STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
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A Very Merry Christmas! |
This is the info page for Flash #3353 |
High Score |
HERO |
High Score |
HERO |
1st....APK......298 2nd....CHO......254 3rd....CW.......201 4th....EH&DK....118 5th....PP........78 6th....JW........64 7th....RAH.......50 8th....KG........42 9th....CCR4......40 10th....KPK.......33 |
1st....APK......298 2nd....CHO......254 3rd....CW.......201 4th....EH&DK....118 5th....PP........78 6th....JW........64 7th....RAH.......50 8th....KG........42 9th....CCR4......40 10th....KPK.......33 |
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Dec07 |
7th....RAH.......50 |
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Click on high scores to learn more about them. The flashing high score is the most recent. Scoring: Injuries: 1 point KILLS: 2 points HEADSHOTS: 1 point Muiltiplier: (x1) Jailed (x2) BECAME AN HERO (x3) KILLED (x4) ESCAPED multipliers STACK per mission accomplished maximum 4 players per mission. ---Another flash from anonymous at 4chan--- |
Click on high scores to learn more about them. The flashing high score is the most recent. Scoring: Injuries: 1 point KILLS: 2 points HEADSHOTS: 1 point Muiltiplier: (x1) Jailed (x2) BECAME AN HERO (x3) KILLED (x4) ESCAPED multipliers STACK per mission accomplished maximum 4 players per mission. ---Another flash from anonymous at 4chan--- |
PLAYER: Andrew Kehoe SCENARIO: Bath School DIFFICULTY: Batshit Insane WEAPONS: Rifle, Pyrotol, Dynamite, Club OBJECTIVES: 1 [Complete]- Blow up your house and farm 2 [Complete]- Destroy the school 3 [Complete]- Defeat the Superintendent 4 [Failed] - Kill everyone else in town |
Injuries: 58 Kills: 45 Headshots: 1 |
Fate Multiplier: An Hero (x2) Total Score: 298 |
PLAYER: Andrew Kehoe SCENARIO: Bath School DIFFICULTY: Batshit Insane WEAPONS: Rifle, Pyrotol, Dynamite, Club OBJECTIVES: 1 [Complete]- Blow up your house and farm 2 [Complete]- Destroy the school 3 [Complete]- Defeat the Superintendent 4 [Failed] - Kill everyone else in town |
Injuries: 58 Kills: 45 Headshots: 1 |
Fate Multiplier: An Hero (x2) Total Score: 298 |
PLAYER: Seung-hui Cho SCENARIO: Virgnia Tech DIFFICULTY: Batshit Insane WEAPONS: Glock 19, Walther P22 OBJECTIVES: 1 [Complete]- Defeat Emily 2 [Complete]- Mail the package to NBC 3 [Complete]- Infiltrate Norris Hall 4 [Failed] - Escape from police |
Injuries: 15 Kills: 32 Headshots: 16 |
Fate Multiplier: An Hero (x2) Total Score: 254 |
PLAYER: Seung-hui Cho SCENARIO: Virgnia Tech DIFFICULTY: Batshit Insane WEAPONS: Glock 19, Walther P22 OBJECTIVES: 1 [Complete]- Defeat Emily 2 [Complete]- Mail the package to NBC 3 [Complete]- Infiltrate Norris Hall 4 [Failed] - Escape from police |
Injuries: 15 Kills: 32 Headshots: 16 |
Fate Multiplier: An Hero (x2) Total Score: 254 |
PLAYERS: Eric Harris and Dylan Klebold SCENARIO: Columbine High DIFFICULTY: Emo WEAPONS: TEC-DC9, 995 Carbine, 67H, Stevens 311D OBJECTIVES: 1 [Incomplete]- Destroy the cafeteria 2 [Complete]- Defeat the Jocks 3 [Complete]- Secure the Library 4 [Failed] - Find something else to do |
