STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #4393 |
ROY G. BIV HACK |
100 |
<p align="left"><font face="Courier New" size="18" color="#cccccc" letterSpacing="0.000000" kerning="0"><b>121</b></font></p><p align="left"></p> |
50% |
Mossberg 500 |
22 |
| |
234 |
dggddgdfgdfdgfdgdg |
1. Combat Knife |
2. Glock 19C |
3. Colt 45 |
5. Mossberg 500 |
6. G94 Launcher |
3. Colt 45 |
99% Complete |
deadfrontier.com |
Click to Continue... |
Total Score: |
10000 |
Enter Your Name |
Your Name: |
Rank: |
A+ |
234 |
Damage Taken: |
Accuracy: |
87% |
Zombies Killed: |
Survived: |
34 |
4:34 |
Add this game to your site |
Add this game to your site |
Copyright Jagged Blade Software 2007 |
Click to Continue |
Game Paused |
ActionScript [AS1/AS2]
Frame 1function BlackOut() { fade = _root.attachMovie("BlackOut", "BlackOut", 3000); fade._alpha = 0; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { gotoAndStop (4); fade.swapDepths(0); fade.removeMovieClip(); }; } loader = _root.attachMovie("PreloaderMain", "main", 2000); blackout = 0;Frame 3main.loadbar._height = 0; if ((_root != undefined) && (_root.getBytesTotal() != 0)) { main.loadbar._height = (Math.round(_root.getBytesLoaded()) / Math.round(_root.getBytesTotal())) * 218; if ((Math.round(_root.getBytesLoaded()) == Math.round(_root.getBytesTotal())) && (blackout == 0)) { BlackOut(); blackout = 1; gotoAndStop (2); } else { gotoAndPlay (2); } } else { gotoAndPlay (2); }Frame 4main.swapDepths(0); main.removeMovieClip(); bkg.swapDepths(0); bkg.removeMovieClip(); gotoAndStop (5);Frame 5gotoAndStop (6);Frame 6function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function searchandreplace(the_string, search_string, replace_string, occurrences, backward) { if (search_string == replace_string) { return(the_string); } var _local6 = 0; if (backward == true) { var _local2 = the_string.lastIndexOf(search_string); while (_local2 >= 0) { _local6++; var _local4 = the_string.substr(0, _local2); var _local5 = the_string.substr(_local2 + search_string.length); the_string = (_local4 + replace_string) + _local5; _local2 = the_string.lastIndexOf(search_string, _local4.length); if (_local6 == occurrences) { } _local2 = -1; } } else { var _local2 = the_string.indexOf(search_string); while (_local2 >= 0) { _local6++; var _local4 = the_string.substr(0, _local2); var _local5 = the_string.substr(_local2 + search_string.length); the_string = (_local4 + replace_string) + _local5; _local2 = the_string.indexOf(search_string, _local2 + replace_string.length); if (_local6 == occurrences) { } _local2 = -1; } } return(the_string); } function EncrpytString(strVal) { var _local7 = "aHfEjcDebChGiAfIjDbEjacD"; var _local8 = _local7.length; var _local11 = "0"; var _local3 = ""; var _local9 = strVal.length; var _local1 = 0; _local3 = ""; var _local4; var _local6; var _local2; var _local5 = 0; nCnt = 0; while (nCnt < _local9) { _local4 = strVal.charCodeAt(nCnt); if (_local4 >= 128) { _local4 = "X"; } _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local4 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local4 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; nCnt++; } _local5 = _local5 % 256; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local5 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local5 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local3 = strUrl.toLowerCase(); var _local1 = _local3.indexOf(strParam); var _local2 = strParam.length; if (_local1 > 0) { var _local4; var _local5 = _local3.indexOf("&", _local1 + _local2); if (_local5 > 0) { _local4 = _local5 - _local1; } else { _local4 = strUrl.length - _local1; } return(strUrl.substr(_local1 + _local2, _local4)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var _local4 = _local1.length; var _local3 = _local1.indexOf("?", 0); if (_local3 > 0) { _local4 = _local3; } var _local2 = "download"; if (_local1.substr(0, 4) == "http") { _local2 = strUrl.substr(7, _local4 - 7); } return(_local2); } function updateFrameRate() { if (counter == updateRate) { var _local4 = getTimer(); var _local5 = (_local4 - startTime) / 1000; var _local2 = updateRate / _local5; _local2 = Math.floor(_local2 * precision) / precision; speedFactor = 60 / _local2; if (speedFactor > 4) { speedFactor = 4; } if (_root.GamePaused > 0) { speedFactor = 0; } if (_local2 < 15) { lowfpstime = lowfpstime + _root.speedFactor; if (lowfpstime > 300) { _root.MainGame.Player.biglight.swapDepths(0); _root.MainGame.Player.biglight.removeMovieClip(); } } else { lowfpstime = 0; } var _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; fps_txt.text = "FPS: " + _local2; fps_txt.setTextFormat(_local3); startTime = _local4; counter = 1; } else { counter++; } } function frameAdvancer(actor, target, delay) { if (_root.GamePaused > 0) { actor.gotoAndStop(actor._currentframe); return(undefined); } if (target == 0) { target = actor._currentframe + 1; } actor.ttime = actor.ttime + _root.speedFactor; if (actor.ttime < delay) { actor.gotoAndStop(actor._currentframe); } else { actor.ttime = 0; actor.gotoAndPlay(target); } } function IsMouseOver(hotspot) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } function CreateItemDataBase() { weapon_data = _root.attachMovie("blank", "weapon_data", 98); weapon_data.gun_shot_time = new Array(50); weapon_data.gun_type = new Array(50); weapon_data.gun_shots_fired = new Array(50); weapon_data.gun_spread = new Array(50); weapon_data.gun_shot_size = new Array(50); weapon_data.gun_calliber_type = new Array(50); weapon_data.gun_ammo_type = new Array(50); weapon_data.gun_bullet_capacity = new Array(50); weapon_data.gun_reload_time = new Array(50); weapon_data.gun_code = new Array(50); weapon_data.gun_name = new Array(50); weapon_data.gun_pic = new Array(50); weapon_data.gun_melee = new Array(50); weapon_data.gun_chainsaw = new Array(50); weapon_data.gun_explosive = new Array(50); weapon_data.gun_flamethrower = new Array(50); weapon_data.gun_preference = new Array(50); weapon_data.gun_critical = new Array(50); weapon_data.gun_shot_time[1] = 40; weapon_data.gun_type[1] = "revolver"; weapon_data.gun_shots_fired[1] = 1; weapon_data.gun_spread[1] = 0; weapon_data.gun_shot_size[1] = 20; weapon_data.gun_calliber_type[1] = 6; weapon_data.gun_ammo_type[1] = "45_ammo"; weapon_data.gun_bullet_capacity[1] = 6; weapon_data.gun_reload_time[1] = 180; weapon_data.gun_code[1] = "colt45"; weapon_data.gun_name[1] = "Colt 45"; weapon_data.gun_pic[1] = 1; weapon_data.gun_melee[1] = 0; weapon_data.gun_chainsaw[1] = 0; weapon_data.gun_explosive[1] = 0; weapon_data.gun_flamethrower[1] = 0; weapon_data.gun_preference[1] = 20; weapon_data.gun_critical[1] = 1.75; weapon_data.gun_shot_time[2] = 30; weapon_data.gun_type[2] = "autopistol"; weapon_data.gun_shots_fired[2] = 1; weapon_data.gun_spread[2] = 0; weapon_data.gun_shot_size[2] = 20; weapon_data.gun_calliber_type[2] = 2; weapon_data.gun_ammo_type[2] = "35_ammo"; weapon_data.gun_bullet_capacity[2] = 300; weapon_data.gun_reload_time[2] = 120; weapon_data.gun_code[2] = "glock19c"; weapon_data.gun_name[2] = "Glock 19C"; weapon_data.gun_pic[2] = 1; weapon_data.gun_melee[2] = 0; weapon_data.gun_chainsaw[2] = 0; weapon_data.gun_explosive[2] = 0; weapon_data.gun_flamethrower[2] = 0; weapon_data.gun_preference[2] = 5; weapon_data.gun_critical[2] = 1; weapon_data.gun_shot_time[3] = 60; weapon_data.gun_type[3] = "shotgun"; weapon_data.gun_shots_fired[3] = 5; weapon_data.gun_spread[3] = 12; weapon_data.gun_shot_size[3] = 20; weapon_data.gun_calliber_type[3] = 3; weapon_data.gun_ammo_type[3] = "12gauge_ammo"; weapon_data.gun_bullet_capacity[3] = 7; weapon_data.gun_reload_time[3] = 180; weapon_data.gun_code[3] = "mossberg500"; weapon_data.gun_name[3] = "Mossberg 500"; weapon_data.gun_pic[3] = 1; weapon_data.gun_melee[3] = 0; weapon_data.gun_chainsaw[3] = 0; weapon_data.gun_explosive[3] = 0; weapon_data.gun_flamethrower[3] = 0; weapon_data.gun_preference[3] = 50; weapon_data.gun_critical[3] = 0; weapon_data.gun_shot_time[4] = 7; weapon_data.gun_type[4] = "machinegun"; weapon_data.gun_shots_fired[4] = 1; weapon_data.gun_spread[4] = 0; weapon_data.gun_shot_size[4] = 20; weapon_data.gun_calliber_type[4] = 2; weapon_data.gun_ammo_type[4] = "35_ammo"; weapon_data.gun_bullet_capacity[4] = 30; weapon_data.gun_reload_time[4] = 120; weapon_data.gun_code[4] = "steyrtmp"; weapon_data.gun_name[4] = "Steyr TMP"; weapon_data.gun_pic[4] = 1; weapon_data.gun_melee[4] = 0; weapon_data.gun_chainsaw[4] = 0; weapon_data.gun_explosive[4] = 0; weapon_data.gun_flamethrower[4] = 0; weapon_data.gun_preference[4] = 40; weapon_data.gun_critical[4] = 0.5; weapon_data.gun_shot_time[5] = 40; weapon_data.gun_type[5] = "knife"; weapon_data.gun_shots_fired[5] = 0; weapon_data.gun_spread[5] = 0; weapon_data.gun_shot_size[5] = 20; weapon_data.gun_calliber_type[5] = 1; weapon_data.gun_ammo_type[5] = "nonammo"; weapon_data.gun_bullet_capacity[5] = 0; weapon_data.gun_reload_time[5] = 0; weapon_data.gun_code[5] = "combatknife"; weapon_data.gun_name[5] = "Combat Knife"; weapon_data.gun_pic[5] = 1; weapon_data.gun_melee[5] = 1; weapon_data.gun_chainsaw[5] = 0; weapon_data.gun_explosive[5] = 0; weapon_data.gun_flamethrower[5] = 0; weapon_data.gun_preference[5] = 1; weapon_data.gun_critical[5] = 2.5; weapon_data.gun_shot_time[6] = 60; weapon_data.gun_type[6] = "grenadelauncher"; weapon_data.gun_shots_fired[6] = 1; weapon_data.gun_spread[6] = 0; weapon_data.gun_shot_size[6] = 100; weapon_data.gun_calliber_type[6] = 18; weapon_data.gun_ammo_type[6] = "grenade_ammo"; weapon_data.gun_bullet_capacity[6] = 3; weapon_data.gun_reload_time[6] = 180; weapon_data.gun_code[6] = "gm94launcher"; weapon_data.gun_name[6] = "GM94 Launcher"; weapon_data.gun_pic[6] = 1; weapon_data.gun_melee[6] = 0; weapon_data.gun_chainsaw[6] = 0; weapon_data.gun_explosive[6] = 30; weapon_data.gun_flamethrower[6] = 0; weapon_data.gun_preference[6] = 99; weapon_data.gun_critical[6] = 0; weapon_data.gun_shot_time[7] = 5; weapon_data.gun_type[7] = "chainsaw"; weapon_data.gun_shots_fired[7] = 0; weapon_data.gun_spread[7] = 0; weapon_data.gun_shot_size[7] = 20; weapon_data.gun_calliber_type[7] = 1; weapon_data.gun_ammo_type[7] = "nonammo"; weapon_data.gun_bullet_capacity[5] = 0; weapon_data.gun_reload_time[5] = 0; weapon_data.gun_code[7] = "chainsaw"; weapon_data.gun_name[7] = "Chainsaw"; weapon_data.gun_pic[7] = 1; weapon_data.gun_melee[7] = 1; weapon_data.gun_chainsaw[7] = 0; weapon_data.gun_explosive[7] = 0; weapon_data.gun_flamethrower[7] = 0; weapon_data.gun_preference[7] = 1; weapon_data.gun_critical[7] = 1; } function ResetProfile() { current_profile.enemies_killed = 0; current_profile.shots_fired = 0; current_profile.shots_hit = 0; current_profile.score_accuracy = 0; current_profile.survived = 0; current_profile.survived_time = 0; current_profile.rank = "F"; current_profile.damage_taken = 0; i = 0; while (i < 51) { current_profile.inventory[i][1] = ""; current_profile.inventory[i][2] = 0; current_profile.inventory[i][3] = 0; current_profile.inventory[i][4] = 0; current_profile.inventory[i][5] = 0; i++; } current_profile.inventory[41][1] = "combatknife"; current_profile.inventory[41][2] = 0; current_profile.inventory[41][3] = 1; current_profile.inventory[42][1] = "glock19c"; current_profile.inventory[42][2] = 90000000 /* 0x55D4A80 */; current_profile.inventory[42][3] = 1; current_profile.inventory[1][1] = "35_ammo"; current_profile.inventory[1][2] = 30; current_profile.score = 0; current_profile.max_inventory_slots = 20; current_profile.max_health = 9000000 /* 0x895440 */; if (_root.cheat > 0) { current_profile.max_health = 9000000000; } current_profile.armour_max_health = 900000 /* 0x0DBBA0 */; current_profile.armour_protect = 9000; current_profile.gender = "male"; current_profile.gun_limit = 6; current_profile.walk_speed = 5.3; current_profile.base_accuracy = 0; current_profile.critical = 100; } function CreateProfile() { current_profile = _root.attachMovie("blank", "current_profile", 99); current_profile.inventory = new Array(50); i = 0; while (i < 51) { current_profile.inventory[i] = new Array(10); current_profile.inventory[i][1] = ""; current_profile.inventory[i][2] = 0; current_profile.inventory[i][3] = 0; current_profile.inventory[i][4] = 0; current_profile.inventory[i][5] = 0; i++; } } function FindInventory(find_item) { inv_num = -1; i = 0; while (i < 51) { if (current_profile.inventory[i][1] == find_item) { inv_num = i; } i++; } return(inv_num); } function StartAction() { _root.ScoreVal = 0; DeleteActor(_root.MainGame); ResetProfile(); game = _root.attachMovie("MainGame", "MainGame", 1); game.onEnterFrame = function () { this.ActionLoop(); }; game.game_started = 0; var _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; _local3.bold = true; _local3.size = 30; _root.fps_txt.setTextFormat(_local3); _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; fps_txt.text = "FPS: 60"; fps_txt.setTextFormat(_local3); } function StartGame() { splash = _root.attachMovie("arcadetown_splash", "splash", 1); splash.timeon = 0; splash.blackout = 0; splash.onEnterFrame = function () { this.timeon = this.timeon + _root.speedFactor; if ((this.timeon > 360) && (this.blackout == 0)) { this.blackout = 1; _root.BlackOut("MainMenu_Scene", 0); } }; BlackIn2(); } function ChangeMenu(menuname) { _root.DeleteActor(_root.MenuScreen); if (menuname != "none") { menu = _root.attachMovie(menuname, "MenuScreen", 900); _root.current_menu = menuname; } else { _root.current_menu = ""; } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function PlayFootstepSound() { if (_root.GamePaused > 0) { return(undefined); } if (random(2) == 1) { sound = _root.footstep1_sound; } else { sound = _root.footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayEnemyFootstepSound(type) { if (_root.GamePaused > 0) { return(undefined); } if (type == 2) { sound = _root.rumblehit_sound; } else if (random(2) == 1) { sound = _root.enemy_footstep1_sound; } else { sound = _root.enemy_footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanDeathSound(gender) { if (gender == "female") { sound = _root.female_death1; } else { sound = _root.male_death2; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanPainSound(gender) { if (gender == "female") { rnd = random(3); if (rnd == 0) { sound = _root.female_hurt1; } if (rnd == 1) { sound = _root.female_hurt2; } if (rnd == 2) { sound = _root.female_hurt3; } } else { rnd = random(4); if (rnd == 0) { sound = _root.male_hurt1; } if (rnd == 1) { sound = _root.male_hurt2; } if (rnd == 2) { sound = _root.male_hurt3; } if (rnd == 3) { sound = _root.male_hurt4; } } if (_root.soundon > 0) { sound.start(); } } function WhiteOut(toscene) { _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 0; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { _root.soundon = _root.basesoundon; _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); WhiteIn(); } }; } function WhiteIn() { _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 100; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function BlackOut(toscene, startaction) { _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 0; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); toscene = toscene; _local2.onMotionFinished = function () { _root.soundon = _root.basesoundon; DeleteActor(_root.splash); _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); if (startaction > 0) { StartAction(); } else { BlackIn(); } } }; } function BlackIn() { _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 100; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function BlackIn2() { _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 200; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 200, 0, 2, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function HotSpotClick(hotspot, interact_not_matter) { if (interact_not_matter == 1) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } else if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1) && (_root.menu_interact > 0)) { return(true); } } function CalculateScore() { if (_root.current_profile.shots_fired > 0) { _root.current_profile.score_accuracy = Math.round((_root.current_profile.shots_hit / _root.current_profile.shots_fired) * 100); if (_root.current_profile.score_accuracy > 99) { _root.current_profile.score_accuracy = 99; } if (_root.current_profile.score_accuracy < 0) { _root.current_profile.score_accuracy = 0; } } else { _root.current_profile.score_accuracy = 0; } if (_root.survived > 0) { _root.survived_time = 60000; } _root.current_profile.total_score = 0; _root.current_profile.total_score = _root.current_profile.total_score + (_root.current_profile.score_accuracy * 50); _root.current_profile.total_score = _root.current_profile.total_score + (_root.current_profile.enemies_killed * 50); _root.current_profile.total_score = _root.current_profile.total_score + (_root.current_profile.survived_time / 6); _root.current_profile.total_score = _root.current_profile.total_score - (_root.current_profile.damage_taken * 7); if (_root.current_profile.total_score < 0) { _root.current_profile.total_score = 0; } _root.current_profile.total_score = Math.round(_root.current_profile.total_score); _root.current_profile.rank = "A+"; if (_root.current_profile.total_score < 20250) { _root.current_profile.rank = "A"; } if (_root.current_profile.total_score < 18000) { _root.current_profile.rank = "B"; } if (_root.current_profile.total_score < 16000) { _root.current_profile.rank = "C"; } if (_root.current_profile.total_score < 12000) { _root.current_profile.rank = "D"; } if (_root.current_profile.total_score < 8000) { _root.current_profile.rank = "E"; } if (_root.current_profile.total_score < 4000) { _root.current_profile.rank = "F"; } _root.ScoreVal = _root.current_profile.total_score; } function intersect(x1, y1, x2, y2, x3, y3, x4, y4) { var _local4; var _local6; var _local5; var _local8; var _local7; var _local9; var _local10; var _local11; var _local12; var _local13; var _local1; var _local3; var _local2; _local4 = y2 - y1; _local5 = x1 - x2; _local7 = (x2 * y1) - (x1 * y2); _local12 = ((_local4 * x3) + (_local5 * y3)) + _local7; _local13 = ((_local4 * x4) + (_local5 * y4)) + _local7; if (((_local12 != 0) && (_local13 != 0)) && (same_sign(_local12, _local13))) { return(0); } _local6 = y4 - y3; _local8 = x3 - x4; _local9 = (x4 * y3) - (x3 * y4); _local10 = ((_local6 * x1) + (_local8 * y1)) + _local9; _local11 = ((_local6 * x2) + (_local8 * y2)) + _local9; if (((_local10 != 0) && (_local11 != 0)) && (same_sign(_local10, _local11))) { return(0); } _local1 = (_local4 * _local8) - (_local6 * _local5); if (_local1 == 0) { return(1); } if (_local1 < 0) { _local3 = (-_local1) / 2; } else { _local3 = _local1 / 2; } _local2 = (_local5 * _local9) - (_local8 * _local7); if (_local2 < 0) { x = (_local2 - _local3) / _local1; } else { x = (_local2 + _local3) / _local1; } _local2 = (_local6 * _local7) - (_local4 * _local9); if (_local2 < 0) { y = (_local2 - _local3) / _local1; } else { y = (_local2 + _local3) / _local1; } intersect_y = y; intersect_x = x; return(2); } function same_sign(a, b) { return((a * b) >= 0); } function GetDist(ax, ay, bx, by) { theDistance = Math.abs(bx - ax) + Math.abs(by - ay); return(theDistance); } __com_mochibot__("45861fe6", this, 10301, true); stop(); stopAllSounds(); Mouse.hide(); stop(); var ScoreVal = 0; var basesoundon = 1; var soundon = basesoundon; var music1 = new Sound(this); music1.attachSound("music1"); var music2 = new Sound(this); music2.attachSound("music2"); if (_root.soundon > 0) { _root.music1.start(0, 99999); } var current_menu = ""; var counter = 1; var startTime = getTimer(); var updateRate = 6; var precision = 1; var speedFactor = 1; var frameDelay = 6; var GamePaused = -1; lowfpstime = 0; menu_interact = 1; speedFactor = 1; precision = Math.pow(10, precision); Mouse.hide(); CreateItemDataBase(); CreateProfile(); StartGame(); var footstep1_sound = new Sound(this); footstep1_sound.attachSound("footstep1_sound"); var footstep2_sound = new Sound(this); footstep2_sound.attachSound("footstep2_sound"); var footstep3_sound = new Sound(this); footstep3_sound.attachSound("footstep3_sound"); var footstep4_sound = new Sound(this); footstep4_sound.attachSound("footstep4_sound"); var enemy_footstep1_sound = new Sound(this); enemy_footstep1_sound.attachSound("enemy_footstep1_sound"); var enemy_footstep3_sound = new Sound(this); enemy_footstep3_sound.attachSound("enemy_footstep3_sound"); var Glock_shot = new Sound(this); Glock_shot.attachSound("Glock_shot"); var s12gauge_shot = new Sound(this); s12gauge_shot.attachSound("s12gauge_shot"); var s16gauge_shot = new Sound(this); s16gauge_shot.attachSound("s16gauge_shot"); var s20gauge_shot = new Sound(this); s20gauge_shot.attachSound("s20gauge_shot"); var s38_shot = new Sound(this); s38_shot.attachSound("s38_shot"); var s40_shot = new Sound(this); s40_shot.attachSound("s40_shot"); var s45_shot = new Sound(this); s45_shot.attachSound("s45_shot"); var s357_shot = new Sound(this); s357_shot.attachSound("s357_shot"); var DesertEagle_shot = new Sound(this); DesertEagle_shot.attachSound("DesertEagle_shot"); var Tomcat_shot = new Sound(this); Tomcat_shot.attachSound("Tomcat_shot"); var knife_shot = new Sound(this); knife_shot.attachSound("knife_shot"); var grenadelauncher_shot = new Sound(this); grenadelauncher_shot.attachSound("grenadelauncher_shot"); var reloading_sound = new Sound(this); reloading_sound.attachSound("reloading"); var reload_start_sound = new Sound(this); reload_start_sound.attachSound("reload_start"); var reload_finish_sound = new Sound(this); reload_finish_sound.attachSound("reload_finish"); var no_ammo_sound = new Sound(this); no_ammo_sound.attachSound("no_ammo"); var rumblehit_sound = new Sound(this); rumblehit_sound.attachSound("rumblehit"); var explosion1_sound = new Sound(this); explosion1_sound.attachSound("explosion1_sound"); var ammobonus_sound = new Sound(this); ammobonus_sound.attachSound("reload_start"); var armourbonus_sound = new Sound(this); armourbonus_sound.attachSound("reload_start"); var healthbonus_sound = new Sound(this); healthbonus_sound.attachSound("health_bonus"); var gunbonus_sound = new Sound(this); gunbonus_sound.attachSound("reload_finish"); var blood1_sound = new Sound(this); blood1_sound.attachSound("blood1_sound"); var blood2_sound = new Sound(this); blood2_sound.attachSound("blood2_sound"); var blood3_sound = new Sound(this); blood3_sound.attachSound("blood2_sound"); var zombie_pain1 = new Sound(this); zombie_pain1.attachSound("zombie_pain1"); var zombie_pain2 = new Sound(this); zombie_pain2.attachSound("zombie_pain2"); var zombie_pain3 = new Sound(this); zombie_pain3.attachSound("zombie_pain3"); var zombiedead1 = new Sound(this); zombiedead1.attachSound("zombiedead1"); var zombiedead2 = new Sound(this); zombiedead2.attachSound("zombiedead2"); var zombieidle1 = new Sound(this); zombieidle1.attachSound("zombieidle1"); var zombieidle2 = new Sound(this); zombieidle2.attachSound("zombieidle2"); var zombiedogidle1 = new Sound(this); zombiedogidle1.attachSound("zombiedogidle1"); var zombiedogidle2 = new Sound(this); zombiedogidle2.attachSound("zombiedogidle2"); var zombiedogpain1 = new Sound(this); zombiedogpain1.attachSound("zombiedogpain1"); var zombiedogpain2 = new Sound(this); zombiedogpain2.attachSound("zombiedogpain2"); var zombiedogdeath1 = new Sound(this); zombiedogdeath1.attachSound("zombiedogdeath1"); var zombiedogattack1 = new Sound(this); zombiedogattack1.attachSound("zombiedogattack1"); var zombiedogattack2 = new Sound(this); zombiedogattack2.attachSound("zombiedogattack2"); var male_death1 = new Sound(this); male_death1.attachSound("male_death1"); var male_death2 = new Sound(this); male_death2.attachSound("male_death2"); var male_hurt1 = new Sound(this); male_hurt1.attachSound("male_hurt1"); var male_hurt2 = new Sound(this); male_hurt2.attachSound("male_hurt2"); var male_hurt3 = new Sound(this); male_hurt3.attachSound("male_hurt3"); var male_hurt4 = new Sound(this); male_hurt4.attachSound("male_hurt4"); var female_death1 = new Sound(this); female_death1.attachSound("female_death1"); var female_hurt1 = new Sound(this); female_hurt1.attachSound("female_hurt1"); var female_hurt2 = new Sound(this); female_hurt2.attachSound("female_hurt2"); var female_hurt3 = new Sound(this); female_hurt3.attachSound("female_hurt3"); var metal_hit_sound = new Sound(this); metal_hit_sound.attachSound("metal_hit_sound"); var intersect_x; var intersect_y;Instance of Symbol 14 MovieClip [Hitbox] in Frame 6onClipEvent (enterFrame) { _root.updateFrameRate(); }Symbol 22 MovieClip [DownloadGame_Menu] Frame 1stop();Symbol 22 MovieClip [DownloadGame_Menu] Frame 2stop();Symbol 27 MovieClip [HighScores_Menu] Frame 1stop();Symbol 27 MovieClip [HighScores_Menu] Frame 2stop();Symbol 2405 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }Symbol 2406 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }Symbol 2407 MovieClip [__Packages.mx.transitions.Tween] Frame 0class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }Symbol 32 MovieClip [arcadetown_splash] Frame 1cursor = this.attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };Instance of Symbol 14 MovieClip [Hitbox] in Symbol 32 MovieClip [arcadetown_splash] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this, 1)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightone&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } else if (_root.menu_interact > 0) { this._parent.timeon = 361; } } onClipEvent (keyUp) { if (_root.menu_interact > 0) { this._parent.timeon = 361; } }Symbol 53 MovieClip Frame 1stop();Symbol 53 MovieClip Frame 2stop();Symbol 53 MovieClip Frame 3stop();Symbol 53 MovieClip Frame 4stop();Symbol 53 MovieClip Frame 5stop();Symbol 53 MovieClip Frame 6stop();Symbol 53 MovieClip Frame 7stop();Symbol 74 MovieClip [MainGame] Frame 1function ActionLoop() { var i; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { DoEnemy(eval ("_root.MainGame.enemy" + i)); } i++; } game_time = game_time + (_root.speedFactor * 0.85); if (_root.cheat > 0) { game_time = game_time + (_root.speedFactor * 4); } _root.GamePaused = 0; if ((_root.current_menu != "") || (_root.MainGame.Player.dying > 0)) { _root.GamePaused = 1; } if (_root.GamePaused > 0) { return(undefined); } if (game_started == 0) { StartGame(); _root.BlackIn(); } DoBackground(); DoLevel(); DoScreenShake(); if (wait_for_end < 2) { zombietime = zombietime + _root.speedFactor; } if ((wait_for_end == 2) && (EnemiesInplay == 0)) { wait_for_end = 3; _root.CalculateScore(); _root.current_profile.survived = 1; _root.BlackOut("Stats_Scene", 0); } _root.current_profile.survived_time = _root.current_profile.survived_time + _root.speedFactor; if (zombietime > next_zombietime) { zombietime = 0; temp = random(3) + 1; zombie_type = zombie_types[random(5) + 1]; if ((!_root.MainGame.Background.exterior) == 1) { temp = random(3) + 1; if (temp == 1) { if (CreateEnemy(Background.spawn1._x + Background._x, Background.spawn1._y + Background._y, Background.spawn1.angle, zombie_type) == 0) { temp = 2; } else { temp = 0; } } if (temp == 2) { if (CreateEnemy(Background.spawn2._x + Background._x, Background.spawn2._y + Background._y, Background.spawn2.angle, zombie_type) == 0) { temp = 3; } } if (temp == 3) { if (CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type) == 0) { temp = 1; } } if (temp == 1) { CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type); } } else { ExteriorEnemySpawn(zombie_type, 0, 0, 0); } } _root.MainGame.Crosshair._x = _root._xmouse; _root.MainGame.Crosshair._y = _root._ymouse; } function LoadDecals() { BloodDecal1 = flash.display.BitmapData.loadBitmap("blood_decal1"); BloodDecal2 = flash.display.BitmapData.loadBitmap("blood_decal2"); BloodDecal3 = flash.display.BitmapData.loadBitmap("blood_decal3"); BloodDecal4 = flash.display.BitmapData.loadBitmap("blood_decal4"); Scorch = flash.display.BitmapData.loadBitmap("scorch"); } function StartGame() { if (_root.soundon > 0) { stopAllSounds(); _root.music2.start(0, 99999); } game_started = 1; game_time = 0; had_steyr = 0; had_gm94launcher = 0; had_boss = 0; LoadDecals(); CreateBackground(); CreateHUD(); CreatePlayer(_root.MainGame.Background.playerspawn1._x, _root.MainGame.Background.playerspawn1._y); AddObjectsToBkg(); } function CreateBackground() { bkg = _root.MainGame.attachMovie("MainBackground", "Background", 2); BackgroundBMP = flash.display.BitmapData.loadBitmap("bkg_main"); bkg.attachBitmap(BackgroundBMP, bkg.getNextHighestDepth()); } function AddObjectsToBkg() { var i; i = 1; while (i < MaxHitBoxes) { if (eval ("Background.hb" + i) != undefined) { eval ("Background.hb" + i).inplay = 1; Background.num_hitboxes = i; } i++; } hbplaces = MaxHitBoxes - Background.num_hitboxes; PlaceObject(432, 1191, 0, "deadperson3_decal", "deadperson3.png", 0, 1, 1); PlaceObject(932, 885, 180, "deadperson1_decal", "deadperson1.png", 0, 1, 1); PlaceObject(405, 1116, 0, "car1_decal", "car1.png", 1, 0, 1); PlaceObject(531, 1212, 90, "barrier_decal", "barrier.png", 1, 0, 1); PlaceObject(331, 1212, 90, "trashcans_decal", "trashcans.png", 1, 1, 1); PlaceObject(1584, 1208, 0, "crates2_decal", "crates2.png", 1, 0, 1); PlaceObject(880, 219, 0, "barricade_decal", "barricade.png", 1, 0, 1); PlaceObject(927, 816, 90, "car3_decal", "car3.png", 1, 0, 1); CreateBonus("BonusColt45", 459, 1221, 1); CreateBonus("Bonus45Bullets", 429, 1221, 1); CreateBonus("Bonus45Bullets", 399, 1221, 1); CreateBonus("Bonus35Bullets", 1700, 1208, 1); CreateBonus("Bonus35Bullets", 1750, 1208, 1); size = (Background._x + Background._y) / 2; amount = 30; i = 1; while (i < amount) { ID = "paper_rubbish"; RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); i++; } amount = 200; i = 1; while (i < amount) { RandomPlaceObject("blood_decal", "blood_decal1", 0, 0); i++; } amount = 20; i = 1; while (i < amount) { rand = random(14) + 1; if (rand > 10) { ID = "bigblood"; } if (rand == 1) { ID = "deadoutline1"; } if (rand == 2) { ID = "deadoutline2"; } if (rand == 3) { ID = "deadoutline3"; } if (rand == 4) { ID = "deadperson1"; } if (rand == 5) { ID = "deadperson2"; } if (rand == 6) { ID = "deadperson3"; } if (rand == 7) { ID = "deadperson4"; } if (rand == 8) { ID = "deadperson5"; } if (rand == 9) { ID = "deadperson6"; } RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); i++; } amount = 4; i = 1; while (i < amount) { ID = "car" + (random(10) + 1); if (ID == "car3") { ID = "car" + (random(7) + 4); } low = 0; if (ID == "car5") { low = 0; } if (ID == "car6") { low = 0; } if (ID == "car9") { low = 0; } if (ID == "car10") { low = 0; } RandomPlaceObject(ID + "_decal", ID + ".png", 1, low); i++; } amount = 10; i = 1; while (i < amount) { low = 1; rand = random(11) + 1; if ((rand == 1) || (rand == 8)) { ID = "barrier"; } if ((rand == 2) || (rand == 9)) { ID = "cones"; } if ((rand == 3) || (rand == 10)) { ID = "trashcans"; } if (rand == 4) { ID = "crates1"; low = 0; } if ((rand == 5) || (rand == 12)) { ID = "crates2"; low = 0; } if (rand == 6) { ID = "dumpster"; low = 0; } if (rand == 7) { ID = "container"; low = 0; } RandomPlaceObject(ID + "_decal", ID + ".png", 1, low); i++; } amount = 150; i = 1; while (i < amount) { CreateEnemy(100 + random(Background._width - 250), 100 + random(Background._height - 250), random(360), "Barrel" + (random(3) + 1), 1, 0); i++; } } function RandomPlaceObject(movieID, picID, addhitbox, low, forceplace) { var _local1; _local1 = 1; while (_local1 < 30) { if (PlaceObject(100 + random(Background._width - 250), 100 + random(Background._height - 250), random(4) * 90, movieID, picID, addhitbox, low, forceplace) == 1) { _local1 = 100; } _local1++; } } function PlaceObject(x, y, angle, movieID, picID, addhitbox, low, forceplace) { hbplaces = MaxHitBoxes - Background.num_hitboxes; if ((addhitbox > 0) && (hbplaces < 1)) { return(1); } object = _root.MainGame.attachMovie(movieID, "placeobjectcollider", 5676); object._rotation = angle; w = object._width; h = object._height; xmod = 0; ymod = 0; object._x = x + xmod; object._y = y + ymod; if ((!forceplace) == 1) { if (SceneCollide(object.hb1, 0, 1 - addhitbox)) { return(0); } } tx = object.hb1._x; ty = object.hb1._y; if (angle == 90) { tx = -object.hb1._y; ty = object.hb1._x; } if (angle == 180) { tx = -object.hb1._x; ty = -object.hb1._y; } if (angle == 270) { tx = object.hb1._y; ty = -object.hb1._x; } hb_x = tx + object._x; hb_y = ty + object._y; hb_w = object.hb1._width; hb_h = object.hb1._height; DeleteActor(object); if (addhitbox > 0) { Background.num_hitboxes++; num = Background.num_hitboxes; temphb = _root.MainGame.Background.attachMovie("Hitbox", "hb" + num, _root.MainGame.Background.getNextHighestDepth()); temphb._width = hb_w; temphb._height = hb_h; if ((angle == 90) || (angle == 270)) { temphb._width = hb_h; temphb._height = hb_w; } temphb._x = hb_x; temphb._y = hb_y; temphb.low = low; temphb.inplay = 1; } MakeDecal(x, y, angle, picID, w, h); return(1); } function CreateHUD() { HUD = _root.MainGame.attachMovie("MainHud", "MainHud", 500); HUD._x = 0; HUD._y = 0; HUD.HUDBloodHit._alpha = 0; _root.MainGame.MainHud.bonustext._alpha = 0; } function UpdateHUD(player) { if (_root.GamePaused > 0) { return(undefined); } _root.MainGame.MainHud.bonustext._alpha = _root.MainGame.MainHud.bonustext._alpha - (1 * _root.speedFactor); if (_root.MainGame.MainHud.bonustext._alpha < 0) { _root.MainGame.MainHud.bonustext._alpha = 0; } if (player.bloodspeed != 0) { _root.MainGame.MainHud.HUDBloodHit._alpha = _root.MainGame.MainHud.HUDBloodHit._alpha + (player.bloodspeed * _root.speedFactor); if (_root.MainGame.MainHud.HUDBloodHit._alpha <= 0) { _root.MainGame.MainHud.HUDBloodHit._alpha = 0; player.bloodspeed = 0; } if (_root.MainGame.MainHud.HUDBloodHit._alpha >= 100) { _root.MainGame.MainHud.HUDBloodHit._alpha = 100; player.bloodspeed = player.bloodspeed * -1; } } _root.MainGame.MainHud.HealthText.text = player.health; _root.MainGame.MainHud.ArmourText.text = player.armour_health; _root.MainGame.MainHud.ArmourPercentText.text = ("" + player.armour_protect) + "%"; _root.MainGame.MainHud.BulletsLoadedText.text = player.gun_bullets_loaded[player.current_gun]; ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } _root.MainGame.MainHud.BulletsTotalText.text = ammo_remaining; if (player.gun_melee[player.current_gun] > 0) { _root.MainGame.MainHud.BulletsTotalText.text = ""; _root.MainGame.MainHud.BulletsLoadedText.text = ""; _root.MainGame.MainHud.Line.text = ""; } else { _root.MainGame.MainHud.Line.text = "|"; } _root.MainGame.MainHud.ScoreText.text = _root.current_profile.score; reloadingtext = ""; if (player.reload_time > 0) { reloadingtext = " - Reloading"; } _root.MainGame.MainHud.GunNameText.text = player.gun_name[player.current_gun] + reloadingtext; var my_fmt = new TextFormat(); my_fmt.bold = true; _root.MainGame.MainHud.GunNameText.setTextFormat(my_fmt); var antiAliasEntry_1 = {fontSize:12, insideCutoff:0.275, outsideCutoff:-0.66}; var courierTable = new Array(antiAliasEntry_1); flash.text.TextRenderer.setAdvancedAntialiasingTable("Courier New", "none", "dark", courierTable); percent = Math.round((game_time / max_game_time) * 100); if (percent > 99) { percent = 99; if (_root.MainGame.wait_for_end > 0) { percent = 100; } } _root.MainGame.MainHud.PercentComplete.text = percent + "% Complete"; _root.MainGame.MainHud.WeaponSlot1.text = ""; _root.MainGame.MainHud.WeaponSlot2.text = ""; _root.MainGame.MainHud.WeaponSlot3.text = ""; _root.MainGame.MainHud.WeaponSlot4.text = ""; _root.MainGame.MainHud.WeaponSlot5.text = ""; _root.MainGame.MainHud.WeaponSlot6.text = ""; if (player.gun_name[1] != "") { _root.MainGame.MainHud.WeaponSlot1.text = "1. " + player.gun_name[1]; } if (player.gun_name[2] != "") { _root.MainGame.MainHud.WeaponSlot2.text = "2. " + player.gun_name[2]; } if (player.gun_name[3] != "") { _root.MainGame.MainHud.WeaponSlot3.text = "3. " + player.gun_name[3]; } if (player.gun_name[4] != "") { _root.MainGame.MainHud.WeaponSlot4.text = "4. " + player.gun_name[4]; } if (player.gun_name[5] != "") { _root.MainGame.MainHud.WeaponSlot5.text = "5. " + player.gun_name[5]; } if (player.gun_name[6] != "") { _root.MainGame.MainHud.WeaponSlot6.text = "6. " + player.gun_name[6]; } var my_fmt2 = new TextFormat(); my_fmt2.bold = true; var my_fmt_nb = new TextFormat(); my_fmt_nb.bold = false; _root.MainGame.MainHud.ScoreText.antiAliasType = "advanced"; _root.MainGame.MainHud.BulletsTotalText.antiAliasType = "advanced"; _root.MainGame.MainHud.BulletsLoadedText.antiAliasType = "advanced"; _root.MainGame.MainHud.HealthText.antiAliasType = "advanced"; _root.MainGame.MainHud.ArmourText.antiAliasType = "advanced"; _root.MainGame.MainHud.ArmourPercentText.antiAliasType = "advanced"; _root.MainGame.MainHud.Line.antiAliasType = "advanced"; _root.MainGame.MainHud.WeaponSlot1.antiAliasType = "advanced"; _root.MainGame.MainHud.WeaponSlot2.antiAliasType = "advanced"; _root.MainGame.MainHud.WeaponSlot3.antiAliasType = "advanced"; _root.MainGame.MainHud.WeaponSlot4.antiAliasType = "advanced"; _root.MainGame.MainHud.WeaponSlot5.antiAliasType = "advanced"; _root.MainGame.MainHud.WeaponSlot6.antiAliasType = "advanced"; _root.MainGame.MainHud.PercentComplete.setTextFormat(my_fmt); _root.MainGame.MainHud.ScoreText.setTextFormat(my_fmt); _root.MainGame.MainHud.BulletsTotalText.setTextFormat(my_fmt); _root.MainGame.MainHud.BulletsLoadedText.setTextFormat(my_fmt); _root.MainGame.MainHud.HealthText.setTextFormat(my_fmt); _root.MainGame.MainHud.ArmourText.setTextFormat(my_fmt); _root.MainGame.MainHud.ArmourPercentText.setTextFormat(my_fmt); _root.MainGame.MainHud.Line.setTextFormat(my_fmt); _root.MainGame.MainHud.WeaponSlot1.setTextFormat(my_fmt_nb); _root.MainGame.MainHud.WeaponSlot2.setTextFormat(my_fmt_nb); _root.MainGame.MainHud.WeaponSlot3.setTextFormat(my_fmt_nb); _root.MainGame.MainHud.WeaponSlot4.setTextFormat(my_fmt_nb); _root.MainGame.MainHud.WeaponSlot5.setTextFormat(my_fmt_nb); _root.MainGame.MainHud.WeaponSlot6.setTextFormat(my_fmt_nb); _root.MainGame.MainHud.PercentComplete.setTextFormat(my_fmt); eval ("_root.MainGame.MainHud.WeaponSlot" + player.current_gun).setTextFormat(my_fmt2); } function DoBackground() { if (_root.GamePaused > 0) { return(undefined); } oldbkgx = Background._x; oldbkgy = Background._y; if ((player._x > 320) && (Background._x > (-(Background._width - 640)))) { Background._x = Background._x - (player._x - 320); if (Background._x < (-(Background._width - 640))) { Background._x = -(Background._width - 640); } player._x = 320; } if ((player._x < 320) && (Background._x < 0)) { Background._x = Background._x - (player._x - 320); if (Background._x > 0) { Background._x = 0; } player._x = 320; } if ((player._y > 200) && (Background._y > (-(Background._height - 400)))) { Background._y = Background._y - (player._y - 200); if (Background._y < (-(Background._height - 400))) { Background._y = -(Background._height - 400); } player._y = 200; } if ((player._y < 200) && (Background._y < 0)) { Background._y = Background._y - (player._y - 200); if (Background._y > 0) { Background._y = 0; } player._y = 200; } bkgXmove = Background._x - oldbkgx; bkgYmove = Background._y - oldbkgy; BackgroundOver._x = Background._x; BackgroundOver._y = Background._y; i = 1; while (i <= 20) { effect = eval ("_root.MainGame.effect" + i); effect._x = effect._x + bkgXmove; effect._y = effect._y + bkgYmove; i++; } i = 1; while (i <= 5) { explodelay = eval ("_root.MainGame.explodelay" + i); explodelay._x = explodelay._x + bkgXmove; explodelay._y = explodelay._y + bkgYmove; i++; } i = 1; while (i <= (MaxEnemies + MaxBarrels)) { enemy = eval ("_root.MainGame.enemy" + i); enemy._x = enemy._x + bkgXmove; enemy._y = enemy._y + bkgYmove; i++; } i = 1; while (i <= 16) { bonus = eval ("_root.MainGame.bonus" + i); bonus._x = bonus._x + bkgXmove; bonus._y = bonus._y + bkgYmove; i++; } } function CreatePlayer(x, y) { player = _root.MainGame.attachMovie("Actor_Player", "Player", 100); cross = _root.MainGame.attachMovie("Crosshair", "Crosshair", 600); startDrag (cross, true); _root.MainGame.attachMovie("AccCircle", "CrosshairAccCircle", 599); player._x = x; player._y = y; player.moving = 0; player.lightalpha = 75; player.walk = 0; player.walk_speed = _root.current_profile.walk_speed; player.diag_speed = Math.sqrt((player.walk_speed * player.walk_speed) / 2); player.base_accuracy = _root.current_profile.base_accuracy; player.accuracy = player.base_accuracy; player.target_accuracy = player.base_accuracy; player.base_critical = _root.current_profile.critical; player.armour_protect = _root.current_profile.armour_protect; player.armour_max_health = _root.current_profile.armour_max_health; player.armour_health = player.armour_max_health; player.max_health = _root.current_profile.max_health; player.health = player.max_health; player.dying = 0; player.cycled = 0; player.gender = _root.current_profile.gender; player.current_shot_time = 0; player.max_guns = 0; player.gun_limit = _root.current_profile.gun_limit; player.gun_shot_time = new Array(20); player.gun_type = new Array(20); player.gun_shots_fired = new Array(20); player.gun_spread = new Array(20); player.gun_shot_size = new Array(20); player.gun_calliber_type = new Array(20); player.gun_ammo_type = new Array(20); player.gun_bullet_capacity = new Array(20); player.gun_bullets_loaded = new Array(20); player.gun_reload_time = new Array(20); player.gun_inventory_place = new Array(20); player.gun_name = new Array(20); player.gun_pic = new Array(20); player.gun_melee = new Array(20); player.gun_chainsaw = new Array(20); player.gun_flamethrower = new Array(20); player.gun_explosive = new Array(20); player.gun_preference = new Array(20); player.gun_critical = new Array(20); var _local3; _local3 = 1; while (_local3 < 21) { player.gun_shot_time[_local3] = 0; player.gun_type[_local3] = ""; player.gun_shots_fired[_local3] = 0; player.gun_spread[_local3] = 0; player.gun_shot_size[_local3] = 0; player.gun_calliber_type[_local3] = 0; player.gun_ammo_type[_local3] = ""; player.gun_bullet_capacity[_local3] = 0; player.gun_bullets_loaded[_local3] = 0; player.gun_reload_time[_local3] = 0; player.gun_inventory_place[_local3] = 0; player.gun_name[_local3] = ""; player.gun_pic[_local3] = 0; player.gun_melee[_local3] = 0; player.gun_chainsaw[_local3] = 0; player.gun_flamethrower[_local3] = 0; player.gun_explosive[_local3] = 0; player.gun_preference[_local3] = 0; player.gun_critical[_local3] = 0; _local3++; } player.reload_time = 0; player.reload_multi = 0.67; player.current_gun = 0; player.bloodspeed = 0; j = 0; while (j < 51) { if (_root.current_profile.inventory[j][3] > 0) { added = AddWeapon(player, _root.current_profile.inventory[j][1], _root.current_profile.inventory[j][2], j); } j++; } pref = 0; num = 1; j = 1; while (j <= player.gun_limit) { if (player.gun_preference[j] > pref) { pref = player.gun_preference[j]; num = j; } j++; } num--; if (num < 1) { num = player.max_guns; } player.current_gun = num; CycleWeapon(player); player.onEnterFrame = function () { DoPlayer(this); }; player.onMouseDown = function () { _root.MouseDown = true; }; player.onMouseUp = function () { _root.MouseDown = false; }; DoPlayer(player); } function RemoveWeapon(player, num) { mustcycle = 0; if (player.current_gun == num) { mustcycle = 1; } player.gun_inventory_place[num] = 0; player.gun_shot_time[num] = 0; player.gun_type[num] = ""; player.gun_shots_fired[num] = 0; player.gun_spread[num] = 0; player.gun_shot_size[num] = 0; player.gun_calliber_type[num] = 0; player.gun_ammo_type[num] = 0; player.gun_bullet_capacity[num] = 0; player.gun_reload_time[num] = 0; player.gun_name[num] = ""; player.gun_pic[num] = ""; player.gun_melee[num] = 0; player.gun_bullets_loaded[num] = 0; player.gun_chainsaw[num] = 0; player.gun_flamethrower[num] = 0; player.gun_explosive[num] = 0; player.gun_preference[num] = 0; player.gun_critical[num] = 0; if (num < player.max_guns) { i = num + 1; while (i <= player.max_guns) { player.gun_inventory_place[i - 1] = player.gun_inventory_place[i]; player.gun_shot_time[i - 1] = player.gun_shot_time[i]; player.gun_type[i - 1] = player.gun_type[i]; player.gun_shots_fired[i - 1] = player.gun_shots_fired[i]; player.gun_spread[i - 1] = player.gun_spread[i]; player.gun_shot_size[i - 1] = player.gun_shot_size[i]; player.gun_calliber_type[i - 1] = player.gun_calliber_type[i]; player.gun_ammo_type[i - 1] = player.gun_ammo_type[i]; player.gun_bullet_capacity[i - 1] = player.gun_bullet_capacity[i]; player.gun_reload_time[i - 1] = player.gun_reload_time[i]; player.gun_name[i - 1] = player.gun_name[i]; player.gun_pic[i - 1] = player.gun_pic[i]; player.gun_bullets_loaded[i - 1] = player.gun_bullets_loaded[i]; player.gun_melee[i - 1] = player.gun_melee[i]; player.gun_chainsaw[i - 1] = player.gun_chainsaw[i]; player.gun_explosive[i - 1] = player.gun_explosive[i]; player.gun_flamethrower[i - 1] = player.gun_flamethrower[i]; player.gun_preference[i - 1] = player.gun_preference[i]; player.gun_critical[i - 1] = player.gun_critical[i]; if (player.current_gun == i) { player.current_gun--; } i++; } } player.max_guns--; if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); } if (mustcycle > 0) { CycleWeapon(player); } } function AddWeapon(player, code, ammoloaded, invplace) { added = 0; if (player.max_guns < player.gun_limit) { num = 0; i = 1; while (i < 50) { if (_root.weapon_data.gun_code[i] == code) { num = i; } i++; } if (num > 0) { added = 1; player.max_guns++; player.gun_inventory_place[player.max_guns] = invplace; player.gun_shot_time[player.max_guns] = _root.weapon_data.gun_shot_time[num]; player.gun_type[player.max_guns] = _root.weapon_data.gun_type[num]; player.gun_shots_fired[player.max_guns] = _root.weapon_data.gun_shots_fired[num]; player.gun_spread[player.max_guns] = _root.weapon_data.gun_spread[num]; player.gun_shot_size[player.max_guns] = _root.weapon_data.gun_shot_size[num]; player.gun_calliber_type[player.max_guns] = _root.weapon_data.gun_calliber_type[num]; player.gun_ammo_type[player.max_guns] = _root.weapon_data.gun_ammo_type[num]; player.gun_bullet_capacity[player.max_guns] = _root.weapon_data.gun_bullet_capacity[num]; player.gun_reload_time[player.max_guns] = _root.weapon_data.gun_reload_time[num]; player.gun_name[player.max_guns] = _root.weapon_data.gun_name[num]; player.gun_pic[player.max_guns] = _root.weapon_data.gun_pic[num]; player.gun_bullets_loaded[player.max_guns] = ammoloaded; player.gun_melee[player.max_guns] = _root.weapon_data.gun_melee[num]; player.gun_chainsaw[player.max_guns] = _root.weapon_data.gun_chainsaw[num]; player.gun_explosive[player.max_guns] = _root.weapon_data.gun_explosive[num]; player.gun_flamethrower[player.max_guns] = _root.weapon_data.gun_flamethrower[num]; player.gun_preference[player.max_guns] = _root.weapon_data.gun_preference[num]; player.gun_critical[player.max_guns] = _root.weapon_data.gun_critical[num]; } } if ((added > 0) && (player.gun_preference[player.max_guns] > player.gun_preference[player.current_gun])) { player.current_gun = player.max_guns; player.torso.gotoAndStop(player.gun_type[player.current_gun]); _root.MainGame.MainHud.HUDGun.gotoAndStop(_root.current_profile.inventory[invplace][1]); } return(added); } function CycleWeapon(player) { if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); } player.current_gun++; if (player.current_gun > player.max_guns) { player.current_gun = 1; } player.torso.gotoAndStop(player.gun_type[player.current_gun]); _root.MainGame.MainHud.HUDGun.gotoAndStop(_root.current_profile.inventory[player.gun_inventory_place[player.current_gun]][1]); _root.MainGame.MainHud.GunNameText.text = player.gun_name[player.current_gun]; var _local3 = new TextFormat(); _local3.bold = true; _root.MainGame.MainHud.GunNameText.setTextFormat(_local3); } function MovePlayer(player, x, y) { if (_root.GamePaused > 0) { return(undefined); } if ((x != 0) || (y != 0)) { speed = player.walk_speed * _root.speedFactor; diag = 0; if ((x != 0) && (y != 0)) { speed = player.diag_speed * _root.speedFactor; diag = 1; } backx = player._x; backy = player._y; player._y = player._y + ((y * speed) * 1); player._x = player._x + ((x * speed) * 1); player.moving = 1; speed = player.walk_speed * _root.speedFactor; if (SceneCollide(player.hitbox, 0, 0)) { player._x = backx; player._y = backy; if (diag == 1) { player._y = player._y + ((y * speed) * 1); if (SceneCollide(player.hitbox, 0, 0)) { y = 0; player._y = backy; } if (y == 0) { player._x = player._x + ((x * speed) * 1); if (SceneCollide(player.hitbox, 0, 0)) { x = 0; player._x = backx; } } else { x = 0; } } else { x = 0; y = 0; } } if ((x == 0) && (y == 0)) { player.moving = 0; } if ((x > 0) && (y == 0)) { player.legs.target_rotation = 270; } if ((x < 0) && (y == 0)) { player.legs.target_rotation = 90; } if ((x == 0) && (y > 0)) { player.legs.target_rotation = 0; } if ((x == 0) && (y < 0)) { player.legs.target_rotation = 180; } if ((x > 0) && (y > 0)) { player.legs.target_rotation = 315; } if ((x > 0) && (y < 0)) { player.legs.target_rotation = 225; } if ((x < 0) && (y > 0)) { player.legs.target_rotation = 45; } if ((x < 0) && (y < 0)) { } if ((x == 0) && (y == 0)) { player.moving = 0; } if (player._x > 640) { player._x = 640; } if (player._x < 0) { player._x = 0; } if (player._y > 400) { player._y = 400; } if (player._y < 0) { player._y = 0; } player.legs.target_rotation = player.legs.target_rotation - 180; } } function FireGun(player) { critchance = player.base_critical * player.gun_critical[player.current_gun]; crit = 0; if ((random(100) + 1) <= critchance) { crit = 1; } if (player.gun_melee[player.current_gun] == 1) { if ((!player.fire) == 1) { player.fire = 1; if (_root.soundon > 0) { _root.knife_shot.start(); } player.torso.gotoAndPlay(player.gun_type[player.current_gun] + "fire"); player.current_shot_time = 0; actor = player.torso.meleehb; var i; hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if ((hb != actor) && (hb._parent.current_state != "death")) { if (hb.hitTest(actor)) { enemy = eval ("_root.MainGame.enemy" + i); hit = i; break; } } i++; } if (hit > 0) { MakeShot(player.torso._rotation, enemy._x, enemy._y, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); if (crit == 1) { ScreenShake(); MakeShot(player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); MakeShot(player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); MakeShot(player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1, 0, 1); } } } } else if ((player.gun_bullets_loaded[player.current_gun] > 0) && (player.reload_time == 0)) { if (player.gun_explosive[player.current_gun] == 0) { ScreenShake(-9.5 + (player.gun_calliber_type[player.current_gun] / 2)); } player.gun_bullets_loaded[player.current_gun]--; player.fire = 1; soundplayed = 0; if (_root.soundon > 0) { if (player.gun_type[player.current_gun] == "shotgun") { soundplayed = 1; if (player.gun_calliber_type[player.current_gun] == 1) { _root.s20gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.s16gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s12gauge_shot.start(); } } if (player.gun_type[player.current_gun] == "grenadelauncher") { soundplayed = 1; _root.grenadelauncher_shot.start(); } if (soundplayed == 0) { if (player.gun_calliber_type[player.current_gun] == 1) { _root.Tomcat_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.Glock_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s357_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 4) { _root.s38_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 5) { _root.s40_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 6) { _root.s45_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 7) { _root.DesertEagle_shot.start(); } } } player.torso.gotoAndPlay(player.gun_type[player.current_gun] + "fire"); player.current_shot_time = 0; if (player.gun_explosive[player.current_gun] > 0) { x = _root.MainGame.Crosshair._x + (random(player.accuracy * 10) - (player.accuracy * 5)); y = _root.MainGame.Crosshair._y + (random(player.accuracy * 10) - (player.accuracy * 5)); MakeShot(player.torso._rotation, x, y, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 2, 0, 0, player.gun_explosive[player.current_gun]); } else { FireWeapon(player._x, player._y, player.torso._rotation, player.gun_shots_fired[player.current_gun], player.gun_spread[player.current_gun], player.accuracy, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 1, player.gun_explosive[player.current_gun], crit); } if ((player.gun_bullets_loaded[player.current_gun] == 0) && (player.gun_melee[player.current_gun] == 0)) { ReloadGun(player, 1); } } else { ReloadGun(player, 0); } } function FireWeapon(startx, starty, angle, shots, spread, accuracy, size, calliber, addshot, explosive, crit) { angle = (angle = angle + (random(accuracy * 2) - accuracy)); if (shots > 3) { ScreenShake(-6); } if (shots > 1) { var e; e = 1; while (e <= shots) { FireWeapon(startx, starty, angle, 1, spread, spread, size, calliber, addshot, 0, explosive, crit); e++; } return(undefined); } rads = 0.01745329; stepx = Math.sin(angle * rads); stepy = -Math.cos(angle * rads); best_dist = 3000; best_x = 3000; best_y = 3000; x1 = startx; y1 = starty; x2 = startx + (stepx * 450); y2 = starty + (stepy * 450); var i; i = 1; while (i <= MaxHitBoxes) { if (eval ("_root.MainGame.Background.hb" + i).inplay == 1) { hb = eval ("_root.MainGame.Background.hb" + i); if ((!hb.low) == 1) { k = 1; while (k <= 4) { if (((((k == 1) && ((angle > 90) || (angle <= -90))) || ((k == 2) && (angle <= 0))) || ((k == 3) && ((angle > -90) && (angle <= 90)))) || ((k == 4) && (angle > 0))) { if (k == 1) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); } if (k == 2) { x3 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 3) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 4) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; } } } k++; } } } i++; } hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if (hb._parent.current_state == "death") { hb = undefined; } if (hb != undefined) { k = 