STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27883617?noj=FRM27883617-22DC" width="1" height="1"></div>

luminara.swf

This is the info page for
Flash #2405

(Click the ID number above for more basic data on this flash file.)


Text
Produced by jmtb02 Studios

Prsented by Armor Games

Loading Luminara

Start

Start

Game Keys:
Arrow Keys or WASD to move
Mouse to Aim
Mouse button down to fire
P to Pause/Change Quality

Luminara is an incredibly graphic intensive game.
While you may manually switch the quality levels through the
pause menu (P), it is recommended that you also consider
closing other browser windows.  Switching to different
browsers may also raise the framerate.

luminara R

Music by ZeRo-BaSs

next generation animation and design

10000

tom

Clear!

By John Cooney [jmtb02 Studios]
Presented by Armor Games
Testing by BDSFlash, TastyLamp
Music by ZeRo-BaSs
Special Thanks to mx781

dasd

dasd

armorgames.com

armorgames.com

score

jmtb02.com

jmtb02.com

level

play again

play again

name

highscores

highscores

submit

my highscore

my highscore

taken care of

view

goes here

go

highscores

visit

highscores

play more

web banner

forum banner

Music by ZeRo-BaSs

game over

Intermission

Amplification

Vibrant

Vibrant

Silence

Silence

Visual Caliber

Auto-Quality

Auto-Quality

Great

Great

Decent

Decent

Lackluster

Lackluster

resume

Spread

Blast

Laser

Size Up

Buddy

Play

Play

Play More Games!

Play More Games!

View High Scores

View High Scores

x16

Awesome:

Lives:

01231234567890

,

1049

ActionScript [AS1/AS2]

