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dice.swf

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Flash #316

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Copyright 2001-2006 GAMEDESIGN

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mcMapmake

Do you play this one?

Yes

No

Back to Title

88

1.Click your area.       2.Click neighbor to attack.

End Turn

00

00

mcSupply

GAMEOVER

Title

History

mcHistory

www.gamedesign.jp

www.gamedesign.jp

ActionScript [AS1/AS2]

Frame 1
stop(); this.onEnterFrame = function () { var _local3 = this.getBytesTotal(); var _local2 = this.getBytesLoaded(); if (_local2 >= _local3) { delete this.onEnterFrame; play(); } };
Frame 2
function set_dice_anime(n) { dice_anime = n; } function new_map() { var i; var j; game.make_map(); i = 0; while (i < 32) { mc = eval ("mcArea" + i); mcd = eval ("mcAreaDice" + i); if ((i > 0) && (game.adat[i].size > 0)) { mc._visible = true; mc.clear(); mc._x = (400 - ((game.XMAX * cel_w) / 2)) - (cel_w / 4); mc._y = ((300 - ((game.YMAX * cel_h) / 2)) - (cel_h / 4)) - 32; delete mc.onPress; mcd._visible = true; cn = game.adat[i].cpos; mcd._x = mc._x + cpos_x[cn]; mcd._y = mc._y + cpos_y[cn]; delete mcd.onPress; draw_area(i, 0); } else { mc._visible = false; mcd._visible = false; } i++; } var prio = new Array(game.AREA_MAX); i = 0; while (i < game.AREA_MAX) { prio[i] = i; i++; } i = 1; while (i < (game.AREA_MAX - 1)) { j = i + 1; while (j < game.AREA_MAX) { var p1 = prio[i]; var p2 = prio[j]; if (game.adat[p1].size == 0) { } else if (game.adat[p2].size == 0) { } else if (game.adat[p1].cpos > game.adat[p2].cpos) { var tmp = prio[i]; prio[i] = prio[j]; prio[j] = tmp; } j++; } i++; } i = 1; while (i < (game.AREA_MAX - 1)) { var a1 = prio[i]; if (game.adat[a1].size == 0) { } else { mc1 = eval ("mcAreaDice" + a1); j = i + 1; while (j < game.AREA_MAX) { var a2 = prio[j]; if (game.adat[a2].size == 0) { } else { var d1 = mc1.getDepth(); mc2 = eval ("mcAreaDice" + a2); var d2 = mc2.getDepth(); if (d1 > d2) { mc1.swapDepths(mc2); } } j++; } } i++; } } function draw_area(area, paint_mode) { if (game.adat[area].size == 0) { return(undefined); } var i; var j; var cnt = 0; var c = game.adat[area].line_cel[cnt]; var d = game.adat[area].line_dir[cnt]; col = [11763710, 11796225, 37634, 16744446, 16744193, 11796478, 16776961, 16734296]; ax = [cel_w / 2, cel_w, cel_w, cel_w / 2, 0, 0, cel_w / 2]; ax_left = [cel_w / 2, cel_w, cel_w, cel_w / 2, (-cel_w) / 2, (-cel_w) / 2, cel_w / 2]; s = 3; ay = [-s, s, cel_h - s, cel_h + s, cel_h - s, s, -s]; ay_top = [(-cel_h) / 2, (-cel_h) / 2, cel_h - s, cel_h + s, cel_h - s, (-cel_h) / 2, (-cel_h) / 2]; var mc = eval ("mcArea" + area); mc.clear(); var line_color = 2236996; if (paint_mode) { line_color = 16711680 /* 0xFF0000 */; } mc.lineStyle(4, line_color, 100); var color = col[game.adat[area].arm]; if (paint_mode) { color = 0; } mc.beginFill(color, 100); var px = ax[d]; var py = ay[d]; mc.moveTo(cpos_x[c] + px, cpos_y[c] + py); var i = 0; while (i < 100) { var px = ax[d + 1]; var py = ay[d + 1]; mc.lineTo(cpos_x[c] + px, cpos_y[c] + py); cnt++; c = game.adat[area].line_cel[cnt]; d = game.adat[area].line_dir[cnt]; if ((c == game.adat[area].line_cel[0]) && (d == game.adat[area].line_dir[0])) { break; } i++; } i = 0; while (i < 32) { var c = game.adat[i].arm; if (game.adat[i].dice == 0) { } else { mc = eval ("mcAreaDice" + i); mc.gotoAndStop((c * 10) + game.adat[i].dice); } i++; } } function swap_area_mc(area) { var max = -16384; var i = 0; while (i < game.AREA_MAX) { if (i == old_area) { } else { mc = eval ("mcArea" + i); var d = mc.getDepth(); if (d > max) { max = d; } } i++; } mc = eval ("mcArea" + area); mc.swapDepths(max); old_area = area; } function enable_area_click() { var i = 0; while (i < 32) { mc = eval ("mcArea" + i); delete mc.onPress; mcd = eval ("mcAreaDice" + i); delete mcd.onPress; i++; } } function draw_player_data() { var i; var pnum = 0; i = 0; while (i < 8) { mc = eval ("mcPlayer" + i); mc._visible = false; var p = game.jun[i]; if (game.player[p].area_tc > 0) { mc._visible = true; pnum++; } i++; } var c = 0; i = 0; while (i < 8) { var p = game.jun[i]; if (game.player[p].area_tc == 0) { } else { mc = eval ("mcPlayer" + i); w = 100; mc._x = (400 - (((pnum - 1) * w) / 2)) + (c * w); mc._y = 568; mc.gotoAndStop(1); mc.area_tc_txt = game.player[p].area_tc; mc.gotoAndStop(((i == game.ban) ? 2 : 1)); mcp = eval (("mcPlayer" + i) + ".mcDice"); mcp.gotoAndStop((p * 10) + 1); c++; } i++; } } function start_game() { game.start_game(); gotoAndStop ("start_player"); } function next_player() { do { game.ban++; if (game.ban >= game.pmax) { game.ban = 0; } var _local1 = game.jun[game.ban]; } while (!game.player[_local1].area_tc); if (game.get_pn() == game.user) { sndTurn.start(); } gotoAndStop ("start_player"); } game = new dw.Game(); dice_anime = 0; cpos_x = new Array(game.XMAX); cpos_y = new Array(game.YMAX); cel_w = 23; cel_h = 14; old_area = 0; c = 0; i = 0; while (i < game.YMAX) { j = 0; while (j < game.XMAX) { cpos_x[c] = j * cel_w; if (i % 2) { cpos_x[c] = cpos_x[c] + (cel_w / 2); } cpos_y[c] = i * cel_h; c++; j++; } i++; }