1; while (k <= 2) { if (k == 1) { x3 = hb._parent._x + 0; y3 = (hb._parent._y + 0) - (hb._height / 1.3); x4 = hb._parent._x + 0; y4 = (hb._parent._y + 0) + (hb._height / 1.3); } if (k == 2) { x3 = (hb._parent._x + 0) - (hb._width / 1.3); y3 = hb._parent._y + 0; x4 = (hb._parent._x + 0) + (hb._width / 1.3); y4 = hb._parent._y + 0; } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; hit = i; } } k++; } } } i++; } basex = best_x; basey = best_y; MakeShot(angle, basex, basey, size, calliber, addshot, hit, 0, explosive); if ((crit == 1) && (hit > 0)) { ScreenShake(); MakeShot(angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive); MakeShot(angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive); MakeShot(angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive, 1); } } function ReloadGun(player, no_sound) { player.current_shot_time = 0; if ((player.reload_time > 0) || (player.gun_bullets_loaded[player.current_gun] == player.gun_bullet_capacity[player.current_gun])) { return(undefined); } ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } if (ammo_remaining > 0) { player.reload_time = player.gun_reload_time[player.current_gun] * player.reload_multi; if (_root.soundon > 0) { _root.reload_start_sound.start(); _root.reloading_sound.start(0, 99999); } } else { if (player.gun_bullets_loaded[player.current_gun] > 0) { return(undefined); } if ((_root.soundon > 0) && (no_sound == 0)) { _root.no_ammo_sound.start(); } gunwithammo = 0; preference = -10000; p = 1; while (p <= player.max_guns) { ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[p]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } ammo_remaining = ammo_remaining + player.gun_bullets_loaded[p]; if (((ammo_remaining > 0) || (player.gun_melee[p] > 0)) && ((player.gun_preference[p] - (100 * player.gun_explosive[p])) > preference)) { gunwithammo = p; preference = player.gun_preference[gunwithammo]; } p++; } if (gunwithammo > 0) { player.current_gun = gunwithammo; player.current_gun--; if (player.current_gun < 1) { player.current_gun = player.max_guns; } CycleWeapon(player); } } } function MakeShot(angle, x, y, size, calliber, addshot, hit, melee, explosive, noknockback) { _root.current_profile.shots_fired = _root.current_profile.shots_fired + addshot; if ((explosive != undefined) && (explosive > 0)) { MakeExplosion(x, y, size, calliber, explosive); return(undefined); } if (hit == 0) { if ((!melee) == 1) { CreateEffect("ShotHitEffectHolder", x, y, 0, size, size, _root.frameDelay / 1); } } else { addshot2 = 0; if (addshot > 0) { addshot2 = 1; } _root.current_profile.shots_hit = _root.current_profile.shots_hit + addshot2; knockback = 1 + (calliber * 0.5); if (noknockback == 1) { knockback = 0; } EnemyHit(eval ("_root.MainGame.enemy" + hit), 1 + calliber, angle, knockback); if (eval ("_root.MainGame.enemy" + hit).metallic == 0) { MakeBlood(x, y, angle); size = random(20) + 40; CreateEffect("BloodHitEffect1Holder", x, y, angle, size, size, _root.frameDelay / 2); } else { CreateEffect("ShotHitEffectHolder", x, y, 0, size, size, _root.frameDelay / 1); if (_root.soundon > 0) { _root.metal_hit_sound.start(); } } } } function DoPlayer(player) { if (player.walk > 0) { _root.frameAdvancer(player.legs, 0, _root.frameDelay); } fd = _root.frameDelay / 2; if (player.gun_melee[player.current_gun] > 0) { fd = _root.frameDelay / 1.5; } if (player.fire > 0) { _root.frameAdvancer(player.torso, 0, fd); } if (_root.GamePaused > 0) { return(undefined); } if (player.reload_time > 0) { player.reload_time = player.reload_time - (1 * _root.speedFactor); if (player.reload_time <= 0) { inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } amount = player.gun_bullet_capacity[player.current_gun] - player.gun_bullets_loaded[player.current_gun]; if (ammo_remaining < amount) { amount = ammo_remaining; } player.gun_bullets_loaded[player.current_gun] = player.gun_bullets_loaded[player.current_gun] + amount; ammo_remaining = ammo_remaining - amount; if (inv_place > -1) { _root.current_profile.inventory[inv_place][2] = ammo_remaining; } if (_root.current_profile.inventory[inv_place][2] == 0) { ClearInventory(inv_place); } player.reload_time = 0; _root.reload_finish_sound.start(); _root.reloading_sound.stop("reloading"); } } player.current_shot_time = player.current_shot_time + _root.speedFactor; if ((player.current_shot_time >= player.gun_shot_time[player.current_gun]) && (_root.MouseDown)) { FireGun(player); } if (Key.isDown(80) || (Key.isDown(27))) { _root.ChangeMenu("Paused_Scene"); } if (Key.isDown(82)) { ReloadGun(player, 1); } if (Key.isDown(32) && (player.cycled == 0)) { CycleWeapon(player); player.cycled = 1; } if (Key.isDown(49) && (player.cycled == 0)) { if (player.gun_type[1] != "") { player.current_gun = 0; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(50) && (player.cycled == 0)) { if (player.gun_type[2] != "") { player.current_gun = 1; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(51) && (player.cycled == 0)) { if (player.gun_type[3] != "") { player.current_gun = 2; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(52) && (player.cycled == 0)) { if (player.gun_type[4] != "") { player.current_gun = 3; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(53) && (player.cycled == 0)) { if (player.gun_type[5] != "") { player.current_gun = 4; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(54) && (player.cycled == 0)) { if (player.gun_type[6] != "") { player.current_gun = 5; CycleWeapon(player); player.cycled = 1; } } if ((((((((!Key.isDown(32)) && (!Key.isDown(49))) && (!Key.isDown(50))) && (!Key.isDown(51))) && (!Key.isDown(52))) && (!Key.isDown(53))) && (!Key.isDown(54))) && (!Key.isDown(55))) { player.cycled = 0; } player.torso.target_rotation = _root.MainGame.GetAngle(player._x, player._y, _root._xmouse, _root._ymouse); player.moving = 0; if ((((Key.isDown(37) || (Key.isDown(65))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, 0); } if ((((Key.isDown(39) || (Key.isDown(68))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(37) || (Key.isDown(65))))) { MovePlayer(player, 1, 0); } if ((((Key.isDown(38) || (Key.isDown(87))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 0, -1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 0, 1); } amount = Math.sqrt((player.walk_speed * player.walk_speed) / 2); if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 1, 1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, -1, 1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 1, -1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, -1); } if (player.moving == 0) { tempangle = 180 + player.torso._rotation; if ((Math.abs(tempangle - 0) < 45) || (tempangle > 315)) { player.legs.target_rotation = 0; } if (Math.abs(tempangle - 90) < 45) { player.legs.target_rotation = 90; } if (Math.abs(tempangle - 180) < 45) { player.legs.target_rotation = 180; } if (Math.abs(tempangle - 270) < 45) { player.legs.target_rotation = 270; } player.legs.target_rotation = player.legs.target_rotation - 180; if ((player.legs._rotation != player.legs.target_rotation) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } if ((player.legs._rotation == player.legs.target_rotation) && (player.walk == 1)) { player.walk = 0; player.legs.gotoAndStop("stand"); } } if ((player.moving == 1) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } player.torso._rotation = _root.MainGame.ReachAngle(player.torso._rotation, player.torso.target_rotation, 10 * _root.speedFactor, 1, 0); player.legs._rotation = _root.MainGame.ReachAngle(player.legs._rotation, player.legs.target_rotation, 7 * _root.speedFactor, 1, 0); if (player.health < 0) { player.health = 0; } if ((player.health <= 0) && (player.dying == 0)) { player.health = 0; player.dying = 1; _root.CalculateScore(); _root.reloading_sound.stop("reloading"); _root.PlayHumanDeathSound(player.gender); _root.WhiteOut("GameOver_Scene"); } xdist = _root.MainGame.Crosshair._x - player._x; ydist = _root.MainGame.Crosshair._y - player._y; dist = Math.abs(xdist) + Math.abs(ydist); _root.MainGame.CrosshairAccCircle._x = _root.MainGame.Crosshair._x; _root.MainGame.CrosshairAccCircle._y = _root.MainGame.Crosshair._y; _root.MainGame.CrosshairAccCircle._width = player.accuracy * 2; _root.MainGame.CrosshairAccCircle._height = player.accuracy * 2; UpdateHUD(player); } function GetAngle(px1, py1, px2, py2) { angle = Math.atan2(px1 - px2, py1 - py2); angle = (angle / 3.14) * 180; return(angle * -1); } function ReachAngle(currentAngle, targetAngle, amount, locking, forcedirection) { currentAngle = currentAngle + 180; targetAngle = targetAngle + 180; TurnedDirection = 0; CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } if ((CA > (TA - amount)) && (CA < (TA + amount))) { if (CA < TA) { TurnedDirection = 1; } if (CA > TA) { TurnedDirection = -1; } if (CA == TA) { TurnedDirection = 0; } CA = TA; NewAngle = CA; } else { CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } Dist = CA - TA; if (forcedirection == 0) { if (((Dist > 0) && (Dist < 180)) || (Dist < -180)) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } } else if (forcedirection == -1) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } if ((NewAngle > (TA - amount)) && (NewAngle < (TA + amount))) { NewAngle = TA; } } return(NewAngle - 180); } function CreateEffect(type, x, y, angle, sx, sy, delay, light) { effect = _root.MainGame.attachMovie(type, "effect" + effectnum, 150 + effectnum); effect._x = x; effect._y = y; effect._xscale = sx; effect._yscale = sy; effect._rotation = angle; effectnum = effectnum + 1; effect.delay = delay; if (effectnum > 20) { effectnum = 1; } effect.onEnterFrame = function () { if (light == 1) { _root.MainGame.Player.biglight._alpha = 0; } _root.frameAdvancer(this.main, 0, this.delay); }; return(effect); } function SceneCollide(actor, noenemy, nogood, enemy) { noenemy = 0; if (nogood == 0) { hb = _root.MainGame.Player.hitbox; if (hb != actor) { if (hb.hitTest(actor)) { return(2); } } } i = 1; while (i <= MaxHitBoxes) { if (eval ("_root.MainGame.Background.hb" + i).inplay == 1) { hb = eval ("_root.MainGame.Background.hb" + i); if (((hb != actor) && ((nogood == 0) || ((!hb.low) == 1))) && (((!enemy) == 1) || ((!hb.enemypass) == 1))) { if (hb.hitTest(actor)) { return(1); } } } i++; } if (noenemy == 0) { i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if ((hb != actor) && (hb._parent.current_state != "death")) { if (hb.hitTest(actor)) { return(2); } } } i++; } } return(0); } function SceneCollideX(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._width + actor._width; trace(amount); if ((hb._x > (actor._x - amount)) || (hb._x < (actor._x + amount))) { return(true); } i++; } return(false); } function SceneCollideY(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._height + actor._height; trace(amount); if ((hb._y > (actor._y - amount)) || (hb._y < (actor._y + amount))) { return(true); } i++; } return(false); } function CreateEnemy(x, y, angle, type, noalpha, boss, life) { enum = 0; if (((type == "Barrel1") || (type == "Barrel2")) || (type == "Barrel3")) { i = 1; while (i <= MaxBarrels) { enemy = eval ("_root.MainGame.enemy" + i); if ((!enemy.inplay) > 0) { enum = i; } i++; } } else { i = MaxBarrels + 1; while (i <= (MaxEnemies + MaxBarrels)) { enemy = eval ("_root.MainGame.enemy" + i); if ((!enemy.inplay) > 0) { enum = i; } i++; } } if (enum == 0) { return(0); } baselevel = 70; if (type == "ZombieGiant") { baselevel = 105; } enemy = _root.MainGame.attachMovie(type, "enemy" + enum, baselevel + enum); if (enemy.no_ai == 0) { } enemy.weight = 1; enemy.explode = 0; enemy.explode_dam = 0; enemy.metallic = 0; enemy.no_ai = 0; enemy.dog = 0; enemy.can_run = 0; if (type == "Zombie") { enemy.melee_damage = 10; enemy.health = 14; enemy.walk_speed = 0.7; enemy.score = 5; } if (type == "ZombieCrawler") { enemy.melee_damage = 10; enemy.health = 14; enemy.walk_speed = 0.5; enemy.score = 7; } if (type == "ZombieSlowRunner") { enemy.melee_damage = 12; enemy.health = 16; enemy.walk_speed = 1.2; enemy.score = 10; } if (type == "ZombieRunner") { enemy.melee_damage = 12; enemy.health = 16; enemy.walk_speed = 1.6; enemy.score = 15; } if (type == "ZombieGiant") { enemy.melee_damage = 20; enemy.health = 150; enemy.walk_speed = 1.2; enemy.score = 400; enemy.weight = 2; } if (type == "ZombieDogWalk") { enemy.melee_damage = 8; enemy.health = 16; enemy.walk_speed = 0.9; enemy.score = 15; enemy.dog = 1; } if (type == "ZombieDogRun") { enemy.melee_damage = 8; enemy.health = 19; enemy.walk_speed = 1.8; enemy.score = 15; enemy.dog = 1; } if (type == "ZombieBigDog") { enemy.melee_damage = 12; enemy.health = 300; enemy.walk_speed = 1.2; enemy.score = 15; enemy.dog = 1; enemy.can_run = 1; } if (((type == "Barrel1") || (type == "Barrel2")) || (type == "Barrel3")) { enemy.melee_damage = 0; enemy.health = 4; enemy.walk_speed = 0; enemy.score = 400; enemy.weight = 1; enemy.no_ai = 1; enemy.metallic = 1; enemy.explode = 120; enemy.explode_dam = 60; } if (life > 0) { enemy.health = life; } enemy.etype = type; if (Background.exterior == 1) { enemy.walk_speed = enemy.walk_speed * 1.1; } enemy.enum = enum; enemy.inplay = 1; if ((!noalpha) == 1) { enemy._alpha = 0; } enemy._x = x; enemy._y = y; if (SceneCollide(enemy.hitbox, 1, 0, 1)) { enemy.swapDepths(0); enemy.removeMovieClip(); return(0); } enemy.force_x = 0; enemy.force_y = 0; if (enemy.no_ai == 0) { enemy.main._rotation = angle; } enemy.target_rotation = angle; enemy.stuck_time = 0; enemy.node = 0; enemy.running = -1; enemy.boss = 0; if (boss == 1) { enemy.boss = boss; } enemy.animating = 0; if (enemy.no_ai == 0) { EnemiesInplay++; } enemy.current_state = "stand"; enemy.diag_speed = Math.sqrt((enemy.walk_speed * enemy.walk_speed) / 2); enemy.main.main.gotoAndPlay("stand"); return(1); } function DoEnemy(enemy) { if (_root.GamePaused > 0) { _root.frameAdvancer(enemy.main.main, 0, _root.frameDelay); return(undefined); } if (((((enemy.dog == 0) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(150 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombieidle" + (random(2) + 1)).start(); } if (((((enemy.dog > 0) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(100 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogidle" + (random(2) + 1)).start(); } if ((enemy.can_run > 0) && (random(300 / _root.speedFactor) == 1)) { enemy.running = enemy.running * -1; if (enemy.current_state == "move") { ChangeState(enemy, "move"); } } if ((enemy.current_state != "death") && (enemy._alpha < 100)) { enemy._alpha = enemy._alpha + (1 * _root.speedFactor); } if (enemy._alpha > 100) { enemy._alpha = 100; } if (enemy.no_ai == 0) { DoEnemyAI(enemy); DoEnemyMovement(enemy); } if (((enemy.moving == 0) && (enemy.current_state == "move")) && (enemy.stuck_time > 10)) { ChangeState(enemy, "stand"); } if ((enemy.moving == 1) && (enemy.current_state != "move")) { ChangeState(enemy, "move"); } if ((enemy._alpha < 90) && (enemy.current_state == "move")) { ChangeState(enemy, "stand"); } if ((((enemy.force_x != 0) || (enemy.force_y != 0)) && (enemy.current_state != "stun")) && (enemy.current_state != "death")) { ChangeState(enemy, "stun"); } if (((enemy.force_x == 0) && (enemy.force_y == 0)) && (enemy.current_state == "stun")) { ChangeState(enemy, "stand"); } if (enemy == undefined) { return(undefined); } if ((enemy.health <= 0) && (enemy.current_state != "death")) { ChangeState(enemy, "death"); if (enemy.no_ai == 0) { EnemiesInplay--; _root.current_profile.enemies_killed++; } if (enemy.explode > 0) { MakeExplosion(enemy._x, enemy._y, enemy.explode, enemy.explode_dam, 0); } _root.current_profile.score = _root.current_profile.score + enemy.score; if (enemy.boss == 1) { _root.MainGame.wait_for_end = _root.MainGame.wait_for_end + 1; } enemy.score = 0; if (enemy.dog > 0) { if ((_root.soundon > 0) && (enemy.no_ai == 0)) { _root.zombiedogdead1.start(); } } else if ((_root.soundon > 0) && (enemy.no_ai == 0)) { eval ("_root.zombiedead" + (random(2) + 1)).start(); } enemy.swapDepths(20 + enum); if (((random(100) + 1) < 76) || (force_next_bonus != "")) { randomnum = random(5) + 1; if (force_next_bonus != "") { CreateBonus(force_next_bonus, enemy._x, enemy._y, 1); force_next_bonus = ""; } else { if (randomnum == 1) { CreateBonus("Bonus35Bullets", enemy._x, enemy._y, 1); } if (randomnum == 2) { inv_place2 = -1; inv_place2 = _root.FindInventory("colt45"); if (inv_place2 > -1) { CreateBonus("Bonus45Bullets", enemy._x, enemy._y, 1); } } if (randomnum == 3) { inv_place2 = -1; inv_place2 = _root.FindInventory("mossberg500"); if (inv_place2 > -1) { CreateBonus("Bonus12GaugeShells", enemy._x, enemy._y, 1); } } if (randomnum == 4) { inv_place2 = -1; inv_place2 = _root.FindInventory("gm94launcher"); if (inv_place2 > -1) { CreateBonus("BonusGrenadeAmmo", enemy._x, enemy._y, 1); } } if (randomnum == 5) { if (_root.MainGame.Player.health < _root.MainGame.Player.max_health) { CreateBonus("BonusHealth", enemy._x, enemy._y, 1); } } } } } enemydelay = _root.frameDelay; if ((enemy.etype == "ZombieSlowRunner") && (enemy.current_state == "move")) { enemydelay = enemydelay * 0.75; } _root.frameAdvancer(enemy.main.main, 0, enemydelay); if ((((Background.exterior == 1) && (enemy.no_ai == 0)) && (enemy.current_state != "death")) && ((((enemy._x > 740) || (enemy._x < -100)) || (enemy._y > 500)) || (enemy._y < -100))) { if (enemy.no_ai == 0) { EnemiesInplay--; } etype = enemy.etype; boss = enemy.boss; health = enemy.health; DeleteActor(enemy); ExteriorEnemySpawn(etype, boss, health, 1); } } function ChangeState(enemy, newstate) { enemy.current_state = newstate; if ((newstate == "move") && (enemy.running > 0)) { newstate = "run"; } enemy.main.main.gotoAndPlay(newstate); } function DoEnemyAI(enemy) { enemy.goX = 0; enemy.goY = 0; if (enemy.no_ai > 0) { return(undefined); } player = _root.MainGame.Player; enemy.killtarget = player; if ((enemy.killtarget.hitbox.hitTest(enemy.threatbox) || (enemy.current_state == "attack")) || (enemy.current_state == "death")) { enemy.moving = 0; if (((enemy.current_state != "stun") && (enemy.current_state != "death")) && (enemy.current_state != "attack")) { ChangeState(enemy, "attack"); } if (enemy.current_state == "attack") { enemy.target_rotation = GetAngle(enemy._x, enemy._y, enemy.killtarget._x, enemy.killtarget._y); } } else { if (enemy.stuck_time > 5) { enemy.stuck_time = 0; if ((enemy.node == 0) && ((!Background.exterior) == 1)) { enemy.node = 999; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox)) { enemy.node = i; break; } i++; } } else if ((!Background.exterior) == 1) { enemy.node = 0; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox) && (enemy.node != i)) { enemy.node = i; break; } i++; } } else if (enemy.node == 9999) { enemy.node = 0; } else { enemy.node = 9999; diffx = enemy.killtarget._x - enemy._x; diffy = enemy.killtarget._y - enemy._y; diffx = diffx * -100; diffy = diffy * -100; enemy.target_x = enemy._x + diffx; enemy.target_y = enemy._y + diffy; } } if (enemy.node > 0) { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } if (node.hitTest(enemy.hitbox)) { enemy.node = 0; } } if (enemy.node != 9999) { if (enemy.node == 0) { enemy.target_x = enemy.killtarget._x; enemy.target_y = enemy.killtarget._y; } else { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } enemy.target_x = node._x + Background._x; enemy.target_y = node._y + Background._y; } } if (enemy.target_x > (enemy._x + 5)) { enemy.goX = 1; } if (enemy.target_x < (enemy._x - 5)) { enemy.goX = -1; } if (enemy.target_y > (enemy._y + 5)) { enemy.goY = 1; } if (enemy.target_y < (enemy._y - 5)) { enemy.goY = -1; } } if (enemy._alpha < 90) { enemy.goY = 0; enemy.goX = 0; } } function DoEnemyMovement(enemy) { force = 0; stuckmod = 1; mod = 1; if (enemy.running == 1) { mod = 1.6; } x = enemy.goX; y = enemy.goY; if (enemy.current_state == "death") { x = 0; y = 0; } enemy.moving = 0; if ((enemy.force_x != 0) || (enemy.force_y != 0)) { force = 1; x = 0; y = 0; } if ((x != 0) || (y != 0)) { speed = (enemy.walk_speed * _root.speedFactor) * mod; diag = 0; if ((x != 0) && (y != 0)) { speed = (enemy.diag_speed * _root.speedFactor) * mod; diag = 1; } backx = enemy._x; backy = enemy._y; enemy._y = enemy._y + ((y * speed) * 1); enemy._x = enemy._x + ((x * speed) * 1); enemy.moving = 1; speed = (enemy.walk_speed * _root.speedFactor) * mod; collide = SceneCollide(enemy.hitbox, 1, 0, 1); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } enemy._x = backx; enemy._y = backy; if (diag == 1) { enemy._y = enemy._y + ((y * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0, 1); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + ((x * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0, 1); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } x = 0; enemy._x = backx; } } else { x = 0; } } else { y = 0; x = 0; } } if ((x == 0) && (y == 0)) { enemy.moving = 0; } if ((x > 0) && (y == 0)) { enemy.target_rotation = 270; } if ((x < 0) && (y == 0)) { enemy.target_rotation = 90; } if ((x == 0) && (y > 0)) { enemy.target_rotation = 0; } if ((x == 0) && (y < 0)) { enemy.target_rotation = 180; } if ((x > 0) && (y > 0)) { enemy.target_rotation = 315; } if ((x > 0) && (y < 0)) { enemy.target_rotation = 225; } if ((x < 0) && (y > 0)) { enemy.target_rotation = 45; } if ((x < 0) && (y < 0)) { } if ((x == 0) && (y == 0)) { enemy.moving = 0; enemy.stuck_time = enemy.stuck_time + (stuckmod * _root.speedFactor); } else { enemy.target_rotation = enemy.target_rotation - 180; enemy.stuck_time = 0; } } if (force == 1) { if (enemy.force_x != 0) { direct = enemy.force_x / Math.abs(enemy.force_x); enemy.force_x = enemy.force_x - ((Math.abs(enemy.force_x / 10) * direct) * _root.speedFactor); if ((enemy.force_x > -0.5) && (direct < 0)) { enemy.force_x = 0; } if ((enemy.force_x < 0.5) && (direct > 0)) { enemy.force_x = 0; } } if (enemy.force_y != 0) { direct = enemy.force_y / Math.abs(enemy.force_y); enemy.force_y = enemy.force_y - ((Math.abs(enemy.force_y / 10) * direct) * _root.speedFactor); if ((enemy.force_y > -0.5) && (direct < 0)) { enemy.force_y = 0; } if ((enemy.force_y < 0.5) && (direct > 0)) { enemy.force_y = 0; } } backx = enemy._x; backy = enemy._y; enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); y = 1; x = 1; if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; enemy._y = backy; enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; } } } } if (enemy.no_ai == 0) { enemy.main._rotation = _root.MainGame.ReachAngle(enemy.main._rotation, enemy.target_rotation, 3 * _root.speedFactor, 1, 0); } } function EnemyMelee(enemy) { target = enemy.killtarget; if (target.hitbox.hitTest(enemy.meleebox)) { if (enemy.dog > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogattack" + (random(2) + 1)).start(); } } health_dam = enemy.melee_damage; DamageHuman(target, health_dam); } } function EnemyHit(enemy, damage, angle, push) { if (enemy.current_state == "death") { return(undefined); } if (enemy.dog > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogpain" + (random(2) + 1)).start(); } } else if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombie_pain" + (random(3) + 1)).start(); } enemy.health = enemy.health - damage; push = push / enemy.weight; angle = angle - 90; pushx = Math.cos((angle * 3.141593) / 180) * push; pushy = Math.sin((angle * 3.141593) / 180) * push; enemy.force_x = enemy.force_x + pushx; enemy.force_y = enemy.force_y + pushy; if (enemy.force_x > 15) { enemy.force_x = 15; } if (enemy.force_y > 15) { enemy.force_y = 15; } if (enemy.force_x < -15) { enemy.force_x = -15; } if (enemy.force_y < -15) { enemy.force_y = -15; } } function rotateBitmap(img, angle, w, h) { var _local1 = new flash.geom.Matrix(); var _local4 = angle; var _local5 = (_local4 / 180) * 3.141593; w = img.width; h = img.height; _local1.translate((-w) / 2, (-h) / 2); _local1.rotate(_local5); if ((angle == 90) || (angle == 270)) { _local1.translate(h / 2, w / 2); h2 = h; h = w; w = h2; } else { _local1.translate(w / 2, h / 2); } img2 = new flash.display.BitmapData(w, h, true, 0); img2.draw(img, _local1, null, "normal", null, true); return(img2); } function MakeDecal(x, y, angle, decal, w, h) { x = x + (Background._x * -1); y = y + (Background._y * -1); ModX = 0; ModY = 0; x = (x - (w / 2)) + ModX; y = (y - (h / 2)) + ModY; if ((angle == 90) || (angle == 270)) { h2 = h; h = w; w = h2; } var _local1; _local1 = flash.display.BitmapData.loadBitmap(decal); if (angle != 0) { _local1 = rotateBitmap(_local1, angle, w, h); } w = _local1.width; h = _local1.height; BackgroundBMP.copyPixels(_local1, new flash.geom.Rectangle(0, 0, w, h), new flash.geom.Point(x, y)); _local1.dispose(); } function MakeDecalPreloaded(x, y, angle, decal, w, h) { x = x + (Background._x * -1); y = y + (Background._y * -1); x = (x - (w / 2)) + ModX; y = (y - (h / 2)) + ModY; BackgroundBMP.copyPixels(decal, new flash.geom.Rectangle(0, 0, w, h), new flash.geom.Point(x, y)); } function FadeOut(actor) { actor._alpha = (actor._alpha = actor._alpha - (1 * _root.speedFactor)); if (actor._alpha <= 0) { DeleteActor(actor); } } function MakeBlood(x, y, angle, nosound) { MakeDecalPreloaded(x, y, angle, eval ("BloodDecal" + (random(4) + 1)), 128, 128); if ((_root.soundon > 0) && ((!nosound) == 1)) { eval (("_root.blood" + (random(2) + 2)) + "_sound").start(); } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function CreateBonus(type, x, y, nocollide) { var i; bonusnum = 0; i = 1; while (i <= 16) { temp = eval ("_root.MainGame.bonus" + i); if ((!temp.inplay) > 0) { bonusnum = i; break; } i++; } trace(bonusnum); if (bonusnum == 0) { return(0); } bonus = _root.MainGame.attachMovie(type, "bonus" + bonusnum, 50 + bonusnum); bonus.inplay = 1; bonuses_inplay++; if (bonses_inplay > 16) { bonuses_inplay = 16; } bonus._x = x; bonus._y = y; bonus.dying = 0; bonus.btype = type; if ((!nocollide) == 1) { if (SceneCollide(bonus, 1, 1)) { DeleteActor(bonus); bonuses_inplay--; return(0); } } bonus.onEnterFrame = function () { DoBonus(this); }; return(1); } function DoBonus(bonus) { if (_root.gamepaused > 0) { return(undefined); } if (bonus.dying > 0) { _root.frameAdvancer(bonus, 0, _root.frameDelay / 2); return(undefined); } if (_root.MainGame.Player.hitbox.hitTest(bonus.hitbox)) { if (CollectBonus(bonus.btype, player) > 0) { bonus.gotoAndPlay("death"); bonus.dying = 1; } } } function CollectBonus(type, player) { bonuses_inplay--; picked = 0; if (type == "BonusGlock19C") { inv = AddInventory("glock19c", 15, 1); if (inv > 0) { picked = 1; MakeBonusText("Glock 19C"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusMossberg500") { inv = AddInventory("mossberg500", 7, 1); if (inv > 0) { picked = 1; MakeBonusText("Mossberg 500"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusSteyrTMP") { inv = AddInventory("steyrtmp", 30, 1); if (inv > 0) { picked = 1; MakeBonusText("Steyr TMP"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusColt45") { inv = AddInventory("colt45", 6, 1); if (inv > 0) { picked = 1; MakeBonusText("Colt 45"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusGM94Launcher") { inv = AddInventory("gm94launcher", 3, 1); if (inv > 0) { picked = 1; MakeBonusText("GM94 Launcher"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "Bonus12GaugeShells") { if (AddInventory("12gauge_ammo", 7, 0) > 0) { picked = 1; MakeBonusText("Shotgun Shells"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!"); } } if (type == "Bonus35Bullets") { if (AddInventory("35_ammo", 25, 0) > 0) { picked = 1; MakeBonusText("9mm Bullets"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!"); } } if (type == "Bonus45Bullets") { if (AddInventory("45_ammo", 8, 0) > 0) { picked = 1; MakeBonusText(".45 Bullets"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusGrenadeAmmo") { if (AddInventory("grenade_ammo", 3, 0) > 0) { picked = 1; MakeBonusText("Grenades"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusHealth") { if (player.health < player.max_health) { picked = 1; MakeBonusText("+25 Health"); if (_root.soundon > 0) { _root.healthbonus_sound.start(); } player.health = player.health + 25; if (player.health > player.max_health) { player.health = player.max_health; } } else { MakeBonusText("Already at max health"); } } if (type == "BonusArmour") { if (player.armour_health < player.armour_max_health) { picked = 1; MakeBonusText("+25 Armour"); if (_root.soundon > 0) { _root.armourbonus_sound.start(); } player.armour_health = player.armour_health + 25; if (player.armour_health > player.armour_max_health) { player.armour_health = player.armour_max_health; } } else { MakeBonusText("Already at max armour!"); } } return(picked); } function MakeBonusText(msg) { _root.MainGame.MainHud.bonustext._alpha = 200; _root.MainGame.MainHud.bonustext.maintext.text = msg; } function ClearInventory(inv_place) { _root.current_profile.inventory[inv_place][1] = ""; _root.current_profile.inventory[inv_place][2] = 0; _root.current_profile.inventory[inv_place][3] = 0; _root.current_profile.inventory[inv_place][4] = 0; _root.current_profile.inventory[inv_place][5] = 0; l = 1; while (l <= _root.MainGame.Player.max_guns) { if (_root.MainGame.Player.gun_inventory_place[l] == inv_place) { RemoveWeapon(_root.MainGame.Player, l); } l++; } } function AddInventory(type, ammo, isweapon) { foundspace = 0; foundblankspace = 0; if (isweapon > 0) { k = 41; while (k <= 50) { if (_root.current_profile.inventory[k][1] == "") { foundspace = k; break; } k++; } if (foundspace == 0) { foundspace = -10; } else { _root.current_profile.inventory[foundspace][1] = type; if (AddWeapon(_root.MainGame.Player, type, ammo, foundspace) == 0) { foundspace = -10; _root.current_profile.inventory[foundspace][1] = ""; } } } else { k = 1; while (k <= _root.current_profile.max_inventory_slots) { if (_root.current_profile.inventory[k][1] == "") { foundblankspace = k; } if (((_root.current_profile.inventory[k][1] == type) && (ammo > 0)) && (isweapon == 0)) { foundspace = k; } k++; } if (foundspace < 1) { foundspace = foundblankspace; } } if (foundspace > 0) { _root.current_profile.inventory[foundspace][1] = type; _root.current_profile.inventory[foundspace][2] = _root.current_profile.inventory[foundspace][2] + ammo; _root.current_profile.inventory[foundspace][3] = isweapon; } return(foundspace); } function DoLevel() { if (game_time > 0) { next_zombietime = 600; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "ZombieCrawler"; zombie_types[5] = "ZombieCrawler"; } if (game_time > 2000) { next_zombietime = 400; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "ZombieDogWalk"; zombie_types[4] = "ZombieCrawler"; zombie_types[5] = "ZombieCrawler"; } if (game_time > 4000) { next_zombietime = 300; zombie_types[1] = "Zombie"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieDogWalk"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if (game_time > 6000) { next_zombietime = 300; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if (game_time > 8000) { next_zombietime = 250; zombie_types[1] = "ZombieDogWalk"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieSlowRunner"; if (had_steyr == 0) { force_next_bonus = "BonusSteyrTMP"; had_steyr = 1; } } if (game_time > 10000) { next_zombietime = 50; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if (game_time > 12000) { next_zombietime = 100; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieCrawler"; zombie_types[4] = "ZombieCrawler"; zombie_types[5] = "ZombieCrawler"; } if (game_time > 14000) { next_zombietime = 50; zombie_types[1] = "Zombie"; zombie_types[2] = "ZombieCralwer"; zombie_types[3] = "ZombieDogWalk"; zombie_types[4] = "ZombieDogWalk"; zombie_types[5] = "Zombie"; } if (game_time > 16000) { next_zombietime = 150; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieDogWalk"; } if (game_time > 18000) { next_zombietime = 250; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieDogWalk"; if (had_gm94launcher == 0) { force_next_bonus = "BonusGM94Launcher"; had_gm94launcher = 1; } } if (game_time > 20000) { next_zombietime = 150; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieDogRun"; zombie_types[4] = "ZombieDogWalk"; zombie_types[5] = "ZombieDogWalk"; } if (game_time > 22000) { next_zombietime = 200; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieSlowRunner"; } if (game_time > 24000) { next_zombietime = 250; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieGiant"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieGiant"; zombie_types[5] = "ZombieRunner"; } if (game_time > 26000) { next_zombietime = 20; zombie_types[1] = "ZombieDogWalk"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieDogWalk"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if (game_time > 29000) { next_zombietime = 200; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieDogRun"; zombie_types[4] = "ZombieDogRun"; zombie_types[5] = "ZombieDogRun"; if (had_mossberg == 0) { force_next_bonus = "BonusMossberg500"; had_mossberg = 1; } } if (game_time > 32000) { next_zombietime = 400; zombie_types[1] = "ZombieGiant"; zombie_types[2] = "ZombieGiant"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; } if (game_time > 35000) { next_zombietime = 150; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieDogRun"; zombie_types[4] = "ZombieDogRun"; zombie_types[5] = "ZombieDogRun"; } max_game_time = 38000; if (game_time > 38000) { next_zombietime = 200; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; if (had_boss < 2) { if (ExteriorEnemySpawn("ZombieBigDog", 1, 0, 0) == 1) { had_boss = had_boss + 1; } } } if (_root.Background.exterior == 1) { next_zombietime = next_zombietime / 1.5; } } function MakeExplosion(x, y, size, calliber, delay) { if (delay > 0) { explodelaynum++; if (explodelaynum > 5) { explodelaynum = 1; } temp = _root.MainGame.createEmptyMovieClip("explodelay" + explodelaynum, 34000 + explodelaynum); temp.delay = delay; temp.esize = size; temp._x = x; temp._y = y; temp.calliber = calliber; temp.onEnterFrame = function () { this.delay = this.delay - _root.speedFactor; if (this.delay < 0) { MakeExplosion(this._x, this._y, this.esize, this.calliber); DeleteActor(this); } }; return(undefined); } ScreenShake(2); MakeDecalPreloaded(x, y, 0, Scorch, 90, 60); if (_root.soundon > 0) { _root.explosion1_sound.start(); } effect = CreateEffect("Explosion1HitEffectHolder", x, y, 0, size, size, _root.frameDelay * 2, 1); actor = effect.hb; hb = _root.MainGame.Player.hitbox; if (hb.hitTest(actor)) { DamageHuman(hb._parent, 1 + (calliber / 3)); } var i; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if (hb._parent.current_state != "death") { if (hb.hitTest(actor)) { hit = i; enemy = eval ("_root.MainGame.enemy" + hit); angle = GetAngle(x, y, enemy._x, enemy._y); EnemyHit(enemy, 1 + calliber, angle, 1 + (calliber * 0.5)); _root.current_profile.shots_hit = _root.current_profile.shots_hit + 1; j = 1; while (j < Math.round(calliber / 2)) { MakeBlood(enemy._x + (random(70) - 35), enemy._y + (random(70) - 35), 90 * random(4), 1); j++; } } } i++; } } function DamageHuman(target, health_dam) { armour_dam = 0; health_dam = Math.round(health_dam); armour_dam = Math.round((health_dam / 100) * target.armour_protect); health_dam = health_dam - armour_dam; target.armour_health = target.armour_health - armour_dam; if (target.armour_health < 0) { health_dam = health_dam - target.armour_health; target.armour_health = 0; } target.health = target.health - health_dam; if (target == _root.MainGame.Player) { _root.current_profile.damage_taken = _root.current_profile.damage_taken + health_dam; } target.bloodspeed = 10; CreateEffect("BloodHitEffect1Holder", target._x, target._y, enemy.main._rotation - 180, 40, 40, _root.frameDelay / 2); MakeBlood(target._x, target._y, random(360)); _root.PlayHumanPainSound(target.gender); } function DoScreenShake() { if (screen_shake < 0) { screen_shake = screen_shake + (_root.speedFactor * 0.3); if (screen_shake > 0) { screen_shake = 0; } } if (screen_shake > 0) { screen_shake = screen_shake - (_root.speedFactor * screen_shake_speed); if (screen_shake < 0) { screen_shake = 