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flash-game-jakesjokes-1010.swf

This is the info page for
Flash #2199

(Click the ID number above for more basic data on this flash file.)


Text
99

LOADING

(1%)

X

U

O

E

N

S

I

D

G

T

.com

DEFEND YOUR CASTLE

DEFEND YOUR CASTLE

DEFEND YOUR CASTLE

NEW GAME

NEW GAME

NEW GAME

NEW GAME

ENTER CODE

ENTER CODE

ENTER CODE

ENTER CODE

HELP

HELP

HELP

HELP

Copyright 2003 XGenStudios.com

Copyright 2003 XGenStudios.com

Copyright 2003 XGenStudios.com

LOAD GAME

LOAD GAME

LOAD GAME

LOAD GAME

SFXsplatter0

SFXsplatter1

SFXsplatter2

SFXover

NO SAVED GAME !

SFXcheat

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

OK

OK

OK

OK

Your kingdom is under the onslaught of an
invading enemy, and you must defend your
castle.  You will need both speed and agility
to survive.

To kill enemy units, pick
them up with the mouse
and fling them through
the air.  Gravity should
take care of the rest.

Press 'p' to pause the game

BUILDINGS

BUILDINGS

BUILDINGS

At the end of each stage, your points will be tallied.
You will then have the option of purchasing upgrades.

Repair - Fixes damage
done by enemy units

Fortify - Raise the castle
walls for better defense

Temple - Allows you to
convert enemies to your
cause by dropping them
(gently) in your castle

Archery Range - Allows
you to train converts into
archers that shoot at the
enemy

Demolition Lab - Allows you
to deploy dynamite strapped
converts by clicking them
beneath the armor bar.  Click
on the kamikazee to detonate.

Workshop - Allows you
to train craftsmen, which
repair damage automatically

Manapool - Allows you
to train wizards, which
can cast various spells.

VIEW SPELLS

VIEW SPELLS

VIEW SPELLS

Mana Bar - Indicates how much mana
you have to cast spells.  Spells light
up when you can cast them. Training
more wizards increases your
maximum amount of mana, and the
speed at which it regenerates.

Kill (300 Mana) - '1' or 'a'
Destroys any enemy unit immediately

Detonate (800 Mana) - '2' or 's'
Creates a explosion which kills any
units within the blast radius

Conversion (2000 Mana) - '3' or 'd'
Instantaneously transforms an enemy
unit into a convert

STAGE 999

SFXdrums

DEFEND YOUR CASTLE

999

999

999

CONVERT

CRAFTSMAN TRAINED !

ARCHER TRAINED !

WIZARD TRAINED !

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

SFXtrain

SFXconvert

SFXbirds

SFXbirds2

SFXbomb

SFXfalldown

SFXcollosus

SFXspell

SFXspell3

SFXclang

27593

27593

CASUALTIES:

27593

CASUALTIES:

27593

27593

Tick

PAUSED

XGenStudios.com

XGenStudios.com

XGenStudios.com

Q

STAGE 999 COMPLETE !

STAGE POINTS:

KILL BONUS:

SPENDABLE POINTS:

TOTAL SCORE:

99999999

99999999

99999999

99999999

99999999

UNIT UPKEEP:

STAGE 999 COMPLETE !

0

99999999

99999999

0

0

00

UNITS LOST:          ARCHERS        CRAFTSMEN        WIZARDS

00

00

SAVE

SAVE

SAVE

SAVE

GAME SAVED !

SFXcash

PURCHASED

UPGRADES

BUILDINGS

SPENDABLE POINTS:

0

999999

999999

/

REPAIR 50 - (100p)

REPAIR 50 - (100p)

REPAIR 50 - (100p)

REPAIR 250 - (500p)

REPAIR 250 - (500p)

REPAIR 250 - (500p)

REPAIR 1000 - (2000p)

REPAIR 1000 - (2000p)

REPAIR 1000 - (2000p)

FORTIFY WALLS - (750p)

FORTIFY WALLS - (750p)

FORTIFY WALLS - (750p)

TEMPLE - (5000p)

TEMPLE - (5000p)

TEMPLE - (5000p)

ARCHERY RANGE - (8000p)

ARCHERY RANGE - (8000p)

ARCHERY RANGE - (8000p)

MANA POOL - (40000p)

MANA POOL - (40000p)

MANA POOL - (40000p)

WORK SHOP - (25000p)

WORK SHOP - (25000p)

WORK SHOP - (25000p)

SFXrepair

SFXrepair2

SFXrepair3

SFXfortify

SFXpurchase

DEMOLITION LAB - (15000p)

DEMOLITION LAB - (15000p)

DEMOLITION LAB - (15000p)

LEVEL CODE:

FORTIFY x 10 - (7500p)

FORTIFY x 10 - (7500p)

FORTIFY x 10 - (7500p)

Cheater

SORE WRIST?

SORE WRIST?

SORE WRIST?

YOU WERE DEFEATED!

27593

27593

CASUALTIES:

27593

CASUALTIES:

27593

FINAL SCORE:

cheat    ( P )  Pronunciation Key  (cht)
v. cheat·ed, cheat·ing, cheats
1.  To act dishonestly; practice fraud.
2.  To violate rules deliberately, as in a game:
was accused of cheating at cards.
3.  To elude; escape: cheat death.

ActionScript [AS1/AS2]