Frame 3
sndTurn = new Sound(); sndTurn.attachSound("myturn.wav"); sndClick = new Sound(); sndClick.attachSound("click.wav"); sndSuccess = new Sound(); sndSuccess.attachSound("success.wav"); sndFail = new Sound(); sndFail.attachSound("fail.wav"); sndDice = new Sound(); sndDice.attachSound("dice.wav");
Frame 4
gotoAndStop ("title");
Frame 6
this.stop(); enable_area_click();
Frame 11
this.stop(); i = 0; while (i < game.AREA_MAX) { eval ("mcArea" + i)._visible = false; eval ("mcAreaDice" + i)._visible = false; i++; } enable_area_click(); mcMakeMap.gotoAndPlay(1);
Frame 16
draw_player_data(); if (game.jun[game.ban] == game.user) { gotoAndStop ("man"); } else { gotoAndPlay ("com"); }
Frame 22
function start_first_click() { var i = 1; while (i < 32) { mc = eval ("mcArea" + i); mcd = eval ("mcAreaDice" + i); var f = 0; if (game.adat[i].arm == game.jun[game.ban]) { f = 1; var c = 0; var j = 1; while (j < 32) { if (game.adat[j].size == 0) { } else if (game.adat[j].arm == game.adat[i].arm) { } else if (game.adat[i].join[j]) { c++; } j++; } if (c == 0) { f = 0; } } if (game.adat[i].dice < 2) { f = 0; } if (f) { mc.onPress = function () { var _local2 = Number(this._name.slice(6)); first_click(_local2); }; mcd.onPress = function () { var _local2 = Number(this._name.slice(10)); first_click(_local2); }; } else { delete mc.onPress; delete mcd.onPress; } i++; } } function first_click(an) { sndClick.start(); draw_area(an, 1); old_area = 0; swap_area_mc(an); game.area_from = an; start_second_click(); } function start_second_click() { var i = 1; while (i < 32) { mc = eval ("mcArea" + i); mcd = eval ("mcAreaDice" + i); delete mc.onPress; delete mcd.onPress; if (i == game.area_from) { mc.onPress = function () { var _local2 = Number(this._name.slice(6)); click_cancel(_local2); }; mcd.onPress = function () { var _local2 = Number(this._name.slice(10)); click_cancel(_local2); }; } if (game.adat[game.area_from].join[i] && (game.adat[i].arm != game.jun[game.ban])) { mc.onPress = function () { var _local2 = Number(this._name.slice(6)); second_click(_local2); }; mcd.onPress = function () { var _local2 = Number(this._name.slice(10)); second_click(_local2); }; } i++; } } function click_cancel(an) { sndClick.start(); draw_area(an, 0); swap_area_mc(an); start_first_click(); } function second_click(an) { sndClick.start(); draw_area(an, 1); swap_area_mc(an); var i = 1; while (i < 32) { mc = eval ("mcArea" + i); mcd = eval ("mcAreaDice" + i); delete mc.onPress; delete mcd.onPress; i++; } game.area_to = an; gotoAndStop ("battle"); } this.stop(); start_first_click(); btEndTurn.onRelease = function () { var i = 1; while (i < 32) { mc = eval ("mcArea" + i); mcd = eval ("mcAreaDice" + i); delete mc.onPress; delete mcd.onPress; i++; } draw_area(game.area_from, 0); gotoAndPlay ("supply"); };
Frame 27
if (game.com_thinking() == 0) { gotoAndPlay ("supply"); }
Frame 28
an = game.area_from; draw_area(an, 1); old_area = 0; swap_area_mc(an);
Frame 31
an = game.area_to; draw_area(an, 1); swap_area_mc(an);
Frame 34
gotoAndStop ("battle");
Frame 35
function after_battle(defeat) { if (defeat) { sndSuccess.start(); } else { sndFail.start(); } var _local3 = game.adat[game.area_from].arm; var _local5 = game.adat[game.area_to].arm; if (defeat) { game.adat[game.area_to].dice = game.adat[game.area_from].dice - 1; game.adat[game.area_from].dice = 1; game.adat[game.area_to].arm = _local3; game.set_area_tc(_local3); game.set_area_tc(_local5); } else { game.adat[game.area_from].dice = 1; } draw_area(game.area_from, 0); draw_area(game.area_to, 0); game.set_his(game.area_from, game.area_to, defeat); if (game.player[game.user].area_tc == 0) { draw_player_data(); gotoAndStop ("gameover"); } else { var _local2 = 0; var _local1 = 0; while (_local1 < game.pmax) { if (game.player[_local1].area_tc > 0) { _local2++; } _local1++; } if (_local2 == 1) { draw_player_data(); gotoAndStop ("youwin"); } else { gotoAndStop ("start_player"); } } } this.stop(); mcBattle.gotoAndPlay(1);
Frame 42
function start_supply() { var pn = game.jun[game.ban]; game.set_area_tc(pn); game.player[pn].stock = game.player[pn].stock + game.player[pn].area_tc; if (game.player[pn].stock > game.STOCK_MAX) { game.player[pn].stock = game.STOCK_MAX; } var i = 0; while (i < game.STOCK_MAX) { mc = eval ("mcSupply.mcStock" + i); if (i < game.player[pn].stock) { mc._visible = true; mc.gotoAndStop((pn * 10) + 2); mc._x = 20 + ((i % 32) * 24); mc._y = 490 + (Math.floor(i / 32) * 28); } else { mc._visible = false; } i++; } } function supply_dice() { var pn = game.jun[game.ban]; list = new Array(game.AREA_MAX); c = 0; var i = 0; while (i < game.AREA_MAX) { if (game.adat[i].size == 0) { } else if (game.adat[i].arm != pn) { } else if (game.adat[i].dice >= 8) { } else { list[c] = i; c++; } i++; } if ((c == 0) || (game.player[pn].stock <= 0)) { return(1); } game.player[pn].stock--; var an = list[Math.floor(Math.random() * c)]; game.adat[an].dice++; draw_area(an, 0); i = 0; while (i < game.STOCK_MAX) { mc = eval ("mcSupply.mcStock" + i); if (i < game.player[pn].stock) { mc._visible = true; } else { mc._visible = false; } i++; } game.set_his(an, 0, 0); return(0); } function end_supply() { next_player(); } this.stop(); mcSupply.gotoAndPlay(1);
