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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/67113188?noj=FRM67113188-22DC" width="1" height="1"></div>

7.swf

This is the info page for
Flash #1969

(Click the ID number above for more basic data on this flash file.)


Text
h
i
t
A
R
E
A

O.K.

訓練

訓練

戦闘テスト

戦闘テスト

中止

中止

SYSTEM OVER

-RESULT-

-RESULT-

OK

ミッション名:戦闘テスト
機体名称:レッドベリル
戦闘時間:18:20
被弾数 34

撃墜スコア詳細************
ガンフロート 84
SAMフロート 50
駆逐戦闘艦 6

総撃破数 180
総合評価 186000

戦闘記録一覧は選択・コピーできます

戦闘テスト結果

ミッション名
機体名称
被弾数
戦闘時間

総撃破数

ガンフロート
SAMフロート
駆逐戦闘艦
ミサイル

総得点

ミッション:

機体名称

戦闘時間:

00:00

戦闘テスト

戦闘記録一覧

ラピス・プロトタイプ

<P ALIGN="LEFT"><FONT FACE="_等幅" SIZE="12" COLOR="#FFFFFF">AWACS:ガン・フロート*5</FONT></P><P ALIGN="LEFT"><FONT FACE="_等幅" SIZE="12" COLOR="#FFFFFF">AWACS:SAM・フロート*5</FONT></P><P ALIGN="LEFT"><FONT FACE="_等幅" SIZE="12" COLOR="#FFFFFF">AWACS:敵機群、戦闘域進入確認</FONT></P><P ALIGN="LEFT"><FONT FACE="_等幅" SIZE="12" COLOR="#FFFFFF">はるかぜ:まずはフロートを掃討するよ、OK?</FONT></P>

殲滅完了

COMPLETE

RESULT

999.99

ランキングにエントリーしますか?

Try ranking entered?

自己最高記録

Your best time!!

機体別自己最高記録

Your best time of frame!!

敵、20部隊を殲滅せよ!

Annihilate 20 units!

TIME ATTACK

READY

GO!

HOST PC

SERVER

000

%

BGM・効果音が再生されます。
音量に注意してください。

Music is played.
Be careful of volume.

更新履歴

Copyright 2004 TANAKA U. All rights reserved

メインメニュー

調整中

MENU

タイムアタック

TIME ATTACK

xxx

xxx

サイト名をクリックすると新しいウインドウを開き、各サイトへジャンプします。

ゲームデザイン
プログラム
グラフィック

<P ALIGN="CENTER"><FONT FACE="HGPゴシックE" SIZE="25" COLOR="#FFFFFF"><A HREF="http://www.fleshbone.com/" target = "_blank">FLESH&amp;BONE</A></FONT></P>

訓練BGM
ランキングBGM

効果音

<音楽素材、楽曲の拝借元>

<P ALIGN="CENTER"><FONT FACE="HGPゴシックE" SIZE="25" COLOR="#FFFFFF"><A HREF="http://www12.plala.or.jp/nextframe/" target = "_blank">TANAKA U</A></FONT></P>

<P ALIGN="CENTER"><FONT FACE="HGPゴシックE" SIZE="25" COLOR="#FFFFFF"><A HREF="http://kikyou.sakura.ne.jp/~osabisi/" target = "_blank">ザ・マッチメイカァズ</A></FONT></P>

<P ALIGN="CENTER"><FONT FACE="HGPゴシックE" SIZE="25" COLOR="#FFFFFF"><A HREF="http://propan.s17.xrea.com/" target = "_blank">propan_net</A></FONT></P>

フレームセレクトBGM

ランクイン時ジングル

<P ALIGN="CENTER"><FONT FACE="HGPゴシックE" SIZE="25" COLOR="#FFFFFF"><A HREF="http://www.yonao.com/asobeat/" target = "_blank">ASOBEAT</A></FONT></P>

<P ALIGN="CENTER"><FONT FACE="HGPゴシックE" SIZE="25" COLOR="#FFFFFF"><A HREF="http://francois.parfait.ne.jp/" target = "_blank">Fra&apos;s Forum</A></FONT></P>

タイムアタックBGM

設定の変更を行います

Key change

普通

NORMAL

最高

MAX

なし

NON

変更する

KEY CHANGE EXECUTION

エフェクトレベル変更

操作キー変更

Change operation key

Change game effect LV

画質変更

Change graphics quality

NORMAL

HIGH

LOW

変更は次回のプレイ時に自動的に反映されます (AUTO SAVE and AUTO LOAD)

音量調節

Sound volume

100

変更

Change

Attack

攻撃実行

X

?

変更するキーを左から選択してください。

操作キーの変更を行えます

Change operation key

Please choose change key form left table.

キーの割り当て

Choose key

操作キーを変更します
割り当てたいキーを押してください

Key change.
Please choose from '0-9,A-Z,and SPACE KEY'.

割り当てたいキーを押してください

使用できないキーです。
キーは0~1,A~Z,SPACEから選択して
ください

It is the key which cannot be used.
Please choose from '0-9,A-Z,and SPACE KEY'.

Please choose Key.

使用できないキー

Cannot use key

最初の設定に戻す

Load default setting

保存する

Save

タイムアタック

Time attack

20部隊の敵を可能な限り速く全滅させてください。
また、ダメージを受けるとペナルティが付きますの
で注意してください。

Annihilate enemy 20 unit as quickly as possible.
A penalty will be added if suffers damage.

RANKING

TRY

RETURN

挑戦する

ランキングを見る

メニューへ戻る

ハーケルピュアーネ

フレーム名

xxxxx

耐久

xxx

装甲

xx

加速性能

xxx

最高速度

xxx

ダッシュ性能

Frame Name

Durability

Armor

Acceleration

Max speed

Dush Power

xxx
xxx
xxx
xxx
xxx
xxx

Move

移動訓練

射撃訓練

Shoot

近接攻撃訓練

In fight

Gard

防御訓練

End

終了

訓練名称

■中止■

1
1
1

キーで武器を切り替え

キーで攻撃

SPACEキーを押しっぱなしにすることで3回まで連続攻撃可能です
威力が高く、敵の射撃攻撃を切り払う効果もあります

SPACEキーを押しっぱなしにすると連射します
敵が近すぎると当たらないので注意してください

マウス移動で方向を決定、マウス左を押しっぱなしで加速

ダブルクリックでダッシュを行います
Cキーで減速することができます

D

で防御、または近接攻撃で切り払い

敵の射撃攻撃を防御します、ミサイルや近接攻撃は完全に防ぐ
ことができないので、近接攻撃で切り払ってください

xxxxxxxxxx

000000000000000000000

POINT

999.99

NOW CONNECTING

サーバーに接続しています

NOW CONNECTING

サーバーに接続しています

CANCEL

中止

CGI

接続に失敗しました

ERROR

YES

NO

/

再接続しますか?

Retry?

---理由は以下が考えられます---
1.サーバーが混み合っていて、接続できない
 ->しばらく時間を置いて再接続してください
2.ゲームのバージョンが古い
 ->NEXTFRAME(!)で最新のファイルを手に入れてください
3.TANAKA Uのミス
 ->確認しだい修正します

ランクインしました!

Rank in!

エントリー名を入力してください

Entry your name.

ENTRY!

送信する

ランクインできませんでした。

Rank out.

次の挑戦をお待ちしています!

タイムアタックランキング

Time attack ranking

999.99

RANKRANKRANK

laphis-prototype

10

メニューへ戻る

NAME

TIME

DOLL NAME

総合

ActionScript [AS1/AS2]

