STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228062
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/12969967?noj=FRM12969967-27DC" width="1" height="1"></div>

FlashTank.swf

This is the info page for
Flash #1387

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

FlasHTank

FLASH

PLANET

www.flashplanet.com

Copyright (c) 1999 FlashPlanet.com. All rights reserved.

CopyRight 2000 Squee-D  & ReLight WeB

PLAY

PLAY

InstrucTion

InstrucTion

High/Low

High/Low

PlaYer 2 Name

PlaYer 1 Name

Squee-D

ReLight

Normal

WIND

Gravity

1

Credits

Credits

The Object of The game is
to hit the oposite tank
with your gunfire. Set the
angle (left&right) & speed
(up&down) of your shell and
-Fire- (space).

Done

Wind Strength

Keydete
ction

Player 1

0

ANGLE

POWER

Hypergeek.com.au

ReLight.nl.com

with thanks to Luis A. Armendariz (luisa@its.caltech.edu) for assisting in math matters

Created for www,FlashPlanet.com

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (124) { gotoAndPlay (5); }
Frame 4
gotoAndPlay (1);
Frame 68
stop();
Frame 74
NumStartPos = "16"; PlayerTurn = "1"; PlayerNotTurn = "2"; TankBufferSpace = "12"; AngleInc = "1"; StrengthIncMajor = "1"; StrengthIncMinor = "0.5"; Collision = "0"; TimeInc = "0.2"; CurrentWind = "1"; call("PositionTerrain");
Frame 75
call("NewTurn"); stop();
Frame 85
stop();
Frame 96
if ((((BombX >= "600") or ("0" >= BombX)) or (BombY >= "380")) or ((-"300") >= BombY)) { Collision = "1"; }
Frame 101
CurrentStrength = eval (("/Tank" add PlayerTurn) add "/:Strength"); if (eval (("/Tank" add PlayerTurn) add "/:Angle") >= "0") { Theta = eval (("/Tank" add PlayerTurn) add "/:Angle"); BombDir = "1"; } else { Theta = eval (("/Tank" add PlayerTurn) add "/:Angle") * (-"1"); BombDir = -"1"; } tellTarget ("/SineCos") { trace("Theta: " add ../:Theta); gotoAndStop(../:Theta + "1"); }; vx = BombDir * (CurrentStrength * (getProperty("/SineCos/Pos/", _x) / "500")); vy = CurrentStrength * (getProperty("/SineCos/Pos/", _y) / "500"); TankX = eval (("Player" add PlayerTurn) add "Xpos"); TankY = eval (("Player" add PlayerTurn) add "Ypos"); setProperty("/bomb", _x , TankX); setProperty("/bomb", _y , TankY); tellTarget ("/bomb") { gotoAndPlay ("Stopped"); }; Time = "0"; Collision = "0";
Frame 102
BombX = ((vx * Time) + TankX) + ((CurrentWind / "4") * time); setProperty("/bomb", _x , BombX); BombY = ((-"1") * (((((-"1") * ("1" / "2")) * Gravity) * (Time * Time)) + (vy * time))) + TankY; setProperty("/bomb", _y , BombY); Time = Time + TimeInc; call("TestCollide"); if ("0" < Collision) { trace("Gah!" add Collision); tellTarget ("/bomb") { gotoAndPlay ("BOOM"); }; gotoAndPlay (104); } else { gotoAndPlay (102); }
Frame 103
gotoAndPlay (102);
Frame 104
if (Collision == "2") { tellTarget ("Tank" add PlayerNotTurn) { gotoAndPlay (3); }; gotoAndPlay (124); } else { if (Collision == "3") { tellTarget ("/Terrain/t" add tenthit) { trace("TEnt Hit, evacuate :) tent " add tenthit); nextFrame(); }; } if (PlayerTurn == "1") { PlayerTurn = "2"; PlayerNotTurn = "1"; } else { PlayerTurn = "1"; PlayerNotTurn = "2"; } Collision = "0"; call("NewTurn"); stop(); }
Frame 120