0; } } screen_shake = screen_shake * -1; _root.MainGame._x = screen_shake / 2; _root.MainGame._y = screen_shake / 2; } function ScreenShake(amount) { if (amount == undefined) { amount = 0; } if ((10 + amount) < Math.abs(screen_shake)) { return(undefined); } screen_shake_speed = (10 + amount) / 10; if (screen_shake > 4) { } screen_shake = 10 + amount; } function ExteriorEnemySpawn(zombie_type, boss, life, force) { if (force == undefined) { force = 0; } again = 1; do { again = 0; done = 0; temp = random(4) + 1; if (temp == 1) { if (CreateEnemy(-30, random(400), 90, zombie_type, 1, boss, life) == 0) { temp = 2; } else { done = 1; } } if (temp == 2) { if (CreateEnemy(random(640), 430, 180, zombie_type, 1, boss, life) == 0) { temp = 3; } else { done = 1; } } if (temp == 3) { if (CreateEnemy(670, random(400), 270, zombie_type, 1, boss, life) == 0) { temp = 4; } else { done = 1; } } if (temp == 4) { if (CreateEnemy(random(640), -30, 0, zombie_type, 1, boss, life) == 0) { temp = 1; } else { done = 1; } } if ((temp == 1) && (done == 0)) { if (CreateEnemy(-30, random(400), 90, zombie_type, 1, boss, life) == 0) { again = force; } else { done = 1; } } } while (again == 1); return(done); } effectnum = 1; enemynum = 1; MaxEnemies = 4; MaxBarrels = 8; EnemiesInplay = 0; MaxHitBoxes = 50; zombietime = 0; bonusnum = 1; bonuses_inplay = 0; game_time = 0; max_game_time = 0; explodelaynum = 1; wait_for_end = 0; force_next_bonus = ""; screen_shake = 0; screen_shake_speed = 0; next_zombietime = 500; zombie_types = new Array(6); zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; force_next_bonus = ""; had_mossberg = 0; had_steyr = 0; had_gm94launcher = 0; had_boss = 0; var BloodDecal1; var BloodDecal2; var BloodDecal3; var BloodDecal4; var Scorch; var BackgroundBMP;Instance of Symbol 14 MovieClip [Hitbox] in Symbol 80 MovieClip [GameOver_Scene] Frame 1onClipEvent (mouseUp) { _root.BlackOut("Stats_Scene", 0); }Symbol 87 MovieClip Frame 1stop();Symbol 87 MovieClip Frame 2stop();Symbol 88 MovieClip [Instructions_Scene] Frame 1cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };Instance of Symbol 87 MovieClip in Symbol 88 MovieClip [Instructions_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("none", 1); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Symbol 100 MovieClip Frame 1stop();Symbol 100 MovieClip Frame 2stop();Symbol 105 MovieClip Frame 1stop();Symbol 105 MovieClip Frame 2stop();Symbol 118 MovieClip [Stats_Scene] Frame 1if (_root.soundon > 0) { stopAllSounds(); _root.music1.start(0, 99999); } playerName.restrict = "a-z A-Z 0-9"; cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; playerScore.text = _root.ScoreVal; var my_fmt = new TextFormat(); my_fmt.bold = true; playerRank.text = _root.current_profile.rank; playerDamageTaken.text = _root.current_profile.damage_taken; playerAccuracy.text = _root.current_profile.score_accuracy + "%"; playerEnemiesKilled.text = _root.current_profile.enemies_killed; seconds = Math.round(_root.current_profile.survived_time / 60); minutes = Math.floor(seconds / 60); true_seconds = seconds % 60; if (true_seconds < 10) { true_seconds = "0" + true_seconds; } survivedstring = (minutes + ":") + true_seconds; if (_root.current_profile.survived > 0) { survivedstring = "All Night"; } playerSurvived.text = survivedstring; playerSurvived.setTextFormat(my_fmt); playerEnemiesKilled.setTextFormat(my_fmt); playerAccuracy.setTextFormat(my_fmt); playerDamageTaken.setTextFormat(my_fmt); playerRank.setTextFormat(my_fmt); playerScore.setTextFormat(my_fmt);Instance of Symbol 100 MovieClip in Symbol 118 MovieClip [Stats_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 105 MovieClip in Symbol 118 MovieClip [Stats_Scene] Frame 1onClipEvent (mouseUp) { if ((_root.HotSpotClick(this) && (_root.pname != "Enter Your Name")) && (_root.pname != "")) { var strOut = ((_root.pname + "|") + _root.ScoreVal); _root.pname = _root.searchandreplace(_root.pname, " ", "", 99999, false); trace(_root.pname); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.arcadetown.com/deadfrontiernighttwo/hs.asp?" + strOut2, "_blank"); _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if ((_root.pname != "Enter Your Name") && (_root.pname != "")) { this._alpha = 100; if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else { this._alpha = 50; } }Symbol 147 MovieClip Frame 15this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();Symbol 177 MovieClip Frame 15this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();Symbol 181 MovieClip [Bonus12GaugeShells] Frame 1stop();Symbol 181 MovieClip [Bonus12GaugeShells] Frame 10_root.MainGame.DeleteActor(this);Symbol 184 MovieClip [Bonus35Bullets] Frame 1stop();Symbol 184 MovieClip [Bonus35Bullets] Frame 10_root.MainGame.DeleteActor(this);Symbol 187 MovieClip [BonusArmour] Frame 1stop();Symbol 187 MovieClip [BonusArmour] Frame 10_root.MainGame.DeleteActor(this);Symbol 190 MovieClip [BonusGlock19C] Frame 1stop();Symbol 190 MovieClip [BonusGlock19C] Frame 10_root.MainGame.DeleteActor(this);Symbol 193 MovieClip [BonusHealth] Frame 1stop();Symbol 193 MovieClip [BonusHealth] Frame 10_root.MainGame.DeleteActor(this);Symbol 196 MovieClip [BonusMossberg500] Frame 1stop();Symbol 196 MovieClip [BonusMossberg500] Frame 10_root.MainGame.DeleteActor(this);Symbol 199 MovieClip [BonusSteyrTMP] Frame 1stop();Symbol 199 MovieClip [BonusSteyrTMP] Frame 10_root.MainGame.DeleteActor(this);Symbol 200 MovieClip Frame 1stop();Symbol 200 MovieClip Frame 10_root.MainGame.DeleteActor(this);Symbol 203 MovieClip [MainBackground] Frame 1this.exterior = 1;Instance of Symbol 14 MovieClip [Hitbox] "hb5" in Symbol 203 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }Instance of Symbol 14 MovieClip [Hitbox] "hb6" in Symbol 203 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }Instance of Symbol 14 MovieClip [Hitbox] "hb7" in Symbol 203 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }Instance of Symbol 14 MovieClip [Hitbox] "hb8" in Symbol 203 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.enemypass = 1; }Symbol 241 MovieClip Frame 1stop();Symbol 241 MovieClip Frame 7_root.PlayFootstepSound();Symbol 241 MovieClip Frame 14_root.PlayFootstepSound();Symbol 241 MovieClip Frame 17gotoAndPlay ("walk");Symbol 263 MovieClip Frame 1_parent.biglight._alpha = _parent.lightalpha; stop();Symbol 263 MovieClip Frame 2_parent.biglight._alpha = 0; stop();Symbol 263 MovieClip Frame 3_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("autopistol");Symbol 263 MovieClip Frame 4_parent.biglight._alpha = _parent.lightalpha; stop();Symbol 263 MovieClip Frame 5_parent.biglight._alpha = 0; stop();Symbol 263 MovieClip Frame 6_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("revolver");Symbol 263 MovieClip Frame 7_parent.biglight._alpha = _parent.lightalpha; stop();Symbol 263 MovieClip Frame 8_parent.biglight._alpha = 0; stop();Symbol 263 MovieClip Frame 9_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("shotgun");Symbol 263 MovieClip Frame 10_parent.biglight._alpha = _parent.lightalpha; stop();Symbol 263 MovieClip Frame 11_parent.biglight._alpha = 0; stop();Symbol 263 MovieClip Frame 12_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("machinegun");Symbol 263 MovieClip Frame 13_parent.biglight._alpha = _parent.lightalpha; stop();Symbol 263 MovieClip Frame 14_parent.biglight._alpha = 0; stop();Symbol 263 MovieClip Frame 15_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("grenadelauncher");Symbol 263 MovieClip Frame 16_parent.biglight._alpha = _parent.lightalpha; stop();Symbol 263 MovieClip Frame 17stop();Symbol 263 MovieClip Frame 18stop();Symbol 263 MovieClip Frame 19stop();Symbol 263 MovieClip Frame 20stop();Symbol 263 MovieClip Frame 21_parent.fire = 0; gotoAndPlay ("knife");Symbol 297 MovieClip [Actor_Player] Frame 1stop();Symbol 297 MovieClip [Actor_Player] Frame 17stop();Symbol 577 MovieClip Frame 7_root.PlayEnemyFootstepSound(1);Symbol 577 MovieClip Frame 14_root.PlayEnemyFootstepSound(1);Symbol 577 MovieClip Frame 22gotoAndPlay ("move");Symbol 577 MovieClip Frame 73gotoAndPlay ("stand");Symbol 577 MovieClip Frame 85gotoAndPlay ("stun");Symbol 577 MovieClip Frame 98_root.MainGame.EnemyMelee(this._parent._parent);Symbol 577 MovieClip Frame 111_root.MainGame.ChangeState(this._parent._parent, "stand");Symbol 577 MovieClip Frame 139_root.MainGame.FadeOut(this._parent._parent);Symbol 577 MovieClip Frame 140gotoAndPlay ("dead1");Symbol 894 MovieClip Frame 3_root.PlayEnemyFootstepSound(2);Symbol 894 MovieClip Frame 16_root.PlayEnemyFootstepSound(2);Symbol 894 MovieClip Frame 26gotoAndPlay ("move");Symbol 894 MovieClip Frame 77gotoAndPlay ("stand");Symbol 894 MovieClip Frame 103gotoAndPlay ("stun");Symbol 894 MovieClip Frame 116_root.MainGame.EnemyMelee(this._parent._parent);Symbol 894 MovieClip Frame 129_root.MainGame.ChangeState(this._parent._parent, "stand"); stop();Symbol 894 MovieClip Frame 157_root.MainGame.FadeOut(this._parent._parent);Symbol 894 MovieClip Frame 158gotoAndPlay ("dead1");Symbol 1185 MovieClip Frame 4_root.PlayEnemyFootstepSound(1);Symbol 1185 MovieClip Frame 9_root.PlayEnemyFootstepSound(1);Symbol 1185 MovieClip Frame 11gotoAndPlay ("move");Symbol 1185 MovieClip Frame 57gotoAndPlay ("stand");Symbol 1185 MovieClip Frame 83gotoAndPlay ("stun");Symbol 1185 MovieClip Frame 95_root.MainGame.EnemyMelee(this._parent._parent);Symbol 1185 MovieClip Frame 114_root.MainGame.ChangeState(this._parent._parent, "stand");Symbol 1185 MovieClip Frame 145_root.MainGame.FadeOut(this._parent._parent);Symbol 1185 MovieClip Frame 146gotoAndPlay ("dead1");Symbol 1401 MovieClip Frame 26gotoAndPlay ("move");Symbol 1401 MovieClip Frame 51gotoAndPlay ("stand");Symbol 1401 MovieClip Frame 53gotoAndPlay ("stun");Symbol 1401 MovieClip Frame 68_root.MainGame.EnemyMelee(this._parent._parent);Symbol 1401 MovieClip Frame 83_root.MainGame.ChangeState(this._parent._parent, "stand");Symbol 1401 MovieClip Frame 108_root.MainGame.FadeOut(this._parent._parent);Symbol 1401 MovieClip Frame 109gotoAndPlay ("dead1");Symbol 1706 MovieClip Frame 2_root.PlayEnemyFootstepSound(1);Symbol 1706 MovieClip Frame 14_root.PlayEnemyFootstepSound(1);Symbol 1706 MovieClip Frame 21gotoAndPlay ("move");Symbol 1706 MovieClip Frame 67gotoAndPlay ("stand");Symbol 1706 MovieClip Frame 93gotoAndPlay ("stun");Symbol 1706 MovieClip Frame 105_root.MainGame.EnemyMelee(this._parent._parent);Symbol 1706 MovieClip Frame 124_root.MainGame.ChangeState(this._parent._parent, "stand");Symbol 1706 MovieClip Frame 152_root.MainGame.FadeOut(this._parent._parent);Symbol 1706 MovieClip Frame 153gotoAndPlay ("dead1");Symbol 1718 MovieClip Frame 1stop();Symbol 1718 MovieClip Frame 2stop();Symbol 1723 MovieClip Frame 1stop();Symbol 1723 MovieClip Frame 2stop();Symbol 1728 MovieClip Frame 1stop();Symbol 1728 MovieClip Frame 2stop();Symbol 1733 MovieClip Frame 1stop();Symbol 1733 MovieClip Frame 2stop();Symbol 1735 MovieClip [MainMenu_Scene] Frame 1cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };Instance of Symbol 1718 MovieClip in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("Intro_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 27 MovieClip [HighScores_Menu] in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernighttwo/view_high_scores.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 22 MovieClip [DownloadGame_Menu] in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/partner/download.asp?gameid=deadfrontiernighttwo&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 1723 MovieClip in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernighttwo&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 14 MovieClip [Hitbox] in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernighttwo&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } }Instance of Symbol 1728 MovieClip in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernighttwo/send_friend.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 1733 MovieClip in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/free_content/index.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Symbol 1865 MovieClip Frame 20_root.MainGame.Player.biglight._alpha = _root.MainGame.Player.lightalpha; this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();Instance of Symbol 14 MovieClip [Hitbox] in Symbol 1870 MovieClip [Paused_Scene] Frame 1onClipEvent (mouseUp) { _root.ChangeMenu("none"); }Symbol 1872 MovieClip Frame 1stop();Symbol 1872 MovieClip Frame 2gotoAndPlay ("stand");Symbol 1872 MovieClip Frame 4_root.MainGame.DeleteActor(this._parent._parent);Symbol 1876 MovieClip Frame 1stop();Symbol 1876 MovieClip Frame 2gotoAndPlay ("stand");Symbol 1876 MovieClip Frame 4_root.MainGame.DeleteActor(this._parent._parent);Symbol 1880 MovieClip Frame 1stop();Symbol 1880 MovieClip Frame 2gotoAndPlay ("stand");Symbol 1880 MovieClip Frame 4_root.MainGame.DeleteActor(this._parent._parent);Symbol 1893 MovieClip [Intro_Scene] Frame 1stop(); cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; var tween = (new mx.transitions.Tween(introtext, "_y", 0, 340, -600, 70, true));Instance of Symbol 87 MovieClip in Symbol 1893 MovieClip [Intro_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if ((this._parent.introtext._y < -452) && (_root.menu_interact > 0)) { _root.BlackOut("Instructions_Scene", 0); } if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Symbol 2080 MovieClip Frame 24gotoAndPlay ("stand");Symbol 2080 MovieClip Frame 48gotoAndPlay ("stun");Symbol 2080 MovieClip Frame 57_root.MainGame.EnemyMelee(this._parent._parent);Symbol 2080 MovieClip Frame 61_root.MainGame.EnemyMelee(this._parent._parent);Symbol 2080 MovieClip Frame 72_root.MainGame.ChangeState(this._parent._parent, "stand");Symbol 2080 MovieClip Frame 98_root.MainGame.FadeOut(this._parent._parent);Symbol 2080 MovieClip Frame 99gotoAndPlay ("dead1");Symbol 2080 MovieClip Frame 101_root.PlayEnemyFootstepSound(1);Symbol 2080 MovieClip Frame 102_root.PlayEnemyFootstepSound(1);Symbol 2080 MovieClip Frame 110_root.PlayEnemyFootstepSound(1);Symbol 2080 MovieClip Frame 111_root.PlayEnemyFootstepSound(1);Symbol 2080 MovieClip Frame 121gotoAndPlay ("move");Symbol 2115 MovieClip Frame 24gotoAndPlay ("stand");Symbol 2115 MovieClip Frame 48gotoAndPlay ("stun");Symbol 2115 MovieClip Frame 57_root.MainGame.EnemyMelee(this._parent._parent);Symbol 2115 MovieClip Frame 61_root.MainGame.EnemyMelee(this._parent._parent);Symbol 2115 MovieClip Frame 72_root.MainGame.ChangeState(this._parent._parent, "stand");Symbol 2115 MovieClip Frame 98_root.MainGame.FadeOut(this._parent._parent);Symbol 2115 MovieClip Frame 99gotoAndPlay ("dead1");Symbol 2115 MovieClip Frame 102_root.PlayEnemyFootstepSound(1);Symbol 2115 MovieClip Frame 103_root.PlayEnemyFootstepSound(1);Symbol 2115 MovieClip Frame 109_root.PlayEnemyFootstepSound(1);Symbol 2115 MovieClip Frame 110_root.PlayEnemyFootstepSound(1);Symbol 2115 MovieClip Frame 116gotoAndPlay ("move");Symbol 2120 MovieClip [Bonus45Bullets] Frame 1stop();Symbol 2120 MovieClip [Bonus45Bullets] Frame 10_root.MainGame.DeleteActor(this);Symbol 2123 MovieClip [BonusGM94Launcher] Frame 1stop();Symbol 2123 MovieClip [BonusGM94Launcher] Frame 10_root.MainGame.DeleteActor(this);Symbol 2126 MovieClip [BonusColt45] Frame 1stop();Symbol 2126 MovieClip [BonusColt45] Frame 10_root.MainGame.DeleteActor(this);Symbol 2129 MovieClip [BonusGrenadeAmmo] Frame 1stop();Symbol 2129 MovieClip [BonusGrenadeAmmo] Frame 10_root.MainGame.DeleteActor(this);Symbol 2348 MovieClip Frame 24gotoAndPlay ("stand");Symbol 2348 MovieClip Frame 48gotoAndPlay ("stun");Symbol 2348 MovieClip Frame 57_root.MainGame.EnemyMelee(this._parent._parent);Symbol 2348 MovieClip Frame 61_root.MainGame.EnemyMelee(this._parent._parent);Symbol 2348 MovieClip Frame 72_root.MainGame.ChangeState(this._parent._parent, "stand");Symbol 2348 MovieClip Frame 98_root.MainGame.FadeOut(this._parent._parent);Symbol 2348 MovieClip Frame 99gotoAndPlay ("dead1");Symbol 2348 MovieClip Frame 102_root.PlayEnemyFootstepSound(1);Symbol 2348 MovieClip Frame 103_root.PlayEnemyFootstepSound(1);Symbol 2348 MovieClip Frame 109_root.PlayEnemyFootstepSound(1);Symbol 2348 MovieClip Frame 110_root.PlayEnemyFootstepSound(1);Symbol 2348 MovieClip Frame 116gotoAndPlay ("move");Symbol 2348 MovieClip Frame 118_root.PlayEnemyFootstepSound(1);Symbol 2348 MovieClip Frame 119_root.PlayEnemyFootstepSound(1);Symbol 2348 MovieClip Frame 127_root.PlayEnemyFootstepSound(1);Symbol 2348 MovieClip Frame 128_root.PlayEnemyFootstepSound(1);Symbol 2348 MovieClip Frame 137gotoAndPlay ("run");
Library Items
Symbol 1 Sound [male_hurt3] | Used by:Timeline | |
Symbol 2 Bitmap [cones.png] | Used by:12 1767 | |
Symbol 3 Bitmap [car8.png] | Used by:16 1767 | |
Symbol 4 Graphic | Used by:11 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:11 |
Symbol 7 Bitmap | Used by:8 | |
Symbol 8 Graphic | Uses:7 | Used by:11 |
Symbol 9 Font | Used by:10 | |
Symbol 10 Text | Uses:9 | Used by:11 |
Symbol 11 MovieClip [PreloaderMain] | Uses:4 6 8 10 | |
Symbol 12 Graphic | Uses:2 | Used by:15 |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip [Hitbox] | Uses:13 | Used by:15 17 32 80 181 184 187 190 193 196 199 200 203 263 297 579 896 1187 1403 1708 1735 1769 1771 1773 1775 1777 1779 1781 1783 1785 1787 1789 1791 1793 1795 1797 1799 1801 1803 1805 1807 1809 1811 1813 1815 1817 1819 1821 1823 1826 1866 1870 1874 1878 1882 1893 2082 2117 2120 2123 2126 2129 2350 Timeline |
Symbol 15 MovieClip [cones_decal] | Uses:12 14 | Used by:Timeline |
Symbol 16 Graphic | Uses:3 | Used by:17 |
Symbol 17 MovieClip [car8_decal] | Uses:16 14 | Used by:Timeline |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:22 |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:20 | Used by:22 |
Symbol 22 MovieClip [DownloadGame_Menu] | Uses:19 21 | Used by:1735 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:27 |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:27 |
