STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
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This is the info page for Flash #3621 |
クリア |
手詰まり |
trial ver 1.3 |
She wants you... |
<Clear> Border time<3 minutes> |
<midnight> (ZZZZ.....) ?? |
HARO sits upright and buries her face in your cock, indenting her cheeks as she sucks you off like a vacuum cleaner. |
HARO is one of the Fairie race, and although she neither requires food nor drink to live, she must derive her magic power through the consumption of a man-cream. Your man cream. |
She provides your manhood with pleasure using her specially equipped lotion-like saliva, perfectly firm teeth, and winding tongue. |
HARO senses your over-swollen boner tremble, restraining her own passion as she strokes it with her fingers. |
Embracing your penis with her lubricated fingers, she tongues the tip of your dick and rubs your magic lamp, until pretty soon the genie inside begins to appeal for his release. |
Your need to ejaculate proves stronger and stronger. As your turtle head expands its dimensions, HARO takes notice and begins to attack the rear muscle of your wang. |
The urge to splurge is invited evermore cordially, as she begins to torture your todger from the balls and up. |
You can't hold it in! |
You really let it fly. HARO continues to suck until your stalk withers back down to size. |
HARO rubs your roundies and cleans up your cock. <return title> |
Marielle puts her hands on the bed,raises her ass and tempts you. |
"Hyaa!?"' Marielle lets out a high-pitched scream as the tongue pushes into her rectum. Your tongue has fully opened up marielle's anus. |
<Clear> Border time<12 minutes> |
Marielle raises up her ass in a way that suggests she's taken with lust. You push your cock against it. |
Her pussy is already opening up, and your dick slides into it without resistance. |
"Hnngg..." Marielle lets out a low moan, and puts her body into your custody, regulating the position of her pussy herself. |
"Ahh, I can feel it deep inside." The great complexity of Marielle's cunt amplifies the pleasure. |
Marielle is not tight, but neither is she spacious inside. Her hole is well suited for your dick. |
The diameter is about 1,5cm. It's really a perfect fit. Her slippery creases are wriggling like mad, stimulating your glans and causing it to swell up. |
The meat around your cock moves in to wrap istelf around you. Also, on the wall closest to her pussy, there is a lump that your swollen glans scrapes against on the way out, resulting in even more stimulation. |
Her pussy wall is jerking in a complex way. It's getting pretty intense already. |
"Aaahn, ahh, aaaah!" Unlike her normal self, Marielle is now panting and moaning and indulging in your cock at a steady rhythm. |
Your abdomen sleps against Marielle's soft buttocks at regular intervals. |
From the depths of her pussy, Marielle's juices begin to pour over and lubricating your dick. |
Marielle throws her head back, shaking her ass and letting herself drown in the ocean of pleasure. |
"M, master! I, I'm going to come! I'm coming! Aahh!" You never let up ficking Marielle and toying with her nipples. |
You can't really tell if she's speaking the truth, but you continue doing it anyway. |
Marielle keeps up her rhythmic rocking, but suddenly she breaks out in sweat, and her pussy squeezes down more strongly than it has done so far. |
Her hips move in a way that threatens to eject your dick from her interior, so you push forward and deeper inside of her. |
The base of your dick is now at the entrance of her pussy. You feel that if you move around like this your glans will get even bigger! Marielle throws back her head and starts shivering. She looks like even her brain is filled with pleasure. |
".........!!" Marielle falls onto the bed, only her ass left jutting upwards. Her body goes into convulsions. |
"M, master, stop...!" As you're fucking her, Marielle cuddles up. "Th, the talisman of pregnancy prevention... uhh, aahh!" |
"I'm, I'm going to get pregnant! I'm going to get pregnant!" However, Marielle's body is dominated by pleasure, and it doesn't listen. |
Even if you try to pull out, Marielle's hips move to prevent you. Actually, wasn't a draconian's semen supposed to work as an aphrodisiac? You think the amount you have ejaculated already is having that effect on her. |
"Get pregnant! Get pregnant!" "M, master? Don't tell me to get pregnant!" You start pumping into Marielle with the intention of making her pregnant. Marielle's wet pussy is squeezing your dick, so it has to be good! |
"Aaaaaaaaaaahhh!?" Her pussy begins to wriggle more strongly than ever before! |
<trial version limit. She wants your semen !> |
As your dick approaches, the magistrate takes hold of her legs and raises up her pussy. |
You tell her top spread her pussy with her fingers so you can enter her more easily. "......Yes. I will spread my pussy." <Warning ! : this is VERY HARD mode> |
As your dick approaches, the magistrate takes hold of her legs and raises up her pussy. As she waits for me to pierce her, her juices flow from the hole and form a puddle. "Master, go ahead....." <Trial mode dosen't contain her sex scene.> |
As she waits for me to pierce her, her juices flow from the hole and form a puddle. |
"Yes...... Go ahead, master." Yeade spreads her pussy with her fingers and pushes her shivering hole up against your glans. I'll use her pussy. |
You slam your dick inside in a single stroke in order to enjoy the sensation to the fullest. |
The ceiling of the entrance of her pussy feels rough, and though she's doesn't feel as good as Marielle, her creases are not to be ignored. |
When you pull your glans out of her pussy, her folds are pulled outside in an obscene way. Sometimes, Yeade can't bear it and pushes up her hips. That feels good. |
"Aaahh, ahhnn, master, master!" When you fuck Yeade like this, it feels you could easily penetrate the mouth of her womb. |
Every time you push inside, her folds squeeze down on you. Yeade unconsciously rocks her hips in rhythm with mine. |
Since this is a harem in which you have no worries about pregnancy, you pound your dick into there as much as you like. |
"M, master, I'm......" Yeade patns violently as her folds squeeze down on you. |
"In my ass! Please give it to me in my ass! I can't take it anymore!" "Wha?" But you're inside her pussy right now! |
"Un, unless you fuck me in my ass, I won't be able to come properly, so I'll keep being like this... It's painful..." It seems you've trained her asshole too much. Haha. |
"..... Please use my asshole as you please." Yeade looks at you with a mixture of shyness |
and lust for pleasure as she slowly relaxes her asshole. Her anus opens up for your cock. |
She waits for you to insert it. |
"Hnn... Ngg..." Without any regard for her narrow hole, you squeeze your swollen glans inside. <trial limit> |
She wants you... |
<Clear> Border time<10 minutes> |
Laying her on the end of the bed, you remain standing and wave your ass, sticking into her pussy with your John. |
HARO shivers her shoulders for an instant, savoring the moment of insertion. |
As you insert your boner into HARO's front cunt, its taut pussy lips lock onto your cock, tightly clasping your penis back to your navel, refusing to let go of your manhood. |
HARO expected you to plunge right to her depths, but your little light paddle into her shallow pussy presents her with a suspicion of foul play. |
She recognizes your intentions and swings back in response. Showing an expression which resembles amazement or shame, HARO sucks up your cock into her and swings her buttocks. |
HARO's pussy plays with your dick-tip, pushing it in and out. The appendages of her pussy rile with satisfaction. You suddenly feel like pulling out and ceasing her ass to commit that desirable dance. |
HARO's body is heated intensely, the honey of her loins flow out in ample portions. Normal people only feel the outset of sexual sensation when you enter into them, and then grow familiar with it after a time, but you can tell that HARO is still savoring your man-rod with feverous passion. |
As you enter your tip further into her passage, it scrubs along her pussy walls like a washboard, as the grainy ditches of her infinite pleatage send you bonkers with their molestive manhandling, each wave of feeling penetrating your cranium with repercussive reverberation. |
Her pussy provides hot love sauce, when poured on your meat-man it squirms with delight. |
Her elastic cunt rhythmically clamps onto your cock with moody menace, wriggling, biting, clasping, as you push in and pull out of her pussy passage |
What you had thought up until now as thousands of squirming grubs now resemble Japanese noodles which have come untied, loose and promiscuous like a lewd spaghetti. |
You can't hold back any longer!! You pound HARO in the ass with devastating hip force, her buttocks and pussy rebounding with ample elasticity, her abdomen pushing back in rebellion. |
The rigorous ribbed sensation of her meaty frills dance about your brain like a ghost in the machine, the enhanced sensation of her hot sticky pussy sending your cock into crazy spasms like a lunatic in a straightjacket. |
HARO flinches her ferchina into a spasmic dance, her burning cum spurting out like Pocari Sweat. You continue to fuck HAROs ass as she partially faints in climatic concussion. |
You cum all over HARO's hot body, bathing her burning back in your luscious load. |
You rub your withered wang onto HARO's face, and clean off the soup from your todger. |
HARO, still periodically reverberating in climactic pleasure, sucks away the remainder of your cream of mushroom, her face an image of pure rapture. |
HARO timidly protrudes her buttocks forward. She opens up her a-hole with her fingers and waits for you to begin. <this is a trail version. She waits you at the product version!> |
There are many elaborate systems for you to explore. |
Search for items as the game goes |
Obtain ultimate items while fully enjoying the game play ! Displaying an amulet in the room protects you from evil and gives you better election and sex experience! |
Training is done with Shisen style puzzle game! Let's go to the one who you love.... |
This Game of Story, Puzzle, and Eros are high quality. The player of 95% or more is satisfied with this game in Japan. This is a game that promises many hours of fun! Get it now! |
ActionScript [AS1/AS2]
Frame 1fscommand ("allowscale", false); var so = SharedObject.getLocal("halo"); if (so.data.v_highScoreTime1 == undefined) { so.data.v_highScoreTime1 = 1500000 /* 0x16E360 */; so.data.v_highScoreTime2 = 1500000 /* 0x16E360 */; so.data.v_highScoreTime3 = 1500000 /* 0x16E360 */; so.data.v_highScoreTime4 = 1500000 /* 0x16E360 */; so.flush(); } if (so.data.v_highScoreTime1 == 0) { so.data.v_highScoreTime1 = 1500000 /* 0x16E360 */; so.data.v_highScoreTime2 = 1500000 /* 0x16E360 */; so.data.v_highScoreTime3 = 1500000 /* 0x16E360 */; so.data.v_highScoreTime4 = 1500000 /* 0x16E360 */; so.flush(); } if (SondFlag == undefined) { var SondFlag = 0; _root.my_bgm = new Sound(BGM); _root.my_bgm.attachSound("BGM"); }Instance of Symbol 173 MovieClip in Frame 1/* no clip actions */Frame 2this.stop(); BGM._visible = false;Frame 3so.bcgName = 1; so.xmax = 17; so.ymax = 8; gotoAndPlay ("kaku_0");Frame 4bcg[1] = 2; nClear = 1; _root.attachMovie(bcg[1] + "bcg", "bcg", 600); bcg[2] = eval (bcg[1] + "bcg"); bcg[2]._x = 0; bcg[2]._y = 0; _root.attachMovie("b_cover", "b_cover", 500); b_cover._x = 0; b_cover._y = 0; b_cover._alpha = 0; b_cover.enabled = true;Frame 13gotoAndPlay ("start_haro");Frame 14this.stop();Instance of Symbol 208 MovieClip in Frame 14onClipEvent (load) { this.swapDepths(1); return_title.swapDepths(700); b_cover.removeMovieClip(); bcg.removeMovieClip(); }Frame 15nClear = 1; v_lastTime = v_currentTime; v_score = v_score + Math.floor(v_currentTime / 2000); f_highScore(); bcg[1] = 3;Instance of Symbol 208 MovieClip in Frame 15onClipEvent (load) { this.swapDepths(1); return_title.swapDepths(700); _root.bcgMain.removeMovieClip(); b_cover.removeMovieClip(); bcg.removeMovieClip(); }Frame 23this.stop();Instance of Symbol 208 MovieClip in Frame 23onClipEvent (load) { this.swapDepths(1); return_title.swapDepths(700); _root.bcgMain.removeMovieClip(); b_cover.removeMovieClip(); bcg.removeMovieClip(); }Frame 24bcg[1] = 4; nClear = 1; _root.attachMovie(bcg[1] + "bcg", "bcg", 600); bcg[2] = eval (bcg[1] + "bcg"); bcg[2]._x = 0; bcg[2]._y = 0; bcg[2]._alpha = 40; _root.attachMovie("b_cover", "b_cover", 500); b_cover._x = 0; b_cover._y = 0; b_cover._alpha = 0; b_cover.enabled = true;Frame 33gotoAndPlay ("start_haro");Frame 34b_cover.removeMovieClip(); bcg.removeMovieClip(); this.stop();Instance of Symbol 208 MovieClip in Frame 34onClipEvent (load) { this.swapDepths(1); return_title.swapDepths(700); b_cover.removeMovieClip(); bcg.removeMovieClip(); }Frame 35function f_startCount() { v_initTime = getTimer(); } function f_countTime() { v_currentTime = getTimer() - v_initTime; v_minutes = Math.floor((v_currentTime / 60000) % 60); v_second = Math.floor((v_currentTime / 1000) % 60); v_mSecond = Math.floor((v_currentTime / 100) % 10); } function f_gameMusic1() { v_mFlag = 1; } function f_gameMusic2() { v_mFlag = 2; } function f_startScore() { switch (k) { case 36 : so.data.v_highScoreTime = so.data.v_highScoreTime1; break; case 72 : so.data.v_highScoreTime = so.data.v_highScoreTime2; break; case 104 : so.data.v_highScoreTime = so.data.v_highScoreTime3; break; case 136 : so.data.v_highScoreTime = so.data.v_highScoreTime4; } so.flush(); v_highScoreTime = so.data.v_highScoreTime; } function f_gameScore() { v_score = v_score + 2; } function f_highScore() { switch (k) { case 36 : if (v_lastTime <= so.data.v_highScoreTime1) { so.data.v_highScoreTime1 = v_lastTime; so.data.v_highScoreTime = so.data.v_highScoreTime1; } break; case 72 : if (v_lastTime <= so.data.v_highScoreTime2) { so.data.v_highScoreTime2 = v_lastTime; so.data.v_highScoreTime = so.data.v_highScoreTime2; } break; case 104 : if (v_lastTime <= so.data.v_highScoreTime3) { so.data.v_highScoreTime3 = v_lastTime; so.data.v_highScoreTime = so.data.v_highScoreTime3; } break; case 136 : if (v_lastTime > so.data.v_highScoreTime4) { break; } so.data.v_highScoreTime4 = v_lastTime; so.data.v_highScoreTime = so.data.v_highScoreTime4; } so.flush(); } var k = (so.xmax * so.ymax); var fullhour; var v_minutes; var v_second; var v_mSecond; var v2_second; var v2_mSecond; var nClear; nClear = 0; _global.v_currentTime = new Number(); var a_time = new Array(); var v_initTime = 0; v_initTime = getTimer(); var v_limitTime = 900000; var v_mFlag = 0; _global.v_lastTime = new Number(); v_lastTime = 0; var game_score; var game_highScore; var v_score = 0; f_gameMusic1(); f_startCount(); f_startScore(); this.onEnterFrame = function () { if ((p_flag == 6) && (nClear == 1)) { nClear = 2; v_currentTime = v_lastTime; v_minutes = Math.floor((v_currentTime / 60000) % 60); v_second = Math.floor((v_currentTime / 1000) % 60); v_mSecond = Math.floor((v_currentTime / 100) % 10); } if ((p_flag == 5) && (nClear == 1)) { nClear = 2; v_currentTime = v_lastTime; v_minutes = Math.floor((v_currentTime / 60000) % 60); v_second = Math.floor((v_currentTime / 1000) % 60); v_mSecond = Math.floor((v_currentTime / 100) % 10); } if (nClear == 2) { nClear = 3; v_lastTime = v_currentTime; v_score = v_score + Math.floor(v_currentTime / 2000); f_highScore(); var x = 1; var i = 1; while (i <= 17) { o_pai1_g[x] = eval ("r_pai1_" + x); o_pai2_g[x] = eval ("r_pai2_" + x); o_pai3_g[x] = eval ("r_pai3_" + x); o_pai4_g[x] = eval ("r_pai4_" + x); o_pai5_g[x] = eval ("r_pai5_" + x); o_pai6_g[x] = eval ("r_pai6_" + x); o_pai7_g[x] = eval ("r_pai7_" + x); o_pai8_g[x] = eval ("r_pai8_" + x); _root.o_pai1_g[x].removeMovieClip(); _root.o_pai2_g[x].removeMovieClip(); _root.o_pai3_g[x].removeMovieClip(); _root.o_pai4_g[x].removeMovieClip(); _root.o_pai5_g[x].removeMovieClip(); _root.o_pai6_g[x].removeMovieClip(); _root.o_pai7_g[x].removeMovieClip(); _root.o_pai8_g[x].removeMovieClip(); x++; i++; } } if (nClear == 0) { f_countTime(); fullhour = (((v_minutes + "m'") + v_second) + "s") + v_mSecond; game_score = "\u30B9\u30B3\u30A2 " + v_score; game_highScore = "[High Score Time] " + v_highScoreTime; } if (nClear == 3) { _root.bcgMain.removeMovieClip(); nClear = 4; switch (so.xmax) { case 9 : if (v_lastTime <= 180000) { gotoAndPlay ("very_easy_1"); } if (v_lastTime > 180000) { gotoAndPlay ("very_easy_2"); } return; case 12 : if (v_lastTime <= 600000) { gotoAndPlay ("easy_1"); } if (v_lastTime > 600000) { gotoAndPlay ("easy_2"); } return; case 13 : if (v_lastTime <= 720000) { gotoAndPlay ("normal_1"); } if (v_lastTime > 720000) { gotoAndPlay ("normal_2"); } return; case 17 : gotoAndPlay ("hard_2"); } } }; function kaku4(x1, y1, x2, y2, p_flag) { if (y1 == y2) { j = 0; var _local1 = Math.min(x1, x2); while (_local1 <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y1 - 1)) + _local1]; _local1++; } if (j == 0) { p_flag = 1; } } if (x1 == x2) { j = 0; var _local1 = Math.min(y1, y2); while (_local1 <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (_local1 - 1)) + x1]; _local1++; } if (j == 0) { p_flag = 1; } } return(p_flag); } function kaku5(x1, y1, x2, y2, p_flag) { j = 0; var _local5 = Math.min(x1, x2); while (_local5 <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y1 - 1)) + _local5]; if (j == 1) { break; } _local5++; } if (j == 0) { _local5 = Math.min(y1, y2); while (_local5 <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (_local5 - 1)) + x2]; if (j == 1) { break; } _local5++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; _local5 = Math.min(x1, x2); while (_local5 <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y2 - 1)) + _local5]; if (j == 1) { break; } _local5++; } if (j == 0) { _local5 = Math.min(y1, y2); while (_local5 <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (_local5 - 1)) + x1]; if (j == 1) { break; } _local5++; } if (j == 0) { p_flag = 1; } } } return(p_flag); } function kaku7(x1, y1, x2, y2, p_flag) { var _local1 = 1; while (_local1 <= so.ymax) { j = 0; var _local2 = Math.min(x1, x2); while (_local2 <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (_local1 - 1)) + _local2]; if (j == 1) { break; } _local2++; } if (j == 0) { _local2 = Math.min(y1, _local1); while (_local2 <= Math.max(y1, _local1)) { j = j + tri[(so.xmax * (_local2 - 1)) + x1]; if (j == 1) { break; } _local2++; } } if (j == 0) { _local2 = Math.min(y2, _local1); while (_local2 <= Math.max(y2, _local1)) { j = j + tri[(so.xmax * (_local2 - 1)) + x2]; if (j == 1) { break; } _local2++; } } if (j == 0) { p_flag = 1; break; } _local1++; } return(p_flag); } function kaku8(x1, y1, x2, y2, p_flag) { var _local1 = 1; while (_local1 <= so.xmax) { j = 0; var _local2 = Math.min(y1, y2); while (_local2 <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (_local2 - 1)) + _local1]; if (j == 1) { break; } _local2++; } if (j == 0) { _local2 = Math.min(x1, _local1); while (_local2 <= Math.max(x1, _local1)) { j = j + tri[(so.xmax * (y1 - 1)) + _local2]; if (j == 1) { break; } _local2++; } } if (j == 0) { _local2 = Math.min(x2, _local1); while (_local2 <= Math.max(x2, _local1)) { j = j + tri[(so.xmax * (y2 - 1)) + _local2]; if (j == 1) { break; } _local2++; } } if (j == 0) { p_flag = 1; break; } _local1++; } return(p_flag); } function pai_xy(x, y) { if (y == 1) { return(o_pai1[x]); } if (y == 2) { return(o_pai2[x]); } if (y == 3) { return(o_pai3[x]); } if (y == 4) { return(o_pai4[x]); } if (y == 5) { return(o_pai5[x]); } if (y == 6) { return(o_pai6[x]); } if (y == 7) { return(o_pai7[x]); } if (y == 8) { return(o_pai8[x]); } } function pai_del(x, y) { if (y == 1) { return((o_pai1[x] = 0)); } if (y == 2) { return((o_pai2[x] = 0)); } if (y == 3) { return((o_pai3[x] = 0)); } if (y == 4) { return((o_pai4[x] = 0)); } if (y == 5) { return((o_pai5[x] = 0)); } if (y == 6) { return((o_pai6[x] = 0)); } if (y == 7) { return((o_pai7[x] = 0)); } if (y == 8) { return((o_pai8[x] = 0)); } } function hand_del(x, y, p1) { if ((x + ((y - 1) * so.xmax)) == hand_xy[((p1 - 1) * 4) + 1]) { return((hand_xy[((p1 - 1) * 4) + 1] = 0)); } if ((x + ((y - 1) * so.xmax)) == hand_xy[((p1 - 1) * 4) + 2]) { return((hand_xy[((p1 - 1) * 4) + 2] = 0)); } if ((x + ((y - 1) * so.xmax)) == hand_xy[((p1 - 1) * 4) + 3]) { return((hand_xy[((p1 - 1) * 4) + 3] = 0)); } if ((x + ((y - 1) * so.xmax)) == hand_xy[((p1 - 1) * 4) + 4]) { return((hand_xy[((p1 - 1) * 4) + 4] = 0)); } } function p_t(x) { a = o_pai1[x]; if (!(a === 0)) { return(a); } a = o_pai2[x]; if (!(a === 0)) { return(a); } a = o_pai3[x]; if (!(a === 0)) { return(a); } a = o_pai4[x]; if (!(a === 0)) { return(a); } a = o_pai5[x]; if (!(a === 0)) { return(a); } a = o_pai6[x]; if (!(a === 0)) { return(a); } a = o_pai7[x]; if (!(a === 0)) { return(a); } a = o_pai8[x]; return(a); } function p_b(x) { a = o_pai8[x]; if (!(a === 0)) { return(a); } a = o_pai7[x]; if (!(a === 0)) { return(a); } a = o_pai6[x]; if (!(a === 0)) { return(a); } a = o_pai5[x]; if (!(a === 0)) { return(a); } a = o_pai4[x]; if (!(a === 0)) { return(a); } a = o_pai3[x]; if (!(a === 0)) { return(a); } a = o_pai2[x]; if (!(a === 0)) { return(a); } a = o_pai1[x]; return(a); } function p_l(y) { if (y == 1) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai1[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 2) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai2[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 3) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai3[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 4) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai4[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 5) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai5[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 6) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai6[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 7) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai7[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 8) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai8[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } } function p_r(y) { if (y == 1) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai1[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 2) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai2[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 3) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai3[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 4) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai4[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 5) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai5[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 6) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai6[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 7) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai7[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 8) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai8[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } } function hand_check4(h, g, p_flag) { a1 = temp_ch4[h]; a = hand_xy[((a1 - 1) * 4) + 1]; b = hand_xy[((a1 - 1) * 4) + 2]; c = hand_xy[((a1 - 1) * 4) + 3]; d = hand_xy[((a1 - 1) * 4) + 4]; temp_a = [a, b, c, d]; temp_a.sort(Array.DESCENDING); a = temp_a[0]; b = temp_a[1]; c = temp_a[2]; d = temp_a[3]; y1 = Math.floor((b - 1) / so.xmax) + 1; x1 = b - ((y1 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } y2 = Math.floor((d - 1) / so.xmax) + 1; x2 = d - ((y2 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } y1 = Math.floor((c - 1) / so.xmax) + 1; x1 = c - ((y1 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } return(p_flag); } function hand_check4a(h, g, p_flag) { a1 = temp_ch4[h]; a = hand_xy[((a1 - 1) * 4) + 1]; b = hand_xy[((a1 - 1) * 4) + 2]; c = hand_xy[((a1 - 1) * 4) + 3]; d = hand_xy[((a1 - 1) * 4) + 4]; temp_a = [a, b, c, d]; temp_a.sort(Array.DESCENDING); a = temp_a[0]; b = temp_a[1]; c = temp_a[2]; d = temp_a[3]; y1 = Math.floor((a - 1) / so.xmax) + 1; x1 = a - ((y1 - 1) * so.xmax); y2 = Math.floor((b - 1) / so.xmax) + 1; x2 = b - ((y2 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } y2 = Math.floor((c - 1) / so.xmax) + 1; x2 = c - ((y2 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } y2 = Math.floor((d - 1) / so.xmax) + 1; x2 = d - ((y1 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } return(p_flag); } function hand_check3(h, f, p_flag) { a1 = temp_ch3[h]; a = hand_xy[((a1 - 1) * 4) + 1]; b = hand_xy[((a1 - 1) * 4) + 2]; c = hand_xy[((a1 - 1) * 4) + 3]; d = hand_xy[((a1 - 1) * 4) + 4]; temp_a = [a, b, c, d]; temp_a.sort(Array.DESCENDING); a = temp_a[0]; b = temp_a[1]; c = temp_a[2]; y1 = Math.floor((a - 1) / so.xmax) + 1; x1 = a - ((y1 - 1) * so.xmax); y2 = Math.floor((b - 1) / so.xmax) + 1; x2 = b - ((y2 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } y2 = Math.floor((c - 1) / so.xmax) + 1; x2 = c - ((y2 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } y1 = Math.floor((b - 1) / so.xmax) + 1; x1 = b - ((y1 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } return(p_flag); } function hand_check2(h, e, p_flag) { a1 = temp_ch2[h]; a = hand_xy[((a1 - 1) * 4) + 1]; b = hand_xy[((a1 - 1) * 4) + 2]; c = hand_xy[((a1 - 1) * 4) + 3]; d = hand_xy[((a1 - 1) * 4) + 4]; temp_a = [a, b, c, d]; temp_a.sort(Array.DESCENDING); a = temp_a[0]; b = temp_a[1]; y1 = Math.floor((a - 1) / so.xmax) + 1; x1 = a - ((y1 - 1) * so.xmax); y2 = Math.floor((b - 1) / so.xmax) + 1; x2 = b - ((y2 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } return(p_flag); } var bcg = new Array(); switch (so.xmax) { case 9 : bcg[1] = 1; _root.attachMovie(bcg[1] + "bcg", "bcgMain", 1); break; case 12 : bcg[1] = so.bcgName; _root.attachMovie("neko0", "bcgMain", 1); break; case 13 : bcg[1] = so.bcgName; _root.attachMovie("mariel0", "bcgMain", 1); break; case 17 : bcg[1] = so.bcgName; _root.attachMovie("yeid0", "bcgMain", 1); } bcg[2] = eval (bcg[1] + "bcg"); bcg[2]._x = 0; bcg[2]._y = 0; var o_pai = new Array(); var tri = new Array(); var tri2 = new Array(); var pair = new Array(); var ch_xy = new Array(); var temp_ch = new Array(); var temp_ch2 = new Array(); var temp_ch3 = new Array(); var temp_ch4 = new Array(); var hand_xy = new Array(); var hand_x1 = 0; var hand_y1 = 0; var hand_x2 = 0; var hand_y2 = 0; var a = 0; var b = 0; var c = 0; var d = 0; var o_pai1 = new Array(); var o_pai2 = new Array(); var o_pai3 = new Array(); var o_pai4 = new Array(); var o_pai5 = new Array(); var o_pai6 = new Array(); var o_pai7 = new Array(); var o_pai8 = new Array(); var o_pai1_g = new Array(); var o_pai2_g = new Array(); var o_pai3_g = new Array(); var o_pai4_g = new Array(); var o_pai5_g = new Array(); var o_pai6_g = new Array(); var o_pai7_g = new Array(); var o_pai8_g = new Array(); var x = 1; var y = 2; var rnd1 = 1; var rnd2 = 1; var h1; var pai_t = new Array(); var pai_b = new Array(); var pai_l = new Array(); var pai_r = new Array(); var i = 1; while (i <= k) { o_pai[i] = i; tri[i] = 1; tri2[i] = 1; ch_xy[i] = 0; i++; } var i = 1; while (i <= (k / 4)) { pair[i] = 0; i++; } var j; j = k + 1; var i = 1; while (i <= k) { j--; rnd1 = Math.floor(Math.random() * j) + 1; rnd2 = o_pai[j]; o_pai[j] = o_pai[rnd1]; o_pai[rnd1] = rnd2; i++; } var i = 1; while (i <= k) { rnd1 = o_pai[i]; hand_xy[rnd1] = i; i++; } j = 1; var i = 1; while (i <= so.xmax) { o_pai1[i] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = (so.xmax + 1); while (i <= (so.xmax * 2)) { o_pai2[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = ((so.xmax * 2) + 1); while (i <= (so.xmax * 3)) { o_pai3[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = ((so.xmax * 3) + 1); while (i <= (so.xmax * 4)) { o_pai4[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = ((so.xmax * 4) + 1); while (i <= (so.xmax * 5)) { o_pai5[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = ((so.xmax * 5) + 1); while (i <= (so.xmax * 6)) { o_pai6[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = ((so.xmax * 6) + 1); while (i <= (so.xmax * 7)) { o_pai7[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = ((so.xmax * 7) + 1); while (i <= (so.xmax * 8)) { o_pai8[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } var i = 1; while (i <= so.xmax) { ch_xy[i] = 1; i++; } var i = (so.xmax * (so.ymax - 1)); while (i <= k) { ch_xy[i] = 1; i++; } var i = 1; while (i <= so.ymax) { var j = (i * so.xmax); ch_xy[j] = 1; ch_xy[(j - so.xmax) + 1] = 1; i++; } if (so.xmax == 9) { var i = 1; while (i <= 9) { _root.attachMovie(o_pai1[i] + "pai", "r_pai1_" + x, 10 + x); _root.attachMovie(o_pai2[i] + "pai", "r_pai2_" + x, 20 + x); _root.attachMovie(o_pai3[i] + "pai", "r_pai3_" + x, 30 + x); _root.attachMovie(o_pai4[i] + "pai", "r_pai4_" + x, 40 + x); o_pai1_g[x] = eval ("r_pai1_" + x); o_pai1_g[x]._x = 80 + (i * 50); o_pai1_g[x]._y = 60; o_pai2_g[x] = eval ("r_pai2_" + x); o_pai2_g[x]._x = 80 + (i * 50); o_pai2_g[x]._y = 160; o_pai3_g[x] = eval ("r_pai3_" + x); o_pai3_g[x]._x = 80 + (i * 50); o_pai3_g[x]._y = 260; o_pai4_g[x] = eval ("r_pai4_" + x); o_pai4_g[x]._x = 80 + (i * 50); o_pai4_g[x]._y = 360; o_pai5[x] = 0; o_pai6[x] = 0; o_pai7[x] = 0; o_pai8[x] = 0; pai_t[x] = o_pai1[x]; pai_b[x] = o_pai4[x]; x++; i++; } pai_l[1] = o_pai1[1]; pai_l[2] = o_pai2[1]; pai_l[3] = o_pai3[1]; pai_l[4] = o_pai4[1]; pai_r[1] = o_pai1[9]; pai_r[2] = o_pai2[9]; pai_r[3] = o_pai3[9]; pai_r[4] = o_pai4[9]; } if (so.xmax == 12) { var i = 1; while (i <= 12) { _root.attachMovie(o_pai1[i] + "pai", "r_pai1_" + x, 10 + x); _root.attachMovie(o_pai2[i] + "pai", "r_pai2_" + x, 30 + x); _root.attachMovie(o_pai3[i] + "pai", "r_pai3_" + x, 50 + x); _root.attachMovie(o_pai4[i] + "pai", "r_pai4_" + x, 70 + x); _root.attachMovie(o_pai5[i] + "pai", "r_pai5_" + x, 90 + x); _root.attachMovie(o_pai6[i] + "pai", "r_pai6_" + x, 110 + x); o_pai1_g[x] = eval ("r_pai1_" + x); o_pai1_g[x]._x = 30 + (i * 50); o_pai1_g[x]._y = 60; o_pai2_g[x] = eval ("r_pai2_" + x); o_pai2_g[x]._x = 30 + (i * 50); o_pai2_g[x]._y = 140; o_pai3_g[x] = eval ("r_pai3_" + x); o_pai3_g[x]._x = 30 + (i * 50); o_pai3_g[x]._y = 220; o_pai4_g[x] = eval ("r_pai4_" + x); o_pai4_g[x]._x = 30 + (i * 50); o_pai4_g[x]._y = 300; o_pai5_g[x] = eval ("r_pai5_" + x); o_pai5_g[x]._x = 30 + (i * 50); o_pai5_g[x]._y = 380; o_pai6_g[x] = eval ("r_pai6_" + x); o_pai6_g[x]._x = 30 + (i * 50); o_pai6_g[x]._y = 460; o_pai7[x] = 0; o_pai8[x] = 0; pai_t[x] = o_pai1[x]; pai_b[x] = o_pai6[x]; x++; i++; } pai_l[1] = o_pai1[1]; pai_l[2] = o_pai2[1]; pai_l[3] = o_pai3[1]; pai_l[4] = o_pai4[1]; pai_l[5] = o_pai5[1]; pai_l[6] = o_pai6[1]; pai_r[1] = o_pai1[12]; pai_r[2] = o_pai2[12]; pai_r[3] = o_pai3[12]; pai_r[4] = o_pai4[12]; pai_r[5] = o_pai5[12]; pai_r[6] = o_pai6[12]; } if (so.xmax == 13) { var i = 1; while (i <= 13) { _root.attachMovie(o_pai1[i] + "pai", "r_pai1_" + x, 10 + x); _root.attachMovie(o_pai2[i] + "pai", "r_pai2_" + x, 30 + x); _root.attachMovie(o_pai3[i] + "pai", "r_pai3_" + x, 50 + x); _root.attachMovie(o_pai4[i] + "pai", "r_pai4_" + x, 70 + x); _root.attachMovie(o_pai5[i] + "pai", "r_pai5_" + x, 90 + x); _root.attachMovie(o_pai6[i] + "pai", "r_pai6_" + x, 110 + x); _root.attachMovie(o_pai7[i] + "pai", "r_pai7_" + x, 130 + x); _root.attachMovie(o_pai8[i] + "pai", "r_pai8_" + x, 150 + x); o_pai1_g[x] = eval ("r_pai1_" + x); o_pai1_g[x]._x = 30 + (i * 50); o_pai1_g[x]._y = 50; o_pai2_g[x] = eval ("r_pai2_" + x); o_pai2_g[x]._x = 30 + (i * 50); o_pai2_g[x]._y = 110; o_pai3_g[x] = eval ("r_pai3_" + x); o_pai3_g[x]._x = 30 + (i * 50); o_pai3_g[x]._y = 170; o_pai4_g[x] = eval ("r_pai4_" + x); o_pai4_g[x]._x = 30 + (i * 50); o_pai4_g[x]._y = 230; o_pai5_g[x] = eval ("r_pai5_" + x); o_pai5_g[x]._x = 30 + (i * 50); o_pai5_g[x]._y = 290; o_pai6_g[x] = eval ("r_pai6_" + x); o_pai6_g[x]._x = 30 + (i * 50); o_pai6_g[x]._y = 350; o_pai7_g[x] = eval ("r_pai7_" + x); o_pai7_g[x]._x = 30 + (i * 50); o_pai7_g[x]._y = 410; o_pai8_g[x] = eval ("r_pai8_" + x); o_pai8_g[x]._x = 30 + (i * 50); o_pai8_g[x]._y = 470; pai_t[x] = o_pai1[x]; pai_b[x] = o_pai8[x]; x++; i++; } pai_l[1] = o_pai1[1]; pai_l[2] = o_pai2[1]; pai_l[3] = o_pai3[1]; pai_l[4] = o_pai4[1]; pai_l[5] = o_pai5[1]; pai_l[6] = o_pai6[1]; pai_l[7] = o_pai7[1]; pai_l[8] = o_pai8[1]; pai_r[1] = o_pai1[13]; pai_r[2] = o_pai2[13]; pai_r[3] = o_pai3[13]; pai_r[4] = o_pai4[13]; pai_r[5] = o_pai5[13]; pai_r[6] = o_pai6[13]; pai_r[7] = o_pai7[13]; pai_r[8] = o_pai8[13]; } if (so.xmax == 17) { var i = 1; while (i <= 17) { _root.attachMovie(o_pai1[i] + "pai", "r_pai1_" + x, 10 + x); _root.attachMovie(o_pai2[i] + "pai", "r_pai2_" + x, 30 + x); _root.attachMovie(o_pai3[i] + "pai", "r_pai3_" + x, 50 + x); _root.attachMovie(o_pai4[i] + "pai", "r_pai4_" + x, 70 + x); _root.attachMovie(o_pai5[i] + "pai", "r_pai5_" + x, 90 + x); _root.attachMovie(o_pai6[i] + "pai", "r_pai6_" + x, 110 + x); _root.attachMovie(o_pai7[i] + "pai", "r_pai7_" + x, 130 + x); _root.attachMovie(o_pai8[i] + "pai", "r_pai8_" + x, 150 + x); o_pai1_g[x] = eval ("r_pai1_" + x); o_pai1_g[x]._x = 20 + (i * 40); o_pai1_g[x]._y = 50; o_pai2_g[x] = eval ("r_pai2_" + x); o_pai2_g[x]._x = 20 + (i * 40); o_pai2_g[x]._y = 110; o_pai3_g[x] = eval ("r_pai3_" + x); o_pai3_g[x]._x = 20 + (i * 40); o_pai3_g[x]._y = 170; o_pai4_g[x] = eval ("r_pai4_" + x); o_pai4_g[x]._x = 20 + (i * 40); o_pai4_g[x]._y = 230; o_pai5_g[x] = eval ("r_pai5_" + x); o_pai5_g[x]._x = 20 + (i * 40); o_pai5_g[x]._y = 290; o_pai6_g[x] = eval ("r_pai6_" + x); o_pai6_g[x]._x = 20 + (i * 40); o_pai6_g[x]._y = 350; o_pai7_g[x] = eval ("r_pai7_" + x); o_pai7_g[x]._x = 20 + (i * 40); o_pai7_g[x]._y = 410; o_pai8_g[x] = eval ("r_pai8_" + x); o_pai8_g[x]._x = 20 + (i * 40); o_pai8_g[x]._y = 470; pai_t[x] = o_pai1[x]; pai_b[x] = o_pai8[x]; x++; i++; } pai_l[1] = o_pai1[1]; pai_l[2] = o_pai2[1]; pai_l[3] = o_pai3[1]; pai_l[4] = o_pai4[1]; pai_l[5] = o_pai5[1]; pai_l[6] = o_pai6[1]; pai_l[7] = o_pai7[1]; pai_l[8] = o_pai8[1]; pai_r[1] = o_pai1[17]; pai_r[2] = o_pai2[17]; pai_r[3] = o_pai3[17]; pai_r[4] = o_pai4[17]; pai_r[5] = o_pai5[17]; pai_r[6] = o_pai6[17]; pai_r[7] = o_pai7[17]; pai_r[8] = o_pai8[17]; } o_pai1_g.splice(0); o_pai2_g.splice(0); o_pai3_g.splice(0); o_pai4_g.splice(0); o_pai5_g.splice(0); o_pai6_g.splice(0); o_pai7_g.splice(0); o_pai8_g.splice(0); var deb; var deb2; var v_time = 1000; var a1; var a2; var Leng1; var Leng2; var p1; var p2; var x; var y; var x1; var x2; var x3; var y1; var y2; var y3; _global.p_flag = new Number(); var t1 = 0; var a; var b; var c; var d; var e; var f; var g; var h; var z = 0; my_sound = new Sound(); my_sound.attachSound("ef_2.wav"); my_sound.onSoundComplete = function () { }; p_flag = 0;Frame 36if (t1 == 0) { k = so.xmax * so.ymax; p_flag = 0; if (z == 0) { var i = 1; while (i <= (k / 4)) { x1 = 0; x2 = 0; y1 = 0; y2 = 0; a = hand_xy[((i - 1) * 4) + 1]; b = hand_xy[((i - 1) * 4) + 2]; c = hand_xy[((i - 1) * 4) + 3]; d = hand_xy[((i - 1) * 4) + 4]; if ((((tri[a] == 1) && (tri[b] == 1)) && (Math.abs(a - b) == 1)) || (((tri[a] == 1) && (tri[b] == 1)) && (Math.abs(a - b) == so.xmax))) { y1 = Math.floor((a - 1) / so.xmax) + 1; x1 = a - ((y1 - 1) * so.xmax); y2 = Math.floor((b - 1) / so.xmax) + 1; x2 = b - ((y2 - 1) * so.xmax); if ((x1 == x2) || (y1 == y2)) { p_flag = 1; break; } } if ((((tri[a] == 1) && (tri[c] == 1)) && (Math.abs(a - c) == 1)) || (((tri[a] == 1) && (tri[c] == 1)) && (Math.abs(a - c) == so.xmax))) { y1 = Math.floor((a - 1) / so.xmax) + 1; x1 = a - ((y1 - 1) * so.xmax); y2 = Math.floor((c - 1) / so.xmax) + 1; x2 = c - ((y2 - 1) * so.xmax); if ((x1 == x2) || (y1 == y2)) { p_flag = 1; break; } } if ((((tri[a] == 1) && (tri[d] == 1)) && (Math.abs(a - d) == 1)) || (((tri[a] == 1) && (tri[d] == 1)) && (Math.abs(a - d) == so.xmax))) { y1 = Math.floor((a - 1) / so.xmax) + 1; x1 = a - ((y1 - 1) * so.xmax); y2 = Math.floor((d - 1) / so.xmax) + 1; x2 = d - ((y2 - 1) * so.xmax); if ((x1 == x2) || (y1 == y2)) { p_flag = 1; break; } } if ((((tri[b] == 1) && (tri[c] == 1)) && (Math.abs(c - b) == 1)) || (((tri[b] == 1) && (tri[c] == 1)) && (Math.abs(c - b) == so.xmax))) { y1 = Math.floor((c - 1) / so.xmax) + 1; x1 = c - ((y1 - 1) * so.xmax); y2 = Math.floor((b - 1) / so.xmax) + 1; x2 = b - ((y2 - 1) * so.xmax); if ((x1 == x2) || (y1 == y2)) { p_flag = 1; break; } } if ((((tri[b] == 1) && (tri[d] == 1)) && (Math.abs(d - b) == 1)) || (((tri[b] == 1) && (tri[d] == 1)) && (Math.abs(d - b) == so.xmax))) { y1 = Math.floor((d - 1) / so.xmax) + 1; x1 = d - ((y1 - 1) * so.xmax); y2 = Math.floor((b - 1) / so.xmax) + 1; x2 = b - ((y2 - 1) * so.xmax); if ((x1 == x2) || (y1 == y2)) { p_flag = 1; break; } } if ((((tri[d] == 1) && (tri[c] == 1)) && (Math.abs(c - d) == 1)) || (((tri[d] == 1) && (tri[c] == 1)) && (Math.abs(c - d) == so.xmax))) { y1 = Math.floor((c - 1) / so.xmax) + 1; x1 = c - ((y1 - 1) * so.xmax); y2 = Math.floor((d - 1) / so.xmax) + 1; x2 = d - ((y2 - 1) * so.xmax); if ((x1 == x2) || (y1 == y2)) { p_flag = 1; break; } } i++; } } if (p_flag == 0) { z = 1; } if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u96A3\u63A5"; } if (p_flag == 0) { temp_b(); temp_b = pai_b.slice(1); temp_b.sort(Array.DESCENDING); var b = 1; while (b <= (so.xmax - 1)) { if (temp_b[b] == 0) { temp_b.splice(b); break; } b++; } if (temp_b.sort(4) == 0) { p_flag = 1; } if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u4E0B"; } } if (p_flag == 0) { temp_a(); temp_a = pai_t.slice(1); temp_a.sort(Array.DESCENDING); var b = 1; while (b <= (so.xmax - 1)) { if (temp_a[b] == 0) { temp_a.splice(b); break; } b++; } if (temp_a.sort(4) == 0) { p_flag = 1; } if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u4E0A"; } if (temp_a[0] == 0) { p_flag = 6; } } if (p_flag == 0) { temp_a(); temp_a = pai_l.slice(1); temp_a.sort(Array.DESCENDING); var b = 1; while (b <= (so.ymax - 1)) { if (temp_a[b] == 0) { temp_a.splice(b); break; } b++; } if (temp_a.sort(4) == 0) { p_flag = 1; } if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE6"; } } if (p_flag == 0) { temp_a(); temp_a = pai_r.slice(1); temp_a.sort(Array.DESCENDING); var b = 1; while (b <= (so.ymax - 1)) { if (temp_a[b] == 0) { temp_a.splice(b); break; } b++; } if (temp_a.sort(4) == 0) { p_flag = 1; } if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u53F3"; } } } if (p_flag == 5) { gotoAndPlay ("g_end1"); } if (p_flag == 6) { nClear = 1; v_lastTime = v_currentTime; v_score = v_score + Math.floor(v_currentTime / 2000); var x = 1; var i = 1; while (i <= 17) { o_pai1_g[x] = eval ("r_pai1_" + x); o_pai2_g[x] = eval ("r_pai2_" + x); o_pai3_g[x] = eval ("r_pai3_" + x); o_pai4_g[x] = eval ("r_pai4_" + x); o_pai5_g[x] = eval ("r_pai5_" + x); o_pai6_g[x] = eval ("r_pai6_" + x); o_pai7_g[x] = eval ("r_pai7_" + x); o_pai8_g[x] = eval ("r_pai8_" + x); _root.o_pai1_g[x].removeMovieClip(); _root.o_pai2_g[x].removeMovieClip(); _root.o_pai3_g[x].removeMovieClip(); _root.o_pai4_g[x].removeMovieClip(); _root.o_pai5_g[x].removeMovieClip(); _root.o_pai6_g[x].removeMovieClip(); _root.o_pai7_g[x].removeMovieClip(); _root.o_pai8_g[x].removeMovieClip(); x++; i++; } gotoAndPlay ("g_end2"); } if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } this.stop();Frame 38if (t1 == 0) { p_flag = 0; } if (t1 == 1) { gotoAndStop ("check2"); } if (t1 == 2) { gotoAndStop ("check3"); } gotoAndStop ("kaku_1");Frame 39x1 = x; y1 = y; p1 = pai_xy(x, y); _root.attachMovie("hit", "hit", 300); if (so.xmax == 9) { hit._x = 80 + (50 * x); hit._y = 60 + (100 * (y - 1)); } if (so.xmax == 12) { hit._x = 30 + (50 * x); hit._y = 60 + (80 * (y - 1)); } if (so.xmax == 13) { hit._x = 30 + (50 * x); hit._y = 50 + (60 * (y - 1)); } if (so.xmax == 17) { hit._x = 20 + (40 * x); hit._y = 50 + (60 * (y - 1)); } hit._alpha = 30; my_sound.start(); gotoAndStop ("kaku_1");Frame 45this.stop();Frame 46t1 = 0; x2 = x; y2 = y; if ((x1 == x2) && (y1 == y2)) { } else { p2 = pai_xy(x, y); if (so.xmax == 9) { hit._x = 80 + (50 * x); hit._y = 60 + (100 * (y - 1)); } if (so.xmax == 12) { hit._x = 30 + (50 * x); hit._y = 60 + (80 * (y - 1)); } if (so.xmax == 13) { hit._x = 30 + (50 * x); hit._y = 50 + (60 * (y - 1)); } if (so.xmax == 17) { hit._x = 20 + (40 * x); hit._y = 50 + (60 * (y - 1)); } if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } my_sound.start(); e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } } removeMovieClip(hit); p_flag = 0; gotoAndStop ("kaku_1");Frame 55this.stop();Frame 59if (!