Frame 1
function movementx() { keyWasPressed = false; if (Key.isDown(39) || (Key.isDown(68))) { tspeedX = tspeedX + accInc; keyWasPressed = true; } if (Key.isDown(37) || (Key.isDown(65))) { tspeedX = tspeedX - accInc; keyWasPressed = true; } if (Key.isDown(38) || (Key.isDown(87))) { tspeedY = tspeedY - accInc; keyWasPressed = true; } if (Key.isDown(40) || (Key.isDown(83))) { tspeedY = tspeedY + accInc; keyWasPressed = true; } if (keyWasPressed && (killCycle == 0)) { fs = _root.attachMovie("flood", "d" + k, k++); fs._x = player._x; fs._y = player._y; fs._rotation = player._rotation; fs._xscale = random(50) + 10; fs._yscale = fs._xscale; fs = _root.attachMovie("flood", "d" + k, k++); fs._x = player._x; fs._y = player._y; fs._rotation = player._rotation; fs._xscale = random(50) + 10; fs._yscale = fs._xscale; tap = Math.round(Math.random() * 16777215); var _local2 = new Color(fs); _local2.setRGB(tap); } if (player._x > 495) { tspeedX = tspeedX * -1; player._x--; } if (player._x < 5) { tspeedX = tspeedX * -1; player._x++; } if (player._y > 495) { tspeedY = tspeedY * -1; player._y--; } if (player._y < 5) { tspeedY = tspeedY * -1; player._y++; } player._x = player._x + tspeedX; player._y = player._y + tspeedY; tspeedX = tspeedX * accDec; tspeedY = tspeedY * accDec; circx = player._x; circy = player._y; prevx = _root._xmouse; prevy = _root._ymouse; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = -(90 - degrees); } } function shootx() { if (shooting) { shotCounterX++; if (shotCounterX == 5) { shotCounterX = 0; e = _root.attachMovie("bulletX", "e" + k, k++); e.player._rotation = player._rotation - 90; } } else { shotCounterX = 4; } } function limits(mc) { if (mc.player._rotation >= 360) { mc.player._rotation = mc.player._rotation - 360; } if (mc.player._rotation < 0) { mc.player._rotation = mc.player._rotation + 360; } if (mc.player._x >= 475) { if ((mc.player._rotation >= 0) && (mc.player._rotation < 90)) { mc.player._rotation = 180 - mc.player._rotation; } if ((mc.player._rotation < 0) && (mc.player._rotation > -90)) { mc.player._rotation = 180 - mc.player._rotation; } } if (mc.player._x <= 25) { if ((mc.player._rotation <= 180) && (mc.player._rotation > 90)) { mc.player._rotation = 180 - mc.player._rotation; } if ((mc.player._rotation > -180) && (mc.player._rotation < -90)) { mc.player._rotation = 180 - mc.player._rotation; } } if (mc.player._y <= 25) { if ((mc.player._rotation >= -180) && (mc.player._rotation <= -90)) { mc.player._rotation = -mc.player._rotation; } if ((mc.player._rotation >= -90) && (mc.player._rotation <= 0)) { mc.player._rotation = -mc.player._rotation; } } if (mc.player._y >= 475) { if ((mc.player._rotation >= 90) && (mc.player._rotation <= 180)) { mc.player._rotation = -mc.player._rotation; } if ((mc.player._rotation <= 90) && (mc.player._rotation >= 0)) { mc.player._rotation = -mc.player._rotation; } } } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; stop(); Mouse.hide(); marker.startDrag(true); _root._quality = "AUTOHIGH"; var cstatus = true; var tspeedX = 0; var tspeedY = 0; var accDec = 0.9; var globalVolume = new Sound(); var accInc = 0.86; var k = 1; var shootCount = 0; var shooting = false; var bulletNumber = 0; var bulletList = new Array(); var shootLevel = 5; var enemyChoose; var enemyName; var enemyList = new Array(); stats.comma1._visible = false; stats.comma2._visible = false; stats.comma3._visible = false; stats.comma4._visible = false; var particles = 0; var particleThresh = 100; var particleDrop = 1; var fpsThresh = 25; var globalDrop = 1; var multiplier = 1; var nmbr = 0; var fps = "Loading"; var aad = 0; setInterval(inc, 1000); var poweredUp = false; var step = 0; var resetPowerBar = false; var powerBarSpeed; var powerCounter = 0; var powerSense = 700; var powerGoal = random(powerSense); var spawnPointX = (random(475) + 10); var spawnPointY = (random(475) + 10); changeBackground(); onEnterFrame = function () { if (cstatus) { movementx(); shootx(); } }; onMouseDown = function () { if (cstatus) { shooting = true; } }; onMouseUp = function () { liner.removeMovieClip(); if (cstatus) { shooting = false; shootCount = shootLevel - 1; } }; var closestX; var closestY; var shotCounterX = 0; var val1x; var val1y; var val2x; var val2y; var valDist;
Instance of Symbol 25 MovieClip in Frame 1
onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); framesLoaded = Math.ceil((loaded / total) * 100); gotoAndStop(framesLoaded); status.text = framesLoaded + " % completed"; }
Frame 2
stop(); Mouse.show(); for (obj in _root) { trace("Type:" + typeof(_root[obj])); if (typeof(_root[obj]) == "movieclip") { trace("Name:" + _root[obj]._name); _root[obj].removeMovieClip(); } }
Frame 3
counter = 0; goal = 5; k = 0; onMouseMove = function () { counter++; if (counter == 5) { counter = 0; tap = Math.round(Math.random() * 16777215); tap2 = Math.round(Math.random() * 16777215); tap3 = Math.round(Math.random() * 16777215); pos1 = random(500); pos2 = random(500); g = 0; while (g < 15) { ee = _root.attachMovie("lineline0", "a" + _root.k, _root.k++); ee.player._x = _xmouse; ee.player._y = _ymouse; var _local2 = new Color(ee.player); _local2.setRGB(tap); ff = _root.attachMovie("lineline1", "a" + _root.k, _root.k++); ff.player._x = _xmouse; ff.player._y = _ymouse; _local2 = new Color(ff.player); _local2.setRGB(tap2); ff = _root.attachMovie("lineline2", "a" + _root.k, _root.k++); ff.player._x = _xmouse; ff.player._y = _ymouse; _local2 = new Color(ff.player); _local2.setRGB(tap3); g++; } } }; stop();
Frame 4
function movement() { keyWasPressed = false; if (Key.isDown(39) || (Key.isDown(68))) { tspeedX = tspeedX + accInc; keyWasPressed = true; } if (Key.isDown(37) || (Key.isDown(65))) { tspeedX = tspeedX - accInc; keyWasPressed = true; } if (Key.isDown(38) || (Key.isDown(87))) { tspeedY = tspeedY - accInc; keyWasPressed = true; } if (Key.isDown(40) || (Key.isDown(83))) { tspeedY = tspeedY + accInc; keyWasPressed = true; } if (keyWasPressed && (killCycle == 0)) { fs = _root.attachMovie("flood", "d" + k, k++); fs._x = player._x; fs._y = player._y; fs._rotation = player._rotation; fs._xscale = random(50) + 10; fs._yscale = fs._xscale; fs = _root.attachMovie("flood", "d" + k, k++); fs._x = player._x; fs._y = player._y; fs._rotation = player._rotation; fs._xscale = random(50) + 10; fs._yscale = fs._xscale; tap = Math.round(Math.random() * 16777215); var _local2 = new Color(fs); _local2.setRGB(tap); } if (player._x > 495) { tspeedX = tspeedX * -1; player._x--; } if (player._x < 5) { tspeedX = tspeedX * -1; player._x++; } if (player._y > 495) { tspeedY = tspeedY * -1; player._y--; } if (player._y < 5) { tspeedY = tspeedY * -1; player._y++; } player._x = player._x + tspeedX; player._y = player._y + tspeedY; tspeedX = tspeedX * accDec; tspeedY = tspeedY * accDec; circx = player._x; circy = player._y; prevx = _root._xmouse; prevy = _root._ymouse; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = -(90 - degrees); } } function posNeg() { t = random(2); if (t == 0) { return(-1); } return(1); } function shoot() { if (shooting && (killCycle != 2)) { liner.removeMovieClip(); shootCount++; screenReset(); if (bulletType == 4) { var _local4 = new Sound(); _local4.attachSound("slaser"); _local4.start(0, 1); smallestVal = 40000; targetVal = 10000; i = 0; while (i < enemyList.length) { val1x = _root["e" + enemyList[i]].player._x; val1y = _root["e" + enemyList[i]].player._y; val2x = player._x; val2y = player._y; temp1 = Math.pow(val2x - val1x, 2); temp2 = Math.pow(val2y - val1y, 2); valDist = Math.sqrt(temp1 + temp2); if (valDist < smallestVal) { smallestVal = valDist; targetVal = i; } i++; } closestX = _root["e" + enemyList[targetVal]].player._x; closestY = _root["e" + enemyList[targetVal]].player._y; liner.removeMovieClip(); g = createEmptyMovieClip("liner", _root.k++); randomCurve = random(50) - 25; randomColor = Math.round(Math.random() * 16777215); screenShake(); g.lineStyle(10, randomColor, 100); g.moveTo(player._x, player._y); g.curveTo(player._x + randomCurve, player._y + randomCurve, closestX, closestY); g.lineStyle(4, randomColor * 2, 100); g.moveTo(player._x, player._y); g.curveTo(player._x + randomCurve, player._y + randomCurve, closestX, closestY); g.lineStyle(2, 16777215, 50); g.moveTo(player._x, player._y); g.curveTo(player._x + (posNeg() * random(smallestVal / 2)), player._y + (posNeg() * random(smallestVal)), closestX, closestY); g.lineStyle(1, 16777215, 50); g.moveTo(player._x, player._y); g.curveTo(player._x + (posNeg() * random(smallestVal / 2)), player._y + (posNeg() * random(smallestVal)), closestX, closestY); if (shootCount > 10) { shootCount = 0; g = 0; while (g < 10) { ee = _root.attachMovie(types(1), "a" + _root.k, _root.k++); ee.player._x = _root["e" + enemyList[targetVal]].player._x; ee.player._y = _root["e" + enemyList[targetVal]].player._y; var _local2 = new Color(ee.player); _local2.setRGB(randomColor); ff = _root.attachMovie(types(2), "a" + _root.k, _root.k++); ff.player._x = _root["e" + enemyList[targetVal]].player._x; ff.player._y = _root["e" + enemyList[targetVal]].player._y; _local2 = new Color(ff.player); _local2.setRGB(randomColor * 2); g++; } ae = attachMovie("timerExplosion", "adf" + _root.k, _root.k++); ae._x = _root["e" + enemyList[targetVal]].player._x; ae._y = _root["e" + enemyList[targetVal]].player._y; ae.timerValue = 20; fe = _root.attachMovie("scoreLaunch", "scoreMe" + _root.k, _root.k++); fe._x = _root["e" + enemyList[targetVal]].player._x; fe._y = _root["e" + enemyList[targetVal]].player._y; fe.scoreMC.scoreBox.text = _root["e" + enemyList[targetVal]].points * multiplier; _root.scoreMe(_root["e" + enemyList[targetVal]].points * multiplier); awesome = awesome + 5; removeEnemy(_root["e" + enemyList[targetVal]]); } } else if (shootCount >= shootLevel) { shootCount = 0; if (bulletType == 1) { var _local5 = new Sound(); _local5.attachSound("sshoot"); _local5.start(0, 1); shootLevel = 5; e = _root.attachMovie("bullet", sorter(), k++); e.player._rotation = player._rotation - 90; } else if (bulletType == 2) { var _local3 = new Sound(); _local3.attachSound("strishot"); _local3.start(0, 1); shootLevel = 5; e = _root.attachMovie("bullet", sorter(), k++); e.player._rotation = player._rotation - 90; f = _root.attachMovie("bullet", sorter(), k++); f.player._rotation = player._rotation - 105; g = _root.attachMovie("bullet", sorter(), k++); g.player._rotation = player._rotation - 75; } else if (bulletType == 3) { shootLevel = 10; i = 0; while (i < 30) { e = _root.attachMovie("bullet", sorter(), k++); e.player._rotation = random(360); i++; } bulletType = 1; } else if (bulletType == 5) { var _local6 = new Sound(); _local6.attachSound("sbiggun"); _local6.start(0, 1); shootLevel = 5; e = _root.attachMovie("bullet", sorter(), k++); e.player._rotation = player._rotation - 90; e.player._xscale = 300; e.player._yscale = 300; } } } } function sorter() { bulletChoose = 0; bulletNumber = 0; bulletList.sort(); j = 0; while (j <= bulletList.length) { if (bulletList[j] == bulletChoose) { bulletChoose++; j = 0; } j++; } bulletList.push(bulletChoose); bulletNumber = bulletChoose; return(bulletNumber); } function removeBullet(which) { i = 0; while (i <= bulletList.length) { if (which._name == bulletList[i]) { which.removeMovieClip(); _root.bulletList.splice(i, 1); } i++; } } function killPlayer() { if (killCycle == 0) { i = 0; while (i <= enemyList.length) { if (dynamicHitTest(player, _root["e" + enemyList[i]]) && (_root["e" + enemyList[i]].startCode == true)) { killCycle = 1; } i++; } } if (killCycle == 1) { killCounter = 0; tempX = player._x; tempY = player._y; player._visible = false; lives--; stats.lifeBar.gotoAndStop(lives - 1); if (lives == 0) { cstatus = false; onEnterFrame = null; ee = _root.attachMovie("loser", "los", k++); ee._x = 250; ee._y = 250; stopAllSounds(); var _local3 = new Sound(); _local3.attachSound("sdead"); _local3.start(0, 1); } else { var _local3 = new Sound(); _local3.attachSound("sdead"); _local3.start(0, 1); } killCycle = 2; } if (killCycle == 2) { killCounter++; if (killCounter == 30) { killCycle = 3; killCounter = 0; } awesome = awesome - 3; g = 0; while (g < 5) { ee = _root.attachMovie(types(2), "a" + _root.k, _root.k++); ee.player._x = tempX; ee.player._y = tempY; tap = Math.round(Math.random() * 16777215); var _local2 = new Color(ee); _local2.setRGB(tap); ff = _root.attachMovie(types(2), "a" + _root.k, _root.k++); ff.player._x = tempX; ff.player._y = tempY; tap = Math.round(Math.random() * 16777215); _local2 = new Color(ff); _local2.setRGB(tap); g++; } } if (killCycle == 3) { killCounter++; player._visible = true; player.play(); if (killCounter == 100) { killCounter = 0; killCycle = 0; } } } function moveMe(mc, type) { if (cstatus) { if (type == 1) { mc.youSpeed = Math.min(mc.youMaxSpeed, mc.youSpeed + mc.youAcc); mc.xC = Math.cos((mc.player._rotation * Math.PI) / 180) * mc.youSpeed; mc.yC = Math.sin((mc.player._rotation * Math.PI) / 180) * mc.youSpeed; mc.player._x = mc.player._x + mc.xC; mc.player._y = mc.player._y + mc.yC; mc.oldX = mc.player._x; mc.oldY = mc.player._y; } if (type == 2) { circx = mc.player._x; circy = mc.player._y; prevx = player._x; prevy = player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; mc.player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; mc.player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; mc.player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; mc.player._rotation = -(90 - degrees); } mc.player._x = mc.player._x - (mc.driftSpeed * ((mc.player._x - _root.player._x) / 2)); mc.player._y = mc.player._y - (mc.driftSpeed * ((mc.player._y - _root.player._y) / 2)); } if (type == 3) { circx = mc.player._x; circy = mc.player._y; prevx = player._x; prevy = player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; mc.player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; mc.player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; mc.player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; mc.player._rotation = -(90 - degrees); } mc.player._x = mc.player._x - (mc.driftSpeed * ((mc.player._x - _root.player._x) / 2)); mc.player._y = mc.player._y - (mc.driftSpeed * ((mc.player._y - _root.player._y) / 2)); } if (type == 4) { mc.suck.removeMovieClip(); mc.createEmptyMovieClip("suck", _root.k++); mc.suck.lineStyle(1, Math.round(Math.random() * 16777215), 100); mc.suck.moveTo(mc.player._x, mc.player._y); i = 0; while (i < enemyList.length) { if (_root["e" + _root.enemyList[i]].typeCast == 3) { mc.suck.moveTo(mc.player._x, mc.player._y); aal1x = _root["e" + enemyList[i]].player._x; aal1y = _root["e" + enemyList[i]].player._y; mc.suck.lineTo(aal1x, aal1y); } i++; } mc.youSpeed = Math.min(mc.youMaxSpeed, mc.youSpeed + mc.youAcc); mc.xC = Math.cos((mc.player._rotation * Math.PI) / 180) * mc.youSpeed; mc.yC = Math.sin((mc.player._rotation * Math.PI) / 180) * mc.youSpeed; mc.player._x = mc.player._x + mc.xC; mc.player._y = mc.player._y + mc.yC; mc.oldX = mc.player._x; mc.oldY = mc.player._y; } if (type == 5) { circx = mc.player._x; circy = mc.player._y; prevx = player._x; prevy = player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; mc.player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; mc.player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; mc.player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; mc.player._rotation = -(90 - degrees); } mc.player._x = mc.player._x - (mc.driftSpeed * ((mc.player._x - _root.player._x) / 2)); mc.player._y = mc.player._y - (mc.driftSpeed * ((mc.player._y - _root.player._y) / 2)); } if (type == 6) { val1x = mc.player._x; val1y = mc.player._y; val2x = player._x; val2y = player._y; temp1 = Math.pow(val2x - val1x, 2); temp2 = Math.pow(val2y - val1y, 2); valDist = Math.sqrt(temp1 + temp2); if (valDist > 100) { mc.player._x = mc.player._x - ((mc.driftSpeed * 20) * ((mc.player._x - _root.player._x) / 2)); mc.player._y = mc.player._y - ((mc.driftSpeed * 20) * ((mc.player._y - _root.player._y) / 2)); } } if (type == 7) { mc.suck.removeMovieClip(); mc.createEmptyMovieClip("suck", _root.k++); mc.suck.lineStyle(4, Math.round(Math.random() * 16777215), 100); mc.suck.moveTo(mc.player._x, mc.player._y); mc.suck.curveTo(player._y, player._x, mc.holdX, mc.holdY); mc.youSpeed = Math.min(mc.youMaxSpeed, mc.youSpeed + mc.youAcc); mc.xC = Math.cos((mc.player._rotation * Math.PI) / 180) * mc.youSpeed; mc.yC = Math.sin((mc.player._rotation * Math.PI) / 180) * mc.youSpeed; mc.player._x = mc.player._x + mc.xC; mc.player._y = mc.player._y + mc.yC; mc.oldX = mc.player._x; mc.oldY = mc.player._y; } } } function limits(mc) { if (mc.player._rotation >= 360) { mc.player._rotation = mc.player._rotation - 360; } if (mc.player._rotation < 0) { mc.player._rotation = mc.player._rotation + 360; } if (mc.player._x >= 475) { if ((mc.player._rotation >= 0) && (mc.player._rotation < 90)) { mc.player._rotation = 180 - mc.player._rotation; } if ((mc.player._rotation < 0) && (mc.player._rotation > -90)) { mc.player._rotation = 180 - mc.player._rotation; } } if (mc.player._x <= 25) { if ((mc.player._rotation <= 180) && (mc.player._rotation > 90)) { mc.player._rotation = 180 - mc.player._rotation; } if ((mc.player._rotation > -180) && (mc.player._rotation < -90)) { mc.player._rotation = 180 - mc.player._rotation; } } if (mc.player._y <= 25) { if ((mc.player._rotation >= -180) && (mc.player._rotation <= -90)) { mc.player._rotation = -mc.player._rotation; } if ((mc.player._rotation >= -90) && (mc.player._rotation <= 0)) { mc.player._rotation = -mc.player._rotation; } } if (mc.player._y >= 475) { if ((mc.player._rotation >= 90) && (mc.player._rotation <= 180)) { mc.player._rotation = -mc.player._rotation; } if ((mc.player._rotation <= 90) && (mc.player._rotation >= 0)) { mc.player._rotation = -mc.player._rotation; } } } function shotDown(mc, flavor, type1, type1Color, type2, type2Color, type3, type3Color) { i = 0; while (i <= _root.bulletList.length) { if (mc.player.hitTest(_root[_root.bulletList[i]])) { var _local4 = new Sound(); _local4.attachSound("shitenemy"); _local4.start(0, 1); if (flavor == 1) { _root.removeBullet(_root[_root.bulletList[i]]); } else if (flavor == 2) { d = 0; while (d < 5) { e = attachMovie("enemy2.5", esorter(), k++); e._x = 0; e._y = 0; e.player._xscale = random(100) + 100; e.player._yscale = e.player._xscale; e.player._x = (mc.player._x + random(16)) - 8; e.player._y = (mc.player._y + random(16)) - 8; d++; } _root.removeBullet(_root[_root.bulletList[i]]); } g = 0; while (g < 10) { mc.ee = _root.attachMovie(types(type1), "a" + _root.k, _root.k++); mc.ee.player._x = mc.player._x; mc.ee.player._y = mc.player._y; mc.tap = type1Color; var _local3 = new Color(mc.ee.player); _local3.setRGB(mc.tap); mc.ff = _root.attachMovie(types(type2), "a" + _root.k, _root.k++); mc.ff.player._x = mc.player._x; mc.ff.player._y = mc.player._y; mc.tap = type2Color; _local3 = new Color(mc.ff.player); _local3.setRGB(mc.tap); g++; } g = 0; while (g < 5) { mc.gg = _root.attachMovie(types(type3), "a" + _root.k, _root.k++); mc.gg.player._x = mc.player._x; mc.gg.player._y = mc.player._y; mc.tap = type3Color; var _local3 = new Color(mc.gg.player); _local3.setRGB(mc.tap); g++; } mc.fe = _root.attachMovie("scoreLaunch", "scoreMe" + _root.k, _root.k++); mc.fe._x = mc.player._x; mc.fe._y = mc.player._y; mc.fe.scoreMC.scoreBox.text = mc.points * multiplier; _root.scoreMe(mc.points * multiplier); awesome = awesome + 5; removeEnemy(mc); break; } i++; } } function types(nu) { if (nu == 1) { return("lineline0"); } if (nu == 2) { return("lineline1"); } if (nu == 3) { return("lineline2"); } if (nu == 4) { return("lineline3"); } if (nu == 5) { return("lineline4"); } if (nu == 6) { return("lineline5"); } if (nu == 7) { return("lineline6"); } } function esorter() { enemyChoose = 0; enemyName = "pops"; enemyList.sort(); j = 0; while (j <= enemyList.length) { if (enemyList[j] == enemyChoose) { enemyChoose++; j = 0; } j++; } enemyList.push(enemyChoose); enemyName = "e" + enemyChoose; return(enemyName); } function spawn(style, total) { spawnPointX = random(475) + 10; spawnPointY = random(475) + 10; i = 0; while (i < total) { e = attachMovie("enemy" + style, esorter(), k++); e._x = 0; e._y = 0; if ((style == 3) || (style == 10)) { e.player._x = spawnPointX; e.player._y = spawnPointY; } i++; } } function removeEnemy(mc) { i = 0; while (i <= enemyList.length) { if (mc._name == ("e" + enemyList[i])) { enemyList.splice(i, 1); } i++; } mc.removeMovieClip(); } function statsBar() { if (awesome <= 100) { multiplier = 1; stats.awesomeBar._xscale = awesome; awesome = awesome - decSpeed1; tap = 16777215 /* 0xFFFFFF */; var _local2 = new Color(stats.awesomeBar); _local2.setRGB(tap); stats.underBar._visible = false; } else if ((awesome > 100) && (awesome <= 200)) { stats.underBar._visible = true; multiplier = 2; stats.awesomeBar._xscale = (awesome - 100) - 10; awesome = awesome - decSpeed2; tap = 16750848 /* 0xFF9900 */; var _local2 = new Color(stats.awesomeBar); _local2.setRGB(tap); tap2 = 16777215 /* 0xFFFFFF */; _local2 = new Color(stats.underBar); _local2.setRGB(tap2); } else if ((awesome > 200) && (awesome <= 300)) { multiplier = 4; stats.awesomeBar._xscale = (awesome - 200) - 10; awesome = awesome - decSpeed3; tap = 255; var _local2 = new Color(stats.awesomeBar); _local2.setRGB(tap); tap2 = 16750848 /* 0xFF9900 */; _local2 = new Color(stats.underBar); _local2.setRGB(tap2); } else if ((awesome > 300) && (awesome <= 400)) { multiplier = 8; stats.awesomeBar._xscale = (awesome - 300) - 10; awesome = awesome - decSpeed4; tap = 6684672 /* 0x660000 */; var _local2 = new Color(stats.awesomeBar); _local2.setRGB(tap); tap2 = 255; _local2 = new Color(stats.underBar); _local2.setRGB(tap2); } else if ((awesome > 400) && (awesome < 499)) { multiplier = 16; stats.awesomeBar._xscale = (awesome - 400) - 10; awesome = awesome - decSpeed5; tap = Math.round(Math.random() * 16777215); var _local2 = new Color(stats.awesomeBar); _local2.setRGB(tap); tap2 = 6684672 /* 0x660000 */; _local2 = new Color(stats.underBar); _local2.setRGB(tap2); } else if (awesome > 500) { awesome = 500; } if (awesome > 0) { i = 0; while (i < 3) { fre = _root.stats.clippy.attachMovie("dot", "dot" + k, k++); fre._x = stats.awesomeBar._width; fre._y = random(stats.awesomeBar._height); fre._xscale = random(200) + 50; fre._yscale = random(200) + 50; var _local2 = new Color(fre); _local2.setRGB(tap); i++; } fre = _root.stats.clippy.attachMovie("dot", "dot" + k, k++); fre._x = stats.awesomeBar._width; fre._y = 0; var _local2 = new Color(fre); _local2.setRGB(tap); fre = _root.stats.clippy.attachMovie("dot", "dot" + k, k++); fre._x = stats.awesomeBar._width; fre._y = stats.awesomeBar._height; _local2 = new Color(fre); _local2.setRGB(tap); } if (awesome < 0) { awesome = 0; } stats.livesBox.text = lives; stats.scoreBox.scoreBox.scoreBox.text = score; if (multiplier == 1) { stats.mult.mult.text = ""; } else { stats.mult.mult.text = "x" + multiplier; } } function changeBackground() { tap = Math.round(Math.random() * 16777215); var _local1 = new Color(mainBackground); _local1.setRGB(tap); } function scoreMe(amt) { score = score + amt; stats.scoreBox.gotoAndPlay(2); if (score > 1000) { stats.comma1._visible = true; } if (score > 1000000) { stats.comma2._visible = true; } if (score > 1000000000) { stats.comma3._visible = true; } if (score > 1000000000000) { stats.comma4._visible = true; } } function inc() { fps = "Frames per Second: " + aad; nmbr = aad; aad = 0; } function powerUp(num) { if ((num <= 4) && (num >= 0)) { t = num; } else { t = random(5); } ff = _root.attachMovie("powerUp" + t, "pu" + k, k++); ff._x = random(490); ff._y = random(490); } function powering() { if (resetPowerBar) { resetPowerBar = false; step = 0; powerUpBar.gotoAndPlay(11); } if (poweredUp) { step = 0; } if (step == 0) { if (poweredUp) { step = 1; poweredUp = false; powerUpBar.gotoAndPlay(2); powerUpBar.powerUpBar.poweredUp._xscale = 100; } } if (step == 1) { if (bulletType == 2) { powerBarSpeed = 0.4; powerUpBar.tgom.gotoAndStop(1); } if (bulletType == 4) { powerBarSpeed = 0.5; powerUpBar.tgom.gotoAndStop(2); } if (bulletType == 5) { powerBarSpeed = 0.4; powerUpBar.tgom.gotoAndStop(3); } powerUpBar.powerUpBar.poweredUp._xscale = powerUpBar.powerUpBar.poweredUp._xscale - powerBarSpeed; if (powerUpBar.powerUpBar.poweredUp._xscale < 0) { powerUpBar.powerUpBar.poweredUp._xscale = 0; bulletType = 1; resetPowerBar = true; } } } function spawnPowerUps() { powerCounter++; if (powerGoal <= powerCounter) { powerGoal = random(powerSense) + 200; powerCounter = 0; powerUp(random(5)); } } function dynamicHitTest(mover, station) { with (mover) { if (((station.hitTest(getBounds(_root).xMax, mover._y, true) || (station.hitTest(getBounds(_root).xMin, mover._y, true))) || (station.hitTest(mover._x, getBounds(_root).yMax, true))) || (station.hitTest(mover._x, getBounds(_root).yMin, true))) { return(true); } return(false); } } function screenShake() { _root._xscale = random(4) + 98; _root._yscale = random(4) + 98; _root._x = random(4) - 2; _root._y = random(4) - 2; } function screenReset() { _root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; } function togglePause() { if (Key.isDown(80)) { trace("te"); cstatus = false; screenReset(); ter = _root.attachMovie("pauseScreen", "pauseScream", k++); ter._x = 250; ter._y = 250; Mouse.show(); marker._visible = false; } } function changeLevel() { if (enemyList.length < 1) { if (level > 49) { cstatus = false; onEnterFrame = null; de = attachMovie("ending", "end", k++); de._x = 250; de._y = de._x; } else { r = 0; while (r < 11) { type = _root["level" + level][r]; trace(type); spawn(r, type); r++; } changeBackground(); level++; fd = _root.attachMovie("static", "sta", k++); levelBump.gotoAndPlay(2); } } } var level0 = new Array(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level1 = new Array(6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level2 = new Array(0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level3 = new Array(4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level4 = new Array(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level5 = new Array(0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level6 = new Array(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level7 = new Array(2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0); var level8 = new Array(0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0); var level9 = new Array(4, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0); var level10 = new Array(0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0); var level11 = new Array(0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0); var level12 = new Array(8, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0); var level13 = new Array(4, 2, 2, 5, 0, 0, 0, 0, 0, 0, 0); var level14 = new Array(0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0); var level15 = new Array(0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0); var level16 = new Array(10, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0); var level17 = new Array(2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0); var level18 = new Array(0, 0, 0, 8, 1, 0, 0, 0, 0, 0, 0); var level19 = new Array(4, 4, 4, 0, 3, 0, 0, 0, 0, 0, 0); var level20 = new Array(0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0); var level21 = new Array(0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0); var level22 = new Array(4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0); var level23 = new Array(0, 0, 4, 4, 0, 4, 0, 0, 0, 0, 0); var level24 = new Array(0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0); var level25 = new Array(15, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0); var level26 = new Array(0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); var level27 = new Array(0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0); var level28 = new Array(0, 4, 0, 4, 4, 4, 4, 0, 0, 0, 0); var level29 = new Array(0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0); var level30 = new Array(0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0); var level31 = new Array(2, 0, 2, 0, 2, 0, 0, 1, 0, 0, 0); var level32 = new Array(0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0); var level33 = new Array(2, 0, 0, 0, 0, 2, 3, 3, 0, 0, 0); var level34 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); var level35 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5); var level36 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10); var level37 = new Array(0, 6, 0, 0, 0, 0, 2, 0, 0, 0, 2); var level38 = new Array(0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 5); var level39 = new Array(2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2); var level40 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0); var level41 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0); var level42 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0); var level43 = new Array(5, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0); var level44 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0); var level45 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0); var level46 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 0); var level47 = new Array(2, 3, 4, 2, 1, 1, 1, 1, 1, 1, 1); var level48 = new Array(8, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0); var level49 = new Array(2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 3); Mouse.hide(); marker.startDrag(true); var awesome = 0.1; var decSpeed1 = 0.05; var decSpeed2 = 0.1; var decSpeed3 = 0.2; var decSpeed4 = 0.3; var decSpeed5 = 0.5; var lives = 5; var score = 0; var level = 0; var fffffffffffffffffScore = _root.score; var myFinalName = "aurora"; var bulletType = 1; var cstatus = true; var tspeedX = 0; var tspeedY = 0; var accDec = 0.9; var accInc = 0.86; var k = 1; var shootCount = 0; var shooting = false; var bulletNumber = 0; var bulletList = new Array(); var shootLevel = 5; var enemyChoose; var enemyName; var enemyList = new Array(); stats.comma1._visible = false; stats.comma2._visible = false; stats.comma3._visible = false; stats.comma4._visible = false; var particles = 0; var particleThresh = 100; var particleDrop = 1; var fpsThresh = 25; var globalDrop = 1; var multiplier = 1; var nmbr = 0; var fps = "Loading"; var aad = 0; setInterval(inc, 1000); var poweredUp = false; var step = 0; var resetPowerBar = false; var powerBarSpeed; var powerCounter = 0; var powerSense = 700; var powerGoal = random(powerSense); var spawnPointX = (random(475) + 10); var spawnPointY = (random(475) + 10); changeBackground(); onEnterFrame = function () { if (cstatus) { movement(); statsBar(); shoot(); changeLevel(); powering(); killPlayer(); spawnPowerUps(); togglePause(); aad++; } }; onMouseDown = function () { if (cstatus) { shooting = true; } }; onMouseUp = function () { liner.removeMovieClip(); if (cstatus) { shooting = false; shootCount = shootLevel - 1; } }; var closestX; var closestY; var val1x; var val1y; var val2x; var val2y; var valDist; var killCycle = 0; var killCounter = 0; stop();
Frame 5
for (obj in _root) { trace("Type:" + typeof(_root[obj])); if (typeof(_root[obj]) == "movieclip") { trace("Name:" + _root[obj]._name); _root[obj].removeMovieClip(); } }
Symbol 3 MovieClip [bulletX] Frame 1
function moveMe() { youSpeed = Math.min(youMaxSpeed, youSpeed + youAcc); xC = Math.cos((player._rotation * Math.PI) / 180) * youSpeed; yC = Math.sin((player._rotation * Math.PI) / 180) * youSpeed; player._x = player._x + xC; player._y = player._y + yC; oldX = player._x; oldY = player._y; } life = 1; youAcc = 0.2; youDec = 0.2; youSpeed = 5; youMaxSpeed = 7; if (!_root.cstatus) { player._x = 0; player._y = 0; } else { player._x = _root.player._x; player._y = _root.player._y; } life = life * 50; onEnterFrame = function () { if (_root.cstatus) { life--; if (life < 10) { player._alpha = life * 10; } if (life <= 0) { this.removeMovieClip(); } moveMe(); if (player._rotation >= 360) { player._rotation = player._rotation - 360; } if (player._rotation < 0) { player._rotation = player._rotation + 360; } if (player._x >= 500) { if ((player._rotation >= 0) && (player._rotation < 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation < 0) && (player._rotation > -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._x <= 0) { if ((player._rotation <= 180) && (player._rotation > 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation > -180) && (player._rotation < -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._y <= 0) { if ((player._rotation >= -180) && (player._rotation <= -90)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation >= -90) && (player._rotation <= 0)) { player._rotation = -player._rotation; moveMe(); } } if (player._y >= 500) { if ((player._rotation >= 90) && (player._rotation <= 180)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation <= 90) && (player._rotation >= 0)) { player._rotation = -player._rotation; moveMe(); } } tracer = player._rotation; } };
Symbol 8 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 13 Button
on (release) { getURL ("http://www.jmtb02.com/", "_blank"); }
Symbol 24 Button
on (release) { _root.onEnterFrame = null; _root.nextFrame(); }
Symbol 25 MovieClip Frame 100
stop();
Symbol 27 MovieClip Frame 1
stop();
Symbol 377 MovieClip [__Packages.ab20] Frame 0
class ab20 { function ab20 () { } static function fr(str, find, replace, limit) { var _local2 = str; var _local3; var _local4; var _local9; if (!(typeof(find) === "string")) { if (replace === undefined) { replace = [""]; } else if (typeof(replace) === "string") { replace = [replace]; } } else { find = [find]; replace = [replace]; } _local9 = find.length; var _local1 = 0; var _local5 = 0; while (_local1 < _local9) { while (_local4 = _local2.indexOf(find[_local1]) , !(_local4 === -1)) { if ((!(limit === undefined)) && (_local5 >= limit)) { break; } _local3 = new Array(_local2.substring(0, _local4), _local2.substr(_local4, find[_local1].length), _local2.substr(_local4 + find[_local1].length)); _local3[1] = ((replace[_local1] === undefined) ? "" : (replace[_local1])); _local2 = (_local3[0] + _local3[1]) + _local3[2]; _local5++; } _local1++; _local5 = 0; } return(_local2); } static function encodeNum(num) { var _local11 = getTimer(); var _local6 = ["aZ", "Zy", "Zx"]; var _local7 = ["zH", "jY", "uH"]; var _local4 = ["Ah", "Xh", "hO"]; var _local5 = ["Ub", "Bu", "Cb"]; var _local8 = ["Qc", "Pc", "Pe"]; var _local9 = ["Ei", "Ie", "Ef"]; var _local3 = ["Fk", "kG", "Kg"]; var _local13 = ["Jl", "Lm", "Mn"]; var _local12 = ["No", "Np", "Qp"]; var _local2 = ["Rs", "St", "Sw"]; var _local14 = random(3); num = String(num); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); if (_local14 == 1) { num = fr(num, "5", _local8[0]); } else { num = fr(num, "5", _local8[random(3)]); } num = fr(num, "4", _local9[random(3)]); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "2", _local13[random(3)]); num = fr(num, "1", _local12[random(3)]); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); var _local10 = getTimer() - _local11; num = (num + "Dd") + _local10; return(num); } static function encodeStr8bytes(str) { var _local1 = 0; var _local4 = str.length; var _local3 = "%"; var _local2 = ["%", "$", "#", "@"]; while (_local1 < _local4) { _local3 = _local3 + (str.charCodeAt(_local1) + _local2[random(_local2.length)]); _local1++; } return(_local3); } static function decodeStr8bytes(str) { str = ("PIE" + str) + "PIE"; str = fr(str, "%", "D"); str = fr(str, "$", "D"); str = fr(str, "#", "D"); str = fr(str, "@", "D"); str = fr(str, "PIED", ""); str = fr(str, "DPIE", ""); var _local3 = str.split("D"); var _local4 = ""; var _local1 = 0; var _local5 = _local3.length; while (_local1 < _local5) { _local4 = _local4 + String(String.fromCharCode(_local3[_local1])); _local1++; } return(_local4); } static function decodeNum(str) { var _local2 = ["aZ", "Zy", "Zx", "zH", "jY", "uH", "Ah", "Xh", "hO", "Ub", "Bu", "Cb", "Qc", "Pc", "Pe", "Ei", "Ie", "Ef", "Fk", "kG", "Kg", "Jl", "Lm", "Mn", "No", "Np", "Qp", "Rs", "St", "Sw"]; str = String(str); str = str.split("Dd"); str = str[0]; str = fr(str, _local2[0], "9"); str = fr(str, _local2[1], "9"); str = fr(str, _local2[2], "9"); str = fr(str, _local2[3], "8"); str = fr(str, _local2[4], "8"); str = fr(str, _local2[5], "8"); str = fr(str, _local2[6], "7"); str = fr(str, _local2[7], "7"); str = fr(str, _local2[8], "7"); str = fr(str, _local2[9], "6"); str = fr(str, _local2[10], "6"); str = fr(str, _local2[11], "6"); str = fr(str, _local2[12], "5"); str = fr(str, _local2[13], "5"); str = fr(str, _local2[14], "5"); str = fr(str, _local2[15], "4"); str = fr(str, _local2[16], "4"); str = fr(str, _local2[17], "4"); str = fr(str, _local2[18], "3"); str = fr(str, _local2[19], "3"); str = fr(str, _local2[20], "3"); str = fr(str, _local2[21], "2"); str = fr(str, _local2[22], "2"); str = fr(str, _local2[23], "2"); str = fr(str, _local2[24], "1"); str = fr(str, _local2[25], "1"); str = fr(str, _local2[26], "1"); str = fr(str, _local2[27], "0"); str = fr(str, _local2[28], "0"); str = fr(str, _local2[29], "0"); var _local3 = Number(str); return(_local3); } }
Symbol 51 MovieClip Frame 1
var wd1 = new Sound(); wd1.attachSound("Anaconda"); wd1.start(0, 99);
Symbol 51 MovieClip Frame 151
_parent.nextFrame();
Symbol 60 MovieClip Frame 135
_root.play();
Symbol 61 MovieClip Frame 1
stop();
Instance of Symbol 60 MovieClip in Symbol 61 MovieClip Frame 2
onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }
Symbol 69 MovieClip [timerExplosion] Frame 1
counter = 0; onEnterFrame = function () { counter++; if (counter == timerValue) { this.removeMovieClip(); } else { ee = _root.attachMovie("explosion", "ads" + _root.k, _root.k++); ee._x = (this._x + random(20)) - 10; ee._y = (this._y + random(20)) - 10; ee._xscale = random(100) + 50; ee._yscale = ee._xscale; ee._rotation = random(360); } };
Symbol 76 MovieClip [static] Frame 8
this.removeMovieClip();
Symbol 80 MovieClip [scoreLaunch] Frame 20
this.removeMovieClip();
Symbol 86 MovieClip [buddy] Frame 1
youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; player._x = random(450) + 25; player._y = random(450) + 25; i = 0; while (i <= _root.enemyList.length) { if (Math.abs(player._x - _root["e" + _root.enemyList[i]]._x) < 100) { player._x = random(450) + 25; i = 0; } i++; } i = 0; while (i <= _root.enemyList.length) { if (Math.abs(player._y - _root["e" + _root.enemyList[i]]._y) < 100) { player._y = random(450) + 25; i = 0; } i++; } player._rotation = random(360); var val1x; var val1y; var val2x; var val2y; var temp1; var valDist; var temp2; var targetVal = 400000; var smallestVal = 40000; var shootRate = 40; var counter = 0; var killCycle = 0; var killCounter = 0; var tempX = 0; var tempY = 0; var buddyNames0 = new Array("mx781", "Punisher", "ViewtifulBob1138", "Deamond606", "RaceBandit", "Flamedude", "Admiral N", "daperson", "TastyLamp", "Shadowfox2988", "Niki", "asdf1248", "jmtb02", "Merkage", "Jeppo", "Kriken Lord", "zara", "ArisingFlame", "LEXMARKZ2", "FikreesProjects", "Froggy618157725", "Dogod", "Dicko", "Nethac DIU", "Gamergull01", "ATSK04", "Kronos", "???", "NitroX72", "Angel of Death", "xplodes", "spartan117", "stevo", "penguin", "innesthesniper", "pwhk", "bubbleboy36", "master-chief", "crazygoatemonky", "Sylicas", "GolemdX"); var buddyNames1 = new Array("greg", "tom", "luis", "aaron", "bob", "nick", "casey", "john", "carlie", "jessica", "lauren", "alexis"); namer.nameBox.text = buddyNames0[random(buddyNames0.length)]; onEnterFrame = function () { counter++; namer._x = player._x; namer._y = player._y; if (counter >= shootRate) { counter = 0; e = _root.attachMovie("bullet2", _root.sorter(), _root.k++); e.player._rotation = player._rotation - 90; e.player._x = player._x; e.player._y = player._y; } var _local5 = 400000 /* 0x061A80 */; var _local4 = 40000; i = 0; while (i < _root.enemyList.length) { val1x = _root["e" + _root.enemyList[i]].player._x; val1y = _root["e" + _root.enemyList[i]].player._y; val2x = player._x; val2y = player._y; temp1 = Math.pow(val2x - val1x, 2); temp2 = Math.pow(val2y - val1y, 2); valDist = Math.sqrt(temp1 + temp2); if (valDist < _local4) { _local4 = valDist; _local5 = i; } i++; } closestX = _root["e" + _root.enemyList[_local5]].player._x; closestY = _root["e" + _root.enemyList[_local5]].player._y; prevx = closestX; prevy = closestY; circx = player._x; circy = player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = -(90 - degrees); } driftSpeed = 0.02; if (_local4 > 100) { player._x = player._x - (driftSpeed * ((player._x - closestX) / 2)); player._y = player._y - (driftSpeed * ((player._y - closestY) / 2)); } else { player._x = player._x + (driftSpeed * ((player._x - closestX) / 2)); player._y = player._y + (driftSpeed * ((player._y - closestY) / 2)); } if (killCycle == 0) { i = 0; while (i <= _root.enemyList.length) { if (_root.dynamicHitTest(player, _root["e" + _root.enemyList[i]]) && (_root["e" + _root.enemyList[i]].startCode == true)) { killCycle = 1; } i++; } } if (killCycle == 1) { killCounter = 0; tempX = player._x; tempY = player._y; player._visible = false; namer._visible = false; killCycle = 2; } if (killCycle == 2) { killCounter++; if (killCounter == 30) { killCycle = 3; killCounter = 0; } g = 0; while (g < 5) { ee = _root.attachMovie(_root.types(4), "a" + _root.k, _root.k++); ee.player._x = player._x; ee.player._y = player._y; tap = Math.round(Math.random() * 16777215); var _local3 = new Color(ee); _local3.setRGB(tap); ff = _root.attachMovie(_root.types(4), "a" + _root.k, _root.k++); ff.player._x = tempX; ff.player._y = tempY; tap = Math.round(Math.random() * 16777215); _local3 = new Color(ff); _local3.setRGB(tap); g++; } } if (killCycle == 3) { this.removeMovieClip(); } };
Symbol 87 MovieClip [bullet] Frame 1
function moveMe() { youSpeed = Math.min(youMaxSpeed, youSpeed + youAcc); xC = Math.cos((player._rotation * Math.PI) / 180) * youSpeed; yC = Math.sin((player._rotation * Math.PI) / 180) * youSpeed; player._x = player._x + xC; player._y = player._y + yC; oldX = player._x; oldY = player._y; } life = 1; youAcc = 0.2; youDec = 0.2; youSpeed = 5; youMaxSpeed = 7; if (!_root.cstatus) { player._x = 0; player._y = 0; } else { player._x = _root.player._x; player._y = _root.player._y; } life = life * 50; onEnterFrame = function () { if (_root.cstatus) { life--; if (life < 10) { player._alpha = life * 10; } if (life <= 0) { _root.removeBullet(this); } moveMe(); if (player._rotation >= 360) { player._rotation = player._rotation - 360; } if (player._rotation < 0) { player._rotation = player._rotation + 360; } if (player._x >= 500) { if ((player._rotation >= 0) && (player._rotation < 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation < 0) && (player._rotation > -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._x <= 0) { if ((player._rotation <= 180) && (player._rotation > 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation > -180) && (player._rotation < -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._y <= 0) { if ((player._rotation >= -180) && (player._rotation <= -90)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation >= -90) && (player._rotation <= 0)) { player._rotation = -player._rotation; moveMe(); } } if (player._y >= 500) { if ((player._rotation >= 90) && (player._rotation <= 180)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation <= 90) && (player._rotation >= 0)) { player._rotation = -player._rotation; moveMe(); } } tracer = player._rotation; } };
Symbol 88 MovieClip [bullet2] Frame 1
function moveMe() { youSpeed = Math.min(youMaxSpeed, youSpeed + youAcc); xC = Math.cos((player._rotation * Math.PI) / 180) * youSpeed; yC = Math.sin((player._rotation * Math.PI) / 180) * youSpeed; player._x = player._x + xC; player._y = player._y + yC; oldX = player._x; oldY = player._y; } life = 1; youAcc = 0.2; youDec = 0.2; youSpeed = 5; youMaxSpeed = 7; if (!_root.cstatus) { player._x = 0; player._y = 0; } life = life * 50; onEnterFrame = function () { life--; if (_root.nmbr <= _root.fpsThresh) { life = life - _root.globalDrop; } if (life < 10) { player._alpha = life * 10; } if (life <= 0) { _root.removeBullet(this); } moveMe(); if (player._rotation >= 360) { player._rotation = player._rotation - 360; } if (player._rotation < 0) { player._rotation = player._rotation + 360; } if (player._x >= 500) { if ((player._rotation >= 0) && (player._rotation < 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation < 0) && (player._rotation > -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._x <= 0) { if ((player._rotation <= 180) && (player._rotation > 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation > -180) && (player._rotation < -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._y <= 0) { if ((player._rotation >= -180) && (player._rotation <= -90)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation >= -90) && (player._rotation <= 0)) { player._rotation = -player._rotation; moveMe(); } } if (player._y >= 500) { if ((player._rotation >= 90) && (player._rotation <= 180)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation <= 90) && (player._rotation >= 0)) { player._rotation = -player._rotation; moveMe(); } } tracer = player._rotation; };
Symbol 91 MovieClip [dot] Frame 10
this.removeMovieClip();
Symbol 103 MovieClip [ending] Frame 1
stopAllSounds();
Symbol 103 MovieClip [ending] Frame 14
counter = 0; goal = 5; onEnterFrame = function () { counter++; if (counter == 5) { counter = 0; tap = Math.round(Math.random() * 16777215); tap2 = Math.round(Math.random() * 16777215); tap3 = Math.round(Math.random() * 16777215); pos1 = random(500); pos2 = random(500); g = 0; while (g < 15) { ee = _root.attachMovie("lineline0", "a" + _root.k, _root.k++); ee.player._x = pos1; ee.player._y = pos2; var _local2 = new Color(ee.player); _local2.setRGB(tap); ff = _root.attachMovie("lineline1", "a" + _root.k, _root.k++); ff.player._x = pos1; ff.player._y = pos2; _local2 = new Color(ff.player); _local2.setRGB(tap2); ff = _root.attachMovie("lineline2", "a" + _root.k, _root.k++); ff.player._x = pos1; ff.player._y = pos2; _local2 = new Color(ff.player); _local2.setRGB(tap3); g++; } } };
Symbol 103 MovieClip [ending] Frame 176
onEnterFrame = null;
Symbol 103 MovieClip [ending] Frame 348
_root.gotoAndStop("gameOver");
Symbol 106 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 107 MovieClip [enemy0] Frame 1
points = 75; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 1); _root.shotDown(this, 1, 1, 65280, 2, 39168, 3, 16777215); _root.limits(this); } };
Symbol 110 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 111 MovieClip [enemy1] Frame 1
points = 125; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.001 * (random(50) + 1); driftSpeed2 = driftSpeed / 4; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 2); _root.shotDown(this, 1, 1, 12567786, 2, 3950771, 3, 16777215); _root.limits(this); } else { player._x = player._x - (driftSpeed2 * ((player._x - _root.player._x) / 2)); player._y = player._y - (driftSpeed2 * ((player._y - _root.player._y) / 2)); circx = player._x; circy = player._y; prevx = _root.player._x; prevy = _root.player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = -(90 - degrees); } } };
Symbol 114 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 115 MovieClip [enemy2] Frame 1
points = 125; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.005; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 3); _root.shotDown(this, 2, 1, 10027008, 2, 13369344, 3, 16777215); _root.limits(this); } else { player._x = player._x - (driftSpeed * ((player._x - _root.player._x) / 2)); player._y = player._y - (driftSpeed * ((player._y - _root.player._y) / 2)); circx = player._x; circy = player._y; prevx = _root.player._x; prevy = _root.player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = -(90 - degrees); } } };
Symbol 118 MovieClip Frame 15
stop(); _parent.startCode = true;
Symbol 119 MovieClip [enemy2.5] Frame 1
points = 25; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.001 * (random(40) + 1); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 2); _root.shotDown(this, 1, 1, 10027008, 2, 13369344, 3, 16777215); _root.limits(this); } else { player._x = player._x - (driftSpeed * ((player._x - _root.player._x) / 2)); player._y = player._y - (driftSpeed * ((player._y - _root.player._y) / 2)); circx = player._x; circy = player._y; prevx = _root.player._x; prevy = _root.player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = -(90 - degrees); } } };
Symbol 122 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 123 MovieClip [enemy3] Frame 1
points = 150; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.01; holdX = player._x; holdY = player._y; typeCast = 3; player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 4); _root.shotDown(this, 1, 1, 16763904, 2, 16750848, 3, 16777215); _root.limits(this); } };
Symbol 126 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 127 MovieClip [enemy4] Frame 1
points = 200; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.01; holdX = player._x; holdY = player._y; limit = 40; counter = random(limit) - 5; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 5); _root.shotDown(this, 1, 1, 6684825, 2, 6710988, 3, 16777215); _root.limits(this); counter++; if (counter == limit) { counter = 0; de = _root.attachMovie("enemy4.5", _root.esorter(), _root.k++); de.player._x = player._x; de.player._y = player._y; de.player._rotation = player._rotation; } } };
Symbol 130 MovieClip [enemy4.5] Frame 1
points = 5; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; startCode = true; onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 1); _root.shotDown(this, 1, 1, 16777215, 2, 15132390, 3, 16777215); _root.limits(this); } };
Symbol 133 MovieClip Frame 1
onEnterFrame = function () { if (_root.cstatus) { play(); } else { stop(); } };
Symbol 134 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 135 MovieClip [enemy5] Frame 1
points = 225; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 1; driftSpeed = 0.005; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 3); _root.shotDown(this, 1, 1, 4620678, 2, 39321, 3, 16777215); _root.limits(this); } else { player._x = player._x - (driftSpeed * ((player._x - _root.player._x) / 2)); player._y = player._y - (driftSpeed * ((player._y - _root.player._y) / 2)); circx = player._x; circy = player._y; prevx = _root.player._x; prevy = _root.player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = -(90 - degrees); } } };
Symbol 138 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 139 MovieClip [enemy6] Frame 1
points = 125; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.001 * (random(50) + 1); driftSpeed2 = driftSpeed / 4; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 6); _root.shotDown(this, 1, 1, 12288213, 2, 13421823, 3, 16777215); _root.limits(this.player); } else { player._x = player._x - (driftSpeed2 * ((player._x - _root.player._x) / 2)); player._y = player._y - (driftSpeed2 * ((player._y - _root.player._y) / 2)); } };
Symbol 142 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 143 MovieClip [enemy7] Frame 1
points = 250; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } onEnterFrame = function () { if (startCode == true) { if (_root.cstatus) { _root.moveMe(this, 1); _root.shotDown(this, 1, 1, 15367701, 2, 16039562, 3, 16777215); _root.limits(this); player._xscale = player._xscale + 10; player._yscale = player._yscale + 10; } } };
Symbol 146 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 147 MovieClip [enemy8] Frame 1
points = 500; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.05 + (random(10) * 0.01); player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 3); _root.shotDown(this, 1, 1, 10027008, 2, 13369344, 3, 16777215); _root.limits(this); } else { player._x = player._x - (driftSpeed * ((player._x - _root.player._x) / 2)); player._y = player._y - (driftSpeed * ((player._y - _root.player._y) / 2)); circx = player._x; circy = player._y; prevx = _root.player._x; prevy = _root.player._y; if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = degrees + 90; } else if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = 90 - degrees; } else if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; player._rotation = -(180 - degrees); } else if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; player._rotation = -(90 - degrees); } } };
Symbol 150 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 151 MovieClip [enemy9] Frame 1
points = 550; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 7; player._x = random(450) + 25; player._y = random(450) + 25; while (Math.abs(player._x - _root.player._x) < 25) { player._x = random(450) + 25; } while (Math.abs(player._y - _root.player._y) < 25) { player._y = random(450) + 25; } player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 1); _root.shotDown(this, 1, 1, 3038921, 1, 12241903, 3, 16777215); _root.limits(this); } };
Symbol 154 MovieClip Frame 30
stop(); _parent.startCode = true;
Symbol 155 MovieClip [enemy10] Frame 1
points = 150; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; driftSpeed = 0.01; holdX = player._x; holdY = player._y; player._rotation = random(360); onEnterFrame = function () { if (startCode == true) { _root.moveMe(this, 7); _root.shotDown(this, 1, 1, 9223490, 1, 13755572, 1, 16777215); _root.limits(this); } };
Symbol 157 MovieClip [explosion] Frame 15
this.removeMovieClip();
Symbol 160 MovieClip [flood] Frame 10
this.removeMovieClip();
Symbol 181 MovieClip Frame 1
stop();
Symbol 209 Button
on (release) { ab20_09 = new LoadVars(); ab20_09.z = _root.myFinalName; _root.fffffffffffffffffScore = _root.score; ab20_09.x = ab20.encodeNum(_root.fffffffffffffffffScore); ab20_09.c = 1144; ab20_09.v = "AGNWID"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); this.nextFrame(); }
Symbol 211 MovieClip Frame 1
stop();
Symbol 230 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 231 Button
on (release) { getURL ("http://www.jmtb02.com/", "_blank"); }
Symbol 233 Button
on (release) { Mouse.show(); stopAllSounds(); _root.gotoAndPlay("game"); }
Symbol 234 Button
on (release) { getURL ("http://www.armorbot.com/mytable/?id=1144", "_blank"); }
Symbol 235 MovieClip [gameOver] Frame 1
Mouse.show(); if (_root.level < 10) { sender = 1; code = 59000; } else if (_root.level < 20) { sender = 2; code = 59042; } else if (_root.level < 30) { sender = 3; code = 59075; } else if (_root.level < 40) { sender = 4; code = 59152; } else if (_root.level < 50) { sender = 5; code = 59157; } else if (_root.level < 60) { sender = 6; code = 59239; } gradeBox.gotoAndStop(sender); var dispCode1 = (("<a href=\"http://www.armorgames.com/\"><img src=\"http://www.jmtb02.com/banners/" + code) + ".gif\" width=\"100\" height=\"100\" border=\"0\" /></a>"); var dispCode2 = (("[url=http://www.armorgames.com][img]http://www.jmtb02.com/banners/" + code) + ".gif[/img][/url]");
Symbol 235 MovieClip [gameOver] Frame 55
stop();
Symbol 239 MovieClip [lineline0] Frame 1
function moveMe() { youSpeed = Math.min(youMaxSpeed, youSpeed + youAcc); xC = Math.cos((player._rotation * Math.PI) / 180) * youSpeed; yC = Math.sin((player._rotation * Math.PI) / 180) * youSpeed; player._x = player._x + xC; player._y = player._y + yC; oldX = player._x; oldY = player._y; } life = 0.5 + (random(4) * 0.1); youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = 5; player._rotation = random(360); player._xscale = random(200) - 50; player._yscale = player._xscale; _root.particles++; life = life * 50; onEnterFrame = function () { life--; if (_root.particles > _root.particleThresh) { this.life = this.life - _root.particleDrop; } if (life < 25) { player._alpha = life * 4; youMaxSpeed = youMaxSpeed * 0.95; } if (life <= 0) { _root.particles--; this.removeMovieClip(); } moveMe(); if (player._rotation >= 360) { player._rotation = player._rotation - 360; } if (player._rotation < 0) { player._rotation = player._rotation + 360; } if (player._x >= 500) { if ((player._rotation >= 0) && (player._rotation < 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation < 0) && (player._rotation > -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._x <= 0) { if ((player._rotation <= 180) && (player._rotation > 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation > -180) && (player._rotation < -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._y <= 0) { if ((player._rotation >= -180) && (player._rotation <= -90)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation >= -90) && (player._rotation <= 0)) { player._rotation = -player._rotation; moveMe(); } } if (player._y >= 500) { if ((player._rotation >= 90) && (player._rotation <= 180)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation <= 90) && (player._rotation >= 0)) { player._rotation = -player._rotation; moveMe(); } } tracer = player._rotation; };
Symbol 240 MovieClip [lineline1] Frame 1
function moveMe() { youSpeed = Math.min(youMaxSpeed, youSpeed + youAcc); xC = Math.cos((player._rotation * Math.PI) / 180) * youSpeed; yC = Math.sin((player._rotation * Math.PI) / 180) * youSpeed; player._x = player._x + xC; player._y = player._y + yC; oldX = player._x; oldY = player._y; } life = 1; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = random(5) + 5; player._rotation = random(360); player._xscale = random(200) - 50; player._yscale = player._xscale; _root.particles++; life = life * 50; onEnterFrame = function () { life--; if (_root.particles > _root.particleThresh) { this.life = this.life - _root.particleDrop; } if (life < 25) { player._alpha = life * 4; youspeed = youspeed * 0.6; } if (life <= 0) { _root.particles--; this.removeMovieClip(); } moveMe(); if (player._rotation >= 360) { player._rotation = player._rotation - 360; } if (player._rotation < 0) { player._rotation = player._rotation + 360; } if (player._x >= 500) { if ((player._rotation >= 0) && (player._rotation < 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation < 0) && (player._rotation > -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._x <= 0) { if ((player._rotation <= 180) && (player._rotation > 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation > -180) && (player._rotation < -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._y <= 0) { if ((player._rotation >= -180) && (player._rotation <= -90)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation >= -90) && (player._rotation <= 0)) { player._rotation = -player._rotation; moveMe(); } } if (player._y >= 500) { if ((player._rotation >= 90) && (player._rotation <= 180)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation <= 90) && (player._rotation >= 0)) { player._rotation = -player._rotation; moveMe(); } } tracer = player._rotation; };
Symbol 241 MovieClip [lineline2] Frame 1
function moveMe() { youSpeed = Math.min(youMaxSpeed, youSpeed + youAcc); xC = Math.cos((player._rotation * Math.PI) / 180) * youSpeed; yC = Math.sin((player._rotation * Math.PI) / 180) * youSpeed; player._x = player._x + xC; player._y = player._y + yC; oldX = player._x; oldY = player._y; } life = 0.5; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = random(8) + 5; player._rotation = random(360); player._xscale = random(200) - 50; player._yscale = player._xscale; _root.particles++; life = life * 50; onEnterFrame = function () { life--; if (_root.particles > _root.particleThresh) { this.life = this.life - _root.particleDrop; } if (life < 25) { player._alpha = life * 4; youspeed = youspeed * 0.6; } if (life <= 0) { _root.particles--; this.removeMovieClip(); } moveMe(); if (player._rotation >= 360) { player._rotation = player._rotation - 360; } if (player._rotation < 0) { player._rotation = player._rotation + 360; } if (player._x >= 500) { if ((player._rotation >= 0) && (player._rotation < 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation < 0) && (player._rotation > -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._x <= 0) { if ((player._rotation <= 180) && (player._rotation > 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation > -180) && (player._rotation < -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._y <= 0) { if ((player._rotation >= -180) && (player._rotation <= -90)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation >= -90) && (player._rotation <= 0)) { player._rotation = -player._rotation; moveMe(); } } if (player._y >= 500) { if ((player._rotation >= 90) && (player._rotation <= 180)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation <= 90) && (player._rotation >= 0)) { player._rotation = -player._rotation; moveMe(); } } tracer = player._rotation; };
Symbol 242 MovieClip [lineline3] Frame 1
function moveMe() { youSpeed = Math.min(youMaxSpeed, youSpeed + youAcc); xC = Math.cos((player._rotation * Math.PI) / 180) * youSpeed; yC = Math.sin((player._rotation * Math.PI) / 180) * youSpeed; player._x = player._x + xC; player._y = player._y + yC; oldX = player._x; oldY = player._y; } life = 0.5 + (random(4) * 0.1); youAcc = 1; youDec = 0.2; youSpeed = 0; youMaxSpeed = 3; player._rotation = random(360); player._xscale = 40; player._yscale = player._xscale; _root.particles++; life = life * 50; onEnterFrame = function () { life--; if (_root.particles > _root.particleThresh) { this.life = this.life - _root.particleDrop; } if (life < 25) { player._alpha = life * 4; youMaxSpeed = youMaxSpeed * 0.95; } if (life <= 0) { _root.particles--; this.removeMovieClip(); } moveMe(); if (player._rotation >= 360) { player._rotation = player._rotation - 360; } if (player._rotation < 0) { player._rotation = player._rotation + 360; } if (player._x >= 500) { if ((player._rotation >= 0) && (player._rotation < 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation < 0) && (player._rotation > -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._x <= 0) { if ((player._rotation <= 180) && (player._rotation > 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation > -180) && (player._rotation < -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._y <= 0) { if ((player._rotation >= -180) && (player._rotation <= -90)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation >= -90) && (player._rotation <= 0)) { player._rotation = -player._rotation; moveMe(); } } if (player._y >= 500) { if ((player._rotation >= 90) && (player._rotation <= 180)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation <= 90) && (player._rotation >= 0)) { player._rotation = -player._rotation; moveMe(); } } tracer = player._rotation; };
Symbol 245 MovieClip [loser] Frame 180
_root.gotoAndStop("gameOver");
Symbol 255 Button
on (release) { _root.globalVolume.setVolume(100); }
Symbol 259 Button
on (release) { _root.globalVolume.setVolume(0); }
Symbol 267 Button
on (release) { _quality = "AUTOHIGH"; }
Symbol 271 Button
on (release) { _quality = "HIGH"; }
Symbol 275 Button
on (release) { _quality = "MEDIUM"; }
Symbol 279 Button
on (release) { _quality = "LOW"; }
Symbol 280 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 6
stop();
Symbol 289 Button
on (release) { play(); }
Symbol 292 MovieClip [pauseScreen] Frame 10
stop();
Symbol 292 MovieClip [pauseScreen] Frame 11
_root.marker._visible = true; Mouse.hide(); _root.shooting = false;
Symbol 292 MovieClip [pauseScreen] Frame 20
_root.cstatus = true; this.removeMovieClip();
Symbol 301 MovieClip [powerUp0] Frame 5
stop(); onEnterFrame = function () { if (this.hitTest(_root.player)) { this.play(); _root.bulletType = 2; _root.shootCount = 0; _root.poweredUp = true; } counter++; if (counter == 400) { this.removeMovieClip(); } }; counter = 0;
Symbol 301 MovieClip [powerUp0] Frame 6
onEnterFrame = null;
Symbol 301 MovieClip [powerUp0] Frame 34
this.removeMovieClip();
Symbol 305 MovieClip [powerUp1] Frame 5
stop(); onEnterFrame = function () { if (this.hitTest(_root.player)) { this.play(); _root.bulletType = 3; if (_root.step > 0) { _root.resetPowerBar = true; } _root.shootCount = 0; } counter++; if (counter == 400) { this.removeMovieClip(); } }; counter = 0;
Symbol 305 MovieClip [powerUp1] Frame 6
onEnterFrame = null;
Symbol 305 MovieClip [powerUp1] Frame 34
this.removeMovieClip();
Symbol 313 MovieClip [powerUp2] Frame 5
stop(); onEnterFrame = function () { if (this.hitTest(_root.player)) { this.play(); _root.bulletType = 4; _root.shootCount = 0; _root.poweredUp = true; if (_root.step > 0) { _root.resetPowerBar = true; } } counter++; if (counter == 400) { this.removeMovieClip(); } }; counter = 0;
Symbol 313 MovieClip [powerUp2] Frame 6
onEnterFrame = null;
Symbol 313 MovieClip [powerUp2] Frame 34
this.removeMovieClip();
Symbol 319 MovieClip [powerUp3] Frame 5
stop(); onEnterFrame = function () { if (this.hitTest(_root.player)) { this.play(); _root.bulletType = 5; _root.shootCount = 0; _root.poweredUp = true; } counter++; if (counter == 400) { this.removeMovieClip(); } }; counter = 0;
Symbol 319 MovieClip [powerUp3] Frame 6
onEnterFrame = null;
Symbol 319 MovieClip [powerUp3] Frame 34
this.removeMovieClip();
Symbol 323 MovieClip [powerUp4] Frame 5
stop(); onEnterFrame = function () { if (this.hitTest(_root.player)) { this.play(); _root.bulletType = 1; _root.shootCount = 0; if (_root.step > 0) { _root.resetPowerBar = true; } _root.attachMovie("buddy", "bud" + _root.k, _root.k++); onEnterFrame = null; } counter++; if (counter == 400) { this.removeMovieClip(); } }; counter = 0;
Symbol 323 MovieClip [powerUp4] Frame 6
onEnterFrame = null;
Symbol 323 MovieClip [powerUp4] Frame 34
this.removeMovieClip();
Symbol 324 MovieClip Frame 1
stop();
Symbol 329 Button
on (release) { stopAllSounds(); onMouseMove = null; nextFrame(); }
Symbol 333 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 336 Button
on (release) { getURL ("http://www.armorbot.com/mytable/?id=1144", "_blank"); }
Symbol 338 MovieClip Frame 70
stop();
Symbol 354 MovieClip Frame 1
onEnterFrame = function () { if (_root.lives == 0) { gotoAndStop (1); } else if ((_root.lives > 0) && (_root.lives < 11)) { gotoAndStop(_root.lives + 1); } else if (_root.lives >= 11) { gotoAndStop (11); } }; stop();
Symbol 358 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 10
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3 87 88
Symbol 3 MovieClip [bulletX]Uses:2Used by:324
Symbol 4 GraphicUsed by:Timeline
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:7 8
Symbol 7 MovieClipUses:6Used by:8
Symbol 8 ButtonUses:7 6Used by:Timeline
Symbol 9 BitmapUsed by:11
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:9 10Used by:12 13
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 ButtonUses:12 11Used by:Timeline
Symbol 14 FontUsed by:15 16 20 21 22 31 32 37 232 326 327 330 331 334 335
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 TextUses:14Used by:Timeline
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:25
Symbol 19 GraphicUsed by:25
Symbol 20 TextUses:14Used by:25
Symbol 21 TextUses:14Used by:24
Symbol 22 TextUses:14Used by:24
Symbol 23 GraphicUsed by:24
Symbol 24 ButtonUses:21 22 23Used by:25
Symbol 25 MovieClipUses:18 19 20 24Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:320  Timeline
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:28 29Used by:Timeline
Symbol 31 TextUses:14Used by:Timeline
Symbol 32 TextUses:14Used by:Timeline
Symbol 33 FontUsed by:35
Symbol 34 FontUsed by:35
Symbol 35 TextUses:33 34Used by:36
Symbol 36 MovieClipUses:35Used by:235 338  Timeline
Symbol 37 TextUses:14Used by:Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:103 235 245  Timeline
Symbol 377 MovieClip [__Packages.ab20]
Symbol 40 GraphicUsed by:61
Symbol 41 GraphicUsed by:51
Symbol 42 GraphicUsed by:51
Symbol 43 GraphicUsed by:51
Symbol 44 GraphicUsed by:51
Symbol 45 GraphicUsed by:51
Symbol 46 GraphicUsed by:51
Symbol 47 FontUsed by:48
Symbol 48 TextUses:47Used by:51
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClipUses:41 42 43 44 45 46 48 50Used by:61
Symbol 52 GraphicUsed by:61 337
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:60
Symbol 55 GraphicUsed by:60
Symbol 56 GraphicUsed by:60
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60
Symbol 60 MovieClipUses:54 55 56 57 59 SS1Used by:61
Symbol 61 MovieClipUses:40 51 52 60Used by:Timeline
Symbol 62 Sound [strishot]Used by:324
Symbol 63 Sound [sshoot]Used by:324
Symbol 64 Sound [slaser]Used by:324
Symbol 65 Sound [shitenemy]Used by:324
Symbol 66 Sound [sdead]Used by:324
Symbol 67 Sound [sbubble1]Used by:130 324
Symbol 68 Sound [sbiggun]Used by:324
Symbol 69 MovieClip [timerExplosion]Used by:324
Symbol 70 BitmapUsed by:71 72 73 74
Symbol 71 GraphicUses:70Used by:75
Symbol 72 GraphicUses:70Used by:75
Symbol 73 GraphicUses:70Used by:75
Symbol 74 GraphicUses:70Used by:75
Symbol 75 MovieClipUses:71 72 73 74Used by:76 103 245
Symbol 76 MovieClip [static]Uses:75Used by:324
Symbol 77 FontUsed by:78 298 303 311 317 321 348 349
Symbol 78 EditableTextUses:77Used by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClip [scoreLaunch]Uses:79Used by:324
Symbol 81 FontUsed by:82
Symbol 82 EditableTextUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:86
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClip [buddy]Uses:83 85Used by:324
Symbol 87 MovieClip [bullet]Uses:2Used by:324
Symbol 88 MovieClip [bullet2]Uses:2Used by:324
Symbol 89 GraphicUsed by:90 156 246 344
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClip [dot]Uses:90Used by:324
Symbol 92 FontUsed by:93 101 182 183 186 188 189 192 194 195 198 200 201 204 206 207 210 212 214 216 218 220 222 224 226 228 243 247 250 252 253 256 257 262 264 265 268 269 272 273 276 277 282
Symbol 93 TextUses:92Used by:94
Symbol 94 MovieClipUses:93Used by:103
Symbol 95 SoundUsed by:103
Symbol 96 SoundUsed by:103
Symbol 97 GraphicUsed by:103 245
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:103 235 245
Symbol 100 GraphicUsed by:102
Symbol 101 TextUses:92Used by:102
Symbol 102 MovieClipUses:100 101Used by:103
Symbol 103 MovieClip [ending]Uses:94 39 95 75 96 97 99 102Used by:324
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClip [enemy0]Uses:106Used by:324
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:111
Symbol 111 MovieClip [enemy1]Uses:110Used by:324
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 MovieClipUses:113Used by:115
Symbol 115 MovieClip [enemy2]Uses:114Used by:324
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:119
Symbol 119 MovieClip [enemy2.5]Uses:118Used by:324
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClip [enemy3]Uses:122Used by:324
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClip [enemy4]Uses:126Used by:324
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClip [enemy4.5]Uses:129 67Used by:324
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:133
Symbol 133 MovieClipUses:132Used by:134
Symbol 134 MovieClipUses:133Used by:135
Symbol 135 MovieClip [enemy5]Uses:134Used by:324
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:138
Symbol 138 MovieClipUses:137Used by:139
Symbol 139 MovieClip [enemy6]Uses:138Used by:324
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:142
Symbol 142 MovieClipUses:141Used by:143
Symbol 143 MovieClip [enemy7]Uses:142Used by:324
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:146
Symbol 146 MovieClipUses:145Used by:147
Symbol 147 MovieClip [enemy8]Uses:146Used by:324
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:150
Symbol 150 MovieClipUses:149Used by:151
Symbol 151 MovieClip [enemy9]Uses:150Used by:324
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClip [enemy10]Uses:154Used by:324
Symbol 156 MovieClipUses:89Used by:157
Symbol 157 MovieClip [explosion]Uses:156Used by:324
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClip [flood]Uses:159Used by:324
Symbol 161 GraphicUsed by:235
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:235
Symbol 164 FontUsed by:165 167
Symbol 165 EditableTextUses:164Used by:166
Symbol 166 MovieClipUses:165Used by:235
Symbol 167 EditableTextUses:164Used by:168
Symbol 168 MovieClipUses:167Used by:235
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:181
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:181
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:181
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:181
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:181
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClipUses:170 172 174 176 178 180Used by:235
Symbol 182 TextUses:92Used by:185 230
Symbol 183 TextUses:92Used by:185 230
Symbol 184 GraphicUsed by:185 230
Symbol 185 ButtonUses:182 183 184Used by:235
Symbol 186 TextUses:92Used by:187
Symbol 187 MovieClipUses:186Used by:235
Symbol 188 TextUses:92Used by:191 231
Symbol 189 TextUses:92Used by:191 231
Symbol 190 GraphicUsed by:191 231
Symbol 191 ButtonUses:188 189 190Used by:235
Symbol 192 TextUses:92Used by:193
Symbol 193 MovieClipUses:192Used by:235
Symbol 194 TextUses:92Used by:197 233
Symbol 195 TextUses:92Used by:197 233
Symbol 196 GraphicUsed by:197 233
Symbol 197 ButtonUses:194 195 196Used by:235
Symbol 198 TextUses:92Used by:199
Symbol 199 MovieClipUses:198Used by:235
Symbol 200 TextUses:92Used by:203 234
Symbol 201 TextUses:92Used by:203 234
Symbol 202 GraphicUsed by:203 234
Symbol 203 ButtonUses:200 201 202Used by:235
Symbol 204 TextUses:92Used by:205
Symbol 205 MovieClipUses:204Used by:235
Symbol 206 TextUses:92Used by:209
Symbol 207 TextUses:92Used by:209
Symbol 208 GraphicUsed by:209
Symbol 209 ButtonUses:206 207 208Used by:211
Symbol 210 TextUses:92Used by:211
Symbol 211 MovieClipUses:209 210Used by:235
Symbol 212 TextUses:92Used by:213
Symbol 213 MovieClipUses:212Used by:235
Symbol 214 EditableTextUses:92Used by:215
Symbol 215 MovieClipUses:214Used by:235
Symbol 216 TextUses:92Used by:217
Symbol 217 MovieClipUses:216Used by:235
Symbol 218 EditableTextUses:92Used by:219
Symbol 219 MovieClipUses:218Used by:235
Symbol 220 TextUses:92Used by:221
Symbol 221 MovieClipUses:220Used by:235
Symbol 222 EditableTextUses:92Used by:223
Symbol 223 MovieClipUses:222Used by:235
Symbol 224 TextUses:92Used by:225
Symbol 225 MovieClipUses:224Used by:235
Symbol 226 TextUses:92Used by:227
Symbol 227 MovieClipUses:226Used by:235
Symbol 228 TextUses:92Used by:229
Symbol 229 MovieClipUses:228Used by:235
Symbol 230 ButtonUses:182 183 184Used by:235
Symbol 231 ButtonUses:188 189 190Used by:235
Symbol 232 TextUses:14Used by:235
Symbol 233 ButtonUses:194 195 196Used by:235
Symbol 234 ButtonUses:200 201 202Used by:235
Symbol 235 MovieClip [gameOver]Uses:99 161 163 166 168 36 181 39 185 187 191 193 197 199 203 205 211 213 215 217 219 221 223 225 227 229 230 231 232 233 234Used by:324  Timeline
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:236 237Used by:239 240 241 242
Symbol 239 MovieClip [lineline0]Uses:238Used by:324
Symbol 240 MovieClip [lineline1]Uses:238Used by:324
Symbol 241 MovieClip [lineline2]Uses:238Used by:324
Symbol 242 MovieClip [lineline3]Uses:238Used by:324
Symbol 243 TextUses:92Used by:244
Symbol 244 MovieClipUses:243Used by:245
Symbol 245 MovieClip [loser]Uses:75 39 97 99 244Used by:324
Symbol 246 MovieClipUses:89Used by:292
Symbol 247 TextUses:92Used by:248
Symbol 248 MovieClipUses:247Used by:292
Symbol 249 GraphicUsed by:260
Symbol 250 TextUses:92Used by:251
Symbol 251 MovieClipUses:250Used by:260
Symbol 252 TextUses:92Used by:255
Symbol 253 TextUses:92Used by:255
Symbol 254 GraphicUsed by:255
Symbol 255 ButtonUses:252 253 254Used by:260
Symbol 256 TextUses:92Used by:259
Symbol 257 TextUses:92Used by:259
Symbol 258 GraphicUsed by:259
Symbol 259 ButtonUses:256 257 258Used by:260
Symbol 260 MovieClipUses:249 251 255 259Used by:292
Symbol 261 GraphicUsed by:280
Symbol 262 TextUses:92Used by:263
Symbol 263 MovieClipUses:262Used by:280
Symbol 264 TextUses:92Used by:267
Symbol 265 TextUses:92Used by:267
Symbol 266 GraphicUsed by:267
Symbol 267 ButtonUses:264 265 266Used by:280
Symbol 268 TextUses:92Used by:271
Symbol 269 TextUses:92Used by:271
Symbol 270 GraphicUsed by:271
Symbol 271 ButtonUses:268 269 270Used by:280
Symbol 272 TextUses:92Used by:275
Symbol 273 TextUses:92Used by:275
Symbol 274 GraphicUsed by:275
Symbol 275 ButtonUses:272 273 274Used by:280
Symbol 276 TextUses:92Used by:279
Symbol 277 TextUses:92Used by:279
Symbol 278 GraphicUsed by:279
Symbol 279 ButtonUses:276 277 278Used by:280
Symbol 280 MovieClipUses:261 263 267 271 275 279Used by:292
Symbol 281 GraphicUsed by:284 286 289
Symbol 282 TextUses:92Used by:283
Symbol 283 MovieClipUses:282Used by:286 289
Symbol 284 MovieClipUses:281Used by:285
Symbol 285 MovieClipUses:284Used by:286 289
Symbol 286 ButtonUses:281 283 285Used by:292
Symbol 287 GraphicUsed by:292
Symbol 288 ShapeTweeningUsed by:292
Symbol 289 ButtonUses:281 283 285Used by:292
Symbol 290 ShapeTweeningUsed by:292
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClip [pauseScreen]Uses:246 248 260 280 286 287 288 289 290 291Used by:324
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:297 302 310 316 320
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:297 302
Symbol 297 MovieClipUses:294 296Used by:301 374
Symbol 298 TextUses:77Used by:299
Symbol 299 MovieClipUses:298Used by:301
Symbol 300 SoundUsed by:301 305 313 319 323
Symbol 301 MovieClip [powerUp0]Uses:297 299 300Used by:324
Symbol 302 MovieClipUses:294 296Used by:305
Symbol 303 TextUses:77Used by:304
Symbol 304 MovieClipUses:303Used by:305
Symbol 305 MovieClip [powerUp1]Uses:302 304 300Used by:324
Symbol 306 ShapeTweeningUsed by:310
Symbol 307 ShapeTweeningUsed by:310
Symbol 308 ShapeTweeningUsed by:310
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:294 306 307 308 309Used by:313 374
Symbol 311 TextUses:77Used by:312
Symbol 312 MovieClipUses:311Used by:313
Symbol 313 MovieClip [powerUp2]Uses:310 312 300Used by:324
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:316
Symbol 316 MovieClipUses:294 315Used by:319 374
Symbol 317 TextUses:77Used by:318
Symbol 318 MovieClipUses:317Used by:319
Symbol 319 MovieClip [powerUp3]Uses:316 318 300Used by:324
Symbol 320 MovieClipUses:294 27Used by:323
Symbol 321 TextUses:77Used by:322
Symbol 322 MovieClipUses:321Used by:323
Symbol 323 MovieClip [powerUp4]Uses:320 322 300Used by:324
Symbol 324 MovieClipUses:62 63 64 65 66 67 68 69 76 80 86 87 88 3 91 103 107 111 115 119 123 127 130 135 139 143 147 151 155 157 160 235 239 240 241 242 245 292 301 305 313 319 323Used by:Timeline
Symbol 325 SoundUsed by:Timeline
Symbol 326 TextUses:14Used by:329
Symbol 327 TextUses:14Used by:329
Symbol 328 GraphicUsed by:329 336
Symbol 329 ButtonUses:326 327 328Used by:Timeline
Symbol 330 TextUses:14Used by:333
Symbol 331 TextUses:14Used by:333
Symbol 332 GraphicUsed by:333
Symbol 333 ButtonUses:330 331 332Used by:Timeline
Symbol 334 TextUses:14Used by:336
Symbol 335 TextUses:14Used by:336
Symbol 336 ButtonUses:334 335 328Used by:Timeline
Symbol 337 MovieClipUses:52Used by:338
Symbol 338 MovieClipUses:36 337Used by:Timeline
Symbol 339 GraphicUsed by:Timeline
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:340Used by:Timeline
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:342Used by:Timeline
Symbol 344 MovieClipUses:89Used by:364
Symbol 345 FontUsed by:346
Symbol 346 EditableTextUses:345Used by:347
Symbol 347 MovieClipUses:346Used by:364
Symbol 348 TextUses:77Used by:364
Symbol 349 TextUses:77Used by:364
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:350Used by:354
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:352Used by:354
Symbol 354 MovieClipUses:351 353Used by:364
Symbol 355 FontUsed by:356
Symbol 356 EditableTextUses:355Used by:357
Symbol 357 MovieClipUses:356Used by:358
Symbol 358 MovieClipUses:357Used by:364
Symbol 359 MovieClipUsed by:364
Symbol 360 GraphicUsed by:364
Symbol 361 FontUsed by:362
Symbol 362 TextUses:361Used by:363
Symbol 363 MovieClipUses:362Used by:364
Symbol 364 MovieClipUses:344 347 348 349 354 358 359 360 363Used by:Timeline
Symbol 365 FontUsed by:366
Symbol 366 EditableTextUses:365Used by:367
Symbol 367 MovieClipUses:366Used by:368
Symbol 368 MovieClipUses:367Used by:Timeline
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:369Used by:373
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:371Used by:373
Symbol 373 MovieClipUses:370 372Used by:375
Symbol 374 MovieClipUses:297 310 316Used by:375
Symbol 375 MovieClipUses:373 374Used by:Timeline
Symbol 376 SoundUsed by:Timeline
Streaming Sound 1Used by:Symbol 60 MovieClip

Instance Names

"player"Frame 1Symbol 27 MovieClip
"marker"Frame 1Symbol 30 MovieClip
"mainBackground"Frame 4Symbol 341 MovieClip
"stats"Frame 4Symbol 364 MovieClip
"levelBump"Frame 4Symbol 368 MovieClip
"powerUpBar"Frame 4Symbol 375 MovieClip
"player"Frame 4Symbol 27 MovieClip
"marker"Frame 4Symbol 30 MovieClip
"player"Symbol 3 MovieClip [bulletX] Frame 1Symbol 2 MovieClip
"scoreBox"Symbol 79 MovieClip Frame 1Symbol 78 EditableText
"scoreMC"Symbol 80 MovieClip [scoreLaunch] Frame 1Symbol 79 MovieClip
"nameBox"Symbol 83 MovieClip Frame 1Symbol 82 EditableText
"namer"Symbol 86 MovieClip [buddy] Frame 1Symbol 83 MovieClip
"player"Symbol 86 MovieClip [buddy] Frame 1Symbol 85 MovieClip
"player"Symbol 87 MovieClip [bullet] Frame 1Symbol 2 MovieClip
"player"Symbol 88 MovieClip [bullet2] Frame 1Symbol 2 MovieClip
"player"Symbol 107 MovieClip [enemy0] Frame 1Symbol 106 MovieClip
"player"Symbol 111 MovieClip [enemy1] Frame 1Symbol 110 MovieClip
"player"Symbol 115 MovieClip [enemy2] Frame 1Symbol 114 MovieClip
"player"Symbol 119 MovieClip [enemy2.5] Frame 1Symbol 118 MovieClip
"player"Symbol 123 MovieClip [enemy3] Frame 1Symbol 122 MovieClip
"player"Symbol 127 MovieClip [enemy4] Frame 1Symbol 126 MovieClip
"player"Symbol 130 MovieClip [enemy4.5] Frame 1Symbol 129 MovieClip
"player"Symbol 135 MovieClip [enemy5] Frame 1Symbol 134 MovieClip
"player"Symbol 139 MovieClip [enemy6] Frame 1Symbol 138 MovieClip
"player"Symbol 143 MovieClip [enemy7] Frame 1Symbol 142 MovieClip
"player"Symbol 147 MovieClip [enemy8] Frame 1Symbol 146 MovieClip
"player"Symbol 151 MovieClip [enemy9] Frame 1Symbol 150 MovieClip
"player"Symbol 155 MovieClip [enemy10] Frame 1Symbol 154 MovieClip
"mhs"Symbol 211 MovieClip Frame 1Symbol 209 Button
"gradeBox"Symbol 235 MovieClip [gameOver] Frame 1Symbol 181 MovieClip
"player"Symbol 239 MovieClip [lineline0] Frame 1Symbol 238 MovieClip
"player"Symbol 240 MovieClip [lineline1] Frame 1Symbol 238 MovieClip
"player"Symbol 241 MovieClip [lineline2] Frame 1Symbol 238 MovieClip
"player"Symbol 242 MovieClip [lineline3] Frame 1Symbol 238 MovieClip
"resumeBtn"Symbol 292 MovieClip [pauseScreen] Frame 1Symbol 286 Button
"resumeBtn"Symbol 292 MovieClip [pauseScreen] Frame 10Symbol 289 Button
"resumeBtn"Symbol 292 MovieClip [pauseScreen] Frame 16Symbol 286 Button
"player"Symbol 320 MovieClip Frame 1Symbol 27 MovieClip
"mult"Symbol 347 MovieClip Frame 1Symbol 346 EditableText
"bar"Symbol 354 MovieClip Frame 1Symbol 351 MovieClip
"scoreBox"Symbol 357 MovieClip Frame 1Symbol 356 EditableText
"scoreBox"Symbol 358 MovieClip Frame 1Symbol 357 MovieClip
"underBar"Symbol 364 MovieClip Frame 1Symbol 344 MovieClip
"mult"Symbol 364 MovieClip Frame 1Symbol 347 MovieClip
"lifeBar"Symbol 364 MovieClip Frame 1Symbol 354 MovieClip
"scoreBox"Symbol 364 MovieClip Frame 1Symbol 358 MovieClip
"masky"Symbol 364 MovieClip Frame 1Symbol 344 MovieClip
"awesomeBar"Symbol 364 MovieClip Frame 1Symbol 344 MovieClip
"clippy"Symbol 364 MovieClip Frame 1Symbol 359 MovieClip
"comma1"Symbol 364 MovieClip Frame 1Symbol 363 MovieClip
"comma2"Symbol 364 MovieClip Frame 1Symbol 363 MovieClip
"comma3"Symbol 364 MovieClip Frame 1Symbol 363 MovieClip
"comma4"Symbol 364 MovieClip Frame 1Symbol 363 MovieClip
"poweredUp"Symbol 373 MovieClip Frame 1Symbol 372 MovieClip
"powerUpBar"Symbol 375 MovieClip Frame 1Symbol 373 MovieClip
"tgom"Symbol 375 MovieClip Frame 2Symbol 374 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$BO$KZ.EjNaKXVB0GDIy57aGY1."
ExportAssets (56)Timeline Frame 1Symbol 3 as "bulletX"
ExportAssets (56)Timeline Frame 1Symbol 377 as "__Packages.ab20"
ExportAssets (56)Timeline Frame 2Symbol 62 as "strishot"
ExportAssets (56)Timeline Frame 2Symbol 63 as "sshoot"
ExportAssets (56)Timeline Frame 2Symbol 64 as "slaser"
ExportAssets (56)Timeline Frame 2Symbol 65 as "shitenemy"
ExportAssets (56)Timeline Frame 2Symbol 66 as "sdead"
ExportAssets (56)Timeline Frame 2Symbol 67 as "sbubble1"
ExportAssets (56)Timeline Frame 2Symbol 68 as "sbiggun"
ExportAssets (56)Timeline Frame 2Symbol 69 as "timerExplosion"
ExportAssets (56)Timeline Frame 2Symbol 76 as "static"
ExportAssets (56)Timeline Frame 2Symbol 80 as "scoreLaunch"
ExportAssets (56)Timeline Frame 2Symbol 86 as "buddy"
ExportAssets (56)Timeline Frame 2Symbol 87 as "bullet"
ExportAssets (56)Timeline Frame 2Symbol 88 as "bullet2"
ExportAssets (56)Timeline Frame 2Symbol 91 as "dot"
ExportAssets (56)Timeline Frame 2Symbol 103 as "ending"
ExportAssets (56)Timeline Frame 2Symbol 107 as "enemy0"
ExportAssets (56)Timeline Frame 2Symbol 111 as "enemy1"
ExportAssets (56)Timeline Frame 2Symbol 115 as "enemy2"
ExportAssets (56)Timeline Frame 2Symbol 119 as "enemy2.5"
ExportAssets (56)Timeline Frame 2Symbol 123 as "enemy3"
ExportAssets (56)Timeline Frame 2Symbol 127 as "enemy4"
ExportAssets (56)Timeline Frame 2Symbol 130 as "enemy4.5"
ExportAssets (56)Timeline Frame 2Symbol 135 as "enemy5"
ExportAssets (56)Timeline Frame 2Symbol 139 as "enemy6"
ExportAssets (56)Timeline Frame 2Symbol 143 as "enemy7"
ExportAssets (56)Timeline Frame 2Symbol 147 as "enemy8"
ExportAssets (56)Timeline Frame 2Symbol 151 as "enemy9"
ExportAssets (56)Timeline Frame 2Symbol 155 as "enemy10"
ExportAssets (56)Timeline Frame 2Symbol 157 as "explosion"
ExportAssets (56)Timeline Frame 2Symbol 160 as "flood"
ExportAssets (56)Timeline Frame 2Symbol 235 as "gameOver"
ExportAssets (56)Timeline Frame 2Symbol 239 as "lineline0"
ExportAssets (56)Timeline Frame 2Symbol 240 as "lineline1"
ExportAssets (56)Timeline Frame 2Symbol 241 as "lineline2"
ExportAssets (56)Timeline Frame 2Symbol 242 as "lineline3"
ExportAssets (56)Timeline Frame 2Symbol 245 as "loser"
ExportAssets (56)Timeline Frame 2Symbol 292 as "pauseScreen"
ExportAssets (56)Timeline Frame 2Symbol 301 as "powerUp0"
ExportAssets (56)Timeline Frame 2Symbol 305 as "powerUp1"
ExportAssets (56)Timeline Frame 2Symbol 313 as "powerUp2"
ExportAssets (56)Timeline Frame 2Symbol 319 as "powerUp3"
ExportAssets (56)Timeline Frame 2Symbol 323 as "powerUp4"

Labels

"preloader"Frame 1
"intro"Frame 2
"menu"Frame 3
"game"Frame 4
"gameOver"Frame 5

Dynamic Text Variables

_parent.dispCode1Symbol 165 EditableText"dasd"
_parent.dispCode2Symbol 167 EditableText"dasd"
_root.myFinalNameSymbol 214 EditableText"goes here"
_root.levelSymbol 218 EditableText"highscores"
_root.scoreSymbol 222 EditableText"highscores"
_root.levelSymbol 366 EditableText"1049"




http://swfchan.com/1/2405/info.shtml
Created: 17/6 -2019 15:32:53 Last modified: 17/6 -2019 15:32:53 Server time: 22/12 -2024 08:41:44