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defendery3k-hacked.swf

This is the info page for
Flash #2807

(Click the ID number above for more basic data on this flash file.)


Text

Start Game

Instructions

Options

Credits

Play more games at

ArmorGames.com

ArmorGames.com

Defender

Skip the time remaining.

Pause the game.

Return to main menu.

Return to game.

Sell selected tower for 70% of investment.

Cancel current selection.

Machine Gun
Basic tower, low damage but high rate of
fire and armor piercing.

$50

Flamethrower
Provides constant damage over large, cone
shaped area.

$200

Ice Cannon
Low damage and rate of fire, but causes
temporary freezing effect over small area.

Lighting Tower
High damage, high armor piercing and a
chance to stun.

$800

Plasma Cannon
Low rate of fire, but huge damage and
large area of effect.

Light Tower
Enormous damage, huge armor piercing,
and a decent rate of fire.

$3200

Void Tower
Slow rate of fire, but gigantic damage and
very large area of effect.

Machine Gun Level 2
Improved range, rate of fire, and armor
piercing.

Machine Gun Level 3
Doubled damage and improved armor
piercing.

$100

Machine Gun Level 4
Dramatically increased rate of fire, range,
and armor piercing.

Machine Gun Level 5
Doubled damage, and improved armor
piercing.

$400

Flamethrower Level 2
Increased damage.

Flamethrower Level 3
Increased damage.

Flamethrower Level 4
Increased damage.

Flamethrower Level 5
Increased damage.

$1600

Ice Cannon Level 2
Increased damage and length of freeze.

Ice Cannon Level 3
Increased damage and length of freeze.

Ice Cannon Level 4
Increased damage and length of freeze.

Ice Cannon Level 5
Increased damage and length of freeze.

Lightning Tower Level 2
Increased damage, range, and chance of
stun.

Lightning Tower Level 3
Increased damage, range, and chance of
stun.

LightningTower Level 4
Increased damage, range, and chance of
stun.

Lightning Tower Level 5
Increased damage, range, and chance of
stun.

$6400

Plasma Cannon Level 2
Increased damage and blast radius.

Plasma Cannon Level 3
Increased damage and blast radius.

Plasma Cannon Level 4
Increased damage and blast radius.

Plasma Cannon Level 5
Increased damage and blast radius.

Light Tower Level 2
Doubled damage.

Light Tower Level 3
Doubled damage.

Light Tower Level 4
Doubled damage.

$12800

Light Tower Level 5
Doubled damage.

$25600

Void Tower Level 2
Increased damage and blast radius.

Void Tower Level 3
Increased damage and blast radius.

Void Tower Level 4
Increased damage and blast radius.

Void Tower Level 5
Increased damage and blast radius.

Machine Gun Level 1
DPS: 3 - 6

AP: 30

Range: 75

Machine Gun Level 2
DPS: 4 - 8

AP: 60

Range: 100

Machine Gun Level 3
DPS: 8 - 16

AP: 90

Machine Gun Level 4
DPS: 12 - 24

AP: 120

Range: 125

Machine Gun Level 5
DPS: 24 - 48

AP: 150

Flamethrower Level 1
DPS: 1 - 24

AP: 20

Range: 120

Flamethrower Level 2
DPS: 1 - 48

Flamethrower Level 3
DPS: 1 - 96

Flamethrower Level 4
DPS: 1 - 192

Flamethrower Level 5
DPS: 1 - 384

Ice Cannon Level 1
DPS: 8 - 12
AOE: 30             Length of freeze: 0.04 sec

AP: 40

Ice Cannon Level 2
DPS: 16 - 24
AOE: 30             Length of freeze: 0.08 sec

Ice Cannon Level 3
DPS: 32 - 48
AOE: 30             Length of freeze: 0.17 sec

Ice Cannon Level 4
DPS: 64 - 96
AOE: 30             Length of freeze: 0.25 sec

Ice Cannon Level 5
DPS: 128 - 192
AOE: 30             Length of freeze: 0.33 sec

Lightning Tower Level 1
DPS: 60 - 135
10% chance of 2 sec stun.

AP: 80

Range: 150

Lightning Tower Level 2
DPS: 120 - 270
20% chance of 2 sec stun.

Range: 175

Lightning Tower Level 3
DPS: 240 - 540
30% chance of 2 sec stun.

Range: 200

Lightning Tower Level 4
DPS: 480 - 1080
40% chance of 2 sec stun.

Range: 225

Lightning Tower Level 5
DPS: 960 - 2160
50% chance of 2 sec stun.

Range: 250

Plasma Cannon Level 1
DPS: 50 - 70
AOE: 30

Range: 80

Plasma Cannon Level 2
DPS: 100 - 140
AOE: 40

Plasma Cannon Level 3
DPS: 200 - 280
AOE: 50

Plasma Cannon Level 4
DPS: 400 - 560
AOE: 60

Plasma Cannon Level 5
DPS: 800 - 1120
AOE: 70

Light Tower Level 1
DPS: 512

AP: 100

Light Tower Level 2
DPS: 1024

Light Tower Level 3
DPS: 2048

Light Tower Level 4
DPS: 4096

Light Tower Level 5
DPS: 8192

Void Tower Level 1
DPS: 100 - 400
AOE: 60

Void Tower Level 2
DPS: 200 - 800
AOE: 70

Void Tower Level 3
DPS: 400 - 1600
AOE: 80

Void Tower Level 4
DPS: 800 - 3200
AOE: 90

Void Tower Level 5
DPS: 1600 - 6400
AOE: 100

Green Circle
Life: 9
Bounty: $1

Armor: 20

Damage: 1

Blue Circle
Life: 18
Bounty: $3

Purple Circle
Life: 35
Bounty: $6

Red Circle
Life: 60
Bounty: $11

Yellow Circle
Life: 100
Bounty: $17

White Circle
Life: 500
Bounty: $50

Damage: 5

Green Triangle
Life: 350
Bounty: $33

Armor: 40

Damage: 2

Blue Triangle
Life: 500
Bounty: $43

Purple Triangle
Life: 730
Bounty: $54

Red Triangle
Life: 1000
Bounty: $67

Yellow Triangle
Life: 1300
Bounty: $81

White Triangle
Life: 3200
Bounty: $200

Damage: 10

Green Square
Life: 2200
Bounty: $113

Armor: 60

Damage: 3

Blue Square
Life: 2700
Bounty: $131

Purple Square
Life: 3500
Bounty: $150

Red Square
Life: 4000
Bounty: $171

Yellow Square
Life: 5000
Bounty: $193

White Square
Life: 9000
Bounty: $450

Damage: 15

Green Diamond
Life: 6900
Bounty: $241

Armor: 80

Damage: 4

Blue Diamond
Life: 8100
Bounty: $267

Purple Diamond
Life: 9200
Bounty: $294

Red Diamond
Life: 10000
Bounty: $323

Yellow Diamond
Life: 12000
Bounty: $353

White Diamond
Life: 20000
Bounty: $775

Damage: 20

Green Arrow
Life: 16000
Bounty: $417

Armor: 100

Blue Arrow
Life: 18000
Bounty: $451

Purple Arrow
Life: 20000
Bounty: $486

Red Arrow
Life: 22000
Bounty: $523

Yellow Arrow
Life: 25000
Bounty: $561

White Arrow
Life: 50000
Bounty: $1200

Damage: 25

White Octagon
Life: ??????
Bounty: $10000

Armor: ???

Damage: 50

Begin a new game.

View the instructions.

Adjust some settings.

See who helped make this game possible.

Adjust the brightness of the background.

Adjust volume of sound effects.

Adjust the volume of the music.

'Thumping Headache' by TBF

'System Override' by Music-story

'GOO 3' by Intelligible Blur

The year is 3000 and you are a network security engineer.  You must use your
virtual arsenal to prevent the waves of viruses from destroying the server's
firewall.  Sadly your department's budget was recently cut, so you're income
must come from bounties collected on the viruses.
The viruses themselves come in a variety of types, colors and sizes.  The
larger  and more advanced types are harder to kill but provide a larger bounty.
The viruses have recently begun attacking in waves every twenty seconds.  It
seems there is some kind of super virus controlling them.  You can move your
cursor over a virus to see information about it.  You can also hold down the
space bar to see the life meters of all the viruses.
Your defense consisted of a variety of stationary emplacements along the
network path.  By strategically choosing, placing, and upgrading towers you just
might be able to destroy the viruses before they reach the firewall.  You can hold
down the shift key to build multiple towers of the same type.
Good Luck

The year is 3000 and you are a network security engineer.  You must use your
virtual arsenal to prevent the waves of viruses from destroying the server's
firewall.  Sadly your department's budget was recently cut, so you're income
must come from bounties collected on the viruses.
The viruses themselves come in a variety of types, colors and sizes.  The
larger  and more advanced types are harder to kill but provide a larger bounty.
The viruses have recently begun attacking in waves every twenty seconds.  It
seems there is some kind of super virus controlling them.  You can move your
cursor over a virus to see information about it.  You can also hold down the
space bar to see the life meters of all the viruses.
Your defense consisted of a variety of stationary emplacements along the
network path.  By strategically choosing, placing, and upgrading towers you just
might be able to destroy the viruses before they reach the firewall.  You can hold
down the shift key to build multiple towers of the same type.
Good Luck

Menu

Background Brightness:

Background Brightness:

Sound FX Volume:

Sound FX Volume:

Music Volume:

Music Volume:

Music Selection:

Music Selection:

1

2

3

Music:
'Thumping Headache' by TBF - Link
'System Override' by Music-story - Link
'GOO 3' by Intelligible Blur - Link
Images:
NASA and STScI - Link
Special Thanks:
Newgrounds - Link
Armor Games - Link

Music:
'Thumping Headache' by TBF -
'System Override' by Music-story -
'GOO 3' by Intelligible Blur -
Images:
NASA and STScI -
Special Thanks:
Newgrounds -
Armor Games -

Link

Link

Start

Select a map and press start to begin.

Current map:

<p align="left"><font face="Tahoma" size="12" color="#db5802">Hard</font></p><p align="left"></p>

Paused

Paused

Resume

Congratulations!

You've prevented the complete destruction of the primary server.
You've earned yourself a 5% raise. Next year.

Game Over

The server is down and you're fired.  Have a nice day.

Pause

$

<p align="left"><font face="Tahoma" size="18" color="#0066ff">100</font></p><p align="left"></p>

$

<p align="left"><font face="Tahoma" size="18" color="#0066ff">100</font></p><p align="left"></p>

<p align="left"><font face="Tahoma" size="18" color="#0066ff">00:20</font></p><p align="left"></p>

