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HARO_freeDemoGame.swf

This is the info page for
Flash #3621

(Click the ID number above for more basic data on this flash file.)


Text
クリア

手詰まり

trial ver  1.3

She wants you...

<Clear>
Border time<3 minutes>

<midnight>
(ZZZZ.....)
??

HARO sits upright and buries her face in your cock,
indenting her cheeks as she sucks you off like a vacuum cleaner.

HARO is one of the Fairie race,
and although she neither requires food nor drink to live,
she must derive her magic power through the consumption of a man-cream.
Your man cream.

She provides your manhood with pleasure using her specially
equipped lotion-like saliva, perfectly firm teeth, and winding tongue.

HARO senses your over-swollen boner tremble,
restraining her own passion as she strokes it with her fingers.

Embracing your penis with her lubricated fingers,
she tongues the tip of your dick and rubs your magic lamp,
until pretty soon the genie inside begins to appeal for his release.

Your need to ejaculate proves stronger and stronger.
As your turtle head expands its dimensions,
HARO takes notice and begins to attack the rear muscle of your wang.

The urge to splurge is invited evermore cordially,
as she begins to torture your todger from the balls and up.

You can't hold it in!

You really let it fly. HARO continues to suck
until your stalk withers back down to size.

HARO rubs your roundies and cleans up your cock.

<return title>

Marielle puts her hands on the bed,raises her ass and tempts you.

"Hyaa!?"'
Marielle lets out a high-pitched scream as the tongue pushes into her rectum.
Your tongue has fully opened up marielle's anus.

<Clear>
Border time<12 minutes>

Marielle raises up her ass in a way that suggests she's taken with lust.
You push your cock against it.

Her pussy is already opening up,
and your dick slides into it without resistance.

"Hnngg..."
Marielle lets out a low moan, and puts her body into your custody,
regulating the position of her pussy herself.

"Ahh, I can feel it deep inside."
The great complexity of Marielle's cunt amplifies the pleasure.

Marielle is not tight, but neither is she spacious inside.
Her hole is well suited for your dick.

The diameter is about 1,5cm. It's really a perfect fit.
Her slippery creases are wriggling like mad,
stimulating your glans and causing it to swell up.

The meat around your cock moves in to wrap istelf around you.
Also, on the wall closest to her pussy,
there is a lump that your swollen glans scrapes against on the way out,
resulting in even more stimulation.

Her pussy wall is jerking in a complex way.
It's getting pretty intense already.

"Aaahn, ahh, aaaah!"
Unlike her normal self,
Marielle is now panting and moaning and indulging in your cock
at a steady rhythm.

Your abdomen sleps against Marielle's soft buttocks at regular intervals.

From the depths of her pussy,
Marielle's juices begin to pour over and lubricating your dick.

Marielle throws her head back,
shaking her ass and letting herself drown in the ocean of pleasure.

"M, master! I, I'm going to come! I'm coming! Aahh!"
You never let up ficking Marielle and toying with her nipples.

You can't really tell if she's speaking the truth,
but you continue doing it anyway.

Marielle keeps up her rhythmic rocking, but suddenly she breaks out in sweat,
and her pussy squeezes down more strongly than it has done so far.

Her hips move in a way that threatens to eject your dick from her interior,
so you push forward and deeper inside of her.

The base of your dick is now at the entrance of her pussy.
You feel that if you move around like this your glans will get even bigger!
Marielle throws back her head and starts shivering.
She looks like even her brain is filled with pleasure.

".........!!"
Marielle falls onto the bed, only her ass left jutting upwards.
Her body goes into convulsions.

"M, master, stop...!"
As you're fucking her, Marielle cuddles up.
"Th, the talisman of pregnancy prevention... uhh, aahh!"

"I'm, I'm going to get pregnant! I'm going to get pregnant!"
However, Marielle's body is dominated by pleasure, and it doesn't listen.

Even if you try to pull out, Marielle's hips move to prevent you.
Actually, wasn't a draconian's semen supposed to work as an aphrodisiac?
You think the amount you have ejaculated already is having that effect
on her.

"Get pregnant! Get pregnant!"
"M, master? Don't tell me to get pregnant!"
You start pumping into Marielle with the intention of making her pregnant.
Marielle's wet pussy is squeezing your dick, so it has to be good!

"Aaaaaaaaaaahhh!?"
Her pussy begins to wriggle more strongly than ever before!

<trial version limit. She wants your semen !>

As your dick approaches,
the magistrate takes hold of her legs and raises up her pussy.

You tell her top spread her pussy with her fingers
so you can enter her more easily.
"......Yes. I will spread my pussy."     <Warning ! : this is VERY HARD mode>

As your dick approaches,
the magistrate takes hold of her legs and raises up her pussy.
As she waits for me to pierce her,
her juices flow from the hole and form a puddle.
"Master, go ahead....."
<Trial mode dosen't contain her sex scene.>

As she waits for me to pierce her,
her juices flow from the hole and form a puddle.

"Yes...... Go ahead, master."
Yeade spreads her pussy with her fingers
and pushes her shivering hole up against your glans.
I'll use her pussy.

You slam your dick inside in a single stroke
in order to enjoy the sensation to the fullest.

The ceiling of the entrance of her pussy feels rough,
and though she's doesn't feel as good as Marielle,
her creases are not to be ignored.

When you pull your glans out of her pussy,
her folds are pulled outside in an obscene way.
Sometimes, Yeade can't bear it and pushes up her hips. That feels good.

"Aaahh, ahhnn, master, master!"
When you fuck Yeade like this,
it feels you could easily penetrate the mouth of her womb.

Every time you push inside, her folds squeeze down on you.
Yeade unconsciously rocks her hips in rhythm with mine.

Since this is a harem in which you have no worries about pregnancy,
you pound your dick into there as much as you like.

"M, master, I'm......"
Yeade patns violently as her folds squeeze down on you.

"In my ass! Please give it to me in my ass! I can't take it anymore!"
"Wha?"
But you're inside her pussy right now!

"Un, unless you fuck me in my ass, I won't be able to come properly,
so I'll keep being like this... It's painful..."
It seems you've trained her asshole too much. Haha.

"..... Please use my asshole as you please."
Yeade looks at you with a mixture of shyness

and lust for pleasure as she slowly relaxes her asshole.
Her anus opens up for your cock.

She waits for you to insert it.

"Hnn... Ngg..."
Without any regard for her narrow hole, you squeeze your swollen glans inside.
<trial limit>

She wants you...

<Clear>
Border time<10 minutes>

Laying her on the end of the bed, you remain standing and wave your ass,
sticking into her pussy with your John.

HARO shivers her shoulders for an instant, savoring the moment of insertion.

As you insert your boner into HARO's front cunt,
its taut pussy lips lock onto your cock, tightly clasping your penis
back to your navel, refusing to let go of your manhood.

HARO expected you to plunge right to her depths,
but your little light paddle into her shallow pussy presents her
with a suspicion of foul play.

She recognizes your intentions and swings back in response.
Showing an expression which resembles amazement or shame,
HARO sucks up your cock into her and swings her buttocks.

HARO's pussy plays with your dick-tip, pushing it in and out.
The appendages of her pussy rile with satisfaction.
You suddenly feel like pulling out and ceasing her ass to commit
that desirable dance.

HARO's body is heated intensely, the honey of her loins flow out in
ample portions. Normal people only feel the outset of sexual sensation
when you enter into them, and then grow familiar with it after a time,
but you can tell that HARO is still savoring your man-rod with feverous passion.

As you enter your tip further into her passage, it scrubs along her pussy walls like a
washboard, as the grainy ditches of her infinite pleatage send you bonkers
with their molestive manhandling, each wave of feeling penetrating
your cranium with repercussive reverberation.

Her pussy provides hot love sauce,
when poured on your meat-man it squirms with delight.

Her elastic cunt rhythmically clamps onto your cock with moody menace,
wriggling, biting, clasping, as you push in and pull out of her pussy passage

What you had thought up until now as thousands of squirming grubs now
resemble Japanese noodles which have come untied,
loose and promiscuous like a lewd spaghetti.

You can't hold back any longer!!
You pound HARO in the ass with devastating hip force,
her buttocks and pussy rebounding with ample elasticity,
her abdomen pushing back in rebellion.

The rigorous ribbed sensation of her meaty frills dance about your brain
like a ghost in the machine, the enhanced sensation of her hot sticky pussy
sending your cock into crazy spasms like a lunatic in a straightjacket.

HARO flinches her ferchina into a spasmic dance,
her burning cum spurting out like Pocari Sweat.
You continue to fuck HAROs ass as she partially faints
in climatic concussion.

You cum all over HARO's hot body,
bathing her burning back in your luscious load.

You rub your withered wang onto HARO's face, and clean off the soup from your todger.

HARO, still periodically reverberating in climactic pleasure,
sucks away the remainder of your cream of mushroom,
her face an image of pure rapture.

HARO timidly protrudes her buttocks forward.
She opens up her a-hole with her fingers and waits for you to begin.
<this is a trail version. She waits you at the product version!>

There are many elaborate systems for you to explore.

Search for items as the game goes

Obtain ultimate items while fully enjoying the game play !
Displaying an amulet in the room protects you from evil and gives you better election and sex experience!

Training is done with Shisen style puzzle game!
Let's go to the one who you love....

This Game of Story, Puzzle, and Eros are high quality.
The player of 95% or more is satisfied with this game in Japan.
This is a game that promises many hours of fun! Get it now!

