STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #2807 |
Start Game |
Instructions |
Options |
Credits |
Play more games at |
ArmorGames.com |
ArmorGames.com |
Defender |
Skip the time remaining. |
Pause the game. |
Return to main menu. |
Return to game. |
Sell selected tower for 70% of investment. |
Cancel current selection. |
Machine Gun Basic tower, low damage but high rate of fire and armor piercing. |
$50 |
Flamethrower Provides constant damage over large, cone shaped area. |
$200 |
Ice Cannon Low damage and rate of fire, but causes temporary freezing effect over small area. |
Lighting Tower High damage, high armor piercing and a chance to stun. |
$800 |
Plasma Cannon Low rate of fire, but huge damage and large area of effect. |
Light Tower Enormous damage, huge armor piercing, and a decent rate of fire. |
$3200 |
Void Tower Slow rate of fire, but gigantic damage and very large area of effect. |
Machine Gun Level 2 Improved range, rate of fire, and armor piercing. |
Machine Gun Level 3 Doubled damage and improved armor piercing. |
$100 |
Machine Gun Level 4 Dramatically increased rate of fire, range, and armor piercing. |
Machine Gun Level 5 Doubled damage, and improved armor piercing. |
$400 |
Flamethrower Level 2 Increased damage. |
Flamethrower Level 3 Increased damage. |
Flamethrower Level 4 Increased damage. |
Flamethrower Level 5 Increased damage. |
$1600 |
Ice Cannon Level 2 Increased damage and length of freeze. |
Ice Cannon Level 3 Increased damage and length of freeze. |
Ice Cannon Level 4 Increased damage and length of freeze. |
Ice Cannon Level 5 Increased damage and length of freeze. |
Lightning Tower Level 2 Increased damage, range, and chance of stun. |
Lightning Tower Level 3 Increased damage, range, and chance of stun. |
LightningTower Level 4 Increased damage, range, and chance of stun. |
Lightning Tower Level 5 Increased damage, range, and chance of stun. |
$6400 |
Plasma Cannon Level 2 Increased damage and blast radius. |
Plasma Cannon Level 3 Increased damage and blast radius. |
Plasma Cannon Level 4 Increased damage and blast radius. |
Plasma Cannon Level 5 Increased damage and blast radius. |
Light Tower Level 2 Doubled damage. |
Light Tower Level 3 Doubled damage. |
Light Tower Level 4 Doubled damage. |
$12800 |
Light Tower Level 5 Doubled damage. |
$25600 |
Void Tower Level 2 Increased damage and blast radius. |
Void Tower Level 3 Increased damage and blast radius. |
Void Tower Level 4 Increased damage and blast radius. |
Void Tower Level 5 Increased damage and blast radius. |
Machine Gun Level 1 DPS: 3 - 6 |
AP: 30 |
Range: 75 |
Machine Gun Level 2 DPS: 4 - 8 |
AP: 60 |
Range: 100 |
Machine Gun Level 3 DPS: 8 - 16 |
AP: 90 |
Machine Gun Level 4 DPS: 12 - 24 |
AP: 120 |
Range: 125 |
Machine Gun Level 5 DPS: 24 - 48 |
AP: 150 |
Flamethrower Level 1 DPS: 1 - 24 |
AP: 20 |
Range: 120 |
Flamethrower Level 2 DPS: 1 - 48 |
Flamethrower Level 3 DPS: 1 - 96 |
Flamethrower Level 4 DPS: 1 - 192 |
Flamethrower Level 5 DPS: 1 - 384 |
Ice Cannon Level 1 DPS: 8 - 12 AOE: 30 Length of freeze: 0.04 sec |
AP: 40 |
Ice Cannon Level 2 DPS: 16 - 24 AOE: 30 Length of freeze: 0.08 sec |
Ice Cannon Level 3 DPS: 32 - 48 AOE: 30 Length of freeze: 0.17 sec |
Ice Cannon Level 4 DPS: 64 - 96 AOE: 30 Length of freeze: 0.25 sec |
Ice Cannon Level 5 DPS: 128 - 192 AOE: 30 Length of freeze: 0.33 sec |
Lightning Tower Level 1 DPS: 60 - 135 10% chance of 2 sec stun. |
AP: 80 |
Range: 150 |
Lightning Tower Level 2 DPS: 120 - 270 20% chance of 2 sec stun. |
Range: 175 |
Lightning Tower Level 3 DPS: 240 - 540 30% chance of 2 sec stun. |
Range: 200 |
Lightning Tower Level 4 DPS: 480 - 1080 40% chance of 2 sec stun. |
Range: 225 |
Lightning Tower Level 5 DPS: 960 - 2160 50% chance of 2 sec stun. |
Range: 250 |
Plasma Cannon Level 1 DPS: 50 - 70 AOE: 30 |
Range: 80 |
Plasma Cannon Level 2 DPS: 100 - 140 AOE: 40 |
Plasma Cannon Level 3 DPS: 200 - 280 AOE: 50 |
Plasma Cannon Level 4 DPS: 400 - 560 AOE: 60 |
Plasma Cannon Level 5 DPS: 800 - 1120 AOE: 70 |
Light Tower Level 1 DPS: 512 |
AP: 100 |
Light Tower Level 2 DPS: 1024 |
Light Tower Level 3 DPS: 2048 |
Light Tower Level 4 DPS: 4096 |
Light Tower Level 5 DPS: 8192 |
Void Tower Level 1 DPS: 100 - 400 AOE: 60 |
Void Tower Level 2 DPS: 200 - 800 AOE: 70 |
Void Tower Level 3 DPS: 400 - 1600 AOE: 80 |
Void Tower Level 4 DPS: 800 - 3200 AOE: 90 |
Void Tower Level 5 DPS: 1600 - 6400 AOE: 100 |
Green Circle Life: 9 Bounty: $1 |
Armor: 20 |
Damage: 1 |
Blue Circle Life: 18 Bounty: $3 |
Purple Circle Life: 35 Bounty: $6 |
Red Circle Life: 60 Bounty: $11 |
Yellow Circle Life: 100 Bounty: $17 |
White Circle Life: 500 Bounty: $50 |
Damage: 5 |
Green Triangle Life: 350 Bounty: $33 |
Armor: 40 |
Damage: 2 |
Blue Triangle Life: 500 Bounty: $43 |
Purple Triangle Life: 730 Bounty: $54 |
Red Triangle Life: 1000 Bounty: $67 |
Yellow Triangle Life: 1300 Bounty: $81 |
White Triangle Life: 3200 Bounty: $200 |
Damage: 10 |
Green Square Life: 2200 Bounty: $113 |
Armor: 60 |
Damage: 3 |
Blue Square Life: 2700 Bounty: $131 |
Purple Square Life: 3500 Bounty: $150 |
Red Square Life: 4000 Bounty: $171 |
Yellow Square Life: 5000 Bounty: $193 |
White Square Life: 9000 Bounty: $450 |
Damage: 15 |
Green Diamond Life: 6900 Bounty: $241 |
Armor: 80 |
Damage: 4 |
Blue Diamond Life: 8100 Bounty: $267 |
Purple Diamond Life: 9200 Bounty: $294 |
Red Diamond Life: 10000 Bounty: $323 |
Yellow Diamond Life: 12000 Bounty: $353 |
White Diamond Life: 20000 Bounty: $775 |
Damage: 20 |
Green Arrow Life: 16000 Bounty: $417 |
Armor: 100 |
Blue Arrow Life: 18000 Bounty: $451 |
Purple Arrow Life: 20000 Bounty: $486 |
Red Arrow Life: 22000 Bounty: $523 |
Yellow Arrow Life: 25000 Bounty: $561 |
White Arrow Life: 50000 Bounty: $1200 |
Damage: 25 |
White Octagon Life: ?????? Bounty: $10000 |
Armor: ??? |
Damage: 50 |
Begin a new game. |
View the instructions. |
Adjust some settings. |
See who helped make this game possible. |
Adjust the brightness of the background. |
Adjust volume of sound effects. |
Adjust the volume of the music. |
'Thumping Headache' by TBF |
'System Override' by Music-story |
'GOO 3' by Intelligible Blur |
The year is 3000 and you are a network security engineer. You must use your virtual arsenal to prevent the waves of viruses from destroying the server's firewall. Sadly your department's budget was recently cut, so you're income must come from bounties collected on the viruses. The viruses themselves come in a variety of types, colors and sizes. The larger and more advanced types are harder to kill but provide a larger bounty. The viruses have recently begun attacking in waves every twenty seconds. It seems there is some kind of super virus controlling them. You can move your cursor over a virus to see information about it. You can also hold down the space bar to see the life meters of all the viruses. Your defense consisted of a variety of stationary emplacements along the network path. By strategically choosing, placing, and upgrading towers you just might be able to destroy the viruses before they reach the firewall. You can hold down the shift key to build multiple towers of the same type. Good Luck |
The year is 3000 and you are a network security engineer. You must use your virtual arsenal to prevent the waves of viruses from destroying the server's firewall. Sadly your department's budget was recently cut, so you're income must come from bounties collected on the viruses. The viruses themselves come in a variety of types, colors and sizes. The larger and more advanced types are harder to kill but provide a larger bounty. The viruses have recently begun attacking in waves every twenty seconds. It seems there is some kind of super virus controlling them. You can move your cursor over a virus to see information about it. You can also hold down the space bar to see the life meters of all the viruses. Your defense consisted of a variety of stationary emplacements along the network path. By strategically choosing, placing, and upgrading towers you just might be able to destroy the viruses before they reach the firewall. You can hold down the shift key to build multiple towers of the same type. Good Luck |
Menu |
Background Brightness: |
Background Brightness: |
Sound FX Volume: |
Sound FX Volume: |
Music Volume: |
Music Volume: |
Music Selection: |
Music Selection: |
1 |
2 |
3 |
Music: 'Thumping Headache' by TBF - Link 'System Override' by Music-story - Link 'GOO 3' by Intelligible Blur - Link Images: NASA and STScI - Link Special Thanks: Newgrounds - Link Armor Games - Link |
Music: 'Thumping Headache' by TBF - 'System Override' by Music-story - 'GOO 3' by Intelligible Blur - Images: NASA and STScI - Special Thanks: Newgrounds - Armor Games - |
Link |
Link |
Start |
Select a map and press start to begin. |
Current map: |
<p align="left"><font face="Tahoma" size="12" color="#db5802">Hard</font></p><p align="left"></p> |
Paused |
Paused |
Resume |
Congratulations! |
You've prevented the complete destruction of the primary server. You've earned yourself a 5% raise. Next year. |
Game Over |
The server is down and you're fired. Have a nice day. |
Pause |
$ |
<p align="left"><font face="Tahoma" size="18" color="#0066ff">100</font></p><p align="left"></p> |
$ |
<p align="left"><font face="Tahoma" size="18" color="#0066ff">100</font></p><p align="left"></p> |
<p align="left"><font face="Tahoma" size="18" color="#0066ff">00:20</font></p><p align="left"></p> |
<p align="left"><font face="Tahoma" size="18" color="#0066ff">Prep</font></p><p align="left"></p> |
ActionScript [AS1/AS2]
Frame 1fscommand ("showmenu", "false"); Mouse.hide(); startDrag (mainCursor, true);Frame 2stop(); logo.onRelease = function () { getURL ("http://www.newgrounds.com/", "_blank"); };Frame 3stop();Frame 4var currentMusic = 1; var musicVolume = 25; var soundVolume = 200; var Music1 = new Sound(music1); var Music2 = new Sound(music2); var Music3 = new Sound(music3); back._alpha = 20; Music1.attachSound("NG16231.mp3"); Music2.attachSound("NG79138.mp3"); Music3.attachSound("NG79195.mp3"); Music1.setVolume(musicVolume); Music2.setVolume(0); Music3.setVolume(0); Music1.start(0, 10); Music2.start(0, 10); Music3.start(0, 10);Frame 6function reset() { towerID = 100; unitID = 1000; bulletID = 2000; FXID = 3000; life = 100; money = 9999; level = 0; currentMap = 2; shiftDown = false; timeLeft = 20; frameCount = 0; monsterCount = 0; soundCount = 0; create = false; rollingOver = false; pausing = true; sliding = false; infoBox.skipButton._visible = false; infoBox.pausingButton._visible = false; buildingCursor._visible = false; towerSelection._visible = false; maps._visible = false; var _local1 = 0; while (_local1 < monsters.length) { monsters[_local1].kill(); _local1++; } _local1 = 0; while (_local1 < towers.length) { towers[_local1].kill(); _local1++; } _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].kill(); _local1++; } towers.splice(0, towers.length); monsters.splice(0, monsters.length); bullets.splice(0, bullets.length); moneyBox.text = money; lifeBox.text = life; levelBox.text = "Prep"; timeBox.text = "00:20"; infoBox.gotoAndStop("Main"); infoBox.info.gotoAndStop("Empty"); } function addMoney(m) { money = money + m; } function addLife(l) { life = life + l; } function getTowerName() { towerID++; if (towerID >= 999) { towerID = 100; } return("t" + towerID); } function getTowerDepth() { return(towerID); } function getUnitName() { unitID++; if (unitID >= 1999) { unitID = 1000; } return("u" + unitID); } function getUnitDepth() { return(unitID); } function getBulletName() { bulletID++; if (bulletID >= 2999) { bulletID = 2000; } return("b" + bulletID); } function getBulletDepth() { return(bulletID); } function getFXName() { FXID++; if (FXID >= 3999) { FXID = 3000; } return("fx" + FXID); } function getFXDepth() { return(FXID); } function getPrice(t, l) { if (t == 1) { if (l == 1) { return(1); } if (l == 2) { return(1); } if (l == 3) { return(1); } if (l == 4) { return(1); } if (l == 5) { return(1); } } if ((t == 2) || (t == 3)) { if (l == 1) { return(1); } if (l == 2) { return(1); } if (l == 3) { return(1); } if (l == 4) { return(1); } if (l == 5) { return(1); } } if ((t == 4) || (t == 5)) { if (l == 1) { return(1); } if (l == 2) { return(1); } if (l == 3) { return(1); } if (l == 4) { return(1); } if (l == 5) { return(1); } } if ((t == 6) || (t == 7)) { if (l == 1) { return(1); } if (l == 2) { return(1); } if (l == 3) { return(1); } if (l == 4) { return(1); } if (l == 5) { return(1); } } return(1); } function getSale(t, l) { var _local2; _local2 = 0; var _local1 = 1; while (_local1 <= l) { _local2 = _local2 + getPrice(t, _local1); _local1++; } return(_local2); } function pauseOn() { pausing = true; back.enabled = false; infoBox.skipButton.enabled = false; infoBox.pausingButton.enabled = false; towerSelection.stop(); sliding = selecting; selecting = false; var _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].stopClip(); _local1++; } } function pauseOff() { pausing = false; back.enabled = true; infoBox.skipButton.enabled = true; infoBox.pausingButton.enabled = true; selecting = sliding; towerSelection.play(); var _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].startClip(); _local1++; } } function playSound(n, p) { var _local1 = new Sound(soundFX); soundCount++; _local1.attachSound(n); _local1.setVolume(100 / (soundCount / 2)); _local1.setPan(Math.floor(((p / 550) * 200) - 100)); _local1.start(); _local1.onSoundComplete = function () { soundCount--; }; } function step() { var _local5; moneyBox.text = money; lifeBox.text = life; if (!rollingOver) { if (selecting) { _local5 = (("Tower" + towers[selectNum].getType()) + "-") + towers[selectNum].getLevel(); infoBox.info.gotoAndStop(_local5); } else { infoBox.info.gotoAndStop("Empty"); } } if (sliding) { slidingTab._x = _root._xmouse - 106; if (slidingTab._x < 200) { slidingTab._x = 200; } if (slidingTab._x > 400) { slidingTab._x = 400; } if (selectNum == 1) { back._alpha = Math.floor(100 - ((slidingTab._x - 200) / 2)); } else if (selectNum == 2) { soundVolume = Math.floor(slidingTab._x - 200); } else { musicVolume = Math.floor((slidingTab._x - 200) / 2); if (currentMusic == 1) { Music1.setVolume(musicVolume); } else if (currentMusic == 2) { Music2.setVolume(musicVolume); } else { Music3.setVolume(musicVolume); } } } if (!pausing) { if (level == 0) { levelBox.text = "Prep"; } else { levelBox.text = level; } if (timeLeft < 10) { timeBox.text = "00:0" + timeLeft; } else { timeBox.text = "00:" + timeLeft; } frameCount++; if (create) { if (((frameCount == 8) || (frameCount == 16)) || (frameCount == 24)) { if (monsterCount < monsterList[level].length) { monsters.push(new Unit(monsterList[level][monsterCount], currentMap)); monsterCount++; } else { monsterCount = 0; create = false; infoBox.skipButton._visible = true; } } } if (frameCount >= 24) { if (timeLeft > 0) { timeLeft--; frameCount = 0; } } if (timeLeft == 0) { if (level < 51) { create = true; timeLeft = 20; level++; infoBox.skipButton._visible = false; } } if (selecting) { towerSelection._visible = true; towerSelection._x = towers[selectNum].getX(); towerSelection._y = towers[selectNum].getY() + 24; towerSelection.rangeCircle._xscale = towers[selectNum].getRange(); towerSelection.rangeCircle._yscale = towers[selectNum].getRange(); if (towers[selectNum].getLevel() >= 5) { infoBox.gotoAndStop("NoUpgrade"); } else { infoBox.gotoAndStop("Upgrade"); } } else { towerSelection._visible = false; infoBox.gotoAndStop("Basic"); } if (constructing) { buildingCursor._visible = true; if (towerType == 1) { buildingCursor.rangeCircle._xscale = 75; buildingCursor.rangeCircle._yscale = 75; } else if (towerType == 2) { buildingCursor.rangeCircle._xscale = 150; buildingCursor.rangeCircle._yscale = 150; } else if (towerType == 3) { buildingCursor.rangeCircle._xscale = 100; buildingCursor.rangeCircle._yscale = 100; } else if (towerType == 4) { buildingCursor.rangeCircle._xscale = 120; buildingCursor.rangeCircle._yscale = 120; } else if (towerType == 5) { buildingCursor.rangeCircle._xscale = 80; buildingCursor.rangeCircle._yscale = 80; } else if (towerType == 6) { buildingCursor.rangeCircle._xscale = 200; buildingCursor.rangeCircle._yscale = 200; } else { buildingCursor.rangeCircle._xscale = 150; buildingCursor.rangeCircle._yscale = 150; } cursorRow = Math.floor(this._ymouse / 24); cursorColumn = Math.floor(this._xmouse / 24); buildingCursor._x = (cursorColumn * 24) + 12; buildingCursor._y = (cursorRow * 24) + 12; if (map[cursorRow - 1][cursorColumn] == 0) { buildingCursor.gotoAndStop(1); } else { buildingCursor.gotoAndStop(2); } } else { buildingCursor._visible = false; } var _local3 = 0; while (_local3 < monsters.length) { if (!monsters[_local3].step()) { var _local4; if (this._ymouse < 336) { rollingOver = false; } monsters.splice(_local3, 1); } _local3++; } _local3 = 0; while (_local3 < towers.length) { towers[_local3].step(); _local3++; } _local3 = 0; while (_local3 < bullets.length) { if (!bullets[_local3].step()) { bullets.splice(_local3, 1); } _local3++; } if (life <= 0) { lifeBox.text = 0; pauseOn(); infoBox.gotoAndStop("Lose"); } if ((((level == 51) && (monsters.length == 0)) && (life > 0)) && (!create)) { pauseOn(); infoBox.gotoAndStop("Win"); } } } var life; var money; var level; var currentMap; var towerType; var constructing; var cost; var unitID; var towerID; var bulletID; var FXID; var slidingTab; var cursorRow; var cursorColumn; var timeLeft; var frameCount; var monsterCount; var soundCount; var create; var rollingOver; var pausing; var sliding; var monsters = new Array(); var towers = new Array(); var bullets = new Array(); var map = new Array(); var monsterList = new Array(); this.stop(); this.reset(); monsterList[1] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); monsterList[2] = new Array(2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1); monsterList[3] = new Array(3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1); monsterList[4] = new Array(3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3); monsterList[5] = new Array(4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3); monsterList[6] = new Array(4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3); monsterList[7] = new Array(5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3); monsterList[8] = new Array(5, 4, 3, 2, 1, 5, 4, 3, 2, 1, 5, 4, 3, 2, 1, 5, 4, 3, 2, 1); monsterList[9] = new Array(6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5); monsterList[10] = new Array(6, 6, 6, 6, 6, 6, 6, 6, 6, 6); monsterList[11] = new Array(7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7); monsterList[12] = new Array(8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 8); monsterList[13] = new Array(8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7); monsterList[14] = new Array(9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 7, 7, 7, 7, 7, 7, 7, 7, 7); monsterList[15] = new Array(9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8); monsterList[16] = new Array(10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 9, 9, 9, 9, 9); monsterList[17] = new Array(11, 10, 10, 10, 10, 10, 10, 10, 10, 11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9); monsterList[18] = new Array(11, 11, 11, 11, 11, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 10, 10, 10, 10, 10); monsterList[19] = new Array(12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11); monsterList[20] = new Array(12, 12, 12, 12, 12, 12, 12, 12, 12, 12); monsterList[21] = new Array(13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[22] = new Array(14, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[23] = new Array(14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[24] = new Array(15, 15, 15, 15, 14, 14, 14, 14, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15); monsterList[25] = new Array(16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15); monsterList[26] = new Array(17, 16, 15, 16, 15, 14, 15, 14, 13, 13, 14, 15, 14, 15, 16, 15, 16, 17, 16, 15); monsterList[27] = new Array(15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17); monsterList[28] = new Array(17, 17, 17, 17, 17, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 16, 16, 16, 16, 16); monsterList[29] = new Array(18, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 17, 17, 17, 17, 17, 17, 17, 17); monsterList[30] = new Array(18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18); monsterList[31] = new Array(19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19); monsterList[32] = new Array(20, 20, 20, 19, 19, 19, 19, 19, 19, 20, 20, 20, 19, 19, 19, 19, 19, 19, 19, 19); monsterList[33] = new Array(21, 20, 20, 20, 20, 20, 20, 20, 20, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20); monsterList[34] = new Array(21, 21, 21, 21, 20, 20, 20, 20, 21, 21, 21, 21, 20, 20, 20, 20, 19, 19, 19, 19); monsterList[35] = new Array(22, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 21, 21, 21, 21, 21, 21, 21, 21, 21); monsterList[36] = new Array(22, 21, 22, 22, 21, 21, 22, 22, 22, 21, 21, 21, 22, 22, 22, 22, 21, 21, 21, 21); monsterList[37] = new Array(23, 22, 21, 20, 19, 23, 22, 21, 20, 19, 23, 22, 21, 20, 19, 23, 22, 21, 20, 19); monsterList[38] = new Array(23, 23, 23, 23, 22, 23, 23, 23, 22, 22, 23, 23, 22, 22, 22, 23, 22, 22, 22, 22); monsterList[39] = new Array(24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 23, 23, 23, 23, 23, 23, 23, 23, 23); monsterList[40] = new Array(24, 24, 24, 24, 24, 24, 24, 24, 24, 24); monsterList[41] = new Array(25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); monsterList[42] = new Array(26, 25, 25, 25, 25, 25, 25, 26, 25, 25, 25, 25, 25, 25, 26, 25, 25, 25, 25, 25); monsterList[43] = new Array(26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); monsterList[44] = new Array(27, 26, 26, 26, 26, 26, 25, 25, 25, 25, 27, 26, 26, 26, 26, 26, 25, 25, 25, 25); monsterList[45] = new Array(27, 27, 27, 27, 27, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 27, 27, 27, 27, 27); monsterList[46] = new Array(28, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 27, 27, 27, 27, 27, 27, 27, 27, 27); monsterList[47] = new Array(28, 28, 28, 28, 27, 26, 25, 26, 27, 28, 28, 28, 28, 27, 26, 25, 26, 27, 28, 29); monsterList[48] = new Array(25, 26, 27, 28, 28, 28, 29, 29, 29, 28, 28, 28, 29, 29, 29, 28, 28, 29, 29, 29); monsterList[49] = new Array(30, 29, 29, 29, 29, 29, 29, 29, 29, 29, 30, 29, 29, 29, 29, 29, 29, 29, 29, 29); monsterList[50] = new Array(30, 30, 30, 30, 30, 30, 30, 30, 30, 30); monsterList[51] = new Array(6, 6, 6, 6, 0, 12, 12, 12, 12, 0, 18, 18, 18, 18, 0, 24, 24, 24, 24, 0, 30, 30, 30, 30, 0, 0, 31); back.onRelease = function () { var temp = 0; with (_root) { selecting = false; if (constructing) { if ((buildingCursor._currentframe == 1) && (money >= cost)) { towers.push(new Tower(buildingCursor._x, buildingCursor._y - 24, towerType, 1)); map[cursorRow - 1][cursorColumn] = 1; money = money - cost; if ((!Key.isDown(16)) || (money < cost)) { constructing = false; } playSound("Click.wav", buildingCursor._x); temp++; } else { constructing = false; } } if (selectNum != undefined) { towers[selectNum].selectOff(); } var i = 0; while (i < towers.length) { var c; c = towers[i].getClip(); if (c.hitTest(this._xmouse, this._ymouse + 24)) { selecting = true; selectNum = i; playSound("Click.wav", buildingCursor._x); temp++; } i++; } } if (temp <= 0) { playSound("Thud.wav", buildingCursor._x); } };Symbol 1 MovieClip [Game] Frame 2_root.step();Symbol 1 MovieClip [Game] Frame 3this.gotoAndPlay(2);Symbol 49 MovieClip Frame 1_root.stop(); var percent; var angle; var count = 0; var currentFrame = 1; this.Letters.text = "loading..."; this.PlayButton._visible = false; this.PlayButton.onRelease = function () { _root.play(); }; this.onEnterFrame = function () { percent = _root.getBytesLoaded() / _root.getBytesTotal(); angle = 270 * percent; this.Cover1._rotation = angle; this.Cover2._rotation = angle + 90; this.Cover3._rotation = angle + 180; if (percent < 0.3333) { count = count + (percent * 3); } else if (percent < 0.6666) { count = count + (percent * 1.5); } else { count = count + (percent * 1); } if (count >= 1) { count--; currentFrame++; if (percent >= 0.3333) { currentFrame++; } if (percent >= 0.6666) { currentFrame++; } } if (currentFrame > 36) { currentFrame = 1; } this.weasel.gotoAndStop(currentFrame); if (angle > 90) { this.Cover3._visible = false; } if (angle > 180) { this.Cover2._visible = false; } if (percent == 1) { this.Cover1._visible = false; this.Letters.text = "play"; this.PlayButton._visible = true; this.weasel.gotoAndStop("end"); } };Symbol 693 MovieClip [__Packages.Unit] Frame 0class Unit { var stunCount, clip, reward, lifeMax, armor, damage, life; function Unit (type, map) { stunCount = 0; clip = _root.screen.attachMovie("Units" + map, _root.getUnitName(), _root.getUnitDepth()); clip.unit.gotoAndStop(type); clip.onRollOver = function () { if (_root.back.enabled) { _root.infoBox.info.gotoAndStop("Unit" + type); _root.rollingOver = true; } }; clip.onRollOut = function () { _root.rollingOver = false; }; reward = Math.ceil((type * type) / 1.5); if (type == 0) { lifeMax = 0; armor = 0; reward = 0; damage = 1; } else if (type == 1) { lifeMax = 9; armor = 20; damage = 1; } else if (type == 2) { lifeMax = 18; armor = 20; damage = 1; } else if (type == 3) { lifeMax = 35; armor = 20; damage = 1; } else if (type == 4) { lifeMax = 60; armor = 20; damage = 1; } else if (type == 5) { lifeMax = 100; armor = 20; damage = 1; } else if (type == 6) { lifeMax = 500; armor = 20; reward = 50; damage = 5; } else if (type == 7) { lifeMax = 350; armor = 40; damage = 2; } else if (type == 8) { lifeMax = 500; armor = 40; damage = 2; } else if (type == 9) { lifeMax = 730; armor = 40; damage = 2; } else if (type == 10) { lifeMax = 1000; armor = 40; damage = 2; } else if (type == 11) { lifeMax = 1300; armor = 40; damage = 2; } else if (type == 12) { lifeMax = 3200; armor = 40; reward = 150; damage = 10; } else if (type == 13) { lifeMax = 2200; armor = 60; damage = 3; } else if (type == 14) { lifeMax = 2700; armor = 60; damage = 3; } else if (type == 15) { lifeMax = 3500; armor = 60; damage = 3; } else if (type == 16) { lifeMax = 4000; armor = 60; damage = 3; } else if (type == 17) { lifeMax = 5000; armor = 60; damage = 3; } else if (type == 18) { lifeMax = 9000; armor = 60; reward = 325; damage = 15; } else if (type == 19) { lifeMax = 6900; armor = 80; damage = 4; } else if (type == 20) { lifeMax = 8100; armor = 80; damage = 4; } else if (type == 21) { lifeMax = 9200; armor = 80; damage = 4; } else if (type == 22) { lifeMax = 10000; armor = 80; damage = 4; } else if (type == 23) { lifeMax = 12000; armor = 80; damage = 4; } else if (type == 24) { lifeMax = 20000; armor = 80; reward = 600; damage = 20; } else if (type == 25) { lifeMax = 16000; armor = 100; damage = 5; } else if (type == 26) { lifeMax = 18000; armor = 100; damage = 5; } else if (type == 27) { lifeMax = 20000; armor = 100; damage = 5; } else if (type == 28) { lifeMax = 22000; armor = 100; damage = 5; } else if (type == 29) { lifeMax = 25000; armor = 100; damage = 5; } else if (type == 30) { lifeMax = 50000; armor = 100; reward = 1000; damage = 25; } else if (type == 31) { lifeMax = 100000 /* 0x0186A0 */; armor = 120; reward = 10000; damage = 50; } life = lifeMax; clip._x = 0; clip._y = 0; } function getX() { return(clip.unit._x); } function getY() { return(clip.unit._y); } function hitCheck(c) { return(clip.unit.hitTest(c)); } function addLife(l, ap) { var _local2; _local2 = 0.01 * (ap - armor); if (_local2 < -1) { _local2 = -1; } life = life + Math.floor(l + (l * _local2)); } function setStun(s) { if (s > stunCount) { stunCount = s; } } function kill() { clip.removeMovieClip(); } function step() { var _local5; var _local3; clip.lifeBar._visible = false; if (stunCount > 0) { stunCount--; } if (life <= 0) { _root.addMoney(reward); _local3 = _root.screen.attachMovie("Die", _root.getFXName(), _root.getFXDepth()); _local3._x = getX() - 4; _local3._y = getY(); clip.removeMovieClip(); return(false); } if (stunCount <= 0) { clip.nextFrame(); } if (clip.unit._x >= 