if ("0" < Wind) { CurrentWind = (CurrentWind + random(Wind * "5")) - ((Wind * "5") / "2"); if (CurrentWind < ((((Wind * Wind) * "5") / "2") * (-"1"))) { CurrentWind = (((Wind * Wind) * "5") / "2") * (-"1"); } else if ((((Wind * Wind) * "5") / "2") < CurrentWind) { CurrentWind = ((Wind * Wind) * "5") / "2"; } } else { CurrentWind = "0"; } tellTarget ("/Windicator") { if (/:CurrentWind == "0") { gotoAndStop (1); Strength = "0"; } else if ("0" < /:CurrentWind) { gotoAndStop (3); Strength = /:CurrentWind; } else { gotoAndStop (2); Strength = /:CurrentWind * (-"1"); } }
Frame 121
Set(("/Tank" add PlayerTurn) add "/:Angle", eval (("/Tank" add PlayerTurn) add "/:Angle") + AngleAmount); if ("90" < eval (("/Tank" add PlayerTurn) add "/:Angle")) { Set(("/Tank" add PlayerTurn) add "/:Angle", "90"); } else if (eval (("/Tank" add PlayerTurn) add "/:Angle") < (-"90")) { Set(("/Tank" add PlayerTurn) add "/:Angle", -"90"); } if (PlayerTurn == "1") { AngleDisplay = eval (("/Tank" add PlayerTurn) add "/:Angle") add chr("186"); } else { AngleDisplay = (eval (("/Tank" add PlayerTurn) add "/:Angle") * (-"1")) add chr("186"); } setProperty(("/Tank" add PlayerTurn) add "/Turret", _rotation , eval (("/Tank" add PlayerTurn) add "/:Angle")); Set(("/Tank" add PlayerTurn) add "/:Strength", eval (("/Tank" add PlayerTurn) add "/:Strength") + StrengthAmount); if ("50" < eval (("/Tank" add PlayerTurn) add "/:Strength")) { Set(("/Tank" add PlayerTurn) add "/:Strength", "50"); } else if (eval (("/Tank" add PlayerTurn) add "/:Strength") < "5") { Set(("/Tank" add PlayerTurn) add "/:Strength", "5"); } StrengthDisplay = eval (("/Tank" add PlayerTurn) add "/:Strength"); AngleAmount = "0"; StrengthAmount = "0";
Frame 122
PlayerName = eval (("Player" add PlayerTurn) add "Name"); AngleDisplay = eval (("/Tank" add PlayerTurn) add "/:Angle") add chr("186"); StrengthDisplay = eval (("/Tank" add PlayerTurn) add "/:Strength"); call("ChangeWind");
Frame 123
TerrainScalingX = getProperty("/Terrain/", _xscale) / "100"; TerrainScalingY = getProperty("/Terrain/", _yscale) / "100"; TerrainXPos = (-"1") * random(getProperty("/Terrain/", _width) - "600"); setProperty("/Terrain", _x , TerrainXPos); TerrainStart = (TerrainXpos * (-"1")) + TankBufferSpace; TerrainEnd = (TerrainStart + "600") - ("2" * TankBufferSpace); count = "0"; Player1TerrainNum = "0"; Player2TerrainNum = "0"; while (count < NumStartPos) { count = count + "1"; tellTarget ("/Terrain/sp" add count) { Set("/:CurrentStartingPosX", _x * /:TerrainScalingX); Set("/:CurrentStartingPosY", _y * /:TerrainScalingY); }; if ((TerrainStart < CurrentStartingPosX) and (CurrentStartingPosX < TerrainEnd)) { if (Player1TerrainNum == "0") { Player1TerrainNum = count; Player1Xpos = CurrentStartingPosX + TerrainXPos; Player1Ypos = getProperty("/Terrain", _y) + /:CurrentStartingPosY; setProperty("/Tank1", _x , Player1Xpos); setProperty("/Tank1", _y , Player1Ypos); } else { Player2TerrainNum = count; Player2Xpos = CurrentStartingPosX + TerrainXPos; Player2Ypos = getProperty("/Terrain", _y) + /:CurrentStartingPosY; setProperty("/Tank2", _x , Player2Xpos); setProperty("/Tank2", _y , Player2Ypos); } } } trace(Player1Xpos); trace(Player1Ypos); trace(Player2Xpos); trace(Player2Ypos);
Frame 124
stop();
Frame 209
stop();
Symbol 35 Button
on (release) { gotoAndPlay (71); }
Symbol 39 Button
on (release) { setProperty("/instructionsMC", _visible , "1"); }
Symbol 42 Button
on (release) { toggleHighQuality(); }
Symbol 52 Button
on (release) { Set("/:wind", "0"); windname = "None"; trace("puf puf 0"); }