<p align="left"><font face="Tahoma" size="18" color="#0066ff">Prep</font></p><p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); Mouse.hide(); startDrag (mainCursor, true);
Frame 2
stop(); logo.onRelease = function () { getURL ("http://www.newgrounds.com/", "_blank"); };
Frame 3
stop();
Frame 4
var currentMusic = 1; var musicVolume = 25; var soundVolume = 200; var Music1 = new Sound(music1); var Music2 = new Sound(music2); var Music3 = new Sound(music3); back._alpha = 20; Music1.attachSound("NG16231.mp3"); Music2.attachSound("NG79138.mp3"); Music3.attachSound("NG79195.mp3"); Music1.setVolume(musicVolume); Music2.setVolume(0); Music3.setVolume(0); Music1.start(0, 10); Music2.start(0, 10); Music3.start(0, 10);
Frame 6
function reset() { towerID = 100; unitID = 1000; bulletID = 2000; FXID = 3000; life = 100; money = 9999; level = 0; currentMap = 2; shiftDown = false; timeLeft = 20; frameCount = 0; monsterCount = 0; soundCount = 0; create = false; rollingOver = false; pausing = true; sliding = false; infoBox.skipButton._visible = false; infoBox.pausingButton._visible = false; buildingCursor._visible = false; towerSelection._visible = false; maps._visible = false; var _local1 = 0; while (_local1 < monsters.length) { monsters[_local1].kill(); _local1++; } _local1 = 0; while (_local1 < towers.length) { towers[_local1].kill(); _local1++; } _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].kill(); _local1++; } towers.splice(0, towers.length); monsters.splice(0, monsters.length); bullets.splice(0, bullets.length); moneyBox.text = money; lifeBox.text = life; levelBox.text = "Prep"; timeBox.text = "00:20"; infoBox.gotoAndStop("Main"); infoBox.info.gotoAndStop("Empty"); } function addMoney(m) { money = money + m; } function addLife(l) { life = life + l; } function getTowerName() { towerID++; if (towerID >= 999) { towerID = 100; } return("t" + towerID); } function getTowerDepth() { return(towerID); } function getUnitName() { unitID++; if (unitID >= 1999) { unitID = 1000; } return("u" + unitID); } function getUnitDepth() { return(unitID); } function getBulletName() { bulletID++; if (bulletID >= 2999) { bulletID = 2000; } return("b" + bulletID); } function getBulletDepth() { return(bulletID); } function getFXName() { FXID++; if (FXID >= 3999) { FXID = 3000; } return("fx" + FXID); } function getFXDepth() { return(FXID); } function getPrice(t, l) { if (t == 1) { if (l == 1) { return(1); } if (l == 2) { return(1); } if (l == 3) { return(1); } if (l == 4) { return(1); } if (l == 5) { return(1); } } if ((t == 2) || (t == 3)) { if (l == 1) { return(1); } if (l == 2) { return(1); } if (l == 3) { return(1); } if (l == 4) { return(1); } if (l == 5) { return(1); } } if ((t == 4) || (t == 5)) { if (l == 1) { return(1); } if (l == 2) { return(1); } if (l == 3) { return(1); } if (l == 4) { return(1); } if (l == 5) { return(1); } } if ((t == 6) || (t == 7)) { if (l == 1) { return(1); } if (l == 2) { return(1); } if (l == 3) { return(1); } if (l == 4) { return(1); } if (l == 5) { return(1); } } return(1); } function getSale(t, l) { var _local2; _local2 = 0; var _local1 = 1; while (_local1 <= l) { _local2 = _local2 + getPrice(t, _local1); _local1++; } return(_local2); } function pauseOn() { pausing = true; back.enabled = false; infoBox.skipButton.enabled = false; infoBox.pausingButton.enabled = false; towerSelection.stop(); sliding = selecting; selecting = false; var _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].stopClip(); _local1++; } } function pauseOff() { pausing = false; back.enabled = true; infoBox.skipButton.enabled = true; infoBox.pausingButton.enabled = true; selecting = sliding; towerSelection.play(); var _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].startClip(); _local1++; } } function playSound(n, p) { var _local1 = new Sound(soundFX); soundCount++; _local1.attachSound(n); _local1.setVolume(100 / (soundCount / 2)); _local1.setPan(Math.floor(((p / 550) * 200) - 100)); _local1.start(); _local1.onSoundComplete = function () { soundCount--; }; } function step() { var _local5; moneyBox.text = money; lifeBox.text = life; if (!rollingOver) { if (selecting) { _local5 = (("Tower" + towers[selectNum].getType()) + "-") + towers[selectNum].getLevel(); infoBox.info.gotoAndStop(_local5); } else { infoBox.info.gotoAndStop("Empty"); } } if (sliding) { slidingTab._x = _root._xmouse - 106; if (slidingTab._x < 200) { slidingTab._x = 200; } if (slidingTab._x > 400) { slidingTab._x = 400; } if (selectNum == 1) { back._alpha = Math.floor(100 - ((slidingTab._x - 200) / 2)); } else if (selectNum == 2) { soundVolume = Math.floor(slidingTab._x - 200); } else { musicVolume = Math.floor((slidingTab._x - 200) / 2); if (currentMusic == 1) { Music1.setVolume(musicVolume); } else if (currentMusic == 2) { Music2.setVolume(musicVolume); } else { Music3.setVolume(musicVolume); } } } if (!pausing) { if (level == 0) { levelBox.text = "Prep"; } else { levelBox.text = level; } if (timeLeft < 10) { timeBox.text = "00:0" + timeLeft; } else { timeBox.text = "00:" + timeLeft; } frameCount++; if (create) { if (((frameCount == 8) || (frameCount == 16)) || (frameCount == 24)) { if (monsterCount < monsterList[level].length) { monsters.push(new Unit(monsterList[level][monsterCount], currentMap)); monsterCount++; } else { monsterCount = 0; create = false; infoBox.skipButton._visible = true; } } } if (frameCount >= 24) { if (timeLeft > 0) { timeLeft--; frameCount = 0; } } if (timeLeft == 0) { if (level < 51) { create = true; timeLeft = 20; level++; infoBox.skipButton._visible = false; } } if (selecting) { towerSelection._visible = true; towerSelection._x = towers[selectNum].getX(); towerSelection._y = towers[selectNum].getY() + 24; towerSelection.rangeCircle._xscale = towers[selectNum].getRange(); towerSelection.rangeCircle._yscale = towers[selectNum].getRange(); if (towers[selectNum].getLevel() >= 5) { infoBox.gotoAndStop("NoUpgrade"); } else { infoBox.gotoAndStop("Upgrade"); } } else { towerSelection._visible = false; infoBox.gotoAndStop("Basic"); } if (constructing) { buildingCursor._visible = true; if (towerType == 1) { buildingCursor.rangeCircle._xscale = 75; buildingCursor.rangeCircle._yscale = 75; } else if (towerType == 2) { buildingCursor.rangeCircle._xscale = 150; buildingCursor.rangeCircle._yscale = 150; } else if (towerType == 3) { buildingCursor.rangeCircle._xscale = 100; buildingCursor.rangeCircle._yscale = 100; } else if (towerType == 4) { buildingCursor.rangeCircle._xscale = 120; buildingCursor.rangeCircle._yscale = 120; } else if (towerType == 5) { buildingCursor.rangeCircle._xscale = 80; buildingCursor.rangeCircle._yscale = 80; } else if (towerType == 6) { buildingCursor.rangeCircle._xscale = 200; buildingCursor.rangeCircle._yscale = 200; } else { buildingCursor.rangeCircle._xscale = 150; buildingCursor.rangeCircle._yscale = 150; } cursorRow = Math.floor(this._ymouse / 24); cursorColumn = Math.floor(this._xmouse / 24); buildingCursor._x = (cursorColumn * 24) + 12; buildingCursor._y = (cursorRow * 24) + 12; if (map[cursorRow - 1][cursorColumn] == 0) { buildingCursor.gotoAndStop(1); } else { buildingCursor.gotoAndStop(2); } } else { buildingCursor._visible = false; } var _local3 = 0; while (_local3 < monsters.length) { if (!monsters[_local3].step()) { var _local4; if (this._ymouse < 336) { rollingOver = false; } monsters.splice(_local3, 1); } _local3++; } _local3 = 0; while (_local3 < towers.length) { towers[_local3].step(); _local3++; } _local3 = 0; while (_local3 < bullets.length) { if (!bullets[_local3].step()) { bullets.splice(_local3, 1); } _local3++; } if (life <= 0) { lifeBox.text = 0; pauseOn(); infoBox.gotoAndStop("Lose"); } if ((((level == 51) && (monsters.length == 0)) && (life > 0)) && (!create)) { pauseOn(); infoBox.gotoAndStop("Win"); } } } var life; var money; var level; var currentMap; var towerType; var constructing; var cost; var unitID; var towerID; var bulletID; var FXID; var slidingTab; var cursorRow; var cursorColumn; var timeLeft; var frameCount; var monsterCount; var soundCount; var create; var rollingOver; var pausing; var sliding; var monsters = new Array(); var towers = new Array(); var bullets = new Array(); var map = new Array(); var monsterList = new Array(); this.stop(); this.reset(); monsterList[1] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); monsterList[2] = new Array(2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1); monsterList[3] = new Array(3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1); monsterList[4] = new Array(3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3); monsterList[5] = new Array(4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3); monsterList[6] = new Array(4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3); monsterList[7] = new Array(5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3); monsterList[8] = new Array(5, 4, 3, 2, 1, 5, 4, 3, 2, 1, 5, 4, 3, 2, 1, 5, 4, 3, 2, 1); monsterList[9] = new Array(6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5); monsterList[10] = new Array(6, 6, 6, 6, 6, 6, 6, 6, 6, 6); monsterList[11] = new Array(7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7); monsterList[12] = new Array(8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 8); monsterList[13] = new Array(8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7); monsterList[14] = new Array(9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 7, 7, 7, 7, 7, 7, 7, 7, 7); monsterList[15] = new Array(9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8); monsterList[16] = new Array(10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 9, 9, 9, 9, 9); monsterList[17] = new Array(11, 10, 10, 10, 10, 10, 10, 10, 10, 11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9); monsterList[18] = new Array(11, 11, 11, 11, 11, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 10, 10, 10, 10, 10); monsterList[19] = new Array(12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11); monsterList[20] = new Array(12, 12, 12, 12, 12, 12, 12, 12, 12, 12); monsterList[21] = new Array(13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[22] = new Array(14, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[23] = new Array(14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[24] = new Array(15, 15, 15, 15, 14, 14, 14, 14, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15); monsterList[25] = new Array(16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15); monsterList[26] = new Array(17, 16, 15, 16, 15, 14, 15, 14, 13, 13, 14, 15, 14, 15, 16, 15, 16, 17, 16, 15); monsterList[27] = new Array(15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17); monsterList[28] = new Array(17, 17, 17, 17, 17, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 16, 16, 16, 16, 16); monsterList[29] = new Array(18, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 17, 17, 17, 17, 17, 17, 17, 17); monsterList[30] = new Array(18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18); monsterList[31] = new Array(19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19); monsterList[32] = new Array(20, 20, 20, 19, 19, 19, 19, 19, 19, 20, 20, 20, 19, 19, 19, 19, 19, 19, 19, 19); monsterList[33] = new Array(21, 20, 20, 20, 20, 20, 20, 20, 20, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20); monsterList[34] = new Array(21, 21, 21, 21, 20, 20, 20, 20, 21, 21, 21, 21, 20, 20, 20, 20, 19, 19, 19, 19); monsterList[35] = new Array(22, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 21, 21, 21, 21, 21, 21, 21, 21, 21); monsterList[36] = new Array(22, 21, 22, 22, 21, 21, 22, 22, 22, 21, 21, 21, 22, 22, 22, 22, 21, 21, 21, 21); monsterList[37] = new Array(23, 22, 21, 20, 19, 23, 22, 21, 20, 19, 23, 22, 21, 20, 19, 23, 22, 21, 20, 19); monsterList[38] = new Array(23, 23, 23, 23, 22, 23, 23, 23, 22, 22, 23, 23, 22, 22, 22, 23, 22, 22, 22, 22); monsterList[39] = new Array(24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 23, 23, 23, 23, 23, 23, 23, 23, 23); monsterList[40] = new Array(24, 24, 24, 24, 24, 24, 24, 24, 24, 24); monsterList[41] = new Array(25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); monsterList[42] = new Array(26, 25, 25, 25, 25, 25, 25, 26, 25, 25, 25, 25, 25, 25, 26, 25, 25, 25, 25, 25); monsterList[43] = new Array(26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); monsterList[44] = new Array(27, 26, 26, 26, 26, 26, 25, 25, 25, 25, 27, 26, 26, 26, 26, 26, 25, 25, 25, 25); monsterList[45] = new Array(27, 27, 27, 27, 27, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 27, 27, 27, 27, 27); monsterList[46] = new Array(28, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 27, 27, 27, 27, 27, 27, 27, 27, 27); monsterList[47] = new Array(28, 28, 28, 28, 27, 26, 25, 26, 27, 28, 28, 28, 28, 27, 26, 25, 26, 27, 28, 29); monsterList[48] = new Array(25, 26, 27, 28, 28, 28, 29, 29, 29, 28, 28, 28, 29, 29, 29, 28, 28, 29, 29, 29); monsterList[49] = new Array(30, 29, 29, 29, 29, 29, 29, 29, 29, 29, 30, 29, 29, 29, 29, 29, 29, 29, 29, 29); monsterList[50] = new Array(30, 30, 30, 30, 30, 30, 30, 30, 30, 30); monsterList[51] = new Array(6, 6, 6, 6, 0, 12, 12, 12, 12, 0, 18, 18, 18, 18, 0, 24, 24, 24, 24, 0, 30, 30, 30, 30, 0, 0, 31); back.onRelease = function () { var temp = 0; with (_root) { selecting = false; if (constructing) { if ((buildingCursor._currentframe == 1) && (money >= cost)) { towers.push(new Tower(buildingCursor._x, buildingCursor._y - 24, towerType, 1)); map[cursorRow - 1][cursorColumn] = 1; money = money - cost; if ((!Key.isDown(16)) || (money < cost)) { constructing = false; } playSound("Click.wav", buildingCursor._x); temp++; } else { constructing = false; } } if (selectNum != undefined) { towers[selectNum].selectOff(); } var i = 0; while (i < towers.length) { var c; c = towers[i].getClip(); if (c.hitTest(this._xmouse, this._ymouse + 24)) { selecting = true; selectNum = i; playSound("Click.wav", buildingCursor._x); temp++; } i++; } } if (temp <= 0) { playSound("Thud.wav", buildingCursor._x); } };
Symbol 1 MovieClip [Game] Frame 2
_root.step();
Symbol 1 MovieClip [Game] Frame 3
this.gotoAndPlay(2);
Symbol 49 MovieClip Frame 1
_root.stop(); var percent; var angle; var count = 0; var currentFrame = 1; this.Letters.text = "loading..."; this.PlayButton._visible = false; this.PlayButton.onRelease = function () { _root.play(); }; this.onEnterFrame = function () { percent = _root.getBytesLoaded() / _root.getBytesTotal(); angle = 270 * percent; this.Cover1._rotation = angle; this.Cover2._rotation = angle + 90; this.Cover3._rotation = angle + 180; if (percent < 0.3333) { count = count + (percent * 3); } else if (percent < 0.6666) { count = count + (percent * 1.5); } else { count = count + (percent * 1); } if (count >= 1) { count--; currentFrame++; if (percent >= 0.3333) { currentFrame++; } if (percent >= 0.6666) { currentFrame++; } } if (currentFrame > 36) { currentFrame = 1; } this.weasel.gotoAndStop(currentFrame); if (angle > 90) { this.Cover3._visible = false; } if (angle > 180) { this.Cover2._visible = false; } if (percent == 1) { this.Cover1._visible = false; this.Letters.text = "play"; this.PlayButton._visible = true; this.weasel.gotoAndStop("end"); } };
Symbol 693 MovieClip [__Packages.Unit] Frame 0
