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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95337360?noj=FRM95337360-22DC" width="1" height="1"></div>

The Last Stand.swf

This is the info page for
Flash #2636

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="1"> </font></p>

PLAY

LOADING

00

THE LAST STAND

CON ARTISTS PRODUCTIONS  &  ARMORGAMES.COM
PRESENT

SOUND CONTROLLERv

OPTIONS

TXT

BUTTONTEXT

ON

ON

OFF

REMOVE

WEAPONS FOR
TONIGHT

MAIN:

BACKUP:

1 x bEef and
blackbean
2 x spring rolls
LARGE fried rice
P.S YOUR MUM LOVES IT

NEED A
WEA{PON HERE!

ACCEPT

0

0

00

00

0

1

NOTE TO SELF :

<p align="center"><font face="HarleyHand1" size="16" color="#000000" letterSpacing="-0.500000" kerning="0">MORE SURVIVORS MEANS MORE CAN BE DONE</font></p>

12

00

00

00

00

00

ABLE TO REPAIR

SEND OUT A SEARCH PARTY FOR WEAPONS.

THE MORE SURVIVORS WE HAVE THE MORE
WE CAN GET DONE DURING DAYLIGHT.

10

PERCENT AN HOUR

(INCLUDING ME)

NO VACANCY

THE LAST STAND

A CON ARTISTS PRODUCTION

DESIGN, PROGRAMMING, ANIMATION AND SOUND DESIGN BY

CHRIS "CON" CONDON

ORIGINAL MUSIC BY

JAMES CUSSEN

ADDITIONAL PROGRAMMING GURU ADVICE

STEPHEN WOOLCOCK

SPECIAL THANKS FOR TESTING & FEEDBACK

TOMMA

ART

STUG

DAVE THE HIPPY

JAYCEE

AND THE REST OF THE VISUAL JAZZ CREW

HARLS

SPECIAL THANKS FOR INSPIRATION

GEORGE A. ROMERO

EVERY DAMN DEFENCE GAME I EVER PLAYED

DANNY BOYLE

KRANG

GAV

PETER JACKSON

BOOTHY

WHITEY

CHRISTO

JOE

CREDITS

INSTRUCTIONS

W

A

S

D

R

SPACE

MOVEMENT:

:RELOAD

:SWAP WEAPON

- DURING THE NIGHT, PROTECT YOUR BARRICADE AGAINST
THE ONCOMING HORDES

- MANAGE YOUR TIME DURING THE
DAYLIGHT HOURS TO SEARCH FOR WEAPONS,
SURVIVORS  AND TO REPAIR.

TXT

YOU ARE DEAD.
(WELL KIND OF, YOU'RE A ZOMBIE NOW)

AFTER SURVIVING X DAYS

TXT

WELL DONE. YOU SURVIVED 20 DAYS AND NIGHTS.

WHERE TO FROM HERE?

WHO KNOWS, IT'S A NEW DAY.

MUSIC & AMBIENCE

BIRD!

THE  LAST STAND

0

SKIP

CLOSE

SOMETHING IS
CONTROLLING ME!

MOVE:

:RELOAD

:SWITCH WEAPONS

W

A

S

D

R

SPACE

ESC

:OPTIONS

AIM &

SHOOT!

kILL!
KILl!

USE THE WASD KEYS TO MOVE

HINT:

CURRENT ANGLE

CURRENT ANGLE

CURRENT ANGLE

GAME CONTROLLER

ENEMY  CONTROLLER

NUKE

NIGHT

DEATHTOLL

00

00

MENU

zombiesKilled

RELOADING:

reloadingText

pumpingText

PUMPING:

FIRING:

firingText

INTERRUPT:

interruptingText

AUTORELOAD:

autoReloadingText

ActionScript [AS1/AS2]