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", false); var so = SharedObject.getLocal("halo"); if (so.data.v_highScoreTime1 == undefined) { so.data.v_highScoreTime1 = 1500000 /* 0x16E360 */; so.data.v_highScoreTime2 = 1500000 /* 0x16E360 */; so.data.v_highScoreTime3 = 1500000 /* 0x16E360 */; so.data.v_highScoreTime4 = 1500000 /* 0x16E360 */; so.flush(); } if (so.data.v_highScoreTime1 == 0) { so.data.v_highScoreTime1 = 1500000 /* 0x16E360 */; so.data.v_highScoreTime2 = 1500000 /* 0x16E360 */; so.data.v_highScoreTime3 = 1500000 /* 0x16E360 */; so.data.v_highScoreTime4 = 1500000 /* 0x16E360 */; so.flush(); } if (SondFlag == undefined) { var SondFlag = 0; _root.my_bgm = new Sound(BGM); _root.my_bgm.attachSound("BGM"); }
Instance of Symbol 173 MovieClip in Frame 1
/* no clip actions */
Frame 2
this.stop(); BGM._visible = false;
Frame 3
so.bcgName = 1; so.xmax = 17; so.ymax = 8; gotoAndPlay ("kaku_0");
Frame 4
bcg[1] = 2; nClear = 1; _root.attachMovie(bcg[1] + "bcg", "bcg", 600); bcg[2] = eval (bcg[1] + "bcg"); bcg[2]._x = 0; bcg[2]._y = 0; _root.attachMovie("b_cover", "b_cover", 500); b_cover._x = 0; b_cover._y = 0; b_cover._alpha = 0; b_cover.enabled = true;
Frame 13
gotoAndPlay ("start_haro");
Frame 14
this.stop();
Instance of Symbol 208 MovieClip in Frame 14
onClipEvent (load) { this.swapDepths(1); return_title.swapDepths(700); b_cover.removeMovieClip(); bcg.removeMovieClip(); }
Frame 15
nClear = 1; v_lastTime = v_currentTime; v_score = v_score + Math.floor(v_currentTime / 2000); f_highScore(); bcg[1] = 3;
Instance of Symbol 208 MovieClip in Frame 15
onClipEvent (load) { this.swapDepths(1); return_title.swapDepths(700); _root.bcgMain.removeMovieClip(); b_cover.removeMovieClip(); bcg.removeMovieClip(); }
Frame 23
this.stop();
Instance of Symbol 208 MovieClip in Frame 23
onClipEvent (load) { this.swapDepths(1); return_title.swapDepths(700); _root.bcgMain.removeMovieClip(); b_cover.removeMovieClip(); bcg.removeMovieClip(); }
Frame 24
bcg[1] = 4; nClear = 1; _root.attachMovie(bcg[1] + "bcg", "bcg", 600); bcg[2] = eval (bcg[1] + "bcg"); bcg[2]._x = 0; bcg[2]._y = 0; bcg[2]._alpha = 40; _root.attachMovie("b_cover", "b_cover", 500); b_cover._x = 0; b_cover._y = 0; b_cover._alpha = 0; b_cover.enabled = true;
Frame 33
gotoAndPlay ("start_haro");
Frame 34
b_cover.removeMovieClip(); bcg.removeMovieClip(); this.stop();
Instance of Symbol 208 MovieClip in Frame 34
onClipEvent (load) { this.swapDepths(1); return_title.swapDepths(700); b_cover.removeMovieClip(); bcg.removeMovieClip(); }
Frame 35
function f_startCount() { v_initTime = getTimer(); } function f_countTime() { v_currentTime = getTimer() - v_initTime; v_minutes = Math.floor((v_currentTime / 60000) % 60); v_second = Math.floor((v_currentTime / 1000) % 60); v_mSecond = Math.floor((v_currentTime / 100) % 10); } function f_gameMusic1() { v_mFlag = 1; } function f_gameMusic2() { v_mFlag = 2; } function f_startScore() { switch (k) { case 36 : so.data.v_highScoreTime = so.data.v_highScoreTime1; break; case 72 : so.data.v_highScoreTime = so.data.v_highScoreTime2; break; case 104 : so.data.v_highScoreTime = so.data.v_highScoreTime3; break; case 136 : so.data.v_highScoreTime = so.data.v_highScoreTime4; } so.flush(); v_highScoreTime = so.data.v_highScoreTime; } function f_gameScore() { v_score = v_score + 2; } function f_highScore() { switch (k) { case 36 : if (v_lastTime <= so.data.v_highScoreTime1) { so.data.v_highScoreTime1 = v_lastTime; so.data.v_highScoreTime = so.data.v_highScoreTime1; } break; case 72 : if (v_lastTime <= so.data.v_highScoreTime2) { so.data.v_highScoreTime2 = v_lastTime; so.data.v_highScoreTime = so.data.v_highScoreTime2; } break; case 104 : if (v_lastTime <= so.data.v_highScoreTime3) { so.data.v_highScoreTime3 = v_lastTime; so.data.v_highScoreTime = so.data.v_highScoreTime3; } break; case 136 : if (v_lastTime > so.data.v_highScoreTime4) { break; } so.data.v_highScoreTime4 = v_lastTime; so.data.v_highScoreTime = so.data.v_highScoreTime4; } so.flush(); } var k = (so.xmax * so.ymax); var fullhour; var v_minutes; var v_second; var v_mSecond; var v2_second; var v2_mSecond; var nClear; nClear = 0; _global.v_currentTime = new Number(); var a_time = new Array(); var v_initTime = 0; v_initTime = getTimer(); var v_limitTime = 900000; var v_mFlag = 0; _global.v_lastTime = new Number(); v_lastTime = 0; var game_score; var game_highScore; var v_score = 0; f_gameMusic1(); f_startCount(); f_startScore(); this.onEnterFrame = function () { if ((p_flag == 6) && (nClear == 1)) { nClear = 2; v_currentTime = v_lastTime; v_minutes = Math.floor((v_currentTime / 60000) % 60); v_second = Math.floor((v_currentTime / 1000) % 60); v_mSecond = Math.floor((v_currentTime / 100) % 10); } if ((p_flag == 5) && (nClear == 1)) { nClear = 2; v_currentTime = v_lastTime; v_minutes = Math.floor((v_currentTime / 60000) % 60); v_second = Math.floor((v_currentTime / 1000) % 60); v_mSecond = Math.floor((v_currentTime / 100) % 10); } if (nClear == 2) { nClear = 3; v_lastTime = v_currentTime; v_score = v_score + Math.floor(v_currentTime / 2000); f_highScore(); var x = 1; var i = 1; while (i <= 17) { o_pai1_g[x] = eval ("r_pai1_" + x); o_pai2_g[x] = eval ("r_pai2_" + x); o_pai3_g[x] = eval ("r_pai3_" + x); o_pai4_g[x] = eval ("r_pai4_" + x); o_pai5_g[x] = eval ("r_pai5_" + x); o_pai6_g[x] = eval ("r_pai6_" + x); o_pai7_g[x] = eval ("r_pai7_" + x); o_pai8_g[x] = eval ("r_pai8_" + x); _root.o_pai1_g[x].removeMovieClip(); _root.o_pai2_g[x].removeMovieClip(); _root.o_pai3_g[x].removeMovieClip(); _root.o_pai4_g[x].removeMovieClip(); _root.o_pai5_g[x].removeMovieClip(); _root.o_pai6_g[x].removeMovieClip(); _root.o_pai7_g[x].removeMovieClip(); _root.o_pai8_g[x].removeMovieClip(); x++; i++; } } if (nClear == 0) { f_countTime(); fullhour = (((v_minutes + "m'") + v_second) + "s") + v_mSecond; game_score = "\u30B9\u30B3\u30A2 " + v_score; game_highScore = "[High Score Time] " + v_highScoreTime; } if (nClear == 3) { _root.bcgMain.removeMovieClip(); nClear = 4; switch (so.xmax) { case 9 : if (v_lastTime <= 180000) { gotoAndPlay ("very_easy_1"); } if (v_lastTime > 180000) { gotoAndPlay ("very_easy_2"); } return; case 12 : if (v_lastTime <= 600000) { gotoAndPlay ("easy_1"); } if (v_lastTime > 600000) { gotoAndPlay ("easy_2"); } return; case 13 : if (v_lastTime <= 720000) { gotoAndPlay ("normal_1"); } if (v_lastTime > 720000) { gotoAndPlay ("normal_2"); } return; case 17 : gotoAndPlay ("hard_2"); } } }; function kaku4(x1, y1, x2, y2, p_flag) { if (y1 == y2) { j = 0; var _local1 = Math.min(x1, x2); while (_local1 <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y1 - 1)) + _local1]; _local1++; } if (j == 0) { p_flag = 1; } } if (x1 == x2) { j = 0; var _local1 = Math.min(y1, y2); while (_local1 <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (_local1 - 1)) + x1]; _local1++; } if (j == 0) { p_flag = 1; } } return(p_flag); } function kaku5(x1, y1, x2, y2, p_flag) { j = 0; var _local5 = Math.min(x1, x2); while (_local5 <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y1 - 1)) + _local5]; if (j == 1) { break; } _local5++; } if (j == 0) { _local5 = Math.min(y1, y2); while (_local5 <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (_local5 - 1)) + x2]; if (j == 1) { break; } _local5++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; _local5 = Math.min(x1, x2); while (_local5 <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y2 - 1)) + _local5]; if (j == 1) { break; } _local5++; } if (j == 0) { _local5 = Math.min(y1, y2); while (_local5 <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (_local5 - 1)) + x1]; if (j == 1) { break; } _local5++; } if (j == 0) { p_flag = 1; } } } return(p_flag); } function kaku7(x1, y1, x2, y2, p_flag) { var _local1 = 1; while (_local1 <= so.ymax) { j = 0; var _local2 = Math.min(x1, x2); while (_local2 <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (_local1 - 1)) + _local2]; if (j == 1) { break; } _local2++; } if (j == 0) { _local2 = Math.min(y1, _local1); while (_local2 <= Math.max(y1, _local1)) { j = j + tri[(so.xmax * (_local2 - 1)) + x1]; if (j == 1) { break; } _local2++; } } if (j == 0) { _local2 = Math.min(y2, _local1); while (_local2 <= Math.max(y2, _local1)) { j = j + tri[(so.xmax * (_local2 - 1)) + x2]; if (j == 1) { break; } _local2++; } } if (j == 0) { p_flag = 1; break; } _local1++; } return(p_flag); } function kaku8(x1, y1, x2, y2, p_flag) { var _local1 = 1; while (_local1 <= so.xmax) { j = 0; var _local2 = Math.min(y1, y2); while (_local2 <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (_local2 - 1)) + _local1]; if (j == 1) { break; } _local2++; } if (j == 0) { _local2 = Math.min(x1, _local1); while (_local2 <= Math.max(x1, _local1)) { j = j + tri[(so.xmax * (y1 - 1)) + _local2]; if (j == 1) { break; } _local2++; } } if (j == 0) { _local2 = Math.min(x2, _local1); while (_local2 <= Math.max(x2, _local1)) { j = j + tri[(so.xmax * (y2 - 1)) + _local2]; if (j == 1) { break; } _local2++; } } if (j == 0) { p_flag = 1; break; } _local1++; } return(p_flag); } function pai_xy(x, y) { if (y == 1) { return(o_pai1[x]); } if (y == 2) { return(o_pai2[x]); } if (y == 3) { return(o_pai3[x]); } if (y == 4) { return(o_pai4[x]); } if (y == 5) { return(o_pai5[x]); } if (y == 6) { return(o_pai6[x]); } if (y == 7) { return(o_pai7[x]); } if (y == 8) { return(o_pai8[x]); } } function pai_del(x, y) { if (y == 1) { return((o_pai1[x] = 0)); } if (y == 2) { return((o_pai2[x] = 0)); } if (y == 3) { return((o_pai3[x] = 0)); } if (y == 4) { return((o_pai4[x] = 0)); } if (y == 5) { return((o_pai5[x] = 0)); } if (y == 6) { return((o_pai6[x] = 0)); } if (y == 7) { return((o_pai7[x] = 0)); } if (y == 8) { return((o_pai8[x] = 0)); } } function hand_del(x, y, p1) { if ((x + ((y - 1) * so.xmax)) == hand_xy[((p1 - 1) * 4) + 1]) { return((hand_xy[((p1 - 1) * 4) + 1] = 0)); } if ((x + ((y - 1) * so.xmax)) == hand_xy[((p1 - 1) * 4) + 2]) { return((hand_xy[((p1 - 1) * 4) + 2] = 0)); } if ((x + ((y - 1) * so.xmax)) == hand_xy[((p1 - 1) * 4) + 3]) { return((hand_xy[((p1 - 1) * 4) + 3] = 0)); } if ((x + ((y - 1) * so.xmax)) == hand_xy[((p1 - 1) * 4) + 4]) { return((hand_xy[((p1 - 1) * 4) + 4] = 0)); } } function p_t(x) { a = o_pai1[x]; if (!(a === 0)) { return(a); } a = o_pai2[x]; if (!(a === 0)) { return(a); } a = o_pai3[x]; if (!(a === 0)) { return(a); } a = o_pai4[x]; if (!(a === 0)) { return(a); } a = o_pai5[x]; if (!(a === 0)) { return(a); } a = o_pai6[x]; if (!(a === 0)) { return(a); } a = o_pai7[x]; if (!(a === 0)) { return(a); } a = o_pai8[x]; return(a); } function p_b(x) { a = o_pai8[x]; if (!(a === 0)) { return(a); } a = o_pai7[x]; if (!(a === 0)) { return(a); } a = o_pai6[x]; if (!(a === 0)) { return(a); } a = o_pai5[x]; if (!(a === 0)) { return(a); } a = o_pai4[x]; if (!(a === 0)) { return(a); } a = o_pai3[x]; if (!(a === 0)) { return(a); } a = o_pai2[x]; if (!(a === 0)) { return(a); } a = o_pai1[x]; return(a); } function p_l(y) { if (y == 1) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai1[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 2) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai2[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 3) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai3[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 4) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai4[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 5) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai5[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 6) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai6[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 7) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai7[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } if (y == 8) { var _local1 = 1; while (_local1 <= so.xmax) { a = o_pai8[_local1]; if (!(a === 0)) { break; } _local1++; } return(a); } } function p_r(y) { if (y == 1) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai1[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 2) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai2[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 3) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai3[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 4) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai4[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 5) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai5[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 6) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai6[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 7) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai7[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } if (y == 8) { var _local1 = so.xmax; while (_local1 >= 1) { a = o_pai8[_local1]; if (!