STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #1452 |
GAME OVER |
TOO MANY PRIESTS HAVE BEEN CAPTURED |
BACK TO MENU |
TRY AGAIN |
CONGRATULATIONS |
LEVEL COMPLETED |
ENTER |
INTIMIDATE |
DIVERT |
ABDUCT |
2 |
status: |
MEDIA ATTENTION |
ARRESTED PRIESTS: |
DO YOU REALLY WANT TO QUIT? |
YES |
NO |
loading |
"Let the children come to me" (Mt 19,14) |
Dear Cardinal, Once again the clergy is in the midst of controversies. It seems that our common and well established sexual habits, the so called "abuses of minors", have once again thrust us into the media spot light. The Church's priority is to shut down these rumors and prevent priests from being captured and put on trial according to the secular states' laws. We have formed a task force that will enforce a code of silence in our institutions and block police meddling. Your mission is to lead the task force and contain the scandal until the media attention moves elsewhere. This is a very important battle in defense of our lifestyle and our autonomy. We know you won't fail us. |
MAGNUM SECRETUM |
MOLLEINDUSTRIA |
MOLLEINDUSTRIA |
MMVII |
MMVII |
OPTIONS |
NEW GAME |
HOW TO PLAY |
OPERATION: PEDOPRIEST |
Silencers These units are under your control. Those brave eunuchs will resist any temptation to sin and would be able to intimidate victims and witnesses of sexual crimes. |
Click on an agent to select him and then click on another character or scenario elements to make him perform a task. |
Media attention This bar represents the time you have to resist in order to accomplish the mission. |
Arrested priests Every time a priest is arrested a light turns on. |
When all the lights are lit your chances will be over and the game will end. |
HOW TO PLAY |
next |
next |
Forze dell'ordine Se allertati dai testimoni si recheranno sullo scenario ad indagare. Se raccoglieranno abbastanza sospetti o assisteranno ad un abuso arrestaranno i preti colpevoli. Gli agenti silenziatori potranno parlare con i poliziotti per distrarli alcuni secondi. |
Deus ex Machina E' la forza di aviazione della task force. |
Potrà essere usata un numero limitiato di volte per trasferire un prete lontano dai sospetti delle forze dell'ordine. Potrà intervenire anche quando è in corso un arresto. |
Agenti Silenziatori Sono le unità sotto il tuo diretto controllo. Questi baldi eunuchi al di sopra di qualsiasi tentazione potranno intimidire vittime e testimoni dei peccati riducendoli al silenzio per qualche tempo. |
Clicca su un agente per selezionarlo e poi su personaggi o elementi dello scenario per fargli eseguire delle azioni. |
Attenzione mediatica Questa barra rappresenta il tempo che dovrai resistere per finire il livello. |
Preti arrestati Ogni volta che un prete verrà arrestato si accenderà una luce. |
Quando tutte le luci saranno accese le tue chances saranno esaurite e il gioco terminerà. |
ISTRUZIONI |
Priests They carry out their sacred duties and sometimes they commit the sin of Lust. They mustn't be captured by the police. God is our only judge. |
Children They are the Lord's greatest gift and, at the same time, a strong temptation for the priests. |
Fortunately they are still too pure to charge their abuser. But if they are sexually offended they will cry often and get the adults' attention. |
Adults They are ordinary believers that hang out at our pastoral places. If they are witness to a rape or if they talk with abused children they will become witnesses. |
Witnesses will try to find a phone and call the police. The Silencers should intimidate them before this happens. |
telefono per chiamare le forze dell'ordine. E' importante che vengano intimiditi dagli agenti silenziatori prima che questo accada. |
Police If alerted, they will appear on the scenario to investigate. If they will witness a rape they will arrest the guilty priest. The Silencers can talk with cops in order to divert them for a few seconds. |
Deus ex Machina Our Air Force can be used a limited number of |
times to abduct a priest and hide him at the Vatican. Deus ex Machina could be used also while an arrest is occurring. |
SINNER |
WITNESS |
ARREST |
BAD |
INTIMIDATION |
GOOD |
EXAMPLES: |
CLOSE |
CHOOSE A LEVEL: |
level 1 - easy |
level 2 - medium |
level 3 - hard |
OPTIONS |
Sounds...................... |
Priests..................... |
Children.................... |
Adults...................... |
Deus ex Machina............. |
Warning: Sounds are useful to understand what's happening outside the screen. |
Change these options to customize the levels. Every change will affect the difficulty level. |
DEFAULT |
MANY |
FEW |
ON |
OFF |
ActionScript [AS1/AS2]
Frame 1stop(); fscommand ("fullscreen", true); fscommand ("showmenu", false); delay = new Object(); delay.i = 0; this.delay.interval = function () { this.i++; if (this.i > 2) { _root.delayed = true; clearInterval(this.id); } }; delay.id = setInterval(delay, "interval", 1000); loader.onEnterFrame = function () { loa = _root.getBytesLoaded(); tot = _root.getBytesTotal(); this.bLoaded.text = loa; this.bTotal.text = tot; this.gotoAndStop(Math.ceil((loa / tot) * 100)); if ((loa >= tot) && (_root.delayed)) { _root.gotoAndStop("game"); } };Frame 2function initGame(level) { _global.thisLevel = level; attachMovie(level, "screen", 0); attachMovie("GUI", "GUI", 10, {_y:INTERFACE_Y}); GUI.quitWindow._visible = false; mainMenu._visible = false; l = levelVars[level]; PRIESTS = Math.round(l.PRIESTS * getBonus("priests")); CHILDREN = Math.round(l.CHILDREN * getBonus("children")); MEN = Math.round(l.MEN * getBonus("adults")); WOMEN = Math.round(l.WOMEN * getBonus("adults")); DEUSEX = Math.round(l.DEUSEX * getBonus("deusEx")); TIME = l.TIME; HEROES = l.HEROES; COPS = l.COPS; CHANCES = l.CHANCES; PHONES = l.PHONES; DOORS = l.DOORS; PORTALS = l.PORTALS; MORALITY = l.MORALITY; INTIMIDATION_POWER = l.INTIMIDATION_POWER; floors = screen.floors; characters = screen.characters; charBox = GUI.charBox; heroesBox = GUI.heroesBox; timeBar = GUI.timeBar; chances = GUI.chances; MIN_X = floors._x; MAX_X = floors._width - floors._x; MIN_Y = 180; MAX_Y = 354; floors._visible = false; gotoArrow = screen.attachMovie("gotoArrow", "gotoArrow", screen.getNextHighestDepth()); actionHelp = screen.attachMovie("actionHelp", "actionHelp", screen.getNextHighestDepth()); deusArrow = screen.attachMovie("deusArrow", "deusArrow", screen.getNextHighestDepth(), {_visible:false}); heroesBox.hero0._visible = false; heroesBox.hero1._visible = false; heroesBox.hero2._visible = false; heroesBox.hero3._visible = false; heroesBox.deusEx.img.gotoAndStop("deusex"); heroesBox.deusEx.body.gotoAndStop("normal"); deusLeft = DEUSEX; heroesBox.deusEx.img.numberField.text = deusLeft; heroesBox.deusEx.body.onRelease = function () { if (deusLeft > 0) { heroesBox[selectedHero._name].body.gotoAndStop("normal"); selectedHero.arrow._visible = false; gotoArrow._visible = false; selectedHero = "deusEx"; this.gotoAndStop("selected"); } }; charBox.charIcon.img.gotoAndStop("nothing"); charBox.charIcon.body.gotoAndStop("normal"); somethingSelected = false; c = 0; while (c < PRIESTS) { createCharacter("priest", "random"); c++; } c = 0; while (c < CHILDREN) { createCharacter("child", "random"); c++; } c = 0; while (c < MEN) { createCharacter("man", "random"); c++; } c = 0; while (c < WOMEN) { createCharacter("woman", "random"); c++; } c = 0; while (c < COPS) { createCharacter("cop", "portal"); c++; } c = 0; while (c < HEROES) { createHero("hero" + c); c++; } d = 0; while (d < DOORS) { doorA = characters[("d" + d) + "a"]; doorB = characters[("d" + d) + "b"]; doorA.onRollOver = (doorB.onRollOver = function () { if (!selectedHero.blocked) { this.select("enter"); } else { this.select(); } }); doorA.onRollOut = (doorB.onRollOut = function () { this.filters = new Array(); this.unSelect(); }); doorA.onPress = (doorB.onPress = function () { if (!selectedHero.blocked) { selectedHero.myTarget = this; selectedHero.myAim = "enterDoor"; selectedHero.interactionDistance = this.speed; } }); d++; } p = 0; while (p < PHONES) { characters["phone" + p].gotoAndStop("off"); characters["phone" + p].blocked = false; p++; } arrestedPriests = 0; c = 0; while (c < 6) { if (c < CHANCES) { chances["bullet" + c]._visible = true; } else { chances["bullet" + c]._visible = false; } chances["bullet" + c].light._visible = false; c++; } seconds = 0; clearInterval(timerId); timerId = setInterval(timer, "interval", 1000); clearInterval(scrollId); scrollId = setInterval(scrolling, "interval", TIME_SPEED); stopAllSounds(); if (options.sounds == "on") { screen.attachMovie("ambientBox", "ambientBox", this.getNextHighestDepth()); } } function createCharacter(type, position) { id = characters.getNextHighestDepth(); char = characters.attachMovie("character", "c_" + id, id); if (position == "random") { char._x = (random(MAX_X - 60) + MIN_X) + 30; } else if (position == "portal") { num = random(PORTALS); door = characters["portal" + num]; char._x = door._x; char._y = door._y; } positioned = false; while (!positioned) { pos = {x:char._x, y:char._y}; characters.localToGlobal(pos); if (floors.hitTest(pos.x, pos.y, true) || (pos.y > MAX_Y)) { positioned = true; } else { char._y++; } } char.type = type; if (type == "woman") { type = "man"; } if (position == "portal") { char.animate("door_out"); char.blocked = true; char.onEnterFrame = frameAnimation; } else { char.animate("stand"); } char.cycle = 0; char.doorCounter = 0; char.dir = random(3) - 1; switch (type) { case "priest" : char.changeStatus("righteous"); char.speed = 1; char.myTarget = false; char.calmness = 100; char.satisfaction = 0; char.suspected = 0; char.morality = random(100 + MORALITY); char.myName = names.priest[random(names.priest.length)]; char.onRollOver = function () { this.select(); priestSelected = true; }; char.onRollOut = function () { this.unSelect(); priestSelected = false; }; char.onPress = function () { if ((selectedHero == "deusEx") && (this.animation != "wait")) { this.abduct(); deusLeft--; heroesBox.deusEx.img.numberField.text = deusLeft; if (deusLeft <= 0) { heroesBox.deusEx.body.gotoAndStop("normal"); selectedHero = undefined; deusArrow._visible = false; } } }; char.intervalId = setInterval(char, "priestBehaviour", TIME_SPEED); break; case "child" : char.changeStatus("normal"); char.speed = 1.5; char.calmness = 80; char.myName = names.male[random(names.male.length)]; char.onPress = function () { if ((this.animation == "cry") && (!selectedHero.blocked)) { selectedHero.myAim = "intimidate"; selectedHero.myTarget = this; selectedHero.interactionDistance = 30; } }; char.onRollOver = function () { if ((this.animation == "cry") && (!selectedHero.blocked)) { this.select("intimidate"); } else { this.select(); } }; char.onRollOut = function () { this.unSelect(); }; char.intervalId = setInterval(char, "childBehaviour", TIME_SPEED); break; case "man" : char.changeStatus("normal"); char.myTarget = false; char.intimidation = 0; char.speed = 1.5; char.calmness = 100; if (char.type == "man") { char.myName = names.male[random(names.male.length)]; } else { char.myName = names.female[random(names.female.length)]; } char.onPress = function () { if (((this.myStatus == "witness") || (this.myStatus == "shocked")) && (!selectedHero.blocked)) { selectedHero.myTarget = this; selectedHero.myAim = "intimidate"; selectedHero.interactionDistance = 30; } }; char.onRollOver = function () { if ((this.myStatus == "witness") || (this.myStatus == "shocked")) { this.select("intimidate"); } else { this.select(); } }; char.onRollOut = function () { this.unSelect(); }; char.intervalId = setInterval(char, "manBehaviour", TIME_SPEED); break; case "cop" : char.changeStatus("normal"); char.myTarget = false; char.speed = 2; char.calmness = 110; char.myName = names.cop[random(names.cop.length)]; char.onPress = function () { if ((this.myStatus != "arresting") && (!selectedHero.blocked)) { selectedHero.myTarget = this; selectedHero.myAim = "divert"; selectedHero.interactionDistance = 30; } }; char.onRollOver = function () { if (this.myStatus != "arresting") { this.select("divert"); } else { this.select(); } }; char.onRollOut = function () { this.unSelect(); }; char.intervalId = setInterval(char, "copBehaviour", TIME_SPEED); } } function createHero(n) { PH = characters[n]; id = characters.getNextHighestDepth(); hero = characters.attachMovie("character", n, id, {_x:PH._x, _y:PH._y}); arr = hero.attachMovie("heroArrow", "arrow", 10, {_y:-50, _visible:false}); PH._visible = false; hero.dir = 0; hero.speed = 4.5; hero.type = "hero"; hero.blocked = false; hero.animate("stand"); hero.destination = hero._x; hero.myTarget = false; hero.onRollOver = function () { if (this != selectedHero) { var _local2 = new flash.filters.GlowFilter(COL_SELECT_CHAR, 0.8, 1.5, 1.5, 8, 2, false, false); this.filters = [_local2]; somethingSelected = true; } }; hero.onRollOut = function () { this.filters = new Array(); somethingSelected = false; selfSelected = false; }; hero.onPress = function () { this.playSound(((random(2) == 0) ? "s_yessir" : "s_praise")); heroesBox[selectedHero._name].body.gotoAndStop("normal"); heroesBox.deusEx.body.gotoAndStop("normal"); selectedHero.arrow._visible = false; selectedHero = this; selectedHero.arrow._visible = true; heroesBox[this._name].body.gotoAndStop("selected"); }; heroesBox[n].img.gotoAndStop(n); heroesBox[n]._visible = true; heroesBox[n].body.mc = hero; heroesBox[n].body.gotoAndStop("normal"); heroesBox[n].body.onPress = function () { this.playSound(((random(2) == 0) ? "s_yessir" : "s_praise")); heroesBox[selectedHero._name].body.gotoAndStop("normal"); heroesBox.deusEx.body.gotoAndStop("normal"); selectedHero.arrow._visible = false; selectedHero = this.mc; selectedHero.arrow._visible = true; this.gotoAndStop("selected"); autoscroll = this.mc; }; if (n == "hero0") { selectedHero = hero; arr._visible = true; heroesBox.hero0.gotoAndStop("selected"); } hero.intervalId = setInterval(hero, "heroBehaviour", TIME_SPEED); } function frameFade() { if (this.animationMC._currentframe == this.animationMC._totalframes) { removeMovieClip(this); } } function frameAnimation() { if (this.animationMC._currentframe == this.animationMC._totalframes) { this.blocked = false; if (this.myTarget != false) { this.myTarget._visible = true; this.myTarget.blocked = false; this.myTarget = false; } this.animate("stand"); delete this.onEnterFrame; } } function phoneAnimation() { if (this.animationMC._currentframe == this.animationMC._totalframes) { this.blocked = false; if (this.myTarget != false) { this.myTarget.gotoAndStop("off"); this.myTarget.blocked = false; this.myTarget = false; } this.animate("stand"); delete this.onEnterFrame; } } function fuckAnimation() { if (this.animationMC._currentframe == this.animationMC._totalframes) { this.blocked = false; this.myTarget.animate("cry"); this.myTarget.onEnterFrame = frameAnimation; this.myTarget._visible = true; this.myTarget = false; this.animate("stand"); delete this.onEnterFrame; } } function doorAnimation() { if (this.animationMC._currentframe == this.animationMC._totalframes) { this._x = this.exitDoor._x; this._y = this.exitDoor._y; this.destination = this._x; this.animate("door_out"); this.onEnterFrame = frameAnimation; } } function getBonus(item) { if (options[item] == "few") { return(0.8); } if (options[item] == "many") { return(1.2); } return(1); } function endGame() { clearInterval(scrollId); clearInterval(timerId); removeMovieClip("screen"); removeMovieClip("GUI"); removeMovieClip(happyEndScreen); removeMovieClip(gameOverScreen); mainMenu.gotoAndStop("intro"); mainMenu._visible = true; stopAllSounds(); if (options.sounds == "on") { _root.attachMovie("themeBox", "themeBox", 666); } } stop(); this.createEmptyMovieClip("soundBox", -10); _global.options = {priests:"default", children:"default", adults:"default", priests:"default", deusEx:"default", sounds:"on"}; names = {cop:["Sgt. Clint", "Ofc. Beef", "Ofc. Jools", "Sgt. Jops", "Ofc. Chris", "Ofc. Mike", "Ofc. Rich", "Sgt. Andy"], priest:["Father Frank", "Father Stephen", "Father Mark", "Father Chuck", "Father Sid", "Father Robert", "Father Joey", "Father Ted", "Father John", "Father Mel"], male:["Jim", "Bob", "Kenny", "Kyle", "Stan", "Bart", "Eric", "Orel", "Max", "Quentin", "Linus", "Charlie", "Sid", "Sonny", "Xavier"], female:["Ines", "Mary", "Sue", "Donna", "Rosie", "Betty", "Dolly", "Jane", "Helen", "Laurie", "Sarah", "Zoe"]}; statusStrings = {cop:{normal:"Investigatin", arresting:"Arresting"}, priest:{righteous:"Righteous", sinner:"Sinner"}, man:{normal:"Calm", witness:"Witness", intimidated:"Intimidated", shocked:"Shocked"}, woman:{normal:"Calm", witness:"Witness", intimidated:"Intimidated", shocked:"Shocked"}, child:{normal:"Calm", abused:"Abused"}}; TIME_SPEED = 50; INTERFACE_Y = 362; ARREST_TIMER = 200; POLICE_DELAY = 2; DOOR_PROBABILITY = 40; DOOR_COUNT = 10; COL_SELECT_CHAR = 15507460 /* 0xECA004 */; COL_ACTION_CHAR = 16763904 /* 0xFFCC00 */; SCROLL_OFFSET = 300; SCROLL_SPEED_DIV = 1; levelVars = {level1:{TIME:2.5, PRIESTS:5, CHILDREN:8, MEN:2, WOMEN:2, HEROES:2, COPS:0, DEUSEX:1, CHANCES:2, PHONES:3, DOORS:2, PORTALS:1, MORALITY:200, INTIMIDATION_POWER:400}, level2:{TIME:3, PRIESTS:8, CHILDREN:20, MEN:6, WOMEN:6, HEROES:3, COPS:0, DEUSEX:2, CHANCES:3, PHONES:5, DOORS:4, PORTALS:3, MORALITY:350, INTIMIDATION_POWER:500}, level3:{TIME:3, PRIESTS:9, CHILDREN:24, MEN:7, WOMEN:7, HEROES:4, COPS:0, DEUSEX:3, CHANCES:4, PHONES:7, DOORS:6, PORTALS:3, MORALITY:400, INTIMIDATION_POWER:700}}; mouseListener = new Object(); mouseListener.onMouseDown = function () { if (_ymouse < INTERFACE_Y) { if (!selectedHero.blocked) { selectedHero.playSound(((random(2) == 0) ? "s_yessir" : "s_praise")); } if ((somethingSelected != true) && (!selectedHero.blocked)) { selectedHero.destination = characters._xmouse; selectedHero.myTarget = false; selectedHero.myAim = undefined; } } }; Mouse.addListener(mouseListener); this.mouseRoutine = new Object(); this.mouseRoutine.interval = function () { actionHelp._x = selectedChar._x; if (selectedHero == "deusEx") { deusArrow._visible = true; if (screen._xmouse < (MAX_X - 50)) { deusArrow._x = screen._xmouse; } deusArrow._y = screen._ymouse; if (priestSelected) { deusArrow.mc.play(); deusArrow.helpAbduct._visible = true; } else { deusArrow.mc.gotoAndStop("normal"); deusArrow.helpAbduct._visible = false; } } else if (somethingSelected || (screen._ymouse > INTERFACE_Y)) { gotoArrow._visible = false; deusArrow._visible = false; } else { if (screen._xmouse < (MAX_X - 20)) { gotoArrow._x = screen._xmouse; } gotoArrow._y = selectedHero._y + 2; if (selectedHero.blocked) { gotoArrow.gotoAndStop("blocked"); } else { gotoArrow.gotoAndStop("normal"); } gotoArrow._visible = floors.hitTest(gotoArrow._x + screen._x, gotoArrow._y, true); } }; setInterval(mouseRoutine, "interval", 20); MovieClip.prototype.heroBehaviour = function () { if (!this.blocked) { if (this.myTarget != false) { if (Math.abs(this.myTarget._y - this._y) > 10) { this.myTarget = false; this.destination = this._x; this.myAim = undefined; } else { this.destination = this.myTarget._x; } } if ((this.myAim == "intimidate") || (this.myAim == "divert")) { dist = 30; } else { dist = this.speed; } if (Math.abs(this._x - this.destination) <= dist) { if (this.dir != 0) { this.animate("stand"); } this.destination = this._x; this.dir = 0; if (this.myAim != undefined) { this.interact(this.myAim, this.myTarget); } } else { this.dir = ((this.destination > this._x) ? 1 : -1); pos = {x:this._x + screen._x, y:this._y}; characters.localToGlobal(pos); screen.globalToLocal(pos); if (floors.hitTest(pos.x + (this.dir * (this._width + this.speed)), pos.y, true)) { this._x = this._x + (this.dir * this.speed); } else { this.destination = this._x; } if (this.dir != 0) { this._xscale = 100 * this.dir; this.animate("walk"); } else { this.animate("stand"); } } if ((this.animation == "stand") && (this.animationMC._width != 0)) { d = 0; while (d < DOORS) { theDoor = characters[("d" + d) + "a"]; if ((Math.abs(this._x - theDoor._x) < 10) && (Math.abs(this._y - theDoor._y) < 10)) { this.animationMC.area._width = 0; } theDoor = characters[("d" + d) + "b"]; if ((Math.abs(this._x - theDoor._x) < 10) && (Math.abs(this._y - theDoor._y) < 10)) { this.animationMC.area._width = 0; } d++; } } } }; MovieClip.prototype.copBehaviour = function () { if (!this.blocked) { if (!this.myTarget) { this.walk(); if ((this.cycle % 10) == 0) { criminal = this.lookFor("criminal"); if (criminal != false) { this.myTarget = criminal; this.myAim = "arrest"; this.interactionDistance = 35; this.speed = 2; } else { suspect = this.lookFor("suspect"); if (suspect != false) { this.myTarget = suspect; this.myAim = "interrogate"; this.interactionDistance = 30; } } } } else { this.goTo(); } } else if (this.myStatus == "arresting") { if (this.arrestCounter != undefined) { this.arrestCounter--; if (this.arrestCounter < 0) { this.arrestCounter = undefined; this.myTarget.animate("fade"); this.myTarget.onEnterFrame = frameFade; this.animate("fade"); this.onEnterFrame = frameFade; chances["bullet" + arrestedPriests].light._visible = true; arrestedPriests++; if (arrestedPriests >= CHANCES) { gOver = attachMovie("gameOverScreen", "gameOverScreen", 100); clearInterval(scrollId); clearInterval(timerId); gOver.onEnterFrame = function () { if (this._currentframe == this._totalframes) { removeMovieClip(screen); removeMovieClip(GUI); stopAllSounds(); if (options.sounds == "on") { _root.attachMovie("themeBox", "themeBox", 666); } delete this.onEnterFrame; } }; } } } if (this.myTarget.animation == "stairs") { this.blocked = true; this.animate("surprised"); this.onEnterFrame = frameAnimation; this.myTarget = false; this.myAim = false; this.changeStatus("normal"); } if ((this.myTarget.animation == "stairs") || (this.myTarget.animation == "wait")) { this.arrestCounter = undefined; } } this.cycle++; }; MovieClip.prototype.childBehaviour = function () { if (!this.blocked) { this.walk(); if ((((this.myStatus == "abused") && ((this.cycle % 10) == 0)) && (random(5) == 0)) && (this.intimidation < 0)) { this.animate("cry"); this.blocked = true; this.onEnterFrame = frameAnimation; } } this.cycle++; this.intimidation--; }; MovieClip.prototype.manBehaviour = function () { if (!this.blocked) { if (!this.myTarget) { if ((((this.cycle % 10) == 0) && (this.myStatus == "witness")) && (this.intimidation == 0)) { phone = this.lookFor("phone"); if (phone != false) { this.myTarget = phone; this.myAim = "call"; this.interactionDistance = 10; } } else { this.walk(); if (((this.cycle % 10) == 0) && (!this.myTarget)) { someone = this.lookFor("somethingStrange"); if ((someone.animation == "fuck") && (this.intimidation <= 0)) { this.animate("upset"); this.blocked = true; this.onEnterFrame = frameAnimation; this.changeStatus("witness"); } else if ((someone.animation == "cry") && (this.intimidation <= 0)) { this.myTarget = someone; this.myAim = "talk"; this.interactionDistance = 20; } } } } else { this.goTo(); } } if (this.intimidation >= 1) { this.intimidation--; } else if (this.intimidation == 1) { this.changeStatus("shocked"); } this.cycle++; }; MovieClip.prototype.priestBehaviour = function () { if ((!this.blocked) && (this.animation != "wait")) { if (!this.myTarget) { this.walk(); } else { this.goTo(); } if (((random(this.morality) == 0) && (!this.myTarget)) && (this.satisfaction == 0)) { prey = this.lookFor("child"); if (prey != false) { this.myTarget = prey; this.myAim = "fuck"; this.interactionDistance = 20; } } else if ((random(100) == 0) && (!this.myTarget)) { prey = this.lookFor("child"); if ((prey != false) && (prey.myStatus != "abused")) { this.myTarget = prey; this.myAim = "pet"; this.interactionDistance = 20; } } if (this.satisfaction > 0) { this.satisfaction--; } this.suspected--; this.cycle++; } }; MovieClip.prototype.changeStatus = function (stat) { this.myStatus = stat; if (selectedChar == this) { this.select(); } }; MovieClip.prototype.select = function (action) { selectedChar.unSelect(); if ((action != undefined) && (Math.abs(this._y - selectedHero._y) < 10)) { somethingSelected = true; var _local2 = new flash.filters.GlowFilter(COL_ACTION_CHAR, 0.8, 1.5, 1.5, 8, 2, false, false); actionHelp._y = (this._y - this._height) - 10; actionHelp.gotoAndStop(action); actionHelp._visible = true; } else { var _local2 = new flash.filters.GlowFilter(COL_SELECT_CHAR, 0.8, 1.5, 1.5, 8, 2, false, false); } this.filters = [_local2]; if (action != "enter") { charBox.statusField.text = statusStrings[this.type][this.myStatus]; charBox.nameField.text = this.myName; charBox.charIcon.img.gotoAndStop((this.type + "_") + this.myStatus); charBox.charIcon.body.gotoAndStop("selected"); } selectedChar = this; }; MovieClip.prototype.unSelect = function () { this.filters = new Array(); somethingSelected = false; actionHelp._visible = false; charBox.charIcon.body.gotoAndStop("normal"); }; MovieClip.prototype.chooseDoor = function () { entered = false; if (random(DOOR_PROBABILITY) == 0) { d = 0; while (d < DOORS) { theDoor = characters[("d" + d) + "a"]; if (this.hitTest(theDoor) && (this.doorCounter < 0)) { entered = true; this.enterDoor(theDoor); } theDoor = characters[("d" + d) + "b"]; if (this.hitTest(theDoor) && (this.doorCounter < 0)) { entered = true; this.enterDoor(theDoor); } d++; } if (entered) { this.doorCounter = DOOR_COUNT; } this.doorCounter--; } return(entered); }; MovieClip.prototype.enterDoor = function (door) { nam = door._name; number = Number(nam.substr(1, nam.length - 2)); letter = nam.substr(2, nam.length); exitLetter = ((letter == "a") ? "b" : "a"); this.exitDoor = characters[("d" + number) + exitLetter]; this._x = door._x; this._y = door._y; this.blocked = true; this.animate("door_in"); this.onEnterFrame = doorAnimation; }; MovieClip.prototype.goTo = function () { this.dir = ((this._x < this.myTarget._x) ? 1 : -1); this._x = this._x + (this.dir * this.speed); this._xscale = 100 * this.dir; this.animate("walk"); if (Math.abs(this.myTarget._y - this._y) > 10) { this.myTarget = false; } else if (Math.abs(this._x - this.myTarget._x) < this.interactionDistance) { this.interact(this.myAim, this.myTarget); } }; MovieClip.prototype.cancelAction = function (action, other) { this.myAim = false; this.myTarget = false; }; MovieClip.prototype.interact = function (action, other) { if (((!other.blocked) || (((action == "arrest") && (other.animation != "arrested")) && (other.animation != "waiting"))) || ((action == "intimidate") && (((other.animation == "talk") || (other.animation == "cry")) || (other.animation == "upset")))) { if (action != "enterDoor") { other.dir = ((this._x < other._x) ? -1 : 1); other._xscale = 100 * other.dir; this._xscale = (other.dir * -1) * 100; } switch (action) { case "fuck" : other.blocked = true; this.blocked = true; other._visible = false; this.animate("fuck"); this.playSound("s_rape"); this.onEnterFrame = fuckAnimation; this.changeStatus("sinner"); this.myAim = false; this.satisfaction = 100; other.changeStatus("abused"); break; case "pet" : other.blocked = true; this.blocked = true; other._visible = false; this.animate("pet"); this.playSound("s_pet"); this.onEnterFrame = frameAnimation; this.myAim = false; break; case "talk" : this.blocked = true; this.myTarget = false; other.blocked = true; delete other.onEnterFrame; this.animate("talk"); other.animate("talk"); other.onEnterFrame = frameAnimation; this.changeStatus("witness"); this.intimidation = 0; this.myAim = false; this.onEnterFrame = frameAnimation; break; case "call" : this.blocked = true; other.blocked = true; other.gotoAndStop("on"); this.animate("call"); this.playSound("s_call"); this.onEnterFrame = phoneAnimation; this.changeStatus("shocked"); this.myAim = false; this.delay = new Object(); this.delay.i = 0; this.delay.interval = function () { this.i++; if (this.i > POLICE_DELAY) { createCharacter("cop", "portal"); clearInterval(this.id); } }; this.delay.id = setInterval(this.delay, "interval", 1000); break; case "arrest" : other.blocked = true; other.soundObj.sound.stop(); delete other.soundObj; this.playSound("s_arrest"); if (other.animation == "fuck") { other.myTarget.animate("cry"); other.myTarget._visible = true; other.myTarget.onEnterFrame = frameAnimation; } other.animate("arrested"); delete other.onEnterFrame; this.blocked = true; this.animate("arrest"); this.changeStatus("arresting"); this.arrestCounter = ARREST_TIMER; break; case "interrogate" : other.blocked = true; this.playSound("s_interrogate"); other.playSound("s_interrogated"); this.blocked = true; this.animate("interrogate"); other.animate("interrogated"); other.suspected = 200; this.onEnterFrame = frameAnimation; break; case "intimidate" : this.blocked = true; other.blocked = true; delete other.onEnterFrame; this.animate("intimidate"); this.playSound("s_intimidate"); this.onEnterFrame = frameAnimation; other.intimidation = INTIMIDATION_POWER; other.animate("intimidated"); other.onEnterFrame = frameAnimation; if (other.type != "child") { other.changeStatus("intimidated"); } other.myAim = false; this.myAim = false; other.myTarget = false; this.myTarget = false; break; case "divert" : other.blocked = true; this.blocked = true; delete other.onEnterFrame; this.animate("divert"); this.playSound("s_divert"); other.playSound("s_interrogate"); this.onEnterFrame = frameAnimation; other.animate("interrogate"); other.onEnterFrame = frameAnimation; other.myAim = false; this.myAim = false; other.myTarget = false; this.myTarget = false; break; case "enterDoor" : this.enterDoor(other); this.myTarget = false; this.myAim = false; } } else { this.cancelAction(); } }; MovieClip.prototype.abduct = function () { d = characters.getNextHighestDepth(); dEx = characters.attachMovie("deusEx", "deusEx" + d, d, {_x:this._x, _y:70}); dEx.playSound("s_helicopter", true); this.blocked = true; this.myTarget._visible = true; this.myTarget.blocked = false; delete this.onEnterFrame; delete this.onRollOver; delete this.onPress; this.animate("wait"); dEx.myTarget = this; dEx.onEnterFrame = function () { if (this.mc.stairs.mc.hitTest(this.myTarget)) { this.stop(); this.mc.stairs.stop(); this.myTarget.animate("stairs"); this.myTarget._y = this.myTarget._y - 5; this._y = this._y - 5; if (this._y < -400) { removeMovieClip(this.soundObj); removeMovieClip(this.myTarget); removeMovieClip(this); } } }; }; MovieClip.prototype.lookFor = function (targetType) { sight = this.attachMovie("sight", "sight", 10); target = false; if (targetType == "phone") { phone = false; p = 0; while (p < PHONES) { phone = characters["phone" + p]; if (sight.hitTest(phone)) { target = phone; } p++; } } else { for (c in characters) { char = characters[c]; if ((char != this) && (sight.hitTest(char))) { if ((((targetType == "child") && (char.type == "child")) && (char.animation != "cry")) && (!char.blocked)) { target = char; } else if (targetType == "somethingStrange") { if ((char.animation == "fuck") || (char.animation == "cry")) { target = char; } } else if (targetType == "criminal") { if ((char.animation == "fuck") || (char.satifaction > 0)) { target = char; } } else if (targetType == "suspect") { if (((char.myStatus == "sinner") && (char.suspected <= 0)) && (!char.blocked)) { target = char; } } } } } removeMovieClip(this.sight); return(target); }; MovieClip.prototype.walk = function () { if (!this.chooseDoor()) { if (random(this.calmness) == 0) { this.dir = random(3) - 1; } pos = {x:this._x + screen._x, y:this._y}; characters.localToGlobal(pos); screen.globalToLocal(pos); if (floors.hitTest(pos.x + (this.dir * (this._width + this.speed)), pos.y, true)) { this._x = this._x + (this.dir * this.speed); } else { this.dir = this.dir * -1; } if (this.dir != 0) { this._xscale = 100 * this.dir; this.animate("walk"); } else { this.animate("stand"); } } }; MovieClip.prototype.animate = function (anim) { if (this.animation != anim) { this.animation = anim; this.attachMovie((this.type + "_") + anim, "animationMC", 1); } }; scrolling = new Object(); scrolling.interval = function () { if (autoscroll == undefined) { dx = _xmouse - (Stage.width / 2); if ((Math.abs(dx) > SCROLL_OFFSET) && (_ymouse < INTERFACE_Y)) { screen._x = screen._x - ((dx > 0) ? ((dx - SCROLL_OFFSET) / SCROLL_SPEED_DIV) : ((dx + SCROLL_OFFSET) / SCROLL_SPEED_DIV)); } } else { pos = {x:autoscroll._x, y:0}; characters.localToGlobal(pos); dx = pos.x - (Stage.width / 2); screen._x = screen._x - (dx / 2); if (Math.abs(dx) < 20) { autoscroll = undefined; } } if (screen._x > 0) { screen._x = 0; autoscroll = undefined; } if (screen._x < (((-screen.scenario._width) + Stage.width) + 10)) { screen._x = ((-screen.scenario._width) + Stage.width) + 10; autoscroll = undefined; } }; this.timer = new Object(); this.timer.interval = function () { seconds++; perc = Math.round((seconds / (TIME * 60)) * 100); timeBar.mask.gotoAndStop(perc); if (seconds >= (TIME * 60)) { hEnd = attachMovie("happyEndScreen", "happyEndScreen", 100); clearInterval(scrollId); clearInterval(timerId); hEnd.onEnterFrame = function () { if (this._currentframe == this._totalframes) { removeMovieClip(screen); removeMovieClip(GUI); stopAllSounds(); if (options.sounds == "on") { _root.attachMovie("themeBox", "themeBox", 666); } delete this.onEnterFrame; } }; } }; MAX_SOUND = 1000; MovieClip.prototype.playSound = function (sound_id, loop) { if (options.sounds == "on") { id = soundBox.getNextHighestDepth(); obj = soundBox.createEmptyMovieClip("sound" + id, id); obj.mc = this; obj.sound = new Sound(obj); obj.sound.attachSound(sound_id); obj.loop = loop; this.soundObj = obj; obj.onEnterFrame = function () { if (this.sound.position >= this.sound.duration) { if (this.loop) { this.sound.start(); } else { removeMovieClip(this); } } else { if (this.sound.position == 0) { this.sound.start(); } pos = {x:this.mc._x, y:0}; characters.localToGlobal(pos); dist = Math.ceil(pos.x - (Stage.width / 2)); this.sound.setPan((dist / MAX_SOUND) * 100); this.sound.setVolume((MAX_SOUND - Math.abs(dist)) / 10); } }; } }; _root.attachMovie("themeBox", "themeBox", 666);Symbol 11 Buttonon (release) { _root.endGame(); }Symbol 14 Buttonon (release) { removeMovieClip(_root.screen); removeMovieClip(_root.GUI); removeMovieClip(_root.happyEndScreen); removeMovieClip(_root.gameOverScreen); _root.initGame(thisLevel); }Symbol 17 MovieClip [gameOverScreen] Frame 21stop();Symbol 24 MovieClip [happyEndScreen] Frame 26stop();Symbol 173 MovieClip [man_upset] Frame 44trace(this._parent); this._parent.playSound("s_man_upset");Symbol 455 MovieClip Frame 1stop();Symbol 455 MovieClip Frame 7gotoAndPlay ("ready");Symbol 462 MovieClip Frame 1stop();Symbol 462 MovieClip Frame 50stop();Symbol 472 MovieClip [deusEx] Frame 20mc.stairs.play();Symbol 472 