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Fighter.swf

This is the info page for
Flash #2043

(Click the ID number above for more basic data on this flash file.)


Text
Game Over !

New
Game

Try the full version of this game!
Atomic 3D Shooter
The full version will please you with
its high-quality graphics, color
abundance, real sounds, and many
skill levels.

Destroy all asteroids avoid
contact while your missile is not
launched. Remember big
asteroids will leave some
splinters.
Good luck!

Help

paused

Asteroid lite

Pause

?

More
Games

12345

score

Absolutist.com

ActionScript [AS1/AS2]

Frame 1
function Init() { if (this.inited != undefined) { return(undefined); } this.inited = true; Engine = new GameEngine(); Engine.NewGame(); } function GameEngine() { this.m_bullets = new Array(); this.m_nbullets = 0; this.m_bombs = new Array(); this.m_nbombs = 0; this.m_cballs = new Array(); this.m_ncballs = 0; this.m_ils = new Array(); this.m_nils = 0; this.m_paused = false; } IL_NUM = 10; IL_V = 0.5; IL_VG = 0.015; IL_D1 = 20; IL_DX = 30; IL_D2 = 40; BOX_X1 = 25; BOX_X2 = 200; GUN_VEL = 5; MAX_BULLETS = 3; BULLET_VEL = 3; BOMB_V = 3; BOMB_D = 20; GUN_D = 15; GUN_D1 = 20; GUN_D2 = 80; GUN_DD = 5; BULLET_D = 10; CBALL_VEL = 3; CBALL_GV = 0.1; CBALL_D1 = 20; CBALL_D2 = 40; GameEngine.prototype.NewGame = function () { var x = "m_paused"; attachMovie("lm_paused", x, 14000); this.m_cpaused = eval (x); this.m_cpaused._y = 180; this.m_cpaused._x = 180; this.m_cpaused._visible = false; Score = 0; this.ilvx = IL_V; this.ilvg = IL_VG; this.gaming = true; this.m_level = 0; var i = 0; while (i < this.m_cballs.length) { removeMovieClip(this.m_cballs[i]); i++; } this.m_cballs.splice(0, this.m_cballs.length); var i = 0; while (i < this.m_bullets.length) { removeMovieClip(this.m_bullets[i]); i++; } this.m_bullets.splice(0, this.m_bullets.length); var i = 0; while (i < this.m_ils.length) { removeMovieClip(this.m_ils[i]); i++; } this.m_ils.splice(0, this.m_ils.length); var i = 0; while (i < this.m_bombs.length) { removeMovieClip(this.m_bombs[i]); i++; } this.m_bombs.splice(0, this.m_bombs.length); this.m_nils = 0; while (this.m_nils < IL_NUM) { x = random(420 - (IL_D2 * 2)) + IL_D2; y = random(375 - (IL_D2 * 2)) + IL_D2; if ((((160 < x) && (x < 260)) && (140 < y)) && (y < 240)) { continue; } k = this.m_nils; newil = "xx" + this.m_nils; ilcolor = random(3) + 1; attachMovie("lm_il0" + ilcolor, newil, 10 + this.m_nils); this.m_ils[k] = eval (newil); this.m_ils[k]._x = x; this.m_ils[k]._y = y; d = random(IL_D2 - IL_D1) + IL_D1; this.m_ils[k]._width = d; this.m_ils[k]._height = d; this.m_ils[k].d = d; this.m_ils[k].ilcolor = ilcolor; this.m_ils[k].vx = random(IL_V * 100) / 100; this.m_ils[k].vy = random(IL_V * 100) / 100; if (random(2) == 0) { this.m_ils[k].vy = -this.m_ils[k].vy; } if (random(2) == 0) { this.m_ils[k].vx = -this.m_ils[k].vx; } this.m_nils++; if (500 < this.m_nils) { this.m_nils = 0; } } this.AddGun(); gotoAndPlay (2); }; GameEngine.prototype.AddGun = function () { var x = "m_gun"; this.GetRandomColor(); guncolor = this.xcolor; attachMovie("lm_il0" + guncolor, x, 300); this.gun = eval (x); this.gun._width = GUN_D; this.gun._height = GUN_D; this.gun._y = 187.5; this.gun._x = 210; this.gun.vy = 0; this.gun.vx = 0; this.gun.guncolor = guncolor; this.gun.affected = false; }; GameEngine.prototype.OnTimer = function () { if (this.m_paused) { return(undefined); } if (0 >= this.m_ils.length) { this.GameOver(); return(undefined); } if (this.gun.affected) { this.gun._x = this.gun._x + this.gun.vx; this.gun._y = this.gun._y + this.gun.vy; if ((((420 < (this.gun._x + (this.gun._width / 2))) || ((this.gun._x - (this.gun._width / 2)) < 1)) || (375 < (this.gun._y + (this.gun._width / 2)))) || ((this.gun._y - (this.gun._width / 2)) < 1)) { this.gun._x = this.gun._x - this.gun.vx; this.gun._y = this.gun._y - this.gun.vy; k = (count = this.m_ils.length); this.m_nils++; if (500 < this.m_nils) { this.m_nils = 0; } newil = "xx" + this.m_nils; attachMovie("lm_il0" + this.gun.guncolor, newil, 10 + this.m_nils); this.m_ils[k] = eval (newil); this.m_ils[k]._x = this.gun._x; this.m_ils[k]._y = this.gun._y; this.m_ils[k]._width = this.gun._width; this.m_ils[k]._height = this.gun._height; this.m_ils[k].d = this.gun._width; this.m_ils[k].ilcolor = this.gun.guncolor; this.m_ils[k].vx = random(IL_V * 100) / 100; this.m_ils[k].vy = random(IL_V * 100) / 100; if (random(2) == 0) { this.m_ils[k].vy = -this.m_ils[k].vy; } if (random(2) == 0) { this.m_ils[k].vx = -this.m_ils[k].vx; } removeMovieClip(this.gun); this.AddGun(); } } if ((random(1000) < 10) && (this.m_cballs.length < 1)) { this.m_ncballs++; if (100 < this.m_ncballs) { m_ncballs = 0; } var x = ("m_bcball" + this.m_ncballs); attachMovie("lm_bullet", x, 3000 + this.m_ncballs); a = eval (x); d = CBALL_D1; a.d = d; a._width = d; a._height = d; a._x = random(420 - (2 * CBALL_D2)) + CBALL_D2; a._y = random(375 - (2 * CBALL_D2)) + CBALL_D2; a.vx = random(CBALL_VEL * 100) / 100; a.vy = random(CBALL_VEL * 100) / 100; a.vg = (random(CBALL_GV * 100) / 100) + 0.1; this.m_cballs.push(a); } var i = 0; while (i < this.m_cballs.length) { this.m_cballs[i]._x = this.m_cballs[i]._x + this.m_cballs[i].vx; this.m_cballs[i]._y = this.m_cballs[i]._y + this.m_cballs[i].vy; this.m_cballs[i].d = this.m_cballs[i].d + this.m_cballs[i].vg; this.m_cballs[i]._width = this.m_cballs[i].d; this.m_cballs[i]._height = this.m_cballs[i].d; if ((420 < (this.m_cballs[i]._x + (this.m_cballs[i]._width / 2))) || ((this.m_cballs[i]._x - (this.m_cballs[i]._width / 2)) < 1)) { this.m_cballs[i].vx = -this.m_cballs[i].vx; this.m_cballs[i]._x = this.m_cballs[i]._x + this.m_cballs[i].vx; } if ((375 < (this.m_cballs[i]._y + (this.m_cballs[i]._width / 2))) || ((this.m_cballs[i]._y - (this.m_cballs[i]._width / 2)) < 1)) { this.m_cballs[i].vy = -this.m_cballs[i].vy; this.m_cballs[i]._y = this.m_cballs[i]._y + this.m_cballs[i].vy; } if (this.m_cballs[i]._width >= CBALL_D2) { this.m_cballs[i].gotoAndPlay(2); this.m_cballs.splice(i, 1); i--; } else { d = (this.m_cballs[i]._width / 2) + (this.gun._width / 2); dx = this.m_cballs[i]._x - this.gun._x; dy = this.m_cballs[i]._y - this.gun._y; x = (dx * dx) + (dy * dy); if ((d * d) >= x) { this.m_cballs[i].gotoAndPlay(2); this.m_cballs.splice(i, 1); removeMovieClip(this.gun); i--; Score = Score + 200; this.AddGun(); } } i++; } var i = 0; while (i < this.m_ils.length) { this.m_ils[i]._x = this.m_ils[i]._x + this.m_ils[i].vx; this.m_ils[i]._y = this.m_ils[i]._y + this.m_ils[i].vy; this.m_ils[i].d = this.m_ils[i].d + this.ilvg; this.m_ils[i]._width = this.m_ils[i].d; this.m_ils[i]._height = this.m_ils[i].d; if ((420 < (this.m_ils[i]._x + (this.m_ils[i]._width / 2))) || ((this.m_ils[i]._x - (this.m_ils[i]._width / 2)) < 1)) { this.m_ils[i].vx = -this.m_ils[i].vx; this.m_ils[i]._x = this.m_ils[i]._x + this.m_ils[i].vx; } if ((375 < (this.m_ils[i]._y + (this.m_ils[i]._width / 2))) || ((this.m_ils[i]._y - (this.m_ils[i]._width / 2)) < 1)) { this.m_ils[i].vy = -this.m_ils[i].vy; this.m_ils[i]._y = this.m_ils[i]._y + this.m_ils[i].vy; } if (IL_D2 < this.m_ils[i]._width) { this.m_ils[i].d = IL_D1; this.m_ils[i]._width = this.m_ils[i].d; this.m_ils[i]._height = this.m_ils[i].d; this.m_ils[i]._x = this.m_ils[i]._x - (this.m_ils[i].d / 2); this.m_ils[i].vx = random(IL_V * 100) / 100; this.m_ils[i].vy = random(IL_V * 100) / 100; count = this.m_ils.length; k = count; this.m_nils++; if (500 < this.m_nils) { this.m_nils = 0; } newil = "xx" + this.m_nils; this.GetRandomColor(); ilcolor = this.xcolor; attachMovie("lm_il0" + ilcolor, newil, 10 + this.m_nils); this.m_ils[k] = eval (newil); d = IL_D1; this.m_ils[k]._x = this.m_ils[i]._x + d; this.m_ils[k]._y = this.m_ils[i]._y; this.m_ils[k]._width = d; this.m_ils[k]._height = d; this.m_ils[k].d = d; this.m_ils[k].ilcolor = ilcolor; this.m_ils[k].vx = random(IL_V * 100) / 100; this.m_ils[k].vy = random(IL_V * 100) / 100; if (random(2) == 0) { this.m_ils[k].vy = -this.m_ils[k].vy; } if (random(2) == 0) { this.m_ils[k].vx = -this.m_ils[k].vx; } } d = (this.m_ils[i]._width / 2) + (this.gun._width / 2); dx = this.m_ils[i]._x - this.gun._x; dy = this.m_ils[i]._y - this.gun._y; x = (dx * dx) + (dy * dy); if ((d * d) >= x) { if (!this.gun.affected) { this.GameOver(); } else if (this.gun.guncolor == this.m_ils[i].ilcolor) { d = this.m_ils[i]._width; if (d >= IL_DX) { Score = Score + 20; this.m_ils[i].d = IL_D1; this.m_ils[i]._width = this.m_ils[i].d; this.m_ils[i]._height = this.m_ils[i].d; this.m_ils[i]._x = this.m_ils[i]._x - (this.m_ils[i].d / 2); this.m_ils[i].vx = random(IL_V * 100) / 100; this.m_ils[i].vy = random(IL_V * 100) / 100; count = this.m_ils.length; k = count; this.m_nils++; if (500 < this.m_nils) { this.m_nils = 0; } newil = "xx" + this.m_nils; this.GetRandomColor(); ilcolor = this.xcolor; attachMovie("lm_il0" + ilcolor, newil, 10 + this.m_nils); this.m_ils[k] = eval (newil); d = IL_D1; this.m_ils[k]._x = this.m_ils[i]._x + d; this.m_ils[k]._y = this.m_ils[i]._y; this.m_ils[k]._width = d; this.m_ils[k]._height = d; this.m_ils[k].d = d; this.m_ils[k].ilcolor = ilcolor; this.m_ils[k].vx = random(IL_V * 100) / 100; this.m_ils[k].vy = random(IL_V * 100) / 100; if (random(2) == 0) { this.m_ils[k].vy = -this.m_ils[k].vy; } if (random(2) == 0) { this.m_ils[k].vx = -this.m_ils[k].vx; } } else { this.m_ils[i].gotoAndPlay(2); this.m_ils.splice(i, 1); } } else if (this.gun.guncolor != this.m_ils[i].ilcolor) { k = (count = this.m_ils.length); this.m_nils++; if (500 < this.m_nils) { this.m_nils = 0; } newil = "xx" + this.m_nils; attachMovie("lm_il0" + this.gun.guncolor, newil, 10 + this.m_nils); this.m_ils[k] = eval (newil); this.m_ils[k]._x = this.gun._x; this.m_ils[k]._y = this.gun._y; this.m_ils[k]._width = this.gun._width; this.m_ils[k]._height = this.gun._height; this.m_ils[k].d = this.gun._width; this.m_ils[k].ilcolor = this.gun.guncolor; this.m_ils[k].vx = this.gun.vx * (IL_V / BULLET_VEL); this.m_ils[k].vy = this.gun.vy * (IL_V / BULLET_VEL); this.m_ils[i].vx = this.m_ils[k].vx; this.m_ils[i].vy = this.m_ils[k].vy; } removeMovieClip(this.gun); this.AddGun(); } i++; } }; GameEngine.prototype.AddBullet = function () { if (this.gun.affected || (this.m_paused)) { return(undefined); } this.gun.affected = true; this.gun.vy = _ymouse - this.gun._y; this.gun.vx = _xmouse - this.gun._x; norm = (this.gun.vx * this.gun.vx) + (this.gun.vy * this.gun.vy); norm = Math.sqrt(norm); this.gun.vx = this.gun.vx / norm; this.gun.vy = this.gun.vy / norm; v = BULLET_VEL; this.gun.vx = this.gun.vx * v; this.gun.vy = this.gun.vy * v; }; GameEngine.prototype.GameOver = function () { var x = "m_gow"; attachMovie("lm_GameOverWnd", x, 10000); a = eval (x); a._y = 87; a._x = 110; this.m_paused = true; }; GameEngine.prototype.ShowHelp = function () { var x = "m_hw"; attachMovie("lm_HelpWnd", x, 10001); a = eval (x); a._y = 50; a._x = 50; Engine.m_paused = true; }; GameEngine.prototype.GetRandomColor = function () { while (0 < this.m_ils.length) { xcolor = random(3) + 1; var i = 0; while (i < this.m_ils.length) { if (this.m_ils[i].ilcolor == xcolor) { this.xcolor = xcolor; return(undefined); } i++; } } }; Init();
Instance of Symbol 56 MovieClip in Frame 1
onClipEvent (mouseDown) { tellTarget (_parent) { if ((((2 < _xmouse) && (_xmouse < 422)) && (1 < _ymouse)) && (_ymouse < 374)) { Engine.AddBullet(); } Engine.m_paused = false; Engine.m_cpaused._visible = false; }; }
Instance of Symbol 58 MovieClip in Frame 1
/* no clip actions */
Frame 2
Engine.OnTimer();
Frame 3
gotoAndPlay (2);