(a === 0)) { break; } _local1--; } return(a); } } function hand_check4(h, g, p_flag) { a1 = temp_ch4[h]; a = hand_xy[((a1 - 1) * 4) + 1]; b = hand_xy[((a1 - 1) * 4) + 2]; c = hand_xy[((a1 - 1) * 4) + 3]; d = hand_xy[((a1 - 1) * 4) + 4]; temp_a = [a, b, c, d]; temp_a.sort(Array.DESCENDING); a = temp_a[0]; b = temp_a[1]; c = temp_a[2]; d = temp_a[3]; y1 = Math.floor((b - 1) / so.xmax) + 1; x1 = b - ((y1 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } y2 = Math.floor((d - 1) / so.xmax) + 1; x2 = d - ((y2 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } y1 = Math.floor((c - 1) / so.xmax) + 1; x1 = c - ((y1 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } return(p_flag); } function hand_check4a(h, g, p_flag) { a1 = temp_ch4[h]; a = hand_xy[((a1 - 1) * 4) + 1]; b = hand_xy[((a1 - 1) * 4) + 2]; c = hand_xy[((a1 - 1) * 4) + 3]; d = hand_xy[((a1 - 1) * 4) + 4]; temp_a = [a, b, c, d]; temp_a.sort(Array.DESCENDING); a = temp_a[0]; b = temp_a[1]; c = temp_a[2]; d = temp_a[3]; y1 = Math.floor((a - 1) / so.xmax) + 1; x1 = a - ((y1 - 1) * so.xmax); y2 = Math.floor((b - 1) / so.xmax) + 1; x2 = b - ((y2 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } y2 = Math.floor((c - 1) / so.xmax) + 1; x2 = c - ((y2 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } y2 = Math.floor((d - 1) / so.xmax) + 1; x2 = d - ((y1 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } return(p_flag); } function hand_check3(h, f, p_flag) { a1 = temp_ch3[h]; a = hand_xy[((a1 - 1) * 4) + 1]; b = hand_xy[((a1 - 1) * 4) + 2]; c = hand_xy[((a1 - 1) * 4) + 3]; d = hand_xy[((a1 - 1) * 4) + 4]; temp_a = [a, b, c, d]; temp_a.sort(Array.DESCENDING); a = temp_a[0]; b = temp_a[1]; c = temp_a[2]; y1 = Math.floor((a - 1) / so.xmax) + 1; x1 = a - ((y1 - 1) * so.xmax); y2 = Math.floor((b - 1) / so.xmax) + 1; x2 = b - ((y2 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } y2 = Math.floor((c - 1) / so.xmax) + 1; x2 = c - ((y2 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } y1 = Math.floor((b - 1) / so.xmax) + 1; x1 = b - ((y1 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } return(p_flag); } function hand_check2(h, e, p_flag) { a1 = temp_ch2[h]; a = hand_xy[((a1 - 1) * 4) + 1]; b = hand_xy[((a1 - 1) * 4) + 2]; c = hand_xy[((a1 - 1) * 4) + 3]; d = hand_xy[((a1 - 1) * 4) + 4]; temp_a = [a, b, c, d]; temp_a.sort(Array.DESCENDING); a = temp_a[0]; b = temp_a[1]; y1 = Math.floor((a - 1) / so.xmax) + 1; x1 = a - ((y1 - 1) * so.xmax); y2 = Math.floor((b - 1) / so.xmax) + 1; x2 = b - ((y2 - 1) * so.xmax); tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308AH\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; if (p_flag == 1) { } return(p_flag); } var bcg = new Array(); switch (so.xmax) { case 9 : bcg[1] = 1; _root.attachMovie(bcg[1] + "bcg", "bcgMain", 1); break; case 12 : bcg[1] = so.bcgName; _root.attachMovie("neko0", "bcgMain", 1); break; case 13 : bcg[1] = so.bcgName; _root.attachMovie("mariel0", "bcgMain", 1); break; case 17 : bcg[1] = so.bcgName; _root.attachMovie("yeid0", "bcgMain", 1); } bcg[2] = eval (bcg[1] + "bcg"); bcg[2]._x = 0; bcg[2]._y = 0; var o_pai = new Array(); var tri = new Array(); var tri2 = new Array(); var pair = new Array(); var ch_xy = new Array(); var temp_ch = new Array(); var temp_ch2 = new Array(); var temp_ch3 = new Array(); var temp_ch4 = new Array(); var hand_xy = new Array(); var hand_x1 = 0; var hand_y1 = 0; var hand_x2 = 0; var hand_y2 = 0; var a = 0; var b = 0; var c = 0; var d = 0; var o_pai1 = new Array(); var o_pai2 = new Array(); var o_pai3 = new Array(); var o_pai4 = new Array(); var o_pai5 = new Array(); var o_pai6 = new Array(); var o_pai7 = new Array(); var o_pai8 = new Array(); var o_pai1_g = new Array(); var o_pai2_g = new Array(); var o_pai3_g = new Array(); var o_pai4_g = new Array(); var o_pai5_g = new Array(); var o_pai6_g = new Array(); var o_pai7_g = new Array(); var o_pai8_g = new Array(); var x = 1; var y = 2; var rnd1 = 1; var rnd2 = 1; var h1; var pai_t = new Array(); var pai_b = new Array(); var pai_l = new Array(); var pai_r = new Array(); var i = 1; while (i <= k) { o_pai[i] = i; tri[i] = 1; tri2[i] = 1; ch_xy[i] = 0; i++; } var i = 1; while (i <= (k / 4)) { pair[i] = 0; i++; } var j; j = k + 1; var i = 1; while (i <= k) { j--; rnd1 = Math.floor(Math.random() * j) + 1; rnd2 = o_pai[j]; o_pai[j] = o_pai[rnd1]; o_pai[rnd1] = rnd2; i++; } var i = 1; while (i <= k) { rnd1 = o_pai[i]; hand_xy[rnd1] = i; i++; } j = 1; var i = 1; while (i <= so.xmax) { o_pai1[i] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = (so.xmax + 1); while (i <= (so.xmax * 2)) { o_pai2[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = ((so.xmax * 2) + 1); while (i <= (so.xmax * 3)) { o_pai3[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = ((so.xmax * 3) + 1); while (i <= (so.xmax * 4)) { o_pai4[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = ((so.xmax * 4) + 1); while (i <= (so.xmax * 5)) { o_pai5[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = ((so.xmax * 5) + 1); while (i <= (so.xmax * 6)) { o_pai6[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = ((so.xmax * 6) + 1); while (i <= (so.xmax * 7)) { o_pai7[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } j = 1; var i = ((so.xmax * 7) + 1); while (i <= (so.xmax * 8)) { o_pai8[j] = Math.floor((o_pai[i] + 3) / 4); j++; i++; } var i = 1; while (i <= so.xmax) { ch_xy[i] = 1; i++; } var i = (so.xmax * (so.ymax - 1)); while (i <= k) { ch_xy[i] = 1; i++; } var i = 1; while (i <= so.ymax) { var j = (i * so.xmax); ch_xy[j] = 1; ch_xy[(j - so.xmax) + 1] = 1; i++; } if (so.xmax == 9) { var i = 1; while (i <= 9) { _root.attachMovie(o_pai1[i] + "pai", "r_pai1_" + x, 10 + x); _root.attachMovie(o_pai2[i] + "pai", "r_pai2_" + x, 20 + x); _root.attachMovie(o_pai3[i] + "pai", "r_pai3_" + x, 30 + x); _root.attachMovie(o_pai4[i] + "pai", "r_pai4_" + x, 40 + x); o_pai1_g[x] = eval ("r_pai1_" + x); o_pai1_g[x]._x = 80 + (i * 50); o_pai1_g[x]._y = 60; o_pai2_g[x] = eval ("r_pai2_" + x); o_pai2_g[x]._x = 80 + (i * 50); o_pai2_g[x]._y = 160; o_pai3_g[x] = eval ("r_pai3_" + x); o_pai3_g[x]._x = 80 + (i * 50); o_pai3_g[x]._y = 260; o_pai4_g[x] = eval ("r_pai4_" + x); o_pai4_g[x]._x = 80 + (i * 50); o_pai4_g[x]._y = 360; o_pai5[x] = 0; o_pai6[x] = 0; o_pai7[x] = 0; o_pai8[x] = 0; pai_t[x] = o_pai1[x]; pai_b[x] = o_pai4[x]; x++; i++; } pai_l[1] = o_pai1[1]; pai_l[2] = o_pai2[1]; pai_l[3] = o_pai3[1]; pai_l[4] = o_pai4[1]; pai_r[1] = o_pai1[9]; pai_r[2] = o_pai2[9]; pai_r[3] = o_pai3[9]; pai_r[4] = o_pai4[9]; } if (so.xmax == 12) { var i = 1; while (i <= 12) { _root.attachMovie(o_pai1[i] + "pai", "r_pai1_" + x, 10 + x); _root.attachMovie(o_pai2[i] + "pai", "r_pai2_" + x, 30 + x); _root.attachMovie(o_pai3[i] + "pai", "r_pai3_" + x, 50 + x); _root.attachMovie(o_pai4[i] + "pai", "r_pai4_" + x, 70 + x); _root.attachMovie(o_pai5[i] + "pai", "r_pai5_" + x, 90 + x); _root.attachMovie(o_pai6[i] + "pai", "r_pai6_" + x, 110 + x); o_pai1_g[x] = eval ("r_pai1_" + x); o_pai1_g[x]._x = 30 + (i * 50); o_pai1_g[x]._y = 60; o_pai2_g[x] = eval ("r_pai2_" + x); o_pai2_g[x]._x = 30 + (i * 50); o_pai2_g[x]._y = 140; o_pai3_g[x] = eval ("r_pai3_" + x); o_pai3_g[x]._x = 30 + (i * 50); o_pai3_g[x]._y = 220; o_pai4_g[x] = eval ("r_pai4_" + x); o_pai4_g[x]._x = 30 + (i * 50); o_pai4_g[x]._y = 300; o_pai5_g[x] = eval ("r_pai5_" + x); o_pai5_g[x]._x = 30 + (i * 50); o_pai5_g[x]._y = 380; o_pai6_g[x] = eval ("r_pai6_" + x); o_pai6_g[x]._x = 30 + (i * 50); o_pai6_g[x]._y = 460; o_pai7[x] = 0; o_pai8[x] = 0; pai_t[x] = o_pai1[x]; pai_b[x] = o_pai6[x]; x++; i++; } pai_l[1] = o_pai1[1]; pai_l[2] = o_pai2[1]; pai_l[3] = o_pai3[1]; pai_l[4] = o_pai4[1]; pai_l[5] = o_pai5[1]; pai_l[6] = o_pai6[1]; pai_r[1] = o_pai1[12]; pai_r[2] = o_pai2[12]; pai_r[3] = o_pai3[12]; pai_r[4] = o_pai4[12]; pai_r[5] = o_pai5[12]; pai_r[6] = o_pai6[12]; } if (so.xmax == 13) { var i = 1; while (i <= 13) { _root.attachMovie(o_pai1[i] + "pai", "r_pai1_" + x, 10 + x); _root.attachMovie(o_pai2[i] + "pai", "r_pai2_" + x, 30 + x); _root.attachMovie(o_pai3[i] + "pai", "r_pai3_" + x, 50 + x); _root.attachMovie(o_pai4[i] + "pai", "r_pai4_" + x, 70 + x); _root.attachMovie(o_pai5[i] + "pai", "r_pai5_" + x, 90 + x); _root.attachMovie(o_pai6[i] + "pai", "r_pai6_" + x, 110 + x); _root.attachMovie(o_pai7[i] + "pai", "r_pai7_" + x, 130 + x); _root.attachMovie(o_pai8[i] + "pai", "r_pai8_" + x, 150 + x); o_pai1_g[x] = eval ("r_pai1_" + x); o_pai1_g[x]._x = 30 + (i * 50); o_pai1_g[x]._y = 50; o_pai2_g[x] = eval ("r_pai2_" + x); o_pai2_g[x]._x = 30 + (i * 50); o_pai2_g[x]._y = 110; o_pai3_g[x] = eval ("r_pai3_" + x); o_pai3_g[x]._x = 30 + (i * 50); o_pai3_g[x]._y = 170; o_pai4_g[x] = eval ("r_pai4_" + x); o_pai4_g[x]._x = 30 + (i * 50); o_pai4_g[x]._y = 230; o_pai5_g[x] = eval ("r_pai5_" + x); o_pai5_g[x]._x = 30 + (i * 50); o_pai5_g[x]._y = 290; o_pai6_g[x] = eval ("r_pai6_" + x); o_pai6_g[x]._x = 30 + (i * 50); o_pai6_g[x]._y = 350; o_pai7_g[x] = eval ("r_pai7_" + x); o_pai7_g[x]._x = 30 + (i * 50); o_pai7_g[x]._y = 410; o_pai8_g[x] = eval ("r_pai8_" + x); o_pai8_g[x]._x = 30 + (i * 50); o_pai8_g[x]._y = 470; pai_t[x] = o_pai1[x]; pai_b[x] = o_pai8[x]; x++; i++; } pai_l[1] = o_pai1[1]; pai_l[2] = o_pai2[1]; pai_l[3] = o_pai3[1]; pai_l[4] = o_pai4[1]; pai_l[5] = o_pai5[1]; pai_l[6] = o_pai6[1]; pai_l[7] = o_pai7[1]; pai_l[8] = o_pai8[1]; pai_r[1] = o_pai1[13]; pai_r[2] = o_pai2[13]; pai_r[3] = o_pai3[13]; pai_r[4] = o_pai4[13]; pai_r[5] = o_pai5[13]; pai_r[6] = o_pai6[13]; pai_r[7] = o_pai7[13]; pai_r[8] = o_pai8[13]; } if (so.xmax == 17) { var i = 1; while (i <= 17) { _root.attachMovie(o_pai1[i] + "pai", "r_pai1_" + x, 10 + x); _root.attachMovie(o_pai2[i] + "pai", "r_pai2_" + x, 30 + x); _root.attachMovie(o_pai3[i] + "pai", "r_pai3_" + x, 50 + x); _root.attachMovie(o_pai4[i] + "pai", "r_pai4_" + x, 70 + x); _root.attachMovie(o_pai5[i] + "pai", "r_pai5_" + x, 90 + x); _root.attachMovie(o_pai6[i] + "pai", "r_pai6_" + x, 110 + x); _root.attachMovie(o_pai7[i] + "pai", "r_pai7_" + x, 130 + x); _root.attachMovie(o_pai8[i] + "pai", "r_pai8_" + x, 150 + x); o_pai1_g[x] = eval ("r_pai1_" + x); o_pai1_g[x]._x = 20 + (i * 40); o_pai1_g[x]._y = 50; o_pai2_g[x] = eval ("r_pai2_" + x); o_pai2_g[x]._x = 20 + (i * 40); o_pai2_g[x]._y = 110; o_pai3_g[x] = eval ("r_pai3_" + x); o_pai3_g[x]._x = 20 + (i * 40); o_pai3_g[x]._y = 170; o_pai4_g[x] = eval ("r_pai4_" + x); o_pai4_g[x]._x = 20 + (i * 40); o_pai4_g[x]._y = 230; o_pai5_g[x] = eval ("r_pai5_" + x); o_pai5_g[x]._x = 20 + (i * 40); o_pai5_g[x]._y = 290; o_pai6_g[x] = eval ("r_pai6_" + x); o_pai6_g[x]._x = 20 + (i * 40); o_pai6_g[x]._y = 350; o_pai7_g[x] = eval ("r_pai7_" + x); o_pai7_g[x]._x = 20 + (i * 40); o_pai7_g[x]._y = 410; o_pai8_g[x] = eval ("r_pai8_" + x); o_pai8_g[x]._x = 20 + (i * 40); o_pai8_g[x]._y = 470; pai_t[x] = o_pai1[x]; pai_b[x] = o_pai8[x]; x++; i++; } pai_l[1] = o_pai1[1]; pai_l[2] = o_pai2[1]; pai_l[3] = o_pai3[1]; pai_l[4] = o_pai4[1]; pai_l[5] = o_pai5[1]; pai_l[6] = o_pai6[1]; pai_l[7] = o_pai7[1]; pai_l[8] = o_pai8[1]; pai_r[1] = o_pai1[17]; pai_r[2] = o_pai2[17]; pai_r[3] = o_pai3[17]; pai_r[4] = o_pai4[17]; pai_r[5] = o_pai5[17]; pai_r[6] = o_pai6[17]; pai_r[7] = o_pai7[17]; pai_r[8] = o_pai8[17]; } o_pai1_g.splice(0); o_pai2_g.splice(0); o_pai3_g.splice(0); o_pai4_g.splice(0); o_pai5_g.splice(0); o_pai6_g.splice(0); o_pai7_g.splice(0); o_pai8_g.splice(0); var deb; var deb2; var v_time = 1000; var a1; var a2; var Leng1; var Leng2; var p1; var p2; var x; var y; var x1; var x2; var x3; var y1; var y2; var y3; _global.p_flag = new Number(); var t1 = 0; var a; var b; var c; var d; var e; var f; var g; var h; var z = 0; my_sound = new Sound(); my_sound.attachSound("ef_2.wav"); my_sound.onSoundComplete = function () { }; p_flag = 0;
Frame 36
if (t1 == 0) { k = so.xmax * so.ymax; p_flag = 0; if (z == 0) { var i = 1; while (i <= (k / 4)) { x1 = 0; x2 = 0; y1 = 0; y2 = 0; a = hand_xy[((i - 1) * 4) + 1]; b = hand_xy[((i - 1) * 4) + 2]; c = hand_xy[((i - 1) * 4) + 3]; d = hand_xy[((i - 1) * 4) + 4]; if ((((tri[a] == 1) && (tri[b] == 1)) && (Math.abs(a - b) == 1)) || (((tri[a] == 1) && (tri[b] == 1)) && (Math.abs(a - b) == so.xmax))) { y1 = Math.floor((a - 1) / so.xmax) + 1; x1 = a - ((y1 - 1) * so.xmax); y2 = Math.floor((b - 1) / so.xmax) + 1; x2 = b - ((y2 - 1) * so.xmax); if ((x1 == x2) || (y1 == y2)) { p_flag = 1; break; } } if ((((tri[a] == 1) && (tri[c] == 1)) && (Math.abs(a - c) == 1)) || (((tri[a] == 1) && (tri[c] == 1)) && (Math.abs(a - c) == so.xmax))) { y1 = Math.floor((a - 1) / so.xmax) + 1; x1 = a - ((y1 - 1) * so.xmax); y2 = Math.floor((c - 1) / so.xmax) + 1; x2 = c - ((y2 - 1) * so.xmax); if ((x1 == x2) || (y1 == y2)) { p_flag = 1; break; } } if ((((tri[a] == 1) && (tri[d] == 1)) && (Math.abs(a - d) == 1)) || (((tri[a] == 1) && (tri[d] == 1)) && (Math.abs(a - d) == so.xmax))) { y1 = Math.floor((a - 1) / so.xmax) + 1; x1 = a - ((y1 - 1) * so.xmax); y2 = Math.floor((d - 1) / so.xmax) + 1; x2 = d - ((y2 - 1) * so.xmax); if ((x1 == x2) || (y1 == y2)) { p_flag = 1; break; } } if ((((tri[b] == 1) && (tri[c] == 1)) && (Math.abs(c - b) == 1)) || (((tri[b] == 1) && (tri[c] == 1)) && (Math.abs(c - b) == so.xmax))) { y1 = Math.floor((c - 1) / so.xmax) + 1; x1 = c - ((y1 - 1) * so.xmax); y2 = Math.floor((b - 1) / so.xmax) + 1; x2 = b - ((y2 - 1) * so.xmax); if ((x1 == x2) || (y1 == y2)) { p_flag = 1; break; } } if ((((tri[b] == 1) && (tri[d] == 1)) && (Math.abs(d - b) == 1)) || (((tri[b] == 1) && (tri[d] == 1)) && (Math.abs(d - b) == so.xmax))) { y1 = Math.floor((d - 1) / so.xmax) + 1; x1 = d - ((y1 - 1) * so.xmax); y2 = Math.floor((b - 1) / so.xmax) + 1; x2 = b - ((y2 - 1) * so.xmax); if ((x1 == x2) || (y1 == y2)) { p_flag = 1; break; } } if ((((tri[d] == 1) && (tri[c] == 1)) && (Math.abs(c - d) == 1)) || (((tri[d] == 1) && (tri[c] == 1)) && (Math.abs(c - d) == so.xmax))) { y1 = Math.floor((c - 1) / so.xmax) + 1; x1 = c - ((y1 - 1) * so.xmax); y2 = Math.floor((d - 1) / so.xmax) + 1; x2 = d - ((y2 - 1) * so.xmax); if ((x1 == x2) || (y1 == y2)) { p_flag = 1; break; } } i++; } } if (p_flag == 0) { z = 1; } if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u96A3\u63A5"; } if (p_flag == 0) { temp_b(); temp_b = pai_b.slice(1); temp_b.sort(Array.DESCENDING); var b = 1; while (b <= (so.xmax - 1)) { if (temp_b[b] == 0) { temp_b.splice(b); break; } b++; } if (temp_b.sort(4) == 0) { p_flag = 1; } if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u4E0B"; } } if (p_flag == 0) { temp_a(); temp_a = pai_t.slice(1); temp_a.sort(Array.DESCENDING); var b = 1; while (b <= (so.xmax - 1)) { if (temp_a[b] == 0) { temp_a.splice(b); break; } b++; } if (temp_a.sort(4) == 0) { p_flag = 1; } if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u4E0A"; } if (temp_a[0] == 0) { p_flag = 6; } } if (p_flag == 0) { temp_a(); temp_a = pai_l.slice(1); temp_a.sort(Array.DESCENDING); var b = 1; while (b <= (so.ymax - 1)) { if (temp_a[b] == 0) { temp_a.splice(b); break; } b++; } if (temp_a.sort(4) == 0) { p_flag = 1; } if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u5DE6"; } } if (p_flag == 0) { temp_a(); temp_a = pai_r.slice(1); temp_a.sort(Array.DESCENDING); var b = 1; while (b <= (so.ymax - 1)) { if (temp_a[b] == 0) { temp_a.splice(b); break; } b++; } if (temp_a.sort(4) == 0) { p_flag = 1; } if (p_flag == 1) { deb2 = "\u624B\u8A70\u307E\u308A\u53F3"; } } } if (p_flag == 5) { gotoAndPlay ("g_end1"); } if (p_flag == 6) { nClear = 1; v_lastTime = v_currentTime; v_score = v_score + Math.floor(v_currentTime / 2000); var x = 1; var i = 1; while (i <= 17) { o_pai1_g[x] = eval ("r_pai1_" + x); o_pai2_g[x] = eval ("r_pai2_" + x); o_pai3_g[x] = eval ("r_pai3_" + x); o_pai4_g[x] = eval ("r_pai4_" + x); o_pai5_g[x] = eval ("r_pai5_" + x); o_pai6_g[x] = eval ("r_pai6_" + x); o_pai7_g[x] = eval ("r_pai7_" + x); o_pai8_g[x] = eval ("r_pai8_" + x); _root.o_pai1_g[x].removeMovieClip(); _root.o_pai2_g[x].removeMovieClip(); _root.o_pai3_g[x].removeMovieClip(); _root.o_pai4_g[x].removeMovieClip(); _root.o_pai5_g[x].removeMovieClip(); _root.o_pai6_g[x].removeMovieClip(); _root.o_pai7_g[x].removeMovieClip(); _root.o_pai8_g[x].removeMovieClip(); x++; i++; } gotoAndPlay ("g_end2"); } if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } this.stop();
Frame 38
if (t1 == 0) { p_flag = 0; } if (t1 == 1) { gotoAndStop ("check2"); } if (t1 == 2) { gotoAndStop ("check3"); } gotoAndStop ("kaku_1");
Frame 39
x1 = x; y1 = y; p1 = pai_xy(x, y); _root.attachMovie("hit", "hit", 300); if (so.xmax == 9) { hit._x = 80 + (50 * x); hit._y = 60 + (100 * (y - 1)); } if (so.xmax == 12) { hit._x = 30 + (50 * x); hit._y = 60 + (80 * (y - 1)); } if (so.xmax == 13) { hit._x = 30 + (50 * x); hit._y = 50 + (60 * (y - 1)); } if (so.xmax == 17) { hit._x = 20 + (40 * x); hit._y = 50 + (60 * (y - 1)); } hit._alpha = 30; my_sound.start(); gotoAndStop ("kaku_1");
