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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/67113188?noj=FRM67113188-22DC" width="1" height="1"></div>

ageofmoot.swf

This is the info page for
Flash #1801

(Click the ID number above for more basic data on this flash file.)


Text
PAUSED
Press space again to resume

PAUSED
Press space again to resume

10

10

$

Menu

Menu

Special:

Special:

+

CANCEL

Money

Money

Money

Exp:

Money

123

123

Loading

AX   GA        ES.com

Play

More hot games at:

Play
Instructions
Extras
Play more games
A game by louissi

The goal of the game is to survive and destroy the ennemy base.
The game is divided in 5 ages. To move to the next age, you need
Xp points. To gain these points, you have to kill ennemy units.
You also gain Xp points when one of your units is killed. You can
also build defences. Finding the balance between defence and
offence is the key.
You will also be able to use a special attack. This attack will need
time to be available again after you use it. Each age have its own
special attack.
You cannot repair your base, but it will gain health points
everytime you evolve to the next age. Protect your base at all cost!
Click here to return to the menu

Quality:
High
Medium
Low
Click here to return to the menu

Extras:
Here is a sweet drawing I made for the knight:
Click here to return to the menu

Difficulty:
Choose a difficulty to start the game:
Normal
Harder
Impossible
Click here to return to the menu

Victory!
Congratulations, you won the war and destroyed your ennemy.
Play again?
Play more games at www.maxgames.com

Victory!
Congratulations, you won the war and destroyed your ennemy.
Play again?
Play more games at www.maxgames.com

Defeat!
Maybe you didn't tried hard enough?
Play again?
Play more games at www.maxgames.com

Defeat!
Maybe you didn't tried hard enough?
Play again?
Play more games at www.maxgames.com

ActionScript [AS1/AS2]

