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385299_pedopriest.swf

This is the info page for
Flash #1452

(Click the ID number above for more basic data on this flash file.)


Text
GAME OVER

TOO MANY PRIESTS HAVE BEEN CAPTURED

BACK TO MENU

TRY AGAIN

CONGRATULATIONS

LEVEL COMPLETED

ENTER

INTIMIDATE

DIVERT

ABDUCT

2

status:

MEDIA ATTENTION

ARRESTED PRIESTS:

DO YOU REALLY
WANT TO QUIT?

YES

NO

loading

"Let the children come to me"
(Mt 19,14)

Dear Cardinal,
Once again the clergy is in the midst of
controversies. It seems that our common and well
established sexual habits, the so called "abuses of
minors", have once again thrust us into the media
spot light.
The Church's priority is to shut down these rumors
and prevent priests from being captured and put on
trial according to the secular states' laws. We
have formed a task force that will enforce a code
of silence in our institutions and block police
meddling.
Your mission is to lead the task force and contain
the scandal until the media attention moves
elsewhere. This is a very important battle in
defense of our lifestyle and our autonomy.
We know you won't fail us.

MAGNUM SECRETUM

MOLLEINDUSTRIA

MOLLEINDUSTRIA

MMVII

MMVII

OPTIONS

NEW GAME

HOW TO PLAY

OPERATION:
PEDOPRIEST

Silencers
These units are under your control.
Those brave eunuchs will resist any
temptation to sin and would be able to
intimidate victims and witnesses of
sexual crimes.

Click on an agent to select him and then click
on another character or scenario elements to
make him perform a task.

Media attention
This bar represents the time you have to
resist in order to accomplish the mission.

Arrested priests
Every time a priest is
arrested a light turns on.

When all the lights are lit your chances will be
over and the game will end.

HOW TO PLAY

next

next

Forze dell'ordine
Se allertati dai testimoni si
recheranno sullo scenario ad
indagare. Se raccoglieranno
abbastanza sospetti o assisteranno
ad un abuso arrestaranno i preti
colpevoli. Gli agenti silenziatori
potranno parlare con i poliziotti
per distrarli alcuni secondi.

Deus ex Machina
E' la forza di aviazione della task force.

Potrà essere usata un
numero limitiato di
volte per trasferire un
prete lontano dai
sospetti delle forze
dell'ordine. Potrà
intervenire anche quando
è in corso un arresto.

Agenti Silenziatori
Sono le unità sotto il tuo diretto
controllo. Questi baldi eunuchi al di
sopra di qualsiasi tentazione potranno
intimidire vittime e testimoni dei
peccati riducendoli al silenzio per
qualche tempo.

Clicca su un agente per selezionarlo e poi su
personaggi o elementi dello scenario per
fargli eseguire delle azioni.

Attenzione mediatica
Questa barra rappresenta il tempo che dovrai
resistere per finire il livello.

Preti arrestati
Ogni volta che un prete verrà
arrestato si accenderà una
luce.

Quando tutte le luci saranno accese le tue
chances saranno esaurite e il gioco terminerà.

ISTRUZIONI

Priests
They carry out their sacred duties and
sometimes they commit the sin of Lust.
They mustn't be captured by the
police. God is our only judge.

Children
They are the Lord's greatest gift and,
at the same time, a strong temptation
for the priests.

Fortunately they are still too pure to charge
their abuser. But if they are sexually offended
they will cry often and get the adults'
attention.

Adults
They are ordinary believers that
hang out at our pastoral places.
If they are witness to a rape or if
they talk with abused children they
will become witnesses.

Witnesses will try to find a phone and call the
police. The Silencers should intimidate them
before this happens.

telefono per chiamare le forze dell'ordine. E'
importante che vengano intimiditi dagli agenti
silenziatori prima che questo accada.

Police
If alerted, they will appear on the
scenario to investigate. If they will
witness a rape they will arrest the
guilty priest. The Silencers can talk
with cops in order to divert them for
a few seconds.

Deus ex Machina
Our Air Force can be used a limited number of

times to abduct a priest
and hide him at the
Vatican. Deus ex Machina
could be used also while
an arrest is occurring.

SINNER

WITNESS

ARREST

BAD

INTIMIDATION

GOOD

EXAMPLES:

CLOSE

CHOOSE A LEVEL:

level 1 - easy

level 2 - medium

level 3 - hard

OPTIONS

Sounds......................

Priests.....................

Children....................

Adults......................

Deus ex Machina.............

Warning: Sounds are useful to understand
what's happening outside the screen.

Change these options to customize the levels.
Every change will affect the difficulty level.

DEFAULT

MANY

FEW

ON

OFF

ActionScript [AS1/AS2]