Frame 1
function stickA() { this.num = numA; this.mode = -1; numA++; } function addConverts(num) { converts = converts + num; var i = 1; while (i < 12) { eval ("convert" + i)._visible = 0; i++; } var i = 1; while (i <= converts) { eval ("convert" + i)._visible = 1; i++; } } function deployKamikazee() { var i = 0; while (i < 5) { if (kamikazees[i] == 0) { kamikazees[i] = 1; addConverts(-1); with (eval ("kamikazee" + i)) { gotoAndStop(1); _x = 270; _y = 300; } i = 5; } i++; } } function moveKamikazee(num) { with (eval ("kamikazee" + num)) { _x = _x - 2; if (_x < -30) { kamikazees[num] = 0; } } } function explodeKamikazee(x) { if (_root.sound == 1) { SFXbomb.gotoAndPlay(2); } var i = 0; while (i < Math.min(int(ticks / stickrate) + 1, stickmax)) { with (eval ("stickA" + i)) { xdif = Math.abs(_x - x); if (((xdif < 100) && (sticksA[i].mode > -1)) && (sticksA[i].mode < 3)) { if (_root.sound == 1) { eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); } sticksA[i].mode = 12; } } i++; } var i = 0; while (i < 5) { if (x == eval ("kamikazee" + i)._x) { kamikazees[i] = 0; i = 5; } i++; } } function explodeEnemy(x) { if (_root.sound == 1) { SFXbomb.gotoAndPlay(2); } var i = 0; while (i < Math.min(int(ticks / stickrate) + 1, stickmax)) { with (eval ("stickA" + i)) { xdif = Math.abs(_x - x); if (((xdif < 100) && (sticksA[i].mode > -1)) && (sticksA[i].mode < 3)) { if (_root.sound == 1) { eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); } sticksA[i].mode = 12; } } i++; } var i = 20; while (i < 25) { if (x == eval ("stickA" + i)._x) { sticksA[i].mode = 9; i = 25; } i++; } } function castSpell1(num) { if (_root.sound == 1) { SFXspell.gotoAndPlay(2); } eval ("SFXsplatter" + random(3)).gotoAndPlay(2); sticksA[num].mode = 12; mana = mana - 300; spellmode = 0; spell1._xscale = 100; spell1._yscale = 100; Mouse.show(); skullCursor.stopDrag(); skullCursor._x = -50; } function castSpell2(num) { if (_root.sound == 1) { SFXspell3.gotoAndPlay(2); } sticksA[num].mode = 12; explodeKamikazee(eval ("stickA" + num)._x); rnd = random(1000); _root.attachMovie("explosion", "explosion" + rnd, 100000 + rnd); with (eval ("explosion" + rnd)) { _x = eval ("stickA" + num)._x; _y = eval ("stickA" + num)._y; } mana = mana - 800; spellmode = 0; spell2._xscale = 100; spell2._yscale = 100; Mouse.show(); explodeCursor.stopDrag(); explodeCursor._x = -50; } function castSpell3(num) { if (_root.sound == 1) { SFXconvert.gotoAndPlay(2); } sticksA[num].mode = 12; rnd = random(1000); _root.attachMovie("convertBeam", "convertBeam" + rnd, 100000 + rnd); with (eval ("convertBeam" + rnd)) { _x = eval ("stickA" + num)._x; _y = eval ("stickA" + num)._y + 15; } with (eval ("stickA" + num)) { _x = -100; } addConverts(1); mana = mana - 2000; spellmode = 0; spell3._xscale = 100; spell3._yscale = 100; Mouse.show(); convertCursor.stopDrag(); convertCursor._x = -50; } function selectSpell1() { if (gamemode == 1) { if ((mana >= 300) && (spellmode == 0)) { spell1._xscale = 150; spell1._yscale = 150; spellmode = 1; Mouse.hide(); startDrag ("skullCursor", true); } } } function selectSpell2() { if (gamemode == 1) { if ((mana >= 800) && (spellmode == 0)) { spell2._xscale = 150; spell2._yscale = 150; spellmode = 2; Mouse.hide(); startDrag ("explodeCursor", true); } } } function selectSpell3() { if (gamemode == 1) { if ((mana >= 2000) && (spellmode == 0)) { spell3._xscale = 150; spell3._yscale = 150; spellmode = 3; Mouse.hide(); startDrag ("convertCursor", true); } } } function advanceLevel(num) { var i = 0; while (i < num) { stage++; stageticks = stageticks + 100; stickmax++; if (stickrate > 20) { stickrate = stickrate - 20; } var stickmin = Math.max(0, stickmax - 15); if (stage > 9) { stickspeed = stickspeed + 0.1; } i++; } } function pauseGame() { if (gamemode == 1) { paused._visible = 1; gamemode = 2; tick.stop(); var stickLoopMax = Math.min((int(ticks / stickrate) + 1) + stickmin, stickmax); var i = stickmin; while (i < stickLoopMax) { with (eval ("stickA" + i)) { _visible = 0; } i++; } } else { paused._visible = 0; gamemode = 1; tick.play(); var stickLoopMax = Math.min((int(ticks / stickrate) + 1) + stickmin, stickmax); var i = stickmin; while (i < stickLoopMax) { with (eval ("stickA" + i)) { _visible = 1; } i++; } } } function saveGame() { myLSO = SharedObject.getLocal("xgencastle"); if (myLSO.data.myObj == undefined) { trace("Saved Game"); } else { trace("Overwrote Saved Game"); } myObj = {}; myObj.objArray = new Array(16); myObj.objArray[0] = converts; myObj.objArray[1] = archers; myObj.objArray[2] = craftsmen; myObj.objArray[3] = wizards; myObj.objArray[4] = temple; myObj.objArray[5] = archeryrange; myObj.objArray[6] = demolitionlab; myObj.objArray[7] = workshop; myObj.objArray[8] = manapool; myObj.objArray[9] = totalscore; myObj.objArray[10] = totalkills; myObj.objArray[11] = spendable; myObj.objArray[12] = armortotal; myObj.objArray[13] = stage; myObj.objArray[14] = armor; myObj.objArray[15] = mana; myLSO.data.myObj = myObj; } function loadGame() { myLSO = SharedObject.getLocal("xgencastle"); if (myLSO.data.myObj == undefined) { noGameSaved.gotoAndPlay(2); trace("No Saved Game"); } else { trace("Loaded Game"); converts = myLSO.data.myObj.objArray[0]; archers = myLSO.data.myObj.objArray[1]; craftsmen = myLSO.data.myObj.objArray[2]; wizards = myLSO.data.myObj.objArray[3]; temple = myLSO.data.myObj.objArray[4]; archeryrange = myLSO.data.myObj.objArray[5]; demolitionlab = myLSO.data.myObj.objArray[6]; workshop = myLSO.data.myObj.objArray[7]; manapool = myLSO.data.myObj.objArray[8]; totalscore = myLSO.data.myObj.objArray[9]; totalkills = myLSO.data.myObj.objArray[10]; spendable = myLSO.data.myObj.objArray[11]; armortotal = myLSO.data.myObj.objArray[12]; tempstage = myLSO.data.myObj.objArray[13]; armor = myLSO.data.myObj.objArray[14]; mana = myLSO.data.myObj.objArray[15]; advanceLevel(tempstage); gotoAndStop (30); } } function checkCode(pressedKey) { var i = 0; while (i < 10) { keyBuffer[i] = keyBuffer[i + 1]; i++; } keybuffer[10] = pressedKey; trace(pressedKey); str = ""; var i = 0; while (i <= 10) { str = str + keyBuffer[i]; i++; } codes = new Array(); var i = 0; while (i < 20) { codes[i] = 0; i++; } codes[0] = "11511210897116116101114121"; codes[1] = ooo("\u00C0\u00C1\u00C3\u00C0\u00C0\u00C0\u00C0\u00C0\u00C5\u00C0\u00C0\u00C7\u00C0\u00C1\u00C4\u00C0\u00C1\u00C3\u00C0\u00C3\u00C0\u00C0\u00C0\u00C0", "\u00F1"); codes[2] = ooo("\u00C8\u00C8\u00C0\u00C0\u00C0\u00C0\u00C0\u00C1\u00C0\u00C0\u00C9\u00C0\u00C1\u00C0\u00C0\u00C0\u00C5\u00C0\u00C0\u00C7\u00C0\u00C0\u00C4\u00C0\u00C0\u00C6", "\u00F1"); codes[3] = ooo("\u00C0\u00C1\u00C6\u00C8\u00C6\u00C0\u00C1\u00C8\u00C0\u00C1\u00C4\u00C0\u00C1\u00C6\u00C8\u00C6\u00C0\u00C3\u00C3\u00C0\u00C1\u00C0\u00C0\u00C1\u00C0\u00C8\u00C6", "\u00F1"); codes[4] = ooo("\u00C0\u00C1\u00C0\u00C0\u00C1\u00C8\u00C0\u00C0\u00C0\u00C0\u00C1\u00C9\u00C0\u00C1\u00C4\u00C0\u00C0\u00C7\u00C0\u00C1\u00C4\u00C0\u00C0\u00C0\u00C0\u00C0\u00C0\u00C0\u00C5", "\u00F1"); codes[5] = ooo("\u00C0\u00C0\u00C8\u00C0\u00C1\u00C4\u00C0\u00C3\u00C3\u00C8\u00C6\u00C0\u00C0\u00C5\u00C0\u00C1\u00C1\u00C0\u00C0\u00C4\u00C0\u00C1\u00C0", "\u00F1"); codes[6] = ooo("\u00C8\u00C8\u00C0\u00C0\u00C0\u00C0\u00C1\u00C9\u00C0\u00C0\u00C0\u00C0\u00C0\u00C4\u00C0\u00C0\u00C4\u00C0\u00C0\u00C6\u00C0\u00C0\u00C4\u00C8\u00C6", "\u00F1"); codes[7] = ooo("\u00C0\u00C0\u00C1\u00C0\u00C1\u00C4\u00C0\u00C0\u00C1\u00C0\u00C1\u00C7\u00C8\u00C6\u00C0\u00C1\u00C2", "\u00F1"); codes[10] = ooo(ooo("1\u00AE1\u00AE1\u00AF1\u00AE8\u00AE0\u00AE1\u00AE4\u00AE1\u00AA1\u00AF5\u00AE1\u00AE1\u00AE0\u00AE1\u00AE", "\u00F1n"), "\u00F1"); var i = 0; while (i < codes[10].length) { codes[20] = codes[20] + int(codes[10].substring(i, i + 1)); i++; } codes[20] = ooo("qpuqqpqprywqpyqqqqqwqquqpp", String.fromCharCode(codes[20] + 20)); var i = 0; while (i < 21) { if (str.substr(str.length - codes[i].length, codes[i].length) == codes[i]) { if (_root.sound == 1) { SFXcheat.gotoAndPlay(2); } warpToLevel((i + 1) * 10); } i++; } } function warpToLevel(num) { advanceLevel(num); var i = 0; while (i < num) { spendable = spendable + (i * 1000); converts++; stagespassed++; i++; } gotoAndStop (30); } function ooo(oooooooo, ooooooooo) { oooooooooo = ""; ooooooooooo = 0; i = 0; while (i < oooooooo.length) { oooooooooo = oooooooooo + chr(oooooooo.charCodeAt(i) ^ ooooooooo.charCodeAt(ooooooooooo)); ooooooooooo++; if (ooooooooooo == ooooooooo.length) { ooooooooooo = 0; } i++; } return(oooooooooo); } _quality = "BEST"; fscommand ("showmenu", "false"); var sound = 1; var qual = 1; var maxSticks = 25; var keyBuffer = new Array(11); var passedStage = 0; var ticks = 0; var ticks2 = 0; var convertticks = -1; var converts = 0; var archers = 0; var craftsmen = 0; var wizards = 0; var kamikazee = 0; var temple = 0; var archeryrange = 0; var demolitionlab = 0; var workshop = 0; var manapool = 0; var mana = 0; var manatotal = 0; var spellmode = 0; var score = 0; var totalscore = 0; var kills = 0; var totalkills = 0; var spendable = 0; var dispscore = 0; var dispkills = 0; var armortotal = 1000; var armor = armortotal; var stage = 0; var stageticks = 600; var stickmax = 2; var stickrate = 200; var stickspeed = 1; var stagespassed = 0; var cloudvel = new Array(); var numA = 0; var CASTLEGATE = 25; var kamikazees = new Array(); var i = 0; while (i < 5) { kamikazees[i] = 0; i++; } stickA.prototype.move = function () { with (eval ("stickA" + this.num)) { if (this.mode == -1) { this.xvel = 0; this.yvel = 0; this.x = -30; this.y = random(40) + 280; this.damage = 1; this.points = 60; this.xwalk = ((random(10) / 10) + 1.5) * stickspeed; if ((this.num > 9) && (this.num < 15)) { this.xwalk = ((random(10) / 10) + 0.5) * stickspeed; this.damage = 3; this.points = 160; } if ((this.num > 14) && (this.num < 20)) { this.xwalk = ((random(20) / 10) + 2.5) * stickspeed; this.y = random(40) + 260; this.damage = 10; this.points = 400; } if ((this.num > 19) && (this.num < 25)) { this.xwalk = ((random(10) / 10) + 1.5) * stickspeed; this.damage = 1000; this.points = 250; } gotoAndStop(1); walk.gotoAndPlay(random(10)); _x = this.x; _y = this.y; eval ("stickA" + this.num).mynum = this.num; this.mode = 0; } else if (this.mode == 0) { _x = _x + this.xwalk; if ((_y - _x) < CASTLEGATE) { if (this.num < 20) { _x = _y - 26; this.mode = 1; stop(); gotoAndPlay(11); } else { if (_root.sound == 1) { _parent.SFXbomb.gotoAndPlay(2); } gotoAndPlay(2); _parent.armor = _parent.armor - this.damage; this.mode = 9; } } } else if (this.mode == 1) { _parent.armor = _parent.armor - this.damage; } else if (this.mode == 3) { this.xp = _x; this.yp = _y; gotoAndStop(1); this.mode = 8; } else if (this.mode == 8) { if (_y > (this.y + 20)) { stopDrag(); this.mode = 4; } this.xp = _x; this.yp = _y; } else if (this.mode == 4) { this.xvel = (_x - this.xp) / 3; this.yvel = (_y - this.yp) / 3; if (this.yvel < -10) { this.yvel = -10; } this.mode = 5; } else if (this.mode == 5) { this.yvel = this.yvel + 1; _x = _x + this.xvel; _y = _y + this.yvel; if (_x > 550) { _x = 550; this.xvel = 0; } if (_x < 0) { _x = 0; this.xvel = this.xvel / -10; } if (_y > this.y) { _y = this.y; if (((this.yvel + this.xvel) > 22) && (_y > 200)) { if (_root.sound == 1) { eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); } _parent.kills++; _parent.score = _parent.score + this.points; this.counter = 0; this.mode = 9; gotoAndPlay(32); } else if ((((_x > 300) && (_x < 520)) && (convertticks == -1)) && (temple == 1)) { if (_root.sound == 1) { _parent.SFXconvert.gotoAndPlay(2); } beam._visible = 1; convertticks = ticks + 200; _parent.score = _parent.score + 300; _x = -30; this.counter = 0; this.mode = 9; } else { if ((this.num < 15) || (this.num > 20)) { if (_root.sound == 1) { _parent.SFXfalldown.gotoAndPlay(2); } } else if (_root.sound == 1) { _parent.SFXcollosus.gotoAndPlay(2); } this.counter = 0; this.mode = 6; gotoAndPlay(100); } } } else if (this.mode == 6) { this.counter++; if (this.counter > 20) { gotoAndStop(1); this.mode = 0; } } else if (this.mode == 9) { this.counter++; if (this.counter > 100) { this.mode = -1; } } else if (this.mode == 12) { _parent.kills++; _parent.score = _parent.score + this.points; this.counter = 0; if (this.num < 20) { gotoAndPlay(32); } else { gotoAndPlay(2); } this.mode = 9; } } }; gameKeyListener = new Object(); Key.addListener(gameKeyListener); gameKeyListener.onKeyDown = function () { pressedKey = Key.getAscii(); if (gamemode == 0) { checkCode(pressedKey); } else { if ((pressedKey == 49) || (pressedKey == 97)) { selectSpell1(); } if ((pressedKey == 50) || (pressedKey == 115)) { selectSpell2(); } if ((pressedKey == 51) || (pressedKey == 100)) { selectSpell3(); } if (pressedKey == 112) { pauseGame(); } } }; function point3d(x, y, z) { this.num = num; this.x = x; this.y = y; this.z = z; this.scale = 100; num++; } function line(from, to) { this.num = num; this.from = from; this.to = to; num++; } num = 1; perspective = 270; XRotation = 0; YRotation = 0; ZRotation = 0; point3d.prototype.draw = function () { _root.space.attachMovie("point", "point" + this.num, this.num); with (eval ("_root.space.point" + this.num)) { _x = this.x * ((this.z / perspective) + 1); _y = this.y * ((this.z / perspective) + 1); _xscale = this.scale; _yscale = this.scale; } eval ("_root.space.point" + this.num).mynum = this.num; }; point3d.prototype.rotate = function (rotX, rotY, rotZ) { var y1 = ((this.y * Math.cos(rotX)) + (this.z * Math.sin(rotX))); var z1 = ((this.y * (-Math.sin(rotX))) + (this.z * Math.cos(rotX))); var x1 = ((this.x * Math.cos(rotY)) + (z1 * (-Math.sin(rotY)))); var z2 = ((this.x * Math.sin(rotY)) + (z1 * Math.cos(rotY))); var x2 = ((x1 * Math.cos(rotZ)) + (y1 * Math.sin(rotZ))); var y2 = ((x1 * (-Math.sin(rotZ))) + (y1 * Math.cos(rotZ))); this.scale = ((this.z / 2) + 100) + ((this.z / _root.perspective) + 1); this.x = x2; this.y = y2; this.z = z2; }; line.prototype.draw = function () { fX = eval ("_root.space.point" + this.from)._x; fY = eval ("_root.space.point" + this.from)._y; tX = eval ("_root.space.point" + this.to)._x; tY = eval ("_root.space.point" + this.to)._y; _root.space.attachMovie("line", "line" + this.num, this.num); with (eval ("_root.space.line" + this.num)) { _x = fX; _y = fY; _xscale = tX - fX; _yscale = tY - fY; } }; points = new Array(); totalpoints = 8; points[1] = new point3d(-50, -50, -50); points[2] = new point3d(-50, 50, -50); points[3] = new point3d(50, 50, -50); points[4] = new point3d(50, -50, -50); points[5] = new point3d(-50, -50, 50); points[6] = new point3d(-50, 50, 50); points[7] = new point3d(50, 50, 50); points[8] = new point3d(50, -50, 50); lines = new Array(); totallines = 12; lines[1] = new Line("1", "2"); lines[2] = new Line("6", "5"); lines[3] = new Line("6", "7"); lines[4] = new Line("3", "2"); lines[5] = new Line("1", "4"); lines[6] = new Line("6", "2"); lines[7] = new Line("8", "5"); lines[8] = new Line("8", "7"); lines[9] = new Line("3", "7"); lines[10] = new Line("8", "4"); lines[11] = new Line("1", "5"); lines[12] = new Line("3", "4");
Instance of Symbol 23 MovieClip "space" in Frame 1
onClipEvent (mouseDown) { _root.pressing = true; } onClipEvent (mouseUp) { _root.pressing = false; }
Frame 2
gotoAndPlay (4);
Frame 3
gotoAndPlay (2);
Frame 4
percentloaded1 = int((100 / _totalframes) * _framesloaded); percentloaded = ("(" + percentloaded1) + "%)"; tellTarget ("/loader") { gotoAndStop(_level0:percentloaded1); }; ifFrameLoaded (_totalframes) { gotoAndPlay (6); } XRotation = _root.space._ymouse / 1000; YRotation = _root.space._xmouse / -1000; if (pressing) { ZRotation = _root.space._xmouse / 1000; }
Frame 5
gotoAndPlay (4); i = 1; while (i <= 8) { points[i].rotate(XRotation, YRotation, ZRotation); points[i].draw(); i++; } ii = int((12 / _totalframes) * _framesloaded); i = 0; while (i <= ii) { lines[i].draw(); i++; }
Frame 8
stop();
Frame 11
sticksA = new Array(); var i = 0; while (i < maxSticks) { sticksA[i] = new stickA(); i++; } sticksT = new Array(); sticksTx = new Array(); var i = 0; while (i < 5) { sticksT[i] = 0; sticksTx[i] = random(50) + 325; i++; }
Frame 12
stop(); var gamemode = 0; var i = 0; while (i < 5) { with (eval ("stickT" + i)) { _x = random(550); _y = (-i) * 2000; } i++; }
Instance of Symbol 131 MovieClip in Frame 12
onClipEvent (enterFrame) { var i = 0; while (i < 5) { with (eval ("_parent.stickT" + i)) { if (_y > _parent.sticksTx[i]) { stop(); gotoAndPlay(32); _y = _parent.sticksTx[i]; eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); _parent.sticksT[i] = 0; } else if (_y < _parent.sticksTx[i]) { _parent.sticksT[i] = _parent.sticksT[i] + 0.5; _y = _y + _parent.sticksT[i]; } else if (_y == _parent.sticksTx[i]) { _parent.sticksT[i]--; if (_parent.sticksT[i] < -30) { _parent.sticksTx[i] = random(50) + 325; _parent.sticksT[i] = 0; gotoAndStop(1); _x = random(550); _y = random(1000) - 1025; } } } i++; } }
Frame 14
viewSpells._visible = 0;
Frame 15
stop(); gamemode = 1; var i = 0; while (i < maxSticks) { sticksA[i].mode = -1; i++; } kills = 0; ticks = 0; convertticks = -1; dispscore = score + totalscore; dispkills = kills + totalkills; advanceLevel(1);
Frame 20
stop(); beam._visible = 0; paused._visible = 0; if (sound == 0) { stopAllSounds(); SFXbirds.stop(); SFXbirds2.stop(); } addConverts(0); castle.gotoAndStop(Math.min(int(armortotal / 100), 90)); castle2.gotoAndStop(Math.min(int(armortotal / 100), 90)); var i = 1; while (i < 5) { eval ("cloud" + i)._x = random(620); eval ("cloud" + i)._y = random(100); cloudvel[i] = (random(10) / 20) + 1; if (i > 2) { cloudvel[i] = cloudvel[i] / 2; } eval ("cloud" + i)._x = eval ("cloud" + i)._x - cloudvel[i]; i++; } if (archeryrange == 0) { castle.archerflag._visible = 0; } if (workshop == 0) { castle.craftsmenflag._visible = 0; } if (manapool == 0) { castle.wizardflag._visible = 0; } var i = 1; while (i < 9) { if (archers < i) { eval ("castle.archer" + i)._visible = 0; } i++; } manatotal = (wizards * 100) + 400; if (wizards == 0) { manabar._visible = 0; } manabar._xscale = (Math.min(manatotal, 2100) / 100) * 2; manabar._x = 250 + ((Math.min(manatotal, 2100) / 100) * 2); var i = 0; while (i < stickmin) { with (eval ("stickA" + i)) { _visible = 0; } i++; } var i = stickmax; while (i < maxSticks) { with (eval ("stickA" + i)) { _visible = 0; } i++; }