Symbol 55 Button
on (release) { Set("/:wind", "1"); windname = "Breeze"; trace("puf puf 1"); }
Symbol 58 Button
on (release) { Set("/:wind", "2"); windname = "Normal"; trace("puf puf 2"); }
Symbol 61 Button
on (release) { Set("/:wind", "3"); windname = "Hard"; trace("puf puf 3 TORNADO! "); }
Symbol 62 MovieClip Frame 1
Set("/:wind", "2"); windname = "Normal"; stop();
Symbol 67 Button
on (press) { startDrag ("", true, "0", "1", "80", "1"); } on (release, releaseOutside) { stopDrag(); }
Symbol 69 MovieClip Frame 1
Set("/:Gravity", "1"); setProperty("gravruler", _x , "16");
Symbol 69 MovieClip Frame 2
Set("/:Gravity", (getProperty("gravruler", _x) / "80") * "5");
Symbol 69 MovieClip Frame 3
gotoAndPlay (2);
Symbol 72 Button
on (release) { gotoAndPlay (125); }
Symbol 77 Button
on (release) { _visible = "0"; }
Symbol 78 MovieClip Frame 1
_visible = "0"; stop();
Symbol 87 MovieClip Frame 1
stop();
Symbol 90 Button
on (release) { stopAllSounds(); gotoAndPlay (68); }
Symbol 92 Button
on (release) { stopAllSounds(); }
Symbol 97 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 2
trace("small tent hit, evacuated"); stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 2
trace("tent evacuated"); stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 112 MovieClip Frame 3
stop();
Symbol 112 MovieClip Frame 4
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 2
stop();
Symbol 118 MovieClip Frame 3
stop();
Symbol 118 MovieClip Frame 4
stop();
Symbol 131 MovieClip Frame 1
Angle = "0"; Strength = "10";
Symbol 131 MovieClip Frame 2
stop();
Symbol 131 MovieClip Frame 11
stop();
Symbol 137 MovieClip Frame 1
Angle = "0"; Strength = "10";
Symbol 137 MovieClip Frame 2
stop();
Symbol 137 MovieClip Frame 11
stop();
Symbol 140 Button
on (keyPress "<Left>") { AngleAmount = AngleInc * (-"1"); call("ChangeAngle"); } on (keyPress "<Right>") { AngleAmount = AngleInc; call("ChangeAngle"); } on (keyPress "<Up>") { StrengthAmount = StrengthIncMajor; call("ChangeAngle"); } on (keyPress "<Down>") { StrengthAmount = StrengthIncMajor * (-"1"); call("ChangeAngle"); } on (keyPress "<Space>") { gotoAndPlay (101); } on (keyPress "+") { StrengthAmount = StrengthIncMinor; call("ChangeAngle"); } on (keyPress "-") { StrengthAmount = StrengthIncMinor * (-"1"); call("ChangeAngle"); }
Symbol 152 MovieClip Frame 1
startDrag ("Collider", true, "1", "1", "1", "1");
Symbol 152 MovieClip Frame 2
stopDrag(); Dropped = getProperty("Collider", _droptarget); if (Dropped eq "/Terrain/TerrainTest") { Set("/:Collision", "1"); } else if (Dropped eq ("/Tank" add /:PlayerNotTurn)) { Set("/:Collision", "2"); } tcounter = "1"; while (tcounter < "11") { if (Dropped eq ("/Terrain/t" add tcounter)) { Set("/:Collision", "3"); Set("/:tenthit", tcounter); } tcounter = tcounter + "1"; } gotoAndPlay (1);
Symbol 156 MovieClip Frame 1
trace("hmmm");
Symbol 156 MovieClip Frame 9
trace("Im waiting"); stop();
Symbol 156 MovieClip Frame 50
stop();
Symbol 160 Button
on (release) { stopAllSounds(); gotoAndStop (68); }
Symbol 161 Button
on (release) { gotoAndPlay (125); }
Symbol 170 Button
on (release) { getURL ("http://www.hypergeek.com.au", "_blank"); }
Symbol 172 Button
on (release) { getURL ("http://www.relight.nl.com", "_blank"); }
Symbol 176 Button
on (release) { getURL ("http://www.flashplanet.com", "_blank"); }

