x + ConstPulse) + PulseAdd; _root.LightSource1._y = (_root.LightSource1._y + ConstPulse) + PulseAdd; _root.LightSource1._xscale = (_root.LightSource1._xscale + ConstPulse) + PulseAdd; _root.LightSource1._yscale = (_root.LightSource1._yscale - ConstPulse) - PulseAdd; }
Frame 15
if (grow == true) { growcycle = true; if (_root.Expand1._xscale <= ((DefaultExpandX + Random1) + SizeRandom)) { PulseIncDec = PulseIncDec - 0.003; } } else { growcycle = false; }
Frame 16
if (Math.random() > 0.5) { PlusMinus = 1; } else { PlusMinus = -1; } RandMoveX = int(((Math.random() * 3) - 1.5) - (((BounceCount * 1.2) * PlusMinus) * 100000)) / 100000; if (Math.random() > 0.5) { PlusMinus = 1; } else { PlusMinus = -1; } RandMoveY = int(((Math.random() * 3) - 1.5) - (((BounceCount * 1.2) * PlusMinus) * 100000)) / 100000; if (Math.random() > 0.5) { PlusMinus = 1; } else { PlusMinus = -1; } RandBounce = int(((Math.random() * 1.5) - 0.75) - ((BounceCount * PlusMinus) * 100000)) / 100000; if (RandBounce == 0) { } if ((pulse == 0) && (growcycle == true)) { _root.Expand1._xscale = ((_root.Expand1._xscale + ConstPulse) + PulseAdd) + Random1; _root.Expand1._yscale = ((_root.Expand1._yscale + ConstPulse) + PulseAdd) + Random2; _root.Expand1._x = ((_root.Expand1._x - ConstPulse) - PulseAdd) - Random1; _root.Expand1._y = ((_root.Expand1._y - ConstPulse) - PulseAdd) - Random2; _root.Naval._x = ((_root.Naval._x + ConstPulse) + PulseAdd) + Random1; _root.Naval._y = ((_root.Naval._y - ConstPulse) - PulseAdd) - Random2; _root.LightSource1._x = ((_root.LightSource1._x - ConstPulse) - PulseAdd) - Random1; _root.LightSource1._y = ((_root.LightSource1._y - ConstPulse) - PulseAdd) - Random2; _root.LightSource1._xscale = ((_root.LightSource1._xscale - ConstPulse) - PulseAdd) - Random1; _root.LightSource1._yscale = ((_root.LightSource1._yscale + ConstPulse) + PulseAdd) + Random2; } if (((pulse > 5) && (growcycle == true)) && (ExpandSetup != true)) { ExpandSetup = true; Expand1X = _root.Expand1._x; Expand1Y = _root.Expand1._y; Expand1Width = _root.Expand1._width; Expand1Height = _root.Expand1._height; NavalX = _root.Naval._x; NavalY = _root.Naval._y; LightSource1X = _root.LightSource1._x; LightSource1Y = _root.LightSource1._y; LightSource1Width = _root.LightSource1._width; LightSource1Height = _root.LightSource1._height; }
Frame 17
if ((pulse == 0) && (growcycle == true)) { _root.Expand1._xscale = ((_root.Expand1._xscale + ConstPulse) + PulseAdd) + Random1; _root.Expand1._yscale = ((_root.Expand1._yscale + ConstPulse) + PulseAdd) + Random2; _root.Expand1._x = ((_root.Expand1._x - ConstPulse) - PulseAdd) - Random1; _root.Expand1._y = ((_root.Expand1._y - ConstPulse) - PulseAdd) - Random2; _root.Naval._x = ((_root.Naval._x + ConstPulse) + PulseAdd) + Random1; _root.Naval._y = ((_root.Naval._y - ConstPulse) - PulseAdd) - Random2; _root.LightSource1._x = ((_root.LightSource1._x - ConstPulse) - PulseAdd) - Random1; _root.LightSource1._y = ((_root.LightSource1._y - ConstPulse) - PulseAdd) - Random2; _root.LightSource1._xscale = ((_root.LightSource1._xscale - ConstPulse) - PulseAdd) - Random1; _root.LightSource1._yscale = ((_root.LightSource1._yscale + ConstPulse) + PulseAdd) + Random2; } if ((pulse > 5) && (growcycle == true)) { _root.Expand1._xscale = _root.Expand1._xscale - RandBounce; _root.Expand1._yscale = _root.Expand1._yscale + RandBounce; _root.Expand1._x = _root.Expand1._x + RandBounce; _root.Expand1._y = _root.Expand1._y - RandBounce; _root.Naval._x = _root.Naval._x + RandMoveX; _root.Naval._y = _root.Naval._y + RandMoveY; _root.LightSource1._xscale = _root.LightSource1._xscale - RandBounce; _root.LightSource1._yscale = _root.LightSource1._yscale + RandBounce; _root.LightSource1._x = _root.LightSource1._x + (RandBounce * 0.5); _root.LightSource1._y = _root.LightSource1._y - (RandBounce * 0.5); }
Frame 18
if ((pulse == 0) && (growcycle == true)) { _root.Expand1._xscale = ((_root.Expand1._xscale + ConstPulse) + PulseAdd) + Random1; _root.Expand1._yscale = ((_root.Expand1._yscale + ConstPulse) + PulseAdd) + Random2; _root.Expand1._x = ((_root.Expand1._x - ConstPulse) - PulseAdd) - Random1; _root.Expand1._y = ((_root.Expand1._y - ConstPulse) - PulseAdd) - Random2; _root.Naval._x = ((_root.Naval._x + ConstPulse) + PulseAdd) + Random1; _root.Naval._y = ((_root.Naval._y - ConstPulse) - PulseAdd) - Random2; _root.LightSource1._x = ((_root.LightSource1._x - ConstPulse) - PulseAdd) - Random1; _root.LightSource1._y = ((_root.LightSource1._y - ConstPulse) - PulseAdd) - Random2; _root.LightSource1._xscale = ((_root.LightSource1._xscale - ConstPulse) - PulseAdd) - Random1; _root.LightSource1._yscale = ((_root.LightSource1._yscale + ConstPulse) + PulseAdd) + Random2; } if ((pulse > 5) && (growcycle == true)) { _root.Expand1._xscale = _root.Expand1._xscale - RandBounce; _root.Expand1._yscale = _root.Expand1._yscale + RandBounce; _root.Expand1._x = _root.Expand1._x + RandBounce; _root.Expand1._y = _root.Expand1._y - RandBounce; _root.Naval._x = _root.Naval._x + RandMoveX; _root.Naval._y = _root.Naval._y + RandMoveY; _root.LightSource1._xscale = _root.LightSource1._xscale - RandBounce; _root.LightSource1._yscale = _root.LightSource1._yscale + RandBounce; _root.LightSource1._x = _root.LightSource1._x + (RandBounce * 0.5); _root.LightSource1._y = _root.LightSource1._y - (RandBounce * 0.5); }
Frame 19
if ((pulse == 0) && (growcycle == true)) { _root.Expand1._xscale = ((_root.Expand1._xscale + ConstPulse) + PulseAdd) + Random1; _root.Expand1._yscale = ((_root.Expand1._yscale + ConstPulse) + PulseAdd) + Random2; _root.Expand1._x = ((_root.Expand1._x - ConstPulse) - PulseAdd) - Random1; _root.Expand1._y = ((_root.Expand1._y - ConstPulse) - PulseAdd) - Random2; _root.Naval._x = ((_root.Naval._x + ConstPulse) + PulseAdd) + Random1; _root.Naval._y = ((_root.Naval._y - ConstPulse) - PulseAdd) - Random2; _root.LightSource1._x = ((_root.LightSource1._x - ConstPulse) - PulseAdd) - Random1; _root.LightSource1._y = ((_root.LightSource1._y - ConstPulse) - PulseAdd) - Random2; _root.LightSource1._xscale = ((_root.LightSource1._xscale - ConstPulse) - PulseAdd) - Random1; _root.LightSource1._yscale = ((_root.LightSource1._yscale + ConstPulse) + PulseAdd) + Random2; } if ((pulse > 5) && (growcycle == true)) { _root.Expand1._xscale = _root.Expand1._xscale - RandBounce; _root.Expand1._yscale = _root.Expand1._yscale + RandBounce; _root.Expand1._x = _root.Expand1._x + RandBounce; _root.Expand1._y = _root.Expand1._y - RandBounce; _root.Naval._x = _root.Naval._x + RandMoveX; _root.Naval._y = _root.Naval._y + RandMoveY; _root.LightSource1._xscale = _root.LightSource1._xscale - RandBounce; _root.LightSource1._yscale = _root.LightSource1._yscale + RandBounce; _root.LightSource1._x = _root.LightSource1._x + (RandBounce * 0.5); _root.LightSource1._y = _root.LightSource1._y - (RandBounce * 0.5); }
Frame 20
if ((pulse == 0) && (growcycle == true)) { _root.Expand1._xscale = ((_root.Expand1._xscale + ConstPulse) + PulseAdd) + Random1; _root.Expand1._yscale = ((_root.Expand1._yscale + ConstPulse) + PulseAdd) + Random2; _root.Expand1._x = ((_root.Expand1._x - ConstPulse) - PulseAdd) - Random1; _root.Expand1._y = ((_root.Expand1._y - ConstPulse) - PulseAdd) - Random2; _root.Naval._x = ((_root.Naval._x + ConstPulse) + PulseAdd) + Random1; _root.Naval._y = ((_root.Naval._y - ConstPulse) - PulseAdd) - Random2; _root.LightSource1._x = ((_root.LightSource1._x - ConstPulse) - PulseAdd) - Random1; _root.LightSource1._y = ((_root.LightSource1._y - ConstPulse) - PulseAdd) - Random2; _root.LightSource1._xscale = ((_root.LightSource1._xscale - ConstPulse) - PulseAdd) - Random1; _root.LightSource1._yscale = ((_root.LightSource1._yscale + ConstPulse) + PulseAdd) + Random2; } if ((pulse > 5) && (growcycle == true)) { _root.Expand1._xscale = _root.Expand1._xscale + (RandBounce * 2); _root.Expand1._yscale = _root.Expand1._yscale - (RandBounce * 2); _root.Expand1._x = _root.Expand1._x - (RandBounce * 2); _root.Expand1._y = _root.Expand1._y + (RandBounce * 2); _root.Naval._x = _root.Naval._x - RandMoveX; _root.Naval._y = _root.Naval._y - RandMoveY; _root.LightSource1._xscale = _root.LightSource1._xscale + (RandBounce * 2); _root.LightSource1._yscale = _root.LightSource1._yscale - (RandBounce * 2); _root.LightSource1._x = _root.LightSource1._x - RandBounce; _root.LightSource1._y = _root.LightSource1._y + RandBounce; } if (pulse > 4) { _root.globalvolume.setVolume(0); } else { _root.globalvolume.setVolume(100); }
Frame 21
if ((pulse == 0) && (growcycle == true)) { _root.Expand1._xscale = ((_root.Expand1._xscale - ConstPulse) - PulseAdd) - Random1; _root.Expand1._yscale = ((_root.Expand1._yscale - ConstPulse) - PulseAdd) - Random2; _root.Expand1._x = ((_root.Expand1._x + ConstPulse) + PulseAdd) + Random1; _root.Expand1._y = ((_root.Expand1._y + ConstPulse) + PulseAdd) + Random2; _root.Naval._x = ((_root.Naval._x - ConstPulse) - PulseAdd) - Random1; _root.Naval._y = ((_root.Naval._y + ConstPulse) + PulseAdd) + Random2; _root.LightSource1._x = ((_root.LightSource1._x + ConstPulse) + PulseAdd) + Random1; _root.LightSource1._y = ((_root.LightSource1._y + ConstPulse) + PulseAdd) + Random2; _root.LightSource1._xscale = ((_root.LightSource1._xscale + ConstPulse) + PulseAdd) + Random1; _root.LightSource1._yscale = ((_root.LightSource1._yscale - ConstPulse) - PulseAdd) - Random2; } if ((pulse > 5) && (growcycle == true)) { _root.Expand1._xscale = _root.Expand1._xscale + (RandBounce * 2); _root.Expand1._yscale = _root.Expand1._yscale - (RandBounce * 2); _root.Expand1._x = _root.Expand1._x - (RandBounce * 2); _root.Expand1._y = _root.Expand1._y + (RandBounce * 2); _root.Naval._x = _root.Naval._x - RandMoveX; _root.Naval._y = _root.Naval._y - RandMoveY; _root.LightSource1._xscale = _root.LightSource1._xscale + (RandBounce * 2); _root.LightSource1._yscale = _root.LightSource1._yscale - (RandBounce * 2); _root.LightSource1._x = _root.LightSource1._x - RandBounce; _root.LightSource1._y = _root.LightSource1._y + RandBounce; }
Frame 22
if ((pulse == 0) && (growcycle == true)) { _root.Expand1._xscale = ((_root.Expand1._xscale - ConstPulse) - PulseAdd) - Random1; _root.Expand1._yscale = ((_root.Expand1._yscale - ConstPulse) - PulseAdd) - Random2; _root.Expand1._x = ((_root.Expand1._x + ConstPulse) + PulseAdd) + Random1; _root.Expand1._y = ((_root.Expand1._y + ConstPulse) + PulseAdd) + Random2; _root.Naval._x = ((_root.Naval._x - ConstPulse) - PulseAdd) - Random1; _root.Naval._y = ((_root.Naval._y + ConstPulse) + PulseAdd) + Random2; _root.LightSource1._x = ((_root.LightSource1._x + ConstPulse) + PulseAdd) + Random1; _root.LightSource1._y = ((_root.LightSource1._y + ConstPulse) + PulseAdd) + Random2; _root.LightSource1._xscale = ((_root.LightSource1._xscale + ConstPulse) + PulseAdd) + Random1; _root.LightSource1._yscale = ((_root.LightSource1._yscale - ConstPulse) - PulseAdd) - Random2; } if ((pulse > 5) && (growcycle == true)) { _root.Expand1._xscale = _root.Expand1._xscale + (RandBounce * 2); _root.Expand1._yscale = _root.Expand1._yscale - (RandBounce * 2); _root.Expand1._x = _root.Expand1._x - (RandBounce * 2); _root.Expand1._y = _root.Expand1._y + (RandBounce * 2); _root.Naval._x = _root.Naval._x - RandMoveX; _root.Naval._y = _root.Naval._y - RandMoveY; _root.LightSource1._xscale = _root.LightSource1._xscale + (RandBounce * 2); _root.LightSource1._yscale = _root.LightSource1._yscale - (RandBounce * 2); _root.LightSource1._x = _root.LightSource1._x - RandBounce; _root.LightSource1._y = _root.LightSource1._y + RandBounce; }
Frame 23
if ((pulse == 0) && (growcycle == true)) { _root.Expand1._xscale = ((_root.Expand1._xscale - ConstPulse) - PulseAdd) - Random1; _root.Expand1._yscale = ((_root.Expand1._yscale - ConstPulse) - PulseAdd) - Random2; _root.Expand1._x = ((_root.Expand1._x + ConstPulse) + PulseAdd) + Random1; _root.Expand1._y = ((_root.Expand1._y + ConstPulse) + PulseAdd) + Random2; _root.Naval._x = ((_root.Naval._x - ConstPulse) - PulseAdd) - Random1; _root.Naval._y = ((_root.Naval._y + ConstPulse) + PulseAdd) + Random2; _root.LightSource1._x = ((_root.LightSource1._x + ConstPulse) + PulseAdd) + Random1; _root.LightSource1._y = ((_root.LightSource1._y + ConstPulse) + PulseAdd) + Random2; _root.LightSource1._xscale = ((_root.LightSource1._xscale + ConstPulse) + PulseAdd) + Random1; _root.LightSource1._yscale = ((_root.LightSource1._yscale - ConstPulse) - PulseAdd) - Random2; } if ((pulse > 5) && (growcycle == true)) { _root.Expand1._xscale = _root.Expand1._xscale - RandBounce; _root.Expand1._yscale = _root.Expand1._yscale + RandBounce; _root.Expand1._x = _root.Expand1._x + RandBounce; _root.Expand1._y = _root.Expand1._y - RandBounce; _root.LightSource1._xscale = _root.LightSource1._xscale - RandBounce; _root.LightSource1._yscale = _root.LightSource1._yscale + RandBounce; _root.LightSource1._x = _root.LightSource1._x + (RandBounce * 0.5); _root.LightSource1._y = _root.LightSource1._y - (RandBounce * 0.5); }
Frame 24
if ((pulse == 0) && (growcycle == true)) { _root.Expand1._xscale = ((_root.Expand1._xscale - ConstPulse) - PulseAdd) - Random1; _root.Expand1._yscale = ((_root.Expand1._yscale - ConstPulse) - PulseAdd) - Random2; _root.Expand1._x = ((_root.Expand1._x + ConstPulse) + PulseAdd) + Random1; _root.Expand1._y = ((_root.Expand1._y + ConstPulse) + PulseAdd) + Random2; _root.Naval._x = ((_root.Naval._x - ConstPulse) - PulseAdd) - Random1; _root.Naval._y = ((_root.Naval._y + ConstPulse) + PulseAdd) + Random2; _root.LightSource1._x = ((_root.LightSource1._x + ConstPulse) + PulseAdd) + Random1; _root.LightSource1._y = ((_root.LightSource1._y + ConstPulse) + PulseAdd) + Random2; _root.LightSource1._xscale = ((_root.LightSource1._xscale + ConstPulse) + PulseAdd) + Random1; _root.LightSource1._yscale = ((_root.LightSource1._yscale - ConstPulse) - PulseAdd) - Random2; } if ((pulse > 5) && (growcycle == true)) { _root.Expand1._xscale = _root.Expand1._xscale - RandBounce; _root.Expand1._yscale = _root.Expand1._yscale + RandBounce; _root.Expand1._x = _root.Expand1._x + RandBounce; _root.Expand1._y = _root.Expand1._y - RandBounce; _root.LightSource1._xscale = _root.LightSource1._xscale - RandBounce; _root.LightSource1._yscale = _root.LightSource1._yscale + RandBounce; _root.LightSource1._x = _root.LightSource1._x + (RandBounce * 0.5); _root.LightSource1._y = _root.LightSource1._y - (RandBounce * 0.5); }
Frame 25
if ((pulse == 0) && (growcycle == true)) { _root.Expand1._xscale = ((_root.Expand1._xscale - ConstPulse) - PulseAdd) - Random1; _root.Expand1._yscale = ((_root.Expand1._yscale - ConstPulse) - PulseAdd) - Random2; _root.Expand1._x = ((_root.Expand1._x + ConstPulse) + PulseAdd) + Random1; _root.Expand1._y = ((_root.Expand1._y + ConstPulse) + PulseAdd) + Random2; _root.Naval._x = ((_root.Naval._x - ConstPulse) - PulseAdd) - Random1; _root.Naval._y = ((_root.Naval._y + ConstPulse) + PulseAdd) + Random2; _root.LightSource1._x = ((_root.LightSource1._x + ConstPulse) + PulseAdd) + Random1; _root.LightSource1._y = ((_root.LightSource1._y + ConstPulse) + PulseAdd) + Random2; _root.LightSource1._xscale = ((_root.LightSource1._xscale + ConstPulse) + PulseAdd) + Random1; _root.LightSource1._yscale = ((_root.LightSource1._yscale - ConstPulse) - PulseAdd) - Random2; } if ((pulse > 5) && (growcycle == true)) { _root.Expand1._xscale = _root.Expand1._xscale - RandBounce; _root.Expand1._yscale = _root.Expand1._yscale + RandBounce; _root.Expand1._x = _root.Expand1._x + RandBounce; _root.Expand1._y = _root.Expand1._y - RandBounce; _root.LightSource1._xscale = _root.LightSource1._xscale - RandBounce; _root.LightSource1._yscale = _root.LightSource1._yscale + RandBounce; _root.LightSource1._x = _root.LightSource1._x + (RandBounce * 0.5); _root.LightSource1._y = _root.LightSource1._y - (RandBounce * 0.5); } if (((pulse > 5) && (growcycle == true)) && (ExpandSetup == true)) { _root.Expand1._x = Expand1X; _root.Expand1._y = Expand1Y; MessWithHeight = _root.Expand1._xscale; MessWithWidth = _root.Expand1._yscale; MessWithHeight = MessWithHeight * 2; MessWithWidth = MessWithWidth * 2; MessWithHeight = MessWithHeight / 2; MessWithWidth = MessWithWidth / 2; _root.Expand1._xscale = MessWithHeight; _root.Expand1._yscale = MessWithWidth; _root.Naval._x = NavalX; _root.Naval._y = NavalY; _root.LightSource1._x = LightSource1X; _root.LightSource1._y = LightSource1Y; _root.LightSource1._width = LightSource1Width; _root.LightSource1._height = LightSource1Height; }
Symbol 19 MovieClip Frame 1
setProperty(Layer1, _visible , false); XScale = 1.6; YScale = 1.75; if (grow == true) { _root.Expand1._xscale = _root.Expand1._xscale + XScale; _root.Expand1._yscale = _root.Expand1._yscale + YScale; _root.Expand1._x = _root.Expand1._x - (XScale + 0.02); _root.Expand1._y = _root.Expand1._y - (XScale - 0.72); }
Symbol 19 MovieClip Frame 2
Symbol 19 MovieClip Frame 5
if (grow == true) { _root.Expand1._xscale = _root.Expand1._xscale + XScale; _root.Expand1._yscale = _root.Expand1._yscale + YScale; _root.Expand1._x = _root.Expand1._x - (XScale + 0.02); _root.Expand1._y = _root.Expand1._y - (XScale - 0.72); setProperty(f1, _visible , false); _root.f1._visible = false; _root.f2._visible = false; _root.f3._visible = false; _root.f4._visible = false; _root.f5._visible = false; _root.f6._visible = false; _root.f7._visible = false; f8._visible = false; f9._visible = false; fa._visible = false; fb._visible = false; fc._visible = false; fd._visible = false; fe._visible = false; ff._visible = false; f10._visible = false; f11._visible = false; f12._visible = false; f13._visible = false; f14._visible = false; f15._visible = false; f16._visible = false; f17._visible = false; f18._visible = false; f19._visible = false; } else { setProperty(Layer1, _visible , true); _root.f1._visible = true; _root.f2._visible = true; _root.f3._visible = true; f4._visible = true; f5._visible = true; f6._visible = true; f7._visible = true; f8._visible = true; f9._visible = true; fa._visible = true; fb._visible = true; fc._visible = true; fd._visible = true; fe._visible = true; ff._visible = true; f10._visible = true; f11._visible = true; f12._visible = true; f13._visible = true; f14._visible = true; f15._visible = true; f16._visible = true; f17._visible = true; f18._visible = true; f19._visible = true; }
Symbol 19 MovieClip Frame 11
