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hapland.swf

This is the info page for
Flash #1885

(Click the ID number above for more basic data on this flash file.)


Text
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Just loading...

Here we go

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THE END

Hapland (v1.0)
©2005 Robin Allen.

Aim of the Game

To light both the torches and open that big ol' portal. Try not to kill too many
people in the process.

Small Prods in the Right Direction

Sometimes you have to click on things more than once. Sometimes it's all
about timing. Sometimes helpful icons are engraved on the walls.

ActionScript [AS1/AS2]

Frame 2
bytesleft = _root.getBytesTotal() - _root.getBytesLoaded(); if (bytesleft > 0) { gotoAndPlay (1); }
Frame 35
function mnuAboutFunc() { about.play(); } function shake(sv) { shake_val = sv; shake_x = lev._x; shake_y = lev._y; } var shake_x = 0; var shake_y = 0; shake_val = 0; MovieClip.prototype.tabEnabled = false; var myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); var mnuAbout = new ContextMenuItem("About Hapland", mnuAboutFunc); myContextMenu.customItems.push(mnuAbout); _root.menu = myContextMenu; _global.playSound = function (snd) { sound_obj = new Sound(); sound_obj.attachSound(snd); sound_obj.start(0, 1); };
Instance of Symbol 13 MovieClip "control" in Frame 35
onClipEvent (enterFrame) { if (_root.shake_val) { if (_root.shake_val == 1) { _root.lev._x = _root.shake_x; _root.lev._y = _root.shake_y; } else { add_x = random(10 * _root.shake_val) - (5 * _root.shake_val); add_y = random(10 * _root.shake_val) - (5 * _root.shake_val); _root.shake_val--; _root.lev._x = _root.shake_x + add_x; _root.lev._y = _root.shake_y + add_y; } } }
Frame 59
stop();
Symbol 17 Button
on (press) { gotoAndPlay ("Main1"); }
Symbol 21 Button
on (press) { getURL ("http://foon.co.uk/", "_blank"); }
Symbol 25 Button
on (press) { getURL ("http://kakbarnf.deviantart.com/", "_blank"); }
Symbol 30 Button
on (press) { _root.about.play(); }
Symbol 39 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 65
gotoAndPlay (45); if (_root.done._currentframe == 1) { _root.done.play(); }
Symbol 42 Button
on (press) { play(); }
Symbol 43 MovieClip Frame 1
function procreate() { if (_root.lev.leverman.is_out) { _root.lev.leverman.gotoAndPlay("Overthrow"); } else { _root.lev.leverman.play(); } } is_open = false; stop();
Symbol 43 MovieClip Frame 7
is_open = true; stop();
Symbol 43 MovieClip Frame 14
gotoAndStop ("Open");
Symbol 43 MovieClip Frame 21
gotoAndStop ("Open");
Symbol 45 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 9
stop();
Symbol 53 MovieClip Frame 17
stop();
Symbol 53 MovieClip Frame 25
stop();
Symbol 53 MovieClip Frame 32
stop();
Symbol 53 MovieClip Frame 37
stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 2
in_there = true;
Symbol 62 MovieClip Frame 10
stop();
Symbol 64 MovieClip Frame 1
function loadGuy() { guy.gotoAndStop(2); } function fire() { if (is_broken) { return(undefined); } turret.play(); if (guy.in_there) { guy.play(); _root.lev.fireguy.play(); is_broken = true; } else { if (shots == undefined) { shots = 5; } if (shots) { shots--; switch (shots) { case 4 : case 3 : type = 1; break; case 2 : case 1 : type = 2; break; case 0 : type = 3; } zine.play(); _root.lev.proj.fire(type); } } } is_up = false; stop();
Symbol 64 MovieClip Frame 11
is_up = true; stop();
Symbol 67 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 1
function flash() { arrow.play(); } flipped = false; stop();
Symbol 71 MovieClip Frame 10
flipped = true; stop();
Symbol 82 MovieClip Frame 7
gotoAndPlay (1);
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 75
stop(); _root.lev.bg.play();