(p_flag === 6)) { p_flag = 0; } this.stop();Frame 60if (!(p_flag === 6)) { p_flag = 0; } this.stop();Frame 61if (!(p_flag === 6)) { p_flag = 0; } this.stop();Frame 62if (!(p_flag === 6)) { p_flag = 0; } this.stop();Frame 67if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } gotoAndPlay ("check7"); } if (p_flag == 1) { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } }Frame 68if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } gotoAndPlay ("check8"); } if (p_flag == 1) { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } }Frame 69if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { if ((x1 == x2) || (y1 == y2)) { if (y1 == y2) { j = 0; var i = Math.min(x1, x2); while (i <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y1 - 1)) + i]; i++; } if (j == 0) { p_flag = 1; } } if (x1 == x2) { j = 0; var i = Math.min(y1, y2); while (i <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (i - 1)) + x1]; i++; } if (j == 0) { p_flag = 1; } } } gotoAndPlay ("check9"); } if (p_flag == 1) { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } } } else { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } }Frame 70if (p_flag == 0) { j = 0; var i = Math.min(x1, x2); while (i <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { break; } i++; } if (j == 0) { var i = Math.min(y1, y2); while (i <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { break; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = Math.min(x1, x2); while (i <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { break; } i++; } if (j == 0) { var i = Math.min(y1, y2); while (i <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { break; } i++; } if (j == 0) { p_flag = 1; } } } gotoAndPlay ("check10"); } if (p_flag == 1) { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } }Frame 71if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } gotoAndPlay ("check11"); } if (p_flag == 1) { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } }Frame 72if (p_flag == 0) { var y3 = 1; while (y3 <= so.ymax) { j = 0; var i = Math.min(x1, x2); while (i <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y3 - 1)) + i]; if (j == 1) { break; } i++; } if (j == 0) { var i = Math.min(y1, y3); while (i <= Math.max(y1, y3)) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { break; } i++; } } if (j == 0) { var i = Math.min(y2, y3); while (i <= Math.max(y2, y3)) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { break; } i++; } } if (j == 0) { p_flag = 1; break; } y3++; } gotoAndPlay ("check12"); } if (p_flag == 1) { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } }Frame 73if (p_flag == 0) { var x3 = 1; while (x3 <= so.xmax) { j = 0; var i = Math.min(y1, y2); while (i <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (i - 1)) + x3]; if (j == 1) { break; } i++; } if (j == 0) { var i = Math.min(x1, x3); while (i <= Math.max(x1, x3)) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { break; } i++; } } if (j == 0) { var i = Math.min(x2, x3); while (i <= Math.max(x2, x3)) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { break; } i++; } } if (j == 0) { p_flag = 1; break; } x3++; } } if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } this.stop();Frame 75this.stop();Frame 76h = 0; if ((p_flag == 0) && (temp_ch2.length >= 1)) { gotoAndPlay ("hand_ab"); } if ((p_flag == 0) && (temp_ch3.length >= 1)) { gotoAndPlay ("hand_abc"); } if ((p_flag == 0) && (temp_ch4.length >= 1)) { gotoAndPlay ("hand_abcd"); } if (p_flag == 0) { p_flag = 5; } if (p_flag == 5) { gotoAndPlay ("g_end1"); } if (p_flag == 6) { gotoAndPlay ("g_end2"); } if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } this.stop();Frame 82var h = 0; while (h <= e) { deb2 = "AB"; p_flag = hand_check2(h, e, p_flag); if (p_flag == 1) { break; } h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (p_flag == 0) { gotoAndPlay ("hand_ab2"); }Frame 89if (!(h === (e + 1))) { p_flag = hand_check2(h, e, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (e + 1)) { gotoAndPlay ("hand_ab3"); } if (p_flag == 0) { gotoAndPlay ("hand_ab"); }Frame 98if ((p_flag == 0) && (temp_ch3.length >= 1)) { h = 0; gotoAndStop ("hand_abc"); } if ((p_flag == 0) && (temp_ch4.length >= 1)) { h = 0; gotoAndStop ("hand_abcd"); } if (p_flag == 0) { p_flag = 5; } if (p_flag == 5) { gotoAndPlay ("g_end1"); } if (p_flag == 6) { gotoAndPlay ("g_end2"); } if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } this.stop();Frame 103if (!(h === (f + 1))) { deb2 = "ABC"; p_flag = hand_check3(h, f, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (f + 1)) { gotoAndPlay ("hand_abc3"); } if (p_flag == 0) { gotoAndPlay ("hand_abc2"); }Frame 114if (!(h === (f + 1))) { p_flag = hand_check3(h, f, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (f + 1)) { gotoAndPlay ("hand_abc3"); } if (p_flag == 0) { gotoAndPlay ("hand_abc"); }Frame 126if ((p_flag == 0) && (temp_ch4.length >= 1)) { h = 0; gotoAndStop ("hand_abcd"); } if (p_flag == 0) { p_flag = 5; } if (p_flag == 5) { gotoAndPlay ("g_end1"); } if (p_flag == 6) { gotoAndPlay ("g_end2"); } if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } this.stop();Frame 137if (!(h === (g + 1))) { deb2 = "ABCD"; p_flag = hand_check4(h, g, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (g + 1)) { gotoAndPlay ("hand_abcd3"); } if (p_flag == 0) { gotoAndPlay ("hand_abcd2"); }Frame 146if (!(h === (g + 1))) { p_flag = hand_check4(h, g, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (g + 1)) { gotoAndPlay ("hand_abcd3"); } if (p_flag == 0) { gotoAndPlay ("hand_abcd"); }Frame 155if ((p_flag == 0) && (temp_ch4.length >= 1)) { h = 0; gotoAndStop ("hand_2abcd"); } if (p_flag == 0) { p_flag = 5; } if (p_flag == 5) { gotoAndPlay ("g_end1"); } if (p_flag == 6) { gotoAndPlay ("g_end2"); } if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } this.stop();Frame 164if (!(h === (g + 1))) { p_flag = hand_check4a(h, g, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (g + 1)) { gotoAndPlay ("hand_2abcd3"); } if (p_flag == 0) { gotoAndPlay ("hand_2abcd2"); }Frame 173if (!(h === (g + 1))) { p_flag = hand_check4a(h, g, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (g + 1)) { gotoAndPlay ("hand_2abcd3"); } if (p_flag == 0) { gotoAndPlay ("hand_2abcd"); }Frame 183if (p_flag == 0) { p_flag = 5; } if (p_flag == 5) { gotoAndPlay ("g_end1"); } if (p_flag == 6) { gotoAndPlay ("g_end2"); } if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } this.stop();Frame 198this.stop();Frame 203_root.insert.setDepthBelow(bcg); _root.return_t.setDepthAbove(bcg); this.stop();Frame 217this.stop();Frame 218this.stop(); Selet._visible = false; _root.my_sound = new Sound(Selet); _root.my_sound.attachSound("fer1"); _root.my_sound.start(0, 100000);Frame 224this.stop();Frame 225this.stop();Frame 232this.stop(); _root.my_sound.stop(); _root.my_sound.attachSound("fer1"); _root.my_sound.start(0, 100000);Frame 234_root.insert.setDepthBelow(bcg); _root.return_t.setDepthAbove(bcg); Selet._visible = false;Frame 241this.stop();Frame 242Selet._visible = false; _root.my_sound = new Sound(Selet); _root.my_sound.attachSound("fer_cat1"); _root.my_sound.start(0, 100000);Frame 248this.stop();Frame 249this.stop(); Selet._visible = false; _root.my_sound = new Sound(Selet);Frame 269Frame 272this.stop();Frame 273_root.insert.setDepthBelow(bcg); _root.return_t.setDepthAbove(bcg); Selet._visible = false;Frame 280this.stop();Frame 281Selet._visible = false;Frame 287this.stop();Frame 288this.stop(); Selet._visible = false; _root.my_sound = new Sound(Selet);Frame 301this.stop();Frame 303_root.insert.setDepthBelow(bcg); _root.return_t.setDepthAbove(bcg); Selet._visible = false; _root.my_sound = new Sound(Selet); _root.my_sound.attachSound("fer_cat1"); _root.my_sound.start(0, 100000);Frame 310this.stop();Frame 311Selet._visible = false; _root.my_sound = new Sound(Selet); _root.my_sound.attachSound("fer_cat1"); _root.my_sound.start(0, 100000);Frame 317this.stop();Frame 318Selet._visible = false; _root.my_sound = new Sound(Selet); this.stop();Frame 321this.stop();Frame 322this.stop();Frame 324this.stop();Frame 340this.stop();Frame 348this.stop();Symbol 177 Buttonon (release) { getURL ("http://eng.dlsite.com/work/=/product_id/RE023758.html", "_blank"); }Symbol 184 Buttonon (press) { so.bcgName = 1; so.xmax = 9; so.ymax = 4; gotoAndPlay ("kaku_0"); }Symbol 188 Buttonon (press) { so.bcgName = 1; so.xmax = 12; so.ymax = 6; gotoAndPlay ("kaku_0"); }Symbol 192 Buttonon (press) { gotoAndPlay ("over_view"); }Symbol 197 Buttonon (press) { so.bcgName = 1; so.xmax = 17; so.ymax = 8; gotoAndPlay ("hard_1"); }Symbol 202 Buttonon (press) { switch (_root.SondFlag) { case 0 : _root.my_bgm.stop(); _root.my_bgm.start(0, 100000); _root.SondFlag = 1; break; case 1 : _root.SondFlag = 0; _root.my_bgm.stop(); } }Symbol 205 Buttonon (press) { b_cover.removeMovieClip(); bcg.removeMovieClip(); this.gotoAndPlay("start_haro"); }Symbol 211 Buttonon (press) { b_cover.removeMovieClip(); bcg.removeMovieClip(); this.gotoAndPlay("very_easy_1"); }Symbol 216 Buttonon (press) { var x = 1; var i = 1; while (i <= 17) { o_pai1_g[x] = eval ("r_pai1_" + x); o_pai2_g[x] = eval ("r_pai2_" + x); o_pai3_g[x] = eval ("r_pai3_" + x); o_pai4_g[x] = eval ("r_pai4_" + x); o_pai5_g[x] = eval ("r_pai5_" + x); o_pai6_g[x] = eval ("r_pai6_" + x); o_pai7_g[x] = eval ("r_pai7_" + x); o_pai8_g[x] = eval ("r_pai8_" + x); _root.o_pai1_g[x].removeMovieClip(); _root.o_pai2_g[x].removeMovieClip(); _root.o_pai3_g[x].removeMovieClip(); _root.o_pai4_g[x].removeMovieClip(); _root.o_pai5_g[x].removeMovieClip(); _root.o_pai6_g[x].removeMovieClip(); _root.o_pai7_g[x].removeMovieClip(); _root.o_pai8_g[x].removeMovieClip(); x++; i++; } _root.bcgMain.removeMovieClip(); _root.gotoAndPlay("start_haro"); }Symbol 217 Buttonon (press) { x = 1; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 218 Buttonon (press) { x = 2; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 219 Buttonon (press) { x = 3; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 220 Buttonon (press) { x = 4; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 221 Buttonon (press) { x = 5; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 222 Buttonon (press) { x = 6; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 223 Buttonon (press) { x = 7; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 224 Buttonon (press) { x = 8; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 225 Buttonon (press) { x = 9; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 226 Buttonon (press) { x = 1; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 227 Buttonon (press) { x = 2; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 228 Buttonon (press) { x = 3; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 229 Buttonon (press) { x = 4; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 230 Buttonon (press) { x = 5; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 231 Buttonon (press) { x = 6; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 232 Buttonon (press) { x = 7; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 233 Buttonon (press) { x = 8; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 234 Buttonon (press) { x = 9; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 235 Buttonon (press) { x = 1; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 236 Buttonon (press) { x = 2; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 237 Buttonon (press) { x = 3; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 238 Buttonon (press) { x = 4; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 239 Buttonon (press) { x = 5; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 240 Buttonon (press) { x = 6; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 241 Buttonon (press) { x = 7; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 242 Buttonon (press) { x = 8; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 243 Buttonon (press) { x = 9; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 244 Buttonon (press) { x = 1; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 245 Buttonon (press) { x = 2; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 246 Buttonon (press) { x = 3; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 247 Buttonon (press) { x = 4; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 248 Buttonon (press) { x = 5; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 249 Buttonon (press) { x = 6; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 250 Buttonon (press) { x = 7; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 251 Buttonon (press) { x = 8; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 252 Buttonon (press) { x = 9; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 253 Buttonon (press) { x = 10; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 254 Buttonon (press) { x = 11; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 255 Buttonon (press) { x = 12; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 256 Buttonon (press) { x = 10; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 257 Buttonon (press) { x = 11; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 258 Buttonon (press) { x = 12; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 259 Buttonon (press) { x = 10; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 260 Buttonon (press) { x = 11; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 261 Buttonon (press) { x = 12; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 262 Buttonon (press) { x = 10; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 263 Buttonon (press) { x = 11; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 264 Buttonon (press) { x = 12; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 265 Buttonon (press) { x = 1; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 266 Buttonon (press) { x = 2; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 267 Buttonon (press) { x = 3; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 268 Buttonon (press) { x = 4; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 269 Buttonon (press) { x = 5; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 270 Buttonon (press) { x = 6; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 271 Buttonon (press) { x = 7; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 272 Buttonon (press) { x = 8; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 273 Buttonon (press) { x = 9; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 274 Buttonon (press) { x = 10; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 275 Buttonon (press) { x = 11; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 276 Buttonon (press) { x = 12; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 277 Buttonon (press) { x = 1; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 278 Buttonon (press) { x = 2; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 279 Buttonon (press) { x = 3; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 280 Buttonon (press) { x = 4; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 281 Buttonon (press) { x = 5; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 282 Buttonon (press) { x = 6; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 283 Buttonon (press) { x = 7; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 284 Buttonon (press) { x = 8; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 285 Buttonon (press) { x = 9; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 286 Buttonon (press) { x = 10; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 287 Buttonon (press) { x = 11; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 288 Buttonon (press) { x = 12; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 289 Buttonon (press) { x = 13; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 290 Buttonon (press) { x = 13; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 291 Buttonon (press) { x = 13; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 292 Buttonon (press) { x = 13; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 293 Buttonon (press) { x = 13; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 294 Buttonon (press) { x = 13; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 295 Buttonon (press) { x = 1; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 296 Buttonon (press) { x = 2; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 297 Buttonon (press) { x = 3; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 298 Buttonon (press) { x = 4; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 299 Buttonon (press) { x = 5; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 300 Buttonon (press) { x = 6; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 301 Buttonon (press) { x = 7; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 302 Buttonon (press) { x = 8; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 303 Buttonon (press) { x = 9; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 304 Buttonon (press) { x = 10; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 305 Buttonon (press) { x = 11; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 306 Buttonon (press) { x = 12; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 307 Buttonon (press) { x = 1; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 308 Buttonon (press) { x = 2; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 309 Buttonon (press) { x = 3; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 310 Buttonon (press) { x = 4; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 311 Buttonon (press) { x = 5; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 312 Buttonon (press) { x = 6; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 313 Buttonon (press) { x = 7; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 314 Buttonon (press) { x = 8; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 315 Buttonon (press) { x = 9; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 316 Buttonon (press) { x = 10; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 317 Buttonon (press) { x = 11; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 318 Buttonon (press) { x = 12; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 319 Buttonon (press) { x = 13; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 320 Buttonon (press) { x = 13; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 321 Buttonon (press) { x = 14; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 322 Buttonon (press) { x = 14; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 323 Buttonon (press) { x = 14; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 324 Buttonon (press) { x = 14; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 325 Buttonon (press) { x = 14; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 326 Buttonon (press) { x = 14; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 327 Buttonon (press) { x = 14; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 328 Buttonon (press) { x = 14; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 329 Buttonon (press) { x = 15; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 330 Buttonon (press) { x = 15; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 331 Buttonon (press) { x = 15; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 332 Buttonon (press) { x = 15; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 333 Buttonon (press) { x = 15; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 334 Buttonon (press) { x = 15; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 335 Buttonon (press) { x = 15; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 336 Buttonon (press) { x = 15; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 337 Buttonon (press) { x = 16; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 338 Buttonon (press) { x = 16; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 339 Buttonon (press) { x = 16; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 340 Buttonon (press) { x = 16; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 341 Buttonon (press) { x = 16; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 342 Buttonon (press) { x = 16; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 343 Buttonon (press) { x = 16; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 344 Buttonon (press) { x = 16; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 345 Buttonon (press) { x = 17; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 346 Buttonon (press) { x = 17; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 347 Buttonon (press) { x = 17; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 348 Buttonon (press) { x = 17; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 349 Buttonon (press) { x = 17; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 350 Buttonon (press) { x = 17; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 351 Buttonon (press) { x = 17; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 352 Buttonon (press) { x = 17; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }Symbol 355 Buttonon (press) { nextFrame(); }Symbol 364 Buttonon (press) { this.gotoAndPlay("start_haro"); }Symbol 369 Buttonon (press) { _root.my_sound.stop("BGM"); this.gotoAndPlay("start_haro"); }Symbol 372 Buttonon (press) { bcg.removeMovieClip(); this.gotoAndPlay("very_easy_win"); }Symbol 375 Buttonon (press) { _root.my_sound.stop(); this.gotoAndPlay("start_haro"); }Symbol 378 Buttonon (press) { gotoAndPlay ("very_easy_f0"); }Symbol 383 Buttonon (press) { nextFrame(); }Symbol 386 Buttonon (press) { _root.my_sound.stop(); _root.my_sound.attachSound("fer2"); _root.my_sound.start(0, 100000); nextFrame(); }Symbol 392 Buttonon (press) { _root.my_sound.stop(); gotoAndPlay ("easy_ff"); }Symbol 396 Buttonon (press) { nextFrame(); }Symbol 401 Buttonon (press) { _root.my_sound.stop(); _root.my_sound.attachSound("WA0033.wav"); _root.my_sound.start(0, 1); this.gotoAndPlay("start_haro"); }Symbol 406 Buttonon (press) { _root.my_sound.stop(); bcg.removeMovieClip(); this.gotoAndPlay("normal_win"); }Symbol 421 Buttonon (press) { _root.my_sound.stop(); _root.my_sound.attachSound("m_sex"); _root.my_sound.start(0, 100000); nextFrame(); }Symbol 423 Buttonon (press) { nextFrame(); }Symbol 431 Buttonon (press) { _root.my_sound.stop("m_sex"); _root.my_sound.attachSound("m_sex2"); _root.my_sound.start(0, 100000); nextFrame(); }Symbol 442 Buttonon (press) { _root.my_sound.stop(); nextFrame(); }Symbol 444 Buttonon (press) { _root.my_sound.stop(); _root.my_sound.attachSound("WA0033.wav"); _root.my_sound.start(0, 1); this.gotoAndPlay("start_haro"); }Symbol 450 Buttonon (press) { this.gotoAndPlay("start_haro"); }Symbol 451 Buttonon (press) { bcg.removeMovieClip(); gotoAndPlay ("kaku_0"); }Symbol 487 Buttonon (press) { _root.my_sound.stop(); bcg.removeMovieClip(); this.gotoAndPlay("easy_win"); }Symbol 546 Buttonon (press) { gotoAndPlay ("easy_b_start"); }Symbol 553 Buttonon (press) { nextFrame(); }Symbol 569 Buttonon (press) { _root.my_sound.stop(); nextFrame(); }Symbol 573 Buttonon (press) { nextFrame(); }Symbol 577 Buttonon (press) { _root.my_sound.stop(); gotoAndPlay ("easy_feraZ"); }Symbol 580 Buttonon (press) { nextFrame(); }Symbol 582 Buttonon (press) { _root.my_sound.stop(); gotoAndPlay ("easy_end"); }Symbol 600 Buttonon (press) { _root.my_sound.attachSound("WA0033.wav"); _root.my_sound.start(0, 1); this.gotoAndPlay("start_haro"); }
Library Items
Symbol 1 Sound [fer_cat1] | ||
Symbol 2 Sound [m_sex] | ||
Symbol 3 Sound [fer2] | ||
Symbol 4 Sound [fer1] | ||
Symbol 5 Sound [m_sex2] | ||
Symbol 6 Sound [ef_2.wav] | ||
Symbol 7 Sound [BGM] | ||
Symbol 8 Sound [WA0033.wav] | Used by:197 | |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic [3pai] | Uses:9 | Used by:11 |
Symbol 11 MovieClip [3pai] | Uses:10 | |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:14 |
Symbol 14 MovieClip [2pai] | Uses:13 | |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:15 | Used by:17 |
Symbol 17 MovieClip [1pai] | Uses:16 | |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:20 |
Symbol 20 MovieClip [4pai] | Uses:19 | |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:23 |
Symbol 23 MovieClip [5pai] | Uses:22 | |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:26 |
Symbol 26 MovieClip [6pai] | Uses:25 | |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:29 |
Symbol 29 MovieClip [7pai] | Uses:28 | |
Symbol 30 Bitmap | Used by:31 | |
Symbol 31 Graphic | Uses:30 | Used by:32 |
Symbol 32 MovieClip [8pai] | Uses:31 | |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:35 |
Symbol 35 MovieClip [9pai] | Uses:34 | |
Symbol 36 Bitmap | Used by:37 | |
Symbol 37 Graphic | Uses:36 | Used by:38 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 |
Symbol 38 MovieClip [hit] | Uses:37 | |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:41 |
Symbol 41 MovieClip [1bcg] | Uses:40 | |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:44 |
Symbol 44 Button [b_cover] | Uses:43 | |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:47 |
Symbol 47 MovieClip [10pai] | Uses:46 | |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:50 |
Symbol 50 MovieClip [11pai] | Uses:49 | |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:53 |
Symbol 53 MovieClip [12pai] | Uses:52 | |
Symbol 54 Bitmap | Used by:55 | |
Symbol 55 Graphic | Uses:54 | Used by:56 |
Symbol 56 MovieClip [13pai] | Uses:55 | |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:59 |
Symbol 59 MovieClip [14pai] | Uses:58 | |
Symbol 60 Bitmap | Used by:61 | |
Symbol 61 Graphic | Uses:60 | Used by:62 |
Symbol 62 MovieClip [15pai] | Uses:61 | |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:65 |
Symbol 65 MovieClip [16pai] | Uses:64 | |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:68 |
Symbol 68 MovieClip [17pai] | Uses:67 | |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:71 |
Symbol 71 MovieClip [18pai] | Uses:70 | |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:74 |
Symbol 74 MovieClip [19pai] | Uses:73 | |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:77 |
Symbol 77 MovieClip [20pai] | Uses:76 | |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:80 |
Symbol 80 MovieClip [21pai] | Uses:79 | |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:83 |
Symbol 83 MovieClip [22pai] | Uses:82 | |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:86 |
Symbol 86 MovieClip [23pai] | Uses:85 | |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:89 |