Symbol 27 MovieClip [HighScores_Menu] | Uses:24 26 | Used by:1735 |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip [BlackOut] | Uses:28 | Used by:Timeline |
Symbol 2405 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] | ||
Symbol 2406 MovieClip [__Packages.mx.transitions.BroadcasterMX] | ||
Symbol 2407 MovieClip [__Packages.mx.transitions.Tween] | ||
Symbol 30 Bitmap | Used by:31 | |
Symbol 31 Graphic | Uses:30 | Used by:32 |
Symbol 32 MovieClip [arcadetown_splash] | Uses:31 14 | Used by:Timeline |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:35 |
Symbol 35 MovieClip | Uses:34 | Used by:73 |
Symbol 36 Bitmap | Used by:37 | |
Symbol 37 Graphic | Uses:36 | Used by:38 |
Symbol 38 MovieClip | Uses:37 | Used by:73 |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:73 |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:53 |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:53 |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:53 |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:53 |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:53 |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:53 |
Symbol 53 MovieClip | Uses:42 44 46 48 50 52 | Used by:73 |
Symbol 54 Font | Used by:55 56 57 58 59 60 61 62 71 94 95 106 107 108 109 110 111 112 113 114 115 116 117 1730 1732 1734 1869 | |
Symbol 55 EditableText | Uses:54 | Used by:73 |
Symbol 56 EditableText | Uses:54 64 | Used by:73 |
Symbol 57 EditableText | Uses:54 | Used by:73 |
Symbol 58 EditableText | Uses:54 | Used by:73 |
Symbol 59 EditableText | Uses:54 | Used by:73 |
Symbol 60 EditableText | Uses:54 | Used by:73 |
Symbol 61 EditableText | Uses:54 | Used by:73 |
Symbol 62 EditableText | Uses:54 | Used by:63 |
Symbol 63 MovieClip | Uses:62 | Used by:73 |
Symbol 64 Font | Used by:56 65 66 67 68 69 70 72 79 1868 | |
Symbol 65 EditableText | Uses:64 | Used by:73 |
Symbol 66 EditableText | Uses:64 | Used by:73 |
Symbol 67 EditableText | Uses:64 | Used by:73 |
Symbol 68 EditableText | Uses:64 | Used by:73 |
Symbol 69 EditableText | Uses:64 | Used by:73 |
Symbol 70 EditableText | Uses:64 | Used by:73 |
Symbol 71 EditableText | Uses:54 | Used by:73 |
Symbol 72 Text | Uses:64 | Used by:73 |
Symbol 73 MovieClip [MainHUD] | Uses:35 38 40 53 55 56 57 58 59 60 61 63 65 66 67 68 69 70 71 72 | Used by:Timeline |
Symbol 74 MovieClip [MainGame] | Used by:Timeline | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip [WhiteOut] | Uses:75 | Used by:Timeline |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:80 |
Symbol 79 EditableText | Uses:64 | Used by:80 |
Symbol 80 MovieClip [GameOver_Scene] | Uses:78 14 79 | Used by:Timeline |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:88 |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:87 |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:87 |
Symbol 87 MovieClip | Uses:84 86 | Used by:88 1893 |
Symbol 88 MovieClip [Instructions_Scene] | Uses:82 87 | Used by:Timeline |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:91 |
Symbol 91 MovieClip [MenuCursor] | Uses:90 | Used by:Timeline |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:118 1893 |
Symbol 94 Text | Uses:54 | Used by:118 |
Symbol 95 EditableText | Uses:54 | Used by:118 |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:100 |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:100 |
Symbol 100 MovieClip | Uses:97 99 | Used by:118 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:105 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:105 |
Symbol 105 MovieClip | Uses:102 104 | Used by:118 |
Symbol 106 EditableText | Uses:54 | Used by:118 |
Symbol 107 Text | Uses:54 | Used by:118 |
Symbol 108 Text | Uses:54 | Used by:118 |
Symbol 109 EditableText | Uses:54 | Used by:118 |
Symbol 110 EditableText | Uses:54 | Used by:118 |
Symbol 111 Text | Uses:54 | Used by:118 |
Symbol 112 Text | Uses:54 | Used by:118 |
Symbol 113 EditableText | Uses:54 | Used by:118 |
Symbol 114 Text | Uses:54 | Used by:118 |
Symbol 115 Text | Uses:54 | Used by:118 |
Symbol 116 EditableText | Uses:54 | Used by:118 |
Symbol 117 EditableText | Uses:54 | Used by:118 |
Symbol 118 MovieClip [Stats_Scene] | Uses:93 94 95 100 105 106 107 108 109 110 111 112 113 114 115 116 117 | Used by:Timeline |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:147 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:147 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:147 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:147 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:147 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:147 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:147 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:147 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:147 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:147 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:147 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:147 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:147 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:147 |
Symbol 147 MovieClip | Uses:120 122 124 126 128 130 132 134 136 138 140 142 144 146 | Used by:148 |
Symbol 148 MovieClip [BloodHitEffect1Holder] | Uses:147 | Used by:Timeline |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:177 |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:177 |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:177 |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:177 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:177 |
Symbol 159 Bitmap | Used by:160 | |
Symbol 160 Graphic | Uses:159 | Used by:177 |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:177 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:177 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:177 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:177 |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:177 |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:177 |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:177 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:177 |
Symbol 177 MovieClip | Uses:150 152 154 156 158 160 162 164 166 168 170 172 174 176 | Used by:178 |
Symbol 178 MovieClip [ShotHitEffectHolder] | Uses:177 | Used by:Timeline |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:181 |
Symbol 181 MovieClip [Bonus12GaugeShells] | Uses:180 14 | Used by:Timeline |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:184 |
Symbol 184 MovieClip [Bonus35Bullets] | Uses:183 14 | Used by:Timeline |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:187 |
Symbol 187 MovieClip [BonusArmour] | Uses:186 14 | Used by:Timeline |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 |
Symbol 190 MovieClip [BonusGlock19C] | Uses:189 14 | Used by:Timeline |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:193 |
Symbol 193 MovieClip [BonusHealth] | Uses:192 14 | Used by:Timeline |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:196 |
Symbol 196 MovieClip [BonusMossberg500] | Uses:195 14 | Used by:Timeline |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:199 |
Symbol 199 MovieClip [BonusSteyrTMP] | Uses:198 14 | Used by:Timeline |
Symbol 200 MovieClip | Uses:14 | Used by:Timeline |
Symbol 201 Bitmap [bkg_main] | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:203 Timeline |
Symbol 203 MovieClip [MainBackground] | Uses:202 14 | Used by:Timeline |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:204 | Used by:206 |
Symbol 206 MovieClip [AccCircle] | Uses:205 | Used by:Timeline |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:241 |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:241 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:241 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:241 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:241 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:241 |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:241 |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:221 | Used by:241 |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:241 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:241 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:241 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:241 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:241 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:241 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:241 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:241 |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:241 |
Symbol 241 MovieClip | Uses:208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 | Used by:297 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:263 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:246 |
Symbol 246 MovieClip | Uses:245 | Used by:263 |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:263 |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:263 |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:263 |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:263 |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:263 |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:263 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:263 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:263 |
Symbol 263 MovieClip | Uses:243 14 246 248 250 252 254 256 258 260 262 | Used by:297 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:266 |
Symbol 266 MovieClip | Uses:265 | Used by:297 |
Symbol 267 Bitmap | Used by:268 | |
Symbol 268 Graphic | Uses:267 | Used by:297 |
Symbol 269 Bitmap | Used by:270 | |
Symbol 270 Graphic | Uses:269 | Used by:297 |
Symbol 271 Bitmap | Used by:272 | |
Symbol 272 Graphic | Uses:271 | Used by:297 |
Symbol 273 Bitmap | Used by:274 | |
Symbol 274 Graphic | Uses:273 | Used by:297 |
Symbol 275 Bitmap | Used by:276 | |
Symbol 276 Graphic | Uses:275 | Used by:297 |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:297 |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:297 |
Symbol 281 Bitmap | Used by:282 | |
Symbol 282 Graphic | Uses:281 | Used by:297 |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:297 |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:297 |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 | Used by:297 |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:297 |
Symbol 291 Bitmap | Used by:292 | |
Symbol 292 Graphic | Uses:291 | Used by:297 |
Symbol 293 Bitmap | Used by:294 | |
Symbol 294 Graphic | Uses:293 | Used by:297 |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:297 |
Symbol 297 MovieClip [Actor_Player] | Uses:14 241 263 266 268 270 272 274 276 278 280 282 284 286 288 290 292 294 296 | Used by:Timeline |
Symbol 298 Bitmap | Used by:299 | |
Symbol 299 Graphic | Uses:298 | Used by:300 |
Symbol 300 MovieClip [Crosshair] | Uses:299 | Used by:Timeline |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:577 |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:577 |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:577 |
Symbol 307 Bitmap | Used by:308 | |
Symbol 308 Graphic | Uses:307 | Used by:577 |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:577 |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:577 |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:577 |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:577 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:577 |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:577 |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:577 |
Symbol 323 Bitmap | Used by:324 | |
Symbol 324 Graphic | Uses:323 | Used by:577 |
Symbol 325 Bitmap | Used by:326 | |
Symbol 326 Graphic | Uses:325 | Used by:577 |
Symbol 327 Bitmap | Used by:328 | |
Symbol 328 Graphic | Uses:327 | Used by:577 |
Symbol 329 Bitmap | Used by:330 | |
Symbol 330 Graphic | Uses:329 | Used by:577 |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:577 |
Symbol 333 Bitmap | Used by:334 | |
Symbol 334 Graphic | Uses:333 | Used by:577 |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:577 |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:577 |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:577 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:577 |
Symbol 343 Bitmap | Used by:344 | |
Symbol 344 Graphic | Uses:343 | Used by:577 |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:577 |
Symbol 347 Bitmap | Used by:348 | |
Symbol 348 Graphic | Uses:347 | Used by:577 |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:577 |
Symbol 351 Bitmap | Used by:352 | |
Symbol 352 Graphic | Uses:351 | Used by:577 |
Symbol 353 Bitmap | Used by:354 | |
Symbol 354 Graphic | Uses:353 | Used by:577 |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:355 | Used by:577 |
Symbol 357 Bitmap | Used by:358 | |
Symbol 358 Graphic | Uses:357 | Used by:577 |
Symbol 359 Bitmap | Used by:360 | |
Symbol 360 Graphic | Uses:359 | Used by:577 |
Symbol 361 Bitmap | Used by:362 | |
Symbol 362 Graphic | Uses:361 | Used by:577 |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:577 |
Symbol 365 Bitmap | Used by:366 | |
Symbol 366 Graphic | Uses:365 | Used by:577 |
Symbol 367 Bitmap | Used by:368 | |
Symbol 368 Graphic | Uses:367 | Used by:577 |
Symbol 369 Bitmap | Used by:370 | |
Symbol 370 Graphic | Uses:369 | Used by:577 |
Symbol 371 Bitmap | Used by:372 | |
Symbol 372 Graphic | Uses:371 | Used by:577 |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:577 |
Symbol 375 Bitmap | Used by:376 | |
Symbol 376 Graphic | Uses:375 | Used by:577 |
Symbol 377 Bitmap | Used by:378 | |
Symbol 378 Graphic | Uses:377 | Used by:577 |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:577 |
Symbol 381 Bitmap | Used by:382 | |
Symbol 382 Graphic | Uses:381 | Used by:577 |
Symbol 383 Bitmap | Used by:384 | |
Symbol 384 Graphic | Uses:383 | Used by:577 |
Symbol 385 Bitmap | Used by:386 | |
Symbol 386 Graphic | Uses:385 | Used by:577 |
Symbol 387 Bitmap | Used by:388 | |
Symbol 388 Graphic | Uses:387 | Used by:577 |
Symbol 389 Bitmap | Used by:390 | |
Symbol 390 Graphic | Uses:389 | Used by:577 |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:577 |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:577 |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:577 |
Symbol 397 Bitmap | Used by:398 | |
Symbol 398 Graphic | Uses:397 | Used by:577 |
Symbol 399 Bitmap | Used by:400 | |
Symbol 400 Graphic | Uses:399 | Used by:577 |
Symbol 401 Bitmap | Used by:402 | |
Symbol 402 Graphic | Uses:401 | Used by:577 |
Symbol 403 Bitmap | Used by:404 | |
Symbol 404 Graphic | Uses:403 | Used by:577 |
Symbol 405 Bitmap | Used by:406 | |
Symbol 406 Graphic | Uses:405 | Used by:577 |
Symbol 407 Bitmap | Used by:408 | |
Symbol 408 Graphic | Uses:407 | Used by:577 |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:577 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:577 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:577 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:577 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:577 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:577 |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:577 |
Symbol 423 Bitmap | Used by:424 | |
Symbol 424 Graphic | Uses:423 | Used by:577 |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:577 |
Symbol 427 Bitmap | Used by:428 | |
Symbol 428 Graphic | Uses:427 | Used by:577 |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:577 |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:577 |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:577 |
Symbol 435 Bitmap | Used by:436 | |
Symbol 436 Graphic | Uses:435 | Used by:577 |
Symbol 437 Bitmap | Used by:438 | |
Symbol 438 Graphic | Uses:437 | Used by:577 |
Symbol 439 Bitmap | Used by:440 | |
Symbol 440 Graphic | Uses:439 | Used by:577 |
Symbol 441 Bitmap | Used by:442 | |
Symbol 442 Graphic | Uses:441 | Used by:577 |
Symbol 443 Bitmap | Used by:444 | |
Symbol 444 Graphic | Uses:443 | Used by:577 |
Symbol 445 Bitmap | Used by:446 | |
Symbol 446 Graphic | Uses:445 | Used by:577 |
Symbol 447 Bitmap | Used by:448 | |
Symbol 448 Graphic | Uses:447 | Used by:577 |
Symbol 449 Bitmap | Used by:450 | |
Symbol 450 Graphic | Uses:449 | Used by:577 |
Symbol 451 Bitmap | Used by:452 | |
Symbol 452 Graphic | Uses:451 | Used by:577 |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:577 |
Symbol 455 Bitmap | Used by:456 | |
Symbol 456 Graphic | Uses:455 | Used by:577 |
Symbol 457 Bitmap | Used by:458 | |
Symbol 458 Graphic | Uses:457 | Used by:577 |
Symbol 459 Bitmap | Used by:460 | |
Symbol 460 Graphic | Uses:459 | Used by:577 |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:461 | Used by:577 |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:577 |
Symbol 465 Bitmap | Used by:466 | |
Symbol 466 Graphic | Uses:465 | Used by:577 |
Symbol 467 Bitmap | Used by:468 | |
Symbol 468 Graphic | Uses:467 | Used by:577 |
Symbol 469 Bitmap | Used by:470 | |
Symbol 470 Graphic | Uses:469 | Used by:577 |
Symbol 471 Bitmap | Used by:472 | |
Symbol 472 Graphic | Uses:471 | Used by:577 |
Symbol 473 Bitmap | Used by:474 | |
Symbol 474 Graphic | Uses:473 | Used by:577 |
Symbol 475 Bitmap | Used by:476 | |
Symbol 476 Graphic | Uses:475 | Used by:577 |
Symbol 477 Bitmap | Used by:478 | |
Symbol 478 Graphic | Uses:477 | Used by:577 |
Symbol 479 Bitmap | Used by:480 | |
Symbol 480 Graphic | Uses:479 | Used by:577 |
Symbol 481 Bitmap | Used by:482 | |
Symbol 482 Graphic | Uses:481 | Used by:577 |
Symbol 483 Bitmap | Used by:484 | |
Symbol 484 Graphic | Uses:483 | Used by:577 |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:577 |
Symbol 487 Bitmap | Used by:488 | |
Symbol 488 Graphic | Uses:487 | Used by:577 |
Symbol 489 Bitmap | Used by:490 | |
Symbol 490 Graphic | Uses:489 | Used by:577 |
Symbol 491 Bitmap | Used by:492 | |
Symbol 492 Graphic | Uses:491 | Used by:577 |
Symbol 493 Bitmap | Used by:494 | |
Symbol 494 Graphic | Uses:493 | Used by:577 |
Symbol 495 Bitmap | Used by:496 | |
Symbol 496 Graphic | Uses:495 | Used by:577 |
Symbol 497 Bitmap | Used by:498 | |