MovieClip [deusEx] Frame 46gotoAndPlay ("loop");Symbol 528 Buttonon (release) { _root.endGame(); }Symbol 529 Buttonon (release) { this._visible = false; }Symbol 535 Buttonon (release) { this.quitWindow._visible = true; }Symbol 587 MovieClip [priest_arrested] Frame 7stop();Symbol 601 MovieClip [cop_arrest] Frame 17stop();Symbol 676 MovieClip [woman_upset] Frame 39this._parent.playSound("s_woman_upset");Symbol 761 MovieClip Frame 1stop();Symbol 779 MovieClip Frame 1stop();Symbol 800 Buttonon (release) { getURL ("http://www.molleindustria.it", "_blank"); }Symbol 806 Buttonon (release) { getURL ("http://creativecommons.org/licenses/by-nc-nd/2.5/it/", "_blank"); }Symbol 807 Buttonon (release) { gotoAndStop ("options"); }Symbol 809 Buttonon (release) { gotoAndStop ("level"); }Symbol 811 Buttonon (release) { gotoAndStop ("tutorial"); }Symbol 833 Buttonon (release) { nextFrame(); }Symbol 868 Buttonon (release) { play(); }Symbol 874 MovieClip Frame 1stop();Symbol 882 MovieClip Frame 1stop();Symbol 894 Buttonon (release) { gotoAndStop ("intro"); }Symbol 899 Buttonon (release) { _root.initGame("level1"); }Symbol 903 Buttonon (release) { _root.initGame("level2"); }Symbol 907 Buttonon (release) { _root.initGame("level3"); }Instance of Symbol 921 MovieClip "priests" in Symbol 925 MovieClip Frame 1onClipEvent (load) { gotoAndStop(options[this._name]); myStatus = "default"; } on (release) { switch (myStatus) { case "default" : myStatus = "many"; break; case "many" : myStatus = "few"; break; case "few" : myStatus = "default"; } options[this._name] = myStatus; gotoAndStop(myStatus); }Instance of Symbol 921 MovieClip "children" in Symbol 925 MovieClip Frame 1onClipEvent (load) { gotoAndStop(options[this._name]); myStatus = "default"; } on (release) { switch (myStatus) { case "default" : myStatus = "many"; break; case "many" : myStatus = "few"; break; case "few" : myStatus = "default"; } options[this._name] = myStatus; gotoAndStop(myStatus); }Instance of Symbol 921 MovieClip "adults" in Symbol 925 MovieClip Frame 1onClipEvent (load) { gotoAndStop(options[this._name]); myStatus = "default"; } on (release) { switch (myStatus) { case "default" : myStatus = "many"; break; case "many" : myStatus = "few"; break; case "few" : myStatus = "default"; } options[this._name] = myStatus; gotoAndStop(myStatus); }Instance of Symbol 921 MovieClip "deusEx" in Symbol 925 MovieClip Frame 1onClipEvent (load) { gotoAndStop(options[this._name]); myStatus = "default"; } on (release) { switch (myStatus) { case "default" : myStatus = "many"; break; case "many" : myStatus = "few"; break; case "few" : myStatus = "default"; } options[this._name] = myStatus; gotoAndStop(myStatus); }Instance of Symbol 924 MovieClip "sounds" in Symbol 925 MovieClip Frame 1onClipEvent (load) { gotoAndStop(options[this._name]); myStatus = "on"; } on (release) { myStatus = ((myStatus == "on") ? "off" : "on"); if (myStatus == "off") { stopAllSounds(); } else { _root.attachMovie("themeBox", "themeBox", 666); } options[this._name] = myStatus; gotoAndStop(myStatus); }Symbol 926 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [tone] | ||
Symbol 2 Sound [buzz] | Used by:779 | |
Symbol 3 Graphic | Used by:4 499 758 761 | |
Symbol 4 MovieClip | Uses:3 | Used by:17 |
Symbol 5 Font | Used by:6 7 12 15 20 21 444 445 446 456 497 504 515 516 525 530 531 760 794 796 801 803 808 810 812 | |
Symbol 6 Text | Uses:5 | Used by:16 |
Symbol 7 Text | Uses:5 | Used by:16 |
Symbol 8 Graphic | Used by:11 14 807 809 811 | |
Symbol 9 Graphic | Used by:11 14 807 809 811 | |
Symbol 10 Graphic | Used by:11 14 807 809 811 | |
Symbol 11 Button | Uses:8 9 10 | Used by:16 23 |
Symbol 12 Text | Uses:5 | Used by:16 23 |
Symbol 13 Graphic | Used by:16 | |
Symbol 14 Button | Uses:8 9 10 | Used by:16 |
Symbol 15 Text | Uses:5 | Used by:16 |
Symbol 16 MovieClip | Uses:6 7 11 12 13 14 15 | Used by:17 |
Symbol 17 MovieClip [gameOverScreen] | Uses:4 16 | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:24 |
Symbol 20 Text | Uses:5 | Used by:23 |
Symbol 21 Text | Uses:5 | Used by:23 |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:20 21 11 12 22 | Used by:24 |
Symbol 24 MovieClip [happyEndScreen] | Uses:19 23 | |
Symbol 25 Graphic | Used by:31 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:31 89 92 97 128 178 271 299 577 579 587 606 663 668 751 753 755 757 |
Symbol 28 Graphic | Used by:31 | |
Symbol 29 Graphic | Used by:31 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip [child_walk] | Uses:25 27 28 29 30 | |
Symbol 32 Graphic | Used by:39 | |
Symbol 33 Graphic | Used by:39 | |
Symbol 34 Graphic | Used by:39 | |
Symbol 35 Graphic | Used by:39 | |
Symbol 36 Graphic | Used by:39 | |
Symbol 37 Graphic | Used by:39 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip [child_intimidated] | Uses:32 33 34 35 36 37 38 | |
Symbol 40 Graphic | Used by:61 | |
Symbol 41 Graphic | Used by:61 | |
Symbol 42 Graphic | Used by:61 | |
Symbol 43 Graphic | Used by:61 | |
Symbol 44 Graphic | Used by:61 | |
Symbol 45 Graphic | Used by:61 | |
Symbol 46 Graphic | Used by:61 | |
Symbol 47 Graphic | Used by:61 | |
Symbol 48 Graphic | Used by:61 | |
Symbol 49 Graphic | Used by:61 | |
Symbol 50 Graphic | Used by:61 | |
Symbol 51 Graphic | Used by:61 | |
Symbol 52 Graphic | Used by:61 | |
Symbol 53 Graphic | Used by:61 | |
Symbol 54 Graphic | Used by:61 | |
Symbol 55 Graphic | Used by:61 | |
Symbol 56 Graphic | Used by:61 | |
Symbol 57 Graphic | Used by:61 | |
Symbol 58 Graphic | Used by:61 | |
Symbol 59 Graphic | Used by:61 | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip [child_talk] | Uses:40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:62 | Used by:64 |
Symbol 64 MovieClip [child_door_in] | Uses:63 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:67 |
Symbol 67 MovieClip [child_door_out] | Uses:66 | |
Symbol 68 MovieClip [character] | ||
Symbol 69 Graphic | Used by:75 | |
Symbol 70 Graphic | Used by:72 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:70 71 | Used by:73 |
Symbol 73 MovieClip | Uses:72 | Used by:75 102 134 |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:69 73 74 | Used by:99 779 |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:78 103 135 |
Symbol 78 MovieClip | Uses:77 | Used by:99 |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:98 129 136 |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:98 136 |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:83 | Used by:98 136 |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:85 | Used by:98 129 136 |
Symbol 87 Graphic | Used by:89 | |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip | Uses:27 87 88 | Used by:98 136 |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:27 90 91 | Used by:98 136 |
Symbol 93 Graphic | Used by:97 | |
Symbol 94 Graphic | Used by:97 | |
Symbol 95 Graphic | Used by:97 | |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip [phone0] | Uses:93 27 94 95 96 | Used by:98 136 |
Symbol 98 MovieClip | Uses:80 82 84 86 89 92 97 | Used by:99 |
Symbol 99 MovieClip [level1] | Uses:75 78 98 | |
Symbol 100 Graphic | Used by:102 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:100 73 101 | Used by:131 779 |
Symbol 103 MovieClip | Uses:77 | Used by:131 |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:129 136 |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:106 | Used by:129 136 |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:129 136 |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:129 136 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:129 136 |
Symbol 114 Graphic | Used by:115 116 | |
Symbol 115 MovieClip | Uses:114 | Used by:129 136 |
Symbol 116 MovieClip | Uses:114 | Used by:129 136 |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:129 136 |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip | Uses:119 | Used by:129 136 |
Symbol 121 Graphic | Used by:123 | |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:121 122 | Used by:129 136 |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:129 136 |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:126 27 127 | Used by:129 136 |
Symbol 129 MovieClip | Uses:105 107 109 111 113 115 116 118 86 80 120 123 125 128 | Used by:131 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip [level2] | Uses:102 103 129 130 | |
Symbol 132 Graphic | Used by:134 | |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:132 73 133 | Used by:138 779 |
Symbol 135 MovieClip | Uses:77 | Used by:138 |
Symbol 136 MovieClip | Uses:80 105 107 109 111 113 115 116 118 86 120 123 125 128 82 84 89 92 97 | Used by:138 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip [level3] | Uses:134 135 136 137 | |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip [sight] | Uses:139 | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:141 | Used by:143 |
Symbol 143 MovieClip [priest_door_in] | Uses:142 | |
Symbol 144 Graphic | Used by:145 | |
Symbol 145 MovieClip | Uses:144 | Used by:146 |
Symbol 146 MovieClip [priest_door_out] | Uses:145 | |
Symbol 147 Graphic | Used by:163 | |
Symbol 148 Graphic | Used by:163 | |
Symbol 149 Graphic | Used by:163 | |
Symbol 150 Graphic | Used by:163 | |
Symbol 151 Graphic | Used by:163 | |
Symbol 152 Graphic | Used by:163 | |
Symbol 153 Graphic | Used by:163 | |
Symbol 154 Graphic | Used by:163 | |
Symbol 155 Graphic | Used by:163 | |
Symbol 156 Graphic | Used by:163 | |
Symbol 157 Graphic | Used by:163 | |
Symbol 158 Graphic | Used by:163 | |
Symbol 159 Graphic | Used by:163 | |
Symbol 160 Graphic | Used by:163 | |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip [priest_pet] | Uses:147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 | |
Symbol 164 Graphic | Used by:173 | |
Symbol 165 Graphic | Used by:173 | |
Symbol 166 Graphic | Used by:173 | |
Symbol 167 Graphic | Used by:173 | |
Symbol 168 Graphic | Used by:173 185 297 676 | |
Symbol 169 Graphic | Used by:173 185 297 676 | |
Symbol 170 Graphic | Used by:173 | |
Symbol 171 Graphic | Used by:173 | |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip [man_upset] | Uses:164 165 166 167 168 169 170 171 172 | |
Symbol 174 Graphic | Used by:178 | |
Symbol 175 Graphic | Used by:178 | |
Symbol 176 Graphic | Used by:178 | |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip [man_walk] | Uses:174 27 175 176 177 | |
Symbol 179 Graphic | Used by:185 | |
Symbol 180 Graphic | Used by:185 | |
Symbol 181 Graphic | Used by:185 | |
Symbol 182 Graphic | Used by:185 | |
Symbol 183 Graphic | Used by:185 | |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip [man_talk] | Uses:179 180 181 168 169 182 183 184 | |
Symbol 186 Graphic | Used by:208 | |
Symbol 187 Graphic | Used by:208 | |
Symbol 188 Graphic | Used by:208 | |
Symbol 189 Graphic | Used by:208 | |
Symbol 190 Graphic | Used by:208 | |
Symbol 191 Graphic | Used by:208 | |
Symbol 192 Graphic | Used by:208 | |
Symbol 193 Graphic | Used by:208 | |
Symbol 194 Graphic | Used by:208 | |
Symbol 195 Graphic | Used by:208 | |
Symbol 196 Graphic | Used by:208 | |
Symbol 197 Graphic | Used by:208 | |
Symbol 198 Graphic | Used by:208 | |
Symbol 199 Graphic | Used by:208 | |
Symbol 200 Graphic | Used by:208 | |
Symbol 201 Graphic | Used by:208 | |
Symbol 202 Graphic | Used by:208 | |
Symbol 203 Graphic | Used by:208 | |
Symbol 204 Graphic | Used by:208 | |
Symbol 205 Graphic | Used by:208 | |
Symbol 206 Graphic | Used by:208 | |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip [man_call] | Uses:186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip | Uses:209 | Used by:211 |