Frame 45
this.stop();
Frame 46
t1 = 0; x2 = x; y2 = y; if ((x1 == x2) && (y1 == y2)) { } else { p2 = pai_xy(x, y); if (so.xmax == 9) { hit._x = 80 + (50 * x); hit._y = 60 + (100 * (y - 1)); } if (so.xmax == 12) { hit._x = 30 + (50 * x); hit._y = 60 + (80 * (y - 1)); } if (so.xmax == 13) { hit._x = 30 + (50 * x); hit._y = 50 + (60 * (y - 1)); } if (so.xmax == 17) { hit._x = 20 + (40 * x); hit._y = 50 + (60 * (y - 1)); } if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } my_sound.start(); e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } } removeMovieClip(hit); p_flag = 0; gotoAndStop ("kaku_1");
Frame 55
this.stop();
Frame 59
if (!(p_flag === 6)) { p_flag = 0; } this.stop();
Frame 60
if (!(p_flag === 6)) { p_flag = 0; } this.stop();
Frame 61
if (!(p_flag === 6)) { p_flag = 0; } this.stop();
Frame 62
if (!(p_flag === 6)) { p_flag = 0; } this.stop();
Frame 67
if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } gotoAndPlay ("check7"); } if (p_flag == 1) { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } }
Frame 68
if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } gotoAndPlay ("check8"); } if (p_flag == 1) { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } }
Frame 69
if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { if ((x1 == x2) || (y1 == y2)) { if (y1 == y2) { j = 0; var i = Math.min(x1, x2); while (i <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y1 - 1)) + i]; i++; } if (j == 0) { p_flag = 1; } } if (x1 == x2) { j = 0; var i = Math.min(y1, y2); while (i <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (i - 1)) + x1]; i++; } if (j == 0) { p_flag = 1; } } } gotoAndPlay ("check9"); } if (p_flag == 1) { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } } } else { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } }
Frame 70
if (p_flag == 0) { j = 0; var i = Math.min(x1, x2); while (i <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { break; } i++; } if (j == 0) { var i = Math.min(y1, y2); while (i <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { break; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = Math.min(x1, x2); while (i <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { break; } i++; } if (j == 0) { var i = Math.min(y1, y2); while (i <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { break; } i++; } if (j == 0) { p_flag = 1; } } } gotoAndPlay ("check10"); } if (p_flag == 1) { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } }
Frame 71
if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } gotoAndPlay ("check11"); } if (p_flag == 1) { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } }
Frame 72
if (p_flag == 0) { var y3 = 1; while (y3 <= so.ymax) { j = 0; var i = Math.min(x1, x2); while (i <= Math.max(x1, x2)) { j = j + tri[(so.xmax * (y3 - 1)) + i]; if (j == 1) { break; } i++; } if (j == 0) { var i = Math.min(y1, y3); while (i <= Math.max(y1, y3)) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { break; } i++; } } if (j == 0) { var i = Math.min(y2, y3); while (i <= Math.max(y2, y3)) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { break; } i++; } } if (j == 0) { p_flag = 1; break; } y3++; } gotoAndPlay ("check12"); } if (p_flag == 1) { if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } }
Frame 73
if (p_flag == 0) { var x3 = 1; while (x3 <= so.xmax) { j = 0; var i = Math.min(y1, y2); while (i <= Math.max(y1, y2)) { j = j + tri[(so.xmax * (i - 1)) + x3]; if (j == 1) { break; } i++; } if (j == 0) { var i = Math.min(x1, x3); while (i <= Math.max(x1, x3)) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { break; } i++; } } if (j == 0) { var i = Math.min(x2, x3); while (i <= Math.max(x2, x3)) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { break; } i++; } } if (j == 0) { p_flag = 1; break; } x3++; } } if ((tri[x1 + ((y1 - 1) * so.xmax)] == 0) || (tri[x2 + ((y2 - 1) * so.xmax)] == 0)) { p_flag = 2; } if (p_flag == 0) { if ((Math.abs(x1 - x2) + Math.abs(y1 - y2)) == 1) { p_flag = 1; } if (p_flag == 1) { deb = "\u96A3\u63A5"; } } if (p_flag == 0) { if (((((x1 == x2) && (x2 == 1)) || ((x1 == x2) && (x2 == so.xmax))) || ((y1 == y2) && (y2 == 1))) || ((y1 == y2) && (y2 == so.ymax))) { p_flag = 1; } if (p_flag == 1) { deb = "\u5916\u5468"; } } if (p_flag == 0) { if ((ch_xy[x1 + ((y1 - 1) * so.xmax)] + ch_xy[x2 + ((y2 - 1) * so.xmax)]) == 2) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; if (p_flag == 0) { j = 0; var i = 1; while (i <= x1) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= x2) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } if (p_flag == 0) { j = 0; var i = x1; while (i <= so.xmax) { j = j + tri[(so.xmax * (y1 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = x2; while (i <= so.xmax) { j = j + tri[(so.xmax * (y2 - 1)) + i]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = 1; while (i <= y1) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = 1; while (i <= y2) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 0) { j = 0; var i = y1; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x1]; if (j == 1) { i = 1000; } i++; } if (j == 0) { var i = y2; while (i <= so.ymax) { j = j + tri[(so.xmax * (i - 1)) + x2]; if (j == 1) { i = 1000; } i++; } if (j == 0) { p_flag = 1; } } } if (p_flag == 1) { deb = "\uFF12\u89D2\u5916\u5468\u7D4C\u7531"; } } if (((p_flag == 0) && (x1 == x2)) || ((p_flag == 0) && (y1 == y2))) { p_flag = kaku4(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u76F4\u7DDA"; } } if (((p_flag == 0) && (!(x1 === x2))) || ((p_flag == 0) && (!(y1 === y2)))) { p_flag = kaku5(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\uFF11\u89D2\u53D6\u308A"; } } if ((p_flag == 0) && (!(x1 === x2))) { p_flag = kaku7(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "H\u578B"; } } if ((p_flag == 0) && (!(y1 === y2))) { p_flag = kaku8(x1, y1, x2, y2, p_flag); if (p_flag == 1) { deb = "\u5DE5\u578B"; } } tri[x1 + ((y1 - 1) * so.xmax)] = 1; tri[x2 + ((y2 - 1) * so.xmax)] = 1; } } if ((p1 == p2) && (p_flag == 1)) { tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; tri2[y1 + ((x1 - 1) * so.ymax)] = 0; tri2[y2 + ((x2 - 1) * so.ymax)] = 0; hand_del(x1, y1, p1); hand_del(x2, y2, p1); pair[p1] = pair[p1] + 1; if (tri[(x1 + ((y1 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) - 1] = 1; } if (tri[(x1 + ((y1 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x1 + ((y1 - 1) * so.xmax)) + 1] = 1; } if (tri[x1 + ((y1 - 2) * so.xmax)] == 1) { ch_xy[x1 + ((y1 - 2) * so.xmax)] = 1; } if (tri[x1 + (y1 * so.xmax)] == 1) { ch_xy[x1 + (y1 * so.xmax)] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) - 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) - 1] = 1; } if (tri[(x2 + ((y2 - 1) * so.xmax)) + 1] == 1) { ch_xy[(x2 + ((y2 - 1) * so.xmax)) + 1] = 1; } if (tri[x2 + ((y2 - 2) * so.xmax)] == 1) { ch_xy[x2 + ((y2 - 2) * so.xmax)] = 1; } if (tri[x2 + (y2 * so.xmax)] == 1) { ch_xy[x2 + (y2 * so.xmax)] = 1; } ch_xy[x1 + ((y1 - 1) * so.xmax)] = 0; ch_xy[x2 + ((y2 - 1) * so.xmax)] = 0; tri[x1 + ((y1 - 1) * so.xmax)] = 0; tri[x2 + ((y2 - 1) * so.xmax)] = 0; pai_del(x1, y1); pai_del(x2, y2); pai_t[x1] = p_t(x1); pai_t[x2] = p_t(x2); pai_b[x1] = p_b(x1); pai_b[x2] = p_b(x2); pai_l[y1] = p_l(y1); pai_l[y2] = p_l(y2); pai_r[y1] = p_r(y1); pai_r[y2] = p_r(y2); removeMovieClip((("r_pai" + y1) + "_") + x1); removeMovieClip((("r_pai" + y2) + "_") + x2); f_gameScore(); f_highScore(); v_time = v_time + 50; p_flag = 0; } this.stop();
Frame 75
this.stop();
Frame 76
h = 0; if ((p_flag == 0) && (temp_ch2.length >= 1)) { gotoAndPlay ("hand_ab"); } if ((p_flag == 0) && (temp_ch3.length >= 1)) { gotoAndPlay ("hand_abc"); } if ((p_flag == 0) && (temp_ch4.length >= 1)) { gotoAndPlay ("hand_abcd"); } if (p_flag == 0) { p_flag = 5; } if (p_flag == 5) { gotoAndPlay ("g_end1"); } if (p_flag == 6) { gotoAndPlay ("g_end2"); } if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } this.stop();
Frame 82
var h = 0; while (h <= e) { deb2 = "AB"; p_flag = hand_check2(h, e, p_flag); if (p_flag == 1) { break; } h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (p_flag == 0) { gotoAndPlay ("hand_ab2"); }
Frame 89
if (!(h === (e + 1))) { p_flag = hand_check2(h, e, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (e + 1)) { gotoAndPlay ("hand_ab3"); } if (p_flag == 0) { gotoAndPlay ("hand_ab"); }
Frame 98
if ((p_flag == 0) && (temp_ch3.length >= 1)) { h = 0; gotoAndStop ("hand_abc"); } if ((p_flag == 0) && (temp_ch4.length >= 1)) { h = 0; gotoAndStop ("hand_abcd"); } if (p_flag == 0) { p_flag = 5; } if (p_flag == 5) { gotoAndPlay ("g_end1"); } if (p_flag == 6) { gotoAndPlay ("g_end2"); } if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } this.stop();
Frame 103
if (!(h === (f + 1))) { deb2 = "ABC"; p_flag = hand_check3(h, f, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (f + 1)) { gotoAndPlay ("hand_abc3"); } if (p_flag == 0) { gotoAndPlay ("hand_abc2"); }
Frame 114
if (!(h === (f + 1))) { p_flag = hand_check3(h, f, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (f + 1)) { gotoAndPlay ("hand_abc3"); } if (p_flag == 0) { gotoAndPlay ("hand_abc"); }
Frame 126
if ((p_flag == 0) && (temp_ch4.length >= 1)) { h = 0; gotoAndStop ("hand_abcd"); } if (p_flag == 0) { p_flag = 5; } if (p_flag == 5) { gotoAndPlay ("g_end1"); } if (p_flag == 6) { gotoAndPlay ("g_end2"); } if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } this.stop();
Frame 137
if (!(h === (g + 1))) { deb2 = "ABCD"; p_flag = hand_check4(h, g, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (g + 1)) { gotoAndPlay ("hand_abcd3"); } if (p_flag == 0) { gotoAndPlay ("hand_abcd2"); }
Frame 146
if (!(h === (g + 1))) { p_flag = hand_check4(h, g, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (g + 1)) { gotoAndPlay ("hand_abcd3"); } if (p_flag == 0) { gotoAndPlay ("hand_abcd"); }
Frame 155
if ((p_flag == 0) && (temp_ch4.length >= 1)) { h = 0; gotoAndStop ("hand_2abcd"); } if (p_flag == 0) { p_flag = 5; } if (p_flag == 5) { gotoAndPlay ("g_end1"); } if (p_flag == 6) { gotoAndPlay ("g_end2"); } if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } this.stop();
Frame 164
if (!(h === (g + 1))) { p_flag = hand_check4a(h, g, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (g + 1)) { gotoAndPlay ("hand_2abcd3"); } if (p_flag == 0) { gotoAndPlay ("hand_2abcd2"); }
Frame 173
if (!(h === (g + 1))) { p_flag = hand_check4a(h, g, p_flag); h++; } if (p_flag == 1) { if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } } if (h >= (g + 1)) { gotoAndPlay ("hand_2abcd3"); } if (p_flag == 0) { gotoAndPlay ("hand_2abcd"); }
Frame 183
if (p_flag == 0) { p_flag = 5; } if (p_flag == 5) { gotoAndPlay ("g_end1"); } if (p_flag == 6) { gotoAndPlay ("g_end2"); } if (so.xmax == 9) { gotoAndPlay ("b_f1"); } if (so.xmax == 12) { gotoAndPlay ("b_f2"); } if (so.xmax == 13) { gotoAndPlay ("b_f3"); } if (so.xmax == 17) { gotoAndPlay ("b_f4"); } this.stop();
Frame 198
this.stop();
Frame 203
_root.insert.setDepthBelow(bcg); _root.return_t.setDepthAbove(bcg); this.stop();
Frame 217
this.stop();
Frame 218
this.stop(); Selet._visible = false; _root.my_sound = new Sound(Selet); _root.my_sound.attachSound("fer1"); _root.my_sound.start(0, 100000);
Frame 224
this.stop();
Frame 225
this.stop();
Frame 232
this.stop(); _root.my_sound.stop(); _root.my_sound.attachSound("fer1"); _root.my_sound.start(0, 100000);
Frame 234
_root.insert.setDepthBelow(bcg); _root.return_t.setDepthAbove(bcg); Selet._visible = false;
Frame 241
this.stop();
Frame 242
Selet._visible = false; _root.my_sound = new Sound(Selet); _root.my_sound.attachSound("fer_cat1"); _root.my_sound.start(0, 100000);
Frame 248
this.stop();
Frame 249
this.stop(); Selet._visible = false; _root.my_sound = new Sound(Selet);
Frame 269
Frame 272
this.stop();
Frame 273
_root.insert.setDepthBelow(bcg); _root.return_t.setDepthAbove(bcg); Selet._visible = false;
Frame 280
this.stop();
Frame 281
Selet._visible = false;
Frame 287
this.stop();
Frame 288
this.stop(); Selet._visible = false; _root.my_sound = new Sound(Selet);
Frame 301
this.stop();
Frame 303
_root.insert.setDepthBelow(bcg); _root.return_t.setDepthAbove(bcg); Selet._visible = false; _root.my_sound = new Sound(Selet); _root.my_sound.attachSound("fer_cat1"); _root.my_sound.start(0, 100000);
Frame 310
this.stop();
Frame 311
Selet._visible = false; _root.my_sound = new Sound(Selet); _root.my_sound.attachSound("fer_cat1"); _root.my_sound.start(0, 100000);
Frame 317
this.stop();
Frame 318
Selet._visible = false; _root.my_sound = new Sound(Selet); this.stop();
Frame 321
this.stop();
Frame 322
this.stop();
Frame 324
this.stop();
Frame 340
this.stop();
Frame 348
this.stop();
Symbol 177 Button
on (release) { getURL ("http://eng.dlsite.com/work/=/product_id/RE023758.html", "_blank"); }
Symbol 184 Button
on (press) { so.bcgName = 1; so.xmax = 9; so.ymax = 4; gotoAndPlay ("kaku_0"); }
Symbol 188 Button
on (press) { so.bcgName = 1; so.xmax = 12; so.ymax = 6; gotoAndPlay ("kaku_0"); }
Symbol 192 Button
on (press) { gotoAndPlay ("over_view"); }
Symbol 197 Button
on (press) { so.bcgName = 1; so.xmax = 17; so.ymax = 8; gotoAndPlay ("hard_1"); }
Symbol 202 Button
on (press) { switch (_root.SondFlag) { case 0 : _root.my_bgm.stop(); _root.my_bgm.start(0, 100000); _root.SondFlag = 1; break; case 1 : _root.SondFlag = 0; _root.my_bgm.stop(); } }
Symbol 205 Button
on (press) { b_cover.removeMovieClip(); bcg.removeMovieClip(); this.gotoAndPlay("start_haro"); }
Symbol 211 Button
on (press) { b_cover.removeMovieClip(); bcg.removeMovieClip(); this.gotoAndPlay("very_easy_1"); }
Symbol 216 Button
on (press) { var x = 1; var i = 1; while (i <= 17) { o_pai1_g[x] = eval ("r_pai1_" + x); o_pai2_g[x] = eval ("r_pai2_" + x); o_pai3_g[x] = eval ("r_pai3_" + x); o_pai4_g[x] = eval ("r_pai4_" + x); o_pai5_g[x] = eval ("r_pai5_" + x); o_pai6_g[x] = eval ("r_pai6_" + x); o_pai7_g[x] = eval ("r_pai7_" + x); o_pai8_g[x] = eval ("r_pai8_" + x); _root.o_pai1_g[x].removeMovieClip(); _root.o_pai2_g[x].removeMovieClip(); _root.o_pai3_g[x].removeMovieClip(); _root.o_pai4_g[x].removeMovieClip(); _root.o_pai5_g[x].removeMovieClip(); _root.o_pai6_g[x].removeMovieClip(); _root.o_pai7_g[x].removeMovieClip(); _root.o_pai8_g[x].removeMovieClip(); x++; i++; } _root.bcgMain.removeMovieClip(); _root.gotoAndPlay("start_haro"); }
Symbol 217 Button
on (press) { x = 1; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 218 Button
on (press) { x = 2; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 219 Button
on (press) { x = 3; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 220 Button
