STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229459
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11976927?noj=FRM11976927-5DC" width="1" height="1"></div>

Small Arms.swf

This is the info page for
Flash #1722

(Click the ID number above for more basic data on this flash file.)


Text
healing

hand

machine

shot

sniper

frag


補給地点へ到着しました。

Arrived at the refueling point.

Arrived at the refueling point.

補給地点へ到着しました。


左のアイコンから、1つ選択できます。

Please make a choice from the left icons.

左のアイコンから、1つ選択できます。

Please make a choice from the left icons.

体力の最大値を上げ回復します。

Increase player's MAXHP and heal him.

体力の最大値を上げ回復します。

Increase player's MAXHP and heal him.

Enhance the performance of the handgun.

ハンドガンを強化します。

ハンドガンを強化します。

Enhance the performance of the handgun.

マシンガンを強化します。

Enhance the performance
of the machinegun.

マシンガンを強化します。

Enhance the performance
of the machinegun.

ショットガンを強化します。

Enhance the performance of the shotgun.

ショットガンを強化します。

Enhance the performance of the shotgun.

スナイパーライフルを強化します。

Enhance the performance of the sniperrifle.

スナイパーライフルを強化します。

Enhance the performance of the sniperrifle.

手榴弾を強化します。

Enhance the performance of frag granades.

手榴弾を強化します。

Enhance the performance of frag granades.

+ 300 *2

r

e

l

o

a

d

.

0

0

50

m

kill

m

kill

Ver

MG

SG

SR

FG

HG

HP

阿鼻叫喚comment

2007/2/12  22:08

1st

99999

99999

$ 9999999999

阿鼻叫喚name

1st

阿鼻叫喚comment

0000/00/00  00:00

阿鼻叫喚name

99999

99999

$ 9999999999

0.00

0

0

0

0

0

0

99999

99999

$ 9999999999

Back to Title

Back to Title

Press here to Entry

Press here to Entry

0.00

0

0

0

0

0

0

Now Loading...

2200

Bytes

TotalSize:

2200

Loaded:

linkageファイル置き場

eading

dge

- inspired by the frontline -

Copyright 2002-2007 ChronoBell All Rights Reserved

ver 1.09+

30/30

■SKIP■

□SKIP□

R

E

A

D

Y

GO !!

$ 0

m

$

12

0

/

12

35

600

35

5

1000

5

8

800

8

1500

kill

0

0

/300

300

/300

300

/300

300

/300

300

/300

300

/300

300

/300

300

/300

300

/300

300

/300

300

チュートリアルを開始します。

35

600

35

E

E

Q

Q

1

1

2

2

3

3

4

4

W

W

D

D

A

A

S

S

R

R

C

P

C

P

R

E

T

N

Normal Mode

BeamSaber

武器制限モードが追加されました。

Y

o

u

r

a

n

k

i

g

s

30

nd !!

You fail in accessing the score ranking file.  The following may cause the failure.

CGIランキングファイルのロードに失敗しました。以下の可能性があります。

- CGIサーバが込みあっている。もしくは、落ちている。

- プログラムのバグ

- オンラインへのアクセスを許可していない。(ローカルで開いている場合)

The server is busy or down.

A bug causes that.

No permission to access the internet from local.

This score is invalid.  The following may cause the failure.

無効な遷移です。以下の可能性があります。

- コンテキストメニューなどによりページを移動した。

- FlashPlayerEXなど公式プレイヤー外による想定外の挙動。

Using a function on the contextmenu causes that.

Unofficial flash player, flashplayerEX, works an unexcepted behavior.

Sorry, the default game mode only allows to entry.

このモードではランキングにエントリーすることはできません。m(_ _)m

Sorry, the latest version only allows to entry.

バージョンが最新でないためエントリーはできません。m(_ _)m

A

D

W

S

R

SP

1

2

3

4

Q

E

move to left / right

左右移動

jump

ジャンプ

hold the shield

盾を構える

reload

リロード

use a frag grenade

手榴弾の使用

swtich to each weapon

各武器への切り替え

switch to the previous / next weapon

隣の武器への切り替え

visual quality

画質

display shells

薬莢の表示

High

Medium

Low

On

Off

play BGMs

BGMの再生

the okkusenman BGM

おっくせんまん

??????

the handgun only mode

武器制限モード

the spirit of samurai mode

武士道モード

bomberman mode

ボンバーマンモード

full enhanced mode

つよくてニューゲーム

can use the beamsaber

ビームサーベルの使用

can use the granade machinegun

グレネードマシンガンの使用

can use the buster rifle

バスターライフルの使用

number of playing

プレイ回数

average movement distance

max movement distance on unarmed mode

武器制限モード最高進行距離

total playing time

総プレイ時間

9999

times

999

h

59

m

59

s

9999999999999

total movement distance

9999999999999

max movement distance

9999999999999

average kill

999999999999

max kill

999999999999

999999999999

average score

$ 99999999999999

max score

$ 99999999999999

$ 99999999999999

平均キル数

最高キル数

平均スコア

最高スコア

武士道モード最高進行距離

max movement distance on the sprit of samurai mode

kill by each weapon

各武器ごとのキル数

99999

99999

HG
MG
SG
SR
FG
OT

99999

99999

99999

99999

99999

000

000

000

000

000

ボンバーマンモード最高進行距離

max movement distance on bomberman mode

99999

total kill

総キル数

total score

総スコア

%

men

99999

000

save this settings

設定を保存する

save this settings

設定を保存する

set default settings

デフォルトに戻す

set default settings

デフォルトに戻す

key config

キーコンフィグ

game settings

ゲーム設定

bonus

おまけ

record

戦績

ActionScript [AS1/AS2]

