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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43689596?noj=FRM43689596-22DC" width="1" height="1"></div>

FlashTank.swf

This is the info page for
Flash #1387

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

FlasHTank

FLASH

PLANET

www.flashplanet.com

Copyright (c) 1999 FlashPlanet.com. All rights reserved.

CopyRight 2000 Squee-D  & ReLight WeB

PLAY

PLAY

InstrucTion

InstrucTion

High/Low

High/Low

PlaYer 2 Name

PlaYer 1 Name

Squee-D

ReLight

Normal

WIND

Gravity

1

Credits

Credits

The Object of The game is
to hit the oposite tank
with your gunfire. Set the
angle (left&right) & speed
(up&down) of your shell and
-Fire- (space).

Done

Wind Strength

Keydete
ction

Player 1

0

ANGLE

POWER

Hypergeek.com.au

ReLight.nl.com

with thanks to Luis A. Armendariz (luisa@its.caltech.edu) for assisting in math matters

Created for www,FlashPlanet.com

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (124) { gotoAndPlay (5); }
Frame 4
gotoAndPlay (1);
Frame 68
stop();
Frame 74
NumStartPos = "16"; PlayerTurn = "1"; PlayerNotTurn = "2"; TankBufferSpace = "12"; AngleInc = "1"; StrengthIncMajor = "1"; StrengthIncMinor = "0.5"; Collision = "0"; TimeInc = "0.2"; CurrentWind = "1"; call("PositionTerrain");
Frame 75
call("NewTurn"); stop();
Frame 85
stop();
Frame 96
if ((((BombX >= "600") or ("0" >= BombX)) or (BombY >= "380")) or ((-"300") >= BombY)) { Collision = "1"; }
Frame 101
CurrentStrength = eval (("/Tank" add PlayerTurn) add "/:Strength"); if (eval (("/Tank" add PlayerTurn) add "/:Angle") >= "0") { Theta = eval (("/Tank" add PlayerTurn) add "/:Angle"); BombDir = "1"; } else { Theta = eval (("/Tank" add PlayerTurn) add "/:Angle") * (-"1"); BombDir = -"1"; } tellTarget ("/SineCos") { trace("Theta: " add ../:Theta); gotoAndStop(../:Theta + "1"); }; vx = BombDir * (CurrentStrength * (getProperty("/SineCos/Pos/", _x) / "500")); vy = CurrentStrength * (getProperty("/SineCos/Pos/", _y) / "500"); TankX = eval (("Player" add PlayerTurn) add "Xpos"); TankY = eval (("Player" add PlayerTurn) add "Ypos"); setProperty("/bomb", _x , TankX); setProperty("/bomb", _y , TankY); tellTarget ("/bomb") { gotoAndPlay ("Stopped"); }; Time = "0"; Collision = "0";
Frame 102
BombX = ((vx * Time) + TankX) + ((CurrentWind / "4") * time); setProperty("/bomb", _x , BombX); BombY = ((-"1") * (((((-"1") * ("1" / "2")) * Gravity) * (Time * Time)) + (vy * time))) + TankY; setProperty("/bomb", _y , BombY); Time = Time + TimeInc; call("TestCollide"); if ("0" < Collision) { trace("Gah!" add Collision); tellTarget ("/bomb") { gotoAndPlay ("BOOM"); }; gotoAndPlay (104); } else { gotoAndPlay (102); }
Frame 103
gotoAndPlay (102);
Frame 104
if (Collision == "2") { tellTarget ("Tank" add PlayerNotTurn) { gotoAndPlay (3); }; gotoAndPlay (124); } else { if (Collision == "3") { tellTarget ("/Terrain/t" add tenthit) { trace("TEnt Hit, evacuate :) tent " add tenthit); nextFrame(); }; } if (PlayerTurn == "1") { PlayerTurn = "2"; PlayerNotTurn = "1"; } else { PlayerTurn = "1"; PlayerNotTurn = "2"; } Collision = "0"; call("NewTurn"); stop(); }
Frame 120