class Unit { var stunCount, clip, reward, lifeMax, armor, damage, life; function Unit (type, map) { stunCount = 0; clip = _root.screen.attachMovie("Units" + map, _root.getUnitName(), _root.getUnitDepth()); clip.unit.gotoAndStop(type); clip.onRollOver = function () { if (_root.back.enabled) { _root.infoBox.info.gotoAndStop("Unit" + type); _root.rollingOver = true; } }; clip.onRollOut = function () { _root.rollingOver = false; }; reward = Math.ceil((type * type) / 1.5); if (type == 0) { lifeMax = 0; armor = 0; reward = 0; damage = 1; } else if (type == 1) { lifeMax = 9; armor = 20; damage = 1; } else if (type == 2) { lifeMax = 18; armor = 20; damage = 1; } else if (type == 3) { lifeMax = 35; armor = 20; damage = 1; } else if (type == 4) { lifeMax = 60; armor = 20; damage = 1; } else if (type == 5) { lifeMax = 100; armor = 20; damage = 1; } else if (type == 6) { lifeMax = 500; armor = 20; reward = 50; damage = 5; } else if (type == 7) { lifeMax = 350; armor = 40; damage = 2; } else if (type == 8) { lifeMax = 500; armor = 40; damage = 2; } else if (type == 9) { lifeMax = 730; armor = 40; damage = 2; } else if (type == 10) { lifeMax = 1000; armor = 40; damage = 2; } else if (type == 11) { lifeMax = 1300; armor = 40; damage = 2; } else if (type == 12) { lifeMax = 3200; armor = 40; reward = 150; damage = 10; } else if (type == 13) { lifeMax = 2200; armor = 60; damage = 3; } else if (type == 14) { lifeMax = 2700; armor = 60; damage = 3; } else if (type == 15) { lifeMax = 3500; armor = 60; damage = 3; } else if (type == 16) { lifeMax = 4000; armor = 60; damage = 3; } else if (type == 17) { lifeMax = 5000; armor = 60; damage = 3; } else if (type == 18) { lifeMax = 9000; armor = 60; reward = 325; damage = 15; } else if (type == 19) { lifeMax = 6900; armor = 80; damage = 4; } else if (type == 20) { lifeMax = 8100; armor = 80; damage = 4; } else if (type == 21) { lifeMax = 9200; armor = 80; damage = 4; } else if (type == 22) { lifeMax = 10000; armor = 80; damage = 4; } else if (type == 23) { lifeMax = 12000; armor = 80; damage = 4; } else if (type == 24) { lifeMax = 20000; armor = 80; reward = 600; damage = 20; } else if (type == 25) { lifeMax = 16000; armor = 100; damage = 5; } else if (type == 26) { lifeMax = 18000; armor = 100; damage = 5; } else if (type == 27) { lifeMax = 20000; armor = 100; damage = 5; } else if (type == 28) { lifeMax = 22000; armor = 100; damage = 5; } else if (type == 29) { lifeMax = 25000; armor = 100; damage = 5; } else if (type == 30) { lifeMax = 50000; armor = 100; reward = 1000; damage = 25; } else if (type == 31) { lifeMax = 100000 /* 0x0186A0 */; armor = 120; reward = 10000; damage = 50; } life = lifeMax; clip._x = 0; clip._y = 0; } function getX() { return(clip.unit._x); } function getY() { return(clip.unit._y); } function hitCheck(c) { return(clip.unit.hitTest(c)); } function addLife(l, ap) { var _local2; _local2 = 0.01 * (ap - armor); if (_local2 < -1) { _local2 = -1; } life = life + Math.floor(l + (l * _local2)); } function setStun(s) { if (s > stunCount) { stunCount = s; } } function kill() { clip.removeMovieClip(); } function step() { var _local5; var _local3; clip.lifeBar._visible = false; if (stunCount > 0) { stunCount--; } if (life <= 0) { _root.addMoney(reward); _local3 = _root.screen.attachMovie("Die", _root.getFXName(), _root.getFXDepth()); _local3._x = getX() - 4; _local3._y = getY(); clip.removeMovieClip(); return(false); } if (stunCount <= 0) { clip.nextFrame(); } if (clip.unit._x >= 504) { _root.addLife(-damage); clip.removeMovieClip(); _local3 = _root.screen.attachMovie("Crash", _root.getFXName(), _root.getFXDepth()); _local3._x = 504; _local3._y = 156; return(false); } if (clip.unit.hitTest(_root._xmouse, _root._ymouse) || (Key.isDown(32))) { var _local4; _local4 = Math.ceil((life / lifeMax) * 20); clip.lifeBar._visible = true; clip.lifeBar.gotoAndStop(_local4); } else { clip.lifeBar._visible = false; } return(true); } }
Symbol 694 MovieClip [__Packages.Tower] Frame 0
class Tower { var currentX, currentY, type, level, fireCount, fireRate, clip, range, fx, target, heading; function Tower (cx, cy, t, l) { currentX = cx; currentY = cy; type = t; level = l; fireCount = 0; fireRate = 12; if (type == 1) { clip = _root.screen.attachMovie("Tower1-" + level, _root.getTowerName(), _root.getTowerDepth()); if (level == 1) { fireRate = 8; range = 75; fx = "fireFX1-1"; } else if (level == 2) { fireRate = 6; range = 100; fx = "fireFX1-2"; } else if (level == 3) { fireRate = 6; range = 100; fx = "fireFX1-3"; } else if (level == 4) { fireRate = 2; range = 125; fx = "fireFX1-2"; } else if (level == 5) { fireRate = 2; range = 125; fx = "fireFX1-3"; } } if (type == 2) { clip = _root.screen.attachMovie("Tower2-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 150; fireRate = 1; fx = "FireFX2-1"; } if (type == 3) { clip = _root.screen.attachMovie("Tower3-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 100; fx = "FireFX3-1"; } if (type == 4) { clip = _root.screen.attachMovie("Tower4-" + level, _root.getTowerName(), _root.getTowerDepth()); fireRate = 8; fx = "FireFX4-1"; if (level == 1) { range = 120; } else if (level == 2) { range = 140; } else if (level == 3) { range = 160; } else if (level == 4) { range = 180; } else if (level == 5) { range = 200; } } if (type == 5) { clip = _root.screen.attachMovie("Tower5-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 80; fx = "FireFX5-1"; } if (type == 6) { clip = _root.screen.attachMovie("Tower6-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 200; fx = "FireFX6-1"; } if (type == 7) { clip = _root.screen.attachMovie("Tower7-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 150; fx = "FireFX7-" + level; } clip._x = currentX; clip._y = currentY; } function getClip() { return(clip); } function getType() { return(type); } function getLevel() { return(level); } function getX() { return(currentX); } function getY() { return(currentY); } function getRange() { return(range); } function kill() { clip.removeMovieClip(); } function step() { var _local6; var _local8; var _local3; var _local4; var _local7; if (fireCount > 0) { fireCount--; } if (_root.monsters.length > 0) { target = _root.monsters[0]; _local3 = target.getX() - currentX; _local4 = target.getY() - currentY; _local7 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local7 > range) { if (_root.monsters.length > 1) { var _local5 = 0; while (_local5 < _root.monsters.length) { _local6 = _root.monsters[_local5]; _local3 = _local6.getX() - currentX; _local4 = _local6.getY() - currentY; if (_local7 > Math.sqrt((_local3 * _local3) + (_local4 * _local4))) { target = _local6; _local7 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); } _local5++; } } } _local3 = target.getX() - currentX; _local4 = target.getY() - currentY; if (_local4 == 0) { if (_local3 > 0) { heading = 180; } else { heading = 0; } } if (_local3 == 0) { if (_local4 > 0) { heading = 90; } else { heading = 270; } } else if (_local3 < 0) { heading = (57.29578 * Math.atan(_local4 / _local3)) + 180; } else { heading = 57.29578 * Math.atan(_local4 / _local3); } clip.turret._rotation = heading; if (_local7 <= range) { if (fireCount <= 0) { _root.bullets.push(new Bullet(target, currentX, currentY, type, level)); _local8 = _root.screen.attachMovie(fx, _root.getFXName(), _root.getFXDepth()); _local8._x = currentX; _local8._y = currentY; _local8._rotation = heading; fireCount = fireRate; } } } } }
Symbol 695 MovieClip [__Packages.Bullet] Frame 0
class Bullet { var target, type, oldX, oldY, currentX, currentY, longevity, speed, stun, blastRadius, AP, clip, damage, fx, xSpeed, ySpeed, angle; function Bullet (t, cx, cy, ty, level) { var _local4; var _local5; target = t; type = ty; oldX = target.getX(); oldY = target.getY(); currentX = cx; currentY = cy; _local4 = oldX - currentX; _local5 = oldY - currentY; if (type == 1) { longevity = 5; speed = 20; stun = 0; blastRadius = 0; AP = 30 * level; if ((level == 3) || (level == 5)) { clip = _root.screen.attachMovie("Bullet1-2", _root.getBulletName(), _root.getBulletDepth()); damage = 4 + Math.round(Math.random() * 6); fx = "HitFX1-2"; } else { clip = _root.screen.attachMovie("Bullet1-1", _root.getBulletName(), _root.getBulletDepth()); damage = 2 + Math.round(Math.random() * 5); fx = "HitFX1-1"; } } if (type == 2) { clip = _root.screen.attachMovie("Bullet2-" + level, _root.getBulletName(), _root.getBulletDepth()); longevity = 16; speed = 8; stun = 0; blastRadius = 0; AP = 20; if (level == 1) { damage = Math.round(Math.random() * 1); } if (level == 2) { damage = Math.round(Math.random() * 2); } if (level == 3) { damage = Math.round(Math.random() * 4); } if (level == 4) { damage = Math.round(Math.random() * 8); } if (level == 5) { damage = Math.round(Math.random() * 16); } } if (type == 3) { clip = _root.screen.attachMovie("Bullet3", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 16; stun = level; blastRadius = 50; AP = 40; fx = "HitFX3-1"; if (level == 1) { damage = 4 + Math.round(Math.random() * 2); } if (level == 2) { damage = 8 + Math.round(Math.random() * 4); } if (level == 3) { damage = 16 + Math.round(Math.random() * 8); } if (level == 4) { damage = 32 + Math.round(Math.random() * 16); } if (level == 5) { damage = 64 + Math.round(Math.random() * 32); } } if (type == 4) { clip = _root.screen.attachMovie("Bullet4", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = (25 * level) + 25; clip._yscale = (25 * level) + 25; longevity = 10; speed = 16; stun = 0; blastRadius = 0; AP = 80; fx = "HitFX4-1"; if (level == 1) { damage = 20 + Math.round(Math.random() * 45); if ((Math.random() * 100) <= 10) { stun = 48; fx = "HitFX4-2"; } longevity = 12; } if (level == 2) { damage = 40 + Math.round(Math.random() * 90); if ((Math.random() * 100) <= 20) { stun = 48; fx = "HitFX4-2"; } longevity = 14; } if (level == 3) { damage = 80 + Math.round(Math.random() * 180); if ((Math.random() * 100) <= 30) { stun = 48; fx = "HitFX4-2"; } longevity = 15; } if (level == 4) { damage = 160 + Math.round(Math.random() * 360); if ((Math.random() * 100) <= 40) { stun = 48; fx = "HitFX4-2"; } longevity = 17; } if (level == 5) { damage = 320 + Math.round(Math.random() * 720); if ((Math.random() * 100) <= 50) { stun = 48; fx = "HitFX4-2"; } longevity = 18; } } if (type == 5) { clip = _root.screen.attachMovie("Bullet5", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 12; stun = 0; AP = 60; fx = "HitFX5-1"; if (level == 1) { damage = 25 + Math.round(Math.random() * 10); blastRadius = 30; } if (level == 2) { damage = 50 + Math.round(Math.random() * 20); blastRadius = 40; } if (level == 3) { damage = 100 + Math.round(Math.random() * 40); blastRadius = 50; } if (level == 4) { damage = 200 + Math.round(Math.random() * 80); blastRadius = 60; } if (level == 5) { damage = 400 + Math.round(Math.random() * 160); blastRadius = 70; } } if (type == 6) { clip = _root.screen.attachMovie("Bullet6", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 30; stun = 0; blastRadius = 0; AP = 100; fx = "HitFX6-1"; if (level == 1) { damage = 256; } if (level == 2) { damage = 512; } if (level == 3) { damage = 1024; } if (level == 4) { damage = 2048; } if (level == 5) { damage = 4096; } } if (type == 7) { clip = _root.screen.attachMovie("Bullet7", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 30 * level; clip._yscale = 30 * level; longevity = 10; speed = 14; stun = 0; AP = 40; fx = "HitFX7-1"; if (level == 1) { damage = 50 + Math.round(Math.random() * 150); blastRadius = 60; } if (level == 2) { damage = 100 + Math.round(Math.random() * 300); blastRadius = 70; } if (level == 3) { damage = 200 + Math.round(Math.random() * 600); blastRadius = 80; } if (level == 4) { damage = 400 + Math.round(Math.random() * 1200); blastRadius = 90; } if (level == 5) { damage = 800 + Math.round(Math.random() * 2400); blastRadius = 100; } } if (_local4 == 0) { xSpeed = 0; if (_local5 < 0) { ySpeed = -speed; angle = 4.712389; } else { ySpeed = speed; angle = 1.570796; } } else if (_local4 < 0) { angle = Math.atan(_local5 / _local4) + 3.141593; xSpeed = speed * Math.cos(angle); ySpeed = speed * Math.sin(angle); } else { angle = Math.atan(_local5 / _local4); xSpeed = speed * Math.cos(angle); ySpeed = speed * Math.sin(angle); } clip._x = currentX; clip._y = currentY; clip._rotation = angle * 57.29578; } function kill() { clip.removeMovieClip(); } function stopClip() { clip.stop(); } function startClip() { clip.play(); } function step() { var _local6; var _local4; var _local5; var _local7; if (type == 2) { longevity--; currentX = currentX + xSpeed; currentY = currentY + ySpeed; clip._x = currentX; clip._y = currentY; var _local3 = 0; while (_local3 < _root.monsters.length) { if (_root.monsters[_local3].hitCheck(clip)) { _root.monsters[_local3].addLife(-damage, AP); } _local3++; } if (longevity <= 0) { clip.removeMovieClip(); return(false); } } else { if (target.getX() == undefined) { currentX = currentX + xSpeed; currentY = currentY + ySpeed; } else { currentX = currentX + (xSpeed - (oldX - target.getX())); currentY = currentY + (ySpeed - (oldY - target.getY())); oldX = target.getX(); oldY = target.getY(); } clip._x = currentX; clip._y = currentY; longevity--; if (longevity < 0) { clip._alpha = Math.floor(100 + (20 * longevity)); } if (longevity <= -5) { clip.removeMovieClip(); return(false); } if ((currentY >= 306) || (currentY <= 54)) { clip.removeMovieClip(); return(false); } if (target.hitCheck(clip)) { _local7 = _root.screen.attachMovie(fx, _root.getFXName(), _root.getFXDepth()); _local7._x = target.getX(); _local7._y = target.getY(); _local7._rotation = clip._rotation; if (blastRadius == 0) { target.addLife(-damage, AP); target.setStun(stun); } else { _local7._xscale = blastRadius; _local7._yscale = blastRadius; var _local3 = 0; while (_local3 < _root.monsters.length) { _local4 = currentX - _root.monsters[_local3].getX(); _local5 = currentY - _root.monsters[_local3].getY(); _local6 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); if (_local6 <= (blastRadius / 2)) { _root.monsters[_local3].addLife(-damage, AP); _root.monsters[_local3].setStun(stun); } _local3++; } } clip.removeMovieClip(); return(false); } } return(true); } }
Symbol 61 MovieClip Frame 64
_root.play();
Symbol 66 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 73 MovieClip Frame 81
_root.play(); _root.play();
Symbol 76 MovieClip Frame 1
var count = 0;
Symbol 76 MovieClip Frame 2
this.count--; if (this.count < -18) { this._x--; this.count = 0; } if (this._x < -1706) { this._x = 0; }
Symbol 76 MovieClip Frame 3
this.gotoAndPlay(2);
Symbol 114 MovieClip [Units1] Frame 1
this.stop();
Symbol 114 MovieClip [Units1] Frame 552
this.stop();
Symbol 115 MovieClip [Units2] Frame 1
this.stop();
Symbol 115 MovieClip [Units2] Frame 376
this.stop();
Symbol 116 MovieClip [Units3] Frame 1
this.stop();
Symbol 116 MovieClip [Units3] Frame 296
this.stop();
Symbol 117 MovieClip [Units4] Frame 1
this.stop();
Symbol 117 MovieClip [Units4] Frame 168
this.stop();
Symbol 305 MovieClip [FireFX1-1] Frame 1
_root.playSound("Fire1-1.wav", this._x);
Symbol 305 MovieClip [FireFX1-1] Frame 2
this.removeMovieClip();
Symbol 306 MovieClip [FireFX1-2] Frame 1
_root.playSound("Fire1-1.wav", this._x);
Symbol 306 MovieClip [FireFX1-2] Frame 2
this.removeMovieClip();
Symbol 307 MovieClip [FireFX1-3] Frame 1
_root.playSound("Fire1-1.wav", this._x);
Symbol 307 MovieClip [FireFX1-3] Frame 2
_root.playSound("Fire1-1.wav", this._x);
Symbol 307 MovieClip [FireFX1-3] Frame 3
this.removeMovieClip();
Symbol 311 MovieClip [FireFX2-1] Frame 1
var temp; temp = ("Fire2-" + Math.ceil(Math.random() * 4)) + ".wav"; _root.playSound(temp, this._x);
Symbol 311 MovieClip [FireFX2-1] Frame 2
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 311 MovieClip [FireFX2-1] Frame 3
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 311 MovieClip [FireFX2-1] Frame 4
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 311 MovieClip [FireFX2-1] Frame 5
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 311 MovieClip [FireFX2-1] Frame 6
this.removeMovieClip();
Symbol 313 MovieClip [FireFX3-1] Frame 1