Frame 1
function init() { _quality = "high"; mouseInitialised = "notyet"; this.onEnterFrame = function () { update(); }; } function update() { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local2 = Math.round((_local3 / _local4) * 100); percentage = _local2 + "%"; preLoaderCombo.percentageTotal.text = percentage; preLoaderCombo.gameTitle._alpha = _local2; preLoaderCombo.preloader.loadBar._xscale = _local2; if (_local2 >= 100) { onLoadComplete(); delete this.onEnterFrame; } } function onLoadComplete() { firstLoad = true; mainMenuLoadedOnce = false; preloaderPlayButton._alpha = 0; preloaderPlayButton._visible = true; preloaderPlayButton.alphaTo(100, 1, "easeInSine"); } _global.$createTweenController = function () { var _local3 = _root.createEmptyMovieClip("__tweenController__", 123432); _local3.$_tweenPropList = new Array(); _local3.$_tTime = getTimer(); _local3.onEnterFrame = _global.$updateTweens; }; ASSetPropFlags(_global, "$createTweenController", 1, 0); _global.$removeTweenController = function () { delete _root.__tweenController__.$_tweenPropList; delete _root.__tweenController__.$_tTime; delete _root.__tweenController__.onEnterFrame; _root.__tweenController__.removeMovieClip(); }; ASSetPropFlags(_global, "$removeTweenController", 1, 0); _global.$addTween = function (mtarget, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, extras) { if (timeSeconds == undefined) { timeSeconds = 0; } if ((animType == undefined) || (animType == "")) { animType = "easeOutExpo"; } if (delay == undefined) { delay = 0; } if (typeof(prop) == "string") { var _local7 = [prop]; var _local11 = [mtarget[prop]]; var _local9 = [propDest]; } else { var _local7 = []; var _local11 = []; var _local9 = []; for (var _local32 in prop) { _local11.push(mtarget[prop[_local32]]); } for (var _local32 in prop) { _local7.push(prop[_local32]); } for (var _local32 in propDest) { _local9.push(propDest[_local32]); } } var _local12 = false; if (_root.__tweenController__ == undefined) { _global.$createTweenController(); } var _local4 = _root.__tweenController__.$_tweenPropList; var _local8 = _root.__tweenController__.$_tTime; for (var _local32 in _local11) { if ((_local9[_local32] != undefined) && (!mtarget.$_isTweenLocked)) { if (mtarget.$_tweenCount > 0) { var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3]._targ == mtarget) && (_local4[_local3]._prop == _local7[_local32])) { if ((_local8 + (delay * 1000)) < _local4[_local3]._timeDest) { _local4.splice(_local3, 1); _local3--; mtarget.$_tweenCount--; } } _local3++; } } _local4.push({_prop:_local7[_local32], _targ:mtarget, _propStart:undefined, _propDest:_local9[_local32], _timeStart:_local8, _timeDest:_local8 + (timeSeconds * 1000), _animType:animType, _extra1:extra1, _extra2:extra2, _extras:extras, _delay:delay, _isPaused:false, _timePaused:0, _callback:(_local12 ? undefined : (callback))}); mtarget.$_tweenCount = ((mtarget.$_tweenCount > 0) ? (mtarget.$_tweenCount + 1) : 1); _local12 = true; } } ASSetPropFlags(mtarget, "$_tweenCount", 1, 0); }; ASSetPropFlags(_global, "$addTween", 1, 0); _global.$updateTweens = function () { var _local8 = (this.$_tTime = getTimer()); var _local6 = 0; while (_local6 < this.$_tweenPropList.length) { var _local3 = this.$_tweenPropList[_local6]; if (_local3._targ.toString() == undefined) { this.$_tweenPropList.splice(_local6, 1); _local6--; } else if (((_local3._timeStart + (_local3._delay * 1000)) <= _local8) && (!_local3._isPaused)) { if (_local3._propStart == undefined) { if (_local3._prop.substr(0, 10) == "__special_") { if (_local3._prop == "__special_mc_frame__") { _local3._propStart = _local3._targ._currentframe; } else if (_local3._prop == "__special_mc_ra__") { _local3._propStart = new Color(_local3._targ).getTransform().ra; } else if (_local3._prop == "__special_mc_rb__") { _local3._propStart = new Color(_local3._targ).getTransform().rb; } else if (_local3._prop == "__special_mc_ga__") { _local3._propStart = new Color(_local3._targ).getTransform().ga; } else if (_local3._prop == "__special_mc_gb__") { _local3._propStart = new Color(_local3._targ).getTransform().gb; } else if (_local3._prop == "__special_mc_ba__") { _local3._propStart = new Color(_local3._targ).getTransform().ba; } else if (_local3._prop == "__special_mc_bb__") { _local3._propStart = new Color(_local3._targ).getTransform().bb; } else if (_local3._prop == "__special_mc_aa__") { _local3._propStart = new Color(_local3._targ).getTransform().aa; } else if (_local3._prop == "__special_mc_ab__") { _local3._propStart = new Color(_local3._targ).getTransform().ab; } else if (_local3._prop == "__special_text_r__") { _local3._propStart = _local3._targ.textColor >> 16; } else if (_local3._prop == "__special_text_g__") { _local3._propStart = (_local3._targ.textColor & 65280) >> 8; } else if (_local3._prop == "__special_text_b__") { _local3._propStart = _local3._targ.textColor & 255; } else if (_local3._prop == "__special_sound_volume__") { _local3._propStart = _local3._targ.getVolume(); } else if (_local3._prop == "__special_sound_pan__") { _local3._propStart = _local3._targ.getPan(); } else if (_local3._prop == "__special_bst_t__") { _local3._propStart = 0; _local3._extras.__special_bst_ix__ = _local3._targ._x; _local3._extras.__special_bst_iy__ = _local3._targ._y; } else if (_local3._prop == "__special_blur_x__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_blur_y__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_color__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].color; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_glow_alpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].alpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_glow_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_distance__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].distance; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_angle__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].angle; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 45; } } else if (_local3._prop == "__special_bevel_highlightColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_bevel_highlightAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_shadowColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_shadowAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } var _local10 = _local3._timeDest + (_local3._delay * 1000); if (_local10 <= _local8) { var _local4 = _local3._propDest; } else { var _local4 = _global.findTweenValue(_local3._propStart, _local3._propDest, _local3._timeStart, _local8 - (_local3._delay * 1000), _local3._timeDest, _local3._animType, _local3._extra1, _local3._extra2); } _local3._targ[_local3._prop] = (_local3._extras.mustRound ? (Math.round(_local4)) : (_local4)); if (_local3._prop == "__special_mc_frame__") { _local3._targ.gotoAndStop(Math.round(_local4)); } else if (_local3._prop == "__special_mc_ra__") { new Color(_local3._targ).setTransform({ra:_local4}); } else if (_local3._prop == "__special_mc_rb__") { new Color(_local3._targ).setTransform({rb:_local4}); } else if (_local3._prop == "__special_mc_ga__") { new Color(_local3._targ).setTransform({ga:_local4}); } else if (_local3._prop == "__special_mc_gb__") { new Color(_local3._targ).setTransform({gb:_local4}); } else if (_local3._prop == "__special_mc_ba__") { new Color(_local3._targ).setTransform({ba:_local4}); } else if (_local3._prop == "__special_mc_bb__") { new Color(_local3._targ).setTransform({bb:_local4}); } else if (_local3._prop == "__special_mc_aa__") { new Color(_local3._targ).setTransform({aa:_local4}); } else if (_local3._prop == "__special_mc_ab__") { new Color(_local3._targ).setTransform({ab:_local4}); } if (_local3._prop == "__special_bst_t__") { var _local7 = _local3._extras; var _local9 = _global.findPointOnCurve(_local7.__special_bst_ix__, _local7.__special_bst_iy__, _local7.__special_bst_cx__, _local7.__special_bst_cy__, _local7.__special_bst_dx__, _local7.__special_bst_dy__, _local4); if (_local3._extras.mustRound) { _local3._targ._x = Math.round(_local9.x); _local3._targ._y = Math.round(_local9.y); } else { _local3._targ._x = _local9.x; _local3._targ._y = _local9.y; } } if ((typeof(_local3._targ) != "movieclip") && (_local3._prop == "__special_text_b__")) { _local3._targ.textColor = ((_local3._targ.__special_text_r__ << 16) + (_local3._targ.__special_text_g__ << 8)) + _local3._targ.__special_text_b__; } if (_local3._prop == "__special_sound_volume__") { _local3._targ.setVolume(_local4); } if (_local3._prop == "__special_sound_pan__") { _local3._targ.setPan(_local4); } if (_local3._prop == "__special_blur_x__") { _global.$setFilterProperty(_local3._targ, "blur_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_blur_y__") { _global.$setFilterProperty(_local3._targ, "blur_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_color__") { _global.$setFilterProperty(_local3._targ, "glow_color", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_glow_alpha__") { _global.$setFilterProperty(_local3._targ, "glow_alpha", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurX__") { _global.$setFilterProperty(_local3._targ, "glow_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurY__") { _global.$setFilterProperty(_local3._targ, "glow_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_strength__") { _global.$setFilterProperty(_local3._targ, "glow_strength", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_distance__") { _global.$setFilterProperty(_local3._targ, "bevel_distance", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_angle__") { _global.$setFilterProperty(_local3._targ, "bevel_angle", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_highlightColor__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * 1.5707963267949 /* Math.PI/2 */)) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * 1.5707963267949 /* Math.PI/2 */)) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); stop(); init();
Instance of Symbol 11 MovieClip "preloaderPlayButton" in Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.gotoAndPlay("main"); }; }
Frame 2
Frame 3
function showCrosshairs() { _root.aimer.gotoAndStop("crosshair"); Mouse.hide(); } function hideCrosshairs() { _root.aimer.gotoAndStop("cursor"); Mouse.show(); } _global.$createTweenController = function () { var _local3 = _root.createEmptyMovieClip("__tweenController__", 123432); _local3.$_tweenPropList = new Array(); _local3.$_tTime = getTimer(); _local3.onEnterFrame = _global.$updateTweens; }; ASSetPropFlags(_global, "$createTweenController", 1, 0); _global.$removeTweenController = function () { delete _root.__tweenController__.$_tweenPropList; delete _root.__tweenController__.$_tTime; delete _root.__tweenController__.onEnterFrame; _root.__tweenController__.removeMovieClip(); }; ASSetPropFlags(_global, "$removeTweenController", 1, 0); _global.$addTween = function (mtarget, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, extras) { if (timeSeconds == undefined) { timeSeconds = 0; } if ((animType == undefined) || (animType == "")) { animType = "easeOutExpo"; } if (delay == undefined) { delay = 0; } if (typeof(prop) == "string") { var _local7 = [prop]; var _local11 = [mtarget[prop]]; var _local9 = [propDest]; } else { var _local7 = []; var _local11 = []; var _local9 = []; for (var _local32 in prop) { _local11.push(mtarget[prop[_local32]]); } for (var _local32 in prop) { _local7.push(prop[_local32]); } for (var _local32 in propDest) { _local9.push(propDest[_local32]); } } var _local12 = false; if (_root.__tweenController__ == undefined) { _global.$createTweenController(); } var _local4 = _root.__tweenController__.$_tweenPropList; var _local8 = _root.__tweenController__.$_tTime; for (var _local32 in _local11) { if ((_local9[_local32] != undefined) && (!mtarget.$_isTweenLocked)) { if (mtarget.$_tweenCount > 0) { var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3]._targ == mtarget) && (_local4[_local3]._prop == _local7[_local32])) { if ((_local8 + (delay * 1000)) < _local4[_local3]._timeDest) { _local4.splice(_local3, 1); _local3--; mtarget.$_tweenCount--; } } _local3++; } } _local4.push({_prop:_local7[_local32], _targ:mtarget, _propStart:undefined, _propDest:_local9[_local32], _timeStart:_local8, _timeDest:_local8 + (timeSeconds * 1000), _animType:animType, _extra1:extra1, _extra2:extra2, _extras:extras, _delay:delay, _isPaused:false, _timePaused:0, _callback:(_local12 ? undefined : (callback))}); mtarget.$_tweenCount = ((mtarget.$_tweenCount > 0) ? (mtarget.$_tweenCount + 1) : 1); _local12 = true; } } ASSetPropFlags(mtarget, "$_tweenCount", 1, 0); }; ASSetPropFlags(_global, "$addTween", 1, 0); _global.$updateTweens = function () { var _local8 = (this.$_tTime = getTimer()); var _local6 = 0; while (_local6 < this.$_tweenPropList.length) { var _local3 = this.$_tweenPropList[_local6]; if (_local3._targ.toString() == undefined) { this.$_tweenPropList.splice(_local6, 1); _local6--; } else if (((_local3._timeStart + (_local3._delay * 1000)) <= _local8) && (!_local3._isPaused)) { if (_local3._propStart == undefined) { if (_local3._prop.substr(0, 10) == "__special_") { if (_local3._prop == "__special_mc_frame__") { _local3._propStart = _local3._targ._currentframe; } else if (_local3._prop == "__special_mc_ra__") { _local3._propStart = new Color(_local3._targ).getTransform().ra; } else if (_local3._prop == "__special_mc_rb__") { _local3._propStart = new Color(_local3._targ).getTransform().rb; } else if (_local3._prop == "__special_mc_ga__") { _local3._propStart = new Color(_local3._targ).getTransform().ga; } else if (_local3._prop == "__special_mc_gb__") { _local3._propStart = new Color(_local3._targ).getTransform().gb; } else if (_local3._prop == "__special_mc_ba__") { _local3._propStart = new Color(_local3._targ).getTransform().ba; } else if (_local3._prop == "__special_mc_bb__") { _local3._propStart = new Color(_local3._targ).getTransform().bb; } else if (_local3._prop == "__special_mc_aa__") { _local3._propStart = new Color(_local3._targ).getTransform().aa; } else if (_local3._prop == "__special_mc_ab__") { _local3._propStart = new Color(_local3._targ).getTransform().ab; } else if (_local3._prop == "__special_text_r__") { _local3._propStart = _local3._targ.textColor >> 16; } else if (_local3._prop == "__special_text_g__") { _local3._propStart = (_local3._targ.textColor & 65280) >> 8; } else if (_local3._prop == "__special_text_b__") { _local3._propStart = _local3._targ.textColor & 255; } else if (_local3._prop == "__special_sound_volume__") { _local3._propStart = _local3._targ.getVolume(); } else if (_local3._prop == "__special_sound_pan__") { _local3._propStart = _local3._targ.getPan(); } else if (_local3._prop == "__special_bst_t__") { _local3._propStart = 0; _local3._extras.__special_bst_ix__ = _local3._targ._x; _local3._extras.__special_bst_iy__ = _local3._targ._y; } else if (_local3._prop == "__special_blur_x__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_blur_y__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_color__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].color; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_glow_alpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].alpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_glow_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_distance__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].distance; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_angle__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].angle; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 45; } } else if (_local3._prop == "__special_bevel_highlightColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_bevel_highlightAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_shadowColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_shadowAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } var _local10 = _local3._timeDest + (_local3._delay * 1000); if (_local10 <= _local8) { var _local4 = _local3._propDest; } else { var _local4 = _global.findTweenValue(_local3._propStart, _local3._propDest, _local3._timeStart, _local8 - (_local3._delay * 1000), _local3._timeDest, _local3._animType, _local3._extra1, _local3._extra2); } _local3._targ[_local3._prop] = (_local3._extras.mustRound ? (Math.round(_local4)) : (_local4)); if (_local3._prop == "__special_mc_frame__") { _local3._targ.gotoAndStop(Math.round(_local4)); } else if (_local3._prop == "__special_mc_ra__") { new Color(_local3._targ).setTransform({ra:_local4}); } else if (_local3._prop == "__special_mc_rb__") { new Color(_local3._targ).setTransform({rb:_local4}); } else if (_local3._prop == "__special_mc_ga__") { new Color(_local3._targ).setTransform({ga:_local4}); } else if (_local3._prop == "__special_mc_gb__") { new Color(_local3._targ).setTransform({gb:_local4}); } else if (_local3._prop == "__special_mc_ba__") { new Color(_local3._targ).setTransform({ba:_local4}); } else if (_local3._prop == "__special_mc_bb__") { new Color(_local3._targ).setTransform({bb:_local4}); } else if (_local3._prop == "__special_mc_aa__") { new Color(_local3._targ).setTransform({aa:_local4}); } else if (_local3._prop == "__special_mc_ab__") { new Color(_local3._targ).setTransform({ab:_local4}); } if (_local3._prop == "__special_bst_t__") { var _local7 = _local3._extras; var _local9 = _global.findPointOnCurve(_local7.__special_bst_ix__, _local7.__special_bst_iy__, _local7.__special_bst_cx__, _local7.__special_bst_cy__, _local7.__special_bst_dx__, _local7.__special_bst_dy__, _local4); if (_local3._extras.mustRound) { _local3._targ._x = Math.round(_local9.x); _local3._targ._y = Math.round(_local9.y); } else { _local3._targ._x = _local9.x; _local3._targ._y = _local9.y; } } if ((typeof(_local3._targ) != "movieclip") && (_local3._prop == "__special_text_b__")) { _local3._targ.textColor = ((_local3._targ.__special_text_r__ << 16) + (_local3._targ.__special_text_g__ << 8)) + _local3._targ.__special_text_b__; } if (_local3._prop == "__special_sound_volume__") { _local3._targ.setVolume(_local4); } if (_local3._prop == "__special_sound_pan__") { _local3._targ.setPan(_local4); } if (_local3._prop == "__special_blur_x__") { _global.$setFilterProperty(_local3._targ, "blur_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_blur_y__") { _global.$setFilterProperty(_local3._targ, "blur_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_color__") { _global.$setFilterProperty(_local3._targ, "glow_color", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_glow_alpha__") { _global.$setFilterProperty(_local3._targ, "glow_alpha", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurX__") { _global.$setFilterProperty(_local3._targ, "glow_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurY__") { _global.$setFilterProperty(_local3._targ, "glow_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_strength__") { _global.$setFilterProperty(_local3._targ, "glow_strength", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_distance__") { _global.$setFilterProperty(_local3._targ, "bevel_distance", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_angle__") { _global.$setFilterProperty(_local3._targ, "bevel_angle", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_highlightColor__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * 1.5707963267949 /* Math.PI/2 */)) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * 1.5707963267949 /* Math.PI/2 */)) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); fscommand ("allowscale", false); stopChainsawIdle(); if (firstLoad == true) { firstLoad = false; preLoaderCombo.alphaTo(0, 2, "easeOutSine"); } else { preLoaderCombo._visible = false; } if (mouseInitialised == "notyet") { aimer.startDrag("true"); aimer.swapDepths(100000); Mouse.hide(); hideCrosshairs(); mouseInitialised = "soup"; } hideCrosshairs(); Key.removeListener(keyListener); function loadCredits() { mainMenu.credits.creditList._alpha = 0; mainMenu.credits.creditList._visible = true; mainMenu.credits._alpha = 0; mainMenu.credits._visible = true; mainMenu.credits.alphaTo(100, 2, "easeInSine"); mainMenu.credits.creditList.alphaTo(100, 3, "easeOutSine", 2, hideMenuAnims); mainMenu.credits.creditList.ySlideTo(-1500, 45, "easeOutSine", 2); mainMenu.credits.creditList.alphaTo(0, 3, "easeOutSine", 24); mainMenu.credits.alphaTo(100, 0, "easeOutSine", 27, closeCredits); } function hideMenuAnims() { mainMenu.mainButtons._visible = false; mainMenu.bloodSplatter._visible = false; } function closeCredits() { mainMenu.mainButtons._visible = true; mainMenu.bloodSplatter._visible = true; mainMenu.credits.alphaTo(0, 3, "easeOutSine", 0, function () { this._visible = false; }); mainMenu.credits.creditList.ySlideTo(890, 0, "easeOutSine", 0); } function optionsButtons(butName) { _root.optionsMenu[butName].butLabel.text = butName; switch (butName) { case "QUALITY" : _root.optionsMenu[butName].onRelease = function () { _root.setCurrentQuality(); _root.toggleQuality(); }; _root.optionsMenu[butName].onRollOver = function () { _root.setCurrentQuality(); _root.optionsMenu.submenu_Quality.alphaTo(100, 0.5, "easeOutSine"); }; _root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () { _root.optionsMenu.submenu_Quality.alphaTo(0, 0.5, "easeOutSine"); }); break; case "MUSIC" : _root.optionsMenu[butName].onRollOver = function () { _root.optionsMenu.submenu_Music.alphaTo(100, 0.5, "easeOutSine"); }; _root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () { _root.optionsMenu.submenu_Music.alphaTo(0, 0.5, "easeOutSine"); }); _root.optionsMenu[butName].onRelease = function () { _root.toggleMusic(); }; break; case "MAIN MENU" : _root.optionsMenu[butName].onRelease = function () { cleanUpScreen(); loadOptions(); gotoAndStop ("main"); }; break; case "RESUME" : _root.optionsMenu[butName].onRelease = function () { loadOptions(); }; break; } } function loadOptions() { if ((optionsLoaded == false) && (timeManagerOpen == false)) { hideWholeMenu(); pauseGame(); hideCrosshairs(); bgMusic.volumeTo(10, 3, "easeOutSine"); _root.attachMovie("optionsMenu", "optionsMenu", 50000); optionsMenu._alpha = 0; optionsMenu.alphaTo(100, 1, "easeOutSine"); optionsLoaded = true; } else if (timeManagerOpen == false) { loadWholeMenuNow(); pauseGame(); showCrosshairs(); bgMusic.volumeTo(20, 3, "easeOutSine"); optionsMenu.alphaTo(0, 0.5, "easeOutSine", null, removeOptions); optionsLoaded = false; } } function removeOptions() { showCrosshairs(); optionsMenu.removeMovieClip(); } function setCurrentQuality() { _root.optionsMenu.submenu_Quality.currentQuality.text = _root._quality; } function toggleQuality() { switch (_root._quality) { case "HIGH" : _root._quality = "medium"; setCurrentQuality(); break; case "MEDIUM" : _root._quality = "low"; setCurrentQuality(); break; case "LOW" : _root._quality = "high"; setCurrentQuality(); break; default : setCurrentQuality(); } } function toggleMusic() { if (musicIsPlaying) { bgMusic.stop(); musicIsPlaying = false; _root.optionsMenu.submenu_Music.gotoAndStop("off"); } else { musicIsPlaying = true; bgMusic = new Sound(musicAmbience); bgMusic.attachSound("inGameMusic"); bgMusic.setVolume(0); bgMusic.start(0, 999999); bgMusic.volumeTo(20, 8); _root.optionsMenu.submenu_Music.gotoAndStop("on"); } } timeManagerOpen = false; optionsLoaded = false; function unhideAllMenu() { mainMenu.dawn._visible = true; mainMenu.bgLawn._visible = true; mainMenu.noise._visible = true; } function loadWholeMenuNow() { _root.alphaTo(100, 1); mainMenuLoadedOnce = true; mainMenu.dawn._visible = true; mainMenu.bgLawn._visible = true; mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", null, disableSkipButton); mainMenu.conArtistsLogo.stop(); mainMenu.conArtistsLogo.alphaTo(0, 0, "easeOutSine"); mainMenu.dawn.alphaTo(100, 5, "easeOutSine"); mainMenu.logo.stopTween(); mainMenu.logo.alphaTo(0, 1, "easeOutSine"); mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine"); mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", null, playSplatter); mainMenu.mainMenuButtons.alphaTo(100, 2); } function enableSkipButton() { unhideAllMenu(); mainMenu.skipButton._alpha = 0; mainMenu.skipButton._visible = true; mainMenu.skipButton.alphaTo(100, 1); } function disableSkipButton() { mainMenu.skipButton._visible = false; } function hideWholeMenu() { mainMenu.gameTitle.stopTween(); mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine"); mainMenu.gameTitle.alphaTo(0, 2, "easeOutSine"); mainMenu.mainMenuButtons.alphaTo(0, 2); } function playSplatter() { mainMenu.mainMenuButtons._visible = true; mainMenu.bloodSplatter.play(); mainMenu.noise.play(); } function mainButtons(butName) { _root.mainMenu.mainButtons._visible = false; _root.mainMenu.mainMenuButtons._alpha = 0; _root.mainMenu.mainMenuButtons.alphaTo(100, 2, "easeOutSine", 18, playSplatter); currentX = _root.mainMenu[butName]._x; currentY = _root.mainMenu[butName]._y; _root.mainMenu.mainMenuButtons[butName].butLabel.text = butName; _root.mainMenu.mainMenuButtons[butName].blurTo(3, 2, 0.1, "easeOutSine"); _root.mainMenu.mainMenuButtons[butName].onRollOver = function () { this.blurTo(1, 2, 0.8, "easeOutSine"); }; _root.mainMenu.mainMenuButtons[butName].onRollOut = (_root.mainMenu.mainMenuButtons[butName].onDragOut = function () { this.blurTo(3.5, 2, 2, "easeOutSine", 0.2); }); _root.mainMenu.mainMenuButtons[butName].onRelease = function () { switch (butName) { case "PLAY" : menuMusic.stop(); _root.gotoAndStop("firstLevel"); break; case "INSTRUCTIONS" : showInstructions("mainMenu"); break; case "OPTIONS" : _root.loadOptions(); break; case "CREDITS" : _root.loadCredits(); break; case "PLAY MORE GAMES" : getURL ("http://www.armorgames.com", _blank); break; } }; } stop(); mainMenu.dawn._visible = false; mainMenu.bgLawn._visible = false; mainMenu.noise._visible = false; menuMusic = new Sound(mainMenu); menuMusic.attachSound("menuMusic"); menuMusic.setVolume(0); menuMusic.start(0, 1); menuMusic.volumeTo(80, 0.5, "easeOutSine", 13); if (mainMenuLoadedOnce != true) { _root.alphaTo(100, 1); mainMenuLoadedOnce = true; mainMenu.setVolume(0); mainMenu._alpha = 0; mainMenu.alphaTo(100, 0, "easeOutSine"); mainMenu.skipButton.alphaTo(0, 0, "easeOutSine", 15, enableSkipButton); mainMenu.conArtistsLogo.alphaTo(0, 4, "easeOutSine", 13); mainMenu.dawn.alphaTo(100, 30, "easeOutSine", 15); mainMenu.gameTitle.blurTo(2, 2, 8, "easeOutSine", 15, disableSkipButton); mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", 15, playSplatter); mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", 20); } else { _root.alphaTo(100, 1); unhideAllMenu(); loadWholeMenuNow(); } function showInstructions(loadedFrom) { hideWholeMenu(); instructionsLoadedFrom = loadedFrom; mainMenu.instructionsHolder.attachMovie("instructionsMenu", "instructionsMenuIn", 15000); mainMenu.instructionsHolder._alpha = 0; mainMenu.instructionsHolder.alphaTo(100, 1.2, "easeOutSine"); } function loadFromInstructions() { switch (instructionsLoadedFrom) { case "mainMenu" : loadWholeMenuNow(); return; case "options" : return; } }
Instance of Symbol 25 MovieClip "musicAmbience" in Frame 3