Symbol 211 MovieClip [man_door_in] | Uses:210 | |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:212 | Used by:214 |
Symbol 214 MovieClip [man_door_out] | Uses:213 | |
Symbol 215 Graphic | Used by:218 | |
Symbol 216 Graphic | Used by:218 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip [cop_surprised] | Uses:215 216 217 | |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:219 | Used by:221 |
Symbol 221 MovieClip [cop_fade] | Uses:220 | |
Symbol 222 Graphic | Used by:263 | |
Symbol 223 Graphic | Used by:263 | |
Symbol 224 Graphic | Used by:263 | |
Symbol 225 Graphic | Used by:263 | |
Symbol 226 Graphic | Used by:263 | |
Symbol 227 Graphic | Used by:263 | |
Symbol 228 Graphic | Used by:263 | |
Symbol 229 Graphic | Used by:263 | |
Symbol 230 Graphic | Used by:263 | |
Symbol 231 Graphic | Used by:263 | |
Symbol 232 Graphic | Used by:263 | |
Symbol 233 Graphic | Used by:263 | |
Symbol 234 Graphic | Used by:263 | |
Symbol 235 Graphic | Used by:263 | |
Symbol 236 Graphic | Used by:263 | |
Symbol 237 Graphic | Used by:263 | |
Symbol 238 Graphic | Used by:263 | |
Symbol 239 Graphic | Used by:263 | |
Symbol 240 Graphic | Used by:263 | |
Symbol 241 Graphic | Used by:263 | |
Symbol 242 Graphic | Used by:263 | |
Symbol 243 Graphic | Used by:263 | |
Symbol 244 Graphic | Used by:263 | |
Symbol 245 Graphic | Used by:263 | |
Symbol 246 Graphic | Used by:263 | |
Symbol 247 Graphic | Used by:263 | |
Symbol 248 Graphic | Used by:263 | |
Symbol 249 Graphic | Used by:263 | |
Symbol 250 Graphic | Used by:263 | |
Symbol 251 Graphic | Used by:263 | |
Symbol 252 Graphic | Used by:263 | |
Symbol 253 Graphic | Used by:263 | |
Symbol 254 Graphic | Used by:263 | |
Symbol 255 Graphic | Used by:263 | |
Symbol 256 Graphic | Used by:263 | |
Symbol 257 Graphic | Used by:263 | |
Symbol 258 Graphic | Used by:263 | |
Symbol 259 Graphic | Used by:263 | |
Symbol 260 Graphic | Used by:263 | |
Symbol 261 Graphic | Used by:263 | |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip [cop_interrogate] | Uses:222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 | |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:266 |
Symbol 266 MovieClip [cop_door_out] | Uses:265 | |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:269 |
Symbol 269 MovieClip [cop_door_in] | Uses:268 | |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip [cop_stand] | Uses:270 27 | |
Symbol 272 Graphic | Used by:284 | |
Symbol 273 Graphic | Used by:284 | |
Symbol 274 Graphic | Used by:284 | |
Symbol 275 Graphic | Used by:284 | |
Symbol 276 Graphic | Used by:284 | |
Symbol 277 Graphic | Used by:284 | |
Symbol 278 Graphic | Used by:284 | |
Symbol 279 Graphic | Used by:284 | |
Symbol 280 Graphic | Used by:284 | |
Symbol 281 Graphic | Used by:284 | |
Symbol 282 Graphic | Used by:284 | |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip [man_intimidated] | Uses:272 273 274 275 276 277 278 279 280 281 282 283 | |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip [woman_door_in] | Uses:285 | |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip [woman_door_out] | Uses:287 | |
Symbol 289 Graphic | Used by:297 | |
Symbol 290 Graphic | Used by:297 | |
Symbol 291 Graphic | Used by:297 | |
Symbol 292 Graphic | Used by:297 | |
Symbol 293 Graphic | Used by:297 | |
Symbol 294 Graphic | Used by:297 | |
Symbol 295 Graphic | Used by:297 | |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip [woman_talk] | Uses:289 290 291 292 293 168 169 294 295 296 | |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip [man_stand] | Uses:298 27 | |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip [priest_fade_mc] | Uses:300 | Used by:302 |
Symbol 302 MovieClip [priest_fade] | Uses:301 | |
Symbol 303 Graphic | Used by:359 | |
Symbol 304 Graphic | Used by:359 | |
Symbol 305 Graphic | Used by:359 | |
Symbol 306 Graphic | Used by:359 | |
Symbol 307 Graphic | Used by:359 | |
Symbol 308 Graphic | Used by:359 | |
Symbol 309 Graphic | Used by:359 | |
Symbol 310 Graphic | Used by:359 | |
Symbol 311 Graphic | Used by:359 | |
Symbol 312 Graphic | Used by:359 | |
Symbol 313 Graphic | Used by:359 | |
Symbol 314 Graphic | Used by:359 | |
Symbol 315 Graphic | Used by:359 | |
Symbol 316 Graphic | Used by:359 | |
Symbol 317 Graphic | Used by:359 | |
Symbol 318 Graphic | Used by:359 | |
Symbol 319 Graphic | Used by:359 | |
Symbol 320 Graphic | Used by:359 | |
Symbol 321 Graphic | Used by:359 | |
Symbol 322 Graphic | Used by:359 | |
Symbol 323 Graphic | Used by:359 | |
Symbol 324 Graphic | Used by:359 | |
Symbol 325 Graphic | Used by:359 | |
Symbol 326 Graphic | Used by:359 | |
Symbol 327 Graphic | Used by:359 | |
Symbol 328 Graphic | Used by:359 | |
Symbol 329 Graphic | Used by:359 | |
Symbol 330 Graphic | Used by:359 | |
Symbol 331 Graphic | Used by:359 | |
Symbol 332 Graphic | Used by:359 | |
Symbol 333 Graphic | Used by:359 | |
Symbol 334 Graphic | Used by:359 | |
Symbol 335 Graphic | Used by:359 | |
Symbol 336 Graphic | Used by:359 | |
Symbol 337 Graphic | Used by:359 | |
Symbol 338 Graphic | Used by:359 | |
Symbol 339 Graphic | Used by:359 | |
Symbol 340 Graphic | Used by:359 | |
Symbol 341 Graphic | Used by:359 | |
Symbol 342 Graphic | Used by:359 | |
Symbol 343 Graphic | Used by:359 | |
Symbol 344 Graphic | Used by:359 | |
Symbol 345 Graphic | Used by:359 | |
Symbol 346 Graphic | Used by:359 | |
Symbol 347 Graphic | Used by:359 | |
Symbol 348 Graphic | Used by:359 | |
Symbol 349 Graphic | Used by:359 | |
Symbol 350 Graphic | Used by:359 | |
Symbol 351 Graphic | Used by:359 | |
Symbol 352 Graphic | Used by:359 | |
Symbol 353 Graphic | Used by:359 | |
Symbol 354 Graphic | Used by:359 | |
Symbol 355 Graphic | Used by:359 | |
Symbol 356 Graphic | Used by:359 | |
Symbol 357 Graphic | Used by:359 | |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip [priest_interrogated] | Uses:303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 | |
Symbol 360 Graphic | Used by:364 | |
Symbol 361 Graphic | Used by:364 | |
Symbol 362 Graphic | Used by:364 | |
Symbol 363 Graphic | Used by:364 | |
Symbol 364 MovieClip [priest_stairs] | Uses:360 361 362 363 | |
Symbol 365 Graphic | Used by:366 | |
Symbol 366 MovieClip [priest_wait] | Uses:365 | |
Symbol 367 Graphic | Used by:426 | |
Symbol 368 Graphic | Used by:426 | |
Symbol 369 Graphic | Used by:426 | |
Symbol 370 Graphic | Used by:426 | |
Symbol 371 Graphic | Used by:426 | |
Symbol 372 Graphic | Used by:426 | |
Symbol 373 Graphic | Used by:426 | |
Symbol 374 Graphic | Used by:426 | |
Symbol 375 Graphic | Used by:426 | |
Symbol 376 Graphic | Used by:426 | |
Symbol 377 Graphic | Used by:426 | |
Symbol 378 Graphic | Used by:426 | |
Symbol 379 Graphic | Used by:426 | |
Symbol 380 Graphic | Used by:426 | |
Symbol 381 Graphic | Used by:426 | |
Symbol 382 Graphic | Used by:426 | |
Symbol 383 Graphic | Used by:426 | |
Symbol 384 Graphic | Used by:426 | |
Symbol 385 Graphic | Used by:426 | |
Symbol 386 Graphic | Used by:426 | |
Symbol 387 Graphic | Used by:426 | |
Symbol 388 Graphic | Used by:426 | |
Symbol 389 Graphic | Used by:426 | |
Symbol 390 Graphic | Used by:426 | |
Symbol 391 Graphic | Used by:426 | |
Symbol 392 Graphic | Used by:426 | |
Symbol 393 Graphic | Used by:426 | |
Symbol 394 Graphic | Used by:426 | |
Symbol 395 Graphic | Used by:426 | |
Symbol 396 Graphic | Used by:426 | |
Symbol 397 Graphic | Used by:426 | |
Symbol 398 Graphic | Used by:426 | |
Symbol 399 Graphic | Used by:426 | |
Symbol 400 Graphic | Used by:426 | |
Symbol 401 Graphic | Used by:426 | |
Symbol 402 Graphic | Used by:426 | |
Symbol 403 Graphic | Used by:426 | |
Symbol 404 Graphic | Used by:426 | |
Symbol 405 Graphic | Used by:426 | |
Symbol 406 Graphic | Used by:426 | |
Symbol 407 Graphic | Used by:426 | |
Symbol 408 Graphic | Used by:426 | |
Symbol 409 Graphic | Used by:426 | |
Symbol 410 Graphic | Used by:426 | |
Symbol 411 Graphic | Used by:426 | |
Symbol 412 Graphic | Used by:426 | |
Symbol 413 Graphic | Used by:426 | |
Symbol 414 Graphic | Used by:426 | |
Symbol 415 Graphic | Used by:426 | |
Symbol 416 Graphic | Used by:426 | |
Symbol 417 Graphic | Used by:426 | |
Symbol 418 Graphic | Used by:426 | |
Symbol 419 Graphic | Used by:426 | |
Symbol 420 Graphic | Used by:426 | |
Symbol 421 Graphic | Used by:426 | |
Symbol 422 Graphic | Used by:426 | |
Symbol 423 Graphic | Used by:426 | |
Symbol 424 Graphic | Used by:426 | |
Symbol 425 Graphic | Used by:426 | |
Symbol 426 MovieClip [hero_divert] | Uses:367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 | |
Symbol 427 Graphic | Used by:428 | |
Symbol 428 MovieClip | Uses:427 | Used by:429 |
Symbol 429 MovieClip [hero_door_in] | Uses:428 | |
Symbol 430 Graphic | Used by:431 | |
Symbol 431 MovieClip | Uses:430 | Used by:432 |
Symbol 432 MovieClip [hero_door_out] | Uses:431 | |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 MovieClip | Uses:433 | Used by:435 |
Symbol 435 MovieClip [heroArrow] | Uses:434 | |
Symbol 436 Graphic | Used by:437 | |
Symbol 437 MovieClip | Uses:436 | Used by:438 |
Symbol 438 MovieClip | Uses:437 | Used by:440 |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 MovieClip [gotoArrow] | Uses:438 439 | |
Symbol 441 Graphic | Used by:442 | |
Symbol 442 MovieClip | Uses:441 | Used by:443 |
Symbol 443 MovieClip | Uses:442 | Used by:447 457 |
Symbol 444 Text | Uses:5 | Used by:447 |
Symbol 445 Text | Uses:5 | Used by:447 |
Symbol 446 Text | Uses:5 | Used by:447 |
Symbol 447 MovieClip [actionHelp] | Uses:443 444 445 446 | |
Symbol 448 Graphic | Used by:455 | |
Symbol 449 Graphic | Used by:455 | |
Symbol 450 Graphic | Used by:455 | |
Symbol 451 Graphic | Used by:455 | |
Symbol 452 Graphic | Used by:455 | |
Symbol 453 Graphic | Used by:455 | |
Symbol 454 Graphic | Used by:455 | |
Symbol 455 MovieClip | Uses:448 449 450 451 452 453 454 | Used by:458 |
Symbol 456 Text | Uses:5 | Used by:457 |
Symbol 457 MovieClip | Uses:443 456 | Used by:458 |
Symbol 458 MovieClip [deusArrow] | Uses:455 457 | |
Symbol 459 Graphic | Used by:462 | |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 MovieClip | Uses:460 | Used by:462 |
Symbol 462 MovieClip | Uses:459 461 | Used by:471 |
Symbol 463 Graphic | Used by:471 | |
Symbol 464 Graphic | Used by:465 | |
Symbol 465 MovieClip | Uses:464 | Used by:471 |
Symbol 466 Graphic | Used by:470 | |
Symbol 467 Graphic | Used by:470 | |
Symbol 468 Graphic | Used by:470 | |
Symbol 469 Graphic | Used by:470 | |
Symbol 470 MovieClip | Uses:466 467 468 469 | Used by:471 |
Symbol 471 MovieClip | Uses:462 463 465 470 | Used by:472 |
Symbol 472 MovieClip [deusEx] | Uses:471 | |
Symbol 473 Graphic | Used by:537 | |
Symbol 474 Graphic | Used by:476 | |
Symbol 475 Graphic | Used by:476 | |
Symbol 476 MovieClip | Uses:474 475 | Used by:499 |
Symbol 477 Graphic | Used by:498 | |
Symbol 478 Graphic | Used by:498 | |
Symbol 479 Graphic | Used by:498 | |
Symbol 480 Graphic | Used by:498 | |
Symbol 481 Graphic | Used by:498 | |
Symbol 482 Graphic | Used by:498 | |
Symbol 483 Graphic | Used by:498 | |
Symbol 484 Graphic | Used by:498 | |
Symbol 485 Graphic | Used by:498 | |
Symbol 486 Graphic | Used by:498 | |
Symbol 487 Graphic | Used by:498 | |
Symbol 488 Graphic | Used by:498 | |
Symbol 489 Graphic | Used by:498 | |
Symbol 490 Graphic | Used by:498 | |
Symbol 491 Graphic | Used by:498 | |
Symbol 492 Graphic | Used by:498 | |
Symbol 493 Graphic | Used by:498 | |
Symbol 494 Graphic | Used by:498 | |
Symbol 495 Graphic | Used by:498 | |
Symbol 496 Graphic | Used by:498 | |
Symbol 497 EditableText | Uses:5 | Used by:498 |
Symbol 498 MovieClip | Uses:477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 | Used by:499 |