Frame 1
this.play();
Frame 2
this.stop();
Frame 5
this.gotoAndStop(_currentframe - 2);
Frame 6
this.gotoAndStop(_currentframe - 3);
Frame 10
this.gotoAndStop(_currentframe + 3);
Frame 12
function SoundStop() { trace("\u30B5\u30A6\u30F3\u30C9\u5168\u505C\u6B62"); theSound.stop(); } function ChangeVol(vol) { if (vol == "g") { return(theSound.getVolume()); } so.data.volume = vol; theSound.setVolume(vol); } function AllRemove() { trace("\n_root\u30A2\u30A4\u30C6\u30E0\u5168\u6D88\u53BB\u5B9F\u884C\n"); _root.SoundStop(); var i; i = 0; while (i < 1000) { _root.attachMovie("removeItem", "removeItem", i); i++; } _root.onEnterFrame = null; } _global.cgiAd = "http://cgi35.plala.or.jp/nextfram/ss2/ssTimeAttack101.cgi"; so = SharedObject.getLocal("myCas"); if (so.data.effectLv != null) { trace("\u30ED\u30FC\u30AB\u30EB\u304B\u3089\u3001\u30A8\u30D5\u30A7\u30AF\u30C8L\uFF56\u3092\u30ED\u30FC\u30C9\u3057\u307E\u3057\u305F"); _global.effectLv = so.data.effectLv; } else { _global.effectLv = 1; } if (so.data.quality != null) { trace("\u30ED\u30FC\u30AB\u30EB\u304B\u3089\u3001\u753B\u8CEA\u3092\u30ED\u30FC\u30C9\u3057\u307E\u3057\u305F"); _quality = so.data.quality; } else if (_quality == "HIGH") { _quality = "MEDIUM"; } if (so.data.keyCas != null) { trace("\u30ED\u30FC\u30AB\u30EB\u304B\u3089\u3001\u30AD\u30FC\u8A2D\u5B9A\u3092\u30ED\u30FC\u30C9\u3057\u307E\u3057\u305F"); _global.keyCas = new Array(); i = 0; while (i < so.data.keyCas.length) { trace("\u30ED\u30FC\u30AB\u30EB\u304B\u3089\u30C7\u30FC\u30BF\u53D6\u5F97"); _global.keyCas[i] = so.data.keyCas[i]; i++; } } else { _global.keyCas = new Array(); _global.keyCas = [0, 32, 83, 68, 69, 90, 65, 67, 70, 0, 0, 49, 50, 51]; } theSound = new Sound(); if (so.data.volume != null) { trace("\u30ED\u30FC\u30AB\u30EB\u304B\u3089\u3001\u30DC\u30EA\u30E5\u30FC\u30E0\u8A2D\u5B9A\u3092\u30ED\u30FC\u30C9\u3057\u307E\u3057\u305F"); theSound.setVolume(so.data.volume); } else { theSound.setVolume(70); } _global.nextStage = null; _global.shotDmg = null; _global.braidDmg = null; _global.extDmg = null; _global.parDmg = null; _global.keyDef = new Array(); _global.keyDef = [0, 32, 83, 68, 69, 90, 65, 67, 0, 0, 0, 49, 50, 51]; charData1 = new Array(); charData1 = ["laphis_prototype", "\u30E9\u30D4\u30B9\u30FB\u30D7\u30ED\u30C8\u30BF\u30A4\u30D7", "\u30E9\u30D4\u30B9\u30D5\u30EC\u30FC\u30E0\u306E\u5148\u884C\u91CF\u7523\u578B\u3002\n\u904B\u52D5\u6027\u3001\u706B\u529B\u3001\u88C5\u7532\u306E\u5168\u3066\u3092\u6E80\u305F\u3059\u5F37\u529B\u306A\u6A5F\u4F53\u3067\u3001\u3042\u3089\u3086\u308B\u8DDD\u96E2\u3067\u6226\u95D8\u3092\u884C\u3046\u4E8B\u304C\u53EF\u80FD\u306A\u4E07\u80FD\u6A5F\u3002\u307E\u305F\u5909\u5F62\u6A5F\u69CB\u3092\u6301\u3061\u9AD8\u901F\u79FB\u52D5\u304C\u53EF\u80FD\u3002", 3, 4, 5, 6, 3800, 0, 45, 230, 160, 30, 8.5, 5.5, 2, 0.1, 0.05, 0.8, 0.01, 350, 1.5, 0, 0, 0, 300, 1000, 1500, 1500, 1000, 0, 1000, 250, 0, 200, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1]; charData2 = new Array(); charData2 = ["laphis", "\u30E9\u30D4\u30B9", "\u30E9\u30D4\u30B9\u30D5\u30EC\u30FC\u30E0\u306E\u91CF\u7523\u578B\u3067\u3001\u6226\u95D8\u6027\u80FD\u7684\u306B\u306F\u5B8C\u5168\u306B\u30D0\u30E9\u30F3\u30B9\u306E\u53D6\u308C\u305F\u4E07\u80FD\u6A5F\u3002\n\u5909\u5F62\u6A5F\u69CB\u3092\u6301\u3061\u9AD8\u901F\u79FB\u52D5\u304C\u53EF\u80FD\u3060\u304C\u3001\u91CF\u7523\u306B\u3042\u305F\u308A\u5909\u5F62\u6642\u306E\u653B\u6483\u529B\u304C\u5F37\u5316\u3055\u308C\u3066\u3044\u308B\u3002", 3, 4, 5, 6, 4000, 0, 55, 200, 150, 30, 10, 5.5, 2, 0.1, 0.05, 0.8, 0.01, 300, 1.5, 0, 0, 0, 300, 1000, 1500, 1500, 1000, 0, 1000, 250, 0, 200, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]; charData3 = new Array(); charData3 = ["laphis_prototype", "\u30EC\u30C3\u30C9\u30D9\u30EA\u30EB", "\u5927\u578B\u8266\u306E\u6483\u7834\u3084\u3001\u706B\u529B\u652F\u63F4\u3092\u76EE\u7684\u306B\u958B\u767A\u3055\u308C\u305F\u91CD\u706B\u529B\u30D5\u30EC\u30FC\u30E0\u3002\n\u88C5\u7532\u3082\u539A\u304F\u3001\u751F\u534A\u306A\u653B\u6483\u3067\u306F\u6483\u7834\u3059\u308B\u3053\u3068\u3082\u96E3\u3057\u3044\u3002\u3057\u304B\u3057\u904B\u52D5\u6027\u304C\u4F4E\u3044\u305F\u3081\u3001\u8D85\u6A5F\u52D5\u6226\u95D8\u3067\u306F\u4E0D\u5229\u306B\u306A\u308B\u3002", 3, 4, 5, 6, 4400, 0, 60, 230, 130, 30, 8.5, 4.5, 2, 0.1, 0.05, 0.8, 0.01, 230, 1.5, 0, 0, 0, 200, 0, 1000, 1000, 1200, 0, 0, 150, 100, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1]; charData4 = new Array(); charData4 = ["ZeroType32Custom", "\u96F6\u5F0F32\u578B\u30FB\u6539", "\u65E7\u4E16\u4EE3\u578B\u306E\u30D5\u30EC\u30FC\u30E0\u3067\u3042\u308B\u96F6\u5F0F32\u578B\u306B\u6539\u9020\u3092\u52A0\u3048\u305F\u7279\u6B8A\u30D5\u30EC\u30FC\u30E0\u3002\n\u904B\u52D5\u6027\u3068\u8FD1\u63A5\u6226\u95D8\u80FD\u529B\u306B\u512A\u308C\u308B\u304C\u3001\u9632\u5FA1\u529B\u304C\u4F4E\u304F\u5C04\u6483\u6B66\u5668\u304C\u8CA7\u5F31\u306A\u305F\u3081\u3001\u9060\u8DDD\u96E2\u6226\u95D8\u3068\u6301\u4E45\u6226\u95D8\u3067\u306F\u4E0D\u5229\u3067\u3042\u308B\u3002", 3, 4, 5, 6, 3000, 0, 25, 0, 150, 0, 0, 6.5, 0, 0, 0, 0.8, 0.01, 360, 1.45, 0, 0, 0, 150, 700, 1800, 2500, 500, 0, 0, 500, 200, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1]; this.AllRemove(); this.stop();
Frame 15
this.gotoAndStop(_currentframe - 2);
Frame 16
this.gotoAndStop(_currentframe - 3);
Frame 20
this.gotoAndStop(_currentframe + 3);
Instance of Symbol 683 MovieClip in Frame 20
//component parameters onClipEvent (initialize) { moveX = "null"; maxX = "null"; minX = "null"; moveY = 1; maxY = 490; minY = -10; }
Instance of Symbol 683 MovieClip in Frame 20
//component parameters onClipEvent (initialize) { moveX = "null"; maxX = "null"; minX = "null"; moveY = 0.5; maxY = 490; minY = -10; }
Instance of Symbol 683 MovieClip in Frame 20
//component parameters onClipEvent (initialize) { moveX = 0.5; maxX = 650; minX = -10; moveY = "null"; maxY = "null"; minY = "null"; }
Instance of Symbol 683 MovieClip in Frame 20
//component parameters onClipEvent (initialize) { moveX = 1; maxX = 650; minX = -10; moveY = "null"; maxY = "null"; minY = "null"; }
Instance of Symbol 683 MovieClip in Frame 20
//component parameters onClipEvent (initialize) { moveX = 0.3; maxX = 650; minX = -10; moveY = "null"; maxY = "null"; minY = "null"; }
Instance of Symbol 683 MovieClip in Frame 20
//component parameters onClipEvent (initialize) { moveX = "null"; maxX = "null"; minX = "null"; moveY = 0.3; maxY = 490; minY = -10; }
Instance of Symbol 683 MovieClip in Frame 20
//component parameters onClipEvent (initialize) { moveX = "null"; maxX = "null"; minX = "null"; moveY = 0.5; maxY = 490; minY = -10; }
Instance of Symbol 683 MovieClip in Frame 20
//component parameters onClipEvent (initialize) { moveX = 0.5; maxX = 650; minX = -10; moveY = "null"; maxY = "null"; minY = "null"; }
Frame 22
function SetMainChar() { trace("\u4E3B\u4EBA\u516C\u306E\u8A2D\u7F6E\u5B9F\u884C \u540D\u524D\u306F" + _global.mainCharName); _root.attachMovie(_global.mainCharName, "mainChar", 1); _root.mainChar._x = 420; _root.mainChar._y = 300; if (_global.mainCharName == "A_SET_Char4db") { _root.mainChar._xscale = (_root.mainChar._yscale = 30); } else { _root.mainChar._xscale = (_root.mainChar._yscale = 25); } _root.gotoAndStop(_global.firstStage); } this.SoundStop(); this.AllRemove(); this.stop();
Frame 25
this.gotoAndStop(_currentframe - 2);
Frame 26
this.gotoAndStop(_currentframe - 3);
Frame 30
this.gotoAndStop(_currentframe + 3);
Instance of Symbol 871 MovieClip in Frame 30
//component parameters onClipEvent (initialize) { moveExt = 2; }
Instance of Symbol 873 MovieClip in Frame 30
//component parameters onClipEvent (initialize) { moveExt = 2; }
Instance of Symbol 871 MovieClip in Frame 30
//component parameters onClipEvent (initialize) { moveExt = 2; }
Instance of Symbol 873 MovieClip in Frame 30
//component parameters onClipEvent (initialize) { moveExt = 2; }
Instance of Symbol 871 MovieClip in Frame 30
//component parameters onClipEvent (initialize) { moveExt = 1; }
Instance of Symbol 873 MovieClip in Frame 30
//component parameters onClipEvent (initialize) { moveExt = 1; }
Instance of Symbol 871 MovieClip in Frame 30
//component parameters onClipEvent (initialize) { moveExt = 1; }
Instance of Symbol 871 MovieClip in Frame 30
//component parameters onClipEvent (initialize) { moveExt = 1; }
Instance of Symbol 873 MovieClip in Frame 30
//component parameters onClipEvent (initialize) { moveExt = 1; }
Frame 32
this.stop();
Frame 35
this.gotoAndStop(_currentframe - 2);
Frame 36
this.gotoAndStop(_currentframe - 3);
Frame 40
this.gotoAndStop(_currentframe + 3);
Instance of Symbol 947 MovieClip in Frame 40
onClipEvent (load) { moveX = 0.008; moveY = 0; moveXext = 0.4; moveYext = 0.4; }
Instance of Symbol 949 MovieClip in Frame 40
onClipEvent (load) { moveX = 0.001; moveY = 0; moveXext = 0.3; moveYext = 0.3; }
Instance of Symbol 947 MovieClip in Frame 40
onClipEvent (load) { moveX = 0.7; moveY = 0.05; moveXext = 1; moveYext = 1; }
Instance of Symbol 947 MovieClip in Frame 40
onClipEvent (load) { moveX = 0.3; moveY = 0; moveXext = 1; moveYext = 1; }
Instance of Symbol 949 MovieClip in Frame 40
onClipEvent (load) { moveX = 2.6; moveY = 0.1; moveXext = 1; moveYext = 1; }
Instance of Symbol 958 MovieClip in Frame 40
onClipEvent (enterFrame) { this._rotation = _root.mainChar._rotation; this._x = _root._xmouse; this._y = _root._ymouse; }
Frame 42
function AutoSetEnemy() { var pat = setEnemyAry.length; var nowNo = Math.round(Math.random() * (pat - 1)); trace((("\u914D\u5217\u5185\u30D1\u30BF\u30FC\u30F3\u6570=" + pat) + " \u9078\u629E\u3055\u308C\u305FNo=") + nowNo); en0 = setEnemyAry[nowNo][0]; en1 = setEnemyAry[nowNo][1]; en2 = setEnemyAry[nowNo][2]; en3 = setEnemyAry[nowNo][3]; setI = 0; i = 0; while (i < enemyTypeNo) { tempNo = this["en" + i]; i2 = 0; while (i2 < tempNo) { setI++; _root.attachMovie(enemyList[i], setI, setI + 250); var tempX = ((Math.random() * 300) + 600); if (Math.random() > 0.5) { tempX = tempX * -1; } var tempY = ((Math.random() * 300) + 600); if (Math.random() > 0.5) { tempY = tempY * -1; } _root[setI]._x = tempX; _root[setI]._y = tempY; i2++; } i++; } _global.SetMaxEnemyNo = setI + 1; _root.displayMes.AddMes("AWACS", "\u6575\u6A5F\u4EA4\u6226\u57DF\u4FB5\u5165\u78BA\u8A8D", 0); mes = ""; i = 0; while (i < enemyTypeNo) { tempName = "en" + i; trace("tempName = " + this[tempName]); if (this[tempName] > 0) { trace((i + "mes =") + this[tempName]); mes = mes + (((enemyNameList[i] + "<FONT COLOR='#00FF00'>") + this[tempName]) + "</FONT> "); } i++; } _root.displayMes.AddMes("AWACS", mes, null); } function CheckDeep() { if (_global.extDeep > 240) { trace("\u6DF1\u5EA6=" + _global.extDeep); trace("extDeep\u3092\u521D\u671F\u5316\u3057\u307E\u3057\u305F"); _global.extDeep = 221; } if (_global.backEffectDeep > 350) { trace("backEffectDeep\u3092\u521D\u671F\u5316\u3057\u307E\u3057\u305F"); _global.backEffectDeep = 51; } if (_global.enemyShotDeep > 400) { trace("enemyShotDeep\u3092\u521D\u671F\u5316\u3057\u307E\u3057\u305F"); _global.enemyShotDeep = 301; } } function EnemyDown() { setI--; trace(("EnemyDown\u5B9F\u884C\u3000\u6575\u6483\u7834 \u6B8B\u308A=" + setI) + "\u6A5F"); if (setI == 0) { time0 = getTimer() + 500; setI--; } } _global.SetMaxEnemyNo = 8; _global.setMaxMisNo = 6; _global.extDeep = 221; _global.backEffectDeep = 51; _global.enemyShotDeep = 301; time0 = getTimer() + 1000; enemyTypeNo = 4; setEnemyAry = new Array(); setEnemyAry[0] = [3, 0, 0]; setEnemyAry[1] = [3, 1, 0]; setEnemyAry[2] = [0, 3, 0]; setEnemyAry[3] = [5, 1, 0]; setEnemyAry[4] = [5, 2, 0]; setEnemyAry[5] = [2, 2, 0]; setEnemyAry[6] = [7, 0, 0]; setEnemyAry[7] = [7, 1, 0]; setEnemyAry[8] = [2, 0, 1]; setEnemyAry[9] = [0, 2, 1]; setEnemyAry[10] = [3, 2, 0, 1]; setEnemyAry[11] = [0, 3, 0, 1]; setEnemyAry[12] = [5, 1, 0, 1]; setEnemyAry[13] = [2, 2, 0, 1]; setEnemyAry[14] = [3, 2, 0, 2]; setEnemyAry[15] = [1, 3, 0, 2]; setEnemyAry[16] = [5, 1, 0, 2]; setEnemyAry[17] = [2, 2, 0, 2]; enemyList = ["floatGun", "floatSAM", "ship1", "floatECM"]; enemyNameList = ["\u30AC\u30F3\u30D5\u30ED\u30FC\u30C8", "SAM\u30D5\u30ED\u30FC\u30C8", "\u99C6\u9010\u6226\u95D8\u8247", "ECM\u30D5\u30ED\u30FC\u30C8"]; this.attachMovie("displayMes", "displayMes", 590); this.displayMes._x = 260; this.displayMes._y = 400; this.onEnterFrame = function () { this.CheckDeep(); if (getTimer() > time0) { time0 = getTimer() + 30000; this.AutoSetEnemy(); } }; this.stop();
Frame 45
this.gotoAndStop(_currentframe - 2);
Frame 46
this.gotoAndStop(_currentframe - 3);
Frame 50
this.gotoAndStop(_currentframe + 3);
Frame 52
function AutoSetEnemy() { if (nowNo > 19) { _root.timeDis.TimeCon(0); trace("\u5168\u6A5F\u6483\u7834"); _root.displayMes.AddMes("AWACS", "<FONT COLOR='#FFAA00'>\u6575\u90E8\u968A\u6BB2\u6EC5\u5B8C\u4E86 - Enemy annihilate</FONT>", 0); time0 = getTimer() + 999999999999999; this.attachMovie("display_timeAttackCOMPLETE", "dis", 800); this.dis._x = 320; this.dis._y = 230; return(0); } en0 = setEnemyAry[nowNo][0]; en1 = setEnemyAry[nowNo][1]; en2 = setEnemyAry[nowNo][2]; en3 = setEnemyAry[nowNo][3]; setI = 0; i = 0; while (i < enemyTypeNo) { tempNo = this["en" + i]; i2 = 0; while (i2 < tempNo) { setI++; _root.attachMovie(enemyList[i], setI, setI + 250); var tempX = ((Math.random() * 300) + 600); if (Math.random() > 0.5) { tempX = tempX * -1; } var tempY = ((Math.random() * 300) + 600); if (Math.random() > 0.5) { tempY = tempY * -1; } _root[setI]._x = tempX; _root[setI]._y = tempY; i2++; } i++; } _global.SetMaxEnemyNo = setI + 1; _root.displayMes.AddMes("AWACS", ("\u7B2C<FONT COLOR='#FFAA00'>" + (nowNo + 1)) + "</FONT>\u90E8\u968A\u914D\u7F6E", 0); mes = ""; i = 0; while (i < enemyTypeNo) { tempName = "en" + i; trace("tempName = " + this[tempName]); if (this[tempName] > 0) { trace((i + "mes =") + this[tempName]); mes = mes + (((enemyNameList[i] + "<FONT COLOR='#00FF00'>") + this[tempName]) + "</FONT> "); } i++; } _root.displayMes.AddMes("AWACS", mes, null); nowNo++; } function CheckDeep() { if (_global.extDeep > 240) { trace("\u6DF1\u5EA6=" + _global.extDeep); trace("extDeep\u3092\u521D\u671F\u5316\u3057\u307E\u3057\u305F"); _global.extDeep = 221; } if (_global.backEffectDeep > 350) { trace("backEffectDeep\u3092\u521D\u671F\u5316\u3057\u307E\u3057\u305F"); _global.backEffectDeep = 51; } if (_global.enemyShotDeep > 400) { trace("enemyShotDeep\u3092\u521D\u671F\u5316\u3057\u307E\u3057\u305F"); _global.enemyShotDeep = 301; } } function EnemyDown() { setI--; trace(("EnemyDown\u5B9F\u884C\u3000\u6575\u6483\u7834 \u6B8B\u308A=" + setI) + "\u6A5F"); if (setI == 0) { time0 = getTimer() + 500; setI--; } } nowNo = 0; _global.SetMaxEnemyNo = 8; _global.setMaxMisNo = 6; _global.extDeep = 221; _global.backEffectDeep = 51; _global.enemyShotDeep = 301; time0 = getTimer() + 999999999999999; enemyTypeNo = 4; setEnemyAry = new Array(); setEnemyAry[0] = [1, 0, 0]; setEnemyAry[1] = [2, 0, 0]; setEnemyAry[2] = [3, 0, 0]; setEnemyAry[3] = [5, 0, 0]; setEnemyAry[4] = [0, 1, 0]; setEnemyAry[5] = [0, 2, 0]; setEnemyAry[6] = [0, 3, 0]; setEnemyAry[7] = [5, 1, 0]; setEnemyAry[8] = [5, 1, 0, 1]; setEnemyAry[9] = [2, 2, 0, 0]; setEnemyAry[10] = [4, 2, 0, 0]; setEnemyAry[11] = [5, 2, 0, 0]; setEnemyAry[12] = [3, 2, 0, 1]; setEnemyAry[13] = [2, 0, 1, 1]; setEnemyAry[14] = [0, 4, 0, 1]; setEnemyAry[15] = [0, 4, 0, 2]; setEnemyAry[16] = [5, 0, 0, 1]; setEnemyAry[17] = [3, 2, 0, 1]; setEnemyAry[18] = [4, 2, 0, 2]; setEnemyAry[19] = [1, 1, 1, 1]; enemyList = ["floatGun", "floatSAM", "ship1", "floatECM"]; enemyNameList = ["\u30AC\u30F3\u30D5\u30ED\u30FC\u30C8", "SAM\u30D5\u30ED\u30FC\u30C8", "\u99C6\u9010\u6226\u95D8\u8247", "ECM\u30D5\u30ED\u30FC\u30C8"]; this.attachMovie("displayMes", "displayMes", 590); this.displayMes._x = 260; this.displayMes._y = 400; this.attachMovie("display_timeAttackFirst", "dis", 800); this.dis._x = 320; this.dis._y = 230; this.onEnterFrame = function () { this.CheckDeep(); if (getTimer() > time0) { time0 = getTimer() + 500000; this.AutoSetEnemy(); } }; this.stop();
Frame 55
this.gotoAndStop(_currentframe - 2);
Frame 56
this.gotoAndStop(_currentframe - 3);
Frame 60
this.gotoAndStop(_currentframe + 3);
Instance of Symbol 683 MovieClip in Frame 60
//component parameters onClipEvent (initialize) { moveX = "null"; maxX = "null"; minX = "null"; moveY = 1; maxY = 490; minY = -10; }
Instance of Symbol 683 MovieClip in Frame 60
//component parameters onClipEvent (initialize) { moveX = "null"; maxX = "null"; minX = "null"; moveY = 0.5; maxY = 490; minY = -10; }
Instance of Symbol 683 MovieClip in Frame 60
//component parameters onClipEvent (initialize) { moveX = 0.5; maxX = 650; minX = -10; moveY = "null"; maxY = "null"; minY = "null"; }
Instance of Symbol 683 MovieClip in Frame 60
//component parameters onClipEvent (initialize) { moveX = 1; maxX = 650; minX = -10; moveY = "null"; maxY = "null"; minY = "null"; }
Instance of Symbol 683 MovieClip in Frame 60
//component parameters onClipEvent (initialize) { moveX = 0.3; maxX = 650; minX = -10; moveY = "null"; maxY = "null"; minY = "null"; }
Instance of Symbol 683 MovieClip in Frame 60
//component parameters onClipEvent (initialize) { moveX = "null"; maxX = "null"; minX = "null"; moveY = 0.3; maxY = 490; minY = -10; }
Instance of Symbol 683 MovieClip in Frame 60
//component parameters onClipEvent (initialize) { moveX = "null"; maxX = "null"; minX = "null"; moveY = 0.5; maxY = 490; minY = -10; }
Instance of Symbol 683 MovieClip in Frame 60
//component parameters onClipEvent (initialize) { moveX = 0.5; maxX = 650; minX = -10; moveY = "null"; maxY = "null"; minY = "null"; }
Frame 62
_root.AllRemove(); this.stop();
Frame 65
this.gotoAndStop(_currentframe - 2);
Frame 66
this.gotoAndStop(_currentframe - 3);
Symbol 44 MovieClip Frame 1
Symbol 45 MovieClip Frame 1
_parent.style = "p_standing";
Symbol 49 MovieClip Frame 1
this._visible = false;
Symbol 50 MovieClip Frame 1
_parent.style = "p_normal";
Symbol 51 MovieClip Frame 1
_parent.style = "p_normal";
Symbol 51 MovieClip Frame 5
_parent.gotoAndStop("paci_normal");
Symbol 57 MovieClip Frame 1
if (_parent._parent._parent._name == "mainChar") { i = 1; while (i < _global.SetMaxEnemyNo) { if (this.hitTest(_root[i]._x, _root[i]._y, true)) { _root[i].hit(dmgType, efType); } i++; } i = 21; while (i < (21 + _global.setMaxMisNo)) { if (this.hitTest(_root[i]._x, _root[i]._y, true)) { _root[i].hit(dmgType, efType); } i++; } } else if (this.hitTest(_root.mainChar)) { trace("\u540D\u30AD\u30E3\u30E9\u88AB\u5F3E"); } _visible = false;
Instance of Symbol 57 MovieClip in Symbol 60 MovieClip Frame 1
//component parameters onClipEvent (initialize) { dmgType = 0; efType = 0; }
Symbol 62 MovieClip Frame 1
_parent.changeAttackDmg(1);
Symbol 62 MovieClip Frame 5
this.gotoAndPlay(_currentframe - 2);
Symbol 64 MovieClip Frame 1
i = 1; while (i < _global.SetMaxEnemyNo) { if (this.hitTest(_root[i])) { _root[i].hit(1, 1); } i++; } i = 21; while (i < (21 + _global.setMaxMisNo)) { if (this.hitTest(_root[i])) { _root[i].hit(1, 1); } i++; } this._visible = false;
Symbol 73 MovieClip Frame 1
this.gotoAndPlay(7);
Symbol 73 MovieClip Frame 9
_global.braidDmg = _root.charData4[27];
Symbol 73 MovieClip Frame 13
if (Key.isDown(_global.keyCas[1])) { this.gotoAndPlay("braid2"); }
Symbol 73 MovieClip Frame 17
_parent.gotoAndStop("paci_standing");
Symbol 73 MovieClip Frame 34
_global.braidDmg = _root.charData4[28];
Symbol 73 MovieClip Frame 36
if (Key.isDown(_global.keyCas[1])) { this.gotoAndPlay("braid3"); }
Symbol 73 MovieClip Frame 46
_parent.gotoAndStop("paci_standing");
Symbol 78 MovieClip Frame 1
_parent.style = "equipWepon";
Symbol 78 MovieClip Frame 12
_parent.ChangeAttackDmg(8); _parent.ChangeAttackDmg(3);
Symbol 78 MovieClip Frame 13
Symbol 78 MovieClip Frame 14
thePoint = {x:220, y:0}; this.localToGlobal(thePoint); _global.extDeep++; shotName = "braidAttack" + _global.extDeep; _root.attachMovie("braidAttack", shotName, _global.extDeep); _root[shotName]._rotation = _parent._rotation; _root[shotName]._x = thePoint.x; _root[shotName]._y = thePoint.y;
Symbol 78 MovieClip Frame 23
_parent.style = "p_standing"; _parent.gotoAndPlay("paci_standing");
Symbol 82 MovieClip Frame 1
_rotation = (_rotation + 5);
Symbol 82 MovieClip Frame 2
this.gotoAndPlay(1);
Symbol 86 MovieClip Frame 1
this._visible = false;
Symbol 87 MovieClip Frame 1
this.onEnterFrame = function () { if (!Key.isDown(_global.keyCas[3])) { _parent.gotoAndStop("paci_standing"); } };
Symbol 87 MovieClip Frame 5
this.stop();
Symbol 90 MovieClip Frame 5
_parent.gotoAndStop("paci_normal");
Symbol 91 MovieClip [char4] Frame 1
bodyName = "charData4"; if (!userCon) { this.gotoAndStop(7); }
Symbol 91 MovieClip [char4] Frame 2
function ChangeAttackDmg(atkNo) { if (atkNo < 3) { _global.shotDmg = _root[bodyName][24 + atkNo]; } else if (atkNo < 8) { _global.braidDmg = _root[bodyName][24 + atkNo]; } else if (atkNo < 10) { _global.extDmg = _root[bodyName][24 + atkNo]; } else { _global.parDmg = _root[bodyName][24 + atkNo]; } trace("\u653B\u6483\u529B\u5909\u66F4 No = " + (24 + atkNo)); trace((((("s=" + _global.shotDmg) + "\nb=") + _global.braidDmg) + "\ne=") + _global.extDmg); } function getBraidmode() { return(braidMode); } function ChangeWepon() { braidMode = !braidMode; this.char.handF.braid.InBraidOpen(braidMode); _root.weponSymbol.WeponSymbolChange(braidMode); } function getDirection() { return(direction); } function boostMove(flag) { if (flag > 0) { this.gotoAndPlay("boost"); theBoostSE.start(); speedDownCnt = 5; var tempKakudo = ((_rotation * Math.PI) / 180); XnowSpeed = XnowSpeed + (boostSpeed * Math.cos(tempKakudo)); YnowSpeed = YnowSpeed + (boostSpeed * Math.sin(tempKakudo)); } else if (speedDownCnt > 0) { XnowSpeed = XnowSpeed / boostDownExt; YnowSpeed = YnowSpeed / boostDownExt; nowSpeed = Math.abs(XnowSpeed) + Math.abs(YnowSpeed); speedDownCnt--; if (speedDownCnt == 0) { boostMode = 0; } } } function SpeedUP() { if (!boostMode) { if (style == "s") { maxSpeed = SmaxSpeed; addSpeed = SaddSpeed; } else if (style == "overGun") { maxSpeed = EmaxSpeed; addSpeed = EaddSpeed; } else { maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; } if (style == "p_standing") { this.gotoAndStop("paci(s->n)"); } var tempKakudo = ((_rotation * Math.PI) / 180); var tempXspeed = (XnowSpeed + (addSpeed * Math.cos(tempKakudo))); var tempYspeed = (YnowSpeed + (addSpeed * Math.sin(tempKakudo))); var tempnowSpeed = (Math.abs(tempXspeed) + Math.abs(tempYspeed)); if (tempnowSpeed <= maxSpeed) { XnowSpeed = tempXspeed; YnowSpeed = tempYspeed; nowSpeed = Math.abs(XnowSpeed) + Math.abs(YnowSpeed); } } } function normal() { this.gotoAndStop("paci_standing"); } function SpeedDown() { if ((YnowSpeed < 5) && (YnowSpeed > -5)) { YnowSpeed = YnowSpeed / 1.1; } else if (YnowSpeed > 0) { YnowSpeed = YnowSpeed - 3; } else { YnowSpeed = YnowSpeed + 3; } if ((XnowSpeed < 5) && (XnowSpeed > -5)) { XnowSpeed = XnowSpeed / 1.1; } else if (XnowSpeed > 0) { XnowSpeed = XnowSpeed - 3; } else { XnowSpeed = XnowSpeed + 3; } } function gard() { if (gardFlag > 0) { this.gotoAndStop("paci_gard"); } } function change() { if (changeFlag > 0) { if ((style == "p_normal") || (style == "p_standing")) { braidMode = 0; this.gotoAndStop("change(p->s)"); } else { this.gotoAndStop("change(s->p)"); } } } function GunChange() { if (overFlag > 0) { if ((style == "p_normal") || (style == "p_standing")) { braidMode = 0; this.gotoAndStop("paci(n->over)"); } } } function atkStart() { if (style == "s") { this.shot_s1(); } else if (braidMode) { this.braid1(); } else { this.shot_p1(); } } function atkEnd() { if (style == "s") { this.gotoAndStop("sky_normal"); } else if (!braidMode) { if (nowSpeed <= 25) { this.gotoAndStop("paci_standing"); } else { this.gotoAndStop("paci_normal"); } } shotMode = "ready"; } function shot_p1() { this.gotoAndStop("paci_s(shot1)"); } function shot_s1() { this.gotoAndStop("sky_shot1"); } function braid1() { this.gotoAndStop("paci_s(braid1)"); } function openWepon1() { if (extFlag > 0) { if (style == "s") { if (skyExtFlag > 0) { this.gotoAndStop("sky_Ext"); } } else { this.gotoAndStop("paci_openWepon1"); } } } function TraceMouse() { xDis = _root._xmouse - _x; yDis = _root._ymouse - _y; radian = Math.atan2(yDis, xDis); kakudo = radian / (Math.PI/180); _rotation = kakudo; if ((_rotation <= 180) && (_rotation > 90)) { direction = "left"; _yscale = (-scale); } else if (_rotation <= -90) { direction = "left"; _yscale = (-scale); } else { direction = "right"; _yscale = scale; } } function CheckMouseDown() { if (((getDC > -1) && (boostCnt == 0)) && (dushFlag > 0)) { boostMode = 1; boostCnt = 6; speedMode = 1; } else { speedMode = 1; getDC = DCtime; } } function damage(dmgPoint, dmgType, Nouse1, Nouse2, Nouse3) { s1++; _root.mainHp.ChangeHp(dmgPoint - def); dmgName = "dmg" + s1; this.attachMovie("dmg", dmgName, s1); } function MainSystem() { if (speedMode) { this.speedUP(); } else if (nowSpeed <= 25) { if ((_currentframe == 11) || (_currentframe == 51)) { this.normal(); } } if (XnowSpeed >= 0) { XnowSpeed = XnowSpeed - Xdown; } if (XnowSpeed <= 0) { XnowSpeed = XnowSpeed + Xdown; } YnowSpeed = YnowSpeed + Ydown; if (shotMode == "shot") { this.atkStart(); } else if (shotMode == "stop") { this.atkEnd(); } } function GetAction() { if (Key.isDown(_global[keyName][1])) { if (style != "overGun") { shotMode = "shot"; } } else if (shotMode == "shot") { shotMode = "stop"; } if (Key.isDown(_global[keyName][2])) { if (bCnt < 1) { bCnt = 1; this.ChangeWepon(); } } else { bCnt = 0; } if (Key.isDown(_global[keyName][3])) { this.gard(); } if (Key.isDown(_global[keyName][4])) { this.openWepon1(); } if (Key.isDown(_global[keyName][5])) { this.GunChange(); } if (Key.isDown(_global[keyName][6])) { this.change(); } if (Key.isDown(_global[keyName][7])) { this.SpeedDown(); } if (boostCnt > 0) { if (boostCnt == 6) { getNowXspeed = XnowSpeed; getNowYspeed = YnowSpeed; this.boostMove(1); } if (boostCnt != 1) { this.boostMove(0); } boostCnt--; } if (getDC > -1) { getDC--; } } _global.hp = _root[bodyName][7]; _root.mainHp.HpSet(); en = _root[bodyName][8]; def = _root[bodyName][9]; SmaxSpeed = _root[bodyName][10]; PmaxSpeed = _root[bodyName][11]; EmaxSpeed = _root[bodyName][12]; SaddSpeed = _root[bodyName][13]; PaddSPeed = _root[bodyName][14]; EaddSpeed = _root[bodyName][15]; Sxdown = _root[bodyName][16]; Sydown = _root[bodyName][17]; Pxdown = _root[bodyName][18]; Pydown = _root[bodyName][19]; BoostSpeed = _root[bodyName][20]; boostDownExt = _root[bodyName][21]; weponChangeFlag = _root[bodyName][40]; changeFlag = _root[bodyName][41]; skyExtFlag = _root[bodyName][42]; skyDushFlag = _root[bodyName][43]; extFlag = _root[bodyName][44]; overFlag = _root[bodyName][45]; dushFlag = _root[bodyName][46]; gardFlag = _root[bodyName][47]; scale = _xscale; direction = "right"; XaddSpeed = 0; YaddSpeed = 0; nowSpeed = 0; XnowSpeed = 0; YnowSpeed = 0; maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; Xdown = Pxdown; Ydown = Pydown; style = "p_standing"; braidMode = 0; shotMode = "ready"; speedMode = 0; boostMode = 0; getDC = 0; DCtime = 3; boostCnt = 0; weponChangeWait = 300; weponChangeCount = 0; theBoostSE = new Sound(); theBoostSE.attachSound("boostSE3"); keyName = "keyCas"; s1 = 0; if (_global.effectLv > 1) { pas = eval (_root.backArea); pas.attachMovie("mainCharSmoke", "mainChar", 1); theLoc = {x:this._x, y:this._y}; pas.globalToLocal(theLoc); pas[_name]._x = theLoc.x; pas[_name]._y = theLoc.y; } this.onEnterFrame = function () { this.GetAction(); this.MainSystem(); }; this.onMouseDown = function () { this.CheckMouseDown(); }; this.onMouseUp = function () { speedMode = 0; }; this.onMouseMove = function () { this.TraceMouse(); }; this.gotoAndStop("paci_standing"); trace("\u5B9A\u7FA9\u7D42\u4E86" + _global.hp);
Symbol 91 MovieClip [char4] Frame 7
function hit(dmgType, efType) { if (mode) { trace((("_name\u88AB\u5F3E dmg=" + dmgType) + " ef=") + efType); this.attachMovie([efTypeAry[efType]], "ef", 1); this.ef.scaleExt = 4; hp = hp - (_global[dmgTypeAry[dmgType]] - def); _root.hpBar.bar._xscale = (hp / baseHp) * 100; if (hp < 0) { _root.mainHp.AddScore(800, "flo"); mode = 0; _name = null; this.gotoAndPlay("bomb"); } } } function AI() { var xDis = (_root.mainChar._x - _x); var yDis = (_root.mainChar._y - _y); var radian = Math.atan2(yDis, xDis); _rotation = (radian / (Math.PI/180)); if ((_rotation <= 180) && (_rotation > 90)) { direction = "left"; _yscale = (-scale); } else if (_rotation <= -90) { direction = "left"; _yscale = (-scale); } else { direction = "right"; _yscale = scale; } this._x = this._x - (XnowSpeed + _root.mainChar.XnowSpeed); this._y = this._y - (YnowSpeed + _root.mainChar.YnowSpeed); } en = _root[bodyName][8]; def = _root[bodyName][9]; SmaxSpeed = _root[bodyName][10]; PmaxSpeed = _root[bodyName][11]; EmaxSpeed = _root[bodyName][12]; SaddSpeed = _root[bodyName][13]; PaddSPeed = _root[bodyName][14]; EaddSpeed = _root[bodyName][15]; Sxdown = _root[bodyName][16]; Sydown = _root[bodyName][17]; Pxdown = _root[bodyName][18]; Pydown = _root[bodyName][19]; BoostSpeed = _root[bodyName][20]; boostDownExt = _root[bodyName][21]; weponChangeFlag = _root[bodyName][40]; changeFlag = _root[bodyName][41]; skyExtFlag = _root[bodyName][42]; skyDushFlag = _root[bodyName][43]; extFlag = _root[bodyName][44]; overFlag = _root[bodyName][45]; dushFlag = _root[bodyName][46]; gardFlag = _root[bodyName][47]; scale = _xscale; direction = "right"; XaddSpeed = 0; YaddSpeed = 0; nowSpeed = 0; XnowSpeed = 0; YnowSpeed = 0; maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; Xdown = Pxdown; Ydown = Pydown; style = "p_standing"; braidMode = 0; shotMode = "ready"; speedMode = 0; boostMode = 0; getDC = 0; DCtime = 3; boostCnt = 0; weponChangeWait = 300; weponChangeCount = 0; theBoostSE = new Sound(); theBoostSE.attachSound("boostSE3"); hp = (baseHp = 4000); mode = 1; efTypeAry = new Array(); efTypeAry = ["efHitShot2", "efHitBraid2"]; dmgTypeAry = new Array(); dmgTypeAry = ["shotDmg", "braidDmg", "extDmg", "parDmg"]; _root.attachMovie("enemyHpBar2", "hpBar", 1000); _root.hpBar.traceName = _name; this.onEnterFrame = function () { this.AI(); }; this.gotoAndStop("paci_standing");
