STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #1425 |
100 |
FREEONLINEGAMES.COM |
loading |
THIS GAME IS EXCLUSIVELY FOR FREEONLINEGAMES.COM |
Please click on the logo above to play the game. |
FREE |
ONLINE |
GAMES.COM |
<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
- |
<p align="center"><font face="Visitor TT2 BRK_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">i_menu_Text</font></p> |
main |
<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">000</font></p> |
<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">000</font></p> |
<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">000</font></p> |
cost |
attack |
range |
100 |
menu |
menu |
0000 |
score - |
factories |
Defence |
place the structure |
press space to cancel |
<p align="left"><font face="Visitor TT2 BRK_20pt_st" size="20" color="#000000" letterSpacing="0.000000" kerning="1">100000</font></p> |
factories |
<p align="left"><font face="Visitor TT2 BRK_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
<p align="left"><font face="Visitor TT2 BRK_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
Money |
<p align="left"><font face="Visitor TT2 BRK_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
<p align="left"><font face="Visitor TT2 BRK_20pt_st" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
<p align="left"><font face="Visitor TT2 BRK_20pt_st" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
lvl |
M |
M |
<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
+ |
<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
research Needs: |
<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">info here</font></p> |
<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">my research name here</font></p> |
<p align="center"><font face="Visitor TT2 BRK" size="13" color="#000000" letterSpacing="0.000000" kerning="1">/</font></p> |
<p align="center"><font face="Visitor TT2 BRK" size="13" color="#000000" letterSpacing="0.000000" kerning="1">/</font></p> |
<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">10</font></p> |
<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">10</font></p> |
build more gun factories |
build more tank factories |
RESEARCHed |
<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">info here</font></p> |
<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">my research name here</font></p> |
<p align="center"><font face="Visitor TT2 BRK" size="13" color="#000000" letterSpacing="0.000000" kerning="1">/</font></p> |
<p align="center"><font face="Visitor TT2 BRK" size="13" color="#000000" letterSpacing="0.000000" kerning="1">/</font></p> |
<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">10</font></p> |
<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">10</font></p> |
Defence upgrades |
current Factories: |
RESEARCH |
Tank upgrades |
<p align="left"><font face="Visitor TT2 BRK_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
<p align="left"><font face="Visitor TT2 BRK_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
<p align="left"><font face="Visitor TT2 BRK_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p> |
money Factories: |
gun Factories: |
tank Factories: |
Turret |
Turret |
Bunker |
Bunker |
ARtillery |
ARtillery |
Flak |
Flak |
Machine |
Machine |
soviet motorbike |
soviet motorbike |
truck |
truck |
armored truck |
armored truck |
tank - T-80 |
tank - T-80 |
tank - IS-3 |
tank - IS-3 |
Game paused press "p" to resume |
--- |
quality: |
music: |
resume |
resume |
quit game |
quit game |
Play More games |
Play More games |
Play stalingrad - 1 |
Play stalingrad - 1 |
high |
high |
medium |
medium |
low |
low |
on |
on |
off |
off |
sounds: |
STALINGRAD The fall of Berlin |
FreeOnlineGames |
II |
Options |
HighScores |
Loading |
Top Commanders |
earlandre |
99999999 |
100) |
Today's Top Commanders |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
First nazi wave |
First nazi wave |
mother land |
mother land |
Bridge alert |
Bridge alert |
1943 |
1943 |
frozen beach |
frozen beach |
empty fields |
empty fields |
industry |
industry |
main base |
main base |
last blood of stalingrad |
last blood of stalingrad |
the docks |
the docks |
Defend these points |
Сталинград |
You failed to defend the city |
0000 |
final score |
victory is ours |
0000 |
score |
menu button |
money |
factories press to go to the research menu |
Base strength |
wave level |
score |
frame per second |
building menu - |
factories |
build defence |
build own tanks |
demolish a comstruction |
shows the stats of a selected gun |
next |
next |
back |
back |
find perfect place to build |
build it note - you can upgrade the gun by clicking it again |
watch the action - |
building your defence |
however you can not build things that you have not researched yet, that is why you must always build factories to be able to research |
blue for GUn factories |
green for tank factories |
on to the research menu ---> |
factories needed for the current research |
current research |
the factories you have built |
other researches |
press -research- if you have all that is needed for the current research |
sending your troops |
you will need to research the units the same way as with the guns, |
10 of your troops will arrive from your side |
the better the more expensive |
<p align="center"><font face="Visitor TT2 BRK_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">demolish</font></p> |
ActionScript [AS1/AS2]
Frame 1stop(); _quality = "LOW"; var i_i_levelmap = 1; var i_startmusic = true; var i_score = 0; var musicplay = true; var debug = true; var gameID = 91; var gameName = "Stalingrad2"; fscommand ("showmenu", "false"); prel.onEnterFrame = function () { prel.procent.text = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); prel.gotoAndStop(prel.procent.text); if (Number(prel.procent.text) > 99) { gotoAndStop (2); delete this.onEnterFrame; } }; onEnterFrame = function () { px = _xmouse - box._x; py = _ymouse - box._y; box._x = box._x + (px / 30); box._y = box._y + (py / 30); myangle = (Math.atan2(py, px) * 180) / Math.PI; box._rotation = myangle; };Frame 5i_score = 0; smoke_2.gotoAndPlay(20); smoke_3.gotoAndPlay(40); mySharedObject = SharedObject.getLocal("stalingrad"); i_firsttime = mySharedObject.data.i_timenow; if ((i_firstime == 0) or (i_firsttime == undefined)) { i_cur_level = 1; mySharedObject.data.i_timenow = 1; mySharedObject.flush(); } i_i_levelmap = mySharedObject.data.i_cur_level; if (i_i_levelmap == undefined) { i_i_levelmap = 1; } var i_menumusic = new Sound(); if (i_startmusic) { i_menumusic.attachSound("STALINGRAD_menu"); i_menumusic.start(0, 9999); i_menumusic.setVolume(50); i_startmusic = false; } onEnterFrame = function () { i_tank._y = _ymouse; if (i_tank._y >= 310) { i_tank.soviet._x = -20; i_tank.german._x = 171; } if (i_tank._y >= 345) { i_tank.soviet._x = -40; i_tank.german._x = 191; } if (i_tank._y < 310) { i_tank.soviet._x = 0; i_tank.german._x = 151; } if (i_tank._y <= 190) { i_tank._y = 190; } if (i_tank._y >= 370) { i_tank._y = 370; } q_high.onPress = function () { _quality = "HIGH"; }; q_medium.onPress = function () { _quality = "MEDIUM"; }; q_low.onPress = function () { _quality = "LOW"; }; back_btn.onPress = function () { blackanimation.gotoAndPlay(29); stopwhere = 5; }; options_btn.onPress = function () { blackanimation.gotoAndPlay(29); stopwhere = 6; }; highscore_btn.onPress = function () { blackanimation.gotoAndPlay(29); stopwhere = 7; }; i_instruct.onPress = function () { blackanimation.gotoAndPlay(29); stopwhere = 11; }; StartGame.onPress = function () { blackanimation.gotoAndPlay(29); stopwhere = 8; }; i_pmg.onPress = function () { getURL ("http://www.freeonlinegames.com/?stalingrad2", "_blank"); }; };Frame 7function updateScoreboard(sNum) { xmlPlayer = new XML(); xmlPlayer.ignoreWhite = true; xmlPlayer.onLoad = function (success) { if (success) { _root["mcScoreboard" + sNum].mcLoading._visible = false; myPlayer = xmlPlayer.firstChild.childNodes; ctr2 = 0; while (ctr2 < myPlayer.length) { thisPlayer = _root["mcScoreboard" + sNum].sboard.mcScoreHolder.mcScore.duplicateMovieClip("mcScore" + ctr2, ctr2); thisPlayer._y = ctr2 * thisPlayer._height; thisPlayer._visible = true; if ((ctr2 % 2) > 0) { thisPlayer.gotoAndStop(2); } thisPlayer.txtNumber.text = (ctr2 + 1) + ")"; thisPlayer.txtNickname.text = myPlayer[ctr2].attributes.player; thisPlayer.txtScore.text = myPlayer[ctr2].attributes.score; ctr2++; } _root["mcScoreboard" + sNum].sboard.mcScoreHolder.item = myPlayer.length; _root["mcScoreboard" + sNum].sboard.mcScoreHolder.speedy = 0; _root["mcScoreboard" + sNum].sboard.mcScoreHolder.desty = 0; _root["mcScoreboard" + sNum].sboard.mcScoreHolder.onEnterFrame = function () { if ((this.desty < 0) && (this._parent.dir == "ups")) { this.desty = this.desty + 10; if (this.desty > 0) { this.desty = 0; } } if ((this.desty > (this._parent.mcBlock._height - (this.mcScore._height * this.item))) && (this._parent.dir == "downs")) { this.desty = this.desty - 10; if (this.desty < (this._parent.mcBlock._height - (this.mcScore._height * this.item))) { this.desty = this._parent.mcBlock._height - (this.mcScore._height * this.item); } } this.speedy = (this.desty - this._y) + (this.speedy * 0.4); this._y = this._y + this.speedy; }; } if (sNum == 1) { updateScoreboard(2); } }; if (sNum == 1) { xmlPlayer.load((((("http://" + _root.Dsource) + ".freeonlinegames.com/scoreboard/getTopPlayer.php?id=") + _root.gameID) + "&rand=") + random(999999)); } else if (sNum == 2) { xmlPlayer.load(((((("http://" + _root.Dsource) + ".freeonlinegames.com/scoreboard/getTopPlayer.php?id=") + _root.gameID) + "&rand=") + random(999999)) + "&filt=1"); } } var gameID = 91; Dsource = "www"; mcScoreboard1.sboard.dir = "stop"; mcScoreboard2.sboard.dir = "stop"; mcScoreboard1.sboard.mcScoreHolder.mcScore._visible = false; mcScoreboard2.sboard.mcScoreHolder.mcScore._visible = false; updateScoreboard(1); btnMain.onRelease = function () { currentPage = "main"; fader.play(); };Frame 8var i_golevel; var i_i_levelmap; var i_thing; var i_menumusic = new Sound(); if (i_startmusic) { i_menumusic.attachSound("STALINGRAD_menu"); i_menumusic.start(0, 9999); i_menumusic.setVolume(50); i_startmusic = false; } i_thing = i_i_levelmap + 1; onEnterFrame = function () { while (i_thing <= 10) { if (i_i_levelmap >= i_golevel) { i_level_mc["i_btnlevel" + i_thing]._alpha = 50; } i_thing++; } i = 0; while (i <= i_i_levelmap) { i_game_instruct[("i_" + i) + "_lvl"].gotoAndStop(3); i++; } }; i_level_mc.i_btnlevel1.onPress = function () { i_golevel = 1; if (i_i_levelmap >= i_golevel) { blackanimation.gotoAndPlay("close"); stopwhere = 12; i_levelmap = 1; } else { this._alpha = 50; } }; i_level_mc.i_btnlevel2.onPress = function () { i_golevel = 2; if (i_i_levelmap >= i_golevel) { blackanimation.gotoAndPlay("close"); stopwhere = 12; i_levelmap = 2; } else { this._alpha = 50; } }; i_level_mc.i_btnlevel3.onPress = function () { i_golevel = 3; if (i_i_levelmap >= i_golevel) { blackanimation.gotoAndPlay("close"); stopwhere = 12; i_levelmap = 3; } else { this._alpha = 50; } }; i_level_mc.i_btnlevel4.onPress = function () { i_golevel = 4; if (i_i_levelmap >= i_golevel) { blackanimation.gotoAndPlay("close"); stopwhere = 12; i_levelmap = 4; } else { this._alpha = 50; } }; i_level_mc.i_btnlevel5.onPress = function () { i_golevel = 5; if (i_i_levelmap >= i_golevel) { blackanimation.gotoAndPlay("close"); stopwhere = 12; i_levelmap = 5; } else { this._alpha = 50; } }; i_level_mc.i_btnlevel6.onPress = function () { i_golevel = 6; if (i_i_levelmap >= i_golevel) { blackanimation.gotoAndPlay("close"); stopwhere = 12; i_levelmap = 6; } else { this._alpha = 50; } }; i_level_mc.i_btnlevel7.onPress = function () { i_golevel = 7; if (i_i_levelmap >= i_golevel) { blackanimation.gotoAndPlay("close"); stopwhere = 12; i_levelmap = 7; } else { this._alpha = 50; } }; i_level_mc.i_btnlevel8.onPress = function () { i_golevel = 8; if (i_i_levelmap >= i_golevel) { blackanimation.gotoAndPlay("close"); stopwhere = 12; i_levelmap = 8; } else { this._alpha = 50; } }; i_level_mc.i_btnlevel9.onPress = function () { i_golevel = 9; if (i_i_levelmap >= i_golevel) { blackanimation.gotoAndPlay("close"); stopwhere = 12; i_levelmap = 9; } else { this._alpha = 50; } }; i_level_mc.i_btnlevel10.onPress = function () { i_golevel = 10; if (i_i_levelmap >= i_golevel) { blackanimation.gotoAndPlay("close"); stopwhere = 12; i_levelmap = 10; } else { this._alpha = 50; } }; back_btn.onPress = function () { blackanimation.gotoAndPlay("close"); stopwhere = 5; };Frame 9build = 0; fire_line.clear(); var i_startmusic = true; i_gamemusic.stop(); var i_lostmusic = new Sound(); i_lostmusic.attachSound("i_lostmusic"); i_lostmusic.start(0, 0); back_btn.onPress = function () { blackanimation.gotoAndPlay("close"); stopwhere = 5; }; submit_btn.onPress = function () { if (_root.i_score <= 0) { submit_but.enabled = false; submit_but._alpha = 100; } else { var _local2 = new LoadVars(); _local2.onLoad = function () { getURL ("http://www.freeonlinegames.com/scoreboard.php?", "_blank"); }; _local2.score = _root.i_score; _local2.score2 = _root.earl223(String(_root.i_score)); _local2.gamer = 91; _local2.id = random(9999999); _local2.toString(); _local2.sendAndLoad("http://www.freeonlinegames.com/scoreboard/score_c.php", _local2, "POST"); submit_but.enabled = false; submit_but._alpha = 20; } };Frame 10build = 0; fire_line.clear(); if (i_i_levelmap == i_golevel) { i_i_levelmap++; } mySharedObject = SharedObject.getLocal("stalingrad"); mySharedObject.data.i_cur_level = i_i_levelmap; mySharedObject.data.i_timenow = 1; mySharedObject.flush(); continue_btn.onPress = function () { blackanimation.gotoAndPlay("close"); stopwhere = 8; }; submit_btn.onPress = function () { if (_root.i_score <= 0) { submit_but.enabled = false; submit_but._alpha = 100; } else { var _local2 = new LoadVars(); _local2.onLoad = function () { getURL ("http://www.freeonlinegames.com/scoreboard.php?", "_blank"); }; _local2.score = _root.i_score; _local2.score2 = _root.earl223(String(_root.i_score)); _local2.gamer = 91; _local2.id = random(9999999); _local2.toString(); _local2.sendAndLoad("http://www.freeonlinegames.com/scoreboard/score_c.php", _local2, "POST"); submit_but.enabled = false; submit_but._alpha = 20; } };Frame 12var map1 = new Array([1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 9, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 11, 12, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 3, 1, 1, 4, 0, 10, 11, 11, 12, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 13, 14, 14, 15, 0, 0, 0], [0, 0, 0, 6, 1, 1, 4, 7, 9, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 20, 21, 2, 10, 12, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 22, 23, 2, 10, 12, 2, 20, 21, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 10, 12, 2, 22, 23, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 10, 12, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 10, 12, 2, 16, 17, 2, 16, 17, 0, 0, 0, 3, 1, 1], [0, 0, 0, 0, 0, 0, 2, 13, 15, 2, 18, 19, 2, 18, 19, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 6, 1, 1, 5, 0, 0, 6, 1, 1, 1, 1, 1, 5, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); var map2 = new Array([0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 9], [0, 0, 0, 24, 30, 30, 31, 16, 17, 0, 0, 0, 0, 0, 0, 0, 10, 11, 11, 12, 0], [0, 0, 0, 27, 0, 0, 0, 18, 19, 0, 0, 0, 0, 0, 0, 0, 10, 11, 11, 12, 0], [0, 0, 0, 27, 3, 1, 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 13, 14, 14, 15, 0], [30, 30, 30, 31, 2, 7, 8, 8, 8, 8, 8, 8, 9, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 10, 11, 11, 11, 11, 11, 11, 12, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 10, 11, 11, 11, 11, 11, 11, 12, 2, 0, 3, 1, 1, 1, 1, 1], [0, 20, 21, 0, 2, 10, 11, 11, 11, 11, 11, 11, 12, 2, 0, 2, 0, 0, 0, 0, 0], [0, 22, 23, 0, 2, 10, 11, 11, 11, 11, 11, 11, 12, 2, 0, 2, 0, 0, 0, 0, 0], [0, 3, 1, 1, 5, 10, 11, 11, 11, 11, 11, 11, 12, 6, 1, 5, 0, 0, 0, 0, 0], [0, 2, 0, 16, 17, 13, 14, 14, 14, 14, 14, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); var map3 = new Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30], [0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 20, 21, 0, 0, 16, 17, 2, 0, 0, 0, 0], [1, 1, 1, 4, 0, 0, 0, 0, 0, 2, 22, 23, 0, 0, 18, 19, 2, 20, 21, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 22, 23, 0, 0], [0, 16, 17, 2, 0, 0, 0, 16, 17, 2, 0, 0, 0, 0, 0, 0, 6, 1, 1, 1, 1], [0, 18, 19, 2, 0, 0, 0, 18, 19, 2, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [0, 0, 0, 6, 1, 1, 1, 1, 1, 5, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]); var map4 = new Array([0, 0, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0], [0, 20, 21, 29, 30, 30, 30, 30, 30, 30, 30, 30, 31, 0, 0, 0, 7, 8, 8, 8, 8], [0, 22, 23, 0, 0, 0, 20, 21, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 11, 11, 11], [1, 1, 1, 1, 4, 0, 22, 23, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 11, 11, 11], [0, 0, 16, 17, 2, 16, 17, 0, 0, 20, 21, 0, 0, 0, 0, 0, 10, 11, 11, 11, 11], [0, 0, 18, 19, 2, 18, 19, 0, 0, 22, 23, 0, 20, 21, 0, 0, 13, 14, 14, 14, 14], [0, 0, 0, 0, 6, 1, 1, 1, 1, 1, 4, 0, 22, 23, 0, 0, 0, 0, 0, 0, 0], [8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 2, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8], [11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 2, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14], [11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 0, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8], [11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 0, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 0, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11]); var map5 = new Array([11, 11, 11, 11, 11, 11, 11, 12, 20, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [11, 11, 11, 11, 11, 11, 11, 12, 22, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [14, 14, 14, 14, 14, 14, 14, 15, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 4, 18, 