Symbol 499 MovieClip | Uses:476 3 498 | Used by:505 506 |
Symbol 500 Font | Used by:501 | |
Symbol 501 Text | Uses:500 | Used by:505 |
Symbol 502 Font | Used by:503 | |
Symbol 503 EditableText | Uses:502 | Used by:505 |
Symbol 504 EditableText | Uses:5 | Used by:505 |
Symbol 505 MovieClip | Uses:499 501 503 504 | Used by:537 |
Symbol 506 MovieClip | Uses:499 | Used by:537 |
Symbol 507 Graphic | Used by:514 | |
Symbol 508 Graphic | Used by:509 | |
Symbol 509 MovieClip | Uses:508 | Used by:510 |
Symbol 510 MovieClip | Uses:509 | Used by:514 |
Symbol 511 Graphic | Used by:514 | |
Symbol 512 Graphic | Used by:513 | |
Symbol 513 MovieClip | Uses:512 | Used by:514 |
Symbol 514 MovieClip | Uses:507 510 511 513 | Used by:537 926 |
Symbol 515 Text | Uses:5 | Used by:537 |
Symbol 516 Text | Uses:5 | Used by:523 |
Symbol 517 Graphic | Used by:522 | |
Symbol 518 Graphic | Used by:521 | |
Symbol 519 Graphic | Used by:520 | |
Symbol 520 MovieClip | Uses:519 | Used by:521 |
Symbol 521 MovieClip | Uses:518 520 | Used by:522 |
Symbol 522 MovieClip | Uses:517 521 | Used by:523 926 |
Symbol 523 MovieClip | Uses:516 522 | Used by:537 |
Symbol 524 Graphic | Used by:532 | |
Symbol 525 Text | Uses:5 | Used by:532 |
Symbol 526 Graphic | Used by:528 529 | |
Symbol 527 Graphic | Used by:528 529 | |
Symbol 528 Button | Uses:526 527 | Used by:532 |
Symbol 529 Button | Uses:526 527 | Used by:532 |
Symbol 530 Text | Uses:5 | Used by:532 |
Symbol 531 Text | Uses:5 | Used by:532 |
Symbol 532 MovieClip | Uses:524 525 528 529 530 531 | Used by:537 |
Symbol 533 Graphic | Used by:534 535 | |
Symbol 534 MovieClip | Uses:533 | Used by:535 |
Symbol 535 Button | Uses:534 533 | Used by:537 |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 MovieClip [GUI] | Uses:473 505 506 514 515 523 532 535 536 | |
Symbol 538 MovieClip [soundBox] | ||
Symbol 539 MovieClip [ambientBox] | Uses:SS1 | |
Symbol 540 Sound | Used by:541 779 | |
Symbol 541 MovieClip [themeBox] | Uses:540 | |
Symbol 542 Graphic | Used by:551 | |
Symbol 543 Graphic | Used by:551 | |
Symbol 544 Graphic | Used by:551 | |
Symbol 545 Graphic | Used by:551 | |
Symbol 546 Graphic | Used by:551 | |
Symbol 547 Graphic | Used by:551 | |
Symbol 548 Graphic | Used by:551 | |
Symbol 549 Graphic | Used by:551 | |
Symbol 550 Graphic | Used by:551 | |
Symbol 551 MovieClip [woman_intimidated] | Uses:542 543 544 545 546 547 548 549 550 | Used by:882 |
Symbol 552 Graphic | Used by:572 | |
Symbol 553 Graphic | Used by:572 | |
Symbol 554 Graphic | Used by:572 | |
Symbol 555 Graphic | Used by:572 | |
Symbol 556 Graphic | Used by:572 | |
Symbol 557 Graphic | Used by:572 | |
Symbol 558 Graphic | Used by:572 | |
Symbol 559 Graphic | Used by:572 | |
Symbol 560 Graphic | Used by:572 | |
Symbol 561 Graphic | Used by:572 | |
Symbol 562 Graphic | Used by:572 | |
Symbol 563 Graphic | Used by:572 | |
Symbol 564 Graphic | Used by:572 | |
Symbol 565 Graphic | Used by:572 | |
Symbol 566 Graphic | Used by:572 | |
Symbol 567 Graphic | Used by:572 | |
Symbol 568 Graphic | Used by:572 | |
Symbol 569 Graphic | Used by:572 | |
Symbol 570 Graphic | Used by:572 | |
Symbol 571 Graphic | Used by:572 | |
Symbol 572 MovieClip [hero_intimidate] | Uses:552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 | Used by:882 |
Symbol 573 Graphic | Used by:577 | |
Symbol 574 Graphic | Used by:577 | |
Symbol 575 Graphic | Used by:577 | |
Symbol 576 Graphic | Used by:577 | |
Symbol 577 MovieClip [hero_walk] | Uses:573 27 574 575 576 | Used by:882 |
Symbol 578 Graphic | Used by:579 | |
Symbol 579 MovieClip [hero_stand] | Uses:578 27 | Used by:882 |
Symbol 580 Graphic | Used by:587 | |
Symbol 581 Graphic | Used by:587 | |
Symbol 582 Graphic | Used by:587 | |
Symbol 583 Graphic | Used by:587 | |
Symbol 584 Graphic | Used by:587 | |
Symbol 585 Graphic | Used by:587 | |
Symbol 586 Graphic | Used by:587 | |
Symbol 587 MovieClip [priest_arrested] | Uses:580 27 581 582 583 584 585 586 | Used by:874 |
Symbol 588 Graphic | Used by:601 | |
Symbol 589 Graphic | Used by:601 | |
Symbol 590 Graphic | Used by:601 | |
Symbol 591 Graphic | Used by:601 | |
Symbol 592 Graphic | Used by:601 | |
Symbol 593 Graphic | Used by:601 | |
Symbol 594 Graphic | Used by:601 | |
Symbol 595 Graphic | Used by:601 | |
Symbol 596 Graphic | Used by:601 | |
Symbol 597 Graphic | Used by:601 | |
Symbol 598 Graphic | Used by:601 | |
Symbol 599 Graphic | Used by:601 | |
Symbol 600 Graphic | Used by:601 | |
Symbol 601 MovieClip [cop_arrest] | Uses:588 589 590 591 592 593 594 595 596 597 598 599 600 | Used by:874 |
Symbol 602 Graphic | Used by:606 | |
Symbol 603 Graphic | Used by:606 | |
Symbol 604 Graphic | Used by:606 | |
Symbol 605 Graphic | Used by:606 | |
Symbol 606 MovieClip [cop_walk] | Uses:602 27 603 604 605 | Used by:874 |
Symbol 607 Graphic | Used by:634 | |
Symbol 608 Graphic | Used by:634 | |
Symbol 609 Graphic | Used by:634 | |
Symbol 610 Graphic | Used by:634 | |
Symbol 611 Graphic | Used by:634 | |
Symbol 612 Graphic | Used by:634 | |
Symbol 613 Graphic | Used by:634 | |
Symbol 614 Graphic | Used by:634 | |
Symbol 615 Graphic | Used by:634 | |
Symbol 616 Graphic | Used by:634 | |
Symbol 617 Graphic | Used by:634 | |
Symbol 618 Graphic | Used by:634 | |
Symbol 619 Graphic | Used by:634 | |
Symbol 620 Graphic | Used by:634 | |
Symbol 621 Graphic | Used by:634 | |
Symbol 622 Graphic | Used by:634 | |
Symbol 623 Graphic | Used by:634 | |
Symbol 624 Graphic | Used by:634 | |
Symbol 625 Graphic | Used by:634 | |
Symbol 626 Graphic | Used by:634 | |
Symbol 627 Graphic | Used by:634 | |
Symbol 628 Graphic | Used by:634 | |
Symbol 629 Graphic | Used by:634 | |
Symbol 630 Graphic | Used by:634 | |
Symbol 631 Graphic | Used by:634 | |
Symbol 632 Graphic | Used by:634 | |
Symbol 633 Graphic | Used by:634 | |
Symbol 634 MovieClip [woman_call] | Uses:607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 | Used by:874 |
Symbol 635 Graphic | Used by:663 | |
Symbol 636 Graphic | Used by:663 | |
Symbol 637 Graphic | Used by:663 | |
Symbol 638 Graphic | Used by:663 | |
Symbol 639 Graphic | Used by:663 | |
Symbol 640 Graphic | Used by:663 | |
Symbol 641 Graphic | Used by:663 | |
Symbol 642 Graphic | Used by:663 | |
Symbol 643 Graphic | Used by:663 | |
Symbol 644 Graphic | Used by:663 | |
Symbol 645 Graphic | Used by:663 | |
Symbol 646 Graphic | Used by:663 | |
Symbol 647 Graphic | Used by:663 | |
Symbol 648 Graphic | Used by:663 | |
Symbol 649 Graphic | Used by:663 | |
Symbol 650 Graphic | Used by:663 | |
Symbol 651 Graphic | Used by:663 | |
Symbol 652 Graphic | Used by:663 | |
Symbol 653 Graphic | Used by:663 | |
Symbol 654 Graphic | Used by:663 | |
Symbol 655 Graphic | Used by:663 | |
Symbol 656 Graphic | Used by:663 | |
Symbol 657 Graphic | Used by:663 | |
Symbol 658 Graphic | Used by:663 | |
Symbol 659 Graphic | Used by:663 | |
Symbol 660 Graphic | Used by:663 | |
Symbol 661 Graphic | Used by:663 | |
Symbol 662 Graphic | Used by:663 | |
Symbol 663 MovieClip [child_cry] | Uses:635 27 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 | Used by:874 882 |
Symbol 664 Graphic | Used by:668 | |
Symbol 665 Graphic | Used by:668 | |
Symbol 666 Graphic | Used by:668 | |
Symbol 667 Graphic | Used by:668 | |
Symbol 668 MovieClip [woman_walk] | Uses:664 27 665 666 667 | Used by:874 882 |
Symbol 669 Graphic | Used by:676 | |
Symbol 670 Graphic | Used by:676 | |
Symbol 671 Graphic | Used by:676 | |
Symbol 672 Graphic | Used by:676 | |
Symbol 673 Graphic | Used by:676 | |
Symbol 674 Graphic | Used by:676 | |
Symbol 675 Graphic | Used by:676 | |
Symbol 676 MovieClip [woman_upset] | Uses:669 670 671 672 168 169 673 674 675 | Used by:874 882 |
Symbol 677 Graphic | Used by:744 | |
Symbol 678 Graphic | Used by:744 | |
Symbol 679 Graphic | Used by:744 | |
Symbol 680 Graphic | Used by:744 | |
Symbol 681 Graphic | Used by:744 | |
Symbol 682 Graphic | Used by:744 | |
Symbol 683 Graphic | Used by:744 | |
Symbol 684 Graphic | Used by:744 | |
Symbol 685 Graphic | Used by:744 | |
Symbol 686 Graphic | Used by:744 | |
Symbol 687 Graphic | Used by:744 | |
Symbol 688 Graphic | Used by:744 | |
Symbol 689 Graphic | Used by:744 | |
Symbol 690 Graphic | Used by:744 | |
Symbol 691 Graphic | Used by:744 | |
Symbol 692 Graphic | Used by:744 | |
Symbol 693 Graphic | Used by:744 | |
Symbol 694 Graphic | Used by:744 | |
Symbol 695 Graphic | Used by:744 | |
Symbol 696 Graphic | Used by:744 | |
Symbol 697 Graphic | Used by:744 | |
Symbol 698 Graphic | Used by:744 | |
Symbol 699 Graphic | Used by:744 | |
Symbol 700 Graphic | Used by:744 | |
Symbol 701 Graphic | Used by:744 | |
Symbol 702 Graphic | Used by:744 | |
Symbol 703 Graphic | Used by:744 | |
Symbol 704 Graphic | Used by:744 | |
Symbol 705 Graphic | Used by:744 | |
Symbol 706 Graphic | Used by:744 | |
Symbol 707 Graphic | Used by:744 | |
Symbol 708 Graphic | Used by:744 | |
Symbol 709 Graphic | Used by:744 | |
Symbol 710 Graphic | Used by:744 | |
Symbol 711 Graphic | Used by:744 | |
Symbol 712 Graphic | Used by:744 | |
Symbol 713 Graphic | Used by:744 | |
Symbol 714 Graphic | Used by:744 | |
Symbol 715 Graphic | Used by:744 | |
Symbol 716 Graphic | Used by:744 | |
Symbol 717 Graphic | Used by:744 | |
Symbol 718 Graphic | Used by:744 | |
Symbol 719 Graphic | Used by:744 | |
Symbol 720 Graphic | Used by:744 | |
Symbol 721 Graphic | Used by:744 | |
Symbol 722 Graphic | Used by:744 | |
Symbol 723 Graphic | Used by:744 | |
Symbol 724 Graphic | Used by:744 | |
Symbol 725 Graphic | Used by:744 | |
Symbol 726 Graphic | Used by:744 | |
Symbol 727 Graphic | Used by:744 | |
Symbol 728 Graphic | Used by:744 | |
Symbol 729 Graphic | Used by:744 | |
Symbol 730 Graphic | Used by:744 | |
Symbol 731 Graphic | Used by:744 | |
Symbol 732 Graphic | Used by:744 | |
Symbol 733 Graphic | Used by:744 | |
Symbol 734 Graphic | Used by:744 | |
Symbol 735 Graphic | Used by:744 | |
Symbol 736 Graphic | Used by:744 | |
Symbol 737 Graphic | Used by:744 | |
Symbol 738 Graphic | Used by:744 | |
Symbol 739 Graphic | Used by:744 | |
Symbol 740 Graphic | Used by:744 | |
Symbol 741 Graphic | Used by:744 | |
Symbol 742 Graphic | Used by:744 | |
Symbol 743 Graphic | Used by:744 | |
Symbol 744 MovieClip [priest_fuck] | Uses:677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 | Used by:874 882 |
Symbol 745 Graphic | Used by:751 | |
Symbol 746 Graphic | Used by:751 | |
Symbol 747 Graphic | Used by:751 | |
Symbol 748 Graphic | Used by:751 | |
Symbol 749 Graphic | Used by:751 | |
Symbol 750 Graphic | Used by:751 | |
Symbol 751 MovieClip [priest_walk] | Uses:745 27 746 747 748 749 750 | Used by:874 882 |
Symbol 752 Graphic | Used by:753 | |
Symbol 753 MovieClip [priest_stand] | Uses:752 27 | Used by:874 882 |
Symbol 754 Graphic | Used by:755 | |
Symbol 755 MovieClip [child_stand] | Uses:754 27 | Used by:874 882 |
Symbol 756 Graphic | Used by:757 | |
Symbol 757 MovieClip [woman_stand] | Uses:756 27 | Used by:874 882 |
Symbol 758 MovieClip | Uses:3 | Used by:761 |
Symbol 759 Graphic | Used by:761 | |
Symbol 760 Text | Uses:5 | Used by:761 |
Symbol 761 MovieClip | Uses:758 3 759 760 | Used by:Timeline |
Symbol 762 Font | Used by:763 | |
Symbol 763 Text | Uses:762 | Used by:Timeline |
Symbol 764 Sound | Used by:779 | |
Symbol 765 Sound [s_amen] | Used by:779 | |
Symbol 766 Sound [s_arrest] | Used by:779 | |
Symbol 767 Sound [s_call] | Used by:779 | |
Symbol 768 Sound [s_divert] | Used by:779 | |
Symbol 769 Sound [s_praise] | Used by:779 | |
Symbol 770 Sound [s_yessir] | Used by:779 | |
Symbol 771 Sound [s_interrogate] | Used by:779 | |
Symbol 772 Sound [s_interrogated] | Used by:779 | |
Symbol 773 Sound [s_intimidate] | Used by:779 | |