504) { _root.addLife(-damage); clip.removeMovieClip(); _local3 = _root.screen.attachMovie("Crash", _root.getFXName(), _root.getFXDepth()); _local3._x = 504; _local3._y = 156; return(false); } if (clip.unit.hitTest(_root._xmouse, _root._ymouse) || (Key.isDown(32))) { var _local4; _local4 = Math.ceil((life / lifeMax) * 20); clip.lifeBar._visible = true; clip.lifeBar.gotoAndStop(_local4); } else { clip.lifeBar._visible = false; } return(true); } }Symbol 694 MovieClip [__Packages.Tower] Frame 0class Tower { var currentX, currentY, type, level, fireCount, fireRate, clip, range, fx, target, heading; function Tower (cx, cy, t, l) { currentX = cx; currentY = cy; type = t; level = l; fireCount = 0; fireRate = 12; if (type == 1) { clip = _root.screen.attachMovie("Tower1-" + level, _root.getTowerName(), _root.getTowerDepth()); if (level == 1) { fireRate = 8; range = 75; fx = "fireFX1-1"; } else if (level == 2) { fireRate = 6; range = 100; fx = "fireFX1-2"; } else if (level == 3) { fireRate = 6; range = 100; fx = "fireFX1-3"; } else if (level == 4) { fireRate = 2; range = 125; fx = "fireFX1-2"; } else if (level == 5) { fireRate = 2; range = 125; fx = "fireFX1-3"; } } if (type == 2) { clip = _root.screen.attachMovie("Tower2-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 150; fireRate = 1; fx = "FireFX2-1"; } if (type == 3) { clip = _root.screen.attachMovie("Tower3-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 100; fx = "FireFX3-1"; } if (type == 4) { clip = _root.screen.attachMovie("Tower4-" + level, _root.getTowerName(), _root.getTowerDepth()); fireRate = 8; fx = "FireFX4-1"; if (level == 1) { range = 120; } else if (level == 2) { range = 140; } else if (level == 3) { range = 160; } else if (level == 4) { range = 180; } else if (level == 5) { range = 200; } } if (type == 5) { clip = _root.screen.attachMovie("Tower5-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 80; fx = "FireFX5-1"; } if (type == 6) { clip = _root.screen.attachMovie("Tower6-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 200; fx = "FireFX6-1"; } if (type == 7) { clip = _root.screen.attachMovie("Tower7-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 150; fx = "FireFX7-" + level; } clip._x = currentX; clip._y = currentY; } function getClip() { return(clip); } function getType() { return(type); } function getLevel() { return(level); } function getX() { return(currentX); } function getY() { return(currentY); } function getRange() { return(range); } function kill() { clip.removeMovieClip(); } function step() { var _local6; var _local8; var _local3; var _local4; var _local7; if (fireCount > 0) { fireCount--; } if (_root.monsters.length > 0) { target = _root.monsters[0]; _local3 = target.getX() - currentX; _local4 = target.getY() - currentY; _local7 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local7 > range) { if (_root.monsters.length > 1) { var _local5 = 0; while (_local5 < _root.monsters.length) { _local6 = _root.monsters[_local5]; _local3 = _local6.getX() - currentX; _local4 = _local6.getY() - currentY; if (_local7 > Math.sqrt((_local3 * _local3) + (_local4 * _local4))) { target = _local6; _local7 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); } _local5++; } } } _local3 = target.getX() - currentX; _local4 = target.getY() - currentY; if (_local4 == 0) { if (_local3 > 0) { heading = 180; } else { heading = 0; } } if (_local3 == 0) { if (_local4 > 0) { heading = 90; } else { heading = 270; } } else if (_local3 < 0) { heading = (57.29578 * Math.atan(_local4 / _local3)) + 180; } else { heading = 57.29578 * Math.atan(_local4 / _local3); } clip.turret._rotation = heading; if (_local7 <= range) { if (fireCount <= 0) { _root.bullets.push(new Bullet(target, currentX, currentY, type, level)); _local8 = _root.screen.attachMovie(fx, _root.getFXName(), _root.getFXDepth()); _local8._x = currentX; _local8._y = currentY; _local8._rotation = heading; fireCount = fireRate; } } } } }Symbol 695 MovieClip [__Packages.Bullet] Frame 0class Bullet { var target, type, oldX, oldY, currentX, currentY, longevity, speed, stun, blastRadius, AP, clip, damage, fx, xSpeed, ySpeed, angle; function Bullet (t, cx, cy, ty, level) { var _local4; var _local5; target = t; type = ty; oldX = target.getX(); oldY = target.getY(); currentX = cx; currentY = cy; _local4 = oldX - currentX; _local5 = oldY - currentY; if (type == 1) { longevity = 5; speed = 20; stun = 0; blastRadius = 0; AP = 30 * level; if ((level == 3) || (level == 5)) { clip = _root.screen.attachMovie("Bullet1-2", _root.getBulletName(), _root.getBulletDepth()); damage = 4 + Math.round(Math.random() * 6); fx = "HitFX1-2"; } else { clip = _root.screen.attachMovie("Bullet1-1", _root.getBulletName(), _root.getBulletDepth()); damage = 2 + Math.round(Math.random() * 5); fx = "HitFX1-1"; } } if (type == 2) { clip = _root.screen.attachMovie("Bullet2-" + level, _root.getBulletName(), _root.getBulletDepth()); longevity = 16; speed = 8; stun = 0; blastRadius = 0; AP = 20; if (level == 1) { damage = Math.round(Math.random() * 1); } if (level == 2) { damage = Math.round(Math.random() * 2); } if (level == 3) { damage = Math.round(Math.random() * 4); } if (level == 4) { damage = Math.round(Math.random() * 8); } if (level == 5) { damage = Math.round(Math.random() * 16); } } if (type == 3) { clip = _root.screen.attachMovie("Bullet3", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 16; stun = level; blastRadius = 50; AP = 40; fx = "HitFX3-1"; if (level == 1) { damage = 4 + Math.round(Math.random() * 2); } if (level == 2) { damage = 8 + Math.round(Math.random() * 4); } if (level == 3) { damage = 16 + Math.round(Math.random() * 8); } if (level == 4) { damage = 32 + Math.round(Math.random() * 16); } if (level == 5) { damage = 64 + Math.round(Math.random() * 32); } } if (type == 4) { clip = _root.screen.attachMovie("Bullet4", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = (25 * level) + 25; clip._yscale = (25 * level) + 25; longevity = 10; speed = 16; stun = 0; blastRadius = 0; AP = 80; fx = "HitFX4-1"; if (level == 1) { damage = 20 + Math.round(Math.random() * 45); if ((Math.random() * 100) <= 10) { stun = 48; fx = "HitFX4-2"; } longevity = 12; } if (level == 2) { damage = 40 + Math.round(Math.random() * 90); if ((Math.random() * 100) <= 20) { stun = 48; fx = "HitFX4-2"; } longevity = 14; } if (level == 3) { damage = 80 + Math.round(Math.random() * 180); if ((Math.random() * 100) <= 30) { stun = 48; fx = "HitFX4-2"; } longevity = 15; } if (level == 4) { damage = 160 + Math.round(Math.random() * 360); if ((Math.random() * 100) <= 40) { stun = 48; fx = "HitFX4-2"; } longevity = 17; } if (level == 5) { damage = 320 + Math.round(Math.random() * 720); if ((Math.random() * 100) <= 50) { stun = 48; fx = "HitFX4-2"; } longevity = 18; } } if (type == 5) { clip = _root.screen.attachMovie("Bullet5", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 12; stun = 0; AP = 60; fx = "HitFX5-1"; if (level == 1) { damage = 25 + Math.round(Math.random() * 10); blastRadius = 30; } if (level == 2) { damage = 50 + Math.round(Math.random() * 20); blastRadius = 40; } if (level == 3) { damage = 100 + Math.round(Math.random() * 40); blastRadius = 50; } if (level == 4) { damage = 200 + Math.round(Math.random() * 80); blastRadius = 60; } if (level == 5) { damage = 400 + Math.round(Math.random() * 160); blastRadius = 70; } } if (type == 6) { clip = _root.screen.attachMovie("Bullet6", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 30; stun = 0; blastRadius = 0; AP = 100; fx = "HitFX6-1"; if (level == 1) { damage = 256; } if (level == 2) { damage = 512; } if (level == 3) { damage = 1024; } if (level == 4) { damage = 2048; } if (level == 5) { damage = 4096; } } if (type == 7) { clip = _root.screen.attachMovie("Bullet7", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 30 * level; clip._yscale = 30 * level; longevity = 10; speed = 14; stun = 0; AP = 40; fx = "HitFX7-1"; if (level == 1) { damage = 50 + Math.round(Math.random() * 150); blastRadius = 60; } if (level == 2) { damage = 100 + Math.round(Math.random() * 300); blastRadius = 70; } if (level == 3) { damage = 200 + Math.round(Math.random() * 600); blastRadius = 80; } if (level == 4) { damage = 400 + Math.round(Math.random() * 1200); blastRadius = 90; } if (level == 5) { damage = 800 + Math.round(Math.random() * 2400); blastRadius = 100; } } if (_local4 == 0) { xSpeed = 0; if (_local5 < 0) { ySpeed = -speed; angle = 4.712389; } else { ySpeed = speed; angle = 1.570796; } } else if (_local4 < 0) { angle = Math.atan(_local5 / _local4) + 3.141593; xSpeed = speed * Math.cos(angle); ySpeed = speed * Math.sin(angle); } else { angle = Math.atan(_local5 / _local4); xSpeed = speed * Math.cos(angle); ySpeed = speed * Math.sin(angle); } clip._x = currentX; clip._y = currentY; clip._rotation = angle * 57.29578; } function kill() { clip.removeMovieClip(); } function stopClip() { clip.stop(); } function startClip() { clip.play(); } function step() { var _local6; var _local4; var _local5; var _local7; if (type == 2) { longevity--; currentX = currentX + xSpeed; currentY = currentY + ySpeed; clip._x = currentX; clip._y = currentY; var _local3 = 0; while (_local3 < _root.monsters.length) { if (_root.monsters[_local3].hitCheck(clip)) { _root.monsters[_local3].addLife(-damage, AP); } _local3++; } if (longevity <= 0) { clip.removeMovieClip(); return(false); } } else { if (target.getX() == undefined) { currentX = currentX + xSpeed; currentY = currentY + ySpeed; } else { currentX = currentX + (xSpeed - (oldX - target.getX())); currentY = currentY + (ySpeed - (oldY - target.getY())); oldX = target.getX(); oldY = target.getY(); } clip._x = currentX; clip._y = currentY; longevity--; if (longevity < 0) { clip._alpha = Math.floor(100 + (20 * longevity)); } if (longevity <= -5) { clip.removeMovieClip(); return(false); } if ((currentY >= 306) || (currentY <= 54)) { clip.removeMovieClip(); return(false); } if (target.hitCheck(clip)) { _local7 = _root.screen.attachMovie(fx, _root.getFXName(), _root.getFXDepth()); _local7._x = target.getX(); _local7._y = target.getY(); _local7._rotation = clip._rotation; if (blastRadius == 0) { target.addLife(-damage, AP); target.setStun(stun); } else { _local7._xscale = blastRadius; _local7._yscale = blastRadius; var _local3 = 0; while (_local3 < _root.monsters.length) { _local4 = currentX - _root.monsters[_local3].getX(); _local5 = currentY - _root.monsters[_local3].getY(); _local6 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); if (_local6 <= (blastRadius / 2)) { _root.monsters[_local3].addLife(-damage, AP); _root.monsters[_local3].setStun(stun); } _local3++; } } clip.removeMovieClip(); return(false); } } return(true); } }Symbol 61 MovieClip Frame 64_root.play();Symbol 66 Buttonon (release) { getURL ("http://www.armorgames.com", "blank"); }Symbol 73 MovieClip Frame 81_root.play(); _root.play();Symbol 76 MovieClip Frame 1var count = 0;Symbol 76 MovieClip Frame 2this.count--; if (this.count < -18) { this._x--; this.count = 0; } if (this._x < -1706) { this._x = 0; }Symbol 76 MovieClip Frame 3this.gotoAndPlay(2);Symbol 114 MovieClip [Units1] Frame 1this.stop();Symbol 114 MovieClip [Units1] Frame 552this.stop();Symbol 115 MovieClip [Units2] Frame 1this.stop();Symbol 115 MovieClip [Units2] Frame 376this.stop();Symbol 116 MovieClip [Units3] Frame 1this.stop();Symbol 116 MovieClip [Units3] Frame 296this.stop();Symbol 117 MovieClip [Units4] Frame 1this.stop();Symbol 117 MovieClip [Units4] Frame 168this.stop();Symbol 305 MovieClip [FireFX1-1] Frame 1_root.playSound("Fire1-1.wav", this._x);Symbol 305 MovieClip [FireFX1-1] Frame 2this.removeMovieClip();Symbol 306 MovieClip [FireFX1-2] Frame 1_root.playSound("Fire1-1.wav", this._x);Symbol 306 MovieClip [FireFX1-2] Frame 2this.removeMovieClip();Symbol 307 MovieClip [FireFX1-3] Frame 1_root.playSound("Fire1-1.wav", this._x);Symbol 307 MovieClip [FireFX1-3] Frame 2_root.playSound("Fire1-1.wav", this._x);Symbol 307 MovieClip [FireFX1-3] Frame 3this.removeMovieClip();Symbol 311 MovieClip [FireFX2-1] Frame 1var temp; temp = ("Fire2-" + Math.ceil(Math.random() * 4)) + ".wav"; _root.playSound(temp, this._x);Symbol 311 MovieClip [FireFX2-1] Frame 2this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 311 MovieClip [FireFX2-1] Frame 3this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 311 MovieClip [FireFX2-1] Frame 4this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 311 MovieClip [FireFX2-1] Frame 5this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 311 MovieClip [FireFX2-1] Frame 6this.removeMovieClip();Symbol 313 MovieClip [FireFX3-1] Frame 1_root.playSound("Fire3-1.wav", this._x);Symbol 313 MovieClip [FireFX3-1] Frame 4this.removeMovieClip();Symbol 317 MovieClip [FireFX4-1] Frame 1_root.playSound("Fire4-1.wav", this._x);Symbol 317 MovieClip [FireFX4-1] Frame 9this.removeMovieClip();Symbol 319 MovieClip [FireFX5-1] Frame 1_root.playSound("Fire5-1.wav", this._x);Symbol 319 MovieClip [FireFX5-1] Frame 5this.removeMovieClip();Symbol 321 MovieClip [FireFX6-1] Frame 1_root.playSound("Fire6-1.wav", this._x); this._rotation = 0;Symbol 321 MovieClip [FireFX6-1] Frame 3this.removeMovieClip();Symbol 323 MovieClip [FireFX7-1] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 323 MovieClip [FireFX7-1] Frame 4this.removeMovieClip();Symbol 325 MovieClip [FireFX7-2] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 325 MovieClip [FireFX7-2] Frame 4this.removeMovieClip();Symbol 327 MovieClip [FireFX7-3] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 327 MovieClip [FireFX7-3] Frame 4this.removeMovieClip();Symbol 329 MovieClip [FireFX7-4] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 329 MovieClip [FireFX7-4] Frame 4this.removeMovieClip();Symbol 331 MovieClip [FireFX7-5] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 331 MovieClip [FireFX7-5] Frame 4this.removeMovieClip();Symbol 335 MovieClip [HitFX1-1] Frame 4this.removeMovieClip();Symbol 339 MovieClip [HitFX1-2] Frame 5this.removeMovieClip();Symbol 345 MovieClip [HitFX3-1] Frame 1_root.playSound("Hit3-1.wav", this._x);Symbol 345 MovieClip [HitFX3-1] Frame 9this.removeMovieClip();Symbol 349 MovieClip [HitFX4-2] Frame 3_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());Symbol 349 MovieClip [HitFX4-2] Frame 17_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());Symbol 349 MovieClip [HitFX4-2] Frame 28_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());Symbol 349 MovieClip [HitFX4-2] Frame 40_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());Symbol 349 MovieClip [HitFX4-2] Frame 48this.removeMovieClip();Symbol 350 MovieClip [HitFX4-1] Frame 3this.removeMovieClip();Symbol 357 MovieClip [HitFX5-1] Frame 1_root.playSound("Hit5-1.wav", this._x);Symbol 357 MovieClip [HitFX5-1] Frame 10this.removeMovieClip();Symbol 359 MovieClip [HitFX6-1] Frame 3this.removeMovieClip();Symbol 363 MovieClip [HitFX7-1] Frame 1_root.playSound("Hit7-1.wav", this._x);Symbol 363 MovieClip [HitFX7-1] Frame 6this.removeMovieClip();Symbol 367 MovieClip [Crash] Frame 1_root.playSound("Boing.wav", this._x);Symbol 367 MovieClip [Crash] Frame 9this.removeMovieClip();Symbol 389 MovieClip Frame 1this.stop();Symbol 391 MovieClip [Die] Frame 1_root.playSound("Pop.wav", this._x);Symbol 391 MovieClip [Die] Frame 2this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 391 MovieClip [Die] Frame 3this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 391 MovieClip [Die] Frame 4this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 391 MovieClip [Die] Frame 5this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 391 MovieClip [Die] Frame 6this.removeMovieClip();Symbol 399 MovieClip Frame 1_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0); _root.map[3] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0); _root.map[4] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0); _root.map[5] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[8] = new Array(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[9] = new Array(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[10] = new Array(0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);Symbol 399 MovieClip Frame 2_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);Symbol 399 MovieClip Frame 3_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);Symbol 399 MovieClip Frame 4_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);Symbol 400 MovieClip Frame 1this.stop();Symbol 686 MovieClip Frame 1startGameButton.onRollOver = function () { info.gotoAndStop("StartGame"); _root.rollingOver = true; }; instructionsButton.onRollOver = function () { info.gotoAndStop("Instructions"); _root.rollingOver = true; }; optionsButton.onRollOver = function () { info.gotoAndStop("Options"); _root.rollingOver = true; }; creditsButton.onRollOver = function () { info.gotoAndStop("Credits"); _root.rollingOver = true; }; startGameButton.onRollOut = function () { _root.rollingOver = false; }; instructionsButton.onRollOut = function () { _root.rollingOver = false; }; optionsButton.onRollOut = function () { _root.rollingOver = false; }; creditsButton.onRollOut = function () { _root.rollingOver = false; }; startGameButton.onRelease = function () { _root.maps._visible = true; _root.maps.gotoAndStop(_root.currentMap); _root.infoBox.gotoAndStop("Start"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; instructionsButton.onRelease = function () { _root.infoBox.gotoAndStop("Instructions"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; optionsButton.onRelease = function () { _root.infoBox.gotoAndStop("Options"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; creditsButton.onRelease = function () { _root.infoBox.gotoAndStop("Credits"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 686 MovieClip Frame 2menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; };Symbol 686 MovieClip Frame 3brightnessTab._x = 200 + ((100 - _root.back._alpha) * 2); soundTab._x = 200 + _root.soundVolume; musicTab._x = 200 + (_root.musicVolume * 2); if (_root.currentMusic == 1) { upArrow._x = 219; } else if (_root.currentMusic == 2) { upArrow._x = 253; } else { upArrow._x = 287; } menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; brightnessBar.onRollOver = function () { info.gotoAndStop("Brightness"); _root.rollingOver = true; }; soundBar.onRollOver = function () { info.gotoAndStop("Sound"); _root.rollingOver = true; }; musicBar.onRollOver = function () { info.gotoAndStop("Music"); _root.rollingOver = true; }; music1Button.onRollOver = function () { info.gotoAndStop("Music1"); _root.rollingOver = true; }; music2Button.onRollOver = function () { info.gotoAndStop("Music2"); _root.rollingOver = true; }; music3Button.onRollOver = function () { info.gotoAndStop("Music3"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onRollOut = function () { _root.rollingOver = false; }; soundBar.onRollOut = function () { _root.rollingOver = false; }; musicBar.onRollOut = function () { _root.rollingOver = false; }; music1Button.onRollOut = function () { _root.rollingOver = false; }; music2Button.onRollOut = function () { _root.rollingOver = false; }; music3Button.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.brightnessTab; _root.selectNum = 1; }; soundBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.soundTab; _root.selectNum = 2; }; musicBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.musicTab; _root.selectNum = 3; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; }; brightnessBar.onRelease = function () { _root.sliding = false; }; soundBar.onRelease = function () { _root.sliding = false; }; musicBar.onRelease = function () { _root.sliding = false; }; music1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 1; _root.infoBox.upArrow._x = 219; _root.Music1.setVolume(_root.musicVolume); _root.Music2.setVolume(0); _root.Music3.setVolume(0); }; music2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 2; _root.infoBox.upArrow._x = 253; _root.Music1.setVolume(0); _root.Music2.setVolume(_root.musicVolume); _root.Music3.setVolume(0); }; music3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 3; _root.infoBox.upArrow._x = 287; _root.Music1.setVolume(0); _root.Music2.setVolume(0); _root.Music3.setVolume(_root.musicVolume); }; brightnessBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; soundBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; musicBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; };Symbol 686 MovieClip Frame 4menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; }; music1Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=814931&sub=16231", "_blank"); }; music2Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=1840528&sub=79138", "_blank"); }; music3Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=1866498&sub=79195", "_blank"); }; imageLink.onRelease = function () { getURL ("http://hubblesite.org/gallery/", "_blank"); }; newgroundsLink.onRelease = function () { getURL ("http://www.newgrounds.com/", "_blank"); }; armorLink.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 686 MovieClip Frame 5startButton.onRelease = function () { gotoAndStop ("Basic"); _root.selecting = false; _root.constructing = false; _root.skipButton._visible = true; _root.pausingButton._visible = true; _root.game.gotoAndPlay(2); _root.pausing = false; _root.playSound("Click.wav", this._x); }; upButton.onRelease = function () { with (_root) { if (currentMap < 4) { currentMap++; maps.gotoAndStop(currentMap); } else { currentMap = 1; maps.gotoAndStop(currentMap); } if (currentMap == 1) { infoBox.mapInfo.text = "Easy"; } else if (currentMap == 2) { infoBox.mapInfo.text = "Hard"; } else if (currentMap == 3) { infoBox.mapInfo.text = "Really Hard"; } else { infoBox.mapInfo.text = "Impossible"; } } _root.playSound("Click.wav", this._x); }; downButton.onRelease = function () { with (_root) { if (currentMap > 1) { currentMap--; maps.gotoAndStop(currentMap); } else { currentMap = 4; maps.gotoAndStop(currentMap); } if (currentMap == 1) { infoBox.mapInfo.text = "Easy"; } else if (currentMap == 2) { infoBox.mapInfo.text = "Hard"; } else if (currentMap == 3) { infoBox.mapInfo.text = "Really Hard"; } else { infoBox.mapInfo.text = "Impossible"; } } _root.playSound("Click.wav", this._x); };Symbol 686 MovieClip Frame 6brightnessTab._x = 200 + ((100 - _root.back._alpha) * 2); soundTab._x = 200 + _root.soundVolume; musicTab._x = 200 + (_root.musicVolume * 2); if (_root.currentMusic == 1) { upArrow._x = 219; } else if (_root.currentMusic == 2) { upArrow._x = 253; } else { upArrow._x = 287; } resumeButton.onRollOver = function () { info.gotoAndStop("Resume"); _root.rollingOver = true; }; menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; brightnessBar.onRollOver = function () { info.gotoAndStop("Brightness"); _root.rollingOver = true; }; soundBar.onRollOver = function () { info.gotoAndStop("Sound"); _root.rollingOver = true; }; musicBar.onRollOver = function () { info.gotoAndStop("Music"); _root.rollingOver = true; }; music1Button.onRollOver = function () { info.gotoAndStop("Music1"); _root.rollingOver = true; }; music2Button.onRollOver = function () { info.gotoAndStop("Music2"); _root.rollingOver = true; }; music3Button.onRollOver = function () { info.gotoAndStop("Music3"); _root.rollingOver = true; }; resumeButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onRollOut = function () { _root.rollingOver = false; }; soundBar.onRollOut = function () { _root.rollingOver = false; }; musicBar.onRollOut = function () { _root.rollingOver = false; }; music1Button.onRollOut = function () { _root.rollingOver = false; }; music2Button.onRollOut = function () { _root.rollingOver = false; }; music3Button.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.brightnessTab; _root.selectNum = 1; }; soundBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.soundTab; _root.selectNum = 2; }; musicBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.musicTab; _root.selectNum = 3; }; resumeButton.onRelease = function () { _root.pauseOff(); _root.playSound("Click.wav", this._x); }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; brightnessBar.onRelease = function () { _root.sliding = false; }; soundBar.onRelease = function () { _root.sliding = false; }; musicBar.onRelease = function () { _root.sliding = false; }; music1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 1; _root.infoBox.upArrow._x = 219; _root.Music1.setVolume(_root.musicVolume); _root.Music2.setVolume(0); _root.Music3.setVolume(0); }; music2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 2; _root.infoBox.upArrow._x = 253; _root.Music1.setVolume(0); _root.Music2.setVolume(_root.musicVolume); _root.Music3.setVolume(0); }; music3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 3; _root.infoBox.upArrow._x = 287; _root.Music1.setVolume(0); _root.Music2.setVolume(0); _root.Music3.setVolume(_root.musicVolume); }; brightnessBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; soundBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; musicBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; };Symbol 686 MovieClip Frame 7menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { info.gotoAndStop("Empty"); _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 686 MovieClip Frame 8menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { info.gotoAndStop("Empty"); _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 686 MovieClip Frame 9skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.rollingOver = false; _root.pauseOn(); _root.playSound("Click.wav", this._x); }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };Symbol 686 MovieClip Frame 10skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; sellButton.onRollOver = function () { info.gotoAndStop("Sell"); _root.rollingOver = true; }; upgradeButton.onRollOver = function () { var _local2; _local2 = (("UpgradeTower" + _root.towers[_root.selectNum].getType()) + "-") + _root.towers[_root.selectNum].getLevel(); info.gotoAndStop(_local2); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; sellButton.onRollOut = function () { _root.rollingOver = false; }; upgradeButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.pauseOn(); _root.playSound("Click.wav", this._x); }; sellButton.onRelease = function () { var tempX; var tempY; with (_root) { money = money + Math.floor(getSale(towers[selectNum].getType(), towers[selectNum].getLevel()) * 0.7); tempX = Math.floor(towers[selectNum].getX() / 24); tempY = Math.floor(towers[selectNum].getY() / 24); map[tempY][tempX] = 0; towers[selectNum].kill(); towers.splice(selectNum, 1); selecting = false; } _root.playSound("Click.wav", this._x); }; upgradeButton.onRelease = function () { var temp; with (_root) { if (money >= getPrice(towers[selectNum].getType(), towers[selectNum].getLevel() + 1)) { money = money - getPrice(towers[selectNum].getType(), towers[selectNum].getLevel() + 1); towers.push(new Tower(towers[selectNum].getX(), towers[selectNum].getY(), towers[selectNum].getType(), towers[selectNum].getLevel() + 1)); towers[selectNum].kill(); towers.splice(selectNum, 1); selectNum = towers.length - 1; if (towers[selectNum].getLevel() == 5) { _root.rollingOver = false; } else { temp = (("UpgradeTower" + towers[selectNum].getType()) + "-") + towers[selectNum].getLevel(); info.gotoAndStop(temp); } playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };Symbol 686 MovieClip Frame 11skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; sellButton.onRollOver = function () { info.gotoAndStop("Sell"); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; sellButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.pauseOn(); _root.playSound("Click.wav", this._x); }; sellButton.onRelease = function () { var tempX; var tempY; with (_root) { money = money + Math.floor(getSale(towers[selectNum].getType(), towers[selectNum].getLevel()) * 0.7); tempX = Math.floor(towers[selectNum].getX() / 24); tempY = Math.floor(towers[selectNum].getY() / 24); map[tempY][tempX] = 0; towers[selectNum].kill(); towers.splice(selectNum, 1); selecting = false; } _root.playSound("Click.wav", this._x); }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };
Library Items