Symbol 91 MovieClip [char4] Frame 11
this.stop();
Symbol 91 MovieClip [char4] Frame 20
this.stop();
Symbol 91 MovieClip [char4] Frame 30
this.stop();
Symbol 91 MovieClip [char4] Frame 40
this.stop();
Symbol 91 MovieClip [char4] Frame 50
this.stop();
Symbol 91 MovieClip [char4] Frame 60
this.stop();
Symbol 91 MovieClip [char4] Frame 70
this.stop();
Symbol 91 MovieClip [char4] Frame 80
this.stop();
Symbol 91 MovieClip [char4] Frame 90
this.stop();
Symbol 91 MovieClip [char4] Frame 100
this.stop();
Symbol 91 MovieClip [char4] Frame 110
this.stop();
Symbol 91 MovieClip [char4] Frame 120
this.stop();
Symbol 91 MovieClip [char4] Frame 130
this.stop();
Symbol 91 MovieClip [char4] Frame 140
this.stop();
Symbol 91 MovieClip [char4] Frame 150
this.stop();
Symbol 91 MovieClip [char4] Frame 160
this.stop();
Symbol 93 MovieClip Frame 1
function DrowMissileSmoke() { i++; var missileLineName = ("missile" + i); _parent.attachMovie(efName, missileLineName, i); _parent[missileLineName]._xscale = this._x - oldX; _parent[missileLineName]._yscale = this._y - oldY; _parent[missileLineName]._x = oldX; _parent[missileLineName]._y = oldY; oldX = this._x; oldY = this._y; } _visible = false; addSpeed = 4 + (Math.random() * 2); ext = 1.3; YnowSpeed = (Math.random() * 60) - 30; XnowSpeed = (Math.random() * 80) - 90; oldX = this._x; oldY = this._y; i = 0; i3 = 0; removeLine = 10; if (_global.effectLv > 0) { efName = "lineLeaesrLine"; } else { efName = "lineLeaserLineLow"; } this.onEnterFrame = function () { i3++; if (i3 < 20) { this.DrowMissileSmoke(); if (i3 == 8) { radian = (Math.random() * 360) - 180; } } else { _parent.removeMovieClip(); } ext = ext * 1.15; XnowSpeed = XnowSpeed + ((addSpeed * Math.cos(radian)) * ext); YnowSpeed = YnowSpeed + ((addSpeed * Math.sin(radian)) * ext); this._x = this._x + XnowSpeed; this._y = this._y + YnowSpeed; i2 = 1; while (i2 < _global.SetMaxEnemyNo) { if (this.hitTest(_root[i2])) { _root[i2].hit(2, 0); } i2++; } i2 = 21; while (i2 < (21 + _global.setMaxMisNo)) { if (this.hitTest(_root[i2])) { _root[i2].hit(2, 0); } i2++; } }; this.stop();
Symbol 94 MovieClip [lineLeaser] Frame 1
this._rotation = _root.mainChar._rotation; this.onEnterFrame = function () { this._x = this._x - _root.mainChar.XnowSpeed; this._y = this._y - _root.mainChar.YnowSpeed; };
Symbol 111 MovieClip Frame 1
rand = Math.floor(Math.random() * 3) + 5; this.gotoAndPlay(rand);
Symbol 111 MovieClip Frame 8
this.gotoAndPlay(5);
Symbol 112 MovieClip Frame 1
this.onEnterFrame = function () { if (Key.isDown(16)) { this.gotoAndPlay("leaser"); } if (Key.isDown(39)) { this.gotoAndPlay("leaserField"); } }; this.stop();
Symbol 112 MovieClip Frame 10
this.stop();
Symbol 112 MovieClip Frame 42
this.attachMovie("enemy_beam1EF", "beam", 1); this.beam._x = -330; this.beam._yscale = 80; this.beam._xscale = 2000;
Symbol 112 MovieClip Frame 43
this.beam._yscale = 40;
Symbol 112 MovieClip Frame 44
this.beam.removeMovieClip();
Symbol 112 MovieClip Frame 57
this.gotoAndStop("wait");
Symbol 112 MovieClip Frame 75
this.stop();
Symbol 119 MovieClip Frame 10
_parent.gotoAndStop("wToN");
Symbol 123 MovieClip [enemyHpBar2] Frame 1
this.onEnterFrame = function () { this._x = _root[traceName]._x; this._y = _root[traceName]._y - 50; };
Symbol 124 MovieClip Frame 29
_parent.gotoAndStop("normal");
Symbol 126 MovieClip Frame 1
function shot() { _global.enemyShotDeep++; var shotName = ("enemy_shot" + _global.enemyShotDeep); var thePoint = {x:0, y:0}; this.localToGlobal(thePoint); var xDis = (_root.mainChar._x - thePoint.x); var yDis = (_root.mainChar._y - thePoint.y); var radian = Math.atan2(yDis, xDis); var kakudo = (radian / (Math.PI/180)); _root.attachMovie("enemy_shot1EF", shotName, _global.enemyShotDeep); _root[shotName]._x = thePoint.x; _root[shotName]._y = thePoint.y; _root[shotName]._rotation = kakudo; } this._visible = false;
Symbol 126 MovieClip Frame 5
this.shot();
Symbol 126 MovieClip Frame 10
this.shot();
Symbol 126 MovieClip Frame 15
this.shot();
Symbol 126 MovieClip Frame 20
this.shot();
Symbol 126 MovieClip Frame 25
this.shot();
Symbol 126 MovieClip Frame 60
this.gotoAndPlay(5);
Symbol 137 MovieClip Frame 51
this._visible = false; _root.enemyDown(); _root.attachMovie("whiteMask", "whiteMask", 5000); _parent.removeMovieClip();
Symbol 137 MovieClip Frame 52
_parent.removeMovieClip();
Symbol 137 MovieClip Frame 53
_parent.removeMovieClip();
Symbol 137 MovieClip Frame 60
this.stop();
Symbol 138 MovieClip [ship1] Frame 1
function hit(dmgType, efType) { if (mode) { trace((("_name\u88AB\u5F3E dmg=" + dmgType) + " ef=") + efType); this.attachMovie([efTypeAry[efType]], "ef", 1); hp = hp - (_global[dmgTypeAry[dmgType]] - def); this.hpBar._xscale = (hp / baseHp) * 1000; if (hp < 0) { this.onEnterFrame = function () { this._x = this._x - _root.mainChar.XnowSpeed; this._y = this._y - _root.mainChar.YnowSpeed; }; _root.radar.RemoveCoItem(_name); _root.mainHp.AddScore(score, "s1"); mode = 0; _name = null; this.gotoAndPlay("bomb"); } } } mode = 1; this._xscale = (this._yscale = 50); score = 15000; baseHp = (hp = 15000); this.hpBar._xscale = (hp / baseHp) * 1000; def = 30; efTypeAry = new Array(); efTypeAry = ["efHitShot", "efHitBraid"]; dmgTypeAry = new Array(); dmgTypeAry = ["shotDmg", "braidDmg", "extDmg", "parDmg"]; this.onEnterFrame = function () { this._x = this._x - (moveX + _root.mainChar.XnowSpeed); this._y = this._y - (moveY + _root.mainChar.YnowSpeed); xDis = this._x - _root.mainChar._x; yDis = this._y - _root.mainChar._y; _root.radar.getCo(_name, this._x, this._y, 3); if (Key.isDown(38)) { this.gotoAndStop("wToN"); } if (Key.isDown(36)) { this._visible = true; this.gotoAndStop("wait"); } if (Key.isDown(40)) { radian = Math.atan2(yDis, xDis); kakudo = radian / (Math.PI/180); this._rotation = kakudo; } else { this._rotation = 0; } }; this.stop();
Symbol 138 MovieClip [ship1] Frame 10
this.stop();
Symbol 138 MovieClip [ship1] Frame 20
this.stop();
Symbol 138 MovieClip [ship1] Frame 30
this.stop();
Symbol 174 MovieClip Frame 1
function InBraidOpen(tempMode) { trace("\u30D6\u30EC\u30FC\u30C9\u3001open\u30E1\u30BD\u30C3\u30C9\u5B9F\u884C tempMode =" + tempMode); if (tempMode) { this.gotoAndPlay("open"); } else { this.gotoAndPlay("close"); } } if (_root.mainChar.getBraidmode()) { this.gotoAndPlay("oa"); } else { this.gotoAndStop("open"); }
Symbol 174 MovieClip Frame 10
this.stop();
Symbol 174 MovieClip Frame 11
Symbol 174 MovieClip Frame 16
this.gotoAndPlay(_currentframe - 2);
Symbol 174 MovieClip Frame 17
Symbol 174 MovieClip Frame 20
this.gotoAndStop("open");
Symbol 183 MovieClip Frame 1
_parent.style = "p_normal";
Symbol 187 MovieClip Frame 5
Symbol 187 MovieClip Frame 7
_parent.style = "s";
Symbol 187 MovieClip Frame 15
_parent.gotoAndStop("sky_normal");
Symbol 189 MovieClip Frame 4
Symbol 189 MovieClip Frame 6
_parent.style = "p_normal";
Symbol 189 MovieClip Frame 14
_parent.gotoAndStop("paci_normal");
Symbol 191 MovieClip Frame 1
_parent.style = "p_standing";
Symbol 192 MovieClip Frame 1
_parent.style = "p_normal";
Symbol 192 MovieClip Frame 5
_parent.gotoAndStop("paci_normal");
Instance of Symbol 57 MovieClip in Symbol 195 MovieClip Frame 1
//component parameters onClipEvent (initialize) { dmgType = 0; efType = 0; }
Symbol 197 MovieClip Frame 1
_parent.ChangeAttackDmg(1);
Symbol 197 MovieClip Frame 6
this.gotoAndPlay(_currentframe - 2);
Symbol 218 MovieClip Frame 3
_parent.ChangeAttackDmg(3);
Instance of Symbol 64 MovieClip "hitArea_b1" in Symbol 218 MovieClip Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.mainChar.char.hitArea_b1)) { _root.mainChar.BraidHit(); _parent.BraidHit(); trace("\u30E1\u30A4\u30F3\u30AD\u30E3\u30E9\u3068\u5263\u4EA4\u5DEE"); } if (this.hitTest(_root.mainChar.damageArea)) { _global.mainCharNowHp = _global.mainCharNowHp - 300; } }
Symbol 218 MovieClip Frame 9
if (Key.isDown(_global.keyCas[1])) { this.gotoAndPlay("braid2"); }
Symbol 218 MovieClip Frame 12
_parent.gotoAndStop("paci_standing");
Symbol 218 MovieClip Frame 24
_parent.ChangeAttackDmg(4);
Instance of Symbol 64 MovieClip "hitArea_b1" in Symbol 218 MovieClip Frame 26
onClipEvent (enterFrame) { if (this.hitTest(_root.mainChar.char.hitArea_b1)) { _root.mainChar.BraidHit(); _parent.BraidHit(); trace("\u30E1\u30A4\u30F3\u30AD\u30E3\u30E9\u3068\u5263\u4EA4\u5DEE"); } if (this.hitTest(_root.mainChar.damageArea)) { _global.mainCharNowHp = _global.mainCharNowHp - 300; } }
Symbol 218 MovieClip Frame 31
if (Key.isDown(_global.keyCas[1])) { this.gotoAndPlay("braid3"); }
Symbol 218 MovieClip Frame 36
_parent.gotoAndStop("paci_standing");
Symbol 218 MovieClip Frame 53
_parent.ChangeAttackDmg(5);
Instance of Symbol 64 MovieClip "hitArea_b1" in Symbol 218 MovieClip Frame 54
onClipEvent (enterFrame) { if (this.hitTest(_root.mainChar.char.hitArea_b1)) { _root.mainChar.BraidHit(); _parent.BraidHit(); trace("\u30E1\u30A4\u30F3\u30AD\u30E3\u30E9\u3068\u5263\u4EA4\u5DEE"); } }
Instance of Symbol 64 MovieClip "hitArea_b1" in Symbol 218 MovieClip Frame 58
onClipEvent (enterFrame) { if (this.hitTest(_root.mainChar.char.hitArea_b1)) { _root.mainChar.BraidHit(); _parent.BraidHit(); trace("\u30E1\u30A4\u30F3\u30AD\u30E3\u30E9\u3068\u5263\u4EA4\u5DEE"); } }
Symbol 218 MovieClip Frame 65
_parent.gotoAndStop("paci_standing");
Symbol 219 MovieClip Frame 1
_parent.ChangeAttackDmg(1);
Symbol 219 MovieClip Frame 5
this.gotoAndPlay(_currentframe - 2);
Symbol 227 MovieClip [openWeponEF1] Frame 6
this.removeMovieClip(); this.stop();
Symbol 228 MovieClip Frame 1
function setWeponSystem1() { thePoint = {x:-350, y:180}; this.localToGlobal(thePoint); _root.attachMovie("WeponSystem1_or", WeponName, 5 + i); _root[WeponName]._x = thePoint.x; _root[WeponName]._y = thePoint.y; var randSize = (Math.random() * 2); _root[WeponName]._xscale = BaseSize + randSize; _root[WeponName]._yscale = BaseSize + randSize; } randSizeWidth = 0; BaseSize = _parent._xscale + 10; _root.textDisplay.mesRecord("\u5B50\u6A5F\u5C55\u958B"); _parent.style = "equipWepon";
Symbol 228 MovieClip Frame 7
_parent.changeAttackDmg(10); i = 1; WeponName = "wepon0"; this.setWeponSystem1();
Symbol 228 MovieClip Frame 9
WeponName = "wepon1"; i = 2; this.setWeponSystem1();
Symbol 228 MovieClip Frame 11
WeponName = "wepon2"; i = 3; this.setWeponSystem1();
Symbol 228 MovieClip Frame 22
_parent.style = "p_standing"; _parent.gotoAndPlay("paci_standing");
Symbol 230 MovieClip Frame 1
_root.textDisplay.mesRecord("\u30AA\u30FC\u30D0\u30FC\u30AC\u30F3\u30E2\u30FC\u30C9\u3078\u79FB\u884C");
Symbol 230 MovieClip Frame 14
_parent.style = "overGun";
Symbol 230 MovieClip Frame 15
i = 0; while (i <= 100) { EFname = "changeEF" + i; this.attachMovie("EF", EFname, i + 10); this[EFname]._rotation = Math.random() * 360; this[EFname]._xscale = (_root[EFname]._yscale = (Math.random() * 300) + 50); this[EFname]._x = 0; this[EFname]._y = 0; i++; }
Symbol 230 MovieClip Frame 17
_parent.gotoAndStop("overGun");
Symbol 231 MovieClip Frame 1
function overShotEnd() { this.gotoAndPlay(1); } EFsize = 100; if (Key.isDown(_global.keyCas[1])) { this.gotoAndPlay("charge"); }
Symbol 231 MovieClip Frame 3
this.gotoAndPlay(_currentframe - 2);
Symbol 231 MovieClip Frame 7
this.attachMovie("sarcleEF", "sarcleEF", 600); this.sarcleEF._x = 266; this.sarcleEF._y = 5;
Symbol 231 MovieClip Frame 8
if (Key.isDown(_global.keyCas[1])) { EFsize = EFsize + 5; this.sarcleEF._xscale = (this.sarcleEF._yscale = EFsize); } else { this.gotoAndStop("shot"); }
Symbol 231 MovieClip Frame 9
this.gotoAndPlay(_currentframe - 1);
Symbol 231 MovieClip Frame 15
_parent.ChangeAttackDmg(2); name = "shotArea"; this.attachMovie("overShotEF", name, 600); this[name]._x = 260; this[name]._y = 6; this[name]._xscale = EFsize * 2; this[name]._yscale = EFsize * 2; this[name].cnt = EFsize;
Symbol 233 MovieClip Frame 1
this.onEnterFrame = function () { this._rotation = this._rotation + _parent.ro; };
Symbol 235 MovieClip Frame 1
this.onEnterFrame = function () { if (!Key.isDown(_global.keyCas[3])) { _parent.gotoAndStop("paci_standing"); } };
Instance of Symbol 234 MovieClip in Symbol 235 MovieClip Frame 1
onClipEvent (load) { ro = 5; }
Instance of Symbol 234 MovieClip in Symbol 235 MovieClip Frame 1
onClipEvent (load) { ro = -5; }
Symbol 235 MovieClip Frame 6
this.stop();
Symbol 236 MovieClip Frame 5
_parent.gotoAndStop("paci_normal");
Symbol 237 MovieClip [char1] Frame 1
bodyName = "charData1"; if (!userCon) { this.gotoAndStop(7); }
Symbol 237 MovieClip [char1] Frame 2
function ChangeAttackDmg(atkNo) { if (atkNo < 3) { _global.shotDmg = _root[bodyName][24 + atkNo]; } else if (atkNo < 8) { _global.braidDmg = _root[bodyName][24 + atkNo]; } else if (atkNo < 10) { _global.extDmg = _root[bodyName][24 + atkNo]; } else { _global.parDmg = _root[bodyName][24 + atkNo]; } trace("\u653B\u6483\u529B\u5909\u66F4 No = " + (24 + atkNo)); trace((((("s=" + _global.shotDmg) + "\nb=") + _global.braidDmg) + "\ne=") + _global.extDmg); } function getBraidmode() { return(braidMode); } function ChangeWepon() { braidMode = !braidMode; this.char.handF.braid.InBraidOpen(braidMode); _root.weponSymbol.WeponSymbolChange(braidMode); } function getDirection() { return(direction); } function boostMove(flag) { if (flag > 0) { this.gotoAndPlay("boost"); theBoostSE.start(); speedDownCnt = 5; var tempKakudo = ((_rotation * Math.PI) / 180); XnowSpeed = XnowSpeed + (boostSpeed * Math.cos(tempKakudo)); YnowSpeed = YnowSpeed + (boostSpeed * Math.sin(tempKakudo)); } else if (speedDownCnt > 0) { XnowSpeed = XnowSpeed / boostDownExt; YnowSpeed = YnowSpeed / boostDownExt; nowSpeed = Math.abs(XnowSpeed) + Math.abs(YnowSpeed); speedDownCnt--; if (speedDownCnt == 0) { boostMode = 0; } } } function SpeedUP() { if (!boostMode) { if (style == "s") { maxSpeed = SmaxSpeed; addSpeed = SaddSpeed; } else if (style == "overGun") { maxSpeed = EmaxSpeed; addSpeed = EaddSpeed; } else { maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; } if (style == "p_standing") { this.gotoAndStop("paci(s->n)"); } var tempKakudo = ((_rotation * Math.PI) / 180); var tempXspeed = (XnowSpeed + (addSpeed * Math.cos(tempKakudo))); var tempYspeed = (YnowSpeed + (addSpeed * Math.sin(tempKakudo))); var tempnowSpeed = (Math.abs(tempXspeed) + Math.abs(tempYspeed)); if (tempnowSpeed <= maxSpeed) { XnowSpeed = tempXspeed; YnowSpeed = tempYspeed; nowSpeed = Math.abs(XnowSpeed) + Math.abs(YnowSpeed); } } } function normal() { this.gotoAndStop("paci_standing"); } function SpeedDown() { if ((YnowSpeed < 5) && (YnowSpeed > -5)) { YnowSpeed = YnowSpeed / 1.1; } else if (YnowSpeed > 0) { YnowSpeed = YnowSpeed - 3; } else { YnowSpeed = YnowSpeed + 3; } if ((XnowSpeed < 5) && (XnowSpeed > -5)) { XnowSpeed = XnowSpeed / 1.1; } else if (XnowSpeed > 0) { XnowSpeed = XnowSpeed - 3; } else { XnowSpeed = XnowSpeed + 3; } } function gard() { if (gardFlag > 0) { this.gotoAndStop("paci_gard"); } } function change() { if (changeFlag > 0) { if ((style == "p_normal") || (style == "p_standing")) { braidMode = 0; this.gotoAndStop("change(p->s)"); } else { this.gotoAndStop("change(s->p)"); } } } function GunChange() { if (overFlag > 0) { if ((style == "p_normal") || (style == "p_standing")) { braidMode = 0; this.gotoAndStop("paci(n->over)"); } } } function atkStart() { if (style == "s") { this.shot_s1(); } else if (braidMode) { this.braid1(); } else { this.shot_p1(); } } function atkEnd() { if (style == "s") { this.gotoAndStop("sky_normal"); } else if (!braidMode) { if (nowSpeed <= 25) { this.gotoAndStop("paci_standing"); } else { this.gotoAndStop("paci_normal"); } } shotMode = "ready"; } function shot_p1() { this.gotoAndStop("paci_s(shot1)"); } function shot_s1() { this.gotoAndStop("sky_shot1"); } function braid1() { this.gotoAndStop("paci_s(braid1)"); } function openWepon1() { if (extFlag > 0) { if (style == "s") { if (skyExtFlag > 0) { this.gotoAndStop("sky_Ext"); } } else { this.gotoAndStop("paci_openWepon1"); } } } function TraceMouse() { xDis = _root._xmouse - _x; yDis = _root._ymouse - _y; radian = Math.atan2(yDis, xDis); kakudo = radian / (Math.PI/180); _rotation = kakudo; if ((_rotation <= 180) && (_rotation > 90)) { direction = "left"; _yscale = (-scale); } else if (_rotation <= -90) { direction = "left"; _yscale = (-scale); } else { direction = "right"; _yscale = scale; } } function CheckMouseDown() { if (((getDC > -1) && (boostCnt == 0)) && (dushFlag > 0)) { boostMode = 1; boostCnt = 6; speedMode = 1; } else { speedMode = 1; getDC = DCtime; } } function damage(dmgPoint, dmgType, Nouse1, Nouse2, Nouse3) { s1++; _root.mainHp.ChangeHp(dmgPoint - def); dmgName = "dmg" + s1; this.attachMovie("dmg", dmgName, s1); } function MainSystem() { if (speedMode) { this.speedUP(); } else if (nowSpeed <= 25) { if ((_currentframe == 11) || (_currentframe == 51)) { this.normal(); } } if (XnowSpeed >= 0) { XnowSpeed = XnowSpeed - Xdown; } if (XnowSpeed <= 0) { XnowSpeed = XnowSpeed + Xdown; } YnowSpeed = YnowSpeed + Ydown; if (shotMode == "shot") { this.atkStart(); } else if (shotMode == "stop") { this.atkEnd(); } } function GetAction() { if (Key.isDown(_global[keyName][1])) { if (style != "overGun") { shotMode = "shot"; } } else if (shotMode == "shot") { shotMode = "stop"; } if (Key.isDown(_global[keyName][2])) { if (bCnt < 1) { bCnt = 1; this.ChangeWepon(); } } else { bCnt = 0; } if (Key.isDown(_global[keyName][3])) { this.gard(); } if (Key.isDown(_global[keyName][4])) { this.openWepon1(); } if (Key.isDown(_global[keyName][5])) { this.GunChange(); } if (Key.isDown(_global[keyName][6])) { this.change(); } if (Key.isDown(_global[keyName][7])) { this.SpeedDown(); } if (boostCnt > 0) { if (boostCnt == 6) { getNowXspeed = XnowSpeed; getNowYspeed = YnowSpeed; this.boostMove(1); } if (boostCnt != 1) { this.boostMove(0); } boostCnt--; } if (getDC > -1) { getDC--; } } _global.hp = _root[bodyName][7]; _root.mainHp.HpSet(); en = _root[bodyName][8]; def = _root[bodyName][9]; SmaxSpeed = _root[bodyName][10]; PmaxSpeed = _root[bodyName][11]; EmaxSpeed = _root[bodyName][12]; SaddSpeed = _root[bodyName][13]; PaddSPeed = _root[bodyName][14]; EaddSpeed = _root[bodyName][15]; Sxdown = _root[bodyName][16]; Sydown = _root[bodyName][17]; Pxdown = _root[bodyName][18]; Pydown = _root[bodyName][19]; BoostSpeed = _root[bodyName][20]; boostDownExt = _root[bodyName][21]; weponChangeFlag = _root[bodyName][40]; changeFlag = _root[bodyName][41]; skyExtFlag = _root[bodyName][42]; skyDushFlag = _root[bodyName][43]; extFlag = _root[bodyName][44]; overFlag = _root[bodyName][45]; dushFlag = _root[bodyName][46]; gardFlag = _root[bodyName][47]; scale = _xscale; direction = "right"; XaddSpeed = 0; YaddSpeed = 0; nowSpeed = 0; XnowSpeed = 0; YnowSpeed = 0; maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; Xdown = Pxdown; Ydown = Pydown; style = "p_standing"; braidMode = 0; shotMode = "ready"; speedMode = 0; boostMode = 0; getDC = 0; DCtime = 3; boostCnt = 0; weponChangeWait = 300; weponChangeCount = 0; theBoostSE = new Sound(); theBoostSE.attachSound("boostSE3"); keyName = "keyCas"; s1 = 0; if (_global.effectLv > 1) { pas = eval (_root.backArea); pas.attachMovie("mainCharSmoke", "mainChar", 1); theLoc = {x:this._x, y:this._y}; pas.globalToLocal(theLoc); pas[_name]._x = theLoc.x; pas[_name]._y = theLoc.y; } this.onEnterFrame = function () { this.GetAction(); this.MainSystem(); }; this.onMouseDown = function () { this.CheckMouseDown(); }; this.onMouseUp = function () { speedMode = 0; }; this.onMouseMove = function () { this.TraceMouse(); }; this.gotoAndStop("paci_standing"); trace("\u5B9A\u7FA9\u7D42\u4E86" + _global.hp);
Symbol 237 MovieClip [char1] Frame 7
function hit(dmgType, efType) { if (mode) { trace((("_name\u88AB\u5F3E dmg=" + dmgType) + " ef=") + efType); this.attachMovie([efTypeAry[efType]], "ef", 1); this.ef.scaleExt = 4; hp = hp - (_global[dmgTypeAry[dmgType]] - def); _root.hpBar.bar._xscale = (hp / baseHp) * 100; if (hp < 0) { _root.mainHp.AddScore(800, "flo"); mode = 0; _name = null; this.gotoAndPlay("bomb"); } } } function AI() { var xDis = (_root.mainChar._x - _x); var yDis = (_root.mainChar._y - _y); var radian = Math.atan2(yDis, xDis); _rotation = (radian / (Math.PI/180)); if ((_rotation <= 180) && (_rotation > 90)) { direction = "left"; _yscale = (-scale); } else if (_rotation <= -90) { direction = "left"; _yscale = (-scale); } else { direction = "right"; _yscale = scale; } this._x = this._x - (XnowSpeed + _root.mainChar.XnowSpeed); this._y = this._y - (YnowSpeed + _root.mainChar.YnowSpeed); } en = _root[bodyName][8]; def = _root[bodyName][9]; SmaxSpeed = _root[bodyName][10]; PmaxSpeed = _root[bodyName][11]; EmaxSpeed = _root[bodyName][12]; SaddSpeed = _root[bodyName][13]; PaddSPeed = _root[bodyName][14]; EaddSpeed = _root[bodyName][15]; Sxdown = _root[bodyName][16]; Sydown = _root[bodyName][17]; Pxdown = _root[bodyName][18]; Pydown = _root[bodyName][19]; BoostSpeed = _root[bodyName][20]; boostDownExt = _root[bodyName][21]; weponChangeFlag = _root[bodyName][40]; changeFlag = _root[bodyName][41]; skyExtFlag = _root[bodyName][42]; skyDushFlag = _root[bodyName][43]; extFlag = _root[bodyName][44]; overFlag = _root[bodyName][45]; dushFlag = _root[bodyName][46]; gardFlag = _root[bodyName][47]; scale = _xscale; direction = "right"; XaddSpeed = 0; YaddSpeed = 0; nowSpeed = 0; XnowSpeed = 0; YnowSpeed = 0; maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; Xdown = Pxdown; Ydown = Pydown; style = "p_standing"; braidMode = 0; shotMode = "ready"; speedMode = 0; boostMode = 0; getDC = 0; DCtime = 3; boostCnt = 0; weponChangeWait = 300; weponChangeCount = 0; theBoostSE = new Sound(); theBoostSE.attachSound("boostSE3"); hp = (baseHp = 4000); mode = 1; efTypeAry = new Array(); efTypeAry = ["efHitShot2", "efHitBraid2"]; dmgTypeAry = new Array(); dmgTypeAry = ["shotDmg", "braidDmg", "extDmg", "parDmg"]; _root.attachMovie("enemyHpBar2", "hpBar", 1000); _root.hpBar.traceName = _name; this.onEnterFrame = function () { this.AI(); }; this.gotoAndStop("paci_standing");
Symbol 237 MovieClip [char1] Frame 11
this.stop();
Symbol 237 MovieClip [char1] Frame 20
this.stop();
Symbol 237 MovieClip [char1] Frame 30
this.stop();
Symbol 237 MovieClip [char1] Frame 40
this.stop();
Symbol 237 MovieClip [char1] Frame 50
this.stop();
Symbol 237 MovieClip [char1] Frame 60
this.stop();
Symbol 237 MovieClip [char1] Frame 70
this.stop();
Symbol 237 MovieClip [char1] Frame 80
this.stop();
Symbol 237 MovieClip [char1] Frame 90
this.stop();
Symbol 237 MovieClip [char1] Frame 100
this.stop();
Symbol 237 MovieClip [char1] Frame 110
this.stop();
Symbol 237 MovieClip [char1] Frame 120
this.stop();
Symbol 237 MovieClip [char1] Frame 130
this.stop();
Symbol 237 MovieClip [char1] Frame 140
this.stop();
Symbol 237 MovieClip [char1] Frame 150
this.stop();
Symbol 241 MovieClip Frame 1
speed = 15; i = 0;
Symbol 241 MovieClip Frame 2
this._x = this._x + ((speed = speed - 1)); this._alpha = this._alpha - 6; i++; if (i >= 20) { _parent.removeMovieClip(); }
Symbol 241 MovieClip Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 242 MovieClip [boostEF2] Frame 1
cnt = 6;
Symbol 242 MovieClip [boostEF2] Frame 2
this.onEnterFrame = function () { this._x = this._x - ((_root.mainChar.XnowSpeed + (Math.random() * 20)) - 10); this._y = this._y - ((_root.mainChar.YnowSpeed + (Math.random() * 20)) - 10); cnt--; if (cnt == 0) { trace("\u6D88\u53BB"); this.removeMovieClip(); } };
Symbol 243 MovieClip [boostEF] Frame 1
this.onEnterFrame = function () { this._x = this._x - _root.mainChar.XnowSpeed; this._y = this._y - _root.mainChar.YnowSpeed; };
Symbol 260 MovieClip Frame 1
function OpenHeadBraid() { this.play(); } this.stop();
Symbol 260 MovieClip Frame 16
this.stop();
Symbol 260 MovieClip Frame 19
this.stop();
Instance of Symbol 174 MovieClip "braid" in Symbol 290 MovieClip Frame 1
onClipEvent (load) { function open() { if (mode == "close") { mode = "-"; this.gotoAndPlay(2); } else if (mode == "open") { mode = "-"; this.gotoAndPlay(8); } } mode = "close"; tempmode = _root.mainChar.getBraidmode(); if (tempmode == "braidOpen") { mode = "open"; this.gotoAndPlay(7); } else { mode = "close"; } }
Instance of Symbol 292 MovieClip "braid" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { function open() { if (mode == "close") { mode = "-"; this.gotoAndPlay(2); } else if (mode == "open") { mode = "-"; this.gotoAndPlay(10); } } mode = "close"; tempmode = _root.mainChar.getBraidmode(); if (tempmode == "braidOpen") { mode = "open"; this.gotoAndPlay(10); } else { mode = "close"; } }
Symbol 294 MovieClip Frame 1
_parent.style = "p_normal";
Symbol 333 MovieClip Frame 5
Symbol 333 MovieClip Frame 7
_parent.style = "s";
Symbol 333 MovieClip Frame 15
_parent.gotoAndStop("sky_normal");
Symbol 335 MovieClip Frame 4
Symbol 335 MovieClip Frame 6
_parent.style = "p_normal";
Symbol 335 MovieClip Frame 14
_parent.gotoAndStop("paci_normal");
Symbol 337 MovieClip Frame 1
function open() { if (mode == "close") { mode = "-"; this.gotoAndPlay(2); } else if (mode == "open") { mode = "-"; this.gotoAndPlay(8); } } mode = "close"; tempmode = _root.mainChar.getBraidmode(); if (tempmode == "braidOpen") { mode = "open"; this.gotoAndPlay(7); } else { mode = "close"; } this.stop();
Symbol 337 MovieClip Frame 10
this.stop();
Symbol 337 MovieClip Frame 19
this.stop();
Symbol 339 MovieClip Frame 1
_parent.style = "p_standing";
Symbol 340 MovieClip Frame 1
_parent.style = "p_normal";
Symbol 340 MovieClip Frame 7
_parent.gotoAndStop("paci_normal");
Symbol 341 MovieClip Frame 1
_parent.ChangeAttackDmg(1);
Symbol 341 MovieClip Frame 3
Symbol 341 MovieClip Frame 5
this.gotoAndPlay(_currentframe - 2);
Symbol 343 MovieClip Frame 1
i = 0;
Symbol 343 MovieClip Frame 3
if (i >= 10) { i = 0; } else { i++; } thePoint = {x:220, y:0}; this.localToGlobal(thePoint); _global.mainCharNowEn = _global.mainCharNowEn - _parent.drShot; shotName = "c2re_shot1EF" + i; _root.attachMovie("c2re_shot1EF", shotName, 200 + i); trace("\uFF2E\uFF4F" + (i + 200)); _root[shotName]._rotation = _parent._rotation; _root[shotName]._x = thePoint.x; _root[shotName]._y = thePoint.y - 14;
Symbol 343 MovieClip Frame 5
this.gotoAndPlay(_currentframe - 2);
Symbol 356 MovieClip Frame 1
this.gotoAndPlay(8);
Symbol 356 MovieClip Frame 10
_parent.changeAttackDmg(3);
Symbol 356 MovieClip Frame 11
Symbol 356 MovieClip Frame 15
if (Key.isDown(_global.keyCas[1])) { this.gotoAndPlay("braid2"); }
Symbol 356 MovieClip Frame 17
this.gotoAndPlay(18);
Symbol 356 MovieClip Frame 23
_parent.gotoAndStop("paci_standing");
Symbol 356 MovieClip Frame 42
_parent.changeAttackDmg(4);
Symbol 356 MovieClip Frame 43
Symbol 356 MovieClip Frame 48
if (Key.isDown(_global.keyCas[1])) { this.gotoAndPlay("braid3"); }
Symbol 356 MovieClip Frame 49
this.gotoAndPlay(50);
Symbol 356 MovieClip Frame 55
_parent.gotoAndStop("paci_standing");
Symbol 356 MovieClip Frame 70
_parent.changeAttackDmg(5);
Symbol 356 MovieClip Frame 71
Symbol 356 MovieClip Frame 86
_parent.gotoAndStop("paci_standing");
Symbol 357 MovieClip Frame 1
_parent.ChangeAttackDmg(1);
Symbol 357 MovieClip Frame 5
this.gotoAndPlay(_currentframe - 2);
Symbol 360 MovieClip Frame 1
_parent.ChangeAttackDmg(8); _parent.style = "equipWepon";
Symbol 360 MovieClip Frame 4
i = 0; while (i < 8) { _global.extDeep++; thePoint = {x:-220, y:0}; this.localToGlobal(thePoint); shotName = "shot1EF" + _global.extDeep; _root.attachMovie("lineLeaser", shotName, _global.extDeep); _root[shotName]._x = thePoint.x; _root[shotName]._y = thePoint.y; i++; }
Symbol 360 MovieClip Frame 15
_parent.style = "p_standing"; _parent.gotoAndPlay("paci_standing");
Symbol 365 MovieClip Frame 2
trace("\u30D8\u30C3\u30C9\u30D6\u30EC\u30A4\u30C9\u5C55\u958B\u8981\u6C42"); this.braid.OpenHeadBraid(1);
Symbol 365 MovieClip Frame 16
_parent.style = "overGun";
Symbol 365 MovieClip Frame 18
trace("\u30D8\u30C3\u30C9\u30D6\u30EC\u30A4\u30C9\u5C55\u958B\u8981\u6C42"); this.braid.OpenHeadBraid(0); this.stop(); _parent.gotoAndStop("overGun");
Instance of Symbol 337 MovieClip "braid" in Symbol 365 MovieClip Frame 18
onClipEvent (load) { this.gotoAndStop("close"); }
Symbol 370 MovieClip Frame 1
waitFlag = 0; this.onEnterFrame = function () { if (Key.isDown(_global.keyCas[1]) && (waitFlag == 0)) { waitFlag = 1; this.gotoAndPlay("attack1"); } };
Instance of Symbol 337 MovieClip "braid" in Symbol 370 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("open"); }
Symbol 370 MovieClip Frame 30
this.gotoAndPlay("wait");
Symbol 370 MovieClip Frame 40
Instance of Symbol 337 MovieClip "braid" in Symbol 370 MovieClip Frame 40
onClipEvent (load) { this.gotoAndStop("open"); }
Symbol 370 MovieClip Frame 49
_parent.changeAttackDmg(3); _parent.changeAttackDmg(9);
Symbol 370 MovieClip Frame 50
any = 8; i = 0; while (i < any) { _global.extDeep++; efName = "effect" + i; _root.attachMovie("effect_baidSarcle", efName, _global.extDeep); tempX = (this._x + 300) + (Math.random() * 500); tempY = (this._y + (Math.random() * 1000)) - 500; tempXY = {x:tempX, y:tempY}; this.localToGlobal(tempXY); _root[efName]._x = tempXY.x; _root[efName]._y = tempXY.y; _root[efName]._xscale = (_root[efName]._yscale = (Math.random() * 100) + 30); _root[efName]._rotation = (_parent._rotation + (Math.random() * 160)) - 80; _root[efName].gotoAndPlay(Math.floor(Math.random() * 5)); i++; }
Symbol 370 MovieClip Frame 69
waitFlag = 0; this.gotoAndPlay("wait");
Symbol 374 MovieClip Frame 1
this.onEnterFrame = function () { if (!Key.isDown(_global.keyCas[3])) { _parent.gotoAndStop("paci_standing"); } };
Symbol 374 MovieClip Frame 6
this.stop();
Symbol 375 MovieClip Frame 5
_parent.gotoAndStop("paci_normal");
Symbol 377 MovieClip Frame 14
_parent.style = "overGun";
Symbol 377 MovieClip Frame 15