Frame 1
var menu_cm = new ContextMenu(); menu_cm.builtInItems.forward_back = false; menu_cm.builtInItems.loop = false; menu_cm.builtInItems.play = false; menu_cm.builtInItems.print = false; menu_cm.builtInItems.quality = true; menu_cm.builtInItems.rewind = false; menu_cm.builtInItems.zoom = true; _root.menu = menu_cm; var init = {cf0:65, cf1:68, cf2:87, cf3:83, cf4:82, cf5:32, cf6:49, cf7:50, cf8:51, cf9:52, cf10:81, cf11:69, char0:"A", char1:"D", char2:"W", char3:"S", char4:"R", char5:"SP", char6:"1", char7:"2", char8:"3", char9:"4", char10:"Q", char11:"E"}; var keySetting = new Object(); var data_so = SharedObject.getLocal("data"); if (data_so.data.keySetting == undefined) { trace("keySetting\u521D\u671F\u5316"); data_so.data.keySetting = new Object(); i = 0; while (i < 12) { nm = "cf" + i; ai = "char" + i; data_so.data.keySetting[nm] = init[nm]; data_so.data.keySetting[ai] = init[ai]; i++; } } if (data_so.data.playerName == undefined) { trace("playerName\u521D\u671F\u5316"); data_so.data.playerName = "Your name"; } if (data_so.data.qual == undefined) { trace("qual\u521D\u671F\u5316"); data_so.data.qual = "high"; } if (data_so.data.shell == undefined) { trace("shell\u521D\u671F\u5316"); data_so.data.shell = true; } if (data_so.data.bgm == undefined) { data_so.data.bgm = true; } if (data_so.data.okusenman == undefined) { trace("okusenman\u521D\u671F\u5316"); data_so.data.okusenman = false; } if (data_so.data.unarmedMode == undefined) { trace("unarmedMode\u521D\u671F\u5316"); data_so.data.unarmedMode = false; } if (data_so.data.samuraiMode == undefined) { trace("samuraiMode\u521D\u671F\u5316"); data_so.data.samuraiMode = false; } if (data_so.data.bombermanMode == undefined) { trace("bombermanMode\u521D\u671F\u5316"); data_so.data.bombermanMode = false; } if (data_so.data.enhancedMode == undefined) { trace("enhancedMode\u521D\u671F\u5316"); data_so.data.enhancedMode = false; } if (data_so.data.beamSaber == undefined) { trace("beamSaber\u521D\u671F\u5316"); data_so.data.beamSaber = false; } if (data_so.data.grenadeMachinegun == undefined) { trace("grenadeMachinegun\u521D\u671F\u5316"); data_so.data.grenadeMachinegun = false; } if (data_so.data.busterRifle == undefined) { trace("busterRifle\u521D\u671F\u5316"); data_so.data.busterRifle = false; } if (data_so.data.unarmedModeAv == undefined) { trace("unarmedModeAv\u521D\u671F\u5316"); data_so.data.unarmedModeAv = false; } if (data_so.data.samuraiModeAv == undefined) { trace("samuraiModeAv\u521D\u671F\u5316"); data_so.data.samuraiModeAv = false; } if (data_so.data.bombermanModeAv == undefined) { trace("bombermanModeAv\u521D\u671F\u5316"); data_so.data.bombermanModeAv = false; } if (data_so.data.enhancedModeAv == undefined) { trace("enhancedModeAv\u521D\u671F\u5316"); data_so.data.enhancedModeAv = false; } if (data_so.data.beamSaberAv == undefined) { trace("beamSaberAv\u521D\u671F\u5316"); data_so.data.beamSaberAv = false; } if (data_so.data.grenadeMachinegunAv == undefined) { trace("grenadeMachinegunAv\u521D\u671F\u5316"); data_so.data.grenadeMachinegunAv = false; } if (data_so.data.busterRifleAv == undefined) { trace("busterRifleAv\u521D\u671F\u5316"); data_so.data.busterRifleAv = false; } if (data_so.data.okusenmanAv == undefined) { trace("okusenmanAv\u521D\u671F\u5316"); data_so.data.okusenmanAv = false; } if (data_so.data.OTKill == undefined) { data_so.data.OTKill = 0; } if (data_so.data.numberOfPlaying == undefined) { trace("\u6226\u6B74\u521D\u671F\u5316"); data_so.data.numberOfPlaying = 0; data_so.data.normalTry = 0; data_so.data.totalPlayingTime = 0; data_so.data.aveDis = 0; data_so.data.maxDis = 0; data_so.data.totalDis = 0; data_so.data.aveKill = 0; data_so.data.maxKill = 0; data_so.data.totalKill = 0; data_so.data.HGKill = 0; data_so.data.MGKill = 0; data_so.data.SGKill = 0; data_so.data.SRKill = 0; data_so.data.FGKill = 0; data_so.data.OTKill = 0; data_so.data.aveScore = 0; data_so.data.maxScore = 0; data_so.data.totalScore = 0; data_so.data.maxDisOnUnarmedMode = 0; data_so.data.maxDisOnSamuraiMode = 0; data_so.data.maxDisOnBombermanMode = 0; } i = 0; while (i < 12) { nm = "cf" + i; ai = "char" + i; _root.keySetting[nm] = data_so.data.keySetting[nm]; _root.keySetting[ai] = data_so.data.keySetting[ai]; trace((nm + ": ") + _root.keySetting[nm]); i++; } _global.playerName = data_so.data.playerName; trace("playerName: " + _global.playerName); _global.qual = data_so.data.qual; _global.shell = data_so.data.shell; _global.bgm = data_so.data.bgm; _global.okusenman = data_so.data.okusenman; _global.unarmedMode = data_so.data.unarmedMode; _global.samuraiMode = data_so.data.samuraiMode; _global.bombermanMode = data_so.data.bombermanMode; _global.enhancedMode = data_so.data.enhancedMode; _global.beamSaber = data_so.data.beamSaber; _global.grenadeMachinegun = data_so.data.grenadeMachinegun; _global.busterRifle = data_so.data.busterRifle; _global.unarmedModeAv = data_so.data.unarmedModeAv; _global.samuraiModeAv = data_so.data.samuraiModeAv; _global.bombermanModeAv = data_so.data.bombermanModeAv; _global.enhancedModeAv = data_so.data.enhancedModeAv; _global.beamSaberAv = data_so.data.beamSaberAv; _global.grenadeMachinegunAv = data_so.data.grenadeMachinegunAv; _global.busterRifleAv = data_so.data.busterRifleAv; _global.okusenmanAv = data_so.data.okusenmanAv; _global.numberOfPlaying = data_so.data.numberOfPlaying; _global.normalTry = data_so.data.normalTry; _global.totalPlayingTime = data_so.data.totalPlayingTime; _global.aveDis = data_so.data.aveDis; _global.maxDis = data_so.data.maxDis; _global.totalDis = data_so.data.totalDis; _global.aveKill = data_so.data.aveKill; _global.maxKill = data_so.data.maxKill; _global.totalKill = data_so.data.totalKill; _global.HGKill = data_so.data.HGKill; _global.MGKill = data_so.data.MGKill; _global.SGKill = data_so.data.SGKill; _global.SRKill = data_so.data.SRKill; _global.FGKill = data_so.data.FGKill; _global.OTKill = data_so.data.OTKill; _global.aveScore = data_so.data.aveScore; _global.maxScore = data_so.data.maxScore; _global.totalScore = data_so.data.totalScore; _global.maxDisOnUnarmedMode = data_so.data.maxDisOnUnarmedMode; _global.maxDisOnSamuraiMode = data_so.data.maxDisOnSamuraiMode; _global.maxDisOnBombermanMode = data_so.data.maxDisOnBombermanMode; _quality = _global.qual; stop();
Instance of Symbol 653 MovieClip in Frame 2
onClipEvent (load) { trace("\uFF3C(^o^)\uFF0F"); }
Frame 5
bgm_title = new Sound(); bgm_title.attachSound("bgm_title"); bgm_tutorial = new Sound(); bgm_tutorial.attachSound("bgm_tutorial"); bgm_play1 = new Sound(); bgm_play1.attachSound("bgm_play1"); bgm_play2 = new Sound(); bgm_play2.attachSound("bgm_play2"); bgm_play3 = new Sound(); bgm_play3.attachSound("bgm_play3"); bgm_play4 = new Sound(); bgm_play4.attachSound("bgm_play4"); se_cursol4 = new Sound(); se_cursol4.attachSound("se_cursol4"); se_cursol5 = new Sound(); se_cursol5.attachSound("se_cursol5"); var lvArr = new Array(-1, -1, -1, -1, -1, -1); stopAllSounds(); if (_global.bgm) { bgm_title.start(0, 99); } _root.gotoAndStop("title");
Frame 6
_root.stop(); _global.score = 0; _global.dist = 0; _global.killNo = 0; _global.NewRank = 0; _global.scoreValid = 0; _global.version = "1.09"; _global.cgiVersion = "426"; i = 0; while (i < 6) { _root.lvArr[i] = -1; i++; } _global.unarmedRelease = false; _global.samuraiRelease = false; _global.bombermanRelease = false; _global.enhancedRelease = false; _global.beamSaberRelease = false; _global.grenadeMachinegunRelease = false; _global.busterRifleRelease = false; _global.okusenmanRelease = false;
Instance of Symbol 658 MovieClip in Frame 6
/* no clip actions */
Instance of Symbol 681 MovieClip in Frame 6
onClipEvent (load) { fr = 30; time = 1000; time_count = 0; old_timer = getTimer(); fps = (fr + "/") + fr; } onClipEvent (enterFrame) { time_count++; if ((getTimer() - old_timer) >= time) { fps = (Math.floor((time_count * 1000) / (getTimer() - old_timer)) + "/") + fr; old_timer = getTimer(); time_count = 0; } }
Frame 11
stop();
Frame 12
if (_global.tutorial) { stopAllSounds(); if (_global.bgm) { _root.bgm_tutorial.start(0, 99); } } stop();
Instance of Symbol 719 MovieClip "gun" in Frame 12
onClipEvent (load) { function isOnWeaponPanel() { res = -1; if ((_root._ymouse > 302) && (_root._ymouse < 369)) { if ((_root._xmouse > 188.5) && (_root._xmouse < 230.5)) { res = 0; } else if ((_root._xmouse > 244.5) && (_root._xmouse < 286.5)) { res = 1; } else if ((_root._xmouse > 300.5) && (_root._xmouse < 342.5)) { res = 2; } else if ((_root._xmouse > 356.5) && (_root._xmouse < 398.5)) { res = 3; } } return(res); } function isOnRPWeaponPanel() { res = -1; if ((_root._ymouse > 112) && (_root._ymouse < 166)) { if ((_root._xmouse > 60) && (_root._xmouse < 124)) { res = 0; } else if ((_root._xmouse > 140) && (_root._xmouse < 204)) { res = 1; } else if ((_root._xmouse > 220) && (_root._xmouse < 284)) { res = 2; } } else if ((_root._ymouse > 192) && (_root._ymouse < 250)) { if ((_root._xmouse > 60) && (_root._xmouse < 124)) { res = 3; } else if ((_root._xmouse > 140) && (_root._xmouse < 204)) { res = 4; } else if ((_root._xmouse > 220) && (_root._xmouse < 284)) { res = 5; } } return(res); } function drawArm() { if (_global.usingWeapon == 0) { _root.player.attachMovie("arm_handgun", "arm", 166); _root.player.arm._x = -1; _root.player.arm._y = -18.5; } else if (_global.usingWeapon == 1) { _root.player.attachMovie("arm_machinegun", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -18.5; } else if (_global.usingWeapon == 2) { _root.player.attachMovie("arm_shotgun", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else if (_global.usingWeapon == 3) { _root.player.attachMovie("arm_magnum", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else if (_global.usingWeapon == 10) { _root.player.attachMovie("arm_shield", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else if (_global.usingWeapon == 11) { _root.player.attachMovie("arm_dummy", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else { trace("ERROR in drawArm(): _global.usingWeapon=" + _global.usingWeapon); } } function drawFrameOnWeapon(usingWeapon) { _root.attachMovie("frameOnWeapon", "frameOnWeapon", 2000); _root.frameOnWeapon._x = 188.5 + (usingWeapon * 56); _root.frameOnWeapon._y = 302; } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function putParamName(wp) { str = ""; switch (wp) { case -1 : str = ""; break; case 0 : str = "\u30EC\u30D9\u30EB\n\u6700\u5927HP\n"; break; case 1 : str = "\u30EC\u30D9\u30EB\n\u653B\u6483\u529B\n\u5F3E\u901F\n\u6700\u5927\u88C5\u586B\u6570\n\u30EA\u30ED\u30FC\u30C9\u30BF\u30A4\u30E0\n\u5F3E\u85AC\u30B3\u30B9\u30C8\n"; break; case 2 : str = "\u30EC\u30D9\u30EB\n\u653B\u6483\u529B\n\u9023\u5C04\u9593\u9694\n\u5F3E\u901F\n\u62E1\u6563\u5EA6\n\u6700\u5927\u88C5\u586B\u6570\n\u30EA\u30ED\u30FC\u30C9\u30BF\u30A4\u30E0\n\u5F3E\u85AC\u30B3\u30B9\u30C8\n"; break; case 3 : str = "\u30EC\u30D9\u30EB\n\u653B\u6483\u529B\n\u6563\u5F3E\u6570\n\u5F3E\u901F\n\u62E1\u6563\u5EA6\n\u6700\u5927\u88C5\u586B\u6570\n\u30EA\u30ED\u30FC\u30C9\u30BF\u30A4\u30E0\n\u5F3E\u85AC\u30B3\u30B9\u30C8\n"; break; case 4 : str = "\u30EC\u30D9\u30EB\n\u653B\u6483\u529B\n\u6700\u5927\u88C5\u586B\u6570\n\u30EA\u30ED\u30FC\u30C9\u30BF\u30A4\u30E0\n\u5F3E\u85AC\u30B3\u30B9\u30C8\n"; break; case 5 : str = "\u30EC\u30D9\u30EB\n\u653B\u6483\u529B\n\u7206\u767A\u7BC4\u56F2\n\u30B3\u30B9\u30C8\n"; break; default : trace("ERROR in putParamName: wp=" + wp); } return(str); } function putParamWord(wp, wd) { str = ""; switch (wp) { case -1 : str = ""; break; case 0 : str = ((wd + newline) + wd) + newline; break; case 1 : str = ((((((((((wd + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline; break; case 2 : str = ((((((((((((((wd + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline; break; case 3 : str = ((((((((((((((wd + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline; break; case 4 : str = ((((((((wd + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline; break; case 5 : str = ((((((wd + newline) + wd) + newline) + wd) + newline) + wd) + newline; break; default : trace("ERROR in putParamWord: wp=" + wp); } return(str); } function putParam(wp, lv) { str = ""; switch (wp) { case -1 : str = ""; break; case 0 : if (!_global.samuraiMode) { str = ((lv + newline) + heal[lv]) + newline; } else { str = "0\n1\n"; } break; case 1 : if (!_global.bombermanMode) { str = ((((((((((lv + newline) + handgun.attack[lv]) + newline) + handgun.speed[lv]) + newline) + handgun.ammo[lv]) + newline) + handgun.reload[lv]) + newline) + handgun.cost[lv]) + newline; } else { str = "0\n0\n0\n0\n0\n0\n"; } break; case 2 : if ((!_global.bombermanMode) && (!_global.unarmedMode)) { str = ((((((((((((((lv + newline) + machinegun.attack[lv]) + newline) + machinegun.rate[lv]) + newline) + machinegun.speed[lv]) + newline) + machinegun.precision[lv]) + newline) + machinegun.ammo[lv]) + newline) + machinegun.reload[lv]) + newline) + machinegun.cost[lv]) + newline; } else { str = "0\n0\n0\n0\n0\n0\n0\n0\n"; } break; case 3 : if ((!_global.bombermanMode) && (!_global.unarmedMode)) { str = ((((((((((((((lv + newline) + shotgun.attack[lv]) + newline) + shotgun.spreads[lv]) + newline) + shotgun.speed[lv]) + newline) + shotgun.precision[lv]) + newline) + shotgun.ammo[lv]) + newline) + shotgun.reload[lv]) + newline) + shotgun.cost[lv]) + newline; } else { str = "0\n0\n0\n0\n0\n0\n0\n0\n"; } break; case 4 : if ((!_global.bombermanMode) && (!_global.unarmedMode)) { if (!_global.busterRifle) { str = ((((((((lv + newline) + sniper.attack[lv]) + newline) + sniper.ammo[lv]) + newline) + sniper.reload[lv]) + newline) + sniper.cost[lv]) + newline; } else { str = ((((((((lv + newline) + (860 + sniper.attack[lv])) + newline) + sniper.ammo[lv]) + newline) + sniper.reload[lv]) + newline) + sniper.cost[lv]) + newline; } } else { str = "0\n0\n0\n0\n0\n"; } break; case 5 : if (!_global.unarmedMode) { str = ((((((lv + newline) + frag.attack[lv]) + newline) + frag.range[lv]) + newline) + frag.cost[lv]) + newline; } else { str = "0\n0\n0\n0\n"; } break; default : trace("ERROR in putParam: wp=" + wp); } return(str); } function getLV(wp) { lv = -1; switch (wp) { case -1 : lv = -1; break; case 0 : lv = _root.player.healLV; break; case 1 : lv = _root.player.handgunLV; break; case 2 : lv = _root.player.machinegunLV; break; case 3 : lv = _root.player.shotgunLV; break; case 4 : lv = _root.player.sniperLV; break; case 5 : lv = _root.player.fragLV; break; default : trace("ERROR in getLV: wp=" + wp); } return(lv); } function updatePanelInfoFromMain() { _root.PanelMachinegun.ammoPrice = transUsingK(APMachinegun); _root.PanelShotgun.ammoPrice = transUsingK(APShotgun); _root.PanelSniper.ammoPrice = transUsingK(APSniper); _root.PanelFrag.ammoPrice = transUsingK(APFrag); _root.PanelHandgun.dMAXAmmo = MAHandgun; _root.PanelMachinegun.dMAXAmmo = MAMachinegun; _root.PanelShotgun.dMAXAmmo = MAShotgun; _root.PanelSniper.dMAXAmmo = MASniper; } function updatePanelInfoFromGun() { _root.PanelMachinegun.ammoPrice = transUsingK(_root.player.APMachinegun); _root.PanelShotgun.ammoPrice = transUsingK(_root.player.APShotgun); _root.PanelSniper.ammoPrice = transUsingK(_root.player.APSniper); _root.PanelFrag.ammoPrice = transUsingK(_root.player.APFrag); _root.PanelHandgun.dMAXAmmo = _root.player.MAHandgun; _root.PanelMachinegun.dMAXAmmo = _root.player.MAMachinegun; _root.PanelShotgun.dMAXAmmo = _root.player.MAShotgun; _root.PanelSniper.dMAXAmmo = _root.player.MASniper; } function transUsingK(num) { var _local1 = ""; if (num >= 10000) { len = num.toString().length - 3; i = 0; while (i < len) { _local1 = _local1 + num.toString().charAt(i); i++; } _local1 = _local1 + "k"; } else { _local1 = num.toString(); } trace("str: " + _local1); return(_local1); } function unarmedMode() { } function samuraiMode() { MAX_HP = 1; _root.DpMAXHP = "/ " + MAX_HP; _global.pHP = MAX_HP; } function bombermanMode() { } function enhancedMode() { healLV = 9; handgunLV = 9; machinegunLV = 9; shotgunLV = 9; sniperLV = 9; fragLV = 9; MAX_HP = heal[9]; _global.pHP = MAX_HP; _root.DpMAXHP = "/ " + MAX_HP; RTHandgun = handgun.reload[9]; RTMachinegun = machinegun.reload[9]; RTShotgun = shotgun.reload[9]; RTSniper = sniper.reload[9]; MAHandgun = handgun.ammo[9]; MAMachinegun = machinegun.ammo[9]; MAShotgun = shotgun.ammo[9]; MASniper = sniper.ammo[9]; _global.bHandgun = MAHandgun; _global.bMachinegun = MAMachinegun; _global.bShotgun = MAShotgun; _global.bMagnum = MASniper; APMachinegun = machinegun.cost[9]; APShotgun = shotgun.cost[9]; APSniper = sniper.cost[9]; APFrag = frag.cost[9]; } function enhancedModeOnGunCircle() { spd_handgun = handgun.speed[9]; ATHandgun = handgun.attack[9]; ATSniper = sniper.attack[9]; waitSniper = 6; fragDelay = 18; fragRange = frag.range[9]; ATFrag = frag.attack[9]; spd_machinegun = machinegun.speed[9]; mPrecision = machinegun.precision[9]; mFireRate = machinegun.rate[9]; ATMachinegun = machinegun.attack[9]; spd_shotgun = shotgun.speed[9]; spreadNo = shotgun.spreads[9]; sPrecision = shotgun.precision[9]; ATShotgun = shotgun.attack[9]; waitShotgun = 6; } var heal = [280, 290, 300, 315, 330, 345, 360, 380, 400, 420]; var handgun = {attack:[50, 55, 60, 65, 70, 75, 80, 85, 90, 100], speed:[18, 18, 19, 19, 20, 20, 21, 21, 22, 23], ammo:[12, 13, 14, 15, 16, 17, 18, 19, 20, 21], reload:[0.5, 0.5, 0.4, 0.4, 0.3, 0.3, 0.2, 0.2, 0.1, 0.1], cost:[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]}; var machinegun = {attack:[50, 55, 60, 65, 70, 75, 80, 85, 90, 100], rate:[3, 3, 2, 2, 2, 2, 2, 1, 1, 1], speed:[19, 19, 20, 20, 20, 21, 21, 21, 22, 22], precision:[13, 12, 12, 12, 11, 11, 11, 10, 10, 10], ammo:[35, 37, 41, 43, 45, 47, 49, 51, 53, 57], reload:[1, 1, 0.9, 0.9, 0.8, 0.8, 0.7, 0.7, 0.6, 0.6], cost:[600, 750, 1050, 1950, 4000, 7500, 13000, 18000, 25000, 31000]}; var shotgun = {attack:[50, 53, 56, 59, 62, 65, 68, 71, 74, 77], spreads:[9, 10, 10, 11, 11, 12, 12, 13, 13, 14], speed:[16, 16, 17, 17, 17, 17, 18, 18, 18, 18], precision:[31, 31, 30, 30, 30, 29, 29, 29, 28, 28], ammo:[4, 4, 5, 5, 5, 6, 6, 6, 7, 7], reload:[1.66, 1.66, 1.5, 1.5, 1.5, 1.5, 1.4, 1.4, 1.4, 1.3], cost:[1000, 1300, 1800, 2500, 6000, 12000, 20000, 29000, 36000, 43000]}; var sniper = {attack:[140, 210, 280, 350, 420, 490, 560, 610, 680, 800], ammo:[8, 8, 9, 9, 9, 9, 10, 10, 10, 11], reload:[1.66, 1.58, 1.5, 1.42, 1.35, 1.28, 1.21, 1.14, 1.06, 1], cost:[800, 1000, 1200, 2000, 5000, 10000, 18000, 25000, 32000, 40000]}; var frag = {attack:[30, 45, 60, 75, 90, 105, 120, 135, 150, 165], range:[100, 105, 110, 115, 120, 125, 131, 137, 143, 150], cost:[1500, 2000, 3000, 5000, 9000, 15000, 28000, 40000, 60000, 82000]}; Mouse.hide(); this.swapDepths(50000); spd_handgun = handgun.speed[0]; ATHandgun = handgun.attack[0]; ATSniper = sniper.attack[0]; waitSniper = 6; fragDelay = 18; fragTime = 0; fragRange = frag.range[0]; ATFrag = frag.attack[0]; spd_machinegun = machinegun.speed[0]; wait_machinegun = 0; mPrecision = machinegun.precision[0]; mFireRate = machinegun.rate[0]; ATMachinegun = machinegun.attack[0]; spd_shotgun = shotgun.speed[0]; spreadNo = shotgun.spreads[0]; sPrecision = shotgun.precision[0]; ATShotgun = shotgun.attack[0]; waitShotgun = 6; ATBuster = 860 + sniper.attack[0]; waitBuster = 10; ATBeamSaber = 500; if (_global.enhancedMode) { enhancedModeOnGunCircle(); } se_handgun = new Sound(); se_handgun.attachSound("se_handgun"); se_changeHandgun = new Sound(); se_changeHandgun.attachSound("se_changeHandgun"); se_sniper = new Sound(); se_sniper.attachSound("se_sniper"); se_shotgun = new Sound(); se_shotgun.attachSound("se_shotgun"); now_sounding = false; se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun", false); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_shell1 = new Sound(); se_shell1.attachSound("se_shell1"); } onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; if (_global.RP) { RPNum = isOnRPWeaponPanel(); weaponLV = getLV(RPNum); _root.refuelingPoint.paramInfo.gotoAndStop(RPNum + 2); _root.refuelingPoint.paramName = putParamName(RPNum); _root.refuelingPoint.paramBefore = putParam(RPNum, weaponLV); _root.refuelingPoint.paramArrow = putParamWord(RPNum, "\u2192"); if ((weaponLV + 1) < 10) { _root.refuelingPoint.paramAfter = putParam(RPNum, weaponLV + 1); } else { _root.refuelingPoint.paramAfter = putParamWord(RPNum, "-"); } RPPanelName = "RPPanelName" + RPNum; if (_root.refuelingPoint[RPPanelName]._currentframe == 1) { _root.refuelingPoint[RPPanelName].play(); _root.se_cursol5.start(); } if (RPNum == -1) { i = 0; while (i < 6) { RPPanelName = "RPPanelName" + i; _root.refuelingPoint[RPPanelName].gotoAndStop(1); i++; } } } } onClipEvent (enterFrame) { if ((_global.mode != "death") && (!_global.RP)) { xDis = _root._xmouse - _root.player._x; yDis = _root._ymouse - (_root.player._y - (_root.player._height / 2)); if (xDis > 0) { _root.player.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { _root.player.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } if (((((!Key_SPACE) && (Key.isDown(_root.keySetting.cf5))) && (fragTime == 0)) && (_global.score >= _root.player.APFrag)) && (!_global.unarmedMode)) { _root.player.attachMovie("arm_frag", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -18; _root.player.arm.power = ATFrag; _root.player.arm.range = fragRange; fragTime = fragDelay; _global.score = _global.score - _root.player.APFrag; } Key_SPACE = Key.isDown(_root.keySetting.cf5); if (fragTime > 0) { fragTime--; if (fragTime <= 0) { drawArm(); fragTime = 0; } } } else if (_global.mode == "death") { this._x = -100; this._y = -100; this._visible = false; Mouse.show(); } } on (release) { if ((_global.usingWeapon == 1) && (!_global.RP)) { wait_machinegun = 0; se_machinegun.stop("se_machinegun"); now_sounding = false; if ((((_global.bMachinegun != 0) && (_global.bMachinegun != 35)) && (_global.reloading == false)) && (isOnWeaponPanel() != 1)) { se_machinegunE.start(); } delete this.onEnterFrame; } } onClipEvent (mouseDown) { if ((!_global.RP) && (!_global.bombermanMode)) { if (((isOnWeaponPanel() == -1) && (fragTime == 0)) && (_global.wait == 0)) { rad = Math.atan2(yDis, xDis); if (_global.mode != "death") { if (((_global.pHP != 0) && (!_global.reloading)) && (_global.wait == 0)) { if ((_global.bHandgun != 0) && (_global.usingWeapon == 0)) { se_handgun.start(); _global.bHandgun--; _global.fireNo++; handgunName = "ef_handgun" + _global.pHandgunNo; _root.scr.attachMovie("ef_handgun", handgunName, 101 + _global.pHandgunNo); _global.handgunList.push(handgunName); trace("length = " + _global.handgunList.length); _root.scr[handgunName]._x = (_root.player._x + (16.0654909666652 * Math.cos(rad))) + _global.screenX; _root.scr[handgunName]._y = (_root.player._y - (_root.player._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName].dx = spd_handgun * Math.cos(rad); _root.scr[handgunName].dy = spd_handgun * Math.sin(rad); _root.scr[handgunName].power = (ATHandgun + Math.floor(Math.random() * (Math.floor(ATHandgun / 5) + 1))) - Math.floor(ATHandgun / 10); _root.scr[handgunName].isHandgun = true; if ((++_global.pHandgunNo) > 49) { _global.pHandgunNo = 0; } if (_global.shell == true) { shell("ef_shell", handgunName); } } else if ((_global.usingWeapon == 3) && (_global.bMagnum != 0)) { if (!_global.busterRifle) { _global.wait = waitSniper; se_sniper.start(); _global.bMagnum--; sniperName = "ef_magnum" + _global.pMagnumNo; _root.scr.attachMovie("ef_magnum", sniperName, 177 + _global.pMagnumNo); _global.sniperList.push(sniperName); _root.scr[sniperName]._x = (_root.player._x + (16.0654909666652 * Math.cos(rad))) + _global.screenX; _root.scr[sniperName]._y = (_root.player._y - (_root.player._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[sniperName]._rotation = rad * 57.2957795130823; _root.scr[sniperName].power = (ATSniper + Math.floor(Math.random() * (Math.floor(ATSniper / 5) + 1))) - Math.floor(ATSniper / 10); if ((++_global.pMagnumNo) > 7) { _global.pMagnumNo = 0; } if (_global.shell == true) { shell("ef_shell", sniperName); } } else { _global.wait = waitBuster; _global.bMagnum--; sniperName = "ef_busterRifle" + _global.pMagnumNo; _root.scr.attachMovie("ef_busterRifle", sniperName, 177 + _global.pMagnumNo); _global.busterRifleList.push(sniperName); _root.scr[sniperName]._x = (_root.player._x + (16.0654909666652 * Math.cos(rad))) + _global.screenX; _root.scr[sniperName]._y = (_root.player._y - (_root.player._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[sniperName]._rotation = rad * 57.2957795130823; _root.scr[sniperName].power = (ATBuster + Math.floor(Math.random() * (Math.floor(ATSniper / 5) + 1))) - Math.floor(ATSniper / 10); if ((++_global.pMagnumNo) > 7) { _global.pMagnumNo = 0; } } } else if ((_global.bShotgun != 0) && (_global.usingWeapon == 2)) { _global.wait = waitShotgun; se_shotgun.start(); _global.bShotgun--; _global.fireNo++; i = 0; while (i < spreadNo) { shotgunName = "ef_shotgun" + _global.pShotgunNo; _root.scr.attachMovie("ef_shotgun", shotgunName, 201 + _global.pShotgunNo); _global.shotgunList.push(shotgunName); spreadX = Math.floor((Math.random() * 10) - 5); spreadY = Math.floor((Math.random() * 10) - 5); _root.scr[shotgunName]._x = ((_root.player._x + spreadX) + (16.0654909666652 * Math.cos(rad))) + _global.screenX; _root.scr[shotgunName]._y = ((_root.player._y - (_root.player._height / 2)) + spreadY) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * sPrecision) - Math.floor(sPrecision / 2)); _root.scr[shotgunName].dx = spd_shotgun * Math.cos(rad + spreadRad); _root.scr[shotgunName].dy = spd_shotgun * Math.sin(rad + spreadRad); _root.scr[shotgunName].power = (ATShotgun + Math.floor(Math.random() * (Math.floor(ATShotgun / 5) + 1))) - Math.floor(ATShotgun / 10); if ((++_global.pShotgunNo) > 49) { _global.pShotgunNo = 0; } i++; } if (_global.shell == true) { shell("ef_shell2", shotgunName); } } if ((_global.usingWeapon == 1) && (_global.bMachinegun != 0)) { this.onEnterFrame = function () { if (((_global.bMachinegun != 0) && (_global.usingWeapon == 1)) && (wait_machinegun == 0)) { if (now_sounding == false) { se_machinegun.start(0, 999); now_sounding = true; } _global.bMachinegun--; _global.fireNo++; rad = Math.atan2(yDis, xDis); machinegunName = "ef_handgun" + _global.pHandgunNo; _root.scr.attachMovie("ef_handgun", machinegunName, 101 + _global.pHandgunNo); _global.handgunList.push(machinegunName); _root.scr[machinegunName]._x = (_root.player._x + (16.0654909666652 * Math.cos(rad))) + _global.screenX; _root.scr[machinegunName]._y = (_root.player._y - (_root.player._height / 2)) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[machinegunName].dx = spd_machinegun * Math.cos(rad + spreadRad); _root.scr[machinegunName].dy = spd_machinegun * Math.sin(rad + spreadRad); wait_machinegun = mFireRate; _root.scr[machinegunName].power = (ATMachinegun + Math.floor(Math.random() * (Math.floor(ATMachinegun / 5) + 1))) - Math.floor(ATMachinegun / 10); _root.scr[machinegunName].isHandgun = false; if ((++_global.pHandgunNo) > 49) { _global.pHandgunNo = 0; } if (_global.shell == true) { shell("ef_shell", machinegunName); } } else if (_global.bMachinegun == 0) { wait_machinegun = 0; se_machinegun.stop("se_machinegun"); se_machinegunE.start(); delete this.onEnterFrame; } if (wait_machinegun != 0) { wait_machinegun--; } if (_global.reloading || (_global.RP)) { wait_machinegun = 0; se_machinegun.stop("se_machinegun"); delete this.onEnterFrame; } if (_global.usingWeapon != 1) { wait_machinegun = 0; se_machinegun.stop("se_machinegun"); delete this.onEnterFrame; } }; } } } } else if ((((!_global.reloading) && (_global.usingWeapon != 10)) && (!_global.bombermanMode)) && (!_global.unarmedMode)) { if (isOnWeaponPanel() == 0) { se_changeHandgun.start(); _global.usingWeapon = 0; drawArm(); drawFrameOnWeapon(0); } else if (isOnWeaponPanel() == 1) { se_changeHandgun.start(); _global.usingWeapon = 1; drawArm(); drawFrameOnWeapon(1); } else if (isOnWeaponPanel() == 2) { se_changeHandgun.start(); _global.usingWeapon = 2; drawArm(); drawFrameOnWeapon(2); } else if (isOnWeaponPanel() == 3) { se_changeHandgun.start(); _global.usingWeapon = 3; drawArm(); drawFrameOnWeapon(3); } else { trace("ERROR: isOnWeaponPanel(): " + isOnWeaponPanel()); } } } else if ((_root.refuelingPoint._currentframe == 32) && (!_global.rock)) { _global.rock = true; if (isOnRPWeaponPanel() == 0) { if (!_global.samuraiMode) { if (_root.player.healLV < 9) { _root.se_cursol4.start(); _root.player.healLV++; _root.player.MAX_HP = heal[_root.player.healLV]; _global.pHP = _root.player.MAX_HP; _root.refuelingPoint.play(); } else { _root.se_cursol4.start(); _global.pHP = _root.player.MAX_HP; _root.refuelingPoint.play(); } } else { _root.se_cursol4.start(); _root.refuelingPoint.play(); } } else if (isOnRPWeaponPanel() == 1) { _global.rock = true; if (!_global.bombermanMode) { if (_root.player.handgunLV < 9) { _root.se_cursol4.start(); _root.player.handgunLV++; ATHandgun = handgun.attack[_root.player.handgunLV]; spd_handgun = handgun.speed[_root.player.handgunLV]; _root.player.MAHandgun = handgun.ammo[_root.player.handgunLV]; _root.player.RTHandgun = handgun.reload[_root.player.handgunLV]; _root.player.APHandgun = handgun.cost[_root.player.handgunLV]; _global.bHandgun = _root.player.MAHandgun; updatePanelInfoFromGun(); _root.refuelingPoint.play(); } else { _global.rock = false; } } else { _root.se_cursol4.start(); _root.refuelingPoint.play(); } } else if (isOnRPWeaponPanel() == 2) { _global.rock = true; if ((!_global.bombermanMode) && (!_global.unarmedMode)) { if (_root.player.machinegunLV < 9) { _root.se_cursol4.start(); _root.player.machinegunLV++; ATMachinegun = machinegun.attack[_root.player.machinegunLV]; mFireRate = machinegun.rate[_root.player.machinegunLV]; spd_machinegun = machinegun.speed[_root.player.machinegunLV]; mPrecision = machinegun.precision[_root.player.machinegunLV]; _root.player.MAMachinegun = machinegun.ammo[_root.player.machinegunLV]; _root.player.RTMachinegun = machinegun.reload[_root.player.machinegunLV]; _root.player.APMachinegun = machinegun.cost[_root.player.machinegunLV]; _global.bMachinegun = _root.player.MAMachinegun; updatePanelInfoFromGun(); _root.refuelingPoint.play(); } else { _global.rock = false; } } else { _root.se_cursol4.start(); _root.refuelingPoint.play(); } } else if (isOnRPWeaponPanel() == 3) { _global.rock = true; if ((!_global.bombermanMode) && (!_global.unarmedMode)) { if (_root.player.shotgunLV < 9) { _root.se_cursol4.start(); _root.player.shotgunLV++; ATShotgun = shotgun.attack[_root.player.shotgunLV]; spreadNo = shotgun.spreads[_root.player.shotgunLV]; spd_shotgun = shotgun.speed[_root.player.shotgunLV]; sPrecision = shotgun.precision[_root.player.shotgunLV]; _root.player.MAShotgun = shotgun.ammo[_root.player.shotgunLV]; _root.player.RTShotgun = shotgun.reload[_root.player.shotgunLV]; _root.player.APShotgun = shotgun.cost[_root.player.shotgunLV]; _global.bShotgun = _root.player.MAShotgun; updatePanelInfoFromGun(); _root.refuelingPoint.play(); } else { _global.rock = false; } } else { _root.se_cursol4.start(); _root.refuelingPoint.play(); } } else if (isOnRPWeaponPanel() == 4) { if ((!_global.bombermanMode) && (!_global.unarmedMode)) { if (_root.player.sniperLV < 9) { if (!_global.busterRifle) { _root.se_cursol4.start(); _root.player.sniperLV++; ATSniper = sniper.attack[_root.player.sniperLV]; _root.player.MASniper = sniper.ammo[_root.player.sniperLV]; _root.player.RTSniper = sniper.reload[_root.player.sniperLV]; _root.player.APSniper = sniper.cost[_root.player.sniperLV]; _global.bMagnum = _root.player.MASniper; updatePanelInfoFromGun(); _root.refuelingPoint.play(); } else { _root.se_cursol4.start(); _root.player.sniperLV++; ATBuster = 860 + sniper.attack[_root.player.sniperLV]; _root.player.MASniper = sniper.ammo[_root.player.sniperLV]; _root.player.RTSniper = sniper.reload[_root.player.sniperLV]; _root.player.APSniper = sniper.cost[_root.player.sniperLV]; _global.bMagnum = _root.player.MASniper; updatePanelInfoFromGun(); _root.refuelingPoint.play(); } } else { _global.rock = false; } } else { _root.se_cursol4.start(); _root.refuelingPoint.play(); } } else if (isOnRPWeaponPanel() == 5) { if (!_global.unarmedMode) { if (_root.player.fragLV < 9) { _root.se_cursol4.start(); _root.player.fragLV++; ATFrag = frag.attack[_root.player.fragLV]; fragRange = frag.range[_root.player.fragLV]; _root.player.APFrag = frag.cost[_root.player.fragLV]; updatePanelInfoFromGun(); _root.refuelingPoint.play(); } else { _global.rock = false; } } else { _root.se_cursol4.start(); _root.refuelingPoint.play(); } } else { _global.rock = false; trace("ERROR: isOnRPWeaponPanel(): " + isOnRPWeaponPanel()); } } }
Instance of Symbol 681 MovieClip in Frame 12
onClipEvent (load) { fr = 30; time = 1000; time_count = 0; old_timer = getTimer(); fps = (fr + "/") + fr; } onClipEvent (enterFrame) { time_count++; if ((getTimer() - old_timer) >= time) { fps = (Math.floor((time_count * 1000) / (getTimer() - old_timer)) + "/") + fr; old_timer = getTimer(); time_count = 0; } }
Instance of Symbol 863 MovieClip in Frame 12
onClipEvent (load) { function getMode() { var _local2 = ""; if (_global.unarmedMode) { _local2 = "unarmedMode"; } else if (_global.samuraiMode) { _local2 = "samuraiMode"; } else if (_global.bombermanMode) { _local2 = "bombermanMode"; } else if (_global.enhancedMode) { _local2 = "enhancedMode"; } else { _local2 = "NormalMode"; } return(_local2); } function getWeapon() { var _local2 = " "; if (_global.beamSaber) { _local2 = _local2 + "BS"; } if (_global.grenadeMachinegun) { _local2 = _local2 + " GM"; } if (_global.busterRifle) { _local2 = _local2 + " BR"; } return(_local2); } this.mode = getMode(); this.weapon = getWeapon(); }
Frame 17
if ((_global.scoreValid == 1) && (!_global.tutorial)) { if (_global.unarmedRelease) { _global.unarmedModeAv = true; data_so.data.unarmedModeAv = true; } if (_global.samuraiRelease) { _global.samuraiModeAv = true; data_so.data.samuraiModeAv = true; } if (_global.bombermanRelease) { _global.bombermanModeAv = true; data_so.data.bombermanModeAv = true; } if (_global.enhancedRelease) { _global.enhancedModeAv = true; data_so.data.enhancedModeAv = true; } if (_global.beamSaberRelease) { _global.beamSaberAv = true; data_so.data.beamSaberAv = true; } if (_global.grenadeMachinegunRelease) { _global.grenadeMachinegunAv = true; data_so.data.grenadeMachinegunAv = true; } if (_global.busterRifleRelease) { _global.busterRifleAv = true; data_so.data.busterRifleAv = true; } if (_global.okusenmanRelease) { _global.okusenmanAv = true; data_so.data.okusenmanAv = true; } } else { trace("\u4E0D\u6B63\u306A\u9077\u79FB"); } stop();
Frame 18
function recordSave() { data_so.data.numberOfPlaying = _global.numberOfPlaying; data_so.data.normalTry = _global.normalTry; data_so.data.totalPlayingTime = _global.totalPlayingTime; data_so.data.aveDis = _global.aveDis; data_so.data.maxDis = _global.maxDis; data_so.data.totalDis = _global.totalDis; data_so.data.aveKill = _global.aveKill; data_so.data.maxKill = _global.maxKill; data_so.data.totalKill = _global.totalKill; data_so.data.HGKill = _global.HGKill; data_so.data.MGKill = _global.MGKill; data_so.data.SGKill = _global.SGKill; data_so.data.SRKill = _global.SRKill; data_so.data.FGKill = _global.FGKill; data_so.data.OTKill = _global.OTKill; data_so.data.aveScore = _global.aveScore; data_so.data.maxScore = _global.maxScore; data_so.data.totalScore = _global.totalScore; data_so.data.maxDisOnUnarmedMode = _global.maxDisOnUnarmedMode; data_so.data.maxDisOnSamuraiMode = _global.maxDisOnSamuraiMode; data_so.data.maxDisOnBombermanMode = _global.maxDisOnBombermanMode; } if (_global.bgm) { _root.bgm_title.start(0, 99); } i = 0; while (i < 6) { trace((("_root.lvArr[" + i) + "]: ") + _root.lvArr[i]); i++; } _global.comment = ""; _root.resultMC.resultMC2.DispScore = "$ " + _global.score; _root.resultMC.resultMC2.DispDist = _global.dist; _root.resultMC.resultMC2.DispKill = _global.killNo; _root.resultMC.resultMC2.DispVersion = _global.version; _root.resultMC.resultMC2.DispHPLv = _root.lvArr[0]; _root.resultMC.resultMC2.DispHGLv = _root.lvArr[1]; _root.resultMC.resultMC2.DispMGLv = _root.lvArr[2]; _root.resultMC.resultMC2.DispSGLv = _root.lvArr[3]; _root.resultMC.resultMC2.DispSRLv = _root.lvArr[4]; _root.resultMC.resultMC2.DispFGLv = _root.lvArr[5]; _root.ani_rank._visible = false; _root.ani_rank.stop(); _root.resultMC.resultMC2.bt_entry._visible = false; _root.resultMC.resultMC2.bt_entry.enabled = false; if (_global.scoreValid == 1) { if (((_global.unarmedMode && (!_global.beamSaber)) && (!_global.grenadeMachinegun)) && (!_global.busterRifle)) { _global.maxDisOnUnarmedMode = Math.max(_global.maxDisOnUnarmedMode, _global.dist); } else if (((_global.samuraiMode && (!_global.beamSaber)) && (!_global.grenadeMachinegun)) && (!_global.busterRifle)) { _global.maxDisOnSamuraiMode = Math.max(_global.maxDisOnSamuraiMode, _global.dist); _global.numberOfPlaying++; } else if (((_global.bombermanMode && (!_global.beamSaber)) && (!_global.grenadeMachinegun)) && (!_global.busterRifle)) { _global.maxDisOnBombermanMode = Math.max(_global.maxDisOnBombermanMode, _global.dist); _global.numberOfPlaying++; } else if (_global.enhancedMode) { _global.numberOfPlaying++; } else if (_global.grenadeMachinegun || (_global.busterRifle)) { _global.numberOfPlaying++; } else { if (_global.normalTry == 0) { _global.aveDis = _global.dist; _global.aveKill = _global.killNo; _global.aveScore = _global.score; } else { _global.aveDis = ((_global.aveDis * _global.normalTry) + _global.dist) / (_global.normalTry + 1); _global.aveKill = ((_global.aveKill * _global.normalTry) + _global.killNo) / (_global.normalTry + 1); _global.aveScore = ((_global.aveScore * _global.normalTry) + _global.score) / (_global.normalTry + 1); trace("_global.aveDis: " + _global.aveDis); trace("_global.aveKill: " + _global.aveKill); trace("_global.aveScore: " + _global.aveScore); } _global.maxDis = Math.max(_global.maxDis, _global.dist); _global.totalDis = _global.totalDis + _global.dist; _global.maxKill = Math.max(_global.maxKill, _global.killNo); _global.totalKill = _global.totalKill + _global.killNo; _global.maxScore = Math.max(_global.maxScore, _global.score); _global.totalScore = _global.totalScore + _global.score; _global.normalTry++; _global.numberOfPlaying++; } recordSave(); } CGIFile = "http://www23.tok2.com/home/hometc/cgi-bin/leading_edge/ranking.cgi?" + Math.floor(Math.random() * 1000); _global.NewRank = "out"; myLoadVars = new LoadVars(); myLoadVars.onLoad = function (success) { if ((((((!_global.unarmedMode) && (!_global.samuraiMode)) && (!_global.bombermanMode)) && (!_global.enhancedMode)) && (!_global.grenadeMachinegun)) && (!_global.busterRifle)) { if (success && (_global.scoreValid == 1)) { if (_global.cgiVersion == myLoadVars.version) { i = 0; while (i < 99) { if (Number(myLoadVars["score" + i]) < _global.score) { _global.NewRank = i + 1; break; } i++; } _root.ani_nowloading.play(); _root.ani_rank._visible = true; _root.ani_rank.play(); if (_global.NewRank != "out") { _global.scoreValid = 2; _root.resultMC.resultMC2.bt_entry._visible = true; _root.resultMC.resultMC2.bt_entry.enabled = true; if (_global.NewRank == 1) { end = "st !!"; } else if (_global.NewRank == 2) { end = "nd !!"; } else if (_global.NewRank == 3) { end = "rd !!"; } else { end = "th !!"; } _root.ani_rank.DispRank2 = end; } else { _root.resultMC.resultMC2.ar1._visible = false; _root.resultMC.resultMC2.ar2._visible = false; _root.ani_rank.DispRank2 = " ."; } } else { trace("_global.version: " + _global.version); trace("myLoadVars[version]: " + myLoadVars.version); _global.scoreValid = 0; _root.ani_nowloading.play(); _root.resultMC.play(); _root.word_error.gotoAndStop(5); } } else if (!success) { _global.scoreValid = 0; _root.ani_nowloading.play(); _root.resultMC.play(); _root.word_error.gotoAndStop(2); } else if (!_global.scoreValid) { _global.scoreValid = 0; _root.ani_nowloading.play(); _root.resultMC.play(); _root.word_error.gotoAndStop(3); } } else { _global.scoreValid = 0; _root.ani_nowloading.play(); _root.resultMC.play(); _root.word_error.gotoAndStop(4); } }; myLoadVars.load(CGIFile); stop();
Frame 23
function storeRankingData() { i = 0; while (i < 99) { _root.rankingData[i].score = myLoadVars["score" + i]; _root.rankingData[i].scoreLength = _root.rankingData[i].score.length; while (_root.rankingData[i].score.length < 11) { _root.rankingData[i].score = "0".concat(_root.rankingData[i].score); } _root.rankingData[i].name = myLoadVars["name" + i]; _root.rankingData[i].dist = myLoadVars["dist" + i]; _root.rankingData[i].distLength = _root.rankingData[i].dist.length; while (_root.rankingData[i].dist.length < 6) { _root.rankingData[i].dist = "0".concat(_root.rankingData[i].dist); } _root.rankingData[i].kill = myLoadVars["kill" + i]; _root.rankingData[i].killLength = _root.rankingData[i].kill.length; while (_root.rankingData[i].kill.length < 5) { _root.rankingData[i].kill = "0".concat(_root.rankingData[i].kill); } _root.rankingData[i].comment = myLoadVars["comment" + i]; _root.rankingData[i].date = myLoadVars["date" + i]; _root.rankingData[i].version = myLoadVars["ver" + i]; _root.rankingData[i].HPLv = myLoadVars["hplv" + i]; _root.rankingData[i].HGLv = myLoadVars["hglv" + i]; _root.rankingData[i].MGLv = myLoadVars["mglv" + i]; _root.rankingData[i].SGLv = myLoadVars["sglv" + i]; _root.rankingData[i].SRLv = myLoadVars["srlv" + i]; _root.rankingData[i].FGLv = myLoadVars["fglv" + i]; i++; } } function dispRanking(srd) { i = 0; while (i < 99) { tempName = "rankingMCr" + i; _root.rankingRoot.attachMovie("rankingMCr", tempName, 50 + i); _root.rankingRoot[tempName]._x = 0; _root.rankingRoot[tempName]._y = i * 90; if (i == 0) { _root.rankingRoot[tempName].rank = "1st"; } else if (i == 1) { _root.rankingRoot[tempName].rank = "2nd"; } else if (i == 2) { _root.rankingRoot[tempName].rank = "3rd"; } else { _root.rankingRoot[tempName].rank = (i + 1) + "th"; } trace((srd[i].score + ", ") + typeof(srd[i].score)); trace(srd[i].scoreLength); trace(srd[i].substring(0, srd[i].scoreLength) + newline); _root.rankingRoot[tempName].DispScore = "$ " + srd[i].score.substring(11 - srd[i].scoreLength, 12); _root.rankingRoot[tempName].DispName = srd[i].name; _root.rankingRoot[tempName].DispDist = srd[i].dist.substring(6 - srd[i].distLength, 7); _root.rankingRoot[tempName].DispKill = srd[i].kill.substring(5 - srd[i].killLength, 6); _root.rankingRoot[tempName].DispComment = srd[i].comment; _root.rankingRoot[tempName].DispDate = srd[i].date; _root.rankingRoot[tempName].DispVersion = srd[i].version; _root.rankingRoot[tempName].DispHPLv = srd[i].HPLv; _root.rankingRoot[tempName].DispHGLv = srd[i].HGLv; _root.rankingRoot[tempName].DispMGLv = srd[i].MGLv; _root.rankingRoot[tempName].DispSGLv = srd[i].SGLv; _root.rankingRoot[tempName].DispSRLv = srd[i].SRLv; _root.rankingRoot[tempName].DispFGLv = srd[i].FGLv; i++; } } function removeRankingMC() { i = 0; while (i < 99) { tempName = "rankingMCr" + i; _root.rankingRoot[tempName].removeMovieClip(); i++; } } function sortRecord(cond, srd) { if (cond == "dist") { srd.sortOn("dist", Array.DESCENDING); } else if (cond == "kill") { srd.sortOn("kill", Array.DESCENDING); } else { srd.sortOn("score", Array.DESCENDING); } return(srd); } var rankingData = new Array(); i = 0; while (i < 99) { rankingData.push({score:"0", scoreLength:"0", name:"str", dist:"0", distLength:"0", kill:"0", killLength:"0", comment:"str", date:"str", version:"0", HPLv:"0", HGLv:"0", MGLv:"0", SGLv:"0", SRLv:"0", FGLv:"0"}); i++; } if (_global.scoreValid == 2) { _global.scoreValid = 0; CGIFile = "http://www23.tok2.com/home/hometc/cgi-bin/leading_edge/ranking.cgi?" + Math.floor(Math.random() * 1000); mySaveVars = new LoadVars(); mySaveVars.score = _global.score; mySaveVars.playername = _global.playerName; mySaveVars.dist = _global.dist; mySaveVars.kill = _global.killNo; mySaveVars.comment = _global.comment; mySaveVars.ver = _global.version; mySaveVars.hplv = _root.lvArr[0]; mySaveVars.hglv = _root.lvArr[1]; mySaveVars.mglv = _root.lvArr[2]; mySaveVars.sglv = _root.lvArr[3]; mySaveVars.srlv = _root.lvArr[4]; mySaveVars.fglv = _root.lvArr[5]; bt_title._visible = false; _global.score = 0; _global.dist = 0; _global.killNo = 0; i = 0; while (i < 6) { _root.lvArr[i] = -1; i++; } dateobj = new Date(); thisDate = ((((((dateobj.getFullYear() + "/") + (dateobj.getMonth() + 1)) + "/") + dateobj.getDate()) + " ") + dateobj.getHours()) + ":"; tempMinutes = dateobj.getMinutes(); i = 0; while (i < 10) { if (i == tempMinutes) { tempMinutes = "0" + i; break; } i++; } thisDate = thisDate + tempMinutes; mySaveVars.date = thisDate; myLoadVars = new LoadVars(); myLoadVars.onLoad = function (success) { if (success) { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "ranking2"; _root.gotoAndStop("ranking2"); storeRankingData(); dispRanking(_root.rankingData); _global.sortRanking = "score"; _global.beforeSortRanking = "score"; } else { ani_nowloading.play(); bt_title._visible = true; _root.word_error.gotoAndStop(2); } }; mySaveVars.sendAndLoad(CGIFile, myLoadVars, "POST"); } else { trace("\u7121\u52B9\u306A\u9077\u79FB\u3067\u3059\u3002"); _root.word_error.gotoAndStop(3); bt_title._visible = true; ani_nowloading.play(); _global.score = 0; _global.dist = 0; _global.killNo = 0; _global.scoreValid = 0; } stop();
Frame 28
