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smacky.swf

This is the info page for
Flash #1916

(Click the ID number above for more basic data on this flash file.)


Text
.

Copyright 2005 Trent Halvorsen

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Game Design/Art/Programming

Trent Halvorsen

Smacky Concept

Melissa Halvorsen

Sound and Music

Ethan Halvorsen

Play Again

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View Score

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Your score

Once upon a time

Once upon a time, in the biggest park, in the biggest city...

...in the biggest tree...

...there lived some cute and cheerful squirrels.
They were ever so happy.

But one day a new squirrel showed up.
He was not cheerful.

In fact, he was very grumpy.

So the rest of the squirrels decided it would be best to work
together and cheer their new friend up...

Begin Play

Level  1

Level  1

Level  1

10

000000

Objective

Help Smacky Sounds fight off his overly
freindly neighbors before they drive him
crazy!

Controls

+

Run

Smacky follows the cursor

Jump

Position the cursor above
the horizon line a click
the left mouse button.

Punch/Kick

Click the left mouse button to
attack with kicks and punches.

Jump Kick

Click the left mouse button while
in the air to perform a jump kick.

Upper Combo

<p align="left"><font face="_sans" size="16" color="#ffffff">Attack repeatedly while <font color="#ffff00">holding the <sbr />cursor above the target&apos;s head</font> to perform <sbr />a combo that ends in an uppercut.</font></p>

Kickback Combo

<p align="left"><font face="_sans" size="16" color="#ffffff">Attack repeatedly while <font color="#ffff00">holding the <sbr />cursor level with the target </font>to perform <sbr />a combo that ends in a kick.</font></p>

Special Ring

Click and hold the left mouse button
down to open the special ring. Drag
over directional arrows to enter special
move commands.

Enrage

Click and hold the left
mouse button down to fill
Smacky's rage meter.

* this action can be performed using right OR left on the control ring

Cute Buster

Knock back multiple foes
with this spinning attack.
Also dislodges clinging
foes.

Dash Attack*

Perform a quick dash to
elude or stun foes.

Squadoken*

* this action can be performed using right OR left
on the control ring

Upawcut*

Use this powerful attack to
dislodge clinging foes.

Attack foes at a distance with
this ranged attack.

Acorn Drop*

* this action can be performed using right OR left on the control ring

Defeat tough foes with this
spinning throw.

Note: All special moves require sufficient Rage. Keep an eye on  Smacky's Rage meter.

Pause

Press the spacebar to
access the pause menu.

* this action can be performed using right OR left on the control ring

Smite

Click the left mouse button in
demon mode to shock enemies
with a localized blast.

Transform*

When Smacky's rage meter flashes, enter a full
circle on the command ring (starting with
down) to Transform in to Demon Smacky.

Laser Eye Beam*

* this action can be performed using right OR left on the control ring

Sear foes with this devastating attack.

Fires of Wrath*

Obliterate everything on the screen.

Squirrel Scout

Click and hold to charge Rage bar

Click and hold to charge Rage bar

Dash Attack

Click and hold to enter commands on the Special Ring

or

Dash Attack

Click and hold to enter commands on the Special Ring

or

Squadoken

Click and hold to enter commands on the Special Ring

Squadoken

Click and hold to enter commands on the Special Ring

Upawcut

Click and hold to enter commands on the Special Ring

Upawcut

Click and hold to enter commands on the Special Ring

Acorn Drop

Click and hold to enter commands on the Special Ring

Acorn Drop

Click and hold to enter commands on the Special Ring

Cute Buster

Click and hold to enter commands on the Special Ring

Cute Buster

Click and hold to enter commands on the Special Ring

Transform

Click and hold to enter commands on the Special Ring

Transform

Click and hold to enter commands on the Special Ring

Laser Eye Beams

Click and hold to enter commands on the Special Ring

Laser Eye Beams

Click and hold to enter commands on the Special Ring

Fires of Wrath

Click and hold to enter commands on the Special Ring

Fires of Wrath

Click and hold to enter commands on the Special Ring

Go!

Go!

Go!

Continue

Continue

Continue

Quit

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Quit

All content Copyright 2005 Trent Halvorsen     Music Copyright Ethan Halvorsen

Quality

FAST

SMOOTH

Volume

0%

100%

0000000000

000

Score

Level

Enter Cheat Code

0000000000000

slide_on_in

gallan_n_milo

SCORE

Enemies
Defeated

SKIP LEVEL CHEAT

CHEAT CODE

Continue

0000000000000

slide_on_in

gallan_n_milo

SCORE

Enemies
Defeated

SKIP LEVEL CHEAT

CHEAT CODE

Continue

Hi there Smacky! Would you like to buy some cookies?

No. Get out.

But Smacky, everyone loves cookies! Cheer up a little!

Don't you people get it!? I'm grouchy and I like it that way!

Ho ho ho! You've been naughty Smacky. Why don't you try
being nice for once?

Forget it! I'm never cheering up! Prepare to eat seething rage!

Oh dear. We've tried everything, Smacky, can't you cheer up
for just one day?

Cheer up?

YES

YES

YES

YES

NO

NO

NO

YES

Well, maybe I could cheer up...just for ONE day.

THE END

Never! I'm Smacky and I'm angry! Rage filled angst is who I
am!

The next day...

<p align="left"><font face="_sans" size="25" color="#ffffff">SMACKY IS ANGRY</font></p><p align="left"><font face="_sans" size="18" color="#ffffff">Smacky is unable to access vital game <sbr />information. A file is missing, corrupted or <sbr />you are attempting to run the game on an <sbr />unauthorized computer.</font></p>

All content Copyright 2005 Trent Halvorsen     Music Copyright Ethan Halvorsen

ActionScript [AS1/AS2]