i = 0; while (i <= 100) { EFname = "changeEF" + i; this.attachMovie("EF", EFname, i + 10); this[EFname]._rotation = Math.random() * 360; this[EFname]._xscale = (_root[EFname]._yscale = (Math.random() * 300) + 50); this[EFname]._x = 0; this[EFname]._y = 0; i++; }
Symbol 377 MovieClip Frame 17
_parent.gotoAndStop("overGun");
Symbol 378 MovieClip [char3] Frame 1
bodyName = "charData3"; if (!userCon) { this.gotoAndStop(7); }
Symbol 378 MovieClip [char3] Frame 2
function ChangeAttackDmg(atkNo) { if (atkNo < 3) { _global.shotDmg = _root[bodyName][24 + atkNo]; } else if (atkNo < 8) { _global.braidDmg = _root[bodyName][24 + atkNo]; } else if (atkNo < 10) { _global.extDmg = _root[bodyName][24 + atkNo]; } else { _global.parDmg = _root[bodyName][24 + atkNo]; } trace("\u653B\u6483\u529B\u5909\u66F4 No = " + (24 + atkNo)); trace((((("s=" + _global.shotDmg) + "\nb=") + _global.braidDmg) + "\ne=") + _global.extDmg); } function getBraidmode() { return(braidMode); } function ChangeWepon() { braidMode = !braidMode; this.char.handF.braid.InBraidOpen(braidMode); _root.weponSymbol.WeponSymbolChange(braidMode); } function getDirection() { return(direction); } function boostMove(flag) { if (flag > 0) { this.gotoAndPlay("boost"); theBoostSE.start(); speedDownCnt = 5; var tempKakudo = ((_rotation * Math.PI) / 180); XnowSpeed = XnowSpeed + (boostSpeed * Math.cos(tempKakudo)); YnowSpeed = YnowSpeed + (boostSpeed * Math.sin(tempKakudo)); } else if (speedDownCnt > 0) { XnowSpeed = XnowSpeed / boostDownExt; YnowSpeed = YnowSpeed / boostDownExt; nowSpeed = Math.abs(XnowSpeed) + Math.abs(YnowSpeed); speedDownCnt--; if (speedDownCnt == 0) { boostMode = 0; } } } function SpeedUP() { if (!boostMode) { if (style == "s") { maxSpeed = SmaxSpeed; addSpeed = SaddSpeed; } else if (style == "overGun") { maxSpeed = EmaxSpeed; addSpeed = EaddSpeed; } else { maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; } if (style == "p_standing") { this.gotoAndStop("paci(s->n)"); } var tempKakudo = ((_rotation * Math.PI) / 180); var tempXspeed = (XnowSpeed + (addSpeed * Math.cos(tempKakudo))); var tempYspeed = (YnowSpeed + (addSpeed * Math.sin(tempKakudo))); var tempnowSpeed = (Math.abs(tempXspeed) + Math.abs(tempYspeed)); if (tempnowSpeed <= maxSpeed) { XnowSpeed = tempXspeed; YnowSpeed = tempYspeed; nowSpeed = Math.abs(XnowSpeed) + Math.abs(YnowSpeed); } } } function normal() { this.gotoAndStop("paci_standing"); } function SpeedDown() { if ((YnowSpeed < 5) && (YnowSpeed > -5)) { YnowSpeed = YnowSpeed / 1.1; } else if (YnowSpeed > 0) { YnowSpeed = YnowSpeed - 3; } else { YnowSpeed = YnowSpeed + 3; } if ((XnowSpeed < 5) && (XnowSpeed > -5)) { XnowSpeed = XnowSpeed / 1.1; } else if (XnowSpeed > 0) { XnowSpeed = XnowSpeed - 3; } else { XnowSpeed = XnowSpeed + 3; } } function gard() { if (gardFlag > 0) { this.gotoAndStop("paci_gard"); } } function change() { if (changeFlag > 0) { if ((style == "p_normal") || (style == "p_standing")) { braidMode = 0; this.gotoAndStop("change(p->s)"); } else { this.gotoAndStop("change(s->p)"); } } } function GunChange() { if (overFlag > 0) { if ((style == "p_normal") || (style == "p_standing")) { braidMode = 0; this.gotoAndStop("paci(n->over)"); } } } function atkStart() { if (style == "s") { this.shot_s1(); } else if (braidMode) { this.braid1(); } else { this.shot_p1(); } } function atkEnd() { if (style == "s") { this.gotoAndStop("sky_normal"); } else if (!braidMode) { if (nowSpeed <= 25) { this.gotoAndStop("paci_standing"); } else { this.gotoAndStop("paci_normal"); } } shotMode = "ready"; } function shot_p1() { this.gotoAndStop("paci_s(shot1)"); } function shot_s1() { this.gotoAndStop("sky_shot1"); } function braid1() { this.gotoAndStop("paci_s(braid1)"); } function openWepon1() { if (extFlag > 0) { if (style == "s") { if (skyExtFlag > 0) { this.gotoAndStop("sky_Ext"); } } else { this.gotoAndStop("paci_openWepon1"); } } } function TraceMouse() { xDis = _root._xmouse - _x; yDis = _root._ymouse - _y; radian = Math.atan2(yDis, xDis); kakudo = radian / (Math.PI/180); _rotation = kakudo; if ((_rotation <= 180) && (_rotation > 90)) { direction = "left"; _yscale = (-scale); } else if (_rotation <= -90) { direction = "left"; _yscale = (-scale); } else { direction = "right"; _yscale = scale; } } function CheckMouseDown() { if (((getDC > -1) && (boostCnt == 0)) && (dushFlag > 0)) { boostMode = 1; boostCnt = 6; speedMode = 1; } else { speedMode = 1; getDC = DCtime; } } function damage(dmgPoint, dmgType, Nouse1, Nouse2, Nouse3) { s1++; _root.mainHp.ChangeHp(dmgPoint - def); dmgName = "dmg" + s1; this.attachMovie("dmg", dmgName, s1); } function MainSystem() { if (speedMode) { this.speedUP(); } else if (nowSpeed <= 25) { if ((_currentframe == 11) || (_currentframe == 51)) { this.normal(); } } if (XnowSpeed >= 0) { XnowSpeed = XnowSpeed - Xdown; } if (XnowSpeed <= 0) { XnowSpeed = XnowSpeed + Xdown; } YnowSpeed = YnowSpeed + Ydown; if (shotMode == "shot") { this.atkStart(); } else if (shotMode == "stop") { this.atkEnd(); } } function GetAction() { if (Key.isDown(_global[keyName][1])) { if (style != "overGun") { shotMode = "shot"; } } else if (shotMode == "shot") { shotMode = "stop"; } if (Key.isDown(_global[keyName][2])) { if (bCnt < 1) { bCnt = 1; this.ChangeWepon(); } } else { bCnt = 0; } if (Key.isDown(_global[keyName][3])) { this.gard(); } if (Key.isDown(_global[keyName][4])) { this.openWepon1(); } if (Key.isDown(_global[keyName][5])) { this.GunChange(); } if (Key.isDown(_global[keyName][6])) { this.change(); } if (Key.isDown(_global[keyName][7])) { this.SpeedDown(); } if (boostCnt > 0) { if (boostCnt == 6) { getNowXspeed = XnowSpeed; getNowYspeed = YnowSpeed; this.boostMove(1); } if (boostCnt != 1) { this.boostMove(0); } boostCnt--; } if (getDC > -1) { getDC--; } } _global.hp = _root[bodyName][7]; _root.mainHp.HpSet(); en = _root[bodyName][8]; def = _root[bodyName][9]; SmaxSpeed = _root[bodyName][10]; PmaxSpeed = _root[bodyName][11]; EmaxSpeed = _root[bodyName][12]; SaddSpeed = _root[bodyName][13]; PaddSPeed = _root[bodyName][14]; EaddSpeed = _root[bodyName][15]; Sxdown = _root[bodyName][16]; Sydown = _root[bodyName][17]; Pxdown = _root[bodyName][18]; Pydown = _root[bodyName][19]; BoostSpeed = _root[bodyName][20]; boostDownExt = _root[bodyName][21]; weponChangeFlag = _root[bodyName][40]; changeFlag = _root[bodyName][41]; skyExtFlag = _root[bodyName][42]; skyDushFlag = _root[bodyName][43]; extFlag = _root[bodyName][44]; overFlag = _root[bodyName][45]; dushFlag = _root[bodyName][46]; gardFlag = _root[bodyName][47]; scale = _xscale; direction = "right"; XaddSpeed = 0; YaddSpeed = 0; nowSpeed = 0; XnowSpeed = 0; YnowSpeed = 0; maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; Xdown = Pxdown; Ydown = Pydown; style = "p_standing"; braidMode = 0; shotMode = "ready"; speedMode = 0; boostMode = 0; getDC = 0; DCtime = 3; boostCnt = 0; weponChangeWait = 300; weponChangeCount = 0; theBoostSE = new Sound(); theBoostSE.attachSound("boostSE3"); keyName = "keyCas"; s1 = 0; if (_global.effectLv > 1) { pas = eval (_root.backArea); pas.attachMovie("mainCharSmoke", "mainChar", 1); theLoc = {x:this._x, y:this._y}; pas.globalToLocal(theLoc); pas[_name]._x = theLoc.x; pas[_name]._y = theLoc.y; } this.onEnterFrame = function () { this.GetAction(); this.MainSystem(); }; this.onMouseDown = function () { this.CheckMouseDown(); }; this.onMouseUp = function () { speedMode = 0; }; this.onMouseMove = function () { this.TraceMouse(); }; this.gotoAndStop("paci_standing"); trace("\u5B9A\u7FA9\u7D42\u4E86" + _global.hp);
Symbol 378 MovieClip [char3] Frame 7
function hit(dmgType, efType) { if (mode) { trace((("_name\u88AB\u5F3E dmg=" + dmgType) + " ef=") + efType); this.attachMovie([efTypeAry[efType]], "ef", 1); this.ef.scaleExt = 4; hp = hp - (_global[dmgTypeAry[dmgType]] - def); _root.hpBar.bar._xscale = (hp / baseHp) * 100; if (hp < 0) { _root.mainHp.AddScore(800, "flo"); mode = 0; _name = null; this.gotoAndPlay("bomb"); } } } function AI() { var xDis = (_root.mainChar._x - _x); var yDis = (_root.mainChar._y - _y); var radian = Math.atan2(yDis, xDis); _rotation = (radian / (Math.PI/180)); if ((_rotation <= 180) && (_rotation > 90)) { direction = "left"; _yscale = (-scale); } else if (_rotation <= -90) { direction = "left"; _yscale = (-scale); } else { direction = "right"; _yscale = scale; } this._x = this._x - (XnowSpeed + _root.mainChar.XnowSpeed); this._y = this._y - (YnowSpeed + _root.mainChar.YnowSpeed); } en = _root[bodyName][8]; def = _root[bodyName][9]; SmaxSpeed = _root[bodyName][10]; PmaxSpeed = _root[bodyName][11]; EmaxSpeed = _root[bodyName][12]; SaddSpeed = _root[bodyName][13]; PaddSPeed = _root[bodyName][14]; EaddSpeed = _root[bodyName][15]; Sxdown = _root[bodyName][16]; Sydown = _root[bodyName][17]; Pxdown = _root[bodyName][18]; Pydown = _root[bodyName][19]; BoostSpeed = _root[bodyName][20]; boostDownExt = _root[bodyName][21]; weponChangeFlag = _root[bodyName][40]; changeFlag = _root[bodyName][41]; skyExtFlag = _root[bodyName][42]; skyDushFlag = _root[bodyName][43]; extFlag = _root[bodyName][44]; overFlag = _root[bodyName][45]; dushFlag = _root[bodyName][46]; gardFlag = _root[bodyName][47]; scale = _xscale; direction = "right"; XaddSpeed = 0; YaddSpeed = 0; nowSpeed = 0; XnowSpeed = 0; YnowSpeed = 0; maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; Xdown = Pxdown; Ydown = Pydown; style = "p_standing"; braidMode = 0; shotMode = "ready"; speedMode = 0; boostMode = 0; getDC = 0; DCtime = 3; boostCnt = 0; weponChangeWait = 300; weponChangeCount = 0; theBoostSE = new Sound(); theBoostSE.attachSound("boostSE3"); hp = (baseHp = 4000); mode = 1; efTypeAry = new Array(); efTypeAry = ["efHitShot2", "efHitBraid2"]; dmgTypeAry = new Array(); dmgTypeAry = ["shotDmg", "braidDmg", "extDmg", "parDmg"]; _root.attachMovie("enemyHpBar2", "hpBar", 1000); _root.hpBar.traceName = _name; this.onEnterFrame = function () { this.AI(); }; this.gotoAndStop("paci_standing");
Symbol 378 MovieClip [char3] Frame 11
this.stop();
Symbol 378 MovieClip [char3] Frame 20
this.stop();
Symbol 378 MovieClip [char3] Frame 30
this.stop();
Symbol 378 MovieClip [char3] Frame 40
this.stop();
Symbol 378 MovieClip [char3] Frame 50
this.stop();
Symbol 378 MovieClip [char3] Frame 60
this.stop();
Symbol 378 MovieClip [char3] Frame 70
this.stop();
Symbol 378 MovieClip [char3] Frame 80
this.stop();
Symbol 378 MovieClip [char3] Frame 90
this.stop();
Symbol 378 MovieClip [char3] Frame 100
this.stop();
Symbol 378 MovieClip [char3] Frame 110
this.stop();
Symbol 378 MovieClip [char3] Frame 120
this.stop();
Symbol 378 MovieClip [char3] Frame 130
this.stop();
Symbol 378 MovieClip [char3] Frame 140
this.stop();
Symbol 378 MovieClip [char3] Frame 150
this.stop();
Symbol 378 MovieClip [char3] Frame 160
this.stop();
Symbol 379 MovieClip Frame 1
_parent.style = "p_normal";
Symbol 380 MovieClip Frame 1
_parent.style = "p_standing";
Symbol 381 MovieClip Frame 1
_parent.style = "p_normal";
Symbol 381 MovieClip Frame 5
_parent.gotoAndStop("paci_normal");
Symbol 382 MovieClip Frame 1
_parent.ChangeAttackDmg(1);
Symbol 382 MovieClip Frame 6
this.gotoAndPlay(_currentframe - 2);
Symbol 385 MovieClip Frame 3
_parent.ChangeAttackDmg(3);
Symbol 385 MovieClip Frame 8
if (Key.isDown(_global.keyCas[1])) { this.gotoAndPlay("braid2"); }
Symbol 385 MovieClip Frame 12
_parent.gotoAndStop("paci_standing");
Symbol 385 MovieClip Frame 25
_parent.ChangeAttackDmg(4);
Symbol 385 MovieClip Frame 31
if (Key.isDown(_global.keyCas[1])) { this.gotoAndPlay("braid3"); }
Symbol 385 MovieClip Frame 36
_parent.gotoAndStop("paci_standing");
Symbol 385 MovieClip Frame 53
_parent.ChangeAttackDmg(5);
Symbol 385 MovieClip Frame 70
_parent.gotoAndStop("paci_standing");
Symbol 386 MovieClip Frame 1
function setWeponSystem1() { thePoint = {x:-350, y:180}; this.localToGlobal(thePoint); _root.attachMovie("WeponSystem1_sb", WeponName, 5 + i); _root[WeponName]._x = thePoint.x; _root[WeponName]._y = thePoint.y; var randSize = (Math.random() * 2); _root[WeponName]._xscale = BaseSize + randSize; _root[WeponName]._yscale = BaseSize + randSize; } randSizeWidth = 0; BaseSize = _parent._xscale + 10; _root.textDisplay.mesRecord("\u5B50\u6A5F\u5C55\u958B"); _parent.style = "equipWepon";
Symbol 386 MovieClip Frame 7
_parent.changeAttackDmg(10); i = 1; WeponName = "wepon0"; this.setWeponSystem1();
Symbol 386 MovieClip Frame 9
WeponName = "wepon1"; i = 2; this.setWeponSystem1();
Symbol 386 MovieClip Frame 11
WeponName = "wepon2"; i = 3; this.setWeponSystem1();
Symbol 386 MovieClip Frame 22
_parent.style = "p_standing"; _parent.gotoAndPlay("paci_standing");
Symbol 387 MovieClip Frame 1
function overShotEnd() { this.gotoAndPlay(1); } EFsize = 100; if (Key.isDown(_global.keyCas[1])) { this.gotoAndPlay("charge"); }
Symbol 387 MovieClip Frame 3
this.gotoAndPlay(_currentframe - 2);
Symbol 387 MovieClip Frame 7
this.attachMovie("sarcleEF", "sarcleEF", 600); this.sarcleEF._x = 266; this.sarcleEF._y = 5;
Symbol 387 MovieClip Frame 8
if (Key.isDown(_global.keyCas[1])) { EFsize = EFsize + 5; this.sarcleEF._xscale = (this.sarcleEF._yscale = EFsize); } else { this.gotoAndStop("shot"); }
Symbol 387 MovieClip Frame 9
this.gotoAndPlay(_currentframe - 1);
Symbol 387 MovieClip Frame 15
_parent.ChangeAttackDmg(2); name = "shotArea"; this.attachMovie("overShotEF", name, 600); this[name]._x = 260; this[name]._y = 6; this[name]._xscale = EFsize * 2; this[name]._yscale = EFsize * 2; this[name].cnt = EFsize;
Symbol 388 MovieClip Frame 1
this.onEnterFrame = function () { if (!Key.isDown(_global.keyCas[3])) { _parent.gotoAndStop("paci_standing"); } };
Instance of Symbol 234 MovieClip in Symbol 388 MovieClip Frame 1
onClipEvent (load) { ro = 5; }
Instance of Symbol 234 MovieClip in Symbol 388 MovieClip Frame 1
onClipEvent (load) { ro = -5; }
Symbol 388 MovieClip Frame 6
this.stop();
Symbol 389 MovieClip Frame 5
_parent.gotoAndStop("paci_normal");
Symbol 395 MovieClip Frame 36
_parent.changeAttackDmg(7);
Symbol 395 MovieClip Frame 57
_parent.gotoAndStop("sky_normal");
Symbol 401 MovieClip Frame 5
this.onEnterFrame = function () { _parent._y = _parent._y + 10; this._rotation = 0; };
Symbol 401 MovieClip Frame 50
this.stop();
Symbol 402 MovieClip [char2] Frame 1
bodyName = "charData2"; if (!userCon) { this.gotoAndStop(7); }
Symbol 402 MovieClip [char2] Frame 2
function ChangeAttackDmg(atkNo) { if (atkNo < 3) { _global.shotDmg = _root[bodyName][24 + atkNo]; } else if (atkNo < 8) { _global.braidDmg = _root[bodyName][24 + atkNo]; } else if (atkNo < 10) { _global.extDmg = _root[bodyName][24 + atkNo]; } else { _global.parDmg = _root[bodyName][24 + atkNo]; } trace("\u653B\u6483\u529B\u5909\u66F4 No = " + (24 + atkNo)); trace((((("s=" + _global.shotDmg) + "\nb=") + _global.braidDmg) + "\ne=") + _global.extDmg); } function getBraidmode() { return(braidMode); } function ChangeWepon() { braidMode = !braidMode; this.char.handF.braid.InBraidOpen(braidMode); _root.weponSymbol.WeponSymbolChange(braidMode); } function getDirection() { return(direction); } function boostMove(flag) { if (flag > 0) { this.gotoAndPlay("boost"); theBoostSE.start(); speedDownCnt = 5; var tempKakudo = ((_rotation * Math.PI) / 180); XnowSpeed = XnowSpeed + (boostSpeed * Math.cos(tempKakudo)); YnowSpeed = YnowSpeed + (boostSpeed * Math.sin(tempKakudo)); } else if (speedDownCnt > 0) { XnowSpeed = XnowSpeed / boostDownExt; YnowSpeed = YnowSpeed / boostDownExt; nowSpeed = Math.abs(XnowSpeed) + Math.abs(YnowSpeed); speedDownCnt--; if (speedDownCnt == 0) { boostMode = 0; } } } function SpeedUP() { if (!boostMode) { if (style == "s") { maxSpeed = SmaxSpeed; addSpeed = SaddSpeed; } else if (style == "overGun") { maxSpeed = EmaxSpeed; addSpeed = EaddSpeed; } else { maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; } if (style == "p_standing") { this.gotoAndStop("paci(s->n)"); } var tempKakudo = ((_rotation * Math.PI) / 180); var tempXspeed = (XnowSpeed + (addSpeed * Math.cos(tempKakudo))); var tempYspeed = (YnowSpeed + (addSpeed * Math.sin(tempKakudo))); var tempnowSpeed = (Math.abs(tempXspeed) + Math.abs(tempYspeed)); if (tempnowSpeed <= maxSpeed) { XnowSpeed = tempXspeed; YnowSpeed = tempYspeed; nowSpeed = Math.abs(XnowSpeed) + Math.abs(YnowSpeed); } } } function normal() { this.gotoAndStop("paci_standing"); } function SpeedDown() { if ((YnowSpeed < 5) && (YnowSpeed > -5)) { YnowSpeed = YnowSpeed / 1.1; } else if (YnowSpeed > 0) { YnowSpeed = YnowSpeed - 3; } else { YnowSpeed = YnowSpeed + 3; } if ((XnowSpeed < 5) && (XnowSpeed > -5)) { XnowSpeed = XnowSpeed / 1.1; } else if (XnowSpeed > 0) { XnowSpeed = XnowSpeed - 3; } else { XnowSpeed = XnowSpeed + 3; } } function gard() { if (gardFlag > 0) { this.gotoAndStop("paci_gard"); } } function change() { if (changeFlag > 0) { if ((style == "p_normal") || (style == "p_standing")) { braidMode = 0; this.gotoAndStop("change(p->s)"); } else { this.gotoAndStop("change(s->p)"); } } } function GunChange() { if (overFlag > 0) { if ((style == "p_normal") || (style == "p_standing")) { braidMode = 0; this.gotoAndStop("paci(n->over)"); } } } function atkStart() { if (style == "s") { this.shot_s1(); } else if (braidMode) { this.braid1(); } else { this.shot_p1(); } } function atkEnd() { if (style == "s") { this.gotoAndStop("sky_normal"); } else if (!braidMode) { if (nowSpeed <= 25) { this.gotoAndStop("paci_standing"); } else { this.gotoAndStop("paci_normal"); } } shotMode = "ready"; } function shot_p1() { this.gotoAndStop("paci_s(shot1)"); } function shot_s1() { this.gotoAndStop("sky_shot1"); } function braid1() { this.gotoAndStop("paci_s(braid1)"); } function openWepon1() { if (extFlag > 0) { if (style == "s") { if (skyExtFlag > 0) { this.gotoAndStop("sky_Ext"); } } else { this.gotoAndStop("paci_openWepon1"); } } } function TraceMouse() { xDis = _root._xmouse - _x; yDis = _root._ymouse - _y; radian = Math.atan2(yDis, xDis); kakudo = radian / (Math.PI/180); _rotation = kakudo; if ((_rotation <= 180) && (_rotation > 90)) { direction = "left"; _yscale = (-scale); } else if (_rotation <= -90) { direction = "left"; _yscale = (-scale); } else { direction = "right"; _yscale = scale; } } function CheckMouseDown() { if (((getDC > -1) && (boostCnt == 0)) && (dushFlag > 0)) { boostMode = 1; boostCnt = 6; speedMode = 1; } else { speedMode = 1; getDC = DCtime; } } function damage(dmgPoint, dmgType, Nouse1, Nouse2, Nouse3) { s1++; _root.mainHp.ChangeHp(dmgPoint - def); dmgName = "dmg" + s1; this.attachMovie("dmg", dmgName, s1); } function MainSystem() { if (speedMode) { this.speedUP(); } else if (nowSpeed <= 25) { if ((_currentframe == 11) || (_currentframe == 51)) { this.normal(); } } if (XnowSpeed >= 0) { XnowSpeed = XnowSpeed - Xdown; } if (XnowSpeed <= 0) { XnowSpeed = XnowSpeed + Xdown; } YnowSpeed = YnowSpeed + Ydown; if (shotMode == "shot") { this.atkStart(); } else if (shotMode == "stop") { this.atkEnd(); } } function GetAction() { if (Key.isDown(_global[keyName][1])) { if (style != "overGun") { shotMode = "shot"; } } else if (shotMode == "shot") { shotMode = "stop"; } if (Key.isDown(_global[keyName][2])) { if (bCnt) { bCnt = 0; this.ChangeWepon(); } } else { bCnt = 1; } if (Key.isDown(_global[keyName][3])) { this.gard(); } if (Key.isDown(_global[keyName][4])) { this.openWepon1(); } if (Key.isDown(_global[keyName][5])) { this.GunChange(); } if (Key.isDown(_global[keyName][6])) { this.change(); } if (Key.isDown(_global[keyName][7])) { this.SpeedDown(); } if (Key.isDown(_global[keyName][8])) { if (oCnt) { oCnt = 0; _root.attachMovie("ECCM", "ECCM", 800); _root.ECCM._x = this._x; _root.ECCM._y = this._y; } } else { oCnt = 1; } if (boostCnt > 0) { if (boostCnt == 6) { getNowXspeed = XnowSpeed; getNowYspeed = YnowSpeed; this.boostMove(1); } if (boostCnt != 1) { this.boostMove(0); } boostCnt--; } if (getDC > -1) { getDC--; } } _global.hp = _root[bodyName][7]; _root.mainHp.HpSet(); en = _root[bodyName][8]; def = _root[bodyName][9]; SmaxSpeed = _root[bodyName][10]; PmaxSpeed = _root[bodyName][11]; EmaxSpeed = _root[bodyName][12]; SaddSpeed = _root[bodyName][13]; PaddSPeed = _root[bodyName][14]; EaddSpeed = _root[bodyName][15]; Sxdown = _root[bodyName][16]; Sydown = _root[bodyName][17]; Pxdown = _root[bodyName][18]; Pydown = _root[bodyName][19]; BoostSpeed = _root[bodyName][20]; boostDownExt = _root[bodyName][21]; weponChangeFlag = _root[bodyName][40]; changeFlag = _root[bodyName][41]; skyExtFlag = _root[bodyName][42]; skyDushFlag = _root[bodyName][43]; extFlag = _root[bodyName][44]; overFlag = _root[bodyName][45]; dushFlag = _root[bodyName][46]; gardFlag = _root[bodyName][47]; scale = _xscale; direction = "right"; XaddSpeed = 0; YaddSpeed = 0; nowSpeed = 0; XnowSpeed = 0; YnowSpeed = 0; maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; Xdown = Pxdown; Ydown = Pydown; style = "p_standing"; braidMode = 0; shotMode = "ready"; speedMode = 0; boostMode = 0; getDC = 0; DCtime = 3; boostCnt = 0; weponChangeWait = 300; weponChangeCount = 0; theBoostSE = new Sound(); theBoostSE.attachSound("boostSE3"); keyName = "keyCas"; s1 = 0; if (_global.effectLv > 1) { pas = eval (_root.backArea); pas.attachMovie("mainCharSmoke", "mainChar", 1); theLoc = {x:this._x, y:this._y}; pas.globalToLocal(theLoc); pas[_name]._x = theLoc.x; pas[_name]._y = theLoc.y; } oCnt = 1; bCnt = 1; this.onEnterFrame = function () { this.GetAction(); this.MainSystem(); }; this.onMouseDown = function () { this.CheckMouseDown(); }; this.onMouseUp = function () { speedMode = 0; }; this.onMouseMove = function () { this.TraceMouse(); }; this.gotoAndStop("paci_standing"); trace("\u5B9A\u7FA9\u7D42\u4E86" + _global.hp);
Symbol 402 MovieClip [char2] Frame 7
function hit(dmgType, efType) { if (mode) { trace((("_name\u88AB\u5F3E dmg=" + dmgType) + " ef=") + efType); this.attachMovie([efTypeAry[efType]], "ef", 1); this.ef.scaleExt = 4; hp = hp - (_global[dmgTypeAry[dmgType]] - def); _root.hpBar.bar._xscale = (hp / baseHp) * 100; if (hp < 0) { _root.mainHp.AddScore(800, "flo"); mode = 0; _name = null; this.gotoAndPlay("bomb"); } } } function ChangeWepon() { braidMode = !braidMode; this.char.handF.braid.InBraidOpen(braidMode); _root.weponSymbol.WeponSymbolChange(braidMode); } function getDirection() { return(direction); } function boostMove(flag) { if (flag > 0) { this.gotoAndPlay("boost"); theBoostSE.start(); speedDownCnt = 5; var tempKakudo = ((_rotation * Math.PI) / 180); XnowSpeed = XnowSpeed + (boostSpeed * Math.cos(tempKakudo)); YnowSpeed = YnowSpeed + (boostSpeed * Math.sin(tempKakudo)); } else if (speedDownCnt > 0) { XnowSpeed = XnowSpeed / boostDownExt; YnowSpeed = YnowSpeed / boostDownExt; nowSpeed = Math.abs(XnowSpeed) + Math.abs(YnowSpeed); speedDownCnt--; if (speedDownCnt == 0) { boostMode = 0; } } } function SpeedUP() { if (!boostMode) { if (style == "s") { maxSpeed = SmaxSpeed; addSpeed = SaddSpeed; } else if (style == "overGun") { maxSpeed = EmaxSpeed; addSpeed = EaddSpeed; } else { maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; } if (style == "p_standing") { this.gotoAndStop("paci(s->n)"); } var tempKakudo = ((_rotation * Math.PI) / 180); var tempXspeed = (XnowSpeed + (addSpeed * Math.cos(tempKakudo))); var tempYspeed = (YnowSpeed + (addSpeed * Math.sin(tempKakudo))); var tempnowSpeed = (Math.abs(tempXspeed) + Math.abs(tempYspeed)); if (tempnowSpeed <= maxSpeed) { XnowSpeed = tempXspeed; YnowSpeed = tempYspeed; nowSpeed = Math.abs(XnowSpeed) + Math.abs(YnowSpeed); } } } function normal() { this.gotoAndStop("paci_standing"); } function SpeedDown() { if ((YnowSpeed < 5) && (YnowSpeed > -5)) { YnowSpeed = YnowSpeed / 1.1; } else if (YnowSpeed > 0) { YnowSpeed = YnowSpeed - 3; } else { YnowSpeed = YnowSpeed + 3; } if ((XnowSpeed < 5) && (XnowSpeed > -5)) { XnowSpeed = XnowSpeed / 1.1; } else if (XnowSpeed > 0) { XnowSpeed = XnowSpeed - 3; } else { XnowSpeed = XnowSpeed + 3; } } function gard() { if (gardFlag > 0) { this.gotoAndStop("paci_gard"); } } function change() { if (changeFlag > 0) { if ((style == "p_normal") || (style == "p_standing")) { braidMode = 0; this.gotoAndStop("change(p->s)"); } else { this.gotoAndStop("change(s->p)"); } } } function GunChange() { if (overFlag > 0) { if ((style == "p_normal") || (style == "p_standing")) { braidMode = 0; this.gotoAndStop("paci(n->over)"); } } } function atkStart() { if (style == "s") { this.shot_s1(); } else if (braidMode) { this.braid1(); } else { this.shot_p1(); } } function atkEnd() { if (style == "s") { this.gotoAndStop("sky_normal"); } else if (!braidMode) { if (nowSpeed <= 25) { this.gotoAndStop("paci_standing"); } else { this.gotoAndStop("paci_normal"); } } shotMode = "ready"; } function shot_p1() { this.gotoAndStop("paci_s(shot1)"); } function shot_s1() { this.gotoAndStop("sky_shot1"); } function braid1() { this.gotoAndStop("paci_s(braid1)"); } function openWepon1() { if (extFlag > 0) { if (style == "s") { if (skyExtFlag > 0) { this.gotoAndStop("sky_Ext"); } } else { this.gotoAndStop("paci_openWepon1"); } } } function MainSystem() { if (speedMode) { this.speedUP(); } else if (nowSpeed <= 25) { if ((_currentframe == 11) || (_currentframe == 51)) { this.normal(); } } if (shotMode) { this.atkStart(); } else if (shotMode == 0) { this.atkEnd(); } _root.lerder.getCo(_name, this._x, this._y, 4); } function AI() { var xDis = (_root.mainChar._x - _x); var yDis = (_root.mainChar._y - _y); var radian = Math.atan2(yDis, xDis); _rotation = (radian / (Math.PI/180)); if ((_rotation <= 180) && (_rotation > 90)) { direction = "left"; _yscale = (-scale); } else if (_rotation <= -90) { direction = "left"; _yscale = (-scale); } else { direction = "right"; _yscale = scale; } if (nowTac == 1) { if ((Math.abs(xDis) + Math.abs(yDis)) < 800) { speedMode = 0; shotMode = 1; } else { shotMode = 0; speedMode = 1; } } this._x = this._x - ((-XnowSpeed) + _root.mainChar.XnowSpeed); this._y = this._y - ((-YnowSpeed) + _root.mainChar.YnowSpeed); } en = _root[bodyName][8]; def = _root[bodyName][9]; SmaxSpeed = _root[bodyName][10]; PmaxSpeed = _root[bodyName][11]; EmaxSpeed = _root[bodyName][12]; SaddSpeed = _root[bodyName][13]; PaddSPeed = _root[bodyName][14]; EaddSpeed = _root[bodyName][15]; Sxdown = _root[bodyName][16]; Sydown = _root[bodyName][17]; Pxdown = _root[bodyName][18]; Pydown = _root[bodyName][19]; BoostSpeed = _root[bodyName][20]; boostDownExt = _root[bodyName][21]; weponChangeFlag = _root[bodyName][40]; changeFlag = _root[bodyName][41]; skyExtFlag = _root[bodyName][42]; skyDushFlag = _root[bodyName][43]; extFlag = _root[bodyName][44]; overFlag = _root[bodyName][45]; dushFlag = _root[bodyName][46]; gardFlag = _root[bodyName][47]; scale = _xscale; direction = "right"; XaddSpeed = 0; YaddSpeed = 0; nowSpeed = 0; XnowSpeed = 0; YnowSpeed = 0; maxSpeed = PmaxSpeed; addSpeed = PaddSpeed; Xdown = Pxdown; Ydown = Pydown; style = "p_standing"; braidMode = 0; shotMode = "ready"; speedMode = 0; boostMode = 0; getDC = 0; DCtime = 3; boostCnt = 0; weponChangeWait = 300; weponChangeCount = 0; theBoostSE = new Sound(); theBoostSE.attachSound("boostSE3"); hp = (baseHp = 15000); mode = 1; nowTac = 1; efTypeAry = new Array(); efTypeAry = ["efHitShot2", "efHitBraid2"]; dmgTypeAry = new Array(); dmgTypeAry = ["shotDmg", "braidDmg", "extDmg", "parDmg"]; _root.attachMovie("enemyHpBar2", "hpBar", 1000); _root.hpBar.traceName = _name; this.onEnterFrame = function () { if (mode) { this.AI(); this.MainSystem(); } else { this._x = this._x - _root.mainChar.XnowSpeed; this._y = this._y - _root.mainChar.YnowSpeed; } }; this.gotoAndStop("paci_standing");
Symbol 402 MovieClip [char2] Frame 11
this.stop();
Symbol 402 MovieClip [char2] Frame 20
this.stop();
Symbol 402 MovieClip [char2] Frame 30
this.stop();
Symbol 402 MovieClip [char2] Frame 40
this.stop();
Symbol 402 MovieClip [char2] Frame 50
this.stop();
Symbol 402 MovieClip [char2] Frame 60
this.stop();
Symbol 402 MovieClip [char2] Frame 70
this.stop();
Symbol 402 MovieClip [char2] Frame 80
this.stop();
Symbol 402 MovieClip [char2] Frame 90
this.stop();
Symbol 402 MovieClip [char2] Frame 100
this.stop();
Symbol 402 MovieClip [char2] Frame 110
this.stop();
Symbol 402 MovieClip [char2] Frame 120
this.stop();
Symbol 402 MovieClip [char2] Frame 130
this.stop();
Symbol 402 MovieClip [char2] Frame 140
this.stop();
Symbol 402 MovieClip [char2] Frame 150
this.stop();
Symbol 402 MovieClip [char2] Frame 160
this.stop();
Symbol 402 MovieClip [char2] Frame 170
this.stop();
Symbol 402 MovieClip [char2] Frame 180
this.stop();
Symbol 404 MovieClip Frame 1
var total = 0; var speed = 80; var i;
Symbol 404 MovieClip Frame 2
this._x = this._x + speed; total = total + speed; if (total >= 1000) { _parent.removeMovieClip(); }
Symbol 404 MovieClip Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 404 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 405 MovieClip [c1sb_shot1EF_enemy] Frame 1
this.onEnterFrame = function () { this._x = this._x + (-_root.mainChar.XnowSpeed); this._y = this._y + (-_root.mainChar.YnowSpeed); if (this.hitTest(_root.mainChar.damageArea)) { _root.mainChar.damage(dmgPoint, dmgType); this.gotoAndPlay("hit"); } if ((this.hitTest(_root.mainChar.char.hitArea_b1) || (this.hitTest(_root.mainChar.char.overShotEF))) || (this.hitTest(_root.mainChar.char.gardArea))) { this.gotoAndPlay("hit"); } }; this.stop();
Instance of Symbol 404 MovieClip in Symbol 405 MovieClip [c1sb_shot1EF_enemy] Frame 1
onClipEvent (enterFrame) { speed = 120; }
Symbol 405 MovieClip [c1sb_shot1EF_enemy] Frame 2
this.onEnterFrame = function () { this._x = this._x + ((-_root.mainChar.XnowSpeed) / 3); this._y = this._y + ((-_root.mainChar.YnowSpeed) / 3); };
Symbol 405 MovieClip [c1sb_shot1EF_enemy] Frame 11
this.removeMovieClip();
Symbol 407 MovieClip Frame 1
total = 0; speed = 80;
Symbol 407 MovieClip Frame 2
Symbol 407 MovieClip Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 410 MovieClip Frame 1
total = 0; speed = 100;
Symbol 410 MovieClip Frame 2
Symbol 410 MovieClip Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 414 MovieClip [shot1EF2] Frame 1