function storeRankingData() { i = 0; while (i < 99) { _root.rankingData[i].score = myLoadVars["score" + i]; _root.rankingData[i].scoreLength = _root.rankingData[i].score.length; while (_root.rankingData[i].score.length < 11) { _root.rankingData[i].score = "0".concat(_root.rankingData[i].score); } _root.rankingData[i].name = myLoadVars["name" + i]; _root.rankingData[i].dist = myLoadVars["dist" + i]; _root.rankingData[i].distLength = _root.rankingData[i].dist.length; while (_root.rankingData[i].dist.length < 6) { _root.rankingData[i].dist = "0".concat(_root.rankingData[i].dist); } _root.rankingData[i].kill = myLoadVars["kill" + i]; _root.rankingData[i].killLength = _root.rankingData[i].kill.length; while (_root.rankingData[i].kill.length < 5) { _root.rankingData[i].kill = "0".concat(_root.rankingData[i].kill); } _root.rankingData[i].comment = myLoadVars["comment" + i]; _root.rankingData[i].date = myLoadVars["date" + i]; _root.rankingData[i].version = myLoadVars["ver" + i]; _root.rankingData[i].HPLv = myLoadVars["hplv" + i]; _root.rankingData[i].HGLv = myLoadVars["hglv" + i]; _root.rankingData[i].MGLv = myLoadVars["mglv" + i]; _root.rankingData[i].SGLv = myLoadVars["sglv" + i]; _root.rankingData[i].SRLv = myLoadVars["srlv" + i]; _root.rankingData[i].FGLv = myLoadVars["fglv" + i]; i++; } } function dispRanking(srd) { i = 0; while (i < 99) { tempName = "rankingMCr" + i; _root.rankingRoot.attachMovie("rankingMCr", tempName, 50 + i); _root.rankingRoot[tempName]._x = 0; _root.rankingRoot[tempName]._y = i * 90; if (i == 0) { _root.rankingRoot[tempName].rank = "1st"; } else if (i == 1) { _root.rankingRoot[tempName].rank = "2nd"; } else if (i == 2) { _root.rankingRoot[tempName].rank = "3rd"; } else { _root.rankingRoot[tempName].rank = (i + 1) + "th"; } trace((srd[i].score + ", ") + typeof(srd[i].score)); trace(srd[i].scoreLength); trace(srd[i].substring(0, srd[i].scoreLength) + newline); _root.rankingRoot[tempName].DispScore = "$ " + srd[i].score.substring(11 - srd[i].scoreLength, 12); _root.rankingRoot[tempName].DispName = srd[i].name; _root.rankingRoot[tempName].DispDist = srd[i].dist.substring(6 - srd[i].distLength, 7); _root.rankingRoot[tempName].DispKill = srd[i].kill.substring(5 - srd[i].killLength, 6); _root.rankingRoot[tempName].DispComment = srd[i].comment; _root.rankingRoot[tempName].DispDate = srd[i].date; _root.rankingRoot[tempName].DispVersion = srd[i].version; _root.rankingRoot[tempName].DispHPLv = srd[i].HPLv; _root.rankingRoot[tempName].DispHGLv = srd[i].HGLv; _root.rankingRoot[tempName].DispMGLv = srd[i].MGLv; _root.rankingRoot[tempName].DispSGLv = srd[i].SGLv; _root.rankingRoot[tempName].DispSRLv = srd[i].SRLv; _root.rankingRoot[tempName].DispFGLv = srd[i].FGLv; i++; } } function removeRankingMC() { i = 0; while (i < 99) { tempName = "rankingMCr" + i; _root.rankingRoot[tempName].removeMovieClip(); i++; } } function sortRecord(cond, srd) { if (cond == "dist") { srd.sortOn("dist", Array.DESCENDING); } else if (cond == "kill") { srd.sortOn("kill", Array.DESCENDING); } else { srd.sortOn("score", Array.DESCENDING); } return(srd); } var scrY = 0; var scrMinAmount = 8590; var posPerRank = 3.29896907216495; var iniPosY = _root.scrollbar.bt._y; _root.scoreSort.gotoAndStop(2); if (_global.NewRank != 0) { if ((_global.NewRank == 1) || (_global.NewRank == 2)) { _root.scrollbar.bt._y = 0; } else if ((_global.NewRank == 98) || (_global.NewRank == 99)) { _root.scrollbar.bt._y = 320; } else { _root.scrollbar.bt._y = (_global.NewRank - 2) * posPerRank; } } this.onEnterFrame = function () { _root.rankingRoot._y = (-(((scrMinAmount + 50) / 320) * _root.scrollbar.bt._y)) + 50; if (_global.sortRanking != _global.beforeSortRanking) { _root.rankingData = sortRecord(_global.sortRanking, _root.rankingData); removeRankingMC(); dispRanking(_root.rankingData); _global.beforeSortRanking = _global.sortRanking; _root.scrollbar.bt._y = iniPosY; } }; mouseListener = new Object(); mouseListener.onMouseWheel = function (delta) { if ((_root.scrollbar.bt._y <= (iniPosY + Math.abs(delta / 2))) && (delta > 0)) { _root.scrollbar.bt._y = 0; trace("\u6700\u4E0A\u90E8"); } else if ((_root.scrollbar.bt._y >= (320 - Math.abs(delta / 2))) && (delta < 0)) { _root.scrollbar.bt._y = 320; trace("\u6700\u4E0B\u90E8"); } else { _root.scrollbar.bt._y = _root.scrollbar.bt._y - (delta / 2); } }; Mouse.addListener(mouseListener); stop();
Instance of Symbol 928 MovieClip "distSort" in Frame 28
on (press) { _root.se_cursol5.start(); _global.sortRanking = "dist"; _root.distSort.gotoAndStop(2); _root.killSort.gotoAndStop(1); _root.scoreSort.gotoAndStop(1); }
Instance of Symbol 928 MovieClip "killSort" in Frame 28
on (press) { _root.se_cursol5.start(); _global.sortRanking = "kill"; _root.distSort.gotoAndStop(1); _root.killSort.gotoAndStop(2); _root.scoreSort.gotoAndStop(1); }
Instance of Symbol 928 MovieClip "scoreSort" in Frame 28
on (press) { _root.se_cursol5.start(); _global.sortRanking = "score"; _root.distSort.gotoAndStop(1); _root.killSort.gotoAndStop(1); _root.scoreSort.gotoAndStop(2); }
Frame 33
function getStringFromSymbolCode(gc) { switch (gc) { case 8 : str = "BS"; break; case 20 : str = "CL"; break; case 17 : str = "CR"; break; case 46 : str = "DL"; break; case 40 : str = "DW"; break; case 35 : str = "ED"; break; case 13 : str = "ER"; break; case 27 : str = "ES"; break; case 36 : str = "HM"; break; case 45 : str = "IN"; break; case 37 : str = "LT"; break; case 34 : str = "PD"; break; case 33 : str = "PU"; break; case 39 : str = "RT"; break; case 16 : str = "ST"; break; case 32 : str = "SP"; break; case 9 : str = "TB"; break; case 38 : str = "UP"; break; default : str = "none"; } return(str); } function setTempData() { i = 0; while (i < 12) { _root.tempSetting["cf" + i] = _root.keySetting["cf" + i]; _root.tempSetting["char" + i] = _root.keySetting["char" + i]; i++; } _root.tempGraphic.qual = _global.qual; _root.tempGraphic.shell = _global.shell; _root.tempGraphic.bgm = _global.bgm; _root.tempGraphic.okusenman = _global.okusenman; _root.tempBonus.unarmedMode = _global.unarmedMode; _root.tempBonus.samuraiMode = _global.samuraiMode; _root.tempBonus.bombermanMode = _global.bombermanMode; _root.tempBonus.enhancedMode = _global.enhancedMode; _root.tempBonus.beamSaber = _global.beamSaber; _root.tempBonus.grenadeMachinegun = _global.grenadeMachinegun; _root.tempBonus.busterRifle = _global.busterRifle; } function dispKeyState() { i = 0; while (i < 12) { _root.optionMainMC[i].cf.text = _root.keySetting["char" + i]; i++; } } function dispGraphicState() { if (_global.qual == "high") { _root.optionMainMC.gp_high.gotoAndStop(2); _root.optionMainMC.gp_medium.gotoAndStop(1); _root.optionMainMC.gp_low.gotoAndStop(1); } else if (_global.qual == "medium") { _root.optionMainMC.gp_high.gotoAndStop(1); _root.optionMainMC.gp_medium.gotoAndStop(2); _root.optionMainMC.gp_low.gotoAndStop(1); } else if (_global.qual == "low") { _root.optionMainMC.gp_high.gotoAndStop(1); _root.optionMainMC.gp_medium.gotoAndStop(1); _root.optionMainMC.gp_low.gotoAndStop(2); } else { trace("ERROR in dispGraphicState(): _global.qual=" + _global.qual); } if (_global.shell) { _root.optionMainMC.gp_shellOn.gotoAndStop(2); _root.optionMainMC.gp_shellOff.gotoAndStop(1); } else { _root.optionMainMC.gp_shellOn.gotoAndStop(1); _root.optionMainMC.gp_shellOff.gotoAndStop(2); } if (_global.bgm) { _root.optionMainMC.gp_bgmOn.gotoAndStop(2); _root.optionMainMC.gp_bgmOff.gotoAndStop(1); } else { _root.optionMainMC.gp_bgmOn.gotoAndStop(1); _root.optionMainMC.gp_bgmOff.gotoAndStop(2); } if (_global.okusenmanAv) { _root.optionMainMC.okusenmanMC.gotoAndStop(1); } else { _root.optionMainMC.okusenmanMC.gotoAndStop(2); } if (_global.okusenman) { _root.optionMainMC.okusenmanMC.gp_okusenmanOn.gotoAndStop(2); _root.optionMainMC.okusenmanMC.gp_okusenmanOff.gotoAndStop(1); } else { _root.optionMainMC.okusenmanMC.gp_okusenmanOn.gotoAndStop(1); _root.optionMainMC.okusenmanMC.gp_okusenmanOff.gotoAndStop(2); } } function dispBonusState() { if (_global.unarmedModeAv) { _root.optionMainMC.unarmedMC.gotoAndStop(1); } else { _root.optionMainMC.unarmedMC.gotoAndStop(2); } if (_global.samuraiModeAv) { _root.optionMainMC.samuraiMC.gotoAndStop(1); } else { _root.optionMainMC.samuraiMC.gotoAndStop(2); } if (_global.bombermanModeAv) { _root.optionMainMC.bombermanMC.gotoAndStop(1); } else { _root.optionMainMC.bombermanMC.gotoAndStop(2); } if (_global.enhancedModeAv) { _root.optionMainMC.enhancedMC.gotoAndStop(1); } else { _root.optionMainMC.enhancedMC.gotoAndStop(2); } if (_global.beamSaberAv) { _root.optionMainMC.beamSaberMC.gotoAndStop(1); } else { _root.optionMainMC.beamSaberMC.gotoAndStop(2); } if (_global.grenadeMachinegunAv) { _root.optionMainMC.grenadeMachinegunMC.gotoAndStop(1); } else { _root.optionMainMC.grenadeMachinegunMC.gotoAndStop(2); } if (_global.busterRifleAv) { _root.optionMainMC.busterRifleMC.gotoAndStop(1); } else { _root.optionMainMC.busterRifleMC.gotoAndStop(2); } if (_global.unarmedMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(2); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } else if (_global.samuraiMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } else if (_global.bombermanMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } else if (_global.enhancedMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(1); } else { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } if (_global.beamSaber) { _root.optionMainMC.beamSaberMC.bo_beamsaberOn.gotoAndStop(2); _root.optionMainMC.beamSaberMC.bo_beamsaberOff.gotoAndStop(1); } else { _root.optionMainMC.beamSaberMC.bo_beamsaberOn.gotoAndStop(1); _root.optionMainMC.beamSaberMC.bo_beamsaberOff.gotoAndStop(2); } if (_global.grenadeMachinegun) { _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOn.gotoAndStop(2); _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOff.gotoAndStop(1); } else { _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOn.gotoAndStop(1); _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOff.gotoAndStop(2); } if (_global.busterRifle) { _root.optionMainMC.busterRifleMC.bo_busterrifleOn.gotoAndStop(2); _root.optionMainMC.busterRifleMC.bo_busterrifleOff.gotoAndStop(1); } else { _root.optionMainMC.busterRifleMC.bo_busterrifleOn.gotoAndStop(1); _root.optionMainMC.busterRifleMC.bo_busterrifleOff.gotoAndStop(2); } } function dispRecord() { _root.optionMainMC.disp_numberOfPlaying.text = _global.numberOfPlaying; _root.optionMainMC.disp_totalPlayinTimeHour.text = Math.floor(_global.totalPlayingTime / 3600); _root.optionMainMC.disp_totalPlayinTimeMinute.text = Math.floor((_global.totalPlayingTime % 3600) / 60); _root.optionMainMC.disp_totalPlayinTimeSecond.text = (_global.totalPlayingTime % 3600) % 60; _root.optionMainMC.disp_aveDis.text = Math.round(_global.aveDis); _root.optionMainMC.disp_maxDis.text = _global.maxDis; _root.optionMainMC.disp_totalDis.text = _global.totalDis; _root.optionMainMC.disp_aveKill.text = Math.round(_global.aveKill); _root.optionMainMC.disp_maxKill.text = _global.maxKill; _root.optionMainMC.disp_totalKill.text = _global.totalKill; _root.optionMainMC.disp_HGKill.text = _global.HGKill; _root.optionMainMC.disp_MGKill.text = _global.MGKill; _root.optionMainMC.disp_SGKill.text = _global.SGKill; _root.optionMainMC.disp_SRKill.text = _global.SRKill; _root.optionMainMC.disp_FGKill.text = _global.FGKill; _root.optionMainMC.disp_OTKill.text = _global.OTKill; sum = ((((_global.HGKill + _global.MGKill) + _global.SGKill) + _global.SRKill) + _global.FGKill) + _global.OTKill; if (sum != 0) { _root.optionMainMC.disp_HGKillPercent.text = Math.round((_global.HGKill / sum) * 100); _root.optionMainMC.disp_MGKillPercent.text = Math.round((_global.MGKill / sum) * 100); _root.optionMainMC.disp_SGKillPercent.text = Math.round((_global.SGKill / sum) * 100); _root.optionMainMC.disp_SRKillPercent.text = Math.round((_global.SRKill / sum) * 100); _root.optionMainMC.disp_FGKillPercent.text = Math.round((_global.FGKill / sum) * 100); _root.optionMainMC.disp_OTKillPercent.text = Math.round((_global.OTKill / sum) * 100); } else { _root.optionMainMC.disp_HGKillPercent.text = "0"; _root.optionMainMC.disp_MGKillPercent.text = "0"; _root.optionMainMC.disp_SGKillPercent.text = "0"; _root.optionMainMC.disp_SRKillPercent.text = "0"; _root.optionMainMC.disp_FGKillPercent.text = "0"; _root.optionMainMC.disp_OTKillPercent.text = "0"; } _root.optionMainMC.disp_aveScore.text = "$ " + Math.round(_global.aveScore); _root.optionMainMC.disp_maxScore.text = "$ " + _global.maxScore; _root.optionMainMC.disp_totalScore.text = "$ " + _global.totalScore; _root.optionMainMC.disp_maxDisOnUnarmedMode.text = _global.maxDisOnUnarmedMode; _root.optionMainMC.disp_maxDisOnSamuraiMode.text = _global.maxDisOnSamuraiMode; _root.optionMainMC.disp_maxDisOnBombermanMode.text = _global.maxDisOnBombermanMode; } function refleshGraphicState() { if (_root.tempGraphic.qual == "high") { _root.optionMainMC.gp_high.gotoAndStop(2); _root.optionMainMC.gp_medium.gotoAndStop(1); _root.optionMainMC.gp_low.gotoAndStop(1); } else if (_root.tempGraphic.qual == "medium") { _root.optionMainMC.gp_high.gotoAndStop(1); _root.optionMainMC.gp_medium.gotoAndStop(2); _root.optionMainMC.gp_low.gotoAndStop(1); } else if (_root.tempGraphic.qual == "low") { _root.optionMainMC.gp_high.gotoAndStop(1); _root.optionMainMC.gp_medium.gotoAndStop(1); _root.optionMainMC.gp_low.gotoAndStop(2); } else { trace("ERROR in dispGraphicState(): _root.tempGraphic.qual=" + _root.tempGraphic.qual); } if (_root.tempGraphic.shell) { _root.optionMainMC.gp_shellOn.gotoAndStop(2); _root.optionMainMC.gp_shellOff.gotoAndStop(1); } else { _root.optionMainMC.gp_shellOn.gotoAndStop(1); _root.optionMainMC.gp_shellOff.gotoAndStop(2); } if (_root.tempGraphic.bgm) { _root.optionMainMC.gp_bgmOn.gotoAndStop(2); _root.optionMainMC.gp_bgmOff.gotoAndStop(1); } else { _root.optionMainMC.gp_bgmOn.gotoAndStop(1); _root.optionMainMC.gp_bgmOff.gotoAndStop(2); } if (_root.tempGraphic.okusenman) { _root.optionMainMC.okusenmanMC.gp_okusenmanOn.gotoAndStop(2); _root.optionMainMC.okusenmanMC.gp_okusenmanOff.gotoAndStop(1); } else { _root.optionMainMC.okusenmanMC.gp_okusenmanOn.gotoAndStop(1); _root.optionMainMC.okusenmanMC.gp_okusenmanOff.gotoAndStop(2); } } function refleshBonusState() { if (_root.tempBonus.unarmedMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(2); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } else if (_root.tempBonus.samuraiMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } else if (_root.tempBonus.bombermanMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } else if (_root.tempBonus.enhancedMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(1); } else { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } if (_root.tempBonus.beamSaber) { _root.optionMainMC.beamSaberMC.bo_beamsaberOn.gotoAndStop(2); _root.optionMainMC.beamSaberMC.bo_beamsaberOff.gotoAndStop(1); } else { _root.optionMainMC.beamSaberMC.bo_beamsaberOn.gotoAndStop(1); _root.optionMainMC.beamSaberMC.bo_beamsaberOff.gotoAndStop(2); } if (_root.tempBonus.grenadeMachinegun) { _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOn.gotoAndStop(2); _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOff.gotoAndStop(1); } else { _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOn.gotoAndStop(1); _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOff.gotoAndStop(2); } if (_root.tempBonus.busterRifle) { _root.optionMainMC.busterRifleMC.bo_busterrifleOn.gotoAndStop(2); _root.optionMainMC.busterRifleMC.bo_busterrifleOff.gotoAndStop(1); } else { _root.optionMainMC.busterRifleMC.bo_busterrifleOn.gotoAndStop(1); _root.optionMainMC.busterRifleMC.bo_busterrifleOff.gotoAndStop(2); } } id = "none"; var choiceMenu = 0; var tempSetting = new Object(); var tempGraphic = new Object(); var tempBonus = new Object(); var beforeChoiceMenu = -1; var iniY = _root.optionMainMC._y; var endY = (_root.optionMainMC._y - ((_root.optionMainMC._height * 2) / 5)); var range = ((_root.optionMainMC._height * 2) / 5); setTempData(); dispKeyState(); this.onEnterFrame = function () { if (_root.choiceMenu == 3) { _root.optionMainMC._y = (-((range / 320) * _root.scrollbar.bt._y)) + iniY; } if (beforeChoiceMenu != _root.choiceMenu) { beforeChoiceMenu = _root.choiceMenu; switch (_root.choiceMenu) { case 0 : _root.optionMainMC.gotoAndStop(1); _root.scrollbar.bt._y = 0; _root.optionMainMC._y = iniY; setTempData(); dispKeyState(); break; case 1 : _root.optionMainMC.gotoAndStop(2); _root.scrollbar.bt._y = 0; _root.optionMainMC._y = iniY; setTempData(); dispGraphicState(); break; case 2 : _root.optionMainMC.gotoAndStop(3); _root.scrollbar.bt._y = 0; _root.optionMainMC._y = iniY; setTempData(); dispBonusState(); break; case 3 : _root.optionMainMC.gotoAndStop(4); _root.scrollbar.bt._y = 0; _root.optionMainMC._y = iniY; dispRecord(); break; default : trace("ERROR in optionMenuMC: _root.choiceMenu=" + _root.choiceMenu); } } }; keyListener = new Object(); keyListener.onKeyDown = function () { if (_root.choiceMenu == 0) { code = Key.getCode(); ascii = Key.getAscii(); str = getStringFromSymbolCode(code); _root.tempSetting["cf" + id] = code; if (str != "none") { _root.optionMainMC[id].cf.text = str; _root.tempSetting["char" + id] = _root.optionMainMC[id].cf.text; } else { _root.optionMainMC[id].cf.text = String.fromCharCode(ascii).toUpperCase(); _root.tempSetting["char" + id] = _root.optionMainMC[id].cf.text; } _root.optionMainMC[id].gotoAndStop(1); id = "none"; } }; Key.addListener(keyListener); mouseListener = new Object(); mouseListener.onMouseWheel = function (delta) { if (_root.choiceMenu == 3) { trace("delta: " + delta); if (_root.optionMainMC._y > iniY) { trace("mListener!!!: 1"); _root.optionMainMC._y = iniY; } else if (_root.optionMainMC._y < endY) { trace("mListener!!!: 2"); _root.optionMainMC._y = endY; } else { trace("mListener!!!: 3"); if ((!((_root.optionMainMC._y == iniY) && (delta > 0))) && (!((_root.optionMainMC._y == endY) && (delta < 0)))) { trace("delta: " + delta); } trace("Before: _root.optionMainMC._y = " + _root.optionMainMC._y); _root.optionMainMC._y = _root.optionMainMC._y + (delta * 3); trace("After: _root.optionMainMC._y = " + _root.optionMainMC._y); } _root.scrollbar.bt._y = (iniY - _root.optionMainMC._y) * (320 / range); if (_root.scrollbar.bt._y < 0) { _root.scrollbar.bt._y = 0; } else if (_root.scrollbar.bt._y > 320) { _root.scrollbar.bt._y = 320; } } }; Mouse.addListener(mouseListener); stop();
Instance of Symbol 1131 MovieClip in Frame 33
onClipEvent (load) { this._visible = false; R = 60; henpei = -0.4; minS = 40; speed = 91; mk = 0; maxY = (1 * R) * henpei; } onClipEvent (enterFrame) { this._visible = true; if (_root.choiceMenu == 3) { _root.scrollbar._visible = true; } else { _root.scrollbar._visible = false; } speed = speed + (((91 - mk) - speed) / 12); }
Symbol 16 MovieClip [canon] Frame 1
stop();
Symbol 16 MovieClip [canon] Frame 83
this.removeMovieClip();
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 31
this.gotoAndPlay(2);
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 31
this.gotoAndPlay(2);
Symbol 39 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 31
this.gotoAndPlay(2);
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 31
this.gotoAndPlay(2);
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 31
this.gotoAndPlay(2);
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 31
this.gotoAndPlay(2);
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 2
stop();
Symbol 98 MovieClip Frame 3
stop();
Symbol 98 MovieClip Frame 4
stop();
Symbol 98 MovieClip Frame 5
stop();
Symbol 98 MovieClip Frame 6
stop();
Symbol 98 MovieClip Frame 7
stop();
Symbol 100 MovieClip [refuelingPoint] Frame 32
stop();
Symbol 100 MovieClip [refuelingPoint] Frame 57
_global.RP = false; this.removeMovieClip();
Symbol 109 MovieClip [pDashVarnia] Frame 9
this.removeMovieClip();
Symbol 115 MovieClip [pBackDashVarnia] Frame 10
this.removeMovieClip();
Symbol 117 MovieClip Frame 1
this._visible = false;
Symbol 141 MovieClip Frame 35
_parent.removeMovieClip(); stop();
Symbol 142 MovieClip [trap1] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function shot() { if (shotCount == 0) { se_laser.start(); shotCount = shotWait; laserName = "ef_laserE" + _global.eLaserNo; _root.scr.attachMovie("ef_laserE", laserName, 781 + _global.eLaserNo); _root.scr[laserName]._x = this._x; _root.scr[laserName]._y = this._y - 30; _root.scr[laserName].dx = 0; _root.scr[laserName].dy = -shotSpeed; _root.scr[laserName].power = shotPower; _root.scr[laserName]._rotation = 90; if ((++_global.eLaserNo) > 19) { _global.eLaserNo = 0; } } } eMAXHP = 160; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; dist = _global.screenX / 20; baseScore = 500; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 5; shotPower = 6; shotWait = 15; shotCount = 0; power = 10; sPower = 3; xDamageEffect = 0; yDamageEffect = -36; inScreen = false; se_laser = new Sound(); se_laser.attachSound("se_laser2"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); eGroundEffect(); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount != 0) { shotCount--; } shot(); if (this.hitdamage.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); damageEffectForPlayer(sPower); _global.pHP = _global.pHP - sPower; } else if (this.hitdamage.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(power); _global.pHP = _global.pHP - power; se_damageHG.start(); } if ((this._x - _global.screenX) > 640) { inScreen = false; } else if ((this._x - _global.screenX) < -50) { this.removeMovieClip(); } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 142 MovieClip [trap1] Frame 2
stop();
Symbol 142 MovieClip [trap1] Frame 12
stop();
Symbol 143 MovieClip [trap3] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function shot() { if (shotCount == 0) { se_laser.start(); shotCount = shotWait; laserName = "ef_laserE" + _global.eLaserNo; _root.scr.attachMovie("ef_laserE", laserName, 781 + _global.eLaserNo); _root.scr[laserName]._x = this._x; _root.scr[laserName]._y = this._y + 120; _root.scr[laserName].dx = 0; _root.scr[laserName].dy = shotSpeed; _root.scr[laserName].power = shotPower; _root.scr[laserName]._rotation = 90; if ((++_global.eLaserNo) > 19) { _global.eLaserNo = 0; } } } eMAXHP = 160; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; dist = _global.screenX / 20; baseScore = 550; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 5; shotPower = 6; shotWait = 15; shotCount = 0; power = 10; sPower = 3; xDamageEffect = 0; yDamageEffect = -36; inScreen = false; dx = 10; dy = 10; zigzagTime = 15; zigzagCount = zigzagTime; se_laser = new Sound(); se_laser.attachSound("se_laser2"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); this._y = 32; if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount != 0) { shotCount--; } shot(); switch (moveType) { case 0 : break; case 1 : this._x = this._x - dx; break; case 2 : this._x = this._x - dx; if (zigzagCount > 0) { this._y = this._y + dy; } else if (zigzagCount <= 0) { this._y = this._y - dy; } if ((--zigzagCount) <= (-(zigzagTime - 1))) { zigzagCount = zigzagTime; } break; default : trace("ERROR in trap2AS: moveType=" + moveType); } if (this.hitdamage.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); damageEffectForPlayer(sPower); _global.pHP = _global.pHP - sPower; } else if (this.hitdamage.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(power); _global.pHP = _global.pHP - power; se_damageHG.start(); } if ((this._x - _global.screenX) > 640) { inScreen = false; } else if ((this._x - _global.screenX) < -50) { this.removeMovieClip(); } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 143 MovieClip [trap3] Frame 2
stop();
Symbol 143 MovieClip [trap3] Frame 12
stop();
Symbol 153 MovieClip [trap5] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } HP = 999999 /* 0x0F423F */; power = 20; inScreen = false; dx = 10; dy = 10; zigzagTime = 10; zigzagCount = zigzagTime; moveFlag = true; if (moveType == 0) { eGroundEffect(); } else { this._y = 20 + Math.floor(Math.random() * 280); } se_hit = new Sound(); se_hit.attachSound("se_valcan"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); this.onEnterFrame = function () { if (!_global.RP) { switch (moveType) { case 0 : break; case 1 : this._x = this._x - dx; break; case 2 : this._x = this._x - dx; if (zigzagCount > 0) { this._y = this._y + dy; } else if (zigzagCount <= 0) { this._y = this._y - dy; } if ((--zigzagCount) <= (-(zigzagTime - 1))) { zigzagCount = zigzagTime; } break; default : trace("ERROR in trap2AS: moveType=" + moveType); } if (this.hitTest(_root.player.arm.shieldCheck)) { trace(HP); se_shield.start(); dx = 0; dy = 0; if (_root.player._xscale == 100) { this._x = this._x + 5; } else { this._x = this._x - 5; } if (moveType == 0) { eGroundEffect(); } } else if (this.hitdamage.hitTest(_root.player.hitcheck)) { _root.player.damagedByIgaIga = true; _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(power); _global.pHP = _global.pHP - power; se_damageHG.start(); } if ((this._x - _global.screenX) > 640) { inScreen = false; } else if ((this._x - _global.screenX) < -50) { this.removeMovieClip(); } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); } };
Symbol 153 MovieClip [trap5] Frame 2
stop();
Symbol 167 MovieClip Frame 35
_parent.removeMovieClip(); stop();
Symbol 168 MovieClip [trap2] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function shot() { if (shotCount == 0) { se_laser.start(); shotCount = shotWait; laserName = "ef_laserE" + _global.eLaserNo; _root.scr.attachMovie("ef_laserE", laserName, 781 + _global.eLaserNo); _root.scr[laserName]._x = this._x; _root.scr[laserName]._y = this._y + 120; _root.scr[laserName].dx = 0; _root.scr[laserName].dy = shotSpeed; _root.scr[laserName].power = shotPower; _root.scr[laserName]._rotation = 90; if ((++_global.eLaserNo) > 19) { _global.eLaserNo = 0; } } } eMAXHP = 10; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; dist = _global.screenX / 20; baseScore = 130; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 5; shotPower = 6; shotWait = 15; shotCount = 0; power = 10; sPower = 3; xDamageEffect = 0; yDamageEffect = -36; inScreen = false; dx = 10; dy = 10; zigzagTime = 15; zigzagCount = zigzagTime; se_laser = new Sound(); se_laser.attachSound("se_laser2"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); this._y = 32; if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount != 0) { shotCount--; } shot(); switch (moveType) { case 0 : break; case 1 : this._x = this._x - dx; break; case 2 : this._x = this._x - dx; if (zigzagCount > 0) { this._y = this._y + dy; } else if (zigzagCount <= 0) { this._y = this._y - dy; } if ((--zigzagCount) <= (-(zigzagTime - 1))) { zigzagCount = zigzagTime; } break; default : trace("ERROR in trap2AS: moveType=" + moveType); } if (this.hitdamage.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); damageEffectForPlayer(sPower); _global.pHP = _global.pHP - sPower; } else if (this.hitdamage.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(power); _global.pHP = _global.pHP - power; se_damageHG.start(); } if ((this._x - _global.screenX) > 640) { inScreen = false; } else if ((this._x - _global.screenX) < -50) { this.removeMovieClip(); } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 168 MovieClip [trap2] Frame 2
stop();
Symbol 168 MovieClip [trap2] Frame 12
stop();
Symbol 179 MovieClip Frame 35
_parent.removeMovieClip(); stop();
Symbol 180 MovieClip [trap4] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function shot() { if (shotCount == 0) { se_moti.start(); shotCount = shotWait; rad = Math.atan2(yDis, xDis); motiName = "ef_motiE" + _global.eShotNo; _root.scr.attachMovie("ef_motiE", motiName, 781 + _global.eShotNo); _root.scr[motiName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[motiName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[motiName].dx = shotSpeed * Math.cos(rad); _root.scr[motiName].dy = shotSpeed * Math.sin(rad); _root.scr[motiName].motiTime = this.motiTime; if ((++_global.eShotNo) > 19) { _global.eShotNo = 0; } } } eMAXHP = 10; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; dist = _global.screenX / 20; baseScore = 75; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 7; shotWait = 30; shotCount = 0; motiTime = 90; xDamageEffect = 0; yDamageEffect = -36; inScreen = false; se_moti = new Sound(); se_moti.attachSound("se_moti"); se_hit = new Sound(); se_hit.attachSound("se_hit"); eGroundEffect(); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount != 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); tempRot = Math.atan2(-yDis, -xDis) / (Math.PI/180); if (tempRot >= 70) { this.arm._rotation = 70; } else if (tempRot <= -11) { this.arm._rotation = -11; } else { this.arm._rotation = tempRot; } if ((this.arm._rotation != 70) && (this.arm._rotation != -11)) { shot(); } if ((this._x - _global.screenX) > 640) { inScreen = false; } else if ((this._x - _global.screenX) < -50) { this.removeMovieClip(); } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 180 MovieClip [trap4] Frame 2
stop();
Symbol 180 MovieClip [trap4] Frame 12
stop();
Symbol 181 MovieClip [trap0] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function shot() { if (shotCount == 0) { se_laser.start(); shotCount = shotWait; laserName = "ef_laserE" + _global.eLaserNo; _root.scr.attachMovie("ef_laserE", laserName, 781 + _global.eLaserNo); _root.scr[laserName]._x = this._x; _root.scr[laserName]._y = this._y - 30; _root.scr[laserName].dx = 0; _root.scr[laserName].dy = -shotSpeed; _root.scr[laserName].power = shotPower; _root.scr[laserName]._rotation = 90; if ((++_global.eLaserNo) > 19) { _global.eLaserNo = 0; } } } eMAXHP = 10; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; dist = _global.screenX / 20; baseScore = 70; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 5; shotPower = 6; shotWait = 15; shotCount = 0; power = 10; sPower = 3; xDamageEffect = 0; yDamageEffect = -36; inScreen = false; se_laser = new Sound(); se_laser.attachSound("se_laser2"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); eGroundEffect(); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount != 0) { shotCount--; } shot(); if (this.hitdamage.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); damageEffectForPlayer(sPower); _global.pHP = _global.pHP - sPower; } else if (this.hitdamage.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(power); _global.pHP = _global.pHP - power; se_damageHG.start(); } if ((this._x - _global.screenX) > 640) { inScreen = false; } else if ((this._x - _global.screenX) < -50) { this.removeMovieClip(); } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 181 MovieClip [trap0] Frame 2
stop();
Symbol 181 MovieClip [trap0] Frame 12
stop();
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 11
stop();
Symbol 216 MovieClip Frame 38
_parent.se_heri.stop("se_heri");
Symbol 216 MovieClip Frame 64
_parent.removeMovieClip();
Symbol 217 MovieClip [niwaheri1] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shot() { if (shotCount == 0) { shotCount = shotWait; se_bomb.start(); bombName = "ef_bombE" + _global.eShotNo; _root.scr.attachMovie("ef_bombE", bombName, 1701 + _global.eShotNo); if (this._xscale == 100) { _root.scr[bombName]._x = this._x + this.shotPoint._x; } else { _root.scr[bombName]._x = this._x - this.shotPoint._x; } _root.scr[bombName]._y = this._y + this.shotPoint._y; _root.scr[bombName].dx = 0; _root.scr[bombName].dy = 0; _root.scr[bombName].power = shotPower; if ((++_global.eShotNo) > 99) { _global.eShotNo = 0; } } } eMAXHP = 500; HP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 5000; score = Math.floor(baseScore * (dist / 20)); shotPower = 10; shotWait = 9; xDamageEffect = 25; yDamageEffect = 0; shotCount = 0; goalDist = 80; winceTime = 2; winceCount = 0; winceMove = 0; inScreen = false; se_biggun = new Sound(); se_biggun.attachSound("se_bomb"); se_heri = new Sound(); se_heri.attachSound("se_heri"); se_heri.start(0, 99); se_hit = new Sound(); se_hit.attachSound("se_hit"); this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (state == "walk") { if (this._xscale == 100) { this._x = this._x - speed; shot(); } else { this._x = this._x + speed; shot(); } } else if (state == "wince") { if ((--winceCount) <= 0) { winceCount = 0; state = "walk"; this.gotoAndStop("normal"); } } else { trace("ERROR in niwaheri1: state = " + state); } if ((this._x - _global.screenX) > 850) { inScreen = false; this._visible = false; if ((this._x - _global.screenX) > 900) { se_heri.stop("se_heri"); this.removeMovieClip(); } } else if ((this._x - _global.screenX) < -200) { inScreen = false; this._visible = false; if ((this._x - _global.screenX) < -600) { _global.eNum--; se_heri.stop("se_heri"); this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 217 MovieClip [niwaheri1] Frame 2
stop();
Symbol 217 MovieClip [niwaheri1] Frame 12
stop();
Symbol 217 MovieClip [niwaheri1] Frame 22
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 11
stop();
Symbol 223 MovieClip Frame 46
_parent.se_heri.stop("se_heri");
Symbol 223 MovieClip Frame 78
_parent.removeMovieClip();
Symbol 224 MovieClip [niwaheri2] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { this.niwatoriMC.gotoAndStop("attack"); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); se_biggun2.start(); handgunName = "ef_biggun2E" + _global.eShotNo; _root.scr.attachMovie("ef_biggun2E", handgunName, 1701 + _global.eShotNo); if (this._xscale == 100) { _root.scr[handgunName]._x = this._x + this.shotPoint._x; } else { _root.scr[handgunName]._x = this._x - this.shotPoint._x; } _root.scr[handgunName]._y = this._y + this.shotPoint._y; spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if (_global.eShotNo <= 99) { _global.eShotNo++; } else { _global.eShotNo = 0; } } else if (ammo <= 0) { if (reloadCount == 0) { shotting = false; this.niwatoriMC.gotoAndStop("normal"); se_niwatoriR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); if (this._xscale == 100) { _root.scr[reloadName]._x = this._x + this.shotPoint._x; } else { _root.scr[reloadName]._x = this._x - this.shotPoint._x; } _root.scr[reloadName]._y = this._y + this.shotPoint._y; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 2000; HP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 8500; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 17; mPrecision = 30; shotPower = 18; shotWait = 2; xDamageEffect = 25; yDamageEffect = 0; shotCount = 0; goalDist = 80; winceTime = 2; winceCount = 0; winceMove = 0; flashTime = 2; flashCount = 0; beHP = eMAXHP; zonbi = true; rightGoal = (-goalDist) + (_root.player._x + _global.screenX); leftGoal = goalDist + (_root.player._x + _global.screenX); MaxAmmo = 55; ammo = MaxAmmo; reloadTime = 5.3; reloadCount = 0; shotting = false; reloadName = ""; inScreen = false; basicHi = 0; se_biggun2 = new Sound(); se_biggun2.attachSound("se_biggun2"); se_niwatoriR = new Sound(); se_niwatoriR.attachSound("se_niwatoriR"); se_heri = new Sound(); se_heri.attachSound("se_heri"); se_heri.start(0, 99); se_hit = new Sound(); se_hit.attachSound("se_hit"); this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } if (this._xscale == 100) { xDis = (_root.player._x + _global.screenX) - (this._x + this.shotPoint._x); } else { xDis = (_root.player._x + _global.screenX) - (this._x - this.shotPoint._x); } yDis = (_root.player._y - (_root.player._height / 2)) - (this._y + this.shotPoint._y); trace((("xDis, yDis = " + xDis) + ", ") + yDis); if (state == "walk") { if (this._xscale == 100) { leftGoal = goalDist + (_root.player._x + _global.screenX); if (this._x < (leftGoal - 10)) { this._x = this._x + speed; } else if (this._x > (leftGoal + 10)) { this._x = this._x - speed; } else { shotting = true; } } else { rightGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x > (rightGoal + 10)) { this._x = this._x - speed; } else if (this._x < (rightGoal - 10)) { this._x = this._x + speed; } else { shotting = true; } } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; if (this._xscale == 100) { _root.scr[reloadName]._x = this._x + this.shotPoint._x; } else { _root.scr[reloadName]._x = this._x - this.shotPoint._x; } _root.scr[reloadName]._y = this._y + this.shotPoint._y; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "walk"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else { trace("ERROR in enemy0: state = " + state); } if (beHP != HP) { this.gotoAndStop("flash"); flashCount = flashTime; beHP = HP; } else if (flashCount > 0) { if ((--flashCount) <= 0) { flashCount = 0; this.gotoAndStop("normal"); } } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -200) { inScreen = false; this._visible = false; this._xscale = -100; if (state != "reloading") { state = "walk"; } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 224 MovieClip [niwaheri2] Frame 2
stop();
Symbol 224 MovieClip [niwaheri2] Frame 12
stop();
Symbol 224 MovieClip [niwaheri2] Frame 22
stop();
Symbol 225 MovieClip [niwaheri0] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { this.niwatoriMC.gotoAndStop("attack"); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); se_biggun.start(); handgunName = "ef_biggunE" + _global.eShotNo; _root.scr.attachMovie("ef_biggunE", handgunName, 1701 + _global.eShotNo); if (this._xscale == 100) { _root.scr[handgunName]._x = this._x + this.shotPoint._x; } else { _root.scr[handgunName]._x = this._x - this.shotPoint._x; } _root.scr[handgunName]._y = this._y + this.shotPoint._y; spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if (_global.eShotNo <= 99) { _global.eShotNo++; } else { _global.eShotNo = 0; } } else if (ammo <= 0) { if (reloadCount == 0) { shotting = false; this.niwatoriMC.gotoAndStop("normal"); se_niwatoriR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); if (this._xscale == 100) { _root.scr[reloadName]._x = this._x + this.shotPoint._x; } else { _root.scr[reloadName]._x = this._x - this.shotPoint._x; } _root.scr[reloadName]._y = this._y + this.shotPoint._y; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 500; HP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 2000; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 17; mPrecision = 12; shotPower = 10; shotWait = 3; xDamageEffect = 25; yDamageEffect = 0; shotCount = 0; goalDist = 80; winceTime = 2; winceCount = 0; winceMove = 0; rightGoal = (-goalDist) + (_root.player._x + _global.screenX); leftGoal = goalDist + (_root.player._x + _global.screenX); MaxAmmo = 35; ammo = MaxAmmo; reloadTime = 6; reloadCount = 0; shotting = false; reloadName = ""; inScreen = false; basicHi = 0; se_biggun = new Sound(); se_biggun.attachSound("se_biggun"); se_niwatoriR = new Sound(); se_niwatoriR.attachSound("se_niwatoriR"); se_heri = new Sound(); se_heri.attachSound("se_heri"); se_heri.start(0, 99); se_hit = new Sound(); se_hit.attachSound("se_hit"); this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } if (this._xscale == 100) { xDis = (_root.player._x + _global.screenX) - (this._x + this.shotPoint._x); } else { xDis = (_root.player._x + _global.screenX) - (this._x - this.shotPoint._x); } yDis = (_root.player._y - (_root.player._height / 2)) - (this._y + this.shotPoint._y); trace((("xDis, yDis = " + xDis) + ", ") + yDis); if (state == "walk") { if (this._xscale == 100) { leftGoal = goalDist + (_root.player._x + _global.screenX); if (this._x < (leftGoal - 10)) { this._x = this._x + speed; } else if (this._x > (leftGoal + 10)) { this._x = this._x - speed; } else { shotting = true; } } else { rightGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x > (rightGoal + 10)) { this._x = this._x - speed; } else if (this._x < (rightGoal - 10)) { this._x = this._x + speed; } else { shotting = true; } } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; if (this._xscale == 100) { _root.scr[reloadName]._x = this._x + this.shotPoint._x; } else { _root.scr[reloadName]._x = this._x - this.shotPoint._x; } _root.scr[reloadName]._y = this._y + this.shotPoint._y; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "walk"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if ((--winceCount) <= 0) { winceCount = 0; state = "walk"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -200) { inScreen = false; this._visible = false; this._xscale = -100; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -600) { _global.eNum--; se_heri.stop("se_heri"); this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 225 MovieClip [niwaheri0] Frame 2
stop();
Symbol 225 MovieClip [niwaheri0] Frame 12
stop();
Symbol 225 MovieClip [niwaheri0] Frame 22
stop();
Symbol 262 MovieClip Frame 21
stop(); _parent.removeMovieClip();
Symbol 263 MovieClip [enemy5] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { ammo--; shotCount = shotWait; if (fireCount == 0) { fireCount = firingTime + Math.floor((Math.random() * (firingRange * 2)) - firingRange); se_machinegun.start(0, 999); } else if ((--fireCount) == 0) { se_machinegun.stop("se_machinegun"); se_machinegunE.start(); shotting = false; fireCount = 0; } rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName]._xscale = 150; _root.scr[handgunName]._yscale = 150; spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_machinegun.stop("se_machinegun"); se_machinegunR.start(); fireCount = 0; shotting = false; reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 1500; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 2000; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 15; shotPower = 11; shotWait = 3; mPrecision = 13; firingTime = 7; firingRange = 3; fireRateNormal = 50; fireRateWalk = 100; fireCount = 0; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = true; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 35; ammo = MaxAmmo; reloadTime = 6.5; reloadCount = 0; reloadName = ""; inScreen = false; shotting = false; basicHi = 0; se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun"); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shotting = true; } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shotting = true; } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { se_machinegun.stop("se_machinegun"); shotting = false; fireCount = 0; if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } else { se_machinegun.stop("se_machinegun"); } };
Symbol 263 MovieClip [enemy5] Frame 2
stop();
Symbol 263 MovieClip [enemy5] Frame 12
stop();
Symbol 263 MovieClip [enemy5] Frame 22
stop();
Symbol 263 MovieClip [enemy5] Frame 32
stop();
Symbol 265 MovieClip [enemy4] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { ammo--; shotCount = shotWait; if (fireCount == 0) { fireCount = firingTime + Math.floor((Math.random() * (firingRange * 2)) - firingRange); se_machinegun.start(0, 999); } else if ((--fireCount) == 0) { se_machinegun.stop("se_machinegun"); se_machinegunE.start(); shotting = false; fireCount = 0; } rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName]._xscale = 120; _root.scr[handgunName]._yscale = 120; spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_machinegun.stop("se_machinegun"); se_machinegunR.start(); fireCount = 0; shotting = false; reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 400; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 500; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 15; shotPower = 6; shotWait = 3; mPrecision = 15; firingTime = 6; firingRange = 3; fireRateNormal = 50; fireRateWalk = 100; fireCount = 0; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = true; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 25; ammo = MaxAmmo; reloadTime = 6; reloadCount = 0; reloadName = ""; inScreen = false; shotting = false; basicHi = 0; se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun"); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shotting = true; } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shotting = true; } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { se_machinegun.stop("se_machinegun"); shotting = false; fireCount = 0; if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } else { se_machinegun.stop("se_machinegun"); } };
Symbol 265 MovieClip [enemy4] Frame 2
stop();
Symbol 265 MovieClip [enemy4] Frame 12
stop();
Symbol 265 MovieClip [enemy4] Frame 22
stop();
Symbol 265 MovieClip [enemy4] Frame 32
stop();
Symbol 269 MovieClip [enemy6] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { se_sniper.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); handgunName = "ef_sniperE" + _global.eShotNo; _root.scr.attachMovie("ef_sniperE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell2", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_sniperR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 130; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 170; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 24; shotPower = 10; shotWait = 45; fireRateNormal = 30; fireRateWalk = 60; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 150; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 3; ammo = MaxAmmo; reloadTime = 6; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; se_sniper = new Sound(); se_sniper.attachSound("se_magnum"); se_sniperR = new Sound(); se_sniperR.attachSound("se_magnumR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 269 MovieClip [enemy6] Frame 2
stop();
Symbol 269 MovieClip [enemy6] Frame 12
stop();
Symbol 269 MovieClip [enemy6] Frame 22
stop();
Symbol 269 MovieClip [enemy6] Frame 32
stop();
Symbol 309 MovieClip Frame 21
stop(); _parent.removeMovieClip();
Symbol 310 MovieClip [enemy9] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function getNextdy(i) { dy = 0; switch (i) { case 0 : trace("ERROR in setJumpPosition: jmpCnt=0"); break; case 1 : dy = 0; break; case 2 : dy = -11.8; break; case 3 : dy = -11.6; break; case 4 : dy = -8.7; break; case 5 : dy = -5.4; break; case 6 : dy = -3.4; break; case 7 : dy = -4; break; case 8 : dy = -3; break; case 9 : dy = -3; break; case 10 : dy = -1.9; break; case 11 : dy = -1.7; break; case 12 : dy = -1.4; break; case 13 : dy = 0; break; case 14 : dy = 1.1; break; case 15 : dy = 2.3; break; case 16 : dy = 2.1; break; case 17 : dy = 2.2; break; case 18 : dy = 3.1; break; case 19 : dy = 4.9; break; case 20 : dy = 2.5; break; case 21 : dy = 5.2; break; case 22 : dy = 10.3; break; case 23 : dy = 13.4; break; case 24 : dy = 13.4; break; case 25 : dy = 13.4; break; default : dy = 13.4; } return(dy); } function shot() { if ((ammo > 0) && (shotCount == 0)) { se_sniper.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); handgunName = "ef_sniperE" + _global.eShotNo; _root.scr.attachMovie("ef_sniperE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell2", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_sniperR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } function jump() { trace("enemyJumpped!!"); se_jump.start(); this.gotoAndStop("jump"); jumpMode = "up"; } function aniJump(i) { if ((i >= 1) && (i <= 25)) { this.eJump.gotoAndStop(i); } else { this.eJump.gotoAndStop(24); } } function jumpLoop(groundY) { if (jumpMode == "up") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); if (jmpCnt >= 13) { jumpMode = "down"; } jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } if (jumpMode == "down") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } } eMAXHP = 500; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 2000; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 30; shotPower = 50; shotWait = 25; fireRateNormal = 25; fireRateWalk = 30; chRateOnWalk = 500; chRateOnNormal = 10; jumpRate = 20; goalDist = 230; goalDistRange = 10; xDamageEffect = 0; yDamageEffect = -36; winceTime = 5; winceMove = 8; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 5; ammo = MaxAmmo; reloadTime = 3; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; jumpMode = "-"; jumpModeBeforeWince = "none"; jmpCnt = 1; if (fallen) { jumpMode = "down"; jmpCnt = 12; } else { jumpMode = "-"; } se_sniper = new Sound(); se_sniper.attachSound("se_sniper"); se_sniperR = new Sound(); se_sniperR.attachSound("se_magnumR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_jump = new Sound(); se_jump.attachSound("se_jump"); se_landing = new Sound(); se_landing.attachSound("se_landing"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { jumpLoop(eGroundEffectForAkaGao()); if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } else if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } } else if (state == "reloading") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (jumpModeBeforeWince == "none") { jumpModeBeforeWince = jumpMode; } if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; if (jumpModeBeforeWince == "-") { this.gotoAndStop("normal"); } else { this.gotoAndStop("jump"); } } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -600) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 310 MovieClip [enemy9] Frame 2
