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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/67113188?noj=FRM67113188-22DC" width="1" height="1"></div>

Small Arms.swf

This is the info page for
Flash #1722

(Click the ID number above for more basic data on this flash file.)


Text
healing

hand

machine

shot

sniper

frag


補給地点へ到着しました。

Arrived at the refueling point.

Arrived at the refueling point.

補給地点へ到着しました。


左のアイコンから、1つ選択できます。

Please make a choice from the left icons.

左のアイコンから、1つ選択できます。

Please make a choice from the left icons.

体力の最大値を上げ回復します。

Increase player's MAXHP and heal him.

体力の最大値を上げ回復します。

Increase player's MAXHP and heal him.

Enhance the performance of the handgun.

ハンドガンを強化します。

ハンドガンを強化します。

Enhance the performance of the handgun.

マシンガンを強化します。

Enhance the performance
of the machinegun.

マシンガンを強化します。

Enhance the performance
of the machinegun.

ショットガンを強化します。

Enhance the performance of the shotgun.

ショットガンを強化します。

Enhance the performance of the shotgun.

スナイパーライフルを強化します。

Enhance the performance of the sniperrifle.

スナイパーライフルを強化します。

Enhance the performance of the sniperrifle.

手榴弾を強化します。

Enhance the performance of frag granades.

手榴弾を強化します。

Enhance the performance of frag granades.

+ 300 *2

r

e

l

o

a

d

.

0

0

50

m

kill

m

kill

Ver

MG

SG

SR

FG

HG

HP

阿鼻叫喚comment

2007/2/12  22:08

1st

99999

99999

$ 9999999999

阿鼻叫喚name

1st

阿鼻叫喚comment

0000/00/00  00:00

阿鼻叫喚name

99999

99999

$ 9999999999

0.00

0

0

0

0

0

0

99999

99999

$ 9999999999

Back to Title

Back to Title

Press here to Entry

Press here to Entry

0.00

0

0

0

0

0

0

Now Loading...

2200

Bytes

TotalSize:

2200

Loaded:

linkageファイル置き場

eading

dge

- inspired by the frontline -

Copyright 2002-2007 ChronoBell All Rights Reserved

ver 1.09+

30/30

■SKIP■

□SKIP□

R

E

A

D

Y

GO !!

$ 0

m

$

12

0

/

12

35

600

35

5

1000

5

8

800

8

1500

kill

0

0

/300

300

/300

300

/300

300

/300

300

/300

300

/300

300

/300

300

/300

300

/300

300

/300

300

チュートリアルを開始します。

35

600

35

E

E

Q

Q

1

1

2

2

3

3

4

4

W

W

D

D

A

A

S

S

R

R

C

P

C

P

R

E

T

N

Normal Mode

BeamSaber

武器制限モードが追加されました。

Y

o

u

r

a

n

k

i

g

s

30

nd !!

You fail in accessing the score ranking file.  The following may cause the failure.

CGIランキングファイルのロードに失敗しました。以下の可能性があります。

- CGIサーバが込みあっている。もしくは、落ちている。

- プログラムのバグ

- オンラインへのアクセスを許可していない。(ローカルで開いている場合)

The server is busy or down.

A bug causes that.

No permission to access the internet from local.

This score is invalid.  The following may cause the failure.

無効な遷移です。以下の可能性があります。

- コンテキストメニューなどによりページを移動した。

- FlashPlayerEXなど公式プレイヤー外による想定外の挙動。

Using a function on the contextmenu causes that.

Unofficial flash player, flashplayerEX, works an unexcepted behavior.

Sorry, the default game mode only allows to entry.

このモードではランキングにエントリーすることはできません。m(_ _)m

Sorry, the latest version only allows to entry.

バージョンが最新でないためエントリーはできません。m(_ _)m

A

D

W

S

R

SP

1

2

3

4

Q

E

move to left / right

左右移動

jump

ジャンプ

hold the shield

盾を構える

reload

リロード

use a frag grenade

手榴弾の使用

swtich to each weapon

各武器への切り替え

switch to the previous / next weapon

隣の武器への切り替え

visual quality

画質

display shells

薬莢の表示

High

Medium

Low

On

Off

play BGMs

BGMの再生

the okkusenman BGM

おっくせんまん

??????

the handgun only mode

武器制限モード

the spirit of samurai mode

武士道モード

bomberman mode

ボンバーマンモード

full enhanced mode

つよくてニューゲーム

can use the beamsaber

ビームサーベルの使用

can use the granade machinegun

グレネードマシンガンの使用

can use the buster rifle

バスターライフルの使用

number of playing

プレイ回数

average movement distance

max movement distance on unarmed mode

武器制限モード最高進行距離

total playing time

総プレイ時間

9999

times

999

h

59

m

59

s

9999999999999

total movement distance

9999999999999

max movement distance

9999999999999

average kill

999999999999

max kill

999999999999

999999999999

average score

$ 99999999999999

max score

$ 99999999999999

$ 99999999999999

平均キル数

最高キル数

平均スコア

最高スコア

武士道モード最高進行距離

max movement distance on the sprit of samurai mode

kill by each weapon

各武器ごとのキル数

99999

99999

HG
MG
SG
SR
FG
OT

99999

99999

99999

99999

99999

000

000

000

000

000

ボンバーマンモード最高進行距離

max movement distance on bomberman mode

99999

total kill

総キル数

total score

総スコア

%

men

99999

000

save this settings

設定を保存する

save this settings

設定を保存する

set default settings

デフォルトに戻す

set default settings

デフォルトに戻す

key config

キーコンフィグ

game settings

ゲーム設定

bonus

おまけ

record

戦績

ActionScript [AS1/AS2]