this.onEnterFrame = function () { this._x = this._x + moveX; this._y = this._y + moveY; };
Symbol 418 MovieClip [floatSAM] Frame 1
function hit(dmgType, efType) { if (mode) { trace((("_name\u88AB\u5F3E dmg=" + dmgType) + " ef=") + efType); this.attachMovie([efTypeAry[efType]], "ef", 1); hp = hp - (_global[dmgTypeAry[dmgType]] - def); this.hpBar._xscale = (hp / baseHp) * 100; if (hp < 0) { this.onEnterFrame = function () { this._x = this._x - _root.mainChar.XnowSpeed; this._y = this._y - _root.mainChar.YnowSpeed; }; _root.radar.RemoveCoItem(_name); _root.enemyDown(); _root.mainHp.AddScore(score, "fs"); mode = 0; this.gotoAndPlay("bomb"); } } } function shotMis() { i = 21; while (i < 26) { if (_root[i] == undefined) { break; } i++; } if (i < 26) { _root.attachMovie("missileTypeA", i, i + 250); _root[i]._x = this._x; _root[i]._y = this._y; } } var mode = 1; var i = 10; score = 2000; follow = (Math.random() * 10) + 50; extra = (Math.random() * 300) + 500; if (Math.random() > 0.5) { extra = extra * -1; } extraX = extra; extra = (Math.random() * 300) + 500; if (Math.random() > 0.5) { extra = extra * -1; } extraY = extra; hp = (baseHp = 200); def = 10; shotWait = 5000; shotCnt = getTimer() + shotWait; efTypeAry = new Array(); efTypeAry = ["efHitShot", "efHitBraid"]; dmgTypeAry = new Array(); dmgTypeAry = ["shotDmg", "braidDmg", "extDmg", "parDmg"]; this.onEnterFrame = function () { if ((getTimer() > shotCnt) && (mode)) { this.ShotMis(); shotCnt = getTimer() + shotWait; } this._x = this._x + ((((_root.mainChar._x + extraX) - _x) / follow) - _root.mainChar.XnowSpeed); this._y = this._y + ((((_root.mainChar._y + extraY) - _y) / follow) - _root.mainChar.YnowSpeed); _root.radar.getCo(_name, this._x, this._y, 2); }; this.stop();
Symbol 418 MovieClip [floatSAM] Frame 17
this.removeMovieClip();
Symbol 418 MovieClip [floatSAM] Frame 18
this.stop();
Symbol 420 MovieClip [floatECM] Frame 1
function hit(dmgType, efType) { if (mode) { trace((("_name\u88AB\u5F3E dmg=" + dmgType) + " ef=") + efType); this.attachMovie([efTypeAry[efType]], "ef", 1); hp = hp - (_global[dmgTypeAry[dmgType]] - def); this.hpBar._xscale = (hp / baseHp) * 100; if (hp < 0) { this.onEnterFrame = function () { this._x = this._x - _root.mainChar.XnowSpeed; this._y = this._y - _root.mainChar.YnowSpeed; }; _root.radar.ChangeAntiRadar(-ecmPower); _root.radar.RemoveCoItem(_name); _root.enemyDown(); _root.mainHp.AddScore(score, "fe"); mode = 0; this.gotoAndPlay("bomb"); } } } var mode = 1; var i = 10; score = 3500; ecmPower = 60; _root.radar.ChangeAntiRadar(ecmPower); follow = (Math.random() * 10) + 50; extra = (Math.random() * 300) + 800; if (Math.random() > 0.5) { extra = extra * -1; } extraX = extra; extra = (Math.random() * 300) + 800; if (Math.random() > 0.5) { extra = extra * -1; } extraY = extra; hp = (baseHp = 500); def = 10; efTypeAry = new Array(); efTypeAry = ["efHitShot", "efHitBraid"]; dmgTypeAry = new Array(); dmgTypeAry = ["shotDmg", "braidDmg", "extDmg", "parDmg"]; this.onEnterFrame = function () { this._x = this._x + ((((_root.mainChar._x + extraX) - _x) / follow) - _root.mainChar.XnowSpeed); this._y = this._y + ((((_root.mainChar._y + extraY) - _y) / follow) - _root.mainChar.YnowSpeed); _root.radar.getCo(_name, this._x, this._y, 5); }; this.stop();
Symbol 420 MovieClip [floatECM] Frame 17
this.removeMovieClip();
Symbol 420 MovieClip [floatECM] Frame 18
this.stop();
Symbol 422 MovieClip [floatGun] Frame 1
function hit(dmgType, efType) { if (mode) { trace((("_name\u88AB\u5F3E dmg=" + dmgType) + " ef=") + efType); this.attachMovie([efTypeAry[efType]], "ef", 1); hp = hp - (_global[dmgTypeAry[dmgType]] - def); this.hpBar._xscale = (hp / baseHp) * 100; if (hp < 0) { this.onEnterFrame = function () { this._x = this._x - _root.mainChar.XnowSpeed; this._y = this._y - _root.mainChar.YnowSpeed; }; _root.radar.RemoveCoItem(_name); _root.enemyDown(); _root.mainHp.AddScore(score, "fg"); mode = 0; _root.lerder.RemoveCoItem(_name); _name = null; this.gotoAndPlay("bomb"); } } } function shot() { _global.enemyShotDeep++; var shotName = ("enemy_shot" + _global.enemyShotDeep); var xDis = (_root.mainChar._x - _x); var yDis = (_root.mainChar._y - _y); var radian = Math.atan2(yDis, xDis); var kakudo = (radian / (Math.PI/180)); _root.attachMovie("enemy_shot1EF", shotName, _global.enemyShotDeep); _root[shotName]._x = this._x; _root[shotName]._y = this._y; _root[shotName]._rotation = kakudo; } var mode = 1; var i = 10; var i2 = 0; var wait = 10; var cnt = 0; var shotMode = "-"; score = 1000; follow = (Math.random() * 20) + 10; extraX = (Math.random() * 200) - 100; extraY = (Math.random() * 200) - 100; hp = (baseHp = 300); def = 10; efTypeAry = new Array(); efTypeAry = ["efHitShot", "efHitBraid"]; dmgTypeAry = new Array(); dmgTypeAry = ["shotDmg", "braidDmg", "extDmg", "parDmg"]; this.onEnterFrame = function () { if (cnt == 10) { Shotmode = "shot"; } cnt++; if (shotMode == "shot") { i2++; if ((i2 > 7) && (mode)) { i2 = 0; cnt++; this.shot(); if (cnt >= 21) { cnt = 0; shotMode = "-"; } } } this._x = this._x + ((((_root.mainChar._x + extraX) - _x) / follow) - _root.mainChar.XnowSpeed); this._y = this._y + ((((_root.mainChar._y + extraY) - _y) / follow) - _root.mainChar.YnowSpeed); _root.radar.getCo(_name, this._x, this._y, 1); }; this.stop();
Symbol 422 MovieClip [floatGun] Frame 17
this.removeMovieClip();
Symbol 422 MovieClip [floatGun] Frame 18
this.stop();
Symbol 439 MovieClip [BGEF4] Frame 1
Symbol 439 MovieClip [BGEF4] Frame 100
this.removeMovieClip();
Symbol 450 MovieClip [BGEF3] Frame 10
this.removeMovieClip();
Symbol 453 MovieClip [BGEF2] Frame 40
this.removeMovieClip();
Symbol 454 MovieClip [BGEF1] Frame 40
this.removeMovieClip();
Symbol 457 MovieClip Frame 1
this.stop();
Symbol 458 MovieClip Frame 1
i = 1; while (i < _global.SetMaxEnemyNo) { if (this.hitTest(_root[i]._x, _root[i]._y, true)) { _root[i].hit(dmgType, efType); } i++; } i = 21; while (i < (21 + _global.setMaxMisNo)) { if (this.hitTest(_root[i]._x, _root[i]._y, true)) { _root[i].hit(dmgType, efType); } i++; } _visible = false;
Instance of Symbol 458 MovieClip "shotArea" in Symbol 462 MovieClip Frame 1
//component parameters onClipEvent (initialize) { dmgType = 3; efType = 0; }
Symbol 464 MovieClip [WeponSystem1_or] Frame 1
function ChangeMode() { if (attackMode == 3) { attackMode = 1; } else { attackMode++; } } var time0 = getTimer(); var battleTime = 10000; battleTime = battleTime + time0; var mode = 0; var attackMode = 1; var follow = (3 + (Math.random() * 3)); var i = Math.round(Math.random() * 10); extraX = (Math.random() * 50) + 50; if ((Math.random() * 2) >= 1) { extraX = extraX * -1; } extraY = (Math.random() * 50) + 40; if ((Math.random() * 2) >= 1) { extraY = extraY * -1; } this.onEnterFrame = function () { if ((getTimer() > battleTime) && (follow > 2)) { extraX = (extraY = 0); follow = 1.5; this.gotoAndPlay("end"); } if (Key.isDown(16)) { if (bCnt < 1) { bCnt = 1; this.ChangeMode(); } } else { bCnt = 0; } if (Key.isDown(_global.keyCas[1])) { mode = 1; } else { mode = 0; } this._x = this._x + ((((_root.mainChar._x + extraX) - _x) / follow) - _root.mainChar.XnowSpeed); this._y = this._y + ((((_root.mainChar._y + extraY) - _y) / follow) - _root.mainChar.YnowSpeed); if (attackMode == 1) { this._rotation = _root.mainChar._rotation; } else if (attackMode == 2) { xDis = _root._xmouse - _x; yDis = _root._ymouse - _y; radian = Math.atan2(yDis, xDis); _rotation = (radian / (Math.PI/180)); } if (mode) { i++; if (i >= 20) { i = 0; if (attackMode == 3) { this._rotation = (Math.random() * 360) - 180; } this.play(); } } };
Symbol 464 MovieClip [WeponSystem1_or] Frame 7
this.stop();
Symbol 464 MovieClip [WeponSystem1_or] Frame 11
this.gotoAndStop(7);
Symbol 464 MovieClip [WeponSystem1_or] Frame 22
this.removeMovieClip(); this.stop();
Symbol 467 MovieClip [WeponSystem1_sb] Frame 1
function ChangeMode() { if (attackMode == 3) { attackMode = 1; } else { attackMode++; } } var time0 = getTimer(); var battleTime = 10000; battleTime = battleTime + time0; var mode = 0; var attackMode = 1; var follow = (3 + (Math.random() * 3)); var i = Math.round(Math.random() * 10); extraX = (Math.random() * 50) + 50; if ((Math.random() * 2) >= 1) { extraX = extraX * -1; } extraY = (Math.random() * 50) + 40; if ((Math.random() * 2) >= 1) { extraY = extraY * -1; } this.onEnterFrame = function () { if ((getTimer() > battleTime) && (follow > 2)) { extraX = (extraY = 0); follow = 1.5; this.gotoAndPlay("end"); } if (Key.isDown(16)) { if (bCnt < 1) { bCnt = 1; this.ChangeMode(); } } else { bCnt = 0; } if (Key.isDown(_global.keyCas[1])) { mode = 1; } else { mode = 0; } this._x = this._x + ((((_root.mainChar._x + extraX) - _x) / follow) - _root.mainChar.XnowSpeed); this._y = this._y + ((((_root.mainChar._y + extraY) - _y) / follow) - _root.mainChar.YnowSpeed); if (attackMode == 1) { this._rotation = _root.mainChar._rotation; } else if (attackMode == 2) { xDis = _root._xmouse - _x; yDis = _root._ymouse - _y; radian = Math.atan2(yDis, xDis); _rotation = (radian / (Math.PI/180)); } if (mode) { i++; if (i >= 20) { i = 0; if (attackMode == 3) { this._rotation = (Math.random() * 360) - 180; } this.play(); } } };
Symbol 467 MovieClip [WeponSystem1_sb] Frame 7
this.stop();
Symbol 467 MovieClip [WeponSystem1_sb] Frame 11
this.gotoAndStop(7);
Symbol 467 MovieClip [WeponSystem1_sb] Frame 22
this.removeMovieClip(); this.stop();
Symbol 470 MovieClip [overShotEF] Frame 1
this.onEnterFrame = function () { i = 1; while (i < _global.SetMaxEnemyNo) { if (this.hitTest(_root[i]._x, _root[i]._y, true)) { _root[i].hit(0, 0); } i++; } i = 21; while (i < (21 + _global.setMaxMisNo)) { if (this.hitTest(_root[i]._x, _root[i]._y, true)) { _root[i].hit(0, 0); } i++; } };
Symbol 470 MovieClip [overShotEF] Frame 6
cnt = cnt - 40; if (cnt <= 0) { this._name = "end"; this.gotoAndPlay("end"); }
Symbol 470 MovieClip [overShotEF] Frame 8
this.gotoAndPlay(_currentframe - 2);
Symbol 470 MovieClip [overShotEF] Frame 15
this.onEnterFrame = null;
Symbol 470 MovieClip [overShotEF] Frame 23
_root.mainChar.char.overShotEnd(); this.removeMovieClip();
Symbol 472 MovieClip Frame 1
_visible = false; if (this.hitTest(_root.mainChar._x, _root.mainChar._y, true)) { _parent.Hit(0); } if (this.hitTest(_root.mainChar.char.gardArea)) { _parent.Hit(1); } if (this.hitTest(_root.mainChar.char.hitArea_b1)) { _parent.Hit(2); }
Symbol 474 MovieClip Frame 1
function Hit(param) { trace("\u6575\u5F3E\u5F53\u305F\u308A\u5224\u5B9A\u51E6\u7406"); if (param < 1) { _root.mainChar.damage(dmgPoint, dmgType); this.gotoAndPlay("hit"); } else if (param < 2) { _root.mainHp.AddScore(10, "gos"); this.gotoAndPlay("hit"); } else { _root.mainHp.AddScore(100, "sos"); this.gotoAndPlay("hit"); } } var total = 0; var speed = 50; var dmgPoint = 70;
Symbol 474 MovieClip Frame 2
this._x = this._x + speed; total = total + speed; if (total >= 1500) { _parent.removeMovieClip(); }
Symbol 474 MovieClip Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 474 MovieClip Frame 4
EliSound = new Sound(); EliSound.attachSound("noize3"); Elisound.start(0, 1);
Symbol 474 MovieClip Frame 13
_parent.removeMovieClip();
Symbol 475 MovieClip [enemy_shot1EF] Frame 1
this.onEnterFrame = function () { this._x = this._x - _root.mainChar.XnowSpeed; this._y = this._y - _root.mainChar.YnowSpeed; };
Symbol 478 MovieClip [dmg] Frame 1
this.dmgC.dmg = 50;
Symbol 478 MovieClip [dmg] Frame 15
this.removeMovieClip();
Symbol 481 MovieClip [effect_baidSarcle] Frame 1
this.onEnterFrame = function () { i = 1; while (i < _global.SetMaxEnemyNo) { if (this.hitTest(_root[i])) { _root[i].hit(2, 0); } i++; } i = 21; while (i < (21 + _global.setMaxMisNo)) { if (this.hitTest(_root[i])) { _root[i].hit(2, 0); } i++; } this._x = this._x - (moveX + _root.mainChar.XnowSpeed); this._y = this._y - (moveY + _root.mainChar.YnowSpeed); };
Symbol 481 MovieClip [effect_baidSarcle] Frame 19
this.onEnterFrame = null;
Symbol 481 MovieClip [effect_baidSarcle] Frame 21
this.removeMovieClip();
Symbol 482 MovieClip [mainCharSmoke] Frame 1
function DrowMissileSmoke() { theLoc = {x:_root[_name]._x, y:_root[_name]._y}; _root.backArea.globalToLocal(theLoc); this._x = theLoc.x; this._y = theLoc.y; ix++; if (ix > setWait) { ix = 0; _global.backEffectDeep++; var missileLineName = ("smokeLine" + _global.backEffectDeep); _parent.attachMovie("smokeLine", missileLineName, _global.backEffectDeep); _parent[missileLineName]._xscale = this._x - oldX; _parent[missileLineName]._yscale = this._y - oldY; _parent[missileLineName]._x = oldX; _parent[missileLineName]._y = oldY; oldX = this._x; oldY = this._y; } } setWait = 0; oldX = this._x; oldY = this._y; ix = 0; this.onEnterFrame = function () { this.DrowMissileSmoke(); };
Symbol 483 MovieClip [missileTypeAsmoke] Frame 1
function DrowMissileSmoke() { theLoc = {x:_root[_name]._x, y:_root[_name]._y}; _root.backArea.globalToLocal(theLoc); this._x = theLoc.x; this._y = theLoc.y; ix++; if (ix > setWait) { ix = 0; _global.backEffectDeep++; var missileLineName = ("missile" + _global.backEffectDeep); _parent.attachMovie("missileLine", missileLineName, _global.backEffectDeep); _parent[missileLineName]._xscale = this._x - oldX; _parent[missileLineName]._yscale = this._y - oldY; _parent[missileLineName]._x = oldX; _parent[missileLineName]._y = oldY; oldX = this._x; oldY = this._y; } } setWait = 1; oldX = this._x; oldY = this._y; ix = 0; this.onEnterFrame = function () { this.DrowMissileSmoke(); };
Symbol 487 MovieClip [missileTypeA] Frame 1
function hit(dmgType, efType) { if (mode) { trace((("_name\u88AB\u5F3E dmg=" + dmgType) + " ef=") + efType); this.attachMovie([efTypeAry[efType]], "ef", 1); hp = hp - (_global[dmgTypeAry[dmgType]] - def); this.hpBar._xscale = (hp / baseHp) * 100; if (hp < 0) { this.onEnterFrame = function () { this._x = this._x - _root.mainChar.XnowSpeed; this._y = this._y - _root.mainChar.YnowSpeed; }; _root.mainHp.AddScore(score, "m1"); this.Down(1); } } } function Down(param) { if (mode) { if (param) { _root.mainHp.AddScore(1000, "mis"); } else if (param == 0) { _root.mainChar.damage(dmgPoint, 0); } else { _root.mainChar.damage(dmgPoint / 2, 0); } mode = 0; pas[_name].removeMovieClip(); _root.radar.RemoveCoItem(_name); _root.warningDis.warning(0); this.gotoAndPlay("bomb"); } } function MissileMove() { var xDis = (_root.mainChar._x - this._x); var yDis = (_root.mainChar._y - this._y); var radian = Math.atan2(yDis, xDis); var XaddSpeed = (addSpeed * Math.cos(radian)); var YaddSpeed = (addSpeed * Math.sin(radian)); this._rotation = radian / (Math.PI/180); this._x = this._x + (XaddSpeed - _root.mainChar.XnowSpeed); this._y = this._y + (YaddSpeed - _root.mainChar.YnowSpeed); } function DisplayLerder() { if (mode) { _root.radar.getCo(_name, this._x, this._y, 0); } } function HitCheck() { if (this.hitTest(_root.mainChar.damageArea)) { this.Down(0); } if (this.hitTest(_root.mainChar.char.gardArea)) { this.Down(2); } } mode = 1; pas = eval (_root.backArea); score = 1500; dmgPoint = 200; hp = 10; def = 0; addSpeed = (Math.random() * 10) + 40; _root.warningDis.warning(1); if (_global.effectLv > 0) { pas.attachMovie("missileTypeAsmoke", _name, Number(_name)); theLoc = {x:this._x, y:this._y}; pas.globalToLocal(theLoc); pas[_name]._x = theLoc.x; pas[_name]._y = theLoc.y; } efTypeAry = new Array(); efTypeAry = ["efHitShot", "efHitBraid"]; dmgTypeAry = new Array(); dmgTypeAry = ["shotDmg", "braidDmg", "extDmg", "parDmg"]; this.onEnterFrame = function () { this.MissileMove(); this.DisplayLerder(); this.HitCheck(); }; this.stop();
Symbol 487 MovieClip [missileTypeA] Frame 17
this.removeMovieClip();
Symbol 489 MovieClip [smokeLineTutorial] Frame 1
trace("Line\u914D\u7F6E");
Symbol 494 MovieClip [smokeLine] Frame 30
this.removeMovieClip();
Symbol 496 MovieClip [lineLeaserLineLow] Frame 9
this.removeMovieClip();
Symbol 499 MovieClip [lineLeaesrLine] Frame 9
this.removeMovieClip();
Symbol 502 MovieClip [missileLine] Frame 19
this.removeMovieClip();
Symbol 504 MovieClip [whiteMask] Frame 50
trace("\u914D\u7F6E\u3055\u308C\u305FwhiteMask\u3092\u6D88\u53BB\u3057\u307E\u3057\u305F"); this.removeMovieClip();
Symbol 506 MovieClip [hitEF1] Frame 5
this.removeMovieClip();
Symbol 516 MovieClip [tutorial_shotItem] Frame 1
function hit() { if ((mode == 0) && (shotHit == 1)) { mode = 1; _root.pointer.point++; this.gotoAndPlay("bomb"); } } function HitExtra() { if ((mode == 0) && (braidHit == 1)) { mode = 1; _root.pointer.point++; this.gotoAndPlay("bomb"); } } function RemoveMe() { this.gotoAndPlay("remove"); } i = 0; i2 = 0; No = 1; mode = 0; extraX = (Math.random() * 600) - 300; extraY = (Math.random() * 500) - 250; follow = 20; this.onEnterFrame = function () { this._x = this._x + ((((_root.mainChar._x + extraX) - _x) / follow) - _root.mainChar.XnowSpeed); this._y = this._y + ((((_root.mainChar._y + extraY) - _y) / follow) - _root.mainChar.YnowSpeed); _root.lerder0.lerder1.getCo(_name, this._x, this._y, 6); };
Symbol 516 MovieClip [tutorial_shotItem] Frame 10
function shot() { i++; if (i >= 30) { i = 0; _root.missileArea.SetMissile(); _root.missileArea.SetMissile(); } thePoint = {x:0, y:0}; this.localToGlobal(thePoint); shotName = ("enemy_shot" + No) + i; deep = (i * No) + 250; xDis = _root.mainChar._x - _x; yDis = _root.mainChar._y - _y; radian = Math.atan2(yDis, xDis); kakudo = radian / (Math.PI/180); _root.attachMovie("enemy_shot1EF", shotName, deep); _root[shotName]._x = _x; _root[shotName]._y = _y; _root[shotName]._rotation = (kakudo + (Math.random() * 30)) - 15; } i2++; if (i2 >= 30) { this.gotoAndPlay("remove"); } this.shot();
Instance of Symbol 49 MovieClip "hitArea" in Symbol 516 MovieClip [tutorial_shotItem] Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.mainChar.char.hitArea_b1)) { _parent.HitExtra(); } }
Symbol 516 MovieClip [tutorial_shotItem] Frame 12
this.gotoAndPlay(_currentframe - 2);
Symbol 516 MovieClip [tutorial_shotItem] Frame 25
this._x = Math.random() * 800; this._y = Math.random() * 600; this.gotoAndPlay("first");
Symbol 520 MovieClip [tutorial_enemy1] Frame 1
function hit() { if ((mode == 0) && (shotHit == 1)) { mode = 1; _root.pointer.point++; this.gotoAndPlay("bomb"); } } function HitExtra() { if ((mode == 0) && (braidHit == 1)) { mode = 1; _root.pointer.point++; this.gotoAndPlay("bomb"); } } function RemoveMe() { this.gotoAndPlay("remove"); } mode = 0; extraX = (Math.random() * 600) - 300; extraY = (Math.random() * 500) - 250; follow = (Math.random() * 5) + 2; this.onEnterFrame = function () { this._x = this._x + ((((_root.mainChar._x + extraX) - _x) / follow) - _root.mainChar.XnowSpeed); this._y = this._y + ((((_root.mainChar._y + extraY) - _y) / follow) - _root.mainChar.YnowSpeed); _root.lerder0.lerder1.getCo(_name, this._x, this._y, 6); };
Symbol 520 MovieClip [tutorial_enemy1] Frame 10
this.stop();
Instance of Symbol 49 MovieClip "hitArea" in Symbol 520 MovieClip [tutorial_enemy1] Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.mainChar.char.hitArea_b1)) { _parent.HitExtra(); } }
Symbol 520 MovieClip [tutorial_enemy1] Frame 28
_root.lerder0.lerder1.RemoveCoItem(_name); _root.menu.inMenu.ResetEnemy(); this.removeMovieClip();
Symbol 520 MovieClip [tutorial_enemy1] Frame 35
_root.lerder0.lerder1.RemoveCoItem(_name); this.removeMovieClip();
Symbol 527 MovieClip [tutorial_moveGoal] Frame 1
_root.attachMovie("tutorial_yajirusi", "yajirusi", 242); _root.yajirusi._x = _root.mainChar._x; _root.yajirusi._y = _root.mainChar._y; this.onEnterFrame = function () { this._x = this._x + (-_root.mainChar.XnowSpeed); this._y = this._y + (-_root.mainChar.YnowSpeed); _root.lerder0.lerder1.getCo(_name, this._x, this._y, 6); _root.attachMovie("smokeLineTutorial", "smokeLineTutorial", 241); _root.smokeLineTutorial._x = this._x; _root.smokeLineTutorial._y = this._y; _root.smokeLineTutorial._xscale = _root.mainChar._x - this._x; _root.smokeLineTutorial._yscale = _root.mainChar._y - this._y; }; this.stop();
Instance of Symbol 49 MovieClip in Symbol 527 MovieClip [tutorial_moveGoal] Frame 1
onClipEvent (load) { mode = 1; } onClipEvent (enterFrame) { if (this.hitTest(_root.mainChar.damageArea) && (mode == 1)) { mode = 0; _parent.gotoAndPlay("ok"); } }
Instance of Symbol 522 MovieClip in Symbol 527 MovieClip [tutorial_moveGoal] Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 5; }
Instance of Symbol 522 MovieClip in Symbol 527 MovieClip [tutorial_moveGoal] Frame 10
onClipEvent (enterFrame) { this._rotation = this._rotation + 5; }
Symbol 527 MovieClip [tutorial_moveGoal] Frame 25
_root.menu.inMenu.SetMoveTutorial();
Symbol 528 MovieClip [removeItem] Frame 2
this.removeMovieClip();
Symbol 535 Button
on (release) { _global.firstStage = "tutorial"; _root.SetMainChar(); this.removeMovieClip(); }
Symbol 538 Button
on (release) { _global.firstStage = "Test"; _root.SetMainChar(); this.removeMovieClip(); }
Symbol 541 Button
on (release) { _parent.play(); }
Symbol 543 MovieClip [selectWindow] Frame 8
this.stop();
Symbol 543 MovieClip [selectWindow] Frame 14
this.removeMovieClip();
Symbol 547 MovieClip [tutorial_yajirusi] Frame 1
this.onEnterFrame = function () { xDis = _root.goal._x - _root.mainChar._x; yDis = _root.goal._y - _root.mainChar._y; radian = Math.atan2(yDis, xDis); kakudo = radian / (Math.PI/180); this._rotation = kakudo; };
Symbol 549 MovieClip Frame 1
total = 0; speed = 90;
Symbol 549 MovieClip Frame 2
i = 1; while (i < _global.SetMaxEnemyNo) { if (this.hitTest(_root[i])) { _root[i].hit(2, 1); } i++; } i = 21; while (i < (21 + _global.setMaxMisNo)) { if (this.hitTest(_root[i])) { _root[i].hit(2, 1); } i++; } this._x = this._x + speed; total = total + speed; if (total >= 600) { _parent.removeMovieClip(); }
Symbol 549 MovieClip Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 563 MovieClip Frame 1
this.stop();
Symbol 563 MovieClip Frame 10
_parent.gotoAndPlay("result");
Symbol 576 Button
on (release) { _root.SoundStop(); _root.gotoAndStop("Title"); this.removeMovieClip(); }
Instance of Symbol 563 MovieClip in Symbol 585 MovieClip [gameOverDisplay] Frame 41
onClipEvent (load) { this._xscale = 0; par = 0; } onClipEvent (enterFrame) { this._xscale = this._xscale + ((100 - this._xscale) / 5); if (this._xscale > 98) { _parent.textResult.gotoAndStop(1); this._xscale = 100; this.play(); } }
Symbol 585 MovieClip [gameOverDisplay] Frame 42
mes = ((("\u30DF\u30C3\u30B7\u30E7\u30F3\u540D\uFF1A" + missionName) + "\n\u6A5F\u4F53\u540D\u79F0\uFF1A") + charName) + newline; mes = mes + (("\u6226\u95D8\u6642\u9593\uFF1A" + totalTime) + newline); mes = mes + (("\u88AB\u5F3E\u6570 " + dmgCnt) + newline); mes = mes + "\u6483\u589C\u6A5F\u8A73\u7D30--------------\n"; totalDown = (((fg + fs) + fe) + s1) + m1; if (totalDown < 1) { mes = mes + "\u6483\u7834\u306A\u3057"; } if (fg > 0) { mes = mes + (("\u30AC\u30F3\u30D5\u30ED\u30FC\u30C8 " + fg) + newline); } if (fs > 0) { mes = mes + (("SAM\u30D5\u30ED\u30FC\u30C8 " + fs) + newline); } if (fe > 0) { mes = mes + (("ECM\u30D5\u30ED\u30FC\u30C8 " + fe) + newline); } if (s1 > 0) { mes = mes + (("\u99C6\u9010\u6226\u95D8\u8247 " + s1) + newline); } if (m1 > 0) { mes = mes + (("\u30DF\u30B5\u30A4\u30EB " + m1) + newline); } mes = mes + ("\n\u7DCF\u6483\u7834\u6570 " + totalDown); mes = mes + ("\n\u7DCF\u5408\u8A55\u4FA1 " + score); this.stop();
Symbol 585 MovieClip [gameOverDisplay] Frame 60
this.stop();
Symbol 589 MovieClip [efHitBraid2] Frame 1
this._xscale = (Math.random() * 1200) - 600; this._yscale = (Math.random() * 300) + 100; this._rotation = Math.random() * 360;
Symbol 589 MovieClip [efHitBraid2] Frame 3
this.removeMovieClip();
Symbol 590 MovieClip [efHitBraid] Frame 1
this._xscale = (Math.random() * 300) - 150; this._rotation = Math.random() * 360;
Symbol 590 MovieClip [efHitBraid] Frame 3
this.removeMovieClip();
Symbol 593 MovieClip [efHitShot2] Frame 1
this._xscale = (Math.random() * 1200) - 600; this._yscale = (Math.random() * 1200) - 600; this._rotation = Math.random() * 360;
Symbol 593 MovieClip [efHitShot2] Frame 2
this.removeMovieClip();
Symbol 594 MovieClip [efHitShot] Frame 1
this._xscale = (Math.random() * 300) - 150; this._yscale = (Math.random() * 300) - 150;
Symbol 594 MovieClip [efHitShot] Frame 2
this.removeMovieClip();
Symbol 595 MovieClip [shotHit] Frame 1
this._xscale = (Math.random() * 300) - 150; this._yscale = (Math.random() * 300) - 150;
Symbol 595 MovieClip [shotHit] Frame 2
this.removeMovieClip();
Symbol 598 MovieClip Frame 1
if (_global.effectLv > 0) { this.gotoAndStop(2); } else { this.stop(); }
Symbol 603 Button
on (release) { _root.mainHp.EndGame(); }
Symbol 605 MovieClip [displayMes] Frame 1
function AddMes(name, tempMes, mesType) { theSound.attachSound(getMesSe[mesType]); theSound.start(); mesRecord.pop(); mesRecord.unshift(((name + ":") + tempMes) + newline); mes = ""; i = 0; while (i < 4) { mes = mes + mesRecord[i]; i++; } this.gotoAndPlay(6); } theSound = new Sound(); getMesSe = new Array(); getMesSe = ["SE_getMes1", "SE_getMes2"]; mesRecord = new Array(); i = 0; while (i < 4) { mesRecord[i] = ""; i++; } randomMes = new Array(); randomMes = ["AWACS", "\u30D5\u30ED\u30FC\u30C8\u8B66\u6212", 0, "AWACS", "\u30D1\u30B7\u30D5\u30A3\u30AF\u30B9\u78BA\u8A8D\u3000\u6A5F\u6570 6", 0, "AWACS", "\u30A4\u30FC\u30B8\u30D5\u30EC\u30FC\u30E0\u78BA\u8A8D\u3000\u6A5F\u6570 8", 0, "<FONT COLOR='#FFAAAA'>\u306F\u308B\u304B\u305C(P)</FONT>", "\u8ABF\u5B50\u3069\u3046\uFF1F\u3000\u3044\u3051\u308B\uFF1F", 1, "\u306F\u308B\u304B\u305C(P)", "\u3068\u308A\u3042\u3048\u305A\u52D5\u304F\u4E8B\u3002\u6B62\u307E\u308B\u3068\u3082\u3089\u3063\u3061\u3083\u3046\u3088", 1]; this.AddMes("SYSTEM", "SYSTEMS ALL GREEN", 1); trace(randomMes[0]);
Symbol 605 MovieClip [displayMes] Frame 5
this.stop();
Symbol 605 MovieClip [displayMes] Frame 64
this.gotoAndStop(5);
Symbol 612 MovieClip [ECCM] Frame 8
this.removeMovieClip();
Symbol 620 Button
on (release) { _root.gotoAndStop("menu"); _root.AllRemove(); this.removeMovieClip(); }
Symbol 621 Button
on (release) { _global.command = "write"; _root.gotoAndStop("ranking"); this.removeMovieClip(); }
Symbol 634 MovieClip [display_timeAttackCOMPLETE] Frame 4
best1 = 0; best2 = 0; time = _root.timeDis.GetTime(); hpPer = _root.mainHp.getHp("per"); pe = Math.floor(10 * (100 - hpPer)) / 100; totalTime = Number(time) + pe; time1 = Math.floor(totalTime * 100); if ((time1 % 10) == 0) { if ((time1 % 100) == 0) { trace("2\u6841\u8DB3\u3059 h=" + time1); totalTime = (time1 / 100) + ".00"; } else { trace("1\u6841\u8DB3\u3059 h=" + time1); totalTime = (time1 / 100) + "0"; } } else { totalTime = time1 / 100; } _global.gTime = totalTime; if ((_global.gTime < _root.so.data.yourBestTime) || (_root.so.data.yourBestTime == null)) { trace("\n\u81EA\u5DF1\u6700\u9AD8\u8A18\u9332\u66F4\u65B0\n"); _root.so.data.yourBestTime = _global.gTime; _root.so.data.yourBestPac = _root.charName; best1 = 1; } tempI = _root.charName; if ((_global.gTime < _root.so.data[("pac" + tempI) + "bestTime"]) || (_root.so.data[("pac" + tempI) + "bestTime"] == null)) { trace(("\n\u6A5F\u4F53\u5225\u6700\u9AD8\u8A18\u9332\u66F4\u65B0 no = " + tempI) + newline); _root.so.data[("pac" + tempI) + "bestTime"] = _global.gTime; best2 = 1; } disMes = (((("(TIME " + time) + ") + (PENALTY ") + pe) + ") = TOTALTIME ") + totalTime; trace((((((("\n\n\u7D4C\u904E\u6642\u9593=" + time) + "\nHP\u6B8B\u91CF=") + hpPer) + "\n\u30DA\u30CA\u30EB\u30C6\u30A3=") + pe) + "\n\u7DCF\u5408=") + totalTime);
Instance of Symbol 630 MovieClip in Symbol 634 MovieClip [display_timeAttackCOMPLETE] Frame 68
onClipEvent (load) { if (!_parent.best1) { this._visible = 0; } }
Instance of Symbol 633 MovieClip in Symbol 634 MovieClip [display_timeAttackCOMPLETE] Frame 68
onClipEvent (load) { if (!_parent.best2) { this._visible = 0; } }
Symbol 634 MovieClip [display_timeAttackCOMPLETE] Frame 69
this.stop();
Symbol 648 MovieClip [display_timeAttackFirst] Frame 112
_root.time0 = 50; _root.timeDis.TimeCon(1); this.removeMovieClip(); this._visible = 0; this.stop();
Symbol 670 Button
on (release) { _root.gotoAndStop("title"); }
Symbol 672 MovieClip Frame 1
dwonload = _root.getBytesLoaded;
Symbol 672 MovieClip Frame 2
this.onEnterFrame = function () { loadedSize = _root.getBytesLoaded(); totalSize = _root.getBytesTotal(); if (loadedSize >= totalSize) { this.gotoAndStop(5); this.onEnterFrame = null; } else { downloadParcent = (loadedSize / totalSize) * 100; this.bar._xscale = downloadParcent; } }; this.stop();
Symbol 679 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 683 MovieClip Frame 1
this.onEnterFrame = function () { if (moveX != null) { this._x = this._x + moveX; if (this._x > maxX) { this._x = minX + (this._x - maxX); } if (this._x < minX) { this._x = maxX + this._x; } } if (moveY != null) { this._y = this._y + moveY; if (this._y > maxY) { this._y = minY + (this._y - maxY); } if (this._y < minY) { this._y = maxY + this._y; } } };
Symbol 693 MovieClip Frame 7
this.stop();
Symbol 696 Button
on (release) { _parent.SelectMenu("test"); }
Symbol 698 Button
on (release) { _parent.SelectMenu("option"); }
Symbol 702 Button
on (release) { getURL ("http://www12.plala.or.jp/nextframe", _blank); }
Symbol 704 Button
on (release) { _parent.SelectMenu("credit"); }
Symbol 708 Button
on (release) { _parent.SelectMenu("timeAttack"); }
Symbol 726 Button
on (release) { this.SelectMenu(0); }
Symbol 738 MovieClip Frame 1
_visible = 0;
Symbol 746 MovieClip Frame 1
if (_global.effectLv > 1) { this.gotoAndStop(3); } else if (_global.effectLv > 0) { this.gotoAndStop(2); } else { this.gotoAndStop(4); }
Symbol 746 MovieClip Frame 2
_global.effectLv = (_root.so.data.effectLv = 1); this.stop();
Symbol 746 MovieClip Frame 3
_global.effectLv = (_root.so.data.effectLv = 2); this.stop();
Symbol 746 MovieClip Frame 4
_global.effectLv = (_root.so.data.effectLv = 0); this.stop();
Symbol 746 MovieClip Frame 5
this.gotoAndStop(2);
Symbol 747 MovieClip Frame 1
this.hitArea = myHitArea; this.stop();