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 12
stop();
Symbol 90 Button
on (press) { if (!locked) { if (jiggles == undefined) { jiggles = 3; } jiggles--; if (jiggles == 0) { gotoAndPlay ("Fall"); } else { gotoAndPlay ("Jiggle"); } } }
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 20
if (!_root.lev.door.is_open) { if (_root.lev.window1.is_open) { _root.lev.door.gotoAndPlay("Open"); } }
Symbol 92 MovieClip Frame 28
gotoAndStop (1);
Symbol 92 MovieClip Frame 39
gotoAndStop (1);
Symbol 92 MovieClip Frame 56
if (_parent.moved && (_root.lev.seesaw.pointing_right)) { _root.lev.seesaw.play(); }
Symbol 92 MovieClip Frame 59
if (_root.lev.fireguy.ready_centre) { _root.lev.fireguy.gotoAndStop("Null"); } fallen = true; stop();
Symbol 92 MovieClip Frame 70
gotoAndStop ("Fallen");
Symbol 92 MovieClip Frame 71
stop();
Symbol 92 MovieClip Frame 85
gotoAndStop ("Idle");
Symbol 93 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 10
stop();
Symbol 93 MovieClip Frame 19
moved = true; stop();
Symbol 96 Button
on (press) { if (bloody) { _root.lev.fireguy.play(); } else if (_root.lev.bellstone.there || (_root.lev.tower.bell.fallen)) { gotoAndPlay ("Strain"); } else { play(); } }
Symbol 97 MovieClip Frame 1
pointing_right = true; pointing_left = false; stop();
Symbol 97 MovieClip Frame 2
if (_root.lev.bellstone.there) { _root.lev.bellstone.play(); }
Symbol 97 MovieClip Frame 3
pointing_right = false;
Symbol 97 MovieClip Frame 6
pointing_left = true;
Symbol 97 MovieClip Frame 10
pointing_right = false; pointing_left = true; stop();
Symbol 97 MovieClip Frame 12
pointing_left = false;
Symbol 97 MovieClip Frame 17
pointing_right = true;
Symbol 97 MovieClip Frame 20
gotoAndStop (1);
Symbol 97 MovieClip Frame 21
pointing_right = false;
Symbol 97 MovieClip Frame 35
gotoAndStop (1);
Symbol 100 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 10
gotoAndPlay (1);
Symbol 106 MovieClip Frame 12
stop();
Symbol 114 Button
on (press) { if (_root.lev.tower._visible) { gotoAndPlay ("Push"); } }
Symbol 155 Button
on (press) { gotoAndPlay ("Wave"); }
Symbol 160 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 8
if (!_root.lev.shooter.is_up) { gotoAndPlay ("Simple Path Lower"); }
Symbol 160 MovieClip Frame 18
guy.play();
Symbol 160 MovieClip Frame 27
if (_root.lev.seesaw._visible && (_root.lev.seesaw.pointing_right)) { gotoAndPlay ("Caught"); }
Symbol 160 MovieClip Frame 30
if (_root.lev.tower.bell.fallen) { gotoAndPlay ("Hit Bell"); }
Symbol 160 MovieClip Frame 61
ready_centre = true; stop();
Symbol 160 MovieClip Frame 62
_root.lev.seesaw.bloody = true;
Symbol 160 MovieClip Frame 77
stop();
Symbol 160 MovieClip Frame 87
gotoAndStop ("Bloody");
Symbol 160 MovieClip Frame 109
stop(); _root.shake(5);
Symbol 160 MovieClip Frame 110
ready_centre = false; _root.lev.tower.bell.locked = true;
Symbol 160 MovieClip Frame 125
_root.lev.tower.play();
Symbol 160 MovieClip Frame 139
_root.lev.tower.play();
Symbol 160 MovieClip Frame 150
_root.lev.tower.bell.locked = false;
Symbol 160 MovieClip Frame 161
stop();
Symbol 160 MovieClip Frame 162
stop();
Symbol 160 MovieClip Frame 172
if (_root.lev.plank.fallen_left) { _root.lev.plank.gotoAndPlay("Break Down"); }
Symbol 160 MovieClip Frame 176
gotoAndStop ("Idle");
Symbol 160 MovieClip Frame 185
gotoAndStop ("Waiting");
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 20
stop(); closeEvent();
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 25
stop();
Symbol 171 MovieClip Frame 1
stop();
Symbol 173 MovieClip Frame 1