Frame 1
if (false) { }
Frame 2
if (this.getBytesLoaded() != this.getBytesTotal()) { gotoAndPlay (1); } else { _quality = "MEDIUM"; trace("goto title from loader"); gotoAndPlay (3); } trace("loader");
Frame 3
trace("title");
Frame 4
trace("title");
Frame 5
trace("title");
Frame 6
trace("title");
Frame 7
trace("title");
Frame 8
trace(_root.highScoreGo); trace(_root.swHighScoreObject.player1Score); if (_root.highScoreGo) { gotoAndPlay (9); } else { trace("Resetting Score"); System.security.allowDomain("shockwave.com", "gameblast.shockwave.com", "www.shockwave.com", "dev.shockwave.com", "stage.shockwave.com"); _root.swHighScoreObject = new Object(); _root.swHighScoreObject.showTab = "view"; _root.swHighScoreObject.gameId = "smacky"; _root.swHighScoreObject.gameTitle = "Smacky"; _root.swHighScoreObject.screenWidth = 800; _root.swHighScoreObject.screenHeight = 600; _root.swHighScoreObject.scoreDescriptor = "points"; _root.swHighScoreObject.numPlayers = 1; _root.swHighScoreObject.player1Score = 0; _root.swHighScoreObject.player2Score = 0; _root.swHighScoreObject.player3Score = 0; _root.swHighScoreObject.player4Score = 0; _root.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf"; stop(); }
Frame 9
function playAgain() { _root.HSHubSubmitter._visible = true; _root.disabler._visible = false; } function goBack() { gotoAndPlay (3); } function goGame() { gotoAndPlay (844); } _root.highScoreGo = false; trace(_root.swHighScoreObject.player1Score); stop();
Instance of Symbol 479 MovieClip "HSHubSubmitter" in Frame 9
onClipEvent (load) { docount = false; } onClipEvent (enterFrame) { if (docount) { trycount++; if ((_level2.getBytesTotal() == -1) && (trycount > 60)) { docount = false; trycount = 0; } } }
Instance of Symbol 482 MovieClip "disabler" in Frame 9
onClipEvent (load) { this.swapDepths(120001); _visible = false; }
Frame 10
trace("prologue");
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Frame 841
gotoAndPlay (842);
Frame 842
trace("control screen"); stop();
Instance of Symbol 667 MovieClip "world" in Frame 842
onClipEvent (load) { function getDistance(sx, sy, tx, ty) { var _local1 = Math.abs(sy - ty); var _local2 = Math.abs(sx - tx); return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } function getQuadrant(sx, sy, tx, ty) { var _local1 = sy - ty; var _local2 = sx - tx; var _local3; if ((_local1 > 0) && (_local2 < 0)) { _local3 = 1; } if ((_local1 < 0) && (_local2 < 0)) { _local3 = 2; } if ((_local1 < 0) && (_local2 > 0)) { _local3 = 3; } if ((_local1 > 0) && (_local2 > 0)) { _local3 = 4; } if ((_local1 > 0) && (_local2 == 0)) { _local3 = 5; } if ((_local1 == 0) && (_local2 < 0)) { _local3 = 6; } if ((_local1 < 0) && (_local2 == 0)) { _local3 = 7; } if ((_local1 == 0) && (_local2 > 0)) { _local3 = 8; } if ((_local1 == 0) && (_local2 == 0)) { _local3 = 9; } return(_local3); } function getAngle(sx, sy, tx, ty) { var _local3; var _local10; var _local4 = Math.abs(sy - ty); var _local5 = Math.abs(sx - tx); var _local2; var _local1 = getQuadrant(sx, sy, tx, ty); if (_local1 > 4) { if (_local1 == 5) { _local2 = 0; } if (_local1 == 6) { _local2 = 90; } if (_local1 == 7) { _local2 = 180; } if (_local1 == 8) { _local2 = 270; } if (_local1 == 9) { _local2 = undefined; } } else { _local3 = Math.atan(_local4 / _local5); _local3 = (_local3 / (Math.PI/2)) * 90; if (_local1 == 1) { _local2 = 90 - _local3; } if (_local1 == 2) { _local2 = 90 + _local3; } if (_local1 == 3) { _local2 = 270 - _local3; } if (_local1 == 4) { _local2 = 270 + _local3; } } return(_local2); } function getDxDy(speed, angle) { var _local3 = [0, 0]; var _local2; var _local8; var _local7; var _local4; var _local5; switch (angle) { case 0 : _local3 = [0, -speed]; break; case 90 : _local3 = [speed, 0]; break; case 180 : _local3 = [0, speed]; break; case 270 : _local3 = [-speed, 0]; break; default : if ((angle > 0) && (angle < 90)) { _local2 = 90 - angle; _local4 = 1; _local5 = -1; } if ((angle > 90) && (angle < 180)) { _local2 = angle - 90; _local4 = 1; _local5 = 1; } if ((angle > 180) && (angle < 270)) { _local2 = 270 - angle; _local4 = -1; _local5 = 1; } if ((angle > 270) && (angle < 360)) { _local2 = angle - 270; _local4 = -1; _local5 = -1; } _local2 = Math.abs(_local2); _local2 = (Math.PI/180) * _local2; _local8 = Math.cos(_local2) * speed; _local7 = Math.sin(_local2) * speed; _local3 = [_local8 * _local4, _local7 * _local5]; } return(_local3); } gamePause = false; M_WIDTH = 800; M_HEIGHT = 600; M_SAFEBORDER = 50; RAGE_MODIFIER = 0.75; DELETEAT = M_HEIGHT + 200; GROUND = 400; GRAVITY = 4; TVELOCITY = 40; hpScale = 1; attackScale = 1; damageObjects = [player, squa, upafire, eyeBeam, dashLine, smiter, fireExplode]; damageObjPath = [".attBox", "", "", "", "", "", ""]; collisionObjects = []; }
Instance of Symbol 32 MovieClip "battleManager" in Frame 842
onClipEvent (load) { function getAI(instance) { ai = -1; obj = -1; index = -1; i = 0; while (i < aiName.length) { if (aiName[i] == instance) { ai = aiBehavior[i]; obj = aiObject[i]; index = i; } i++; } switch (ai) { case 1 : instance.code.AI_APPROACH = true; instance.code.AI_FLEE_TOLERANCE = 80; instance.code.approach = true; break; case 2 : instance.code.AI_APPROACH = true; instance.code.AI_JUMP = true; instance.code.approach = true; break; case 3 : instance.code.AI_FLEE = true; instance.code.AI_APPROACH_WITHIN = 240; instance.code._FLEE_TOLERANCE = 80; break; case 4 : instance.code.AI_JUMP = true; instance.code.AI_FLEE = true; instance.code.AI_APPROACH_WITHIN = 240; instance.code.flee = true; instance.code.AI_FLEE_TOLERANCE = 80; break; case 5 : instance.code.AI_APPROACH = true; instance.code.AI_APPROACH_WITHIN = 80; instance.code.approach = true; instance.code.AI_GLOMP = true; break; case 6 : instance.code.AI_FLEE = true; instance.code.AI_APPROACH_WITHIN = 240; instance.code.AI_FLEE_TOLERANCE = 80; instance.code.MV_TOPSPEED = 10; } switch (obj) { case 1 : instance.code.hasObject = true; instance.code.objectType = "bluePresent"; instance.object.gotoAndStop(2); instance.object._visible = true; break; case 2 : instance.code.hasObject = true; instance.code.objectType = "present"; instance.object.gotoAndStop(1); instance.object._visible = true; break; case 3 : instance.code.hasObject = true; instance.code.objectType = "cookies"; instance.object.gotoAndStop(3); instance.object._visible = true; break; case 4 : instance.code.hasObject = true; instance.code.objectType = "cake"; instance.object.gotoAndStop(4); instance.object._visible = true; break; case 5 : instance.code.hasObject = true; instance.code.objectType = "iceCream"; instance.object.gotoAndStop(5); instance.object._visible = true; break; default : instance.code.hasObject = false; instance.object._visible = false; } aiName.splice(index, 1); aiBehavior.splice(index, 1); aiObject.splice(index, 1); } function spawn(libname, insname, xcoor, ai, obj) { wp.attachMovie(libname, insname, wp.getNextHighestDepth(), temp); var oT = eval ((wp + ".") + insname); oT._x = xcoor; oT._y = wp.GROUND - 1; register(insname, dmgP); aiName.push(oT); aiBehavior.push(ai); aiObject.push(obj); } function collisionCheck() { i = 0; while (i < wp.collisionObjects.length) { wp.collisionObjects[i].collidingWith = null; i++; } i = 0; while (i < wp.collisionObjects.length) { j = i + 1; while (j < wp.collisionObjects.length) { if (wp.collisionObjects[i].hitBox.hitTest(wp.collisionObjects[j].hitBox)) { wp.collisionObjects[i].collidingWith = wp.collisionObjects[j]; wp.collisionObjects[j].collidingWith = wp.collisionObjects[i]; } j++; } i++; } } function register(pname, dmgP) { var doneIt = false; var doneIt = false; i = 0; while (i < wp.collisionObjects.length) { if (wp.collisionObjects[i] == "") { wp.collisionObjects[i] = eval ((wp + ".") + pname); doneIt = true; } i++; } if (!doneIt) { wp.collisionObjects.push(eval ((wp + ".") + pname)); } } function unRegister(pname) { i = 0; while (i < wp.collisionObjects.length) { if (wp.collisionObjects[i] == eval ((wp + ".") + pname)) { wp.collisionObjects.splice(i, 1); } i++; } } function gimmie() { if (level > 8) { minimumOnscreen = 1; maxEnemies = 5; } if (level > 13) { minimumOnscreen = 2; maxEnemies = 4; } if (finalBattle && (_parent.world.player.sanity > 0)) { if (!done) { _parent.altScreen.timeout("over"); win = true; done = true; } } else { if (kills >= (level * levelMultiplier)) { level++; levelString = "Level " + level; _parent.levelDisp.gotoAndPlay(2); kills = Math.round(kills * KILL_RESET_PERC); } var _local8 = 0; var _local2 = level * 100; var _local10 = 0; var _local9 = 0; var _local3; var _local4; var _local6; var _local7; while (_local2 > 0) { if (Math.round(Math.random() * 100) < 50) { _local7 = spawnLeft - (_local10 * spawnOffset); _local10 = _local10 + 1; } else { _local7 = spawnRight + (_local9 * spawnOffset); _local9 = _local9 + 1; } _local3 = Math.round(((Math.random() * 0.8) + ((level / DIFFICULTY_SCALE) * 0.2)) * (enemyTypes.length - 1)); if (_local3 > (enemyTypes.length - 1)) { _local3 = enemyTypes.length - 1; } if ((_local3 == 2) && (level < 9)) { _local3 = 0; } if ((_local3 == 3) && (level < 10)) { _local3 = 0; } switch (_local3) { case 0 : _local2 = _local2 - 100; break; case 1 : _local2 = _local2 - 100; break; case 2 : _local2 = _local2 - 150; break; case 3 : _local2 = _local2 - 200; } _local4 = Math.round(((Math.random() * 0.8) + ((level / DIFFICULTY_SCALE) * 0.2)) * aiTypes); if (_local4 > aiTypes) { _local4 = aiTypes; } if (_local4 < 1) { _local4 = 1; } if ((level < 5) && (_local4 > 2)) { _local4 = 1; } switch (_local4) { case 1 : _local2 = _local2 - 0; break; case 2 : _local2 = _local2 - 10; break; case 3 : _local2 = _local2 - 30; break; case 4 : _local2 = _local2 - 30; break; case 5 : _local2 = _local2 - 50; break; case 6 : _local2 = _local2 - 50; } _local6 = 0; var _local5 = 1 - (level / PRESENT_LEVEL_MOD); if (_local5 < 0) { _local5 = 0; } if (Math.random() < (_local5 * BASE_PRESENT_CHANCE)) { _local6 = 1; } else if (Math.random() < OBJECT_CHANCE) { _local6 = Math.round(Math.random() * (NUM_OBJECTS - 1)) + 2; } _local8++; if (_local8 <= maxEnemies) { spawn(enemyTypes[_local3], enemyTypes[_local3] + wp.getNextHighestDepth(), _local7, _local4, _local6); } else { _local2 = 0; } } } } bossPlaying = true; BASE_PRESENT_CHANCE = 0.25; OBJECT_CHANCE = 0.25; PRESENT_LEVEL_MOD = 20; DIFFICULTY_SCALE = 20; KILL_RESET_PERC = 0.8; NUM_OBJECTS = 4; win = true; noScore = false; done = false; finalBattle = false; wp = _parent.world; wp.player.hat = 22; aiName = []; aiBehavior = []; aiObject = []; minimumOnscreen = 0; maxEnemies = 6; score = 0; level = 1; levelString = "Level " + level; kills = (level - 1) * 10; killCount = 0; levelMultiplier = 10; enemyTypes = ["sqm", "sqf", "sqt", "sql"]; objectTypes = 2; aiTypes = 6; spawnLeft = -100; spawnRight = 900; spawnOffset = 100; spawn("flowerSack", "testTarget", 600, 0, 0); } onClipEvent (enterFrame) { trace(wp.player.sanity); collisionCheck(); if (wp.objectStack < 0) { wp.objectStack = 0; } if (wp.collisionObjects.length <= minimumOnscreen) { } if (noScore) { score = 0; } }
Instance of Symbol 32 MovieClip "altScreen" in Frame 842
onClipEvent (load) { function timeout(blarg) { _parent.world.player.goDemon(); } _parent.world.player.rage = 100; }
Frame 843
trace("goto gameplay from controls"); gotoAndStop (844);
Frame 844
trace("gameplay"); stop();
Instance of Symbol 786 MovieClip "backGround" in Frame 844
onClipEvent (enterFrame) { if (((_parent.battleManager.level % 10) > 0) && ((_parent.battleManager.level % 10) < 3)) { if (_parent.world.player.scary) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } if (((_parent.battleManager.level % 10) >= 3) && ((_parent.battleManager.level % 10) <= 4)) { if (_parent.world.player.scary) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } } if (((_parent.battleManager.level % 10) >= 5) && ((_parent.battleManager.level % 10) <= 7)) { if (_parent.world.player.scary) { this.gotoAndStop(6); } else { this.gotoAndStop(5); } } if (((_parent.battleManager.level % 10) >= 8) || ((_parent.battleManager.level % 10) == 0)) { if (_parent.world.player.scary) { this.gotoAndStop(8); } else { this.gotoAndStop(7); } } }
Instance of Symbol 667 MovieClip "world" in Frame 844
onClipEvent (load) { function getDistance(sx, sy, tx, ty) { var _local1 = Math.abs(sy - ty); var _local2 = Math.abs(sx - tx); return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } function getQuadrant(sx, sy, tx, ty) { var _local1 = sy - ty; var _local2 = sx - tx; var _local3; if ((_local1 > 0) && (_local2 < 0)) { _local3 = 1; } if ((_local1 < 0) && (_local2 < 0)) { _local3 = 2; } if ((_local1 < 0) && (_local2 > 0)) { _local3 = 3; } if ((_local1 > 0) && (_local2 > 0)) { _local3 = 4; } if ((_local1 > 0) && (_local2 == 0)) { _local3 = 5; } if ((_local1 == 0) && (_local2 < 0)) { _local3 = 6; } if ((_local1 < 0) && (_local2 == 0)) { _local3 = 7; } if ((_local1 == 0) && (_local2 > 0)) { _local3 = 8; } if ((_local1 == 0) && (_local2 == 0)) { _local3 = 9; } return(_local3); } function getAngle(sx, sy, tx, ty) { var _local3; var _local10; var _local4 = Math.abs(sy - ty); var _local5 = Math.abs(sx - tx); var _local2; var _local1 = getQuadrant(sx, sy, tx, ty); if (_local1 > 4) { if (_local1 == 5) { _local2 = 0; } if (_local1 == 6) { _local2 = 90; } if (_local1 == 7) { _local2 = 180; } if (_local1 == 8) { _local2 = 270; } if (_local1 == 9) { _local2 = undefined; } } else { _local3 = Math.atan(_local4 / _local5); _local3 = (_local3 / (Math.PI/2)) * 90; if (_local1 == 1) { _local2 = 90 - _local3; } if (_local1 == 2) { _local2 = 90 + _local3; } if (_local1 == 3) { _local2 = 270 - _local3; } if (_local1 == 4) { _local2 = 270 + _local3; } } return(_local2); } function getDxDy(speed, angle) { var _local3 = [0, 0]; var _local2; var _local8; var _local7; var _local4; var _local5; switch (angle) { case 0 : _local3 = [0, -speed]; break; case 90 : _local3 = [speed, 0]; break; case 180 : _local3 = [0, speed]; break; case 270 : _local3 = [-speed, 0]; break; default : if ((angle > 0) && (angle < 90)) { _local2 = 90 - angle; _local4 = 1; _local5 = -1; } if ((angle > 90) && (angle < 180)) { _local2 = angle - 90; _local4 = 1; _local5 = 1; } if ((angle > 180) && (angle < 270)) { _local2 = 270 - angle; _local4 = -1; _local5 = 1; } if ((angle > 270) && (angle < 360)) { _local2 = angle - 270; _local4 = -1; _local5 = -1; } _local2 = Math.abs(_local2); _local2 = (Math.PI/180) * _local2; _local8 = Math.cos(_local2) * speed; _local7 = Math.sin(_local2) * speed; _local3 = [_local8 * _local4, _local7 * _local5]; } return(_local3); } gamePause = false; M_WIDTH = 800; M_HEIGHT = 600; M_SAFEBORDER = 50; RAGE_MODIFIER = 0.75; DELETEAT = M_HEIGHT + 200; OBJECT_DELAY = 2; GROUND = 400; GRAVITY = 4; TVELOCITY = 40; hpScale = 1; attackScale = 3; damageObjects = [player, squa, upafire, eyeBeam, dashLine, smiter, fireExplode]; damageObjPath = [".attBox", "", "", "", "", "", ""]; collisionObjects = []; jukebox.normMusic.start(); } onClipEvent (enterFrame) { if (jukebox.imLoaded) { jukebox.normMusic.start(0, 52800); jukebox.imLoaded = false; } }
Instance of Symbol 32 MovieClip "battleManager" in Frame 844
