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Rose_Camellia_English.swf

This is the info page for
Flash #3468

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Text
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ActionScript [AS1/AS2]

Frame 2
this._lockroot = true; var countflag; if (countflag == null) { countflag = 100; game = _root.attachMovie("mainprog", "mainprog1", 1); game.gotoAndPlay(1); } else { game.Gs.allkill(); game.Gs.game_st = 0; }
Frame 4
stop(); this.demo.gotoAndStop(game.Gs.getDemoNo());
Symbol 32 MovieClip [LineMC] Frame 11
stop();
Symbol 33 MovieClip [mainprog] Frame 1
var Gs = (new duplex.Game_system(this));
Symbol 33 MovieClip [mainprog] Frame 2
Gs.gameMain();
Symbol 33 MovieClip [mainprog] Frame 3
this.gotoAndPlay(2);
Symbol 35 MovieClip Frame 10
stop();
Symbol 37 MovieClip Frame 16
stop();
Symbol 38 MovieClip [life_rose] Frame 1
stop();
Symbol 40 MovieClip Frame 10
stop();
Symbol 41 MovieClip [life_camellia] Frame 1
stop();
Symbol 43 MovieClip [mcText_start] Frame 30
stop();
Symbol 45 MovieClip [mcText_win] Frame 30
stop();
Symbol 47 MovieClip [mcText_lose] Frame 30
stop();
Symbol 50 Button
on (release) { _root.game.Gs.game_st = 0; _root.game.Gs.allkill(); }
Symbol 51 MovieClip [mcText_gameover] Frame 30
stop();
Symbol 399 MovieClip [__Packages.duplex.Game_system] Frame 0
class duplex.Game_system { var defaultMC, at, mline, mlinef, eline, elinef, game_st, game_lv, muteki, counter, taskobj, task, mcm, mcb, mckaisou, data, now_x, bak_x, now_y, bak_y, soundflag, n_hit, c_hit, miss, finish, rdown, rhit1, rhit2, rfinal, rmiss, door, click, drug, tout, demobgm, nr_fight, bs_fight, tl_bgm, nowBGM, demoNo, subMath, line_mc, enemyFc, enemy_num, flag, reikoHp, enemyHp, enemyX1c, enemyY1c, enemyX2c, enemyY2c, enemyX1b, enemyY1b, enemyX2b, enemyY2b, enemyX1, enemyY1, enemyX2, enemyY2, enemyMh, enemyLk, enemyPw, enemyTs, enemyXX, enemyCt, enemyRr, enemyDr, enemyKC, hangeki, enemyTm; function Game_system (mmc) { var _local3; defaultMC = mmc; at = new duplex.ATask(); mline = new duplex.MouseLine(mmc, "paunch", "LineMC", 100); mlinef = -1; eline = new duplex.MouseLine(mmc, "escape", "LineMC", 500); elinef = -1; game_st = 0; game_lv = 1; muteki = false; counter = 0; taskobj = new Array(maxtask); task = new Array(maxtask); mcm = new Array(maxtask); mcb = new Array(maxtask); _local3 = 0; while (_local3 != maxtask) { taskobj[_local3] = -1; task[_local3] = new duplex.Buffer(); task[_local3].sys[0] = -1; task[_local3].sys[1] = -1; task[_local3].sys[2] = -1; task[_local3].sys[3] = -1; task[_local3].sys[4] = -1; mcb[_local3] = false; _local3++; } mckaisou = new Array(maxlayer); _local3 = 0; while (_local3 != maxlayer) { mckaisou[_local3] = false; _local3++; } data = new duplex.Buffer(); now_x = (bak_x = _root._xmouse); now_y = (bak_y = _root._ymouse); soundflag = false; n_hit = new Sound(defaultMC); c_hit = new Sound(defaultMC); miss = new Sound(defaultMC); finish = new Sound(defaultMC); rdown = new Sound(defaultMC); rhit1 = new Sound(defaultMC); rhit2 = new Sound(defaultMC); rfinal = new Sound(defaultMC); rmiss = new Sound(defaultMC); door = new Sound(defaultMC); rmiss.attachSound("miss"); rdown.attachSound("reiko_down"); rhit1.attachSound("reiko_hit1"); rhit2.attachSound("reiko_hit2"); rfinal.attachSound("reiko_finalhit"); click = new Sound(defaultMC); drug = new Sound(defaultMC); click.attachSound("clickok"); drug.attachSound("drugok"); door.attachSound("doorwav"); tout = new Sound(defaultMC); tout.attachSound("tsubaki_out"); demobgm = new sanbiki.samieru.sound.MusicPlayer(defaultMC.createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth())); demobgm.attachSound("demobgm"); demobgm.initPlay(); demobgm.setLoopPoint(0); nr_fight = new sanbiki.samieru.sound.MusicPlayer(defaultMC.createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth())); nr_fight.attachSound("nf"); nr_fight.initPlay(); nr_fight.setLoopPoint(0); bs_fight = new sanbiki.samieru.sound.MusicPlayer(defaultMC.createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth())); bs_fight.attachSound("bf"); bs_fight.initPlay(); bs_fight.setLoopPoint(0); tl_bgm = new sanbiki.samieru.sound.MusicPlayer(defaultMC.createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth())); tl_bgm.attachSound("titlebgm"); tl_bgm.initPlay(); tl_bgm.setLoopPoint(0); nowBGM = 0; demoNo = 1; subMath = new duplex.Sub(); if (debug) { line_mc = defaultMC.createEmptyMovieClip("line_mc", 1); } } function battle_ini(num) { var _local3; enemyFc = 0; at.inidata(this, num); if (num < 4) { setBgm(2); } else { setBgm(3); } soundSet(num); } function soundSet(num) { switch (num) { case 0 : case 1 : n_hit.attachSound("saori_hit1"); c_hit.attachSound("saori_hit2"); miss.attachSound("miss"); finish.attachSound("saori_finalhit"); break; case 2 : n_hit.attachSound("mita_hit1"); c_hit.attachSound("mita_hit2"); miss.attachSound("mita_miss"); finish.attachSound("mita_finalhit"); break; case 3 : n_hit.attachSound("hanae_hit1"); c_hit.attachSound("hanae_hit2"); miss.attachSound("hanae_miss"); finish.attachSound("hanae_finalhit"); break; case 4 : n_hit.attachSound("tsubaki_hit1"); c_hit.attachSound("tsubaki_hit2"); miss.attachSound("tsubaki_miss"); finish.attachSound("tsubaki_finalhit"); } } function gameMain() { var _local3; bak_x = now_x; bak_y = now_y; now_x = _root._xmouse; now_y = _root._ymouse; switch (game_st) { case 0 : enemy_num = 0; flag = 0; muteki = false; reikoHp = 1000; _root.gotoAndStop("title"); setBgm(4); demoNo = 1; game_st = 1; break; case 1 : if (debug) { if (Key.isDown(49)) { enemy_num = 0; muteki = true; break; } if (Key.isDown(50)) { enemy_num = 1; muteki = true; } else if (Key.isDown(51)) { enemy_num = 2; muteki = true; } else if (Key.isDown(52)) { enemy_num = 3; muteki = true; } else if (Key.isDown(53)) { enemy_num = 4; muteki = true; } else { if (muteki) { rdown.start(0, 1); game_st = 50; } break; setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop("main"); game_st = 100; break; game_st = 100; _root.gotoAndStop("main"); setEvent2(GAMEMAIN, data, 50); break; game_st = 101; break; } } break; case 2 : setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop("main"); game_st = 100; break; case 50 : game_st = 100; _root.gotoAndStop("main"); setEvent2(GAMEMAIN, data, 50); break; case 100 : game_st = 101; break; case 101 : } taskloop(); } function setHp() { var _local5; var _local6; var _local2 = 1; var _local3 = 28; var _local4 = 15; while (enemyHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local4; _local5 = setEvent(TUBAKI, data); setMcEvent(_local5, TUBAKI, _local3, 446); _local2 = _local2 + hpwari; _local4 = _local4 + 