Frame 48
this.stop(); mcGameover.gotoAndPlay(1);
Frame 57
this.stop(); mcYouwin.gotoAndPlay(1);
Frame 64
function start_history() { i = 0; while (i < game.AREA_MAX) { if (adat[i].size == 0) { } else { game.adat[i].dice = game.his_dice[i]; game.adat[i].arm = game.his_arm[i]; draw_area(i, 0); } i++; } replay_c = 0; enable_area_click(); mcHistory.gotoAndPlay(1); } function his_is_battle() { return(game.his[replay_c].to); } function his_from() { var _local1 = game.his[replay_c].from; draw_area(_local1, 1); old_area = 0; swap_area_mc(_local1); } function his_to() { var _local1 = game.his[replay_c].to; draw_area(_local1, 1); swap_area_mc(_local1); } function his_res() { var _local1 = game.his[replay_c].from; var _local2 = game.his[replay_c].to; if (game.his[replay_c].res) { game.adat[_local2].dice = game.adat[_local1].dice - 1; game.adat[_local1].dice = 1; game.adat[_local2].arm = game.adat[_local1].arm; sndSuccess.start(); } else { game.adat[_local1].dice = 1; sndFail.start(); } draw_area(_local1, 0); draw_area(_local2, 0); } function his_supply() { var _local1 = game.his[replay_c].from; game.adat[_local1].dice++; draw_area(_local1, 0); } function his_next() { replay_c++; if (replay_c > game.his_c) { return(1); } return(0); } this.stop(); start_history();
Symbol 165 MovieClip [__Packages.dw.Game] Frame 0
class dw.Game { var AREA_MAX, adat, player, jun, cel_max, cel, num, rcel, join, ban, his, his_c, his_arm, his_dice, chk, next_f, tc, list_from, list_to, area_from, area_to; function Game () { var _local2; var _local3; AREA_MAX = 32; adat = new Array(32); player = new Array(8); jun = new Array(8); cel_max = XMAX * YMAX; cel = new Array(cel_max); num = new Array(cel_max); rcel = new Array(cel_max); _local2 = 0; while (_local2 < cel_max) { num[_local2] = _local2; _local2++; } join = new Array(cel_max); _local2 = 0; while (_local2 < cel_max) { join[_local2] = new dw.JoinData(); _local3 = 0; while (_local3 < 6) { join[_local2].dir[_local3] = next_cel(_local2, _local3); _local3++; } _local2++; } } function start_game() { var _local2; _local2 = 0; while (_local2 < 8) { jun[_local2] = _local2; _local2++; } _local2 = 0; while (_local2 < pmax) { var _local3 = Math.floor(Math.random() * pmax); var _local4 = jun[_local2]; jun[_local2] = jun[_local3]; jun[_local3] = _local4; _local2++; } ban = 0; _local2 = 0; while (_local2 < 8) { player[_local2] = new dw.PlayerData(); _local2++; } _local2 = 0; while (_local2 < 8) { set_area_tc(_local2); _local2++; } his = new Array(); his_c = 0; his_arm = new Array(AREA_MAX); his_dice = new Array(AREA_MAX); _local2 = 0; while (_local2 < AREA_MAX) { his_arm[_local2] = adat[_local2].arm; his_dice[_local2] = adat[_local2].dice; _local2++; } } function get_pn() { return(jun[ban]); } function make_map() { var _local2; var _local3; var _local6; var _local12; var _local22; _local2 = 0; while (_local2 < cel_max) { var _local19 = Math.floor(Math.random() * cel_max); var _local23 = num[_local2]; num[_local2] = num[_local19]; num[_local19] = _local23; _local2++; } _local2 = 0; while (_local2 < cel_max) { cel[_local2] = 0; rcel[_local2] = 0; _local2++; } _local22 = 1; rcel[Math.floor(Math.random() * cel_max)] = 1; do { var _local4; var _local14 = 9999; _local2 = 0; while (_local2 < cel_max) { if (cel[_local2] > 0) { } else if (num[_local2] > _local14) { } else if (rcel[_local2] == 0) { } else { _local14 = num[_local2]; _local4 = _local2; } _local2++; } if (_local14 == 9999) { break; } var _local21 = percolate(_local4, 8, _local22); if (_local21 == 0) { break; } _local22++; } while (_local22 < AREA_MAX); _local2 = 0; while (_local2 < cel_max) { if (cel[_local2] > 0) { } else { var _local10 = 0; var _local16 = 0; _local6 = 0; while (_local6 < 6) { _local4 = join[_local2].dir[_local6]; if (_local4 < 0) { } else if (cel[_local4] == 0) { _local10 = 1; } else { _local16 = cel[_local4]; } _local6++; } if (_local10 == 0) { cel[_local2] = _local16; } } _local2++; } _local2 = 0; while (_local2 < AREA_MAX) { adat[_local2] = new dw.AreaData(); _local2++; } _local2 = 0; while (_local2 < cel_max) { _local22 = cel[_local2]; if (_local22 > 0) { adat[_local22].size++; } _local2++; } _local2 = 1; while (_local2 < AREA_MAX) { if (adat[_local2].size <= 5) { adat[_local2].size = 0; } _local2++; } _local2 = 0; while (_local2 < cel_max) { _local22 = cel[_local2]; if (adat[_local22].size == 0) { cel[_local2] = 