Frame 2
gotoAndPlay (1);
Frame 4
stop();
Instance of Symbol 1030 MovieClip in Frame 7
onClipEvent (load) { _root.stop(); }
Frame 8
stop();
Frame 13
function create_game() { _root.createEmptyMovieClip("game", 1); _root.game.attachMovie("base_player", "base_player", 10); _root.game.attachMovie("base_comp", "base_comp", 11); _root.game.createEmptyMovieClip("bullets", 12); _root.game.base_comp._x = 1000; _root.game.base_comp._y = 425; _root.game.base_player._y = 425; _root.game.attachMovie("bg", "bg", 1); _root.game.createEmptyMovieClip("ennemies", 100); _root.attachMovie("menu", "menu", 3000); _root.attachMovie("pause", "pause", 4000); _root.attachMovie("cursor", "cursor", 5000); _root.pause._visible = false; _root.ennemies = new Array(); _root.ennemies = [["base1", 0, 1], ["base2", 0, 2]]; _root.game.ennemies.attachMovie("base1", "ennemybase1", 10000000); _root.game.ennemies.attachMovie("base2", "ennemybase2", 10000001); _root.game.ennemies.ennemybase1.health = 500; _root.game.ennemies.ennemybase1.max_health = 500; _root.game.ennemies.ennemybase2.health = 500; _root.game.ennemies.ennemybase2.max_health = 500; _root.game.createEmptyMovieClip("particules", 200); b = 1; base1x = 150; base1y = 425; base2x = 860; base2y = 425; cash = NaN; e_cash = 100; tech_level = 1; etech_level = 1; bi = 0; xp = 9999999999; exp = 0; pi = 0; addons = 3; spot1_turret = 0; spot2_turret = 0; spot3_turret = 0; spot4_turret = 0; spot_turretx = 52; spot1_turrety = -80; spot2_turrety = -125; spot3_turrety = -172; spot4_turrety = -220; eaddons = 0; espot1_turret = 0; espot2_turret = 0; espot3_turret = 0; espot4_turret = 0; espot_turretx = -52; espot1_turrety = -80; espot2_turrety = -125; espot3_turrety = -172; espot4_turrety = -220; PAUSED = false; H1 = 100; H2 = 100; } function end_game(win) { removeMovieClip(_root.game); removeMovieClip(_root.menu); removeMovieClip(_root.pause); removeMovieClip(_root.cursor); Mouse.show(); if (win == true) { _root.gotoAndStop("win"); } else { _root.gotoAndStop("gameover"); } } function create_ennemy(id, side) { Te = _root.game.ennemies.attachMovie("ennemy", "ennemy" + b, b); Te.side = side; Te.id = id; Te.uid = b; if (side == 1) { Te._x = _root.base1x; Te._y = _root.base1y; } else if (side == 2) { Te._x = _root.base2x; Te._y = _root.base2y; } _root.ennemies.push([b, id, side]); b++; } function show_build_buttons() { if (addons == 0) { _root.game.base_player.b1._visible = true; } else if (addons == 1) { _root.game.base_player.b1._visible = true; _root.game.base_player.b2._visible = true; } else if (addons == 2) { _root.game.base_player.b1._visible = true; _root.game.base_player.b2._visible = true; _root.game.base_player.b3._visible = true; } else if (addons == 3) { _root.game.base_player.b1._visible = true; _root.game.base_player.b2._visible = true; _root.game.base_player.b3._visible = true; _root.game.base_player.b4._visible = true; } if (spot1_turret != 0) { _root.game.base_player.b1._visible = false; } if (spot2_turret != 0) { _root.game.base_player.b2._visible = false; } if (spot3_turret != 0) { _root.game.base_player.b3._visible = false; } if (spot4_turret != 0) { _root.game.base_player.b4._visible = false; } } function show_sell_turrets() { if (spot1_turret != 0) { _root.game.base_player.s1._visible = true; } if (spot2_turret != 0) { _root.game.base_player.s2._visible = true; } if (spot3_turret != 0) { _root.game.base_player.s3._visible = true; } if (spot4_turret != 0) { _root.game.base_player.s4._visible = true; } } function hide_build_buttons() { _root.game.base_player.b1._visible = false; _root.game.base_player.b2._visible = false; _root.game.base_player.b3._visible = false; _root.game.base_player.b4._visible = false; } function hide_sell_buttons() { _root.game.base_player.s1._visible = false; _root.game.base_player.s2._visible = false; _root.game.base_player.s3._visible = false; _root.game.base_player.s4._visible = false; } function sell_turret(spot, price) { if (spot == 1) { _root.game.base_player.turret1.removeMovieClip(); _root.spot1_turret = 0; _root.cash = _root.cash + price; _root.menu.stc._visible = false; _root.menu.m1._visible = true; _root.menu._root.hide_sell_buttons(); _root.cursor.mod = 1; _root.menu.mt.text = "Menu"; _root.menu.desc.text = ""; } if (spot == 2) { _root.game.base_player.turret2.removeMovieClip(); _root.spot2_turret = 0; _root.cash = _root.cash + price; _root.menu.stc._visible = false; _root.menu.m1._visible = true; _root.menu._root.hide_sell_buttons(); _root.cursor.mod = 1; _root.menu.mt.text = "Menu"; _root.menu.desc.text = ""; } if (spot == 3) { _root.game.base_player.turret3.removeMovieClip(); _root.spot3_turret = 0; _root.cash = _root.cash + price; _root.menu.stc._visible = false; _root.menu.m1._visible = true; _root.menu._root.hide_sell_buttons(); _root.cursor.mod = 1; _root.menu.mt.text = "Menu"; _root.menu.desc.text = ""; } if (spot == 4) { _root.game.base_player.turret4.removeMovieClip(); _root.spot4_turret = 0; _root.cash = _root.cash + price; _root.menu.stc._visible = false; _root.menu.m1._visible = true; _root.menu._root.hide_sell_buttons(); _root.cursor.mod = 1; _root.menu.mt.text = "Menu"; _root.menu.desc.text = ""; } } function esell_turret(spot) { if (spot == 1) { _root.game.base_comp.turret1.removeMovieClip(); _root.espot1_turret = 0; } if (spot == 2) { _root.game.base_comp.turret2.removeMovieClip(); _root.espot2_turret = 0; } if (spot == 3) { _root.game.base_comp.turret3.removeMovieClip(); _root.espot3_turret = 0; } if (spot == 4) { _root.game.base_comp.turret4.removeMovieClip(); _root.espot4_turret = 0; } } function create_turret(spot, id, side) { if (side == 1) { if ((spot == 1) && (spot1_turret == 0)) { _root.cash = _root.cash - _root.TU[id][1]; _root.hide_build_buttons(); _root.cursor.mod = 1; Tt = _root.game.base_player.attachMovie("turret", "turret1", 20); Tt._x = spot_turretx; Tt._y = spot1_turrety; Tt.id = id; Tt.side = side; spot1_turret = id; _root.menu.m1._visible = true; _root.menu.m2._visible = true; _root.menu.btc._visible = false; _root.menu.desc.text = ""; _root.menu.mt.text = "Menu"; } if ((spot == 2) && (spot2_turret == 0)) { _root.cash = _root.cash - _root.TU[id][1]; _root.hide_build_buttons(); _root.cursor.mod = 1; Tt = _root.game.base_player.attachMovie("turret", "turret2", 21); Tt._x = spot_turretx; Tt._y = spot2_turrety; Tt.id = id; Tt.side = side; spot2_turret = id; _root.menu.m1._visible = true; _root.menu.m2._visible = true; _root.menu.btc._visible = false; _root.menu.desc.text = ""; _root.menu.mt.text = "Menu"; } if ((spot == 3) && (spot3_turret == 0)) { _root.cash = _root.cash - _root.TU[id][1]; _root.hide_build_buttons(); _root.cursor.mod = 1; Tt = _root.game.base_player.attachMovie("turret", "turret3", 22); Tt._x = spot_turretx; Tt._y = spot3_turrety; Tt.id = id; Tt.side = side; spot3_turret = id; _root.menu.m1._visible = true; _root.menu.m2._visible = true; _root.menu.btc._visible = false; _root.menu.desc.text = ""; _root.menu.mt.text = "Menu"; } if ((spot == 4) && (spot4_turret == 0)) { _root.cash = _root.cash - _root.TU[id][1]; _root.hide_build_buttons(); _root.cursor.mod = 1; Tt = _root.game.base_player.attachMovie("turret", "turret4", 23); Tt._x = spot_turretx; Tt._y = spot4_turrety; Tt.id = id; Tt.side = side; spot4_turret = id; _root.menu.m1._visible = true; _root.menu.m2._visible = true; _root.menu.btc._visible = false; _root.menu.desc.text = ""; _root.menu.mt.text = "Menu"; } } else if (side == 2) { if ((spot == 1) && (espot1_turret == 0)) { _root.ecash = _root.ecash - _root.TU[id][1]; Tt = _root.game.base_comp.attachMovie("turret", "turret1", 20); Tt._x = espot_turretx; Tt._y = espot1_turrety; Tt.id = id; Tt.side = side; espot1_turret = id; } if ((spot == 2) && (espot2_turret == 0)) { _root.ecash = _root.ecash - _root.TU[id][1]; Tt = _root.game.base_comp.attachMovie("turret", "turret2", 21); Tt._x = espot_turretx; Tt._y = espot2_turrety; Tt.id = id; Tt.side = side; espot2_turret = id; } if ((spot == 3) && (espot3_turret == 0)) { _root.ecash = _root.ecash - _root.TU[id][1]; Tt = _root.game.base_comp.attachMovie("turret", "turret3", 22); Tt._x = espot_turretx; Tt._y = espot3_turrety; Tt.id = id; Tt.side = side; espot3_turret = id; } if ((spot == 4) && (espot3_turret == 0)) { _root.ecash = _root.ecash - _root.TU[id][1]; Tt = _root.game.base_comp.attachMovie("turret", "turret4", 23); Tt._x = espot_turretx; Tt._y = espot4_turrety; Tt.id = id; Tt.side = side; espot4_turret = id; } } } function create_bullet(x, y, rot, damage, id, side) { Tb = _root.game.bullets.attachMovie("bullet" + id, "bullet" + bi, bi); Tb._x = x; Tb._y = y; Tb._rotation = rot; Tb.damage = damage; Tb.side = side; bi++; } function create_particule(x, y, id, params) { Tp = _root.game.particules.attachMovie("part" + id, "part" + pi, pi); Tp._x = x; Tp._y = y; Tp.params = params; pi++; } EN = new Array(); EN = ["", ["Club man", 15, 40], ["Slingshot man", 25, 40], ["Dino rider", 100, 100], ["Sword man", 50, 70], ["Archer", 75, 50], ["Knight", 500, 100], ["Dueler", 200, 100], ["Mousquettere", 400, 100], ["Canoneer", 1000, 200], ["Melee Infantry", 1500, 100], ["Infantry", 2000, 100], ["Tank", 7000, 300], ["God's Blade", 5000, 100], ["Blaster", 6000, 100], ["War machine", 20000, 300], ["Super Soldier", 150000, 100]]; TU = new Array(); TU = ["", ["Rock slingshot", 100, 20], ["Egg automatic", 200, 30], ["Primitive Catapult", 500, 40], ["Catapult", 500, 20], ["Fire Catapult", 750, 30], ["Oil", 1000, 40], ["Small Cannon", 1500, 20], ["Large Cannon", 3000, 30], ["Explosives Cannon", 6000, 40], ["Single Turret", 7000, 20], ["Rocket Turret", 9000, 30], ["Double Turret", 14000, 40], ["Titanium Shooter", 24000, 20], ["LazerCannon", 40000, 30], ["IonRay", 100000, 40]]; TS = new Array(); TS = ["", [30, 1, 12, 350], [11, 2, 5, 300], [70, 3, 25, 400], [70, 3, 40, 400], [70, 4, 50, 400], [100, 5, 4, 300], [70, 6, 30, 500], [70, 6, 70, 500], [70, 7, 100, 500], [40, 8, 70, 500], [50, 9, 100, 500], [22, 8, 70, 500], [40, 12, 100, 400], [10, 10, 40, 500], [10, 11, 60, 800]]; ES = ["", [55, 16, 0, 20, 0], [42, 10, 8, 20, 100], [160, 40, 0, 45, 0], [100, 35, 0, 20, 0], [80, 20, 9, 20, 130], [300, 60, 0, 60, 0], [200, 79, 0, 25, 0], [160, 40, 20, 25, 130], [600, 120, 0, 25, 0], [350, 100, 0, 25, 0], [300, 60, 30, 25, 130], [1200, 300, 0, 100, 0], [1000, 250, 0, 40, 0], [800, 130, 80, 40, 130], [3000, 600, 0, 100, 0], [4000, 400, 400, 40, 150]]; EV = [4000, 14000, 45000, 200000]; stop(); create_game();
Symbol 1 MovieClip [special1] Frame 1
timer = 200; cc = 0; this.onEnterFrame = function () { cc++; timer--; if (cc == 9) { _root.create_bullet(_x, _y, rot, 200, "special1", 1); cc = 0; } _root.game._x = _root.game._x + (random(10) - 5); _root.game._y = (0 + random(10)) - 5; if (timer == 0) { _root.game._y = 0; this.removeMovieClip(); } };
Symbol 2 MovieClip [special2] Frame 1
timer = 200; cc = 0; this.onEnterFrame = function () { cc++; timer--; if (cc == 5) { _root.create_bullet(_x, _y, rot, 200, "special2", 1); cc = 0; } _root.game._x = _root.game._x + (random(4) - 2); _root.game._y = (0 + random(4)) - 2; if (timer == 0) { _root.game._y = 0; this.removeMovieClip(); } };
