STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #1387 |
LOADING |
FlasHTank |
FLASH |
PLANET |
www.flashplanet.com |
Copyright (c) 1999 FlashPlanet.com. All rights reserved. |
CopyRight 2000 Squee-D & ReLight WeB |
PLAY |
PLAY |
InstrucTion |
InstrucTion |
High/Low |
High/Low |
PlaYer 2 Name |
PlaYer 1 Name |
Squee-D |
ReLight |
Normal |
WIND |
Gravity |
1 |
Credits |
Credits |
The Object of The game is to hit the oposite tank with your gunfire. Set the angle (left&right) & speed (up&down) of your shell and -Fire- (space). |
Done |
Wind Strength |
Keydete ction |
Player 1 |
0º |
0 |
ANGLE |
POWER |
Hypergeek.com.au |
ReLight.nl.com |
with thanks to Luis A. Armendariz (luisa@its.caltech.edu) for assisting in math matters |
Created for www,FlashPlanet.com |
ActionScript [AS1/AS2]
Frame 1ifFrameLoaded (124) { gotoAndPlay (5); }Frame 4gotoAndPlay (1);Frame 68stop();Frame 74NumStartPos = "16"; PlayerTurn = "1"; PlayerNotTurn = "2"; TankBufferSpace = "12"; AngleInc = "1"; StrengthIncMajor = "1"; StrengthIncMinor = "0.5"; Collision = "0"; TimeInc = "0.2"; CurrentWind = "1"; call("PositionTerrain");Frame 75call("NewTurn"); stop();Frame 85stop();Frame 96if ((((BombX >= "600") or ("0" >= BombX)) or (BombY >= "380")) or ((-"300") >= BombY)) { Collision = "1"; }Frame 101CurrentStrength = eval (("/Tank" add PlayerTurn) add "/:Strength"); if (eval (("/Tank" add PlayerTurn) add "/:Angle") >= "0") { Theta = eval (("/Tank" add PlayerTurn) add "/:Angle"); BombDir = "1"; } else { Theta = eval (("/Tank" add PlayerTurn) add "/:Angle") * (-"1"); BombDir = -"1"; } tellTarget ("/SineCos") { trace("Theta: " add ../:Theta); gotoAndStop(../:Theta + "1"); }; vx = BombDir * (CurrentStrength * (getProperty("/SineCos/Pos/", _x) / "500")); vy = CurrentStrength * (getProperty("/SineCos/Pos/", _y) / "500"); TankX = eval (("Player" add PlayerTurn) add "Xpos"); TankY = eval (("Player" add PlayerTurn) add "Ypos"); setProperty("/bomb", _x , TankX); setProperty("/bomb", _y , TankY); tellTarget ("/bomb") { gotoAndPlay ("Stopped"); }; Time = "0"; Collision = "0";Frame 102BombX = ((vx * Time) + TankX) + ((CurrentWind / "4") * time); setProperty("/bomb", _x , BombX); BombY = ((-"1") * (((((-"1") * ("1" / "2")) * Gravity) * (Time * Time)) + (vy * time))) + TankY; setProperty("/bomb", _y , BombY); Time = Time + TimeInc; call("TestCollide"); if ("0" < Collision) { trace("Gah!" add Collision); tellTarget ("/bomb") { gotoAndPlay ("BOOM"); }; gotoAndPlay (104); } else { gotoAndPlay (102); }Frame 103gotoAndPlay (102);Frame 104if (Collision == "2") { tellTarget ("Tank" add PlayerNotTurn) { gotoAndPlay (3); }; gotoAndPlay (124); } else { if (Collision == "3") { tellTarget ("/Terrain/t" add tenthit) { trace("TEnt Hit, evacuate :) tent " add tenthit); nextFrame(); }; } if (PlayerTurn == "1") { PlayerTurn = "2"; PlayerNotTurn = "1"; } else { PlayerTurn = "1"; PlayerNotTurn = "2"; } Collision = "0"; call("NewTurn"); stop(); }Frame 120if ("0" < Wind) { CurrentWind = (CurrentWind + random(Wind * "5")) - ((Wind * "5") / "2"); if (CurrentWind < ((((Wind * Wind) * "5") / "2") * (-"1"))) { CurrentWind = (((Wind * Wind) * "5") / "2") * (-"1"); } else if ((((Wind * Wind) * "5") / "2") < CurrentWind) { CurrentWind = ((Wind * Wind) * "5") / "2"; } } else { CurrentWind = "0"; } tellTarget ("/Windicator") { if (/:CurrentWind == "0") { gotoAndStop (1); Strength = "0"; } else if ("0" < /:CurrentWind) { gotoAndStop (3); Strength = /:CurrentWind; } else { gotoAndStop (2); Strength = /:CurrentWind * (-"1"); } }Frame 121Set(("/Tank" add PlayerTurn) add "/:Angle", eval (("/Tank" add PlayerTurn) add "/:Angle") + AngleAmount); if ("90" < eval (("/Tank" add PlayerTurn) add "/:Angle")) { Set(("/Tank" add PlayerTurn) add "/:Angle", "90"); } else if (eval (("/Tank" add PlayerTurn) add "/:Angle") < (-"90")) { Set(("/Tank" add PlayerTurn) add "/:Angle", -"90"); } if (PlayerTurn == "1") { AngleDisplay = eval (("/Tank" add PlayerTurn) add "/:Angle") add chr("186"); } else { AngleDisplay = (eval (("/Tank" add PlayerTurn) add "/:Angle") * (-"1")) add chr("186"); } setProperty(("/Tank" add PlayerTurn) add "/Turret", _rotation , eval (("/Tank" add PlayerTurn) add "/:Angle")); Set(("/Tank" add PlayerTurn) add "/:Strength", eval (("/Tank" add PlayerTurn) add "/:Strength") + StrengthAmount); if ("50" < eval (("/Tank" add PlayerTurn) add "/:Strength")) { Set(("/Tank" add PlayerTurn) add "/:Strength", "50"); } else if (eval (("/Tank" add PlayerTurn) add "/:Strength") < "5") { Set(("/Tank" add PlayerTurn) add "/:Strength", "5"); } StrengthDisplay = eval (("/Tank" add PlayerTurn) add "/:Strength"); AngleAmount = "0"; StrengthAmount = "0";Frame 122PlayerName = eval (("Player" add PlayerTurn) add "Name"); AngleDisplay = eval (("/Tank" add PlayerTurn) add "/:Angle") add chr("186"); StrengthDisplay = eval (("/Tank" add PlayerTurn) add "/:Strength"); call("ChangeWind");Frame 123TerrainScalingX = getProperty("/Terrain/", _xscale) / "100"; TerrainScalingY = getProperty("/Terrain/", _yscale) / "100"; TerrainXPos = (-"1") * random(getProperty("/Terrain/", _width) - "600"); setProperty("/Terrain", _x , TerrainXPos); TerrainStart = (TerrainXpos * (-"1")) + TankBufferSpace; TerrainEnd = (TerrainStart + "600") - ("2" * TankBufferSpace); count = "0"; Player1TerrainNum = "0"; Player2TerrainNum = "0"; while (count < NumStartPos) { count = count + "1"; tellTarget ("/Terrain/sp" add count) { Set("/:CurrentStartingPosX", _x * /:TerrainScalingX); Set("/:CurrentStartingPosY", _y * /:TerrainScalingY); }; if ((TerrainStart < CurrentStartingPosX) and (CurrentStartingPosX < TerrainEnd)) { if (Player1TerrainNum == "0") { Player1TerrainNum = count; Player1Xpos = CurrentStartingPosX + TerrainXPos; Player1Ypos = getProperty("/Terrain", _y) + /:CurrentStartingPosY; setProperty("/Tank1", _x , Player1Xpos); setProperty("/Tank1", _y , Player1Ypos); } else { Player2TerrainNum = count; Player2Xpos = CurrentStartingPosX + TerrainXPos; Player2Ypos = getProperty("/Terrain", _y) + /:CurrentStartingPosY; setProperty("/Tank2", _x , Player2Xpos); setProperty("/Tank2", _y , Player2Ypos); } } } trace(Player1Xpos); trace(Player1Ypos); trace(Player2Xpos); trace(Player2Ypos);Frame 124stop();Frame 209stop();Symbol 35 Buttonon (release) { gotoAndPlay (71); }Symbol 39 Buttonon (release) { setProperty("/instructionsMC", _visible , "1"); }Symbol 42 Buttonon (release) { toggleHighQuality(); }Symbol 52 Buttonon (release) { Set("/:wind", "0"); windname = "None"; trace("puf puf 0"); }Symbol 55 Buttonon (release) { Set("/:wind", "1"); windname = "Breeze"; trace("puf puf 1"); }Symbol 58 Buttonon (release) { Set("/:wind", "2"); windname = "Normal"; trace("puf puf 2"); }Symbol 61 Buttonon (release) { Set("/:wind", "3"); windname = "Hard"; trace("puf puf 3 TORNADO! "); }Symbol 62 MovieClip Frame 1Set("/:wind", "2"); windname = "Normal"; stop();Symbol 67 Buttonon (press) { startDrag ("", true, "0", "1", "80", "1"); } on (release, releaseOutside) { stopDrag(); }Symbol 69 MovieClip Frame 1Set("/:Gravity", "1"); setProperty("gravruler", _x , "16");Symbol 69 MovieClip Frame 2Set("/:Gravity", (getProperty("gravruler", _x) / "80") * "5");Symbol 69 MovieClip Frame 3gotoAndPlay (2);Symbol 72 Buttonon (release) { gotoAndPlay (125); }Symbol 77 Buttonon (release) { _visible = "0"; }Symbol 78 MovieClip Frame 1_visible = "0"; stop();Symbol 87 MovieClip Frame 1stop();Symbol 90 Buttonon (release) { stopAllSounds(); gotoAndPlay (68); }Symbol 92 Buttonon (release) { stopAllSounds(); }Symbol 97 MovieClip Frame 1stop();Symbol 102 MovieClip Frame 1stop();Symbol 102 MovieClip Frame 2trace("small tent hit, evacuated"); stop();Symbol 105 MovieClip Frame 1stop();Symbol 105 MovieClip Frame 2trace("tent evacuated"); stop();Symbol 112 MovieClip Frame 1stop();Symbol 112 MovieClip Frame 2stop();Symbol 112 MovieClip Frame 3stop();Symbol 112 MovieClip Frame 4stop();Symbol 118 MovieClip Frame 1stop();Symbol 118 MovieClip Frame 2stop();Symbol 118 MovieClip Frame 3stop();Symbol 118 MovieClip Frame 4stop();Symbol 131 MovieClip Frame 1Angle = "0"; Strength = "10";Symbol 131 MovieClip Frame 2stop();Symbol 131 MovieClip Frame 11stop();Symbol 137 MovieClip Frame 1Angle = "0"; Strength = "10";Symbol 137 MovieClip Frame 2stop();Symbol 137 MovieClip Frame 11stop();Symbol 140 Buttonon (keyPress "<Left>") { AngleAmount = AngleInc * (-"1"); call("ChangeAngle"); } on (keyPress "<Right>") { AngleAmount = AngleInc; call("ChangeAngle"); } on (keyPress "<Up>") { StrengthAmount = StrengthIncMajor; call("ChangeAngle"); } on (keyPress "<Down>") { StrengthAmount = StrengthIncMajor * (-"1"); call("ChangeAngle"); } on (keyPress "<Space>") { gotoAndPlay (101); } on (keyPress "+") { StrengthAmount = StrengthIncMinor; call("ChangeAngle"); } on (keyPress "-") { StrengthAmount = StrengthIncMinor * (-"1"); call("ChangeAngle"); }Symbol 152 MovieClip Frame 1startDrag ("Collider", true, "1", "1", "1", "1");Symbol 152 MovieClip Frame 2stopDrag(); Dropped = getProperty("Collider", _droptarget); if (Dropped eq "/Terrain/TerrainTest") { Set("/:Collision", "1"); } else if (Dropped eq ("/Tank" add /:PlayerNotTurn)) { Set("/:Collision", "2"); } tcounter = "1"; while (tcounter < "11") { if (Dropped eq ("/Terrain/t" add tcounter)) { Set("/:Collision", "3"); Set("/:tenthit", tcounter); } tcounter = tcounter + "1"; } gotoAndPlay (1);Symbol 156 MovieClip Frame 1trace("hmmm");Symbol 156 MovieClip Frame 9trace("Im waiting"); stop();Symbol 156 MovieClip Frame 50stop();Symbol 160 Buttonon (release) { stopAllSounds(); gotoAndStop (68); }Symbol 161 Buttonon (release) { gotoAndPlay (125); }Symbol 170 Buttonon (release) { getURL ("http://www.hypergeek.com.au", "_blank"); }Symbol 172 Buttonon (release) { getURL ("http://www.relight.nl.com", "_blank"); }Symbol 176 Buttonon (release) { getURL ("http://www.flashplanet.com", "_blank"); }
Library Items
Symbol 1 Font | Used by:2 3 32 33 37 38 40 41 43 44 45 46 48 49 64 65 70 71 74 76 139 | |
Symbol 2 EditableText | Uses:1 | Used by:Timeline |
Symbol 3 EditableText | Uses:1 | Used by:Timeline |
Symbol 4 Graphic | Used by:Timeline | |
Symbol 5 Graphic | Used by:Timeline | |
Symbol 6 Font | Used by:7 10 | |
Symbol 7 Text | Uses:6 | Used by:Timeline |
Symbol 8 Font | Used by:9 | |
Symbol 9 Text | Uses:8 | Used by:Timeline |
Symbol 10 Text | Uses:6 | Used by:Timeline |
Symbol 11 Font | Used by:12 94 174 | |
Symbol 12 Text | Uses:11 | Used by:Timeline |
Symbol 13 Graphic | Used by:Timeline | |
Symbol 14 Sound | Used by:Timeline | |
Symbol 15 Bitmap | Used by:16 83 | |
Symbol 16 Graphic | Uses:15 | Used by:Timeline |
Symbol 17 Graphic | Used by:Timeline | |
Symbol 18 Sound | Used by:Timeline | |
Symbol 19 Graphic | Used by:Timeline | |
Symbol 20 Sound | Used by:156 Timeline | |
Symbol 21 Graphic | Used by:Timeline | |
Symbol 22 Graphic | Used by:Timeline | |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Graphic | Used by:Timeline | |
Symbol 25 Font | Used by:26 175 | |
Symbol 26 Text | Uses:25 | Used by:Timeline |
Symbol 27 Bitmap | Used by:29 | |
Symbol 28 Bitmap | Used by:29 123 124 126 128 129 130 132 133 134 135 136 164 | |
Symbol 29 Graphic | Uses:27 28 | Used by:Timeline |
Symbol 30 Graphic | Used by:Timeline | |
Symbol 31 Graphic | Used by:35 160 | |
Symbol 32 EditableText | Uses:1 | Used by:35 160 |
Symbol 33 EditableText | Uses:1 | Used by:35 160 |
Symbol 34 Sound | Used by:35 39 42 52 55 58 61 72 160 161 | |
Symbol 35 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 36 Graphic | Used by:39 42 72 161 | |
Symbol 37 EditableText | Uses:1 | Used by:39 |
Symbol 38 EditableText | Uses:1 | Used by:39 |
Symbol 39 Button | Uses:36 37 38 34 | Used by:Timeline |
Symbol 40 EditableText | Uses:1 | Used by:42 |
Symbol 41 EditableText | Uses:1 | Used by:42 |
Symbol 42 Button | Uses:36 40 41 34 | Used by:Timeline |
Symbol 43 EditableText | Uses:1 | Used by:Timeline |
Symbol 44 EditableText | Uses:1 | Used by:Timeline |
Symbol 45 EditableText | Uses:1 | Used by:Timeline |
Symbol 46 EditableText | Uses:1 | Used by:Timeline |
Symbol 47 Graphic | Used by:62 | |
Symbol 48 EditableText | Uses:1 | Used by:62 |
Symbol 49 EditableText | Uses:1 | Used by:62 |
Symbol 50 Graphic | Used by:52 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 Button | Uses:50 51 34 | Used by:62 |
Symbol 53 Graphic | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 Button | Uses:53 54 34 | Used by:62 |
Symbol 56 Graphic | Used by:58 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 Button | Uses:56 57 34 | Used by:62 |
Symbol 59 Graphic | Used by:61 | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 Button | Uses:59 60 34 | Used by:62 |
Symbol 62 MovieClip | Uses:47 48 49 52 55 58 61 | Used by:Timeline |
Symbol 63 Graphic | Used by:69 | |
Symbol 64 EditableText | Uses:1 | Used by:69 |
Symbol 65 EditableText | Uses:1 | Used by:69 |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 Button | Uses:66 | Used by:68 |
Symbol 68 MovieClip | Uses:67 | Used by:69 |
Symbol 69 MovieClip | Uses:63 64 65 68 | Used by:Timeline |
Symbol 70 EditableText | Uses:1 | Used by:72 161 |
Symbol 71 EditableText | Uses:1 | Used by:72 161 |
Symbol 72 Button | Uses:36 70 71 34 | Used by:Timeline |
Symbol 73 Graphic | Used by:78 | |
Symbol 74 EditableText | Uses:1 | Used by:78 |
Symbol 75 Graphic | Used by:77 | |
Symbol 76 EditableText | Uses:1 | Used by:77 |
Symbol 77 Button | Uses:75 76 | Used by:78 |
Symbol 78 MovieClip | Uses:73 74 77 | Used by:Timeline |
Symbol 79 Sound | Used by:Timeline | |
Symbol 80 Graphic | Used by:Timeline | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:Timeline |
Symbol 83 Graphic | Uses:15 | Used by:Timeline |
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Symbol 85 MovieClip | Uses:84 | Used by:87 |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:85 86 | Used by:Timeline |
Symbol 88 Graphic | Used by:Timeline | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 Button | Uses:89 | Used by:Timeline |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 Button | Uses:91 | Used by:Timeline |
Symbol 93 Graphic | Used by:97 | |