onClipEvent (load) { _root.gameStopStart(this._name); }
Frame 4
function loadJournal() { journalHolder.attachMovie("journal", "journal", 33221); journalHolder.journal.journalDayNumber.text = "DAY " + _root.levelUp; journalHolder.journal.journalText.text = "" + _root.journalEntries[_root.levelUp]; journalHolder.journal.journalEntryHeading.text = "" + _root.journalEntryHeading[_root.levelUp]; blackOutScreen.alphaTo(0, 3, "easeOutSine"); } function loadJournalFromLoadOut() { loadedFromLoadOut = true; timeManager.timeMenu_bgDay.journalHolder.attachMovie("journal", "journal", 33232); timeManager.timeMenu_bgDay.journalHolder._alpha = 0; timeManager.timeMenu_bgDay.journalHolder.journal.journalDayNumber.text = "DAY " + _root.levelUp; timeManager.timeMenu_bgDay.journalHolder.journal.journalText.text = "" + _root.journalEntries[_root.levelUp]; timeManager.timeMenu_bgDay.journalHolder.journal.journalEntryHeading.text = "" + _root.journalEntryHeading[_root.levelUp]; timeManager.timeMenu_bgDay.journalHolder.journal.ySlideTo(420, 0, "easeOutSine", 0); timeManager.timeMenu_bgDay.journalHolder.alphaTo(100, 0, "easeOutSine", 0.2); timeManager.timeMenu_bgDay.journalHolder.journal.ySlideTo(10, 0.8, "easeOutSine", 0); } function closeJournal() { if (loadedFromLoadOut == false) { journalHolder.journal.ySlideTo(420, 1.2, "easeOutSine", 0, removeJournal); gotoAndStop ("game"); } else { timeManager.timeMenu_bgDay.journalHolder.journal.ySlideTo(420, 1.2, "easeOutSine", 0, removeJournalFromLoadOut); } } function closeJournalFromLoadOut() { } function removeJournal() { removeMovieClip(journalHolder.journal); } function removeJournalFromLoadOut() { removeMovieClip(_root.timeManager.timeMenu_bgDay.journalHolder.journal); } levelUp = 1; loadedFromLoadOut = false; journalEntryHeading = new Array(); journalEntryHeading.push("", "THE LAST STAND", "IT WORKED", "JUST LIKE ON T.V", "COP KILLER", "DOGS", "THIS JUST IN", "FAT FARM", "OH GREAT", "FASTER?", "PRISON BROKED", "FEELING IT", "THEY'RE ONTO ME", "GOD DAMN ARMOR", "END OF TIME", "TV", "RUNNING LOW", "SOLDIER", "ESCAPE", "THE ARMY", "THE END"); journalEntries = new Array(); journalEntries.push("", "I FINISHED THE WALL TODAY, IT SHOULD HOLD THEM OFF FOR A WHILE. \r\rI HOPE.\r\rTOMORROW I BETTER LOOK FOR SURVIVORS AND SOMETHING BETTER TO PROTECT MYSELF WITH. \r\rI HAVE TO GET THROUGH THE NIGHT FIRST.", "WELL IT WORKED FAIRLY WELL, IT DIDN'T FALL DOWN ON IT'S OWN IS WHAT I MEAN.\r\rTHEY'RE STILL JUST AS SLOW AS THE OTHERS I'VE SEEN, DON'T SEEM TO MAKE THE JUMP TO GET OVER THE WALL.", "I'M SHOOTING THEM IN THE HEAD LIKE THE T.V SAID, SEEMS TO STOP THEM QUICK ENOUGH.\r\rTHEY DON'T HAVE AN EXPLAINATION FOR WHAT'S HAPPENING THOUGH", "KILLED A COP TODAY. NOT SURE HOW I FEEL ABOUT THAT, ALL'S FAIR I GUESS. HE DROPPED A REVOLVER THAT MIGHT COME IN HANDY THOUGH.\r\rI STILL NEED MORE HANDS AROUND HERE TO GET ANYTHING DONE. SHOULD LOOK FOR MORE SURVIVORS IN THE MORNING.", "WHAT EVER IT IS THAT'S CAUSING THIS, IT'S NOT RESTRICTED TO HUMANS. \r\rHUGE STINKING ROTTWIELERS SEEM TO BE AFFECTED TOO. MAN I HATE DOGS.", "PRETTY SURE I TOPPED THE LOCAL ROVING REPORTER.\r\rWONDER IF I'LL MAKE THE NEWS TONIGHT.", "THESE FAT BASTARDS ARE ALL OVER THE PLACE. THEY SEEM TO TAKE WAY MORE PUNISHMENT THAN THE OTHERS.\r\rNEED SOMETHING WITH A BIT MORE KICK TO FINISH THEM OFF.", "NOW THE FATTIES ARE RUNNING...GREAT.", "THERE'S SOMETHING GOING ON WITH THEM NOW, THEY'RE GETTING FASTER AND STRONGER.\r\rTHEY'RE SAYING THAT THEY SHOULD DIE OFF EVENTUALLY\r BUT IT JUST DOESN'T SEEM TO BE HAPPENING.", "A PRISON BUS FROM OVER AT EMERALD MUST HAVE BEEN CARRYING ONE OF THEM.\r KILLED A DOZEN OF THEM AT LEAST, BETTER THAN PRISON I GUESS", "TIRED. CAN'T WRITE. TAKING DOWN FAT ZOMBIE GUYS ALL DAY", "OH OH. HAD A VISIT FROM THE ZOMBIE POLICE TODAY. GUESS THEY HEARD ABOUT ME KILLING EVERYONE.", "AIM FOR THE TORSO THEY SAID, BUT NOOOOOO, NOW THE BASTARDS HAVE VESTS.\r\rDO YOU KNOW HOW HARD IT IS TO SHOOT OUT THE DAMNED LEGS.", "WELL THAT'S WHAT THE PREACHER IS SAYING. \r\r I FIND IT HARD TO BELIEVE THAT SOME DIETY IS DOING THIS, THERE HAS TO BE AN ANSWER TO IT.\r\r", "SO MUCH FOR CONTACT TO THE OUTSIDE. THE TV RECEPTION DISAPPEARED LAST NIGHT, GUESS THEY FINALLY GOT INTO THE STATION. \r\r LOOKS LIKE THIS MIGHT BE IT, SOON ANYWAY.", "WE'VE EXHAUSTED PRETTY MUCH ALL THE FOOD IN THE AREA. \r\r WHY DID I CHOOSE SOMEWHERE SO FAR FROM THE CITIES?! GUESS WE NEED TO MAKE THE DECISION TO MOVE OR NOT. IT'S JUST GETTING SO DANGEROUS.", "RAY OF HOPE TODAY. HAD A SOLDIER APPROACH THE BARRIER TONIGHT, ALBEIT A DEAD ONE. \r\r BUT! IF HE'S AROUND MAYBE THERE ARE OTHERS, ALIVE HOPEFULLY.", "WE NEED TO MOVE IN THE NEXT FEW DAYS. THERE'S JUST TOO MANY OF THEM, WE HAVE NO SUPPLIES LEFT. PROBLEM IS, WHERE DO WE GO?", "SEEMS THE MILITARY PRESENCE HERE ARE ALL DEAD. WE'VE STARTED MAKING PREPERATIONS TO GET OUT OF HERE.", "DELAYED ANOTHER DAY...MAN THIS IS GETTING DIRE"); loadJournal();
Frame 5
function gameStopStart(butName) { _root[butName].onEnterFrame = function () { _root.turretControl(); _root.collisionTest(); }; } function enemyStopStart(butName) { _root[butName].onEnterFrame = function () { _root.enemyGenerator(); }; } function pauseGame() { if (gamePaused == true) { gameStopStart("game"); enemyStopStart("makeEnemy"); fireButton("stageBG"); mainChar.onEnterFrame = moveCharacter; gamePaused = false; timeClock = setInterval(passingTime, 1000); for (v in aliveZombies) { aliveZombies[v].ref.play(); } } else { delete game.onEnterFrame; delete mainChar.onEnterFrame; delete makeEnemy.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; gamePaused = true; clearInterval(timeClock); mainChar.legs.gotoAndStop("idle"); for (v in aliveZombies) { aliveZombies[v].ref.stop(); } stopFire(); } } function cleanUpZombies() { for (i in deadZombies) { deadZombies[i].ref.removeMovieClip(); deadZombies.splice(i, 1); deadZombieCount = 0; } for (o in enemyOnScreen) { enemyOnScreen[o].ref.removeMovieClip(); enemyOnScreen.splice(o, 1); } for (p in aliveZombies) { aliveZombies[p].ref.removeMovieClip(); aliveZombies.splice(p, 1); } } function cleanUpScreen() { _root.stopMainMusic(); for (p in enemyOnScreen) { enemyOnScreen[p].ref.removeMovieClip(); enemyOnScreen.splice(p, 1); } for (i in deadZombies) { deadZombies[i].ref.removeMovieClip(); deadZombies.splice(i, 1); deadZombieCount = 0; } for (e in roundsOnScreen) { roundsOnScreen[e].ref.removeMovieClip(); roundsOnScreen.splice(e, 1); } for (p in aliveZombies) { aliveZombies[p].ref.removeMovieClip(); aliveZombies.splice(p, 1); } } function startNextLevel() { removeMovieClip(_root.timeManager); _root.mainBlackOut._visible = true; _root.mainBlackOut.alphaTo(100, 0); _root.mainBlackOut.alphaTo(0, 2, "easeOutSine", 0.1, hideBlackOut); timeManagerOpen = false; currentLevel = "day_" + _root.levelUp; zombiesKilled = 0; zombiesCreated = 0; bullet = 0; x = 0; resetSunRise(); fillWeaponMagazines(); pauseGame(); timeClock = setInterval(passingTime, 700); } function fireButton(butName) { _root[butName].onPress = function () { _root.fire(); }; _root[butName].onRelease = function () { _root.stopFire(); }; } function swapWeapon(weaponName) { currentWeapon = weaponName; mainGunRef.gotoAndStop(weaponName); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawIdle"); chainsawSound.setVolume(100); chainsawSound.start(0, 999); } else { chainsawSound.stop("sound_chainsawIdle"); } } function stopChainsawIdle() { chainsawSound.stop("sound_chainsawIdle"); } function fire() { if (((ammoInMag > 0) && (reloading == false)) && (pumping == false)) { if ((_root[currentWeapon].fireMode == "auto") && (firing == false)) { firing = true; attachRound(); automaticFire = setInterval(attachRound, _root[currentWeapon].weaponRPM); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawWorking"); chainsawSound.setVolume(20); chainsawSound.start(0, 999); } } else { if ((_root[currentWeapon].fireMode == "thrown") && (reloading == false)) { throwingAWeapon = true; chargingThrow = setInterval(chargeThrow, 20); } else { firing = true; attachRound(); } if (_root[currentWeapon].pumpWeapon == true) { pumpWeapon(); } } mainGunRef._rotation = currentAngle + _root[currentWeapon].recoil; mainGunRef.muzzleFlash.play(); } else if (((reloading == false) && (ammoInMag <= 0)) && (!autoReloading)) { reloadWeapon(); } else if ((((_root[currentWeapon].name == "shotgun") && (reloading)) && (!interruptingReload)) && (ammoInMag >= 1)) { interruptingReload = true; bringBackWeapon = setInterval(raiseWeapon, 800); mainGunRef.gotoAndPlay("shogtun_bringUpWeapon"); } } function stopFire() { if ((_root[currentWeapon].fireMode == "thrown") && (throwingAWeapon == true)) { throwingAWeapon = false; thrownWeapon(); } firing = false; mainGunRef.muzzleFlash.gotoAndStop("off"); if (_root[currentWeapon].name == "flameThrower") { mainGunRef.muzzleFlash.gotoAndPlay("off"); } clearInterval(automaticFire); if (_root[currentWeapon].name == "chainsaw") { chainsawSound.stop("sound_chainsawWorking"); chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawEnd"); chainsawSound.setVolume(60); chainsawSound.start(0, 1); } } function reloadWeapon() { clearInterval(reloadinTime); if (_root[currentWeapon].name == "shotgun") { shellsToLoad = shotgun.magazineCapacity - ammoInMag; totalReloadTime = (_root[currentWeapon].reloadTime * shellsToLoad) + 800; reloading = true; pumping = false; reloadinTime = setInterval(reloadMagazine, totalReloadTime); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading"); clearInterval(pumpTime); } else { clearInterval(pumpTime); reloading = true; playReloadSound(); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading"); reloadinTime = setInterval(reloadMagazine, _root[currentWeapon].reloadTime); } } function reloadEmptyWeapon() { if ((((_root[currentWeapon].reloadType == "auto") && (ammoInMag <= 0)) && (!autoReloading)) && (!reloading)) { autoReloading = true; reloadWeapon(); } } function playReloadSound() { reloadingSound = new Sound(stageBG); reloadingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Reload"); reloadingSound.setVolume(100); reloadingSound.start(0, 1); } function reloadMagazine() { autoReloading = false; reloading = false; pumping = false; ammoInMag = ammoInMag; if (_root[currentWeapon].name != "shotgun") { ammoInMag = _root[currentWeapon].magazineCapacity; } clearInterval(reloadinTime); clearInterval(pumpTime); } function pumpWeapon() { pumping = true; reloading = false; interruptingReload = false; clearInterval(reloadinTime); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Pumping"); pumpTime = setInterval(pumpedWeapon, _root[currentWeapon].pumpTime); } function pumpedWeapon() { pumping = false; reloading = false; clearInterval(pumpTime); clearInterval(reloadinTime); } function raiseWeapon() { reloading = false; autoReloading = false; pumping = false; interruptingReload = false; clearInterval(pumpTime); clearInterval(reloadinTime); clearInterval(bringBackWeapon); } function pumpWeaponSound() { pumpSound = new Sound(stageBG); pumpSound.attachSound(("sound_" + _root[currentWeapon].name) + "Pump"); pumpSound.setVolume(100); pumpSound.start(0, 1); } function shellReloadSound() { shellSound = new Sound(stageBG); shellSound.attachSound(("sound_" + _root[currentWeapon].name) + "ShellReload"); shellSound.setVolume(100); shellSound.start(0, 1); } function attachRound() { bullet++; ammoInMag--; if (ammoInMag <= 0) { stopFire(); } firing = true; firingSound = new Sound(stageBG); firingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Fire"); firingSound.setVolume(100); firingSound.start(0, 1); var _local3 = new Object(); _local3.x = mainGunRef.barrelEnd._x; _local3.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local3); if (_root[currentWeapon].shotsPerRound > 1) { bullet++; shellCasing = random(2) + 1; mainGunRef.ejectionPort.attachMovie("shellcasing_Shotgun" + shellCasing, "casing" + bullet, bullet + 98); roundsToFire = _root[currentWeapon].shotsPerRound; while (roundsToFire > -1) { bullet++; var round = _root.attachMovie("round", "round" + bullet, bullet + 350000); if (_root[currentWeapon].showTracers == true) { randomlyShowATracer = random(2) + 1; if (randomlyShowATracer > 1) { round.gotoAndPlay("on"); } else { round.gotoAndStop("off"); } } else { round.gotoAndStop("off"); } round._x = _local3.x - random(50); round._y = _local3.y; round.angle = currentAngle - random(_root[currentWeapon].accuracy); round._rotation = round.angle; round.onEnterFrame = function () { this.x = Math.cos((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this.y = Math.sin((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this._x = this._x - this.x; this._y = this._y - this.y; }; if ((ammoInMag <= 0) && (_root[currentWeapon].reloadType == "auto")) { if (reloading == false) { reloadWeapon(); } } roundsOnScreen.push({ref:_root["round" + bullet], damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage}); roundsToFire--; } } else { if (_root[currentWeapon].casingEject == true) { shellCasing = random(3) + 1; mainGunRef.ejectionPort.attachMovie((("shellcasing_" + _root[currentWeapon].weaponGroup) + "_") + shellCasing, "casing" + bullet, bullet + 98); } var round = _root.attachMovie("round", "round" + bullet, bullet + 350000); if (_root[currentWeapon].showTracers == true) { randomlyShowATracer = random(2) + 1; if (randomlyShowATracer > 1) { round.gotoAndPlay("on"); } else { round.gotoAndStop("off"); } } else { round.gotoAndStop("off"); } round._x = _local3.x; round._y = _local3.y; round.angle = currentAngle - random(_root[currentWeapon].accuracy); round._rotation = round.angle; round.onEnterFrame = function () { var _local4 = Math.cos((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; var _local3 = Math.sin((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this._x = this._x - _local4; this._y = this._y - _local3; }; if ((ammoInMag <= 0) && (_root[currentWeapon].reloadType == "auto")) { if (reloading == false) { reloadWeapon(); } } roundsOnScreen.push({ref:_root["round" + bullet], penetrateCount:0, damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage}); } } function sortZombieDepths() { var _local2 = new Array(); for (var _local1 in enemyOnScreen) { if (enemyOnScreen[_local1].ref != null) { enemyOnScreen[_local1].ref.depth = enemyOnScreen[_local1].ref._y * 1000; _local2.push(enemyOnScreen[_local1]); } } _local2.sortOn("depth", Array.NUMERIC); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths(_local1 * 1000); _local1++; } } function sortDeadZombies() { var _local2 = new Array(); for (var _local1 in deadZombies) { if (deadZombies[_local1].ref != null) { deadZombies[_local1].ref.depth = deadZombies[_local1].ref._y * 100; _local2.push(deadZombies[_local1]); } } _local2.sortOn("depth", Array.NUMERIC); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths(_local1 * 100); _local1++; } } function collisionTest() { sortZombieDepths(); reloadEmptyWeapon(); if (zombiesKilled >= _root[currentLevel].zombiePool) { loadTimeManager(); } if (currentLevel == "day_20") { if ((zombiesKilled >= 70) && (endGameStarted == false)) { endGameStarted = true; endGame(); } } ammoCountHud.debug_ammoCount.text = ammoInMag; dayNumber.text = "NIGHT " + currentLevel; deathToll.text = zombiesKilled; wallHealthIndicator.wallhealth.text = Math.round(wall.health / 100); zombieProximityCheck(); zombieProximitySort(); for (i in roundsOnScreen) { if (roundsOnScreen[i].ref._x < -150) { roundsOnScreen[i].ref.removeMovieClip(); roundsOnScreen.splice(i, 1); } if (_root[currentWeapon].rangeType == "melee") { var _local2 = new Object(); _local2.x = mainGunRef.barrelEnd._x; _local2.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local2); if (roundsOnScreen[i].ref._x <= (_local2.x - _root[currentWeapon].range)) { roundsOnScreen[i].ref.removeMovieClip(); roundsOnScreen.splice(i, 1); } } } for (j in aliveZombies) { enemyOnScreen[j].ref.zombieHealth.text = enemyOnScreen[j].health; enemyOnScreen[j].ref.zombieDead.text = enemyOnScreen[j].dead; if (aliveZombies[j].dead == false) { if (((aliveZombies[j].ref._x > (520 + ((aliveZombies[j].ref._y * 20) / 100))) && ((!aliveZombies[j].idle) == true)) && (aliveZombies[j].dead == false)) { aliveZombies[j].ref.gotoAndPlay("idlestop1"); aliveZombies[j].idle = true; } else if (((aliveZombies[j].idle == true) && (!wall.destroyed)) && (aliveZombies[j].dead == false)) { aliveZombies[j].ref.gotoAndPlay("attackWall" + random(50)); wall.health = wall.health - aliveZombies[j].damage; checkWallStatus(); if (wall.health <= -1) { wall.destroyed = true; } } else if (((aliveZombies[j].idle == false) && (aliveZombies[j].dead == false)) && (aliveZombies[j].beingExploded == false)) { aliveZombies[j].ref._x = aliveZombies[j].ref._x + aliveZombies[j].speed; } else if ((wall.destroyed && (aliveZombies[j].idle == true)) && (aliveZombies[j].dead == false)) { wall.health = 0; if ((aliveZombies[j].animating == false) && (aliveZombies[j].type != "zombieDog")) { aliveZombies[j].ref.gotoAndPlay(random(10) + 25); aliveZombies[j].animating = true; } else if ((aliveZombies[j].type == "zombieDog") && (aliveZombies[j].animating == false)) { aliveZombies[j].ref.gotoAndPlay("walk1"); aliveZombies[j].animating = true; } if ((aliveZombies[j].ref._x <= (_root.mainChar._x + 39)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._xscale = 100; aliveZombies[j].ref._x = aliveZombies[j].ref._x + 1; } if ((aliveZombies[j].ref._x >= (_root.mainChar._x + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._xscale = -100; aliveZombies[j].ref._x = aliveZombies[j].ref._x - 1; } if ((aliveZombies[j].ref._y <= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._y = aliveZombies[j].ref._y + 1; } if ((aliveZombies[j].ref._y >= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._y = aliveZombies[j].ref._y - 1; } if (aliveZombies[j].ref.reach.hitTest(_root.mainChar._x + 70, _root.mainChar._y + 10, true)) { if (hero.isAlive) { aliveZombies[j].eating = true; _root.mainChar.gotoAndPlay("dead"); aliveZombies[j].ref.gotoAndPlay("lunge"); _root.attachMovie("gameOver", "gameOver", 50000); if (levelUp == 1) { gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAY"; } else { gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAYS"; } gameOver._alpha = 0; gameOver.alphaTo(100, 8, "easeOutSine"); hideCrosshairs(); hero.isAlive = false; delete mainChar.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; } else if (!hero.isAlive) { aliveZombies[j].eating = true; aliveZombies[j].ref.gotoAndPlay("bendDown"); } } } } for (k in roundsOnScreen) { randomBloodPack = random(3) + 1; randomBloodAnim = random(fx_totalBloodAnims) + 1; randomBloodAnimHead = random(fx_totalBloodAnimsHead) + 1; randomBloodAnimChainsaw = random(fx_totalBloodAnimsChainsaw) + 1; for (v in aliveZombies) { if (aliveZombies[v].ref.head.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[v].dead == false)) { hitHelmet = random(5); if ((hitHelmet <= 2) && (aliveZombies[v].type == "zombieSoldier")) { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("zombie_hitBody2"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["thudPackHead" + randomBloodPack].gotoAndPlay("base1"); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } else { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].headShotDamage + random(3)); switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); break; case "flameThrower" : aliveZombies[v].ref.flamePackHead.play(); break; default : aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("head" + randomBloodAnimHead); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead1"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); } aliveZombies[v].ref._x = aliveZombies[v].ref._x - 1; aliveZombies[v].ref.prevFrame; checkPenetration(); if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:aliveZombies[v].ref}); randomDeath = random(3) + 1; if (aliveZombies[v].ref._x > 450) { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; deadZombieCount++; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); } else { aliveZombies[v].ref.gotoAndPlay("fallHead" + randomDeath); zombiesKilled++; deadZombieCount++; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); sunRiseCheck(); } } } } if (aliveZombies[v].ref.torso.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) { if ((aliveZombies[v].type == "zombieSoldier") || (aliveZombies[v].type == "zombieSWAT")) { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("zombie_hitBody2"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["thudPackTorso" + randomBloodPack].gotoAndPlay("base1"); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } else { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(2)); switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); break; case "flameThrower" : aliveZombies[v].ref.flamePackTorso.play(); break; default : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } checkPenetration(); aliveZombies[v].ref._x = aliveZombies[v].ref._x - _root[currentWeapon].knockBack; aliveZombies[v].ref.prevFrame; if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:enemyOnScreen[j].ref}); randomDeath = random(3) + 1; aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; deadZombieCount++; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); sunRiseCheck(); } } } if (aliveZombies[v].ref.legs.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(1)); switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); break; case "flameThrower" : aliveZombies[v].ref.flamePackLegs.play(); break; default : aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].play(); hitLegSound = new Sound(stageBG); hitLegSound.attachSound("sound_hitBody1"); hitLegSound.setVolume(100); hitLegSound.start(0, 1); } checkPenetration(); aliveZombies[v].ref._x = aliveZombies[v].ref._x - 2; aliveZombies[v].ref.prevFrame; if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); randomDeath = random(3) + 1; if (aliveZombies[v].ref._x > 450) { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; deadZombieCount++; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); } else { aliveZombies[v].ref.gotoAndPlay("fallForward" + randomDeath); zombiesKilled++; deadZombieCount++; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); sunRiseCheck(); } } } } } } } function ceaseFire() { firing = false; clearInterval(weaponDelay); mainGunRef.muzzleFlash.gotoAndStop(1); } function turretControl() { var _local2 = new Object(); _local2.x = mainGunRef._x; _local2.y = mainGunRef._y; mainGunRef._parent.localToGlobal(_local2); var _local4 = _local2.x - _root._xmouse; var _local3 = _local2.y - _root._ymouse; var _local5 = Math.atan2(_local3, _local4) * 57.2957795130823; currentAngle = _local5; if (currentAngle > 15) { currentAngle = 15; } if (currentAngle < -10) { currentAngle = -10; } mainGunRef._rotation = currentAngle; } stop(); _quality = "medium"; showCrosshairs(); _root.attachMovie("blackOut", "mainBlackOut", 1324); _root.mainBlackOut.alphaTo(0, 1.5, "easeOutSine", 0.5, hideBlackOut); _root.mainBlackOut.depth = 554000 /* 0x087410 */; bullet = 0; bulletLevel = 1; firstRound = true; reloading = false; autoReloading = true; pumping = false; firing = false; interruptingReload = false; wall_health = 999; currentLevel = "day_1"; levelUp = 1; zombiesKilled = 0; chainsawSoundPlaying = false; optionsLoaded = false; zombiesAnimating = false; gamePaused = false; endGameStarted = false; zombieLimit = 9; liveZombieCount = 0; delay = 6; roundsOnScreen = new Array(); enemyOnScreen = new Array(); deadZombies = new Array(); aliveZombies = new Array(); allWeapons = new Array(); x = 1; zombiesCreated = 0; var bodysOnScreenTime = 50; mainGunRef = mainChar.mainGun; function removeThisZombie(zombieRef) { if (deadZombieCount >= deadZombieCountMax) { _root[zombieRef].alphaTo(0, 0.15, "linear", 0, function () { removeMovieClip(_root[zombieRef]); }); deadZombieCount--; } } deadZombieCount = 0; deadZombieCountMax = 35; removeZombieDelay = 30000; function zombieProximityCheck() { var _local2 = {x:_root.mainChar.mainGun.barrelEnd._x, y:_root.mainChar.mainGun.barrelEnd._y}; _root.mainChar.mainGun.barrelEnd.localToGlobal(_local2); for (v in aliveZombies) { _root.aliveZombies[v].targetX = _root.aliveZombies[v].ref._x; _root.aliveZombies[v].targetY = _root.aliveZombies[v].ref._y - 45; _root.aliveZombies[v].proximity = Math.round(Math.sqrt(((_local2.x - _root.aliveZombies[v].targetX) * (_local2.x - _root.aliveZombies[v].targetX)) + ((_local2.y - _root.aliveZombies[v].targetY) * (_local2.y - _root.aliveZombies[v].targetY)))); aliveZombies[v].ref.zombieProximity.text = v; } } function zombieProximitySort() { _root.aliveZombies.sortOn("proximity", Array.DESCENDING, Array.NUMERIC); } function hideBlackOut() { _root.mainBlackOut._visible = false; } function endGame() { pauseGame(); hideCrosshairs(); _root.attachMovie("endingAnimation", "endingAnim", 999002); endingAnim._y = 11; } function loadHints() { if (hints[_root.levelUp] == "") { timeManager.theClipBoard.hintCard._alpha = 0; } else { timeManager.theClipBoard.hintCard._alpha = 100; timeManager.theClipBoard.hintCard.hintText.text = hints[_root.levelUp]; } } hints = new Array(); hints.push("", "MORE SURVIVORS MEANS MORE CAN BE DONE", "TIME SEARCHING FOR WEAPONS ADDS UP", "SOME ZOMBIES CARRY WEAPONS YOU CAN USE", "", "SPACEBAR SWITCHES WEAPONS", "HIT 'R' TO RELOAD YOUR WEAPON", "", "ANY SEARCHING CAN BE DANGEROUS", "BETTER WEAPONS TAKE TIME TO FIND", "", "REMEMBER TO WRITE TOMMOROW'S NOTE", "DON'T WASTE TIME OVER REPAIRING", "ESCAPE OPENS THE OPTIONS", "", "CALL MUM IF I LIVE", "BROKEN WALL PLUS ZOMBIES EQUALS DEATH", "", "OH I DON'T KNOW", "", "", "DON'T DIE", "", "KILL ZOMBIES...AND STUFF", "", "", "I THINK I CAN. I THINK I CAN.", "", "", "ZOMBIE ARMS AREN'T FOOD"); function sunRiseCheck() { remainderOfZombies = _root[currentLevel].zombiePool - zombiesKilled; thirdOfZombies = _root[currentLevel].zombiePool / 3.1; if ((remainderOfZombies < thirdOfZombies) && (sunriseStarted == false)) { _root.startSunRise(); bgImage.dawn._visible = true; } } function startSunRise() { if (sunriseStarted == false) { sunriseStarted = true; bgImage.dawn._alpha = 0; alphaSun = setInterval(alphaUpSun, 500); } } function alphaUpSun() { if (bgImage.dawn._alpha <= 100) { bgImage.dawn._alpha = bgImage.dawn._alpha + 2; } else { clearInterval(alphaSun); } } function resetSunRise() { sunriseStarted = false; clearInterval(alphaSun); bgImage.dawn._alpha = 0; bgImage.dawn._visible = false; } sunriseStarted = false; bgImage.dawn._visible = false; function loadTimeManager() { chainsawSound.stop("sound_chainsawIdle"); timeManagerOpen = true; if (retryLevel == false) { levelUp++; } pauseGame(); _root.attachMovie("timeManager", "timeManager", 500021); timeManager.blackOut.alphaTo(100, 2, "easeOutSine", 0.8, startTimeManager); hoursSpentSurvivors = 0; hoursSpentWeapons = 0; hoursSpentRepairingWall = 0; wallRepairs = 0; survivorsFound = 0; searchPartyMembersKilled = 0; hoursInDay = 12; searchFoundAWeapon = 0; } function startTimeManager() { hideCrosshairs(); bgMusic.volumeTo(5, 3, "easeOutSine"); cleanUpZombies(); timeManager.gotoAndStop("timeManage"); timeManager.blackOut.alphaTo(0, 