Instance of Symbol 204 MovieClip "convert1" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 204 MovieClip "convert2" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 204 MovieClip "convert3" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 204 MovieClip "convert4" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 204 MovieClip "convert5" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 204 MovieClip "convert6" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 204 MovieClip "convert7" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 204 MovieClip "convert8" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 204 MovieClip "convert9" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 204 MovieClip "convert10" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 204 MovieClip "convert11" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 198 MovieClip "spell1" in Frame 20
on (press) { _parent.selectSpell1(); }
Instance of Symbol 200 MovieClip "spell2" in Frame 20
on (press) { _parent.selectSpell2(); }
Instance of Symbol 206 MovieClip "spell3" in Frame 20
on (press) { _parent.selectSpell3(); }
Frame 24
if (passedStage == 0) { gotoAndStop (56); } passedStage = 0; if (sound == 1) { SFXclang.gotoAndPlay(2); } var stagetext = (("STAGE " + stage) + " COMPLETE !"); var killbonus = (kills * 20); totalkills = totalkills + kills; var sacarchers = 0; var saccraftsmen = 0; var sacwizards = 0;
Frame 25
spellmode = 0; Mouse.show();
Frame 27
stop();
Frame 28
if (((sacarchers + saccraftsmen) + sacwizards) == 0) { sacrifice._visible = 0; } if (sound == 1) { SFXcash.gotoAndPlay(2); }
Frame 30
txtCode.text = generateCode(); if (stagesPassed == 0) { cheatMC._visible = 0; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); if (temple == 1) { temple_._visible = 0; temple__._visible = 1; } else { temple__._visible = 0; } if (archeryrange == 1) { archery_._visible = 0; archery__._visible = 1; } else { archery__._visible = 0; } if (demolitionlab == 1) { demolitionlab_._visible = 0; demolitionlab__._visible = 1; } else { demolitionlab__._visible = 0; } if (workshop == 1) { workshop_._visible = 0; workshop__._visible = 1; } else { workshop__._visible = 0; } if (manapool == 1) { manapool_._visible = 0; manapool__._visible = 1; } else { manapool__._visible = 0; }
Frame 55
spellmode = 0; Mouse.show(); stop();
Frame 56
spellmode = 0; Mouse.show(); stop();
Frame 57
gotoAndStop (56);
Symbol 10 MovieClip [explosion] Frame 19
this.unloadMovie();
Symbol 15 MovieClip [convertBeam] Frame 30
this.unloadMovie();
Symbol 20 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 236
stop(); _parent.gotoAndPlay(10);
Symbol 49 MovieClip Frame 219
stop();
Symbol 51 MovieClip Frame 1
var i = random(5);
Symbol 51 MovieClip Frame 30
gotoAndPlay(random(70) + 30);
Symbol 51 MovieClip Frame 101
gotoAndPlay (2);
Symbol 52 MovieClip Frame 1
var xwalk = 0; var ywalk = 0; var xacc = ((10 - (random(2) * 20)) * (random(20) / 100)); var yacc = ((10 - (random(2) * 20)) * (random(20) / 100)); aColor = new Color(SQ1); aColorTransform = new Object(); aColorTransform.ba = random(255); aColorTransform.ra = random(255); aColorTransform.ga = random(255); aColor.setTransform(aColorTransform);
Symbol 52 MovieClip Frame 2
SQ1._x = SQ1._x + this.xwalk; SQ1._y = SQ1._y + this.ywalk; this.xwalk = this.xwalk + this.xacc; this.ywalk = this.ywalk + this.yacc; if (this.xwalk > 5) { this.xacc = -(random(10) / 20); } if (this.xwalk < -5) { this.xacc = random(10) / 20; } if (this.ywalk > 5) { this.yacc = -(random(10) / 20); } if (this.ywalk < -5) { this.yacc = random(10) / 20; } if (SQ1._x < -100) { this.xacc = 0.2; } if (SQ1._x > 100) { this.xacc = -0.2; } if (SQ1._y < -100) { this.yacc = 0.2; } if (SQ1._y > 100) { this.yacc = -0.2; }
Symbol 52 MovieClip Frame 3
gotoAndPlay (2);
Symbol 55 Button
on (release) { getURL ("http://www.xgenstudios.com/", "_new"); }
Symbol 62 MovieClip Frame 16
gotoAndPlay(random(12));
Symbol 67 MovieClip Frame 16
gotoAndPlay(random(12));
Symbol 73 MovieClip Frame 16
gotoAndPlay(random(12));
Symbol 84 Button
on (rollOver) { SFXover.gotoAndPlay(2); } on (release) { gotoAndStop (15); }
Symbol 90 Button
on (rollOver) { SFXover.gotoAndPlay(2); }
Symbol 95 Button
on (rollOver) { SFXover.gotoAndPlay(2); } on (release) { gotoAndStop (13); }
Symbol 99 Button
on (press) { getURL ("http://www.xgenstudios.com", "_new"); }
Symbol 104 Button
on (rollOver) { SFXover.gotoAndPlay(2); } on (release) { loadGame(); }
Symbol 130 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 22
gotoAndPlay (11);
Symbol 130 MovieClip Frame 99
stop();
Symbol 130 MovieClip Frame 117
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 1
stop();
Symbol 158 Button
on (release) { gotoAndStop (14); }
Symbol 163 MovieClip Frame 79
stickT.gotoAndStop(33); stickT.play();
Symbol 167 Button
on (release) { gotoAndStop (12); }
Symbol 187 Button
on (release) { viewSpells._visible = 1; }
Symbol 207 Button
on (release) { this._visible = 0; }
Symbol 212 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 1
var stagetext = ("STAGE " + _root.stage);
Symbol 214 MovieClip Frame 10
if (_root.sound == 1) { SFXdrums.gotoAndPlay(2); }
Symbol 214 MovieClip Frame 55
if (_root.sound == 1) { SFXdrums.gotoAndPlay(2); }
Symbol 214 MovieClip Frame 130
_root.gotoAndPlay(20);
Symbol 225 MovieClip Frame 16
gotoAndPlay(random(12));
Symbol 250 Button
on (press) { if (_parent.spellmode == 0) { _parent.sticksA[mynum].mode = 3; startDrag ("", true); } else if (_parent.spellmode == 1) { _parent.castSpell1(mynum); } else if (_parent.spellmode == 2) { _parent.castSpell2(mynum); } else if (_parent.spellmode == 3) { _parent.castSpell3(mynum); } } on (release, releaseOutside) { _parent.sticksA[mynum].mode = 4; stopDrag(); }
Symbol 253 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 22
gotoAndPlay (11);
Symbol 253 MovieClip Frame 99
stop();
Symbol 253 MovieClip Frame 117
stop();
Symbol 254 Button
on (press) { if (_parent.spellmode == 0) { _parent.sticksA[mynum].mode = 3; startDrag ("", true); } else if (_parent.spellmode == 1) { _parent.castSpell1(mynum); } else if (_parent.spellmode == 2) { _parent.castSpell2(mynum); } else if (_parent.spellmode == 3) { _parent.castSpell3(mynum); } } on (release, releaseOutside) { _parent.sticksA[mynum].mode = 4; stopDrag(); }
Symbol 272 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 31
gotoAndPlay (11);
Symbol 272 MovieClip Frame 99
stop();
Symbol 272 MovieClip Frame 117
stop();
Symbol 274 Button
on (press) { gotoAndPlay (2); _parent.explodeKamikazee(_x); }
Symbol 276 MovieClip Frame 1
stop(); var mynum;
Symbol 276 MovieClip Frame 20
stop();
Symbol 277 Button
on (press) { gotoAndPlay (2); _parent.explodeEnemy(_x); }
Symbol 279 MovieClip Frame 1
stop(); var mynum;
Symbol 279 MovieClip Frame 20
stop();
Symbol 281 Button
on (press) { if (_parent.spellmode == 0) { _parent.sticksA[mynum].mode = 5; } else if (_parent.spellmode == 1) { _parent.castSpell1(mynum); } else if (_parent.spellmode == 2) { _parent.castSpell2(mynum); } else if (_parent.spellmode == 3) { _parent.castSpell3(mynum); } }
Symbol 304 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 22
gotoAndPlay (11);
Symbol 304 MovieClip Frame 99
stop();
Symbol 304 MovieClip Frame 117
stop();
Symbol 314 MovieClip Frame 7
stop();
Symbol 319 Button
on (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.wizards++; _parent.manatotal = (_parent.wizards * 100) + 400; _parent.manabar._xscale = (Math.min(_parent.manatotal, 2100) / 100) * 2; _parent.manabar._x = 250 + ((Math.min(_parent.manatotal, 2100) / 100) * 2); _parent.manabar._visible = 1; wizardtext.gotoAndPlay(2); txtwizards.text = _parent.wizards; if (_parent.wizards < 9) { eval ("wizard" + _parent.wizards)._visible = 1; } } }
Symbol 321 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 328 Button
on (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.craftsmen++; craftsmantext.gotoAndPlay(2); txtCraftsmen.text = _parent.craftsmen; if (_parent.craftsmen < 9) { eval ("craftsmen" + _parent.craftsmen)._visible = 1; } } }
Symbol 329 Button
on (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.archers++; archertext.gotoAndPlay(2); txtArchers.text = _parent.archers; if (_parent.archers < 9) { eval ("archer" + _parent.archers)._visible = 1; } } }