Symbol 6 MovieClip [special5] Frame 1
cc = 0; _y = 425; _x = 150; this.onEnterFrame = function () { cc++; timer--; if (cc == 5) { if (_x < 700) { _root.create_bullet(_x + 30, _y - 5, 0, 1000, "special5", 1); _x = (_x + 50); cc = 0; } } _root.game._x = _root.game._x + (random(3) - 1); _root.game._y = (0 + random(3)) - 1; if (_x > 1000) { _root.game._y = 0; this.removeMovieClip(); } };
Symbol 6 MovieClip [special5] Frame 57
_root.game._y = 0; this.removeMovieClip();
Symbol 13 MovieClip [special4] Frame 1
cc = 0; _y = 200; _x = -100; this.onEnterFrame = function () { cc++; timer--; if (cc == 15) { if (_x < 700) { _root.create_bullet(_x, _y, 0, 400, "special4", 1); cc = 0; } } _x = (_x + 4); _root.game._x = _root.game._x + (random(3) - 1); _root.game._y = (0 + random(3)) - 1; if (_x > 1000) { _root.game._y = 0; this.removeMovieClip(); } };
Symbol 14 MovieClip [special3] Frame 1
timer = 300; cc = 0; _root.specialh = true; this.onEnterFrame = function () { timer--; if (timer == 0) { _root.specialh = false; this.removeMovieClip(); } };
Symbol 18 MovieClip [pause] Frame 1
ad = false; _x = 325; _y = 225; this.onEnterFrame = function () { if (Key.isDown(32)) { if (!ad) { if (_root.PAUSED == true) { _root.PAUSED = false; this._visible = false; _root.menu._visible = true; } else if (_root.PAUSED == false) { _root.PAUSED = true; this._visible = true; _root.menu._visible = false; } ad = true; } } else { ad = false; } };
Symbol 34 MovieClip [part1] Frame 1
cash = "+ " + params[0]; ymove = 3; this.onEnterFrame = function () { if (!_root.PAUSED) { _y = (_y - ymove); ymove = ymove / 1.1; if (ymove <= 0.2) { _alpha = (_alpha - 2); } if (_alpha <= 0) { this.removeMovieClip(); } } };
Symbol 47 MovieClip Frame 1
stop();
Symbol 48 MovieClip [part2] Frame 1
gf = 0.2; f = 0.1; xs = (Math.random() * 2) - 1; g = (Math.random() * 1.5) - 1; _x = (_x + ((Math.random() * 6) - 3)); _y = (_y + ((Math.random() * 6) - 3)); rot = random(4) - 1.5; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; xs = xs / (1 + f); _x = (_x + xs); _y = (_y + g); _rotation = (_rotation + rot); if (_y > 425) { this.removeMovieClip(); } } };
Instance of Symbol 47 MovieClip in Symbol 48 MovieClip [part2] Frame 1
onClipEvent (load) { this.gotoAndStop(random(12) + 1); }
Symbol 50 MovieClip [part8] Frame 1
gf = 0.2; f = 0.1; g = 1; _x = (_x + ((Math.random() * 2) - 1)); _y = (_y + ((Math.random() * 2) - 1)); rot = random(4) - 1.5; damage = params[1]; side = params[0]; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; xs = xs / (1 + f); _x = (_x + xs); _y = (_y + g); _rotation = (_rotation + rot); a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 9, ""); _root.create_particule(_x, _y, 9, ""); _root.create_particule(_x, _y, 9, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } if (_y > 425) { this.removeMovieClip(); } } };
Instance of Symbol 47 MovieClip in Symbol 50 MovieClip [part8] Frame 1
onClipEvent (load) { this.gotoAndStop(random(12) + 1); }
Symbol 67 MovieClip Frame 1
gotoAndPlay(random(25));
Symbol 67 MovieClip Frame 31
gotoAndPlay (3);
Symbol 68 MovieClip [part6] Frame 1
_x = (_x + ((Math.random() * 6) - 3)); _y = (_y + ((Math.random() * 6) - 3)); this.onEnterFrame = function () { if (!_root.PAUSED) { _alpha = (_alpha - 1); if (_alpha <= 0) { this.removeMovieClip(); } } };
Symbol 85 MovieClip [part7] Frame 28
this.removeMovieClip();
Symbol 86 MovieClip [part12] Frame 28
this.removeMovieClip();
Symbol 88 MovieClip [part3] Frame 1
gf = 0.15; f = 0.1; scale = random(40) + 100; _xscale = scale; _yscale = scale; xs = (Math.random() * 6) - 3; g = ((-Math.random()) * 3) + 1; _x = (_x + ((Math.random() * 9) - 4)); _y = (_y + ((Math.random() * 9) - 4)); rot = random(4) - 1.5; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; xs = xs / (1 + f); _x = (_x + xs); _y = (_y + g); _rotation = (_rotation + rot); if (_y > 425) { this.removeMovieClip(); } } };
Symbol 90 MovieClip [part10] Frame 1
gf = 0.15; f = 0.1; scale = random(40) + 100; _xscale = scale; _yscale = scale; xs = (Math.random() * 6) - 3; g = ((-Math.random()) * 3) + 1; _x = (_x + ((Math.random() * 9) - 4)); _y = (_y + ((Math.random() * 9) - 4)); rot = random(4) - 1.5; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; xs = xs / (1 + f); _x = (_x + xs); _y = (_y + g); _rotation = (_rotation + rot); if (_y > 425) { this.removeMovieClip(); } } };
Symbol 92 MovieClip [part9] Frame 1
gf = 0.15; f = 0.1; scale = random(40) + 100; _xscale = scale; _yscale = scale; xs = (Math.random() * 6) - 3; g = ((-Math.random()) * 3) + 1; _x = (_x + ((Math.random() * 9) - 4)); _y = (_y + ((Math.random() * 9) - 4)); rot = random(4) - 1.5; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; xs = xs / (1 + f); _x = (_x + xs); _y = (_y + g); _rotation = (_rotation + rot); if (_y > 425) { this.removeMovieClip(); } } };
Symbol 94 MovieClip [part4] Frame 1
scale = random(20) + 100; _rotation = params[0]; _xscale = scale; _yscale = scale; _x = (_x + ((Math.random() * 9) - 4)); _y = (_y + ((Math.random() * 9) - 4)); rot = random(4) - 1.5; this.onEnterFrame = function () { if (!_root.PAUSED) { _y = (_y - 1); scale = scale - 4; _alpha = (_alpha - 4); _xscale = scale; _yscale = scale; if (_y > 425) { this.removeMovieClip(); } if (_alpha <= 0) { this.removeMovieClip(); } if (scale <= 0) { this.removeMovieClip(); } } };
Symbol 97 MovieClip [base1] Frame 1
_y = 425; _x = 50; side = 1;
Symbol 98 MovieClip [base2] Frame 1
_y = 425; _x = 950; side = 2;
Symbol 100 MovieClip [bullet1] Frame 1
ys = 7 * Math.sin(_rotation * 0.01745329); xs = 7 * Math.cos(_rotation * 0.01745329); _x = (_x + (xs * 5)); _y = (_y + (ys * 5)); g = 0; gf = 0.05; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + 2); if (_y > 425) { _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } };
Symbol 102 MovieClip [bullet3] Frame 1
ys = 7 * Math.sin(_rotation * 0.01745329); xs = 7 * Math.cos(_rotation * 0.01745329); if (side == 1) { _y = (_y - (xs * 5)); } else { _y = (_y + (xs * 5)); } g = 0; gf = 0.05; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + 2); if (_y > 425) { _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } };
Symbol 104 MovieClip [bullet6] Frame 1
ys = 7 * Math.sin(_rotation * 0.01745329); xs = 7 * Math.cos(_rotation * 0.01745329); _x = (_x + (xs * 5)); _y = (_y + (ys * 5)); g = 0; gf = 0.02; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 3; while (b >= 0) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); if (_y > 425) { _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 106 MovieClip [bullet7] Frame 1
ys = 7 * Math.sin(_rotation * 0.01745329); xs = 7 * Math.cos(_rotation * 0.01745329); _x = (_x + (xs * 5)); _y = (_y + (ys * 5)); g = 0; gf = 0.02; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 3; while (b >= 0) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); if (_y > 425) { _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 7, par); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 7, par); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 108 MovieClip [bullet8] Frame 1
ys = 7 * Math.sin(_rotation * 0.01745329); xs = 7 * Math.cos(_rotation * 0.01745329); _x = (_x + (xs * 5)); _y = (_y + (ys * 5)); g = 0; gf = 0.02; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 3; while (b >= 0) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 110 MovieClip [bullet9] Frame 1
ys = 0.2 * Math.sin(_rotation * 0.01745329); xs = 0.2 * Math.cos(_rotation * 0.01745329); _x = (_x + (xs * 200)); _y = (_y + (ys * 200)); acc = 1.01; g = 0; gf = 0.02; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 7; while (b >= 0) { _x = (_x + xs); _y = (_y + ys); xs = xs * acc; ys = ys * acc; if (_y > 425) { _root.create_particule(_x, _y, 7, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 7, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 113 MovieClip [bullet10] Frame 1
ys = 0.2 * Math.sin(_rotation * 0.01745329); xs = 0.2 * Math.cos(_rotation * 0.01745329); _x = (_x + (xs * 42)); _y = (_y + (ys * 42)); acc = 1.01; g = 0; gf = 0.02; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 7; while (b >= 0) { if (xs < 15) { _x = (_x + xs); _y = (_y + ys); xs = xs * acc; ys = ys * acc; } if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 117 MovieClip [bullet11] Frame 1
ys = 0.2 * Math.sin(_rotation * 0.01745329); xs = 0.2 * Math.cos(_rotation * 0.01745329); _x = (_x + (xs * 42)); _y = (_y + (ys * 42)); acc = 1.01; g = 0; gf = 0.02; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 7; while (b >= 0) { if (xs < 15) { _x = (_x + xs); _y = (_y + ys); xs = xs * acc; ys = ys * acc; } if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 118 MovieClip [bullet12] Frame 1
ys = 0.2 * Math.sin(_rotation * 0.01745329); xs = 0.2 * Math.cos(_rotation * 0.01745329); _x = (_x + (xs * 100)); _y = (_y + (ys * 100)); acc = 1.01; g = 0; gf = 0.02; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 7; while (b >= 0) { if (xs < 15) { _x = (_x + xs); _y = (_y + ys); xs = xs * acc; ys = ys * acc; } if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 121 MovieClip [bullet4] Frame 1
ys = 7 * Math.sin(_rotation * 0.01745329); xs = 7 * Math.cos(_rotation * 0.01745329); if (side == 1) { _y = (_y - (xs * 5)); } else { _y = (_y + (xs * 5)); } g = 0; gf = 0.05; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + 6); if (_y > 425) { _root.create_particule(_x, _y, 5, par); _root.create_particule(_x, _y, 5, par); _root.create_particule(_x, _y, 5, par); _root.create_particule(_x, _y, 6, par); _root.create_particule(_x, _y, 7, par); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 5, par); _root.create_particule(_x, _y, 5, par); _root.create_particule(_x, _y, 5, par); _root.create_particule(_x, _y, 7, par); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } };
Symbol 123 MovieClip [bullet5] Frame 1
if (side == 1) { _x = (_x + 116); _y = (_y + 7); } else { _y = (_y + 7); _x = (_x - 116); } g = 0; gf = 0.05; par = new Array(); par[0] = side; par[1] = damage; timer = 40; cc = 0; this.onEnterFrame = function () { if (!_root.PAUSED) { timer--; cc++; if (cc == 2) { _root.create_particule(_x, _y, 8, par); cc = 0; } if (timer <= 0) { this.removeMovieClip(); } } };
Symbol 124 MovieClip [part5] Frame 1
_rotation = (-90 + (random(60) - 30)); ys = 7 * Math.sin(_rotation * 0.01745329); xs = 7 * Math.cos(_rotation * 0.01745329); ys = ys + Math.random(); g = 0; gf = 0.2; rot = random(20) - 10; side = params[0]; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + rot); if ((ys + g) > 0) { if (_y > 425) { _root.create_particule(_x, _y, 7, ""); _root.create_particule(_x, _y, 6, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - 10; _root.create_particule(_x, _y, 7, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } } };
Symbol 126 MovieClip [part11] Frame 1
_rotation = (-90 + (random(60) - 30)); ys = 7 * Math.sin(_rotation * 0.01745329); xs = 7 * Math.cos(_rotation * 0.01745329); ys = ys + Math.random(); g = 0; gf = 0.2; rot = random(20) - 10; side = params[0]; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = 0; if ((ys + g) > 0) { if (_y > 425) { _root.create_particule(_x, _y, 7, ""); _root.create_particule(_x, _y, 6, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - 30; _root.create_particule(_x, _y, 7, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } } };
Symbol 128 MovieClip [bulletspecial1] Frame 1
_rotation = (80 + random(20)); ys = 10 * Math.sin(_rotation * 0.01745329); xs = 10 * Math.cos(_rotation * 0.01745329); _x = (random(500) + 200); _y = -100; g = 0; gf = 0.05; scale = random(70) + 120; _yscale = scale; _xscale = scale; cc = 0; par = new Array(); par[0] = _rotation; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); cc++; if (cc == 1) { _root.create_particule(_x, _y, 4, par); cc = 0; } if (_y > 425) { _root.create_particule(_x, _y - 10, 3, ""); _root.create_particule(_x, _y - 10, 3, ""); _root.create_particule(_x, _y - 10, 3, ""); _root.create_particule(_x, _y - 10, 3, ""); _root.create_particule(_x, _y - 10, 3, ""); _root.create_particule(_x, _y - 10, 3, ""); _root.create_particule(_x, _y - 10, 3, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } };
Symbol 130 MovieClip [bulletspecial2] Frame 1
_rotation = (80 + random(20)); ys = 10 * Math.sin(_rotation * 0.01745329); xs = 10 * Math.cos(_rotation * 0.01745329); _x = (random(500) + 200); _y = -100; g = 0; gf = 0.05; scale = random(70) + 120; _yscale = scale; _xscale = scale; par = new Array(); par[0] = _rotation; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } };
Symbol 132 MovieClip [bulletspecial4] Frame 1
_rotation = 0; ys = 1; xs = 4 * Math.cos(_rotation * 0.01745329); g = 0; gf = 0.2; rot = random(10) - 5; par = new Array(); par[0] = _rotation; this.onEnterFrame = function () { if (!_root.PAUSED) { if (g < 15) { g = g + gf; } xs = xs / 1.02; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + rot); if (_y > 425) { _root.create_particule(_x, _y, 12, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 12, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } };
Symbol 134 MovieClip [bulletspecial5] Frame 1
_rotation = 0; ys = 1; xs = 4 * Math.cos(_rotation * 0.01745329); g = 0; gf = 0.2; rot = random(10) - 5; par = new Array(); par[0] = _rotation; this.onEnterFrame = function () { if (!_root.PAUSED) { if (g < 15) { g = g + gf; } xs = xs / 1.02; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + rot); if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } this.removeMovieClip(); } };
Symbol 136 MovieClip [bullet2] Frame 1
ys = 7 * Math.sin(_rotation * 0.01745329); xs = 7 * Math.cos(_rotation * 0.01745329); _x = (_x + (xs * 4)); _y = (_y + (ys * 4)); g = 0; gf = 0.05; rot = random(6) - 3; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + rot); if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) && (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { _root.game.ennemies["ennemy" + _root.ennemies[a][0]].health = _root.game.ennemies["ennemy" + _root.ennemies[a][0]].health - damage; this.removeMovieClip(); } a--; } } };
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 6
_parent._parent.shoot();
Symbol 175 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 6
_parent._parent.shoot();
Symbol 193 MovieClip Frame 1
stop();
Symbol 193 MovieClip Frame 8
_parent._parent.shoot();
Symbol 221 MovieClip Frame 1
stop();
Symbol 221 MovieClip Frame 20
_parent._parent.shoot();
Symbol 239 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 20
_parent._parent.shoot();
Symbol 250 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 21
_parent._parent.shoot();
Symbol 260 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 2
_parent._parent.shoot();
Symbol 268 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 2
_parent._parent.shoot();
Symbol 276 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 2
_parent._parent.shoot();
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 3
_parent._parent.shoot();
Symbol 293 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 2
_parent._parent.shoot();
Symbol 304 MovieClip Frame 1
stop(); stop();
Symbol 304 MovieClip Frame 2
_parent._parent.shoot();
Symbol 304 MovieClip Frame 20
stop();
Symbol 304 MovieClip Frame 21
_parent._parent.shoot();
Symbol 309 MovieClip Frame 1
stop();
Symbol 309 MovieClip Frame 2
_parent._parent.shoot();
Symbol 314 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 2
_parent._parent.shoot();
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 2
_parent._parent.shoot();
Symbol 320 MovieClip [turret] Frame 1
function shoot() { _root.create_bullet(rx, ry, _rotation, damage, bullet_id, side); } tu.gotoAndStop(id); rx = _parent._x + _x; ry = _parent._y + _y; ed = 100000 /* 0x0186A0 */; range = _root.TS[id][3]; c = 0; shoot_speed = _root.TS[id][0]; bullet_id = _root.TS[id][1]; damage = _root.TS[id][2]; st = 0; if (side == 2) { tu._yscale = -100; _rotation = -180; } this.onEnterFrame = function () { if (!_root.PAUSED) { c++; if (c == 10) { ed = 100000 /* 0x0186A0 */; a = _root.ennemies.length - 1; while (a >= 0) { xdist = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]._x - rx; ydist = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]._y - ry; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if ((_root.ennemies[a][2] != side) && (ed > dist)) { ed = dist; ed_h = _root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._height; ed_id = _root.ennemies[a][0]; } a--; } c = 0; } if (ed < range) { if (id != 6) { targetx = _root.game.ennemies["ennemy" + ed_id]._x; targety = _root.game.ennemies["ennemy" + ed_id]._y - (ed_h / 1.3); myRadians = Math.atan2(targety - ry, targetx - rx); myDegrees = Math.round((myRadians * 180) / 3.141593); _rotation = myDegrees; } st++; if (st >= shoot_speed) { tu.anim.play(); st = 0; } } } };
Symbol 326 MovieClip [cursor] Frame 1
tu._visible = false; mod = 1; turret = 1; this.onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); if (mod == 1) { ar._visible = true; tu._visible = false; se._visible = false; } else if (mod == 2) { tu._visible = true; tu.gotoAndStop(turret); } else if (mod == 3) { se._visible = true; } };
Symbol 345 MovieClip Frame 43
gotoAndPlay (1);
Symbol 351 MovieClip Frame 20
_parent._parent._parent.hit();
Symbol 358 MovieClip Frame 1
gotoAndStop((random(5) + 1) + 1);
Symbol 359 MovieClip Frame 24
stop();
Symbol 374 MovieClip Frame 43
gotoAndPlay (1);
Symbol 377 MovieClip Frame 1
gotoAndPlay (15);
Symbol 377 MovieClip Frame 20
_parent._parent._parent.hit(); gotoAndPlay (15);
Symbol 378 MovieClip Frame 24
stop();
Symbol 392 MovieClip Frame 1
gotoAndPlay (26);
Symbol 392 MovieClip Frame 26
_parent._parent._parent.ranged_hit();
Symbol 392 MovieClip Frame 32
gotoAndPlay (26);
Symbol 394 MovieClip Frame 1
gotoAndPlay (26);
Symbol 394 MovieClip Frame 30
_parent._parent._parent.ranged_hit();
Symbol 394 MovieClip Frame 43
gotoAndPlay (30);
Symbol 453 MovieClip Frame 40
gotoAndPlay (1);
Symbol 457 MovieClip Frame 21
_parent._parent._parent.hit();
Symbol 459 MovieClip Frame 50
stop();
Symbol 467 MovieClip Frame 1
stop();
Symbol 490 MovieClip Frame 1
anim = random(2) + 1; this.gotoAndPlay("attack" + anim);
Symbol 490 MovieClip Frame 33
_parent._parent._parent.hit();
Symbol 490 MovieClip Frame 48
this.gotoAndPlay(1);
Symbol 490 MovieClip Frame 76
_parent._parent._parent.hit();
Symbol 490 MovieClip Frame 99
this.gotoAndPlay(1);
Symbol 491 MovieClip Frame 44
stop();
Symbol 522 MovieClip Frame 1
anim = random(2) + 1; this.gotoAndPlay("attack" + anim);
Symbol 522 MovieClip Frame 38
_parent._parent._parent.hit();
Symbol 522 MovieClip Frame 48
this.gotoAndPlay(1);
Symbol 522 MovieClip Frame 49
gotoAndPlay (1);
Symbol 522 MovieClip Frame 79
_parent._parent._parent.hit();
Symbol 522 MovieClip Frame 99
this.gotoAndPlay(1);
Symbol 523 MovieClip Frame 44
stop();
Symbol 534 MovieClip Frame 15
_parent._parent._parent.ranged_hit();
Symbol 543 MovieClip Frame 16
_parent._parent._parent.ranged_hit();
Symbol 589 MovieClip Frame 23
_parent._parent._parent.hit();
Symbol 591 MovieClip Frame 22
stop();
Symbol 610 MovieClip Frame 1
anim = random(2) + 1; this.gotoAndPlay("attack" + anim);
Symbol 610 MovieClip Frame 19
_parent._parent._parent.hit();
Symbol 610 MovieClip Frame 37
this.gotoAndPlay(1);
Symbol 610 MovieClip Frame 62
_parent._parent._parent.hit();
Symbol 610 MovieClip Frame 84
this.gotoAndPlay(1);
Symbol 611 MovieClip Frame 27
stop();
Symbol 621 MovieClip Frame 13
_parent._parent._parent.ranged_hit();
Symbol 622 MovieClip Frame 70
stop();
Symbol 623 MovieClip Frame 1
_parent._parent._parent.ranged_hit();
Symbol 635 MovieClip Frame 27
_parent._parent._parent.hit();
Symbol 636 MovieClip Frame 65
stop();
Symbol 654 MovieClip Frame 14
_parent._parent._parent.hit();
Symbol 655 MovieClip Frame 26
stop();
Symbol 670 MovieClip Frame 7
_parent._parent._parent.hit();
Symbol 671 MovieClip Frame 26
stop();
Symbol 680 MovieClip Frame 7
_parent._parent._parent.ranged_hit();
Symbol 689 MovieClip Frame 3
_parent._parent._parent.ranged_hit();
Symbol 707 MovieClip Frame 10
gotoAndPlay (1);
Symbol 711 MovieClip Frame 30
_parent._parent._parent.hit();
Symbol 712 MovieClip Frame 42
stop();
Symbol 744 MovieClip Frame 23
_parent._parent._parent.hit();
Symbol 745 MovieClip Frame 65
stop();
Symbol 773 MovieClip Frame 1
anim = random(2) + 1; this.gotoAndPlay("attack" + anim);
Symbol 773 MovieClip Frame 21
_parent._parent._parent.hit();
Symbol 773 MovieClip Frame 32
this.gotoAndPlay(1);
Symbol 773 MovieClip Frame 44
_parent._parent._parent.hit();
Symbol 773 MovieClip Frame 56
this.gotoAndPlay(1);
Symbol 774 MovieClip Frame 46
stop();
Symbol 780 MovieClip Frame 6
_parent._parent._parent.ranged_hit();
Symbol 781 MovieClip Frame 21
_parent._parent._parent.ranged_hit();
Symbol 799 MovieClip Frame 13
_parent._parent._parent.hit();
Symbol 803 MovieClip Frame 34
stop();
Symbol 814 Button
on (rollOver) { if (health > 0) { hb._visible = true; } } on (rollOut) { hb._visible = false; }
Symbol 817 MovieClip [ennemy] Frame 1
