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Cosmic Warriors.swf

This is the info page for
Flash #2924

(Click the ID number above for more basic data on this flash file.)


Text
1-PLAYER GAME

2-PLAYER GAME

HOW TO PLAY

THE OBJECT OF THE GAME IS, OF COURSE, TO BLAST
YOUR RIVAL TO BITS! YOU EACH HAVE 4 LIVES, AND
WHEN THOSE ARE GONE SO ARE YOU!
THE ITEMS:
REPAIR KIT: REPAIRS DAMAGE DONE TO YOUR SHIP!
RAPID-FIRE LASERS: HOLD DOWN THE FIRE KEY TO FIRE RAPIDLY!
PROTON BOMB: DETONATE THIS BOMB BY SHOOTING IT TO CREATE A
DEVASTATING BLAST!
THE CONTROLS:
W,A,S,D = PLAYER 1 MOVE
F = PLAYER 1 FIRE
ARROWS KEYS = PLAYER 2 MOVE
ENTER = PLAYER 2 FIRE

P1

P1

P2

P2

ANOTHER MATCH?

MAIN MENU

MORE FUN GAMES!

ActionScript [AS1/AS2]

Frame 2
gotoAndPlay (1);
Frame 5
function bounce() { if (_root.p1.speed_x < 0) { p1_check = _root.p1.speed_x * -1; } else { p1_check = _root.p1.speed_x; } if (_root.p2.speed_x < 0) { p2_check = _root.p2.speed_x * -1; } else { p2_check = _root.p2.speed_x; } if (p1_check == p2_check) { _root.p1.speed_x = _root.p1.speed_x * -1; _root.p2.speed_x = _root.p2.speed_x * -1; } else if (p2_check < p1_check) { if (_root.p2._currentFrame == 1) { _root.p2.hp--; _root.p2.ufo.gotoAndStop("hit"); } _root.p2.speed_x = _root.p1.speed_x * 3; _root.p1.speed_x = _root.p1.speed_x * -1; } else if (p1_check < p2_check) { if (_root.p1._currentFrame == 1) { _root.p1.hp--; _root.p1.ufo.gotoAndStop("hit"); } _root.p1.speed_x = _root.p2.speed_x * 3; _root.p2.speed_x = _root.p2.speed_x * -1; } i = 1; while (i < 3) { if (_root.speed_limit < _root["p" + i].speed_x) { _root["p" + i].speed_x = _root.speed_limit; } else if (_root["p" + i].speed_x < (-_root.speed_limit)) { _root["p" + i].speed_x = -_root.speed_limit; } i++; } if (_root.p1.speed_y < 0) { p1_check = _root.p1.speed_y * -1; } else { p1_check = _root.p1.speed_y; } if (_root.p2.speed_y < 0) { p2_check = _root.p2.speed_y * -1; } else { p2_check = _root.p2.speed_y; } if (p1_check == p2_check) { _root.p1.speed_y = _root.p1.speed_y * -1; _root.p2.speed_y = _root.p2.speed_y * -1; } else if (p2_check < p1_check) { if (_root.p2._currentFrame == 1) { _root.p2.hp--; _root.p2.ufo.gotoAndStop("hit"); } _root.p2.speed_y = _root.p1.speed_y * 3; _root.p1.speed_y = _root.p1.speed_y * -1; } else if (p1_check < p2_check) { if (_root.p1._currentFrame == 1) { _root.p1.hp--; _root.p1.ufo.gotoAndStop("hit"); } _root.p1.speed_y = _root.p2.speed_y * 3; _root.p2.speed_y = _root.p2.speed_y * -1; } i = 1; while (i < 3) { if (_root.speed_limit < _root["p" + i].speed_y) { _root["p" + i].speed_y = _root.speed_limit; } else if (_root["p" + i].speed_y < (-_root.speed_limit)) { _root["p" + i].speed_y = -_root.speed_limit; } i++; } } p1_lives = 4; p2_lives = 4; speed = 4; speed_limit = 12; speed_shot = 16; speed_asteroid = 3; limit_right = 600; limit_left = -50; limit_up = -40; limit_down = 440; s_fire = new Sound(); s_fire.attachSound("fire"); s_hit = new Sound(); s_hit.attachSound("hit"); s_item = new Sound(); s_item.attachSound("item"); s_explode = new Sound(); s_explode.attachSound("explode"); p2._xscale = -100; stop();
Frame 6
if ((p1_lives == -1) && (p2_lives == -1)) { winner = "draw"; } else if (p2_lives == -1) { winner = "p1"; } else { winner = "p2"; } stopAllSounds(); if ((substring(_url, 0, 22)) != "http://www.etgames.com") { getURL ("http://www.etgames.com", "_blank"); }