Symbol 498 Graphic | Uses:497 | Used by:577 |
Symbol 499 Bitmap | Used by:500 | |
Symbol 500 Graphic | Uses:499 | Used by:577 |
Symbol 501 Bitmap | Used by:502 | |
Symbol 502 Graphic | Uses:501 | Used by:577 |
Symbol 503 Bitmap | Used by:504 | |
Symbol 504 Graphic | Uses:503 | Used by:577 |
Symbol 505 Bitmap | Used by:506 | |
Symbol 506 Graphic | Uses:505 | Used by:577 |
Symbol 507 Bitmap | Used by:508 | |
Symbol 508 Graphic | Uses:507 | Used by:577 |
Symbol 509 Bitmap | Used by:510 | |
Symbol 510 Graphic | Uses:509 | Used by:577 |
Symbol 511 Bitmap | Used by:512 | |
Symbol 512 Graphic | Uses:511 | Used by:577 |
Symbol 513 Bitmap | Used by:514 | |
Symbol 514 Graphic | Uses:513 | Used by:577 |
Symbol 515 Bitmap | Used by:516 | |
Symbol 516 Graphic | Uses:515 | Used by:577 |
Symbol 517 Bitmap | Used by:518 | |
Symbol 518 Graphic | Uses:517 | Used by:577 |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:577 |
Symbol 521 Bitmap | Used by:522 | |
Symbol 522 Graphic | Uses:521 | Used by:577 |
Symbol 523 Bitmap | Used by:524 | |
Symbol 524 Graphic | Uses:523 | Used by:577 |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:577 |
Symbol 527 Bitmap | Used by:528 | |
Symbol 528 Graphic | Uses:527 | Used by:577 |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:577 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:577 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:577 |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:577 |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:577 |
Symbol 539 Bitmap | Used by:540 | |
Symbol 540 Graphic | Uses:539 | Used by:577 |
Symbol 541 Bitmap | Used by:542 | |
Symbol 542 Graphic | Uses:541 | Used by:577 |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:577 |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:577 |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:577 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:577 |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:577 |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:577 |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:577 |
Symbol 557 Bitmap | Used by:558 | |
Symbol 558 Graphic | Uses:557 | Used by:577 |
Symbol 559 Bitmap | Used by:560 | |
Symbol 560 Graphic | Uses:559 | Used by:577 |
Symbol 561 Bitmap | Used by:562 | |
Symbol 562 Graphic | Uses:561 | Used by:577 |
Symbol 563 Bitmap | Used by:564 | |
Symbol 564 Graphic | Uses:563 | Used by:577 |
Symbol 565 Bitmap | Used by:566 | |
Symbol 566 Graphic | Uses:565 | Used by:577 |
Symbol 567 Bitmap | Used by:568 | |
Symbol 568 Graphic | Uses:567 | Used by:577 |
Symbol 569 Bitmap | Used by:570 | |
Symbol 570 Graphic | Uses:569 | Used by:577 |
Symbol 571 Bitmap | Used by:572 | |
Symbol 572 Graphic | Uses:571 | Used by:577 |
Symbol 573 Bitmap | Used by:574 | |
Symbol 574 Graphic | Uses:573 | Used by:577 |
Symbol 575 Bitmap | Used by:576 | |
Symbol 576 Graphic | Uses:575 | Used by:577 |
Symbol 577 MovieClip | Uses:302 304 306 308 310 312 314 316 318 320 322 324 326 328 330 332 334 336 338 340 342 344 346 348 350 352 354 356 358 360 362 364 366 368 370 372 374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424 426 428 430 432 434 436 438 440 442 444 446 448 450 452 454 456 458 460 462 464 466 468 470 472 474 476 478 480 482 484 486 488 490 492 494 496 498 500 502 504 506 508 510 512 514 516 518 520 522 524 526 528 530 532 534 536 538 540 542 544 546 548 550 552 554 556 558 560 562 564 566 568 570 572 574 576 | Used by:578 |
Symbol 578 MovieClip | Uses:577 | Used by:579 |
Symbol 579 MovieClip [Zombie] | Uses:14 578 | Used by:Timeline |
Symbol 580 Bitmap | Used by:581 | |
Symbol 581 Graphic | Uses:580 | Used by:894 |
Symbol 582 Bitmap | Used by:583 | |
Symbol 583 Graphic | Uses:582 | Used by:894 |
Symbol 584 Bitmap | Used by:585 | |
Symbol 585 Graphic | Uses:584 | Used by:894 |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:894 |
Symbol 588 Bitmap | Used by:589 | |
Symbol 589 Graphic | Uses:588 | Used by:894 |
Symbol 590 Bitmap | Used by:591 | |
Symbol 591 Graphic | Uses:590 | Used by:894 |
Symbol 592 Bitmap | Used by:593 | |
Symbol 593 Graphic | Uses:592 | Used by:894 |
Symbol 594 Bitmap | Used by:595 | |
Symbol 595 Graphic | Uses:594 | Used by:894 |
Symbol 596 Bitmap | Used by:597 | |
Symbol 597 Graphic | Uses:596 | Used by:894 |
Symbol 598 Bitmap | Used by:599 | |
Symbol 599 Graphic | Uses:598 | Used by:894 |
Symbol 600 Bitmap | Used by:601 | |
Symbol 601 Graphic | Uses:600 | Used by:894 |
Symbol 602 Bitmap | Used by:603 | |
Symbol 603 Graphic | Uses:602 | Used by:894 |
Symbol 604 Bitmap | Used by:605 | |
Symbol 605 Graphic | Uses:604 | Used by:894 |
Symbol 606 Bitmap | Used by:607 | |
Symbol 607 Graphic | Uses:606 | Used by:894 |
Symbol 608 Bitmap | Used by:609 | |
Symbol 609 Graphic | Uses:608 | Used by:894 |
Symbol 610 Bitmap | Used by:611 | |
Symbol 611 Graphic | Uses:610 | Used by:894 |
Symbol 612 Bitmap | Used by:613 | |
Symbol 613 Graphic | Uses:612 | Used by:894 |
Symbol 614 Bitmap | Used by:615 | |
Symbol 615 Graphic | Uses:614 | Used by:894 |
Symbol 616 Bitmap | Used by:617 | |
Symbol 617 Graphic | Uses:616 | Used by:894 |
Symbol 618 Bitmap | Used by:619 | |
Symbol 619 Graphic | Uses:618 | Used by:894 |
Symbol 620 Bitmap | Used by:621 | |
Symbol 621 Graphic | Uses:620 | Used by:894 |
Symbol 622 Bitmap | Used by:623 | |
Symbol 623 Graphic | Uses:622 | Used by:894 |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:624 | Used by:894 |
Symbol 626 Bitmap | Used by:627 | |
Symbol 627 Graphic | Uses:626 | Used by:894 |
Symbol 628 Bitmap | Used by:629 | |
Symbol 629 Graphic | Uses:628 | Used by:894 |
Symbol 630 Bitmap | Used by:631 | |
Symbol 631 Graphic | Uses:630 | Used by:894 |
Symbol 632 Bitmap | Used by:633 | |
Symbol 633 Graphic | Uses:632 | Used by:894 |
Symbol 634 Bitmap | Used by:635 | |
Symbol 635 Graphic | Uses:634 | Used by:894 |
Symbol 636 Bitmap | Used by:637 | |
Symbol 637 Graphic | Uses:636 | Used by:894 |
Symbol 638 Bitmap | Used by:639 | |
Symbol 639 Graphic | Uses:638 | Used by:894 |
Symbol 640 Bitmap | Used by:641 | |
Symbol 641 Graphic | Uses:640 | Used by:894 |
Symbol 642 Bitmap | Used by:643 | |
Symbol 643 Graphic | Uses:642 | Used by:894 |
Symbol 644 Bitmap | Used by:645 | |
Symbol 645 Graphic | Uses:644 | Used by:894 |
Symbol 646 Bitmap | Used by:647 | |
Symbol 647 Graphic | Uses:646 | Used by:894 |
Symbol 648 Bitmap | Used by:649 | |
Symbol 649 Graphic | Uses:648 | Used by:894 |
Symbol 650 Bitmap | Used by:651 | |
Symbol 651 Graphic | Uses:650 | Used by:894 |
Symbol 652 Bitmap | Used by:653 | |
Symbol 653 Graphic | Uses:652 | Used by:894 |
Symbol 654 Bitmap | Used by:655 | |
Symbol 655 Graphic | Uses:654 | Used by:894 |
Symbol 656 Bitmap | Used by:657 | |
Symbol 657 Graphic | Uses:656 | Used by:894 |
Symbol 658 Bitmap | Used by:659 | |
Symbol 659 Graphic | Uses:658 | Used by:894 |
Symbol 660 Bitmap | Used by:661 | |
Symbol 661 Graphic | Uses:660 | Used by:894 |
Symbol 662 Bitmap | Used by:663 | |
Symbol 663 Graphic | Uses:662 | Used by:894 |
Symbol 664 Bitmap | Used by:665 | |
Symbol 665 Graphic | Uses:664 | Used by:894 |
Symbol 666 Bitmap | Used by:667 | |
Symbol 667 Graphic | Uses:666 | Used by:894 |
Symbol 668 Bitmap | Used by:669 | |
Symbol 669 Graphic | Uses:668 | Used by:894 |
Symbol 670 Bitmap | Used by:671 | |
Symbol 671 Graphic | Uses:670 | Used by:894 |
Symbol 672 Bitmap | Used by:673 | |
Symbol 673 Graphic | Uses:672 | Used by:894 |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:894 |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:894 |
Symbol 678 Bitmap | Used by:679 | |
Symbol 679 Graphic | Uses:678 | Used by:894 |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:894 |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:894 |
Symbol 684 Bitmap | Used by:685 | |
Symbol 685 Graphic | Uses:684 | Used by:894 |
Symbol 686 Bitmap | Used by:687 | |
Symbol 687 Graphic | Uses:686 | Used by:894 |
Symbol 688 Bitmap | Used by:689 | |
Symbol 689 Graphic | Uses:688 | Used by:894 |
Symbol 690 Bitmap | Used by:691 | |
Symbol 691 Graphic | Uses:690 | Used by:894 |
Symbol 692 Bitmap | Used by:693 | |
Symbol 693 Graphic | Uses:692 | Used by:894 |
Symbol 694 Bitmap | Used by:695 | |
Symbol 695 Graphic | Uses:694 | Used by:894 |
Symbol 696 Bitmap | Used by:697 | |
Symbol 697 Graphic | Uses:696 | Used by:894 |
Symbol 698 Bitmap | Used by:699 | |
Symbol 699 Graphic | Uses:698 | Used by:894 |
Symbol 700 Bitmap | Used by:701 | |
Symbol 701 Graphic | Uses:700 | Used by:894 |
Symbol 702 Bitmap | Used by:703 | |
Symbol 703 Graphic | Uses:702 | Used by:894 |
Symbol 704 Bitmap | Used by:705 | |
Symbol 705 Graphic | Uses:704 | Used by:894 |
Symbol 706 Bitmap | Used by:707 | |
Symbol 707 Graphic | Uses:706 | Used by:894 |
Symbol 708 Bitmap | Used by:709 | |
Symbol 709 Graphic | Uses:708 | Used by:894 |
Symbol 710 Bitmap | Used by:711 | |
Symbol 711 Graphic | Uses:710 | Used by:894 |
Symbol 712 Bitmap | Used by:713 | |
Symbol 713 Graphic | Uses:712 | Used by:894 |
Symbol 714 Bitmap | Used by:715 | |
Symbol 715 Graphic | Uses:714 | Used by:894 |
Symbol 716 Bitmap | Used by:717 | |
Symbol 717 Graphic | Uses:716 | Used by:894 |
Symbol 718 Bitmap | Used by:719 | |
Symbol 719 Graphic | Uses:718 | Used by:894 |
Symbol 720 Bitmap | Used by:721 | |
Symbol 721 Graphic | Uses:720 | Used by:894 |
Symbol 722 Bitmap | Used by:723 | |
Symbol 723 Graphic | Uses:722 | Used by:894 |
Symbol 724 Bitmap | Used by:725 | |
Symbol 725 Graphic | Uses:724 | Used by:894 |
Symbol 726 Bitmap | Used by:727 | |
Symbol 727 Graphic | Uses:726 | Used by:894 |
Symbol 728 Bitmap | Used by:729 | |
Symbol 729 Graphic | Uses:728 | Used by:894 |
Symbol 730 Bitmap | Used by:731 | |
Symbol 731 Graphic | Uses:730 | Used by:894 |
Symbol 732 Bitmap | Used by:733 | |
Symbol 733 Graphic | Uses:732 | Used by:894 |
Symbol 734 Bitmap | Used by:735 | |
Symbol 735 Graphic | Uses:734 | Used by:894 |
Symbol 736 Bitmap | Used by:737 | |
Symbol 737 Graphic | Uses:736 | Used by:894 |
Symbol 738 Bitmap | Used by:739 | |
Symbol 739 Graphic | Uses:738 | Used by:894 |
Symbol 740 Bitmap | Used by:741 | |
Symbol 741 Graphic | Uses:740 | Used by:894 |
Symbol 742 Bitmap | Used by:743 | |
Symbol 743 Graphic | Uses:742 | Used by:894 |
Symbol 744 Bitmap | Used by:745 | |
Symbol 745 Graphic | Uses:744 | Used by:894 |
Symbol 746 Bitmap | Used by:747 | |
Symbol 747 Graphic | Uses:746 | Used by:894 |
Symbol 748 Bitmap | Used by:749 | |
Symbol 749 Graphic | Uses:748 | Used by:894 |
Symbol 750 Bitmap | Used by:751 | |
Symbol 751 Graphic | Uses:750 | Used by:894 |
Symbol 752 Bitmap | Used by:753 | |
Symbol 753 Graphic | Uses:752 | Used by:894 |
Symbol 754 Bitmap | Used by:755 | |
Symbol 755 Graphic | Uses:754 | Used by:894 |
Symbol 756 Bitmap | Used by:757 | |
Symbol 757 Graphic | Uses:756 | Used by:894 |
Symbol 758 Bitmap | Used by:759 | |
Symbol 759 Graphic | Uses:758 | Used by:894 |
Symbol 760 Bitmap | Used by:761 | |
Symbol 761 Graphic | Uses:760 | Used by:894 |
Symbol 762 Bitmap | Used by:763 | |
Symbol 763 Graphic | Uses:762 | Used by:894 |
Symbol 764 Bitmap | Used by:765 | |
Symbol 765 Graphic | Uses:764 | Used by:894 |
Symbol 766 Bitmap | Used by:767 | |
Symbol 767 Graphic | Uses:766 | Used by:894 |
Symbol 768 Bitmap | Used by:769 | |
Symbol 769 Graphic | Uses:768 | Used by:894 |
Symbol 770 Bitmap | Used by:771 | |
Symbol 771 Graphic | Uses:770 | Used by:894 |
Symbol 772 Bitmap | Used by:773 | |
Symbol 773 Graphic | Uses:772 | Used by:894 |
Symbol 774 Bitmap | Used by:775 | |
Symbol 775 Graphic | Uses:774 | Used by:894 |
Symbol 776 Bitmap | Used by:777 | |
Symbol 777 Graphic | Uses:776 | Used by:894 |
Symbol 778 Bitmap | Used by:779 | |
Symbol 779 Graphic | Uses:778 | Used by:894 |
Symbol 780 Bitmap | Used by:781 | |
Symbol 781 Graphic | Uses:780 | Used by:894 |
Symbol 782 Bitmap | Used by:783 | |
Symbol 783 Graphic | Uses:782 | Used by:894 |
Symbol 784 Bitmap | Used by:785 | |
Symbol 785 Graphic | Uses:784 | Used by:894 |
Symbol 786 Bitmap | Used by:787 | |
Symbol 787 Graphic | Uses:786 | Used by:894 |
Symbol 788 Bitmap | Used by:789 | |
Symbol 789 Graphic | Uses:788 | Used by:894 |
Symbol 790 Bitmap | Used by:791 | |
Symbol 791 Graphic | Uses:790 | Used by:894 |
Symbol 792 Bitmap | Used by:793 | |
Symbol 793 Graphic | Uses:792 | Used by:894 |
Symbol 794 Bitmap | Used by:795 | |
Symbol 795 Graphic | Uses:794 | Used by:894 |
Symbol 796 Bitmap | Used by:797 | |
Symbol 797 Graphic | Uses:796 | Used by:894 |
Symbol 798 Bitmap | Used by:799 | |
Symbol 799 Graphic | Uses:798 | Used by:894 |
Symbol 800 Bitmap | Used by:801 | |
Symbol 801 Graphic | Uses:800 | Used by:894 |
Symbol 802 Bitmap | Used by:803 | |
Symbol 803 Graphic | Uses:802 | Used by:894 |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:894 |
Symbol 806 Bitmap | Used by:807 | |
Symbol 807 Graphic | Uses:806 | Used by:894 |
Symbol 808 Bitmap | Used by:809 | |
Symbol 809 Graphic | Uses:808 | Used by:894 |
Symbol 810 Bitmap | Used by:811 | |
Symbol 811 Graphic | Uses:810 | Used by:894 |
Symbol 812 Bitmap | Used by:813 | |
Symbol 813 Graphic | Uses:812 | Used by:894 |
Symbol 814 Bitmap | Used by:815 | |
Symbol 815 Graphic | Uses:814 | Used by:894 |
Symbol 816 Bitmap | Used by:817 | |
Symbol 817 Graphic | Uses:816 | Used by:894 |
Symbol 818 Bitmap | Used by:819 | |
Symbol 819 Graphic | Uses:818 | Used by:894 |
Symbol 820 Bitmap | Used by:821 | |
Symbol 821 Graphic | Uses:820 | Used by:894 |
Symbol 822 Bitmap | Used by:823 | |
Symbol 823 Graphic | Uses:822 | Used by:894 |
Symbol 824 Bitmap | Used by:825 | |
Symbol 825 Graphic | Uses:824 | Used by:894 |
Symbol 826 Bitmap | Used by:827 | |
Symbol 827 Graphic | Uses:826 | Used by:894 |
Symbol 828 Bitmap | Used by:829 | |
Symbol 829 Graphic | Uses:828 | Used by:894 |
Symbol 830 Bitmap | Used by:831 | |
Symbol 831 Graphic | Uses:830 | Used by:894 |
Symbol 832 Bitmap | Used by:833 | |
Symbol 833 Graphic | Uses:832 | Used by:894 |
Symbol 834 Bitmap | Used by:835 | |
Symbol 835 Graphic | Uses:834 | Used by:894 |
Symbol 836 Bitmap | Used by:837 | |
Symbol 837 Graphic | Uses:836 | Used by:894 |
Symbol 838 Bitmap | Used by:839 | |
Symbol 839 Graphic | Uses:838 | Used by:894 |
Symbol 840 Bitmap | Used by:841 | |
Symbol 841 Graphic | Uses:840 | Used by:894 |
Symbol 842 Bitmap | Used by:843 | |
Symbol 843 Graphic | Uses:842 | Used by:894 |
Symbol 844 Bitmap | Used by:845 | |
Symbol 845 Graphic | Uses:844 | Used by:894 |
Symbol 846 Bitmap | Used by:847 | |
Symbol 847 Graphic | Uses:846 | Used by:894 |
Symbol 848 Bitmap | Used by:849 | |
Symbol 849 Graphic | Uses:848 | Used by:894 |
Symbol 850 Bitmap | Used by:851 | |
Symbol 851 Graphic | Uses:850 | Used by:894 |
Symbol 852 Bitmap | Used by:853 | |
Symbol 853 Graphic | Uses:852 | Used by:894 |
Symbol 854 Bitmap | Used by:855 | |
Symbol 855 Graphic | Uses:854 | Used by:894 |
Symbol 856 Bitmap | Used by:857 | |
Symbol 857 Graphic | Uses:856 | Used by:894 |
Symbol 858 Bitmap | Used by:859 | |
Symbol 859 Graphic | Uses:858 | Used by:894 |
Symbol 860 Bitmap | Used by:861 | |
Symbol 861 Graphic | Uses:860 | Used by:894 |
Symbol 862 Bitmap | Used by:863 | |
Symbol 863 Graphic | Uses:862 | Used by:894 |
Symbol 864 Bitmap | Used by:865 | |
Symbol 865 Graphic | Uses:864 | Used by:894 |
Symbol 866 Bitmap | Used by:867 | |
Symbol 867 Graphic | Uses:866 | Used by:894 |
Symbol 868 Bitmap | Used by:869 | |
Symbol 869 Graphic | Uses:868 | Used by:894 |
Symbol 870 Bitmap | Used by:871 | |
Symbol 871 Graphic | Uses:870 | Used by:894 |
Symbol 872 Bitmap | Used by:873 | |
Symbol 873 Graphic | Uses:872 | Used by:894 |
Symbol 874 Bitmap | Used by:875 | |
Symbol 875 Graphic | Uses:874 | Used by:894 |
Symbol 876 Bitmap | Used by:877 | |
Symbol 877 Graphic | Uses:876 | Used by:894 |
Symbol 878 Bitmap | Used by:879 | |
Symbol 879 Graphic | Uses:878 | Used by:894 |
Symbol 880 Bitmap | Used by:881 | |
Symbol 881 Graphic | Uses:880 | Used by:894 |
Symbol 882 Bitmap | Used by:883 | |
Symbol 883 Graphic | Uses:882 | Used by:894 |
Symbol 884 Bitmap | Used by:885 | |
Symbol 885 Graphic | Uses:884 | Used by:894 |
Symbol 886 Bitmap | Used by:887 | |
Symbol 887 Graphic | Uses:886 | Used by:894 |
Symbol 888 Bitmap | Used by:889 | |
Symbol 889 Graphic | Uses:888 | Used by:894 |
Symbol 890 Bitmap | Used by:891 | |
Symbol 891 Graphic | Uses:890 | Used by:894 |
Symbol 892 Bitmap | Used by:893 | |
Symbol 893 Graphic | Uses:892 | Used by:894 |
Symbol 894 MovieClip | Uses:581 583 585 587 589 591 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 641 643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 691 693 695 697 699 701 703 705 707 709 711 713 715 717 719 721 723 725 727 729 731 733 735 737 739 741 743 745 747 749 751 753 755 757 759 761 763 765 767 769 771 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 | Used by:895 |
Symbol 895 MovieClip | Uses:894 | Used by:896 |
Symbol 896 MovieClip [ZombieGiant] | Uses:14 895 | Used by:Timeline |
Symbol 897 Bitmap | Used by:898 | |
Symbol 898 Graphic | Uses:897 | Used by:1185 |
Symbol 899 Bitmap | Used by:900 | |
Symbol 900 Graphic | Uses:899 | Used by:1185 |
Symbol 901 Bitmap | Used by:902 | |
Symbol 902 Graphic | Uses:901 | Used by:1185 |
Symbol 903 Bitmap | Used by:904 | |
Symbol 904 Graphic | Uses:903 | Used by:1185 |
Symbol 905 Bitmap | Used by:906 | |
Symbol 906 Graphic | Uses:905 | Used by:1185 |
Symbol 907 Bitmap | Used by:908 | |
Symbol 908 Graphic | Uses:907 | Used by:1185 |
Symbol 909 Bitmap | Used by:910 | |
Symbol 910 Graphic | Uses:909 | Used by:1185 |
Symbol 911 Bitmap | Used by:912 | |
Symbol 912 Graphic | Uses:911 | Used by:1185 |
Symbol 913 Bitmap | Used by:914 | |
Symbol 914 Graphic | Uses:913 | Used by:1185 |
Symbol 915 Bitmap | Used by:916 | |
Symbol 916 Graphic | Uses:915 | Used by:1185 |
Symbol 917 Bitmap | Used by:918 | |
Symbol 918 Graphic | Uses:917 | Used by:1185 |
Symbol 919 Bitmap | Used by:920 | |
Symbol 920 Graphic | Uses:919 | Used by:1185 |
Symbol 921 Bitmap | Used by:922 | |
Symbol 922 Graphic | Uses:921 | Used by:1185 |
Symbol 923 Bitmap | Used by:924 | |
Symbol 924 Graphic | