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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95337360?noj=FRM95337360-22DC" width="1" height="1"></div>

Gravity Sling.swf

This is the info page for
Flash #1300

(Click the ID number above for more basic data on this flash file.)


Text
9999999

9999999

/

100

Momentum

Mayhem

Missile

WARNING:

MMM is a sequel to my previous game, QuadroBarrel Defence,  I made it in the same
style as QB Defence: unit design, special effects (a lot of explosions here :P ) and
background (since the battlefield is the same planet as in QB Defence). However the
gameplay is totally different: this time it's a collision-physics based game. You will be
smashing enemies against each other and against walls in this game! Have fun!

This game has HIGH system requirements. You will need at least
Pentium D (or similar) processor to play it at high quality. The
recommended system is core 2 duo (the game shows no lag on
my c2d E6700)

1/3

Welcome to Momentum Missile Mayhem Preloader!

If you like this game and want to play it, I strongly recommend that you download it. You
will find a DOWNLOAD button in the main menu once the game is loaded. The maximum
frame rate in browser version is 25 frames per second, while the stand-alone projector
version has maximum fps of 30  (you'll still need a fast processor to see that  :P)
I.E the downloaded version works faster. But dont get me wrong, the system requirements
are the same for both!
In case of a lag - change Quality to medium or low by pressing  Q at any time. You may

also turn off some special effects from the OPTIONS menu in the game

2/3

Concept and coding
by DZ

Art by Requiem

Sponsored by Armor Games

3/3

death

podnimalka

1000/1000

1000/1000

899

100%

999%

999%

Energy:

Structure:

show_quality

quality settings

Q - toggle quality

99

99

fps:

[    ]

error

NOT ENOUGH ENERGY

NOT ENOUGH ENERGY

snd

Zero-Point Energy Manipulator LVL 2 Required

Zero-Point Energy Manipulator LVL 2 Required

Zero-Point Energy Manipulator LVL 3 Required

Zero-Point Energy Manipulator LVL 3 Required

Tech Level: 999

Kills: 99999

Time: Pause

Lives: 99

9999999

Wave: 1

antimatter

Level Up Menu

<p align="left"><font face="Arial Black" size="12" color="#ffff00" letterSpacing="1.000000" kerning="1">Skillpoints left: 99</font></p>

<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Level: 99</font></p>

<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Level: 99</font></p>

<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Level: 99</font></p>

<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Skillpoints: 10/10</font></p>

<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Skillpoints: 5/5</font></p>

<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Skillpoints: 12/12</font></p>

<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Level 3/3</font></p>

<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Skillpoints: 5/5</font></p>

<p align="left"><font face="Arial Black" size="10" color="#ffff00" letterSpacing="1.000000" kerning="1">Tech level 5 required</font></p>

Each time you destroy enemy unit you gain experience
points. Once you have enough your Tech Level rises and
you receive 5 Skill Points to upgrade your Gravity
Launcher and obtain new abilities.

General Info

Click

To see info on upgrades and abilities.

This means you need to spend six
skillpoints in order to obtain this
ability.

next page

Increases your maximum energy by 3.5% per skillpoint,

Upgrades

slightly raises energy replenish rate as well.

Increases base stability by 3.5% per skillpoint, you wont

be able to use some projectiles without spending points

on this one, as they will be blowing up at launch all the time.

Obtain new projectile type per skillpoint.

previouspage

Abilties - Implosion & Shockwave

Both create a local gravity anomaly. Shockwave throws enemy
units away with enormous power while Implosion on the
contrary sucks everything in, making enemy units crash into
each other.

15 skillpoints to activate

6 skillpoints to activate

Abilties - Antimatter Charge

Gives you a special
projectile that  detonates on
impact.

Abilties - Manipulator

Pick up and throw enemy units! Lvl1
- only small ones, Lvl2 - medium size
units, Lvl3 -  huge boss-tanks.

5 skillpoints to activate LVL 1

10 skillpoints to activate LVL 2

25 skillpoints to activate LVL 3

INGAME MENU

SAVE GAME

OPTIONS

Press Q to adjust quality if the game is lagging

- Gravity Launcher must not be destroyed.

- Repel enemy units at all costs.

- You can let the maximum of      units past this point:

you have already missed:

thus you have       "lives" left

<p align="center"><font face="Arial Black" size="15" color="#00cc00" letterSpacing="1.000000" kerning="1">99</font></p>

<p align="center"><font face="Arial Black" size="15" color="#00cc00" letterSpacing="1.000000" kerning="1">99</font></p>

The Gravity launcher works much like a slingshot: drag

the projectile with your mouse and then release to set it flying.

Any  expllosion near the gravity launcher would damage it, so

be carefull.

For more detailed onformation on the gameplay

see INFO / HINTS section!

<p align="center"><font face="Arial Black" size="15" color="#00cc00" letterSpacing="1.000000" kerning="1">99</font></p>

Your objective is to destroy the advancing enemy forces
using the Gravity Launcher Installation. You have a certain
amount of "lives" that represent how many enemy units you
may allow to pass behind.

The gravity launcher works like a
slingshot, drag the ball and release
to set it flying. The farther you drag
the faster will it fly, however you
must watch the stability indicator.
Stability represent the chance of
successful launch: in case of a failure
projectile would explode, damaging
the launcher structure.

Page 1

Stability can be boosted by the Stability Upgrade (see
Upgrades/Abilities section for details). You wont be able to
launch some of the projectile types without upgrading properly.

During the game you will gain
skillpoints to upgrade the gravity
launcher, obtain new abilities and
projectile types (see
Upgrades/Abilities section for details)

Page 2

Try avoiding any explosions near the Launcher as it can be
easily damaged. Once the Gravity launcher is destroyed you
lose. Launcher Structure can be damaged by both enemy tank
explosion and your own projectile detonation due to low
stability.

Note that smashing enemies against each other and walls
usually does more damage than the projectile itself.

Page 3

Sometimes when you destroy enemy unit powerups will fall out,
click them to pick up.

Fix all the damage done to the launcher

Full energy!

Antimatter charge for one shot.

Nulifies all delays.

Nuclear explosion on click. Careful with this one:P

Page 4

INFO / HINTS

Turning off this options might lessen the lag (or not, lol). Dont forget
that you can adjust quality to reduce lag at any time by pressing Q.

Screen tremor (Due to explosions)

Projectile Animation

Music

Sound

game_over

back to menu

RETRY

SUBMIT SCORE

Enter Your Name:

Your score is:

<p align="center"><font face="Arial Black" size="15" color="#ffcc00" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="center"><font face="Arial" size="15" color="#ffff00" letterSpacing="0.000000" kerning="1">QWERTYUIOPASFH</font></p>

<p align="center"></p>

Submit Score: Survival Mode

Submit Score: Survival Extreme Mode

Submit Score: Armageddon Mode

ball_info

Special: none

victory

Main Menu

survival

The gameplay is divided into 22 waves.
Destroy your enemies, earn experience,
upgrade, obtain new abilities.
You can save your progress after each wave.

YOU CAN NOT SUBMIT SCORE IN THIS MODE.

This is more like a tutorial, learn how to play in
this mode before trying Survivals.

Survive as long as possible, unlike scenario
mode there is one unlimited  wave here.
How long can you hold?

If you are new to this game - try scenario mode
first!

Same as ordinary Survival Mode but the
enemies are stronger and you have less lives.

This one is kinda experimental. I raised the
maximum-enemies-on-screen limit by 50% so
dont try playing it on a slow computer.
You will also have tech level 10 from the
begining!
In the rest it's the same as Survivals.