stop();
Symbol 310 MovieClip [enemy9] Frame 12
stop();
Symbol 310 MovieClip [enemy9] Frame 32
stop();
Symbol 310 MovieClip [enemy9] Frame 42
stop();
Symbol 312 MovieClip [enemy3] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { se_sniper.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); handgunName = "ef_sniperE" + _global.eShotNo; _root.scr.attachMovie("ef_sniperE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell2", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_sniperR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 130; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 210; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 24; shotPower = 10; shotWait = 45; fireRateNormal = 30; fireRateWalk = 60; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 150; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 3; ammo = MaxAmmo; reloadTime = 6; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; se_sniper = new Sound(); se_sniper.attachSound("se_magnum"); se_sniperR = new Sound(); se_sniperR.attachSound("se_magnumR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 312 MovieClip [enemy3] Frame 2
stop();
Symbol 312 MovieClip [enemy3] Frame 12
stop();
Symbol 312 MovieClip [enemy3] Frame 22
stop();
Symbol 312 MovieClip [enemy3] Frame 32
stop();
Symbol 316 MovieClip [enemy8] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function getNextdy(i) { dy = 0; switch (i) { case 0 : trace("ERROR in setJumpPosition: jmpCnt=0"); break; case 1 : dy = 0; break; case 2 : dy = -11.8; break; case 3 : dy = -11.6; break; case 4 : dy = -8.7; break; case 5 : dy = -5.4; break; case 6 : dy = -3.4; break; case 7 : dy = -4; break; case 8 : dy = -3; break; case 9 : dy = -3; break; case 10 : dy = -1.9; break; case 11 : dy = -1.7; break; case 12 : dy = -1.4; break; case 13 : dy = 0; break; case 14 : dy = 1.1; break; case 15 : dy = 2.3; break; case 16 : dy = 2.1; break; case 17 : dy = 2.2; break; case 18 : dy = 3.1; break; case 19 : dy = 4.9; break; case 20 : dy = 2.5; break; case 21 : dy = 5.2; break; case 22 : dy = 10.3; break; case 23 : dy = 13.4; break; case 24 : dy = 13.4; break; case 25 : dy = 13.4; break; default : dy = 13.4; } return(dy); } function shot() { if ((ammo > 0) && (shotCount == 0)) { se_shotgun.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); i = 0; while (i < spreadNo) { handgunName = "ef_shotgunE" + _global.eShotNo; _root.scr.attachMovie("ef_shotgunE", handgunName, 1701 + _global.eShotNo); spreadX = Math.floor((Math.random() * 10) - 5); spreadY = Math.floor((Math.random() * 10) - 5); _root.scr[handgunName]._x = (this._x + spreadX) + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = ((this._y - (this._height / 2)) + spreadY) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * sPrecision) - Math.floor(sPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } i++; } if (_global.shell) { eShell("ef_shell2", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_shotgunR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } function jump() { trace("enemyJumpped!!"); se_jump.start(); this.gotoAndStop("jump"); jumpMode = "up"; } function aniJump(i) { if ((i >= 1) && (i <= 25)) { this.eJump.gotoAndStop(i); } else { this.eJump.gotoAndStop(24); } } function jumpLoop(groundY) { if (jumpMode == "up") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); if (jmpCnt >= 13) { jumpMode = "down"; } jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } if (jumpMode == "down") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } } eMAXHP = 500; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 1800; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 17; shotPower = 7; spreadNo = 10; sPrecision = 29; shotWait = 30; fireRateNormal = 20; fireRateWalk = 50; chRateOnWalk = 10; chRateOnNormal = 10; jumpRate = 20; goalDist = 25; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 5; winceMove = 8; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 4; ammo = MaxAmmo; reloadTime = 2.5; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; jumpMode = "-"; jumpModeBeforeWince = "none"; jmpCnt = 1; if (fallen) { jumpMode = "down"; jmpCnt = 12; } else { jumpMode = "-"; } se_shotgun = new Sound(); se_shotgun.attachSound("se_shotgun"); se_shotgunR = new Sound(); se_shotgunR.attachSound("se_shotgunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_jump = new Sound(); se_jump.attachSound("se_jump"); se_landing = new Sound(); se_landing.attachSound("se_landing"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { jumpLoop(eGroundEffectForAkaGao()); if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } else if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } } else if (state == "reloading") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (jumpModeBeforeWince == "none") { jumpModeBeforeWince = jumpMode; } if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if ((--winceCount) <= 0) { winceCount = 0; jumpModeBeforeWince = "none"; state = "normal"; if (jumpModeBeforeWince == "-") { this.gotoAndStop("normal"); } else { this.gotoAndStop("jump"); } } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -600) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 316 MovieClip [enemy8] Frame 2
stop();
Symbol 316 MovieClip [enemy8] Frame 12
stop();
Symbol 316 MovieClip [enemy8] Frame 32
stop();
Symbol 316 MovieClip [enemy8] Frame 42
stop();
Symbol 318 MovieClip [enemy2] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { se_shotgun.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); i = 0; while (i < spreadNo) { handgunName = "ef_shotgunE" + _global.eShotNo; _root.scr.attachMovie("ef_shotgunE", handgunName, 1701 + _global.eShotNo); spreadX = Math.floor((Math.random() * 10) - 5); spreadY = Math.floor((Math.random() * 10) - 5); _root.scr[handgunName]._x = (this._x + spreadX) + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = ((this._y - (this._height / 2)) + spreadY) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * sPrecision) - Math.floor(sPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } i++; } if (_global.shell) { eShell("ef_shell2", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_shotgunR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 130; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 190; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 13; shotPower = 5; spreadNo = 6; sPrecision = 31; shotWait = 45; fireRateNormal = 30; fireRateWalk = 60; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 3; ammo = MaxAmmo; reloadTime = 6; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; se_shotgun = new Sound(); se_shotgun.attachSound("se_shotgun"); se_shotgunR = new Sound(); se_shotgunR.attachSound("se_shotgunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 318 MovieClip [enemy2] Frame 2
stop();
Symbol 318 MovieClip [enemy2] Frame 12
stop();
Symbol 318 MovieClip [enemy2] Frame 22
stop();
Symbol 318 MovieClip [enemy2] Frame 32
stop();
Symbol 320 MovieClip [enemy11] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function getNextdy(i) { dy = 0; switch (i) { case 0 : trace("ERROR in setJumpPosition: jmpCnt=0"); break; case 1 : dy = 0; break; case 2 : dy = -11.8; break; case 3 : dy = -11.6; break; case 4 : dy = -8.7; break; case 5 : dy = -5.4; break; case 6 : dy = -3.4; break; case 7 : dy = -4; break; case 8 : dy = -3; break; case 9 : dy = -3; break; case 10 : dy = -1.9; break; case 11 : dy = -1.7; break; case 12 : dy = -1.4; break; case 13 : dy = 0; break; case 14 : dy = 1.1; break; case 15 : dy = 2.3; break; case 16 : dy = 2.1; break; case 17 : dy = 2.2; break; case 18 : dy = 3.1; break; case 19 : dy = 4.9; break; case 20 : dy = 2.5; break; case 21 : dy = 5.2; break; case 22 : dy = 10.3; break; case 23 : dy = 13.4; break; case 24 : dy = 13.4; break; case 25 : dy = 13.4; break; default : dy = 13.4; } return(dy); } function shot() { if ((ammo > 0) && (shotCount == 0)) { ammo--; shotCount = shotWait; if (fireCount == 0) { fireCount = firingTime + Math.floor((Math.random() * (firingRange * 2)) - firingRange); se_machinegun.start(0, 999); } else if ((--fireCount) == 0) { se_machinegun.stop("se_machinegun"); se_machinegunE.start(); shotting = false; fireCount = 0; } rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; _root.scr[handgunName]._xscale = 200; _root.scr[handgunName]._yscale = 200; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_machinegun.stop("se_machinegun"); se_machinegunR.start(); fireCount = 0; shotting = false; reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } function jump() { trace("enemyJumpped!!"); se_jump.start(); this.gotoAndStop("jump"); jumpMode = "up"; } function aniJump(i) { if ((i >= 1) && (i <= 25)) { this.eJump.gotoAndStop(i); } else { this.eJump.gotoAndStop(24); } } function jumpLoop(groundY) { if (jumpMode == "up") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); if (jmpCnt >= 13) { jumpMode = "down"; } jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } if (jumpMode == "down") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } } eMAXHP = 7000; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 50000; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 19; shotPower = 20; shotWait = 3; mPrecision = 8; firingTime = 7; firingRange = 2; fireRateNormal = 40; fireRateWalk = 80; fireCount = 0; chRateOnWalk = 10; chRateOnNormal = 10; jumpRate = 20; goalDist = 60; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 5; winceMove = 8; zonbi = true; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 100; ammo = MaxAmmo; reloadTime = 0.5; reloadCount = 0; reloadName = ""; inScreen = false; shotting = false; basicHi = 0; jumpMode = "-"; jumpModeBeforeWince = "none"; jmpCnt = 1; if (fallen) { jumpMode = "down"; jmpCnt = 12; } else { jumpMode = "-"; } se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun"); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_jump = new Sound(); se_jump.attachSound("se_jump"); se_landing = new Sound(); se_landing.attachSound("se_landing"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { jumpLoop(eGroundEffectForAkaGao()); if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } else if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shotting = true; } } } else if (state == "normal") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } if (Math.floor(Math.random() * fireRateNormal) == 0) { shotting = true; } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } } else if (state == "reloading") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (jumpModeBeforeWince == "none") { jumpModeBeforeWince = jumpMode; } se_machinegun.stop("se_machinegun"); shotting = false; fireCount = 0; if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if ((--winceCount) <= 0) { winceCount = 0; jumpModeBeforeWince = "none"; state = "normal"; if (jumpModeBeforeWince == "-") { this.gotoAndStop("normal"); } else { this.gotoAndStop("jump"); } } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -600) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } else { se_machinegun.stop("se_machinegun"); } };
Symbol 320 MovieClip [enemy11] Frame 2
stop();
Symbol 320 MovieClip [enemy11] Frame 12
stop();
Symbol 320 MovieClip [enemy11] Frame 32
stop();
Symbol 320 MovieClip [enemy11] Frame 42
stop();
Symbol 322 MovieClip [enemy10] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function getNextdy(i) { dy = 0; switch (i) { case 0 : trace("ERROR in setJumpPosition: jmpCnt=0"); break; case 1 : dy = 0; break; case 2 : dy = -11.8; break; case 3 : dy = -11.6; break; case 4 : dy = -8.7; break; case 5 : dy = -5.4; break; case 6 : dy = -3.4; break; case 7 : dy = -4; break; case 8 : dy = -3; break; case 9 : dy = -3; break; case 10 : dy = -1.9; break; case 11 : dy = -1.7; break; case 12 : dy = -1.4; break; case 13 : dy = 0; break; case 14 : dy = 1.1; break; case 15 : dy = 2.3; break; case 16 : dy = 2.1; break; case 17 : dy = 2.2; break; case 18 : dy = 3.1; break; case 19 : dy = 4.9; break; case 20 : dy = 2.5; break; case 21 : dy = 5.2; break; case 22 : dy = 10.3; break; case 23 : dy = 13.4; break; case 24 : dy = 13.4; break; case 25 : dy = 13.4; break; default : dy = 13.4; } return(dy); } function shot() { if ((ammo > 0) && (shotCount == 0)) { ammo--; shotCount = shotWait; if (fireCount == 0) { fireCount = firingTime + Math.floor((Math.random() * (firingRange * 2)) - firingRange); se_machinegun.start(0, 999); } else if ((--fireCount) == 0) { se_machinegun.stop("se_machinegun"); se_machinegunE.start(); shotting = false; fireCount = 0; } rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; _root.scr[handgunName]._xscale = 120; _root.scr[handgunName]._yscale = 120; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_machinegun.stop("se_machinegun"); se_machinegunR.start(); fireCount = 0; shotting = false; reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } function jump() { trace("enemyJumpped!!"); se_jump.start(); this.gotoAndStop("jump"); jumpMode = "up"; } function aniJump(i) { if ((i >= 1) && (i <= 25)) { this.eJump.gotoAndStop(i); } else { this.eJump.gotoAndStop(24); } } function jumpLoop(groundY) { if (jumpMode == "up") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); if (jmpCnt >= 13) { jumpMode = "down"; } jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } if (jumpMode == "down") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } } eMAXHP = 2300; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 10000; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 16; shotPower = 14; shotWait = 3; mPrecision = 8; firingTime = 6; firingRange = 2; fireRateNormal = 40; fireRateWalk = 80; fireCount = 0; chRateOnWalk = 10; chRateOnNormal = 10; jumpRate = 20; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 5; winceMove = 8; zonbi = true; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 32; ammo = MaxAmmo; reloadTime = 2.5; reloadCount = 0; reloadName = ""; inScreen = false; shotting = false; basicHi = 0; jumpMode = "-"; jumpModeBeforeWince = "none"; jmpCnt = 1; if (fallen) { jumpMode = "down"; jmpCnt = 12; } else { jumpMode = "-"; } se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun"); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_jump = new Sound(); se_jump.attachSound("se_jump"); se_landing = new Sound(); se_landing.attachSound("se_landing"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { jumpLoop(eGroundEffectForAkaGao()); if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } else if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shotting = true; } } } else if (state == "normal") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } if (Math.floor(Math.random() * fireRateNormal) == 0) { shotting = true; } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } } else if (state == "reloading") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (jumpModeBeforeWince == "none") { jumpModeBeforeWince = jumpMode; } se_machinegun.stop("se_machinegun"); shotting = false; fireCount = 0; if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if ((--winceCount) <= 0) { winceCount = 0; jumpModeBeforeWince = "none"; state = "normal"; if (jumpModeBeforeWince == "-") { this.gotoAndStop("normal"); } else { this.gotoAndStop("jump"); } } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -600) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } else { se_machinegun.stop("se_machinegun"); } };
Symbol 322 MovieClip [enemy10] Frame 2
stop();
Symbol 322 MovieClip [enemy10] Frame 12
stop();
Symbol 322 MovieClip [enemy10] Frame 32
stop();
Symbol 322 MovieClip [enemy10] Frame 42
stop();
Symbol 324 MovieClip [enemy7] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function getNextdy(i) { dy = 0; switch (i) { case 0 : trace("ERROR in setJumpPosition: jmpCnt=0"); break; case 1 : dy = 0; break; case 2 : dy = -11.8; break; case 3 : dy = -11.6; break; case 4 : dy = -8.7; break; case 5 : dy = -5.4; break; case 6 : dy = -3.4; break; case 7 : dy = -4; break; case 8 : dy = -3; break; case 9 : dy = -3; break; case 10 : dy = -1.9; break; case 11 : dy = -1.7; break; case 12 : dy = -1.4; break; case 13 : dy = 0; break; case 14 : dy = 1.1; break; case 15 : dy = 2.3; break; case 16 : dy = 2.1; break; case 17 : dy = 2.2; break; case 18 : dy = 3.1; break; case 19 : dy = 4.9; break; case 20 : dy = 2.5; break; case 21 : dy = 5.2; break; case 22 : dy = 10.3; break; case 23 : dy = 13.4; break; case 24 : dy = 13.4; break; case 25 : dy = 13.4; break; default : dy = 13.4; } return(dy); } function shot() { if ((ammo > 0) && (shotCount == 0)) { ammo--; shotCount = shotWait; if (fireCount == 0) { fireCount = firingTime + Math.floor((Math.random() * (firingRange * 2)) - firingRange); se_machinegun.start(0, 999); } else if ((--fireCount) == 0) { se_machinegun.stop("se_machinegun"); se_machinegunE.start(); shotting = false; fireCount = 0; } rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_machinegun.stop("se_machinegun"); se_machinegunR.start(); fireCount = 0; shotting = false; reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } function jump() { trace("enemyJumpped!!"); se_jump.start(); this.gotoAndStop("jump"); jumpMode = "up"; } function aniJump(i) { if ((i >= 1) && (i <= 25)) { this.eJump.gotoAndStop(i); } else { this.eJump.gotoAndStop(24); } } function jumpLoop(groundY) { if (jumpMode == "up") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); if (jmpCnt >= 13) { jumpMode = "down"; } jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } if (jumpMode == "down") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } } eMAXHP = 500; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 1500; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 17; shotPower = 10; shotWait = 3; mPrecision = 8; firingTime = 6; firingRange = 2; fireRateNormal = 40; fireRateWalk = 80; fireCount = 0; chRateOnWalk = 10; chRateOnNormal = 10; jumpRate = 20; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 5; winceMove = 8; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 20; ammo = MaxAmmo; reloadTime = 2; reloadCount = 0; reloadName = ""; inScreen = false; shotting = false; basicHi = 0; jmpCnt = 1; if (fallen) { jumpMode = "down"; jmpCnt = 12; } else { jumpMode = "-"; } jumpModeBeforeWince = "none"; se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun"); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_jump = new Sound(); se_jump.attachSound("se_jump"); se_landing = new Sound(); se_landing.attachSound("se_landing"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { jumpLoop(eGroundEffectForAkaGao()); if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } else if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shotting = true; } } } else if (state == "normal") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } if (Math.floor(Math.random() * fireRateNormal) == 0) { shotting = true; } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } } else if (state == "reloading") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (jumpModeBeforeWince == "none") { jumpModeBeforeWince = jumpMode; } se_machinegun.stop("se_machinegun"); shotting = false; fireCount = 0; if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if ((--winceCount) <= 0) { winceCount = 0; jumpModeBeforeWince = "none"; state = "normal"; if (jumpModeBeforeWince == "-") { this.gotoAndStop("normal"); } else { this.gotoAndStop("jump"); } } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -600) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } else { se_machinegun.stop("se_machinegun"); } };
Symbol 324 MovieClip [enemy7] Frame 2
stop();
Symbol 324 MovieClip [enemy7] Frame 12
stop();
Symbol 324 MovieClip [enemy7] Frame 32
stop();
Symbol 324 MovieClip [enemy7] Frame 42
stop();
Symbol 326 MovieClip [enemy1] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { ammo--; shotCount = shotWait; if (fireCount == 0) { fireCount = firingTime + Math.floor((Math.random() * (firingRange * 2)) - firingRange); se_machinegun.start(0, 999); } else if ((--fireCount) == 0) { se_machinegun.stop("se_machinegun"); se_machinegunE.start(); shotting = false; fireCount = 0; } rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_machinegun.stop("se_machinegun"); se_machinegunR.start(); fireCount = 0; shotting = false; reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 130; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 180; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 13; shotPower = 5; shotWait = 4; mPrecision = 15; firingTime = 6; firingRange = 3; fireRateNormal = 60; fireRateWalk = 120; fireCount = 0; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 15; ammo = MaxAmmo; reloadTime = 4.5; reloadCount = 0; reloadName = ""; inScreen = false; shotting = false; basicHi = 0; se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun"); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shotting = true; } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shotting = true; } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { se_machinegun.stop("se_machinegun"); shotting = false; fireCount = 0; if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } else { se_machinegun.stop("se_machinegun"); } };
Symbol 326 MovieClip [enemy1] Frame 2
stop();
Symbol 326 MovieClip [enemy1] Frame 12
stop();
Symbol 326 MovieClip [enemy1] Frame 22
stop();
Symbol 326 MovieClip [enemy1] Frame 32
stop();
Symbol 330 MovieClip [arm_handgun] Frame 1
stop();
Symbol 332 MovieClip [enemyT] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if (id) { if ((ammo > 0) && (shotCount == 0)) { se_handgun.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_handgunR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } } eMAXHP = 130; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 100; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 13; shotPower = 5; shotWait = 15; fireRateNormal = 30; fireRateWalk = 60; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 5; ammo = MaxAmmo; reloadTime = 2; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; se_handgun = new Sound(); se_handgun.attachSound("se_handgun"); se_handgunR = new Sound(); se_handgunR.attachSound("se_handgunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 332 MovieClip [enemyT] Frame 2
stop();
Symbol 332 MovieClip [enemyT] Frame 12
stop();
Symbol 332 MovieClip [enemyT] Frame 22
stop();
Symbol 332 MovieClip [enemyT] Frame 32
stop();
Symbol 334 MovieClip [enemy0] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { se_handgun.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_handgunR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 130; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 100; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 13; shotPower = 5; shotWait = 15; fireRateNormal = 30; fireRateWalk = 60; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 5; ammo = MaxAmmo; reloadTime = 2; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; se_handgun = new Sound(); se_handgun.attachSound("se_handgun"); se_handgunR = new Sound(); se_handgunR.attachSound("se_handgunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 334 MovieClip [enemy0] Frame 2
stop();
Symbol 334 MovieClip [enemy0] Frame 12
stop();
Symbol 334 MovieClip [enemy0] Frame 22
stop();
Symbol 334 MovieClip [enemy0] Frame 32
stop();
Symbol 336 MovieClip [ef_rocket_bomb] Frame 28
stop(); this.removeMovieClip();
Symbol 338 MovieClip [ef_sniperE] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitcheck.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); this.removeMovieClip(); } else if (this.hitcheck.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 300) { this.removeMovieClip(); } if (hitCheckOnBullet()) { this.removeMovieClip(); } };
Symbol 338 MovieClip [ef_sniperE] Frame 7
stop();
Symbol 345 MovieClip [ef_busterRifle] Frame 1
firstPower = power;
Symbol 345 MovieClip [ef_busterRifle] Frame 14
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } busterRifleListDelete();
Symbol 349 MovieClip [ef_magnum] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } firstPower = power; se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { if (this.power == 0) { sniperListDelete(); } hitCheckOnSniperBullet(); };
Symbol 349 MovieClip [ef_magnum] Frame 14
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } sniperListDelete();
Symbol 351 MovieClip [ef_shotgunE] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); this.removeMovieClip(); } else if (this.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 300) { this.removeMovieClip(); } if (hitCheckOnBullet()) { this.removeMovieClip(); } };
Symbol 351 MovieClip [ef_shotgunE] Frame 17
this.removeMovieClip();
Symbol 352 MovieClip [ef_shotgun] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } firstPower = power; se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if ((this._x - _global.screenX) < -32) { shotgunListDelete(); } else if ((this._x - _global.screenX) > 640) { shotgunListDelete(); } if (this._y < -4) { shotgunListDelete(); } else if (this._y > 354) { shotgunListDelete(); } if (this.power == 0) { shotgunListDelete(); } if (hitCheckOnBullet()) { shotgunListDelete(); } };
Symbol 352 MovieClip [ef_shotgun] Frame 17
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } shotgunListDelete();
Symbol 354 MovieClip [ef_shell2] Frame 1
time = 40; g = 9.8; e = 0.5; dt = 0.35; fall = false; se_shell1 = new Sound(); se_shell1.attachSound("se_shell1"); this.onEnterFrame = function () { dy = dy + (g * dt); this._x = this._x + (dx * dt); this._y = this._y + (dy * dt); if (this._y >= 288) { dy = dy * (-e); this._y = 288; if (fall == false) { se_shell1.start(); } fall = true; } time--; if (time <= 0) { this.removeMovieClip(); } };
Symbol 356 MovieClip [ef_shell] Frame 1
time = 40; g = 9.8; e = 0.5; dt = 0.35; fall = false; se_shell1 = new Sound(); se_shell1.attachSound("se_shell1"); this.onEnterFrame = function () { dy = dy + (g * dt); this._x = this._x + (dx * dt); this._y = this._y + (dy * dt); if (this._y >= 288) { dy = dy * (-e); this._y = 288; if (fall == false) { se_shell1.start(); } fall = true; } time--; if (time <= 0) { this.removeMovieClip(); } };
Symbol 358 MovieClip [ef_laserE] Frame 1
function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); } else if (this.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 430) { this.removeMovieClip(); } };
Symbol 359 MovieClip [ef_laser] Frame 14
stop();
Symbol 360 MovieClip [ef_handgunE] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); this.removeMovieClip(); } else if (this.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 300) { this.removeMovieClip(); } if (hitCheckOnBullet()) { this.removeMovieClip(); } };
Symbol 361 MovieClip [ef_handgun] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function smallBomb() { fragName = "ef_smallBomb" + _global.pSmallBombNo; _root.scr.attachMovie("ef_smallBomb", fragName, _global.pSmallBombNo + 1201); _global.smallBombList.push(fragName); _root.scr[fragName]._x = this._x; _root.scr[fragName]._y = this._y; _root.scr[fragName].power = this.firstPower; if ((++_global.pSmallBombNo) > 29) { _global.pSmallBombNo = 0; } } firstPower = power; se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if ((this._x - _global.screenX) < -32) { handgunListDelete(); } else if ((this._x - _global.screenX) > 640) { handgunListDelete(); } if (this._y < -4) { handgunListDelete(); } else if (this._y > 354) { handgunListDelete(); } if (this.power == 0) { if (_global.grenadeMachinegun && (!this.isHandgun)) { smallBomb(); } handgunListDelete(); } if (hitCheckOnBullet()) { if (_global.grenadeMachinegun && (!this.isHandgun)) { smallBomb(); } handgunListDelete(); } };
Symbol 362 MovieClip [ef_fragSpread] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } hitCheckOnBullet(); };
Symbol 362 MovieClip [ef_fragSpread] Frame 13
this.removeMovieClip();
Symbol 364 MovieClip [ef_smallBomb] Frame 28
stop(); lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in ef_fragBomb at 28 of timeLine: this._name = " + this._name);
Symbol 366 MovieClip [ef_fragBomb] Frame 28
stop(); lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in ef_fragBomb at 28 of timeLine: this._name = " + this._name);
Symbol 369 MovieClip [ef_frag] Frame 1
function hitCheckOnFrag() { blockNumX = -1; i = 0; while (i < 23) { if (_root.scr[_global.blockHiName[i]].hitTest((this._x + 2) - _global.screenX, this._y + 4, true)) { trace("this._x+2: " + ((this._x + 2) - _global.screenX)); trace((("_root.scr[" + _global.blockHiName[i]) + "]._x: ") + _root.scr[_global.blockHiName[i]]._x); blockNumX = i; break; } i++; } return(blockNumX); } function getFragPosition(blockNumX) { posY = 0; blockType = _root.scr[_global.blockHiName[blockNumX]].blockType; blockNumY = _global.blockHi[blockNumX]; switch (blockType) { case 0 : trace("ERROR in getFragPosition: blockType = 0"); break; case 1 : posY = blockNumY * 32; break; case 2 : posY = ((blockNumY + 1) * 32) - ((scrX + this._x) - ((_root.blockNumX + blockPosX) * 32)); break; case 3 : posY = ((blockNumY + 1) * 32) - (32 - ((scrX + this._x) - ((_root.blockNumX + blockPosX) * 32))); break; default : trace("ERROR in getFragPosition: blockType = " + blockType); } return(posY); } dt = 0.333333333333333; g = 4.9; bound = 0; boundNum = 5; hitFlg = false; se_bound = new Sound(); se_bound.attachSound("fragBound"); this.onEnterFrame = function () { this._x = this._x + (vx * dt); this._y = this._y + (vy * dt); vy = vy + (g * dt); if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } blockNumX = hitCheckOnFrag(); if (blockNumX != -1) { this._y = getFragPosition(blockNumX) - 8; blockType = _root.scr[_global.blockHiName[blockNumX]].blockType; trace("blockNumX: " + blockNumX); trace("this._y: " + this._y); trace("blockType: " + blockType); switch (blockType) { case 0 : trace("ERROR in ef_frag: blockTYpe=" + blockType); break; case 1 : vy = (-vy) * 0.5; vx = vx * 0.5; bound++; if (hitFlg) { vy = vy - 10; } else { se_bound.start(); } break; case 2 : temp = (-vx) * 0.5; vx = (-vy) * 0.5; vy = temp; bound++; if (hitFlg) { vx = vx - 3; vy = vy - 10; } else { se_bound.start(); } break; case 3 : temp = vx * 0.5; vx = vy * 0.5; vy = temp; bound++; if (hitFlg) { vx = vx + 3; vy = vy - 10; } else { se_bound.start(); } break; default : trace("ERROR in ef_frag: blockTYpe=" + blockType); } hitFlg = true; } else if (this._y > 280) { hitFlg = true; se_bound.start(); this._y = this._y - 5; vy = (-vy) * 0.5; vx = vx * 0.5; bound++; } else { hitFlg = false; } };
Symbol 369 MovieClip [ef_frag] Frame 51
stop(); fragName = "ef_fragBomb" + _global.pFragNo; _root.scr.attachMovie("ef_fragBomb", fragName, _global.pFragNo + 1231); _global.fragList.push(fragName); _root.scr[fragName]._x = this._x; _root.scr[fragName]._y = this._y; _root.scr[fragName].power = this.power; _root.scr[fragName]._xscale = this._xscale; _root.scr[fragName]._yscale = this._yscale; if ((++_global.pFragNo) > 5) { _global.pFragNo = 0; } this.removeMovieClip();
Symbol 371 MovieClip [ef_bombE] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function bomb() { bombName = "ef_bomb2E" + _global.eShotNo; _root.scr.attachMovie("ef_bomb2E", bombName, _global.eShotNo + 1701); _root.scr[bombName]._x = this._x; _root.scr[bombName]._y = this._y; _root.scr[bombName].power = this.pw; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } } dt = 0.333333333333333; g = 4.9; bound = 0; pw = power; vy = 5; se_shield = new Sound(); se_shield.attachSound("se_shield"); this.onEnterFrame = function () { this._y = this._y + (vy * dt); vy = vy + (g * dt); if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); bomb(); this.removeMovieClip(); } else if (this.hitTest(_root.player.hitcheck)) { bomb(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y > 280) { bomb(); this.removeMovieClip(); } if (hitCheckOnBullet()) { bomb(); this.removeMovieClip(); } };
Symbol 374 MovieClip [ef_bomb2E] Frame 1
function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); this.onEnterFrame = function () { i = 1; while (i < 3) { nm = "hitcheck" + i; if (this[nm].hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); } else if (this[nm].hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); } i++; } };
Symbol 374 MovieClip [ef_bomb2E] Frame 28
this.removeMovieClip();
Symbol 377 MovieClip [ef_motiE] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_motiHG = new Sound(); se_motiHG.attachSound("se_motiHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); this.removeMovieClip(); } else if (this.hitTest(_root.player.hitcheck)) { _root.player.motiCnt = motiTime; se_motiHG.start(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 300) { this.removeMovieClip(); } if (hitCheckOnBullet()) { this.removeMovieClip(); } };
Symbol 380 MovieClip [ef_biggun2E] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); this.removeMovieClip(); } else if (this.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 300) { this.removeMovieClip(); } if (hitCheckOnBullet()) { this.removeMovieClip(); } };
Symbol 382 MovieClip [ef_biggunE] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); this.removeMovieClip(); } else if (this.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 300) { this.removeMovieClip(); } if (hitCheckOnBullet()) { this.removeMovieClip(); } };
Symbol 385 MovieClip [dispPlusScore] Frame 16
this.removeMovieClip();
Symbol 395 MovieClip Frame 1
play();
Symbol 408 MovieClip [block3] Frame 1
this.onEnterFrame = function () { if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } };
Symbol 410 MovieClip [block2] Frame 1
this.onEnterFrame = function () { if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } };
Symbol 412 MovieClip [block1] Frame 1
this.onEnterFrame = function () { if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } };
Symbol 421 MovieClip [arm_shield] Frame 4
this.onEnterFrame = function () { };
Symbol 421 MovieClip [arm_shield] Frame 8
stop();
Symbol 433 MovieClip [arm_frag] Frame 11
xDis = _root._xmouse - _root.player._x; yDis = _root._ymouse - (_root.player._y - (_root.player._height / 2)); fragName = "ef_frag" + _global.pFragNo; _root.scr.attachMovie("ef_frag", fragName, _global.pFragNo + 1231); _root.scr[fragName]._x = (_global.screenX + _root.player._x) + 2; _root.scr[fragName]._y = (_root.player._y - 12) - (_root.player._height / 2); _root.scr[fragName].vx = xDis / 5; _root.scr[fragName].vy = yDis / 5; _root.scr[fragName].power = this.power; _root.scr[fragName]._xscale = range; _root.scr[fragName]._yscale = range; if ((++_global.pFragNo) > 5) { _global.pFragNo = 0; }
Symbol 433 MovieClip [arm_frag] Frame 18
stop();
Symbol 436 MovieClip [eDispDamage] Frame 25
this.removeMovieClip();
Symbol 438 MovieClip [fubuki] Frame 98
this.removeMovieClip();
Symbol 475 MovieClip [gra_fade] Frame 1
if (goal == "ranking2") { this.gotoAndPlay(11); }
Symbol 475 MovieClip [gra_fade] Frame 10
_root.gotoAndStop(this.goal); if (this.goal == "result") { stopAllSounds(); }
Symbol 475 MovieClip [gra_fade] Frame 19
this.removeMovieClip();
Symbol 477 MovieClip Frame 1
stop();
Symbol 479 MovieClip [niwaheriOP2] Frame 1
Symbol 481 MovieClip Frame 2
stop();
Symbol 481 MovieClip Frame 12
stop();
Symbol 481 MovieClip Frame 22
stop();
Instance of Symbol 479 MovieClip [niwaheriOP2] in Symbol 483 MovieClip [OPMovie2] Frame 1
onClipEvent (load) { this.gotoAndStop("after2"); }
Symbol 483 MovieClip [OPMovie2] Frame 153
this.removeMovieClip();
Symbol 488 MovieClip [thiun] Frame 131
this.removeMovieClip();
Symbol 506 Button
on (release) { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "title"; }
Symbol 510 Button
on (release) { var nam = _root.resultMC.resultMC2.playerName; var com = _root.resultMC.resultMC2.comment; if (((((((nam == "") || (nam == " ")) || (nam == "\u3000")) || (nam == "\u3000\u3000")) || (nam == "Your name")) || (nam == "Your name ")) || (nam == "Your name\u3000")) { } else if (((((((com == "") || (com == " ")) || (com == "\u3000")) || (com == "\u3000\u3000")) || (com == "Your comment")) || (com == "Your comment ")) || (com == "Your comment\u3000")) { } else { if (_global.scoreValid == 1) { _global.scoreValid = 2; } var data_so = SharedObject.getLocal("data"); data_so.data.playerName = _root.resultMC.resultMC2.playerName; _global.playerName = nam; _global.comment = com; _root.gotoAndStop("ranking1"); } }
Symbol 520 MovieClip [resultMC] Frame 1
this.resultMC2.ar1.onSetFocus = function () { trace("ar1 focused!!"); trace("_root.resultMC.resultMC2.playerName: " + _root.resultMC.resultMC2.playerName); if (_root.resultMC.resultMC2.playerName == "Your name") { _root.resultMC.resultMC2.playerName = ""; } }; this.resultMC2.ar2.onSetFocus = function () { trace("ar2 focused!!"); trace("_root.resultMC.resultMC2.comment: " + _root.resultMC.resultMC2.comment); if (_root.resultMC.resultMC2.comment == "Your comment") { _root.resultMC.resultMC2.comment = ""; } }; stop();
Symbol 520 MovieClip [resultMC] Frame 15
stop();
Symbol 530 MovieClip Frame 20
stop();
Symbol 533 MovieClip Frame 20
stop();
Symbol 561 MovieClip Frame 11
_parent.isBeamSaber = false; _global.usingWeapon = _parent.lastUsingWeapon; _parent.drawArm(); _parent.lastUsingWeapon = -1; if (_parent.jumpMode == "-") { _parent.gotoAndStop("normal"); } else if (_parent.jumpMode == "up") { _parent.gotoAndStop("jump"); } else if (_parent.jumpMode == "down") { _parent.gotoAndStop("jump"); } else { trace("ERROR in pBeamSaberAS: _parent.jumpMode=" + _parent.jumpMode); } stop();
Symbol 585 MovieClip Frame 46
stop();
Symbol 586 MovieClip [player] Frame 1
function addRandGround() { if ((_root.blockX + blockPosX) > tempBlockX) { tempBlockX = _root.blockX + blockPosX; blockPosX++; _global.bpx = blockPosX; i = 0; while (i < 23) { _global.blockHi[i] = _global.blockHi[i + 1]; _global.blockHiName[i] = _global.blockHiName[i + 1]; i++; } createRandGround(_global.blockHi[21]); setGround(); } } function createRandGround(maxHi) { topBlock = _root.scr[_global.blockHiName[21]].blockType; buryRestSpace(8); if ((maxHi >= 2) && (maxHi <= 6)) { i = 8; while (i >= (maxHi + 2)) { _global.nextBlock[i] = 1; i--; } if ((topBlock == 2) || (topBlock == 1)) { _global.nextBlock[maxHi + 1] = 1; if (topBlock == 2) { if (trueOrFalse()) { _global.nextBlock[maxHi] = 3; } else { _global.nextBlock[maxHi] = 1; if (maxHi != 2) { if (trueOrFalse()) { _global.nextBlock[maxHi - 1] = 2; } } } } else if (topBlock == 1) { if (trueOrFalse()) { _global.nextBlock[maxHi] = 1; if (maxHi != 2) { if (trueOrFalse()) { _global.nextBlock[maxHi - 1] = 2; } } } else { _global.nextBlock[maxHi] = 3; } } else { trace((("ERROR in createRandGround(" + maxHi) + "): topBlock = ") + topBlock); } } else if (topBlock == 3) { if (trueOrFalse()) { _global.nextBlock[maxHi + 1] = 1; if (trueOrFalse()) { _global.nextBlock[maxHi] = 2; } } else { _global.nextBlock[maxHi + 1] = 3; } } } else if (maxHi == 7) { if (topBlock == 1) { _global.nextBlock[8] = 1; if (trueOrFalse()) { _global.nextBlock[7] = 3; } else { _global.nextBlock[7] = 1; if (trueOrFalse()) { _global.nextBlock[6] = 2; } } } else if (topBlock == 2) { _global.nextBlock[8] = 1; if (trueOrFalse()) { _global.nextBlock[7] = 1; if (trueOrFalse()) { _global.nextBlock[6] = 2; } } else { _global.nextBlock[7] = 3; } } else if (topBlock == 3) { if (trueOrFalse()) { _global.nextBlock[8] = 1; if (trueOrFalse()) { _global.nextBlock[7] = 2; } } else { _global.nextBlock[8] = 3; } } } else if (maxHi == 8) { if (topBlock == 1) { if (trueOrFalse()) { _global.nextBlock[8] = 1; if (trueOrFalse()) { _global.nextBlock[7] = 2; } } else { _global.nextBlock[8] = 3; } } else if (topBlock == 2) { if (trueOrFalse()) { _global.nextBlock[8] = 1; if (trueOrFalse()) { _global.nextBlock[7] = 2; } } else { _global.nextBlock[8] = 3; } } else if (topBlock == 3) { if (trueOrFalse()) { _global.nextBlock[8] = 2; } } } else if (maxHi == 9) { if (trueOrFalse()) { _global.nextBlock[8] = 2; } } else { trace((("ERROR in createRandGround(" + maxHi) + "): maxHi = ") + maxHi); } i = 8; while (i >= 0) { if (!_global.nextBlock[i]) { _global.blockHi[22] = i + 1; break; } i--; } } function buryRestSpace(blockPosY) { i = blockPosY; while (i >= 0) { _global.nextBlock[i] = 0; i--; } } function trueOrFalse() { return(Math.floor(Math.random() * 2)); } function createTestGround() { i = 8; while (i >= 2) { _global.nextBlock[i] = 1; i--; } } function drawArm() { if (_global.usingWeapon == 0) { _root.player.attachMovie("arm_handgun", "arm", 166); _root.player.arm._x = -1; _root.player.arm._y = -18.5; } else if (_global.usingWeapon == 1) { _root.player.attachMovie("arm_machinegun", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -18.5; } else if (_global.usingWeapon == 2) { _root.player.attachMovie("arm_shotgun", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else if (_global.usingWeapon == 3) { _root.player.attachMovie("arm_magnum", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else if (_global.usingWeapon == 10) { _root.player.attachMovie("arm_shield", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else if (_global.usingWeapon == 11) { _root.player.attachMovie("arm_dummy", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else { trace("ERROR in drawArm(): _global.usingWeapon=" + _global.usingWeapon); } } function chkReload() { if (reloadtime > 0) { if (_root.disp_reload == undefined) { _root.attachMovie("disp_reload", "disp_reload", 167); } _root.disp_reload._x = this._x - (this._width / 2); _root.disp_reload._y = this._y - this._height; _root.disp_reload.reloadtime = reloadtime; reloadtime--; } else if (reloadtime == 0) { _root.disp_reload.removeMovieClip(); if (_global.usingWeapon == 0) { _global.bHandgun = MAHandgun; } else if (_global.usingWeapon == 1) { _global.score = _global.score - APMachinegun; _global.bMachinegun = MAMachinegun; } else if (_global.usingWeapon == 2) { _global.score = _global.score - APShotgun; _global.bShotgun = MAShotgun; } else if (_global.usingWeapon == 3) { _global.score = _global.score - APSniper; _global.bMagnum = MASniper; } trace("\u30EA\u30ED\u30FC\u30C9\u5B8C\u4E86"); reloadtime = -1; _global.reloading = false; } } function drawFrameOnWeapon(usingWeapon) { _root.attachMovie("frameOnWeapon", "frameOnWeapon", 2000); _root.frameOnWeapon._x = 188.5 + (usingWeapon * 56); _root.frameOnWeapon._y = 302; } function loadBlock() { i = 0; while (i < 23) { j = 8; while (j >= 2) { switch (block[i][j]) { case 0 : if (_global.groundDepth != 0) { _global.blockHiName[i] = "BL" + (_global.groundDepth - 1); } else { _global.blockHiName[i] = "BL154"; } trace((("blockHiName[" + i) + "]: ") + blockHiName[i]); if (_global.debugMode) { tempName = "square2" + i; _root.scr.attachMovie("square2", tempName, 1158 + i); _root.scr[tempName]._x = _root.scr[_global.blockHiName[i]]._x; _root.scr[tempName]._y = _root.scr[_global.blockHiName[i]]._y; } break; case 1 : blockName = "BL" + _global.groundDepth; _root.scr.attachMovie("block1", blockName, _global.groundDepth + 1000); _root.scr[blockName]._x = (i * 32) + (blockPosX * 32); _root.scr[blockName]._y = j * 32; _root.scr[blockName].blockType = 1; trace(_root.scr[blockName]._x); _global.groundDepth++; break; case 2 : blockName = "BL" + _global.groundDepth; _root.scr.attachMovie("block2", blockName, _global.groundDepth + 1000); _root.scr[blockName]._x = (i * 32) + (blockPosX * 32); _root.scr[blockName]._y = j * 32; _root.scr[blockName].blockType = 2; _global.groundDepth++; break; case 3 : blockName = "BL" + _global.groundDepth; _root.scr.attachMovie("block3", blockName, _global.groundDepth + 1000); _root.scr[blockName]._x = (i * 32) + (blockPosX * 32); _root.scr[blockName]._y = j * 32; _root.scr[blockName].blockType = 3; _global.groundDepth++; break; default : trace((((("ERROR: setGround, block[" + i) + "][") + j) + "] = ") + block[i][j]); } if (_global.groundDepth > 154) { _global.groundDepth = 0; } j--; } i++; } } function getNextdy(i) { dy = 0; switch (i) { case 0 : trace("ERROR in setJumpPosition: jmpCnt=0"); break; case 1 : dy = 0; break; case 2 : dy = -11.8; break; case 3 : dy = -11.6; break; case 4 : dy = -8.7; break; case 5 : dy = -5.4; break; case 6 : dy = -3.4; break; case 7 : dy = -4; break; case 8 : dy = -3; break; case 9 : dy = -3; break; case 10 : dy = -1.9; break; case 11 : dy = -1.7; break; case 12 : dy = -1.4; break; case 13 : dy = 0; break; case 14 : dy = 1.1; break; case 15 : dy = 2.3; break; case 16 : dy = 2.1; break; case 17 : dy = 2.2; break; case 18 : dy = 3.1; break; case 19 : dy = 4.9; break; case 20 : dy = 2.5; break; case 21 : dy = 5.2; break; case 22 : dy = 10.3; break; case 23 : dy = 13.4; break; case 24 : dy = 13.4; break; case 25 : dy = 13.4; break; default : dy = 13.4; } return(dy); } function chkLife() { _root.HPArea.pHPbar.pHPbar2._x = -44.6 - ((162 / MAX_HP) * (MAX_HP - _global.pHP)); if ((_global.pHP > untilWhiteHP) && (_root.pHPbar.pHPbar2.getRGB() != 16777215)) { if (HBFlg) { se_heartBeat.stop("se_heartBeat"); HBFlg = false; if (!_global.okusenman) { if (!bgmChFlg) { if (_global.bgm) { _root[tempBGMName].start(0, 99); } } } else if (_global.bgm) { _root.bgm_play4.start(0, 99); } } _root.iro.setRGB(16777215); _root.iro2.setRGB(16777215); } else if ((_global.pHP > untilYellowHP) && (_root.pHPbar.pHPbar2.getRGB() != 16750848)) { if (HBFlg) { se_heartBeat.stop("se_heartBeat"); HBFlg = false; if (!_global.okusenman) { if (!bgmChFlg) { if (_global.bgm) { _root[tempBGMName].start(0, 99); } } } else if (_global.bgm) { _root.bgm_play4.start(0, 99); } } _root.iro.setRGB(16750848); _root.iro2.setRGB(16750848); } else if ((_global.pHP > 0) && (_root.pHPbar.pHPbar2.getRGB() != 13369344)) { if (!HBFlg) { HBFlg = true; if (!