onClipEvent (load) { function tipCheck() { var _local2 = 0; if (wp.player.rage < 20) { _local2 = 1; } if ((wp.player.rage > 35) && (wp.player.demonMode == false)) { var _local3 = Math.round(Math.random() * 3) + 1; if (_local3 == 1) { _local2 = 2; } if (_local3 == 2) { _local2 = 3; } if (_local3 == 3) { _local2 = 6; } } if ((wp.player.rage > 50) && (wp.player.demonMode == false)) { var _local3 = Math.round(Math.random() * 2) + 1; if (_local3 == 1) { _local2 = 4; } if (_local3 == 2) { _local2 = 5; } } if (level > 4) { _local2 = 0; } if (wp.player.demonMode == true) { var _local3 = Math.round(Math.random() * 2) + 1; if (_local3 == 1) { _local2 = 8; } if (_local3 == 2) { _local2 = 9; } } if (bossPlaying && (wp.player.rage > 50)) { if (level == 4) { _local2 = 2; } if (level == 7) { _local2 = 4; } if (level == 10) { _local2 = 5; } } if ((wp.player.rage >= 900) && (wp.player.demonMode == false)) { _local2 = 7; } if ((_parent.tipMarquee._currentframe == 1) && (_local2 > 0)) { _parent.tipMarquee.tipNum.gotoAndStop(_local2); _parent.tipMarquee.play(); } } function getAI(instance) { ai = -1; obj = -1; index = -1; i = 0; while (i < aiName.length) { if (aiName[i] == instance) { ai = aiBehavior[i]; obj = aiObject[i]; index = i; } i++; } switch (ai) { case 1 : instance.code.AI_APPROACH = true; instance.code.AI_FLEE_TOLERANCE = 80; instance.code.approach = true; break; case 2 : instance.code.AI_APPROACH = true; instance.code.AI_JUMP = true; instance.code.approach = true; break; case 3 : instance.code.AI_FLEE = true; instance.code.AI_APPROACH_WITHIN = 160; instance.code.ATTACK_RANGE = 300; instance.code._FLEE_TOLERANCE = 80; break; case 4 : instance.code.AI_JUMP = true; instance.code.AI_FLEE = true; instance.code.AI_APPROACH_WITHIN = 160; instance.code.ATTACK_RANGE = 300; instance.code.flee = true; instance.code.AI_FLEE_TOLERANCE = 80; break; case 5 : instance.code.AI_APPROACH = true; instance.code.AI_APPROACH_WITHIN = 80; instance.code.approach = true; instance.code.AI_GLOMP = true; break; case 6 : instance.code.AI_FLEE = true; instance.code.AI_APPROACH_WITHIN = 160; instance.code.ATTACK_RANGE = 300; instance.code.AI_FLEE_TOLERANCE = 80; instance.code.MV_TOPSPEED = 10; } switch (obj) { case 1 : var _local2 = Math.random(); if (_local2 < 0.65) { instance.code.hasObject = true; instance.code.objectType = "bluePresent"; instance.object.gotoAndStop(2); instance.object._visible = true; } else if (_local2 >= 0.65) { instance.code.hasObject = true; instance.code.objectType = "bluePresentTall"; instance.object.gotoAndStop(9); instance.object._visible = true; if (_local2 >= 0.9) { instance.code.hasObject = true; instance.code.objectType = "bluePresentBig"; instance.object.gotoAndStop(10); instance.object._visible = true; } } break; case 2 : instance.code.hasObject = true; instance.code.objectType = "iceCream"; instance.object.gotoAndStop(5); instance.object._visible = true; break; case 3 : instance.code.hasObject = true; instance.code.objectType = "cookies"; instance.object.gotoAndStop(3); instance.object._visible = true; break; case 4 : instance.code.hasObject = true; instance.code.objectType = "present"; instance.object.gotoAndStop(1); instance.object._visible = true; break; case 5 : instance.code.hasObject = true; instance.code.objectType = "cake"; instance.object.gotoAndStop(4); instance.object._visible = true; break; case 6 : instance.code.hasObject = true; instance.code.objectType = "pillow"; instance.object.gotoAndStop(6); instance.object._visible = true; break; case 8 : instance.code.hasObject = true; instance.code.objectType = "jackBox"; instance.object.gotoAndStop(8); instance.object._visible = true; break; default : instance.code.hasObject = false; instance.object._visible = false; } aiName.splice(index, 1); aiBehavior.splice(index, 1); aiObject.splice(index, 1); } function spawn(libname, insname, xcoor, ai, obj) { wp.attachMovie(libname, insname, wp.getNextHighestDepth(), temp); var oT = eval ((wp + ".") + insname); oT._x = xcoor; oT._y = wp.GROUND - 1; register(insname, dmgP); aiName.push(oT); aiBehavior.push(ai); aiObject.push(obj); } function collisionCheck() { i = 0; while (i < wp.collisionObjects.length) { wp.collisionObjects[i].collidingWith = null; i++; } i = 0; while (i < wp.collisionObjects.length) { j = i + 1; while (j < wp.collisionObjects.length) { if (wp.collisionObjects[i].hitBox.hitTest(wp.collisionObjects[j].hitBox)) { wp.collisionObjects[i].collidingWith = wp.collisionObjects[j]; wp.collisionObjects[j].collidingWith = wp.collisionObjects[i]; } j++; } i++; } } function register(pname, dmgP) { var doneIt = false; var doneIt = false; i = 0; while (i < wp.collisionObjects.length) { if (wp.collisionObjects[i] == "") { wp.collisionObjects[i] = eval ((wp + ".") + pname); doneIt = true; } i++; } if (!doneIt) { wp.collisionObjects.push(eval ((wp + ".") + pname)); } } function unRegister(pname) { i = 0; while (i < wp.collisionObjects.length) { if (wp.collisionObjects[i] == eval ((wp + ".") + pname)) { wp.collisionObjects.splice(i, 1); } i++; } } function gimmie() { waveCount++; if (!bossPlaying) { if (level > 6) { minimumOnscreen = 1; maxEnemies = 5; } if (level > 8) { minimumOnscreen = 2; maxEnemies = 4; } } if (finalBattle && (_parent.world.player.sanity > 0)) { if (!done) { _parent.altScreen.timeout("over"); win = true; done = true; } } else { if (waveCount == Math.round((((level - 1) / 2) + 3) * 3)) { if (bossPlaying) { if (!_parent.world.player.scary) { _parent.world.jukebox.demonMusic.stop(); _parent.world.jukebox.normMusic.start(0, 52800); } bossPlaying = false; _parent.bossHud._visible = false; } waveCount = 0; if (((level % 10) == 2) || ((level % 10) == 4)) { _parent.altScreen.timeout("levelInOut"); levelString = "Level " + level; _parent.levelDisp.gotoAndPlay(2); } else if ((level % 10) == 7) { _parent.altScreen.timeout("levelInOut"); levelString = "Level " + level; _parent.levelDisp.gotoAndPlay(2); } else if ((level % 10) == 0) { _parent.altScreen.timeout("endStart"); } else { level++; levelString = "Level " + level; _parent.levelDisp.gotoAndPlay(2); } } var _local8 = 0; var _local2 = (level + (level / 3)) * 100; var _local10 = 0; var _local9 = 0; var _local3; var _local4; var _local5; var _local6; while (_local2 > 0) { if (Math.round(Math.random() * 100) < 50) { _local6 = spawnLeft - (_local10 * spawnOffset); _local10 = _local10 + 1; } else { _local6 = spawnRight + (_local9 * spawnOffset); _local9 = _local9 + 1; } _local3 = Math.round(((Math.random() * 0.8) + ((level / DIFFICULTY_SCALE) * 0.2)) * 3); if (_local3 > (enemyTypes.length - 1)) { _local3 = enemyTypes.length - 1; } if ((_local3 == 2) && (level < 5)) { _local3 = 0; } if ((_local3 == 3) && (level < 7)) { _local3 = 0; } switch (_local3) { case 0 : _local2 = _local2 - 135; break; case 1 : _local2 = _local2 - 135; break; case 2 : _local2 = _local2 - 155; break; case 3 : _local2 = _local2 - 165; } _local4 = Math.round(((Math.random() * 0.8) + ((level / DIFFICULTY_SCALE) * 0.2)) * aiTypes); if (_local4 > aiTypes) { _local4 = aiTypes; } if (_local4 < 1) { _local4 = 1; } if ((level < 5) && (_local4 > 2)) { _local4 = 1; } switch (_local4) { case 1 : _local2 = _local2 - 0; break; case 2 : _local2 = _local2 - 10; break; case 3 : _local2 = _local2 - 30; break; case 4 : _local2 = _local2 - 30; break; case 5 : _local2 = _local2 - 50; break; case 6 : _local2 = _local2 - 50; } _local5 = 0; var _local7 = 1 - (level / PRESENT_LEVEL_MOD); if (_local7 < 0) { _local7 = 0; } if (Math.random() < (_local7 * BASE_PRESENT_CHANCE)) { _local5 = 1; } if ((Math.random() < OBJECT_CHANCE) && (_local5 == 0)) { _local5 = Math.round(Math.random() * (NUM_OBJECTS - 1)) + 2; if (_local5 > level) { _local5 = level; } } if (((level % 10) == 4) && (waveCount == (Math.round((((level - 1) / 2) + 3) * 3) - 1))) { _local3 = 4; _local6 = 600; _local4 = 99; _local5 = 99; levelString = "Boss Battle"; _parent.levelDisp.gotoAndPlay(2); _parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.start(0, 52800); bossPlaying = true; _parent.bossHud._visible = true; _parent.bossHud.bossPortrait.gotoAndStop(1); bossName = "Squirrel Scout"; minimumOnscreen = 0; _local2 = 0; _parent.altScreen.timeout("scoutCut"); } if (((level % 10) == 7) && (waveCount == (Math.round((((level - 1) / 2) + 3) * 3) - 1))) { _local3 = 5; _local6 = 1100; _local4 = 1; _local5 = 99; levelString = "Boss Battle"; _parent.levelDisp.gotoAndPlay(2); _parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.start(0, 52800); bossPlaying = true; _parent.bossHud._visible = true; _parent.bossHud.bossPortrait.gotoAndStop(2); bossName = "Mime Clown"; minimumOnscreen = 0; _local2 = 0; } if (((level % 10) == 0) && (waveCount == (Math.round((((level - 1) / 2) + 3) * 3) - 1))) { _local3 = 6; _local6 = 800; _local4 = 1; _local5 = 99; levelString = "Boss Battle"; _parent.levelDisp.gotoAndPlay(2); _parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.start(0, 52800); bossPlaying = true; _parent.bossHud._visible = true; _parent.bossHud.bossPortrait.gotoAndStop(3); bossName = "Squirrel Claus"; minimumOnscreen = 0; _local2 = 0; _parent.altScreen.timeout("santaCut"); } _local8++; if (_local8 <= maxEnemies) { spawn(enemyTypes[_local3], enemyTypes[_local3] + wp.getNextHighestDepth(), _local6, _local4, _local5); } else { _local2 = 0; } } } } BASE_PRESENT_CHANCE = 0.25; OBJECT_CHANCE = 0.5; PRESENT_LEVEL_MOD = 20; DIFFICULTY_SCALE = 20; NUM_OBJECTS = 7; waveCount = 0; bossPlaying = false; win = true; noScore = false; done = false; finalBattle = false; wp = _parent.world; aiName = []; aiBehavior = []; aiObject = []; minimumOnscreen = 0; maxEnemies = 6; score = 0; killCount = 0; level = 1; levelString = "Level " + level; levelMultiplier = 30; enemyTypes = ["sqm", "sqf", "sqt", "sql", "sqScout", "sqMime", "sqClaus"]; aiTypes = 6; spawnLeft = -100; spawnRight = 900; spawnOffset = 100; gimmie(); } onClipEvent (enterFrame) { collisionCheck(); if (wp.objectStack < 0) { wp.objectStack = 0; } if (wp.collisionObjects.length <= minimumOnscreen) { gimmie(); tipCheck(); } if (bossPlaying) { tipCheck(); } if (noScore) { score = 0; } }
Instance of Symbol 800 MovieClip in Frame 844
onClipEvent (enterFrame) { if (((_parent.battleManager.level % 10) > 0) && ((_parent.battleManager.level % 10) < 3)) { if (_parent.world.player.scary) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } if (((_parent.battleManager.level % 10) >= 3) && ((_parent.battleManager.level % 10) <= 4)) { if (_parent.world.player.scary) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } } if (((_parent.battleManager.level % 10) >= 5) && ((_parent.battleManager.level % 10) <= 7)) { if (_parent.world.player.scary) { this.gotoAndStop(6); } else { this.gotoAndStop(5); } } if (((_parent.battleManager.level % 10) >= 8) || ((_parent.battleManager.level % 10) == 0)) { if (_parent.world.player.scary) { this.gotoAndStop(8); } else { this.gotoAndStop(7); } } }
Instance of Symbol 811 MovieClip "bossHud" in Frame 844
onClipEvent (load) { this._visible = false; }
Instance of Symbol 993 MovieClip "altScreen" in Frame 844
onClipEvent (load) { function timeout(type) { this._visible = true; this.gotoAndPlay(type); _parent.world.gamePause = true; if ((type == "pause") || (type == "over")) { vslider.knob._x = _parent.world.jukebox.snd.getVolume() * 2; _parent.world.jukebox.snd.setVolume(0); } if (type == "endStart") { vslider.knob._x = _parent.world.jukebox.snd.getVolume() * 2; _parent.world.jukebox.snd.setVolume(0); } if (_quality == "LOW") { qslider.knob._x = 0; } if (_quality == "MEDIUM") { qslider.knob._x = 100; } if (_quality == "HIGH") { qslider.knob._x = 200; } } function timein() { _parent.world.gamePause = false; _parent.world.jukebox.snd.setVolume(sndVol); trace("vslider.knob._x=" + (vslider.knob._x / 2)); _visible = false; if ((qslider.knob._x > 0) && (knob._x <= 66)) { _quality = "LOW"; } if ((qslider.knob._x > 66) && (knob._x <= 132)) { _quality = "MEDIUM"; } if ((qslider.knob._x > 132) && (knob._x <= 200)) { _quality = "HIGH"; } } function checkCheat(cheat) { msg = "Invalid Cheat"; cheat = cheat.toLowerCase(); idx = -1; if (idx == -1) { i = 0; while (i < levelCode.length) { if (levelCode[i] == cheat) { idx = i; msg = levelMsg[i]; } i++; } switch (idx) { case 0 : _parent.battleManager.level = 4; _parent.battleManager.score = 0; break; case 1 : _parent.battleManager.level = 7; _parent.battleManager.score = 0; break; case 2 : _parent.battleManager.level = 10; _parent.battleManager.score = 0; break; case 3 : _parent.battleManager.level = 12; _parent.battleManager.score = 0; break; case 4 : _parent.battleManager.level = 15; _parent.battleManager.score = 0; break; default : msg = "Invalid Cheat"; } } if (idx == -1) { i = 0; while (i < hatCode.length) { if (hatCode[i] == cheat) { idx = i; msg = hatMsg[i]; } i++; } _parent.world.player.hat = idx + 1; } return(msg); } this._visible = false; frameCount = 0; loadVariables ("http://www.shockwave.com/content/smacky/secure/vload01.txt", this); this.stop(); } onClipEvent (enterFrame) { if (Key.isDown(32) && (this._visible == false)) { timeout("pause"); } if (frameCount == 90) { if (levelCode[0] == undefined) { levelCode = levelCode.split(","); if (levelCode[0] == undefined) { _root.play(); } } if (levelMsg[0] == undefined) { levelMsg = levelMsg.split(","); if (levelMsg[0] == undefined) { _root.play(); } } if (hatCode[0] == undefined) { hatCode = hatCode.split(","); if (hatCode[0] == undefined) { _root.play(); } } if (hatMsg[0] == undefined) { hatMsg = hatMsg.split(","); if (hatMsg[0] == undefined) { _root.play(); } } } if (frameCount <= 91) { frameCount++; } }
Frame 846
gotoAndPlay (851); stop();
Frame 848
gotoAndPlay (9);
Frame 850
gotoAndPlay (9);
Frame 851
trace("shutdown"); stop();
Symbol 32 MovieClip Frame 1
this._visible = false;
Symbol 39 MovieClip Frame 42
stop();
Symbol 40 MovieClip [cookBox] Frame 1
stop();
Instance of Symbol 32 MovieClip "code" in Symbol 40 MovieClip [cookBox] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 30 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 75; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Symbol 40 MovieClip [cookBox] Frame 2
stop();
Instance of Symbol 42 MovieClip [FX_squaBall] in Symbol 43 MovieClip [FX_fireTrail] Frame 1
onClipEvent (enterFrame) { _parent._y--; }
Symbol 43 MovieClip [FX_fireTrail] Frame 17
this.removeMovieClip();
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 2
stop();
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 2
stop();
Instance of Symbol 52 MovieClip "pillowHold" in Symbol 58 MovieClip Frame 6
onClipEvent (enterFrame) { if (_parent._parent.code.itemWince) { this.gotoAndStop(2); } else { gotoAndStop (1); } }
Instance of Symbol 54 MovieClip in Symbol 58 MovieClip Frame 7
onClipEvent (enterFrame) { if (_parent._parent.code.itemWince) { this.gotoAndStop(2); } else { gotoAndStop (1); } }
