STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229593 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #2199 |
99 |
LOADING |
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.com |
DEFEND YOUR CASTLE |
DEFEND YOUR CASTLE |
DEFEND YOUR CASTLE |
NEW GAME |
NEW GAME |
NEW GAME |
NEW GAME |
ENTER CODE |
ENTER CODE |
ENTER CODE |
ENTER CODE |
HELP |
HELP |
HELP |
HELP |
Copyright 2003 XGenStudios.com |
Copyright 2003 XGenStudios.com |
Copyright 2003 XGenStudios.com |
LOAD GAME |
LOAD GAME |
LOAD GAME |
LOAD GAME |
SFXsplatter0 |
SFXsplatter1 |
SFXsplatter2 |
SFXover |
NO SAVED GAME ! |
SFXcheat |
INSTRUCTIONS |
INSTRUCTIONS |
INSTRUCTIONS |
OK |
OK |
OK |
OK |
Your kingdom is under the onslaught of an invading enemy, and you must defend your castle. You will need both speed and agility to survive. |
To kill enemy units, pick them up with the mouse and fling them through the air. Gravity should take care of the rest. |
Press 'p' to pause the game |
BUILDINGS |
BUILDINGS |
BUILDINGS |
At the end of each stage, your points will be tallied. You will then have the option of purchasing upgrades. |
Repair - Fixes damage done by enemy units |
Fortify - Raise the castle walls for better defense |
Temple - Allows you to convert enemies to your cause by dropping them (gently) in your castle |
Archery Range - Allows you to train converts into archers that shoot at the enemy |
Demolition Lab - Allows you to deploy dynamite strapped converts by clicking them beneath the armor bar. Click on the kamikazee to detonate. |
Workshop - Allows you to train craftsmen, which repair damage automatically |
Manapool - Allows you to train wizards, which can cast various spells. |
VIEW SPELLS |
VIEW SPELLS |
VIEW SPELLS |
Mana Bar - Indicates how much mana you have to cast spells. Spells light up when you can cast them. Training more wizards increases your maximum amount of mana, and the speed at which it regenerates. |
Kill (300 Mana) - '1' or 'a' Destroys any enemy unit immediately |
Detonate (800 Mana) - '2' or 's' Creates a explosion which kills any units within the blast radius |
Conversion (2000 Mana) - '3' or 'd' Instantaneously transforms an enemy unit into a convert |
STAGE 999 |
SFXdrums |
DEFEND YOUR CASTLE |
999 |
999 |
999 |
CONVERT |
CRAFTSMAN TRAINED ! |
ARCHER TRAINED ! |
WIZARD TRAINED ! |
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SFXtrain |
SFXconvert |
SFXbirds |
SFXbirds2 |
SFXbomb |
SFXfalldown |
SFXcollosus |
SFXspell |
SFXspell3 |
SFXclang |
27593 |
27593 |
CASUALTIES: |
27593 |
CASUALTIES: |
27593 |
27593 |
Tick |
PAUSED |
XGenStudios.com |
XGenStudios.com |
XGenStudios.com |
Q |
STAGE 999 COMPLETE ! |
STAGE POINTS: |
KILL BONUS: |
SPENDABLE POINTS: |
TOTAL SCORE: |
99999999 |
99999999 |
99999999 |
99999999 |
99999999 |
UNIT UPKEEP: |
STAGE 999 COMPLETE ! |
0 |
99999999 |
99999999 |
0 |
0 |
00 |
UNITS LOST: ARCHERS CRAFTSMEN WIZARDS |
00 |
00 |
SAVE |
SAVE |
SAVE |
SAVE |
GAME SAVED ! |
SFXcash |
PURCHASED |
UPGRADES |
BUILDINGS |
SPENDABLE POINTS: |
0 |
999999 |
999999 |
/ |
REPAIR 50 - (100p) |
REPAIR 50 - (100p) |
REPAIR 50 - (100p) |
REPAIR 250 - (500p) |
REPAIR 250 - (500p) |
REPAIR 250 - (500p) |
REPAIR 1000 - (2000p) |
REPAIR 1000 - (2000p) |
REPAIR 1000 - (2000p) |
FORTIFY WALLS - (750p) |
FORTIFY WALLS - (750p) |
FORTIFY WALLS - (750p) |
TEMPLE - (5000p) |
TEMPLE - (5000p) |
TEMPLE - (5000p) |
ARCHERY RANGE - (8000p) |
ARCHERY RANGE - (8000p) |
ARCHERY RANGE - (8000p) |
MANA POOL - (40000p) |
MANA POOL - (40000p) |
MANA POOL - (40000p) |
WORK SHOP - (25000p) |
WORK SHOP - (25000p) |
WORK SHOP - (25000p) |
SFXrepair |
SFXrepair2 |
SFXrepair3 |
SFXfortify |
SFXpurchase |
DEMOLITION LAB - (15000p) |
DEMOLITION LAB - (15000p) |
DEMOLITION LAB - (15000p) |
LEVEL CODE: |
FORTIFY x 10 - (7500p) |
FORTIFY x 10 - (7500p) |
FORTIFY x 10 - (7500p) |
Cheater |
SORE WRIST? |
SORE WRIST? |
SORE WRIST? |
YOU WERE DEFEATED! |
27593 |
27593 |
CASUALTIES: |
27593 |
CASUALTIES: |
27593 |
FINAL SCORE: |
cheat ( P ) Pronunciation Key (cht) v. cheat·ed, cheat·ing, cheats 1. To act dishonestly; practice fraud. 2. To violate rules deliberately, as in a game: was accused of cheating at cards. 3. To elude; escape: cheat death. |
ActionScript [AS1/AS2]
Frame 1function stickA() { this.num = numA; this.mode = -1; numA++; } function addConverts(num) { converts = converts + num; var i = 1; while (i < 12) { eval ("convert" + i)._visible = 0; i++; } var i = 1; while (i <= converts) { eval ("convert" + i)._visible = 1; i++; } } function deployKamikazee() { var i = 0; while (i < 5) { if (kamikazees[i] == 0) { kamikazees[i] = 1; addConverts(-1); with (eval ("kamikazee" + i)) { gotoAndStop(1); _x = 270; _y = 300; } i = 5; } i++; } } function moveKamikazee(num) { with (eval ("kamikazee" + num)) { _x = _x - 2; if (_x < -30) { kamikazees[num] = 0; } } } function explodeKamikazee(x) { if (_root.sound == 1) { SFXbomb.gotoAndPlay(2); } var i = 0; while (i < Math.min(int(ticks / stickrate) + 1, stickmax)) { with (eval ("stickA" + i)) { xdif = Math.abs(_x - x); if (((xdif < 100) && (sticksA[i].mode > -1)) && (sticksA[i].mode < 3)) { if (_root.sound == 1) { eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); } sticksA[i].mode = 12; } } i++; } var i = 0; while (i < 5) { if (x == eval ("kamikazee" + i)._x) { kamikazees[i] = 0; i = 5; } i++; } } function explodeEnemy(x) { if (_root.sound == 1) { SFXbomb.gotoAndPlay(2); } var i = 0; while (i < Math.min(int(ticks / stickrate) + 1, stickmax)) { with (eval ("stickA" + i)) { xdif = Math.abs(_x - x); if (((xdif < 100) && (sticksA[i].mode > -1)) && (sticksA[i].mode < 3)) { if (_root.sound == 1) { eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); } sticksA[i].mode = 12; } } i++; } var i = 20; while (i < 25) { if (x == eval ("stickA" + i)._x) { sticksA[i].mode = 9; i = 25; } i++; } } function castSpell1(num) { if (_root.sound == 1) { SFXspell.gotoAndPlay(2); } eval ("SFXsplatter" + random(3)).gotoAndPlay(2); sticksA[num].mode = 12; mana = mana - 300; spellmode = 0; spell1._xscale = 100; spell1._yscale = 100; Mouse.show(); skullCursor.stopDrag(); skullCursor._x = -50; } function castSpell2(num) { if (_root.sound == 1) { SFXspell3.gotoAndPlay(2); } sticksA[num].mode = 12; explodeKamikazee(eval ("stickA" + num)._x); rnd = random(1000); _root.attachMovie("explosion", "explosion" + rnd, 100000 + rnd); with (eval ("explosion" + rnd)) { _x = eval ("stickA" + num)._x; _y = eval ("stickA" + num)._y; } mana = mana - 800; spellmode = 0; spell2._xscale = 100; spell2._yscale = 100; Mouse.show(); explodeCursor.stopDrag(); explodeCursor._x = -50; } function castSpell3(num) { if (_root.sound == 1) { SFXconvert.gotoAndPlay(2); } sticksA[num].mode = 12; rnd = random(1000); _root.attachMovie("convertBeam", "convertBeam" + rnd, 100000 + rnd); with (eval ("convertBeam" + rnd)) { _x = eval ("stickA" + num)._x; _y = eval ("stickA" + num)._y + 15; } with (eval ("stickA" + num)) { _x = -100; } addConverts(1); mana = mana - 2000; spellmode = 0; spell3._xscale = 100; spell3._yscale = 100; Mouse.show(); convertCursor.stopDrag(); convertCursor._x = -50; } function selectSpell1() { if (gamemode == 1) { if ((mana >= 300) && (spellmode == 0)) { spell1._xscale = 150; spell1._yscale = 150; spellmode = 1; Mouse.hide(); startDrag ("skullCursor", true); } } } function selectSpell2() { if (gamemode == 1) { if ((mana >= 800) && (spellmode == 0)) { spell2._xscale = 150; spell2._yscale = 150; spellmode = 2; Mouse.hide(); startDrag ("explodeCursor", true); } } } function selectSpell3() { if (gamemode == 1) { if ((mana >= 2000) && (spellmode == 0)) { spell3._xscale = 150; spell3._yscale = 150; spellmode = 3; Mouse.hide(); startDrag ("convertCursor", true); } } } function advanceLevel(num) { var i = 0; while (i < num) { stage++; stageticks = stageticks + 100; stickmax++; if (stickrate > 20) { stickrate = stickrate - 20; } var stickmin = Math.max(0, stickmax - 15); if (stage > 9) { stickspeed = stickspeed + 0.1; } i++; } } function pauseGame() { if (gamemode == 1) { paused._visible = 1; gamemode = 2; tick.stop(); var stickLoopMax = Math.min((int(ticks / stickrate) + 1) + stickmin, stickmax); var i = stickmin; while (i < stickLoopMax) { with (eval ("stickA" + i)) { _visible = 0; } i++; } } else { paused._visible = 0; gamemode = 1; tick.play(); var stickLoopMax = Math.min((int(ticks / stickrate) + 1) + stickmin, stickmax); var i = stickmin; while (i < stickLoopMax) { with (eval ("stickA" + i)) { _visible = 1; } i++; } } } function saveGame() { myLSO = SharedObject.getLocal("xgencastle"); if (myLSO.data.myObj == undefined) { trace("Saved Game"); } else { trace("Overwrote Saved Game"); } myObj = {}; myObj.objArray = new Array(16); myObj.objArray[0] = converts; myObj.objArray[1] = archers; myObj.objArray[2] = craftsmen; myObj.objArray[3] = wizards; myObj.objArray[4] = temple; myObj.objArray[5] = archeryrange; myObj.objArray[6] = demolitionlab; myObj.objArray[7] = workshop; myObj.objArray[8] = manapool; myObj.objArray[9] = totalscore; myObj.objArray[10] = totalkills; myObj.objArray[11] = spendable; myObj.objArray[12] = armortotal; myObj.objArray[13] = stage; myObj.objArray[14] = armor; myObj.objArray[15] = mana; myLSO.data.myObj = myObj; } function loadGame() { myLSO = SharedObject.getLocal("xgencastle"); if (myLSO.data.myObj == undefined) { noGameSaved.gotoAndPlay(2); trace("No Saved Game"); } else { trace("Loaded Game"); converts = myLSO.data.myObj.objArray[0]; archers = myLSO.data.myObj.objArray[1]; craftsmen = myLSO.data.myObj.objArray[2]; wizards = myLSO.data.myObj.objArray[3]; temple = myLSO.data.myObj.objArray[4]; archeryrange = myLSO.data.myObj.objArray[5]; demolitionlab = myLSO.data.myObj.objArray[6]; workshop = myLSO.data.myObj.objArray[7]; manapool = myLSO.data.myObj.objArray[8]; totalscore = myLSO.data.myObj.objArray[9]; totalkills = myLSO.data.myObj.objArray[10]; spendable = myLSO.data.myObj.objArray[11]; armortotal = myLSO.data.myObj.objArray[12]; tempstage = myLSO.data.myObj.objArray[13]; armor = myLSO.data.myObj.objArray[14]; mana = myLSO.data.myObj.objArray[15]; advanceLevel(tempstage); gotoAndStop (30); } } function