Injuries: 24 Kills: 13 Headshots: 9 |
Fate Multiplier: An Hero (x2) Total Score: 118 |
PLAYERS: Eric Harris and Dylan Klebold SCENARIO: Columbine High DIFFICULTY: Emo WEAPONS: TEC-DC9, 995 Carbine, 67H, Stevens 311D OBJECTIVES: 1 [Incomplete]- Destroy the cafeteria 2 [Complete]- Defeat the Jocks 3 [Complete]- Secure the Library 4 [Failed] - Find something else to do |
Injuries: 24 Kills: 13 Headshots: 9 |
Fate Multiplier: An Hero (x2) Total Score: 118 |
PLAYER: Patrick Purdy SCENARIO: Cleveland Elementary DIFFICULTY: Disturbed WEAPONS: Type 56 semi-automatic rifle OBJECTIVES: 1 [Complete] - Buy an assault rifle 2 [Incomplete] - Defeat all the kids on the playground |
Injuries: 29 Kills: 5 Headshots: 0 |
Fate Multiplier: An Hero (x2) Total Score: 78 |
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PLAYER: Patrick Purdy SCENARIO: Cleveland Elementary DIFFICULTY: Disturbed WEAPONS: Type 56 semi-automatic rifle OBJECTIVES: 1 [Complete] - Buy an assault rifle 2 [Incomplete] - Defeat all the kids on the playground |
Injuries: 29 Kills: 5 Headshots: 0 |
Fate Multiplier: An Hero (x2) Total Score: 78 |
PLAYER: Jeffrey Weise SCENARIO: Red Lake High DIFFICULTY: Emo WEAPONS: Glock 17, handgun, shotgun OBJECTIVES: 1 [Complete] - Upload animations to Newgrounds 2 [Complete] - Steal some guns and a police squad car 3 [Complete] - Infiltrate the school 4 [Failed] - Defeat the police |
Injuries: 15 Kills: 9 Headshots: 0 |
Fate Multiplier: An Hero (x2) Total Score: 66 |
PLAYER: Jeffrey Weise SCENARIO: Red Lake High DIFFICULTY: Emo WEAPONS: Glock 17, handgun, shotgun OBJECTIVES: 1 [Complete] - Upload animations to Newgrounds 2 [Complete] - Steal some guns and a police squad car 3 [Complete] - Infiltrate the school 4 [Failed] - Defeat the police |
Injuries: 15 Kills: 9 Headshots: 0 |
Fate Multiplier: An Hero (x2) Total Score: 66 |
PLAYER: Robert A Hawkins SCENARIO: Von Maur, Westroads Mall DIFFICULTY: Emo WEAPONS: AK-47 7.62x39mm semi-automatic rifle OBJECTIVES: 1 [Complete] - Get fired from McJob 2 [Complete] - Lose Girlfriend 3 [Complete] - Write Suicide Sticky Notes 4 [Complete] - Get own article on Wikipedia |
Injuries: 5 Kills: 8 Headshots: 4 |
Fate Multiplier: An Hero (x2) Total Score: 50 |
PLAYER: Robert A Hawkins SCENARIO: Von Maur, Westroads Mall DIFFICULTY: Emo WEAPONS: AK-47 7.62x39mm semi-automatic rifle OBJECTIVES: 1 [Complete] - Get fired from McJob 2 [Complete] - Lose Girlfriend 3 [Complete] - Write Suicide Sticky Notes 4 [Complete] - Get own article on Wikipedia |
Injuries: 5 Kills: 8 Headshots: 4 |
Fate Multiplier: An Hero (x2) Total Score: 50 |
PLAYER: Charles Whitman SCENARIO: University of Texas at Austin DIFFICULTY: Batshit Insane WEAPONS: Remington 700, .357 Magnum OBJECTIVES: 1 [Complete] - Document the defeat of all loved ones 2 [Complete] - Purchase more weapons 3 [Complete] - Activate the elevator and secure the tower 4 [Incomplete] - FUCKING SHOOT ANYTHING THAT MOVES |
Injuries: 31 Kills: 17 Headshots: 2 |
Fate Multiplier: Killed in Battle (x3) Total Score: 201 |