3, "easeOutSine"); updateClipBoardText(); weaponMeter(); if (survivors >= maxHelpers) { timeManager.theClipBoard.noVacancy._visible = true; } else { timeManager.theClipBoard.noVacancy._visible = false; } if (retryLevel == true) { calculateFindings(); confirmResults(); } else { clipBoardUp(); } loadHints(); } function closeManager() { cleanUpZombies(); if (_root.primaryWeapon != undefined) { showCrosshairs(); bgMusic.volumeTo(20, 8, "easeOutSine"); retryLevel = false; _root.timeManager.blackOut.alphaTo(100, 2, "easeOutSine", 0, startNextLevel); } else { _root.timeManager.timeMenu_bgDay.needAWeapon.alphaTo(100, 1); } } function updateClipBoardText() { clearInterval(updateClipBoard); timeManager.theClipBoard.hoursRemaining.text = hoursInDay; timeManager.theClipBoard.hoursSurvivors.text = hoursSpentSurvivors; timeManager.theClipBoard.hoursWeapons.text = hoursSpentWeapons; timeManager.theClipBoard.hoursRepairingWall.text = hoursSpentRepairingWall; timeManager.theClipBoard.repairRateText.text = Math.round((repairRate * survivors) / 100); timeManager.clipBoardResults.wallRepairedBy.text = Math.round(wallRepairs / 100); timeManager.clipBoardResults.survivorsFound.text = survivorsFound; timeManager.clipBoardResults.survivorsKilled.text = searchPartyMembersKilled; timeManager.clipBoardResults.clipBoardDay.text = debugDay; timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100); timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100); timeManager.theClipBoard.survivorsTotal.text = survivors; timeManager.clipBoardResults.survivorsTotal.text = survivors; } function resetClipBoardText() { timeManager.theClipBoard.hoursRemaining.text = "12"; timeManager.theClipBoard.hoursSurvivors.text = "0"; timeManager.theClipBoard.hoursWeapons.text = "0"; timeManager.theClipBoard.hoursRepairingWall.text = "0"; timeManager.clipBoardResults.wallRepairedTo.text = "0"; timeManager.clipBoardResults.survivorsFound.text = "0"; timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100); timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100); timeManager.clipBoardResults.foundWeapons.text = ""; } function calculateFindings() { tempWallHealth = wall.health; wallRepairs = (hoursSpentRepairingWall * repairRate) * survivors; wall.health = wall.health + wallRepairs; checkWallStatus(); if (wall.health > 0) { wall.destroyed = false; } if (wall.health >= wall.maxHealth) { wallRepairs = wall.maxHealth - tempWallHealth; wall.health = wall.maxHealth; } checkWallStatus(); startOfLevelWallHealth = wall.health; if ((hoursSpentSurvivors <= 5) && (hoursSpentSurvivors > 0)) { survivorsFound = survivorsFound + random(2); } else if ((hoursSpentSurvivors <= 10) && (hoursSpentSurvivors > 5)) { survivorsFound = survivorsFound + (random(2) + 1); } else if (hoursSpentSurvivors > 10) { survivorsFound = survivorsFound + (random(2) + 2); } if ((survivorsFound + survivors) >= maxHelpers) { survivorsFound = maxHelpers - survivors; } survivors = survivors + survivorsFound; if (hoursSpentWeapons >= 5) { searchPartyMembersKilled = searchPartyMembersKilled + random(2); } else if (hoursSpentWeapons >= 10) { searchPartyMembersKilled = searchPartyMembersKilled + (random(2) + 1); } else if (hoursSpentWeapons > 10) { searchPartyMembersKilled = searchPartyMembersKilled + (random(2) + 2); } if ((survivors - searchPartyMembersKilled) <= 1) { searchPartyMembersKilled = 0; } survivors = survivors - searchPartyMembersKilled; if ((_root[currentLevel].findWeapon == true) && (retryLevel == false)) { pickedUpWeapon = _root[currentLevel].weaponFound; if (_root[pickedUpWeapon].found != true) { nextWeaponPoint++; _root[pickedUpWeapon].found = true; droppedWeapon = ("" + _root[pickedUpWeapon].description) + " \r"; timeManager.clipBoardResults.foundWeapons.text = timeManager.clipBoardResults.foundWeapons.text + droppedWeapon.toUpperCase(); } else { _root[currentLevel].findWeapon = false; } } if (hoursSpentWeapons >= 1) { foundWeaponsTotal = foundWeaponsTotal + (hoursSpentWeapons + survivors); for (i in allWeapons) { weaponNumberFind++; if ((foundWeaponsTotal >= _root[allWeapons[i]].pointsRequired) && (_root[allWeapons[i]].found == false)) { searchFoundAWeapon++; _root[allWeapons[i]].found = true; _root["weaponFound" + weaponNumberFind] = ("" + _root[allWeapons[i]].description) + " "; if (_root[allWeapons[i]].name != "pistol") { nextWeaponPoint++; timeManager.clipBoardResults.foundWeapons.text = (timeManager.clipBoardResults.foundWeapons.text + _root["weaponFound" + weaponNumberFind].toUpperCase()) + "\r"; } else { timeManager.clipBoardResults.foundWeapons.text = "NONE"; } timeManager.timeMenu_bgDay["shadow_" + _root[allWeapons[i]].name].attachMovie(_root[allWeapons[i]].name + "_Icon", _root[allWeapons[i]].name + "_Weapon", this.getNextHighestDepth); } } } if ((searchFoundAWeapon <= 0) && (_root[currentLevel].findWeapon != true)) { timeManager.clipBoardResults.foundWeapons.text = "NONE"; } for (i in allWeapons) { if (_root[allWeapons[i]].found == true) { timeManager.timeMenu_bgDay["shadow_" + _root[allWeapons[i]].name].attachMovie(_root[allWeapons[i]].name + "_Icon", _root[allWeapons[i]].name + "_Weapon", this.getNextHighestDepth); } } _root.timeManager.timeMenu_bgDay.primary.attachMovie(primaryWeapon + "_Icon", "primaryWeapon", this.getNextHighestDepth); _root.timeManager.timeMenu_bgDay.secondary.attachMovie(secondaryWeapon + "_Icon", "secondaryWeapon", this.getNextHighestDepth); if (_root.survivors >= 1) { _root.activateHelpers(_root.survivors); } debugDay++; updateClipBoard = setInterval(updateClipBoardText, 1000); } function weaponMeter() { for (i in weaponPoints) { i = nextWeaponPoint; if (weaponPoints[i] != undefined) { pointsDifference = weaponPoints[i] - weaponPoints[i - 1]; earnedPointsPastDiff = foundWeaponsTotal - weaponPoints[i - 1]; if (earnedPointsPastDiff <= 0) { earnedPointsPastDiff = 0; } } else { pointsDifference = weaponPoints[i]; earnedPointsPastDiff = foundWeaponsTotal; } var _local1 = Math.round((earnedPointsPastDiff / pointsDifference) * 100); timeManager.theClipBoard.findOmeter.findBar.bar._xscale = _local1; break; } } function slideToToolBench() { timeManager.xSlideTo(-800, 1.5, "easeOutSine", 0.5); timeManager.timeMenu_bgDay.blurTo(0, 5, 1, "easeOutSine", 0.5); } function clipBoardUp() { timeManager.theClipBoard.ySlideTo(30, 0.5, "easeOutSine", 1.5); timeManager.timeMenu_bgDay.blurTo(2, 5, 1, "easeOutSine", 0.5); } function clipBoardDown() { timeManager.theClipBoard.ySlideTo(420, 0.5, "easeOutSine"); timeManager.timeMenu_bgDay.blurTo(0, 5, 1, "easeOutSine", 0.5); } function clipBoardResultsUp() { timeManager.clipBoardResults.ySlideTo(15, 0.5, "easeOutSine"); timeManager.timeMenu_bgNight.blurTo(0, 5, 1, "easeOutSine", 0.5); } function clipBoardResultsDown() { timeManager.clipBoardResults.ySlideTo(420, 0.5, "easeOutSine"); } function confirmTimeManagement() { clipBoardDown(); calculateFindings(); timeManager.timeMenu_bgNight.alphaTo(100, 1, "easeOutSine", null, clipBoardResultsUp); } function confirmResults() { clipBoardResultsDown(); resetClipBoardText(); slideToToolBench(); } function clipBoardButtons(btnName) { _root.timeManager.theClipBoard[btnName].onRelease = function () { switch (btnName) { case "barricadePlus" : if (hoursInDay > 0) { hoursSpentRepairingWall++; hoursInDay--; updateClipBoardText(); } return; case "barricadeMinus" : if (hoursSpentRepairingWall > 0) { hoursSpentRepairingWall--; hoursInDay++; updateClipBoardText(); } return; case "weaponsMinus" : if (hoursSpentWeapons > 0) { hoursSpentWeapons--; hoursInDay++; updateClipBoardText(); } return; case "weaponsPlus" : if (hoursInDay > 0) { hoursSpentWeapons++; hoursInDay--; updateClipBoardText(); } return; case "survivorsMinus" : if (hoursSpentSurvivors > 0) { hoursSpentSurvivors--; hoursInDay++; updateClipBoardText(); } return; case "survivorsPlus" : if (hoursInDay > 0) { hoursSpentSurvivors++; hoursInDay--; updateClipBoardText(); } return; } }; } timeManager._visible = false; blackOut._visible = false; nextWeaponPoint = 1; retryLevel = false; repairRate = 507; hoursInDay = 12; survivors = 1; hoursSpentRepairingWall = 0; hoursSpentWeapons = 0; hoursSpentSurvivors = 0; survivorsFound = 0; foundSurvivors = 0; foundWeaponsTotal = 1; searchPartyMembersKilled = 0; debugDay = 0; searchFoundAWeapon = 0; fx_totalBloodAnims = 4; fx_totalBloodAnimsHead = 2; fx_totalBloodAnimsChainsaw = 2; function moveCharacter() { if ((((!Key.isDown(65)) && (!Key.isDown(68))) && (!Key.isDown(87))) && (!Key.isDown(83))) { characterWalkAnim("idle"); } if (Key.isDown(65) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._x = this._x - hero.speed; characterWalkAnim("forward"); } if (Key.isDown(68) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._x = this._x + hero.speed; characterWalkAnim("backward"); } if ((Key.isDown(87) && (!blockTop.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._y = this._y - hero.speed; if (Key.isDown(68)) { characterWalkAnim("backward"); } else if (Key.isDown(65)) { characterWalkAnim("forward"); } else { characterWalkAnim("up"); } } if ((Key.isDown(83) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBottom.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._y = this._y + hero.speed; if (Key.isDown(68)) { characterWalkAnim("backward"); } else if (Key.isDown(65)) { characterWalkAnim("forward"); } else { characterWalkAnim("down"); } } if (Key.isDown(82)) { if ((reloading == false) && (ammoInMag != _root[currentWeapon].magazineCapacity)) { reloadWeapon(); } if (Key.isDown(49)) { _root.swapWeapon("pistol"); } } } function characterWalkAnim(currentDirection) { _root.mainChar.legs.gotoAndStop(currentDirection); } hero = new Object(); hero.health = 100; hero.speed = 20; hero.isAlive = true; mainChar.depthSwappedWith5 = false; keyListener = new Object(); keyListener.onKeyDown = function () { if (Key.isDown(32)) { switchWeapons(); } if (Key.isDown(27)) { loadOptions(); } }; Key.addListener(keyListener); _root.mainChar.onEnterFrame = moveCharacter; function zombieGroanSound(zombieType) { playASound = random(10) + 1; if (playASound == 1) { zombieGroan = new Sound(stageBG); zombieGroan.attachSound("sound_zombie" + zombieType); zombieGroan.setVolume(100); zombieGroan.start(0, 1); } } function zombieHitWallSound() { zombieHitWallSnd = new Sound(stageBG); zombieHitWallSnd.attachSound("zombie_hitWall" + (random(2) + 1)); zombieHitWallSnd.setVolume(50); zombieHitWallSnd.start(0, 1); } function destroyBody() { this.removeMovieClip; } function zombieAppearance(zombieRef) { randomZombieHead = random(zombieHeads) + 1; randomZombieTorso = random(zombieTorsos) + 1; randomHeadAccessory = random(zombieHeadAccessories) + 1; randomTorsoAccessory = random(zombieTorsoAccessories) + 1; randomTorsoColour = torsoColours[random(torsoColours.length)]; _root[zombieRef].dummyHead.attachMovie("zombieHead" + randomZombieHead, "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso" + randomZombieTorso, "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyTorso.torso.play(); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop(randomTorsoAccessory); _root[zombieRef].dummyTorso.torso.torso.colorTo(randomTorsoColour, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(randomTorsoColour, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(randomTorsoColour, 0); randomLegColour = legColours[random(legColours.length)]; _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(randomLegColour, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(randomLegColour, 0); _root[zombieRef].cacheAsBitmap = true; if (_root[currentZombieType].name == "zombieSlow") { _root[zombieRef].gotoAndPlay(random(20) + 45); } if (_root[currentZombieType].name == "zombieFast") { _root[zombieRef].gotoAndPlay(random(20) + 1); } if (_root[currentZombieType].name == "zombieSprint") { _root[zombieRef].gotoAndPlay(random(10) + 80); } } function zombieAppearanceCustom(zombieRef, zombieType) { randomZombieHead = random(zombieHeads) + 1; randomZombieTorso = random(zombieTorsos) + 1; randomHeadAccessory = random(zombieHeadAccessories) + 1; randomTorsoAccessory = random(zombieTorsoAccessories) + 1; if (zombieType == "zombieFatManSprint") { zombieType = "zombieFatMan"; } if (zombieType == "zombieFatWomanSprint") { zombieType = "zombieFatWoman"; } switch (zombieType) { case "zombieSoldier" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("armyHelmet"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("armyVest"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("armyM4"); _root[zombieRef].dummyTorso.torso.torso.colorTo(8485151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(8485151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(8485151, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(8485151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(8485151, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(5329152, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(5329152, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(5329152, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(5329152, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieSWAT" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("SWAT"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("SWAT"); _root[zombieRef].dummyTorso.torso.torso.colorTo(1783122, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(1783122, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(1783122, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(1783122, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(1783122, 0); _root[zombieRef].dummyBackHand.backHand.colorTo(1184274, 0); _root[zombieRef].dummyFrontHand.frontHand.colorTo(1184274, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1783122, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1783122, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1783122, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1783122, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatCop" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("copNightStick"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieDropRevolver" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat"); _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("copRevolver"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieClown" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("clown"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("clown"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6710988, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(39168, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(39168, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6710988, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(6710988, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13382400, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13382400, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13260, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13260, 0); _root[zombieRef].dummyFrontFoot.foot.colorTo(10027008, 0); _root[zombieRef].dummyBackFoot.foot.colorTo(10027008, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieMechanic" : _root[zombieRef].dummyHead.attachMovie("zombieHead2", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("mechanic"); _root[zombieRef].dummyTorso.torso.torso.colorTo(3691610, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(3691610, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(3691610, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(3691610, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(3691610, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3691610, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3691610, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3691610, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3691610, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombiePriest" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("priest"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("priest"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("bible"); _root[zombieRef].dummyTorso.torso.torso.colorTo(1644825, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(1644825, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(1644825, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(1644825, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(1644825, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1644825, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1644825, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1644825, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1644825, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieNewsReporter" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsReporter"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsReporter"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("microphone"); _root[zombieRef].dummyTorso.torso.torso.colorTo(13412704, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(13412704, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(13412704, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(13412704, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(13412704, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieNewsCameraman" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsCameraman"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsCameraman"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("newsCamera"); _root[zombieRef].dummyTorso.torso.torso.colorTo(10040115, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(10040115, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(10040115, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatWoman" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatWoman" + (random(5) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatWoman" + (random(5) + 1)); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatMan" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatMan" + (random(4) + 1)); zombieRandomClothesSet = "" + (random(4) + 1); switch (zombieRandomClothesSet) { case "1" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan1"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); break; case "2" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan2"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13158, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13158, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13158, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13158, 0); break; case "3" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan3"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(7500362, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(7500362, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1510144, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1510144, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1510144, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1510144, 0); break; case "4" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan4"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(4868682, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(4868682, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(4868682, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(4868682, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(4993566, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(4993566, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(4993566, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(4993566, 0); break; } _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombiePrisoner" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("prisoner"); _root[zombieRef].dummyTorso.torso.torso.colorTo(16750848, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(16750848, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16750848, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(16750848, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16750848, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(16750848, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(16750848, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(16750848, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(16750848, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieDropShotgun" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("biker"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("biker"); _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("bikerShotgun"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1313280, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1313280, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1313280, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1313280, 0); _root[zombieRef].cacheAsBitmap = true; break; } switch (_root[currentZombieType].walkAnimation) { case "slow" : _root[zombieRef].gotoAndPlay(random(20) + 45); break; case "fast" : _root[zombieRef].gotoAndPlay(random(20) + 1); break; case "sprint" : _root[zombieRef].gotoAndPlay(random(10) + 80); break; } } zombieSlow = new Object(); zombieSlow.speed = 1.3; zombieSlow.health = 50; zombieSlow.damage = 3; zombieSlow.name = "zombieSlow"; zombieFast = new Object(); zombieFast.speed = 3; zombieFast.health = 40; zombieFast.damage = 2; zombieFast.name = "zombieFast"; zombieSprint = new Object(); zombieSprint.speed = 13; zombieSprint.health = 40; zombieSprint.damage = 2; zombieSprint.name = "zombieSprint"; zombieDog = new Object(); zombieDog.speed = 13.5; zombieDog.health = 30; zombieDog.damage = 1.5; zombieDog.name = "zombieDog"; zombieSoldier = new Object(); zombieSoldier.speed = 1.3; zombieSoldier.health = 40; zombieSoldier.damage = 2; zombieSoldier.name = "zombieSoldier"; zombieSoldier.walkAnimation = "fast"; zombieSWAT = new Object(); zombieSWAT.speed = 1.3; zombieSWAT.health = 40; zombieSWAT.damage = 2; zombieSWAT.name = "zombieSWAT"; zombieSWAT.walkAnimation = "fast"; zombieFatCop = new Object(); zombieFatCop.speed = 1.3; zombieFatCop.health = 65; zombieFatCop.damage = 2; zombieFatCop.name = "zombieFatCop"; zombieFatCop.walkAnimation = "slow"; zombieDropRevolver = new Object(); zombieDropRevolver.speed = 1.3; zombieDropRevolver.health = 65; zombieDropRevolver.damage = 2; zombieDropRevolver.name = "zombieDropRevolver"; zombieDropRevolver.walkAnimation = "slow"; zombieDropShotgun = new Object(); zombieDropShotgun.speed = 1.3; zombieDropShotgun.health = 65; zombieDropShotgun.damage = 2; zombieDropShotgun.name = "zombieDropShotgun"; zombieDropShotgun.walkAnimation = "slow"; zombieFatWoman = new Object(); zombieFatWoman.speed = 1; zombieFatWoman.health = 65; zombieFatWoman.damage = 3; zombieFatWoman.name = "zombieFatWoman"; zombieFatWoman.walkAnimation = "slow"; zombieFatWomanSprint = new Object(); zombieFatWomanSprint.speed = 13; zombieFatWomanSprint.health = 65; zombieFatWomanSprint.damage = 3; zombieFatWomanSprint.name = "zombieFatWoman"; zombieFatWomanSprint.walkAnimation = "sprint"; zombieFatManSprint = new Object(); zombieFatManSprint.speed = 10; zombieFatManSprint.health = 70; zombieFatManSprint.damage = 3; zombieFatManSprint.name = "zombieFatManSprint"; zombieFatManSprint.walkAnimation = "sprint"; zombieFatMan = new Object(); zombieFatMan.speed = 1.3; zombieFatMan.health = 70; zombieFatMan.damage = 3; zombieFatMan.name = "zombieFatMan"; zombieFatMan.walkAnimation = "fast"; zombieClown = new Object(); zombieClown.speed = 13; zombieClown.health = 40; zombieClown.damage = 2; zombieClown.name = "zombieClown"; zombieClown.walkAnimation = "sprint"; zombieMechanic = new Object(); zombieMechanic.speed = 3; zombieMechanic.health = 40; zombieMechanic.damage = 2; zombieMechanic.name = "zombieMechanic"; zombieMechanic.walkAnimation = "fast"; zombiePriest = new Object(); zombiePriest.speed = 3; zombiePriest.health = 40; zombiePriest.damage = 2; zombiePriest.name = "zombiePriest"; zombiePriest.walkAnimation = "fast"; zombieNewsReporter = new Object(); zombieNewsReporter.speed = 3; zombieNewsReporter.health = 40; zombieNewsReporter.damage = 2; zombieNewsReporter.name = "zombieNewsReporter"; zombieNewsReporter.walkAnimation = "fast"; zombieNewsCameraman = new Object(); zombieNewsCameraman.speed = 1.3; zombieNewsCameraman.health = 40; zombieNewsCameraman.damage = 2; zombieNewsCameraman.name = "zombieNewsCameraman"; zombieNewsCameraman.walkAnimation = "slow"; zombiePrisoner = new Object(); zombiePrisoner.speed = 3; zombiePrisoner.health = 40; zombiePrisoner.damage = 2; zombiePrisoner.name = "zombiePrisoner"; zombiePrisoner.walkAnimation = "fast"; allZombies = new Array("zombieSlow", "zombieFast", "zombieDog", "zombieSprint", "zombieSoldier", "zombieFatCop", "zombieClown", "zombieMechanic", "zombiePriest", "zombieNewsReporter", "zombieNewsCameraman", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatMan", "zombieFatManSprint", "zombiePrisoner", "zombieDropRevolver", "zombieDropShotgun"); zombieHeads = 3; zombieTorsos = 3; zombieHeadAccessories = 15; zombieTorsoAccessories = 15; torsoColours = new Array("0x53552F", "0x993333", "0x333333", "0x996600", "0x888888", "0x4E462C", "0x3A4958", "0x3E373A", "0xB2987F", "0x222222", "0xcccccc", "0x451616", "0x571542", "0x6A6846"); legColours = new Array("0x333333", "0x182746", "0x333300", "0x111111"); function enemyGenerator() { delay--; liveZombieCount = zombiesCreated - zombiesKilled; if (((delay <= 0) && (zombiesCreated <= _root[currentLevel].zombiePool)) && (liveZombieCount < zombieLimit)) { delay = _root[currentLevel].spawnRate; x++; currentZombieType = _root[currentLevel].zombieTypes[random(_root[currentLevel].totalTypes)]; if (_root[currentLevel][currentZombieType] > 0) { if (currentZombieType == "zombieDog") { _root.attachMovie("zombieDog", "enemy" + x, x + 3); } else { _root.attachMovie("newZombie", "enemy" + x, x + 3); } _root[currentLevel][currentZombieType]--; zombiesCreated++; if (_root[currentLevel][currentZombieType] <= 0) { _root[currentLevel].totalTypes--; removeZombieType(currentZombieType); } } _root["enemy" + x]._visible = false; _root["enemy" + x].colorTransformTo(60, 0, 60, 0, 60, 0, 100, 0, 0); _root["enemy" + x]._y = random(180) + 120; _root["enemy" + x]._x = -90; _root["enemy" + x].cacheAsBitmap = true; _root["enemy" + x]._visible = true; enemyOnScreen.push({ref:_root["enemy" + x], depth:_root["enemy" + x]._y}); aliveZombies.push({ref:_root["enemy" + x], type:currentZombieType, health:_root[currentZombieType].health, speed:_root[currentZombieType].speed, damage:_root[currentZombieType].damage, depth:_root["enemy" + x]._y, idle:false, animating:false, eating:false, dead:false, proximity:0, targetX:0, targetY:0, tempNum:0, beingExploded:false}); if (((currentZombieType == "zombieSlow") || (currentZombieType == "zombieFast")) || (currentZombieType == "zombieSprint")) { zombieAppearance("enemy" + x); } else { zombieAppearanceCustom("enemy" + x, currentZombieType); } } if (zombiesCreated == _root[currentLevel].zombiePool) { delete makeEnemy.onEnterFrame; } } function removeZombieType(zombieTypeName) { for (i in _root[currentLevel].zombieTypes) { if (_root[currentLevel].zombieTypes[i] == zombieTypeName) { _root[currentLevel].zombieTypes.splice(i, 1); break; } } } allWeapons.push("chainsaw", "pistol", "revolver", "shotgun", "barrett", "huntingRifle", "UZI", "UMP", "M4A1", "AK47", "sawnOff"); snubnose = new Object(); snubnose.name = "snubnose"; snubnose.description = "snubnose revolver"; snubnose.fireMode = "semi"; snubnose.weaponGroup = "pistol"; snubnose.damage = 100; snubnose.headShotDamage = 100; snubnose.weaponRPM = 999; snubnose.roundSpeed = 999; snubnose.reloadTime = 0; snubnose.reloadType = "auto"; snubnose.magazineCapacity = 99; snubnose.shotsPerRound = 1; snubnose.recoil = 0; snubnose.casingEject = false; snubnose.showTracers = true; snubnose.accuracy = 100; pistol = new Object(); pistol.name = "pistol"; pistol.description = ".45 Pistol"; pistol.weaponGroup = "pistol"; pistol.fireMode = "auto"; pistol.damage = 255; pistol.headShotDamage = 255; pistol.weaponRPM = 200; pistol.roundSpeed = 200; pistol.reloadTime = 0; pistol.reloadType = "auto"; pistol.pumpWeapon = true; pistol.pumpTime = 1; pistol.magazineCapacity = 99; pistol.shotsPerRound = 99; pistol.recoil = 0; pistol.casingEject = true; pistol.showTracers = true; pistol.accuracy = 20; revolver = new Object(); revolver.name = "revolver"; revolver.description = ".357 Revolver"; revolver.fireMode = "semi"; revolver.weaponGroup = "pistol"; revolver.damage = 10; revolver.headShotDamage = 30; revolver.weaponRPM = 200; revolver.roundSpeed = 120; revolver.reloadTime = 2280; revolver.reloadType = "auto"; revolver.pumpWeapon = true; revolver.pumpTime = 425; revolver.magazineCapacity = 6; revolver.shotsPerRound = 1; revolver.recoil = 8; revolver.casingEject = false; revolver.showTracers = true; revolver.accuracy = 4; UMP = new Object(); UMP.name = "UMP"; UMP.description = "UMP 45"; UMP.fireMode = "auto"; UMP.weaponGroup = "pistol"; UMP.damage = 3; UMP.headShotDamage = 4; UMP.weaponRPM = 75; UMP.roundSpeed = 120; UMP.reloadTime = 1800; UMP.reloadType = "auto"; UMP.magazineCapacity = 25; UMP.shotsPerRound = 1; UMP.recoil = 3; UMP.casingEject = true; UMP.showTracers = true; UMP.accuracy = 3; UZI = new Object(); UZI.name = "UZI"; UZI.description = "UZI"; UZI.fireMode = "auto"; UZI.weaponGroup = "pistol"; UZI.damage = 2.5; UZI.headShotDamage = 3; UZI.weaponRPM = 60; UZI.roundSpeed = 120; UZI.reloadTime = 1800; UZI.reloadType = "auto"; UZI.magazineCapacity = 50; UZI.shotsPerRound = 1; UZI.recoil = 5; UZI.casingEject = true; UZI.showTracers = true; UZI.accuracy = 6; huntingRifle = new Object(); huntingRifle.name = "huntingRifle"; huntingRifle.description = "hunting rifle"; huntingRifle.weaponGroup = "rifle"; huntingRifle.fireMode = "semi"; huntingRifle.damage = 30; huntingRifle.headShotDamage = 40; huntingRifle.weaponRPM = 500; huntingRifle.roundSpeed = 150; huntingRifle.reloadTime = 1800; huntingRifle.penetrates = true; huntingRifle.goesThrough = 2; huntingRifle.pumpWeapon = false; huntingRifle.pumpTime = 800; huntingRifle.reloadType = "auto"; huntingRifle.magazineCapacity = 1; huntingRifle.shotsPerRound = 1; huntingRifle.accuracy = 1; huntingRifle.casingEject = true; huntingRifle.showTracers = true; huntingRifle.recoil = 10; barrett = new Object(); barrett.name = "barrett"; barrett.description = "barrett"; barrett.weaponGroup = "rifle"; barrett.fireMode = "semi"; barrett.damage = 40; barrett.headShotDamage = 100; barrett.weaponRPM = 500; barrett.roundSpeed = 150; barrett.reloadTime = 1800; barrett.penetrates = true; barrett.goesThrough = 5; barrett.pumpWeapon = true; barrett.pumpTime = 1200; barrett.reloadType = "auto"; barrett.magazineCapacity = 10; barrett.shotsPerRound = 1; barrett.accuracy = 1; barrett.casingEject = true; barrett.showTracers = true; barrett.recoil = 10; sawnOff = new Object(); sawnOff.name = "sawnOff"; sawnOff.description = "Sawn-off shotgun"; sawnOff.fireMode = "semi"; sawnOff.weaponGroup = "shotgun"; sawnOff.damage = 5; sawnOff.headShotDamage = 7; sawnOff.weaponRPM = 500; sawnOff.roundSpeed = 120; sawnOff.reloadTime = 2000; sawnOff.reloadType = "manual"; sawnOff.pumpWeapon = true; sawnOff.pumpTime = 400; sawnOff.magazineCapacity = 2; sawnOff.shotsPerRound = 6; sawnOff.accuracy = 15; sawnOff.casingEject = true; sawnOff.showTracers = true; sawnOff.recoil = 8; shotgun = new Object(); shotgun.name = "shotgun"; shotgun.description = "shotgun"; shotgun.fireMode = "semi"; shotgun.weaponGroup = "shotgun"; shotgun.damage = 3.5; shotgun.headShotDamage = 2.5; shotgun.weaponRPM = 500; shotgun.roundSpeed = 120; shotgun.reloadTime = 700; shotgun.reloadType = "manual"; shotgun.pumpWeapon = true; shotgun.pumpTime = 700; shotgun.magazineCapacity = 8; shotgun.shotsPerRound = 8; shotgun.accuracy = 5; shotgun.casingEject = true; shotgun.showTracers = true; shotgun.recoil = 5; M4A1 = new Object(); M4A1.name = "M4A1"; M4A1.description = "M4A1"; M4A1.fireMode = "auto"; M4A1.weaponGroup = "rifle"; M4A1.damage = 2.75; M4A1.headShotDamage = 5.5; M4A1.weaponRPM = 90; M4A1.roundSpeed = 150; M4A1.reloadTime = 1800; M4A1.reloadType = "auto"; M4A1.magazineCapacity = 30; M4A1.shotsPerRound = 1; M4A1.accuracy = 3; M4A1.casingEject = true; M4A1.showTracers = true; M4A1.recoil = 5; AK47 = new Object(); AK47.name = "AK47"; AK47.description = "AK47"; AK47.fireMode = "auto"; AK47.weaponGroup = "rifle"; AK47.damage = 4.5; AK47.headShotDamage = 5.5; AK47.weaponRPM = 101; AK47.roundSpeed = 120; AK47.reloadTime = 1800; AK47.reloadType = "auto"; AK47.magazineCapacity = 30; AK47.shotsPerRound = 1; AK47.accuracy = 5; AK47.casingEject = true; AK47.showTracers = true; AK47.recoil = 8; M249 = new Object(); M249.name = "M249"; M249.description = "M249 Minimi"; M249.fireMode = "auto"; M249.weaponGroup = "rifle"; M249.damage = 3.5; M249.headShotDamage = 4; M249.weaponRPM = 90; M249.roundSpeed = 120; M249.reloadTime = 3600; M249.reloadType = "auto"; M249.magazineCapacity = 200; M249.shotsPerRound = 1; M249.accuracy = 8; M249.casingEject = true; M249.showTracers = true; M249.recoil = 8; grenade = new Object(); grenade.name = "grenade"; grenade.description = "HAND GRENADES"; grenade.fireMode = "thrown"; grenade.damage = 3000; grenade.weaponRPM = 90; grenade.reloadTime = 1700; grenade.reloadType = "auto"; grenade.magazineCapacity = 1; grenade.shotsPerRound = 1; grenade.timer = 25; chainsaw = new Object(); chainsaw.name = "chainsaw"; chainsaw.description = "CHAINSAW"; chainsaw.fireMode = "auto"; chainsaw.weaponGroup = "rifle"; chainsaw.damage = 8; chainsaw.headShotDamage = 12; chainsaw.weaponRPM = 150; chainsaw.roundSpeed = 80; chainsaw.reloadTime = 1000; chainsaw.reloadType = "auto"; chainsaw.magazineCapacity = 99; chainsaw.shotsPerRound = 1; chainsaw.accuracy = 0; chainsaw.rangeType = "melee"; chainsaw.range = 120; chainsaw.casingEject = false; chainsaw.showTracers = false; chainsaw.recoil = 0; flameThrower = new Object(); flameThrower.name = "flameThrower"; flameThrower.fireMode = "auto"; flameThrower.weaponGroup = "rifle"; flameThrower.damage = 8; flameThrower.headShotDamage = 12; flameThrower.weaponRPM = 150; flameThrower.roundSpeed = 190; flameThrower.reloadTime = 800; flameThrower.reloadType = "auto"; flameThrower.magazineCapacity = 100; flameThrower.shotsPerRound = 1; flameThrower.accuracy = 0; flameThrower.rangeType = "melee"; flameThrower.range = 20; flameThrower.damageType = "burn"; flameThrower.casingEject = false; flameThrower.showTracers = false; flameThrower.recoil = 0; pistol.pointsRequired = 1; revolver.pointsRequired = 1; UMP.pointsRequired = 1; shotgun.pointsRequired = 1; chainsaw.pointsRequired = 1; sawnOff.pointsRequired = 1; huntingRifle.pointsRequired = 1; UZI.pointsRequired = 1; M4A1.pointsRequired = 1; AK47.pointsRequired = 1; barrett.pointsRequired = 1; weaponPoints = new Array(); weaponPoints.push("0", "13", "24", "50", "72", "92", "110", "130", "154", "180", "220"); pistol.found = true; revolver.found = false; huntingRifle.found = false; chainsaw.found = false; shotgun.found = false; sawnOff.found = false; grenade.found = false; UMP.found = false; UZI.found = false; M4A1.found = false; AK47.found = false; barrett.found = false; function fillWeaponMagazines() { swapWeapon(primaryWeapon); currentWeaponInHand = "primary"; ammoInMag = _root[primaryWeapon].magazineCapacity; primaryAmmo = _root[primaryWeapon].magazineCapacity; secondaryAmmo = _root[secondaryWeapon].magazineCapacity; } function switchWeapons() { if (((currentWeaponInHand == "primary") && (secondaryWeapon != undefined)) && (!reloading)) { primaryAmmo = ammoInMag; swapWeapon(secondaryWeapon); currentWeaponInHand = "secondary"; ammoInMag = secondaryAmmo; } else if ((!reloading) && (secondaryWeapon != undefined)) { secondaryAmmo = ammoInMag; swapWeapon(primaryWeapon); currentWeaponInHand = "primary"; ammoInMag = primaryAmmo; } } function weaponRackButtons(btnName) { _root.timeManager.timeMenu_bgDay[btnName].onRelease = function () { assignWeapon(btnName); }; } function weaponSlotButtons(btnName) { _root.timeManager.timeMenu_bgDay[btnName].onRelease = function () { unassignWeapon(btnName); }; _root.timeManager.timeMenu_bgDay[btnName].onRollOver = function () { if (_root[btnName + "WeaponSlot"] == "full") { _root.timeManager.timeMenu_bgDay["remove_" + btnName].alphaTo(100, 0.2); } }; _root.timeManager.timeMenu_bgDay[btnName].onRollOut = function () { _root.timeManager.timeMenu_bgDay["remove_" + btnName].alphaTo(0, 0.2); }; } function assignWeapon(wpnName) { if (_root[wpnName].found == true) { if ((primaryWeaponSlot == "empty") && (wpnName != secondaryWeapon)) { _root.timeManager.timeMenu_bgDay.needAWeapon.alphaTo(0, 0.2); primaryWeapon = _root[wpnName].name; primaryWeaponSlot = "full"; _root.timeManager.timeMenu_bgDay.primary.attachMovie(_root[wpnName].name + "_Icon", "primaryWeapon", this.getNextHighestDepth); swapWeapon(primaryWeapon); fillWeaponMagazines(); } else if ((secondaryWeaponSlot == "empty") && (wpnName != primaryWeapon)) { secondaryWeapon = _root[wpnName].name; secondaryWeaponSlot = "full"; _root.timeManager.timeMenu_bgDay.secondary.attachMovie(_root[wpnName].name + "_Icon", "secondaryWeapon", this.getNextHighestDepth); fillWeaponMagazines(); } } } function unassignWeapon(btnName) { _root.timeManager.timeMenu_bgDay[btnName][btnName + "Weapon"].removeMovieClip(); _root[btnName + "WeaponSlot"] = "empty"; _root[btnName + "Weapon"] = null; } currentWeapon = "pistol"; primaryWeapon = "pistol"; secondaryWeapon = null; primaryWeaponSlot = "full"; secondaryWeaponSlot = "empty"; currentWeaponInHand = "primary"; primaryAmmo = 0; secondaryAmmo = 0; ammoInMag = _root[primaryWeapon].magazineCapacity; primaryAmmo = _root[primaryWeapon].magazineCapacity; secondaryAmmo = _root[secondaryWeapon].magazineCapacity; function saveLevelData() { for (i in allLevels) { _root[allLevels[i]].zombiePoolSaved = _root[allLevels[i]].zombiePool; _root[allLevels[i]].zombieSpawnRateSaved = _root[allLevels[i]].spawnRate; _root[allLevels[i]].zombieTotalTypesSaved = _root[allLevels[i]].totalTypes; _root[allLevels[i]].zombieZombieTypesSaved = _root[allLevels[i]].zombieTypes.concat(); _root[allLevels[i]].findWeaponSaved = _root[allLevels[i]].findWeapon; _root[allLevels[i]].weaponFoundSaved = _root[allLevels[i]].weaponFound; for (p in allZombies) { _root[allLevels[i]][allZombies[p] + "Saved"] = _root[allLevels[i]][allZombies[p]]; } } } function loadLevelData() { for (i in allLevels) { i = levelUp - 1; _root[allLevels[i]].zombiePool = _root[allLevels[i]].zombiePoolSaved; _root[allLevels[i]].spawnRate = _root[allLevels[i]].zombieSpawnRateSaved; _root[allLevels[i]].totalTypes = _root[allLevels[i]].zombieTotalTypesSaved; _root[allLevels[i]].zombieTypes = _root[allLevels[i]].zombieZombieTypesSaved.concat(); _root[allLevels[i]].findWeapon = _root[allLevels[i]].findWeaponSaved; _root[allLevels[i]].weaponFound = _root[allLevels[i]].weaponFoundSaved; for (p in allZombies) { if (_root[allLevels[i]][allZombies[p] + "Saved"] != undefined) { _root[allLevels[i]][allZombies[p]] = _root[allLevels[i]][allZombies[p] + "Saved"]; } } break; } } function retryLevelAgain() { hero.isAlive = true; mainChar.gotoAndStop("alive"); wall.health = startOfLevelWallHealth; checkWallStatus(); loadLevelData(); retryLevel = true; loadTimeManager(); } allLevels = new Array(); allLevels.push("day_1", "day_2", "day_3", "day_4", "day_5", "day_6", "day_7", "day_8", "day_9", "day_10", "day_11", "day_12", "day_13", "day_14", "day_15", "day_16", "day_17", "day_18", "day_19", "day_20"); day_1 = new Object(); day_1.zombiePool = 10; day_1.zombieSlow = 6; day_1.zombieFast = 4; day_1.zombieTypes = new Array("zombieSlow", "zombieFast"); day_1.totalTypes = 2; day_1.spawnRate = 40; day_2 = new Object(); day_2.zombiePool = 16; day_2.zombieSlow = 10; day_2.zombieFast = 5; day_2.zombieFatWoman = 1; day_2.zombieTypes = new Array("zombieFast", "zombieSlow", "zombieFatWoman"); day_2.totalTypes = 3; day_2.spawnRate = 40; day_3 = new Object(); day_3.zombiePool = 18; day_3.zombieSlow = 8; day_3.zombieFast = 6; day_3.zombieSprint = 1; day_3.zombieFatMan = 1; day_3.zombiePriest = 1; day_3.zombieDropRevolver = 1; day_3.findWeapon = true; day_3.weaponFound = "revolver"; day_3.zombieTypes = new Array("zombieSlow", "zombieDropRevolver", "zombieFast", "zombieSprint", "zombieFatMan", "zombiePriest"); day_3.totalTypes = 6; day_3.spawnRate = 40; day_4 = new Object(); day_4.zombieTypes = new Array("zombieSlow", "zombieFast", "zombieDog", "zombieSprint", "zombieFatMan", "zombieFatWoman", "zombieMechanic"); day_4.totalTypes = 7; day_4.zombiePool = 25; day_4.zombieSlow = 10; day_4.zombieFast = 6; day_4.zombieSprint = 4; day_4.zombieDog = 1; day_4.zombieFatMan = 1; day_4.zombieFatWoman = 2; day_4.zombieMechanic = 1; day_4.spawnRate = 40; day_5 = new Object(); day_5.zombieTypes = new Array("zombieSlow", "zombieFast", "zombieDog", "zombieSprint", "zombieFatMan", "zombieFatWoman", "zombieNewsReporter", "zombieNewsCameraman"); day_5.totalTypes = 8; day_5.zombiePool = 30; day_5.zombieSlow = 5; day_5.zombieFast = 10; day_5.zombieDog = 4; day_5.zombieSprint = 4; day_5.zombieFatMan = 2; day_5.zombieFatWoman = 3; day_5.zombieNewsReporter = 1; day_5.zombieNewsCameraman = 1; day_5.spawnRate = 40; day_6 = new Object(); day_6.zombieTypes = new Array("zombieDropShotgun", "zombieFatCop", "zombieFatMan", "zombieFatWoman", "zombieSlow", "zombieFast", "zombieSprint", "zombieDog"); day_6.totalTypes = 8; day_6.zombiePool = 26; day_6.zombieSlow = 7; day_6.zombieFast = 7; day_6.zombieSprint = 3; day_6.zombieDog = 2; day_6.zombieFatMan = 2; day_6.zombieFatWoman = 3; day_6.zombieFatCop = 1; day_6.zombieDropShotgun = 1; day_6.findWeapon = true; day_6.weaponFound = "shotgun"; day_6.spawnRate = 40; day_7 = new Object(); day_7.zombieTypes = new Array("zombieFatMan", "zombieFatWoman", "zombieSlow", "zombieSprint", "zombieFast", "zombieDog"); day_7.totalTypes = 6; day_7.zombiePool = 33; day_7.zombieSlow = 10; day_7.zombieFast = 8; day_7.zombieSprint = 5; day_7.zombieDog = 2; day_7.zombieFatMan = 5; day_7.zombieFatWoman = 3; day_7.spawnRate = 40; day_8 = new Object(); day_8.zombieTypes = new Array("zombieFatMan", "zombieFatWoman", "zombieSlow", "zombieSprint", "zombieFast", "zombieDog"); day_8.totalTypes = 6; day_8.zombiePool = 40; day_8.zombieSlow = 5; day_8.zombieFast = 10; day_8.zombieSprint = 9; day_8.zombieFatMan = 6; day_8.zombieFatWoman = 5; day_8.zombieDog = 5; day_8.spawnRate = 40; day_9 = new Object(); day_9.zombieTypes = new Array("zombieSlow", "zombieFast", "zombieDog", "zombieSprint", "zombieFatWomanSprint"); day_9.totalTypes = 5; day_9.zombiePool = 34; day_9.zombieSlow = 10; day_9.zombieFast = 10; day_9.zombieSprint = 10; day_9.zombieDog = 3; day_9.zombieFatWomanSprint = 1; day_9.spawnRate = 40; day_10 = new Object(); day_10.zombieTypes = new Array("zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow", "zombieDog"); day_10.totalTypes = 6; day_10.zombiePool = 30; day_10.zombieSlow = 10; day_10.zombieFast = 10; day_10.zombieSprint = 4; day_10.zombieDog = 2; day_10.zombieFatWomanSprint = 2; day_10.zombieFatManSprint = 2; day_10.spawnRate = 35; day_11 = new Object(); day_11.zombieTypes = new Array("zombieFatWoman", "zombieFatMan", "zombiePrisoner", "zombieSprint", "zombieFast", "zombieSlow"); day_11.totalTypes = 6; day_11.zombiePool = 40; day_11.zombieSlow = 5; day_11.zombieFast = 5; day_11.zombieSprint = 10; day_11.zombiePrisoner = 10; day_11.zombieFatMan = 5; day_11.zombieFatWoman = 5; day_11.spawnRate = 35; day_12 = new Object(); day_12.zombieTypes = new Array("zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow", "zombieDog"); day_12.totalTypes = 5; day_12.zombiePool = 45; day_12.zombieSlow = 15; day_12.zombieFast = 10; day_12.zombieSprint = 10; day_12.zombieDog = 5; day_12.zombieFatManSprint = 5; day_12.spawnRate = 35; day_13 = new Object(); day_13.zombieTypes = new Array("zombieFatCop", "zombieSWAT", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow", "zombieDog"); day_13.totalTypes = 7; day_13.zombiePool = 35; day_13.zombieSlow = 5; day_13.zombieFast = 5; day_13.zombieSprint = 10; day_13.zombieDog = 5; day_13.zombieFatManSprint = 5; day_13.zombieSWAT = 1; day_13.zombieFatCop = 4; day_13.spawnRate = 35; day_14 = new Object(); day_14.zombieTypes = new Array("zombieFatMan", "zombieFatWoman", "zombieFatCop", "zombieSWAT", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow", "zombieDog"); day_14.totalTypes = 9; day_14.zombiePool = 40; day_14.zombieSlow = 10; day_14.zombieFast = 5; day_14.zombieSprint = 10; day_14.zombieDog = 3; day_14.zombieFatManSprint = 2; day_14.zombieSWAT = 5; day_14.zombieFatCop = 1; day_14.zombieFatWoman = 2; day_14.zombieFatMan = 2; day_14.spawnRate = 35; day_15 = new Object(); day_15.zombieTypes = new Array("zombieFatMan", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow", "zombieDog"); day_15.totalTypes = 8; day_15.zombiePool = 45; day_15.zombieSlow = 15; day_15.zombieFast = 10; day_15.zombieSprint = 10; day_15.zombieDog = 3; day_15.zombieFatManSprint = 1; day_15.zombieFatWomanSprint = 1; day_15.zombieFatWoman = 2; day_15.zombieFatMan = 3; day_15.spawnRate = 35; day_16 = new Object(); day_16.zombieTypes = new Array("zombieFatMan", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow"); day_16.totalTypes = 7; day_16.zombiePool = 50; day_16.zombieSlow = 10; day_16.zombieFast = 10; day_16.zombieSprint = 10; day_16.zombieFatManSprint = 5; day_16.zombieFatWomanSprint = 5; day_16.zombieFatWoman = 5; day_16.zombieFatMan = 5; day_16.spawnRate = 35; day_17 = new Object(); day_17.zombieTypes = new Array("zombieSoldier", "zombieFatMan", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow"); day_17.totalTypes = 8; day_17.zombiePool = 55; day_17.zombieSlow = 10; day_17.zombieFast = 10; day_17.zombieSprint = 10; day_17.zombieFatManSprint = 5; day_17.zombieFatWomanSprint = 5; day_17.zombieFatWoman = 5; day_17.zombieFatMan = 9; day_17.zombieSoldier = 1; day_17.spawnRate = 35; day_18 = new Object(); day_18.zombieTypes = new Array("zombieFatCop", "zombieFatMan", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow"); day_18.totalTypes = 8; day_18.zombiePool = 55; day_18.zombieSlow = 10; day_18.zombieFast = 10; day_18.zombieSprint = 10; day_18.zombieFatManSprint = 5; day_18.zombieFatWomanSprint = 5; day_18.zombieFatWoman = 5; day_18.zombieFatMan = 7; day_18.zombieFatCop = 3; day_18.spawnRate = 35; day_19 = new Object(); day_19.zombieTypes = new Array("zombieClown", "zombieSoldier", "zombieFatCop", "zombieFatMan", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow"); day_19.totalTypes = 10; day_19.zombiePool = 66; day_19.zombieSlow = 5; day_19.zombieFast = 10; day_19.zombieSprint = 15; day_19.zombieFatManSprint = 3; day_19.zombieFatWomanSprint = 7; day_19.zombieFatWoman = 5; day_19.zombieFatMan = 7; day_19.zombieFatCop = 3; day_19.zombieSoldier = 10; day_19.zombieClown = 1; day_19.spawnRate = 35; day_20 = new Object(); day_20.zombieTypes = new Array("zombieSoldier", "zombieFatCop", "zombieFatMan", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow"); day_20.totalTypes = 9; day_20.zombiePool = 71; day_20.zombieSlow = 5; day_20.zombieFast = 10; day_20.zombieSprint = 15; day_20.zombieFatManSprint = 3; day_20.zombieFatWomanSprint = 7; day_20.zombieFatWoman = 5; day_20.zombieFatMan = 7; day_20.zombieFatCop = 3; day_20.zombieSoldier = 15; day_20.zombieClown = 1; day_20.spawnRate = 35; saveLevelData(); function stopMainMusic() { _root.bgMusic.stop(); } bgMusic = new Sound(musicAmbience); bgMusic.attachSound("inGameMusic"); bgMusic.setVolume(10); musicIsPlaying = true; ambientSound = new Sound(musicAmbience); ambientSound.attachSound("BGAmbience"); ambientSound.setVolume(10); ambientSound.start(0, 999999); function checkPenetration() { if (_root[currentWeapon].penetrates == true) { roundsOnScreen[k].penetrateCount++; if (roundsOnScreen[k].penetrateCount >= _root[currentWeapon].goesThrough) { enemyOnScreen[j].ref.penetrateCount.text = roundsOnScreen[k].penetrateCount; roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } else { roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } function chargeThrow() { throwCharge++; } function thrownWeapon(weaponName) { if ((ammoInMag >= 1) && (reloading == false)) { clearInterval(chargingThrow); ammoInMag = ammoInMag - 1; if (_root.throwCharge >= _root.throwChargeMax) { _root.throwCharge = _root.throwChargeMax; } thrownNumber++; var _local4 = _root.attachMovie(_root[currentWeapon].name, "thrown" + thrownNumber, thrownNumber + 37000); thrownWeaponsOnScreen.push({ref:_root["thrown" + _local4]}); var _local5 = new Object(); _local5.x = mainGunRef.barrelEnd._x; _local5.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local5); _local4.grenadeGraph._rotation = random(360); _local4._x = _local5.x - random(50); _local4._y = _local5.y; _local4.angle = currentAngle - random(_root[currentWeapon].accuracy); _local4._rotation = round.angle; _local4.initGravity = false; _local4.thrownWeaponTimer = 0; _local4.onEnterFrame = function () { this.thrownWeaponTimer++; if (this.initGravity == false) { this.ySpeed = _root.ySpeed; this.xSpeed = -_root.throwCharge; this.gravity = _root.gravity; this.bounce = _root.bounce; this.ground = _root.mainChar._y + 100; this.initGravity = true; _root.throwCharge = _root.throwChargeMin; } if (this._y < this.ground) { this.ySpeed = this.ySpeed + this.gravity; } else if (this.ySpeed > (this.gravity * 4)) { this._y = this.ground; this.ySpeed = this.ySpeed * (-this.bounce); } else { this.ySpeed = 0; this._y = this.ground; } this._y = this._y + this.ySpeed; if (this.xSpeed < 2) { this._x = this._x + this.xSpeed; this.xSpeed = this.xSpeed * 0.95; this.grenadeGraph._rotation = this.grenadeGraph._rotation + (random(4) + 3); } if (this.thrownWeaponTimer >= _root[currentWeapon].timer) { explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000); _root["grensplosion" + explosionNumber]._x = this._x; _root["grensplosion" + explosionNumber]._y = this._y; _root["grensplosion" + explosionNumber].play; this.thrownWeaponTimer = 0; for (s in aliveZombies) { zombieExplodeCount++; var _local3 = Math.round(Math.sqrt(((aliveZombies[s].ref._x - this._x) * (aliveZombies[s].ref._x - this._x)) + (((aliveZombies[s].ref._y + 20) - this._y) * ((aliveZombies[s].ref._y + 20) - this._y)))); aliveZombies[s].ref.zombieGrenProx.text = _local3; if (_local3 < 105) { aliveZombies[s].health = aliveZombies[s].health - 1000; if (((aliveZombies[s].health <= 0) && (aliveZombies[s].dead == false)) && (aliveZombies[s].beingExploded == false)) { aliveZombies[s].ref.stopTween(); aliveZombies[s].dead = true; aliveZombies[s].beingExploded = true; aliveZombies[s].ref.gotoAndPlay("exploded1"); deathSound = new Sound(stageBG); if (aliveZombies[s].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); zombiesKilled++; aliveZombies[s].dead = true; aliveZombies[s].ref.gotoAndPlay("exploded1"); aliveZombies.splice(s, 1); } } } delete this.onEnterFrame; removeMovieClip(this); } }; } } function blowThisZombie(zombieToExplode) { zombieToExplode.gotoAndPlay("exploded1"); } thrownNumber = 0; explosionNumber = 0; zombieExplodeCount = 0; throwCharge = 0; throwChargeMin = 15; throwChargeMax = 50; ySpeed = -15; xSpeed = -32; gravity = 3; bounce = 0.5; ground = _root.mainChar._y + 100; function activateHelpers(numberToActivate) { z = -1; while (z < maxHelpers) { if (numberToActivate > 0) { numberToActivate--; helpersOnScreen[z].active = true; helpersOnScreen[z].killed = false; helpersOnScreen[z].running = false; helpersOnScreen[z].ammoInMag = helpersOnScreen[z].maxAmmo; } else { helpersOnScreen[z].active = false; } placeHelpers(z); z++; } } function placeHelpers(numberToPlace) { p = -1; while (p < totalHelpers) { if (helpersOnScreen[p].active == true) { helpersOnScreen[p].ref.gotoAndStop(1); helpersOnScreen[p].ref.helperMainGun.gotoAndStop(1); helpersOnScreen[p].running = false; helpersOnScreen[p].helperReloading = false; helpersOnScreen[p].currentShotDelay = 50; if (helpersOnScreen[p].alreadyPlaced == false) { helpersOnScreen[p].alreadyPlaced = true; decorateHelper(helpersOnScreen[p].ref._name); } helpersOnScreen[p].ref._visible = true; helpersOnScreen[p].ref.onEnterFrame = function () { _root.survivorHelperFire(this._name); }; } else { helpersOnScreen[p].active = false; helpersOnScreen[p].killed = true; helpersOnScreen[p].alreadyPlaced = false; helpersOnScreen[p].ref._visible = false; delete helpersOnScreen[p].ref.onEnterFrame; } p++; } } function decorateHelper(helperName) { _root[helperName].helperMainGun.helperGun.gotoAndStop(_root[helperName + "_Object"].currentWeapon); randomTorsoColour = torsoColours[random(torsoColours.length)]; _root[helperName].helperMainGun.dummyHead.gotoAndStop("survivor_head" + random(10)); _root[helperName].helperMainGun.dummyFrontHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x); _root[helperName].helperMainGun.dummyBackHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x); _root[helperName].