0; } _local2++; } _local2 = 1; while (_local2 < AREA_MAX) { adat[_local2].left = XMAX; adat[_local2].right = -1; adat[_local2].top = YMAX; adat[_local2].bottom = -1; adat[_local2].len_min = 9999; _local2++; } _local12 = 0; _local2 = 0; while (_local2 < YMAX) { _local3 = 0; while (_local3 < XMAX) { _local22 = cel[_local12]; if (_local22 > 0) { if (_local3 < adat[_local22].left) { adat[_local22].left = _local3; } if (_local3 > adat[_local22].right) { adat[_local22].right = _local3; } if (_local2 < adat[_local22].top) { adat[_local22].top = _local2; } if (_local2 > adat[_local22].bottom) { adat[_local22].bottom = _local2; } } _local12++; _local3++; } _local2++; } _local2 = 1; while (_local2 < AREA_MAX) { adat[_local2].cx = Math.floor((adat[_local2].left + adat[_local2].right) / 2); adat[_local2].cy = Math.floor((adat[_local2].top + adat[_local2].bottom) / 2); _local2++; } _local12 = 0; var _local8; var _local7; var _local11; _local2 = 0; while (_local2 < YMAX) { _local3 = 0; while (_local3 < XMAX) { _local22 = cel[_local12]; if (_local22 > 0) { _local8 = adat[_local22].cx - _local3; if (_local8 < 0) { _local8 = -_local8; } _local7 = adat[_local22].cy - _local2; if (_local7 < 0) { _local7 = -_local7; } _local11 = _local8 + _local7; var _local10 = 0; _local6 = 0; while (_local6 < 6) { _local4 = join[_local12].dir[_local6]; if (_local4 > 0) { var _local5 = cel[_local4]; if (_local5 != _local22) { _local10 = 1; adat[_local22].join[_local5] = 1; } } _local6++; } if (_local10) { _local11 = _local11 + 4; } if (_local11 < adat[_local22].len_min) { adat[_local22].len_min = _local11; adat[_local22].cpos = (_local2 * XMAX) + _local3; } } _local12++; _local3++; } _local2++; } _local2 = 0; while (_local2 < AREA_MAX) { adat[_local2].arm = -1; _local2++; } var _local18 = 0; var _local20 = new Array(AREA_MAX); while (true) { _local12 = 0; _local2 = 1; while (_local2 < AREA_MAX) { if (adat[_local2].size == 0) { } else if (adat[_local2].arm >= 0) { } else { _local20[_local12] = _local2; _local12++; } _local2++; } if (_local12 == 0) { break; } _local22 = _local20[Math.floor(Math.random() % _local12)]; adat[_local22].arm = _local18; _local18++; if (_local18 >= pmax) { _local18 = 0; } } chk = new Array(AREA_MAX); _local2 = 0; while (_local2 < AREA_MAX) { chk[_local2] = 0; _local2++; } _local2 = 0; while (_local2 < cel_max) { var _local9 = cel[_local2]; if (_local9 == 0) { } else if (chk[_local9]) { } else { _local6 = 0; while (_local6 < 6) { if (chk[_local9]) { break; } var _local13 = join[_local2].dir[_local6]; if (_local13 >= 0) { if (cel[_local13] != _local9) { set_area_line(_local2, _local6); chk[_local9] = 1; } } _local6++; } } _local2++; } var _local24 = 0; _local2 = 1; while (_local2 < AREA_MAX) { if (adat[_local2].size > 0) { _local24++; adat[_local2].dice = 1; } _local2++; } _local24 = _local24 * (put_dice - 1); var _local15 = 0; _local2 = 0; while (_local2 < _local24) { var _local17 = new Array(AREA_MAX); _local12 = 0; _local3 = 1; while (_local3 < AREA_MAX) { if (adat[_local3].size == 0) { } else if (adat[_local3].arm != _local15) { } else if (adat[_local3].dice >= 8) { } else { _local17[_local12] = _local3; _local12++; } _local3++; } if (_local12 == 0) { break; } _local22 = _local17[Math.floor(Math.random() * _local12)]; adat[_local22].dice++; _local15++; if (_local15 >= pmax) { _local15 = 0; } _local2++; } _local2 = 0; while (_local2 < AREA_MAX) { _local2++; } } function percolate(pt, cmax, an) { if (cmax < 3) { cmax = 3; } var _local2; var _local11; var _local3; var _local6 = pt; next_f = new Array(cel_max); _local2 = 0; while (_local2 < cel_max) { next_f[_local2] = 0; _local2++; } var _local7 = 0; do { cel[_local6] = an; _local7++; _local2 = 0; while (_local2 < 6) { var _local4 = join[_local6].dir[_local2]; if (_local4 < 0) { } else { next_f[_local4] = 1; } _local2++; } var _local5 = 9999; _local2 = 0; while (_local2 < cel_max) { if (next_f[_local2] == 0) { } else if (cel[_local2] > 0) { } else if (num[_local2] > _local5) { } else { _local5 = num[_local2]; _local6 = _local2; } _local2++; } if (_local5 == 9999) { break; } } while (_local7 < cmax); _local2 = 0; while (_local2 < cel_max) { if (next_f[_local2] == 0) { } else if (cel[_local2] > 0) { } else { cel[_local2] = an; _local7++; _local3 = 0; while (_local3 < 6) { var _local4 = join[_local2].dir[_local3]; if (_local4 < 0) { } else { rcel[_local4] = 1; } _local3++; } } _local2++; } return(_local7); } function set_area_line(old_cel, old_dir) { var _local4 = old_cel; var _local2 = old_dir; var _local7 = cel[_local4]; var _local6 = 0; adat[_local7].line_cel[_local6] = _local4; adat[_local7].line_dir[_local6] = _local2; _local6++; var _local5 = 0; while (_local5 < 100) { _local2++; if (_local2 >= 6) { _local2 = 0; } var _local3 = join[_local4].dir[_local2]; if (_local3 >= 0) { if (cel[_local3] == _local7) { _local4 = _local3; _local2 = _local2 - 2; if (_local2 < 0) { _local2 = _local2 + 6; } } } adat[_local7].line_cel[_local6] = _local4; adat[_local7].line_dir[_local6] = _local2; _local6++; if ((_local4 == old_cel) && (_local2 == old_dir)) { break; } _local5++; } } function next_cel(opos, dir) { var _local8 = opos % XMAX; var _local7 = Math.floor(opos / XMAX); var _local4 = _local7 % 2; var _local2 = 0; var _local3 = 0; switch (dir) { case 0 : _local2 = (_local4 ? 