on (press) { x = 4; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 221 Button
on (press) { x = 5; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 222 Button
on (press) { x = 6; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 223 Button
on (press) { x = 7; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 224 Button
on (press) { x = 8; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 225 Button
on (press) { x = 9; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 226 Button
on (press) { x = 1; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 227 Button
on (press) { x = 2; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 228 Button
on (press) { x = 3; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 229 Button
on (press) { x = 4; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 230 Button
on (press) { x = 5; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 231 Button
on (press) { x = 6; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 232 Button
on (press) { x = 7; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 233 Button
on (press) { x = 8; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 234 Button
on (press) { x = 9; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 235 Button
on (press) { x = 1; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 236 Button
on (press) { x = 2; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 237 Button
on (press) { x = 3; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 238 Button
on (press) { x = 4; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 239 Button
on (press) { x = 5; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 240 Button
on (press) { x = 6; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 241 Button
on (press) { x = 7; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 242 Button
on (press) { x = 8; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 243 Button
on (press) { x = 9; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 244 Button
on (press) { x = 1; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 245 Button
on (press) { x = 2; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 246 Button
on (press) { x = 3; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 247 Button
on (press) { x = 4; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 248 Button
on (press) { x = 5; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 249 Button
on (press) { x = 6; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 250 Button
on (press) { x = 7; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 251 Button
on (press) { x = 8; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 252 Button
on (press) { x = 9; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 253 Button
on (press) { x = 10; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 254 Button
on (press) { x = 11; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 255 Button
on (press) { x = 12; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 256 Button
on (press) { x = 10; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 257 Button
on (press) { x = 11; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 258 Button
on (press) { x = 12; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 259 Button
on (press) { x = 10; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 260 Button
on (press) { x = 11; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 261 Button
on (press) { x = 12; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 262 Button
on (press) { x = 10; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 263 Button
on (press) { x = 11; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 264 Button
on (press) { x = 12; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 265 Button
on (press) { x = 1; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 266 Button
on (press) { x = 2; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 267 Button
on (press) { x = 3; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 268 Button
on (press) { x = 4; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 269 Button
on (press) { x = 5; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 270 Button
on (press) { x = 6; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 271 Button
on (press) { x = 7; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 272 Button
on (press) { x = 8; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 273 Button
on (press) { x = 9; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 274 Button
on (press) { x = 10; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 275 Button
on (press) { x = 11; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 276 Button
on (press) { x = 12; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 277 Button
on (press) { x = 1; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 278 Button
on (press) { x = 2; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 279 Button
on (press) { x = 3; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 280 Button
on (press) { x = 4; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 281 Button
on (press) { x = 5; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 282 Button
on (press) { x = 6; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 283 Button
on (press) { x = 7; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 284 Button
on (press) { x = 8; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 285 Button
on (press) { x = 9; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 286 Button
on (press) { x = 10; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 287 Button
on (press) { x = 11; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 288 Button
on (press) { x = 12; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 289 Button
on (press) { x = 13; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 290 Button
on (press) { x = 13; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 291 Button
on (press) { x = 13; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 292 Button
on (press) { x = 13; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 293 Button
on (press) { x = 13; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 294 Button
on (press) { x = 13; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 295 Button
on (press) { x = 1; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 296 Button
on (press) { x = 2; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 297 Button
on (press) { x = 3; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 298 Button
on (press) { x = 4; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 299 Button
on (press) { x = 5; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 300 Button
on (press) { x = 6; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 301 Button
on (press) { x = 7; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 302 Button
on (press) { x = 8; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 303 Button
on (press) { x = 9; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 304 Button
on (press) { x = 10; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 305 Button
on (press) { x = 11; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 306 Button
on (press) { x = 12; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 307 Button
on (press) { x = 1; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 308 Button
on (press) { x = 2; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 309 Button
on (press) { x = 3; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 310 Button
on (press) { x = 4; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 311 Button
on (press) { x = 5; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 312 Button
on (press) { x = 6; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 313 Button
on (press) { x = 7; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 314 Button
on (press) { x = 8; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 315 Button
on (press) { x = 9; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 316 Button
on (press) { x = 10; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 317 Button
on (press) { x = 11; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 318 Button
on (press) { x = 12; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 319 Button
on (press) { x = 13; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 320 Button
on (press) { x = 13; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 321 Button
on (press) { x = 14; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 322 Button
on (press) { x = 14; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 323 Button
on (press) { x = 14; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 324 Button
on (press) { x = 14; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 325 Button
on (press) { x = 14; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 326 Button
on (press) { x = 14; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 327 Button
on (press) { x = 14; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 328 Button
on (press) { x = 14; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 329 Button
on (press) { x = 15; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 330 Button
on (press) { x = 15; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 331 Button
on (press) { x = 15; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 332 Button
on (press) { x = 15; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 333 Button
on (press) { x = 15; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 334 Button
on (press) { x = 15; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 335 Button
on (press) { x = 15; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 336 Button
on (press) { x = 15; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 337 Button
on (press) { x = 16; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 338 Button
on (press) { x = 16; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 339 Button
on (press) { x = 16; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 340 Button
on (press) { x = 16; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 341 Button
on (press) { x = 16; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 342 Button
on (press) { x = 16; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 343 Button
on (press) { x = 16; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 344 Button
on (press) { x = 16; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 345 Button
on (press) { x = 17; y = 1; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 346 Button
on (press) { x = 17; y = 2; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 347 Button
on (press) { x = 17; y = 3; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 348 Button
on (press) { x = 17; y = 4; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 349 Button
on (press) { x = 17; y = 5; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 350 Button
on (press) { x = 17; y = 6; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 351 Button
on (press) { x = 17; y = 7; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 352 Button
on (press) { x = 17; y = 8; t1 = t1 + 1; p_flag = 0; e = 0; f = 0; g = 0; var h = 0; while (h <= 34) { temp_ch2[h] = 0; temp_ch3[h] = 0; temp_ch4[h] = 0; h++; } var h = 1; while (h <= 34) { if (!(pair[h] === 2)) { a = hand_xy[((h - 1) * 4) + 1]; b = hand_xy[((h - 1) * 4) + 2]; c = hand_xy[((h - 1) * 4) + 3]; d = hand_xy[((h - 1) * 4) + 4]; if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 2) { temp_ch2[e] = h; e++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 3) { temp_ch3[f] = h; f++; } if ((((ch_xy[a] + ch_xy[b]) + ch_xy[c]) + ch_xy[d]) == 4) { temp_ch4[g] = h; g++; } } h++; } temp_ch2.sort(Array.DESCENDING); temp_ch3.sort(Array.DESCENDING); temp_ch4.sort(Array.DESCENDING); var b = 0; while (b <= 34) { if (temp_ch2[b] == 0) { temp_ch2.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch3[b] == 0) { temp_ch3.splice(b); break; } b++; } var b = 0; while (b <= 34) { if (temp_ch4[b] == 0) { temp_ch4.splice(b); break; } b++; } if (p_flag == 6) { gotoAndPlay ("g_end2"); } gotoAndPlay ("check1"); }
Symbol 355 Button
on (press) { nextFrame(); }
Symbol 364 Button
on (press) { this.gotoAndPlay("start_haro"); }
Symbol 369 Button
on (press) { _root.my_sound.stop("BGM"); this.gotoAndPlay("start_haro"); }
Symbol 372 Button
on (press) { bcg.removeMovieClip(); this.gotoAndPlay("very_easy_win"); }
Symbol 375 Button
on (press) { _root.my_sound.stop(); this.gotoAndPlay("start_haro"); }
Symbol 378 Button
on (press) { gotoAndPlay ("very_easy_f0"); }
Symbol 383 Button
on (press) { nextFrame(); }
Symbol 386 Button
on (press) { _root.my_sound.stop(); _root.my_sound.attachSound("fer2"); _root.my_sound.start(0, 100000); nextFrame(); }
Symbol 392 Button
on (press) { _root.my_sound.stop(); gotoAndPlay ("easy_ff"); }
Symbol 396 Button
on (press) { nextFrame(); }
Symbol 401 Button
on (press) { _root.my_sound.stop(); _root.my_sound.attachSound("WA0033.wav"); _root.my_sound.start(0, 1); this.gotoAndPlay("start_haro"); }
Symbol 406 Button
on (press) { _root.my_sound.stop(); bcg.removeMovieClip(); this.gotoAndPlay("normal_win"); }
Symbol 421 Button
on (press) { _root.my_sound.stop(); _root.my_sound.attachSound("m_sex"); _root.my_sound.start(0, 100000); nextFrame(); }
Symbol 423 Button
on (press) { nextFrame(); }
Symbol 431 Button
on (press) { _root.my_sound.stop("m_sex"); _root.my_sound.attachSound("m_sex2"); _root.my_sound.start(0, 100000); nextFrame(); }
Symbol 442 Button
on (press) { _root.my_sound.stop(); nextFrame(); }
Symbol 444 Button
on (press) { _root.my_sound.stop(); _root.my_sound.attachSound("WA0033.wav"); _root.my_sound.start(0, 1); this.gotoAndPlay("start_haro"); }
Symbol 450 Button
on (press) { this.gotoAndPlay("start_haro"); }
Symbol 451 Button
on (press) { bcg.removeMovieClip(); gotoAndPlay ("kaku_0"); }
Symbol 487 Button
on (press) { _root.my_sound.stop(); bcg.removeMovieClip(); this.gotoAndPlay("easy_win"); }
Symbol 546 Button
on (press) { gotoAndPlay ("easy_b_start"); }
Symbol 553 Button
on (press) { nextFrame(); }
Symbol 569 Button
on (press) { _root.my_sound.stop(); nextFrame(); }
Symbol 573 Button
on (press) { nextFrame(); }
Symbol 577 Button
on (press) { _root.my_sound.stop(); gotoAndPlay ("easy_feraZ"); }
Symbol 580 Button
on (press) { nextFrame(); }
Symbol 582 Button
on (press) { _root.my_sound.stop(); gotoAndPlay ("easy_end"); }
Symbol 600 Button
on (press) { _root.my_sound.attachSound("WA0033.wav"); _root.my_sound.start(0, 1); this.gotoAndPlay("start_haro"); }