_global.okusenman) { if (_global.bgm) { _root[tempBGMName].stop(tempBGMName); } } else if (_global.bgm) { _root.bgm_play4.stop("bgm_play4"); } if (_global.bgm) { se_heartBeat.start(0, 99); } } _root.iro.setRGB(13369344); _root.iro2.setRGB(13369344); } else if (_global.pHP <= 0) { if (_global.bgm) { se_heartBeat.stop("se_heartBeat"); } HBFlg = false; _global.pHP = 0; _root.HPArea.pHPbar.pHPbar2._x = -250; _global.mode = "death"; this.arm.removeMovieClip(); _root.disp_reload.removeMovieClip(); this.gotoAndStop("death"); if (damagedByIgaIga) { _root.player._visible = false; _root.attachMovie("thiun", "thiun", 1301); _root.thiun._x = _root.player._x; _root.thiun._y = _root.player._y; } } } function eHumanPattern(rate, appRate, rRate, spd) { if (Math.floor(Math.random() * rate) == 0) { var _local3 = Math.floor(Math.random() * 100) + 1; var _local4 = appRate[0] + appRate[1]; var _local7 = _local4 + appRate[2]; var _local2 = ""; _global.eNum++; if ((Math.floor(Math.random() * 100) + 1) <= rRate) { _local2 = "right"; } else { _local2 = "left"; } if (_local3 <= appRate[0]) { enemy(0, _local2, spd); trace("HG appeared"); } else if ((_local3 > appRate[0]) && (_local3 <= _local4)) { enemy(1, _local2, spd); trace("MG appeared"); } else if ((_local3 > _local4) && (_local3 <= _local7)) { enemy(2, _local2, spd); trace("SG appeared"); } else { enemy(3, _local2, spd - 1); trace("SR appeared"); } } } function eBigHumanPattern(rate, appRate, rRate, spd) { if (Math.floor(Math.random() * rate) == 0) { var _local3 = Math.floor(Math.random() * 100) + 1; var _local2 = ""; _global.eNum++; if ((Math.floor(Math.random() * 100) + 1) <= rRate) { _local2 = "right"; } else { _local2 = "left"; } if (_local3 <= appRate[0]) { enemy(4, _local2, spd); } else { enemy(5, _local2, spd); } } } function eRedHumanPattern(rate, appRate, rRate, fallNo, spd) { if (Math.floor(Math.random() * rate) == 0) { var _local4 = Math.floor(Math.random() * 100) + 1; var _local7 = appRate[0] + appRate[1]; var _local8 = _local7 + appRate[2]; var _local9 = _local8 + appRate[3]; var _local5 = ""; _global.eNum++; if ((Math.floor(Math.random() * 100) + 1) <= rRate) { _local5 = "right"; } else { _local5 = "left"; } if (_local4 <= appRate[0]) { if (fallNo == -1) { enemy(7, _local5, spd); } else { redEnemyFallen(7, fallNo, spd); } } else if ((_local4 > appRate[0]) && (_local4 <= _local7)) { if (fallNo == -1) { enemy(8, _local5, spd); } else { redEnemyFallen(8, fallNo, spd); } } else if ((_local4 > _local7) && (_local4 <= _local8)) { if (fallNo == -1) { enemy(9, _local5, spd); } else { redEnemyFallen(9, fallNo, spd); } } else if ((_local4 > _local8) && (_local4 <= _local9)) { if (fallNo == -1) { enemy(10, _local5, spd); } else { redEnemyFallen(10, fallNo, spd); } } else if (fallNo == -1) { enemy(11, _local5, spd); } else { redEnemyFallen(11, fallNo, spd); } } } function eHeriPattern(rate, appRate, rRate, spd) { if (Math.floor(Math.random() * rate) == 0) { var _local3 = Math.floor(Math.random() * 100) + 1; var _local6 = appRate[0] + appRate[1]; var _local2 = ""; _global.eNum++; if ((Math.floor(Math.random() * 100) + 1) <= rRate) { _local2 = "right"; } else { _local2 = "left"; } if (_local3 <= appRate[0]) { niwaheri(0, _local2, spd); } else if ((_local3 > appRate[0]) && (_local3 <= _local6)) { niwaheri(1, _local2, spd); } else { niwaheri(2, _local2, spd); } } } function eTrapPattern(rate, appRate) { if (Math.floor(Math.random() * rate) == 0) { var _local2 = Math.floor(Math.random() * 100) + 1; var _local4 = appRate[0] + appRate[1]; var _local6 = _local4 + appRate[2]; var _local5 = _local6 + appRate[3]; var _local7 = _local5 + appRate[4]; _global.eNum++; if (_local2 <= appRate[0]) { trap(0, 0); } else if ((_local2 > appRate[0]) && (_local2 <= _local4)) { trap(1, 0); } else if ((_local2 > _local4) && (_local2 <= _local6)) { trap(2, Math.floor(Math.random() * 3)); } else if ((_local2 > _local6) && (_local2 <= _local5)) { trap(3, Math.floor(Math.random() * 3)); } else if ((_local2 > _local5) && (_local2 <= _local7)) { trap(4, 0); } else { trap(5, Math.floor(Math.random() * 3)); } } } function traps(id, moveType, num) { i = 0; while (i < num) { enemyName = ("trap" + id) + _global.eSetNo; _root.scr.attachMovie("trap" + id, enemyName, 701 + _global.eSetNo); _root.scr[enemyName]._x = (640 + _global.screenX) + (i * 25); _root.scr[enemyName].moveType = moveType; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } i++; } } function trap(id, moveType) { enemyName = ("trap" + id) + _global.eSetNo; _root.scr.attachMovie("trap" + id, enemyName, 701 + _global.eSetNo); _root.scr[enemyName]._x = 640 + _global.screenX; _root.scr[enemyName].moveType = moveType; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } } function enemy(id, position, speed) { enemyName = ("enemy" + id) + _global.eSetNo; _root.scr.attachMovie("enemy" + id, enemyName, 701 + _global.eSetNo); if (position == "right") { _root.scr[enemyName]._x = 640 + _global.screenX; } else if (position == "left") { _root.scr[enemyName]._x = 0 + _global.screenX; } _root.scr[enemyName].speed = speed; _root.scr[enemyname].fallen = false; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } } function redEnemyFallen(id, posNum, speed) { enemyName = ("enemy" + id) + _global.eSetNo; _root.scr.attachMovie("enemy" + id, enemyName, 701 + _global.eSetNo); switch (posNum) { case 0 : _root.scr[enemyName]._x = 600 + _global.screenX; break; case 1 : _root.scr[enemyName]._x = 460 + _global.screenX; break; case 2 : _root.scr[enemyName]._x = 320 + _global.screenX; break; case 3 : _root.scr[enemyName]._x = 180 + _global.screenX; break; case 4 : _root.scr[enemyName]._x = 40 + _global.screenX; break; default : trace("ERROR in redEnemyFallen: posNum=" + posNum); } _root.scr[enemyName]._y = -10; _root.scr[enemyName].speed = speed; _root.scr[enemyName].fallen = true; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } } function niwaheri(id, position, speed) { enemyName = ("niwaheri" + id) + _global.eSetNo; _root.scr.attachMovie("niwaheri" + id, enemyName, 701 + _global.eSetNo); if (position == "right") { _root.scr[enemyName]._x = 640 + _global.screenX; } else if (position == "left") { _root.scr[enemyName]._xscale = -100; _root.scr[enemyName]._x = 0 + _global.screenX; } _root.scr[enemyName].speed = speed; _root.scr[enemyName]._y = 30; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } } function OPMovie2() { enemyName = "OPMovie2" + _global.eSetNo; _root.bg.attachMovie("OPMovie2", enemyName, 51); _root.bg[enemyName]._x = 428.8; _root.bg[enemyName]._y = -27.95; } function updatePanelInfoFromMain() { _root.PanelMachinegun.ammoPrice = transUsingK(APMachinegun); _root.PanelShotgun.ammoPrice = transUsingK(APShotgun); _root.PanelSniper.ammoPrice = transUsingK(APSniper); _root.PanelFrag.ammoPrice = transUsingK(APFrag); _root.PanelHandgun.dMAXAmmo = MAHandgun; _root.PanelMachinegun.dMAXAmmo = MAMachinegun; _root.PanelShotgun.dMAXAmmo = MAShotgun; _root.PanelSniper.dMAXAmmo = MASniper; } function updatePanelInfoFromGun() { _root.PanelMachinegun.ammoPrice = transUsingK(_root.player.APMachinegun); _root.PanelShotgun.ammoPrice = transUsingK(_root.player.APShotgun); _root.PanelSniper.ammoPrice = transUsingK(_root.player.APSniper); _root.PanelFrag.ammoPrice = transUsingK(_root.player.APFrag); _root.PanelHandgun.dMAXAmmo = _root.player.MAHandgun; _root.PanelMachinegun.dMAXAmmo = _root.player.MAMachinegun; _root.PanelShotgun.dMAXAmmo = _root.player.MAShotgun; _root.PanelSniper.dMAXAmmo = _root.player.MASniper; } function transUsingK(num) { var _local1 = ""; if (num >= 10000) { len = num.toString().length - 3; i = 0; while (i < len) { _local1 = _local1 + num.toString().charAt(i); i++; } _local1 = _local1 + "k"; } else { _local1 = num.toString(); } trace("str: " + _local1); return(_local1); } function changeWeapon(str, wpNo) { var _local1 = wpNo; if (str == "prev") { _local1--; if (_local1 == -1) { _local1 = 3; } } else if (str == "next") { _local1++; if (_local1 == 4) { _local1 = 0; } } else { trace("ERROR in changeWeapon: str=" + str); } return(_local1); } function getNextBGMName(dis) { str = "se_booing"; switch (Math.floor(dis / 2500) % 4) { case 0 : str = "bgm_play1"; break; case 1 : str = "bgm_play2"; break; case 2 : str = "bgm_play3"; break; case 3 : str = "bgm_play4"; } return(str); } function unarmedMode() { } function samuraiMode() { MAX_HP = 1; _root.DpMAXHP = "/ " + MAX_HP; _global.pHP = MAX_HP; } function bombermanMode() { } function enhancedMode() { healLV = 9; handgunLV = 9; machinegunLV = 9; shotgunLV = 9; sniperLV = 9; fragLV = 9; MAX_HP = heal[9]; _global.pHP = MAX_HP; _root.DpMAXHP = "/ " + MAX_HP; RTHandgun = handgun.reload[9]; RTMachinegun = machinegun.reload[9]; RTShotgun = shotgun.reload[9]; RTSniper = sniper.reload[9]; MAHandgun = handgun.ammo[9]; MAMachinegun = machinegun.ammo[9]; MAShotgun = shotgun.ammo[9]; MASniper = sniper.ammo[9]; _global.bHandgun = MAHandgun; _global.bMachinegun = MAMachinegun; _global.bShotgun = MAShotgun; _global.bMagnum = MASniper; APMachinegun = machinegun.cost[9]; APShotgun = shotgun.cost[9]; APSniper = sniper.cost[9]; APFrag = frag.cost[9]; } function enhancedModeOnGunCircle() { spd_handgun = handgun.speed[9]; ATHandgun = handgun.attack[9]; ATSniper = sniper.attack[9]; waitSniper = 6; fragDelay = 18; fragRange = frag.range[9]; ATFrag = frag.attack[9]; spd_machinegun = machinegun.speed[9]; mPrecision = machinegun.precision[9]; mFireRate = machinegun.rate[9]; ATMachinegun = machinegun.attack[9]; spd_shotgun = shotgun.speed[9]; spreadNo = shotgun.spreads[9]; sPrecision = shotgun.precision[9]; ATShotgun = shotgun.attack[9]; waitShotgun = 6; } function speedReduction() { if (isBeamSaber) { if (tempSpeed == -1) { tempDirection = dashDirection; if ((_global.moveMode == "walkR") || (_global.moveMode == "walkL")) { tempSpeed = walkSpeed; } else if ((_global.moveMode == "runR") || (_global.moveMode == "runL")) { tempSpeed = dashSpeed; } else { tempSpeed = 0; } } else if (tempSpeed == 0) { } else { tempSpeed = tempSpeed - lessSpeed; slide(tempSpeed, tempDirection); } } else { tempSpeed = -1; } } function slide(am, dir) { if (dir == "right") { if (this._x < 315) { this._x = this._x + am; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } else if (this._x >= 315) { this._x = 315; scrX = scrX + am; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } } else if (dir == "left") { if (this._x > 10) { this._x = this._x - am; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } } } function Normal() { _global.mode = "normal"; this.gotoAndStop("normal"); } function pChkDirection() { if (_root._xmouse > this._x) { this._xscale = 100; } else if (_root._xmouse < this._x) { this._xscale = -100; } } function Walk(direction) { if (direction == "right") { if (_global.mode != "jump") { this.gotoAndStop("walk"); } if (this._x < 315) { this._x = this._x + walkSpeed; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } else if (this._x >= 315) { this._x = 315; scrX = scrX + walkSpeed; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } } else if (direction == "left") { if (this._x > 10) { if (_global.mode != "jump") { this.gotoAndStop("walk"); } this._x = this._x - walkSpeed; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } } } function Run(direction) { beforeBasicHi = _global.basicHi; if (_global.mode != "jump") { dshCnt++; if (dshCnt >= 20) { _global.mode = "normal"; dshCnt = 0; dashFrag = 5; dashDirection = "none"; _global.dashing = false; } } else { dshCnt = 0; } if (direction == "right") { if (_global.mode != "jump") { if (this._xscale == 100) { this.gotoAndStop("run"); } else { this.gotoAndStop("backDash"); } } if (this._x < 315) { this._x = this._x + dashSpeed; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } else if (this._x >= 315) { this._x = 315; scrX = scrX + dashSpeed; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } } else if (direction == "left") { if (this._x > 10) { if (_global.mode != "jump") { if (this._xscale == 100) { this.gotoAndStop("backDash"); } else { this.gotoAndStop("run"); } } this._x = this._x - dashSpeed; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } } } function Jump() { se_jump.start(); this.gotoAndStop("jump"); _global.mode = "jump"; jumpMode = "up"; } function Down() { this.gotoAndStop("jump"); _global.mode = "jump"; jumpMode = "up"; jmpCnt = 12; } function aniJump(i) { if ((i >= 1) && (i <= 25)) { this.pJump.gotoAndStop(i); } else { this.pJump.gotoAndStop(24); } } function JumpLoop() { if (jumpMode == "up") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); if (jmpCnt >= 13) { jumpMode = "down"; } jmpCnt++; if (_global.basicHi < this._y) { se_landing.start(); _global.mode = "normal"; jumpMode = "-"; this._y = _global.basicHi; jmpCnt = 1; dshCnt = 0; dashFrag = 5; dashDirection = "none"; _global.dashing = false; } } if (jumpMode == "down") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); jmpCnt++; if (_global.basicHi < this._y) { se_landing.start(); _global.mode = "normal"; jumpMode = "-"; this._y = _global.basicHi; jmpCnt = 1; dshCnt = 0; dashFrag = 5; dashDirection = "none"; _global.dashing = false; } } } function groundEffect() { _global.effectiveBlock = _global.blockHi[_root.blockX]; if (effectiveBlock == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[_root.blockX]].blockType; } if (_global.debugMode) { _root.scr.attachMovie("square", "square", 1181); _root.scr.square._x = (_root.blockX + blockPosX) * 32; _root.scr.square._y = _global.effectiveBlock * 32; } switch (tempBlockType) { case 0 : trace(("ERROR in groundEffect: _global.blockHi[" + _global.effectiveBlock) + "] = 0"); break; case 1 : _global.basicHi = _global.effectiveBlock * 32; break; case 2 : _global.basicHi = ((_global.effectiveBlock + 1) * 32) - ((_global.screenX + this._x) - ((_root.blockX + blockPosX) * 32)); break; case 3 : _global.basicHi = ((_global.effectiveBlock + 1) * 32) - (32 - ((_global.screenX + this._x) - ((_root.blockX + blockPosX) * 32))); break; default : trace((("ERROR in groundEffect: _global.blockHi[" + _global.effectiveBlock) + "] = ") + _global.blockHi[_global.effectiveBlock]); } } function setGround() { if (_global.debugMode) { _root.scr.attachMovie("line", "line1", 1156); _root.scr.line1._x = blockPosX * 32; _root.scr.line1._y = 0; _root.scr.attachMovie("line", "line2", 1155); _root.scr.line2._x = (blockPosX + 22) * 32; _root.scr.line2._y = 0; } j = 8; while (j >= 1) { if (_global.nextBlock[j] == 0) { if (_global.groundDepth != 0) { _global.blockHiName[22] = "BL" + (_global.groundDepth - 1); } else { _global.blockHiName[22] = "BL154"; } if (_global.debugMode) { tempName = "square2" + _global.debugDepth; _root.scr.attachMovie("square2", tempName, 1158 + _global.debugDepth); _root.scr[tempName]._x = _root.scr[_global.blockHiName[22]]._x; _root.scr[tempName]._y = _root.scr[_global.blockHiName[22]]._y; if ((++_global.debugDepth) > 22) { _global.debugDepth = 0; } } break; } switch (_global.nextBlock[j]) { case 0 : trace("ERROR in setGround(): \u5230\u9054\u4E0D\u80FD\u30A8\u30EA\u30A2 j=" + j); break; case 1 : blockName = "BL" + _global.groundDepth; _root.scr.attachMovie("block1", blockName, _global.groundDepth + 1000); _root.scr[blockName]._x = 704 + (blockPosX * 32); _root.scr[blockName]._y = j * 32; _root.scr[blockName].blockType = 1; _global.groundDepth++; break; case 2 : blockName = "BL" + _global.groundDepth; _root.scr.attachMovie("block2", blockName, _global.groundDepth + 1000); _root.scr[blockName]._x = 704 + (blockPosX * 32); _root.scr[blockName]._y = j * 32; _root.scr[blockName].blockType = 2; _global.groundDepth++; break; case 3 : blockName = "BL" + _global.groundDepth; _root.scr.attachMovie("block3", blockName, _global.groundDepth + 1000); _root.scr[blockName]._x = 704 + (blockPosX * 32); _root.scr[blockName]._y = j * 32; _root.scr[blockName].blockType = 3; _global.groundDepth++; break; default : trace((("ERROR in setGround(): _global.nextBlock[" + j) + "]= ") + _global.nextBlock[j]); } if (_global.groundDepth > 154) { _global.groundDepth = 0; } j--; } } block = [[0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 3, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 3, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 3, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1]]; _global.blockHi = [6, 6, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8]; _global.blockHiName = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""]; _global.nextBlock = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1]; if (_global.debugMode) { _root.scr.attachMovie("line", "line1", 1156); _root.scr.line1._x = blockPosX * 32; _root.scr.line1._y = 0; _root.scr.attachMovie("line", "line2", 1155); _root.scr.line2._x = (blockPosX + 22) * 32; _root.scr.line2._y = 0; } var heal = [280, 290, 300, 315, 330, 345, 360, 380, 400, 420]; var handgun = {attack:[50, 55, 60, 65, 70, 75, 80, 85, 90, 100], speed:[18, 18, 19, 19, 20, 20, 21, 21, 22, 23], ammo:[12, 13, 14, 15, 16, 17, 18, 19, 20, 21], reload:[0.5, 0.5, 0.4, 0.4, 0.3, 0.3, 0.2, 0.2, 0.1, 0.1], cost:[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]}; var machinegun = {attack:[50, 55, 60, 65, 70, 75, 80, 85, 90, 100], rate:[3, 3, 2, 2, 2, 2, 2, 1, 1, 1], speed:[19, 19, 20, 20, 20, 21, 21, 21, 22, 22], precision:[13, 12, 12, 12, 11, 11, 11, 10, 10, 10], ammo:[35, 37, 41, 43, 45, 47, 49, 51, 53, 57], reload:[1, 1, 0.9, 0.9, 0.8, 0.8, 0.7, 0.7, 0.6, 0.6], cost:[600, 750, 1050, 1950, 4000, 7500, 13000, 18000, 25000, 31000]}; var shotgun = {attack:[50, 53, 56, 59, 62, 65, 68, 71, 74, 77], spreads:[9, 10, 10, 11, 11, 12, 12, 13, 13, 14], speed:[16, 16, 17, 17, 17, 17, 18, 18, 18, 18], precision:[31, 31, 30, 30, 30, 29, 29, 29, 28, 28], ammo:[4, 4, 5, 5, 5, 6, 6, 6, 7, 7], reload:[1.66, 1.66, 1.5, 1.5, 1.5, 1.5, 1.4, 1.4, 1.4, 1.3], cost:[1000, 1300, 1800, 2500, 6000, 12000, 20000, 29000, 36000, 43000]}; var sniper = {attack:[140, 210, 280, 350, 420, 490, 560, 610, 680, 800], ammo:[8, 8, 9, 9, 9, 9, 10, 10, 10, 11], reload:[1.66, 1.58, 1.5, 1.42, 1.35, 1.28, 1.21, 1.14, 1.06, 1], cost:[800, 1000, 1200, 2000, 5000, 10000, 18000, 25000, 32000, 40000]}; var frag = {attack:[30, 45, 60, 75, 90, 105, 120, 135, 150, 165], range:[100, 105, 110, 115, 120, 125, 131, 137, 143, 150], cost:[1500, 2000, 3000, 5000, 9000, 15000, 28000, 40000, 60000, 82000]}; trace("\u521D\u671F\u5316\u958B\u59CB"); _global.debugMode = false; _global.RPdebugMode = false; _global.appEdebugMode = false; _global.speedDebugMode = false; _global.invincibleMode = false; _global.RP = false; _global.mode = "normal"; _global.dashing = false; _global.usingWeapon = 0; _global.moveMode = "stop"; _global.reloading = false; _global.wait = 0; _global.score = 0; _global.dist = 0; _global.fireNo = 0; _global.fireHitNo = 0; _global.killNo = 0; _global.eShotNo = 0; _global.eLaserNo = 0; _global.eSetNo = 0; _global.eDamageNo = 0; _global.eReloadNo = 0; _global.pHandgunNo = 0; _global.pMagnumNo = 0; _global.pShotgunNo = 0; _global.pFragNo = 0; _global.pSmallBombNo = 0; _global.itemNo = 0; _global.shellNo = 0; _global.varniaNo = 0; _global.groundDepth = 0; _global.debugDepth = 0; _global.eDebugBlock = 0; _global.eNum = 0; _global.dispScoreNo = 0; _global.bHandgun = 0; _global.bMagnum = 0; _global.bMachinegun = 0; _global.bShotgun = 0; _global.APHandgun = 0; _global.APSniper = 0; _global.APMachinegun = 0; _global.APShotgun = 0; _global.APFrag = 0; _global.screenX = 0; _global.bpx = 0; _global.effectiveBlock = 8; _global.basicHi = this._y; _global.rock = false; this._x = 135; scrX = 0; tempBlockX = 9; blockPosX = 0; beforeBasicHi = 500; beforeBasicHi2 = 500; reloadtime = -1; jumpMode = "-"; jmpCnt = 1; dshCnt = 0; opCnt = 0; timeCnt = 0; slideCnt = 0; motiCnt = -1; appSpE = 0; tempSpeed = -1; dashDirection = "none"; dashFrag = 0; dashCount = 0; pressingKey = "none"; lastUsingWeapon = -1; nextRP = 1; bgmChFlg = false; healLV = 0; handgunLV = 0; machinegunLV = 0; shotgunLV = 0; sniperLV = 0; fragLV = 0; bgm_name = "bgm_play1"; tempBGMName = ""; HBFlg = false; isBeamSaber = false; damagedByIgaIga = false; _root.iro = new Color(_root.HPArea.pHPbar.pHPbar2); _root.iro2 = new Color(_root.HPArea.DpHPMC); _global.handgunList = new Array(); _global.shotgunList = new Array(); _global.sniperList = new Array(); _global.fragList = new Array(); _global.smallBombList = new Array(); _global.busterRifleList = new Array(); MAX_HP = heal[0]; _global.pHP = MAX_HP; _root.DpMAXHP = "/ " + MAX_HP; _root.dDist = 0; untilWhiteHP = Math.floor(MAX_HP / 3); untilYellowHP = Math.floor(MAX_HP / 12); nWalkSpeed = 3; nDashSpeed = 10; mWalkSpeed = 1; mDashSpeed = 3; walkSpeed = nWalkSpeed; dashSpeed = nDashSpeed; acceptTime = 8; lessSpeed = 0.5; RPdist = 500; RTHandgun = handgun.reload[0]; RTMachinegun = machinegun.reload[0]; RTShotgun = shotgun.reload[0]; RTSniper = sniper.reload[0]; MAHandgun = handgun.ammo[0]; MAMachinegun = machinegun.ammo[0]; MAShotgun = shotgun.ammo[0]; MASniper = sniper.ammo[0]; _global.bHandgun = MAHandgun; _global.bMachinegun = MAMachinegun; _global.bShotgun = MAShotgun; _global.bMagnum = MASniper; APMachinegun = machinegun.cost[0]; APShotgun = shotgun.cost[0]; APSniper = sniper.cost[0]; APFrag = frag.cost[0]; if (_global.unarmedMode) { unarmedMode(); } else if (_global.samuraiMode) { samuraiMode(); } else if (_global.bombermanMode) { bombermanMode(); } else if (_global.enhancedMode) { enhancedMode(); } if (_global.bombermanMode) { _global.score = 500000 /* 0x07A120 */; } if (_global.tutorial) { _global.score = 50000; } if (_global.debugMode) { _global.score = 5000000 /* 0x4C4B40 */; } if (_global.invincibleMode) { MAX_HP = 99999 /* 0x01869F */; _global.pHP = MAX_HP; _root.DpMAXHP = "/ 99999"; } drawArm(); drawFrameOnWeapon(_global.usingWeapon); loadBlock(); updatePanelInfoFromMain(); var eHAppRate = [[100, 0, 0, 0], [95, 5, 0, 0], [90, 5, 5, 0], [90, 0, 0, 10], [65, 15, 15, 5], [85, 5, 5, 5], [85, 0, 0, 15], [80, 10, 5, 5], [80, 0, 20, 0], [80, 20, 0, 0], [75, 5, 10, 10], [75, 0, 25, 0], [70, 10, 10, 10], [70, 0, 0, 30], [60, 15, 10, 15], [50, 15, 20, 15], [40, 20, 20, 20], [0, 30, 35, 35]]; var eBHAppRate = [[100, 0], [80, 20], [50, 50], [25, 75]]; var eRHAppRate = [[34, 33, 33, 0, 0], [25, 25, 25, 25, 0], [0, 0, 100, 0, 0], [0, 30, 30, 30, 10], [0, 25, 25, 25, 25], [0, 30, 30, 10, 30], [0, 34, 33, 0, 33], [0, 15, 15, 10, 60]]; var eHeriAppRate = [[100, 0, 0], [50, 50, 0], [50, 50, 0], [62, 33, 5], [65, 15, 20], [55, 10, 35], [0, 0, 100]]; var eTrapAppRate = [[70, 0, 10, 0, 20, 0], [35, 25, 10, 5, 5, 20], [20, 30, 15, 10, 0, 25], [5, 45, 5, 20, 0, 25], [0, 50, 0, 25, 0, 25], [0, 0, 0, 0, 0, 100], [0, 0, 0, 100, 0, 0], [0, 35, 0, 35, 0, 30]]; se_handgunR = new Sound(); se_handgunR.attachSound("se_handgunR"); se_magnumR = new Sound(); se_magnumR.attachSound("se_magnumR"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_shotgunR = new Sound(); se_shotgunR.attachSound("se_shotgunR"); se_changeHandgun = new Sound(); se_changeHandgun.attachSound("se_changeHandgun"); se_dash = new Sound(); se_dash.attachSound("se_dash"); se_jump = new Sound(); se_jump.attachSound("se_jump"); se_landing = new Sound(); se_landing.attachSound("se_landing"); se_heartBeat = new Sound(); se_heartBeat.attachSound("se_heartBeat"); trace("\u521D\u671F\u5316\u7D42\u4E86"); this.onEnterFrame = function () { if ((_global.mode != "death") && (!_global.RP)) { if (!isBeamSaber) { if (!_global.dashing) { if (Key.isDown(_root.keySetting.cf0) && (Key.isDown(_root.keySetting.cf1))) { _global.moveMode = "stop"; pressingKey = "both"; dashDirection = "none"; if (_global.mode != "jump") { this.Normal(); } } else if (Key.isDown(_root.keySetting.cf1)) { _global.moveMode = "walkR"; if (dashDirection == "left") { dashFrag = 0; } dashDirection = "right"; pressingKey = "right"; this.Walk("right"); } else if (Key.isDown(_root.keySetting.cf0)) { _global.moveMode = "walkL"; if (dashDirection == "right") { dashFrag = 0; } dashDirection = "left"; pressingKey = "left"; this.Walk("left"); } else { pressingKey = "none"; if (_global.mode != "jump") { _global.moveMode = "stop"; this.Normal(); } } } if ((dashFrag == 0) && (dashDirection != "none")) { dashCount = acceptTime; dashFrag = 1; } else if (dashFrag == 1) { dashCount--; if (dashCount <= 0) { dashFrag = 5; dashDirection = "none"; } else if (pressingKey == "none") { dashCount = acceptTime; dashFrag = 2; } } else if (dashFrag == 2) { if (dashDirection == pressingKey) { if (_global.mode != "jump") { se_dash.start(); dashFrag = 3; _global.dashing = true; varniaName = "varnia" + _global.varniaNo; if (this._xscale == 100) { if (dashDirection == "right") { _root.scr.attachMovie("pDashVarnia", varniaName, 91 + _global.varniaNo); } else { _root.scr.attachMovie("pBackDashVarnia", varniaName, 91 + _global.varniaNo); } } else { if (dashDirection == "right") { _root.scr.attachMovie("pBackDashVarnia", varniaName, 91 + _global.varniaNo); } else { _root.scr.attachMovie("pDashVarnia", varniaName, 91 + _global.varniaNo); } _root.scr[varniaName]._xscale = -100; } _root.scr[varniaName]._x = this._x + _global.screenX; _root.scr[varniaName]._y = this._y; if ((++_global.varniaNo) >= 5) { } _global.varniaNo = 0; } } else if (pressingKey == "none") { dashCount--; if (dashCount <= 0) { dashFrag = 5; dashDirection = "none"; } } else { dashFrag = 0; dashDirection = "none"; } } else if (dashFrag == 3) { if (_global.mode != "jump") { this.Run(dashDirection); if (dashDirection == "right") { _global.moveMode = "runR"; if (Key.isDown(_root.keySetting.cf0)) { dshCnt = 0; dashFrag = 0; dashDirection = "none"; _global.dashing = false; } else if (!Key.isDown(_root.keySetting.cf1)) { dshCnt = 0; dashFrag = 4; _global.dashing = false; } } else if (dashDirection == "left") { _global.moveMode = "runL"; if (Key.isDown(_root.keySetting.cf1)) { dshCnt = 0; dashFrag = 0; dashDirection = "none"; _global.dashing = false; } else if (!Key.isDown(_root.keySetting.cf0)) { dshCnt = 0; dashFrag = 4; _global.dashing = false; } } } else if (_global.mode == "jump") { if (Key.isDown(_root.keySetting.cf0)) { this.Run("left"); dashDirection = "left"; } else if (Key.isDown(_root.keySetting.cf1)) { this.Run("right"); dashDirection = "right"; } } } else if (dashFrag == 4) { _global.moveMode = "stop"; if (Key.isDown(_root.keySetting.cf0)) { dashFrag = 0; dashDirection = "none"; } else if (Key.isDown(_root.keySetting.cf1)) { dashFrag = 0; dashDirection = "none"; } } else if (dashFrag == 5) { if ((!Key.isDown(_root.keySetting.cf0)) && (!Key.isDown(_root.keySetting.cf1))) { dashFrag = 4; } } } if ((Key.isDown(_root.keySetting.cf2) && (Key_W == 0)) && (!isBeamSaber)) { if (_global.mode == "normal") { Jump(); } } if (!_global.beamSaber) { if (Key.isDown(_root.keySetting.cf3)) { if (lastUsingWeapon == -1) { _root.disp_reload.removeMovieClip(); reloadtime = -1; _global.reloading = false; lastUsingWeapon = _global.usingWeapon; _global.usingWeapon = 10; drawArm(); } } else if (_global.usingWeapon == 10) { _global.usingWeapon = lastUsingWeapon; drawArm(); lastUsingWeapon = -1; } } else if ((Key.isDown(_root.keySetting.cf3) && (!Key_S)) && (!isBeamSaber)) { if (lastUsingWeapon == -1) { _root.disp_reload.removeMovieClip(); reloadtime = -1; _global.reloading = false; lastUsingWeapon = _global.usingWeapon; _global.usingWeapon = 11; isBeamSaber = true; this.gotoAndStop("beamSaber"); drawArm(); } } if (((Key.isDown(_root.keySetting.cf4) && (!Key_R)) || (Key.isDown(4) && (!Key_Wheel))) && ((!_global.reloading) && (_global.wait == 0))) { if ((_global.usingWeapon == 0) && (_global.bHandgun != MAHandgun)) { se_handgunR.start(); reloadtime = Math.floor(RTHandgun * 30); _global.reloading = true; } else if (((_global.usingWeapon == 1) && (_global.score >= APMachinegun)) && (_global.bMachinegun != MAMachinegun)) { se_machinegunR.start(); reloadtime = Math.floor(RTMachinegun * 30); _global.reloading = true; } else if (((_global.usingWeapon == 2) && (_global.score >= APShotgun)) && (_global.bShotgun != MAShotgun)) { se_shotgunR.start(); reloadtime = Math.floor(RTShotgun * 30); _global.reloading = true; } else if (((_global.usingWeapon == 3) && (_global.score >= APSniper)) && (_global.bMagnum != MASniper)) { se_magnumR.start(); reloadtime = Math.floor(RTSniper * 30); _global.reloading = true; } } if (((((!_global.reloading) && (_global.usingWeapon != 10)) && (!_global.bombermanMode)) && (!_global.unarmedMode)) && (!isBeamSaber)) { if (Key.isDown(_root.keySetting.cf10) && (!Key_Q)) { se_changeHandgun.start(); _global.usingWeapon = changeWeapon("prev", _global.usingWeapon); drawArm(); drawFrameOnWeapon(_global.usingWeapon); } else if (Key.isDown(_root.keySetting.cf11) && (!Key_E)) { se_changeHandgun.start(); _global.usingWeapon = changeWeapon("next", _global.usingWeapon); drawArm(); drawFrameOnWeapon(_global.usingWeapon); } } if (((((!_global.reloading) && (_global.usingWeapon != 10)) && (!_global.bombermanMode)) && (!_global.unarmedMode)) && (!isBeamSaber)) { if (Key.isDown(_root.keySetting.cf6) && (!Key_1)) { se_changeHandgun.start(); _global.usingWeapon = 0; drawArm(); drawFrameOnWeapon(0); } else if (Key.isDown(_root.keySetting.cf7) && (!Key_2)) { se_changeHandgun.start(); _global.usingWeapon = 1; drawArm(); drawFrameOnWeapon(1); } else if (Key.isDown(_root.keySetting.cf8) && (!Key_3)) { se_changeHandgun.start(); _global.usingWeapon = 2; drawArm(); drawFrameOnWeapon(2); } else if (Key.isDown(_root.keySetting.cf9) && (!Key_4)) { se_changeHandgun.start(); _global.usingWeapon = 3; drawArm(); drawFrameOnWeapon(3); } } Key_E = Key.isDown(_root.keySetting.cf11); Key_Q = Key.isDown(_root.keySetting.cf10); Key_R = Key.isDown(_root.keySetting.cf4); Key_S = Key.isDown(_root.keySetting.cf3); Key_W = Key.isDown(_root.keySetting.cf2); Key_Wheel = Key.isDown(4); Key_1 = Key.isDown(_root.keySetting.cf6); Key_2 = Key.isDown(_root.keySetting.cf7); Key_3 = Key.isDown(_root.keySetting.cf8); Key_4 = Key.isDown(_root.keySetting.cf9); pChkDirection(); JumpLoop(); speedReduction(); chkReload(); addRandGround(); damagedByIgaIga = false; if (motiCnt > 0) { if ((--motiCnt) == 0) { walkSpeed = nWalkSpeed; dashSpeed = nDashSpeed; motiCnt = -1; } else { walkSpeed = mWalkSpeed; dashSpeed = mDashSpeed; } } if ((++timeCnt) >= 30) { _global.totalPlayingTime++; timeCnt = 0; } if ((--_global.wait) < 0) { _global.wait = 0; } if ((_root.dDist >= nextRP) && (!_global.tutorial)) { _global.rock = false; if (!_global.okusenman) { tempBGMName = getNextBGMName(_root.dDist); trace("tempBGMName: " + tempBGMName); if (bgm_name != tempBGMName) { _root[bgm_name].stop(bgm_name); if (_global.bgm) { _root[tempBGMName].start(0, 99); } bgm_name = tempBGMName; bgmChFlg = true; trace("BGM\u5909\u66F4\u51E6\u7406\u5B8C\u4E86"); } else { bgmChFlg = false; } } _global.RP = true; _root.attachMovie("refuelingPoint", "refuelingPoint", 10000); _root.refuelingPoint._y = -10; if (nextRP == 1) { nextRP = RPdist; } else { nextRP = nextRP + RPdist; } } chkLife(); _root.blockX = Math.floor((scrX + this._x) / 32) - blockPosX; _root.scr._x = -scrX; _global.screenX = scrX; _global.dist = Math.floor(_global.screenX / 20); if (_global.speedDebugMode) { if (Key.isDown(13) && (!Key_ENTER)) { if (walkSpeed != 31) { walkSpeed = 31; dashSpeed = 31; } else { walkSpeed = nWalkSpeed; dashSpeed = nDashSpeed; } } Key_ENTER = Key.isDown(13); } if (_global.debugMode) { _root.scrY = this._y; _root.scrX = scrX; _root.realX = this._x; _root.blockY = Math.round(this._y / 32); _root.bHi = _global.basicHi; _root.efBlock = _global.effectiveBlock; _root.efBlockType = _root.scr[_global.blockHiName[_root.blockX]].blockType; _root.DblockPosX = blockPosX; _root.DgroundDepth = _global.groundDepth; _root.DdashCount = dshCnt; _root.DpHP = _global.pHP; _root.DHGLength = _global.handgunList.length; _root.DSGLength = _global.shotgunList.length; _root.DSRLength = _global.sniperList.length; _root.DFGLength = _global.fragList.length; _root.DWait = _global.wait; _root.DeNum = _global.eNum - _global.killNo; } _root.PanelHandgun.ammo = _global.bHandgun; _root.PanelMachinegun.ammo = _global.bMachinegun; _root.PanelShotgun.ammo = _global.bShotgun; _root.PanelSniper.ammo = _global.bMagnum; _root.dScore = "$ " + _global.score; _root.dDist = _global.dist; _root.dKill.dKill2.dKillNo = _global.killNo; _root.HPArea.DpHP = _global.pHP; _root.HPArea.DpMAXHP = "/" + MAX_HP; if (!_global.tutorial) { if (!_global.appEdebugMode) { dis = _global.dist; switch (true) { case (dis >= 1) && (dis < 250) : eHumanPattern(90, eHAppRate[0], 100, 3); break; case (dis >= 250) && (dis < 500) : if (appSpE == 0) { enemy(1, "right", 3); enemy(1, "right", 3); appSpE++; } eHumanPattern(80, eHAppRate[1], 100, 3); break; case (dis >= 500) && (dis < 750) : if (appSpE == 1) { enemy(4, "right", 4); appSpE++; } eHumanPattern(75, eHAppRate[2], 100, 3); break; case (dis >= 750) && (dis < 1000) : if (appSpE == 2) { enemy(4, "left", 5); enemy(4, "right", 5); appSpE++; } eHumanPattern(70, eHAppRate[2], 100, 3); break; case (dis >= 1000) && (dis < 1250) : if (appSpE == 3) { enemy(4, "left", 5); enemy(4, "right", 5); enemy(3, "right", 2); enemy(3, "right", 2); traps(4, 0, 2); appSpE++; } eHumanPattern(75, eHAppRate[3], 95, 3); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 1250) && (dis < 1500) : if (appSpE == 4) { niwaheri(1, "left", 17); enemy(2, "right", 3); appSpE++; } eHumanPattern(70, eHAppRate[3], 95, 3); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 1500) && (dis < 1750) : if (appSpE == 5) { enemy(5, "right", 7); enemy(4, "left", 5); traps(4, 0, 2); appSpE++; } eHumanPattern(70, eHAppRate[5], 95, 3); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 1750) && (dis < 2000) : if (appSpE == 6) { niwaheri(1, "left", 17); niwaheri(1, "right", 17); appSpE++; } eHumanPattern(67, eHAppRate[5], 95, 3); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 2000) && (dis < 2250) : if (appSpE == 7) { niwaheri(0, "right", 7); appSpE++; } eHumanPattern(74, eHAppRate[6], 95, 3); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 2250) && (dis < 2500) : if (appSpE == 8) { niwaheri(0, "left", 7); traps(0, 0, 3); enemy(5, "right", 7); appSpE++; } eHumanPattern(72, eHAppRate[6], 95, 3); eHeriPattern(3000, eHeriAppRate[1], 0, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 2500) && (dis < 2750) : if (appSpE == 9) { niwaheri(0, "left", 7); niwaheri(1, "right", 17); traps(5, 0, 3); appSpE++; } eHumanPattern(70, eHAppRate[6], 95, 3); eHeriPattern(2950, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 2750) && (dis < 3000) : if (appSpE == 10) { enemy(5, "left", 7); enemy(5, "right", 7); traps(5, 0, 4); appSpE++; } eHumanPattern(75, eHAppRate[7], 95, 3); eHeriPattern(2900, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 3000) && (dis < 3250) : if (appSpE == 11) { niwaheri(0, "left", 10); enemy(5, "right", 7); traps(2, 0, 3); appSpE++; } eHumanPattern(75, eHAppRate[7], 95, 3); eHeriPattern(2850, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 3250) && (dis < 3500) : if (appSpE == 12) { enemy(1, "right", 3); enemy(1, "right", 4); enemy(1, "right", 3); enemy(1, "right", 4); enemy(1, "right", 3); enemy(1, "left", 4); enemy(1, "left", 3); traps(4, 0, 2); appSpE++; } eHumanPattern(72, eHAppRate[7], 95, 3); eHeriPattern(2800, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 3500) && (dis < 3750) : if (appSpE == 13) { enemy(2, "right", 3); enemy(2, "right", 4); enemy(2, "right", 3); enemy(2, "right", 4); enemy(2, "right", 3); enemy(2, "left", 3); enemy(2, "left", 4); traps(4, 0, 2); traps(5, 0, 2); appSpE++; } eHumanPattern(70, eHAppRate[8], 95, 3); eHeriPattern(2750, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 3750) && (dis < 4000) : if (appSpE == 14) { enemy(3, "right", 2); enemy(3, "right", 3); enemy(3, "right", 2); enemy(3, "right", 3); enemy(3, "right", 2); enemy(3, "right", 3); enemy(3, "right", 2); traps(4, 0, 2); traps(5, 0, 2); appSpE++; } eHumanPattern(70, eHAppRate[8], 95, 3); eHeriPattern(2700, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 4000) && (dis < 4250) : if (appSpE == 15) { enemy(4, "right", 4); enemy(4, "right", 5); enemy(4, "right", 4); enemy(4, "right", 5); enemy(4, "right", 4); enemy(4, "right", 5); enemy(4, "right", 4); traps(4, 0, 3); traps(5, 2, 2); appSpE++; } eHumanPattern(70, eHAppRate[8], 95, 3); eHeriPattern(2650, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 4250) && (dis < 4500) : if (appSpE == 16) { enemy(5, "right", 5); enemy(5, "right", 6); enemy(5, "right", 5); enemy(5, "left", 6); appSpE++; } eHumanPattern(70, eHAppRate[9], 95, 3); eHeriPattern(2600, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 4500) && (dis < 4750) : if (appSpE == 17) { enemy(0, "left", 12); enemy(1, "left", 12); enemy(2, "left", 12); enemy(3, "left", 12); traps(5, 2, 4); appSpE++; } eHumanPattern(70, eHAppRate[9], 95, 3); eHeriPattern(2550, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 4750) && (dis < 5000) : if (appSpE == 18) { enemy(0, "left", 12); enemy(1, "left", 12); enemy(2, "left", 12); enemy(3, "left", 12); traps(5, 2, 4); appSpE++; } eHumanPattern(70, eHAppRate[9], 95, 3); eHeriPattern(2500, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 5000) && (dis < 5250) : if (appSpE == 19) { niwaheri(2, "right", 20); appSpE++; } eHumanPattern(68, eHAppRate[10], 95, 4); eBigHumanPattern(5000, eBHAppRate[0], 90, 5); eHeriPattern(2450, eHeriAppRate[3], 50, 17); eTrapPattern(247, eTrapAppRate[1]); break; case (dis >= 5250) && (dis < 5500) : if (appSpE == 20) { enemy(4, "left", 12); enemy(5, "left", 12); traps(1, 0, 2); traps(4, 0, 3); appSpE++; } eHumanPattern(68, eHAppRate[10], 95, 4); eBigHumanPattern(4500, eBHAppRate[0], 90, 5); eHeriPattern(2400, eHeriAppRate[3], 50, 17); eTrapPattern(244, eTrapAppRate[1]); break; case (dis >= 5500) && (dis < 5750) : if (appSpE == 21) { redEnemyFallen(7, 2, 15); redEnemyFallen(7, 3, 15); redEnemyFallen(7, 4, 15); appSpE++; } eHumanPattern(68, eHAppRate[10], 95, 4); eBigHumanPattern(4000, eBHAppRate[0], 90, 5); eHeriPattern(2350, eHeriAppRate[3], 50, 17); eTrapPattern(241, eTrapAppRate[1]); break; case (dis >= 5750) && (dis < 6000) : if (appSpE == 22) { redEnemyFallen(8, 2, 15); redEnemyFallen(8, 3, 15); redEnemyFallen(8, 4, 15); appSpE++; } eHumanPattern(68, eHAppRate[11], 95, 4); eBigHumanPattern(3500, eBHAppRate[0], 90, 5); eHeriPattern(2300, eHeriAppRate[3], 50, 17); eTrapPattern(238, eTrapAppRate[1]); break; case (dis >= 6000) && (dis < 6250) : if (appSpE == 23) { redEnemyFallen(9, 2, 15); redEnemyFallen(9, 3, 15); redEnemyFallen(9, 4, 15); appSpE++; } eHumanPattern(68, eHAppRate[11], 95, 4); eBigHumanPattern(3000, eBHAppRate[0], 90, 5); eHeriPattern(2250, eHeriAppRate[3], 50, 17); eTrapPattern(235, eTrapAppRate[1]); break; case (dis >= 6250) && (dis < 6500) : if (appSpE == 24) { redEnemyFallen(7, 1, 16); redEnemyFallen(8, 3, 16); redEnemyFallen(9, 4, 16); traps(4, 0, 4); appSpE++; } eHumanPattern(68, eHAppRate[11], 95, 4); eBigHumanPattern(2800, eBHAppRate[0], 90, 5); eHeriPattern(2200, eHeriAppRate[3], 50, 17); eTrapPattern(232, eTrapAppRate[1]); break; case (dis >= 6500) && (dis < 6750) : if (appSpE == 25) { niwaheri(2, "left", 20); redEnemyFallen(7, 1, 16); redEnemyFallen(8, 3, 16); redEnemyFallen(9, 4, 16); traps(4, 0, 4); appSpE++; } eHumanPattern(68, eHAppRate[12], 95, 4); eRedHumanPattern(2000, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(2700, eBHAppRate[0], 90, 5); eHeriPattern(2150, eHeriAppRate[3], 50, 17); eTrapPattern(229, eTrapAppRate[1]); break; case (dis >= 6750) && (dis < 7000) : if (appSpE == 26) { niwaheri(2, "left", 20); niwaheri(1, "right", 17); traps(4, 0, 4); appSpE++; } eHumanPattern(68, eHAppRate[12], 95, 4); eRedHumanPattern(1950, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(2600, eBHAppRate[0], 90, 5); eHeriPattern(2100, eHeriAppRate[3], 50, 17); eTrapPattern(226, eTrapAppRate[1]); break; case (dis >= 7000) && (dis < 7250) : if (appSpE == 27) { niwaheri(1, "right", 6); niwaheri(2, "right", 20); niwaheri(1, "left", 6); trap(1, 0); trap(3, 0); appSpE++; } eHumanPattern(70, eHAppRate[12], 90, 4); eRedHumanPattern(1900, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(800, eBHAppRate[0], 90, 5); eHeriPattern(2050, eHeriAppRate[3], 50, 17); eTrapPattern(226, eTrapAppRate[1]); break; case (dis >= 7250) && (dis < 7500) : if (appSpE == 28) { niwaheri(1, "right", 6); niwaheri(2, "right", 20); niwaheri(1, "left", 6); trap(1, 0); trap(3, 0); appSpE++; } eHumanPattern(71, eHAppRate[13], 90, 4); eRedHumanPattern(1850, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(500, eBHAppRate[0], 90, 5); eHeriPattern(2000, eHeriAppRate[3], 50, 17); eTrapPattern(226, eTrapAppRate[1]); break; case (dis >= 7500) && (dis < 7750) : if (appSpE == 29) { niwaheri(0, "right", 17); niwaheri(0, "right", 15); niwaheri(0, "right", 13); enemy(5, "left", 10); traps(0, 0, 3); traps(4, 0, 4); appSpE++; } eHumanPattern(70, eHAppRate[13], 90, 4); eRedHumanPattern(1800, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(450, eBHAppRate[0], 90, 5); eHeriPattern(1950, eHeriAppRate[3], 50, 17); eTrapPattern(220, eTrapAppRate[2]); break; case (dis >= 7750) && (dis < 8000) : if (appSpE == 30) { niwaheri(0, "left", 17); niwaheri(0, "left", 15); niwaheri(0, "left", 13); enemy(9, "right", 15); enemy(9, "right", 15); traps(2, 0, 3); traps(4, 0, 4); appSpE++; } eHumanPattern(70, eHAppRate[13], 90, 4); eRedHumanPattern(1750, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(450, eBHAppRate[0], 90, 5); eHeriPattern(1900, eHeriAppRate[3], 50, 17); eTrapPattern(214, eTrapAppRate[2]); break; case (dis >= 8000) && (dis < 8250) : if (appSpE == 31) { enemy(5, "left", 13); enemy(5, "left", 7); enemy(9, "right", 16); traps(1, 0, 4); traps(2, 2, 4); traps(4, 0, 4); appSpE++; } eHumanPattern(68, eHAppRate[13], 90, 4); eRedHumanPattern(1700, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(450, eBHAppRate[0], 90, 5); eHeriPattern(1850, eHeriAppRate[4], 50, 17); eTrapPattern(214, eTrapAppRate[2]); break; case (dis >= 8250) && (dis < 8500) : if (appSpE == 32) { enemy(5, "left", 13); enemy(5, "left", 10); enemy(5, "left", 7); niwaheri(0, "right", 13); traps(1, 0, 4); traps(2, 2, 4); appSpE++; } eHumanPattern(70, eHAppRate[13], 90, 5); eRedHumanPattern(1650, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(420, eBHAppRate[0], 90, 5); eHeriPattern(1800, eHeriAppRate[4], 50, 17); eTrapPattern(210, eTrapAppRate[2]); break; case (dis >= 8500) && (dis < 8750) : if (appSpE == 33) { redEnemyFallen(7, 0, 15); redEnemyFallen(7, 1, 15); redEnemyFallen(7, 2, 15); redEnemyFallen(7, 3, 15); redEnemyFallen(7, 4, 15); enemy(7, "right", 15); enemy(7, "left", 15); traps(3, 0, 4); appSpE++; } eHumanPattern(70, eHAppRate[13], 90, 5); eRedHumanPattern(1600, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(420, eBHAppRate[1], 90, 5); eHeriPattern(1750, eHeriAppRate[4], 50, 17); eTrapPattern(210, eTrapAppRate[2]); break; case (dis >= 8750) && (dis < 9000) : if (appSpE == 34) { redEnemyFallen(10, 2, 15); redEnemyFallen(10, 4, 15); enemy(4, "left", 8); enemy(4, "right", 8); traps(4, 0, 4); appSpE++; } eHumanPattern(70, eHAppRate[13], 90, 5); eRedHumanPattern(1550, eRHAppRate[1], 65, -1, 15); eBigHumanPattern(420, eBHAppRate[1], 90, 5); eHeriPattern(1700, eHeriAppRate[4], 50, 17); eTrapPattern(200, eTrapAppRate[2]); break; case (dis >= 9000) && (dis < 9250) : if (appSpE == 35) { niwaheri(2, "left", 20); niwaheri(2, "right", 20); traps(3, 0, 3); appSpE++; } eHumanPattern(55, eHAppRate[14], 70, 5); eRedHumanPattern(1500, eRHAppRate[1], 65, -1, 15); eBigHumanPattern(400, eBHAppRate[1], 90, 6); eHeriPattern(1650, eHeriAppRate[4], 50, 17); eTrapPattern(200, eTrapAppRate[2]); break; case (dis >= 9250) && (dis < 9500) : if (appSpE == 36) { redEnemyFallen(9, 0, 16); redEnemyFallen(9, 1, 16); redEnemyFallen(9, 2, 16); redEnemyFallen(9, 3, 16); redEnemyFallen(9, 4, 16); enemy(9, "right", 16); enemy(9, "left", 16); traps(1, 0, 3); traps(3, 0, 3); appSpE++; } eHumanPattern(55, eHAppRate[14], 70, 5); eRedHumanPattern(1450, eRHAppRate[1], 65, -1, 15); eBigHumanPattern(400, eBHAppRate[1], 90, 6); eHeriPattern(1600, eHeriAppRate[4], 50, 17); eTrapPattern(200, eTrapAppRate[2]); break; case (dis >= 9500) && (dis < 9750) : if (appSpE == 37) { redEnemyFallen(7, 3, 20); enemy(7, "right", 20); enemy(7, "right", 20); redEnemyFallen(8, 1, 20); enemy(8, "left", 20); enemy(8, "left", 20); traps(1, 0, 3); traps(3, 1, 3); appSpE++; } eHumanPattern(55, eHAppRate[14], 70, 5); eRedHumanPattern(1400, eRHAppRate[1], 65, -1, 15); eBigHumanPattern(400, eBHAppRate[1], 90, 6); eHeriPattern(1550, eHeriAppRate[4], 50, 17); eTrapPattern(199, eTrapAppRate[3]); break; case (dis >= 9750) && (dis < 10000) : if (appSpE == 38) { niwaheri(2, "left", 20); niwaheri(2, "right", 20); traps(1, 0, 5); appSpE++; } eHumanPattern(55, eHAppRate[14], 70, 5); eRedHumanPattern(1350, eRHAppRate[1], 65, -1, 15); eBigHumanPattern(400, eBHAppRate[1], 90, 6); eHeriPattern(1500, eHeriAppRate[4], 50, 17); eTrapPattern(198, eTrapAppRate[3]); break; case (dis >= 10000) && (dis < 10250) : if (appSpE == 39) { enemy(11, "right", 15); traps(1, 0, 3); traps(4, 0, 3); traps(5, 0, 3); appSpE++; } eHumanPattern(50, eHAppRate[15], 65, 6); eRedHumanPattern(1300, eRHAppRate[2], 65, Math.floor(Math.random() * 6) - 1, 15); eBigHumanPattern(390, eBHAppRate[1], 90, 7); eHeriPattern(1450, eHeriAppRate[5], 50, 17); eTrapPattern(195, eTrapAppRate[4]); break; case (dis >= 10250) && (dis < 10500) : if (appSpE == 40) { redEnemyFallen(7, 0, 20); redEnemyFallen(7, 1, 20); redEnemyFallen(7, 2, 20); redEnemyFallen(7, 3, 20); redEnemyFallen(7, 4, 20); enemy(7, "right", 20); enemy(7, "left", 20); traps(1, 0, 3); traps(4, 0, 3); traps(5, 0, 3); appSpE++; } eHumanPattern(40, eHAppRate[15], 55, 6); eRedHumanPattern(1250, eRHAppRate[2], 65, Math.floor(Math.random() * 6) - 1, 15); eBigHumanPattern(380, eBHAppRate[1], 90, 7); eHeriPattern(1400, eHeriAppRate[5], 50, 17); eTrapPattern(190, eTrapAppRate[4]); break; case (dis >= 10500) && (dis < 10750) : if (appSpE == 41) { redEnemyFallen(10, 0, 20); redEnemyFallen(10, 1, 20); redEnemyFallen(10, 2, 20); redEnemyFallen(10, 3, 20); redEnemyFallen(10, 4, 20); enemy(10, "right", 20); enemy(10, "left", 20); traps(1, 0, 3); traps(4, 0, 3); traps(5, 0, 3); appSpE++; } eHumanPattern(50, eHAppRate[16], 65, 6); eRedHumanPattern(1200, eRHAppRate[2], 65, Math.floor(Math.random() * 6) - 1, 15); eBigHumanPattern(380, eBHAppRate[2], 90, 7); eHeriPattern(1350, eHeriAppRate[6], 50, 17); eTrapPattern(190, eTrapAppRate[4]); break; case (dis >= 10750) && (dis < 11000) : if (appSpE == 42) { redEnemyFallen(8, 0, 20); redEnemyFallen(8, 1, 20); redEnemyFallen(8, 2, 20); redEnemyFallen(8, 3, 20); redEnemyFallen(8, 4, 20); enemy(8, "right", 20); enemy(8, "left", 20); traps(1, 0, 3); traps(4, 0, 3); traps(5, 0, 3); appSpE++; } eHumanPattern(50, eHAppRate[16], 65, 6); eRedHumanPattern(1150, eRHAppRate[3], 65, Math.floor(Math.random() * 6) - 1, 15); eBigHumanPattern(370, eBHAppRate[2], 90, 7); eHeriPattern(1300, eHeriAppRate[6], 50, 17); eTrapPattern(185, eTrapAppRate[5]); break; case (dis >= 11000) && (dis < 11250) : if (appSpE == 43) { redEnemyFallen(11, 0, 20); redEnemyFallen(11, 4, 20); traps(1, 0, 3); traps(4, 0, 3); traps(5, 0, 3); appSpE++; } eHumanPattern(50, eHAppRate[16], 65, 7); eRedHumanPattern(1100, eRHAppRate[3], 65, Math.floor(Math.random() * 6) - 1, 15); eBigHumanPattern(360, eBHAppRate[2], 90, 7); eHeriPattern(1250, eHeriAppRate[6], 50, 17); eTrapPattern(185, eTrapAppRate[5]); break; case (dis >= 11250) && (dis < 11500) : if (appSpE == 44) { traps(5, 0, 10); appSpE++; } eHumanPattern(150, eHAppRate[17], 60, 7); eRedHumanPattern(1050, eRHAppRate[3], 65, Math.floor(Math.random() * 6) - 1, 17); eBigHumanPattern(260, eBHAppRate[2], 60, 7); eHeriPattern(1200, eHeriAppRate[6], 50, 17); eTrapPattern(180, eTrapAppRate[6]); break; case (dis >= 11500) && (dis < 11750) : if (appSpE == 45) { enemy(9, "left", 20); enemy(9, "left", 20); enemy(9, "left", 20); enemy(9, "left", 20); traps(5, 1, 10); appSpE++; } eHumanPattern(170, eHAppRate[17], 60, 7); eRedHumanPattern(1050, eRHAppRate[3], 65, Math.floor(Math.random() * 6) - 1, 17); eBigHumanPattern(240, eBHAppRate[2], 60, 7); eHeriPattern(1150, eHeriAppRate[6], 50, 17); eTrapPattern(180, eTrapAppRate[6]); break; case (dis >= 11750) && (dis < 12000) : if (appSpE == 46) { enemy(9, "left", 20); enemy(9, "left", 20); traps(5, 1, 10); traps(5, 2, 10); appSpE++; } eHumanPattern(190, eHAppRate[17], 60, 8); eRedHumanPattern(1000, eRHAppRate[4], 65, Math.floor(Math.random() * 6) - 1, 18); eBigHumanPattern(220, eBHAppRate[2], 60, 8); eHeriPattern(1100, eHeriAppRate[6], 50, 18); eTrapPattern(180, eTrapAppRate[7]); break; case (dis >= 12000) && (dis < 12250) : if (appSpE == 47) { enemy(11, "left", 15); traps(5, 1, 10); traps(5, 2, 10); traps(4, 0, 5); appSpE++; } eHumanPattern(205, eHAppRate[17], 60, 8); eRedHumanPattern(1000, eRHAppRate[4], 65, Math.floor(Math.random() * 6) - 1, 18); eBigHumanPattern(205, eBHAppRate[2], 60, 8); eHeriPattern(1050, eHeriAppRate[6], 50, 18); eTrapPattern(180, eTrapAppRate[7]); break; case (dis >= 12250) && (dis < 12500) : if (appSpE == 48) { redEnemyFallen(10, 0, 20); redEnemyFallen(10, 1, 20); redEnemyFallen(10, 2, 20); redEnemyFallen(10, 3, 20); redEnemyFallen(10, 4, 20); enemy(10, "right", 20); enemy(10, "left", 20); traps(5, 1, 5); traps(5, 2, 5); appSpE++; } eHumanPattern(205, eHAppRate[17], 60, 8); eRedHumanPattern(950, eRHAppRate[5], 65, Math.floor(Math.random() * 6) - 1, 18); eBigHumanPattern(200, eBHAppRate[2], 60, 8); eHeriPattern(1050, eHeriAppRate[6], 50, 18); eTrapPattern(180, eTrapAppRate[7]); break; case (dis >= 12500) && (dis < 12750) : if (appSpE == 49) { redEnemyFallen(10, 0, 20); redEnemyFallen(10, 1, 20); redEnemyFallen(10, 2, 20); redEnemyFallen(10, 3, 20); redEnemyFallen(10, 4, 20); enemy(10, "right", 20); enemy(10, "left", 20); traps(5, 1, 5); traps(5, 2, 5); appSpE++; } eHumanPattern(205, eHAppRate[17], 60, 8); eRedHumanPattern(950, eRHAppRate[5], 65, Math.floor(Math.random() * 6) - 1, 18); eBigHumanPattern(200, eBHAppRate[2], 60, 8); eHeriPattern(1050, eHeriAppRate[6], 50, 18); eTrapPattern(180, eTrapAppRate[7]); break; case (dis >= 12750) && (dis < 13000) : if (appSpE == 50) { redEnemyFallen(10, 0, 20); redEnemyFallen(10, 1, 20); redEnemyFallen(10, 2, 20); redEnemyFallen(10, 3, 20); redEnemyFallen(10, 4, 20); enemy(10, "right", 20); enemy(10, "left", 20); traps(5, 1, 5); traps(5, 2, 5); appSpE++; } eHumanPattern(205, eHAppRate[17], 60, 8); eRedHumanPattern(950, eRHAppRate[5], 65, Math.floor(Math.random() * 6) - 1, 18); eBigHumanPattern(200, eBHAppRate[2], 60, 8); eHeriPattern(1050, eHeriAppRate[6], 50, 18); eTrapPattern(180, eTrapAppRate[7]); break; case dis >= 13000 : if (appSpE == 51) { redEnemyFallen(11, 0, 20); redEnemyFallen(11, 1, 20); redEnemyFallen(11, 2, 20); redEnemyFallen(11, 3, 20); redEnemyFallen(11, 4, 20); enemy(11, "right", 20); enemy(11, "left", 20); traps(5, 1, 5); traps(5, 2, 5); appSpE++; } eRedHumanPattern(500, eRHAppRate[7], 65, Math.floor(Math.random() * 6) - 1, 18); eBigHumanPattern(60, eBHAppRate[3], 60, 8); eHeriPattern(1000, eHeriAppRate[6], 50, 18); eTrapPattern(150, eTrapAppRate[7]); break; default : trace("ERROR in appEnemy: dis=" + dis); } if (opCnt <= 300) { if (opCnt == 300) { OPMovie2(); } opCnt++; } } else if (_global.appEdebugMode) { if (enemySwitch) { if (!Math.floor(Math.random() * 80)) { speed = 3; if (!Math.floor(Math.random() * 5)) { position = "left"; } else { position = "right"; } switch (Math.floor(Math.random() * 4)) { case 0 : eType = 0; break; case 1 : eType = 1; break; case 2 : eType = 2; break; case 3 : speed = 2; eType = 3; } enemy(eType, position, speed); _global.eNum++; } else if (!Math.floor(Math.random() * 1800)) { speed = 7; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } niwaheri(0, position, speed); _global.eNum++; } } if (Key.isDown(75) && (!Key_K)) { if (enemySwitch) { enemySwitch = false; } else { enemySwitch = true; } } if (Key.isDown(66) && (!Key_B)) { id = Math.floor(Math.random() * 4); if (id >= 3) { moveType = Math.floor(Math.random() * 3); } else { moveType = 0; } num = Math.floor(Math.random() * 8); traps(id, moveType, num); _global.eNum = _global.eNum + num; } if (Key.isDown(70) && (!Key_F)) { trap(3, Math.floor(Math.random() * 3)); _global.eNum++; } if (Key.isDown(71) && (!Key_G)) { trap(2, Math.floor(Math.random() * 3)); _global.eNum++; } if (Key.isDown(72) && (!Key_H)) { speed = 20; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } niwaheri(2, position, speed); _global.eNum++; } if (Key.isDown(73) && (!Key_I)) { speed = 3; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(5, position, speed); _global.eNum++; } if (Key.isDown(74) && (!Key_J)) { speed = 3; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(4, position, speed); _global.eNum++; } if (Key.isDown(76) && (!Key_L)) { speed = 7; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } niwaheri(0, position, speed); _global.eNum++; } if (Key.isDown(77) && (!Key_M)) { speed = 3; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(0, position, speed); _global.eNum++; } if (Key.isDown(78) && (!Key_N)) { speed = 3; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(1, position, speed); _global.eNum++; } if (Key.isDown(79) && (!Key_O)) { speed = 3; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(2, position, speed); _global.eNum++; } if (Key.isDown(80) && (!Key_P)) { speed = 2; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(3, position, speed); _global.eNum++; } if (Key.isDown(84) && (!Key_T)) { trap(0, 0); _global.eNum++; } if (Key.isDown(85) && (!Key_U)) { speed = 17; position = "left"; niwaheri(1, position, speed); _global.eNum++; } if (Key.isDown(86) && (!Key_V)) { speed = 13; redEnemyFallen(7 + Math.floor(Math.random() * 5), Math.floor(Math.random() * 5), speed); _global.eNum++; } if (Key.isDown(89) && (!Key_Y)) { trap(1, 0); _global.eNum++; } if (Key.isDown(48) && (!Key_0)) { _global.RP = true; _root.attachMovie("refuelingPoint", "refuelingPoint", 10000); _root.refuelingPoint._y = -10; } if (Key.isDown(53) && (!Key_5)) { trap(4, 0); _global.eNum++; } if (Key.isDown(54) && (!Key_6)) { speed = 13; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(9, position, speed); _global.eNum++; } if (Key.isDown(55) && (!Key_7)) { speed = 13; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(8, position, speed); _global.eNum++; } if (Key.isDown(56) && (!Key_8)) { speed = 13; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(7, position, speed); _global.eNum++; } if (Key.isDown(57) && (!Key_9)) { OPMovie2(); } if (Key.isDown(189) && (!Key_Minus)) { speed = 13; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(10, position, speed); _global.eNum++; } if (Key.isDown(192) && (!Key_At)) { trap(5, Math.floor(Math.random() * 3)); _global.eNum++; } if (Key.isDown(222) && (!Key_Power)) { speed = 13; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(11, position, speed); _global.eNum++; } Key_0 = Key.isDown(48); Key_5 = Key.isDown(53); Key_6 = Key.isDown(54); Key_7 = Key.isDown(55); Key_8 = Key.isDown(56); Key_9 = Key.isDown(57); Key_B = Key.isDown(66); Key_F = Key.isDown(70); Key_G = Key.isDown(71); Key_H = Key.isDown(72); Key_I = Key.isDown(73); Key_J = Key.isDown(74); Key_K = Key.isDown(75); Key_L = Key.isDown(76); Key_M = Key.isDown(77); Key_N = Key.isDown(78); Key_O = Key.isDown(79); Key_P = Key.isDown(80); Key_T = Key.isDown(84); Key_U = Key.isDown(85); Key_V = Key.isDown(86); Key_Y = Key.isDown(89); Key_Minus = Key.isDown(189); Key_At = Key.isDown(192); Key_Power = Key.isDown(222); } } } };