function fire(type) { playSound("Shot"); proj_type = type; projectile.gotoAndStop(proj_type); if (_root.lev.shooter.is_up) { if (_root.lev.tower.bell._visible && (!_root.lev.tower.bell.fallen)) { gotoAndPlay ("Hit Bell"); } else { gotoAndPlay ("Simple Upper"); } } else if (_root.lev.plank.fallen_right || (_root.lev.plank.broken)) { gotoAndPlay ("Simple Path"); } else if (_root.lev.plank.fallen_left) { gotoAndPlay ("Fall To Cavern"); } else { gotoAndPlay ("Hit Plank"); } } proj_type = 0; is_firing = false; stop();
Symbol 173 MovieClip Frame 2
is_firing = true; projectile.gotoAndStop(proj_type);
Symbol 173 MovieClip Frame 21
gotoAndStop ("Idle");
Symbol 173 MovieClip Frame 22
is_firing = true; projectile.gotoAndStop(proj_type);
Symbol 173 MovieClip Frame 37
_root.lev.plank.gotoAndPlay("Fall Left");
Symbol 173 MovieClip Frame 39
if (proj_type == 2) { _root.lev.blowUp(_x + projectile._x, _y + projectile._y); gotoAndStop ("Idle"); _root.lev.plank.gotoAndPlay("Break Left"); }
Symbol 173 MovieClip Frame 46
gotoAndStop ("Idle");
Symbol 173 MovieClip Frame 47
projectile.gotoAndStop(proj_type); is_firing = true;
Symbol 173 MovieClip Frame 59
if (_root.lev.plank.deflecting) { gotoAndPlay ("Bounce Up"); }
Symbol 173 MovieClip Frame 61
if (_root.lev.plank.deflecting) { gotoAndPlay ("Bounce Up"); }
Symbol 173 MovieClip Frame 140
switch (proj_type) { case 1 : break; case 2 : _root.lev.blowUp(_x + projectile._x, _y + projectile._y); if (!_root.lev.lightbulb.broken) { _root.lev.lightbulb.gotoAndPlay("Break"); } if (_root.lev.caveguy.start_pos) { _root.lev.caveguy.gotoAndPlay("Blown Up"); } gotoAndStop ("Idle"); break; case 3 : if (!_root.lev.caveguy.start_pos) { break; } _root.lev.caveguy.gotoAndPlay("Unlock Door"); stop(); }
Symbol 173 MovieClip Frame 150
gotoAndStop ("Idle");
Symbol 173 MovieClip Frame 151
projectile.gotoAndStop(proj_type); is_firing = true;
Symbol 173 MovieClip Frame 162
_root.lev.tower.bell.play();
Symbol 173 MovieClip Frame 170
if (!_root.lev.seesaw.pointing_right) { _root.lev.seesaw.play(); }
Symbol 173 MovieClip Frame 172
if (proj_type == 2) { _root.lev.blowUp(_x + projectile._x, _y + projectile._y); _root.lev.tower.bell._visible = false; _root.lev.tower._visible = false; _root.lev.seesaw._visible = false; _root.lev.bellstone._visible = false; _root.lev.ruins.play(); gotoAndStop ("Idle"); } if ((proj_type == 1) && (!_root.lev.bellstone.there)) { _root.lev.bellstone.play(); gotoAndStop ("Idle"); }
Symbol 173 MovieClip Frame 195
gotoAndStop ("Idle");
Symbol 173 MovieClip Frame 196
projectile.gotoAndStop(proj_type); is_firing = true;
Symbol 173 MovieClip Frame 210
gotoAndStop ("Idle");
Symbol 173 MovieClip Frame 221
if (proj_type == 2) { _root.lev.blowUp(_x + projectile._x, _y + projectile._y); gotoAndStop ("Idle"); }
Symbol 173 MovieClip Frame 232
gotoAndStop ("Idle");
Symbol 176 Button
on (press) { if (!locked) { play(); } }
Symbol 187 MovieClip Frame 1
broken = false; stop();
Symbol 187 MovieClip Frame 10
if (flickers == undefined) { flickers = 4; } flickers--; if ((flickers == 0) && (_root.lev.caveguy.start_pos)) { _root.lev.caveguy.gotoAndPlay("Getting Annoyed Now"); } gotoAndStop ("Idle");
Symbol 187 MovieClip Frame 11
broken = true;
Symbol 187 MovieClip Frame 21
stop();
Symbol 188 Button
on (press) { gotoAndPlay ("Wave"); }
Symbol 284 MovieClip Frame 1
stop(); start_pos = true;
Symbol 284 MovieClip Frame 16
gotoAndStop ("Idle");
Symbol 284 MovieClip Frame 17
_root.lev.lightbulb.locked = true;
Symbol 284 MovieClip Frame 41
_root.lev.lightbulb.gotoAndPlay("Break");
Symbol 284 MovieClip Frame 71
gotoAndStop ("Idle");
Symbol 284 MovieClip Frame 72
start_pos = false;
Symbol 284 MovieClip Frame 87
_root.lev.proj.gotoAndStop("Idle");
Symbol 284 MovieClip Frame 131
stop(); _root.lev.blastdoor.play();
Symbol 284 MovieClip Frame 134
_root.lev.dogcrate.play();
Symbol 284 MovieClip Frame 159
stop();
Symbol 284 MovieClip Frame 181
stop(); _root.lev.arch2.play();
Symbol 284 MovieClip Frame 197
if (is_safe) { gotoAndPlay ("Saved"); }