Library Items

Symbol 1 Sound [fer_cat1]
Symbol 2 Sound [m_sex]
Symbol 3 Sound [fer2]
Symbol 4 Sound [fer1]
Symbol 5 Sound [m_sex2]
Symbol 6 Sound [ef_2.wav]
Symbol 7 Sound [BGM]
Symbol 8 Sound [WA0033.wav]Used by:197
Symbol 9 BitmapUsed by:10
Symbol 10 Graphic [3pai]Uses:9Used by:11
Symbol 11 MovieClip [3pai]Uses:10
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClip [2pai]Uses:13
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClip [1pai]Uses:16
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20
Symbol 20 MovieClip [4pai]Uses:19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClip [5pai]Uses:22
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClip [6pai]Uses:25
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip [7pai]Uses:28
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClip [8pai]Uses:31
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClip [9pai]Uses:34
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352
Symbol 38 MovieClip [hit]Uses:37
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClip [1bcg]Uses:40
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 Button [b_cover]Uses:43
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClip [10pai]Uses:46
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClip [11pai]Uses:49
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClip [12pai]Uses:52
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClip [13pai]Uses:55
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClip [14pai]Uses:58
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClip [15pai]Uses:61
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClip [16pai]Uses:64
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 MovieClip [17pai]Uses:67
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClip [18pai]Uses:70
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClip [19pai]Uses:73
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClip [20pai]Uses:76
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClip [21pai]Uses:79
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClip [22pai]Uses:82
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86
Symbol 86 MovieClip [23pai]Uses:85
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClip [24pai]Uses:88
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClip [25pai]Uses:91
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClip [26pai]Uses:94
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:98
Symbol 98 MovieClip [27pai]Uses:97
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:101
Symbol 101 MovieClip [28pai]Uses:100
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClip [29pai]Uses:103
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClip [30pai]Uses:106
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClip [31pai]Uses:109
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClip [32pai]Uses:112
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 MovieClip [33pai]Uses:115
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClip [34pai]Uses:118
Symbol 120 FontUsed by:121 125
Symbol 121 EditableTextUses:120Used by:122
Symbol 122 MovieClip [3bcg]Uses:121
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:126 178  Timeline
Symbol 125 EditableTextUses:120Used by:126
Symbol 126 MovieClip [2bcg]Uses:124 125
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClip [4bcg]Uses:128
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:132  Timeline
Symbol 132 MovieClip [mariel1]Uses:131
Symbol 133 MovieClip [mariel3]
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:136  Timeline
Symbol 136 MovieClip [mariel4]Uses:135
Symbol 137 MovieClip [mariel5]
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140  Timeline
Symbol 140 MovieClip [Veasy0]Uses:139
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:143  Timeline
Symbol 143 MovieClip [Veasy1]Uses:142
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146  Timeline
Symbol 146 MovieClip [Veasy2]Uses:145
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149  Timeline
Symbol 149 MovieClip [neko1]Uses:148
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:156 161  Timeline
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:156
Symbol 154 SoundUsed by:156
Symbol 155 SoundUsed by:156  Timeline
Symbol 156 MovieClip [haro-sex2]Uses:151 153 154 155Used by:Timeline
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:161
Symbol 159 GraphicUsed by:161  Timeline
Symbol 160 SoundUsed by:161
Symbol 161 MovieClip [haro-sex1]Uses:158 159 151 160Used by:Timeline
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:164
Symbol 164 MovieClip [neko0]Uses:163Used by:Timeline
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:167  Timeline
Symbol 167 MovieClip [yeid0]Uses:166Used by:Timeline
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:170
Symbol 170 MovieClip [mariel0]Uses:169Used by:Timeline
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173  Timeline
Symbol 173 MovieClipUses:172Used by:Timeline
Symbol 174 BitmapUsed by:175 176
Symbol 175 GraphicUses:174Used by:177
Symbol 176 GraphicUses:174Used by:177
Symbol 177 ButtonUses:175 176Used by:Timeline
Symbol 178 MovieClipUses:124Used by:Timeline
Symbol 179 FontUsed by:180
Symbol 180 EditableTextUses:179Used by:Timeline
Symbol 181 BitmapUsed by:182 183
Symbol 182 GraphicUses:181Used by:184
Symbol 183 GraphicUses:181Used by:184
Symbol 184 ButtonUses:182 183Used by:Timeline
Symbol 185 BitmapUsed by:186 187
Symbol 186 GraphicUses:185Used by:188
Symbol 187 GraphicUses:185Used by:188
Symbol 188 ButtonUses:186 187Used by:Timeline
Symbol 189 BitmapUsed by:190 191
Symbol 190 GraphicUses:189Used by:192
Symbol 191 GraphicUses:189Used by:192
Symbol 192 ButtonUses:190 191Used by:Timeline
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:197
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:197
Symbol 197 ButtonUses:194 196 8Used by:Timeline
Symbol 198 BitmapUsed by:199 200
Symbol 199 GraphicUses:198Used by:202
Symbol 200 GraphicUses:198Used by:202
Symbol 201 SoundUsed by:202
Symbol 202 ButtonUses:199 200 201Used by:Timeline
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205 216 364 369 375 401 444 450 600
Symbol 205 ButtonUses:204Used by:Timeline
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:208
Symbol 208 MovieClipUses:207Used by:Timeline
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211 355 378 383 386 392 396 421 423 431 442 553 569 573 577 580 582
Symbol 211 ButtonUses:210Used by:Timeline
Symbol 212 FontUsed by:213 214 215 366 373 407 413 452 460 488 490
Symbol 213 EditableTextUses:212Used by:Timeline
Symbol 214 EditableTextUses:212Used by:Timeline
Symbol 215 EditableTextUses:212Used by:Timeline
Symbol 216 ButtonUses:204Used by:Timeline
Symbol 217 ButtonUses:37Used by:Timeline
Symbol 218 ButtonUses:37Used by:Timeline
Symbol 219 ButtonUses:37Used by:Timeline
Symbol 220 ButtonUses:37Used by:Timeline
Symbol 221 ButtonUses:37Used by:Timeline
Symbol 222 ButtonUses:37Used by:Timeline
Symbol 223 ButtonUses:37Used by:Timeline
Symbol 224 ButtonUses:37Used by:Timeline
Symbol 225 ButtonUses:37Used by:Timeline
Symbol 226 ButtonUses:37Used by:Timeline
Symbol 227 ButtonUses:37Used by:Timeline
Symbol 228 ButtonUses:37Used by:Timeline
Symbol 229 ButtonUses:37Used by:Timeline
Symbol 230 ButtonUses:37Used by:Timeline
Symbol 231 ButtonUses:37Used by:Timeline
Symbol 232 ButtonUses:37Used by:Timeline
Symbol 233 ButtonUses:37Used by:Timeline
Symbol 234 ButtonUses:37Used by:Timeline
Symbol 235 ButtonUses:37Used by:Timeline
Symbol 236 ButtonUses:37Used by:Timeline
Symbol 237 ButtonUses:37Used by:Timeline
Symbol 238 ButtonUses:37Used by:Timeline
Symbol 239 ButtonUses:37Used by:Timeline
Symbol 240 ButtonUses:37Used by:Timeline
Symbol 241 ButtonUses:37Used by:Timeline
Symbol 242 ButtonUses:37Used by:Timeline
Symbol 243 ButtonUses:37Used by:Timeline
Symbol 244 ButtonUses:37Used by:Timeline
Symbol 245 ButtonUses:37Used by:Timeline
Symbol 246 ButtonUses:37Used by:Timeline
Symbol 247 ButtonUses:37Used by:Timeline
Symbol 248 ButtonUses:37Used by:Timeline
Symbol 249 ButtonUses:37Used by:Timeline
Symbol 250 ButtonUses:37Used by:Timeline
Symbol 251 ButtonUses:37Used by:Timeline
Symbol 252 ButtonUses:37Used by:Timeline
Symbol 253 ButtonUses:37Used by:Timeline
Symbol 254 ButtonUses:37Used by:Timeline
Symbol 255 ButtonUses:37Used by:Timeline
Symbol 256 ButtonUses:37Used by:Timeline
Symbol 257 ButtonUses:37Used by:Timeline
Symbol 258 ButtonUses:37Used by:Timeline
Symbol 259 ButtonUses:37Used by:Timeline
Symbol 260 ButtonUses:37Used by:Timeline
Symbol 261 ButtonUses:37Used by:Timeline
Symbol 262 ButtonUses:37Used by:Timeline
Symbol 263 ButtonUses:37Used by:Timeline
Symbol 264 ButtonUses:37Used by:Timeline
Symbol 265 ButtonUses:37Used by:Timeline
Symbol 266 ButtonUses:37Used by:Timeline
Symbol 267 ButtonUses:37Used by:Timeline
Symbol 268 ButtonUses:37Used by:Timeline
Symbol 269 ButtonUses:37Used by:Timeline
Symbol 270 ButtonUses:37Used by:Timeline
Symbol 271 ButtonUses:37Used by:Timeline
Symbol 272 ButtonUses:37Used by:Timeline
Symbol 273 ButtonUses:37Used by:Timeline
Symbol 274 ButtonUses:37Used by:Timeline
Symbol 275 ButtonUses:37Used by:Timeline
Symbol 276 ButtonUses:37Used by:Timeline
Symbol 277 ButtonUses:37Used by:Timeline
Symbol 278 ButtonUses:37Used by:Timeline
Symbol 279 ButtonUses:37Used by:Timeline
Symbol 280 ButtonUses:37Used by:Timeline
Symbol 281 ButtonUses:37Used by:Timeline
Symbol 282 ButtonUses:37Used by:Timeline
Symbol 283 ButtonUses:37Used by:Timeline
Symbol 284 ButtonUses:37Used by:Timeline
Symbol 285 ButtonUses:37Used by:Timeline
Symbol 286 ButtonUses:37Used by:Timeline
Symbol 287 ButtonUses:37Used by:Timeline
Symbol 288 ButtonUses:37Used by:Timeline
Symbol 289 ButtonUses:37Used by:Timeline
Symbol 290 ButtonUses:37Used by:Timeline
Symbol 291 ButtonUses:37Used by:Timeline
Symbol 292 ButtonUses:37Used by:Timeline
Symbol 293 ButtonUses:37Used by:Timeline
Symbol 294 ButtonUses:37Used by:Timeline
Symbol 295 ButtonUses:37Used by:Timeline
Symbol 296 ButtonUses:37Used by:Timeline
Symbol 297 ButtonUses:37Used by:Timeline
Symbol 298 ButtonUses:37Used by:Timeline
Symbol 299 ButtonUses:37Used by:Timeline
Symbol 300 ButtonUses:37Used by:Timeline
Symbol 301 ButtonUses:37Used by:Timeline
Symbol 302 ButtonUses:37Used by:Timeline
Symbol 303 ButtonUses:37Used by:Timeline
Symbol 304 ButtonUses:37Used by:Timeline
Symbol 305 ButtonUses:37Used by:Timeline
Symbol 306 ButtonUses:37Used by:Timeline
Symbol 307 ButtonUses:37Used by:Timeline
Symbol 308 ButtonUses:37Used by:Timeline
Symbol 309 ButtonUses:37Used by:Timeline
Symbol 310 ButtonUses:37Used by:Timeline
Symbol 311 ButtonUses:37Used by:Timeline
Symbol 312 ButtonUses:37Used by:Timeline
Symbol 313 ButtonUses:37Used by:Timeline
Symbol 314 ButtonUses:37Used by:Timeline
Symbol 315 ButtonUses:37Used by:Timeline
Symbol 316 ButtonUses:37Used by:Timeline
Symbol 317 ButtonUses:37Used by:Timeline
Symbol 318 ButtonUses:37Used by:Timeline
Symbol 319 ButtonUses:37Used by:Timeline
Symbol 320 ButtonUses:37Used by:Timeline
Symbol 321 ButtonUses:37Used by:Timeline
Symbol 322 ButtonUses:37Used by:Timeline
Symbol 323 ButtonUses:37Used by:Timeline
Symbol 324 ButtonUses:37Used by:Timeline
Symbol 325 ButtonUses:37Used by:Timeline
Symbol 326 ButtonUses:37Used by:Timeline
Symbol 327 ButtonUses:37Used by:Timeline
Symbol 328 ButtonUses:37Used by:Timeline
Symbol 329 ButtonUses:37Used by:Timeline
Symbol 330 ButtonUses:37Used by:Timeline