Symbol 586 MovieClip [player] Frame 2
stop();
Symbol 586 MovieClip [player] Frame 12
stop();
Symbol 586 MovieClip [player] Frame 22
stop();
Symbol 586 MovieClip [player] Frame 32
stop();
Symbol 586 MovieClip [player] Frame 42
stop();
Symbol 586 MovieClip [player] Frame 52
stop();
Symbol 586 MovieClip [player] Frame 62
function chkBonusCond() { if (!_global.unarmedModeAv) { if (isNormalMode()) { if (handgunLV >= 2) { _global.unarmedRelease = true; } } } if (!_global.samuraiModeAv) { if (isNormalMode()) { if (healLV >= 2) { _global.samuraiRelease = true; } } } if (!_global.bombermanModeAv) { if (isNormalMode()) { if (fragLV >= 2) { _global.bombermanRelease = true; } } } if (!_global.enhancedModeAv) { if (isNormalMode()) { if (_global.dist >= 10000) { _global.enhancedRelease = true; } } } if (!_global.beamSaberAv) { if ((_global.samuraiMode && (!_global.grenadeMachinegun)) && (!_global.busterRifle)) { if (_global.dist >= 1000) { _global.beamSaberRelease = true; } } } if (!_global.grenadeMachinegunAv) { if (isNormalMode()) { if ((machinegunLV >= 9) && (_global.dist >= 6000)) { _global.grenadeMachinegunRelease = true; } } } if (!_global.busterRifleAv) { if (isNormalMode()) { if ((sniperLV >= 9) && (_global.dist >= 6000)) { _global.busterRifleRelease = true; } } } if (!_global.okusenmanAv) { if (_global.numberOfPlaying >= 2) { _global.okusenmanRelease = true; } } } function isNormalMode() { var _local2 = false; if (!_global.tutorial) { if (((((((!_global.unarmedMode) && (!_global.samuraiMode)) && (!_global.bombermanMode)) && (!_global.enhancedMode)) && (!_global.beamSaber)) && (!_global.grenadeMachinegun)) && (!_global.busterRifle)) { _local2 = true; } } return(_local2); } stop(); _root.gun.removeMovieClip(); _root.player.arm.removeMovieClip(); flg = false; this.onEnterFrame = function () { if ((this.pDeath._currentframe == 46) && (!flg)) { trace("death\u5F8C\u51E6\u7406"); chkBonusCond(); _global.scoreValid = 1; _root.lvArr[0] = healLV; _root.lvArr[1] = handgunLV; _root.lvArr[2] = machinegunLV; _root.lvArr[3] = shotgunLV; _root.lvArr[4] = sniperLV; _root.lvArr[5] = fragLV; Mouse.show(); _root.frameOnWeapon.removeMovieClip(); _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "result"; flg = true; } };
Symbol 588 MovieClip [cloud3] Frame 1
this.onEnterFrame = function () { this._y = this._y + speed; if (this._y > 500) { this.removeMovieClip(); } };
Symbol 590 MovieClip [cloud2] Frame 1
this.onEnterFrame = function () { this._y = this._y + speed; if (this._y > 500) { this.removeMovieClip(); } };
Symbol 592 MovieClip [cloud1] Frame 1
this.onEnterFrame = function () { this._y = this._y + speed; if (this._y > 500) { this.removeMovieClip(); } };
Instance of Symbol 594 MovieClip "a1" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) - _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 0; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "a2" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) - _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 90; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "a3" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) - _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 180; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "a4" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) - _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 270; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "b1" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) + _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 0; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "b2" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) + _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 90; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "b3" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) + _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 180; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "b4" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) + _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 270; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 595 MovieClip in Symbol 596 MovieClip Frame 1
onClipEvent (load) { function move() { kakudoX = kakudoX + ((kakudoXM - kakudoX) / 10); kakudoY = kakudoY + ((kakudoYM - kakudoY) / 10); Center = (Math.sin((kakudoY * Math.PI) / 180) * Ippen) / 2; Radian1 = ((kakudoY + 45) * Math.PI) / 180; Radian2 = ((kakudoY - 45) * Math.PI) / 180; henpei = ((Math.sin(Radian1) - Math.sin(Radian2)) * R) / Ippen; line(); } function line() { with (this) { clear(); lineStyle(); if (henpei >= 0) { paintUe(); } else { paintSita(); } if (Center >= 0) { minKakudo = 45; maxKakudo = 135; } else { minKakudo = 225; maxKakudo = 315; } if (((a1.theKakudo % 360) >= minKakudo) && ((a1.theKakudo % 360) < maxKakudo)) { paintYoko1(); paintYoko4(); } if (((a2.theKakudo % 360) >= minKakudo) && ((a2.theKakudo % 360) < maxKakudo)) { paintYoko2(); paintYoko1(); } if (((a3.theKakudo % 360) >= minKakudo) && ((a3.theKakudo % 360) < maxKakudo)) { paintYoko3(); paintYoko2(); } if (((a4.theKakudo % 360) >= minKakudo) && ((a4.theKakudo % 360) < maxKakudo)) { paintYoko4(); paintYoko3(); } } } function paintUe() { beginFill(colorUe); moveTo(a1._x, a1._y); lineTo(a2._x, a2._y); lineTo(a3._x, a3._y); lineTo(a4._x, a4._y); lineTo(a1._x, a1._y); endFill(); } function paintSita() { beginFill(colorSita); moveTo(b1._x, b1._y); lineTo(b2._x, b2._y); lineTo(b3._x, b3._y); lineTo(b4._x, b4._y); lineTo(b1._x, b1._y); endFill(); } function paintYoko1() { beginFill(colorYoko1); moveTo(a1._x, a1._y); lineTo(b1._x, b1._y); lineTo(b2._x, b2._y); lineTo(a2._x, a2._y); lineTo(a1._x, a1._y); endFill(); } function paintYoko2() { beginFill(colorYoko2); moveTo(a2._x, a2._y); lineTo(b2._x, b2._y); lineTo(b3._x, b3._y); lineTo(a3._x, a3._y); lineTo(a2._x, a2._y); endFill(); } function paintYoko3() { beginFill(colorYoko3); moveTo(a3._x, a3._y); lineTo(b3._x, b3._y); lineTo(b4._x, b4._y); lineTo(a4._x, a4._y); lineTo(a3._x, a3._y); endFill(); } function paintYoko4() { beginFill(colorYoko4); moveTo(a4._x, a4._y); lineTo(b4._x, b4._y); lineTo(b1._x, b1._y); lineTo(a1._x, a1._y); lineTo(a4._x, a4._y); endFill(); } R = 50; speed = 5; colorUe = 8947848 /* 0x888888 */; colorSita = 8947848 /* 0x888888 */; colorYoko1 = 11184810 /* 0xAAAAAA */; colorYoko2 = 13421772 /* 0xCCCCCC */; colorYoko3 = 11184810 /* 0xAAAAAA */; colorYoko4 = 13421772 /* 0xCCCCCC */; kakudoX = (kakudoXM = 0); kakudoY = (kakudoYM = 60); Ippen = Math.sqrt((2 * R) * R); } onClipEvent (enterFrame) { move(); }
Symbol 597 MovieClip Frame 1
stop();
Symbol 597 MovieClip Frame 15
stop();
Symbol 614 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 279
stop();
Symbol 615 MovieClip Frame 1
function MovieStart() { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "pretitle"; } _root.stop(); totalSize = _root.getBytesTotal(); DTotalSize = totalSize; loadSize0 = root.getBytesLoaded; DLoaded = loadSize0; trace(("\u7DCF\u5BB9\u91CF" + totalSize) + "byte");
Symbol 615 MovieClip Frame 2
loadedSize = _root.getBytesLoaded(); DLoaded = loadedSize; if (loadedSize >= totalSize) { this.bar.sizeChange(100); this.gotoAndStop(4); } else { parcent = (loadedSize / totalSize) * 100; this.bar.sizeChange(parcent); }
Symbol 615 MovieClip Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 615 MovieClip Frame 4
this.picoHam.play(); var flg = false; this.onEnterFrame = function () { if ((this.picoHam._currentframe >= 39) && (!flg)) { this.MovieStart(); flg = true; } }; this.stop();
Symbol 666 Button
on (release) { stopAllSounds(); if (_global.bgm) { if (_global.samuraiMode) { } else if (_global.okusenman) { _root.bgm_play4.start(0, 99); } else { _root.bgm_play1.start(0, 99); } } _root.attachMovie("gra_fade", "gra_fade", 9999); _global.tutorial = false; _root.gra_fade.goal = "preplay"; }
Symbol 670 Button
on (release) { _root.bgm_title.stop("bgm_title"); _root.attachMovie("gra_fade", "gra_fade", 9999); _global.tutorial = true; _root.gra_fade.goal = "play"; }
Symbol 674 Button
on (release) { _global.scoreValid = 2; _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "ranking1"; }
Symbol 678 Button
on (release) { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "option"; }
Symbol 684 MovieClip Frame 1
stop();
Symbol 684 MovieClip Frame 11
stop();
Symbol 684 MovieClip Frame 21
stop();
Symbol 686 Button
on (press) { se_bombOP.stop("se_bombOP"); se_heri.stop("se_heri"); _root.gotoAndStop("play"); }
Symbol 707 MovieClip Frame 2
stop(); this._visible = false; this.swapDepths(52); this.removeMovieClip();
Symbol 712 MovieClip Frame 2
se_heri = new Sound(); se_heri.attachSound("se_heri"); se_heri.start(0, 2);
Symbol 712 MovieClip Frame 23
se_bombOP = new Sound(); se_bombOP.attachSound("se_bombOP"); se_bombOP.start();
Instance of Symbol 684 MovieClip in Symbol 712 MovieClip Frame 49
onClipEvent (load) { this.gotoAndStop("after"); }
Instance of Symbol 684 MovieClip in Symbol 712 MovieClip Frame 69
onClipEvent (load) { this.gotoAndStop("after2"); }
Instance of Symbol 707 MovieClip in Symbol 712 MovieClip Frame 127
onClipEvent (load) { this.stop(); }
Symbol 712 MovieClip Frame 140
_root.gotoAndStop("play");
Symbol 715 MovieClip Frame 1
this._visible = false;
Symbol 722 MovieClip Frame 1
if (_global.tutorial) { this.gotoAndStop(25); }
Symbol 722 MovieClip Frame 25
this.swapDepths(53); this.removeMovieClip();
Symbol 755 MovieClip Frame 1
stop();
Symbol 755 MovieClip Frame 12
this.gotoAndStop(1);
Symbol 782 MovieClip Frame 1
stop();
Symbol 782 MovieClip Frame 10
this.gotoAndStop(1);
Symbol 790 MovieClip Frame 1
this._visible = false;
Symbol 810 MovieClip Frame 1
stop();
Symbol 810 MovieClip Frame 40
this.gotoAndPlay(2);
Symbol 815 MovieClip Frame 1
stop();
Symbol 815 MovieClip Frame 40
this.gotoAndPlay(2);
Symbol 824 MovieClip Frame 1
stop();
Symbol 824 MovieClip Frame 40
this.gotoAndPlay(2);
Symbol 828 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 40
this.gotoAndPlay(2);
Symbol 831 MovieClip Frame 1
stop();
Symbol 831 MovieClip Frame 40
this.gotoAndPlay(2);
Symbol 837 MovieClip Frame 1
stop();
Symbol 837 MovieClip Frame 40
this.gotoAndPlay(2);
Symbol 845 MovieClip Frame 1
this._visible = false;
Symbol 847 MovieClip Frame 1
this._visible = false;
Symbol 853 MovieClip Frame 1
this._visible = false; stop();
Symbol 853 MovieClip Frame 62
this.gotoAndPlay(2);
Symbol 860 MovieClip Frame 1
if (!_global.tutorial) { this.swapDepths(52); this.removeMovieClip(); } function getTutorialWords(id) { var _local1 = ""; switch (id) { case 0 : _local1 = "\u6700\u521D\u306B\u3001\u3053\u306E\u30B2\u30FC\u30E0\u306E\u76EE\u7684\u306B\u3064\u3044\u3066\u8AAC\u660E\u3057\u307E\u3059\u3002"; break; case 1 : _local1 = "\u3053\u306E\u30B2\u30FC\u30E0\u306E\u76EE\u7684\u306F\u3001\u767B\u5834\u3059\u308B\u6575\u3092\u5012\u3059\u3053\u3068\u3067\u9AD8\u5F97\u70B9\u3092\u7A3C\u3050\u3053\u3068\u3067\u3059\u3002"; tl_score._visible = true; break; case 2 : tl_score._visible = false; _local1 = "\u6575\u306F\u524D\u7DDA\u3078\u9032\u884C\u3059\u308B\u3068\u5171\u306B\u5F37\u304F\u306A\u308A\u307E\u3059\u304C\u3001\u305D\u306E\u5206\u5F97\u70B9\u3082\u4E0A\u304C\u308A\u307E\u3059\u306E\u3067\u3001\n\u3067\u304D\u308B\u3060\u3051\u9032\u884C\u8DDD\u96E2\u3092\u7A3C\u304E\u307E\u3057\u3087\u3046\u3002"; tl_distance._visible = true; break; case 3 : tl_distance._visible = false; _local1 = "\u3067\u306F\u3001\u64CD\u4F5C\u65B9\u6CD5\u306B\u3064\u3044\u3066\u8AAC\u660E\u3057\u3066\u3044\u304D\u307E\u3059\u3002"; break; case 4 : _local1 = "\u306A\u304A\u3001\u64CD\u4F5C\u30AD\u30FC\u306F\u3001\u30AA\u30D7\u30B7\u30E7\u30F3\u3067\u81EA\u7531\u306B\u5909\u66F4\u3067\u304D\u307E\u3059\u306E\u3067\u3001\n\u4F7F\u3044\u6613\u3044\u3088\u3046\u306B\u30AB\u30B9\u30BF\u30DE\u30A4\u30BA\u3057\u3066\u3054\u5229\u7528\u304F\u3060\u3055\u3044\u3002\n\u3053\u3053\u3067\u306F\u3001\u64CD\u4F5C\u30AD\u30FC\u306F\u30C7\u30D5\u30A9\u30EB\u30C8\u306B\u8A2D\u5B9A\u3055\u308C\u3066\u3044\u308B\u3082\u306E\u3068\u3057\u3066\u3054\u8AAC\u660E\u3057\u307E\u3059\u3002"; break; case 5 : _local1 = "A\u30AD\u30FC\u30FBD\u30AD\u30FC\u3067\u5DE6\u53F3\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002\n\u9023\u7D9A\u30672\u56DE\u540C\u3058\u65B9\u5411\u306B\u30AD\u30FC\u3092\u5165\u308C\u308B\u3068\u30B7\u30E7\u30FC\u30C8\u30C0\u30C3\u30B7\u30E5\u3092\u3059\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002"; key_AD.play(); break; case 6 : key_AD.gotoAndStop(1); _local1 = "W\u30AD\u30FC\u3067\u30B8\u30E3\u30F3\u30D7\u3057\u307E\u3059\u3002\u30C0\u30C3\u30B7\u30E5\u4E2D\u306B\u30B8\u30E3\u30F3\u30D7\u3059\u308B\u3053\u3068\u3067\u3001\u9AD8\u901F\u3067\u7D30\u304B\u306A\u79FB\u52D5\u304C\u3067\u304D\u307E\u3059\u3002\n\u91CD\u8981\u306A\u30C6\u30AF\u30CB\u30C3\u30AF\u3068\u306A\u308A\u307E\u3059\u306E\u3067\u3001\u662F\u975E\u8EAB\u306B\u3064\u3051\u3066\u304A\u304D\u307E\u3057\u3087\u3046\u3002"; key_W.play(); break; case 7 : key_W.gotoAndStop(1); _local1 = "\u6B21\u306B\u5C04\u6483\u3067\u3059\u3002\u30DE\u30A6\u30B9\u3067\u30BF\u30FC\u30B2\u30C3\u30C8\u3092\u52D5\u304B\u3057\u30AF\u30EA\u30C3\u30AF\u3067\u5C04\u6483\u3057\u307E\u3059\u3002"; key_CLICK.play(); break; case 8 : key_CLICK.gotoAndStop(1); _local1 = "\u4E0B\u90E8\u60C5\u5831\u30A8\u30EA\u30A2\u306B\u6B8B\u5F3E\u6570\u3068\u30EA\u30ED\u30FC\u30C9\u306B\u5FC5\u8981\u306A\u30B3\u30B9\u30C8\u304C\u8868\u793A\u3055\u308C\u307E\u3059\u3002"; tl_panel._visible = true; break; case 9 : tl_panel._visible = false; _local1 = "\u6B66\u5668\u306E\u5909\u66F4\u306B\u306F\u3001\u76F4\u63A5\u4E0B\u306E\u30D1\u30CD\u30EB\u3092\u30AF\u30EA\u30C3\u30AF\u3059\u308B\u65B9\u6CD5\u3001\n1\u30AD\u30FC\u30FB2\u30AD\u30FC\u30FB3\u30AD\u30FC\u30FB4\u30AD\u30FC\u3067\u76F4\u63A5\u5909\u66F4\u3059\u308B\u65B9\u6CD5\u3001Q\u30AD\u30FC\u30FBE\u30AD\u30FC\u3067\u96A3\u63A5\u3059\u308B\u6B66\u5668\u3078\u5909\u66F4\u3059\u308B\u65B9\u6CD5\u306E3\u901A\u308A\u304C\u3042\u308A\u307E\u3059\u3002\u6700\u3082\u4F7F\u3044\u6613\u3044\u65B9\u6CD5\u3092\u3054\u5229\u7528\u304F\u3060\u3055\u3044\u3002"; key_1234QE.play(); break; case 10 : key_1234QE.gotoAndStop(1); _local1 = "\u5F3E\u304C\u306A\u304F\u306A\u3063\u305F\u3089\u30DB\u30A4\u30FC\u30EB\u30AF\u30EA\u30C3\u30AF\u3001\u307E\u305F\u306FR\u30AD\u30FC\u3067\u30EA\u30ED\u30FC\u30C9\u3057\u307E\u3059\u3002\n\u3053\u306E\u969B\u306B\u6B66\u5668\u306B\u5FDC\u3058\u305F\u30EA\u30ED\u30FC\u30C9\u30B3\u30B9\u30C8\u304C\u5F97\u70B9\u304B\u3089\u5DEE\u3057\u5F15\u304B\u308C\u307E\u3059\u3002\n\u5F3E\u5207\u308C\u3092\u8D77\u3053\u3057\u3066\u614C\u3066\u306A\u3044\u3088\u3046\u5C0F\u307E\u3081\u306A\u30EA\u30ED\u30FC\u30C9\u3092\u5FC3\u304C\u3051\u307E\u3057\u3087\u3046\u3002"; key_RWHEEL.play(); break; case 11 : key_RWHEEL.gotoAndStop(1); key_CLICK.play(); _local1 = "\u3067\u306F\u3001\u6575\u306B\u72D9\u3044\u3092\u3064\u3051\u3066\u6483\u3063\u3066\u307F\u307E\u3057\u3087\u3046\u3002\n\u6575\u306E\u982D\u306E\u4E0A\u306B\u3042\u308B\u7DD1\u8272\u306E\u30D0\u30FC\u306F\u6575\u306EHP\u3092\u8868\u3057\u3066\u3044\u307E\u3059\u3002"; enemyT(0, 430); enemyT(0, 500); break; case 12 : _local1 = "\u5404\u6B66\u5668\u306B\u306F\u305D\u308C\u305E\u308C\u7279\u5FB4\u304C\u3042\u308A\u307E\u3059\u3002"; break; case 13 : _local1 = "\u30CF\u30F3\u30C9\u30AC\u30F3\u306F\u3001\u653B\u6483\u529B\u306E\u4F4E\u3044\u6B66\u5668\u3067\u3059\u304C\u3001\u30EA\u30ED\u30FC\u30C9\u304C\u65E9\u304F\u30B3\u30B9\u30C8\u3082\u304B\u304B\u3089\u305A\u6271\u3044\u6613\u3044\u7279\u5FB4\u304C\u3042\u308A\u307E\u3059\u3002\n\u307E\u305F\u3001\u30CF\u30F3\u30C9\u30AC\u30F3\u3067\u6575\u3092\u5012\u3057\u305F\u5834\u5408\u306F\u901A\u5E38\u306E2\u500D\u306E\u5F97\u70B9\u3092\u5F97\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002"; enemyT(0, 430); enemyT(0, 500); enemyT(0, 570); enemyT(0, 640); break; case 14 : _local1 = "\u6B21\u306B\u3001\u30DE\u30B7\u30F3\u30AC\u30F3\u306F\u3001\u8FD1\uFF5E\u4E2D\u8DDD\u96E2\u306B\u3066\u4F7F\u3044\u6613\u304F\u653B\u6483\u529B\u3082\u3042\u308B\u4E07\u80FD\u306A\u6B66\u5668\u3067\u3059\u3002\n\u30EA\u30ED\u30FC\u30C9\u3082\u9045\u304F\u306F\u306A\u304F\u3001\u5C0F\u307E\u3081\u306A\u6B66\u5668\u30C1\u30A7\u30F3\u30B8\u3092\u8981\u6C42\u3055\u308C\u306A\u3044\u305F\u3081\u3001\u521D\u5FC3\u8005\u306B\u30AA\u30B9\u30B9\u30E1\u306E\u6B66\u5668\u3067\u3059\u3002"; enemyT(0, 430); enemyT(0, 500); enemyT(0, 570); enemyT(0, 640); break; case 15 : _local1 = "\u30B7\u30E7\u30C3\u30C8\u30AC\u30F3\u306F\u3001\u8FD1\u8DDD\u96E2\u306B\u3066\u7D76\u5927\u306A\u5A01\u529B\u3092\u767A\u63EE\u3059\u308B\u6B66\u5668\u3067\u3059\u3002\n\u3057\u304B\u3057\u3001\u9060\u8DDD\u96E2\u306E\u6575\u306B\u306F\u5F53\u305F\u3089\u305A\u3001\u307E\u305F\u30EA\u30ED\u30FC\u30C9\u304C\u9045\u304F\u5F3E\u6570\u304C\u5C11\u306A\u3044\u305F\u3081\u3001\n\u4ED6\u6B66\u5668\u3068\u7D44\u307F\u5408\u308F\u305B\u305F\u4F7F\u3044\u65B9\u304C\u8981\u6C42\u3055\u308C\u307E\u3059\u3002"; enemyT(0, 430); enemyT(0, 500); enemyT(0, 570); enemyT(0, 640); break; case 16 : sogeki._visible = true; sogeki.play(); _local1 = "\u30B9\u30CA\u30A4\u30D1\u30FC\u30E9\u30A4\u30D5\u30EB\u306F\u3001\u9060\u8DDD\u96E2\u306E\u6575\u306B\u5927\u30C0\u30E1\u30FC\u30B8\u3092\u4E0E\u3048\u308B\u3053\u3068\u304C\u51FA\u6765\u307E\u3059\u3002\n\u6575\u3092\u8CAB\u901A\u3057\u3066\u306A\u304E\u5012\u305B\u308B\u306E\u3067\u3001\u96C6\u56E3\u306B\u5BFE\u3057\u3066\u6709\u52B9\u306A\u4ED6\u3001\u5730\u5F62\u3092\u5229\u7528\u3057\u305F\u72D9\u6483\u306B\u3088\u3063\u3066\u5B89\u5168\u306B\u6575\u3092\u5012\u3059\u3053\u3068\u3082\u51FA\u6765\u307E\u3059\u3002\n\u305F\u3060\u3057\u3001\u8FD1\u3065\u304B\u308C\u305F\u6575\u306B\u306F\u5F3E\u304C\u3042\u305F\u3089\u306A\u3044\u306E\u3067\u3001\u30B7\u30E7\u30C3\u30C8\u30AC\u30F3\u3068\u540C\u3058\u304F\u4ED6\u6B66\u5668\u3068\u306E\u7D44\u307F\u5408\u308F\u305B\u3066\u4F7F\u3046\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002"; enemyT(0, 430); enemyT(0, 500); enemyT(0, 570); enemyT(0, 640); break; case 17 : sogeki._visible = false; sogeki.stop(); _local1 = "\u6700\u5F8C\u306B\u3001\u30B9\u30DA\u30FC\u30B9\u30AD\u30FC\u3067\u624B\u69B4\u5F3E\u3092\u4F7F\u3046\u3053\u3068\u304C\u51FA\u6765\u307E\u3059\u3002\n\u30B3\u30B9\u30C8\u304C\u304B\u304B\u308A\u307E\u3059\u304C\u653B\u6483\u529B\u304C\u9AD8\u304F\u3001\u5F37\u529B\u306A\u6575\u3084\u3001\u6575\u306B\u56F2\u307E\u308C\u305F\u3068\u304D\u306B\u5229\u7528\u3059\u308B\u3068\u826F\u3044\u3067\u3057\u3087\u3046\u3002\n\u307E\u305F\u3001\u30D7\u30EC\u30A4\u30E4\u30FC\u3068\u30BF\u30FC\u30B2\u30C3\u30C8\u306E\u8DDD\u96E2\u306B\u3088\u3063\u3066\u6295\u3052\u308B\u901F\u5EA6\u304C\u5909\u308F\u308A\u307E\u3059\u3002"; key_CLICK.gotoAndStop(1); key_SPACE.play(); enemyT(0, 400); enemyT(0, 415); enemyT(0, 430); enemyT(0, 445); enemyT(0, 460); enemyT(0, 475); break; case 18 : key_SPACE.gotoAndStop(1); _local1 = "S\u30AD\u30FC\u3067\u30B7\u30FC\u30EB\u30C9\u3092\u69CB\u3048\u307E\u3059\u3002\n\u5411\u3051\u305F\u65B9\u5411\u306E\u5F3E\u3092\u9632\u304E\u307E\u3059\u304C\u3001\u305D\u306E\u4ED6\u306E\u65B9\u5411\u304B\u3089\u306E\u5F3E\u306F\u9632\u3050\u3053\u3068\u306F\u3067\u304D\u307E\u305B\u3093\u3002"; key_S.play(); enemyT(1, 430); enemyT(1, 150); break; case 19 : _local1 = "\u307E\u305F\u3001\u9032\u884C\u8DDD\u96E2\u304C\u9032\u3080\u3068\u3001\u30A4\u30AC\u30A4\u30AC\u30C8\u30E9\u30C3\u30D7\u304C\u51FA\u3066\u304D\u307E\u3059\u3002\n\u3053\u308C\u306F\u89E6\u308C\u308B\u3068\u5373\u6B7B\u7D1A\u306E\u30C0\u30E1\u30FC\u30B8\u3092\u53D7\u3051\u307E\u3059\u306E\u3067\u3001\u98DB\u3073\u8D8A\u3048\u308B\u3088\u3046\u306B\u3057\u307E\u3057\u3087\u3046\u3002\n\u307E\u305F\u3001\u98DB\u3073\u8D8A\u3048\u306B\u304F\u3044\u5834\u5408\u306F\u30B7\u30FC\u30EB\u30C9\u3092\u4F7F\u3063\u3066\u79FB\u52D5\u3055\u305B\u3066\u304B\u3089\u98DB\u3073\u8D8A\u3048\u307E\u3057\u3087\u3046\u3002"; igaiga(445); break; case 20 : key_S.gotoAndStop(1); _local1 = "\u6700\u5F8C\u306B\u3001\u88DC\u7D66\u306B\u3064\u3044\u3066\u8AAC\u660E\u3057\u307E\u3059\u3002\n\u30B9\u30BF\u30FC\u30C8\u958B\u59CB\u3068\u3001500m\u306E\u9032\u884C\u3054\u3068\u306E\u88DC\u7D66\u30DD\u30A4\u30F3\u30C8\u306B\u3066\u3001\n\u88DC\u7D66\u3092\u53D7\u3051\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002"; break; case 21 : _local1 = "\u88DC\u7D66\u30DD\u30A4\u30F3\u30C8\u3067\u306F\u3001\u305D\u308C\u305E\u308C5\u7A2E\u985E\u306E\u6B66\u5668\u306E\u5F37\u5316\u3068\u6CBB\u7642\u306E\u4E2D\u304B\u30891\u3064\u3092\u9078\u3076\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002\nENTER\u30AD\u30FC\u3067\u88DC\u7D66\u753B\u9762\u3092\u958B\u304D\u307E\u3059\u3002"; break; case 22 : _local1 = "\u305D\u308C\u305E\u308C\u521D\u671F\u30EC\u30D9\u30EB\u306F0\u3067\u3001\u30EC\u30D9\u30EB\u306F\u6700\u59279\u307E\u3067\u4E0A\u6607\u3057\u307E\u3059\u3002\n\u81EA\u5206\u306E\u597D\u304D\u306A\u6B66\u56681\u3064\u3092\u96C6\u4E2D\u3057\u3066\u5F37\u5316\u3059\u308B\u304B\u3001\u30D0\u30E9\u30F3\u30B9\u826F\u304F\u5747\u7B49\u306B\u5F37\u5316\u3059\u308B\u304B\u3001\u81EA\u5206\u306E\u4F5C\u6226\u306B\u5FDC\u3058\u3066\u30AB\u30B9\u30BF\u30DE\u30A4\u30BA\u3057\u307E\u3057\u3087\u3046\u3002"; dRP(); break; case 23 : _local1 = "\u306A\u304A\u3001\u53D6\u5F97\u3057\u305F\u30B9\u30B3\u30A2\u306B\u5FDC\u3058\u3066\u3001\n\u30AA\u30F3\u30E9\u30A4\u30F3\u30E9\u30F3\u30AD\u30F3\u30B0\u306B\u30A8\u30F3\u30C8\u30EA\u30FC\u3067\u304D\u307E\u3059\u306E\u3067\u9811\u5F35\u3063\u3066\u304F\u3060\u3055\u3044\u266A"; break; case 24 : _local1 = "\u4EE5\u4E0A\u3067\u30C1\u30E5\u30FC\u30C8\u30EA\u30A2\u30EB\u7D42\u4E86\u3067\u3059\u3002\n\u305D\u308C\u3067\u306F\u3001\u672C\u4F5C\u3092\u304A\u697D\u3057\u307F\u304F\u3060\u3055\u3044\u307E\u305B\u3002(\u00B4\u30FC\uFF40)\u30CE\nESC\u3067\u30BF\u30A4\u30C8\u30EB\u3078\u623B\u308A\u307E\u3059\u3002"; break; case 25 : _local1 = "none"; break; default : _local1 = "ERROR in getTutorialWords: wd=" + _local1; trace(_local1); } return(_local1); } function enemyT(id, realPosX) { enemyName = "enemyT" + _global.eSetNo; _root.scr.attachMovie("enemyT", enemyName, 701 + _global.eSetNo); _root.scr[enemyName]._x = realPosX + _global.screenX; _root.scr[enemyName].speed = 3; _root.scr[enemyName].id = id; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } } function igaiga(realPosX) { enemyName = "trap5" + _global.eSetNo; _root.scr.attachMovie("trap5", enemyName, 701 + _global.eSetNo); _root.scr[enemyName]._x = realPosX + _global.screenX; _root.scr[enemyName].moveType = 0; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } } function dRP() { _global.RP = true; _root.attachMovie("refuelingPoint", "refuelingPoint", 10000); _root.refuelingPoint._y = -10; } var words = "\u672C\u4F5C\u54C1\u3092\u30D7\u30EC\u30A4\u9802\u304D\u3042\u308A\u304C\u3068\u3046\u3054\u3056\u3044\u307E\u3059\uFF01(\uFF40\u30FB\u03C9\u30FB\u00B4)b\nENTER\u30AD\u30FC\u3067\u6B21\u3078\u9032\u307F\u307E\u3059\u3002"; var count = 0; var id = 0; var num = 0; var dispWait = 1; var dispFlg = true; var endFlg = false; this.DTutorial = ""; this.onEnterFrame = function () { if (!_global.RP) { if ((((count++) % dispWait) == 0) && (dispFlg)) { this.DTutorial = this.DTutorial + words.charAt(num++); } if (num > words.length) { dispFlg = false; this.gotoAndStop(3); } if ((Key.isDown(13) && (!Key_ENTER)) && (!dispFlg)) { this.DTutorial = ""; words = getTutorialWords(id++); if (words != "none") { dispFlg = true; num = 0; this.gotoAndStop(2); } else { Mouse.show(); stopAllSounds(); if (_global.bgm) { _root.bgm_title.start(0, 99); } _root.frameOnWeapon.removeMovieClip(); _root.gun.removeMovieClip(); _root.player.arm.removeMovieClip(); _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "title"; endFlg = true; } } else if ((Key.isDown(27) && (!Key_ESC)) && (!endFlg)) { trace("\u7D42\u4E86\u51E6\u7406"); Mouse.show(); stopAllSounds(); if (_global.bgm) { _root.bgm_title.start(0, 99); } _root.frameOnWeapon.removeMovieClip(); _root.gun.removeMovieClip(); _root.player.arm.removeMovieClip(); _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "title"; endFlg = true; } Key_ENTER = Key.isDown(13); Key_ESC = Key.isDown(27); } }; if (!_global.tutorial) { this._visible = false; delete this.onEnterFrame; }
Symbol 860 MovieClip Frame 2
stop();
Symbol 860 MovieClip Frame 3
stop();
Symbol 875 MovieClip Frame 101
if ((((((((!_global.unarmedRelease) && (!_global.samuraiRelease)) && (!_global.bombermanRelease)) && (!_global.enhancedRelease)) && (!_global.beamSaberRelease)) && (!_global.grenadeMachinegunRelease)) && (!_global.busterRifleRelease)) && (!_global.okusenmanRelease)) { _root.attachMovie("gra_fade", "gra_fade", 9999); if (_global.tutorial) { _root.gra_fade.goal = "title"; _root.bgm_title.start(0, 99); } else { _root.gra_fade.goal = "result2"; } stop(); }
Instance of Symbol 873 MovieClip "wd_av" in Symbol 875 MovieClip Frame 125
onClipEvent (load) { this.wd = ""; if ((_global.scoreValid == 1) && (!_global.tutorial)) { if (_global.unarmedRelease) { wd = wd + "\u6B66\u5668\u5236\u9650\u30E2\u30FC\u30C9\u304C\u8FFD\u52A0\u3055\u308C\u307E\u3057\u305F\u3002\n"; } if (_global.samuraiRelease) { wd = wd + "\u6B66\u58EB\u9053\u30E2\u30FC\u30C9\u304C\u8FFD\u52A0\u3055\u308C\u307E\u3057\u305F\u3002\n"; } if (_global.bombermanRelease) { wd = wd + "\u30DC\u30F3\u30D0\u30FC\u30DE\u30F3\u30E2\u30FC\u30C9\u304C\u8FFD\u52A0\u3055\u308C\u307E\u3057\u305F\u3002\n"; } if (_global.enhancedRelease) { wd = wd + "\u3064\u3088\u304F\u3066\u30CB\u30E5\u30FC\u30B2\u30FC\u30E0\u304C\u8FFD\u52A0\u3055\u308C\u307E\u3057\u305F\u3002\n"; } if (_global.beamSaberRelease) { wd = wd + "\u30D3\u30FC\u30E0\u30B5\u30FC\u30D9\u30EB\u304C\u4F7F\u7528\u53EF\u80FD\u306B\u306A\u308A\u307E\u3057\u305F\u3002\n"; } if (_global.grenadeMachinegunRelease) { wd = wd + "\u30B0\u30EC\u30CD\u30FC\u30C9\u30DE\u30B7\u30F3\u30AC\u30F3\u304C\u4F7F\u7528\u53EF\u80FD\u306B\u306A\u308A\u307E\u3057\u305F\u3002\n"; } if (_global.busterRifleRelease) { wd = wd + "\u30D0\u30B9\u30BF\u30FC\u30E9\u30A4\u30D5\u30EB\u304C\u4F7F\u7528\u53EF\u80FD\u306B\u306A\u308A\u307E\u3057\u305F\u3002\n"; } if (_global.okusenmanRelease) { wd = wd + "\u304A\u3063\u304F\u305B\u3093\u307E\u3093\u304C\u9078\u3079\u308B\u3088\u3046\u306B\u306A\u308A\u307E\u3057\u305F\u3002\n"; } } }
Symbol 875 MovieClip Frame 205
_root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "result2"; stop();
Symbol 876 Button
on (press) { if (!_global.tutorial) { if ((((((((!_global.unarmedRelease) && (!_global.samuraiRelease)) && (!_global.bombermanRelease)) && (!_global.enhancedRelease)) && (!_global.beamSaberRelease)) && (!_global.grenadeMachinegunRelease)) && (!_global.busterRifleRelease)) && (!_global.okusenmanRelease)) { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "result2"; } } else { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "title"; _root.bgm_title.start(0, 99); } }
Symbol 892 MovieClip Frame 85
_root.resultMC.play(); se_cheer = new Sound(); se_cheer.attachSound("se_cheer"); se_booing = new Sound(); se_booing.attachSound("se_booing"); if (_global.NewRank != "out") { se_cheer.start(); } else { se_booing.start(); } if (_global.NewRank != "out") { this.rankMC.dDispRank = _global.NewRank; } else { this.rankMC.dDispRank = "out"; }
Symbol 892 MovieClip Frame 95
if (_global.NewRank != "out") { _root.attachMovie("fubuki", "fubuki", 50); _root.fubuki._xscale = 200; _root.fubuki._yscale = 200; _root.fubuki._x = 320; _root.fubuki._y = 100; trace("playerName: " + _global.playerName); _root.resultMC.resultMC2.playerName; _root.resultMC.resultMC2.playerName = _global.playerName; _root.resultMC.resultMC2.comment = "Your comment"; } else { _root.resultMC.resultMC2.playerName = "\u2015"; _root.resultMC.resultMC2.comment = "\u2015"; }
Symbol 892 MovieClip Frame 115
stop();
Symbol 911 MovieClip Frame 1
stop();
Symbol 912 Button
on (release) { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "title"; }
Instance of Symbol 919 MovieClip "bt" in Symbol 920 MovieClip Frame 1
on (press) { startDrag ("", false, -16, 0, -16, 320); } on (release) { stopDrag(); }
Symbol 928 MovieClip Frame 1
stop();
Symbol 928 MovieClip Frame 2
stop();
Symbol 934 MovieClip Frame 1
stop();
Symbol 934 MovieClip Frame 2
stop();
Symbol 936 MovieClip Frame 1
stop();
Symbol 936 MovieClip Frame 2
stop();
Symbol 938 MovieClip Frame 1
stop();
Symbol 938 MovieClip Frame 2
stop();
Symbol 940 MovieClip Frame 1
stop();
Symbol 940 MovieClip Frame 2
stop();
Symbol 942 MovieClip Frame 1
stop();
Symbol 942 MovieClip Frame 2
stop();
Symbol 944 MovieClip Frame 1
stop();
Symbol 944 MovieClip Frame 2
stop();
Symbol 946 MovieClip Frame 1
stop();
Symbol 946 MovieClip Frame 2
stop();
Symbol 948 MovieClip Frame 1
stop();
Symbol 948 MovieClip Frame 2
stop();
Symbol 950 MovieClip Frame 1
stop();
Symbol 950 MovieClip Frame 2
stop();
Symbol 952 MovieClip Frame 1
stop();
Symbol 952 MovieClip Frame 2
stop();
Symbol 954 MovieClip Frame 1
stop();
Symbol 954 MovieClip Frame 2
stop();
Symbol 956 MovieClip Frame 1
stop();
Symbol 956 MovieClip Frame 2
stop();
Symbol 978 MovieClip Frame 1
stop();
Symbol 978 MovieClip Frame 2
stop();
Symbol 980 MovieClip Frame 1
stop();
Symbol 980 MovieClip Frame 2
stop();
Symbol 982 MovieClip Frame 1
stop();
Symbol 982 MovieClip Frame 2
stop();
Symbol 984 MovieClip Frame 1
stop();
Symbol 984 MovieClip Frame 2
stop();
Symbol 986 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 2
stop();
Symbol 994 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "gp_okusenmanOn" in Symbol 994 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 986 MovieClip "gp_okusenmanOff" in Symbol 994 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Symbol 998 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_unarmedOn" in Symbol 998 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_unarmedOff" in Symbol 998 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1001 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_samuraiOn" in Symbol 1001 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_samuraiOff" in Symbol 1001 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1004 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_bombermanOn" in Symbol 1004 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_bombermanOff" in Symbol 1004 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1007 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_enhancedOn" in Symbol 1007 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_enhancedOff" in Symbol 1007 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1010 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_beamsaberOn" in Symbol 1010 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_beamsaberOff" in Symbol 1010 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1013 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_grenademachinegunOn" in Symbol 1013 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_grenademachinegunOff" in Symbol 1013 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1016 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_busterrifleOn" in Symbol 1016 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_busterrifleOff" in Symbol 1016 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1101 MovieClip Frame 1
function drawGraph(r1, r2, r3, r4, r5, r6) { this.HGLine.rc._rotation = (Math.min(r1, 50) * 3.6) - 180; this.HGLine.lc._rotation = Math.max(r1 - 50, 0) * 3.6; this.MGLine.rc._rotation = (Math.min(r2, 50) * 3.6) - 180; this.MGLine.lc._rotation = Math.max(r2 - 50, 0) * 3.6; this.SGLine.rc._rotation = (Math.min(r3, 50) * 3.6) - 180; this.SGLine.lc._rotation = Math.max(r3 - 50, 0) * 3.6; this.SRLine.rc._rotation = (Math.min(r4, 50) * 3.6) - 180; this.SRLine.lc._rotation = Math.max(r4 - 50, 0) * 3.6; this.FGLine.rc._rotation = (Math.min(r5, 50) * 3.6) - 180; this.FGLine.lc._rotation = Math.max(r5 - 50, 0) * 3.6; this.OTLine.rc._rotation = (Math.min(r6, 50) * 3.6) - 180; this.OTLine.lc._rotation = Math.max(r6 - 50, 0) * 3.6; } function aniGraph(R1, R2, R3, R4, R5, R6, rateCnt) { drawGraph(Math.min(rateCnt, R1), Math.min(rateCnt, R1 + R2), Math.min(rateCnt, (R1 + R2) + R3), Math.min(rateCnt, ((R1 + R2) + R3) + R4), Math.min(rateCnt, (((R1 + R2) + R3) + R4) + R5), Math.min(rateCnt, ((((R1 + R2) + R3) + R4) + R5) + R6)); } var dat = [Number(_root.optionMainMC.disp_HGKillPercent.text), Number(_root.optionMainMC.disp_MGKillPercent.text), Number(_root.optionMainMC.disp_SGKillPercent.text), Number(_root.optionMainMC.disp_SRKillPercent.text), Number(_root.optionMainMC.disp_FGKillPercent.text), Number(_root.optionMainMC.disp_OTKillPercent.text)]; var cnt = 0; this.onEnterFrame = function () { trace("\u5B9F\u884C"); if ((cnt++) <= 100) { aniGraph(dat[0], dat[1], dat[2], dat[3], dat[4], dat[5], cnt); } else { trace("\u63CF\u753B\u7D42\u4E86"); delete this.onEnterFrame; } };
Symbol 1102 MovieClip Frame 1
stop();
Instance of Symbol 934 MovieClip "0" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 936 MovieClip "1" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 938 MovieClip "2" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 940 MovieClip "3" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 942 MovieClip "4" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 944 MovieClip "5" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 946 MovieClip "6" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 948 MovieClip "7" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 950 MovieClip "8" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 952 MovieClip "9" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 954 MovieClip "10" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 956 MovieClip "11" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 978 MovieClip "gp_high" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 980 MovieClip "gp_medium" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 982 MovieClip "gp_low" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 984 MovieClip "gp_shellOn" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 986 MovieClip "gp_shellOff" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 984 MovieClip "gp_bgmOn" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 986 MovieClip "gp_bgmOff" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Symbol 1108 Button
on (release) { switch (_root.choiceMenu) { case 0 : _root.id = "none"; i = 0; while (i < 12) { _root.optionMainMC[i].gotoAndStop(1); _root.keySetting["cf" + i] = _root.tempSetting["cf" + i]; _root.keySetting["char" + i] = _root.tempSetting["char" + i]; _root.data_so.data.keySetting["cf" + i] = _root.tempSetting["cf" + i]; _root.data_so.data.keySetting["char" + i] = _root.tempSetting["char" + i]; i++; } break; case 1 : _global.qual = _root.tempGraphic.qual; _global.shell = _root.tempGraphic.shell; _quality = _global.qual; _global.bgm = _root.tempGraphic.bgm; _global.okusenman = _root.tempGraphic.okusenman; _root.data_so.data.qual = _root.tempGraphic.qual; _root.data_so.data.shell = _root.tempGraphic.shell; _root.data_so.data.bgm = _root.tempGraphic.bgm; _root.data_so.data.okusenman = _root.tempGraphic.okusenman; if (_global.bgm) { _root.bgm_title.start(); } else { _root.bgm_title.stop("bgm_title"); } break; case 2 : _global.unarmedMode = _root.tempBonus.unarmedMode; _global.samuraiMode = _root.tempBonus.samuraiMode; _global.bombermanMode = _root.tempBonus.bombermanMode; _global.enhancedMode = _root.tempBonus.enhancedMode; _global.beamSaber = _root.tempBonus.beamSaber; _global.grenadeMachinegun = _root.tempBonus.grenadeMachinegun; _global.busterRifle = _root.tempBonus.busterRifle; _root.data_so.data.unarmedMode = _root.tempBonus.unarmedMode; _root.data_so.data.samuraiMode = _root.tempBonus.samuraiMode; _root.data_so.data.bombermanMode = _root.tempBonus.bombermanMode; _root.data_so.data.enhancedMode = _root.tempBonus.enhancedMode; _root.data_so.data.beamSaber = _root.tempBonus.beamSaber; _root.data_so.data.grenadeMachinegun = _root.tempBonus.grenadeMachinegun; _root.data_so.data.busterRifle = _root.tempBonus.busterRifle; break; case 3 : break; default : trace("ERROR in bt_save this settingsMC: _root.choiceMenu=" + _root.choiceMenu); } }
Symbol 1113 Button
on (release) { if (_root.choiceMenu == 0) { _root.id = "none"; i = 0; while (i < 12) { _root.optionMainMC[i].gotoAndStop(1); _root.keySetting["cf" + i] = _root.init["cf" + i]; _root.keySetting["char" + i] = _root.init["char" + i]; _root.tempSetting["cf" + i] = _root.init["cf" + i]; _root.tempSetting["char" + i] = _root.init["char" + i]; _root.data_so.data.keySetting["cf" + i] = _root.init["cf" + i]; _root.data_so.data.keySetting["char" + i] = _root.init["char" + i]; i++; } _root.dispKeyState(); } else if (_root.choiceMenu == 1) { _global.qual = "high"; _global.shell = true; _global.bgm = true; _global.okusenman = false; _root.data_so.data.qual = _global.qual; _root.data_so.data.shell = _global.shell; _root.data_so.data.bgm = _global.bgm; _root.data_so.data.okusenman = _global.okusenman; _root.bgm_title.stop("bgm_title"); _root.dispGraphicState(); } else if (_root.choiceMenu == 2) { _global.unarmedMode = false; _global.samuraiMode = false; _global.bombermanMode = false; _global.enhancedMode = false; _global.beamSaber = false; _global.grenadeMachinegun = false; _global.busterRifle = false; _root.data_so.data.unarmedMode = _global.unarmedMode; _root.data_so.data.samuraiMode = _global.samuraiMode; _root.data_so.data.bombermanMode = _global.bombermanMode; _root.data_so.data.enhancedMode = _global.enhancedMode; _root.data_so.data.beamSaber = _global.beamSaber; _root.data_so.data.grenadeMachinegun = _global.grenadeMachinegun; _root.data_so.data.busterRifle = _global.busterRifle; _root.dispBonusState(); } else if (_root.choiceMenu == 3) { } }
Symbol 1116 Button
on (release) { if (_root.choiceMenu != 0) { _parent.mk = mykakudo; _root.choiceMenu = 0; } }
Symbol 1121 Button
on (release) { if (_root.choiceMenu != 1) { _parent.mk = mykakudo; _root.choiceMenu = 1; _root.id = "none"; } }
Symbol 1125 Button
on (release) { if (_root.choiceMenu != 2) { _parent.mk = mykakudo; _root.choiceMenu = 2; _root.id = "none"; } }
Symbol 1129 Button
on (release) { if (_root.choiceMenu != 3) { _parent.mk = mykakudo; _root.choiceMenu = 3; _root.id = "none"; } }
Instance of Symbol 1118 MovieClip in Symbol 1131 MovieClip Frame 1
onClipEvent (load) { mykakudo = 1; } onClipEvent (enterFrame) { theRadian = (kakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = (Math.sin(theRadian) * _parent.R) * _parent.henpei; yy = 100 + (((this._y - _parent.maxY) * (_parent.minS - 100)) / (-(_parent.maxY * 2))); this._alpha = (this._xscale = (this._yscale = yy)); this.swapDepths(yy); kakudo = _parent.speed + mykakudo; }
Instance of Symbol 1122 MovieClip in Symbol 1131 MovieClip Frame 1
onClipEvent (load) { mykakudo = 91; } onClipEvent (enterFrame) { theRadian = (kakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = (Math.sin(theRadian) * _parent.R) * _parent.henpei; yy = 100 + (((this._y - _parent.maxY) * (_parent.minS - 100)) / (-(_parent.maxY * 2))); this._alpha = (this._xscale = (this._yscale = yy)); this.swapDepths(yy); kakudo = _parent.speed + mykakudo; }
Instance of Symbol 1126 MovieClip in Symbol 1131 MovieClip Frame 1
onClipEvent (load) { mykakudo = 271; } onClipEvent (enterFrame) { theRadian = (kakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = (Math.sin(theRadian) * _parent.R) * _parent.henpei; yy = 100 + (((this._y - _parent.maxY) * (_parent.minS - 100)) / (-(_parent.maxY * 2))); this._alpha = (this._xscale = (this._yscale = yy)); this.swapDepths(yy); kakudo = _parent.speed + mykakudo; }
Instance of Symbol 1130 MovieClip in Symbol 1131 MovieClip Frame 1
onClipEvent (load) { mykakudo = 181; } onClipEvent (enterFrame) { theRadian = (kakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = (Math.sin(theRadian) * _parent.R) * _parent.henpei; yy = 100 + (((this._y - _parent.maxY) * (_parent.minS - 100)) / (-(_parent.maxY * 2))); this._alpha = (this._xscale = (this._yscale = yy)); this.swapDepths(yy); kakudo = _parent.speed + mykakudo; }