Symbol 284 MovieClip Frame 212
stop();
Symbol 284 MovieClip Frame 263
gotoAndPlay ("Walk to Door");
Symbol 284 MovieClip Frame 264
start_pos = false;
Symbol 284 MovieClip Frame 276
stop();
Symbol 293 Button
on (press) { if (_root.lev.houseguy.ready) { _root.lev.houseguy.play(); } }
Symbol 301 MovieClip Frame 1
is_open = false; stop();
Symbol 301 MovieClip Frame 10
is_open = true; stop();
Symbol 327 MovieClip Frame 1
ready = true; stop();
Symbol 327 MovieClip Frame 2
ready = false; _root.lev.window1.lightOff();
Symbol 327 MovieClip Frame 17
_root.lev.arrow.flash();
Symbol 327 MovieClip Frame 24
if (!_root.lev.arrow.flipped) { gotoAndPlay ("Enter House"); } else if (_root.lev.plank.fallen_left) { gotoAndPlay ("Cross Bridge"); }
Symbol 327 MovieClip Frame 47
_root.shake(5);
Symbol 327 MovieClip Frame 56
is_dead = true; stop();
Symbol 327 MovieClip Frame 63
if (_root.lev.plank.deflecting) { gotoAndPlay ("Start Fall"); }
Symbol 327 MovieClip Frame 64
_root.lev.plank.locked = true;
Symbol 327 MovieClip Frame 85
_root.lev.plank.locked = false;
Symbol 327 MovieClip Frame 165
if (!_root.lev.landmine.exploded) { gotoAndPlay ("Bang"); }
Symbol 327 MovieClip Frame 199
in_house2 = true; stop(); _root.lev.arch1.play();
Symbol 327 MovieClip Frame 200
_root.lev.blowUp(_root.lev.landmine._x, _root.lev.landmine._y); _root.lev.landmine.gotoAndStop("Gone"); _root.lev.scorch.play();
Symbol 327 MovieClip Frame 222
is_dead = true; stop();
Symbol 327 MovieClip Frame 236
_root.lev.window1.lightOn();
Symbol 327 MovieClip Frame 238
_root.lev.door.gotoAndPlay("Close"); gotoAndStop ("null"); if (_root.lev.window1.is_open) { _root.lev.window1.gotoAndPlay("Slam"); }
Symbol 328 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 2
there = true; stop();
Symbol 328 MovieClip Frame 3
there = false;
Symbol 328 MovieClip Frame 16
stop(); if (!_root.lev.landmine.exploded) { _root.lev.landmine.gotoAndPlay("Gone"); _root.lev.blowUp(_root.lev.landmine._x, _root.lev.landmine._y); _root.lev.scorch.play(); }
Symbol 332 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 10
stop(); openEvent();
Symbol 343 MovieClip Frame 20
gotoAndPlay (1);
Symbol 345 MovieClip Frame 20
gotoAndPlay (1);
Symbol 346 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 9
stop(); lightEvent();
Symbol 373 MovieClip Frame 1
function checkForDeath() { if (_root.lev.conc.fallen) { if (!_root.lev.conc.done_falling) { gotoAndStop ("Gone"); _root.lev.caveguy.is_safe = true; } } } stop();
Symbol 373 MovieClip Frame 30
_root.lev.caveguy.gotoAndPlay("Torn to Shreds");
Symbol 373 MovieClip Frame 41
checkForDeath();
Symbol 373 MovieClip Frame 42
checkForDeath();
Symbol 373 MovieClip Frame 43
checkForDeath();
Symbol 373 MovieClip Frame 44
checkForDeath();
Symbol 373 MovieClip Frame 45
checkForDeath();
Symbol 373 MovieClip Frame 76
stop(); _root.shake(5);
Symbol 375 Button
on (press) { gotoAndPlay ("Tremble"); }
Symbol 377 MovieClip Frame 1
fallen = false; stop();
Symbol 377 MovieClip Frame 7
fallen = true;
Symbol 377 MovieClip Frame 8
_root.shake(6);
Symbol 377 MovieClip Frame 15
stop(); done_falling = true;
Symbol 377 MovieClip Frame 24
gotoAndStop (1);
Symbol 380 Button
on (press) { if (manhole.is_open) { if (leverman.ready) { manhole.procreate(); } } else { manhole.gotoAndPlay("Shock"); } }
Symbol 382 Button
on (press) { gotoAndPlay ("Jump"); }
Symbol 384 MovieClip Frame 1
Symbol 384 MovieClip Frame 16
gotoAndPlay ("Idle");
Symbol 384 MovieClip Frame 35
gotoAndPlay ("Idle");
Symbol 384 MovieClip Frame 36
exploded = true; stop();
Symbol 385 Button
on (press) { gotoAndPlay ("Fall Right"); }
Symbol 392 MovieClip Frame 1
fallen_left = false; fallen_right = false; stop();
Symbol 392 MovieClip Frame 24
fallen_left = true; stop();