25.02.2007-27.05.2007

Project Gravity Launcher

v 1.0.0a

31.05.2007

99

99

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ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (4) { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1); fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false");
Frame 4
if (loaded2 eq 1) { gotoAndPlay (5); } else { gotoAndPlay (3); }
Frame 6
gotoAndPlay ("INTROS");
Frame 7
if (quality_is_set != 1337) { quality_is_set = 1337; _root.global_quality = 3; } stop(); timeA = 0; median_fps_sum = 0; median_fps_mod = 5; median_fps_count = 0; median_fps_sum2 = 0; median_fps_mod2 = 25; median_fps_count2 = 0; onEnterFrame = function () { timeB = getTimer(); var _local3 = Math.floor(1000 / (this.timeB - this.timeA)); timeA = timeB; if (median_fps_count < median_fps_mod) { median_fps_count++; median_fps_sum = median_fps_sum + _local3; } else { this.current_fps = Math.floor(median_fps_sum / this.median_fps_count); this.median_fps_sum = 0; this.median_fps_count = 0; } if (median_fps_count2 < median_fps_mod2) { median_fps_count2++; median_fps_sum2 = median_fps_sum2 + _local3; } else { this.current_fps2 = Math.floor(median_fps_sum2 / this.median_fps_count2); this.median_fps_sum2 = 0; this.median_fps_count2 = 0; } if (_root.all_sound_off eq 1) { sound = new Sound(); sound.setVolume(0); } else { sound = new Sound(); sound.setVolume(100); } }; stop();
Instance of Symbol 991 MovieClip in Frame 7
onClipEvent (enterFrame) { if (_root.implosion_available eq 1) { gotoAndStop (8); } else { gotoAndStop (9); } }
Instance of Symbol 994 MovieClip in Frame 7
onClipEvent (enterFrame) { if (_root.shockwave_available eq 1) { gotoAndStop (8); } else { gotoAndStop (9); } }
Instance of Symbol 998 MovieClip in Frame 7
onClipEvent (enterFrame) { if (_root.implosion_available eq 1) { gotoAndStop (8); } else { gotoAndStop (7); } }
Instance of Symbol 999 MovieClip in Frame 7
onClipEvent (enterFrame) { if (_root.shockwave_available eq 1) { gotoAndStop (8); } else { gotoAndStop (7); } }
Instance of Symbol 1119 MovieClip in Frame 7
onClipEvent (load) { polsun.volumeset = 50; } onClipEvent (enterFrame) { _root.implosion_power = polsun.volumeset; polsun.vkl = _root.implosion_available; }
Instance of Symbol 1119 MovieClip in Frame 7
onClipEvent (load) { polsun.volumeset = 50; } onClipEvent (enterFrame) { _root.shockwave_power = polsun.volumeset; polsun.vkl = _root.shockwave_available; }
Instance of Symbol 1165 MovieClip in Frame 7
onClipEvent (enterFrame) { cacheAsBitmap = true; }
Instance of Symbol 1482 MovieClip "ingame_menu" in Frame 7
onClipEvent (enterFrame) { if (_root.levelupmenu_opened eq 1) { gotoAndPlay (7); } }
Instance of Symbol 1579 MovieClip in Frame 7
onClipEvent (enterFrame) { if ((_root.kursor eq 6) or (_root.kursor eq 7)) { _visible = true; } else { _visible = false; } }
Frame 8
if (_root.loading_modo eq 1) { prevFrame(); _root.loading_modo = 0; } else if (_root.gotomenu eq 1) { _root.gotomenu = 0; gotoAndStop ("1"); } else if (_root.retrygame eq 1) { prevFrame(); _root.retrygame = 0; } stopAllSounds();
Frame 9
if (quality_is_set != 1337) { quality_is_set = 1337; _root.global_quality = 3; } stop(); timeA = 0; median_fps_sum = 0; median_fps_mod = 5; median_fps_count = 0; median_fps_sum2 = 0; median_fps_mod2 = 25; median_fps_count2 = 0; onEnterFrame = function () { timeB = getTimer(); var _local2 = Math.floor(1000 / (this.timeB - this.timeA)); timeA = timeB; if (median_fps_count < median_fps_mod) { median_fps_count++; median_fps_sum = median_fps_sum + _local2; } else { this.current_fps = Math.floor(median_fps_sum / this.median_fps_count); this.median_fps_sum = 0; this.median_fps_count = 0; } if (median_fps_count2 < median_fps_mod2) { median_fps_count2++; median_fps_sum2 = median_fps_sum2 + _local2; } else { this.current_fps2 = Math.floor(median_fps_sum2 / this.median_fps_count2); this.median_fps_sum2 = 0; this.median_fps_count2 = 0; } }; Mouse.show();
Frame 10
if (viewhighscores eq 1) { nextFrame(); viewhighscores = 0; } else { gotoAndStop ("start"); stopAllSounds(); }
Frame 11
if (quality_is_set != 1337) { quality_is_set = 1337; _root.global_quality = 3; } stop(); timeA = 0; median_fps_sum = 0; median_fps_mod = 5; median_fps_count = 0; median_fps_sum2 = 0; median_fps_mod2 = 25; median_fps_count2 = 0; onEnterFrame = function () { timeB = getTimer(); var _local2 = Math.floor(1000 / (this.timeB - this.timeA)); timeA = timeB; if (median_fps_count < median_fps_mod) { median_fps_count++; median_fps_sum = median_fps_sum + _local2; } else { this.current_fps = Math.floor(median_fps_sum / this.median_fps_count); this.median_fps_sum = 0; this.median_fps_count = 0; } if (median_fps_count2 < median_fps_mod2) { median_fps_count2++; median_fps_sum2 = median_fps_sum2 + _local2; } else { this.current_fps2 = Math.floor(median_fps_sum2 / this.median_fps_count2); this.median_fps_sum2 = 0; this.median_fps_count2 = 0; } };
Frame 12
startDrag ("_root.kursor", true); Mouse.hide();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
gotoAndStop (9);
Symbol 6 MovieClip Frame 2
loading = _root.getBytesLoaded() / 200000; if (loading < 1) { procent = loading; } else { procent = 1; } if (longcatisloooo0006ng != "wryyyyyyyy") { longcatisloooo0006ng = "wryyyyyyyy"; dlinna = bar._width; } bar._width = dlinna * procent;
Symbol 9 MovieClip Frame 16
stop();
Symbol 35 MovieClip Frame 115
gotoAndPlay (21);
Symbol 36 MovieClip Frame 28
stop();
Symbol 2158 MovieClip [__Packages.ab20] Frame 0
class ab20 { function ab20 () { } static function fr(str, find, replace, limit) { var _local2 = str; var _local3; var _local4; var _local9; if (!(typeof(find) === "string")) { if (replace === undefined) { replace = [""]; } else if (typeof(replace) === "string") { replace = [replace]; } } else { find = [find]; replace = [replace]; } _local9 = find.length; var _local1 = 0; var _local5 = 0; while (_local1 < _local9) { while (_local4 = _local2.indexOf(find[_local1]) , !(_local4 === -1)) { if ((!(limit === undefined)) && (_local5 >= limit)) { break; } _local3 = new Array(_local2.substring(0, _local4), _local2.substr(_local4, find[_local1].length), _local2.substr(_local4 + find[_local1].length)); _local3[1] = ((replace[_local1] === undefined) ? "" : (replace[_local1])); _local2 = (_local3[0] + _local3[1]) + _local3[2]; _local5++; } _local1++; _local5 = 0; } return(_local2); } static function encodeNum(num) { var _local11 = getTimer(); var _local6 = ["aZ", "Zy", "Zx"]; var _local7 = ["zH", "jY", "uH"]; var _local4 = ["Ah", "Xh", "hO"]; var _local5 = ["Ub", "Bu", "Cb"]; var _local8 = ["Qc", "Pc", "Pe"]; var _local9 = ["Ei", "Ie", "Ef"]; var _local3 = ["Fk", "kG", "Kg"]; var _local13 = ["Jl", "Lm", "Mn"]; var _local12 = ["No", "Np", "Qp"]; var _local2 = ["Rs", "St", "Sw"]; var _local14 = random(3); num = String(num); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); if (_local14 == 1) { num = fr(num, "5", _local8[0]); } else { num = fr(num, "5", _local8[random(3)]); } num = fr(num, "4", _local9[random(3)]); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "2", _local13[random(3)]); num = fr(num, "1", _local12[random(3)]); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); var _local10 = getTimer() - _local11; num = (num + "Dd") + _local10; return(num); } static function encodeStr8bytes(str) { var _local1 = 0; var _local4 = str.length; var _local3 = "%"; var _local2 = ["%", "$", "#", "@"]; while (_local1 < _local4) { _local3 = _local3 + (str.charCodeAt(_local1) + _local2[random(_local2.length)]); _local1++; } return(_local3); } static function decodeStr8bytes(str) { str = ("PIE" + str) + "PIE"; str = fr(str, "%", "D"); str = fr(str, "$", "D"); str = fr(str, "#", "D"); str = fr(str, "@", "D"); str = fr(str, "PIED", ""); str = fr(str, "DPIE", ""); var _local3 = str.split("D"); var _local4 = ""; var _local1 = 0; var _local5 = _local3.length; while (_local1 < _local5) { _local4 = _local4 + String(String.fromCharCode(_local3[_local1])); _local1++; } return(_local4); } static function decodeNum(str) { var _local2 = ["aZ", "Zy", "Zx", "zH", "jY", "uH", "Ah", "Xh", "hO", "Ub", "Bu", "Cb", "Qc", "Pc", "Pe", "Ei", "Ie", "Ef", "Fk", "kG", "Kg", "Jl", "Lm", "Mn", "No", "Np", "Qp", "Rs", "St", "Sw"]; str = String(str); str = str.split("Dd"); str = str[0]; str = fr(str, _local2[0], "9"); str = fr(str, _local2[1], "9"); str = fr(str, _local2[2], "9"); str = fr(str, _local2[3], "8"); str = fr(str, _local2[4], "8"); str = fr(str, _local2[5], "8"); str = fr(str, _local2[6], "7"); str = fr(str, _local2[7], "7"); str = fr(str, _local2[8], "7"); str = fr(str, _local2[9], "6"); str = fr(str, _local2[10], "6"); str = fr(str, _local2[11], "6"); str = fr(str, _local2[12], "5"); str = fr(str, _local2[13], "5"); str = fr(str, _local2[14], "5"); str = fr(str, _local2[15], "4"); str = fr(str, _local2[16], "4"); str = fr(str, _local2[17], "4"); str = fr(str, _local2[18], "3"); str = fr(str, _local2[19], "3"); str = fr(str, _local2[20], "3"); str = fr(str, _local2[21], "2"); str = fr(str, _local2[22], "2"); str = fr(str, _local2[23], "2"); str = fr(str, _local2[24], "1"); str = fr(str, _local2[25], "1"); str = fr(str, _local2[26], "1"); str = fr(str, _local2[27], "0"); str = fr(str, _local2[28], "0"); str = fr(str, _local2[29], "0"); var _local3 = Number(str); return(_local3); } }
Instance of Symbol 52 MovieClip in Symbol 57 MovieClip Frame 1
onClipEvent (enterFrame) { setProperty("krutilka", _rotation , krutilka._rotation - (16 * _root.procentipreloadera)); }
Symbol 57 MovieClip Frame 2
_root.procentipreloadera = _root.getBytesLoaded() / _root.getBytesTotal(); migala.show_.procenti = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); gotoAndPlay (1);
Symbol 66 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 77 MovieClip Frame 7
stop();
Symbol 83 Button
on (release) { _root.loaded2 = 1; }
Symbol 84 MovieClip Frame 2
if (_root.loaded_ eq 1) { play(); } else { gotoAndPlay (1); }
Symbol 84 MovieClip Frame 22
stop();
Instance of Symbol 112 MovieClip in Symbol 113 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(random(11) + 1); }
Symbol 126 MovieClip Frame 13
stop();
Symbol 128 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 147 Button
on (release) { nextFrame(); }
Symbol 157 Button
on (release) { prevFrame(); }
Symbol 177 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 2
PercentLoaded = _root.getBytesLoaded() / _root.getBytesTotal(); if (longcatisloooo000ng != "wryyyyyyyy") { longcatisloooo000ng = "wryyyyyyyy"; dlinna = bar._width; } if (PercentLoaded >= 1) { _root.loaded_ = 1; } _root.bytesloaded.zagrujeno = _root.getBytesLoaded(); _root.bytesloaded.total = _root.getBytesTotal(); setProperty("bar", _width , dlinna * PercentLoaded); gotoAndPlay (1);
Symbol 206 MovieClip Frame 15
stop();
Symbol 234 MovieClip Frame 20
stop();
Symbol 295 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 43
var i = 0; while (i < _root.max_enemies) { if (_root.game["enemy" + i]) { _root.game.Explosion(["enemy" + i], _root.game.center._x, _root.game.center._y, 4); } i++; }
Symbol 295 MovieClip Frame 101
stop();
Symbol 341 MovieClip Frame 21
stop();
Instance of Symbol 351 MovieClip in Symbol 352 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.ball_animation_off eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 355 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 27
ball_ready = 1;
Symbol 365 MovieClip Frame 1
stop();
Symbol 372 MovieClip Frame 1
if (_root.limit_unstable_zone != 1) { unstablezone._visible = true; } else { unstablezone._visible = false; }
Symbol 380 MovieClip Frame 32
stop();
Symbol 409 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 1
if (agggggrrh != "yiff") { agggggrrh = "yiff"; barwidthmax = bar._width; }
Symbol 416 MovieClip Frame 2
bar._width = barwidthmax * (hp / max);
Symbol 484 MovieClip Frame 1
stop();
Instance of Symbol 403 MovieClip "num1" in Symbol 484 MovieClip Frame 1
onClipEvent (load) { if (_root.extreme_mode_activated eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 416 MovieClip "health_bar" in Symbol 484 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 419 MovieClip "num2" in Symbol 484 MovieClip Frame 2
onClipEvent (load) { if (_root.extreme_mode_activated eq 1) { gotoAndStop (4); } else { gotoAndStop(1 + random(3)); } }
Instance of Symbol 441 MovieClip in Symbol 484 MovieClip Frame 4
onClipEvent (load) { if (_root.extreme_mode_activated eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 416 MovieClip "health_bar" in Symbol 484 MovieClip Frame 4
onClipEvent (load) { _visible = false; }
Instance of Symbol 447 MovieClip in Symbol 484 MovieClip Frame 5
onClipEvent (load) { if (_root.extreme_mode_activated eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 416 MovieClip "health_bar" in Symbol 484 MovieClip Frame 5
onClipEvent (load) { _visible = false; }
Instance of Symbol 452 MovieClip in Symbol 484 MovieClip Frame 6
onClipEvent (load) { gotoAndStop(1 + random(3)); }
Instance of Symbol 416 MovieClip "health_bar" in Symbol 484 MovieClip Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 461 MovieClip in Symbol 484 MovieClip Frame 7
onClipEvent (load) { if (_root.extreme_mode_activated eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 416 MovieClip "health_bar" in Symbol 484 MovieClip Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 464 MovieClip in Symbol 484 MovieClip Frame 8
onClipEvent (load) { if (_root.extreme_mode_activated eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 416 MovieClip "health_bar" in Symbol 484 MovieClip Frame 8
onClipEvent (load) { _visible = false; }
Instance of Symbol 468 MovieClip in Symbol 484 MovieClip Frame 9
onClipEvent (load) { if (_root.extreme_mode_activated eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 416 MovieClip "health_bar" in Symbol 484 MovieClip Frame 9
onClipEvent (load) { _visible = false; }
Instance of Symbol 471 MovieClip in Symbol 484 MovieClip Frame 10
onClipEvent (load) { if (_root.extreme_mode_activated eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 474 MovieClip in Symbol 484 MovieClip Frame 11
onClipEvent (load) { if (_root.extreme_mode_activated eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 477 MovieClip in Symbol 484 MovieClip Frame 12
onClipEvent (load) { if (_root.extreme_mode_activated eq 1) { gotoAndStop (4); } else { gotoAndStop(1 + random(3)); } }
Instance of Symbol 416 MovieClip "health_bar" in Symbol 484 MovieClip Frame 12
onClipEvent (load) { _visible = false; }
Instance of Symbol 483 MovieClip "boss" in Symbol 484 MovieClip Frame 14
onClipEvent (load) { if (_root.extreme_mode_activated eq 1) { gotoAndStop (3); } else { gotoAndStop (1); } }
Instance of Symbol 416 MovieClip "health_bar" in Symbol 484 MovieClip Frame 14
onClipEvent (load) { _visible = false; }
Symbol 486 Button
on (press) { if (_root.kursor eq 6) { startdragthis = 1; _root.kursor = 7; } the_core.health_bar._visible = false; } on (release, releaseOutside) { if (startdragthis eq 1) { startdragthis = 0; _root.kursor = 1; } the_core.health_bar._visible = false; } on (rollOver, dragOver) { the_core.health_bar._visible = true; } on (rollOut, dragOut) { the_core.health_bar._visible = false; }
Symbol 487 MovieClip Frame 1
if (_name eq "enemy") { gotoAndStop (3); } if (_name != "enemy") { if ((allset != 1) and (gooo eq 1)) { allset = 1; being_thrown = 0; being_thrown_timer = 0; the_core.health_bar._visible = false; speed_k = 0.94; if (unit_chosen eq 0) { if (_root.extreme_mode_activated eq 1) { exp_points = 1; var score = 50; speed_k = 0.96; the_core.gotoAndStop(2); mass = 45; size = "small"; power = 1; hp = _root.small_tank_hp; xspeed_nominal = -1; } else { exp_points = 1; var score = 50; speed_k = 0.96; the_core.gotoAndStop(2); mass = 35; size = "small"; power = 1; hp = _root.small_tank_hp; xspeed_nominal = -1; } } else if (unit_chosen eq 1) { if (_root.extreme_mode_activated eq 1) { exp_points = 2; var score = 100; speed_k = 0.96; the_core.gotoAndStop(1); mass = 60; size = "medium"; power = 2; hp = _root.lazer_tank_hp; xspeed_nominal = -1; } else { exp_points = 2; var score = 100; speed_k = 0.96; the_core.gotoAndStop(1); mass = 50; size = "medium"; power = 2; hp = _root.lazer_tank_hp; xspeed_nominal = -1; } } else if (unit_chosen eq 2) { exp_points = 1; var score = 50; speed_k = 0.96; xspeed_nominal = -1; the_core.gotoAndStop(3); mass = 25; size = "small"; power = 1; hp = _root.hover_tank_hp; } else if (unit_chosen eq 3) { if (second_modification eq 1) { if (_root.extreme_mode_activated eq 1) { exp_points = 6; var score = 700; speed_k = 0.89; _root.trace_mammoth = _name; xspeed_nominal = -1; the_core.gotoAndStop(14); mass = 950; size = "hueg"; power = 5; hp = _root.mammoth_tank2_hp; } else { exp_points = 6; var score = 700; speed_k = 0.89; _root.trace_mammoth = _name; xspeed_nominal = -1; the_core.gotoAndStop(14); mass = 750; size = "hueg"; power = 5; hp = _root.mammoth_tank2_hp; } } else if (_root.extreme_mode_activated eq 1) { exp_points = 5; var score = 500; speed_k = 0.89; _root.trace_mammoth = _name; xspeed_nominal = -1; the_core.gotoAndStop(4); mass = 750; size = "hueg"; power = 5; hp = _root.mammoth_tank_hp; } else { exp_points = 5; var score = 500; speed_k = 0.89; _root.trace_mammoth = _name; xspeed_nominal = -1; the_core.gotoAndStop(4); mass = 550; size = "hueg"; power = 5; hp = _root.mammoth_tank_hp; } } else if (unit_chosen eq 4) { if (_root.extreme_mode_activated eq 1) { exp_points = 3; var score = 100; _root.heavy_tank_count++; xspeed_nominal = -1; the_core.gotoAndStop(5); mass = 350; size = "big"; power = 3; hp = _root.heavy_tank_hp; } else { exp_points = 3; var score = 100; _root.heavy_tank_count++; xspeed_nominal = -1; the_core.gotoAndStop(5); mass = 170; size = "big"; power = 3; hp = _root.heavy_tank_hp; } } else if (unit_chosen eq 5) { exp_points = 1; var score = 50; speed_k = 0.96; xspeed_nominal = -1; the_core.gotoAndStop(6); mass = 20; size = "small"; power = 1; hp = _root.railgrav_tank_hp; } else if (unit_chosen eq 6) { if (_root.extreme_mode_activated eq 1) { exp_points = 4; var score = 200; xspeed_nominal = -1; the_core.gotoAndStop(7); mass = 300; size = "big"; power = 3; hp = _root.nuketruck_hp; } else { exp_points = 3; var score = 200; xspeed_nominal = -1; the_core.gotoAndStop(7); mass = 150; size = "big"; power = 3; hp = _root.nuketruck_hp; } } else if (unit_chosen eq 7) { exp_points = 1; var score = 60; speed_k = 0.96; xspeed_nominal = -1; the_core.gotoAndStop(8); mass = 25; size = "small"; power = 1; hp = _root.mech1_hp; } else if (unit_chosen eq 8) { exp_points = 2; var score = 110; xspeed_nominal = -1; the_core.gotoAndStop(9); mass = 90; size = "big"; power = 3; hp = _root.black_tank_hp; } else if (unit_chosen eq 9) { exp_points = 3; var score = 130; xspeed_nominal = -1; the_core.gotoAndStop(10); mass = 130; size = "big"; power = 3; hp = _root.mech2_hp; } else if (unit_chosen eq 10) { exp_points = 3; var score = 110; xspeed_nominal = -1; the_core.gotoAndStop(11); mass = 130; size = "big"; power = 3; hp = _root.sciencevessel_hp; } else if (unit_chosen eq 11) { exp_points = 1; var score = 40; speed_k = 0.96; the_core.gotoAndStop(12); mass = 40; size = "medium"; power = 2; hp = _root.kindabike_hp; xspeed_nominal = -1; } else if (unit_chosen eq 12) { exp_points = 1; var score = 50; speed_k = 0.96; the_core.gotoAndStop(13); mass = 40; size = "medium"; power = 2; hp = _root.kindabike2_hp; xspeed_nominal = -1; } } if (dss != 1) { temp_count = 0; radius = _root["enemy_diameter_" + unit_chosen] / 2; dss = 1; damage = 0; ydar = 0; ydar_count = 0; xspeed = xspeed_nominal; yspeed = 0; exist = 1; } } if (Math.abs(throw_yspeed) > 0.1) { yspeed = throw_yspeed; throw_yspeed = throw_yspeed * speed_k; } else { if (Math.abs(yspeed) >= 10) { yd = 0.5; } else if ((Math.abs(yspeed) >= 5) and (Math.abs(yspeed) < 10)) { yd = 0.25; } else if ((Math.abs(yspeed) >= 3) and (Math.abs(yspeed) < 5)) { yd = 0.115; } else if ((Math.abs(yspeed) >= 1) and (Math.abs(yspeed) < 3)) { yd = 0.05; } else if ((Math.abs(yspeed) < 1) and (Math.abs(yspeed) > 0)) { yd = 0.01; } else { yd = 0; } if (yspeed > 0) { yspeed = yspeed - yd; } else if (yspeed < 0) { yspeed = yspeed + yd; } } if (Math.abs(throw_xspeed) > 0.1) { xspeed = throw_xspeed; throw_xspeed = throw_xspeed * speed_k; } else { if (Math.abs(xspeed_nominal - xspeed) > 10) { xd = 0.5; } else if ((Math.abs(xspeed_nominal - xspeed) >= 5) and (Math.abs(xspeed_nominal - xspeed) < 10)) { xd = 0.25; } else if ((Math.abs(xspeed_nominal - xspeed) >= 3) and (Math.abs(xspeed_nominal - xspeed) < 5)) { xd = 0.115; } else if ((Math.abs(xspeed_nominal - xspeed) >= 1) and (Math.abs(xspeed_nominal - xspeed) < 3)) { xd = 0.05; } else if ((Math.abs(xspeed_nominal - xspeed) < 1) and (Math.abs(xspeed_nominal - xspeed) > 0)) { xd = 0.01; } else { xd = 0; } if ((xspeed - xspeed_nominal) > 0) { xspeed = xspeed - xd; } else if ((xspeed - xspeed_nominal) < 0) { xspeed = xspeed + xd; } } if (_name != "enemy") { if (hhhhhhhhhhhhhhh != 1337) { hhhhhhhhhhhhhhh = 1337; rotationcount = 0; zcount = 0; } rotationcount++; if (rotationcount > 2) { rotationcount = 0; speedpovorota = 0.3; var angle1 = (Math.atan2(dy, dx) * 57.2957795130823); var dx = xspeed; var dy = yspeed; var angle2 = _rotation; if (angle2 < 0) { angle2 = angle2 + 360; } if (angle1 < 0) { angle1 = angle1 + 360; } var a = (angle2 - angle1); if (a > 180) { a = a - 360; } else if (a < -180) { a = a + 360; } a = a * speedpovorota; if (Math.abs(a) > 0.01) { _rotation = (_rotation - a); } else { _rotation = angle1; } } } if (_name != "enemy") { if (_x < -450) { if (unit_chosen eq 4) { _root.heavy_tank_count--; } _root.misses++; removeMovieClip(this); } } if (damage >= hp) { stop(); death = 1; } if ((death eq 1) and (_name != "enemy")) { _root.kills_count++; _root.kills_exp_count = _root.kills_exp_count + exp_points; _root.score = _root.score + score; if (_root.explosions_count > 100) { _root.explosions_count = 0; } else { _root.explosions_count++; } if (size eq "medium") { duplicateMovieClip ("_root.game.explosions_medium", "explosion" + _root.explosions_count, _root.explosions_count + 10500); } else if (size eq "small") { duplicateMovieClip ("_root.game.explosions_small", "explosion" + _root.explosions_count, _root.explosions_count + 10500); } else if (size eq "big") { if ((unit_chosen eq 6) and (random(3) eq 2)) { power = 4; duplicateMovieClip ("_root.game.explosions_nuke", "explosion" + _root.explosions_count, _root.explosions_count + 10500); } else { duplicateMovieClip ("_root.game.explosions_big", "explosion" + _root.explosions_count, _root.explosions_count + 10500); } } else if (size eq "hueg") { duplicateMovieClip ("_root.game.explosions_hueg", "explosion" + _root.explosions_count, _root.explosions_count + 10500); } _root.game["explosion" + _root.explosions_count].gotoAndPlay(random(3) + 1); _root.game["explosion" + _root.explosions_count]._x = _x; _root.game["explosion" + _root.explosions_count]._y = _y; _root.game["explosion" + _root.explosions_count]._rotation = random(360); var i = 0; while (i < _root.max_enemies) { if (_root.game["enemy" + i]) { _root.game.Explosion(["enemy" + i], _x, _y, power); } i++; } _root.game.ExplosionSound(power); if (unit_chosen eq 3) { true_respawn_rate = 2; } else { true_respawn_rate = _root.powerup_respawn_rate; } if (random(true_respawn_rate) eq 1) { if (_root.powerups_count > 3) { _root.powerups_count = 0; } else { _root.powerups_count++; } duplicateMovieClip ("_root.game.powerup_source", "powerup_" + _root.powerups_count, _root.powerups_count); _root.game["powerup_" + _root.powerups_count]._x = _x; _root.game["powerup_" + _root.powerups_count]._y = _y; } if (unit_chosen eq 4) { _root.heavy_tank_count--; } removeMovieClip(this); }
Symbol 487 MovieClip Frame 2
if (allset777 != "yiff") { allset777 = "yiff"; the_core.videlenie._visible = false; thisname = _name; thiswidth = the_core._width; thisheight = the_core._height; thisdepth = this.getDepth(); if (bossmode eq 1) { the_core.boss.gotoAndStop(2); } } xpos = _x; ypos = _y; if (_y < _root.game.upper_wall._y) { if (_x > 450) { if (unit_chosen eq 4) { _root.heavy_tank_count--; } removeMovieClip(this); } damage = 1000000 /* 0x0F4240 */; _y = _root.game.upper_wall._y; } else if (_y > _root.game.bottom_wall._y) { if (_x > 450) { if (unit_chosen eq 4) { _root.heavy_tank_count--; } removeMovieClip(this); } damage = 1000000 /* 0x0F4240 */; _y = _root.game.bottom_wall._y; } tempx = xpos + xspeed; tempy = ypos + yspeed; xpos = tempx; ypos = tempy; _x = xpos; _y = ypos; if ((_x > 600) or (removethisnow eq 1)) { if (unit_chosen eq 4) { _root.heavy_tank_count--; } removeMovieClip(this); } if (damage < 100000) { if (startdragthis eq 1) { the_core.health_bar._visible = false; the_core.videlenie._visible = true; if (size eq "small") { _root.manipulator_timeout = _root.manipulator_loading_time / 2.2; } else if (size eq "medium") { _root.manipulator_timeout = _root.manipulator_loading_time / 1.9; } else if (size eq "big") { _root.manipulator_timeout = _root.manipulator_loading_time / 1.5; if (_root.manipulator_lvl < 2) { startdragthis = 0; _root.call_error = 2; _root.kursor = 1; _root.manipulator_timeout = _root.manipulator_loading_time; } } else if (size eq "hueg") { _root.manipulator_timeout = _root.manipulator_loading_time; if (_root.manipulator_lvl < 3) { startdragthis = 0; _root.kursor = 1; _root.call_error = 3; } } being_thrown = 1; being_thrown_timer = 0; drag_x = _x; drag_y = _y; this._x = _root.game._xmouse; this._y = _root.game._ymouse; captured = 1; swapDepths(50); } else if (captured eq 1) { the_core.videlenie._visible = false; throwspeedmax = 20; koefficient_broska = 0.8; throw_xspeed = ((-drag_x) + _root.game._xmouse) * koefficient_broska; throw_yspeed = ((-drag_y) + _root.game._ymouse) * koefficient_broska; if (Math.abs(throw_xspeed) > throwspeedmax) { voskilkobolshe_x = Math.abs(throw_xspeed) / throwspeedmax; throw_xspeed = throw_xspeed * (1 / voskilkobolshe_x); throw_yspeed = throw_yspeed * (1 / voskilkobolshe_x); } if (Math.abs(throw_yspeed) > throwspeedmax) { voskilkobolshe_y = Math.abs(throw_yspeed) / throwspeedmax; throw_yspeed = throw_yspeed * (1 / voskilkobolshe_y); throw_xspeed = throw_xspeed * (1 / voskilkobolshe_y); } _name = thisname; captured = 0; swapDepths(thisdepth); } } if ((being_thrown eq 1) and (captured eq 0)) { being_thrown_timer++; } if (being_thrown_timer > 15) { being_thrown_timer = 0; being_thrown = 0; } gotoAndPlay (1); if (ydar > 3) { damage = 1000000 /* 0x0F4240 */; } ydar_count++; if (ydar_count > 17) { ydar_count = 0; ydar = 0; } the_core.health_bar.hp = hp - damage; the_core.health_bar.max = hp;
Symbol 501 MovieClip Frame 17
stop();
Symbol 506 MovieClip Frame 20
remove = 1;
Symbol 511 MovieClip Frame 20
remove = 1;
Symbol 532 MovieClip Frame 20
stop();
Symbol 537 MovieClip Frame 20
remove = 1;
Symbol 538 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 17
stop();
Symbol 556 MovieClip Frame 18
remove = 1;
Symbol 557 MovieClip Frame 1
stop();
Symbol 586 MovieClip Frame 22
remove = 1;
Symbol 587 MovieClip Frame 1
stop();