Symbol 11 MovieClip Frame 1
percent = int(_root.getBytesLoaded() / _root.getBytesTotal()) * 100; bar.gotoAndStop(percent); if (percent == 100) { _root.gotoAndStop("title"); }
Symbol 11 MovieClip Frame 2
gotoAndPlay (1);
Symbol 13 MovieClip Frame 1
limit_x = 30; limit_y = 15; _x = ((-((_root._xmouse - _parent._x) / _parent._x)) * limit_x); if (limit_x < _x) { _x = limit_x; } else if (_x < (-limit_x)) { _x = (-limit_x); } _y = ((-((_root._ymouse - _parent._y) / _parent._y)) * limit_y); if (limit_y < _y) { _y = limit_y; } else if (_y < (-limit_y)) { _y = (-limit_y); }
Symbol 13 MovieClip Frame 2
gotoAndPlay (1);
Symbol 17 Button
on (release) { getURL ("http://www.etgames.com", "_blank"); }
Symbol 26 MovieClip Frame 10
stop();
Symbol 27 Button
on (release) { _root.mode = 1; _root.gotoAndStop("game"); }
Symbol 30 Button
on (release) { _root.mode = 2; _root.gotoAndStop("game"); }
Symbol 32 Button
on (release) { _root.gotoAndStop("instructions"); }
Symbol 34 MovieClip Frame 25
stop();
Symbol 41 Button
on (release) { gotoAndStop (3); }
Symbol 43 MovieClip Frame 4
_parent.gotoAndStop(1);
Symbol 44 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 45 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 3
_root.s_hit.start();
Symbol 46 MovieClip Frame 1
_root[_parent._name + "_ships"] = "SHIPS LEFT: " + _root[_parent._name + "_lives"]; _root[_parent._name + "_ammo"] = "AMMO: " + _parent.ammo; _root[_parent._name + "_wep"] = "WEAPON: " + _parent.weapon; _root[_parent._name + "_hp"].gotoAndStop(_parent.hp + 1); if ((0 >= _parent.hp) && (_parent._currentFrame == 1)) { _parent.gotoAndStop("die"); } if (Key.isDown(_parent.key_fire) || ((((_root.p1._y < (_parent._y + 60)) && ((_parent._y - 60) < _root.p1._y)) && (_root.p1._currentFrame == 1)) && (_parent.ai == true))) { if (((_parent.fire != true) || (_parent.weapon == "RAPID FIRE LASERS")) && (_parent.fire_delay < 1)) { i = 1; while (i < 20) { if (_root["shot" + i]._currentFrame == 1) { if ((_parent.ai != true) || (random(2) == 1)) { if (0 < _parent._xscale) { _root["shot" + i]._x = _parent._x + 40; _root["shot" + i].speed_x = _root.speed_shot; } else { _root["shot" + i]._x = _parent._x - 40; _root["shot" + i].speed_x = -_root.speed_shot; } _root["shot" + i]._y = _parent._y - 25; _root["shot" + i].speed_y = _parent.speed_y; _root["shot" + i].source = _parent._name; _root["shot" + i].gotoAndStop("go"); if (0 < _parent.ammo) { _parent.ammo--; } if (_parent.weapon == "PROTON BOMB") { _root["shot" + i].shot.gotoAndStop("bomb"); } if (_parent.ammo == 0) { _parent.weapon = "LASER PELLETS"; } _parent.ufo.gotoAndStop("fire"); _root.s_fire.start(); } if (_parent.weapon == "RAPID FIRE LASERS") { _parent.fire_delay = 5; } else { _parent.fire_delay = 10; } i = 20; } else { i++; } } } if (_parent.ai != true) { _parent.fire = true; } } else { _parent.fire = false; } if (0 < _parent.fire_delay) { _parent.fire_delay--; } if (Key.isDown(_parent.key_right)) { _parent.dir_right++; } else { _parent.dir_right = 0; } if (Key.isDown(_parent.key_left)) { _parent.dir_left++; } else { _parent.dir_left = 0; } if (Key.isDown(_parent.key_up)) { _parent.dir_up++; } else { _parent.dir_up = 0; } if (Key.isDown(_parent.key_down)) { _parent.dir_down++; } else { _parent.dir_down = 0; } if (_parent.ai != true) { if (Key.isDown(_parent.key_right) && ((_parent.dir_left == 0) || (_parent.dir_right < _parent.dir_left))) { if (_parent.speed_x < _root.speed) { _parent.speed_x++; } _parent._xscale = 100; } if (Key.isDown(_parent.key_left) && ((_parent.dir_right == 0) || (_parent.dir_left < _parent.dir_right))) { if ((-_root.speed) < _parent.speed_x) { _parent.speed_x--; } _parent._xscale = -100; } if (Key.isDown(_parent.key_down) && ((_parent.dir_up == 0) || (_parent.dir_down < _parent.dir_up))) { if (_parent.speed_y < _root.speed) { _parent.speed_y++; } } if (Key.isDown(_parent.key_up) && ((_parent.dir_down == 0) || (_parent.dir_up < _parent.dir_down))) { if ((-_root.speed) < _parent.speed_y) { _parent.speed_y--; } } } else { i = 1; while (i < 4) { if (_root["item" + i]._currentFrame == 2) { _parent.follow = _root["item" + i]; i = 4; } else { _parent.follow = false; i++; } } if (_parent.follow != false) { _parent.dest_x = _parent.follow._x; _parent.dest_y = _parent.follow._y; } if (_root.limit_right < _parent.dest_x) { _parent.dest_x = _root.limit_right; } else if (_parent.dest_x < _root.limit_left) { _parent.dest_x = _root.limit_left; } if ((_parent._x + _root.speed) < _parent.dest_x) { if (_parent.speed_x < _root.speed) { _parent.speed_x++; } } else if (_parent.dest_x < (_parent._x - _root.speed)) { if ((-_root.speed) < _parent.speed_x) { _parent.speed_x--; } } else { _parent.speed_x = 0; _parent.dest_x = _parent._x; if (_parent.move_delay_x == 0) { _parent.move_delay_x = -1; _parent.dest_x = random(550); } else if (0 < _parent.move_delay_x) { _parent.move_delay_x--; } else { _parent.move_delay_x = random(100); } } if (_root.limit_down < _parent.dest_y) { _parent.dest_y = _root.limit_down; } else if (_parent.dest_y < _root.limit_up) { _parent.dest_y = _root.limit_up; } if ((_parent._y + _root.speed) < _parent.dest_y) { if (_parent.speed_y < _root.speed) { _parent.speed_y++; } } else if (_parent.dest_y < (_parent._y - _root.speed)) { if ((-_root.speed) < _parent.speed_y) { _parent.speed_y--; } } else { if (0 < _parent.speed_y) { _parent.speed_y = _parent.speed_y - 0.5; } else if (_parent.speed_y < 0) { _parent.speed_y = _parent.speed_y + 0.5; } _parent.dest_y = _parent._y; if (_parent.move_delay_y == 0) { _parent.move_delay_y = -1; _parent.dest_y = random(400); } else if (0 < _parent.move_delay_y) { _parent.move_delay_y--; } else { _parent.move_delay_y = random(30); } } if (_parent._x < _root.p1._x) { _parent._xscale = 100; } else { _parent._xscale = -100; } } _parent._x = _parent._x + _parent.speed_x; _parent._y = _parent._y + _parent.speed_y; if (_parent._name == "p1") { opp = _root.p2; } else { opp = _root.p1; } if (((((opp._x < (_parent._x + 50)) && ((_parent._x - 50) < opp._x)) && (opp._y < (_parent._y + 45))) && ((_parent._y - 45) < opp._y)) && (opp._currentFrame == 1)) { if ((_parent._y + 45) < (opp._y + 6)) { _parent._y = opp._y - 45; } else if ((opp._y - 6) < (_parent._y - 45)) { _parent._y = opp._y + 45; } else if (opp._x < _parent._x) { _parent._x = opp._x + 50; } else { _parent._x = opp._x - 50; } _root.bounce(); } if (_root.limit_right < _parent._x) { _parent._x = _root.limit_left; } else if (_parent._x < _root.limit_left) { _parent._x = _root.limit_right; } if (_parent._y < _root.limit_up) { _parent._y = _root.limit_down; } else if (_root.limit_down < _parent._y) { _parent._y = _root.limit_up; } i = 1; while (i < 20) { if (((((((_parent._x < (_root["shot" + i]._x + 40)) && ((_root["shot" + i]._x - 40) < _parent._x)) && (_parent._y < (_root["shot" + i]._y + 50))) && (_root["shot" + i]._y < _parent._y)) && (_root["shot" + i]._currentFrame == 2)) && (_root["shot" + i].source != _parent._name)) && (_parent._currentFrame == 1)) { if (_root["shot" + i].shot._currentFrame == 1) { _root["shot" + i].gotoAndStop(1); _parent.hp--; _parent.ufo.gotoAndStop("hit"); } else { _root["shot" + i].gotoAndStop("boom"); } } i++; }