2; _local3 = _local3 + 30; } _local2 = 1; _local3 = 685; _local4 = 15; while (reikoHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local4; _local5 = setEvent(BARA, data); setMcEvent(_local5, BARA, _local3, 446); _local2 = _local2 + myhpwari; _local4 = _local4 + 2; _local3 = _local3 - 30; } } function setMcEvent(tk, num, x, y) { var _local3; var _local6; var _local4 = false; switch (num) { case TUBAKI : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_camellia", "life_camellia" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case BARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_rose", "life_rose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case START : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_start", "mcText_start" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case KOBARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = _root.LevelMC.attachMovie("life_rose", "life_rose" + _root.LevelMC.getNextHighestDepth(), _root.LevelMC.getNextHighestDepth()); mcm[_local3].gotoAndStop("Birth"); mcm[_local3]._height = 14.9; mcm[_local3]._width = 15.3; _local4 = true; } break; case BADEND : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_lose", "mcText_lose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case WINER : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_win", "mcText_win" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case GAMEOVER : _local3 = getMcNum(); if (_local3 <= -1) { break; } mcm[_local3] = defaultMC.attachMovie("mcText_gameover", "mcText_gameover" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } if (_local4) { mcm[_local3]._x = x; mcm[_local3]._y = y; task[tk].sys[0] = _local3; task[tk].sys[1] = _local6; } return(_local4); } function getMcNum() { var _local2; _local2 = 0; while (_local2 != maxtask) { if (mcb[_local2] == false) { mcb[_local2] = true; return(_local2); } _local2++; } return(-1); } function delMc(tk) { mcm[task[tk].sys[0]].removeMovieClip(); reSetMcNum(task[tk].sys[0]); task[tk].sys[0] = -1; } function reSetMcNum(num) { mcb[num] = false; } function taskloop() { var _local2; _local2 = 0; while (_local2 != maxtask) { switch (taskobj[_local2]) { case TUBAKI : tubakiHpDraw(_local2); break; case BARA : barahpDraw(_local2); break; case START : startDraw(_local2); break; case KOBARA : kobaraKanri(_local2); break; case GAMEMAIN : gameMainProg(_local2); break; case TIME : timebar(_local2); break; case BADEND : badendDraw(_local2); break; case WINER : winerDraw(_local2); break; case GUID : guidance(_local2); break; case HITLINE : nagurikiseki(_local2); break; case BGMCHECKER : bgmloop(_local2); break; case GAMEOVER : gameoverDraw(_local2); break; case MOUSELINEDRAW : dlkanri(_local2); break; case -1 : break; default : trace("task loop err No = " + _local2); trace("err code No = " + taskobj[_local2]); } _local2++; } } function settask(job) { var _local2; _local2 = 0; while (_local2 != maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function killtask(i) { if (task[i].sys[0] > -1) { delMc(i); } taskobj[i] = -1; } function setEvent(job, setbuff) { var _local2; var _local3; _local3 = settask(job); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function settask2(job, st) { var _local2; _local2 = st; while (_local2 < maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function setEvent2(job, setbuff, st) { var _local2; var _local3; _local3 = settask2(job, st); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function allkill() { var _local2; _local2 = 0; while (_local2 != maxtask) { taskobj[_local2] = -1; if (mcb[_local2] == true) { mcm[_local2].removeMovieClip(); mcb[_local2] = false; } _local2++; } _local2 = 0; while (_local2 != maxlayer) { mckaisou[_local2] = false; _local2++; } } function fo(i) { data.buff[0] = i; data.buff[1] = 100; setEvent(BGMCHECKER, data); } function bgmloop(i) { task[i].buff[1] = task[i].buff[1] - task[i].buff[0]; if (task[i].buff[1] < 0) { task[i].buff[0] = 0; } switch (nowBGM) { case 1 : demobgm.setVolume(task[i].buff[1]); break; case 2 : nr_fight.setVolume(task[i].buff[1]); break; case 3 : bs_fight.setVolume(task[i].buff[1]); } if (task[i].buff[1] < 1) { killtask(i); } } function nagurikiseki(i) { switch (task[i].state) { case 0 : if (subMath.lineCrossPoint(enemyX1c, enemyY1c, enemyX2c, enemyY2c, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (debug) { trace("P1_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } } } break; case 1 : if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } break; case 2 : break; case 3 : killtask(i); return(undefined); } if (task[i].buff[2] != task[task[i].buff[0]].state) { killtask(i); return(undefined); } if (subMath.lineCrossPoint(enemyX1, enemyY1, enemyX2, enemyY2, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (task[i].buff[1] == 1) { task[task[i].buff[0]].sys[2] = 2; } else { task[task[i].buff[0]].sys[2] = 1; } killtask(i); } } } function enemy_dmg(i) { var _local4 = false; if (task[i].sys[2] == 2) { enemyHp = enemyHp - (Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)) * 2); if (enemyHp < 1) { if (enemy_num == 4) { _root.enemy.enemy1.gotoAndStop(7); task[i].buff[0] = 0; task[i].state = 100; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { rfinal.start(0, 1); } _local4 = true; } else { if (soundflag == false) { rhit2.start(0, 1); } _root.enemy.enemy1.gotoAndStop(7); } } else { enemyHp = enemyHp - Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)); if (enemyHp < 1) { if (enemy_num == 4) { _root.enemy.enemy1.gotoAndStop(7); task[i].state = 100; task[i].buff[0] = 0; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { rfinal.start(0, 1); } _local4 = true; } else { if (soundflag == false) { rhit1.start(0, 1); } _root.enemy.enemy1.gotoAndStop(6); } } switch (enemyFc) { case 0 : if ((enemyMh * 0.8) > enemyHp) { enemyFc = 1; } break; case 1 : if ((enemyMh * 0.6) > enemyHp) { enemyFc = 2; } break; case 2 : if ((enemyMh * 0.4) > enemyHp) { enemyFc = 3; } break; case 3 : if ((enemyMh * 0.2) > enemyHp) { enemyFc = 4; } break; case 4 : } if (_local4) { fo(5); } return(_local4); } function enemyFace() { if (((_root.enemy.enemy1._currentframe == 1) || (_root.enemy.enemy1._currentframe == 2)) || (_root.enemy.enemy1._currentframe == 3)) { switch (enemyFc) { case 1 : if (_root.enemy.enemy1.hitarea._currentframe != 2) { _root.enemy.enemy1.hitarea.gotoAndStop(2); } break; case 2 : if (_root.enemy.enemy1.hitarea._currentframe != 3) { _root.enemy.enemy1.hitarea.gotoAndStop(3); } break; case 3 : if (_root.enemy.enemy1.hitarea._currentframe != 4) { _root.enemy.enemy1.hitarea.gotoAndStop(4); } break; case 4 : if (_root.enemy.enemy1.hitarea._currentframe == 5) { break; } _root.enemy.enemy1.hitarea.gotoAndStop(5); } } else if (_root.enemy.enemy1.hitarea._currentframe != 1) { _root.enemy.enemy1.hitarea.gotoAndStop(1); } } function reikoDmg(i) { var _local3 = false; if (enemyLk > (Math.random() * 100)) { reikoHp = reikoHp - (enemyPw * (2 + (game_lv / 2.5))); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); task[i].state = 30; if (soundflag == false) { finish.start(0, 1); } _local3 = true; } } else { _root.player.gotoAndStop(6); if (soundflag == false) { c_hit.start(0, 1); } } } else { reikoHp = reikoHp - (enemyPw + ((enemyPw * Math.random()) / 2)); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); if (soundflag == false) { finish.start(0, 1); } task[i].state = 30; _local3 = true; } } else { if (soundflag == false) { n_hit.start(0, 1); } _root.player.gotoAndStop(5); } } return(_local3); } function dlkanri(i) { if (task[i].buff[0] == 0) { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (mlinef != -1) { killtask(mlinef); mline.final(); } mlinef = i; case 1 : mline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : mline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } mline.setAlpha(task[i].buff[2]); break; case 3 : mline.final(); killtask(i); mlinef = -1; } } else { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (elinef != -1) { killtask(elinef); eline.final(); } elinef = i; case 1 : eline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : eline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } eline.setAlpha(task[i].buff[2]); break; case 3 : eline.final(); killtask(i); elinef = -1; } } } function gameMainProg(i) { switch (task[i].state) { case 0 : task[i].buff[0] = 0; task[i].sys[3] = -1; battle_ini(enemy_num); setHp(); task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] == 15) { task[i].buff[19] = setEvent(KOBARA, data); task[i].state = 2; task[i].buff[0] = 0; } break; case 2 : if (callMain() != 0) { task[i].state = 3; data.buff[0] = i; task[i].buff[18] = setEvent(TIME, data); } break; case 3 : _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.player.gotoAndStop(1); _root.enemy.enemy1.gotoAndStop(1); _root.mc_attack.gotoAndStop(2); if (soundflag == false) { click.start(0, 1); } callMain(); task[i].state = 4; break; case 4 : if (callMain() != 0) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); if (soundflag == false) { drug.start(0, 1); } data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].state = 5; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 5; task[i].buff[16] = setEvent(HITLINE, data); _root.mc_attack.gotoAndStop(1); } break; case 5 : task[i].buff[0]++; if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 6; _root.player.gotoAndStop(3); if (subMath.pointLength(bak_x, bak_y, now_x, now_y) < enemyTs) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { rmiss.start(0, 1); } task[i].state = 60; break; } if (enemyLk > (Math.random() * 100)) { _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { rmiss.start(0, 1); } } else if (enemy_dmg(i)) { return(undefined); } } else { if (now_x < enemyXX) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { rmiss.start(0, 1); } task[i].buff[0] = 0; task[i].state = 6; } if (task[i].buff[0] > enemyCt) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 4; task[i].state = 60; } } break; case 60 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 61; } break; case 61 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 6; } break; case 6 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { if (turnON) { task[i].state = 300; } else { task[i].state = 3; } } break; case 300 : break; case 10 : _root.mc_evasion.gotoAndStop(2); _root.player.gotoAndStop(1); if (soundflag == false) { click.start(0, 1); } callMain(); _root.enemy.enemy1.gotoAndStop(2); _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; task[i].buff[1] = 0; task[i].buff[2] = 0; task[i].buff[3] = 0; task[i].buff[4] = 0; task[i].state = 11; break; case 11 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : task[i].buff[1] = callMain(); if (task[i].buff[1] == 1) { data.buff[0] = 1; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].buff[2] = 1; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); if (soundflag == false) { drug.start(0, 1); } data.buff[1] = 1; task[i].buff[17] = setEvent(GUID, data); } break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > (enemyDr - enemyRr)) { _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].buff[0] = 0; task[i].state = 12; } break; case 12 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > enemyRr) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(3); task[i].buff[0] = 0; task[i].state = 13; } break; case 13 : if (task[i].buff[4]) { if (soundflag == false) { miss.start(0, 1); } _root.player.gotoAndStop(4); _root.mc_counter.gotoAndStop(2); if (soundflag == false) { click.start(0, 1); } task[i].buff[0] = 0; task[i].state = 70; } else if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; if (enemyKC > (Math.random() * 100)) { task[i].state = 50; } break; task[i].buff[0]++; trace(hangeki); if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { drug.start(0, 1); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { tout.start(0, 1); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop("demo"); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } } case 70 : task[i].buff[0]++; trace(hangeki); if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { drug.start(0, 1); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { tout.start(0, 1); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop("demo"); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } case 72 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { tout.start(0, 1); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop("demo"); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } case 80 : task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; case 20 : task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; case 200 : break; case 30 : data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; case 31 : if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; case 32 : break; case 100 : task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { tout.start(0, 1); } } break; case 40 : data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; case 41 : if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop("demo"); demoNo = enemy_num + 2; setBgm(1); } break; case 50 : task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; case 51 : task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; case 52 : if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } enemyFace(); } function guidance(i) { if (enemy_num != 0) { killtask(i); return(undefined); } if (enemyHp < (enemyMh / 2)) { killtask(i); } switch (task[i].state) { case 0 : task[i].buff[0] = 0; if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(2); } else { _root.guide_escape.gotoAndStop(2); } task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] != 50) { break; } if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(1); } else { _root.guide_escape.gotoAndStop(1); } killtask(i); } } function talkMain(i) { flag = i; } function callMain() { var _local2; _local2 = flag; flag = 0; return(_local2); } function timebar(i) { switch (task[i].state) { case 0 : _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 278; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[i].state = 1; case 1 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x - enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x - enemyTm; _root.marker_flower._x = _root.marker_flower._x - enemyTm; if (_root.time_bar.time_barMC.myber._x <= 10) { _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; } break; case 2 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x + enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x + enemyTm; _root.marker_flower._x = _root.marker_flower._x + enemyTm; if (_root.time_bar.time_barMC.enemybar._x >= 10) { _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 288; task[i].state = 5; } break; case 3 : killtask(i); break; case 4 : if (turnON) { if (task[task[i].buff[0]].state == 300) { ret4(i); } } else if (task[task[i].buff[0]].state == 4) { ret4(i); } break; case 5 : if (turnON) { if (task[task[i].buff[0]].state == 200) { ret5(i); } } else if (task[task[i].buff[0]].state == 11) { ret5(i); } break; case 100 : } } function ret4(i) { task[i].state = 2; _root.time_bar.time_barMC.myber.gotoAndStop(1); _root.time_bar.time_barMC.enemybar.gotoAndPlay(2); _root.marker_flower.gotoAndStop(3); _root.guidance_text.gotoAndStop(3); task[task[i].buff[0]].state = 10; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function ret5(i) { task[i].state = 1; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.time_bar.time_barMC.enemybar.gotoAndStop(1); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[task[i].buff[0]].state = 3; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function badendDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, BADEND, 364, 240); if (soundflag == false) { rdown.start(0, 1); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function winerDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { if (enemy_num != 4) { setMcEvent(i, WINER, 364, 240); } if (soundflag == false) { rdown.start(0, 1); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function gameoverDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, GAMEOVER, 364, 240); task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : } } function kobaraKanri(i) { var _local4; var _local5 = 50.4; var _local2 = 0; switch (task[i].state) { case 0 : _local4 = 0; while (_local4 != game_lv) { _local2 = 0; setMcEvent(i, KOBARA, 46.4 + (17.1 * _local4), 2); task[i].buff[_local2] = task[i].sys[0]; _local2++; task[i].buff[_local2] = task[i].sys[1]; _local2++; _local4++; } task[i].state = 1; break; case 1 : break; case 2 : task[i].sys[0] = -1; task[i].sys[1] = -1; _local2 = 0; _local4 = 0; while (_local4 != game_lv) { _local2 = 0; mcm[task[i].buff[_local2]].removeMovieClip(); reSetMcNum(task[i].sys[_local2]); _local2++; _local2++; _local4++; } killtask(i); } } function startDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, START, 364, 240); if (soundflag == false) { rdown.start(0, 1); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function barahpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { mcm[task[my].sys[0]].gotoAndStop("Life"); task[my].state = 2; } break; case 2 : if (task[my].buff[0] > reikoHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function tubakiHpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { task[my].state = 2; } break; case 2 : if (task[my].buff[0] > enemyHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function getGameLv() { return(game_lv); } function setGameLv(lv) { game_lv = lv; } function getSoundFlag() { return(soundflag); } function setSoundFlag(f) { soundflag = f; if (f == true) { bgmstop(nowBGM); } else { setBgm(nowBGM); } } function setBgm(no) { if (soundflag == false) { if (no == 0) { bgmstop(nowBGM); } else { if (nowBGM != 0) { bgmstop(nowBGM); } switch (no) { case 1 : demobgm.setVolume(100); demobgm.start(); break; case 2 : nr_fight.setVolume(100); nr_fight.start(); break; case 3 : bs_fight.setVolume(100); bs_fight.start(); break; case 4 : tl_bgm.setVolume(100); tl_bgm.start(); } } } nowBGM = no; } function bgmstop(no) { switch (no) { case 1 : demobgm.stop(); break; case 2 : nr_fight.stop(); break; case 3 : bs_fight.stop(); break; case 4 : tl_bgm.stop(); } } function stage(no) { enemy_num = no; game_st = 2; } function getDemoNo() { return(demoNo); } function allClear() { game_st = 0; } function playSE(i) { if (soundflag == false) { if (i == 0) { rdown.start(0, 1); } else { door.start(0, 1); } } } var hpwari = 1000; var myhpwari = 250; var criticalhit = 5; var swLine = 500; var reikomax = 1500; var debug = true; var turnON = false; var TUBAKI = 1; var BARA = 2; var START = 3; var KOBARA = 4; var GAMEMAIN = 5; var TIME = 6; var BADEND = 7; var WINER = 8; var GUID = 9; var MYCHAR = 10; var TEKI = 11; var HITLINE = 12; var BGMCHECKER = 13; var GAMEOVER = 14; var MOUSELINEDRAW = 15; static var maxtask = 100; static var maxlayer = 100; }
Symbol 400 MovieClip [__Packages.duplex.ATask] Frame 0
class duplex.ATask { function ATask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3000); ob.enemyLk = 5; ob.enemyPw = 40; ob.enemyTs = 80; ob.enemyCt = 60; ob.enemyDr = 40; ob.enemyRr = 2; ob.enemyX1 = 297; ob.enemyY1 = 102; ob.enemyX2 = 275; ob.enemyY2 = 220; ob.enemyX1b = 293; ob.enemyY1b = 156; ob.enemyX2b = 284; ob.enemyY2b = 201; ob.enemyX1c = 350; ob.enemyY1c = 183; ob.enemyX2c = 346; ob.enemyY2c = 203; ob.enemyXX = 150; ob.enemyKC = 2; ob.hangeki = 40; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); break; case 1 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); break; case 2 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); break; case 3 : ob.enemyMh = (ob.enemyHp = 3300); ob.enemyLk = 40; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 30; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 282; ob.enemyY1 = 87; ob.enemyX2 = 264; ob.enemyY2 = 210; ob.enemyX1b = 297; ob.enemyY1b = 157; ob.enemyX2b = 293; ob.enemyY2b = 179; ob.enemyX1c = 366; ob.enemyY1c = 150; ob.enemyX2c = 363; ob.enemyY2c = 170; ob.enemyXX = 130; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 4; _root.background.gotoAndStop("Nomal"); break; case 4 : ob.enemyMh = (ob.enemyHp = 7000); ob.enemyLk = 30; ob.enemyPw = 160; ob.enemyTs = 170; ob.enemyCt = 45; ob.enemyDr = 40; ob.enemyRr = 6; ob.enemyX1 = 211; ob.enemyY1 = 70; ob.enemyX2 = 194; ob.enemyY2 = 159; ob.enemyX1b = 237; ob.enemyY1b = 114; ob.enemyX2b = 237; ob.enemyY2b = 142; ob.enemyX1c = 304; ob.enemyY1c = 118; ob.enemyX2c = 304; ob.enemyY2c = 134; ob.enemyXX = 50; ob.enemyKC = 2; ob.hangeki = 30; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }
Symbol 401 MovieClip [__Packages.duplex.MouseLine] Frame 0
class duplex.MouseLine { var po, ob, name, defaultMC, maxFrame, lineMc, lineFl, myMath; function MouseLine (myMC, st, nm, dep) { var _local2; var _local3; po = new Array(3); _local2 = 0; while (_local2 < 3) { po[_local2] = {x:0, y:0}; _local2++; } ob = {x:-1, y:-1}; name = nm; defaultMC = myMC.createEmptyMovieClip(st, dep); _local3 = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); maxFrame = _local3._totalframes; _local3.removeMovieClip(); lineMc = new Array(4); _local2 = 0; while (_local2 != 4) { lineMc[_local2] = new Array(maxFrame + 2); _local2++; } lineFl = new Array(maxFrame + 2); _local2 = 0; while (_local2 != (maxFrame + 2)) { lineFl[_local2] = -1; _local2++; } myMath = new duplex.Sub(); } function drawLine(x1, y1, x2, y2) { var _local4; var _local13; var _local9; var _local10; var _local2 = {x:0, y:0}; var _local3 = {x:0, y:0}; _local4 = 0; while (_local4 != (maxFrame + 2)) { if (lineFl[_local4] == -1) { lineFl[_local4] = maxFrame - 1; if (ob.x == -1) { po[0].x = (po[1].x = x1); po[0].y = (po[1].y = y1); po[2].x = x2; po[2].y = y2; } else { po[0].x = x1; po[0].y = y1; po[1].x = ob.x; po[1].y = ob.y; po[2].x = x2; po[2].y = y2; } lineMc[0][_local4] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.25); sumPoint(x1, y1, _local2.x, _local2.y, 0, _local4); _local3.x = _local2.x; _local3.y = _local2.y; lineMc[1][_local4] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.5); sumPoint(_local3.x, _local3.y, _local2.x, _local2.y, 1, _local4); _local3.x = _local2.x; _local3.y = _local2.y; lineMc[2][_local4] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.75); sumPoint(_local3.x, _local3.y, _local2.x, _local2.y, 2, _local4); _local3.x = _local2.x; _local3.y = _local2.y; lineMc[3][_local4] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 1); sumPoint(_local3.x, _local3.y, _local2.x, _local2.y, 3, _local4); _local9 = x2 - _local3.x; _local10 = y2 - _local3.y; ob.x = x2 + _local9; ob.y = y2 + _local10; break; } _local4++; } _local4 = 0; while (_local4 != (maxFrame + 2)) { if (lineFl[_local4] > 0) { lineLife(_local4); } _local4++; } } function sumPoint(x1, y1, x2, y2, j, i) { lineMc[j][i].blendMode = 8; lineMc[j][i]._alpha = 60; lineMc[j][i]._height = myMath.pointLength(x1, y1, x2, y2) + (lineMc[j][i]._width / 2); lineMc[j][i]._rotation = myMath.getC(x1, y1, x2, y2) + 90; lineMc[j][i]._x = Math.abs((x2 + x1) / 2); lineMc[j][i]._y = Math.abs((y2 + y1) / 2); } function lineLife(i) { lineFl[i]--; if (lineFl[i] == 0) { lineMc[0][i].removeMovieClip(); lineMc[1][i].removeMovieClip(); lineMc[2][i].removeMovieClip(); lineMc[3][i].removeMovieClip(); lineFl[i] = -1; } } function setAlpha(i) { defaultMC._alpha = i; } function final() { var _local2; _local2 = 0; while (_local2 != (maxFrame + 2)) { if (lineFl[_local2] > -1) { lineMc[0][_local2].removeMovieClip(); lineMc[1][_local2].removeMovieClip(); lineMc[2][_local2].removeMovieClip(); lineMc[3][_local2].removeMovieClip(); lineFl[_local2] = -1; } _local2++; } defaultMC._alpha = 100; ob.x = -1; ob.y = -1; } }
Symbol 402 MovieClip [__Packages.duplex.Sub] Frame 0
class duplex.Sub { function Sub () { } function lineCrossPoint(sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2) { var _local7; var _local8; _local7 = dx2 - dx1; _local8 = dy2 - dy1; var _local19 = sx2 - sx1; var _local9 = sy2 - sy1; var _local1 = -_local9; var _local2 = _local19; var _local3 = Math.sqrt((_local1 * _local1) + (_local2 * _local2)); if (_local3 > 0) { _local3 = 1 / _local3; } _local1 = _local1 * _local3; _local2 = _local2 * _local3; var _local12 = -((sx1 * _local1) + (sy1 * _local2)); var _local4 = (-(((_local1 * dx1) + (_local2 * dy1)) + _local12)) / ((_local1 * _local7) + (_local2 * _local8)); var _local5 = dx1 + (_local7 * _local4); var _local6 = dy1 + (_local8 * _local4); var _local20 = _local5 - sx1; var _local10 = _local6 - sy1; var _local11 = _local5 - sx2; var _local18 = _local6 - sy2; var _local13 = (_local20 * _local11) + (_local10 * _local18); if (_local13 < 0) { if ((_local4 > 0) && (_local4 <= 1)) { return(true); } } return(false); } function pointLength(ax, ay, bx, by) { var _local1 = bx - ax; var _local2 = by - ay; return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } function getC(x1, y1, x2, y2) { var _local1; x1 = x2 - x1; y1 = y2 - y1; _local1 = Math.atan2(y1, x1); _local1 = _local1 / 3.141593; _local1 = _local1 * 180; return(_local1); } function getBezPoint(p0, p1, p2, d) { var _local1 = {x:0, y:0}; var _local2 = (1 - d) * (1 - d); _local1.x = _local1.x + (_local2 * p0.x); _local1.y = _local1.y + (_local2 * p0.y); _local2 = (2 * d) * (1 - d); _local1.x = _local1.x + (_local2 * p1.x); _local1.y = _local1.y + (_local2 * p1.y); _local2 = d * d; _local1.x = _local1.x + (_local2 * p2.x); _local1.y = _local1.y + (_local2 * p2.y); return(_local1); } }
Symbol 403 MovieClip [__Packages.duplex.Buffer] Frame 0
class duplex.Buffer { var buff, sys, myNum, state; function Buffer () { var _local2; buff = new Array(MAXBUFF); sys = new Array(SYSTEM); _local2 = 0; while (_local2 != MAXBUFF) { buff[_local2] = 0; _local2++; } _local2 = 0; while (_local2 != SYSTEM) { sys[_local2] = 0; _local2++; } myNum = -1; state = -1; } static var MAXBUFF = 20; static var SYSTEM = 5; }
Symbol 404 MovieClip [__Packages.sanbiki.samieru.sound.MusicPlayer] Frame 0
class sanbiki.samieru.sound.MusicPlayer extends Sound { var loop_point, vol, count, start_point, playing, loops, lp_cnt; function MusicPlayer (mc) { super(mc); loop_point = 0; } function initPlay() { vol = 100; count = 0; start_point = 0; playing = false; } function isPlaying() { return(playing); } function setLoopPoint(ms) { loop_point = ms; } function startPlay(lp) { loops = lp; lp_cnt = 0; setVolume(vol); start(0); playing = true; } function fadeOut(speed) { vol = vol - speed; if (vol < 0) { vol = 0; } if (vol > 0) { setVolume(vol); } else { stop(); } } function fadeIn(speed) { setVolume(vol + speed); } function onSoundComplete() { if (loops > 0) { if ((++lp_cnt) >= loops) { stop(); return(undefined); } } start(loop_point); } function start(point) { playing = true; super.start(point); } function stop() { playing = false; super.stop(); } function setVolume(volume) { if (volume < 0) { vol = 0; } if (volume > 100) { volume = 100; } super.setVolume(volume); } }