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[helperName].dummyTorso.torsoAddons.gotoAndStop(randomTorsoAccessory); _root[helperName].dummyTorso.torso.colorTo(randomTorsoColour, 0); _root[helperName].helperMainGun.dummyFrontUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root[helperName].helperMainGun.dummyFrontLowerArm.lowerArm.colorTo(randomTorsoColour, 0); _root[helperName].helperMainGun.dummyBackUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root[helperName].helperMainGun.dummyBackLowerArm.lowerArm.colorTo(randomTorsoColour, 0); randomLegColour = legColours[random(legColours.length)]; _root[helperName].dummyFrontUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root[helperName].dummyFrontLowerLeg.lowerLeg.colorTo(randomLegColour, 0); _root[helperName].dummyBackUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root[helperName].dummyBackLowerLeg.lowerLeg.colorTo(randomLegColour, 0); _root[helperName].cacheAsBitmap = true; } function helperFinishedLoad(firedBy) { _root[firedBy + "_Object"].ammoInMag = _root[firedBy + "_Object"].maxAmmo; _root[firedBy + "_Object"].helperReloading = false; clearInterval(_root[firedBy + "Reload"]); } function survivorHelperFire(firedBy) { _root[firedBy + "_Object"].running = false; _root[firedBy + "_Object"].currentShotDelay--; runTimer--; if (((gamePaused == false) && (_root[firedBy + "_Object"].currentShotDelay <= 0)) && (_root[firedBy + "_Object"].ammoInMag >= 1)) { _root[firedBy + "_Object"].firing = false; _root[firedBy + "_Object"].currentShotDelay = 50 + random(10); if (((wall.health < 750) && (_root[firedBy + "_Object"].running == false)) && (runTimer <= 0)) { _root[firedBy].helperMainGun.gotoAndPlay("scared"); _root[firedBy].gotoAndPlay("runAway"); _root[firedBy + "_Object"].running = true; runTimer = runTimerMax; delete _root[firedBy].onEnterFrame; } if ((_root[firedBy + "_Object"].helperReloading == false) && (_root[firedBy + "_Object"].running == false)) { _root[firedBy].helperMainGun.gotoAndStop("handgun_firing"); clearInterval(_root[firedBy + "Reload"]); if (_root[firedBy + "_Object"].firing == false) { _root[firedBy + "_Object"].firing = true; for (p in aliveZombies) { _root[firedBy].proxX = _root[firedBy]._x - aliveZombies[p].ref._x; if (((_root[firedBy].proxX < 600) && (aliveZombies[p].ref._y >= (_root[firedBy]._y - 40))) && (aliveZombies[p].ref._y <= (_root[firedBy]._y + 50))) { bullet++; _root[firedBy + "_Object"].ammoInMag--; _root[firedBy].helperMainGun.helperGun.muzzleFlash.play(); firingHelperSound = new Sound(firedBy); firingHelperSound.attachSound(("sound_" + _root[firedBy + "_Object"].currentWeapon) + "Fire"); firingHelperSound.setVolume(40); firingHelperSound.start(0, 1); var _local4 = new Object(); _local4.x = _root[firedBy].helperMainGun.helperGun.barrelEnd._x; _local4.y = _root[firedBy].helperMainGun.helperGun.barrelEnd._y; _root[firedBy].localToGlobal(_local4); var helperRound = _root.attachMovie("round", "helperRound" + bullet, bullet + 100); helperRound.gotoAndStop("off"); helperRound._x = _local4.x; helperRound._y = _local4.y; helperRound.angle = random(8) - 4; helperRound._rotation = helperRound.angle; helperRound.onEnterFrame = function () { var _local2 = Math.cos((helperRound.angle * Math.PI) / 180) * 90; var _local3 = Math.sin((helperRound.angle * Math.PI) / 180) * 80; this._x = this._x - _local2; this._y = this._y - _local3; }; _root[firedBy].helperMainGun.gotoAndPlay("fire"); roundsOnScreen.push({ref:_root["helperRound" + bullet], damage:_root[_root[firedBy + "_Object"].currentWeapon].damage, headShotDamage:_root[_root[firedBy + "_Object"].currentWeapon].headShotDamage}); break; } } } } } else if (((_root[firedBy + "_Object"].ammoInMag <= 0) && (_root[firedBy + "_Object"].helperReloading == false)) && (_root[firedBy + "_Object"].running == false)) { _root[firedBy].helperMainGun.gotoAndPlay("handgun_reload"); _root[firedBy + "_Object"].helperReloading = true; _root[firedBy + "Reload"] = setInterval(helperFinishedLoad, 2500, firedBy); } } helpers = 7; totalHelpers = 7; totalHelpersCount = 0; maxHelpers = 7; helperTotal = 0; helpersToRemove = 0; currentRemove = 0; removeCount = 0; runTimer = 20; runTimerMax = 20; survivorCount = 0; numberToActivate = 0; numberToDeactivate = 0; activateCount = 0; endOfArray = 0; AIHelp0_Object = new Object(); AIHelp0_Object.currentWeapon = "snubnose"; AIHelp0_Object.active = false; AIHelp0_Object.maxAmmo = _root["" + AIHelp0_Object.currentWeapon].magazineCapacity; AIHelp0_Object.ammoInMag = AIHelp0_Object.maxAmmo; AIHelp0_Object.helperReloading = false; AIHelp0_Object.running = false; AIHelp1_Object.firing = false; AIHelp1_Object = new Object(); AIHelp1_Object.currentWeapon = "pistol"; AIHelp1_Object.active = false; AIHelp1_Object.maxAmmo = _root["" + AIHelp1_Object.currentWeapon].magazineCapacity; AIHelp1_Object.ammoInMag = AIHelp1_Object.maxAmmo; AIHelp1_Object.helperReloading = false; AIHelp1_Object.running = false; AIHelp1_Object.firing = false; AIHelp2_Object = new Object(); AIHelp2_Object.currentWeapon = "pistol"; AIHelp2_Object.active = false; AIHelp2_Object.maxAmmo = _root["" + AIHelp2_Object.currentWeapon].magazineCapacity; AIHelp2_Object.ammoInMag = AIHelp2_Object.maxAmmo; AIHelp2_Object.helperReloading = false; AIHelp2_Object.running = false; AIHelp2_Object.firing = false; AIHelp3_Object = new Object(); AIHelp3_Object.currentWeapon = "revolver"; AIHelp3_Object.active = false; AIHelp3_Object.maxAmmo = _root["" + AIHelp3_Object.currentWeapon].magazineCapacity; AIHelp3_Object.ammoInMag = AIHelp3_Object.maxAmmo; AIHelp3_Object.helperReloading = false; AIHelp3_Object.running = false; AIHelp3_Object.firing = false; AIHelp4_Object = new Object(); AIHelp4_Object.currentWeapon = "snubnose"; AIHelp4_Object.active = false; AIHelp4_Object.maxAmmo = _root["" + AIHelp4_Object.currentWeapon].magazineCapacity; AIHelp4_Object.ammoInMag = AIHelp4_Object.maxAmmo; AIHelp4_Object.helperReloading = false; AIHelp4_Object.running = false; AIHelp4_Object.firing = false; AIHelp5_Object = new Object(); AIHelp5_Object.currentWeapon = "huntingRifle"; AIHelp5_Object.active = false; AIHelp5_Object.maxAmmo = _root["" + AIHelp5_Object.currentWeapon].magazineCapacity; AIHelp5_Object.ammoInMag = AIHelp5_Object.maxAmmo; AIHelp5_Object.helperReloading = false; AIHelp5_Object.running = false; AIHelp5_Object.firing = false; helpersOnScreen = new Array(); while (totalHelpersCount < totalHelpers) { helpersOnScreen.push({ref:_root["AIHelp" + totalHelpersCount], active:false, alreadyPlaced:false, killed:false, running:false}); totalHelpersCount++; } placeHelpers(6); function checkWallStatus() { if ((wall.health == wall.maxHealth) || (wall.health >= ((wall.maxHealth * 91) / 100))) { _root.theWall.gotoAndStop("full"); wall.destroyed = false; } else if ((wall.health <= ((wall.maxHealth * 90) / 100)) && (wall.health >= ((wall.maxHealth * 71) / 100))) { _root.theWall.gotoAndStop("90_PERCENT"); wall.destroyed = false; } else if ((wall.health <= ((wall.maxHealth * 70) / 100)) && (wall.health >= ((wall.maxHealth * 51) / 100))) { _root.theWall.gotoAndStop("70_PERCENT"); wall.destroyed = false; } else if ((wall.health <= ((wall.maxHealth * 50) / 100)) && (wall.health >= ((wall.maxHealth * 31) / 100))) { _root.theWall.gotoAndStop("50_PERCENT"); wall.destroyed = false; } else if ((wall.health <= ((wall.maxHealth * 30) / 100)) && (wall.health >= ((wall.maxHealth * 11) / 100))) { _root.theWall.gotoAndStop("30_PERCENT"); wall.destroyed = false; } else if (wall.health <= ((wall.maxHealth * 10) / 100)) { _root.theWall.gotoAndStop("10_PERCENT"); wall.destroyed = false; } else if ((wall.health <= 0) && (!wallAnimatedDestroyed)) { _root.theWall.gotoAndStop("destroyed"); } } wall = new Object(); wall.health = 10000; wall.maxHealth = 10000; wall.destroyed = false; startOfLevelWallHealth = wall.health;
Instance of Symbol 1172 MovieClip "bgImage" in Frame 5
/* no clip actions */
Instance of Symbol 1175 MovieClip "stageBG" in Frame 5
onClipEvent (load) { _root.fireButton(this._name); }
Instance of Symbol 1181 MovieClip "blockFront" in Frame 5
onClipEvent (load) { _visible = false; }
Instance of Symbol 1183 MovieClip "blockTop" in Frame 5
onClipEvent (load) { _visible = false; }
Instance of Symbol 1185 MovieClip "blockBack" in Frame 5
onClipEvent (load) { _visible = false; }
Instance of Symbol 1186 MovieClip "blockBottom" in Frame 5
onClipEvent (load) { _visible = false; }
Instance of Symbol 25 MovieClip "game" in Frame 5
onClipEvent (load) { _root.gameStopStart(this._name); }
Instance of Symbol 25 MovieClip "makeEnemy" in Frame 5
onClipEvent (load) { _root.enemyStopStart(this._name); }
Instance of Symbol 1438 MovieClip in Frame 5
on (release) { _root.loadOptions(); } on (rollOver) { this.menuText.alphaTo(100, 0.5, "easeOutSine"); } on (rollOut) { this.menuText.alphaTo(0, 0.8, "easeOutSine"); }
Symbol 4 MovieClip [performanceTester] Frame 1
function doEnterFrame() { f++; if ((f % c) == 0) { var _local2 = getTimer(); var _local3 = _local2 - lastMeasured; lastMeasured = _local2; var _local1 = (c / _local3) * 1000; framerate_txt.text = "fps = " + String(setFloatPrecision(_local1, 2)); createGraphPixel(f / c, displayRoot.bg._height - _local1); } } function createBackdrop() { var _local4 = [2, 128, 40, false, "normal", "round", "round", 3]; var _local1 = 200; bgWidth = _local1; var _local3 = 120; var _local2 = createRectangle(displayRoot, "bg", 16777215, 100, _local1, _local3, _local4); _local2._x = 10; _local2._y = 50; } function createGraphDisplay(yval) { var _local1 = createMc(displayRoot.bg, "displayClip"); _local1.lineStyle(1, 10485760, 70, false, "normal", "round", "round", 3); if (yval == undefined) { yval = displayRoot.bg._height - 12; } _local1.moveTo(1, yval); } function createGraphPixel(x, y) { var _local1 = x % bgWidth; if (_local1 == 0) { displayRoot.bg.displayClip.removeMovieClip(); createGraphDisplay(y); } if (_local1 > 0) { history.push({frame:x * 10, fps:y}); displayRoot.bg.displayClip.lineTo(_local1, y); } } function setFloatPrecision(inValue, decimals) { d = Math.pow(10, decimals); return(Math.round(inValue * d) / d); } function createRectangle(attachTimeLine, idName, bgCol, alpha, width, height, lineStyle, depth) { if (depth == undefined) { depth = attachTimeLine.getNextHighestDepth(); } var _local1 = attachTimeLine.createEmptyMovieClip(idName, depth); _local1.beginFill(bgCol, alpha); _local1.lineStyle.apply(_local1, lineStyle); _local1.lineTo(0, height); _local1.lineTo(width, height); _local1.lineTo(width, 0); _local1.lineTo(0, 0); return(_local1); } function createMc(attachTimeLine, idName, depth, dynamicNaming) { if (depth == undefined) { depth = attachTimeLine.getNextHighestDepth(); } if (dynamicNaming) { var _local2 = attachTimeLine.createEmptyMovieClip(idName + String(depth), depth); } else { var _local2 = attachTimeLine.createEmptyMovieClip(idName, depth); } return(_local2); } var displayRoot = this; var history; var lastMeasured = getTimer(); var f = 0; var c = 10; var bgWidth; createBackdrop(); createGraphDisplay(); this.onEnterFrame = doEnterFrame; this.onPress = function () { this.onMouseMove = function () { updateAfterEvent(); }; this.startDrag(); }; this.onRelease = function () { this.onMouseMove = null; this.stopDrag(); };
Symbol 77 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 12
stop();
Symbol 84 MovieClip Frame 22
stop();
Symbol 84 MovieClip Frame 31
stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 1
stop();
Instance of Symbol 109 MovieClip "dummyHead" in Symbol 112 MovieClip Frame 1
/* no clip actions */
Symbol 112 MovieClip Frame 18
gotoAndStop ("handgun_fire");
Symbol 112 MovieClip Frame 91
gotoAndStop ("handgun_fire");
Symbol 112 MovieClip Frame 101
stop();
Symbol 113 MovieClip [survivorDummy] Frame 1
stop();
Symbol 113 MovieClip [survivorDummy] Frame 33
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 1
Symbol 260 MovieClip Frame 1
stop();
Symbol 300 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 1
stop();
Symbol 410 MovieClip [bloodPack1] Frame 1
stop();
Symbol 410 MovieClip [bloodPack1] Frame 9
stop();
Symbol 410 MovieClip [bloodPack1] Frame 19
stop();
Symbol 410 MovieClip [bloodPack1] Frame 26
stop();
Symbol 410 MovieClip [bloodPack1] Frame 34
stop();
Symbol 410 MovieClip [bloodPack1] Frame 41
stop();
Symbol 410 MovieClip [bloodPack1] Frame 50
stop();
Symbol 410 MovieClip [bloodPack1] Frame 58
stop();
Symbol 410 MovieClip [bloodPack1] Frame 67
stop();
Symbol 424 MovieClip [zombieDog] Frame 1
_root.zombieGroanSound("dog");
Instance of Symbol 412 MovieClip "torso" in Symbol 424 MovieClip [zombieDog] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 412 MovieClip "reach" in Symbol 424 MovieClip [zombieDog] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 424 MovieClip [zombieDog] Frame 10
gotoAndPlay ("walk1");
Symbol 424 MovieClip [zombieDog] Frame 32
stop();
Symbol 424 MovieClip [zombieDog] Frame 76
stop();
Symbol 424 MovieClip [zombieDog] Frame 103
gotoAndPlay ("idlestop1");
Symbol 424 MovieClip [zombieDog] Frame 147
gotoAndPlay ("eating");
Instance of Symbol 412 MovieClip "collision" in Symbol 427 MovieClip [round] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 427 MovieClip [round] Frame 2
stop();
Symbol 427 MovieClip [round] Frame 3
stop();
Symbol 434 MovieClip [bloodPack2] Frame 1
stop();
Instance of Symbol 439 MovieClip in Symbol 440 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 442 MovieClip in Symbol 443 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 451 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 16
stop();
Symbol 451 MovieClip Frame 26
stop();
Symbol 451 MovieClip Frame 33
stop();
Symbol 451 MovieClip Frame 41
stop();
Symbol 451 MovieClip Frame 48
stop();
Symbol 451 MovieClip Frame 57
stop();
Symbol 451 MovieClip Frame 65
stop();
Symbol 451 MovieClip Frame 74
stop();
Symbol 650 MovieClip [newZombie] Frame 1
_root.zombieGroanSound("fast");
Instance of Symbol 440 MovieClip "dummyHead" in Symbol 650 MovieClip [newZombie] Frame 1
/* no clip actions */
Instance of Symbol 412 MovieClip "head" in Symbol 650 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 412 MovieClip "legs" in Symbol 650 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 412 MovieClip "torso" in Symbol 650 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 412 MovieClip "reach" in Symbol 650 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 650 MovieClip [newZombie] Frame 35
gotoAndPlay ("walk1");
Symbol 650 MovieClip [newZombie] Frame 41
_root.zombieGroanSound("slow");
Symbol 650 MovieClip [newZombie] Frame 72
gotoAndPlay ("walk2");
Symbol 650 MovieClip [newZombie] Frame 80
_root.zombieGroanSound("Sprint");
Symbol 650 MovieClip [newZombie] Frame 96
gotoAndPlay ("walk3");
Symbol 650 MovieClip [newZombie] Frame 163
gotoAndPlay ("idlestop1");
Symbol 650 MovieClip [newZombie] Frame 178
_root.zombieHitWallSound();
Symbol 650 MovieClip [newZombie] Frame 187
gotoAndPlay ("idlestop1");
Symbol 650 MovieClip [newZombie] Frame 214
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 235
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 261
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 288
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 309
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 337
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 376
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 409
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 452
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 479
_root.hero.isAlive = false;
Symbol 650 MovieClip [newZombie] Frame 532
gotoAndPlay ("eat");
Symbol 650 MovieClip [newZombie] Frame 565
stop();
Symbol 662 MovieClip Frame 1
stop();
Symbol 667 MovieClip Frame 1
stop();
Symbol 667 MovieClip Frame 10
stop();
Symbol 670 MovieClip [grenade] Frame 1
stop();
Symbol 671 MovieClip [explosion_grenade] Frame 2
boomSound = new Sound(stageBG); boomSound.attachSound("sound_explosion"); boomSound.setVolume(100); boomSound.start(0, 1);
Symbol 671 MovieClip [explosion_grenade] Frame 59
stop(); removeMovieClip(this);
Symbol 673 MovieClip [shellcasing_pistol_3] Frame 20
removeMovieClip(this);
Symbol 674 MovieClip [shellcasing_Pistol_1] Frame 21
removeMovieClip(this);
Symbol 675 MovieClip [shellcasing_Pistol_2] Frame 21
removeMovieClip(this);
Symbol 676 MovieClip [shellcasing_rifle_1] Frame 19
stop(); removeMovieClip(this);
Symbol 677 MovieClip [shellcasing_rifle_2] Frame 19
stop(); removeMovieClip(this);
Symbol 678 MovieClip [shellcasing_rifle_3] Frame 19
stop(); removeMovieClip(this);
Symbol 680 MovieClip [shellcasing_Shotgun1] Frame 36
removeMovieClip(this);
Symbol 681 MovieClip [shellcasing_Shotgun2] Frame 37
removeMovieClip(this);
Symbol 731 MovieClip [soundHolder] Frame 1
stop();
Symbol 746 MovieClip Frame 1
stop();
Symbol 749 MovieClip Frame 1
stop();
Symbol 750 MovieClip [optionsMenu] Frame 1
stop();
Instance of Symbol 743 MovieClip "MAIN MENU" in Symbol 750 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Instance of Symbol 743 MovieClip "RESUME" in Symbol 750 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Instance of Symbol 743 MovieClip "QUALITY" in Symbol 750 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Symbol 766 Button
on (release) { _root.loadJournalFromLoadOut(); }
Instance of Symbol 809 MovieClip "barrett" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 809 MovieClip "chainsaw" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 809 MovieClip "pistol" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 809 MovieClip "revolver" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 809 MovieClip "UMP" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 809 MovieClip "huntingRifle" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 809 MovieClip "AK47" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 809 MovieClip "M4A1" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 809 MovieClip "shotgun" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 809 MovieClip "sawnOff" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 809 MovieClip "UZI" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 811 MovieClip "secondary" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 811 MovieClip "primary" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Symbol 825 Button
on (release) { _root.closeManager(); }
Symbol 831 Button
on (release) { _root.confirmResults(); }
Symbol 866 Button
on (release) { _root.confirmTimeManagement(); }
Instance of Symbol 865 MovieClip "barricadeMinus" in Symbol 877 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 865 MovieClip "weaponsMinus" in Symbol 877 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 865 MovieClip "survivorsMinus" in Symbol 877 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 865 MovieClip "barricadePlus" in Symbol 877 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 865 MovieClip "weaponsPlus" in Symbol 877 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 865 MovieClip "survivorsPlus" in Symbol 877 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Symbol 878 MovieClip [timeManager] Frame 1
stop();
Symbol 878 MovieClip [timeManager] Frame 2
stop();
Instance of Symbol 920 MovieClip "creditList" in Symbol 922 MovieClip [credits] Frame 1
/* no clip actions */
Instance of Symbol 946 MovieClip "BACK" in Symbol 947 MovieClip [instructionsMenu] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParent() { removeMovieClip(_parent); loadFromInstructions(mainMenu); } _parent.alphaTo(0, 0.8, "easeOutSine", 0, removeParent); }; }
Symbol 951 MovieClip Frame 36
stop();
Instance of Symbol 958 MovieClip "MAIN MENU" in Symbol 959 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParentGameOver() { _root.cleanUpScreen(); _root.gotoAndStop("main"); removeMovieClip(_parent); } _parent.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Instance of Symbol 958 MovieClip "RETRY" in Symbol 959 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParentGameOverRetry() { _root.cleanUpScreen(); _root.retryLevelAgain(); removeMovieClip(_root.gameOver); } _root.mainBlackOut._visible = true; _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOverRetry); }; }
Instance of Symbol 958 MovieClip "VISIT ARMORGAMES.COM" in Symbol 959 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; }
Symbol 992 MovieClip Frame 1
Symbol 997 MovieClip Frame 1
Symbol 1003 MovieClip Frame 1
Symbol 1003 MovieClip Frame 13
Symbol 1011 MovieClip Frame 29
Symbol 1020 MovieClip [endingAnimation] Frame 393
this.blackhawk1.frontWindowGunner.gotoAndPlay("waving");
Instance of Symbol 958 MovieClip "MAIN MENU" in Symbol 1020 MovieClip [endingAnimation] Frame 829
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.cleanUpScreen(); _root.gotoAndPlay(1); removeMovieClip(_root.endingAnim); }; }
Instance of Symbol 958 MovieClip "VISIT ARMORGAMES.COM" in Symbol 1020 MovieClip [endingAnimation] Frame 833
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; }
Instance of Symbol 958 MovieClip "MAIN MENU" in Symbol 1020 MovieClip [endingAnimation] Frame 839
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.cleanUpScreen(); _root.gotoAndStop("main"); removeMovieClip(_root.endingAnim); }; }
Symbol 1020 MovieClip [endingAnimation] Frame 1384
stop();
Symbol 1045 MovieClip Frame 63
gotoAndPlay (2);
Symbol 1060 MovieClip Frame 1
stop();
Symbol 1060 MovieClip Frame 875
gotoAndPlay ("loop");
Instance of Symbol 1068 MovieClip "PLAY MORE GAMES" in Symbol 1069 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1068 MovieClip "OPTIONS" in Symbol 1069 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1068 MovieClip "INSTRUCTIONS" in Symbol 1069 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1068 MovieClip "PLAY" in Symbol 1069 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1068 MovieClip "CREDITS" in Symbol 1069 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Symbol 1078 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 1085 MovieClip Frame 2
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_beat"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1085 MovieClip Frame 11
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_chorus"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1085 MovieClip Frame 53
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_sword"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1085 MovieClip Frame 82
stop();
Symbol 1119 MovieClip Frame 201
stop();
Symbol 1120 MovieClip Frame 110
conArtistSting = new Sound(mainMenu); conArtistSting.attachSound("conArtistSting"); conArtistSting.setVolume(100); conArtistSting.start(0, 1);
Symbol 1120 MovieClip Frame 335
stop(); _root.mainMenu.bloodSplatter._visible = true; _root.mainMenu.noise._visible = true;
Instance of Symbol 1045 MovieClip "noise" in Symbol 1121 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1060 MovieClip "bloodSplatter" in Symbol 1121 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1069 MovieClip "mainMenuButtons" in Symbol 1121 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1074 MovieClip "skipButton" in Symbol 1121 MovieClip Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.loadWholeMenuNow(); }; }
Instance of Symbol 922 MovieClip [credits] "credits" in Symbol 1121 MovieClip Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.closeCredits(); }; }
Symbol 1121 MovieClip Frame 25
stop();
Symbol 1131 Button
on (release) { _root.closeJournal(); }
Symbol 1192 MovieClip Frame 13
stop();
Symbol 1195 MovieClip Frame 6
stop();
Symbol 1198 MovieClip Frame 17
stop();
Symbol 1201 MovieClip Frame 19
stop();
Symbol 1204 MovieClip Frame 17
stop();
Symbol 1209 MovieClip Frame 1
stop();
Symbol 1209 MovieClip Frame 15
stop();
Symbol 1209 MovieClip Frame 29
stop();
Symbol 1209 MovieClip Frame 45
stop();
Symbol 1209 MovieClip Frame 62
stop();
Symbol 1209 MovieClip Frame 81
stop();
Symbol 1209 MovieClip Frame 98
stop();
Symbol 1209 MovieClip Frame 113
stop();
Symbol 1223 MovieClip Frame 1
stop();
Symbol 1223 MovieClip Frame 12
stop();
Symbol 1223 MovieClip Frame 22
stop();
Symbol 1223 MovieClip Frame 31
stop();
Symbol 1245 MovieClip [muzzleFlash_pistol] Frame 1
stop();
Symbol 1262 MovieClip Frame 1
stop();
Symbol 1273 MovieClip Frame 1
stop();
Symbol 1280 MovieClip Frame 1
stop();
Symbol 1288 MovieClip Frame 1
stop();
Symbol 1288 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1302 MovieClip Frame 1
stop();
Symbol 1302 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1305 MovieClip Frame 7
gotoAndPlay ("loop");
Symbol 1310 MovieClip Frame 1
stop();
Symbol 1310 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1339 MovieClip Frame 1
stop();
Symbol 1339 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1339 MovieClip Frame 21
gotoAndStop (1);
Symbol 1343 MovieClip Frame 1
stop();
Symbol 1343 MovieClip Frame 26
gotoAndPlay ("loop");
Symbol 1344 MovieClip Frame 56
stop();
Symbol 1351 MovieClip Frame 1
stop();
Symbol 1358 MovieClip Frame 1
stop();
Symbol 1358 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1366 MovieClip Frame 1
stop();
Symbol 1389 MovieClip Frame 1
stop();
Symbol 1389 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1390 MovieClip Frame 1
stop();
Symbol 1390 MovieClip Frame 15
gotoAndStop ("pistol");
Symbol 1390 MovieClip Frame 61
gotoAndStop ("pistol");
Symbol 1390 MovieClip Frame 88
gotoAndStop ("revolver");
Symbol 1390 MovieClip Frame 167
gotoAndStop ("revolver");
Symbol 1390 MovieClip Frame 168
stop();
Symbol 1390 MovieClip Frame 193
_root.pumpWeaponSound();
Symbol 1390 MovieClip Frame 218
gotoAndStop ("huntingRifle");
Symbol 1390 MovieClip Frame 274
gotoAndStop ("huntingRifle");
Symbol 1390 MovieClip Frame 294
_root.pumpWeaponSound();
Symbol 1390 MovieClip Frame 313
gotoAndStop ("shotgun");
Symbol 1390 MovieClip Frame 343
gotoAndPlay(("load_" + _root.shellsToLoad) + "_Shells");
Symbol 1390 MovieClip Frame 355
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1390 MovieClip Frame 371
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1390 MovieClip Frame 388
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1390 MovieClip Frame 406
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1390 MovieClip Frame 424
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1390 MovieClip Frame 442
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1390 MovieClip Frame 462
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1390 MovieClip Frame 485
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1390 MovieClip Frame 495
_root.pumpWeaponSound();
Symbol 1390 MovieClip Frame 518
gotoAndStop ("shotgun");
Symbol 1390 MovieClip Frame 585
gotoAndStop ("M4A1");
Symbol 1390 MovieClip Frame 649
gotoAndStop ("AK47");
Symbol 1390 MovieClip Frame 699
gotoAndStop ("UMP");
Symbol 1390 MovieClip Frame 800
gotoAndStop ("grenade");
Symbol 1390 MovieClip Frame 801
stop();
Symbol 1390 MovieClip Frame 825
gotoAndStop ("sawnOff");
Symbol 1390 MovieClip Frame 838
_root.pumpWeaponSound();
Symbol 1390 MovieClip Frame 857
_root.shellReloadSound();
Symbol 1390 MovieClip Frame 868
_root.shellReloadSound();
Symbol 1390 MovieClip Frame 882
_root.pumpWeaponSound();
Symbol 1390 MovieClip Frame 887
gotoAndStop ("sawnOff");
Symbol 1390 MovieClip Frame 957
gotoAndStop ("UZI");
Symbol 1390 MovieClip Frame 995
gotoAndStop ("barrett");
Symbol 1390 MovieClip Frame 1045
gotoAndStop ("barrett");
Symbol 1404 MovieClip Frame 1
stop();
Symbol 1404 MovieClip Frame 65
gotoAndPlay ("loop");
Symbol 1409 Button
on (release) { swapWeapon("shotgun"); }
Symbol 1410 Button
on (release) { swapWeapon("huntingRifle"); }
Symbol 1411 Button
on (release) { swapWeapon("pistol"); }
Symbol 1412 Button
on (release) { swapWeapon("M4A1"); }
Symbol 1413 Button
on (release) { swapWeapon("revolver"); }
Symbol 1414 Button
on (release) { swapWeapon("AK47"); }
Symbol 1415 Button
on (release) { swapWeapon("UMP"); }
Symbol 1416 Button
on (release) { swapWeapon("chainsaw"); }
Symbol 1417 Button
on (release) { swapWeapon("sawnOff"); }
Symbol 1418 Button
on (release) { swapWeapon("UZI"); }
Symbol 1419 Button
on (release) { swapWeapon("barrett"); }
Symbol 1420 Button
on (release) { swapWeapon("grenade"); }
Symbol 1421 Button
on (release) { zombiesKilled = _root["day_" + currentLevel].zombiePool; }
Symbol 1423 Button
on (release) { swapWeapon("M249"); }