Symbol 94 EditableText | Uses:11 | Used by:97 |
Symbol 95 Graphic | Used by:97 | |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:93 94 95 96 | Used by:Timeline |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:122 |
Symbol 100 Graphic | Used by:102 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:100 101 | Used by:122 |
Symbol 103 Graphic | Used by:105 | |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:103 104 | Used by:122 |
Symbol 106 Graphic | Used by:112 | |
Symbol 107 Graphic | Used by:108 112 | |
Symbol 108 MovieClip | Uses:107 | Used by:112 |
Symbol 109 Graphic | Used by:112 | |
Symbol 110 Graphic | Used by:112 | |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:106 108 109 107 110 111 | Used by:122 |
Symbol 113 Graphic | Used by:118 | |
Symbol 114 Graphic | Used by:118 | |
Symbol 115 Graphic | Used by:118 | |
Symbol 116 Graphic | Used by:118 | |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:113 114 115 116 117 | Used by:122 |
Symbol 119 Graphic | Used by:122 | |
Symbol 120 Graphic | Used by:121 151 | |
Symbol 121 MovieClip | Uses:120 | Used by:122 |
Symbol 122 MovieClip | Uses:99 102 105 112 118 119 121 | Used by:Timeline |
Symbol 123 Graphic | Uses:28 | Used by:131 |
Symbol 124 Graphic | Uses:28 | Used by:125 |
Symbol 125 MovieClip | Uses:124 | Used by:131 137 |
Symbol 126 Graphic | Uses:28 | Used by:131 |
Symbol 127 Graphic | Used by:131 137 | |
Symbol 128 Graphic | Uses:28 | Used by:131 |
Symbol 129 Graphic | Uses:28 | Used by:131 |
Symbol 130 Graphic | Uses:28 | Used by:131 |
Symbol 131 MovieClip | Uses:123 125 126 127 128 129 130 | Used by:Timeline |
Symbol 132 Graphic | Uses:28 | Used by:137 |
Symbol 133 Graphic | Uses:28 | Used by:137 |
Symbol 134 Graphic | Uses:28 | Used by:137 |
Symbol 135 Graphic | Uses:28 | Used by:137 |
Symbol 136 Graphic | Uses:28 | Used by:137 |
Symbol 137 MovieClip | Uses:132 125 133 127 134 135 136 | Used by:Timeline |
Symbol 138 Graphic | Used by:140 | |
Symbol 139 EditableText | Uses:1 | Used by:140 |
Symbol 140 Button | Uses:138 139 | Used by:Timeline |
Symbol 141 Font | Used by:142 171 173 | |
Symbol 142 EditableText | Uses:141 | Used by:Timeline |
Symbol 143 Font | Used by:144 145 146 147 | |
Symbol 144 EditableText | Uses:143 | Used by:Timeline |
Symbol 145 EditableText | Uses:143 | Used by:Timeline |
Symbol 146 Text | Uses:143 | Used by:Timeline |
Symbol 147 Text | Uses:143 | Used by:Timeline |
Symbol 148 Graphic | Used by:151 156 | |
Symbol 149 Sound | Used by:156 | |
Symbol 150 Sound | Used by:156 | |
Symbol 151 MovieClip | Uses:148 120 | Used by:152 Timeline |
Symbol 152 MovieClip | Uses:151 | Used by:156 |
Symbol 153 ShapeTweening | Used by:156 | |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:148 149 150 152 153 154 20 155 | Used by:Timeline |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:157 | Used by:Timeline |
Symbol 159 Graphic | Used by:Timeline | |
Symbol 160 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 161 Button | Uses:36 70 71 34 | Used by:Timeline |
Symbol 162 Sound | Used by:Timeline | |
Symbol 163 Graphic | Used by:Timeline | |
Symbol 164 Graphic | Uses:28 | Used by:Timeline |
Symbol 165 Sound | Used by:Timeline | |
Symbol 166 ShapeTweening | Used by:Timeline | |
Symbol 167 Sound | Used by:Timeline | |
Symbol 168 Graphic | Used by:170 172 176 | |
Symbol 169 Graphic | Used by:170 172 176 | |
Symbol 170 Button | Uses:168 169 | Used by:Timeline |
Symbol 171 Text | Uses:141 | Used by:Timeline |