Instance of Symbol 32 MovieClip "code" in Symbol 121 MovieClip [sqScout] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; bm.bossHud.sbar._xscale = (hp / (500 * pp.hpScale)) * 100; if (hp < 0) { bm.bossHud.sbar._xscale = 0; } winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.aaah.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; boxTimer = 0; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; pp.player.sanityChange(-attackPwr); if (Math.random() < 0.5) { pp.jukebox.yoohoo.start(); } else { pp.jukebox.heyCutie.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; hp = 500 * pp.hpScale; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 1000; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 100; AI_APPROACH = true; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = false; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 8 * pp.attackScale; ATTACK_DELAY = 40; ATTACK_TIME = 20; ATTACK_CHANCE = 1; ATTACK_RANGE = 100; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = true; BOX_DELAY = 150; boxTimer = 0; dx = 0; dy = 0; wincing = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; itemWince = false; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (boxTimer < BOX_DELAY) { boxTimer++; } if (boxTimer == BOX_DELAY) { objectType = "cookBox"; hasObject = true; op.object._visible = true; op.object.gotoAndStop(objectType); } if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 121 MovieClip [sqScout] Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 32 MovieClip "code" in Symbol 159 MovieClip [sqf] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.aaah.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; pp.player.sanityChange(-attackPwr); if (Math.random() < 0.5) { pp.jukebox.yoohoo.start(); } else { pp.jukebox.heyCutie.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; hp = 50 * pp.hpScale; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 50; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 120; AI_APPROACH = false; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = false; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 5 * pp.attackScale; ATTACK_DELAY = 90; ATTACK_TIME = 20; ATTACK_CHANCE = 0.8; ATTACK_RANGE = 200; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = true; dx = 0; dy = 0; wincing = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; itemWince = false; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 159 MovieClip [sqf] Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 32 MovieClip "code" in Symbol 194 MovieClip [sqt] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.ohNo.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; pp.player.sanityChange(-attackPwr); if (Math.random() < 0.5) { pp.jukebox.uncleSmacky.start(); } else { pp.jukebox.frownUpsideDown.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; hp = 25 * pp.hpScale; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 75; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 120; AI_APPROACH = false; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = true; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 4 * pp.attackScale; ATTACK_DELAY = 90; ATTACK_TIME = 20; ATTACK_CHANCE = 1; ATTACK_RANGE = 200; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = true; dx = 0; dy = 0; wincing = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 194 MovieClip [sqt] Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 32 MovieClip "code" in Symbol 229 MovieClip [sqMime] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if (dmg == 30) { dmg = 0; } } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; bm.bossHud.sbar._xscale = (hp / (MAX_HP * pp.hpScale)) * 100; if (hp < 0) { bm.bossHud.sbar._xscale = 0; } winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.aaah.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; boxTimer = 0; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; pp.player.sanityChange(-attackPwr); if (Math.random() < 0.5) { pp.jukebox.yoohoo.start(); } else { pp.jukebox.heyCutie.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; MAX_HP = 300 * pp.hpScale; hp = MAX_HP; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 1000; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 100; AI_APPROACH = true; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = false; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 3 * pp.attackScale; ATTACK_DELAY = 80; ATTACK_TIME = 20; ATTACK_CHANCE = 0.9; ATTACK_RANGE = 100; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = false; BOX_DELAY = 45; boxTimer = 0; dx = 0; dy = 0; wincing = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; itemWince = false; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (boxTimer < BOX_DELAY) { boxTimer++; } if (boxTimer == BOX_DELAY) { objectType = "jackBox"; hasObject = true; op.object._visible = true; op.object.gotoAndStop(objectType); dropItem(); } if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 229 MovieClip [sqMime] Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 32 MovieClip "code" in Symbol 292 MovieClip [sqm] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.ohBoy.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; pp.player.sanityChange(-attackPwr); if (Math.random() < 0.5) { pp.jukebox.hello.start(); } else { pp.jukebox.heyNeighbor.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; hp = 50 * pp.hpScale; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 50; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 120; AI_APPROACH = false; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = false; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 5 * pp.attackScale; ATTACK_DELAY = 90; ATTACK_TIME = 20; ATTACK_CHANCE = 0.8; ATTACK_RANGE = 200; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = true; dx = 0; dy = 0; wincing = false; itemWince = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 292 MovieClip [sqm] Frame 1
onClipEvent (load) { stop(); }
Symbol 299 MovieClip Frame 34
stop();
Instance of Symbol 32 MovieClip "code" in Symbol 300 MovieClip [flowerSack] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; pp.attachMovie("sanityRecover", "sanRecover", 60); pp.player.sanityChange(15); pp.sanRecover._x = op._x; pp.sanRecover._y = op._y; dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; splashPoint = new Object(); op = _parent; hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 25; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; gettingThrown = false; } onClipEvent (enterFrame) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (dead) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } }
Instance of Symbol 32 MovieClip "code" in Symbol 302 MovieClip [bluePresentBig] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; pp.attachMovie("sanityRecover", "sanRecover", 60); pp.player.sanityChange(100); pp.sanRecover._x = op._x; pp.sanRecover._y = op._y; dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; splashPoint = new Object(); op = _parent; hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 25; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; winceTimer = 100; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Instance of Symbol 32 MovieClip "code" in Symbol 305 MovieClip [bluePresentTall] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; pp.attachMovie("sanityRecover", "sanRecover", 60); pp.player.sanityChange(50); pp.sanRecover._x = op._x; pp.sanRecover._y = op._y; dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; splashPoint = new Object(); op = _parent; hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 25; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; winceTimer = 100; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Instance of Symbol 32 MovieClip "code" in Symbol 308 MovieClip [bluePresent] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; pp.attachMovie("sanityRecover", "sanRecover", 60); pp.player.sanityChange(25); pp.sanRecover._x = op._x; pp.sanRecover._y = op._y; dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; splashPoint = new Object(); op = _parent; hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 25; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; winceTimer = 100; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Instance of Symbol 32 MovieClip "code" in Symbol 309 MovieClip [cookies] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 30 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 73; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Symbol 315 MovieClip Frame 38
stop();
Instance of Symbol 32 MovieClip "code" in Symbol 316 MovieClip [cake] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 50 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 200; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Symbol 328 MovieClip Frame 32
stop();
Instance of Symbol 32 MovieClip "code" in Symbol 329 MovieClip [jackBox] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { attacking = true; pp.player.sanityChange(-attackPwr); pp.jukebox.jack_n_box.start(); } } } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; attackPwr = 4 * pp.attackScale; POINTS = 20; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; EXPIRATION = 10 * pp.OBJECT_DELAY; expireTimer = 0; POP_TIME = 80; popTimer = 0; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (popTimer < POP_TIME) { animstate = "stand"; } else { animstate = "pop"; } if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } if (popTimer < POP_TIME) { popTimer++; } if (popTimer == (POP_TIME - 1)) { attackNow(); } if (popTimer == POP_TIME) { expireTimer++; } if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Instance of Symbol 32 MovieClip "code" in Symbol 332 MovieClip [present] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 100; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Instance of Symbol 335 MovieClip in Symbol 336 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 32 MovieClip in Symbol 337 MovieClip [rageRecover] Frame 1
onClipEvent (enterFrame) { _parent._y--; }
Symbol 337 MovieClip [rageRecover] Frame 43
this.removeMovieClip();
Instance of Symbol 32 MovieClip in Symbol 340 MovieClip [cheerRecover] Frame 1
onClipEvent (enterFrame) { _parent._y--; }
Symbol 340 MovieClip [cheerRecover] Frame 43
this.removeMovieClip();
Instance of Symbol 32 MovieClip in Symbol 343 MovieClip [sanityRecover] Frame 1
onClipEvent (enterFrame) { _parent._y--; }
Symbol 343 MovieClip [sanityRecover] Frame 43
this.removeMovieClip();
Instance of Symbol 32 MovieClip "code" in Symbol 372 MovieClip [sqClaus] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if (!pp.player.demonMode) { dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if (!pp.player.demonMode) { dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if (!pp.player.demonMode) { dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "spinUpper") { if (!pp.player.demonMode) { dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "flyBack") { if (!pp.player.demonMode) { dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "kickBack") { if (!pp.player.demonMode) { dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; if (!pp.player.demonMode) { dmg = 0; } } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; bm.bossHud.sbar._xscale = (hp / (MAX_HP * pp.hpScale)) * 100; if (hp < 0) { bm.bossHud.sbar._xscale = 0; } winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.regretNothing.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; if (pp.collisionObjects.length == 1) { bm.battleManager.spawn("sqm", "sqm" + pp.getNextHighestDepth(), -200, 1, 0); bm.battleManager.spawn("sqf", "sqf" + pp.getNextHighestDepth(), -400, 1, 3); bm.battleManager.spawn("sqm", "sqm" + pp.getNextHighestDepth(), 1000, 1, 0); bm.battleManager.spawn("sqf", "sqf" + pp.getNextHighestDepth(), 1200, 1, 3); } else { pp.player.sanityChange(-attackPwr); } if (Math.random() < 0.5) { pp.jukebox.ho_ho_ho.start(); } else { pp.jukebox.santa.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; MAX_HP = 800 * pp.hpScale; hp = MAX_HP; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 150; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 4; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 120; AI_APPROACH = true; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = false; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 8 * pp.attackScale; ATTACK_DELAY = 90; ATTACK_TIME = 20; ATTACK_CHANCE = 0.7; ATTACK_RANGE = 200; COOKIE_RECOVER = 100; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = true; dx = 0; dy = 0; wincing = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (op.collidingWith.code.POINTS == 73) { op.collidingWith.code.destroy(); hp = hp + COOKIE_RECOVER; pp.attachMovie("cheerRecover", "cheRecover", pp.getNextHighestDepth()); pp.jukebox.mmm.start(); if (hp > MAX_HP) { hp = MAX_HP; } bm.bossHud.sbar._xscale = (hp / (MAX_HP * pp.hpScale)) * 100; pp.cheRecover._x = op._x; pp.cheRecover._y = op._y; } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 372 MovieClip [sqClaus] Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 32 MovieClip "code" in Symbol 399 MovieClip [sql] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.regretNothing.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; pp.player.sanityChange(-attackPwr); if (Math.random() < 0.5) { pp.jukebox.heyhey.start(); } else { pp.jukebox.gimmieHug.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; hp = 120 * pp.hpScale; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 150; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 4; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 120; AI_APPROACH = false; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = false; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 7 * pp.attackScale; ATTACK_DELAY = 90; ATTACK_TIME = 20; ATTACK_CHANCE = 0.7; ATTACK_RANGE = 200; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = true; dx = 0; dy = 0; wincing = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 399 MovieClip [sql] Frame 1
onClipEvent (load) { stop(); }
Symbol 404 MovieClip [FX_splash] Frame 5
this.removeMovieClip();
Symbol 409 MovieClip Frame 28
stop();
Instance of Symbol 32 MovieClip "code" in Symbol 410 MovieClip [iceCream] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 35; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Instance of Symbol 32 MovieClip "code" in Symbol 413 MovieClip [pillow] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); dmg = 0; } if (type == "low") { pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); dmg = 0; } if (type == "upper") { pp.jukebox.pillowHit.start(); dmg = 0; pp.player.rageDown(3 * pp.RAGE_MODIFIER); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { pp.jukebox.pillowHit.start(); dmg = 0; pp.player.rageDown(3 * pp.RAGE_MODIFIER); } if (type == "smackDown") { type = "upper"; } if (type != "throw") { if (dmg > 0) { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 35 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 200; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; EXPIRATION = 60 * pp.OBJECT_DELAY; expireTimer = 0; WINCE_DELAY = 4; winceTimer = 100; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (dead) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Symbol 439 Button
on (release) { gotoAndPlay (10); }
Symbol 445 Button
on (release) { gotoAndPlay (844); }
Symbol 462 Button
on (release) { _parent.goGame(); }
Symbol 467 Button
on (release) { _root.swHighScoreObject.showTab = "view"; _visible = false; docount = true; _root.disabler._visible = true; loadMovieNum (_root.HSHubURL, 2); }
Symbol 472 Button
on (release) { _root.swHighScoreObject.showTab = "submit"; _visible = false; docount = true; _root.disabler._visible = true; loadMovieNum (_root.HSHubURL, 2); }
Symbol 477 Button
on (release) { _parent.goBack(); }
Symbol 491 Button
on (release) { gotoAndStop (842); }
Instance of Symbol 532 MovieClip "code" in Symbol 533 MovieClip Frame 1
onClipEvent (load) { function trail() { trailInit._x = _parent._x - (side * (Math.random() * trail_xOffset)); trailInit._y = _parent._y + trail_yOffset; trailInit._rotation = Math.random() * trail_rotRange; _root.attachMovie("FX_fireTrail", "ftr" + trailIncrement, trailIncrement + trail_depthOff, trailInit); trailIncrement++; if (trailIncrement > TRAILMAXIMUM) { trailIncrement = 0; } } function go(ix, iy, idirec) { _parent.attacking = true; xorig = ix; yorig = iy; _parent._x = ix + (idirec * XOFF); _parent._y = iy + YOFF; _parent._visible = true; side = idirec; _parent._xscale = side * 100; } _parent._visible = false; side = 1; RANGE = 1000; YOFF = -20; XOFF = 100; SPEED = 30; xorig = 0; yorig = 0; trail_randomOffset = 40; trailIncrement = 0; TRAILMAXIMUM = 15; trail_depthOff = 50; trail_xOffset = 100; trail_yOffset = -20; trail_rotRange = 90; trailInit = new Object(); trailInit._x = 300; trailInit._y = 300; trailInit._rotation = 0; } onClipEvent (enterFrame) { if (_parent._visible) { _parent._x = _parent._x + (SPEED * side); trail(); } if (Math.abs(_parent._x - xorig) > RANGE) { _parent._visible = false; _parent.attacking = false; } }