if (grow == true) { _root.Expand1._xscale = _root.Expand1._xscale + XScale; _root.Expand1._yscale = _root.Expand1._yscale + YScale; _root.Expand1._x = _root.Expand1._x - (XScale + 0.02); _root.Expand1._y = _root.Expand1._y - (XScale - 0.72); }
Symbol 19 MovieClip Frame 16
if (grow == true) { _root.Expand1._xscale = _root.Expand1._xscale + XScale; _root.Expand1._yscale = _root.Expand1._yscale + YScale; _root.Expand1._x = _root.Expand1._x - (XScale + 0.02); _root.Expand1._y = _root.Expand1._y - (XScale - 0.72); }
Symbol 19 MovieClip Frame 21
if (grow == true) { _root.Expand1._xscale = _root.Expand1._xscale + XScale; _root.Expand1._yscale = _root.Expand1._yscale + YScale; _root.Expand1._x = _root.Expand1._x - (XScale + 0.02); _root.Expand1._y = _root.Expand1._y - (XScale - 0.72); }
Symbol 21 Button
on (press) { RandomTest1 = Math.random(); RandomTest2 = Math.random(); if (grow == true) { grow = false; } else { grow = true; } }

Library Items

Symbol 1 GraphicUsed by:19  Timeline
Symbol 2 GraphicUsed by:19  Timeline
Symbol 3 GraphicUsed by:19  Timeline
Symbol 4 GraphicUsed by:19  Timeline
Symbol 5 GraphicUsed by:19  Timeline
Symbol 6 GraphicUsed by:19  Timeline
Symbol 7 GraphicUsed by:19  Timeline
Symbol 8 GraphicUsed by:19  Timeline
Symbol 9 GraphicUsed by:19
Symbol 10 GraphicUsed by:19
Symbol 11 GraphicUsed by:19
Symbol 12 GraphicUsed by:19
Symbol 13 GraphicUsed by:19
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19  Timeline
Symbol 19 MovieClipUses:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 ButtonUses:20Used by:Timeline
Symbol 22 GraphicUsed by:23
Symbol 23 ButtonUses:22Used by:Timeline
Symbol 24 GraphicUsed by:25
Symbol 25 ButtonUses:24Used by:Timeline
Symbol 26 SoundUsed by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 GraphicUsed by:Timeline
Symbol 29 SoundUsed by:Timeline

Instance Names

"Clip1"Frame 1Symbol 19 MovieClip
"Expand1"Frame 1Symbol 21 Button
"Naval"Frame 1Symbol 23 Button
"LightSource1"Frame 1Symbol 25 Button

Special Tags

EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$Sy$pf7M.iaYKuBrG8di.Hxz/.."
DebugMX1 (63)Timeline Frame 1

Labels

"f1"Symbol 19 MovieClip Frame 1
"f2"Symbol 19 MovieClip Frame 2
"f3"Symbol 19 MovieClip Frame 3
"f4"Symbol 19 MovieClip Frame 4
"f5"Symbol 19 MovieClip Frame 5
"f6"Symbol 19 MovieClip Frame 6
"f7"Symbol 19 MovieClip Frame 7
"f8"Symbol 19 MovieClip Frame 8
"f9"Symbol 19 MovieClip Frame 9
"fa"Symbol 19 MovieClip Frame 10
"fb"Symbol 19 MovieClip Frame 11
"fc"Symbol 19 MovieClip Frame 12
"fd"Symbol 19 MovieClip Frame 13
"fe"Symbol 19 MovieClip Frame 14
"ff"Symbol 19 MovieClip Frame 15
"f10"Symbol 19 MovieClip Frame 16
"f11"Symbol 19 MovieClip Frame 17
"f12"Symbol 19 MovieClip Frame 18
"f13"Symbol 19 MovieClip Frame 19
"f14"Symbol 19 MovieClip Frame 20
"f15"Symbol 19 MovieClip Frame 21
"f16"Symbol 19 MovieClip Frame 22
"f17"Symbol 19 MovieClip Frame 23
"f18"Symbol 19 MovieClip Frame 24
"f19"Symbol 19 MovieClip Frame 25




http://swfchan.com/1/1066/info.shtml
Created: 18/6 -2019 00:52:51 Last modified: 18/6 -2019 00:52:51 Server time: 22/12 -2024 07:37:03