Symbol 331 ButtonUses:37Used by:Timeline
Symbol 332 ButtonUses:37Used by:Timeline
Symbol 333 ButtonUses:37Used by:Timeline
Symbol 334 ButtonUses:37Used by:Timeline
Symbol 335 ButtonUses:37Used by:Timeline
Symbol 336 ButtonUses:37Used by:Timeline
Symbol 337 ButtonUses:37Used by:Timeline
Symbol 338 ButtonUses:37Used by:Timeline
Symbol 339 ButtonUses:37Used by:Timeline
Symbol 340 ButtonUses:37Used by:Timeline
Symbol 341 ButtonUses:37Used by:Timeline
Symbol 342 ButtonUses:37Used by:Timeline
Symbol 343 ButtonUses:37Used by:Timeline
Symbol 344 ButtonUses:37Used by:Timeline
Symbol 345 ButtonUses:37Used by:Timeline
Symbol 346 ButtonUses:37Used by:Timeline
Symbol 347 ButtonUses:37Used by:Timeline
Symbol 348 ButtonUses:37Used by:Timeline
Symbol 349 ButtonUses:37Used by:Timeline
Symbol 350 ButtonUses:37Used by:Timeline
Symbol 351 ButtonUses:37Used by:Timeline
Symbol 352 ButtonUses:37Used by:Timeline
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:Timeline
Symbol 355 ButtonUses:210Used by:Timeline
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:Timeline
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:Timeline
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:Timeline
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:Timeline
Symbol 364 ButtonUses:204Used by:Timeline
Symbol 365 GraphicUsed by:Timeline
Symbol 366 EditableTextUses:212Used by:Timeline
Symbol 367 FontUsed by:368 374 382 384 385 387 388 389 390 391 393 398 400 404 405 408 409 410 411 412 417 418 419 420 422 424 425 426 427 428 429 430 432 433 434 435 436 437 438 439 440 441 443 445 448 449 453 454 455 456 459 461 462 465 468 469 470 471 474 475 476 477 478 479 480 482 486 489 547 548 549 550 551 552 554 563 564 565 566 567 568 570 574 584 588 591 594 597 601
Symbol 368 EditableTextUses:367Used by:Timeline
Symbol 369 ButtonUses:204Used by:Timeline
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:372 406 451 487
Symbol 372 ButtonUses:371Used by:Timeline
Symbol 373 EditableTextUses:212Used by:Timeline
Symbol 374 EditableTextUses:367Used by:Timeline
Symbol 375 ButtonUses:204Used by:Timeline
Symbol 376 BitmapUsed by:377 399
Symbol 377 GraphicUses:376Used by:Timeline
Symbol 378 ButtonUses:210Used by:Timeline
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 MovieClipUses:380Used by:Timeline
Symbol 382 EditableTextUses:367Used by:Timeline
Symbol 383 ButtonUses:210Used by:Timeline
Symbol 384 EditableTextUses:367Used by:Timeline
Symbol 385 EditableTextUses:367Used by:Timeline
Symbol 386 ButtonUses:210Used by:Timeline
Symbol 387 EditableTextUses:367Used by:Timeline
Symbol 388 EditableTextUses:367Used by:Timeline
Symbol 389 EditableTextUses:367Used by:Timeline
Symbol 390 EditableTextUses:367Used by:Timeline
Symbol 391 EditableTextUses:367Used by:Timeline
Symbol 392 ButtonUses:210Used by:Timeline
Symbol 393 EditableTextUses:367Used by:Timeline
Symbol 394 BitmapUsed by:395 399
Symbol 395 GraphicUses:394Used by:Timeline
Symbol 396 ButtonUses:210Used by:Timeline
Symbol 397 SoundUsed by:Timeline
Symbol 398 EditableTextUses:367Used by:Timeline
Symbol 399 GraphicUses:394 376Used by:Timeline
Symbol 400 EditableTextUses:367Used by:Timeline
Symbol 401 ButtonUses:204Used by:Timeline
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:Timeline
Symbol 404 EditableTextUses:367Used by:Timeline
Symbol 405 EditableTextUses:367Used by:Timeline
Symbol 406 ButtonUses:371Used by:Timeline
Symbol 407 EditableTextUses:212Used by:Timeline
Symbol 408 EditableTextUses:367Used by:Timeline
Symbol 409 EditableTextUses:367Used by:Timeline
Symbol 410 EditableTextUses:367Used by:Timeline
Symbol 411 EditableTextUses:367Used by:Timeline
Symbol 412 EditableTextUses:367Used by:Timeline
Symbol 413 EditableTextUses:212Used by:Timeline
Symbol 414 SoundUsed by:Timeline
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:Timeline
Symbol 417 EditableTextUses:367Used by:Timeline
Symbol 418 EditableTextUses:367Used by:Timeline
Symbol 419 EditableTextUses:367Used by:Timeline
Symbol 420 EditableTextUses:367Used by:Timeline
Symbol 421 ButtonUses:210Used by:Timeline
Symbol 422 EditableTextUses:367Used by:Timeline
Symbol 423 ButtonUses:210Used by:Timeline
Symbol 424 EditableTextUses:367Used by:Timeline
Symbol 425 EditableTextUses:367Used by:Timeline
Symbol 426 EditableTextUses:367Used by:Timeline
Symbol 427 EditableTextUses:367Used by:Timeline
Symbol 428 EditableTextUses:367Used by:Timeline
Symbol 429 EditableTextUses:367Used by:Timeline
Symbol 430 EditableTextUses:367Used by:Timeline
Symbol 431 ButtonUses:210Used by:Timeline
Symbol 432 EditableTextUses:367Used by:Timeline
Symbol 433 EditableTextUses:367Used by:Timeline
Symbol 434 EditableTextUses:367Used by:Timeline
Symbol 435 EditableTextUses:367Used by:Timeline
Symbol 436 EditableTextUses:367Used by:Timeline
Symbol 437 EditableTextUses:367Used by:Timeline
Symbol 438 EditableTextUses:367Used by:Timeline
Symbol 439 EditableTextUses:367Used by:Timeline
Symbol 440 EditableTextUses:367Used by:Timeline
Symbol 441 EditableTextUses:367Used by:Timeline
Symbol 442 ButtonUses:210Used by:Timeline
Symbol 443 EditableTextUses:367Used by:Timeline
Symbol 444 ButtonUses:204Used by:Timeline
Symbol 445 EditableTextUses:367Used by:Timeline
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:Timeline
Symbol 448 EditableTextUses:367Used by:Timeline
Symbol 449 EditableTextUses:367Used by:Timeline
Symbol 450 ButtonUses:204Used by:Timeline
Symbol 451 ButtonUses:371Used by:Timeline
Symbol 452 EditableTextUses:212Used by:Timeline
Symbol 453 EditableTextUses:367Used by:Timeline
Symbol 454 EditableTextUses:367Used by:Timeline
Symbol 455 EditableTextUses:367Used by:Timeline
Symbol 456 EditableTextUses:367Used by:Timeline
Symbol 457 BitmapUsed by:458
Symbol 458 GraphicUses:457Used by:Timeline
Symbol 459 EditableTextUses:367Used by:Timeline
Symbol 460 EditableTextUses:212Used by:Timeline
Symbol 461 EditableTextUses:367Used by:Timeline
Symbol 462 EditableTextUses:367Used by:Timeline
Symbol 463 BitmapUsed by:464
Symbol 464 GraphicUses:463Used by:Timeline
Symbol 465 EditableTextUses:367Used by:Timeline
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:Timeline
Symbol 468 EditableTextUses:367Used by:Timeline
Symbol 469 EditableTextUses:367Used by:Timeline
Symbol 470 EditableTextUses:367Used by:Timeline
Symbol 471 EditableTextUses:367Used by:Timeline
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:Timeline
Symbol 474 EditableTextUses:367Used by:Timeline
Symbol 475 EditableTextUses:367Used by:Timeline
Symbol 476 EditableTextUses:367Used by:Timeline
Symbol 477 EditableTextUses:367Used by:Timeline
Symbol 478 EditableTextUses:367Used by:Timeline
Symbol 479 EditableTextUses:367Used by:Timeline
Symbol 480 EditableTextUses:367Used by:Timeline
Symbol 481 Font
Symbol 482 EditableTextUses:367Used by:Timeline
Symbol 483 GraphicUsed by:Timeline
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:Timeline
Symbol 486 EditableTextUses:367Used by:Timeline
Symbol 487 ButtonUses:371Used by:Timeline
Symbol 488 EditableTextUses:212Used by:Timeline
Symbol 489 EditableTextUses:367Used by:Timeline
Symbol 490 EditableTextUses:212Used by:Timeline
Symbol 491 BitmapUsed by:492
Symbol 492 GraphicUses:491Used by:Timeline
Symbol 493 BitmapUsed by:494
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Symbol 495 BitmapUsed by:496 497
Symbol 496 GraphicUses:495Used by:498
Symbol 497 GraphicUses:495Used by:498
Symbol 498 ButtonUses:496 497Used by:Timeline
Symbol 499 BitmapUsed by:500 501
Symbol 500 GraphicUses:499Used by:503
Symbol 501 GraphicUses:499Used by:503
Symbol 502 GraphicUsed by:503
Symbol 503 ButtonUses:500 501 502Used by:Timeline
Symbol 504 BitmapUsed by:505 506
Symbol 505 GraphicUses:504Used by:508
Symbol 506 GraphicUses:504Used by:508
Symbol 507 GraphicUsed by:508
Symbol 508 ButtonUses:505 506 507Used by:Timeline
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Symbol 512 GraphicUsed by:513
Symbol 513 ButtonUses:510 511 512Used by:Timeline
Symbol 514 BitmapUsed by:515 516
Symbol 515 GraphicUses:514Used by:518
Symbol 516 GraphicUses:514Used by:518
Symbol 517 GraphicUsed by:518
Symbol 518 ButtonUses:515 516 517Used by:Timeline
Symbol 519 BitmapUsed by:520 521
Symbol 520 GraphicUses:519Used by:523
Symbol 521 GraphicUses:519Used by:523
Symbol 522 GraphicUsed by:523
Symbol 523 ButtonUses:520 521 522Used by:Timeline
Symbol 524 BitmapUsed by:525 526
Symbol 525 GraphicUses:524Used by:528
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Symbol 527 GraphicUsed by:528
Symbol 528 ButtonUses:525 526 527Used by:Timeline
Symbol 529 BitmapUsed by:530
Symbol 530 GraphicUses:529Used by:532
Symbol 531 GraphicUsed by:532
Symbol 532 ButtonUses:530 531Used by:Timeline
Symbol 533 BitmapUsed by:534 535
Symbol 534 GraphicUses:533Used by:537
Symbol 535 GraphicUses:533Used by:537
Symbol 536 GraphicUsed by:537
Symbol 537 ButtonUses:534 535 536Used by:Timeline
Symbol 538 BitmapUsed by:539 540
Symbol 539 GraphicUses:538Used by:542
Symbol 540 GraphicUses:538Used by:542
Symbol 541 GraphicUsed by:542
Symbol 542 ButtonUses:539 540 541Used by:Timeline
Symbol 543 BitmapUsed by:544 545
Symbol 544 GraphicUses:543Used by:546
Symbol 545 GraphicUses:543Used by:546
Symbol 546 ButtonUses:544 545Used by:Timeline
Symbol 547 EditableTextUses:367Used by:Timeline
Symbol 548 EditableTextUses:367Used by:Timeline
Symbol 549 EditableTextUses:367Used by:Timeline
Symbol 550 EditableTextUses:367Used by:Timeline
Symbol 551 EditableTextUses:367Used by:Timeline
Symbol 552 EditableTextUses:367Used by:Timeline
Symbol 553 ButtonUses:210Used by:Timeline
Symbol 554 EditableTextUses:367Used by:Timeline
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:562
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:562
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:562
Symbol 561 SoundUsed by:562
Symbol 562 MovieClipUses:556 558 560 561Used by:Timeline
Symbol 563 EditableTextUses:367Used by:Timeline
Symbol 564 EditableTextUses:367Used by:Timeline
Symbol 565 EditableTextUses:367Used by:Timeline
Symbol 566 EditableTextUses:367Used by:Timeline
Symbol 567 EditableTextUses:367Used by:Timeline
Symbol 568 EditableTextUses:367Used by:Timeline
Symbol 569 ButtonUses:210Used by:Timeline
Symbol 570 EditableTextUses:367Used by:Timeline
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:Timeline
Symbol 573 ButtonUses:210Used by:Timeline
Symbol 574 EditableTextUses:367Used by:Timeline
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:Timeline
Symbol 577 ButtonUses:210Used by:Timeline
Symbol 578 FontUsed by:579 581
Symbol 579 EditableTextUses:578Used by:Timeline
Symbol 580 ButtonUses:210Used by:Timeline
Symbol 581 EditableTextUses:578Used by:Timeline
Symbol 582 ButtonUses:210Used by:Timeline
Symbol 583 GraphicUsed by:Timeline
Symbol 584 EditableTextUses:367Used by:Timeline
Symbol 585 SoundUsed by:Timeline
Symbol 586 BitmapUsed by:587
Symbol 587 GraphicUses:586Used by:Timeline
Symbol 588 EditableTextUses:367Used by:Timeline
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:589Used by:Timeline
Symbol 591 EditableTextUses:367Used by:Timeline
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:Timeline
Symbol 594 EditableTextUses:367Used by:Timeline
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:Timeline
Symbol 597 EditableTextUses:367Used by:Timeline
Symbol 598 BitmapUsed by:599
Symbol 599 GraphicUses:598Used by:Timeline
Symbol 600 ButtonUses:204Used by:Timeline
Symbol 601 EditableTextUses:367Used by:Timeline

