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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43454758?noj=FRM43454758-22DC" width="1" height="1"></div>

transmigration.swf

This is the info page for
Flash #3728

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Lucida Sans Unicode" size="15" color="#000000" letterSpacing="0.000000" kerning="0">preloading</font></p>

<p align="center"><font face="Lucida Sans Unicode" size="15" color="#000000" letterSpacing="0.000000" kerning="0">...</font></p>

<p align="center"><font face="Lucida Sans Unicode" size="15" color="#000000" letterSpacing="0.000000" kerning="0">..</font></p>

<p align="center"><font face="Lucida Sans Unicode" size="15" color="#000000" letterSpacing="0.000000" kerning="0">.</font></p>

<p align="center"><font face="Lucida Sans Unicode" size="15" color="#000000" letterSpacing="0.000000" kerning="0">..</font></p>

TRANSMIGRATION

<p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Bryan Singh</font></p><p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Jerm</font></p><p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">ParagonX9</font></p>

<p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Programming</font></p><p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Art</font></p><p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Music </font></p>

<p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Bryan Singh</font></p><p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Jerm</font></p><p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">ParagonX9</font></p>

<p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Programming</font></p><p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Art</font></p><p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Music </font></p>

<p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Bryan Singh</font></p><p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Jerm</font></p><p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">ParagonX9</font></p>

<p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Programming</font></p><p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Art</font></p><p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Music </font></p>

<p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Bryan Singh</font></p><p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Jerm</font></p><p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">ParagonX9</font></p>

<p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Programming</font></p><p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Art</font></p><p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Music </font></p>

www.MonkeyInThePants.com

<p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Arrow Keys -</font></p><p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Space Bar -</font></p>

<p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Move</font></p><p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Fire</font></p>

<p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Arrow Keys -</font></p><p align="right"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Space Bar -</font></p>

<p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Move</font></p><p align="left"><font face="Lucida Sans Unicode" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Fire</font></p>

PLAY

PLAY

PLAY

PLAY

LINKAGE
MovieClips

SCORE :

999

999

999

999

999

999

- 5

ActionScript [AS1/AS2]