Symbol 750 Button
on (press) { this.play(); }
Symbol 762 MovieClip Frame 1
if (_quality == "HIGH") { this.gotoAndStop(3); } else if (_quality == "LOW") { this.gotoAndStop(4); }
Symbol 762 MovieClip Frame 2
_quality = ((_root.so.data.quality = "MEDIUM")); this.stop();
Symbol 762 MovieClip Frame 3
_quality = ((_root.so.data.quality = "HIGH")); this.stop();
Symbol 762 MovieClip Frame 4
_quality = ((_root.so.data.quality = "LOW")); this.stop();
Symbol 762 MovieClip Frame 5
this.gotoAndStop(2);
Symbol 763 MovieClip Frame 1
this.hitArea = myHitArea; this.stop();
Symbol 769 Button
on (press) { flag = 1; this.gotoAndStop(5); } on (release, releaseOutside) { flag = 0; _root.SoundStop(); this.gotoAndStop(2); }
Symbol 771 MovieClip Frame 1
flag = 0; vol = _root.ChangeVol("g"); trace("\u97F3\u91CF\u306F=" + vol); this._x = vol * 1.4; this.onEnterFrame = function () { if (flag) { this._x = _parent._xmouse; if (this._x > 140) { this._x = 140; } if (this._x < 0) { this._x = 0; } vol = (this._x / 140) * 100; _parent.disVol = Math.floor(vol); _root.ChangeVol(vol); } };
Symbol 771 MovieClip Frame 2
this.stop();
Symbol 771 MovieClip Frame 5
this.stop();
Symbol 772 MovieClip Frame 1
disVol = _root.ChangeVol("g");
Symbol 774 Button
on (release) { this.SelectMenu("option"); }
Symbol 778 Button
on (press) { this.Select(); }
Symbol 785 MovieClip Frame 1
function Select(param) { if (param == 0) { _parent.mainPanel.Select(0); _parent.keyChangeFlag = 1; this.gotoAndStop("normal"); } else if (_parent.keyChangeFlag) { _parent.keyChangeFlag = 0; _parent.mainPanel.Select(1); this.gotoAndStop("lock"); } } function KeyChack(getKey) { trace("\u30AD\u30FC\u30C0\u30A6\u30F3\u5B9F\u884C"); getKey = Key.getCode(); if ((getKey > 47) && (getKey < 91)) { trace("\u4F7F\u7528\u53EF\u80FD\u30AD\u30FC"); _global.keyCas[keyNo] = getKey; this.Select(0); _parent.SetDisKey(); } else if (getKey == 32) { trace("\u4F8B\u5916\u4F7F\u7528\u53EF\u80FD\u30AD\u30FC SPACE"); _global.keyCas[keyNo] = getKey; this.Select(0); _parent.SetDisKey(); } else { trace("\u4F7F\u7528\u4E0D\u53EF\u80FD\u30AD\u30FC"); _parent.mainPanel.Select(2); } }
Symbol 785 MovieClip Frame 2
this.stop();
Symbol 785 MovieClip Frame 10
this.stop();
Instance of Symbol 86 MovieClip in Symbol 785 MovieClip Frame 10
onClipEvent (keyDown) { _parent.KeyChack(); }
Symbol 795 Button
on (release) { this.gotoAndStop("normal"); _parent.SetDisKey(); }
Symbol 802 MovieClip Frame 1
this.stop();
Symbol 802 MovieClip Frame 10
this.stop();
Symbol 802 MovieClip Frame 20
this.stop();
Symbol 805 Button
on (release) { i = 0; while (i < 15) { _global.keyCas[i] = _global.keyDef[i]; i++; } this.SetDisKey(); }
Symbol 809 Button
on (release) { _root.so.data.keyCas = new Array(); i = 0; while (i < _global.keyCas.length) { _root.so.data.keyCas[i] = _global.keyCas[i]; i++; } this.SetDisKey(); }
Symbol 816 Button
on (release) { _global.command = "read"; _root.gotoAndStop("ranking"); }
Symbol 818 Button
on (release) { this.gotoAndPlay("selectCharFirst"); }
Symbol 820 Button
on (release) { this.SelectMenu(0); }
Symbol 831 MovieClip Frame 1
var tempName = ("char" + _parent.charName); this.gotoAndStop(tempName); this.stop();
Symbol 831 MovieClip Frame 10
this.stop();
Symbol 831 MovieClip Frame 20
this.stop();
Symbol 831 MovieClip Frame 30
this.stop();
Symbol 835 MovieClip Frame 1
flag = 0; this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { flag = 1; this.gotoAndStop("hit"); } else { flag = 0; this.gotoAndStop("noHit"); } }; this.onMouseDown = function () { if (flag) { _parent._parent.SelectChar(charName); } };
Symbol 835 MovieClip Frame 2
this.stop();
Symbol 835 MovieClip Frame 10
this.stop();
Symbol 836 MovieClip Frame 1
function SelectChar(charName) { _parent.charDis.CharDisFn(1); }
Instance of Symbol 835 MovieClip in Symbol 836 MovieClip Frame 1
onClipEvent (load) { charName = 4; }
Instance of Symbol 835 MovieClip in Symbol 836 MovieClip Frame 1
onClipEvent (load) { charName = 3; }
Instance of Symbol 835 MovieClip in Symbol 836 MovieClip Frame 1
onClipEvent (load) { charName = 2; }
Instance of Symbol 835 MovieClip in Symbol 836 MovieClip Frame 1
onClipEvent (load) { charName = 1; }
Symbol 836 MovieClip Frame 5
this.stop();
Symbol 841 MovieClip Frame 10
this.stop();
Symbol 861 Button
on (release) { _parent.SelectChar(-1); }
Symbol 862 Button
on (release) { _parent.SelectChar(0); }
Instance of Symbol 292 MovieClip "braid" in Symbol 864 MovieClip Frame 1
onClipEvent (load) { function open() { if (mode == "close") { mode = "-"; this.gotoAndPlay(2); } else if (mode == "open") { mode = "-"; this.gotoAndPlay(10); } } mode = "close"; tempmode = _root.mainChar.getBraidmode(); if (tempmode == "braidOpen") { mode = "open"; this.gotoAndPlay(10); } else { mode = "close"; } }
Symbol 867 MovieClip Frame 1
bodyName = "charData" + _parent.charName; name = _root[bodyName][1]; hp = _root[bodyName][7]; def = _root[bodyName][9]; addSpeed = _root[bodyName][14]; maxSpeed = _root[bodyName][11]; dush = _root[bodyName][20]; com = _root[bodyName][2]; trace("charName=" + _parent.charName); this.gotoAndStop("f" + _parent.charName);
Symbol 867 MovieClip Frame 10
this.stop();
Symbol 867 MovieClip Frame 20
this.stop();
Symbol 867 MovieClip Frame 30
this.stop();
Symbol 867 MovieClip Frame 40
this.stop();
Symbol 868 MovieClip Frame 1
function SelectMenu(tempMenu) { trace("\u30E1\u30CB\u30E5\u30FC\u9078\u629E\u5B9F\u884C tempMenu=" + tempMenu); if (tempMenu == 0) { _root.SoundStop(); this.gotoAndPlay("menu"); } if (tempMenu == "practice") { _global.nextStage = "practice"; this.gotoAndPlay("selectCharFirst"); } if (tempMenu == "test") { _root.missionName = "\u6226\u95D8\u30C6\u30B9\u30C8"; _global.nextStage = "test"; this.gotoAndPlay("selectCharFirst"); } if (tempMenu == "timeAttack") { _root.missionName = "\u30BF\u30A4\u30E0\u30A2\u30BF\u30C3\u30AF"; _global.nextStage = "timeAttack"; this.gotoAndPlay("timeAttack"); } if (tempMenu == "option") { this.gotoAndPlay("option"); } if (tempMenu == "credit") { this.gotoAndPlay("credit"); } } function SetMainChar(setName) { _root.charName = setName; setName = "char" + setName; trace("\u4E3B\u4EBA\u516C\u306E\u8A2D\u7F6E\u5B9F\u884C \u540D\u524D\u306F" + setName); _root.attachMovie(setName, "mainChar", 1); _root.mainChar._x = 320; _root.mainChar._y = 240; _root.mainChar._xscale = (_root.mainChar._yscale = 20); _root.mainChar.userCon = 1; _root.gotoAndStop(_global.firstStage); } function SelectChar(tempChar) { if (tempChar < 0) { this.SetMainChar(charName); _root.SoundStop(); _root.gotoAndStop(_global.nextStage); } else if (tempChar < 1) { charName = null; this.gotoAndStop("selectChar1"); } else { charName = tempChar; this.gotoAndStop("selectChar2"); } } charName = null;
Symbol 868 MovieClip Frame 8
this.stop();
Instance of Symbol 717 MovieClip in Symbol 868 MovieClip Frame 20
onClipEvent (load) { mainMes = "CREDIT"; mes = "\u5236\u4F5C\u8005\u30FB\u7D20\u6750\u63D0\u4F9B\u5143"; }
Symbol 868 MovieClip Frame 26
this.stop();
Instance of Symbol 717 MovieClip in Symbol 868 MovieClip Frame 30
onClipEvent (load) { mainMes = "OPTION"; mes = "\u8A2D\u5B9A\u5909\u66F4"; }
Instance of Symbol 747 MovieClip in Symbol 868 MovieClip Frame 30
on (press) { this.inButtan.play(); }
Instance of Symbol 763 MovieClip in Symbol 868 MovieClip Frame 30
on (press) { this.inButtan.play(); }
Symbol 868 MovieClip Frame 35
this.stop();
Symbol 868 MovieClip Frame 36
function SetDisKey() { var i = null; var i2 = 1; var nowKey = null; i = 1; while (i < 12) { this["box" + i].keyJpn = keyCasMes[(i * 2) - 1]; this["box" + i].keyEng = keyCasMes[i * 2]; this["box" + i].Select(0); if (_global.keyCas[i2] == 32) { this["box" + i].nowKey = "SPACE"; } else { this["box" + i].nowKey = chr(_global.keyCas[i2]); } this["box" + i].keyNo = i2; if (i2 == 8) { i2 = 10; } i2++; i++; } } keyChangeFlag = 1; keyCasMes = new Array(); keyCasMes = ["\u30AD\u30FC\u5272\u308A\u5F53\u3066\u540D\u914D\u5217", "\u653B\u6483\u5B9F\u884C", "Attack", "\u6B66\u5668\u5207\u308A\u66FF\u3048", "Wepon change", "\u30AC\u30FC\u30C9", "Gard", "\u7279\u6B8A\u884C\u52D5", "Extra attack", "\u653B\u6483\u5F37\u5316\u5F62\u614B\u79FB\u884C", "Change special mode", "\u5909\u5F62", "Change style", "\u6E1B\u901F", "Brake", "\u8FFD\u52A0\u88C5\u5099\u4F7F\u7528", "Use optional wepon", "\u30EC\u30FC\u30C0\u30FC\u7BC4\u56F2\u3000\u72ED", "Radar range NARROW", "\u30EC\u30FC\u30C0\u30FC\u7BC4\u56F2\u3000\u901A\u5E38", "Radar range NORMAL", "\u30EC\u30FC\u30C0\u30FC\u7BC4\u56F2\u3000\u5E83", "Radar range WIDE"]; mes = _global.keyCas; this.SetDisKey();
Instance of Symbol 802 MovieClip "mainPanel" in Symbol 868 MovieClip Frame 36
onClipEvent (load) { function Select(param) { if (param == 1) { this.gotoAndStop("select"); } else if (param == 2) { this.gotoAndStop("cation"); } else { this.gotoAndStop("normal"); } } }
Instance of Symbol 785 MovieClip in Symbol 868 MovieClip Frame 36
onClipEvent (load) { _visible = 0; }
Symbol 868 MovieClip Frame 41
this.stop();
Instance of Symbol 717 MovieClip in Symbol 868 MovieClip Frame 45
onClipEvent (load) { mainMes = "TIME ATTACK"; mes = "\u30BF\u30A4\u30E0\u30A2\u30BF\u30C3\u30AF"; }
Symbol 868 MovieClip Frame 50
this.stop();
Symbol 868 MovieClip Frame 90
this.stop();
Instance of Symbol 717 MovieClip in Symbol 868 MovieClip Frame 90
onClipEvent (load) { mainMes = "FrameSelect"; mes = "\u30D5\u30EC\u30FC\u30E0\u3092\u9078\u629E\u3057\u3066\u304F\u3060\u3055\u3044"; }
Symbol 868 MovieClip Frame 95
this.stop();
Symbol 868 MovieClip Frame 110
this.stop();
Symbol 871 MovieClip Frame 1
this.onEnterFrame = function () { if (this._y > 480) { this._y = 0 + (this._y - 480); } if (this._y < 0) { this._y = 480 + this._y; } this._y = this._y - ((_root.mainChar.YnowSpeed + 0.5) / moveExt); };
Symbol 873 MovieClip Frame 1
this.onEnterFrame = function () { if (this._x > 640) { this._x = this._x - 640; } if (this._x < 0) { this._x = 640 + this._x; } this._x = this._x - ((_root.mainChar.XnowSpeed + 0.5) / moveExt); };
Symbol 874 MovieClip Frame 1
function SetMissile() { if (i >= 10) { i = 0; } i++; rand = Math.random(); if (rand > 0.75) { thePoint = {x:2000, y:(Math.random() * 2000) - 1000}; } else if (rand > 0.5) { thePoint = {x:-2000, y:(Math.random() * 2000) - 1000}; } else if (rand > 0.25) { thePoint = {x:(Math.random() * 2000) - 1000, y:2000}; } else { thePoint = {x:(Math.random() * 2000) - 1000, y:-2000}; } this.globalToLocal(thePoint); this.attachMovie("missileTypeA", i, i); this[i]._x = thePoint.x; this[i]._y = thePoint.y; } function SetPointMissile(pointX, pointY) { if (i >= 15) { i = 0; } i++; this.attachMovie("missileTypeA", i, i); thePoint = {x:pointX, y:pointY}; this.globalToLocal(thePoint); this[i]._x = thePoint.x; this[i]._y = thePoint.y; } function SetTraceLine() { if (_global.effectLv > 1) { this.followSmoke1.StartFollow(); this.followSmoke2.StartFollow(); this.followSmoke3.StartFollow(); this.followSmoke4.StartFollow(); } } this.onEnterFrame = function () { this._x = this._x - _root.mainChar.XnowSpeed; this._y = this._y - _root.mainChar.YnowSpeed; };
Instance of Symbol 57 MovieClip in Symbol 874 MovieClip Frame 1
//component parameters onClipEvent (initialize) { dmgType = 0; efType = 0; }
Symbol 877 MovieClip Frame 1
function warning(param) { if (param == 1) { misCount++; this.gotoAndPlay(5); } else { misCount--; } } misCount = 0; this.stop();
Symbol 877 MovieClip Frame 8
if (misCount > 0) { this.gotoAndPlay("warningMisRoop"); } else { this.gotoAndStop(1); }
Symbol 881 MovieClip Frame 1
if (_global.effectLv < 1) { this.gotoAndStop(2); } this.stop();
Symbol 881 MovieClip Frame 2
this.stop();
Symbol 884 Button
on (rollOver) { _root.mes.inMes.ShowHelpMes("helpMove"); } on (rollOut) { _root.mes.inMes.ShowHelpMes(); } on (release) { _root.mes.inMes.ShowHelpMes2("move"); this.ChangeStage("move"); }
Symbol 887 Button
on (rollOver) { _root.mes.inMes.ShowHelpMes("helpShot"); } on (rollOut) { _root.mes.inMes.ShowHelpMes(); } on (release) { _root.mes.inMes.ShowHelpMes2("shot"); this.ChangeStage("shot"); }
Symbol 890 Button
on (rollOver) { _root.mes.inMes.ShowHelpMes("helpInFight"); } on (rollOut) { _root.mes.inMes.ShowHelpMes(); } on (release) { _root.mes.inMes.ShowHelpMes2("inFight"); this.ChangeStage("inFight"); }
Symbol 893 Button
on (rollOver) { _root.mes.inMes.ShowHelpMes("helpGard"); } on (rollOut) { _root.mes.inMes.ShowHelpMes(); } on (release) { _root.mes.inMes.ShowHelpMes2("gard"); this.ChangeStage("gard"); }
Symbol 896 Button
on (rollOver) { _root.mes.inMes.ShowHelpMes("helpEnd"); } on (rollOut) { _root.mes.inMes.ShowHelpMes(); } on (release) { this.ChangeStage("end"); }
Symbol 897 MovieClip Frame 1
function ShowMes(tempMes) { trace("menu.showMes\u5B9F\u884C"); if (tempMes == "end") { _root.mes.inMes.ShowHelpMes(); } else if (tempMes) { _root.mes.inMes.ShowHelpMes(tempMes); } } function ChangeStage(tempStage) { trace("\u30C1\u30E5\u30FC\u30C8\u30EA\u30A2\u30EB\u30E1\u30CB\u30E5\u30FC\uFF1AnextStage=" + nextStage); if (tempStage == "end") { this.RemoveAllEnemy(0); this.RemoveCharMusic(); _root.gotoAndStop("menu"); } else if (tempStage == "move") { _global.tempTutorialName = "\u79FB\u52D5"; this.SetMoveTutorial(); _parent.play(); } else if (tempStage == "shot") { _global.tempTutorialName = "\u5C04\u6483"; this.SetEnemy(tempStage); _parent.play(); } else if (tempStage == "inFight") { _global.tempTutorialName = "\u8FD1\u63A5\u653B\u6483"; this.SetEnemy(tempStage); _parent.play(); } else if (tempStage == "gard") { _global.tempTutorialName = "\u9632\u5FA1"; this.SetGardTutorial(); _parent.play(); } } function RemoveCharMusic() { theSound.stop(); _root.mainChar.removeMovieClip(); } function SetEnemy(tempTMode) { trace("tempTMode =" + tempTMode); if (tempTMode != 0) { _global.SetEnemyTempMode = tempTMode; } else { trace("tempMode=" + SetEnemyTempMode); } _global.setEnemyNo = 8; var i = 1; var setX = 750; var setY = 550; while (i < 9) { enemyName = ("enemy0" + i) + "0"; _root.attachMovie("tutorial_enemy1", enemyName, i + 220); setX = (Math.random() * 300) + 300; if (setX > 400) { setX = setX + 150; } else { setX = setX - 150; } setY = (Math.random() * 300) + 100; if (setY > 300) { setY = setY + 150; } else { setY = setY - 150; } _root[enemyName]._x = setX; _root[enemyName]._y = setY; if (SetEnemyTempMode == "shot") { trace("\u5C04\u6483\u6F14\u7FD2\u7528\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u914D\u7F6E"); _root[enemyName].shotHit = 1; _root[enemyName].braidHit = 0; } else if (SetEnemyTempMode == "inFight") { trace("\u8FD1\u63A5\u6F14\u7FD2\u7528\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u914D\u7F6E"); _root[enemyName].shotHit = 0; _root[enemyName].braidHit = 1; } else { trace("\u6F14\u7FD2\u7528\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30BF\u30A4\u30D7\u306E\u53D6\u5F97\u306B\u5931\u6557"); } trace("\u914D\u7F6E\u540D" + enemyName); i++; } } function RemoveAllEnemy(raeTemp) { trace("\u4EEE\u60F3\u6575\u3000\u5168\u6D88\u53BB"); if (((raeTemp == 1) && (_global.tempTutorialName != "\u79FB\u52D5")) && (_global.tempTutorialName != "\u9632\u5FA1")) { i = 1; while (i < 9) { enemyName = ("enemy0" + i) + "0"; _root[enemyName].removeMe(); i++; } } else { i = 221; while (i <= 249) { _root.attachMovie("removeItem", "remove", i); i++; } } _root.lerder0.lerder1.RemoveAllCoItem(); } function ResetEnemy() { trace("setEnemyNo=" + setEnemyNo); _global.setEnemyNo--; if (_global.setEnemyNo <= 0) { this.SetEnemy(0); } } function SetMoveTutorial() { _root.attachMovie("tutorial_moveGoal", "goal", 221); goalX = (Math.random() * 3000) - 1500; goalY = (Math.random() * 3000) - 1500; _root.goal._x = _root.mainChar._x + goalX; _root.goal._y = _root.mainChar._y + goalY; } function SetGardTutorial() { _root.attachMovie("tutorial_shotItem", "item", 221); } theSound = new Sound(_root);
Symbol 902 Button
on (release) { _root.mes.inMes.ShowHelpMes2("normal"); _parent.inMenu.RemoveAllEnemy(1); _parent.play(); }
Symbol 903 MovieClip Frame 4
tutorialName = _global.tempTutorialName + "\u8A13\u7DF4";
Symbol 903 MovieClip Frame 10
this.stop();
Symbol 904 MovieClip Frame 1
function ChangeSWindow(tempMode) { trace("\u30C1\u30E5\u30FC\u30C8\u30EA\u30A2\u30EB\u30E1\u30CB\u30E5\u30FC\u30A6\u30A4\u30F3\u30C9\u30A6change\uFF1Amode=" + tempMode); this.play(); }
Symbol 904 MovieClip Frame 7
this.stop();
Symbol 904 MovieClip Frame 13
this.stop();
Instance of Symbol 897 MovieClip "inMenu" in Symbol 904 MovieClip Frame 13
onClipEvent (load) { this._visible = false; }
Symbol 904 MovieClip Frame 20
this.gotoAndStop(7);
Symbol 929 MovieClip Frame 1
function ShowHelpMes(tempMes) { trace("\u30C1\u30E5\u30FC\u30C8\u30EA\u30A2\u30EB\u30E1\u30C3\u30BB\u30FC\u30B8wShowMes\u5B9F\u884C\u3055\u308C\u307E\u3057\u305F"); if (tempMes == "helpMove") { mes = "\u57FA\u672C\u7684\u306A\u79FB\u52D5\u306E\u8A13\u7DF4\u3092\u884C\u3048\u307E\u3059"; } else if (tempMes == "helpShot") { mes = "\u5C04\u6483\u306E\u8A13\u7DF4\u3092\u884C\u3048\u307E\u3059"; } else if (tempMes == "helpInFight") { mes = "\u8FD1\u63A5\u653B\u6483\u306E\u8A13\u7DF4\u3092\u884C\u3048\u307E\u3059"; } else if (tempMes == "helpGard") { mes = "\u9632\u5FA1\u3068\u56DE\u907F\u306E\u8A13\u7DF4\u3092\u884C\u3048\u307E\u3059"; } else if (tempMes == "helpEnd") { mes = "\u8A13\u7DF4\u3092\u7D42\u4E86\u3057\u307E\u3059"; } else { mes = "\u8A13\u7DF4\u3057\u305F\u3044\u9805\u76EE\u3092\u9078\u629E\u3057\u3066\u304F\u3060\u3055\u3044"; } } function ShowHelpMes2(tempMes) { trace("\u30C1\u30E5\u30FC\u30C8\u30EA\u30A2\u30EB\u30E1\u30C3\u30BB\u30FC\u30B8wShowMes2\u5B9F\u884C\u3055\u308C\u307E\u3057\u305F"); this.gotoAndPlay(tempMes); } this.ShowHelpMes();
Symbol 929 MovieClip Frame 8
this.stop();
Symbol 929 MovieClip Frame 17
this.stop();
Symbol 929 MovieClip Frame 27
this.stop();
Symbol 929 MovieClip Frame 37
this.stop();
Symbol 929 MovieClip Frame 47
this.stop();
Symbol 930 MovieClip Frame 7
this.stop();
Symbol 935 MovieClip Frame 1
function WeponSymbolChange(param) { if (param) { this.gotoAndPlay("b"); } else { this.gotoAndPlay("s"); } } this.stop();
Symbol 935 MovieClip Frame 15
this.stop();
Symbol 935 MovieClip Frame 25
this.stop();
Instance of Symbol 939 MovieClip in Symbol 940 MovieClip Frame 1
onClipEvent (load) { function SetSpeedDis() { var Xspeed = (_root.mainChar.YnowSpeed * -1); var Yspeed = _root.mainChar.XnowSpeed; var totalSpeed = Math.atan2(Yspeed, Xspeed); _rotation = (totalSpeed / (Math.PI/180)); _yscale = (Math.abs(Xspeed) + Math.abs(Yspeed)); _xscale = (Math.abs(Xspeed) + Math.abs(Yspeed)); } } onClipEvent (enterFrame) { this.SetSpeedDis(); }
Symbol 942 MovieClip Frame 1
this.onEnterFrame = function () { this._rotation = _root.mainChar._rotation; };
Symbol 943 MovieClip Frame 1
function ChangeAntiRadar(tempPar) { clearPar = clearPar - (tempPar / 100); if (clearPar < 0.1) { clearPar = 0.1; } else if (clearPar > radarPar) { clearPar = radarPar; } trace((("\u30EC\u30FC\u30C0\u59A8\u5BB3\u5EA6=" + tempPar) + " \u73FE\u5728\u306E\u6709\u52B9\u5EA6=") + clearPar); } function getCo(getName, x, y, symType) { var DisX = (((_root.mainChar._x - x) / cf) * -1); var DisY = (((_root.mainChar._y - y) / cf) * -1); if (((Math.abs(DisX) <= 70) && (Math.abs(DisY) <= 70)) && (Math.random() < clearPar)) { this.attachMovie(symList[symType], getName, getName + 30); this[getName]._x = DisX; this[getName]._y = DisY; } else { this[getName].removeMovieClip(); } } function RemoveCoItem(getName) { this[getName].removeMovieClip(); } function RemoveAllCoItem() { var i; i = 0; while (i < 100) { this.attachMovie("removeItem", "item", i); i++; } } function ChangeLerderArea() { if (Key.isDown(_global.keyCas[11])) { cf = cf1; displaycf = "1 NARROW"; this.changeArea(cf); } else if (Key.isDown(_global.keyCas[12])) { cf = cf2; displaycf = "2 NORMAL"; this.changeArea(cf); } else if (Key.isDown(_global.keyCas[13])) { cf = cf3; displaycf = "3 WIDE"; this.changeArea(cf); } } function changeArea(cfsize) { this.attachMovie("lerderArea", "lerderArea", 100); this.lerderArea._xscale = (this.lerderArea._yscale = 100 / cfsize); } cf1 = 10; cf2 = 20; cf3 = 50; cf = cf2; this.changeArea(cf); displaycf = "2 NORMAL"; radarPar = 1.2; clearPar = radarPar; symList = ["ls_mis", "ls_gunFloat", "ls_SAMFloat", "ls_ship1", "ls_pac", "ls_ECMFloat"]; this.onEnterFrame = function () { this.ChangeLerderArea(); };
Symbol 947 MovieClip Frame 1
this.onEnterFrame = function () { this._x = this._x - (moveX + (_root.mainChar.XnowSpeed * moveXext)); this._y = this._y - (moveY + (_root.mainChar.YnowSpeed * moveYext)); if (this._x <= (-this._width)) { this._x = 790 + this._width; } if (this._x >= (800 + this._width)) { this._x = (-this._width) + 10; } if (this._y >= (550 + this._width)) { this._y = (-this._width) + 10; } if (this._y <= (-this._width)) { this._y = 540 + this.width; } };
Symbol 949 MovieClip Frame 1
this.onEnterFrame = function () { this._x = this._x - (moveX + (_root.mainChar.XnowSpeed * moveXext)); this._y = this._y - (moveY + (_root.mainChar.YnowSpeed * moveYext)); if (this._x <= (-this._width)) { this._x = 790 + this._width; } if (this._x >= (800 + this._width)) { this._x = (-this._width) + 10; } if (this._y >= (550 + this._width)) { this._y = (-this._width) + 10; } if (this._y <= (-this._width)) { this._y = 540 + this.width; } };
Symbol 955 MovieClip Frame 1
function HpSet() { nowHp = (basicHp = _global.hp); } function GetHp(com) { if (com == "per") { per = (nowHp / basicHp) * 1000; per = Math.floor(per) / 10; trace("\u6B8B\u308AHP\u306E\u30D1\u30FC\u30BB\u30F3\u30C6\u30FC\u30B8=" + per); return(per); } } function EndGame() { i = 0; while (i < 600) { _root.attachMovie("removeItem", "removeItem", i); i++; } _root.attachMovie("gameOverDisplay", "gameOverDisplay", 599); _root.gameOverDisplay._x = 320; _root.gameOverDisplay._y = 240; _root.onEnterFrame = null; var time1 = Math.round((getTimer() - time0) / 1000); var s = (time1 % 60); trace("\u7D4C\u904E\u6642\u9593=" + time1); if (s < 10) { s = "0" + s; } var m = ((time1 - s) / 60); if (m < 10) { m = "0" + m; } var totalTime = ((m + ":") + s); trace("\u6226\u95D8\u6642\u9593=" + totalTime); _root.gameOverDisplay.missionName = missionName; _root.gameOverDisplay.totalTime = totalTime; _root.gameOverDisplay.m1 = m1; _root.gameOverDisplay.fg = fg; _root.gameOverDisplay.fs = fs; _root.gameOverDisplay.fe = fe; _root.gameOverDisplay.s1 = s1; _root.gameOverDisplay.dmgCnt = dmgCnt; _root.gameOverDisplay.score = score; _root.gameOverDisplay.charName = charNameList[_root.charName - 1]; _root.gameOverDisplay.missionName = _root.missionName; } function ChangeHp(damage) { nowHp = nowHp - damage; this.gageHp._xscale = (nowHp / basicHp) * 100; dmgCnt++; if ((nowHp < 0) && (mode == 1)) { this.gageHp._xscale = 0; mode = 0; this.EndGame(); } } function AddScore(param, breakTargetName) { this[breakTargetName]++; score = score + param; } mode = 1; charNameList = ["\u30E9\u30D4\u30B9\u30FB\u30D7\u30ED\u30C8\u30BF\u30A4\u30D7", "\u30E9\u30D4\u30B9", "\u30EC\u30C3\u30C9\u30D9\u30EA\u30EB", "\u96F6\u5F0F32\u578B\u30FB\u6539"]; missionName = "\u4E0D\u660E"; time0 = getTimer(); score = 0; dmgCnt = 0; m1 = 0; fg = 0; fs = 0; fe = 0; s1 = 0; this.onEnterFrame = function () { if (Key.isDown(8)) { this.GetHp("per"); } };
Symbol 957 MovieClip Frame 1
this.onEnterFrame = function () { this._rotation = this._rotation + 5; };
Symbol 961 MovieClip Frame 1
function TimeCon(tempFlag) { if (tempFlag) { time0 = getTimer(); trace("\u30BF\u30A4\u30E0\u30A2\u30BF\u30C3\u30AF\u3000\u30BF\u30A4\u30DE\u30FC\u4F5C\u52D5"); } else { time0 = 0; trace("\u30BF\u30A4\u30E0\u30A2\u30BF\u30C3\u30AF\u3000\u30BF\u30A4\u30DE\u30FC\u505C\u6B62"); } } function GetTime() { return(disTime); } time0 = 0; this.onEnterFrame = function () { if (time0 > 0) { time1 = getTimer() - time0; time1 = Math.floor(time1 / 10); if ((time1 % 10) == 0) { if ((time1 % 100) == 0) { trace("2\u6841\u8DB3\u3059 h=" + time1); disTime = (time1 / 100) + ".00"; } else { trace("1\u6841\u8DB3\u3059 h=" + time1); disTime = (time1 / 100) + "0"; } } else { disTime = time1 / 100; } } };
Symbol 971 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 979 Button
on (release) { this.gotoAndStop("first"); }
Symbol 981 Button
on (release) { _root.SoundStop(); _root.gotoAndStop("menu"); }
Symbol 992 Button
on (release) { _root.SoundStop(); _root.gotoAndStop("menu"); }
Symbol 994 Button
on (release) { _root.so.data.name = name; this.gotoAndStop("connect"); }
Symbol 997 Button
on (release) { this.gotoAndStop("connect"); }
Symbol 1000 Button
on (release) { _global.command = "read"; this.gotoAndStop("first"); }
Symbol 1001 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 1013 MovieClip Frame 1
_visible = 0; if (_name == 1) { this.play(); } else { this.stop(); }
Symbol 1013 MovieClip Frame 2
_visible = 1;
Symbol 1013 MovieClip Frame 3
nextName = Number(_name); nextName++; trace("\u540D\u524D=" + nextName); _parent[nextName].gotoAndPlay(2);
Symbol 1013 MovieClip Frame 15
this.stop();
Symbol 1014 Button
on (release) { _root.SoundStop(); _root.gotoAndStop("menu"); }
Symbol 1022 Button
on (release) { this.NextData(1); }
Symbol 1023 Button
on (release) { this.NextData(0); }
Instance of Symbol 975 MovieClip "cgiBox" in Symbol 1026 MovieClip Frame 1
onClipEvent (load) { function Action(com) { if (com == "read") { command = "read"; score = null; pacName = null; name = null; loadVariables (_global.cgiAd, "_root.ranking", "GET"); } else { command = "write"; score = _global.gTime; pacName = _root.charName; name = _parent.name; if ((name == null) || (name == "")) { name = "unknow"; } loadVariables (_global.cgiAd, "_root.ranking", "GET"); } } }
Symbol 1026 MovieClip Frame 2
_root.AllRemove(); command = "read"; this.cgiBox.Action("read"); timeOver = getTimer() + 5000; this.onData = function () { this.onEnterFrame = null; if (_global.command == "read") { if (command == "end") { gotoAndStop (55); } else if (command == "errorchk") { gotoAndStop (10); } } else if (_global.command == "write") { if (command == "end") { score = _global.gTime; temp = this[("score" + _root.charName) + "10"]; if ((score < Number(score10)) || (score10 == null)) { trace((("score=" + score) + "\nscore10=") + score10); this.gotoAndStop("rankIn"); } else if (score < Number(temp)) { trace("\u6A5F\u4F53\u5225\u30E9\u30F3\u30AF\u30A4\u30F3"); this.gotoAndStop("rankIn"); } else { trace((("score=" + score) + "\nscore10=") + score10); trace("\u30E9\u30F3\u30AD\u30F3\u30B0\u5916"); this.gotoAndStop("rankOut"); } } else if (command == "errorchk") { trace("\u30A8\u30E9\u30FC command=" + command); this.gotoAndStop("e1"); } } else { trace("command\u306B\u4E0D\u6B63\u306A\u5024\u304C\u5165\u529B\u3055\u308C\u3066\u3044\u307E\u3059=" + _global.command); this.gotoAndStop("e1"); } }; this.onEnterFrame = function () { if (getTimer() > timeOver) { this.gotoAndStop("e1"); } }; this.stop();
Symbol 1026 MovieClip Frame 10
this.stop();
Symbol 1026 MovieClip Frame 20
if (_root.so.data.name != null) { name = _root.so.data.name; } this.stop();
Symbol 1026 MovieClip Frame 27
this.cgiBox.Action("write"); timeOver = getTimer() + 20000; this.onData = function () { if (command == "end") { _global.command = "read"; this.gotoAndStop("first"); } else if (command == "errorchk") { trace("CGI\u66F8\u304D\u3053\u307F\u51E6\u7406\u6642\u306B\u30A8\u30E9\u30FC"); this.gotoAndStop("e2"); } }; this.onEnterFrame = function () { if (getTimer() > timeOver) { trace("CGI\u66F8\u304D\u3053\u307F\u51E6\u7406\u6642\u306B\u30BF\u30A4\u30E0\u30A2\u30A6\u30C8"); this.gotoAndStop("e2"); } }; this.stop();
Symbol 1026 MovieClip Frame 35
this.stop();
Symbol 1026 MovieClip Frame 45
this.stop();
Symbol 1026 MovieClip Frame 55
function LoadRankingData() { trace("\u30E9\u30F3\u30AD\u30F3\u30B0\u30C7\u30FC\u30BF\u518D\u8868\u793A readCa=" + readCa); this.AllClear(); if (readCa == 0) { this[1].name = "\u81EA\u5DF1\u6700\u9AD8\u8A18\u9332"; this[3].name = "\u6A5F\u4F53\u5225\u6700\u9AD8\u8A18\u9332"; var tempI = 2; this[tempI].no = 1; this[tempI].name = "Your best time"; if (_root.so.data.yourBestTime == null) { this[tempI].time = "noData"; this[tempI].disPacName = "noData"; } else { this[tempI].time = _root.so.data.yourBestTime; this[tempI].disPacName = this.pacNameList[_root.so.data.yourBestPac]; } i = 1; while (i < 5) { this[i + 3].name = pacNameList[i] + "bestTime"; if (_root.so.data[("pac" + i) + "bestTime"] == null) { this[i + 3].no = 1; this[i + 3].name = "Frame best time"; this[i + 3].time = "noData"; this[i + 3].disPacName = pacNameList[i]; } else { this[i + 3].no = 1; this[i + 3].name = "Frame best time"; this[i + 3].time = _root.so.data[("pac" + i) + "bestTime"]; this[i + 3].disPacName = pacNameList[i]; } i++; } } else { i = 1; while (i < 11) { this[i].no = i; if (readCa == 1) { i2 = i; } else { i2 = String(readCa - 1) + i; trace("i2\u306F=" + i2); } this[i].name = this["name" + i2]; this[i].time = this["score" + i2]; tempCa = Number(readCa) + 1; if (readCa == 1) { pName = this["pacName" + i]; this[i].disPacName = this.pacNameList[pName]; } else { this[i].disPacName = this.pacNameList[readCa - 1]; } i++; } } title = titleList[readCa]; } function NextData(temp) { if (temp) { readCa++; if (readCa > 5) { readCa = 0; } } else { readCa--; if (readCa < 0) { readCa = 5; } } this.LoadRankingData(); this["1"].gotoAndPlay(2); } function AllClear() { i = 1; while (i < 11) { this[i].no = ""; this[i].name = ""; this[i].time = ""; this[i].disPacName = ""; title = ""; i++; } } readCa = 1; titleList = ["\u81EA\u5DF1\u6700\u9AD8\u8A18\u9332", "\u7DCF\u5408", "\u6A5F\u4F53\u5225\u3000\u30E9\u30D4\u30B9\u30FB\u30D7\u30ED\u30C8\u30BF\u30A4\u30D7", "\u6A5F\u4F53\u5225\u3000\u30E9\u30D4\u30B9", "\u6A5F\u4F53\u5225\u3000\u30EC\u30C3\u30C9\u30D9\u30EA\u30EB", "\u6A5F\u4F53\u5225\u3000\u96F6\u5F0F32\u578B\u30FB\u6539"]; pacNameList = new Array(); pacNameList = ["", "laphis_prototype", "laphis", "redBeryl", "zero32c"]; this.LoadRankingData(); this.stop();