checkCode(pressedKey) { var i = 0; while (i < 10) { keyBuffer[i] = keyBuffer[i + 1]; i++; } keybuffer[10] = pressedKey; trace(pressedKey); str = ""; var i = 0; while (i <= 10) { str = str + keyBuffer[i]; i++; } codes = new Array(); var i = 0; while (i < 20) { codes[i] = 0; i++; } codes[0] = "11511210897116116101114121"; codes[1] = ooo("\u00C0\u00C1\u00C3\u00C0\u00C0\u00C0\u00C0\u00C0\u00C5\u00C0\u00C0\u00C7\u00C0\u00C1\u00C4\u00C0\u00C1\u00C3\u00C0\u00C3\u00C0\u00C0\u00C0\u00C0", "\u00F1"); codes[2] = ooo("\u00C8\u00C8\u00C0\u00C0\u00C0\u00C0\u00C0\u00C1\u00C0\u00C0\u00C9\u00C0\u00C1\u00C0\u00C0\u00C0\u00C5\u00C0\u00C0\u00C7\u00C0\u00C0\u00C4\u00C0\u00C0\u00C6", "\u00F1"); codes[3] = ooo("\u00C0\u00C1\u00C6\u00C8\u00C6\u00C0\u00C1\u00C8\u00C0\u00C1\u00C4\u00C0\u00C1\u00C6\u00C8\u00C6\u00C0\u00C3\u00C3\u00C0\u00C1\u00C0\u00C0\u00C1\u00C0\u00C8\u00C6", "\u00F1"); codes[4] = ooo("\u00C0\u00C1\u00C0\u00C0\u00C1\u00C8\u00C0\u00C0\u00C0\u00C0\u00C1\u00C9\u00C0\u00C1\u00C4\u00C0\u00C0\u00C7\u00C0\u00C1\u00C4\u00C0\u00C0\u00C0\u00C0\u00C0\u00C0\u00C0\u00C5", "\u00F1"); codes[5] = ooo("\u00C0\u00C0\u00C8\u00C0\u00C1\u00C4\u00C0\u00C3\u00C3\u00C8\u00C6\u00C0\u00C0\u00C5\u00C0\u00C1\u00C1\u00C0\u00C0\u00C4\u00C0\u00C1\u00C0", "\u00F1"); codes[6] = ooo("\u00C8\u00C8\u00C0\u00C0\u00C0\u00C0\u00C1\u00C9\u00C0\u00C0\u00C0\u00C0\u00C0\u00C4\u00C0\u00C0\u00C4\u00C0\u00C0\u00C6\u00C0\u00C0\u00C4\u00C8\u00C6", "\u00F1"); codes[7] = ooo("\u00C0\u00C0\u00C1\u00C0\u00C1\u00C4\u00C0\u00C0\u00C1\u00C0\u00C1\u00C7\u00C8\u00C6\u00C0\u00C1\u00C2", "\u00F1"); codes[10] = ooo(ooo("1\u00AE1\u00AE1\u00AF1\u00AE8\u00AE0\u00AE1\u00AE4\u00AE1\u00AA1\u00AF5\u00AE1\u00AE1\u00AE0\u00AE1\u00AE", "\u00F1n"), "\u00F1"); var i = 0; while (i < codes[10].length) { codes[20] = codes[20] + int(codes[10].substring(i, i + 1)); i++; } codes[20] = ooo("qpuqqpqprywqpyqqqqqwqquqpp", String.fromCharCode(codes[20] + 20)); var i = 0; while (i < 21) { if (str.substr(str.length - codes[i].length, codes[i].length) == codes[i]) { if (_root.sound == 1) { SFXcheat.gotoAndPlay(2); } warpToLevel((i + 1) * 10); } i++; } } function warpToLevel(num) { advanceLevel(num); var i = 0; while (i < num) { spendable = spendable + (i * 1000); converts++; stagespassed++; i++; } gotoAndStop (30); } function ooo(oooooooo, ooooooooo) { oooooooooo = ""; ooooooooooo = 0; i = 0; while (i < oooooooo.length) { oooooooooo = oooooooooo + chr(oooooooo.charCodeAt(i) ^ ooooooooo.charCodeAt(ooooooooooo)); ooooooooooo++; if (ooooooooooo == ooooooooo.length) { ooooooooooo = 0; } i++; } return(oooooooooo); } _quality = "BEST"; fscommand ("showmenu", "false"); var sound = 1; var qual = 1; var maxSticks = 25; var keyBuffer = new Array(11); var passedStage = 0; var ticks = 0; var ticks2 = 0; var convertticks = -1; var converts = 0; var archers = 0; var craftsmen = 0; var wizards = 0; var kamikazee = 0; var temple = 0; var archeryrange = 0; var demolitionlab = 0; var workshop = 0; var manapool = 0; var mana = 0; var manatotal = 0; var spellmode = 0; var score = 0; var totalscore = 0; var kills = 0; var totalkills = 0; var spendable = 0; var dispscore = 0; var dispkills = 0; var armortotal = 1000; var armor = armortotal; var stage = 0; var stageticks = 600; var stickmax = 2; var stickrate = 200; var stickspeed = 1; var stagespassed = 0; var cloudvel = new Array(); var numA = 0; var CASTLEGATE = 25; var kamikazees = new Array(); var i = 0; while (i < 5) { kamikazees[i] = 0; i++; } stickA.prototype.move = function () { with (eval ("stickA" + this.num)) { if (this.mode == -1) { this.xvel = 0; this.yvel = 0; this.x = -30; this.y = random(40) + 280; this.damage = 1; this.points = 60; this.xwalk = ((random(10) / 10) + 1.5) * stickspeed; if ((this.num > 9) && (this.num < 15)) { this.xwalk = ((random(10) / 10) + 0.5) * stickspeed; this.damage = 3; this.points = 160; } if ((this.num > 14) && (this.num < 20)) { this.xwalk = ((random(20) / 10) + 2.5) * stickspeed; this.y = random(40) + 260; this.damage = 10; this.points = 400; } if ((this.num > 19) && (this.num < 25)) { this.xwalk = ((random(10) / 10) + 1.5) * stickspeed; this.damage = 1000; this.points = 250; } gotoAndStop(1); walk.gotoAndPlay(random(10)); _x = this.x; _y = this.y; eval ("stickA" + this.num).mynum = this.num; this.mode = 0; } else if (this.mode == 0) { _x = _x + this.xwalk; if ((_y - _x) < CASTLEGATE) { if (this.num < 20) { _x = _y - 26; this.mode = 1; stop(); gotoAndPlay(11); } else { if (_root.sound == 1) { _parent.SFXbomb.gotoAndPlay(2); } gotoAndPlay(2); _parent.armor = _parent.armor - this.damage; this.mode = 9; } } } else if (this.mode == 1) { _parent.armor = _parent.armor - this.damage; } else if (this.mode == 3) { this.xp = _x; this.yp = _y; gotoAndStop(1); this.mode = 8; } else if (this.mode == 8) { if (_y > (this.y + 20)) { stopDrag(); this.mode = 4; } this.xp = _x; this.yp = _y; } else if (this.mode == 4) { this.xvel = (_x - this.xp) / 3; this.yvel = (_y - this.yp) / 3; if (this.yvel < -10) { this.yvel = -10; } this.mode = 5; } else if (this.mode == 5) { this.yvel = this.yvel + 1; _x = _x + this.xvel; _y = _y + this.yvel; if (_x > 550) { _x = 550; this.xvel = 0; } if (_x < 0) { _x = 0; this.xvel = this.xvel / -10; } if (_y > this.y) { _y = this.y; if (((this.yvel + this.xvel) > 22) && (_y > 200)) { if (_root.sound == 1) { eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); } _parent.kills++; _parent.score = _parent.score + this.points; this.counter = 0; this.mode = 9; gotoAndPlay(32); } else if ((((_x > 300) && (_x < 520)) && (convertticks == -1)) && (temple == 1)) { if (_root.sound == 1) { _parent.SFXconvert.gotoAndPlay(2); } beam._visible = 1; convertticks = ticks + 200; _parent.score = _parent.score + 300; _x = -30; this.counter = 0; this.mode = 9; } else { if ((this.num < 15) || (this.num > 20)) { if (_root.sound == 1) { _parent.SFXfalldown.gotoAndPlay(2); } } else if (_root.sound == 1) { _parent.SFXcollosus.gotoAndPlay(2); } this.counter = 0; this.mode = 6; gotoAndPlay(100); } } } else if (this.mode == 6) { this.counter++; if (this.counter > 20) { gotoAndStop(1); this.mode = 0; } } else if (this.mode == 9) { this.counter++; if (this.counter > 100) { this.mode = -1; } } else if (this.mode == 12) { _parent.kills++; _parent.score = _parent.score + this.points; this.counter = 0; if (this.num < 20) { gotoAndPlay(32); } else { gotoAndPlay(2); } this.mode = 9; } } }; gameKeyListener = new Object(); Key.addListener(gameKeyListener); gameKeyListener.onKeyDown = function () { pressedKey = Key.getAscii(); if (gamemode == 0) { checkCode(pressedKey); } else { if ((pressedKey == 49) || (pressedKey == 97)) { selectSpell1(); } if ((pressedKey == 50) || (pressedKey == 115)) { selectSpell2(); } if ((pressedKey == 51) || (pressedKey == 100)) { selectSpell3(); } if (pressedKey == 112) { pauseGame(); } } }; function point3d(x, y, z) { this.num = num; this.x = x; this.y = y; this.z = z; this.scale = 100; num++; } function line(from, to) { this.num = num; this.from = from; this.to = to; num++; } num = 1; perspective = 270; XRotation = 0; YRotation = 0; ZRotation = 0; point3d.prototype.draw = function () { _root.space.attachMovie("point", "point" + this.num, this.num); with (eval ("_root.space.point" + this.num)) { _x = this.x * ((this.z / perspective) + 1); _y = this.y * ((this.z / perspective) + 1); _xscale = this.scale; _yscale = this.scale; } eval ("_root.space.point" + this.num).mynum = this.num; }; point3d.prototype.rotate = function (rotX, rotY, rotZ) { var y1 = ((this.y * Math.cos(rotX)) + (this.z * Math.sin(rotX))); var z1 = ((this.y * (-Math.sin(rotX))) + (this.z * Math.cos(rotX))); var x1 = ((this.x * Math.cos(rotY)) + (z1 * (-Math.sin(rotY)))); var z2 = ((this.x * Math.sin(rotY)) + (z1 * Math.cos(rotY))); var x2 = ((x1 * Math.cos(rotZ)) + (y1 * Math.sin(rotZ))); var y2 = ((x1 * (-Math.sin(rotZ))) + (y1 * Math.cos(rotZ))); this.scale = ((this.z / 2) + 100) + ((this.z / _root.perspective) + 1); this.x = x2; this.y = y2; this.z = z2; }; line.prototype.draw = function () { fX = eval ("_root.space.point" + this.from)._x; fY = eval ("_root.space.point" + this.from)._y; tX = eval ("_root.space.point" + this.to)._x; tY = eval ("_root.space.point" + this.to)._y; _root.space.attachMovie("line", "line" + this.num, this.num); with (eval ("_root.space.line" + this.num)) { _x = fX; _y = fY; _xscale = tX - fX; _yscale = tY - fY; } }; points = new Array(); totalpoints = 8; points[1] = new point3d(-50, -50, -50); points[2] = new point3d(-50, 50, -50); points[3] = new point3d(50, 50, -50); points[4] = new point3d(50, -50, -50); points[5] = new point3d(-50, -50, 50); points[6] = new point3d(-50, 50, 50); points[7] = new point3d(50, 50, 50); points[8] = new point3d(50, -50, 50); lines = new Array(); totallines = 12; lines[1] = new Line("1", "2"); lines[2] = new Line("6", "5"); lines[3] = new Line("6", "7"); lines[4] = new Line("3", "2"); lines[5] = new Line("1", "4"); lines[6] = new Line("6", "2"); lines[7] = new Line("8", "5"); lines[8] = new Line("8", "7"); lines[9] = new Line("3", "7"); lines[10] = new Line("8", "4"); lines[11] = new Line("1", "5"); lines[12] = new Line("3", "4");Instance of Symbol 23 MovieClip "space" in Frame 1onClipEvent (mouseDown) { _root.pressing = true; } onClipEvent (mouseUp) { _root.pressing = false; }Frame 2gotoAndPlay (4);Frame 3gotoAndPlay (2);Frame 4percentloaded1 = int((100 / _totalframes) * _framesloaded); percentloaded = ("(" + percentloaded1) + "%)"; tellTarget ("/loader") { gotoAndStop(_level0:percentloaded1); }; ifFrameLoaded (_totalframes) { gotoAndPlay (6); } XRotation = _root.space._ymouse / 1000; YRotation = _root.space._xmouse / -1000; if (pressing) { ZRotation = _root.space._xmouse / 1000; }Frame 5gotoAndPlay (4); i = 1; while (i <= 8) { points[i].rotate(XRotation, YRotation, ZRotation); points[i].draw(); i++; } ii = int((12 / _totalframes) * _framesloaded); i = 0; while (i <= ii) { lines[i].draw(); i++; }Frame 8stop();Frame 11sticksA = new Array(); var i = 0; while (i < maxSticks) { sticksA[i] = new stickA(); i++; } sticksT = new Array(); sticksTx = new Array(); var i = 0; while (i < 5) { sticksT[i] = 