Symbol 392 MovieClip Frame 25
deflecting = true;
Symbol 392 MovieClip Frame 35
deflecting = false;
Symbol 392 MovieClip Frame 41
gotoAndStop ("Fallen Left");
Symbol 392 MovieClip Frame 42
Symbol 392 MovieClip Frame 69
fallen_right = true; stop();
Symbol 392 MovieClip Frame 90
gotoAndStop ("Fallen Right");
Symbol 392 MovieClip Frame 91
broken = true;
Symbol 392 MovieClip Frame 101
stop();
Symbol 392 MovieClip Frame 102
broken = true;
Symbol 392 MovieClip Frame 114
stop();
Symbol 393 Button
on (press) { if (!_root.lev.proj.is_firing) { gotoAndPlay ("Pull Lever"); } }
Symbol 423 MovieClip Frame 1
is_out = false; ready = true; stop();
Symbol 423 MovieClip Frame 2
is_out = true; ready = false;
Symbol 423 MovieClip Frame 48
ready = true; stop();
Symbol 423 MovieClip Frame 49
_root.lev.lever.play();
Symbol 423 MovieClip Frame 57
if ((_root.lev.shooter.shots == 0) && (!_root.lev.shooter.guy.in_there)) { _root.lev.stairs.play(); gotoAndPlay ("Lifted"); } else { _root.lev.shooter.fire(); }
Symbol 423 MovieClip Frame 58
gotoAndStop ("Idle");
Symbol 423 MovieClip Frame 59
is_out = true; ready = false;
Symbol 423 MovieClip Frame 85
is_in_shooter = true; _root.lev.shooter.loadGuy(); gotoAndStop ("Null");
Symbol 423 MovieClip Frame 86
ready = false; is_out = true;
Symbol 423 MovieClip Frame 150
gotoAndStop ("Idle");
Symbol 425 MovieClip Frame 1
stop();
Symbol 425 MovieClip Frame 2
stop();
Symbol 436 MovieClip Frame 1
stop();
Symbol 439 MovieClip Frame 1
stop();
Symbol 439 MovieClip Frame 2
stop();
Symbol 454 MovieClip Frame 1
function lightOn() { bg.gotoAndStop(2); } function lightOff() { bg.gotoAndStop(1); } is_open = false; stop(); if (light_starts_on) { lightOn(); }
Symbol 454 MovieClip Frame 10
is_open = true; stop(); openEvent();
Symbol 454 MovieClip Frame 20
gotoAndStop ("Closed");
Symbol 454 MovieClip Frame 30
_root.shake(2); slamEvent();
Symbol 454 MovieClip Frame 34
gotoAndStop ("Closed");
Symbol 455 MovieClip Frame 1
function blowUp(x, y) { _root.flash.play(); _root.shake(10); _root.lev.bang._x = x; _root.lev.bang._y = y; _root.lev.bang.play(); } housearrow.gotoAndStop(10);
Instance of Symbol 166 MovieClip "arch2" in Symbol 455 MovieClip Frame 1
onClipEvent (load) { closeEvent = function () { _root.lev.torch2.play(); }; }
Instance of Symbol 166 MovieClip "arch1" in Symbol 455 MovieClip Frame 1
onClipEvent (load) { closeEvent = function () { _root.lev.torch1.play(); }; }
Instance of Symbol 332 MovieClip "dogcrate" in Symbol 455 MovieClip Frame 1
onClipEvent (load) { openEvent = function () { _root.lev.doglet.play(); }; }
Instance of Symbol 346 MovieClip "torch1" in Symbol 455 MovieClip Frame 1
onClipEvent (load) { lightEvent = function () { _root.lev.torch3.play(); _root.lev.window2.lightOn(); if (_root.lev.window2.is_open) { _root.lev.window2.gotoAndPlay("Slam"); } }; }
Instance of Symbol 346 MovieClip "torch4" in Symbol 455 MovieClip Frame 1
onClipEvent (load) { lightEvent = function () { _root.lev.circle.play(); }; }
Instance of Symbol 346 MovieClip "torch2" in Symbol 455 MovieClip Frame 1
onClipEvent (load) { lightEvent = function () { _root.lev.torch4.play(); }; }
Instance of Symbol 454 MovieClip "window1" in Symbol 455 MovieClip Frame 1
onClipEvent (load) { light_starts_on = true; }
Instance of Symbol 454 MovieClip "window2" in Symbol 455 MovieClip Frame 1
onClipEvent (load) { openEvent = function () { if (_root.lev.houseguy.in_house2) { gotoAndPlay ("Slam"); } }; slamEvent = function () { if (!_root.lev.conc.fallen) { _root.lev.conc.play(); } }; }
Symbol 456 MovieClip Frame 1
stop();
Symbol 459 MovieClip Frame 1
stop();
Symbol 459 MovieClip Frame 61
stop();
Symbol 460 Button
on (press) { play(); }
Symbol 467 MovieClip Frame 1
stop();
Symbol 467 MovieClip Frame 15
stop();