Symbol 334 Button
on (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.archers++; archertext.gotoAndPlay(2); txtArchers.text = _parent.archers; if (_parent.archers < 9) { eval ("archer" + archers)._visible = 1; } } }
Symbol 417 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 2
if (_root.sound != 1) { gotoAndStop (1); }
Symbol 418 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 59
gotoAndPlay(random(5) + 1);
Symbol 429 MovieClip Frame 59
gotoAndPlay(random(5) + 1);
Symbol 432 MovieClip Frame 1
stop();
Symbol 435 MovieClip Frame 1
stop();
Symbol 438 MovieClip Frame 1
stop();
Symbol 441 MovieClip Frame 1
stop();
Symbol 444 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 1
stop();
Symbol 464 MovieClip Frame 1
_parent.ticks++; var stickLoopMax = Math.min((int(_parent.ticks / _parent.stickrate) + 1) + _parent.stickmin, _parent.stickmax); var i = _parent.stickmin; while (i < stickLoopMax) { _parent.sticksA[i].move(); i++; } var i = 0; while (i < 5) { if (_parent.kamikazees[i] != 0) { _parent.moveKamikazee(i); } i++; } _parent.armorbar.gotoAndStop(101 - int((_parent.armor / _parent.armortotal) * 100)); var i = 1; while (i <= _parent.archers) { if (random(20) == 0) { eval ("_parent.castle.archer" + i).gotoAndPlay(10); if (random(5) == 0) { s = random(stickLoopMax) + 1; if ((_parent.sticksA[s].mode == 0) || (_parent.sticksA[s].mode == 1)) { _parent.sticksA[s].mode = 12; } } } i++; } _parent.armor = _parent.armor + _parent.craftsmen; if (_parent.armor > _parent.armortotal) { _parent.armor = _parent.armortotal; } _parent.manabar.gotoAndStop(101 - int((_parent.mana / _parent.manatotal) * 100)); _parent.mana = Math.min(_parent.mana + _parent.wizards, _parent.manatotal); if (_parent.wizards == 0) { _parent.spell1._visible = 0; } else { _parent.spell1._visible = 1; } if (_parent.wizards < 4) { _parent.spell2._visible = 0; } else { _parent.spell2._visible = 1; } if (_parent.wizards < 16) { _parent.spell3._visible = 0; } else { _parent.spell3._visible = 1; } if ((_parent.mana < 300) && (_parent.spellmode != 1)) { _parent.spell1._alpha = 25; } else { _parent.spell1._alpha = 100; } if ((_parent.mana < 800) && (_parent.spellmode != 2)) { _parent.spell2._alpha = 25; } else { _parent.spell2._alpha = 100; } if ((_parent.mana < 2000) && (_parent.spellmode != 3)) { _parent.spell3._alpha = 25; } else { _parent.spell3._alpha = 100; } if (_parent.ticks == _parent.convertticks) { _parent.convertticks = -1; _parent.beam._visible = 0; _parent.converttext.play(); _parent.addConverts(1); } if (_parent.armor <= 0) { _parent.gotoAndStop(55); } var i = 1; while (i < 5) { var x = eval ("_parent.cloud" + i)._x; if (x < -60) { eval ("_parent.cloud" + i)._x = 620; eval ("_parent.cloud" + i)._y = random(100); _parent.cloudvel[i] = (random(10) / 20) + 1; if (i > 2) { _parent.cloudvel[i] = _parent.cloudvel[i] / 2; } } eval ("_parent.cloud" + i)._x = eval ("_parent.cloud" + i)._x - _parent.cloudvel[i]; i++; }
Symbol 464 MovieClip Frame 2
var i = _parent.stickmin; while (i < stickLoopMax) { _parent.sticksA[i].move(); i++; } var i = 0; while (i < 5) { if (_parent.kamikazees[i] != 0) { _parent.moveKamikazee(i); } i++; } var i = 1; while (i < 5) { eval ("_parent.cloud" + i)._x = eval ("_parent.cloud" + i)._x - _parent.cloudvel[i]; i++; } if (_parent.ticks == _parent.stageticks) { _parent.passedStage = 1; _parent.gotoAndPlay(24); } _parent.dispscore = _parent.score + _parent.totalscore; _parent.dispkills = _parent.kills + _parent.totalkills;
Symbol 470 Button
on (press) { getURL ("http://www.XGenStudios.com/", "_new"); }
Symbol 472 Button
on (release) { _parent.SFXbirds.stop(); _parent.SFXbirds2.stop(); _parent.sound = 0; gotoAndStop (2); }
Symbol 474 Button
on (release) { _parent.SFXbirds.gotoAndPlay(2); _parent.SFXbirds2.gotoAndPlay(2); _parent.sound = 1; gotoAndStop (1); }
Symbol 475 MovieClip Frame 1
if (_parent.sound == 1) { stop(); }
Symbol 475 MovieClip Frame 2
stop();
Symbol 477 Button
on (release) { if (qual == 1) { _quality = "LOW"; qual = 0; } else { _quality = "HIGH"; qual = 1; } }
Symbol 489 MovieClip Frame 1
var cscore = _root.score; var ckillbonus = _root.killbonus; var cspendable = _root.spendable; var ctotalscore = _root.totalscore; var upkeep; var upkeep = (-(((_root.archers * 200) + (_root.wizards * 200)) + (_root.craftsmen * 50))); while ((-upkeep) > cspendable) { if ((_root.archers >= _root.craftsmen) && (_root.archers >= _root.wizards)) { _root.archers--; _root.sacarchers++; } else if ((_root.craftsmen >= _root.wizards) && (_root.craftsmen >= _root.archers)) { _root.craftsmen--; _root.saccraftsmen++; } else if ((_root.wizards >= _root.archers) && (_root.wizards >= _root.craftsmen)) { _root.wizards--; _root.sacwizards++; } upkeep = -(((_root.archers * 200) + (_root.wizards * 200)) + (_root.craftsmen * 200)); }
Symbol 489 MovieClip Frame 21
if (cscore > 2000) { cscore = cscore - 1000; cspendable = cspendable + 1000; ctotalscore = ctotalscore + 1000; } if (cscore > 0) { cscore = cscore - 29; cspendable = cspendable + 29; ctotalscore = ctotalscore + 29; if (cscore < 0) { cspendable = cspendable + cscore; ctotalscore = ctotalscore + cscore; cscore = 0; } } else { if (ckillbonus > 2000) { ckillbonus = ckillbonus - 1000; cspendable = cspendable + 1000; ctotalscore = ctotalscore + 1000; } if (ckillbonus > 0) { ckillbonus = ckillbonus - 29; cspendable = cspendable + 29; ctotalscore = ctotalscore + 29; if (ckillbonus < 0) { cspendable = cspendable + ckillbonus; ctotalscore = ctotalscore + ckillbonus; ckillbonus = 0; } } else { if (upkeep < -2000) { upkeep = upkeep + 1000; cspendable = cspendable - 1000; } if (upkeep < 0) { upkeep = upkeep + 29; cspendable = cspendable - 29; if (upkeep > 0) { cspendable = cspendable - upkeep; upkeep = 0; } } } } if (((cscore == 0) && (ckillbonus == 0)) && (upkeep == 0)) { _root.spendable = cspendable; _root.totalscore = _root.totalscore + (_root.score + _root.killbonus); _root.score = 0; _root.killbonus = 0; _root.gotoAndStop(28); } else { gotoAndPlay (20); }
Symbol 497 Button
on (release) { gotoAndStop (30); }
Symbol 507 Button
on (release) { saveGame(); gameSaved.gotoAndPlay(2); }
Symbol 509 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 1
stop();
Symbol 518 Button
on (release) { gotoAndStop (15); }
Symbol 528 Button
on (press) { if (spendable >= 100) { spendable = spendable - 100; armor = armor + 50; if (armor > armortotal) { armor = armortotal; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXrepair.gotoAndPlay(2); } }
Symbol 534 Button
on (press) { if (spendable >= 500) { spendable = spendable - 500; armor = armor + 250; if (armor > armortotal) { armor = armortotal; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXrepair2.gotoAndPlay(2); } }
Symbol 540 Button
on (press) { if (spendable >= 2000) { spendable = spendable - 2000; armor = armor + 1000; if (armor > armortotal) { armor = armortotal; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXrepair3.gotoAndPlay(2); } }
Symbol 545 Button
on (release) { if (spendable >= 750) { spendable = spendable - 750; armortotal = armortotal + 100; armor = armor + 100; armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXfortify.gotoAndPlay(2); } }
Symbol 550 Button
on (release) { if (spendable >= 5000) { spendable = spendable - 5000; temple = 1; temple_._visible = 0; temple__._visible = 1; SFXpurchase.gotoAndPlay(2); } }
Symbol 555 Button
on (release) { if (spendable >= 8000) { spendable = spendable - 8000; archeryrange = 1; archery_._visible = 0; archery__._visible = 1; SFXpurchase.gotoAndPlay(2); } }
Symbol 561 Button
on (release) { if (spendable >= 40000) { spendable = spendable - 40000; manapool = 1; manapool_._visible = 0; manapool__._visible = 1; SFXpurchase.gotoAndPlay(2); } }
Symbol 567 Button
on (release) { if (spendable >= 25000) { spendable = spendable - 25000; workshop = 1; workshop_._visible = 0; workshop__._visible = 1; SFXpurchase.gotoAndPlay(2); } }
Symbol 570 MovieClip Frame 1
stop();
Symbol 573 MovieClip Frame 1
stop();
Symbol 576 MovieClip Frame 1
stop();
Symbol 579 MovieClip Frame 1
stop();
Symbol 582 MovieClip Frame 1
stop();
Symbol 587 Button
on (release) { if (spendable >= 15000) { spendable = spendable - 15000; demolitionlab = 1; demolitionlab_._visible = 0; demolitionlab__._visible = 1; SFXpurchase.gotoAndPlay(2); } }
Symbol 593 Button
on (release) { if (spendable >= 7500) { spendable = spendable - 7500; armortotal = armortotal + 1000; armor = armor + 1000; armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXfortify.gotoAndPlay(2); } }
Symbol 599 Button
on (press) { getURL ("javascript:NewWindow=window.open('http://www.xgenstudios.com/castle/sorewrists.htm','wristWin','width=300,height=375,left=200,top=200,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No'); NewWindow.focus(); void(0);"); }
Symbol 601 Button
on (release) { gotoAndPlay (1); }