_root.playSound("Fire3-1.wav", this._x);
Symbol 313 MovieClip [FireFX3-1] Frame 4
this.removeMovieClip();
Symbol 317 MovieClip [FireFX4-1] Frame 1
_root.playSound("Fire4-1.wav", this._x);
Symbol 317 MovieClip [FireFX4-1] Frame 9
this.removeMovieClip();
Symbol 319 MovieClip [FireFX5-1] Frame 1
_root.playSound("Fire5-1.wav", this._x);
Symbol 319 MovieClip [FireFX5-1] Frame 5
this.removeMovieClip();
Symbol 321 MovieClip [FireFX6-1] Frame 1
_root.playSound("Fire6-1.wav", this._x); this._rotation = 0;
Symbol 321 MovieClip [FireFX6-1] Frame 3
this.removeMovieClip();
Symbol 323 MovieClip [FireFX7-1] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 323 MovieClip [FireFX7-1] Frame 4
this.removeMovieClip();
Symbol 325 MovieClip [FireFX7-2] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 325 MovieClip [FireFX7-2] Frame 4
this.removeMovieClip();
Symbol 327 MovieClip [FireFX7-3] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 327 MovieClip [FireFX7-3] Frame 4
this.removeMovieClip();
Symbol 329 MovieClip [FireFX7-4] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 329 MovieClip [FireFX7-4] Frame 4
this.removeMovieClip();
Symbol 331 MovieClip [FireFX7-5] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 331 MovieClip [FireFX7-5] Frame 4
this.removeMovieClip();
Symbol 335 MovieClip [HitFX1-1] Frame 4
this.removeMovieClip();
Symbol 339 MovieClip [HitFX1-2] Frame 5
this.removeMovieClip();
Symbol 345 MovieClip [HitFX3-1] Frame 1
_root.playSound("Hit3-1.wav", this._x);
Symbol 345 MovieClip [HitFX3-1] Frame 9
this.removeMovieClip();
Symbol 349 MovieClip [HitFX4-2] Frame 3
_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());
Symbol 349 MovieClip [HitFX4-2] Frame 17
_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());
Symbol 349 MovieClip [HitFX4-2] Frame 28
_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());
Symbol 349 MovieClip [HitFX4-2] Frame 40
_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());
Symbol 349 MovieClip [HitFX4-2] Frame 48
this.removeMovieClip();
Symbol 350 MovieClip [HitFX4-1] Frame 3
this.removeMovieClip();
Symbol 357 MovieClip [HitFX5-1] Frame 1
_root.playSound("Hit5-1.wav", this._x);
Symbol 357 MovieClip [HitFX5-1] Frame 10
this.removeMovieClip();
Symbol 359 MovieClip [HitFX6-1] Frame 3
this.removeMovieClip();
Symbol 363 MovieClip [HitFX7-1] Frame 1
_root.playSound("Hit7-1.wav", this._x);
Symbol 363 MovieClip [HitFX7-1] Frame 6
this.removeMovieClip();
Symbol 367 MovieClip [Crash] Frame 1
_root.playSound("Boing.wav", this._x);
Symbol 367 MovieClip [Crash] Frame 9
this.removeMovieClip();
Symbol 389 MovieClip Frame 1
this.stop();
Symbol 391 MovieClip [Die] Frame 1
_root.playSound("Pop.wav", this._x);
Symbol 391 MovieClip [Die] Frame 2
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 391 MovieClip [Die] Frame 3
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 391 MovieClip [Die] Frame 4
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 391 MovieClip [Die] Frame 5
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 391 MovieClip [Die] Frame 6
this.removeMovieClip();
Symbol 399 MovieClip Frame 1
_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0); _root.map[3] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0); _root.map[4] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0); _root.map[5] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[8] = new Array(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[9] = new Array(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[10] = new Array(0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Symbol 399 MovieClip Frame 2
_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Symbol 399 MovieClip Frame 3
_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Symbol 399 MovieClip Frame 4
_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Symbol 400 MovieClip Frame 1
this.stop();
Symbol 686 MovieClip Frame 1
startGameButton.onRollOver = function () { info.gotoAndStop("StartGame"); _root.rollingOver = true; }; instructionsButton.onRollOver = function () { info.gotoAndStop("Instructions"); _root.rollingOver = true; }; optionsButton.onRollOver = function () { info.gotoAndStop("Options"); _root.rollingOver = true; }; creditsButton.onRollOver = function () { info.gotoAndStop("Credits"); _root.rollingOver = true; }; startGameButton.onRollOut = function () { _root.rollingOver = false; }; instructionsButton.onRollOut = function () { _root.rollingOver = false; }; optionsButton.onRollOut = function () { _root.rollingOver = false; }; creditsButton.onRollOut = function () { _root.rollingOver = false; }; startGameButton.onRelease = function () { _root.maps._visible = true; _root.maps.gotoAndStop(_root.currentMap); _root.infoBox.gotoAndStop("Start"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; instructionsButton.onRelease = function () { _root.infoBox.gotoAndStop("Instructions"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; optionsButton.onRelease = function () { _root.infoBox.gotoAndStop("Options"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; creditsButton.onRelease = function () { _root.infoBox.gotoAndStop("Credits"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 686 MovieClip Frame 2
menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; };
Symbol 686 MovieClip Frame 3
brightnessTab._x = 200 + ((100 - _root.back._alpha) * 2); soundTab._x = 200 + _root.soundVolume; musicTab._x = 200 + (_root.musicVolume * 2); if (_root.currentMusic == 1) { upArrow._x = 219; } else if (_root.currentMusic == 2) { upArrow._x = 253; } else { upArrow._x = 287; } menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; brightnessBar.onRollOver = function () { info.gotoAndStop("Brightness"); _root.rollingOver = true; }; soundBar.onRollOver = function () { info.gotoAndStop("Sound"); _root.rollingOver = true; }; musicBar.onRollOver = function () { info.gotoAndStop("Music"); _root.rollingOver = true; }; music1Button.onRollOver = function () { info.gotoAndStop("Music1"); _root.rollingOver = true; }; music2Button.onRollOver = function () { info.gotoAndStop("Music2"); _root.rollingOver = true; }; music3Button.onRollOver = function () { info.gotoAndStop("Music3"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onRollOut = function () { _root.rollingOver = false; }; soundBar.onRollOut = function () { _root.rollingOver = false; }; musicBar.onRollOut = function () { _root.rollingOver = false; }; music1Button.onRollOut = function () { _root.rollingOver = false; }; music2Button.onRollOut = function () { _root.rollingOver = false; }; music3Button.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.brightnessTab; _root.selectNum = 1; }; soundBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.soundTab; _root.selectNum = 2; }; musicBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.musicTab; _root.selectNum = 3; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; }; brightnessBar.onRelease = function () { _root.sliding = false; }; soundBar.onRelease = function () { _root.sliding = false; }; musicBar.onRelease = function () { _root.sliding = false; }; music1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 1; _root.infoBox.upArrow._x = 219; _root.Music1.setVolume(_root.musicVolume); _root.Music2.setVolume(0); _root.Music3.setVolume(0); }; music2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 2; _root.infoBox.upArrow._x = 253; _root.Music1.setVolume(0); _root.Music2.setVolume(_root.musicVolume); _root.Music3.setVolume(0); }; music3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 3; _root.infoBox.upArrow._x = 287; _root.Music1.setVolume(0); _root.Music2.setVolume(0); _root.Music3.setVolume(_root.musicVolume); }; brightnessBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; soundBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; musicBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; };
Symbol 686 MovieClip Frame 4
menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; }; music1Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=814931&sub=16231", "_blank"); }; music2Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=1840528&sub=79138", "_blank"); }; music3Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=1866498&sub=79195", "_blank"); }; imageLink.onRelease = function () { getURL ("http://hubblesite.org/gallery/", "_blank"); }; newgroundsLink.onRelease = function () { getURL ("http://www.newgrounds.com/", "_blank"); }; armorLink.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 686 MovieClip Frame 5
startButton.onRelease = function () { gotoAndStop ("Basic"); _root.selecting = false; _root.constructing = false; _root.skipButton._visible = true; _root.pausingButton._visible = true; _root.game.gotoAndPlay(2); _root.pausing = false; _root.playSound("Click.wav", this._x); }; upButton.onRelease = function () { with (_root) { if (currentMap < 4) { currentMap++; maps.gotoAndStop(currentMap); } else { currentMap = 1; maps.gotoAndStop(currentMap); } if (currentMap == 1) { infoBox.mapInfo.text = "Easy"; } else if (currentMap == 2) { infoBox.mapInfo.text = "Hard"; } else if (currentMap == 3) { infoBox.mapInfo.text = "Really Hard"; } else { infoBox.mapInfo.text = "Impossible"; } } _root.playSound("Click.wav", this._x); }; downButton.onRelease = function () { with (_root) { if (currentMap > 1) { currentMap--; maps.gotoAndStop(currentMap); } else { currentMap = 4; maps.gotoAndStop(currentMap); } if (currentMap == 1) { infoBox.mapInfo.text = "Easy"; } else if (currentMap == 2) { infoBox.mapInfo.text = "Hard"; } else if (currentMap == 3) { infoBox.mapInfo.text = "Really Hard"; } else { infoBox.mapInfo.text = "Impossible"; } } _root.playSound("Click.wav", this._x); };
Symbol 686 MovieClip Frame 6
brightnessTab._x = 200 + ((100 - _root.back._alpha) * 2); soundTab._x = 200 + _root.soundVolume; musicTab._x = 200 + (_root.musicVolume * 2); if (_root.currentMusic == 1) { upArrow._x = 219; } else if (_root.currentMusic == 2) { upArrow._x = 253; } else { upArrow._x = 287; } resumeButton.onRollOver = function () { info.gotoAndStop("Resume"); _root.rollingOver = true; }; menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; brightnessBar.onRollOver = function () { info.gotoAndStop("Brightness"); _root.rollingOver = true; }; soundBar.onRollOver = function () { info.gotoAndStop("Sound"); _root.rollingOver = true; }; musicBar.onRollOver = function () { info.gotoAndStop("Music"); _root.rollingOver = true; }; music1Button.onRollOver = function () { info.gotoAndStop("Music1"); _root.rollingOver = true; }; music2Button.onRollOver = function () { info.gotoAndStop("Music2"); _root.rollingOver = true; }; music3Button.onRollOver = function () { info.gotoAndStop("Music3"); _root.rollingOver = true; }; resumeButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onRollOut = function () { _root.rollingOver = false; }; soundBar.onRollOut = function () { _root.rollingOver = false; }; musicBar.onRollOut = function () { _root.rollingOver = false; }; music1Button.onRollOut = function () { _root.rollingOver = false; }; music2Button.onRollOut = function () { _root.rollingOver = false; }; music3Button.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.brightnessTab; _root.selectNum = 1; }; soundBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.soundTab; _root.selectNum = 2; }; musicBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.musicTab; _root.selectNum = 3; }; resumeButton.onRelease = function () { _root.pauseOff(); _root.playSound("Click.wav", this._x); }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; brightnessBar.onRelease = function () { _root.sliding = false; }; soundBar.onRelease = function () { _root.sliding = false; }; musicBar.onRelease = function () { _root.sliding = false; }; music1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 1; _root.infoBox.upArrow._x = 219; _root.Music1.setVolume(_root.musicVolume); _root.Music2.setVolume(0); _root.Music3.setVolume(0); }; music2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 2; _root.infoBox.upArrow._x = 253; _root.Music1.setVolume(0); _root.Music2.setVolume(_root.musicVolume); _root.Music3.setVolume(0); }; music3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 3; _root.infoBox.upArrow._x = 287; _root.Music1.setVolume(0); _root.Music2.setVolume(0); _root.Music3.setVolume(_root.musicVolume); }; brightnessBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; soundBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; musicBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; };
Symbol 686 MovieClip Frame 7
menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { info.gotoAndStop("Empty"); _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 686 MovieClip Frame 8
menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { info.gotoAndStop("Empty"); _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 686 MovieClip Frame 9
skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.rollingOver = false; _root.pauseOn(); _root.playSound("Click.wav", this._x); }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };
Symbol 686 MovieClip Frame 10
skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; sellButton.onRollOver = function () { info.gotoAndStop("Sell"); _root.rollingOver = true; }; upgradeButton.onRollOver = function () { var _local2; _local2 = (("UpgradeTower" + _root.towers[_root.selectNum].getType()) + "-") + _root.towers[_root.selectNum].getLevel(); info.gotoAndStop(_local2); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; sellButton.onRollOut = function () { _root.rollingOver = false; }; upgradeButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.pauseOn(); _root.playSound("Click.wav", this._x); }; sellButton.onRelease = function () { var tempX; var tempY; with (_root) { money = money + Math.floor(getSale(towers[selectNum].getType(), towers[selectNum].getLevel()) * 0.7); tempX = Math.floor(towers[selectNum].getX() / 24); tempY = Math.floor(towers[selectNum].getY() / 24); map[tempY][tempX] = 0; towers[selectNum].kill(); towers.splice(selectNum, 1); selecting = false; } _root.playSound("Click.wav", this._x); }; upgradeButton.onRelease = function () { var temp; with (_root) { if (money >= getPrice(towers[selectNum].getType(), towers[selectNum].getLevel() + 1)) { money = money - getPrice(towers[selectNum].getType(), towers[selectNum].getLevel() + 1); towers.push(new Tower(towers[selectNum].getX(), towers[selectNum].getY(), towers[selectNum].getType(), towers[selectNum].getLevel() + 1)); towers[selectNum].kill(); towers.splice(selectNum, 1); selectNum = towers.length - 1; if (towers[selectNum].getLevel() == 5) { _root.rollingOver = false; } else { temp = (("UpgradeTower" + towers[selectNum].getType()) + "-") + towers[selectNum].getLevel(); info.gotoAndStop(temp); } playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };
Symbol 686 MovieClip Frame 11
skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; sellButton.onRollOver = function () { info.gotoAndStop("Sell"); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; sellButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.pauseOn(); _root.playSound("Click.wav", this._x); }; sellButton.onRelease = function () { var tempX; var tempY; with (_root) { money = money + Math.floor(getSale(towers[selectNum].getType(), towers[selectNum].getLevel()) * 0.7); tempX = Math.floor(towers[selectNum].getX() / 24); tempY = Math.floor(towers[selectNum].getY() / 24); map[tempY][tempX] = 0; towers[selectNum].kill(); towers.splice(selectNum, 1); selecting = false; } _root.playSound("Click.wav", this._x); }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };

Library Items

Symbol 1 MovieClip [Game]Used by:Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:49
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:49
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:49
Symbol 8 GraphicUsed by:44
Symbol 9 GraphicUsed by:44
Symbol 10 GraphicUsed by:44
Symbol 11 GraphicUsed by:44
Symbol 12 GraphicUsed by:44
Symbol 13 GraphicUsed by:44
Symbol 14 GraphicUsed by:44
Symbol 15 GraphicUsed by:44
Symbol 16 GraphicUsed by:44
Symbol 17 GraphicUsed by:44
Symbol 18 GraphicUsed by:44
Symbol 19 GraphicUsed by:44
Symbol 20 GraphicUsed by:44
Symbol 21 GraphicUsed by:44
Symbol 22 GraphicUsed by:44
Symbol 23 GraphicUsed by:44
Symbol 24 GraphicUsed by:44
Symbol 25 GraphicUsed by:44
Symbol 26 GraphicUsed by:44
Symbol 27 GraphicUsed by:44
Symbol 28 GraphicUsed by:44
Symbol 29 GraphicUsed by:44
Symbol 30 GraphicUsed by:44
Symbol 31 GraphicUsed by:44
Symbol 32 GraphicUsed by:44
Symbol 33 GraphicUsed by:44
Symbol 34 GraphicUsed by:44
Symbol 35 GraphicUsed by:44
Symbol 36 GraphicUsed by:44
Symbol 37 GraphicUsed by:44
Symbol 38 GraphicUsed by:44
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43Used by:49
Symbol 45 FontUsed by:46 431 635 636
Symbol 46 EditableTextUses:45Used by:49
Symbol 47 GraphicUsed by:48 113 419 421 423 425 429 607 614 628 630 632 639 642 646 648 657 663 664 665 666 667 668 669 672 675 679 681 685
Symbol 48 ButtonUses:47Used by:49
Symbol 49 MovieClipUses:3 5 7 44 46 48Used by:Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:Timeline
Symbol 693 MovieClip [__Packages.Unit]
Symbol 694 MovieClip [__Packages.Tower]
Symbol 695 MovieClip [__Packages.Bullet]
Symbol 52 GraphicUsed by:61
Symbol 53 GraphicUsed by:61
Symbol 54 GraphicUsed by:61
Symbol 55 ShapeTweeningUsed by:61
Symbol 56 GraphicUsed by:61
Symbol 57 GraphicUsed by:61 126 129 132 139 146 151 179 182 185 188 193 196 199 202 205 218 221 224 227 230 249 252 255 258 261 268 271 274 277 280 291 294 297 300 303
Symbol 58 ShapeTweeningUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:52 53 54 55 56 57 58 59 60Used by:Timeline
Symbol 62 GraphicUsed by:73 77  Timeline
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:73
Symbol 65 GraphicUsed by:66
Symbol 66 ButtonUses:65Used by:73
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:73
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:73
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClipUses:62 64 66 68 70 72 SS1Used by:Timeline
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClipUses:75Used by:Timeline
Symbol 77 MovieClipUses:62Used by:Timeline
Symbol 78 GraphicUsed by:109 600
Symbol 79 GraphicUsed by:109
Symbol 80 GraphicUsed by:109 600
Symbol 81 GraphicUsed by:109 600
Symbol 82 GraphicUsed by:109 600
Symbol 83 GraphicUsed by:109 600
Symbol 84 GraphicUsed by:109 600
Symbol 85 GraphicUsed by:109
Symbol 86 GraphicUsed by:109 600
Symbol 87 GraphicUsed by:109 600
Symbol 88 GraphicUsed by:109 600
Symbol 89 GraphicUsed by:109 600
Symbol 90 GraphicUsed by:109 600
Symbol 91 GraphicUsed by:109
Symbol 92 GraphicUsed by:109 600
Symbol 93 GraphicUsed by:109 600
Symbol 94 GraphicUsed by:109 600
Symbol 95 GraphicUsed by:109 600
Symbol 96 GraphicUsed by:109 600
Symbol 97 GraphicUsed by:109
Symbol 98 GraphicUsed by:109 600
Symbol 99 GraphicUsed by:109 600
Symbol 100 GraphicUsed by:109 600
Symbol 101 GraphicUsed by:109 600
Symbol 102 GraphicUsed by:109 600
Symbol 103 GraphicUsed by:109
Symbol 104 GraphicUsed by:109 600
Symbol 105 GraphicUsed by:109 600
Symbol 106 GraphicUsed by:109 600
Symbol 107 GraphicUsed by:109 600
Symbol 108 GraphicUsed by:109 600
Symbol 109 MovieClipUses:78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108Used by:114 115 116 117
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:110 47 111 112Used by:114 115 116 117
Symbol 114 MovieClip [Units1]Uses:109 113Used by:Timeline
Symbol 115 MovieClip [Units2]Uses:109 113Used by:Timeline
Symbol 116 MovieClip [Units3]Uses:109 113Used by:Timeline
Symbol 117 MovieClip [Units4]Uses:109 113Used by:Timeline
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [Bullet1-1]Uses:118Used by:Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [Bullet1-2]Uses:120Used by:Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:126 129 132 139 146 663
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:126 663
Symbol 126 MovieClip [Tower1-1]Uses:57 123 125Used by:600  Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClip [Tower1-2]Uses:123 57 128Used by:600  Timeline
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClip [Tower1-3]Uses:123 57 131Used by:600  Timeline
Symbol 133 GraphicUsed by:138
Symbol 134 GraphicUsed by:138
Symbol 135 GraphicUsed by:138
Symbol 136 GraphicUsed by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:133 134 135 136 137Used by:139
Symbol 139 MovieClip [Tower1-4]Uses:123 57 138Used by:600  Timeline
Symbol 140 GraphicUsed by:145
Symbol 141 GraphicUsed by:145
Symbol 142 GraphicUsed by:145
Symbol 143 GraphicUsed by:145
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:140 141 142 143 144Used by:146
Symbol 146 MovieClip [Tower1-5]Uses:123 57 145Used by:600  Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:151 179 182 185 188 664
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:151 664
Symbol 151 MovieClip [Tower2-1]Uses:148 57 150Used by:600  Timeline
Symbol 152 ShapeTweeningUsed by:155
Symbol 153 GraphicUsed by:155 159 164 170 176
Symbol 154 GraphicUsed by:155 159 164 170 176
Symbol 155 MovieClip [Bullet2-1]Uses:152 153 154Used by:Timeline
Symbol 156 ShapeTweeningUsed by:159
Symbol 157 GraphicUsed by:159 164 170 176
Symbol 158 ShapeTweeningUsed by:159
Symbol 159 MovieClip [Bullet2-2]Uses:156 157 158 153 154Used by:Timeline
Symbol 160 ShapeTweeningUsed by:164
Symbol 161 GraphicUsed by:164 170 176
Symbol 162 ShapeTweeningUsed by:164
Symbol 163 ShapeTweeningUsed by:164
Symbol 164 MovieClip [Bullet2-3]Uses:160 161 162 157 163 153 154Used by:Timeline
Symbol 165 GraphicUsed by:170 176
Symbol 166 GraphicUsed by:170 176
Symbol 167 ShapeTweeningUsed by:170
Symbol 168 ShapeTweeningUsed by:170
Symbol 169 ShapeTweeningUsed by:170
Symbol 170 MovieClip [Bullet2-4]Uses:165 166 167 161 168 157 169 153 154Used by:Timeline
Symbol 171 GraphicUsed by:176
Symbol 172 ShapeTweeningUsed by:176
Symbol 173 ShapeTweeningUsed by:176
Symbol 174 ShapeTweeningUsed by:176
Symbol 175 ShapeTweeningUsed by:176
Symbol 176 MovieClip [Bullet2-5]Uses:171 165 172 166 173 161 174 157 175 153 154Used by:Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:179
Symbol 179 MovieClip [Tower2-2]Uses:148 57 178Used by:600  Timeline
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:182
Symbol 182 MovieClip [Tower2-3]Uses:148 57 181Used by:600  Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClip [Tower2-4]Uses:148 57 184Used by:600  Timeline
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:188
Symbol 188 MovieClip [Tower2-5]Uses:148 57 187Used by:600  Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:193 196 199 202 205 665
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:193 665
Symbol 193 MovieClip [Tower3-1]Uses:190 57 192Used by:600  Timeline
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClip [Tower3-2]Uses:190 57 195Used by:600  Timeline
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:199
Symbol 199 MovieClip [Tower3-3]Uses:190 57 198Used by:600  Timeline
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:202
Symbol 202 MovieClip [Tower3-4]Uses:190 57 201Used by:600  Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:205
Symbol 205 MovieClip [Tower3-5]Uses:190 57 204Used by:600  Timeline
Symbol 206 GraphicUsed by:213
Symbol 207 GraphicUsed by:213
Symbol 208 GraphicUsed by:213
Symbol 209 GraphicUsed by:213
Symbol 210 GraphicUsed by:213
Symbol 211 GraphicUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip [Bullet3]Uses:206 207 208 209 210 211 212Used by:Timeline
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:218 221 224 227 230 666
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:218 666
Symbol 218 MovieClip [Tower4-1]Uses:215 57 217Used by:600  Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:221
Symbol 221 MovieClip [Tower4-2]Uses:215 57 220Used by:600  Timeline
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224
Symbol 224 MovieClip [Tower4-3]Uses:215 57 223Used by:600  Timeline
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:227
Symbol 227 MovieClip [Tower4-4]Uses:215 57 226Used by:600  Timeline
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:230
Symbol 230 MovieClip [Tower4-5]Uses:215 57 229Used by:600  Timeline
Symbol 231 GraphicUsed by:234
Symbol 232 GraphicUsed by:234
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClip [Bullet4]Uses:231 232 233Used by:Timeline
Symbol 235 GraphicUsed by:244
Symbol 236 GraphicUsed by:244
Symbol 237 GraphicUsed by:244
Symbol 238 GraphicUsed by:244
Symbol 239 GraphicUsed by:244
Symbol 240 GraphicUsed by:244
Symbol 241 GraphicUsed by:244
Symbol 242 GraphicUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip [Bullet5]Uses:235 236 237 238 239 240 241 242 243Used by:Timeline
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:249 252 255 258 261 667
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:249 667
Symbol 249 MovieClip [Tower5-1]Uses:246 57 248Used by:600  Timeline
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:252
Symbol 252 MovieClip [Tower5-2]Uses:246 57 251Used by:600  Timeline
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:255
Symbol 255 MovieClip [Tower5-3]Uses:246 57 254Used by:600  Timeline
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:258
Symbol 258 MovieClip [Tower5-4]Uses:246 57 257Used by:600  Timeline
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:261
Symbol 261 MovieClip [Tower5-5]Uses:246 57 260Used by:600  Timeline
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClip [Bullet6]Uses:262Used by:Timeline
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:268 271 274 277 280 668
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:268 668
Symbol 268 MovieClip [Tower6-1]Uses:265 57 267Used by:600  Timeline
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClip [Tower6-2]Uses:265 57 270Used by:600  Timeline
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:274
Symbol 274 MovieClip [Tower6-3]Uses:265 57 273Used by:600  Timeline
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:277
Symbol 277 MovieClip [Tower6-4]Uses:265 57 276Used by:600  Timeline
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:280
Symbol 280 MovieClip [Tower6-5]Uses:265 57 279Used by:600  Timeline
Symbol 281 GraphicUsed by:286
Symbol 282 GraphicUsed by:286
Symbol 283 GraphicUsed by:286
Symbol 284 GraphicUsed by:286
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClip [Bullet7]Uses:281 282 283 284 285Used by:Timeline
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:291 294 297 300 303 669
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:291 669
Symbol 291 MovieClip [Tower7-1]Uses:288 57 290Used by:600  Timeline
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:294
Symbol 294 MovieClip [Tower7-2]Uses:288 57 293Used by:600  Timeline
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:297
Symbol 297 MovieClip [Tower7-3]Uses:288 57 296Used by:600  Timeline