if (side == 1) { speed = 0.7; closest_dist = 300; ed = 300; } hb._visible = false; units.anims.stop(); _x = (_x + Math.random()); if (side == 2) { speed = -0.7; closest_dist = -300; units._xscale = -100; ed = -300; } hitzone.gotoAndStop(id); hb_but.hb_but.gotoAndStop(id); units.gotoAndStop(id); c = 3; closest_id = ""; limit = 100; health = _root.ES[id][0]; rhealth = health; damage = _root.ES[id][1]; range_damage = _root.ES[id][2]; if (side == 2) { if (_root.diff == 2) { health = health * 1.3; rhealth = rhealth * 1.3; damage = damage * 1.3; range_damage = range_damage * 1.3; } else if (_root.diff == 3) { health = health * 2; rhealth = rhealth * 2; damage = damage * 2; range_damage = range_damage * 2; } } infront = side; infront_id = 0; range_shoot = _root.ES[id][4]; range_melee = _root.ES[id][3]; reward = Math.round(_root.EN[id][1] * 1.3); ed_id = 0; dc = 0; dead = false; hit = function () { EN = _root.game.ennemies["ennemy" + ed_id]; type = EN.id; EN.health = EN.health - (damage - (Math.random() * 2)); if (((ed_id != "base1") && (ed_id != "base2")) && (type != 12)) { _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); } }; ranged_hit = function () { EN = _root.game.ennemies["ennemy" + ed_id]; type = EN.id; EN.health = EN.health - (range_damage - (Math.random() * 2)); if (((ed_id != "base1") && (ed_id != "base2")) && (type != 12)) { _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); } }; this.onEnterFrame = function () { if (!_root.PAUSED) { if (health > 0) { if (_root.specialh == true) { if (side == 1) { if (health < rhealth) { health++; } aura._visible = true; aura._width = hitzone._width; } } else if (aura._visible == true) { aura._visible = false; } hb.hb._xscale = (health / rhealth) * 100; if (Math.abs(closest_dist) > limit) { _x = (_x + speed); moving = true; } else { moving = false; } if (Math.abs(ed) < range_melee) { attack_melee = true; attack_range = false; } else if (Math.abs(ed) < range_shoot) { attack_melee = false; attack_range = true; } else { attack_melee = false; attack_range = false; } if (((!attack_melee) && (!moving)) && (!attack_range)) { units.anims.gotoAndStop("idle"); } else if (attack_melee && (!moving)) { units.anims.gotoAndStop("attack"); } else if (attack_range && (moving)) { units.anims.gotoAndStop("shootwalk"); } else if (attack_range && (!moving)) { units.anims.gotoAndStop("shoot"); } else if (((!attack_melee) && (moving)) && (!attack_range)) { units.anims.gotoAndStop("walk"); } c--; if (c == 0) { ed_id = 0; if (side == 1) { closest_dist = 300; ed = 300; } if (side == 2) { closest_dist = -300; ed = -300; } a = _root.ennemies.length - 1; while (a >= 0) { dist = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]._x - _x; if (side == 1) { if (dist > 0) { if (closest_dist > dist) { closest_dist = dist; limit = (Math.abs(hitzone._width / 2) + Math.abs(_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._width / 2)) + 2; } if ((_root.ennemies[a][2] != side) && (ed > (dist - Math.abs(_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._width / 2)))) { ed = dist - Math.abs(_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._width / 2); ed_id = _root.ennemies[a][0]; } } } if (side == 2) { if (dist < 0) { if (closest_dist < dist) { closest_dist = dist; limit = (Math.abs(hitzone._width / 2) + Math.abs(_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._width / 2)) + 2; } if ((_root.ennemies[a][2] != side) && (ed < (dist + Math.abs(_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._width / 2)))) { ed = dist + Math.abs(_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._width / 2); ed_id = _root.ennemies[a][0]; } } } a--; } c = 5; } } else { if (dead == false) { a = _root.ennemies.length - 1; while (a >= 0) { if (_root.ennemies[a][0] == uid) { _root.ennemies.splice(a, 1); } a--; } if (side == 2) { _root.game.base_comp.uof--; _root.cash = _root.cash + reward; _root.xp = _root.xp + (reward * 2); _root.exp = _root.exp + Math.round(reward / 2); par = new Array(); par[0] = reward; _root.create_particule(_x, _y - hitzone._height, 1, par); } else { _root.uof--; _root.e_cash = _root.e_cash + reward; _root.xp = _root.xp + Math.round(reward / 2); _root.exp = _root.exp + (reward * 2); } _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); dead = true; } units.anims.gotoAndStop("die"); dc++; if (dc > 80) { this.removeMovieClip(); } } } else { units.anims.gotoAndStop("idle"); } };
Instance of Symbol 330 MovieClip "hb" in Symbol 817 MovieClip [ennemy] Frame 1
onClipEvent (enterFrame) { this._y = (-_parent.hitzone._height) - 10; }
Symbol 824 Button
on (press) { if (timer == 2000) { _root.game.attachMovie("special1", "special1", 99999); timer = 0; } }
Symbol 829 Button
on (press) { if (timer == 2000) { _root.game.attachMovie("special2", "special2", 99999); timer = 0; } }
Symbol 831 Button
on (press) { if (timer == 2000) { _root.game.attachMovie("special3", "special3", 99999); timer = 0; } }
Symbol 833 Button
on (press) { if (timer == 2000) { _root.game.attachMovie("special4", "special4", 99999); timer = 0; } }
Symbol 835 Button
on (press) { if (timer == 2000) { _root.game.attachMovie("special5", "special5", 99999); timer = 0; } }
Symbol 836 MovieClip Frame 1
timer = 1999; this.onEnterFrame = function () { frame = Math.round(timer / 2); spt.gotoAndStop(frame); if (timer < 2000) { timer++; } };
Symbol 841 Button
on (press) { _parent.m1._visible = true; _parent.m2._visible = true; _parent.bf1._visible = false; _parent.bf2._visible = false; _parent.bf3._visible = false; _parent.bfr._visible = false; _parent.mt.text = "Menu"; _parent.desc.text = ""; } on (rollOver) { _parent.desc.text = "Return to previous menu"; } on (rollOut) { _parent.desc.text = ""; }
Symbol 847 Button
on (press) { _parent.add_to_tray(1); } on (rollOver) { _parent.unit_info(1); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 850 Button
on (press) { _parent.add_to_tray(2); } on (rollOver) { _parent.unit_info(2); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 859 Button
on (press) { _parent.add_to_tray(3); } on (rollOver) { _parent.unit_info(3); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 861 Button
on (press) { _parent.add_to_tray(4); } on (rollOver) { _parent.unit_info(4); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 863 Button
on (press) { _parent.add_to_tray(5); } on (rollOver) { _parent.unit_info(5); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 865 Button
on (press) { _parent.add_to_tray(6); } on (rollOver) { _parent.unit_info(6); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 867 Button
on (press) { _parent.add_to_tray(7); } on (rollOver) { _parent.unit_info(7); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 869 Button
on (press) { _parent.add_to_tray(8); } on (rollOver) { _parent.unit_info(8); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 871 Button
on (press) { _parent.add_to_tray(9); } on (rollOver) { _parent.unit_info(9); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 873 Button
on (press) { _parent.add_to_tray(10); } on (rollOver) { _parent.unit_info(10); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 875 Button
on (press) { _parent.add_to_tray(11); } on (rollOver) { _parent.unit_info(11); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 877 Button
on (press) { _parent.add_to_tray(12); } on (rollOver) { _parent.unit_info(12); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 880 Button
on (press) { _parent.add_to_tray(13); } on (rollOver) { _parent.unit_info(13); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 882 Button
on (press) { _parent.add_to_tray(14); } on (rollOver) { _parent.unit_info(14); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 884 Button
on (press) { _parent.add_to_tray(15); } on (rollOver) { _parent.unit_info(15); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 885 Button
on (press) { _parent.add_to_tray(16); } on (rollOver) { _parent.unit_info(16); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 887 Button
on (press) { _parent.m1._visible = true; _parent.m2._visible = true; _parent.bt1._visible = false; _parent.bt2._visible = false; _parent.bt3._visible = false; _parent.btr._visible = false; _parent.mt.text = "Menu"; _parent.desc.text = ""; } on (rollOver) { _parent.desc.text = "Return to previous menu"; } on (rollOut) { _parent.desc.text = ""; }
Symbol 889 Button
on (press) { _parent.build_turret(1); } on (rollOver) { _parent.turret_info(1); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 891 Button
on (press) { _parent.build_turret(2); } on (rollOver) { _parent.turret_info(2); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 893 Button
on (press) { _parent.build_turret(3); } on (rollOver) { _parent.turret_info(3); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 895 Button
on (press) { _parent.build_turret(4); } on (rollOver) { _parent.turret_info(4); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 897 Button
on (press) { _parent.build_turret(5); } on (rollOver) { _parent.turret_info(5); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 899 Button
on (press) { _parent.build_turret(6); } on (rollOver) { _parent.turret_info(6); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 901 Button
on (press) { _parent.build_turret(7); } on (rollOver) { _parent.turret_info(7); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 903 Button
on (press) { _parent.build_turret(8); } on (rollOver) { _parent.turret_info(8); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 905 Button
on (press) { _parent.build_turret(9); } on (rollOver) { _parent.turret_info(9); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 907 Button
on (press) { _parent.build_turret(10); } on (rollOver) { _parent.turret_info(10); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 909 Button
on (press) { _parent.build_turret(11); } on (rollOver) { _parent.turret_info(11); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 911 Button
on (press) { _parent.build_turret(12); } on (rollOver) { _parent.turret_info(12); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 913 Button
on (press) { _parent.build_turret(13); } on (rollOver) { _parent.turret_info(13); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 915 Button
on (press) { _parent.build_turret(14); } on (rollOver) { _parent.turret_info(14); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 917 Button
on (press) { _parent.build_turret(15); } on (rollOver) { _parent.turret_info(15); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 920 Button
on (press) { _parent.bf1._visible = true; _parent.bf2._visible = true; _parent.bf3._visible = true; _parent.bfr._visible = true; _parent.m1._visible = false; _parent.m2._visible = false; _parent.mt.text = "Menu - Units"; _parent.desc.text = ""; } on (rollOver) { _parent.desc.text = "Train units menu"; } on (rollOut) { _parent.desc.text = ""; }
Symbol 922 Button
on (press) { _parent.bt1._visible = true; _parent.bt2._visible = true; _parent.bt3._visible = true; _parent.btr._visible = true; _parent.m1._visible = false; _parent.m2._visible = false; _parent.mt.text = "Menu - Turrets"; _parent.desc.text = ""; } on (rollOver) { _parent.desc.text = "Build turrets menu"; } on (rollOut) { _parent.desc.text = ""; }
Symbol 924 Button
on (press) { _parent.stc._visible = true; _parent.m1._visible = false; _parent.m2._visible = false; _parent.mt.text = "Sell a turret"; _parent.desc.text = ""; _root.cursor.mod = 3; _root.show_sell_turrets(); } on (rollOver) { _parent.desc.text = "Sell a turret"; } on (rollOut) { _parent.desc.text = ""; }
Symbol 926 Button
on (press) { if (_root.addons == 0) { if (_root.cash >= 1000) { _root.cash = _root.cash - 1000; _root.addons++; } } else if (_root.addons == 1) { if (_root.cash >= 3000) { _root.cash = _root.cash - 3000; _root.addons++; } } else if (_root.addons == 2) { if (_root.cash >= 7500) { _root.cash = _root.cash - 7500; _root.addons++; } } } on (rollOver, release) { if (_root.addons == 0) { price = 1000; } else if (_root.addons == 1) { price = 3000; } else if (_root.addons == 2) { price = 7500; } if (_root.addons != 3) { _parent.desc.text = price + "$ - Add a turret spot"; } else { _parent.desc.text = "Can't build any more"; } } on (rollOut) { _parent.desc.text = ""; }
Symbol 928 Button