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 FontUsed by:3
Symbol 3 EditableTextUses:2Used by:4
Symbol 4 MovieClip [performanceTester]Uses:1 3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [barrett_Icon]Uses:5Used by:Timeline
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:11
Symbol 9 FontUsed by:10 926 929 930 931 932 933 934 935 936 937 944 953 955 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449
Symbol 10 TextUses:9Used by:11
Symbol 11 MovieClipUses:8 10Used by:Timeline
Symbol 12 GraphicUsed by:750 751 922 1074 1075 1085 1288  Timeline
Symbol 13 FontUsed by:14 15 20 22 732 739 742 744 745 747 748 875 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 921 923 945 957 1014 1016 1018 1021 1064 1405 1406 1427 1428 1429 1431 1435
Symbol 14 TextUses:13Used by:23
Symbol 15 EditableTextUses:13Used by:23
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:18 741 1060 1186
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClipUses:16 18Used by:23
Symbol 20 TextUses:13Used by:21
Symbol 21 MovieClipUses:20Used by:23
Symbol 22 TextUses:13Used by:23
Symbol 23 MovieClipUses:14 15 19 21 22Used by:Timeline
Symbol 24 GraphicUsed by:25 731
Symbol 25 MovieClipUses:24Used by:Timeline
Symbol 26 GraphicUsed by:27 889
Symbol 27 MovieClipUses:26Used by:113 424 650 1404
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:113 650
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:37
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:37
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClipUses:32 34 36Used by:113 650
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:44 45
Symbol 40 GraphicUsed by:41
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Symbol 42 GraphicUsed by:43
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Symbol 304 GraphicUsed by:332
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Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [zombie_LowerArm]Uses:334Used by:Timeline
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:338
Symbol 338 MovieClip [zombie_Foot]Uses:337Used by:Timeline
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:339Used by:424
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Symbol 342 MovieClipUses:341Used by:424
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Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:420Used by:422
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Symbol 425 GraphicUsed by:426
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Symbol 647 GraphicUsed by:648
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Symbol 649 GraphicUsed by:650
Symbol 650 MovieClip [newZombie]Uses:27 437 62 69 30 37 44 440 443 412 410 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 508 509 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 562 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 648 649Used by:Timeline
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Symbol 654 MovieClip [M4A1_Icon]Uses:653Used by:662  Timeline
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Symbol 656 GraphicUsed by:662
Symbol 657 GraphicUsed by:662
Symbol 658 GraphicUsed by:662
Symbol 659 GraphicUsed by:660
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Symbol 662 MovieClipUses:654 655 656 657 658 660 661Used by:665
Symbol 663 GraphicUsed by:664
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Symbol 665 MovieClip [zombie_Hand]Uses:662 664Used by:Timeline
Symbol 666 GraphicUsed by:667
Symbol 667 MovieClipUses:666Used by:Timeline
Symbol 668 GraphicUsed by:669  Timeline
Symbol 669 MovieClipUses:668Used by:670 1343 1344
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Symbol 672 GraphicUsed by:673 674 675 676 677 678
Symbol 673 MovieClip [shellcasing_pistol_3]Uses:672Used by:Timeline
Symbol 674 MovieClip [shellcasing_Pistol_1]Uses:672Used by:Timeline
Symbol 675 MovieClip [shellcasing_Pistol_2]Uses:672Used by:Timeline
Symbol 676 MovieClip [shellcasing_rifle_1]Uses:672Used by:1390  Timeline
Symbol 677 MovieClip [shellcasing_rifle_2]Uses:672Used by:1390  Timeline
Symbol 678 MovieClip [shellcasing_rifle_3]Uses:672Used by:Timeline
Symbol 679 GraphicUsed by:680 681 1390
Symbol 680 MovieClip [shellcasing_Shotgun1]Uses:679Used by:Timeline
Symbol 681 MovieClip [shellcasing_Shotgun2]Uses:679Used by:Timeline
Symbol 682 Sound [sound_barrettReload]Used by:731
Symbol 683 Sound [sound_AK47Reload]Used by:731
Symbol 684 Sound [conArtistSting]Used by:731
Symbol 685 Sound [sound_explosion]Used by:731
Symbol 686 Sound [sound_UZIReload]Used by:731
Symbol 687 Sound [sound_UMPReload]Used by:731
Symbol 688 Sound [sound_dogDeath_1]Used by:731
Symbol 689 Sound [AG_chorus]Used by:731
Symbol 690 Sound [AG_beat]Used by:731
Symbol 691 Sound [AG_sword]Used by:731
Symbol 692 Sound [sound_zombieSprint]Used by:731
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Symbol 1188 GraphicUses:1187Used by:1209
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Symbol 1190 GraphicUses:1189Used by:1191
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Symbol 1194 GraphicUses:1193Used by:1209
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Symbol 1197 GraphicUses:1196Used by:1209
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Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1209
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Symbol 1204 MovieClipUses:1191Used by:1209
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Symbol 1206 GraphicUses:1205Used by:1209
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Symbol 1208 GraphicUses:1207Used by:1209
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Symbol 1210 GraphicUsed by:1211
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Symbol 1212 GraphicUsed by:1213
Symbol 1213 MovieClipUses:1212Used by:1216 1219 1220 1221 1222 1404
Symbol 1214 GraphicUsed by:1215
Symbol 1215 MovieClipUses:1214Used by:1216 1219 1220 1221 1222 1404
Symbol 1216 MovieClipUses:1211 1213 1215Used by:1223
Symbol 1217 GraphicUsed by:1218
Symbol 1218 MovieClipUses:1217Used by:1223
Symbol 1219 MovieClipUses:1211 1213 1215Used by:1223
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Symbol 1235 MovieClipUses:1234Used by:1236
Symbol 1236 MovieClipUses:1233 1235Used by:1239 1392
Symbol 1237 GraphicUsed by:1238
Symbol 1238 MovieClipUses:1237Used by:1239 1392
Symbol 1239 MovieClipUses:1236 1238Used by:1343 1344 1390
Symbol 1240 GraphicUsed by:1241
Symbol 1241 MovieClipUses:1240Used by:1242
Symbol 1242 MovieClipUses:1241Used by:1344 1390
Symbol 1243 GraphicUsed by:1244
Symbol 1244 MovieClipUses:1243Used by:1245
Symbol 1245 MovieClip [muzzleFlash_pistol]Uses:74 1244 76Used by:1390
Symbol 1246 GraphicUsed by:1247
Symbol 1247 MovieClipUses:1246Used by:1390
Symbol 1248 GraphicUsed by:1249
Symbol 1249 MovieClipUses:1248Used by:1250
Symbol 1250 MovieClipUses:1249Used by:1390 1404
Symbol 1251 GraphicUsed by:1252
Symbol 1252 MovieClipUses:1251Used by:1253
Symbol 1253 MovieClipUses:1252Used by:1390 1404
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Symbol 1255 MovieClipUses:1254Used by:1256
Symbol 1256 MovieClipUses:1255Used by:1343 1344 1390 1404
Symbol 1257 GraphicUsed by:1258
Symbol 1258 MovieClipUses:1257Used by:1259
Symbol 1259 MovieClipUses:1258Used by:1390 1404
Symbol 1260 GraphicUsed by:1261
Symbol 1261 MovieClipUses:1260Used by:1262
Symbol 1262 MovieClipUses:74 1261 76Used by:1390
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Symbol 1264 GraphicUsed by:1265
Symbol 1265 MovieClipUses:1264Used by:1266 1344
Symbol 1266 MovieClipUses:1265Used by:1390
Symbol 1267 GraphicUsed by:1268
Symbol 1268 MovieClipUses:1267Used by:1390
Symbol 1269 GraphicUsed by:1270
Symbol 1270 MovieClipUses:1269Used by:1273
Symbol 1271 GraphicUsed by:1272
Symbol 1272 MovieClipUses:1271Used by:1273
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Symbol 1274 GraphicUsed by:1275
Symbol 1275 MovieClipUses:1274Used by:1390
Symbol 1276 GraphicUsed by:1277
Symbol 1277 MovieClipUses:1276Used by:1390  Timeline
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Symbol 1279 MovieClipUses:1278Used by:1280
Symbol 1280 MovieClipUses:1279 74 76Used by:1390
Symbol 1281 GraphicUsed by:1282
Symbol 1282 MovieClipUses:1281Used by:1390
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Symbol 1284 MovieClipUses:1283Used by:1390  Timeline
Symbol 1285 GraphicUsed by:1286
Symbol 1286 MovieClipUses:1285Used by:1288
Symbol 1287 MovieClipUses:75Used by:1288 1302 1390
Symbol 1288 MovieClipUses:1286 12 1287 74Used by:1390
Symbol 1289 GraphicUsed by:1290
Symbol 1290 MovieClipUses:1289Used by:1390  Timeline
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Symbol 1295 GraphicUsed by:1296
Symbol 1296 MovieClipUses:1293 1294 1295Used by:1390  Timeline
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Symbol 1298 MovieClipUses:1297Used by:1299
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Symbol 1300 GraphicUsed by:1301
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Symbol 1303 GraphicUsed by:1304
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Symbol 1306 GraphicUsed by:1309
Symbol 1307 GraphicUsed by:1309
Symbol 1308 GraphicUsed by:1309
Symbol 1309 MovieClipUses:1306 1307 1308Used by:1310
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Symbol 1311 GraphicUsed by:1312
Symbol 1312 MovieClipUses:1311Used by:1390
Symbol 1313 GraphicUsed by:1318
Symbol 1314 GraphicUsed by:1318
Symbol 1315 GraphicUsed by:1318
Symbol 1316 GraphicUsed by:1318
Symbol 1317 GraphicUsed by:1318
Symbol 1318 MovieClipUses:1313 1314 1315 1316 1317Used by:1390
Symbol 1319 GraphicUsed by:1339
Symbol 1320 GraphicUsed by:1339
Symbol 1321 GraphicUsed by:1339
Symbol 1322 GraphicUsed by:1339
Symbol 1323 GraphicUsed by:1339
Symbol 1324 GraphicUsed by:1339
Symbol 1325 GraphicUsed by:1339
Symbol 1326 GraphicUsed by:1339
Symbol 1327 GraphicUsed by:1339
Symbol 1328 GraphicUsed by:1339
Symbol 1329 GraphicUsed by:1339
Symbol 1330 GraphicUsed by:1339
Symbol 1331 GraphicUsed by:1339
Symbol 1332 GraphicUsed by:1339
Symbol 1333 GraphicUsed by:1339
Symbol 1334 GraphicUsed by:1339
Symbol 1335 GraphicUsed by:1339
Symbol 1336 GraphicUsed by:1339
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Symbol 1338 GraphicUsed by:1339
Symbol 1339 MovieClipUses:1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338Used by:1390
Symbol 1340 GraphicUsed by:1341
Symbol 1341 MovieClipUses:1340Used by:1342
Symbol 1342 MovieClipUses:1341Used by:1343 1344
Symbol 1343 MovieClipUses:1342 1239 1256 669Used by:1390
Symbol 1344 MovieClipUses:1239 1242 669 1342 1265 1256Used by:1390
Symbol 1345 GraphicUsed by:1346
Symbol 1346 MovieClipUses:1345Used by:1390
Symbol 1347 GraphicUsed by:1348
Symbol 1348 MovieClipUses:1347Used by:1390
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Symbol 1350 MovieClipUses:1349Used by:1351
Symbol 1351 MovieClipUses:1350 74 76Used by:1390
Symbol 1352 GraphicUsed by:1353
Symbol 1353 MovieClipUses:1352Used by:1390
Symbol 1354 GraphicUsed by:1355
Symbol 1355 MovieClipUses:1354Used by:1390  Timeline
Symbol 1356 GraphicUsed by:1357
Symbol 1357 MovieClipUses:1356Used by:1358
Symbol 1358 MovieClipUses:76 1357 74Used by:1390
Symbol 1359 GraphicUsed by:1390
Symbol 1360 GraphicUsed by:1361
Symbol 1361 MovieClipUses:1360Used by:1390
Symbol 1362 GraphicUsed by:1363
Symbol 1363 MovieClipUses:1025 1362Used by:1390  Timeline
Symbol 1364 GraphicUsed by:1365
Symbol 1365 MovieClipUses:1364Used by:1366
Symbol 1366 MovieClipUses:1365 74 76Used by:1390
Symbol 1367 GraphicUsed by:1368
Symbol 1368 MovieClipUses:1367Used by:1390
Symbol 1369 GraphicUsed by:1371
Symbol 1370 GraphicUsed by:1371
Symbol 1371 MovieClipUses:1369 1370Used by:1390  Timeline
Symbol 1372 GraphicUsed by:1389
Symbol 1373 GraphicUsed by:1389
Symbol 1374 GraphicUsed by:1389
Symbol 1375 GraphicUsed by:1376
Symbol 1376 MovieClipUses:1375Used by:1389
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Symbol 1380 GraphicUsed by:1389
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Symbol 1385 GraphicUsed by:1389
Symbol 1386 GraphicUsed by:1389
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Symbol 1389 MovieClipUses:1372 1373 76 1374 1376 74 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388Used by:1390
Symbol 1390 MovieClipUses:1228 1231 81 1232 1239 1242 1245 1247 1250 1253 1256 1259 79 1262 1263 1266 677 676 1268 83 1273 723 1275 1277 787 1280 718 679 1282 1284 1288 795 1290 1292 1296 1299 1302 1305 1287 1310 1312 1318 1339 1343 1344 1346 1348 1351 1353 1355 1358 1359 1361 1363 1366 1368 1371 1389Used by:1404
Symbol 1391 GraphicUsed by:1392
Symbol 1392 MovieClipUses:1236 1238 1391Used by:1404
Symbol 1393 GraphicUsed by:1404
Symbol 1394 GraphicUsed by:1404
Symbol 1395 GraphicUsed by:1404
Symbol 1396 GraphicUsed by:1404
Symbol 1397 GraphicUsed by:1404
Symbol 1398 GraphicUsed by:1404
Symbol 1399 GraphicUsed by:1404
Symbol 1400 GraphicUsed by:1404
Symbol 1401 GraphicUsed by:1404
Symbol 1402 GraphicUsed by:1404
Symbol 1403 GraphicUsed by:1404
Symbol 1404 MovieClipUses:27 1223 1227 1390 1259 1392 1250 1211 1213 1215 1393 704 1394 1395 1396 1253 1397 1398 712 1256 1399 1400 1401 1402 1403Used by:Timeline
Symbol 1405 TextUses:13Used by:Timeline
Symbol 1406 TextUses:13Used by:Timeline
Symbol 1407 GraphicUsed by:Timeline
Symbol 1408 GraphicUsed by:Timeline
Symbol 1409 ButtonUses:765Used by:Timeline
Symbol 1410 ButtonUses:765Used by:Timeline
Symbol 1411 ButtonUses:765Used by:Timeline
Symbol 1412 ButtonUses:765Used by:Timeline
Symbol 1413 ButtonUses:765Used by:Timeline
Symbol 1414 ButtonUses:765Used by:Timeline
Symbol 1415 ButtonUses:765Used by:Timeline
Symbol 1416 ButtonUses:765Used by:Timeline
Symbol 1417 ButtonUses:765Used by:Timeline
Symbol 1418 ButtonUses:765Used by:Timeline
Symbol 1419 ButtonUses:765Used by:Timeline
Symbol 1420 ButtonUses:765Used by:Timeline
Symbol 1421 ButtonUses:765Used by:Timeline
Symbol 1422 TextUses:1071Used by:Timeline
Symbol 1423 ButtonUses:765Used by:Timeline
Symbol 1424 GraphicUsed by:Timeline
Symbol 1425 GraphicUsed by:1426
Symbol 1426 MovieClipUses:1425Used by:Timeline
Symbol 1427 EditableTextUses:13Used by:Timeline
Symbol 1428 EditableTextUses:13Used by:Timeline
Symbol 1429 EditableTextUses:13Used by:1430
Symbol 1430 MovieClipUses:1429Used by:Timeline
Symbol 1431 EditableTextUses:13Used by:1434
Symbol 1432 GraphicUsed by:1433
Symbol 1433 MovieClipUses:1432Used by:1434
Symbol 1434 MovieClipUses:1431 1433Used by:Timeline
Symbol 1435 TextUses:13Used by:1436
Symbol 1436 MovieClipUses:1435Used by:1438
Symbol 1437 GraphicUsed by:1438
Symbol 1438 MovieClipUses:1436 1437Used by:Timeline
Symbol 1439 TextUses:9Used by:Timeline
Symbol 1440 TextUses:9Used by:Timeline
Symbol 1441 EditableTextUses:9Used by:Timeline
Symbol 1442 EditableTextUses:9Used by:Timeline
Symbol 1443 TextUses:9Used by:Timeline
Symbol 1444 TextUses:9Used by:Timeline
Symbol 1445 EditableTextUses:9Used by:Timeline
Symbol 1446 TextUses:9Used by:Timeline
Symbol 1447 EditableTextUses:9Used by:Timeline
Symbol 1448 TextUses:9Used by:Timeline
Symbol 1449 EditableTextUses:9Used by:Timeline
Streaming Sound 1Used by:Symbol 1020 MovieClip [endingAnimation]