Library Items

Symbol 1 Sound [boostSE3]
Symbol 2 Sound [noize1]
Symbol 3 Sound [SE_getMes2]
Symbol 4 Sound [SE_getMes1]
Symbol 5 Sound [noize3]
Symbol 6 Sound [boostSE2]
Symbol 7 Sound [boostSE1]
Symbol 8 Sound [noize2]Used by:903 929
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:45 50 51 62 73 78 87 90 866
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:45 50 51 62 73 78 87 90 866
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:45 50 51 62 73 78 87 90 830 866
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:45 50 51 62 73 78 87 90 866
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:45 50 51 62 73 78 87 90 866
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:45 50 51 62 73 78 87 90 830 866
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:45 50 51 62 73 78 87 90 830 866
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:45 50 51 62 73 78 87 90 830 866
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:45 50 51 62 73 78 87 90 830 866
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:45 50 51 62 73 78 87 90 830 866
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:45 50 51 62 73 78 87 90 830 866
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:31 33 34Used by:45 50 51 62 73 78 87 90 830 866
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:45 50 51 62 73 78 87 90 830 866
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:38 40 41Used by:45 50 51 62 73 78 87 90 830 866
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45 50 51 62 73 78 87 90 830 866
Symbol 45 MovieClipUses:10 12 14 16 18 20 22 24 26 28 30 35 37 42 44Used by:91
Symbol 46 GraphicUsed by:49
Symbol 47 FontUsed by:48 565 566 577 581 582 584 599 626 662 663 674 675 685 716 718 736 740 743 745 749 753 754 756 757 759 761 764 766 768 777 779 780 781 789 790 792 794 798 799 801 804 807 842 844 846 848 850 852 854 855 856 857 858 859 860 882 886 889 891 894 900 906 937 953 954 974 1007 1008 1009 1016 1017 1018 1024
Symbol 48 EditableTextUses:47Used by:49
Symbol 49 MovieClipUses:46 48Used by:91 237 378 402 516 520 527
Symbol 50 MovieClipUses:10 12 14 16 18 20 22 24 26 28 30 35 37 42 44Used by:91
Symbol 51 MovieClipUses:10 12 14 16 18 20 22 24 26 28 30 35 37 42 44Used by:91
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:62 78 87
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:62 341 343
Symbol 56 GraphicUsed by:57 458
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Instance Names