Symbol 543 MovieClip Frame 23
stop();
Symbol 573 MovieClip Frame 1
stop();
Instance of Symbol 570 MovieClip "hitMask" in Symbol 573 MovieClip Frame 1
onClipEvent (load) { _parent.hitMask._visible = false; } onClipEvent (enterFrame) { if (_parent.hitMask.hitTest(_root._xmouse, _root._ymouse, true)) { if (_parent._parent._visible) { _parent.gotoAndStop(2); _parent._parent.currentDir = _parent.dirChar; } } else { _parent.gotoAndStop(1); } }
Instance of Symbol 573 MovieClip in Symbol 577 MovieClip Frame 1
onClipEvent (load) { dirChar = "U"; }
Instance of Symbol 573 MovieClip in Symbol 577 MovieClip Frame 1
onClipEvent (load) { dirChar = "R"; }
Instance of Symbol 573 MovieClip in Symbol 577 MovieClip Frame 1
onClipEvent (load) { dirChar = "D"; }
Instance of Symbol 573 MovieClip in Symbol 577 MovieClip Frame 1
onClipEvent (load) { dirChar = "L"; }
Instance of Symbol 32 MovieClip "code" in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.gotoAndStop(_parent._parent.hat); }
Instance of Symbol 32 MovieClip "attBox" in Symbol 666 MovieClip Frame 1
onClipEvent (enterFrame) { attacking = false; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 666 MovieClip Frame 6
onClipEvent (enterFrame) { attacking = true; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 666 MovieClip Frame 14
onClipEvent (enterFrame) { attacking = false; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 666 MovieClip Frame 53
onClipEvent (enterFrame) { attacking = true; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 666 MovieClip Frame 55
onClipEvent (enterFrame) { attacking = false; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 666 MovieClip Frame 56
onClipEvent (enterFrame) { attacking = true; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 666 MovieClip Frame 57
onClipEvent (enterFrame) { attacking = false; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 666 MovieClip Frame 58
onClipEvent (enterFrame) { attacking = true; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 666 MovieClip Frame 60
onClipEvent (enterFrame) { attacking = false; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 666 MovieClip Frame 87
onClipEvent (enterFrame) { attacking = true; }
Instance of Symbol 517 MovieClip "fireExplode" in Symbol 667 MovieClip Frame 1
onClipEvent (load) { function activate(x, y) { this._x = x; this._y = y; this._visible = true; this.gotoAndPlay(1); } this._visible = false; this.stop(); END = 45; attacking = false; kbx = 20; kby = 40; attType = "energy"; damage = 50; } onClipEvent (enterFrame) { if (this._currentframe >= END) { this._visible = false; this.stop(); } if (this._currentframe == 15) { attacking = true; } else { attacking = false; } }
Instance of Symbol 533 MovieClip "squa" in Symbol 667 MovieClip Frame 1
onClipEvent (load) { attacking = true; kbx = 15; kby = 30; attType = "energy"; damage = 35; }
Instance of Symbol 539 MovieClip "upafire" in Symbol 667 MovieClip Frame 1
onClipEvent (load) { function trail() { trailInit._x = _x + (Math.random() * trail_xOffset); trailInit._y = _y + (Math.random() * trail_yOffset); _root.attachMovie("FX_fireTrail", "ftr" + trailIncrement, trailIncrement + trail_depthOff, trailInit); trailIncrement++; if (trailIncrement > TRAILMAXIMUM) { trailIncrement = 0; } } this._visible = false; attacking = false; kbx = 8; kby = 60; damage = 75; attType = "spinUpper"; trail_randomOffset = 40; trailIncrement = 0; TRAILMAXIMUM = 15; trail_depthOff = 50; trail_xOffset = 20; trail_yOffset = 80; trail_rotRange = 45; trailInit = new Object(); trailInit._x = 300; trailInit._y = 300; trailInit._rotation = 180; } onClipEvent (enterFrame) { if (this._visible) { if (_parent.player.animstate == "Upawcut") { _x = _parent.player._x; _y = _parent.player._y; trail(); } else { this._visible = false; } } attacking = this._visible; }
Instance of Symbol 543 MovieClip "dashLine" in Symbol 667 MovieClip Frame 1
onClipEvent (load) { function go() { this.gotoAndPlay(1); this._visible = true; this._x = _parent.player._x; this._y = _parent.player._y; this._xscale = _parent.player._xscale; } this._visible = false; this.stop(); attacking = false; kbx = -15; kby = 20; damage = 25; attType = "flyBack"; LAST_FRAME = 23; } onClipEvent (enterFrame) { if (this._currentframe == LAST_FRAME) { this._visible = false; _parent.player.specialMoving = false; this.gotoAndStop(1); } attacking = _visible; }
Instance of Symbol 562 MovieClip "eyeBeam" in Symbol 667 MovieClip Frame 1
onClipEvent (load) { function activate(side) { this._visible = true; this.gotoAndPlay(1); this._xscale = 100 * side; side1 = side; this._x = _parent.player._x + (side1 * XOFF); this._y = _parent.player.MV_HOVERHT + YOFF; attacking = true; } this._visible = false; attacking = false; this.gotoAndStop(1); attacking = true; kbx = 15; kby = 5; attType = "laser"; damage = 25; YOFF = -60; XOFF = 8; side1 = 1; } onClipEvent (enterFrame) { if (this._currentFrame == 37) { this.stop(); this._visible = false; attacking = false; } }
Instance of Symbol 568 MovieClip "smiter" in Symbol 667 MovieClip Frame 1
onClipEvent (load) { function activate(x, y) { this._x = x; this._y = y; this._visible = true; this.gotoAndPlay(1); } this._visible = false; this.stop(); END = 7; attacking = false; kbx = 5; kby = 10; attType = "energy"; damage = 25; } onClipEvent (enterFrame) { if (this._currentframe >= END) { this._visible = false; this.stop(); } if (this._currentframe == 1) { attacking = true; } else { attacking = false; } }
Instance of Symbol 32 MovieClip "jukebox" in Symbol 667 MovieClip Frame 1
onClipEvent (load) { snd = new Sound(); snd.setVolume(50); normMusic = new Sound(); normMusic.attachSound("smacky_loop.wav"); demonMusic = new Sound(); demonMusic.attachSound("demon_loop.wav"); thatsIt = new Sound(); thatsIt.attachSound("thatsIt.wav"); punch1 = new Sound(); punch1.attachSound("punch1.wav"); punch2 = new Sound(); punch2.attachSound("punch2.wav"); punch3 = new Sound(); punch3.attachSound("punch3.wav"); pillowHit = new Sound(); pillowHit.attachSound("pillowHit.wav"); huya = new Sound(); huya.attachSound("huya.wav"); squadoken = new Sound(); squadoken.attachSound("squadoken.wav"); spin = new Sound(); spin.attachSound("smacky_spin.wav"); kick = new Sound(); kick.attachSound("kick.wav"); throww = new Sound(); throww.attachSound("throw.wav"); hello = new Sound(); hello.attachSound("hello.wav"); heyNeighbor = new Sound(); heyNeighbor.attachSound("heyNeighbor.wav"); ohBoy = new Sound(); ohBoy.attachSound("ohBoy.wav"); yoohoo = new Sound(); yoohoo.attachSound("yoohoo.wav"); heyCutie = new Sound(); heyCutie.attachSound("heyCutie.wav"); aaah = new Sound(); aaah.attachSound("aaah.wav"); gimmieHug = new Sound(); gimmieHug.attachSound("gimmieHug.wav"); heyhey = new Sound(); heyhey.attachSound("heyhey.wav"); regretNothing = new Sound(); regretNothing.attachSound("regretNothing.wav"); uncleSmacky = new Sound(); uncleSmacky.attachSound("uncleSmacky.wav"); frownUpsideDown = new Sound(); frownUpsideDown.attachSound("frownUpsideDown.wav"); ohNo = new Sound(); ohNo.attachSound("ohNo.wav"); jack_n_box = new Sound(); jack_n_box.attachSound("jack_n_box.wav"); mmm = new Sound(); mmm.attachSound("mmm.wav"); ho_ho_ho = new Sound(); ho_ho_ho.attachSound("ho_ho_ho.wav"); santa = new Sound(); santa.attachSound("santa.wav"); imLoaded = true; }
Instance of Symbol 577 MovieClip "specRing" in Symbol 667 MovieClip Frame 1
onClipEvent (load) { function closeRing() { currentDir = ""; this._visible = false; specTimer = 0; parseCombo(combo_string); combo_string = ""; charging = false; } function openRing() { if ((_root._xmouse > _parent.M_SAFEBORDER) && (_root._xmouse < (_parent.M_WIDTH - _parent.M_SAFEBORDER))) { combo_string = ""; this._x = openX; this._y = openY; this._visible = true; charging = true; } } function parseCombo(s) { switch (s) { case "DR" : combo_string = "Squadoken"; side = 1; break; case "DL" : combo_string = "Squadoken"; side = -1; break; case "RU" : combo_string = "Upawcut"; side = 1; break; case "LU" : combo_string = "Upawcut"; side = -1; break; case "RD" : combo_string = "Acorn Drop"; side = -1; break; case "LD" : combo_string = "Acorn Drop"; side = 1; break; case "D" : combo_string = "Cute Buster"; break; case "R" : combo_string = "Dash Charge"; side = 1; break; case "L" : combo_string = "Dash Charge"; side = -1; break; case "DRULD" : combo_string = "Demon Transform"; break; case "DLURD" : combo_string = "Demon Transform"; break; case "LDR" : combo_string = "Fires of Wrath"; break; case "RDL" : combo_string = "Fires of Wrath"; break; default : combo_string = ""; } if (combo_string != "") { _parent.player.goSpecial(combo_string, side); } } this._visible = false; charging = false; side = 1; fp = _parent; SPEC_DELAY = 8; specTimer = 0; mouseIsDown = false; last_xmouse = _root._xmouse; last_ymouse = _root._ymouse; d_xmouse = 0; d_ymouse = 0; combo_string = ""; currentDir = ""; lastDir = ""; lineDist = 0; lineAngle = 0; openX = 0; openY = 0; } onClipEvent (mouseDown) { if (!mouseIsDown) { openX = _root._xmouse; openY = _root._ymouse; } mouseIsDown = true; } onClipEvent (mouseUp) { closeRing(); mouseIsDown = false; } onClipEvent (enterFrame) { if (this._visible) { lineLength = fp.getDistance(this._x, this._y, _root._xmouse, _root._ymouse); lineAngle = fp.getAngle(this._x, this._y, _root._xmouse, _root._ymouse); this.pointer.line._height = lineLength; this.pointer._rotation = lineAngle; } else { this.pointer.line._height = 0; this.pointer._rotation = 0; } if (mouseIsDown && (specTimer <= SPEC_DELAY)) { specTimer++; } if (mouseIsDown && (specTimer == SPEC_DELAY)) { openRing(); } d_xmouse = _root._xmouse - last_xmouse; d_ymouse = _root._ymouse - last_ymouse; if ((_root._xmouse + d_xmouse) >= _parent.M_WIDTH) { closeRing(); } if ((_root._xmouse + d_xmouse) <= 0) { closeRing(); } if ((_root._ymouse + d_ymouse) >= _parent.M_HEIGHT) { closeRing(); } if ((_root._ymouse + d_ymouse) <= 0) { closeRing(); } if (currentDir != lastDir) { combo_string = combo_string + currentDir; } last_xmouse = _root._xmouse; last_ymouse = _root._ymouse; lastDir = currentDir; }
Instance of Symbol 666 MovieClip "player" in Symbol 667 MovieClip Frame 1
onClipEvent (load) { function demonDeactivate() { _parent._parent.altScreen.timeout("flash"); if (!_parent._parent.battleManager.bossPlaying) { _parent.jukebox.demonMusic.stop(); _parent.jukebox.normMusic.start(0, 52800); } controlLock = false; demonMode = false; grounded = false; attacking = false; specialMoving = false; scary = false; if (rage < 0) { rage = 0; } } function goDemon() { demonMode = true; this._y = MV_HOVERHT; dy = -10; _parent._parent.battleManager.score = _parent._parent.battleManager.score + 1000; scary = true; } function die() { gotoAndStop ("dead"); animstate = "dead"; _parent._parent.altScreen.timeout("over"); _parent._parent.battleManager.win = false; } function rageDown(amount) { rage = rage - amount; if (rage < 0) { rage = 0; } if (rage > maxRage) { rage = MAX_RAGE; } } function sanityChange(amount) { if (demonMode && (amount < 0)) { amount = 0; } if (amount < 0) { _parent._parent.hud.sanity.gotoAndPlay(2); } sanity = sanity + amount; if (sanity > MAX_SANITY) { sanity = MAX_SANITY; } if (sanity < 0) { sanity = 0; } } function setAttack(x, y, type, dmg) { kbx = x; kby = y; attType = type; damage = dmg; } function goSpecial(comboString, sd) { if (demonMode) { if (comboString == "Squadoken") { specialMove = "Laser Eye Beam"; specialSide = sd; specialMoving = true; _parent.eyeBeam.activate(specialSide); rageDown(0); } if (comboString == "Fires of Wrath") { specialMove = "Fires of Wrath"; specialMoving = true; _parent.fireExplode.activate(this._x, this._y); rageDown(0); } } if (!demonMode) { if ((comboString == "Squadoken") && (rage >= 35)) { specialMove = comboString; specialSide = sd; specialMoving = true; rageDown(35); } if ((comboString == "Upawcut") && (rage >= 40)) { _parent.jukebox.spin.start(); specialMove = comboString; specialMoving = true; grounded = false; dy = FT_UPAWCUT_YPWR; dx = FT_UPAWCUT_XPWR * sd; _parent.upafire._visible = true; rageDown(40); } if ((comboString == "Acorn Drop") && (rage >= 50)) { specialMove = comboString; specialMoving = true; grounded = false; dy = FT_DROP_YPWR; dx = FT_DROP_XPWR * sd; setAttack(5, -40, "throw", 125); rageDown(50); } if ((comboString == "Dash Charge") && (rage >= 35)) { specialMove = comboString; specialMoving = true; dx = MV_TOPSPEED * sd; this._x = this._x + (FT_DASHPWR * sd); _parent.dashLine.go(); rageDown(35); } if ((comboString == "Cute Buster") && (rage >= 30)) { _parent.jukebox.spin.start(); specialMove = comboString; specialMoving = true; dy = FT_SPINPWR; grounded = false; setAttack(5, 40, "upper", 25); rageDown(30); } } if (comboString == "Demon Transform") { if (demonMode) { demonDeactivate(); } else if (rage >= 900) { _parent._parent.altScreen.timeout("demon"); } } } MAX_SANITY = 100; MAX_RAGE = 900; sanity = MAX_SANITY; rage = 0; scary = false; hat = 1; MV_STOPTOL = 80; MV_TOPSPEED = 16; MV_ACCEL = 2; MV_FRICTION = 2; MV_GROUND = _parent.GROUND; MV_JUMPOFFSET = -150; MV_JUMPPOWER = -40; MV_TVELOCITY = _parent.TVELOCITY; MV_HOVERHT = 260; MV_HOVERAMP = 40; MV_MAXHOVER = 12.5663706143592; MV_HOVERACC = 0.01; MV_SHOVESPEED = 5; AN_HITHOLD = 3; AN_RUN_FIRST = 14; AN_RUN_LAST = 21; AN_SKID_FIRST = 22; AN_SKID_LAST = 26; AN_JUMPDOWN_FIRST = 28; AN_JUMPDOWN_LAST = 31; AN_GRIT_FIRST = 32; AN_GRIT_LAST = 33; AN_SQUA_FIRST = 34; AN_SQUA_LAST = 52; AN_SQUA_GO = 44; AN_UPCUT_FIRST = 54; AN_UPCUT_LAST = 57; AN_DROP_FIRST = 58; AN_DROP_LAST = 86; AN_DROP_BOOST = 70; AN_BUST_FIRST = 87; AN_BLINKFREQ = 0.01; AN_TWITCHFREQ = 0.03; FT_COMBOIDX = ["punchLeft", "punchRight", "kickFront", "punchLeft", "punchLeft"]; FT_COMBODELAY = 6; FT_FULLCOMBODELAY = 20; FT_COMBOTOL = 1; FT_MAXCOMBOTIMER = 100; FT_ENDCOMBOHEIGHT = -75; FT_PUNCHUPPOWER = -25; FT_PUNCHFORWARD = 5; FT_KICKUPPOWER = -20; FT_MAXKICK = 5; FT_UPAWCUT_YPWR = -50; FT_UPAWCUT_XPWR = 10; FT_DROP_YPWR = -40; FT_DROP_YBOOST = -20; FT_DROP_XPWR = 5; FT_DASHPWR = 400; FT_SPINPWR = -20; FT_EYEMAX = 24; FT_THROWRELEASE = 70; RAGE_CHARGE = 0.4; controlLock = false; grounded = false; specialMoving = false; attacking = false; punchingup = false; kicking = false; jumpkicking = false; demonMode = false; comboTimer = 0; comboCounter = 0; eyeTimer = 0; hoverCount = 0; animstate = "stand"; specialMove = ""; specialSide = 1; cursorSide = 1; kbx = 0; kby = 0; attType = 0; damage = 0; dx = 0; dy = 0; setAttack(0, 0, "mid", 0); } onClipEvent (mouseDown) { if (_parent.gamePause == false) { if (!demonMode) { if ((_root._ymouse < (MV_GROUND + MV_JUMPOFFSET)) && (grounded)) { grounded = false; dy = MV_JUMPPOWER; } if (!specialMoving) { if ((comboTimer > (FT_COMBODELAY + FT_COMBOTOL)) || (comboTimer < (FT_COMBODELAY - FT_COMBOTOL))) { comboCounter = 0; } else if (comboCounter < (FT_COMBOIDX.length - 1)) { comboCounter++; } else { comboCounter = 0; } comboTimer = 0; attacking = true; } } if (demonMode) { comboTimer = 0; attacking = true; } } } onClipEvent (enterFrame) { if (_parent.gamePause == false) { if (!controlLock) { if (_root._xmouse < this._x) { cursorSide = -1; } else { cursorSide = 1; } } if (_parent._parent.hud.sbar._xscale <= 1) { sanity = 0; die(); } if (rage > maxRage) { rage = MAX_RAGE; } if (!demonMode) { if (Math.abs(this._x - _root._xmouse) <= MV_STOPTOL) { if (dx == 0) { if (sanity >= 30) { animstate = "stand"; } if (sanity < 30) { animstate = "stand2"; } if (sanity < 15) { animstate = "stand3"; } if (Math.random() < AN_BLINKFREQ) { animstate = "blink"; } if (Math.random() < AN_TWITCHFREQ) { animstate = "twitch"; } } else { animstate = "skid"; } } if (Math.abs(this._x - _root._xmouse) > MV_STOPTOL) { if ((dx / cursorSide) >= 0) { animstate = "run"; } if ((dx / cursorSide) < 0) { animstate = "skid"; } } if (!grounded) { if (dy <= 0) { animstate = "jumpUp"; if (punchingup) { animstate = "punchUp"; setAttack(5, 40, "upper", 30); } } if (dy > 0) { animstate = "jumpDown"; if (attacking) { jumpkicking = true; } } } if (attacking && (grounded)) { if (comboCounter < (FT_COMBOIDX.length - 1)) { if (comboTimer < AN_HITHOLD) { animstate = FT_COMBOIDX[comboCounter]; if (animstate == "punchLeft") { setAttack(0, 0, "mid", 8); } if (animstate == "punchRight") { setAttack(0, 0, "low", 8); } if (animstate == "kickFront") { setAttack(0, 0, "mid", 8); } } } if (comboCounter == (FT_COMBOIDX.length - 1)) { if (_root._ymouse < (MV_GROUND + FT_ENDCOMBOHEIGHT)) { animstate = "punchUp"; grounded = false; dy = FT_PUNCHUPPOWER; dx = FT_PUNCHFORWARD * cursorSide; punchingup = true; _parent.jukebox.huya.start(); } if (_root._ymouse > (MV_GROUND + FT_ENDCOMBOHEIGHT)) { animstate = "kickFront"; grounded = false; dy = FT_KICKPOWER; dx = MV_TOPSPEED * cursorSide; if (kicking == false) { _parent.jukebox.kick.start(); } kicking = true; setAttack(22, 5, "kickBack", 30); } } } if (kicking) { animstate = "kickFront"; } if (jumpkicking) { animstate = "jumpKick"; setAttack(5, 30, "upper", 40); } if (_parent.specRing.charging) { animstate = "grit"; } if (specialMoving && (specialMove == "Squadoken")) { animstate = specialMove; } if (specialMoving && (specialMove == "Upawcut")) { animstate = specialMove; } if (specialMoving && (specialMove == "Acorn Drop")) { animstate = specialMove; } if (specialMoving && (specialMove == "Cute Buster")) { animstate = specialMove; } if (sanity <= 0) { animstate = "dead"; gotoAndStop(animstate); } } if (demonMode) { if (!controlLock) { if (Math.abs(this._x - _root._xmouse) > MV_STOPTOL) { animstate = "hoverFly"; } else { if (dx == 0) { animstate = "hover"; } if ((Math.abs(dx) / (dx * cursorSide)) == -1) { animstate = "hoverSkid"; } } if (attacking && (comboTimer < AN_HITHOLD)) { if (comboTimer == 0) { _parent.smiter.activate(_root._xmouse, _root._ymouse); } } if (specialMoving && (specialMove == "Laser Eye Beam")) { animstate = specialMove; } if (specialMoving && (specialMove == "Fires of Wrath")) { animstate = specialMove; } } } if (demonMode) { if (animstate == "hover") { gotoAndStop(animstate); } if (animstate == "hoverFly") { gotoAndStop(animstate); } if (animstate == "hoverSkid") { gotoAndStop(animstate); } if (animstate == "Laser Eye Beam") { gotoAndStop ("laserEye"); controlLock = true; dx = 0; dy = 0; this._y = MV_HOVERHT; eyeTimer++; if (eyeTimer >= FT_EYEMAX) { specialMoving = false; controlLock = false; eyeTimer = 0; } } if (animstate == "Fires of Wrath") { gotoAndStop ("laserEye"); controlLock = true; dx = 0; dy = 0; eyeTimer++; if (eyeTimer >= FT_EYEMAX) { specialMoving = false; controlLock = false; eyeTimer = 0; } } if (!controlLock) { this._y = Math.round(MV_HOVERHT + (Math.sin(hoverCount) * MV_HOVERAMP)); if (Math.abs(this._x - _root._xmouse) > MV_STOPTOL) { dx = dx + (cursorSide * MV_ACCEL); if (Math.abs(dx) > MV_TOPSPEED) { dx = (Math.abs(dx) / dx) * MV_TOPSPEED; } } if (Math.abs(dx - 1) < 1) { dx = 0; } this._y = this._y + dy; hoverCount = hoverCount + (MV_MAXHOVER * MV_HOVERACC); if (hoverCount >= MV_MAXHOVER) { hoverCount = 0; } if (comboTimer < FT_MAXCOMBOTIMER) { comboTimer++; } } } if (!demonmode) { if (attacking) { if (comboTimer < AN_HITHOLD) { gotoAndStop(animstate); } else { attacking = false; } } if ((animstate == "Cute Buster") && (this.currentframe != AN_BUST_FIRST)) { gotoAndStop ("Cute_Buster"); } if (animstate == "jumpUp") { gotoAndStop(animstate); } if (animstate == "jumpKick") { gotoAndStop(animstate); } if (animstate == "stand") { gotoAndStop(animstate); } if (animstate == "stand2") { gotoAndStop(animstate); } if (animstate == "stand3") { gotoAndStop(animstate); } if (animstate == "blink") { gotoAndStop(animstate); } if (animstate == "twitch") { gotoAndStop(animstate); } if (animstate == "skid") { if ((this._currentframe >= AN_SKID_FIRST) && (this._currentframe <= AN_SKID_LAST)) { if (this._currentframe != AN_SKID_LAST) { this.nextFrame(); } else { this.gotoAndStop(AN_SKID_LAST); } } else { this.gotoAndStop(AN_SKID_FIRST); } } if (animstate == "Squadoken") { if ((this._currentframe >= AN_SQUA_FIRST) && (this._currentframe <= AN_SQUA_LAST)) { if (this._currentframe != AN_SQUA_LAST) { this.nextFrame(); } if (this._currentframe == AN_SQUA_LAST) { specialMoving = false; } if (this._currentframe == AN_SQUA_GO) { _parent.jukebox.squadoken.start(); _parent.squa.code.go(this._x, this._y, specialSide); } } else { this.gotoAndStop(AN_SQUA_FIRST); } } if (animstate == "Acorn Drop") { if ((this._currentframe >= AN_DROP_FIRST) && (this._currentframe <= AN_DROP_LAST)) { if (this._currentframe != AN_DROP_LAST) { this.nextFrame(); } else { specialMoving = false; } if (this._currentframe == AN_DROP_BOOST) { _parent.jukebox.throww.start(); this.dy = FT_DROP_YBOOST; } } else { this.gotoAndStop(AN_DROP_FIRST); } } if (animstate == "run") { if ((this._currentframe >= AN_RUN_FIRST) && (this._currentframe < AN_RUN_LAST)) { this.nextFrame(); } else { this.gotoAndStop(AN_RUN_FIRST); } } if (animstate == "Upawcut") { if ((this._currentframe >= AN_UPCUT_FIRST) && (this._currentframe < AN_UPCUT_LAST)) { this.nextFrame(); } else { this.gotoAndStop(AN_UPCUT_FIRST); } if (dy > 0) { specialMoving = false; _parent.upafire._visible = false; } } if (animstate == "jumpDown") { punchingup = false; if ((this._currentframe >= AN_JUMPDOWN_FIRST) && (this._currentframe < AN_JUMPDOWN_LAST)) { this.nextFrame(); } else { this.gotoAndStop(AN_JUMPDOWN_FIRST); } } this._xscale = cursorSide * 100; if (animstate == "Squadoken") { this._xscale = specialSide * 100; } if (animstate == "grit") { rage = rage + (RAGE_CHARGE * _parent.RAGE_MODIFIER); } if (demonMode) { rage--; if (rage <= 0) { demonDeactivate(); } } if (grounded) { if ((((Math.abs(dx) / dx) * cursorSide) == -1) || (animstate == "skid")) { dx = dx + ((-1 * (Math.abs(dx) / dx)) * MV_FRICTION); } } if (animstate == "run") { dx = dx + (cursorSide * MV_ACCEL); if (Math.abs(dx) > MV_TOPSPEED) { dx = (Math.abs(dx) / dx) * MV_TOPSPEED; } } if (animstate == "grit") { if ((this._currentframe >= AN_GRIT_FIRST) && (this._currentframe < AN_GRIT_LAST)) { this.nextFrame(); } else { this.gotoAndStop(AN_GRIT_FIRST); } } if (Math.abs(dx - 1) < 1) { dx = 0; } if (comboTimer < FT_MAXCOMBOTIMER) { comboTimer++; } i = 0; while (i < _parent.collisionObjects.length) { var temp; if (this.hitTest(_parent.collisionObjects[i].hitBox)) { if ((_parent.collisionObjects[i]._x > this._x) && (cursorSide == 1)) { if (dx > 0) { if (animstate != "skid") { temp = dx; dx = MV_SHOVESPEED; if (_parent.collisionObjects[i].glomping == true) { dx = temp; } } _parent.collisionObjects[i]._x = _parent.collisionObjects[i]._x + dx; } } if ((_parent.collisionObjects[i]._x < this._x) && (cursorSide == -1)) { if (dx < 0) { temp = dx; dx = -MV_SHOVESPEED; if (_parent.collisionObjects[i].glomping == true) { dx = temp; } _parent.collisionObjects[i]._x = _parent.collisionObjects[i]._x + dx; } } } i++; } this._x = this._x + dx; this._y = this._y + dy; if ((dx == 0) || (comboTimer > FT_MAXKICK)) { kicking = false; } if (!grounded) { dy = dy + _parent.GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if (this._y >= MV_GROUND) { this._y = MV_GROUND; grounded = true; jumpkicking = false; if (specialMoving && (animstate == "Cute Buster")) { specialMoving = false; } dy = 0; } } } }
Symbol 669 Button
on (release) { _root.nextFrame(); }
Symbol 680 MovieClip Frame 1
stop(); _visible = false;
Symbol 680 MovieClip Frame 2
_visible = true;
Symbol 680 MovieClip Frame 49
gotoAndStop (1);
Symbol 685 MovieClip Frame 9
gotoAndStop (1);
Instance of Symbol 685 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 690 MovieClip "sbar" in Symbol 696 MovieClip Frame 1
onClipEvent (load) { wp = _parent._parent.world; this._xscale = 100; } onClipEvent (enterFrame) { if (Math.round(wp.player.sanity) > this._xscale) { this._xscale++; } if (Math.round(wp.player.sanity) < this._xscale) { this._xscale--; } }
Instance of Symbol 692 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { wp = _parent._parent.world; } onClipEvent (enterFrame) { if (wp.player.rage < 100) { this._xscale = wp.player.rage; } else { this._xscale = 100; } }
Instance of Symbol 692 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { wp = _parent._parent.world; } onClipEvent (enterFrame) { if ((wp.player.rage >= 100) && (wp.player.rage < 400)) { this._visible = true; this._xscale = (wp.player.rage - 100) / 3; } if (wp.player.rage > 400) { this._xscale = 100; this._visible = true; } if (wp.player.rage < 100) { this._xscale = 100; this._visible = false; } }
Instance of Symbol 692 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { wp = _parent._parent.world; } onClipEvent (enterFrame) { if ((wp.player.rage > 400) && (wp.player.rage < 900)) { this._visible = true; this._xscale = (wp.player.rage - 400) / 5; } if (wp.player.rage >= 900) { this._xscale = 100; this._visible = false; } if (wp.player.rage < 400) { this._xscale = 100; this._visible = false; } }
Instance of Symbol 695 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { wp = _parent._parent.world; } onClipEvent (enterFrame) { if (wp.player.rage >= 900) { this._visible = true; } else { this._visible = false; } }
Symbol 700 Button
on (release) { nextFrame(); }
Symbol 704 Button
on (release) { prevFrame(); }
Symbol 772 MovieClip Frame 1
stop();
Instance of Symbol 428 MovieClip in Symbol 786 MovieClip Frame 1
onClipEvent (enterFrame) { if (_quality == "LOW") { this.gotoAndStop(1); } else { this.play(); } }
Instance of Symbol 776 MovieClip in Symbol 786 MovieClip Frame 2
onClipEvent (enterFrame) { if (_quality == "LOW") { this.stop(); this._visible = false; } else { this.play(); this._visible = true; } }
Instance of Symbol 776 MovieClip in Symbol 786 MovieClip Frame 4
onClipEvent (enterFrame) { if (_quality == "LOW") { this.stop(); this._visible = false; } else { this.play(); this._visible = true; } }
Instance of Symbol 776 MovieClip in Symbol 786 MovieClip Frame 6
onClipEvent (enterFrame) { if (_quality == "LOW") { this.stop(); this._visible = false; } else { this.play(); this._visible = true; } }
Instance of Symbol 776 MovieClip in Symbol 786 MovieClip Frame 8
onClipEvent (enterFrame) { if (_quality == "LOW") { this.stop(); this._visible = false; } else { this.play(); this._visible = true; } }
Instance of Symbol 793 MovieClip in Symbol 800 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.world.player.scary) { this._visible = false; } else { this._visible = true; } if (_quality == "LOW") { this.gotoAndStop(1); } else { this.play(); } }
Instance of Symbol 806 MovieClip "sbar" in Symbol 811 MovieClip Frame 1
onClipEvent (load) { wp = _parent._parent.world; this._xscale = 100; }
Symbol 850 MovieClip Frame 1
stop();
Instance of Symbol 849 MovieClip "tipNum" in Symbol 850 MovieClip Frame 120
onClipEvent (load) { stop(); }
Symbol 850 MovieClip Frame 250
gotoAndStop (1);
Symbol 862 Button
on (release) { res = checkCheat(cht); cht = ""; }
Symbol 868 Button
on (release) { play(); }
Symbol 873 Button
on (release) { _parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.stop(); _root.highScoreGo = false; _parent.gotoAndPlay(5); }
Symbol 876 Button
on (press) { dragging = true; } on (release) { dragging = false; }
Instance of Symbol 877 MovieClip "knob" in Symbol 878 MovieClip Frame 1
onClipEvent (enterFrame) { if (dragging) { if (((_root._xmouse - _parent._x) >= 0) && ((_root._xmouse - _parent._x) <= 200)) { this._x = _root._xmouse - _parent._x; } } } onClipEvent (mouseUp) { dragging = false; }
Instance of Symbol 877 MovieClip "knob" in Symbol 883 MovieClip Frame 1
onClipEvent (enterFrame) { if (dragging) { if (((_root._xmouse - _parent._x) >= 0) && ((_root._xmouse - _parent._x) <= 200)) { this._x = _root._xmouse - _parent._x; } } } onClipEvent (mouseUp) { dragging = false; }
Symbol 897 MovieClip Frame 1
if (_parent._parent.battleManager.win) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 902 MovieClip Frame 1
if (_parent._parent.battleManager.win) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 919 MovieClip Frame 78
stop();
Symbol 921 Button
on (release) { _parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.stop(); _root.gotoAndPlay(4); }
Symbol 931 Button
on (release) { _parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.stop(); if (_parent.battleManager.score > 0) { _root.swHighScoreObject.player1Score = _parent.battleManager.score; trace("_root=" + _root.swHighScoreObject.player1Score); trace("battleManager score=" + _parent.battleManager.score); _root.highScoreGo = true; } _parent.gotoAndPlay(7); }
Symbol 980 Button
on (release) { this.gotoAndPlay("ending"); }
Symbol 985 Button
on (release) { this.gotoAndPlay("loopage"); }
Symbol 993 MovieClip Frame 1
res = "";
Instance of Symbol 883 MovieClip "vslider" in Symbol 993 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.sndVol = knob._x / 2; }
Symbol 993 MovieClip Frame 15
stop();
Symbol 993 MovieClip Frame 22
timein(); stop();
Symbol 993 MovieClip Frame 66
_parent.battleManager.finalBattle = true; _parent.battleManager.minimumOnscreen = 0; timein(); stop();
Symbol 993 MovieClip Frame 119
kills = 0; pickedLevel = "--"; if (_parent.battleManager.level >= 3) { pickedLevel = levelCode[0]; } if (_parent.battleManager.level >= 6) { pickedLevel = levelCode[1]; } if (_parent.battleManager.level >= 9) { pickedLevel = levelCode[2]; } if (_parent.battleManager.level >= 12) { pickedLevel = levelCode[3]; } if (_parent.battleManager.level >= 15) { pickedLevel = levelCode[4]; } pickedCheat = "--"; var roll = Math.round(Math.random() * (hatCode.length - 1)); trace("Cheat roll=" + roll); pickedCheat = hatCode[roll];
Instance of Symbol 919 MovieClip "stack" in Symbol 993 MovieClip Frame 120
onClipEvent (enterFrame) { if (_parent.kills < _parent._parent.battleManager.killCount) { _parent.kills = _parent.kills + 2; } else { this.stop(); _parent.kills = _parent._parent.battleManager.killCount; } }
Symbol 993 MovieClip Frame 124
stop();
Symbol 993 MovieClip Frame 125
_parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.start(0, 52800); _parent.world.jukebox.thatsIt.start(); var rand = (Math.round(Math.random() * 4) + 1); trans = ""; trace(rand); switch (rand) { case 1 : trans = "\"Your minty breath is offensive to my sensibilities.\""; break; case 2 : trans = "\"I do not like cookies.\""; break; case 3 : trans = "\"Golly gee, now you've done it.\""; break; case 4 : trans = "\"Smacky will no longer tolerate your concerend neighborly acts!\""; break; case 5 : trans = "\"I need to go to the store. I'm out of milk.\""; }
Symbol 993 MovieClip Frame 385
_parent.world.player.goDemon(); _parent.world.gamePause = false;
Symbol 993 MovieClip Frame 415
timein(); stop();
Symbol 993 MovieClip Frame 425
timein(); gotoAndStop (1);
Symbol 993 MovieClip Frame 437
_parent.battleManager.level++; _parent.battleManager.levelString = "Level " + _parent.battleManager.level; _parent._parent.levelDisp.gotoAndPlay(2);
Symbol 993 MovieClip Frame 448
timein(); stop();
Symbol 993 MovieClip Frame 812
timein(); stop();
Symbol 993 MovieClip Frame 1062
timein(); stop();
Symbol 993 MovieClip Frame 1233
stop();
Symbol 993 MovieClip Frame 1454
_parent.battleManager.win = true; this.gotoAndPlay("overDirect");
Symbol 993 MovieClip Frame 1653
_parent.battleManager.level++; timein(); stop();