Instance Names

"preloaderPlayButton"Frame 1Symbol 11 MovieClip
"preLoaderCombo"Frame 1Symbol 23 MovieClip
"factory1"Frame 2Symbol 25 MovieClip
"suvirovr"Frame 2Symbol 113 MovieClip [survivorDummy]
"zombie1"Frame 2Symbol 650 MovieClip [newZombie]
"aimer"Frame 2Symbol 667 MovieClip
"mainBlackOut"Frame 2Symbol 751 MovieClip [blackOut]
"musicAmbience"Frame 3Symbol 25 MovieClip
"mainMenu"Frame 3Symbol 1121 MovieClip
"optionsHolder"Frame 3Symbol 72 MovieClip
"creditsHolder"Frame 3Symbol 72 MovieClip
"journalHolder"Frame 4Symbol 72 MovieClip
"blackOutScreen"Frame 4Symbol 751 MovieClip [blackOut]
"bgImage"Frame 5Symbol 1172 MovieClip
"stageBG"Frame 5Symbol 1175 MovieClip
"currentAngle"Frame 5Symbol 1177 EditableText
"blockFront"Frame 5Symbol 1181 MovieClip
"blockTop"Frame 5Symbol 1183 MovieClip
"blockBack"Frame 5Symbol 1185 MovieClip
"blockBottom"Frame 5Symbol 1186 MovieClip
"theWall"Frame 5Symbol 1209 MovieClip
"AIHelp0"Frame 5Symbol 113 MovieClip [survivorDummy]
"AIHelp2"Frame 5Symbol 113 MovieClip [survivorDummy]
"AIHelp5"Frame 5Symbol 113 MovieClip [survivorDummy]
"mainChar"Frame 5Symbol 1404 MovieClip
"game"Frame 5Symbol 25 MovieClip
"makeEnemy"Frame 5Symbol 25 MovieClip
"AIHelp4"Frame 5Symbol 113 MovieClip [survivorDummy]
"AIHelp3"Frame 5Symbol 113 MovieClip [survivorDummy]
"AIHelp1"Frame 5Symbol 113 MovieClip [survivorDummy]
"dayNumber"Frame 5Symbol 1427 EditableText
"deathToll"Frame 5Symbol 1428 EditableText
"ammoCountHud"Frame 5Symbol 1430 MovieClip
"wallHealthIndicator"Frame 5Symbol 1434 MovieClip
"gameOverHolder"Frame 5Symbol 72 MovieClip
"reloadingText"Frame 5Symbol 1441 EditableText
"pumpingText"Frame 5Symbol 1442 EditableText
"firingText"Frame 5Symbol 1445 EditableText
"interruptingText"Frame 5Symbol 1447 EditableText
"autoReloadingText"Frame 5Symbol 1449 EditableText
"framerate_txt"Symbol 4 MovieClip [performanceTester] Frame 1Symbol 3 EditableText
"loadBar"Symbol 19 MovieClip Frame 1Symbol 18 MovieClip
"percentageTotal"Symbol 23 MovieClip Frame 1Symbol 15 EditableText
"preloader"Symbol 23 MovieClip Frame 1Symbol 19 MovieClip
"gameTitle"Symbol 23 MovieClip Frame 1Symbol 21 MovieClip
"foot"Symbol 30 MovieClip Frame 1Symbol 29 MovieClip
"lowerLeg"Symbol 37 MovieClip Frame 1Symbol 32 MovieClip
"upperLeg"Symbol 44 MovieClip Frame 1Symbol 39 MovieClip
"addons"Symbol 44 MovieClip Frame 1Symbol 41 MovieClip
"upperLeg"Symbol 45 MovieClip Frame 1Symbol 39 MovieClip
"torso"Symbol 51 MovieClip Frame 1Symbol 47 MovieClip
"lowerArm"Symbol 62 MovieClip Frame 1Symbol 57 MovieClip
"upperArm"Symbol 69 MovieClip Frame 1Symbol 64 MovieClip
"barrelEnd"Symbol 84 MovieClip Frame 1Symbol 72 MovieClip
"muzzleFlash"Symbol 84 MovieClip Frame 1Symbol 77 MovieClip
"helperGun"Symbol 84 MovieClip Frame 22Symbol 81 MovieClip
"lowerArm"Symbol 110 MovieClip Frame 1Symbol 57 MovieClip
"upperArm"Symbol 111 MovieClip Frame 1Symbol 64 MovieClip
"dummyBackHand"Symbol 112 MovieClip Frame 1Symbol 55 MovieClip
"dummyBackLowerArm"Symbol 112 MovieClip Frame 1Symbol 62 MovieClip
"dummyBackUpperArm"Symbol 112 MovieClip Frame 1Symbol 69 MovieClip
"helperGun"Symbol 112 MovieClip Frame 1Symbol 84 MovieClip
"dummyHead"Symbol 112 MovieClip Frame 1Symbol 109 MovieClip
"dummyFrontHand"Symbol 112 MovieClip Frame 1Symbol 55 MovieClip
"dummyFrontLowerArm"Symbol 112 MovieClip Frame 1Symbol 110 MovieClip
"dummyFrontUpperArm"Symbol 112 MovieClip Frame 1Symbol 111 MovieClip
"dummyBackFoot"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 30 MovieClip
"dummyBackLowerLeg"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 37 MovieClip
"dummyBackUpperLeg"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 44 MovieClip
"dummyFrontFoot"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 30 MovieClip
"dummyFrontLowerLeg"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 37 MovieClip
"dummyFrontUpperLeg"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 45 MovieClip
"dummyTorso"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 51 MovieClip
"helperMainGun"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 112 MovieClip
"torso"Symbol 116 MovieClip Frame 1Symbol 115 MovieClip
"torso"Symbol 119 MovieClip [zombieTorso3] Frame 1Symbol 116 MovieClip
"torso"Symbol 139 MovieClip [zombieTorso2] Frame 1Symbol 121 MovieClip
"torsoAddons"Symbol 139 MovieClip [zombieTorso2] Frame 1Symbol 138 MovieClip
"torso"Symbol 206 MovieClip [zombieTorso1] Frame 1Symbol 141 MovieClip
"torsoAddons"Symbol 206 MovieClip [zombieTorso1] Frame 1Symbol 205 MovieClip
"accessories"Symbol 261 MovieClip [zombieHead3] Frame 1Symbol 260 MovieClip
"accessories"Symbol 301 MovieClip [zombieHead2] Frame 1Symbol 300 MovieClip
"accessories"Symbol 333 MovieClip [zombieHead1] Frame 1Symbol 332 MovieClip
"background_backLegTop"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 340 MovieClip
"background_backLegBottom"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 342 MovieClip
"background_frontLegTop"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 344 MovieClip
"background_frontLegBottom"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 346 MovieClip
"doghead"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 350 MovieClip
"dogbody"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 352 MovieClip
"foreground_backLegTop"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 340 MovieClip
"foreground_backLegBottom"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 342 MovieClip
"foreground_frontLegTop"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 344 MovieClip
"foreground_frontLegBottom"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 346 MovieClip
"bloodPackTorso2"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackTorso3"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackTorso1"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackHead3"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackHead2"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackHead1"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 410 MovieClip [bloodPack1]
"head"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 412 MovieClip
"torso"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 412 MovieClip
"reach"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 412 MovieClip
"head"Symbol 424 MovieClip [zombieDog] Frame 2Symbol 350 MovieClip
"body"Symbol 424 MovieClip [zombieDog] Frame 2Symbol 352 MovieClip
"head"Symbol 424 MovieClip [zombieDog] Frame 77Symbol 412 MovieClip
"torso"Symbol 424 MovieClip [zombieDog] Frame 77Symbol 412 MovieClip
"collision"Symbol 427 MovieClip [round] Frame 1Symbol 412 MovieClip
"hand"Symbol 437 MovieClip Frame 1Symbol 436 MovieClip
"dummyBackHand"Symbol 650 MovieClip [newZombie] Frame 1Symbol 437 MovieClip
"dummyBackLowerArm"Symbol 650 MovieClip [newZombie] Frame 1Symbol 62 MovieClip
"dummyBackUpperArm"Symbol 650 MovieClip [newZombie] Frame 1Symbol 69 MovieClip
"dummyBackFoot"Symbol 650 MovieClip [newZombie] Frame 1Symbol 30 MovieClip
"dummyBackLowerLeg"Symbol 650 MovieClip [newZombie] Frame 1Symbol 37 MovieClip
"dummyBackUpperLeg"Symbol 650 MovieClip [newZombie] Frame 1Symbol 44 MovieClip
"dummyFrontFoot"Symbol 650 MovieClip [newZombie] Frame 1Symbol 30 MovieClip
"dummyFrontLowerLeg"Symbol 650 MovieClip [newZombie] Frame 1Symbol 37 MovieClip
"dummyFrontUpperLeg"Symbol 650 MovieClip [newZombie] Frame 1Symbol 44 MovieClip
"dummyHead"Symbol 650 MovieClip [newZombie] Frame 1Symbol 440 MovieClip
"dummyTorso"Symbol 650 MovieClip [newZombie] Frame 1Symbol 443 MovieClip
"dummyFrontHand"Symbol 650 MovieClip [newZombie] Frame 1Symbol 437 MovieClip
"dummyFrontLowerArm"Symbol 650 MovieClip [newZombie] Frame 1Symbol 62 MovieClip
"dummyFrontUpperArm"Symbol 650 MovieClip [newZombie] Frame 1Symbol 69 MovieClip
"head"Symbol 650 MovieClip [newZombie] Frame 1Symbol 412 MovieClip
"legs"Symbol 650 MovieClip [newZombie] Frame 1Symbol 412 MovieClip
"torso"Symbol 650 MovieClip [newZombie] Frame 1Symbol 412 MovieClip
"reach"Symbol 650 MovieClip [newZombie] Frame 1Symbol 412 MovieClip
"bloodPackTorso2"Symbol 650 MovieClip [newZombie] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackTorso3"Symbol 650 MovieClip [newZombie] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackTorso1"Symbol 650 MovieClip [newZombie] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackLegs3"Symbol 650 MovieClip [newZombie] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackLegs2"Symbol 650 MovieClip [newZombie] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackLegs1"Symbol 650 MovieClip [newZombie] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackHead3"Symbol 650 MovieClip [newZombie] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackHead2"Symbol 650 MovieClip [newZombie] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackHead1"Symbol 650 MovieClip [newZombie] Frame 1Symbol 410 MovieClip [bloodPack1]
"thudPackHead3"Symbol 650 MovieClip [newZombie] Frame 1Symbol 451 MovieClip
"thudPackHead2"Symbol 650 MovieClip [newZombie] Frame 1Symbol 451 MovieClip
"thudPackTorso2"Symbol 650 MovieClip [newZombie] Frame 1Symbol 451 MovieClip
"thudPackTorso3"Symbol 650 MovieClip [newZombie] Frame 1Symbol 451 MovieClip
"thudPackTorso1"Symbol 650 MovieClip [newZombie] Frame 1Symbol 451 MovieClip
"thudPackHead1"Symbol 650 MovieClip [newZombie] Frame 1Symbol 451 MovieClip
"accessories"Symbol 665 MovieClip [zombie_Hand] Frame 1Symbol 662 MovieClip
"grenadeGraph"Symbol 670 MovieClip [grenade] Frame 1Symbol 669 MovieClip
"butLabel"Symbol 743 MovieClip Frame 1Symbol 742 EditableText
"currentQuality"Symbol 746 MovieClip Frame 1Symbol 745 EditableText
"MAIN MENU"Symbol 750 MovieClip [optionsMenu] Frame 1Symbol 743 MovieClip
"RESUME"Symbol 750 MovieClip [optionsMenu] Frame 1Symbol 743 MovieClip
"butLabel"Symbol 750 MovieClip [optionsMenu] Frame 1Symbol 744 EditableText
"QUALITY"Symbol 750 MovieClip [optionsMenu] Frame 1Symbol 743 MovieClip
"submenu_Quality"Symbol 750 MovieClip [optionsMenu] Frame 1Symbol 746 MovieClip
"submenu_Music"Symbol 750 MovieClip [optionsMenu] Frame 1Symbol 749 MovieClip
"remove_primary"Symbol 820 MovieClip Frame 1Symbol 762 MovieClip
"remove_secondary"Symbol 820 MovieClip Frame 1Symbol 762 MovieClip
"shadow_chainsaw"Symbol 820 MovieClip Frame 1Symbol 772 MovieClip
"shadow_M4A1"Symbol 820 MovieClip Frame 1Symbol 775 MovieClip
"shadow_revolver"Symbol 820 MovieClip Frame 1Symbol 778 MovieClip
"shadow_UMP"Symbol 820 MovieClip Frame 1Symbol 781 MovieClip
"shadow_pistol"Symbol 820 MovieClip Frame 1Symbol 784 MovieClip
"shadow_shotgun"Symbol 820 MovieClip Frame 1Symbol 789 MovieClip
"shadow_huntingRifle"Symbol 820 MovieClip Frame 1Symbol 792 MovieClip
"shadow_AK47"Symbol 820 MovieClip Frame 1Symbol 797 MovieClip
"shadow_grenade"Symbol 820 MovieClip Frame 1Symbol 798 MovieClip
"shadow_sawnOff"Symbol 820 MovieClip Frame 1Symbol 801 MovieClip
"shadow_UZI"Symbol 820 MovieClip Frame 1Symbol 805 MovieClip
"shadow_barrett"Symbol 820 MovieClip Frame 1Symbol 807 MovieClip
"barrett"Symbol 820 MovieClip Frame 1Symbol 809 MovieClip
"chainsaw"Symbol 820 MovieClip Frame 1Symbol 809 MovieClip
"pistol"Symbol 820 MovieClip Frame 1Symbol 809 MovieClip
"revolver"Symbol 820 MovieClip Frame 1Symbol 809 MovieClip
"UMP"Symbol 820 MovieClip Frame 1Symbol 809 MovieClip
"huntingRifle"Symbol 820 MovieClip Frame 1Symbol 809 MovieClip
"AK47"Symbol 820 MovieClip Frame 1Symbol 809 MovieClip
"M4A1"Symbol 820 MovieClip Frame 1Symbol 809 MovieClip
"shotgun"Symbol 820 MovieClip Frame 1Symbol 809 MovieClip
"sawnOff"Symbol 820 MovieClip Frame 1Symbol 809 MovieClip
"UZI"Symbol 820 MovieClip Frame 1Symbol 809 MovieClip
"journalHolder"Symbol 820 MovieClip Frame 1Symbol 72 MovieClip
"secondary"Symbol 820 MovieClip Frame 1Symbol 811 MovieClip
"primary"Symbol 820 MovieClip Frame 1Symbol 811 MovieClip
"needAWeapon"Symbol 820 MovieClip Frame 1Symbol 819 MovieClip
"wallRepairedBy"Symbol 841 MovieClip Frame 1Symbol 832 EditableText
"survivorsFound"Symbol 841 MovieClip Frame 1Symbol 833 EditableText
"foundWeapons"Symbol 841 MovieClip Frame 1Symbol 834 EditableText
"barricadeTotal"Symbol 841 MovieClip Frame 1Symbol 835 EditableText
"survivorsTotal"Symbol 841 MovieClip Frame 1Symbol 836 EditableText
"survivorsKilled"Symbol 841 MovieClip Frame 1Symbol 839 EditableText
"clipBoardDay"Symbol 841 MovieClip Frame 1Symbol 840 EditableText
"bar"Symbol 850 MovieClip Frame 1Symbol 848 MovieClip
"findBar"Symbol 851 MovieClip Frame 1Symbol 850 MovieClip
"hintText"Symbol 857 MovieClip Frame 1Symbol 856 EditableText
"findOmeter"Symbol 877 MovieClip Frame 1Symbol 851 MovieClip
"hintCard"Symbol 877 MovieClip Frame 1Symbol 857 MovieClip
"hoursRemaining"Symbol 877 MovieClip Frame 1Symbol 858 EditableText
"hoursWeapons"Symbol 877 MovieClip Frame 1Symbol 859 EditableText
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"survivorsTotal"Symbol 877 MovieClip Frame 1Symbol 863 EditableText
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"weaponsMinus"Symbol 877 MovieClip Frame 1Symbol 865 MovieClip
"survivorsMinus"Symbol 877 MovieClip Frame 1Symbol 865 MovieClip
"barricadePlus"Symbol 877 MovieClip Frame 1Symbol 865 MovieClip
"weaponsPlus"Symbol 877 MovieClip Frame 1Symbol 865 MovieClip
"survivorsPlus"Symbol 877 MovieClip Frame 1Symbol 865 MovieClip
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"repairRateText"Symbol 877 MovieClip Frame 1Symbol 870 EditableText
"noVacancy"Symbol 877 MovieClip Frame 1Symbol 876 MovieClip
"blackOut"Symbol 878 MovieClip [timeManager] Frame 1Symbol 751 MovieClip [blackOut]
"timeMenu_bgDay"Symbol 878 MovieClip [timeManager] Frame 2Symbol 820 MovieClip
"acceptButton"Symbol 878 MovieClip [timeManager] Frame 2Symbol 825 Button
"timeMenu_bgNight"Symbol 878 MovieClip [timeManager] Frame 2Symbol 828 MovieClip
"clipBoardResults"Symbol 878 MovieClip [timeManager] Frame 2Symbol 841 MovieClip
"theClipBoard"Symbol 878 MovieClip [timeManager] Frame 2Symbol 877 MovieClip
"creditList"Symbol 922 MovieClip [credits] Frame 1Symbol 920 MovieClip
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"BACK"Symbol 947 MovieClip [instructionsMenu] Frame 1Symbol 946 MovieClip
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"butLabel"Symbol 958 MovieClip Frame 1Symbol 957 EditableText
"gameOverDays"Symbol 959 MovieClip [gameOver] Frame 1Symbol 956 MovieClip
"MAIN MENU"Symbol 959 MovieClip [gameOver] Frame 1Symbol 958 MovieClip
"RETRY"Symbol 959 MovieClip [gameOver] Frame 1Symbol 958 MovieClip
"VISIT ARMORGAMES.COM"Symbol 959 MovieClip [gameOver] Frame 1Symbol 958 MovieClip
"mainBlackOut"Symbol 959 MovieClip [gameOver] Frame 1Symbol 751 MovieClip [blackOut]
"frontWindowGunner"Symbol 1005 MovieClip Frame 1Symbol 1003 MovieClip
"MAIN MENU"Symbol 1020 MovieClip [endingAnimation] Frame 829Symbol 958 MovieClip
"VISIT ARMORGAMES.COM"Symbol 1020 MovieClip [endingAnimation] Frame 833Symbol 958 MovieClip
"MAIN MENU"Symbol 1020 MovieClip [endingAnimation] Frame 839Symbol 958 MovieClip
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"OPTIONS"Symbol 1069 MovieClip Frame 1Symbol 1068 MovieClip
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"PLAY"Symbol 1069 MovieClip Frame 1Symbol 1068 MovieClip
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"frontHand"Symbol 1404 MovieClip Frame 54Symbol 1253 MovieClip
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"wallhealth"Symbol 1434 MovieClip Frame 1Symbol 1431 EditableText
"menuText"Symbol 1438 MovieClip Frame 1Symbol 1436 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 4 as "performanceTester"
ExportAssets (56)Timeline Frame 1Symbol 6 as "barrett_Icon"
ExportAssets (56)Timeline Frame 2Symbol 113 as "survivorDummy"
ExportAssets (56)Timeline Frame 2Symbol 119 as "zombieTorso3"
ExportAssets (56)Timeline Frame 2Symbol 139 as "zombieTorso2"
ExportAssets (56)Timeline Frame 2Symbol 206 as "zombieTorso1"
ExportAssets (56)Timeline Frame 2Symbol 261 as "zombieHead3"
ExportAssets (56)Timeline Frame 2Symbol 301 as "zombieHead2"
ExportAssets (56)Timeline Frame 2Symbol 333 as "zombieHead1"
ExportAssets (56)Timeline Frame 2Symbol 335 as "zombie_LowerArm"
ExportAssets (56)Timeline Frame 2Symbol 338 as "zombie_Foot"
ExportAssets (56)Timeline Frame 2Symbol 410 as "bloodPack1"
ExportAssets (56)Timeline Frame 2Symbol 424 as "zombieDog"
ExportAssets (56)Timeline Frame 2Symbol 427 as "round"
ExportAssets (56)Timeline Frame 2Symbol 434 as "bloodPack2"
ExportAssets (56)Timeline Frame 2Symbol 650 as "newZombie"
ExportAssets (56)Timeline Frame 2Symbol 654 as "M4A1_Icon"
ExportAssets (56)Timeline Frame 2Symbol 664 as "zombieHand"
ExportAssets (56)Timeline Frame 2Symbol 665 as "zombie_Hand"
ExportAssets (56)Timeline Frame 2Symbol 670 as "grenade"
ExportAssets (56)Timeline Frame 2Symbol 671 as "explosion_grenade"
ExportAssets (56)Timeline Frame 2Symbol 673 as "shellcasing_pistol_3"
ExportAssets (56)Timeline Frame 2Symbol 674 as "shellcasing_Pistol_1"
ExportAssets (56)Timeline Frame 2Symbol 675 as "shellcasing_Pistol_2"
ExportAssets (56)Timeline Frame 2Symbol 676 as "shellcasing_rifle_1"
ExportAssets (56)Timeline Frame 2Symbol 677 as "shellcasing_rifle_2"
ExportAssets (56)Timeline Frame 2Symbol 678 as "shellcasing_rifle_3"
ExportAssets (56)Timeline Frame 2Symbol 680 as "shellcasing_Shotgun1"
ExportAssets (56)Timeline Frame 2Symbol 681 as "shellcasing_Shotgun2"
ExportAssets (56)Timeline Frame 2Symbol 682 as "sound_barrettReload"
ExportAssets (56)Timeline Frame 2Symbol 683 as "sound_AK47Reload"
ExportAssets (56)Timeline Frame 2Symbol 684 as "conArtistSting"
ExportAssets (56)Timeline Frame 2Symbol 685 as "sound_explosion"
ExportAssets (56)Timeline Frame 2Symbol 686 as "sound_UZIReload"
ExportAssets (56)Timeline Frame 2Symbol 687 as "sound_UMPReload"
ExportAssets (56)Timeline Frame 2Symbol 688 as "sound_dogDeath_1"
ExportAssets (56)Timeline Frame 2Symbol 689 as "AG_chorus"
ExportAssets (56)Timeline Frame 2Symbol 690 as "AG_beat"
ExportAssets (56)Timeline Frame 2Symbol 691 as "AG_sword"
ExportAssets (56)Timeline Frame 2Symbol 692 as "sound_zombieSprint"
ExportAssets (56)Timeline Frame 2Symbol 693 as "zombie_hitWall2"
ExportAssets (56)Timeline Frame 2Symbol 694 as "zombie_hitWall1"
ExportAssets (56)Timeline Frame 2Symbol 695 as "BGAmbience"
ExportAssets (56)Timeline Frame 2Symbol 696 as "sound_barrettFire"
ExportAssets (56)Timeline Frame 2Symbol 697 as "sound_UZIFire"
ExportAssets (56)Timeline Frame 2Symbol 698 as "sound_snubnoseFire"
ExportAssets (56)Timeline Frame 2Symbol 699 as "sound_sawnOffShellReload"
ExportAssets (56)Timeline Frame 2Symbol 700 as "sound_sawnOffPump"
ExportAssets (56)Timeline Frame 2Symbol 701 as "sound_sawnOffFire"
ExportAssets (56)Timeline Frame 2Symbol 702 as "sound_shotgunShellReload"
ExportAssets (56)Timeline Frame 2Symbol 703 as "menuMusic"
ExportAssets (56)Timeline Frame 2Symbol 704 as "sound_hitChainsaw1"
ExportAssets (56)Timeline Frame 2Symbol 705 as "sound_chainsawWorking"
ExportAssets (56)Timeline Frame 2Symbol 706 as "sound_chainsawStart"
ExportAssets (56)Timeline Frame 2Symbol 707 as "sound_chainsawEnd"
ExportAssets (56)Timeline Frame 2Symbol 708 as "sound_chainsawIdle"
ExportAssets (56)Timeline Frame 2Symbol 709 as "sound_zombieDog"
ExportAssets (56)Timeline Frame 2Symbol 710 as "sound_zombieSlow"
ExportAssets (56)Timeline Frame 2Symbol 711 as "sound_zombieFast"
ExportAssets (56)Timeline Frame 2Symbol 712 as "sound_zombieDeath_5"
ExportAssets (56)Timeline Frame 2Symbol 713 as "sound_zombieDeath_4"
ExportAssets (56)Timeline Frame 2Symbol 714 as "sound_zombieDeath_3"
ExportAssets (56)Timeline Frame 2Symbol 715 as "sound_zombieDeath_2"
ExportAssets (56)Timeline Frame 2Symbol 716 as "sound_zombieDeath_1"
ExportAssets (56)Timeline Frame 2Symbol 717 as "sound_UMPFire"
ExportAssets (56)Timeline Frame 2Symbol 718 as "sound_shotgunPump"
ExportAssets (56)Timeline Frame 2Symbol 719 as "sound_shotgunFire"
ExportAssets (56)Timeline Frame 2Symbol 720 as "sound_pistolFire"
ExportAssets (56)Timeline Frame 2Symbol 721 as "sound_M4A1Reload"
ExportAssets (56)Timeline Frame 2Symbol 722 as "sound_m4a1Fire"
ExportAssets (56)Timeline Frame 2Symbol 723 as "sound_huntingRiflePump"
ExportAssets (56)Timeline Frame 2Symbol 724 as "sound_huntingRifleFire"
ExportAssets (56)Timeline Frame 2Symbol 725 as "sound_hitBody1"
ExportAssets (56)Timeline Frame 2Symbol 726 as "sound_hitBody2"
ExportAssets (56)Timeline Frame 2Symbol 727 as "sound_hitHead1"
ExportAssets (56)Timeline Frame 2Symbol 728 as "sound_revolverFire"
ExportAssets (56)Timeline Frame 2Symbol 729 as "sound_AK47Fire"
ExportAssets (56)Timeline Frame 2Symbol 730 as "sound_pistolReload"
ExportAssets (56)Timeline Frame 2Symbol 731 as "soundHolder"
ExportAssets (56)Timeline Frame 2Symbol 750 as "optionsMenu"
ExportAssets (56)Timeline Frame 2Symbol 751 as "blackOut"
ExportAssets (56)Timeline Frame 2Symbol 800 as "sawnOff_Icon"
ExportAssets (56)Timeline Frame 2Symbol 804 as "uzi_Icon"
ExportAssets (56)Timeline Frame 2Symbol 878 as "timeManager"
ExportAssets (56)Timeline Frame 2Symbol 879 as "AK47_Icon"
ExportAssets (56)Timeline Frame 2Symbol 881 as "chainsaw_Icon"
ExportAssets (56)Timeline Frame 2Symbol 883 as "huntingRifle_Icon"
ExportAssets (56)Timeline Frame 2Symbol 884 as "pistol_Icon"
ExportAssets (56)Timeline Frame 2Symbol 885 as "shotgun_Icon"
ExportAssets (56)Timeline Frame 2Symbol 887 as "UMP_Icon"
ExportAssets (56)Timeline Frame 2Symbol 888 as "revolver_Icon"
ExportAssets (56)Timeline Frame 2Symbol 892 as "grenade_Icon"
ExportAssets (56)Timeline Frame 2Symbol 922 as "credits"
ExportAssets (56)Timeline Frame 2Symbol 947 as "instructionsMenu"
ExportAssets (56)Timeline Frame 2Symbol 959 as "gameOver"
ExportAssets (56)Timeline Frame 2Symbol 1020 as "endingAnimation"
ExportAssets (56)Timeline Frame 4Symbol 1164 as "journal"
ExportAssets (56)Timeline Frame 5Symbol 1245 as "muzzleFlash_pistol"

Labels

"main"Frame 3
"firstLevel"Frame 4
"game"Frame 5
"loop"Symbol 77 MovieClip Frame 2
"snubnose"Symbol 84 MovieClip Frame 1
"revolver"Symbol 84 MovieClip Frame 12
"pistol"Symbol 84 MovieClip Frame 22
"huntingRifle"Symbol 84 MovieClip Frame 31
"survivor_head0"Symbol 109 MovieClip Frame 1
"survivor_head1"Symbol 109 MovieClip Frame 15
"survivor_head2"Symbol 109 MovieClip Frame 27
"survivor_head3"Symbol 109 MovieClip Frame 39
"survivor_head4"Symbol 109 MovieClip Frame 53
"survivor_head5"Symbol 109 MovieClip Frame 66
"survivor_head6"Symbol 109 MovieClip Frame 80
"survivor_head7"Symbol 109 MovieClip Frame 92
"survivor_head8"Symbol 109 MovieClip Frame 103
"survivor_head9"Symbol 109 MovieClip Frame 115
"handgun_fire"Symbol 112 MovieClip Frame 1
"fire"Symbol 112 MovieClip Frame 11
"handgun_reload"Symbol 112 MovieClip Frame 22
"scared"Symbol 112 MovieClip Frame 94
"runAway"Symbol 113 MovieClip [survivorDummy] Frame 2
"clown"Symbol 138 MovieClip Frame 50
"priest"Symbol 138 MovieClip Frame 61
"prisoner"Symbol 205 MovieClip Frame 30
"mechanic"Symbol 205 MovieClip Frame 40
"armyVest"Symbol 205 MovieClip Frame 50
"SWAT"Symbol 205 MovieClip Frame 61
"copFat"Symbol 205 MovieClip Frame 72
"newsReporter"Symbol 205 MovieClip Frame 84
"newsCameraman"Symbol 205 MovieClip Frame 96
"fatWoman1"Symbol 205 MovieClip Frame 110
"fatWoman2"Symbol 205 MovieClip Frame 123
"fatWoman3"Symbol 205 MovieClip Frame 135
"fatWoman4"Symbol 205 MovieClip Frame 148
"fatWoman5"Symbol 205 MovieClip Frame 159
"fatMan1"Symbol 205 MovieClip Frame 171
"fatMan2"Symbol 205 MovieClip Frame 182
"fatMan3"Symbol 205 MovieClip Frame 192
"fatMan4"Symbol 205 MovieClip Frame 202
"biker"Symbol 205 MovieClip Frame 211
"clown"Symbol 260 MovieClip Frame 50
"newsReporter"Symbol 260 MovieClip Frame 63
"fatWoman1"Symbol 260 MovieClip Frame 78
"fatWoman2"Symbol 260 MovieClip Frame 90
"fatWoman3"Symbol 260 MovieClip Frame 101
"fatWoman4"Symbol 260 MovieClip Frame 111
"fatWoman5"Symbol 260 MovieClip Frame 121
"fatMan1"Symbol 260 MovieClip Frame 132
"fatMan2"Symbol 260 MovieClip Frame 143
"fatMan3"Symbol 260 MovieClip Frame 153
"fatMan4"Symbol 260 MovieClip Frame 162
"biker"Symbol 260 MovieClip Frame 171
"armyHelmet"Symbol 332 MovieClip Frame 50
"SWAT"Symbol 332 MovieClip Frame 62
"copFat1"Symbol 332 MovieClip Frame 70
"copFat2"Symbol 332 MovieClip Frame 79
"copFat3"Symbol 332 MovieClip Frame 86
"priest"Symbol 332 MovieClip Frame 94
"newsCameraman"Symbol 332 MovieClip Frame 102
"base1"Symbol 410 MovieClip [bloodPack1] Frame 2
"base2"Symbol 410 MovieClip [bloodPack1] Frame 10
"base3"Symbol 410 MovieClip [bloodPack1] Frame 20
"base4"Symbol 410 MovieClip [bloodPack1] Frame 27
"head1"Symbol 410 MovieClip [bloodPack1] Frame 35
"head2"Symbol 410 MovieClip [bloodPack1] Frame 42
"chainsaw1"Symbol 410 MovieClip [bloodPack1] Frame 51
"chainsaw2"Symbol 410 MovieClip [bloodPack1] Frame 59
"walk2"Symbol 424 MovieClip [zombieDog] Frame 1
"walk1"Symbol 424 MovieClip [zombieDog] Frame 1
"fallBackwards2"Symbol 424 MovieClip [zombieDog] Frame 11
"exploded1"Symbol 424 MovieClip [zombieDog] Frame 11
"fallBackwards1"Symbol 424 MovieClip [zombieDog] Frame 11
"fallBackwards3"Symbol 424 MovieClip [zombieDog] Frame 11
"fallHead3"Symbol 424 MovieClip [zombieDog] Frame 33
"fallHead2"Symbol 424 MovieClip [zombieDog] Frame 33
"fallHead1"Symbol 424 MovieClip [zombieDog] Frame 33
"idlestop1"Symbol 424 MovieClip [zombieDog] Frame 77
"lunge"Symbol 424 MovieClip [zombieDog] Frame 104
"bendDown"Symbol 424 MovieClip [zombieDog] Frame 128
"eating"Symbol 424 MovieClip [zombieDog] Frame 131
"on"Symbol 427 MovieClip [round] Frame 1
"off"Symbol 427 MovieClip [round] Frame 3
"base1"Symbol 451 MovieClip Frame 2
"base2"Symbol 451 MovieClip Frame 17
"base3"Symbol 451 MovieClip Frame 27
"base4"Symbol 451 MovieClip Frame 34
"head1"Symbol 451 MovieClip Frame 42
"head2"Symbol 451 MovieClip Frame 49
"chainsaw1"Symbol 451 MovieClip Frame 58
"chainsaw2"Symbol 451 MovieClip Frame 66
"walk1"Symbol 650 MovieClip [newZombie] Frame 1
"walk2"Symbol 650 MovieClip [newZombie] Frame 41
"walk3"Symbol 650 MovieClip [newZombie] Frame 80
"idlestop1"Symbol 650 MovieClip [newZombie] Frame 114
"attackWall1"Symbol 650 MovieClip [newZombie] Frame 164
"fallForward1"Symbol 650 MovieClip [newZombie] Frame 191
"fallForward2"Symbol 650 MovieClip [newZombie] Frame 215
"fallForward3"Symbol 650 MovieClip [newZombie] Frame 238
"fallBackwards1"Symbol 650 MovieClip [newZombie] Frame 266
"fallBackwards2"Symbol 650 MovieClip [newZombie] Frame 290
"fallBackwards3"Symbol 650 MovieClip [newZombie] Frame 311
"fallHead1"Symbol 650 MovieClip [newZombie] Frame 342
"fallHead2"Symbol 650 MovieClip [newZombie] Frame 379
"fallHead3"Symbol 650 MovieClip [newZombie] Frame 412
"lunge"Symbol 650 MovieClip [newZombie] Frame 455
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"huntingRifle_OldReloading"Symbol 1390 MovieClip Frame 220
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"barrett"Symbol 1390 MovieClip Frame 959
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"M249"Symbol 1390 MovieClip Frame 1048
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"legs"Symbol 1404 MovieClip Frame 1
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"loop"Symbol 1404 MovieClip Frame 39

Dynamic Text Variables

angleSymbol 1177 EditableText"CURRENT ANGLE"
reloadingSymbol 1179 EditableText"CURRENT ANGLE"




http://swfchan.com/1/2636/info.shtml
Created: 17/6 -2019 14:10:44 Last modified: 17/6 -2019 14:10:44 Server time: 22/12 -2024 21:50:30