Library Items

Symbol 1 Sound [se_sniper]
Symbol 2 Sound [se_niwatoriR]
Symbol 3 Sound [se_motiHG]
Symbol 4 Sound [se_moti]
Symbol 5 Sound [se_laser2]
Symbol 6 Sound [se_hit2]
Symbol 7 Sound [se_heartBeat]Used by:653
Symbol 8 Sound [se_cursol5]
Symbol 9 Sound [se_cursol4]
Symbol 10 Sound [se_bombOP]
Symbol 11 Sound [se_biggun2]
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [canon]Uses:12 14 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [frameOnWeapon]Uses:17
Symbol 19 GraphicUsed by:100
Symbol 20 SoundUsed by:100
Symbol 21 GraphicUsed by:26
Symbol 22 FontUsed by:23 28 34 41 47 52 64 65 71 73 75 77 78 81 83 85 87 89 91 93 95 97 445 446 447 448 449 450 451 455 460 467 468 469 470 471 472 473 511 512 513 514 515 516 517 593 598 599 600 601 602 619 661 696 698 700 702 704 720 855 856 857 858 861 862 878 879 880 881 883 884 885 886 887 888 889 891 893 898 899 900 901 905 906 907 909 932 935 937 939 941 943 945 947 949 951 953 955 958 960 962 964 966 968 970 973 975 977 979 981 983 985 988 990 996 999 1002 1005 1008 1011 1014 1018 1020 1021 1023 1026 1028 1030 1032 1041 1045 1048 1050 1054 1056 1064 1065 1083 1085 1087 1090 1103 1105 1109 1111 1114 1119 1123 1127
Symbol 23 TextUses:22Used by:25 26
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24 23Used by:26
Symbol 26 MovieClipUses:21 23 25Used by:100
Symbol 27 GraphicUsed by:31 32 50 51 55 56
Symbol 28 TextUses:22Used by:31 32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:27 28 30Used by:32
Symbol 32 MovieClipUses:27 28 29 31Used by:100
Symbol 33 GraphicUsed by:39
Symbol 34 TextUses:22Used by:38 39
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:36 34 37Used by:39
Symbol 39 MovieClipUses:33 34 35 38Used by:100
Symbol 40 GraphicUsed by:46
Symbol 41 TextUses:22Used by:45 46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:43 41 44Used by:46
Symbol 46 MovieClipUses:40 41 42 45Used by:100
Symbol 47 TextUses:22Used by:50 51
Symbol 48 GraphicUsed by:51
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:27 47 49Used by:51
Symbol 51 MovieClipUses:27 47 48 50Used by:100
Symbol 52 TextUses:22Used by:55 56
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:27 52 54Used by:56
Symbol 56 MovieClipUses:27 52 53 55Used by:100
Symbol 57 FontUsed by:58 59 68 99 383 396 397 434 454 456 457 458 462 464 465 466 723 753 756 757 758 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781
Symbol 58 EditableTextUses:57Used by:100
Symbol 59 EditableTextUses:57Used by:100
Symbol 60 FontUsed by:61 62 63 66 67 69 70 72 74 76 79 80 82 84 86 88 90 92 94 96 687 688 783 792 793 795 796 798 799 801 802 804 805 807 808 812 813 817 818 821 822 825 826 833 834 839 840 841 842
Symbol 61 EditableTextUses:60Used by:100
Symbol 62 EditableTextUses:60Used by:100
Symbol 63 TextUses:60Used by:100
Symbol 64 TextUses:22Used by:100
Symbol 65 TextUses:22Used by:100
Symbol 66 TextUses:60Used by:100
Symbol 67 EditableTextUses:60Used by:100
Symbol 68 EditableTextUses:57Used by:100
Symbol 69 EditableTextUses:60Used by:100
Symbol 70 TextUses:60Used by:98
Symbol 71 TextUses:22Used by:98
Symbol 72 TextUses:60Used by:98
Symbol 73 TextUses:22Used by:98
Symbol 74 TextUses:60Used by:98
Symbol 75 TextUses:22Used by:98
Symbol 76 TextUses:60Used by:98
Symbol 77 TextUses:22Used by:98
Symbol 78 TextUses:22Used by:98
Symbol 79 TextUses:60Used by:98
Symbol 80 TextUses:60Used by:98
Symbol 81 TextUses:22Used by:98
Symbol 82 TextUses:60Used by:98
Symbol 83 TextUses:22Used by:98
Symbol 84 TextUses:60Used by:98
Symbol 85 TextUses:22Used by:98
Symbol 86 TextUses:60Used by:98
Symbol 87 TextUses:22Used by:98
Symbol 88 TextUses:60Used by:98
Symbol 89 TextUses:22Used by:98
Symbol 90 TextUses:60Used by:98
Symbol 91 TextUses:22Used by:98
Symbol 92 TextUses:60Used by:98
Symbol 93 TextUses:22Used by:98
Symbol 94 TextUses:60Used by:98
Symbol 95 TextUses:22Used by:98
Symbol 96 TextUses:60Used by:98
Symbol 97 TextUses:22Used by:98
Symbol 98 MovieClipUses:70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97Used by:100
Symbol 99 EditableTextUses:57Used by:100
Symbol 100 MovieClip [refuelingPoint]Uses:19 20 26 32 39 46 51 56 58 59 61 62 63 64 65 66 67 68 69 98 99
Symbol 101 GraphicUsed by:109
Symbol 102 GraphicUsed by:109
Symbol 103 GraphicUsed by:109
Symbol 104 GraphicUsed by:109
Symbol 105 GraphicUsed by:109
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [pDashVarnia]Uses:101 102 103 104 105 106 107 108
Symbol 110 GraphicUsed by:115
Symbol 111 GraphicUsed by:115
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [pBackDashVarnia]Uses:110 111 112 113 114
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:142 143 153 168 180 181 217 224 225 263 265 269 310 312 316 318 320 322 324 326 332 334 338 345 349 351 352 369 374 421 561 586
Symbol 118 GraphicUsed by:124 141
Symbol 119 GraphicUsed by:124
Symbol 120 GraphicUsed by:124
Symbol 121 GraphicUsed by:124
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:118 119 120 121 122 123Used by:142 143
Symbol 125 GraphicUsed by:129
Symbol 126 GraphicUsed by:129
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClipUses:125 126 128Used by:142 143 168 180 181 217 224 225 263 265 269 310 312 316 318 320 322 324 326 332 334
Symbol 130 GraphicUsed by:141
Symbol 131 GraphicUsed by:141
Symbol 132 GraphicUsed by:141 167 179
Symbol 133 GraphicUsed by:141
Symbol 134 GraphicUsed by:141 167 179
Symbol 135 GraphicUsed by:141
Symbol 136 GraphicUsed by:141
Symbol 137 ShapeTweeningUsed by:141 167 179 336
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:141 167 179 336 364 366 374 483 712
Symbol 140 SoundUsed by:141 167 179 374
Symbol 141 MovieClipUses:118 130 131 132 133 134 135 136 137 139 140Used by:142 143
Symbol 142 MovieClip [trap1]Uses:117 124 129 141
Symbol 143 MovieClip [trap3]Uses:117 124 129 141
Symbol 144 GraphicUsed by:152
Symbol 145 GraphicUsed by:152
Symbol 146 GraphicUsed by:152
Symbol 147 GraphicUsed by:152
Symbol 148 GraphicUsed by:152
Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:144 145 146 147 148 149 150 151Used by:153
Symbol 153 MovieClip [trap5]Uses:117 152
Symbol 154 GraphicUsed by:160
Symbol 155 GraphicUsed by:160
Symbol 156 GraphicUsed by:160
Symbol 157 GraphicUsed by:160
Symbol 158 GraphicUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [gra_trap0]Uses:154 155 156 157 158 159Used by:168 181
Symbol 161 GraphicUsed by:167
Symbol 162 GraphicUsed by:167
Symbol 163 GraphicUsed by:167
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:161 162 163 132 164 134 165 166 137 139 140Used by:168 181
Symbol 168 MovieClip [trap2]Uses:117 160 129 167
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:180
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:180
Symbol 173 GraphicUsed by:179
Symbol 174 GraphicUsed by:179
Symbol 175 GraphicUsed by:179
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:173 174 175 132 176 134 177 178 137 139 140Used by:180
Symbol 180 MovieClip [trap4]Uses:117 170 172 129 179
Symbol 181 MovieClip [trap0]Uses:117 160 129 167
Symbol 182 GraphicUsed by:190
Symbol 183 GraphicUsed by:190
Symbol 184 GraphicUsed by:188
Symbol 185 GraphicUsed by:188
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:184 185 186 187Used by:190 216 220 223 477
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:182 183 188 189Used by:217 225
Symbol 191 GraphicUsed by:216 223
Symbol 192 GraphicUsed by:216
Symbol 193 GraphicUsed by:211
Symbol 194 GraphicUsed by:211
Symbol 195 GraphicUsed by:211
Symbol 196 GraphicUsed by:211
Symbol 197 GraphicUsed by:211
Symbol 198 GraphicUsed by:211
Symbol 199 GraphicUsed by:211
Symbol 200 GraphicUsed by:211
Symbol 201 GraphicUsed by:211
Symbol 202 GraphicUsed by:211
Symbol 203 GraphicUsed by:211
Symbol 204 GraphicUsed by:211
Symbol 205 GraphicUsed by:211
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210Used by:216 223 479 684
Symbol 212 ShapeTweeningUsed by:216 223
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:216 223
Symbol 215 Sound [se_frag]Used by:216 364 366 653
Symbol 216 MovieClipUses:191 192 188 211 212 214 215Used by:217 225
Symbol 217 MovieClip [niwaheri1]Uses:190 117 129 216
Symbol 218 GraphicUsed by:220 223
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:218 188 219Used by:224 481
Symbol 221 SoundUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:191 218 188 211 212 214 221 222Used by:224 481
Symbol 224 MovieClip [niwaheri2]Uses:220 117 129 223
Symbol 225 MovieClip [niwaheri0]Uses:190 117 129 216
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:263 265 269 312 318 326 332 334 853
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClip [arm_machinegun]Uses:228Used by:263 265 320 322 324 326
Symbol 230 GraphicUsed by:240
Symbol 231 GraphicUsed by:240 274 526
Symbol 232 GraphicUsed by:240
Symbol 233 GraphicUsed by:240 274 526
Symbol 234 GraphicUsed by:240 274 526
Symbol 235 GraphicUsed by:240 274 526
Symbol 236 GraphicUsed by:240 274 526
Symbol 237 GraphicUsed by:240
Symbol 238 GraphicUsed by:240 274 526
Symbol 239 GraphicUsed by:240 274 526
Symbol 240 MovieClipUses:230 231 232 233 234 235 236 237 238 239Used by:263 265 269 312 318 326 332 334
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:263 265 269 312 318 326 332 334
Symbol 243 GraphicUsed by:263
Symbol 244 GraphicUsed by:262
Symbol 245 GraphicUsed by:262
Symbol 246 GraphicUsed by:262
Symbol 247 GraphicUsed by:262
Symbol 248 GraphicUsed by:262
Symbol 249 GraphicUsed by:262
Symbol 250 GraphicUsed by:262
Symbol 251 GraphicUsed by:262
Symbol 252 GraphicUsed by:262
Symbol 253 GraphicUsed by:262
Symbol 254 GraphicUsed by:262
Symbol 255 GraphicUsed by:262
Symbol 256 GraphicUsed by:262
Symbol 257 GraphicUsed by:262 309
Symbol 258 GraphicUsed by:262 309
Symbol 259 GraphicUsed by:262 309
Symbol 260 GraphicUsed by:262 309
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261Used by:263 265 269 312 318 326 332 334
Symbol 263 MovieClip [enemy5]Uses:117 227 229 129 240 242 243 262
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClip [enemy4]Uses:117 227 229 129 240 242 264 262
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClip [arm_magnum]Uses:266Used by:269 310 312
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClip [enemy6]Uses:117 227 267 129 240 242 268 262
Symbol 270 GraphicUsed by:271 274
Symbol 271 MovieClipUses:270Used by:310 316 320 322 324
Symbol 272 GraphicUsed by:274
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:270 231 272 233 234 235 236 273 238 239Used by:310 316 320 322 324
Symbol 275 GraphicUsed by:292
Symbol 276 GraphicUsed by:292
Symbol 277 GraphicUsed by:292
Symbol 278 GraphicUsed by:292
Symbol 279 GraphicUsed by:292
Symbol 280 GraphicUsed by:292
Symbol 281 GraphicUsed by:292
Symbol 282 GraphicUsed by:292
Symbol 283 GraphicUsed by:292
Symbol 284 GraphicUsed by:292
Symbol 285 GraphicUsed by:292
Symbol 286 GraphicUsed by:292
Symbol 287 GraphicUsed by:292
Symbol 288 GraphicUsed by:292
Symbol 289 GraphicUsed by:292
Symbol 290 GraphicUsed by:292
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291Used by:310 316 320 322 324
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:310 316 320 322 324
Symbol 295 GraphicUsed by:309
Symbol 296 GraphicUsed by:309
Symbol 297 GraphicUsed by:309
Symbol 298 GraphicUsed by:309
Symbol 299 GraphicUsed by:309
Symbol 300 GraphicUsed by:309
Symbol 301 GraphicUsed by:309
Symbol 302 GraphicUsed by:309
Symbol 303 GraphicUsed by:309
Symbol 304 GraphicUsed by:309
Symbol 305 GraphicUsed by:309
Symbol 306 GraphicUsed by:309
Symbol 307 GraphicUsed by:309
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:295 296 297 298 299 300 301 302 303 304 305 306 307 257 258 259 260 308Used by:310 316 320 322 324
Symbol 310 MovieClip [enemy9]Uses:117 271 267 129 274 292 294 309
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClip [enemy3]Uses:117 227 267 129 240 242 311 262
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClip [arm_shotgun]Uses:313Used by:316 318
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClip [enemy8]Uses:117 271 314 129 274 292 294 315 309
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClip [enemy2]Uses:117 227 314 129 240 242 317 262
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClip [enemy11]Uses:117 271 229 129 274 292 294 319 309
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClip [enemy10]Uses:117 271 229 129 274 292 294 321 309
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClip [enemy7]Uses:117 271 229 129 274 292 294 323 309
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClip [enemy1]Uses:117 227 229 129 240 242 325 262
Symbol 327 GraphicUsed by:330
Symbol 328 GraphicUsed by:330
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClip [arm_handgun]Uses:327 328 329Used by:332 334 853
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClip [enemyT]Uses:117 227 330 129 240 242 331 262
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClip [enemy0]Uses:117 227 330 129 240 242 333 262
Symbol 335 GraphicUsed by:336 364 366 374
Symbol 336 MovieClip [ef_rocket_bomb]Uses:137 139 335
Symbol 337 GraphicUsed by:338 360 382 712
Symbol 338 MovieClip [ef_sniperE]Uses:337 117
Symbol 339 Graphic [ef_laser]Used by:345 359 483 712
Symbol 340 SoundUsed by:345
Symbol 341 Graphic [ef_laser]Used by:345 359 483 712
Symbol 342 Graphic [ef_laser]Used by:345 359 483 712
Symbol 343 Graphic [ef_laser]Used by:345 359 483 712
Symbol 344 GraphicUsed by:345 359 483 712
Symbol 345 MovieClip [ef_busterRifle]Uses:339 340 117 341 342 343 344
Symbol 346 GraphicUsed by:347 350 361 362
Symbol 347 MovieClipUses:346Used by:348 349
Symbol 348 MovieClipUses:347Used by:349
Symbol 349 MovieClip [ef_magnum]Uses:117 347 348
Symbol 350 MovieClipUses:346Used by:351 352
Symbol 351 MovieClip [ef_shotgunE]Uses:117 350
Symbol 352 MovieClip [ef_shotgun]Uses:117 350
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClip [ef_shell2]Uses:353
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClip [ef_shell]Uses:355
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClip [ef_laserE]Uses:357
Symbol 359 MovieClip [ef_laser]Uses:339 341 342 343 344
Symbol 360 MovieClip [ef_handgunE]Uses:337
Symbol 361 MovieClip [ef_handgun]Uses:346
Symbol 362 MovieClip [ef_fragSpread]Uses:346
Symbol 363 ShapeTweeningUsed by:364
Symbol 364 MovieClip [ef_smallBomb]Uses:363 139 215 335
Symbol 365 ShapeTweeningUsed by:366
Symbol 366 MovieClip [ef_fragBomb]Uses:365 139 215 335
Symbol 367 GraphicUsed by:369
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClip [ef_frag]Uses:367 368 117
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClip [ef_bombE]Uses:370
Symbol 372 GraphicUsed by:374
Symbol 373 ShapeTweeningUsed by:374
Symbol 374 MovieClip [ef_bomb2E]Uses:372 373 139 117 140 335
Symbol 375 GraphicUsed by:377
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClip [ef_motiE]Uses:375 376
Symbol 378 GraphicUsed by:380
Symbol 379 GraphicUsed by:380
Symbol 380 MovieClip [ef_biggun2E]Uses:378 379
Symbol 381 GraphicUsed by:382
Symbol 382 MovieClip [ef_biggunE]Uses:337 381
Symbol 383 EditableTextUses:57Used by:384
Symbol 384 MovieClipUses:383Used by:385
Symbol 385 MovieClip [dispPlusScore]Uses:384
Symbol 386 GraphicUsed by:398
Symbol 387 FontUsed by:388 389 390 391 392 393 394
Symbol 388 TextUses:387Used by:395
Symbol 389 TextUses:387Used by:395
Symbol 390 TextUses:387Used by:395
Symbol 391 TextUses:387Used by:395
Symbol 392 TextUses:387Used by:395
Symbol 393 TextUses:387Used by:395
Symbol 394 TextUses:387Used by:395
Symbol 395 MovieClipUses:388 389 390 391 392 393 394Used by:398
Symbol 396 EditableTextUses:57Used by:398
Symbol 397 EditableTextUses:57Used by:398
Symbol 398 MovieClip [disp_reload]Uses:386 395 396 397
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClip [square3]Uses:399
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClip [square2]Uses:401
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClip [square]Uses:403
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClip [line]Uses:405
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClip [block3]Uses:407
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClip [block2]Uses:409
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClip [block1]Uses:411
Symbol 413 GraphicUsed by:421
Symbol 414 GraphicUsed by:421
Symbol 415 GraphicUsed by:421
Symbol 416 GraphicUsed by:421
Symbol 417 GraphicUsed by:421
Symbol 418 GraphicUsed by:421
Symbol 419 GraphicUsed by:421
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClip [arm_shield]Uses:413 414 415 416 117 417 418 419 420
Symbol 422 MovieClip [arm_dummy]
Symbol 423 GraphicUsed by:433
Symbol 424 SoundUsed by:433
Symbol 425 GraphicUsed by:433
Symbol 426 GraphicUsed by:433
Symbol 427 GraphicUsed by:433
Symbol 428 GraphicUsed by:433
Symbol 429 GraphicUsed by:433
Symbol 430 GraphicUsed by:433
Symbol 431 GraphicUsed by:433
Symbol 432 GraphicUsed by:433
Symbol 433 MovieClip [arm_frag]Uses:423 424 425 426 427 428 429 430 431 432
Symbol 434 EditableTextUses:57Used by:435
Symbol 435 MovieClipUses:434Used by:436
Symbol 436 MovieClip [eDispDamage]Uses:435
Symbol 437 GraphicUsed by:438 475 860 978 980 982 984 986 1102  Timeline
Symbol 438 MovieClip [fubuki]Uses:437
Symbol 439 GraphicUsed by:474
Symbol 440 FontUsed by:441 442 443 444 724 752
Symbol 441 TextUses:440Used by:474
Symbol 442 TextUses:440Used by:474
Symbol 443 TextUses:440Used by:474 519
Symbol 444 TextUses:440Used by:474 519
Symbol 445 TextUses:22Used by:474 519
Symbol 446 TextUses:22Used by:474 519
Symbol 447 TextUses:22Used by:474 519
Symbol 448 TextUses:22Used by:474 519
Symbol 449 TextUses:22Used by:474 519
Symbol 450 TextUses:22Used by:474 519
Symbol 451 TextUses:22Used by:474 519
Symbol 452 FontUsed by:453 459 461 463
Symbol 453 EditableTextUses:452Used by:474
Symbol 454 EditableTextUses:57Used by:474
Symbol 455 EditableTextUses:22Used by:474
Symbol 456 EditableTextUses:57Used by:474
Symbol 457 EditableTextUses:57Used by:474
Symbol 458 EditableTextUses:57Used by:474
Symbol 459 EditableTextUses:452Used by:474
Symbol 460 EditableTextUses:22Used by:474
Symbol 461 EditableTextUses:452Used by:474
Symbol 462 EditableTextUses:57Used by:474
Symbol 463 EditableTextUses:452Used by:474
Symbol 464 EditableTextUses:57Used by:474
Symbol 465 EditableTextUses:57Used by:474
Symbol 466 EditableTextUses:57Used by:474
Symbol 467 EditableTextUses:22Used by:474
Symbol 468 EditableTextUses:22Used by:474
Symbol 469 EditableTextUses:22Used by:474
Symbol 470 EditableTextUses:22Used by:474
Symbol 471 EditableTextUses:22Used by:474
Symbol 472 EditableTextUses:22Used by:474
Symbol 473 EditableTextUses:22Used by:474
Symbol 474 MovieClip [rankingMCr]Uses:439 441 442 443 444 445 446 447 448 449 450 451 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473
Symbol 475 MovieClip [gra_fade]Uses:437
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClipUses:476 188Used by:478 684
Symbol 478 MovieClipUses:477Used by:479 684
Symbol 479 MovieClip [niwaheriOP2]Uses:478 211Used by:483
Symbol 480 ShapeTweeningUsed by:483 712
Symbol 481 MovieClipUses:220 223Used by:483
Symbol 482 GraphicUsed by:483
Symbol 483 MovieClip [OPMovie2]Uses:479 339 341 342 343 344 480 139 481 482
Symbol 484 GraphicUsed by:488
Symbol 485 SoundUsed by:488
Symbol 486 GraphicUsed by:488
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClip [thiun]Uses:484 485 486 487
Symbol 489 FontUsed by:490 491 492 1025 1027 1029 1031 1039 1042 1046 1049 1051 1052 1055 1057 1058 1068 1069 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1084 1089 1091 1092
Symbol 490 EditableTextUses:489Used by:519
Symbol 491 EditableTextUses:489Used by:519
Symbol 492 EditableTextUses:489Used by:519
Symbol 493 FontUsed by:494 495
Symbol 494 EditableTextUses:493Used by:519
Symbol 495 EditableTextUses:493Used by:519
Symbol 496 FontUsed by:497 502
Symbol 497 TextUses:496Used by:506 912
Symbol 498 ShapeTweeningUsed by:501
Symbol 499 ShapeTweeningUsed by:501
Symbol 500 GraphicUsed by:501
Symbol 501 MovieClipUses:498 499 500Used by:506 510 666 670 674 678 912 1108 1113 1116 1121 1125 1129
Symbol 502 TextUses:496Used by:506 912
Symbol 503 GraphicUsed by:506 510 686 712 876 892 912 1116 1121 1125 1129  Timeline
Symbol 504 SoundUsed by:506 510 666 670 674 678 912 1108 1113 1116 1121 1125 1129
Symbol 505 SoundUsed by:506 510 666 670 674 678 912 1108 1113 1116 1121 1125 1129
Symbol 506 ButtonUses:497 501 502 503 504 505Used by:519  Timeline
Symbol 507 FontUsed by:508 509 654 655 657
Symbol 508 TextUses:507Used by:510
Symbol 509 TextUses:507Used by:510
Symbol 510 ButtonUses:508 501 509 503 504 505Used by:519
Symbol 511 EditableTextUses:22Used by:519
Symbol 512 EditableTextUses:22Used by:519
Symbol 513 EditableTextUses:22Used by:519
Symbol 514 EditableTextUses:22Used by:519
Symbol 515 EditableTextUses:22Used by:519
Symbol 516 EditableTextUses:22Used by:519
Symbol 517 EditableTextUses:22Used by:519
Symbol 518 GraphicUsed by:519
Symbol 519 MovieClipUses:490 443 491 444 492 494 495 506 510 445 446 447 448 449 450 451 511 512 513 514 515 516 517 518Used by:520
Symbol 520 MovieClip [resultMC]Uses:519Used by:Timeline
Symbol 521 GraphicUsed by:522
Symbol 522 MovieClipUses:521Used by:586 853
Symbol 523 GraphicUsed by:526 530 533
Symbol 524 GraphicUsed by:526
Symbol 525 GraphicUsed by:526
Symbol 526 MovieClipUses:523 231 524 233 234 235 236 525 238 239Used by:586
Symbol 527 GraphicUsed by:530
Symbol 528 GraphicUsed by:530
Symbol 529 GraphicUsed by:530 561 585
Symbol 530 MovieClipUses:523 527 528 529Used by:586
Symbol 531 GraphicUsed by:533
Symbol 532 GraphicUsed by:533
Symbol 533 MovieClipUses:523 531 532Used by:586
Symbol 534 GraphicUsed by:550
Symbol 535 GraphicUsed by:550 712
Symbol 536 GraphicUsed by:550 712
Symbol 537 GraphicUsed by:550 712
Symbol 538 GraphicUsed by:550 712
Symbol 539 GraphicUsed by:550 712
Symbol 540 GraphicUsed by:550 712
Symbol 541 GraphicUsed by:550 712
Symbol 542 GraphicUsed by:550 712
Symbol 543 GraphicUsed by:550 712
Symbol 544 GraphicUsed by:550 712
Symbol 545 GraphicUsed by:550 712
Symbol 546 GraphicUsed by:550 712
Symbol 547 GraphicUsed by:550
Symbol 548 GraphicUsed by:550
Symbol 549 GraphicUsed by:550 712
Symbol 550 MovieClipUses:534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549Used by:586
Symbol 551 GraphicUsed by:561
Symbol 552 SoundUsed by:561
Symbol 553 GraphicUsed by:561
Symbol 554 GraphicUsed by:561
Symbol 555 GraphicUsed by:561
Symbol 556 GraphicUsed by:561
Symbol 557 GraphicUsed by:561
Symbol 558 GraphicUsed by:561
Symbol 559 GraphicUsed by:561
Symbol 560 GraphicUsed by:561
Symbol 561 MovieClipUses:551 552 553 554 117 555 556 529 557 558 559 560Used by:586
Symbol 562 GraphicUsed by:585
Symbol 563 GraphicUsed by:585
Symbol 564 GraphicUsed by:585
Symbol 565 ShapeTweeningUsed by:585
Symbol 566 ShapeTweeningUsed by:585
Symbol 567 ShapeTweeningUsed by:585
Symbol 568 ShapeTweeningUsed by:585
Symbol 569 ShapeTweeningUsed by:585
Symbol 570 GraphicUsed by:585
Symbol 571 GraphicUsed by:585
Symbol 572 ShapeTweeningUsed by:585
Symbol 573 ShapeTweeningUsed by:585
Symbol 574 ShapeTweeningUsed by:585
Symbol 575 ShapeTweeningUsed by:585
Symbol 576 GraphicUsed by:585
Symbol 577 ShapeTweeningUsed by:585
Symbol 578 ShapeTweeningUsed by:585
Symbol 579 GraphicUsed by:585
Symbol 580 GraphicUsed by:585
Symbol 581 GraphicUsed by:585
Symbol 582 GraphicUsed by:585
Symbol 583 GraphicUsed by:585
Symbol 584 GraphicUsed by:585
Symbol 585 MovieClipUses:562 563 564 565 566 567 529 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584Used by:586
Symbol 586 MovieClip [player]Uses:117 522 526 530 533 550 561 585Used by:Timeline
Symbol 587 GraphicUsed by:588
Symbol 588 MovieClip [cloud3]Uses:587Used by:604
Symbol 589 GraphicUsed by:590
Symbol 590 MovieClip [cloud2]Uses:589Used by:604
Symbol 591 GraphicUsed by:592
Symbol 592 MovieClip [cloud1]Uses:591Used by:604
Symbol 593 TextUses:22Used by:596
Symbol 594 MovieClipUsed by:595
Symbol 595 MovieClipUses:594Used by:596
Symbol 596 MovieClipUses:593 595Used by:597
Symbol 597 MovieClipUses:596Used by:615  Timeline
Symbol 598 EditableTextUses:22Used by:615
Symbol 599 TextUses:22Used by:615
Symbol 600 TextUses:22Used by:615
Symbol 601 EditableTextUses:22Used by:615
Symbol 602 TextUses:22Used by:615
Symbol 603 GraphicUsed by:604 614
Symbol 604 MovieClipUses:603 592 590 588Used by:615
Symbol 605 GraphicUsed by:607
Symbol 606 GraphicUsed by:607
Symbol 607 MovieClipUses:605 606Used by:614
Symbol 608 GraphicUsed by:609
Symbol 609 MovieClipUses:608Used by:614
Symbol 610 GraphicUsed by:611
Symbol 611 MovieClipUses:610Used by:614
Symbol 612 SoundUsed by:614
Symbol 613 GraphicUsed by:614
Symbol 614 MovieClipUses:603 607 609 611 612 613Used by:615
Symbol 615 MovieClipUses:597 598 599 600 601 602 604 614Used by:Timeline
Symbol 616 GraphicUsed by:Timeline
Symbol 617 GraphicUsed by:653
Symbol 618 FontUsed by:619 957
Symbol 619 TextUses:22 618Used by:653
Symbol 620 Sound [bgm_title]Used by:653
Symbol 621 Sound [bgm_tutorial]Used by:653
Symbol 622 Sound [bgm_play1]Used by:653
Symbol 623 Sound [bgm_play2]Used by:653
Symbol 624 Sound [bgm_play3]Used by:653
Symbol 625 Sound [bgm_play4]Used by:653
Symbol 626 Sound [se_cheer]Used by:653
Symbol 627 Sound [se_booing]Used by:653
Symbol 628 Sound [se_changeHandgun]Used by:653
Symbol 629 Sound [se_damageHG]Used by:653
Symbol 630 Sound [fragBound]Used by:653
Symbol 631 Sound [se_handgun]Used by:653
Symbol 632 Sound [se_handgunR]Used by:653
Symbol 633 Sound [se_heri]Used by:653 712
Symbol 634 Sound [se_hit]Used by:653
Symbol 635 Sound [se_laser]Used by:653
Symbol 636 Sound [se_machinegun]Used by:653
Symbol 637 Sound [se_machinegunE]Used by:653
Symbol 638 Sound [se_machinegunR]Used by:653
Symbol 639 Sound [se_magnum]Used by:653
Symbol 640 Sound [se_magnumR]Used by:653
Symbol 641 Sound [se_metal]Used by:653
Symbol 642 Sound [se_panchHit]Used by:653
Symbol 643 Sound [se_rocket_bomb]Used by:653
Symbol 644 Sound [se_shell1]Used by:653
Symbol 645 Sound [se_shield]Used by:653
Symbol 646 Sound [se_shotgun]Used by:653
Symbol 647 Sound [se_shotgunR]Used by:653
Symbol 648 Sound [se_landing]Used by:653 712
Symbol 649 Sound [se_jump]Used by:653 712
Symbol 650 Sound [se_dash]Used by:653
Symbol 651 Sound [se_valcan]Used by:653
Symbol 652 Sound [se_biggun]Used by:653
Symbol 653 MovieClipUses:617 619 620 621 622 623 624 625 626 627 628 629 215 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 7Used by:Timeline
Symbol 654 TextUses:507Used by:658
Symbol 655 TextUses:507Used by:658
Symbol 656 GraphicUsed by:658
Symbol 657 TextUses:507Used by:658
Symbol 658 MovieClipUses:654 655 656 657Used by:Timeline
Symbol 659 FontUsed by:660
Symbol 660 TextUses:659Used by:Timeline
Symbol 661 TextUses:22Used by:Timeline
Symbol 662 GraphicUsed by:666
Symbol 663 GraphicUsed by:666
Symbol 664 GraphicUsed by:666
Symbol 665 GraphicUsed by:666 670 674 678
Symbol 666 ButtonUses:662 663 501 664 665 504 505Used by:Timeline
Symbol 667 GraphicUsed by:670
Symbol 668 GraphicUsed by:670
Symbol 669 GraphicUsed by:670
Symbol 670 ButtonUses:667 668 501 669 665 504 505Used by:Timeline
Symbol 671 GraphicUsed by:674
Symbol 672 GraphicUsed by:674
Symbol 673 GraphicUsed by:674
Symbol 674 ButtonUses:671 672 501 673 665 504 505Used by:Timeline
Symbol 675 GraphicUsed by:678
Symbol 676 GraphicUsed by:678
Symbol 677 GraphicUsed by:678
Symbol 678 ButtonUses:675 676 501 677 665 504 505Used by:Timeline
Symbol 679 FontUsed by:680
Symbol 680 EditableTextUses:679Used by:681
Symbol 681 MovieClipUses:680Used by:Timeline
Symbol 682 GraphicUsed by:684
Symbol 683 GraphicUsed by:684
Symbol 684 MovieClipUses:477 682 478 211 683Used by:712
Symbol 685 GraphicUsed by:686 876
Symbol 686 ButtonUses:685 503Used by:712
Symbol 687 TextUses:60Used by:689
Symbol 688 TextUses:60Used by:689
Symbol 689 MovieClipUses:687 688Used by:712
Symbol 690 GraphicUsed by:712
Symbol 691 GraphicUsed by:712
Symbol 692 GraphicUsed by:712
Symbol 693 GraphicUsed by:712
Symbol 694 GraphicUsed by:712
Symbol 695 GraphicUsed by:712
Symbol 696 TextUses:22Used by:697
Symbol 697 MovieClipUses:696Used by:712
Symbol 698 TextUses:22Used by:699
Symbol 699 MovieClipUses:698Used by:712
Symbol 700 TextUses:22Used by:701
Symbol 701 MovieClipUses:700Used by:712
Symbol 702 TextUses:22Used by:703
Symbol 703 MovieClipUses:702Used by:712
Symbol 704 TextUses:22Used by:705
Symbol 705 MovieClipUses:704Used by:712
Symbol 706 GraphicUsed by:707
Symbol 707 MovieClipUses:706Used by:712  Timeline
Symbol 708 GraphicUsed by:712
Symbol 709 GraphicUsed by:712
Symbol 710 GraphicUsed by:712
Symbol 711 GraphicUsed by:712
Symbol 712 MovieClipUses:684 337 686 689 339 341 342 343 344 503 480 139 690 649 691 535 692 536 537 693 538 539 694 633 540 541 695 697 699 701 703 705 707 542 543 544 545 708 546 648 709 710 549 711Used by:Timeline
Symbol 713 MovieClipUsed by:Timeline
Symbol 714 GraphicUsed by:715
Symbol 715 MovieClipUses:714Used by:716 875
Symbol 716 MovieClipUses:715Used by:Timeline
Symbol 717 GraphicUsed by:718
Symbol 718 MovieClipUses:717Used by:719
Symbol 719 MovieClipUses:718Used by:Timeline
Symbol 720 TextUses:22Used by:721
Symbol 721 MovieClipUses:720Used by:722
Symbol 722 MovieClipUses:721Used by:Timeline
Symbol 723 EditableTextUses:57Used by:Timeline
Symbol 724 TextUses:440Used by:Timeline
Symbol 725 GraphicUsed by:733
Symbol 726 FontUsed by:727
Symbol 727 TextUses:726Used by:733 738 743 748 751 790
Symbol 728 FontUsed by:729 730 731 732 735 736 737 740 741 742 745 746 747 750 786 787 788
Symbol 729 EditableTextUses:728Used by:733
Symbol 730 TextUses:728Used by:733
Symbol 731 TextUses:728Used by:733 738 743 748 790
Symbol 732 EditableTextUses:728Used by:733
Symbol 733 MovieClipUses:725 727 729 730 731 732Used by:Timeline
Symbol 734 GraphicUsed by:738
Symbol 735 EditableTextUses:728Used by:738
Symbol 736 EditableTextUses:728Used by:738
Symbol 737 EditableTextUses:728Used by:738
Symbol 738 MovieClipUses:734 727 735 736 731 737Used by:Timeline
Symbol 739 GraphicUsed by:743
Symbol 740 EditableTextUses:728Used by:743
Symbol 741 EditableTextUses:728Used by:743
Symbol 742 EditableTextUses:728Used by:743
Symbol 743 MovieClipUses:739 727 740 741 731 742Used by:Timeline
Symbol 744 GraphicUsed by:748
Symbol 745 EditableTextUses:728Used by:748
Symbol 746 EditableTextUses:728Used by:748
Symbol 747 EditableTextUses:728Used by:748
Symbol 748 MovieClipUses:744 745 727 746 731 747Used by:Timeline
Symbol 749 GraphicUsed by:751
Symbol 750 EditableTextUses:728Used by:751
Symbol 751 MovieClipUses:749 727 750Used by:Timeline
Symbol 752 TextUses:440Used by:754
Symbol 753 EditableTextUses:57Used by:754
Symbol 754 MovieClipUses:752 753Used by:755
Symbol 755 MovieClipUses:754Used by:Timeline
Symbol 756 EditableTextUses:57Used by:Timeline
Symbol 757 EditableTextUses:57Used by:782
Symbol 758 EditableTextUses:57Used by:782
Symbol 759 GraphicUsed by:763
Symbol 760 GraphicUsed by:763
Symbol 761 GraphicUsed by:762
Symbol 762 MovieClipUses:761Used by:763
Symbol 763 MovieClipUses:759 760 762Used by:782
Symbol 764 EditableTextUses:57Used by:782
Symbol 765 EditableTextUses:57Used by:782
Symbol 766 EditableTextUses:57Used by:782
Symbol 767 EditableTextUses:57Used by:782
Symbol 768 EditableTextUses:57Used by:782
Symbol 769 EditableTextUses:57Used by:782
Symbol 770 EditableTextUses:57Used by:782
Symbol 771 EditableTextUses:57Used by:782
Symbol 772 EditableTextUses:57Used by:782
Symbol 773 EditableTextUses:57Used by:782
Symbol 774 EditableTextUses:57Used by:782
Symbol 775 EditableTextUses:57Used by:782
Symbol 776 EditableTextUses:57Used by:782
Symbol 777 EditableTextUses:57Used by:782
Symbol 778 EditableTextUses:57Used by:782
Symbol 779 EditableTextUses:57Used by:782
Symbol 780 EditableTextUses:57Used by:782
Symbol 781 EditableTextUses:57Used by:782
Symbol 782 MovieClipUses:757 758 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781Used by:Timeline
Symbol 783 EditableTextUses:60Used by:860
Symbol 784 GraphicUsed by:860
Symbol 785 GraphicUsed by:790
Symbol 786 TextUses:728Used by:790
Symbol 787 TextUses:728Used by:790
Symbol 788 TextUses:728Used by:790
Symbol 789 GraphicUsed by:790
Symbol 790 MovieClipUses:785 727 786 787 731 788 789Used by:860
Symbol 791 GraphicUsed by:809
Symbol 792 TextUses:60Used by:809 843
Symbol 793 TextUses:60Used by:809 843
Symbol 794 GraphicUsed by:809
Symbol 795 TextUses:60Used by:809
Symbol 796 TextUses:60Used by:809
Symbol 797 GraphicUsed by:809
Symbol 798 TextUses:60Used by:809
Symbol 799 TextUses:60Used by:809
Symbol 800 GraphicUsed by:809
Symbol 801 TextUses:60Used by:809
Symbol 802 TextUses:60Used by:809
Symbol 803 GraphicUsed by:809
Symbol 804 TextUses:60Used by:809
Symbol 805 TextUses:60Used by:809
Symbol 806 GraphicUsed by:809
Symbol 807 TextUses:60Used by:809
Symbol 808 TextUses:60Used by:809
Symbol 809 MovieClipUses:791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808Used by:810
Symbol 810 MovieClipUses:809Used by:860
Symbol 811 GraphicUsed by:814
Symbol 812 TextUses:60Used by:814
Symbol 813 TextUses:60Used by:814
Symbol 814 MovieClipUses:811 812 813Used by:815
Symbol 815 MovieClipUses:814Used by:860
Symbol 816 GraphicUsed by:819 827
Symbol 817 TextUses:60Used by:819
Symbol 818 TextUses:60Used by:819
Symbol 819 MovieClipUses:816 817 818Used by:824
Symbol 820 GraphicUsed by:823
Symbol 821 TextUses:60Used by:823 843
Symbol 822 TextUses:60Used by:823 843
Symbol 823 MovieClipUses:820 821 822Used by:824
Symbol 824 MovieClipUses:819 823Used by:860
Symbol 825 TextUses:60Used by:827 843
Symbol 826 TextUses:60Used by:827 843
Symbol 827 MovieClipUses:816 825 826Used by:828
Symbol 828 MovieClipUses:827Used by:860
Symbol 829 GraphicUsed by:830
Symbol 830 MovieClipUses:829Used by:831
Symbol 831 MovieClipUses:830Used by:860
Symbol 832 GraphicUsed by:836
Symbol 833 TextUses:60Used by:836
Symbol 834 TextUses:60Used by:836
Symbol 835 GraphicUsed by:836
Symbol 836 MovieClipUses:832 833 834 835Used by:837
Symbol 837 MovieClipUses:836Used by:860
Symbol 838 GraphicUsed by:843
Symbol 839 TextUses:60Used by:843
Symbol 840 TextUses:60Used by:843
Symbol 841 TextUses:60Used by:843
Symbol 842 TextUses:60Used by:843
Symbol 843 MovieClipUses:838 792 839 821 840 825 793 841 822 842 826Used by:860
Symbol 844 GraphicUsed by:845
Symbol 845 MovieClipUses:844Used by:860
Symbol 846 GraphicUsed by:847
Symbol 847 MovieClipUses:846Used by:860
Symbol 848 GraphicUsed by:853
Symbol 849 GraphicUsed by:853
Symbol 850 GraphicUsed by:853
Symbol 851 GraphicUsed by:853
Symbol 852 GraphicUsed by:853
Symbol 853 MovieClipUses:848 849 522 850 227 330 851 852Used by:860
Symbol 854 GraphicUsed by:859
Symbol 855 TextUses:22Used by:859
Symbol 856 TextUses:22Used by:859
Symbol 857 TextUses:22Used by:859
Symbol 858 TextUses:22Used by:859
Symbol 859 MovieClipUses:854 855 856 857 858Used by:860
Symbol 860 MovieClipUses:437 783 784 790 810 815 824 828 831 837 843 845 847 853 859Used by:Timeline
Symbol 861 EditableTextUses:22Used by:863
Symbol 862 EditableTextUses:22Used by:863
Symbol 863 MovieClipUses:861 862Used by:Timeline
Symbol 864 GraphicUsed by:865
Symbol 865 MovieClipUses:864Used by:875
Symbol 866 GraphicUsed by:867
Symbol 867 MovieClipUses:866Used by:875
Symbol 868 GraphicUsed by:875
Symbol 869 GraphicUsed by:870
Symbol 870 MovieClipUses:869Used by:875
Symbol 871 FontUsed by:872 894 895 896 897 902 903 904 908 910 959 961 963 965 967 969 971 974 976 989 991 992 993 997 1000 1003 1006 1009 1012 1015 1019 1022 1024 1033 1034 1035 1036 1037 1038 1040 1043 1044 1059 1060 1061 1062 1063 1066 1070 1082 1086 1088 1104 1106 1110 1112 1115 1120 1124 1128
Symbol 872 EditableTextUses:871Used by:873
Symbol 873 MovieClipUses:872Used by:875
Symbol 874 SoundUsed by:875
Symbol 875 MovieClipUses:715 865 867 868 870 873 874Used by:Timeline
Symbol 876 ButtonUses:685 503Used by:Timeline
Symbol 877 SoundUsed by:892
Symbol 878 TextUses:22Used by:892
Symbol 879 TextUses:22Used by:892
Symbol 880 TextUses:22Used by:892
Symbol 881 TextUses:22Used by:892
Symbol 882 SoundUsed by:892
Symbol 883 TextUses:22Used by:892
Symbol 884 TextUses:22Used by:892
Symbol 885 TextUses:22Used by:892
Symbol 886 TextUses:22Used by:892
Symbol 887 TextUses:22Used by:892
Symbol 888 TextUses:22Used by:892
Symbol 889 EditableTextUses:22Used by:890
Symbol 890 MovieClipUses:889Used by:892
Symbol 891 EditableTextUses:22Used by:892
Symbol 892 MovieClipUses:503 877 878 879 880 881 882 883 884 885 886 887 888 890 891Used by:Timeline
Symbol 893 TextUses:22Used by:911
Symbol 894 TextUses:871Used by:911
Symbol 895 TextUses:871Used by:911
Symbol 896 TextUses:871Used by:911
Symbol 897 TextUses:871Used by:911
Symbol 898 TextUses:22Used by:911
Symbol 899 TextUses:22Used by:911
Symbol 900 TextUses:22Used by:911
Symbol 901 TextUses:22Used by:911
Symbol 902 TextUses:871Used by:911
Symbol 903 TextUses:871Used by:911
Symbol 904 TextUses:871Used by:911
Symbol 905 TextUses:22Used by:911
Symbol 906 TextUses:22Used by:911
Symbol 907 TextUses:22Used by:911
Symbol 908 TextUses:871Used by:911
Symbol 909 TextUses:22Used by:911
Symbol 910 TextUses:871Used by:911
Symbol 911 MovieClipUses:893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910Used by:Timeline
Symbol 912 ButtonUses:497 501 502 503 504 505Used by:Timeline
Symbol 913 MovieClipUsed by:Timeline
Symbol 914 GraphicUsed by:Timeline
Symbol 915 GraphicUsed by:920
Symbol 916 ShapeTweeningUsed by:919
Symbol 917 ShapeTweeningUsed by:919
Symbol 918 GraphicUsed by:919
Symbol 919 MovieClipUses:916 917 918Used by:920
Symbol 920 MovieClipUses:915 919Used by:Timeline
Symbol 921 GraphicUsed by:Timeline
Symbol 922 GraphicUsed by:928
Symbol 923 ShapeTweeningUsed by:927
Symbol 924 ShapeTweeningUsed by:927
Symbol 925 ShapeTweeningUsed by:927
Symbol 926 GraphicUsed by:927
Symbol 927 MovieClipUses:923 924 925 926Used by:928 934 936 938 940 942 944 946 948 950 952 954 956 978 980 982 984 986
Symbol 928 MovieClipUses:922 927Used by:Timeline
Symbol 929 GraphicUsed by:Timeline
Symbol 930 GraphicUsed by:Timeline
Symbol 931 GraphicUsed by:1102
Symbol 932 EditableTextUses:22Used by:934
Symbol 933 GraphicUsed by:934 936 938 940 942 944 946 948 950 952 954 956
Symbol 934 MovieClipUses:932 933 927Used by:1102
Symbol 935 EditableTextUses:22Used by:936
Symbol 936 MovieClipUses:935 933 927Used by:1102
Symbol 937 EditableTextUses:22Used by:938
Symbol 938 MovieClipUses:937 933 927Used by:1102
Symbol 939 EditableTextUses:22Used by:940
Symbol 940 MovieClipUses:939 933 927Used by:1102
Symbol 941 EditableTextUses:22Used by:942
Symbol 942 MovieClipUses:941 933 927Used by:1102
Symbol 943 EditableTextUses:22Used by:944
Symbol 944 MovieClipUses:943 933 927Used by:1102
Symbol 945 EditableTextUses:22Used by:946
Symbol 946 MovieClipUses:945 933 927Used by:1102
Symbol 947 EditableTextUses:22Used by:948
Symbol 948 MovieClipUses:947 933 927Used by:1102
Symbol 949 EditableTextUses:22Used by:950
Symbol 950 MovieClipUses:949 933 927Used by:1102
Symbol 951 EditableTextUses:22Used by:952
Symbol 952 MovieClipUses:951 933 927Used by:1102
Symbol 953 EditableTextUses:22Used by:954
Symbol 954 MovieClipUses:953 933 927Used by:1102
Symbol 955 EditableTextUses:22Used by:956
Symbol 956 MovieClipUses:955 933 927Used by:1102
Symbol 957 TextUses:618Used by:994 998 1001 1004 1007 1010 1013 1016 1102
Symbol 958 TextUses:22Used by:1102
Symbol 959 TextUses:871Used by:1102
Symbol 960 TextUses:22Used by:1102
Symbol 961 TextUses:871Used by:1102
Symbol 962 TextUses:22Used by:1102
Symbol 963 TextUses:871Used by:1102
Symbol 964 TextUses:22Used by:1102
Symbol 965 TextUses:871Used by:1102
Symbol 966 TextUses:22Used by:1102
Symbol 967 TextUses:871Used by:1102
Symbol 968 TextUses:22Used by:1102
Symbol 969 TextUses:871Used by:1102
Symbol 970 TextUses:22Used by:1102
Symbol 971 TextUses:871Used by:1102
Symbol 972 GraphicUsed by:1102
Symbol 973 TextUses:22Used by:1102
Symbol 974 TextUses:871Used by:1102
Symbol 975 TextUses:22Used by:1102
Symbol 976 TextUses:871Used by:1102
Symbol 977 TextUses:22Used by:978
Symbol 978 MovieClipUses:437 977 927Used by:1102
Symbol 979 TextUses:22Used by:980
Symbol 980 MovieClipUses:437 979 927Used by:1102
Symbol 981 TextUses:22Used by:982
Symbol 982 MovieClipUses:437 981 927Used by:1102
Symbol 983 TextUses:22Used by:984
Symbol 984 MovieClipUses:437 983 927Used by:994 998 1001 1004 1007 1010 1013 1016 1102
Symbol 985 TextUses:22Used by:986
Symbol 986 MovieClipUses:437 985 927Used by:994 998 1001 1004 1007 1010 1013 1016 1102
Symbol 987 GraphicUsed by:1102
Symbol 988 TextUses:22Used by:1102
Symbol 989 TextUses:871Used by:1102
Symbol 990 TextUses:22Used by:994
Symbol 991 TextUses:871Used by:994
Symbol 992 TextUses:871Used by:994 998 1001 1004 1007 1010 1013 1016
Symbol 993 TextUses:871Used by:994 998 1001 1004 1007 1010 1013 1016
Symbol 994 MovieClipUses:990 991 957 984 986 992 993Used by:1102
Symbol 995 GraphicUsed by:1102
Symbol 996 TextUses:22Used by:998
Symbol 997 TextUses:871Used by:998
Symbol 998 MovieClipUses:996 997 957 984 986 992 993Used by:1102
Symbol 999 TextUses:22Used by:1001
Symbol 1000 TextUses:871Used by:1001
Symbol 1001 MovieClipUses:999 1000 957 984 986 992 993Used by:1102
Symbol 1002 TextUses:22Used by:1004
Symbol 1003 TextUses:871Used by:1004
Symbol 1004 MovieClipUses:1002 1003 957 984 986 992 993Used by:1102
Symbol 1005 TextUses:22Used by:1007
Symbol 1006 TextUses:871Used by:1007
Symbol 1007 MovieClipUses:1005 1006 957 984 986 992 993Used by:1102
Symbol 1008 TextUses:22Used by:1010
Symbol 1009 TextUses:871Used by:1010
Symbol 1010 MovieClipUses:1008 1009 957 984 986 992 993Used by:1102
Symbol 1011 TextUses:22Used by:1013
Symbol 1012 TextUses:871Used by:1013
Symbol 1013 MovieClipUses:1011 1012 957 984 986 992 993Used by:1102
Symbol 1014 TextUses:22Used by:1016
Symbol 1015 TextUses:871Used by:1016
Symbol 1016 MovieClipUses:1014 1015 957 984 986 992 993Used by:1102
Symbol 1017 GraphicUsed by:1102
Symbol 1018 TextUses:22Used by:1102
Symbol 1019 TextUses:871Used by:1102
Symbol 1020 TextUses:22Used by:1102
Symbol 1021 TextUses:22Used by:1102
Symbol 1022 TextUses:871Used by:1102
Symbol 1023 TextUses:22Used by:1102
Symbol 1024 TextUses:871Used by:1102
Symbol 1025 EditableTextUses:489Used by:1102
Symbol 1026 TextUses:22Used by:1102
Symbol 1027 EditableTextUses:489Used by:1102
Symbol 1028 TextUses:22Used by:1102
Symbol 1029 EditableTextUses:489Used by:1102
Symbol 1030 TextUses:22Used by:1102
Symbol 1031 EditableTextUses:489Used by:1102
Symbol 1032 TextUses:22Used by:1102
Symbol 1033 TextUses:871Used by:1102
Symbol 1034 TextUses:871Used by:1102
Symbol 1035 TextUses:871Used by:1102
Symbol 1036 TextUses:871Used by:1102
Symbol 1037 TextUses:871Used by:1102
Symbol 1038 TextUses:871Used by:1102
Symbol 1039 EditableTextUses:489Used by:1102
Symbol 1040 TextUses:871Used by:1102
Symbol 1041 TextUses:22Used by:1102
Symbol 1042 EditableTextUses:489Used by:1102
Symbol 1043 TextUses:871Used by:1102
Symbol 1044 TextUses:871Used by:1102
Symbol 1045 TextUses:22Used by:1102
Symbol 1046 EditableTextUses:489Used by:1102
Symbol 1047 GraphicUsed by:1102
Symbol 1048 TextUses:22Used by:1102
Symbol 1049 EditableTextUses:489Used by:1102
Symbol 1050 TextUses:22Used by:1102
Symbol 1051 EditableTextUses:489Used by:1102
Symbol 1052 EditableTextUses:489Used by:1102
Symbol 1053 GraphicUsed by:1102
Symbol 1054 TextUses:22Used by:1102
Symbol 1055 EditableTextUses:489Used by:1102
Symbol 1056 TextUses:22Used by:1102
Symbol 1057 EditableTextUses:489Used by:1102
Symbol 1058 EditableTextUses:489Used by:1102
Symbol 1059 TextUses:871Used by:1102
Symbol 1060 TextUses:871Used by:1102
Symbol 1061 TextUses:871Used by:1102
Symbol 1062 TextUses:871Used by:1102
Symbol 1063 TextUses:871Used by:1102
Symbol 1064 TextUses:22Used by:1102
Symbol 1065 TextUses:22Used by:1102
Symbol 1066 TextUses:871Used by:1102
Symbol 1067 GraphicUsed by:1102
Symbol 1068 EditableTextUses:489Used by:1102
Symbol 1069 EditableTextUses:489Used by:1102
Symbol 1070 TextUses:871Used by:1102
Symbol 1071 EditableTextUses:489Used by:1102
Symbol 1072 EditableTextUses:489Used by:1102
Symbol 1073 EditableTextUses:489Used by:1102
Symbol 1074 EditableTextUses:489Used by:1102
Symbol 1075 EditableTextUses:489Used by:1102
Symbol 1076 EditableTextUses:489Used by:1102
Symbol 1077 EditableTextUses:489Used by:1102
Symbol 1078 EditableTextUses:489Used by:1102
Symbol 1079 EditableTextUses:489Used by:1102
Symbol 1080 EditableTextUses:489Used by:1102
Symbol 1081 GraphicUsed by:1102
Symbol 1082 TextUses:871Used by:1102
Symbol 1083 TextUses:22Used by:1102
Symbol 1084 EditableTextUses:489Used by:1102
Symbol 1085 TextUses:22Used by:1102
Symbol 1086 TextUses:871Used by:1102
Symbol 1087 TextUses:22Used by:1102
Symbol 1088 TextUses:871Used by:1102
Symbol 1089 TextUses:489Used by:1102
Symbol 1090 TextUses:22Used by:1102
Symbol 1091 EditableTextUses:489Used by:1102
Symbol 1092 EditableTextUses:489Used by:1102
Symbol 1093 GraphicUsed by:1101
Symbol 1094 GraphicUsed by:1095
Symbol 1095 MovieClipUses:1094Used by:1099
Symbol 1096 GraphicUsed by:1099
Symbol 1097 GraphicUsed by:1099
Symbol 1098 GraphicUsed by:1099
Symbol 1099 MovieClipUses:1095 1096 1097 1098Used by:1101
Symbol 1100 GraphicUsed by:1101
Symbol 1101 MovieClipUses:1093 1099 1100Used by:1102
Symbol 1102 MovieClipUses:437 931 934 936 938 940 942 944 946 948 950 952 954 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 978 980 982 984 986 987 988 989 994 995 998 1001 1004 1007 1010 1013 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1101Used by:Timeline
Symbol 1103 TextUses:22Used by:1108
Symbol 1104 TextUses:871Used by:1108
Symbol 1105 TextUses:22Used by:1108
Symbol 1106 TextUses:871Used by:1108
Symbol 1107 GraphicUsed by:1108 1113
Symbol 1108 ButtonUses:1103 1104 501 1105 1106 1107 504 505Used by:Timeline
Symbol 1109 TextUses:22Used by:1113
Symbol 1110 TextUses:871Used by:1113
Symbol 1111 TextUses:22Used by:1113
Symbol 1112 TextUses:871Used by:1113
Symbol 1113 ButtonUses:1109 1110 501 1111 1112 1107 504 505Used by:Timeline
Symbol 1114 TextUses:22Used by:1116
Symbol 1115 TextUses:871Used by:1116
Symbol 1116 ButtonUses:1114 1115 501 503 504 505Used by:1118
Symbol 1117 GraphicUsed by:1118 1122 1126 1130
Symbol 1118 MovieClipUses:1116 1117Used by:1131
Symbol 1119 TextUses:22Used by:1121
Symbol 1120 TextUses:871Used by:1121
Symbol 1121 ButtonUses:1119 1120 501 503 504 505Used by:1122
Symbol 1122 MovieClipUses:1121 1117Used by:1131
Symbol 1123 TextUses:22Used by:1125
Symbol 1124 TextUses:871Used by:1125
Symbol 1125 ButtonUses:1123 1124 501 503 504 505Used by:1126
Symbol 1126 MovieClipUses:1125 1117Used by:1131
Symbol 1127 TextUses:22Used by:1129
Symbol 1128 TextUses:871Used by:1129
Symbol 1129 ButtonUses:1127 1128 501 503 504 505Used by:1130
Symbol 1130 MovieClipUses:1129 1117Used by:1131
Symbol 1131 MovieClipUses:1118 1122 1126 1130Used by:Timeline