Library Items

Symbol 1 Sound [Shot]Used by:160
Symbol 2 GraphicUsed by:Timeline
Symbol 3 FontUsed by:4 6 7 9 457 462 463 464 465 466
Symbol 4 EditableTextUses:3Used by:Timeline
Symbol 5 GraphicUsed by:Timeline
Symbol 6 TextUses:3Used by:Timeline
Symbol 7 TextUses:3Used by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 EditableTextUses:3Used by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 GraphicUsed by:32 42 90 96 114 155 176 188 293 375 382 385 393 455 460 467  Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 MovieClipUsed by:Timeline
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 ButtonUses:14 15 16Used by:Timeline
Symbol 18 GraphicUsed by:21
Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21 456 459
Symbol 21 ButtonUses:18 19 20Used by:Timeline
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 ButtonUses:22 23 24Used by:Timeline
Symbol 26 GraphicUsed by:Timeline
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 ButtonUses:27 28 29Used by:Timeline
Symbol 31 GraphicUsed by:Timeline
Symbol 32 ButtonUses:11Used by:459  Timeline
Symbol 33 GraphicUsed by:39
Symbol 34 GraphicUsed by:39
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 SoundUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:33 34 35 36 37 38Used by:455
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 ButtonUses:11Used by:43 64 71 97 284 301 392 454
Symbol 43 MovieClipUses:40 41 42Used by:455
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:64
Symbol 46 GraphicUsed by:64
Symbol 47 GraphicUsed by:53
Symbol 48 GraphicUsed by:53
Symbol 49 GraphicUsed by:53 171 328
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:53 171 284 455
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:47 48 49 50 51 52Used by:64
Symbol 54 GraphicUsed by:62
Symbol 55 GraphicUsed by:62
Symbol 56 GraphicUsed by:62
Symbol 57 GraphicUsed by:62
Symbol 58 GraphicUsed by:62
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:54 55 56 57 58 59 60 61Used by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:45 46 53 62 42 63Used by:455
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:65 66Used by:455
Symbol 68 GraphicUsed by:71 92 187
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClipUses:68 70 42Used by:455
Symbol 72 GraphicUsed by:84 87 392
Symbol 73 GraphicUsed by:84
Symbol 74 GraphicUsed by:84
Symbol 75 GraphicUsed by:84
Symbol 76 SoundUsed by:84
Symbol 77 GraphicUsed by:84
Symbol 78 GraphicUsed by:84
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:84
Symbol 83 SoundUsed by:84
Symbol 84 MovieClipUses:72 73 74 75 76 77 78 79 80 82 83Used by:455
Symbol 85 GraphicUsed by:455
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86 72Used by:455
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:92
Symbol 90 ButtonUses:11Used by:92
Symbol 91 SoundUsed by:92
Symbol 92 MovieClipUses:68 88 89 90 91Used by:93
Symbol 93 MovieClipUses:92Used by:455
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 ButtonUses:11Used by:97
Symbol 97 MovieClipUses:94 95 96 42Used by:455
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:98 99Used by:455
Symbol 101 GraphicUsed by:455
Symbol 102 GraphicUsed by:455
Symbol 103 GraphicUsed by:106 160 327 423
Symbol 104 GraphicUsed by:106 160 284 327 423
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:103 104 105Used by:160
Symbol 107 GraphicUsed by:160 327 423
Symbol 108 GraphicUsed by:160 423
Symbol 109 GraphicUsed by:113
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:109 110 111 112Used by:160 284 327 423
Symbol 114 ButtonUses:11Used by:160
Symbol 115 GraphicUsed by:160
Symbol 116 GraphicUsed by:160
Symbol 117 GraphicUsed by:160
Symbol 118 GraphicUsed by:160
Symbol 119 GraphicUsed by:160
Symbol 120 GraphicUsed by:160
Symbol 121 GraphicUsed by:160
Symbol 122 GraphicUsed by:160
Symbol 123 GraphicUsed by:160
Symbol 124 GraphicUsed by:160
Symbol 125 GraphicUsed by:160
Symbol 126 GraphicUsed by:160
Symbol 127 GraphicUsed by:160
Symbol 128 GraphicUsed by:160
Symbol 129 GraphicUsed by:160
Symbol 130 GraphicUsed by:160
Symbol 131 GraphicUsed by:160
Symbol 132 GraphicUsed by:160
Symbol 133 GraphicUsed by:160
Symbol 134 GraphicUsed by:160
Symbol 135 GraphicUsed by:160
Symbol 136 GraphicUsed by:160
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Instance Names