Symbol 60 Button
on (release) { _root.game.Gs.setGameLv(1); }
Symbol 61 Button
on (release) { _root.game.Gs.setGameLv(2); }
Symbol 62 Button
on (release) { _root.game.Gs.setGameLv(3); }
Symbol 63 Button
on (release) { _root.game.Gs.setGameLv(4); }
Symbol 64 Button
on (release) { _root.game.Gs.setGameLv(5); }
Symbol 67 MovieClip Frame 1
stop();
Symbol 71 Button
on (release) { this.level_changer.enabled = false; this.play(); _root.game.Gs.playSE(0); }
Symbol 72 MovieClip Frame 1
NowLv = _root.game.Gs.getGameLv(); i = 1; while (i <= 5) { obj = eval ("this.lv" + i); obj._alpha = 100 - (60 * (i > NowLv)); i++; }
Instance of Symbol 67 MovieClip "sound_switch" in Symbol 73 MovieClip Frame 25
on (rollOver) { this._alpha = 100; } on (rollOut) { this._alpha = 80; } on (release) { if (_root.SoundMute) { _root.SoundMute = false; this.gotoAndStop(1); } else { _root._root.SoundMute = true; this.gotoAndStop(2); } }
Symbol 73 MovieClip Frame 36
stop();
Instance of Symbol 67 MovieClip "sound_switch" in Symbol 73 MovieClip Frame 36
onClipEvent (load) { if (_root.game.Gs.getSoundFlag()) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (rollOver) { this._alpha = 100; } on (rollOut) { this._alpha = 80; } on (release) { if (_root.game.Gs.getSoundFlag()) { _root.game.Gs.setSoundFlag(false); this.gotoAndStop(1); } else { _root.game.Gs.setSoundFlag(true); this.gotoAndStop(2); } }
Symbol 73 MovieClip Frame 37
_root.game.Gs.fo(3);
Instance of Symbol 67 MovieClip "sound_switch" in Symbol 73 MovieClip Frame 37
on (rollOver) { this._alpha = 100; } on (rollOut) { this._alpha = 80; } on (release) { if (_root.SoundMute) { _root.SoundMute = false; this.gotoAndStop(1); } else { _root._root.SoundMute = true; this.gotoAndStop(2); } }
Symbol 73 MovieClip Frame 80
_root.game.Gs.setBgm(1); this._parent.gotoAndStop("demo");
Symbol 75 MovieClip Frame 96
_parent.nextFrame();
Symbol 101 Button
on (release) { _root.game.Gs.stage(0); }
Symbol 105 MovieClip Frame 77
_parent.nextFrame();
Symbol 114 MovieClip Frame 115
_parent.nextFrame();
Symbol 117 Button
on (release) { this.play(); }
Symbol 118 Button
on (release) { this.play(); }
Symbol 119 MovieClip Frame 1
stop();
Instance of Symbol 99 MovieClip in Symbol 119 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 119 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 119 MovieClip Frame 30
_root.game.Gs.stage(0);
Symbol 126 Button
on (release) { _root.game.Gs.stage(1); }
Symbol 132 MovieClip Frame 1
stop();
Instance of Symbol 99 MovieClip in Symbol 132 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 132 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 132 MovieClip Frame 30
_root.game.Gs.stage(1);
Symbol 134 Button
on (release) { _root.game.Gs.stage(2); }
Symbol 142 MovieClip Frame 5
stop();
Symbol 143 MovieClip Frame 1
stop();
Instance of Symbol 99 MovieClip in Symbol 143 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 143 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 143 MovieClip Frame 30
_root.game.Gs.stage(2);
Symbol 147 Button
on (release) { _root.game.Gs.stage(3); }
Symbol 149 MovieClip Frame 58
_parent.nextFrame();
Symbol 156 MovieClip Frame 1
stop();
Instance of Symbol 99 MovieClip in Symbol 156 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 156 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 156 MovieClip Frame 30
_root.game.Gs.stage(3);
Symbol 160 Button
on (release) { gotoAndPlay (31); }
Symbol 176 MovieClip Frame 34
stop();
Symbol 177 MovieClip Frame 1
stop();
Instance of Symbol 99 MovieClip in Symbol 177 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 177 MovieClip Frame 9
_root.game.Gs.fo(15);
Symbol 177 MovieClip Frame 31
_root.game.Gs.playSE(1);
Symbol 177 MovieClip Frame 97
_root.game.Gs.stage(4);
Symbol 179 MovieClip Frame 39
_parent.nextFrame();
Symbol 183 MovieClip Frame 20
_parent.nextFrame();
Symbol 185 MovieClip Frame 1065
if (_root.game.Gs.getGameLv() < 3) { this.stop(); _parent.gotoAndPlay("NOtestplayer"); } else { _parent.gotoAndStop("testplayer"); }
Symbol 190 Button
on (release) { gotoRegisterPage(); }
Symbol 192 MovieClip Frame 1
function gotoRegisterPage() { var _local1 = NigoroFlashManager.getNigoroSession(); if (_local1) { var _local2 = "http://nigoro.asterizm.net/register/nigoro_register.php?NIGORO=" + _local1; getURL (_local2, "_blank"); } } NigoroFlashManager.setGameID("nigoro002"); NigoroFlashManager.setGameLevel(_root.game.Gs.getGameLv()); play();
Symbol 192 MovieClip Frame 2
nigoro.lib.samieru.NigoroFlashManager.checkGameClear();
Symbol 192 MovieClip Frame 3
play();
Symbol 192 MovieClip Frame 4
switch (NigoroFlashManager.getAccessStatus()) { case NigoroFlashManager.ACCESS_STATUS_OK : nextFrame(); break; case NigoroFlashManager.ACCESS_STATUS_RUNNING : gotoAndPlay ("Wait"); break; case NigoroFlashManager.ACCESS_STATUS_ERROR : gotoAndPlay ("Start"); }
Symbol 192 MovieClip Frame 5
stop();
Symbol 193 MovieClip Frame 1
stop();
Instance of Symbol 99 MovieClip in Symbol 193 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Instance of Symbol 99 MovieClip in Symbol 193 MovieClip Frame 4
on (release) { _parent.gotoAndPlay(5); }
Symbol 193 MovieClip Frame 5
_root.game.Gs.fo(3);
Symbol 193 MovieClip Frame 42
_root.game.Gs.setBgm(2);
Symbol 193 MovieClip Frame 102
stop();
Symbol 193 MovieClip Frame 103
_root.game.Gs.fo(4);
Symbol 193 MovieClip Frame 144
stop(); _root.game.Gs.allClear();
Symbol 193 MovieClip Frame 145
stop();
Instance of Symbol 99 MovieClip in Symbol 193 MovieClip Frame 145
on (release) { _root.game.Gs.allClear(); }
Symbol 194 MovieClip Frame 1
stop();
Symbol 197 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 2
stop();
Symbol 215 MovieClip Frame 11
stop();
Symbol 220 MovieClip Frame 120
stop();
Symbol 221 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 120
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 120
stop();
Symbol 267 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 12
stop();
Symbol 287 MovieClip Frame 120
stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 180
stop();
Symbol 319 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 120
stop();
Symbol 336 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 27
stop();
Symbol 342 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 3
stop();