Frame 1
stop(); fscommand ("fullscreen", true); fscommand ("showmenu", false); delay = new Object(); delay.i = 0; this.delay.interval = function () { this.i++; if (this.i > 2) { _root.delayed = true; clearInterval(this.id); } }; delay.id = setInterval(delay, "interval", 1000); loader.onEnterFrame = function () { loa = _root.getBytesLoaded(); tot = _root.getBytesTotal(); this.bLoaded.text = loa; this.bTotal.text = tot; this.gotoAndStop(Math.ceil((loa / tot) * 100)); if ((loa >= tot) && (_root.delayed)) { _root.gotoAndStop("game"); } };
Frame 2
function initGame(level) { _global.thisLevel = level; attachMovie(level, "screen", 0); attachMovie("GUI", "GUI", 10, {_y:INTERFACE_Y}); GUI.quitWindow._visible = false; mainMenu._visible = false; l = levelVars[level]; PRIESTS = Math.round(l.PRIESTS * getBonus("priests")); CHILDREN = Math.round(l.CHILDREN * getBonus("children")); MEN = Math.round(l.MEN * getBonus("adults")); WOMEN = Math.round(l.WOMEN * getBonus("adults")); DEUSEX = Math.round(l.DEUSEX * getBonus("deusEx")); TIME = l.TIME; HEROES = l.HEROES; COPS = l.COPS; CHANCES = l.CHANCES; PHONES = l.PHONES; DOORS = l.DOORS; PORTALS = l.PORTALS; MORALITY = l.MORALITY; INTIMIDATION_POWER = l.INTIMIDATION_POWER; floors = screen.floors; characters = screen.characters; charBox = GUI.charBox; heroesBox = GUI.heroesBox; timeBar = GUI.timeBar; chances = GUI.chances; MIN_X = floors._x; MAX_X = floors._width - floors._x; MIN_Y = 180; MAX_Y = 354; floors._visible = false; gotoArrow = screen.attachMovie("gotoArrow", "gotoArrow", screen.getNextHighestDepth()); actionHelp = screen.attachMovie("actionHelp", "actionHelp", screen.getNextHighestDepth()); deusArrow = screen.attachMovie("deusArrow", "deusArrow", screen.getNextHighestDepth(), {_visible:false}); heroesBox.hero0._visible = false; heroesBox.hero1._visible = false; heroesBox.hero2._visible = false; heroesBox.hero3._visible = false; heroesBox.deusEx.img.gotoAndStop("deusex"); heroesBox.deusEx.body.gotoAndStop("normal"); deusLeft = DEUSEX; heroesBox.deusEx.img.numberField.text = deusLeft; heroesBox.deusEx.body.onRelease = function () { if (deusLeft > 0) { heroesBox[selectedHero._name].body.gotoAndStop("normal"); selectedHero.arrow._visible = false; gotoArrow._visible = false; selectedHero = "deusEx"; this.gotoAndStop("selected"); } }; charBox.charIcon.img.gotoAndStop("nothing"); charBox.charIcon.body.gotoAndStop("normal"); somethingSelected = false; c = 0; while (c < PRIESTS) { createCharacter("priest", "random"); c++; } c = 0; while (c < CHILDREN) { createCharacter("child", "random"); c++; } c = 0; while (c < MEN) { createCharacter("man", "random"); c++; } c = 0; while (c < WOMEN) { createCharacter("woman", "random"); c++; } c = 0; while (c < COPS) { createCharacter("cop", "portal"); c++; } c = 0; while (c < HEROES) { createHero("hero" + c); c++; } d = 0; while (d < DOORS) { doorA = characters[("d" + d) + "a"]; doorB = characters[("d" + d) + "b"]; doorA.onRollOver = (doorB.onRollOver = function () { if (!selectedHero.blocked) { this.select("enter"); } else { this.select(); } }); doorA.onRollOut = (doorB.onRollOut = function () { this.filters = new Array(); this.unSelect(); }); doorA.onPress = (doorB.onPress = function () { if (!selectedHero.blocked) { selectedHero.myTarget = this; selectedHero.myAim = "enterDoor"; selectedHero.interactionDistance = this.speed; } }); d++; } p = 0; while (p < PHONES) { characters["phone" + p].gotoAndStop("off"); characters["phone" + p].blocked = false; p++; } arrestedPriests = 0; c = 0; while (c < 6) { if (c < CHANCES) { chances["bullet" + c]._visible = true; } else { chances["bullet" + c]._visible = false; } chances["bullet" + c].light._visible = false; c++; } seconds = 0; clearInterval(timerId); timerId = setInterval(timer, "interval", 1000); clearInterval(scrollId); scrollId = setInterval(scrolling, "interval", TIME_SPEED); stopAllSounds(); if (options.sounds == "on") { screen.attachMovie("ambientBox", "ambientBox", this.getNextHighestDepth()); } } function createCharacter(type, position) { id = characters.getNextHighestDepth(); char = characters.attachMovie("character", "c_" + id, id); if (position == "random") { char._x = (random(MAX_X - 60) + MIN_X) + 30; } else if (position == "portal") { num = random(PORTALS); door = characters["portal" + num]; char._x = door._x; char._y = door._y; } positioned = false; while (!positioned) { pos = {x:char._x, y:char._y}; characters.localToGlobal(pos); if (floors.hitTest(pos.x, pos.y, true) || (pos.y > MAX_Y)) { positioned = true; } else { char._y++; } } char.type = type; if (type == "woman") { type = "man"; } if (position == "portal") { char.animate("door_out"); char.blocked = true; char.onEnterFrame = frameAnimation; } else { char.animate("stand"); } char.cycle = 0; char.doorCounter = 0; char.dir = random(3) - 1; switch (type) { case "priest" : char.changeStatus("righteous"); char.speed = 1; char.myTarget = false; char.calmness = 100; char.satisfaction = 0; char.suspected = 0; char.morality = random(100 + MORALITY); char.myName = names.priest[random(names.priest.length)]; char.onRollOver = function () { this.select(); priestSelected = true; }; char.onRollOut = function () { this.unSelect(); priestSelected = false; }; char.onPress = function () { if ((selectedHero == "deusEx") && (this.animation != "wait")) { this.abduct(); deusLeft--; heroesBox.deusEx.img.numberField.text = deusLeft; if (deusLeft <= 0) { heroesBox.deusEx.body.gotoAndStop("normal"); selectedHero = undefined; deusArrow._visible = false; } } }; char.intervalId = setInterval(char, "priestBehaviour", TIME_SPEED); break; case "child" : char.changeStatus("normal"); char.speed = 1.5; char.calmness = 80; char.myName = names.male[random(names.male.length)]; char.onPress = function () { if ((this.animation == "cry") && (!selectedHero.blocked)) { selectedHero.myAim = "intimidate"; selectedHero.myTarget = this; selectedHero.interactionDistance = 30; } }; char.onRollOver = function () { if ((this.animation == "cry") && (!selectedHero.blocked)) { this.select("intimidate"); } else { this.select(); } }; char.onRollOut = function () { this.unSelect(); }; char.intervalId = setInterval(char, "childBehaviour", TIME_SPEED); break; case "man" : char.changeStatus("normal"); char.myTarget = false; char.intimidation = 0; char.speed = 1.5; char.calmness = 100; if (char.type == "man") { char.myName = names.male[random(names.male.length)]; } else { char.myName = names.female[random(names.female.length)]; } char.onPress = function () { if (((this.myStatus == "witness") || (this.myStatus == "shocked")) && (!selectedHero.blocked)) { selectedHero.myTarget = this; selectedHero.myAim = "intimidate"; selectedHero.interactionDistance = 30; } }; char.onRollOver = function () { if ((this.myStatus == "witness") || (this.myStatus == "shocked")) { this.select("intimidate"); } else { this.select(); } }; char.onRollOut = function () { this.unSelect(); }; char.intervalId = setInterval(char, "manBehaviour", TIME_SPEED); break; case "cop" : char.changeStatus("normal"); char.myTarget = false; char.speed = 2; char.calmness = 110; char.myName = names.cop[random(names.cop.length)]; char.onPress = function () { if ((this.myStatus != "arresting") && (!selectedHero.blocked)) { selectedHero.myTarget = this; selectedHero.myAim = "divert"; selectedHero.interactionDistance = 30; } }; char.onRollOver = function () { if (this.myStatus != "arresting") { this.select("divert"); } else { this.select(); } }; char.onRollOut = function () { this.unSelect(); }; char.intervalId = setInterval(char, "copBehaviour", TIME_SPEED); } } function createHero(n) { PH = characters[n]; id = characters.getNextHighestDepth(); hero = characters.attachMovie("character", n, id, {_x:PH._x, _y:PH._y}); arr = hero.attachMovie("heroArrow", "arrow", 10, {_y:-50, _visible:false}); PH._visible = false; hero.dir = 0; hero.speed = 4.5; hero.type = "hero"; hero.blocked = false; hero.animate("stand"); hero.destination = hero._x; hero.myTarget = false; hero.onRollOver = function () { if (this != selectedHero) { var _local2 = new flash.filters.GlowFilter(COL_SELECT_CHAR, 0.8, 1.5, 1.5, 8, 2, false, false); this.filters = [_local2]; somethingSelected = true; } }; hero.onRollOut = function () { this.filters = new Array(); somethingSelected = false; selfSelected = false; }; hero.onPress = function () { this.playSound(((random(2) == 0) ? "s_yessir" : "s_praise")); heroesBox[selectedHero._name].body.gotoAndStop("normal"); heroesBox.deusEx.body.gotoAndStop("normal"); selectedHero.arrow._visible = false; selectedHero = this; selectedHero.arrow._visible = true; heroesBox[this._name].body.gotoAndStop("selected"); }; heroesBox[n].img.gotoAndStop(n); heroesBox[n]._visible = true; heroesBox[n].body.mc = hero; heroesBox[n].body.gotoAndStop("normal"); heroesBox[n].body.onPress = function () { this.playSound(((random(2) == 0) ? "s_yessir" : "s_praise")); heroesBox[selectedHero._name].body.gotoAndStop("normal"); heroesBox.deusEx.body.gotoAndStop("normal"); selectedHero.arrow._visible = false; selectedHero = this.mc; selectedHero.arrow._visible = true; this.gotoAndStop("selected"); autoscroll = this.mc; }; if (n == "hero0") { selectedHero = hero; arr._visible = true; heroesBox.hero0.gotoAndStop("selected"); } hero.intervalId = setInterval(hero, "heroBehaviour", TIME_SPEED); } function frameFade() { if (this.animationMC._currentframe == this.animationMC._totalframes) { removeMovieClip(this); } } function frameAnimation() { if (this.animationMC._currentframe == this.animationMC._totalframes) { this.blocked = false; if (this.myTarget != false) { this.myTarget._visible = true; this.myTarget.blocked = false; this.myTarget = false; } this.animate("stand"); delete this.onEnterFrame; } } function phoneAnimation() { if (this.animationMC._currentframe == this.animationMC._totalframes) { this.blocked = false; if (this.myTarget != false) { this.myTarget.gotoAndStop("off"); this.myTarget.blocked = false; this.myTarget = false; } this.animate("stand"); delete this.onEnterFrame; } } function fuckAnimation() { if (this.animationMC._currentframe == this.animationMC._totalframes) { this.blocked = false; this.myTarget.animate("cry"); this.myTarget.onEnterFrame = frameAnimation; this.myTarget._visible = true; this.myTarget = false; this.animate("stand"); delete this.onEnterFrame; } } function doorAnimation() { if (this.animationMC._currentframe == this.animationMC._totalframes) { this._x = this.exitDoor._x; this._y = this.exitDoor._y; this.destination = this._x; this.animate("door_out"); this.onEnterFrame = frameAnimation; } } function getBonus(item) { if (options[item] == "few") { return(0.8); } if (options[item] == "many") { return(1.2); } return(1); } function endGame() { clearInterval(scrollId); clearInterval(timerId); removeMovieClip("screen"); removeMovieClip("GUI"); removeMovieClip(happyEndScreen); removeMovieClip(gameOverScreen); mainMenu.gotoAndStop("intro"); mainMenu._visible = true; stopAllSounds(); if (options.sounds == "on") { _root.attachMovie("themeBox", "themeBox", 666); } } stop(); this.createEmptyMovieClip("soundBox", -10); _global.options = {priests:"default", children:"default", adults:"default", priests:"default", deusEx:"default", sounds:"on"}; names = {cop:["Sgt. Clint", "Ofc. Beef", "Ofc. Jools", "Sgt. Jops", "Ofc. Chris", "Ofc. Mike", "Ofc. Rich", "Sgt. Andy"], priest:["Father Frank", "Father Stephen", "Father Mark", "Father Chuck", "Father Sid", "Father Robert", "Father Joey", "Father Ted", "Father John", "Father Mel"], male:["Jim", "Bob", "Kenny", "Kyle", "Stan", "Bart", "Eric", "Orel", "Max", "Quentin", "Linus", "Charlie", "Sid", "Sonny", "Xavier"], female:["Ines", "Mary", "Sue", "Donna", "Rosie", "Betty", "Dolly", "Jane", "Helen", "Laurie", "Sarah", "Zoe"]}; statusStrings = {cop:{normal:"Investigatin", arresting:"Arresting"}, priest:{righteous:"Righteous", sinner:"Sinner"}, man:{normal:"Calm", witness:"Witness", intimidated:"Intimidated", shocked:"Shocked"}, woman:{normal:"Calm", witness:"Witness", intimidated:"Intimidated", shocked:"Shocked"}, child:{normal:"Calm", abused:"Abused"}}; TIME_SPEED = 50; INTERFACE_Y = 362; ARREST_TIMER = 200; POLICE_DELAY = 2; DOOR_PROBABILITY = 40; DOOR_COUNT = 10; COL_SELECT_CHAR = 15507460 /* 0xECA004 */; COL_ACTION_CHAR = 16763904 /* 0xFFCC00 */; SCROLL_OFFSET = 300; SCROLL_SPEED_DIV = 1; levelVars = {level1:{TIME:2.5, PRIESTS:5, CHILDREN:8, MEN:2, WOMEN:2, HEROES:2, COPS:0, DEUSEX:1, CHANCES:2, PHONES:3, DOORS:2, PORTALS:1, MORALITY:200, INTIMIDATION_POWER:400}, level2:{TIME:3, PRIESTS:8, CHILDREN:20, MEN:6, WOMEN:6, HEROES:3, COPS:0, DEUSEX:2, CHANCES:3, PHONES:5, DOORS:4, PORTALS:3, MORALITY:350, INTIMIDATION_POWER:500}, level3:{TIME:3, PRIESTS:9, CHILDREN:24, MEN:7, WOMEN:7, HEROES:4, COPS:0, DEUSEX:3, CHANCES:4, PHONES:7, DOORS:6, PORTALS:3, MORALITY:400, INTIMIDATION_POWER:700}}; mouseListener = new Object(); mouseListener.onMouseDown = function () { if (_ymouse < INTERFACE_Y) { if (!selectedHero.blocked) { selectedHero.playSound(((random(2) == 0) ? "s_yessir" : "s_praise")); } if ((somethingSelected != true) && (!selectedHero.blocked)) { selectedHero.destination = characters._xmouse; selectedHero.myTarget = false; selectedHero.myAim = undefined; } } }; Mouse.addListener(mouseListener); this.mouseRoutine = new Object(); this.mouseRoutine.interval = function () { actionHelp._x = selectedChar._x; if (selectedHero == "deusEx") { deusArrow._visible = true; if (screen._xmouse < (MAX_X - 50)) { deusArrow._x = screen._xmouse; } deusArrow._y = screen._ymouse; if (priestSelected) { deusArrow.mc.play(); deusArrow.helpAbduct._visible = true; } else { deusArrow.mc.gotoAndStop("normal"); deusArrow.helpAbduct._visible = false; } } else if (somethingSelected || (screen._ymouse > INTERFACE_Y)) { gotoArrow._visible = false; deusArrow._visible = false; } else { if (screen._xmouse < (MAX_X - 20)) { gotoArrow._x = screen._xmouse; } gotoArrow._y = selectedHero._y + 2; if (selectedHero.blocked) { gotoArrow.gotoAndStop("blocked"); } else { gotoArrow.gotoAndStop("normal"); } gotoArrow._visible = floors.hitTest(gotoArrow._x + screen._x, gotoArrow._y, true); } }; setInterval(mouseRoutine, "interval", 20); MovieClip.prototype.heroBehaviour = function () { if (!this.blocked) { if (this.myTarget != false) { if (Math.abs(this.myTarget._y - this._y) > 10) { this.myTarget = false; this.destination = this._x; this.myAim = undefined; } else { this.destination = this.myTarget._x; } } if ((this.myAim == "intimidate") || (this.myAim == "divert")) { dist = 30; } else { dist = this.speed; } if (Math.abs(this._x - this.destination) <= dist) { if (this.dir != 0) { this.animate("stand"); } this.destination = this._x; this.dir = 0; if (this.myAim != undefined) { this.interact(this.myAim, this.myTarget); } } else { this.dir = ((this.destination > this._x) ? 1 : -1); pos = {x:this._x + screen._x, y:this._y}; characters.localToGlobal(pos); screen.globalToLocal(pos); if (floors.hitTest(pos.x + (this.dir * (this._width + this.speed)), pos.y, true)) { this._x = this._x + (this.dir * this.speed); } else { this.destination = this._x; } if (this.dir != 0) { this._xscale = 100 * this.dir; this.animate("walk"); } else { this.animate("stand"); } } if ((this.animation == "stand") && (this.animationMC._width != 0)) { d = 0; while (d < DOORS) { theDoor = characters[("d" + d) + "a"]; if ((Math.abs(this._x - theDoor._x) < 10) && (Math.abs(this._y - theDoor._y) < 10)) { this.animationMC.area._width = 0; } theDoor = characters[("d" + d) + "b"]; if ((Math.abs(this._x - theDoor._x) < 10) && (Math.abs(this._y - theDoor._y) < 10)) { this.animationMC.area._width = 0; } d++; } } } }; MovieClip.prototype.copBehaviour = function () { if (!this.blocked) { if (!this.myTarget) { this.walk(); if ((this.cycle % 10) == 0) { criminal = this.lookFor("criminal"); if (criminal != false) { this.myTarget = criminal; this.myAim = "arrest"; this.interactionDistance = 35; this.speed = 2; } else { suspect = this.lookFor("suspect"); if (suspect != false) { this.myTarget = suspect; this.myAim = "interrogate"; this.interactionDistance = 30; } } } } else { this.goTo(); } } else if (this.myStatus == "arresting") { if (this.arrestCounter != undefined) { this.arrestCounter--; if (this.arrestCounter < 0) { this.arrestCounter = undefined; this.myTarget.animate("fade"); this.myTarget.onEnterFrame = frameFade; this.animate("fade"); this.onEnterFrame = frameFade; chances["bullet" + arrestedPriests].light._visible = true; arrestedPriests++; if (arrestedPriests >= CHANCES) { gOver = attachMovie("gameOverScreen", "gameOverScreen", 100); clearInterval(scrollId); clearInterval(timerId); gOver.onEnterFrame = function () { if (this._currentframe == this._totalframes) { removeMovieClip(screen); removeMovieClip(GUI); stopAllSounds(); if (options.sounds == "on") { _root.attachMovie("themeBox", "themeBox", 666); } delete this.onEnterFrame; } }; } } } if (this.myTarget.animation == "stairs") { this.blocked = true; this.animate("surprised"); this.onEnterFrame = frameAnimation; this.myTarget = false; this.myAim = false; this.changeStatus("normal"); } if ((this.myTarget.animation == "stairs") || (this.myTarget.animation == "wait")) { this.arrestCounter = undefined; } } this.cycle++; }; MovieClip.prototype.childBehaviour = function () { if (!this.blocked) { this.walk(); if ((((this.myStatus == "abused") && ((this.cycle % 10) == 0)) && (random(5) == 0)) && (this.intimidation < 0)) { this.animate("cry"); this.blocked = true; this.onEnterFrame = frameAnimation; } } this.cycle++; this.intimidation--; }; MovieClip.prototype.manBehaviour = function () { if (!this.blocked) { if (!this.myTarget) { if ((((this.cycle % 10) == 0) && (this.myStatus == "witness")) && (this.intimidation == 0)) { phone = this.lookFor("phone"); if (phone != false) { this.myTarget = phone; this.myAim = "call"; this.interactionDistance = 10; } } else { this.walk(); if (((this.cycle % 10) == 0) && (!this.myTarget)) { someone = this.lookFor("somethingStrange"); if ((someone.animation == "fuck") && (this.intimidation <= 0)) { this.animate("upset"); this.blocked = true; this.onEnterFrame = frameAnimation; this.changeStatus("witness"); } else if ((someone.animation == "cry") && (this.intimidation <= 0)) { this.myTarget = someone; this.myAim = "talk"; this.interactionDistance = 20; } } } } else { this.goTo(); } } if (this.intimidation >= 1) { this.intimidation--; } else if (this.intimidation == 1) { this.changeStatus("shocked"); } this.cycle++; }; MovieClip.prototype.priestBehaviour = function () { if ((!this.blocked) && (this.animation != "wait")) { if (!this.myTarget) { this.walk(); } else { this.goTo(); } if (((random(this.morality) == 0) && (!this.myTarget)) && (this.satisfaction == 0)) { prey = this.lookFor("child"); if (prey != false) { this.myTarget = prey; this.myAim = "fuck"; this.interactionDistance = 20; } } else if ((random(100) == 0) && (!this.myTarget)) { prey = this.lookFor("child"); if ((prey != false) && (prey.myStatus != "abused")) { this.myTarget = prey; this.myAim = "pet"; this.interactionDistance = 20; } } if (this.satisfaction > 0) { this.satisfaction--; } this.suspected--; this.cycle++; } }; MovieClip.prototype.changeStatus = function (stat) { this.myStatus = stat; if (selectedChar == this) { this.select(); } }; MovieClip.prototype.select = function (action) { selectedChar.unSelect(); if ((action != undefined) && (Math.abs(this._y - selectedHero._y) < 10)) { somethingSelected = true; var _local2 = new flash.filters.GlowFilter(COL_ACTION_CHAR, 0.8, 1.5, 1.5, 8, 2, false, false); actionHelp._y = (this._y - this._height) - 10; actionHelp.gotoAndStop(action); actionHelp._visible = true; } else { var _local2 = new flash.filters.GlowFilter(COL_SELECT_CHAR, 0.8, 1.5, 1.5, 8, 2, false, false); } this.filters = [_local2]; if (action != "enter") { charBox.statusField.text = statusStrings[this.type][this.myStatus]; charBox.nameField.text = this.myName; charBox.charIcon.img.gotoAndStop((this.type + "_") + this.myStatus); charBox.charIcon.body.gotoAndStop("selected"); } selectedChar = this; }; MovieClip.prototype.unSelect = function () { this.filters = new Array(); somethingSelected = false; actionHelp._visible = false; charBox.charIcon.body.gotoAndStop("normal"); }; MovieClip.prototype.chooseDoor = function () { entered = false; if (random(DOOR_PROBABILITY) == 0) { d = 0; while (d < DOORS) { theDoor = characters[("d" + d) + "a"]; if (this.hitTest(theDoor) && (this.doorCounter < 0)) { entered = true; this.enterDoor(theDoor); } theDoor = characters[("d" + d) + "b"]; if (this.hitTest(theDoor) && (this.doorCounter < 0)) { entered = true; this.enterDoor(theDoor); } d++; } if (entered) { this.doorCounter = DOOR_COUNT; } this.doorCounter--; } return(entered); }; MovieClip.prototype.enterDoor = function (door) { nam = door._name; number = Number(nam.substr(1, nam.length - 2)); letter = nam.substr(2, nam.length); exitLetter = ((letter == "a") ? "b" : "a"); this.exitDoor = characters[("d" + number) + exitLetter]; this._x = door._x; this._y = door._y; this.blocked = true; this.animate("door_in"); this.onEnterFrame = doorAnimation; }; MovieClip.prototype.goTo = function () { this.dir = ((this._x < this.myTarget._x) ? 1 : -1); this._x = this._x + (this.dir * this.speed); this._xscale = 100 * this.dir; this.animate("walk"); if (Math.abs(this.myTarget._y - this._y) > 10) { this.myTarget = false; } else if (Math.abs(this._x - this.myTarget._x) < this.interactionDistance) { this.interact(this.myAim, this.myTarget); } }; MovieClip.prototype.cancelAction = function (action, other) { this.myAim = false; this.myTarget = false; }; MovieClip.prototype.interact = function (action, other) { if (((!other.blocked) || (((action == "arrest") && (other.animation != "arrested")) && (other.animation != "waiting"))) || ((action == "intimidate") && (((other.animation == "talk") || (other.animation == "cry")) || (other.animation == "upset")))) { if (action != "enterDoor") { other.dir = ((this._x < other._x) ? -1 : 1); other._xscale = 100 * other.dir; this._xscale = (other.dir * -1) * 100; } switch (action) { case "fuck" : other.blocked = true; this.blocked = true; other._visible = false; this.animate("fuck"); this.playSound("s_rape"); this.onEnterFrame = fuckAnimation; this.changeStatus("sinner"); this.myAim = false; this.satisfaction = 100; other.changeStatus("abused"); break; case "pet" : other.blocked = true; this.blocked = true; other._visible = false; this.animate("pet"); this.playSound("s_pet"); this.onEnterFrame = frameAnimation; this.myAim = false; break; case "talk" : this.blocked = true; this.myTarget = false; other.blocked = true; delete other.onEnterFrame; this.animate("talk"); other.animate("talk"); other.onEnterFrame = frameAnimation; this.changeStatus("witness"); this.intimidation = 0; this.myAim = false; this.onEnterFrame = frameAnimation; break; case "call" : this.blocked = true; other.blocked = true; other.gotoAndStop("on"); this.animate("call"); this.playSound("s_call"); this.onEnterFrame = phoneAnimation; this.changeStatus("shocked"); this.myAim = false; this.delay = new Object(); this.delay.i = 0; this.delay.interval = function () { this.i++; if (this.i > POLICE_DELAY) { createCharacter("cop", "portal"); clearInterval(this.id); } }; this.delay.id = setInterval(this.delay, "interval", 1000); break; case "arrest" : other.blocked = true; other.soundObj.sound.stop(); delete other.soundObj; this.playSound("s_arrest"); if (other.animation == "fuck") { other.myTarget.animate("cry"); other.myTarget._visible = true; other.myTarget.onEnterFrame = frameAnimation; } other.animate("arrested"); delete other.onEnterFrame; this.blocked = true; this.animate("arrest"); this.changeStatus("arresting"); this.arrestCounter = ARREST_TIMER; break; case "interrogate" : other.blocked = true; this.playSound("s_interrogate"); other.playSound("s_interrogated"); this.blocked = true; this.animate("interrogate"); other.animate("interrogated"); other.suspected = 200; this.onEnterFrame = frameAnimation; break; case "intimidate" : this.blocked = true; other.blocked = true; delete other.onEnterFrame; this.animate("intimidate"); this.playSound("s_intimidate"); this.onEnterFrame = frameAnimation; other.intimidation = INTIMIDATION_POWER; other.animate("intimidated"); other.onEnterFrame = frameAnimation; if (other.type != "child") { other.changeStatus("intimidated"); } other.myAim = false; this.myAim = false; other.myTarget = false; this.myTarget = false; break; case "divert" : other.blocked = true; this.blocked = true; delete other.onEnterFrame; this.animate("divert"); this.playSound("s_divert"); other.playSound("s_interrogate"); this.onEnterFrame = frameAnimation; other.animate("interrogate"); other.onEnterFrame = frameAnimation; other.myAim = false; this.myAim = false; other.myTarget = false; this.myTarget = false; break; case "enterDoor" : this.enterDoor(other); this.myTarget = false; this.myAim = false; } } else { this.cancelAction(); } }; MovieClip.prototype.abduct = function () { d = characters.getNextHighestDepth(); dEx = characters.attachMovie("deusEx", "deusEx" + d, d, {_x:this._x, _y:70}); dEx.playSound("s_helicopter", true); this.blocked = true; this.myTarget._visible = true; this.myTarget.blocked = false; delete this.onEnterFrame; delete this.onRollOver; delete this.onPress; this.animate("wait"); dEx.myTarget = this; dEx.onEnterFrame = function () { if (this.mc.stairs.mc.hitTest(this.myTarget)) { this.stop(); this.mc.stairs.stop(); this.myTarget.animate("stairs"); this.myTarget._y = this.myTarget._y - 5; this._y = this._y - 5; if (this._y < -400) { removeMovieClip(this.soundObj); removeMovieClip(this.myTarget); removeMovieClip(this); } } }; }; MovieClip.prototype.lookFor = function (targetType) { sight = this.attachMovie("sight", "sight", 10); target = false; if (targetType == "phone") { phone = false; p = 0; while (p < PHONES) { phone = characters["phone" + p]; if (sight.hitTest(phone)) { target = phone; } p++; } } else { for (c in characters) { char = characters[c]; if ((char != this) && (sight.hitTest(char))) { if ((((targetType == "child") && (char.type == "child")) && (char.animation != "cry")) && (!char.blocked)) { target = char; } else if (targetType == "somethingStrange") { if ((char.animation == "fuck") || (char.animation == "cry")) { target = char; } } else if (targetType == "criminal") { if ((char.animation == "fuck") || (char.satifaction > 0)) { target = char; } } else if (targetType == "suspect") { if (((char.myStatus == "sinner") && (char.suspected <= 0)) && (!char.blocked)) { target = char; } } } } } removeMovieClip(this.sight); return(target); }; MovieClip.prototype.walk = function () { if (!this.chooseDoor()) { if (random(this.calmness) == 0) { this.dir = random(3) - 1; } pos = {x:this._x + screen._x, y:this._y}; characters.localToGlobal(pos); screen.globalToLocal(pos); if (floors.hitTest(pos.x + (this.dir * (this._width + this.speed)), pos.y, true)) { this._x = this._x + (this.dir * this.speed); } else { this.dir = this.dir * -1; } if (this.dir != 0) { this._xscale = 100 * this.dir; this.animate("walk"); } else { this.animate("stand"); } } }; MovieClip.prototype.animate = function (anim) { if (this.animation != anim) { this.animation = anim; this.attachMovie((this.type + "_") + anim, "animationMC", 1); } }; scrolling = new Object(); scrolling.interval = function () { if (autoscroll == undefined) { dx = _xmouse - (Stage.width / 2); if ((Math.abs(dx) > SCROLL_OFFSET) && (_ymouse < INTERFACE_Y)) { screen._x = screen._x - ((dx > 0) ? ((dx - SCROLL_OFFSET) / SCROLL_SPEED_DIV) : ((dx + SCROLL_OFFSET) / SCROLL_SPEED_DIV)); } } else { pos = {x:autoscroll._x, y:0}; characters.localToGlobal(pos); dx = pos.x - (Stage.width / 2); screen._x = screen._x - (dx / 2); if (Math.abs(dx) < 20) { autoscroll = undefined; } } if (screen._x > 0) { screen._x = 0; autoscroll = undefined; } if (screen._x < (((-screen.scenario._width) + Stage.width) + 10)) { screen._x = ((-screen.scenario._width) + Stage.width) + 10; autoscroll = undefined; } }; this.timer = new Object(); this.timer.interval = function () { seconds++; perc = Math.round((seconds / (TIME * 60)) * 100); timeBar.mask.gotoAndStop(perc); if (seconds >= (TIME * 60)) { hEnd = attachMovie("happyEndScreen", "happyEndScreen", 100); clearInterval(scrollId); clearInterval(timerId); hEnd.onEnterFrame = function () { if (this._currentframe == this._totalframes) { removeMovieClip(screen); removeMovieClip(GUI); stopAllSounds(); if (options.sounds == "on") { _root.attachMovie("themeBox", "themeBox", 666); } delete this.onEnterFrame; } }; } }; MAX_SOUND = 1000; MovieClip.prototype.playSound = function (sound_id, loop) { if (options.sounds == "on") { id = soundBox.getNextHighestDepth(); obj = soundBox.createEmptyMovieClip("sound" + id, id); obj.mc = this; obj.sound = new Sound(obj); obj.sound.attachSound(sound_id); obj.loop = loop; this.soundObj = obj; obj.onEnterFrame = function () { if (this.sound.position >= this.sound.duration) { if (this.loop) { this.sound.start(); } else { removeMovieClip(this); } } else { if (this.sound.position == 0) { this.sound.start(); } pos = {x:this.mc._x, y:0}; characters.localToGlobal(pos); dist = Math.ceil(pos.x - (Stage.width / 2)); this.sound.setPan((dist / MAX_SOUND) * 100); this.sound.setVolume((MAX_SOUND - Math.abs(dist)) / 10); } }; } }; _root.attachMovie("themeBox", "themeBox", 666);
Symbol 11 Button
on (release) { _root.endGame(); }
Symbol 14 Button
on (release) { removeMovieClip(_root.screen); removeMovieClip(_root.GUI); removeMovieClip(_root.happyEndScreen); removeMovieClip(_root.gameOverScreen); _root.initGame(thisLevel); }
Symbol 17 MovieClip [gameOverScreen] Frame 21
stop();
Symbol 24 MovieClip [happyEndScreen] Frame 26
stop();
Symbol 173 MovieClip [man_upset] Frame 44
trace(this._parent); this._parent.playSound("s_man_upset");
Symbol 455 MovieClip Frame 1
stop();
Symbol 455 MovieClip Frame 7
gotoAndPlay ("ready");
Symbol 462 MovieClip Frame 1
stop();
Symbol 462 MovieClip Frame 50
stop();
Symbol 472 MovieClip [deusEx] Frame 20
mc.stairs.play();
Symbol 472 MovieClip [deusEx] Frame 46
gotoAndPlay ("loop");
Symbol 528 Button
on (release) { _root.endGame(); }
Symbol 529 Button
on (release) { this._visible = false; }
Symbol 535 Button
on (release) { this.quitWindow._visible = true; }
Symbol 587 MovieClip [priest_arrested] Frame 7
stop();
Symbol 601 MovieClip [cop_arrest] Frame 17
stop();
Symbol 676 MovieClip [woman_upset] Frame 39
this._parent.playSound("s_woman_upset");
Symbol 761 MovieClip Frame 1
stop();
Symbol 779 MovieClip Frame 1
stop();
Symbol 800 Button
on (release) { getURL ("http://www.molleindustria.it", "_blank"); }
Symbol 806 Button
on (release) { getURL ("http://creativecommons.org/licenses/by-nc-nd/2.5/it/", "_blank"); }
Symbol 807 Button
on (release) { gotoAndStop ("options"); }
Symbol 809 Button
on (release) { gotoAndStop ("level"); }
Symbol 811 Button
on (release) { gotoAndStop ("tutorial"); }
Symbol 833 Button
on (release) { nextFrame(); }
Symbol 868 Button
on (release) { play(); }
Symbol 874 MovieClip Frame 1
stop();
Symbol 882 MovieClip Frame 1
stop();
Symbol 894 Button
on (release) { gotoAndStop ("intro"); }
Symbol 899 Button
on (release) { _root.initGame("level1"); }
Symbol 903 Button
on (release) { _root.initGame("level2"); }
Symbol 907 Button
on (release) { _root.initGame("level3"); }
Instance of Symbol 921 MovieClip "priests" in Symbol 925 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(options[this._name]); myStatus = "default"; } on (release) { switch (myStatus) { case "default" : myStatus = "many"; break; case "many" : myStatus = "few"; break; case "few" : myStatus = "default"; } options[this._name] = myStatus; gotoAndStop(myStatus); }
Instance of Symbol 921 MovieClip "children" in Symbol 925 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(options[this._name]); myStatus = "default"; } on (release) { switch (myStatus) { case "default" : myStatus = "many"; break; case "many" : myStatus = "few"; break; case "few" : myStatus = "default"; } options[this._name] = myStatus; gotoAndStop(myStatus); }
Instance of Symbol 921 MovieClip "adults" in Symbol 925 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(options[this._name]); myStatus = "default"; } on (release) { switch (myStatus) { case "default" : myStatus = "many"; break; case "many" : myStatus = "few"; break; case "few" : myStatus = "default"; } options[this._name] = myStatus; gotoAndStop(myStatus); }
Instance of Symbol 921 MovieClip "deusEx" in Symbol 925 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(options[this._name]); myStatus = "default"; } on (release) { switch (myStatus) { case "default" : myStatus = "many"; break; case "many" : myStatus = "few"; break; case "few" : myStatus = "default"; } options[this._name] = myStatus; gotoAndStop(myStatus); }
Instance of Symbol 924 MovieClip "sounds" in Symbol 925 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(options[this._name]); myStatus = "on"; } on (release) { myStatus = ((myStatus == "on") ? "off" : "on"); if (myStatus == "off") { stopAllSounds(); } else { _root.attachMovie("themeBox", "themeBox", 666); } options[this._name] = myStatus; gotoAndStop(myStatus); }
Symbol 926 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [tone]
Symbol 2 Sound [buzz]Used by:779
Symbol 3 GraphicUsed by:4 499 758 761
Symbol 4 MovieClipUses:3Used by:17
Symbol 5 FontUsed by:6 7 12 15 20 21 444 445 446 456 497 504 515 516 525 530 531 760 794 796 801 803 808 810 812
Symbol 6 TextUses:5Used by:16
Symbol 7 TextUses:5Used by:16
Symbol 8 GraphicUsed by:11 14 807 809 811
Symbol 9 GraphicUsed by:11 14 807 809 811
Symbol 10 GraphicUsed by:11 14 807 809 811
Symbol 11 ButtonUses:8 9 10Used by:16 23
Symbol 12 TextUses:5Used by:16 23
Symbol 13 GraphicUsed by:16
Symbol 14 ButtonUses:8 9 10Used by:16
Symbol 15 TextUses:5Used by:16
Symbol 16 MovieClipUses:6 7 11 12 13 14 15Used by:17
Symbol 17 MovieClip [gameOverScreen]Uses:4 16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:24
Symbol 20 TextUses:5Used by:23
Symbol 21 TextUses:5Used by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:20 21 11 12 22Used by:24
Symbol 24 MovieClip [happyEndScreen]Uses:19 23
Symbol 25 GraphicUsed by:31
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:31 89 92 97 128 178 271 299 577 579 587 606 663 668 751 753 755 757
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [child_walk]Uses:25 27 28 29 30
Symbol 32 GraphicUsed by:39
Symbol 33 GraphicUsed by:39
Symbol 34 GraphicUsed by:39
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [child_intimidated]Uses:32 33 34 35 36 37 38
Symbol 40 GraphicUsed by:61
Symbol 41 GraphicUsed by:61
Symbol 42 GraphicUsed by:61
Symbol 43 GraphicUsed by:61
Symbol 44 GraphicUsed by:61
Symbol 45 GraphicUsed by:61
Symbol 46 GraphicUsed by:61
Symbol 47 GraphicUsed by:61
Symbol 48 GraphicUsed by:61
Symbol 49 GraphicUsed by:61
Symbol 50 GraphicUsed by:61
Symbol 51 GraphicUsed by:61
Symbol 52 GraphicUsed by:61
Symbol 53 GraphicUsed by:61
Symbol 54 GraphicUsed by:61
Symbol 55 GraphicUsed by:61
Symbol 56 GraphicUsed by:61
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [child_talk]Uses:40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:64
Symbol 64 MovieClip [child_door_in]Uses:63
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:67
Symbol 67 MovieClip [child_door_out]Uses:66
Symbol 68 MovieClip [character]
Symbol 69 GraphicUsed by:75
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:70 71Used by:73
Symbol 73 MovieClipUses:72Used by:75 102 134
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:69 73 74Used by:99 779
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78 103 135
Symbol 78 MovieClipUses:77Used by:99
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:98 129 136
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:98 136
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:98 136
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:98 129 136
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:27 87 88Used by:98 136
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:27 90 91Used by:98 136
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [phone0]Uses:93 27 94 95 96Used by:98 136
Symbol 98 MovieClipUses:80 82 84 86 89 92 97Used by:99
Symbol 99 MovieClip [level1]Uses:75 78 98
Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:100 73 101Used by:131 779
Symbol 103 MovieClipUses:77Used by:131
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:129 136
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:129 136
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:129 136
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:129 136