Symbol 1 MovieClip [Game] | Used by:Timeline | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:49 |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:49 |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:49 |
Symbol 8 Graphic | Used by:44 | |
Symbol 9 Graphic | Used by:44 | |
Symbol 10 Graphic | Used by:44 | |
Symbol 11 Graphic | Used by:44 | |
Symbol 12 Graphic | Used by:44 | |
Symbol 13 Graphic | Used by:44 | |
Symbol 14 Graphic | Used by:44 | |
Symbol 15 Graphic | Used by:44 | |
Symbol 16 Graphic | Used by:44 | |
Symbol 17 Graphic | Used by:44 | |
Symbol 18 Graphic | Used by:44 | |
Symbol 19 Graphic | Used by:44 | |
Symbol 20 Graphic | Used by:44 | |
Symbol 21 Graphic | Used by:44 | |
Symbol 22 Graphic | Used by:44 | |
Symbol 23 Graphic | Used by:44 | |
Symbol 24 Graphic | Used by:44 | |
Symbol 25 Graphic | Used by:44 | |
Symbol 26 Graphic | Used by:44 | |
Symbol 27 Graphic | Used by:44 | |
Symbol 28 Graphic | Used by:44 | |
Symbol 29 Graphic | Used by:44 | |
Symbol 30 Graphic | Used by:44 | |
Symbol 31 Graphic | Used by:44 | |
Symbol 32 Graphic | Used by:44 | |
Symbol 33 Graphic | Used by:44 | |
Symbol 34 Graphic | Used by:44 | |
Symbol 35 Graphic | Used by:44 | |
Symbol 36 Graphic | Used by:44 | |
Symbol 37 Graphic | Used by:44 | |
Symbol 38 Graphic | Used by:44 | |
Symbol 39 Graphic | Used by:44 | |
Symbol 40 Graphic | Used by:44 | |
Symbol 41 Graphic | Used by:44 | |
Symbol 42 Graphic | Used by:44 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | Used by:49 |
Symbol 45 Font | Used by:46 431 635 636 | |
Symbol 46 EditableText | Uses:45 | Used by:49 |
Symbol 47 Graphic | Used by:48 113 419 421 423 425 429 607 614 628 630 632 639 642 646 648 657 663 664 665 666 667 668 669 672 675 679 681 685 | |
Symbol 48 Button | Uses:47 | Used by:49 |
Symbol 49 MovieClip | Uses:3 5 7 44 46 48 | Used by:Timeline |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:Timeline |
Symbol 693 MovieClip [__Packages.Unit] | ||
Symbol 694 MovieClip [__Packages.Tower] | ||
Symbol 695 MovieClip [__Packages.Bullet] | ||
Symbol 52 Graphic | Used by:61 | |
Symbol 53 Graphic | Used by:61 | |
Symbol 54 Graphic | Used by:61 | |
Symbol 55 ShapeTweening | Used by:61 | |
Symbol 56 Graphic | Used by:61 | |
Symbol 57 Graphic | Used by:61 126 129 132 139 146 151 179 182 185 188 193 196 199 202 205 218 221 224 227 230 249 252 255 258 261 268 271 274 277 280 291 294 297 300 303 | |
Symbol 58 ShapeTweening | Used by:61 | |
Symbol 59 Graphic | Used by:61 | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip | Uses:52 53 54 55 56 57 58 59 60 | Used by:Timeline |
Symbol 62 Graphic | Used by:73 77 Timeline | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:63 | Used by:73 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 Button | Uses:65 | Used by:73 |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:73 |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:73 |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:73 |
Symbol 73 MovieClip | Uses:62 64 66 68 70 72 SS1 | Used by:Timeline |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:76 |
Symbol 76 MovieClip | Uses:75 | Used by:Timeline |
Symbol 77 MovieClip | Uses:62 | Used by:Timeline |
Symbol 78 Graphic | Used by:109 600 | |
Symbol 79 Graphic | Used by:109 | |
Symbol 80 Graphic | Used by:109 600 | |
Symbol 81 Graphic | Used by:109 600 | |
Symbol 82 Graphic | Used by:109 600 | |
Symbol 83 Graphic | Used by:109 600 | |
Symbol 84 Graphic | Used by:109 600 | |
Symbol 85 Graphic | Used by:109 | |
Symbol 86 Graphic | Used by:109 600 | |
Symbol 87 Graphic | Used by:109 600 | |
Symbol 88 Graphic | Used by:109 600 | |
Symbol 89 Graphic | Used by:109 600 | |
Symbol 90 Graphic | Used by:109 600 | |
Symbol 91 Graphic | Used by:109 | |
Symbol 92 Graphic | Used by:109 600 | |
Symbol 93 Graphic | Used by:109 600 | |
Symbol 94 Graphic | Used by:109 600 | |
Symbol 95 Graphic | Used by:109 600 | |
Symbol 96 Graphic | Used by:109 600 | |
Symbol 97 Graphic | Used by:109 | |
Symbol 98 Graphic | Used by:109 600 | |
Symbol 99 Graphic | Used by:109 600 | |
Symbol 100 Graphic | Used by:109 600 | |
Symbol 101 Graphic | Used by:109 600 | |
Symbol 102 Graphic | Used by:109 600 | |
Symbol 103 Graphic | Used by:109 | |
Symbol 104 Graphic | Used by:109 600 | |
Symbol 105 Graphic | Used by:109 600 | |
Symbol 106 Graphic | Used by:109 600 | |
Symbol 107 Graphic | Used by:109 600 | |
Symbol 108 Graphic | Used by:109 600 | |
Symbol 109 MovieClip | Uses:78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 | Used by:114 115 116 117 |
Symbol 110 Graphic | Used by:113 | |
Symbol 111 Graphic | Used by:113 | |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:110 47 111 112 | Used by:114 115 116 117 |
Symbol 114 MovieClip [Units1] | Uses:109 113 | Used by:Timeline |
Symbol 115 MovieClip [Units2] | Uses:109 113 | Used by:Timeline |
Symbol 116 MovieClip [Units3] | Uses:109 113 | Used by:Timeline |
Symbol 117 MovieClip [Units4] | Uses:109 113 | Used by:Timeline |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip [Bullet1-1] | Uses:118 | Used by:Timeline |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip [Bullet1-2] | Uses:120 | Used by:Timeline |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:122 | Used by:126 129 132 139 146 663 |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:126 663 |
Symbol 126 MovieClip [Tower1-1] | Uses:57 123 125 | Used by:600 Timeline |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:127 | Used by:129 |
Symbol 129 MovieClip [Tower1-2] | Uses:123 57 128 | Used by:600 Timeline |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:132 |
Symbol 132 MovieClip [Tower1-3] | Uses:123 57 131 | Used by:600 Timeline |
Symbol 133 Graphic | Used by:138 | |
Symbol 134 Graphic | Used by:138 | |
Symbol 135 Graphic | Used by:138 | |
Symbol 136 Graphic | Used by:138 | |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:133 134 135 136 137 | Used by:139 |
Symbol 139 MovieClip [Tower1-4] | Uses:123 57 138 | Used by:600 Timeline |
Symbol 140 Graphic | Used by:145 | |
Symbol 141 Graphic | Used by:145 | |
Symbol 142 Graphic | Used by:145 | |
Symbol 143 Graphic | Used by:145 | |
Symbol 144 Graphic | Used by:145 | |
Symbol 145 MovieClip | Uses:140 141 142 143 144 | Used by:146 |
Symbol 146 MovieClip [Tower1-5] | Uses:123 57 145 | Used by:600 Timeline |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:151 179 182 185 188 664 |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:151 664 |
Symbol 151 MovieClip [Tower2-1] | Uses:148 57 150 | Used by:600 Timeline |
Symbol 152 ShapeTweening | Used by:155 | |
Symbol 153 Graphic | Used by:155 159 164 170 176 | |
Symbol 154 Graphic | Used by:155 159 164 170 176 | |
Symbol 155 MovieClip [Bullet2-1] | Uses:152 153 154 | Used by:Timeline |
Symbol 156 ShapeTweening | Used by:159 | |
Symbol 157 Graphic | Used by:159 164 170 176 | |
Symbol 158 ShapeTweening | Used by:159 | |
Symbol 159 MovieClip [Bullet2-2] | Uses:156 157 158 153 154 | Used by:Timeline |
Symbol 160 ShapeTweening | Used by:164 | |
Symbol 161 Graphic | Used by:164 170 176 | |
Symbol 162 ShapeTweening | Used by:164 | |
Symbol 163 ShapeTweening | Used by:164 | |
Symbol 164 MovieClip [Bullet2-3] | Uses:160 161 162 157 163 153 154 | Used by:Timeline |
Symbol 165 Graphic | Used by:170 176 | |
Symbol 166 Graphic | Used by:170 176 | |
Symbol 167 ShapeTweening | Used by:170 | |
Symbol 168 ShapeTweening | Used by:170 | |
Symbol 169 ShapeTweening | Used by:170 | |
Symbol 170 MovieClip [Bullet2-4] | Uses:165 166 167 161 168 157 169 153 154 | Used by:Timeline |
Symbol 171 Graphic | Used by:176 | |
Symbol 172 ShapeTweening | Used by:176 | |
Symbol 173 ShapeTweening | Used by:176 | |
Symbol 174 ShapeTweening | Used by:176 | |
Symbol 175 ShapeTweening | Used by:176 | |
Symbol 176 MovieClip [Bullet2-5] | Uses:171 165 172 166 173 161 174 157 175 153 154 | Used by:Timeline |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:179 |
Symbol 179 MovieClip [Tower2-2] | Uses:148 57 178 | Used by:600 Timeline |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:182 |
Symbol 182 MovieClip [Tower2-3] | Uses:148 57 181 | Used by:600 Timeline |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:185 |
Symbol 185 MovieClip [Tower2-4] | Uses:148 57 184 | Used by:600 Timeline |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:188 |
Symbol 188 MovieClip [Tower2-5] | Uses:148 57 187 | Used by:600 Timeline |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:189 | Used by:193 196 199 202 205 665 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:193 665 |
Symbol 193 MovieClip [Tower3-1] | Uses:190 57 192 | Used by:600 Timeline |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:196 |
Symbol 196 MovieClip [Tower3-2] | Uses:190 57 195 | Used by:600 Timeline |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:197 | Used by:199 |
Symbol 199 MovieClip [Tower3-3] | Uses:190 57 198 | Used by:600 Timeline |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:200 | Used by:202 |
Symbol 202 MovieClip [Tower3-4] | Uses:190 57 201 | Used by:600 Timeline |
Symbol 203 Graphic | Used by:204 | |
Symbol 204 MovieClip | Uses:203 | Used by:205 |
Symbol 205 MovieClip [Tower3-5] | Uses:190 57 204 | Used by:600 Timeline |
Symbol 206 Graphic | Used by:213 | |
Symbol 207 Graphic | Used by:213 | |
Symbol 208 Graphic | Used by:213 | |
Symbol 209 Graphic | Used by:213 | |
Symbol 210 Graphic | Used by:213 | |
Symbol 211 Graphic | Used by:213 | |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip [Bullet3] | Uses:206 207 208 209 210 211 212 | Used by:Timeline |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:214 | Used by:218 221 224 227 230 666 |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:216 | Used by:218 666 |
Symbol 218 MovieClip [Tower4-1] | Uses:215 57 217 | Used by:600 Timeline |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:219 | Used by:221 |
Symbol 221 MovieClip [Tower4-2] | Uses:215 57 220 | Used by:600 Timeline |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:222 | Used by:224 |
Symbol 224 MovieClip [Tower4-3] | Uses:215 57 223 | Used by:600 Timeline |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:225 | Used by:227 |
Symbol 227 MovieClip [Tower4-4] | Uses:215 57 226 | Used by:600 Timeline |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:228 | Used by:230 |
Symbol 230 MovieClip [Tower4-5] | Uses:215 57 229 | Used by:600 Timeline |
Symbol 231 Graphic | Used by:234 | |
Symbol 232 Graphic | Used by:234 | |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip [Bullet4] | Uses:231 232 233 | Used by:Timeline |
Symbol 235 Graphic | Used by:244 | |
Symbol 236 Graphic | Used by:244 | |
Symbol 237 Graphic | Used by:244 | |
Symbol 238 Graphic | Used by:244 | |
Symbol 239 Graphic | Used by:244 | |
Symbol 240 Graphic | Used by:244 | |
Symbol 241 Graphic | Used by:244 | |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip [Bullet5] | Uses:235 236 237 238 239 240 241 242 243 | Used by:Timeline |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:245 | Used by:249 252 255 258 261 667 |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:249 667 |
Symbol 249 MovieClip [Tower5-1] | Uses:246 57 248 | Used by:600 Timeline |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:252 |
Symbol 252 MovieClip [Tower5-2] | Uses:246 57 251 | Used by:600 Timeline |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip | Uses:253 | Used by:255 |
Symbol 255 MovieClip [Tower5-3] | Uses:246 57 254 | Used by:600 Timeline |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:258 |
Symbol 258 MovieClip [Tower5-4] | Uses:246 57 257 | Used by:600 Timeline |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip | Uses:259 | Used by:261 |
Symbol 261 MovieClip [Tower5-5] | Uses:246 57 260 | Used by:600 Timeline |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip [Bullet6] | Uses:262 | Used by:Timeline |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:268 271 274 277 280 668 |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip | Uses:266 | Used by:268 668 |
Symbol 268 MovieClip [Tower6-1] | Uses:265 57 267 | Used by:600 Timeline |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:271 |
Symbol 271 MovieClip [Tower6-2] | Uses:265 57 270 | Used by:600 Timeline |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:274 |
Symbol 274 MovieClip [Tower6-3] | Uses:265 57 273 | Used by:600 Timeline |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip | Uses:275 | Used by:277 |
Symbol 277 MovieClip [Tower6-4] | Uses:265 57 276 | Used by:600 Timeline |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:278 | Used by:280 |
Symbol 280 MovieClip [Tower6-5] | Uses:265 57 279 | Used by:600 Timeline |
Symbol 281 Graphic | Used by:286 | |
Symbol 282 Graphic | Used by:286 | |
Symbol 283 Graphic | Used by:286 | |
Symbol 284 Graphic | Used by:286 | |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip [Bullet7] | Uses:281 282 283 284 285 | Used by:Timeline |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:287 | Used by:291 294 297 300 303 669 |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip | Uses:289 | Used by:291 669 |
Symbol 291 MovieClip [Tower7-1] | Uses:288 57 290 | Used by:600 Timeline |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:292 | Used by:294 |
Symbol 294 MovieClip [Tower7-2] | Uses:288 57 293 | Used by:600 Timeline |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:295 | Used by:297 |
Symbol 297 MovieClip [Tower7-3] | Uses:288 57 296 | Used by:600 Timeline |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip | Uses:298 | Used by:300 |
Symbol 300 MovieClip [Tower7-4] | Uses:288 57 299 | Used by:600 Timeline |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:301 | Used by:303 |
Symbol 303 MovieClip [Tower7-5] | Uses:288 57 302 | Used by:600 Timeline |
Symbol 304 Graphic | Used by:305 306 307 | |
Symbol 305 MovieClip [FireFX1-1] | Uses:304 | Used by:Timeline |
Symbol 306 MovieClip [FireFX1-2] | Uses:304 | Used by:Timeline |
Symbol 307 MovieClip [FireFX1-3] | Uses:304 | Used by:Timeline |
Symbol 308 ShapeTweening | Used by:311 | |