Symbol 89 MovieClip [24pai] | Uses:88 | |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:92 |
Symbol 92 MovieClip [25pai] | Uses:91 | |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:95 |
Symbol 95 MovieClip [26pai] | Uses:94 | |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:98 |
Symbol 98 MovieClip [27pai] | Uses:97 | |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:101 |
Symbol 101 MovieClip [28pai] | Uses:100 | |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:104 |
Symbol 104 MovieClip [29pai] | Uses:103 | |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:107 |
Symbol 107 MovieClip [30pai] | Uses:106 | |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:110 |
Symbol 110 MovieClip [31pai] | Uses:109 | |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:113 |
Symbol 113 MovieClip [32pai] | Uses:112 | |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:116 |
Symbol 116 MovieClip [33pai] | Uses:115 | |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:119 |
Symbol 119 MovieClip [34pai] | Uses:118 | |
Symbol 120 Font | Used by:121 125 | |
Symbol 121 EditableText | Uses:120 | Used by:122 |
Symbol 122 MovieClip [3bcg] | Uses:121 | |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:126 178 Timeline |
Symbol 125 EditableText | Uses:120 | Used by:126 |
Symbol 126 MovieClip [2bcg] | Uses:124 125 | |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:129 |
Symbol 129 MovieClip [4bcg] | Uses:128 | |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:132 Timeline |
Symbol 132 MovieClip [mariel1] | Uses:131 | |
Symbol 133 MovieClip [mariel3] | ||
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:136 Timeline |
Symbol 136 MovieClip [mariel4] | Uses:135 | |
Symbol 137 MovieClip [mariel5] | ||
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:140 Timeline |
Symbol 140 MovieClip [Veasy0] | Uses:139 | |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:143 Timeline |
Symbol 143 MovieClip [Veasy1] | Uses:142 | |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:146 Timeline |
Symbol 146 MovieClip [Veasy2] | Uses:145 | |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:149 Timeline |
Symbol 149 MovieClip [neko1] | Uses:148 | |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:156 161 Timeline |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:156 |
Symbol 154 Sound | Used by:156 | |
Symbol 155 Sound | Used by:156 Timeline | |
Symbol 156 MovieClip [haro-sex2] | Uses:151 153 154 155 | Used by:Timeline |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:161 |
Symbol 159 Graphic | Used by:161 Timeline | |
Symbol 160 Sound | Used by:161 | |
Symbol 161 MovieClip [haro-sex1] | Uses:158 159 151 160 | Used by:Timeline |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:164 |
Symbol 164 MovieClip [neko0] | Uses:163 | Used by:Timeline |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:167 Timeline |
Symbol 167 MovieClip [yeid0] | Uses:166 | Used by:Timeline |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:170 |
Symbol 170 MovieClip [mariel0] | Uses:169 | Used by:Timeline |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:173 Timeline |
Symbol 173 MovieClip | Uses:172 | Used by:Timeline |
Symbol 174 Bitmap | Used by:175 176 | |
Symbol 175 Graphic | Uses:174 | Used by:177 |
Symbol 176 Graphic | Uses:174 | Used by:177 |
Symbol 177 Button | Uses:175 176 | Used by:Timeline |
Symbol 178 MovieClip | Uses:124 | Used by:Timeline |
Symbol 179 Font | Used by:180 | |
Symbol 180 EditableText | Uses:179 | Used by:Timeline |
Symbol 181 Bitmap | Used by:182 183 | |
Symbol 182 Graphic | Uses:181 | Used by:184 |
Symbol 183 Graphic | Uses:181 | Used by:184 |
Symbol 184 Button | Uses:182 183 | Used by:Timeline |
Symbol 185 Bitmap | Used by:186 187 | |
Symbol 186 Graphic | Uses:185 | Used by:188 |
Symbol 187 Graphic | Uses:185 | Used by:188 |
Symbol 188 Button | Uses:186 187 | Used by:Timeline |
Symbol 189 Bitmap | Used by:190 191 | |
Symbol 190 Graphic | Uses:189 | Used by:192 |
Symbol 191 Graphic | Uses:189 | Used by:192 |
Symbol 192 Button | Uses:190 191 | Used by:Timeline |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:197 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:197 |
Symbol 197 Button | Uses:194 196 8 | Used by:Timeline |
Symbol 198 Bitmap | Used by:199 200 | |
Symbol 199 Graphic | Uses:198 | Used by:202 |
Symbol 200 Graphic | Uses:198 | Used by:202 |
Symbol 201 Sound | Used by:202 | |
Symbol 202 Button | Uses:199 200 201 | Used by:Timeline |
Symbol 203 Bitmap | Used by:204 | |
Symbol 204 Graphic | Uses:203 | Used by:205 216 364 369 375 401 444 450 600 |
Symbol 205 Button | Uses:204 | Used by:Timeline |
Symbol 206 Bitmap | Used by:207 | |
Symbol 207 Graphic | Uses:206 | Used by:208 |
Symbol 208 MovieClip | Uses:207 | Used by:Timeline |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:211 355 378 383 386 392 396 421 423 431 442 553 569 573 577 580 582 |
Symbol 211 Button | Uses:210 | Used by:Timeline |
Symbol 212 Font | Used by:213 214 215 366 373 407 413 452 460 488 490 | |
Symbol 213 EditableText | Uses:212 | Used by:Timeline |
Symbol 214 EditableText | Uses:212 | Used by:Timeline |
Symbol 215 EditableText | Uses:212 | Used by:Timeline |
Symbol 216 Button | Uses:204 | Used by:Timeline |
Symbol 217 Button | Uses:37 | Used by:Timeline |
Symbol 218 Button | Uses:37 | Used by:Timeline |
Symbol 219 Button | Uses:37 | Used by:Timeline |
Symbol 220 Button | Uses:37 | Used by:Timeline |
Symbol 221 Button | Uses:37 | Used by:Timeline |
Symbol 222 Button | Uses:37 | Used by:Timeline |
Symbol 223 Button | Uses:37 | Used by:Timeline |
Symbol 224 Button | Uses:37 | Used by:Timeline |
Symbol 225 Button | Uses:37 | Used by:Timeline |
Symbol 226 Button | Uses:37 | Used by:Timeline |
Symbol 227 Button | Uses:37 | Used by:Timeline |
Symbol 228 Button | Uses:37 | Used by:Timeline |
Symbol 229 Button | Uses:37 | Used by:Timeline |
Symbol 230 Button | Uses:37 | Used by:Timeline |
Symbol 231 Button | Uses:37 | Used by:Timeline |
Symbol 232 Button | Uses:37 | Used by:Timeline |
Symbol 233 Button | Uses:37 | Used by:Timeline |
Symbol 234 Button | Uses:37 | Used by:Timeline |
Symbol 235 Button | Uses:37 | Used by:Timeline |
Symbol 236 Button | Uses:37 | Used by:Timeline |
Symbol 237 Button | Uses:37 | Used by:Timeline |
Symbol 238 Button | Uses:37 | Used by:Timeline |
Symbol 239 Button | Uses:37 | Used by:Timeline |
Symbol 240 Button | Uses:37 | Used by:Timeline |
Symbol 241 Button | Uses:37 | Used by:Timeline |
Symbol 242 Button | Uses:37 | Used by:Timeline |
Symbol 243 Button | Uses:37 | Used by:Timeline |
Symbol 244 Button | Uses:37 | Used by:Timeline |
Symbol 245 Button | Uses:37 | Used by:Timeline |
Symbol 246 Button | Uses:37 | Used by:Timeline |
Symbol 247 Button | Uses:37 | Used by:Timeline |
Symbol 248 Button | Uses:37 | Used by:Timeline |
Symbol 249 Button | Uses:37 | Used by:Timeline |
Symbol 250 Button | Uses:37 | Used by:Timeline |
Symbol 251 Button | Uses:37 | Used by:Timeline |
Symbol 252 Button | Uses:37 | Used by:Timeline |
Symbol 253 Button | Uses:37 | Used by:Timeline |
Symbol 254 Button | Uses:37 | Used by:Timeline |
Symbol 255 Button | Uses:37 | Used by:Timeline |
Symbol 256 Button | Uses:37 | Used by:Timeline |
Symbol 257 Button | Uses:37 | Used by:Timeline |
Symbol 258 Button | Uses:37 | Used by:Timeline |
Symbol 259 Button | Uses:37 | Used by:Timeline |
Symbol 260 Button | Uses:37 | Used by:Timeline |
Symbol 261 Button | Uses:37 | Used by:Timeline |
Symbol 262 Button | Uses:37 | Used by:Timeline |
Symbol 263 Button | Uses:37 | Used by:Timeline |
Symbol 264 Button | Uses:37 | Used by:Timeline |
Symbol 265 Button | Uses:37 | Used by:Timeline |
Symbol 266 Button | Uses:37 | Used by:Timeline |
Symbol 267 Button | Uses:37 | Used by:Timeline |
Symbol 268 Button | Uses:37 | Used by:Timeline |
Symbol 269 Button | Uses:37 | Used by:Timeline |
Symbol 270 Button | Uses:37 | Used by:Timeline |
Symbol 271 Button | Uses:37 | Used by:Timeline |
Symbol 272 Button | Uses:37 | Used by:Timeline |
Symbol 273 Button | Uses:37 | Used by:Timeline |
Symbol 274 Button | Uses:37 | Used by:Timeline |
Symbol 275 Button | Uses:37 | Used by:Timeline |
Symbol 276 Button | Uses:37 | Used by:Timeline |
Symbol 277 Button | Uses:37 | Used by:Timeline |
Symbol 278 Button | Uses:37 | Used by:Timeline |
Symbol 279 Button | Uses:37 | Used by:Timeline |
Symbol 280 Button | Uses:37 | Used by:Timeline |
Symbol 281 Button | Uses:37 | Used by:Timeline |
Symbol 282 Button | Uses:37 | Used by:Timeline |
Symbol 283 Button | Uses:37 | Used by:Timeline |
Symbol 284 Button | Uses:37 | Used by:Timeline |
Symbol 285 Button | Uses:37 | Used by:Timeline |
Symbol 286 Button | Uses:37 | Used by:Timeline |
Symbol 287 Button | Uses:37 | Used by:Timeline |
Symbol 288 Button | Uses:37 | Used by:Timeline |
Symbol 289 Button | Uses:37 | Used by:Timeline |
Symbol 290 Button | Uses:37 | Used by:Timeline |
Symbol 291 Button | Uses:37 | Used by:Timeline |
Symbol 292 Button | Uses:37 | Used by:Timeline |
Symbol 293 Button | Uses:37 | Used by:Timeline |
Symbol 294 Button | Uses:37 | Used by:Timeline |
Symbol 295 Button | Uses:37 | Used by:Timeline |
Symbol 296 Button | Uses:37 | Used by:Timeline |
Symbol 297 Button | Uses:37 | Used by:Timeline |
Symbol 298 Button | Uses:37 | Used by:Timeline |
Symbol 299 Button | Uses:37 | Used by:Timeline |
Symbol 300 Button | Uses:37 | Used by:Timeline |
Symbol 301 Button | Uses:37 | Used by:Timeline |
Symbol 302 Button | Uses:37 | Used by:Timeline |
Symbol 303 Button | Uses:37 | Used by:Timeline |
Symbol 304 Button | Uses:37 | Used by:Timeline |
Symbol 305 Button | Uses:37 | Used by:Timeline |
Symbol 306 Button | Uses:37 | Used by:Timeline |
Symbol 307 Button | Uses:37 | Used by:Timeline |
Symbol 308 Button | Uses:37 | Used by:Timeline |
Symbol 309 Button | Uses:37 | Used by:Timeline |
Symbol 310 Button | Uses:37 | Used by:Timeline |
Symbol 311 Button | Uses:37 | Used by:Timeline |
Symbol 312 Button | Uses:37 | Used by:Timeline |
Symbol 313 Button | Uses:37 | Used by:Timeline |
Symbol 314 Button | Uses:37 | Used by:Timeline |
Symbol 315 Button | Uses:37 | Used by:Timeline |
Symbol 316 Button | Uses:37 | Used by:Timeline |
Symbol 317 Button | Uses:37 | Used by:Timeline |
Symbol 318 Button | Uses:37 | Used by:Timeline |
Symbol 319 Button | Uses:37 | Used by:Timeline |
Symbol 320 Button | Uses:37 | Used by:Timeline |
Symbol 321 Button | Uses:37 | Used by:Timeline |
Symbol 322 Button | Uses:37 | Used by:Timeline |
Symbol 323 Button | Uses:37 | Used by:Timeline |
Symbol 324 Button | Uses:37 | Used by:Timeline |
Symbol 325 Button | Uses:37 | Used by:Timeline |
Symbol 326 Button | Uses:37 | Used by:Timeline |
Symbol 327 Button | Uses:37 | Used by:Timeline |
Symbol 328 Button | Uses:37 | Used by:Timeline |
Symbol 329 Button | Uses:37 | Used by:Timeline |
Symbol 330 Button | Uses:37 | Used by:Timeline |
Symbol 331 Button | Uses:37 | Used by:Timeline |
Symbol 332 Button | Uses:37 | Used by:Timeline |
Symbol 333 Button | Uses:37 | Used by:Timeline |
Symbol 334 Button | Uses:37 | Used by:Timeline |
Symbol 335 Button | Uses:37 | Used by:Timeline |
Symbol 336 Button | Uses:37 | Used by:Timeline |
Symbol 337 Button | Uses:37 | Used by:Timeline |
Symbol 338 Button | Uses:37 | Used by:Timeline |
Symbol 339 Button | Uses:37 | Used by:Timeline |
Symbol 340 Button | Uses:37 | Used by:Timeline |
Symbol 341 Button | Uses:37 | Used by:Timeline |
Symbol 342 Button | Uses:37 | Used by:Timeline |
Symbol 343 Button | Uses:37 | Used by:Timeline |
Symbol 344 Button | Uses:37 | Used by:Timeline |
Symbol 345 Button | Uses:37 | Used by:Timeline |
Symbol 346 Button | Uses:37 | Used by:Timeline |
Symbol 347 Button | Uses:37 | Used by:Timeline |
Symbol 348 Button | Uses:37 | Used by:Timeline |
Symbol 349 Button | Uses:37 | Used by:Timeline |
Symbol 350 Button | Uses:37 | Used by:Timeline |
Symbol 351 Button | Uses:37 | Used by:Timeline |
Symbol 352 Button | Uses:37 | Used by:Timeline |
Symbol 353 Bitmap | Used by:354 | |
Symbol 354 Graphic | Uses:353 | Used by:Timeline |
Symbol 355 Button | Uses:210 | Used by:Timeline |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:Timeline |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:Timeline |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:Timeline |
Symbol 362 Bitmap | Used by:363 | |
Symbol 363 Graphic | Uses:362 | Used by:Timeline |
Symbol 364 Button | Uses:204 | Used by:Timeline |
Symbol 365 Graphic | Used by:Timeline | |
Symbol 366 EditableText | Uses:212 | Used by:Timeline |
Symbol 367 Font | Used by:368 374 382 384 385 387 388 389 390 391 393 398 400 404 405 408 409 410 411 412 417 418 419 420 422 424 425 426 427 428 429 430 432 433 434 435 436 437 438 439 440 441 443 445 448 449 453 454 455 456 459 461 462 465 468 469 470 471 474 475 476 477 478 479 480 482 486 489 547 548 549 550 551 552 554 563 564 565 566 567 568 570 574 584 588 591 594 597 601 | |
Symbol 368 EditableText | Uses:367 | Used by:Timeline |
Symbol 369 Button | Uses:204 | Used by:Timeline |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:372 406 451 487 |
Symbol 372 Button | Uses:371 | Used by:Timeline |
Symbol 373 EditableText | Uses:212 | Used by:Timeline |
Symbol 374 EditableText | Uses:367 | Used by:Timeline |
Symbol 375 Button | Uses:204 | Used by:Timeline |
Symbol 376 Bitmap | Used by:377 399 | |
Symbol 377 Graphic | Uses:376 | Used by:Timeline |