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:129 136
Symbol 114 GraphicUsed by:115 116
Symbol 115 MovieClipUses:114Used by:129 136
Symbol 116 MovieClipUses:114Used by:129 136
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:129 136
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:129 136
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:121 122Used by:129 136
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:129 136
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:126 27 127Used by:129 136
Symbol 129 MovieClipUses:105 107 109 111 113 115 116 118 86 80 120 123 125 128Used by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClip [level2]Uses:102 103 129 130
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:132 73 133Used by:138 779
Symbol 135 MovieClipUses:77Used by:138
Symbol 136 MovieClipUses:80 105 107 109 111 113 115 116 118 86 120 123 125 128 82 84 89 92 97Used by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [level3]Uses:134 135 136 137
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [sight]Uses:139
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:143
Symbol 143 MovieClip [priest_door_in]Uses:142
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:146
Symbol 146 MovieClip [priest_door_out]Uses:145
Symbol 147 GraphicUsed by:163
Symbol 148 GraphicUsed by:163
Symbol 149 GraphicUsed by:163
Symbol 150 GraphicUsed by:163
Symbol 151 GraphicUsed by:163
Symbol 152 GraphicUsed by:163
Symbol 153 GraphicUsed by:163
Symbol 154 GraphicUsed by:163
Symbol 155 GraphicUsed by:163
Symbol 156 GraphicUsed by:163
Symbol 157 GraphicUsed by:163
Symbol 158 GraphicUsed by:163
Symbol 159 GraphicUsed by:163
Symbol 160 GraphicUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip [priest_pet]Uses:147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162
Symbol 164 GraphicUsed by:173
Symbol 165 GraphicUsed by:173
Symbol 166 GraphicUsed by:173
Symbol 167 GraphicUsed by:173
Symbol 168 GraphicUsed by:173 185 297 676
Symbol 169 GraphicUsed by:173 185 297 676
Symbol 170 GraphicUsed by:173
Symbol 171 GraphicUsed by:173
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClip [man_upset]Uses:164 165 166 167 168 169 170 171 172
Symbol 174 GraphicUsed by:178
Symbol 175 GraphicUsed by:178
Symbol 176 GraphicUsed by:178
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip [man_walk]Uses:174 27 175 176 177
Symbol 179 GraphicUsed by:185
Symbol 180 GraphicUsed by:185
Symbol 181 GraphicUsed by:185
Symbol 182 GraphicUsed by:185
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClip [man_talk]Uses:179 180 181 168 169 182 183 184
Symbol 186 GraphicUsed by:208
Symbol 187 GraphicUsed by:208
Symbol 188 GraphicUsed by:208
Symbol 189 GraphicUsed by:208
Symbol 190 GraphicUsed by:208
Symbol 191 GraphicUsed by:208
Symbol 192 GraphicUsed by:208
Symbol 193 GraphicUsed by:208
Symbol 194 GraphicUsed by:208
Symbol 195 GraphicUsed by:208
Symbol 196 GraphicUsed by:208
Symbol 197 GraphicUsed by:208
Symbol 198 GraphicUsed by:208
Symbol 199 GraphicUsed by:208
Symbol 200 GraphicUsed by:208
Symbol 201 GraphicUsed by:208
Symbol 202 GraphicUsed by:208
Symbol 203 GraphicUsed by:208
Symbol 204 GraphicUsed by:208
Symbol 205 GraphicUsed by:208
Symbol 206 GraphicUsed by:208
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClip [man_call]Uses:186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:211
Symbol 211 MovieClip [man_door_in]Uses:210
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClip [man_door_out]Uses:213
Symbol 215 GraphicUsed by:218
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [cop_surprised]Uses:215 216 217
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:221
Symbol 221 MovieClip [cop_fade]Uses:220
Symbol 222 GraphicUsed by:263
Symbol 223 GraphicUsed by:263
Symbol 224 GraphicUsed by:263
Symbol 225 GraphicUsed by:263
Symbol 226 GraphicUsed by:263
Symbol 227 GraphicUsed by:263
Symbol 228 GraphicUsed by:263
Symbol 229 GraphicUsed by:263
Symbol 230 GraphicUsed by:263
Symbol 231 GraphicUsed by:263
Symbol 232 GraphicUsed by:263
Symbol 233 GraphicUsed by:263
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Symbol 285 GraphicUsed by:286
Symbol 286 MovieClip [woman_door_in]Uses:285
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClip [woman_door_out]Uses:287
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Symbol 290 GraphicUsed by:297
Symbol 291 GraphicUsed by:297
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Symbol 299 MovieClip [man_stand]Uses:298 27
Symbol 300 GraphicUsed by:301
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Symbol 361 GraphicUsed by:364
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Symbol 366 MovieClip [priest_wait]Uses:365
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Symbol 368 GraphicUsed by:426
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Symbol 370 GraphicUsed by:426
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Symbol 427 GraphicUsed by:428
Symbol 428 MovieClipUses:427Used by:429
Symbol 429 MovieClip [hero_door_in]Uses:428
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:430Used by:432
Symbol 432 MovieClip [hero_door_out]Uses:431
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClipUses:433Used by:435
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Symbol 438 MovieClipUses:437Used by:440
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Symbol 444 TextUses:5Used by:447
Symbol 445 TextUses:5Used by:447
Symbol 446 TextUses:5Used by:447
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Symbol 457 MovieClipUses:443 456Used by:458
Symbol 458 MovieClip [deusArrow]Uses:455 457
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Symbol 471 MovieClipUses:462 463 465 470Used by:472
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Symbol 474 GraphicUsed by:476
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Symbol 768 Sound [s_divert]Used by:779
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Symbol 770 Sound [s_yessir]Used by:779
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Symbol 772 Sound [s_interrogated]Used by:779
Symbol 773 Sound [s_intimidate]Used by:779
Symbol 774 Sound [s_man_upset]Used by:779
Symbol 775 Sound [s_pet]Used by:779
Symbol 776 Sound [s_rape]Used by:779
Symbol 777 Sound [s_woman_upset]Used by:779
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Symbol 863 GraphicUsed by:874 882
Symbol 864 GraphicUsed by:874
Symbol 865 GraphicUsed by:866
Symbol 866 MovieClipUses:865Used by:868
Symbol 867 GraphicUsed by:868
Symbol 868 ButtonUses:866 867Used by:874 882
Symbol 869 GraphicUsed by:874 882
Symbol 870 FontUsed by:871 872 873 876 881 884
Symbol 871 TextUses:870Used by:874 882
Symbol 872 TextUses:870Used by:874 882
Symbol 873 TextUses:870Used by:874
Symbol 874 MovieClipUses:863 864 757 755 753 868 751 744 869 871 676 872 668 663 634 606 601 587 873Used by:886
Symbol 875 GraphicUsed by:886
Symbol 876 TextUses:870Used by:886
Symbol 877 GraphicUsed by:886
Symbol 878 GraphicUsed by:882
Symbol 879 GraphicUsed by:882
Symbol 880 GraphicUsed by:882
Symbol 881 TextUses:870Used by:882
Symbol 882 MovieClipUses:863 878 579 757 755 753 868 751 744 869 871 676 879 872 577 668 663 572 551 880 881Used by:886
Symbol 883 GraphicUsed by:886
Symbol 884 TextUses:870Used by:886
Symbol 885 TextUses:786Used by:886
Symbol 886 MovieClipUses:816 862 874 875 876 877 882 883 884 885Used by:926
Symbol 887 GraphicUsed by:891
Symbol 888 GraphicUsed by:889
Symbol 889 MovieClipUses:888Used by:891
Symbol 890 GraphicUsed by:891
Symbol 891 MovieClipUses:887 889 890Used by:894 926
Symbol 892 TextUses:786Used by:894
Symbol 893 GraphicUsed by:894
Symbol 894 ButtonUses:891 892 893Used by:926
Symbol 895 TextUses:786Used by:926
Symbol 896 GraphicUsed by:898 899
Symbol 897 TextUses:786Used by:898 899
Symbol 898 MovieClipUses:896 897Used by:899
Symbol 899 ButtonUses:898 896 897Used by:926
Symbol 900 GraphicUsed by:902 903
Symbol 901 TextUses:786Used by:902 903
Symbol 902 MovieClipUses:900 901Used by:903
Symbol 903 ButtonUses:902 900 901Used by:926
Symbol 904 GraphicUsed by:906 907
Symbol 905 TextUses:786Used by:906 907
Symbol 906 MovieClipUses:904 905Used by:907
Symbol 907 ButtonUses:906 904 905Used by:926
Symbol 908 TextUses:786Used by:925
Symbol 909 TextUses:786Used by:925
Symbol 910 TextUses:786Used by:925
Symbol 911 TextUses:786Used by:925
Symbol 912 TextUses:786Used by:925
Symbol 913 TextUses:786Used by:925
Symbol 914 TextUses:786Used by:925
Symbol 915 TextUses:786Used by:925
Symbol 916 GraphicUsed by:917
Symbol 917 MovieClipUses:916Used by:921 924
Symbol 918 TextUses:786Used by:921
Symbol 919 TextUses:786Used by:921
Symbol 920 TextUses:786Used by:921
Symbol 921 MovieClipUses:917 918 919 920Used by:925
Symbol 922 TextUses:786Used by:924
Symbol 923 TextUses:786Used by:924
Symbol 924 MovieClipUses:917 922 923Used by:925
Symbol 925 MovieClipUses:816 908 909 910 911 912 913 914 915 921 924Used by:926
Symbol 926 MovieClipUses:780 782 789 791 793 800 806 807 808 809 810 811 812 814 816 817 819 820 821 822 514 823 824 522 825 826 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 886 894 895 891 899 903 907 925Used by:Timeline
Streaming Sound 1Used by:Symbol 539 MovieClip [ambientBox]