1 : 0); _local3 = -1; break; case 1 : _local2 = 1; break; case 2 : _local2 = (_local4 ? 1 : 0); _local3 = 1; break; case 3 : _local2 = (_local4 ? 0 : -1); _local3 = 1; break; case 4 : _local2 = -1; break; case 5 : _local2 = (_local4 ? 0 : -1); _local3 = -1; } var _local6 = _local8 + _local2; var _local5 = _local7 + _local3; if ((((_local6 < 0) || (_local5 < 0)) || (_local6 >= XMAX)) || (_local5 >= YMAX)) { return(-1); } return((_local5 * XMAX) + _local6); } function set_area_tc(pn) { player[pn].area_tc = 0; var _local2; var _local3; chk = new Array(AREA_MAX); _local2 = 0; while (_local2 < AREA_MAX) { chk[_local2] = _local2; _local2++; } do { var _local4 = 0; _local2 = 1; while (_local2 < AREA_MAX) { if (adat[_local2].size == 0) { } else if (adat[_local2].arm != pn) { } else { _local3 = 1; while (_local3 < AREA_MAX) { if (adat[_local3].size == 0) { } else if (adat[_local3].arm != pn) { } else if (adat[_local2].join[_local3] == 0) { } else if (chk[_local3] == chk[_local2]) { } else { if (chk[_local2] > chk[_local3]) { chk[_local2] = chk[_local3]; } else { chk[_local3] = chk[_local2]; } _local4 = 1; break; } _local3++; } if (_local4) { break; } } _local2++; } } while (_local4 != 0); tc = new Array(AREA_MAX); _local2 = 0; while (_local2 < AREA_MAX) { tc[_local2] = 0; _local2++; } _local2 = 1; while (_local2 < AREA_MAX) { if (adat[_local2].size == 0) { } else if (adat[_local2].arm != pn) { } else { tc[chk[_local2]]++; } _local2++; } var _local6 = 0; _local2 = 0; while (_local2 < AREA_MAX) { if (tc[_local2] > _local6) { _local6 = tc[_local2]; } _local2++; } player[pn].area_tc = _local6; } function com_thinking() { var _local2; var _local3; _local2 = 0; while (_local2 < 8) { player[_local2].area_c = 0; player[_local2].dice_c = 0; _local2++; } var _local11 = 0; _local2 = 1; while (_local2 < AREA_MAX) { if (adat[_local2].size == 0) { } else { var _local10 = adat[_local2].arm; player[_local10].area_c++; player[_local10].dice_c = player[_local10].dice_c + adat[_local2].dice; _local11 = _local11 + adat[_local2].dice; } _local2++; } _local2 = 0; while (_local2 < 8) { player[_local2].dice_jun = _local2; _local2++; } _local2 = 0; while (_local2 < 7) { _local3 = _local2 + 1; while (_local3 < 8) { if (player[_local2].dice_c < player[_local3].dice_c) { var _local7 = player[_local2].dice_jun; player[_local2].dice_jun = player[_local3].dice_jun; player[_local3].dice_jun = _local7; } _local3++; } _local2++; } var _local5 = -1; _local2 = 0; while (_local2 < 8) { if (player[_local2].dice_c > ((_local11 * 2) / 5)) { _local5 = _local2; } _local2++; } list_from = new Array(AREA_MAX * AREA_MAX); list_to = new Array(AREA_MAX * AREA_MAX); var _local6 = 0; var _local9 = jun[ban]; _local2 = 1; while (_local2 < AREA_MAX) { if (adat[_local2].size == 0) { } else if (adat[_local2].arm != _local9) { } else if (adat[_local2].dice <= 1) { } else { _local3 = 1; for ( ; _local3 < AREA_MAX ; _local3++) { if (adat[_local3].size == 0) { } else if (adat[_local3].arm == _local9) { } else if (adat[_local2].join[_local3] == 0) { } else if (_local5 >= 0) { if ((adat[_local2].arm != _local5) && (adat[_local3].arm != _local5)) { continue; } } else if (adat[_local3].dice > adat[_local2].dice) { } else if (adat[_local3].dice == adat[_local2].dice) { var _local8 = adat[_local3].arm; var _local4 = 0; if (player[_local9].dice_jun == 0) { _local4 = 1; } if (player[_local8].dice_jun == 0) { _local4 = 1; } if ((Math.random() * 10) > 1) { _local4 = 1; } if (_local4 == 0) { continue; } } else { list_from[_local6] = _local2; list_to[_local6] = _local3; _local6++; } } } _local2++; } if (_local6 == 0) { return(0); } var _local12 = Math.floor(Math.random() * _local6); area_from = list_from[_local12]; area_to = list_to[_local12]; } function set_his(from, to, res) { his[his_c] = new dw.HistoryData(); his[his_c].from = from; his[his_c].to = to; his[his_c].res = res; his_c++; } var XMAX = 32; var YMAX = 28; var pmax = 7; var user = 0; var put_dice = 3; var STOCK_MAX = 64; }
Symbol 166 MovieClip [__Packages.dw.JoinData] Frame 0
class dw.JoinData { var dir; function JoinData () { dir = new Array(6); } }
Symbol 167 MovieClip [__Packages.dw.PlayerData] Frame 0
class dw.PlayerData { function PlayerData () { } var area_c = 0; var area_tc = 0; var dice_c = 0; var dice_jun = 0; var stock = 0; }
Symbol 168 MovieClip [__Packages.dw.AreaData] Frame 0