Frame 1
var menu_cm = new ContextMenu(); menu_cm.builtInItems.forward_back = false; menu_cm.builtInItems.loop = false; menu_cm.builtInItems.play = false; menu_cm.builtInItems.print = false; menu_cm.builtInItems.quality = true; menu_cm.builtInItems.rewind = false; menu_cm.builtInItems.zoom = true; _root.menu = menu_cm; var init = {cf0:65, cf1:68, cf2:87, cf3:83, cf4:82, cf5:32, cf6:49, cf7:50, cf8:51, cf9:52, cf10:81, cf11:69, char0:"A", char1:"D", char2:"W", char3:"S", char4:"R", char5:"SP", char6:"1", char7:"2", char8:"3", char9:"4", char10:"Q", char11:"E"}; var keySetting = new Object(); var data_so = SharedObject.getLocal("data"); if (data_so.data.keySetting == undefined) { trace("keySetting\u521D\u671F\u5316"); data_so.data.keySetting = new Object(); i = 0; while (i < 12) { nm = "cf" + i; ai = "char" + i; data_so.data.keySetting[nm] = init[nm]; data_so.data.keySetting[ai] = init[ai]; i++; } } if (data_so.data.playerName == undefined) { trace("playerName\u521D\u671F\u5316"); data_so.data.playerName = "Your name"; } if (data_so.data.qual == undefined) { trace("qual\u521D\u671F\u5316"); data_so.data.qual = "high"; } if (data_so.data.shell == undefined) { trace("shell\u521D\u671F\u5316"); data_so.data.shell = true; } if (data_so.data.bgm == undefined) { data_so.data.bgm = true; } if (data_so.data.okusenman == undefined) { trace("okusenman\u521D\u671F\u5316"); data_so.data.okusenman = false; } if (data_so.data.unarmedMode == undefined) { trace("unarmedMode\u521D\u671F\u5316"); data_so.data.unarmedMode = false; } if (data_so.data.samuraiMode == undefined) { trace("samuraiMode\u521D\u671F\u5316"); data_so.data.samuraiMode = false; } if (data_so.data.bombermanMode == undefined) { trace("bombermanMode\u521D\u671F\u5316"); data_so.data.bombermanMode = false; } if (data_so.data.enhancedMode == undefined) { trace("enhancedMode\u521D\u671F\u5316"); data_so.data.enhancedMode = false; } if (data_so.data.beamSaber == undefined) { trace("beamSaber\u521D\u671F\u5316"); data_so.data.beamSaber = false; } if (data_so.data.grenadeMachinegun == undefined) { trace("grenadeMachinegun\u521D\u671F\u5316"); data_so.data.grenadeMachinegun = false; } if (data_so.data.busterRifle == undefined) { trace("busterRifle\u521D\u671F\u5316"); data_so.data.busterRifle = false; } if (data_so.data.unarmedModeAv == undefined) { trace("unarmedModeAv\u521D\u671F\u5316"); data_so.data.unarmedModeAv = false; } if (data_so.data.samuraiModeAv == undefined) { trace("samuraiModeAv\u521D\u671F\u5316"); data_so.data.samuraiModeAv = false; } if (data_so.data.bombermanModeAv == undefined) { trace("bombermanModeAv\u521D\u671F\u5316"); data_so.data.bombermanModeAv = false; } if (data_so.data.enhancedModeAv == undefined) { trace("enhancedModeAv\u521D\u671F\u5316"); data_so.data.enhancedModeAv = false; } if (data_so.data.beamSaberAv == undefined) { trace("beamSaberAv\u521D\u671F\u5316"); data_so.data.beamSaberAv = false; } if (data_so.data.grenadeMachinegunAv == undefined) { trace("grenadeMachinegunAv\u521D\u671F\u5316"); data_so.data.grenadeMachinegunAv = false; } if (data_so.data.busterRifleAv == undefined) { trace("busterRifleAv\u521D\u671F\u5316"); data_so.data.busterRifleAv = false; } if (data_so.data.okusenmanAv == undefined) { trace("okusenmanAv\u521D\u671F\u5316"); data_so.data.okusenmanAv = false; } if (data_so.data.OTKill == undefined) { data_so.data.OTKill = 0; } if (data_so.data.numberOfPlaying == undefined) { trace("\u6226\u6B74\u521D\u671F\u5316"); data_so.data.numberOfPlaying = 0; data_so.data.normalTry = 0; data_so.data.totalPlayingTime = 0; data_so.data.aveDis = 0; data_so.data.maxDis = 0; data_so.data.totalDis = 0; data_so.data.aveKill = 0; data_so.data.maxKill = 0; data_so.data.totalKill = 0; data_so.data.HGKill = 0; data_so.data.MGKill = 0; data_so.data.SGKill = 0; data_so.data.SRKill = 0; data_so.data.FGKill = 0; data_so.data.OTKill = 0; data_so.data.aveScore = 0; data_so.data.maxScore = 0; data_so.data.totalScore = 0; data_so.data.maxDisOnUnarmedMode = 0; data_so.data.maxDisOnSamuraiMode = 0; data_so.data.maxDisOnBombermanMode = 0; } i = 0; while (i < 12) { nm = "cf" + i; ai = "char" + i; _root.keySetting[nm] = data_so.data.keySetting[nm]; _root.keySetting[ai] = data_so.data.keySetting[ai]; trace((nm + ": ") + _root.keySetting[nm]); i++; } _global.playerName = data_so.data.playerName; trace("playerName: " + _global.playerName); _global.qual = data_so.data.qual; _global.shell = data_so.data.shell; _global.bgm = data_so.data.bgm; _global.okusenman = data_so.data.okusenman; _global.unarmedMode = data_so.data.unarmedMode; _global.samuraiMode = data_so.data.samuraiMode; _global.bombermanMode = data_so.data.bombermanMode; _global.enhancedMode = data_so.data.enhancedMode; _global.beamSaber = data_so.data.beamSaber; _global.grenadeMachinegun = data_so.data.grenadeMachinegun; _global.busterRifle = data_so.data.busterRifle; _global.unarmedModeAv = data_so.data.unarmedModeAv; _global.samuraiModeAv = data_so.data.samuraiModeAv; _global.bombermanModeAv = data_so.data.bombermanModeAv; _global.enhancedModeAv = data_so.data.enhancedModeAv; _global.beamSaberAv = data_so.data.beamSaberAv; _global.grenadeMachinegunAv = data_so.data.grenadeMachinegunAv; _global.busterRifleAv = data_so.data.busterRifleAv; _global.okusenmanAv = data_so.data.okusenmanAv; _global.numberOfPlaying = data_so.data.numberOfPlaying; _global.normalTry = data_so.data.normalTry; _global.totalPlayingTime = data_so.data.totalPlayingTime; _global.aveDis = data_so.data.aveDis; _global.maxDis = data_so.data.maxDis; _global.totalDis = data_so.data.totalDis; _global.aveKill = data_so.data.aveKill; _global.maxKill = data_so.data.maxKill; _global.totalKill = data_so.data.totalKill; _global.HGKill = data_so.data.HGKill; _global.MGKill = data_so.data.MGKill; _global.SGKill = data_so.data.SGKill; _global.SRKill = data_so.data.SRKill; _global.FGKill = data_so.data.FGKill; _global.OTKill = data_so.data.OTKill; _global.aveScore = data_so.data.aveScore; _global.maxScore = data_so.data.maxScore; _global.totalScore = data_so.data.totalScore; _global.maxDisOnUnarmedMode = data_so.data.maxDisOnUnarmedMode; _global.maxDisOnSamuraiMode = data_so.data.maxDisOnSamuraiMode; _global.maxDisOnBombermanMode = data_so.data.maxDisOnBombermanMode; _quality = _global.qual; stop();
Instance of Symbol 653 MovieClip in Frame 2
onClipEvent (load) { trace("\uFF3C(^o^)\uFF0F"); }
Frame 5
bgm_title = new Sound(); bgm_title.attachSound("bgm_title"); bgm_tutorial = new Sound(); bgm_tutorial.attachSound("bgm_tutorial"); bgm_play1 = new Sound(); bgm_play1.attachSound("bgm_play1"); bgm_play2 = new Sound(); bgm_play2.attachSound("bgm_play2"); bgm_play3 = new Sound(); bgm_play3.attachSound("bgm_play3"); bgm_play4 = new Sound(); bgm_play4.attachSound("bgm_play4"); se_cursol4 = new Sound(); se_cursol4.attachSound("se_cursol4"); se_cursol5 = new Sound(); se_cursol5.attachSound("se_cursol5"); var lvArr = new Array(-1, -1, -1, -1, -1, -1); stopAllSounds(); if (_global.bgm) { bgm_title.start(0, 99); } _root.gotoAndStop("title");
Frame 6
_root.stop(); _global.score = 0; _global.dist = 0; _global.killNo = 0; _global.NewRank = 0; _global.scoreValid = 0; _global.version = "1.09"; _global.cgiVersion = "426"; i = 0; while (i < 6) { _root.lvArr[i] = -1; i++; } _global.unarmedRelease = false; _global.samuraiRelease = false; _global.bombermanRelease = false; _global.enhancedRelease = false; _global.beamSaberRelease = false; _global.grenadeMachinegunRelease = false; _global.busterRifleRelease = false; _global.okusenmanRelease = false;
Instance of Symbol 658 MovieClip in Frame 6
/* no clip actions */
Instance of Symbol 681 MovieClip in Frame 6
onClipEvent (load) { fr = 30; time = 1000; time_count = 0; old_timer = getTimer(); fps = (fr + "/") + fr; } onClipEvent (enterFrame) { time_count++; if ((getTimer() - old_timer) >= time) { fps = (Math.floor((time_count * 1000) / (getTimer() - old_timer)) + "/") + fr; old_timer = getTimer(); time_count = 0; } }
Frame 11
stop();
Frame 12
if (_global.tutorial) { stopAllSounds(); if (_global.bgm) { _root.bgm_tutorial.start(0, 99); } } stop();
Instance of Symbol 719 MovieClip "gun" in Frame 12
onClipEvent (load) { function isOnWeaponPanel() { res = -1; if ((_root._ymouse > 302) && (_root._ymouse < 369)) { if ((_root._xmouse > 188.5) && (_root._xmouse < 230.5)) { res = 0; } else if ((_root._xmouse > 244.5) && (_root._xmouse < 286.5)) { res = 1; } else if ((_root._xmouse > 300.5) && (_root._xmouse < 342.5)) { res = 2; } else if ((_root._xmouse > 356.5) && (_root._xmouse < 398.5)) { res = 3; } } return(res); } function isOnRPWeaponPanel() { res = -1; if ((_root._ymouse > 112) && (_root._ymouse < 166)) { if ((_root._xmouse > 60) && (_root._xmouse < 124)) { res = 0; } else if ((_root._xmouse > 140) && (_root._xmouse < 204)) { res = 1; } else if ((_root._xmouse > 220) && (_root._xmouse < 284)) { res = 2; } } else if ((_root._ymouse > 192) && (_root._ymouse < 250)) { if ((_root._xmouse > 60) && (_root._xmouse < 124)) { res = 3; } else if ((_root._xmouse > 140) && (_root._xmouse < 204)) { res = 4; } else if ((_root._xmouse > 220) && (_root._xmouse < 284)) { res = 5; } } return(res); } function drawArm() { if (_global.usingWeapon == 0) { _root.player.attachMovie("arm_handgun", "arm", 166); _root.player.arm._x = -1; _root.player.arm._y = -18.5; } else if (_global.usingWeapon == 1) { _root.player.attachMovie("arm_machinegun", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -18.5; } else if (_global.usingWeapon == 2) { _root.player.attachMovie("arm_shotgun", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else if (_global.usingWeapon == 3) { _root.player.attachMovie("arm_magnum", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else if (_global.usingWeapon == 10) { _root.player.attachMovie("arm_shield", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else if (_global.usingWeapon == 11) { _root.player.attachMovie("arm_dummy", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else { trace("ERROR in drawArm(): _global.usingWeapon=" + _global.usingWeapon); } } function drawFrameOnWeapon(usingWeapon) { _root.attachMovie("frameOnWeapon", "frameOnWeapon", 2000); _root.frameOnWeapon._x = 188.5 + (usingWeapon * 56); _root.frameOnWeapon._y = 302; } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function putParamName(wp) { str = ""; switch (wp) { case -1 : str = ""; break; case 0 : str = "\u30EC\u30D9\u30EB\n\u6700\u5927HP\n"; break; case 1 : str = "\u30EC\u30D9\u30EB\n\u653B\u6483\u529B\n\u5F3E\u901F\n\u6700\u5927\u88C5\u586B\u6570\n\u30EA\u30ED\u30FC\u30C9\u30BF\u30A4\u30E0\n\u5F3E\u85AC\u30B3\u30B9\u30C8\n"; break; case 2 : str = "\u30EC\u30D9\u30EB\n\u653B\u6483\u529B\n\u9023\u5C04\u9593\u9694\n\u5F3E\u901F\n\u62E1\u6563\u5EA6\n\u6700\u5927\u88C5\u586B\u6570\n\u30EA\u30ED\u30FC\u30C9\u30BF\u30A4\u30E0\n\u5F3E\u85AC\u30B3\u30B9\u30C8\n"; break; case 3 : str = "\u30EC\u30D9\u30EB\n\u653B\u6483\u529B\n\u6563\u5F3E\u6570\n\u5F3E\u901F\n\u62E1\u6563\u5EA6\n\u6700\u5927\u88C5\u586B\u6570\n\u30EA\u30ED\u30FC\u30C9\u30BF\u30A4\u30E0\n\u5F3E\u85AC\u30B3\u30B9\u30C8\n"; break; case 4 : str = "\u30EC\u30D9\u30EB\n\u653B\u6483\u529B\n\u6700\u5927\u88C5\u586B\u6570\n\u30EA\u30ED\u30FC\u30C9\u30BF\u30A4\u30E0\n\u5F3E\u85AC\u30B3\u30B9\u30C8\n"; break; case 5 : str = "\u30EC\u30D9\u30EB\n\u653B\u6483\u529B\n\u7206\u767A\u7BC4\u56F2\n\u30B3\u30B9\u30C8\n"; break; default : trace("ERROR in putParamName: wp=" + wp); } return(str); } function putParamWord(wp, wd) { str = ""; switch (wp) { case -1 : str = ""; break; case 0 : str = ((wd + newline) + wd) + newline; break; case 1 : str = ((((((((((wd + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline; break; case 2 : str = ((((((((((((((wd + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline; break; case 3 : str = ((((((((((((((wd + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline; break; case 4 : str = ((((((((wd + newline) + wd) + newline) + wd) + newline) + wd) + newline) + wd) + newline; break; case 5 : str = ((((((wd + newline) + wd) + newline) + wd) + newline) + wd) + newline; break; default : trace("ERROR in putParamWord: wp=" + wp); } return(str); } function putParam(wp, lv) { str = ""; switch (wp) { case -1 : str = ""; break; case 0 : if (!_global.samuraiMode) { str = ((lv + newline) + heal[lv]) + newline; } else { str = "0\n1\n"; } break; case 1 : if (!_global.bombermanMode) { str = ((((((((((lv + newline) + handgun.attack[lv]) + newline) + handgun.speed[lv]) + newline) + handgun.ammo[lv]) + newline) + handgun.reload[lv]) + newline) + handgun.cost[lv]) + newline; } else { str = "0\n0\n0\n0\n0\n0\n"; } break; case 2 : if ((!_global.bombermanMode) && (!_global.unarmedMode)) { str = ((((((((((((((lv + newline) + machinegun.attack[lv]) + newline) + machinegun.rate[lv]) + newline) + machinegun.speed[lv]) + newline) + machinegun.precision[lv]) + newline) + machinegun.ammo[lv]) + newline) + machinegun.reload[lv]) + newline) + machinegun.cost[lv]) + newline; } else { str = "0\n0\n0\n0\n0\n0\n0\n0\n"; } break; case 3 : if ((!_global.bombermanMode) && (!_global.unarmedMode)) { str = ((((((((((((((lv + newline) + shotgun.attack[lv]) + newline) + shotgun.spreads[lv]) + newline) + shotgun.speed[lv]) + newline) + shotgun.precision[lv]) + newline) + shotgun.ammo[lv]) + newline) + shotgun.reload[lv]) + newline) + shotgun.cost[lv]) + newline; } else { str = "0\n0\n0\n0\n0\n0\n0\n0\n"; } break; case 4 : if ((!_global.bombermanMode) && (!_global.unarmedMode)) { if (!_global.busterRifle) { str = ((((((((lv + newline) + sniper.attack[lv]) + newline) + sniper.ammo[lv]) + newline) + sniper.reload[lv]) + newline) + sniper.cost[lv]) + newline; } else { str = ((((((((lv + newline) + (860 + sniper.attack[lv])) + newline) + sniper.ammo[lv]) + newline) + sniper.reload[lv]) + newline) + sniper.cost[lv]) + newline; } } else { str = "0\n0\n0\n0\n0\n"; } break; case 5 : if (!_global.unarmedMode) { str = ((((((lv + newline) + frag.attack[lv]) + newline) + frag.range[lv]) + newline) + frag.cost[lv]) + newline; } else { str = "0\n0\n0\n0\n"; } break; default : trace("ERROR in putParam: wp=" + wp); } return(str); } function getLV(wp) { lv = -1; switch (wp) { case -1 : lv = -1; break; case 0 : lv = _root.player.healLV; break; case 1 : lv = _root.player.handgunLV; break; case 2 : lv = _root.player.machinegunLV; break; case 3 : lv = _root.player.shotgunLV; break; case 4 : lv = _root.player.sniperLV; break; case 5 : lv = _root.player.fragLV; break; default : trace("ERROR in getLV: wp=" + wp); } return(lv); } function updatePanelInfoFromMain() { _root.PanelMachinegun.ammoPrice = transUsingK(APMachinegun); _root.PanelShotgun.ammoPrice = transUsingK(APShotgun); _root.PanelSniper.ammoPrice = transUsingK(APSniper); _root.PanelFrag.ammoPrice = transUsingK(APFrag); _root.PanelHandgun.dMAXAmmo = MAHandgun; _root.PanelMachinegun.dMAXAmmo = MAMachinegun; _root.PanelShotgun.dMAXAmmo = MAShotgun; _root.PanelSniper.dMAXAmmo = MASniper; } function updatePanelInfoFromGun() { _root.PanelMachinegun.ammoPrice = transUsingK(_root.player.APMachinegun); _root.PanelShotgun.ammoPrice = transUsingK(_root.player.APShotgun); _root.PanelSniper.ammoPrice = transUsingK(_root.player.APSniper); _root.PanelFrag.ammoPrice = transUsingK(_root.player.APFrag); _root.PanelHandgun.dMAXAmmo = _root.player.MAHandgun; _root.PanelMachinegun.dMAXAmmo = _root.player.MAMachinegun; _root.PanelShotgun.dMAXAmmo = _root.player.MAShotgun; _root.PanelSniper.dMAXAmmo = _root.player.MASniper; } function transUsingK(num) { var _local1 = ""; if (num >= 10000) { len = num.toString().length - 3; i = 0; while (i < len) { _local1 = _local1 + num.toString().charAt(i); i++; } _local1 = _local1 + "k"; } else { _local1 = num.toString(); } trace("str: " + _local1); return(_local1); } function unarmedMode() { } function samuraiMode() { MAX_HP = 1; _root.DpMAXHP = "/ " + MAX_HP; _global.pHP = MAX_HP; } function bombermanMode() { } function enhancedMode() { healLV = 9; handgunLV = 9; machinegunLV = 9; shotgunLV = 9; sniperLV = 9; fragLV = 9; MAX_HP = heal[9]; _global.pHP = MAX_HP; _root.DpMAXHP = "/ " + MAX_HP; RTHandgun = handgun.reload[9]; RTMachinegun = machinegun.reload[9]; RTShotgun = shotgun.reload[9]; RTSniper = sniper.reload[9]; MAHandgun = handgun.ammo[9]; MAMachinegun = machinegun.ammo[9]; MAShotgun = shotgun.ammo[9]; MASniper = sniper.ammo[9]; _global.bHandgun = MAHandgun; _global.bMachinegun = MAMachinegun; _global.bShotgun = MAShotgun; _global.bMagnum = MASniper; APMachinegun = machinegun.cost[9]; APShotgun = shotgun.cost[9]; APSniper = sniper.cost[9]; APFrag = frag.cost[9]; } function enhancedModeOnGunCircle() { spd_handgun = handgun.speed[9]; ATHandgun = handgun.attack[9]; ATSniper = sniper.attack[9]; waitSniper = 6; fragDelay = 18; fragRange = frag.range[9]; ATFrag = frag.attack[9]; spd_machinegun = machinegun.speed[9]; mPrecision = machinegun.precision[9]; mFireRate = machinegun.rate[9]; ATMachinegun = machinegun.attack[9]; spd_shotgun = shotgun.speed[9]; spreadNo = shotgun.spreads[9]; sPrecision = shotgun.precision[9]; ATShotgun = shotgun.attack[9]; waitShotgun = 6; } var heal = [280, 290, 300, 315, 330, 345, 360, 380, 400, 420]; var handgun = {attack:[50, 55, 60, 65, 70, 75, 80, 85, 90, 100], speed:[18, 18, 19, 19, 20, 20, 21, 21, 22, 23], ammo:[12, 13, 14, 15, 16, 17, 18, 19, 20, 21], reload:[0.5, 0.5, 0.4, 0.4, 0.3, 0.3, 0.2, 0.2, 0.1, 0.1], cost:[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]}; var machinegun = {attack:[50, 55, 60, 65, 70, 75, 80, 85, 90, 100], rate:[3, 3, 2, 2, 2, 2, 2, 1, 1, 1], speed:[19, 19, 20, 20, 20, 21, 21, 21, 22, 22], precision:[13, 12, 12, 12, 11, 11, 11, 10, 10, 10], ammo:[35, 37, 41, 43, 45, 47, 49, 51, 53, 57], reload:[1, 1, 0.9, 0.9, 0.8, 0.8, 0.7, 0.7, 0.6, 0.6], cost:[600, 750, 1050, 1950, 4000, 7500, 13000, 18000, 25000, 31000]}; var shotgun = {attack:[50, 53, 56, 59, 62, 65, 68, 71, 74, 77], spreads:[9, 10, 10, 11, 11, 12, 12, 13, 13, 14], speed:[16, 16, 17, 17, 17, 17, 18, 18, 18, 18], precision:[31, 31, 30, 30, 30, 29, 29, 29, 28, 28], ammo:[4, 4, 5, 5, 5, 6, 6, 6, 7, 7], reload:[1.66, 1.66, 1.5, 1.5, 1.5, 1.5, 1.4, 1.4, 1.4, 1.3], cost:[1000, 1300, 1800, 2500, 6000, 12000, 20000, 29000, 36000, 43000]}; var sniper = {attack:[140, 210, 280, 350, 420, 490, 560, 610, 680, 800], ammo:[8, 8, 9, 9, 9, 9, 10, 10, 10, 11], reload:[1.66, 1.58, 1.5, 1.42, 1.35, 1.28, 1.21, 1.14, 1.06, 1], cost:[800, 1000, 1200, 2000, 5000, 10000, 18000, 25000, 32000, 40000]}; var frag = {attack:[30, 45, 60, 75, 90, 105, 120, 135, 150, 165], range:[100, 105, 110, 115, 120, 125, 131, 137, 143, 150], cost:[1500, 2000, 3000, 5000, 9000, 15000, 28000, 40000, 60000, 82000]}; Mouse.hide(); this.swapDepths(50000); spd_handgun = handgun.speed[0]; ATHandgun = handgun.attack[0]; ATSniper = sniper.attack[0]; waitSniper = 6; fragDelay = 18; fragTime = 0; fragRange = frag.range[0]; ATFrag = frag.attack[0]; spd_machinegun = machinegun.speed[0]; wait_machinegun = 0; mPrecision = machinegun.precision[0]; mFireRate = machinegun.rate[0]; ATMachinegun = machinegun.attack[0]; spd_shotgun = shotgun.speed[0]; spreadNo = shotgun.spreads[0]; sPrecision = shotgun.precision[0]; ATShotgun = shotgun.attack[0]; waitShotgun = 6; ATBuster = 860 + sniper.attack[0]; waitBuster = 10; ATBeamSaber = 500; if (_global.enhancedMode) { enhancedModeOnGunCircle(); } se_handgun = new Sound(); se_handgun.attachSound("se_handgun"); se_changeHandgun = new Sound(); se_changeHandgun.attachSound("se_changeHandgun"); se_sniper = new Sound(); se_sniper.attachSound("se_sniper"); se_shotgun = new Sound(); se_shotgun.attachSound("se_shotgun"); now_sounding = false; se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun", false); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_shell1 = new Sound(); se_shell1.attachSound("se_shell1"); } onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; if (_global.RP) { RPNum = isOnRPWeaponPanel(); weaponLV = getLV(RPNum); _root.refuelingPoint.paramInfo.gotoAndStop(RPNum + 2); _root.refuelingPoint.paramName = putParamName(RPNum); _root.refuelingPoint.paramBefore = putParam(RPNum, weaponLV); _root.refuelingPoint.paramArrow = putParamWord(RPNum, "\u2192"); if ((weaponLV + 1) < 10) { _root.refuelingPoint.paramAfter = putParam(RPNum, weaponLV + 1); } else { _root.refuelingPoint.paramAfter = putParamWord(RPNum, "-"); } RPPanelName = "RPPanelName" + RPNum; if (_root.refuelingPoint[RPPanelName]._currentframe == 1) { _root.refuelingPoint[RPPanelName].play(); _root.se_cursol5.start(); } if (RPNum == -1) { i = 0; while (i < 6) { RPPanelName = "RPPanelName" + i; _root.refuelingPoint[RPPanelName].gotoAndStop(1); i++; } } } } onClipEvent (enterFrame) { if ((_global.mode != "death") && (!_global.RP)) { xDis = _root._xmouse - _root.player._x; yDis = _root._ymouse - (_root.player._y - (_root.player._height / 2)); if (xDis > 0) { _root.player.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { _root.player.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } if (((((!Key_SPACE) && (Key.isDown(_root.keySetting.cf5))) && (fragTime == 0)) && (_global.score >= _root.player.APFrag)) && (!_global.unarmedMode)) { _root.player.attachMovie("arm_frag", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -18; _root.player.arm.power = ATFrag; _root.player.arm.range = fragRange; fragTime = fragDelay; _global.score = _global.score - _root.player.APFrag; } Key_SPACE = Key.isDown(_root.keySetting.cf5); if (fragTime > 0) { fragTime--; if (fragTime <= 0) { drawArm(); fragTime = 0; } } } else if (_global.mode == "death") { this._x = -100; this._y = -100; this._visible = false; Mouse.show(); } } on (release) { if ((_global.usingWeapon == 1) && (!_global.RP)) { wait_machinegun = 0; se_machinegun.stop("se_machinegun"); now_sounding = false; if ((((_global.bMachinegun != 0) && (_global.bMachinegun != 35)) && (_global.reloading == false)) && (isOnWeaponPanel() != 1)) { se_machinegunE.start(); } delete this.onEnterFrame; } } onClipEvent (mouseDown) { if ((!_global.RP) && (!_global.bombermanMode)) { if (((isOnWeaponPanel() == -1) && (fragTime == 0)) && (_global.wait == 0)) { rad = Math.atan2(yDis, xDis); if (_global.mode != "death") { if (((_global.pHP != 0) && (!_global.reloading)) && (_global.wait == 0)) { if ((_global.bHandgun != 0) && (_global.usingWeapon == 0)) { se_handgun.start(); _global.bHandgun--; _global.fireNo++; handgunName = "ef_handgun" + _global.pHandgunNo; _root.scr.attachMovie("ef_handgun", handgunName, 101 + _global.pHandgunNo); _global.handgunList.push(handgunName); trace("length = " + _global.handgunList.length); _root.scr[handgunName]._x = (_root.player._x + (16.0654909666652 * Math.cos(rad))) + _global.screenX; _root.scr[handgunName]._y = (_root.player._y - (_root.player._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName].dx = spd_handgun * Math.cos(rad); _root.scr[handgunName].dy = spd_handgun * Math.sin(rad); _root.scr[handgunName].power = (ATHandgun + Math.floor(Math.random() * (Math.floor(ATHandgun / 5) + 1))) - Math.floor(ATHandgun / 10); _root.scr[handgunName].isHandgun = true; if ((++_global.pHandgunNo) > 49) { _global.pHandgunNo = 0; } if (_global.shell == true) { shell("ef_shell", handgunName); } } else if ((_global.usingWeapon == 3) && (_global.bMagnum != 0)) { if (!_global.busterRifle) { _global.wait = waitSniper; se_sniper.start(); _global.bMagnum--; sniperName = "ef_magnum" + _global.pMagnumNo; _root.scr.attachMovie("ef_magnum", sniperName, 177 + _global.pMagnumNo); _global.sniperList.push(sniperName); _root.scr[sniperName]._x = (_root.player._x + (16.0654909666652 * Math.cos(rad))) + _global.screenX; _root.scr[sniperName]._y = (_root.player._y - (_root.player._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[sniperName]._rotation = rad * 57.2957795130823; _root.scr[sniperName].power = (ATSniper + Math.floor(Math.random() * (Math.floor(ATSniper / 5) + 1))) - Math.floor(ATSniper / 10); if ((++_global.pMagnumNo) > 7) { _global.pMagnumNo = 0; } if (_global.shell == true) { shell("ef_shell", sniperName); } } else { _global.wait = waitBuster; _global.bMagnum--; sniperName = "ef_busterRifle" + _global.pMagnumNo; _root.scr.attachMovie("ef_busterRifle", sniperName, 177 + _global.pMagnumNo); _global.busterRifleList.push(sniperName); _root.scr[sniperName]._x = (_root.player._x + (16.0654909666652 * Math.cos(rad))) + _global.screenX; _root.scr[sniperName]._y = (_root.player._y - (_root.player._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[sniperName]._rotation = rad * 57.2957795130823; _root.scr[sniperName].power = (ATBuster + Math.floor(Math.random() * (Math.floor(ATSniper / 5) + 1))) - Math.floor(ATSniper / 10); if ((++_global.pMagnumNo) > 7) { _global.pMagnumNo = 0; } } } else if ((_global.bShotgun != 0) && (_global.usingWeapon == 2)) { _global.wait = waitShotgun; se_shotgun.start(); _global.bShotgun--; _global.fireNo++; i = 0; while (i < spreadNo) { shotgunName = "ef_shotgun" + _global.pShotgunNo; _root.scr.attachMovie("ef_shotgun", shotgunName, 201 + _global.pShotgunNo); _global.shotgunList.push(shotgunName); spreadX = Math.floor((Math.random() * 10) - 5); spreadY = Math.floor((Math.random() * 10) - 5); _root.scr[shotgunName]._x = ((_root.player._x + spreadX) + (16.0654909666652 * Math.cos(rad))) + _global.screenX; _root.scr[shotgunName]._y = ((_root.player._y - (_root.player._height / 2)) + spreadY) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * sPrecision) - Math.floor(sPrecision / 2)); _root.scr[shotgunName].dx = spd_shotgun * Math.cos(rad + spreadRad); _root.scr[shotgunName].dy = spd_shotgun * Math.sin(rad + spreadRad); _root.scr[shotgunName].power = (ATShotgun + Math.floor(Math.random() * (Math.floor(ATShotgun / 5) + 1))) - Math.floor(ATShotgun / 10); if ((++_global.pShotgunNo) > 49) { _global.pShotgunNo = 0; } i++; } if (_global.shell == true) { shell("ef_shell2", shotgunName); } } if ((_global.usingWeapon == 1) && (_global.bMachinegun != 0)) { this.onEnterFrame = function () { if (((_global.bMachinegun != 0) && (_global.usingWeapon == 1)) && (wait_machinegun == 0)) { if (now_sounding == false) { se_machinegun.start(0, 999); now_sounding = true; } _global.bMachinegun--; _global.fireNo++; rad = Math.atan2(yDis, xDis); machinegunName = "ef_handgun" + _global.pHandgunNo; _root.scr.attachMovie("ef_handgun", machinegunName, 101 + _global.pHandgunNo); _global.handgunList.push(machinegunName); _root.scr[machinegunName]._x = (_root.player._x + (16.0654909666652 * Math.cos(rad))) + _global.screenX; _root.scr[machinegunName]._y = (_root.player._y - (_root.player._height / 2)) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[machinegunName].dx = spd_machinegun * Math.cos(rad + spreadRad); _root.scr[machinegunName].dy = spd_machinegun * Math.sin(rad + spreadRad); wait_machinegun = mFireRate; _root.scr[machinegunName].power = (ATMachinegun + Math.floor(Math.random() * (Math.floor(ATMachinegun / 5) + 1))) - Math.floor(ATMachinegun / 10); _root.scr[machinegunName].isHandgun = false; if ((++_global.pHandgunNo) > 49) { _global.pHandgunNo = 0; } if (_global.shell == true) { shell("ef_shell", machinegunName); } } else if (_global.bMachinegun == 0) { wait_machinegun = 0; se_machinegun.stop("se_machinegun"); se_machinegunE.start(); delete this.onEnterFrame; } if (wait_machinegun != 0) { wait_machinegun--; } if (_global.reloading || (_global.RP)) { wait_machinegun = 0; se_machinegun.stop("se_machinegun"); delete this.onEnterFrame; } if (_global.usingWeapon != 1) { wait_machinegun = 0; se_machinegun.stop("se_machinegun"); delete this.onEnterFrame; } }; } } } } else if ((((!_global.reloading) && (_global.usingWeapon != 10)) && (!_global.bombermanMode)) && (!_global.unarmedMode)) { if (isOnWeaponPanel() == 0) { se_changeHandgun.start(); _global.usingWeapon = 0; drawArm(); drawFrameOnWeapon(0); } else if (isOnWeaponPanel() == 1) { se_changeHandgun.start(); _global.usingWeapon = 1; drawArm(); drawFrameOnWeapon(1); } else if (isOnWeaponPanel() == 2) { se_changeHandgun.start(); _global.usingWeapon = 2; drawArm(); drawFrameOnWeapon(2); } else if (isOnWeaponPanel() == 3) { se_changeHandgun.start(); _global.usingWeapon = 3; drawArm(); drawFrameOnWeapon(3); } else { trace("ERROR: isOnWeaponPanel(): " + isOnWeaponPanel()); } } } else if ((_root.refuelingPoint._currentframe == 32) && (!_global.rock)) { _global.rock = true; if (isOnRPWeaponPanel() == 0) { if (!_global.samuraiMode) { if (_root.player.healLV < 9) { _root.se_cursol4.start(); _root.player.healLV++; _root.player.MAX_HP = heal[_root.player.healLV]; _global.pHP = _root.player.MAX_HP; _root.refuelingPoint.play(); } else { _root.se_cursol4.start(); _global.pHP = _root.player.MAX_HP; _root.refuelingPoint.play(); } } else { _root.se_cursol4.start(); _root.refuelingPoint.play(); } } else if (isOnRPWeaponPanel() == 1) { _global.rock = true; if (!_global.bombermanMode) { if (_root.player.handgunLV < 9) { _root.se_cursol4.start(); _root.player.handgunLV++; ATHandgun = handgun.attack[_root.player.handgunLV]; spd_handgun = handgun.speed[_root.player.handgunLV]; _root.player.MAHandgun = handgun.ammo[_root.player.handgunLV]; _root.player.RTHandgun = handgun.reload[_root.player.handgunLV]; _root.player.APHandgun = handgun.cost[_root.player.handgunLV]; _global.bHandgun = _root.player.MAHandgun; updatePanelInfoFromGun(); _root.refuelingPoint.play(); } else { _global.rock = false; } } else { _root.se_cursol4.start(); _root.refuelingPoint.play(); } } else if (isOnRPWeaponPanel() == 2) { _global.rock = true; if ((!_global.bombermanMode) && (!_global.unarmedMode)) { if (_root.player.machinegunLV < 9) { _root.se_cursol4.start(); _root.player.machinegunLV++; ATMachinegun = machinegun.attack[_root.player.machinegunLV]; mFireRate = machinegun.rate[_root.player.machinegunLV]; spd_machinegun = machinegun.speed[_root.player.machinegunLV]; mPrecision = machinegun.precision[_root.player.machinegunLV]; _root.player.MAMachinegun = machinegun.ammo[_root.player.machinegunLV]; _root.player.RTMachinegun = machinegun.reload[_root.player.machinegunLV]; _root.player.APMachinegun = machinegun.cost[_root.player.machinegunLV]; _global.bMachinegun = _root.player.MAMachinegun; updatePanelInfoFromGun(); _root.refuelingPoint.play(); } else { _global.rock = false; } } else { _root.se_cursol4.start(); _root.refuelingPoint.play(); } } else if (isOnRPWeaponPanel() == 3) { _global.rock = true; if ((!_global.bombermanMode) && (!_global.unarmedMode)) { if (_root.player.shotgunLV < 9) { _root.se_cursol4.start(); _root.player.shotgunLV++; ATShotgun = shotgun.attack[_root.player.shotgunLV]; spreadNo = shotgun.spreads[_root.player.shotgunLV]; spd_shotgun = shotgun.speed[_root.player.shotgunLV]; sPrecision = shotgun.precision[_root.player.shotgunLV]; _root.player.MAShotgun = shotgun.ammo[_root.player.shotgunLV]; _root.player.RTShotgun = shotgun.reload[_root.player.shotgunLV]; _root.player.APShotgun = shotgun.cost[_root.player.shotgunLV]; _global.bShotgun = _root.player.MAShotgun; updatePanelInfoFromGun(); _root.refuelingPoint.play(); } else { _global.rock = false; } } else { _root.se_cursol4.start(); _root.refuelingPoint.play(); } } else if (isOnRPWeaponPanel() == 4) { if ((!_global.bombermanMode) && (!_global.unarmedMode)) { if (_root.player.sniperLV < 9) { if (!_global.busterRifle) { _root.se_cursol4.start(); _root.player.sniperLV++; ATSniper = sniper.attack[_root.player.sniperLV]; _root.player.MASniper = sniper.ammo[_root.player.sniperLV]; _root.player.RTSniper = sniper.reload[_root.player.sniperLV]; _root.player.APSniper = sniper.cost[_root.player.sniperLV]; _global.bMagnum = _root.player.MASniper; updatePanelInfoFromGun(); _root.refuelingPoint.play(); } else { _root.se_cursol4.start(); _root.player.sniperLV++; ATBuster = 860 + sniper.attack[_root.player.sniperLV]; _root.player.MASniper = sniper.ammo[_root.player.sniperLV]; _root.player.RTSniper = sniper.reload[_root.player.sniperLV]; _root.player.APSniper = sniper.cost[_root.player.sniperLV]; _global.bMagnum = _root.player.MASniper; updatePanelInfoFromGun(); _root.refuelingPoint.play(); } } else { _global.rock = false; } } else { _root.se_cursol4.start(); _root.refuelingPoint.play(); } } else if (isOnRPWeaponPanel() == 5) { if (!_global.unarmedMode) { if (_root.player.fragLV < 9) { _root.se_cursol4.start(); _root.player.fragLV++; ATFrag = frag.attack[_root.player.fragLV]; fragRange = frag.range[_root.player.fragLV]; _root.player.APFrag = frag.cost[_root.player.fragLV]; updatePanelInfoFromGun(); _root.refuelingPoint.play(); } else { _global.rock = false; } } else { _root.se_cursol4.start(); _root.refuelingPoint.play(); } } else { _global.rock = false; trace("ERROR: isOnRPWeaponPanel(): " + isOnRPWeaponPanel()); } } }
Instance of Symbol 681 MovieClip in Frame 12
onClipEvent (load) { fr = 30; time = 1000; time_count = 0; old_timer = getTimer(); fps = (fr + "/") + fr; } onClipEvent (enterFrame) { time_count++; if ((getTimer() - old_timer) >= time) { fps = (Math.floor((time_count * 1000) / (getTimer() - old_timer)) + "/") + fr; old_timer = getTimer(); time_count = 0; } }
Instance of Symbol 863 MovieClip in Frame 12
onClipEvent (load) { function getMode() { var _local2 = ""; if (_global.unarmedMode) { _local2 = "unarmedMode"; } else if (_global.samuraiMode) { _local2 = "samuraiMode"; } else if (_global.bombermanMode) { _local2 = "bombermanMode"; } else if (_global.enhancedMode) { _local2 = "enhancedMode"; } else { _local2 = "NormalMode"; } return(_local2); } function getWeapon() { var _local2 = " "; if (_global.beamSaber) { _local2 = _local2 + "BS"; } if (_global.grenadeMachinegun) { _local2 = _local2 + " GM"; } if (_global.busterRifle) { _local2 = _local2 + " BR"; } return(_local2); } this.mode = getMode(); this.weapon = getWeapon(); }
Frame 17
if ((_global.scoreValid == 1) && (!_global.tutorial)) { if (_global.unarmedRelease) { _global.unarmedModeAv = true; data_so.data.unarmedModeAv = true; } if (_global.samuraiRelease) { _global.samuraiModeAv = true; data_so.data.samuraiModeAv = true; } if (_global.bombermanRelease) { _global.bombermanModeAv = true; data_so.data.bombermanModeAv = true; } if (_global.enhancedRelease) { _global.enhancedModeAv = true; data_so.data.enhancedModeAv = true; } if (_global.beamSaberRelease) { _global.beamSaberAv = true; data_so.data.beamSaberAv = true; } if (_global.grenadeMachinegunRelease) { _global.grenadeMachinegunAv = true; data_so.data.grenadeMachinegunAv = true; } if (_global.busterRifleRelease) { _global.busterRifleAv = true; data_so.data.busterRifleAv = true; } if (_global.okusenmanRelease) { _global.okusenmanAv = true; data_so.data.okusenmanAv = true; } } else { trace("\u4E0D\u6B63\u306A\u9077\u79FB"); } stop();
Frame 18
function recordSave() { data_so.data.numberOfPlaying = _global.numberOfPlaying; data_so.data.normalTry = _global.normalTry; data_so.data.totalPlayingTime = _global.totalPlayingTime; data_so.data.aveDis = _global.aveDis; data_so.data.maxDis = _global.maxDis; data_so.data.totalDis = _global.totalDis; data_so.data.aveKill = _global.aveKill; data_so.data.maxKill = _global.maxKill; data_so.data.totalKill = _global.totalKill; data_so.data.HGKill = _global.HGKill; data_so.data.MGKill = _global.MGKill; data_so.data.SGKill = _global.SGKill; data_so.data.SRKill = _global.SRKill; data_so.data.FGKill = _global.FGKill; data_so.data.OTKill = _global.OTKill; data_so.data.aveScore = _global.aveScore; data_so.data.maxScore = _global.maxScore; data_so.data.totalScore = _global.totalScore; data_so.data.maxDisOnUnarmedMode = _global.maxDisOnUnarmedMode; data_so.data.maxDisOnSamuraiMode = _global.maxDisOnSamuraiMode; data_so.data.maxDisOnBombermanMode = _global.maxDisOnBombermanMode; } if (_global.bgm) { _root.bgm_title.start(0, 99); } i = 0; while (i < 6) { trace((("_root.lvArr[" + i) + "]: ") + _root.lvArr[i]); i++; } _global.comment = ""; _root.resultMC.resultMC2.DispScore = "$ " + _global.score; _root.resultMC.resultMC2.DispDist = _global.dist; _root.resultMC.resultMC2.DispKill = _global.killNo; _root.resultMC.resultMC2.DispVersion = _global.version; _root.resultMC.resultMC2.DispHPLv = _root.lvArr[0]; _root.resultMC.resultMC2.DispHGLv = _root.lvArr[1]; _root.resultMC.resultMC2.DispMGLv = _root.lvArr[2]; _root.resultMC.resultMC2.DispSGLv = _root.lvArr[3]; _root.resultMC.resultMC2.DispSRLv = _root.lvArr[4]; _root.resultMC.resultMC2.DispFGLv = _root.lvArr[5]; _root.ani_rank._visible = false; _root.ani_rank.stop(); _root.resultMC.resultMC2.bt_entry._visible = false; _root.resultMC.resultMC2.bt_entry.enabled = false; if (_global.scoreValid == 1) { if (((_global.unarmedMode && (!_global.beamSaber)) && (!_global.grenadeMachinegun)) && (!_global.busterRifle)) { _global.maxDisOnUnarmedMode = Math.max(_global.maxDisOnUnarmedMode, _global.dist); } else if (((_global.samuraiMode && (!_global.beamSaber)) && (!_global.grenadeMachinegun)) && (!_global.busterRifle)) { _global.maxDisOnSamuraiMode = Math.max(_global.maxDisOnSamuraiMode, _global.dist); _global.numberOfPlaying++; } else if (((_global.bombermanMode && (!_global.beamSaber)) && (!_global.grenadeMachinegun)) && (!_global.busterRifle)) { _global.maxDisOnBombermanMode = Math.max(_global.maxDisOnBombermanMode, _global.dist); _global.numberOfPlaying++; } else if (_global.enhancedMode) { _global.numberOfPlaying++; } else if (_global.grenadeMachinegun || (_global.busterRifle)) { _global.numberOfPlaying++; } else { if (_global.normalTry == 0) { _global.aveDis = _global.dist; _global.aveKill = _global.killNo; _global.aveScore = _global.score; } else { _global.aveDis = ((_global.aveDis * _global.normalTry) + _global.dist) / (_global.normalTry + 1); _global.aveKill = ((_global.aveKill * _global.normalTry) + _global.killNo) / (_global.normalTry + 1); _global.aveScore = ((_global.aveScore * _global.normalTry) + _global.score) / (_global.normalTry + 1); trace("_global.aveDis: " + _global.aveDis); trace("_global.aveKill: " + _global.aveKill); trace("_global.aveScore: " + _global.aveScore); } _global.maxDis = Math.max(_global.maxDis, _global.dist); _global.totalDis = _global.totalDis + _global.dist; _global.maxKill = Math.max(_global.maxKill, _global.killNo); _global.totalKill = _global.totalKill + _global.killNo; _global.maxScore = Math.max(_global.maxScore, _global.score); _global.totalScore = _global.totalScore + _global.score; _global.normalTry++; _global.numberOfPlaying++; } recordSave(); } CGIFile = "http://www23.tok2.com/home/hometc/cgi-bin/leading_edge/ranking.cgi?" + Math.floor(Math.random() * 1000); _global.NewRank = "out"; myLoadVars = new LoadVars(); myLoadVars.onLoad = function (success) { if ((((((!_global.unarmedMode) && (!_global.samuraiMode)) && (!_global.bombermanMode)) && (!_global.enhancedMode)) && (!_global.grenadeMachinegun)) && (!_global.busterRifle)) { if (success && (_global.scoreValid == 1)) { if (_global.cgiVersion == myLoadVars.version) { i = 0; while (i < 99) { if (Number(myLoadVars["score" + i]) < _global.score) { _global.NewRank = i + 1; break; } i++; } _root.ani_nowloading.play(); _root.ani_rank._visible = true; _root.ani_rank.play(); if (_global.NewRank != "out") { _global.scoreValid = 2; _root.resultMC.resultMC2.bt_entry._visible = true; _root.resultMC.resultMC2.bt_entry.enabled = true; if (_global.NewRank == 1) { end = "st !!"; } else if (_global.NewRank == 2) { end = "nd !!"; } else if (_global.NewRank == 3) { end = "rd !!"; } else { end = "th !!"; } _root.ani_rank.DispRank2 = end; } else { _root.resultMC.resultMC2.ar1._visible = false; _root.resultMC.resultMC2.ar2._visible = false; _root.ani_rank.DispRank2 = " ."; } } else { trace("_global.version: " + _global.version); trace("myLoadVars[version]: " + myLoadVars.version); _global.scoreValid = 0; _root.ani_nowloading.play(); _root.resultMC.play(); _root.word_error.gotoAndStop(5); } } else if (!success) { _global.scoreValid = 0; _root.ani_nowloading.play(); _root.resultMC.play(); _root.word_error.gotoAndStop(2); } else if (!_global.scoreValid) { _global.scoreValid = 0; _root.ani_nowloading.play(); _root.resultMC.play(); _root.word_error.gotoAndStop(3); } } else { _global.scoreValid = 0; _root.ani_nowloading.play(); _root.resultMC.play(); _root.word_error.gotoAndStop(4); } }; myLoadVars.load(CGIFile); stop();
Frame 23