Symbol 378 Button | Uses:210 | Used by:Timeline |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:381 |
Symbol 381 MovieClip | Uses:380 | Used by:Timeline |
Symbol 382 EditableText | Uses:367 | Used by:Timeline |
Symbol 383 Button | Uses:210 | Used by:Timeline |
Symbol 384 EditableText | Uses:367 | Used by:Timeline |
Symbol 385 EditableText | Uses:367 | Used by:Timeline |
Symbol 386 Button | Uses:210 | Used by:Timeline |
Symbol 387 EditableText | Uses:367 | Used by:Timeline |
Symbol 388 EditableText | Uses:367 | Used by:Timeline |
Symbol 389 EditableText | Uses:367 | Used by:Timeline |
Symbol 390 EditableText | Uses:367 | Used by:Timeline |
Symbol 391 EditableText | Uses:367 | Used by:Timeline |
Symbol 392 Button | Uses:210 | Used by:Timeline |
Symbol 393 EditableText | Uses:367 | Used by:Timeline |
Symbol 394 Bitmap | Used by:395 399 | |
Symbol 395 Graphic | Uses:394 | Used by:Timeline |
Symbol 396 Button | Uses:210 | Used by:Timeline |
Symbol 397 Sound | Used by:Timeline | |
Symbol 398 EditableText | Uses:367 | Used by:Timeline |
Symbol 399 Graphic | Uses:394 376 | Used by:Timeline |
Symbol 400 EditableText | Uses:367 | Used by:Timeline |
Symbol 401 Button | Uses:204 | Used by:Timeline |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:Timeline |
Symbol 404 EditableText | Uses:367 | Used by:Timeline |
Symbol 405 EditableText | Uses:367 | Used by:Timeline |
Symbol 406 Button | Uses:371 | Used by:Timeline |
Symbol 407 EditableText | Uses:212 | Used by:Timeline |
Symbol 408 EditableText | Uses:367 | Used by:Timeline |
Symbol 409 EditableText | Uses:367 | Used by:Timeline |
Symbol 410 EditableText | Uses:367 | Used by:Timeline |
Symbol 411 EditableText | Uses:367 | Used by:Timeline |
Symbol 412 EditableText | Uses:367 | Used by:Timeline |
Symbol 413 EditableText | Uses:212 | Used by:Timeline |
Symbol 414 Sound | Used by:Timeline | |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:Timeline |
Symbol 417 EditableText | Uses:367 | Used by:Timeline |
Symbol 418 EditableText | Uses:367 | Used by:Timeline |
Symbol 419 EditableText | Uses:367 | Used by:Timeline |
Symbol 420 EditableText | Uses:367 | Used by:Timeline |
Symbol 421 Button | Uses:210 | Used by:Timeline |
Symbol 422 EditableText | Uses:367 | Used by:Timeline |
Symbol 423 Button | Uses:210 | Used by:Timeline |
Symbol 424 EditableText | Uses:367 | Used by:Timeline |
Symbol 425 EditableText | Uses:367 | Used by:Timeline |
Symbol 426 EditableText | Uses:367 | Used by:Timeline |
Symbol 427 EditableText | Uses:367 | Used by:Timeline |
Symbol 428 EditableText | Uses:367 | Used by:Timeline |
Symbol 429 EditableText | Uses:367 | Used by:Timeline |
Symbol 430 EditableText | Uses:367 | Used by:Timeline |
Symbol 431 Button | Uses:210 | Used by:Timeline |
Symbol 432 EditableText | Uses:367 | Used by:Timeline |
Symbol 433 EditableText | Uses:367 | Used by:Timeline |
Symbol 434 EditableText | Uses:367 | Used by:Timeline |
Symbol 435 EditableText | Uses:367 | Used by:Timeline |
Symbol 436 EditableText | Uses:367 | Used by:Timeline |
Symbol 437 EditableText | Uses:367 | Used by:Timeline |
Symbol 438 EditableText | Uses:367 | Used by:Timeline |
Symbol 439 EditableText | Uses:367 | Used by:Timeline |
Symbol 440 EditableText | Uses:367 | Used by:Timeline |
Symbol 441 EditableText | Uses:367 | Used by:Timeline |
Symbol 442 Button | Uses:210 | Used by:Timeline |
Symbol 443 EditableText | Uses:367 | Used by:Timeline |
Symbol 444 Button | Uses:204 | Used by:Timeline |
Symbol 445 EditableText | Uses:367 | Used by:Timeline |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:Timeline |
Symbol 448 EditableText | Uses:367 | Used by:Timeline |
Symbol 449 EditableText | Uses:367 | Used by:Timeline |
Symbol 450 Button | Uses:204 | Used by:Timeline |
Symbol 451 Button | Uses:371 | Used by:Timeline |
Symbol 452 EditableText | Uses:212 | Used by:Timeline |
Symbol 453 EditableText | Uses:367 | Used by:Timeline |
Symbol 454 EditableText | Uses:367 | Used by:Timeline |
Symbol 455 EditableText | Uses:367 | Used by:Timeline |
Symbol 456 EditableText | Uses:367 | Used by:Timeline |
Symbol 457 Bitmap | Used by:458 | |
Symbol 458 Graphic | Uses:457 | Used by:Timeline |
Symbol 459 EditableText | Uses:367 | Used by:Timeline |
Symbol 460 EditableText | Uses:212 | Used by:Timeline |
Symbol 461 EditableText | Uses:367 | Used by:Timeline |
Symbol 462 EditableText | Uses:367 | Used by:Timeline |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:Timeline |
Symbol 465 EditableText | Uses:367 | Used by:Timeline |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:Timeline |
Symbol 468 EditableText | Uses:367 | Used by:Timeline |
Symbol 469 EditableText | Uses:367 | Used by:Timeline |
Symbol 470 EditableText | Uses:367 | Used by:Timeline |
Symbol 471 EditableText | Uses:367 | Used by:Timeline |
Symbol 472 Bitmap | Used by:473 | |
Symbol 473 Graphic | Uses:472 | Used by:Timeline |
Symbol 474 EditableText | Uses:367 | Used by:Timeline |
Symbol 475 EditableText | Uses:367 | Used by:Timeline |
Symbol 476 EditableText | Uses:367 | Used by:Timeline |
Symbol 477 EditableText | Uses:367 | Used by:Timeline |
Symbol 478 EditableText | Uses:367 | Used by:Timeline |
Symbol 479 EditableText | Uses:367 | Used by:Timeline |
Symbol 480 EditableText | Uses:367 | Used by:Timeline |
Symbol 481 Font | ||
Symbol 482 EditableText | Uses:367 | Used by:Timeline |
Symbol 483 Graphic | Used by:Timeline | |
Symbol 484 Bitmap | Used by:485 | |
Symbol 485 Graphic | Uses:484 | Used by:Timeline |
Symbol 486 EditableText | Uses:367 | Used by:Timeline |
Symbol 487 Button | Uses:371 | Used by:Timeline |
Symbol 488 EditableText | Uses:212 | Used by:Timeline |
Symbol 489 EditableText | Uses:367 | Used by:Timeline |
Symbol 490 EditableText | Uses:212 | Used by:Timeline |
Symbol 491 Bitmap | Used by:492 | |
Symbol 492 Graphic | Uses:491 | Used by:Timeline |
Symbol 493 Bitmap | Used by:494 | |
Symbol 494 Graphic | Uses:493 | Used by:Timeline |
Symbol 495 Bitmap | Used by:496 497 | |
Symbol 496 Graphic | Uses:495 | Used by:498 |
Symbol 497 Graphic | Uses:495 | Used by:498 |
Symbol 498 Button | Uses:496 497 | Used by:Timeline |
Symbol 499 Bitmap | Used by:500 501 | |
Symbol 500 Graphic | Uses:499 | Used by:503 |
Symbol 501 Graphic | Uses:499 | Used by:503 |
Symbol 502 Graphic | Used by:503 | |
Symbol 503 Button | Uses:500 501 502 | Used by:Timeline |
Symbol 504 Bitmap | Used by:505 506 | |
Symbol 505 Graphic | Uses:504 | Used by:508 |
Symbol 506 Graphic | Uses:504 | Used by:508 |
Symbol 507 Graphic | Used by:508 | |
Symbol 508 Button | Uses:505 506 507 | Used by:Timeline |
Symbol 509 Bitmap | Used by:510 511 | |
Symbol 510 Graphic | Uses:509 | Used by:513 |
Symbol 511 Graphic | Uses:509 | Used by:513 |
Symbol 512 Graphic | Used by:513 | |
Symbol 513 Button | Uses:510 511 512 | Used by:Timeline |
Symbol 514 Bitmap | Used by:515 516 | |
Symbol 515 Graphic | Uses:514 | Used by:518 |
Symbol 516 Graphic | Uses:514 | Used by:518 |
Symbol 517 Graphic | Used by:518 | |
Symbol 518 Button | Uses:515 516 517 | Used by:Timeline |
Symbol 519 Bitmap | Used by:520 521 | |
Symbol 520 Graphic | Uses:519 | Used by:523 |
Symbol 521 Graphic | Uses:519 | Used by:523 |
Symbol 522 Graphic | Used by:523 | |
Symbol 523 Button | Uses:520 521 522 | Used by:Timeline |
Symbol 524 Bitmap | Used by:525 526 | |
Symbol 525 Graphic | Uses:524 | Used by:528 |
Symbol 526 Graphic | Uses:524 | Used by:528 |
Symbol 527 Graphic | Used by:528 | |
Symbol 528 Button | Uses:525 526 527 | Used by:Timeline |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:532 |
Symbol 531 Graphic | Used by:532 | |
Symbol 532 Button | Uses:530 531 | Used by:Timeline |
Symbol 533 Bitmap | Used by:534 535 | |
Symbol 534 Graphic | Uses:533 | Used by:537 |
Symbol 535 Graphic | Uses:533 | Used by:537 |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 Button | Uses:534 535 536 | Used by:Timeline |
Symbol 538 Bitmap | Used by:539 540 | |
Symbol 539 Graphic | Uses:538 | Used by:542 |
Symbol 540 Graphic | Uses:538 | Used by:542 |
Symbol 541 Graphic | Used by:542 | |
Symbol 542 Button | Uses:539 540 541 | Used by:Timeline |
Symbol 543 Bitmap | Used by:544 545 | |
Symbol 544 Graphic | Uses:543 | Used by:546 |
Symbol 545 Graphic | Uses:543 | Used by:546 |
Symbol 546 Button | Uses:544 545 | Used by:Timeline |
Symbol 547 EditableText | Uses:367 | Used by:Timeline |
Symbol 548 EditableText | Uses:367 | Used by:Timeline |
Symbol 549 EditableText | Uses:367 | Used by:Timeline |
Symbol 550 EditableText | Uses:367 | Used by:Timeline |
Symbol 551 EditableText | Uses:367 | Used by:Timeline |
Symbol 552 EditableText | Uses:367 | Used by:Timeline |
Symbol 553 Button | Uses:210 | Used by:Timeline |
Symbol 554 EditableText | Uses:367 | Used by:Timeline |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:562 |
Symbol 557 Bitmap | Used by:558 | |
Symbol 558 Graphic | Uses:557 | Used by:562 |
Symbol 559 Bitmap | Used by:560 | |
Symbol 560 Graphic | Uses:559 | Used by:562 |
Symbol 561 Sound | Used by:562 | |
Symbol 562 MovieClip | Uses:556 558 560 561 | Used by:Timeline |
Symbol 563 EditableText | Uses:367 | Used by:Timeline |
Symbol 564 EditableText | Uses:367 | Used by:Timeline |
Symbol 565 EditableText | Uses:367 | Used by:Timeline |
Symbol 566 EditableText | Uses:367 | Used by:Timeline |
Symbol 567 EditableText | Uses:367 | Used by:Timeline |
Symbol 568 EditableText | Uses:367 | Used by:Timeline |
Symbol 569 Button | Uses:210 | Used by:Timeline |
Symbol 570 EditableText | Uses:367 | Used by:Timeline |
Symbol 571 Bitmap | Used by:572 | |
Symbol 572 Graphic | Uses:571 | Used by:Timeline |
Symbol 573 Button | Uses:210 | Used by:Timeline |
Symbol 574 EditableText | Uses:367 | Used by:Timeline |
Symbol 575 Bitmap | Used by:576 | |
Symbol 576 Graphic | Uses:575 | Used by:Timeline |
Symbol 577 Button | Uses:210 | Used by:Timeline |
Symbol 578 Font | Used by:579 581 | |
Symbol 579 EditableText | Uses:578 | Used by:Timeline |
Symbol 580 Button | Uses:210 | Used by:Timeline |
Symbol 581 EditableText | Uses:578 | Used by:Timeline |
Symbol 582 Button | Uses:210 | Used by:Timeline |
Symbol 583 Graphic | Used by:Timeline | |
Symbol 584 EditableText | Uses:367 | Used by:Timeline |
Symbol 585 Sound | Used by:Timeline | |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:Timeline |
Symbol 588 EditableText | Uses:367 | Used by:Timeline |
Symbol 589 Bitmap | Used by:590 | |
Symbol 590 Graphic | Uses:589 | Used by:Timeline |
Symbol 591 EditableText | Uses:367 | Used by:Timeline |
Symbol 592 Bitmap | Used by:593 | |
Symbol 593 Graphic | Uses:592 | Used by:Timeline |
Symbol 594 EditableText | Uses:367 | Used by:Timeline |
Symbol 595 Bitmap | Used by:596 | |
Symbol 596 Graphic | Uses:595 | Used by:Timeline |
Symbol 597 EditableText | Uses:367 | Used by:Timeline |
Symbol 598 Bitmap | Used by:599 | |
Symbol 599 Graphic | Uses:598 | Used by:Timeline |
Symbol 600 Button | Uses:204 | Used by:Timeline |
Symbol 601 EditableText | Uses:367 | Used by:Timeline |
Instance Names
"BGM" | Frame 2 | Symbol 178 MovieClip |
"btn_veryeasy" | Frame 2 | Symbol 184 Button |
"btn_nomal" | Frame 2 | Symbol 188 Button |
"return_title" | Frame 14 | Symbol 205 Button |
"timer" | Frame 35 | Symbol 213 EditableText |
"Selet" | Frame 35 | Symbol 178 MovieClip |
"return_title" | Frame 35 | Symbol 216 Button |
"btn1_1" | Frame 59 | Symbol 217 Button |
"btn2_1" | Frame 59 | Symbol 218 Button |
"btn3_1" | Frame 59 | Symbol 219 Button |
"btn4_1" | Frame 59 | Symbol 220 Button |
"btn5_1" | Frame 59 | Symbol 221 Button |
"btn6_1" | Frame 59 | Symbol 222 Button |
"btn7_1" | Frame 59 | Symbol 223 Button |
"btn8_1" | Frame 59 | Symbol 224 Button |
"btn9_1" | Frame 59 | Symbol 225 Button |
"btn1_2" | Frame 59 | Symbol 226 Button |
"btn2_2" | Frame 59 | Symbol 227 Button |
"btn3_2" | Frame 59 | Symbol 228 Button |
"btn4_2" | Frame 59 | Symbol 229 Button |
"btn5_2" | Frame 59 | Symbol 230 Button |
"btn6_2" | Frame 59 | Symbol 231 Button |
"btn7_2" | Frame 59 | Symbol 232 Button |
"btn8_2" | Frame 59 | Symbol 233 Button |
"btn9_2" | Frame 59 | Symbol 234 Button |
"btn1_3" | Frame 59 | Symbol 235 Button |
"btn2_3" | Frame 59 | Symbol 236 Button |
"btn3_3" | Frame 59 | Symbol 237 Button |
"btn4_3" | Frame 59 | Symbol 238 Button |
"btn5_3" | Frame 59 | Symbol 239 Button |
"btn6_3" | Frame 59 | Symbol 240 Button |
"btn7_3" | Frame 59 | Symbol 241 Button |
"btn8_3" | Frame 59 | Symbol 242 Button |
"btn9_3" | Frame 59 | Symbol 243 Button |
"btn1_4" | Frame 59 | Symbol 244 Button |
"btn2_4" | Frame 59 | Symbol 245 Button |
"btn3_4" | Frame 59 | Symbol 246 Button |
"btn4_4" | Frame 59 | Symbol 247 Button |
"btn5_4" | Frame 59 | Symbol 248 Button |
"btn6_4" | Frame 59 | Symbol 249 Button |
"btn7_4" | Frame 59 | Symbol 250 Button |
"btn8_4" | Frame 59 | Symbol 251 Button |
"btn9_4" | Frame 59 | Symbol 252 Button |
"btn10_1" | Frame 60 | Symbol 253 Button |
"btn11_1" | Frame 60 | Symbol 254 Button |
"btn12_1" | Frame 60 | Symbol 255 Button |
"btn10_2" | Frame 60 | Symbol 256 Button |
"btn11_2" | Frame 60 | Symbol 257 Button |
"btn12_2" | Frame 60 | Symbol 258 Button |
"btn10_3" | Frame 60 | Symbol 259 Button |
"btn11_3" | Frame 60 | Symbol 260 Button |
"btn12_3" | Frame 60 | Symbol 261 Button |
"btn10_4" | Frame 60 | Symbol 262 Button |
"btn11_4" | Frame 60 | Symbol 263 Button |
"btn12_4" | Frame 60 | Symbol 264 Button |
"btn1_5" | Frame 60 | Symbol 265 Button |