class dw.AreaData { var line_cel, line_dir, join; function AreaData () { line_cel = new Array(100); line_dir = new Array(100); join = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } var size = 0; var cpos = 0; var arm = 0; var dice = 0; var left = 0; var right = 0; var top = 0; var bottom = 0; var cx = 0; var cy = 0; var len_min = 0; }
Symbol 169 MovieClip [__Packages.dw.HistoryData] Frame 0
class dw.HistoryData { function HistoryData () { } }
Symbol 9 Button
on (release) { _parent.gotoAndStop("map"); }
Symbol 12 Button
on (release) { getURL ("http://www.gamedesign.jp/"); }
Symbol 36 MovieClip Frame 1
this.stop();
Symbol 37 MovieClip Frame 1
stop(); dl = [0, 1, 2, 3, 4, 5, 6, 7]; i = 0; while (i < 8) { r = Math.floor(Math.random() * 8); tmp = dl[i]; dl[i] = dl[r]; dl[r] = tmp; i++; } i = 0; while (i < 3) { mc = eval ("mc" + i); col = dl[i]; n = Math.floor(Math.random() * 6); mc.gotoAndStop((1 + (col * 10)) + n); i++; }
Symbol 41 Button
on (release) { _parent.click_button(Number(this._name.slice(1))); }
Symbol 43 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 1
function select_num(n) { i = 0; while (i < 7) { mc = eval ("p" + i); col = ((i == n) ? 13369344 : 10066329); mc.tf.textColor = col; i++; } } function click_button(n) { select_num(n); _parent._parent.game.pmax = n + 2; } stop(); i = 0; while (i < 7) { mc = eval ("p" + i); mc.tf.text = i + 2; i++; } select_num(_parent._parent.game.pmax - 2);
Symbol 48 MovieClip Frame 1
this.stop();
Symbol 50 MovieClip Frame 1
_visible = false;
Symbol 119 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 2
_parent.new_map();
Symbol 129 MovieClip Frame 3
this.stop(); btYes.onRelease = function () { _parent.start_game(); }; btNo.onRelease = function () { gotoAndPlay (1); };
Symbol 132 Button
on (release) { gotoAndStop ("title"); }
Symbol 136 MovieClip Frame 1
this.stop();
Symbol 142 MovieClip Frame 1
stop(); ban = 0; dn = [0, 0]; arm = [0, 0]; arm[0] = _parent.game.adat[_parent.game.area_from].arm; arm[1] = _parent.game.adat[_parent.game.area_to].arm; dmax = [0, 0]; dmax[0] = _parent.game.adat[_parent.game.area_from].dice; dmax[1] = _parent.game.adat[_parent.game.area_to].dice; deme = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; sum = [0, 0]; i = 0; while (i < 2) { sum[i] = 0; j = 0; while (j < dmax[i]) { deme[i][j] = Math.floor(Math.random() * 6); sum[i] = sum[i] + (1 + deme[i][j]); j++; } i++; } i = 0; while (i < 2) { j = 0; while (j < 8) { mc = eval ((("dice" + i) + "_") + j); mc._visible = false; j++; } i++; } tf0.text = ""; tf1.text = ""; cnt = 0; wait = 0; onEnterFrame = function () { cnt++; if (cnt <= wait) { return(undefined); } cnt = 0; if (ban >= 2) { delete onEnterFrame; gotoAndStop ("end"); } var i; var mc; if (dn[ban] < dmax[ban]) { _parent.sndDice.start(); i = 0; while (i < dmax[ban]) { mc = eval ((("dice" + ban) + "_") + i); if (i <= dn[ban]) { pat = (arm[ban] * 10) + deme[ban][i]; } else { pat = (arm[ban] * 10) + Math.floor(Math.random() * 6); } mc.gotoAndStop(1 + pat); mc._visible = true; i++; } dn[ban]++; wait = 1; if (_parent.game.get_pn() != _parent.game.user) { wait = 0; } } else { eval ("tf" + ban).text = sum[ban]; if (ban == 0) { tf0._x = 418 + (35 * dmax[0]); } else { tf1._x = 322 - (35 * dmax[1]); } ban++; wait = 12; if (_parent.game.get_pn() != _parent.game.user) { wait = 2; } } };
Symbol 142 MovieClip Frame 15
stop(); defeat = 0; if (sum[0] > sum[1]) { defeat = 1; } _parent.after_battle(defeat);
Symbol 144 MovieClip Frame 1
_parent.start_supply();
Symbol 144 MovieClip Frame 2
if (_parent.supply_dice()) { gotoAndPlay ("wait"); }
Symbol 144 MovieClip Frame 4
gotoAndPlay ("supply");
Symbol 144 MovieClip Frame 23
_parent.end_supply();
Symbol 150 Button
on (release) { _parent.gotoAndStop("title"); }
Symbol 152 Button
on (release) { _parent.gotoAndStop("history"); }
Symbol 154 MovieClip Frame 50
this.stop();
Symbol 158 MovieClip Frame 11
mcWinlogo._visible = true;
Symbol 158 MovieClip Frame 13
mcWinlogo._visible = false;
Symbol 158 MovieClip Frame 14
mcWinlogo._visible = true;
Symbol 158 MovieClip Frame 16
mcWinlogo._visible = false;
Symbol 158 MovieClip Frame 17
mcWinlogo._visible = true;
Symbol 158 MovieClip Frame 19
mcWinlogo._visible = false;
Symbol 158 MovieClip Frame 20
mcWinlogo._visible = true;
Symbol 158 MovieClip Frame 40
this.stop();
Symbol 163 Button
on (release) { getURL ("http://www.gamedesign.jp/"); }
Symbol 164 MovieClip Frame 1
mcBar.mcSlider._x = (400 * _parent.replay_c) / _parent.game.his_c; mcBar.mcSlider._y = 0; if (_parent.his_is_battle()) { gotoAndPlay ("battle"); } else { gotoAndPlay ("supply"); }
Symbol 164 MovieClip Frame 5
_parent.his_from();
Symbol 164 MovieClip Frame 7
_parent.his_to();
Symbol 164 MovieClip Frame 12
_parent.his_res();
Symbol 164 MovieClip Frame 14
if (_parent.his_next()) { gotoAndStop ("end"); } else { gotoAndPlay (1); }
Symbol 164 MovieClip Frame 15
_parent.his_supply();
Symbol 164 MovieClip Frame 16
if (_parent.his_next()) { gotoAndStop ("end"); } else { gotoAndPlay (1); }
Symbol 164 MovieClip Frame 20
this.stop(); mcReplay.gotoAndStop(1);