Library Items

Symbol 1 Sound [yoohoo.wav]
Symbol 2 Sound [uncleSmacky.wav]
Symbol 3 Sound [throw.wav]
Symbol 4 Sound [thatsIt.wav]
Symbol 5 Sound [squadoken.wav]
Symbol 6 Sound [pillowHit.wav]
Symbol 7 Sound [smacky_spin.wav]
Symbol 8 Sound [smacky_loop.wav]
Symbol 9 Sound [santa.wav]
Symbol 10 Sound [regretNothing.wav]
Symbol 11 Sound [punch3.wav]
Symbol 12 Sound [punch2.wav]
Symbol 13 Sound [punch1.wav]
Symbol 14 Sound [ohNo.wav]
Symbol 15 Sound [ohBoy.wav]
Symbol 16 Sound [mmm.wav]
Symbol 17 Sound [kick.wav]
Symbol 18 Sound [jack_n_box.wav]
Symbol 19 Sound [huya.wav]
Symbol 20 Sound [ho_ho_ho.wav]
Symbol 21 Sound [heyNeighbor.wav]
Symbol 22 Sound [heyhey.wav]
Symbol 23 Sound [heyCutie.wav]
Symbol 24 Sound [hello.wav]
Symbol 25 Sound [gimmieHug.wav]
Symbol 26 Sound [frownUpsideDown.wav]
Symbol 27 Sound [demon_loop.wav]
Symbol 28 Sound [aaah.wav]
Symbol 29 Sound [dem_zap.wav]Used by:568
Symbol 30 Sound [laser_eye.wav]Used by:562
Symbol 31 GraphicUsed by:32 677
Symbol 32 MovieClipUses:31Used by:40 121 159 194 229 292 300 302 305 308 309 316 329 332 337 340 343 372 399 410 413 539 601 666 667 678  Timeline
Symbol 33 GraphicUsed by:40
Symbol 34 GraphicUsed by:40 54
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:39 58 309 315 316
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39 309
Symbol 39 MovieClipUses:36 38Used by:40 309
Symbol 40 MovieClip [cookBox]Uses:32 33 34 39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [FX_squaBall]Uses:41Used by:43
Symbol 43 MovieClip [FX_fireTrail]Uses:42
Symbol 44 GraphicUsed by:121
Symbol 45 GraphicUsed by:58
Symbol 46 GraphicUsed by:58
Symbol 47 GraphicUsed by:58 309
Symbol 48 GraphicUsed by:58 316
Symbol 49 GraphicUsed by:58
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:50 51Used by:58
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53 34Used by:58
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58 302
Symbol 58 MovieClipUses:45 46 47 36 48 49 52 54 55 56 57Used by:121 159 194 229 292 372 399
Symbol 59 GraphicUsed by:121
Symbol 60 GraphicUsed by:121
Symbol 61 GraphicUsed by:68 126
Symbol 62 GraphicUsed by:68
Symbol 63 GraphicUsed by:68 126
Symbol 64 GraphicUsed by:68 126
Symbol 65 GraphicUsed by:68 126
Symbol 66 GraphicUsed by:68 126
Symbol 67 GraphicUsed by:68 126
Symbol 68 MovieClipUses:61 62 63 64 65 66 67Used by:121
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:69 70 71 72Used by:121
Symbol 74 GraphicUsed by:92
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:92 810
Symbol 77 GraphicUsed by:92
Symbol 78 GraphicUsed by:92
Symbol 79 GraphicUsed by:92 118 137 158
Symbol 80 GraphicUsed by:92 118 137 158
Symbol 81 GraphicUsed by:92 118 137 158
Symbol 82 GraphicUsed by:92 118 137 158
Symbol 83 GraphicUsed by:92 118 137 158
Symbol 84 GraphicUsed by:92 118 137 158
Symbol 85 GraphicUsed by:92 118 137 158
Symbol 86 GraphicUsed by:92 118 137 158
Symbol 87 GraphicUsed by:92 118 137 158
Symbol 88 GraphicUsed by:92 118 137 158
Symbol 89 GraphicUsed by:92 118 137 158
Symbol 90 GraphicUsed by:92 118 137 158
Symbol 91 GraphicUsed by:92 118 137 158
Symbol 92 MovieClipUses:74 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91Used by:121
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:99 141 150
Symbol 95 GraphicUsed by:99 141
Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:99
Symbol 99 MovieClipUses:94 95 96 98Used by:121
Symbol 100 GraphicUsed by:121
Symbol 101 GraphicUsed by:121
Symbol 102 GraphicUsed by:121
Symbol 103 GraphicUsed by:121
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClipUses:105Used by:121 159 194 229 292 328 372 399
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:108 109Used by:121
Symbol 111 GraphicUsed by:121
Symbol 112 GraphicUsed by:121
Symbol 113 GraphicUsed by:118
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:118 121
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:113 115 116 117 79 80 81 82 83 84 85 86 87 88 89 90 91Used by:121
Symbol 119 GraphicUsed by:121 159
Symbol 120 GraphicUsed by:121 159
Symbol 121 MovieClip [sqScout]Uses:32 44 58 59 60 68 73 92 99 100 101 102 103 106 110 111 112 118 119 115 120
Symbol 122 GraphicUsed by:159
Symbol 123 GraphicUsed by:159
Symbol 124 GraphicUsed by:159
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:61 125 63 64 65 66 67Used by:159
Symbol 127 GraphicUsed by:131
Symbol 128 GraphicUsed by:131
Symbol 129 GraphicUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:127 128 129 130Used by:159
Symbol 132 GraphicUsed by:137
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:137
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Instance Names

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"world"Frame 842Symbol 667 MovieClip
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"altScreen"Frame 842Symbol 32 MovieClip
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"code"Symbol 40 MovieClip [cookBox] Frame 1Symbol 32 MovieClip
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"code"Symbol 121 MovieClip [sqScout] Frame 1Symbol 32 MovieClip
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"code"Symbol 159 MovieClip [sqf] Frame 1Symbol 32 MovieClip
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"code"Symbol 194 MovieClip [sqt] Frame 1Symbol 32 MovieClip
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"bubble"Symbol 194 MovieClip [sqt] Frame 12Symbol 106 MovieClip
"code"Symbol 229 MovieClip [sqMime] Frame 1Symbol 32 MovieClip
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"object"Symbol 229 MovieClip [sqMime] Frame 1Symbol 58 MovieClip
"bubble"Symbol 229 MovieClip [sqMime] Frame 12Symbol 106 MovieClip
"code"Symbol 292 MovieClip [sqm] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 292 MovieClip [sqm] Frame 1Symbol 32 MovieClip
"object"Symbol 292 MovieClip [sqm] Frame 1Symbol 58 MovieClip
"bubble"Symbol 292 MovieClip [sqm] Frame 12Symbol 106 MovieClip
"code"Symbol 300 MovieClip [flowerSack] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 300 MovieClip [flowerSack] Frame 1Symbol 32 MovieClip
"code"Symbol 302 MovieClip [bluePresentBig] Frame 1Symbol 32 MovieClip
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"code"Symbol 308 MovieClip [bluePresent] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 308 MovieClip [bluePresent] Frame 1Symbol 32 MovieClip
"code"Symbol 309 MovieClip [cookies] Frame 1Symbol 32 MovieClip
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"code"Symbol 316 MovieClip [cake] Frame 1Symbol 32 MovieClip
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"code"Symbol 329 MovieClip [jackBox] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 329 MovieClip [jackBox] Frame 1Symbol 32 MovieClip
"code"Symbol 332 MovieClip [present] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 332 MovieClip [present] Frame 1Symbol 32 MovieClip
"code"Symbol 372 MovieClip [sqClaus] Frame 1Symbol 32 MovieClip
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"object"Symbol 372 MovieClip [sqClaus] Frame 1Symbol 58 MovieClip
"bubble"Symbol 372 MovieClip [sqClaus] Frame 12Symbol 106 MovieClip
"code"Symbol 399 MovieClip [sql] Frame 1Symbol 32 MovieClip
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"code"Symbol 410 MovieClip [iceCream] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 410 MovieClip [iceCream] Frame 1Symbol 32 MovieClip
"code"Symbol 413 MovieClip [pillow] Frame 1Symbol 32 MovieClip
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"code"Symbol 533 MovieClip Frame 1Symbol 532 MovieClip
"hitMask"Symbol 573 MovieClip Frame 1Symbol 570 MovieClip
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"attBox"Symbol 666 MovieClip Frame 6Symbol 32 MovieClip
"attBox"Symbol 666 MovieClip Frame 14Symbol 32 MovieClip
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"attBox"Symbol 666 MovieClip Frame 56Symbol 32 MovieClip
"attBox"Symbol 666 MovieClip Frame 57Symbol 32 MovieClip
"throwGuide"Symbol 666 MovieClip Frame 58Symbol 32 MovieClip
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Labels