Library Items

Symbol 1 FontUsed by:2 3 32 33 37 38 40 41 43 44 45 46 48 49 64 65 70 71 74 76 139
Symbol 2 EditableTextUses:1Used by:Timeline
Symbol 3 EditableTextUses:1Used by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:Timeline
Symbol 6 FontUsed by:7 10
Symbol 7 TextUses:6Used by:Timeline
Symbol 8 FontUsed by:9
Symbol 9 TextUses:8Used by:Timeline
Symbol 10 TextUses:6Used by:Timeline
Symbol 11 FontUsed by:12 94 174
Symbol 12 TextUses:11Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 SoundUsed by:Timeline
Symbol 15 BitmapUsed by:16 83
Symbol 16 GraphicUses:15Used by:Timeline
Symbol 17 GraphicUsed by:Timeline
Symbol 18 SoundUsed by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 SoundUsed by:156  Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 FontUsed by:26 175
Symbol 26 TextUses:25Used by:Timeline
Symbol 27 BitmapUsed by:29
Symbol 28 BitmapUsed by:29 123 124 126 128 129 130 132 133 134 135 136 164
Symbol 29 GraphicUses:27 28Used by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 GraphicUsed by:35 160
Symbol 32 EditableTextUses:1Used by:35 160
Symbol 33 EditableTextUses:1Used by:35 160
Symbol 34 SoundUsed by:35 39 42 52 55 58 61 72 160 161
Symbol 35 ButtonUses:31 32 33 34Used by:Timeline
Symbol 36 GraphicUsed by:39 42 72 161
Symbol 37 EditableTextUses:1Used by:39
Symbol 38 EditableTextUses:1Used by:39
Symbol 39 ButtonUses:36 37 38 34Used by:Timeline
Symbol 40 EditableTextUses:1Used by:42
Symbol 41 EditableTextUses:1Used by:42
Symbol 42 ButtonUses:36 40 41 34Used by:Timeline
Symbol 43 EditableTextUses:1Used by:Timeline
Symbol 44 EditableTextUses:1Used by:Timeline
Symbol 45 EditableTextUses:1Used by:Timeline
Symbol 46 EditableTextUses:1Used by:Timeline
Symbol 47 GraphicUsed by:62
Symbol 48 EditableTextUses:1Used by:62
Symbol 49 EditableTextUses:1Used by:62
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 ButtonUses:50 51 34Used by:62
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 ButtonUses:53 54 34Used by:62
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 ButtonUses:56 57 34Used by:62
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 ButtonUses:59 60 34Used by:62
Symbol 62 MovieClipUses:47 48 49 52 55 58 61Used by:Timeline
Symbol 63 GraphicUsed by:69
Symbol 64 EditableTextUses:1Used by:69
Symbol 65 EditableTextUses:1Used by:69
Symbol 66 GraphicUsed by:67
Symbol 67 ButtonUses:66Used by:68
Symbol 68 MovieClipUses:67Used by:69
Symbol 69 MovieClipUses:63 64 65 68Used by:Timeline
Symbol 70 EditableTextUses:1Used by:72 161
Symbol 71 EditableTextUses:1Used by:72 161
Symbol 72 ButtonUses:36 70 71 34Used by:Timeline
Symbol 73 GraphicUsed by:78
Symbol 74 EditableTextUses:1Used by:78
Symbol 75 GraphicUsed by:77
Symbol 76 EditableTextUses:1Used by:77
Symbol 77 ButtonUses:75 76Used by:78
Symbol 78 MovieClipUses:73 74 77Used by:Timeline
Symbol 79 SoundUsed by:Timeline
Symbol 80 GraphicUsed by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:Timeline
Symbol 83 GraphicUses:15Used by:Timeline
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:85 86Used by:Timeline