Symbol 46 MovieClip Frame 2
gotoAndPlay (1);
Symbol 47 MovieClip Frame 1
_parent._alpha = 20;
Symbol 47 MovieClip Frame 2
_parent._alpha = 100;
Symbol 47 MovieClip Frame 3
count++; if (count == 30) { _parent.gotoAndStop("live"); } else { gotoAndPlay (1); }
Symbol 53 MovieClip Frame 60
_root[_parent._name + "_lives"]--; if (-1 < _root[_parent._name + "_lives"]) { if (_parent._name == "p1") { _parent._x = -80; _parent._xscale = 100; _parent.speed_x = _root.speed; } else { _parent._x = 630; _parent._xscale = -100; _parent.speed_x = -_root.speed; } _parent._y = 224; _parent.speed_y = 0; _parent.gotoAndStop("respawn"); } else { _root.gotoAndStop("end"); }
Symbol 54 MovieClip Frame 1
if (_name == "p1") { key_right = 68; key_left = 65; key_up = 87; key_down = 83; key_fire = 70; } else if (_root.mode == 2) { key_right = Key.RIGHT; key_left = Key.LEFT; key_up = Key.UP; key_down = Key.DOWN; key_fire = Key.ENTER; } else { ai = true; dest_x = random(550); dest_y = random(400); fire_delay = 60; } speed_x = 0; hp = 10; weapon = "LASER PELLETS"; ammo = 0; stop();
Symbol 54 MovieClip Frame 2
weapon = "LASER PELLETS"; ammo = 0;
Symbol 54 MovieClip Frame 3
_root.s_explode.start();
Symbol 59 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 1
if (_parent.shot._currentFrame == 2) { _parent._x = _parent._x + (_parent.speed_x / 2); i = 1; while (i < 20) { if (((((_parent._x < (_root["shot" + i]._x + 20)) && ((_root["shot" + i]._x - 20) < _parent._x)) && (_parent._y < (_root["shot" + i]._y + 20))) && ((_root["shot" + i]._y - 20) < _parent._y)) && (_root["shot" + i].shot._currentFrame == 1)) { _root["shot" + i].gotoAndStop(1); _parent.gotoAndStop("boom"); } i++; } } else { _parent._x = _parent._x + _parent.speed_x; } _parent._y = _parent._y + _parent.speed_y; if ((((560 < _parent._x) || (_parent._x < -10)) || (410 < _parent._y)) || (_parent._y < -10)) { _parent.gotoAndStop(1); }
Symbol 60 MovieClip Frame 2
gotoAndPlay (1);
Symbol 62 MovieClip Frame 5
i = 1; while (i < 3) { if ((((((_root["p" + i]._x < (_parent._x + 150)) && ((_root["p" + i]._x - 150) < _root["p" + i]._x)) && (_root["p" + i]._y < (_parent._y + 200))) && ((_parent._y - 150) < _root["p" + i]._y)) && (_parent.source != ("p" + i))) && (_root["p" + i]._currentFrame == 1)) { _root["p" + i].hp = 0; } i++; }
Symbol 62 MovieClip Frame 9
_parent.gotoAndStop(1);
Symbol 63 MovieClip Frame 1
_x = -50; _y = -50; stop();
Symbol 63 MovieClip Frame 3
_root.s_explode.start();
Symbol 65 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 1