0; sticksTx[i] = random(50) + 325; i++; }Frame 12stop(); var gamemode = 0; var i = 0; while (i < 5) { with (eval ("stickT" + i)) { _x = random(550); _y = (-i) * 2000; } i++; }Instance of Symbol 131 MovieClip in Frame 12onClipEvent (enterFrame) { var i = 0; while (i < 5) { with (eval ("_parent.stickT" + i)) { if (_y > _parent.sticksTx[i]) { stop(); gotoAndPlay(32); _y = _parent.sticksTx[i]; eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); _parent.sticksT[i] = 0; } else if (_y < _parent.sticksTx[i]) { _parent.sticksT[i] = _parent.sticksT[i] + 0.5; _y = _y + _parent.sticksT[i]; } else if (_y == _parent.sticksTx[i]) { _parent.sticksT[i]--; if (_parent.sticksT[i] < -30) { _parent.sticksTx[i] = random(50) + 325; _parent.sticksT[i] = 0; gotoAndStop(1); _x = random(550); _y = random(1000) - 1025; } } } i++; } }Frame 14viewSpells._visible = 0;Frame 15stop(); gamemode = 1; var i = 0; while (i < maxSticks) { sticksA[i].mode = -1; i++; } kills = 0; ticks = 0; convertticks = -1; dispscore = score + totalscore; dispkills = kills + totalkills; advanceLevel(1);Frame 20stop(); beam._visible = 0; paused._visible = 0; if (sound == 0) { stopAllSounds(); SFXbirds.stop(); SFXbirds2.stop(); } addConverts(0); castle.gotoAndStop(Math.min(int(armortotal / 100), 90)); castle2.gotoAndStop(Math.min(int(armortotal / 100), 90)); var i = 1; while (i < 5) { eval ("cloud" + i)._x = random(620); eval ("cloud" + i)._y = random(100); cloudvel[i] = (random(10) / 20) + 1; if (i > 2) { cloudvel[i] = cloudvel[i] / 2; } eval ("cloud" + i)._x = eval ("cloud" + i)._x - cloudvel[i]; i++; } if (archeryrange == 0) { castle.archerflag._visible = 0; } if (workshop == 0) { castle.craftsmenflag._visible = 0; } if (manapool == 0) { castle.wizardflag._visible = 0; } var i = 1; while (i < 9) { if (archers < i) { eval ("castle.archer" + i)._visible = 0; } i++; } manatotal = (wizards * 100) + 400; if (wizards == 0) { manabar._visible = 0; } manabar._xscale = (Math.min(manatotal, 2100) / 100) * 2; manabar._x = 250 + ((Math.min(manatotal, 2100) / 100) * 2); var i = 0; while (i < stickmin) { with (eval ("stickA" + i)) { _visible = 0; } i++; } var i = stickmax; while (i < maxSticks) { with (eval ("stickA" + i)) { _visible = 0; } i++; }Instance of Symbol 204 MovieClip "convert1" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 204 MovieClip "convert2" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 204 MovieClip "convert3" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 204 MovieClip "convert4" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 204 MovieClip "convert5" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 204 MovieClip "convert6" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 204 MovieClip "convert7" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 204 MovieClip "convert8" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 204 MovieClip "convert9" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 204 MovieClip "convert10" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 204 MovieClip "convert11" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 198 MovieClip "spell1" in Frame 20on (press) { _parent.selectSpell1(); }Instance of Symbol 200 MovieClip "spell2" in Frame 20on (press) { _parent.selectSpell2(); }Instance of Symbol 206 MovieClip "spell3" in Frame 20on (press) { _parent.selectSpell3(); }Frame 24if (passedStage == 0) { gotoAndStop (56); } passedStage = 0; if (sound == 1) { SFXclang.gotoAndPlay(2); } var stagetext = (("STAGE " + stage) + " COMPLETE !"); var killbonus = (kills * 20); totalkills = totalkills + kills; var sacarchers = 0; var saccraftsmen = 0; var sacwizards = 0;Frame 25spellmode = 0; Mouse.show();Frame 27stop();Frame 28if (((sacarchers + saccraftsmen) + sacwizards) == 0) { sacrifice._visible = 0; } if (sound == 1) { SFXcash.gotoAndPlay(2); }Frame 30txtCode.text = generateCode(); if (stagesPassed == 0) { cheatMC._visible = 0; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); if (temple == 1) { temple_._visible = 0; temple__._visible = 1; } else { temple__._visible = 0; } if (archeryrange == 1) { archery_._visible = 0; archery__._visible = 1; } else { archery__._visible = 0; } if (demolitionlab == 1) { demolitionlab_._visible = 0; demolitionlab__._visible = 1; } else { demolitionlab__._visible = 0; } if (workshop == 1) { workshop_._visible = 0; workshop__._visible = 1; } else { workshop__._visible = 0; } if (manapool == 1) { manapool_._visible = 0; manapool__._visible = 1; } else { manapool__._visible = 0; }Frame 55spellmode = 0; Mouse.show(); stop();Frame 56spellmode = 0; Mouse.show(); stop();Frame 57gotoAndStop (56);Symbol 10 MovieClip [explosion] Frame 19this.unloadMovie();Symbol 15 MovieClip [convertBeam] Frame 30this.unloadMovie();Symbol 20 MovieClip Frame 1stop();Symbol 38 MovieClip Frame 236stop(); _parent.gotoAndPlay(10);Symbol 49 MovieClip Frame 219stop();Symbol 51 MovieClip Frame 1var i = random(5);Symbol 51 MovieClip Frame 30gotoAndPlay(random(70) + 30);Symbol 51 MovieClip Frame 101gotoAndPlay (2);Symbol 52 MovieClip Frame 1var xwalk = 0; var ywalk = 0; var xacc = ((10 - (random(2) * 20)) * (random(20) / 100)); var yacc = ((10 - (random(2) * 20)) * (random(20) / 100)); aColor = new Color(SQ1); aColorTransform = new Object(); aColorTransform.ba = random(255); aColorTransform.ra = random(255); aColorTransform.ga = random(255); aColor.setTransform(aColorTransform);Symbol 52 MovieClip Frame 2SQ1._x = SQ1._x + this.xwalk; SQ1._y = SQ1._y + this.ywalk; this.xwalk = this.xwalk + this.xacc; this.ywalk = this.ywalk + this.yacc; if (this.xwalk > 5) { this.xacc = -(random(10) / 20); } if (this.xwalk < -5) { this.xacc = random(10) / 20; } if (this.ywalk > 5) { this.yacc = -(random(10) / 20); } if (this.ywalk < -5) { this.yacc = random(10) / 20; } if (SQ1._x < -100) { this.xacc = 0.2; } if (SQ1._x > 100) { this.xacc = -0.2; } if (SQ1._y < -100) { this.yacc = 0.2; } if (SQ1._y > 100) { this.yacc = -0.2; }Symbol 52 MovieClip Frame 3gotoAndPlay (2);Symbol 55 Buttonon (release) { getURL ("http://www.xgenstudios.com/", "_new"); }Symbol 62 MovieClip Frame 16gotoAndPlay(random(12));Symbol 67 MovieClip Frame 16gotoAndPlay(random(12));Symbol 73 MovieClip Frame 16gotoAndPlay(random(12));Symbol 84 Buttonon (rollOver) { SFXover.gotoAndPlay(2); } on (release) { gotoAndStop (15); }Symbol 90 Buttonon (rollOver) { SFXover.gotoAndPlay(2); }Symbol 95 Buttonon (rollOver) { SFXover.gotoAndPlay(2); } on (release) { gotoAndStop (13); }Symbol 99 Buttonon (press) { getURL ("http://www.xgenstudios.com", "_new"); }Symbol 104 Buttonon (rollOver) { SFXover.gotoAndPlay(2); } on (release) { loadGame(); }Symbol 130 MovieClip Frame 1stop();Symbol 130 MovieClip Frame 22gotoAndPlay (11);Symbol 130 MovieClip Frame 99stop();Symbol 130 MovieClip Frame 117stop();Symbol 134 MovieClip Frame 1stop();Symbol 137 MovieClip Frame 1stop();Symbol 140 MovieClip Frame 1stop();Symbol 143 MovieClip Frame 1stop();Symbol 145 MovieClip Frame 1stop();Symbol 149 MovieClip Frame 1stop();Symbol 158 Buttonon (release) { gotoAndStop (14); }Symbol 163 MovieClip Frame 79stickT.gotoAndStop(33); stickT.play();Symbol 167 Buttonon (release) { gotoAndStop (12); }Symbol 187 Buttonon (release) { viewSpells._visible = 1; }Symbol 207 Buttonon (release) { this._visible = 0; }Symbol 212 MovieClip Frame 1stop();Symbol 214 MovieClip Frame 1var stagetext = ("STAGE " + _root.stage);Symbol 214 MovieClip Frame 10if (_root.sound == 1) { SFXdrums.gotoAndPlay(2); }Symbol 214 MovieClip Frame 55if (_root.sound == 1) { SFXdrums.gotoAndPlay(2); }Symbol 214 MovieClip Frame 130_root.gotoAndPlay(20);Symbol 225 MovieClip Frame 16gotoAndPlay(random(12));Symbol 250 Buttonon (press) { if (_parent.spellmode == 0) { _parent.sticksA[mynum].mode = 3; startDrag ("", true); } else if (_parent.spellmode == 1) { _parent.castSpell1(mynum); } else if (_parent.spellmode == 2) { _parent.castSpell2(mynum); } else if (_parent.spellmode == 3) { _parent.castSpell3(mynum); } } on (release, releaseOutside) { _parent.sticksA[mynum].mode = 4; stopDrag(); }Symbol 253 MovieClip Frame 1stop();Symbol 253 MovieClip Frame 22gotoAndPlay (11);Symbol 253 MovieClip Frame 99stop();Symbol 253 MovieClip Frame 117stop();Symbol 254 Buttonon (press) { if (_parent.spellmode == 0) { _parent.sticksA[mynum].mode = 3; startDrag ("", true); } else if (_parent.spellmode == 1) { _parent.castSpell1(mynum); } else if (_parent.spellmode == 2) { _parent.castSpell2(mynum); } else if (_parent.spellmode == 3) { _parent.castSpell3(mynum); } } on (release, releaseOutside) { _parent.sticksA[mynum].mode = 4; stopDrag(); }Symbol 272 MovieClip Frame 1stop();Symbol 272 MovieClip Frame 31gotoAndPlay (11);Symbol 272 MovieClip Frame 99stop();Symbol 272 MovieClip Frame 117stop();Symbol 274 Buttonon (press) { gotoAndPlay (2); _parent.explodeKamikazee(_x); }Symbol 276 MovieClip Frame 1stop(); var mynum;Symbol 276 MovieClip Frame 20stop();Symbol 277 Buttonon (press) { gotoAndPlay (2); _parent.explodeEnemy(_x); }Symbol 279 MovieClip Frame 1stop(); var mynum;Symbol 279 MovieClip Frame 20stop();Symbol 281 Buttonon (press) { if (_parent.spellmode == 0) { _parent.sticksA[mynum].mode = 5; } else if (_parent.spellmode == 1) { _parent.castSpell1(mynum); } else if (_parent.spellmode == 2) { _parent.castSpell2(mynum); } else if (_parent.spellmode == 3) { _parent.castSpell3(mynum); } }Symbol 304 MovieClip Frame 1stop();Symbol 304 MovieClip Frame 22gotoAndPlay (11);Symbol 304 MovieClip Frame 99stop();Symbol 304 MovieClip Frame 117stop();Symbol 314 MovieClip Frame 7stop();Symbol 319 Buttonon (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.wizards++; _parent.manatotal = (_parent.wizards * 100) + 400; _parent.manabar._xscale = (Math.min(_parent.manatotal, 2100) / 100) * 2; _parent.manabar._x = 250 + ((Math.min(_parent.manatotal, 2100) / 100) * 2); _parent.manabar._visible = 1; wizardtext.gotoAndPlay(2); txtwizards.text = _parent.wizards; if (_parent.wizards < 9) { eval ("wizard" + _parent.wizards)._visible = 1; } } }Symbol 321 MovieClip Frame 1stop();Symbol 323 MovieClip Frame 1stop();Symbol 325 MovieClip Frame 1stop();Symbol 327 MovieClip Frame 1stop();Symbol 