Library Items

Symbol 1 Sound [success.wav]
Symbol 2 Sound [myturn.wav]
Symbol 3 Sound [fail.wav]
Symbol 4 Sound [dice.wav]
Symbol 5 Sound [click.wav]
Symbol 165 MovieClip [__Packages.dw.Game]
Symbol 166 MovieClip [__Packages.dw.JoinData]
Symbol 167 MovieClip [__Packages.dw.PlayerData]
Symbol 168 MovieClip [__Packages.dw.AreaData]
Symbol 169 MovieClip [__Packages.dw.HistoryData]
Symbol 6 GraphicUsed by:48
Symbol 7 GraphicUsed by:9 12 125 150 152
Symbol 8 SoundUsed by:9 12 125 150 152
Symbol 9 ButtonUses:7 8Used by:48
Symbol 10 FontUsed by:11 13 42 127 128 134 138 140 141 151 153
Symbol 11 TextUses:10Used by:48
Symbol 12 ButtonUses:7 8Used by:48
Symbol 13 TextUses:10Used by:48
Symbol 14 GraphicUsed by:48
Symbol 15 GraphicUsed by:37
Symbol 16 GraphicUsed by:36
Symbol 17 GraphicUsed by:36
Symbol 18 GraphicUsed by:36
Symbol 19 GraphicUsed by:36
Symbol 20 GraphicUsed by:36
Symbol 21 GraphicUsed by:36
Symbol 22 GraphicUsed by:36
Symbol 23 GraphicUsed by:36
Symbol 24 GraphicUsed by:36
Symbol 25 GraphicUsed by:36
Symbol 26 GraphicUsed by:36
Symbol 27 GraphicUsed by:36
Symbol 28 GraphicUsed by:36
Symbol 29 GraphicUsed by:36
Symbol 30 GraphicUsed by:36
Symbol 31 GraphicUsed by:36
Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35Used by:37 119 136 142 144
Symbol 37 MovieClipUses:15 36Used by:48
Symbol 38 GraphicUsed by:46
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 ButtonUses:39 40Used by:43
Symbol 42 EditableTextUses:10Used by:43
Symbol 43 MovieClipUses:41 42Used by:46
Symbol 44 FontUsed by:45 47 126 131 137 160 161
Symbol 45 TextUses:44Used by:46
Symbol 46 MovieClipUses:38 43 45Used by:48
Symbol 47 TextUses:44Used by:48
Symbol 48 MovieClipUses:6 9 11 12 13 14 37 46 47Used by:Timeline
Symbol 49 GraphicUsed by:50  Timeline
Symbol 50 MovieClipUses:49Used by:Timeline
Symbol 51 GraphicUsed by:119
Symbol 52 GraphicUsed by:119
Symbol 53 GraphicUsed by:119
Symbol 54 GraphicUsed by:119
Symbol 55 GraphicUsed by:119
Symbol 56 GraphicUsed by:119
Symbol 57 GraphicUsed by:119
Symbol 58 GraphicUsed by:119
Symbol 59 GraphicUsed by:119
Symbol 60 GraphicUsed by:119
Symbol 61 GraphicUsed by:119
Symbol 62 GraphicUsed by:119
Symbol 63 GraphicUsed by:119
Symbol 64 GraphicUsed by:119
Symbol 65 GraphicUsed by:119
Symbol 66 GraphicUsed by:119
Symbol 67 GraphicUsed by:119
Symbol 68 GraphicUsed by:119
Symbol 69 GraphicUsed by:119
Symbol 70 GraphicUsed by:119
Symbol 71 GraphicUsed by:119
Symbol 72 GraphicUsed by:119
Symbol 73 GraphicUsed by:119
Symbol 74 GraphicUsed by:119
Symbol 75 GraphicUsed by:119
Symbol 76 GraphicUsed by:119
Symbol 77 GraphicUsed by:119
Symbol 78 GraphicUsed by:119
Symbol 79 GraphicUsed by:119
Symbol 80 GraphicUsed by:119
Symbol 81 GraphicUsed by:119
Symbol 82 GraphicUsed by:119
Symbol 83 GraphicUsed by:119
Symbol 84 GraphicUsed by:119
Symbol 85 GraphicUsed by:119
Symbol 86 GraphicUsed by:119
Symbol 87 GraphicUsed by:119
Symbol 88 GraphicUsed by:119
Symbol 89 GraphicUsed by:119
Symbol 90 GraphicUsed by:119
Symbol 91 GraphicUsed by:119
Symbol 92 GraphicUsed by:119
Symbol 93 GraphicUsed by:119
Symbol 94 GraphicUsed by:119
Symbol 95 GraphicUsed by:119
Symbol 96 GraphicUsed by:119
Symbol 97 GraphicUsed by:119
Symbol 98 GraphicUsed by:119
Symbol 99 GraphicUsed by:119
Symbol 100 GraphicUsed by:119
Symbol 101 GraphicUsed by:119
Symbol 102 GraphicUsed by:119
Symbol 103 GraphicUsed by:119
Symbol 104 GraphicUsed by:119
Symbol 105 GraphicUsed by:119
Symbol 106 GraphicUsed by:119
Symbol 107 GraphicUsed by:119
Symbol 108 GraphicUsed by:119
Symbol 109 GraphicUsed by:119
Symbol 110 GraphicUsed by:119
Symbol 111 GraphicUsed by:119
Symbol 112 GraphicUsed by:119
Symbol 113 GraphicUsed by:119
Symbol 114 GraphicUsed by:119
Symbol 115 GraphicUsed by:119
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 36 116 117 118Used by:Timeline
Symbol 120 GraphicUsed by:129
Symbol 121 FontUsed by:122
Symbol 122 TextUses:121Used by:129
Symbol 123 FontUsed by:124 143 159
Symbol 124 TextUses:123Used by:129
Symbol 125 ButtonUses:7 8Used by:129  Timeline
Symbol 126 TextUses:44Used by:129
Symbol 127 TextUses:10Used by:129
Symbol 128 TextUses:10Used by:129
Symbol 129 MovieClipUses:120 122 124 125 126 127 128Used by:Timeline
Symbol 130 GraphicUsed by:132
Symbol 131 TextUses:44Used by:132
Symbol 132 ButtonUses:130 131Used by:Timeline
Symbol 133 GraphicUsed by:136
Symbol 134 EditableTextUses:10Used by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:133 36 134 135Used by:Timeline
Symbol 137 TextUses:44Used by:Timeline
Symbol 138 TextUses:10Used by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 EditableTextUses:10Used by:142
Symbol 141 EditableTextUses:10Used by:142
Symbol 142 MovieClipUses:36 140 141Used by:Timeline
Symbol 143 TextUses:123Used by:144
Symbol 144 MovieClipUses:36 143Used by:Timeline
Symbol 145 GraphicUsed by:154
Symbol 146 SoundUsed by:154
Symbol 147 FontUsed by:148
Symbol 148 TextUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:154
Symbol 150 ButtonUses:7 8Used by:154
Symbol 151 TextUses:10Used by:154
Symbol 152 ButtonUses:7 8Used by:154 158
Symbol 153 TextUses:10Used by:154 158
Symbol 154 MovieClipUses:145 146 149 150 151 152 153Used by:Timeline
Symbol 155 SoundUsed by:158
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:158
Symbol 158 MovieClipUses:155 157 152 153Used by:Timeline
Symbol 159 TextUses:123Used by:164
Symbol 160 TextUses:44Used by:163
Symbol 161 TextUses:44Used by:163
Symbol 162 GraphicUsed by:163
Symbol 163 ButtonUses:160 161 162Used by:164
Symbol 164 MovieClipUses:159 163Used by:Timeline