function storeRankingData() { i = 0; while (i < 99) { _root.rankingData[i].score = myLoadVars["score" + i]; _root.rankingData[i].scoreLength = _root.rankingData[i].score.length; while (_root.rankingData[i].score.length < 11) { _root.rankingData[i].score = "0".concat(_root.rankingData[i].score); } _root.rankingData[i].name = myLoadVars["name" + i]; _root.rankingData[i].dist = myLoadVars["dist" + i]; _root.rankingData[i].distLength = _root.rankingData[i].dist.length; while (_root.rankingData[i].dist.length < 6) { _root.rankingData[i].dist = "0".concat(_root.rankingData[i].dist); } _root.rankingData[i].kill = myLoadVars["kill" + i]; _root.rankingData[i].killLength = _root.rankingData[i].kill.length; while (_root.rankingData[i].kill.length < 5) { _root.rankingData[i].kill = "0".concat(_root.rankingData[i].kill); } _root.rankingData[i].comment = myLoadVars["comment" + i]; _root.rankingData[i].date = myLoadVars["date" + i]; _root.rankingData[i].version = myLoadVars["ver" + i]; _root.rankingData[i].HPLv = myLoadVars["hplv" + i]; _root.rankingData[i].HGLv = myLoadVars["hglv" + i]; _root.rankingData[i].MGLv = myLoadVars["mglv" + i]; _root.rankingData[i].SGLv = myLoadVars["sglv" + i]; _root.rankingData[i].SRLv = myLoadVars["srlv" + i]; _root.rankingData[i].FGLv = myLoadVars["fglv" + i]; i++; } } function dispRanking(srd) { i = 0; while (i < 99) { tempName = "rankingMCr" + i; _root.rankingRoot.attachMovie("rankingMCr", tempName, 50 + i); _root.rankingRoot[tempName]._x = 0; _root.rankingRoot[tempName]._y = i * 90; if (i == 0) { _root.rankingRoot[tempName].rank = "1st"; } else if (i == 1) { _root.rankingRoot[tempName].rank = "2nd"; } else if (i == 2) { _root.rankingRoot[tempName].rank = "3rd"; } else { _root.rankingRoot[tempName].rank = (i + 1) + "th"; } trace((srd[i].score + ", ") + typeof(srd[i].score)); trace(srd[i].scoreLength); trace(srd[i].substring(0, srd[i].scoreLength) + newline); _root.rankingRoot[tempName].DispScore = "$ " + srd[i].score.substring(11 - srd[i].scoreLength, 12); _root.rankingRoot[tempName].DispName = srd[i].name; _root.rankingRoot[tempName].DispDist = srd[i].dist.substring(6 - srd[i].distLength, 7); _root.rankingRoot[tempName].DispKill = srd[i].kill.substring(5 - srd[i].killLength, 6); _root.rankingRoot[tempName].DispComment = srd[i].comment; _root.rankingRoot[tempName].DispDate = srd[i].date; _root.rankingRoot[tempName].DispVersion = srd[i].version; _root.rankingRoot[tempName].DispHPLv = srd[i].HPLv; _root.rankingRoot[tempName].DispHGLv = srd[i].HGLv; _root.rankingRoot[tempName].DispMGLv = srd[i].MGLv; _root.rankingRoot[tempName].DispSGLv = srd[i].SGLv; _root.rankingRoot[tempName].DispSRLv = srd[i].SRLv; _root.rankingRoot[tempName].DispFGLv = srd[i].FGLv; i++; } } function removeRankingMC() { i = 0; while (i < 99) { tempName = "rankingMCr" + i; _root.rankingRoot[tempName].removeMovieClip(); i++; } } function sortRecord(cond, srd) { if (cond == "dist") { srd.sortOn("dist", Array.DESCENDING); } else if (cond == "kill") { srd.sortOn("kill", Array.DESCENDING); } else { srd.sortOn("score", Array.DESCENDING); } return(srd); } var rankingData = new Array(); i = 0; while (i < 99) { rankingData.push({score:"0", scoreLength:"0", name:"str", dist:"0", distLength:"0", kill:"0", killLength:"0", comment:"str", date:"str", version:"0", HPLv:"0", HGLv:"0", MGLv:"0", SGLv:"0", SRLv:"0", FGLv:"0"}); i++; } if (_global.scoreValid == 2) { _global.scoreValid = 0; CGIFile = "http://www23.tok2.com/home/hometc/cgi-bin/leading_edge/ranking.cgi?" + Math.floor(Math.random() * 1000); mySaveVars = new LoadVars(); mySaveVars.score = _global.score; mySaveVars.playername = _global.playerName; mySaveVars.dist = _global.dist; mySaveVars.kill = _global.killNo; mySaveVars.comment = _global.comment; mySaveVars.ver = _global.version; mySaveVars.hplv = _root.lvArr[0]; mySaveVars.hglv = _root.lvArr[1]; mySaveVars.mglv = _root.lvArr[2]; mySaveVars.sglv = _root.lvArr[3]; mySaveVars.srlv = _root.lvArr[4]; mySaveVars.fglv = _root.lvArr[5]; bt_title._visible = false; _global.score = 0; _global.dist = 0; _global.killNo = 0; i = 0; while (i < 6) { _root.lvArr[i] = -1; i++; } dateobj = new Date(); thisDate = ((((((dateobj.getFullYear() + "/") + (dateobj.getMonth() + 1)) + "/") + dateobj.getDate()) + " ") + dateobj.getHours()) + ":"; tempMinutes = dateobj.getMinutes(); i = 0; while (i < 10) { if (i == tempMinutes) { tempMinutes = "0" + i; break; } i++; } thisDate = thisDate + tempMinutes; mySaveVars.date = thisDate; myLoadVars = new LoadVars(); myLoadVars.onLoad = function (success) { if (success) { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "ranking2"; _root.gotoAndStop("ranking2"); storeRankingData(); dispRanking(_root.rankingData); _global.sortRanking = "score"; _global.beforeSortRanking = "score"; } else { ani_nowloading.play(); bt_title._visible = true; _root.word_error.gotoAndStop(2); } }; mySaveVars.sendAndLoad(CGIFile, myLoadVars, "POST"); } else { trace("\u7121\u52B9\u306A\u9077\u79FB\u3067\u3059\u3002"); _root.word_error.gotoAndStop(3); bt_title._visible = true; ani_nowloading.play(); _global.score = 0; _global.dist = 0; _global.killNo = 0; _global.scoreValid = 0; } stop();
Frame 28
function storeRankingData() { i = 0; while (i < 99) { _root.rankingData[i].score = myLoadVars["score" + i]; _root.rankingData[i].scoreLength = _root.rankingData[i].score.length; while (_root.rankingData[i].score.length < 11) { _root.rankingData[i].score = "0".concat(_root.rankingData[i].score); } _root.rankingData[i].name = myLoadVars["name" + i]; _root.rankingData[i].dist = myLoadVars["dist" + i]; _root.rankingData[i].distLength = _root.rankingData[i].dist.length; while (_root.rankingData[i].dist.length < 6) { _root.rankingData[i].dist = "0".concat(_root.rankingData[i].dist); } _root.rankingData[i].kill = myLoadVars["kill" + i]; _root.rankingData[i].killLength = _root.rankingData[i].kill.length; while (_root.rankingData[i].kill.length < 5) { _root.rankingData[i].kill = "0".concat(_root.rankingData[i].kill); } _root.rankingData[i].comment = myLoadVars["comment" + i]; _root.rankingData[i].date = myLoadVars["date" + i]; _root.rankingData[i].version = myLoadVars["ver" + i]; _root.rankingData[i].HPLv = myLoadVars["hplv" + i]; _root.rankingData[i].HGLv = myLoadVars["hglv" + i]; _root.rankingData[i].MGLv = myLoadVars["mglv" + i]; _root.rankingData[i].SGLv = myLoadVars["sglv" + i]; _root.rankingData[i].SRLv = myLoadVars["srlv" + i]; _root.rankingData[i].FGLv = myLoadVars["fglv" + i]; i++; } } function dispRanking(srd) { i = 0; while (i < 99) { tempName = "rankingMCr" + i; _root.rankingRoot.attachMovie("rankingMCr", tempName, 50 + i); _root.rankingRoot[tempName]._x = 0; _root.rankingRoot[tempName]._y = i * 90; if (i == 0) { _root.rankingRoot[tempName].rank = "1st"; } else if (i == 1) { _root.rankingRoot[tempName].rank = "2nd"; } else if (i == 2) { _root.rankingRoot[tempName].rank = "3rd"; } else { _root.rankingRoot[tempName].rank = (i + 1) + "th"; } trace((srd[i].score + ", ") + typeof(srd[i].score)); trace(srd[i].scoreLength); trace(srd[i].substring(0, srd[i].scoreLength) + newline); _root.rankingRoot[tempName].DispScore = "$ " + srd[i].score.substring(11 - srd[i].scoreLength, 12); _root.rankingRoot[tempName].DispName = srd[i].name; _root.rankingRoot[tempName].DispDist = srd[i].dist.substring(6 - srd[i].distLength, 7); _root.rankingRoot[tempName].DispKill = srd[i].kill.substring(5 - srd[i].killLength, 6); _root.rankingRoot[tempName].DispComment = srd[i].comment; _root.rankingRoot[tempName].DispDate = srd[i].date; _root.rankingRoot[tempName].DispVersion = srd[i].version; _root.rankingRoot[tempName].DispHPLv = srd[i].HPLv; _root.rankingRoot[tempName].DispHGLv = srd[i].HGLv; _root.rankingRoot[tempName].DispMGLv = srd[i].MGLv; _root.rankingRoot[tempName].DispSGLv = srd[i].SGLv; _root.rankingRoot[tempName].DispSRLv = srd[i].SRLv; _root.rankingRoot[tempName].DispFGLv = srd[i].FGLv; i++; } } function removeRankingMC() { i = 0; while (i < 99) { tempName = "rankingMCr" + i; _root.rankingRoot[tempName].removeMovieClip(); i++; } } function sortRecord(cond, srd) { if (cond == "dist") { srd.sortOn("dist", Array.DESCENDING); } else if (cond == "kill") { srd.sortOn("kill", Array.DESCENDING); } else { srd.sortOn("score", Array.DESCENDING); } return(srd); } var scrY = 0; var scrMinAmount = 8590; var posPerRank = 3.29896907216495; var iniPosY = _root.scrollbar.bt._y; _root.scoreSort.gotoAndStop(2); if (_global.NewRank != 0) { if ((_global.NewRank == 1) || (_global.NewRank == 2)) { _root.scrollbar.bt._y = 0; } else if ((_global.NewRank == 98) || (_global.NewRank == 99)) { _root.scrollbar.bt._y = 320; } else { _root.scrollbar.bt._y = (_global.NewRank - 2) * posPerRank; } } this.onEnterFrame = function () { _root.rankingRoot._y = (-(((scrMinAmount + 50) / 320) * _root.scrollbar.bt._y)) + 50; if (_global.sortRanking != _global.beforeSortRanking) { _root.rankingData = sortRecord(_global.sortRanking, _root.rankingData); removeRankingMC(); dispRanking(_root.rankingData); _global.beforeSortRanking = _global.sortRanking; _root.scrollbar.bt._y = iniPosY; } }; mouseListener = new Object(); mouseListener.onMouseWheel = function (delta) { if ((_root.scrollbar.bt._y <= (iniPosY + Math.abs(delta / 2))) && (delta > 0)) { _root.scrollbar.bt._y = 0; trace("\u6700\u4E0A\u90E8"); } else if ((_root.scrollbar.bt._y >= (320 - Math.abs(delta / 2))) && (delta < 0)) { _root.scrollbar.bt._y = 320; trace("\u6700\u4E0B\u90E8"); } else { _root.scrollbar.bt._y = _root.scrollbar.bt._y - (delta / 2); } }; Mouse.addListener(mouseListener); stop();
Instance of Symbol 928 MovieClip "distSort" in Frame 28
on (press) { _root.se_cursol5.start(); _global.sortRanking = "dist"; _root.distSort.gotoAndStop(2); _root.killSort.gotoAndStop(1); _root.scoreSort.gotoAndStop(1); }
Instance of Symbol 928 MovieClip "killSort" in Frame 28
on (press) { _root.se_cursol5.start(); _global.sortRanking = "kill"; _root.distSort.gotoAndStop(1); _root.killSort.gotoAndStop(2); _root.scoreSort.gotoAndStop(1); }
Instance of Symbol 928 MovieClip "scoreSort" in Frame 28
on (press) { _root.se_cursol5.start(); _global.sortRanking = "score"; _root.distSort.gotoAndStop(1); _root.killSort.gotoAndStop(1); _root.scoreSort.gotoAndStop(2); }
Frame 33
function getStringFromSymbolCode(gc) { switch (gc) { case 8 : str = "BS"; break; case 20 : str = "CL"; break; case 17 : str = "CR"; break; case 46 : str = "DL"; break; case 40 : str = "DW"; break; case 35 : str = "ED"; break; case 13 : str = "ER"; break; case 27 : str = "ES"; break; case 36 : str = "HM"; break; case 45 : str = "IN"; break; case 37 : str = "LT"; break; case 34 : str = "PD"; break; case 33 : str = "PU"; break; case 39 : str = "RT"; break; case 16 : str = "ST"; break; case 32 : str = "SP"; break; case 9 : str = "TB"; break; case 38 : str = "UP"; break; default : str = "none"; } return(str); } function setTempData() { i = 0; while (i < 12) { _root.tempSetting["cf" + i] = _root.keySetting["cf" + i]; _root.tempSetting["char" + i] = _root.keySetting["char" + i]; i++; } _root.tempGraphic.qual = _global.qual; _root.tempGraphic.shell = _global.shell; _root.tempGraphic.bgm = _global.bgm; _root.tempGraphic.okusenman = _global.okusenman; _root.tempBonus.unarmedMode = _global.unarmedMode; _root.tempBonus.samuraiMode = _global.samuraiMode; _root.tempBonus.bombermanMode = _global.bombermanMode; _root.tempBonus.enhancedMode = _global.enhancedMode; _root.tempBonus.beamSaber = _global.beamSaber; _root.tempBonus.grenadeMachinegun = _global.grenadeMachinegun; _root.tempBonus.busterRifle = _global.busterRifle; } function dispKeyState() { i = 0; while (i < 12) { _root.optionMainMC[i].cf.text = _root.keySetting["char" + i]; i++; } } function dispGraphicState() { if (_global.qual == "high") { _root.optionMainMC.gp_high.gotoAndStop(2); _root.optionMainMC.gp_medium.gotoAndStop(1); _root.optionMainMC.gp_low.gotoAndStop(1); } else if (_global.qual == "medium") { _root.optionMainMC.gp_high.gotoAndStop(1); _root.optionMainMC.gp_medium.gotoAndStop(2); _root.optionMainMC.gp_low.gotoAndStop(1); } else if (_global.qual == "low") { _root.optionMainMC.gp_high.gotoAndStop(1); _root.optionMainMC.gp_medium.gotoAndStop(1); _root.optionMainMC.gp_low.gotoAndStop(2); } else { trace("ERROR in dispGraphicState(): _global.qual=" + _global.qual); } if (_global.shell) { _root.optionMainMC.gp_shellOn.gotoAndStop(2); _root.optionMainMC.gp_shellOff.gotoAndStop(1); } else { _root.optionMainMC.gp_shellOn.gotoAndStop(1); _root.optionMainMC.gp_shellOff.gotoAndStop(2); } if (_global.bgm) { _root.optionMainMC.gp_bgmOn.gotoAndStop(2); _root.optionMainMC.gp_bgmOff.gotoAndStop(1); } else { _root.optionMainMC.gp_bgmOn.gotoAndStop(1); _root.optionMainMC.gp_bgmOff.gotoAndStop(2); } if (_global.okusenmanAv) { _root.optionMainMC.okusenmanMC.gotoAndStop(1); } else { _root.optionMainMC.okusenmanMC.gotoAndStop(2); } if (_global.okusenman) { _root.optionMainMC.okusenmanMC.gp_okusenmanOn.gotoAndStop(2); _root.optionMainMC.okusenmanMC.gp_okusenmanOff.gotoAndStop(1); } else { _root.optionMainMC.okusenmanMC.gp_okusenmanOn.gotoAndStop(1); _root.optionMainMC.okusenmanMC.gp_okusenmanOff.gotoAndStop(2); } } function dispBonusState() { if (_global.unarmedModeAv) { _root.optionMainMC.unarmedMC.gotoAndStop(1); } else { _root.optionMainMC.unarmedMC.gotoAndStop(2); } if (_global.samuraiModeAv) { _root.optionMainMC.samuraiMC.gotoAndStop(1); } else { _root.optionMainMC.samuraiMC.gotoAndStop(2); } if (_global.bombermanModeAv) { _root.optionMainMC.bombermanMC.gotoAndStop(1); } else { _root.optionMainMC.bombermanMC.gotoAndStop(2); } if (_global.enhancedModeAv) { _root.optionMainMC.enhancedMC.gotoAndStop(1); } else { _root.optionMainMC.enhancedMC.gotoAndStop(2); } if (_global.beamSaberAv) { _root.optionMainMC.beamSaberMC.gotoAndStop(1); } else { _root.optionMainMC.beamSaberMC.gotoAndStop(2); } if (_global.grenadeMachinegunAv) { _root.optionMainMC.grenadeMachinegunMC.gotoAndStop(1); } else { _root.optionMainMC.grenadeMachinegunMC.gotoAndStop(2); } if (_global.busterRifleAv) { _root.optionMainMC.busterRifleMC.gotoAndStop(1); } else { _root.optionMainMC.busterRifleMC.gotoAndStop(2); } if (_global.unarmedMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(2); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } else if (_global.samuraiMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } else if (_global.bombermanMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } else if (_global.enhancedMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(1); } else { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } if (_global.beamSaber) { _root.optionMainMC.beamSaberMC.bo_beamsaberOn.gotoAndStop(2); _root.optionMainMC.beamSaberMC.bo_beamsaberOff.gotoAndStop(1); } else { _root.optionMainMC.beamSaberMC.bo_beamsaberOn.gotoAndStop(1); _root.optionMainMC.beamSaberMC.bo_beamsaberOff.gotoAndStop(2); } if (_global.grenadeMachinegun) { _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOn.gotoAndStop(2); _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOff.gotoAndStop(1); } else { _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOn.gotoAndStop(1); _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOff.gotoAndStop(2); } if (_global.busterRifle) { _root.optionMainMC.busterRifleMC.bo_busterrifleOn.gotoAndStop(2); _root.optionMainMC.busterRifleMC.bo_busterrifleOff.gotoAndStop(1); } else { _root.optionMainMC.busterRifleMC.bo_busterrifleOn.gotoAndStop(1); _root.optionMainMC.busterRifleMC.bo_busterrifleOff.gotoAndStop(2); } } function dispRecord() { _root.optionMainMC.disp_numberOfPlaying.text = _global.numberOfPlaying; _root.optionMainMC.disp_totalPlayinTimeHour.text = Math.floor(_global.totalPlayingTime / 3600); _root.optionMainMC.disp_totalPlayinTimeMinute.text = Math.floor((_global.totalPlayingTime % 3600) / 60); _root.optionMainMC.disp_totalPlayinTimeSecond.text = (_global.totalPlayingTime % 3600) % 60; _root.optionMainMC.disp_aveDis.text = Math.round(_global.aveDis); _root.optionMainMC.disp_maxDis.text = _global.maxDis; _root.optionMainMC.disp_totalDis.text = _global.totalDis; _root.optionMainMC.disp_aveKill.text = Math.round(_global.aveKill); _root.optionMainMC.disp_maxKill.text = _global.maxKill; _root.optionMainMC.disp_totalKill.text = _global.totalKill; _root.optionMainMC.disp_HGKill.text = _global.HGKill; _root.optionMainMC.disp_MGKill.text = _global.MGKill; _root.optionMainMC.disp_SGKill.text = _global.SGKill; _root.optionMainMC.disp_SRKill.text = _global.SRKill; _root.optionMainMC.disp_FGKill.text = _global.FGKill; _root.optionMainMC.disp_OTKill.text = _global.OTKill; sum = ((((_global.HGKill + _global.MGKill) + _global.SGKill) + _global.SRKill) + _global.FGKill) + _global.OTKill; if (sum != 0) { _root.optionMainMC.disp_HGKillPercent.text = Math.round((_global.HGKill / sum) * 100); _root.optionMainMC.disp_MGKillPercent.text = Math.round((_global.MGKill / sum) * 100); _root.optionMainMC.disp_SGKillPercent.text = Math.round((_global.SGKill / sum) * 100); _root.optionMainMC.disp_SRKillPercent.text = Math.round((_global.SRKill / sum) * 100); _root.optionMainMC.disp_FGKillPercent.text = Math.round((_global.FGKill / sum) * 100); _root.optionMainMC.disp_OTKillPercent.text = Math.round((_global.OTKill / sum) * 100); } else { _root.optionMainMC.disp_HGKillPercent.text = "0"; _root.optionMainMC.disp_MGKillPercent.text = "0"; _root.optionMainMC.disp_SGKillPercent.text = "0"; _root.optionMainMC.disp_SRKillPercent.text = "0"; _root.optionMainMC.disp_FGKillPercent.text = "0"; _root.optionMainMC.disp_OTKillPercent.text = "0"; } _root.optionMainMC.disp_aveScore.text = "$ " + Math.round(_global.aveScore); _root.optionMainMC.disp_maxScore.text = "$ " + _global.maxScore; _root.optionMainMC.disp_totalScore.text = "$ " + _global.totalScore; _root.optionMainMC.disp_maxDisOnUnarmedMode.text = _global.maxDisOnUnarmedMode; _root.optionMainMC.disp_maxDisOnSamuraiMode.text = _global.maxDisOnSamuraiMode; _root.optionMainMC.disp_maxDisOnBombermanMode.text = _global.maxDisOnBombermanMode; } function refleshGraphicState() { if (_root.tempGraphic.qual == "high") { _root.optionMainMC.gp_high.gotoAndStop(2); _root.optionMainMC.gp_medium.gotoAndStop(1); _root.optionMainMC.gp_low.gotoAndStop(1); } else if (_root.tempGraphic.qual == "medium") { _root.optionMainMC.gp_high.gotoAndStop(1); _root.optionMainMC.gp_medium.gotoAndStop(2); _root.optionMainMC.gp_low.gotoAndStop(1); } else if (_root.tempGraphic.qual == "low") { _root.optionMainMC.gp_high.gotoAndStop(1); _root.optionMainMC.gp_medium.gotoAndStop(1); _root.optionMainMC.gp_low.gotoAndStop(2); } else { trace("ERROR in dispGraphicState(): _root.tempGraphic.qual=" + _root.tempGraphic.qual); } if (_root.tempGraphic.shell) { _root.optionMainMC.gp_shellOn.gotoAndStop(2); _root.optionMainMC.gp_shellOff.gotoAndStop(1); } else { _root.optionMainMC.gp_shellOn.gotoAndStop(1); _root.optionMainMC.gp_shellOff.gotoAndStop(2); } if (_root.tempGraphic.bgm) { _root.optionMainMC.gp_bgmOn.gotoAndStop(2); _root.optionMainMC.gp_bgmOff.gotoAndStop(1); } else { _root.optionMainMC.gp_bgmOn.gotoAndStop(1); _root.optionMainMC.gp_bgmOff.gotoAndStop(2); } if (_root.tempGraphic.okusenman) { _root.optionMainMC.okusenmanMC.gp_okusenmanOn.gotoAndStop(2); _root.optionMainMC.okusenmanMC.gp_okusenmanOff.gotoAndStop(1); } else { _root.optionMainMC.okusenmanMC.gp_okusenmanOn.gotoAndStop(1); _root.optionMainMC.okusenmanMC.gp_okusenmanOff.gotoAndStop(2); } } function refleshBonusState() { if (_root.tempBonus.unarmedMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(2); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } else if (_root.tempBonus.samuraiMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } else if (_root.tempBonus.bombermanMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } else if (_root.tempBonus.enhancedMode) { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(1); } else { _root.optionMainMC.unarmedMC.bo_unarmedOn.gotoAndStop(1); _root.optionMainMC.unarmedMC.bo_unarmedOff.gotoAndStop(2); _root.optionMainMC.samuraiMC.bo_samuraiOn.gotoAndStop(1); _root.optionMainMC.samuraiMC.bo_samuraiOff.gotoAndStop(2); _root.optionMainMC.bombermanMC.bo_bombermanOn.gotoAndStop(1); _root.optionMainMC.bombermanMC.bo_bombermanOff.gotoAndStop(2); _root.optionMainMC.enhancedMC.bo_enhancedOn.gotoAndStop(1); _root.optionMainMC.enhancedMC.bo_enhancedOff.gotoAndStop(2); } if (_root.tempBonus.beamSaber) { _root.optionMainMC.beamSaberMC.bo_beamsaberOn.gotoAndStop(2); _root.optionMainMC.beamSaberMC.bo_beamsaberOff.gotoAndStop(1); } else { _root.optionMainMC.beamSaberMC.bo_beamsaberOn.gotoAndStop(1); _root.optionMainMC.beamSaberMC.bo_beamsaberOff.gotoAndStop(2); } if (_root.tempBonus.grenadeMachinegun) { _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOn.gotoAndStop(2); _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOff.gotoAndStop(1); } else { _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOn.gotoAndStop(1); _root.optionMainMC.grenadeMachinegunMC.bo_grenademachinegunOff.gotoAndStop(2); } if (_root.tempBonus.busterRifle) { _root.optionMainMC.busterRifleMC.bo_busterrifleOn.gotoAndStop(2); _root.optionMainMC.busterRifleMC.bo_busterrifleOff.gotoAndStop(1); } else { _root.optionMainMC.busterRifleMC.bo_busterrifleOn.gotoAndStop(1); _root.optionMainMC.busterRifleMC.bo_busterrifleOff.gotoAndStop(2); } } id = "none"; var choiceMenu = 0; var tempSetting = new Object(); var tempGraphic = new Object(); var tempBonus = new Object(); var beforeChoiceMenu = -1; var iniY = _root.optionMainMC._y; var endY = (_root.optionMainMC._y - ((_root.optionMainMC._height * 2) / 5)); var range = ((_root.optionMainMC._height * 2) / 5); setTempData(); dispKeyState(); this.onEnterFrame = function () { if (_root.choiceMenu == 3) { _root.optionMainMC._y = (-((range / 320) * _root.scrollbar.bt._y)) + iniY; } if (beforeChoiceMenu != _root.choiceMenu) { beforeChoiceMenu = _root.choiceMenu; switch (_root.choiceMenu) { case 0 : _root.optionMainMC.gotoAndStop(1); _root.scrollbar.bt._y = 0; _root.optionMainMC._y = iniY; setTempData(); dispKeyState(); break; case 1 : _root.optionMainMC.gotoAndStop(2); _root.scrollbar.bt._y = 0; _root.optionMainMC._y = iniY; setTempData(); dispGraphicState(); break; case 2 : _root.optionMainMC.gotoAndStop(3); _root.scrollbar.bt._y = 0; _root.optionMainMC._y = iniY; setTempData(); dispBonusState(); break; case 3 : _root.optionMainMC.gotoAndStop(4); _root.scrollbar.bt._y = 0; _root.optionMainMC._y = iniY; dispRecord(); break; default : trace("ERROR in optionMenuMC: _root.choiceMenu=" + _root.choiceMenu); } } }; keyListener = new Object(); keyListener.onKeyDown = function () { if (_root.choiceMenu == 0) { code = Key.getCode(); ascii = Key.getAscii(); str = getStringFromSymbolCode(code); _root.tempSetting["cf" + id] = code; if (str != "none") { _root.optionMainMC[id].cf.text = str; _root.tempSetting["char" + id] = _root.optionMainMC[id].cf.text; } else { _root.optionMainMC[id].cf.text = String.fromCharCode(ascii).toUpperCase(); _root.tempSetting["char" + id] = _root.optionMainMC[id].cf.text; } _root.optionMainMC[id].gotoAndStop(1); id = "none"; } }; Key.addListener(keyListener); mouseListener = new Object(); mouseListener.onMouseWheel = function (delta) { if (_root.choiceMenu == 3) { trace("delta: " + delta); if (_root.optionMainMC._y > iniY) { trace("mListener!!!: 1"); _root.optionMainMC._y = iniY; } else if (_root.optionMainMC._y < endY) { trace("mListener!!!: 2"); _root.optionMainMC._y = endY; } else { trace("mListener!!!: 3"); if ((!((_root.optionMainMC._y == iniY) && (delta > 0))) && (!((_root.optionMainMC._y == endY) && (delta < 0)))) { trace("delta: " + delta); } trace("Before: _root.optionMainMC._y = " + _root.optionMainMC._y); _root.optionMainMC._y = _root.optionMainMC._y + (delta * 3); trace("After: _root.optionMainMC._y = " + _root.optionMainMC._y); } _root.scrollbar.bt._y = (iniY - _root.optionMainMC._y) * (320 / range); if (_root.scrollbar.bt._y < 0) { _root.scrollbar.bt._y = 0; } else if (_root.scrollbar.bt._y > 320) { _root.scrollbar.bt._y = 320; } } }; Mouse.addListener(mouseListener); stop();
Instance of Symbol 1131 MovieClip in Frame 33
onClipEvent (load) { this._visible = false; R = 60; henpei = -0.4; minS = 40; speed = 91; mk = 0; maxY = (1 * R) * henpei; } onClipEvent (enterFrame) { this._visible = true; if (_root.choiceMenu == 3) { _root.scrollbar._visible = true; } else { _root.scrollbar._visible = false; } speed = speed + (((91 - mk) - speed) / 12); }
Symbol 16 MovieClip [canon] Frame 1
stop();
Symbol 16 MovieClip [canon] Frame 83
this.removeMovieClip();
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 31
this.gotoAndPlay(2);
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 31
this.gotoAndPlay(2);
Symbol 39 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 31
this.gotoAndPlay(2);
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 31
this.gotoAndPlay(2);
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 31
this.gotoAndPlay(2);
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 31
this.gotoAndPlay(2);
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 2
stop();
Symbol 98 MovieClip Frame 3
stop();
Symbol 98 MovieClip Frame 4
stop();
Symbol 98 MovieClip Frame 5
stop();
Symbol 98 MovieClip Frame 6
stop();
Symbol 98 MovieClip Frame 7
stop();
Symbol 100 MovieClip [refuelingPoint] Frame 32
stop();
Symbol 100 MovieClip [refuelingPoint] Frame 57
_global.RP = false; this.removeMovieClip();
Symbol 109 MovieClip [pDashVarnia] Frame 9
this.removeMovieClip();
Symbol 115 MovieClip [pBackDashVarnia] Frame 10
this.removeMovieClip();
Symbol 117 MovieClip Frame 1
this._visible = false;
Symbol 141 MovieClip Frame 35
_parent.removeMovieClip(); stop();
Symbol 142 MovieClip [trap1] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function shot() { if (shotCount == 0) { se_laser.start(); shotCount = shotWait; laserName = "ef_laserE" + _global.eLaserNo; _root.scr.attachMovie("ef_laserE", laserName, 781 + _global.eLaserNo); _root.scr[laserName]._x = this._x; _root.scr[laserName]._y = this._y - 30; _root.scr[laserName].dx = 0; _root.scr[laserName].dy = -shotSpeed; _root.scr[laserName].power = shotPower; _root.scr[laserName]._rotation = 90; if ((++_global.eLaserNo) > 19) { _global.eLaserNo = 0; } } } eMAXHP = 160; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; dist = _global.screenX / 20; baseScore = 500; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 5; shotPower = 6; shotWait = 15; shotCount = 0; power = 10; sPower = 3; xDamageEffect = 0; yDamageEffect = -36; inScreen = false; se_laser = new Sound(); se_laser.attachSound("se_laser2"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); eGroundEffect(); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount != 0) { shotCount--; } shot(); if (this.hitdamage.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); damageEffectForPlayer(sPower); _global.pHP = _global.pHP - sPower; } else if (this.hitdamage.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(power); _global.pHP = _global.pHP - power; se_damageHG.start(); } if ((this._x - _global.screenX) > 640) { inScreen = false; } else if ((this._x - _global.screenX) < -50) { this.removeMovieClip(); } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 142 MovieClip [trap1] Frame 2
stop();
Symbol 142 MovieClip [trap1] Frame 12
stop();
Symbol 143 MovieClip [trap3] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function shot() { if (shotCount == 0) { se_laser.start(); shotCount = shotWait; laserName = "ef_laserE" + _global.eLaserNo; _root.scr.attachMovie("ef_laserE", laserName, 781 + _global.eLaserNo); _root.scr[laserName]._x = this._x; _root.scr[laserName]._y = this._y + 120; _root.scr[laserName].dx = 0; _root.scr[laserName].dy = shotSpeed; _root.scr[laserName].power = shotPower; _root.scr[laserName]._rotation = 90; if ((++_global.eLaserNo) > 19) { _global.eLaserNo = 0; } } } eMAXHP = 160; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; dist = _global.screenX / 20; baseScore = 550; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 5; shotPower = 6; shotWait = 15; shotCount = 0; power = 10; sPower = 3; xDamageEffect = 0; yDamageEffect = -36; inScreen = false; dx = 10; dy = 10; zigzagTime = 15; zigzagCount = zigzagTime; se_laser = new Sound(); se_laser.attachSound("se_laser2"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); this._y = 32; if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount != 0) { shotCount--; } shot(); switch (moveType) { case 0 : break; case 1 : this._x = this._x - dx; break; case 2 : this._x = this._x - dx; if (zigzagCount > 0) { this._y = this._y + dy; } else if (zigzagCount <= 0) { this._y = this._y - dy; } if ((--zigzagCount) <= (-(zigzagTime - 1))) { zigzagCount = zigzagTime; } break; default : trace("ERROR in trap2AS: moveType=" + moveType); } if (this.hitdamage.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); damageEffectForPlayer(sPower); _global.pHP = _global.pHP - sPower; } else if (this.hitdamage.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(power); _global.pHP = _global.pHP - power; se_damageHG.start(); } if ((this._x - _global.screenX) > 640) { inScreen = false; } else if ((this._x - _global.screenX) < -50) { this.removeMovieClip(); } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 143 MovieClip [trap3] Frame 2
stop();
Symbol 143 MovieClip [trap3] Frame 12
stop();
Symbol 153 MovieClip [trap5] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } HP = 999999 /* 0x0F423F */; power = 20; inScreen = false; dx = 10; dy = 10; zigzagTime = 10; zigzagCount = zigzagTime; moveFlag = true; if (moveType == 0) { eGroundEffect(); } else { this._y = 20 + Math.floor(Math.random() * 280); } se_hit = new Sound(); se_hit.attachSound("se_valcan"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); this.onEnterFrame = function () { if (!_global.RP) { switch (moveType) { case 0 : break; case 1 : this._x = this._x - dx; break; case 2 : this._x = this._x - dx; if (zigzagCount > 0) { this._y = this._y + dy; } else if (zigzagCount <= 0) { this._y = this._y - dy; } if ((--zigzagCount) <= (-(zigzagTime - 1))) { zigzagCount = zigzagTime; } break; default : trace("ERROR in trap2AS: moveType=" + moveType); } if (this.hitTest(_root.player.arm.shieldCheck)) { trace(HP); se_shield.start(); dx = 0; dy = 0; if (_root.player._xscale == 100) { this._x = this._x + 5; } else { this._x = this._x - 5; } if (moveType == 0) { eGroundEffect(); } } else if (this.hitdamage.hitTest(_root.player.hitcheck)) { _root.player.damagedByIgaIga = true; _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(power); _global.pHP = _global.pHP - power; se_damageHG.start(); } if ((this._x - _global.screenX) > 640) { inScreen = false; } else if ((this._x - _global.screenX) < -50) { this.removeMovieClip(); } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); } };
Symbol 153 MovieClip [trap5] Frame 2
stop();
Symbol 167 MovieClip Frame 35
_parent.removeMovieClip(); stop();
Symbol 168 MovieClip [trap2] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function shot() { if (shotCount == 0) { se_laser.start(); shotCount = shotWait; laserName = "ef_laserE" + _global.eLaserNo; _root.scr.attachMovie("ef_laserE", laserName, 781 + _global.eLaserNo); _root.scr[laserName]._x = this._x; _root.scr[laserName]._y = this._y + 120; _root.scr[laserName].dx = 0; _root.scr[laserName].dy = shotSpeed; _root.scr[laserName].power = shotPower; _root.scr[laserName]._rotation = 90; if ((++_global.eLaserNo) > 19) { _global.eLaserNo = 0; } } } eMAXHP = 10; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; dist = _global.screenX / 20; baseScore = 130; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 5; shotPower = 6; shotWait = 15; shotCount = 0; power = 10; sPower = 3; xDamageEffect = 0; yDamageEffect = -36; inScreen = false; dx = 10; dy = 10; zigzagTime = 15; zigzagCount = zigzagTime; se_laser = new Sound(); se_laser.attachSound("se_laser2"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); this._y = 32; if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount != 0) { shotCount--; } shot(); switch (moveType) { case 0 : break; case 1 : this._x = this._x - dx; break; case 2 : this._x = this._x - dx; if (zigzagCount > 0) { this._y = this._y + dy; } else if (zigzagCount <= 0) { this._y = this._y - dy; } if ((--zigzagCount) <= (-(zigzagTime - 1))) { zigzagCount = zigzagTime; } break; default : trace("ERROR in trap2AS: moveType=" + moveType); } if (this.hitdamage.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); damageEffectForPlayer(sPower); _global.pHP = _global.pHP - sPower; } else if (this.hitdamage.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(power); _global.pHP = _global.pHP - power; se_damageHG.start(); } if ((this._x - _global.screenX) > 640) { inScreen = false; } else if ((this._x - _global.screenX) < -50) { this.removeMovieClip(); } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 168 MovieClip [trap2] Frame 2
stop();
Symbol 168 MovieClip [trap2] Frame 12
stop();
Symbol 179 MovieClip Frame 35
_parent.removeMovieClip(); stop();
Symbol 180 MovieClip [trap4] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function shot() { if (shotCount == 0) { se_moti.start(); shotCount = shotWait; rad = Math.atan2(yDis, xDis); motiName = "ef_motiE" + _global.eShotNo; _root.scr.attachMovie("ef_motiE", motiName, 781 + _global.eShotNo); _root.scr[motiName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[motiName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[motiName].dx = shotSpeed * Math.cos(rad); _root.scr[motiName].dy = shotSpeed * Math.sin(rad); _root.scr[motiName].motiTime = this.motiTime; if ((++_global.eShotNo) > 19) { _global.eShotNo = 0; } } } eMAXHP = 10; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; dist = _global.screenX / 20; baseScore = 75; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 7; shotWait = 30; shotCount = 0; motiTime = 90; xDamageEffect = 0; yDamageEffect = -36; inScreen = false; se_moti = new Sound(); se_moti.attachSound("se_moti"); se_hit = new Sound(); se_hit.attachSound("se_hit"); eGroundEffect(); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount != 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); tempRot = Math.atan2(-yDis, -xDis) / (Math.PI/180); if (tempRot >= 70) { this.arm._rotation = 70; } else if (tempRot <= -11) { this.arm._rotation = -11; } else { this.arm._rotation = tempRot; } if ((this.arm._rotation != 70) && (this.arm._rotation != -11)) { shot(); } if ((this._x - _global.screenX) > 640) { inScreen = false; } else if ((this._x - _global.screenX) < -50) { this.removeMovieClip(); } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 180 MovieClip [trap4] Frame 2
stop();
Symbol 180 MovieClip [trap4] Frame 12
stop();
Symbol 181 MovieClip [trap0] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function shot() { if (shotCount == 0) { se_laser.start(); shotCount = shotWait; laserName = "ef_laserE" + _global.eLaserNo; _root.scr.attachMovie("ef_laserE", laserName, 781 + _global.eLaserNo); _root.scr[laserName]._x = this._x; _root.scr[laserName]._y = this._y - 30; _root.scr[laserName].dx = 0; _root.scr[laserName].dy = -shotSpeed; _root.scr[laserName].power = shotPower; _root.scr[laserName]._rotation = 90; if ((++_global.eLaserNo) > 19) { _global.eLaserNo = 0; } } } eMAXHP = 10; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; dist = _global.screenX / 20; baseScore = 70; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 5; shotPower = 6; shotWait = 15; shotCount = 0; power = 10; sPower = 3; xDamageEffect = 0; yDamageEffect = -36; inScreen = false; se_laser = new Sound(); se_laser.attachSound("se_laser2"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); eGroundEffect(); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount != 0) { shotCount--; } shot(); if (this.hitdamage.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); damageEffectForPlayer(sPower); _global.pHP = _global.pHP - sPower; } else if (this.hitdamage.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(power); _global.pHP = _global.pHP - power; se_damageHG.start(); } if ((this._x - _global.screenX) > 640) { inScreen = false; } else if ((this._x - _global.screenX) < -50) { this.removeMovieClip(); } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 181 MovieClip [trap0] Frame 2
stop();
Symbol 181 MovieClip [trap0] Frame 12
stop();
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 11
stop();
Symbol 216 MovieClip Frame 38
_parent.se_heri.stop("se_heri");
Symbol 216 MovieClip Frame 64
_parent.removeMovieClip();
Symbol 217 MovieClip [niwaheri1] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shot() { if (shotCount == 0) { shotCount = shotWait; se_bomb.start(); bombName = "ef_bombE" + _global.eShotNo; _root.scr.attachMovie("ef_bombE", bombName, 1701 + _global.eShotNo); if (this._xscale == 100) { _root.scr[bombName]._x = this._x + this.shotPoint._x; } else { _root.scr[bombName]._x = this._x - this.shotPoint._x; } _root.scr[bombName]._y = this._y + this.shotPoint._y; _root.scr[bombName].dx = 0; _root.scr[bombName].dy = 0; _root.scr[bombName].power = shotPower; if ((++_global.eShotNo) > 99) { _global.eShotNo = 0; } } } eMAXHP = 500; HP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 5000; score = Math.floor(baseScore * (dist / 20)); shotPower = 10; shotWait = 9; xDamageEffect = 25; yDamageEffect = 0; shotCount = 0; goalDist = 80; winceTime = 2; winceCount = 0; winceMove = 0; inScreen = false; se_biggun = new Sound(); se_biggun.attachSound("se_bomb"); se_heri = new Sound(); se_heri.attachSound("se_heri"); se_heri.start(0, 99); se_hit = new Sound(); se_hit.attachSound("se_hit"); this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (state == "walk") { if (this._xscale == 100) { this._x = this._x - speed; shot(); } else { this._x = this._x + speed; shot(); } } else if (state == "wince") { if ((--winceCount) <= 0) { winceCount = 0; state = "walk"; this.gotoAndStop("normal"); } } else { trace("ERROR in niwaheri1: state = " + state); } if ((this._x - _global.screenX) > 850) { inScreen = false; this._visible = false; if ((this._x - _global.screenX) > 900) { se_heri.stop("se_heri"); this.removeMovieClip(); } } else if ((this._x - _global.screenX) < -200) { inScreen = false; this._visible = false; if ((this._x - _global.screenX) < -600) { _global.eNum--; se_heri.stop("se_heri"); this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 217 MovieClip [niwaheri1] Frame 2
stop();
Symbol 217 MovieClip [niwaheri1] Frame 12
stop();
Symbol 217 MovieClip [niwaheri1] Frame 22
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 11
stop();
Symbol 223 MovieClip Frame 46
_parent.se_heri.stop("se_heri");
Symbol 223 MovieClip Frame 78
_parent.removeMovieClip();
Symbol 224 MovieClip [niwaheri2] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { this.niwatoriMC.gotoAndStop("attack"); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); se_biggun2.start(); handgunName = "ef_biggun2E" + _global.eShotNo; _root.scr.attachMovie("ef_biggun2E", handgunName, 1701 + _global.eShotNo); if (this._xscale == 100) { _root.scr[handgunName]._x = this._x + this.shotPoint._x; } else { _root.scr[handgunName]._x = this._x - this.shotPoint._x; } _root.scr[handgunName]._y = this._y + this.shotPoint._y; spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if (_global.eShotNo <= 99) { _global.eShotNo++; } else { _global.eShotNo = 0; } } else if (ammo <= 0) { if (reloadCount == 0) { shotting = false; this.niwatoriMC.gotoAndStop("normal"); se_niwatoriR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); if (this._xscale == 100) { _root.scr[reloadName]._x = this._x + this.shotPoint._x; } else { _root.scr[reloadName]._x = this._x - this.shotPoint._x; } _root.scr[reloadName]._y = this._y + this.shotPoint._y; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 2000; HP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 8500; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 17; mPrecision = 30; shotPower = 18; shotWait = 2; xDamageEffect = 25; yDamageEffect = 0; shotCount = 0; goalDist = 80; winceTime = 2; winceCount = 0; winceMove = 0; flashTime = 2; flashCount = 0; beHP = eMAXHP; zonbi = true; rightGoal = (-goalDist) + (_root.player._x + _global.screenX); leftGoal = goalDist + (_root.player._x + _global.screenX); MaxAmmo = 55; ammo = MaxAmmo; reloadTime = 5.3; reloadCount = 0; shotting = false; reloadName = ""; inScreen = false; basicHi = 0; se_biggun2 = new Sound(); se_biggun2.attachSound("se_biggun2"); se_niwatoriR = new Sound(); se_niwatoriR.attachSound("se_niwatoriR"); se_heri = new Sound(); se_heri.attachSound("se_heri"); se_heri.start(0, 99); se_hit = new Sound(); se_hit.attachSound("se_hit"); this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } if (this._xscale == 100) { xDis = (_root.player._x + _global.screenX) - (this._x + this.shotPoint._x); } else { xDis = (_root.player._x + _global.screenX) - (this._x - this.shotPoint._x); } yDis = (_root.player._y - (_root.player._height / 2)) - (this._y + this.shotPoint._y); trace((("xDis, yDis = " + xDis) + ", ") + yDis); if (state == "walk") { if (this._xscale == 100) { leftGoal = goalDist + (_root.player._x + _global.screenX); if (this._x < (leftGoal - 10)) { this._x = this._x + speed; } else if (this._x > (leftGoal + 10)) { this._x = this._x - speed; } else { shotting = true; } } else { rightGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x > (rightGoal + 10)) { this._x = this._x - speed; } else if (this._x < (rightGoal - 10)) { this._x = this._x + speed; } else { shotting = true; } } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; if (this._xscale == 100) { _root.scr[reloadName]._x = this._x + this.shotPoint._x; } else { _root.scr[reloadName]._x = this._x - this.shotPoint._x; } _root.scr[reloadName]._y = this._y + this.shotPoint._y; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "walk"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else { trace("ERROR in enemy0: state = " + state); } if (beHP != HP) { this.gotoAndStop("flash"); flashCount = flashTime; beHP = HP; } else if (flashCount > 0) { if ((--flashCount) <= 0) { flashCount = 0; this.gotoAndStop("normal"); } } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -200) { inScreen = false; this._visible = false; this._xscale = -100; if (state != "reloading") { state = "walk"; } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 224 MovieClip [niwaheri2] Frame 2
stop();
Symbol 224 MovieClip [niwaheri2] Frame 12
stop();
Symbol 224 MovieClip [niwaheri2] Frame 22
stop();