on (press) { if (_root.tech_level < 5) { needed = _root.EV[_root.tech_level - 1]; if (_root.xp >= needed) { _root.tech_level++; _root.game.ennemies.ennemybase1.max_health = _root.game.ennemies.ennemybase1.max_health + (300 * _root.tech_level); _root.game.ennemies.ennemybase1.health = _root.game.ennemies.ennemybase1.health + (300 * _root.tech_level); } } } on (rollOver) { if (_root.tech_level < 5) { needed = _root.EV[_root.tech_level - 1]; _parent.desc.text = needed + " Xp - Evolve to next age"; } else { _parent.desc.text = "You cannot evolve anymore"; } } on (rollOut) { _parent.desc.text = ""; }
Symbol 935 Button
on (press) { _root.cursor.mod = 1; m1._visible = true; m2._visible = true; btc._visible = false; _root.hide_build_buttons(); }
Symbol 936 Button
on (press) { _root.cursor.mod = 1; m1._visible = true; m2._visible = true; stc._visible = false; mt.text = "Menu"; _root.hide_sell_buttons(); }
Symbol 951 MovieClip Frame 1
stop();
Symbol 952 MovieClip [menu] Frame 1
function add_to_tray(id) { if (_root.cash >= _root.EN[id][1]) { _root.cash = _root.cash - _root.EN[id][1]; if (tray[0] == 0) { tray[0] = id; create_ennemy(id); } else if (tray[1] == 0) { tray[1] = id; } else if (tray[2] == 0) { tray[2] = id; } else if (tray[3] == 0) { tray[3] = id; } else if (tray[4] == 0) { tray[4] = id; } else { _root.cash = _root.cash + _root.EN[id][1]; } trace_tray(); } } function create_ennemy(id) { if (c_id == 0) { timer = _root.EN[id][2]; c_id = id; c_timer = timer; bdesc.text = ("Training " + _root.EN[id][0]) + "..."; } } function build_turret(id) { if (_root.cash >= _root.TU[id][1]) { cursor_turret(id); } } function cursor_turret(id) { _root.cursor.mod = 2; _root.cursor.turret = id; bt1._visible = false; bt2._visible = false; bt3._visible = false; btr._visible = false; btc._visible = true; _root.show_build_buttons(); } function trace_tray() { t1.gotoAndStop(tray[0] + 1); t2.gotoAndStop(tray[1] + 1); t3.gotoAndStop(tray[2] + 1); t4.gotoAndStop(tray[3] + 1); t5.gotoAndStop(tray[4] + 1); } function unit_info(id) { desc.text = (_root.EN[id][1] + "$ - ") + _root.EN[id][0]; } function turret_info(id) { desc.text = (_root.TU[id][1] + "$ - ") + _root.TU[id][0]; } function unit_info_hide() { desc.text = ""; } c_id = 0; prog._xscale = 0; tray = Array(0, 0, 0, 0, 0); bf1._visible = false; bf2._visible = false; bf3._visible = false; bfr._visible = false; bt1._visible = false; bt2._visible = false; bt3._visible = false; btr._visible = false; btc._visible = false; stc._visible = false; this.onEnterFrame = function () { desc_text = desc.text; menu_text = mt.text; if (_ymouse > 120) { if (_root.game._x > -350) { if (_xmouse > 550) { _root.game._x = _root.game._x - ((_xmouse - 550) / 10); } } if (_root.game._x < -350) { _root.game._x = -350; } if (_root.game._x < 0) { if (_xmouse < 100) { _root.game._x = _root.game._x + ((100 - _xmouse) / 10); } } if (_root.game._x > 0) { _root.game._x = 0; } } if (timer > 0) { timer--; prog._xscale = 100 - ((timer / c_timer) * 100); } if (timer == 0) { _root.create_ennemy(c_id, 1); c_id = 0; c_timer = 0; timer = -1; prog._xscale = 0; bdesc.text = ""; tray[0] = 0 + tray[1]; tray[1] = 0 + tray[2]; tray[2] = 0 + tray[3]; tray[3] = 0 + tray[4]; tray[4] = 0; if (tray[0] != 0) { create_ennemy(tray[0]); } trace_tray(); } };
Instance of Symbol 836 MovieClip in Symbol 952 MovieClip [menu] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.tech_level); }
Instance of Symbol 886 MovieClip "bf1" in Symbol 952 MovieClip [menu] Frame 1
onClipEvent (load) { this.gotoAndStop(_root.tech_level); } onClipEvent (enterFrame) { this.gotoAndStop(_root.tech_level); }
Instance of Symbol 918 MovieClip "bt1" in Symbol 952 MovieClip [menu] Frame 1
onClipEvent (load) { this.gotoAndStop(_root.tech_level); } onClipEvent (enterFrame) { this.gotoAndStop(_root.tech_level); }
Symbol 964 MovieClip Frame 1
stop();
Symbol 990 Button
on (press) { _root.create_turret(1, _root.cursor.turret, 1); }
Symbol 991 Button
on (press) { _root.create_turret(2, _root.cursor.turret, 1); }
Symbol 992 Button
on (press) { _root.create_turret(3, _root.cursor.turret, 1); }
Symbol 993 Button
on (press) { _root.create_turret(4, _root.cursor.turret, 1); }
Symbol 994 Button
on (press) { _root.sell_turret(1, Math.round(_root.TU[_root.spot1_turret][1] / 2)); } on (rollOver) { _root.menu.desc.text = ((("Sell " + _root.TU[_root.spot1_turret][0]) + " for ") + Math.round(_root.TU[_root.spot1_turret][1] / 2)) + "$"; } on (rollOut) { _root.menu.desc.text = ""; }
Symbol 995 Button
on (press) { _root.sell_turret(2, Math.round(_root.TU[_root.spot2_turret][1] / 2)); } on (rollOver) { _root.menu.desc.text = ((("Sell " + _root.TU[_root.spot2_turret][0]) + " for ") + Math.round(_root.TU[_root.spot2_turret][1] / 2)) + "$"; } on (rollOut) { _root.menu.desc.text = ""; }
Symbol 996 Button
on (press) { _root.sell_turret(3, Math.round(_root.TU[_root.spot3_turret][1] / 2)); } on (rollOver) { _root.menu.desc.text = ((("Sell " + _root.TU[_root.spot3_turret][0]) + " for ") + Math.round(_root.TU[_root.spot3_turret][1] / 2)) + "$"; } on (rollOut) { _root.menu.desc.text = ""; }
Symbol 997 Button
on (press) { _root.sell_turret(4, Math.round(_root.TU[_root.spot4_turret][1] / 2)); } on (rollOver) { _root.menu.desc.text = ((("Sell " + _root.TU[_root.spot4_turret][0]) + " for ") + Math.round(_root.TU[_root.spot4_turret][1] / 2)) + "$"; } on (rollOut) { _root.menu.desc.text = ""; }
Symbol 998 MovieClip [base_player] Frame 1
e1._visible = false; e2._visible = false; e3._visible = false; b2._visible = false; b3._visible = false; b4._visible = false; b1._visible = false; s2._visible = false; s3._visible = false; s4._visible = false; s1._visible = false; this.onEnterFrame = function () { hr = (_root.game.ennemies.ennemybase1.health / _root.game.ennemies.ennemybase1.max_health) * 100; h = Math.round(_root.game.ennemies.ennemybase1.health); if (h < 0) { _root.end_game(false); } hb._yscale = hr; if (!_root.PAUSED) { base.gotoAndStop(_root.tech_level); e1.gotoAndStop(_root.tech_level); e2.gotoAndStop(_root.tech_level); e3.gotoAndStop(_root.tech_level); if (_root.addons == 0) { e1._visible = false; e2._visible = false; e3._visible = false; } else if (_root.addons == 1) { e1._visible = true; e2._visible = false; e3._visible = false; } else if (_root.addons == 2) { e1._visible = true; e2._visible = true; e3._visible = false; } else if (_root.addons == 3) { e1._visible = true; e2._visible = true; e3._visible = true; } } };
Symbol 1000 MovieClip [base_comp] Frame 1
timer = 0; u_timer = -1; turn_time = 0; uf = 0.3; step_time = 40; timer = 0; check_action = false; uof = 0; tech_timer = 0; unit_level = 1; turret_level = 0; this.onEnterFrame = function () { if (!_root.PAUSED) { hr = (_root.game.ennemies.ennemybase2.health / _root.game.ennemies.ennemybase2.max_health) * 100; h = Math.round(_root.game.ennemies.ennemybase2.health); if (h < 0) { _root.end_game(true); } hb._yscale = hr; bu.gotoAndStop(_root.etech_level); tech_timer++; if (unit_level == 1) { if (tech_timer == 1500) { unit_level++; } } else if (unit_level == 2) { if (tech_timer == 5000) { unit_level++; } } if (tech_timer == 8000) { if (_root.etech_level != 5) { _root.etech_level++; _root.game.ennemies.ennemybase2.health = _root.game.ennemies.ennemybase2.health + (300 * _root.etech_level); _root.game.ennemies.ennemybase2.max_health = _root.game.ennemies.ennemybase2.max_health + (300 * _root.etech_level); unit_level = 1; tech_timer = 0; } } if (_root.etech_level == 1) { if (tech_timer == 1000) { _root.create_turret(1, 1, 2); turret_level++; } else if (tech_timer == 4000) { _root.esell_turret(1); _root.create_turret(1, 2, 2); turret_level++; } else if (tech_timer == 6000) { _root.esell_turret(1); _root.create_turret(1, 3, 2); } } if (_root.etech_level == 2) { if (tech_timer == 1000) { _root.esell_turret(1); _root.create_turret(1, 4, 2); turret_level++; } else if (tech_timer == 4000) { _root.eaddons = 1; _root.esell_turret(1); _root.create_turret(1, 6, 2); turret_level++; } else if (tech_timer == 6000) { _root.create_turret(2, 5, 2); } } if (_root.etech_level == 3) { if (tech_timer == 1000) { _root.esell_turret(1); _root.create_turret(1, 7, 2); turret_level++; } else if (tech_timer == 4000) { _root.eaddons = 2; _root.esell_turret(2); _root.create_turret(2, 7, 2); turret_level++; } else if (tech_timer == 6000) { _root.esell_turret(2); _root.esell_turret(1); _root.create_turret(3, 9, 2); } } if (_root.etech_level == 4) { if (tech_timer == 5000) { _root.create_turret(1, 10, 2); turret_level++; } else if (tech_timer == 7000) { _root.eaddons = 2; _root.esell_turret(3); _root.esell_turret(1); _root.create_turret(2, 11, 2); turret_level++; } } if (_root.etech_level == 5) { if (tech_timer == 5000) { _root.create_turret(1, 13, 2); turret_level++; } else if (tech_timer == 12000) { _root.esell_turret(2); _root.esell_turret(1); _root.esell_turret(3); _root.create_turret(2, 14, 2); turret_level++; } else if (tech_timer == 20000) { _root.eaddons = 3; _root.esell_turret(2); _root.esell_turret(1); _root.esell_turret(3); _root.create_turret(4, 15, 2); turret_level++; } } timer++; if (step_time == timer) { f = Math.random(); if (f < uf) { action = 1; } else { action = 3; } timer = 0; check_action = true; } if (check_action == true) { if (action == 1) { if (u_timer < -5) { if (uof < 6) { unit_type = random(unit_level) + 1; unit_type = unit_type + ((_root.etech_level - 1) * 3); will_create_unit = unit_type; u_timer = _root.EN[unit_type][2]; u_timer_total = _root.EN[unit_type][2]; uof++; check_action = false; } } } } if (u_timer == 0) { _root.create_ennemy(will_create_unit, 2); } u_timer--; make_unit = Math.random(); bar._yscale = (u_timer / u_timer_total) * 100; if (_root.eaddons == 0) { e1._visible = false; e2._visible = false; e3._visible = false; } else if (_root.eaddons == 1) { e1._visible = true; e2._visible = false; e3._visible = false; } else if (_root.eaddons == 2) { e1._visible = true; e2._visible = true; e3._visible = false; } else if (_root.eaddons == 3) { e1._visible = true; e2._visible = true; e3._visible = true; } e1.gotoAndStop(_root.etech_level); e2.gotoAndStop(_root.etech_level); e3.gotoAndStop(_root.etech_level); } };
Symbol 1006 MovieClip Frame 1
lb._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (lb._xscale == 100) { _root.gotoAndPlay("loaded"); }
Symbol 1006 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1014 Button
on (release) { _root.getURL("http://www.maxgames.com", "_blank"); }
Symbol 1018 Button
on (press) { _root.play(); }
Symbol 1023 MovieClip Frame 26
stop();
Symbol 1030 MovieClip Frame 160
stop(); _root.play();
Symbol 1042 Button
on (press) { _root.gotoAndStop("sta"); }
Symbol 1043 Button
on (press) { _root.gotoAndStop("ins"); }
Symbol 1044 Button
on (press) { _root.gotoAndStop("ext"); }
Symbol 1045 Button
on (release) { _root.getURL("http://www.maxgames.com", "_blank"); }
Symbol 1046 Button
on (release) { _root.getURL("http://louissi.newgrounds.com", "_blank"); }
Symbol 1049 Button
on (press) { _root.gotoAndStop("menuframe"); }
Symbol 1055 Button
on (press) { _root.diff = 1; _root.gotoAndStop("ingame"); }
Symbol 1056 Button
on (press) { _root.diff = 2; _root.gotoAndStop("ingame"); }
Symbol 1057 Button
on (press) { _root.diff = 3; _root.gotoAndStop("ingame"); }