Symbol 774 Sound [s_man_upset] | Used by:779 | |
Symbol 775 Sound [s_pet] | Used by:779 | |
Symbol 776 Sound [s_rape] | Used by:779 | |
Symbol 777 Sound [s_woman_upset] | Used by:779 | |
Symbol 778 Sound [s_helicopter] | Used by:779 | |
Symbol 779 MovieClip | Uses:134 764 102 765 75 766 2 767 768 769 770 771 772 773 774 775 776 540 777 778 | Used by:Timeline |
Symbol 780 Graphic | Used by:926 | |
Symbol 781 Graphic | Used by:782 | |
Symbol 782 MovieClip | Uses:781 | Used by:926 |
Symbol 783 Graphic | Used by:789 | |
Symbol 784 Graphic | Used by:785 | |
Symbol 785 MovieClip | Uses:784 | Used by:789 816 |
Symbol 786 Font | Used by:787 788 819 820 821 823 825 826 828 830 835 836 838 840 841 842 844 846 847 849 850 851 853 854 855 858 859 861 885 892 895 897 901 905 908 909 910 911 912 913 914 915 918 919 920 922 923 | |
Symbol 787 Text | Uses:786 | Used by:789 |
Symbol 788 Text | Uses:786 | Used by:789 |
Symbol 789 MovieClip | Uses:783 785 787 788 | Used by:926 |
Symbol 790 Graphic | Used by:791 | |
Symbol 791 MovieClip | Uses:790 | Used by:926 |
Symbol 792 Graphic | Used by:793 | |
Symbol 793 MovieClip | Uses:792 | Used by:926 |
Symbol 794 Text | Uses:5 | Used by:800 |
Symbol 795 Graphic | Used by:800 | |
Symbol 796 Text | Uses:5 | Used by:800 |
Symbol 797 Graphic | Used by:800 | |
Symbol 798 Graphic | Used by:800 | |
Symbol 799 Graphic | Used by:800 | |
Symbol 800 Button | Uses:794 795 796 797 798 799 | Used by:926 |
Symbol 801 Text | Uses:5 | Used by:806 |
Symbol 802 Graphic | Used by:806 | |
Symbol 803 Text | Uses:5 | Used by:806 |
Symbol 804 Graphic | Used by:806 | |
Symbol 805 Graphic | Used by:806 | |
Symbol 806 Button | Uses:801 802 803 804 805 | Used by:926 |
Symbol 807 Button | Uses:8 9 10 | Used by:926 |
Symbol 808 Text | Uses:5 | Used by:926 |
Symbol 809 Button | Uses:8 9 10 | Used by:926 |
Symbol 810 Text | Uses:5 | Used by:926 |
Symbol 811 Button | Uses:8 9 10 | Used by:926 |
Symbol 812 Text | Uses:5 | Used by:926 |
Symbol 813 Font | Used by:814 | |
Symbol 814 Text | Uses:813 | Used by:926 |
Symbol 815 Graphic | Used by:816 | |
Symbol 816 MovieClip | Uses:815 785 | Used by:886 925 926 |
Symbol 817 Graphic | Used by:926 | |
Symbol 818 Font | Used by:819 821 823 835 836 840 842 844 849 850 853 858 | |
Symbol 819 Text | Uses:818 786 | Used by:926 |
Symbol 820 Text | Uses:786 | Used by:926 |
Symbol 821 Text | Uses:818 786 | Used by:926 |
Symbol 822 Graphic | Used by:926 | |
Symbol 823 Text | Uses:818 786 | Used by:926 |
Symbol 824 Graphic | Used by:926 | |
Symbol 825 Text | Uses:786 | Used by:926 |
Symbol 826 Text | Uses:786 | Used by:926 |
Symbol 827 Graphic | Used by:833 856 | |
Symbol 828 Text | Uses:786 | Used by:833 856 |
Symbol 829 Graphic | Used by:833 856 | |
Symbol 830 Text | Uses:786 | Used by:833 856 |
Symbol 831 Graphic | Used by:833 856 | |
Symbol 832 Graphic | Used by:833 856 | |
Symbol 833 Button | Uses:827 828 829 830 831 832 | Used by:926 |
Symbol 834 Graphic | Used by:926 | |
Symbol 835 Text | Uses:818 786 | Used by:926 |
Symbol 836 Text | Uses:818 786 | Used by:926 |
Symbol 837 Graphic | Used by:926 | |
Symbol 838 Text | Uses:786 | Used by:926 |
Symbol 839 Graphic | Used by:926 | |
Symbol 840 Text | Uses:818 786 | Used by:926 |
Symbol 841 Text | Uses:786 | Used by:926 |
Symbol 842 Text | Uses:818 786 | Used by:926 |
Symbol 843 Graphic | Used by:926 | |
Symbol 844 Text | Uses:818 786 | Used by:926 |
Symbol 845 Graphic | Used by:926 | |
Symbol 846 Text | Uses:786 | Used by:926 |
Symbol 847 Text | Uses:786 | Used by:926 |
Symbol 848 Graphic | Used by:926 | |
Symbol 849 Text | Uses:818 786 | Used by:926 |
Symbol 850 Text | Uses:818 786 | Used by:926 |
Symbol 851 Text | Uses:786 | Used by:926 |
Symbol 852 Graphic | Used by:926 | |
Symbol 853 Text | Uses:818 786 | Used by:926 |
Symbol 854 Text | Uses:786 | Used by:926 |
Symbol 855 Text | Uses:786 | Used by:926 |
Symbol 856 Button | Uses:827 828 829 830 831 832 | Used by:926 |
Symbol 857 Graphic | Used by:926 | |
Symbol 858 Text | Uses:818 786 | Used by:926 |
Symbol 859 Text | Uses:786 | Used by:926 |
Symbol 860 Graphic | Used by:926 | |
Symbol 861 Text | Uses:786 | Used by:926 |
Symbol 862 Graphic | Used by:886 | |
Symbol 863 Graphic | Used by:874 882 | |
Symbol 864 Graphic | Used by:874 | |
Symbol 865 Graphic | Used by:866 | |
Symbol 866 MovieClip | Uses:865 | Used by:868 |
Symbol 867 Graphic | Used by:868 | |
Symbol 868 Button | Uses:866 867 | Used by:874 882 |
Symbol 869 Graphic | Used by:874 882 | |
Symbol 870 Font | Used by:871 872 873 876 881 884 | |
Symbol 871 Text | Uses:870 | Used by:874 882 |
Symbol 872 Text | Uses:870 | Used by:874 882 |
Symbol 873 Text | Uses:870 | Used by:874 |
Symbol 874 MovieClip | Uses:863 864 757 755 753 868 751 744 869 871 676 872 668 663 634 606 601 587 873 | Used by:886 |
Symbol 875 Graphic | Used by:886 | |
Symbol 876 Text | Uses:870 | Used by:886 |
Symbol 877 Graphic | Used by:886 | |
Symbol 878 Graphic | Used by:882 | |
Symbol 879 Graphic | Used by:882 | |
Symbol 880 Graphic | Used by:882 | |
Symbol 881 Text | Uses:870 | Used by:882 |
Symbol 882 MovieClip | Uses:863 878 579 757 755 753 868 751 744 869 871 676 879 872 577 668 663 572 551 880 881 | Used by:886 |
Symbol 883 Graphic | Used by:886 | |
Symbol 884 Text | Uses:870 | Used by:886 |
Symbol 885 Text | Uses:786 | Used by:886 |
Symbol 886 MovieClip | Uses:816 862 874 875 876 877 882 883 884 885 | Used by:926 |
Symbol 887 Graphic | Used by:891 | |
Symbol 888 Graphic | Used by:889 | |
Symbol 889 MovieClip | Uses:888 | Used by:891 |
Symbol 890 Graphic | Used by:891 | |
Symbol 891 MovieClip | Uses:887 889 890 | Used by:894 926 |
Symbol 892 Text | Uses:786 | Used by:894 |
Symbol 893 Graphic | Used by:894 | |
Symbol 894 Button | Uses:891 892 893 | Used by:926 |
Symbol 895 Text | Uses:786 | Used by:926 |
Symbol 896 Graphic | Used by:898 899 | |
Symbol 897 Text | Uses:786 | Used by:898 899 |
Symbol 898 MovieClip | Uses:896 897 | Used by:899 |
Symbol 899 Button | Uses:898 896 897 | Used by:926 |
Symbol 900 Graphic | Used by:902 903 | |
Symbol 901 Text | Uses:786 | Used by:902 903 |
Symbol 902 MovieClip | Uses:900 901 | Used by:903 |
Symbol 903 Button | Uses:902 900 901 | Used by:926 |
Symbol 904 Graphic | Used by:906 907 | |
Symbol 905 Text | Uses:786 | Used by:906 907 |
Symbol 906 MovieClip | Uses:904 905 | Used by:907 |
Symbol 907 Button | Uses:906 904 905 | Used by:926 |
Symbol 908 Text | Uses:786 | Used by:925 |
Symbol 909 Text | Uses:786 | Used by:925 |
Symbol 910 Text | Uses:786 | Used by:925 |
Symbol 911 Text | Uses:786 | Used by:925 |
Symbol 912 Text | Uses:786 | Used by:925 |
Symbol 913 Text | Uses:786 | Used by:925 |
Symbol 914 Text | Uses:786 | Used by:925 |
Symbol 915 Text | Uses:786 | Used by:925 |
Symbol 916 Graphic | Used by:917 | |
Symbol 917 MovieClip | Uses:916 | Used by:921 924 |
Symbol 918 Text | Uses:786 | Used by:921 |
Symbol 919 Text | Uses:786 | Used by:921 |
Symbol 920 Text | Uses:786 | Used by:921 |
Symbol 921 MovieClip | Uses:917 918 919 920 | Used by:925 |
Symbol 922 Text | Uses:786 | Used by:924 |
Symbol 923 Text | Uses:786 | Used by:924 |
Symbol 924 MovieClip | Uses:917 922 923 | Used by:925 |
Symbol 925 MovieClip | Uses:816 908 909 910 911 912 913 914 915 921 924 | Used by:926 |
Symbol 926 MovieClip | Uses:780 782 789 791 793 800 806 807 808 809 810 811 812 814 816 817 819 820 821 822 514 823 824 522 825 826 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 886 894 895 891 899 903 907 925 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 539 MovieClip [ambientBox] |
Instance Names
"loader" | Frame 1 | Symbol 761 MovieClip |
"mainMenu" | Frame 2 | Symbol 926 MovieClip |
"hero1" | Symbol 98 MovieClip Frame 1 | Symbol 80 MovieClip |
"d0a" | Symbol 98 MovieClip Frame 1 | Symbol 82 MovieClip |
"d1b" | Symbol 98 MovieClip Frame 1 | Symbol 84 MovieClip |
"portal0" | Symbol 98 MovieClip Frame 1 | Symbol 86 MovieClip |
"phone0" | Symbol 98 MovieClip Frame 1 | Symbol 89 MovieClip |
"phone1" | Symbol 98 MovieClip Frame 1 | Symbol 92 MovieClip |
"phone2" | Symbol 98 MovieClip Frame 1 | Symbol 97 MovieClip [phone0] |
"d0b" | Symbol 98 MovieClip Frame 1 | Symbol 84 MovieClip |
"d1a" | Symbol 98 MovieClip Frame 1 | Symbol 82 MovieClip |
"hero0" | Symbol 98 MovieClip Frame 1 | Symbol 80 MovieClip |
"scenario" | Symbol 99 MovieClip [level1] Frame 1 | Symbol 75 MovieClip |
"floors" | Symbol 99 MovieClip [level1] Frame 1 | Symbol 78 MovieClip |
"characters" | Symbol 99 MovieClip [level1] Frame 1 | Symbol 98 MovieClip |
"d0a" | Symbol 129 MovieClip Frame 1 | Symbol 105 MovieClip |
"d0b" | Symbol 129 MovieClip Frame 1 | Symbol 107 MovieClip |
"d1a" | Symbol 129 MovieClip Frame 1 | Symbol 109 MovieClip |
"d1b" | Symbol 129 MovieClip Frame 1 | Symbol 111 MovieClip |
"d3a" | Symbol 129 MovieClip Frame 1 | Symbol 113 MovieClip |
"d3b" | Symbol 129 MovieClip Frame 1 | Symbol 115 MovieClip |
"d2b" | Symbol 129 MovieClip Frame 1 | Symbol 116 MovieClip |
"d2a" | Symbol 129 MovieClip Frame 1 | Symbol 118 MovieClip |
"portal0" | Symbol 129 MovieClip Frame 1 | Symbol 86 MovieClip |
"hero2" | Symbol 129 MovieClip Frame 1 | Symbol 80 MovieClip |
"portal1" | Symbol 129 MovieClip Frame 1 | Symbol 120 MovieClip |
"phone1" | Symbol 129 MovieClip Frame 1 | Symbol 123 MovieClip |
"phone2" | Symbol 129 MovieClip Frame 1 | Symbol 125 MovieClip |
"phone0" | Symbol 129 MovieClip Frame 1 | Symbol 128 MovieClip |
"phone4" | Symbol 129 MovieClip Frame 1 | Symbol 128 MovieClip |
"hero0" | Symbol 129 MovieClip Frame 1 | Symbol 80 MovieClip |
"phone3" | Symbol 129 MovieClip Frame 1 | Symbol 123 MovieClip |
"portal2" | Symbol 129 MovieClip Frame 1 | Symbol 86 MovieClip |
"hero1" | Symbol 129 MovieClip Frame 1 | Symbol 80 MovieClip |
"scenario" | Symbol 131 MovieClip [level2] Frame 1 | Symbol 102 MovieClip |
"floors" | Symbol 131 MovieClip [level2] Frame 1 | Symbol 103 MovieClip |
"characters" | Symbol 131 MovieClip [level2] Frame 1 | Symbol 129 MovieClip |
"hero3" | Symbol 136 MovieClip Frame 1 | Symbol 80 MovieClip |
"hero2" | Symbol 136 MovieClip Frame 1 | Symbol 80 MovieClip |
"d0a" | Symbol 136 MovieClip Frame 1 | Symbol 105 MovieClip |
"d0b" | Symbol 136 MovieClip Frame 1 | Symbol 107 MovieClip |
"d1a" | Symbol 136 MovieClip Frame 1 | Symbol 109 MovieClip |
"d1b" | Symbol 136 MovieClip Frame 1 | Symbol 111 MovieClip |
"d3a" | Symbol 136 MovieClip Frame 1 | Symbol 113 MovieClip |
"d3b" | Symbol 136 MovieClip Frame 1 | Symbol 115 MovieClip |
"d4b" | Symbol 136 MovieClip Frame 1 | Symbol 116 MovieClip |
"d4a" | Symbol 136 MovieClip Frame 1 | Symbol 118 MovieClip |
"portal0" | Symbol 136 MovieClip Frame 1 | Symbol 86 MovieClip |
"portal1" | Symbol 136 MovieClip Frame 1 | Symbol 120 MovieClip |
"phone1" | Symbol 136 MovieClip Frame 1 | Symbol 123 MovieClip |
"phone2" | Symbol 136 MovieClip Frame 1 | Symbol 125 MovieClip |
"phone5" | Symbol 136 MovieClip Frame 1 | Symbol 128 MovieClip |
"d2a" | Symbol 136 MovieClip Frame 1 | Symbol 82 MovieClip |
"d5b" | Symbol 136 MovieClip Frame 1 | Symbol 84 MovieClip |
"phone3" | Symbol 136 MovieClip Frame 1 | Symbol 89 MovieClip |
"phone4" | Symbol 136 MovieClip Frame 1 | Symbol 92 MovieClip |
"phone0" | Symbol 136 MovieClip Frame 1 | Symbol 97 MovieClip [phone0] |
"d2b" | Symbol 136 MovieClip Frame 1 | Symbol 84 MovieClip |
"d5a" | Symbol 136 MovieClip Frame 1 | Symbol 82 MovieClip |
"hero1" | Symbol 136 MovieClip Frame 1 | Symbol 80 MovieClip |
"hero0" | Symbol 136 MovieClip Frame 1 | Symbol 80 MovieClip |
"portal2" | Symbol 136 MovieClip Frame 1 | Symbol 86 MovieClip |
"phone6" | Symbol 136 MovieClip Frame 1 | Symbol 89 MovieClip |