Instance Names

"mcArea0"Frame 11Symbol 50 MovieClip
"mcArea1"Frame 11Symbol 50 MovieClip
"mcArea2"Frame 11Symbol 50 MovieClip
"mcArea3"Frame 11Symbol 50 MovieClip
"mcArea4"Frame 11Symbol 50 MovieClip
"mcArea5"Frame 11Symbol 50 MovieClip
"mcArea6"Frame 11Symbol 50 MovieClip
"mcArea7"Frame 11Symbol 50 MovieClip
"mcArea8"Frame 11Symbol 50 MovieClip
"mcArea9"Frame 11Symbol 50 MovieClip
"mcArea10"Frame 11Symbol 50 MovieClip
"mcArea11"Frame 11Symbol 50 MovieClip
"mcArea12"Frame 11Symbol 50 MovieClip
"mcArea13"Frame 11Symbol 50 MovieClip
"mcArea14"Frame 11Symbol 50 MovieClip
"mcArea15"Frame 11Symbol 50 MovieClip
"mcArea16"Frame 11Symbol 50 MovieClip
"mcArea17"Frame 11Symbol 50 MovieClip
"mcArea18"Frame 11Symbol 50 MovieClip
"mcArea19"Frame 11Symbol 50 MovieClip
"mcArea20"Frame 11Symbol 50 MovieClip
"mcArea21"Frame 11Symbol 50 MovieClip
"mcArea22"Frame 11Symbol 50 MovieClip
"mcArea23"Frame 11Symbol 50 MovieClip
"mcArea24"Frame 11Symbol 50 MovieClip
"mcArea25"Frame 11Symbol 50 MovieClip
"mcArea26"Frame 11Symbol 50 MovieClip
"mcArea27"Frame 11Symbol 50 MovieClip
"mcArea28"Frame 11Symbol 50 MovieClip
"mcArea29"Frame 11Symbol 50 MovieClip
"mcArea30"Frame 11Symbol 50 MovieClip
"mcArea31"Frame 11Symbol 50 MovieClip
"mcAreaDice0"Frame 11Symbol 119 MovieClip
"mcAreaDice1"Frame 11Symbol 119 MovieClip
"mcAreaDice2"Frame 11Symbol 119 MovieClip
"mcAreaDice3"Frame 11Symbol 119 MovieClip
"mcAreaDice4"Frame 11Symbol 119 MovieClip
"mcAreaDice5"Frame 11Symbol 119 MovieClip
"mcAreaDice6"Frame 11Symbol 119 MovieClip
"mcAreaDice7"Frame 11Symbol 119 MovieClip
"mcAreaDice8"Frame 11Symbol 119 MovieClip
"mcAreaDice9"Frame 11Symbol 119 MovieClip
"mcAreaDice10"Frame 11Symbol 119 MovieClip
"mcAreaDice11"Frame 11Symbol 119 MovieClip
"mcAreaDice12"Frame 11Symbol 119 MovieClip
"mcAreaDice13"Frame 11Symbol 119 MovieClip
"mcAreaDice14"Frame 11Symbol 119 MovieClip
"mcAreaDice15"Frame 11Symbol 119 MovieClip
"mcAreaDice16"Frame 11Symbol 119 MovieClip
"mcAreaDice17"Frame 11Symbol 119 MovieClip
"mcAreaDice18"Frame 11Symbol 119 MovieClip
"mcAreaDice19"Frame 11Symbol 119 MovieClip
"mcAreaDice20"Frame 11Symbol 119 MovieClip
"mcAreaDice21"Frame 11Symbol 119 MovieClip
"mcAreaDice22"Frame 11Symbol 119 MovieClip
"mcAreaDice23"Frame 11Symbol 119 MovieClip
"mcAreaDice24"Frame 11Symbol 119 MovieClip
"mcAreaDice25"Frame 11Symbol 119 MovieClip
"mcAreaDice26"Frame 11Symbol 119 MovieClip
"mcAreaDice27"Frame 11Symbol 119 MovieClip
"mcAreaDice28"Frame 11Symbol 119 MovieClip
"mcAreaDice29"Frame 11Symbol 119 MovieClip
"mcAreaDice30"Frame 11Symbol 119 MovieClip
"mcAreaDice31"Frame 11Symbol 119 MovieClip
"mcMapmake"Frame 11Symbol 129 MovieClip
"mcPlayer0"Frame 16Symbol 136 MovieClip
"mcPlayer1"Frame 16Symbol 136 MovieClip
"mcPlayer2"Frame 16Symbol 136 MovieClip
"mcPlayer3"Frame 16Symbol 136 MovieClip
"mcPlayer4"Frame 16Symbol 136 MovieClip
"mcPlayer5"Frame 16Symbol 136 MovieClip
"mcPlayer6"Frame 16Symbol 136 MovieClip
"mcPlayer7"Frame 16Symbol 136 MovieClip
"btEndTurn"Frame 22Symbol 125 Button
"mcSupply"Frame 42Symbol 144 MovieClip
"mcGameover"Frame 48Symbol 154 MovieClip
"mcYouwin"Frame 57Symbol 158 MovieClip
"mcHistory"Frame 64Symbol 164 MovieClip
"mc2"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"mc1"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"mc0"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"tf"Symbol 43 MovieClip Frame 1Symbol 42 EditableText
"p0"Symbol 46 MovieClip Frame 1Symbol 43 MovieClip
"p1"Symbol 46 MovieClip Frame 1Symbol 43 MovieClip
"p2"Symbol 46 MovieClip Frame 1Symbol 43 MovieClip
"p3"Symbol 46 MovieClip Frame 1Symbol 43 MovieClip
"p4"Symbol 46 MovieClip Frame 1Symbol 43 MovieClip
"p5"Symbol 46 MovieClip Frame 1Symbol 43 MovieClip
"p6"Symbol 46 MovieClip Frame 1Symbol 43 MovieClip
"d0"Symbol 119 MovieClip Frame 81Symbol 36 MovieClip
"d1"Symbol 119 MovieClip Frame 82Symbol 36 MovieClip
"d2"Symbol 119 MovieClip Frame 83Symbol 36 MovieClip
"d3"Symbol 119 MovieClip Frame 84Symbol 36 MovieClip
"d4"Symbol 119 MovieClip Frame 85Symbol 36 MovieClip
"d5"Symbol 119 MovieClip Frame 86Symbol 36 MovieClip
"d6"Symbol 119 MovieClip Frame 87Symbol 36 MovieClip
"d7"Symbol 119 MovieClip Frame 88Symbol 36 MovieClip
"btNo"Symbol 129 MovieClip Frame 3Symbol 125 Button
"btYes"Symbol 129 MovieClip Frame 3Symbol 125 Button
"mcDice"Symbol 136 MovieClip Frame 1Symbol 36 MovieClip
"dice0_0"Symbol 142 MovieClip Frame 1Symbol 36 MovieClip
"dice0_1"Symbol 142 MovieClip Frame 1Symbol 36 MovieClip
"dice0_2"Symbol 142 MovieClip Frame 1Symbol 36 MovieClip
"dice0_3"Symbol 142 MovieClip Frame 1Symbol 36 MovieClip
"dice0_4"Symbol 142 MovieClip Frame 1Symbol 36 MovieClip
"dice0_5"Symbol 142 MovieClip Frame 1Symbol 36 MovieClip
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Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "success.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "myturn.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "fail.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "dice.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "click.wav"
ExportAssets (56)Timeline Frame 1Symbol 165 as "__Packages.dw.Game"
ExportAssets (56)Timeline Frame 1Symbol 166 as "__Packages.dw.JoinData"
ExportAssets (56)Timeline Frame 1Symbol 167 as "__Packages.dw.PlayerData"
ExportAssets (56)Timeline Frame 1Symbol 168 as "__Packages.dw.AreaData"
ExportAssets (56)Timeline Frame 1Symbol 169 as "__Packages.dw.HistoryData"

Labels

"init"Frame 2
"title"Frame 6
"map"Frame 11
"start_player"Frame 16
"man"Frame 22
"com"Frame 27
"battle"Frame 35
"supply"Frame 42
"gameover"Frame 48
"youwin"Frame 57
"history"Frame 64
"青紫"Symbol 36 MovieClip Frame 1
"黄緑"Symbol 36 MovieClip Frame 11
"濃緑"Symbol 36 MovieClip Frame 21
"マゼンタ"Symbol 36 MovieClip Frame 31
"オレンジ"Symbol 36 MovieClip Frame 41
"シアン"Symbol 36 MovieClip Frame 51
"黄色"Symbol 36 MovieClip Frame 61
"赤"Symbol 36 MovieClip Frame 71
"MCのダイス"Symbol 119 MovieClip Frame 81
"end"Symbol 142 MovieClip Frame 15
"supply"Symbol 144 MovieClip Frame 2
"wait"Symbol 144 MovieClip Frame 11
"battle"Symbol 164 MovieClip Frame 5
"supply"Symbol 164 MovieClip Frame 15
"end"Symbol 164 MovieClip Frame 20

Dynamic Text Variables

area_tc_txtSymbol 134 EditableText"88"




http://swfchan.com/1/316/info.shtml
Created: 10/1 -2019 11:59:15 Last modified: 10/1 -2019 11:59:15 Server time: 21/12 -2024 18:38:36