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:300
Symbol 300 MovieClip [Tower7-4]Uses:288 57 299Used by:600  Timeline
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:303
Symbol 303 MovieClip [Tower7-5]Uses:288 57 302Used by:600  Timeline
Symbol 304 GraphicUsed by:305 306 307
Symbol 305 MovieClip [FireFX1-1]Uses:304Used by:Timeline
Symbol 306 MovieClip [FireFX1-2]Uses:304Used by:Timeline
Symbol 307 MovieClip [FireFX1-3]Uses:304Used by:Timeline
Symbol 308 ShapeTweeningUsed by:311
Symbol 309 GraphicUsed by:311 391
Symbol 310 GraphicUsed by:311 391
Symbol 311 MovieClip [FireFX2-1]Uses:308 309 310Used by:Timeline
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClip [FireFX3-1]Uses:312Used by:Timeline
Symbol 314 ShapeTweeningUsed by:317
Symbol 315 GraphicUsed by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClip [FireFX4-1]Uses:314 315 316Used by:Timeline
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClip [FireFX5-1]Uses:318Used by:Timeline
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClip [FireFX6-1]Uses:320Used by:Timeline
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClip [FireFX7-1]Uses:322Used by:Timeline
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClip [FireFX7-2]Uses:324Used by:Timeline
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClip [FireFX7-3]Uses:326Used by:Timeline
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip [FireFX7-4]Uses:328Used by:Timeline
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClip [FireFX7-5]Uses:330Used by:Timeline
Symbol 332 GraphicUsed by:335 339
Symbol 333 GraphicUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [HitFX1-1]Uses:332 333 334Used by:Timeline
Symbol 336 GraphicUsed by:339
Symbol 337 GraphicUsed by:339
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip [HitFX1-2]Uses:332 336 337 338Used by:Timeline
Symbol 340 ShapeTweeningUsed by:345
Symbol 341 GraphicUsed by:345
Symbol 342 ShapeTweeningUsed by:345
Symbol 343 GraphicUsed by:345
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClip [HitFX3-1]Uses:340 341 342 343 344Used by:Timeline
Symbol 346 GraphicUsed by:349 350
Symbol 347 GraphicUsed by:349
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClip [HitFX4-2]Uses:346 347 348Used by:Timeline
Symbol 350 MovieClip [HitFX4-1]Uses:346Used by:Timeline
Symbol 351 GraphicUsed by:357
Symbol 352 ShapeTweeningUsed by:357
Symbol 353 GraphicUsed by:357
Symbol 354 ShapeTweeningUsed by:357
Symbol 355 GraphicUsed by:357
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClip [HitFX5-1]Uses:351 352 353 354 355 356Used by:Timeline
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip [HitFX6-1]Uses:358Used by:Timeline
Symbol 360 ShapeTweeningUsed by:363
Symbol 361 GraphicUsed by:363
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip [HitFX7-1]Uses:360 361 362Used by:Timeline
Symbol 364 ShapeTweeningUsed by:367
Symbol 365 GraphicUsed by:367
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClip [Crash]Uses:364 365 366Used by:Timeline
Symbol 368 Sound [NG16231.mp3]Used by:389
Symbol 369 Sound [NG79138.mp3]Used by:389
Symbol 370 Sound [NG79195.mp3]Used by:389
Symbol 371 Sound [Boing.wav]Used by:389
Symbol 372 Sound [Pop.wav]Used by:389
Symbol 373 Sound [Thud.wav]Used by:389
Symbol 374 Sound [Click.wav]Used by:389
Symbol 375 Sound [Fire7-1.wav]Used by:389
Symbol 376 Sound [Fire6-1.wav]Used by:389
Symbol 377 Sound [Fire5-1.wav]Used by:389
Symbol 378 Sound [Fire4-1.wav]Used by:389
Symbol 379 Sound [Fire3-1.wav]Used by:389
Symbol 380 Sound [Fire2-4.wav]Used by:389
Symbol 381 Sound [Fire2-3.wav]Used by:389
Symbol 382 Sound [Fire2-2.wav]Used by:389
Symbol 383 Sound [Fire2-1.wav]Used by:389
Symbol 384 Sound [Fire1-1.wav]Used by:389
Symbol 385 Sound [Hit7-1.wav]Used by:389
Symbol 386 Sound [Hit5-1.wav]Used by:389
Symbol 387 Sound [Hit4-2.wav]Used by:389
Symbol 388 Sound [Hit3-1.wav]Used by:389
Symbol 389 MovieClipUses:368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388Used by:Timeline
Symbol 390 ShapeTweeningUsed by:391
Symbol 391 MovieClip [Die]Uses:390 309 310Used by:Timeline
Symbol 392 MovieClipUsed by:Timeline
Symbol 393 GraphicUsed by:Timeline
Symbol 394 GraphicUsed by:399
Symbol 395 GraphicUsed by:399
Symbol 396 GraphicUsed by:399
Symbol 397 GraphicUsed by:399
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:394 395 396 397 398Used by:Timeline
Symbol 400 MovieClipUsed by:Timeline
Symbol 401 GraphicUsed by:405
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:402Used by:405 410
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClipUses:401 403 404Used by:Timeline
Symbol 406 GraphicUsed by:410
Symbol 407 GraphicUsed by:410
Symbol 408 GraphicUsed by:410
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClipUses:406 403 407 408 409Used by:Timeline
Symbol 411 GraphicUsed by:Timeline
Symbol 412 GraphicUsed by:686
Symbol 413 GraphicUsed by:419 421 423 425
Symbol 414 GraphicUsed by:419 421 423 425
Symbol 415 FontUsed by:416 420 422 424 426 427 428 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 542 543 544 545 546 547 548 549 550 552 553 554 555 556 557 558 559 560 562 563 564 565 566 567 568 569 570 572 573 574 575 576 577 578 579 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 602 603 605 608 609 617 618 619 620 621 622 625 629 631 635 636 637 638 647 649 650 651 653 654 656 658 659 660 661 673 680 688 689 690 691 692
Symbol 416 TextUses:415Used by:419
Symbol 417 GraphicUsed by:419 421 423 425
Symbol 418 GraphicUsed by:419 421 423 425
Symbol 419 ButtonUses:413 414 416 417 418 47Used by:686
Symbol 420 TextUses:415Used by:421
Symbol 421 ButtonUses:413 414 420 417 418 47Used by:686
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Symbol 425 ButtonUses:413 414 424 417 418 47Used by:686
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Symbol 427 TextUses:415Used by:429
Symbol 428 TextUses:415Used by:429
Symbol 429 ButtonUses:427 428 47Used by:686
Symbol 430 GraphicUsed by:432
Symbol 431 TextUses:45Used by:432
Symbol 432 MovieClipUses:430 431Used by:686
Symbol 433 TextUses:415Used by:600
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Symbol 542 TextUses:415Used by:600
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Symbol 562 TextUses:415Used by:600
Symbol 563 TextUses:415Used by:600
Symbol 564 TextUses:415Used by:600
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Symbol 567 TextUses:415Used by:600
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Symbol 572 TextUses:415Used by:600
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Symbol 590 TextUses:415Used by:600
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Symbol 599 TextUses:415Used by:600
Symbol 600 MovieClipUses:433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 126 487 488 489 129 490 491 132 492 493 494 139 495 496 146 497 498 499 151 500 179 501 182 502 185 503 188 504 505 193 506 196 507 199 508 202 509 205 510 511 512 218 513 514 221 515 516 224 517 518 227 519 520 230 521 522 249 523 252 524 255 525 258 526 261 527 528 268 529 271 530 274 531 277 532 280 533 291 534 294 535 297 536 300 537 303 78 538 539 540 541 542 80 543 81 544 82 545 83 546 547 84 548 549 550 551 552 86 553 87 554 88 555 89 556 557 90 558 559 560 561 562 92 563 93 564 94 565 95 566 567 96 568 569 570 571 572 98 573 99 574 100 575 101 576 577 102 578 579 580 581 104 582 105 583 106 584 107 585 586 108 587 588 589 590 591 592 593 594 595 596 597 598 599Used by:686
Symbol 601 GraphicUsed by:686
Symbol 602 TextUses:415Used by:686
Symbol 603 TextUses:415Used by:686
Symbol 604 GraphicUsed by:607 648
Symbol 605 TextUses:415Used by:607
Symbol 606 GraphicUsed by:607 648
Symbol 607 ButtonUses:604 605 606 47Used by:686
Symbol 608 TextUses:415Used by:686
Symbol 609 TextUses:415Used by:686
Symbol 610 GraphicUsed by:614
Symbol 611 GraphicUsed by:614
Symbol 612 GraphicUsed by:614
Symbol 613 GraphicUsed by:614
Symbol 614 ButtonUses:610 611 612 613 47Used by:686
Symbol 615 GraphicUsed by:616
Symbol 616 MovieClipUses:615Used by:686
Symbol 617 TextUses:415Used by:686
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Symbol 620 TextUses:415Used by:686
Symbol 621 TextUses:415Used by:686
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Symbol 623 GraphicUsed by:628 630 632
Symbol 624 GraphicUsed by:628 630 632 663 664 665 666 667 668 669 681
Symbol 625 TextUses:415Used by:628
Symbol 626 GraphicUsed by:628 630 632 663 664 665 666 667 668 669 681
Symbol 627 GraphicUsed by:628 630 632
Symbol 628 ButtonUses:623 624 625 626 627 47Used by:686
Symbol 629 TextUses:415Used by:630
Symbol 630 ButtonUses:623 624 629 626 627 47Used by:686
Symbol 631 TextUses:415Used by:632
Symbol 632 ButtonUses:623 624 631 626 627 47Used by:686
Symbol 633 GraphicUsed by:634
Symbol 634 MovieClipUses:633Used by:686
Symbol 635 TextUses:45 415Used by:686
Symbol 636 TextUses:45 415Used by:686
Symbol 637 TextUses:415Used by:639
Symbol 638 TextUses:415Used by:639
Symbol 639 ButtonUses:637 638 47Used by:686
Symbol 640 GraphicUsed by:642
Symbol 641 GraphicUsed by:642
Symbol 642 ButtonUses:640 641 47Used by:686
Symbol 643 GraphicUsed by:646
Symbol 644 GraphicUsed by:646
Symbol 645 GraphicUsed by:646
Symbol 646 ButtonUses:643 644 645 47Used by:686
Symbol 647 TextUses:415Used by:648
Symbol 648 ButtonUses:604 647 606 47Used by:686
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Symbol 650 TextUses:415Used by:686
Symbol 651 EditableTextUses:415Used by:686
Symbol 652 GraphicUsed by:686
Symbol 653 TextUses:415Used by:686
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Symbol 655 GraphicUsed by:657 675
Symbol 656 TextUses:415Used by:657
Symbol 657 ButtonUses:655 656 47Used by:686
Symbol 658 TextUses:415Used by:686
Symbol 659 TextUses:415Used by:686
Symbol 660 TextUses:415Used by:686
Symbol 661 TextUses:415Used by:686
Symbol 662 GraphicUsed by:686
Symbol 663 ButtonUses:624 123 125 626 47Used by:686
Symbol 664 ButtonUses:624 148 150 626 47Used by:686
Symbol 665 ButtonUses:624 190 192 626 47Used by:686
Symbol 666 ButtonUses:624 215 217 626 47Used by:686
Symbol 667 ButtonUses:624 246 248 626 47Used by:686
Symbol 668 ButtonUses:624 265 267 626 47Used by:686
Symbol 669 ButtonUses:624 288 290 626 47Used by:686
Symbol 670 GraphicUsed by:672
Symbol 671 GraphicUsed by:672
Symbol 672 ButtonUses:670 671 47Used by:686
Symbol 673 TextUses:415Used by:675
Symbol 674 GraphicUsed by:675
Symbol 675 ButtonUses:655 673 674 47Used by:686
Symbol 676 GraphicUsed by:679
Symbol 677 GraphicUsed by:679
Symbol 678 GraphicUsed by:679
Symbol 679 ButtonUses:676 677 678 47Used by:686
Symbol 680 TextUses:415Used by:681
Symbol 681 ButtonUses:624 680 626 47Used by:686
Symbol 682 GraphicUsed by:685
Symbol 683 GraphicUsed by:685
Symbol 684 GraphicUsed by:685
Symbol 685 ButtonUses:682 683 684 47Used by:686
Symbol 686 MovieClipUses:412 419 421 423 425 426 429 432 600 601 602 603 607 608 609 614 616 617 618 619 620 621 622 628 630 632 634 635 636 639 642 646 648 649 650 651 652 653 654 657 658 659 660 661 662 663 664 665 666 667 668 669 672 675 679 681 685Used by:Timeline
Symbol 687 GraphicUsed by:Timeline
Symbol 688 EditableTextUses:415Used by:Timeline
Symbol 689 TextUses:415Used by:Timeline
Symbol 690 EditableTextUses:415Used by:Timeline
Symbol 691 EditableTextUses:415Used by:Timeline
Symbol 692 EditableTextUses:415Used by:Timeline
Streaming Sound 1Used by:Symbol 73 MovieClip