Symbol 88 GraphicUsed by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 ButtonUses:89Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 ButtonUses:91Used by:Timeline
Symbol 93 GraphicUsed by:97
Symbol 94 EditableTextUses:11Used by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:93 94 95 96Used by:Timeline
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:122
Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:100 101Used by:122
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:103 104Used by:122
Symbol 106 GraphicUsed by:112
Symbol 107 GraphicUsed by:108 112
Symbol 108 MovieClipUses:107Used by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:106 108 109 107 110 111Used by:122
Symbol 113 GraphicUsed by:118
Symbol 114 GraphicUsed by:118
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:113 114 115 116 117Used by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:121 151
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClipUses:99 102 105 112 118 119 121Used by:Timeline
Symbol 123 GraphicUses:28Used by:131
Symbol 124 GraphicUses:28Used by:125
Symbol 125 MovieClipUses:124Used by:131 137
Symbol 126 GraphicUses:28Used by:131
Symbol 127 GraphicUsed by:131 137
Symbol 128 GraphicUses:28Used by:131
Symbol 129 GraphicUses:28Used by:131
Symbol 130 GraphicUses:28Used by:131
Symbol 131 MovieClipUses:123 125 126 127 128 129 130Used by:Timeline
Symbol 132 GraphicUses:28Used by:137
Symbol 133 GraphicUses:28Used by:137
Symbol 134 GraphicUses:28Used by:137
Symbol 135 GraphicUses:28Used by:137
Symbol 136 GraphicUses:28Used by:137
Symbol 137 MovieClipUses:132 125 133 127 134 135 136Used by:Timeline
Symbol 138 GraphicUsed by:140
Symbol 139 EditableTextUses:1Used by:140
Symbol 140 ButtonUses:138 139Used by:Timeline
Symbol 141 FontUsed by:142 171 173
Symbol 142 EditableTextUses:141Used by:Timeline
Symbol 143 FontUsed by:144 145 146 147
Symbol 144 EditableTextUses:143Used by:Timeline
Symbol 145 EditableTextUses:143Used by:Timeline
Symbol 146 TextUses:143Used by:Timeline
Symbol 147 TextUses:143Used by:Timeline
Symbol 148 GraphicUsed by:151 156
Symbol 149 SoundUsed by:156
Symbol 150 SoundUsed by:156
Symbol 151 MovieClipUses:148 120Used by:152  Timeline
Symbol 152 MovieClipUses:151Used by:156
Symbol 153 ShapeTweeningUsed by:156
Symbol 154 GraphicUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:148 149 150 152 153 154 20 155Used by:Timeline
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:Timeline
Symbol 159 GraphicUsed by:Timeline
Symbol 160 ButtonUses:31 32 33 34Used by:Timeline
Symbol 161 ButtonUses:36 70 71 34Used by:Timeline
Symbol 162 SoundUsed by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 GraphicUses:28Used by:Timeline
Symbol 165 SoundUsed by:Timeline
Symbol 166 ShapeTweeningUsed by:Timeline
Symbol 167 SoundUsed by:Timeline
Symbol 168 GraphicUsed by:170 172 176
Symbol 169 GraphicUsed by:170 172 176
Symbol 170 ButtonUses:168 169Used by:Timeline
Symbol 171 TextUses:141Used by:Timeline
Symbol 172 ButtonUses:168 169Used by:Timeline
Symbol 173 TextUses:141Used by:Timeline
Symbol 174 TextUses:11Used by:Timeline
Symbol 175 TextUses:25Used by:Timeline
Symbol 176 ButtonUses:168 169Used by:Timeline
Symbol 177 GraphicUsed by:Timeline