Symbol 606 MovieClip Frame 29
remove = 1;
Symbol 607 MovieClip Frame 1
stop();
Symbol 644 MovieClip Frame 30
stop();
Symbol 651 MovieClip Frame 80
remove = 1;
Symbol 652 MovieClip Frame 1
stop();
Symbol 656 MovieClip Frame 26
stop();
Symbol 664 MovieClip Frame 1
if (this._name eq "gravity_shockwave") { stop(); }
Symbol 664 MovieClip Frame 3
var i = 0; while (i < _root.max_enemies) { if (_root.game["enemy" + i]) { _root.game.Explosion(["enemy" + i], _x, _y, 6); } i++; }
Symbol 664 MovieClip Frame 39
removeMovieClip(this);
Symbol 664 MovieClip Frame 40
stop();
Symbol 678 MovieClip Frame 1
if (_name eq "projectile_explode") { gotoAndStop (55); }
Symbol 678 MovieClip Frame 38
removeMovieClip(this);
Symbol 723 MovieClip Frame 1
if (_name eq "teh_nuke") { gotoAndStop (70); }
Symbol 723 MovieClip Frame 2
_root.gravity_nuke_in_action = 1;
Symbol 723 MovieClip Frame 42
_root.gravity_nuke_in_action = 0;
Symbol 723 MovieClip Frame 48
removeMovieClip(this);
Symbol 723 MovieClip Frame 50
stop();
Symbol 723 MovieClip Frame 70
stop();
Symbol 727 MovieClip Frame 1
stop();
Symbol 727 MovieClip Frame 20
gotoAndPlay (2);
Symbol 748 Button
on (press) { if (_root.energy >= _root["ball_type_energycost_" + type_]) { _root.game.ball_targeting = 1; _root.game.ball_targeting_name = _name; rezinka = 1; _root.kursor = 2; } else { _root.noenergy_triggered = 1; _root.call_error = 1; } } on (release, releaseOutside) { if (_root.noenergy_triggered != 1) { _root.game.ball_targeting = 0; go = 1; _root.ball_ready_to_launch = 0; rezinka = 0; _root.kursor = 1; _root.game.launch.play(); if (type_ eq 10) { _root.ball_type = 1; _root.antimatter_timeout = _root.antimatter_loading_time; } else if ((((type_ eq 5) or (type_ eq 4)) or (type_ eq 9)) or (type_ eq 8)) { _root.ball_type = 1; } } else { _root.noenergy_triggered = 0; } } on (rollOut, release, dragOut) { _root.current_energy_cost = 0; if (_root.game.ball_targeting != 1) { _root.kursor = 1; } } on (rollOver, dragOver) { _root.kursor = 3; _root.current_energy_cost = _root["ball_type_energycost_" + type_]; }
Symbol 749 MovieClip Frame 1
if (v667 != "yiff") { v667 = "yiff"; mass = 90; udar = 0; udar2 = 0; udar_count = 0; radius = ball_core._width / 2; hits = 0; } if (go != 1) { radius = ball_core._width / 2; } if ((go eq 1) and (stability_checked != 1)) { if ((((type_ eq 5) or (type_ eq 4)) or (type_ eq 9)) or (type_ eq 8)) { _root.tier2projectiles_timeout = _root.tier2projectiles_loading_time; } stability_checked = 1; rand_tol = 10000; stability_rating = _root.stability_rating / 100; if (random(rand_tol) > (rand_tol * stability_rating)) { projectile_unstable = 1; } if (projectile_unstable != 1) { if (distance > 8) { _root.ball_fly_2.start(); } } if (projectile_unstable != 1) { _root.energy = _root.energy - _root["ball_type_energycost_" + type_]; } else { _root.energy = _root.energy - (_root["ball_type_energycost_" + type_] * 0.5); } } if ((go eq 1) and (speedset != 1)) { speedset = 1; xspeed = speed * speed_modifier_x; yspeed = speed * speed_modifier_y; } if (go eq 1) { knopka._visible = false; _x = (_x + xspeed); _y = (_y + yspeed); removeMovieClip(energy_aura); } if ((udar_count > 15) and (udar > 4)) { removeMovieClip(this); } else if ((udar_count > 15) and (udar < 4)) { udar = 0; udar_count = 0; } udar_count++; if (go eq 1) { if ((((Math.abs(xspeed) < 1.5) and (Math.abs(yspeed) < 1.5)) or (hits >= hits_max)) or (projectile_unstable eq 1)) { if (_root.explosions_count > 100) { _root.explosions_count = 0; } else { _root.explosions_count++; } duplicateMovieClip ("_root.game.projectile_explode", "explosion" + _root.explosions_count, _root.explosions_count + 10500); _root.game["explosion" + _root.explosions_count].gotoAndPlay(1); _root.game["explosion" + _root.explosions_count]._x = _x; _root.game["explosion" + _root.explosions_count]._y = _y; _root.game["explosion" + _root.explosions_count]._rotation = random(360); var i = 0; while (i < _root.max_enemies) { if (_root.game["enemy" + i]) { _root.game.Explosion(["enemy" + i], _x, _y, explosion_power); } i++; } removeMovieClip(this); } } if (_root.game.ball_targeting eq 1) { speed = 1; var angle1 = (Math.atan2(dy, dx) * 57.2957795130823); var dx = (_root.game.center._x - _x); var dy = (_root.game.center._y - _y); var angle2 = _rotation; if (angle2 < 0) { angle2 = angle2 + 360; } if (angle1 < 0) { angle1 = angle1 + 360; } var a = (angle2 - angle1); if (a > 180) { a = a - 360; } else if (a < -180) { a = a + 360; } a = a * speed; _rotation = (_rotation - (a - 90)); } _root.game.ball_radius = ball_core._width / 2; if (go eq 1) { strelka_shell._visible = 0; } if (tremorarsset != 1) { tremorarsset = 1; tremor_def_x = ball_animation._x; tremor_def_y = ball_animation._y; tremor_count = 0; } if ((rezinka eq 1) and (distance > 55)) { if (tremor_count eq 1) { if (random(2) eq 1) { tremor_x_mod = 1; } else { tremor_x_mod = -1; } if (random(2) eq 1) { tremor_y_mod = 1; } else { tremor_y_mod = -1; } tremor_magnitude = (30 * (distance - 55)) / (_root.game.maxdistance - 55); energy_aura._alpha = 10 + (((distance - 55) / (_root.game.maxdistance - 55)) * 100); tremor_y_plus = random(tremor_magnitude) / 10; ball_animation._x = ball_animation._x + (tremor_x_plus * tremor_x_mod); ball_animation._y = ball_animation._y + (tremor_y_plus * tremor_y_mod); } if (tremor_count eq 2) { ball_animation._x = tremor_def_x; ball_animation._y = tremor_def_y; tremor_count = 0; } tremor_count++; energy_aura._x = ball_animation._x; energy_aura._y = ball_animation._y; } else { ball_animation._x = tremor_def_x; ball_animation._y = tremor_def_y; } if (go != 1) { type_ = _root.ball_type; } ball_animation.gotoAndStop(type_); if (type_ eq 1) { damage = random(800); mass = 70; explosion_power = 7; hits_max = 5; } else if (type_ eq 2) { damage = 200 + random(600); mass = 80; explosion_power = 7; hits_max = 8; } else if (type_ eq 3) { damage = random(800); mass = 70; explosion_power = 7; hits_max = 30; } else if (type_ eq 4) { damage = 4000; mass = 90; explosion_power = 7; hits_max = 10; } else if ((type_ eq 5) or (type_ eq 6)) { damage = random(700); mass = 90; explosion_power = 7; hits_max = 500; } else if (type_ eq 7) { damage = 300 + random(700); mass = 90; explosion_power = 7; hits_max = 20; } else if (type_ eq 8) { damage = random(500); mass = 2500; explosion_power = 7; hits_max = 500000 /* 0x07A120 */; } else if (type_ eq 9) { damage = random(5000); mass = 5000; explosion_power = 7; hits_max = 50; } else if (type_ eq 10) { damage = random(5); mass = 1; explosion_power = 7; hits_max = 50000; } if (sssgsfgs != 1) { skorostottyagivaniya = 0; skorostottyagivaniya2 = 0; sssgsfgs = 1; strelka_shell._visible = false; } if (rezinka eq 1) { strelka_shell._visible = true; maus_distance_x = _root.game._xmouse - _root.game.center._x; maus_distance_y = _root.game._ymouse - _root.game.center._y; maus_distance = Math.sqrt(Math.abs(maus_distance_x * maus_distance_x) + Math.abs(maus_distance_y * maus_distance_y)); _root.resinka_length = maus_distance; alpha = Math.atan(maus_distance_y / maus_distance_x); if (_root.limit_unstable_zone != 1) { krai = 90; } else { krai = 55; } if (maus_distance < krai) { _x = _root.game._xmouse; _y = _root.game._ymouse; } else { if (maus_distance_x < 0) { ix = ((-Math.cos(alpha)) * krai) + _root.game.center._x; igrik = ((-Math.sin(alpha)) * krai) + _root.game.center._y; } else { ix = (Math.cos(alpha) * krai) + _root.game.center._x; igrik = (Math.sin(alpha) * krai) + _root.game.center._y; } _x = ix; _y = igrik; } } strelka_shell.distance = distance;
Instance of Symbol 728 MovieClip "strelka_shell" in Symbol 749 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.game.ball_targeting eq 1) { maxdistance = _root.game.maxdistance; if (distance < 5) { _alpha = 0; } else if (distance >= 5) { _alpha = (30 + ((70 * distance) / maxdistance)); } if (distance < maxdistance) { width_ = 18 + ((102 * distance) / maxdistance); strelka.gotoAndStop(1); } else { width_ = 120; strelka.play(); } strelka._width = width_; } }
Symbol 749 MovieClip Frame 2
if ((_x < -500) or (_x > 500)) { removeMovieClip(this); } gotoAndPlay (1); if ((go != 1) and (rezinka eq 1)) { _root.current_energy_cost = _root["ball_type_energycost_" + type_]; _root.currentballbeinglaunched = _name; } if (((type_ eq 9) and (go eq 1)) and (desu9 != 1337)) { desu9 = 1337; randomizer = 1; randomizer_count = 0; } if (randomizer eq 1) { randomizer_count++; if (randomizer_count > 5) { type_ = random(9) + 1; hits = 0; randomizer_count = 0; } } if ((rezinka eq 1) and (distance > 55)) { _root.ball_charge.gotoAndPlay(2); } else { _root.ball_charge.gotoAndPlay(1); } if ((rezinka eq 1) and (distance > 70)) { ball_animation.vspishka.play(); }
Symbol 749 MovieClip Frame 3
stop();
Symbol 752 MovieClip Frame 9
removeMovieClip(this);
Symbol 752 MovieClip Frame 10
gotoAndPlay (2);
Symbol 761 MovieClip Frame 9
stop();
Symbol 769 MovieClip Frame 8
stop();
Symbol 773 MovieClip Frame 12
stop(); remove = 1; stop();
Symbol 782 MovieClip Frame 5
stop();
Symbol 786 MovieClip Frame 4
stop();
Symbol 787 MovieClip Frame 12
stop(); remove = 1; stop();
Symbol 796 MovieClip Frame 9
stop();
Symbol 797 MovieClip Frame 12
stop(); remove = 1; stop();
Symbol 806 MovieClip Frame 9
stop();
Symbol 807 MovieClip Frame 12
stop(); remove = 1; stop();
Symbol 811 Button
on (release) { play(); }
Symbol 887 MovieClip Frame 1
_root.implosion_go = 0;
Symbol 887 MovieClip Frame 31
_root.implosion_go = 1; _root.shakescreen = 30;
Symbol 887 MovieClip Frame 46
_root.implosion_go = 0;
Symbol 887 MovieClip Frame 74
removeMovieClip(this);
Symbol 896 Button
on (release) { _root.energy = _root.energy_max; cleared = 1; clearing.play(); }
Symbol 901 MovieClip Frame 1
stop();
Symbol 901 MovieClip Frame 17
stop(); remove = 1;
Symbol 905 Button
on (release) { _root.structure = _root.structure_max; cleared = 1; clearing.play(); }
Symbol 910 Button
on (release) { _root.antimatter_timeout = 0; _root.shockwave_timeout = 0; _root.manipulator_timeout = 0; _root.implosion_timeout = 0; _root.tier2projectiles_timeout = 0; cleared = 1; clearing.play(); }
Symbol 914 Button
on (release) { _root.ball_type = 10; _root.antimatter_chargin.play(); cleared = 1; clearing.play(); }
Symbol 915 Button
on (release) { if (_root.explosions_count > 100) { _root.explosions_count = 0; } else { _root.explosions_count++; } power = 4; duplicateMovieClip ("_root.game.explosions_nuke", "explosion" + _root.explosions_count, _root.explosions_count + 10500); _root.game["explosion" + _root.explosions_count]._x = _x; _root.game["explosion" + _root.explosions_count]._y = _y; _root.game["explosion" + _root.explosions_count]._rotation = random(360); var i = 0; while (i < _root.max_enemies) { if (_root.game["enemy" + i]) { _root.game.Explosion(["enemy" + i], _x, _y, power); } i++; } _root.game.ExplosionSound(power); removeMovieClip(this); btn._visible = false; }
Symbol 916 MovieClip Frame 1
if (_name != "powerup_source") { gotoAndStop(random(5) + 2); }
Symbol 930 MovieClip Frame 1
function ballSpeedAndDirection(ball) { maxdistance = _root.game.maxdistance; maxspeed = _root.game.maxspeed; x_distance = Math.abs(_root.game[ball]._x - _root.game.center._x); y_distance = Math.abs(_root.game[ball]._y - _root.game.center._y); distance = Math.sqrt((x_distance * x_distance) + (y_distance * y_distance)); _root.game[ball].distance = distance; if (x_distance > y_distance) { abs_speed_modifier_x = 1; abs_speed_modifier_y = y_distance / x_distance; } else if (x_distance < y_distance) { abs_speed_modifier_y = 1; abs_speed_modifier_x = x_distance / y_distance; } else { abs_speed_modifier_y = 1; abs_speed_modifier_x = 1; } napravlenie_x = _root.game[ball]._x - _root.game.center._x; napravlenie_y = _root.game[ball]._y - _root.game.center._y; if (napravlenie_x < 0) { _root.game[ball].speed_modifier_x = 1 * abs_speed_modifier_x; } else { _root.game[ball].speed_modifier_x = -1 * abs_speed_modifier_x; } if (napravlenie_y < 0) { _root.game[ball].speed_modifier_y = 1 * abs_speed_modifier_y; } else { _root.game[ball].speed_modifier_y = -1 * abs_speed_modifier_y; } if ((maxdistance / distance) >= 1.5) { if (distance < maxdistance) { _root.game[ball].speed = (distance / maxdistance) * maxspeed; _root.speed = (distance / maxdistance) * maxspeed; } else { _root.game[ball].speed = maxspeed - 10; _root.speed = maxspeed - 10; } } else if (distance < maxdistance) { _root.game[ball].speed = (distance / maxdistance) * maxspeed; _root.speed = (distance / maxdistance) * maxspeed; } else { _root.game[ball].speed = maxspeed; _root.speed = maxspeed; } if ((maxdistance / distance) <= pokazatel_stabilnosty) { _root.stability_rating = minimalnaya_stabilnost + ((((maxdistance / distance) - 1) / (pokazatel_stabilnosty - 1)) * 100); if (_root.stability_rating > maximalnaya_stabilnost) { _root.stability_rating = maximalnaya_stabilnost; } } else { _root.stability_rating = maximalnaya_stabilnost; } _root.stability_rating = _root.stability_rating + _root.stability_skillbonus; if (_root.stability_rating > 100) { _root.stability_rating = 100; } if (_root.speed < 1.5) { _root.stability_rating = 0; } } function WallCollision(ball) { upperwalldistance = Math.abs(_root.game.upper_wall._y - _root.game[ball]._y) - (_root.game.ball_radius * 0.5); bottomwalldistance = Math.abs(_root.game.bottom_wall._y - _root.game[ball]._y) - (_root.game.ball_radius * 0.5); framesleft1 = Math.abs(upperwalldistance / _root.game[ball].yspeed); framesleft2 = Math.abs(bottomwalldistance / _root.game[ball].yspeed); if ((framesleft1 <= 1) or (framesleft2 <= 1)) { _root.game[ball].udar++; _root.game[ball].hits++; _root.game[ball].yspeed = _root.game[ball].yspeed * -1; if (_root.game[ball].type_ eq 3) { _root.game[ball].yspeed = _root.game[ball].yspeed * 1.1; _root.game[ball].xspeed = _root.game[ball].xspeed * 1.1; } _root.game[ball].ball_animation.vspishka.play(); if (random(2) eq 1) { _root.ball_bounce_1.start(); } else { _root.ball_bounce_2.start(); } } } function Enemy2WallCollision(enemy) { if (_root.game[enemy]) { upperwalldistance = Math.abs(_root.game.upper_wall._y - _root.game[enemy]._y) - (_root.game[enemy].radius * 0.5); bottomwalldistance = Math.abs(_root.game.bottom_wall._y - _root.game[enemy]._y) - (_root.game[enemy].radius * 0.5); framesleft1 = Math.abs(upperwalldistance / _root.game[enemy].yspeed); framesleft2 = Math.abs(bottomwalldistance / _root.game[enemy].yspeed); if ((framesleft1 <= 1) or (framesleft2 <= 1)) { wallImpactSound(); if (Math.abs(_root.game[enemy].yspeed) > 5) { _root.game[enemy].yspeed = _root.game[enemy].yspeed * -0.5; _root.game[enemy].throw_yspeed = _root.game[enemy].throw_yspeed * -1; } else { _root.game[enemy].throw_yspeed = _root.game[enemy].throw_yspeed * -1; _root.game[enemy].yspeed = _root.game[enemy].yspeed * -0.8; } _root.game[enemy].damage = _root.game[enemy].damage + Math.abs(_root.game[enemy].yspeed * _root.game[enemy].mass); _root.game[enemy].ydar = _root.game[enemy].ydar + 1; if (framesleft1 <= 1) { collisionEffect(_root.game[enemy]._x, _root.game.upper_wall._y + 4, "upper"); } else { collisionEffect(_root.game[enemy]._x, _root.game.bottom_wall._y - 4, "bottom"); } } } } function StolknovenieVragaIsharika(ball, enemy, x1, x2, y1, y2, time) { var _local6 = _root.game[ball].mass; var _local7 = _root.game[enemy].mass; var _local16 = _root.game[ball].xspeed; var _local15 = _root.game[enemy].xspeed; var _local19 = _root.game[ball].yspeed; var _local17 = _root.game[enemy].yspeed; var _local20 = x1 - x2; var _local22 = y1 - y2; if (_root.game[ball].type_ eq 7) { var _local11 = random(360); } else { var _local11 = Math.atan2(_local22, _local20); } var _local5 = Math.cos(_local11); var _local4 = Math.sin(_local11); if (_root.game[enemy].hp <= _root.game[ball].damage) { nocollisionduetoenemydeath = 1; } else { nocollisionduetoenemydeath = 0; } _root.game[enemy].damage = _root.game[enemy].damage + _root.game[ball].damage; _root.game[ball].hits++; _root.game[ball].udar2++; _root.game[enemy].the_core.ballhitanim.play(); _root.game[ball].ball_animation.vspishka.play(); if (random(2) eq 1) { _root.balltoenemy_impact2.start(); } else { _root.balltoenemy_impact1.start(); } var _local12 = (_local16 * _local5) + (_local19 * _local4); var _local9 = (_local15 * _local5) + (_local17 * _local4); var _local10 = (_local19 * _local5) - (_local16 * _local4); var _local8 = (_local17 * _local5) - (_local15 * _local4); var _local18 = (_local6 * _local12) + (_local7 * _local9); var _local21 = _local12 - _local9; var _local13 = (_local18 + (_local6 * _local21)) / (_local6 + _local7); if (((_root.game[ball].type_ eq 1) or (_root.game[ball].type_ eq 8)) or (_root.game[ball].type_ eq 3)) { var _local14 = (_local13 - _local12) + _local9; } else { var _local14 = (-_local12) + _local9; } _local12 = _local14; _local9 = _local13; _local16 = (_local12 * _local5) - (_local10 * _local4); _local15 = (_local9 * _local5) - (_local8 * _local4); _local19 = (_local10 * _local5) + (_local12 * _local4); _local17 = (_local8 * _local5) + (_local9 * _local4); if (_root.game[ball].type_ eq 10) { removeMovieClip(_root.game[ball]); if (_root.explosions_count > 100) { _root.explosions_count = 0; } else { _root.explosions_count++; } duplicateMovieClip ("_root.game.teh_nuke", "zomg_nuke", _root.explosions_count + 10500); _root.game.zomg_nuke._x = _root.game[enemy]._x; _root.game.zomg_nuke._y = _root.game[enemy]._y; } if (_root.game[enemy].hp > _root.game[ball].damage) { if ((_root.game[ball].type_ eq 5) and (_root.game[ball].glued != 1)) { _root.game[ball].glued = 1; _root.game[ball].type_ = 6; _root.game[ball]._x = _root.game[enemy]._x; _root.game[ball]._y = _root.game[enemy]._y; _root.game[ball].xspeed = 5; _root.game[ball].yspeed = random(5); } else { _root.game[ball].xspeed = _local16; _root.game[ball].yspeed = _local19; } _root.game[enemy].xspeed = _local15; _root.game[enemy].yspeed = _local17; if (_root.game[ball].type_ eq 3) { _root.game[ball].yspeed = _root.game[ball].yspeed * 1.1; _root.game[ball].xspeed = _root.game[ball].xspeed * 1.1; } } } function ballToEnemyCollisionDetectionAndReaction(ball, enemy) { var _local9 = _root.game[ball].xspeed; var _local7 = _root.game[ball].yspeed; var _local8 = _root.game[enemy].xspeed; var _local6 = _root.game[enemy].yspeed; var _local5 = _root.game[ball]._x; var _local3 = _root.game[ball]._y; var _local4 = _root.game[enemy]._x; var _local2 = _root.game[enemy]._y; var _local16 = _root.game[ball].radius + _root.game[enemy].radius; var _local22 = (((-2 * _local9) * _local8) + (_local9 * _local9)) + (_local8 * _local8); var _local21 = ((((-2 * _local5) * _local8) - ((2 * _local4) * _local9)) + ((2 * _local5) * _local9)) + ((2 * _local4) * _local8); var _local20 = (((-2 * _local5) * _local4) + (_local5 * _local5)) + (_local4 * _local4); var _local19 = (((-2 * _local7) * _local6) + (_local7 * _local7)) + (_local6 * _local6); var _local18 = ((((-2 * _local3) * _local6) - ((2 * _local2) * _local7)) + ((2 * _local3) * _local7)) + ((2 * _local2) * _local6); var _local26 = (((-2 * _local3) * _local2) + (_local3 * _local3)) + (_local2 * _local2); var _local15 = _local22 + _local19; var _local12 = _local21 + _local18; var _local25 = (_local20 + _local26) - (_local16 * _local16); var _local17 = Math.sqrt((_local12 * _local12) - ((4 * _local15) * _local25)); var _local14 = ((-_local12) + _local17) / (2 * _local15); var _local13 = ((-_local12) - _local17) / (2 * _local15); if ((_local14 > 0) && (_local14 <= 1)) { var _local23 = _local14; var _local24 = true; } if ((_local13 > 0) && (_local13 <= 1)) { if ((_local23 == null) || (_local13 < _local14)) { var _local23 = _local13; var _local24 = true; } } if (_local24) { StolknovenieVragaIsharika(ball, enemy, _local5, _local4, _local3, _local2, _local23); } } function StolknovenieVragov(enemy_1, enemy_2, x1, x2, y1, y2, time) { var _local6 = _root.game[enemy_1].mass; var _local7 = _root.game[enemy_2].mass; var _local20 = _root.game[enemy_1].xspeed; var _local19 = _root.game[enemy_2].xspeed; var _local23 = _root.game[enemy_1].yspeed; var _local21 = _root.game[enemy_2].yspeed; var _local24 = x1 - x2; var _local28 = y1 - y2; var _local12 = Math.atan2(_local28, _local24); var _local5 = Math.cos(_local12); var _local4 = Math.sin(_local12); var _local13 = (_local20 * _local5) + (_local23 * _local4); var _local10 = (_local19 * _local5) + (_local21 * _local4); var _local11 = (_local23 * _local5) - (_local20 * _local4); var _local9 = (_local21 * _local5) - (_local19 * _local4); _root.game[enemy_1].damage = _root.game[enemy_1].damage + ((Math.abs(_local13) + Math.abs(_local10)) * _local7); _root.game[enemy_2].damage = _root.game[enemy_2].damage + ((Math.abs(_local13) + Math.abs(_local10)) * _local6); enemy2enemyImpactSound(); var _local26 = x1 - x2; var _local25 = y1 - y2; R2 = _root.game[enemy_2].radius; var _local14 = ((-Math.atan2(_local26, _local25)) / (Math.PI/180)) + 180; collision_y3 = y2 - (R2 * Math.sin(_local14 * (Math.PI/180))); collision_x3 = x2 - (R2 * Math.cos(_local14 * (Math.PI/180))); collisionEffect(collision_x3, collision_y3); var _local22 = (_local6 * _local13) + (_local7 * _local10); var _local27 = _local13 - _local10; var _local15 = (_local22 + (_local6 * _local27)) / (_local6 + _local7); var _local18 = (_local15 - _local13) + _local10; _local13 = _local18; _local10 = _local15; _local20 = (_local13 * _local5) - (_local11 * _local4); _local19 = (_local10 * _local5) - (_local9 * _local4); _local23 = (_local11 * _local5) + (_local13 * _local4); _local21 = (_local9 * _local5) + (_local10 * _local4); _root.game[enemy_1].tempx = _root.game[enemy_1].xpos + (_root.game[enemy_1].xspeed * time); _root.game[enemy_1].tempy = _root.game[enemy_1].ypos + (_root.game[enemy_1].yspeed * time); _root.game[enemy_2].tempx = _root.game[enemy_2].xpos + (_root.game[enemy_2].xspeed * time); _root.game[enemy_2].tempy = _root.game[enemy_2].ypos + (_root.game[enemy_2].yspeed * time); _root.game[enemy_1].xspeed = _local20; _root.game[enemy_2].xspeed = _local19; _root.game[enemy_1].yspeed = _local23; _root.game[enemy_2].yspeed = _local21; } function EnemyToEnemyCollisionDetectionAndReaction(enemy_1, enemy_2) { var _local9 = _root.game[enemy_1].xspeed; var _local7 = _root.game[enemy_1].yspeed; var _local8 = _root.game[enemy_2].xspeed; var _local6 = _root.game[enemy_2].yspeed; var _local5 = _root.game[enemy_1]._x; var _local3 = _root.game[enemy_1]._y; var _local4 = _root.game[enemy_2]._x; var _local2 = _root.game[enemy_2]._y; var _local16 = _root.game[enemy_1].radius + _root.game[enemy_2].radius; var _local22 = (((-2 * _local9) * _local8) + (_local9 * _local9)) + (_local8 * _local8); var _local21 = ((((-2 * _local5) * _local8) - ((2 * _local4) * _local9)) + ((2 * _local5) * _local9)) + ((2 * _local4) * _local8); var _local20 = (((-2 * _local5) * _local4) + (_local5 * _local5)) + (_local4 * _local4); var _local19 = (((-2 * _local7) * _local6) + (_local7 * _local7)) + (_local6 * _local6); var _local18 = ((((-2 * _local3) * _local6) - ((2 * _local2) * _local7)) + ((2 * _local3) * _local7)) + ((2 * _local2) * _local6); var _local26 = (((-2 * _local3) * _local2) + (_local3 * _local3)) + (_local2 * _local2); var _local15 = _local22 + _local19; var _local10 = _local21 + _local18; var _local25 = (_local20 + _local26) - (_local16 * _local16); var _local17 = Math.sqrt((_local10 * _local10) - ((4 * _local15) * _local25)); var _local13 = ((-_local10) + _local17) / (2 * _local15); var _local11 = ((-_local10) - _local17) / (2 * _local15); if ((_local13 > 0) && (_local13 <= 1)) { var _local23 = _local13; var _local24 = true; } if ((_local11 > 0) && (_local11 <= 1)) { if ((_local23 == null) || (_local11 < _local13)) { var _local23 = _local11; var _local24 = true; } } if (_local24 eq "true") { StolknovenieVragov(enemy_1, enemy_2, _local5, _local4, _local3, _local2, _local23); } } function Implosion(enemy) { implosion_radius = 250; x1 = _root.game[enemy]._x; y1 = _root.game[enemy]._y; x2 = _root.game.implosion1._x; y2 = _root.game.implosion1._y; var _local5 = x1 - x2; var _local7 = y1 - y2; var _local8 = Math.sqrt((_local5 * _local5) + (_local7 * _local7)); if (_local8 < implosion_radius) { implosion_mass = 10 + (40 * (_root.implosion_power / 100)); implosion_suckingpower = ((-((10 * (_root.implosion_power / 100)) + 5)) * _local8) / implosion_radius; var _local6 = _root.game[enemy].mass; var _local9 = implosion_mass; var _local17 = _root.game[enemy].xspeed; var _local19 = _root.game[enemy].yspeed; var _local13 = Math.atan2(_local7, _local5); var _local3 = Math.cos(_local13); var _local2 = Math.sin(_local13); var _local14 = (_local17 * _local3) + (_local19 * _local2); var _local11 = implosion_suckingpower; var _local12 = (_local19 * _local3) - (_local17 * _local2); var _local10 = 0.0001; var _local18 = (_local6 * _local14) + (_local9 * _local11); var _local20 = _local14 - _local11; var _local15 = (_local18 + (_local6 * _local20)) / (_local6 + _local9); var _local16 = (_local15 - _local14) + _local11; _local14 = _local16; _local11 = _local15; _local17 = (_local14 * _local3) - (_local12 * _local2); var _local21 = (_local11 * _local3) - (_local10 * _local2); _local19 = (_local12 * _local3) + (_local14 * _local2); var _local22 = (_local10 * _local3) + (_local11 * _local2); _root.game[enemy].xspeed = _local17; _root.game[enemy].yspeed = _local19; } } function GravityNuke(enemy, gravnuke_x, gravnuke_y, gravnuke_radius_small, gravnuke_radius_big) { x1 = _root.game[enemy]._x; y1 = _root.game[enemy]._y; x2 = gravnuke_x; y2 = gravnuke_y; var _local5 = x1 - x2; var _local7 = y1 - y2; var _local8 = Math.sqrt((_local5 * _local5) + (_local7 * _local7)); rdb_dx = _root.game.center._x - x2; rdb_dy = _root.game.center._y - y2; rasstoyanie_do_bazi = Math.sqrt((rdb_dx * rdb_dx) + (rdb_dy * rdb_dy)) - 40; if (rasstoyanie_do_bazi < 0) { rasstoyanie_do_bazi = 0; } if (rasstoyanie_do_bazi < gravnuke_radius_small) { _root.structure = _root.structure - (_root.gravity_nuke_hueg_dmg * koef_oslableniya_dmg_po_baze); } else if (rasstoyanie_do_bazi < gravnuke_radius_big) { _root.structure = _root.structure - (_root.gravity_nuke_radius_dmg * koef_oslableniya_dmg_po_baze); } if (_local8 < gravnuke_radius_small) { _root.game[enemy].damage = _root.game[enemy].damage + _root.gravity_nuke_hueg_dmg; } else if (_local8 < gravnuke_radius_big) { _root.game[enemy].damage = _root.game[enemy].damage + _root.gravity_nuke_radius_dmg; implosion_mass = 20; Gravnuke_power = 25; implosion_suckingpower = (-1.3 * Gravnuke_power) + random(Gravnuke_power * 2); var _local6 = _root.game[enemy].mass; var _local9 = implosion_mass; var _local17 = _root.game[enemy].xspeed; var _local19 = _root.game[enemy].yspeed; var _local13 = Math.atan2(_local7, _local5); var _local4 = Math.cos(_local13); var _local3 = Math.sin(_local13); var _local14 = (_local17 * _local4) + (_local19 * _local3); var _local11 = implosion_suckingpower; var _local12 = (_local19 * _local4) - (_local17 * _local3); var _local10 = 0.0001; var _local18 = (_local6 * _local14) + (_local9 * _local11); var _local20 = _local14 - _local11; var _local15 = (_local18 + (_local6 * _local20)) / (_local6 + _local9); var _local16 = (_local15 - _local14) + _local11; _local14 = _local16; _local11 = _local15; _local17 = (_local14 * _local4) - (_local12 * _local3); var _local21 = (_local11 * _local4) - (_local10 * _local3); _local19 = (_local12 * _local4) + (_local14 * _local3); var _local22 = (_local10 * _local4) + (_local11 * _local3); _root.game[enemy].xspeed = _local17; _root.game[enemy].yspeed = _local19; } } function Explosion(enemy, explosion_x, explosion_y, power) { if (power eq 1) { explosion_radius = 35; explosion_mass = 10; explosion_power = 8; _root.shakescreen = 5; explosion_dmg = random(300); } else if (power eq 2) { explosion_radius = 55; _root.shakescreen = 7; explosion_mass = 20; explosion_power = 12; explosion_dmg = random(400); } else if (power eq 3) { explosion_radius = 75; _root.shakescreen = 15; explosion_mass = 25; explosion_power = 25; explosion_dmg = random(700); } else if (power eq 5) { _root.shakescreen = 20; explosion_radius = 130; explosion_mass = 35; explosion_power = 35; explosion_dmg = 500 + random(1000); } else if (power eq 4) { explosion_radius = 170; _root.shakescreen = 30; explosion_mass = 50; explosion_power = 40; explosion_dmg = 2500 + random(2500); } else if (power eq 6) { explosion_radius = 70; _root.shakescreen = 15; explosion_mass = 100 * (_root.shockwave_power / 100); explosion_power = 50 * (_root.shockwave_power / 100); explosion_dmg = 1; } else if (power eq 7) { explosion_radius = 70; _root.shakescreen = 15; explosion_mass = 50; explosion_power = 10; explosion_dmg = 500 + random(1000); } x1 = _root.game[enemy]._x; y1 = _root.game[enemy]._y; x2 = explosion_x; y2 = explosion_y; var _local6 = x1 - x2; var _local7 = y1 - y2; var _local20 = Math.sqrt((_local6 * _local6) + (_local7 * _local7)); rdb_dx = _root.game.center._x - x2; rdb_dy = _root.game.center._y - y2; rasstoyanie_do_bazi = Math.sqrt((rdb_dx * rdb_dx) + (rdb_dy * rdb_dy)) - 40; if (rasstoyanie_do_bazi < 0) { rasstoyanie_do_bazi = 0; } if (rasstoyanie_do_bazi < explosion_radius) { if (explosion_dmg > 5000) { damage_po_baze = 1000 + random(1000); } else if ((explosion_dmg > 3000) and (explosion_dmg < 5000)) { damage_po_baze = 750 + random(750); } else if ((explosion_dmg > 1000) and (explosion_dmg < 3000)) { damage_po_baze = 100 + random(250); } else if ((explosion_dmg > 700) and (explosion_dmg < 1000)) { damage_po_baze = 100 + random(150); } else if ((explosion_dmg > 500) and (explosion_dmg < 700)) { damage_po_baze = 100 + random(50); } else if ((explosion_dmg > 100) and (explosion_dmg < 500)) { damage_po_baze = 50 + random(50); } else if (explosion_dmg < 100) { damage_po_baze = explosion_dmg / 5; } damage_po_baze = damage_po_baze / 10; _root.structure = _root.structure - damage_po_baze; } if ((_local20 < explosion_radius) and ((Math.abs(_local6) + Math.abs(_local7)) > 0.0001)) { _root.game[enemy].damage = _root.game[enemy].damage + explosion_dmg; var _local8 = _root.game[enemy].mass; var _local9 = explosion_mass; var _local17 = _root.game[enemy].xspeed; var _local19 = _root.game[enemy].yspeed; var _local13 = Math.atan2(_local7, _local6); var _local3 = Math.cos(_local13); var _local2 = Math.sin(_local13); var _local14 = (_local17 * _local3) + (_local19 * _local2); var _local11 = explosion_power; var _local12 = (_local19 * _local3) - (_local17 * _local2); var _local10 = 0.0001; var _local18 = (_local8 * _local14) + (_local9 * _local11); var _local21 = _local14 - _local11; var _local15 = (_local18 + (_local8 * _local21)) / (_local8 + _local9); var _local16 = (_local15 - _local14) + _local11; _local14 = _local16; _local11 = _local15; _local17 = (_local14 * _local3) - (_local12 * _local2); var _local22 = (_local11 * _local3) - (_local10 * _local2); _local19 = (_local12 * _local3) + (_local14 * _local2); var _local23 = (_local10 * _local3) + (_local11 * _local2); _root.game[enemy].xspeed = _local17; _root.game[enemy].yspeed = _local19; } } function ZashitaOtRespaNaOdnomMeste(enemy_1, enemy_2) { if ((_root.game[enemy_1]._x > 410) or (_root.game[enemy_2]._x > 410)) { x_dist = Math.abs(_root.game[enemy_1]._x - _root.game[enemy_2]._x); y_dist = Math.abs(_root.game[enemy_1]._y - _root.game[enemy_2]._y); diste = Math.sqrt((x_dist * x_dist) + (y_dist * y_dist)); Rr = _root.game[enemy_1].radius + _root.game[enemy_2].radius; if ((diste < Rr) and (_root.game[enemy_2].removprotect != 1)) { if (_root.game[enemy_1]._x > 410) { _root.game[enemy_1].removethisnow = 1; _root.game[enemy_2].removprotect = 1; } } } } function ZashitaOtSkleivaniya(enemy_1, enemy_2) { if ((_root.game[enemy_1]._x < 430) and (_root.game[enemy_2]._x < 430)) { x_dist2 = Math.abs(_root.game[enemy_1]._x - _root.game[enemy_2]._x); y_dist2 = Math.abs(_root.game[enemy_1]._y - _root.game[enemy_2]._y); diste2 = Math.sqrt((x_dist2 * x_dist2) + (y_dist2 * y_dist2)); Rr2 = _root.game[enemy_1].radius + _root.game[enemy_2].radius; if (((diste2 < Rr2) and (_root.game[enemy_1].captured != 1)) and (_root.game[enemy_2].captured != 1)) { if ((_root.game[enemy_1].being_thrown eq 1) or (_root.game[enemy_2].being_thrown eq 1)) { if (_root.game[enemy_1].radius > _root.game[enemy_2].radius) { _root.game[enemy_2].damage = _root.game[enemy_2].damage + 2000000; } else if (_root.game[enemy_2].radius > _root.game[enemy_1].radius) { _root.game[enemy_1].damage = _root.game[enemy_1].damage + 2000000; } else if (_root.game[enemy_2].radius eq _root.game[enemy_1].radius) { _root.game[enemy_1].damage = _root.game[enemy_1].damage + 2000000; _root.game[enemy_2].damage = _root.game[enemy_2].damage + 2000000; } } else if (_root.game[enemy_1].radius > _root.game[enemy_2].radius) { _root.game[enemy_2].damage = _root.game[enemy_2].damage + (_root.game[enemy_2].hp / 20); } else if (_root.game[enemy_2].radius > _root.game[enemy_1].radius) { _root.game[enemy_1].damage = _root.game[enemy_1].damage + (_root.game[enemy_1].hp / 20); } else if (_root.game[enemy_2].radius eq _root.game[enemy_1].radius) { _root.game[enemy_1].damage = _root.game[enemy_1].damage + (_root.game[enemy_1].hp / 20); _root.game[enemy_2].damage = _root.game[enemy_2].damage + (_root.game[enemy_2].hp / 20); } } } } function shleifOtSharika(ball) { if (_root.shleifcount > 100) { _root.shleifcount = 0; } else { _root.shleifcount++; } duplicateMovieClip (_root.game.shleif, "shleif" + _root.shleifcount, _root.shleifcount + 5000); _root.game["shleif" + _root.shleifcount]._x = _root.game[ball]._x; _root.game["shleif" + _root.shleifcount]._y = _root.game[ball]._y; _root.game["shleif" + _root.shleifcount].gotoAndPlay(2); } function collisionEffect(collision_x, collision_y, mod) { if (collision_count < 100) { collision_count++; } else { collision_count = 0; } duplicateMovieClip (_root.game.udar, "udar_anim" + collision_count, 20000 + collision_count); _root.game["udar_anim" + collision_count]._x = collision_x; _root.game["udar_anim" + collision_count]._y = collision_y; _root.game["udar_anim" + collision_count]._rotation = random(360); _root.game["udar_anim" + collision_count].gotoAndStop(random(4) + 1); if (mod eq "upper") { _root.game["udar_anim" + collision_count].anim.bottom_._visible = false; } else if (mod eq "bottom") { _root.game["udar_anim" + collision_count].anim.upper_._visible = false; } else { _root.game["udar_anim" + collision_count].anim.bottom_._visible = false; _root.game["udar_anim" + collision_count].anim.upper_._visible = false; } } function wallImpactSound() { _root.collisionenemy2wallrandomizer = random(4); if (_root.collisionenemy2wallrandomizer eq 3) { _root.impact_enemy2wall_4.start(); } else if (_root.collisionenemy2wallrandomizer eq 2) { _root.impact_enemy2wall_3.start(); } else if (_root.collisionenemy2wallrandomizer eq 1) { _root.impact_enemy2wall_2.start(); } else if (_root.collisionenemy2wallrandomizer eq 0) { _root.impact_enemy2wall_1.start(); } } function enemy2enemyImpactSound() { _root["impact_enemy2enemy_" + (random(10) + 1)].start(); } function ExplosionSound(power) { if ((power eq 1) or (power eq 2)) { _root["Explosion_" + (random(4) + 1)].start(); } else if (power eq 3) { _root["Explosion_" + (random(2) + 5)].start(); } else if ((power eq 4) or (power eq 5)) { } } function MammonthTankTrace() { if (_root.trace_mammoth != 0) { if (_root.game[_root.trace_mammoth]) { _root.game.mammoth_tank_onthefield = 1; } else { mammoth_tank_onthefield = 0; _root.trace_mammoth = 0; } } } function Spawn(unit_id) { var _local3 = 0; while (_local3 < _root.max_enemies) { if (_root.game["enemy" + _local3]) { } else { the_chosen_Y = 0; var _local4 = 0; while (_local4 < _root.shirina_potoka_mobov) { if (_root.metod_sortirovki_unitov eq 1) { if (vverh_vniz eq 1) { polojenie_y = 0 + _local4; } else { polojenie_y = -_local4; } } else if (_root.metod_sortirovki_unitov eq 2) { polojenie_y = (2 * random(_root.shirina_potoka_mobov)) - _root.shirina_potoka_mobov; } polojenie_x = 500; finding_location_failed = 0; var _local2 = 0; while (_local2 < _root.max_enemies) { if (_root.game["enemy" + _local2]) { distancepox = _root.game["enemy" + _local2]._x - polojenie_x; distancepoy = _root.game["enemy" + _local2]._y - polojenie_y; distancecheck = Math.sqrt((distancepox * distancepox) + (distancepoy * distancepoy)); } if (((polojenie_y - 5) < _root.game.upper_wall._y) or ((polojenie_y + 5) > _root.game.bottom_wall._y)) { fail_des1u = 1; } else { fail_des1u = 0; } radius_summa_desu = (_root["enemy_diameter_" + unit_id] / 2) + _root.game["enemy" + _local2].radius; if ((distancecheck < (radius_summa_desu + _root.rasstoyanie_mejdu_unitami)) and (fail_des1u != 1)) { finding_location_failed = 1; break; } _local2++; } if (vverh_vniz != 1) { vverh_vniz = 1; } else { vverh_vniz = 0; } if (finding_location_failed != 1) { if (polojenie_y eq 0) { polojenie_y = 0.1; } the_chosen_Y = polojenie_y; _local4 = 0; break; } _local4++; } if (_root.enemies_onthefield eq 0) { the_chosen_Y = 0.1; } if (the_chosen_Y != 0) { duplicateMovieClip (_root.game.enemy, "enemy" + _local3, _local3 + 20); _root.game["enemy" + _local3]._x = 500; _root.game["enemy" + _local3]._y = the_chosen_Y; _root.game["enemy" + _local3].gooo = 1; _root.game["enemy" + _local3].unit_chosen = unit_id; _root.game["enemy" + _local3].radius = _root["enemy_diameter_" + unit_id] / 2; if (unit_id eq 13) { if (_root.wave eq 6) { _root.game["enemy" + _local3].bossmode = 1; } _root.game["enemy" + _local3].unit_chosen = 3; _root.game["enemy" + _local3].second_modification = 1; } } break; } _local3++; } } Crafted_By = "Project Gravity Launcher (c) DimonZerg aka DZ / 2007 / dimonzerg.narod.ru"; if (_root.ball_type eq 1) { pokazatel_stabilnosty = 5; minimalnaya_stabilnost = 70; maximalnaya_stabilnost = 95; maxspeed = 15; } else if (_root.ball_type eq 2) { pokazatel_stabilnosty = 2.5; minimalnaya_stabilnost = 80; maximalnaya_stabilnost = 100; maxspeed = 20; } else if (_root.ball_type eq 3) { pokazatel_stabilnosty = 2.5; minimalnaya_stabilnost = 50; maximalnaya_stabilnost = 80; maxspeed = 30; } else if (_root.ball_type eq 4) { pokazatel_stabilnosty = 2.5; minimalnaya_stabilnost = 15; maximalnaya_stabilnost = 35; maxspeed = 25; } else if (_root.ball_type eq 5) { pokazatel_stabilnosty = 2.5; minimalnaya_stabilnost = 15; maximalnaya_stabilnost = 50; maxspeed = 10; } else if (_root.ball_type eq 7) { pokazatel_stabilnosty = 2.5; minimalnaya_stabilnost = 40; maximalnaya_stabilnost = 70; maxspeed = 23; } else if (_root.ball_type eq 8) { pokazatel_stabilnosty = 2.5; minimalnaya_stabilnost = 1; maximalnaya_stabilnost = 40; maxspeed = 10; } else if (_root.ball_type eq 9) { pokazatel_stabilnosty = 2.5; minimalnaya_stabilnost = 1; maximalnaya_stabilnost = 50; maxspeed = 30; } else if (_root.ball_type eq 10) { pokazatel_stabilnosty = 0.1; minimalnaya_stabilnost = 100; maximalnaya_stabilnost = 100; maxspeed = 25; } _root.gravity_nuke_hueg_dmg = random(500); _root.gravity_nuke_radius_dmg = random(150); _root.implosion_loading_time_real = _root.implosion_loading_time; _root.shockwave_loading_time_real = _root.shockwave_loading_time; if (_root.extreme_mode_activated eq 1) { extremomode_enemybonus = 1.4; _root.small_tank_hp = 900 * extremomode_enemybonus; _root.hover_tank_hp = 700 * extremomode_enemybonus; _root.mech1_hp = 1000 * extremomode_enemybonus; _root.mech2_hp = 3000 * extremomode_enemybonus; _root.black_tank_hp = 2000 * extremomode_enemybonus; _root.lazer_tank_hp = 1300 * extremomode_enemybonus; _root.kindabike_hp = 1500 * extremomode_enemybonus; _root.kindabike2_hp = 1200 * extremomode_enemybonus; _root.mammoth_tank_hp = 11000 * extremomode_enemybonus; _root.mammoth_tank2_hp = 10000 * extremomode_enemybonus; _root.railgrav_tank_hp = 700 * extremomode_enemybonus; _root.heavy_tank_hp = 4000 * extremomode_enemybonus; _root.nuketruck_hp = 2000 * extremomode_enemybonus; _root.sciencevessel_hp = 2500 * extremomode_enemybonus; } else { _root.small_tank_hp = 900; _root.hover_tank_hp = 700; _root.mech1_hp = 1000; _root.mech2_hp = 3000; _root.black_tank_hp = 2000; _root.lazer_tank_hp = 1300; _root.kindabike_hp = 1500; _root.kindabike2_hp = 1200; _root.mammoth_tank_hp = 11000; _root.mammoth_tank2_hp = 10000; _root.railgrav_tank_hp = 700; _root.heavy_tank_hp = 4000; _root.nuketruck_hp = 2000; _root.sciencevessel_hp = 2500; } if (_root.game_modo eq 1) { _root.initial_lives = 40; _root.structure_max = 1000; _root.implosion_loading_time = 35; _root.shockwave_loading_time = 30; _root.manipulator_loading_time = 20; _root.antimatter_loading_time = 35; _root.tier2projectiles_loading_time = 15; _root.structure_regen = 0.05; } else if ((_root.game_modo eq 2) or (_root.game_modo eq 3)) { if (_root.game_modo eq 2) { _root.initial_lives = 5; } else { _root.initial_lives = 3; } _root.structure_max = 650; _root.implosion_loading_time = 25; _root.shockwave_loading_time = 25; _root.manipulator_loading_time = 20; _root.antimatter_loading_time = 25; _root.tier2projectiles_loading_time = 5; _root.structure_regen = 0.1; } else if (_root.game_modo eq 4) { _root.initial_lives = 1; _root.structure_max = 1000; _root.implosion_loading_time = 20; _root.shockwave_loading_time = 20; _root.manipulator_loading_time = 20; _root.antimatter_loading_time = 20; _root.tier2projectiles_loading_time = 1; _root.structure_regen = 0.1; } else { _root.initial_lives = 10; _root.structure_regen = 0.1; } if (resetvariables != "yiff") { resetvariables = "yiff"; _root.metod_sortirovki_unitov = 1; _root.ball_type = 1; maxspeed = 20; _root.dla_skolkih_unitov_funkcii = 10; _root.max_enemies = 10; _root.powerup_respawn_rate = 15; _root.powerup_timeout = 7; koef_oslableniya_dmg_po_baze = 0.04; _root.structure_max = 1000; _root.structure = _root.structure_max; _root.energy_max = 1000; _root.energy = _root.energy_max; _root.energy_regen = 2; _root.structure_regen = 0.05; _root.shirina_potoka_mobov = 70; _root.rasstoyanie_mejdu_unitami = 10; _root.ball_type_energycost_1 = 250; _root.ball_type_energycost_2 = 300; _root.ball_type_energycost_3 = 550; _root.ball_type_energycost_4 = 800; _root.ball_type_energycost_5 = 500; _root.ball_type_energycost_7 = 500; _root.ball_type_energycost_8 = 800; _root.ball_type_energycost_9 = 500; _root.ball_type_energycost_10 = 400; _root.implosion_energycost_max = 700; _root.shockwave_energycost_max = 600; _root.antimatter_energycost = _root.ball_type_energycost_10; _root.stability_bonus_per_level = 3.5; _root.energy_bonus_per_level = 3.5; _root.implosion_loading_time = 35; _root.shockwave_loading_time = 30; _root.manipulator_loading_time = 20; _root.antimatter_loading_time = 35; _root.tier2projectiles_loading_time = 15; _root.implosion_points_max = 15; _root.antimatter_points_max = 15; _root.shockwave_points_max = 6; _root.manipulator_points_max = 25; _root.manipulator_points_step_1 = 5; _root.manipulator_points_step_2 = 10; _root.small_tank_hp = 900; _root.hover_tank_hp = 700; _root.mech1_hp = 1000; _root.mech2_hp = 3000; _root.black_tank_hp = 2000; _root.lazer_tank_hp = 1300; _root.kindabike_hp = 1500; _root.kindabike2_hp = 1200; _root.mammoth_tank_hp = 11000; _root.mammoth_tank2_hp = 10000; _root.railgrav_tank_hp = 700; _root.heavy_tank_hp = 4000; _root.nuketruck_hp = 2000; _root.sciencevessel_hp = 2500; ball_targeting = 0; mammoth_timer = 0; maxdistance = 90; collision_count = 0; zashita_ot_skleivaniya_count = 0; mammoth_tank_onthefield = 0; _root.skill_points = 0; _root.energy_points = 0; _root.stability_points = 0; _root.projectile_points = 0; _root.shockwave_points = 0; _root.implosion_points = 0; _root.manipulator_points = 0; _root.antimatter_points = 0; _root.enemy_diameter_0 = 26.6; _root.enemy_diameter_1 = 30.5; _root.enemy_diameter_2 = 26.6; _root.enemy_diameter_3 = 82.9; _root.enemy_diameter_4 = 44.7; _root.enemy_diameter_5 = 33.4; _root.enemy_diameter_6 = 44.7; _root.enemy_diameter_7 = 30.5; _root.enemy_diameter_8 = 44.7; _root.enemy_diameter_9 = 44.7; _root.enemy_diameter_10 = 44.7; _root.enemy_diameter_11 = 30.5; _root.enemy_diameter_12 = 30.5; _root.wave_timer_rough = 0; _root.extreme_mode_activated = 0; _root.game_on_hold = 1; _root.base_dead = 0; _root.score = 0; _root.misses = 0; _root.showwhichballinfo = 0; _root.lvl = 1; _root.survival_trigger_1 = 0; _root.survival_timer_1 = 0; _root.survival_timer_2 = 0; _root.stoptime = 20; _root.wave = 1; _root.skill_points = 0; _root.kills_count = 0; _root.kills_exp_count = 0; _root.kills_max = 0; _root.victory = 0; _root.gravity_nuke_in_action = 0; _root.limit_unstable_zone = 0; _root.current_energy_cost = 1; _root.stability_rating = 100; _root.speed = 0; _root.heavy_tank_count = 0; _root.shakescreen = 0; _root.trace_mammoth = 0; _root.explosions_count = 0; _root.enemy_count = 0; _root.enemies_onthefield = 0; _root.kursor = 1; _root.shleifcount = 0; _root.ball_ready_to_launch = 0; _root.powerups_count = 0; _root.antimatter_timeout = 0; _root.shockwave_timeout = 0; _root.manipulator_timeout = 0; _root.implosion_timeout = 0; _root.tier2projectiles_timeout = 0; _root.manipulator_available = 0; _root.shockwave_available = 0; _root.implosion_available = 0; _root.antimatter_available = 0; _root.enemy_alive_0 = 0; _root.enemy_alive_1 = 0; _root.enemy_alive_2 = 0; _root.enemy_alive_3 = 0; _root.enemy_alive_4 = 0; _root.enemy_alive_5 = 0; _root.enemy_alive_6 = 0; _root.enemy_alive_7 = 0; _root.enemy_alive_8 = 0; _root.enemy_alive_9 = 0; _root.enemy_alive_10 = 0; _root.enemy_alive_11 = 0; _root.enemy_alive_12 = 0; _root.enemy_alive_13 = 0; _root.enemy_alive_14 = 0; _root.enemy_alive_15 = 0; _root.enemy_alive_16 = 0; _root.enemy_alive_17 = 0; _root.enemy_alive_18 = 0; _root.enemy_alive_19 = 0; _root.enemy_alive_20 = 0; _root.enemy_alive_21 = 0; _root.enemy_alive_22 = 0; _root.enemy_alive_23 = 0; _root.enemy_alive_24 = 0; _root.enemy_alive_25 = 0; _root.ball_type_available_1 = 1; _root.ball_type_available_2 = 0; _root.ball_type_available_3 = 0; _root.ball_type_available_4 = 0; _root.ball_type_available_5 = 0; _root.ball_type_available_7 = 0; _root.ball_type_available_8 = 0; _root.ball_type_available_9 = 0; mammoth_tank_rr = 0; mammoth_tank2_rr = 0; kindabike_rr = 0; ord_tank_rr = 0; lazer_tank_rr = 0; hover_tank_rr = 0; heavy_tank_rr = 0; railgrav_tank_rr = 0; nuketruck_rr = 0; black_tank_rr = 0; mech2_rr = 0; mech1_rr = 0; kindabike2_rr = 0; sciencevessel_rr = 0; if (_root.game_modo eq 4) { _root.lvl = 10; _root.skill_points = 45; } } if (soundsset != 1337) { soundsset = 1337; _root.ball_bounce_1 = new Sound(); _root.ball_bounce_1.attachSound("ball_bounce_1"); _root.ball_bounce_2 = new Sound(); _root.ball_bounce_2.attachSound("ball_bounce_2"); _root.ball_fly_1 = new Sound(); _root.ball_fly_1.attachSound("ball_fly_1"); _root.ball_fly_2 = new Sound(); _root.ball_fly_2.attachSound("ball_fly_2"); _root.balltoenemy_impact1 = new Sound(); _root.balltoenemy_impact1.attachSound("balltoenemy_impact1"); _root.balltoenemy_impact2 = new Sound(); _root.balltoenemy_impact2.attachSound("balltoenemy_impact2"); _root.impact_enemy2wall_1 = new Sound(); _root.impact_enemy2wall_1.attachSound("impact_enemy2wall_1"); _root.impact_enemy2wall_2 = new Sound(); _root.impact_enemy2wall_2.attachSound("impact_enemy2wall_2"); _root.impact_enemy2wall_3 = new Sound(); _root.impact_enemy2wall_3.attachSound("impact_enemy2wall_3"); _root.impact_enemy2wall_4 = new Sound(); _root.impact_enemy2wall_4.attachSound("impact_enemy2wall_4"); _root.impact_enemy2enemy_1 = new Sound(); _root.impact_enemy2enemy_1.attachSound("impact_enemy2enemy_1"); _root.impact_enemy2enemy_2 = new Sound(); _root.impact_enemy2enemy_2.attachSound("impact_enemy2enemy_2"); _root.impact_enemy2enemy_3 = new Sound(); _root.impact_enemy2enemy_3.attachSound("impact_enemy2enemy_3"); _root.impact_enemy2enemy_4 = new Sound(); _root.impact_enemy2enemy_4.attachSound("impact_enemy2enemy_4"); _root.impact_enemy2enemy_5 = new Sound(); _root.impact_enemy2enemy_5.attachSound("impact_enemy2enemy_5"); _root.impact_enemy2enemy_6 = new Sound(); _root.impact_enemy2enemy_6.attachSound("impact_enemy2enemy_6"); _root.impact_enemy2enemy_7 = new Sound(); _root.impact_enemy2enemy_7.attachSound("impact_enemy2enemy_7"); _root.impact_enemy2enemy_8 = new Sound(); _root.impact_enemy2enemy_8.attachSound("impact_enemy2enemy_8"); _root.impact_enemy2enemy_9 = new Sound(); _root.impact_enemy2enemy_9.attachSound("impact_enemy2enemy_9"); _root.impact_enemy2enemy_10 = new Sound(); _root.impact_enemy2enemy_10.attachSound("impact_enemy2enemy_10"); _root.impact_enemy2enemy_11 = new Sound(); _root.impact_enemy2enemy_11.attachSound("impact_enemy2enemy_11"); _root.Explosion_1 = new Sound(); _root.Explosion_1.attachSound("Explosion_1"); _root.Explosion_2 = new Sound(); _root.Explosion_2.attachSound("Explosion_2"); _root.Explosion_3 = new Sound(); _root.Explosion_3.attachSound("Explosion_3"); _root.Explosion_4 = new Sound(); _root.Explosion_4.attachSound("Explosion_4"); _root.Explosion_5 = new Sound(); _root.Explosion_5.attachSound("Explosion_5"); _root.Explosion_6 = new Sound(); _root.Explosion_6.attachSound("Explosion_6"); } var i = 0; while (i < _root.dla_skolkih_unitov_funkcii) { if (_root.game["enemy" + i]) { _root["enemy_alive_" + i] = 1; } else { _root["enemy_alive_" + i] = 0; } i++; } _root.enemies_onthefield = ((((((((((((((((((((((((_root.enemy_alive_0 + _root.enemy_alive_1) + _root.enemy_alive_2) + _root.enemy_alive_3) + _root.enemy_alive_4) + _root.enemy_alive_5) + _root.enemy_alive_6) + _root.enemy_alive_7) + _root.enemy_alive_8) + _root.enemy_alive_9) + _root.enemy_alive_10) + _root.enemy_alive_11) + _root.enemy_alive_12) + _root.enemy_alive_13) + _root.enemy_alive_14) + _root.enemy_alive_15) + _root.enemy_alive_16) + _root.enemy_alive_17) + _root.enemy_alive_18) + _root.enemy_alive_19) + _root.enemy_alive_20) + _root.enemy_alive_21) + _root.enemy_alive_22) + _root.enemy_alive_23) + _root.enemy_alive_24) + _root.enemy_alive_25; if (_root.base_dead eq 1) { mammoth_tank_rr = 0; mammoth_tank2_rr = 0; ord_tank_rr = 0; lazer_tank_rr = 0; hover_tank_rr = 0; heavy_tank_rr = 0; railgrav_tank_rr = 0; kindabike_rr = 0; kindabike2_rr = 0; nuketruck_rr = 0; mech1_rr = 0; black_tank_rr = 0; mech2_rr = 0; sciencevessel_rr = 0; } if (_root.stop_all_respawns != 0) { _root.stop_all_respawns = 0; mammoth_tank_rr = 0; mammoth_tank2_rr = 0; kindabike_rr = 0; kindabike2_rr = 0; ord_tank_rr = 0; lazer_tank_rr = 0; hover_tank_rr = 0; heavy_tank_rr = 0; railgrav_tank_rr = 0; nuketruck_rr = 0; mech1_rr = 0; black_tank_rr = 0; mech2_rr = 0; sciencevessel_rr = 0; } _root.stability_skillbonus = _root.stability_points * _root.stability_bonus_per_level; _root.energy_max = 1000 + (_root.energy_points * (1000 * (_root.energy_bonus_per_level / 100))); _root.energy_regen = 2 + (0.05 * _root.energy_points); if ((_root.manipulator_points >= _root.manipulator_points_step_1) and (_root.manipulator_points < _root.manipulator_points_step_2)) { _root.manipulator_available = 1; _root.manipulator_lvl = 1; } else if ((_root.manipulator_points >= _root.manipulator_points_step_2) and (_root.manipulator_points < _root.manipulator_points_max)) { _root.manipulator_available = 1; _root.manipulator_lvl = 2; } else if (_root.manipulator_points >= _root.manipulator_points_max) { _root.manipulator_available = 1; _root.manipulator_lvl = 3; } if (_root.shockwave_points >= _root.shockwave_points_max) { _root.shockwave_available = 1; } if (_root.antimatter_points >= _root.antimatter_points_max) { _root.antimatter_available = 1; } if (_root.implosion_points >= _root.implosion_points_max) { _root.implosion_available = 1; } if ((_root.structure <= 0) and (_root.base_dead != 1)) { _root.base_dead = 1; _root.game.base_death._visible = true; _root.game.base_death.gotoAndPlay(2); } if (_root.game_on_hold eq 1) { _root.stop_all_respawns = 1; _root.structure = _root.structure_max; _root.energy = _root.energy_max; _root.antimatter_timeout = 0; _root.shockwave_timeout = 0; _root.manipulator_timeout = 0; _root.implosion_timeout = 0; _root.tier2projectiles_timeout = 0; _root.kursor = 1; removeMovieClip(_root.game.ball1); removeMovieClip(_root.game.ball2); removeMovieClip(_root.game.ball3); removeMovieClip(_root.game.ball4); removeMovieClip(_root.game.ball5); _root.ball_ready_to_launch = 0; _root.game.launch._visible = false; } else { _root.game.launch._visible = true; } if (_root.victory eq 1) { _root.kursor = 1; removeMovieClip(_root.game.ball1); removeMovieClip(_root.game.ball2); removeMovieClip(_root.game.ball3); removeMovieClip(_root.game.ball4); removeMovieClip(_root.game.ball5); _root.ball_ready_to_launch = 0; _root.game.launch._visible = false; _root.ingame_menu.gotoAndStop(1); _root.levelup_menu.gotoAndStop(1); _root.ingame_menu._visible = false; _root.levelup_menu._visible = false; removeMovieClip(_root.ingame_menu); removeMovieClip(_root.levelup_menu); _root.victory_menu.gotoAndStop(2); } if (_root.base_dead eq 1) { _root.showwhichballinfo = 0; _root.ingame_menu.gotoAndStop(1); _root.levelup_menu.gotoAndStop(1); _root.ingame_menu._visible = false; _root.levelup_menu._visible = false; removeMovieClip(_root.ingame_menu); removeMovieClip(_root.levelup_menu); _root.game_over_menu.gotoAndStop(2); removeMovieClip(_root.game.ball); removeMovieClip(_root.game.ball1); removeMovieClip(_root.game.ball2); removeMovieClip(_root.game.ball3); removeMovieClip(_root.game.ball4); removeMovieClip(_root.game.ball5); removeMovieClip(_root.game.launch); removeMovieClip(_root.game.lipu4ka); removeMovieClip(_root.game.zones); _root.kursor = 1; } if (ball_targeting eq 1) { lipu4ka._visible = true; lipu4ka.lp._width = Math.sqrt((lipu4ka_dx * lipu4ka_dx) + (lipu4ka_dy * lipu4ka_dy)); lipu4ka_speed = 1; var lipu4ka_dx = (_root.game[_root.currentballbeinglaunched]._x - center._x); var lipu4ka_dy = (_root.game[_root.currentballbeinglaunched]._y - center._y); var angle1 = (Math.atan2(lipu4ka_dy, lipu4ka_dx) * 57.2957795130823); var angle2 = lipu4ka._rotation; if (angle2 < 0) { angle2 = angle2 + 360; } if (angle1 < 0) { angle1 = angle1 + 360; } var a = (angle2 - angle1); if (a > 180) { a = a - 360; } else if (a < -180) { a = a + 360; } a = a * lipu4ka_speed; if (Math.abs(a) > 0.01) { lipu4ka._rotation = lipu4ka._rotation - a; } else { lipu4ka._rotation = angle1; } } else { lipu4ka._visible = false; } MammonthTankTrace(); if (ball_targeting eq 1) { ballSpeedAndDirection(ball_targeting_name); _root.kursor = 2; zones._visible = true; } else { _root.speed = 0; _root.stability_rating = 100; zones._visible = false; } var i = 1; while (i < 6) { if (["ball" + i]) { if (_root.game["ball" + i].go eq 1) { WallCollision(["ball" + i]); shleifOtSharika(["ball" + i]); } } i++; } var i = 0; while (i < _root.dla_skolkih_unitov_funkcii) { if (["enemy" + i]) { Enemy2WallCollision("enemy" + i); if (ball1) { ballToEnemyCollisionDetectionAndReaction("ball1", "enemy" + i); } if (ball2) { ballToEnemyCollisionDetectionAndReaction("ball2", "enemy" + i); } if (ball3) { ballToEnemyCollisionDetectionAndReaction("ball3", "enemy" + i); } if (ball4) { ballToEnemyCollisionDetectionAndReaction("ball4", "enemy" + i); } if (ball5) { ballToEnemyCollisionDetectionAndReaction("ball5", "enemy" + i); } } i++; } var i = 0; while (i < _root.dla_skolkih_unitov_funkcii) { if (["enemy" + i]) { var j = 0; while (j < _root.dla_skolkih_unitov_funkcii) { if (i != j) { if (["enemy" + j]) { EnemyToEnemyCollisionDetectionAndReaction("enemy" + i, "enemy" + j); ZashitaOtRespaNaOdnomMeste("enemy" + i, "enemy" + j); } } j++; } } i++; } if (_root.implosion_go eq 1) { var i = 0; while (i < _root.dla_skolkih_unitov_funkcii) { if (["enemy" + i]) { Implosion("enemy" + i); } i++; } } zashita_ot_skleivaniya_count++; if (zashita_ot_skleivaniya_count >= 10) { zashita_ot_skleivaniya_count = 0; var i = 0; while (i < _root.dla_skolkih_unitov_funkcii) { if (["enemy" + i]) { var j = 0; while (j < _root.dla_skolkih_unitov_funkcii) { if (i != j) { if (["enemy" + j]) { ZashitaOtSkleivaniya("enemy" + i, "enemy" + j); } } j++; } } i++; } } if (_root.gravity_nuke_in_action eq 1) { gravity_nuke_epicenter = _root.game.zomg_nuke.inner_size._width / 2; gravity_nuke_radius = _root.game.zomg_nuke.outer_size._width / 2; var i = 0; while (i < _root.dla_skolkih_unitov_funkcii) { if (["enemy" + i]) { GravityNuke("enemy" + i, _root.game.zomg_nuke._x, _root.game.zomg_nuke._y, gravity_nuke_epicenter, gravity_nuke_radius); } i++; } } if (_root.game_modo eq 1) { if (_root.wave eq 1) { _root.wave_length = 30; } else if (_root.wave eq 2) { _root.wave_length = 30; } else if (_root.wave eq 3) { _root.wave_length = 30; } else if (_root.wave eq 4) { _root.wave_length = 60; } else if (_root.wave eq 5) { _root.wave_length = 30; } else if (_root.wave eq 6) { _root.wave_length = 30; } else if (_root.wave eq 7) { _root.wave_length = 60; } else if (_root.wave eq 8) { _root.wave_length = 30; } else if (_root.wave eq 9) { _root.wave_length = 30; } else if (_root.wave eq 10) { _root.wave_length = 60; } else if (_root.wave eq 11) { _root.wave_length = 30; } else if (_root.wave eq 12) { _root.wave_length = 60; } else if (_root.wave eq 13) { _root.wave_length = 60; } else if (_root.wave eq 14) { _root.wave_length = 60; } else if (_root.wave eq 15) { _root.wave_length = 100; } else if (_root.wave eq 16) { _root.wave_length = 60; } else if (_root.wave eq 17) { _root.wave_length = 60; } else if (_root.wave eq 18) { _root.wave_length = 60; } else if (_root.wave eq 19) { _root.wave_length = 60; } else if (_root.wave eq 20) { _root.wave_length = 150; } else if (_root.wave eq 21) { _root.wave_length = 60; } else if (_root.wave eq 22) { _root.wave_length = 200; } else if (_root.wave eq 23) { _root.wave_length = 100; } } else if (_root.game_modo != 1) { _root.wave_length = 10000000 /* 0x989680 */; } if (_root.game_on_hold != 1) { _root.wave_timer_rough = _root.wave_timer_rough + 0.0333333333333333; elapsed_time = Math.floor(_root.wave_timer_rough); time_difference = Math.floor(_root.wave_length - _root.wave_timer_rough); if (time_difference < 0) { time_difference = 0; } _root.time_show = "Time: " + time_difference; if (_root.game_modo != 1) { _root.time_show = "Time: " + elapsed_time; } } else { _root.time_show = "Time: Pause"; } if (time_difference <= 0) { _root.stop_all_respawns = 1; } if ((_root.wave_timer_rough > _root.wave_length) and (_root.enemies_onthefield eq 0)) { _root.wave++; if (_root.wave eq 23) { _root.victory = 1; } else { _root.game_on_hold = 1; _root.wave_timer_rough = 0; _root.showwhichballinfo = 0; } } if (_root.game_modo eq 2) { _root.powerup_respawn_rate = 6; } else if (_root.game_modo eq 3) { _root.powerup_respawn_rate = 7; _root.extreme_mode_activated = 1; } if (_root.game_modo eq 4) { _root.powerup_respawn_rate = 10; }
Instance of Symbol 295 MovieClip "base_death" in Symbol 930 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 538 MovieClip "explosions_small" in Symbol 930 MovieClip Frame 1
onClipEvent (enterFrame) { if (explosion.remove eq 1) { removeMovieClip(this); } }
Instance of Symbol 557 MovieClip "explosions_medium" in Symbol 930 MovieClip Frame 1
onClipEvent (enterFrame) { if (explosion.remove eq 1) { removeMovieClip(this); } }
Instance of Symbol 587 MovieClip "explosions_big" in Symbol 930 MovieClip Frame 1
onClipEvent (enterFrame) { if (explosion.remove eq 1) { removeMovieClip(this); } }
Instance of Symbol 607 MovieClip "explosions_hueg" in Symbol 930 MovieClip Frame 1
onClipEvent (enterFrame) { if (explosion.remove eq 1) { removeMovieClip(this); } }
Instance of Symbol 652 MovieClip "explosions_nuke" in Symbol 930 MovieClip Frame 1
onClipEvent (enterFrame) { if (explosion.remove eq 1) { removeMovieClip(this); } }
Instance of Symbol 808 MovieClip "udar" in Symbol 930 MovieClip Frame 1
onClipEvent (enterFrame) { if (anim.remove eq 1) { removeMovieClip(this); } }
Instance of Symbol 916 MovieClip "powerup_source" in Symbol 930 MovieClip Frame 1
onClipEvent (load) { ttime = 0; } onClipEvent (enterFrame) { if (_name != "powerup_source") { ttime = ttime + 0.032258064516129; if (ttime > _root.powerup_timeout) { removeMovieClip(this); } if (cleared eq 1) { btn._visible = false; removeMovieClip(bkgrnd); removeMovieClip(sign); removeMovieClip(ring); if (clearing.remove eq 1) { removeMovieClip(this); } } } else { gotoAndStop (1); _visible = false; } }
Instance of Symbol 924 MovieClip "upper_wall" in Symbol 930 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 926 MovieClip "bottom_wall" in Symbol 930 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 929 MovieClip in Symbol 930 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(90000); this.swapDepths(_root.game.wall1); removeMovieClip(this); }
Instance of Symbol 929 MovieClip in Symbol 930 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(90001); this.swapDepths(_root.game.wall2); removeMovieClip(this); }
Symbol 930 MovieClip Frame 2
_root.game.enemy.gotoAndStop(3); _root.game.enemy._visible = false; _root.game.ball.gotoAndStop(3); _root.game.ball._visible = false; _root.game.shleif.gotoAndStop(20); _root.game.shleif._visible = false; _root.game.udar.gotoAndStop(20); _root.game.udar._visible = false; _root.game.implosion.gotoAndStop(1); _root.game.implosion._visible = false; _root.game.explosions_small.gotoAndStop(55); _root.game.explosions_small._visible = false; _root.game.explosions_medium.gotoAndStop(55); _root.game.explosions_medium._visible = false; _root.game.explosions_big.gotoAndStop(55); _root.game.explosions_big._visible = false; _root.game.explosions_hueg.gotoAndStop(55); _root.game.explosions_hueg._visible = false; _root.game.explosions_nuke.gotoAndStop(55); _root.game.explosions_nuke._visible = false; _root.game.gravity_shockwave.gotoAndStop(55); _root.game.gravity_shockwave._visible = false; _root.game.teh_nuke._visible = false; if (((_root.ball_ready_to_launch != 1) and (_root.base_dead != 1)) and (_root.game_on_hold != 1)) { if (_root.game.launch.ball_charging.ball_ready != 1) { _root.game.launch.ball_charging.play(); } else { _root.game.launch.ball_charging.gotoAndStop(1); _root.game.launch.ball_charging.ball_ready = 0; if (!_root.game.ball1) { duplicateMovieClip (_root.game.ball, "ball1", 10000); _root.game.ball1._x = _root.game.center._x - 0.01; _root.game.ball1._y = _root.game.center._y - 0.01; _root.game.ball1.sfgfg = 1; _root.ball_ready_to_launch = 1; } else if (!_root.game.ball2) { duplicateMovieClip (_root.game.ball, "ball2", 10001); _root.game.ball2._x = _root.game.center._x - 0.01; _root.game.ball2._y = _root.game.center._y - 0.01; _root.game.ball2.sfgfg = 1; _root.ball_ready_to_launch = 1; } else if (!_root.game.ball3) { duplicateMovieClip (_root.game.ball, "ball3", 10002); _root.game.ball3._x = _root.game.center._x - 0.01; _root.game.ball3._y = _root.game.center._y - 0.01; _root.game.ball3.sfgfg = 1; _root.ball_ready_to_launch = 1; } else if (!_root.game.ball4) { duplicateMovieClip (_root.game.ball, "ball4", 10003); _root.game.ball4._x = _root.game.center._x - 0.01; _root.game.ball4._y = _root.game.center._y - 0.01; _root.game.ball4.sfgfg = 1; _root.ball_ready_to_launch = 1; } else if (!_root.game.ball5) { duplicateMovieClip (_root.game.ball, "ball5", 10004); _root.game.ball5._x = _root.game.center._x - 0.01; _root.game.ball5._y = _root.game.center._y - 0.01; _root.game.ball5.sfgfg = 1; _root.ball_ready_to_launch = 1; } } } if (_root.load_slot eq "slot1") { _root.load_slot = 0; save_slot1 = SharedObject.getLocal("save_slot1"); if (save_slot1.data.saved eq 1) { _root.wave = save_slot1.data.wave; _root.score = save_slot1.data.score; _root.misses = save_slot1.data.misses; _root.lvl = save_slot1.data.lvl; _root.kills_count = save_slot1.data.kills_count; _root.kills_exp_count = save_slot1.data.kills_exp_count; _root.skill_points = save_slot1.data.skill_points; _root.energy_points = save_slot1.data.energy_points; _root.stability_points = save_slot1.data.stability_points; _root.projectile_points = save_slot1.data.projectile_points; _root.shockwave_points = save_slot1.data.shockwave_points; _root.implosion_points = save_slot1.data.implosion_points; _root.manipulator_points = save_slot1.data.manipulator_points; _root.antimatter_points = save_slot1.data.antimatter_points; } } else if (_root.load_slot eq "slot2") { _root.load_slot = 0; save_slot2 = SharedObject.getLocal("save_slot2"); if (save_slot2.data.saved eq 1) { _root.wave = save_slot2.data.wave; _root.score = save_slot2.data.score; _root.misses = save_slot2.data.misses; _root.lvl = save_slot2.data.lvl; _root.kills_count = save_slot2.data.kills_count; _root.kills_exp_count = save_slot2.data.kills_exp_count; _root.skill_points = save_slot2.data.skill_points; _root.energy_points = save_slot2.data.energy_points; _root.stability_points = save_slot2.data.stability_points; _root.projectile_points = save_slot2.data.projectile_points; _root.shockwave_points = save_slot2.data.shockwave_points; _root.implosion_points = save_slot2.data.implosion_points; _root.manipulator_points = save_slot2.data.manipulator_points; _root.antimatter_points = save_slot2.data.antimatter_points; } } else if (_root.load_slot eq "slot3") { _root.load_slot = 0; save_slot3 = SharedObject.getLocal("save_slot3"); if (save_slot3.data.saved eq 1) { _root.wave = save_slot3.data.wave; _root.score = save_slot3.data.score; _root.misses = save_slot3.data.misses; _root.lvl = save_slot3.data.lvl; _root.kills_count = save_slot3.data.kills_count; _root.kills_exp_count = save_slot3.data.kills_exp_count; _root.skill_points = save_slot3.data.skill_points; _root.energy_points = save_slot3.data.energy_points; _root.stability_points = save_slot3.data.stability_points; _root.projectile_points = save_slot3.data.projectile_points; _root.shockwave_points = save_slot3.data.shockwave_points; _root.implosion_points = save_slot3.data.implosion_points; _root.manipulator_points = save_slot3.data.manipulator_points; _root.antimatter_points = save_slot3.data.antimatter_points; } } if (ksgsagsfg != 1) { ksgsagsfg = 1; enemy.gotoAndStop(3); } if (mammoth_tank_onthefield eq 1) { mammoth_tank_rr = 0; } if (_root.heavy_tank_count > 1) { heavy_tank_rr = 0; } if (random(ord_tank_rr) eq 1) { Spawn(0); } if (random(lazer_tank_rr) eq 1) { Spawn(1); } if (random(hover_tank_rr) eq 1) { Spawn(2); } if (random(mammoth_tank_rr) eq 1) { Spawn(3); } if (random(heavy_tank_rr) eq 1) { Spawn(4); } if (random(railgrav_tank_rr) eq 1) { Spawn(5); } if (random(nuketruck_rr) eq 1) { Spawn(6); } if (random(mech1_rr) eq 1) { Spawn(7); } if (random(black_tank_rr) eq 1) { Spawn(8); } if (random(mech2_rr) eq 1) { Spawn(9); } if (random(sciencevessel_rr) eq 1) { Spawn(10); } if (random(kindabike_rr) eq 1) { Spawn(11); } if (random(kindabike2_rr) eq 1) { Spawn(12); } if (random(mammoth_tank2_rr) eq 1) { Spawn(13); } if (_root.projectile_points eq 1) { _root.ball_type_available_2 = 1; _root.ball_type_available_1 = 1; } else if (_root.projectile_points eq 2) { _root.ball_type_available_1 = 1; _root.ball_type_available_2 = 1; _root.ball_type_available_3 = 1; _root.ball_type_available_4 = 0; _root.ball_type_available_5 = 0; _root.ball_type_available_7 = 0; _root.ball_type_available_8 = 0; _root.ball_type_available_9 = 0; } else if (_root.projectile_points eq 3) { _root.ball_type_available_1 = 1; _root.ball_type_available_2 = 1; _root.ball_type_available_3 = 1; _root.ball_type_available_4 = 0; _root.ball_type_available_5 = 0; _root.ball_type_available_7 = 1; _root.ball_type_available_8 = 0; _root.ball_type_available_9 = 0; } else if (_root.projectile_points eq 4) { _root.ball_type_available_1 = 1; _root.ball_type_available_2 = 1; _root.ball_type_available_3 = 1; _root.ball_type_available_4 = 0; _root.ball_type_available_5 = 1; _root.ball_type_available_7 = 1; _root.ball_type_available_8 = 0; _root.ball_type_available_9 = 0; } else if (_root.projectile_points eq 5) { _root.ball_type_available_1 = 1; _root.ball_type_available_2 = 1; _root.ball_type_available_3 = 1; _root.ball_type_available_4 = 1; _root.ball_type_available_5 = 1; _root.ball_type_available_7 = 1; _root.ball_type_available_8 = 0; _root.ball_type_available_9 = 0; } else if (_root.projectile_points eq 6) { _root.ball_type_available_1 = 1; _root.ball_type_available_2 = 1; _root.ball_type_available_3 = 1; _root.ball_type_available_4 = 1; _root.ball_type_available_5 = 1; _root.ball_type_available_7 = 1; _root.ball_type_available_8 = 0; _root.ball_type_available_9 = 1; } else if (_root.projectile_points eq 7) { _root.ball_type_available_1 = 1; _root.ball_type_available_2 = 1; _root.ball_type_available_3 = 1; _root.ball_type_available_4 = 1; _root.ball_type_available_5 = 1; _root.ball_type_available_7 = 1; _root.ball_type_available_8 = 1; _root.ball_type_available_9 = 1; } _root.implosion_energycost = (_root.implosion_energycost_max * _root.implosion_power) / 100; _root.shockwave_energycost = (_root.shockwave_energycost_max * _root.shockwave_power) / 100; _root.speed_floored = Math.floor(_root.speed * 10) / 10; if (_root.stability_rating > 0) { _root.stability_rating_show = Math.floor(_root.stability_rating) + "%"; } else { _root.stability_rating_show = "0%"; } if (_root.base_dead != 1) { _root.energy_show = (Math.floor(_root.energy) + "/") + Math.floor(_root.energy_max); _root.structure_show = (Math.floor(_root.structure) + "/") + Math.floor(_root.structure_max); if (_root.energy < _root.energy_max) { _root.energy = _root.energy + _root.energy_regen; } else { _root.energy = _root.energy_max; } if (_root.energy < 0) { _root.energy = 0; } if (_root.structure < _root.structure_max) { _root.structure = _root.structure + _root.structure_regen; } else { _root.structure = _root.structure_max; } if (_root.structure < 0) { _root.structure = 0; } } _root.lives_show = "Lives: " + (_root.initial_lives - _root.misses); _root.lvl_show = "Tech Level: " + _root.lvl; _root.kills_show = "Kills: " + _root.kills_count; if (_root.game_modo eq 1) { if (_root.lvl eq 1) { _root.kills_max = 10; } else if (_root.lvl eq 2) { _root.kills_max = 20; } else if (_root.lvl eq 3) { _root.kills_max = 30; } else if (_root.lvl eq 4) { _root.kills_max = 40; } else if (_root.lvl eq 5) { _root.kills_max = 40; } else if (_root.lvl eq 6) { _root.kills_max = 80; } else if (_root.lvl eq 7) { _root.kills_max = 100; } else if (_root.lvl eq 8) { _root.kills_max = 150; } else if (_root.lvl eq 9) { _root.kills_max = 150; } else if (_root.lvl eq 10) { _root.kills_max = 150; } else if (_root.lvl eq 11) { _root.kills_max = 150; } else if (_root.lvl eq 12) { _root.kills_max = 150; } else if (_root.lvl eq 13) { _root.kills_max = 150; } else if (_root.lvl eq 14) { _root.kills_max = 200; } else if (_root.lvl eq 15) { _root.kills_max = 200; } else if (_root.lvl eq 16) { _root.kills_max = 200; } else if (_root.lvl eq 17) { _root.kills_max = 200; } else if (_root.lvl eq 18) { _root.kills_max = 200; } else if (_root.lvl eq 19) { _root.kills_max = 200; } else if (_root.lvl eq 20) { _root.kills_max = 200; } } else if (_root.game_modo eq 4) { if (_root.lvl eq 1) { _root.kills_max = 10; } else if (_root.lvl eq 2) { _root.kills_max = 20; } else if (_root.lvl eq 3) { _root.kills_max = 30; } else if (_root.lvl eq 4) { _root.kills_max = 40; } else if (_root.lvl eq 5) { _root.kills_max = 40; } else if (_root.lvl eq 6) { _root.kills_max = 80; } else if (_root.lvl eq 7) { _root.kills_max = 100; } else if (_root.lvl eq 8) { _root.kills_max = 150; } else if (_root.lvl eq 9) { _root.kills_max = 150; } else if (_root.lvl eq 10) { _root.kills_max = 150; } else if (_root.lvl eq 11) { _root.kills_max = 150; } else if (_root.lvl eq 12) { _root.kills_max = 150; } else if (_root.lvl eq 13) { _root.kills_max = 150; } else if (_root.lvl eq 14) { _root.kills_max = 250; } else if (_root.lvl eq 15) { _root.kills_max = 350; } else if (_root.lvl eq 16) { _root.kills_max = 500; } else if (_root.lvl eq 17) { _root.kills_max = 800; } else if (_root.lvl eq 18) { _root.kills_max = 800; } else if (_root.lvl eq 19) { _root.kills_max = 800; } else if (_root.lvl eq 20) { _root.kills_max = 800; } } else if (_root.lvl eq 1) { _root.kills_max = 10; } else if (_root.lvl eq 2) { _root.kills_max = 10; } else if (_root.lvl eq 3) { _root.kills_max = 10; } else if (_root.lvl eq 4) { _root.kills_max = 20; } else if (_root.lvl eq 5) { _root.kills_max = 20; } else if (_root.lvl eq 6) { _root.kills_max = 20; } else if (_root.lvl eq 7) { _root.kills_max = 30; } else if (_root.lvl eq 8) { _root.kills_max = 30; } else if (_root.lvl eq 9) { _root.kills_max = 40; } else if (_root.lvl eq 10) { _root.kills_max = 70; } else if (_root.lvl eq 11) { _root.kills_max = 85; } else if (_root.lvl eq 12) { _root.kills_max = 90; } else if (_root.lvl eq 13) { _root.kills_max = 100; } else if (_root.lvl eq 14) { _root.kills_max = 150; } else if (_root.lvl eq 15) { _root.kills_max = 150; } else if (_root.lvl eq 16) { _root.kills_max = 150; } else if (_root.lvl eq 17) { _root.kills_max = 150; } else if (_root.lvl eq 18) { _root.kills_max = 200; } else if (_root.lvl eq 19) { _root.kills_max = 200; } else if (_root.lvl eq 20) { _root.kills_max = 200; } if (_root.kills_exp_count >= _root.kills_max) { _root.lvl++; _root.kills_exp_count = 0; _root.skill_points = _root.skill_points + 5; } if (_root.misses > _root.initial_lives) { _root.base_dead = 1; } gotoAndPlay (1); MammonthTankTrace(); if (_root.wave_timer_rough > _root.wave_length) { _root.stop_all_respawns = 1; } else if (_root.game_on_hold != 1) { if (_root.wave eq 1) { if (_root.wave_timer_rough < 1) { ord_tank_rr = 5; _root.max_enemies = 2; _root.rasstoyanie_mejdu_unitami = 4; _root.shirina_potoka_mobov = 100; } else if ((_root.wave_timer_rough > 1) and (_root.wave_timer_rough < 10)) { _root.max_enemies = 3; } else if ((_root.wave_timer_rough > 10) and (_root.wave_timer_rough < 20)) { _root.max_enemies = 4; } else if (_root.wave_timer_rough > 20) { _root.max_enemies = 5; } } else if (_root.wave eq 2) { if (_root.wave_timer_rough < 1) { ord_tank_rr = 5; _root.max_enemies = 4; _root.rasstoyanie_mejdu_unitami = 4; _root.shirina_potoka_mobov = 100; } else if ((_root.wave_timer_rough > 1) and (_root.wave_timer_rough < 10)) { _root.max_enemies = 5; } else if ((_root.wave_timer_rough > 10) and (_root.wave_timer_rough < 20)) { _root.max_enemies = 6; } else if (_root.wave_timer_rough > 20) { _root.max_enemies = 7; } } else if (_root.wave eq 3) { if (_root.wave_timer_rough < 1) { ord_tank_rr = 5; _root.max_enemies = 5; _root.rasstoyanie_mejdu_unitami = 4; _root.shirina_potoka_mobov = 60; } else if ((_root.wave_timer_rough > 1) and (_root.wave_timer_rough < 3)) { ord_tank_rr = 5; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 10; _root.shirina_potoka_mobov = 120; } else if ((_root.wave_timer_rough > 3) and (_root.wave_timer_rough < 10)) { _root.stop_all_respawns = 1; } else if ((_root.wave_timer_rough > 10) and (_root.wave_timer_rough < 20)) { ord_tank_rr = 5; _root.max_enemies = 5; _root.rasstoyanie_mejdu_unitami = 20; _root.shirina_potoka_mobov = 170; } else if (_root.wave_timer_rough > 20) { ord_tank_rr = 5; _root.max_enemies = 7; _root.rasstoyanie_mejdu_unitami = 3; _root.shirina_potoka_mobov = 10; } } else if (_root.wave eq 4) { if (_root.wave_timer_rough < 1) { ord_tank_rr = 0; lazer_tank_rr = 5; _root.max_enemies = 3; _root.rasstoyanie_mejdu_unitami = 4; _root.shirina_potoka_mobov = 60; } else if ((_root.wave_timer_rough > 1) and (_root.wave_timer_rough < 2)) { ord_tank_rr = 5; lazer_tank_rr = 0; _root.max_enemies = 8; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 120; } else if ((_root.wave_timer_rough > 2) and (_root.wave_timer_rough < 30)) { ord_tank_rr = 25; lazer_tank_rr = 25; _root.max_enemies = 6; _root.rasstoyanie_mejdu_unitami = 10; _root.shirina_potoka_mobov = 170; } else if ((_root.wave_timer_rough > 30) and (_root.wave_timer_rough < 40)) { ord_tank_rr = 25; lazer_tank_rr = 25; _root.max_enemies = 6; _root.rasstoyanie_mejdu_unitami = 10; _root.shirina_potoka_mobov = 30; } else if (_root.wave_timer_rough > 40) { ord_tank_rr = 0; lazer_tank_rr = 5; _root.max_enemies = 6; _root.rasstoyanie_mejdu_unitami = 20; _root.shirina_potoka_mobov = 170; } } else if (_root.wave eq 5) { if (_root.wave_timer_rough < 1) { ord_tank_rr = 5; lazer_tank_rr = 0; railgrav_tank_rr = 5; kindabike_rr = 5; kindabike2_rr = 5; _root.max_enemies = 5; _root.rasstoyanie_mejdu_unitami = 4; _root.shirina_potoka_mobov = 80; } else if ((_root.wave_timer_rough > 1) and (_root.wave_timer_rough < 2)) { ord_tank_rr = 0; lazer_tank_rr = 5; railgrav_tank_rr = 0; kindabike_rr = 0; kindabike2_rr = 0; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 7; _root.shirina_potoka_mobov = 170; } else if (_root.wave_timer_rough > 2) { lazer_tank_rr = 15; ord_tank_rr = 5; railgrav_tank_rr = 30; kindabike_rr = 10; kindabike2_rr = 5; _root.max_enemies = 6; _root.rasstoyanie_mejdu_unitami = 7; _root.shirina_potoka_mobov = 170; } } else if (_root.wave eq 6) { if (_root.wave_timer_rough < 2) { lazer_tank_rr = 0; _root.max_enemies = 1; mammoth_tank2_rr = 5; _root.rasstoyanie_mejdu_unitami = 4; _root.shirina_potoka_mobov = 170; } else if ((_root.wave_timer_rough > 2) and (_root.wave_timer_rough < 999)) { lazer_tank_rr = 10; _root.max_enemies = 6; mammoth_tank2_rr = 0; } } else if (_root.wave eq 7) { if (_root.wave_timer_rough < 1) { lazer_tank_rr = 0; black_tank_rr = 5; _root.max_enemies = 5; _root.rasstoyanie_mejdu_unitami = 4; _root.shirina_potoka_mobov = 80; } else if ((_root.wave_timer_rough > 1) and (_root.wave_timer_rough < 2)) { lazer_tank_rr = 5; black_tank_rr = 0; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 15; _root.shirina_potoka_mobov = 170; } else if (_root.wave_timer_rough > 2) { ord_tank_rr = 15; railgrav_tank_rr = 15; kindabike_rr = 15; kindabike2_rr = 15; lazer_tank_rr = 25; black_tank_rr = 40; _root.max_enemies = 6; } } else if (_root.wave eq 8) { if (_root.wave_timer_rough < 5) { lazer_tank_rr = 0; black_tank_rr = 5; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 4; _root.shirina_potoka_mobov = 70; } else if (_root.wave_timer_rough > 5) { lazer_tank_rr = 20; black_tank_rr = 35; _root.max_enemies = 6; _root.rasstoyanie_mejdu_unitami = 7; _root.shirina_potoka_mobov = 170; } } else if (_root.wave eq 9) { if (_root.wave_timer_rough < 3) { lazer_tank_rr = 5; black_tank_rr = 5; mech1_rr = 5; kindabike2_rr = 5; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 170; } else if (_root.wave_timer_rough > 3) { lazer_tank_rr = 20; black_tank_rr = 35; ord_tank_rr = 15; railgrav_tank_rr = 15; kindabike_rr = 15; kindabike2_rr = 15; _root.max_enemies = 8; _root.rasstoyanie_mejdu_unitami = 10; _root.shirina_potoka_mobov = 170; } } else if (_root.wave eq 10) { if (_root.wave_timer_rough < 1.5) { _root.metod_sortirovki_unitov = 1; mech1_rr = 0; kindabike2_rr = 0; sciencevessel_rr = 5; _root.max_enemies = 3; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 80; } else if ((_root.wave_timer_rough > 1.5) and (_root.wave_timer_rough < 2)) { mech1_rr = 5; kindabike_rr = 0; sciencevessel_rr = 0; _root.max_enemies = 8; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 80; } else if ((_root.wave_timer_rough > 2) and (_root.wave_timer_rough < 3)) { mech1_rr = 0; kindabike_rr = 5; sciencevessel_rr = 0; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 40; _root.shirina_potoka_mobov = 170; } else if ((_root.wave_timer_rough > 3) and (_root.wave_timer_rough < 30)) { _root.metod_sortirovki_unitov = 2; mech1_rr = 0; kindabike_rr = 25; sciencevessel_rr = 35; _root.max_enemies = 7; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 170; } else if (_root.wave_timer_rough > 30) { _root.metod_sortirovki_unitov = 2; lazer_tank_rr = 20; black_tank_rr = 35; mech1_rr = 30; ord_tank_rr = 20; } } else if (_root.wave eq 11) { if (_root.wave_timer_rough < 1.5) { _root.metod_sortirovki_unitov = 1; mech1_rr = 0; kindabike2_rr = 0; sciencevessel_rr = 0; nuketruck_rr = 3; _root.max_enemies = 1; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 80; } else if ((_root.wave_timer_rough > 1.5) and (_root.wave_timer_rough < 2)) { _root.metod_sortirovki_unitov = 1; mech1_rr = 0; kindabike2_rr = 0; sciencevessel_rr = 3; nuketruck_rr = 0; _root.max_enemies = 4; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 80; } else if ((_root.wave_timer_rough > 3) and (_root.wave_timer_rough < 4)) { _root.metod_sortirovki_unitov = 1; mech1_rr = 0; kindabike2_rr = 0; sciencevessel_rr = 0; black_tank_rr = 3; nuketruck_rr = 0; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 80; } else if ((_root.wave_timer_rough > 4) and (_root.wave_timer_rough < 60)) { _root.metod_sortirovki_unitov = 2; mech1_rr = 30; sciencevessel_rr = 30; black_tank_rr = 30; nuketruck_rr = 200; _root.max_enemies = 7; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 80; } } else if (_root.wave eq 12) { if (_root.wave_timer_rough < 1) { _root.metod_sortirovki_unitov = 1; mech1_rr = 5; mech2_rr = 3; kindabike2_rr = 0; sciencevessel_rr = 0; nuketruck_rr = 0; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 170; } else if (_root.wave_timer_rough > 1) { _root.metod_sortirovki_unitov = 2; mech1_rr = 20; mech2_rr = 20; kindabike2_rr = 30; sciencevessel_rr = 40; nuketruck_rr = 40; _root.max_enemies = 8; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 170; } } else if (_root.wave eq 13) { if (_root.wave_timer_rough < 1) { _root.metod_sortirovki_unitov = 1; mech1_rr = 7; mech2_rr = 5; kindabike2_rr = 0; sciencevessel_rr = 0; nuketruck_rr = 0; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 6; _root.shirina_potoka_mobov = 170; } else if (_root.wave_timer_rough > 1) { _root.metod_sortirovki_unitov = 2; mech1_rr = 20; mech2_rr = 20; nuketruck_rr = 20; _root.max_enemies = 9; } } else if (_root.wave eq 14) { if (_root.wave_timer_rough < 1) { _root.metod_sortirovki_unitov = 1; mech1_rr = 0; mech2_rr = 0; kindabike_rr = 7; sciencevessel_rr = 5; nuketruck_rr = 0; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 6; _root.shirina_potoka_mobov = 170; } else if (_root.wave_timer_rough > 1) { _root.metod_sortirovki_unitov = 2; mech1_rr = 20; mech2_rr = 20; sciencevessel_rr = 20; kindabike_rr = 20; nuketruck_rr = 10; _root.max_enemies = 9; } } else if (_root.wave eq 15) { if (_root.wave_timer_rough < 900) { _root.metod_sortirovki_unitov = 2; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 6; _root.shirina_potoka_mobov = 170; if (_root.enemies_onthefield eq 0) { scenario_trigger_1 = 1; } if (scenario_trigger_1 eq 0) { _root.stop_all_respawns = 1; } if ((scenario_trigger_1 eq 1) and (_root.enemies_onthefield < _root.max_enemies)) { if (_root.wave_timer_rough < 30) { mech1_rr = 10; ord_tank_rr = 10; kindabike_rr = 10; kindabike2_rr = 10; hover_tank_rr = 10; railgrav_tank_rr = 10; } else if ((_root.wave_timer_rough > 30) and (_root.wave_timer_rough < 70)) { mech1_rr = 0; ord_tank_rr = 0; kindabike_rr = 0; kindabike2_rr = 0; hover_tank_rr = 0; railgrav_tank_rr = 0; nuketruck_rr = 0; black_tank_rr = 10; mech2_rr = 10; sciencevessel_rr = 10; } else if (_root.wave_timer_rough > 70) { mech1_rr = 0; ord_tank_rr = 0; kindabike_rr = 0; kindabike2_rr = 0; hover_tank_rr = 0; railgrav_tank_rr = 0; nuketruck_rr = 15; black_tank_rr = 0; mech2_rr = 0; sciencevessel_rr = 10; } } if (_root.enemies_onthefield eq _root.max_enemies) { scenario_trigger_1 = 0; } } } else if (_root.wave eq 16) { if (_root.wave_timer_rough < 2) { _root.metod_sortirovki_unitov = 1; mech1_rr = 0; mech2_rr = 0; kindabike_rr = 0; sciencevessel_rr = 0; nuketruck_rr = 0; mammoth_tank_rr = 3; _root.max_enemies = 1; _root.rasstoyanie_mejdu_unitami = 6; _root.shirina_potoka_mobov = 170; } else if ((_root.wave_timer_rough > 2) and (_root.wave_timer_rough < 3.5)) { kindabike_rr = 5; _root.max_enemies = 10; mammoth_tank_rr = 0; } else if (_root.wave_timer_rough > 3.5) { kindabike_rr = 0; _root.metod_sortirovki_unitov = 2; mammoth_tank_rr = 30; mech2_rr = 20; sciencevessel_rr = 20; nuketruck_rr = 70; } } else if (_root.wave eq 17) { if (_root.wave_timer_rough < 2) { _root.metod_sortirovki_unitov = 1; mech1_rr = 0; mech2_rr = 0; kindabike_rr = 0; sciencevessel_rr = 0; nuketruck_rr = 0; mammoth_tank_rr = 3; _root.max_enemies = 1; _root.rasstoyanie_mejdu_unitami = 6; _root.shirina_potoka_mobov = 170; } else if ((_root.wave_timer_rough > 2) and (_root.wave_timer_rough < 3.5)) { mech1_rr = 5; _root.max_enemies = 10; mammoth_tank_rr = 0; } else if (_root.wave_timer_rough > 3.5) { kindabike_rr = 0; _root.metod_sortirovki_unitov = 2; mammoth_tank_rr = 30; mech2_rr = 20; mech1_rr = 40; sciencevessel_rr = 20; nuketruck_rr = 70; kindabike_rr = 40; black_tank_rr = 40; lazer_tank_rr = 40; } } else if (_root.wave eq 18) { if (_root.wave_timer_rough < 5) { _root.metod_sortirovki_unitov = 2; mammoth_tank2_rr = 10; _root.max_enemies = 2; _root.rasstoyanie_mejdu_unitami = 10; _root.shirina_potoka_mobov = 170; } else if (_root.wave_timer_rough > 5) { _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 10; _root.metod_sortirovki_unitov = 2; mammoth_tank_rr = 60; mammoth_tank2_rr = 0; kindabike_rr = 60; ord_tank_rr = 60; lazer_tank_rr = 60; hover_tank_rr = 60; heavy_tank_rr = 0; railgrav_tank_rr = 60; nuketruck_rr = 60; black_tank_rr = 60; mech2_rr = 60; mech1_rr = 60; kindabike2_rr = 60; sciencevessel_rr = 60; } } else if (_root.wave eq 19) { if (_root.wave_timer_rough < 2) { _root.metod_sortirovki_unitov = 1; heavy_tank_rr = 5; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 10; _root.shirina_potoka_mobov = 170; } else if ((_root.wave_timer_rough > 2) and (_root.wave_timer_rough < 3)) { _root.metod_sortirovki_unitov = 1; black_tank_rr = 6; } else if (_root.wave_timer_rough > 3) { _root.metod_sortirovki_unitov = 2; mammoth_tank_rr = 60; mammoth_tank2_rr = 0; kindabike_rr = 60; ord_tank_rr = 60; lazer_tank_rr = 60; hover_tank_rr = 60; heavy_tank_rr = 30; railgrav_tank_rr = 60; nuketruck_rr = 60; black_tank_rr = 60; mech2_rr = 60; mech1_rr = 60; kindabike2_rr = 60; sciencevessel_rr = 60; } } else if (_root.wave eq 20) { if (_root.wave_timer_rough < 900) { _root.metod_sortirovki_unitov = 2; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 6; _root.shirina_potoka_mobov = 170; if (_root.enemies_onthefield < (_root.max_enemies / 2)) { scenario_trigger_1 = 1; } if (scenario_trigger_1 eq 0) { _root.stop_all_respawns = 1; } if ((scenario_trigger_1 eq 1) and (_root.enemies_onthefield < _root.max_enemies)) { mammoth_tank_rr = 90; mammoth_tank2_rr = 90; kindabike_rr = 0; ord_tank_rr = 0; lazer_tank_rr = 60; hover_tank_rr = 0; heavy_tank_rr = 60; railgrav_tank_rr = 0; nuketruck_rr = 80; black_tank_rr = 60; mech2_rr = 60; mech1_rr = 0; kindabike2_rr = 0; sciencevessel_rr = 60; } if (_root.enemies_onthefield eq _root.max_enemies) { scenario_trigger_1 = 0; } } } else if (_root.wave eq 21) { _root.powerup_respawn_rate = 10; if (_root.wave_timer_rough < 900) { _root.metod_sortirovki_unitov = 2; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 8; _root.shirina_potoka_mobov = 170; mammoth_tank_rr = 40; mammoth_tank2_rr = 40; kindabike_rr = 50; ord_tank_rr = 0; lazer_tank_rr = 90; hover_tank_rr = 0; heavy_tank_rr = 30; railgrav_tank_rr = 0; nuketruck_rr = 60; black_tank_rr = 60; mech2_rr = 60; mech1_rr = 0; kindabike2_rr = 60; sciencevessel_rr = 60; } } else if (_root.wave eq 22) { _root.powerup_respawn_rate = 10; if (_root.wave_timer_rough < 900) { _root.extreme_mode_activated = 1; _root.metod_sortirovki_unitov = 2; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 8; _root.shirina_potoka_mobov = 170; mammoth_tank_rr = 40; mammoth_tank2_rr = 40; kindabike_rr = 50; ord_tank_rr = 50; lazer_tank_rr = 90; hover_tank_rr = 0; heavy_tank_rr = 30; railgrav_tank_rr = 0; nuketruck_rr = 60; black_tank_rr = 60; mech2_rr = 60; mech1_rr = 70; kindabike2_rr = 60; sciencevessel_rr = 60; } } } if (_root.game_on_hold != 1) { if ((_root.game_modo eq 2) or (_root.game_modo eq 3)) { if (_root.wave_timer_rough > 300) { _root.extreme_mode_activated = 1; } if (_root.wave eq 1) { if (_root.wave_timer_rough < 120) { _root.metod_sortirovki_unitov = 2; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 170; if (_root.enemies_onthefield < 4) { scenario_trigger_1 = 1; } if (scenario_trigger_1 eq 0) { _root.stop_all_respawns = 1; } if ((scenario_trigger_1 eq 1) and (_root.enemies_onthefield < _root.max_enemies)) { if (_root.wave_timer_rough < 40) { mammoth_tank_rr = 0; mammoth_tank2_rr = 0; kindabike_rr = 20; ord_tank_rr = 20; lazer_tank_rr = 20; hover_tank_rr = 30; heavy_tank_rr = 0; railgrav_tank_rr = 20; nuketruck_rr = 0; black_tank_rr = 0; mech2_rr = 0; mech1_rr = 20; kindabike2_rr = 20; sciencevessel_rr = 0; } else if ((_root.wave_timer_rough > 40) and (_root.wave_timer_rough < 60)) { lazer_tank_rr = 20; } else if ((_root.wave_timer_rough > 60) and (_root.wave_timer_rough < 80)) { black_tank_rr = 20; } else if ((_root.wave_timer_rough > 80) and (_root.wave_timer_rough < 100)) { heavy_tank_rr = 20; mech2_rr = 20; } else if ((_root.wave_timer_rough > 100) and (_root.wave_timer_rough < 120)) { nuketruck_rr = 20; mammoth_tank_rr = 10; } } if (_root.enemies_onthefield eq _root.max_enemies) { scenario_trigger_1 = 0; } } else if ((_root.wave_timer_rough > 120) and (_root.wave_timer_rough < 180)) { _root.metod_sortirovki_unitov = 1; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 5; _root.shirina_potoka_mobov = 90; heavy_tank_rr = 20; nuketruck_rr = 70; black_tank_rr = 20; sciencevessel_rr = 20; } else if ((_root.wave_timer_rough > 180) and (_root.wave_timer_rough < 210)) { _root.metod_sortirovki_unitov = 2; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 10; _root.shirina_potoka_mobov = 170; heavy_tank_rr = 20; nuketruck_rr = 70; black_tank_rr = 20; sciencevessel_rr = 20; } else if (_root.wave_timer_rough > 210) { if (_root.survival_trigger_1 != 1) { _root.metod_sortirovki_unitov = 2; _root.max_enemies = 10; _root.rasstoyanie_mejdu_unitami = 6; _root.shirina_potoka_mobov = 170; mammoth_tank_rr = 20; mammoth_tank2_rr = 20; kindabike_rr = 20; ord_tank_rr = 20; lazer_tank_rr = 20; hover_tank_rr = 20; heavy_tank_rr = 20; railgrav_tank_rr = 20; nuketruck_rr = 20; black_tank_rr = 20; mech2_rr = 20; mech1_rr = 20; kindabike2_rr = 20; sciencevessel_rr = 20; } else { _root.stop_all_respawns = 1; } _root.survival_timer_1 = _root.survival_timer_1 + 0.032258064516129; if (_root.survival_timer_1 > _root.stoptime) { _root.survival_trigger_1 = 1; _root.survival_timer_2 = _root.survival_timer_2 + 0.032258064516129; if (_root.survival_timer_2 > 10) { _root.survival_timer_2 = 0; _root.survival_timer_1 = 0; _root.survival_trigger_1 = 0; _root.stoptime = _root.stoptime + 20; } } } } } } if (_root.game_on_hold != 1) { if (_root.game_modo eq 4) { _root.dla_skolkih_unitov_funkcii = 15; _root.max_enemies = 15; if (_root.wave_timer_rough > 200) { _root.extreme_mode_activated = 1; } if (_root.survival_trigger_1 != 1) { _root.metod_sortirovki_unitov = 2; _root.rasstoyanie_mejdu_unitami = 6; _root.shirina_potoka_mobov = 170; mammoth_tank_rr = 20; mammoth_tank2_rr = 20; kindabike_rr = 20; ord_tank_rr = 20; lazer_tank_rr = 20; hover_tank_rr = 20; heavy_tank_rr = 20; railgrav_tank_rr = 20; nuketruck_rr = 20; black_tank_rr = 20; mech2_rr = 20; mech1_rr = 20; kindabike2_rr = 20; sciencevessel_rr = 20; } else { _root.stop_all_respawns = 1; } _root.survival_timer_1 = _root.survival_timer_1 + 0.032258064516129; if (_root.survival_timer_1 > _root.stoptime) { _root.survival_trigger_1 = 1; _root.survival_timer_2 = _root.survival_timer_2 + 0.032258064516129; if (_root.survival_timer_2 > 10) { _root.survival_timer_2 = 0; _root.survival_timer_1 = 0; _root.survival_trigger_1 = 0; _root.stoptime = _root.stoptime + 45; } } } }
Symbol 960 MovieClip Frame 2
stop();
Symbol 962 MovieClip Frame 2
stop();
Symbol 962 MovieClip Frame 10
gotoAndPlay (3);
Symbol 964 MovieClip Frame 1
count = 0;
Symbol 964 MovieClip Frame 2
if ((_root.shakescreen eq 0) or (_root.block_screen_shake eq 1)) { gotoAndPlay (1); }
Symbol 964 MovieClip Frame 3
def_x = _root.game._x; def_y = _root.game._y; if (_root.shakescreen != 0) { magnitude = _root.shakescreen; } _root.shakescreen = 0;
Symbol 964 MovieClip Frame 4
if (random(2) eq 1) { x_mod = 1; } else { x_mod = -1; } if (random(2) eq 1) { y_mod = 1; } else { y_mod = -1; } x_plus = random(magnitude); y_plus = random(magnitude); _root.game._x = _root.game._x + (x_plus * x_mod); _root.game._y = _root.game._y + (y_plus * y_mod);
Symbol 964 MovieClip Frame 5
count++; magnitude = magnitude - (magnitude / 12); _root.game._x = def_x; _root.game._y = def_y; if (_root.shakescreen != 0) { gotoAndPlay (3); }
Symbol 964 MovieClip Frame 6
if (count < 12) { gotoAndPlay (4); }
Symbol 975 MovieClip Frame 1
max_dlinna = bar._width; onEnterFrame = function () { this.bar._width = (max_dlinna * _root.energy) / _root.energy_max; ukazatel_rough = _root.current_energy_cost / _root.energy_max; ukazatel = Math.floor(ukazatel_rough * max_dlinna); if (_root.current_energy_cost > _root.energy_max) { strelkabolshe._visible = true; } else { strelkabolshe._visible = false; } thedifference = Math.abs(this.meniscus._x - ukazatel); if ((thedifference < 500) and (thedifference >= 25)) { skorostmeniska = 5 + (Math.abs(this.meniscus._x - ukazatel) * 0.04); } else if (thedifference < 25) { skorostmeniska = 1 + (Math.abs(this.meniscus._x - ukazatel) * 0.2); } else { skorostmeniska = 50; } if (Math.abs(this.meniscus._x - ukazatel) > 3) { if (this.meniscus._x < ukazatel) { this.meniscus._x = this.meniscus._x + skorostmeniska; } else if (this.meniscus._x > ukazatel) { this.meniscus._x = this.meniscus._x - skorostmeniska; } } if (_root.current_energy_cost < 5) { meniscus._visible = false; } else { meniscus._visible = true; } };
Symbol 980 MovieClip Frame 1
source_width = poloska.bar._width;
Symbol 980 MovieClip Frame 2
if (temsfg != 1) { temsfg = 1; RRR = 0; GGG = 0; BBB = 0; } var trans = (new flash.geom.Transform(poloska)); var blueColorTransform = (new flash.geom.ColorTransform(0, 1, 1, 1, RRR, GGG, BBB, 0)); trans.colorTransform = blueColorTransform; otnoshenie = currentvalue / maxvalue; poloska.bar._width = source_width * otnoshenie; if (_name eq "speed_indicator") { currentvalue = _root.speed; maxvalue = _root.game.maxspeed; RRR = (255 * otnoshenie) + 50; } else if (_name eq "stability_indicator") { currentvalue = _root.stability_rating; maxvalue = 100; RRR = (255 * (1 - otnoshenie)) + 50; GGG = -(255 * (1 - otnoshenie)); }
Symbol 980 MovieClip Frame 3
gotoAndPlay (2);
Symbol 988 MovieClip Frame 1
max_dlinna = bar._width; onEnterFrame = function () { if (_root.base_dead eq 1) { this.bar._width = 0.1; } else { this.bar._width = (max_dlinna * _root.structure) / _root.structure_max; } };
Symbol 990 MovieClip Frame 2
aaa = _root.implosion_power + "%";
Symbol 993 MovieClip Frame 2
aaa = _root.shockwave_power + "%";
Symbol 997 MovieClip Frame 2
gotoAndPlay (1); if (temsfg != 1) { temsfg = 1; RRR = 0; GGG = 0; BBB = 0; } var trans = (new flash.geom.Transform(poloska)); var blueColorTransform = (new flash.geom.ColorTransform(0, 1, 1, 1, RRR, GGG, BBB, 0)); trans.colorTransform = blueColorTransform; otnoshenie = currentvalue / maxvalue; poloska.bar._width = source_width * otnoshenie; if (current_value <= 50) { GGG = 80 + (155 * (current_value / 50)); RRR = 255 * (current_value / 50); } else if (current_value > 50) { RRR = 255; GGG = 255 - ((300 * (current_value - 50)) / 50); if (GGG < 0) { GGG = 0; } }
Instance of Symbol 997 MovieClip in Symbol 998 MovieClip Frame 1
onClipEvent (enterFrame) { current_value = _root.implosion_power; }
Instance of Symbol 997 MovieClip in Symbol 999 MovieClip Frame 1
onClipEvent (enterFrame) { current_value = _root.shockwave_power; }
Symbol 1002 MovieClip Frame 1
source_width = bar._width;
Symbol 1002 MovieClip Frame 2
otnoshenie = _root.kills_exp_count / _root.kills_max; bar._width = source_width * otnoshenie;
Symbol 1002 MovieClip Frame 3
gotoAndPlay (2);
Instance of Symbol 1007 MovieClip in Symbol 1008 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1009 MovieClip Frame 11
stop();
Symbol 1019 Button
on (release) { _root.ball_type = 1; } on (rollOver, dragOver) { _root.current_energy_cost = _root.ball_type_energycost_1; _root.showwhichballinfo = 1; } on (rollOut, dragOut) { _root.current_energy_cost = 0; _root.showwhichballinfo = 0; }
Symbol 1023 Button
on (release) { _root.ball_type = 2; } on (rollOver, dragOver) { _root.current_energy_cost = _root.ball_type_energycost_2; _root.showwhichballinfo = 2; } on (rollOut, dragOut) { _root.current_energy_cost = 0; _root.showwhichballinfo = 0; }
Symbol 1028 Button
on (release) { _root.ball_type = 3; } on (rollOver, dragOver) { _root.current_energy_cost = _root.ball_type_energycost_3; _root.showwhichballinfo = 3; } on (rollOut, dragOut) { _root.current_energy_cost = 0; _root.showwhichballinfo = 0; }
Symbol 1034 Button
on (release) { _root.ball_type = 5; } on (rollOver, dragOver) { _root.current_energy_cost = _root.ball_type_energycost_5; _root.showwhichballinfo = 5; } on (rollOut, dragOut) { _root.current_energy_cost = 0; _root.showwhichballinfo = 0; }
Symbol 1040 Button
on (release) { _root.ball_type = 9; } on (rollOver, dragOver) { _root.current_energy_cost = _root.ball_type_energycost_9; _root.showwhichballinfo = 9; } on (rollOut, dragOut) { _root.current_energy_cost = 0; _root.showwhichballinfo = 0; }
Symbol 1046 Button
on (release) { _root.ball_type = 8; } on (rollOver, dragOver) { _root.current_energy_cost = _root.ball_type_energycost_8; _root.showwhichballinfo = 8; } on (rollOut, dragOut) { _root.current_energy_cost = 0; _root.showwhichballinfo = 0; }
Symbol 1052 Button
on (release) { _root.ball_type = 7; } on (rollOver, dragOver) { _root.current_energy_cost = _root.ball_type_energycost_7; _root.showwhichballinfo = 7; } on (rollOut, dragOut) { _root.current_energy_cost = 0; _root.showwhichballinfo = 0; }
Symbol 1058 Button
on (release) { _root.ball_type = 4; } on (rollOver, dragOver) { _root.current_energy_cost = _root.ball_type_energycost_4; _root.showwhichballinfo = 4; } on (rollOut, dragOut) { _root.current_energy_cost = 0; _root.showwhichballinfo = 0; }
Symbol 1062 Button
on (release) { _root.limit_unstable_zone = 1; }
Symbol 1063 Button
on (release) { _root.limit_unstable_zone = 0; }
Instance of Symbol 1024 MovieClip in Symbol 1065 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.base_dead eq 1) { gotoAndStop (1); } else { gotoAndStop(_root.ball_type_available_2 + 1); } }
Instance of Symbol 1029 MovieClip in Symbol 1065 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.base_dead eq 1) { gotoAndStop (1); } else { gotoAndStop(_root.ball_type_available_3 + 1); } }
Instance of Symbol 1035 MovieClip in Symbol 1065 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.tier2projectiles_timeout > 0) or (_root.base_dead eq 1)) { gotoAndStop (1); } else { gotoAndStop(_root.ball_type_available_5 + 1); } }
Instance of Symbol 1041 MovieClip in Symbol 1065 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.tier2projectiles_timeout > 0) or (_root.base_dead eq 1)) { gotoAndStop (1); } else { gotoAndStop(_root.ball_type_available_9 + 1); } }
Instance of Symbol 1047 MovieClip in Symbol 1065 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.tier2projectiles_timeout > 0) or (_root.base_dead eq 1)) { gotoAndStop (1); } else { gotoAndStop(_root.ball_type_available_8 + 1); } }
Instance of Symbol 1053 MovieClip in Symbol 1065 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.base_dead eq 1) { gotoAndStop (1); } else { gotoAndStop(_root.ball_type_available_7 + 1); } }
Instance of Symbol 1059 MovieClip in Symbol 1065 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.tier2projectiles_timeout > 0) or (_root.base_dead eq 1)) { gotoAndStop (1); } else { gotoAndStop(_root.ball_type_available_4 + 1); } }
Instance of Symbol 1064 MovieClip in Symbol 1065 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.limit_unstable_zone + 1); }
Symbol 1071 Button
on (release) { _root.kursor = 6; }
Symbol 1077 Button
on (release) { _root.ball_type = 10; _root.antimatter_chargin.play(); } on (rollOver, dragOver) { _root.current_energy_cost = _root.antimatter_energycost; } on (rollOut, dragOut) { _root.current_energy_cost = 1; }
Symbol 1085 Button
on (release) { if (_root.energy >= _root.implosion_energycost) { _root.kursor = 4; _root.current_energy_cost = _root.implosion_energycost; } else { _root.call_error = 1; } } on (rollOver, dragOver) { _root.current_energy_cost = _root.implosion_energycost; } on (rollOut, dragOut) { _root.current_energy_cost = 1; }
Symbol 1091 Button
on (release) { if (_root.energy >= _root.shockwave_energycost) { _root.kursor = 5; _root.current_energy_cost = _root.shockwave_energycost; } else { _root.call_error = 1; } } on (rollOver, dragOver) { _root.current_energy_cost = _root.shockwave_energycost; } on (rollOut, dragOut) { _root.current_energy_cost = 1; }
Instance of Symbol 1072 MovieClip in Symbol 1093 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.manipulator_available eq 1) { if ((_root.manipulator_timeout != 0) or (_root.base_dead eq 1)) { gotoAndStop (2); } else { gotoAndStop (3); } } else { gotoAndStop (1); } }
Instance of Symbol 1078 MovieClip in Symbol 1093 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.antimatter_available eq 1) { if ((_root.antimatter_timeout != 0) or (_root.base_dead eq 1)) { gotoAndStop (2); } else { gotoAndStop (3); } } else { gotoAndStop (1); } }
Instance of Symbol 1086 MovieClip in Symbol 1093 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.implosion_available eq 1) { if ((_root.implosion_timeout != 0) or (_root.base_dead eq 1)) { gotoAndStop (2); } else { gotoAndStop (3); } } else { gotoAndStop (1); } }
Instance of Symbol 1092 MovieClip in Symbol 1093 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shockwave_available eq 1) { if ((_root.shockwave_timeout != 0) or (_root.base_dead eq 1)) { gotoAndStop (2); } else { gotoAndStop (3); } } else { gotoAndStop (1); } }
Instance of Symbol 1098 MovieClip in Symbol 1100 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1101 MovieClip Frame 4
procentzagruzki = Math.floor((100 * (maximum_value - current_value)) / maximum_value); diagrama.gotoAndStop(procentzagruzki);
Symbol 1102 MovieClip Frame 1
implosion_loader.maximum_value = _root.implosion_loading_time; shockwave_loader.maximum_value = _root.shockwave_loading_time; manipulator_loader.maximum_value = _root.manipulator_loading_time; antimatter_loader.maximum_value = _root.antimatter_loading_time;
Symbol 1102 MovieClip Frame 2
gotoAndPlay (1); if (_root.implosion_timeout != 0) { implosion_loader._visible = true; if (_root.implosion_timeout > 0) { _root.implosion_timeout = _root.implosion_timeout - 0.032258064516129; } else { _root.implosion_timeout = 0; } implosion_loader.current_value = _root.implosion_timeout; } else { implosion_loader.diagrama.gotoAndStop(1); implosion_loader._visible = false; } if (_root.shockwave_timeout != 0) { shockwave_loader._visible = true; if (_root.shockwave_timeout > 0) { _root.shockwave_timeout = _root.shockwave_timeout - 0.032258064516129; } else { _root.shockwave_timeout = 0; } shockwave_loader.current_value = _root.shockwave_timeout; } else { shockwave_loader.diagrama.gotoAndStop(1); shockwave_loader._visible = false; } if (_root.manipulator_timeout != 0) { manipulator_loader._visible = true; if (_root.manipulator_timeout > 0) { _root.manipulator_timeout = _root.manipulator_timeout - 0.032258064516129; } else { _root.manipulator_timeout = 0; } manipulator_loader.current_value = _root.manipulator_timeout; } else { manipulator_loader.diagrama.gotoAndStop(1); manipulator_loader._visible = false; } if (_root.antimatter_timeout != 0) { antimatter_loader._visible = true; if (_root.antimatter_timeout > 0) { _root.antimatter_timeout = _root.antimatter_timeout - 0.032258064516129; } else { _root.antimatter_timeout = 0; } antimatter_loader.current_value = _root.antimatter_timeout; } else { antimatter_loader.diagrama.gotoAndStop(1); antimatter_loader._visible = false; }
Symbol 1105 MovieClip Frame 4
procentzagruzki = Math.floor((100 * (maximum_value - current_value)) / maximum_value); diagrama.gotoAndStop(procentzagruzki);
Symbol 1106 MovieClip Frame 1
mc1.maximum_value = _root.tier2projectiles_loading_time; mc2.maximum_value = _root.tier2projectiles_loading_time; mc3.maximum_value = _root.tier2projectiles_loading_time; mc4.maximum_value = _root.tier2projectiles_loading_time;
Symbol 1106 MovieClip Frame 2
gotoAndPlay (1); if (_root.tier2projectiles_timeout != 0) { mc1._visible = true; mc2._visible = true; mc3._visible = true; mc4._visible = true; if (_root.tier2projectiles_timeout > 0) { _root.tier2projectiles_timeout = _root.tier2projectiles_timeout - 0.032258064516129; } else { _root.tier2projectiles_timeout = 0; } mc1.current_value = _root.tier2projectiles_timeout; mc2.current_value = _root.tier2projectiles_timeout; mc3.current_value = _root.tier2projectiles_timeout; mc4.current_value = _root.tier2projectiles_timeout; } else { mc1.diagrama.gotoAndStop(1); mc1._visible = false; mc2.diagrama.gotoAndStop(1); mc2._visible = false; mc3.diagrama.gotoAndStop(1); mc3._visible = false; mc4.diagrama.gotoAndStop(1); mc4._visible = false; }
Instance of Symbol 1111 MovieClip in Symbol 1112 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1117 Button
on (press) { _parent.dx = _xmouse; _parent.onMouseMove = function () { tmp_x = this._xmouse - this.dx; tmp_x = ((tmp_x >= 0) ? (((tmp_x <= this.x_lim) ? (tmp_x) : (this.x_lim))) : 0); this.polsun._x = tmp_x; volumeset = Math.round((tmp_x / this.x_lim) * 100); updateAfterEvent(); }; } on (release, releaseOutside) { delete _parent.onMouseMove; }
Symbol 1118 MovieClip Frame 1
onEnterFrame = function () { if (vkl eq 1) { gotoAndStop (1); } else { gotoAndStop (2); } };
Symbol 1118 MovieClip Frame 2
onEnterFrame = function () { if (vkl eq 1) { gotoAndStop (1); } else { gotoAndStop (2); } };
Symbol 1119 MovieClip Frame 1
x_lim = polosa._width - polsun._width;
Instance of Symbol 1126 MovieClip in Symbol 1131 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1132 MovieClip Frame 2
if (play_ eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Instance of Symbol 1131 MovieClip in Symbol 1132 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.global_quality eq 1) { gotoAndStop (2); } else if (_root.global_quality eq 2) { gotoAndStop (3); } else if (_root.global_quality eq 3) { gotoAndStop (4); } else if (_root.global_quality eq 4) { gotoAndStop (5); } }
Symbol 1132 MovieClip Frame 4
if (play_ eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 1134 MovieClip Frame 2
if (_root.global_quality eq 1) { _root._quality = "low"; } else if (_root.global_quality eq 2) { _root._quality = "medium"; } else if (_root.global_quality eq 3) { _root._quality = "high"; } else if (_root.global_quality eq 4) { _root._quality = "best"; }
Symbol 1136 Button
on (press, keyPress "Q") { gotoAndPlay (2); if (_root.global_quality < 4) { _root.global_quality = _root.global_quality + 1; } else if (_root.global_quality eq 4) { _root.global_quality = 1; } } on (keyPress "q") { gotoAndPlay (2); if (_root.global_quality < 4) { _root.global_quality = _root.global_quality + 1; } else if (_root.global_quality eq 4) { _root.global_quality = 1; } }
Symbol 1137 MovieClip Frame 1
stop();
Symbol 1137 MovieClip Frame 2
_root.show_quality.play_ = 1;
Symbol 1137 MovieClip Frame 35
_root.show_quality.play_ = 0;
Symbol 1148 MovieClip Frame 9
stop();
Instance of Symbol 1155 MovieClip in Symbol 1156 MovieClip Frame 1
onClipEvent (load) { _root.call_error = 0; timer = 0; gotoAndStop (1); } onClipEvent (enterFrame) { if (_root.call_error != 0) { gotoAndStop(_root.call_error + 1); timer = timer + 0.0333333333333333; if (timer > 1.2) { timer = 0; _root.call_error = 0; } } else { gotoAndStop (1); } }
Symbol 1163 MovieClip Frame 1
if (yiff != 1) { var score = 0; var yiff = 1; var aaa = 0; }
Symbol 1163 MovieClip Frame 3
dif = _root.score - score; difference = Math.abs(dif); if (difference >= 100) { aaa = Math.floor(difference / 10) + 10; } else if ((difference >= 10) and (difference < 100)) { aaa = 10; } else if ((difference > 0) and (difference < 1)) { aaa = 1; } else if (difference eq 0) { aaa = 0; } else { aaa = 0; } if (score < _root.score) { score = score + aaa; }
Symbol 1165 MovieClip Frame 5
lvl_show = _root.lvl_show; kills_show = _root.kills_show; lives_show = _root.lives_show; time_show = _root.time_show; wave_show = "Wave: " + _root.wave;
Symbol 1174 MovieClip Frame 1
stop();
Symbol 1184 Button
on (release) { play(); _root.gotomenu = 1; }