"backArea"Frame 30Symbol 874 MovieClip
"warningDis"Frame 30Symbol 877 MovieClip
"menu"Frame 30Symbol 904 MovieClip
"mes"Frame 30Symbol 930 MovieClip
"weponSymbol"Frame 30Symbol 935 MovieClip
"lerder"Frame 30Symbol 943 MovieClip
"mainHp"Frame 40Symbol 955 MovieClip
"radar"Frame 40Symbol 943 MovieClip
"timeDis"Frame 50Symbol 961 MovieClip
"ranking"Frame 60Symbol 1026 MovieClip
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"hitArea_b1"Symbol 73 MovieClip Frame 35Symbol 64 MovieClip
"hitArea_b1"Symbol 78 MovieClip Frame 12Symbol 64 MovieClip
"gardArea"Symbol 87 MovieClip Frame 3Symbol 86 MovieClip
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"char"Symbol 91 MovieClip [char4] Frame 11Symbol 50 MovieClip
"char"Symbol 91 MovieClip [char4] Frame 20Symbol 50 MovieClip
"char"Symbol 91 MovieClip [char4] Frame 30Symbol 50 MovieClip
"char"Symbol 91 MovieClip [char4] Frame 40Symbol 50 MovieClip
"char"Symbol 91 MovieClip [char4] Frame 50Symbol 45 MovieClip
"char"Symbol 91 MovieClip [char4] Frame 70Symbol 62 MovieClip
"char"Symbol 91 MovieClip [char4] Frame 80Symbol 50 MovieClip
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"char"Symbol 91 MovieClip [char4] Frame 100Symbol 50 MovieClip
"char"Symbol 91 MovieClip [char4] Frame 110Symbol 78 MovieClip
"char"Symbol 91 MovieClip [char4] Frame 120Symbol 50 MovieClip
"char"Symbol 91 MovieClip [char4] Frame 130Symbol 50 MovieClip
"char"Symbol 91 MovieClip [char4] Frame 140Symbol 87 MovieClip
"char"Symbol 91 MovieClip [char4] Frame 150Symbol 90 MovieClip
"damageArea"Symbol 91 MovieClip [char4] Frame 160Symbol 49 MovieClip
"char"Symbol 91 MovieClip [char4] Frame 160Symbol 50 MovieClip
"bar"Symbol 123 MovieClip [enemyHpBar2] Frame 1Symbol 122 MovieClip
"1"Symbol 127 MovieClip Frame 1Symbol 126 MovieClip
"2"Symbol 127 MovieClip Frame 1Symbol 126 MovieClip
"3"Symbol 127 MovieClip Frame 1Symbol 126 MovieClip
"hpBar"Symbol 138 MovieClip [ship1] Frame 1Symbol 123 MovieClip [enemyHpBar2]
"braid"Symbol 176 MovieClip Frame 1Symbol 174 MovieClip
"handF"Symbol 183 MovieClip Frame 1Symbol 176 MovieClip
"armB"Symbol 191 MovieClip Frame 1Symbol 150 MovieClip
"handF"Symbol 191 MovieClip Frame 1Symbol 176 MovieClip
"armB"Symbol 218 MovieClip Frame 1Symbol 150 MovieClip
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"armB"Symbol 218 MovieClip Frame 11Symbol 150 MovieClip
"handF"Symbol 218 MovieClip Frame 20Symbol 176 MovieClip
"armB"Symbol 218 MovieClip Frame 20Symbol 150 MovieClip
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"armB"Symbol 218 MovieClip Frame 26Symbol 150 MovieClip
"armB"Symbol 218 MovieClip Frame 45Symbol 150 MovieClip
"handF"Symbol 218 MovieClip Frame 45Symbol 176 MovieClip
"hitArea_b1"Symbol 218 MovieClip Frame 54Symbol 64 MovieClip
"hitArea_b1"Symbol 218 MovieClip Frame 58Symbol 64 MovieClip
"shotArea"Symbol 219 MovieClip Frame 2Symbol 195 MovieClip
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"handF"Symbol 228 MovieClip Frame 1Symbol 176 MovieClip
"armB"Symbol 230 MovieClip Frame 1Symbol 150 MovieClip
"handF"Symbol 230 MovieClip Frame 1Symbol 176 MovieClip
"armB"Symbol 231 MovieClip Frame 1Symbol 150 MovieClip
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"armB"Symbol 231 MovieClip Frame 7Symbol 150 MovieClip
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"handF"Symbol 236 MovieClip Frame 3Symbol 176 MovieClip
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"char"Symbol 237 MovieClip [char1] Frame 11Symbol 183 MovieClip
"char"Symbol 237 MovieClip [char1] Frame 50Symbol 191 MovieClip
"char"Symbol 237 MovieClip [char1] Frame 90Symbol 218 MovieClip
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"char"Symbol 237 MovieClip [char1] Frame 130Symbol 231 MovieClip
"char"Symbol 237 MovieClip [char1] Frame 140Symbol 235 MovieClip
"char"Symbol 237 MovieClip [char1] Frame 150Symbol 236 MovieClip
"damageArea"Symbol 237 MovieClip [char1] Frame 160Symbol 49 MovieClip
"char"Symbol 237 MovieClip [char1] Frame 160Symbol 230 MovieClip
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"braid"Symbol 293 MovieClip Frame 1Symbol 292 MovieClip
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"handF"Symbol 340 MovieClip Frame 1Symbol 290 MovieClip
"handF"Symbol 341 MovieClip Frame 1Symbol 290 MovieClip
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"char"Symbol 378 MovieClip [char3] Frame 140Symbol 374 MovieClip
"char"Symbol 378 MovieClip [char3] Frame 150Symbol 375 MovieClip
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"char"Symbol 378 MovieClip [char3] Frame 160Symbol 377 MovieClip
"char"Symbol 378 MovieClip [char3] Frame 170Symbol 377 MovieClip
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"hitArea_b1"Symbol 385 MovieClip Frame 58Symbol 64 MovieClip
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"armB"Symbol 387 MovieClip Frame 1Symbol 305 MovieClip
"handF"Symbol 387 MovieClip Frame 1Symbol 324 MovieClip
"armB"Symbol 387 MovieClip Frame 7Symbol 305 MovieClip
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"armB"Symbol 388 MovieClip Frame 1Symbol 305 MovieClip
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"handF"Symbol 401 MovieClip Frame 1Symbol 324 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 1Symbol 379 MovieClip
"damageArea"Symbol 402 MovieClip [char2] Frame 11Symbol 49 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 11Symbol 379 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 50Symbol 380 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 70Symbol 382 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 90Symbol 385 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 100Symbol 357 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 110Symbol 386 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 120Symbol 377 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 130Symbol 387 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 140Symbol 388 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 150Symbol 389 MovieClip
"damageArea"Symbol 402 MovieClip [char2] Frame 160Symbol 49 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 160Symbol 377 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 170Symbol 395 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 180Symbol 401 MovieClip
"char"Symbol 402 MovieClip [char2] Frame 190Symbol 377 MovieClip
"hpBar"Symbol 418 MovieClip [floatSAM] Frame 1Symbol 415 MovieClip
"hpBar"Symbol 420 MovieClip [floatECM] Frame 1Symbol 415 MovieClip
"hpBar"Symbol 422 MovieClip [floatGun] Frame 1Symbol 415 MovieClip
"shotArea"Symbol 462 MovieClip Frame 1Symbol 458 MovieClip
"hitArea"Symbol 516 MovieClip [tutorial_shotItem] Frame 10Symbol 49 MovieClip
"hitArea"Symbol 520 MovieClip [tutorial_enemy1] Frame 10Symbol 49 MovieClip
"textResult"Symbol 585 MovieClip [gameOverDisplay] Frame 41Symbol 559 MovieClip
"bar"Symbol 672 MovieClip Frame 1Symbol 661 MovieClip
"myHitArea"Symbol 747 MovieClip Frame 1Symbol 738 MovieClip
"inButtan"Symbol 747 MovieClip Frame 1Symbol 746 MovieClip
"myHitArea"Symbol 763 MovieClip Frame 1Symbol 738 MovieClip
"inButtan"Symbol 763 MovieClip Frame 1Symbol 762 MovieClip
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"armB"Symbol 863 MovieClip Frame 1Symbol 305 MovieClip
"handF"Symbol 863 MovieClip Frame 1Symbol 324 MovieClip
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"handF"Symbol 865 MovieClip Frame 1Symbol 290 MovieClip
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"box2"Symbol 868 MovieClip Frame 36Symbol 785 MovieClip
"box7"Symbol 868 MovieClip Frame 36Symbol 785 MovieClip
"box6"Symbol 868 MovieClip Frame 36Symbol 785 MovieClip
"box9"Symbol 868 MovieClip Frame 36Symbol 785 MovieClip
"box4"Symbol 868 MovieClip Frame 36Symbol 785 MovieClip
"box3"Symbol 868 MovieClip Frame 36Symbol 785 MovieClip
"box5"Symbol 868 MovieClip Frame 36Symbol 785 MovieClip
"box8"Symbol 868 MovieClip Frame 36Symbol 785 MovieClip
"box11"Symbol 868 MovieClip Frame 36Symbol 785 MovieClip
"mainPanel"Symbol 868 MovieClip Frame 36Symbol 802 MovieClip
"box10"Symbol 868 MovieClip Frame 36Symbol 785 MovieClip
"charDis"Symbol 868 MovieClip Frame 110Symbol 867 MovieClip
"inMenu"Symbol 904 MovieClip Frame 13Symbol 897 MovieClip
"inMes"Symbol 930 MovieClip Frame 1Symbol 929 MovieClip
"gageHp"Symbol 955 MovieClip Frame 1Symbol 952 MovieClip
"cgiBox"Symbol 1026 MovieClip Frame 1Symbol 975 MovieClip
"1"Symbol 1026 MovieClip Frame 55Symbol 1013 MovieClip
"7"Symbol 1026 MovieClip Frame 55Symbol 1013 MovieClip
"8"Symbol 1026 MovieClip Frame 55Symbol 1013 MovieClip
"9"Symbol 1026 MovieClip Frame 55Symbol 1013 MovieClip
"10"Symbol 1026 MovieClip Frame 55Symbol 1013 MovieClip
"5"Symbol 1026 MovieClip Frame 55Symbol 1013 MovieClip
"3"Symbol 1026 MovieClip Frame 55Symbol 1013 MovieClip
"2"Symbol 1026 MovieClip Frame 55Symbol 1013 MovieClip
"4"Symbol 1026 MovieClip Frame 55Symbol 1013 MovieClip
"6"Symbol 1026 MovieClip Frame 55Symbol 1013 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "boostSE3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "noize1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "SE_getMes2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "SE_getMes1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "noize3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "boostSE2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "boostSE1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "noize2"
ExportAssets (56)Timeline Frame 1Symbol 91 as "char4"
ExportAssets (56)Timeline Frame 1Symbol 94 as "lineLeaser"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy_beam1EF"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 138 as "ship1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 237 as "char1"
ExportAssets (56)Timeline Frame 1Symbol 239 as "sarcleEF"
ExportAssets (56)Timeline Frame 1Symbol 242 as "boostEF2"
ExportAssets (56)Timeline Frame 1Symbol 243 as "boostEF"
ExportAssets (56)Timeline Frame 1Symbol 244 as "EF"
ExportAssets (56)Timeline Frame 1Symbol 378 as "char3"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 402 as "char2"
ExportAssets (56)Timeline Frame 1Symbol 405 as "c1sb_shot1EF_enemy"
ExportAssets (56)Timeline Frame 1Symbol 408 as "c2re_shot1EF"
ExportAssets (56)Timeline Frame 1Symbol 411 as "shotEx"
ExportAssets (56)Timeline Frame 1Symbol 412 as "shot1EF"
ExportAssets (56)Timeline Frame 1Symbol 414 as "shot1EF2"
ExportAssets (56)Timeline Frame 1Symbol 418 as "floatSAM"
ExportAssets (56)Timeline Frame 1Symbol 420 as "floatECM"
ExportAssets (56)Timeline Frame 1Symbol 422 as "floatGun"
ExportAssets (56)Timeline Frame 1Symbol 424 as "ls_mis"
ExportAssets (56)Timeline Frame 1Symbol 426 as "ls_ship1"
ExportAssets (56)Timeline Frame 1Symbol 428 as "ls_SAMFloat"
ExportAssets (56)Timeline Frame 1Symbol 430 as "ls_pac"
ExportAssets (56)Timeline Frame 1Symbol 432 as "ls_ECMFloat"
ExportAssets (56)Timeline Frame 1Symbol 434 as "ls_gunFloat"
ExportAssets (56)Timeline Frame 1Symbol 436 as "lerderArea"
ExportAssets (56)Timeline Frame 1Symbol 439 as "BGEF4"
ExportAssets (56)Timeline Frame 1Symbol 450 as "BGEF3"
ExportAssets (56)Timeline Frame 1Symbol 453 as "BGEF2"
ExportAssets (56)Timeline Frame 1Symbol 454 as "BGEF1"
ExportAssets (56)Timeline Frame 1Symbol 464 as "WeponSystem1_or"
ExportAssets (56)Timeline Frame 1Symbol 467 as "WeponSystem1_sb"
ExportAssets (56)Timeline Frame 1Symbol 227 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 470 as "overShotEF"
ExportAssets (56)Timeline Frame 1Symbol 475 as "enemy_shot1EF"
ExportAssets (56)Timeline Frame 1Symbol 478 as "dmg"
ExportAssets (56)Timeline Frame 1Symbol 481 as "effect_baidSarcle"
ExportAssets (56)Timeline Frame 1Symbol 482 as "mainCharSmoke"
ExportAssets (56)Timeline Frame 1Symbol 483 as "missileTypeAsmoke"
ExportAssets (56)Timeline Frame 1Symbol 487 as "missileTypeA"
ExportAssets (56)Timeline Frame 1Symbol 489 as "smokeLineTutorial"
ExportAssets (56)Timeline Frame 1Symbol 494 as "smokeLine"
ExportAssets (56)Timeline Frame 1Symbol 496 as "lineLeaserLineLow"
ExportAssets (56)Timeline Frame 1Symbol 499 as "lineLeaesrLine"
ExportAssets (56)Timeline Frame 1Symbol 502 as "missileLine"
ExportAssets (56)Timeline Frame 1Symbol 504 as "whiteMask"
ExportAssets (56)Timeline Frame 1Symbol 506 as "hitEF1"
ExportAssets (56)Timeline Frame 1Symbol 516 as "tutorial_shotItem"
ExportAssets (56)Timeline Frame 1Symbol 520 as "tutorial_enemy1"
ExportAssets (56)Timeline Frame 1Symbol 527 as "tutorial_moveGoal"
ExportAssets (56)Timeline Frame 1Symbol 528 as "removeItem"
ExportAssets (56)Timeline Frame 1Symbol 543 as "selectWindow"
ExportAssets (56)Timeline Frame 1Symbol 547 as "tutorial_yajirusi"
ExportAssets (56)Timeline Frame 1Symbol 550 as "braidAttack"
ExportAssets (56)Timeline Frame 1Symbol 585 as "gameOverDisplay"
ExportAssets (56)Timeline Frame 1Symbol 589 as "efHitBraid2"
ExportAssets (56)Timeline Frame 1Symbol 590 as "efHitBraid"
ExportAssets (56)Timeline Frame 1Symbol 593 as "efHitShot2"
ExportAssets (56)Timeline Frame 1Symbol 594 as "efHitShot"
ExportAssets (56)Timeline Frame 1Symbol 595 as "shotHit"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemyHpBar2"
ExportAssets (56)Timeline Frame 1Symbol 605 as "displayMes"
ExportAssets (56)Timeline Frame 1Symbol 612 as "ECCM"
ExportAssets (56)Timeline Frame 1Symbol 634 as "display_timeAttackCOMPLETE"
ExportAssets (56)Timeline Frame 1Symbol 648 as "display_timeAttackFirst"
ExportAssets (56)Timeline Frame 30Symbol 8 as "noize2"
ExportAssets (56)Timeline Frame 30Symbol 8 as "noize2"
ExportAssets (56)Timeline Frame 30Symbol 8 as "noize2"
ExportAssets (56)Timeline Frame 30Symbol 8 as "noize2"
ExportAssets (56)Timeline Frame 30Symbol 8 as "noize2"
ExportAssets (56)Timeline Frame 30Symbol 8 as "noize2"

Labels

"Title"Frame 12
"menu"Frame 22
"practice"Frame 32
"test"Frame 42
"timeAttack"Frame 52
"ranking"Frame 62
"braid1"Symbol 73 MovieClip Frame 1
"braid2"Symbol 73 MovieClip Frame 32
"paci_normal"Symbol 91 MovieClip [char4] Frame 11
"change(p->s)"Symbol 91 MovieClip [char4] Frame 20
"change(s->p)"Symbol 91 MovieClip [char4] Frame 30
"sky_normal"Symbol 91 MovieClip [char4] Frame 40
"paci_standing"Symbol 91 MovieClip [char4] Frame 50
"paci(s->n)"Symbol 91 MovieClip [char4] Frame 60
"paci_s(shot1)"Symbol 91 MovieClip [char4] Frame 70
"paci_n(shot1)"Symbol 91 MovieClip [char4] Frame 80
"paci_s(braid1)"Symbol 91 MovieClip [char4] Frame 90
"sky_shot1"Symbol 91 MovieClip [char4] Frame 100
"paci_openWepon1"Symbol 91 MovieClip [char4] Frame 110
"paci(n->over)"Symbol 91 MovieClip [char4] Frame 120
"overGun"Symbol 91 MovieClip [char4] Frame 130
"paci_gard"Symbol 91 MovieClip [char4] Frame 140
"boost"Symbol 91 MovieClip [char4] Frame 150
"braidHit"Symbol 91 MovieClip [char4] Frame 160
"wait"Symbol 112 MovieClip Frame 1
"leaser"Symbol 112 MovieClip Frame 10
"leaserField"Symbol 112 MovieClip Frame 60
"wait"Symbol 138 MovieClip [ship1] Frame 1
"wToN"Symbol 138 MovieClip [ship1] Frame 10
"normal"Symbol 138 MovieClip [ship1] Frame 20
"bomb"Symbol 138 MovieClip [ship1] Frame 30
"load"Symbol 174 MovieClip Frame 1
"open"Symbol 174 MovieClip Frame 10
"oa"Symbol 174 MovieClip Frame 14
"close"Symbol 174 MovieClip Frame 17
"braid1"Symbol 218 MovieClip Frame 1
"braid2"Symbol 218 MovieClip Frame 23
"braid3"Symbol 218 MovieClip Frame 49
"charge"Symbol 231 MovieClip Frame 7
"shot"Symbol 231 MovieClip Frame 15
"paci_normal"Symbol 237 MovieClip [char1] Frame 11
"change(p->s)"Symbol 237 MovieClip [char1] Frame 20
"change(s->p)"Symbol 237 MovieClip [char1] Frame 30
"sky_normal"Symbol 237 MovieClip [char1] Frame 40
"paci_standing"Symbol 237 MovieClip [char1] Frame 50
"paci(s->n)"Symbol 237 MovieClip [char1] Frame 60
"paci_s(shot1)"Symbol 237 MovieClip [char1] Frame 70
"paci_n(shot1)"Symbol 237 MovieClip [char1] Frame 80
"paci_s(braid1)"Symbol 237 MovieClip [char1] Frame 90
"sky_shot1"Symbol 237 MovieClip [char1] Frame 100
"paci_openWepon1"Symbol 237 MovieClip [char1] Frame 110
"paci(n->over)"Symbol 237 MovieClip [char1] Frame 120
"overGun"Symbol 237 MovieClip [char1] Frame 130
"paci_gard"Symbol 237 MovieClip [char1] Frame 140
"boost"Symbol 237 MovieClip [char1] Frame 150
"close"Symbol 337 MovieClip Frame 10
"open"Symbol 337 MovieClip Frame 19
"braid1"Symbol 356 MovieClip Frame 1
"braid2"Symbol 356 MovieClip Frame 40
"braid3"Symbol 356 MovieClip Frame 64
"wait"Symbol 370 MovieClip Frame 1
"attack1"Symbol 370 MovieClip Frame 40
"paci_normal"Symbol 378 MovieClip [char3] Frame 11
"change(p->s)"Symbol 378 MovieClip [char3] Frame 20
"change(s->p)"Symbol 378 MovieClip [char3] Frame 30
"sky_normal"Symbol 378 MovieClip [char3] Frame 40
"paci_standing"Symbol 378 MovieClip [char3] Frame 50
"paci(s->n)"Symbol 378 MovieClip [char3] Frame 60
"paci_s(shot1)"Symbol 378 MovieClip [char3] Frame 70
"paci_n(shot1)"Symbol 378 MovieClip [char3] Frame 80
"paci_s(braid1)"Symbol 378 MovieClip [char3] Frame 90
"sky_shot1"Symbol 378 MovieClip [char3] Frame 100
"paci_openWepon1"Symbol 378 MovieClip [char3] Frame 110
"paci(n->over)"Symbol 378 MovieClip [char3] Frame 120
"overGun"Symbol 378 MovieClip [char3] Frame 130
"paci_gard"Symbol 378 MovieClip [char3] Frame 140
"boost"Symbol 378 MovieClip [char3] Frame 150
"braidHit"Symbol 378 MovieClip [char3] Frame 160
"braid1"Symbol 385 MovieClip Frame 1
"braid2"Symbol 385 MovieClip Frame 25
"braid3"Symbol 385 MovieClip Frame 51
"charge"Symbol 387 MovieClip Frame 7
"shot"Symbol 387 MovieClip Frame 15
"paci_normal"Symbol 402 MovieClip [char2] Frame 11
"change(p->s)"Symbol 402 MovieClip [char2] Frame 20
"change(s->p)"Symbol 402 MovieClip [char2] Frame 30
"sky_normal"Symbol 402 MovieClip [char2] Frame 40
"paci_standing"Symbol 402 MovieClip [char2] Frame 50
"paci(s->n)"Symbol 402 MovieClip [char2] Frame 60
"paci_s(shot1)"Symbol 402 MovieClip [char2] Frame 70
"paci_n(shot1)"Symbol 402 MovieClip [char2] Frame 80
"paci_s(braid1)"Symbol 402 MovieClip [char2] Frame 90
"sky_shot1"Symbol 402 MovieClip [char2] Frame 100
"paci_openWepon1"Symbol 402 MovieClip [char2] Frame 110
"paci(n->over)"Symbol 402 MovieClip [char2] Frame 120
"overGun"Symbol 402 MovieClip [char2] Frame 130
"paci_gard"Symbol 402 MovieClip [char2] Frame 140
"boost"Symbol 402 MovieClip [char2] Frame 150
"braidHit"Symbol 402 MovieClip [char2] Frame 160
"sky_Ext"Symbol 402 MovieClip [char2] Frame 170
"bomb"Symbol 402 MovieClip [char2] Frame 180
"bomb"Symbol 404 MovieClip Frame 10
"hit"Symbol 405 MovieClip [c1sb_shot1EF_enemy] Frame 2
"bomb"Symbol 418 MovieClip [floatSAM] Frame 10
"bomb"Symbol 420 MovieClip [floatECM] Frame 10
"bomb"Symbol 422 MovieClip [floatGun] Frame 10
"end"Symbol 464 MovieClip [WeponSystem1_or] Frame 15
"end"Symbol 467 MovieClip [WeponSystem1_sb] Frame 15
"loop"Symbol 470 MovieClip [overShotEF] Frame 6
"end"Symbol 470 MovieClip [overShotEF] Frame 15
"hit"Symbol 474 MovieClip Frame 4
"bomb"Symbol 487 MovieClip [missileTypeA] Frame 10
"first"Symbol 516 MovieClip [tutorial_shotItem] Frame 1
"normal"Symbol 516 MovieClip [tutorial_shotItem] Frame 10
"remove"Symbol 516 MovieClip [tutorial_shotItem] Frame 19
"normal"Symbol 520 MovieClip [tutorial_enemy1] Frame 10
"bomb"Symbol 520 MovieClip [tutorial_enemy1] Frame 19
"remove"Symbol 520 MovieClip [tutorial_enemy1] Frame 29
"ok"Symbol 527 MovieClip [tutorial_moveGoal] Frame 10
"result"Symbol 585 MovieClip [gameOverDisplay] Frame 56
"_up"Symbol 747 MovieClip Frame 1
"_over"Symbol 747 MovieClip Frame 10
"_down"Symbol 747 MovieClip Frame 20
"_up"Symbol 763 MovieClip Frame 1
"_over"Symbol 763 MovieClip Frame 10
"_down"Symbol 763 MovieClip Frame 20
"normal"Symbol 785 MovieClip Frame 2
"lock"Symbol 785 MovieClip Frame 10
"normal"Symbol 802 MovieClip Frame 1
"select"Symbol 802 MovieClip Frame 10
"cation"Symbol 802 MovieClip Frame 20
"char1"Symbol 831 MovieClip Frame 1
"char2"Symbol 831 MovieClip Frame 10
"char3"Symbol 831 MovieClip Frame 20
"char4"Symbol 831 MovieClip Frame 30
"noHit"Symbol 835 MovieClip Frame 2
"hit"Symbol 835 MovieClip Frame 10
"f1"Symbol 867 MovieClip Frame 10
"f2"Symbol 867 MovieClip Frame 20
"f3"Symbol 867 MovieClip Frame 30
"f4"Symbol 867 MovieClip Frame 40
"menu"Symbol 868 MovieClip Frame 2
"credit"Symbol 868 MovieClip Frame 20
"option"Symbol 868 MovieClip Frame 30
"timeAttack"Symbol 868 MovieClip Frame 45
"selectCharFirst"Symbol 868 MovieClip Frame 90
"selectChar1"Symbol 868 MovieClip Frame 95
"selectChar2"Symbol 868 MovieClip Frame 110
"warningMisRoop"Symbol 877 MovieClip Frame 6
"normal"Symbol 929 MovieClip Frame 1
"inFight"Symbol 929 MovieClip Frame 10
"shot"Symbol 929 MovieClip Frame 20
"move"Symbol 929 MovieClip Frame 30
"gard"Symbol 929 MovieClip Frame 40
"b"Symbol 935 MovieClip Frame 10
"s"Symbol 935 MovieClip Frame 20
"first"Symbol 1026 MovieClip Frame 2
"e1"Symbol 1026 MovieClip Frame 10
"rankIn"Symbol 1026 MovieClip Frame 20
"connect"Symbol 1026 MovieClip Frame 27
"e2"Symbol 1026 MovieClip Frame 35
"rankOut"Symbol 1026 MovieClip Frame 45
"ranking"Symbol 1026 MovieClip Frame 55

Dynamic Text Variables

mesSymbol 565 EditableText"ミッション名:戦闘テスト 機体名称:レッドベリル 戦闘時間:18:20 被弾数 34 撃墜スコア詳細************ ガンフロート 84 SAMフロート 50 駆逐戦闘艦 6 総撃破数 180 総合評価 186000"
totalTimeSymbol 581 EditableText"00:00"
missionNameSymbol 582 EditableText"戦闘テスト"
charNameSymbol 584 EditableText"ラピス・プロトタイプ"
mesSymbol 599 EditableText"<P ALIGN="LEFT"><FONT FACE="_等幅" SIZE="12" COLOR="#FFFFFF">AWACS:ガン・フロート*5</FONT></P><P ALIGN="LEFT"><FONT FACE="_等幅" SIZE="12" COLOR="#FFFFFF">AWACS:SAM・フロート*5</FONT></P><P ALIGN="LEFT"><FONT FACE="_等幅" SIZE="12" COLOR="#FFFFFF">AWACS:敵機群、戦闘域進入確認</FONT></P><P ALIGN="LEFT"><FONT FACE="_等幅" SIZE="12" COLOR="#FFFFFF">はるかぜ:まずはフロートを掃討するよ、OK?</FONT></P>"
totalTimeSymbol 623 EditableText"999.99"
disMesSymbol 624 EditableText""
downloadParcentSymbol 662 EditableText"000"
mainMesSymbol 715 EditableText"xxx"
mesSymbol 716 EditableText"xxx"
disVolSymbol 768 EditableText"100"
keyEngSymbol 779 EditableText"Attack"
keyJpnSymbol 780 EditableText"攻撃実行"
nowKeySymbol 781 EditableText"X"
nameSymbol 842 EditableText"ハーケルピュアーネ"
hpSymbol 844 EditableText"xxxxx"
defSymbol 846 EditableText"xxx"
addSpeedSymbol 848 EditableText"xx"
maxSpeedSymbol 850 EditableText"xxx"
dushSymbol 852 EditableText"xxx"
comSymbol 860 EditableText"xxx xxx xxx xxx xxx xxx"
tutorialNameSymbol 900 EditableText"訓練名称"
mesSymbol 906 EditableText"1 1 1"
displaycfSymbol 937 EditableText"xxxxxxxxxx"
scoreSymbol 953 EditableText"000000000000000000000"
disTimeSymbol 960 EditableText"999.99"
nameSymbol 991 EditableText""
timeSymbol 1007 EditableText"999.99"
nameSymbol 1008 EditableText"RANKRANKRANK"
disPacNameSymbol 1009 EditableText"laphis-prototype"
noSymbol 1011 EditableText"10"
titleSymbol 1024 EditableText"総合"




http://swfchan.com/1/1969/info.shtml
Created: 12/8 -2019 07:31:16 Last modified: 12/8 -2019 07:31:16 Server time: 22/12 -2024 05:22:04