Symbol 309 Graphic | Used by:311 391 | |
Symbol 310 Graphic | Used by:311 391 | |
Symbol 311 MovieClip [FireFX2-1] | Uses:308 309 310 | Used by:Timeline |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip [FireFX3-1] | Uses:312 | Used by:Timeline |
Symbol 314 ShapeTweening | Used by:317 | |
Symbol 315 Graphic | Used by:317 | |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip [FireFX4-1] | Uses:314 315 316 | Used by:Timeline |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip [FireFX5-1] | Uses:318 | Used by:Timeline |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip [FireFX6-1] | Uses:320 | Used by:Timeline |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip [FireFX7-1] | Uses:322 | Used by:Timeline |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip [FireFX7-2] | Uses:324 | Used by:Timeline |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip [FireFX7-3] | Uses:326 | Used by:Timeline |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip [FireFX7-4] | Uses:328 | Used by:Timeline |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip [FireFX7-5] | Uses:330 | Used by:Timeline |
Symbol 332 Graphic | Used by:335 339 | |
Symbol 333 Graphic | Used by:335 | |
Symbol 334 Graphic | Used by:335 | |
Symbol 335 MovieClip [HitFX1-1] | Uses:332 333 334 | Used by:Timeline |
Symbol 336 Graphic | Used by:339 | |
Symbol 337 Graphic | Used by:339 | |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip [HitFX1-2] | Uses:332 336 337 338 | Used by:Timeline |
Symbol 340 ShapeTweening | Used by:345 | |
Symbol 341 Graphic | Used by:345 | |
Symbol 342 ShapeTweening | Used by:345 | |
Symbol 343 Graphic | Used by:345 | |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip [HitFX3-1] | Uses:340 341 342 343 344 | Used by:Timeline |
Symbol 346 Graphic | Used by:349 350 | |
Symbol 347 Graphic | Used by:349 | |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip [HitFX4-2] | Uses:346 347 348 | Used by:Timeline |
Symbol 350 MovieClip [HitFX4-1] | Uses:346 | Used by:Timeline |
Symbol 351 Graphic | Used by:357 | |
Symbol 352 ShapeTweening | Used by:357 | |
Symbol 353 Graphic | Used by:357 | |
Symbol 354 ShapeTweening | Used by:357 | |
Symbol 355 Graphic | Used by:357 | |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip [HitFX5-1] | Uses:351 352 353 354 355 356 | Used by:Timeline |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip [HitFX6-1] | Uses:358 | Used by:Timeline |
Symbol 360 ShapeTweening | Used by:363 | |
Symbol 361 Graphic | Used by:363 | |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip [HitFX7-1] | Uses:360 361 362 | Used by:Timeline |
Symbol 364 ShapeTweening | Used by:367 | |
Symbol 365 Graphic | Used by:367 | |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip [Crash] | Uses:364 365 366 | Used by:Timeline |
Symbol 368 Sound [NG16231.mp3] | Used by:389 | |
Symbol 369 Sound [NG79138.mp3] | Used by:389 | |
Symbol 370 Sound [NG79195.mp3] | Used by:389 | |
Symbol 371 Sound [Boing.wav] | Used by:389 | |
Symbol 372 Sound [Pop.wav] | Used by:389 | |
Symbol 373 Sound [Thud.wav] | Used by:389 | |
Symbol 374 Sound [Click.wav] | Used by:389 | |
Symbol 375 Sound [Fire7-1.wav] | Used by:389 | |
Symbol 376 Sound [Fire6-1.wav] | Used by:389 | |
Symbol 377 Sound [Fire5-1.wav] | Used by:389 | |
Symbol 378 Sound [Fire4-1.wav] | Used by:389 | |
Symbol 379 Sound [Fire3-1.wav] | Used by:389 | |
Symbol 380 Sound [Fire2-4.wav] | Used by:389 | |
Symbol 381 Sound [Fire2-3.wav] | Used by:389 | |
Symbol 382 Sound [Fire2-2.wav] | Used by:389 | |
Symbol 383 Sound [Fire2-1.wav] | Used by:389 | |
Symbol 384 Sound [Fire1-1.wav] | Used by:389 | |
Symbol 385 Sound [Hit7-1.wav] | Used by:389 | |
Symbol 386 Sound [Hit5-1.wav] | Used by:389 | |
Symbol 387 Sound [Hit4-2.wav] | Used by:389 | |
Symbol 388 Sound [Hit3-1.wav] | Used by:389 | |
Symbol 389 MovieClip | Uses:368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 | Used by:Timeline |
Symbol 390 ShapeTweening | Used by:391 | |
Symbol 391 MovieClip [Die] | Uses:390 309 310 | Used by:Timeline |
Symbol 392 MovieClip | Used by:Timeline | |
Symbol 393 Graphic | Used by:Timeline | |
Symbol 394 Graphic | Used by:399 | |
Symbol 395 Graphic | Used by:399 | |
Symbol 396 Graphic | Used by:399 | |
Symbol 397 Graphic | Used by:399 | |
Symbol 398 Graphic | Used by:399 | |
Symbol 399 MovieClip | Uses:394 395 396 397 398 | Used by:Timeline |
Symbol 400 MovieClip | Used by:Timeline | |
Symbol 401 Graphic | Used by:405 | |
Symbol 402 Graphic | Used by:403 | |
Symbol 403 MovieClip | Uses:402 | Used by:405 410 |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 MovieClip | Uses:401 403 404 | Used by:Timeline |
Symbol 406 Graphic | Used by:410 | |
Symbol 407 Graphic | Used by:410 | |
Symbol 408 Graphic | Used by:410 | |
Symbol 409 Graphic | Used by:410 | |
Symbol 410 MovieClip | Uses:406 403 407 408 409 | Used by:Timeline |
Symbol 411 Graphic | Used by:Timeline | |
Symbol 412 Graphic | Used by:686 | |
Symbol 413 Graphic | Used by:419 421 423 425 | |
Symbol 414 Graphic | Used by:419 421 423 425 | |
Symbol 415 Font | Used by:416 420 422 424 426 427 428 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 542 543 544 545 546 547 548 549 550 552 553 554 555 556 557 558 559 560 562 563 564 565 566 567 568 569 570 572 573 574 575 576 577 578 579 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 602 603 605 608 609 617 618 619 620 621 622 625 629 631 635 636 637 638 647 649 650 651 653 654 656 658 659 660 661 673 680 688 689 690 691 692 | |
Symbol 416 Text | Uses:415 | Used by:419 |
Symbol 417 Graphic | Used by:419 421 423 425 | |
Symbol 418 Graphic | Used by:419 421 423 425 | |
Symbol 419 Button | Uses:413 414 416 417 418 47 | Used by:686 |
Symbol 420 Text | Uses:415 | Used by:421 |
Symbol 421 Button | Uses:413 414 420 417 418 47 | Used by:686 |
Symbol 422 Text | Uses:415 | Used by:423 |
Symbol 423 Button | Uses:413 414 422 417 418 47 | Used by:686 |
Symbol 424 Text | Uses:415 | Used by:425 |
Symbol 425 Button | Uses:413 414 424 417 418 47 | Used by:686 |
Symbol 426 Text | Uses:415 | Used by:686 |
Symbol 427 Text | Uses:415 | Used by:429 |
Symbol 428 Text | Uses:415 | Used by:429 |
Symbol 429 Button | Uses:427 428 47 | Used by:686 |
Symbol 430 Graphic | Used by:432 | |
Symbol 431 Text | Uses:45 | Used by:432 |
Symbol 432 MovieClip | Uses:430 431 | Used by:686 |
Symbol 433 Text | Uses:415 | Used by:600 |
Symbol 434 Text | Uses:415 | Used by:600 |
Symbol 435 Text | Uses:415 | Used by:600 |
Symbol 436 Text | Uses:415 | Used by:600 |
Symbol 437 Text | Uses:415 | Used by:600 |
Symbol 438 Text | Uses:415 | Used by:600 |
Symbol 439 Text | Uses:415 | Used by:600 |
Symbol 440 Text | Uses:415 | Used by:600 |
Symbol 441 Text | Uses:415 | Used by:600 |
Symbol 442 Text | Uses:415 | Used by:600 |
Symbol 443 Text | Uses:415 | Used by:600 |
Symbol 444 Text | Uses:415 | Used by:600 |
Symbol 445 Text | Uses:415 | Used by:600 |
Symbol 446 Text | Uses:415 | Used by:600 |
Symbol 447 Text | Uses:415 | Used by:600 |
Symbol 448 Text | Uses:415 | Used by:600 |
Symbol 449 Text | Uses:415 | Used by:600 |
Symbol 450 Text | Uses:415 | Used by:600 |
Symbol 451 Text | Uses:415 | Used by:600 |
Symbol 452 Text | Uses:415 | Used by:600 |
Symbol 453 Text | Uses:415 | Used by:600 |
Symbol 454 Text | Uses:415 | Used by:600 |
Symbol 455 Text | Uses:415 | Used by:600 |
Symbol 456 Text | Uses:415 | Used by:600 |
Symbol 457 Text | Uses:415 | Used by:600 |
Symbol 458 Text | Uses:415 | Used by:600 |
Symbol 459 Text | Uses:415 | Used by:600 |
Symbol 460 Text | Uses:415 | Used by:600 |
Symbol 461 Text | Uses:415 | Used by:600 |
Symbol 462 Text | Uses:415 | Used by:600 |
Symbol 463 Text | Uses:415 | Used by:600 |
Symbol 464 Text | Uses:415 | Used by:600 |
Symbol 465 Text | Uses:415 | Used by:600 |
Symbol 466 Text | Uses:415 | Used by:600 |
Symbol 467 Text | Uses:415 | Used by:600 |
Symbol 468 Text | Uses:415 | Used by:600 |
Symbol 469 Text | Uses:415 | Used by:600 |
Symbol 470 Text | Uses:415 | Used by:600 |
Symbol 471 Text | Uses:415 | Used by:600 |
Symbol 472 Text | Uses:415 | Used by:600 |
Symbol 473 Text | Uses:415 | Used by:600 |
Symbol 474 Text | Uses:415 | Used by:600 |
Symbol 475 Text | Uses:415 | Used by:600 |
Symbol 476 Text | Uses:415 | Used by:600 |
Symbol 477 Text | Uses:415 | Used by:600 |
Symbol 478 Text | Uses:415 | Used by:600 |
Symbol 479 Text | Uses:415 | Used by:600 |
Symbol 480 Text | Uses:415 | Used by:600 |
Symbol 481 Text | Uses:415 | Used by:600 |
Symbol 482 Text | Uses:415 | Used by:600 |
Symbol 483 Text | Uses:415 | Used by:600 |
Symbol 484 Text | Uses:415 | Used by:600 |
Symbol 485 Text | Uses:415 | Used by:600 |
Symbol 486 Text | Uses:415 | Used by:600 |
Symbol 487 Text | Uses:415 | Used by:600 |
Symbol 488 Text | Uses:415 | Used by:600 |
Symbol 489 Text | Uses:415 | Used by:600 |
Symbol 490 Text | Uses:415 | Used by:600 |
Symbol 491 Text | Uses:415 | Used by:600 |
Symbol 492 Text | Uses:415 | Used by:600 |
Symbol 493 Text | Uses:415 | Used by:600 |
Symbol 494 Text | Uses:415 | Used by:600 |
Symbol 495 Text | Uses:415 | Used by:600 |
Symbol 496 Text | Uses:415 | Used by:600 |
Symbol 497 Text | Uses:415 | Used by:600 |
Symbol 498 Text | Uses:415 | Used by:600 |
Symbol 499 Text | Uses:415 | Used by:600 |
Symbol 500 Text | Uses:415 | Used by:600 |
Symbol 501 Text | Uses:415 | Used by:600 |
Symbol 502 Text | Uses:415 | Used by:600 |
Symbol 503 Text | Uses:415 | Used by:600 |
Symbol 504 Text | Uses:415 | Used by:600 |
Symbol 505 Text | Uses:415 | Used by:600 |
Symbol 506 Text | Uses:415 | Used by:600 |
Symbol 507 Text | Uses:415 | Used by:600 |
Symbol 508 Text | Uses:415 | Used by:600 |
Symbol 509 Text | Uses:415 | Used by:600 |
Symbol 510 Text | Uses:415 | Used by:600 |
Symbol 511 Text | Uses:415 | Used by:600 |
Symbol 512 Text | Uses:415 | Used by:600 |
Symbol 513 Text | Uses:415 | Used by:600 |
Symbol 514 Text | Uses:415 | Used by:600 |
Symbol 515 Text | Uses:415 | Used by:600 |
Symbol 516 Text | Uses:415 | Used by:600 |
Symbol 517 Text | Uses:415 | Used by:600 |
Symbol 518 Text | Uses:415 | Used by:600 |
Symbol 519 Text | Uses:415 | Used by:600 |
Symbol 520 Text | Uses:415 | Used by:600 |
Symbol 521 Text | Uses:415 | Used by:600 |
Symbol 522 Text | Uses:415 | Used by:600 |
Symbol 523 Text | Uses:415 | Used by:600 |
Symbol 524 Text | Uses:415 | Used by:600 |
Symbol 525 Text | Uses:415 | Used by:600 |
Symbol 526 Text | Uses:415 | Used by:600 |
Symbol 527 Text | Uses:415 | Used by:600 |
Symbol 528 Text | Uses:415 | Used by:600 |
Symbol 529 Text | Uses:415 | Used by:600 |
Symbol 530 Text | Uses:415 | Used by:600 |
Symbol 531 Text | Uses:415 | Used by:600 |
Symbol 532 Text | Uses:415 | Used by:600 |
Symbol 533 Text | Uses:415 | Used by:600 |
Symbol 534 Text | Uses:415 | Used by:600 |
Symbol 535 Text | Uses:415 | Used by:600 |
Symbol 536 Text | Uses:415 | Used by:600 |
Symbol 537 Text | Uses:415 | Used by:600 |
Symbol 538 Text | Uses:415 | Used by:600 |
Symbol 539 Text | Uses:415 | Used by:600 |
Symbol 540 Text | Uses:415 | Used by:600 |
Symbol 541 Graphic | Used by:600 | |
Symbol 542 Text | Uses:415 | Used by:600 |
Symbol 543 Text | Uses:415 | Used by:600 |
Symbol 544 Text | Uses:415 | Used by:600 |
Symbol 545 Text | Uses:415 | Used by:600 |
Symbol 546 Text | Uses:415 | Used by:600 |
Symbol 547 Text | Uses:415 | Used by:600 |
Symbol 548 Text | Uses:415 | Used by:600 |
Symbol 549 Text | Uses:415 | Used by:600 |
Symbol 550 Text | Uses:415 | Used by:600 |
Symbol 551 Graphic | Used by:600 | |
Symbol 552 Text | Uses:415 | Used by:600 |
Symbol 553 Text | Uses:415 | Used by:600 |
Symbol 554 Text | Uses:415 | Used by:600 |
Symbol 555 Text | Uses:415 | Used by:600 |
Symbol 556 Text | Uses:415 | Used by:600 |
Symbol 557 Text | Uses:415 | Used by:600 |
Symbol 558 Text | Uses:415 | Used by:600 |
Symbol 559 Text | Uses:415 | Used by:600 |
Symbol 560 Text | Uses:415 | Used by:600 |
Symbol 561 Graphic | Used by:600 | |
Symbol 562 Text | Uses:415 | Used by:600 |
Symbol 563 Text | Uses:415 | Used by:600 |
Symbol 564 Text | Uses:415 | Used by:600 |
Symbol 565 Text | Uses:415 | Used by:600 |
Symbol 566 Text | Uses:415 | Used by:600 |
Symbol 567 Text | Uses:415 | Used by:600 |
Symbol 568 Text | Uses:415 | Used by:600 |
Symbol 569 Text | Uses:415 | Used by:600 |
Symbol 570 Text | Uses:415 | Used by:600 |
Symbol 571 Graphic | Used by:600 | |
Symbol 572 Text | Uses:415 | Used by:600 |
Symbol 573 Text | Uses:415 | Used by:600 |
Symbol 574 Text | Uses:415 | Used by:600 |
Symbol 575 Text | Uses:415 | Used by:600 |
Symbol 576 Text | Uses:415 | Used by:600 |
Symbol 577 Text | Uses:415 | Used by:600 |
Symbol 578 Text | Uses:415 | Used by:600 |
Symbol 579 Text | Uses:415 | Used by:600 |
Symbol 580 Graphic | Used by:600 | |
Symbol 581 Text | Uses:415 | Used by:600 |
Symbol 582 Text | Uses:415 | Used by:600 |
Symbol 583 Text | Uses:415 | Used by:600 |
Symbol 584 Text | Uses:415 | Used by:600 |
Symbol 585 Text | Uses:415 | Used by:600 |
Symbol 586 Text | Uses:415 | Used by:600 |
Symbol 587 Text | Uses:415 | Used by:600 |
Symbol 588 Text | Uses:415 | Used by:600 |
Symbol 589 Text | Uses:415 | Used by:600 |
Symbol 590 Text | Uses:415 | Used by:600 |
Symbol 591 Text | Uses:415 | Used by:600 |
Symbol 592 Text | Uses:415 | Used by:600 |
Symbol 593 Text | Uses:415 | Used by:600 |
Symbol 594 Text | Uses:415 | Used by:600 |
Symbol 595 Text | Uses:415 | Used by:600 |
Symbol 596 Text | Uses:415 | Used by:600 |
Symbol 597 Text | Uses:415 | Used by:600 |
Symbol 598 Text | Uses:415 | Used by:600 |
Symbol 599 Text | Uses:415 | Used by:600 |
Symbol 600 MovieClip | Uses:433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 126 487 488 489 129 490 491 132 492 493 494 139 495 496 146 497 498 499 151 500 179 501 182 502 185 503 188 504 505 193 506 196 507 199 508 202 509 205 510 511 512 218 513 514 221 515 516 224 517 518 227 519 520 230 521 522 249 523 252 524 255 525 258 526 261 527 528 268 529 271 530 274 531 277 532 280 533 291 534 294 535 297 536 300 537 303 78 538 539 540 541 542 80 543 81 544 82 545 83 546 547 84 548 549 550 551 552 86 553 87 554 88 555 89 556 557 90 558 559 560 561 562 92 563 93 564 94 565 95 566 567 96 568 569 570 571 572 98 573 99 574 100 575 101 576 577 102 578 579 580 581 104 582 105 583 106 584 107 585 586 108 587 588 589 590 591 592 593 594 595 596 597 598 599 | Used by:686 |