328 Buttonon (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.craftsmen++; craftsmantext.gotoAndPlay(2); txtCraftsmen.text = _parent.craftsmen; if (_parent.craftsmen < 9) { eval ("craftsmen" + _parent.craftsmen)._visible = 1; } } }Symbol 329 Buttonon (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.archers++; archertext.gotoAndPlay(2); txtArchers.text = _parent.archers; if (_parent.archers < 9) { eval ("archer" + _parent.archers)._visible = 1; } } }Symbol 334 Buttonon (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.archers++; archertext.gotoAndPlay(2); txtArchers.text = _parent.archers; if (_parent.archers < 9) { eval ("archer" + archers)._visible = 1; } } }Symbol 417 MovieClip Frame 1stop();Symbol 417 MovieClip Frame 2if (_root.sound != 1) { gotoAndStop (1); }Symbol 418 MovieClip Frame 1stop();Symbol 419 MovieClip Frame 1stop();Symbol 420 MovieClip Frame 1stop();Symbol 423 MovieClip Frame 1stop();Symbol 426 MovieClip Frame 59gotoAndPlay(random(5) + 1);Symbol 429 MovieClip Frame 59gotoAndPlay(random(5) + 1);Symbol 432 MovieClip Frame 1stop();Symbol 435 MovieClip Frame 1stop();Symbol 438 MovieClip Frame 1stop();Symbol 441 MovieClip Frame 1stop();Symbol 444 MovieClip Frame 1stop();Symbol 447 MovieClip Frame 1stop();Symbol 464 MovieClip Frame 1_parent.ticks++; var stickLoopMax = Math.min((int(_parent.ticks / _parent.stickrate) + 1) + _parent.stickmin, _parent.stickmax); var i = _parent.stickmin; while (i < stickLoopMax) { _parent.sticksA[i].move(); i++; } var i = 0; while (i < 5) { if (_parent.kamikazees[i] != 0) { _parent.moveKamikazee(i); } i++; } _parent.armorbar.gotoAndStop(101 - int((_parent.armor / _parent.armortotal) * 100)); var i = 1; while (i <= _parent.archers) { if (random(20) == 0) { eval ("_parent.castle.archer" + i).gotoAndPlay(10); if (random(5) == 0) { s = random(stickLoopMax) + 1; if ((_parent.sticksA[s].mode == 0) || (_parent.sticksA[s].mode == 1)) { _parent.sticksA[s].mode = 12; } } } i++; } _parent.armor = _parent.armor + _parent.craftsmen; if (_parent.armor > _parent.armortotal) { _parent.armor = _parent.armortotal; } _parent.manabar.gotoAndStop(101 - int((_parent.mana / _parent.manatotal) * 100)); _parent.mana = Math.min(_parent.mana + _parent.wizards, _parent.manatotal); if (_parent.wizards == 0) { _parent.spell1._visible = 0; } else { _parent.spell1._visible = 1; } if (_parent.wizards < 4) { _parent.spell2._visible = 0; } else { _parent.spell2._visible = 1; } if (_parent.wizards < 16) { _parent.spell3._visible = 0; } else { _parent.spell3._visible = 1; } if ((_parent.mana < 300) && (_parent.spellmode != 1)) { _parent.spell1._alpha = 25; } else { _parent.spell1._alpha = 100; } if ((_parent.mana < 800) && (_parent.spellmode != 2)) { _parent.spell2._alpha = 25; } else { _parent.spell2._alpha = 100; } if ((_parent.mana < 2000) && (_parent.spellmode != 3)) { _parent.spell3._alpha = 25; } else { _parent.spell3._alpha = 100; } if (_parent.ticks == _parent.convertticks) { _parent.convertticks = -1; _parent.beam._visible = 0; _parent.converttext.play(); _parent.addConverts(1); } if (_parent.armor <= 0) { _parent.gotoAndStop(55); } var i = 1; while (i < 5) { var x = eval ("_parent.cloud" + i)._x; if (x < -60) { eval ("_parent.cloud" + i)._x = 620; eval ("_parent.cloud" + i)._y = random(100); _parent.cloudvel[i] = (random(10) / 20) + 1; if (i > 2) { _parent.cloudvel[i] = _parent.cloudvel[i] / 2; } } eval ("_parent.cloud" + i)._x = eval ("_parent.cloud" + i)._x - _parent.cloudvel[i]; i++; }Symbol 464 MovieClip Frame 2var i = _parent.stickmin; while (i < stickLoopMax) { _parent.sticksA[i].move(); i++; } var i = 0; while (i < 5) { if (_parent.kamikazees[i] != 0) { _parent.moveKamikazee(i); } i++; } var i = 1; while (i < 5) { eval ("_parent.cloud" + i)._x = eval ("_parent.cloud" + i)._x - _parent.cloudvel[i]; i++; } if (_parent.ticks == _parent.stageticks) { _parent.passedStage = 1; _parent.gotoAndPlay(24); } _parent.dispscore = _parent.score + _parent.totalscore; _parent.dispkills = _parent.kills + _parent.totalkills;Symbol 470 Buttonon (press) { getURL ("http://www.XGenStudios.com/", "_new"); }Symbol 472 Buttonon (release) { _parent.SFXbirds.stop(); _parent.SFXbirds2.stop(); _parent.sound = 0; gotoAndStop (2); }Symbol 474 Buttonon (release) { _parent.SFXbirds.gotoAndPlay(2); _parent.SFXbirds2.gotoAndPlay(2); _parent.sound = 1; gotoAndStop (1); }Symbol 475 MovieClip Frame 1if (_parent.sound == 1) { stop(); }Symbol 475 MovieClip Frame 2stop();Symbol 477 Buttonon (release) { if (qual == 1) { _quality = "LOW"; qual = 0; } else { _quality = "HIGH"; qual = 1; } }Symbol 489 MovieClip Frame 1var cscore = _root.score; var ckillbonus = _root.killbonus; var cspendable = _root.spendable; var ctotalscore = _root.totalscore; var upkeep; var upkeep = (-(((_root.archers * 200) + (_root.wizards * 200)) + (_root.craftsmen * 50))); while ((-upkeep) > cspendable) { if ((_root.archers >= _root.craftsmen) && (_root.archers >= _root.wizards)) { _root.archers--; _root.sacarchers++; } else if ((_root.craftsmen >= _root.wizards) && (_root.craftsmen >= _root.archers)) { _root.craftsmen--; _root.saccraftsmen++; } else if ((_root.wizards >= _root.archers) && (_root.wizards >= _root.craftsmen)) { _root.wizards--; _root.sacwizards++; } upkeep = -(((_root.archers * 200) + (_root.wizards * 200)) + (_root.craftsmen * 200)); }Symbol 489 MovieClip Frame 21if (cscore > 2000) { cscore = cscore - 1000; cspendable = cspendable + 1000; ctotalscore = ctotalscore + 1000; } if (cscore > 0) { cscore = cscore - 29; cspendable = cspendable + 29; ctotalscore = ctotalscore + 29; if (cscore < 0) { cspendable = cspendable + cscore; ctotalscore = ctotalscore + cscore; cscore = 0; } } else { if (ckillbonus > 2000) { ckillbonus = ckillbonus - 1000; cspendable = cspendable + 1000; ctotalscore = ctotalscore + 1000; } if (ckillbonus > 0) { ckillbonus = ckillbonus - 29; cspendable = cspendable + 29; ctotalscore = ctotalscore + 29; if (ckillbonus < 0) { cspendable = cspendable + ckillbonus; ctotalscore = ctotalscore + ckillbonus; ckillbonus = 0; } } else { if (upkeep < -2000) { upkeep = upkeep + 1000; cspendable = cspendable - 1000; } if (upkeep < 0) { upkeep = upkeep + 29; cspendable = cspendable - 29; if (upkeep > 0) { cspendable = cspendable - upkeep; upkeep = 0; } } } } if (((cscore == 0) && (ckillbonus == 0)) && (upkeep == 0)) { _root.spendable = cspendable; _root.totalscore = _root.totalscore + (_root.score + _root.killbonus); _root.score = 0; _root.killbonus = 0; _root.gotoAndStop(28); } else { gotoAndPlay (20); }Symbol 497 Buttonon (release) { gotoAndStop (30); }Symbol 507 Buttonon (release) { saveGame(); gameSaved.gotoAndPlay(2); }Symbol 509 MovieClip Frame 1stop();Symbol 511 MovieClip Frame 1stop();Symbol 518 Buttonon (release) { gotoAndStop (15); }Symbol 528 Buttonon (press) { if (spendable >= 100) { spendable = spendable - 100; armor = armor + 50; if (armor > armortotal) { armor = armortotal; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXrepair.gotoAndPlay(2); } }Symbol 534 Buttonon (press) { if (spendable >= 500) { spendable = spendable - 500; armor = armor + 250; if (armor > armortotal) { armor = armortotal; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXrepair2.gotoAndPlay(2); } }Symbol 540 Buttonon (press) { if (spendable >= 2000) { spendable = spendable - 2000; armor = armor + 1000; if (armor > armortotal) { armor = armortotal; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXrepair3.gotoAndPlay(2); } }Symbol 545 Buttonon (release) { if (spendable >= 750) { spendable = spendable - 750; armortotal = armortotal + 100; armor = armor + 100; armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXfortify.gotoAndPlay(2); } }Symbol 550 Buttonon (release) { if (spendable >= 5000) { spendable = spendable - 5000; temple = 1; temple_._visible = 0; temple__._visible = 1; SFXpurchase.gotoAndPlay(2); } }Symbol 555 Buttonon (release) { if (spendable >= 8000) { spendable = spendable - 8000; archeryrange = 1; archery_._visible = 0; archery__._visible = 1; SFXpurchase.gotoAndPlay(2); } }Symbol 561 Buttonon (release) { if (spendable >= 40000) { spendable = spendable - 40000; manapool = 1; manapool_._visible = 0; manapool__._visible = 1; SFXpurchase.gotoAndPlay(2); } }Symbol 567 Buttonon (release) { if (spendable >= 25000) { spendable = spendable - 25000; workshop = 1; workshop_._visible = 0; workshop__._visible = 1; SFXpurchase.gotoAndPlay(2); } }Symbol 570 MovieClip Frame 1stop();Symbol 573 MovieClip Frame 1stop();Symbol 576 MovieClip Frame 1stop();Symbol 579 MovieClip Frame 1stop();Symbol 582 MovieClip Frame 1stop();Symbol 587 Buttonon (release) { if (spendable >= 15000) { spendable = spendable - 15000; demolitionlab = 1; demolitionlab_._visible = 0; demolitionlab__._visible = 1; SFXpurchase.gotoAndPlay(2); } }Symbol 593 Buttonon (release) { if (spendable >= 7500) { spendable = spendable - 7500; armortotal = armortotal + 1000; armor = armor + 1000; armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXfortify.gotoAndPlay(2); } }Symbol 599 Buttonon (press) { getURL ("javascript:NewWindow=window.open('http://www.xgenstudios.com/castle/sorewrists.htm','wristWin','width=300,height=375,left=200,top=200,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No'); NewWindow.focus(); void(0);"); }Symbol 601 Buttonon (release) { gotoAndPlay (1); }
Library Items
Symbol 1 Sound [_train.wav] | Used by:417 | |
Symbol 2 Graphic | Used by:5 | |
Symbol 3 Font | Used by:4 | |
Symbol 4 EditableText | Uses:3 | Used by:5 |
Symbol 5 MovieClip [point] | Uses:2 4 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip [line] | Uses:6 | |
Symbol 8 Graphic | Used by:10 200 276 279 462 | |
Symbol 9 Graphic | Used by:10 200 276 279 462 | |
Symbol 10 MovieClip [explosion] | Uses:8 9 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:11 | Used by:14 |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:12 13 | Used by:15 Timeline |
Symbol 15 MovieClip [convertBeam] | Uses:14 | |
Symbol 16 Font | Used by:17 21 132 135 138 141 146 210 320 322 324 326 416 421 424 427 430 433 436 439 442 445 463 465 476 510 568 571 574 577 580 | |
Symbol 17 Text | Uses:16 | Used by:Timeline |
Symbol 18 Graphic | Used by:20 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:18 19 | Used by:Timeline |
Symbol 21 EditableText | Uses:16 | Used by:Timeline |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:Timeline |
Symbol 24 Font | Used by:25 26 27 28 29 30 31 32 33 34 35 | |
Symbol 25 Text | Uses:24 | Used by:38 |
Symbol 26 Text | Uses:24 | Used by:38 |
Symbol 27 Text | Uses:24 | Used by:38 |
Symbol 28 Text | Uses:24 | Used by:38 |
Symbol 29 Text | Uses:24 | Used by:38 |
Symbol 30 Text | Uses:24 | Used by:38 |
Symbol 31 Text | Uses:24 | Used by:38 |
Symbol 32 Text | Uses:24 | Used by:38 |
Symbol 33 Text | Uses:24 | Used by:38 |
Symbol 34 Text | Uses:24 | Used by:38 |
Symbol 35 Text | Uses:24 | Used by:38 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:38 |
Symbol 38 MovieClip | Uses:25 26 27 28 29 30 31 32 33 34 35 37 | Used by:Timeline |
Symbol 39 Graphic | Used by:49 | |
Symbol 40 Graphic | Used by:49 | |
Symbol 41 Graphic | Used by:49 | |
Symbol 42 Graphic | Used by:49 | |
Symbol 43 Graphic | Used by:49 | |
Symbol 44 Graphic | Used by:49 | |
Symbol 45 Graphic | Used by:49 | |
Symbol 46 Graphic | Used by:49 | |
Symbol 47 Graphic | Used by:49 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:39 40 41 42 43 44 45 46 47 48 | Used by:Timeline |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:52 |
Symbol 52 MovieClip | Uses:51 | Used by:Timeline |
Symbol 53 Graphic | Used by:Timeline | |
Symbol 54 Graphic | Used by:55 99 470 477 507 599 Timeline | |
Symbol 55 Button | Uses:54 | Used by:Timeline |
Symbol 56 Graphic | Used by:74 | |
Symbol 57 Graphic | Used by:62 67 319 328 | |
Symbol 58 Graphic | Used by:62 319 | |
Symbol 59 Graphic | Used by:62 | |
Symbol 60 Graphic | Used by:62 | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:57 58 59 60 61 | Used by:74 319 Timeline |
Symbol 63 Graphic | Used by:67 328 | |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:57 63 64 65 66 | Used by:74 328 Timeline |
Symbol 68 Graphic | Used by:73 329 334 | |
Symbol 69 Graphic | Used by:73 329 334 | |
Symbol 70 Graphic | Used by:73 | |
Symbol 71 Graphic | Used by:73 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:68 69 70 71 72 | Used by:74 329 334 Timeline |
Symbol 74 MovieClip | Uses:56 62 67 73 | Used by:Timeline |
Symbol 75 Font | Used by:76 77 78 79 80 81 82 85 86 87 88 91 92 93 94 96 97 98 100 101 102 103 144 150 151 152 153 154 155 156 159 160 161 164 165 166 168 169 170 171 172 173 174 175 183 184 185 189 190 191 192 209 213 448 449 450 454 455 456 457 467 468 469 479 480 481 482 483 484 485 486 487 488 490 491 492 493 494 495 496 498 499 500 501 503 504 505 506 508 512 516 517 519 520 521 522 523 524 525 526 530 531 532 536 537 538 541 542 543 546 547 548 551 552 553 557 558 559 563 564 565 583 584 585 588 589 590 591 594 596 597 598 600 602 603 604 605 606 607 608 609 | |
Symbol 76 Text | Uses:75 | Used by:Timeline |
Symbol 77 Text | Uses:75 | Used by:Timeline |
Symbol 78 Text | Uses:75 | Used by:Timeline |
Symbol 79 Text | Uses:75 | Used by:84 |
Symbol 80 Text | Uses:75 | Used by:84 |
Symbol 81 Text | Uses:75 | Used by:84 |
Symbol 82 Text | Uses:75 | Used by:84 |
Symbol 83 Graphic | Used by:84 95 | |
Symbol 84 Button | Uses:79 80 81 82 83 | Used by:Timeline |
Symbol 85 Text | Uses:75 | Used by:90 |
Symbol 86 Text | Uses:75 | Used by:90 |
Symbol 87 Text | Uses:75 | Used by:90 |
Symbol 88 Text | Uses:75 | Used by:90 |
Symbol 89 Graphic | Used by:90 104 | |
Symbol 90 Button | Uses:85 86 87 88 89 | Used by:Timeline |
Symbol 91 Text | Uses:75 | Used by:95 |
Symbol 92 Text | Uses:75 | Used by:95 |
Symbol 93 Text | Uses:75 | Used by:95 |
Symbol 94 Text | Uses:75 | Used by:95 |
Symbol 95 Button | Uses:91 92 93 94 83 | Used by:Timeline |
Symbol 96 Text | Uses:75 | Used by:99 |
Symbol 97 Text | Uses:75 | Used by:99 |
Symbol 98 Text | Uses:75 | Used by:99 |
Symbol 99 Button | Uses:96 97 98 54 | Used by:Timeline |
Symbol 100 Text | Uses:75 | Used by:104 |
Symbol 101 Text | Uses:75 | Used by:104 |
Symbol 102 Text | Uses:75 | Used by:104 |
Symbol 103 Text | Uses:75 | Used by:104 |
Symbol 104 Button | Uses:100 101 102 103 89 | Used by:Timeline |
Symbol 105 Graphic | Used by:110 273 | |
Symbol 106 Graphic | Used by:110 | |
Symbol 107 Graphic | Used by:110 | |
Symbol 108 Graphic | Used by:110 | |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip | Uses:105 106 107 108 109 | Used by:130 253 276 279 |
Symbol 111 Graphic | Used by:130 253 | |
Symbol 112 Graphic | Used by:130 253 | |
Symbol 113 Graphic | Used by:130 253 | |
Symbol 114 Graphic | Used by:130 253 | |
Symbol 115 Graphic | Used by:130 253 272 | |
Symbol 116 Graphic | Used by:130 253 272 | |
Symbol 117 Graphic | Used by:130 | |
Symbol 118 Graphic | Used by:130 | |
Symbol 119 Graphic | Used by:130 253 272 304 | |
Symbol 120 Graphic | Used by:130 253 | |
Symbol 121 Graphic | Used by:130 253 272 304 | |
Symbol 122 Graphic | Used by:130 253 272 304 | |
Symbol 123 Graphic | Used by:130 253 272 | |
Symbol 124 Graphic | Used by:130 253 272 | |
Symbol 125 Graphic | Used by:130 253 272 | |
Symbol 126 Graphic | Used by:130 253 272 | |
Symbol 127 Graphic | Used by:130 253 272 | |
Symbol 128 Graphic | Used by:130 253 272 | |
Symbol 129 Graphic | Used by:130 253 272 | |
Symbol 130 MovieClip | Uses:110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | Used by:163 Timeline |
Symbol 131 MovieClip | Used by:Timeline | |
Symbol 132 Text | Uses:16 | Used by:134 420 |
Symbol 133 Sound | Used by:134 420 | |
Symbol 134 MovieClip | Uses:132 133 | Used by:Timeline |
Symbol 135 Text | Uses:16 | Used by:137 418 |
Symbol 136 Sound | Used by:137 418 | |
Symbol 137 MovieClip | Uses:135 136 | Used by:Timeline |
Symbol 138 Text | Uses:16 | Used by:140 419 |
Symbol 139 Sound | Used by:140 419 | |
Symbol 140 MovieClip | Uses:138 139 | Used by:Timeline |
Symbol 141 Text | Uses:16 | Used by:143 |
Symbol 142 Sound | Used by:143 | |
Symbol 143 MovieClip | Uses:141 142 | Used by:Timeline |
Symbol 144 Text | Uses:75 | Used by:145 |
Symbol 145 MovieClip | Uses:144 | Used by:Timeline |
Symbol 146 Text | Uses:16 | Used by:149 |
Symbol 147 Sound | Used by:149 | |
Symbol 148 Sound | Used by:149 511 | |
Symbol 149 MovieClip | Uses:146 147 148 | Used by:Timeline |
Symbol 150 Text | Uses:75 | Used by:Timeline |
Symbol 151 Text | Uses:75 | Used by:Timeline |
Symbol 152 Text | Uses:75 | Used by:Timeline |
Symbol 153 Text | Uses:75 | Used by:158 167 207 497 518 601 |
Symbol 154 Text | Uses:75 | Used by:158 167 207 497 518 601 |
Symbol 155 Text | Uses:75 | Used by:158 167 207 497 518 601 |
Symbol 156 Text | Uses:75 | Used by:158 167 207 497 518 601 |
Symbol 157 Graphic | Used by:158 167 207 497 518 601 | |
Symbol 158 Button | Uses:153 154 155 156 157 | Used by:Timeline |
Symbol 159 Text | Uses:75 | Used by:Timeline |
Symbol 160 Text | Uses:75 | Used by:Timeline |
Symbol 161 Text | Uses:75 | Used by:Timeline |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:130 162 | Used by:Timeline |
Symbol 164 Text | Uses:75 | Used by:Timeline |
Symbol 165 Text | Uses:75 | Used by:Timeline |
Symbol 166 Text | Uses:75 | Used by:Timeline |
Symbol 167 Button | Uses:153 154 155 156 157 | Used by:Timeline |
Symbol 168 Text | Uses:75 | Used by:Timeline |
Symbol 169 Text | Uses:75 | Used by:Timeline |
Symbol 170 Text | Uses:75 | Used by:Timeline |
Symbol 171 Text | Uses:75 | Used by:Timeline |
Symbol 172 Text | Uses:75 | Used by:Timeline |
Symbol 173 Text | Uses:75 | Used by:Timeline |
Symbol 174 Text | Uses:75 | Used by:Timeline |
Symbol 175 Text | Uses:75 | Used by:Timeline |
Symbol 176 Graphic | Used by:528 Timeline | |
Symbol 177 Graphic | Used by:545 593 Timeline | |
Symbol 178 Graphic | Used by:515 550 Timeline | |
Symbol 179 Graphic | Used by:514 555 Timeline | |
Symbol 180 Graphic | Used by:513 587 Timeline | |
Symbol 181 Graphic | Used by:562 567 Timeline | |
Symbol 182 Graphic | Used by:556 561 Timeline | |
Symbol 183 Text | Uses:75 | Used by:187 |
Symbol 184 Text | Uses:75 | Used by:187 |
Symbol 185 Text | Uses:75 | Used by:187 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 Button | Uses:183 184 185 186 | Used by:Timeline |
Symbol 188 Graphic | Used by:208 | |
Symbol 189 Text | Uses:75 | Used by:208 |
Symbol 190 Text | Uses:75 | Used by:208 |
Symbol 191 Text | Uses:75 | Used by:208 |
Symbol 192 Text | Uses:75 | Used by:208 |
Symbol 193 Graphic | Used by:196 | |
Symbol 194 Graphic | Used by:196 453 | |
Symbol 195 Graphic | Used by:196 453 | |
Symbol 196 MovieClip | Uses:193 194 195 | Used by:208 Timeline |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:197 | Used by:208 Timeline |
Symbol 199 Graphic | Used by:200 | |
Symbol 200 MovieClip | Uses:199 9 8 | Used by:208 Timeline |
Symbol 201 Graphic | Used by:206 | |
Symbol 202 Graphic | Used by:204 | |
Symbol 203 Graphic | Used by:204 | |
Symbol 204 MovieClip | Uses:202 203 | Used by:206 Timeline |
Symbol 205 Graphic | Used by:206 | |
Symbol 206 MovieClip | Uses:201 204 205 | Used by:208 Timeline |
Symbol 207 Button | Uses:153 154 155 156 157 | Used by:208 |
Symbol 208 MovieClip | Uses:188 189 190 191 192 196 198 200 206 207 | Used by:Timeline |
Symbol 209 EditableText | Uses:75 | Used by:214 |
Symbol 210 Text | Uses:16 | Used by:212 |
Symbol 211 Sound | Used by:212 | |
Symbol 212 MovieClip | Uses:210 211 | Used by:214 |
Symbol 213 Text | Uses:75 | Used by:214 |
Symbol 214 MovieClip | Uses:209 212 213 | Used by:Timeline |
Symbol 215 Graphic | Used by:Timeline | |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:216 | Used by:Timeline |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:Timeline |
Symbol 220 Graphic | Used by:225 | |
Symbol 221 Graphic | Used by:225 | |
Symbol 222 Graphic | Used by:225 | |
Symbol 223 Graphic | Used by:225 | |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip | Uses:220 221 222 223 224 | Used by:Timeline |
Symbol 226 Graphic | Used by:248 | |
Symbol 227 Graphic | Used by:248 | |
Symbol 228 Graphic | Used by:248 | |
Symbol 229 Graphic | Used by:248 | |
Symbol 230 Graphic | Used by:248 | |
Symbol 231 Graphic | Used by:248 | |
Symbol 232 Graphic | Used by:248 | |
Symbol 233 Graphic | Used by:248 | |
Symbol 234 Graphic | Used by:248 | |
Symbol 235 Graphic | Used by:248 | |
Symbol 236 Graphic | Used by:248 | |
Symbol 237 Graphic | Used by:248 | |
Symbol 238 Graphic | Used by:248 | |
Symbol 239 Graphic | Used by:248 | |
Symbol 240 Graphic | Used by:248 | |
Symbol 241 Graphic | Used by:248 | |
Symbol 242 Graphic | Used by:248 | |
Symbol 243 Graphic | Used by:248 | |
Symbol 244 Graphic | Used by:248 | |
Symbol 245 Graphic | Used by:248 | |
Symbol 246 Graphic | Used by:248 | |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 | Used by:Timeline |
Symbol 249 Graphic | Used by:250 254 274 277 | |
Symbol 250 Button | Uses:249 | Used by:253 |
Symbol 251 Graphic | Used by:253 | |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:250 110 111 112 113 114 115 116 251 252 119 120 121 122 123 124 125 126 127 128 129 | Used by:Timeline |
Symbol 254 Button | Uses:249 | Used by:272 |
Symbol 255 Graphic | Used by:261 | |
Symbol 256 Graphic | Used by:261 | |
Symbol 257 Graphic | Used by:261 | |
Symbol 258 Graphic | Used by:261 | |
Symbol 259 Graphic | Used by:261 | |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:255 256 257 258 259 260 | Used by:272 |
Symbol 262 Graphic | Used by:272 | |
Symbol 263 Graphic | Used by:272 | |
Symbol 264 Graphic | Used by:272 | |
Symbol 265 Graphic | Used by:272 | |
Symbol 266 Graphic | Used by:272 | |
Symbol 267 Graphic | Used by:272 | |
Symbol 268 Graphic | Used by:272 | |
Symbol 269 Graphic | Used by:272 | |
Symbol 270 Graphic | Used by:272 304 | |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:254 261 262 263 264 265 266 267 115 116 268 269 119 270 121 122 123 271 124 125 126 127 128 129 | Used by:Timeline |
Symbol 273 MovieClip | Uses:105 | Used by:Timeline |
Symbol 274 Button | Uses:249 | Used by:276 |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip | Uses:274 110 275 8 9 | Used by:Timeline |
Symbol 277 Button | Uses:249 | Used by:279 |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:277 110 278 8 9 | Used by:Timeline |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 Button | Uses:280 | Used by:304 |
Symbol 282 Graphic | Used by:287 | |
Symbol 283 Graphic | Used by:287 | |
Symbol 284 Graphic | Used by:287 | |
Symbol 285 Graphic | Used by:287 | |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip | Uses:282 283 284 285 286 | Used by:304 |
Symbol 288 Graphic | Used by:304 | |
Symbol 289 Graphic | Used by:304 | |
Symbol 290 Graphic | Used by:304 | |
Symbol 291 Graphic | Used by:304 | |
Symbol 292 Graphic | Used by:304 | |
Symbol 293 Graphic | Used by:304 | |
Symbol 294 Graphic | Used by:304 | |
Symbol 295 Graphic | Used by:304 | |
Symbol 296 Graphic | Used by:304 | |
Symbol 297 Graphic | Used by:304 | |
Symbol 298 Graphic | Used by:304 | |
Symbol 299 Graphic | Used by:304 | |
Symbol 300 Graphic | Used by:304 | |
Symbol 301 Graphic | Used by:304 | |
Symbol 302 Graphic | Used by:304 | |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:281 287 288 289 290 291 292 293 294 295 296 119 270 121 122 297 298 299 300 301 302 303 | Used by:Timeline |
Symbol 305 Graphic | Used by:415 | |
Symbol 306 Graphic | Used by:314 | |
Symbol 307 Graphic | Used by:314 | |
Symbol 308 Graphic | Used by:314 | |
Symbol 309 Graphic | Used by:314 | |
Symbol 310 Graphic | Used by:314 | |
Symbol 311 Graphic | Used by:314 | |
Symbol 312 Graphic | Used by:314 | |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip | Uses:306 307 308 309 310 311 312 313 | Used by:415 |
Symbol 315 Font | Used by:316 317 318 331 332 333 336 337 338 340 341 342 344 345 346 348 349 350 352 353 354 356 357 358 360 361 362 364 365 366 368 369 370 372 373 374 376 377 378 380 381 382 384 385 386 388 389 390 392 393 394 396 397 398 400 401 402 404 405 406 408 409 410 412 413 414 | |
Symbol 316 EditableText | Uses:315 | Used by:415 |
Symbol 317 EditableText | Uses:315 | Used by:415 |
Symbol 318 EditableText | Uses:315 | Used by:415 |
Symbol 319 Button | Uses:62 57 58 | Used by:415 |
Symbol 320 Text | Uses:16 | Used by:321 |
Symbol 321 MovieClip | Uses:320 | Used by:415 |
Symbol 322 Text | Uses:16 | Used by:323 |
Symbol 323 MovieClip | Uses:322 | Used by:415 |
Symbol 324 Text | Uses:16 | Used by:325 |
Symbol 325 MovieClip | Uses:324 | Used by:415 |
Symbol 326 Text | Uses:16 | Used by:327 |
Symbol 327 MovieClip | Uses:326 | Used by:415 |
Symbol 328 Button | Uses:67 57 63 | Used by:415 |
Symbol 329 Button | Uses:73 68 69 | Used by:415 |
Symbol 330 Graphic | Used by:415 | |
Symbol 331 EditableText | Uses:315 | Used by:415 |
Symbol 332 EditableText | Uses:315 | Used by:415 |
Symbol 333 EditableText | Uses:315 | Used by:415 |
Symbol 334 Button | Uses:73 68 69 | Used by:415 |
Symbol 335 Graphic | Used by:415 | |
Symbol 336 EditableText | Uses:315 | Used by:415 |
Symbol 337 EditableText | Uses:315 | Used by:415 |
Symbol 338 EditableText | Uses:315 | Used by:415 |
Symbol 339 Graphic | Used by:415 | |
Symbol 340 EditableText | Uses:315 | Used by:415 |
Symbol 341 EditableText | Uses:315 | Used by:415 |
Symbol 342 EditableText | Uses:315 | Used by:415 |
Symbol 343 Graphic | Used by:415 | |
Symbol 344 EditableText | Uses:315 | Used by:415 |
Symbol 345 EditableText | Uses:315 | Used by:415 |
Symbol 346 EditableText | Uses:315 | Used by:415 |
Symbol 347 Graphic | Used by:415 | |
Symbol 348 EditableText | Uses:315 | Used by:415 |
Symbol 349 EditableText | Uses:315 | Used by:415 |
Symbol 350 EditableText | Uses:315 | Used by:415 |
Symbol 351 Graphic | Used by:415 | |
Symbol 352 EditableText | Uses:315 | Used by:415 |
Symbol 353 EditableText | Uses:315 | Used by:415 |
Symbol 354 EditableText | Uses:315 | Used by:415 |
Symbol 355 Graphic | Used by:415 | |
Symbol 356 EditableText | Uses:315 | Used by:415 |
Symbol 357 EditableText | Uses:315 | Used by:415 |
Symbol 358 EditableText | Uses:315 | Used by:415 |
Symbol 359 Graphic | Used by:415 | |
Symbol 360 EditableText | Uses:315 | Used by:415 |
Symbol 361 EditableText | Uses:315 | Used by:415 |
Symbol 362 EditableText | Uses:315 | Used by:415 |
Symbol 363 Graphic | Used by:415 | |
Symbol 364 EditableText | Uses:315 | Used by:415 |
Symbol 365 EditableText | Uses:315 | Used by:415 |
Symbol 366 EditableText | Uses:315 | Used by:415 |
Symbol 367 Graphic | Used by:415 | |
Symbol 368 EditableText | Uses:315 | Used by:415 |
Symbol 369 EditableText | Uses:315 | Used by:415 |
Symbol 370 EditableText | Uses:315 | Used by:415 |
Symbol 371 Graphic | Used by:415 | |
Symbol 372 EditableText | Uses:315 | Used by:415 |
Symbol 373 EditableText | Uses:315 | Used by:415 |
Symbol 374 EditableText | Uses:315 | Used by:415 |
Symbol 375 Graphic | Used by:415 | |
Symbol 376 EditableText | Uses:315 | Used by:415 |
Symbol 377 EditableText | Uses:315 | Used by:415 |
Symbol 378 EditableText | Uses:315 | Used by:415 |
Symbol 379 Graphic | Used by:415 | |
Symbol 380 EditableText | Uses:315 | Used by:415 |
Symbol 381 EditableText | Uses:315 | Used by:415 |
Symbol 382 EditableText | Uses:315 | Used by:415 |
Symbol 383 Graphic | Used by:415 | |
Symbol 384 EditableText | Uses:315 | Used by:415 |
Symbol 385 EditableText | Uses:315 | Used by:415 |
Symbol 386 EditableText | Uses:315 | Used by:415 |
Symbol 387 Graphic | Used by:415 | |
Symbol 388 EditableText | Uses:315 | Used by:415 |
Symbol 389 EditableText | Uses:315 | Used by:415 |
Symbol 390 EditableText | Uses:315 | Used by:415 |
Symbol 391 Graphic | Used by:415 | |
Symbol 392 EditableText | Uses:315 | Used by:415 |
Symbol 393 EditableText | Uses:315 | Used by:415 |
Symbol 394 EditableText | Uses:315 | Used by:415 |
Symbol 395 Graphic | Used by:415 | |
Symbol 396 EditableText | Uses:315 | Used by:415 |
Symbol 397 EditableText | Uses:315 | Used by:415 |
Symbol 398 EditableText | Uses:315 | Used by:415 |
Symbol 399 Graphic | Used by:415 | |
Symbol 400 EditableText | Uses:315 | Used by:415 |
Symbol 401 EditableText | Uses:315 | Used by:415 |
Symbol 402 EditableText | Uses:315 | Used by:415 |
Symbol 403 Graphic | Used by:415 | |
Symbol 404 EditableText | Uses:315 | Used by:415 |
Symbol 405 EditableText | Uses:315 | Used by:415 |
Symbol 406 EditableText | Uses:315 | Used by:415 |
Symbol 407 Graphic | Used by:415 | |
Symbol 408 EditableText | Uses:315 | Used by:415 |
Symbol 409 EditableText | Uses:315 | Used by:415 |
Symbol 410 EditableText | Uses:315 | Used by:415 |
Symbol 411 Graphic | Used by:415 | |
Symbol 412 EditableText | Uses:315 | Used by:415 |
Symbol 413 EditableText | Uses:315 | Used by:415 |
Symbol 414 EditableText | Uses:315 | Used by:415 |
Symbol 415 MovieClip | Uses:305 314 316 317 318 319 321 323 325 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 | Used by:Timeline |
Symbol 416 Text | Uses:16 | Used by:417 |
Symbol 417 MovieClip | Uses:416 1 | Used by:Timeline |
Symbol 418 MovieClip | Uses:135 136 | Used by:Timeline |
Symbol 419 MovieClip | Uses:138 139 | Used by:Timeline |
Symbol 420 MovieClip | Uses:132 133 | Used by:Timeline |
Symbol 421 Text | Uses:16 | Used by:423 |
Symbol 422 Sound | Used by:423 | |
Symbol 423 MovieClip | Uses:421 422 | Used by:Timeline |
Symbol 424 Text | Uses:16 | Used by:426 |
Symbol 425 Sound | Used by:426 | |
Symbol 426 MovieClip | Uses:424 425 | Used by:Timeline |
Symbol 427 Text | Uses:16 | Used by:429 |
Symbol 428 Sound | Used by:429 | |
Symbol 429 MovieClip | Uses:427 428 | Used by:Timeline |
Symbol 430 Text | Uses:16 | Used by:432 |
Symbol 431 Sound | Used by:432 | |
Symbol 432 MovieClip | Uses:430 431 | Used by:Timeline |
Symbol 433 Text | Uses:16 | Used by:435 |
Symbol 434 Sound | Used by:435 | |
Symbol 435 MovieClip | Uses:433 434 | Used by:Timeline |
Symbol 436 Text | Uses:16 | Used by:438 |
Symbol 437 Sound | Used by:438 | |
Symbol 438 MovieClip | Uses:436 437 | Used by:Timeline |
Symbol 439 Text | Uses:16 | Used by:441 |
Symbol 440 Sound | Used by:441 | |
Symbol 441 MovieClip | Uses:439 440 | Used by:Timeline |
Symbol 442 Text | Uses:16 | Used by:444 |
Symbol 443 Sound | Used by:444 | |
Symbol 444 MovieClip | Uses:442 443 | Used by:Timeline |
Symbol 445 Text | Uses:16 | Used by:447 |
Symbol 446 Sound | Used by:447 | |
Symbol 447 MovieClip | Uses:445 446 | Used by:Timeline |