if ("0" < Wind) { CurrentWind = (CurrentWind + random(Wind * "5")) - ((Wind * "5") / "2"); if (CurrentWind < ((((Wind * Wind) * "5") / "2") * (-"1"))) { CurrentWind = (((Wind * Wind) * "5") / "2") * (-"1"); } else if ((((Wind * Wind) * "5") / "2") < CurrentWind) { CurrentWind = ((Wind * Wind) * "5") / "2"; } } else { CurrentWind = "0"; } tellTarget ("/Windicator") { if (/:CurrentWind == "0") { gotoAndStop (1); Strength = "0"; } else if ("0" < /:CurrentWind) { gotoAndStop (3); Strength = /:CurrentWind; } else { gotoAndStop (2); Strength = /:CurrentWind * (-"1"); } }
Frame 121
Set(("/Tank" add PlayerTurn) add "/:Angle", eval (("/Tank" add PlayerTurn) add "/:Angle") + AngleAmount); if ("90" < eval (("/Tank" add PlayerTurn) add "/:Angle")) { Set(("/Tank" add PlayerTurn) add "/:Angle", "90"); } else if (eval (("/Tank" add PlayerTurn) add "/:Angle") < (-"90")) { Set(("/Tank" add PlayerTurn) add "/:Angle", -"90"); } if (PlayerTurn == "1") { AngleDisplay = eval (("/Tank" add PlayerTurn) add "/:Angle") add chr("186"); } else { AngleDisplay = (eval (("/Tank" add PlayerTurn) add "/:Angle") * (-"1")) add chr("186"); } setProperty(("/Tank" add PlayerTurn) add "/Turret", _rotation , eval (("/Tank" add PlayerTurn) add "/:Angle")); Set(("/Tank" add PlayerTurn) add "/:Strength", eval (("/Tank" add PlayerTurn) add "/:Strength") + StrengthAmount); if ("50" < eval (("/Tank" add PlayerTurn) add "/:Strength")) { Set(("/Tank" add PlayerTurn) add "/:Strength", "50"); } else if (eval (("/Tank" add PlayerTurn) add "/:Strength") < "5") { Set(("/Tank" add PlayerTurn) add "/:Strength", "5"); } StrengthDisplay = eval (("/Tank" add PlayerTurn) add "/:Strength"); AngleAmount = "0"; StrengthAmount = "0";
Frame 122
PlayerName = eval (("Player" add PlayerTurn) add "Name"); AngleDisplay = eval (("/Tank" add PlayerTurn) add "/:Angle") add chr("186"); StrengthDisplay = eval (("/Tank" add PlayerTurn) add "/:Strength"); call("ChangeWind");
Frame 123
TerrainScalingX = getProperty("/Terrain/", _xscale) / "100"; TerrainScalingY = getProperty("/Terrain/", _yscale) / "100"; TerrainXPos = (-"1") * random(getProperty("/Terrain/", _width) - "600"); setProperty("/Terrain", _x , TerrainXPos); TerrainStart = (TerrainXpos * (-"1")) + TankBufferSpace; TerrainEnd = (TerrainStart + "600") - ("2" * TankBufferSpace); count = "0"; Player1TerrainNum = "0"; Player2TerrainNum = "0"; while (count < NumStartPos) { count = count + "1"; tellTarget ("/Terrain/sp" add count) { Set("/:CurrentStartingPosX", _x * /:TerrainScalingX); Set("/:CurrentStartingPosY", _y * /:TerrainScalingY); }; if ((TerrainStart < CurrentStartingPosX) and (CurrentStartingPosX < TerrainEnd)) { if (Player1TerrainNum == "0") { Player1TerrainNum = count; Player1Xpos = CurrentStartingPosX + TerrainXPos; Player1Ypos = getProperty("/Terrain", _y) + /:CurrentStartingPosY; setProperty("/Tank1", _x , Player1Xpos); setProperty("/Tank1", _y , Player1Ypos); } else { Player2TerrainNum = count; Player2Xpos = CurrentStartingPosX + TerrainXPos; Player2Ypos = getProperty("/Terrain", _y) + /:CurrentStartingPosY; setProperty("/Tank2", _x , Player2Xpos); setProperty("/Tank2", _y , Player2Ypos); } } } trace(Player1Xpos); trace(Player1Ypos); trace(Player2Xpos); trace(Player2Ypos);
Frame 124
stop();
Frame 209
stop();
Symbol 35 Button
on (release) { gotoAndPlay (71); }
Symbol 39 Button
on (release) { setProperty("/instructionsMC", _visible , "1"); }
Symbol 42 Button
on (release) { toggleHighQuality(); }
Symbol 52 Button
on (release) { Set("/:wind", "0"); windname = "None"; trace("puf puf 0"); }