Instance Names

"mainCursor"Frame 1Symbol 51 MovieClip
"logo"Frame 2Symbol 61 MovieClip
"back"Frame 4Symbol 77 MovieClip
"music1"Frame 4Symbol 392 MovieClip
"music2"Frame 4Symbol 392 MovieClip
"music3"Frame 4Symbol 392 MovieClip
"soundFX"Frame 4Symbol 392 MovieClip
"game"Frame 6Symbol 1 MovieClip [Game]
"maps"Frame 6Symbol 399 MovieClip
"screen"Frame 6Symbol 400 MovieClip
"buildingCursor"Frame 6Symbol 405 MovieClip
"towerSelection"Frame 6Symbol 410 MovieClip
"infoBox"Frame 6Symbol 686 MovieClip
"moneyBox"Frame 6Symbol 688 EditableText
"lifeBox"Frame 6Symbol 690 EditableText
"timeBox"Frame 6Symbol 691 EditableText
"levelBox"Frame 6Symbol 692 EditableText
"Cover2"Symbol 49 MovieClip Frame 1Symbol 5 MovieClip
"Cover3"Symbol 49 MovieClip Frame 1Symbol 5 MovieClip
"Cover1"Symbol 49 MovieClip Frame 1Symbol 5 MovieClip
"weasel"Symbol 49 MovieClip Frame 1Symbol 44 MovieClip
"Letters"Symbol 49 MovieClip Frame 1Symbol 46 EditableText
"PlayButton"Symbol 49 MovieClip Frame 1Symbol 48 Button
"unit"Symbol 114 MovieClip [Units1] Frame 1Symbol 109 MovieClip
"lifeBar"Symbol 114 MovieClip [Units1] Frame 1Symbol 113 MovieClip
"unit"Symbol 115 MovieClip [Units2] Frame 1Symbol 109 MovieClip
"lifeBar"Symbol 115 MovieClip [Units2] Frame 1Symbol 113 MovieClip
"unit"Symbol 116 MovieClip [Units3] Frame 1Symbol 109 MovieClip
"lifeBar"Symbol 116 MovieClip [Units3] Frame 1Symbol 113 MovieClip
"unit"Symbol 117 MovieClip [Units4] Frame 1Symbol 109 MovieClip
"lifeBar"Symbol 117 MovieClip [Units4] Frame 1Symbol 113 MovieClip
"turret"Symbol 126 MovieClip [Tower1-1] Frame 1Symbol 125 MovieClip
"turret"Symbol 129 MovieClip [Tower1-2] Frame 1Symbol 128 MovieClip
"turret"Symbol 132 MovieClip [Tower1-3] Frame 1Symbol 131 MovieClip
"turret"Symbol 139 MovieClip [Tower1-4] Frame 1Symbol 138 MovieClip
"turret"Symbol 146 MovieClip [Tower1-5] Frame 1Symbol 145 MovieClip
"turret"Symbol 151 MovieClip [Tower2-1] Frame 1Symbol 150 MovieClip
"turret"Symbol 179 MovieClip [Tower2-2] Frame 1Symbol 178 MovieClip
"turret"Symbol 182 MovieClip [Tower2-3] Frame 1Symbol 181 MovieClip
"turret"Symbol 185 MovieClip [Tower2-4] Frame 1Symbol 184 MovieClip
"turret"Symbol 188 MovieClip [Tower2-5] Frame 1Symbol 187 MovieClip
"turret"Symbol 193 MovieClip [Tower3-1] Frame 1Symbol 192 MovieClip
"turret"Symbol 196 MovieClip [Tower3-2] Frame 1Symbol 195 MovieClip
"turret"Symbol 199 MovieClip [Tower3-3] Frame 1Symbol 198 MovieClip
"turret"Symbol 202 MovieClip [Tower3-4] Frame 1Symbol 201 MovieClip
"turret"Symbol 205 MovieClip [Tower3-5] Frame 1Symbol 204 MovieClip
"turret"Symbol 218 MovieClip [Tower4-1] Frame 1Symbol 217 MovieClip
"turret"Symbol 221 MovieClip [Tower4-2] Frame 1Symbol 220 MovieClip
"turret"Symbol 224 MovieClip [Tower4-3] Frame 1Symbol 223 MovieClip
"turret"Symbol 227 MovieClip [Tower4-4] Frame 1Symbol 226 MovieClip
"turret"Symbol 230 MovieClip [Tower4-5] Frame 1Symbol 229 MovieClip
"turret"Symbol 249 MovieClip [Tower5-1] Frame 1Symbol 248 MovieClip
"turret"Symbol 252 MovieClip [Tower5-2] Frame 1Symbol 251 MovieClip
"turret"Symbol 255 MovieClip [Tower5-3] Frame 1Symbol 254 MovieClip
"turret"Symbol 258 MovieClip [Tower5-4] Frame 1Symbol 257 MovieClip
"turret"Symbol 261 MovieClip [Tower5-5] Frame 1Symbol 260 MovieClip
"turret"Symbol 268 MovieClip [Tower6-1] Frame 1Symbol 267 MovieClip
"turret"Symbol 271 MovieClip [Tower6-2] Frame 1Symbol 270 MovieClip
"turret"Symbol 274 MovieClip [Tower6-3] Frame 1Symbol 273 MovieClip
"turret"Symbol 277 MovieClip [Tower6-4] Frame 1Symbol 276 MovieClip
"turret"Symbol 280 MovieClip [Tower6-5] Frame 1Symbol 279 MovieClip
"turret"Symbol 291 MovieClip [Tower7-1] Frame 1Symbol 290 MovieClip
"turret"Symbol 294 MovieClip [Tower7-2] Frame 1Symbol 293 MovieClip
"turret"Symbol 297 MovieClip [Tower7-3] Frame 1Symbol 296 MovieClip
"turret"Symbol 300 MovieClip [Tower7-4] Frame 1Symbol 299 MovieClip
"turret"Symbol 303 MovieClip [Tower7-5] Frame 1Symbol 302 MovieClip
"rangeCircle"Symbol 405 MovieClip Frame 1Symbol 403 MovieClip
"rangeCircle"Symbol 410 MovieClip Frame 1Symbol 403 MovieClip
"startGameButton"Symbol 686 MovieClip Frame 1Symbol 419 Button
"instructionsButton"Symbol 686 MovieClip Frame 1Symbol 421 Button
"optionsButton"Symbol 686 MovieClip Frame 1Symbol 423 Button
"creditsButton"Symbol 686 MovieClip Frame 1Symbol 425 Button
"armorButton"Symbol 686 MovieClip Frame 1Symbol 429 Button
"info"Symbol 686 MovieClip Frame 1Symbol 600 MovieClip
"menuButton"Symbol 686 MovieClip Frame 2Symbol 607 Button
"brightnessBar"Symbol 686 MovieClip Frame 3Symbol 614 Button
"brightnessTab"Symbol 686 MovieClip Frame 3Symbol 616 MovieClip
"soundBar"Symbol 686 MovieClip Frame 3Symbol 614 Button
"soundTab"Symbol 686 MovieClip Frame 3Symbol 616 MovieClip
"musicBar"Symbol 686 MovieClip Frame 3Symbol 614 Button
"musicTab"Symbol 686 MovieClip Frame 3Symbol 616 MovieClip
"music1Button"Symbol 686 MovieClip Frame 3Symbol 628 Button
"music2Button"Symbol 686 MovieClip Frame 3Symbol 630 Button
"music3Button"Symbol 686 MovieClip Frame 3Symbol 632 Button
"upArrow"Symbol 686 MovieClip Frame 3Symbol 634 MovieClip
"music1Link"Symbol 686 MovieClip Frame 4Symbol 639 Button
"Music2Link"Symbol 686 MovieClip Frame 4Symbol 639 Button
"music3Link"Symbol 686 MovieClip Frame 4Symbol 639 Button
"imageLink"Symbol 686 MovieClip Frame 4Symbol 639 Button
"newgroundsLink"Symbol 686 MovieClip Frame 4Symbol 639 Button
"armorLink"Symbol 686 MovieClip Frame 4Symbol 639 Button
"upButton"Symbol 686 MovieClip Frame 5Symbol 642 Button
"downButton"Symbol 686 MovieClip Frame 5Symbol 646 Button
"startButton"Symbol 686 MovieClip Frame 5Symbol 648 Button
"mapInfo"Symbol 686 MovieClip Frame 5Symbol 651 EditableText
"menuButton"Symbol 686 MovieClip Frame 6Symbol 607 Button
"resumeButton"Symbol 686 MovieClip Frame 6Symbol 657 Button
"brightnessBar"Symbol 686 MovieClip Frame 6Symbol 614 Button
"brightnessTab"Symbol 686 MovieClip Frame 6Symbol 616 MovieClip
"soundBar"Symbol 686 MovieClip Frame 6Symbol 614 Button
"soundTab"Symbol 686 MovieClip Frame 6Symbol 616 MovieClip
"musicBar"Symbol 686 MovieClip Frame 6Symbol 614 Button
"musicTab"Symbol 686 MovieClip Frame 6Symbol 616 MovieClip
"music1Button"Symbol 686 MovieClip Frame 6Symbol 628 Button
"music2Button"Symbol 686 MovieClip Frame 6Symbol 630 Button
"music3Button"Symbol 686 MovieClip Frame 6Symbol 632 Button
"upArrow"Symbol 686 MovieClip Frame 6Symbol 634 MovieClip
"armorButton"Symbol 686 MovieClip Frame 7Symbol 429 Button
"tower1Button"Symbol 686 MovieClip Frame 9Symbol 663 Button
"tower2Button"Symbol 686 MovieClip Frame 9Symbol 664 Button
"tower3Button"Symbol 686 MovieClip Frame 9Symbol 665 Button
"tower4Button"Symbol 686 MovieClip Frame 9Symbol 666 Button
"tower5Button"Symbol 686 MovieClip Frame 9Symbol 667 Button
"tower6Button"Symbol 686 MovieClip Frame 9Symbol 668 Button
"tower7Button"Symbol 686 MovieClip Frame 9Symbol 669 Button
"cancelButton"Symbol 686 MovieClip Frame 9Symbol 672 Button
"pausingButton"Symbol 686 MovieClip Frame 9Symbol 675 Button
"skipButton"Symbol 686 MovieClip Frame 9Symbol 679 Button
"sellButton"Symbol 686 MovieClip Frame 10Symbol 681 Button
"upgradeButton"Symbol 686 MovieClip Frame 10Symbol 685 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Game"
ExportAssets (56)Timeline Frame 1Symbol 693 as "__Packages.Unit"
ExportAssets (56)Timeline Frame 1Symbol 694 as "__Packages.Tower"
ExportAssets (56)Timeline Frame 1Symbol 695 as "__Packages.Bullet"
ExportAssets (56)Timeline Frame 4Symbol 114 as "Units1"
ExportAssets (56)Timeline Frame 4Symbol 115 as "Units2"
ExportAssets (56)Timeline Frame 4Symbol 116 as "Units3"
ExportAssets (56)Timeline Frame 4Symbol 117 as "Units4"
ExportAssets (56)Timeline Frame 4Symbol 119 as "Bullet1-1"
ExportAssets (56)Timeline Frame 4Symbol 121 as "Bullet1-2"
ExportAssets (56)Timeline Frame 4Symbol 126 as "Tower1-1"
ExportAssets (56)Timeline Frame 4Symbol 129 as "Tower1-2"
ExportAssets (56)Timeline Frame 4Symbol 132 as "Tower1-3"
ExportAssets (56)Timeline Frame 4Symbol 139 as "Tower1-4"
ExportAssets (56)Timeline Frame 4Symbol 146 as "Tower1-5"
ExportAssets (56)Timeline Frame 4Symbol 151 as "Tower2-1"
ExportAssets (56)Timeline Frame 4Symbol 155 as "Bullet2-1"
ExportAssets (56)Timeline Frame 4Symbol 159 as "Bullet2-2"
ExportAssets (56)Timeline Frame 4Symbol 164 as "Bullet2-3"
ExportAssets (56)Timeline Frame 4Symbol 170 as "Bullet2-4"
ExportAssets (56)Timeline Frame 4Symbol 176 as "Bullet2-5"
ExportAssets (56)Timeline Frame 4Symbol 179 as "Tower2-2"
ExportAssets (56)Timeline Frame 4Symbol 182 as "Tower2-3"
ExportAssets (56)Timeline Frame 4Symbol 185 as "Tower2-4"
ExportAssets (56)Timeline Frame 4Symbol 188 as "Tower2-5"
ExportAssets (56)Timeline Frame 4Symbol 193 as "Tower3-1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "Tower3-2"
ExportAssets (56)Timeline Frame 4Symbol 199 as "Tower3-3"
ExportAssets (56)Timeline Frame 4Symbol 202 as "Tower3-4"
ExportAssets (56)Timeline Frame 4Symbol 205 as "Tower3-5"
ExportAssets (56)Timeline Frame 4Symbol 213 as "Bullet3"
ExportAssets (56)Timeline Frame 4Symbol 218 as "Tower4-1"
ExportAssets (56)Timeline Frame 4Symbol 221 as "Tower4-2"
ExportAssets (56)Timeline Frame 4Symbol 224 as "Tower4-3"
ExportAssets (56)Timeline Frame 4Symbol 227 as "Tower4-4"
ExportAssets (56)Timeline Frame 4Symbol 230 as "Tower4-5"
ExportAssets (56)Timeline Frame 4Symbol 234 as "Bullet4"
ExportAssets (56)Timeline Frame 4Symbol 244 as "Bullet5"
ExportAssets (56)Timeline Frame 4Symbol 249 as "Tower5-1"
ExportAssets (56)Timeline Frame 4Symbol 252 as "Tower5-2"
ExportAssets (56)Timeline Frame 4Symbol 255 as "Tower5-3"
ExportAssets (56)Timeline Frame 4Symbol 258 as "Tower5-4"
ExportAssets (56)Timeline Frame 4Symbol 261 as "Tower5-5"
ExportAssets (56)Timeline Frame 4Symbol 263 as "Bullet6"
ExportAssets (56)Timeline Frame 4Symbol 268 as "Tower6-1"
ExportAssets (56)Timeline Frame 4Symbol 271 as "Tower6-2"
ExportAssets (56)Timeline Frame 4Symbol 274 as "Tower6-3"
ExportAssets (56)Timeline Frame 4Symbol 277 as "Tower6-4"
ExportAssets (56)Timeline Frame 4Symbol 280 as "Tower6-5"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Bullet7"
ExportAssets (56)Timeline Frame 4Symbol 291 as "Tower7-1"
ExportAssets (56)Timeline Frame 4Symbol 294 as "Tower7-2"
ExportAssets (56)Timeline Frame 4Symbol 297 as "Tower7-3"
ExportAssets (56)Timeline Frame 4Symbol 300 as "Tower7-4"
ExportAssets (56)Timeline Frame 4Symbol 303 as "Tower7-5"
ExportAssets (56)Timeline Frame 4Symbol 305 as "FireFX1-1"
ExportAssets (56)Timeline Frame 4Symbol 306 as "FireFX1-2"
ExportAssets (56)Timeline Frame 4Symbol 307 as "FireFX1-3"
ExportAssets (56)Timeline Frame 4Symbol 311 as "FireFX2-1"
ExportAssets (56)Timeline Frame 4Symbol 313 as "FireFX3-1"
ExportAssets (56)Timeline Frame 4Symbol 317 as "FireFX4-1"
ExportAssets (56)Timeline Frame 4Symbol 319 as "FireFX5-1"
ExportAssets (56)Timeline Frame 4Symbol 321 as "FireFX6-1"
ExportAssets (56)Timeline Frame 4Symbol 323 as "FireFX7-1"
ExportAssets (56)Timeline Frame 4Symbol 325 as "FireFX7-2"
ExportAssets (56)Timeline Frame 4Symbol 327 as "FireFX7-3"
ExportAssets (56)Timeline Frame 4Symbol 329 as "FireFX7-4"
ExportAssets (56)Timeline Frame 4Symbol 331 as "FireFX7-5"
ExportAssets (56)Timeline Frame 4Symbol 335 as "HitFX1-1"
ExportAssets (56)Timeline Frame 4Symbol 339 as "HitFX1-2"
ExportAssets (56)Timeline Frame 4Symbol 345 as "HitFX3-1"
ExportAssets (56)Timeline Frame 4Symbol 349 as "HitFX4-2"
ExportAssets (56)Timeline Frame 4Symbol 350 as "HitFX4-1"
ExportAssets (56)Timeline Frame 4Symbol 357 as "HitFX5-1"
ExportAssets (56)Timeline Frame 4Symbol 359 as "HitFX6-1"
ExportAssets (56)Timeline Frame 4Symbol 363 as "HitFX7-1"
ExportAssets (56)Timeline Frame 4Symbol 367 as "Crash"
ExportAssets (56)Timeline Frame 4Symbol 368 as "NG16231.mp3"
ExportAssets (56)Timeline Frame 4Symbol 369 as "NG79138.mp3"
ExportAssets (56)Timeline Frame 4Symbol 370 as "NG79195.mp3"
ExportAssets (56)Timeline Frame 4Symbol 371 as "Boing.wav"
ExportAssets (56)Timeline Frame 4Symbol 372 as "Pop.wav"
ExportAssets (56)Timeline Frame 4Symbol 373 as "Thud.wav"
ExportAssets (56)Timeline Frame 4Symbol 374 as "Click.wav"
ExportAssets (56)Timeline Frame 4Symbol 375 as "Fire7-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 376 as "Fire6-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 377 as "Fire5-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 378 as "Fire4-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 379 as "Fire3-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 380 as "Fire2-4.wav"
ExportAssets (56)Timeline Frame 4Symbol 381 as "Fire2-3.wav"
ExportAssets (56)Timeline Frame 4Symbol 382 as "Fire2-2.wav"
ExportAssets (56)Timeline Frame 4Symbol 383 as "Fire2-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 384 as "Fire1-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 385 as "Hit7-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 386 as "Hit5-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 387 as "Hit4-2.wav"
ExportAssets (56)Timeline Frame 4Symbol 388 as "Hit3-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 391 as "Die"
ExportAssets (56)Timeline Frame 6Symbol 1 as "Game"
ExportAssets (56)Timeline Frame 6Symbol 126 as "Tower1-1"
ExportAssets (56)Timeline Frame 6Symbol 129 as "Tower1-2"
ExportAssets (56)Timeline Frame 6Symbol 132 as "Tower1-3"
ExportAssets (56)Timeline Frame 6Symbol 139 as "Tower1-4"
ExportAssets (56)Timeline Frame 6Symbol 146 as "Tower1-5"
ExportAssets (56)Timeline Frame 6Symbol 151 as "Tower2-1"
ExportAssets (56)Timeline Frame 6Symbol 179 as "Tower2-2"
ExportAssets (56)Timeline Frame 6Symbol 182 as "Tower2-3"
ExportAssets (56)Timeline Frame 6Symbol 185 as "Tower2-4"
ExportAssets (56)Timeline Frame 6Symbol 188 as "Tower2-5"
ExportAssets (56)Timeline Frame 6Symbol 193 as "Tower3-1"
ExportAssets (56)Timeline Frame 6Symbol 196 as "Tower3-2"
ExportAssets (56)Timeline Frame 6Symbol 199 as "Tower3-3"
ExportAssets (56)Timeline Frame 6Symbol 202 as "Tower3-4"
ExportAssets (56)Timeline Frame 6Symbol 205 as "Tower3-5"
ExportAssets (56)Timeline Frame 6Symbol 218 as "Tower4-1"
ExportAssets (56)Timeline Frame 6Symbol 221 as "Tower4-2"
ExportAssets (56)Timeline Frame 6Symbol 224 as "Tower4-3"
ExportAssets (56)Timeline Frame 6Symbol 227 as "Tower4-4"
ExportAssets (56)Timeline Frame 6Symbol 230 as "Tower4-5"
ExportAssets (56)Timeline Frame 6Symbol 249 as "Tower5-1"
ExportAssets (56)Timeline Frame 6Symbol 252 as "Tower5-2"
ExportAssets (56)Timeline Frame 6Symbol 255 as "Tower5-3"
ExportAssets (56)Timeline Frame 6Symbol 258 as "Tower5-4"
ExportAssets (56)Timeline Frame 6Symbol 261 as "Tower5-5"
ExportAssets (56)Timeline Frame 6Symbol 268 as "Tower6-1"
ExportAssets (56)Timeline Frame 6Symbol 271 as "Tower6-2"
ExportAssets (56)Timeline Frame 6Symbol 274 as "Tower6-3"
ExportAssets (56)Timeline Frame 6Symbol 277 as "Tower6-4"
ExportAssets (56)Timeline Frame 6Symbol 280 as "Tower6-5"
ExportAssets (56)Timeline Frame 6Symbol 291 as "Tower7-1"
ExportAssets (56)Timeline Frame 6Symbol 294 as "Tower7-2"
ExportAssets (56)Timeline Frame 6Symbol 297 as "Tower7-3"
ExportAssets (56)Timeline Frame 6Symbol 300 as "Tower7-4"
ExportAssets (56)Timeline Frame 6Symbol 303 as "Tower7-5"