Instance Names

"loader"Frame 1Symbol 761 MovieClip
"mainMenu"Frame 2Symbol 926 MovieClip
"hero1"Symbol 98 MovieClip Frame 1Symbol 80 MovieClip
"d0a"Symbol 98 MovieClip Frame 1Symbol 82 MovieClip
"d1b"Symbol 98 MovieClip Frame 1Symbol 84 MovieClip
"portal0"Symbol 98 MovieClip Frame 1Symbol 86 MovieClip
"phone0"Symbol 98 MovieClip Frame 1Symbol 89 MovieClip
"phone1"Symbol 98 MovieClip Frame 1Symbol 92 MovieClip
"phone2"Symbol 98 MovieClip Frame 1Symbol 97 MovieClip [phone0]
"d0b"Symbol 98 MovieClip Frame 1Symbol 84 MovieClip
"d1a"Symbol 98 MovieClip Frame 1Symbol 82 MovieClip
"hero0"Symbol 98 MovieClip Frame 1Symbol 80 MovieClip
"scenario"Symbol 99 MovieClip [level1] Frame 1Symbol 75 MovieClip
"floors"Symbol 99 MovieClip [level1] Frame 1Symbol 78 MovieClip
"characters"Symbol 99 MovieClip [level1] Frame 1Symbol 98 MovieClip
"d0a"Symbol 129 MovieClip Frame 1Symbol 105 MovieClip
"d0b"Symbol 129 MovieClip Frame 1Symbol 107 MovieClip
"d1a"Symbol 129 MovieClip Frame 1Symbol 109 MovieClip
"d1b"Symbol 129 MovieClip Frame 1Symbol 111 MovieClip
"d3a"Symbol 129 MovieClip Frame 1Symbol 113 MovieClip
"d3b"Symbol 129 MovieClip Frame 1Symbol 115 MovieClip
"d2b"Symbol 129 MovieClip Frame 1Symbol 116 MovieClip
"d2a"Symbol 129 MovieClip Frame 1Symbol 118 MovieClip
"portal0"Symbol 129 MovieClip Frame 1Symbol 86 MovieClip
"hero2"Symbol 129 MovieClip Frame 1Symbol 80 MovieClip
"portal1"Symbol 129 MovieClip Frame 1Symbol 120 MovieClip
"phone1"Symbol 129 MovieClip Frame 1Symbol 123 MovieClip
"phone2"Symbol 129 MovieClip Frame 1Symbol 125 MovieClip
"phone0"Symbol 129 MovieClip Frame 1Symbol 128 MovieClip
"phone4"Symbol 129 MovieClip Frame 1Symbol 128 MovieClip
"hero0"Symbol 129 MovieClip Frame 1Symbol 80 MovieClip
"phone3"Symbol 129 MovieClip Frame 1Symbol 123 MovieClip
"portal2"Symbol 129 MovieClip Frame 1Symbol 86 MovieClip
"hero1"Symbol 129 MovieClip Frame 1Symbol 80 MovieClip
"scenario"Symbol 131 MovieClip [level2] Frame 1Symbol 102 MovieClip
"floors"Symbol 131 MovieClip [level2] Frame 1Symbol 103 MovieClip
"characters"Symbol 131 MovieClip [level2] Frame 1Symbol 129 MovieClip
"hero3"Symbol 136 MovieClip Frame 1Symbol 80 MovieClip
"hero2"Symbol 136 MovieClip Frame 1Symbol 80 MovieClip
"d0a"Symbol 136 MovieClip Frame 1Symbol 105 MovieClip
"d0b"Symbol 136 MovieClip Frame 1Symbol 107 MovieClip
"d1a"Symbol 136 MovieClip Frame 1Symbol 109 MovieClip
"d1b"Symbol 136 MovieClip Frame 1Symbol 111 MovieClip
"d3a"Symbol 136 MovieClip Frame 1Symbol 113 MovieClip
"d3b"Symbol 136 MovieClip Frame 1Symbol 115 MovieClip
"d4b"Symbol 136 MovieClip Frame 1Symbol 116 MovieClip
"d4a"Symbol 136 MovieClip Frame 1Symbol 118 MovieClip
"portal0"Symbol 136 MovieClip Frame 1Symbol 86 MovieClip
"portal1"Symbol 136 MovieClip Frame 1Symbol 120 MovieClip
"phone1"Symbol 136 MovieClip Frame 1Symbol 123 MovieClip
"phone2"Symbol 136 MovieClip Frame 1Symbol 125 MovieClip
"phone5"Symbol 136 MovieClip Frame 1Symbol 128 MovieClip
"d2a"Symbol 136 MovieClip Frame 1Symbol 82 MovieClip
"d5b"Symbol 136 MovieClip Frame 1Symbol 84 MovieClip
"phone3"Symbol 136 MovieClip Frame 1Symbol 89 MovieClip
"phone4"Symbol 136 MovieClip Frame 1Symbol 92 MovieClip
"phone0"Symbol 136 MovieClip Frame 1Symbol 97 MovieClip [phone0]
"d2b"Symbol 136 MovieClip Frame 1Symbol 84 MovieClip
"d5a"Symbol 136 MovieClip Frame 1Symbol 82 MovieClip
"hero1"Symbol 136 MovieClip Frame 1Symbol 80 MovieClip
"hero0"Symbol 136 MovieClip Frame 1Symbol 80 MovieClip
"portal2"Symbol 136 MovieClip Frame 1Symbol 86 MovieClip
"phone6"Symbol 136 MovieClip Frame 1Symbol 89 MovieClip
"scenario"Symbol 138 MovieClip [level3] Frame 1Symbol 134 MovieClip
"floors"Symbol 138 MovieClip [level3] Frame 1Symbol 135 MovieClip
"characters"Symbol 138 MovieClip [level3] Frame 1Symbol 136 MovieClip
"mc"Symbol 458 MovieClip [deusArrow] Frame 1Symbol 455 MovieClip
"helpAbduct"Symbol 458 MovieClip [deusArrow] Frame 1Symbol 457 MovieClip
"mc"Symbol 462 MovieClip Frame 1Symbol 461 MovieClip
"stairs"Symbol 471 MovieClip Frame 1Symbol 462 MovieClip
"mc"Symbol 472 MovieClip [deusEx] Frame 1Symbol 471 MovieClip
"numberField"Symbol 498 MovieClip Frame 19Symbol 497 EditableText
"body"Symbol 499 MovieClip Frame 1Symbol 476 MovieClip
"img"Symbol 499 MovieClip Frame 1Symbol 498 MovieClip
"charIcon"Symbol 505 MovieClip Frame 1Symbol 499 MovieClip
"nameField"Symbol 505 MovieClip Frame 1Symbol 503 EditableText
"statusField"Symbol 505 MovieClip Frame 1Symbol 504 EditableText
"hero0"Symbol 506 MovieClip Frame 1Symbol 499 MovieClip
"hero1"Symbol 506 MovieClip Frame 1Symbol 499 MovieClip
"hero2"Symbol 506 MovieClip Frame 1Symbol 499 MovieClip
"deusEx"Symbol 506 MovieClip Frame 1Symbol 499 MovieClip
"hero3"Symbol 506 MovieClip Frame 1Symbol 499 MovieClip
"mask"Symbol 514 MovieClip Frame 1Symbol 510 MovieClip
"light"Symbol 522 MovieClip Frame 1Symbol 521 MovieClip
"bullet0"Symbol 523 MovieClip Frame 1Symbol 522 MovieClip
"bullet1"Symbol 523 MovieClip Frame 1Symbol 522 MovieClip
"bullet2"Symbol 523 MovieClip Frame 1Symbol 522 MovieClip
"bullet3"Symbol 523 MovieClip Frame 1Symbol 522 MovieClip
"bullet4"Symbol 523 MovieClip Frame 1Symbol 522 MovieClip
"bullet5"Symbol 523 MovieClip Frame 1Symbol 522 MovieClip
"charBox"Symbol 537 MovieClip [GUI] Frame 1Symbol 505 MovieClip
"heroesBox"Symbol 537 MovieClip [GUI] Frame 1Symbol 506 MovieClip
"timeBar"Symbol 537 MovieClip [GUI] Frame 1Symbol 514 MovieClip
"chances"Symbol 537 MovieClip [GUI] Frame 1Symbol 523 MovieClip
"quitWindow"Symbol 537 MovieClip [GUI] Frame 1Symbol 532 MovieClip
"area"Symbol 579 MovieClip [hero_stand] Frame 1Symbol 27 MovieClip
"tut1"Symbol 886 MovieClip Frame 1Symbol 874 MovieClip
"priests"Symbol 925 MovieClip Frame 1Symbol 921 MovieClip
"children"Symbol 925 MovieClip Frame 1Symbol 921 MovieClip
"adults"Symbol 925 MovieClip Frame 1Symbol 921 MovieClip
"deusEx"Symbol 925 MovieClip Frame 1Symbol 921 MovieClip
"sounds"Symbol 925 MovieClip Frame 1Symbol 924 MovieClip
"timeBar"Symbol 926 MovieClip Frame 2Symbol 514 MovieClip
"bullet0"Symbol 926 MovieClip Frame 2Symbol 522 MovieClip
"bullet1"Symbol 926 MovieClip Frame 2Symbol 522 MovieClip
"bullet2"Symbol 926 MovieClip Frame 2Symbol 522 MovieClip
"bullet3"Symbol 926 MovieClip Frame 2Symbol 522 MovieClip
"bullet4"Symbol 926 MovieClip Frame 2Symbol 522 MovieClip
"bullet5"Symbol 926 MovieClip Frame 2Symbol 522 MovieClip
"timeBar"Symbol 926 MovieClip Frame 3Symbol 514 MovieClip
"bullet0"Symbol 926 MovieClip Frame 3Symbol 522 MovieClip
"bullet1"Symbol 926 MovieClip Frame 3Symbol 522 MovieClip
"bullet2"Symbol 926 MovieClip Frame 3Symbol 522 MovieClip
"bullet3"Symbol 926 MovieClip Frame 3Symbol 522 MovieClip
"bullet4"Symbol 926 MovieClip Frame 3Symbol 522 MovieClip
"bullet5"Symbol 926 MovieClip Frame 3Symbol 522 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "tone"
ExportAssets (56)Timeline Frame 1Symbol 2 as "buzz"
ExportAssets (56)Timeline Frame 1Symbol 17 as "gameOverScreen"
ExportAssets (56)Timeline Frame 1Symbol 24 as "happyEndScreen"
ExportAssets (56)Timeline Frame 1Symbol 31 as "child_walk"
ExportAssets (56)Timeline Frame 1Symbol 39 as "child_intimidated"
ExportAssets (56)Timeline Frame 1Symbol 61 as "child_talk"
ExportAssets (56)Timeline Frame 1Symbol 64 as "child_door_in"
ExportAssets (56)Timeline Frame 1Symbol 67 as "child_door_out"
ExportAssets (56)Timeline Frame 1Symbol 68 as "character"
ExportAssets (56)Timeline Frame 1Symbol 97 as "phone0"
ExportAssets (56)Timeline Frame 1Symbol 99 as "level1"
ExportAssets (56)Timeline Frame 1Symbol 131 as "level2"
ExportAssets (56)Timeline Frame 1Symbol 138 as "level3"
ExportAssets (56)Timeline Frame 1Symbol 140 as "sight"
ExportAssets (56)Timeline Frame 1Symbol 143 as "priest_door_in"
ExportAssets (56)Timeline Frame 1Symbol 146 as "priest_door_out"
ExportAssets (56)Timeline Frame 1Symbol 163 as "priest_pet"
ExportAssets (56)Timeline Frame 1Symbol 173 as "man_upset"
ExportAssets (56)Timeline Frame 1Symbol 178 as "man_walk"
ExportAssets (56)Timeline Frame 1Symbol 185 as "man_talk"
ExportAssets (56)Timeline Frame 1Symbol 208 as "man_call"
ExportAssets (56)Timeline Frame 1Symbol 211 as "man_door_in"
ExportAssets (56)Timeline Frame 1Symbol 214 as "man_door_out"
ExportAssets (56)Timeline Frame 1Symbol 218 as "cop_surprised"
ExportAssets (56)Timeline Frame 1Symbol 221 as "cop_fade"
ExportAssets (56)Timeline Frame 1Symbol 263 as "cop_interrogate"
ExportAssets (56)Timeline Frame 1Symbol 266 as "cop_door_out"
ExportAssets (56)Timeline Frame 1Symbol 269 as "cop_door_in"
ExportAssets (56)Timeline Frame 1Symbol 271 as "cop_stand"
ExportAssets (56)Timeline Frame 1Symbol 284 as "man_intimidated"
ExportAssets (56)Timeline Frame 1Symbol 286 as "woman_door_in"
ExportAssets (56)Timeline Frame 1Symbol 288 as "woman_door_out"
ExportAssets (56)Timeline Frame 1Symbol 297 as "woman_talk"
ExportAssets (56)Timeline Frame 1Symbol 299 as "man_stand"
ExportAssets (56)Timeline Frame 1Symbol 301 as "priest_fade_mc"
ExportAssets (56)Timeline Frame 1Symbol 302 as "priest_fade"
ExportAssets (56)Timeline Frame 1Symbol 359 as "priest_interrogated"
ExportAssets (56)Timeline Frame 1Symbol 364 as "priest_stairs"
ExportAssets (56)Timeline Frame 1Symbol 366 as "priest_wait"
ExportAssets (56)Timeline Frame 1Symbol 426 as "hero_divert"
ExportAssets (56)Timeline Frame 1Symbol 429 as "hero_door_in"
ExportAssets (56)Timeline Frame 1Symbol 432 as "hero_door_out"
ExportAssets (56)Timeline Frame 1Symbol 435 as "heroArrow"
ExportAssets (56)Timeline Frame 1Symbol 440 as "gotoArrow"
ExportAssets (56)Timeline Frame 1Symbol 447 as "actionHelp"
ExportAssets (56)Timeline Frame 1Symbol 458 as "deusArrow"
ExportAssets (56)Timeline Frame 1Symbol 472 as "deusEx"
ExportAssets (56)Timeline Frame 1Symbol 537 as "GUI"
ExportAssets (56)Timeline Frame 1Symbol 538 as "soundBox"
ExportAssets (56)Timeline Frame 1Symbol 539 as "ambientBox"
ExportAssets (56)Timeline Frame 1Symbol 541 as "themeBox"
ExportAssets (56)Timeline Frame 1Symbol 551 as "woman_intimidated"
ExportAssets (56)Timeline Frame 1Symbol 572 as "hero_intimidate"
ExportAssets (56)Timeline Frame 1Symbol 577 as "hero_walk"
ExportAssets (56)Timeline Frame 1Symbol 579 as "hero_stand"
ExportAssets (56)Timeline Frame 1Symbol 587 as "priest_arrested"
ExportAssets (56)Timeline Frame 1Symbol 601 as "cop_arrest"
ExportAssets (56)Timeline Frame 1Symbol 606 as "cop_walk"
ExportAssets (56)Timeline Frame 1Symbol 634 as "woman_call"
ExportAssets (56)Timeline Frame 1Symbol 663 as "child_cry"
ExportAssets (56)Timeline Frame 1Symbol 668 as "woman_walk"
ExportAssets (56)Timeline Frame 1Symbol 676 as "woman_upset"
ExportAssets (56)Timeline Frame 1Symbol 744 as "priest_fuck"
ExportAssets (56)Timeline Frame 1Symbol 751 as "priest_walk"
ExportAssets (56)Timeline Frame 1Symbol 753 as "priest_stand"
ExportAssets (56)Timeline Frame 1Symbol 755 as "child_stand"
ExportAssets (56)Timeline Frame 1Symbol 757 as "woman_stand"
ExportAssets (56)Timeline Frame 2Symbol 765 as "s_amen"
ExportAssets (56)Timeline Frame 2Symbol 766 as "s_arrest"
ExportAssets (56)Timeline Frame 2Symbol 767 as "s_call"
ExportAssets (56)Timeline Frame 2Symbol 768 as "s_divert"
ExportAssets (56)Timeline Frame 2Symbol 769 as "s_praise"
ExportAssets (56)Timeline Frame 2Symbol 770 as "s_yessir"
ExportAssets (56)Timeline Frame 2Symbol 771 as "s_interrogate"
ExportAssets (56)Timeline Frame 2Symbol 772 as "s_interrogated"
ExportAssets (56)Timeline Frame 2Symbol 773 as "s_intimidate"
ExportAssets (56)Timeline Frame 2Symbol 774 as "s_man_upset"
ExportAssets (56)Timeline Frame 2Symbol 775 as "s_pet"
ExportAssets (56)Timeline Frame 2Symbol 776 as "s_rape"
ExportAssets (56)Timeline Frame 2Symbol 777 as "s_woman_upset"
ExportAssets (56)Timeline Frame 2Symbol 778 as "s_helicopter"

Labels

"game"Frame 2
"off"Symbol 89 MovieClip Frame 1
"on"Symbol 89 MovieClip Frame 2
"off"Symbol 92 MovieClip Frame 1
"on"Symbol 92 MovieClip Frame 2
"off"Symbol 97 MovieClip [phone0] Frame 1
"on"Symbol 97 MovieClip [phone0] Frame 2
"off"Symbol 123 MovieClip Frame 1
"on"Symbol 123 MovieClip Frame 2
"off"Symbol 128 MovieClip Frame 1
"on"Symbol 128 MovieClip Frame 2
"normal"Symbol 440 MovieClip [gotoArrow] Frame 1
"blocked"Symbol 440 MovieClip [gotoArrow] Frame 2
"enter"Symbol 447 MovieClip [actionHelp] Frame 1
"intimidate"Symbol 447 MovieClip [actionHelp] Frame 2
"divert"Symbol 447 MovieClip [actionHelp] Frame 3
"normal"Symbol 455 MovieClip Frame 1
"ready"Symbol 455 MovieClip Frame 2
"off"Symbol 462 MovieClip Frame 1
"mc"Symbol 462 MovieClip Frame 50
"loop"Symbol 472 MovieClip [deusEx] Frame 21
"normal"Symbol 476 MovieClip Frame 1
"selected"Symbol 476 MovieClip Frame 2
"hero0"Symbol 498 MovieClip Frame 1
"hero1"Symbol 498 MovieClip Frame 2
"hero2"Symbol 498 MovieClip Frame 3
"hero3"Symbol 498 MovieClip Frame 4
"man_normal"Symbol 498 MovieClip Frame 5
"man_shocked"Symbol 498 MovieClip Frame 6
"man_witness"Symbol 498 MovieClip Frame 7
"man_intimidated"Symbol 498 MovieClip Frame 8
"woman_normal"Symbol 498 MovieClip Frame 9
"woman_witness"Symbol 498 MovieClip Frame 10
"woman_shocked"Symbol 498 MovieClip Frame 11
"woman_intimidated"Symbol 498 MovieClip Frame 12
"priest_righteous"Symbol 498 MovieClip Frame 13
"priest_sinner"Symbol 498 MovieClip Frame 14
"child_normal"Symbol 498 MovieClip Frame 15
"child_abused"Symbol 498 MovieClip Frame 16
"cop_normal"Symbol 498 MovieClip Frame 17
"cop_arresting"Symbol 498 MovieClip Frame 18
"deusEx"Symbol 498 MovieClip Frame 19
"nothing"Symbol 498 MovieClip Frame 20
"default"Symbol 921 MovieClip Frame 1
"many"Symbol 921 MovieClip Frame 2
"few"Symbol 921 MovieClip Frame 3
"on"Symbol 924 MovieClip Frame 1
"off"Symbol 924 MovieClip Frame 2
"intro"Symbol 926 MovieClip Frame 1
"tutorial"Symbol 926 MovieClip Frame 2
"level"Symbol 926 MovieClip Frame 6
"options"Symbol 926 MovieClip Frame 7




http://swfchan.com/1/1452/info.shtml
Created: 17/6 -2019 22:30:21 Last modified: 17/6 -2019 22:30:21 Server time: 29/04 -2024 10:52:39