Instance Names

"instructionsMC"Frame 68Symbol 78 MovieClip
"SineCos"Frame 71Symbol 87 MovieClip
"Windicator"Frame 71Symbol 97 MovieClip
"Terrain"Frame 74Symbol 122 MovieClip
"Tank2"Frame 74Symbol 131 MovieClip
"Tank1"Frame 74Symbol 137 MovieClip
"bomb"Frame 101Symbol 156 MovieClip
"gravruler"Symbol 69 MovieClip Frame 1Symbol 68 MovieClip
"Pos"Symbol 87 MovieClip Frame 1Symbol 85 MovieClip
"TerrainTest"Symbol 122 MovieClip Frame 1Symbol 99 MovieClip
"t1"Symbol 122 MovieClip Frame 1Symbol 102 MovieClip
"t6"Symbol 122 MovieClip Frame 1Symbol 102 MovieClip
"t7"Symbol 122 MovieClip Frame 1Symbol 105 MovieClip
"t3"Symbol 122 MovieClip Frame 1Symbol 105 MovieClip
"t4"Symbol 122 MovieClip Frame 1Symbol 105 MovieClip
"t2"Symbol 122 MovieClip Frame 1Symbol 105 MovieClip
"t8"Symbol 122 MovieClip Frame 1Symbol 112 MovieClip
"t5"Symbol 122 MovieClip Frame 1Symbol 112 MovieClip
"t9"Symbol 122 MovieClip Frame 1Symbol 118 MovieClip
"t10"Symbol 122 MovieClip Frame 1Symbol 118 MovieClip
"sp1"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp2"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp3"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp4"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp5"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp6"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp7"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp8"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp9"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp10"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp11"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp12"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp13"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp14"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp15"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"sp16"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"Turret"Symbol 131 MovieClip Frame 1Symbol 125 MovieClip
"Turret"Symbol 137 MovieClip Frame 1Symbol 125 MovieClip
"Collider"Symbol 152 MovieClip Frame 1Symbol 151 MovieClip
"fred"Symbol 156 MovieClip Frame 9Symbol 152 MovieClip

Labels

"pre"Frame 1
"intro"Frame 5
"menu"Frame 68
"StartGame"Frame 74
"TestCollide"Frame 96
"Fire"Frame 101
"FireLoop"Frame 102
"FireEnd"Frame 104
"ChangeWind"Frame 120
"ChangeAngle"Frame 121
"NewTurn"Frame 122
"PositionTerrain"Frame 123
"EndGame"Frame 124
"endintro"Frame 125
"Stopped"Symbol 156 MovieClip Frame 1
"BOOM"Symbol 156 MovieClip Frame 10

Dynamic Text Variables

Player1NameSymbol 45 EditableText"Squee-D"
Player2NameSymbol 46 EditableText"ReLight"
windnameSymbol 48 EditableText"Normal"
/:GravitySymbol 65 EditableText"1"
StrengthSymbol 94 EditableText"Wind Strength"
PlayerNameSymbol 142 EditableText"Player 1"
AngleDisplaySymbol 144 EditableText"0º"
StrengthDisplaySymbol 145 EditableText"0"




http://swfchan.com/1/1387/info.shtml
Created: 17/6 -2019 22:54:29 Last modified: 17/6 -2019 22:54:29 Server time: 27/04 -2024 04:19:09