19, 3, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0], [0, 0, 0, 20, 21, 0, 0, 2, 20, 21, 2, 0, 0, 0, 16, 17, 2, 0, 0, 0, 0], [0, 0, 0, 22, 23, 0, 0, 2, 22, 23, 2, 0, 0, 0, 18, 19, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 6, 1, 1, 5, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 28, 0, 0, 0, 7, 8, 8, 8, 8, 9, 0, 0, 0, 6, 1, 1, 1, 1], [0, 0, 0, 28, 0, 0, 0, 10, 11, 11, 11, 11, 12, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 28, 0, 0, 0, 10, 11, 11, 11, 11, 12, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 28, 0, 0, 0, 10, 11, 11, 11, 11, 12, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 28, 0, 0, 0, 10, 11, 11, 11, 11, 12, 0, 0, 0, 0, 0, 0, 0, 0]); var map6 = new Array([11, 11, 11, 11, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [11, 11, 11, 11, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [11, 11, 11, 11, 12, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0], [11, 11, 11, 11, 12, 2, 16, 17, 0, 0, 16, 17, 0, 0, 20, 21, 0, 2, 20, 21, 0], [11, 11, 11, 11, 12, 2, 18, 19, 0, 0, 18, 19, 0, 0, 22, 23, 0, 2, 22, 23, 0], [11, 11, 11, 11, 12, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 1, 1, 1], [11, 11, 11, 11, 12, 2, 20, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [11, 11, 11, 11, 12, 2, 22, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [14, 14, 14, 14, 15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [20, 21, 0, 20, 21, 0, 0, 0, 0, 24, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30], [22, 23, 0, 22, 23, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); var map7 = new Array([0, 0, 0, 0, 27, 0, 0, 27, 0, 0, 0, 0, 0, 27, 10, 11, 11, 11, 12, 27, 0], [0, 0, 0, 0, 27, 0, 0, 27, 0, 0, 0, 0, 0, 27, 10, 11, 11, 11, 12, 27, 0], [1, 1, 4, 0, 29, 30, 30, 31, 0, 0, 0, 0, 0, 27, 10, 11, 11, 11, 12, 27, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 10, 11, 11, 11, 12, 27, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 10, 11, 11, 11, 12, 27, 0], [0, 0, 2, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 27, 10, 11, 11, 11, 12, 27, 0], [0, 0, 2, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 27, 13, 14, 14, 14, 15, 27, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 29, 30, 30, 30, 30, 30, 31, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 2, 20, 21, 0, 20, 21, 0, 16, 17, 2, 16, 17, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 22, 23, 0, 22, 23, 0, 18, 19, 2, 18, 19, 0, 0, 0, 0, 0, 0, 0], [0, 0, 6, 1, 1, 1, 1, 1, 1, 1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); var map8 = new Array([0, 0, 20, 21, 0, 20, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 17, 0, 0], [0, 0, 22, 23, 0, 22, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 19, 0, 0], [0, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 16, 17, 20, 21, 16, 17, 20, 21, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 18, 19, 22, 23, 18, 19, 22, 23, 0, 2, 20, 21, 0, 0, 0, 0, 0, 0], [0, 0, 2, 20, 21, 20, 21, 16, 17, 16, 17, 0, 2, 22, 23, 0, 0, 0, 0, 0, 0], [1, 1, 5, 22, 23, 22, 23, 18, 19, 18, 19, 0, 6, 1, 1, 1, 1, 1, 4, 0, 0], [0, 16, 17, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 0, 0, 0, 0, 2, 0, 0], [0, 18, 19, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 0, 0, 0, 0, 6, 1, 1], [0, 0, 0, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 0, 0, 20, 21, 0, 0, 0], [0, 0, 0, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 0, 0, 22, 23, 0, 0, 0], [20, 21, 0, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 16, 17, 0, 0, 0, 0, 0], [22, 23, 0, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 18, 19, 0, 0, 0, 0, 0]); var map9 = new Array([1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [8, 8, 8, 9, 20, 21, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [11, 11, 11, 12, 22, 23, 2, 0, 0, 20, 21, 0, 0, 7, 8, 8, 8, 9, 0, 0, 0], [11, 11, 11, 12, 0, 0, 2, 0, 0, 22, 23, 0, 0, 10, 11, 11, 11, 12, 0, 0, 0], [11, 11, 11, 12, 0, 0, 2, 0, 0, 0, 0, 0, 0, 10, 11, 11, 11, 12, 0, 0, 0], [11, 11, 11, 12, 16, 17, 2, 0, 0, 0, 0, 0, 0, 10, 11, 11, 11, 12, 0, 0, 0], [11, 11, 11, 12, 18, 19, 2, 0, 0, 0, 0, 0, 0, 13, 14, 14, 14, 15, 0, 0, 0], [11, 11, 11, 12, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1], [14, 14, 14, 15, 0, 0, 2, 0, 0, 0, 0, 16, 17, 0, 0, 0, 0, 0, 2, 20, 21], [25, 25, 25, 25, 26, 0, 2, 0, 0, 0, 0, 18, 19, 0, 0, 0, 0, 0, 2, 22, 23], [0, 0, 0, 0, 28, 0, 2, 16, 17, 20, 21, 20, 21, 16, 17, 0, 0, 0, 2, 20, 21], [0, 0, 0, 0, 28, 0, 2, 18, 19, 22, 23, 22, 23, 18, 19, 0, 0, 0, 2, 22, 23], [0, 0, 0, 0, 28, 0, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 0, 0]); var map10 = new Array([0, 0, 0, 0, 0, 0, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [20, 21, 0, 0, 0, 0, 18, 19, 0, 0, 7, 8, 8, 8, 9, 0, 0, 0, 0, 0, 0], [22, 23, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 11, 11, 12, 0, 0, 0, 0, 0, 0], [1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 13, 14, 14, 14, 15, 0, 0, 3, 1, 1, 1], [0, 2, 20, 21, 0, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 2, 22, 23, 0, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 0, 0, 0], [25, 25, 25, 25, 25, 26, 0, 0, 0, 0, 0, 0, 16, 17, 0, 0, 20, 21, 16, 17, 0], [8, 8, 8, 8, 9, 28, 0, 0, 0, 0, 0, 0, 18, 19, 0, 0, 22, 23, 18, 19, 0], [11, 11, 11, 11, 12, 28, 0, 0, 0, 0, 0, 16, 17, 0, 0, 0, 20, 21, 0, 0, 0], [11, 11, 11, 11, 12, 28, 0, 0, 20, 21, 0, 18, 19, 0, 0, 0, 22, 23, 0, 16, 17], [11, 11, 11, 11, 12, 28, 0, 0, 22, 23, 0, 0, 0, 0, 16, 17, 0, 20, 21, 18, 19], [11, 11, 11, 11, 12, 28, 0, 0, 0, 0, 0, 0, 0, 0, 18, 19, 0, 22, 23, 0, 0]); stop(); var posy = new Array(0, 38, 396, 185, 125, 125, 305, 95, 215, 35, 125); var sovietposy = new Array(0, 285, 192, 225, 285, 255, 165, 255, 255, 225, 105); var d = 0; var i_startgame = 0; var i_gundepth = 0; var i_enemycount = 1; var i_enemyspeed = 0; var i_enemycount = 1; var i_enemynumber = 0; var i_enemystartdirection = "right"; var i_sovietdirection = "left"; var i_totalenemy = 0; var i_build; var i_money = 150; var i_cost = 10; var i_attack = 1; var i_range = 5; var i_factory = 0; var i_baseHP = 1; var i_built_factory_money = 0; var i_built_factory_defence = 0; var i_built_factory_tanks = 0; var i_level = 0; var i_enemy_dead = 0; var i_enemy_appear = 0; var i_pausegame = false; var i_sovietattack = false; var i_enemystartposition = 396; var air = false; var i_winlevel = true; var i_mainlevel = 1; var i_gameover = false; var i_demolish = false; var i_showfirst = false; var i_sovietcount = 1; var i_sovietnumber = 0; var i_sovietmaximum = 10; var i_sovietspeed = 4; var i_soviettype = 0; var i_pausewait = 0; var i_unpausewait = 0; var i_researchframe = 1; var i_turretresearch = true; var i_bunkerresearch = false; var i_artilleryresearch = false; var i_flakresearch = true; var i_machineresearch = false; var i_bikere = true; var i_truckre = false; var i_apcre = false; var i_tankre = false; var i_bigtankre = false; i_menumusic.stop(); var i_gamemusic = new Sound(); i_gamemusic.attachSound("STALINGRAD_level" + i_levelmap); i_gamemusic.start(0, 9999); i_gamemusic.setVolume(75); i_menu.attachMovie("startbutton", "i_start", 1, {_x:300, _y:50}); i_menu.attachMovie("botom_menu", "menu2", 2, {_x:0, _y:420}); i_menu.attachMovie("top_menu", "menu1", 3, {_x:0, _y:0}); build_tile.swapDepths(4); var i = 0; while (i < 21) { var g = 0; while (g < 13) { i_tiles.attachMovie("tile", (("tile" + i) + "_") + g, d++, {_x:15 + (i * 30), _y:45 + (g * 30)}); i_tiles[(("tile" + i) + "_") + g].gotoAndStop(_root["map" + String(i_levelmap)][g][i] + 1); g++; } i++; } i_menu.i_start.onPress = function () { i_gameover = false; i_pausegame = false; i_startgame = 1; i_level++; i_menu.i_start.removeMovieClip(); }; i_menu.menu1.i_menu_btn.onPress = function () { if (i_pausegame == true) { i_menu.i_paused.removeMovieClip(); i_pausegame = false; } else if (i_pausegame == false) { i_menu.attachMovie("i_paused", "i_paused", 105, {_x:0, _y:0}); i_pausegame = true; } }; i_menu.menu2.i_menu_btn.onPress = function () { if (i_pausegame == true) { i_menu.i_paused.removeMovieClip(); i_pausegame = false; } else if (i_pausegame == false) { i_menu.attachMovie("i_paused", "i_paused", 105, {_x:0, _y:0}); i_pausegame = true; } }; i_menu.menu1.i_research.onPress = function () { i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); i_menu.research_menu._alpha = 85; i_pausegame = true; }; onEnterFrame = function () { if (i_gameover) { blackanimation.gotoAndPlay("close"); stopwhere = 9; i_gameover = false; } if (i_baseHP == 20) { i_gameover = true; } i_pause = Key.isDown(80); if (i_pausegame) { i_pausewait++; } if (!i_pausegame) { i_unpausewait++; if (i_pause) { if (i_unpausewait >= 10) { i_menu.attachMovie("i_paused", "i_paused", 105, {_x:0, _y:0}); i_pausegame = true; i_pausewait = 0; } } } else if (i_pause) { if (i_pausewait >= 10) { i_menu.i_paused.removeMovieClip(); i_pausegame = false; i_unpausewait = 0; } } if (i_enemy_dead == i_totalenemy) { i_level++; i_enemy_dead = 0; i_startgame = 1; } i_menu.menu1.i_base.gotoAndStop(_root.i_baseHP); if (i_startgame == 1) { if (i_pausegame == false) { i_enemycount++; if (i_enemycount > i_enemy_appear) { i_enemynumber++; if (!air) { i_enemy.attachMovie("enemy", "enemy" + i_enemynumber, i_enemynumber, {_x:-15, _y:posy[i_levelmap]}); i_enemycount = 0; } else { i_enemy.attachMovie("enemy", "enemy" + i_enemynumber, i_enemynumber, {_x:-15, _y:(i_enemystartpos._y = random(380) + 20)}); i_enemycount = 0; } } if (i_enemynumber >= i_totalenemy) { i_enemynumber = 0; i_startgame = 0; } } } if (((!i_pausegame) && (i_sovietattack)) && (i_sovietnumber < i_sovietmaximum)) { i_sovietcount++; if ((i_sovietcount > 15) && (!i_pausegame)) { i_sovietnumber++; i_sovietcount = 0; i_soviet.attachMovie("soviet", "soviet" + i_sovietnumber, i_sovietnumber, {_x:i_sovietstartpos._x, _y:sovietposy[i_levelmap]}); } } if (i_level == 32) { if (i_winlevel) { i_winlevel = false; blackanimation.gotoAndPlay("close"); stopwhere = 10; } } }; i_gun._x = 0; i_gun._y = 0;Symbol 5 MovieClip Frame 1_root.earl223 = function (val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); };Symbol 16 MovieClip Frame 1stop();Symbol 25 MovieClip Frame 14if (((_root._currentframe == 5) || (_root._currentframe == 6)) || (_root._currentframe == 7)) { stop(); }Symbol 25 MovieClip Frame 21stop();Symbol 25 MovieClip Frame 46_root.gotoAndStop(_root.stopwhere);Symbol 29 Buttonon (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); } on (keyPress "i") { gotoAndStop (2); }Symbol 30 Buttonon (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); } on (keyPress "g") { gotoAndStop (3); }Symbol 31 Buttonon (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); } on (keyPress "n") { gotoAndStop (4); }Symbol 32 Buttonon (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); } on (keyPress "a") { gotoAndStop (5); }Symbol 33 Buttonon (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); } on (keyPress "t") { gotoAndStop (6); }Symbol 36 MovieClip Frame 1_root.i_money = _root.i_money + 1000000;Symbol 36 MovieClip Frame 135_parent.gotoAndStop(1);Symbol 37 Buttonon (press) { getURL ("http://www.freeonlinegames.com/?stalingrad", "_blank"); }Symbol 38 MovieClip Frame 1stop();Symbol 58 MovieClip Frame 42Symbol 58 MovieClip Frame 55stop(); _parent.play();Symbol 99 MovieClip Frame 1stop(); l = 0;Instance of Symbol 42 MovieClip "mcNotice" in Symbol 99 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 99 MovieClip Frame 28l++; if (l < 5) { gotoAndPlay ("loop"); } else if ((_url.indexOf("freeonlinegames.com") >= 0) && (_url.indexOf("file:") == -1)) { _root.okToPlay = true; _root.blackanimation.gotoAndPlay("close"); _root.stopwhere = 5; stop(); } else { trace(_root.debug); if (_root.debug) { _root.okToPlay = true; _root.blackanimation.gotoAndPlay("close"); _root.stopwhere = 5; stop(); } else { mcNotice._visible = true; l = -99999; gotoAndPlay ("loop"); } }Instance of Symbol 99 MovieClip "logo" in Symbol 100 MovieClip Frame 1on (release) { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }Symbol 114 MovieClip Frame 1onEnterFrame = function () { if (_root.i_pausegame == true) { stop(); } else { play(); } };Symbol 114 MovieClip Frame 100stop(); _parent.gotoAndStop(2);Symbol 138 MovieClip Frame 1stop(); gotoAndStop(random(10));Symbol 141 MovieClip Frame 1_parent._parent._parent.i_enemydamage = false; onEnterFrame = function () { if (_root.i_pausegame == true) { stop(); } else { play(); } };Symbol 141 MovieClip Frame 6_root.fire_line.clear(); _parent._parent._parent.i_enemydamage = true; _parent.gotoAndStop(1);Symbol 142 MovieClip Frame 1stop();Symbol 149 MovieClip Frame 1_parent._parent._parent.i_enemydamage = false;Symbol 149 MovieClip Frame 6_root.fire_line.clear(); _parent._parent._parent.i_enemydamage = true; _parent.gotoAndStop(1);Symbol 150 MovieClip Frame 1stop();Symbol 155 MovieClip Frame 1stop(); damage = 1; cost = 15; range = 50; bar = 100;Symbol 155 MovieClip Frame 2damage = 2; cost = 30; range = 50; bar = 150;Symbol 155 MovieClip Frame 3damage = 4; cost = 50; range = 50; bar = 220;Symbol 155 MovieClip Frame 4damage = 7; cost = 80; range = 50; bar = 350;Symbol 155 MovieClip Frame 5damage = 11; cost = 150; range = 50; bar = 480;Symbol 155 MovieClip Frame 6damage = 20; cost = 0; range = 50; bar = 0;Symbol 167 MovieClip Frame 1stop(); gotoAndStop(random(10));Symbol 198 MovieClip Frame 1onEnterFrame = function () { if (_root.i_pausegame == true) { stop(); } else { play(); } };Symbol 198 MovieClip Frame 70stop();Symbol 198 MovieClip Frame 71gotoAndStop (70);Symbol 204 MovieClip [turret] Frame 1stop(); MONEY = 15; onEnterFrame = function () { if (_root.i_pausegame == false) { i_buildprice._y = i_buildprice._y - 1; i_buildprice._alpha--; } };Symbol 204 MovieClip [turret] Frame 2function i_checkenemy() { var _local3 = 0; while (_local3 < 21) { if (i_upgrade == 1) { if (_root.i_pausegame == false) { if (this.range.hitTest(_root.i_enemy["enemy" + _local3]) && (_root.i_enemy["enemy" + _local3]._currentframe == 1)) { gun.fire.gotoAndStop(2); if (gun.fire.fire._currentframe == 5) { _root.createEmptyMovieClip("fire_line", 1); _root.fire_line.lineStyle(1, 16777215, 100); _root.fire_line.moveTo(this._x, this._y); _root.fire_line.lineTo(_root.i_enemy["enemy" + _local3]._x, _root.i_enemy["enemy" + _local3]._y); } if (i_enemydamage == true) { _root.i_enemy["enemy" + _local3].HEALTH = _root.i_enemy["enemy" + _local3].HEALTH - gun.damage; } return(_local3); } } } _local3++; } } range._visible = false; i_upgrade = 1; loadbar = 0; power = 0; i_mask.onRollOver = function () { range._visible = true; _root.i_cost = gun.cost; _root.i_attack = gun.damage; _root.i_range = gun.range; }; i_mask.onRollOut = function () { range._visible = false; _root.i_cost = 0; _root.i_attack = 0; _root.i_range = 0; }; i_mask.onPress = function () { if (!_root.i_demolish) { if (i_upgrade == 1) { if (_root.i_money >= gun.cost) { _root.i_money = _root.i_money - gun.cost; i_upgrade = 2; } } } else { gotoAndStop (3); } }; onEnterFrame = function () { if (_root.i_baseHP == 21) { gotoAndStop (3); } barpower._visible = false; if (_root.i_pausegame == false) { if (i_upgrade == 2) { if (maxpower >= 1) { barpower._visible = true; power = power + 1; } } } if (maxpower <= 1) { i_upgrade = 1; } if (maxpower >= 1) { maxpower = gun.bar; barpower.bar._xscale = (power / maxpower) * 100; if (power >= maxpower) { gun.gotoAndStop(gun._currentframe + 1); power = 0; i_upgrade = 1; smoke.gotoAndPlay(2); } } dy = _root.i_enemy["enemy" + i_checkenemy()]._y - this._y; dx = _root.i_enemy["enemy" + i_checkenemy()]._x - this._x; if (dx >= 0) { this.gun._rotation = 180 + ((Math.atan(dy / dx) * 180) / Math.PI); } else { this.gun._rotation = (Math.atan(dy / dx) * 180) / Math.PI; } };Symbol 277 MovieClip [tile] Frame 1stop(); i_allow = 1; posx = this._x; posy = this._y; i_notbuildtile.onPress = function () { var _local1 = new Sound(); _local1.attachSound("cancel"); _local1.start(); }; i_buildtile.onPress = function () { var _local2 = new Sound(); _local2.attachSound("click"); _local2.start(); if (_root.build == 1) { if (_root.i_money >= 5) { _root.i_factoriesland.attachMovie("factory", "factory" + _root.i_gundepth, _root.i_gundepth++, {_x:posx, _y:posy}); _root.i_money = _root.i_money - 5; _root.i_built_factory_money = _root.i_built_factory_money + 1; _root.i_factory = _root.i_factory + 1; } } if (_root.build == 2) { if (_root.i_money >= 15) { _root.i_gun.attachMovie("turret", "turret" + _root.i_gundepth, _root.i_gundepth++, {_x:posx, _y:posy}); _root.i_money = _root.i_money - 15; } } if (_root.build == 3) { if (_root.i_money >= 45) { _root.i_gun.attachMovie("bunker", "bunker" + _root.i_gundepth, _root.i_gundepth++, {_x:posx, _y:posy}); _root.i_money = _root.i_money - 45; } } if (_root.build == 4) { if (_root.i_money >= 40) { _root.i_gun.attachMovie("artillery", "artillery" + _root.i_gundepth, _root.i_gundepth++, {_x:posx, _y:posy}); _root.i_money = _root.i_money - 40; } } if (_root.build == 5) { if (_root.i_money >= 5) { _root.i_gun.attachMovie("factoryd", "factory" + _root.i_gundepth, _root.i_gundepth++, {_x:posx, _y:posy}); _root.i_money = _root.i_money - 5; _root.i_built_factory_defence = _root.i_built_factory_defence + 1; _root.i_factory = _root.i_factory + 1; } } if (_root.build == 6) { if (_root.i_money >= 5) { _root.i_gun.attachMovie("factoryt", "factory" + _root.i_gundepth, _root.i_gundepth++, {_x:posx, _y:posy}); _root.i_money = _root.i_money - 5; _root.i_built_factory_tanks = _root.i_built_factory_tanks + 1; _root.i_factory = _root.i_factory + 1; } } if (_root.build == 7) { if (_root.i_money >= 20) { _root.i_gun.attachMovie("flak", "flak" + _root.i_gundepth, _root.i_gundepth++, {_x:posx, _y:posy}); _root.i_money = _root.i_money - 20; } } if (_root.build == 8) { if (_root.i_money >= 50) { _root.i_gun.attachMovie("machine", "machine" + _root.i_gundepth, _root.i_gundepth++, {_x:posx, _y:posy}); _root.i_money = _root.i_money - 50; } } if (_root.build == 9) { if (_root.i_money >= 0) { _root.i_demolish = true; _root.i_money = _root.i_money - 0; } } };Symbol 277 MovieClip [tile] Frame 4i_hit.onEnterFrame = function () { i = 0; while (i <= _root.i_totalenemy) { if (this.hitTest(_root.i_enemy["enemy" + i].i_body.i_ground) && (_root.i_enemy["enemy" + i]._currentframe == 1)) { _root.i_enemy["enemy" + i].i_direction = "right"; } i++; } }; i_s_hit.onEnterFrame = function () { j = 0; while (j <= 20) { if (this.hitTest(_root.i_soviet["soviet" + j].i_body) && (_root.i_soviet["soviet" + j]._currentframe == 1)) { _root.i_soviet["soviet" + j].i_direction = "down"; } j++; } };Symbol 277 MovieClip [tile] Frame 5i_hit.onEnterFrame = function () { i = 0; while (i <= _root.i_totalenemy) { if (this.hitTest(_root.i_enemy["enemy" + i].i_body.i_ground) && (_root.i_enemy["enemy" + i]._currentframe == 1)) { _root.i_enemy["enemy" + i].i_direction = "down"; } i++; } }; i_s_hit.onEnterFrame = function () { j = 0; while (j <= 20) { if (this.hitTest(_root.i_soviet["soviet" + j].i_body) && (_root.i_soviet["soviet" + j]._currentframe == 1)) { _root.i_soviet["soviet" + j].i_direction = "left"; } j++; } };Symbol 277 MovieClip [tile] Frame 6i_hit.onEnterFrame = function () { i = 0; while (i <= _root.i_totalenemy) { if (this.hitTest(_root.i_enemy["enemy" + i].i_body.i_ground) && (_root.i_enemy["enemy" + i]._currentframe == 1)) { _root.i_enemy["enemy" + i].i_direction = "up"; } i++; } }; i_s_hit.onEnterFrame = function () { j = 0; while (j <= 20) { if (this.hitTest(_root.i_soviet["soviet" + j].i_body) && (_root.i_soviet["soviet" + j]._currentframe == 1)) { _root.i_soviet["soviet" + j].i_direction = "left"; } j++; } };Symbol 277 MovieClip [tile] Frame 7i_hit.onEnterFrame = function () { i = 0; while (i <= _root.i_totalenemy) { if (this.hitTest(_root.i_enemy["enemy" + i].i_body.i_ground) && (_root.i_enemy["enemy" + i]._currentframe == 1)) { _root.i_enemy["enemy" + i].i_direction = "right"; } i++; } }; i_s_hit.onEnterFrame = function () { j = 0; while (j <= 20) { if (this.hitTest(_root.i_soviet["soviet" + j].i_body) && (_root.i_soviet["soviet" + j]._currentframe == 1)) { _root.i_soviet["soviet" + j].i_direction = "up"; } j++; } };Symbol 325 MovieClip [botom_menu] Frame 1stop(); _root.i_demolish = false; onEnterFrame = function () { function i_startattack() { if (!