Symbol 225 MovieClip [niwaheri0] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { this.niwatoriMC.gotoAndStop("attack"); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); se_biggun.start(); handgunName = "ef_biggunE" + _global.eShotNo; _root.scr.attachMovie("ef_biggunE", handgunName, 1701 + _global.eShotNo); if (this._xscale == 100) { _root.scr[handgunName]._x = this._x + this.shotPoint._x; } else { _root.scr[handgunName]._x = this._x - this.shotPoint._x; } _root.scr[handgunName]._y = this._y + this.shotPoint._y; spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if (_global.eShotNo <= 99) { _global.eShotNo++; } else { _global.eShotNo = 0; } } else if (ammo <= 0) { if (reloadCount == 0) { shotting = false; this.niwatoriMC.gotoAndStop("normal"); se_niwatoriR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); if (this._xscale == 100) { _root.scr[reloadName]._x = this._x + this.shotPoint._x; } else { _root.scr[reloadName]._x = this._x - this.shotPoint._x; } _root.scr[reloadName]._y = this._y + this.shotPoint._y; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 500; HP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 2000; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 17; mPrecision = 12; shotPower = 10; shotWait = 3; xDamageEffect = 25; yDamageEffect = 0; shotCount = 0; goalDist = 80; winceTime = 2; winceCount = 0; winceMove = 0; rightGoal = (-goalDist) + (_root.player._x + _global.screenX); leftGoal = goalDist + (_root.player._x + _global.screenX); MaxAmmo = 35; ammo = MaxAmmo; reloadTime = 6; reloadCount = 0; shotting = false; reloadName = ""; inScreen = false; basicHi = 0; se_biggun = new Sound(); se_biggun.attachSound("se_biggun"); se_niwatoriR = new Sound(); se_niwatoriR.attachSound("se_niwatoriR"); se_heri = new Sound(); se_heri.attachSound("se_heri"); se_heri.start(0, 99); se_hit = new Sound(); se_hit.attachSound("se_hit"); this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } if (this._xscale == 100) { xDis = (_root.player._x + _global.screenX) - (this._x + this.shotPoint._x); } else { xDis = (_root.player._x + _global.screenX) - (this._x - this.shotPoint._x); } yDis = (_root.player._y - (_root.player._height / 2)) - (this._y + this.shotPoint._y); trace((("xDis, yDis = " + xDis) + ", ") + yDis); if (state == "walk") { if (this._xscale == 100) { leftGoal = goalDist + (_root.player._x + _global.screenX); if (this._x < (leftGoal - 10)) { this._x = this._x + speed; } else if (this._x > (leftGoal + 10)) { this._x = this._x - speed; } else { shotting = true; } } else { rightGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x > (rightGoal + 10)) { this._x = this._x - speed; } else if (this._x < (rightGoal - 10)) { this._x = this._x + speed; } else { shotting = true; } } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; if (this._xscale == 100) { _root.scr[reloadName]._x = this._x + this.shotPoint._x; } else { _root.scr[reloadName]._x = this._x - this.shotPoint._x; } _root.scr[reloadName]._y = this._y + this.shotPoint._y; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "walk"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if ((--winceCount) <= 0) { winceCount = 0; state = "walk"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -200) { inScreen = false; this._visible = false; this._xscale = -100; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -600) { _global.eNum--; se_heri.stop("se_heri"); this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 225 MovieClip [niwaheri0] Frame 2
stop();
Symbol 225 MovieClip [niwaheri0] Frame 12
stop();
Symbol 225 MovieClip [niwaheri0] Frame 22
stop();
Symbol 262 MovieClip Frame 21
stop(); _parent.removeMovieClip();
Symbol 263 MovieClip [enemy5] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { ammo--; shotCount = shotWait; if (fireCount == 0) { fireCount = firingTime + Math.floor((Math.random() * (firingRange * 2)) - firingRange); se_machinegun.start(0, 999); } else if ((--fireCount) == 0) { se_machinegun.stop("se_machinegun"); se_machinegunE.start(); shotting = false; fireCount = 0; } rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName]._xscale = 150; _root.scr[handgunName]._yscale = 150; spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_machinegun.stop("se_machinegun"); se_machinegunR.start(); fireCount = 0; shotting = false; reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 1500; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 2000; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 15; shotPower = 11; shotWait = 3; mPrecision = 13; firingTime = 7; firingRange = 3; fireRateNormal = 50; fireRateWalk = 100; fireCount = 0; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = true; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 35; ammo = MaxAmmo; reloadTime = 6.5; reloadCount = 0; reloadName = ""; inScreen = false; shotting = false; basicHi = 0; se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun"); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shotting = true; } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shotting = true; } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { se_machinegun.stop("se_machinegun"); shotting = false; fireCount = 0; if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } else { se_machinegun.stop("se_machinegun"); } };
Symbol 263 MovieClip [enemy5] Frame 2
stop();
Symbol 263 MovieClip [enemy5] Frame 12
stop();
Symbol 263 MovieClip [enemy5] Frame 22
stop();
Symbol 263 MovieClip [enemy5] Frame 32
stop();
Symbol 265 MovieClip [enemy4] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { ammo--; shotCount = shotWait; if (fireCount == 0) { fireCount = firingTime + Math.floor((Math.random() * (firingRange * 2)) - firingRange); se_machinegun.start(0, 999); } else if ((--fireCount) == 0) { se_machinegun.stop("se_machinegun"); se_machinegunE.start(); shotting = false; fireCount = 0; } rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName]._xscale = 120; _root.scr[handgunName]._yscale = 120; spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_machinegun.stop("se_machinegun"); se_machinegunR.start(); fireCount = 0; shotting = false; reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 400; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 500; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 15; shotPower = 6; shotWait = 3; mPrecision = 15; firingTime = 6; firingRange = 3; fireRateNormal = 50; fireRateWalk = 100; fireCount = 0; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = true; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 25; ammo = MaxAmmo; reloadTime = 6; reloadCount = 0; reloadName = ""; inScreen = false; shotting = false; basicHi = 0; se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun"); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shotting = true; } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shotting = true; } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { se_machinegun.stop("se_machinegun"); shotting = false; fireCount = 0; if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } else { se_machinegun.stop("se_machinegun"); } };
Symbol 265 MovieClip [enemy4] Frame 2
stop();
Symbol 265 MovieClip [enemy4] Frame 12
stop();
Symbol 265 MovieClip [enemy4] Frame 22
stop();
Symbol 265 MovieClip [enemy4] Frame 32
stop();
Symbol 269 MovieClip [enemy6] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { se_sniper.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); handgunName = "ef_sniperE" + _global.eShotNo; _root.scr.attachMovie("ef_sniperE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell2", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_sniperR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 130; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 170; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 24; shotPower = 10; shotWait = 45; fireRateNormal = 30; fireRateWalk = 60; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 150; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 3; ammo = MaxAmmo; reloadTime = 6; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; se_sniper = new Sound(); se_sniper.attachSound("se_magnum"); se_sniperR = new Sound(); se_sniperR.attachSound("se_magnumR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 269 MovieClip [enemy6] Frame 2
stop();
Symbol 269 MovieClip [enemy6] Frame 12
stop();
Symbol 269 MovieClip [enemy6] Frame 22
stop();
Symbol 269 MovieClip [enemy6] Frame 32
stop();
Symbol 309 MovieClip Frame 21
stop(); _parent.removeMovieClip();
Symbol 310 MovieClip [enemy9] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function getNextdy(i) { dy = 0; switch (i) { case 0 : trace("ERROR in setJumpPosition: jmpCnt=0"); break; case 1 : dy = 0; break; case 2 : dy = -11.8; break; case 3 : dy = -11.6; break; case 4 : dy = -8.7; break; case 5 : dy = -5.4; break; case 6 : dy = -3.4; break; case 7 : dy = -4; break; case 8 : dy = -3; break; case 9 : dy = -3; break; case 10 : dy = -1.9; break; case 11 : dy = -1.7; break; case 12 : dy = -1.4; break; case 13 : dy = 0; break; case 14 : dy = 1.1; break; case 15 : dy = 2.3; break; case 16 : dy = 2.1; break; case 17 : dy = 2.2; break; case 18 : dy = 3.1; break; case 19 : dy = 4.9; break; case 20 : dy = 2.5; break; case 21 : dy = 5.2; break; case 22 : dy = 10.3; break; case 23 : dy = 13.4; break; case 24 : dy = 13.4; break; case 25 : dy = 13.4; break; default : dy = 13.4; } return(dy); } function shot() { if ((ammo > 0) && (shotCount == 0)) { se_sniper.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); handgunName = "ef_sniperE" + _global.eShotNo; _root.scr.attachMovie("ef_sniperE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell2", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_sniperR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } function jump() { trace("enemyJumpped!!"); se_jump.start(); this.gotoAndStop("jump"); jumpMode = "up"; } function aniJump(i) { if ((i >= 1) && (i <= 25)) { this.eJump.gotoAndStop(i); } else { this.eJump.gotoAndStop(24); } } function jumpLoop(groundY) { if (jumpMode == "up") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); if (jmpCnt >= 13) { jumpMode = "down"; } jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } if (jumpMode == "down") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } } eMAXHP = 500; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 2000; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 30; shotPower = 50; shotWait = 25; fireRateNormal = 25; fireRateWalk = 30; chRateOnWalk = 500; chRateOnNormal = 10; jumpRate = 20; goalDist = 230; goalDistRange = 10; xDamageEffect = 0; yDamageEffect = -36; winceTime = 5; winceMove = 8; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 5; ammo = MaxAmmo; reloadTime = 3; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; jumpMode = "-"; jumpModeBeforeWince = "none"; jmpCnt = 1; if (fallen) { jumpMode = "down"; jmpCnt = 12; } else { jumpMode = "-"; } se_sniper = new Sound(); se_sniper.attachSound("se_sniper"); se_sniperR = new Sound(); se_sniperR.attachSound("se_magnumR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_jump = new Sound(); se_jump.attachSound("se_jump"); se_landing = new Sound(); se_landing.attachSound("se_landing"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { jumpLoop(eGroundEffectForAkaGao()); if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } else if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } } else if (state == "reloading") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (jumpModeBeforeWince == "none") { jumpModeBeforeWince = jumpMode; } if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; if (jumpModeBeforeWince == "-") { this.gotoAndStop("normal"); } else { this.gotoAndStop("jump"); } } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -600) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 310 MovieClip [enemy9] Frame 2
stop();
Symbol 310 MovieClip [enemy9] Frame 12
stop();
Symbol 310 MovieClip [enemy9] Frame 32
stop();
Symbol 310 MovieClip [enemy9] Frame 42
stop();
Symbol 312 MovieClip [enemy3] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { se_sniper.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); handgunName = "ef_sniperE" + _global.eShotNo; _root.scr.attachMovie("ef_sniperE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell2", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_sniperR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 130; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 210; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 24; shotPower = 10; shotWait = 45; fireRateNormal = 30; fireRateWalk = 60; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 150; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 3; ammo = MaxAmmo; reloadTime = 6; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; se_sniper = new Sound(); se_sniper.attachSound("se_magnum"); se_sniperR = new Sound(); se_sniperR.attachSound("se_magnumR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 312 MovieClip [enemy3] Frame 2
stop();
Symbol 312 MovieClip [enemy3] Frame 12
stop();
Symbol 312 MovieClip [enemy3] Frame 22
stop();
Symbol 312 MovieClip [enemy3] Frame 32
stop();
Symbol 316 MovieClip [enemy8] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function getNextdy(i) { dy = 0; switch (i) { case 0 : trace("ERROR in setJumpPosition: jmpCnt=0"); break; case 1 : dy = 0; break; case 2 : dy = -11.8; break; case 3 : dy = -11.6; break; case 4 : dy = -8.7; break; case 5 : dy = -5.4; break; case 6 : dy = -3.4; break; case 7 : dy = -4; break; case 8 : dy = -3; break; case 9 : dy = -3; break; case 10 : dy = -1.9; break; case 11 : dy = -1.7; break; case 12 : dy = -1.4; break; case 13 : dy = 0; break; case 14 : dy = 1.1; break; case 15 : dy = 2.3; break; case 16 : dy = 2.1; break; case 17 : dy = 2.2; break; case 18 : dy = 3.1; break; case 19 : dy = 4.9; break; case 20 : dy = 2.5; break; case 21 : dy = 5.2; break; case 22 : dy = 10.3; break; case 23 : dy = 13.4; break; case 24 : dy = 13.4; break; case 25 : dy = 13.4; break; default : dy = 13.4; } return(dy); } function shot() { if ((ammo > 0) && (shotCount == 0)) { se_shotgun.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); i = 0; while (i < spreadNo) { handgunName = "ef_shotgunE" + _global.eShotNo; _root.scr.attachMovie("ef_shotgunE", handgunName, 1701 + _global.eShotNo); spreadX = Math.floor((Math.random() * 10) - 5); spreadY = Math.floor((Math.random() * 10) - 5); _root.scr[handgunName]._x = (this._x + spreadX) + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = ((this._y - (this._height / 2)) + spreadY) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * sPrecision) - Math.floor(sPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } i++; } if (_global.shell) { eShell("ef_shell2", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_shotgunR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } function jump() { trace("enemyJumpped!!"); se_jump.start(); this.gotoAndStop("jump"); jumpMode = "up"; } function aniJump(i) { if ((i >= 1) && (i <= 25)) { this.eJump.gotoAndStop(i); } else { this.eJump.gotoAndStop(24); } } function jumpLoop(groundY) { if (jumpMode == "up") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); if (jmpCnt >= 13) { jumpMode = "down"; } jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } if (jumpMode == "down") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } } eMAXHP = 500; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 1800; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 17; shotPower = 7; spreadNo = 10; sPrecision = 29; shotWait = 30; fireRateNormal = 20; fireRateWalk = 50; chRateOnWalk = 10; chRateOnNormal = 10; jumpRate = 20; goalDist = 25; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 5; winceMove = 8; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 4; ammo = MaxAmmo; reloadTime = 2.5; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; jumpMode = "-"; jumpModeBeforeWince = "none"; jmpCnt = 1; if (fallen) { jumpMode = "down"; jmpCnt = 12; } else { jumpMode = "-"; } se_shotgun = new Sound(); se_shotgun.attachSound("se_shotgun"); se_shotgunR = new Sound(); se_shotgunR.attachSound("se_shotgunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_jump = new Sound(); se_jump.attachSound("se_jump"); se_landing = new Sound(); se_landing.attachSound("se_landing"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { jumpLoop(eGroundEffectForAkaGao()); if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } else if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } } else if (state == "reloading") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (jumpModeBeforeWince == "none") { jumpModeBeforeWince = jumpMode; } if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if ((--winceCount) <= 0) { winceCount = 0; jumpModeBeforeWince = "none"; state = "normal"; if (jumpModeBeforeWince == "-") { this.gotoAndStop("normal"); } else { this.gotoAndStop("jump"); } } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -600) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 316 MovieClip [enemy8] Frame 2
stop();
Symbol 316 MovieClip [enemy8] Frame 12
stop();
Symbol 316 MovieClip [enemy8] Frame 32
stop();
Symbol 316 MovieClip [enemy8] Frame 42
stop();
Symbol 318 MovieClip [enemy2] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { se_shotgun.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); i = 0; while (i < spreadNo) { handgunName = "ef_shotgunE" + _global.eShotNo; _root.scr.attachMovie("ef_shotgunE", handgunName, 1701 + _global.eShotNo); spreadX = Math.floor((Math.random() * 10) - 5); spreadY = Math.floor((Math.random() * 10) - 5); _root.scr[handgunName]._x = (this._x + spreadX) + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = ((this._y - (this._height / 2)) + spreadY) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * sPrecision) - Math.floor(sPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } i++; } if (_global.shell) { eShell("ef_shell2", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_shotgunR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 130; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 190; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 13; shotPower = 5; spreadNo = 6; sPrecision = 31; shotWait = 45; fireRateNormal = 30; fireRateWalk = 60; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 3; ammo = MaxAmmo; reloadTime = 6; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; se_shotgun = new Sound(); se_shotgun.attachSound("se_shotgun"); se_shotgunR = new Sound(); se_shotgunR.attachSound("se_shotgunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 318 MovieClip [enemy2] Frame 2
stop();
Symbol 318 MovieClip [enemy2] Frame 12
stop();
Symbol 318 MovieClip [enemy2] Frame 22
stop();
Symbol 318 MovieClip [enemy2] Frame 32
stop();
Symbol 320 MovieClip [enemy11] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function getNextdy(i) { dy = 0; switch (i) { case 0 : trace("ERROR in setJumpPosition: jmpCnt=0"); break; case 1 : dy = 0; break; case 2 : dy = -11.8; break; case 3 : dy = -11.6; break; case 4 : dy = -8.7; break; case 5 : dy = -5.4; break; case 6 : dy = -3.4; break; case 7 : dy = -4; break; case 8 : dy = -3; break; case 9 : dy = -3; break; case 10 : dy = -1.9; break; case 11 : dy = -1.7; break; case 12 : dy = -1.4; break; case 13 : dy = 0; break; case 14 : dy = 1.1; break; case 15 : dy = 2.3; break; case 16 : dy = 2.1; break; case 17 : dy = 2.2; break; case 18 : dy = 3.1; break; case 19 : dy = 4.9; break; case 20 : dy = 2.5; break; case 21 : dy = 5.2; break; case 22 : dy = 10.3; break; case 23 : dy = 13.4; break; case 24 : dy = 13.4; break; case 25 : dy = 13.4; break; default : dy = 13.4; } return(dy); } function shot() { if ((ammo > 0) && (shotCount == 0)) { ammo--; shotCount = shotWait; if (fireCount == 0) { fireCount = firingTime + Math.floor((Math.random() * (firingRange * 2)) - firingRange); se_machinegun.start(0, 999); } else if ((--fireCount) == 0) { se_machinegun.stop("se_machinegun"); se_machinegunE.start(); shotting = false; fireCount = 0; } rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; _root.scr[handgunName]._xscale = 200; _root.scr[handgunName]._yscale = 200; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_machinegun.stop("se_machinegun"); se_machinegunR.start(); fireCount = 0; shotting = false; reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } function jump() { trace("enemyJumpped!!"); se_jump.start(); this.gotoAndStop("jump"); jumpMode = "up"; } function aniJump(i) { if ((i >= 1) && (i <= 25)) { this.eJump.gotoAndStop(i); } else { this.eJump.gotoAndStop(24); } } function jumpLoop(groundY) { if (jumpMode == "up") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); if (jmpCnt >= 13) { jumpMode = "down"; } jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } if (jumpMode == "down") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } } eMAXHP = 7000; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 50000; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 19; shotPower = 20; shotWait = 3; mPrecision = 8; firingTime = 7; firingRange = 2; fireRateNormal = 40; fireRateWalk = 80; fireCount = 0; chRateOnWalk = 10; chRateOnNormal = 10; jumpRate = 20; goalDist = 60; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 5; winceMove = 8; zonbi = true; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 100; ammo = MaxAmmo; reloadTime = 0.5; reloadCount = 0; reloadName = ""; inScreen = false; shotting = false; basicHi = 0; jumpMode = "-"; jumpModeBeforeWince = "none"; jmpCnt = 1; if (fallen) { jumpMode = "down"; jmpCnt = 12; } else { jumpMode = "-"; } se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun"); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_jump = new Sound(); se_jump.attachSound("se_jump"); se_landing = new Sound(); se_landing.attachSound("se_landing"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { jumpLoop(eGroundEffectForAkaGao()); if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } else if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shotting = true; } } } else if (state == "normal") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } if (Math.floor(Math.random() * fireRateNormal) == 0) { shotting = true; } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } } else if (state == "reloading") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (jumpModeBeforeWince == "none") { jumpModeBeforeWince = jumpMode; } se_machinegun.stop("se_machinegun"); shotting = false; fireCount = 0; if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if ((--winceCount) <= 0) { winceCount = 0; jumpModeBeforeWince = "none"; state = "normal"; if (jumpModeBeforeWince == "-") { this.gotoAndStop("normal"); } else { this.gotoAndStop("jump"); } } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -600) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } else { se_machinegun.stop("se_machinegun"); } };
Symbol 320 MovieClip [enemy11] Frame 2
stop();
Symbol 320 MovieClip [enemy11] Frame 12
stop();
Symbol 320 MovieClip [enemy11] Frame 32
stop();
Symbol 320 MovieClip [enemy11] Frame 42
stop();
Symbol 322 MovieClip [enemy10] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function getNextdy(i) { dy = 0; switch (i) { case 0 : trace("ERROR in setJumpPosition: jmpCnt=0"); break; case 1 : dy = 0; break; case 2 : dy = -11.8; break; case 3 : dy = -11.6; break; case 4 : dy = -8.7; break; case 5 : dy = -5.4; break; case 6 : dy = -3.4; break; case 7 : dy = -4; break; case 8 : dy = -3; break; case 9 : dy = -3; break; case 10 : dy = -1.9; break; case 11 : dy = -1.7; break; case 12 : dy = -1.4; break; case 13 : dy = 0; break; case 14 : dy = 1.1; break; case 15 : dy = 2.3; break; case 16 : dy = 2.1; break; case 17 : dy = 2.2; break; case 18 : dy = 3.1; break; case 19 : dy = 4.9; break; case 20 : dy = 2.5; break; case 21 : dy = 5.2; break; case 22 : dy = 10.3; break; case 23 : dy = 13.4; break; case 24 : dy = 13.4; break; case 25 : dy = 13.4; break; default : dy = 13.4; } return(dy); } function shot() { if ((ammo > 0) && (shotCount == 0)) { ammo--; shotCount = shotWait; if (fireCount == 0) { fireCount = firingTime + Math.floor((Math.random() * (firingRange * 2)) - firingRange); se_machinegun.start(0, 999); } else if ((--fireCount) == 0) { se_machinegun.stop("se_machinegun"); se_machinegunE.start(); shotting = false; fireCount = 0; } rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; _root.scr[handgunName]._xscale = 120; _root.scr[handgunName]._yscale = 120; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_machinegun.stop("se_machinegun"); se_machinegunR.start(); fireCount = 0; shotting = false; reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } function jump() { trace("enemyJumpped!!"); se_jump.start(); this.gotoAndStop("jump"); jumpMode = "up"; } function aniJump(i) { if ((i >= 1) && (i <= 25)) { this.eJump.gotoAndStop(i); } else { this.eJump.gotoAndStop(24); } } function jumpLoop(groundY) { if (jumpMode == "up") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); if (jmpCnt >= 13) { jumpMode = "down"; } jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } if (jumpMode == "down") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } } eMAXHP = 2300; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 10000; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 16; shotPower = 14; shotWait = 3; mPrecision = 8; firingTime = 6; firingRange = 2; fireRateNormal = 40; fireRateWalk = 80; fireCount = 0; chRateOnWalk = 10; chRateOnNormal = 10; jumpRate = 20; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 5; winceMove = 8; zonbi = true; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 32; ammo = MaxAmmo; reloadTime = 2.5; reloadCount = 0; reloadName = ""; inScreen = false; shotting = false; basicHi = 0; jumpMode = "-"; jumpModeBeforeWince = "none"; jmpCnt = 1; if (fallen) { jumpMode = "down"; jmpCnt = 12; } else { jumpMode = "-"; } se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun"); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_jump = new Sound(); se_jump.attachSound("se_jump"); se_landing = new Sound(); se_landing.attachSound("se_landing"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { jumpLoop(eGroundEffectForAkaGao()); if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } else if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shotting = true; } } } else if (state == "normal") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } if (Math.floor(Math.random() * fireRateNormal) == 0) { shotting = true; } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } } else if (state == "reloading") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (jumpModeBeforeWince == "none") { jumpModeBeforeWince = jumpMode; } se_machinegun.stop("se_machinegun"); shotting = false; fireCount = 0; if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if ((--winceCount) <= 0) { winceCount = 0; jumpModeBeforeWince = "none"; state = "normal"; if (jumpModeBeforeWince == "-") { this.gotoAndStop("normal"); } else { this.gotoAndStop("jump"); } } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -600) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } else { se_machinegun.stop("se_machinegun"); } };
Symbol 322 MovieClip [enemy10] Frame 2
stop();
Symbol 322 MovieClip [enemy10] Frame 12
stop();
Symbol 322 MovieClip [enemy10] Frame 32
stop();
Symbol 322 MovieClip [enemy10] Frame 42
stop();
Symbol 324 MovieClip [enemy7] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function getNextdy(i) { dy = 0; switch (i) { case 0 : trace("ERROR in setJumpPosition: jmpCnt=0"); break; case 1 : dy = 0; break; case 2 : dy = -11.8; break; case 3 : dy = -11.6; break; case 4 : dy = -8.7; break; case 5 : dy = -5.4; break; case 6 : dy = -3.4; break; case 7 : dy = -4; break; case 8 : dy = -3; break; case 9 : dy = -3; break; case 10 : dy = -1.9; break; case 11 : dy = -1.7; break; case 12 : dy = -1.4; break; case 13 : dy = 0; break; case 14 : dy = 1.1; break; case 15 : dy = 2.3; break; case 16 : dy = 2.1; break; case 17 : dy = 2.2; break; case 18 : dy = 3.1; break; case 19 : dy = 4.9; break; case 20 : dy = 2.5; break; case 21 : dy = 5.2; break; case 22 : dy = 10.3; break; case 23 : dy = 13.4; break; case 24 : dy = 13.4; break; case 25 : dy = 13.4; break; default : dy = 13.4; } return(dy); } function shot() { if ((ammo > 0) && (shotCount == 0)) { ammo--; shotCount = shotWait; if (fireCount == 0) { fireCount = firingTime + Math.floor((Math.random() * (firingRange * 2)) - firingRange); se_machinegun.start(0, 999); } else if ((--fireCount) == 0) { se_machinegun.stop("se_machinegun"); se_machinegunE.start(); shotting = false; fireCount = 0; } rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_machinegun.stop("se_machinegun"); se_machinegunR.start(); fireCount = 0; shotting = false; reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } function jump() { trace("enemyJumpped!!"); se_jump.start(); this.gotoAndStop("jump"); jumpMode = "up"; } function aniJump(i) { if ((i >= 1) && (i <= 25)) { this.eJump.gotoAndStop(i); } else { this.eJump.gotoAndStop(24); } } function jumpLoop(groundY) { if (jumpMode == "up") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); if (jmpCnt >= 13) { jumpMode = "down"; } jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } if (jumpMode == "down") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); jmpCnt++; if (groundY < this._y) { se_landing.start(); this.gotoAndStop("normal"); jumpMode = "-"; this._y = groundY; jmpCnt = 1; } } } eMAXHP = 500; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 1500; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 17; shotPower = 10; shotWait = 3; mPrecision = 8; firingTime = 6; firingRange = 2; fireRateNormal = 40; fireRateWalk = 80; fireCount = 0; chRateOnWalk = 10; chRateOnNormal = 10; jumpRate = 20; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 5; winceMove = 8; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 20; ammo = MaxAmmo; reloadTime = 2; reloadCount = 0; reloadName = ""; inScreen = false; shotting = false; basicHi = 0; jmpCnt = 1; if (fallen) { jumpMode = "down"; jmpCnt = 12; } else { jumpMode = "-"; } jumpModeBeforeWince = "none"; se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun"); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); se_jump = new Sound(); se_jump.attachSound("se_jump"); se_landing = new Sound(); se_landing.attachSound("se_landing"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { jumpLoop(eGroundEffectForAkaGao()); if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (jumpMode == "-") { this.gotoAndStop("normal"); } } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } else if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shotting = true; } } } else if (state == "normal") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } if (Math.floor(Math.random() * fireRateNormal) == 0) { shotting = true; } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } if (((state != "reloading") && (jumpMode == "-")) && (Math.floor(Math.random() * jumpRate) == 0)) { jump(); } } else if (state == "reloading") { jumpLoop(eGroundEffectForAkaGao()); if (jumpMode == "-") { this.gotoAndStop("normal"); } reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (jumpModeBeforeWince == "none") { jumpModeBeforeWince = jumpMode; } se_machinegun.stop("se_machinegun"); shotting = false; fireCount = 0; if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } if (jumpMode == "-") { this._y = eGroundEffectForAkaGao(); } if ((--winceCount) <= 0) { winceCount = 0; jumpModeBeforeWince = "none"; state = "normal"; if (jumpModeBeforeWince == "-") { this.gotoAndStop("normal"); } else { this.gotoAndStop("jump"); } } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -600) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } else { se_machinegun.stop("se_machinegun"); } };
Symbol 324 MovieClip [enemy7] Frame 2
stop();
Symbol 324 MovieClip [enemy7] Frame 12
stop();
Symbol 324 MovieClip [enemy7] Frame 32
stop();
Symbol 324 MovieClip [enemy7] Frame 42
stop();
Symbol 326 MovieClip [enemy1] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { ammo--; shotCount = shotWait; if (fireCount == 0) { fireCount = firingTime + Math.floor((Math.random() * (firingRange * 2)) - firingRange); se_machinegun.start(0, 999); } else if ((--fireCount) == 0) { se_machinegun.stop("se_machinegun"); se_machinegunE.start(); shotting = false; fireCount = 0; } rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); spreadRad = (Math.PI/180) * Math.floor((Math.random() * mPrecision) - Math.floor(mPrecision / 2)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad + spreadRad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad + spreadRad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_machinegun.stop("se_machinegun"); se_machinegunR.start(); fireCount = 0; shotting = false; reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 130; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 180; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 13; shotPower = 5; shotWait = 4; mPrecision = 15; firingTime = 6; firingRange = 3; fireRateNormal = 60; fireRateWalk = 120; fireCount = 0; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 15; ammo = MaxAmmo; reloadTime = 4.5; reloadCount = 0; reloadName = ""; inScreen = false; shotting = false; basicHi = 0; se_machinegun = new Sound(); se_machinegun.attachSound("se_machinegun"); se_machinegunE = new Sound(); se_machinegunE.attachSound("se_machinegunE"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } if (shotting) { shot(); } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shotting = true; } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shotting = true; } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { se_machinegun.stop("se_machinegun"); shotting = false; fireCount = 0; if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } else { se_machinegun.stop("se_machinegun"); } };
Symbol 326 MovieClip [enemy1] Frame 2
stop();
Symbol 326 MovieClip [enemy1] Frame 12
stop();
Symbol 326 MovieClip [enemy1] Frame 22
stop();
Symbol 326 MovieClip [enemy1] Frame 32
stop();
Symbol 330 MovieClip [arm_handgun] Frame 1
stop();
Symbol 332 MovieClip [enemyT] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if (id) { if ((ammo > 0) && (shotCount == 0)) { se_handgun.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_handgunR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } } eMAXHP = 130; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 100; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 13; shotPower = 5; shotWait = 15; fireRateNormal = 30; fireRateWalk = 60; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 5; ammo = MaxAmmo; reloadTime = 2; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; se_handgun = new Sound(); se_handgun.attachSound("se_handgun"); se_handgunR = new Sound(); se_handgunR.attachSound("se_handgunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 332 MovieClip [enemyT] Frame 2
stop();
Symbol 332 MovieClip [enemyT] Frame 12
stop();
Symbol 332 MovieClip [enemyT] Frame 22
stop();
Symbol 332 MovieClip [enemyT] Frame 32
stop();
Symbol 334 MovieClip [enemy0] Frame 1
function hitCheckOnEnemy() { if (moveFlag) { lh = _global.handgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.handgunList[i]])) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.handgunList[i]].power; damageEffect(_root.scr[_global.handgunList[i]].power); _root.scr[_global.handgunList[i]].power = 0; if (_root.scr[_global.handgunList[i]].isHandgun) { deathCheck("HG"); } else { deathCheck("MG"); } break; } i++; } lh = _global.sniperList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.sniperList[i]].hitcheck2))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.sniperList[i]].power; if (HP >= tmpPW) { HP = HP - tmpPW; damageEffect(tmpPW); _root.scr[_global.sniperList[i]].power = 0; } else if (tmpPW > HP) { damageEffect(tmpPW); HP = 0; } else { trace("ERROR in hitCheckOnEnemy at Sniper"); } deathCheck("SR"); break; } i++; } lh = _global.shotgunList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.shotgunList[i]].hitcheck)) { se_hit.start(); setWince(); HP = HP - _root.scr[_global.shotgunList[i]].power; damageEffect(_root.scr[_global.shotgunList[i]].power); _root.scr[_global.shotgunList[i]].power = 0; deathCheck("SG"); } i++; } lh = _global.fragList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.fragList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.fragList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("FG"); } i++; } if (_global.grenadeMachinegun) { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (this.hitcheck.hitTest(_root.scr[_global.smallBombList[i]])) { se_hit.start(); setWince(); p = _root.scr[_global.smallBombList[i]].power; p2 = (p + Math.floor(Math.random() * (Math.floor(p / 5) + 1))) - Math.floor(p / 10); HP = HP - p2; damageEffect(p2); deathCheck("OT"); } i++; } } if (_global.busterRifle) { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if ((this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck2))) || (this.hitcheck.hitTest(_root.scr[_global.busterRifleList[i]].hitcheck3))) { se_hit.start(); setWince(); tmpPW = _root.scr[_global.busterRifleList[i]].power; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); break; } i++; } } if (_global.beamSaber) { se_hit2 = new Sound(); se_hit2.attachSound("se_hit2"); if (this.hitcheck.hitTest(_root.player.pBeamSaber.hitcheck)) { se_hit2.start(); setWince(); tmpPW = (_root.gun.ATBeamSaber + Math.floor(Math.random() * 100)) - 50; damageEffect(tmpPW); HP = HP - tmpPW; deathCheck("OT"); } } } } function deathCheck(wp) { if (HP <= 0) { HP = 0; moveFlag = 0; if (wp == "HG") { scoreEffect(this.score + " *2 !!"); _global.score = _global.score + (this.score * 2); _global.HGKill++; } else { scoreEffect(this.score); _global.score = _global.score + this.score; _global[wp + "Kill"]++; trace((("_global[" + wp) + "Kill]") + _global[wp + "Kill"]); } _global.killNo++; _root.dKill.gotoAndPlay(2); _root.scr[reloadName].removeMovieClip(); _root.scr[squareName].removeMovieClip(); this.gotoAndPlay("death"); } } function damageEffect(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); if (this._xscale == 100) { _root.scr[damageName]._x = this._x + xDamageEffect; } else { _root.scr[damageName]._x = this._x - xDamageEffect; } _root.scr[damageName]._y = this._y + yDamageEffect; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } function scoreEffect(sc) { scoreName = "dispPlusScore" + _global.dispScoreNo; _root.attachMovie("dispPlusScore", scoreName, 1601 + _global.dispScoreNo); _root[scoreName]._x = 58.5; _root[scoreName]._y = 283; _root[scoreName].dispPlusScore2.sc = "+ " + sc; if ((++_global.dispScoreNo) > 14) { _global.dispScoreNo = 0; } } function setWince() { if (!zonbi) { winceCount = winceTime; _root.scr[reloadName].removeMovieClip(); reloadCount = 0; this.gotoAndStop("wince"); state = "wince"; } } function eGroundEffect() { bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : this._y = bloY * 32; break; case 2 : this._y = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : this._y = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : this._y = _global.blockHi[0] * 32; } } function eGroundEffectForAkaGao() { res = -1; bloX = Math.floor(this._x / 32) - _global.bpx; bloY = _global.blockHi[bloX]; if (bloY == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[bloX]].blockType; } if (_global.debugMode) { _root.scr[squareName]._x = (bloX + _global.bpx) * 32; _root.scr[squareName]._y = bloY * 32; } switch (tempBlockType) { case 0 : break; case 1 : res = bloY * 32; break; case 2 : res = ((bloY + 1) * 32) - (this._x - ((bloX + _global.bpx) * 32)); break; case 3 : res = ((bloY + 1) * 32) - (32 - (this._x - ((bloX + _global.bpx) * 32))); break; default : res = _global.blockHi[0] * 32; } return(res); } function eDispHP() { if (HP != beforeHP) { this.eHPbar.eHPbar2._x = -9.5 - ((18.5 / eMAXHP) * (eMAXHP - HP)); beforeHP = HP; } if ((this._xscale == -100) && (this.eHPbar._xscale != (-HPbarScale))) { this.eHPbar._xscale = -HPbarScale; } else if ((this._xscale == 100) && (this.eHPbar._scale != HPbarScale)) { this.eHPbar._xscale = HPbarScale; } } function shell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = (_root.player._x + (11.1036030188403 * Math.cos(rad))) + _global.screenX; _root.scr[shellName]._y = (_root.player._y - (_root.player._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function eShell(shellLinkageName, bulletName) { shellName = shellLinkageName + _global.shellNo; _root.scr.attachMovie(shellLinkageName, shellName, 751 + _global.shellNo); _root.scr[shellName]._x = this._x + (11.1036030188403 * Math.cos(rad)); _root.scr[shellName]._y = (this._y - (this._height / 2)) + (11.1036030188403 * Math.sin(rad)); if (_root.scr[bulletName].dx > 0) { _root.scr[shellName].dx = -Math.floor((Math.random() * 10) + 6); } else { _root.scr[shellName].dx = Math.floor((Math.random() * 10) + 6); } _root.scr[shellName].dy = Math.floor(((-Math.random()) * 27) + 1); if ((++_global.shellNo) > 19) { _global.shellNo = 0; } } function shot() { if ((ammo > 0) && (shotCount == 0)) { se_handgun.start(); ammo--; shotCount = shotWait; rad = Math.atan2(yDis, xDis); handgunName = "ef_handgunE" + _global.eShotNo; _root.scr.attachMovie("ef_handgunE", handgunName, 1701 + _global.eShotNo); _root.scr[handgunName]._x = this._x + (16.0654909666652 * Math.cos(rad)); _root.scr[handgunName]._y = (this._y - (this._height / 2)) + (16.0654909666652 * Math.sin(rad)); _root.scr[handgunName].dx = shotSpeed * Math.cos(rad); _root.scr[handgunName].dy = shotSpeed * Math.sin(rad); _root.scr[handgunName].power = shotPower; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } if (_global.shell) { eShell("ef_shell", handgunName); } } else if (ammo <= 0) { if (reloadCount == 0) { se_handgunR.start(); reloadCount = Math.floor(reloadTime * 30); state = "reloading"; reloadName = "disp_reload" + _global.eReloadNo; _root.scr.attachMovie("disp_reload", reloadName, 771 + _global.eReloadNo); _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if ((++_global.eReloadNo) > 9) { _global.eReloadNo = 0; } } } } eMAXHP = 130; HP = eMAXHP; beforeHP = eMAXHP; HPbarScale = this.eHPbar._xscale; moveFlag = 1; state = "walk"; dist = _global.screenX / 20; baseScore = 100; score = Math.floor(baseScore * (dist / 20)); shotSpeed = 13; shotPower = 5; shotWait = 15; fireRateNormal = 30; fireRateWalk = 60; chRateOnWalk = 90; chRateOnNormal = 60; goalDist = 35; goalDistRange = 3; xDamageEffect = 0; yDamageEffect = -36; winceTime = 10; winceMove = 16; zonbi = false; rightGoal = goalDist + (_root.player._x + _global.screenX); leftGoal = (-goalDist) + (_root.player._x + _global.screenX); shotCount = 0; winceCount = 0; MaxAmmo = 5; ammo = MaxAmmo; reloadTime = 2; reloadCount = 0; reloadName = ""; inScreen = false; basicHi = 0; se_handgun = new Sound(); se_handgun.attachSound("se_handgun"); se_handgunR = new Sound(); se_handgunR.attachSound("se_handgunR"); se_hit = new Sound(); se_hit.attachSound("se_hit"); if (_global.debugMode) { squareName = "square3" + _global.eDebugBlock; _root.scr.attachMovie("square3", squareName, 1181 + _global.eDebugBlock); if ((++_global.eDebugBlock) > 19) { _global.eDebugBlock = 0; } } this.onEnterFrame = function () { if (moveFlag && (!_global.RP)) { if (shotCount > 0) { shotCount--; } xDis = (_root.player._x + _global.screenX) - this._x; yDis = (_root.player._y - (_root.player._height / 2)) - (this._y - (this._height / 2)); if (state != "reloading") { if (xDis > 0) { this.arm._rotation = Math.atan2(yDis, xDis) / (Math.PI/180); } else { this.arm._rotation = Math.atan2(yDis, -xDis) / (Math.PI/180); } } if (mode != "wince") { if ((_root.player._x + _global.screenX) > this._x) { this._xscale = 100; } else { this._xscale = -100; } } if (state == "walk") { if (this._xscale == 100) { leftGoal = (-goalDist) + (_root.player._x + _global.screenX); if (this._x < (leftGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else if (this._x > (leftGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else { this.gotoAndStop("normal"); } } else { rightGoal = goalDist + (_root.player._x + _global.screenX); if (this._x > (rightGoal + goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x - speed; } else if (this._x < (rightGoal - goalDistRange)) { this.gotoAndStop("walk"); this._x = this._x + speed; } else { this.gotoAndStop("normal"); } } eGroundEffect(); if (inScreen) { if (Math.floor(Math.random() * chRateOnWalk) == 0) { state = "normal"; } else if (Math.floor(Math.random() * fireRateWalk) == 0) { shot(); } } } else if (state == "normal") { this.gotoAndStop("normal"); if (Math.floor(Math.random() * fireRateNormal) == 0) { shot(); } else if (Math.floor(Math.random() * chRateOnNormal) == 0) { state = "walk"; } } else if (state == "reloading") { this.gotoAndStop("normal"); reloadCount--; _root.scr[reloadName]._x = this._x - (this._width / 2); _root.scr[reloadName]._y = this._y - this._height; _root.scr[reloadName].reloadtime = reloadCount; if (reloadCount == 0) { state = "normal"; ammo = MaxAmmo; _root.scr[reloadName].removeMovieClip(); } } else if (state == "wince") { if (this._xscale == 100) { this._x = this._x - (winceMove / Math.pow(2, winceTime - winceCount)); } else { this._x = this._x + (winceMove / Math.pow(2, winceTime - winceCount)); } eGroundEffect(); if ((--winceCount) <= 0) { winceCount = 0; state = "normal"; this.gotoAndStop("normal"); } } else { trace("ERROR in enemy0: state = " + state); } if ((this._x - _global.screenX) > 640) { inScreen = false; if (state != "reloading") { state = "walk"; } } else if ((this._x - _global.screenX) < -50) { inScreen = false; this._visible = false; if (state != "reloading") { state = "walk"; } if ((this._x - _global.screenX) < -400) { _global.eNum--; this.removeMovieClip(); } } else { inScreen = true; this._visible = true; } hitCheckOnEnemy(); eDispHP(); } };