Symbol 601 Graphic | Used by:686 | |
Symbol 602 Text | Uses:415 | Used by:686 |
Symbol 603 Text | Uses:415 | Used by:686 |
Symbol 604 Graphic | Used by:607 648 | |
Symbol 605 Text | Uses:415 | Used by:607 |
Symbol 606 Graphic | Used by:607 648 | |
Symbol 607 Button | Uses:604 605 606 47 | Used by:686 |
Symbol 608 Text | Uses:415 | Used by:686 |
Symbol 609 Text | Uses:415 | Used by:686 |
Symbol 610 Graphic | Used by:614 | |
Symbol 611 Graphic | Used by:614 | |
Symbol 612 Graphic | Used by:614 | |
Symbol 613 Graphic | Used by:614 | |
Symbol 614 Button | Uses:610 611 612 613 47 | Used by:686 |
Symbol 615 Graphic | Used by:616 | |
Symbol 616 MovieClip | Uses:615 | Used by:686 |
Symbol 617 Text | Uses:415 | Used by:686 |
Symbol 618 Text | Uses:415 | Used by:686 |
Symbol 619 Text | Uses:415 | Used by:686 |
Symbol 620 Text | Uses:415 | Used by:686 |
Symbol 621 Text | Uses:415 | Used by:686 |
Symbol 622 Text | Uses:415 | Used by:686 |
Symbol 623 Graphic | Used by:628 630 632 | |
Symbol 624 Graphic | Used by:628 630 632 663 664 665 666 667 668 669 681 | |
Symbol 625 Text | Uses:415 | Used by:628 |
Symbol 626 Graphic | Used by:628 630 632 663 664 665 666 667 668 669 681 | |
Symbol 627 Graphic | Used by:628 630 632 | |
Symbol 628 Button | Uses:623 624 625 626 627 47 | Used by:686 |
Symbol 629 Text | Uses:415 | Used by:630 |
Symbol 630 Button | Uses:623 624 629 626 627 47 | Used by:686 |
Symbol 631 Text | Uses:415 | Used by:632 |
Symbol 632 Button | Uses:623 624 631 626 627 47 | Used by:686 |
Symbol 633 Graphic | Used by:634 | |
Symbol 634 MovieClip | Uses:633 | Used by:686 |
Symbol 635 Text | Uses:45 415 | Used by:686 |
Symbol 636 Text | Uses:45 415 | Used by:686 |
Symbol 637 Text | Uses:415 | Used by:639 |
Symbol 638 Text | Uses:415 | Used by:639 |
Symbol 639 Button | Uses:637 638 47 | Used by:686 |
Symbol 640 Graphic | Used by:642 | |
Symbol 641 Graphic | Used by:642 | |
Symbol 642 Button | Uses:640 641 47 | Used by:686 |
Symbol 643 Graphic | Used by:646 | |
Symbol 644 Graphic | Used by:646 | |
Symbol 645 Graphic | Used by:646 | |
Symbol 646 Button | Uses:643 644 645 47 | Used by:686 |
Symbol 647 Text | Uses:415 | Used by:648 |
Symbol 648 Button | Uses:604 647 606 47 | Used by:686 |
Symbol 649 Text | Uses:415 | Used by:686 |
Symbol 650 Text | Uses:415 | Used by:686 |
Symbol 651 EditableText | Uses:415 | Used by:686 |
Symbol 652 Graphic | Used by:686 | |
Symbol 653 Text | Uses:415 | Used by:686 |
Symbol 654 Text | Uses:415 | Used by:686 |
Symbol 655 Graphic | Used by:657 675 | |
Symbol 656 Text | Uses:415 | Used by:657 |
Symbol 657 Button | Uses:655 656 47 | Used by:686 |
Symbol 658 Text | Uses:415 | Used by:686 |
Symbol 659 Text | Uses:415 | Used by:686 |
Symbol 660 Text | Uses:415 | Used by:686 |
Symbol 661 Text | Uses:415 | Used by:686 |
Symbol 662 Graphic | Used by:686 | |
Symbol 663 Button | Uses:624 123 125 626 47 | Used by:686 |
Symbol 664 Button | Uses:624 148 150 626 47 | Used by:686 |
Symbol 665 Button | Uses:624 190 192 626 47 | Used by:686 |
Symbol 666 Button | Uses:624 215 217 626 47 | Used by:686 |
Symbol 667 Button | Uses:624 246 248 626 47 | Used by:686 |
Symbol 668 Button | Uses:624 265 267 626 47 | Used by:686 |
Symbol 669 Button | Uses:624 288 290 626 47 | Used by:686 |
Symbol 670 Graphic | Used by:672 | |
Symbol 671 Graphic | Used by:672 | |
Symbol 672 Button | Uses:670 671 47 | Used by:686 |
Symbol 673 Text | Uses:415 | Used by:675 |
Symbol 674 Graphic | Used by:675 | |
Symbol 675 Button | Uses:655 673 674 47 | Used by:686 |
Symbol 676 Graphic | Used by:679 | |
Symbol 677 Graphic | Used by:679 | |
Symbol 678 Graphic | Used by:679 | |
Symbol 679 Button | Uses:676 677 678 47 | Used by:686 |
Symbol 680 Text | Uses:415 | Used by:681 |
Symbol 681 Button | Uses:624 680 626 47 | Used by:686 |
Symbol 682 Graphic | Used by:685 | |
Symbol 683 Graphic | Used by:685 | |
Symbol 684 Graphic | Used by:685 | |
Symbol 685 Button | Uses:682 683 684 47 | Used by:686 |
Symbol 686 MovieClip | Uses:412 419 421 423 425 426 429 432 600 601 602 603 607 608 609 614 616 617 618 619 620 621 622 628 630 632 634 635 636 639 642 646 648 649 650 651 652 653 654 657 658 659 660 661 662 663 664 665 666 667 668 669 672 675 679 681 685 | Used by:Timeline |
Symbol 687 Graphic | Used by:Timeline | |
Symbol 688 EditableText | Uses:415 | Used by:Timeline |
Symbol 689 Text | Uses:415 | Used by:Timeline |
Symbol 690 EditableText | Uses:415 | Used by:Timeline |
Symbol 691 EditableText | Uses:415 | Used by:Timeline |
Symbol 692 EditableText | Uses:415 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 73 MovieClip |
Instance Names
"mainCursor" | Frame 1 | Symbol 51 MovieClip |
"logo" | Frame 2 | Symbol 61 MovieClip |
"back" | Frame 4 | Symbol 77 MovieClip |
"music1" | Frame 4 | Symbol 392 MovieClip |
"music2" | Frame 4 | Symbol 392 MovieClip |
"music3" | Frame 4 | Symbol 392 MovieClip |
"soundFX" | Frame 4 | Symbol 392 MovieClip |
"game" | Frame 6 | Symbol 1 MovieClip [Game] |
"maps" | Frame 6 | Symbol 399 MovieClip |
"screen" | Frame 6 | Symbol 400 MovieClip |
"buildingCursor" | Frame 6 | Symbol 405 MovieClip |
"towerSelection" | Frame 6 | Symbol 410 MovieClip |
"infoBox" | Frame 6 | Symbol 686 MovieClip |
"moneyBox" | Frame 6 | Symbol 688 EditableText |
"lifeBox" | Frame 6 | Symbol 690 EditableText |
"timeBox" | Frame 6 | Symbol 691 EditableText |
"levelBox" | Frame 6 | Symbol 692 EditableText |
"Cover2" | Symbol 49 MovieClip Frame 1 | Symbol 5 MovieClip |
"Cover3" | Symbol 49 MovieClip Frame 1 | Symbol 5 MovieClip |
"Cover1" | Symbol 49 MovieClip Frame 1 | Symbol 5 MovieClip |
"weasel" | Symbol 49 MovieClip Frame 1 | Symbol 44 MovieClip |
"Letters" | Symbol 49 MovieClip Frame 1 | Symbol 46 EditableText |
"PlayButton" | Symbol 49 MovieClip Frame 1 | Symbol 48 Button |
"unit" | Symbol 114 MovieClip [Units1] Frame 1 | Symbol 109 MovieClip |
"lifeBar" | Symbol 114 MovieClip [Units1] Frame 1 | Symbol 113 MovieClip |
"unit" | Symbol 115 MovieClip [Units2] Frame 1 | Symbol 109 MovieClip |
"lifeBar" | Symbol 115 MovieClip [Units2] Frame 1 | Symbol 113 MovieClip |
"unit" | Symbol 116 MovieClip [Units3] Frame 1 | Symbol 109 MovieClip |
"lifeBar" | Symbol 116 MovieClip [Units3] Frame 1 | Symbol 113 MovieClip |
"unit" | Symbol 117 MovieClip [Units4] Frame 1 | Symbol 109 MovieClip |
"lifeBar" | Symbol 117 MovieClip [Units4] Frame 1 | Symbol 113 MovieClip |
"turret" | Symbol 126 MovieClip [Tower1-1] Frame 1 | Symbol 125 MovieClip |
"turret" | Symbol 129 MovieClip [Tower1-2] Frame 1 | Symbol 128 MovieClip |
"turret" | Symbol 132 MovieClip [Tower1-3] Frame 1 | Symbol 131 MovieClip |
"turret" | Symbol 139 MovieClip [Tower1-4] Frame 1 | Symbol 138 MovieClip |
"turret" | Symbol 146 MovieClip [Tower1-5] Frame 1 | Symbol 145 MovieClip |
"turret" | Symbol 151 MovieClip [Tower2-1] Frame 1 | Symbol 150 MovieClip |
"turret" | Symbol 179 MovieClip [Tower2-2] Frame 1 | Symbol 178 MovieClip |
"turret" | Symbol 182 MovieClip [Tower2-3] Frame 1 | Symbol 181 MovieClip |
"turret" | Symbol 185 MovieClip [Tower2-4] Frame 1 | Symbol 184 MovieClip |
"turret" | Symbol 188 MovieClip [Tower2-5] Frame 1 | Symbol 187 MovieClip |
"turret" | Symbol 193 MovieClip [Tower3-1] Frame 1 | Symbol 192 MovieClip |
"turret" | Symbol 196 MovieClip [Tower3-2] Frame 1 | Symbol 195 MovieClip |
"turret" | Symbol 199 MovieClip [Tower3-3] Frame 1 | Symbol 198 MovieClip |
"turret" | Symbol 202 MovieClip [Tower3-4] Frame 1 | Symbol 201 MovieClip |
"turret" | Symbol 205 MovieClip [Tower3-5] Frame 1 | Symbol 204 MovieClip |
"turret" | Symbol 218 MovieClip [Tower4-1] Frame 1 | Symbol 217 MovieClip |
"turret" | Symbol 221 MovieClip [Tower4-2] Frame 1 | Symbol 220 MovieClip |
"turret" | Symbol 224 MovieClip [Tower4-3] Frame 1 | Symbol 223 MovieClip |
"turret" | Symbol 227 MovieClip [Tower4-4] Frame 1 | Symbol 226 MovieClip |
"turret" | Symbol 230 MovieClip [Tower4-5] Frame 1 | Symbol 229 MovieClip |
"turret" | Symbol 249 MovieClip [Tower5-1] Frame 1 | Symbol 248 MovieClip |
"turret" | Symbol 252 MovieClip [Tower5-2] Frame 1 | Symbol 251 MovieClip |
"turret" | Symbol 255 MovieClip [Tower5-3] Frame 1 | Symbol 254 MovieClip |
"turret" | Symbol 258 MovieClip [Tower5-4] Frame 1 | Symbol 257 MovieClip |
"turret" | Symbol 261 MovieClip [Tower5-5] Frame 1 | Symbol 260 MovieClip |
"turret" | Symbol 268 MovieClip [Tower6-1] Frame 1 | Symbol 267 MovieClip |
"turret" | Symbol 271 MovieClip [Tower6-2] Frame 1 | Symbol 270 MovieClip |
"turret" | Symbol 274 MovieClip [Tower6-3] Frame 1 | Symbol 273 MovieClip |
"turret" | Symbol 277 MovieClip [Tower6-4] Frame 1 | Symbol 276 MovieClip |
"turret" | Symbol 280 MovieClip [Tower6-5] Frame 1 | Symbol 279 MovieClip |
"turret" | Symbol 291 MovieClip [Tower7-1] Frame 1 | Symbol 290 MovieClip |
"turret" | Symbol 294 MovieClip [Tower7-2] Frame 1 | Symbol 293 MovieClip |
"turret" | Symbol 297 MovieClip [Tower7-3] Frame 1 | Symbol 296 MovieClip |
"turret" | Symbol 300 MovieClip [Tower7-4] Frame 1 | Symbol 299 MovieClip |
"turret" | Symbol 303 MovieClip [Tower7-5] Frame 1 | Symbol 302 MovieClip |
"rangeCircle" | Symbol 405 MovieClip Frame 1 | Symbol 403 MovieClip |
"rangeCircle" | Symbol 410 MovieClip Frame 1 | Symbol 403 MovieClip |
"startGameButton" | Symbol 686 MovieClip Frame 1 | Symbol 419 Button |
"instructionsButton" | Symbol 686 MovieClip Frame 1 | Symbol 421 Button |
"optionsButton" | Symbol 686 MovieClip Frame 1 | Symbol 423 Button |
"creditsButton" | Symbol 686 MovieClip Frame 1 | Symbol 425 Button |
"armorButton" | Symbol 686 MovieClip Frame 1 | Symbol 429 Button |
"info" | Symbol 686 MovieClip Frame 1 | Symbol 600 MovieClip |
"menuButton" | Symbol 686 MovieClip Frame 2 | Symbol 607 Button |
"brightnessBar" | Symbol 686 MovieClip Frame 3 | Symbol 614 Button |
"brightnessTab" | Symbol 686 MovieClip Frame 3 | Symbol 616 MovieClip |
"soundBar" | Symbol 686 MovieClip Frame 3 | Symbol 614 Button |
"soundTab" | Symbol 686 MovieClip Frame 3 | Symbol 616 MovieClip |
"musicBar" | Symbol 686 MovieClip Frame 3 | Symbol 614 Button |
"musicTab" | Symbol 686 MovieClip Frame 3 | Symbol 616 MovieClip |
"music1Button" | Symbol 686 MovieClip Frame 3 | Symbol 628 Button |
"music2Button" | Symbol 686 MovieClip Frame 3 | Symbol 630 Button |
"music3Button" | Symbol 686 MovieClip Frame 3 | Symbol 632 Button |
"upArrow" | Symbol 686 MovieClip Frame 3 | Symbol 634 MovieClip |
"music1Link" | Symbol 686 MovieClip Frame 4 | Symbol 639 Button |
"Music2Link" | Symbol 686 MovieClip Frame 4 | Symbol 639 Button |
"music3Link" | Symbol 686 MovieClip Frame 4 | Symbol 639 Button |
"imageLink" | Symbol 686 MovieClip Frame 4 | Symbol 639 Button |
"newgroundsLink" | Symbol 686 MovieClip Frame 4 | Symbol 639 Button |
"armorLink" | Symbol 686 MovieClip Frame 4 | Symbol 639 Button |
"upButton" | Symbol 686 MovieClip Frame 5 | Symbol 642 Button |
"downButton" | Symbol 686 MovieClip Frame 5 | Symbol 646 Button |
"startButton" | Symbol 686 MovieClip Frame 5 | Symbol 648 Button |
"mapInfo" | Symbol 686 MovieClip Frame 5 | Symbol 651 EditableText |
"menuButton" | Symbol 686 MovieClip Frame 6 | Symbol 607 Button |
"resumeButton" | Symbol 686 MovieClip Frame 6 | Symbol 657 Button |
"brightnessBar" | Symbol 686 MovieClip Frame 6 | Symbol 614 Button |
"brightnessTab" | Symbol 686 MovieClip Frame 6 | Symbol 616 MovieClip |
"soundBar" | Symbol 686 MovieClip Frame 6 | Symbol 614 Button |
"soundTab" | Symbol 686 MovieClip Frame 6 | Symbol 616 MovieClip |
"musicBar" | Symbol 686 MovieClip Frame 6 | Symbol 614 Button |
"musicTab" | Symbol 686 MovieClip Frame 6 | Symbol 616 MovieClip |
"music1Button" | Symbol 686 MovieClip Frame 6 | Symbol 628 Button |
"music2Button" | Symbol 686 MovieClip Frame 6 | Symbol 630 Button |
"music3Button" | Symbol 686 MovieClip Frame 6 | Symbol 632 Button |
"upArrow" | Symbol 686 MovieClip Frame 6 | Symbol 634 MovieClip |
"armorButton" | Symbol 686 MovieClip Frame 7 | Symbol 429 Button |
"tower1Button" | Symbol 686 MovieClip Frame 9 | Symbol 663 Button |
"tower2Button" | Symbol 686 MovieClip Frame 9 | Symbol 664 Button |
"tower3Button" | Symbol 686 MovieClip Frame 9 | Symbol 665 Button |
"tower4Button" | Symbol 686 MovieClip Frame 9 | Symbol 666 Button |
"tower5Button" | Symbol 686 MovieClip Frame 9 | Symbol 667 Button |
"tower6Button" | Symbol 686 MovieClip Frame 9 | Symbol 668 Button |
"tower7Button" | Symbol 686 MovieClip Frame 9 | Symbol 669 Button |
"cancelButton" | Symbol 686 MovieClip Frame 9 | Symbol 672 Button |
"pausingButton" | Symbol 686 MovieClip Frame 9 | Symbol 675 Button |
"skipButton" | Symbol 686 MovieClip Frame 9 | Symbol 679 Button |
"sellButton" | Symbol 686 MovieClip Frame 10 | Symbol 681 Button |
"upgradeButton" | Symbol 686 MovieClip Frame 10 | Symbol 685 Button |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Game" |
ExportAssets (56) | Timeline Frame 1 | Symbol 693 as "__Packages.Unit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 694 as "__Packages.Tower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 695 as "__Packages.Bullet" |