Library Items

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Symbol 520 EditableTextUses:75Used by:Timeline
Symbol 521 EditableTextUses:75Used by:Timeline
Symbol 522 EditableTextUses:75Used by:Timeline
Symbol 523 TextUses:75Used by:Timeline
Symbol 524 TextUses:75Used by:528
Symbol 525 TextUses:75Used by:528
Symbol 526 TextUses:75Used by:528
Symbol 527 GraphicUsed by:528
Symbol 528 ButtonUses:524 176 525 526 527Used by:Timeline
Symbol 529 GraphicUsed by:534
Symbol 530 TextUses:75Used by:534
Symbol 531 TextUses:75Used by:534
Symbol 532 TextUses:75Used by:534
Symbol 533 GraphicUsed by:534
Symbol 534 ButtonUses:529 530 531 532 533Used by:Timeline
Symbol 535 GraphicUsed by:540
Symbol 536 TextUses:75Used by:540
Symbol 537 TextUses:75Used by:540
Symbol 538 TextUses:75Used by:540
Symbol 539 GraphicUsed by:540
Symbol 540 ButtonUses:535 536 537 538 539Used by:Timeline
Symbol 541 TextUses:75Used by:545
Symbol 542 TextUses:75Used by:545
Symbol 543 TextUses:75Used by:545
Symbol 544 GraphicUsed by:545
Symbol 545 ButtonUses:177 541 542 543 544Used by:Timeline
Symbol 546 TextUses:75Used by:550
Symbol 547 TextUses:75Used by:550
Symbol 548 TextUses:75Used by:550
Symbol 549 GraphicUsed by:550
Symbol 550 ButtonUses:178 546 547 548 549Used by:Timeline
Symbol 551 TextUses:75Used by:555
Symbol 552 TextUses:75Used by:555
Symbol 553 TextUses:75Used by:555
Symbol 554 GraphicUsed by:555
Symbol 555 ButtonUses:179 551 552 553 554Used by:Timeline
Symbol 556 MovieClipUses:182 512Used by:Timeline
Symbol 557 TextUses:75Used by:561
Symbol 558 TextUses:75Used by:561
Symbol 559 TextUses:75Used by:561
Symbol 560 GraphicUsed by:561
Symbol 561 ButtonUses:182 557 558 559 560Used by:Timeline
Symbol 562 MovieClipUses:181 512Used by:Timeline
Symbol 563 TextUses:75Used by:567
Symbol 564 TextUses:75Used by:567
Symbol 565 TextUses:75Used by:567
Symbol 566 GraphicUsed by:567
Symbol 567 ButtonUses:181 563 564 565 566Used by:Timeline
Symbol 568 TextUses:16Used by:570
Symbol 569 SoundUsed by:570
Symbol 570 MovieClipUses:568 569Used by:Timeline
Symbol 571 TextUses:16Used by:573
Symbol 572 SoundUsed by:573
Symbol 573 MovieClipUses:571 572Used by:Timeline
Symbol 574 TextUses:16Used by:576
Symbol 575 SoundUsed by:576
Symbol 576 MovieClipUses:574 575Used by:Timeline
Symbol 577 TextUses:16Used by:579
Symbol 578 SoundUsed by:579
Symbol 579 MovieClipUses:577 578Used by:Timeline
Symbol 580 TextUses:16Used by:582
Symbol 581 SoundUsed by:582
Symbol 582 MovieClipUses:580 581Used by:Timeline
Symbol 583 TextUses:75Used by:587
Symbol 584 TextUses:75Used by:587
Symbol 585 TextUses:75Used by:587
Symbol 586 GraphicUsed by:587
Symbol 587 ButtonUses:180 583 584 585 586Used by:Timeline
Symbol 588 TextUses:75Used by:Timeline
Symbol 589 TextUses:75Used by:593
Symbol 590 TextUses:75Used by:593
Symbol 591 TextUses:75Used by:593
Symbol 592 GraphicUsed by:593
Symbol 593 ButtonUses:177 589 590 591 592Used by:Timeline
Symbol 594 TextUses:75Used by:595
Symbol 595 MovieClipUses:594 459Used by:Timeline
Symbol 596 TextUses:75Used by:599
Symbol 597 TextUses:75Used by:599
Symbol 598 TextUses:75Used by:599
Symbol 599 ButtonUses:596 597 598 54Used by:Timeline
Symbol 600 TextUses:75Used by:Timeline
Symbol 601 ButtonUses:153 154 155 156 157Used by:Timeline
Symbol 602 EditableTextUses:75Used by:Timeline
Symbol 603 EditableTextUses:75Used by:Timeline
Symbol 604 TextUses:75Used by:Timeline
Symbol 605 EditableTextUses:75Used by:Timeline
Symbol 606 TextUses:75Used by:Timeline
Symbol 607 EditableTextUses:75Used by:Timeline
Symbol 608 TextUses:75Used by:Timeline
Symbol 609 TextUses:75Used by:Timeline