Symbol 334 MovieClip [enemy0] Frame 2
stop();
Symbol 334 MovieClip [enemy0] Frame 12
stop();
Symbol 334 MovieClip [enemy0] Frame 22
stop();
Symbol 334 MovieClip [enemy0] Frame 32
stop();
Symbol 336 MovieClip [ef_rocket_bomb] Frame 28
stop(); this.removeMovieClip();
Symbol 338 MovieClip [ef_sniperE] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitcheck.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); this.removeMovieClip(); } else if (this.hitcheck.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 300) { this.removeMovieClip(); } if (hitCheckOnBullet()) { this.removeMovieClip(); } };
Symbol 338 MovieClip [ef_sniperE] Frame 7
stop();
Symbol 345 MovieClip [ef_busterRifle] Frame 1
firstPower = power;
Symbol 345 MovieClip [ef_busterRifle] Frame 14
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } busterRifleListDelete();
Symbol 349 MovieClip [ef_magnum] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } firstPower = power; se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { if (this.power == 0) { sniperListDelete(); } hitCheckOnSniperBullet(); };
Symbol 349 MovieClip [ef_magnum] Frame 14
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } sniperListDelete();
Symbol 351 MovieClip [ef_shotgunE] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); this.removeMovieClip(); } else if (this.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 300) { this.removeMovieClip(); } if (hitCheckOnBullet()) { this.removeMovieClip(); } };
Symbol 351 MovieClip [ef_shotgunE] Frame 17
this.removeMovieClip();
Symbol 352 MovieClip [ef_shotgun] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } firstPower = power; se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if ((this._x - _global.screenX) < -32) { shotgunListDelete(); } else if ((this._x - _global.screenX) > 640) { shotgunListDelete(); } if (this._y < -4) { shotgunListDelete(); } else if (this._y > 354) { shotgunListDelete(); } if (this.power == 0) { shotgunListDelete(); } if (hitCheckOnBullet()) { shotgunListDelete(); } };
Symbol 352 MovieClip [ef_shotgun] Frame 17
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } shotgunListDelete();
Symbol 354 MovieClip [ef_shell2] Frame 1
time = 40; g = 9.8; e = 0.5; dt = 0.35; fall = false; se_shell1 = new Sound(); se_shell1.attachSound("se_shell1"); this.onEnterFrame = function () { dy = dy + (g * dt); this._x = this._x + (dx * dt); this._y = this._y + (dy * dt); if (this._y >= 288) { dy = dy * (-e); this._y = 288; if (fall == false) { se_shell1.start(); } fall = true; } time--; if (time <= 0) { this.removeMovieClip(); } };
Symbol 356 MovieClip [ef_shell] Frame 1
time = 40; g = 9.8; e = 0.5; dt = 0.35; fall = false; se_shell1 = new Sound(); se_shell1.attachSound("se_shell1"); this.onEnterFrame = function () { dy = dy + (g * dt); this._x = this._x + (dx * dt); this._y = this._y + (dy * dt); if (this._y >= 288) { dy = dy * (-e); this._y = 288; if (fall == false) { se_shell1.start(); } fall = true; } time--; if (time <= 0) { this.removeMovieClip(); } };
Symbol 358 MovieClip [ef_laserE] Frame 1
function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); } else if (this.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 430) { this.removeMovieClip(); } };
Symbol 359 MovieClip [ef_laser] Frame 14
stop();
Symbol 360 MovieClip [ef_handgunE] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); this.removeMovieClip(); } else if (this.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 300) { this.removeMovieClip(); } if (hitCheckOnBullet()) { this.removeMovieClip(); } };
Symbol 361 MovieClip [ef_handgun] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function smallBomb() { fragName = "ef_smallBomb" + _global.pSmallBombNo; _root.scr.attachMovie("ef_smallBomb", fragName, _global.pSmallBombNo + 1201); _global.smallBombList.push(fragName); _root.scr[fragName]._x = this._x; _root.scr[fragName]._y = this._y; _root.scr[fragName].power = this.firstPower; if ((++_global.pSmallBombNo) > 29) { _global.pSmallBombNo = 0; } } firstPower = power; se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if ((this._x - _global.screenX) < -32) { handgunListDelete(); } else if ((this._x - _global.screenX) > 640) { handgunListDelete(); } if (this._y < -4) { handgunListDelete(); } else if (this._y > 354) { handgunListDelete(); } if (this.power == 0) { if (_global.grenadeMachinegun && (!this.isHandgun)) { smallBomb(); } handgunListDelete(); } if (hitCheckOnBullet()) { if (_global.grenadeMachinegun && (!this.isHandgun)) { smallBomb(); } handgunListDelete(); } };
Symbol 362 MovieClip [ef_fragSpread] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } hitCheckOnBullet(); };
Symbol 362 MovieClip [ef_fragSpread] Frame 13
this.removeMovieClip();
Symbol 364 MovieClip [ef_smallBomb] Frame 28
stop(); lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in ef_fragBomb at 28 of timeLine: this._name = " + this._name);
Symbol 366 MovieClip [ef_fragBomb] Frame 28
stop(); lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in ef_fragBomb at 28 of timeLine: this._name = " + this._name);
Symbol 369 MovieClip [ef_frag] Frame 1
function hitCheckOnFrag() { blockNumX = -1; i = 0; while (i < 23) { if (_root.scr[_global.blockHiName[i]].hitTest((this._x + 2) - _global.screenX, this._y + 4, true)) { trace("this._x+2: " + ((this._x + 2) - _global.screenX)); trace((("_root.scr[" + _global.blockHiName[i]) + "]._x: ") + _root.scr[_global.blockHiName[i]]._x); blockNumX = i; break; } i++; } return(blockNumX); } function getFragPosition(blockNumX) { posY = 0; blockType = _root.scr[_global.blockHiName[blockNumX]].blockType; blockNumY = _global.blockHi[blockNumX]; switch (blockType) { case 0 : trace("ERROR in getFragPosition: blockType = 0"); break; case 1 : posY = blockNumY * 32; break; case 2 : posY = ((blockNumY + 1) * 32) - ((scrX + this._x) - ((_root.blockNumX + blockPosX) * 32)); break; case 3 : posY = ((blockNumY + 1) * 32) - (32 - ((scrX + this._x) - ((_root.blockNumX + blockPosX) * 32))); break; default : trace("ERROR in getFragPosition: blockType = " + blockType); } return(posY); } dt = 0.333333333333333; g = 4.9; bound = 0; boundNum = 5; hitFlg = false; se_bound = new Sound(); se_bound.attachSound("fragBound"); this.onEnterFrame = function () { this._x = this._x + (vx * dt); this._y = this._y + (vy * dt); vy = vy + (g * dt); if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } blockNumX = hitCheckOnFrag(); if (blockNumX != -1) { this._y = getFragPosition(blockNumX) - 8; blockType = _root.scr[_global.blockHiName[blockNumX]].blockType; trace("blockNumX: " + blockNumX); trace("this._y: " + this._y); trace("blockType: " + blockType); switch (blockType) { case 0 : trace("ERROR in ef_frag: blockTYpe=" + blockType); break; case 1 : vy = (-vy) * 0.5; vx = vx * 0.5; bound++; if (hitFlg) { vy = vy - 10; } else { se_bound.start(); } break; case 2 : temp = (-vx) * 0.5; vx = (-vy) * 0.5; vy = temp; bound++; if (hitFlg) { vx = vx - 3; vy = vy - 10; } else { se_bound.start(); } break; case 3 : temp = vx * 0.5; vx = vy * 0.5; vy = temp; bound++; if (hitFlg) { vx = vx + 3; vy = vy - 10; } else { se_bound.start(); } break; default : trace("ERROR in ef_frag: blockTYpe=" + blockType); } hitFlg = true; } else if (this._y > 280) { hitFlg = true; se_bound.start(); this._y = this._y - 5; vy = (-vy) * 0.5; vx = vx * 0.5; bound++; } else { hitFlg = false; } };
Symbol 369 MovieClip [ef_frag] Frame 51
stop(); fragName = "ef_fragBomb" + _global.pFragNo; _root.scr.attachMovie("ef_fragBomb", fragName, _global.pFragNo + 1231); _global.fragList.push(fragName); _root.scr[fragName]._x = this._x; _root.scr[fragName]._y = this._y; _root.scr[fragName].power = this.power; _root.scr[fragName]._xscale = this._xscale; _root.scr[fragName]._yscale = this._yscale; if ((++_global.pFragNo) > 5) { _global.pFragNo = 0; } this.removeMovieClip();
Symbol 371 MovieClip [ef_bombE] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function bomb() { bombName = "ef_bomb2E" + _global.eShotNo; _root.scr.attachMovie("ef_bomb2E", bombName, _global.eShotNo + 1701); _root.scr[bombName]._x = this._x; _root.scr[bombName]._y = this._y; _root.scr[bombName].power = this.pw; if ((++_global.eShotNo) > 100) { _global.eShotNo = 0; } } dt = 0.333333333333333; g = 4.9; bound = 0; pw = power; vy = 5; se_shield = new Sound(); se_shield.attachSound("se_shield"); this.onEnterFrame = function () { this._y = this._y + (vy * dt); vy = vy + (g * dt); if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); bomb(); this.removeMovieClip(); } else if (this.hitTest(_root.player.hitcheck)) { bomb(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y > 280) { bomb(); this.removeMovieClip(); } if (hitCheckOnBullet()) { bomb(); this.removeMovieClip(); } };
Symbol 374 MovieClip [ef_bomb2E] Frame 1
function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); this.onEnterFrame = function () { i = 1; while (i < 3) { nm = "hitcheck" + i; if (this[nm].hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); } else if (this[nm].hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); } i++; } };
Symbol 374 MovieClip [ef_bomb2E] Frame 28
this.removeMovieClip();
Symbol 377 MovieClip [ef_motiE] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_motiHG = new Sound(); se_motiHG.attachSound("se_motiHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); this.removeMovieClip(); } else if (this.hitTest(_root.player.hitcheck)) { _root.player.motiCnt = motiTime; se_motiHG.start(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 300) { this.removeMovieClip(); } if (hitCheckOnBullet()) { this.removeMovieClip(); } };
Symbol 380 MovieClip [ef_biggun2E] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); this.removeMovieClip(); } else if (this.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 300) { this.removeMovieClip(); } if (hitCheckOnBullet()) { this.removeMovieClip(); } };
Symbol 382 MovieClip [ef_biggunE] Frame 1
function hitCheckOnBullet() { res = false; bloX = Math.floor(this._x / 32) - _global.bpx; bloYHi = _global.blockHi[bloX]; bloYNow = Math.floor(this._y / 32); if (bloYNow == bloYHi) { if (_root.scr[_global.blockHiName[bloX]].hitTest(this._x - _global.screenX, this._y, true)) { se_hitBlock.start(); res = true; } } return(res); } function hitCheckOnSniperBullet() { i = 0; while (i < 20) { if (this.hitwall.hitTest(_root.scr[_global.blockHiName[i]])) { se_hitBlock.start(); sniperListDelete(); break; } i++; } } function handgunListDelete() { lh = _global.handgunList.length; i = 0; while (i < lh) { if (_global.handgunList[i] == this._name) { _global.handgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in handgunListDelete(): this._name = " + this._name); } function shotgunListDelete() { lh = _global.shotgunList.length; i = 0; while (i < lh) { if (_global.shotgunList[i] == this._name) { _global.shotgunList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in shotgunListDelete(): this._name = " + this._name); } function sniperListDelete() { lh = _global.sniperList.length; i = 0; while (i < lh) { if (_global.sniperList[i] == this._name) { _global.sniperList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in sniperListDelete(): this._name = " + this._name); } function fragListDelete() { lh = _global.fragList.length; i = 0; while (i < lh) { if (_global.fragList[i] == this._name) { _global.fragList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in fragListDelete(): this._name = " + this._name); } function smallBombDelete() { lh = _global.smallBombList.length; i = 0; while (i < lh) { if (_global.smallBombList[i] == this._name) { _global.smallBombList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in smallBombDelete(): this._name = " + this._name); } function busterRifleListDelete() { lh = _global.busterRifleList.length; i = 0; while (i < lh) { if (_global.busterRifleList[i] == this._name) { _global.busterRifleList.splice(i, 1); this.removeMovieClip(); break; } i++; } trace("ERROR in busterRifleListDelete(): this._name = " + this._name); } function damageEffectForPlayer(dame) { damageName = "eDispDamage" + _global.eDamageNo; _root.scr.attachMovie("eDispDamage", damageName, 1501 + _global.eDamageNo); _root.scr[damageName]._x = _root.player._x + _global.screenX; _root.scr[damageName]._y = _root.player._y - 36; _root.scr[damageName].eDispDamage2.damage = dame; if ((++_global.eDamageNo) > 99) { _global.eDamageNo = 0; } } se_damageHG = new Sound(); se_damageHG.attachSound("se_damageHG"); se_shield = new Sound(); se_shield.attachSound("se_shield"); se_hitBlock = new Sound(); se_hitBlock.attachSound("se_valcan"); this.onEnterFrame = function () { this._x = this._x + dx; this._y = this._y + dy; if (this.hitTest(_root.player.arm.shieldCheck)) { se_shield.start(); this.removeMovieClip(); } else if (this.hitTest(_root.player.hitcheck)) { _root.HPArea.gotoAndPlay(1); damageEffectForPlayer(this.power); _global.pHP = _global.pHP - this.power; se_damageHG.start(); this.removeMovieClip(); } if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } else if ((this._x - _global.screenX) > 640) { this.removeMovieClip(); } if (this._y < -4) { this.removeMovieClip(); } else if (this._y > 300) { this.removeMovieClip(); } if (hitCheckOnBullet()) { this.removeMovieClip(); } };
Symbol 385 MovieClip [dispPlusScore] Frame 16
this.removeMovieClip();
Symbol 395 MovieClip Frame 1
play();
Symbol 408 MovieClip [block3] Frame 1
this.onEnterFrame = function () { if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } };
Symbol 410 MovieClip [block2] Frame 1
this.onEnterFrame = function () { if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } };
Symbol 412 MovieClip [block1] Frame 1
this.onEnterFrame = function () { if ((this._x - _global.screenX) < -32) { this.removeMovieClip(); } };
Symbol 421 MovieClip [arm_shield] Frame 4
this.onEnterFrame = function () { };
Symbol 421 MovieClip [arm_shield] Frame 8
stop();
Symbol 433 MovieClip [arm_frag] Frame 11
xDis = _root._xmouse - _root.player._x; yDis = _root._ymouse - (_root.player._y - (_root.player._height / 2)); fragName = "ef_frag" + _global.pFragNo; _root.scr.attachMovie("ef_frag", fragName, _global.pFragNo + 1231); _root.scr[fragName]._x = (_global.screenX + _root.player._x) + 2; _root.scr[fragName]._y = (_root.player._y - 12) - (_root.player._height / 2); _root.scr[fragName].vx = xDis / 5; _root.scr[fragName].vy = yDis / 5; _root.scr[fragName].power = this.power; _root.scr[fragName]._xscale = range; _root.scr[fragName]._yscale = range; if ((++_global.pFragNo) > 5) { _global.pFragNo = 0; }
Symbol 433 MovieClip [arm_frag] Frame 18
stop();
Symbol 436 MovieClip [eDispDamage] Frame 25
this.removeMovieClip();
Symbol 438 MovieClip [fubuki] Frame 98
this.removeMovieClip();
Symbol 475 MovieClip [gra_fade] Frame 1
if (goal == "ranking2") { this.gotoAndPlay(11); }
Symbol 475 MovieClip [gra_fade] Frame 10
_root.gotoAndStop(this.goal); if (this.goal == "result") { stopAllSounds(); }
Symbol 475 MovieClip [gra_fade] Frame 19
this.removeMovieClip();
Symbol 477 MovieClip Frame 1
stop();
Symbol 479 MovieClip [niwaheriOP2] Frame 1
Symbol 481 MovieClip Frame 2
stop();
Symbol 481 MovieClip Frame 12
stop();
Symbol 481 MovieClip Frame 22
stop();
Instance of Symbol 479 MovieClip [niwaheriOP2] in Symbol 483 MovieClip [OPMovie2] Frame 1
onClipEvent (load) { this.gotoAndStop("after2"); }
Symbol 483 MovieClip [OPMovie2] Frame 153
this.removeMovieClip();
Symbol 488 MovieClip [thiun] Frame 131
this.removeMovieClip();
Symbol 506 Button
on (release) { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "title"; }
Symbol 510 Button
on (release) { var nam = _root.resultMC.resultMC2.playerName; var com = _root.resultMC.resultMC2.comment; if (((((((nam == "") || (nam == " ")) || (nam == "\u3000")) || (nam == "\u3000\u3000")) || (nam == "Your name")) || (nam == "Your name ")) || (nam == "Your name\u3000")) { } else if (((((((com == "") || (com == " ")) || (com == "\u3000")) || (com == "\u3000\u3000")) || (com == "Your comment")) || (com == "Your comment ")) || (com == "Your comment\u3000")) { } else { if (_global.scoreValid == 1) { _global.scoreValid = 2; } var data_so = SharedObject.getLocal("data"); data_so.data.playerName = _root.resultMC.resultMC2.playerName; _global.playerName = nam; _global.comment = com; _root.gotoAndStop("ranking1"); } }
Symbol 520 MovieClip [resultMC] Frame 1
this.resultMC2.ar1.onSetFocus = function () { trace("ar1 focused!!"); trace("_root.resultMC.resultMC2.playerName: " + _root.resultMC.resultMC2.playerName); if (_root.resultMC.resultMC2.playerName == "Your name") { _root.resultMC.resultMC2.playerName = ""; } }; this.resultMC2.ar2.onSetFocus = function () { trace("ar2 focused!!"); trace("_root.resultMC.resultMC2.comment: " + _root.resultMC.resultMC2.comment); if (_root.resultMC.resultMC2.comment == "Your comment") { _root.resultMC.resultMC2.comment = ""; } }; stop();
Symbol 520 MovieClip [resultMC] Frame 15
stop();
Symbol 530 MovieClip Frame 20
stop();
Symbol 533 MovieClip Frame 20
stop();
Symbol 561 MovieClip Frame 11
_parent.isBeamSaber = false; _global.usingWeapon = _parent.lastUsingWeapon; _parent.drawArm(); _parent.lastUsingWeapon = -1; if (_parent.jumpMode == "-") { _parent.gotoAndStop("normal"); } else if (_parent.jumpMode == "up") { _parent.gotoAndStop("jump"); } else if (_parent.jumpMode == "down") { _parent.gotoAndStop("jump"); } else { trace("ERROR in pBeamSaberAS: _parent.jumpMode=" + _parent.jumpMode); } stop();
Symbol 585 MovieClip Frame 46
stop();
Symbol 586 MovieClip [player] Frame 1
function addRandGround() { if ((_root.blockX + blockPosX) > tempBlockX) { tempBlockX = _root.blockX + blockPosX; blockPosX++; _global.bpx = blockPosX; i = 0; while (i < 23) { _global.blockHi[i] = _global.blockHi[i + 1]; _global.blockHiName[i] = _global.blockHiName[i + 1]; i++; } createRandGround(_global.blockHi[21]); setGround(); } } function createRandGround(maxHi) { topBlock = _root.scr[_global.blockHiName[21]].blockType; buryRestSpace(8); if ((maxHi >= 2) && (maxHi <= 6)) { i = 8; while (i >= (maxHi + 2)) { _global.nextBlock[i] = 1; i--; } if ((topBlock == 2) || (topBlock == 1)) { _global.nextBlock[maxHi + 1] = 1; if (topBlock == 2) { if (trueOrFalse()) { _global.nextBlock[maxHi] = 3; } else { _global.nextBlock[maxHi] = 1; if (maxHi != 2) { if (trueOrFalse()) { _global.nextBlock[maxHi - 1] = 2; } } } } else if (topBlock == 1) { if (trueOrFalse()) { _global.nextBlock[maxHi] = 1; if (maxHi != 2) { if (trueOrFalse()) { _global.nextBlock[maxHi - 1] = 2; } } } else { _global.nextBlock[maxHi] = 3; } } else { trace((("ERROR in createRandGround(" + maxHi) + "): topBlock = ") + topBlock); } } else if (topBlock == 3) { if (trueOrFalse()) { _global.nextBlock[maxHi + 1] = 1; if (trueOrFalse()) { _global.nextBlock[maxHi] = 2; } } else { _global.nextBlock[maxHi + 1] = 3; } } } else if (maxHi == 7) { if (topBlock == 1) { _global.nextBlock[8] = 1; if (trueOrFalse()) { _global.nextBlock[7] = 3; } else { _global.nextBlock[7] = 1; if (trueOrFalse()) { _global.nextBlock[6] = 2; } } } else if (topBlock == 2) { _global.nextBlock[8] = 1; if (trueOrFalse()) { _global.nextBlock[7] = 1; if (trueOrFalse()) { _global.nextBlock[6] = 2; } } else { _global.nextBlock[7] = 3; } } else if (topBlock == 3) { if (trueOrFalse()) { _global.nextBlock[8] = 1; if (trueOrFalse()) { _global.nextBlock[7] = 2; } } else { _global.nextBlock[8] = 3; } } } else if (maxHi == 8) { if (topBlock == 1) { if (trueOrFalse()) { _global.nextBlock[8] = 1; if (trueOrFalse()) { _global.nextBlock[7] = 2; } } else { _global.nextBlock[8] = 3; } } else if (topBlock == 2) { if (trueOrFalse()) { _global.nextBlock[8] = 1; if (trueOrFalse()) { _global.nextBlock[7] = 2; } } else { _global.nextBlock[8] = 3; } } else if (topBlock == 3) { if (trueOrFalse()) { _global.nextBlock[8] = 2; } } } else if (maxHi == 9) { if (trueOrFalse()) { _global.nextBlock[8] = 2; } } else { trace((("ERROR in createRandGround(" + maxHi) + "): maxHi = ") + maxHi); } i = 8; while (i >= 0) { if (!_global.nextBlock[i]) { _global.blockHi[22] = i + 1; break; } i--; } } function buryRestSpace(blockPosY) { i = blockPosY; while (i >= 0) { _global.nextBlock[i] = 0; i--; } } function trueOrFalse() { return(Math.floor(Math.random() * 2)); } function createTestGround() { i = 8; while (i >= 2) { _global.nextBlock[i] = 1; i--; } } function drawArm() { if (_global.usingWeapon == 0) { _root.player.attachMovie("arm_handgun", "arm", 166); _root.player.arm._x = -1; _root.player.arm._y = -18.5; } else if (_global.usingWeapon == 1) { _root.player.attachMovie("arm_machinegun", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -18.5; } else if (_global.usingWeapon == 2) { _root.player.attachMovie("arm_shotgun", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else if (_global.usingWeapon == 3) { _root.player.attachMovie("arm_magnum", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else if (_global.usingWeapon == 10) { _root.player.attachMovie("arm_shield", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else if (_global.usingWeapon == 11) { _root.player.attachMovie("arm_dummy", "arm", 166); _root.player.arm._x = 0; _root.player.arm._y = -19.5; } else { trace("ERROR in drawArm(): _global.usingWeapon=" + _global.usingWeapon); } } function chkReload() { if (reloadtime > 0) { if (_root.disp_reload == undefined) { _root.attachMovie("disp_reload", "disp_reload", 167); } _root.disp_reload._x = this._x - (this._width / 2); _root.disp_reload._y = this._y - this._height; _root.disp_reload.reloadtime = reloadtime; reloadtime--; } else if (reloadtime == 0) { _root.disp_reload.removeMovieClip(); if (_global.usingWeapon == 0) { _global.bHandgun = MAHandgun; } else if (_global.usingWeapon == 1) { _global.score = _global.score - APMachinegun; _global.bMachinegun = MAMachinegun; } else if (_global.usingWeapon == 2) { _global.score = _global.score - APShotgun; _global.bShotgun = MAShotgun; } else if (_global.usingWeapon == 3) { _global.score = _global.score - APSniper; _global.bMagnum = MASniper; } trace("\u30EA\u30ED\u30FC\u30C9\u5B8C\u4E86"); reloadtime = -1; _global.reloading = false; } } function drawFrameOnWeapon(usingWeapon) { _root.attachMovie("frameOnWeapon", "frameOnWeapon", 2000); _root.frameOnWeapon._x = 188.5 + (usingWeapon * 56); _root.frameOnWeapon._y = 302; } function loadBlock() { i = 0; while (i < 23) { j = 8; while (j >= 2) { switch (block[i][j]) { case 0 : if (_global.groundDepth != 0) { _global.blockHiName[i] = "BL" + (_global.groundDepth - 1); } else { _global.blockHiName[i] = "BL154"; } trace((("blockHiName[" + i) + "]: ") + blockHiName[i]); if (_global.debugMode) { tempName = "square2" + i; _root.scr.attachMovie("square2", tempName, 1158 + i); _root.scr[tempName]._x = _root.scr[_global.blockHiName[i]]._x; _root.scr[tempName]._y = _root.scr[_global.blockHiName[i]]._y; } break; case 1 : blockName = "BL" + _global.groundDepth; _root.scr.attachMovie("block1", blockName, _global.groundDepth + 1000); _root.scr[blockName]._x = (i * 32) + (blockPosX * 32); _root.scr[blockName]._y = j * 32; _root.scr[blockName].blockType = 1; trace(_root.scr[blockName]._x); _global.groundDepth++; break; case 2 : blockName = "BL" + _global.groundDepth; _root.scr.attachMovie("block2", blockName, _global.groundDepth + 1000); _root.scr[blockName]._x = (i * 32) + (blockPosX * 32); _root.scr[blockName]._y = j * 32; _root.scr[blockName].blockType = 2; _global.groundDepth++; break; case 3 : blockName = "BL" + _global.groundDepth; _root.scr.attachMovie("block3", blockName, _global.groundDepth + 1000); _root.scr[blockName]._x = (i * 32) + (blockPosX * 32); _root.scr[blockName]._y = j * 32; _root.scr[blockName].blockType = 3; _global.groundDepth++; break; default : trace((((("ERROR: setGround, block[" + i) + "][") + j) + "] = ") + block[i][j]); } if (_global.groundDepth > 154) { _global.groundDepth = 0; } j--; } i++; } } function getNextdy(i) { dy = 0; switch (i) { case 0 : trace("ERROR in setJumpPosition: jmpCnt=0"); break; case 1 : dy = 0; break; case 2 : dy = -11.8; break; case 3 : dy = -11.6; break; case 4 : dy = -8.7; break; case 5 : dy = -5.4; break; case 6 : dy = -3.4; break; case 7 : dy = -4; break; case 8 : dy = -3; break; case 9 : dy = -3; break; case 10 : dy = -1.9; break; case 11 : dy = -1.7; break; case 12 : dy = -1.4; break; case 13 : dy = 0; break; case 14 : dy = 1.1; break; case 15 : dy = 2.3; break; case 16 : dy = 2.1; break; case 17 : dy = 2.2; break; case 18 : dy = 3.1; break; case 19 : dy = 4.9; break; case 20 : dy = 2.5; break; case 21 : dy = 5.2; break; case 22 : dy = 10.3; break; case 23 : dy = 13.4; break; case 24 : dy = 13.4; break; case 25 : dy = 13.4; break; default : dy = 13.4; } return(dy); } function chkLife() { _root.HPArea.pHPbar.pHPbar2._x = -44.6 - ((162 / MAX_HP) * (MAX_HP - _global.pHP)); if ((_global.pHP > untilWhiteHP) && (_root.pHPbar.pHPbar2.getRGB() != 16777215)) { if (HBFlg) { se_heartBeat.stop("se_heartBeat"); HBFlg = false; if (!_global.okusenman) { if (!bgmChFlg) { if (_global.bgm) { _root[tempBGMName].start(0, 99); } } } else if (_global.bgm) { _root.bgm_play4.start(0, 99); } } _root.iro.setRGB(16777215); _root.iro2.setRGB(16777215); } else if ((_global.pHP > untilYellowHP) && (_root.pHPbar.pHPbar2.getRGB() != 16750848)) { if (HBFlg) { se_heartBeat.stop("se_heartBeat"); HBFlg = false; if (!_global.okusenman) { if (!bgmChFlg) { if (_global.bgm) { _root[tempBGMName].start(0, 99); } } } else if (_global.bgm) { _root.bgm_play4.start(0, 99); } } _root.iro.setRGB(16750848); _root.iro2.setRGB(16750848); } else if ((_global.pHP > 0) && (_root.pHPbar.pHPbar2.getRGB() != 13369344)) { if (!HBFlg) { HBFlg = true; if (!_global.okusenman) { if (_global.bgm) { _root[tempBGMName].stop(tempBGMName); } } else if (_global.bgm) { _root.bgm_play4.stop("bgm_play4"); } if (_global.bgm) { se_heartBeat.start(0, 99); } } _root.iro.setRGB(13369344); _root.iro2.setRGB(13369344); } else if (_global.pHP <= 0) { if (_global.bgm) { se_heartBeat.stop("se_heartBeat"); } HBFlg = false; _global.pHP = 0; _root.HPArea.pHPbar.pHPbar2._x = -250; _global.mode = "death"; this.arm.removeMovieClip(); _root.disp_reload.removeMovieClip(); this.gotoAndStop("death"); if (damagedByIgaIga) { _root.player._visible = false; _root.attachMovie("thiun", "thiun", 1301); _root.thiun._x = _root.player._x; _root.thiun._y = _root.player._y; } } } function eHumanPattern(rate, appRate, rRate, spd) { if (Math.floor(Math.random() * rate) == 0) { var _local3 = Math.floor(Math.random() * 100) + 1; var _local4 = appRate[0] + appRate[1]; var _local7 = _local4 + appRate[2]; var _local2 = ""; _global.eNum++; if ((Math.floor(Math.random() * 100) + 1) <= rRate) { _local2 = "right"; } else { _local2 = "left"; } if (_local3 <= appRate[0]) { enemy(0, _local2, spd); trace("HG appeared"); } else if ((_local3 > appRate[0]) && (_local3 <= _local4)) { enemy(1, _local2, spd); trace("MG appeared"); } else if ((_local3 > _local4) && (_local3 <= _local7)) { enemy(2, _local2, spd); trace("SG appeared"); } else { enemy(3, _local2, spd - 1); trace("SR appeared"); } } } function eBigHumanPattern(rate, appRate, rRate, spd) { if (Math.floor(Math.random() * rate) == 0) { var _local3 = Math.floor(Math.random() * 100) + 1; var _local2 = ""; _global.eNum++; if ((Math.floor(Math.random() * 100) + 1) <= rRate) { _local2 = "right"; } else { _local2 = "left"; } if (_local3 <= appRate[0]) { enemy(4, _local2, spd); } else { enemy(5, _local2, spd); } } } function eRedHumanPattern(rate, appRate, rRate, fallNo, spd) { if (Math.floor(Math.random() * rate) == 0) { var _local4 = Math.floor(Math.random() * 100) + 1; var _local7 = appRate[0] + appRate[1]; var _local8 = _local7 + appRate[2]; var _local9 = _local8 + appRate[3]; var _local5 = ""; _global.eNum++; if ((Math.floor(Math.random() * 100) + 1) <= rRate) { _local5 = "right"; } else { _local5 = "left"; } if (_local4 <= appRate[0]) { if (fallNo == -1) { enemy(7, _local5, spd); } else { redEnemyFallen(7, fallNo, spd); } } else if ((_local4 > appRate[0]) && (_local4 <= _local7)) { if (fallNo == -1) { enemy(8, _local5, spd); } else { redEnemyFallen(8, fallNo, spd); } } else if ((_local4 > _local7) && (_local4 <= _local8)) { if (fallNo == -1) { enemy(9, _local5, spd); } else { redEnemyFallen(9, fallNo, spd); } } else if ((_local4 > _local8) && (_local4 <= _local9)) { if (fallNo == -1) { enemy(10, _local5, spd); } else { redEnemyFallen(10, fallNo, spd); } } else if (fallNo == -1) { enemy(11, _local5, spd); } else { redEnemyFallen(11, fallNo, spd); } } } function eHeriPattern(rate, appRate, rRate, spd) { if (Math.floor(Math.random() * rate) == 0) { var _local3 = Math.floor(Math.random() * 100) + 1; var _local6 = appRate[0] + appRate[1]; var _local2 = ""; _global.eNum++; if ((Math.floor(Math.random() * 100) + 1) <= rRate) { _local2 = "right"; } else { _local2 = "left"; } if (_local3 <= appRate[0]) { niwaheri(0, _local2, spd); } else if ((_local3 > appRate[0]) && (_local3 <= _local6)) { niwaheri(1, _local2, spd); } else { niwaheri(2, _local2, spd); } } } function eTrapPattern(rate, appRate) { if (Math.floor(Math.random() * rate) == 0) { var _local2 = Math.floor(Math.random() * 100) + 1; var _local4 = appRate[0] + appRate[1]; var _local6 = _local4 + appRate[2]; var _local5 = _local6 + appRate[3]; var _local7 = _local5 + appRate[4]; _global.eNum++; if (_local2 <= appRate[0]) { trap(0, 0); } else if ((_local2 > appRate[0]) && (_local2 <= _local4)) { trap(1, 0); } else if ((_local2 > _local4) && (_local2 <= _local6)) { trap(2, Math.floor(Math.random() * 3)); } else if ((_local2 > _local6) && (_local2 <= _local5)) { trap(3, Math.floor(Math.random() * 3)); } else if ((_local2 > _local5) && (_local2 <= _local7)) { trap(4, 0); } else { trap(5, Math.floor(Math.random() * 3)); } } } function traps(id, moveType, num) { i = 0; while (i < num) { enemyName = ("trap" + id) + _global.eSetNo; _root.scr.attachMovie("trap" + id, enemyName, 701 + _global.eSetNo); _root.scr[enemyName]._x = (640 + _global.screenX) + (i * 25); _root.scr[enemyName].moveType = moveType; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } i++; } } function trap(id, moveType) { enemyName = ("trap" + id) + _global.eSetNo; _root.scr.attachMovie("trap" + id, enemyName, 701 + _global.eSetNo); _root.scr[enemyName]._x = 640 + _global.screenX; _root.scr[enemyName].moveType = moveType; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } } function enemy(id, position, speed) { enemyName = ("enemy" + id) + _global.eSetNo; _root.scr.attachMovie("enemy" + id, enemyName, 701 + _global.eSetNo); if (position == "right") { _root.scr[enemyName]._x = 640 + _global.screenX; } else if (position == "left") { _root.scr[enemyName]._x = 0 + _global.screenX; } _root.scr[enemyName].speed = speed; _root.scr[enemyname].fallen = false; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } } function redEnemyFallen(id, posNum, speed) { enemyName = ("enemy" + id) + _global.eSetNo; _root.scr.attachMovie("enemy" + id, enemyName, 701 + _global.eSetNo); switch (posNum) { case 0 : _root.scr[enemyName]._x = 600 + _global.screenX; break; case 1 : _root.scr[enemyName]._x = 460 + _global.screenX; break; case 2 : _root.scr[enemyName]._x = 320 + _global.screenX; break; case 3 : _root.scr[enemyName]._x = 180 + _global.screenX; break; case 4 : _root.scr[enemyName]._x = 40 + _global.screenX; break; default : trace("ERROR in redEnemyFallen: posNum=" + posNum); } _root.scr[enemyName]._y = -10; _root.scr[enemyName].speed = speed; _root.scr[enemyName].fallen = true; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } } function niwaheri(id, position, speed) { enemyName = ("niwaheri" + id) + _global.eSetNo; _root.scr.attachMovie("niwaheri" + id, enemyName, 701 + _global.eSetNo); if (position == "right") { _root.scr[enemyName]._x = 640 + _global.screenX; } else if (position == "left") { _root.scr[enemyName]._xscale = -100; _root.scr[enemyName]._x = 0 + _global.screenX; } _root.scr[enemyName].speed = speed; _root.scr[enemyName]._y = 30; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } } function OPMovie2() { enemyName = "OPMovie2" + _global.eSetNo; _root.bg.attachMovie("OPMovie2", enemyName, 51); _root.bg[enemyName]._x = 428.8; _root.bg[enemyName]._y = -27.95; } function updatePanelInfoFromMain() { _root.PanelMachinegun.ammoPrice = transUsingK(APMachinegun); _root.PanelShotgun.ammoPrice = transUsingK(APShotgun); _root.PanelSniper.ammoPrice = transUsingK(APSniper); _root.PanelFrag.ammoPrice = transUsingK(APFrag); _root.PanelHandgun.dMAXAmmo = MAHandgun; _root.PanelMachinegun.dMAXAmmo = MAMachinegun; _root.PanelShotgun.dMAXAmmo = MAShotgun; _root.PanelSniper.dMAXAmmo = MASniper; } function updatePanelInfoFromGun() { _root.PanelMachinegun.ammoPrice = transUsingK(_root.player.APMachinegun); _root.PanelShotgun.ammoPrice = transUsingK(_root.player.APShotgun); _root.PanelSniper.ammoPrice = transUsingK(_root.player.APSniper); _root.PanelFrag.ammoPrice = transUsingK(_root.player.APFrag); _root.PanelHandgun.dMAXAmmo = _root.player.MAHandgun; _root.PanelMachinegun.dMAXAmmo = _root.player.MAMachinegun; _root.PanelShotgun.dMAXAmmo = _root.player.MAShotgun; _root.PanelSniper.dMAXAmmo = _root.player.MASniper; } function transUsingK(num) { var _local1 = ""; if (num >= 10000) { len = num.toString().length - 3; i = 0; while (i < len) { _local1 = _local1 + num.toString().charAt(i); i++; } _local1 = _local1 + "k"; } else { _local1 = num.toString(); } trace("str: " + _local1); return(_local1); } function changeWeapon(str, wpNo) { var _local1 = wpNo; if (str == "prev") { _local1--; if (_local1 == -1) { _local1 = 3; } } else if (str == "next") { _local1++; if (_local1 == 4) { _local1 = 0; } } else { trace("ERROR in changeWeapon: str=" + str); } return(_local1); } function getNextBGMName(dis) { str = "se_booing"; switch (Math.floor(dis / 2500) % 4) { case 0 : str = "bgm_play1"; break; case 1 : str = "bgm_play2"; break; case 2 : str = "bgm_play3"; break; case 3 : str = "bgm_play4"; } return(str); } function unarmedMode() { } function samuraiMode() { MAX_HP = 1; _root.DpMAXHP = "/ " + MAX_HP; _global.pHP = MAX_HP; } function bombermanMode() { } function enhancedMode() { healLV = 9; handgunLV = 9; machinegunLV = 9; shotgunLV = 9; sniperLV = 9; fragLV = 9; MAX_HP = heal[9]; _global.pHP = MAX_HP; _root.DpMAXHP = "/ " + MAX_HP; RTHandgun = handgun.reload[9]; RTMachinegun = machinegun.reload[9]; RTShotgun = shotgun.reload[9]; RTSniper = sniper.reload[9]; MAHandgun = handgun.ammo[9]; MAMachinegun = machinegun.ammo[9]; MAShotgun = shotgun.ammo[9]; MASniper = sniper.ammo[9]; _global.bHandgun = MAHandgun; _global.bMachinegun = MAMachinegun; _global.bShotgun = MAShotgun; _global.bMagnum = MASniper; APMachinegun = machinegun.cost[9]; APShotgun = shotgun.cost[9]; APSniper = sniper.cost[9]; APFrag = frag.cost[9]; } function enhancedModeOnGunCircle() { spd_handgun = handgun.speed[9]; ATHandgun = handgun.attack[9]; ATSniper = sniper.attack[9]; waitSniper = 6; fragDelay = 18; fragRange = frag.range[9]; ATFrag = frag.attack[9]; spd_machinegun = machinegun.speed[9]; mPrecision = machinegun.precision[9]; mFireRate = machinegun.rate[9]; ATMachinegun = machinegun.attack[9]; spd_shotgun = shotgun.speed[9]; spreadNo = shotgun.spreads[9]; sPrecision = shotgun.precision[9]; ATShotgun = shotgun.attack[9]; waitShotgun = 6; } function speedReduction() { if (isBeamSaber) { if (tempSpeed == -1) { tempDirection = dashDirection; if ((_global.moveMode == "walkR") || (_global.moveMode == "walkL")) { tempSpeed = walkSpeed; } else if ((_global.moveMode == "runR") || (_global.moveMode == "runL")) { tempSpeed = dashSpeed; } else { tempSpeed = 0; } } else if (tempSpeed == 0) { } else { tempSpeed = tempSpeed - lessSpeed; slide(tempSpeed, tempDirection); } } else { tempSpeed = -1; } } function slide(am, dir) { if (dir == "right") { if (this._x < 315) { this._x = this._x + am; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } else if (this._x >= 315) { this._x = 315; scrX = scrX + am; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } } else if (dir == "left") { if (this._x > 10) { this._x = this._x - am; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } } } function Normal() { _global.mode = "normal"; this.gotoAndStop("normal"); } function pChkDirection() { if (_root._xmouse > this._x) { this._xscale = 100; } else if (_root._xmouse < this._x) { this._xscale = -100; } } function Walk(direction) { if (direction == "right") { if (_global.mode != "jump") { this.gotoAndStop("walk"); } if (this._x < 315) { this._x = this._x + walkSpeed; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } else if (this._x >= 315) { this._x = 315; scrX = scrX + walkSpeed; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } } else if (direction == "left") { if (this._x > 10) { if (_global.mode != "jump") { this.gotoAndStop("walk"); } this._x = this._x - walkSpeed; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } } } function Run(direction) { beforeBasicHi = _global.basicHi; if (_global.mode != "jump") { dshCnt++; if (dshCnt >= 20) { _global.mode = "normal"; dshCnt = 0; dashFrag = 5; dashDirection = "none"; _global.dashing = false; } } else { dshCnt = 0; } if (direction == "right") { if (_global.mode != "jump") { if (this._xscale == 100) { this.gotoAndStop("run"); } else { this.gotoAndStop("backDash"); } } if (this._x < 315) { this._x = this._x + dashSpeed; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } else if (this._x >= 315) { this._x = 315; scrX = scrX + dashSpeed; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } } else if (direction == "left") { if (this._x > 10) { if (_global.mode != "jump") { if (this._xscale == 100) { this.gotoAndStop("backDash"); } else { this.gotoAndStop("run"); } } this._x = this._x - dashSpeed; groundEffect(); if (_global.mode != "jump") { this._y = _global.basicHi; } } } } function Jump() { se_jump.start(); this.gotoAndStop("jump"); _global.mode = "jump"; jumpMode = "up"; } function Down() { this.gotoAndStop("jump"); _global.mode = "jump"; jumpMode = "up"; jmpCnt = 12; } function aniJump(i) { if ((i >= 1) && (i <= 25)) { this.pJump.gotoAndStop(i); } else { this.pJump.gotoAndStop(24); } } function JumpLoop() { if (jumpMode == "up") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); if (jmpCnt >= 13) { jumpMode = "down"; } jmpCnt++; if (_global.basicHi < this._y) { se_landing.start(); _global.mode = "normal"; jumpMode = "-"; this._y = _global.basicHi; jmpCnt = 1; dshCnt = 0; dashFrag = 5; dashDirection = "none"; _global.dashing = false; } } if (jumpMode == "down") { this._y = this._y + getNextdy(jmpCnt); aniJump(jmpCnt); jmpCnt++; if (_global.basicHi < this._y) { se_landing.start(); _global.mode = "normal"; jumpMode = "-"; this._y = _global.basicHi; jmpCnt = 1; dshCnt = 0; dashFrag = 5; dashDirection = "none"; _global.dashing = false; } } } function groundEffect() { _global.effectiveBlock = _global.blockHi[_root.blockX]; if (effectiveBlock == 9) { tempBlockType = 1; } else { tempBlockType = _root.scr[_global.blockHiName[_root.blockX]].blockType; } if (_global.debugMode) { _root.scr.attachMovie("square", "square", 1181); _root.scr.square._x = (_root.blockX + blockPosX) * 32; _root.scr.square._y = _global.effectiveBlock * 32; } switch (tempBlockType) { case 0 : trace(("ERROR in groundEffect: _global.blockHi[" + _global.effectiveBlock) + "] = 0"); break; case 1 : _global.basicHi = _global.effectiveBlock * 32; break; case 2 : _global.basicHi = ((_global.effectiveBlock + 1) * 32) - ((_global.screenX + this._x) - ((_root.blockX + blockPosX) * 32)); break; case 3 : _global.basicHi = ((_global.effectiveBlock + 1) * 32) - (32 - ((_global.screenX + this._x) - ((_root.blockX + blockPosX) * 32))); break; default : trace((("ERROR in groundEffect: _global.blockHi[" + _global.effectiveBlock) + "] = ") + _global.blockHi[_global.effectiveBlock]); } } function