Symbol 4 MovieClip [lm_il02] Frame 1
stop();
Symbol 4 MovieClip [lm_il02] Frame 2
Symbol 4 MovieClip [lm_il02] Frame 10
removeMovieClip(this);
Symbol 7 MovieClip [lm_il01] Frame 1
stop();
Symbol 7 MovieClip [lm_il01] Frame 10
removeMovieClip(this);
Symbol 10 MovieClip [lm_il03] Frame 1
stop();
Symbol 10 MovieClip [lm_il03] Frame 15
removeMovieClip(this);
Symbol 13 MovieClip [lm_bullet] Frame 1
stop();
Symbol 13 MovieClip [lm_bullet] Frame 15
removeMovieClip(this);
Symbol 31 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 5
stop();
Symbol 31 MovieClip Frame 8
gotoAndStop (1);
Symbol 31 MovieClip Frame 12
gotoAndStop (1);
Symbol 33 Button
on (rollOver) { this.knop1.gotoAndPlay(2); } on (rollOut) { this.knop1.gotoAndPlay(6); } on (press) { tellTarget (_parent) { Engine.NewGame(); Engine.m_paused = false; removeMovieClip(this); }; }
Symbol 40 Button
on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/atomic3d/"; getURL (sd, "blank"); }
Instance of Symbol 17 MovieClip in Symbol 41 MovieClip [lm_GameOverWnd] Frame 1
onClipEvent (mouseDown) { tellTarget (_parent) { if ((1 < _ymouse) && (_ymouse < 375)) { Engine.AddBullet(); } Engine.m_paused = false; Engine.m_cpaused._visible = false; }; } onClipEvent (enterFrame) { tellTarget (_parent) { if (((((-100 < _xmouse) && (_xmouse < 450)) && (1 < _ymouse)) && (_ymouse < 250)) && (!Engine.m_paused)) { Mouse.show(); } else { Mouse.hide(); } }; }
Symbol 48 Button
on (press) { _parent.Engine.m_paused = false; removeMovieClip(this); }
Symbol 63 Button
on (press) { Engine.m_paused = !Engine.m_paused; Engine.m_cpaused._visible = true; }
Symbol 65 Button
on (rollOver) { _root.knop1.gotoAndPlay(2); } on (rollOut) { _root.knop1.gotoAndPlay(6); } on (press) { Engine.NewGame(); }
Symbol 66 Button
on (press) { Engine.ShowHelp(); }
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 5
stop();
Symbol 75 Button
on (rollOver) { _root.knop2.gotoAndPlay(2); } on (rollOut) { _root.knop2.gotoAndPlay(6); } on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/?r=sast"; getURL (sd, "blank"); }
Symbol 86 Button
on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/?r=sast"; getURL (sd, "blank"); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:4
Symbol 3 SoundUsed by:4 7 10
Symbol 4 MovieClip [lm_il02]Uses:2 3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClip [lm_il01]Uses:6 3
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClip [lm_il03]Uses:9 3
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClip [lm_bullet]Uses:12
Symbol 14 GraphicUsed by:41
Symbol 15 FontUsed by:16 44 51 62 69 79
Symbol 16 TextUses:15Used by:41
Symbol 17 MovieClipUsed by:41
Symbol 18 FontUsed by:19 64 78
Symbol 19 TextUses:18Used by:20 22
Symbol 20 MovieClipUses:19Used by:31
Symbol 21 GraphicUsed by:31 74
Symbol 22 MovieClipUses:19Used by:31
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26 48 63 66
Symbol 26 MovieClipUses:23 25Used by:31 74