Symbol 344 MovieClip Frame 27
stop();
Symbol 345 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 3
stop();
Symbol 349 MovieClip Frame 15
stop();
Symbol 352 MovieClip Frame 15
_parent.nextFrame();
Symbol 353 Button
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 354 MovieClip Frame 1
stop();
Instance of Symbol 352 MovieClip in Symbol 354 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 357 MovieClip Frame 15
_parent.nextFrame();
Symbol 358 Button
on (press) { _root.game.Gs.talkMain(1); }
Symbol 359 MovieClip Frame 1
stop();
Instance of Symbol 357 MovieClip in Symbol 359 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); }
Symbol 362 MovieClip Frame 15
_parent.nextFrame();
Symbol 363 Button
on (press) { _root.game.Gs.talkMain(2); }
Symbol 364 MovieClip Frame 1
stop();
Instance of Symbol 362 MovieClip in Symbol 364 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(2); }
Symbol 372 MovieClip Frame 1
stop();
Symbol 372 MovieClip Frame 11
gotoAndPlay (2);
Symbol 379 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 11
gotoAndPlay (2);
Symbol 382 MovieClip Frame 15
stop();
Symbol 393 MovieClip Frame 1
stop();
Symbol 394 MovieClip Frame 15
stop();
Symbol 397 MovieClip Frame 15
stop();
Symbol 398 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [bf]
Symbol 2 Sound [clickok]
Symbol 3 Sound [demobgm]
Symbol 4 Sound [doorwav]
Symbol 5 Sound [drugok]
Symbol 6 Sound [hanae_finalhit]
Symbol 7 Sound [hanae_hit1]
Symbol 8 Sound [hanae_hit2]
Symbol 9 Sound [hanae_miss]
Symbol 10 Sound [miss]
Symbol 11 Sound [mita_finalhit]
Symbol 12 Sound [mita_hit1]
Symbol 13 Sound [mita_hit2]
Symbol 14 Sound [mita_miss]
Symbol 15 Sound [nf]
Symbol 16 Sound [reiko_down]
Symbol 17 Sound [reiko_finalhit]
Symbol 18 Sound [reiko_hit1]
Symbol 19 Sound [reiko_hit2]
Symbol 20 Sound [saori_finalhit]
Symbol 21 Sound [saori_hit1]
Symbol 22 Sound [saori_hit2]
Symbol 23 Sound [titlebgm]
Symbol 24 Sound [tsubaki_finalhit]
Symbol 25 Sound [tsubaki_hit1]
Symbol 26 Sound [tsubaki_hit2]
Symbol 27 Sound [tsubaki_miss]
Symbol 28 Sound [tsubaki_out]
Symbol 29 ShapeTweeningUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [LineMC]Uses:29 30 31
Symbol 33 MovieClip [mainprog]
Symbol 34 GraphicUsed by:35 38 398
Symbol 35 MovieClipUses:34Used by:38
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:38 41
Symbol 38 MovieClip [life_rose]Uses:35 34 37
Symbol 39 GraphicUsed by:40 41 398
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClip [life_camellia]Uses:40 39 37
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [mcText_start]Uses:42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [mcText_win]Uses:44
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [mcText_lose]Uses:46
Symbol 48 GraphicUsed by:51
Symbol 49 GraphicUsed by:50 73 75 86 88 99 105 114 117 119 132 143 149 156 177 179 183 193 215 276 341 344
Symbol 50 ButtonUses:49Used by:51
Symbol 51 MovieClip [mcText_gameover]Uses:48 50
Symbol 399 MovieClip [__Packages.duplex.Game_system]
Symbol 400 MovieClip [__Packages.duplex.ATask]
Symbol 401 MovieClip [__Packages.duplex.MouseLine]
Symbol 402 MovieClip [__Packages.duplex.Sub]
Symbol 403 MovieClip [__Packages.duplex.Buffer]
Symbol 404 MovieClip [__Packages.sanbiki.samieru.sound.MusicPlayer]
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:73
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:73
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:71 73
Symbol 58 GraphicUsed by:72 73
Symbol 59 GraphicUsed by:60 61 62 63 64 101 118 126 134 147 160 176
Symbol 60 ButtonUses:59Used by:72 73
Symbol 61 ButtonUses:59Used by:72 73
Symbol 62 ButtonUses:59Used by:72 73
Symbol 63 ButtonUses:59Used by:72 73
Symbol 64 ButtonUses:59Used by:72 73
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:65 66Used by:73
Symbol 68 GraphicUsed by:73
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71
Symbol 71 ButtonUses:57 70Used by:73
Symbol 72 MovieClipUses:58 60 61 62 63 64Used by:73
Symbol 73 MovieClipUses:53 55 57 58 60 61 62 63 64 67 68 71 72 49Used by:Timeline
Symbol 74 GraphicUsed by:119
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Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:119
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
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Symbol 87 GraphicUsed by:88
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Symbol 92 BitmapUsed by:93
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Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClipUses:80 83 86 88 91 94 97Used by:119 132 143 156 177 193
Symbol 99 MovieClipUses:49Used by:119 132 143 156 177 193 214
Symbol 100 GraphicUsed by:101 118 126 134 147 160
Symbol 101 ButtonUses:100 59Used by:119
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Symbol 124 BitmapUsed by:125 204
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Symbol 128 BitmapUsed by:129
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Symbol 131 GraphicUsed by:132
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Symbol 133 GraphicUsed by:143
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Symbol 136 BitmapUsed by:137
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Symbol 138 GraphicUsed by:143
Symbol 139 GraphicUsed by:143
Symbol 140 BitmapUsed by:141
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Symbol 144 GraphicUsed by:156
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Symbol 153 GraphicUsed by:156
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Symbol 157 GraphicUsed by:177
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:177 287
Symbol 160 ButtonUses:100 59Used by:177
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Symbol 165 GraphicUsed by:177
Symbol 166 ShapeTweeningUsed by:176
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Symbol 193 MovieClipUses:178 179 49 181 98 99 103 182 183 185 192Used by:194
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Symbol 352 MovieClipUses:350 351Used by:354
Symbol 353 ButtonUses:350Used by:354
Symbol 354 MovieClipUses:352 353Used by:Timeline
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Symbol 358 ButtonUses:355Used by:359
Symbol 359 MovieClipUses:357 358Used by:Timeline
Symbol 360 GraphicUsed by:361 362 363
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Symbol 363 ButtonUses:360Used by:364
Symbol 364 MovieClipUses:362 363Used by:Timeline
Symbol 365 GraphicUsed by:381
Symbol 366 BitmapUsed by:367
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Symbol 368 BitmapUsed by:369 370 371
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Symbol 386 EditableTextUses:121Used by:393
Symbol 387 EditableTextUses:121Used by:393