setGround() { if (_global.debugMode) { _root.scr.attachMovie("line", "line1", 1156); _root.scr.line1._x = blockPosX * 32; _root.scr.line1._y = 0; _root.scr.attachMovie("line", "line2", 1155); _root.scr.line2._x = (blockPosX + 22) * 32; _root.scr.line2._y = 0; } j = 8; while (j >= 1) { if (_global.nextBlock[j] == 0) { if (_global.groundDepth != 0) { _global.blockHiName[22] = "BL" + (_global.groundDepth - 1); } else { _global.blockHiName[22] = "BL154"; } if (_global.debugMode) { tempName = "square2" + _global.debugDepth; _root.scr.attachMovie("square2", tempName, 1158 + _global.debugDepth); _root.scr[tempName]._x = _root.scr[_global.blockHiName[22]]._x; _root.scr[tempName]._y = _root.scr[_global.blockHiName[22]]._y; if ((++_global.debugDepth) > 22) { _global.debugDepth = 0; } } break; } switch (_global.nextBlock[j]) { case 0 : trace("ERROR in setGround(): \u5230\u9054\u4E0D\u80FD\u30A8\u30EA\u30A2 j=" + j); break; case 1 : blockName = "BL" + _global.groundDepth; _root.scr.attachMovie("block1", blockName, _global.groundDepth + 1000); _root.scr[blockName]._x = 704 + (blockPosX * 32); _root.scr[blockName]._y = j * 32; _root.scr[blockName].blockType = 1; _global.groundDepth++; break; case 2 : blockName = "BL" + _global.groundDepth; _root.scr.attachMovie("block2", blockName, _global.groundDepth + 1000); _root.scr[blockName]._x = 704 + (blockPosX * 32); _root.scr[blockName]._y = j * 32; _root.scr[blockName].blockType = 2; _global.groundDepth++; break; case 3 : blockName = "BL" + _global.groundDepth; _root.scr.attachMovie("block3", blockName, _global.groundDepth + 1000); _root.scr[blockName]._x = 704 + (blockPosX * 32); _root.scr[blockName]._y = j * 32; _root.scr[blockName].blockType = 3; _global.groundDepth++; break; default : trace((("ERROR in setGround(): _global.nextBlock[" + j) + "]= ") + _global.nextBlock[j]); } if (_global.groundDepth > 154) { _global.groundDepth = 0; } j--; } } block = [[0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 3, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 3, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 3, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1]]; _global.blockHi = [6, 6, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8]; _global.blockHiName = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""]; _global.nextBlock = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1]; if (_global.debugMode) { _root.scr.attachMovie("line", "line1", 1156); _root.scr.line1._x = blockPosX * 32; _root.scr.line1._y = 0; _root.scr.attachMovie("line", "line2", 1155); _root.scr.line2._x = (blockPosX + 22) * 32; _root.scr.line2._y = 0; } var heal = [280, 290, 300, 315, 330, 345, 360, 380, 400, 420]; var handgun = {attack:[50, 55, 60, 65, 70, 75, 80, 85, 90, 100], speed:[18, 18, 19, 19, 20, 20, 21, 21, 22, 23], ammo:[12, 13, 14, 15, 16, 17, 18, 19, 20, 21], reload:[0.5, 0.5, 0.4, 0.4, 0.3, 0.3, 0.2, 0.2, 0.1, 0.1], cost:[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]}; var machinegun = {attack:[50, 55, 60, 65, 70, 75, 80, 85, 90, 100], rate:[3, 3, 2, 2, 2, 2, 2, 1, 1, 1], speed:[19, 19, 20, 20, 20, 21, 21, 21, 22, 22], precision:[13, 12, 12, 12, 11, 11, 11, 10, 10, 10], ammo:[35, 37, 41, 43, 45, 47, 49, 51, 53, 57], reload:[1, 1, 0.9, 0.9, 0.8, 0.8, 0.7, 0.7, 0.6, 0.6], cost:[600, 750, 1050, 1950, 4000, 7500, 13000, 18000, 25000, 31000]}; var shotgun = {attack:[50, 53, 56, 59, 62, 65, 68, 71, 74, 77], spreads:[9, 10, 10, 11, 11, 12, 12, 13, 13, 14], speed:[16, 16, 17, 17, 17, 17, 18, 18, 18, 18], precision:[31, 31, 30, 30, 30, 29, 29, 29, 28, 28], ammo:[4, 4, 5, 5, 5, 6, 6, 6, 7, 7], reload:[1.66, 1.66, 1.5, 1.5, 1.5, 1.5, 1.4, 1.4, 1.4, 1.3], cost:[1000, 1300, 1800, 2500, 6000, 12000, 20000, 29000, 36000, 43000]}; var sniper = {attack:[140, 210, 280, 350, 420, 490, 560, 610, 680, 800], ammo:[8, 8, 9, 9, 9, 9, 10, 10, 10, 11], reload:[1.66, 1.58, 1.5, 1.42, 1.35, 1.28, 1.21, 1.14, 1.06, 1], cost:[800, 1000, 1200, 2000, 5000, 10000, 18000, 25000, 32000, 40000]}; var frag = {attack:[30, 45, 60, 75, 90, 105, 120, 135, 150, 165], range:[100, 105, 110, 115, 120, 125, 131, 137, 143, 150], cost:[1500, 2000, 3000, 5000, 9000, 15000, 28000, 40000, 60000, 82000]}; trace("\u521D\u671F\u5316\u958B\u59CB"); _global.debugMode = false; _global.RPdebugMode = false; _global.appEdebugMode = false; _global.speedDebugMode = false; _global.invincibleMode = false; _global.RP = false; _global.mode = "normal"; _global.dashing = false; _global.usingWeapon = 0; _global.moveMode = "stop"; _global.reloading = false; _global.wait = 0; _global.score = 0; _global.dist = 0; _global.fireNo = 0; _global.fireHitNo = 0; _global.killNo = 0; _global.eShotNo = 0; _global.eLaserNo = 0; _global.eSetNo = 0; _global.eDamageNo = 0; _global.eReloadNo = 0; _global.pHandgunNo = 0; _global.pMagnumNo = 0; _global.pShotgunNo = 0; _global.pFragNo = 0; _global.pSmallBombNo = 0; _global.itemNo = 0; _global.shellNo = 0; _global.varniaNo = 0; _global.groundDepth = 0; _global.debugDepth = 0; _global.eDebugBlock = 0; _global.eNum = 0; _global.dispScoreNo = 0; _global.bHandgun = 0; _global.bMagnum = 0; _global.bMachinegun = 0; _global.bShotgun = 0; _global.APHandgun = 0; _global.APSniper = 0; _global.APMachinegun = 0; _global.APShotgun = 0; _global.APFrag = 0; _global.screenX = 0; _global.bpx = 0; _global.effectiveBlock = 8; _global.basicHi = this._y; _global.rock = false; this._x = 135; scrX = 0; tempBlockX = 9; blockPosX = 0; beforeBasicHi = 500; beforeBasicHi2 = 500; reloadtime = -1; jumpMode = "-"; jmpCnt = 1; dshCnt = 0; opCnt = 0; timeCnt = 0; slideCnt = 0; motiCnt = -1; appSpE = 0; tempSpeed = -1; dashDirection = "none"; dashFrag = 0; dashCount = 0; pressingKey = "none"; lastUsingWeapon = -1; nextRP = 1; bgmChFlg = false; healLV = 0; handgunLV = 0; machinegunLV = 0; shotgunLV = 0; sniperLV = 0; fragLV = 0; bgm_name = "bgm_play1"; tempBGMName = ""; HBFlg = false; isBeamSaber = false; damagedByIgaIga = false; _root.iro = new Color(_root.HPArea.pHPbar.pHPbar2); _root.iro2 = new Color(_root.HPArea.DpHPMC); _global.handgunList = new Array(); _global.shotgunList = new Array(); _global.sniperList = new Array(); _global.fragList = new Array(); _global.smallBombList = new Array(); _global.busterRifleList = new Array(); MAX_HP = heal[0]; _global.pHP = MAX_HP; _root.DpMAXHP = "/ " + MAX_HP; _root.dDist = 0; untilWhiteHP = Math.floor(MAX_HP / 3); untilYellowHP = Math.floor(MAX_HP / 12); nWalkSpeed = 3; nDashSpeed = 10; mWalkSpeed = 1; mDashSpeed = 3; walkSpeed = nWalkSpeed; dashSpeed = nDashSpeed; acceptTime = 8; lessSpeed = 0.5; RPdist = 500; RTHandgun = handgun.reload[0]; RTMachinegun = machinegun.reload[0]; RTShotgun = shotgun.reload[0]; RTSniper = sniper.reload[0]; MAHandgun = handgun.ammo[0]; MAMachinegun = machinegun.ammo[0]; MAShotgun = shotgun.ammo[0]; MASniper = sniper.ammo[0]; _global.bHandgun = MAHandgun; _global.bMachinegun = MAMachinegun; _global.bShotgun = MAShotgun; _global.bMagnum = MASniper; APMachinegun = machinegun.cost[0]; APShotgun = shotgun.cost[0]; APSniper = sniper.cost[0]; APFrag = frag.cost[0]; if (_global.unarmedMode) { unarmedMode(); } else if (_global.samuraiMode) { samuraiMode(); } else if (_global.bombermanMode) { bombermanMode(); } else if (_global.enhancedMode) { enhancedMode(); } if (_global.bombermanMode) { _global.score = 500000 /* 0x07A120 */; } if (_global.tutorial) { _global.score = 50000; } if (_global.debugMode) { _global.score = 5000000 /* 0x4C4B40 */; } if (_global.invincibleMode) { MAX_HP = 99999 /* 0x01869F */; _global.pHP = MAX_HP; _root.DpMAXHP = "/ 99999"; } drawArm(); drawFrameOnWeapon(_global.usingWeapon); loadBlock(); updatePanelInfoFromMain(); var eHAppRate = [[100, 0, 0, 0], [95, 5, 0, 0], [90, 5, 5, 0], [90, 0, 0, 10], [65, 15, 15, 5], [85, 5, 5, 5], [85, 0, 0, 15], [80, 10, 5, 5], [80, 0, 20, 0], [80, 20, 0, 0], [75, 5, 10, 10], [75, 0, 25, 0], [70, 10, 10, 10], [70, 0, 0, 30], [60, 15, 10, 15], [50, 15, 20, 15], [40, 20, 20, 20], [0, 30, 35, 35]]; var eBHAppRate = [[100, 0], [80, 20], [50, 50], [25, 75]]; var eRHAppRate = [[34, 33, 33, 0, 0], [25, 25, 25, 25, 0], [0, 0, 100, 0, 0], [0, 30, 30, 30, 10], [0, 25, 25, 25, 25], [0, 30, 30, 10, 30], [0, 34, 33, 0, 33], [0, 15, 15, 10, 60]]; var eHeriAppRate = [[100, 0, 0], [50, 50, 0], [50, 50, 0], [62, 33, 5], [65, 15, 20], [55, 10, 35], [0, 0, 100]]; var eTrapAppRate = [[70, 0, 10, 0, 20, 0], [35, 25, 10, 5, 5, 20], [20, 30, 15, 10, 0, 25], [5, 45, 5, 20, 0, 25], [0, 50, 0, 25, 0, 25], [0, 0, 0, 0, 0, 100], [0, 0, 0, 100, 0, 0], [0, 35, 0, 35, 0, 30]]; se_handgunR = new Sound(); se_handgunR.attachSound("se_handgunR"); se_magnumR = new Sound(); se_magnumR.attachSound("se_magnumR"); se_machinegunR = new Sound(); se_machinegunR.attachSound("se_machinegunR"); se_shotgunR = new Sound(); se_shotgunR.attachSound("se_shotgunR"); se_changeHandgun = new Sound(); se_changeHandgun.attachSound("se_changeHandgun"); se_dash = new Sound(); se_dash.attachSound("se_dash"); se_jump = new Sound(); se_jump.attachSound("se_jump"); se_landing = new Sound(); se_landing.attachSound("se_landing"); se_heartBeat = new Sound(); se_heartBeat.attachSound("se_heartBeat"); trace("\u521D\u671F\u5316\u7D42\u4E86"); this.onEnterFrame = function () { if ((_global.mode != "death") && (!_global.RP)) { if (!isBeamSaber) { if (!_global.dashing) { if (Key.isDown(_root.keySetting.cf0) && (Key.isDown(_root.keySetting.cf1))) { _global.moveMode = "stop"; pressingKey = "both"; dashDirection = "none"; if (_global.mode != "jump") { this.Normal(); } } else if (Key.isDown(_root.keySetting.cf1)) { _global.moveMode = "walkR"; if (dashDirection == "left") { dashFrag = 0; } dashDirection = "right"; pressingKey = "right"; this.Walk("right"); } else if (Key.isDown(_root.keySetting.cf0)) { _global.moveMode = "walkL"; if (dashDirection == "right") { dashFrag = 0; } dashDirection = "left"; pressingKey = "left"; this.Walk("left"); } else { pressingKey = "none"; if (_global.mode != "jump") { _global.moveMode = "stop"; this.Normal(); } } } if ((dashFrag == 0) && (dashDirection != "none")) { dashCount = acceptTime; dashFrag = 1; } else if (dashFrag == 1) { dashCount--; if (dashCount <= 0) { dashFrag = 5; dashDirection = "none"; } else if (pressingKey == "none") { dashCount = acceptTime; dashFrag = 2; } } else if (dashFrag == 2) { if (dashDirection == pressingKey) { if (_global.mode != "jump") { se_dash.start(); dashFrag = 3; _global.dashing = true; varniaName = "varnia" + _global.varniaNo; if (this._xscale == 100) { if (dashDirection == "right") { _root.scr.attachMovie("pDashVarnia", varniaName, 91 + _global.varniaNo); } else { _root.scr.attachMovie("pBackDashVarnia", varniaName, 91 + _global.varniaNo); } } else { if (dashDirection == "right") { _root.scr.attachMovie("pBackDashVarnia", varniaName, 91 + _global.varniaNo); } else { _root.scr.attachMovie("pDashVarnia", varniaName, 91 + _global.varniaNo); } _root.scr[varniaName]._xscale = -100; } _root.scr[varniaName]._x = this._x + _global.screenX; _root.scr[varniaName]._y = this._y; if ((++_global.varniaNo) >= 5) { } _global.varniaNo = 0; } } else if (pressingKey == "none") { dashCount--; if (dashCount <= 0) { dashFrag = 5; dashDirection = "none"; } } else { dashFrag = 0; dashDirection = "none"; } } else if (dashFrag == 3) { if (_global.mode != "jump") { this.Run(dashDirection); if (dashDirection == "right") { _global.moveMode = "runR"; if (Key.isDown(_root.keySetting.cf0)) { dshCnt = 0; dashFrag = 0; dashDirection = "none"; _global.dashing = false; } else if (!Key.isDown(_root.keySetting.cf1)) { dshCnt = 0; dashFrag = 4; _global.dashing = false; } } else if (dashDirection == "left") { _global.moveMode = "runL"; if (Key.isDown(_root.keySetting.cf1)) { dshCnt = 0; dashFrag = 0; dashDirection = "none"; _global.dashing = false; } else if (!Key.isDown(_root.keySetting.cf0)) { dshCnt = 0; dashFrag = 4; _global.dashing = false; } } } else if (_global.mode == "jump") { if (Key.isDown(_root.keySetting.cf0)) { this.Run("left"); dashDirection = "left"; } else if (Key.isDown(_root.keySetting.cf1)) { this.Run("right"); dashDirection = "right"; } } } else if (dashFrag == 4) { _global.moveMode = "stop"; if (Key.isDown(_root.keySetting.cf0)) { dashFrag = 0; dashDirection = "none"; } else if (Key.isDown(_root.keySetting.cf1)) { dashFrag = 0; dashDirection = "none"; } } else if (dashFrag == 5) { if ((!Key.isDown(_root.keySetting.cf0)) && (!Key.isDown(_root.keySetting.cf1))) { dashFrag = 4; } } } if ((Key.isDown(_root.keySetting.cf2) && (Key_W == 0)) && (!isBeamSaber)) { if (_global.mode == "normal") { Jump(); } } if (!_global.beamSaber) { if (Key.isDown(_root.keySetting.cf3)) { if (lastUsingWeapon == -1) { _root.disp_reload.removeMovieClip(); reloadtime = -1; _global.reloading = false; lastUsingWeapon = _global.usingWeapon; _global.usingWeapon = 10; drawArm(); } } else if (_global.usingWeapon == 10) { _global.usingWeapon = lastUsingWeapon; drawArm(); lastUsingWeapon = -1; } } else if ((Key.isDown(_root.keySetting.cf3) && (!Key_S)) && (!isBeamSaber)) { if (lastUsingWeapon == -1) { _root.disp_reload.removeMovieClip(); reloadtime = -1; _global.reloading = false; lastUsingWeapon = _global.usingWeapon; _global.usingWeapon = 11; isBeamSaber = true; this.gotoAndStop("beamSaber"); drawArm(); } } if (((Key.isDown(_root.keySetting.cf4) && (!Key_R)) || (Key.isDown(4) && (!Key_Wheel))) && ((!_global.reloading) && (_global.wait == 0))) { if ((_global.usingWeapon == 0) && (_global.bHandgun != MAHandgun)) { se_handgunR.start(); reloadtime = Math.floor(RTHandgun * 30); _global.reloading = true; } else if (((_global.usingWeapon == 1) && (_global.score >= APMachinegun)) && (_global.bMachinegun != MAMachinegun)) { se_machinegunR.start(); reloadtime = Math.floor(RTMachinegun * 30); _global.reloading = true; } else if (((_global.usingWeapon == 2) && (_global.score >= APShotgun)) && (_global.bShotgun != MAShotgun)) { se_shotgunR.start(); reloadtime = Math.floor(RTShotgun * 30); _global.reloading = true; } else if (((_global.usingWeapon == 3) && (_global.score >= APSniper)) && (_global.bMagnum != MASniper)) { se_magnumR.start(); reloadtime = Math.floor(RTSniper * 30); _global.reloading = true; } } if (((((!_global.reloading) && (_global.usingWeapon != 10)) && (!_global.bombermanMode)) && (!_global.unarmedMode)) && (!isBeamSaber)) { if (Key.isDown(_root.keySetting.cf10) && (!Key_Q)) { se_changeHandgun.start(); _global.usingWeapon = changeWeapon("prev", _global.usingWeapon); drawArm(); drawFrameOnWeapon(_global.usingWeapon); } else if (Key.isDown(_root.keySetting.cf11) && (!Key_E)) { se_changeHandgun.start(); _global.usingWeapon = changeWeapon("next", _global.usingWeapon); drawArm(); drawFrameOnWeapon(_global.usingWeapon); } } if (((((!_global.reloading) && (_global.usingWeapon != 10)) && (!_global.bombermanMode)) && (!_global.unarmedMode)) && (!isBeamSaber)) { if (Key.isDown(_root.keySetting.cf6) && (!Key_1)) { se_changeHandgun.start(); _global.usingWeapon = 0; drawArm(); drawFrameOnWeapon(0); } else if (Key.isDown(_root.keySetting.cf7) && (!Key_2)) { se_changeHandgun.start(); _global.usingWeapon = 1; drawArm(); drawFrameOnWeapon(1); } else if (Key.isDown(_root.keySetting.cf8) && (!Key_3)) { se_changeHandgun.start(); _global.usingWeapon = 2; drawArm(); drawFrameOnWeapon(2); } else if (Key.isDown(_root.keySetting.cf9) && (!Key_4)) { se_changeHandgun.start(); _global.usingWeapon = 3; drawArm(); drawFrameOnWeapon(3); } } Key_E = Key.isDown(_root.keySetting.cf11); Key_Q = Key.isDown(_root.keySetting.cf10); Key_R = Key.isDown(_root.keySetting.cf4); Key_S = Key.isDown(_root.keySetting.cf3); Key_W = Key.isDown(_root.keySetting.cf2); Key_Wheel = Key.isDown(4); Key_1 = Key.isDown(_root.keySetting.cf6); Key_2 = Key.isDown(_root.keySetting.cf7); Key_3 = Key.isDown(_root.keySetting.cf8); Key_4 = Key.isDown(_root.keySetting.cf9); pChkDirection(); JumpLoop(); speedReduction(); chkReload(); addRandGround(); damagedByIgaIga = false; if (motiCnt > 0) { if ((--motiCnt) == 0) { walkSpeed = nWalkSpeed; dashSpeed = nDashSpeed; motiCnt = -1; } else { walkSpeed = mWalkSpeed; dashSpeed = mDashSpeed; } } if ((++timeCnt) >= 30) { _global.totalPlayingTime++; timeCnt = 0; } if ((--_global.wait) < 0) { _global.wait = 0; } if ((_root.dDist >= nextRP) && (!_global.tutorial)) { _global.rock = false; if (!_global.okusenman) { tempBGMName = getNextBGMName(_root.dDist); trace("tempBGMName: " + tempBGMName); if (bgm_name != tempBGMName) { _root[bgm_name].stop(bgm_name); if (_global.bgm) { _root[tempBGMName].start(0, 99); } bgm_name = tempBGMName; bgmChFlg = true; trace("BGM\u5909\u66F4\u51E6\u7406\u5B8C\u4E86"); } else { bgmChFlg = false; } } _global.RP = true; _root.attachMovie("refuelingPoint", "refuelingPoint", 10000); _root.refuelingPoint._y = -10; if (nextRP == 1) { nextRP = RPdist; } else { nextRP = nextRP + RPdist; } } chkLife(); _root.blockX = Math.floor((scrX + this._x) / 32) - blockPosX; _root.scr._x = -scrX; _global.screenX = scrX; _global.dist = Math.floor(_global.screenX / 20); if (_global.speedDebugMode) { if (Key.isDown(13) && (!Key_ENTER)) { if (walkSpeed != 31) { walkSpeed = 31; dashSpeed = 31; } else { walkSpeed = nWalkSpeed; dashSpeed = nDashSpeed; } } Key_ENTER = Key.isDown(13); } if (_global.debugMode) { _root.scrY = this._y; _root.scrX = scrX; _root.realX = this._x; _root.blockY = Math.round(this._y / 32); _root.bHi = _global.basicHi; _root.efBlock = _global.effectiveBlock; _root.efBlockType = _root.scr[_global.blockHiName[_root.blockX]].blockType; _root.DblockPosX = blockPosX; _root.DgroundDepth = _global.groundDepth; _root.DdashCount = dshCnt; _root.DpHP = _global.pHP; _root.DHGLength = _global.handgunList.length; _root.DSGLength = _global.shotgunList.length; _root.DSRLength = _global.sniperList.length; _root.DFGLength = _global.fragList.length; _root.DWait = _global.wait; _root.DeNum = _global.eNum - _global.killNo; } _root.PanelHandgun.ammo = _global.bHandgun; _root.PanelMachinegun.ammo = _global.bMachinegun; _root.PanelShotgun.ammo = _global.bShotgun; _root.PanelSniper.ammo = _global.bMagnum; _root.dScore = "$ " + _global.score; _root.dDist = _global.dist; _root.dKill.dKill2.dKillNo = _global.killNo; _root.HPArea.DpHP = _global.pHP; _root.HPArea.DpMAXHP = "/" + MAX_HP; if (!_global.tutorial) { if (!_global.appEdebugMode) { dis = _global.dist; switch (true) { case (dis >= 1) && (dis < 250) : eHumanPattern(90, eHAppRate[0], 100, 3); break; case (dis >= 250) && (dis < 500) : if (appSpE == 0) { enemy(1, "right", 3); enemy(1, "right", 3); appSpE++; } eHumanPattern(80, eHAppRate[1], 100, 3); break; case (dis >= 500) && (dis < 750) : if (appSpE == 1) { enemy(4, "right", 4); appSpE++; } eHumanPattern(75, eHAppRate[2], 100, 3); break; case (dis >= 750) && (dis < 1000) : if (appSpE == 2) { enemy(4, "left", 5); enemy(4, "right", 5); appSpE++; } eHumanPattern(70, eHAppRate[2], 100, 3); break; case (dis >= 1000) && (dis < 1250) : if (appSpE == 3) { enemy(4, "left", 5); enemy(4, "right", 5); enemy(3, "right", 2); enemy(3, "right", 2); traps(4, 0, 2); appSpE++; } eHumanPattern(75, eHAppRate[3], 95, 3); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 1250) && (dis < 1500) : if (appSpE == 4) { niwaheri(1, "left", 17); enemy(2, "right", 3); appSpE++; } eHumanPattern(70, eHAppRate[3], 95, 3); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 1500) && (dis < 1750) : if (appSpE == 5) { enemy(5, "right", 7); enemy(4, "left", 5); traps(4, 0, 2); appSpE++; } eHumanPattern(70, eHAppRate[5], 95, 3); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 1750) && (dis < 2000) : if (appSpE == 6) { niwaheri(1, "left", 17); niwaheri(1, "right", 17); appSpE++; } eHumanPattern(67, eHAppRate[5], 95, 3); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 2000) && (dis < 2250) : if (appSpE == 7) { niwaheri(0, "right", 7); appSpE++; } eHumanPattern(74, eHAppRate[6], 95, 3); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 2250) && (dis < 2500) : if (appSpE == 8) { niwaheri(0, "left", 7); traps(0, 0, 3); enemy(5, "right", 7); appSpE++; } eHumanPattern(72, eHAppRate[6], 95, 3); eHeriPattern(3000, eHeriAppRate[1], 0, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 2500) && (dis < 2750) : if (appSpE == 9) { niwaheri(0, "left", 7); niwaheri(1, "right", 17); traps(5, 0, 3); appSpE++; } eHumanPattern(70, eHAppRate[6], 95, 3); eHeriPattern(2950, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 2750) && (dis < 3000) : if (appSpE == 10) { enemy(5, "left", 7); enemy(5, "right", 7); traps(5, 0, 4); appSpE++; } eHumanPattern(75, eHAppRate[7], 95, 3); eHeriPattern(2900, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 3000) && (dis < 3250) : if (appSpE == 11) { niwaheri(0, "left", 10); enemy(5, "right", 7); traps(2, 0, 3); appSpE++; } eHumanPattern(75, eHAppRate[7], 95, 3); eHeriPattern(2850, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 3250) && (dis < 3500) : if (appSpE == 12) { enemy(1, "right", 3); enemy(1, "right", 4); enemy(1, "right", 3); enemy(1, "right", 4); enemy(1, "right", 3); enemy(1, "left", 4); enemy(1, "left", 3); traps(4, 0, 2); appSpE++; } eHumanPattern(72, eHAppRate[7], 95, 3); eHeriPattern(2800, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 3500) && (dis < 3750) : if (appSpE == 13) { enemy(2, "right", 3); enemy(2, "right", 4); enemy(2, "right", 3); enemy(2, "right", 4); enemy(2, "right", 3); enemy(2, "left", 3); enemy(2, "left", 4); traps(4, 0, 2); traps(5, 0, 2); appSpE++; } eHumanPattern(70, eHAppRate[8], 95, 3); eHeriPattern(2750, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 3750) && (dis < 4000) : if (appSpE == 14) { enemy(3, "right", 2); enemy(3, "right", 3); enemy(3, "right", 2); enemy(3, "right", 3); enemy(3, "right", 2); enemy(3, "right", 3); enemy(3, "right", 2); traps(4, 0, 2); traps(5, 0, 2); appSpE++; } eHumanPattern(70, eHAppRate[8], 95, 3); eHeriPattern(2700, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 4000) && (dis < 4250) : if (appSpE == 15) { enemy(4, "right", 4); enemy(4, "right", 5); enemy(4, "right", 4); enemy(4, "right", 5); enemy(4, "right", 4); enemy(4, "right", 5); enemy(4, "right", 4); traps(4, 0, 3); traps(5, 2, 2); appSpE++; } eHumanPattern(70, eHAppRate[8], 95, 3); eHeriPattern(2650, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 4250) && (dis < 4500) : if (appSpE == 16) { enemy(5, "right", 5); enemy(5, "right", 6); enemy(5, "right", 5); enemy(5, "left", 6); appSpE++; } eHumanPattern(70, eHAppRate[9], 95, 3); eHeriPattern(2600, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 4500) && (dis < 4750) : if (appSpE == 17) { enemy(0, "left", 12); enemy(1, "left", 12); enemy(2, "left", 12); enemy(3, "left", 12); traps(5, 2, 4); appSpE++; } eHumanPattern(70, eHAppRate[9], 95, 3); eHeriPattern(2550, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 4750) && (dis < 5000) : if (appSpE == 18) { enemy(0, "left", 12); enemy(1, "left", 12); enemy(2, "left", 12); enemy(3, "left", 12); traps(5, 2, 4); appSpE++; } eHumanPattern(70, eHAppRate[9], 95, 3); eHeriPattern(2500, eHeriAppRate[1], 50, 17); eTrapPattern(250, eTrapAppRate[0]); break; case (dis >= 5000) && (dis < 5250) : if (appSpE == 19) { niwaheri(2, "right", 20); appSpE++; } eHumanPattern(68, eHAppRate[10], 95, 4); eBigHumanPattern(5000, eBHAppRate[0], 90, 5); eHeriPattern(2450, eHeriAppRate[3], 50, 17); eTrapPattern(247, eTrapAppRate[1]); break; case (dis >= 5250) && (dis < 5500) : if (appSpE == 20) { enemy(4, "left", 12); enemy(5, "left", 12); traps(1, 0, 2); traps(4, 0, 3); appSpE++; } eHumanPattern(68, eHAppRate[10], 95, 4); eBigHumanPattern(4500, eBHAppRate[0], 90, 5); eHeriPattern(2400, eHeriAppRate[3], 50, 17); eTrapPattern(244, eTrapAppRate[1]); break; case (dis >= 5500) && (dis < 5750) : if (appSpE == 21) { redEnemyFallen(7, 2, 15); redEnemyFallen(7, 3, 15); redEnemyFallen(7, 4, 15); appSpE++; } eHumanPattern(68, eHAppRate[10], 95, 4); eBigHumanPattern(4000, eBHAppRate[0], 90, 5); eHeriPattern(2350, eHeriAppRate[3], 50, 17); eTrapPattern(241, eTrapAppRate[1]); break; case (dis >= 5750) && (dis < 6000) : if (appSpE == 22) { redEnemyFallen(8, 2, 15); redEnemyFallen(8, 3, 15); redEnemyFallen(8, 4, 15); appSpE++; } eHumanPattern(68, eHAppRate[11], 95, 4); eBigHumanPattern(3500, eBHAppRate[0], 90, 5); eHeriPattern(2300, eHeriAppRate[3], 50, 17); eTrapPattern(238, eTrapAppRate[1]); break; case (dis >= 6000) && (dis < 6250) : if (appSpE == 23) { redEnemyFallen(9, 2, 15); redEnemyFallen(9, 3, 15); redEnemyFallen(9, 4, 15); appSpE++; } eHumanPattern(68, eHAppRate[11], 95, 4); eBigHumanPattern(3000, eBHAppRate[0], 90, 5); eHeriPattern(2250, eHeriAppRate[3], 50, 17); eTrapPattern(235, eTrapAppRate[1]); break; case (dis >= 6250) && (dis < 6500) : if (appSpE == 24) { redEnemyFallen(7, 1, 16); redEnemyFallen(8, 3, 16); redEnemyFallen(9, 4, 16); traps(4, 0, 4); appSpE++; } eHumanPattern(68, eHAppRate[11], 95, 4); eBigHumanPattern(2800, eBHAppRate[0], 90, 5); eHeriPattern(2200, eHeriAppRate[3], 50, 17); eTrapPattern(232, eTrapAppRate[1]); break; case (dis >= 6500) && (dis < 6750) : if (appSpE == 25) { niwaheri(2, "left", 20); redEnemyFallen(7, 1, 16); redEnemyFallen(8, 3, 16); redEnemyFallen(9, 4, 16); traps(4, 0, 4); appSpE++; } eHumanPattern(68, eHAppRate[12], 95, 4); eRedHumanPattern(2000, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(2700, eBHAppRate[0], 90, 5); eHeriPattern(2150, eHeriAppRate[3], 50, 17); eTrapPattern(229, eTrapAppRate[1]); break; case (dis >= 6750) && (dis < 7000) : if (appSpE == 26) { niwaheri(2, "left", 20); niwaheri(1, "right", 17); traps(4, 0, 4); appSpE++; } eHumanPattern(68, eHAppRate[12], 95, 4); eRedHumanPattern(1950, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(2600, eBHAppRate[0], 90, 5); eHeriPattern(2100, eHeriAppRate[3], 50, 17); eTrapPattern(226, eTrapAppRate[1]); break; case (dis >= 7000) && (dis < 7250) : if (appSpE == 27) { niwaheri(1, "right", 6); niwaheri(2, "right", 20); niwaheri(1, "left", 6); trap(1, 0); trap(3, 0); appSpE++; } eHumanPattern(70, eHAppRate[12], 90, 4); eRedHumanPattern(1900, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(800, eBHAppRate[0], 90, 5); eHeriPattern(2050, eHeriAppRate[3], 50, 17); eTrapPattern(226, eTrapAppRate[1]); break; case (dis >= 7250) && (dis < 7500) : if (appSpE == 28) { niwaheri(1, "right", 6); niwaheri(2, "right", 20); niwaheri(1, "left", 6); trap(1, 0); trap(3, 0); appSpE++; } eHumanPattern(71, eHAppRate[13], 90, 4); eRedHumanPattern(1850, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(500, eBHAppRate[0], 90, 5); eHeriPattern(2000, eHeriAppRate[3], 50, 17); eTrapPattern(226, eTrapAppRate[1]); break; case (dis >= 7500) && (dis < 7750) : if (appSpE == 29) { niwaheri(0, "right", 17); niwaheri(0, "right", 15); niwaheri(0, "right", 13); enemy(5, "left", 10); traps(0, 0, 3); traps(4, 0, 4); appSpE++; } eHumanPattern(70, eHAppRate[13], 90, 4); eRedHumanPattern(1800, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(450, eBHAppRate[0], 90, 5); eHeriPattern(1950, eHeriAppRate[3], 50, 17); eTrapPattern(220, eTrapAppRate[2]); break; case (dis >= 7750) && (dis < 8000) : if (appSpE == 30) { niwaheri(0, "left", 17); niwaheri(0, "left", 15); niwaheri(0, "left", 13); enemy(9, "right", 15); enemy(9, "right", 15); traps(2, 0, 3); traps(4, 0, 4); appSpE++; } eHumanPattern(70, eHAppRate[13], 90, 4); eRedHumanPattern(1750, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(450, eBHAppRate[0], 90, 5); eHeriPattern(1900, eHeriAppRate[3], 50, 17); eTrapPattern(214, eTrapAppRate[2]); break; case (dis >= 8000) && (dis < 8250) : if (appSpE == 31) { enemy(5, "left", 13); enemy(5, "left", 7); enemy(9, "right", 16); traps(1, 0, 4); traps(2, 2, 4); traps(4, 0, 4); appSpE++; } eHumanPattern(68, eHAppRate[13], 90, 4); eRedHumanPattern(1700, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(450, eBHAppRate[0], 90, 5); eHeriPattern(1850, eHeriAppRate[4], 50, 17); eTrapPattern(214, eTrapAppRate[2]); break; case (dis >= 8250) && (dis < 8500) : if (appSpE == 32) { enemy(5, "left", 13); enemy(5, "left", 10); enemy(5, "left", 7); niwaheri(0, "right", 13); traps(1, 0, 4); traps(2, 2, 4); appSpE++; } eHumanPattern(70, eHAppRate[13], 90, 5); eRedHumanPattern(1650, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(420, eBHAppRate[0], 90, 5); eHeriPattern(1800, eHeriAppRate[4], 50, 17); eTrapPattern(210, eTrapAppRate[2]); break; case (dis >= 8500) && (dis < 8750) : if (appSpE == 33) { redEnemyFallen(7, 0, 15); redEnemyFallen(7, 1, 15); redEnemyFallen(7, 2, 15); redEnemyFallen(7, 3, 15); redEnemyFallen(7, 4, 15); enemy(7, "right", 15); enemy(7, "left", 15); traps(3, 0, 4); appSpE++; } eHumanPattern(70, eHAppRate[13], 90, 5); eRedHumanPattern(1600, eRHAppRate[0], 65, -1, 15); eBigHumanPattern(420, eBHAppRate[1], 90, 5); eHeriPattern(1750, eHeriAppRate[4], 50, 17); eTrapPattern(210, eTrapAppRate[2]); break; case (dis >= 8750) && (dis < 9000) : if (appSpE == 34) { redEnemyFallen(10, 2, 15); redEnemyFallen(10, 4, 15); enemy(4, "left", 8); enemy(4, "right", 8); traps(4, 0, 4); appSpE++; } eHumanPattern(70, eHAppRate[13], 90, 5); eRedHumanPattern(1550, eRHAppRate[1], 65, -1, 15); eBigHumanPattern(420, eBHAppRate[1], 90, 5); eHeriPattern(1700, eHeriAppRate[4], 50, 17); eTrapPattern(200, eTrapAppRate[2]); break; case (dis >= 9000) && (dis < 9250) : if (appSpE == 35) { niwaheri(2, "left", 20); niwaheri(2, "right", 20); traps(3, 0, 3); appSpE++; } eHumanPattern(55, eHAppRate[14], 70, 5); eRedHumanPattern(1500, eRHAppRate[1], 65, -1, 15); eBigHumanPattern(400, eBHAppRate[1], 90, 6); eHeriPattern(1650, eHeriAppRate[4], 50, 17); eTrapPattern(200, eTrapAppRate[2]); break; case (dis >= 9250) && (dis < 9500) : if (appSpE == 36) { redEnemyFallen(9, 0, 16); redEnemyFallen(9, 1, 16); redEnemyFallen(9, 2, 16); redEnemyFallen(9, 3, 16); redEnemyFallen(9, 4, 16); enemy(9, "right", 16); enemy(9, "left", 16); traps(1, 0, 3); traps(3, 0, 3); appSpE++; } eHumanPattern(55, eHAppRate[14], 70, 5); eRedHumanPattern(1450, eRHAppRate[1], 65, -1, 15); eBigHumanPattern(400, eBHAppRate[1], 90, 6); eHeriPattern(1600, eHeriAppRate[4], 50, 17); eTrapPattern(200, eTrapAppRate[2]); break; case (dis >= 9500) && (dis < 9750) : if (appSpE == 37) { redEnemyFallen(7, 3, 20); enemy(7, "right", 20); enemy(7, "right", 20); redEnemyFallen(8, 1, 20); enemy(8, "left", 20); enemy(8, "left", 20); traps(1, 0, 3); traps(3, 1, 3); appSpE++; } eHumanPattern(55, eHAppRate[14], 70, 5); eRedHumanPattern(1400, eRHAppRate[1], 65, -1, 15); eBigHumanPattern(400, eBHAppRate[1], 90, 6); eHeriPattern(1550, eHeriAppRate[4], 50, 17); eTrapPattern(199, eTrapAppRate[3]); break; case (dis >= 9750) && (dis < 10000) : if (appSpE == 38) { niwaheri(2, "left", 20); niwaheri(2, "right", 20); traps(1, 0, 5); appSpE++; } eHumanPattern(55, eHAppRate[14], 70, 5); eRedHumanPattern(1350, eRHAppRate[1], 65, -1, 15); eBigHumanPattern(400, eBHAppRate[1], 90, 6); eHeriPattern(1500, eHeriAppRate[4], 50, 17); eTrapPattern(198, eTrapAppRate[3]); break; case (dis >= 10000) && (dis < 10250) : if (appSpE == 39) { enemy(11, "right", 15); traps(1, 0, 3); traps(4, 0, 3); traps(5, 0, 3); appSpE++; } eHumanPattern(50, eHAppRate[15], 65, 6); eRedHumanPattern(1300, eRHAppRate[2], 65, Math.floor(Math.random() * 6) - 1, 15); eBigHumanPattern(390, eBHAppRate[1], 90, 7); eHeriPattern(1450, eHeriAppRate[5], 50, 17); eTrapPattern(195, eTrapAppRate[4]); break; case (dis >= 10250) && (dis < 10500) : if (appSpE == 40) { redEnemyFallen(7, 0, 20); redEnemyFallen(7, 1, 20); redEnemyFallen(7, 2, 20); redEnemyFallen(7, 3, 20); redEnemyFallen(7, 4, 20); enemy(7, "right", 20); enemy(7, "left", 20); traps(1, 0, 3); traps(4, 0, 3); traps(5, 0, 3); appSpE++; } eHumanPattern(40, eHAppRate[15], 55, 6); eRedHumanPattern(1250, eRHAppRate[2], 65, Math.floor(Math.random() * 6) - 1, 15); eBigHumanPattern(380, eBHAppRate[1], 90, 7); eHeriPattern(1400, eHeriAppRate[5], 50, 17); eTrapPattern(190, eTrapAppRate[4]); break; case (dis >= 10500) && (dis < 10750) : if (appSpE == 41) { redEnemyFallen(10, 0, 20); redEnemyFallen(10, 1, 20); redEnemyFallen(10, 2, 20); redEnemyFallen(10, 3, 20); redEnemyFallen(10, 4, 20); enemy(10, "right", 20); enemy(10, "left", 20); traps(1, 0, 3); traps(4, 0, 3); traps(5, 0, 3); appSpE++; } eHumanPattern(50, eHAppRate[16], 65, 6); eRedHumanPattern(1200, eRHAppRate[2], 65, Math.floor(Math.random() * 6) - 1, 15); eBigHumanPattern(380, eBHAppRate[2], 90, 7); eHeriPattern(1350, eHeriAppRate[6], 50, 17); eTrapPattern(190, eTrapAppRate[4]); break; case (dis >= 10750) && (dis < 11000) : if (appSpE == 42) { redEnemyFallen(8, 0, 20); redEnemyFallen(8, 1, 20); redEnemyFallen(8, 2, 20); redEnemyFallen(8, 3, 20); redEnemyFallen(8, 4, 20); enemy(8, "right", 20); enemy(8, "left", 20); traps(1, 0, 3); traps(4, 0, 3); traps(5, 0, 3); appSpE++; } eHumanPattern(50, eHAppRate[16], 65, 6); eRedHumanPattern(1150, eRHAppRate[3], 65, Math.floor(Math.random() * 6) - 1, 15); eBigHumanPattern(370, eBHAppRate[2], 90, 7); eHeriPattern(1300, eHeriAppRate[6], 50, 17); eTrapPattern(185, eTrapAppRate[5]); break; case (dis >= 11000) && (dis < 11250) : if (appSpE == 43) { redEnemyFallen(11, 0, 20); redEnemyFallen(11, 4, 20); traps(1, 0, 3); traps(4, 0, 3); traps(5, 0, 3); appSpE++; } eHumanPattern(50, eHAppRate[16], 65, 7); eRedHumanPattern(1100, eRHAppRate[3], 65, Math.floor(Math.random() * 6) - 1, 15); eBigHumanPattern(360, eBHAppRate[2], 90, 7); eHeriPattern(1250, eHeriAppRate[6], 50, 17); eTrapPattern(185, eTrapAppRate[5]); break; case (dis >= 11250) && (dis < 11500) : if (appSpE == 44) { traps(5, 0, 10); appSpE++; } eHumanPattern(150, eHAppRate[17], 60, 7); eRedHumanPattern(1050, eRHAppRate[3], 65, Math.floor(Math.random() * 6) - 1, 17); eBigHumanPattern(260, eBHAppRate[2], 60, 7); eHeriPattern(1200, eHeriAppRate[6], 50, 17); eTrapPattern(180, eTrapAppRate[6]); break; case (dis >= 11500) && (dis < 11750) : if (appSpE == 45) { enemy(9, "left", 20); enemy(9, "left", 20); enemy(9, "left", 20); enemy(9, "left", 20); traps(5, 1, 10); appSpE++; } eHumanPattern(170, eHAppRate[17], 60, 7); eRedHumanPattern(1050, eRHAppRate[3], 65, Math.floor(Math.random() * 6) - 1, 17); eBigHumanPattern(240, eBHAppRate[2], 60, 7); eHeriPattern(1150, eHeriAppRate[6], 50, 17); eTrapPattern(180, eTrapAppRate[6]); break; case (dis >= 11750) && (dis < 12000) : if (appSpE == 46) { enemy(9, "left", 20); enemy(9, "left", 20); traps(5, 1, 10); traps(5, 2, 10); appSpE++; } eHumanPattern(190, eHAppRate[17], 60, 8); eRedHumanPattern(1000, eRHAppRate[4], 65, Math.floor(Math.random() * 6) - 1, 18); eBigHumanPattern(220, eBHAppRate[2], 60, 8); eHeriPattern(1100, eHeriAppRate[6], 50, 18); eTrapPattern(180, eTrapAppRate[7]); break; case (dis >= 12000) && (dis < 12250) : if (appSpE == 47) { enemy(11, "left", 15); traps(5, 1, 10); traps(5, 2, 10); traps(4, 0, 5); appSpE++; } eHumanPattern(205, eHAppRate[17], 60, 8); eRedHumanPattern(1000, eRHAppRate[4], 65, Math.floor(Math.random() * 6) - 1, 18); eBigHumanPattern(205, eBHAppRate[2], 60, 8); eHeriPattern(1050, eHeriAppRate[6], 50, 18); eTrapPattern(180, eTrapAppRate[7]); break; case (dis >= 12250) && (dis < 12500) : if (appSpE == 48) { redEnemyFallen(10, 0, 20); redEnemyFallen(10, 1, 20); redEnemyFallen(10, 2, 20); redEnemyFallen(10, 3, 20); redEnemyFallen(10, 4, 20); enemy(10, "right", 20); enemy(10, "left", 20); traps(5, 1, 5); traps(5, 2, 5); appSpE++; } eHumanPattern(205, eHAppRate[17], 60, 8); eRedHumanPattern(950, eRHAppRate[5], 65, Math.floor(Math.random() * 6) - 1, 18); eBigHumanPattern(200, eBHAppRate[2], 60, 8); eHeriPattern(1050, eHeriAppRate[6], 50, 18); eTrapPattern(180, eTrapAppRate[7]); break; case (dis >= 12500) && (dis < 12750) : if (appSpE == 49) { redEnemyFallen(10, 0, 20); redEnemyFallen(10, 1, 20); redEnemyFallen(10, 2, 20); redEnemyFallen(10, 3, 20); redEnemyFallen(10, 4, 20); enemy(10, "right", 20); enemy(10, "left", 20); traps(5, 1, 5); traps(5, 2, 5); appSpE++; } eHumanPattern(205, eHAppRate[17], 60, 8); eRedHumanPattern(950, eRHAppRate[5], 65, Math.floor(Math.random() * 6) - 1, 18); eBigHumanPattern(200, eBHAppRate[2], 60, 8); eHeriPattern(1050, eHeriAppRate[6], 50, 18); eTrapPattern(180, eTrapAppRate[7]); break; case (dis >= 12750) && (dis < 13000) : if (appSpE == 50) { redEnemyFallen(10, 0, 20); redEnemyFallen(10, 1, 20); redEnemyFallen(10, 2, 20); redEnemyFallen(10, 3, 20); redEnemyFallen(10, 4, 20); enemy(10, "right", 20); enemy(10, "left", 20); traps(5, 1, 5); traps(5, 2, 5); appSpE++; } eHumanPattern(205, eHAppRate[17], 60, 8); eRedHumanPattern(950, eRHAppRate[5], 65, Math.floor(Math.random() * 6) - 1, 18); eBigHumanPattern(200, eBHAppRate[2], 60, 8); eHeriPattern(1050, eHeriAppRate[6], 50, 18); eTrapPattern(180, eTrapAppRate[7]); break; case dis >= 13000 : if (appSpE == 51) { redEnemyFallen(11, 0, 20); redEnemyFallen(11, 1, 20); redEnemyFallen(11, 2, 20); redEnemyFallen(11, 3, 20); redEnemyFallen(11, 4, 20); enemy(11, "right", 20); enemy(11, "left", 20); traps(5, 1, 5); traps(5, 2, 5); appSpE++; } eRedHumanPattern(500, eRHAppRate[7], 65, Math.floor(Math.random() * 6) - 1, 18); eBigHumanPattern(60, eBHAppRate[3], 60, 8); eHeriPattern(1000, eHeriAppRate[6], 50, 18); eTrapPattern(150, eTrapAppRate[7]); break; default : trace("ERROR in appEnemy: dis=" + dis); } if (opCnt <= 300) { if (opCnt == 300) { OPMovie2(); } opCnt++; } } else if (_global.appEdebugMode) { if (enemySwitch) { if (!Math.floor(Math.random() * 80)) { speed = 3; if (!Math.floor(Math.random() * 5)) { position = "left"; } else { position = "right"; } switch (Math.floor(Math.random() * 4)) { case 0 : eType = 0; break; case 1 : eType = 1; break; case 2 : eType = 2; break; case 3 : speed = 2; eType = 3; } enemy(eType, position, speed); _global.eNum++; } else if (!Math.floor(Math.random() * 1800)) { speed = 7; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } niwaheri(0, position, speed); _global.eNum++; } } if (Key.isDown(75) && (!Key_K)) { if (enemySwitch) { enemySwitch = false; } else { enemySwitch = true; } } if (Key.isDown(66) && (!Key_B)) { id = Math.floor(Math.random() * 4); if (id >= 3) { moveType = Math.floor(Math.random() * 3); } else { moveType = 0; } num = Math.floor(Math.random() * 8); traps(id, moveType, num); _global.eNum = _global.eNum + num; } if (Key.isDown(70) && (!Key_F)) { trap(3, Math.floor(Math.random() * 3)); _global.eNum++; } if (Key.isDown(71) && (!Key_G)) { trap(2, Math.floor(Math.random() * 3)); _global.eNum++; } if (Key.isDown(72) && (!Key_H)) { speed = 20; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } niwaheri(2, position, speed); _global.eNum++; } if (Key.isDown(73) && (!Key_I)) { speed = 3; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(5, position, speed); _global.eNum++; } if (Key.isDown(74) && (!Key_J)) { speed = 3; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(4, position, speed); _global.eNum++; } if (Key.isDown(76) && (!Key_L)) { speed = 7; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } niwaheri(0, position, speed); _global.eNum++; } if (Key.isDown(77) && (!Key_M)) { speed = 3; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(0, position, speed); _global.eNum++; } if (Key.isDown(78) && (!Key_N)) { speed = 3; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(1, position, speed); _global.eNum++; } if (Key.isDown(79) && (!Key_O)) { speed = 3; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(2, position, speed); _global.eNum++; } if (Key.isDown(80) && (!Key_P)) { speed = 2; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(3, position, speed); _global.eNum++; } if (Key.isDown(84) && (!Key_T)) { trap(0, 0); _global.eNum++; } if (Key.isDown(85) && (!Key_U)) { speed = 17; position = "left"; niwaheri(1, position, speed); _global.eNum++; } if (Key.isDown(86) && (!Key_V)) { speed = 13; redEnemyFallen(7 + Math.floor(Math.random() * 5), Math.floor(Math.random() * 5), speed); _global.eNum++; } if (Key.isDown(89) && (!Key_Y)) { trap(1, 0); _global.eNum++; } if (Key.isDown(48) && (!Key_0)) { _global.RP = true; _root.attachMovie("refuelingPoint", "refuelingPoint", 10000); _root.refuelingPoint._y = -10; } if (Key.isDown(53) && (!Key_5)) { trap(4, 0); _global.eNum++; } if (Key.isDown(54) && (!Key_6)) { speed = 13; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(9, position, speed); _global.eNum++; } if (Key.isDown(55) && (!Key_7)) { speed = 13; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(8, position, speed); _global.eNum++; } if (Key.isDown(56) && (!Key_8)) { speed = 13; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(7, position, speed); _global.eNum++; } if (Key.isDown(57) && (!Key_9)) { OPMovie2(); } if (Key.isDown(189) && (!Key_Minus)) { speed = 13; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(10, position, speed); _global.eNum++; } if (Key.isDown(192) && (!Key_At)) { trap(5, Math.floor(Math.random() * 3)); _global.eNum++; } if (Key.isDown(222) && (!Key_Power)) { speed = 13; if (Math.floor(Math.random() * 2)) { position = "right"; } else { position = "left"; } enemy(11, position, speed); _global.eNum++; } Key_0 = Key.isDown(48); Key_5 = Key.isDown(53); Key_6 = Key.isDown(54); Key_7 = Key.isDown(55); Key_8 = Key.isDown(56); Key_9 = Key.isDown(57); Key_B = Key.isDown(66); Key_F = Key.isDown(70); Key_G = Key.isDown(71); Key_H = Key.isDown(72); Key_I = Key.isDown(73); Key_J = Key.isDown(74); Key_K = Key.isDown(75); Key_L = Key.isDown(76); Key_M = Key.isDown(77); Key_N = Key.isDown(78); Key_O = Key.isDown(79); Key_P = Key.isDown(80); Key_T = Key.isDown(84); Key_U = Key.isDown(85); Key_V = Key.isDown(86); Key_Y = Key.isDown(89); Key_Minus = Key.isDown(189); Key_At = Key.isDown(192); Key_Power = Key.isDown(222); } } } };
Symbol 586 MovieClip [player] Frame 2
stop();
Symbol 586 MovieClip [player] Frame 12
stop();
Symbol 586 MovieClip [player] Frame 22
stop();
Symbol 586 MovieClip [player] Frame 32
stop();
Symbol 586 MovieClip [player] Frame 42
stop();
Symbol 586 MovieClip [player] Frame 52
stop();
Symbol 586 MovieClip [player] Frame 62