Symbol 1190 Button
on (release) { play(); }
Symbol 1200 MovieClip Frame 20
stop(); removeMovieClip(this);
Symbol 1236 Button
on (release) { if (_root.skill_points > 0) { _root.skill_points--; _root.energy_points++; } }
Symbol 1239 Button
on (release) { if (_root.skill_points > 0) { _root.skill_points--; _root.stability_points++; } }
Symbol 1246 Button
on (release) { if ((_root.skill_points > 0) and (_root.projectile_points < 7)) { _root.skill_points--; _root.projectile_points++; } }
Symbol 1248 MovieClip Frame 1
stop();
Symbol 1248 MovieClip Frame 2
stop();
Symbol 1252 Button
on (release) { if ((_root.skill_points > 0) and (_root.antimatter_points < _root.antimatter_points_max)) { _root.skill_points--; _root.antimatter_points++; } }
Symbol 1257 Button
on (release) { if ((_root.skill_points > 0) and (_root.implosion_points < _root.implosion_points_max)) { _root.skill_points--; _root.implosion_points++; } }
Symbol 1261 Button
on (release) { if ((_root.skill_points > 0) and (_root.shockwave_points < _root.shockwave_points_max)) { _root.skill_points--; _root.shockwave_points++; } }
Symbol 1266 Button
on (release) { if ((_root.skill_points > 0) and (_root.manipulator_points < _root.manipulator_points_max)) { _root.skill_points--; _root.manipulator_points++; } }
Symbol 1289 Button
on (release) { gotoAndStop (3); }
Symbol 1290 Button
on (release) { gotoAndStop (4); }
Symbol 1291 Button
on (release) { gotoAndStop (5); }
Symbol 1292 Button
on (release) { gotoAndStop (6); }
Symbol 1299 Button
on (release) { nextFrame(); }
Symbol 1313 Button
on (release) { prevFrame(); }
Symbol 1333 MovieClip Frame 2
stop();
Symbol 1337 Button
on (release) { gotoAndStop (1); }
Symbol 1343 Button
on (release) { gotoAndStop (1); }
Symbol 1344 MovieClip Frame 1
if (_root.ingame_menu._visible eq false) { _root.ingame_menu._visible = true; } onEnterFrame = function () { _root.levelupmenu_opened = 0; if (_root.skill_points > 0) { gotoAndStop (2); } else if (_root.game_on_hold != 1) { gotoAndStop (1); } else { stop(); } };
Symbol 1344 MovieClip Frame 2
if (_root.ingame_menu._visible eq false) { _root.ingame_menu._visible = true; } onEnterFrame = function () { _root.levelupmenu_opened = 0; if (_root.skill_points <= 0) { gotoAndStop (1); } };
Symbol 1344 MovieClip Frame 3
stop(); if (_root.ingame_menu._visible eq true) { _root.ingame_menu._visible = false; } onEnterFrame = function () { _root.levelupmenu_opened = 1; if ((_root.skill_points <= 0) and (_root.game_on_hold != 1)) { gotoAndStop (1); } skill_points_show = "Unused Skillpoints: " + _root.skill_points; energy_show = "Level: " + _root.energy_points; stability_show = "Level: " + _root.stability_points; if (_root.projectile_points > 6) { projectile_button_module.gotoAndStop(3); projectile_show = "Maximum Level Reached"; var _local2 = new TextFormat(); _local2.color = 65280; _local2.size = 10; projectile_tf.setTextFormat(_local2); } else { projectile_show = "Level: " + _root.projectile_points; if ((_root.ball_type_available_2 eq 1) and (_root.lvl < 3)) { projectile_button_module.gotoAndStop(1); projectile_show2 = "Tech Level 3 Required"; } else if ((_root.ball_type_available_3 eq 1) and (_root.lvl < 5)) { projectile_button_module.gotoAndStop(1); projectile_show2 = "Tech Level 5 Required"; } else if ((_root.ball_type_available_7 eq 1) and (_root.lvl < 7)) { projectile_button_module.gotoAndStop(1); projectile_show2 = "Tech Level 7 Required"; } else if ((_root.ball_type_available_5 eq 1) and (_root.lvl < 9)) { projectile_button_module.gotoAndStop(1); projectile_show2 = "Tech Level 9 Required"; } else if ((_root.ball_type_available_4 eq 1) and (_root.lvl < 11)) { projectile_button_module.gotoAndStop(1); projectile_show2 = "Tech Level 11 Required"; } else if ((_root.ball_type_available_9 eq 1) and (_root.lvl < 13)) { projectile_button_module.gotoAndStop(1); projectile_show2 = "Tech Level 13 Required"; } else if ((_root.ball_type_available_8 eq 1) and (_root.lvl < 15)) { projectile_button_module.gotoAndStop(1); projectile_show2 = "Tech Level 15 Required"; } else { projectile_show2 = ""; projectile_button_module.gotoAndStop(2); } } if (_root.implosion_points >= _root.implosion_points_max) { implosion_button_module.gotoAndStop(2); implosion_show = "(Already Obtained)"; var _local2 = new TextFormat(); _local2.color = 65280; _local2.size = 10; implosion_tf.setTextFormat(_local2); } else { implosion_button_module.gotoAndStop(1); implosion_show = (("Skillpoints: " + _root.implosion_points) + "/") + _root.implosion_points_max; } if (_root.antimatter_points >= _root.antimatter_points_max) { antimatter_button_module.gotoAndStop(2); antimatter_show = "(Already Obtained)"; var _local2 = new TextFormat(); _local2.color = 65280; _local2.size = 10; antimatter_tf.setTextFormat(_local2); } else { antimatter_button_module.gotoAndStop(1); antimatter_show = (("Skillpoints: " + _root.antimatter_points) + "/") + _root.antimatter_points_max; } if (_root.shockwave_points >= _root.shockwave_points_max) { shockwave_button_module.gotoAndStop(2); shockwave_show = "(Already Obtained)"; var _local2 = new TextFormat(); _local2.color = 65280; _local2.size = 10; shockwave_tf.setTextFormat(_local2); } else { shockwave_button_module.gotoAndStop(1); shockwave_show = (("Skillpoints: " + _root.shockwave_points) + "/") + _root.shockwave_points_max; } if (_root.manipulator_points >= _root.manipulator_points_max) { manipulator_button_module.gotoAndStop(2); manipulator_show = ""; manipulator_lvl_show = "(Already Obtained / Maximum Lvl)"; var _local2 = new TextFormat(); _local2.color = 65280; _local2.size = 10; manipulator_lvl_tf.setTextFormat(_local2); } else if (_root.manipulator_points < _root.manipulator_points_step_1) { manipulator_button_module.gotoAndStop(1); manipulator_show = (("Skillpoints: " + _root.manipulator_points) + "/") + _root.manipulator_points_step_1; manipulator_lvl_show = "Level: 0/3"; } else if ((_root.manipulator_points >= _root.manipulator_points_step_1) and (_root.manipulator_points < _root.manipulator_points_step_2)) { manipulator_button_module.gotoAndStop(1); manipulator_show = (("Skillpoints: " + _root.manipulator_points) + "/") + _root.manipulator_points_step_2; manipulator_lvl_show = "Level: 1/3"; } else if (_root.manipulator_points >= _root.manipulator_points_step_2) { manipulator_button_module.gotoAndStop(1); manipulator_show = (("Skillpoints: " + _root.manipulator_points) + "/") + _root.manipulator_points_max; manipulator_lvl_show = "Level: 2/3"; } };
Instance of Symbol 1333 MovieClip in Symbol 1344 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.game_on_hold eq 1) { _visible = true; } else { _visible = false; } }
Symbol 1365 Button
on (release) { menushka.gotoAndStop(18); }
Symbol 1367 Button
on (release) { play(); kuda = "main menu"; }
Symbol 1369 Button
on (release) { play(); kuda = 1; if (_root.game_modo eq 1) { save_slot3 = SharedObject.getLocal("save_slot3"); save_slot3.data.saved = 1; save_slot3.data.wave = _root.wave; save_slot3.data.score = _root.score; save_slot3.data.misses = _root.misses; save_slot3.data.lvl = _root.lvl; save_slot3.data.kills_count = _root.kills_count; save_slot3.data.kills_exp_count = _root.kills_exp_count; save_slot3.data.skill_points = _root.skill_points; save_slot3.data.energy_points = _root.energy_points; save_slot3.data.stability_points = _root.stability_points; save_slot3.data.projectile_points = _root.projectile_points; save_slot3.data.shockwave_points = _root.shockwave_points; save_slot3.data.implosion_points = _root.implosion_points; save_slot3.data.manipulator_points = _root.manipulator_points; save_slot3.data.antimatter_points = _root.antimatter_points; } }
Symbol 1371 Button
on (release) { play(); kuda = 2; }
Symbol 1373 Button
on (release) { menushka.gotoAndStop(17); }
Symbol 1375 Button
on (release) { _root.ingame_menu.menushka.gotoAndStop(16); }
Symbol 1392 MovieClip Frame 2
varrrr = _root.misses;
Symbol 1394 MovieClip Frame 2
varrrr = _root.initial_lives - _root.misses;
Symbol 1405 MovieClip Frame 11
stop();
Symbol 1407 Button
on (release) { play(); }
Symbol 1415 MovieClip Frame 1
stop();
Symbol 1415 MovieClip Frame 5
save_slot1 = SharedObject.getLocal("save_slot1"); save_slot1.data.saved = 1; save_slot1.data.wave = _root.wave; save_slot1.data.score = _root.score; save_slot1.data.misses = _root.misses; save_slot1.data.lvl = _root.lvl; save_slot1.data.kills_count = _root.kills_count; save_slot1.data.kills_exp_count = _root.kills_exp_count; save_slot1.data.skill_points = _root.skill_points; save_slot1.data.energy_points = _root.energy_points; save_slot1.data.stability_points = _root.stability_points; save_slot1.data.projectile_points = _root.projectile_points; save_slot1.data.shockwave_points = _root.shockwave_points; save_slot1.data.implosion_points = _root.implosion_points; save_slot1.data.manipulator_points = _root.manipulator_points; save_slot1.data.antimatter_points = _root.antimatter_points;
Symbol 1415 MovieClip Frame 18
stop();
Symbol 1418 Button
on (release) { play(); }
Symbol 1419 MovieClip Frame 1
stop();
Symbol 1419 MovieClip Frame 5
save_slot2 = SharedObject.getLocal("save_slot2"); save_slot2.data.saved = 1; save_slot2.data.wave = _root.wave; save_slot2.data.score = _root.score; save_slot2.data.misses = _root.misses; save_slot2.data.lvl = _root.lvl; save_slot2.data.kills_count = _root.kills_count; save_slot2.data.kills_exp_count = _root.kills_exp_count; save_slot2.data.skill_points = _root.skill_points; save_slot2.data.energy_points = _root.energy_points; save_slot2.data.stability_points = _root.stability_points; save_slot2.data.projectile_points = _root.projectile_points; save_slot2.data.shockwave_points = _root.shockwave_points; save_slot2.data.implosion_points = _root.implosion_points; save_slot2.data.manipulator_points = _root.manipulator_points; save_slot2.data.antimatter_points = _root.antimatter_points;
Symbol 1419 MovieClip Frame 18
stop();
Symbol 1425 Button
on (release) { gotoAndStop (15); }
Symbol 1458 MovieClip Frame 1
stop();
Symbol 1467 Button
on (release) { play(); }
Symbol 1474 MovieClip Frame 1
stop(); a = 0;
Symbol 1474 MovieClip Frame 2
stop(); a = 1;
Symbol 1481 MovieClip Frame 15
stop(); initial_lives = _root.initial_lives;
Instance of Symbol 1474 MovieClip in Symbol 1481 MovieClip Frame 18
onClipEvent (enterFrame) { if ((_root.block_screen_shake != 1) and (_root.block_screen_shake != 0)) { _root.block_screen_shake = 0; } if (yiffffffff != "fhtagn") { yiffffffff = "fhtagn"; gotoAndStop(_root.block_screen_shake + 1); } else { _root.block_screen_shake = a; } }
Instance of Symbol 1474 MovieClip in Symbol 1481 MovieClip Frame 18
onClipEvent (enterFrame) { if ((_root.ball_animation_off != 1) and (_root.ball_animation_off != 0)) { _root.ball_animation_off = 0; } if (yiffffffff != "fhtagn") { yiffffffff = "fhtagn"; gotoAndStop(_root.ball_animation_off + 1); } else { _root.ball_animation_off = a; } }
Instance of Symbol 1474 MovieClip in Symbol 1481 MovieClip Frame 18
onClipEvent (enterFrame) { if ((_root.music_off != 1) and (_root.music_off != 0)) { _root.music_off = 0; } if (yiffffffff != "fhtagn") { yiffffffff = "fhtagn"; gotoAndStop(_root.music_off + 1); } else { _root.music_off = a; } }
Instance of Symbol 1474 MovieClip in Symbol 1481 MovieClip Frame 18
onClipEvent (enterFrame) { if ((_root.all_sound_off != 1) and (_root.all_sound_off != 0)) { _root.all_sound_off = 0; } if (yiffffffff != "fhtagn") { yiffffffff = "fhtagn"; gotoAndStop(_root.all_sound_off + 1); } else { _root.all_sound_off = a; } }
Symbol 1482 MovieClip Frame 2
if ((_root.game_on_hold eq 1) and (_root.levelupmenu_opened != 1)) { play(); } else { gotoAndPlay (1); }
Symbol 1482 MovieClip Frame 3
kuda = 0;
Symbol 1482 MovieClip Frame 28
stop();
Instance of Symbol 1376 MovieClip in Symbol 1482 MovieClip Frame 28
onClipEvent (enterFrame) { if (_root.game_modo eq 1) { gotoAndStop (3); } else { gotoAndStop (2); } }
Symbol 1482 MovieClip Frame 44
if (kuda eq 1) { _root.game_on_hold = 0; gotoAndPlay (1); } else if (kuda eq 2) { _root.levelup_menu.gotoAndStop(3); } else if (kuda eq "main menu") { stop(); _root.play(); _root.gotomenu = 1; }
Symbol 1494 Button
on (release) { _root.play(); _root.gotomenu = 1; }
Symbol 1498 Button
on (release) { if (_root.game_modo eq 1) { _root.play(); _root.loading_modo = 1; _root.load_slot = "slot3"; } else { _root.play(); _root.retrygame = 1; } }
Symbol 1501 Button
on (release) { gotowhere = _root.game_modo; }
Symbol 1502 MovieClip Frame 1
gotowhere = 1;
Symbol 1512 MovieClip Frame 24
stop();
Symbol 1520 MovieClip Frame 2
score = _root.score;
Symbol 1525 MovieClip Frame 1
nametext.text = "Player " + random(99999); _root.teh_name = nametext.text;
Symbol 1525 MovieClip Frame 4
_root.teh_name = nametext.text; gotoAndPlay (2);
Symbol 1528 MovieClip Frame 1
teh_name = _root.teh_name;
Symbol 1529 MovieClip Frame 1
stop();
Symbol 1533 Button
on (release) { play(); }
Symbol 1538 MovieClip Frame 1
_root.done_submitting = 0; stop();
Symbol 1538 MovieClip Frame 2
_root.done_submitting = 1; if (_root.game_modo eq 2) { ab20_09 = new LoadVars(); ab20_09.z = _root.teh_name; ab20_09.x = ab20.encodeNum(_root.score); ab20_09.c = 1180; ab20_09.v = "OZMCIT"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); } else if (_root.game_modo eq 3) { ab20_09 = new LoadVars(); ab20_09.z = _root.teh_name; ab20_09.x = ab20.encodeNum(_root.score); ab20_09.c = 1181; ab20_09.v = "BORMHY"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); } else if (_root.game_modo eq 4) { ab20_09 = new LoadVars(); ab20_09.z = _root.teh_name; ab20_09.x = ab20.encodeNum(_root.score); ab20_09.c = 1182; ab20_09.v = "SRAIGX"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); }
Symbol 1538 MovieClip Frame 19
stop();
Symbol 1542 MovieClip Frame 1
stop(); onEnterFrame = function () { gotoAndStop(submitbutton.gotowhere); };
Instance of Symbol 1502 MovieClip "submitbutton" in Symbol 1542 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.game_modo eq 1) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 1529 MovieClip in Symbol 1542 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.done_submitting eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 1543 MovieClip Frame 1
stop();
Instance of Symbol 1562 MovieClip in Symbol 1563 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.showwhichballinfo + 1); }
Symbol 1567 MovieClip Frame 7
qb_stat = SharedObject.getLocal("qb_stat"); qb_stat.data.victory = 1;
Symbol 1567 MovieClip Frame 20
stop();
Symbol 1572 MovieClip Frame 4
stop();
Symbol 1575 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 1576 MovieClip Frame 1
stop();
Symbol 1578 Button
on (release) { _root.kursor = 1; }
Symbol 1611 MovieClip Frame 2
if (random(10) eq 3) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 1614 Button
on (release) { if (_root._ymouse < 420) { _root.energy = _root.energy - _root.implosion_energycost; _root.kursor = 1; duplicateMovieClip (_root.game.implosion, "implosion1", 89999); _root.game.implosion1._x = _root.game._xmouse; _root.game.implosion1._y = _root.game._ymouse; _root.game.implosion1.gotoAndPlay(2); _root.implosion_timeout = _root.implosion_loading_time_real; } else { _root.kursor = 1; } }
Symbol 1626 Button
on (release) { if (_root._ymouse < 420) { _root.energy = _root.energy - _root.shockwave_energycost; _root.kursor = 1; duplicateMovieClip (_root.game.gravity_shockwave, "gravity_shockwave_1", 89998); _root.game.gravity_shockwave_1._x = _root.game._xmouse; _root.game.gravity_shockwave_1._y = _root.game._ymouse; _root.game.gravity_shockwave_1.play(); _root.shockwave_timeout = _root.shockwave_loading_time_real; } else { _root.kursor = 1; } }
Symbol 1640 MovieClip Frame 1
Mouse.hide(); startDrag (this, true);
Instance of Symbol 1639 MovieClip in Symbol 1640 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.kursor eq 1) { gotoAndStop (1); } else if ((_root.kursor eq 2) or (_root.kursor eq 3)) { gotoAndStop (2); } else if (_root.kursor eq 4) { gotoAndStop (3); } else if (_root.kursor eq 5) { gotoAndStop (4); } else if (_root.kursor eq 6) { gotoAndStop (5); } else if (_root.kursor eq 7) { gotoAndStop (6); } }
Symbol 1645 MovieClip Frame 3
if ((_root.game_on_hold eq 1) or (_root.music_off eq 1)) { gotoAndPlay (2); }
Symbol 1645 MovieClip Frame 12
if ((_root.game_on_hold != 1) and (music_off != 1)) { gotoAndPlay (11); }
Symbol 1651 Button
on (release) { gotoAndStop (3); }
Symbol 1655 Button
on (release) { gotoAndStop (2); }
Symbol 1659 Button
on (release) { getURL ("http://dimonzerg.narod.ru/", "_blank"); }
Symbol 1663 Button
on (release) { getURL ("http://www.armorgames.com/download/mmm.zip", "_blank"); }
Symbol 1667 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 1671 Button
on (release) { _root.play(); _root.viewhighscores = 1; }
Symbol 1682 Button
on (release) { _root.play(); _root.load_slot = "slot1"; _root.game_modo = 1; }
Symbol 1686 Button
on (release) { _root.play(); _root.load_slot = "slot2"; _root.game_modo = 1; }
Symbol 1690 Button
on (release) { _root.play(); _root.load_slot = "slot3"; _root.game_modo = 1; }
Symbol 1694 Button
on (release) { gotoAndStop (1); }
Symbol 1701 Button
on (release) { nextFrame(); }
Symbol 1705 Button
on (release) { gotoAndStop (5); }
Symbol 1709 Button
on (release) { gotoAndStop (6); }
Symbol 1713 Button
on (release) { gotoAndStop (7); }
Symbol 1719 Button
on (release) { gotoAndStop (3); }
Symbol 1723 Button
on (release) { _root.play(); _root.game_modo = 1; }
Symbol 1728 Button
on (release) { _root.play(); _root.game_modo = 2; }
Symbol 1732 Button
on (release) { _root.play(); _root.game_modo = 3; }
Symbol 1736 Button
on (release) { _root.play(); _root.game_modo = 4; }
Symbol 1741 Button
on (release) { SDGSDDF = 1; }
Symbol 1744 Button
on (release) { SDGSDDDF = 1; }
Symbol 1747 Button
on (release) { SDGSDDF = 3453451 /* 0x34B20B */; }
Symbol 1750 Button
on (release) { SDGSDDF = 1567; }
Symbol 1753 Button
on (release) { SDGSDDF = 234231 /* 0x0392F7 */; }
Symbol 1756 Button
on (release) { SDGSDDF = 3453451 /* 0x34B20B */; }
Symbol 1759 Button
on (release) { SDGSDDF = 1345345 /* 0x148741 */; }
Symbol 1762 Button
on (release) { SDGSDDF = 14; }
Symbol 1765 Button
on (release) { SDGSDDF = 3453451 /* 0x34B20B */; }
Symbol 1766 Button
on (release) { SDGSDDF = 3453451 /* 0x34B20B */; }
Symbol 1769 Button
on (release) { SDG353425SDDF = 1; }
Symbol 1770 Button
on (release) { SDG353425SDDF = 1; }
Symbol 1771 Button
on (release) { SDGSDDF = 1567; }
Symbol 1772 Button
on (release) { nextFrame(); }
Symbol 1773 Button
on (release) { SDGSDDF = 3453451 /* 0x34B20B */; }
Symbol 1774 Button
on (release) { SDGSDDF = 234231 /* 0x0392F7 */; }
Symbol 1775 Button
on (release) { SDGSDDF = 3453451 /* 0x34B20B */; }
Symbol 1776 Button
on (release) { SDGSDDF = 3453451 /* 0x34B20B */; }
Symbol 1777 Button
on (release) { SDGSDDF = 1345345 /* 0x148741 */; }
Symbol 1778 Button
on (release) { SDGSDDF = 234231 /* 0x0392F7 */; }
Symbol 1779 Button
on (release) { SDGSDDF = 14; }
Symbol 1780 Button
on (release) { SDGSDDF = 14; }
Symbol 1781 Button
on (release) { nextFrame(); }
Symbol 1782 Button
on (release) { SDGSDDF = 3453451 /* 0x34B20B */; }
Symbol 1783 Button
on (release) { nextFrame(); }
Symbol 1784 Button
on (release) { SDG353425SDDF = 1; }
Symbol 1785 Button
on (release) { SDGSDDF = 234231 /* 0x0392F7 */; }
Symbol 1786 Button
on (release) { SDGSDDF = 3453451 /* 0x34B20B */; }
Symbol 1787 Button
on (release) { SDGSDDF = 14; }
Symbol 1788 Button
on (release) { SDGSDDF = 14; }
Symbol 1789 Button
on (release) { SDGSDDF = 3453451 /* 0x34B20B */; }
Symbol 1790 Button
on (release) { nextFrame(); }
Symbol 1791 Button
on (release) { SDGSDDF = 1567; }
Symbol 1792 Button
on (release) { SDGSDDF = 1567; }
Symbol 1793 Button
on (release) { nextFrame(); }
Symbol 1794 Button
on (release) { SDGSDDF = 1; }
Symbol 1795 Button
on (release) { SDGSDDF = 14; }
Symbol 1796 Button
on (release) { SDGSDDDF = 1; }
Symbol 1797 Button
on (release) { nextFrame(); }
Symbol 1798 Button
on (release) { SDGSDDF = 234231 /* 0x0392F7 */; }
Symbol 1799 Button
on (release) { SDGSDDDF = 1; }
Symbol 1800 Button
on (release) { SDGSDDDF = 1; }
Symbol 1805 Button
on (release) { _root.mainmenushka.gotoAndStop(11); }
Symbol 1806 MovieClip Frame 7
stop();
Symbol 1820 Button
on (release) { nextFrame(); }
Symbol 1821 Button
on (release) { prevFrame(); }
Symbol 1825 Button
on (release) { _root.mainmenushka.gotoAndStop(1); }
Symbol 1838 MovieClip Frame 1
stop();
Symbol 1839 MovieClip Frame 1
stop();
Instance of Symbol 1806 MovieClip in Symbol 1839 MovieClip Frame 10
onClipEvent (enterFrame) { if (((SDGSDDF != 0) or (SDG353425SDDF != 0)) or (SDGSDDDF != 0)) { SDGSDDF = 0; SDG353425SDDF = 0; SDGSDDDF = 0; gotoAndStop (1); } }
Symbol 1882 MovieClip Frame 34
gotoAndPlay(["pic" + (random(12) + 1)]);
Symbol 1882 MovieClip Frame 69
gotoAndPlay(["pic" + (random(12) + 1)]);
Symbol 1882 MovieClip Frame 104
gotoAndPlay(["pic" + (random(12) + 1)]);
Symbol 1882 MovieClip Frame 140
gotoAndPlay(["pic" + (random(12) + 1)]);
Symbol 1882 MovieClip Frame 174
gotoAndPlay(["pic" + (random(12) + 1)]);
Symbol 1882 MovieClip Frame 209
gotoAndPlay(["pic" + (random(12) + 1)]);
Symbol 1882 MovieClip Frame 239
gotoAndPlay(["pic" + (random(12) + 1)]);
Symbol 1882 MovieClip Frame 274
gotoAndPlay(["pic" + (random(12) + 1)]);
Symbol 1882 MovieClip Frame 309
gotoAndPlay(["pic" + (random(12) + 1)]);
Symbol 1882 MovieClip Frame 344
gotoAndPlay(["pic" + (random(12) + 1)]);
Symbol 1882 MovieClip Frame 379
gotoAndPlay(["pic" + (random(12) + 1)]);
Symbol 1882 MovieClip Frame 414
gotoAndPlay(["pic" + (random(12) + 1)]);
Instance of Symbol 112 MovieClip in Symbol 1888 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(random(11) + 1); }
Symbol 1890 MovieClip Frame 8
stop();
Instance of Symbol 112 MovieClip in Symbol 1899 MovieClip Frame 1
onClipEvent (enterFrame) { if (a != 1) { gotoAndStop(random(11) + 1); } if (random(20) eq 1) { a = 1; } }
Instance of Symbol 112 MovieClip in Symbol 1899 MovieClip Frame 2
onClipEvent (enterFrame) { if (a != 1) { gotoAndStop(random(11) + 1); } if (random(20) eq 1) { a = 1; } }
Instance of Symbol 112 MovieClip in Symbol 1899 MovieClip Frame 3
onClipEvent (enterFrame) { if (a != 1) { gotoAndStop(random(11) + 1); } if (random(20) eq 1) { a = 1; } }
Instance of Symbol 112 MovieClip in Symbol 1899 MovieClip Frame 4
onClipEvent (enterFrame) { if (a != 1) { gotoAndStop(random(11) + 1); } if (random(20) eq 1) { a = 1; } }
Instance of Symbol 112 MovieClip in Symbol 1899 MovieClip Frame 5
onClipEvent (enterFrame) { if (a != 1) { gotoAndStop(random(11) + 1); } if (random(20) eq 1) { a = 1; } }
Instance of Symbol 112 MovieClip in Symbol 1899 MovieClip Frame 6
onClipEvent (enterFrame) { if (a != 1) { gotoAndStop(random(11) + 1); } if (random(20) eq 1) { a = 1; } }
Symbol 1899 MovieClip Frame 7
stop();
Instance of Symbol 112 MovieClip in Symbol 1899 MovieClip Frame 7
onClipEvent (enterFrame) { if (a != 1) { gotoAndStop(random(11) + 1); } if (random(20) eq 1) { a = 1; } }
Instance of Symbol 1893 MovieClip in Symbol 1909 MovieClip Frame 1
onClipEvent (enterFrame) { test = testzone.hitTest(_root._xmouse, _root._ymouse, true); onMouseDown = function () { if (test eq "true") { _root.secretocountero++; } }; if (_root.secretocountero eq 15) { _root.secretocountero = 0; _root.mainmenushka.gotoAndStop(10); } }
Symbol 1909 MovieClip Frame 65
_root.secretocountero = 0; gotoAndPlay(["video" + (random(13) + 1)]);
Symbol 1909 MovieClip Frame 117
gotoAndPlay (1);
Symbol 1909 MovieClip Frame 355
gotoAndPlay (1);
Symbol 1909 MovieClip Frame 410
gotoAndPlay (1);
Symbol 1909 MovieClip Frame 514
gotoAndPlay (1);
Symbol 1909 MovieClip Frame 603
gotoAndPlay (1);
Symbol 1909 MovieClip Frame 735
gotoAndPlay (1);
Symbol 1909 MovieClip Frame 827
gotoAndPlay (1);
Symbol 1909 MovieClip Frame 927
gotoAndPlay (1);
Symbol 1909 MovieClip Frame 1066
gotoAndPlay (1);
Symbol 1909 MovieClip Frame 1253
gotoAndPlay (1);
Symbol 1909 MovieClip Frame 1379
gotoAndPlay (1);
Symbol 1909 MovieClip Frame 1619
gotoAndPlay (1);
Symbol 1909 MovieClip Frame 1834
gotoAndPlay (1);
Symbol 1932 Button
on (release) { stopAllSounds(); }
Symbol 1935 MovieClip Frame 10
stop();
Symbol 1972 Button
on (release) { getURL ("http://www.armorbot.com/mytable/?id=1180", "_blank"); }
Symbol 1976 Button
on (release) { gotoAndStop (2); }
Symbol 1980 Button
on (release) { gotoAndStop (3); }
Symbol 1992 MovieClip Frame 1
stop();
Symbol 1992 MovieClip Frame 2
stop();
Symbol 2013 Button
on (release) { getURL ("http://www.armorbot.com/mytable/?id=1181", "_blank"); }
Symbol 2016 Button
on (release) { gotoAndStop (1); }
Symbol 2037 Button
on (release) { getURL ("http://www.armorbot.com/mytable/?id=1182", "_blank"); }
Symbol 2038 MovieClip Frame 1
stop(); __top10_send__ = new LoadVars(); __top10_receive__ = new LoadVars(); __top10_url_1__ = "http://www.armorbot.com/flashcomm"; __top10_url_2__ = "/top10_b"; __top10_send__.hid = 1180; __top10_send__.kid = "OZMCIT"; __top10_send__.sendAndLoad(__top10_url_1__ + __top10_url_2__, __top10_receive__, "POST"); __top10_receive__.onLoad = function (success) { if (success) { i = 1; while (i < 11) { _root.highscores[("_name" + i) + "_"].text = __top10_receive__["name" + i]; _root.highscores[("_score" + i) + "_"].text = __top10_receive__["score" + i]; i++; } } else { _root.highscores.__err__.gotoAndStop(2); } };
Symbol 2038 MovieClip Frame 2
stop(); __top10_send__ = new LoadVars(); __top10_receive__ = new LoadVars(); __top10_url_1__ = "http://www.armorbot.com/flashcomm"; __top10_url_2__ = "/top10_b"; __top10_send__.hid = 1181; __top10_send__.kid = "BORMHY"; __top10_send__.sendAndLoad(__top10_url_1__ + __top10_url_2__, __top10_receive__, "POST"); __top10_receive__.onLoad = function (success) { if (success) { i = 1; while (i < 11) { _root.highscores[("_name" + i) + "_"].text = __top10_receive__["name" + i]; _root.highscores[("_score" + i) + "_"].text = __top10_receive__["score" + i]; i++; } } else { _root.highscores.__err__.gotoAndStop(2); } };
Symbol 2038 MovieClip Frame 3
stop(); __top10_send__ = new LoadVars(); __top10_receive__ = new LoadVars(); __top10_url_1__ = "http://www.armorbot.com/flashcomm"; __top10_url_2__ = "/top10_b"; __top10_send__.hid = 1182; __top10_send__.kid = "SRAIGX"; __top10_send__.sendAndLoad(__top10_url_1__ + __top10_url_2__, __top10_receive__, "POST"); __top10_receive__.onLoad = function (success) { if (success) { i = 1; while (i < 11) { _root.highscores[("_name" + i) + "_"].text = __top10_receive__["name" + i]; _root.highscores[("_score" + i) + "_"].text = __top10_receive__["score" + i]; i++; } } else { _root.highscores.__err__.gotoAndStop(2); } };
Symbol 2042 Button
on (release) { gotoAndStop ("1"); }
Symbol 2112 MovieClip Frame 1
setProperty("shesterenka", _rotation , shesterenka._rotation - 1);
Symbol 2112 MovieClip Frame 2
gotoAndPlay (1);
Symbol 2120 MovieClip Frame 134
tellTarget ("_root") { play(); }; stop();
Symbol 2124 Button
on (release) { play(); stopAllSounds(); }
Symbol 2150 MovieClip Frame 105
stop(); _root.play();
Symbol 2157 MovieClip Frame 105
stop(); _root.play();