Labels

"end"Symbol 44 MovieClip Frame 37
"Empty"Symbol 600 MovieClip Frame 1
"Skip"Symbol 600 MovieClip Frame 2
"Pause"Symbol 600 MovieClip Frame 3
"Menu"Symbol 600 MovieClip Frame 4
"Resume"Symbol 600 MovieClip Frame 5
"Sell"Symbol 600 MovieClip Frame 6
"Cancel"Symbol 600 MovieClip Frame 7
"OverTower1"Symbol 600 MovieClip Frame 8
"OverTower2"Symbol 600 MovieClip Frame 9
"OverTower3"Symbol 600 MovieClip Frame 10
"OverTower4"Symbol 600 MovieClip Frame 11
"OverTower5"Symbol 600 MovieClip Frame 12
"OverTower6"Symbol 600 MovieClip Frame 13
"OverTower7"Symbol 600 MovieClip Frame 14
"UpgradeTower1-1"Symbol 600 MovieClip Frame 15
"UpgradeTower1-2"Symbol 600 MovieClip Frame 16
"UpgradeTower1-3"Symbol 600 MovieClip Frame 17
"UpgradeTower1-4"Symbol 600 MovieClip Frame 18
"UpgradeTower2-1"Symbol 600 MovieClip Frame 19
"UpgradeTower2-2"Symbol 600 MovieClip Frame 20
"UpgradeTower2-3"Symbol 600 MovieClip Frame 21
"UpgradeTower2-4"Symbol 600 MovieClip Frame 22
"UpgradeTower3-1"Symbol 600 MovieClip Frame 23
"UpgradeTower3-2"Symbol 600 MovieClip Frame 24
"UpgradeTower3-3"Symbol 600 MovieClip Frame 25
"UpgradeTower3-4"Symbol 600 MovieClip Frame 26
"UpgradeTower4-1"Symbol 600 MovieClip Frame 27
"UpgradeTower4-2"Symbol 600 MovieClip Frame 28
"UpgradeTower4-3"Symbol 600 MovieClip Frame 29
"UpgradeTower4-4"Symbol 600 MovieClip Frame 30
"UpgradeTower5-1"Symbol 600 MovieClip Frame 31
"UpgradeTower5-2"Symbol 600 MovieClip Frame 32
"UpgradeTower5-3"Symbol 600 MovieClip Frame 33
"UpgradeTower5-4"Symbol 600 MovieClip Frame 34
"UpgradeTower6-1"Symbol 600 MovieClip Frame 35
"UpgradeTower6-2"Symbol 600 MovieClip Frame 36
"UpgradeTower6-3"Symbol 600 MovieClip Frame 37
"UpgradeTower6-4"Symbol 600 MovieClip Frame 38
"UpgradeTower7-1"Symbol 600 MovieClip Frame 39
"UpgradeTower7-2"Symbol 600 MovieClip Frame 40
"UpgradeTower7-3"Symbol 600 MovieClip Frame 41
"UpgradeTower7-4"Symbol 600 MovieClip Frame 42
"Tower1-1"Symbol 600 MovieClip Frame 43
"Tower1-2"Symbol 600 MovieClip Frame 44
"Tower1-3"Symbol 600 MovieClip Frame 45
"Tower1-4"Symbol 600 MovieClip Frame 46
"Tower1-5"Symbol 600 MovieClip Frame 47
"Tower2-1"Symbol 600 MovieClip Frame 48
"Tower2-2"Symbol 600 MovieClip Frame 49
"Tower2-3"Symbol 600 MovieClip Frame 50
"Tower2-4"Symbol 600 MovieClip Frame 51
"Tower2-5"Symbol 600 MovieClip Frame 52
"Tower3-1"Symbol 600 MovieClip Frame 53
"Tower3-2"Symbol 600 MovieClip Frame 54
"Tower3-3"Symbol 600 MovieClip Frame 55
"Tower3-4"Symbol 600 MovieClip Frame 56
"Tower3-5"Symbol 600 MovieClip Frame 57
"Tower4-1"Symbol 600 MovieClip Frame 58
"Tower4-2"Symbol 600 MovieClip Frame 59
"Tower4-3"Symbol 600 MovieClip Frame 60
"Tower4-4"Symbol 600 MovieClip Frame 61
"Tower4-5"Symbol 600 MovieClip Frame 62
"Tower5-1"Symbol 600 MovieClip Frame 63
"Tower5-2"Symbol 600 MovieClip Frame 64
"Tower5-3"Symbol 600 MovieClip Frame 65
"Tower5-4"Symbol 600 MovieClip Frame 66
"Tower5-5"Symbol 600 MovieClip Frame 67
"Tower6-1"Symbol 600 MovieClip Frame 68
"Tower6-2"Symbol 600 MovieClip Frame 69
"Tower6-3"Symbol 600 MovieClip Frame 70
"Tower6-4"Symbol 600 MovieClip Frame 71
"Tower6-5"Symbol 600 MovieClip Frame 72
"Tower7-1"Symbol 600 MovieClip Frame 73
"Tower7-2"Symbol 600 MovieClip Frame 74
"Tower7-3"Symbol 600 MovieClip Frame 75
"Tower7-4"Symbol 600 MovieClip Frame 76
"Tower7-5"Symbol 600 MovieClip Frame 77
"Unit1"Symbol 600 MovieClip Frame 78
"Unit2"Symbol 600 MovieClip Frame 79
"Unit3"Symbol 600 MovieClip Frame 80
"Unit4"Symbol 600 MovieClip Frame 81
"Unit5"Symbol 600 MovieClip Frame 82
"Unit6"Symbol 600 MovieClip Frame 83
"Unit7"Symbol 600 MovieClip Frame 84
"Unit8"Symbol 600 MovieClip Frame 85
"Unit9"Symbol 600 MovieClip Frame 86
"Unit10"Symbol 600 MovieClip Frame 87
"Unit11"Symbol 600 MovieClip Frame 88
"Unit12"Symbol 600 MovieClip Frame 89
"Unit13"Symbol 600 MovieClip Frame 90
"Unit14"Symbol 600 MovieClip Frame 91
"Unit15"Symbol 600 MovieClip Frame 92
"Unit16"Symbol 600 MovieClip Frame 93
"Unit17"Symbol 600 MovieClip Frame 94
"Unit18"Symbol 600 MovieClip Frame 95
"Unit19"Symbol 600 MovieClip Frame 96
"Unit20"Symbol 600 MovieClip Frame 97
"Unit21"Symbol 600 MovieClip Frame 98
"Unit22"Symbol 600 MovieClip Frame 99
"Unit23"Symbol 600 MovieClip Frame 100
"Unit24"Symbol 600 MovieClip Frame 101
"Unit25"Symbol 600 MovieClip Frame 102
"Unit26"Symbol 600 MovieClip Frame 103
"Unit27"Symbol 600 MovieClip Frame 104
"Unit28"Symbol 600 MovieClip Frame 105
"Unit29"Symbol 600 MovieClip Frame 106
"Unit30"Symbol 600 MovieClip Frame 107
"Unit31"Symbol 600 MovieClip Frame 108
"StartGame"Symbol 600 MovieClip Frame 109
"Instructions"Symbol 600 MovieClip Frame 110
"Options"Symbol 600 MovieClip Frame 111
"Credits"Symbol 600 MovieClip Frame 112
"Brightness"Symbol 600 MovieClip Frame 113
"Sound"Symbol 600 MovieClip Frame 114
"Music"Symbol 600 MovieClip Frame 115
"Music1"Symbol 600 MovieClip Frame 116
"Music2"Symbol 600 MovieClip Frame 117
"Music3"Symbol 600 MovieClip Frame 118
"Main"Symbol 686 MovieClip Frame 1
"Instructions"Symbol 686 MovieClip Frame 2
"Options"Symbol 686 MovieClip Frame 3
"Credits"Symbol 686 MovieClip Frame 4
"Start"Symbol 686 MovieClip Frame 5
"Pause"Symbol 686 MovieClip Frame 6
"Win"Symbol 686 MovieClip Frame 7
"Lose"Symbol 686 MovieClip Frame 8
"Basic"Symbol 686 MovieClip Frame 9
"Upgrade"Symbol 686 MovieClip Frame 10
"NoUpgrade"Symbol 686 MovieClip Frame 11




http://swfchan.com/1/2807/info.shtml
Created: 17/6 -2019 12:20:35 Last modified: 17/6 -2019 12:20:35 Server time: 02/05 -2024 07:01:56