PLAYER: Charles Whitman SCENARIO: University of Texas at Austin DIFFICULTY: Batshit Insane WEAPONS: Remington 700, .357 Magnum OBJECTIVES: 1 [Complete] - Document the defeat of all loved ones 2 [Complete] - Purchase more weapons 3 [Complete] - Activate the elevator and secure the tower 4 [Incomplete] - FUCKING SHOOT ANYTHING THAT MOVES |
Injuries: 31 Kills: 17 Headshots: 2 |
Fate Multiplier: Killed in Battle (x3) Total Score: 201 |
ActionScript [AS1/AS2]
Frame 2var song01 = new Sound(this); song01.attachSound("song01"); song01.start(0, 5000);Frame 3stop();Symbol 3 Buttonon (release) { gotoAndStop (5); }Symbol 4 Buttonon (release) { gotoAndStop (6); }Symbol 5 Buttonon (release) { gotoAndStop (11); }Symbol 6 Buttonon (release) { gotoAndStop (7); }Symbol 7 Buttonon (release) { gotoAndStop (8); }Symbol 8 Buttonon (release) { gotoAndStop (9); }Symbol 9 Buttonon (release) { gotoAndStop (10); }Symbol 56 Buttonon (release) { gotoAndStop (4); }Symbol 61 Buttonon (release) { gotoAndStop (3); }
Library Items
Symbol 1 Sound [song01] | ||
Symbol 2 Graphic | Used by:3 4 5 6 7 8 9 | |
Symbol 3 Button | Uses:2 | Used by:Timeline |
Symbol 4 Button | Uses:2 | Used by:Timeline |
Symbol 5 Button | Uses:2 | Used by:Timeline |
Symbol 6 Button | Uses:2 | Used by:Timeline |
Symbol 7 Button | Uses:2 | Used by:Timeline |
Symbol 8 Button | Uses:2 | Used by:Timeline |
Symbol 9 Button | Uses:2 | Used by:Timeline |
Symbol 10 Graphic | Used by:11 Timeline | |
Symbol 11 MovieClip | Uses:10 | Used by:Timeline |
Symbol 12 Graphic | Used by:Timeline | |
Symbol 13 Graphic | Used by:Timeline | |
Symbol 14 Graphic | Used by:20 | |
Symbol 15 Graphic | Used by:20 | |
Symbol 16 Graphic | Used by:20 | |
Symbol 17 Graphic | Used by:20 | |
Symbol 18 Graphic | Used by:20 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:14 15 16 17 18 19 | Used by:42 43 |
Symbol 21 Graphic | Used by:28 | |
Symbol 22 Graphic | Used by:28 | |
Symbol 23 Graphic | Used by:28 | |
Symbol 24 Graphic | Used by:28 | |
Symbol 25 Graphic | Used by:28 | |
Symbol 26 Graphic | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:21 22 23 24 25 26 27 | Used by:42 43 |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:29 30 31 | Used by:42 43 |
Symbol 33 Graphic | Used by:36 | |
Symbol 34 Graphic | Used by:36 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:33 34 35 | Used by:42 43 |
Symbol 37 Graphic | Used by:41 | |
Symbol 38 Graphic | Used by:41 | |
Symbol 39 Graphic | Used by:41 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:37 38 39 40 | Used by:42 43 |
Symbol 42 MovieClip | Uses:20 28 32 36 41 | Used by:44 |
Symbol 43 MovieClip | Uses:20 28 32 36 41 | Used by:44 |
Symbol 44 MovieClip | Uses:42 43 | Used by:Timeline |
Symbol 45 Font | Used by:46 50 53 54 55 57 58 60 92 | |
Symbol 46 Text | Uses:45 | Used by:47 |
Symbol 47 MovieClip | Uses:46 | Used by:Timeline |
Symbol 48 Font | Used by:49 52 62 63 | |
Symbol 49 Text | Uses:48 | Used by:Timeline |
Symbol 50 Text | Uses:45 | Used by:51 |
Symbol 51 MovieClip | Uses:50 | Used by:Timeline |
Symbol 52 Text | Uses:48 | Used by:Timeline |
Symbol 53 Text | Uses:45 | Used by:Timeline |