ExportAssets (56) | Timeline Frame 4 | Symbol 114 as "Units1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 115 as "Units2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 116 as "Units3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 117 as "Units4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 119 as "Bullet1-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 121 as "Bullet1-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 126 as "Tower1-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 129 as "Tower1-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 132 as "Tower1-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 139 as "Tower1-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 146 as "Tower1-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 151 as "Tower2-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 155 as "Bullet2-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 159 as "Bullet2-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 164 as "Bullet2-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 170 as "Bullet2-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 176 as "Bullet2-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 179 as "Tower2-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 182 as "Tower2-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 185 as "Tower2-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 188 as "Tower2-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 193 as "Tower3-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 196 as "Tower3-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 199 as "Tower3-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 202 as "Tower3-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 205 as "Tower3-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 213 as "Bullet3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 218 as "Tower4-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 221 as "Tower4-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 224 as "Tower4-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 227 as "Tower4-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 230 as "Tower4-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 234 as "Bullet4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 244 as "Bullet5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 249 as "Tower5-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 252 as "Tower5-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 255 as "Tower5-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 258 as "Tower5-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 261 as "Tower5-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 263 as "Bullet6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 268 as "Tower6-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 271 as "Tower6-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 274 as "Tower6-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 277 as "Tower6-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 280 as "Tower6-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 286 as "Bullet7" |
ExportAssets (56) | Timeline Frame 4 | Symbol 291 as "Tower7-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 294 as "Tower7-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 297 as "Tower7-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 300 as "Tower7-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 303 as "Tower7-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 305 as "FireFX1-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 306 as "FireFX1-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 307 as "FireFX1-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 311 as "FireFX2-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 313 as "FireFX3-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 317 as "FireFX4-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 319 as "FireFX5-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 321 as "FireFX6-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 323 as "FireFX7-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 325 as "FireFX7-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 327 as "FireFX7-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 329 as "FireFX7-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 331 as "FireFX7-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 335 as "HitFX1-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 339 as "HitFX1-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 345 as "HitFX3-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 349 as "HitFX4-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 350 as "HitFX4-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 357 as "HitFX5-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 359 as "HitFX6-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 363 as "HitFX7-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 367 as "Crash" |
ExportAssets (56) | Timeline Frame 4 | Symbol 368 as "NG16231.mp3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 369 as "NG79138.mp3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 370 as "NG79195.mp3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 371 as "Boing.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 372 as "Pop.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 373 as "Thud.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 374 as "Click.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 375 as "Fire7-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 376 as "Fire6-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 377 as "Fire5-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 378 as "Fire4-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 379 as "Fire3-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 380 as "Fire2-4.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 381 as "Fire2-3.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 382 as "Fire2-2.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 383 as "Fire2-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 384 as "Fire1-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 385 as "Hit7-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 386 as "Hit5-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 387 as "Hit4-2.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 388 as "Hit3-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 391 as "Die" |
ExportAssets (56) | Timeline Frame 6 | Symbol 1 as "Game" |
ExportAssets (56) | Timeline Frame 6 | Symbol 126 as "Tower1-1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 129 as "Tower1-2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 132 as "Tower1-3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 139 as "Tower1-4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 146 as "Tower1-5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 151 as "Tower2-1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 179 as "Tower2-2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 182 as "Tower2-3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 185 as "Tower2-4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 188 as "Tower2-5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 193 as "Tower3-1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 196 as "Tower3-2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 199 as "Tower3-3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 202 as "Tower3-4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 205 as "Tower3-5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 218 as "Tower4-1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 221 as "Tower4-2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 224 as "Tower4-3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 227 as "Tower4-4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 230 as "Tower4-5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 249 as "Tower5-1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 252 as "Tower5-2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 255 as "Tower5-3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 258 as "Tower5-4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 261 as "Tower5-5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 268 as "Tower6-1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 271 as "Tower6-2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 274 as "Tower6-3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 277 as "Tower6-4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 280 as "Tower6-5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 291 as "Tower7-1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 294 as "Tower7-2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 297 as "Tower7-3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 300 as "Tower7-4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 303 as "Tower7-5" |
Labels
"end" | Symbol 44 MovieClip Frame 37 |
"Empty" | Symbol 600 MovieClip Frame 1 |
"Skip" | Symbol 600 MovieClip Frame 2 |
"Pause" | Symbol 600 MovieClip Frame 3 |
"Menu" | Symbol 600 MovieClip Frame 4 |
"Resume" | Symbol 600 MovieClip Frame 5 |
"Sell" | Symbol 600 MovieClip Frame 6 |
"Cancel" | Symbol 600 MovieClip Frame 7 |
"OverTower1" | Symbol 600 MovieClip Frame 8 |
"OverTower2" | Symbol 600 MovieClip Frame 9 |
"OverTower3" | Symbol 600 MovieClip Frame 10 |
"OverTower4" | Symbol 600 MovieClip Frame 11 |
"OverTower5" | Symbol 600 MovieClip Frame 12 |
"OverTower6" | Symbol 600 MovieClip Frame 13 |
"OverTower7" | Symbol 600 MovieClip Frame 14 |
"UpgradeTower1-1" | Symbol 600 MovieClip Frame 15 |
"UpgradeTower1-2" | Symbol 600 MovieClip Frame 16 |
"UpgradeTower1-3" | Symbol 600 MovieClip Frame 17 |
"UpgradeTower1-4" | Symbol 600 MovieClip Frame 18 |
"UpgradeTower2-1" | Symbol 600 MovieClip Frame 19 |
"UpgradeTower2-2" | Symbol 600 MovieClip Frame 20 |
"UpgradeTower2-3" | Symbol 600 MovieClip Frame 21 |
"UpgradeTower2-4" | Symbol 600 MovieClip Frame 22 |
"UpgradeTower3-1" | Symbol 600 MovieClip Frame 23 |
"UpgradeTower3-2" | Symbol 600 MovieClip Frame 24 |
"UpgradeTower3-3" | Symbol 600 MovieClip Frame 25 |
"UpgradeTower3-4" | Symbol 600 MovieClip Frame 26 |
"UpgradeTower4-1" | Symbol 600 MovieClip Frame 27 |
"UpgradeTower4-2" | Symbol 600 MovieClip Frame 28 |
"UpgradeTower4-3" | Symbol 600 MovieClip Frame 29 |
"UpgradeTower4-4" | Symbol 600 MovieClip Frame 30 |
"UpgradeTower5-1" | Symbol 600 MovieClip Frame 31 |
"UpgradeTower5-2" | Symbol 600 MovieClip Frame 32 |
"UpgradeTower5-3" | Symbol 600 MovieClip Frame 33 |
"UpgradeTower5-4" | Symbol 600 MovieClip Frame 34 |
"UpgradeTower6-1" | Symbol 600 MovieClip Frame 35 |
"UpgradeTower6-2" | Symbol 600 MovieClip Frame 36 |
"UpgradeTower6-3" | Symbol 600 MovieClip Frame 37 |
"UpgradeTower6-4" | Symbol 600 MovieClip Frame 38 |
"UpgradeTower7-1" | Symbol 600 MovieClip Frame 39 |
"UpgradeTower7-2" | Symbol 600 MovieClip Frame 40 |
"UpgradeTower7-3" | Symbol 600 MovieClip Frame 41 |
"UpgradeTower7-4" | Symbol 600 MovieClip Frame 42 |
"Tower1-1" | Symbol 600 MovieClip Frame 43 |
"Tower1-2" | Symbol 600 MovieClip Frame 44 |
"Tower1-3" | Symbol 600 MovieClip Frame 45 |
"Tower1-4" | Symbol 600 MovieClip Frame 46 |
"Tower1-5" | Symbol 600 MovieClip Frame 47 |
"Tower2-1" | Symbol 600 MovieClip Frame 48 |
"Tower2-2" | Symbol 600 MovieClip Frame 49 |
"Tower2-3" | Symbol 600 MovieClip Frame 50 |
"Tower2-4" | Symbol 600 MovieClip Frame 51 |
"Tower2-5" | Symbol 600 MovieClip Frame 52 |
"Tower3-1" | Symbol 600 MovieClip Frame 53 |
"Tower3-2" | Symbol 600 MovieClip Frame 54 |
"Tower3-3" | Symbol 600 MovieClip Frame 55 |
"Tower3-4" | Symbol 600 MovieClip Frame 56 |
"Tower3-5" | Symbol 600 MovieClip Frame 57 |
"Tower4-1" | Symbol 600 MovieClip Frame 58 |
"Tower4-2" | Symbol 600 MovieClip Frame 59 |
"Tower4-3" | Symbol 600 MovieClip Frame 60 |
"Tower4-4" | Symbol 600 MovieClip Frame 61 |
"Tower4-5" | Symbol 600 MovieClip Frame 62 |
"Tower5-1" | Symbol 600 MovieClip Frame 63 |
"Tower5-2" | Symbol 600 MovieClip Frame 64 |
"Tower5-3" | Symbol 600 MovieClip Frame 65 |
"Tower5-4" | Symbol 600 MovieClip Frame 66 |
"Tower5-5" | Symbol 600 MovieClip Frame 67 |
"Tower6-1" | Symbol 600 MovieClip Frame 68 |
"Tower6-2" | Symbol 600 MovieClip Frame 69 |
"Tower6-3" | Symbol 600 MovieClip Frame 70 |
"Tower6-4" | Symbol 600 MovieClip Frame 71 |
"Tower6-5" | Symbol 600 MovieClip Frame 72 |
"Tower7-1" | Symbol 600 MovieClip Frame 73 |
"Tower7-2" | Symbol 600 MovieClip Frame 74 |
"Tower7-3" | Symbol 600 MovieClip Frame 75 |
"Tower7-4" | Symbol 600 MovieClip Frame 76 |
"Tower7-5" | Symbol 600 MovieClip Frame 77 |
"Unit1" | Symbol 600 MovieClip Frame 78 |
"Unit2" | Symbol 600 MovieClip Frame 79 |
"Unit3" | Symbol 600 MovieClip Frame 80 |
"Unit4" | Symbol 600 MovieClip Frame 81 |
"Unit5" | Symbol 600 MovieClip Frame 82 |
"Unit6" | Symbol 600 MovieClip Frame 83 |
"Unit7" | Symbol 600 MovieClip Frame 84 |
"Unit8" | Symbol 600 MovieClip Frame 85 |
"Unit9" | Symbol 600 MovieClip Frame 86 |
"Unit10" | Symbol 600 MovieClip Frame 87 |
"Unit11" | Symbol 600 MovieClip Frame 88 |
"Unit12" | Symbol 600 MovieClip Frame 89 |
"Unit13" | Symbol 600 MovieClip Frame 90 |
"Unit14" | Symbol 600 MovieClip Frame 91 |
"Unit15" | Symbol 600 MovieClip Frame 92 |
"Unit16" | Symbol 600 MovieClip Frame 93 |
"Unit17" | Symbol 600 MovieClip Frame 94 |
"Unit18" | Symbol 600 MovieClip Frame 95 |
"Unit19" | Symbol 600 MovieClip Frame 96 |
"Unit20" | Symbol 600 MovieClip Frame 97 |
"Unit21" | Symbol 600 MovieClip Frame 98 |
"Unit22" | Symbol 600 MovieClip Frame 99 |
"Unit23" | Symbol 600 MovieClip Frame 100 |
"Unit24" | Symbol 600 MovieClip Frame 101 |
"Unit25" | Symbol 600 MovieClip Frame 102 |
"Unit26" | Symbol 600 MovieClip Frame 103 |
"Unit27" | Symbol 600 MovieClip Frame 104 |
"Unit28" | Symbol 600 MovieClip Frame 105 |
"Unit29" | Symbol 600 MovieClip Frame 106 |
"Unit30" | Symbol 600 MovieClip Frame 107 |
"Unit31" | Symbol 600 MovieClip Frame 108 |
"StartGame" | Symbol 600 MovieClip Frame 109 |
"Instructions" | Symbol 600 MovieClip Frame 110 |
"Options" | Symbol 600 MovieClip Frame 111 |
"Credits" | Symbol 600 MovieClip Frame 112 |
"Brightness" | Symbol 600 MovieClip Frame 113 |
"Sound" | Symbol 600 MovieClip Frame 114 |
"Music" | Symbol 600 MovieClip Frame 115 |
"Music1" | Symbol 600 MovieClip Frame 116 |
"Music2" | Symbol 600 MovieClip Frame 117 |
"Music3" | Symbol 600 MovieClip Frame 118 |
"Main" | Symbol 686 MovieClip Frame 1 |
"Instructions" | Symbol 686 MovieClip Frame 2 |
"Options" | Symbol 686 MovieClip Frame 3 |
"Credits" | Symbol 686 MovieClip Frame 4 |
"Start" | Symbol 686 MovieClip Frame 5 |
"Pause" | Symbol 686 MovieClip Frame 6 |
"Win" | Symbol 686 MovieClip Frame 7 |
"Lose" | Symbol 686 MovieClip Frame 8 |
"Basic" | Symbol 686 MovieClip Frame 9 |
"Upgrade" | Symbol 686 MovieClip Frame 10 |
"NoUpgrade" | Symbol 686 MovieClip Frame 11 |
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