Symbol 55 Button
on (release) { Set("/:wind", "1"); windname = "Breeze"; trace("puf puf 1"); }
Symbol 58 Button
on (release) { Set("/:wind", "2"); windname = "Normal"; trace("puf puf 2"); }
Symbol 61 Button
on (release) { Set("/:wind", "3"); windname = "Hard"; trace("puf puf 3 TORNADO! "); }
Symbol 62 MovieClip Frame 1
Set("/:wind", "2"); windname = "Normal"; stop();
Symbol 67 Button
on (press) { startDrag ("", true, "0", "1", "80", "1"); } on (release, releaseOutside) { stopDrag(); }
Symbol 69 MovieClip Frame 1
Set("/:Gravity", "1"); setProperty("gravruler", _x , "16");
Symbol 69 MovieClip Frame 2
Set("/:Gravity", (getProperty("gravruler", _x) / "80") * "5");
Symbol 69 MovieClip Frame 3
gotoAndPlay (2);
Symbol 72 Button
on (release) { gotoAndPlay (125); }
Symbol 77 Button
on (release) { _visible = "0"; }
Symbol 78 MovieClip Frame 1
_visible = "0"; stop();
Symbol 87 MovieClip Frame 1
stop();
Symbol 90 Button
on (release) { stopAllSounds(); gotoAndPlay (68); }
Symbol 92 Button
on (release) { stopAllSounds(); }
Symbol 97 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 2
trace("small tent hit, evacuated"); stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 2
trace("tent evacuated"); stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 112 MovieClip Frame 3
stop();
Symbol 112 MovieClip Frame 4
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 2
stop();
Symbol 118 MovieClip Frame 3
stop();
Symbol 118 MovieClip Frame 4
stop();
Symbol 131 MovieClip Frame 1
Angle = "0"; Strength = "10";
Symbol 131 MovieClip Frame 2
stop();
Symbol 131 MovieClip Frame 11
stop();
Symbol 137 MovieClip Frame 1
Angle = "0"; Strength = "10";
Symbol 137 MovieClip Frame 2
stop();
Symbol 137 MovieClip Frame 11
stop();
Symbol 140 Button
on (keyPress "<Left>") { AngleAmount = AngleInc * (-"1"); call("ChangeAngle"); } on (keyPress "<Right>") { AngleAmount = AngleInc; call("ChangeAngle"); } on (keyPress "<Up>") { StrengthAmount = StrengthIncMajor; call("ChangeAngle"); } on (keyPress "<Down>") { StrengthAmount = StrengthIncMajor * (-"1"); call("ChangeAngle"); } on (keyPress "<Space>") { gotoAndPlay (101); } on (keyPress "+") { StrengthAmount = StrengthIncMinor; call("ChangeAngle"); } on (keyPress "-") { StrengthAmount = StrengthIncMinor * (-"1"); call("ChangeAngle"); }
Symbol 152 MovieClip Frame 1
startDrag ("Collider", true, "1", "1", "1", "1");
Symbol 152 MovieClip Frame 2
stopDrag(); Dropped = getProperty("Collider", _droptarget); if (Dropped eq "/Terrain/TerrainTest") { Set("/:Collision", "1"); } else if (Dropped eq ("/Tank" add /:PlayerNotTurn)) { Set("/:Collision", "2"); } tcounter = "1"; while (tcounter < "11") { if (Dropped eq ("/Terrain/t" add tcounter)) { Set("/:Collision", "3"); Set("/:tenthit", tcounter); } tcounter = tcounter + "1"; } gotoAndPlay (1);
Symbol 156 MovieClip Frame 1
trace("hmmm");
Symbol 156 MovieClip Frame 9
trace("Im waiting"); stop();
Symbol 156 MovieClip Frame 50
stop();
Symbol 160 Button
on (release) { stopAllSounds(); gotoAndStop (68); }
Symbol 161 Button
on (release) { gotoAndPlay (125); }
Symbol 170 Button
on (release) { getURL ("http://www.hypergeek.com.au", "_blank"); }
Symbol 172 Button
on (release) { getURL ("http://www.relight.nl.com", "_blank"); }
Symbol 176 Button
on (release) { getURL ("http://www.flashplanet.com", "_blank"); }