function chkBonusCond() { if (!_global.unarmedModeAv) { if (isNormalMode()) { if (handgunLV >= 2) { _global.unarmedRelease = true; } } } if (!_global.samuraiModeAv) { if (isNormalMode()) { if (healLV >= 2) { _global.samuraiRelease = true; } } } if (!_global.bombermanModeAv) { if (isNormalMode()) { if (fragLV >= 2) { _global.bombermanRelease = true; } } } if (!_global.enhancedModeAv) { if (isNormalMode()) { if (_global.dist >= 10000) { _global.enhancedRelease = true; } } } if (!_global.beamSaberAv) { if ((_global.samuraiMode && (!_global.grenadeMachinegun)) && (!_global.busterRifle)) { if (_global.dist >= 1000) { _global.beamSaberRelease = true; } } } if (!_global.grenadeMachinegunAv) { if (isNormalMode()) { if ((machinegunLV >= 9) && (_global.dist >= 6000)) { _global.grenadeMachinegunRelease = true; } } } if (!_global.busterRifleAv) { if (isNormalMode()) { if ((sniperLV >= 9) && (_global.dist >= 6000)) { _global.busterRifleRelease = true; } } } if (!_global.okusenmanAv) { if (_global.numberOfPlaying >= 2) { _global.okusenmanRelease = true; } } } function isNormalMode() { var _local2 = false; if (!_global.tutorial) { if (((((((!_global.unarmedMode) && (!_global.samuraiMode)) && (!_global.bombermanMode)) && (!_global.enhancedMode)) && (!_global.beamSaber)) && (!_global.grenadeMachinegun)) && (!_global.busterRifle)) { _local2 = true; } } return(_local2); } stop(); _root.gun.removeMovieClip(); _root.player.arm.removeMovieClip(); flg = false; this.onEnterFrame = function () { if ((this.pDeath._currentframe == 46) && (!flg)) { trace("death\u5F8C\u51E6\u7406"); chkBonusCond(); _global.scoreValid = 1; _root.lvArr[0] = healLV; _root.lvArr[1] = handgunLV; _root.lvArr[2] = machinegunLV; _root.lvArr[3] = shotgunLV; _root.lvArr[4] = sniperLV; _root.lvArr[5] = fragLV; Mouse.show(); _root.frameOnWeapon.removeMovieClip(); _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "result"; flg = true; } };
Symbol 588 MovieClip [cloud3] Frame 1
this.onEnterFrame = function () { this._y = this._y + speed; if (this._y > 500) { this.removeMovieClip(); } };
Symbol 590 MovieClip [cloud2] Frame 1
this.onEnterFrame = function () { this._y = this._y + speed; if (this._y > 500) { this.removeMovieClip(); } };
Symbol 592 MovieClip [cloud1] Frame 1
this.onEnterFrame = function () { this._y = this._y + speed; if (this._y > 500) { this.removeMovieClip(); } };
Instance of Symbol 594 MovieClip "a1" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) - _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 0; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "a2" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) - _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 90; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "a3" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) - _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 180; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "a4" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) - _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 270; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "b1" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) + _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 0; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "b2" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) + _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 90; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "b3" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) + _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 180; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 594 MovieClip "b4" in Symbol 595 MovieClip Frame 1
onClipEvent (load) { function kaiten() { theKakudo = kakudo + _parent.kakudoX; theRadian = (theKakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = ((Math.sin(theRadian) * _parent.R) * _parent.henpei) + _parent.Center; kakudo = kakudo + _parent.speed; } kakudo = 270; } onClipEvent (enterFrame) { kaiten(); }
Instance of Symbol 595 MovieClip in Symbol 596 MovieClip Frame 1
onClipEvent (load) { function move() { kakudoX = kakudoX + ((kakudoXM - kakudoX) / 10); kakudoY = kakudoY + ((kakudoYM - kakudoY) / 10); Center = (Math.sin((kakudoY * Math.PI) / 180) * Ippen) / 2; Radian1 = ((kakudoY + 45) * Math.PI) / 180; Radian2 = ((kakudoY - 45) * Math.PI) / 180; henpei = ((Math.sin(Radian1) - Math.sin(Radian2)) * R) / Ippen; line(); } function line() { with (this) { clear(); lineStyle(); if (henpei >= 0) { paintUe(); } else { paintSita(); } if (Center >= 0) { minKakudo = 45; maxKakudo = 135; } else { minKakudo = 225; maxKakudo = 315; } if (((a1.theKakudo % 360) >= minKakudo) && ((a1.theKakudo % 360) < maxKakudo)) { paintYoko1(); paintYoko4(); } if (((a2.theKakudo % 360) >= minKakudo) && ((a2.theKakudo % 360) < maxKakudo)) { paintYoko2(); paintYoko1(); } if (((a3.theKakudo % 360) >= minKakudo) && ((a3.theKakudo % 360) < maxKakudo)) { paintYoko3(); paintYoko2(); } if (((a4.theKakudo % 360) >= minKakudo) && ((a4.theKakudo % 360) < maxKakudo)) { paintYoko4(); paintYoko3(); } } } function paintUe() { beginFill(colorUe); moveTo(a1._x, a1._y); lineTo(a2._x, a2._y); lineTo(a3._x, a3._y); lineTo(a4._x, a4._y); lineTo(a1._x, a1._y); endFill(); } function paintSita() { beginFill(colorSita); moveTo(b1._x, b1._y); lineTo(b2._x, b2._y); lineTo(b3._x, b3._y); lineTo(b4._x, b4._y); lineTo(b1._x, b1._y); endFill(); } function paintYoko1() { beginFill(colorYoko1); moveTo(a1._x, a1._y); lineTo(b1._x, b1._y); lineTo(b2._x, b2._y); lineTo(a2._x, a2._y); lineTo(a1._x, a1._y); endFill(); } function paintYoko2() { beginFill(colorYoko2); moveTo(a2._x, a2._y); lineTo(b2._x, b2._y); lineTo(b3._x, b3._y); lineTo(a3._x, a3._y); lineTo(a2._x, a2._y); endFill(); } function paintYoko3() { beginFill(colorYoko3); moveTo(a3._x, a3._y); lineTo(b3._x, b3._y); lineTo(b4._x, b4._y); lineTo(a4._x, a4._y); lineTo(a3._x, a3._y); endFill(); } function paintYoko4() { beginFill(colorYoko4); moveTo(a4._x, a4._y); lineTo(b4._x, b4._y); lineTo(b1._x, b1._y); lineTo(a1._x, a1._y); lineTo(a4._x, a4._y); endFill(); } R = 50; speed = 5; colorUe = 8947848 /* 0x888888 */; colorSita = 8947848 /* 0x888888 */; colorYoko1 = 11184810 /* 0xAAAAAA */; colorYoko2 = 13421772 /* 0xCCCCCC */; colorYoko3 = 11184810 /* 0xAAAAAA */; colorYoko4 = 13421772 /* 0xCCCCCC */; kakudoX = (kakudoXM = 0); kakudoY = (kakudoYM = 60); Ippen = Math.sqrt((2 * R) * R); } onClipEvent (enterFrame) { move(); }
Symbol 597 MovieClip Frame 1
stop();
Symbol 597 MovieClip Frame 15
stop();
Symbol 614 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 279
stop();
Symbol 615 MovieClip Frame 1
function MovieStart() { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "pretitle"; } _root.stop(); totalSize = _root.getBytesTotal(); DTotalSize = totalSize; loadSize0 = root.getBytesLoaded; DLoaded = loadSize0; trace(("\u7DCF\u5BB9\u91CF" + totalSize) + "byte");
Symbol 615 MovieClip Frame 2
loadedSize = _root.getBytesLoaded(); DLoaded = loadedSize; if (loadedSize >= totalSize) { this.bar.sizeChange(100); this.gotoAndStop(4); } else { parcent = (loadedSize / totalSize) * 100; this.bar.sizeChange(parcent); }
Symbol 615 MovieClip Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 615 MovieClip Frame 4
this.picoHam.play(); var flg = false; this.onEnterFrame = function () { if ((this.picoHam._currentframe >= 39) && (!flg)) { this.MovieStart(); flg = true; } }; this.stop();
Symbol 666 Button
on (release) { stopAllSounds(); if (_global.bgm) { if (_global.samuraiMode) { } else if (_global.okusenman) { _root.bgm_play4.start(0, 99); } else { _root.bgm_play1.start(0, 99); } } _root.attachMovie("gra_fade", "gra_fade", 9999); _global.tutorial = false; _root.gra_fade.goal = "preplay"; }
Symbol 670 Button
on (release) { _root.bgm_title.stop("bgm_title"); _root.attachMovie("gra_fade", "gra_fade", 9999); _global.tutorial = true; _root.gra_fade.goal = "play"; }
Symbol 674 Button
on (release) { _global.scoreValid = 2; _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "ranking1"; }
Symbol 678 Button
on (release) { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "option"; }
Symbol 684 MovieClip Frame 1
stop();
Symbol 684 MovieClip Frame 11
stop();
Symbol 684 MovieClip Frame 21
stop();
Symbol 686 Button
on (press) { se_bombOP.stop("se_bombOP"); se_heri.stop("se_heri"); _root.gotoAndStop("play"); }
Symbol 707 MovieClip Frame 2
stop(); this._visible = false; this.swapDepths(52); this.removeMovieClip();
Symbol 712 MovieClip Frame 2
se_heri = new Sound(); se_heri.attachSound("se_heri"); se_heri.start(0, 2);
Symbol 712 MovieClip Frame 23
se_bombOP = new Sound(); se_bombOP.attachSound("se_bombOP"); se_bombOP.start();
Instance of Symbol 684 MovieClip in Symbol 712 MovieClip Frame 49
onClipEvent (load) { this.gotoAndStop("after"); }
Instance of Symbol 684 MovieClip in Symbol 712 MovieClip Frame 69
onClipEvent (load) { this.gotoAndStop("after2"); }
Instance of Symbol 707 MovieClip in Symbol 712 MovieClip Frame 127
onClipEvent (load) { this.stop(); }
Symbol 712 MovieClip Frame 140
_root.gotoAndStop("play");
Symbol 715 MovieClip Frame 1
this._visible = false;
Symbol 722 MovieClip Frame 1
if (_global.tutorial) { this.gotoAndStop(25); }
Symbol 722 MovieClip Frame 25
this.swapDepths(53); this.removeMovieClip();
Symbol 755 MovieClip Frame 1
stop();
Symbol 755 MovieClip Frame 12
this.gotoAndStop(1);
Symbol 782 MovieClip Frame 1
stop();
Symbol 782 MovieClip Frame 10
this.gotoAndStop(1);
Symbol 790 MovieClip Frame 1
this._visible = false;
Symbol 810 MovieClip Frame 1
stop();
Symbol 810 MovieClip Frame 40
this.gotoAndPlay(2);
Symbol 815 MovieClip Frame 1
stop();
Symbol 815 MovieClip Frame 40
this.gotoAndPlay(2);
Symbol 824 MovieClip Frame 1
stop();
Symbol 824 MovieClip Frame 40
this.gotoAndPlay(2);
Symbol 828 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 40
this.gotoAndPlay(2);
Symbol 831 MovieClip Frame 1
stop();
Symbol 831 MovieClip Frame 40
this.gotoAndPlay(2);
Symbol 837 MovieClip Frame 1
stop();
Symbol 837 MovieClip Frame 40
this.gotoAndPlay(2);
Symbol 845 MovieClip Frame 1
this._visible = false;
Symbol 847 MovieClip Frame 1
this._visible = false;
Symbol 853 MovieClip Frame 1
this._visible = false; stop();
Symbol 853 MovieClip Frame 62
this.gotoAndPlay(2);
Symbol 860 MovieClip Frame 1
if (!_global.tutorial) { this.swapDepths(52); this.removeMovieClip(); } function getTutorialWords(id) { var _local1 = ""; switch (id) { case 0 : _local1 = "\u6700\u521D\u306B\u3001\u3053\u306E\u30B2\u30FC\u30E0\u306E\u76EE\u7684\u306B\u3064\u3044\u3066\u8AAC\u660E\u3057\u307E\u3059\u3002"; break; case 1 : _local1 = "\u3053\u306E\u30B2\u30FC\u30E0\u306E\u76EE\u7684\u306F\u3001\u767B\u5834\u3059\u308B\u6575\u3092\u5012\u3059\u3053\u3068\u3067\u9AD8\u5F97\u70B9\u3092\u7A3C\u3050\u3053\u3068\u3067\u3059\u3002"; tl_score._visible = true; break; case 2 : tl_score._visible = false; _local1 = "\u6575\u306F\u524D\u7DDA\u3078\u9032\u884C\u3059\u308B\u3068\u5171\u306B\u5F37\u304F\u306A\u308A\u307E\u3059\u304C\u3001\u305D\u306E\u5206\u5F97\u70B9\u3082\u4E0A\u304C\u308A\u307E\u3059\u306E\u3067\u3001\n\u3067\u304D\u308B\u3060\u3051\u9032\u884C\u8DDD\u96E2\u3092\u7A3C\u304E\u307E\u3057\u3087\u3046\u3002"; tl_distance._visible = true; break; case 3 : tl_distance._visible = false; _local1 = "\u3067\u306F\u3001\u64CD\u4F5C\u65B9\u6CD5\u306B\u3064\u3044\u3066\u8AAC\u660E\u3057\u3066\u3044\u304D\u307E\u3059\u3002"; break; case 4 : _local1 = "\u306A\u304A\u3001\u64CD\u4F5C\u30AD\u30FC\u306F\u3001\u30AA\u30D7\u30B7\u30E7\u30F3\u3067\u81EA\u7531\u306B\u5909\u66F4\u3067\u304D\u307E\u3059\u306E\u3067\u3001\n\u4F7F\u3044\u6613\u3044\u3088\u3046\u306B\u30AB\u30B9\u30BF\u30DE\u30A4\u30BA\u3057\u3066\u3054\u5229\u7528\u304F\u3060\u3055\u3044\u3002\n\u3053\u3053\u3067\u306F\u3001\u64CD\u4F5C\u30AD\u30FC\u306F\u30C7\u30D5\u30A9\u30EB\u30C8\u306B\u8A2D\u5B9A\u3055\u308C\u3066\u3044\u308B\u3082\u306E\u3068\u3057\u3066\u3054\u8AAC\u660E\u3057\u307E\u3059\u3002"; break; case 5 : _local1 = "A\u30AD\u30FC\u30FBD\u30AD\u30FC\u3067\u5DE6\u53F3\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002\n\u9023\u7D9A\u30672\u56DE\u540C\u3058\u65B9\u5411\u306B\u30AD\u30FC\u3092\u5165\u308C\u308B\u3068\u30B7\u30E7\u30FC\u30C8\u30C0\u30C3\u30B7\u30E5\u3092\u3059\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002"; key_AD.play(); break; case 6 : key_AD.gotoAndStop(1); _local1 = "W\u30AD\u30FC\u3067\u30B8\u30E3\u30F3\u30D7\u3057\u307E\u3059\u3002\u30C0\u30C3\u30B7\u30E5\u4E2D\u306B\u30B8\u30E3\u30F3\u30D7\u3059\u308B\u3053\u3068\u3067\u3001\u9AD8\u901F\u3067\u7D30\u304B\u306A\u79FB\u52D5\u304C\u3067\u304D\u307E\u3059\u3002\n\u91CD\u8981\u306A\u30C6\u30AF\u30CB\u30C3\u30AF\u3068\u306A\u308A\u307E\u3059\u306E\u3067\u3001\u662F\u975E\u8EAB\u306B\u3064\u3051\u3066\u304A\u304D\u307E\u3057\u3087\u3046\u3002"; key_W.play(); break; case 7 : key_W.gotoAndStop(1); _local1 = "\u6B21\u306B\u5C04\u6483\u3067\u3059\u3002\u30DE\u30A6\u30B9\u3067\u30BF\u30FC\u30B2\u30C3\u30C8\u3092\u52D5\u304B\u3057\u30AF\u30EA\u30C3\u30AF\u3067\u5C04\u6483\u3057\u307E\u3059\u3002"; key_CLICK.play(); break; case 8 : key_CLICK.gotoAndStop(1); _local1 = "\u4E0B\u90E8\u60C5\u5831\u30A8\u30EA\u30A2\u306B\u6B8B\u5F3E\u6570\u3068\u30EA\u30ED\u30FC\u30C9\u306B\u5FC5\u8981\u306A\u30B3\u30B9\u30C8\u304C\u8868\u793A\u3055\u308C\u307E\u3059\u3002"; tl_panel._visible = true; break; case 9 : tl_panel._visible = false; _local1 = "\u6B66\u5668\u306E\u5909\u66F4\u306B\u306F\u3001\u76F4\u63A5\u4E0B\u306E\u30D1\u30CD\u30EB\u3092\u30AF\u30EA\u30C3\u30AF\u3059\u308B\u65B9\u6CD5\u3001\n1\u30AD\u30FC\u30FB2\u30AD\u30FC\u30FB3\u30AD\u30FC\u30FB4\u30AD\u30FC\u3067\u76F4\u63A5\u5909\u66F4\u3059\u308B\u65B9\u6CD5\u3001Q\u30AD\u30FC\u30FBE\u30AD\u30FC\u3067\u96A3\u63A5\u3059\u308B\u6B66\u5668\u3078\u5909\u66F4\u3059\u308B\u65B9\u6CD5\u306E3\u901A\u308A\u304C\u3042\u308A\u307E\u3059\u3002\u6700\u3082\u4F7F\u3044\u6613\u3044\u65B9\u6CD5\u3092\u3054\u5229\u7528\u304F\u3060\u3055\u3044\u3002"; key_1234QE.play(); break; case 10 : key_1234QE.gotoAndStop(1); _local1 = "\u5F3E\u304C\u306A\u304F\u306A\u3063\u305F\u3089\u30DB\u30A4\u30FC\u30EB\u30AF\u30EA\u30C3\u30AF\u3001\u307E\u305F\u306FR\u30AD\u30FC\u3067\u30EA\u30ED\u30FC\u30C9\u3057\u307E\u3059\u3002\n\u3053\u306E\u969B\u306B\u6B66\u5668\u306B\u5FDC\u3058\u305F\u30EA\u30ED\u30FC\u30C9\u30B3\u30B9\u30C8\u304C\u5F97\u70B9\u304B\u3089\u5DEE\u3057\u5F15\u304B\u308C\u307E\u3059\u3002\n\u5F3E\u5207\u308C\u3092\u8D77\u3053\u3057\u3066\u614C\u3066\u306A\u3044\u3088\u3046\u5C0F\u307E\u3081\u306A\u30EA\u30ED\u30FC\u30C9\u3092\u5FC3\u304C\u3051\u307E\u3057\u3087\u3046\u3002"; key_RWHEEL.play(); break; case 11 : key_RWHEEL.gotoAndStop(1); key_CLICK.play(); _local1 = "\u3067\u306F\u3001\u6575\u306B\u72D9\u3044\u3092\u3064\u3051\u3066\u6483\u3063\u3066\u307F\u307E\u3057\u3087\u3046\u3002\n\u6575\u306E\u982D\u306E\u4E0A\u306B\u3042\u308B\u7DD1\u8272\u306E\u30D0\u30FC\u306F\u6575\u306EHP\u3092\u8868\u3057\u3066\u3044\u307E\u3059\u3002"; enemyT(0, 430); enemyT(0, 500); break; case 12 : _local1 = "\u5404\u6B66\u5668\u306B\u306F\u305D\u308C\u305E\u308C\u7279\u5FB4\u304C\u3042\u308A\u307E\u3059\u3002"; break; case 13 : _local1 = "\u30CF\u30F3\u30C9\u30AC\u30F3\u306F\u3001\u653B\u6483\u529B\u306E\u4F4E\u3044\u6B66\u5668\u3067\u3059\u304C\u3001\u30EA\u30ED\u30FC\u30C9\u304C\u65E9\u304F\u30B3\u30B9\u30C8\u3082\u304B\u304B\u3089\u305A\u6271\u3044\u6613\u3044\u7279\u5FB4\u304C\u3042\u308A\u307E\u3059\u3002\n\u307E\u305F\u3001\u30CF\u30F3\u30C9\u30AC\u30F3\u3067\u6575\u3092\u5012\u3057\u305F\u5834\u5408\u306F\u901A\u5E38\u306E2\u500D\u306E\u5F97\u70B9\u3092\u5F97\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002"; enemyT(0, 430); enemyT(0, 500); enemyT(0, 570); enemyT(0, 640); break; case 14 : _local1 = "\u6B21\u306B\u3001\u30DE\u30B7\u30F3\u30AC\u30F3\u306F\u3001\u8FD1\uFF5E\u4E2D\u8DDD\u96E2\u306B\u3066\u4F7F\u3044\u6613\u304F\u653B\u6483\u529B\u3082\u3042\u308B\u4E07\u80FD\u306A\u6B66\u5668\u3067\u3059\u3002\n\u30EA\u30ED\u30FC\u30C9\u3082\u9045\u304F\u306F\u306A\u304F\u3001\u5C0F\u307E\u3081\u306A\u6B66\u5668\u30C1\u30A7\u30F3\u30B8\u3092\u8981\u6C42\u3055\u308C\u306A\u3044\u305F\u3081\u3001\u521D\u5FC3\u8005\u306B\u30AA\u30B9\u30B9\u30E1\u306E\u6B66\u5668\u3067\u3059\u3002"; enemyT(0, 430); enemyT(0, 500); enemyT(0, 570); enemyT(0, 640); break; case 15 : _local1 = "\u30B7\u30E7\u30C3\u30C8\u30AC\u30F3\u306F\u3001\u8FD1\u8DDD\u96E2\u306B\u3066\u7D76\u5927\u306A\u5A01\u529B\u3092\u767A\u63EE\u3059\u308B\u6B66\u5668\u3067\u3059\u3002\n\u3057\u304B\u3057\u3001\u9060\u8DDD\u96E2\u306E\u6575\u306B\u306F\u5F53\u305F\u3089\u305A\u3001\u307E\u305F\u30EA\u30ED\u30FC\u30C9\u304C\u9045\u304F\u5F3E\u6570\u304C\u5C11\u306A\u3044\u305F\u3081\u3001\n\u4ED6\u6B66\u5668\u3068\u7D44\u307F\u5408\u308F\u305B\u305F\u4F7F\u3044\u65B9\u304C\u8981\u6C42\u3055\u308C\u307E\u3059\u3002"; enemyT(0, 430); enemyT(0, 500); enemyT(0, 570); enemyT(0, 640); break; case 16 : sogeki._visible = true; sogeki.play(); _local1 = "\u30B9\u30CA\u30A4\u30D1\u30FC\u30E9\u30A4\u30D5\u30EB\u306F\u3001\u9060\u8DDD\u96E2\u306E\u6575\u306B\u5927\u30C0\u30E1\u30FC\u30B8\u3092\u4E0E\u3048\u308B\u3053\u3068\u304C\u51FA\u6765\u307E\u3059\u3002\n\u6575\u3092\u8CAB\u901A\u3057\u3066\u306A\u304E\u5012\u305B\u308B\u306E\u3067\u3001\u96C6\u56E3\u306B\u5BFE\u3057\u3066\u6709\u52B9\u306A\u4ED6\u3001\u5730\u5F62\u3092\u5229\u7528\u3057\u305F\u72D9\u6483\u306B\u3088\u3063\u3066\u5B89\u5168\u306B\u6575\u3092\u5012\u3059\u3053\u3068\u3082\u51FA\u6765\u307E\u3059\u3002\n\u305F\u3060\u3057\u3001\u8FD1\u3065\u304B\u308C\u305F\u6575\u306B\u306F\u5F3E\u304C\u3042\u305F\u3089\u306A\u3044\u306E\u3067\u3001\u30B7\u30E7\u30C3\u30C8\u30AC\u30F3\u3068\u540C\u3058\u304F\u4ED6\u6B66\u5668\u3068\u306E\u7D44\u307F\u5408\u308F\u305B\u3066\u4F7F\u3046\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002"; enemyT(0, 430); enemyT(0, 500); enemyT(0, 570); enemyT(0, 640); break; case 17 : sogeki._visible = false; sogeki.stop(); _local1 = "\u6700\u5F8C\u306B\u3001\u30B9\u30DA\u30FC\u30B9\u30AD\u30FC\u3067\u624B\u69B4\u5F3E\u3092\u4F7F\u3046\u3053\u3068\u304C\u51FA\u6765\u307E\u3059\u3002\n\u30B3\u30B9\u30C8\u304C\u304B\u304B\u308A\u307E\u3059\u304C\u653B\u6483\u529B\u304C\u9AD8\u304F\u3001\u5F37\u529B\u306A\u6575\u3084\u3001\u6575\u306B\u56F2\u307E\u308C\u305F\u3068\u304D\u306B\u5229\u7528\u3059\u308B\u3068\u826F\u3044\u3067\u3057\u3087\u3046\u3002\n\u307E\u305F\u3001\u30D7\u30EC\u30A4\u30E4\u30FC\u3068\u30BF\u30FC\u30B2\u30C3\u30C8\u306E\u8DDD\u96E2\u306B\u3088\u3063\u3066\u6295\u3052\u308B\u901F\u5EA6\u304C\u5909\u308F\u308A\u307E\u3059\u3002"; key_CLICK.gotoAndStop(1); key_SPACE.play(); enemyT(0, 400); enemyT(0, 415); enemyT(0, 430); enemyT(0, 445); enemyT(0, 460); enemyT(0, 475); break; case 18 : key_SPACE.gotoAndStop(1); _local1 = "S\u30AD\u30FC\u3067\u30B7\u30FC\u30EB\u30C9\u3092\u69CB\u3048\u307E\u3059\u3002\n\u5411\u3051\u305F\u65B9\u5411\u306E\u5F3E\u3092\u9632\u304E\u307E\u3059\u304C\u3001\u305D\u306E\u4ED6\u306E\u65B9\u5411\u304B\u3089\u306E\u5F3E\u306F\u9632\u3050\u3053\u3068\u306F\u3067\u304D\u307E\u305B\u3093\u3002"; key_S.play(); enemyT(1, 430); enemyT(1, 150); break; case 19 : _local1 = "\u307E\u305F\u3001\u9032\u884C\u8DDD\u96E2\u304C\u9032\u3080\u3068\u3001\u30A4\u30AC\u30A4\u30AC\u30C8\u30E9\u30C3\u30D7\u304C\u51FA\u3066\u304D\u307E\u3059\u3002\n\u3053\u308C\u306F\u89E6\u308C\u308B\u3068\u5373\u6B7B\u7D1A\u306E\u30C0\u30E1\u30FC\u30B8\u3092\u53D7\u3051\u307E\u3059\u306E\u3067\u3001\u98DB\u3073\u8D8A\u3048\u308B\u3088\u3046\u306B\u3057\u307E\u3057\u3087\u3046\u3002\n\u307E\u305F\u3001\u98DB\u3073\u8D8A\u3048\u306B\u304F\u3044\u5834\u5408\u306F\u30B7\u30FC\u30EB\u30C9\u3092\u4F7F\u3063\u3066\u79FB\u52D5\u3055\u305B\u3066\u304B\u3089\u98DB\u3073\u8D8A\u3048\u307E\u3057\u3087\u3046\u3002"; igaiga(445); break; case 20 : key_S.gotoAndStop(1); _local1 = "\u6700\u5F8C\u306B\u3001\u88DC\u7D66\u306B\u3064\u3044\u3066\u8AAC\u660E\u3057\u307E\u3059\u3002\n\u30B9\u30BF\u30FC\u30C8\u958B\u59CB\u3068\u3001500m\u306E\u9032\u884C\u3054\u3068\u306E\u88DC\u7D66\u30DD\u30A4\u30F3\u30C8\u306B\u3066\u3001\n\u88DC\u7D66\u3092\u53D7\u3051\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002"; break; case 21 : _local1 = "\u88DC\u7D66\u30DD\u30A4\u30F3\u30C8\u3067\u306F\u3001\u305D\u308C\u305E\u308C5\u7A2E\u985E\u306E\u6B66\u5668\u306E\u5F37\u5316\u3068\u6CBB\u7642\u306E\u4E2D\u304B\u30891\u3064\u3092\u9078\u3076\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002\nENTER\u30AD\u30FC\u3067\u88DC\u7D66\u753B\u9762\u3092\u958B\u304D\u307E\u3059\u3002"; break; case 22 : _local1 = "\u305D\u308C\u305E\u308C\u521D\u671F\u30EC\u30D9\u30EB\u306F0\u3067\u3001\u30EC\u30D9\u30EB\u306F\u6700\u59279\u307E\u3067\u4E0A\u6607\u3057\u307E\u3059\u3002\n\u81EA\u5206\u306E\u597D\u304D\u306A\u6B66\u56681\u3064\u3092\u96C6\u4E2D\u3057\u3066\u5F37\u5316\u3059\u308B\u304B\u3001\u30D0\u30E9\u30F3\u30B9\u826F\u304F\u5747\u7B49\u306B\u5F37\u5316\u3059\u308B\u304B\u3001\u81EA\u5206\u306E\u4F5C\u6226\u306B\u5FDC\u3058\u3066\u30AB\u30B9\u30BF\u30DE\u30A4\u30BA\u3057\u307E\u3057\u3087\u3046\u3002"; dRP(); break; case 23 : _local1 = "\u306A\u304A\u3001\u53D6\u5F97\u3057\u305F\u30B9\u30B3\u30A2\u306B\u5FDC\u3058\u3066\u3001\n\u30AA\u30F3\u30E9\u30A4\u30F3\u30E9\u30F3\u30AD\u30F3\u30B0\u306B\u30A8\u30F3\u30C8\u30EA\u30FC\u3067\u304D\u307E\u3059\u306E\u3067\u9811\u5F35\u3063\u3066\u304F\u3060\u3055\u3044\u266A"; break; case 24 : _local1 = "\u4EE5\u4E0A\u3067\u30C1\u30E5\u30FC\u30C8\u30EA\u30A2\u30EB\u7D42\u4E86\u3067\u3059\u3002\n\u305D\u308C\u3067\u306F\u3001\u672C\u4F5C\u3092\u304A\u697D\u3057\u307F\u304F\u3060\u3055\u3044\u307E\u305B\u3002(\u00B4\u30FC\uFF40)\u30CE\nESC\u3067\u30BF\u30A4\u30C8\u30EB\u3078\u623B\u308A\u307E\u3059\u3002"; break; case 25 : _local1 = "none"; break; default : _local1 = "ERROR in getTutorialWords: wd=" + _local1; trace(_local1); } return(_local1); } function enemyT(id, realPosX) { enemyName = "enemyT" + _global.eSetNo; _root.scr.attachMovie("enemyT", enemyName, 701 + _global.eSetNo); _root.scr[enemyName]._x = realPosX + _global.screenX; _root.scr[enemyName].speed = 3; _root.scr[enemyName].id = id; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } } function igaiga(realPosX) { enemyName = "trap5" + _global.eSetNo; _root.scr.attachMovie("trap5", enemyName, 701 + _global.eSetNo); _root.scr[enemyName]._x = realPosX + _global.screenX; _root.scr[enemyName].moveType = 0; if ((++_global.eSetNo) > 49) { _global.eSetNo = 0; } } function dRP() { _global.RP = true; _root.attachMovie("refuelingPoint", "refuelingPoint", 10000); _root.refuelingPoint._y = -10; } var words = "\u672C\u4F5C\u54C1\u3092\u30D7\u30EC\u30A4\u9802\u304D\u3042\u308A\u304C\u3068\u3046\u3054\u3056\u3044\u307E\u3059\uFF01(\uFF40\u30FB\u03C9\u30FB\u00B4)b\nENTER\u30AD\u30FC\u3067\u6B21\u3078\u9032\u307F\u307E\u3059\u3002"; var count = 0; var id = 0; var num = 0; var dispWait = 1; var dispFlg = true; var endFlg = false; this.DTutorial = ""; this.onEnterFrame = function () { if (!_global.RP) { if ((((count++) % dispWait) == 0) && (dispFlg)) { this.DTutorial = this.DTutorial + words.charAt(num++); } if (num > words.length) { dispFlg = false; this.gotoAndStop(3); } if ((Key.isDown(13) && (!Key_ENTER)) && (!dispFlg)) { this.DTutorial = ""; words = getTutorialWords(id++); if (words != "none") { dispFlg = true; num = 0; this.gotoAndStop(2); } else { Mouse.show(); stopAllSounds(); if (_global.bgm) { _root.bgm_title.start(0, 99); } _root.frameOnWeapon.removeMovieClip(); _root.gun.removeMovieClip(); _root.player.arm.removeMovieClip(); _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "title"; endFlg = true; } } else if ((Key.isDown(27) && (!Key_ESC)) && (!endFlg)) { trace("\u7D42\u4E86\u51E6\u7406"); Mouse.show(); stopAllSounds(); if (_global.bgm) { _root.bgm_title.start(0, 99); } _root.frameOnWeapon.removeMovieClip(); _root.gun.removeMovieClip(); _root.player.arm.removeMovieClip(); _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "title"; endFlg = true; } Key_ENTER = Key.isDown(13); Key_ESC = Key.isDown(27); } }; if (!_global.tutorial) { this._visible = false; delete this.onEnterFrame; }
Symbol 860 MovieClip Frame 2
stop();
Symbol 860 MovieClip Frame 3
stop();
Symbol 875 MovieClip Frame 101
if ((((((((!_global.unarmedRelease) && (!_global.samuraiRelease)) && (!_global.bombermanRelease)) && (!_global.enhancedRelease)) && (!_global.beamSaberRelease)) && (!_global.grenadeMachinegunRelease)) && (!_global.busterRifleRelease)) && (!_global.okusenmanRelease)) { _root.attachMovie("gra_fade", "gra_fade", 9999); if (_global.tutorial) { _root.gra_fade.goal = "title"; _root.bgm_title.start(0, 99); } else { _root.gra_fade.goal = "result2"; } stop(); }
Instance of Symbol 873 MovieClip "wd_av" in Symbol 875 MovieClip Frame 125
onClipEvent (load) { this.wd = ""; if ((_global.scoreValid == 1) && (!_global.tutorial)) { if (_global.unarmedRelease) { wd = wd + "\u6B66\u5668\u5236\u9650\u30E2\u30FC\u30C9\u304C\u8FFD\u52A0\u3055\u308C\u307E\u3057\u305F\u3002\n"; } if (_global.samuraiRelease) { wd = wd + "\u6B66\u58EB\u9053\u30E2\u30FC\u30C9\u304C\u8FFD\u52A0\u3055\u308C\u307E\u3057\u305F\u3002\n"; } if (_global.bombermanRelease) { wd = wd + "\u30DC\u30F3\u30D0\u30FC\u30DE\u30F3\u30E2\u30FC\u30C9\u304C\u8FFD\u52A0\u3055\u308C\u307E\u3057\u305F\u3002\n"; } if (_global.enhancedRelease) { wd = wd + "\u3064\u3088\u304F\u3066\u30CB\u30E5\u30FC\u30B2\u30FC\u30E0\u304C\u8FFD\u52A0\u3055\u308C\u307E\u3057\u305F\u3002\n"; } if (_global.beamSaberRelease) { wd = wd + "\u30D3\u30FC\u30E0\u30B5\u30FC\u30D9\u30EB\u304C\u4F7F\u7528\u53EF\u80FD\u306B\u306A\u308A\u307E\u3057\u305F\u3002\n"; } if (_global.grenadeMachinegunRelease) { wd = wd + "\u30B0\u30EC\u30CD\u30FC\u30C9\u30DE\u30B7\u30F3\u30AC\u30F3\u304C\u4F7F\u7528\u53EF\u80FD\u306B\u306A\u308A\u307E\u3057\u305F\u3002\n"; } if (_global.busterRifleRelease) { wd = wd + "\u30D0\u30B9\u30BF\u30FC\u30E9\u30A4\u30D5\u30EB\u304C\u4F7F\u7528\u53EF\u80FD\u306B\u306A\u308A\u307E\u3057\u305F\u3002\n"; } if (_global.okusenmanRelease) { wd = wd + "\u304A\u3063\u304F\u305B\u3093\u307E\u3093\u304C\u9078\u3079\u308B\u3088\u3046\u306B\u306A\u308A\u307E\u3057\u305F\u3002\n"; } } }
Symbol 875 MovieClip Frame 205
_root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "result2"; stop();
Symbol 876 Button
on (press) { if (!_global.tutorial) { if ((((((((!_global.unarmedRelease) && (!_global.samuraiRelease)) && (!_global.bombermanRelease)) && (!_global.enhancedRelease)) && (!_global.beamSaberRelease)) && (!_global.grenadeMachinegunRelease)) && (!_global.busterRifleRelease)) && (!_global.okusenmanRelease)) { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "result2"; } } else { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "title"; _root.bgm_title.start(0, 99); } }
Symbol 892 MovieClip Frame 85
_root.resultMC.play(); se_cheer = new Sound(); se_cheer.attachSound("se_cheer"); se_booing = new Sound(); se_booing.attachSound("se_booing"); if (_global.NewRank != "out") { se_cheer.start(); } else { se_booing.start(); } if (_global.NewRank != "out") { this.rankMC.dDispRank = _global.NewRank; } else { this.rankMC.dDispRank = "out"; }
Symbol 892 MovieClip Frame 95
if (_global.NewRank != "out") { _root.attachMovie("fubuki", "fubuki", 50); _root.fubuki._xscale = 200; _root.fubuki._yscale = 200; _root.fubuki._x = 320; _root.fubuki._y = 100; trace("playerName: " + _global.playerName); _root.resultMC.resultMC2.playerName; _root.resultMC.resultMC2.playerName = _global.playerName; _root.resultMC.resultMC2.comment = "Your comment"; } else { _root.resultMC.resultMC2.playerName = "\u2015"; _root.resultMC.resultMC2.comment = "\u2015"; }
Symbol 892 MovieClip Frame 115
stop();
Symbol 911 MovieClip Frame 1
stop();
Symbol 912 Button
on (release) { _root.attachMovie("gra_fade", "gra_fade", 9999); _root.gra_fade.goal = "title"; }
Instance of Symbol 919 MovieClip "bt" in Symbol 920 MovieClip Frame 1
on (press) { startDrag ("", false, -16, 0, -16, 320); } on (release) { stopDrag(); }
Symbol 928 MovieClip Frame 1
stop();
Symbol 928 MovieClip Frame 2
stop();
Symbol 934 MovieClip Frame 1
stop();
Symbol 934 MovieClip Frame 2
stop();
Symbol 936 MovieClip Frame 1
stop();
Symbol 936 MovieClip Frame 2
stop();
Symbol 938 MovieClip Frame 1
stop();
Symbol 938 MovieClip Frame 2
stop();
Symbol 940 MovieClip Frame 1
stop();
Symbol 940 MovieClip Frame 2
stop();
Symbol 942 MovieClip Frame 1
stop();
Symbol 942 MovieClip Frame 2
stop();
Symbol 944 MovieClip Frame 1
stop();
Symbol 944 MovieClip Frame 2
stop();
Symbol 946 MovieClip Frame 1
stop();
Symbol 946 MovieClip Frame 2
stop();
Symbol 948 MovieClip Frame 1
stop();
Symbol 948 MovieClip Frame 2
stop();
Symbol 950 MovieClip Frame 1
stop();
Symbol 950 MovieClip Frame 2
stop();
Symbol 952 MovieClip Frame 1
stop();
Symbol 952 MovieClip Frame 2
stop();
Symbol 954 MovieClip Frame 1
stop();
Symbol 954 MovieClip Frame 2
stop();
Symbol 956 MovieClip Frame 1
stop();
Symbol 956 MovieClip Frame 2
stop();
Symbol 978 MovieClip Frame 1
stop();
Symbol 978 MovieClip Frame 2
stop();
Symbol 980 MovieClip Frame 1
stop();
Symbol 980 MovieClip Frame 2
stop();
Symbol 982 MovieClip Frame 1
stop();
Symbol 982 MovieClip Frame 2
stop();
Symbol 984 MovieClip Frame 1
stop();
Symbol 984 MovieClip Frame 2
stop();
Symbol 986 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 2
stop();
Symbol 994 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "gp_okusenmanOn" in Symbol 994 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 986 MovieClip "gp_okusenmanOff" in Symbol 994 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Symbol 998 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_unarmedOn" in Symbol 998 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_unarmedOff" in Symbol 998 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1001 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_samuraiOn" in Symbol 1001 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_samuraiOff" in Symbol 1001 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1004 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_bombermanOn" in Symbol 1004 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_bombermanOff" in Symbol 1004 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1007 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_enhancedOn" in Symbol 1007 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_enhancedOff" in Symbol 1007 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1010 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_beamsaberOn" in Symbol 1010 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_beamsaberOff" in Symbol 1010 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1013 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_grenademachinegunOn" in Symbol 1013 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_grenademachinegunOff" in Symbol 1013 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1016 MovieClip Frame 1
stop();
Instance of Symbol 984 MovieClip "bo_busterrifleOn" in Symbol 1016 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Instance of Symbol 986 MovieClip "bo_busterrifleOff" in Symbol 1016 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "bo_unarmedOn") { _root.tempBonus.unarmedMode = true; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_unarmedOff") { _root.tempBonus.unarmedMode = false; } else if (this._name == "bo_samuraiOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = true; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_samuraiOff") { _root.tempBonus.samuraiMode = false; } else if (this._name == "bo_bombermanOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = true; _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_bombermanOff") { _root.tempBonus.bombermanMode = false; } else if (this._name == "bo_enhancedOn") { _root.tempBonus.unarmedMode = false; _root.tempBonus.samuraiMode = false; _root.tempBonus.bombermanMode = false; _root.tempBonus.enhancedMode = true; } else if (this._name == "bo_enhancedOff") { _root.tempBonus.enhancedMode = false; } else if (this._name == "bo_beamsaberOn") { _root.tempBonus.beamSaber = true; } else if (this._name == "bo_beamsaberOff") { _root.tempBonus.beamSaber = false; } else if (this._name == "bo_grenademachinegunOn") { _root.tempBonus.grenadeMachinegun = true; } else if (this._name == "bo_grenademachinegunOff") { _root.tempBonus.grenadeMachinegun = false; } else if (this._name == "bo_busterrifleOn") { _root.tempBonus.busterRifle = true; } else if (this._name == "bo_busterrifleOff") { _root.tempBonus.busterRifle = false; } _root.refleshBonusState(); }
Symbol 1101 MovieClip Frame 1
function drawGraph(r1, r2, r3, r4, r5, r6) { this.HGLine.rc._rotation = (Math.min(r1, 50) * 3.6) - 180; this.HGLine.lc._rotation = Math.max(r1 - 50, 0) * 3.6; this.MGLine.rc._rotation = (Math.min(r2, 50) * 3.6) - 180; this.MGLine.lc._rotation = Math.max(r2 - 50, 0) * 3.6; this.SGLine.rc._rotation = (Math.min(r3, 50) * 3.6) - 180; this.SGLine.lc._rotation = Math.max(r3 - 50, 0) * 3.6; this.SRLine.rc._rotation = (Math.min(r4, 50) * 3.6) - 180; this.SRLine.lc._rotation = Math.max(r4 - 50, 0) * 3.6; this.FGLine.rc._rotation = (Math.min(r5, 50) * 3.6) - 180; this.FGLine.lc._rotation = Math.max(r5 - 50, 0) * 3.6; this.OTLine.rc._rotation = (Math.min(r6, 50) * 3.6) - 180; this.OTLine.lc._rotation = Math.max(r6 - 50, 0) * 3.6; } function aniGraph(R1, R2, R3, R4, R5, R6, rateCnt) { drawGraph(Math.min(rateCnt, R1), Math.min(rateCnt, R1 + R2), Math.min(rateCnt, (R1 + R2) + R3), Math.min(rateCnt, ((R1 + R2) + R3) + R4), Math.min(rateCnt, (((R1 + R2) + R3) + R4) + R5), Math.min(rateCnt, ((((R1 + R2) + R3) + R4) + R5) + R6)); } var dat = [Number(_root.optionMainMC.disp_HGKillPercent.text), Number(_root.optionMainMC.disp_MGKillPercent.text), Number(_root.optionMainMC.disp_SGKillPercent.text), Number(_root.optionMainMC.disp_SRKillPercent.text), Number(_root.optionMainMC.disp_FGKillPercent.text), Number(_root.optionMainMC.disp_OTKillPercent.text)]; var cnt = 0; this.onEnterFrame = function () { trace("\u5B9F\u884C"); if ((cnt++) <= 100) { aniGraph(dat[0], dat[1], dat[2], dat[3], dat[4], dat[5], cnt); } else { trace("\u63CF\u753B\u7D42\u4E86"); delete this.onEnterFrame; } };
Symbol 1102 MovieClip Frame 1
stop();
Instance of Symbol 934 MovieClip "0" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 936 MovieClip "1" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 938 MovieClip "2" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 940 MovieClip "3" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 942 MovieClip "4" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 944 MovieClip "5" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 946 MovieClip "6" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 948 MovieClip "7" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 950 MovieClip "8" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 952 MovieClip "9" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 954 MovieClip "10" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 956 MovieClip "11" in Symbol 1102 MovieClip Frame 1
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (_root.id != this._name) { _root[_root.id].gotoAndStop(1); _root.id = this._name; } else { this.gotoAndStop(1); _root.id = "none"; } }
Instance of Symbol 978 MovieClip "gp_high" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 980 MovieClip "gp_medium" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 982 MovieClip "gp_low" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 984 MovieClip "gp_shellOn" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 986 MovieClip "gp_shellOff" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 984 MovieClip "gp_bgmOn" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Instance of Symbol 986 MovieClip "gp_bgmOff" in Symbol 1102 MovieClip Frame 2
on (press) { _root.se_cursol5.start(); trace(this._name + "is clicked"); this.gotoAndStop(2); if (this._name == "gp_high") { _root.tempGraphic.qual = "high"; } else if (this._name == "gp_medium") { _root.tempGraphic.qual = "medium"; } else if (this._name == "gp_low") { _root.tempGraphic.qual = "low"; } else if (this._name == "gp_shellOn") { _root.tempGraphic.shell = true; } else if (this._name == "gp_shellOff") { _root.tempGraphic.shell = false; } else if (this._name == "gp_bgmOn") { _root.tempGraphic.bgm = true; } else if (this._name == "gp_bgmOff") { _root.tempGraphic.bgm = false; } else if (this._name == "gp_okusenmanOn") { _root.tempGraphic.okusenman = true; } else if (this._name == "gp_okusenmanOff") { _root.tempGraphic.okusenman = false; } _root.refleshGraphicState(); }
Symbol 1108 Button
on (release) { switch (_root.choiceMenu) { case 0 : _root.id = "none"; i = 0; while (i < 12) { _root.optionMainMC[i].gotoAndStop(1); _root.keySetting["cf" + i] = _root.tempSetting["cf" + i]; _root.keySetting["char" + i] = _root.tempSetting["char" + i]; _root.data_so.data.keySetting["cf" + i] = _root.tempSetting["cf" + i]; _root.data_so.data.keySetting["char" + i] = _root.tempSetting["char" + i]; i++; } break; case 1 : _global.qual = _root.tempGraphic.qual; _global.shell = _root.tempGraphic.shell; _quality = _global.qual; _global.bgm = _root.tempGraphic.bgm; _global.okusenman = _root.tempGraphic.okusenman; _root.data_so.data.qual = _root.tempGraphic.qual; _root.data_so.data.shell = _root.tempGraphic.shell; _root.data_so.data.bgm = _root.tempGraphic.bgm; _root.data_so.data.okusenman = _root.tempGraphic.okusenman; if (_global.bgm) { _root.bgm_title.start(); } else { _root.bgm_title.stop("bgm_title"); } break; case 2 : _global.unarmedMode = _root.tempBonus.unarmedMode; _global.samuraiMode = _root.tempBonus.samuraiMode; _global.bombermanMode = _root.tempBonus.bombermanMode; _global.enhancedMode = _root.tempBonus.enhancedMode; _global.beamSaber = _root.tempBonus.beamSaber; _global.grenadeMachinegun = _root.tempBonus.grenadeMachinegun; _global.busterRifle = _root.tempBonus.busterRifle; _root.data_so.data.unarmedMode = _root.tempBonus.unarmedMode; _root.data_so.data.samuraiMode = _root.tempBonus.samuraiMode; _root.data_so.data.bombermanMode = _root.tempBonus.bombermanMode; _root.data_so.data.enhancedMode = _root.tempBonus.enhancedMode; _root.data_so.data.beamSaber = _root.tempBonus.beamSaber; _root.data_so.data.grenadeMachinegun = _root.tempBonus.grenadeMachinegun; _root.data_so.data.busterRifle = _root.tempBonus.busterRifle; break; case 3 : break; default : trace("ERROR in bt_save this settingsMC: _root.choiceMenu=" + _root.choiceMenu); } }
Symbol 1113 Button
on (release) { if (_root.choiceMenu == 0) { _root.id = "none"; i = 0; while (i < 12) { _root.optionMainMC[i].gotoAndStop(1); _root.keySetting["cf" + i] = _root.init["cf" + i]; _root.keySetting["char" + i] = _root.init["char" + i]; _root.tempSetting["cf" + i] = _root.init["cf" + i]; _root.tempSetting["char" + i] = _root.init["char" + i]; _root.data_so.data.keySetting["cf" + i] = _root.init["cf" + i]; _root.data_so.data.keySetting["char" + i] = _root.init["char" + i]; i++; } _root.dispKeyState(); } else if (_root.choiceMenu == 1) { _global.qual = "high"; _global.shell = true; _global.bgm = true; _global.okusenman = false; _root.data_so.data.qual = _global.qual; _root.data_so.data.shell = _global.shell; _root.data_so.data.bgm = _global.bgm; _root.data_so.data.okusenman = _global.okusenman; _root.bgm_title.stop("bgm_title"); _root.dispGraphicState(); } else if (_root.choiceMenu == 2) { _global.unarmedMode = false; _global.samuraiMode = false; _global.bombermanMode = false; _global.enhancedMode = false; _global.beamSaber = false; _global.grenadeMachinegun = false; _global.busterRifle = false; _root.data_so.data.unarmedMode = _global.unarmedMode; _root.data_so.data.samuraiMode = _global.samuraiMode; _root.data_so.data.bombermanMode = _global.bombermanMode; _root.data_so.data.enhancedMode = _global.enhancedMode; _root.data_so.data.beamSaber = _global.beamSaber; _root.data_so.data.grenadeMachinegun = _global.grenadeMachinegun; _root.data_so.data.busterRifle = _global.busterRifle; _root.dispBonusState(); } else if (_root.choiceMenu == 3) { } }
Symbol 1116 Button
on (release) { if (_root.choiceMenu != 0) { _parent.mk = mykakudo; _root.choiceMenu = 0; } }
Symbol 1121 Button
on (release) { if (_root.choiceMenu != 1) { _parent.mk = mykakudo; _root.choiceMenu = 1; _root.id = "none"; } }
Symbol 1125 Button
on (release) { if (_root.choiceMenu != 2) { _parent.mk = mykakudo; _root.choiceMenu = 2; _root.id = "none"; } }
Symbol 1129 Button
on (release) { if (_root.choiceMenu != 3) { _parent.mk = mykakudo; _root.choiceMenu = 3; _root.id = "none"; } }
Instance of Symbol 1118 MovieClip in Symbol 1131 MovieClip Frame 1
onClipEvent (load) { mykakudo = 1; } onClipEvent (enterFrame) { theRadian = (kakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = (Math.sin(theRadian) * _parent.R) * _parent.henpei; yy = 100 + (((this._y - _parent.maxY) * (_parent.minS - 100)) / (-(_parent.maxY * 2))); this._alpha = (this._xscale = (this._yscale = yy)); this.swapDepths(yy); kakudo = _parent.speed + mykakudo; }
Instance of Symbol 1122 MovieClip in Symbol 1131 MovieClip Frame 1
onClipEvent (load) { mykakudo = 91; } onClipEvent (enterFrame) { theRadian = (kakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = (Math.sin(theRadian) * _parent.R) * _parent.henpei; yy = 100 + (((this._y - _parent.maxY) * (_parent.minS - 100)) / (-(_parent.maxY * 2))); this._alpha = (this._xscale = (this._yscale = yy)); this.swapDepths(yy); kakudo = _parent.speed + mykakudo; }
Instance of Symbol 1126 MovieClip in Symbol 1131 MovieClip Frame 1
onClipEvent (load) { mykakudo = 271; } onClipEvent (enterFrame) { theRadian = (kakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = (Math.sin(theRadian) * _parent.R) * _parent.henpei; yy = 100 + (((this._y - _parent.maxY) * (_parent.minS - 100)) / (-(_parent.maxY * 2))); this._alpha = (this._xscale = (this._yscale = yy)); this.swapDepths(yy); kakudo = _parent.speed + mykakudo; }
Instance of Symbol 1130 MovieClip in Symbol 1131 MovieClip Frame 1
onClipEvent (load) { mykakudo = 181; } onClipEvent (enterFrame) { theRadian = (kakudo * Math.PI) / 180; this._x = Math.cos(theRadian) * _parent.R; this._y = (Math.sin(theRadian) * _parent.R) * _parent.henpei; yy = 100 + (((this._y - _parent.maxY) * (_parent.minS - 100)) / (-(_parent.maxY * 2))); this._alpha = (this._xscale = (this._yscale = yy)); this.swapDepths(yy); kakudo = _parent.speed + mykakudo; }