_root.i_sovietattack) { _root.i_sovietattack = true; _root.i_sovietcount = 0; _root.i_sovietnumber = 0; } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 12; _root.i_showfirst = true; } } if (Key.isDown(49)) { if (_root.i_turretresearch) { _root.build = 2; _root.i_menu_text = "turret - 15"; gotoAndStop (5); } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 1; _root.i_showfirst = true; } } if (Key.isDown(50)) { if (_root.i_bunkerresearch) { _root.build = 3; _root.i_menu_text = "bunker - 45"; gotoAndStop (5); } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 2; _root.i_showfirst = true; } } if (Key.isDown(51)) { if (_root.i_artilleryresearch) { _root.build = 4; _root.i_menu_text = "artillery - 40"; gotoAndStop (5); } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 3; _root.i_showfirst = true; } } if (Key.isDown(52)) { if (_root.i_flakresearch) { _root.build = 7; _root.i_menu_text = "flak - 20"; gotoAndStop (5); } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 4; _root.i_showfirst = true; } } if (Key.isDown(53)) { if (_root.i_machineresearch) { _root.build = 8; _root.i_menu_text = "machine gun - 50"; gotoAndStop (5); } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 5; _root.i_showfirst = true; } } if (Key.isDown(54)) { _root.build = 9; _root.i_menu_text = "demolish"; _root.i_demolish = true; gotoAndStop (5); } if ((_root.build == 0) && (_currentframe == 5)) { gotoAndStop (1); } if (Key.isDown(32) && (_currentframe == 5)) { _root.build = 0; } i_tank.onPress = function () { gotoAndStop (4); }; i_factory.onPress = function () { gotoAndStop (2); }; i_back.onPress = function () { gotoAndStop (1); }; i_gun.onPress = function () { gotoAndStop (3); }; i_turret.onPress = function () { if (_root.i_turretresearch) { _root.build = 2; gotoAndStop (5); } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 1; _root.i_showfirst = true; } }; i_bunker.onPress = function () { if (_root.i_bunkerresearch) { _root.build = 3; gotoAndStop (5); } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 2; _root.i_showfirst = true; } }; i_artillery.onPress = function () { if (_root.i_artilleryresearch) { _root.build = 4; gotoAndStop (5); } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 3; _root.i_showfirst = true; } }; i_flak.onPress = function () { if (_root.i_flakresearch) { _root.build = 7; gotoAndStop (5); } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 4; _root.i_showfirst = true; } }; i_machine.onPress = function () { if (_root.i_machineresearch) { _root.build = 8; gotoAndStop (5); } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 5; _root.i_showfirst = true; } }; i_demolish.onPress = function () { _root.build = 9; _root.i_demolish = true; gotoAndStop (5); }; i_factory_money.onPress = function () { _root.build = 1; gotoAndStop (5); }; i_factory_gun.onPress = function () { _root.build = 5; gotoAndStop (5); }; i_factory_tank.onPress = function () { _root.build = 6; gotoAndStop (5); }; i_factory.onRollOver = function () { _root.i_menu_text = "factories"; }; i_back.onRollOver = function () { _root.i_menu_text = "back"; }; i_gun.onRollOver = function () { _root.i_menu_text = "defence"; }; i_turret.onRollOver = function () { _root.i_menu_text = "turret - 15"; }; i_bunker.onRollOver = function () { _root.i_menu_text = "bunker - 45"; }; i_artillery.onRollOver = function () { _root.i_menu_text = "artillery - 40"; }; i_flak.onRollOver = function () { _root.i_menu_text = "flak - 20"; }; i_machine.onRollOver = function () { _root.i_menu_text = "machine gun - 50"; }; i_demolish.onRollOver = function () { _root.i_menu_text = "demolish"; }; i_factory_money.onRollOver = function () { _root.i_menu_text = "money factory - 5"; }; i_factory_gun.onRollOver = function () { _root.i_menu_text = "gun factory - 5"; }; i_factory_tank.onRollOver = function () { _root.i_menu_text = "tank factory - 5"; }; i_tank.onRollOver = function () { _root.i_menu_text = "tanks"; }; i_bike.onRollOver = function () { _root.i_menu_text = "soviet motorbike - 5"; }; i_truck.onRollOver = function () { _root.i_menu_text = "truck - 10"; }; i_apc.onRollOver = function () { _root.i_menu_text = "armored truck - 20"; }; i_mediumtank.onRollOver = function () { _root.i_menu_text = "tank - T-80 - 40"; }; i_bigtank.onRollOver = function () { _root.i_menu_text = "tank - IS-3 - 55"; }; i_bike.onPress = function () { if (!_root.i_sovietattack) { if (_root.i_bikere) { if (_root.i_money >= 5) { _root.i_money = _root.i_money - 5; _root.i_soviettype = 1; _root.i_sovietspeed = 4; i_startattack(); } } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 7; _root.i_showfirst = true; } } }; i_truck.onPress = function () { if (!_root.i_sovietattack) { if (_root.i_truckre) { if (_root.i_money >= 10) { _root.i_money = _root.i_money - 10; _root.i_soviettype = 2; _root.i_sovietspeed = 3; i_startattack(); } } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 8; _root.i_showfirst = true; } } }; i_apc.onPress = function () { if (!_root.i_sovietattack) { if (_root.i_apcre) { if (_root.i_money >= 20) { _root.i_money = _root.i_money - 20; _root.i_soviettype = 3; _root.i_sovietspeed = 3; i_startattack(); } } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 9; _root.i_showfirst = true; } } }; i_mediumtank.onPress = function () { if (!_root.i_sovietattack) { if (_root.i_tankre) { if (_root.i_money >= 40) { _root.i_money = _root.i_money - 40; _root.i_sovietspeed = 3; _root.i_soviettype = 4; i_startattack(); } } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 10; _root.i_showfirst = true; } } }; i_bigtank.onPress = function () { if (!_root.i_sovietattack) { if (_root.i_bigtankre) { if (_root.i_money >= 55) { _root.i_money = _root.i_money - 55; _root.i_sovietspeed = 2; _root.i_soviettype = 5; i_startattack(); } } else { _root.i_menu.attachMovie("research_menu", "research_menu", 4, {_x:0, _y:0}); _root.i_menu.research_menu._alpha = 85; _root.i_pausegame = true; _root.i_researchframe = 11; _root.i_showfirst = true; } } }; };Instance of Symbol 299 MovieClip in Symbol 325 MovieClip [botom_menu] Frame 1onClipEvent (load) { wkt = new Date(); detik = wkt.getSeconds(); fps = 0; cek = 0; detiklama = 0; } onClipEvent (enterFrame) { detiklama = detik; wkt = new Date(); detik = wkt.getSeconds(); if (detiklama == detik) { cek++; } else { fps = cek; cek = 1; } }Symbol 355 MovieClip Frame 1stop();Symbol 402 MovieClip Frame 1stop();Symbol 407 MovieClip [factory] Frame 1stop();Symbol 407 MovieClip [factory] Frame 2factory.gotoAndStop(random(5)); i_money_give._alpha = 0; onEnterFrame = function () { if (_root.i_enemy_dead == _root.i_totalenemy) { MONEY = random(5) + 1; i_money_give._y = -13.9; i_money_give._alpha = 100; _root.i_money = _root.i_money + 1; i_money_give.swapDepths = 100000 /* 0x0186A0 */; } if (_root.i_pausegame == false) { i_money_give._y = i_money_give._y - 0.1; i_money_give._alpha--; } };Symbol 472 MovieClip Frame 1stop(); _parent.maxpower = 25; _parent.HEALTH = 25; _parent.MONEY = 1; _root.i_enemyspeed = 4; _root.i_totalenemy = 20; _root.i_enemy_appear = 20; _root.air = false;Symbol 472 MovieClip Frame 2_parent.maxpower = 50; _parent.HEALTH = 50; _parent.MONEY = 2; _root.i_enemyspeed = 4; _root.i_totalenemy = 15; _root.i_enemy_appear = 15; _root.air = false;Symbol 472 MovieClip Frame 3_parent.maxpower = 70; _parent.HEALTH = 70; _parent.MONEY = 3; _root.i_enemyspeed = 3; _root.i_totalenemy = 10; _root.i_enemy_appear = 15; _root.air = false;Symbol 472 MovieClip Frame 4_parent.maxpower = 150; _parent.HEALTH = 150; _parent.MONEY = 3; _root.i_enemyspeed = 3; _root.i_totalenemy = 10; _root.i_enemy_appear = 10; _root.air = true;Symbol 472 MovieClip Frame 5_parent.maxpower = 100; _parent.HEALTH = 100; _parent.MONEY = 3; _root.i_enemyspeed = 4; _root.i_totalenemy = 10; _root.i_enemy_appear = 15; _root.air = false;Symbol 472 MovieClip Frame 6_parent.maxpower = 150; _parent.HEALTH = 150; _parent.MONEY = 4; _root.i_enemyspeed = 4; _root.i_totalenemy = 15; _root.i_enemy_appear = 25; _root.air = false;Symbol 472 MovieClip Frame 7_parent.maxpower = 200; _parent.HEALTH = 200; _parent.MONEY = 5; _root.i_enemyspeed = 2; _root.i_totalenemy = 10; _root.i_enemy_appear = 35; _root.air = false;Symbol 472 MovieClip Frame 8_parent.maxpower = 120; _parent.HEALTH = 120; _parent.MONEY = 3; _root.i_enemyspeed = 4; _root.i_totalenemy = 15; _root.i_enemy_appear = 15; _root.air = false;Symbol 472 MovieClip Frame 9_parent.maxpower = 200; _parent.HEALTH = 200; _parent.MONEY = 5; _root.i_enemyspeed = 3; _root.i_totalenemy = 15; _root.i_enemy_appear = 20; _root.air = false;Symbol 472 MovieClip Frame 10_parent.maxpower = 400; _parent.HEALTH = 400; _parent.MONEY = 5; _root.i_enemyspeed = 3; _root.i_totalenemy = 15; _root.i_enemy_appear = 20; _root.air = true;Symbol 472 MovieClip Frame 11_parent.maxpower = 350; _parent.HEALTH = 350; _parent.MONEY = 6; _root.i_enemyspeed = 3; _root.i_totalenemy = 20; _root.i_enemy_appear = 20; _root.air = false;Symbol 472 MovieClip Frame 12_parent.maxpower = 450; _parent.HEALTH = 450; _parent.MONEY = 7; _root.i_enemyspeed = 3; _root.i_totalenemy = 15; _root.i_enemy_appear = 25; _root.air = false;Symbol 472 MovieClip Frame 13_parent.maxpower = 600; _parent.HEALTH = 600; _parent.MONEY = 8; _root.i_enemyspeed = 2; _root.i_totalenemy = 15; _root.i_enemy_appear = 35; _root.air = false;Symbol 472 MovieClip Frame 14_parent.maxpower = 300; _parent.HEALTH = 300; _parent.MONEY = 7; _root.i_enemyspeed = 4; _root.i_totalenemy = 15; _root.i_enemy_appear = 15; _root.air = false;Symbol 472 MovieClip Frame 15_parent.maxpower = 450; _parent.HEALTH = 450; _parent.MONEY = 8; _root.i_enemyspeed = 4; _root.i_totalenemy = 20; _root.i_enemy_appear = 15; _root.air = false;Symbol 472 MovieClip Frame 16_parent.maxpower = 1000; _parent.HEALTH = 1000; _parent.MONEY = 10; _root.i_enemyspeed = 4; _root.i_totalenemy = 20; _root.i_enemy_appear = 20; _root.air = true;Symbol 472 MovieClip Frame 17_parent.maxpower = 650; _parent.HEALTH = 650; _parent.MONEY = 11; _root.i_enemyspeed = 3; _root.i_totalenemy = 15; _root.i_enemy_appear = 25; _root.air = false;Symbol 472 MovieClip Frame 18_parent.maxpower = 750; _parent.HEALTH = 750; _parent.MONEY = 12; _root.i_enemyspeed = 3; _root.i_totalenemy = 15; _root.i_enemy_appear = 25; _root.air = false;Symbol 472 MovieClip Frame 19_parent.maxpower = 900; _parent.HEALTH = 900; _parent.MONEY = 13; _root.i_enemyspeed = 2; _root.i_totalenemy = 15; _root.i_enemy_appear = 35; _root.air = false;Symbol 472 MovieClip Frame 20_parent.maxpower = 500; _parent.HEALTH = 500; _parent.MONEY = 10; _root.i_enemyspeed = 5; _root.i_totalenemy = 20; _root.i_enemy_appear = 20; _root.air = false;Symbol 472 MovieClip Frame 21_parent.maxpower = 700; _parent.HEALTH = 700; _parent.MONEY = 12; _root.i_enemyspeed = 4; _root.i_totalenemy = 15; _root.i_enemy_appear = 20; _root.air = false;Symbol 472 MovieClip Frame 22_parent.maxpower = 2000; _parent.HEALTH = 2000; _parent.MONEY = 15; _root.i_enemyspeed = 4; _root.i_totalenemy = 20; _root.i_enemy_appear = 10; _root.air = true;Symbol 472 MovieClip Frame 23_parent.maxpower = 1000; _parent.HEALTH = 1000; _parent.MONEY = 14; _root.i_enemyspeed = 3; _root.i_totalenemy = 15; _root.i_enemy_appear = 25; _root.air = false;Symbol 472 MovieClip Frame 24_parent.maxpower = 1500; _parent.HEALTH = 1500; _parent.MONEY = 16; _root.i_enemyspeed = 4; _root.i_totalenemy = 15; _root.i_enemy_appear = 25; _root.air = false;Symbol 472 MovieClip Frame 25_parent.maxpower = 2000; _parent.HEALTH = 2000; _parent.MONEY = 18; _root.i_enemyspeed = 3; _root.i_totalenemy = 15; _root.i_enemy_appear = 25; _root.air = false;Symbol 472 MovieClip Frame 26_parent.maxpower = 900; _parent.HEALTH = 900; _parent.MONEY = 12; _root.i_enemyspeed = 6; _root.i_totalenemy = 20; _root.i_enemy_appear = 10; _root.air = false;Symbol 472 MovieClip Frame 27_parent.maxpower = 1200; _parent.HEALTH = 1200; _parent.MONEY = 15; _root.i_enemyspeed = 3; _root.i_totalenemy = 15; _root.i_enemy_appear = 20; _root.air = false;Symbol 472 MovieClip Frame 28_parent.maxpower = 3800; _parent.HEALTH = 3800; _parent.MONEY = 20; _root.i_enemyspeed = 3; _root.i_totalenemy = 20; _root.i_enemy_appear = 5; _root.air = true;Symbol 472 MovieClip Frame 29_parent.maxpower = 2000; _parent.HEALTH = 2000; _parent.MONEY = 25; _root.i_enemyspeed = 3; _root.i_totalenemy = 15; _root.i_enemy_appear = 20; _root.air = false;Symbol 472 MovieClip Frame 30_parent.maxpower = 3000; _parent.HEALTH = 3000; _parent.MONEY = 28; _root.i_enemyspeed = 3; _root.i_totalenemy = 15; _root.i_enemy_appear = 20; _root.air = false;Symbol 472 MovieClip Frame 31_parent.maxpower = 4000; _parent.HEALTH = 4000; _parent.MONEY = 35; _root.i_enemyspeed = 3; _root.i_totalenemy = 20; _root.i_enemy_appear = 25; _root.air = false;Symbol 472 MovieClip Frame 32_root.i_mainlevel++;Symbol 483 MovieClip Frame 1stop();Symbol 484 MovieClip [enemy] Frame 1stop(); var i_speed = _root.i_enemyspeed; var i_direction = _root.i_enemystartdirection; onEnterFrame = function () { if (_root.i_pausegame == false) { HPbar.onEnterFrame = function () { this.bar._xscale = (HEALTH / maxpower) * 100; }; i_body.gotoAndStop(_root.i_level); if (HEALTH <= 0) { this.gotoAndStop(2); } if (_x >= 675) { _root.i_baseHP++; _root.i_money = _root.i_money - MONEY; gotoAndStop (2); } if (_root.air == true) { i_direction == "right"; _x = (_x + i_speed); i_body._rotation = 1; } else { _root.i_enemystartpos._y = _root.i_enemystartposition; } if (_currentframe == 1) { if (_root.air == false) { if (i_direction == "right") { _x = (_x + i_speed); i_body._rotation = 1; } if (i_direction == "left") { _x = (_x - i_speed); i_body._rotation = -180; } if (i_direction == "up") { _y = (_y - i_speed); i_body._rotation = -90; } if (i_direction == "down") { _y = (_y + i_speed); i_body._rotation = 90; } if (_root.i_pausegame == true) { _y = (_y + 0); _x = (_x + 0); } } } } };Symbol 484 MovieClip [enemy] Frame 2_root.i_enemy_dead++; _root.i_money = _root.i_money + MONEY; _root.i_score = _root.i_score + MONEY; i_explosion.gotoAndStop(random(11)); onEnterFrame = function () { if (_root.i_pausegame == false) { i_money_give._y = i_money_give._y - 1; i_money_give._alpha--; if (smoke._currentframe == 70) { this.removeMovieClip(); } } };Symbol 487 MovieClip Frame 1onEnterFrame = function () { if (_root.i_pausegame == true) { stop(); } else { play(); } };Symbol 487 MovieClip Frame 300stop(); _parent.gotoAndStop(2);Symbol 488 MovieClip [factoryd] Frame 1stop();Symbol 488 MovieClip [factoryd] Frame 2factory.gotoAndStop(random(5));Symbol 489 MovieClip [factoryt] Frame 1stop();Symbol 489 MovieClip [factoryt] Frame 2factory.gotoAndStop(random(5));Symbol 492 MovieClip Frame 1_parent._parent._parent.i_enemydamage = false; onEnterFrame = function () { if (_root.i_pausegame == true) { stop(); } else { play(); } };Symbol 492 MovieClip Frame 30_root.fire_line.clear(); _parent._parent._parent.i_enemydamage = true; _parent.gotoAndStop(1);Symbol 493 MovieClip Frame 1stop();Symbol 504 MovieClip Frame 1stop(); damage = 5; cost = 45; range = 100; bar = 150;Symbol 504 MovieClip Frame 2damage = 8; cost = 60; range = 100; bar = 250;Symbol 504 MovieClip Frame 3damage = 15; cost = 100; range = 100; bar = 350;Symbol 504 MovieClip Frame 4damage = 22; cost = 150; range = 100; bar = 500;Symbol 504 MovieClip Frame 5damage = 30; cost = 200; range = 100; bar = 630;Symbol 504 MovieClip Frame 6damage = 40; cost = 0; range = 100; bar = 0;Symbol 505 MovieClip [artillery] Frame 1stop(); MONEY = 40; onEnterFrame = function () { if (_root.i_pausegame == false) { i_buildprice._y = i_buildprice._y - 1; i_buildprice._alpha--; } };Symbol 505 MovieClip [artillery] Frame 2function i_checkenemy() { var _local3 = 0; while (_local3 < 30) { if (i_upgrade == 1) { if ((_root.i_pausegame == false) && (_root.air == false)) { if (this.range.hitTest(_root.i_enemy["enemy" + _local3]) && (_root.i_enemy["enemy" + _local3]._currentframe == 1)) { gun.fire.gotoAndStop(2); if (gun.fire.fire._currentframe == 29) { _root.createEmptyMovieClip("fire_line", 2); _root.fire_line.lineStyle(3, 16777215, 100); _root.fire_line.moveTo(this._x, this._y); _root.fire_line.lineTo(_root.i_enemy["enemy" + _local3]._x, _root.i_enemy["enemy" + _local3]._y); } if (i_enemydamage == true) { _root.i_enemy["enemy" + _local3].HEALTH = _root.i_enemy["enemy" + _local3].HEALTH - gun.damage; } return(_local3); } } } _local3++; } } range._visible = false; i_upgrade = 1; loadbar = 0; power = 0; i_mask.onRollOver = function () { range._visible = true; _root.i_cost = gun.cost; _root.i_attack = gun.damage; _root.i_range = gun.range; }; i_mask.onRollOut = function () { range._visible = false; _root.i_cost = 0; _root.i_attack = 0; _root.i_range = 0; }; i_mask.onPress = function () { if (!