"btn2_5" | Frame 60 | Symbol 266 Button |
"btn3_5" | Frame 60 | Symbol 267 Button |
"btn4_5" | Frame 60 | Symbol 268 Button |
"btn5_5" | Frame 60 | Symbol 269 Button |
"btn6_5" | Frame 60 | Symbol 270 Button |
"btn7_5" | Frame 60 | Symbol 271 Button |
"btn8_5" | Frame 60 | Symbol 272 Button |
"btn9_5" | Frame 60 | Symbol 273 Button |
"btn10_5" | Frame 60 | Symbol 274 Button |
"btn11_5" | Frame 60 | Symbol 275 Button |
"btn12_5" | Frame 60 | Symbol 276 Button |
"btn1_6" | Frame 60 | Symbol 277 Button |
"btn2_6" | Frame 60 | Symbol 278 Button |
"btn3_6" | Frame 60 | Symbol 279 Button |
"btn4_6" | Frame 60 | Symbol 280 Button |
"btn5_6" | Frame 60 | Symbol 281 Button |
"btn6_6" | Frame 60 | Symbol 282 Button |
"btn7_6" | Frame 60 | Symbol 283 Button |
"btn8_6" | Frame 60 | Symbol 284 Button |
"btn9_6" | Frame 60 | Symbol 285 Button |
"btn10_6" | Frame 60 | Symbol 286 Button |
"btn11_6" | Frame 60 | Symbol 287 Button |
"btn12_6" | Frame 60 | Symbol 288 Button |
"btn13_1" | Frame 61 | Symbol 289 Button |
"btn13_2" | Frame 61 | Symbol 290 Button |
"btn13_3" | Frame 61 | Symbol 291 Button |
"btn13_4" | Frame 61 | Symbol 292 Button |
"btn13_5" | Frame 61 | Symbol 293 Button |
"btn13_6" | Frame 61 | Symbol 294 Button |
"btn1_7" | Frame 61 | Symbol 295 Button |
"btn2_7" | Frame 61 | Symbol 296 Button |
"btn3_7" | Frame 61 | Symbol 297 Button |
"btn4_7" | Frame 61 | Symbol 298 Button |
"btn5_7" | Frame 61 | Symbol 299 Button |
"btn6_7" | Frame 61 | Symbol 300 Button |
"btn7_7" | Frame 61 | Symbol 301 Button |
"btn8_7" | Frame 61 | Symbol 302 Button |
"btn9_7" | Frame 61 | Symbol 303 Button |
"btn10_7" | Frame 61 | Symbol 304 Button |
"btn11_7" | Frame 61 | Symbol 305 Button |
"btn12_7" | Frame 61 | Symbol 306 Button |
"btn1_8" | Frame 61 | Symbol 307 Button |
"btn2_8" | Frame 61 | Symbol 308 Button |
"btn3_8" | Frame 61 | Symbol 309 Button |
"btn4_8" | Frame 61 | Symbol 310 Button |
"btn5_8" | Frame 61 | Symbol 311 Button |
"btn6_8" | Frame 61 | Symbol 312 Button |
"btn7_8" | Frame 61 | Symbol 313 Button |
"btn8_8" | Frame 61 | Symbol 314 Button |
"btn9_8" | Frame 61 | Symbol 315 Button |
"btn10_8" | Frame 61 | Symbol 316 Button |
"btn11_8" | Frame 61 | Symbol 317 Button |
"btn12_8" | Frame 61 | Symbol 318 Button |
"btn13_7" | Frame 61 | Symbol 319 Button |
"btn13_8" | Frame 61 | Symbol 320 Button |
"btn14_1" | Frame 62 | Symbol 321 Button |
"btn14_2" | Frame 62 | Symbol 322 Button |
"btn14_3" | Frame 62 | Symbol 323 Button |
"btn14_4" | Frame 62 | Symbol 324 Button |
"btn14_5" | Frame 62 | Symbol 325 Button |
"btn14_6" | Frame 62 | Symbol 326 Button |
"btn14_7" | Frame 62 | Symbol 327 Button |
"btn14_8" | Frame 62 | Symbol 328 Button |
"btn15_1" | Frame 62 | Symbol 329 Button |
"btn15_2" | Frame 62 | Symbol 330 Button |
"btn15_3" | Frame 62 | Symbol 331 Button |
"btn15_4" | Frame 62 | Symbol 332 Button |
"btn15_5" | Frame 62 | Symbol 333 Button |
"btn15_6" | Frame 62 | Symbol 334 Button |
"btn15_7" | Frame 62 | Symbol 335 Button |
"btn15_8" | Frame 62 | Symbol 336 Button |
"btn16_1" | Frame 62 | Symbol 337 Button |
"btn16_2" | Frame 62 | Symbol 338 Button |
"btn16_3" | Frame 62 | Symbol 339 Button |
"btn16_4" | Frame 62 | Symbol 340 Button |
"btn16_5" | Frame 62 | Symbol 341 Button |
"btn16_6" | Frame 62 | Symbol 342 Button |
"btn16_7" | Frame 62 | Symbol 343 Button |
"btn16_8" | Frame 62 | Symbol 344 Button |
"btn17_1" | Frame 62 | Symbol 345 Button |
"btn17_2" | Frame 62 | Symbol 346 Button |
"btn17_3" | Frame 62 | Symbol 347 Button |
"btn17_4" | Frame 62 | Symbol 348 Button |
"btn17_5" | Frame 62 | Symbol 349 Button |
"btn17_6" | Frame 62 | Symbol 350 Button |
"btn17_7" | Frame 62 | Symbol 351 Button |
"btn17_8" | Frame 62 | Symbol 352 Button |
"text" | Frame 203 | Symbol 368 EditableText |
"return_t" | Frame 203 | Symbol 369 Button |
"insert" | Frame 203 | Symbol 372 Button |
"text" | Frame 211 | Symbol 374 EditableText |
"return_t" | Frame 211 | Symbol 375 Button |
"Selet" | Frame 218 | Symbol 178 MovieClip |
"mes" | Frame 218 | Symbol 381 MovieClip |
"mes" | Frame 224 | Symbol 381 MovieClip |
"text" | Frame 234 | Symbol 404 EditableText |
"return_t" | Frame 234 | Symbol 375 Button |
"insert" | Frame 234 | Symbol 406 Button |
"Selet" | Frame 234 | Symbol 178 MovieClip |
"timer" | Frame 234 | Symbol 407 EditableText |
"text" | Frame 241 | Symbol 410 EditableText |
"text" | Frame 242 | Symbol 412 EditableText |
"timer" | Frame 242 | Symbol 413 EditableText |
"mes" | Frame 249 | Symbol 381 MovieClip |
"text" | Frame 273 | Symbol 448 EditableText |
"return_t" | Frame 273 | Symbol 450 Button |
"insert" | Frame 273 | Symbol 451 Button |
"Selet" | Frame 273 | Symbol 178 MovieClip |
"timer" | Frame 273 | Symbol 452 EditableText |
"text" | Frame 280 | Symbol 455 EditableText |
"text" | Frame 281 | Symbol 459 EditableText |
"timer" | Frame 281 | Symbol 460 EditableText |
"mes" | Frame 288 | Symbol 381 MovieClip |
"text" | Frame 303 | Symbol 486 EditableText |
"return_t" | Frame 303 | Symbol 375 Button |
"insert" | Frame 303 | Symbol 487 Button |
"Selet" | Frame 303 | Symbol 178 MovieClip |
"timer" | Frame 303 | Symbol 488 EditableText |
"text" | Frame 311 | Symbol 489 EditableText |
"timer" | Frame 311 | Symbol 490 EditableText |
"mes" | Frame 322 | Symbol 381 MovieClip |
"mes" | Frame 336 | Symbol 381 MovieClip |
"mes" | Frame 348 | Symbol 381 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "fer_cat1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "m_sex" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "fer2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "fer1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "m_sex2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "ef_2.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "BGM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "WA0033.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "3pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "3pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "3pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "2pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "1pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "4pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "5pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "6pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "7pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "8pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "9pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "hit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "1bcg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "b_cover" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "10pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "11pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 53 as "12pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "13pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 59 as "14pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "15pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 65 as "16pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "17pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 71 as "18pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 74 as "19pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 77 as "20pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "21pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 83 as "22pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 86 as "23pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "24pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "25pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "26pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 98 as "27pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 101 as "28pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 104 as "29pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "30pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 110 as "31pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 113 as "32pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "33pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "34pai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 122 as "3bcg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 126 as "2bcg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 129 as "4bcg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "mariel1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 133 as "mariel3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 136 as "mariel4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "mariel5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 140 as "Veasy0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 143 as "Veasy1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 146 as "Veasy2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "neko1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 156 as "haro-sex2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 161 as "haro-sex1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 167 as "yeid0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 2 | Symbol 8 as "WA0033.wav" |
ExportAssets (56) | Timeline Frame 234 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 235 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 236 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 237 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 238 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 239 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 240 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 241 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 242 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 243 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 244 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 245 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 246 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 247 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 248 | Symbol 170 as "mariel0" |
ExportAssets (56) | Timeline Frame 281 | Symbol 167 as "yeid0" |
ExportAssets (56) | Timeline Frame 282 | Symbol 167 as "yeid0" |
ExportAssets (56) | Timeline Frame 283 | Symbol 167 as "yeid0" |
ExportAssets (56) | Timeline Frame 284 | Symbol 167 as "yeid0" |
ExportAssets (56) | Timeline Frame 285 | Symbol 167 as "yeid0" |
ExportAssets (56) | Timeline Frame 286 | Symbol 167 as "yeid0" |
ExportAssets (56) | Timeline Frame 287 | Symbol 167 as "yeid0" |
ExportAssets (56) | Timeline Frame 303 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 304 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 305 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 306 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 307 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 308 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 309 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 310 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 311 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 312 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 313 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 314 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 315 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 316 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 317 | Symbol 164 as "neko0" |
ExportAssets (56) | Timeline Frame 325 | Symbol 161 as "haro-sex1" |
ExportAssets (56) | Timeline Frame 326 | Symbol 161 as "haro-sex1" |
ExportAssets (56) | Timeline Frame 327 | Symbol 156 as "haro-sex2" |
Labels
"start_haro" | Frame 1 |
"g_end1" | Frame 4 |
"g_end2" | Frame 15 |
"g_end3" | Frame 24 |
"kaku_0" | Frame 35 |
"kaku_1" | Frame 36 |
"kaku_2" | Frame 37 |
"check1" | Frame 38 |
"check2" | Frame 39 |
"check3" | Frame 46 |
"check4" | Frame 56 |
"b_f1" | Frame 59 |
"b_f2" | Frame 60 |
"b_f3" | Frame 61 |
"b_f4" | Frame 62 |
"hand_1" | Frame 63 |
"check6" | Frame 67 |
"check7" | Frame 68 |
"check8" | Frame 69 |
"check9" | Frame 70 |
"check10" | Frame 71 |
"check11" | Frame 72 |
"check12" | Frame 73 |
"hand_check" | Frame 76 |
"hand_ab" | Frame 82 |
"hand_ab2" | Frame 89 |
"hand_ab3" | Frame 98 |
"hand_abc" | Frame 103 |
"hand_abc2" | Frame 114 |
"hand_abc3" | Frame 126 |
"hand_abcd" | Frame 137 |
"hand_abcd2" | Frame 146 |
"hand_abcd3" | Frame 155 |
"hand_2abcd" | Frame 164 |
"hand_2abcd2" | Frame 173 |
"hand_2abcd3" | Frame 183 |
"endd" | Frame 197 |
"over_view" | Frame 198 |
"very_easy_1" | Frame 203 |
"very_easy_2" | Frame 211 |
"very_easy_win" | Frame 218 |
"very_easy_f0" | Frame 219 |
"easy_ff" | Frame 231 |
"normal_1" | Frame 234 |
"normal_2" | Frame 242 |
"normal_win" | Frame 249 |
"hard_1" | Frame 273 |
"hard_2" | Frame 281 |
"hard_win" | Frame 288 |
"easy_1" | Frame 303 |
"easy_2" | Frame 311 |
"easy_win" | Frame 318 |
"easy_b_start" | Frame 319 |
"easy_feraZ" | Frame 338 |
"easy_end" | Frame 341 |
Dynamic Text Variables
fullhour | Symbol 213 EditableText | "" |
game_score | Symbol 214 EditableText | "" |
game_highScore | Symbol 215 EditableText | "" |
fullhour | Symbol 366 EditableText | "" |
fullhour | Symbol 373 EditableText | "" |
fullhour | Symbol 407 EditableText | "" |
fullhour | Symbol 413 EditableText | "" |
fullhour | Symbol 452 EditableText | "" |
fullhour | Symbol 460 EditableText | "" |
fullhour | Symbol 488 EditableText | "" |
fullhour | Symbol 490 EditableText | "" |
|