"control"Frame 35Symbol 13 MovieClip
"lev"Frame 36Symbol 455 MovieClip
"flash"Frame 36Symbol 456 MovieClip
"done"Frame 36Symbol 459 MovieClip
"about"Frame 36Symbol 467 MovieClip
"turret"Symbol 64 MovieClip Frame 1Symbol 45 MovieClip
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"bell"Symbol 93 MovieClip Frame 1Symbol 92 MovieClip
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"projectile"Symbol 173 MovieClip Frame 2Symbol 171 MovieClip
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"hit"Symbol 454 MovieClip Frame 1Symbol 42 Button
"bg"Symbol 455 MovieClip Frame 1Symbol 39 MovieClip
"manhole"Symbol 455 MovieClip Frame 1Symbol 43 MovieClip
"shooter"Symbol 455 MovieClip Frame 1Symbol 64 MovieClip
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"circle"Symbol 455 MovieClip Frame 1Symbol 84 MovieClip
"ruins"Symbol 455 MovieClip Frame 1Symbol 87 MovieClip
"tower"Symbol 455 MovieClip Frame 1Symbol 93 MovieClip
"seesaw"Symbol 455 MovieClip Frame 1Symbol 97 MovieClip
"stairs"Symbol 455 MovieClip Frame 1Symbol 100 MovieClip
"fireguy"Symbol 455 MovieClip Frame 1Symbol 160 MovieClip
"arch2"Symbol 455 MovieClip Frame 1Symbol 166 MovieClip
"arch1"Symbol 455 MovieClip Frame 1Symbol 166 MovieClip
"blastdoor"Symbol 455 MovieClip Frame 1Symbol 169 MovieClip
"proj"Symbol 455 MovieClip Frame 1Symbol 173 MovieClip
"lightbulb"Symbol 455 MovieClip Frame 1Symbol 187 MovieClip
"caveguy"Symbol 455 MovieClip Frame 1Symbol 284 MovieClip
"door"Symbol 455 MovieClip Frame 1Symbol 301 MovieClip
"houseguy"Symbol 455 MovieClip Frame 1Symbol 327 MovieClip
"bellstone"Symbol 455 MovieClip Frame 1Symbol 328 MovieClip
"dogcrate"Symbol 455 MovieClip Frame 1Symbol 332 MovieClip
"torch1"Symbol 455 MovieClip Frame 1Symbol 346 MovieClip
"torch3"Symbol 455 MovieClip Frame 1Symbol 346 MovieClip
"torch4"Symbol 455 MovieClip Frame 1Symbol 346 MovieClip
"doglet"Symbol 455 MovieClip Frame 1Symbol 373 MovieClip
"torch2"Symbol 455 MovieClip Frame 1Symbol 346 MovieClip
"conc"Symbol 455 MovieClip Frame 1Symbol 377 MovieClip
"landmine"Symbol 455 MovieClip Frame 1Symbol 384 MovieClip
"plank"Symbol 455 MovieClip Frame 1Symbol 392 MovieClip
"leverman"Symbol 455 MovieClip Frame 1Symbol 423 MovieClip
"scorch"Symbol 455 MovieClip Frame 1Symbol 425 MovieClip
"bang"Symbol 455 MovieClip Frame 1Symbol 436 MovieClip
"window1"Symbol 455 MovieClip Frame 1Symbol 454 MovieClip
"window2"Symbol 455 MovieClip Frame 1Symbol 454 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "Shot"
ExportAssets (56)Timeline Frame 36Symbol 1 as "Shot"
ExportAssets (56)Timeline Frame 36Symbol 1 as "Shot"