if (_parent.hp == 0) { _parent.gotoAndStop("explode"); } if (_parent.timer < 1) { _parent._x = _parent._x - _root.speed_asteroid; _parent._y = _parent._y - _root.speed_asteroid; _parent._rotation++; if (((_parent._x < -50) || (_parent._y < -50)) || (450 < _parent._y)) { _parent._x = 300 + random(500); _parent._y = 450; _parent.timer = random(200); _parent.hp = 4; } i = 1; while (i < 20) { if (((((_parent._x < (_root["shot" + i]._x + 50)) && ((_root["shot" + i]._x - 50) < _parent._x)) && (_parent._y < (_root["shot" + i]._y + 40))) && ((_root["shot" + i]._y - 40) < _parent._y)) && (_root["shot" + i]._currentFrame == 2)) { if (_root["shot" + i].shot._currentFrame == 1) { _root["shot" + i].gotoAndStop(1); _parent.hp--; _parent.rock.play(); _root.s_hit.start(); } else { _root["shot" + i].gotoAndStop("boom"); _parent.hp = 0; } } i++; } i = 1; while (i < 3) { if (((((_parent._x < (_root["p" + i]._x + 80)) && ((_root["p" + i]._x - 80) < _parent._x)) && (_parent._y < (_root["p" + i]._y + 30))) && ((_root["p" + i]._y - 90) < _parent._y)) && (_root["p" + i]._currentFrame == 1)) { _parent.hp = 0; _root["p" + i].hp--; _root["p" + i].ufo.gotoAndStop("hit"); _root.s_hit.start(); } i++; } } else { _parent.timer--; }
Symbol 66 MovieClip Frame 2
gotoAndPlay (1);
Symbol 67 MovieClip Frame 60
_parent._x = -100; _parent.gotoAndStop(1);
Symbol 68 MovieClip Frame 1
hp = 4; stop();
Symbol 68 MovieClip Frame 2
if (random(2) == 1) { i = 1; while (i < 4) { if (_root["item" + i]._currentFrame == 1) { _root["item" + i]._x = _x; _root["item" + i]._y = _y; _root["item" + i].gotoAndStop("go"); i = 4; } else { i++; } } } _root.s_explode.start();
Symbol 77 MovieClip Frame 1
_parent._x--; _parent._y--; if ((_parent._x < -50) || (_parent._y < -50)) { _parent.gotoAndStop(1); } i = 1; while (i < 3) { if (((((_parent._x < (_root["p" + i]._x + 55)) && ((_root["p" + i]._x - 55) < _parent._x)) && (_parent._y < (_root["p" + i]._y + 15))) && ((_root["p" + i]._y - 65) < _parent._y)) && (_root["p" + i]._currentFrame == 1)) { if (_parent.item == "bomb") { _root["p" + i].weapon = "PROTON BOMB"; _root["p" + i].ammo = 1; } else if (_parent.item == "rapid") { _root["p" + i].weapon = "RAPID FIRE LASERS"; _root["p" + i].ammo = 50; } else { _root["p" + i].hp++; if (10 < _root["p" + i].hp) { _root["p" + i].hp = 10; } } _root.s_item.start(); _parent.gotoAndStop(1); } i++; }
Symbol 77 MovieClip Frame 2
gotoAndPlay (1);
Symbol 78 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 2
if (random(4) == 1) { item = "bomb"; } else if (random(3) == 1) { item = "rapid"; } else { item = "repair"; } type.gotoAndStop(item);
Symbol 84 MovieClip Frame 1
_x = _root.p1._x; _y = (_root.p1._y - 60);
Symbol 84 MovieClip Frame 2
gotoAndPlay (1);
Symbol 89 MovieClip Frame 1
_x = _root.p2._x; _y = (_root.p2._y - 60);
Symbol 89 MovieClip Frame 2
gotoAndPlay (1);
Symbol 102 MovieClip Frame 28
_parent._parent.nextFrame(); stop();
Symbol 104 MovieClip Frame 26
_parent._parent.nextFrame(); stop();
Symbol 106 MovieClip Frame 60
_parent._parent.nextFrame(); stop();
Symbol 107 MovieClip Frame 1
gotoAndStop(_root.winner);
Symbol 108 Button
on (release) { _root.gotoAndStop("game"); }
Symbol 110 Button
on (release) { _root.gotoAndStop("title"); }
Symbol 112 Button
on (release) { getURL ("http://www.etgames.com", "_blank"); }
Symbol 114 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [item]
Symbol 2 Sound [hit]
Symbol 3 Sound [fire]
Symbol 4 Sound [explode]
Symbol 5 GraphicUsed by:Timeline
Symbol 6 GraphicUsed by:11 21
Symbol 7 GraphicUsed by:11
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:8 9Used by:11
Symbol 11 MovieClipUses:6 7 10Used by:Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:18
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17 62
Symbol 17 ButtonUses:14 15 16Used by:18
Symbol 18 MovieClipUses:13 17Used by:Timeline