Frame 2
loadBar.mask._xscale = 1; loadBar.onEnterFrame = function () { this.mask._xscale = this.mask._xscale + ((((100 * getBytesLoaded()) / getBytesTotal()) - this.mask._xscale) * 0.25); }; stop();
Frame 4
stop(); _quality = "Low";
Symbol 33 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 81 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 166 MovieClip Frame 141
gotoAndPlay ("bb");
Symbol 235 Button
on (release) { getURL ("http://www.monkeyinthepants.com", "_blank"); }
Symbol 240 MovieClip Frame 41
Symbol 240 MovieClip Frame 128
stop();
Symbol 246 Button
on (release) { _root.gotoAndStop("Game"); }
Symbol 247 MovieClip Frame 1
stop(); onEnterFrame = function () { if ((_root.getBytesLoaded() == _root.getBytesTotal()) && (_root.logos._currentframe == _root.logos._totalframes)) { this.gotoAndStop(2); this.onEnterFrame == null; } };
Symbol 257 MovieClip Frame 10
stop();
Symbol 350 MovieClip [S1_Backdrop] Frame 90
stop();
Symbol 428 MovieClip [ID_S2_BackdropTransition] Frame 10
_parent.S2_Splash(130);
Symbol 428 MovieClip [ID_S2_BackdropTransition] Frame 25
_parent.S2_Splash(310);
Symbol 428 MovieClip [ID_S2_BackdropTransition] Frame 83
stop();
Symbol 429 MovieClip [ID_S2_Backdrop] Frame 1
onEnterFrame = function () { if (_parent.SECTION > 2) { this.removeMovieClip(); } };
Symbol 429 MovieClip [ID_S2_Backdrop] Frame 200
stop();
Symbol 579 MovieClip [ID_S3_Avatar] Frame 1
stop();
Symbol 708 MovieClip [ID_S6_Backdrop] Frame 1
stop();
Symbol 708 MovieClip [ID_S6_Backdrop] Frame 45
stop();
Symbol 714 MovieClip Frame 1
onEnterFrame = function () { _x = (_x - 0.5); };
Symbol 717 MovieClip Frame 1
onEnterFrame = function () { _x = (_x - 0.7); };
Symbol 721 MovieClip Frame 1
onEnterFrame = function () { _x = (_x - 1.5); };
Symbol 723 MovieClip Frame 1
onEnterFrame = function () { _x = (_x - 2.5); };
Symbol 735 MovieClip Frame 19
_parent.nextFrame();
Symbol 770 MovieClip [ID_S8_Backdrop] Frame 36
gotoAndPlay (30);
Symbol 815 MovieClip Frame 28
stop();
Symbol 816 MovieClip Frame 1
stop();
Symbol 819 MovieClip [ID_S9_Backdrop] Frame 60
gotoAndPlay (1);
Symbol 822 MovieClip [ID_S9_Ground] Frame 20
gotoAndPlay (1);
Symbol 834 MovieClip Frame 3
stop();
Symbol 850 MovieClip Frame 10
stop();
Symbol 882 MovieClip Frame 55
stop();
Symbol 887 MovieClip [ID_S10] Frame 1
_quality = "High";
Symbol 900 MovieClip [ID_score] Frame 1
mScore = _root.score;
Symbol 900 MovieClip [ID_score] Frame 13
stop();
Symbol 909 MovieClip Frame 13
stop();
Symbol 912 MovieClip Frame 1
stop();
Symbol 914 MovieClip Frame 1
WIDTH = 450; HEIGHT = 300; DepthMin = 5000; DepthCount = 999; BGCount = 99; BGDepthMin = 3000; MGDepthMin = 4000; FGDepthMin = 8000; inputDepth = 99; managerDepth = 100; BG_MCs = new Array(BGCount); i = 0; while (i < BGCount) { BG_MCs[i] = 0; i++; } MG_MCs = new Array(BGCount); i = 0; while (i < BGCount) { MG_MCs[i] = 0; i++; } FG_MCs = new Array(BGCount); i = 0; while (i < BGCount) { FG_MCs[i] = 0; i++; } MCs = new Array(DepthCount); i = 0; while (i < DepthCount) { MCs[i] = 0; i++; } SpawnMC = function (ID, X, Y) { D_I = 0; while (D_I < DepthCount) { if (MCs[D_I] == 0) { DEPTH = D_I; break; } D_I++; } this.attachMovie(ID, "MC_" + DEPTH, DEPTH + DepthMin); PTR = this["MC_" + DEPTH]; MCs[DEPTH] = PTR; PTR._x = X; PTR._y = Y; return(PTR); }; SpawnMC_BG = function (ID, X, Y) { D_I = 0; while (D_I < BGCount) { if (BG_MCs[D_I] == 0) { DEPTH = D_I; break; } D_I++; } this.attachMovie(ID, "BG_MC_" + DEPTH, DEPTH + BGDepthMin); PTR = this["BG_MC_" + DEPTH]; BG_MCs[DEPTH] = PTR; PTR._x = X; PTR._y = Y; return(PTR); }; SpawnMC_MG = function (ID, X, Y) { D_I = 0; while (D_I < BGCount) { if (MG_MCs[D_I] == 0) { DEPTH = D_I; break; } D_I++; } this.attachMovie(ID, "MG_MC_" + DEPTH, DEPTH + MGDepthMin); PTR = this["MG_MC_" + DEPTH]; MG_MCs[DEPTH] = PTR; PTR._x = X; PTR._y = Y; return(PTR); }; SpawnMC_FG = function (ID, X, Y) { D_I = 0; while (D_I < BGCount) { if (FG_MCs[D_I] == 0) { DEPTH = D_I; break; } D_I++; } this.attachMovie(ID, "FG_MC_" + DEPTH, DEPTH + FGDepthMin); PTR = this["FG_MC_" + DEPTH]; FG_MCs[DEPTH] = PTR; PTR._x = X; PTR._y = Y; return(PTR); }; SpawnMCDEPTH = function (ID, X, Y, DEPTH) { this.attachMovie(ID, "MC_" + DEPTH, DEPTH + DepthMin); PTR = this["MC_" + DEPTH]; MCs[DEPTH] = PTR; PTR._x = X; PTR._y = Y; return(PTR); }; RemoveMC = function (PTR) { DEPTH = PTR.getDepth(); if (DEPTH >= FGDepthMin) { DEPTH = DEPTH - FGDepthMin; FG_MCs[DEPTH] = 0; PTR.removeMovieClip(); } else if (DEPTH >= DepthMin) { DEPTH = DEPTH - DepthMin; MCs[DEPTH] = 0; PTR.removeMovieClip(); } else if (DEPTH >= MGDepthMin) { DEPTH = DEPTH - MGDepthMin; MG_MCs[DEPTH] = 0; PTR.removeMovieClip(); } else if (DEPTH >= BGDepthMin) { DEPTH = DEPTH - BGBDepthMin; BG_MCs[DEPTH] = 0; PTR.removeMovieClip(); } }; RemoveAllMCs = function () { i = 0; while (i < DepthCount) { RemoveMC(MCs[i]); i++; } i = 0; while (i < BGCount) { RemoveMC(BG_MCs[i]); RemoveMC(MG_MCs[i]); RemoveMC(FG_MCs[i]); i++; } }; FadeOut = function (MC) { MC.onEnterFrame = function () { this._x = this._x + this.xSpeed; this._y = this._y + this.xSpeed; this._alpha = this._alpha - 20; if (this._alpha <= 0) { RemoveMC(this); } }; }; this.createEmptyMovieClip("Input", inputDepth); Input.KEY_UP = 38; Input.KEY_DOWN = 40; Input.KEY_LEFT = 37; Input.KEY_RIGHT = 39; Input.HOLD_UP = false; Input.HOLD_DOWN = false; Input.HOLD_LEFT = false; Input.HOLD_RIGHT = false; Input.KEY_ACTION = 32; Input.PRESS_ACTION_RESETABLE = false; Input.PRESS_ACTION = false; Input.HOLD_ACTION = false; Input.onEnterFrame = function () { this.HOLD_UP = Key.isDown(this.KEY_UP); this.HOLD_DOWN = Key.isDown(this.KEY_DOWN); this.HOLD_LEFT = Key.isDown(this.KEY_LEFT); this.HOLD_RIGHT = Key.isDown(this.KEY_RIGHT); this.HOLD_ACTION = Key.isDown(this.KEY_ACTION); if (this.HOLD_ACTION && (this.PRESS_ACTION_RESETABLE)) { this.PRESS_ACTION = true; this.PRESS_ACTION_RESETABLE = false; } else { this.PRESS_ACTION = false; } if (!this.HOLD_ACTION) { this.PRESS_ACTION_RESETABLE = true; } }; this.LoadSection1 = function () { this.S1_LoadBackdrop(); this.S1_LoadAvatar(); this.BUFFER = 50; this.createEmptyMovieClip("SectionManager", managerDepth); SectionManager.fish = random(100); SectionManager.dirt = 0; SectionManager.light = false; SectionManager.whale = false; SectionManager.instruction = false; SectionManager.onEnterFrame = function () { if ((!this.instruction) && (Music.position > 3500)) { this.instruction = true; } if ((this.fish == 0) && (Music.position < 15000)) { this.fish = 100 + random(50); S1_Fish(); } this.fish--; if ((this.dirt == 0) && (SECTION == 1)) { this.dirt = 20 + random(20); S1_Dirt(); } this.dirt--; if ((!this.light) && (Music.position > 19000)) { this.light = true; MC = SpawnMC_FG("ID_S1_Light", 0, 0); MC._alpha = 0; MC.onEnterFrame = function () { this._x = this._x - 0.5; this._alpha++; if (this._currentframe == this._totalframes) { RemoveMC(this); } }; } if ((!this.whale) && (Music.position > 11000)) { this.whale = true; MC = SpawnMC_BG("ID_S1_Whale", (-BUFFER) * 3, HEIGHT / 2); MC.onEnterFrame = function () { this._x = this._x + 2; this._y = this._y + 0.5; if (this._x > (BUFFER + WIDTH)) { RemoveMC(this); } if (SECTION > 1.5) { FadeOut(this); } }; } }; MC = SpawnMC_FG("ID_S1_SeaWeedFG", 0, 0); MC.onEnterFrame = function () { this._x = this._x - 2.5; this._y = this._y + 1.5; if (this._y > HEIGHT) { RemoveMC(this); } if (SECTION > 1.5) { FadeOut(this); } }; MC = SpawnMC_BG("ID_S1_Ground", 0, 0); MC.onEnterFrame = function () { this._x = this._x - 0.9; this._y = this._y + 0.4; if (this._y > HEIGHT) { RemoveMC(this); } if (SECTION > 1.5) { FadeOut(this); } }; MC = SpawnMC_BG("ID_S1_SeaWeedBG", 0, 0); MC.onEnterFrame = function () { this._x--; this._y = this._y + 0.5; if (this._y > HEIGHT) { RemoveMC(this); } if (SECTION > 1.5) { FadeOut(this); } }; }; this.EndSection1 = function () { Backdrop.play(); }; this.S1_LoadAvatar = function () { this.Avatar = SpawnMC("ID_S1_Avatar", WIDTH / 2, HEIGHT / 2); this.Avatar.xSpeed = 0; this.Avatar.ySpeed = 0; this.Avatar.bubble = 0; this.Avatar.onEnterFrame = function () { if (Input.HOLD_LEFT) { this.xSpeed--; } if (Input.HOLD_RIGHT) { this.xSpeed++; } if ((SECTION == 1) && (Input.HOLD_UP)) { this.ySpeed--; } if ((SECTION == 1) && (Input.HOLD_DOWN)) { this.ySpeed++; } this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = (this.xSpeed * 3) + (this.ySpeed * 2); this.xSpeed = this.xSpeed * 0.9; this.ySpeed = this.ySpeed * 0.9; if ((this._x < BUFFER) && (this.xSpeed <= 0)) { this.xSpeed = this.xSpeed + 2; this._x = this._x + 2; } if ((this._y < BUFFER) && (this.ySpeed <= 0)) { this.ySpeed = this.ySpeed + 2; this._y = this._y + 2; } if ((this._x > (WIDTH - BUFFER)) && (this.xSpeed >= 0)) { this.xSpeed = this.xSpeed - 2; this._x = this._x - 2; } if ((this._y > (HEIGHT - BUFFER)) && (this.ySpeed >= 0)) { this.ySpeed = this.ySpeed - 2; this._y = this._y - 2; } if (((this.bubble < 10) && ((this.bubble % 3) == 0)) && (SECTION == 1)) { S1_Bubble(this._x + 15, this._y - 30); } if ((this.bubble == 0) && (SECTION == 1)) { this.bubble = random(15) + 50; } this.bubble--; if (SECTION > 1) { this.ySpeed = this.ySpeed + (((HEIGHT - (BUFFER * 1.5)) - this._y) * 0.005); this.xSPeed = this.xSPeed * 0.7; this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this.ySpeed = this.ySpeed * 0.98; if ((SECTION > 1) && (this._y < Backdrop.waterLevel._y)) { S2_Splash(this._x); S2_SpawnAvatar(this._x, this._y); FadeOut(this); } } }; }; this.S1_LoadBackdrop = function () { Backdrop = SpawnMC_BG("S1_Backdrop", 0, 0); Backdrop.stop(); }; this.S1_Bubble = function (X, Y) { PTR = SpawnMC_FG("ID_S1_BUBBLE", (X + random(20)) - 10, (Y + random(20)) - 10); PTR.THETA = random(628) * 0.01; PTR.ySpeed = -3 - (random(10) * 0.1); PTR.xSpeed = 0; PTR._xscale = 75 + random(50); PTR._yscale = PTR._xscale; PTR.onEnterFrame = function () { this.xSpeed = Math.cos(this.THETA); this.THETA = this.THETA + 0.1; this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (this._y < (-BUFFER)) { RemoveMC(this); } if (SECTION > 1) { FadeOut(this); } }; }; this.S1_Fish = function () { if (random(2) == 0) { PTR = SpawnMC_BG("ID_S1_FISH", WIDTH + BUFFER, random(HEIGHT)); PTR.THETA = (((random(157) * 0.01) - 0.875) * 0.1) + 3.14; } else { PTR = SpawnMC_BG("ID_S1_FISH", -BUFFER, random(HEIGHT)); PTR.THETA = ((random(157) * 0.01) - 0.875) * 0.1; } PTR.speed = (random(10) * 0.1) + 1.5; PTR._xscale = (PTR._yscale = random(25) + 80); PTR.xSpeed = Math.cos(PTR.THETA) * PTR.speed; PTR._rotation = (PTR.THETA * 180) / Math.PI; PTR.onEnterFrame = function () { this._x = this._x + this.xSpeed; this._y = this._y + 0.25; if (((this.xSpeed < 0) && (this._x < (-BUFFER))) || ((this.xSpeed > 0) && (this._x > (WIDTH + BUFFER)))) { RemoveMC(this); } if (SECTION > 1.5) { FadeOut(this); } }; }; this.S1_Dirt = function () { if (random(2) == 0) { PTR = SpawnMC_FG("ID_S1_Dirt", random(WIDTH), random(HEIGHT)); } else { PTR = SpawnMC_BG("ID_S1_Dirt", random(WIDTH), random(HEIGHT)); } PTR._alpha = 0; PTR.timer = 100 + random(50); PTR._xscale = (PTR._yscale = random(25) + 100); PTR.xSpeed = (-random(20)) * 0.1; PTR.ySpeed = random(10) * 0.1; PTR.gotoAndStop(random(5) + 1); PTR.onEnterFrame = function () { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = this._rotation - this.xSpeed; this.timer--; if (this.timer > 0) { if (this._alpha < 30) { this._alpha = this._alpha + 5; } } else if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { RemoveMC(this); } if (SECTION > 1.5) { FadeOut(this); } }; }; this.LoadSection2 = function () { BackdropPrev = Backdrop; Backdrop = SpawnMC_BG("ID_S2_BackdropTransition", 0, 0); Backdrop.onEnterFrame = function () { if (this._currentframe == this._totalframes) { RemoveMC(BackdropPrev); BackdropPrev = this; attachMovie("ID_S2_Backdrop", "Backdrop", this.getDepth()); } }; this.createEmptyMovieClip("SectionManager", managerDepth); SectionManager.cloud = 30; SectionManager.bird = 30; SectionManager.bomb = 1; SectionManager.wind = random(30); SectionManager.eel1 = false; SectionManager.eel2 = false; SectionManager.onEnterFrame = function () { if (this.cloud <= 0) { this.cloud = 40 + random(30); S2_Cloud(); } this.cloud--; if ((this.wind <= 0) && (SECTION == 2)) { this.wind = 5 + random(20); S2_Wind(); } this.wind--; if ((this.bird <= 0) && (SECTION == 2)) { this.bird = 30 + random(40); S2_Bird(); } this.bird--; if ((!this.eel2) && (Music.position > 30000)) { MC = SpawnMC_BG("ID_S2_Eel2", (-BUFFER) * 4, 0); MC.onEnterFrame = function () { if (this._x < 0) { this._x++; } if (SECTION > 2) { this._y = this._y - 4; if (this._y < (-HEIGHT)) { FadeOut(this); } } }; this.eel2 = true; } if ((!this.eel1) && (Music.position > 40000)) { MC = SpawnMC_FG("ID_S2_Eel1", (-BUFFER) * 4, 0); MC.onEnterFrame = function () { if (this._x < 0) { this._x++; } if (SECTION > 2) { this._y = this._y - 8; if (this._y < (-HEIGHT)) { FadeOut(this); } } }; this.eel1 = true; } if ((this.bomb == 1) && (Music.position > 45800)) { S2_Bomb(BUFFER * 2, 46600); this.bomb++; } if ((this.bomb == 2) && (Music.position > 46000)) { S2_Bomb(WIDTH - (BUFFER * 2), 47200); this.bomb++; } if ((this.bomb == 3) && (Music.position > 47000)) { S2_BombChase(Avatar._x, 47900); this.bomb++; } }; }; S2_Splash = function (X) { MC = SpawnMC_FG("ID_S2_Splash", X, Backdrop.waterLevel._y); MC.onEnterFrame = function () { this._y = Backdrop.waterLevel._y; if (this.sprite._currentframe > 18) { this._alpha = this._alpha - 20; } if (this.sprite._currentframe == this.sprite._totalframes) { RemoveMC(this); } }; }; S2_SpawnAvatar = function (X, Y) { Avatar = SpawnMC("ID_S2_Avatar", X, Y); Avatar._alpha = 0; Avatar._rotation = -60; Avatar.ySpeed = -20; Avatar.xSpeed = 10; Avatar._xscale = 75; Avatar._yscale = 50; Avatar.onEnterFrame = function () { if (this._alpha < 100) { this._alpha = this._alpha + 10; } this._rotation = this._rotation * 0.95; this.ySpeed = this.ySpeed * 0.9; this.xSpeed = this.xSpeed * 0.9; this._xscale = this._xscale + ((100 - this._xscale) * 0.1); this._yscale = this._yscale + ((100 - this._yscale) * 0.1); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (this._xscale > 90) { this._alpha = (this._xscale = (this._yscale = 100)); this.onEnterFrame = function () { if (Input.HOLD_LEFT) { this.xSpeed = this.xSpeed - 1.5; } if (Input.HOLD_RIGHT) { this.xSpeed = this.xSpeed + 1.5; } if (Input.HOLD_UP) { this.ySpeed = this.ySpeed - 1.5; } if (Input.HOLD_DOWN) { this.ySpeed = this.ySpeed + 1.5; } this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = this.xSpeed + (this.ySpeed * 2); this.xSpeed = this.xSpeed * 0.85; this.ySpeed = this.ySpeed * 0.85; if ((this._x < BUFFER) && (this.xSpeed <= 0)) { this.xSpeed = this.xSpeed + 2; this._x = this._x + 2; } if ((this._y < BUFFER) && (this.ySpeed <= 0)) { this.ySpeed = this.ySpeed + 2; this._y = this._y + 2; } if ((this._x > (WIDTH - BUFFER)) && (this.xSpeed >= 0)) { this.xSpeed = this.xSpeed - 2; this._x = this._x - 2; } if ((this._y > (HEIGHT - BUFFER)) && (this.ySpeed >= 0)) { this.ySpeed = this.ySpeed - 2; this._y = this._y - 2; } }; } }; }; S2_Cloud = function () { if (random(2) == 0) { MC = SpawnMC_FG("ID_S2_Cloud", WIDTH + (BUFFER * 2), random(HEIGHT)); MC.BG = false; MC._xscale = random(50) + 125; MC._yscale = random(20) + 140; MC.xSpeed = -5 - (random(40) * 0.1); } else { MC = SpawnMC_BG("ID_S2_Cloud", WIDTH + (BUFFER * 2), random(HEIGHT)); MC.BG = true; MC._alpha = 75; MC._xscale = random(50) + 75; MC._yscale = random(20) + 90; MC.xSpeed = -3 - (random(20) * 0.1); } if (random(2) == 0) { MC._xscale = MC._xscale * -1; } MC.onEnterFrame = function () { if (Input.HOLD_UP) { if (this.BG) { this._y = this._y + 0.5; } else { this._y++; } } if (Input.HOLD_DOWN) { if (this.BG) { this._y = this._y - 0.5; } else { this._y--; } } this._x = this._x + this.xSpeed; if (this._x < ((-BUFFER) * 2)) { RemoveMC(this); } if (SECTION > 2) { this._y = this._y - 5; if (this._y < (-BUFFER)) { FadeOut(this); } } }; }; this.S2_Bird = function () { PTR = SpawnMC_BG("ID_S2_Bird", WIDTH + BUFFER, random(HEIGHT)); PTR.xSpeed = -4 - (random(50) * 0.1); PTR._xscale = (PTR._yscale = random(50) + 75); PTR.gotoAndStop(random(5) + 1); PTR.ySpeed = 0; PTR.onEnterFrame = function () { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (this._x < (-BUFFER)) { RemoveMC(this); } if (SECTION > 2) { this.ySpeed--; if (this._y < (-BUFFER)) { FadeOut(this); } } }; }; this.S2_BombChase = function (X, TIME) { PTR = SpawnMC_FG("ID_S2_bomb", X, -BUFFER); PTR.stop(); PTR.Time = TIME; PTR.onEnterFrame = function () { if (this._currentframe == 1) { this._rotation = this._rotation + 0.5; this._y = this._y + ((Avatar._y - this._y) * 0.15); this._x = this._x + ((Avatar._x - this._x) * 0.15); if (Music.position > this.Time) { this.nextFrame(); } } else if (this.sprite._currentframe == this.sprite._totalframes) { RemoveMC(this); } }; }; this.S2_Bomb = function (X, TIME) { PTR = SpawnMC_FG("ID_S2_bomb", X, -BUFFER); PTR.stop(); PTR.Time = TIME; PTR.onEnterFrame = function () { if (this._currentframe == 1) { this._rotation = this._rotation + 0.5; this._y = this._y + 8; if (Music.position > this.Time) { this.nextFrame(); } } else if (this.sprite._currentframe == this.sprite._totalframes) { RemoveMC(this); } }; }; this.S2_Wind = function () { if (random(2) == 0) { PTR = SpawnMC_FG("ID_S2_Wind", random(WIDTH / 2) + (WIDTH * 0.75), random(HEIGHT)); PTR.BG = false; } else { PTR = SpawnMC_BG("ID_S2_Wind", random(WIDTH / 2) + (WIDTH * 0.75), random(HEIGHT)); PTR.BG = true; } PTR._alpha = 0; PTR.timer = 150 + random(100); PTR._xscale = (PTR._yscale = random(25) + 100); PTR.xSpeed = (-random(15)) - 20; PTR.gotoAndStop(random(5) + 1); PTR.onEnterFrame = function () { this._x = this._x + this.xSpeed; this.timer--; if (this.timer > 0) { if (this._alpha < 50) { this._alpha = this._alpha + 5; } } else