Symbol 388 EditableTextUses:121Used by:393
Symbol 389 EditableTextUses:121Used by:393
Symbol 390 EditableTextUses:121Used by:393
Symbol 391 EditableTextUses:121Used by:393
Symbol 392 EditableTextUses:121Used by:393
Symbol 393 MovieClipUses:383 384 385 386 387 388 389 390 391 392Used by:394
Symbol 394 MovieClipUses:393Used by:Timeline
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:395Used by:397
Symbol 397 MovieClipUses:396Used by:Timeline
Symbol 398 MovieClipUses:34 39Used by:Timeline

Instance Names

"title_mc"Frame 3Symbol 73 MovieClip
"demo"Frame 4Symbol 194 MovieClip
"background"Frame 5Symbol 197 MovieClip
"enemy"Frame 5Symbol 320 MovieClip
"player"Frame 5Symbol 336 MovieClip
"guidance_text"Frame 5Symbol 339 MovieClip
"guide_attack"Frame 5Symbol 342 MovieClip
"guide_escape"Frame 5Symbol 345 MovieClip
"myname"Frame 5Symbol 349 MovieClip
"mc_attack"Frame 5Symbol 354 MovieClip
"mc_evasion"Frame 5Symbol 359 MovieClip
"mc_counter"Frame 5Symbol 364 MovieClip
"time_bar"Frame 5Symbol 382 MovieClip
"enemyname"Frame 5Symbol 394 MovieClip
"LevelMC"Frame 5Symbol 397 MovieClip
"marker_flower"Frame 5Symbol 398 MovieClip
"flower_break"Symbol 38 MovieClip [life_rose] Frame 4Symbol 37 MovieClip
"flower_break"Symbol 41 MovieClip [life_camellia] Frame 4Symbol 37 MovieClip
"lv1"Symbol 72 MovieClip Frame 1Symbol 60 Button
"lv2"Symbol 72 MovieClip Frame 1Symbol 61 Button
"lv3"Symbol 72 MovieClip Frame 1Symbol 62 Button
"lv4"Symbol 72 MovieClip Frame 1Symbol 63 Button
"lv5"Symbol 72 MovieClip Frame 1Symbol 64 Button
"lv1"Symbol 73 MovieClip Frame 25Symbol 60 Button
"lv2"Symbol 73 MovieClip Frame 25Symbol 61 Button
"lv3"Symbol 73 MovieClip Frame 25Symbol 62 Button
"lv4"Symbol 73 MovieClip Frame 25Symbol 63 Button
"lv5"Symbol 73 MovieClip Frame 25Symbol 64 Button
"sound_switch"Symbol 73 MovieClip Frame 25Symbol 67 MovieClip
"StartBtn"Symbol 73 MovieClip Frame 36Symbol 71 Button
"sound_switch"Symbol 73 MovieClip Frame 36Symbol 67 MovieClip
"level_changer"Symbol 73 MovieClip Frame 36Symbol 72 MovieClip
"sound_switch"Symbol 73 MovieClip Frame 37Symbol 67 MovieClip
"hitarea"Symbol 221 MovieClip Frame 1Symbol 205 MovieClip
"hitarea"Symbol 246 MovieClip Frame 1Symbol 230 MovieClip
"hitarea"Symbol 267 MovieClip Frame 1Symbol 255 MovieClip
"hitarea"Symbol 292 MovieClip Frame 1Symbol 277 MovieClip
"hitarea"Symbol 319 MovieClip Frame 1Symbol 303 MovieClip
"enemy1"Symbol 320 MovieClip Frame 1Symbol 221 MovieClip
"enemy1"Symbol 320 MovieClip Frame 2Symbol 246 MovieClip
"enemy1"Symbol 320 MovieClip Frame 3Symbol 267 MovieClip
"enemy1"Symbol 320 MovieClip Frame 4Symbol 292 MovieClip
"enemy1"Symbol 320 MovieClip Frame 5Symbol 319 MovieClip
"mynameMC"Symbol 349 MovieClip Frame 1Symbol 348 MovieClip
"b_attack"Symbol 354 MovieClip Frame 3Symbol 353 Button
"b_evasion"Symbol 359 MovieClip Frame 3Symbol 358 Button
"b_counter"Symbol 364 MovieClip Frame 3Symbol 363 Button
"myber"Symbol 381 MovieClip Frame 1Symbol 372 MovieClip
"enemybar"Symbol 381 MovieClip Frame 1Symbol 379 MovieClip
"time_barMC"Symbol 382 MovieClip Frame 1Symbol 381 MovieClip
"enemynameMC"Symbol 394 MovieClip Frame 1Symbol 393 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "bf"
ExportAssets (56)Timeline Frame 1Symbol 2 as "clickok"
ExportAssets (56)Timeline Frame 1Symbol 3 as "demobgm"
ExportAssets (56)Timeline Frame 1Symbol 4 as "doorwav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "drugok"
ExportAssets (56)Timeline Frame 1Symbol 6 as "hanae_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 7 as "hanae_hit1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "hanae_hit2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "hanae_miss"
ExportAssets (56)Timeline Frame 1Symbol 10 as "miss"
ExportAssets (56)Timeline Frame 1Symbol 11 as "mita_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 12 as "mita_hit1"
ExportAssets (56)Timeline Frame 1Symbol 13 as "mita_hit2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "mita_miss"
ExportAssets (56)Timeline Frame 1Symbol 15 as "nf"
ExportAssets (56)Timeline Frame 1Symbol 16 as "reiko_down"
ExportAssets (56)Timeline Frame 1Symbol 17 as "reiko_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 18 as "reiko_hit1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "reiko_hit2"
ExportAssets (56)Timeline Frame 1Symbol 20 as "saori_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 21 as "saori_hit1"
ExportAssets (56)Timeline Frame 1Symbol 22 as "saori_hit2"
ExportAssets (56)Timeline Frame 1Symbol 23 as "titlebgm"
ExportAssets (56)Timeline Frame 1Symbol 24 as "tsubaki_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 25 as "tsubaki_hit1"
ExportAssets (56)Timeline Frame 1Symbol 26 as "tsubaki_hit2"
ExportAssets (56)Timeline Frame 1Symbol 27 as "tsubaki_miss"
ExportAssets (56)Timeline Frame 1Symbol 28 as "tsubaki_out"
ExportAssets (56)Timeline Frame 1Symbol 32 as "LineMC"
ExportAssets (56)Timeline Frame 1Symbol 33 as "mainprog"
ExportAssets (56)Timeline Frame 1Symbol 38 as "life_rose"
ExportAssets (56)Timeline Frame 1Symbol 41 as "life_camellia"
ExportAssets (56)Timeline Frame 1Symbol 43 as "mcText_start"
ExportAssets (56)Timeline Frame 1Symbol 45 as "mcText_win"
ExportAssets (56)Timeline Frame 1Symbol 47 as "mcText_lose"
ExportAssets (56)Timeline Frame 1Symbol 51 as "mcText_gameover"
ExportAssets (56)Timeline Frame 1Symbol 399 as "__Packages.duplex.Game_system"
ExportAssets (56)Timeline Frame 1Symbol 400 as "__Packages.duplex.ATask"
ExportAssets (56)Timeline Frame 1Symbol 401 as "__Packages.duplex.MouseLine"
ExportAssets (56)Timeline Frame 1Symbol 402 as "__Packages.duplex.Sub"
ExportAssets (56)Timeline Frame 1Symbol 403 as "__Packages.duplex.Buffer"
ExportAssets (56)Timeline Frame 1Symbol 404 as "__Packages.sanbiki.samieru.sound.MusicPlayer"

Labels

"start"Frame 2
"title"Frame 3
"demo"Frame 4
"main"Frame 5
"MainProgram"Symbol 33 MovieClip [mainprog] Frame 1
"Hide"Symbol 38 MovieClip [life_rose] Frame 1
"Birth"Symbol 38 MovieClip [life_rose] Frame 2
"Life"Symbol 38 MovieClip [life_rose] Frame 3
"Death"Symbol 38 MovieClip [life_rose] Frame 4
"Hide"Symbol 41 MovieClip [life_camellia] Frame 1
"Birth"Symbol 41 MovieClip [life_camellia] Frame 2
"Life"Symbol 41 MovieClip [life_camellia] Frame 3
"Death"Symbol 41 MovieClip [life_camellia] Frame 4
"Start"Symbol 192 MovieClip Frame 2
"Wait"Symbol 192 MovieClip Frame 3
"NOtestplayer"Symbol 193 MovieClip Frame 103
"testplayer"Symbol 193 MovieClip Frame 145
"Nomal"Symbol 197 MovieClip Frame 1
"Boss"Symbol 197 MovieClip Frame 2




http://swfchan.com/1/3468/info.shtml
Created: 17/6 -2019 08:28:27 Last modified: 17/6 -2019 08:28:27 Server time: 22/12 -2024 21:53:58