Instance Names

"BGM"Frame 2Symbol 178 MovieClip
"btn_veryeasy"Frame 2Symbol 184 Button
"btn_nomal"Frame 2Symbol 188 Button
"return_title"Frame 14Symbol 205 Button
"timer"Frame 35Symbol 213 EditableText
"Selet"Frame 35Symbol 178 MovieClip
"return_title"Frame 35Symbol 216 Button
"btn1_1"Frame 59Symbol 217 Button
"btn2_1"Frame 59Symbol 218 Button
"btn3_1"Frame 59Symbol 219 Button
"btn4_1"Frame 59Symbol 220 Button
"btn5_1"Frame 59Symbol 221 Button
"btn6_1"Frame 59Symbol 222 Button
"btn7_1"Frame 59Symbol 223 Button
"btn8_1"Frame 59Symbol 224 Button
"btn9_1"Frame 59Symbol 225 Button
"btn1_2"Frame 59Symbol 226 Button
"btn2_2"Frame 59Symbol 227 Button
"btn3_2"Frame 59Symbol 228 Button
"btn4_2"Frame 59Symbol 229 Button
"btn5_2"Frame 59Symbol 230 Button
"btn6_2"Frame 59Symbol 231 Button
"btn7_2"Frame 59Symbol 232 Button
"btn8_2"Frame 59Symbol 233 Button
"btn9_2"Frame 59Symbol 234 Button
"btn1_3"Frame 59Symbol 235 Button
"btn2_3"Frame 59Symbol 236 Button
"btn3_3"Frame 59Symbol 237 Button
"btn4_3"Frame 59Symbol 238 Button
"btn5_3"Frame 59Symbol 239 Button
"btn6_3"Frame 59Symbol 240 Button
"btn7_3"Frame 59Symbol 241 Button
"btn8_3"Frame 59Symbol 242 Button
"btn9_3"Frame 59Symbol 243 Button
"btn1_4"Frame 59Symbol 244 Button
"btn2_4"Frame 59Symbol 245 Button
"btn3_4"Frame 59Symbol 246 Button
"btn4_4"Frame 59Symbol 247 Button
"btn5_4"Frame 59Symbol 248 Button
"btn6_4"Frame 59Symbol 249 Button
"btn7_4"Frame 59Symbol 250 Button
"btn8_4"Frame 59Symbol 251 Button
"btn9_4"Frame 59Symbol 252 Button
"btn10_1"Frame 60Symbol 253 Button
"btn11_1"Frame 60Symbol 254 Button
"btn12_1"Frame 60Symbol 255 Button
"btn10_2"Frame 60Symbol 256 Button
"btn11_2"Frame 60Symbol 257 Button
"btn12_2"Frame 60Symbol 258 Button
"btn10_3"Frame 60Symbol 259 Button
"btn11_3"Frame 60Symbol 260 Button
"btn12_3"Frame 60Symbol 261 Button
"btn10_4"Frame 60Symbol 262 Button
"btn11_4"Frame 60Symbol 263 Button
"btn12_4"Frame 60Symbol 264 Button
"btn1_5"Frame 60Symbol 265 Button
"btn2_5"Frame 60Symbol 266 Button
"btn3_5"Frame 60Symbol 267 Button
"btn4_5"Frame 60Symbol 268 Button
"btn5_5"Frame 60Symbol 269 Button
"btn6_5"Frame 60Symbol 270 Button
"btn7_5"Frame 60Symbol 271 Button
"btn8_5"Frame 60Symbol 272 Button
"btn9_5"Frame 60Symbol 273 Button
"btn10_5"Frame 60Symbol 274 Button
"btn11_5"Frame 60Symbol 275 Button
"btn12_5"Frame 60Symbol 276 Button
"btn1_6"Frame 60Symbol 277 Button
"btn2_6"Frame 60Symbol 278 Button
"btn3_6"Frame 60Symbol 279 Button
"btn4_6"Frame 60Symbol 280 Button
"btn5_6"Frame 60Symbol 281 Button
"btn6_6"Frame 60Symbol 282 Button
"btn7_6"Frame 60Symbol 283 Button
"btn8_6"Frame 60Symbol 284 Button
"btn9_6"Frame 60Symbol 285 Button
"btn10_6"Frame 60Symbol 286 Button
"btn11_6"Frame 60Symbol 287 Button
"btn12_6"Frame 60Symbol 288 Button
"btn13_1"Frame 61Symbol 289 Button
"btn13_2"Frame 61Symbol 290 Button
"btn13_3"Frame 61Symbol 291 Button
"btn13_4"Frame 61Symbol 292 Button
"btn13_5"Frame 61Symbol 293 Button
"btn13_6"Frame 61Symbol 294 Button
"btn1_7"Frame 61Symbol 295 Button
"btn2_7"Frame 61Symbol 296 Button
"btn3_7"Frame 61Symbol 297 Button
"btn4_7"Frame 61Symbol 298 Button
"btn5_7"Frame 61Symbol 299 Button
"btn6_7"Frame 61Symbol 300 Button
"btn7_7"Frame 61Symbol 301 Button
"btn8_7"Frame 61Symbol 302 Button
"btn9_7"Frame 61Symbol 303 Button
"btn10_7"Frame 61Symbol 304 Button
"btn11_7"Frame 61Symbol 305 Button
"btn12_7"Frame 61Symbol 306 Button
"btn1_8"Frame 61Symbol 307 Button
"btn2_8"Frame 61Symbol 308 Button
"btn3_8"Frame 61Symbol 309 Button
"btn4_8"Frame 61Symbol 310 Button
"btn5_8"Frame 61Symbol 311 Button
"btn6_8"Frame 61Symbol 312 Button
"btn7_8"Frame 61Symbol 313 Button
"btn8_8"Frame 61Symbol 314 Button
"btn9_8"Frame 61Symbol 315 Button
"btn10_8"Frame 61Symbol 316 Button
"btn11_8"Frame 61Symbol 317 Button
"btn12_8"Frame 61Symbol 318 Button
"btn13_7"Frame 61Symbol 319 Button
"btn13_8"Frame 61Symbol 320 Button
"btn14_1"Frame 62Symbol 321 Button
"btn14_2"Frame 62Symbol 322 Button
"btn14_3"Frame 62Symbol 323 Button
"btn14_4"Frame 62Symbol 324 Button
"btn14_5"Frame 62Symbol 325 Button
"btn14_6"Frame 62Symbol 326 Button
"btn14_7"Frame 62Symbol 327 Button
"btn14_8"Frame 62Symbol 328 Button
"btn15_1"Frame 62Symbol 329 Button
"btn15_2"Frame 62Symbol 330 Button
"btn15_3"Frame 62Symbol 331 Button
"btn15_4"Frame 62Symbol 332 Button
"btn15_5"Frame 62Symbol 333 Button
"btn15_6"Frame 62Symbol 334 Button
"btn15_7"Frame 62Symbol 335 Button
"btn15_8"Frame 62Symbol 336 Button
"btn16_1"Frame 62Symbol 337 Button
"btn16_2"Frame 62Symbol 338 Button
"btn16_3"Frame 62Symbol 339 Button
"btn16_4"Frame 62Symbol 340 Button
"btn16_5"Frame 62Symbol 341 Button
"btn16_6"Frame 62Symbol 342 Button
"btn16_7"Frame 62Symbol 343 Button
"btn16_8"Frame 62Symbol 344 Button
"btn17_1"Frame 62Symbol 345 Button
"btn17_2"Frame 62Symbol 346 Button
"btn17_3"Frame 62Symbol 347 Button
"btn17_4"Frame 62Symbol 348 Button
"btn17_5"Frame 62Symbol 349 Button
"btn17_6"Frame 62Symbol 350 Button
"btn17_7"Frame 62Symbol 351 Button
"btn17_8"Frame 62Symbol 352 Button
"text"Frame 203Symbol 368 EditableText
"return_t"Frame 203Symbol 369 Button
"insert"Frame 203Symbol 372 Button
"text"Frame 211Symbol 374 EditableText
"return_t"Frame 211Symbol 375 Button
"Selet"Frame 218Symbol 178 MovieClip
"mes"Frame 218Symbol 381 MovieClip
"mes"Frame 224Symbol 381 MovieClip
"text"Frame 234Symbol 404 EditableText
"return_t"Frame 234Symbol 375 Button
"insert"Frame 234Symbol 406 Button
"Selet"Frame 234Symbol 178 MovieClip
"timer"Frame 234Symbol 407 EditableText
"text"Frame 241Symbol 410 EditableText
"text"Frame 242Symbol 412 EditableText
"timer"Frame 242Symbol 413 EditableText
"mes"Frame 249Symbol 381 MovieClip
"text"Frame 273Symbol 448 EditableText
"return_t"Frame 273Symbol 450 Button
"insert"Frame 273Symbol 451 Button
"Selet"Frame 273Symbol 178 MovieClip
"timer"Frame 273Symbol 452 EditableText
"text"Frame 280Symbol 455 EditableText
"text"Frame 281Symbol 459 EditableText
"timer"Frame 281Symbol 460 EditableText
"mes"Frame 288Symbol 381 MovieClip
"text"Frame 303Symbol 486 EditableText
"return_t"Frame 303Symbol 375 Button
"insert"Frame 303Symbol 487 Button
"Selet"Frame 303Symbol 178 MovieClip
"timer"Frame 303Symbol 488 EditableText
"text"Frame 311Symbol 489 EditableText
"timer"Frame 311Symbol 490 EditableText
"mes"Frame 322Symbol 381 MovieClip
"mes"Frame 336Symbol 381 MovieClip
"mes"Frame 348Symbol 381 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "fer_cat1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "m_sex"
ExportAssets (56)Timeline Frame 1Symbol 3 as "fer2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "fer1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "m_sex2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "ef_2.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "BGM"
ExportAssets (56)Timeline Frame 1Symbol 8 as "WA0033.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "3pai"
ExportAssets (56)Timeline Frame 1Symbol 10 as "3pai"
ExportAssets (56)Timeline Frame 1Symbol 11 as "3pai"
ExportAssets (56)Timeline Frame 1Symbol 14 as "2pai"
ExportAssets (56)Timeline Frame 1Symbol 17 as "1pai"
ExportAssets (56)Timeline Frame 1Symbol 20 as "4pai"
ExportAssets (56)Timeline Frame 1Symbol 23 as "5pai"
ExportAssets (56)Timeline Frame 1Symbol 26 as "6pai"
ExportAssets (56)Timeline Frame 1Symbol 29 as "7pai"
ExportAssets (56)Timeline Frame 1Symbol 32 as "8pai"
ExportAssets (56)Timeline Frame 1Symbol 35 as "9pai"
ExportAssets (56)Timeline Frame 1Symbol 38 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 41 as "1bcg"
ExportAssets (56)Timeline Frame 1Symbol 44 as "b_cover"
ExportAssets (56)Timeline Frame 1Symbol 47 as "10pai"
ExportAssets (56)Timeline Frame 1Symbol 50 as "11pai"
ExportAssets (56)Timeline Frame 1Symbol 53 as "12pai"
ExportAssets (56)Timeline Frame 1Symbol 56 as "13pai"
ExportAssets (56)Timeline Frame 1Symbol 59 as "14pai"
ExportAssets (56)Timeline Frame 1Symbol 62 as "15pai"
ExportAssets (56)Timeline Frame 1Symbol 65 as "16pai"
ExportAssets (56)Timeline Frame 1Symbol 68 as "17pai"
ExportAssets (56)Timeline Frame 1Symbol 71 as "18pai"
ExportAssets (56)Timeline Frame 1Symbol 74 as "19pai"
ExportAssets (56)Timeline Frame 1Symbol 77 as "20pai"
ExportAssets (56)Timeline Frame 1Symbol 80 as "21pai"
ExportAssets (56)Timeline Frame 1Symbol 83 as "22pai"
ExportAssets (56)Timeline Frame 1Symbol 86 as "23pai"
ExportAssets (56)Timeline Frame 1Symbol 89 as "24pai"
ExportAssets (56)Timeline Frame 1Symbol 92 as "25pai"
ExportAssets (56)Timeline Frame 1Symbol 95 as "26pai"
ExportAssets (56)Timeline Frame 1Symbol 98 as "27pai"
ExportAssets (56)Timeline Frame 1Symbol 101 as "28pai"
ExportAssets (56)Timeline Frame 1Symbol 104 as "29pai"
ExportAssets (56)Timeline Frame 1Symbol 107 as "30pai"
ExportAssets (56)Timeline Frame 1Symbol 110 as "31pai"
ExportAssets (56)Timeline Frame 1Symbol 113 as "32pai"
ExportAssets (56)Timeline Frame 1Symbol 116 as "33pai"
ExportAssets (56)Timeline Frame 1Symbol 119 as "34pai"
ExportAssets (56)Timeline Frame 1Symbol 122 as "3bcg"
ExportAssets (56)Timeline Frame 1Symbol 126 as "2bcg"
ExportAssets (56)Timeline Frame 1Symbol 129 as "4bcg"
ExportAssets (56)Timeline Frame 1Symbol 132 as "mariel1"
ExportAssets (56)Timeline Frame 1Symbol 133 as "mariel3"
ExportAssets (56)Timeline Frame 1Symbol 136 as "mariel4"
ExportAssets (56)Timeline Frame 1Symbol 137 as "mariel5"
ExportAssets (56)Timeline Frame 1Symbol 140 as "Veasy0"
ExportAssets (56)Timeline Frame 1Symbol 143 as "Veasy1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "Veasy2"
ExportAssets (56)Timeline Frame 1Symbol 149 as "neko1"
ExportAssets (56)Timeline Frame 1Symbol 156 as "haro-sex2"
ExportAssets (56)Timeline Frame 1Symbol 161 as "haro-sex1"
ExportAssets (56)Timeline Frame 1Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 1Symbol 167 as "yeid0"
ExportAssets (56)Timeline Frame 1Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 2Symbol 8 as "WA0033.wav"
ExportAssets (56)Timeline Frame 234Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 235Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 236Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 237Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 238Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 239Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 240Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 241Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 242Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 243Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 244Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 245Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 246Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 247Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 248Symbol 170 as "mariel0"
ExportAssets (56)Timeline Frame 281Symbol 167 as "yeid0"
ExportAssets (56)Timeline Frame 282Symbol 167 as "yeid0"
ExportAssets (56)Timeline Frame 283Symbol 167 as "yeid0"
ExportAssets (56)Timeline Frame 284Symbol 167 as "yeid0"
ExportAssets (56)Timeline Frame 285Symbol 167 as "yeid0"
ExportAssets (56)Timeline Frame 286Symbol 167 as "yeid0"
ExportAssets (56)Timeline Frame 287Symbol 167 as "yeid0"
ExportAssets (56)Timeline Frame 303Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 304Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 305Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 306Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 307Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 308Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 309Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 310Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 311Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 312Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 313Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 314Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 315Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 316Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 317Symbol 164 as "neko0"
ExportAssets (56)Timeline Frame 325Symbol 161 as "haro-sex1"
ExportAssets (56)Timeline Frame 326Symbol 161 as "haro-sex1"
ExportAssets (56)Timeline Frame 327Symbol 156 as "haro-sex2"

Labels

"start_haro"Frame 1
"g_end1"Frame 4
"g_end2"Frame 15
"g_end3"Frame 24
"kaku_0"Frame 35
"kaku_1"Frame 36
"kaku_2"Frame 37
"check1"Frame 38
"check2"Frame 39
"check3"Frame 46
"check4"Frame 56
"b_f1"Frame 59
"b_f2"Frame 60
"b_f3"Frame 61
"b_f4"Frame 62
"hand_1"Frame 63
"check6"Frame 67
"check7"Frame 68
"check8"Frame 69
"check9"Frame 70
"check10"Frame 71
"check11"Frame 72
"check12"Frame 73
"hand_check"Frame 76
"hand_ab"Frame 82
"hand_ab2"Frame 89
"hand_ab3"Frame 98
"hand_abc"Frame 103
"hand_abc2"Frame 114
"hand_abc3"Frame 126
"hand_abcd"Frame 137
"hand_abcd2"Frame 146
"hand_abcd3"Frame 155
"hand_2abcd"Frame 164
"hand_2abcd2"Frame 173
"hand_2abcd3"Frame 183
"endd"Frame 197
"over_view"Frame 198
"very_easy_1"Frame 203
"very_easy_2"Frame 211
"very_easy_win"Frame 218
"very_easy_f0"Frame 219
"easy_ff"Frame 231
"normal_1"Frame 234
"normal_2"Frame 242
"normal_win"Frame 249
"hard_1"Frame 273
"hard_2"Frame 281
"hard_win"Frame 288
"easy_1"Frame 303
"easy_2"Frame 311
"easy_win"Frame 318
"easy_b_start"Frame 319
"easy_feraZ"Frame 338
"easy_end"Frame 341

Dynamic Text Variables

fullhourSymbol 213 EditableText""
game_scoreSymbol 214 EditableText""
game_highScoreSymbol 215 EditableText""
fullhourSymbol 366 EditableText""
fullhourSymbol 373 EditableText""
fullhourSymbol 407 EditableText""
fullhourSymbol 413 EditableText""
fullhourSymbol 452 EditableText""
fullhourSymbol 460 EditableText""
fullhourSymbol 488 EditableText""
fullhourSymbol 490 EditableText""




http://swfchan.com/1/3621/info.shtml
Created: 17/6 -2019 07:50:46 Last modified: 17/6 -2019 07:50:46 Server time: 05/05 -2024 12:14:46