if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { RemoveMC(this); } if (Input.HOLD_UP) { if (this.BG) { this._y = this._y + 0.5; } else { this._y++; } } if (Input.HOLD_DOWN) { if (this.BG) { this._y = this._y - 0.5; } else { this._y--; } } if (SECTION > 2) { FadeOut(this); } }; }; this.LoadSection3 = function () { FadeOut(Backdrop); FadeOut(BackdropPrev); Backdrop = SpawnMC_BG("ID_S3_Backdrop", 0, 0); FadeOut(Avatar); S3_SpawnAvatar(Avatar._x, Avatar._y, Avatar.xSpeed, Avatar.ySpeed); this.createEmptyMovieClip("SectionManager", managerDepth); SectionManager.cloud = 30; SectionManager.wind = 30; SectionManager.onEnterFrame = function () { if (this.cloud <= 0) { this.cloud = 15 + random(20); S3_Cloud(); } this.cloud--; if ((this.wind <= 0) && (SECTION == 3)) { this.wind = 5 + random(20); S3_Wind(); } this.wind--; }; }; S3_SpawnAvatar = function (X, Y, xS, yS) { Avatar = SpawnMC("ID_S3_Avatar", X, Y); Avatar._alpha = 0; Avatar._rotation = 0; Avatar.ySpeed = xS; Avatar.xSpeed = yS; Avatar.onEnterFrame = function () { if (this._alpha < 100) { this._alpha = this._alpha + 10; } if (Input.HOLD_LEFT) { this.xSpeed = this.xSpeed - 1.5; } if (Input.HOLD_RIGHT) { this.xSpeed = this.xSpeed + 1.5; } if (Input.HOLD_UP) { this.ySpeed = this.ySpeed - 1.5; } if (Input.HOLD_DOWN) { this.ySpeed = this.ySpeed + 1.5; } this.ySpeed = this.ySpeed - 0.25; this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = this.xSpeed * 4; if (SECTION > 3) { this.ySpeed = this.ySpeed + (((HEIGHT / 3) - this._y) * 0.1); } this.xSpeed = this.xSpeed * 0.85; this.ySpeed = this.ySpeed * 0.85; if ((this._x < BUFFER) && (this.xSpeed <= 0)) { this.xSpeed = this.xSpeed + 2; this._x = this._x + 2; } if ((this._y < BUFFER) && (this.ySpeed <= 0)) { this.ySpeed = this.ySpeed + 2; this._y = this._y + 2; } if ((this._x > (WIDTH - BUFFER)) && (this.xSpeed >= 0)) { this.xSpeed = this.xSpeed - 2; this._x = this._x - 2; } if ((this._y > (HEIGHT - BUFFER)) && (this.ySpeed >= 0)) { this.ySpeed = this.ySpeed - 2; this._y = this._y - 2; } if ((this._currentframe == 1) && (Music.position > 52200)) { this.nextFrame(); S3_Chunk(1, this._x - 10, this._y + 13); } if ((this._currentframe == 2) && (Music.position > 55700)) { this.nextFrame(); S3_Chunk(2, this._x + 15, this._y - 12); } if ((this._currentframe == 3) && (Music.position > 59000)) { this.nextFrame(); } if (Music.position > 60000) { S4_SpawnAvatar(this._x, this._y); S2_Splash(this._x); FadeOut(this); } }; }; S3_Chunk = function (FRAME, X, Y) { MC = SpawnMC_FG("ID_S3_chunk", X, Y); MC.gotoAndStop(FRAME); MC.onEnterFrame = function () { this._rotation++; this._y = this._y - 7; if (this._y < (-BUFFER)) { RemoveMC(this); } }; }; S3_Cloud = function () { if (random(2) == 0) { MC = SpawnMC_FG("ID_S2_Cloud", random(WIDTH), HEIGHT + (BUFFER * 2)); MC.BG = false; MC._xscale = random(50) + 125; MC._yscale = random(20) + 140; MC.ySpeed = -5 - (random(40) * 0.1); } else { MC = SpawnMC_BG("ID_S2_Cloud", random(WIDTH), HEIGHT + (BUFFER * 2)); MC.BG = true; MC._alpha = 75; MC._xscale = random(50) + 75; MC._yscale = random(20) + 90; MC.ySpeed = -3 - (random(20) * 0.1); } if (random(2) == 0) { MC._xscale = MC._xscale * -1; } MC.onEnterFrame = function () { this._y = this._y + this.ySpeed; if (this._y < ((-BUFFER) * 2)) { RemoveMC(this); } if (SECTION > 3) { FadeOut(this); } }; }; this.S3_Wind = function () { if (random(2) == 0) { PTR = SpawnMC_FG("ID_S3_Wind", random(WIDTH), random(HEIGHT / 2) + (HEIGHT * 0.75)); } else { PTR = SpawnMC_BG("ID_S3_Wind", random(WIDTH), random(HEIGHT / 2) + (HEIGHT * 0.75)); } PTR._alpha = 0; PTR.timer = 150 + random(100); PTR._xscale = (PTR._yscale = random(25) + 100); PTR.ySpeed = (-random(15)) - 20; PTR.gotoAndStop(random(5) + 1); PTR.onEnterFrame = function () { this._y = this._y + this.ySpeed; this.timer--; if (this.timer > 0) { if (this._alpha < 50) { this._alpha = this._alpha + 5; } } else if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { RemoveMC(this); } if (SECTION > 3) { FadeOut(this); } }; }; this.LoadSection4 = function () { RemoveMC(Backdrop); Backdrop = SpawnMC_BG("ID_S4_BackdropTransition", 0, 0); S4_Light(); this.createEmptyMovieClip("SectionManager", managerDepth); SectionManager.fish = random(25); SectionManager.light = random(10); SectionManager.bubble = random(10); SectionManager.onEnterFrame = function () { if (Backdrop._currentframe == Backdrop._totalframes) { RemoveMC(Backdrop); Backdrop = SpawnMC_BG("ID_S4_Backdrop", 0, 0); MC = SpawnMC_BG("ID_S4_Ground", 0, HEIGHT + BUFFER); MC.onEnterFrame = function () { if (SECTION > 4) { this._y++; if (this._y > (HEIGHT + BUFFER)) { RemoveMC(this); } if (section > 5) { FadeOut(this); } } else if (this._y > (HEIGHT - BUFFER)) { this._y--; } this._x--; }; this.onEnterFrame = S4_SectionManager; } }; S4_SectionManager = function () { if (this.fish == 0) { this.fish = 40 + random(35); S4_Fish(); S4_Dirt(); } this.fish--; if (this.bubble == 0) { this.bubble = 10 + random(15); S4_Bubble(random(WIDTH), HEIGHT + BUFFER); } this.bubble--; if (this.light == 0) { this.light = 100 + random(25); S4_Light(); } this.light--; }; }; S4_SpawnAvatar = function (X, Y) { Avatar = SpawnMC("ID_S4_Avatar", X, Y); Avatar._alpha = 0; Avatar._rotation = 100; Avatar.ySpeed = 15; Avatar.xSpeed = 0; S2_Splash(X); Avatar.onEnterFrame = function () { if (this._alpha < 100) { this._alpha = this._alpha + 10; } if (Input.HOLD_LEFT) { this.xSpeed = this.xSpeed - 1.5; } if (Input.HOLD_RIGHT) { this.xSpeed = this.xSpeed + 1.5; } if (Input.HOLD_UP) { this.ySpeed = this.ySpeed - 1.5; } if (Input.HOLD_DOWN) { this.ySpeed = this.ySpeed + 1.5; } this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = this._rotation + (((this.xSpeed + (this.ySpeed * 2)) - this._rotation) * 0.5); this.xSpeed = this.xSpeed * 0.85; this.ySpeed = this.ySpeed * 0.85; if ((this._x < BUFFER) && (this.xSpeed <= 0)) { this.xSpeed = this.xSpeed + 2; this._x = this._x + 2; } if ((this._y < BUFFER) && (this.ySpeed <= 0)) { this.ySpeed = this.ySpeed + 2; this._y = this._y + 2; } if ((this._x > (WIDTH - BUFFER)) && (this.xSpeed >= 0)) { this.xSpeed = this.xSpeed - 2; this._x = this._x - 2; } if ((this._y > (HEIGHT - BUFFER)) && (this.ySpeed >= 0)) { this.ySpeed = this.ySpeed - 2; this._y = this._y - 2; } }; }; this.S4_Fish = function () { if (random(2) == 0) { PTR = SpawnMC_BG("ID_S1_FISH", WIDTH + BUFFER, random(HEIGHT)); PTR.THETA = (((random(157) * 0.01) - 0.875) * 0.1) + 3.14; } else { PTR = SpawnMC_BG("ID_S1_FISH", -BUFFER, random(HEIGHT)); PTR.THETA = ((random(157) * 0.01) - 0.875) * 0.1; } PTR.speed = (random(20) * 0.1) + 1.5; PTR._xscale = (PTR._yscale = random(25) + 80); PTR.xSpeed = Math.cos(PTR.THETA) * PTR.speed; PTR._rotation = (PTR.THETA * 180) / Math.PI; PTR.onEnterFrame = function () { this._x = this._x + this.xSpeed; this._y = this._y + 0.25; if (((this.xSpeed < 0) && (this._x < (-BUFFER))) || ((this.xSpeed > 0) && (this._x > (WIDTH + BUFFER)))) { RemoveMC(this); } if (SECTION > 5) { FadeOut(this); } }; }; this.S4_Light = function () { MC = SpawnMC_FG("ID_S1_Light", 0, 0); MC._alpha = 0; MC._x = random(100) - 50; MC.onEnterFrame = function () { this._x = this._x - 0.5; this._alpha++; if (this._currentframe == this._totalframes) { RemoveMC(this); } }; }; this.S4_Bubble = function (X, Y) { PTR = SpawnMC_FG("ID_S4_BUBBLE", (X + random(20)) - 10, (Y + random(20)) - 10); PTR.THETA = random(628) * 0.01; PTR.ySpeed = -3 - (random(10) * 0.1); PTR.xSpeed = 0; PTR._xscale = 75 + random(50); PTR._yscale = PTR._xscale; PTR.onEnterFrame = function () { this.xSpeed = Math.cos(this.THETA); this.THETA = this.THETA + 0.1; this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (this._y < (-BUFFER)) { RemoveMC(this); } if (SECTION > 5) { FadeOut(this); } }; }; this.S4_Dirt = function () { if (random(2) == 0) { PTR = SpawnMC_FG("ID_S1_Dirt", random(WIDTH), random(HEIGHT)); } else { PTR = SpawnMC_BG("ID_S1_Dirt", random(WIDTH), random(HEIGHT)); } PTR._alpha = 0; PTR.timer = 100 + random(50); PTR._xscale = (PTR._yscale = random(25) + 100); PTR.xSpeed = (-random(20)) * 0.1; PTR.ySpeed = random(10) * 0.1; PTR.gotoAndStop(random(5) + 1); PTR.onEnterFrame = function () { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = this._rotation - this.xSpeed; this.timer--; if (this.timer > 0) { if (this._alpha < 30) { this._alpha = this._alpha + 5; } } else if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { RemoveMC(this); } if (SECTION > 5) { FadeOut(this); } }; }; this.LoadSection5 = function () { FadeOut(Avatar); S5_SpawnAvatar(Avatar._x, Avatar._y); this.createEmptyMovieClip("SectionManager", managerDepth); SectionManager.onEnterFrame = function () { }; }; S5_SpawnAvatar = function (X, Y) { Avatar = SpawnMC("BLANK", X, Y); Avatar._alpha = 0; Avatar._rotation = -60; Avatar.ySpeed = 0; Avatar.xSpeed = 0; Avatar.onEnterFrame = function () { if (this._alpha < 100) { this._alpha = this._alpha + 10; } if (Input.HOLD_LEFT) { this.xSpeed = this.xSpeed - 1.5; } if (Input.HOLD_RIGHT) { this.xSpeed = this.xSpeed + 1.5; } if (Input.HOLD_UP) { this.ySpeed = this.ySpeed - 1.5; } if (Input.HOLD_DOWN) { this.ySpeed = this.ySpeed + 1.5; } this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = this.xSpeed + (this.ySpeed * 2); this.xSpeed = this.xSpeed * 0.85; this.ySpeed = this.ySpeed * 0.85; if ((this._x < BUFFER) && (this.xSpeed <= 0)) { this.xSpeed = this.xSpeed + 2; this._x = this._x + 2; } if ((this._y < BUFFER) && (this.ySpeed <= 0)) { this.ySpeed = this.ySpeed + 2; this._y = this._y + 2; } if ((this._x > (WIDTH - BUFFER)) && (this.xSpeed >= 0)) { this.xSpeed = this.xSpeed - 2; this._x = this._x - 2; } if ((this._y > (HEIGHT - BUFFER)) && (this.ySpeed >= 0)) { this.ySpeed = this.ySpeed - 2; this._y = this._y - 2; } }; i = 0; while (i < 30) { S5_AvatarFish(X, Y); i++; } TransformExplosion(); }; S5_AvatarFish = function (X, Y) { MC = SpawnMC("ID_S5_Fish", X, Y); MC.gotoAndStop(random(3) + 1); MC.rotation = (random(360) * Math.PI) / 180; MC.distance = random(75); MC.wantX = MC.distance * Math.cos(MC.rotation); MC.wantY = MC.distance * Math.sin(MC.rotation); MC.speed = (random(50) * 0.01) + 0.01; MC.xSpeed = 0; MC.ySpeed = 0; MC._alpha = 0; MC.onEnterFrame = function () { if (this._alpha < 100) { this._alpha = this._alpha + 10; } this.ySpeed = this.ySpeed + (((Avatar._y + this.wantY) - this._y) * this.speed); this.xSpeed = this.xSpeed + (((Avatar._x + this.wantX) - this._x) * this.speed); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = this.ySpeed * 3; this.xSpeed = this.xSpeed * 0.9; this.ySpeed = this.ySpeed * 0.9; this.wantX = this.wantX + (random(5) - 2); this.wantY = this.wantY + (random(5) - 2); this.distance = Math.sqrt((this.wantX * this.wantX) + (this.wantY * this.wantY)); if (this.distance > 75) { this.rotation = Math.atan2(this.wantY, this.wantX); this.distance = 65; this.wantX = this.distance * Math.cos(this.rotation); this.wantY = this.distance * Math.sin(this.rotation); } if ((SECTION == 6) && (this._y < Backdrop.waterLevel._y)) { if (random(2) == 0) { S6_SpawnAvatarBird(this._x, this._y, this.xSpeed, this.ySpeed); } this.xSpeed = (this.ySpeed = 0); FadeOut(this); } if (SECTION > 6) { FadeOut(this); } }; }; this.LoadSection6 = function () { RemoveMC(Backdrop); Backdrop = SpawnMC_BG("ID_S6_BackdropTransition", 0, 0); Backdrop.onEnterFrame = function () { if (this._currentframe == this._totalframes) { S6_Backdrop(); } }; this.createEmptyMovieClip("SectionManager", managerDepth); SectionManager.cloud = 0; SectionManager.wind = 30; SectionManager.onEnterFrame = function () { if (this.cloud <= 0) { this.cloud = 15 + random(20); S6_Cloud(); } this.cloud--; if (this.wind <= 0) { this.wind = 5 + random(20); S6_Wind(); } this.wind--; }; }; S6_Backdrop = function () { RemoveMC(Backdrop); Backdrop = SpawnMC_BG("ID_S6_Backdrop", 0, 0); Backdrop.onEnterFrame = function () { if (Music.position > 81000) { this.play(); this.onEnterFrame = null; } }; }; S6_SpawnAvatarBird = function (X, Y, xS, yS) { S6_Splash(X, Y); MC = SpawnMC("ID_S6_AvatarDove", X, Y); MC.rotation = (random(360) * Math.PI) / 180; MC.distance = random(75); MC.wantX = MC.distance * Math.cos(MC.rotation); MC.wantY = MC.distance * Math.sin(MC.rotation); MC.speed = (random(40) * 0.01) + 0.05; MC.xSpeed = xS; MC.ySpeed = yS; MC._alpha = 20; MC.gotoAndStop(random(3) + 1); MC.onEnterFrame = function () { if (Music.position > 82000) { this._alpha = this._alpha - 2; } else if (this._alpha < 100) { this._alpha = this._alpha + 20; } this.ySpeed = this.ySpeed + (((Avatar._y + this.wantY) - this._y) * this.speed); this.xSpeed = this.xSpeed + (((Avatar._x + this.wantX) - this._x) * this.speed); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = (this.ySpeed * 2) + (this.xSpeed * 2); this.xSpeed = this.xSpeed * 0.85; this.ySpeed = this.ySpeed * 0.85; if (Music.position > 83300) { FadeOut(this); } }; }; S6_Splash = function (X, Y) { MC = SpawnMC_FG("ID_S6_splash", (X + random(50)) - 25, Backdrop.waterLevel._y); MC.sprite.gotoAndPlay(random(3) + 1); MC._rotation = random(10) - 5; MC._xscale = (MC._yscale = 75 + random(50)); MC.onEnterFrame = function () { this._y = Backdrop.waterLevel._y; if (this.sprite._currentframe > 18) { this._alpha = this._alpha - 20; } if (this.sprite._currentframe == this.sprite._totalframes) { RemoveMC(this); } }; }; S6_Cloud = function () { if (random(2) == 0) { MC = SpawnMC_FG("ID_S2_Cloud", random(WIDTH), (-BUFFER) * 2); MC.BG = false; MC._xscale = random(50) + 125; MC._yscale = random(20) + 140; MC.ySpeed = -5 - (random(40) * 0.1); } else { MC = SpawnMC_BG("ID_S2_Cloud", random(WIDTH), (-BUFFER) * 2); MC.BG = true; MC._alpha = 75; MC._xscale = random(50) + 75; MC._yscale = random(20) + 90; MC.ySpeed = -3 - (random(20) * 0.1); } if (random(2) == 0) { MC._xscale = MC._xscale * -1; } MC.onEnterFrame = function () { this._y = this._y - this.ySpeed; if (this._y > (HEIGHT + (BUFFER * 2))) { RemoveMC(this); } if (Music.position > 81500) { FadeOut(this); } }; }; this.S6_Wind = function () { if (random(2) == 0) { PTR = SpawnMC_FG("ID_S3_Wind", random(WIDTH), -random(HEIGHT / 2)); } else { PTR = SpawnMC_BG("ID_S3_Wind", random(WIDTH), -random(HEIGHT / 2)); } PTR._alpha = 0; PTR.timer = 150 + random(100); PTR._xscale = (PTR._yscale = (-random(25)) - 100); PTR.ySpeed = (-random(15)) - 20; PTR.gotoAndStop(random(5) + 1); PTR.onEnterFrame = function () { this._y = this._y - this.ySpeed; this.timer--; if (this.timer > 0) { if (this._alpha < 50) { this._alpha = this._alpha + 5; } } else if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { RemoveMC(this); } if (Music.position > 81500) { FadeOut(this); } }; }; this.LoadSection7 = function () { RemoveMC(Backdrop); Backdrop = SpawnMC_BG("ID_S7_Backdrop", 0, 0); Clouds = SpawnMC_FG("ID_S7_Clouds", 0, 0); Clouds.onEnterFrame = function () { this._y = this._y + (((HEIGHT - BUFFER) - this._y) * 0.1); }; this.createEmptyMovieClip("SectionManager", managerDepth); SectionManager.Avatar = false; SectionManager.BigLaser = false; SectionManager.smallLaser = 0; SectionManager.laserTime = new Array(96600, 97200); SectionManager.onEnterFrame = function () { if ((!this.Avatar) && (Music.position > 83400)) { FadeOut(Avatar); S7_SpawnAvatar(Avatar._x, Avatar._y); this.Avatar = true; } if ((!BigLaser) && (Music.position > 95300)) { BigLaser = true; MC = SpawnMC_BG("ID_S7_laser", 0, 0); MC.onEnterFrame = function () { if (this._currentframe == this._totalframes) { RemoveMC(this); } }; } if ((this.smallLaser < this.laserTime.length) && (Music.position > this.laserTime[this.smallLaser])) { this.smallLaser++; } }; }; S7_SpawnAvatar = function (X, Y) { Avatar = SpawnMC("ID_S7_Avatar", X, HEIGHT / 2); Avatar.jumpSpeed = -13; Avatar._rotation = 90; Avatar.xSpeed = 0; Avatar.ySpeed = Avatar.jumpSpeed; Avatar.stop(); Avatar.onEnterFrame = function () { if (this._currentframe > 1) { if (this.ySpeed > 0) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } if (Input.HOLD_LEFT) { this.xSpeed--; } if (Input.HOLD_RIGHT) { this.xSpeed++; } if (Input.HOLD_UP) { this.ySpeed = this.ySpeed - 0.25; this._y--; } if (Input.HOLD_DOWN) { this.ySpeed = this.ySpeed + 0.5; this._y++; } this.ySpeed++; this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = this._rotation + ((((this.xSpeed * 2) + this.ySpeed) - this._rotation) * 0.5); this.xSpeed = this.xSpeed * 0.85; if ((this.ySpeed > 0) && ((this._y + this.ySpeed) > (HEIGHT - (BUFFER * 2)))) { this.ySpeed = this.jumpSpeed; } if ((this._x < BUFFER) && (this.xSpeed <= 0)) { this.xSpeed = this.xSpeed + 2; this._x = this._x + 2; } if ((this._x > (WIDTH - BUFFER)) && (this.xSpeed >= 0)) { this.xSpeed = this.xSpeed - 2; this._x = this._x - 2; } }; }; S7_SpawnLaserSmall = function () { MC = SpawnMC_BG("ID_S7_laserSmall", random(40), 0); FadeOut(MC); }; this.LoadSection8 = function () { Clouds.ySpeed = (Clouds.xSpeed = 0); Clouds.onEnterFrame = function () { this._y = this._y - 20; if (this._y < 0) { this._y = 0; FadeOut(this); Avatar._alpha = 10; FadeOut(Avatar); S8_SpawnAvatar(Avatar._x, Avatar._y); RemoveMC(Backdrop); Backdrop = SpawnMC_BG("ID_S8_Backdrop", 0, 0); } }; }; S8_SpawnAvatar = function (X, Y) { Avatar = SpawnMC("ID_S8_Avatar", X, Y); Avatar._rotation = 0; Avatar.ySpeed = 0; Avatar.xSpeed = 0; Avatar.onEnterFrame = function () { if (Input.HOLD_LEFT) { this.xSpeed = this.xSpeed - 1; } if (Input.HOLD_RIGHT) { this.xSpeed = this.xSpeed + 1; } if (Input.HOLD_UP) { this.ySpeed = this.ySpeed - 1; } if (Input.HOLD_DOWN) { this.ySpeed = this.ySpeed + 1; } this.ySpeed = this.ySpeed - 0.25; this.xSpeed = this.xSpeed + (random(3) - 1); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = this._rotation + (((this.xSpeed * 2) - this._rotation) * 0.5); this.xSpeed = this.xSpeed * 0.85; this.ySpeed = this.ySpeed * 0.85; if ((this._x < BUFFER) && (this.xSpeed <= 0)) { this.xSpeed = this.xSpeed + 2; this._x = this._x + 2; } if ((this._y < BUFFER) && (this.ySpeed <= 0)) { this.ySpeed = this.ySpeed + 2; this._y = this._y + 2; } if ((this._x > (WIDTH - BUFFER)) && (this.xSpeed >= 0)) { this.xSpeed = this.xSpeed - 2; this._x = this._x - 2; } if ((this._y > (HEIGHT - BUFFER)) && (this.ySpeed >= 0)) { this.ySpeed = this.ySpeed - 2; this._y = this._y - 2; } if ((this._currentframe == 1) && (Music.position > 59000)) { this.nextFrame(); } }; }; this.LoadSection9 = function () { RemoveMC(Backdrop); Backdrop = SpawnMC_BG("ID_S9_Backdrop", 0, 0); Ground = SpawnMC_FG("ID_S9_Ground", 0, HEIGHT - BUFFER); SpawnMC_FG("ID_S9_GroundBreak", Avatar._x, Ground._y).onEnterFrame = function () { this._x = this._x - 10; if (this._x < (-BUFFER)) { FadeOut(this); } }; aX = Avatar._x; RemoveMC(Avatar); S9_SpawnAvatar(aX); this.createEmptyMovieClip("SectionManager", managerDepth); SectionManager.bats = random(20); SectionManager.onEnterFrame = function () { if ((Music.position > 119000) && (Backdrop.lava._currentframe == 1)) { Backdrop.lava.nextFrame(); } this.bats--; if (this.bats <= 0) { S9_bat(); this.bats = 10 + random(20); } }; }; S9_SpawnAvatar = function (X) { Avatar = SpawnMC_FG("ID_S9_Avatar", X, Ground._y); Avatar.ySpeed = -30; Avatar.xSpeed = 3; Avatar.onEnterFrame = function () { if (Input.HOLD_LEFT) { this.xSpeed = this.xSpeed - 1.5; } if (Input.HOLD_RIGHT) { this.xSpeed = this.xSpeed + 1.5; } if ((this._y == Ground._y) && (Input.HOLD_UP)) { this.ySpeed = this.ySpeed - 20; } if (this._y == Ground._y) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } this.xSpeed = this.xSpeed * 0.85; this.ySpeed = this.ySpeed + 2.5; this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if ((this.ySpeed > 0) && (this._y >= Ground._y)) { this.ySpeed = 0; this._y = Ground._y; } if ((this._x < BUFFER) && (this.xSpeed <= 0)) { this.xSpeed = this.xSpeed + 2; this._x = this._x + 2; } if ((this._x > (WIDTH - BUFFER)) && (this.xSpeed >= 0)) { this.xSpeed = this.xSpeed - 2; this._x = this._x - 2; } }; }; S9_bat = function () { PTR = SpawnMC_FG("ID_S9_bat", WIDTH + BUFFER, random(HEIGHT)); PTR.xSpeed = -4 - (random(30) * 0.1); PTR._xscale = (PTR._yscale = 75 + random(50)); PTR.gotoAndStop(random(3) + 1); PTR.onEnterFrame = function () { this._x = this._x + this.xSpeed; if (this._x < (-BUFFER)) { RemoveMC(this); } if (SECTION > 9) { FadeOut(this); } }; }; this.LoadSection10 = function () { FadeOut(Ground); FadeOut(Backdrop); FadeOut(Avatar); i = 0; while (i < enemyCount) { if (Enemies[i] != 0) { FadeOut(Enemies[i]); } i++; } SectionManager.removeMovieClip(); onEnterFrame = null; MC = SpawnMC_FG("ID_S10", 0, 0); MC.onEnterFrame = function () { if (this._currentframe == this._totalframes) { _root.gotoAndStop("Menu"); } }; }; _root.score = 0; this.Music = new Sound(this); this.Music.attachSound("ID_SONG"); this.Music.start(0, 1); onUnload = function () { Music.stop(); }; this.LoadSection1(); SECTION = 1; EnemyTimer = 120; TimerReset = 50; EnemyPosition = "right"; cooldown = 0; cooldownReset = 12; this.onEnterFrame = function () { if ((this.SECTION == 1) && (this.Music.position > 20000)) { this.EndSection1(); SECTION = 1.5; EnemyPosition = "right"; } if ((this.SECTION == 1.5) && (this.Music.position > 22800)) { LoadSection2(); SECTION = 2; EnemyPosition = "right"; } if ((this.SECTION == 2) && (this.Music.position > 48000)) { LoadSection3(); SECTION = 3; EnemyPosition = "bottom"; } if ((this.SECTION == 3) && (this.Music.position > 59000)) { LoadSection4(); SECTION = 4; EnemyPosition = "right"; } if ((this.SECTION == 4) && (this.Music.position > 71800)) { LoadSection5(); SECTION = 5; EnemyPosition = "right"; } if ((this.SECTION == 5) && (this.Music.position > 74000)) { LoadSection6(); SECTION = 6; EnemyPosition = "top"; } if ((this.SECTION == 6) && (this.Music.position > 83200)) { LoadSection7(); SECTION = 7; EnemyPosition = "right"; } if ((this.SECTION == 7) && (this.Music.position > 105500)) { LoadSection8(); SECTION = 8; EnemyPosition = "bottom"; } if ((this.SECTION == 8) && (this.Music.position > 107000)) { LoadSection9(); SECTION = 9; EnemyPosition = "right"; } if ((this.SECTION == 9) && (this.Music.position > 130500)) { LoadSection10(); SECTION = 10; } if (Input.PRESS_ACTION && (cooldown <= 0)) { MC = SpawnMC_FG("ID_MuzzleFlash", Avatar._x, Avatar._y); MC.onEnterFrame = function () { if (this._currentframe == this._totalframes) { RemoveMC(this); } }; FireProjectile(); FireProjectile(); cooldown = cooldownReset; } else if (cooldown > 0) { cooldown--; } EnemyTimer--; if (EnemyTimer <= 0) { SpawnEnemy(EnemyPosition); EnemyTimer = 5 + random(TimerReset); if (TimerReset > 20) { TimerReset--; } } if (_root.score < 0) { _root.score = 0; } }; TransformExplosion = function () { MC = SpawnMC_FG("ID_transform", Avatar._x, Avatar._y); MC.onEnterFrame = function () { if (this.sprite._currentframe == this.sprite._totalframes) { RemoveMC(this); } }; }; FireProjectile = function () { MC = SpawnMC_FG("ID_projectile", Avatar._x, Avatar._y); MC._rotation = random(360); MC.rotation = (MC._rotation * Math.PI) / 180; MC.speed = (random(50) * 0.1) + 10; MC.xSpeed = MC.speed * Math.cos(MC.rotation); MC.ySpeed = MC.speed * Math.sin(MC.rotation); MC._alpha = 0; MC.targ = Avatar; closestEnemy = -1; i = 0; while (i < enemyCount) { if (Enemies[i] != 0) { if (closestEnemy == -1) { closestEnemy = i; } else if ((Math.pow(Enemies[i]._x - MC._x, 2) + Math.pow(Enemies[i]._y - MC._y, 2)) < (Math.pow(Enemies[closestEnemy]._x - MC._x, 2) + Math.pow(Enemies[closestEnemy]._y - MC._y, 2))) { closestEnemy = i; } } i++; } if (closestEnemy == -1) { MC.targ = Avatar; } else { MC.targ = Enemies[closestEnemy]; } MC.onEnterFrame = function () { closestEnemy = -1; i = 0; while (i < enemyCount) { if (Enemies[i] != 0) { if (closestEnemy == -1) { closestEnemy = i; } else if ((Math.pow(Enemies[i]._x - this._x, 2) + Math.pow(Enemies[i]._y - this._y, 2)) < (Math.pow(Enemies[closestEnemy]._x - this._x, 2) + Math.pow(Enemies[closestEnemy]._y - this._y, 2))) { closestEnemy = i; } } i++; } if (closestEnemy == -1) { this.targ = Avatar; } else { this.targ = Enemies[closestEnemy]; } if (this.targ._name == undefined) { FadeOut(this); } if (this._alpha < 100) { this._alpha = this._alpha + 15; } else { this.dX = this.targ._x - this._x; this.dY = this.targ._y - this._y; if ((((this.dX * this.dX) + (this.dY * this.dY)) < 10000) && (this.targ._currentframe == 1)) { if (this.targ != Avatar) { _root.score++; this.targ.gotoAndStop(2); } this.onEnterFrame = function () { this._alpha = this._alpha - 20; this.xSpeed = this.xSpeed * 0.8; this.ySpeed = this.ySpeed * 0.8; this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (this._alpha <= 0) { RemoveMC(this); } }; } } this.xSpeed = this.xSpeed + ((this.targ._x - this._x) * 0.04); this.ySpeed = this.ySpeed + ((this.targ._y - this._y) * 0.04); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this.xSpeed = this.xSpeed * 0.9; this.ySpeed = this.ySpeed * 0.9; this._rotation = (Math.atan2(this.ySpeed, this.xSpeed) * 180) / Math.PI; if ((((this._x < (-BUFFER)) || (this._x > (WIDTH + BUFFER))) || (this._y < (-BUFFER))) || (this._y > (HEIGHT + BUFFER))) { RemoveMC(this); } }; }; enemyCount = 5; Enemies = new Array(enemyCount); i = 0; while (i < enemyCount) { Enemies[i] = 0; i++; } SpawnEnemy = function (SIDE) { i = 0; while (i < enemyCount) { if (Enemies[i] == 0) { Enemies[i] = SpawnMC_FG("ID_Enemy", 0, 0); if (SIDE == "right") { Enemies[i]._x = WIDTH + (BUFFER * 0.5); Enemies[i]._y = random(HEIGHT); Enemies[i].xSpeed = -4 - random(6); Enemies[i].ySpeed = (random(10) * 0.1) - 0.5; } if (SIDE == "left") { Enemies[i]._x = (-BUFFER) * 0.5; Enemies[i]._y = random(HEIGHT); Enemies[i].xSpeed = 4 + random(6); Enemies[i].ySpeed = (random(10) * 0.1) - 0.5; } if (SIDE == "bottom") { Enemies[i]._x = random(WIDTH); Enemies[i]._y = HEIGHT + (BUFFER * 0.5); Enemies[i].xSpeed = (random(10) * 0.1) - 0.5; Enemies[i].ySpeed = -4 - random(6); } if (SIDE == "top") { Enemies[i]._x = random(WIDTH); Enemies[i]._y = (-BUFFER) * 0.5; Enemies[i].xSpeed = (random(10) * 0.1) - 0.5; Enemies[i].ySpeed = 4 + random(6); } Enemies[i].stop(); Enemies[i].INDEX = i; Enemies[i].onEnterFrame = function () { if (this._currentframe == 1) { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if ((((this._x > (WIDTH + BUFFER)) || (this._x < (-BUFFER))) || (this._y < (-BUFFER))) || (this._y > (HEIGHT + BUFFER))) { Enemies[this.INDEX] = 0; RemoveMC(this); } this.dX = Avatar._x - this._x; this.dY = Avatar._y - this._y; this.d2 = (this.dX * this.dX) + (this.dY * this.dY); if (this.d2 < 5625) { _root.score = _root.score - 5; this.gotoAndStop(3); this._x = this._x + (this.dX * 0.5); this._y = this._y + (this.dY * 0.5); } } else { Enemies[this.INDEX] = 0; this.sprite._rotation = random(360); this.onEnterFrame = function () { if (this.sprite._currentframe == this.sprite._totalframes) { RemoveMC(this); } }; } }; break; } i++; } };