Instance Names

"loader"Frame 1Symbol 20 MovieClip
"percentloaded"Frame 1Symbol 21 EditableText
"space"Frame 1Symbol 23 MovieClip
"stickT0"Frame 12Symbol 130 MovieClip
"stickT1"Frame 12Symbol 130 MovieClip
"stickT2"Frame 12Symbol 130 MovieClip
"stickT3"Frame 12Symbol 130 MovieClip
"stickT4"Frame 12Symbol 130 MovieClip
"SFXsplatter0"Frame 12Symbol 134 MovieClip
"SFXsplatter1"Frame 12Symbol 137 MovieClip
"SFXsplatter2"Frame 12Symbol 140 MovieClip
"SFXover"Frame 12Symbol 143 MovieClip
"noGameSaved"Frame 12Symbol 145 MovieClip
"SFXcheat"Frame 12Symbol 149 MovieClip
"viewSpells"Frame 14Symbol 208 MovieClip
"cloud4"Frame 20Symbol 217 MovieClip
"cloud3"Frame 20Symbol 217 MovieClip
"cloud1"Frame 20Symbol 219 MovieClip
"cloud2"Frame 20Symbol 219 MovieClip
"castle2"Frame 20Symbol 248 MovieClip
"stickA3"Frame 20Symbol 253 MovieClip
"stickA2"Frame 20Symbol 253 MovieClip
"stickA5"Frame 20Symbol 253 MovieClip
"stickA4"Frame 20Symbol 253 MovieClip
"stickA7"Frame 20Symbol 253 MovieClip
"stickA6"Frame 20Symbol 253 MovieClip
"stickA9"Frame 20Symbol 253 MovieClip
"stickA8"Frame 20Symbol 253 MovieClip
"stickA1"Frame 20Symbol 253 MovieClip
"stickA0"Frame 20Symbol 253 MovieClip
"StickA10"Frame 20Symbol 272 MovieClip
"StickA11"Frame 20Symbol 272 MovieClip
"StickA12"Frame 20Symbol 272 MovieClip
"StickA13"Frame 20Symbol 272 MovieClip
"StickA14"Frame 20Symbol 272 MovieClip
"beam"Frame 20Symbol 14 MovieClip
"kamikazee1"Frame 20Symbol 276 MovieClip
"kamikazee2"Frame 20Symbol 276 MovieClip
"kamikazee3"Frame 20Symbol 276 MovieClip
"kamikazee4"Frame 20Symbol 276 MovieClip
"kamikazee0"Frame 20Symbol 276 MovieClip
"StickA20"Frame 20Symbol 279 MovieClip
"StickA21"Frame 20Symbol 279 MovieClip
"StickA22"Frame 20Symbol 279 MovieClip
"StickA23"Frame 20Symbol 279 MovieClip
"StickA24"Frame 20Symbol 279 MovieClip
"stickA15"Frame 20Symbol 304 MovieClip
"stickA16"Frame 20Symbol 304 MovieClip
"stickA17"Frame 20Symbol 304 MovieClip
"stickA18"Frame 20Symbol 304 MovieClip
"stickA19"Frame 20Symbol 304 MovieClip
"kamikazee5"Frame 20Symbol 276 MovieClip
"castle"Frame 20Symbol 415 MovieClip
"SFXtrain"Frame 20Symbol 417 MovieClip
"SFXsplatter1"Frame 20Symbol 418 MovieClip
"SFXsplatter2"Frame 20Symbol 419 MovieClip
"SFXsplatter0"Frame 20Symbol 420 MovieClip
"SFXconvert"Frame 20Symbol 423 MovieClip
"SFXbirds"Frame 20Symbol 426 MovieClip
"SFXbirds2"Frame 20Symbol 429 MovieClip
"SFXbomb"Frame 20Symbol 432 MovieClip
"SFXfalldown"Frame 20Symbol 435 MovieClip
"SFXcollosus"Frame 20Symbol 438 MovieClip
"SFXspell"Frame 20Symbol 441 MovieClip
"SFXspell3"Frame 20Symbol 444 MovieClip
"SFXclang"Frame 20Symbol 447 MovieClip
"armorbar"Frame 20Symbol 453 MovieClip
"convert1"Frame 20Symbol 204 MovieClip
"convert2"Frame 20Symbol 204 MovieClip
"convert3"Frame 20Symbol 204 MovieClip
"convert4"Frame 20Symbol 204 MovieClip
"convert5"Frame 20Symbol 204 MovieClip
"convert6"Frame 20Symbol 204 MovieClip
"convert7"Frame 20Symbol 204 MovieClip
"convert8"Frame 20Symbol 204 MovieClip
"convert9"Frame 20Symbol 204 MovieClip
"convert10"Frame 20Symbol 204 MovieClip
"convert11"Frame 20Symbol 204 MovieClip
"manabar"Frame 20Symbol 196 MovieClip
"spell1"Frame 20Symbol 198 MovieClip
"spell2"Frame 20Symbol 200 MovieClip
"spell3"Frame 20Symbol 206 MovieClip
"skullCursor"Frame 20Symbol 459 MovieClip
"convertCursor"Frame 20Symbol 461 MovieClip
"explodeCursor"Frame 20Symbol 462 MovieClip
"tick"Frame 20Symbol 464 MovieClip
"paused"Frame 20Symbol 466 MovieClip
"sacrifice"Frame 28Symbol 502 MovieClip
"gameSaved"Frame 28Symbol 509 MovieClip
"demolitionlab__"Frame 30Symbol 513 MovieClip
"archery__"Frame 30Symbol 514 MovieClip
"temple__"Frame 30Symbol 515 MovieClip
"temple_"Frame 30Symbol 550 Button
"archery_"Frame 30Symbol 555 Button
"armorbar"Frame 30Symbol 453 MovieClip
"manapool__"Frame 30Symbol 556 MovieClip
"manapool_"Frame 30Symbol 561 Button
"workshop__"Frame 30Symbol 562 MovieClip
"workshop_"Frame 30Symbol 567 Button
"SFXrepair"Frame 30Symbol 570 MovieClip
"SFXrepair2"Frame 30Symbol 573 MovieClip
"SFXrepair3"Frame 30Symbol 576 MovieClip
"SFXfortify"Frame 30Symbol 579 MovieClip
"SFXpurchase"Frame 30Symbol 582 MovieClip
"demolitionlab_"Frame 30Symbol 587 Button
"cheatMC"Frame 30Symbol 595 MovieClip
"SQ1"Symbol 52 MovieClip Frame 1Symbol 51 MovieClip
"walk"Symbol 130 MovieClip Frame 1Symbol 110 MovieClip
"stickT"Symbol 163 MovieClip Frame 78Symbol 130 MovieClip
"convert1"Symbol 206 MovieClip Frame 1Symbol 204 MovieClip
"manabar"Symbol 208 MovieClip Frame 1Symbol 196 MovieClip
"spell1"Symbol 208 MovieClip Frame 1Symbol 198 MovieClip
"spell2"Symbol 208 MovieClip Frame 1Symbol 200 MovieClip
"spell3"Symbol 208 MovieClip Frame 1Symbol 206 MovieClip
"SFXdrums"Symbol 214 MovieClip Frame 1Symbol 212 MovieClip
"walk"Symbol 253 MovieClip Frame 1Symbol 110 MovieClip
"walk"Symbol 276 MovieClip Frame 1Symbol 110 MovieClip
"walk"Symbol 279 MovieClip Frame 1Symbol 110 MovieClip
"walk"Symbol 304 MovieClip Frame 1Symbol 287 MovieClip
"archer2"Symbol 415 MovieClip Frame 1Symbol 314 MovieClip
"archer5"Symbol 415 MovieClip Frame 1Symbol 314 MovieClip
"archer1"Symbol 415 MovieClip Frame 1Symbol 314 MovieClip
"archer3"Symbol 415 MovieClip Frame 1Symbol 314 MovieClip
"archer4"Symbol 415 MovieClip Frame 1Symbol 314 MovieClip
"archer6"Symbol 415 MovieClip Frame 1Symbol 314 MovieClip
"archer7"Symbol 415 MovieClip Frame 1Symbol 314 MovieClip
"archer8"Symbol 415 MovieClip Frame 1Symbol 314 MovieClip
"wizardflag"Symbol 415 MovieClip Frame 1Symbol 319 Button
"converttext"Symbol 415 MovieClip Frame 1Symbol 321 MovieClip
"craftsmantext"Symbol 415 MovieClip Frame 1Symbol 323 MovieClip
"archertext"Symbol 415 MovieClip Frame 1Symbol 325 MovieClip
"wizardtext"Symbol 415 MovieClip Frame 1Symbol 327 MovieClip
"craftsmenflag"Symbol 415 MovieClip Frame 1Symbol 328 Button
"archerflag"Symbol 415 MovieClip Frame 1Symbol 329 Button
"archerflag"Symbol 415 MovieClip Frame 11Symbol 334 Button
"archer3"Symbol 415 MovieClip Frame 42Symbol 314 MovieClip
"archer3"Symbol 415 MovieClip Frame 45Symbol 314 MovieClip
"txtCraftsmen"Symbol 415 MovieClip Frame 83Symbol 328 Button
"skullCursor"Symbol 595 MovieClip Frame 1Symbol 459 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "_train.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "point"
ExportAssets (56)Timeline Frame 1Symbol 7 as "line"
ExportAssets (56)Timeline Frame 1Symbol 10 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 15 as "convertBeam"
ExportAssets (56)Timeline Frame 20Symbol 1 as "_train.wav"

Dynamic Text Variables

mynumSymbol 4 EditableText"99"
percentloadedSymbol 21 EditableText"(1%)"
stagetextSymbol 209 EditableText"STAGE 999"
_parent.archersSymbol 316 EditableText"999"
_parent.craftsmenSymbol 317 EditableText"999"
_parent.wizardsSymbol 318 EditableText"999"
_parent.archersSymbol 331 EditableText"999"
_parent.craftsmenSymbol 332 EditableText"999"
_parent.wizardsSymbol 333 EditableText"999"
_parent.archersSymbol 336 EditableText"999"
_parent.craftsmenSymbol 337 EditableText"999"
_parent.wizardsSymbol 338 EditableText"999"
_parent.archersSymbol 340 EditableText"999"
_parent.craftsmenSymbol 341 EditableText"999"
_parent.wizardsSymbol 342 EditableText"999"
_parent.archersSymbol 344 EditableText"999"
_parent.craftsmenSymbol 345 EditableText"999"
_parent.wizardsSymbol 346 EditableText"999"
_parent.archersSymbol 348 EditableText"999"
_parent.craftsmenSymbol 349 EditableText"999"
_parent.wizardsSymbol 350 EditableText"999"
_parent.archersSymbol 352 EditableText"999"
_parent.craftsmenSymbol 353 EditableText"999"
_parent.wizardsSymbol 354 EditableText"999"
_parent.archersSymbol 356 EditableText"999"
_parent.craftsmenSymbol 357 EditableText"999"
_parent.wizardsSymbol 358 EditableText"999"
_parent.archersSymbol 360 EditableText"999"
_parent.craftsmenSymbol 361 EditableText"999"
_parent.wizardsSymbol 362 EditableText"999"
_parent.archersSymbol 364 EditableText"999"
_parent.craftsmenSymbol 365 EditableText"999"
_parent.wizardsSymbol 366 EditableText"999"
_parent.archersSymbol 368 EditableText"999"
_parent.craftsmenSymbol 369 EditableText"999"
_parent.wizardsSymbol 370 EditableText"999"
_parent.archersSymbol 372 EditableText"999"
_parent.craftsmenSymbol 373 EditableText"999"
_parent.wizardsSymbol 374 EditableText"999"
_parent.archersSymbol 376 EditableText"999"
_parent.craftsmenSymbol 377 EditableText"999"
_parent.wizardsSymbol 378 EditableText"999"
_parent.archersSymbol 380 EditableText"999"
_parent.craftsmenSymbol 381 EditableText"999"
_parent.wizardsSymbol 382 EditableText"999"
_parent.archersSymbol 384 EditableText"999"
_parent.craftsmenSymbol 385 EditableText"999"
_parent.wizardsSymbol 386 EditableText"999"
_parent.archersSymbol 388 EditableText"999"
_parent.craftsmenSymbol 389 EditableText"999"
_parent.wizardsSymbol 390 EditableText"999"
_parent.archersSymbol 392 EditableText"999"
_parent.craftsmenSymbol 393 EditableText"999"
_parent.wizardsSymbol 394 EditableText"999"
_parent.archersSymbol 396 EditableText"999"
_parent.craftsmenSymbol 397 EditableText"999"
_parent.wizardsSymbol 398 EditableText"999"
_parent.archersSymbol 400 EditableText"999"
_parent.craftsmenSymbol 401 EditableText"999"
_parent.wizardsSymbol 402 EditableText"999"
_parent.archersSymbol 404 EditableText"999"
_parent.craftsmenSymbol 405 EditableText"999"
_parent.wizardsSymbol 406 EditableText"999"
_parent.archersSymbol 408 EditableText"999"
_parent.craftsmenSymbol 409 EditableText"999"
_parent.wizardsSymbol 410 EditableText"999"
_parent.archersSymbol 412 EditableText"999"
_parent.craftsmenSymbol 413 EditableText"999"
_parent.wizardsSymbol 414 EditableText"999"
dispscoreSymbol 448 EditableText"27593"
dispkillsSymbol 449 EditableText"27593"
dispscoreSymbol 454 EditableText"27593"
dispkillsSymbol 456 EditableText"27593"
ticksSymbol 457 EditableText"27593"
stagetextSymbol 479 EditableText"STAGE 999 COMPLETE !"
ckillbonusSymbol 484 EditableText"99999999"
cspendableSymbol 485 EditableText"99999999"
ctotalscoreSymbol 486 EditableText"99999999"
cscoreSymbol 487 EditableText"99999999"
upkeepSymbol 488 EditableText"99999999"
stagetextSymbol 491 EditableText"STAGE 999 COMPLETE !"
spendableSymbol 493 EditableText"99999999"
totalscoreSymbol 494 EditableText"99999999"
_root.sacarchersSymbol 498 EditableText"00"
_root.saccraftsmenSymbol 500 EditableText"00"
_root.sacwizardsSymbol 501 EditableText"00"
spendableSymbol 520 EditableText"0"
armorSymbol 521 EditableText"999999"
armortotalSymbol 522 EditableText"999999"
dispscoreSymbol 602 EditableText"27593"
dispkillsSymbol 603 EditableText"27593"
dispscoreSymbol 605 EditableText"27593"
dispkillsSymbol 607 EditableText"27593"




http://swfchan.com/1/2199/info.shtml
Created: 17/6 -2019 16:42:53 Last modified: 17/6 -2019 16:42:53 Server time: 21/12 -2024 15:02:09