"scenario" | Symbol 138 MovieClip [level3] Frame 1 | Symbol 134 MovieClip |
"floors" | Symbol 138 MovieClip [level3] Frame 1 | Symbol 135 MovieClip |
"characters" | Symbol 138 MovieClip [level3] Frame 1 | Symbol 136 MovieClip |
"mc" | Symbol 458 MovieClip [deusArrow] Frame 1 | Symbol 455 MovieClip |
"helpAbduct" | Symbol 458 MovieClip [deusArrow] Frame 1 | Symbol 457 MovieClip |
"mc" | Symbol 462 MovieClip Frame 1 | Symbol 461 MovieClip |
"stairs" | Symbol 471 MovieClip Frame 1 | Symbol 462 MovieClip |
"mc" | Symbol 472 MovieClip [deusEx] Frame 1 | Symbol 471 MovieClip |
"numberField" | Symbol 498 MovieClip Frame 19 | Symbol 497 EditableText |
"body" | Symbol 499 MovieClip Frame 1 | Symbol 476 MovieClip |
"img" | Symbol 499 MovieClip Frame 1 | Symbol 498 MovieClip |
"charIcon" | Symbol 505 MovieClip Frame 1 | Symbol 499 MovieClip |
"nameField" | Symbol 505 MovieClip Frame 1 | Symbol 503 EditableText |
"statusField" | Symbol 505 MovieClip Frame 1 | Symbol 504 EditableText |
"hero0" | Symbol 506 MovieClip Frame 1 | Symbol 499 MovieClip |
"hero1" | Symbol 506 MovieClip Frame 1 | Symbol 499 MovieClip |
"hero2" | Symbol 506 MovieClip Frame 1 | Symbol 499 MovieClip |
"deusEx" | Symbol 506 MovieClip Frame 1 | Symbol 499 MovieClip |
"hero3" | Symbol 506 MovieClip Frame 1 | Symbol 499 MovieClip |
"mask" | Symbol 514 MovieClip Frame 1 | Symbol 510 MovieClip |
"light" | Symbol 522 MovieClip Frame 1 | Symbol 521 MovieClip |
"bullet0" | Symbol 523 MovieClip Frame 1 | Symbol 522 MovieClip |
"bullet1" | Symbol 523 MovieClip Frame 1 | Symbol 522 MovieClip |
"bullet2" | Symbol 523 MovieClip Frame 1 | Symbol 522 MovieClip |
"bullet3" | Symbol 523 MovieClip Frame 1 | Symbol 522 MovieClip |
"bullet4" | Symbol 523 MovieClip Frame 1 | Symbol 522 MovieClip |
"bullet5" | Symbol 523 MovieClip Frame 1 | Symbol 522 MovieClip |
"charBox" | Symbol 537 MovieClip [GUI] Frame 1 | Symbol 505 MovieClip |
"heroesBox" | Symbol 537 MovieClip [GUI] Frame 1 | Symbol 506 MovieClip |
"timeBar" | Symbol 537 MovieClip [GUI] Frame 1 | Symbol 514 MovieClip |
"chances" | Symbol 537 MovieClip [GUI] Frame 1 | Symbol 523 MovieClip |
"quitWindow" | Symbol 537 MovieClip [GUI] Frame 1 | Symbol 532 MovieClip |
"area" | Symbol 579 MovieClip [hero_stand] Frame 1 | Symbol 27 MovieClip |
"tut1" | Symbol 886 MovieClip Frame 1 | Symbol 874 MovieClip |
"priests" | Symbol 925 MovieClip Frame 1 | Symbol 921 MovieClip |
"children" | Symbol 925 MovieClip Frame 1 | Symbol 921 MovieClip |
"adults" | Symbol 925 MovieClip Frame 1 | Symbol 921 MovieClip |
"deusEx" | Symbol 925 MovieClip Frame 1 | Symbol 921 MovieClip |
"sounds" | Symbol 925 MovieClip Frame 1 | Symbol 924 MovieClip |
"timeBar" | Symbol 926 MovieClip Frame 2 | Symbol 514 MovieClip |
"bullet0" | Symbol 926 MovieClip Frame 2 | Symbol 522 MovieClip |
"bullet1" | Symbol 926 MovieClip Frame 2 | Symbol 522 MovieClip |
"bullet2" | Symbol 926 MovieClip Frame 2 | Symbol 522 MovieClip |
"bullet3" | Symbol 926 MovieClip Frame 2 | Symbol 522 MovieClip |
"bullet4" | Symbol 926 MovieClip Frame 2 | Symbol 522 MovieClip |
"bullet5" | Symbol 926 MovieClip Frame 2 | Symbol 522 MovieClip |
"timeBar" | Symbol 926 MovieClip Frame 3 | Symbol 514 MovieClip |
"bullet0" | Symbol 926 MovieClip Frame 3 | Symbol 522 MovieClip |
"bullet1" | Symbol 926 MovieClip Frame 3 | Symbol 522 MovieClip |
"bullet2" | Symbol 926 MovieClip Frame 3 | Symbol 522 MovieClip |
"bullet3" | Symbol 926 MovieClip Frame 3 | Symbol 522 MovieClip |
"bullet4" | Symbol 926 MovieClip Frame 3 | Symbol 522 MovieClip |
"bullet5" | Symbol 926 MovieClip Frame 3 | Symbol 522 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "tone" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "buzz" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "gameOverScreen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "happyEndScreen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "child_walk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "child_intimidated" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "child_talk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "child_door_in" |
ExportAssets (56) | Timeline Frame 1 | Symbol 67 as "child_door_out" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "character" |
ExportAssets (56) | Timeline Frame 1 | Symbol 97 as "phone0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 99 as "level1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "level2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 138 as "level3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 140 as "sight" |
ExportAssets (56) | Timeline Frame 1 | Symbol 143 as "priest_door_in" |
ExportAssets (56) | Timeline Frame 1 | Symbol 146 as "priest_door_out" |
ExportAssets (56) | Timeline Frame 1 | Symbol 163 as "priest_pet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 173 as "man_upset" |
ExportAssets (56) | Timeline Frame 1 | Symbol 178 as "man_walk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 185 as "man_talk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 208 as "man_call" |
ExportAssets (56) | Timeline Frame 1 | Symbol 211 as "man_door_in" |
ExportAssets (56) | Timeline Frame 1 | Symbol 214 as "man_door_out" |
ExportAssets (56) | Timeline Frame 1 | Symbol 218 as "cop_surprised" |
ExportAssets (56) | Timeline Frame 1 | Symbol 221 as "cop_fade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 263 as "cop_interrogate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 266 as "cop_door_out" |
ExportAssets (56) | Timeline Frame 1 | Symbol 269 as "cop_door_in" |
ExportAssets (56) | Timeline Frame 1 | Symbol 271 as "cop_stand" |
ExportAssets (56) | Timeline Frame 1 | Symbol 284 as "man_intimidated" |
ExportAssets (56) | Timeline Frame 1 | Symbol 286 as "woman_door_in" |
ExportAssets (56) | Timeline Frame 1 | Symbol 288 as "woman_door_out" |
ExportAssets (56) | Timeline Frame 1 | Symbol 297 as "woman_talk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 299 as "man_stand" |
ExportAssets (56) | Timeline Frame 1 | Symbol 301 as "priest_fade_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 302 as "priest_fade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 359 as "priest_interrogated" |
ExportAssets (56) | Timeline Frame 1 | Symbol 364 as "priest_stairs" |
ExportAssets (56) | Timeline Frame 1 | Symbol 366 as "priest_wait" |
ExportAssets (56) | Timeline Frame 1 | Symbol 426 as "hero_divert" |
ExportAssets (56) | Timeline Frame 1 | Symbol 429 as "hero_door_in" |
ExportAssets (56) | Timeline Frame 1 | Symbol 432 as "hero_door_out" |
ExportAssets (56) | Timeline Frame 1 | Symbol 435 as "heroArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 440 as "gotoArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 447 as "actionHelp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 458 as "deusArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 472 as "deusEx" |
ExportAssets (56) | Timeline Frame 1 | Symbol 537 as "GUI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 538 as "soundBox" |
ExportAssets (56) | Timeline Frame 1 | Symbol 539 as "ambientBox" |
ExportAssets (56) | Timeline Frame 1 | Symbol 541 as "themeBox" |
ExportAssets (56) | Timeline Frame 1 | Symbol 551 as "woman_intimidated" |
ExportAssets (56) | Timeline Frame 1 | Symbol 572 as "hero_intimidate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 577 as "hero_walk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 579 as "hero_stand" |
ExportAssets (56) | Timeline Frame 1 | Symbol 587 as "priest_arrested" |
ExportAssets (56) | Timeline Frame 1 | Symbol 601 as "cop_arrest" |
ExportAssets (56) | Timeline Frame 1 | Symbol 606 as "cop_walk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 634 as "woman_call" |
ExportAssets (56) | Timeline Frame 1 | Symbol 663 as "child_cry" |
ExportAssets (56) | Timeline Frame 1 | Symbol 668 as "woman_walk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 676 as "woman_upset" |
ExportAssets (56) | Timeline Frame 1 | Symbol 744 as "priest_fuck" |
ExportAssets (56) | Timeline Frame 1 | Symbol 751 as "priest_walk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 753 as "priest_stand" |
ExportAssets (56) | Timeline Frame 1 | Symbol 755 as "child_stand" |
ExportAssets (56) | Timeline Frame 1 | Symbol 757 as "woman_stand" |
ExportAssets (56) | Timeline Frame 2 | Symbol 765 as "s_amen" |
ExportAssets (56) | Timeline Frame 2 | Symbol 766 as "s_arrest" |
ExportAssets (56) | Timeline Frame 2 | Symbol 767 as "s_call" |
ExportAssets (56) | Timeline Frame 2 | Symbol 768 as "s_divert" |
ExportAssets (56) | Timeline Frame 2 | Symbol 769 as "s_praise" |
ExportAssets (56) | Timeline Frame 2 | Symbol 770 as "s_yessir" |
ExportAssets (56) | Timeline Frame 2 | Symbol 771 as "s_interrogate" |
ExportAssets (56) | Timeline Frame 2 | Symbol 772 as "s_interrogated" |
ExportAssets (56) | Timeline Frame 2 | Symbol 773 as "s_intimidate" |
ExportAssets (56) | Timeline Frame 2 | Symbol 774 as "s_man_upset" |
ExportAssets (56) | Timeline Frame 2 | Symbol 775 as "s_pet" |
ExportAssets (56) | Timeline Frame 2 | Symbol 776 as "s_rape" |
ExportAssets (56) | Timeline Frame 2 | Symbol 777 as "s_woman_upset" |
ExportAssets (56) | Timeline Frame 2 | Symbol 778 as "s_helicopter" |
Labels
"game" | Frame 2 |
"off" | Symbol 89 MovieClip Frame 1 |
"on" | Symbol 89 MovieClip Frame 2 |
"off" | Symbol 92 MovieClip Frame 1 |
"on" | Symbol 92 MovieClip Frame 2 |
"off" | Symbol 97 MovieClip [phone0] Frame 1 |
"on" | Symbol 97 MovieClip [phone0] Frame 2 |
"off" | Symbol 123 MovieClip Frame 1 |
"on" | Symbol 123 MovieClip Frame 2 |
"off" | Symbol 128 MovieClip Frame 1 |
"on" | Symbol 128 MovieClip Frame 2 |
"normal" | Symbol 440 MovieClip [gotoArrow] Frame 1 |
"blocked" | Symbol 440 MovieClip [gotoArrow] Frame 2 |
"enter" | Symbol 447 MovieClip [actionHelp] Frame 1 |
"intimidate" | Symbol 447 MovieClip [actionHelp] Frame 2 |
"divert" | Symbol 447 MovieClip [actionHelp] Frame 3 |
"normal" | Symbol 455 MovieClip Frame 1 |
"ready" | Symbol 455 MovieClip Frame 2 |
"off" | Symbol 462 MovieClip Frame 1 |
"mc" | Symbol 462 MovieClip Frame 50 |
"loop" | Symbol 472 MovieClip [deusEx] Frame 21 |
"normal" | Symbol 476 MovieClip Frame 1 |
"selected" | Symbol 476 MovieClip Frame 2 |
"hero0" | Symbol 498 MovieClip Frame 1 |
"hero1" | Symbol 498 MovieClip Frame 2 |
"hero2" | Symbol 498 MovieClip Frame 3 |
"hero3" | Symbol 498 MovieClip Frame 4 |
"man_normal" | Symbol 498 MovieClip Frame 5 |
"man_shocked" | Symbol 498 MovieClip Frame 6 |
"man_witness" | Symbol 498 MovieClip Frame 7 |
"man_intimidated" | Symbol 498 MovieClip Frame 8 |
"woman_normal" | Symbol 498 MovieClip Frame 9 |
"woman_witness" | Symbol 498 MovieClip Frame 10 |
"woman_shocked" | Symbol 498 MovieClip Frame 11 |
"woman_intimidated" | Symbol 498 MovieClip Frame 12 |
"priest_righteous" | Symbol 498 MovieClip Frame 13 |
"priest_sinner" | Symbol 498 MovieClip Frame 14 |
"child_normal" | Symbol 498 MovieClip Frame 15 |
"child_abused" | Symbol 498 MovieClip Frame 16 |
"cop_normal" | Symbol 498 MovieClip Frame 17 |
"cop_arresting" | Symbol 498 MovieClip Frame 18 |
"deusEx" | Symbol 498 MovieClip Frame 19 |
"nothing" | Symbol 498 MovieClip Frame 20 |
"default" | Symbol 921 MovieClip Frame 1 |
"many" | Symbol 921 MovieClip Frame 2 |
"few" | Symbol 921 MovieClip Frame 3 |
"on" | Symbol 924 MovieClip Frame 1 |
"off" | Symbol 924 MovieClip Frame 2 |
"intro" | Symbol 926 MovieClip Frame 1 |
"tutorial" | Symbol 926 MovieClip Frame 2 |
"level" | Symbol 926 MovieClip Frame 6 |
"options" | Symbol 926 MovieClip Frame 7 |
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