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Instance Names

"instructionsMC"Frame 68Symbol 78 MovieClip
"SineCos"Frame 71Symbol 87 MovieClip
"Windicator"Frame 71Symbol 97 MovieClip
"Terrain"Frame 74Symbol 122 MovieClip
"Tank2"Frame 74Symbol 131 MovieClip
"Tank1"Frame 74Symbol 137 MovieClip
"bomb"Frame 101Symbol 156 MovieClip
"gravruler"Symbol 69 MovieClip Frame 1Symbol 68 MovieClip
"Pos"Symbol 87 MovieClip Frame 1Symbol 85 MovieClip
"TerrainTest"Symbol 122 MovieClip Frame 1Symbol 99 MovieClip
"t1"Symbol 122 MovieClip Frame 1Symbol 102 MovieClip
"t6"Symbol 122 MovieClip Frame 1Symbol 102 MovieClip
"t7"Symbol 122 MovieClip Frame 1Symbol 105 MovieClip
"t3"Symbol 122 MovieClip Frame 1Symbol 105 MovieClip
"t4"Symbol 122 MovieClip Frame 1Symbol 105 MovieClip
"t2"Symbol 122 MovieClip Frame 1Symbol 105 MovieClip
"t8"Symbol 122 MovieClip Frame 1Symbol 112 MovieClip
"t5"Symbol 122 MovieClip Frame 1Symbol 112 MovieClip
"t9"Symbol 122 MovieClip Frame 1Symbol 118 MovieClip
"t10"Symbol 122 MovieClip Frame 1Symbol 118 MovieClip
"sp1"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp2"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp3"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp4"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp5"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp6"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp7"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp8"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp9"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp10"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp11"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp12"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp13"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp14"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp15"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp16"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"Turret"Symbol 131 MovieClip Frame 1Symbol 125 MovieClip
"Turret"Symbol 137 MovieClip Frame 1Symbol 125 MovieClip
"Collider"Symbol 152 MovieClip Frame 1Symbol 151 MovieClip
"fred"Symbol 156 MovieClip Frame 9Symbol 152 MovieClip

Labels

"pre"Frame 1
"intro"Frame 5
"menu"Frame 68
"StartGame"Frame 74
"TestCollide"Frame 96
"Fire"Frame 101
"FireLoop"Frame 102
"FireEnd"Frame 104
"ChangeWind"Frame 120
"ChangeAngle"Frame 121
"NewTurn"Frame 122
"PositionTerrain"Frame 123
"EndGame"Frame 124
"endintro"Frame 125
"Stopped"Symbol 156 MovieClip Frame 1
"BOOM"Symbol 156 MovieClip Frame 10

Dynamic Text Variables

Player1NameSymbol 45 EditableText"Squee-D"
Player2NameSymbol 46 EditableText"ReLight"
windnameSymbol 48 EditableText"Normal"
/:GravitySymbol 65 EditableText"1"
StrengthSymbol 94 EditableText"Wind Strength"
PlayerNameSymbol 142 EditableText"Player 1"
AngleDisplaySymbol 144 EditableText"0º"
StrengthDisplaySymbol 145 EditableText"0"




http://swfchan.com/1/1387/info.shtml
Created: 17/6 -2019 22:54:29 Last modified: 17/6 -2019 22:54:29 Server time: 22/12 -2024 19:46:23