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClipUses:6 20Used by:Timeline
Symbol 22 GraphicUsed by:24 34
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:22 23Used by:34
Symbol 25 GraphicUsed by:26 27 30 32 108 110 112
Symbol 26 MovieClipUses:25Used by:27 30 32 108 110 112
Symbol 27 ButtonUses:25 26Used by:34
Symbol 28 FontUsed by:29 31 33 109 111 113
Symbol 29 TextUses:28Used by:34
Symbol 30 ButtonUses:25 26Used by:34
Symbol 31 TextUses:28Used by:34
Symbol 32 ButtonUses:25 26Used by:34
Symbol 33 TextUses:28Used by:34
Symbol 34 MovieClipUses:22 24 27 29 30 31 32 33Used by:Timeline
Symbol 35 FontUsed by:37
Symbol 36 FontUsed by:37 94 95 96 97 98 99
Symbol 37 TextUses:35 36Used by:Timeline
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 ButtonUses:38 39 40Used by:Timeline
Symbol 42 GraphicUsed by:43 44 45
Symbol 43 MovieClipUses:42Used by:45
Symbol 44 MovieClipUses:42Used by:45
Symbol 45 MovieClipUses:42 43 44Used by:54
Symbol 46 MovieClipUsed by:54
Symbol 47 MovieClipUsed by:54
Symbol 48 GraphicUsed by:52 62 67
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52 62 67
Symbol 51 GraphicUsed by:52 62 67
Symbol 52 MovieClipUses:48 49 50 51Used by:53
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClipUses:45 46 47 53Used by:Timeline
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:55 56Used by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:57 58Used by:63
Symbol 60 MovieClipUsed by:63
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:48 50 16 51 61Used by:63
Symbol 63 MovieClipUses:59 60 62Used by:Timeline
Symbol 64 GraphicUsed by:65 67
Symbol 65 MovieClipUses:64Used by:68
Symbol 66 MovieClipUsed by:68
Symbol 67 MovieClipUses:48 64 50 51Used by:68
Symbol 68 MovieClipUses:65 66 67Used by:Timeline
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:76
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:76
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:73 74Used by:76
Symbol 76 MovieClipUses:70 72 75Used by:78
Symbol 77 MovieClipUsed by:78
Symbol 78 MovieClipUses:76 77Used by:Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:84
Symbol 81 FontUsed by:82 83 87 88
Symbol 82 TextUses:81Used by:84
Symbol 83 TextUses:81Used by:84
Symbol 84 MovieClipUses:80 82 83Used by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:89
Symbol 87 TextUses:81Used by:89
Symbol 88 TextUses:81Used by:89
Symbol 89 MovieClipUses:86 87 88Used by:Timeline
Symbol 90 GraphicUsed by:92 93
Symbol 91 GraphicUsed by:92 93
Symbol 92 MovieClipUses:90 91Used by:Timeline
Symbol 93 MovieClipUses:90 91Used by:Timeline
Symbol 94 EditableTextUses:36Used by:Timeline
Symbol 95 EditableTextUses:36Used by:Timeline
Symbol 96 EditableTextUses:36Used by:Timeline
Symbol 97 EditableTextUses:36Used by:Timeline
Symbol 98 EditableTextUses:36Used by:Timeline
Symbol 99 EditableTextUses:36Used by:Timeline
Symbol 100 GraphicUsed by:101 102
Symbol 101 MovieClipUses:100Used by:102
Symbol 102 MovieClipUses:100 101Used by:107
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:107
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:102 104 106Used by:114
Symbol 108 ButtonUses:25 26Used by:114
Symbol 109 TextUses:28Used by:114
Symbol 110 ButtonUses:25 26Used by:114
Symbol 111 TextUses:28Used by:114
Symbol 112 ButtonUses:25 26Used by:114
Symbol 113 TextUses:28Used by:114
Symbol 114 MovieClipUses:107 108 109 110 111 112 113Used by:Timeline