_root.i_demolish) { if (i_upgrade == 1) { if (_root.i_money >= gun.cost) { _root.i_money = _root.i_money - gun.cost; i_upgrade = 2; } } } else { gotoAndStop (3); } }; onEnterFrame = function () { if (_root.i_baseHP == 21) { gotoAndStop (3); } barpower._visible = false; if (_root.i_pausegame == false) { if (i_upgrade == 2) { if (maxpower >= 1) { barpower._visible = true; power = power + 1; } } } if (maxpower <= 1) { i_upgrade = 1; } if (maxpower >= 1) { maxpower = gun.bar; barpower.bar._xscale = (power / maxpower) * 100; if (power >= maxpower) { gun.gotoAndStop(gun._currentframe + 1); power = 0; i_upgrade = 1; smoke.gotoAndPlay(2); } } dy = _root.i_enemy["enemy" + i_checkenemy()]._y - this._y; dx = _root.i_enemy["enemy" + i_checkenemy()]._x - this._x; if (dx >= 0) { this.gun._rotation = 180 + ((Math.atan(dy / dx) * 180) / Math.PI); } else { this.gun._rotation = (Math.atan(dy / dx) * 180) / Math.PI; } };Symbol 518 MovieClip Frame 1stop();Symbol 520 MovieClip Frame 1_parent._parent._parent.i_enemydamage = false; onEnterFrame = function () { if (_root.i_pausegame == true) { stop(); } else { play(); } };Symbol 520 MovieClip Frame 36_parent._parent._parent.i_enemydamage = true; _parent.gotoAndStop(1);Symbol 521 MovieClip Frame 1stop();Symbol 522 MovieClip Frame 1stop(); damage = 20; cost = 60; range = 15; bar = 170;Symbol 522 MovieClip Frame 2damage = 40; cost = 55; range = 15; bar = 250;Symbol 522 MovieClip Frame 3damage = 70; cost = 90; range = 15; bar = 380;Symbol 522 MovieClip Frame 4damage = 90; cost = 150; range = 15; bar = 500;Symbol 522 MovieClip Frame 5damage = 120; cost = 200; range = 15; bar = 650;Symbol 522 MovieClip Frame 6damage = 170; cost = 0; range = 100; bar = 0;Symbol 523 MovieClip [bunker] Frame 1stop(); MONEY = 45; onEnterFrame = function () { if (_root.i_pausegame == false) { i_buildprice._y = i_buildprice._y - 1; i_buildprice._alpha--; } };Symbol 523 MovieClip [bunker] Frame 2function i_checkenemy() { var _local3 = 0; while (_local3 < 30) { if (i_upgrade == 1) { if ((_root.i_pausegame == false) && (_root.air == false)) { if (this.range.hitTest(_root.i_enemy["enemy" + _local3]) && (_root.i_enemy["enemy" + _local3]._currentframe == 1)) { gun.fire.gotoAndStop(2); if (i_enemydamage == true) { _root.i_enemy["enemy" + _local3].HEALTH = _root.i_enemy["enemy" + _local3].HEALTH - gun.damage; } return(_local3); } } } _local3++; } } range._visible = false; i_upgrade = 1; loadbar = 0; power = 0; i_mask.onRollOver = function () { range._visible = true; _root.i_cost = gun.cost; _root.i_attack = gun.damage; _root.i_range = gun.range; }; i_mask.onRollOut = function () { range._visible = false; _root.i_cost = 0; _root.i_attack = 0; _root.i_range = 0; }; i_mask.onPress = function () { if (!_root.i_demolish) { if (i_upgrade == 1) { if (_root.i_money >= gun.cost) { _root.i_money = _root.i_money - gun.cost; i_upgrade = 2; } } } else { gotoAndStop (3); } }; onEnterFrame = function () { if (_root.i_baseHP == 21) { gotoAndStop (3); } bunker_types.gotoAndStop(gun._currentframe); barpower._visible = false; if (_root.i_pausegame == false) { if (i_upgrade == 2) { if (maxpower >= 1) { barpower._visible = true; power = power + 1; } } } if (maxpower <= 1) { i_upgrade = 1; } if (maxpower >= 1) { maxpower = gun.bar; barpower.bar._xscale = (power / maxpower) * 100; if (power >= maxpower) { gun.gotoAndStop(gun._currentframe + 1); power = 0; i_upgrade = 1; smoke.gotoAndPlay(2); } } dy = _root.i_enemy["enemy" + i_checkenemy()]._y - this._y; dx = _root.i_enemy["enemy" + i_checkenemy()]._x - this._x; if (dx >= 0) { this.gun._rotation = 180 + ((Math.atan(dy / dx) * 180) / Math.PI); } else { this.gun._rotation = (Math.atan(dy / dx) * 180) / Math.PI; } };Symbol 529 MovieClip Frame 1_parent._parent._parent.i_enemydamage = false; onEnterFrame = function () { if (_root.i_pausegame == true) { stop(); } else { play(); } };Symbol 529 MovieClip Frame 11_parent._parent._parent.i_enemydamage = true; _parent.gotoAndStop(1);Symbol 530 MovieClip Frame 1stop();Symbol 541 MovieClip Frame 1stop(); damage = 20; cost = 30; range = 60; bar = 150;Symbol 541 MovieClip Frame 2damage = 40; cost = 25; range = 60; bar = 250;Symbol 541 MovieClip Frame 3damage = 80; cost = 50; range = 60; bar = 375;Symbol 541 MovieClip Frame 4damage = 150; cost = 90; range = 60; bar = 450;Symbol 541 MovieClip Frame 5damage = 250; cost = 150; range = 60; bar = 550;Symbol 541 MovieClip Frame 6damage = 375; cost = 0; range = 60; bar = 0;Symbol 542 MovieClip [flak] Frame 1stop(); MONEY = 20; onEnterFrame = function () { if (_root.i_pausegame == false) { i_buildprice._y = i_buildprice._y - 1; i_buildprice._alpha--; } };Symbol 542 MovieClip [flak] Frame 2function i_checkenemy() { var _local3 = 0; while (_local3 < 30) { if (i_upgrade == 1) { if ((_root.i_pausegame == false) && (_root.air == true)) { if (this.range.hitTest(_root.i_enemy["enemy" + _local3]) && (_root.i_enemy["enemy" + _local3]._currentframe == 1)) { gun.fire.gotoAndStop(2); if (i_enemydamage == true) { _root.i_enemy["enemy" + _local3].HEALTH = _root.i_enemy["enemy" + _local3].HEALTH - gun.damage; } return(_local3); } } } _local3++; } } range._visible = false; i_upgrade = 1; loadbar = 0; power = 0; i_mask.onRollOver = function () { range._visible = true; _root.i_cost = gun.cost; _root.i_attack = gun.damage; _root.i_range = gun.range; }; i_mask.onRollOut = function () { range._visible = false; _root.i_cost = 0; _root.i_attack = 0; _root.i_range = 0; }; i_mask.onPress = function () { if (!_root.i_demolish) { if (i_upgrade == 1) { if (_root.i_money >= gun.cost) { _root.i_money = _root.i_money - gun.cost; i_upgrade = 2; } } } else { gotoAndStop (3); } }; onEnterFrame = function () { if (_root.i_baseHP == 21) { gotoAndStop (3); } barpower._visible = false; if (_root.i_pausegame == false) { if (i_upgrade == 2) { if (maxpower >= 1) { barpower._visible = true; power = power + 1; } } } if (maxpower <= 1) { i_upgrade = 1; } if (maxpower >= 1) { maxpower = gun.bar; barpower.bar._xscale = (power / maxpower) * 100; if (power >= maxpower) { gun.gotoAndStop(gun._currentframe + 1); power = 0; i_upgrade = 1; smoke.gotoAndPlay(2); } } dy = _root.i_enemy["enemy" + i_checkenemy()]._y - this._y; dx = _root.i_enemy["enemy" + i_checkenemy()]._x - this._x; if (dx >= 0) { this.gun._rotation = 180 + ((Math.atan(dy / dx) * 180) / Math.PI); } else { this.gun._rotation = (Math.atan(dy / dx) * 180) / Math.PI; } };Symbol 551 MovieClip Frame 1stop(); _parent.maxpower = 25; _parent.HEALTH = 25; _root.i_sovietspeed = 4;Symbol 551 MovieClip Frame 2_parent.maxpower = 150; _parent.HEALTH = 150; _root.i_sovietspeed = 3;Symbol 551 MovieClip Frame 3_parent.maxpower = 450; _parent.HEALTH = 450; _root.i_sovietspeed = 3;Symbol 551 MovieClip Frame 4_parent.maxpower = 800; _parent.HEALTH = 800; _root.i_sovietspeed = 3;Symbol 551 MovieClip Frame 5_parent.maxpower = 1200; _parent.HEALTH = 1200; _root.i_sovietspeed = 2;Symbol 555 MovieClip [soviet] Frame 1stop(); var i_speed = _root.i_sovietspeed; var i_direction = _root.i_sovietdirection; onEnterFrame = function () { if (_root.i_pausegame == false) { i_body.gotoAndStop(_root.i_soviettype); i = 0; while (i <= 21) { if (this.hitTest(_root.i_enemy["enemy" + i]) && (_root.i_enemy["enemy" + i]._currentframe == 1)) { HEALTH = HEALTH - 50; _root.i_enemy["enemy" + i].HEALTH = _root.i_enemy["enemy" + i].HEALTH - 50; } i++; } if (_root.i_pausegame == false) { HPbar.onEnterFrame = function () { this.bar._xscale = (HEALTH / maxpower) * 100; }; if (HEALTH <= 0) { this.gotoAndStop(2); if (this._name == ("soviet" + _root.i_sovietmaximum)) { _root.i_sovietattack = false; } } if (_currentframe == 1) { if (i_direction == "right") { _x = (_x + i_speed); i_body._rotation = 1; } if (i_direction == "left") { _x = (_x - i_speed); i_body._rotation = -180; } if (i_direction == "up") { _y = (_y - i_speed); i_body._rotation = -90; } if (i_direction == "down") { _y = (_y + i_speed); i_body._rotation = 90; } if (_root.i_pausegame == true) { _y = (_y + 0); _x = (_x + 0); } } } if (this._x < -20) { this.gotoAndStop(2); if (this._name == ("soviet" + _root.i_sovietmaximum)) { _root.i_sovietattack = false; } } } };Symbol 555 MovieClip [soviet] Frame 2i_explosion.gotoAndStop(random(11)); onEnterFrame = function () { if (_root.i_pausegame == false) { i_star._y = i_star._y - 1; i_star._alpha--; if (smoke._currentframe == 70) { this.removeMovieClip(); } } };Symbol 580 MovieClip Frame 1stop();Symbol 583 MovieClip Frame 1stop();Symbol 587 MovieClip Frame 1stop();Symbol 614 MovieClip Frame 1stop(); i_researchname = "turret"; i_info = "info: turret - fast fire rate, great damage"; i_researchguns = 1; i_researchtanks = 0; onEnterFrame = function () { if (i_researchguns <= _root.i_built_factory_defence) { gun_blink.gotoAndStop(1); } else { gun_blink.gotoAndStop(2); } if (i_researchtanks <= _root.i_built_factory_tanks) { tank_blink.gotoAndStop(1); } else { tank_blink.gotoAndStop(2); } if (_root.i_showfirst) { gotoAndStop(_root.i_researchframe); _root.i_showfirst = false; } i_research_btn.onPress = function () { if (i_researchguns <= _root.i_built_factory_defence) { if (_currentframe == 2) { if (!_root.i_bunkerresearch) { _root.i_bunkerresearch = true; _root.i_built_factory_defence = _root.i_built_factory_defence - i_researchguns; } } if (_currentframe == 3) { if (!_root.i_artilleryresearch) { _root.i_artilleryresearch = true; _root.i_built_factory_defence = _root.i_built_factory_defence - i_researchguns; } } if (_currentframe == 5) { if (!_root.i_machineresearch) { _root.i_machineresearch = true; _root.i_built_factory_defence = _root.i_built_factory_defence - i_researchguns; } } } if (i_researchtanks <= _root.i_built_factory_tanks) { if (_currentframe == 7) { if (!_root.i_bikere) { _root.i_bikere = true; _root.i_built_factory_tanks = _root.i_built_factory_tanks - i_researchtanks; } } if (_currentframe == 8) { if (!_root.i_truckre) { _root.i_truckre = true; _root.i_built_factory_tanks = _root.i_built_factory_tanks - i_researchtanks; } } if (_currentframe == 9) { if (!_root.i_apcre) { _root.i_apcre = true; _root.i_built_factory_tanks = _root.i_built_factory_tanks - i_researchtanks; } } if (_currentframe == 10) { if (!_root.i_tankre) { _root.i_tankre = true; _root.i_built_factory_tanks = _root.i_built_factory_tanks - i_researchtanks; } } if (_currentframe == 11) { if (!_root.i_bigtankre) { _root.i_bigtankre = true; _root.i_built_factory_tanks = _root.i_built_factory_tanks - i_researchtanks; } } } }; if (_root.i_bikere) { i_researched_bik.gotoAndStop(1); } else { i_researched_bik.gotoAndStop(2); } if (_root.i_truckre) { i_researched_tru.gotoAndStop(1); } else { i_researched_tru.gotoAndStop(2); } if (_root.i_apcre) { i_researched_apc.gotoAndStop(1); } else { i_researched_apc.gotoAndStop(2); } if (_root.i_tankre) { i_researched_tank.gotoAndStop(1); } else { i_researched_tank.gotoAndStop(2); } if (_root.i_bigtankre) { i_researched_bigtank.gotoAndStop(1); } else { i_researched_bigtank.gotoAndStop(2); } if (_root.i_turretresearch) { i_researched_tur.gotoAndStop(1); } else { i_researched_tur.gotoAndStop(2); } if (_root.i_bunkerresearch) { i_researched_bun.gotoAndStop(1); } else { i_researched_bun.gotoAndStop(2); } if (_root.i_artilleryresearch) { i_researched_art.gotoAndStop(1); } else { i_researched_art.gotoAndStop(2); } if (_root.i_flakresearch) { i_researched_fla.gotoAndStop(1); } else { i_researched_fla.gotoAndStop(2); } if (_root.i_machineresearch) { i_researched_mac.gotoAndStop(1); } else { i_researched_mac.gotoAndStop(2); } };Symbol 614 MovieClip Frame 2i_researchname = "bunker"; i_info = "info: bunker - powerful, short range, long reload"; i_researchguns = 4; i_researchtanks = 0;Symbol 614 MovieClip Frame 3i_researchname = "artillery"; i_info = "info: artillery - long range, great damage"; i_researchguns = 7; i_researchtanks = 0;Symbol 614 MovieClip Frame 4i_researchname = "flak"; i_info = "info: flak - speacily anti-air"; i_researchguns = 2; i_researchtanks = 0;Symbol 614 MovieClip Frame 5i_researchname = "machine gun"; i_info = "info: machine gun - fast self reloading machine gun, great damage"; i_researchguns = 15; i_researchtanks = 0;Symbol 614 MovieClip Frame 7i_researchname = "MotorBikes"; i_info = "info: fast, cheap"; i_researchguns = 0; i_researchtanks = 2;Symbol 614 MovieClip Frame 8i_researchname = "Trucks"; i_info = "info: Good price good performance"; i_researchguns = 0; i_researchtanks = 6;Symbol 614 MovieClip Frame 9i_researchname = "armored trucks"; i_info = "info: Exactly what you need on the field, good armor"; i_researchguns = 0; i_researchtanks = 10;Symbol 614 MovieClip Frame 10i_researchname = "T-80"; i_info = "info: Strong little toy"; i_researchguns = 0; i_researchtanks = 14;Symbol 614 MovieClip Frame 11i_researchname = "IS-3"; i_info = "info: Iosif Stalin tank it self"; i_researchguns = 0; i_researchtanks = 20;Symbol 675 MovieClip [research_menu] Frame 1_root.build = 0; i_close_btn.onPress = function () { _root.i_menu.i_paused.removeMovieClip(); removeMovieClip(_root.i_menu.research_menu); _root.i_pausegame = false; }; i_turret.onPress = function () { i_research.gotoAndStop("turret"); }; i_bunker.onPress = function () { i_research.gotoAndStop("bunker"); }; i_artillery.onPress = function () { i_research.gotoAndStop("artillery"); }; i_flak.onPress = function () { i_research.gotoAndStop("flak"); }; i_machine.onPress = function () { i_research.gotoAndStop("machine"); }; i_bike.onPress = function () { i_research.gotoAndStop("bike"); }; i_truck.onPress = function () { i_research.gotoAndStop("truck"); }; i_armtruck.onPress = function () { i_research.gotoAndStop("armtruck"); }; i_mediumtank.onPress = function () { i_research.gotoAndStop("mediumtank"); }; i_bigtank.onPress = function () { i_research.gotoAndStop("bigtank"); };Symbol 678 MovieClip Frame 1_parent._parent._parent.i_enemydamage = false; onEnterFrame = function () { if (_root.i_pausegame == true) { stop(); } else { play(); } };Symbol 678 MovieClip Frame 4_root.fire_line.clear(); _parent._parent._parent.i_enemydamage = true; _parent.gotoAndStop(1);Symbol 679 MovieClip Frame 1stop();Symbol 686 MovieClip Frame 1stop(); damage = 5; cost = 50; range = 50; bar = 300;Symbol 686 MovieClip Frame 2damage = 10; cost = 80; range = 50; bar = 500;Symbol 686 MovieClip Frame 3damage = 15; cost = 130; range = 50; bar = 800;Symbol 686 MovieClip Frame 4damage = 25; cost = 0; range = 50; bar = 0;Symbol 687 MovieClip [machine] Frame 1stop(); MONEY = 50; onEnterFrame = function () { if (_root.i_pausegame == false) { i_buildprice._y = i_buildprice._y - 1; i_buildprice._alpha--; } };Symbol 687 MovieClip [machine] Frame 2function i_checkenemy() { var _local3 = 0; while (_local3 < 21) { if (i_upgrade == 1) { if (_root.i_pausegame == false) { if (this.range.hitTest(_root.i_enemy["enemy" + _local3]) && (_root.i_enemy["enemy" + _local3]._currentframe == 1)) { gun.fire.gotoAndStop(2); if (gun.fire.fire._currentframe == 3) { _root.createEmptyMovieClip("fire_line", 3); _root.fire_line.lineStyle(1, 16777215, 100); _root.fire_line.moveTo(this._x, this._y); _root.fire_line.lineTo(_root.i_enemy["enemy" + _local3]._x, _root.i_enemy["enemy" + _local3]._y); } if (i_enemydamage == true) { _root.i_enemy["enemy" + _local3].HEALTH = _root.i_enemy["enemy" + _local3].HEALTH - gun.damage; } return(_local3); } } } _local3++; } } range._visible = false; i_upgrade = 1; loadbar = 0; power = 0; i_mask.onRollOver = function () { range._visible = true; _root.i_cost = gun.cost; _root.i_attack = gun.damage; _root.i_range = gun.range; }; i_mask.onRollOut = function () { range._visible = false; _root.i_cost = 0; _root.i_attack = 0; _root.i_range = 0; }; i_mask.onPress = function () { if (!_root.i_demolish) { if (i_upgrade == 1) { if (_root.i_money >= gun.cost) { _root.i_money = _root.i_money - gun.cost; i_upgrade = 2; } } } else { gotoAndStop (3); } }; onEnterFrame = function () { if (_root.i_baseHP == 21) { gotoAndStop (3); } barpower._visible = false; if (_root.i_pausegame == false) { if (i_upgrade == 2) { if (maxpower >= 1) { barpower._visible = true; power = power + 1; } } } if (maxpower <= 1) { i_upgrade = 1; } if (maxpower >= 1) { maxpower = gun.bar; barpower.bar._xscale = (power / maxpower) * 100; if (power >= maxpower) { gun.gotoAndStop(gun._currentframe + 1); power = 0; i_upgrade = 1; smoke.gotoAndPlay(2); } } dy = _root.i_enemy["enemy" + i_checkenemy()]._y - this._y; dx = _root.i_enemy["enemy" + i_checkenemy()]._x - this._x; if (dx >= 0) { this.gun._rotation = 180 + ((Math.atan(dy / dx) * 180) / Math.PI); } else { this.gun._rotation = (Math.atan(dy / dx) * 180) / Math.PI; } };Symbol 763 MovieClip [i_paused] Frame 1var musicplay = true; onEnterFrame = function () { _root.build = 0; }; i_quit.onPress = function () { _root.i_gamemusic.stop(); _root.i_startmusic = true; _root.blackanimation.gotoAndPlay("close"); _root.stopwhere = 8; }; i_resume.onPress = function () { _root.i_pausegame = false; _root.i_menu.i_paused.removeMovieClip(); }; i_pmg.onPress = function () { getURL ("http://www.freeonlinegames.com/?stalingrad2", "_blank"); }; i_stalin1.onPress = function () { getURL ("http://stalingrad.freeonlinegames.com/", "_blank"); }; i_high.onPress = function () { _quality = "HIGH"; }; i_medium.onPress = function () { _quality = "MEDIUM"; }; i_low.onPress = function () { _quality = "LOW"; }; i_on.onPress = function () { if (musicplay) { _root.i_gamemusic.attachSound("STALINGRAD_level" + i_levelmap); _root.i_gamemusic.start(0, 9999); _root.i_gamemusic.setVolume(75); musicplay = false; } }; i_off.onPress = function () { _root.i_gamemusic.stop(); musicplay = true; }; i_son.onPress = function () { _root.i_gamemusic.setVolume(75); }; i_soff.onPress = function () { _root.i_gamemusic.stop(); _root.i_gamemusic.setVolume(0); musicplay = true; };Symbol 780 MovieClip Frame 1stop();Symbol 783 MovieClip Frame 1i_randomnumber = (random(100) / 20) + 1; onEnterFrame = function () { this._x = this._x + i_randomnumber; if (this._x >= 680) { this._x = -50; } };Symbol 789 MovieClip Frame 1stop(); gotoAndStop(random(5) + 1);Symbol 790 MovieClip Frame 51this._x = random(631); this._y = random(40) + 60;Symbol 918 Buttonon (press) { sboard.dir = "ups"; } on (release) { sboard.dir = "stop"; }Symbol 919 Buttonon (press) { sboard.dir = "downs"; } on (release) { sboard.dir = "stop"; }Symbol 927 MovieClip Frame 1stop();Symbol 927 MovieClip Frame 2stop();Symbol 936 MovieClip Frame 1stop();Symbol 936 MovieClip Frame 40_root.gotoAndStop(3);Symbol 943 MovieClip Frame 1stop();Symbol 1085 MovieClip Frame 1stop(); onEnterFrame = function () { i_next.onPress = function () { gotoAndStop(_currentframe + 1); }; i_back.onPress = function () { gotoAndStop(_currentframe - 1); }; };Symbol 1085 MovieClip Frame 6_root.blackanimation.gotoAndPlay("close"); _root.stopwhere = 5;Symbol 1094 MovieClip Frame 1stop(); this.onEnterFrame = function () { this.startDrag(true); updateAfterEvent(); if (_root.build == 0) { this.gotoAndStop(1); } if (_root.build == 1) { this.gotoAndStop(2); } if (_root.build == 2) { this.gotoAndStop(5); } if (_root.build == 3) { this.gotoAndStop(6); } if (_root.build == 4) { this.gotoAndStop(7); } if (_root.build == 5) { this.gotoAndStop(3); } if (_root.build == 6) { this.gotoAndStop(4); } if (_root.build == 7) { this.gotoAndStop(8); } if (_root.build == 8) { this.gotoAndStop(9); } if (_root.build == 9) { this.gotoAndStop(10); } };