Symbol 54 Text | Uses:45 | Used by:Timeline |
Symbol 55 Text | Uses:45 | Used by:56 |
Symbol 56 Button | Uses:55 | Used by:Timeline |
Symbol 57 Text | Uses:45 | Used by:Timeline |
Symbol 58 Text | Uses:45 | Used by:59 |
Symbol 59 MovieClip | Uses:58 | Used by:Timeline |
Symbol 60 Text | Uses:45 | Used by:61 |
Symbol 61 Button | Uses:60 | Used by:Timeline |
Symbol 62 Text | Uses:48 | Used by:Timeline |
Symbol 63 Text | Uses:48 | Used by:Timeline |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:Timeline |
Symbol 66 Font | Used by:67 68 69 70 71 72 73 74 75 78 79 80 81 82 83 86 87 88 89 90 91 93 94 95 96 97 98 101 102 103 104 105 106 107 108 109 112 113 114 115 116 117 | |
Symbol 67 Text | Uses:66 | Used by:Timeline |
Symbol 68 Text | Uses:66 | Used by:Timeline |
Symbol 69 Text | Uses:66 | Used by:Timeline |
Symbol 70 Text | Uses:66 | Used by:Timeline |
Symbol 71 Text | Uses:66 | Used by:Timeline |
Symbol 72 Text | Uses:66 | Used by:Timeline |
Symbol 73 Text | Uses:66 | Used by:Timeline |
Symbol 74 Text | Uses:66 | Used by:Timeline |
Symbol 75 Text | Uses:66 | Used by:Timeline |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:Timeline |
Symbol 78 Text | Uses:66 | Used by:Timeline |
Symbol 79 Text | Uses:66 | Used by:Timeline |
Symbol 80 Text | Uses:66 | Used by:Timeline |
Symbol 81 Text | Uses:66 | Used by:Timeline |
Symbol 82 Text | Uses:66 | Used by:Timeline |
Symbol 83 Text | Uses:66 | Used by:Timeline |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:Timeline |
Symbol 86 Text | Uses:66 | Used by:Timeline |
Symbol 87 Text | Uses:66 | Used by:Timeline |
Symbol 88 Text | Uses:66 | Used by:Timeline |
Symbol 89 Text | Uses:66 | Used by:Timeline |
Symbol 90 Text | Uses:66 | Used by:Timeline |
Symbol 91 Text | Uses:66 | Used by:Timeline |
Symbol 92 Text | Uses:45 | Used by:Timeline |
Symbol 93 Text | Uses:66 | Used by:Timeline |
Symbol 94 Text | Uses:66 | Used by:Timeline |
Symbol 95 Text | Uses:66 | Used by:Timeline |
Symbol 96 Text | Uses:66 | Used by:Timeline |
Symbol 97 Text | Uses:66 | Used by:Timeline |
Symbol 98 Text | Uses:66 | Used by:Timeline |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:Timeline |
Symbol 101 Text | Uses:66 | Used by:Timeline |
Symbol 102 Text | Uses:66 | Used by:Timeline |
Symbol 103 Text | Uses:66 | Used by:Timeline |
Symbol 104 Text | Uses:66 | Used by:Timeline |
Symbol 105 Text | Uses:66 | Used by:Timeline |
Symbol 106 Text | Uses:66 | Used by:Timeline |
Symbol 107 Text | Uses:66 | Used by:Timeline |
Symbol 108 Text | Uses:66 | Used by:Timeline |
Symbol 109 Text | Uses:66 | Used by:Timeline |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:Timeline |
Symbol 112 Text | Uses:66 | Used by:Timeline |
Symbol 113 Text | Uses:66 | Used by:Timeline |
Symbol 114 Text | Uses:66 | Used by:Timeline |
Symbol 115 Text | Uses:66 | Used by:Timeline |
Symbol 116 Text | Uses:66 | Used by:Timeline |
Symbol 117 Text | Uses:66 | Used by:Timeline |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:Timeline |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "song01" |
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