Library Items

Symbol 1 MovieClip [special1]
Symbol 2 MovieClip [special2]
Symbol 3 GraphicUsed by:6 1004
Symbol 4 SoundUsed by:6 314 318 799
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [special5]Uses:3 4 5
Symbol 7 GraphicUsed by:13
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:8 9 10Used by:13
Symbol 12 SoundUsed by:13
Symbol 13 MovieClip [special4]Uses:7 11 12
Symbol 14 MovieClip [special3]
Symbol 15 FontUsed by:16 17 1033 1048 1050 1051 1054 1058 1059 1060 1061
Symbol 16 TextUses:15Used by:18
Symbol 17 TextUses:15Used by:18
Symbol 18 MovieClip [pause]Uses:16 17
Symbol 19 FontUsed by:20 21 937 938 939 942
Symbol 20 EditableTextUses:19Used by:34
Symbol 21 EditableTextUses:19Used by:34
Symbol 22 ShapeTweeningUsed by:33
Symbol 23 ShapeTweeningUsed by:33
Symbol 24 GraphicUsed by:33
Symbol 25 GraphicUsed by:33
Symbol 26 GraphicUsed by:33
Symbol 27 ShapeTweeningUsed by:33
Symbol 28 ShapeTweeningUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:22 23 24 25 26 27 28 29 30 31 32Used by:34
Symbol 34 MovieClip [part1]Uses:20 21 33
Symbol 35 GraphicUsed by:47
Symbol 36 GraphicUsed by:47
Symbol 37 GraphicUsed by:47
Symbol 38 GraphicUsed by:47
Symbol 39 GraphicUsed by:47
Symbol 40 GraphicUsed by:47
Symbol 41 GraphicUsed by:47
Symbol 42 GraphicUsed by:47
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:35 36 37 38 39 40 41 42 43 44 45 46Used by:48 50
Symbol 48 MovieClip [part2]Uses:47
Symbol 49 GraphicUsed by:50 85 86 712 803 1023
Symbol 50 MovieClip [part8]Uses:47 49
Symbol 51 GraphicUsed by:68
Symbol 52 GraphicUsed by:67
Symbol 53 GraphicUsed by:67
Symbol 54 GraphicUsed by:67
Symbol 55 GraphicUsed by:67
Symbol 56 GraphicUsed by:67
Symbol 57 GraphicUsed by:67
Symbol 58 GraphicUsed by:67
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:52 53 54 55 56 57 58 59 60 61 62 63 64 65 66Used by:68 128 130 712 803 1021
Symbol 68 MovieClip [part6]Uses:51 67
Symbol 69 SoundUsed by:85 86 712 803
Symbol 70 GraphicUsed by:85 86 712 803 1023
Symbol 71 GraphicUsed by:85 86 712 803 1023
Symbol 72 GraphicUsed by:85 86 712 803 1023
Symbol 73 GraphicUsed by:85 86 712 803 1023
Symbol 74 GraphicUsed by:85 86 712 803 1023
Symbol 75 GraphicUsed by:85 86 712 803 1023
Symbol 76 GraphicUsed by:85 86 712 803 1023
Symbol 77 GraphicUsed by:85 86 712 803 1023
Symbol 78 GraphicUsed by:85 86 712 803 1023
Symbol 79 GraphicUsed by:85 86 712 803 1023
Symbol 80 GraphicUsed by:85 86 712 803 1023
Symbol 81 GraphicUsed by:85 86 712 803 1023
Symbol 82 GraphicUsed by:85 86 712 803 1023
Symbol 83 GraphicUsed by:85 86 712 803 1023
Symbol 84 GraphicUsed by:85 86 712 803 1023
Symbol 85 MovieClip [part7]Uses:49 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
Symbol 86 MovieClip [part12]Uses:49 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip [part3]Uses:87
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [part10]Uses:89
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [part9]Uses:91
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [part4]Uses:93
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:97 98
Symbol 97 MovieClip [base1]Uses:96
Symbol 98 MovieClip [base2]Uses:96
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClip [bullet1]Uses:99
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [bullet3]Uses:101
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [bullet6]Uses:103
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [bullet7]Uses:105
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [bullet8]Uses:107
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [bullet9]Uses:109
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:113 314
Symbol 113 MovieClip [bullet10]Uses:112
Symbol 114 GraphicUsed by:116 917
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:114 115Used by:117 118 318 917
Symbol 117 MovieClip [bullet11]Uses:116
Symbol 118 MovieClip [bullet12]Uses:116
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:121 124 239
Symbol 121 MovieClip [bullet4]Uses:120
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [bullet5]Uses:122
Symbol 124 MovieClip [part5]Uses:120
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [part11]Uses:125
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Symbol 696 GraphicUsed by:697
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Symbol 724 GraphicUsed by:725
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Symbol 778 GraphicUsed by:779
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Symbol 789 GraphicUsed by:790
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Symbol 791 GraphicUsed by:792
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Symbol 793 GraphicUsed by:794
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Symbol 796 GraphicUsed by:797
Symbol 797 MovieClipUses:796Used by:798
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Symbol 806 GraphicUsed by:813 814
Symbol 807 GraphicUsed by:813
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Symbol 819 EditableTextUses:323Used by:952
Symbol 820 EditableTextUses:323Used by:952
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Symbol 823 GraphicUsed by:824
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Symbol 825 GraphicUsed by:827 836
Symbol 826 GraphicUsed by:827
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Symbol 828 GraphicUsed by:829
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Symbol 832 GraphicUsed by:833
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Symbol 837 GraphicUsed by:841 861 863 865 867 869 871 873 875 877 882 884 885 887 889 891 893 895 897 899 901 903 905 907 909 911 913 915 917 920 922 924 926 928
Symbol 838 GraphicUsed by:841 887
Symbol 839 GraphicUsed by:841 861 863 865 867 869 871 873 875 877 880 882 884 885 887 889 891 893 895 897 899 901 903 905 907 909 911 913 915 917 920 922 924 926 928
Symbol 840 GraphicUsed by:841 861 863 865 867 869 871 873 875 877 880 882 884 885 887 889 891 893 895 897 899 901 903 905 907 909 911 913 915 917 920 922 924 926 928
Symbol 841 ButtonUses:837 838 839 840Used by:886
Symbol 842 GraphicUsed by:847
Symbol 843 GraphicUsed by:847
Symbol 844 GraphicUsed by:847
Symbol 845 GraphicUsed by:847 850
Symbol 846 GraphicUsed by:847 850
Symbol 847 ButtonUses:842 843 844 845 846Used by:886
Symbol 848 GraphicUsed by:850
Symbol 849 GraphicUsed by:850
Symbol 850 ButtonUses:848 849 845 846Used by:886
Symbol 851 GraphicUsed by:859
Symbol 852 GraphicUsed by:859
Symbol 853 GraphicUsed by:859
Symbol 854 GraphicUsed by:859
Symbol 855 GraphicUsed by:859
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Symbol 857 GraphicUsed by:859
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Symbol 860 GraphicUsed by:861
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Symbol 862 GraphicUsed by:863
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Symbol 864 GraphicUsed by:865
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Symbol 866 GraphicUsed by:867
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Symbol 868 GraphicUsed by:869
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Symbol 870 GraphicUsed by:871
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Symbol 872 GraphicUsed by:873
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Symbol 874 GraphicUsed by:875
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Symbol 876 GraphicUsed by:877
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Symbol 883 GraphicUsed by:884
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Symbol 886 MovieClipUses:841 847 850 859 861 863 865 867 869 871 873 875 877 880 882 884 885Used by:952
Symbol 887 ButtonUses:837 838 839 840Used by:918
Symbol 888 GraphicUsed by:889
Symbol 889 ButtonUses:837 888 839 840Used by:918
Symbol 890 GraphicUsed by:891
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Symbol 892 GraphicUsed by:893
Symbol 893 ButtonUses:837 892 839 840Used by:918
Symbol 894 GraphicUsed by:895
Symbol 895 ButtonUses:837 894 839 840Used by:918
Symbol 896 GraphicUsed by:897
Symbol 897 ButtonUses:837 896 839 840Used by:918
Symbol 898 GraphicUsed by:899
Symbol 899 ButtonUses:837 898 839 840Used by:918
Symbol 900 GraphicUsed by:901
Symbol 901 ButtonUses:837 900 839 840Used by:918
Symbol 902 GraphicUsed by:903
Symbol 903 ButtonUses:837 902 839 840Used by:918
Symbol 904 GraphicUsed by:905
Symbol 905 ButtonUses:837 904 839 840Used by:918
Symbol 906 GraphicUsed by:907
Symbol 907 ButtonUses:837 906 839 840Used by:918
Symbol 908 GraphicUsed by:909
Symbol 909 ButtonUses:837 908 839 840Used by:918
Symbol 910 GraphicUsed by:911
Symbol 911 ButtonUses:837 910 839 840Used by:918
Symbol 912 GraphicUsed by:913
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Symbol 914 GraphicUsed by:915
Symbol 915 ButtonUses:837 914 839 840Used by:918
Symbol 916 GraphicUsed by:917
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Symbol 921 GraphicUsed by:922
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Symbol 923 GraphicUsed by:924 926
Symbol 924 ButtonUses:837 923 324 839 840Used by:929
Symbol 925 TextUses:323Used by:926
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Symbol 927 GraphicUsed by:928
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Symbol 930 GraphicUsed by:935 936
Symbol 931 FontUsed by:932 947
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Symbol 933 GraphicUsed by:935 936
Symbol 934 GraphicUsed by:935 936
Symbol 935 ButtonUses:930 932 933 934Used by:952
Symbol 936 ButtonUses:930 932 933 934Used by:952
Symbol 937 EditableTextUses:19Used by:952
Symbol 938 EditableTextUses:19Used by:952
Symbol 939 EditableTextUses:19Used by:952
Symbol 940 FontUsed by:941
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Symbol 942 EditableTextUses:19Used by:952
Symbol 943 GraphicUsed by:952
Symbol 944 GraphicUsed by:945 990 991 992 993 994 995 996 997
Symbol 945 MovieClipUses:944Used by:952
Symbol 946 GraphicUsed by:952
Symbol 947 EditableTextUses:931Used by:952
Symbol 948 EditableTextUses:323Used by:952
Symbol 949 GraphicUsed by:951
Symbol 950 GraphicUsed by:951
Symbol 951 MovieClipUses:949 950Used by:952
Symbol 952 MovieClip [menu]Uses:818 819 820 821 822 836 886 918 929 935 936 937 938 939 941 942 943 945 946 947 948 951
Symbol 953 GraphicUsed by:956
Symbol 954 GraphicUsed by:955
Symbol 955 MovieClipUses:954Used by:956  Timeline
Symbol 956 MovieClip [bg]Uses:953 955
Symbol 957 GraphicUsed by:964
Symbol 958 GraphicUsed by:964
Symbol 959 GraphicUsed by:960
Symbol 960 MovieClipUses:959Used by:964
Symbol 961 GraphicUsed by:964
Symbol 962 GraphicUsed by:964
Symbol 963 GraphicUsed by:964
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Symbol 965 GraphicUsed by:970
Symbol 966 GraphicUsed by:970
Symbol 967 GraphicUsed by:970
Symbol 968 GraphicUsed by:970
Symbol 969 GraphicUsed by:970
Symbol 970 MovieClipUses:965 966 967 968 969Used by:998 1000
Symbol 971 GraphicUsed by:976
Symbol 972 GraphicUsed by:976
Symbol 973 GraphicUsed by:976
Symbol 974 GraphicUsed by:976
Symbol 975 GraphicUsed by:976
Symbol 976 MovieClipUses:971 972 973 974 975Used by:998 1000
Symbol 977 GraphicUsed by:982
Symbol 978 GraphicUsed by:982
Symbol 979 GraphicUsed by:982
Symbol 980 GraphicUsed by:982
Symbol 981 GraphicUsed by:982
Symbol 982 MovieClipUses:977 978 979 980 981Used by:998 1000
Symbol 983 EditableTextUses:323Used by:998
Symbol 984 GraphicUsed by:998 1000
Symbol 985 GraphicUsed by:986
Symbol 986 MovieClipUses:985Used by:998 1000
Symbol 987 GraphicUsed by:998 1000
Symbol 988 GraphicUsed by:990 991 992 993 994 995 996 997
Symbol 989 GraphicUsed by:990 991 992 993 994 995 996 997
Symbol 990 ButtonUses:988 989 944Used by:998
Symbol 991 ButtonUses:988 989 944Used by:998
Symbol 992 ButtonUses:988 989 944Used by:998
Symbol 993 ButtonUses:988 989 944Used by:998
Symbol 994 ButtonUses:988 989 944Used by:998
Symbol 995 ButtonUses:988 989 944Used by:998
Symbol 996 ButtonUses:988 989 944Used by:998
Symbol 997 ButtonUses:988 989 944Used by:998
Symbol 998 MovieClip [base_player]Uses:964 970 976 982 983 984 986 987 990 991 992 993 994 995 996 997
Symbol 999 EditableTextUses:323Used by:1000
Symbol 1000 MovieClip [base_comp]Uses:964 970 976 982 999 984 986 987
Symbol 1001 GraphicUsed by:Timeline
Symbol 1002 FontUsed by:1003 1016
Symbol 1003 TextUses:1002Used by:1006
Symbol 1004 MovieClipUses:3Used by:1006
Symbol 1005 GraphicUsed by:1006
Symbol 1006 MovieClipUses:1003 1004 1005Used by:Timeline
Symbol 1007 GraphicUsed by:1008
Symbol 1008 MovieClipUses:1007Used by:1012
Symbol 1009 FontUsed by:1011
Symbol 1010 FontUsed by:1011 1019
Symbol 1011 TextUses:1009 1010Used by:1012
Symbol 1012 MovieClipUses:1008 1011Used by:1030  Timeline
Symbol 1013 GraphicUsed by:1014
Symbol 1014 ButtonUses:1013Used by:Timeline
Symbol 1015 GraphicUsed by:Timeline
Symbol 1016 TextUses:1002Used by:Timeline
Symbol 1017 GraphicUsed by:1018 1042 1043 1044 1045 1046 1049 1055 1056 1057
Symbol 1018 ButtonUses:471 1017Used by:Timeline
Symbol 1019 TextUses:1010Used by:1030
Symbol 1020 GraphicUsed by:1030
Symbol 1021 MovieClipUses:67Used by:1030
Symbol 1022 GraphicUsed by:1030
Symbol 1023 MovieClipUses:49 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84Used by:1030
Symbol 1024 SoundUsed by:1030
Symbol 1025 GraphicUsed by:1030
Symbol 1026 GraphicUsed by:1030
Symbol 1027 GraphicUsed by:1030
Symbol 1028 GraphicUsed by:1030
Symbol 1029 GraphicUsed by:1030
Symbol 1030 MovieClipUses:1019 1020 1012 1021 1022 1023 1024 1025 1026 1027 1028 1029 SS1Used by:Timeline
Symbol 1031 GraphicUsed by:Timeline
Symbol 1032 GraphicUsed by:Timeline
Symbol 1033 TextUses:15Used by:1037
Symbol 1034 GraphicUsed by:1037
Symbol 1035 GraphicUsed by:1037
Symbol 1036 GraphicUsed by:1037
Symbol 1037 MovieClipUses:1033 1034 1035 1036Used by:Timeline
Symbol 1038 GraphicUses:180Used by:1041
Symbol 1039 GraphicUsed by:1041
Symbol 1040 GraphicUsed by:1041
Symbol 1041 MovieClipUses:345 374 453 477 512 588 608 618 634 653 660 707 736 766 795 1038 1039 1040Used by:Timeline
Symbol 1042 ButtonUses:471 1017Used by:Timeline
Symbol 1043 ButtonUses:471 1017Used by:Timeline
Symbol 1044 ButtonUses:471 1017Used by:Timeline
Symbol 1045 ButtonUses:471 1017Used by:Timeline
Symbol 1046 ButtonUses:471 1017Used by:Timeline
Symbol 1047 GraphicUsed by:Timeline
Symbol 1048 TextUses:15Used by:Timeline
Symbol 1049 ButtonUses:471 1017Used by:Timeline
Symbol 1050 TextUses:15Used by:Timeline
Symbol 1051 TextUses:15Used by:Timeline
Symbol 1052 BitmapUsed by:1053
Symbol 1053 GraphicUses:1052Used by:Timeline
Symbol 1054 TextUses:15Used by:Timeline
Symbol 1055 ButtonUses:471 1017Used by:Timeline
Symbol 1056 ButtonUses:471 1017Used by:Timeline
Symbol 1057 ButtonUses:471 1017Used by:Timeline
Symbol 1058 TextUses:15Used by:Timeline
Symbol 1059 TextUses:15Used by:Timeline
Symbol 1060 TextUses:15Used by:Timeline
Symbol 1061 TextUses:15Used by:Timeline
Streaming Sound 1Used by:Symbol 1030 MovieClip