Library Items

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Symbol 2158 MovieClip [__Packages.ab20]
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Instance Names

"bytesloaded"Frame 3Symbol 49 MovieClip
"game"Frame 7Symbol 930 MovieClip
"ball_charge"Frame 7Symbol 962 MovieClip
"speed_indicator"Frame 7Symbol 980 MovieClip
"stability_indicator"Frame 7Symbol 980 MovieClip
"show_quality"Frame 7Symbol 1132 MovieClip
"antimatter_chargin"Frame 7Symbol 1174 MovieClip
"levelup_menu"Frame 7Symbol 1344 MovieClip
"ingame_menu"Frame 7Symbol 1482 MovieClip
"game_over_menu"Frame 7Symbol 1543 MovieClip
"victory_menu"Frame 7Symbol 1576 MovieClip
"mainmenushka"Frame 9Symbol 1839 MovieClip
"show_quality"Frame 9Symbol 1132 MovieClip
"highscores"Frame 11Symbol 2038 MovieClip
"show_quality"Frame 11Symbol 1132 MovieClip
"kursor"Frame 12Symbol 2048 MovieClip
"bar"Symbol 6 MovieClip Frame 1Symbol 5 MovieClip
"krutilka"Symbol 52 MovieClip Frame 1Symbol 51 MovieClip
"show_"Symbol 56 MovieClip Frame 1Symbol 55 MovieClip
"migala"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"bar"Symbol 181 MovieClip Frame 1Symbol 180 MovieClip
"vspishka"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"ball_charging"Symbol 365 MovieClip Frame 1Symbol 359 MovieClip
"unstablezone"Symbol 372 MovieClip Frame 1Symbol 369 MovieClip
"lp"Symbol 388 MovieClip Frame 1Symbol 382 MovieClip
"dd"Symbol 394 MovieClip Frame 1Symbol 392 MovieClip
"tt"Symbol 394 MovieClip Frame 1Symbol 392 MovieClip
"bar"Symbol 416 MovieClip Frame 1Symbol 413 MovieClip
"num1"Symbol 484 MovieClip Frame 1Symbol 403 MovieClip
"radius_setting"Symbol 484 MovieClip Frame 1Symbol 405 MovieClip
"ballhitanim"Symbol 484 MovieClip Frame 1Symbol 409 MovieClip
"videlenie"Symbol 484 MovieClip Frame 1Symbol 412 MovieClip
"health_bar"Symbol 484 MovieClip Frame 1Symbol 416 MovieClip
"num2"Symbol 484 MovieClip Frame 2Symbol 419 MovieClip
"num3"Symbol 484 MovieClip Frame 3Symbol 423 MovieClip
"health_bar"Symbol 484 MovieClip Frame 4Symbol 416 MovieClip
"health_bar"Symbol 484 MovieClip Frame 5Symbol 416 MovieClip
"health_bar"Symbol 484 MovieClip Frame 6Symbol 416 MovieClip
"health_bar"Symbol 484 MovieClip Frame 7Symbol 416 MovieClip
"health_bar"Symbol 484 MovieClip Frame 8Symbol 416 MovieClip
"health_bar"Symbol 484 MovieClip Frame 9Symbol 416 MovieClip
"health_bar"Symbol 484 MovieClip Frame 12Symbol 416 MovieClip
"boss"Symbol 484 MovieClip Frame 14Symbol 483 MovieClip
"health_bar"Symbol 484 MovieClip Frame 14Symbol 416 MovieClip
"the_core"Symbol 487 MovieClip Frame 1Symbol 484 MovieClip
"explosion"Symbol 538 MovieClip Frame 1Symbol 506 MovieClip
"explosion"Symbol 538 MovieClip Frame 2Symbol 511 MovieClip
"explosion"Symbol 538 MovieClip Frame 3Symbol 537 MovieClip
"explosion"Symbol 557 MovieClip Frame 1Symbol 556 MovieClip
"explosion"Symbol 587 MovieClip Frame 1Symbol 586 MovieClip
"explosion"Symbol 607 MovieClip Frame 1Symbol 606 MovieClip
"explosion"Symbol 652 MovieClip Frame 1Symbol 651 MovieClip
"inner_size"Symbol 723 MovieClip Frame 2Symbol 685 MovieClip
"outer_size"Symbol 723 MovieClip Frame 8Symbol 685 MovieClip
"strelka"Symbol 728 MovieClip Frame 1Symbol 727 MovieClip
"vspishka"Symbol 745 MovieClip Frame 1Symbol 355 MovieClip
"strelka_shell"Symbol 749 MovieClip Frame 1Symbol 728 MovieClip
"energy_aura"Symbol 749 MovieClip Frame 1Symbol 729 MovieClip
"ball_animation"Symbol 749 MovieClip Frame 1Symbol 745 MovieClip
"ball_core"Symbol 749 MovieClip Frame 1Symbol 746 MovieClip
"knopka"Symbol 749 MovieClip Frame 1Symbol 748 Button
"upper_"Symbol 773 MovieClip Frame 1Symbol 769 MovieClip
"bottom_"Symbol 773 MovieClip Frame 1Symbol 769 MovieClip
"upper_"Symbol 787 MovieClip Frame 1Symbol 769 MovieClip
"bottom_"Symbol 787 MovieClip Frame 1Symbol 769 MovieClip
"upper_"Symbol 797 MovieClip Frame 1Symbol 769 MovieClip
"bottom_"Symbol 797 MovieClip Frame 1Symbol 769 MovieClip
"upper_"Symbol 807 MovieClip Frame 1Symbol 769 MovieClip
"bottom_"Symbol 807 MovieClip Frame 1Symbol 769 MovieClip
"anim"Symbol 808 MovieClip Frame 1Symbol 773 MovieClip
"anim"Symbol 808 MovieClip Frame 2Symbol 787 MovieClip
"anim"Symbol 808 MovieClip Frame 3Symbol 797 MovieClip
"anim"Symbol 808 MovieClip Frame 4Symbol 807 MovieClip
"bkgrnd"Symbol 916 MovieClip Frame 2Symbol 889 MovieClip
"sign"Symbol 916 MovieClip Frame 2Symbol 891 MovieClip
"ring"Symbol 916 MovieClip Frame 2Symbol 894 MovieClip
"btn"Symbol 916 MovieClip Frame 2Symbol 896 Button
"clearing"Symbol 916 MovieClip Frame 2Symbol 901 MovieClip
"sign"Symbol 916 MovieClip Frame 3Symbol 904 MovieClip
"btn"Symbol 916 MovieClip Frame 3Symbol 905 Button
"sign"Symbol 916 MovieClip Frame 4Symbol 909 MovieClip
"btn"Symbol 916 MovieClip Frame 4Symbol 910 Button
"sign"Symbol 916 MovieClip Frame 5Symbol 913 MovieClip
"btn"Symbol 916 MovieClip Frame 5Symbol 914 Button
"sign"Symbol 916 MovieClip Frame 6Symbol 456 MovieClip
"btn"Symbol 916 MovieClip Frame 6Symbol 915 Button
"base_death"Symbol 930 MovieClip Frame 1Symbol 295 MovieClip
"launch"Symbol 930 MovieClip Frame 1Symbol 365 MovieClip
"center"Symbol 930 MovieClip Frame 1Symbol 367 MovieClip
"zones"Symbol 930 MovieClip Frame 1Symbol 372 MovieClip
"lipu4ka"Symbol 930 MovieClip Frame 1Symbol 388 MovieClip
"enemy"Symbol 930 MovieClip Frame 1Symbol 487 MovieClip
"explosions_small"Symbol 930 MovieClip Frame 1Symbol 538 MovieClip
"explosions_medium"Symbol 930 MovieClip Frame 1Symbol 557 MovieClip
"explosions_big"Symbol 930 MovieClip Frame 1Symbol 587 MovieClip
"explosions_hueg"Symbol 930 MovieClip Frame 1Symbol 607 MovieClip
"explosions_nuke"Symbol 930 MovieClip Frame 1Symbol 652 MovieClip
"gravity_shockwave"Symbol 930 MovieClip Frame 1Symbol 664 MovieClip
"projectile_explode"Symbol 930 MovieClip Frame 1Symbol 678 MovieClip
"teh_nuke"Symbol 930 MovieClip Frame 1Symbol 723 MovieClip
"ball"Symbol 930 MovieClip Frame 1Symbol 749 MovieClip
"shleif"Symbol 930 MovieClip Frame 1Symbol 752 MovieClip
"udar"Symbol 930 MovieClip Frame 1Symbol 808 MovieClip
"implosion"Symbol 930 MovieClip Frame 1Symbol 887 MovieClip
"powerup_source"Symbol 930 MovieClip Frame 1Symbol 916 MovieClip
"wall2"Symbol 930 MovieClip Frame 1Symbol 919 MovieClip
"wall1"Symbol 930 MovieClip Frame 1Symbol 922 MovieClip
"upper_wall"Symbol 930 MovieClip Frame 1Symbol 924 MovieClip
"bottom_wall"Symbol 930 MovieClip Frame 1Symbol 926 MovieClip
"bar"Symbol 975 MovieClip Frame 1Symbol 966 MovieClip
"strelkabolshe"Symbol 975 MovieClip Frame 1Symbol 969 MovieClip
"meniscus"Symbol 975 MovieClip Frame 1Symbol 974 MovieClip
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"poloska"Symbol 980 MovieClip Frame 1Symbol 979 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2158 as "__Packages.ab20"
ExportAssets (56)Timeline Frame 7Symbol 933 as "ball_bounce_1"
ExportAssets (56)Timeline Frame 7Symbol 934 as "ball_bounce_2"
ExportAssets (56)Timeline Frame 7Symbol 935 as "ball_fly_2"
ExportAssets (56)Timeline Frame 7Symbol 936 as "ball_charge"
ExportAssets (56)Timeline Frame 7Symbol 937 as "impact_enemy2wall_1"
ExportAssets (56)Timeline Frame 7Symbol 938 as "balltoenemy_impact1"
ExportAssets (56)Timeline Frame 7Symbol 939 as "impact_enemy2wall_2"
ExportAssets (56)Timeline Frame 7Symbol 940 as "balltoenemy_impact2"
ExportAssets (56)Timeline Frame 7Symbol 941 as "impact_enemy2wall_3"
ExportAssets (56)Timeline Frame 7Symbol 942 as "impact_enemy2wall_4"
ExportAssets (56)Timeline Frame 7Symbol 943 as "impact_enemy2enemy_1"
ExportAssets (56)Timeline Frame 7Symbol 944 as "impact_enemy2enemy_2"
ExportAssets (56)Timeline Frame 7Symbol 945 as "impact_enemy2enemy_3"
ExportAssets (56)Timeline Frame 7Symbol 946 as "impact_enemy2enemy_4"
ExportAssets (56)Timeline Frame 7Symbol 947 as "impact_enemy2enemy_5"
ExportAssets (56)Timeline Frame 7Symbol 948 as "impact_enemy2enemy_6"
ExportAssets (56)Timeline Frame 7Symbol 949 as "Explosion_1"
ExportAssets (56)Timeline Frame 7Symbol 950 as "impact_enemy2enemy_7"
ExportAssets (56)Timeline Frame 7Symbol 951 as "Explosion_2"
ExportAssets (56)Timeline Frame 7Symbol 952 as "impact_enemy2enemy_8"
ExportAssets (56)Timeline Frame 7Symbol 953 as "Explosion_3"
ExportAssets (56)Timeline Frame 7Symbol 954 as "impact_enemy2enemy_9"
ExportAssets (56)Timeline Frame 7Symbol 955 as "Explosion_4"
ExportAssets (56)Timeline Frame 7Symbol 956 as "impact_enemy2enemy_10"
ExportAssets (56)Timeline Frame 7Symbol 957 as "impact_enemy2enemy_11"
ExportAssets (56)Timeline Frame 7Symbol 958 as "Explosion_5"
ExportAssets (56)Timeline Frame 7Symbol 959 as "Explosion_6"

Labels

"start"Frame 7
#"Scene_1"Frame 7
"1"Frame 9
"high_scores"Frame 11
"INTROS"Frame 12
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Dynamic Text Variables

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totalSymbol 47 EditableText"9999999"
procentiSymbol 54 EditableText"100"
energy_showSymbol 976 EditableText"1000/1000"
structure_showSymbol 981 EditableText"1000/1000"
speed_flooredSymbol 982 EditableText"899"
stability_rating_showSymbol 983 EditableText"100%"
aaaSymbol 989 EditableText"999%"
aaaSymbol 992 EditableText"999%"
current_fpsSymbol 1138 EditableText"99"
current_fps2Symbol 1139 EditableText"99"
lvl_showSymbol 1158 EditableText"Tech Level: 999"
kills_showSymbol 1159 EditableText"Kills: 99999"
time_showSymbol 1160 EditableText"Time: Pause"
lives_showSymbol 1161 EditableText"Lives: 99"
scoreSymbol 1162 EditableText"9999999"
wave_showSymbol 1164 EditableText"Wave: 1"
skill_points_showSymbol 1203 EditableText"<p align="left"><font face="Arial Black" size="12" color="#ffff00" letterSpacing="1.000000" kerning="1">Skillpoints left: 99</font></p>"
energy_showSymbol 1216 EditableText"<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Level: 99</font></p>"
stability_showSymbol 1217 EditableText"<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Level: 99</font></p>"
projectile_showSymbol 1218 EditableText"<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Level: 99</font></p>"
implosion_showSymbol 1223 EditableText"<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Skillpoints: 10/10</font></p>"
shockwave_showSymbol 1224 EditableText"<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Skillpoints: 5/5</font></p>"
antimatter_showSymbol 1229 EditableText"<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Skillpoints: 12/12</font></p>"
manipulator_lvl_showSymbol 1230 EditableText"<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Level 3/3</font></p>"
manipulator_showSymbol 1231 EditableText"<p align="left"><font face="Arial Black" size="10" color="#ffff99" letterSpacing="1.000000" kerning="1">Skillpoints: 5/5</font></p>"
projectile_show2Symbol 1268 EditableText"<p align="left"><font face="Arial Black" size="10" color="#ffff00" letterSpacing="1.000000" kerning="1">Tech level 5 required</font></p>"
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varrrrSymbol 1393 EditableText"<p align="center"><font face="Arial Black" size="15" color="#00cc00" letterSpacing="1.000000" kerning="1">99</font></p>"
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scoreSymbol 1519 EditableText"<p align="center"><font face="Arial Black" size="15" color="#ffcc00" letterSpacing="0.000000" kerning="1">9999999</font></p>"
teh_nameSymbol 1527 EditableText"<p align="center"></p>"
current_fpsSymbol 1924 EditableText"99"
current_fps2Symbol 1925 EditableText"99"
current_fpsSymbol 2045 EditableText"99"
current_fps2Symbol 2046 EditableText"99"




http://swfchan.com/1/1300/info.shtml
Created: 17/6 -2019 23:24:14 Last modified: 17/6 -2019 23:24:14 Server time: 22/12 -2024 21:57:40