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:16 | |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:16 |
Symbol 6 Graphic | Used by:16 | |
Symbol 7 Font | Used by:8 | |
Symbol 8 EditableText | Uses:7 | Used by:16 |
Symbol 9 ShapeTweening | Used by:16 | |
Symbol 10 Font | Used by:11 40 41 | |
Symbol 11 Text | Uses:10 | Used by:16 |
Symbol 12 Font | Used by:13 573 574 602 603 913 933 | |
Symbol 13 Text | Uses:12 | Used by:14 |
Symbol 14 MovieClip | Uses:13 | Used by:16 |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip | Uses:3 5 6 8 9 11 14 15 | Used by:Timeline |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:21 |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:21 24 |
Symbol 21 MovieClip | Uses:18 20 | Used by:25 |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:24 |
Symbol 24 MovieClip | Uses:23 20 | Used by:25 |
Symbol 25 MovieClip | Uses:21 24 | Used by:Timeline |
Symbol 26 Graphic | Used by:39 | |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:29 30 31 32 33 37 |
Symbol 29 Button | Uses:28 | Used by:38 |
Symbol 30 Button | Uses:28 | Used by:38 |
Symbol 31 Button | Uses:28 | Used by:38 |
Symbol 32 Button | Uses:28 | Used by:38 |
Symbol 33 Button | Uses:28 | Used by:38 |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:34 | Used by:36 |
Symbol 36 MovieClip | Uses:35 | Used by:38 |
Symbol 37 Button | Uses:28 | Used by:38 |
Symbol 38 MovieClip | Uses:29 30 31 32 33 36 37 | Used by:39 |
Symbol 39 MovieClip | Uses:26 38 | Used by:Timeline |
Symbol 40 Text | Uses:10 | Used by:42 |
Symbol 41 Text | Uses:10 | Used by:42 |
Symbol 42 MovieClip | Uses:40 41 | Used by:99 |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:58 99 |
Symbol 45 Graphic | Used by:58 | |
Symbol 46 Font | Used by:47 52 54 | |
Symbol 47 Text | Uses:46 | Used by:48 58 |
Symbol 48 MovieClip | Uses:47 | Used by:58 |
Symbol 49 Sound | Used by:58 | |
Symbol 50 Sound | Used by:58 | |
Symbol 51 Sound | Used by:58 | |
Symbol 52 Text | Uses:46 | Used by:53 58 |
Symbol 53 MovieClip | Uses:52 | Used by:58 |
Symbol 54 Text | Uses:46 | Used by:55 58 |
Symbol 55 MovieClip | Uses:54 | Used by:58 |
Symbol 56 Sound | Used by:58 | |
Symbol 57 Sound | Used by:58 | |
Symbol 58 MovieClip | Uses:44 45 48 49 50 51 53 55 54 52 47 56 57 | Used by:99 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:99 |
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Symbol 62 Graphic | Uses:61 | Used by:99 |
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Symbol 64 Graphic | Uses:63 | Used by:99 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:99 |
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Symbol 68 Graphic | Uses:67 | Used by:99 |
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Symbol 72 Graphic | Uses:71 | Used by:99 |
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Symbol 76 Graphic | Uses:75 | Used by:99 |
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Symbol 78 Graphic | Uses:77 | Used by:99 |
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Symbol 80 Graphic | Uses:79 | Used by:99 |
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Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:99 |
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Symbol 88 Graphic | Uses:87 | Used by:99 |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:99 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:99 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:99 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:99 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:99 |
Symbol 99 MovieClip | Uses:42 58 44 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 | Used by:100 |
Symbol 100 MovieClip | Uses:99 | Used by:Timeline |
Symbol 101 Graphic | Used by:106 210 | |
Symbol 102 Bitmap | Used by:103 104 207 208 | |
Symbol 103 Graphic | Uses:102 | Used by:105 |
Symbol 104 Graphic | Uses:102 | Used by:105 |
Symbol 105 MovieClip | Uses:103 104 | Used by:106 |
Symbol 106 Button | Uses:101 105 | Used by:204 277 407 488 489 505 523 542 687 |
Symbol 107 Bitmap | Used by:108 653 1089 1091 | |
Symbol 108 Graphic | Uses:107 | Used by:204 505 542 687 1094 |
Symbol 109 Graphic | Used by:114 200 487 | |
Symbol 110 ShapeTweening | Used by:114 | |
Symbol 111 Bitmap | Used by:112 486 | |
Symbol 112 Graphic | Uses:111 | Used by:114 200 487 |
Symbol 113 Graphic | Used by:114 199 | |
Symbol 114 MovieClip | Uses:109 110 112 113 | Used by:204 407 505 523 542 687 |
Symbol 115 Font | Used by:116 117 291 292 293 294 295 296 298 300 301 304 305 360 372 403 404 563 564 565 571 572 575 576 578 581 585 598 599 600 601 604 605 615 616 617 619 628 629 630 631 632 635 636 639 640 643 644 647 648 655 656 659 660 663 664 667 668 671 672 690 723 724 725 726 727 730 731 734 735 738 739 742 743 746 747 750 751 754 755 758 759 762 923 924 925 957 958 961 962 965 966 969 970 973 974 977 978 981 982 985 986 989 990 993 994 1011 1017 1024 1028 1029 1030 1031 1032 1035 1036 1037 1038 1039 1040 1041 1042 1044 1046 1050 1052 1058 1059 1060 1061 1063 1066 1067 1068 1073 1074 1075 1076 1077 1081 1082 1083 1084 | |
Symbol 116 EditableText | Uses:115 | Used by:118 |
Symbol 117 Text | Uses:115 | Used by:118 |
Symbol 118 MovieClip | Uses:116 117 | Used by:204 505 523 542 687 |
Symbol 119 Graphic | Used by:122 | |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:122 |
Symbol 122 MovieClip | Uses:119 121 | Used by:204 505 523 542 687 1094 |
Symbol 123 Bitmap | Used by:124 653 1088 | |
Symbol 124 Graphic | Uses:123 | Used by:155 |
Symbol 125 Graphic | Used by:141 149 492 520 | |
Symbol 126 Graphic | Used by:141 149 492 520 | |
Symbol 127 Graphic | Used by:141 149 492 520 | |
Symbol 128 Graphic | Used by:138 | |
Symbol 129 Graphic | Used by:138 | |
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Symbol 132 Graphic | Used by:138 | |
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Symbol 135 Graphic | Used by:138 | |
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Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:128 129 130 131 132 133 134 135 136 137 | Used by:141 149 492 520 678 |
Symbol 139 Graphic | Used by:141 149 492 520 | |
Symbol 140 Sound | Used by:141 149 492 678 | |
Symbol 141 MovieClip | Uses:125 126 127 138 139 140 | Used by:142 |
Symbol 142 MovieClip | Uses:141 | Used by:155 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:155 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:155 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:155 |
Symbol 149 MovieClip | Uses:125 138 126 140 127 139 | Used by:150 |
Symbol 150 MovieClip | Uses:149 | Used by:155 |
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Symbol 152 Graphic | Uses:151 | Used by:155 |
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Symbol 154 Graphic | Uses:153 | Used by:155 |
Symbol 155 MovieClip | Uses:124 142 144 146 148 150 152 154 | Used by:204 |
Symbol 156 Graphic | Used by:198 | |
Symbol 157 Graphic | Used by:167 | |
Symbol 158 Graphic | Used by:167 | |
Symbol 159 Graphic | Used by:167 | |
Symbol 160 Graphic | Used by:167 | |
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Symbol 162 Graphic | Used by:167 | |
Symbol 163 Graphic | Used by:167 | |
Symbol 164 Graphic | Used by:167 | |
Symbol 165 Graphic | Used by:167 | |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:157 158 159 160 161 162 163 164 165 166 | Used by:168 |
Symbol 168 MovieClip | Uses:167 | Used by:198 |
Symbol 169 Graphic | Used by:198 | |
Symbol 170 Graphic | Used by:198 | |
Symbol 171 Graphic | Used by:198 | |
Symbol 172 Graphic | Used by:198 | |
Symbol 173 Graphic | Used by:198 | |
Symbol 174 Graphic | Used by:198 | |
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Symbol 194 Graphic | Used by:198 | |
Symbol 195 Graphic | Used by:198 | |
Symbol 196 Graphic | Used by:198 | |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:156 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 | Used by:204 407 484 488 489 505 523 542 555 687 |
Symbol 199 MovieClip | Uses:113 | Used by:200 |
Symbol 200 MovieClip | Uses:109 199 112 | Used by:204 484 505 523 542 555 687 |
Symbol 201 Sound | Used by:204 505 523 542 687 | |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:204 505 523 542 687 |
Symbol 204 MovieClip [turret] | Uses:106 108 114 118 122 155 198 200 201 203 | Used by:Timeline |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:277 |
Symbol 207 Graphic | Uses:102 | Used by:209 |
Symbol 208 Graphic | Uses:102 | Used by:209 |
Symbol 209 MovieClip | Uses:207 208 | Used by:210 |
Symbol 210 Button | Uses:101 209 | Used by:277 |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:277 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:277 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:277 |
Symbol 217 Graphic | Used by:218 283 556 936 1013 Timeline | |
Symbol 218 MovieClip | Uses:217 | Used by:277 472 484 555 |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:277 |
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Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:277 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:277 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:277 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:277 |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:277 |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:277 |
Symbol 243 Bitmap | Used by:244 | |
Symbol 244 Graphic | Uses:243 | Used by:277 |
Symbol 245 Bitmap | Used by:246 | |
Symbol 246 Graphic | Uses:245 | Used by:277 |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:277 |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:277 |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:277 |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:277 |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:277 |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:277 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:277 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:277 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:277 |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:277 |
Symbol 267 Bitmap | Used by:268 | |
Symbol 268 Graphic | Uses:267 | Used by:277 |
Symbol 269 Bitmap | Used by:270 | |
Symbol 270 Graphic | Uses:269 | Used by:277 |
Symbol 271 Bitmap | Used by:272 | |
Symbol 272 Graphic | Uses:271 | Used by:277 |
Symbol 273 Bitmap | Used by:274 | |
Symbol 274 Graphic | Uses:273 | Used by:277 |
Symbol 275 Bitmap | Used by:276 | |
Symbol 276 Graphic | Uses:275 | Used by:277 |
Symbol 277 MovieClip [tile] | Uses:206 210 212 214 106 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 266 268 270 272 274 276 | Used by:Timeline |
Symbol 278 Bitmap | Used by:279 | |
Symbol 279 Graphic | Uses:278 | Used by:325 |
Symbol 280 Graphic | Used by:283 | |
Symbol 281 Font | Used by:282 288 311 318 323 1087 | |
Symbol 282 EditableText | Uses:281 | Used by:283 |
Symbol 283 Button | Uses:217 280 282 | Used by:325 |
Symbol 284 Bitmap | Used by:285 | |
Symbol 285 Graphic | Uses:284 | Used by:325 |
Symbol 286 Bitmap | Used by:287 | |
Symbol 287 Graphic | Uses:286 | Used by:325 |
Symbol 288 Text | Uses:281 | Used by:325 |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:325 |
Symbol 291 EditableText | Uses:115 | Used by:325 |
Symbol 292 EditableText | Uses:115 | Used by:325 |
Symbol 293 EditableText | Uses:115 | Used by:325 |
Symbol 294 Text | Uses:115 | Used by:325 |
Symbol 295 Text | Uses:115 | Used by:325 |
Symbol 296 Text | Uses:115 | Used by:325 |
Symbol 297 Graphic | Used by:325 | |
Symbol 298 EditableText | Uses:115 | Used by:299 |
Symbol 299 MovieClip | Uses:298 | Used by:325 |
Symbol 300 Text | Uses:115 | Used by:303 |
Symbol 301 Text | Uses:115 | Used by:303 |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 Button | Uses:300 301 302 | Used by:325 |
Symbol 304 EditableText | Uses:115 | Used by:325 |
Symbol 305 Text | Uses:115 | Used by:325 |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:325 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:310 |
Symbol 310 MovieClip | Uses:309 | Used by:325 |
Symbol 311 Text | Uses:281 | Used by:325 |
Symbol 312 Bitmap | Used by:317 | |
Symbol 313 Bitmap | Used by:317 | |
Symbol 314 Bitmap | Used by:317 | |
Symbol 315 Bitmap | Used by:317 | |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:312 313 314 315 316 | Used by:325 |
Symbol 318 Text | Uses:281 | Used by:325 |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:325 |
Symbol 321 Font | Used by:322 | |
Symbol 322 Text | Uses:321 | Used by:325 |
Symbol 323 Text | Uses:281 | Used by:324 |
Symbol 324 MovieClip | Uses:323 | Used by:325 |
Symbol 325 MovieClip [botom_menu] | Uses:279 283 285 287 288 290 291 292 293 294 295 296 297 299 303 304 305 307 310 311 317 318 320 322 324 | Used by:Timeline |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:389 |
Symbol 328 Font | Used by:329 377 378 | |
Symbol 329 EditableText | Uses:328 | Used by:389 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:355 |
Symbol 332 Bitmap | Used by:333 334 335 336 337 338 339 340 341 | |
Symbol 333 Graphic | Uses:332 | Used by:355 |
Symbol 334 Graphic | Uses:332 | Used by:355 |
Symbol 335 Graphic | Uses:332 | Used by:355 |
Symbol 336 Graphic | Uses:332 | Used by:355 |
Symbol 337 Graphic | Uses:332 | Used by:355 |
Symbol 338 Graphic | Uses:332 | Used by:355 |
Symbol 339 Graphic | Uses:332 | Used by:355 |
Symbol 340 Graphic | Uses:332 | Used by:355 |
Symbol 341 Graphic | Uses:332 | Used by:355 |
Symbol 342 Bitmap | Used by:343 344 345 346 347 348 349 350 | |
Symbol 343 Graphic | Uses:342 | Used by:355 |
Symbol 344 Graphic | Uses:342 | Used by:355 |
Symbol 345 Graphic | Uses:342 | Used by:355 |
Symbol 346 Graphic | Uses:342 | Used by:355 |
Symbol 347 Graphic | Uses:342 | Used by:355 |
Symbol 348 Graphic | Uses:342 | Used by:355 |
Symbol 349 Graphic | Uses:342 | Used by:355 |
Symbol 350 Graphic | Uses:342 | Used by:355 |
Symbol 351 Bitmap | Used by:352 353 354 | |
Symbol 352 Graphic | Uses:351 | Used by:355 |
Symbol 353 Graphic | Uses:351 | Used by:355 |
Symbol 354 Graphic | Uses:351 | Used by:355 |
Symbol 355 MovieClip | Uses:331 333 334 335 336 337 338 339 340 341 343 344 345 346 347 348 349 350 352 353 354 | Used by:389 |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:358 367 577 |
Symbol 358 MovieClip | Uses:357 | Used by:367 |
Symbol 359 Graphic | Used by:367 | |
Symbol 360 Text | Uses:115 | Used by:367 |
Symbol 361 Bitmap | Used by:363 | |
Symbol 362 Bitmap | Used by:363 | |
Symbol 363 Graphic | Uses:361 362 | Used by:367 |
Symbol 364 Font | Used by:365 366 375 621 622 623 944 945 946 947 948 949 950 951 952 953 998 1005 | |
Symbol 365 EditableText | Uses:364 | Used by:367 |
Symbol 366 EditableText | Uses:364 | Used by:367 |
Symbol 367 Button | Uses:357 358 359 360 363 365 366 | Used by:389 |
Symbol 368 Bitmap | Used by:369 652 | |
Symbol 369 Graphic | Uses:368 | Used by:370 376 |
Symbol 370 MovieClip | Uses:369 | Used by:376 |
Symbol 371 Graphic | Used by:376 | |
Symbol 372 Text | Uses:115 | Used by:376 |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:376 |
Symbol 375 EditableText | Uses:364 | Used by:376 |
Symbol 376 Button | Uses:369 370 371 372 374 375 | Used by:389 |
Symbol 377 EditableText | Uses:328 | Used by:389 |
Symbol 378 EditableText | Uses:328 | Used by:379 |
Symbol 379 MovieClip | Uses:378 | Used by:389 |
Symbol 380 Font | Used by:381 | |
Symbol 381 Text | Uses:380 | Used by:389 |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:389 |
Symbol 384 Font | Used by:385 386 | |
Symbol 385 Text | Uses:384 | Used by:388 |
Symbol 386 Text | Uses:384 | Used by:388 |
Symbol 387 Graphic | Used by:388 | |
Symbol 388 Button | Uses:385 386 387 | Used by:389 |