Instance Names

"bg"Frame 12Symbol 713 MovieClip
"player"Frame 12Symbol 586 MovieClip [player]
"scr"Frame 12Symbol 716 MovieClip
"gun"Frame 12Symbol 719 MovieClip
"PanelHandgun"Frame 12Symbol 733 MovieClip
"PanelMachinegun"Frame 12Symbol 738 MovieClip
"PanelShotgun"Frame 12Symbol 743 MovieClip
"PanelSniper"Frame 12Symbol 748 MovieClip
"PanelFrag"Frame 12Symbol 751 MovieClip
"dKill"Frame 12Symbol 755 MovieClip
"HPArea"Frame 12Symbol 782 MovieClip
"ani_rank"Frame 18Symbol 892 MovieClip
"resultMC"Frame 18Symbol 520 MovieClip [resultMC]
"ani_nowloading"Frame 18Symbol 597 MovieClip
"word_error"Frame 18Symbol 911 MovieClip
"bt_title"Frame 23Symbol 912 Button
"rankingRoot"Frame 28Symbol 913 MovieClip
"bt_title"Frame 28Symbol 506 Button
"scrollbar"Frame 28Symbol 920 MovieClip
"distSort"Frame 28Symbol 928 MovieClip
"killSort"Frame 28Symbol 928 MovieClip
"scoreSort"Frame 28Symbol 928 MovieClip
"optionMainMC"Frame 33Symbol 1102 MovieClip
"bt_title"Frame 33Symbol 912 Button
"RPPanelName0"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 26 MovieClip
"RPPanelName1"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 32 MovieClip
"RPPanelName2"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 39 MovieClip
"RPPanelName3"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 46 MovieClip
"RPPanelName4"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 51 MovieClip
"RPPanelName5"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 56 MovieClip
"paramInfo"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 98 MovieClip
"eHPbar2"Symbol 129 MovieClip Frame 1Symbol 128 MovieClip
"hitcheck"Symbol 142 MovieClip [trap1] Frame 1Symbol 117 MovieClip
"hitdamage"Symbol 142 MovieClip [trap1] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 142 MovieClip [trap1] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 143 MovieClip [trap3] Frame 1Symbol 117 MovieClip
"hitdamage"Symbol 143 MovieClip [trap3] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 143 MovieClip [trap3] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 153 MovieClip [trap5] Frame 1Symbol 117 MovieClip
"hitdamage"Symbol 153 MovieClip [trap5] Frame 1Symbol 117 MovieClip
"hitcheck"Symbol 168 MovieClip [trap2] Frame 1Symbol 117 MovieClip
"hitdamage"Symbol 168 MovieClip [trap2] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 168 MovieClip [trap2] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 180 MovieClip [trap4] Frame 1Symbol 117 MovieClip
"arm"Symbol 180 MovieClip [trap4] Frame 1Symbol 172 MovieClip
"eHPbar"Symbol 180 MovieClip [trap4] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 181 MovieClip [trap0] Frame 1Symbol 117 MovieClip
"hitdamage"Symbol 181 MovieClip [trap0] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 181 MovieClip [trap0] Frame 1Symbol 129 MovieClip
"niwatoriMC"Symbol 217 MovieClip [niwaheri1] Frame 1Symbol 190 MovieClip
"hitcheck"Symbol 217 MovieClip [niwaheri1] Frame 1Symbol 117 MovieClip
"shotPoint"Symbol 217 MovieClip [niwaheri1] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 217 MovieClip [niwaheri1] Frame 1Symbol 129 MovieClip
"niwatoriMC"Symbol 224 MovieClip [niwaheri2] Frame 1Symbol 220 MovieClip
"hitcheck"Symbol 224 MovieClip [niwaheri2] Frame 1Symbol 117 MovieClip
"shotPoint"Symbol 224 MovieClip [niwaheri2] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 224 MovieClip [niwaheri2] Frame 1Symbol 129 MovieClip
"niwatoriMC"Symbol 225 MovieClip [niwaheri0] Frame 1Symbol 190 MovieClip
"hitcheck"Symbol 225 MovieClip [niwaheri0] Frame 1Symbol 117 MovieClip
"shotPoint"Symbol 225 MovieClip [niwaheri0] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 225 MovieClip [niwaheri0] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 263 MovieClip [enemy5] Frame 1Symbol 117 MovieClip
"arm"Symbol 263 MovieClip [enemy5] Frame 1Symbol 229 MovieClip [arm_machinegun]
"eHPbar"Symbol 263 MovieClip [enemy5] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 265 MovieClip [enemy4] Frame 1Symbol 117 MovieClip
"arm"Symbol 265 MovieClip [enemy4] Frame 1Symbol 229 MovieClip [arm_machinegun]
"eHPbar"Symbol 265 MovieClip [enemy4] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 269 MovieClip [enemy6] Frame 1Symbol 117 MovieClip
"arm"Symbol 269 MovieClip [enemy6] Frame 1Symbol 267 MovieClip [arm_magnum]
"eHPbar"Symbol 269 MovieClip [enemy6] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 310 MovieClip [enemy9] Frame 1Symbol 117 MovieClip
"arm"Symbol 310 MovieClip [enemy9] Frame 1Symbol 267 MovieClip [arm_magnum]
"eHPbar"Symbol 310 MovieClip [enemy9] Frame 1Symbol 129 MovieClip
"eJump"Symbol 310 MovieClip [enemy9] Frame 22Symbol 292 MovieClip
"hitcheck"Symbol 312 MovieClip [enemy3] Frame 1Symbol 117 MovieClip
"arm"Symbol 312 MovieClip [enemy3] Frame 1Symbol 267 MovieClip [arm_magnum]
"eHPbar"Symbol 312 MovieClip [enemy3] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 316 MovieClip [enemy8] Frame 1Symbol 117 MovieClip
"arm"Symbol 316 MovieClip [enemy8] Frame 1Symbol 314 MovieClip [arm_shotgun]
"eHPbar"Symbol 316 MovieClip [enemy8] Frame 1Symbol 129 MovieClip
"eJump"Symbol 316 MovieClip [enemy8] Frame 22Symbol 292 MovieClip
"hitcheck"Symbol 318 MovieClip [enemy2] Frame 1Symbol 117 MovieClip
"arm"Symbol 318 MovieClip [enemy2] Frame 1Symbol 314 MovieClip [arm_shotgun]
"eHPbar"Symbol 318 MovieClip [enemy2] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 320 MovieClip [enemy11] Frame 1Symbol 117 MovieClip
"arm"Symbol 320 MovieClip [enemy11] Frame 1Symbol 229 MovieClip [arm_machinegun]
"eHPbar"Symbol 320 MovieClip [enemy11] Frame 1Symbol 129 MovieClip
"eJump"Symbol 320 MovieClip [enemy11] Frame 22Symbol 292 MovieClip
"hitcheck"Symbol 322 MovieClip [enemy10] Frame 1Symbol 117 MovieClip
"arm"Symbol 322 MovieClip [enemy10] Frame 1Symbol 229 MovieClip [arm_machinegun]
"eHPbar"Symbol 322 MovieClip [enemy10] Frame 1Symbol 129 MovieClip
"eJump"Symbol 322 MovieClip [enemy10] Frame 22Symbol 292 MovieClip
"hitcheck"Symbol 324 MovieClip [enemy7] Frame 1Symbol 117 MovieClip
"arm"Symbol 324 MovieClip [enemy7] Frame 1Symbol 229 MovieClip [arm_machinegun]
"eHPbar"Symbol 324 MovieClip [enemy7] Frame 1Symbol 129 MovieClip
"eJump"Symbol 324 MovieClip [enemy7] Frame 22Symbol 292 MovieClip
"hitcheck"Symbol 326 MovieClip [enemy1] Frame 1Symbol 117 MovieClip
"arm"Symbol 326 MovieClip [enemy1] Frame 1Symbol 229 MovieClip [arm_machinegun]
"eHPbar"Symbol 326 MovieClip [enemy1] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 332 MovieClip [enemyT] Frame 1Symbol 117 MovieClip
"arm"Symbol 332 MovieClip [enemyT] Frame 1Symbol 330 MovieClip [arm_handgun]
"eHPbar"Symbol 332 MovieClip [enemyT] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 334 MovieClip [enemy0] Frame 1Symbol 117 MovieClip
"arm"Symbol 334 MovieClip [enemy0] Frame 1Symbol 330 MovieClip [arm_handgun]
"eHPbar"Symbol 334 MovieClip [enemy0] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 338 MovieClip [ef_sniperE] Frame 7Symbol 117 MovieClip
"hitcheck"Symbol 345 MovieClip [ef_busterRifle] Frame 2Symbol 117 MovieClip
"hitcheck2"Symbol 345 MovieClip [ef_busterRifle] Frame 5Symbol 117 MovieClip
"hitcheck3"Symbol 345 MovieClip [ef_busterRifle] Frame 6Symbol 117 MovieClip
"hitcheck2"Symbol 345 MovieClip [ef_busterRifle] Frame 11Symbol 117 MovieClip
"hitcheck"Symbol 349 MovieClip [ef_magnum] Frame 1Symbol 117 MovieClip
"hitcheck2"Symbol 349 MovieClip [ef_magnum] Frame 1Symbol 117 MovieClip
"hitwall"Symbol 349 MovieClip [ef_magnum] Frame 1Symbol 117 MovieClip
"hitcheck"Symbol 351 MovieClip [ef_shotgunE] Frame 1Symbol 117 MovieClip
"hitcheck"Symbol 352 MovieClip [ef_shotgun] Frame 1Symbol 117 MovieClip
"hitcheck"Symbol 369 MovieClip [ef_frag] Frame 8Symbol 117 MovieClip
"hitcheck1"Symbol 374 MovieClip [ef_bomb2E] Frame 1Symbol 117 MovieClip
"hitcheck2"Symbol 374 MovieClip [ef_bomb2E] Frame 4Symbol 117 MovieClip
"dispPlusScore2"Symbol 385 MovieClip [dispPlusScore] Frame 1Symbol 384 MovieClip
"shieldCheck"Symbol 421 MovieClip [arm_shield] Frame 4Symbol 117 MovieClip
"eDispDamage2"Symbol 436 MovieClip [eDispDamage] Frame 1Symbol 435 MovieClip
"sc"Symbol 474 MovieClip [rankingMCr] Frame 1Symbol 456 EditableText
"sc"Symbol 474 MovieClip [rankingMCr] Frame 1Symbol 457 EditableText
"sc"Symbol 474 MovieClip [rankingMCr] Frame 1Symbol 464 EditableText
"sc"Symbol 474 MovieClip [rankingMCr] Frame 1Symbol 465 EditableText
"niwatoriMC"Symbol 478 MovieClip Frame 1Symbol 477 MovieClip
"niwatoriMC"Symbol 481 MovieClip Frame 1Symbol 220 MovieClip
"sc"Symbol 519 MovieClip Frame 1Symbol 490 EditableText
"sc"Symbol 519 MovieClip Frame 1Symbol 491 EditableText
"ar2"Symbol 519 MovieClip Frame 1Symbol 494 EditableText
"ar1"Symbol 519 MovieClip Frame 1Symbol 495 EditableText
"bt_title"Symbol 519 MovieClip Frame 1Symbol 506 Button
"bt_entry"Symbol 519 MovieClip Frame 1Symbol 510 Button
"resultMC2"Symbol 520 MovieClip [resultMC] Frame 1Symbol 519 MovieClip
"hitcheck"Symbol 561 MovieClip Frame 5Symbol 117 MovieClip
"hitcheck"Symbol 586 MovieClip [player] Frame 1Symbol 117 MovieClip
"pJump"Symbol 586 MovieClip [player] Frame 42Symbol 550 MovieClip
"pBeamSaber"Symbol 586 MovieClip [player] Frame 52Symbol 561 MovieClip
"pDeath"Symbol 586 MovieClip [player] Frame 62Symbol 585 MovieClip
"a1"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"a2"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"a3"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"a4"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"b1"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"b2"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"b3"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"b4"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"picoHam"Symbol 615 MovieClip Frame 1Symbol 614 MovieClip
"niwatoriMC"Symbol 684 MovieClip Frame 1Symbol 477 MovieClip
"dKill2"Symbol 755 MovieClip Frame 1Symbol 754 MovieClip
"pHPbar2"Symbol 763 MovieClip Frame 1Symbol 762 MovieClip
"DpHPMC"Symbol 782 MovieClip Frame 1Symbol 758 EditableText
"pHPbar"Symbol 782 MovieClip Frame 1Symbol 763 MovieClip
"DpHPMC"Symbol 782 MovieClip Frame 2Symbol 765 EditableText
"DpHPMC"Symbol 782 MovieClip Frame 3Symbol 767 EditableText
"DpHPMC"Symbol 782 MovieClip Frame 4Symbol 769 EditableText
"DpHPMC"Symbol 782 MovieClip Frame 5Symbol 771 EditableText
"DpHPMC"Symbol 782 MovieClip Frame 6Symbol 773 EditableText
"DpHPMC"Symbol 782 MovieClip Frame 7Symbol 775 EditableText
"DpHPMC"Symbol 782 MovieClip Frame 8Symbol 777 EditableText
"DpHPMC"Symbol 782 MovieClip Frame 9Symbol 779 EditableText
"DpHPMC"Symbol 782 MovieClip Frame 10Symbol 781 EditableText
"arm"Symbol 853 MovieClip Frame 1Symbol 330 MovieClip [arm_handgun]
"arm"Symbol 853 MovieClip Frame 1Symbol 330 MovieClip [arm_handgun]
"arm"Symbol 853 MovieClip Frame 1Symbol 330 MovieClip [arm_handgun]
"tl_panel"Symbol 860 MovieClip Frame 1Symbol 790 MovieClip
"key_1234QE"Symbol 860 MovieClip Frame 1Symbol 810 MovieClip
"key_W"Symbol 860 MovieClip Frame 1Symbol 815 MovieClip
"key_AD"Symbol 860 MovieClip Frame 1Symbol 824 MovieClip
"key_S"Symbol 860 MovieClip Frame 1Symbol 828 MovieClip
"key_CLICK"Symbol 860 MovieClip Frame 1Symbol 831 MovieClip
"key_RWHEEL"Symbol 860 MovieClip Frame 1Symbol 837 MovieClip
"tl_distance"Symbol 860 MovieClip Frame 1Symbol 845 MovieClip
"tl_score"Symbol 860 MovieClip Frame 1Symbol 847 MovieClip
"sogeki"Symbol 860 MovieClip Frame 1Symbol 853 MovieClip
"wd_av"Symbol 875 MovieClip Frame 125Symbol 873 MovieClip
"txt"Symbol 890 MovieClip Frame 1Symbol 889 EditableText
"rankMC"Symbol 892 MovieClip Frame 85Symbol 890 MovieClip
"bt"Symbol 920 MovieClip Frame 1Symbol 919 MovieClip
"cf"Symbol 934 MovieClip Frame 1Symbol 932 EditableText
"cf"Symbol 936 MovieClip Frame 1Symbol 935 EditableText
"cf"Symbol 938 MovieClip Frame 1Symbol 937 EditableText
"cf"Symbol 940 MovieClip Frame 1Symbol 939 EditableText
"cf"Symbol 942 MovieClip Frame 1Symbol 941 EditableText
"cf"Symbol 944 MovieClip Frame 1Symbol 943 EditableText
"cf"Symbol 946 MovieClip Frame 1Symbol 945 EditableText
"cf"Symbol 948 MovieClip Frame 1Symbol 947 EditableText
"cf"Symbol 950 MovieClip Frame 1Symbol 949 EditableText
"cf"Symbol 952 MovieClip Frame 1Symbol 951 EditableText
"cf"Symbol 954 MovieClip Frame 1Symbol 953 EditableText
"cf"Symbol 956 MovieClip Frame 1Symbol 955 EditableText
"gp_okusenmanOn"Symbol 994 MovieClip Frame 1Symbol 984 MovieClip
"gp_okusenmanOff"Symbol 994 MovieClip Frame 1Symbol 986 MovieClip
"bo_unarmedOn"Symbol 998 MovieClip Frame 1Symbol 984 MovieClip
"bo_unarmedOff"Symbol 998 MovieClip Frame 1Symbol 986 MovieClip
"bo_samuraiOn"Symbol 1001 MovieClip Frame 1Symbol 984 MovieClip
"bo_samuraiOff"Symbol 1001 MovieClip Frame 1Symbol 986 MovieClip
"bo_bombermanOn"Symbol 1004 MovieClip Frame 1Symbol 984 MovieClip
"bo_bombermanOff"Symbol 1004 MovieClip Frame 1Symbol 986 MovieClip
"bo_enhancedOn"Symbol 1007 MovieClip Frame 1Symbol 984 MovieClip
"bo_enhancedOff"Symbol 1007 MovieClip Frame 1Symbol 986 MovieClip
"bo_beamsaberOn"Symbol 1010 MovieClip Frame 1Symbol 984 MovieClip
"bo_beamsaberOff"Symbol 1010 MovieClip Frame 1Symbol 986 MovieClip
"bo_grenademachinegunOn"Symbol 1013 MovieClip Frame 1Symbol 984 MovieClip
"bo_grenademachinegunOff"Symbol 1013 MovieClip Frame 1Symbol 986 MovieClip
"bo_busterrifleOn"Symbol 1016 MovieClip Frame 1Symbol 984 MovieClip
"bo_busterrifleOff"Symbol 1016 MovieClip Frame 1Symbol 986 MovieClip
"rc"Symbol 1099 MovieClip Frame 1Symbol 1095 MovieClip
"lc"Symbol 1099 MovieClip Frame 1Symbol 1095 MovieClip
"OTLine"Symbol 1101 MovieClip Frame 1Symbol 1099 MovieClip
"FGLine"Symbol 1101 MovieClip Frame 1Symbol 1099 MovieClip
"SRLine"Symbol 1101 MovieClip Frame 1Symbol 1099 MovieClip
"SGLine"Symbol 1101 MovieClip Frame 1Symbol 1099 MovieClip
"MGLine"Symbol 1101 MovieClip Frame 1Symbol 1099 MovieClip
"HGLine"Symbol 1101 MovieClip Frame 1Symbol 1099 MovieClip
"0"Symbol 1102 MovieClip Frame 1Symbol 934 MovieClip
"1"Symbol 1102 MovieClip Frame 1Symbol 936 MovieClip
"2"Symbol 1102 MovieClip Frame 1Symbol 938 MovieClip
"3"Symbol 1102 MovieClip Frame 1Symbol 940 MovieClip
"4"Symbol 1102 MovieClip Frame 1Symbol 942 MovieClip
"5"Symbol 1102 MovieClip Frame 1Symbol 944 MovieClip
"6"Symbol 1102 MovieClip Frame 1Symbol 946 MovieClip
"7"Symbol 1102 MovieClip Frame 1Symbol 948 MovieClip
"8"Symbol 1102 MovieClip Frame 1Symbol 950 MovieClip
"9"Symbol 1102 MovieClip Frame 1Symbol 952 MovieClip
"10"Symbol 1102 MovieClip Frame 1Symbol 954 MovieClip
"11"Symbol 1102 MovieClip Frame 1Symbol 956 MovieClip
"gp_high"Symbol 1102 MovieClip Frame 2Symbol 978 MovieClip
"gp_medium"Symbol 1102 MovieClip Frame 2Symbol 980 MovieClip
"gp_low"Symbol 1102 MovieClip Frame 2Symbol 982 MovieClip
"gp_shellOn"Symbol 1102 MovieClip Frame 2Symbol 984 MovieClip
"gp_shellOff"Symbol 1102 MovieClip Frame 2Symbol 986 MovieClip
"gp_bgmOn"Symbol 1102 MovieClip Frame 2Symbol 984 MovieClip
"gp_bgmOff"Symbol 1102 MovieClip Frame 2Symbol 986 MovieClip
"okusenmanMC"Symbol 1102 MovieClip Frame 2Symbol 994 MovieClip
"unarmedMC"Symbol 1102 MovieClip Frame 3Symbol 998 MovieClip
"samuraiMC"Symbol 1102 MovieClip Frame 3Symbol 1001 MovieClip
"bombermanMC"Symbol 1102 MovieClip Frame 3Symbol 1004 MovieClip
"enhancedMC"Symbol 1102 MovieClip Frame 3Symbol 1007 MovieClip
"beamSaberMC"Symbol 1102 MovieClip Frame 3Symbol 1010 MovieClip
"grenadeMachinegunMC"Symbol 1102 MovieClip Frame 3Symbol 1013 MovieClip
"busterRifleMC"Symbol 1102 MovieClip Frame 3Symbol 1016 MovieClip
"disp_numberOfPlaying"Symbol 1102 MovieClip Frame 4Symbol 1025 EditableText
"disp_totalPlayinTimeHour"Symbol 1102 MovieClip Frame 4Symbol 1027 EditableText
"disp_totalPlayinTimeMinute"Symbol 1102 MovieClip Frame 4Symbol 1029 EditableText
"disp_totalPlayinTimeSecond"Symbol 1102 MovieClip Frame 4Symbol 1031 EditableText
"disp_aveDis"Symbol 1102 MovieClip Frame 4Symbol 1039 EditableText
"disp_totalDis"Symbol 1102 MovieClip Frame 4Symbol 1042 EditableText
"disp_maxDis"Symbol 1102 MovieClip Frame 4Symbol 1046 EditableText
"disp_aveKill"Symbol 1102 MovieClip Frame 4Symbol 1049 EditableText
"disp_totalKill"Symbol 1102 MovieClip Frame 4Symbol 1051 EditableText
"disp_maxKill"Symbol 1102 MovieClip Frame 4Symbol 1052 EditableText
"disp_aveScore"Symbol 1102 MovieClip Frame 4Symbol 1055 EditableText
"disp_totalScore"Symbol 1102 MovieClip Frame 4Symbol 1057 EditableText
"disp_maxScore"Symbol 1102 MovieClip Frame 4Symbol 1058 EditableText
"disp_maxDisOnUnarmedMode"Symbol 1102 MovieClip Frame 4Symbol 1068 EditableText
"disp_maxDisOnSamuraiMode"Symbol 1102 MovieClip Frame 4Symbol 1069 EditableText
"disp_HGKill"Symbol 1102 MovieClip Frame 4Symbol 1071 EditableText
"disp_MGKill"Symbol 1102 MovieClip Frame 4Symbol 1072 EditableText
"disp_SGKill"Symbol 1102 MovieClip Frame 4Symbol 1073 EditableText
"disp_SRKill"Symbol 1102 MovieClip Frame 4Symbol 1074 EditableText
"disp_FGKill"Symbol 1102 MovieClip Frame 4Symbol 1075 EditableText
"disp_HGKillPercent"Symbol 1102 MovieClip Frame 4Symbol 1076 EditableText
"disp_MGKillPercent"Symbol 1102 MovieClip Frame 4Symbol 1077 EditableText
"disp_SGKillPercent"Symbol 1102 MovieClip Frame 4Symbol 1078 EditableText
"disp_SRKillPercent"Symbol 1102 MovieClip Frame 4Symbol 1079 EditableText
"disp_FGKillPercent"Symbol 1102 MovieClip Frame 4Symbol 1080 EditableText
"disp_maxDisOnBombermanMode"Symbol 1102 MovieClip Frame 4Symbol 1084 EditableText
"disp_OTKill"Symbol 1102 MovieClip Frame 4Symbol 1091 EditableText
"disp_OTKillPercent"Symbol 1102 MovieClip Frame 4Symbol 1092 EditableText
"bt_keyConfig"Symbol 1118 MovieClip Frame 1Symbol 1116 Button
"bt_graphic"Symbol 1122 MovieClip Frame 1Symbol 1121 Button
"bt_bonus"Symbol 1126 MovieClip Frame 1Symbol 1125 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "se_sniper"
ExportAssets (56)Timeline Frame 1Symbol 2 as "se_niwatoriR"
ExportAssets (56)Timeline Frame 1Symbol 3 as "se_motiHG"
ExportAssets (56)Timeline Frame 1Symbol 4 as "se_moti"
ExportAssets (56)Timeline Frame 1Symbol 5 as "se_laser2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "se_hit2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "se_heartBeat"
ExportAssets (56)Timeline Frame 1Symbol 8 as "se_cursol5"
ExportAssets (56)Timeline Frame 1Symbol 9 as "se_cursol4"
ExportAssets (56)Timeline Frame 1Symbol 10 as "se_bombOP"
ExportAssets (56)Timeline Frame 1Symbol 11 as "se_biggun2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "canon"
ExportAssets (56)Timeline Frame 1Symbol 18 as "frameOnWeapon"
ExportAssets (56)Timeline Frame 1Symbol 100 as "refuelingPoint"
ExportAssets (56)Timeline Frame 1Symbol 109 as "pDashVarnia"
ExportAssets (56)Timeline Frame 1Symbol 115 as "pBackDashVarnia"
ExportAssets (56)Timeline Frame 1Symbol 142 as "trap1"
ExportAssets (56)Timeline Frame 1Symbol 143 as "trap3"
ExportAssets (56)Timeline Frame 1Symbol 153 as "trap5"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 168 as "trap2"
ExportAssets (56)Timeline Frame 1Symbol 180 as "trap4"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 181 as "trap0"
ExportAssets (56)Timeline Frame 1Symbol 215 as "se_frag"
ExportAssets (56)Timeline Frame 1Symbol 217 as "niwaheri1"
ExportAssets (56)Timeline Frame 1Symbol 224 as "niwaheri2"
ExportAssets (56)Timeline Frame 1Symbol 225 as "niwaheri0"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 263 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 265 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 269 as "enemy6"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 310 as "enemy9"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 312 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 316 as "enemy8"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 318 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 320 as "enemy11"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 322 as "enemy10"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 324 as "enemy7"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 326 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 332 as "enemyT"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 334 as "enemy0"
ExportAssets (56)Timeline Frame 1Symbol 336 as "ef_rocket_bomb"
ExportAssets (56)Timeline Frame 1Symbol 338 as "ef_sniperE"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 341 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 342 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 343 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 345 as "ef_busterRifle"
ExportAssets (56)Timeline Frame 1Symbol 349 as "ef_magnum"
ExportAssets (56)Timeline Frame 1Symbol 351 as "ef_shotgunE"
ExportAssets (56)Timeline Frame 1Symbol 352 as "ef_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 354 as "ef_shell2"
ExportAssets (56)Timeline Frame 1Symbol 356 as "ef_shell"
ExportAssets (56)Timeline Frame 1Symbol 358 as "ef_laserE"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 341 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 342 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 343 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 359 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 360 as "ef_handgunE"
ExportAssets (56)Timeline Frame 1Symbol 361 as "ef_handgun"
ExportAssets (56)Timeline Frame 1Symbol 362 as "ef_fragSpread"
ExportAssets (56)Timeline Frame 1Symbol 215 as "se_frag"
ExportAssets (56)Timeline Frame 1Symbol 364 as "ef_smallBomb"
ExportAssets (56)Timeline Frame 1Symbol 215 as "se_frag"
ExportAssets (56)Timeline Frame 1Symbol 366 as "ef_fragBomb"
ExportAssets (56)Timeline Frame 1Symbol 369 as "ef_frag"
ExportAssets (56)Timeline Frame 1Symbol 371 as "ef_bombE"
ExportAssets (56)Timeline Frame 1Symbol 374 as "ef_bomb2E"
ExportAssets (56)Timeline Frame 1Symbol 377 as "ef_motiE"
ExportAssets (56)Timeline Frame 1Symbol 380 as "ef_biggun2E"
ExportAssets (56)Timeline Frame 1Symbol 382 as "ef_biggunE"
ExportAssets (56)Timeline Frame 1Symbol 385 as "dispPlusScore"
ExportAssets (56)Timeline Frame 1Symbol 398 as "disp_reload"
ExportAssets (56)Timeline Frame 1Symbol 400 as "square3"
ExportAssets (56)Timeline Frame 1Symbol 402 as "square2"
ExportAssets (56)Timeline Frame 1Symbol 404 as "square"
ExportAssets (56)Timeline Frame 1Symbol 406 as "line"
ExportAssets (56)Timeline Frame 1Symbol 408 as "block3"
ExportAssets (56)Timeline Frame 1Symbol 410 as "block2"
ExportAssets (56)Timeline Frame 1Symbol 412 as "block1"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 421 as "arm_shield"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 422 as "arm_dummy"
ExportAssets (56)Timeline Frame 1Symbol 433 as "arm_frag"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 436 as "eDispDamage"
ExportAssets (56)Timeline Frame 1Symbol 438 as "fubuki"
ExportAssets (56)Timeline Frame 1Symbol 474 as "rankingMCr"
ExportAssets (56)Timeline Frame 1Symbol 475 as "gra_fade"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 341 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 342 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 343 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 483 as "OPMovie2"
ExportAssets (56)Timeline Frame 1Symbol 488 as "thiun"
ExportAssets (56)Timeline Frame 1Symbol 520 as "resultMC"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 586 as "player"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 343 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 342 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 341 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 2Symbol 620 as "bgm_title"
ExportAssets (56)Timeline Frame 2Symbol 621 as "bgm_tutorial"
ExportAssets (56)Timeline Frame 2Symbol 622 as "bgm_play1"
ExportAssets (56)Timeline Frame 2Symbol 623 as "bgm_play2"
ExportAssets (56)Timeline Frame 2Symbol 624 as "bgm_play3"
ExportAssets (56)Timeline Frame 2Symbol 625 as "bgm_play4"
ExportAssets (56)Timeline Frame 2Symbol 626 as "se_cheer"
ExportAssets (56)Timeline Frame 2Symbol 627 as "se_booing"
ExportAssets (56)Timeline Frame 2Symbol 628 as "se_changeHandgun"
ExportAssets (56)Timeline Frame 2Symbol 629 as "se_damageHG"
ExportAssets (56)Timeline Frame 2Symbol 215 as "se_frag"
ExportAssets (56)Timeline Frame 2Symbol 630 as "fragBound"
ExportAssets (56)Timeline Frame 2Symbol 631 as "se_handgun"
ExportAssets (56)Timeline Frame 2Symbol 632 as "se_handgunR"
ExportAssets (56)Timeline Frame 2Symbol 633 as "se_heri"
ExportAssets (56)Timeline Frame 2Symbol 634 as "se_hit"
ExportAssets (56)Timeline Frame 2Symbol 635 as "se_laser"
ExportAssets (56)Timeline Frame 2Symbol 636 as "se_machinegun"
ExportAssets (56)Timeline Frame 2Symbol 637 as "se_machinegunE"
ExportAssets (56)Timeline Frame 2Symbol 638 as "se_machinegunR"
ExportAssets (56)Timeline Frame 2Symbol 639 as "se_magnum"
ExportAssets (56)Timeline Frame 2Symbol 640 as "se_magnumR"
ExportAssets (56)Timeline Frame 2Symbol 641 as "se_metal"
ExportAssets (56)Timeline Frame 2Symbol 642 as "se_panchHit"
ExportAssets (56)Timeline Frame 2Symbol 643 as "se_rocket_bomb"
ExportAssets (56)Timeline Frame 2Symbol 644 as "se_shell1"
ExportAssets (56)Timeline Frame 2Symbol 645 as "se_shield"
ExportAssets (56)Timeline Frame 2Symbol 646 as "se_shotgun"
ExportAssets (56)Timeline Frame 2Symbol 647 as "se_shotgunR"
ExportAssets (56)Timeline Frame 2Symbol 648 as "se_landing"
ExportAssets (56)Timeline Frame 2Symbol 649 as "se_jump"
ExportAssets (56)Timeline Frame 2Symbol 650 as "se_dash"
ExportAssets (56)Timeline Frame 2Symbol 651 as "se_valcan"
ExportAssets (56)Timeline Frame 2Symbol 652 as "se_biggun"
ExportAssets (56)Timeline Frame 2Symbol 7 as "se_heartBeat"
ExportAssets (56)Timeline Frame 11Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 11Symbol 341 as "ef_laser"
ExportAssets (56)Timeline Frame 11Symbol 342 as "ef_laser"
ExportAssets (56)Timeline Frame 11Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 11Symbol 343 as "ef_laser"
ExportAssets (56)Timeline Frame 11Symbol 649 as "se_jump"
ExportAssets (56)Timeline Frame 11Symbol 633 as "se_heri"
ExportAssets (56)Timeline Frame 11Symbol 648 as "se_landing"
ExportAssets (56)Timeline Frame 12Symbol 586 as "player"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 13Symbol 586 as "player"
ExportAssets (56)Timeline Frame 14Symbol 586 as "player"
ExportAssets (56)Timeline Frame 15Symbol 586 as "player"
ExportAssets (56)Timeline Frame 16Symbol 586 as "player"
ExportAssets (56)Timeline Frame 18Symbol 520 as "resultMC"
ExportAssets (56)Timeline Frame 19Symbol 520 as "resultMC"
ExportAssets (56)Timeline Frame 20Symbol 520 as "resultMC"
ExportAssets (56)Timeline Frame 21Symbol 520 as "resultMC"
ExportAssets (56)Timeline Frame 22Symbol 520 as "resultMC"

Labels

"pretitle"Frame 5
"title"Frame 6
"preplay"Frame 11
"play"Frame 12
"result"Frame 17
"result2"Frame 18
"ranking1"Frame 23
"ranking2"Frame 28
"option"Frame 33
"death"Symbol 16 MovieClip [canon] Frame 9
"normal"Symbol 142 MovieClip [trap1] Frame 2
"death"Symbol 142 MovieClip [trap1] Frame 12
"normal"Symbol 143 MovieClip [trap3] Frame 2
"death"Symbol 143 MovieClip [trap3] Frame 12
"normal"Symbol 153 MovieClip [trap5] Frame 2
"normal"Symbol 168 MovieClip [trap2] Frame 2
"death"Symbol 168 MovieClip [trap2] Frame 12
"normal"Symbol 180 MovieClip [trap4] Frame 2
"death"Symbol 180 MovieClip [trap4] Frame 12
"normal"Symbol 181 MovieClip [trap0] Frame 2
"death"Symbol 181 MovieClip [trap0] Frame 12
"normal"Symbol 190 MovieClip Frame 1
"attack"Symbol 190 MovieClip Frame 11
"normal"Symbol 217 MovieClip [niwaheri1] Frame 2
"wince"Symbol 217 MovieClip [niwaheri1] Frame 12
"death"Symbol 217 MovieClip [niwaheri1] Frame 22
"normal"Symbol 220 MovieClip Frame 1
"attack"Symbol 220 MovieClip Frame 11
"normal"Symbol 224 MovieClip [niwaheri2] Frame 2
"flash"Symbol 224 MovieClip [niwaheri2] Frame 12
"death"Symbol 224 MovieClip [niwaheri2] Frame 22
"normal"Symbol 225 MovieClip [niwaheri0] Frame 2
"wince"Symbol 225 MovieClip [niwaheri0] Frame 12
"death"Symbol 225 MovieClip [niwaheri0] Frame 22
"normal"Symbol 263 MovieClip [enemy5] Frame 2
"walk"Symbol 263 MovieClip [enemy5] Frame 12
"wince"Symbol 263 MovieClip [enemy5] Frame 22
"death"Symbol 263 MovieClip [enemy5] Frame 32
"normal"Symbol 265 MovieClip [enemy4] Frame 2
"walk"Symbol 265 MovieClip [enemy4] Frame 12
"wince"Symbol 265 MovieClip [enemy4] Frame 22
"death"Symbol 265 MovieClip [enemy4] Frame 32
"normal"Symbol 269 MovieClip [enemy6] Frame 2
"walk"Symbol 269 MovieClip [enemy6] Frame 12
"wince"Symbol 269 MovieClip [enemy6] Frame 22
"death"Symbol 269 MovieClip [enemy6] Frame 32
"normal"Symbol 310 MovieClip [enemy9] Frame 2
"walk"Symbol 310 MovieClip [enemy9] Frame 12
"jump"Symbol 310 MovieClip [enemy9] Frame 22
"wince"Symbol 310 MovieClip [enemy9] Frame 32
"death"Symbol 310 MovieClip [enemy9] Frame 42
"normal"Symbol 312 MovieClip [enemy3] Frame 2
"walk"Symbol 312 MovieClip [enemy3] Frame 12
"wince"Symbol 312 MovieClip [enemy3] Frame 22
"death"Symbol 312 MovieClip [enemy3] Frame 32
"normal"Symbol 316 MovieClip [enemy8] Frame 2
"walk"Symbol 316 MovieClip [enemy8] Frame 12
"jump"Symbol 316 MovieClip [enemy8] Frame 22
"wince"Symbol 316 MovieClip [enemy8] Frame 32
"death"Symbol 316 MovieClip [enemy8] Frame 42
"normal"Symbol 318 MovieClip [enemy2] Frame 2
"walk"Symbol 318 MovieClip [enemy2] Frame 12
"wince"Symbol 318 MovieClip [enemy2] Frame 22
"death"Symbol 318 MovieClip [enemy2] Frame 32
"normal"Symbol 320 MovieClip [enemy11] Frame 2
"walk"Symbol 320 MovieClip [enemy11] Frame 12
"jump"Symbol 320 MovieClip [enemy11] Frame 22
"wince"Symbol 320 MovieClip [enemy11] Frame 32
"death"Symbol 320 MovieClip [enemy11] Frame 42
"normal"Symbol 322 MovieClip [enemy10] Frame 2
"walk"Symbol 322 MovieClip [enemy10] Frame 12
"jump"Symbol 322 MovieClip [enemy10] Frame 22
"wince"Symbol 322 MovieClip [enemy10] Frame 32
"death"Symbol 322 MovieClip [enemy10] Frame 42
"normal"Symbol 324 MovieClip [enemy7] Frame 2
"walk"Symbol 324 MovieClip [enemy7] Frame 12
"jump"Symbol 324 MovieClip [enemy7] Frame 22
"wince"Symbol 324 MovieClip [enemy7] Frame 32
"death"Symbol 324 MovieClip [enemy7] Frame 42
"normal"Symbol 326 MovieClip [enemy1] Frame 2
"walk"Symbol 326 MovieClip [enemy1] Frame 12
"wince"Symbol 326 MovieClip [enemy1] Frame 22
"death"Symbol 326 MovieClip [enemy1] Frame 32
"normal"Symbol 332 MovieClip [enemyT] Frame 2
"walk"Symbol 332 MovieClip [enemyT] Frame 12
"wince"Symbol 332 MovieClip [enemyT] Frame 22
"death"Symbol 332 MovieClip [enemyT] Frame 32
"normal"Symbol 334 MovieClip [enemy0] Frame 2
"walk"Symbol 334 MovieClip [enemy0] Frame 12
"wince"Symbol 334 MovieClip [enemy0] Frame 22
"death"Symbol 334 MovieClip [enemy0] Frame 32
"normal"Symbol 481 MovieClip Frame 2
"wince"Symbol 481 MovieClip Frame 12
"death"Symbol 481 MovieClip Frame 22
"normal"Symbol 586 MovieClip [player] Frame 2
"walk"Symbol 586 MovieClip [player] Frame 12
"run"Symbol 586 MovieClip [player] Frame 22
"backDash"Symbol 586 MovieClip [player] Frame 32
"jump"Symbol 586 MovieClip [player] Frame 42
"beamSaber"Symbol 586 MovieClip [player] Frame 52
"death"Symbol 586 MovieClip [player] Frame 62
"before"Symbol 684 MovieClip Frame 1
"after"Symbol 684 MovieClip Frame 11
"after2"Symbol 684 MovieClip Frame 21

Dynamic Text Variables

paramBeforeSymbol 58 EditableText""
paramAfterSymbol 59 EditableText""
paramNameSymbol 61 EditableText""
paramArrowSymbol 62 EditableText" "
paramNameSymbol 67 EditableText""
paramAfterSymbol 68 EditableText""
paramArrowSymbol 69 EditableText" "
paramBeforeSymbol 99 EditableText""
scSymbol 383 EditableText"+ 300 *2"
reloadtimeSymbol 396 EditableText"0"
reloadtimeSymbol 397 EditableText"0"
damageSymbol 434 EditableText"50"
DispCommentSymbol 453 EditableText"阿鼻叫喚comment"
DispDateSymbol 454 EditableText"2007/2/12  22:08 "
rankSymbol 455 EditableText"1st"
DispDistSymbol 456 EditableText"99999"
DispKillSymbol 457 EditableText"99999"
DispScoreSymbol 458 EditableText"$ 9999999999"
DispNameSymbol 459 EditableText"阿鼻叫喚name"
rankSymbol 460 EditableText"1st"
DispCommentSymbol 461 EditableText"阿鼻叫喚comment"
DispDateSymbol 462 EditableText"0000/00/00  00:00 "
DispNameSymbol 463 EditableText"阿鼻叫喚name"
DispKillSymbol 464 EditableText"99999"
DispDistSymbol 465 EditableText"99999"
DispScoreSymbol 466 EditableText"$ 9999999999"
DispVersionSymbol 467 EditableText"0.00"
DispHPLvSymbol 468 EditableText"0"
DispHGLvSymbol 469 EditableText"0"
DispMGLvSymbol 470 EditableText"0"
DispSGLvSymbol 471 EditableText"0"
DispSRLvSymbol 472 EditableText"0"
DispFGLvSymbol 473 EditableText"0"
DispDistSymbol 490 EditableText"99999"
DispKillSymbol 491 EditableText"99999"
DispScoreSymbol 492 EditableText"$ 9999999999"
commentSymbol 494 EditableText""
playerNameSymbol 495 EditableText""
DispVersionSymbol 511 EditableText"0.00"
DispHPLvSymbol 512 EditableText"0"
DispHGLvSymbol 513 EditableText"0"
DispMGLvSymbol 514 EditableText"0"
DispSGLvSymbol 515 EditableText"0"
DispSRLvSymbol 516 EditableText"0"
DispFGLvSymbol 517 EditableText"0"
DTotalSizeSymbol 598 EditableText"2200"
DLoadedSymbol 601 EditableText"2200"
fpsSymbol 680 EditableText"30/30"
dScoreSymbol 723 EditableText"$ 0"
ammoSymbol 729 EditableText"12"
dMAXAmmoSymbol 732 EditableText"12"
ammoSymbol 735 EditableText"35"
ammoPriceSymbol 736 EditableText"600"
dMAXAmmoSymbol 737 EditableText"35"
ammoSymbol 740 EditableText"5"
ammoPriceSymbol 741 EditableText"1000"
dMAXAmmoSymbol 742 EditableText"5"
ammoSymbol 745 EditableText"8"
ammoPriceSymbol 746 EditableText"800"
dMAXAmmoSymbol 747 EditableText"8"
ammoPriceSymbol 750 EditableText"1500"
dKillNoSymbol 753 EditableText"0"
dDistSymbol 756 EditableText"0"
DpMAXHPSymbol 757 EditableText"/300"
DpHPSymbol 758 EditableText"300"
DpMAXHPSymbol 764 EditableText"/300"
DpHPSymbol 765 EditableText"300"
DpMAXHPSymbol 766 EditableText"/300"
DpHPSymbol 767 EditableText"300"
DpMAXHPSymbol 768 EditableText"/300"
DpHPSymbol 769 EditableText"300"
DpMAXHPSymbol 770 EditableText"/300"
DpHPSymbol 771 EditableText"300"
DpMAXHPSymbol 772 EditableText"/300"
DpHPSymbol 773 EditableText"300"
DpMAXHPSymbol 774 EditableText"/300"
DpHPSymbol 775 EditableText"300"
DpMAXHPSymbol 776 EditableText"/300"
DpHPSymbol 777 EditableText"300"
DpMAXHPSymbol 778 EditableText"/300"
DpHPSymbol 779 EditableText"300"
DpMAXHPSymbol 780 EditableText"/300"
DpHPSymbol 781 EditableText"300"
DTutorialSymbol 783 EditableText"チュートリアルを開始します。"
modeSymbol 861 EditableText"Normal Mode"
weaponSymbol 862 EditableText"BeamSaber"
wdSymbol 872 EditableText"武器制限モードが追加されました。"
dDispRankSymbol 889 EditableText"30"
DispRank2Symbol 891 EditableText"nd !!"




http://swfchan.com/1/1722/info.shtml
Created: 12/8 -2019 07:39:05 Last modified: 12/8 -2019 07:39:05 Server time: 05/11 -2024 23:15:53