Symbol 448 EditableText | Uses:75 | Used by:Timeline |
Symbol 449 EditableText | Uses:75 | Used by:Timeline |
Symbol 450 Text | Uses:75 | Used by:Timeline |
Symbol 451 Graphic | Used by:Timeline | |
Symbol 452 Graphic | Used by:453 | |
Symbol 453 MovieClip | Uses:452 194 195 | Used by:Timeline |
Symbol 454 EditableText | Uses:75 | Used by:Timeline |
Symbol 455 Text | Uses:75 | Used by:Timeline |
Symbol 456 EditableText | Uses:75 | Used by:Timeline |
Symbol 457 EditableText | Uses:75 | Used by:Timeline |
Symbol 458 Graphic | Used by:459 | |
Symbol 459 MovieClip | Uses:458 | Used by:595 Timeline |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 MovieClip | Uses:460 | Used by:Timeline |
Symbol 462 MovieClip | Uses:9 8 | Used by:Timeline |
Symbol 463 Text | Uses:16 | Used by:464 |
Symbol 464 MovieClip | Uses:463 | Used by:Timeline |
Symbol 465 Text | Uses:16 | Used by:466 |
Symbol 466 MovieClip | Uses:465 | Used by:Timeline |
Symbol 467 Text | Uses:75 | Used by:470 |
Symbol 468 Text | Uses:75 | Used by:470 |
Symbol 469 Text | Uses:75 | Used by:470 |
Symbol 470 Button | Uses:467 468 469 54 | Used by:Timeline |
Symbol 471 Graphic | Used by:472 | |
Symbol 472 Button | Uses:471 | Used by:475 |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 Button | Uses:473 | Used by:475 |
Symbol 475 MovieClip | Uses:472 474 | Used by:Timeline |
Symbol 476 Text | Uses:16 | Used by:477 |
Symbol 477 Button | Uses:476 54 | Used by:Timeline |
Symbol 478 Graphic | Used by:Timeline | |
Symbol 479 EditableText | Uses:75 | Used by:Timeline |
Symbol 480 Text | Uses:75 | Used by:Timeline |
Symbol 481 Text | Uses:75 | Used by:Timeline |
Symbol 482 Text | Uses:75 | Used by:Timeline |
Symbol 483 Text | Uses:75 | Used by:Timeline |
Symbol 484 EditableText | Uses:75 | Used by:489 |
Symbol 485 EditableText | Uses:75 | Used by:489 |
Symbol 486 EditableText | Uses:75 | Used by:489 |
Symbol 487 EditableText | Uses:75 | Used by:489 |
Symbol 488 EditableText | Uses:75 | Used by:489 |
Symbol 489 MovieClip | Uses:484 485 486 487 488 | Used by:Timeline |
Symbol 490 Text | Uses:75 | Used by:Timeline |
Symbol 491 EditableText | Uses:75 | Used by:Timeline |
Symbol 492 EditableText | Uses:75 | Used by:Timeline |
Symbol 493 EditableText | Uses:75 | Used by:Timeline |
Symbol 494 EditableText | Uses:75 | Used by:Timeline |
Symbol 495 EditableText | Uses:75 | Used by:Timeline |
Symbol 496 EditableText | Uses:75 | Used by:Timeline |
Symbol 497 Button | Uses:153 154 155 156 157 | Used by:Timeline |
Symbol 498 EditableText | Uses:75 | Used by:502 |
Symbol 499 Text | Uses:75 | Used by:502 |
Symbol 500 EditableText | Uses:75 | Used by:502 |
Symbol 501 EditableText | Uses:75 | Used by:502 |
Symbol 502 MovieClip | Uses:498 499 500 501 | Used by:Timeline |
Symbol 503 Text | Uses:75 | Used by:507 |
Symbol 504 Text | Uses:75 | Used by:507 |
Symbol 505 Text | Uses:75 | Used by:507 |
Symbol 506 Text | Uses:75 | Used by:507 |
Symbol 507 Button | Uses:503 504 505 506 54 | Used by:Timeline |
Symbol 508 Text | Uses:75 | Used by:509 |
Symbol 509 MovieClip | Uses:508 | Used by:Timeline |
Symbol 510 Text | Uses:16 | Used by:511 |
Symbol 511 MovieClip | Uses:510 148 | Used by:Timeline |
Symbol 512 Text | Uses:75 | Used by:513 514 515 556 562 |
Symbol 513 MovieClip | Uses:180 512 | Used by:Timeline |
Symbol 514 MovieClip | Uses:179 512 | Used by:Timeline |
Symbol 515 MovieClip | Uses:178 512 | Used by:Timeline |
Symbol 516 Text | Uses:75 | Used by:Timeline |
Symbol 517 Text | Uses:75 | Used by:Timeline |
Symbol 518 Button | Uses:153 154 155 156 157 | Used by:Timeline |
Symbol 519 Text | Uses:75 | Used by:Timeline |
Symbol 520 EditableText | Uses:75 | Used by:Timeline |
Symbol 521 EditableText | Uses:75 | Used by:Timeline |
Symbol 522 EditableText | Uses:75 | Used by:Timeline |
Symbol 523 Text | Uses:75 | Used by:Timeline |
Symbol 524 Text | Uses:75 | Used by:528 |
Symbol 525 Text | Uses:75 | Used by:528 |
Symbol 526 Text | Uses:75 | Used by:528 |
Symbol 527 Graphic | Used by:528 | |
Symbol 528 Button | Uses:524 176 525 526 527 | Used by:Timeline |
Symbol 529 Graphic | Used by:534 | |
Symbol 530 Text | Uses:75 | Used by:534 |
Symbol 531 Text | Uses:75 | Used by:534 |
Symbol 532 Text | Uses:75 | Used by:534 |
Symbol 533 Graphic | Used by:534 | |
Symbol 534 Button | Uses:529 530 531 532 533 | Used by:Timeline |
Symbol 535 Graphic | Used by:540 | |
Symbol 536 Text | Uses:75 | Used by:540 |
Symbol 537 Text | Uses:75 | Used by:540 |
Symbol 538 Text | Uses:75 | Used by:540 |
Symbol 539 Graphic | Used by:540 | |
Symbol 540 Button | Uses:535 536 537 538 539 | Used by:Timeline |
Symbol 541 Text | Uses:75 | Used by:545 |
Symbol 542 Text | Uses:75 | Used by:545 |
Symbol 543 Text | Uses:75 | Used by:545 |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 Button | Uses:177 541 542 543 544 | Used by:Timeline |
Symbol 546 Text | Uses:75 | Used by:550 |
Symbol 547 Text | Uses:75 | Used by:550 |
Symbol 548 Text | Uses:75 | Used by:550 |
Symbol 549 Graphic | Used by:550 | |
Symbol 550 Button | Uses:178 546 547 548 549 | Used by:Timeline |
Symbol 551 Text | Uses:75 | Used by:555 |
Symbol 552 Text | Uses:75 | Used by:555 |
Symbol 553 Text | Uses:75 | Used by:555 |
Symbol 554 Graphic | Used by:555 | |
Symbol 555 Button | Uses:179 551 552 553 554 | Used by:Timeline |
Symbol 556 MovieClip | Uses:182 512 | Used by:Timeline |
Symbol 557 Text | Uses:75 | Used by:561 |
Symbol 558 Text | Uses:75 | Used by:561 |
Symbol 559 Text | Uses:75 | Used by:561 |
Symbol 560 Graphic | Used by:561 | |
Symbol 561 Button | Uses:182 557 558 559 560 | Used by:Timeline |
Symbol 562 MovieClip | Uses:181 512 | Used by:Timeline |
Symbol 563 Text | Uses:75 | Used by:567 |
Symbol 564 Text | Uses:75 | Used by:567 |
Symbol 565 Text | Uses:75 | Used by:567 |
Symbol 566 Graphic | Used by:567 | |
Symbol 567 Button | Uses:181 563 564 565 566 | Used by:Timeline |
Symbol 568 Text | Uses:16 | Used by:570 |
Symbol 569 Sound | Used by:570 | |
Symbol 570 MovieClip | Uses:568 569 | Used by:Timeline |
Symbol 571 Text | Uses:16 | Used by:573 |
Symbol 572 Sound | Used by:573 | |
Symbol 573 MovieClip | Uses:571 572 | Used by:Timeline |
Symbol 574 Text | Uses:16 | Used by:576 |
Symbol 575 Sound | Used by:576 | |
Symbol 576 MovieClip | Uses:574 575 | Used by:Timeline |
Symbol 577 Text | Uses:16 | Used by:579 |
Symbol 578 Sound | Used by:579 | |
Symbol 579 MovieClip | Uses:577 578 | Used by:Timeline |
Symbol 580 Text | Uses:16 | Used by:582 |
Symbol 581 Sound | Used by:582 | |
Symbol 582 MovieClip | Uses:580 581 | Used by:Timeline |
Symbol 583 Text | Uses:75 | Used by:587 |
Symbol 584 Text | Uses:75 | Used by:587 |
Symbol 585 Text | Uses:75 | Used by:587 |
Symbol 586 Graphic | Used by:587 | |
Symbol 587 Button | Uses:180 583 584 585 586 | Used by:Timeline |
Symbol 588 Text | Uses:75 | Used by:Timeline |
Symbol 589 Text | Uses:75 | Used by:593 |
Symbol 590 Text | Uses:75 | Used by:593 |
Symbol 591 Text | Uses:75 | Used by:593 |
Symbol 592 Graphic | Used by:593 | |
Symbol 593 Button | Uses:177 589 590 591 592 | Used by:Timeline |
Symbol 594 Text | Uses:75 | Used by:595 |
Symbol 595 MovieClip | Uses:594 459 | Used by:Timeline |
Symbol 596 Text | Uses:75 | Used by:599 |
Symbol 597 Text | Uses:75 | Used by:599 |
Symbol 598 Text | Uses:75 | Used by:599 |
Symbol 599 Button | Uses:596 597 598 54 | Used by:Timeline |
Symbol 600 Text | Uses:75 | Used by:Timeline |
Symbol 601 Button | Uses:153 154 155 156 157 | Used by:Timeline |
Symbol 602 EditableText | Uses:75 | Used by:Timeline |
Symbol 603 EditableText | Uses:75 | Used by:Timeline |
Symbol 604 Text | Uses:75 | Used by:Timeline |
Symbol 605 EditableText | Uses:75 | Used by:Timeline |
Symbol 606 Text | Uses:75 | Used by:Timeline |
Symbol 607 EditableText | Uses:75 | Used by:Timeline |
Symbol 608 Text | Uses:75 | Used by:Timeline |
Symbol 609 Text | Uses:75 | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 20 MovieClip |
"percentloaded" | Frame 1 | Symbol 21 EditableText |
"space" | Frame 1 | Symbol 23 MovieClip |
"stickT0" | Frame 12 | Symbol 130 MovieClip |
"stickT1" | Frame 12 | Symbol 130 MovieClip |
"stickT2" | Frame 12 | Symbol 130 MovieClip |
"stickT3" | Frame 12 | Symbol 130 MovieClip |
"stickT4" | Frame 12 | Symbol 130 MovieClip |
"SFXsplatter0" | Frame 12 | Symbol 134 MovieClip |
"SFXsplatter1" | Frame 12 | Symbol 137 MovieClip |
"SFXsplatter2" | Frame 12 | Symbol 140 MovieClip |
"SFXover" | Frame 12 | Symbol 143 MovieClip |
"noGameSaved" | Frame 12 | Symbol 145 MovieClip |
"SFXcheat" | Frame 12 | Symbol 149 MovieClip |
"viewSpells" | Frame 14 | Symbol 208 MovieClip |
"cloud4" | Frame 20 | Symbol 217 MovieClip |
"cloud3" | Frame 20 | Symbol 217 MovieClip |
"cloud1" | Frame 20 | Symbol 219 MovieClip |
"cloud2" | Frame 20 | Symbol 219 MovieClip |
"castle2" | Frame 20 | Symbol 248 MovieClip |
"stickA3" | Frame 20 | Symbol 253 MovieClip |
"stickA2" | Frame 20 | Symbol 253 MovieClip |
"stickA5" | Frame 20 | Symbol 253 MovieClip |
"stickA4" | Frame 20 | Symbol 253 MovieClip |
"stickA7" | Frame 20 | Symbol 253 MovieClip |
"stickA6" | Frame 20 | Symbol 253 MovieClip |
"stickA9" | Frame 20 | Symbol 253 MovieClip |
"stickA8" | Frame 20 | Symbol 253 MovieClip |
"stickA1" | Frame 20 | Symbol 253 MovieClip |
"stickA0" | Frame 20 | Symbol 253 MovieClip |
"StickA10" | Frame 20 | Symbol 272 MovieClip |
"StickA11" | Frame 20 | Symbol 272 MovieClip |
"StickA12" | Frame 20 | Symbol 272 MovieClip |
"StickA13" | Frame 20 | Symbol 272 MovieClip |
"StickA14" | Frame 20 | Symbol 272 MovieClip |
"beam" | Frame 20 | Symbol 14 MovieClip |
"kamikazee1" | Frame 20 | Symbol 276 MovieClip |
"kamikazee2" | Frame 20 | Symbol 276 MovieClip |
"kamikazee3" | Frame 20 | Symbol 276 MovieClip |
"kamikazee4" | Frame 20 | Symbol 276 MovieClip |
"kamikazee0" | Frame 20 | Symbol 276 MovieClip |
"StickA20" | Frame 20 | Symbol 279 MovieClip |
"StickA21" | Frame 20 | Symbol 279 MovieClip |
"StickA22" | Frame 20 | Symbol 279 MovieClip |
"StickA23" | Frame 20 | Symbol 279 MovieClip |
"StickA24" | Frame 20 | Symbol 279 MovieClip |
"stickA15" | Frame 20 | Symbol 304 MovieClip |
"stickA16" | Frame 20 | Symbol 304 MovieClip |