Symbol 389 MovieClip [top_menu] | Uses:327 329 355 367 376 377 379 381 383 388 | Used by:Timeline |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:407 488 489 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:402 |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:402 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:402 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:402 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:402 1094 |
Symbol 402 MovieClip | Uses:393 395 397 399 401 | Used by:407 488 489 1094 |
Symbol 403 EditableText | Uses:115 | Used by:405 |
Symbol 404 Text | Uses:115 | Used by:405 |
Symbol 405 MovieClip | Uses:403 404 | Used by:407 484 |
Symbol 406 Sound | Used by:407 488 489 | |
Symbol 407 MovieClip [factory] | Uses:106 391 114 402 198 405 406 | Used by:Timeline |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:472 551 |
Symbol 410 Bitmap | Used by:411 | |
Symbol 411 Graphic | Uses:410 | Used by:472 |
Symbol 412 Bitmap | Used by:413 | |
Symbol 413 Graphic | Uses:412 | Used by:472 |
Symbol 414 Graphic | Used by:415 | |
Symbol 415 MovieClip | Uses:414 | Used by:472 |
Symbol 416 Bitmap | Used by:417 | |
Symbol 417 Graphic | Uses:416 | Used by:472 |
Symbol 418 Bitmap | Used by:419 | |
Symbol 419 Graphic | Uses:418 | Used by:472 |
Symbol 420 Bitmap | Used by:421 | |
Symbol 421 Graphic | Uses:420 | Used by:472 |
Symbol 422 Bitmap | Used by:423 | |
Symbol 423 Graphic | Uses:422 | Used by:472 |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:472 |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:472 |
Symbol 428 Bitmap | Used by:429 | |
Symbol 429 Graphic | Uses:428 | Used by:472 |
Symbol 430 Bitmap | Used by:431 | |
Symbol 431 Graphic | Uses:430 | Used by:472 |
Symbol 432 Bitmap | Used by:433 | |
Symbol 433 Graphic | Uses:432 | Used by:472 |
Symbol 434 Bitmap | Used by:435 | |
Symbol 435 Graphic | Uses:434 | Used by:472 |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:472 |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:472 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:472 |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:472 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:472 |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:472 |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:472 |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:472 |
Symbol 452 Bitmap | Used by:453 | |
Symbol 453 Graphic | Uses:452 | Used by:472 |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:454 | Used by:472 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:472 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:472 |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:472 |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:472 |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:472 |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:472 |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:472 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:472 |
Symbol 472 MovieClip | Uses:218 409 411 413 415 417 419 421 423 425 427 429 431 433 435 437 439 441 443 445 447 449 451 453 455 457 459 461 463 465 467 469 471 | Used by:484 |
Symbol 473 Sound | Used by:483 | |
Symbol 474 Sound | Used by:483 | |
Symbol 475 Sound | Used by:483 | |
Symbol 476 Sound | Used by:483 | |
Symbol 477 Sound | Used by:483 | |
Symbol 478 Sound | Used by:483 | |
Symbol 479 Sound | Used by:483 | |
Symbol 480 Sound | Used by:483 | |
Symbol 481 Sound | Used by:483 | |
Symbol 482 Sound | Used by:483 | |
Symbol 483 MovieClip | Uses:473 474 475 476 477 478 479 480 481 482 | Used by:484 555 |
Symbol 484 MovieClip [enemy] | Uses:218 472 200 198 405 483 | Used by:Timeline |
Symbol 485 ShapeTweening | Used by:487 | |
Symbol 486 Graphic | Uses:111 | Used by:487 |
Symbol 487 MovieClip | Uses:109 485 112 486 | Used by:488 489 |
Symbol 488 MovieClip [factoryd] | Uses:106 391 487 402 198 406 | Used by:Timeline |
Symbol 489 MovieClip [factoryt] | Uses:106 391 487 402 198 406 | Used by:Timeline |
Symbol 490 Bitmap | Used by:491 1089 | |
Symbol 491 Graphic | Uses:490 | Used by:504 |
Symbol 492 MovieClip | Uses:125 126 127 138 139 140 | Used by:493 |
Symbol 493 MovieClip | Uses:492 | Used by:504 |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:504 |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:504 |
Symbol 498 Bitmap | Used by:499 | |
Symbol 499 Graphic | Uses:498 | Used by:504 |
Symbol 500 Bitmap | Used by:501 | |
Symbol 501 Graphic | Uses:500 | Used by:504 |
Symbol 502 Bitmap | Used by:503 | |
Symbol 503 Graphic | Uses:502 | Used by:504 |
Symbol 504 MovieClip | Uses:491 493 495 497 499 501 503 | Used by:505 |
Symbol 505 MovieClip [artillery] | Uses:106 108 114 118 122 504 198 200 201 203 | Used by:Timeline |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:506 | Used by:518 523 |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:518 |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:518 |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:518 |
Symbol 514 Bitmap | Used by:515 | |
Symbol 515 Graphic | Uses:514 | Used by:518 |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:518 |
Symbol 518 MovieClip | Uses:507 509 511 513 515 517 | Used by:523 1094 |
Symbol 519 Sound | Used by:520 | |
Symbol 520 MovieClip | Uses:125 126 127 138 139 519 | Used by:521 |
Symbol 521 MovieClip | Uses:520 | Used by:522 |
Symbol 522 MovieClip | Uses:521 | Used by:523 |
Symbol 523 MovieClip [bunker] | Uses:106 507 114 118 518 122 522 198 200 201 203 | Used by:Timeline |
Symbol 524 Bitmap | Used by:525 1090 | |
Symbol 525 Graphic | Uses:524 | Used by:541 |
Symbol 526 Graphic | Used by:527 | |
Symbol 527 MovieClip | Uses:526 | Used by:529 |
Symbol 528 Graphic | Used by:529 | |
Symbol 529 MovieClip | Uses:527 528 | Used by:530 |
Symbol 530 MovieClip | Uses:529 | Used by:541 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:541 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:541 |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:541 |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:541 |
Symbol 539 Bitmap | Used by:540 | |
Symbol 540 Graphic | Uses:539 | Used by:541 |
Symbol 541 MovieClip | Uses:525 530 532 534 536 538 540 | Used by:542 |
Symbol 542 MovieClip [flak] | Uses:106 108 114 118 122 541 198 200 201 203 | Used by:Timeline |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:551 |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:551 |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:551 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:551 |
Symbol 551 MovieClip | Uses:409 544 546 548 550 | Used by:555 |
Symbol 552 Bitmap | Used by:553 586 618 620 | |
Symbol 553 Graphic | Uses:552 | Used by:554 |
Symbol 554 MovieClip | Uses:553 | Used by:555 |
Symbol 555 MovieClip [soviet] | Uses:218 551 200 483 198 554 | Used by:Timeline |
Symbol 556 Button | Uses:217 | Used by:675 763 |
Symbol 557 Bitmap | Used by:560 883 | |
Symbol 558 Bitmap | Used by:560 | |
Symbol 559 Bitmap | Used by:560 688 | |
Symbol 560 Graphic | Uses:557 558 559 | Used by:675 |
Symbol 561 Bitmap | Used by:562 | |
Symbol 562 Graphic | Uses:561 | Used by:614 |
Symbol 563 EditableText | Uses:115 | Used by:614 |
Symbol 564 EditableText | Uses:115 | Used by:614 |
Symbol 565 Text | Uses:115 | Used by:614 |
Symbol 566 Bitmap | Used by:567 | |
Symbol 567 Graphic | Uses:566 | Used by:568 570 |
Symbol 568 MovieClip | Uses:567 | Used by:570 |
Symbol 569 Sound | Used by:570 | |
Symbol 570 Button | Uses:568 567 569 | Used by:614 |
Symbol 571 EditableText | Uses:115 | Used by:614 |
Symbol 572 EditableText | Uses:115 | Used by:614 |
Symbol 573 EditableText | Uses:12 | Used by:614 |
Symbol 574 EditableText | Uses:12 | Used by:614 |
Symbol 575 EditableText | Uses:115 | Used by:614 |
Symbol 576 EditableText | Uses:115 | Used by:614 |
Symbol 577 MovieClip | Uses:357 | Used by:579 580 582 583 675 |
Symbol 578 Text | Uses:115 | Used by:579 |
Symbol 579 MovieClip | Uses:577 578 | Used by:580 |
Symbol 580 MovieClip | Uses:577 579 | Used by:614 |
Symbol 581 Text | Uses:115 | Used by:582 |
Symbol 582 MovieClip | Uses:577 581 | Used by:583 |
Symbol 583 MovieClip | Uses:577 582 | Used by:614 |
Symbol 584 Graphic | Used by:587 | |
Symbol 585 Text | Uses:115 | Used by:587 |
Symbol 586 Graphic | Uses:552 | Used by:587 |
Symbol 587 MovieClip | Uses:584 585 586 | Used by:614 |
Symbol 588 Bitmap | Used by:589 | |
Symbol 589 Graphic | Uses:588 | Used by:614 |
Symbol 590 Bitmap | Used by:591 | |
Symbol 591 Graphic | Uses:590 | Used by:614 |
Symbol 592 Bitmap | Used by:593 | |
Symbol 593 Graphic | Uses:592 | Used by:614 |
Symbol 594 Bitmap | Used by:595 | |
Symbol 595 Graphic | Uses:594 | Used by:614 |
Symbol 596 Bitmap | Used by:597 | |
Symbol 597 Graphic | Uses:596 | Used by:614 |
Symbol 598 EditableText | Uses:115 | Used by:614 |
Symbol 599 EditableText | Uses:115 | Used by:614 |
Symbol 600 EditableText | Uses:115 | Used by:614 |
Symbol 601 EditableText | Uses:115 | Used by:614 |
Symbol 602 EditableText | Uses:12 | Used by:614 |
Symbol 603 EditableText | Uses:12 | Used by:614 |
Symbol 604 EditableText | Uses:115 | Used by:614 |
Symbol 605 EditableText | Uses:115 | Used by:614 |
Symbol 606 Bitmap | Used by:607 | |
Symbol 607 Graphic | Uses:606 | Used by:614 |
Symbol 608 Bitmap | Used by:609 | |
Symbol 609 Graphic | Uses:608 | Used by:614 |
Symbol 610 Bitmap | Used by:611 | |
Symbol 611 Graphic | Uses:610 | Used by:614 |
Symbol 612 Bitmap | Used by:613 | |
Symbol 613 Graphic | Uses:612 | Used by:614 |
Symbol 614 MovieClip | Uses:562 563 564 565 570 571 572 573 574 575 576 580 583 587 589 591 593 595 597 598 599 600 601 602 603 604 605 607 609 611 613 | Used by:675 |
Symbol 615 Text | Uses:115 | Used by:675 |
Symbol 616 Text | Uses:115 | Used by:675 |
Symbol 617 Text | Uses:115 | Used by:675 |
Symbol 618 Graphic | Uses:552 | Used by:675 |
Symbol 619 Text | Uses:115 | Used by:675 |
Symbol 620 Graphic | Uses:552 | Used by:675 |
Symbol 621 EditableText | Uses:364 | Used by:675 |
Symbol 622 EditableText | Uses:364 | Used by:675 |
Symbol 623 EditableText | Uses:364 | Used by:675 |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:624 | Used by:626 627 |
Symbol 626 MovieClip | Uses:625 | Used by:627 |
Symbol 627 Button | Uses:626 625 | Used by:675 |
Symbol 628 Text | Uses:115 | Used by:675 |
Symbol 629 Text | Uses:115 | Used by:675 |
Symbol 630 Text | Uses:115 | Used by:675 |
Symbol 631 Text | Uses:115 | Used by:634 |
Symbol 632 Text | Uses:115 | Used by:634 |
Symbol 633 Graphic | Used by:634 | |
Symbol 634 Button | Uses:631 632 633 | Used by:675 |
Symbol 635 Text | Uses:115 | Used by:638 |
Symbol 636 Text | Uses:115 | Used by:638 |
Symbol 637 Graphic | Used by:638 | |
Symbol 638 Button | Uses:635 636 637 | Used by:675 |
Symbol 639 Text | Uses:115 | Used by:642 |
Symbol 640 Text | Uses:115 | Used by:642 |
Symbol 641 Graphic | Used by:642 | |
Symbol 642 Button | Uses:639 640 641 | Used by:675 |
Symbol 643 Text | Uses:115 | Used by:646 |
Symbol 644 Text | Uses:115 | Used by:646 |
Symbol 645 Graphic | Used by:646 | |
Symbol 646 Button | Uses:643 644 645 | Used by:675 |
Symbol 647 Text | Uses:115 | Used by:650 |
Symbol 648 Text | Uses:115 | Used by:650 |
Symbol 649 Graphic | Used by:650 | |
Symbol 650 Button | Uses:647 648 649 | Used by:675 |
Symbol 651 Bitmap | Used by:652 810 | |
Symbol 652 Graphic | Uses:651 368 | Used by:675 |
Symbol 653 Graphic | Uses:123 107 | Used by:654 |
Symbol 654 MovieClip | Uses:653 | Used by:675 |
Symbol 655 Text | Uses:115 | Used by:658 |
Symbol 656 Text | Uses:115 | Used by:658 |
Symbol 657 Graphic | Used by:658 | |
Symbol 658 Button | Uses:655 656 657 | Used by:675 |
Symbol 659 Text | Uses:115 | Used by:662 |
Symbol 660 Text | Uses:115 | Used by:662 |
Symbol 661 Graphic | Used by:662 | |
Symbol 662 Button | Uses:659 660 661 | Used by:675 |
Symbol 663 Text | Uses:115 | Used by:666 |
Symbol 664 Text | Uses:115 | Used by:666 |
Symbol 665 Graphic | Used by:666 | |
Symbol 666 Button | Uses:663 664 665 | Used by:675 |
Symbol 667 Text | Uses:115 | Used by:670 |
Symbol 668 Text | Uses:115 | Used by:670 |
Symbol 669 Graphic | Used by:670 | |
Symbol 670 Button | Uses:667 668 669 | Used by:675 |
Symbol 671 Text | Uses:115 | Used by:674 |
Symbol 672 Text | Uses:115 | Used by:674 |
Symbol 673 Graphic | Used by:674 | |
Symbol 674 Button | Uses:671 672 673 | Used by:675 |
Symbol 675 MovieClip [research_menu] | Uses:556 560 614 615 616 617 618 577 619 620 621 622 623 627 628 629 630 634 638 642 646 650 652 654 658 662 666 670 674 | Used by:Timeline |
Symbol 676 Bitmap | Used by:677 1091 | |
Symbol 677 Graphic | Uses:676 | Used by:686 |
Symbol 678 MovieClip | Uses:138 140 | Used by:679 |
Symbol 679 MovieClip | Uses:678 | Used by:686 |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:686 |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:686 |
Symbol 684 Bitmap | Used by:685 | |
Symbol 685 Graphic | Uses:684 | Used by:686 |
Symbol 686 MovieClip | Uses:677 679 681 683 685 | Used by:687 |
Symbol 687 MovieClip [machine] | Uses:106 108 114 118 122 686 198 200 201 203 | Used by:Timeline |
Symbol 688 Graphic | Uses:559 | Used by:689 |
Symbol 689 MovieClip | Uses:688 | Used by:763 |
Symbol 690 Text | Uses:115 | Used by:763 |
Symbol 691 Graphic | Used by:721 | |
Symbol 692 Graphic | Used by:721 | |
Symbol 693 Graphic | Used by:721 | |
Symbol 694 Graphic | Used by:721 | |
Symbol 695 Graphic | Used by:721 | |
Symbol 696 Graphic | Used by:721 | |
Symbol 697 Graphic | Used by:721 | |
Symbol 698 Graphic | Used by:721 | |
Symbol 699 Graphic | Used by:721 | |
Symbol 700 Graphic | Used by:721 | |
Symbol 701 Graphic | Used by:721 | |
Symbol 702 Graphic | Used by:721 | |
Symbol 703 Graphic | Used by:721 | |
Symbol 704 Graphic | Used by:721 | |
Symbol 705 Graphic | Used by:721 | |
Symbol 706 Graphic | Used by:721 | |
Symbol 707 Graphic | Used by:721 | |
Symbol 708 Graphic | Used by:721 | |
Symbol 709 Graphic | Used by:721 | |
Symbol 710 Graphic | Used by:721 | |
Symbol 711 Graphic | Used by:721 | |
Symbol 712 Graphic | Used by:721 | |
Symbol 713 Graphic | Used by:721 | |
Symbol 714 Graphic | Used by:721 | |
Symbol 715 Graphic | Used by:721 | |
Symbol 716 Graphic | Used by:721 | |
Symbol 717 Graphic | Used by:721 | |
Symbol 718 Graphic | Used by:721 | |
Symbol 719 Graphic | Used by:721 | |
Symbol 720 Graphic | Used by:721 | |
Symbol 721 MovieClip | Uses:691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 | Used by:763 1085 Timeline |
Symbol 722 Graphic | Used by:763 | |
Symbol 723 Text | Uses:115 | Used by:763 |
Symbol 724 Text | Uses:115 | Used by:763 |
Symbol 725 Text | Uses:115 | Used by:763 |
Symbol 726 Text | Uses:115 | Used by:729 |
Symbol 727 Text | Uses:115 | Used by:729 |
Symbol 728 Graphic | Used by:729 | |
Symbol 729 Button | Uses:726 727 728 | Used by:763 |
Symbol 730 Text | Uses:115 | Used by:733 |
Symbol 731 Text | Uses:115 | Used by:733 |
Symbol 732 Graphic | Used by:733 | |
Symbol 733 Button | Uses:730 731 732 | Used by:763 |
Symbol 734 Text | Uses:115 | Used by:737 |
Symbol 735 Text | Uses:115 | Used by:737 |
Symbol 736 Graphic | Used by:737 | |
Symbol 737 Button | Uses:734 735 736 | Used by:763 |
Symbol 738 Text | Uses:115 | Used by:741 |
Symbol 739 Text | Uses:115 | Used by:741 |
Symbol 740 Graphic | Used by:741 | |
Symbol 741 Button | Uses:738 739 740 | Used by:763 |
Symbol 742 Text | Uses:115 | Used by:745 |
Symbol 743 Text | Uses:115 | Used by:745 |
Symbol 744 Graphic | Used by:745 | |
Symbol 745 Button | Uses:742 743 744 | Used by:763 |
Symbol 746 Text | Uses:115 | Used by:749 |
Symbol 747 Text | Uses:115 | Used by:749 |
Symbol 748 Graphic | Used by:749 | |
Symbol 749 Button | Uses:746 747 748 | Used by:763 |
Symbol 750 Text | Uses:115 | Used by:753 |
Symbol 751 Text | Uses:115 | Used by:753 |
Symbol 752 Graphic | Used by:753 | |
Symbol 753 Button | Uses:750 751 752 | Used by:763 |
Symbol 754 Text | Uses:115 | Used by:757 |
Symbol 755 Text | Uses:115 | Used by:757 |
Symbol 756 Graphic | Used by:757 | |
Symbol 757 Button | Uses:754 755 756 | Used by:763 |
Symbol 758 Text | Uses:115 | Used by:761 |
Symbol 759 Text | Uses:115 | Used by:761 |
Symbol 760 Graphic | Used by:761 | |
Symbol 761 Button | Uses:758 759 760 | Used by:763 |
Symbol 762 Text | Uses:115 | Used by:763 |
Symbol 763 MovieClip [i_paused] | Uses:556 689 690 721 722 723 724 725 729 733 737 741 745 749 753 757 761 762 | Used by:Timeline |
Symbol 764 Graphic | Used by:780 | |
Symbol 765 Sound [cancel] | Used by:780 | |
Symbol 766 Sound [click] | Used by:780 801 | |
Symbol 767 Sound [i_hitbasesound_s] | Used by:780 | |
Symbol 768 Sound [i_lostmusic] | Used by:780 | |
Symbol 769 Sound [STALINGRAD_level1] | Used by:780 | |
Symbol 770 Sound [STALINGRAD_level2] | Used by:780 | |
Symbol 771 Sound [STALINGRAD_level3] | Used by:780 | |
Symbol 772 Sound [STALINGRAD_level4] | Used by:780 | |
Symbol 773 Sound [STALINGRAD_level5] | Used by:780 | |
Symbol 774 Sound [STALINGRAD_level6] | Used by:780 | |
Symbol 775 Sound [STALINGRAD_level7] | Used by:780 | |
Symbol 776 Sound [STALINGRAD_level8] | Used by:780 | |
Symbol 777 Sound [STALINGRAD_level9] | Used by:780 | |
Symbol 778 Sound [STALINGRAD_level10] | Used by:780 | |
Symbol 779 Sound [STALINGRAD_menu] | Used by:780 | |
Symbol 780 MovieClip | Uses:764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 | Used by:Timeline |
Symbol 781 Bitmap | Used by:782 | |
Symbol 782 Graphic | Uses:781 | Used by:783 |
Symbol 783 MovieClip | Uses:782 | Used by:Timeline |
Symbol 784 Graphic | Used by:789 | |
Symbol 785 Graphic | Used by:789 | |
Symbol 786 Graphic | Used by:789 | |
Symbol 787 Graphic | Used by:789 | |
Symbol 788 Graphic | Used by:789 | |
Symbol 789 MovieClip | Uses:784 785 786 787 788 | Used by:790 |
Symbol 790 MovieClip | Uses:789 | Used by:Timeline |
Symbol 791 Graphic | Used by:797 | |
Symbol 792 Font | Used by:794 | |
Symbol 793 Font | Used by:794 879 | |
Symbol 794 Text | Uses:792 793 | Used by:797 |
Symbol 795 Font | Used by:796 | |
Symbol 796 Text | Uses:795 | Used by:797 |
Symbol 797 MovieClip | Uses:791 794 796 | Used by:Timeline |
Symbol 798 Bitmap | Used by:799 | |
Symbol 799 Graphic | Uses:798 | Used by:800 801 |