Labels

"Main1"Frame 35
"Open"Symbol 43 MovieClip Frame 1
"Close"Symbol 43 MovieClip Frame 7
"Shock"Symbol 43 MovieClip Frame 15
"Jiggle"Symbol 92 MovieClip Frame 29
"Fall"Symbol 92 MovieClip Frame 40
"Fallen"Symbol 92 MovieClip Frame 59
"Drag"Symbol 92 MovieClip Frame 71
"Strain"Symbol 97 MovieClip Frame 21
"Idle"Symbol 160 MovieClip Frame 1
"Null"Symbol 160 MovieClip Frame 1
"Caught"Symbol 160 MovieClip Frame 62
"Bloody"Symbol 160 MovieClip Frame 77
"Hit Bell"Symbol 160 MovieClip Frame 88
"Push"Symbol 160 MovieClip Frame 110
"Waiting"Symbol 160 MovieClip Frame 161
"Simple Path Lower"Symbol 160 MovieClip Frame 163
"Wave"Symbol 160 MovieClip Frame 177
"Idle"Symbol 173 MovieClip Frame 1
"Simple Path"Symbol 173 MovieClip Frame 2
"Hit Plank"Symbol 173 MovieClip Frame 22
"Fall To Cavern"Symbol 173 MovieClip Frame 47
"Fall From Cavern"Symbol 173 MovieClip Frame 140
"Hit Bell"Symbol 173 MovieClip Frame 151
"Sink"Symbol 173 MovieClip Frame 174
"Simple Upper"Symbol 173 MovieClip Frame 196
"Bounce Up"Symbol 173 MovieClip Frame 211
"Idle"Symbol 187 MovieClip Frame 1
"Break"Symbol 187 MovieClip Frame 11
"Idle"Symbol 284 MovieClip Frame 1
"Wave"Symbol 284 MovieClip Frame 2
"Getting Annoyed Now"Symbol 284 MovieClip Frame 17
"Unlock Door"Symbol 284 MovieClip Frame 72
"At Door"Symbol 284 MovieClip Frame 131
"In Mortal Danger"Symbol 284 MovieClip Frame 159
"Walk to Door"Symbol 284 MovieClip Frame 160
"Torn to Shreds"Symbol 284 MovieClip Frame 182
"Saved"Symbol 284 MovieClip Frame 213
"Blown Up"Symbol 284 MovieClip Frame 264
"Open"Symbol 301 MovieClip Frame 1
"Close"Symbol 301 MovieClip Frame 11
"Null"Symbol 327 MovieClip Frame 1
"Leave House"Symbol 327 MovieClip Frame 2
"Fall down Hole"Symbol 327 MovieClip Frame 24
"Start Fall"Symbol 327 MovieClip Frame 35
"Cross Bridge"Symbol 327 MovieClip Frame 57
"Bang"Symbol 327 MovieClip Frame 200
"Enter House"Symbol 327 MovieClip Frame 223
"Gone"Symbol 373 MovieClip Frame 76
"Tremble"Symbol 377 MovieClip Frame 16
"Idle"Symbol 384 MovieClip Frame 1
"Jump"Symbol 384 MovieClip Frame 17
"Gone"Symbol 384 MovieClip Frame 36
"Fall Left"Symbol 392 MovieClip Frame 2
"Fallen Left"Symbol 392 MovieClip Frame 24
"Fall Right"Symbol 392 MovieClip Frame 42
"Fallen Right"Symbol 392 MovieClip Frame 69
"Break Down"Symbol 392 MovieClip Frame 91
"Break Left"Symbol 392 MovieClip Frame 102
"Null"Symbol 423 MovieClip Frame 1
"Appear"Symbol 423 MovieClip Frame 2
"Idle"Symbol 423 MovieClip Frame 48
"Pull Lever"Symbol 423 MovieClip Frame 49
"Lifted"Symbol 423 MovieClip Frame 59
"Overthrow"Symbol 423 MovieClip Frame 86
"Closed"Symbol 454 MovieClip Frame 1
"Open"Symbol 454 MovieClip Frame 10
"Slam"Symbol 454 MovieClip Frame 21

Dynamic Text Variables

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http://swfchan.com/1/1885/info.shtml
Created: 12/8 -2019 07:33:57 Last modified: 12/8 -2019 07:33:57 Server time: 21/12 -2024 18:24:25