Symbol 172 Button | Uses:168 169 | Used by:Timeline |
Symbol 173 Text | Uses:141 | Used by:Timeline |
Symbol 174 Text | Uses:11 | Used by:Timeline |
Symbol 175 Text | Uses:25 | Used by:Timeline |
Symbol 176 Button | Uses:168 169 | Used by:Timeline |
Symbol 177 Graphic | Used by:Timeline |
Instance Names
"instructionsMC" | Frame 68 | Symbol 78 MovieClip |
"SineCos" | Frame 71 | Symbol 87 MovieClip |
"Windicator" | Frame 71 | Symbol 97 MovieClip |
"Terrain" | Frame 74 | Symbol 122 MovieClip |
"Tank2" | Frame 74 | Symbol 131 MovieClip |
"Tank1" | Frame 74 | Symbol 137 MovieClip |
"bomb" | Frame 101 | Symbol 156 MovieClip |
"gravruler" | Symbol 69 MovieClip Frame 1 | Symbol 68 MovieClip |
"Pos" | Symbol 87 MovieClip Frame 1 | Symbol 85 MovieClip |
"TerrainTest" | Symbol 122 MovieClip Frame 1 | Symbol 99 MovieClip |
"t1" | Symbol 122 MovieClip Frame 1 | Symbol 102 MovieClip |
"t6" | Symbol 122 MovieClip Frame 1 | Symbol 102 MovieClip |
"t7" | Symbol 122 MovieClip Frame 1 | Symbol 105 MovieClip |
"t3" | Symbol 122 MovieClip Frame 1 | Symbol 105 MovieClip |
"t4" | Symbol 122 MovieClip Frame 1 | Symbol 105 MovieClip |
"t2" | Symbol 122 MovieClip Frame 1 | Symbol 105 MovieClip |
"t8" | Symbol 122 MovieClip Frame 1 | Symbol 112 MovieClip |
"t5" | Symbol 122 MovieClip Frame 1 | Symbol 112 MovieClip |
"t9" | Symbol 122 MovieClip Frame 1 | Symbol 118 MovieClip |
"t10" | Symbol 122 MovieClip Frame 1 | Symbol 118 MovieClip |
"sp1" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp2" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp3" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp4" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp5" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp6" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp7" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp8" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp9" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp10" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp11" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp12" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp13" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp14" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp15" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"sp16" | Symbol 122 MovieClip Frame 1 | Symbol 121 MovieClip |
"Turret" | Symbol 131 MovieClip Frame 1 | Symbol 125 MovieClip |
"Turret" | Symbol 137 MovieClip Frame 1 | Symbol 125 MovieClip |
"Collider" | Symbol 152 MovieClip Frame 1 | Symbol 151 MovieClip |
"fred" | Symbol 156 MovieClip Frame 9 | Symbol 152 MovieClip |
Labels
"pre" | Frame 1 |
"intro" | Frame 5 |
"menu" | Frame 68 |
"StartGame" | Frame 74 |
"TestCollide" | Frame 96 |
"Fire" | Frame 101 |
"FireLoop" | Frame 102 |
"FireEnd" | Frame 104 |
"ChangeWind" | Frame 120 |
"ChangeAngle" | Frame 121 |
"NewTurn" | Frame 122 |
"PositionTerrain" | Frame 123 |
"EndGame" | Frame 124 |
"endintro" | Frame 125 |
"Stopped" | Symbol 156 MovieClip Frame 1 |
"BOOM" | Symbol 156 MovieClip Frame 10 |
Dynamic Text Variables
Player1Name | Symbol 45 EditableText | "Squee-D" |
Player2Name | Symbol 46 EditableText | "ReLight" |
windname | Symbol 48 EditableText | "Normal" |
/:Gravity | Symbol 65 EditableText | "1" |
Strength | Symbol 94 EditableText | "Wind Strength" |
PlayerName | Symbol 142 EditableText | "Player 1" |
AngleDisplay | Symbol 144 EditableText | "0º" |
StrengthDisplay | Symbol 145 EditableText | "0" |
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