Symbol 800 MovieClip | Uses:799 | Used by:801 1095 |
Symbol 801 Button | Uses:800 799 766 | Used by:Timeline |
Symbol 802 Bitmap | Used by:803 | |
Symbol 803 Graphic | Uses:802 | Used by:804 805 |
Symbol 804 MovieClip | Uses:803 | Used by:805 |
Symbol 805 Button | Uses:804 803 | Used by:Timeline |
Symbol 806 Bitmap | Used by:807 | |
Symbol 807 Graphic | Uses:806 | Used by:808 809 |
Symbol 808 MovieClip | Uses:807 | Used by:809 |
Symbol 809 Button | Uses:808 807 | Used by:Timeline |
Symbol 810 Graphic | Uses:651 | Used by:811 |
Symbol 811 MovieClip | Uses:810 | Used by:815 |
Symbol 812 Bitmap | Used by:813 | |
Symbol 813 Graphic | Uses:812 | Used by:814 |
Symbol 814 MovieClip | Uses:813 | Used by:815 |
Symbol 815 MovieClip | Uses:811 814 | Used by:Timeline |
Symbol 816 Bitmap | Used by:817 | |
Symbol 817 Graphic | Uses:816 | Used by:818 819 |
Symbol 818 MovieClip | Uses:817 | Used by:819 |
Symbol 819 Button | Uses:818 817 | Used by:Timeline |
Symbol 820 Bitmap | Used by:821 | |
Symbol 821 Graphic | Uses:820 | Used by:822 823 |
Symbol 822 MovieClip | Uses:821 | Used by:823 |
Symbol 823 Button | Uses:822 821 | Used by:Timeline |
Symbol 824 Graphic | Used by:874 | |
Symbol 825 Graphic | Used by:874 | |
Symbol 826 Graphic | Used by:874 | |
Symbol 827 Graphic | Used by:874 | |
Symbol 828 Graphic | Used by:874 | |
Symbol 829 Graphic | Used by:874 | |
Symbol 830 Graphic | Used by:874 | |
Symbol 831 Graphic | Used by:874 | |
Symbol 832 Graphic | Used by:874 | |
Symbol 833 Graphic | Used by:874 | |
Symbol 834 Graphic | Used by:874 | |
Symbol 835 Graphic | Used by:874 | |
Symbol 836 Graphic | Used by:874 | |
Symbol 837 Graphic | Used by:874 | |
Symbol 838 Graphic | Used by:874 | |
Symbol 839 Graphic | Used by:874 | |
Symbol 840 Graphic | Used by:874 | |
Symbol 841 Graphic | Used by:874 | |
Symbol 842 Graphic | Used by:874 | |
Symbol 843 Graphic | Used by:874 | |
Symbol 844 Graphic | Used by:874 | |
Symbol 845 Graphic | Used by:874 | |
Symbol 846 Graphic | Used by:874 | |
Symbol 847 Graphic | Used by:874 | |
Symbol 848 Graphic | Used by:874 | |
Symbol 849 Graphic | Used by:874 | |
Symbol 850 Graphic | Used by:874 | |
Symbol 851 Graphic | Used by:874 | |
Symbol 852 Graphic | Used by:874 | |
Symbol 853 Graphic | Used by:874 | |
Symbol 854 Graphic | Used by:874 | |
Symbol 855 Graphic | Used by:874 | |
Symbol 856 Graphic | Used by:874 | |
Symbol 857 Graphic | Used by:874 | |
Symbol 858 Graphic | Used by:874 | |
Symbol 859 Graphic | Used by:874 | |
Symbol 860 Graphic | Used by:874 | |
Symbol 861 Graphic | Used by:874 | |
Symbol 862 Graphic | Used by:874 | |
Symbol 863 Graphic | Used by:874 | |
Symbol 864 Graphic | Used by:874 | |
Symbol 865 Graphic | Used by:874 | |
Symbol 866 Graphic | Used by:874 | |
Symbol 867 Graphic | Used by:874 | |
Symbol 868 Graphic | Used by:874 | |
Symbol 869 Graphic | Used by:874 | |
Symbol 870 Graphic | Used by:874 | |
Symbol 871 Graphic | Used by:874 | |
Symbol 872 Graphic | Used by:874 | |
Symbol 873 Graphic | Used by:874 | |
Symbol 874 MovieClip | Uses:824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 | Used by:Timeline |
Symbol 875 Bitmap | Used by:876 | |
Symbol 876 Graphic | Uses:875 | Used by:877 878 |
Symbol 877 MovieClip | Uses:876 | Used by:878 |
Symbol 878 Button | Uses:877 876 | Used by:Timeline |
Symbol 879 Text | Uses:793 | Used by:Timeline |
Symbol 880 Bitmap | Used by:881 | |
Symbol 881 Graphic | Uses:880 | Used by:882 |
Symbol 882 MovieClip | Uses:881 | Used by:Timeline |
Symbol 883 Graphic | Uses:557 | Used by:Timeline |
Symbol 884 Font | Used by:885 906 1010 1023 | |
Symbol 885 Text | Uses:884 | Used by:Timeline |
Symbol 886 Bitmap | Used by:887 | |
Symbol 887 Graphic | Uses:886 | Used by:888 889 |
Symbol 888 MovieClip | Uses:887 | Used by:889 |
Symbol 889 Button | Uses:888 887 | Used by:Timeline |
Symbol 890 Bitmap | Used by:891 | |
Symbol 891 Graphic | Uses:890 | Used by:Timeline |
Symbol 892 Bitmap | Used by:893 | |
Symbol 893 Graphic | Uses:892 | Used by:894 895 |
Symbol 894 MovieClip | Uses:893 | Used by:895 |
Symbol 895 Button | Uses:894 893 | Used by:Timeline |
Symbol 896 Bitmap | Used by:897 | |
Symbol 897 Graphic | Uses:896 | Used by:898 899 |
Symbol 898 MovieClip | Uses:897 | Used by:899 |
Symbol 899 Button | Uses:898 897 | Used by:Timeline |
Symbol 900 Bitmap | Used by:901 | |
Symbol 901 Graphic | Uses:900 | Used by:902 903 |
Symbol 902 MovieClip | Uses:901 | Used by:903 |
Symbol 903 Button | Uses:902 901 | Used by:Timeline |
Symbol 904 Bitmap | Used by:905 926 937 941 1002 1022 1025 | |
Symbol 905 Graphic | Uses:904 | Used by:Timeline |
Symbol 906 Text | Uses:884 | Used by:Timeline |
Symbol 907 Bitmap | Used by:908 | |
Symbol 908 Graphic | Uses:907 | Used by:909 |
Symbol 909 MovieClip | Uses:908 | Used by:932 935 |
Symbol 910 Font | Used by:911 | |
Symbol 911 Text | Uses:910 | Used by:912 |
Symbol 912 MovieClip | Uses:911 | Used by:932 935 |
Symbol 913 Text | Uses:12 | Used by:914 |
Symbol 914 MovieClip | Uses:913 | Used by:932 |
Symbol 915 Graphic | Used by:918 919 | |
Symbol 916 Graphic | Used by:918 919 | |
Symbol 917 Graphic | Used by:918 919 | |
Symbol 918 Button | Uses:915 916 917 | Used by:932 935 |
Symbol 919 Button | Uses:915 916 917 | Used by:932 935 |
Symbol 920 Graphic | Used by:931 | |
Symbol 921 Bitmap | Used by:922 1012 | |
Symbol 922 Graphic | Uses:921 | Used by:927 940 |
Symbol 923 EditableText | Uses:115 | Used by:927 |
Symbol 924 EditableText | Uses:115 | Used by:927 |
Symbol 925 EditableText | Uses:115 | Used by:927 |
Symbol 926 Graphic | Uses:904 | Used by:927 |
Symbol 927 MovieClip | Uses:922 923 924 925 926 | Used by:928 |
Symbol 928 MovieClip | Uses:927 | Used by:931 |
Symbol 929 Graphic | Used by:930 | |
Symbol 930 MovieClip | Uses:929 | Used by:931 |
Symbol 931 MovieClip | Uses:920 928 930 | Used by:932 935 |
Symbol 932 MovieClip | Uses:909 912 914 918 919 931 | Used by:Timeline |
Symbol 933 Text | Uses:12 | Used by:934 |
Symbol 934 MovieClip | Uses:933 | Used by:935 |
Symbol 935 MovieClip | Uses:909 931 912 934 918 919 | Used by:Timeline |
Symbol 936 MovieClip | Uses:217 | Used by:Timeline |
Symbol 937 Graphic | Uses:904 | Used by:942 943 Timeline |
Symbol 938 Bitmap | Used by:939 | |
Symbol 939 Graphic | Uses:938 | Used by:954 |
Symbol 940 MovieClip | Uses:922 | Used by:943 |
Symbol 941 Graphic | Uses:904 | Used by:942 |
Symbol 942 MovieClip | Uses:937 941 | Used by:943 |
Symbol 943 MovieClip | Uses:940 942 937 | Used by:954 |
Symbol 944 Text | Uses:364 | Used by:954 |
Symbol 945 Text | Uses:364 | Used by:954 |
Symbol 946 Text | Uses:364 | Used by:954 |
Symbol 947 Text | Uses:364 | Used by:954 |
Symbol 948 Text | Uses:364 | Used by:954 |
Symbol 949 Text | Uses:364 | Used by:954 |
Symbol 950 Text | Uses:364 | Used by:954 |
Symbol 951 Text | Uses:364 | Used by:954 |
Symbol 952 Text | Uses:364 | Used by:954 |
Symbol 953 Text | Uses:364 | Used by:954 |
Symbol 954 MovieClip | Uses:939 943 944 945 946 947 948 949 950 951 952 953 | Used by:Timeline |
Symbol 955 Graphic | Used by:956 | |
Symbol 956 Button | Uses:955 | Used by:997 |
Symbol 957 Text | Uses:115 | Used by:960 |
Symbol 958 Text | Uses:115 | Used by:960 |
Symbol 959 Graphic | Used by:960 | |
Symbol 960 Button | Uses:957 958 959 | Used by:997 |
Symbol 961 Text | Uses:115 | Used by:964 |
Symbol 962 Text | Uses:115 | Used by:964 |
Symbol 963 Graphic | Used by:964 | |
Symbol 964 Button | Uses:961 962 963 | Used by:997 |
Symbol 965 Text | Uses:115 | Used by:968 |
Symbol 966 Text | Uses:115 | Used by:968 |
Symbol 967 Graphic | Used by:968 | |
Symbol 968 Button | Uses:965 966 967 | Used by:997 |
Symbol 969 Text | Uses:115 | Used by:972 |
Symbol 970 Text | Uses:115 | Used by:972 |
Symbol 971 Graphic | Used by:972 | |
Symbol 972 Button | Uses:969 970 971 | Used by:997 |
Symbol 973 Text | Uses:115 | Used by:976 |
Symbol 974 Text | Uses:115 | Used by:976 |
Symbol 975 Graphic | Used by:976 | |
Symbol 976 Button | Uses:973 974 975 | Used by:997 |
Symbol 977 Text | Uses:115 | Used by:980 |
Symbol 978 Text | Uses:115 | Used by:980 |
Symbol 979 Graphic | Used by:980 | |
Symbol 980 Button | Uses:977 978 979 | Used by:997 |
Symbol 981 Text | Uses:115 | Used by:984 |
Symbol 982 Text | Uses:115 | Used by:984 |
Symbol 983 Graphic | Used by:984 | |
Symbol 984 Button | Uses:981 982 983 | Used by:997 |
Symbol 985 Text | Uses:115 | Used by:988 |
Symbol 986 Text | Uses:115 | Used by:988 |
Symbol 987 Graphic | Used by:988 | |
Symbol 988 Button | Uses:985 986 987 | Used by:997 |
Symbol 989 Text | Uses:115 | Used by:992 |
Symbol 990 Text | Uses:115 | Used by:992 |
Symbol 991 Graphic | Used by:992 | |
Symbol 992 Button | Uses:989 990 991 | Used by:997 |
Symbol 993 Text | Uses:115 | Used by:996 |
Symbol 994 Text | Uses:115 | Used by:996 |
Symbol 995 Graphic | Used by:996 | |
Symbol 996 Button | Uses:993 994 995 | Used by:997 |
Symbol 997 MovieClip | Uses:956 960 964 968 972 976 980 984 988 992 996 | Used by:Timeline |
Symbol 998 Text | Uses:364 | Used by:Timeline |
Symbol 999 Font | Used by:1001 | |
Symbol 1000 Font | ||
Symbol 1001 Text | Uses:999 | Used by:Timeline |
Symbol 1002 Graphic | Uses:904 | Used by:Timeline |
Symbol 1003 Bitmap | Used by:1004 | |
Symbol 1004 Graphic | Uses:1003 | Used by:Timeline |
Symbol 1005 Text | Uses:364 | Used by:Timeline |
Symbol 1006 Bitmap | Used by:1007 | |
Symbol 1007 Graphic | Uses:1006 | Used by:1008 1009 |
Symbol 1008 MovieClip | Uses:1007 | Used by:1009 |
Symbol 1009 Button | Uses:1008 1007 | Used by:Timeline |
Symbol 1010 EditableText | Uses:884 | Used by:Timeline |
Symbol 1011 Text | Uses:115 | Used by:Timeline |
Symbol 1012 Graphic | Uses:921 | Used by:Timeline |
Symbol 1013 MovieClip | Uses:217 | Used by:Timeline |
Symbol 1014 Bitmap | Used by:1015 | |
Symbol 1015 Graphic | Uses:1014 | Used by:1016 |
Symbol 1016 MovieClip | Uses:1015 | Used by:Timeline |
Symbol 1017 Text | Uses:115 | Used by:Timeline |
Symbol 1018 Bitmap | Used by:1019 | |
Symbol 1019 Graphic | Uses:1018 | Used by:1020 1021 |
Symbol 1020 MovieClip | Uses:1019 | Used by:1021 |
Symbol 1021 Button | Uses:1020 1019 | Used by:Timeline |
Symbol 1022 Graphic | Uses:904 | Used by:Timeline |
Symbol 1023 EditableText | Uses:884 | Used by:Timeline |
Symbol 1024 Text | Uses:115 | Used by:Timeline |
Symbol 1025 Graphic | Uses:904 | Used by:Timeline |
Symbol 1026 Bitmap | Used by:1027 | |
Symbol 1027 Graphic | Uses:1026 | Used by:1085 |
Symbol 1028 Text | Uses:115 | Used by:1085 |
Symbol 1029 Text | Uses:115 | Used by:1085 |
Symbol 1030 Text | Uses:115 | Used by:1085 |
Symbol 1031 Text | Uses:115 | Used by:1085 |
Symbol 1032 Text | Uses:115 | Used by:1085 |
Symbol 1033 Bitmap | Used by:1034 | |
Symbol 1034 Graphic | Uses:1033 | Used by:1085 |
Symbol 1035 Text | Uses:115 | Used by:1085 |
Symbol 1036 Text | Uses:115 | Used by:1085 |
Symbol 1037 Text | Uses:115 | Used by:1085 |
Symbol 1038 Text | Uses:115 | Used by:1085 |
Symbol 1039 Text | Uses:115 | Used by:1085 |
Symbol 1040 Text | Uses:115 | Used by:1085 |
Symbol 1041 Text | Uses:115 | Used by:1085 |
Symbol 1042 Text | Uses:115 | Used by:1085 |
Symbol 1043 Graphic | Used by:1048 | |
Symbol 1044 Text | Uses:115 | Used by:1048 |
Symbol 1045 Graphic | Used by:1048 | |
Symbol 1046 Text | Uses:115 | Used by:1048 |
Symbol 1047 Graphic | Used by:1048 1053 | |
Symbol 1048 Button | Uses:1043 1044 1045 1046 1047 | Used by:1085 |
Symbol 1049 Graphic | Used by:1053 | |
Symbol 1050 Text | Uses:115 | Used by:1053 |
Symbol 1051 Graphic | Used by:1053 | |
Symbol 1052 Text | Uses:115 | Used by:1053 |
Symbol 1053 Button | Uses:1049 1050 1051 1052 1047 | Used by:1085 |
Symbol 1054 Bitmap | Used by:1057 | |
Symbol 1055 Bitmap | Used by:1057 | |
Symbol 1056 Bitmap | Used by:1057 | |
Symbol 1057 Graphic | Uses:1054 1055 1056 | Used by:1085 |
Symbol 1058 Text | Uses:115 | Used by:1085 |
Symbol 1059 Text | Uses:115 | Used by:1085 |
Symbol 1060 Text | Uses:115 | Used by:1085 |
Symbol 1061 Text | Uses:115 | Used by:1085 |
Symbol 1062 Graphic | Used by:1085 | |
Symbol 1063 Text | Uses:115 | Used by:1085 |
Symbol 1064 Bitmap | Used by:1065 | |
Symbol 1065 Graphic | Uses:1064 | Used by:1085 |
Symbol 1066 Text | Uses:115 | Used by:1085 |
Symbol 1067 Text | Uses:115 | Used by:1085 |
Symbol 1068 Text | Uses:115 | Used by:1085 |
Symbol 1069 Bitmap | Used by:1070 | |
Symbol 1070 Graphic | Uses:1069 | Used by:1071 |
Symbol 1071 MovieClip | Uses:1070 | Used by:1085 |
Symbol 1072 Graphic | Used by:1085 | |
Symbol 1073 Text | Uses:115 | Used by:1085 |
Symbol 1074 Text | Uses:115 | Used by:1085 |
Symbol 1075 Text | Uses:115 | Used by:1085 |
Symbol 1076 Text | Uses:115 | Used by:1085 |
Symbol 1077 Text | Uses:115 | Used by:1085 |
Symbol 1078 Bitmap | Used by:1080 | |
Symbol 1079 Bitmap | Used by:1080 | |
Symbol 1080 Graphic | Uses:1078 1079 | Used by:1085 |
Symbol 1081 Text | Uses:115 | Used by:1085 |
Symbol 1082 Text | Uses:115 | Used by:1085 |
Symbol 1083 Text | Uses:115 | Used by:1085 |
Symbol 1084 Text | Uses:115 | Used by:1085 |
Symbol 1085 MovieClip | Uses:721 1027 1028 1029 1030 1031 1032 1034 1035 1036 1037 1038 1039 1040 1041 1042 1048 1053 1057 1058 1059 1060 1061 1062 1063 1065 1066 1067 1068 1071 1072 1073 1074 1075 1076 1077 1080 1081 1082 1083 1084 | Used by:Timeline |
Symbol 1086 MovieClip | Used by:Timeline | |
Symbol 1087 EditableText | Uses:281 | Used by:1094 |
Symbol 1088 Graphic | Uses:123 | Used by:1094 |
Symbol 1089 Graphic | Uses:490 107 | Used by:1094 |
Symbol 1090 Graphic | Uses:524 | Used by:1094 |
Symbol 1091 Graphic | Uses:676 107 | Used by:1094 |
Symbol 1092 Bitmap | Used by:1093 | |
Symbol 1093 Graphic | Uses:1092 | Used by:1094 |
Symbol 1094 MovieClip | Uses:401 1087 402 108 122 1088 518 1089 1090 1091 1093 | Used by:Timeline |
Symbol 1095 MovieClip [startbutton] | Uses:800 | Used by:Timeline |
Instance Names
"prel" | Frame 1 | Symbol 16 MovieClip |
"blackanimation" | Frame 1 | Symbol 25 MovieClip |
"logo" | Frame 2 | Symbol 100 MovieClip |
"smoke_2" | Frame 5 | Symbol 790 MovieClip |
"smoke_3" | Frame 5 | Symbol 790 MovieClip |
"StartGame" | Frame 5 | Symbol 801 Button |
"options_btn" | Frame 5 | Symbol 805 Button |
"highscore_btn" | Frame 5 | Symbol 809 Button |
"i_tank" | Frame 5 | Symbol 815 MovieClip |
"i_pmg" | Frame 5 | Symbol 819 Button |
"i_moregames" | Frame 5 | Symbol 823 Button |
"i_instruct" | Frame 5 | Symbol 878 Button |
"back_btn" | Frame 6 | Symbol 889 Button |
"q_high" | Frame 6 | Symbol 895 Button |
"q_medium" | Frame 6 | Symbol 899 Button |
"q_low" | Frame 6 | Symbol 903 Button |
"mcScoreboard2" | Frame 7 | Symbol 932 MovieClip |
"mcScoreboard1" | Frame 7 | Symbol 935 MovieClip |
"gonextlvl" | Frame 7 | Symbol 936 MovieClip |
"i_game_instruct" | Frame 8 | Symbol 954 MovieClip |
"i_level_mc" | Frame 8 | Symbol 997 MovieClip |
"submit_btn" | Frame 9 | Symbol 1009 Button |
"continue_btn" | Frame 10 | Symbol 1021 Button |
"submit_btn" | Frame 10 | Symbol 1009 Button |
"i_tiles" | Frame 12 | Symbol 1086 MovieClip |
"i_enemystartpos" | Frame 12 | Symbol 1086 MovieClip |
"i_sovietstartpos" | Frame 12 | Symbol 1086 MovieClip |
"build_tile" | Frame 12 | Symbol 1094 MovieClip |
"i_start" | Frame 12 | Symbol 1095 MovieClip [startbutton] |
"i_factoriesland" | Frame 12 | Symbol 1086 MovieClip |
"i_soviet" | Frame 12 | Symbol 1086 MovieClip |
"i_gun" | Frame 12 | Symbol 1086 MovieClip |
"i_enemy" | Frame 12 | Symbol 1086 MovieClip |
"i_menu" | Frame 12 | Symbol 1086 MovieClip |
"procent" | Symbol 16 MovieClip Frame 1 | Symbol 8 EditableText |
"mcNotice" | Symbol 99 MovieClip Frame 1 | Symbol 42 MovieClip |
"logo2" | Symbol 99 MovieClip Frame 1 | Symbol 58 MovieClip |
"logo" | Symbol 100 MovieClip Frame 1 | Symbol 99 MovieClip |
"fire_mc" | Symbol 141 MovieClip Frame 5 | Symbol 138 MovieClip |
"fire" | Symbol 142 MovieClip Frame 2 | Symbol 141 MovieClip |
"fire" | Symbol 150 MovieClip Frame 2 | Symbol 149 MovieClip |
"fire" | Symbol 155 MovieClip Frame 1 | Symbol 142 MovieClip |
"fire" | Symbol 155 MovieClip Frame 4 | Symbol 150 MovieClip |
"smoke" | Symbol 168 MovieClip Frame 1 | Symbol 167 MovieClip |
"bar" | Symbol 200 MovieClip Frame 1 | Symbol 199 MovieClip |
"i_mask" | Symbol 204 MovieClip [turret] Frame 1 | Symbol 106 Button |
"HP" | Symbol 204 MovieClip [turret] Frame 1 | Symbol 114 MovieClip |
"i_buildprice" | Symbol 204 MovieClip [turret] Frame 1 | Symbol 118 MovieClip |
"range" | Symbol 204 MovieClip [turret] Frame 2 | Symbol 122 MovieClip |
"gun" | Symbol 204 MovieClip [turret] Frame 2 | Symbol 155 MovieClip |
"smoke" | Symbol 204 MovieClip [turret] Frame 2 | Symbol 198 MovieClip |
"barpower" | Symbol 204 MovieClip [turret] Frame 2 | Symbol 200 MovieClip |
"smoke_dead" | Symbol 204 MovieClip [turret] Frame 3 | Symbol 198 MovieClip |
"i_buildtile" | Symbol 277 MovieClip [tile] Frame 1 | Symbol 210 Button |
"i_notbuildtile" | Symbol 277 MovieClip [tile] Frame 2 | Symbol 106 Button |
"i_s_hit" | Symbol 277 MovieClip [tile] Frame 4 | Symbol 218 MovieClip |
"i_hit" | Symbol 277 MovieClip [tile] Frame 4 | Symbol 218 MovieClip |
"i_hit" | Symbol 277 MovieClip [tile] Frame 5 | Symbol 218 MovieClip |
"i_buildtile" | Symbol 277 MovieClip [tile] Frame 8 | Symbol 210 Button |
"i_notbuildtile" | Symbol 277 MovieClip [tile] Frame 17 | Symbol 106 Button |
"i_factory" | Symbol 325 MovieClip [botom_menu] Frame 1 | Symbol 283 Button |
"i_gun" | Symbol 325 MovieClip [botom_menu] Frame 1 | Symbol 283 Button |
"i_tank" | Symbol 325 MovieClip [botom_menu] Frame 1 | Symbol 283 Button |
"i_demolish" | Symbol 325 MovieClip [botom_menu] Frame 1 | Symbol 283 Button |
"i_menu_btn" | Symbol 325 MovieClip [botom_menu] Frame 1 | Symbol 303 Button |
"i_factory_money" | Symbol 325 MovieClip [botom_menu] Frame 2 | Symbol 283 Button |
"i_factory_gun" | Symbol 325 MovieClip [botom_menu] Frame 2 | Symbol 283 Button |
"i_factory_tank" | Symbol 325 MovieClip [botom_menu] Frame 2 | Symbol 283 Button |
"i_back" | Symbol 325 MovieClip [botom_menu] Frame 2 | Symbol 310 MovieClip |
"i_turret" | Symbol 325 MovieClip [botom_menu] Frame 3 | Symbol 283 Button |
"i_bunker" | Symbol 325 MovieClip [botom_menu] Frame 3 | Symbol 283 Button |