Instance Names

"p2"Frame 5Symbol 54 MovieClip
"p1"Frame 5Symbol 54 MovieClip
"shot1"Frame 5Symbol 63 MovieClip
"shot2"Frame 5Symbol 63 MovieClip
"shot3"Frame 5Symbol 63 MovieClip
"shot4"Frame 5Symbol 63 MovieClip
"shot6"Frame 5Symbol 63 MovieClip
"shot7"Frame 5Symbol 63 MovieClip
"shot8"Frame 5Symbol 63 MovieClip
"shot9"Frame 5Symbol 63 MovieClip
"item1"Frame 5Symbol 78 MovieClip
"shot10"Frame 5Symbol 63 MovieClip
"shot11"Frame 5Symbol 63 MovieClip
"shot12"Frame 5Symbol 63 MovieClip
"shot13"Frame 5Symbol 63 MovieClip
"shot14"Frame 5Symbol 63 MovieClip
"shot15"Frame 5Symbol 63 MovieClip
"shot16"Frame 5Symbol 63 MovieClip
"shot17"Frame 5Symbol 63 MovieClip
"shot18"Frame 5Symbol 63 MovieClip
"shot19"Frame 5Symbol 63 MovieClip
"p1_hp"Frame 5Symbol 92 MovieClip
"p2_hp"Frame 5Symbol 93 MovieClip
"bar"Symbol 11 MovieClip Frame 1Symbol 10 MovieClip
"ufo"Symbol 54 MovieClip Frame 1Symbol 45 MovieClip
"shot"Symbol 63 MovieClip Frame 2Symbol 59 MovieClip
"rock"Symbol 68 MovieClip Frame 1Symbol 65 MovieClip
"type"Symbol 78 MovieClip Frame 2Symbol 76 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "item"
ExportAssets (56)Timeline Frame 1Symbol 2 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 3 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 4 as "explode"

Labels

"title"Frame 3
"instructions"Frame 4
"game"Frame 5
"end"Frame 6
"fire"Symbol 45 MovieClip Frame 2
"hit"Symbol 45 MovieClip Frame 3
"live"Symbol 54 MovieClip Frame 1
"respawn"Symbol 54 MovieClip Frame 2
"die"Symbol 54 MovieClip Frame 3
"pellet"Symbol 59 MovieClip Frame 1
"bomb"Symbol 59 MovieClip Frame 2
"go"Symbol 63 MovieClip Frame 2
"boom"Symbol 63 MovieClip Frame 3
"explode"Symbol 68 MovieClip Frame 2
"repair"Symbol 76 MovieClip Frame 1
"rapid"Symbol 76 MovieClip Frame 2
"bomb"Symbol 76 MovieClip Frame 3
"go"Symbol 78 MovieClip Frame 2
"p1"Symbol 107 MovieClip Frame 1
"p2"Symbol 107 MovieClip Frame 2
"draw"Symbol 107 MovieClip Frame 3

Dynamic Text Variables

p1_wepSymbol 94 EditableText""
p2_wepSymbol 95 EditableText""
p1_ammoSymbol 96 EditableText""
p2_ammoSymbol 97 EditableText""
p1_shipsSymbol 98 EditableText""
p2_shipsSymbol 99 EditableText""




http://swfchan.com/1/2924/info.shtml
Created: 17/6 -2019 11:52:29 Last modified: 17/6 -2019 11:52:29 Server time: 22/12 -2024 05:24:18