Instance Names

"hitzone"Symbol 97 MovieClip [base1] Frame 1Symbol 96 MovieClip
"hitzone"Symbol 98 MovieClip [base2] Frame 1Symbol 96 MovieClip
"anim"Symbol 319 MovieClip Frame 1Symbol 163 MovieClip
"anim"Symbol 319 MovieClip Frame 2Symbol 175 MovieClip
"anim"Symbol 319 MovieClip Frame 3Symbol 193 MovieClip
"anim"Symbol 319 MovieClip Frame 4Symbol 221 MovieClip
"anim"Symbol 319 MovieClip Frame 5Symbol 239 MovieClip
"anim"Symbol 319 MovieClip Frame 6Symbol 250 MovieClip
"anim"Symbol 319 MovieClip Frame 7Symbol 260 MovieClip
"anim"Symbol 319 MovieClip Frame 8Symbol 268 MovieClip
"anim"Symbol 319 MovieClip Frame 9Symbol 276 MovieClip
"anim"Symbol 319 MovieClip Frame 10Symbol 290 MovieClip
"anim"Symbol 319 MovieClip Frame 11Symbol 293 MovieClip
"anim"Symbol 319 MovieClip Frame 12Symbol 304 MovieClip
"anim"Symbol 319 MovieClip Frame 13Symbol 309 MovieClip
"anim"Symbol 319 MovieClip Frame 14Symbol 314 MovieClip
"anim"Symbol 319 MovieClip Frame 15Symbol 318 MovieClip
"tu"Symbol 320 MovieClip [turret] Frame 1Symbol 319 MovieClip
"tu"Symbol 326 MovieClip [cursor] Frame 1Symbol 319 MovieClip
"ar"Symbol 326 MovieClip [cursor] Frame 1Symbol 322 MovieClip
"se"Symbol 326 MovieClip [cursor] Frame 1Symbol 325 MovieClip
"hb"Symbol 330 MovieClip Frame 1Symbol 329 MovieClip
"anims"Symbol 805 MovieClip Frame 1Symbol 360 MovieClip
"anims"Symbol 805 MovieClip Frame 2Symbol 395 MovieClip
"anims"Symbol 805 MovieClip Frame 3Symbol 460 MovieClip
"anims"Symbol 805 MovieClip Frame 4Symbol 492 MovieClip
"anims"Symbol 805 MovieClip Frame 5Symbol 544 MovieClip
"anims"Symbol 805 MovieClip Frame 6Symbol 592 MovieClip
"anims"Symbol 805 MovieClip Frame 7Symbol 612 MovieClip
"anims"Symbol 805 MovieClip Frame 8Symbol 624 MovieClip
"anims"Symbol 805 MovieClip Frame 9Symbol 637 MovieClip
"anims"Symbol 805 MovieClip Frame 10Symbol 656 MovieClip
"anims"Symbol 805 MovieClip Frame 11Symbol 690 MovieClip
"anims"Symbol 805 MovieClip Frame 12Symbol 713 MovieClip
"anims"Symbol 805 MovieClip Frame 13Symbol 746 MovieClip
"anims"Symbol 805 MovieClip Frame 14Symbol 782 MovieClip
"anims"Symbol 805 MovieClip Frame 15Symbol 804 MovieClip
"anims"Symbol 805 MovieClip Frame 16Symbol 782 MovieClip
"hb"Symbol 817 MovieClip [ennemy] Frame 1Symbol 330 MovieClip
"units"Symbol 817 MovieClip [ennemy] Frame 1Symbol 805 MovieClip
"hitzone"Symbol 817 MovieClip [ennemy] Frame 1Symbol 813 MovieClip
"hb_but"Symbol 817 MovieClip [ennemy] Frame 1Symbol 814 Button
"aura"Symbol 817 MovieClip [ennemy] Frame 1Symbol 816 MovieClip
"spt"Symbol 836 MovieClip Frame 1Symbol 827 MovieClip
"bfr"Symbol 886 MovieClip Frame 1Symbol 841 Button
"bf1"Symbol 886 MovieClip Frame 1Symbol 847 Button
"bf2"Symbol 886 MovieClip Frame 1Symbol 850 Button
"bf3"Symbol 886 MovieClip Frame 1Symbol 859 Button
"bf1"Symbol 886 MovieClip Frame 2Symbol 861 Button
"bf2"Symbol 886 MovieClip Frame 2Symbol 863 Button
"bf3"Symbol 886 MovieClip Frame 2Symbol 865 Button
"bf1"Symbol 886 MovieClip Frame 3Symbol 867 Button
"bf2"Symbol 886 MovieClip Frame 3Symbol 869 Button
"bf3"Symbol 886 MovieClip Frame 3Symbol 871 Button
"bf1"Symbol 886 MovieClip Frame 4Symbol 873 Button
"bf2"Symbol 886 MovieClip Frame 4Symbol 875 Button
"bf3"Symbol 886 MovieClip Frame 4Symbol 877 Button
"bf1"Symbol 886 MovieClip Frame 5Symbol 880 Button
"bf2"Symbol 886 MovieClip Frame 5Symbol 882 Button
"bf3"Symbol 886 MovieClip Frame 5Symbol 884 Button
"bf2"Symbol 886 MovieClip Frame 5Symbol 885 Button
"btr"Symbol 918 MovieClip Frame 1Symbol 887 Button
"bt1"Symbol 918 MovieClip Frame 1Symbol 889 Button
"bt2"Symbol 918 MovieClip Frame 1Symbol 891 Button
"bt3"Symbol 918 MovieClip Frame 1Symbol 893 Button
"bt1"Symbol 918 MovieClip Frame 2Symbol 895 Button
"bt2"Symbol 918 MovieClip Frame 2Symbol 897 Button
"bt3"Symbol 918 MovieClip Frame 2Symbol 899 Button
"bt1"Symbol 918 MovieClip Frame 3Symbol 901 Button
"bt2"Symbol 918 MovieClip Frame 3Symbol 903 Button
"bt3"Symbol 918 MovieClip Frame 3Symbol 905 Button
"bt1"Symbol 918 MovieClip Frame 4Symbol 907 Button
"bt2"Symbol 918 MovieClip Frame 4Symbol 909 Button
"bt3"Symbol 918 MovieClip Frame 4Symbol 911 Button
"bt1"Symbol 918 MovieClip Frame 5Symbol 913 Button
"bt2"Symbol 918 MovieClip Frame 5Symbol 915 Button
"bt3"Symbol 918 MovieClip Frame 5Symbol 917 Button
"m1"Symbol 929 MovieClip Frame 1Symbol 920 Button
"m2"Symbol 929 MovieClip Frame 1Symbol 922 Button
"m2"Symbol 929 MovieClip Frame 1Symbol 924 Button
"m2"Symbol 929 MovieClip Frame 1Symbol 926 Button
"m2"Symbol 929 MovieClip Frame 1Symbol 928 Button
"mt"Symbol 952 MovieClip [menu] Frame 1Symbol 820 EditableText
"bf1"Symbol 952 MovieClip [menu] Frame 1Symbol 886 MovieClip
"bt1"Symbol 952 MovieClip [menu] Frame 1Symbol 918 MovieClip
"m1"Symbol 952 MovieClip [menu] Frame 1Symbol 929 MovieClip
"btc"Symbol 952 MovieClip [menu] Frame 1Symbol 935 Button
"stc"Symbol 952 MovieClip [menu] Frame 1Symbol 936 Button
"prog"Symbol 952 MovieClip [menu] Frame 1Symbol 945 MovieClip
"bdesc"Symbol 952 MovieClip [menu] Frame 1Symbol 947 EditableText
"desc"Symbol 952 MovieClip [menu] Frame 1Symbol 948 EditableText
"t1"Symbol 952 MovieClip [menu] Frame 1Symbol 951 MovieClip
"t2"Symbol 952 MovieClip [menu] Frame 1Symbol 951 MovieClip
"t3"Symbol 952 MovieClip [menu] Frame 1Symbol 951 MovieClip
"t4"Symbol 952 MovieClip [menu] Frame 1Symbol 951 MovieClip
"t5"Symbol 952 MovieClip [menu] Frame 1Symbol 951 MovieClip
"base"Symbol 998 MovieClip [base_player] Frame 1Symbol 964 MovieClip
"e1"Symbol 998 MovieClip [base_player] Frame 1Symbol 970 MovieClip
"e2"Symbol 998 MovieClip [base_player] Frame 1Symbol 976 MovieClip
"e3"Symbol 998 MovieClip [base_player] Frame 1Symbol 982 MovieClip
"hb"Symbol 998 MovieClip [base_player] Frame 1Symbol 986 MovieClip
"b1"Symbol 998 MovieClip [base_player] Frame 1Symbol 990 Button
"b2"Symbol 998 MovieClip [base_player] Frame 1Symbol 991 Button
"b3"Symbol 998 MovieClip [base_player] Frame 1Symbol 992 Button
"b4"Symbol 998 MovieClip [base_player] Frame 1Symbol 993 Button
"s1"Symbol 998 MovieClip [base_player] Frame 1Symbol 994 Button
"s2"Symbol 998 MovieClip [base_player] Frame 1Symbol 995 Button
"s3"Symbol 998 MovieClip [base_player] Frame 1Symbol 996 Button
"s4"Symbol 998 MovieClip [base_player] Frame 1Symbol 997 Button
"bu"Symbol 1000 MovieClip [base_comp] Frame 1Symbol 964 MovieClip
"e1"Symbol 1000 MovieClip [base_comp] Frame 1Symbol 970 MovieClip
"e2"Symbol 1000 MovieClip [base_comp] Frame 1Symbol 976 MovieClip
"e3"Symbol 1000 MovieClip [base_comp] Frame 1Symbol 982 MovieClip
"hb"Symbol 1000 MovieClip [base_comp] Frame 1Symbol 986 MovieClip
"lb"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"anims"Symbol 1041 MovieClip Frame 1Symbol 345 MovieClip
"anims"Symbol 1041 MovieClip Frame 59Symbol 374 MovieClip
"anims"Symbol 1041 MovieClip Frame 118Symbol 453 MovieClip
"anims"Symbol 1041 MovieClip Frame 187Symbol 477 MovieClip
"anims"Symbol 1041 MovieClip Frame 263Symbol 512 MovieClip
"anims"Symbol 1041 MovieClip Frame 337Symbol 588 MovieClip
"anims"Symbol 1041 MovieClip Frame 414Symbol 608 MovieClip
"anims"Symbol 1041 MovieClip Frame 491Symbol 618 MovieClip
"anims"Symbol 1041 MovieClip Frame 592Symbol 634 MovieClip
"anims"Symbol 1041 MovieClip Frame 676Symbol 653 MovieClip
"anims"Symbol 1041 MovieClip Frame 759Symbol 660 MovieClip
"anims"Symbol 1041 MovieClip Frame 835Symbol 707 MovieClip
"anims"Symbol 1041 MovieClip Frame 937Symbol 736 MovieClip
"anims"Symbol 1041 MovieClip Frame 1028Symbol 766 MovieClip
"anims"Symbol 1041 MovieClip Frame 1116Symbol 795 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "special1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "special2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "special5"
ExportAssets (56)Timeline Frame 1Symbol 13 as "special4"
ExportAssets (56)Timeline Frame 1Symbol 14 as "special3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "pause"
ExportAssets (56)Timeline Frame 1Symbol 34 as "part1"
ExportAssets (56)Timeline Frame 1Symbol 48 as "part2"
ExportAssets (56)Timeline Frame 1Symbol 50 as "part8"
ExportAssets (56)Timeline Frame 1Symbol 68 as "part6"
ExportAssets (56)Timeline Frame 1Symbol 85 as "part7"
ExportAssets (56)Timeline Frame 1Symbol 86 as "part12"
ExportAssets (56)Timeline Frame 1Symbol 88 as "part3"
ExportAssets (56)Timeline Frame 1Symbol 90 as "part10"
ExportAssets (56)Timeline Frame 1Symbol 92 as "part9"
ExportAssets (56)Timeline Frame 1Symbol 94 as "part4"
ExportAssets (56)Timeline Frame 1Symbol 97 as "base1"
ExportAssets (56)Timeline Frame 1Symbol 98 as "base2"
ExportAssets (56)Timeline Frame 1Symbol 100 as "bullet1"
ExportAssets (56)Timeline Frame 1Symbol 102 as "bullet3"
ExportAssets (56)Timeline Frame 1Symbol 104 as "bullet6"
ExportAssets (56)Timeline Frame 1Symbol 106 as "bullet7"
ExportAssets (56)Timeline Frame 1Symbol 108 as "bullet8"
ExportAssets (56)Timeline Frame 1Symbol 110 as "bullet9"
ExportAssets (56)Timeline Frame 1Symbol 113 as "bullet10"
ExportAssets (56)Timeline Frame 1Symbol 117 as "bullet11"
ExportAssets (56)Timeline Frame 1Symbol 118 as "bullet12"
ExportAssets (56)Timeline Frame 1Symbol 121 as "bullet4"
ExportAssets (56)Timeline Frame 1Symbol 123 as "bullet5"
ExportAssets (56)Timeline Frame 1Symbol 124 as "part5"
ExportAssets (56)Timeline Frame 1Symbol 126 as "part11"
ExportAssets (56)Timeline Frame 1Symbol 128 as "bulletspecial1"
ExportAssets (56)Timeline Frame 1Symbol 130 as "bulletspecial2"
ExportAssets (56)Timeline Frame 1Symbol 132 as "bulletspecial4"
ExportAssets (56)Timeline Frame 1Symbol 134 as "bulletspecial5"
ExportAssets (56)Timeline Frame 1Symbol 136 as "bullet2"
ExportAssets (56)Timeline Frame 1Symbol 320 as "turret"
ExportAssets (56)Timeline Frame 1Symbol 326 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 817 as "ennemy"
ExportAssets (56)Timeline Frame 1Symbol 952 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 956 as "bg"
ExportAssets (56)Timeline Frame 1Symbol 998 as "base_player"
ExportAssets (56)Timeline Frame 1Symbol 1000 as "base_comp"

Labels

"loaded"Frame 3
"menuframe"Frame 8
"ins"Frame 9
"opt"Frame 10
"ext"Frame 11
"sta"Frame 12
"ingame"Frame 13
"win"Frame 14
"gameover"Frame 15
"idle"Symbol 360 MovieClip Frame 1
"walk"Symbol 360 MovieClip Frame 2
"attack"Symbol 360 MovieClip Frame 3
"die"Symbol 360 MovieClip Frame 4
"idle"Symbol 395 MovieClip Frame 1
"walk"Symbol 395 MovieClip Frame 2
"attack"Symbol 395 MovieClip Frame 3
"die"Symbol 395 MovieClip Frame 4
"shoot"Symbol 395 MovieClip Frame 5
"shootwalk"Symbol 395 MovieClip Frame 6
"idle"Symbol 460 MovieClip Frame 1
"walk"Symbol 460 MovieClip Frame 2
"attack"Symbol 460 MovieClip Frame 3
"die"Symbol 460 MovieClip Frame 4
"attack1"Symbol 490 MovieClip Frame 2
"attack2"Symbol 490 MovieClip Frame 50
"idle"Symbol 492 MovieClip Frame 1
"walk"Symbol 492 MovieClip Frame 2
"attack"Symbol 492 MovieClip Frame 3
"die"Symbol 492 MovieClip Frame 4
"attack1"Symbol 522 MovieClip Frame 2
"attack2"Symbol 522 MovieClip Frame 50
"idle"Symbol 544 MovieClip Frame 1
"walk"Symbol 544 MovieClip Frame 2
"attack"Symbol 544 MovieClip Frame 3
"die"Symbol 544 MovieClip Frame 4
"shoot"Symbol 544 MovieClip Frame 5
"shootwalk"Symbol 544 MovieClip Frame 6
"idle"Symbol 592 MovieClip Frame 1
"walk"Symbol 592 MovieClip Frame 2
"attack"Symbol 592 MovieClip Frame 3
"die"Symbol 592 MovieClip Frame 4
"attack1"Symbol 610 MovieClip Frame 2
"attack2"Symbol 610 MovieClip Frame 39
"idle"Symbol 612 MovieClip Frame 1
"walk"Symbol 612 MovieClip Frame 2
"attack"Symbol 612 MovieClip Frame 3
"die"Symbol 612 MovieClip Frame 4
"idle"Symbol 624 MovieClip Frame 1
"walk"Symbol 624 MovieClip Frame 2
"attack"Symbol 624 MovieClip Frame 3
"die"Symbol 624 MovieClip Frame 4
"shoot"Symbol 624 MovieClip Frame 5
"shootwalk"Symbol 624 MovieClip Frame 6
"idle"Symbol 637 MovieClip Frame 1
"walk"Symbol 637 MovieClip Frame 2
"attack"Symbol 637 MovieClip Frame 3
"die"Symbol 637 MovieClip Frame 4
"idle"Symbol 656 MovieClip Frame 1
"walk"Symbol 656 MovieClip Frame 2
"attack"Symbol 656 MovieClip Frame 3
"die"Symbol 656 MovieClip Frame 4
"idle"Symbol 690 MovieClip Frame 1
"walk"Symbol 690 MovieClip Frame 2
"attack"Symbol 690 MovieClip Frame 3
"die"Symbol 690 MovieClip Frame 4
"shoot"Symbol 690 MovieClip Frame 5
"shootwalk"Symbol 690 MovieClip Frame 6
"idle"Symbol 713 MovieClip Frame 1
"walk"Symbol 713 MovieClip Frame 2
"attack"Symbol 713 MovieClip Frame 3
"die"Symbol 713 MovieClip Frame 4
"idle"Symbol 746 MovieClip Frame 1
"walk"Symbol 746 MovieClip Frame 2
"attack"Symbol 746 MovieClip Frame 3
"die"Symbol 746 MovieClip Frame 4
"attack1"Symbol 773 MovieClip Frame 2
"attack2"Symbol 773 MovieClip Frame 33
"idle"Symbol 782 MovieClip Frame 1
"walk"Symbol 782 MovieClip Frame 2
"attack"Symbol 782 MovieClip Frame 3
"die"Symbol 782 MovieClip Frame 4
"shoot"Symbol 782 MovieClip Frame 5
"shootwalk"Symbol 782 MovieClip Frame 6
"idle"Symbol 804 MovieClip Frame 1
"walk"Symbol 804 MovieClip Frame 2
"attack"Symbol 804 MovieClip Frame 3
"die"Symbol 804 MovieClip Frame 4

Dynamic Text Variables

cashSymbol 20 EditableText"10"
cashSymbol 21 EditableText"10"
menu_textSymbol 819 EditableText"Menu"
_root.cashSymbol 937 EditableText"Money"
_root.xpSymbol 938 EditableText"Money"
_root.cashSymbol 939 EditableText"Money"
_root.xpSymbol 942 EditableText"Money"
hSymbol 983 EditableText"123"
hSymbol 999 EditableText"123"




http://swfchan.com/1/1801/info.shtml
Created: 17/6 -2019 20:22:03 Last modified: 17/6 -2019 20:22:03 Server time: 22/12 -2024 04:58:36