"i_artillery" | Symbol 325 MovieClip [botom_menu] Frame 3 | Symbol 283 Button |
"i_flak" | Symbol 325 MovieClip [botom_menu] Frame 3 | Symbol 283 Button |
"i_machine" | Symbol 325 MovieClip [botom_menu] Frame 3 | Symbol 283 Button |
"i_bike" | Symbol 325 MovieClip [botom_menu] Frame 4 | Symbol 283 Button |
"i_truck" | Symbol 325 MovieClip [botom_menu] Frame 4 | Symbol 283 Button |
"i_apc" | Symbol 325 MovieClip [botom_menu] Frame 4 | Symbol 283 Button |
"i_mediumtank" | Symbol 325 MovieClip [botom_menu] Frame 4 | Symbol 283 Button |
"i_bigtank" | Symbol 325 MovieClip [botom_menu] Frame 4 | Symbol 283 Button |
"i_base" | Symbol 389 MovieClip [top_menu] Frame 1 | Symbol 355 MovieClip |
"i_research" | Symbol 389 MovieClip [top_menu] Frame 1 | Symbol 367 Button |
"i_menu_btn" | Symbol 389 MovieClip [top_menu] Frame 1 | Symbol 388 Button |
"i_mask" | Symbol 407 MovieClip [factory] Frame 1 | Symbol 106 Button |
"HP" | Symbol 407 MovieClip [factory] Frame 1 | Symbol 114 MovieClip |
"factory" | Symbol 407 MovieClip [factory] Frame 2 | Symbol 402 MovieClip |
"i_money_give" | Symbol 407 MovieClip [factory] Frame 2 | Symbol 405 MovieClip |
"i_ground" | Symbol 472 MovieClip Frame 1 | Symbol 218 MovieClip |
"i_ground" | Symbol 472 MovieClip Frame 5 | Symbol 218 MovieClip |
"i_ground" | Symbol 472 MovieClip Frame 11 | Symbol 218 MovieClip |
"i_ground" | Symbol 472 MovieClip Frame 17 | Symbol 218 MovieClip |
"i_ground" | Symbol 472 MovieClip Frame 23 | Symbol 218 MovieClip |
"i_ground" | Symbol 472 MovieClip Frame 29 | Symbol 218 MovieClip |
"i_body" | Symbol 484 MovieClip [enemy] Frame 1 | Symbol 472 MovieClip |
"HPbar" | Symbol 484 MovieClip [enemy] Frame 1 | Symbol 200 MovieClip |
"smoke" | Symbol 484 MovieClip [enemy] Frame 2 | Symbol 198 MovieClip |
"i_money_give" | Symbol 484 MovieClip [enemy] Frame 2 | Symbol 405 MovieClip |
"i_explosion" | Symbol 484 MovieClip [enemy] Frame 2 | Symbol 483 MovieClip |
"i_mask" | Symbol 488 MovieClip [factoryd] Frame 1 | Symbol 106 Button |
"HP" | Symbol 488 MovieClip [factoryd] Frame 1 | Symbol 487 MovieClip |
"factory" | Symbol 488 MovieClip [factoryd] Frame 2 | Symbol 402 MovieClip |
"i_mask" | Symbol 489 MovieClip [factoryt] Frame 1 | Symbol 106 Button |
"HP" | Symbol 489 MovieClip [factoryt] Frame 1 | Symbol 487 MovieClip |
"factory" | Symbol 489 MovieClip [factoryt] Frame 2 | Symbol 402 MovieClip |
"fire" | Symbol 493 MovieClip Frame 2 | Symbol 492 MovieClip |
"fire" | Symbol 504 MovieClip Frame 1 | Symbol 493 MovieClip |
"i_mask" | Symbol 505 MovieClip [artillery] Frame 1 | Symbol 106 Button |
"HP" | Symbol 505 MovieClip [artillery] Frame 1 | Symbol 114 MovieClip |
"i_buildprice" | Symbol 505 MovieClip [artillery] Frame 1 | Symbol 118 MovieClip |
"range" | Symbol 505 MovieClip [artillery] Frame 2 | Symbol 122 MovieClip |
"gun" | Symbol 505 MovieClip [artillery] Frame 2 | Symbol 504 MovieClip |
"smoke" | Symbol 505 MovieClip [artillery] Frame 2 | Symbol 198 MovieClip |
"barpower" | Symbol 505 MovieClip [artillery] Frame 2 | Symbol 200 MovieClip |
"smoke_dead" | Symbol 505 MovieClip [artillery] Frame 3 | Symbol 198 MovieClip |
"fire" | Symbol 521 MovieClip Frame 2 | Symbol 520 MovieClip |
"fire" | Symbol 522 MovieClip Frame 1 | Symbol 521 MovieClip |
"i_mask" | Symbol 523 MovieClip [bunker] Frame 1 | Symbol 106 Button |
"HP" | Symbol 523 MovieClip [bunker] Frame 1 | Symbol 114 MovieClip |
"i_buildprice" | Symbol 523 MovieClip [bunker] Frame 1 | Symbol 118 MovieClip |
"bunker_types" | Symbol 523 MovieClip [bunker] Frame 2 | Symbol 518 MovieClip |
"range" | Symbol 523 MovieClip [bunker] Frame 2 | Symbol 122 MovieClip |
"gun" | Symbol 523 MovieClip [bunker] Frame 2 | Symbol 522 MovieClip |
"smoke" | Symbol 523 MovieClip [bunker] Frame 2 | Symbol 198 MovieClip |
"barpower" | Symbol 523 MovieClip [bunker] Frame 2 | Symbol 200 MovieClip |
"smoke_dead" | Symbol 523 MovieClip [bunker] Frame 3 | Symbol 198 MovieClip |
"fire" | Symbol 530 MovieClip Frame 2 | Symbol 529 MovieClip |
"fire" | Symbol 541 MovieClip Frame 1 | Symbol 530 MovieClip |
"i_mask" | Symbol 542 MovieClip [flak] Frame 1 | Symbol 106 Button |
"HP" | Symbol 542 MovieClip [flak] Frame 1 | Symbol 114 MovieClip |
"i_buildprice" | Symbol 542 MovieClip [flak] Frame 1 | Symbol 118 MovieClip |
"range" | Symbol 542 MovieClip [flak] Frame 2 | Symbol 122 MovieClip |
"gun" | Symbol 542 MovieClip [flak] Frame 2 | Symbol 541 MovieClip |
"smoke" | Symbol 542 MovieClip [flak] Frame 2 | Symbol 198 MovieClip |
"barpower" | Symbol 542 MovieClip [flak] Frame 2 | Symbol 200 MovieClip |
"smoke_dead" | Symbol 542 MovieClip [flak] Frame 3 | Symbol 198 MovieClip |
"i_body" | Symbol 555 MovieClip [soviet] Frame 1 | Symbol 551 MovieClip |
"HPbar" | Symbol 555 MovieClip [soviet] Frame 1 | Symbol 200 MovieClip |
"i_explosion" | Symbol 555 MovieClip [soviet] Frame 2 | Symbol 483 MovieClip |
"smoke" | Symbol 555 MovieClip [soviet] Frame 2 | Symbol 198 MovieClip |
"i_star" | Symbol 555 MovieClip [soviet] Frame 2 | Symbol 554 MovieClip |
"i_research_btn" | Symbol 614 MovieClip Frame 1 | Symbol 570 Button |
"gun_blink" | Symbol 614 MovieClip Frame 1 | Symbol 580 MovieClip |
"tank_blink" | Symbol 614 MovieClip Frame 1 | Symbol 583 MovieClip |
"i_researched_tur" | Symbol 614 MovieClip Frame 1 | Symbol 587 MovieClip |
"i_researched_bun" | Symbol 614 MovieClip Frame 2 | Symbol 587 MovieClip |
"i_researched_art" | Symbol 614 MovieClip Frame 3 | Symbol 587 MovieClip |
"i_researched_fla" | Symbol 614 MovieClip Frame 4 | Symbol 587 MovieClip |
"i_researched_mac" | Symbol 614 MovieClip Frame 5 | Symbol 587 MovieClip |
"i_research_btn" | Symbol 614 MovieClip Frame 7 | Symbol 570 Button |
"gun_blink" | Symbol 614 MovieClip Frame 7 | Symbol 580 MovieClip |
"tank_blink" | Symbol 614 MovieClip Frame 7 | Symbol 583 MovieClip |
"i_researched_bik" | Symbol 614 MovieClip Frame 7 | Symbol 587 MovieClip |
"i_researched_tru" | Symbol 614 MovieClip Frame 8 | Symbol 587 MovieClip |
"i_researched_apc" | Symbol 614 MovieClip Frame 9 | Symbol 587 MovieClip |
"i_researched_tank" | Symbol 614 MovieClip Frame 10 | Symbol 587 MovieClip |
"i_researched_bigtank" | Symbol 614 MovieClip Frame 11 | Symbol 587 MovieClip |
"i_research" | Symbol 675 MovieClip [research_menu] Frame 1 | Symbol 614 MovieClip |
"i_close_btn" | Symbol 675 MovieClip [research_menu] Frame 1 | Symbol 627 Button |
"i_turret" | Symbol 675 MovieClip [research_menu] Frame 1 | Symbol 634 Button |
"i_bunker" | Symbol 675 MovieClip [research_menu] Frame 1 | Symbol 638 Button |
"i_artillery" | Symbol 675 MovieClip [research_menu] Frame 1 | Symbol 642 Button |
"i_flak" | Symbol 675 MovieClip [research_menu] Frame 1 | Symbol 646 Button |
"i_machine" | Symbol 675 MovieClip [research_menu] Frame 1 | Symbol 650 Button |
"i_bike" | Symbol 675 MovieClip [research_menu] Frame 1 | Symbol 658 Button |
"i_truck" | Symbol 675 MovieClip [research_menu] Frame 1 | Symbol 662 Button |
"i_armtruck" | Symbol 675 MovieClip [research_menu] Frame 1 | Symbol 666 Button |
"i_mediumtank" | Symbol 675 MovieClip [research_menu] Frame 1 | Symbol 670 Button |
"i_bigtank" | Symbol 675 MovieClip [research_menu] Frame 1 | Symbol 674 Button |
"fire" | Symbol 679 MovieClip Frame 2 | Symbol 678 MovieClip |
"fire" | Symbol 686 MovieClip Frame 1 | Symbol 679 MovieClip |
"i_mask" | Symbol 687 MovieClip [machine] Frame 1 | Symbol 106 Button |
"HP" | Symbol 687 MovieClip [machine] Frame 1 | Symbol 114 MovieClip |
"i_buildprice" | Symbol 687 MovieClip [machine] Frame 1 | Symbol 118 MovieClip |
"range" | Symbol 687 MovieClip [machine] Frame 2 | Symbol 122 MovieClip |
"gun" | Symbol 687 MovieClip [machine] Frame 2 | Symbol 686 MovieClip |
"smoke" | Symbol 687 MovieClip [machine] Frame 2 | Symbol 198 MovieClip |
"barpower" | Symbol 687 MovieClip [machine] Frame 2 | Symbol 200 MovieClip |
"smoke_dead" | Symbol 687 MovieClip [machine] Frame 3 | Symbol 198 MovieClip |
"i_resume" | Symbol 763 MovieClip [i_paused] Frame 1 | Symbol 729 Button |
"i_quit" | Symbol 763 MovieClip [i_paused] Frame 1 | Symbol 733 Button |
"i_pmg" | Symbol 763 MovieClip [i_paused] Frame 1 | Symbol 737 Button |
"i_stalin1" | Symbol 763 MovieClip [i_paused] Frame 1 | Symbol 741 Button |
"i_high" | Symbol 763 MovieClip [i_paused] Frame 1 | Symbol 745 Button |
"i_medium" | Symbol 763 MovieClip [i_paused] Frame 1 | Symbol 749 Button |
"i_low" | Symbol 763 MovieClip [i_paused] Frame 1 | Symbol 753 Button |
"i_on" | Symbol 763 MovieClip [i_paused] Frame 1 | Symbol 757 Button |
"i_off" | Symbol 763 MovieClip [i_paused] Frame 1 | Symbol 761 Button |
"i_son" | Symbol 763 MovieClip [i_paused] Frame 1 | Symbol 757 Button |
"i_soff" | Symbol 763 MovieClip [i_paused] Frame 1 | Symbol 761 Button |
"soviet" | Symbol 815 MovieClip Frame 1 | Symbol 811 MovieClip |
"german" | Symbol 815 MovieClip Frame 1 | Symbol 814 MovieClip |
"txtNickname" | Symbol 927 MovieClip Frame 1 | Symbol 923 EditableText |
"txtScore" | Symbol 927 MovieClip Frame 1 | Symbol 924 EditableText |
"txtNumber" | Symbol 927 MovieClip Frame 1 | Symbol 925 EditableText |
"mcScore" | Symbol 928 MovieClip Frame 1 | Symbol 927 MovieClip |
"mcScoreHolder" | Symbol 931 MovieClip Frame 1 | Symbol 928 MovieClip |
"mcBlock" | Symbol 931 MovieClip Frame 1 | Symbol 930 MovieClip |
"mcLoading" | Symbol 932 MovieClip Frame 1 | Symbol 912 MovieClip |
"sboard" | Symbol 932 MovieClip Frame 1 | Symbol 931 MovieClip |
"sboard" | Symbol 935 MovieClip Frame 1 | Symbol 931 MovieClip |
"mcLoading" | Symbol 935 MovieClip Frame 1 | Symbol 912 MovieClip |
"i_1_lvl" | Symbol 954 MovieClip Frame 1 | Symbol 943 MovieClip |
"i_2_lvl" | Symbol 954 MovieClip Frame 1 | Symbol 943 MovieClip |
"i_3_lvl" | Symbol 954 MovieClip Frame 1 | Symbol 943 MovieClip |
"i_4_lvl" | Symbol 954 MovieClip Frame 1 | Symbol 943 MovieClip |
"i_5_lvl" | Symbol 954 MovieClip Frame 1 | Symbol 943 MovieClip |
"i_6_lvl" | Symbol 954 MovieClip Frame 1 | Symbol 943 MovieClip |
"i_7_lvl" | Symbol 954 MovieClip Frame 1 | Symbol 943 MovieClip |
"i_8_lvl" | Symbol 954 MovieClip Frame 1 | Symbol 943 MovieClip |
"i_9_lvl" | Symbol 954 MovieClip Frame 1 | Symbol 943 MovieClip |
"i_10_lvl" | Symbol 954 MovieClip Frame 1 | Symbol 943 MovieClip |
"i_1_level" | Symbol 997 MovieClip Frame 1 | Symbol 956 Button |
"i_2_level" | Symbol 997 MovieClip Frame 1 | Symbol 956 Button |
"i_btnlevel1" | Symbol 997 MovieClip Frame 1 | Symbol 960 Button |
"i_btnlevel2" | Symbol 997 MovieClip Frame 1 | Symbol 964 Button |
"i_btnlevel4" | Symbol 997 MovieClip Frame 1 | Symbol 968 Button |
"i_btnlevel5" | Symbol 997 MovieClip Frame 1 | Symbol 972 Button |
"i_btnlevel6" | Symbol 997 MovieClip Frame 1 | Symbol 976 Button |
"i_btnlevel7" | Symbol 997 MovieClip Frame 1 | Symbol 980 Button |
"i_btnlevel8" | Symbol 997 MovieClip Frame 1 | Symbol 984 Button |
"i_btnlevel9" | Symbol 997 MovieClip Frame 1 | Symbol 988 Button |
"i_btnlevel10" | Symbol 997 MovieClip Frame 1 | Symbol 992 Button |
"i_btnlevel3" | Symbol 997 MovieClip Frame 1 | Symbol 996 Button |
"i_next" | Symbol 1085 MovieClip Frame 1 | Symbol 1048 Button |
"i_back" | Symbol 1085 MovieClip Frame 1 | Symbol 1053 Button |
"factory" | Symbol 1094 MovieClip Frame 3 | Symbol 402 MovieClip |
"bunker_types" | Symbol 1094 MovieClip Frame 6 | Symbol 518 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 3 | Symbol 204 as "turret" |
ExportAssets (56) | Timeline Frame 3 | Symbol 277 as "tile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 325 as "botom_menu" |
ExportAssets (56) | Timeline Frame 3 | Symbol 389 as "top_menu" |
ExportAssets (56) | Timeline Frame 3 | Symbol 407 as "factory" |
ExportAssets (56) | Timeline Frame 3 | Symbol 484 as "enemy" |
ExportAssets (56) | Timeline Frame 3 | Symbol 488 as "factoryd" |
ExportAssets (56) | Timeline Frame 3 | Symbol 489 as "factoryt" |
ExportAssets (56) | Timeline Frame 3 | Symbol 505 as "artillery" |
ExportAssets (56) | Timeline Frame 3 | Symbol 523 as "bunker" |
ExportAssets (56) | Timeline Frame 3 | Symbol 542 as "flak" |
ExportAssets (56) | Timeline Frame 3 | Symbol 555 as "soviet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 675 as "research_menu" |
ExportAssets (56) | Timeline Frame 3 | Symbol 687 as "machine" |
ExportAssets (56) | Timeline Frame 3 | Symbol 763 as "i_paused" |
ExportAssets (56) | Timeline Frame 3 | Symbol 765 as "cancel" |
ExportAssets (56) | Timeline Frame 3 | Symbol 766 as "click" |
ExportAssets (56) | Timeline Frame 3 | Symbol 767 as "i_hitbasesound_s" |
ExportAssets (56) | Timeline Frame 3 | Symbol 768 as "i_lostmusic" |
ExportAssets (56) | Timeline Frame 3 | Symbol 769 as "STALINGRAD_level1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 770 as "STALINGRAD_level2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 771 as "STALINGRAD_level3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 772 as "STALINGRAD_level4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 773 as "STALINGRAD_level5" |
ExportAssets (56) | Timeline Frame 3 | Symbol 774 as "STALINGRAD_level6" |
ExportAssets (56) | Timeline Frame 3 | Symbol 775 as "STALINGRAD_level7" |
ExportAssets (56) | Timeline Frame 3 | Symbol 776 as "STALINGRAD_level8" |
ExportAssets (56) | Timeline Frame 3 | Symbol 777 as "STALINGRAD_level9" |
ExportAssets (56) | Timeline Frame 3 | Symbol 778 as "STALINGRAD_level10" |
ExportAssets (56) | Timeline Frame 3 | Symbol 779 as "STALINGRAD_menu" |
ExportAssets (56) | Timeline Frame 12 | Symbol 1095 as "startbutton" |
Labels
"close" | Symbol 25 MovieClip Frame 22 |
"loop" | Symbol 99 MovieClip Frame 3 |
"i_dead" | Symbol 484 MovieClip [enemy] Frame 2 |
"i_dead" | Symbol 555 MovieClip [soviet] Frame 2 |
"turret" | Symbol 614 MovieClip Frame 1 |
"bunker" | Symbol 614 MovieClip Frame 2 |
"artillery" | Symbol 614 MovieClip Frame 3 |
"flak" | Symbol 614 MovieClip Frame 4 |
"machine" | Symbol 614 MovieClip Frame 5 |
"bike" | Symbol 614 MovieClip Frame 7 |
"truck" | Symbol 614 MovieClip Frame 8 |
"armtruck" | Symbol 614 MovieClip Frame 9 |
"mediumtank" | Symbol 614 MovieClip Frame 10 |
"bigtank" | Symbol 614 MovieClip Frame 11 |
Dynamic Text Variables
_parent.MONEY | Symbol 116 EditableText | "<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
_root.i_menu_text | Symbol 282 EditableText | "<p align="center"><font face="Visitor TT2 BRK_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">i_menu_Text</font></p>" |
_root.i_cost | Symbol 291 EditableText | "<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">000</font></p>" |
_root.i_attack | Symbol 292 EditableText | "<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">000</font></p>" |
_root.i_range | Symbol 293 EditableText | "<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">000</font></p>" |
fps | Symbol 298 EditableText | "100" |
_root.i_score | Symbol 304 EditableText | "0000" |
_root.i_money | Symbol 329 EditableText | "<p align="left"><font face="Visitor TT2 BRK_20pt_st" size="20" color="#000000" letterSpacing="0.000000" kerning="1">100000</font></p>" |
_root.i_built_factory_defence | Symbol 365 EditableText | "<p align="left"><font face="Visitor TT2 BRK_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
_root.i_built_factory_tanks | Symbol 366 EditableText | "<p align="left"><font face="Visitor TT2 BRK_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
_root.i_built_factory_money | Symbol 375 EditableText | "<p align="left"><font face="Visitor TT2 BRK_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
_root.i_factory | Symbol 377 EditableText | "<p align="left"><font face="Visitor TT2 BRK_20pt_st" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
_root.i_level | Symbol 378 EditableText | "<p align="left"><font face="Visitor TT2 BRK_20pt_st" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
_parent.MONEY | Symbol 403 EditableText | "<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
i_researchguns | Symbol 563 EditableText | "<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
i_researchtanks | Symbol 564 EditableText | "<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
i_info | Symbol 571 EditableText | "<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">info here</font></p>" |
i_researchname | Symbol 572 EditableText | "<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">my research name here</font></p>" |
_root.i_built_factory_tanks | Symbol 575 EditableText | "<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">10</font></p>" |
_root.i_built_factory_defence | Symbol 576 EditableText | "<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">10</font></p>" |
i_researchguns | Symbol 598 EditableText | "<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
i_researchtanks | Symbol 599 EditableText | "<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
i_info | Symbol 600 EditableText | "<p align="left"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">info here</font></p>" |
i_researchname | Symbol 601 EditableText | "<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">my research name here</font></p>" |
_root.i_built_factory_tanks | Symbol 604 EditableText | "<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">10</font></p>" |
_root.i_built_factory_defence | Symbol 605 EditableText | "<p align="center"><font face="Visitor TT2 BRK_13pt_st" size="13" color="#000000" letterSpacing="0.000000" kerning="1">10</font></p>" |
_root.i_built_factory_money | Symbol 621 EditableText | "<p align="left"><font face="Visitor TT2 BRK_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
_root.i_built_factory_defence | Symbol 622 EditableText | "<p align="left"><font face="Visitor TT2 BRK_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
_root.i_built_factory_tanks | Symbol 623 EditableText | "<p align="left"><font face="Visitor TT2 BRK_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>" |
_root.i_score | Symbol 1010 EditableText | "0000" |
_root.i_score | Symbol 1023 EditableText | "0000" |
_root.i_menu_text | Symbol 1087 EditableText | "<p align="center"><font face="Visitor TT2 BRK_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">demolish</font></p>" |
|