"stickA17" | Frame 20 | Symbol 304 MovieClip |
"stickA18" | Frame 20 | Symbol 304 MovieClip |
"stickA19" | Frame 20 | Symbol 304 MovieClip |
"kamikazee5" | Frame 20 | Symbol 276 MovieClip |
"castle" | Frame 20 | Symbol 415 MovieClip |
"SFXtrain" | Frame 20 | Symbol 417 MovieClip |
"SFXsplatter1" | Frame 20 | Symbol 418 MovieClip |
"SFXsplatter2" | Frame 20 | Symbol 419 MovieClip |
"SFXsplatter0" | Frame 20 | Symbol 420 MovieClip |
"SFXconvert" | Frame 20 | Symbol 423 MovieClip |
"SFXbirds" | Frame 20 | Symbol 426 MovieClip |
"SFXbirds2" | Frame 20 | Symbol 429 MovieClip |
"SFXbomb" | Frame 20 | Symbol 432 MovieClip |
"SFXfalldown" | Frame 20 | Symbol 435 MovieClip |
"SFXcollosus" | Frame 20 | Symbol 438 MovieClip |
"SFXspell" | Frame 20 | Symbol 441 MovieClip |
"SFXspell3" | Frame 20 | Symbol 444 MovieClip |
"SFXclang" | Frame 20 | Symbol 447 MovieClip |
"armorbar" | Frame 20 | Symbol 453 MovieClip |
"convert1" | Frame 20 | Symbol 204 MovieClip |
"convert2" | Frame 20 | Symbol 204 MovieClip |
"convert3" | Frame 20 | Symbol 204 MovieClip |
"convert4" | Frame 20 | Symbol 204 MovieClip |
"convert5" | Frame 20 | Symbol 204 MovieClip |
"convert6" | Frame 20 | Symbol 204 MovieClip |
"convert7" | Frame 20 | Symbol 204 MovieClip |
"convert8" | Frame 20 | Symbol 204 MovieClip |
"convert9" | Frame 20 | Symbol 204 MovieClip |
"convert10" | Frame 20 | Symbol 204 MovieClip |
"convert11" | Frame 20 | Symbol 204 MovieClip |
"manabar" | Frame 20 | Symbol 196 MovieClip |
"spell1" | Frame 20 | Symbol 198 MovieClip |
"spell2" | Frame 20 | Symbol 200 MovieClip |
"spell3" | Frame 20 | Symbol 206 MovieClip |
"skullCursor" | Frame 20 | Symbol 459 MovieClip |
"convertCursor" | Frame 20 | Symbol 461 MovieClip |
"explodeCursor" | Frame 20 | Symbol 462 MovieClip |
"tick" | Frame 20 | Symbol 464 MovieClip |
"paused" | Frame 20 | Symbol 466 MovieClip |
"sacrifice" | Frame 28 | Symbol 502 MovieClip |
"gameSaved" | Frame 28 | Symbol 509 MovieClip |
"demolitionlab__" | Frame 30 | Symbol 513 MovieClip |
"archery__" | Frame 30 | Symbol 514 MovieClip |
"temple__" | Frame 30 | Symbol 515 MovieClip |
"temple_" | Frame 30 | Symbol 550 Button |
"archery_" | Frame 30 | Symbol 555 Button |
"armorbar" | Frame 30 | Symbol 453 MovieClip |
"manapool__" | Frame 30 | Symbol 556 MovieClip |
"manapool_" | Frame 30 | Symbol 561 Button |
"workshop__" | Frame 30 | Symbol 562 MovieClip |
"workshop_" | Frame 30 | Symbol 567 Button |
"SFXrepair" | Frame 30 | Symbol 570 MovieClip |
"SFXrepair2" | Frame 30 | Symbol 573 MovieClip |
"SFXrepair3" | Frame 30 | Symbol 576 MovieClip |
"SFXfortify" | Frame 30 | Symbol 579 MovieClip |
"SFXpurchase" | Frame 30 | Symbol 582 MovieClip |
"demolitionlab_" | Frame 30 | Symbol 587 Button |
"cheatMC" | Frame 30 | Symbol 595 MovieClip |
"SQ1" | Symbol 52 MovieClip Frame 1 | Symbol 51 MovieClip |
"walk" | Symbol 130 MovieClip Frame 1 | Symbol 110 MovieClip |
"stickT" | Symbol 163 MovieClip Frame 78 | Symbol 130 MovieClip |
"convert1" | Symbol 206 MovieClip Frame 1 | Symbol 204 MovieClip |
"manabar" | Symbol 208 MovieClip Frame 1 | Symbol 196 MovieClip |
"spell1" | Symbol 208 MovieClip Frame 1 | Symbol 198 MovieClip |
"spell2" | Symbol 208 MovieClip Frame 1 | Symbol 200 MovieClip |
"spell3" | Symbol 208 MovieClip Frame 1 | Symbol 206 MovieClip |
"SFXdrums" | Symbol 214 MovieClip Frame 1 | Symbol 212 MovieClip |
"walk" | Symbol 253 MovieClip Frame 1 | Symbol 110 MovieClip |
"walk" | Symbol 276 MovieClip Frame 1 | Symbol 110 MovieClip |
"walk" | Symbol 279 MovieClip Frame 1 | Symbol 110 MovieClip |
"walk" | Symbol 304 MovieClip Frame 1 | Symbol 287 MovieClip |
"archer2" | Symbol 415 MovieClip Frame 1 | Symbol 314 MovieClip |
"archer5" | Symbol 415 MovieClip Frame 1 | Symbol 314 MovieClip |
"archer1" | Symbol 415 MovieClip Frame 1 | Symbol 314 MovieClip |
"archer3" | Symbol 415 MovieClip Frame 1 | Symbol 314 MovieClip |
"archer4" | Symbol 415 MovieClip Frame 1 | Symbol 314 MovieClip |
"archer6" | Symbol 415 MovieClip Frame 1 | Symbol 314 MovieClip |
"archer7" | Symbol 415 MovieClip Frame 1 | Symbol 314 MovieClip |
"archer8" | Symbol 415 MovieClip Frame 1 | Symbol 314 MovieClip |
"wizardflag" | Symbol 415 MovieClip Frame 1 | Symbol 319 Button |
"converttext" | Symbol 415 MovieClip Frame 1 | Symbol 321 MovieClip |
"craftsmantext" | Symbol 415 MovieClip Frame 1 | Symbol 323 MovieClip |
"archertext" | Symbol 415 MovieClip Frame 1 | Symbol 325 MovieClip |
"wizardtext" | Symbol 415 MovieClip Frame 1 | Symbol 327 MovieClip |
"craftsmenflag" | Symbol 415 MovieClip Frame 1 | Symbol 328 Button |
"archerflag" | Symbol 415 MovieClip Frame 1 | Symbol 329 Button |
"archerflag" | Symbol 415 MovieClip Frame 11 | Symbol 334 Button |
"archer3" | Symbol 415 MovieClip Frame 42 | Symbol 314 MovieClip |
"archer3" | Symbol 415 MovieClip Frame 45 | Symbol 314 MovieClip |
"txtCraftsmen" | Symbol 415 MovieClip Frame 83 | Symbol 328 Button |
"skullCursor" | Symbol 595 MovieClip Frame 1 | Symbol 459 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "_train.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "point" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "line" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "convertBeam" |
ExportAssets (56) | Timeline Frame 20 | Symbol 1 as "_train.wav" |
Dynamic Text Variables
mynum | Symbol 4 EditableText | "99" |
percentloaded | Symbol 21 EditableText | "(1%)" |
stagetext | Symbol 209 EditableText | "STAGE 999" |
_parent.archers | Symbol 316 EditableText | "999" |
_parent.craftsmen | Symbol 317 EditableText | "999" |
_parent.wizards | Symbol 318 EditableText | "999" |
_parent.archers | Symbol 331 EditableText | "999" |
_parent.craftsmen | Symbol 332 EditableText | "999" |
_parent.wizards | Symbol 333 EditableText | "999" |
_parent.archers | Symbol 336 EditableText | "999" |
_parent.craftsmen | Symbol 337 EditableText | "999" |
_parent.wizards | Symbol 338 EditableText | "999" |
_parent.archers | Symbol 340 EditableText | "999" |
_parent.craftsmen | Symbol 341 EditableText | "999" |
_parent.wizards | Symbol 342 EditableText | "999" |
_parent.archers | Symbol 344 EditableText | "999" |
_parent.craftsmen | Symbol 345 EditableText | "999" |
_parent.wizards | Symbol 346 EditableText | "999" |
_parent.archers | Symbol 348 EditableText | "999" |
_parent.craftsmen | Symbol 349 EditableText | "999" |
_parent.wizards | Symbol 350 EditableText | "999" |
_parent.archers | Symbol 352 EditableText | "999" |
_parent.craftsmen | Symbol 353 EditableText | "999" |
_parent.wizards | Symbol 354 EditableText | "999" |
_parent.archers | Symbol 356 EditableText | "999" |
_parent.craftsmen | Symbol 357 EditableText | "999" |
_parent.wizards | Symbol 358 EditableText | "999" |
_parent.archers | Symbol 360 EditableText | "999" |
_parent.craftsmen | Symbol 361 EditableText | "999" |
_parent.wizards | Symbol 362 EditableText | "999" |
_parent.archers | Symbol 364 EditableText | "999" |
_parent.craftsmen | Symbol 365 EditableText | "999" |
_parent.wizards | Symbol 366 EditableText | "999" |
_parent.archers | Symbol 368 EditableText | "999" |
_parent.craftsmen | Symbol 369 EditableText | "999" |
_parent.wizards | Symbol 370 EditableText | "999" |
_parent.archers | Symbol 372 EditableText | "999" |
_parent.craftsmen | Symbol 373 EditableText | "999" |
_parent.wizards | Symbol 374 EditableText | "999" |
_parent.archers | Symbol 376 EditableText | "999" |
_parent.craftsmen | Symbol 377 EditableText | "999" |
_parent.wizards | Symbol 378 EditableText | "999" |
_parent.archers | Symbol 380 EditableText | "999" |
_parent.craftsmen | Symbol 381 EditableText | "999" |
_parent.wizards | Symbol 382 EditableText | "999" |
_parent.archers | Symbol 384 EditableText | "999" |
_parent.craftsmen | Symbol 385 EditableText | "999" |
_parent.wizards | Symbol 386 EditableText | "999" |
_parent.archers | Symbol 388 EditableText | "999" |
_parent.craftsmen | Symbol 389 EditableText | "999" |
_parent.wizards | Symbol 390 EditableText | "999" |
_parent.archers | Symbol 392 EditableText | "999" |
_parent.craftsmen | Symbol 393 EditableText | "999" |
_parent.wizards | Symbol 394 EditableText | "999" |
_parent.archers | Symbol 396 EditableText | "999" |
_parent.craftsmen | Symbol 397 EditableText | "999" |
_parent.wizards | Symbol 398 EditableText | "999" |
_parent.archers | Symbol 400 EditableText | "999" |
_parent.craftsmen | Symbol 401 EditableText | "999" |
_parent.wizards | Symbol 402 EditableText | "999" |
_parent.archers | Symbol 404 EditableText | "999" |
_parent.craftsmen | Symbol 405 EditableText | "999" |
_parent.wizards | Symbol 406 EditableText | "999" |
_parent.archers | Symbol 408 EditableText | "999" |
_parent.craftsmen | Symbol 409 EditableText | "999" |
_parent.wizards | Symbol 410 EditableText | "999" |
_parent.archers | Symbol 412 EditableText | "999" |
_parent.craftsmen | Symbol 413 EditableText | "999" |
_parent.wizards | Symbol 414 EditableText | "999" |
dispscore | Symbol 448 EditableText | "27593" |
dispkills | Symbol 449 EditableText | "27593" |
dispscore | Symbol 454 EditableText | "27593" |
dispkills | Symbol 456 EditableText | "27593" |
ticks | Symbol 457 EditableText | "27593" |
stagetext | Symbol 479 EditableText | "STAGE 999 COMPLETE !" |
ckillbonus | Symbol 484 EditableText | "99999999" |
cspendable | Symbol 485 EditableText | "99999999" |
ctotalscore | Symbol 486 EditableText | "99999999" |
cscore | Symbol 487 EditableText | "99999999" |
upkeep | Symbol 488 EditableText | "99999999" |
stagetext | Symbol 491 EditableText | "STAGE 999 COMPLETE !" |
spendable | Symbol 493 EditableText | "99999999" |
totalscore | Symbol 494 EditableText | "99999999" |
_root.sacarchers | Symbol 498 EditableText | "00" |
_root.saccraftsmen | Symbol 500 EditableText | "00" |
_root.sacwizards | Symbol 501 EditableText | "00" |
spendable | Symbol 520 EditableText | "0" |
armor | Symbol 521 EditableText | "999999" |
armortotal | Symbol 522 EditableText | "999999" |
dispscore | Symbol 602 EditableText | "27593" |
dispkills | Symbol 603 EditableText | "27593" |
dispscore | Symbol 605 EditableText | "27593" |
dispkills | Symbol 607 EditableText | "27593" |
|