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Symbol 881 GraphicUsed by:882
Symbol 882 MovieClipUses:876 877 878 879 880 881Used by:887
Symbol 883 EditableTextUses:872Used by:887
Symbol 884 EditableTextUses:872Used by:887
Symbol 885 ShapeTweeningUsed by:887
Symbol 886 EditableTextUses:872Used by:887
Symbol 887 MovieClip [ID_S10]Uses:870 871 873 874 875 24 882 883 884 885 886 248Used by:912
Symbol 888 GraphicUsed by:889
Symbol 889 MovieClipUses:888Used by:910
Symbol 890 GraphicUsed by:897
Symbol 891 GraphicUsed by:897
Symbol 892 GraphicUsed by:897
Symbol 893 GraphicUsed by:897
Symbol 894 GraphicUsed by:897
Symbol 895 GraphicUsed by:897
Symbol 896 GraphicUsed by:897
Symbol 897 MovieClipUses:890 534 891 892 893 894 895 896Used by:910
Symbol 898 EditableTextUses:872Used by:900
Symbol 899 EditableTextUses:872Used by:900
Symbol 900 MovieClip [ID_score]Uses:898 899Used by:910 912
Symbol 901 GraphicUsed by:907
Symbol 902 GraphicUsed by:907
Symbol 903 GraphicUsed by:907
Symbol 904 GraphicUsed by:907
Symbol 905 GraphicUsed by:907
Symbol 906 GraphicUsed by:907
Symbol 907 MovieClip [ID_hurtFlash]Uses:901 902 903 904 905 906Used by:910
Symbol 908 TextUses:872Used by:909
Symbol 909 MovieClipUses:908Used by:910
Symbol 910 MovieClip [ID_Enemy]Uses:889 897 900 907 909Used by:912
Symbol 911 Sound [ID_SONG]Used by:912
Symbol 912 MovieClipUses:260 350 352 355 21 361 364 376 383 400 22 409 428 429 439 449 450 456 469 499 529 542 544 579 585 590 417 591 593 607 609 611 639 643 665 708 709 718 724 742 757 759 770 771 819 822 835 843 851 857 859 860 869 887 910 900 911Used by:Timeline
Symbol 913 GraphicUsed by:914
Symbol 914 MovieClipUses:913Used by:Timeline

Instance Names

"loadBar"Frame 2Symbol 29 MovieClip
"logos"Frame 2Symbol 240 MovieClip
"mask"Symbol 29 MovieClip Frame 1Symbol 25 MovieClip
"waterLevel"Symbol 428 MovieClip [ID_S2_BackdropTransition] Frame 1Symbol 419 MovieClip
"sprite"Symbol 439 MovieClip [ID_S2_Splash] Frame 1Symbol 438 MovieClip
"sprite"Symbol 542 MovieClip [ID_S2_bomb] Frame 2Symbol 541 MovieClip
"waterLevel"Symbol 593 MovieClip [ID_S4_BackdropTransition] Frame 1Symbol 419 MovieClip
"waterLevel"Symbol 643 MovieClip [ID_S6_BackdropTransition] Frame 1Symbol 419 MovieClip
"sprite"Symbol 709 MovieClip [ID_S6_splash] Frame 1Symbol 438 MovieClip
"lava"Symbol 819 MovieClip [ID_S9_Backdrop] Frame 1Symbol 816 MovieClip
"sprite"Symbol 869 MovieClip [ID_transform] Frame 1Symbol 868 MovieClip
"sprite"Symbol 910 MovieClip [ID_Enemy] Frame 2Symbol 897 MovieClip
"sprite"Symbol 910 MovieClip [ID_Enemy] Frame 3Symbol 907 MovieClip [ID_hurtFlash]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "Cloud"
ExportAssets (56)Timeline Frame 2Symbol 21 as "ID_S1_SeaWeedBG"
ExportAssets (56)Timeline Frame 2Symbol 22 as "ID_S1_SeaWeedFG"
ExportAssets (56)Timeline Frame 3Symbol 350 as "S1_Backdrop"
ExportAssets (56)Timeline Frame 3Symbol 352 as "ID_S1_BUBBLE"
ExportAssets (56)Timeline Frame 3Symbol 355 as "ID_S1_FISH"
ExportAssets (56)Timeline Frame 3Symbol 361 as "ID_S1_Dirt"
ExportAssets (56)Timeline Frame 3Symbol 364 as "ID_S1_Ground"
ExportAssets (56)Timeline Frame 3Symbol 376 as "ID_S1_Whale"
ExportAssets (56)Timeline Frame 3Symbol 383 as "ID_S1_Light"
ExportAssets (56)Timeline Frame 3Symbol 400 as "ID_S1_Avatar"
ExportAssets (56)Timeline Frame 3Symbol 409 as "ID_S1_Instructions"
ExportAssets (56)Timeline Frame 3Symbol 428 as "ID_S2_BackdropTransition"
ExportAssets (56)Timeline Frame 3Symbol 429 as "ID_S2_Backdrop"
ExportAssets (56)Timeline Frame 3Symbol 439 as "ID_S2_Splash"
ExportAssets (56)Timeline Frame 3Symbol 449 as "ID_S2_Avatar"
ExportAssets (56)Timeline Frame 3Symbol 450 as "ID_S2_Cloud"
ExportAssets (56)Timeline Frame 3Symbol 456 as "ID_S2_Wind"
ExportAssets (56)Timeline Frame 3Symbol 469 as "ID_S2_Bird"
ExportAssets (56)Timeline Frame 3Symbol 499 as "ID_S2_Eel2"
ExportAssets (56)Timeline Frame 3Symbol 529 as "ID_S2_Eel1"
ExportAssets (56)Timeline Frame 3Symbol 542 as "ID_S2_bomb"
ExportAssets (56)Timeline Frame 3Symbol 544 as "ID_S3_backdrop"
ExportAssets (56)Timeline Frame 3Symbol 579 as "ID_S3_Avatar"
ExportAssets (56)Timeline Frame 3Symbol 585 as "ID_S3_Wind"
ExportAssets (56)Timeline Frame 3Symbol 590 as "ID_S3_chunk"
ExportAssets (56)Timeline Frame 3Symbol 591 as "ID_S4_Backdrop"
ExportAssets (56)Timeline Frame 3Symbol 593 as "ID_S4_BackdropTransition"
ExportAssets (56)Timeline Frame 3Symbol 607 as "ID_S4_Avatar"
ExportAssets (56)Timeline Frame 3Symbol 609 as "ID_S4_bubble"
ExportAssets (56)Timeline Frame 3Symbol 611 as "ID_S4_Ground"
ExportAssets (56)Timeline Frame 3Symbol 639 as "ID_S5_Fish"
ExportAssets (56)Timeline Frame 3Symbol 643 as "ID_S6_BackdropTransition"
ExportAssets (56)Timeline Frame 3Symbol 665 as "ID_S6_AvatarDove"
ExportAssets (56)Timeline Frame 3Symbol 708 as "ID_S6_Backdrop"
ExportAssets (56)Timeline Frame 3Symbol 709 as "ID_S6_splash"
ExportAssets (56)Timeline Frame 3Symbol 718 as "ID_S7_Backdrop"
ExportAssets (56)Timeline Frame 3Symbol 724 as "ID_S7_Clouds"
ExportAssets (56)Timeline Frame 3Symbol 742 as "ID_S7_Avatar"
ExportAssets (56)Timeline Frame 3Symbol 757 as "ID_S7_laser"
ExportAssets (56)Timeline Frame 3Symbol 759 as "ID_S7_laserSmall"
ExportAssets (56)Timeline Frame 3Symbol 770 as "ID_S8_Backdrop"
ExportAssets (56)Timeline Frame 3Symbol 771 as "ID_S8_Avatar"
ExportAssets (56)Timeline Frame 3Symbol 819 as "ID_S9_Backdrop"
ExportAssets (56)Timeline Frame 3Symbol 822 as "ID_S9_Ground"
ExportAssets (56)Timeline Frame 3Symbol 835 as "ID_S9_Avatar"
ExportAssets (56)Timeline Frame 3Symbol 843 as "ID_S9_bat"
ExportAssets (56)Timeline Frame 3Symbol 851 as "ID_S9_GroundBreak"
ExportAssets (56)Timeline Frame 3Symbol 857 as "ID_MuzzleFlash"
ExportAssets (56)Timeline Frame 3Symbol 859 as "ID_projectile"
ExportAssets (56)Timeline Frame 3Symbol 860 as "BLANK"
ExportAssets (56)Timeline Frame 3Symbol 869 as "ID_transform"
ExportAssets (56)Timeline Frame 3Symbol 887 as "ID_S10"
ExportAssets (56)Timeline Frame 3Symbol 900 as "ID_score"
ExportAssets (56)Timeline Frame 3Symbol 907 as "ID_hurtFlash"
ExportAssets (56)Timeline Frame 3Symbol 910 as "ID_Enemy"
ExportAssets (56)Timeline Frame 3Symbol 911 as "ID_SONG"

Labels

"Menu"Frame 2
"Game"Frame 4
"bb"Symbol 166 MovieClip Frame 46

Dynamic Text Variables

_root.scoreSymbol 874 EditableText"999"
_root.scoreSymbol 883 EditableText"999"
_root.scoreSymbol 884 EditableText"999"
_root.scoreSymbol 886 EditableText"999"
mScoreSymbol 898 EditableText"999"
mScoreSymbol 899 EditableText"999"




http://swfchan.com/1/3728/info.shtml
Created: 17/6 -2019 07:16:59 Last modified: 17/6 -2019 07:16:59 Server time: 22/12 -2024 04:20:09