Symbol 27 ShapeTweeningUsed by:31
Symbol 28 GraphicUsed by:31 74
Symbol 29 ShapeTweeningUsed by:31
Symbol 30 GraphicUsed by:31 74
Symbol 31 MovieClipUses:20 21 22 26 27 28 29 30Used by:41  Timeline
Symbol 32 GraphicUsed by:33 40 65 75
Symbol 33 ButtonUses:32Used by:41
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:41  Timeline
Symbol 37 FontUsed by:39 43
Symbol 38 FontUsed by:39 43
Symbol 39 TextUses:37 38Used by:41
Symbol 40 ButtonUses:32Used by:41  Timeline
Symbol 41 MovieClip [lm_GameOverWnd]Uses:14 16 17 31 33 36 39 40
Symbol 42 GraphicUsed by:50
Symbol 43 TextUses:37 38Used by:50
Symbol 44 TextUses:15Used by:50
Symbol 45 GraphicUsed by:48 63 66
Symbol 46 GraphicUsed by:48 63 66
Symbol 47 GraphicUsed by:48 63 66
Symbol 48 ButtonUses:25 45 46 47Used by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [lm_HelpWnd]Uses:42 43 44 48 49
Symbol 51 TextUses:15Used by:52
Symbol 52 MovieClipUses:51Used by:53
Symbol 53 MovieClip [lm_paused]Uses:52
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:Timeline
Symbol 56 MovieClipUsed by:Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 FontUsed by:62
Symbol 62 TextUses:15 61Used by:Timeline
Symbol 63 ButtonUses:25 45 46 47Used by:Timeline
Symbol 64 TextUses:18Used by:Timeline
Symbol 65 ButtonUses:32Used by:Timeline
Symbol 66 ButtonUses:25 45 46 47Used by:Timeline
Symbol 67 FontUsed by:68
Symbol 68 TextUses:67Used by:Timeline
Symbol 69 TextUses:15Used by:70 71
Symbol 70 MovieClipUses:69Used by:74
Symbol 71 MovieClipUses:69Used by:74
Symbol 72 ShapeTweeningUsed by:74
Symbol 73 ShapeTweeningUsed by:74
Symbol 74 MovieClipUses:70 21 71 26 72 28 73 30Used by:Timeline
Symbol 75 ButtonUses:32Used by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:Timeline
Symbol 78 EditableTextUses:18Used by:Timeline
Symbol 79 TextUses:15Used by:Timeline
Symbol 80 GraphicUsed by:Timeline
Symbol 81 FontUsed by:82
Symbol 82 TextUses:81Used by:Timeline
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 ButtonUses:83 84 85Used by:Timeline

Instance Names

"knop1"Frame 1Symbol 31 MovieClip
"knop2"Frame 1Symbol 74 MovieClip
"knop1"Symbol 41 MovieClip [lm_GameOverWnd] Frame 1Symbol 31 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$hm$PTvF6kQal59WJ.7T9BYmw0."
ExportAssets (56)Timeline Frame 1Symbol 4 as "lm_il02"
ExportAssets (56)Timeline Frame 1Symbol 7 as "lm_il01"
ExportAssets (56)Timeline Frame 1Symbol 10 as "lm_il03"
ExportAssets (56)Timeline Frame 1Symbol 13 as "lm_bullet"
ExportAssets (56)Timeline Frame 1Symbol 41 as "lm_GameOverWnd"
ExportAssets (56)Timeline Frame 1Symbol 50 as "lm_HelpWnd"
ExportAssets (56)Timeline Frame 1Symbol 53 as "lm_paused"

Labels

"start"Frame 1

Dynamic Text Variables

ScoreSymbol 78 EditableText"12345"




http://swfchan.com/1/2043/info.shtml
Created: 17/6 -2019 17:26:28 Last modified: 17/6 -2019 17:26:28 Server time: 28/04 -2024 23:29:29