Library Items

Symbol 1 Sound [se_sniper]
Symbol 2 Sound [se_niwatoriR]
Symbol 3 Sound [se_motiHG]
Symbol 4 Sound [se_moti]
Symbol 5 Sound [se_laser2]
Symbol 6 Sound [se_hit2]
Symbol 7 Sound [se_heartBeat]Used by:653
Symbol 8 Sound [se_cursol5]
Symbol 9 Sound [se_cursol4]
Symbol 10 Sound [se_bombOP]
Symbol 11 Sound [se_biggun2]
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [canon]Uses:12 14 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [frameOnWeapon]Uses:17
Symbol 19 GraphicUsed by:100
Symbol 20 SoundUsed by:100
Symbol 21 GraphicUsed by:26
Symbol 22 FontUsed by:23 28 34 41 47 52 64 65 71 73 75 77 78 81 83 85 87 89 91 93 95 97 445 446 447 448 449 450 451 455 460 467 468 469 470 471 472 473 511 512 513 514 515 516 517 593 598 599 600 601 602 619 661 696 698 700 702 704 720 855 856 857 858 861 862 878 879 880 881 883 884 885 886 887 888 889 891 893 898 899 900 901 905 906 907 909 932 935 937 939 941 943 945 947 949 951 953 955 958 960 962 964 966 968 970 973 975 977 979 981 983 985 988 990 996 999 1002 1005 1008 1011 1014 1018 1020 1021 1023 1026 1028 1030 1032 1041 1045 1048 1050 1054 1056 1064 1065 1083 1085 1087 1090 1103 1105 1109 1111 1114 1119 1123 1127
Symbol 23 TextUses:22Used by:25 26
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24 23Used by:26
Symbol 26 MovieClipUses:21 23 25Used by:100
Symbol 27 GraphicUsed by:31 32 50 51 55 56
Symbol 28 TextUses:22Used by:31 32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:27 28 30Used by:32
Symbol 32 MovieClipUses:27 28 29 31Used by:100
Symbol 33 GraphicUsed by:39
Symbol 34 TextUses:22Used by:38 39
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:36 34 37Used by:39
Symbol 39 MovieClipUses:33 34 35 38Used by:100
Symbol 40 GraphicUsed by:46
Symbol 41 TextUses:22Used by:45 46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:43 41 44Used by:46
Symbol 46 MovieClipUses:40 41 42 45Used by:100
Symbol 47 TextUses:22Used by:50 51
Symbol 48 GraphicUsed by:51
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:27 47 49Used by:51
Symbol 51 MovieClipUses:27 47 48 50Used by:100
Symbol 52 TextUses:22Used by:55 56
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:27 52 54Used by:56
Symbol 56 MovieClipUses:27 52 53 55Used by:100
Symbol 57 FontUsed by:58 59 68 99 383 396 397 434 454 456 457 458 462 464 465 466 723 753 756 757 758 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781
Symbol 58 EditableTextUses:57Used by:100
Symbol 59 EditableTextUses:57Used by:100
Symbol 60 FontUsed by:61 62 63 66 67 69 70 72 74 76 79 80 82 84 86 88 90 92 94 96 687 688 783 792 793 795 796 798 799 801 802 804 805 807 808 812 813 817 818 821 822 825 826 833 834 839 840 841 842
Symbol 61 EditableTextUses:60Used by:100
Symbol 62 EditableTextUses:60Used by:100
Symbol 63 TextUses:60Used by:100
Symbol 64 TextUses:22Used by:100
Symbol 65 TextUses:22Used by:100
Symbol 66 TextUses:60Used by:100
Symbol 67 EditableTextUses:60Used by:100
Symbol 68 EditableTextUses:57Used by:100
Symbol 69 EditableTextUses:60Used by:100
Symbol 70 TextUses:60Used by:98
Symbol 71 TextUses:22Used by:98
Symbol 72 TextUses:60Used by:98
Symbol 73 TextUses:22Used by:98
Symbol 74 TextUses:60Used by:98
Symbol 75 TextUses:22Used by:98
Symbol 76 TextUses:60Used by:98
Symbol 77 TextUses:22Used by:98
Symbol 78 TextUses:22Used by:98
Symbol 79 TextUses:60Used by:98
Symbol 80 TextUses:60Used by:98
Symbol 81 TextUses:22Used by:98
Symbol 82 TextUses:60Used by:98
Symbol 83 TextUses:22Used by:98
Symbol 84 TextUses:60Used by:98
Symbol 85 TextUses:22Used by:98
Symbol 86 TextUses:60Used by:98
Symbol 87 TextUses:22Used by:98
Symbol 88 TextUses:60Used by:98
Symbol 89 TextUses:22Used by:98
Symbol 90 TextUses:60Used by:98
Symbol 91 TextUses:22Used by:98
Symbol 92 TextUses:60Used by:98
Symbol 93 TextUses:22Used by:98
Symbol 94 TextUses:60Used by:98
Symbol 95 TextUses:22Used by:98
Symbol 96 TextUses:60Used by:98
Symbol 97 TextUses:22Used by:98
Symbol 98 MovieClipUses:70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97Used by:100
Symbol 99 EditableTextUses:57Used by:100
Symbol 100 MovieClip [refuelingPoint]Uses:19 20 26 32 39 46 51 56 58 59 61 62 63 64 65 66 67 68 69 98 99
Symbol 101 GraphicUsed by:109
Symbol 102 GraphicUsed by:109
Symbol 103 GraphicUsed by:109
Symbol 104 GraphicUsed by:109
Symbol 105 GraphicUsed by:109
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [pDashVarnia]Uses:101 102 103 104 105 106 107 108
Symbol 110 GraphicUsed by:115
Symbol 111 GraphicUsed by:115
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [pBackDashVarnia]Uses:110 111 112 113 114
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:142 143 153 168 180 181 217 224 225 263 265 269 310 312 316 318 320 322 324 326 332 334 338 345 349 351 352 369 374 421 561 586
Symbol 118 GraphicUsed by:124 141
Symbol 119 GraphicUsed by:124
Symbol 120 GraphicUsed by:124
Symbol 121 GraphicUsed by:124
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:118 119 120 121 122 123Used by:142 143
Symbol 125 GraphicUsed by:129
Symbol 126 GraphicUsed by:129
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClipUses:125 126 128Used by:142 143 168 180 181 217 224 225 263 265 269 310 312 316 318 320 322 324 326 332 334
Symbol 130 GraphicUsed by:141
Symbol 131 GraphicUsed by:141
Symbol 132 GraphicUsed by:141 167 179
Symbol 133 GraphicUsed by:141
Symbol 134 GraphicUsed by:141 167 179
Symbol 135 GraphicUsed by:141
Symbol 136 GraphicUsed by:141
Symbol 137 ShapeTweeningUsed by:141 167 179 336
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:141 167 179 336 364 366 374 483 712
Symbol 140 SoundUsed by:141 167 179 374
Symbol 141 MovieClipUses:118 130 131 132 133 134 135 136 137 139 140Used by:142 143
Symbol 142 MovieClip [trap1]Uses:117 124 129 141
Symbol 143 MovieClip [trap3]Uses:117 124 129 141
Symbol 144 GraphicUsed by:152
Symbol 145 GraphicUsed by:152
Symbol 146 GraphicUsed by:152
Symbol 147 GraphicUsed by:152
Symbol 148 GraphicUsed by:152
Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:144 145 146 147 148 149 150 151Used by:153
Symbol 153 MovieClip [trap5]Uses:117 152
Symbol 154 GraphicUsed by:160
Symbol 155 GraphicUsed by:160
Symbol 156 GraphicUsed by:160
Symbol 157 GraphicUsed by:160
Symbol 158 GraphicUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [gra_trap0]Uses:154 155 156 157 158 159Used by:168 181
Symbol 161 GraphicUsed by:167
Symbol 162 GraphicUsed by:167
Symbol 163 GraphicUsed by:167
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:161 162 163 132 164 134 165 166 137 139 140Used by:168 181
Symbol 168 MovieClip [trap2]Uses:117 160 129 167
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:180
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:180
Symbol 173 GraphicUsed by:179
Symbol 174 GraphicUsed by:179
Symbol 175 GraphicUsed by:179
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:173 174 175 132 176 134 177 178 137 139 140Used by:180
Symbol 180 MovieClip [trap4]Uses:117 170 172 129 179
Symbol 181 MovieClip [trap0]Uses:117 160 129 167
Symbol 182 GraphicUsed by:190
Symbol 183 GraphicUsed by:190
Symbol 184 GraphicUsed by:188
Symbol 185 GraphicUsed by:188
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:184 185 186 187Used by:190 216 220 223 477
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:182 183 188 189Used by:217 225
Symbol 191 GraphicUsed by:216 223
Symbol 192 GraphicUsed by:216
Symbol 193 GraphicUsed by:211
Symbol 194 GraphicUsed by:211
Symbol 195 GraphicUsed by:211
Symbol 196 GraphicUsed by:211
Symbol 197 GraphicUsed by:211
Symbol 198 GraphicUsed by:211
Symbol 199 GraphicUsed by:211
Symbol 200 GraphicUsed by:211
Symbol 201 GraphicUsed by:211
Symbol 202 GraphicUsed by:211
Symbol 203 GraphicUsed by:211
Symbol 204 GraphicUsed by:211
Symbol 205 GraphicUsed by:211
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210Used by:216 223 479 684
Symbol 212 ShapeTweeningUsed by:216 223
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:216 223
Symbol 215 Sound [se_frag]Used by:216 364 366 653
Symbol 216 MovieClipUses:191 192 188 211 212 214 215Used by:217 225
Symbol 217 MovieClip [niwaheri1]Uses:190 117 129 216
Symbol 218 GraphicUsed by:220 223
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:218 188 219Used by:224 481
Symbol 221 SoundUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:191 218 188 211 212 214 221 222Used by:224 481
Symbol 224 MovieClip [niwaheri2]Uses:220 117 129 223
Symbol 225 MovieClip [niwaheri0]Uses:190 117 129 216
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:263 265 269 312 318 326 332 334 853
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClip [arm_machinegun]Uses:228Used by:263 265 320 322 324 326
Symbol 230 GraphicUsed by:240
Symbol 231 GraphicUsed by:240 274 526
Symbol 232 GraphicUsed by:240
Symbol 233 GraphicUsed by:240 274 526
Symbol 234 GraphicUsed by:240 274 526
Symbol 235 GraphicUsed by:240 274 526
Symbol 236 GraphicUsed by:240 274 526
Symbol 237 GraphicUsed by:240
Symbol 238 GraphicUsed by:240 274 526
Symbol 239 GraphicUsed by:240 274 526
Symbol 240 MovieClipUses:230 231 232 233 234 235 236 237 238 239Used by:263 265 269 312 318 326 332 334
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:263 265 269 312 318 326 332 334
Symbol 243 GraphicUsed by:263
Symbol 244 GraphicUsed by:262
Symbol 245 GraphicUsed by:262
Symbol 246 GraphicUsed by:262
Symbol 247 GraphicUsed by:262
Symbol 248 GraphicUsed by:262
Symbol 249 GraphicUsed by:262
Symbol 250 GraphicUsed by:262
Symbol 251 GraphicUsed by:262
Symbol 252 GraphicUsed by:262
Symbol 253 GraphicUsed by:262
Symbol 254 GraphicUsed by:262
Symbol 255 GraphicUsed by:262
Symbol 256 GraphicUsed by:262
Symbol 257 GraphicUsed by:262 309
Symbol 258 GraphicUsed by:262 309
Symbol 259 GraphicUsed by:262 309
Symbol 260 GraphicUsed by:262 309
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261Used by:263 265 269 312 318 326 332 334
Symbol 263 MovieClip [enemy5]Uses:117 227 229 129 240 242 243 262
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClip [enemy4]Uses:117 227 229 129 240 242 264 262
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClip [arm_magnum]Uses:266Used by:269 310 312
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClip [enemy6]Uses:117 227 267 129 240 242 268 262
Symbol 270 GraphicUsed by:271 274
Symbol 271 MovieClipUses:270Used by:310 316 320 322 324
Symbol 272 GraphicUsed by:274
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:270 231 272 233 234 235 236 273 238 239Used by:310 316 320 322 324
Symbol 275 GraphicUsed by:292
Symbol 276 GraphicUsed by:292
Symbol 277 GraphicUsed by:292
Symbol 278 GraphicUsed by:292
Symbol 279 GraphicUsed by:292
Symbol 280 GraphicUsed by:292
Symbol 281 GraphicUsed by:292
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Symbol 874 SoundUsed by:875
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Symbol 876 ButtonUses:685 503Used by:Timeline
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Symbol 916 ShapeTweeningUsed by:919
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Symbol 922 GraphicUsed by:928
Symbol 923 ShapeTweeningUsed by:927
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Symbol 928 MovieClipUses:922 927Used by:Timeline
Symbol 929 GraphicUsed by:Timeline
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Symbol 931 GraphicUsed by:1102
Symbol 932 EditableTextUses:22Used by:934
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Symbol 934 MovieClipUses:932 933 927Used by:1102
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Symbol 1094 GraphicUsed by:1095
Symbol 1095 MovieClipUses:1094Used by:1099
Symbol 1096 GraphicUsed by:1099
Symbol 1097 GraphicUsed by:1099
Symbol 1098 GraphicUsed by:1099
Symbol 1099 MovieClipUses:1095 1096 1097 1098Used by:1101
Symbol 1100 GraphicUsed by:1101
Symbol 1101 MovieClipUses:1093 1099 1100Used by:1102
Symbol 1102 MovieClipUses:437 931 934 936 938 940 942 944 946 948 950 952 954 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 978 980 982 984 986 987 988 989 994 995 998 1001 1004 1007 1010 1013 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1101Used by:Timeline
Symbol 1103 TextUses:22Used by:1108
Symbol 1104 TextUses:871Used by:1108
Symbol 1105 TextUses:22Used by:1108
Symbol 1106 TextUses:871Used by:1108
Symbol 1107 GraphicUsed by:1108 1113
Symbol 1108 ButtonUses:1103 1104 501 1105 1106 1107 504 505Used by:Timeline
Symbol 1109 TextUses:22Used by:1113
Symbol 1110 TextUses:871Used by:1113
Symbol 1111 TextUses:22Used by:1113
Symbol 1112 TextUses:871Used by:1113
Symbol 1113 ButtonUses:1109 1110 501 1111 1112 1107 504 505Used by:Timeline
Symbol 1114 TextUses:22Used by:1116
Symbol 1115 TextUses:871Used by:1116
Symbol 1116 ButtonUses:1114 1115 501 503 504 505Used by:1118
Symbol 1117 GraphicUsed by:1118 1122 1126 1130
Symbol 1118 MovieClipUses:1116 1117Used by:1131
Symbol 1119 TextUses:22Used by:1121
Symbol 1120 TextUses:871Used by:1121
Symbol 1121 ButtonUses:1119 1120 501 503 504 505Used by:1122
Symbol 1122 MovieClipUses:1121 1117Used by:1131
Symbol 1123 TextUses:22Used by:1125
Symbol 1124 TextUses:871Used by:1125
Symbol 1125 ButtonUses:1123 1124 501 503 504 505Used by:1126
Symbol 1126 MovieClipUses:1125 1117Used by:1131
Symbol 1127 TextUses:22Used by:1129
Symbol 1128 TextUses:871Used by:1129
Symbol 1129 ButtonUses:1127 1128 501 503 504 505Used by:1130
Symbol 1130 MovieClipUses:1129 1117Used by:1131
Symbol 1131 MovieClipUses:1118 1122 1126 1130Used by:Timeline

Instance Names

"bg"Frame 12Symbol 713 MovieClip
"player"Frame 12Symbol 586 MovieClip [player]
"scr"Frame 12Symbol 716 MovieClip
"gun"Frame 12Symbol 719 MovieClip
"PanelHandgun"Frame 12Symbol 733 MovieClip
"PanelMachinegun"Frame 12Symbol 738 MovieClip
"PanelShotgun"Frame 12Symbol 743 MovieClip
"PanelSniper"Frame 12Symbol 748 MovieClip
"PanelFrag"Frame 12Symbol 751 MovieClip
"dKill"Frame 12Symbol 755 MovieClip
"HPArea"Frame 12Symbol 782 MovieClip
"ani_rank"Frame 18Symbol 892 MovieClip
"resultMC"Frame 18Symbol 520 MovieClip [resultMC]
"ani_nowloading"Frame 18Symbol 597 MovieClip
"word_error"Frame 18Symbol 911 MovieClip
"bt_title"Frame 23Symbol 912 Button
"rankingRoot"Frame 28Symbol 913 MovieClip
"bt_title"Frame 28Symbol 506 Button
"scrollbar"Frame 28Symbol 920 MovieClip
"distSort"Frame 28Symbol 928 MovieClip
"killSort"Frame 28Symbol 928 MovieClip
"scoreSort"Frame 28Symbol 928 MovieClip
"optionMainMC"Frame 33Symbol 1102 MovieClip
"bt_title"Frame 33Symbol 912 Button
"RPPanelName0"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 26 MovieClip
"RPPanelName1"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 32 MovieClip
"RPPanelName2"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 39 MovieClip
"RPPanelName3"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 46 MovieClip
"RPPanelName4"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 51 MovieClip
"RPPanelName5"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 56 MovieClip
"paramInfo"Symbol 100 MovieClip [refuelingPoint] Frame 32Symbol 98 MovieClip
"eHPbar2"Symbol 129 MovieClip Frame 1Symbol 128 MovieClip
"hitcheck"Symbol 142 MovieClip [trap1] Frame 1Symbol 117 MovieClip
"hitdamage"Symbol 142 MovieClip [trap1] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 142 MovieClip [trap1] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 143 MovieClip [trap3] Frame 1Symbol 117 MovieClip
"hitdamage"Symbol 143 MovieClip [trap3] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 143 MovieClip [trap3] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 153 MovieClip [trap5] Frame 1Symbol 117 MovieClip
"hitdamage"Symbol 153 MovieClip [trap5] Frame 1Symbol 117 MovieClip
"hitcheck"Symbol 168 MovieClip [trap2] Frame 1Symbol 117 MovieClip
"hitdamage"Symbol 168 MovieClip [trap2] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 168 MovieClip [trap2] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 180 MovieClip [trap4] Frame 1Symbol 117 MovieClip
"arm"Symbol 180 MovieClip [trap4] Frame 1Symbol 172 MovieClip
"eHPbar"Symbol 180 MovieClip [trap4] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 181 MovieClip [trap0] Frame 1Symbol 117 MovieClip
"hitdamage"Symbol 181 MovieClip [trap0] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 181 MovieClip [trap0] Frame 1Symbol 129 MovieClip
"niwatoriMC"Symbol 217 MovieClip [niwaheri1] Frame 1Symbol 190 MovieClip
"hitcheck"Symbol 217 MovieClip [niwaheri1] Frame 1Symbol 117 MovieClip
"shotPoint"Symbol 217 MovieClip [niwaheri1] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 217 MovieClip [niwaheri1] Frame 1Symbol 129 MovieClip
"niwatoriMC"Symbol 224 MovieClip [niwaheri2] Frame 1Symbol 220 MovieClip
"hitcheck"Symbol 224 MovieClip [niwaheri2] Frame 1Symbol 117 MovieClip
"shotPoint"Symbol 224 MovieClip [niwaheri2] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 224 MovieClip [niwaheri2] Frame 1Symbol 129 MovieClip
"niwatoriMC"Symbol 225 MovieClip [niwaheri0] Frame 1Symbol 190 MovieClip
"hitcheck"Symbol 225 MovieClip [niwaheri0] Frame 1Symbol 117 MovieClip
"shotPoint"Symbol 225 MovieClip [niwaheri0] Frame 1Symbol 117 MovieClip
"eHPbar"Symbol 225 MovieClip [niwaheri0] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 263 MovieClip [enemy5] Frame 1Symbol 117 MovieClip
"arm"Symbol 263 MovieClip [enemy5] Frame 1Symbol 229 MovieClip [arm_machinegun]
"eHPbar"Symbol 263 MovieClip [enemy5] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 265 MovieClip [enemy4] Frame 1Symbol 117 MovieClip
"arm"Symbol 265 MovieClip [enemy4] Frame 1Symbol 229 MovieClip [arm_machinegun]
"eHPbar"Symbol 265 MovieClip [enemy4] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 269 MovieClip [enemy6] Frame 1Symbol 117 MovieClip
"arm"Symbol 269 MovieClip [enemy6] Frame 1Symbol 267 MovieClip [arm_magnum]
"eHPbar"Symbol 269 MovieClip [enemy6] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 310 MovieClip [enemy9] Frame 1Symbol 117 MovieClip
"arm"Symbol 310 MovieClip [enemy9] Frame 1Symbol 267 MovieClip [arm_magnum]
"eHPbar"Symbol 310 MovieClip [enemy9] Frame 1Symbol 129 MovieClip
"eJump"Symbol 310 MovieClip [enemy9] Frame 22Symbol 292 MovieClip
"hitcheck"Symbol 312 MovieClip [enemy3] Frame 1Symbol 117 MovieClip
"arm"Symbol 312 MovieClip [enemy3] Frame 1Symbol 267 MovieClip [arm_magnum]
"eHPbar"Symbol 312 MovieClip [enemy3] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 316 MovieClip [enemy8] Frame 1Symbol 117 MovieClip
"arm"Symbol 316 MovieClip [enemy8] Frame 1Symbol 314 MovieClip [arm_shotgun]
"eHPbar"Symbol 316 MovieClip [enemy8] Frame 1Symbol 129 MovieClip
"eJump"Symbol 316 MovieClip [enemy8] Frame 22Symbol 292 MovieClip
"hitcheck"Symbol 318 MovieClip [enemy2] Frame 1Symbol 117 MovieClip
"arm"Symbol 318 MovieClip [enemy2] Frame 1Symbol 314 MovieClip [arm_shotgun]
"eHPbar"Symbol 318 MovieClip [enemy2] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 320 MovieClip [enemy11] Frame 1Symbol 117 MovieClip
"arm"Symbol 320 MovieClip [enemy11] Frame 1Symbol 229 MovieClip [arm_machinegun]
"eHPbar"Symbol 320 MovieClip [enemy11] Frame 1Symbol 129 MovieClip
"eJump"Symbol 320 MovieClip [enemy11] Frame 22Symbol 292 MovieClip
"hitcheck"Symbol 322 MovieClip [enemy10] Frame 1Symbol 117 MovieClip
"arm"Symbol 322 MovieClip [enemy10] Frame 1Symbol 229 MovieClip [arm_machinegun]
"eHPbar"Symbol 322 MovieClip [enemy10] Frame 1Symbol 129 MovieClip
"eJump"Symbol 322 MovieClip [enemy10] Frame 22Symbol 292 MovieClip
"hitcheck"Symbol 324 MovieClip [enemy7] Frame 1Symbol 117 MovieClip
"arm"Symbol 324 MovieClip [enemy7] Frame 1Symbol 229 MovieClip [arm_machinegun]
"eHPbar"Symbol 324 MovieClip [enemy7] Frame 1Symbol 129 MovieClip
"eJump"Symbol 324 MovieClip [enemy7] Frame 22Symbol 292 MovieClip
"hitcheck"Symbol 326 MovieClip [enemy1] Frame 1Symbol 117 MovieClip
"arm"Symbol 326 MovieClip [enemy1] Frame 1Symbol 229 MovieClip [arm_machinegun]
"eHPbar"Symbol 326 MovieClip [enemy1] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 332 MovieClip [enemyT] Frame 1Symbol 117 MovieClip
"arm"Symbol 332 MovieClip [enemyT] Frame 1Symbol 330 MovieClip [arm_handgun]
"eHPbar"Symbol 332 MovieClip [enemyT] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 334 MovieClip [enemy0] Frame 1Symbol 117 MovieClip
"arm"Symbol 334 MovieClip [enemy0] Frame 1Symbol 330 MovieClip [arm_handgun]
"eHPbar"Symbol 334 MovieClip [enemy0] Frame 1Symbol 129 MovieClip
"hitcheck"Symbol 338 MovieClip [ef_sniperE] Frame 7Symbol 117 MovieClip
"hitcheck"Symbol 345 MovieClip [ef_busterRifle] Frame 2Symbol 117 MovieClip
"hitcheck2"Symbol 345 MovieClip [ef_busterRifle] Frame 5Symbol 117 MovieClip
"hitcheck3"Symbol 345 MovieClip [ef_busterRifle] Frame 6Symbol 117 MovieClip
"hitcheck2"Symbol 345 MovieClip [ef_busterRifle] Frame 11Symbol 117 MovieClip
"hitcheck"Symbol 349 MovieClip [ef_magnum] Frame 1Symbol 117 MovieClip
"hitcheck2"Symbol 349 MovieClip [ef_magnum] Frame 1Symbol 117 MovieClip
"hitwall"Symbol 349 MovieClip [ef_magnum] Frame 1Symbol 117 MovieClip
"hitcheck"Symbol 351 MovieClip [ef_shotgunE] Frame 1Symbol 117 MovieClip
"hitcheck"Symbol 352 MovieClip [ef_shotgun] Frame 1Symbol 117 MovieClip
"hitcheck"Symbol 369 MovieClip [ef_frag] Frame 8Symbol 117 MovieClip
"hitcheck1"Symbol 374 MovieClip [ef_bomb2E] Frame 1Symbol 117 MovieClip
"hitcheck2"Symbol 374 MovieClip [ef_bomb2E] Frame 4Symbol 117 MovieClip
"dispPlusScore2"Symbol 385 MovieClip [dispPlusScore] Frame 1Symbol 384 MovieClip
"shieldCheck"Symbol 421 MovieClip [arm_shield] Frame 4Symbol 117 MovieClip
"eDispDamage2"Symbol 436 MovieClip [eDispDamage] Frame 1Symbol 435 MovieClip
"sc"Symbol 474 MovieClip [rankingMCr] Frame 1Symbol 456 EditableText
"sc"Symbol 474 MovieClip [rankingMCr] Frame 1Symbol 457 EditableText
"sc"Symbol 474 MovieClip [rankingMCr] Frame 1Symbol 464 EditableText
"sc"Symbol 474 MovieClip [rankingMCr] Frame 1Symbol 465 EditableText
"niwatoriMC"Symbol 478 MovieClip Frame 1Symbol 477 MovieClip
"niwatoriMC"Symbol 481 MovieClip Frame 1Symbol 220 MovieClip
"sc"Symbol 519 MovieClip Frame 1Symbol 490 EditableText
"sc"Symbol 519 MovieClip Frame 1Symbol 491 EditableText
"ar2"Symbol 519 MovieClip Frame 1Symbol 494 EditableText
"ar1"Symbol 519 MovieClip Frame 1Symbol 495 EditableText
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"hitcheck"Symbol 586 MovieClip [player] Frame 1Symbol 117 MovieClip
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"b3"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"b4"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
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Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "se_sniper"
ExportAssets (56)Timeline Frame 1Symbol 2 as "se_niwatoriR"
ExportAssets (56)Timeline Frame 1Symbol 3 as "se_motiHG"
ExportAssets (56)Timeline Frame 1Symbol 4 as "se_moti"
ExportAssets (56)Timeline Frame 1Symbol 5 as "se_laser2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "se_hit2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "se_heartBeat"
ExportAssets (56)Timeline Frame 1Symbol 8 as "se_cursol5"
ExportAssets (56)Timeline Frame 1Symbol 9 as "se_cursol4"
ExportAssets (56)Timeline Frame 1Symbol 10 as "se_bombOP"
ExportAssets (56)Timeline Frame 1Symbol 11 as "se_biggun2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "canon"
ExportAssets (56)Timeline Frame 1Symbol 18 as "frameOnWeapon"
ExportAssets (56)Timeline Frame 1Symbol 100 as "refuelingPoint"
ExportAssets (56)Timeline Frame 1Symbol 109 as "pDashVarnia"
ExportAssets (56)Timeline Frame 1Symbol 115 as "pBackDashVarnia"
ExportAssets (56)Timeline Frame 1Symbol 142 as "trap1"
ExportAssets (56)Timeline Frame 1Symbol 143 as "trap3"
ExportAssets (56)Timeline Frame 1Symbol 153 as "trap5"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 168 as "trap2"
ExportAssets (56)Timeline Frame 1Symbol 180 as "trap4"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 181 as "trap0"
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ExportAssets (56)Timeline Frame 1Symbol 217 as "niwaheri1"
ExportAssets (56)Timeline Frame 1Symbol 224 as "niwaheri2"
ExportAssets (56)Timeline Frame 1Symbol 225 as "niwaheri0"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 263 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 265 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 269 as "enemy6"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 310 as "enemy9"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 312 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 316 as "enemy8"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 318 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 320 as "enemy11"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 322 as "enemy10"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 324 as "enemy7"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 326 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 332 as "enemyT"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 334 as "enemy0"
ExportAssets (56)Timeline Frame 1Symbol 336 as "ef_rocket_bomb"
ExportAssets (56)Timeline Frame 1Symbol 338 as "ef_sniperE"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 341 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 342 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 343 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 345 as "ef_busterRifle"
ExportAssets (56)Timeline Frame 1Symbol 349 as "ef_magnum"
ExportAssets (56)Timeline Frame 1Symbol 351 as "ef_shotgunE"
ExportAssets (56)Timeline Frame 1Symbol 352 as "ef_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 354 as "ef_shell2"
ExportAssets (56)Timeline Frame 1Symbol 356 as "ef_shell"
ExportAssets (56)Timeline Frame 1Symbol 358 as "ef_laserE"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 341 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 342 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 343 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 359 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 360 as "ef_handgunE"
ExportAssets (56)Timeline Frame 1Symbol 361 as "ef_handgun"
ExportAssets (56)Timeline Frame 1Symbol 362 as "ef_fragSpread"
ExportAssets (56)Timeline Frame 1Symbol 215 as "se_frag"
ExportAssets (56)Timeline Frame 1Symbol 364 as "ef_smallBomb"
ExportAssets (56)Timeline Frame 1Symbol 215 as "se_frag"
ExportAssets (56)Timeline Frame 1Symbol 366 as "ef_fragBomb"
ExportAssets (56)Timeline Frame 1Symbol 369 as "ef_frag"
ExportAssets (56)Timeline Frame 1Symbol 371 as "ef_bombE"
ExportAssets (56)Timeline Frame 1Symbol 374 as "ef_bomb2E"
ExportAssets (56)Timeline Frame 1Symbol 377 as "ef_motiE"
ExportAssets (56)Timeline Frame 1Symbol 380 as "ef_biggun2E"
ExportAssets (56)Timeline Frame 1Symbol 382 as "ef_biggunE"
ExportAssets (56)Timeline Frame 1Symbol 385 as "dispPlusScore"
ExportAssets (56)Timeline Frame 1Symbol 398 as "disp_reload"
ExportAssets (56)Timeline Frame 1Symbol 400 as "square3"
ExportAssets (56)Timeline Frame 1Symbol 402 as "square2"
ExportAssets (56)Timeline Frame 1Symbol 404 as "square"
ExportAssets (56)Timeline Frame 1Symbol 406 as "line"
ExportAssets (56)Timeline Frame 1Symbol 408 as "block3"
ExportAssets (56)Timeline Frame 1Symbol 410 as "block2"
ExportAssets (56)Timeline Frame 1Symbol 412 as "block1"
ExportAssets (56)Timeline Frame 1Symbol 267 as "arm_magnum"
ExportAssets (56)Timeline Frame 1Symbol 314 as "arm_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 421 as "arm_shield"
ExportAssets (56)Timeline Frame 1Symbol 229 as "arm_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 422 as "arm_dummy"
ExportAssets (56)Timeline Frame 1Symbol 433 as "arm_frag"
ExportAssets (56)Timeline Frame 1Symbol 160 as "gra_trap0"
ExportAssets (56)Timeline Frame 1Symbol 436 as "eDispDamage"
ExportAssets (56)Timeline Frame 1Symbol 438 as "fubuki"
ExportAssets (56)Timeline Frame 1Symbol 474 as "rankingMCr"
ExportAssets (56)Timeline Frame 1Symbol 475 as "gra_fade"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 341 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 342 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 343 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 479 as "niwaheriOP2"
ExportAssets (56)Timeline Frame 1Symbol 483 as "OPMovie2"
ExportAssets (56)Timeline Frame 1Symbol 488 as "thiun"
ExportAssets (56)Timeline Frame 1Symbol 520 as "resultMC"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 1Symbol 586 as "player"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 343 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 342 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 341 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "ef_laser"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 592 as "cloud1"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 588 as "cloud3"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "cloud2"
ExportAssets (56)Timeline Frame 2Symbol 620 as "bgm_title"
ExportAssets (56)Timeline Frame 2Symbol 621 as "bgm_tutorial"
ExportAssets (56)Timeline Frame 2Symbol 622 as "bgm_play1"
ExportAssets (56)Timeline Frame 2Symbol 623 as "bgm_play2"
ExportAssets (56)Timeline Frame 2Symbol 624 as "bgm_play3"
ExportAssets (56)Timeline Frame 2Symbol 625 as "bgm_play4"
ExportAssets (56)Timeline Frame 2Symbol 626 as "se_cheer"
ExportAssets (56)Timeline Frame 2Symbol 627 as "se_booing"
ExportAssets (56)Timeline Frame 2Symbol 628 as "se_changeHandgun"
ExportAssets (56)Timeline Frame 2Symbol 629 as "se_damageHG"
ExportAssets (56)Timeline Frame 2Symbol 215 as "se_frag"
ExportAssets (56)Timeline Frame 2Symbol 630 as "fragBound"
ExportAssets (56)Timeline Frame 2Symbol 631 as "se_handgun"
ExportAssets (56)Timeline Frame 2Symbol 632 as "se_handgunR"
ExportAssets (56)Timeline Frame 2Symbol 633 as "se_heri"
ExportAssets (56)Timeline Frame 2Symbol 634 as "se_hit"
ExportAssets (56)Timeline Frame 2Symbol 635 as "se_laser"
ExportAssets (56)Timeline Frame 2Symbol 636 as "se_machinegun"
ExportAssets (56)Timeline Frame 2Symbol 637 as "se_machinegunE"
ExportAssets (56)Timeline Frame 2Symbol 638 as "se_machinegunR"
ExportAssets (56)Timeline Frame 2Symbol 639 as "se_magnum"
ExportAssets (56)Timeline Frame 2Symbol 640 as "se_magnumR"
ExportAssets (56)Timeline Frame 2Symbol 641 as "se_metal"
ExportAssets (56)Timeline Frame 2Symbol 642 as "se_panchHit"
ExportAssets (56)Timeline Frame 2Symbol 643 as "se_rocket_bomb"
ExportAssets (56)Timeline Frame 2Symbol 644 as "se_shell1"
ExportAssets (56)Timeline Frame 2Symbol 645 as "se_shield"
ExportAssets (56)Timeline Frame 2Symbol 646 as "se_shotgun"
ExportAssets (56)Timeline Frame 2Symbol 647 as "se_shotgunR"
ExportAssets (56)Timeline Frame 2Symbol 648 as "se_landing"
ExportAssets (56)Timeline Frame 2Symbol 649 as "se_jump"
ExportAssets (56)Timeline Frame 2Symbol 650 as "se_dash"
ExportAssets (56)Timeline Frame 2Symbol 651 as "se_valcan"
ExportAssets (56)Timeline Frame 2Symbol 652 as "se_biggun"
ExportAssets (56)Timeline Frame 2Symbol 7 as "se_heartBeat"
ExportAssets (56)Timeline Frame 11Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 11Symbol 341 as "ef_laser"
ExportAssets (56)Timeline Frame 11Symbol 342 as "ef_laser"
ExportAssets (56)Timeline Frame 11Symbol 339 as "ef_laser"
ExportAssets (56)Timeline Frame 11Symbol 343 as "ef_laser"
ExportAssets (56)Timeline Frame 11Symbol 649 as "se_jump"
ExportAssets (56)Timeline Frame 11Symbol 633 as "se_heri"
ExportAssets (56)Timeline Frame 11Symbol 648 as "se_landing"
ExportAssets (56)Timeline Frame 12Symbol 586 as "player"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 12Symbol 330 as "arm_handgun"
ExportAssets (56)Timeline Frame 13Symbol 586 as "player"
ExportAssets (56)Timeline Frame 14Symbol 586 as "player"
ExportAssets (56)Timeline Frame 15Symbol 586 as "player"
ExportAssets (56)Timeline Frame 16Symbol 586 as "player"
ExportAssets (56)Timeline Frame 18Symbol 520 as "resultMC"
ExportAssets (56)Timeline Frame 19Symbol 520 as "resultMC"
ExportAssets (56)Timeline Frame 20Symbol 520 as "resultMC"
ExportAssets (56)Timeline Frame 21Symbol 520 as "resultMC"
ExportAssets (56)Timeline Frame 22Symbol 520 as "resultMC"

Labels

"pretitle"Frame 5
"title"Frame 6
"preplay"Frame 11
"play"Frame 12
"result"Frame 17
"result2"Frame 18
"ranking1"Frame 23
"ranking2"Frame 28
"option"Frame 33
"death"Symbol 16 MovieClip [canon] Frame 9
"normal"Symbol 142 MovieClip [trap1] Frame 2
"death"Symbol 142 MovieClip [trap1] Frame 12
"normal"Symbol 143 MovieClip [trap3] Frame 2
"death"Symbol 143 MovieClip [trap3] Frame 12
"normal"Symbol 153 MovieClip [trap5] Frame 2
"normal"Symbol 168 MovieClip [trap2] Frame 2
"death"Symbol 168 MovieClip [trap2] Frame 12
"normal"Symbol 180 MovieClip [trap4] Frame 2
"death"Symbol 180 MovieClip [trap4] Frame 12
"normal"Symbol 181 MovieClip [trap0] Frame 2
"death"Symbol 181 MovieClip [trap0] Frame 12
"normal"Symbol 190 MovieClip Frame 1
"attack"Symbol 190 MovieClip Frame 11
"normal"Symbol 217 MovieClip [niwaheri1] Frame 2
"wince"Symbol 217 MovieClip [niwaheri1] Frame 12
"death"Symbol 217 MovieClip [niwaheri1] Frame 22
"normal"Symbol 220 MovieClip Frame 1
"attack"Symbol 220 MovieClip Frame 11
"normal"Symbol 224 MovieClip [niwaheri2] Frame 2
"flash"Symbol 224 MovieClip [niwaheri2] Frame 12
"death"Symbol 224 MovieClip [niwaheri2] Frame 22
"normal"Symbol 225 MovieClip [niwaheri0] Frame 2
"wince"Symbol 225 MovieClip [niwaheri0] Frame 12
"death"Symbol 225 MovieClip [niwaheri0] Frame 22
"normal"Symbol 263 MovieClip [enemy5] Frame 2
"walk"Symbol 263 MovieClip [enemy5] Frame 12
"wince"Symbol 263 MovieClip [enemy5] Frame 22
"death"Symbol 263 MovieClip [enemy5] Frame 32
"normal"Symbol 265 MovieClip [enemy4] Frame 2
"walk"Symbol 265 MovieClip [enemy4] Frame 12
"wince"Symbol 265 MovieClip [enemy4] Frame 22
"death"Symbol 265 MovieClip [enemy4] Frame 32
"normal"Symbol 269 MovieClip [enemy6] Frame 2
"walk"Symbol 269 MovieClip [enemy6] Frame 12
"wince"Symbol 269 MovieClip [enemy6] Frame 22
"death"Symbol 269 MovieClip [enemy6] Frame 32
"normal"Symbol 310 MovieClip [enemy9] Frame 2
"walk"Symbol 310 MovieClip [enemy9] Frame 12
"jump"Symbol 310 MovieClip [enemy9] Frame 22
"wince"Symbol 310 MovieClip [enemy9] Frame 32
"death"Symbol 310 MovieClip [enemy9] Frame 42
"normal"Symbol 312 MovieClip [enemy3] Frame 2
"walk"Symbol 312 MovieClip [enemy3] Frame 12
"wince"Symbol 312 MovieClip [enemy3] Frame 22
"death"Symbol 312 MovieClip [enemy3] Frame 32
"normal"Symbol 316 MovieClip [enemy8] Frame 2
"walk"Symbol 316 MovieClip [enemy8] Frame 12
"jump"Symbol 316 MovieClip [enemy8] Frame 22
"wince"Symbol 316 MovieClip [enemy8] Frame 32
"death"Symbol 316 MovieClip [enemy8] Frame 42
"normal"Symbol 318 MovieClip [enemy2] Frame 2
"walk"Symbol 318 MovieClip [enemy2] Frame 12
"wince"Symbol 318 MovieClip [enemy2] Frame 22
"death"Symbol 318 MovieClip [enemy2] Frame 32
"normal"Symbol 320 MovieClip [enemy11] Frame 2
"walk"Symbol 320 MovieClip [enemy11] Frame 12
"jump"Symbol 320 MovieClip [enemy11] Frame 22
"wince"Symbol 320 MovieClip [enemy11] Frame 32
"death"Symbol 320 MovieClip [enemy11] Frame 42
"normal"Symbol 322 MovieClip [enemy10] Frame 2
"walk"Symbol 322 MovieClip [enemy10] Frame 12
"jump"Symbol 322 MovieClip [enemy10] Frame 22
"wince"Symbol 322 MovieClip [enemy10] Frame 32
"death"Symbol 322 MovieClip [enemy10] Frame 42
"normal"Symbol 324 MovieClip [enemy7] Frame 2
"walk"Symbol 324 MovieClip [enemy7] Frame 12
"jump"Symbol 324 MovieClip [enemy7] Frame 22
"wince"Symbol 324 MovieClip [enemy7] Frame 32
"death"Symbol 324 MovieClip [enemy7] Frame 42
"normal"Symbol 326 MovieClip [enemy1] Frame 2
"walk"Symbol 326 MovieClip [enemy1] Frame 12
"wince"Symbol 326 MovieClip [enemy1] Frame 22
"death"Symbol 326 MovieClip [enemy1] Frame 32
"normal"Symbol 332 MovieClip [enemyT] Frame 2
"walk"Symbol 332 MovieClip [enemyT] Frame 12
"wince"Symbol 332 MovieClip [enemyT] Frame 22
"death"Symbol 332 MovieClip [enemyT] Frame 32
"normal"Symbol 334 MovieClip [enemy0] Frame 2
"walk"Symbol 334 MovieClip [enemy0] Frame 12
"wince"Symbol 334 MovieClip [enemy0] Frame 22
"death"Symbol 334 MovieClip [enemy0] Frame 32
"normal"Symbol 481 MovieClip Frame 2
"wince"Symbol 481 MovieClip Frame 12
"death"Symbol 481 MovieClip Frame 22
"normal"Symbol 586 MovieClip [player] Frame 2
"walk"Symbol 586 MovieClip [player] Frame 12
"run"Symbol 586 MovieClip [player] Frame 22
"backDash"Symbol 586 MovieClip [player] Frame 32
"jump"Symbol 586 MovieClip [player] Frame 42
"beamSaber"Symbol 586 MovieClip [player] Frame 52
"death"Symbol 586 MovieClip [player] Frame 62
"before"Symbol 684 MovieClip Frame 1
"after"Symbol 684 MovieClip Frame 11
"after2"Symbol 684 MovieClip Frame 21

Dynamic Text Variables

paramBeforeSymbol 58 EditableText""
paramAfterSymbol 59 EditableText""
paramNameSymbol 61 EditableText""
paramArrowSymbol 62 EditableText" "
paramNameSymbol 67 EditableText""
paramAfterSymbol 68 EditableText""
paramArrowSymbol 69 EditableText" "
paramBeforeSymbol 99 EditableText""
scSymbol 383 EditableText"+ 300 *2"
reloadtimeSymbol 396 EditableText"0"
reloadtimeSymbol 397 EditableText"0"
damageSymbol 434 EditableText"50"
DispCommentSymbol 453 EditableText"阿鼻叫喚comment"
DispDateSymbol 454 EditableText"2007/2/12  22:08 "
rankSymbol 455 EditableText"1st"
DispDistSymbol 456 EditableText"99999"
DispKillSymbol 457 EditableText"99999"
DispScoreSymbol 458 EditableText"$ 9999999999"
DispNameSymbol 459 EditableText"阿鼻叫喚name"
rankSymbol 460 EditableText"1st"
DispCommentSymbol 461 EditableText"阿鼻叫喚comment"
DispDateSymbol 462 EditableText"0000/00/00  00:00 "
DispNameSymbol 463 EditableText"阿鼻叫喚name"
DispKillSymbol 464 EditableText"99999"
DispDistSymbol 465 EditableText"99999"
DispScoreSymbol 466 EditableText"$ 9999999999"
DispVersionSymbol 467 EditableText"0.00"
DispHPLvSymbol 468 EditableText"0"
DispHGLvSymbol 469 EditableText"0"
DispMGLvSymbol 470 EditableText"0"
DispSGLvSymbol 471 EditableText"0"
DispSRLvSymbol 472 EditableText"0"
DispFGLvSymbol 473 EditableText"0"
DispDistSymbol 490 EditableText"99999"
DispKillSymbol 491 EditableText"99999"
DispScoreSymbol 492 EditableText"$ 9999999999"
commentSymbol 494 EditableText""
playerNameSymbol 495 EditableText""
DispVersionSymbol 511 EditableText"0.00"
DispHPLvSymbol 512 EditableText"0"
DispHGLvSymbol 513 EditableText"0"
DispMGLvSymbol 514 EditableText"0"
DispSGLvSymbol 515 EditableText"0"
DispSRLvSymbol 516 EditableText"0"
DispFGLvSymbol 517 EditableText"0"
DTotalSizeSymbol 598 EditableText"2200"
DLoadedSymbol 601 EditableText"2200"
fpsSymbol 680 EditableText"30/30"
dScoreSymbol 723 EditableText"$ 0"
ammoSymbol 729 EditableText"12"
dMAXAmmoSymbol 732 EditableText"12"
ammoSymbol 735 EditableText"35"
ammoPriceSymbol 736 EditableText"600"
dMAXAmmoSymbol 737 EditableText"35"
ammoSymbol 740 EditableText"5"
ammoPriceSymbol 741 EditableText"1000"
dMAXAmmoSymbol 742 EditableText"5"
ammoSymbol 745 EditableText"8"
ammoPriceSymbol 746 EditableText"800"
dMAXAmmoSymbol 747 EditableText"8"
ammoPriceSymbol 750 EditableText"1500"
dKillNoSymbol 753 EditableText"0"
dDistSymbol 756 EditableText"0"
DpMAXHPSymbol 757 EditableText"/300"
DpHPSymbol 758 EditableText"300"
DpMAXHPSymbol 764 EditableText"/300"
DpHPSymbol 765 EditableText"300"
DpMAXHPSymbol 766 EditableText"/300"
DpHPSymbol 767 EditableText"300"
DpMAXHPSymbol 768 EditableText"/300"
DpHPSymbol 769 EditableText"300"
DpMAXHPSymbol 770 EditableText"/300"
DpHPSymbol 771 EditableText"300"
DpMAXHPSymbol 772 EditableText"/300"
DpHPSymbol 773 EditableText"300"
DpMAXHPSymbol 774 EditableText"/300"
DpHPSymbol 775 EditableText"300"
DpMAXHPSymbol 776 EditableText"/300"
DpHPSymbol 777 EditableText"300"
DpMAXHPSymbol 778 EditableText"/300"
DpHPSymbol 779 EditableText"300"
DpMAXHPSymbol 780 EditableText"/300"
DpHPSymbol 781 EditableText"300"
DTutorialSymbol 783 EditableText"チュートリアルを開始します。"
modeSymbol 861 EditableText"Normal Mode"
weaponSymbol 862 EditableText"BeamSaber"
wdSymbol 872 EditableText"武器制限モードが追加されました。"
dDispRankSymbol 889 EditableText"30"
DispRank2Symbol 891 EditableText"nd !!"




http://swfchan.com/1/1722/info.shtml
Created: 12/8 -2019 07:39:05 Last modified: 12/8 -2019 07:39:05 Server time: 22/12 -2024 05:54:00