"stand"Symbol 40 MovieClip [cookBox] Frame 1
"wince"Symbol 40 MovieClip [cookBox] Frame 2
"dead"Symbol 40 MovieClip [cookBox] Frame 3
"present"Symbol 58 MovieClip Frame 1
"bluePresent"Symbol 58 MovieClip Frame 2
"cookies"Symbol 58 MovieClip Frame 3
"cake"Symbol 58 MovieClip Frame 4
"iceCream"Symbol 58 MovieClip Frame 5
"pillow"Symbol 58 MovieClip Frame 6
"cookBox"Symbol 58 MovieClip Frame 7
"jackBox"Symbol 58 MovieClip Frame 8
"bluePresentTall"Symbol 58 MovieClip Frame 9
"bluePresentBig"Symbol 58 MovieClip Frame 10
"stand"Symbol 121 MovieClip [sqScout] Frame 1
"low"Symbol 121 MovieClip [sqScout] Frame 2
"mid"Symbol 121 MovieClip [sqScout] Frame 3
"upper"Symbol 121 MovieClip [sqScout] Frame 4
"spinUpper"Symbol 121 MovieClip [sqScout] Frame 5
"run"Symbol 121 MovieClip [sqScout] Frame 6
"stun"Symbol 121 MovieClip [sqScout] Frame 7
"flyBack"Symbol 121 MovieClip [sqScout] Frame 8
"thrown"Symbol 121 MovieClip [sqScout] Frame 9
"jumpUp"Symbol 121 MovieClip [sqScout] Frame 10
"jumpDown"Symbol 121 MovieClip [sqScout] Frame 11
"annoy"Symbol 121 MovieClip [sqScout] Frame 12
"glomp"Symbol 121 MovieClip [sqScout] Frame 13
"scareStand"Symbol 121 MovieClip [sqScout] Frame 14
"scareRun"Symbol 121 MovieClip [sqScout] Frame 15
"scareJumpUp"Symbol 121 MovieClip [sqScout] Frame 16
"scareJumpDown"Symbol 121 MovieClip [sqScout] Frame 17
"stand"Symbol 159 MovieClip [sqf] Frame 1
"low"Symbol 159 MovieClip [sqf] Frame 2
"mid"Symbol 159 MovieClip [sqf] Frame 3
"upper"Symbol 159 MovieClip [sqf] Frame 4
"spinUpper"Symbol 159 MovieClip [sqf] Frame 5
"run"Symbol 159 MovieClip [sqf] Frame 6
"stun"Symbol 159 MovieClip [sqf] Frame 7
"flyBack"Symbol 159 MovieClip [sqf] Frame 8
"thrown"Symbol 159 MovieClip [sqf] Frame 9
"jumpUp"Symbol 159 MovieClip [sqf] Frame 10
"jumpDown"Symbol 159 MovieClip [sqf] Frame 11
"annoy"Symbol 159 MovieClip [sqf] Frame 12
"glomp"Symbol 159 MovieClip [sqf] Frame 13
"scareStand"Symbol 159 MovieClip [sqf] Frame 14
"scareRun"Symbol 159 MovieClip [sqf] Frame 15
"scareJumpUp"Symbol 159 MovieClip [sqf] Frame 16
"scareJumpDown"Symbol 159 MovieClip [sqf] Frame 17
"stand"Symbol 194 MovieClip [sqt] Frame 1
"low"Symbol 194 MovieClip [sqt] Frame 2
"mid"Symbol 194 MovieClip [sqt] Frame 3
"upper"Symbol 194 MovieClip [sqt] Frame 4
"spinUpper"Symbol 194 MovieClip [sqt] Frame 5
"run"Symbol 194 MovieClip [sqt] Frame 6
"stun"Symbol 194 MovieClip [sqt] Frame 7
"flyBack"Symbol 194 MovieClip [sqt] Frame 8
"thrown"Symbol 194 MovieClip [sqt] Frame 9
"jumpUp"Symbol 194 MovieClip [sqt] Frame 10
"jumpDown"Symbol 194 MovieClip [sqt] Frame 11
"annoy"Symbol 194 MovieClip [sqt] Frame 12
"glomp"Symbol 194 MovieClip [sqt] Frame 13
"scareStand"Symbol 194 MovieClip [sqt] Frame 14
"scareRun"Symbol 194 MovieClip [sqt] Frame 15
"scareJumpUp"Symbol 194 MovieClip [sqt] Frame 16
"scareJumpDown"Symbol 194 MovieClip [sqt] Frame 17
"stand"Symbol 229 MovieClip [sqMime] Frame 1
"low"Symbol 229 MovieClip [sqMime] Frame 2
"mid"Symbol 229 MovieClip [sqMime] Frame 3
"upper"Symbol 229 MovieClip [sqMime] Frame 4
"spinUpper"Symbol 229 MovieClip [sqMime] Frame 5
"run"Symbol 229 MovieClip [sqMime] Frame 6
"stun"Symbol 229 MovieClip [sqMime] Frame 7
"flyBack"Symbol 229 MovieClip [sqMime] Frame 8
"thrown"Symbol 229 MovieClip [sqMime] Frame 9
"jumpUp"Symbol 229 MovieClip [sqMime] Frame 10
"jumpDown"Symbol 229 MovieClip [sqMime] Frame 11
"annoy"Symbol 229 MovieClip [sqMime] Frame 12
"glomp"Symbol 229 MovieClip [sqMime] Frame 13
"scareStand"Symbol 229 MovieClip [sqMime] Frame 14
"scareRun"Symbol 229 MovieClip [sqMime] Frame 15
"scareJumpUp"Symbol 229 MovieClip [sqMime] Frame 16
"scareJumpDown"Symbol 229 MovieClip [sqMime] Frame 17
"stand"Symbol 292 MovieClip [sqm] Frame 1
"low"Symbol 292 MovieClip [sqm] Frame 2
"mid"Symbol 292 MovieClip [sqm] Frame 3
"upper"Symbol 292 MovieClip [sqm] Frame 4
"spinUpper"Symbol 292 MovieClip [sqm] Frame 5
"run"Symbol 292 MovieClip [sqm] Frame 6
"stun"Symbol 292 MovieClip [sqm] Frame 7
"flyBack"Symbol 292 MovieClip [sqm] Frame 8
"thrown"Symbol 292 MovieClip [sqm] Frame 9
"jumpUp"Symbol 292 MovieClip [sqm] Frame 10
"jumpDown"Symbol 292 MovieClip [sqm] Frame 11
"annoy"Symbol 292 MovieClip [sqm] Frame 12
"glomp"Symbol 292 MovieClip [sqm] Frame 13
"scareStand"Symbol 292 MovieClip [sqm] Frame 14
"scareRun"Symbol 292 MovieClip [sqm] Frame 15
"scareJumpUp"Symbol 292 MovieClip [sqm] Frame 16
"scareJumpDown"Symbol 292 MovieClip [sqm] Frame 17
"stand"Symbol 300 MovieClip [flowerSack] Frame 1
"wince"Symbol 300 MovieClip [flowerSack] Frame 2
"dead"Symbol 300 MovieClip [flowerSack] Frame 3
"stand"Symbol 302 MovieClip [bluePresentBig] Frame 1
"wince"Symbol 302 MovieClip [bluePresentBig] Frame 2
"dead"Symbol 302 MovieClip [bluePresentBig] Frame 3
"stand"Symbol 305 MovieClip [bluePresentTall] Frame 1
"wince"Symbol 305 MovieClip [bluePresentTall] Frame 2
"dead"Symbol 305 MovieClip [bluePresentTall] Frame 3
"stand"Symbol 308 MovieClip [bluePresent] Frame 1
"wince"Symbol 308 MovieClip [bluePresent] Frame 2
"dead"Symbol 308 MovieClip [bluePresent] Frame 3
"stand"Symbol 309 MovieClip [cookies] Frame 1
"wince"Symbol 309 MovieClip [cookies] Frame 2
"dead"Symbol 309 MovieClip [cookies] Frame 3
"stand"Symbol 316 MovieClip [cake] Frame 1
"wince"Symbol 316 MovieClip [cake] Frame 2
"dead"Symbol 316 MovieClip [cake] Frame 3
"stand"Symbol 329 MovieClip [jackBox] Frame 1
"wince"Symbol 329 MovieClip [jackBox] Frame 2
"dead"Symbol 329 MovieClip [jackBox] Frame 3
"pop"Symbol 329 MovieClip [jackBox] Frame 4
"stand"Symbol 332 MovieClip [present] Frame 1
"wince"Symbol 332 MovieClip [present] Frame 2
"dead"Symbol 332 MovieClip [present] Frame 3
"stand"Symbol 372 MovieClip [sqClaus] Frame 1
"low"Symbol 372 MovieClip [sqClaus] Frame 2
"mid"Symbol 372 MovieClip [sqClaus] Frame 3
"upper"Symbol 372 MovieClip [sqClaus] Frame 4
"spinUpper"Symbol 372 MovieClip [sqClaus] Frame 5
"run"Symbol 372 MovieClip [sqClaus] Frame 6
"stun"Symbol 372 MovieClip [sqClaus] Frame 7
"flyBack"Symbol 372 MovieClip [sqClaus] Frame 8
"thrown"Symbol 372 MovieClip [sqClaus] Frame 9
"jumpUp"Symbol 372 MovieClip [sqClaus] Frame 10
"jumpDown"Symbol 372 MovieClip [sqClaus] Frame 11
"annoy"Symbol 372 MovieClip [sqClaus] Frame 12
"glomp"Symbol 372 MovieClip [sqClaus] Frame 13
"scareStand"Symbol 372 MovieClip [sqClaus] Frame 14
"scareRun"Symbol 372 MovieClip [sqClaus] Frame 15
"scareJumpUp"Symbol 372 MovieClip [sqClaus] Frame 16
"scareJumpDown"Symbol 372 MovieClip [sqClaus] Frame 17
"stand"Symbol 399 MovieClip [sql] Frame 1
"low"Symbol 399 MovieClip [sql] Frame 2
"mid"Symbol 399 MovieClip [sql] Frame 3
"upper"Symbol 399 MovieClip [sql] Frame 4
"spinUpper"Symbol 399 MovieClip [sql] Frame 5
"run"Symbol 399 MovieClip [sql] Frame 6
"stun"Symbol 399 MovieClip [sql] Frame 7
"flyBack"Symbol 399 MovieClip [sql] Frame 8
"thrown"Symbol 399 MovieClip [sql] Frame 9
"jumpUp"Symbol 399 MovieClip [sql] Frame 10
"jumpDown"Symbol 399 MovieClip [sql] Frame 11
"annoy"Symbol 399 MovieClip [sql] Frame 12
"glomp"Symbol 399 MovieClip [sql] Frame 13
"scareStand"Symbol 399 MovieClip [sql] Frame 14
"scareRun"Symbol 399 MovieClip [sql] Frame 15
"scareJumpUp"Symbol 399 MovieClip [sql] Frame 16
"scareJumpDown"Symbol 399 MovieClip [sql] Frame 17
"stand"Symbol 410 MovieClip [iceCream] Frame 1
"wince"Symbol 410 MovieClip [iceCream] Frame 2
"dead"Symbol 410 MovieClip [iceCream] Frame 3
"stand"Symbol 413 MovieClip [pillow] Frame 1
"wince"Symbol 413 MovieClip [pillow] Frame 2
"dead"Symbol 413 MovieClip [pillow] Frame 3
"stand"Symbol 666 MovieClip Frame 1
"stand2"Symbol 666 MovieClip Frame 2
"stand3"Symbol 666 MovieClip Frame 3
"twitch"Symbol 666 MovieClip Frame 4
"blink"Symbol 666 MovieClip Frame 5
"punchLeft"Symbol 666 MovieClip Frame 6
"punchRight"Symbol 666 MovieClip Frame 8
"kickFront"Symbol 666 MovieClip Frame 10
"punchUp"Symbol 666 MovieClip Frame 12
"skid"Symbol 666 MovieClip Frame 22
"jumpUp"Symbol 666 MovieClip Frame 27
"jumpDown"Symbol 666 MovieClip Frame 28
"grit"Symbol 666 MovieClip Frame 32
"squadoken"Symbol 666 MovieClip Frame 34
"jumpKick"Symbol 666 MovieClip Frame 53
"upawcut"Symbol 666 MovieClip Frame 54
"acorndrop"Symbol 666 MovieClip Frame 58
"Cute_Buster"Symbol 666 MovieClip Frame 87
"hover"Symbol 666 MovieClip Frame 88
"hoverFly"Symbol 666 MovieClip Frame 89
"hoverSkid"Symbol 666 MovieClip Frame 90
"laserEye"Symbol 666 MovieClip Frame 91
"dead"Symbol 666 MovieClip Frame 92
"pause"Symbol 993 MovieClip Frame 1
"final"Symbol 993 MovieClip Frame 23
"over"Symbol 993 MovieClip Frame 67
"overDirect"Symbol 993 MovieClip Frame 91
"demon"Symbol 993 MovieClip Frame 125
"flash"Symbol 993 MovieClip Frame 416
"levelInOut"Symbol 993 MovieClip Frame 426
"scoutCut"Symbol 993 MovieClip Frame 449
"santaCut"Symbol 993 MovieClip Frame 813
"endStart"Symbol 993 MovieClip Frame 1063
"ending"Symbol 993 MovieClip Frame 1234
"loopage"Symbol 993 MovieClip Frame 1455

Dynamic Text Variables

_root.swHighScoreObject.player1ScoreSymbol 457 EditableText""
_parent._parent.battleManager.levelStringSymbol 672 EditableText"Level  1"
_parent._parent.battleManager.levelStringSymbol 673 EditableText"Level  1"
_parent._parent.battleManager.levelStringSymbol 674 EditableText"Level  1"
_parent.battleManager.levelSymbol 686 EditableText"10"
_parent.battleManager.scoreSymbol 687 EditableText"000000"
_parent.battleManager.bossNameSymbol 804 EditableText"Squirrel Scout"
chtSymbol 854 EditableText""
resSymbol 863 EditableText""
_parent.battleManager.scoreSymbol 887 EditableText"0000000000"
_parent.battleManager.levelSymbol 888 EditableText"000"
_parent.battleManager.scoreSymbol 903 EditableText"0000000000000"
killsSymbol 904 EditableText""
pickedLevelSymbol 905 EditableText"slide_on_in"
pickedCheatSymbol 906 EditableText"gallan_n_milo"
_parent.battleManager.scoreSymbol 922 EditableText"0000000000000"
killsSymbol 923 EditableText""
pickedLevelSymbol 924 EditableText"slide_on_in"
pickedCheatSymbol 925 EditableText"gallan_n_milo"




http://swfchan.com/1/1916/info.shtml
Created: 17/6 -2019 18:37:23 Last modified: 17/6 -2019 18:37:23 Server time: 20/04 -2024 10:39:31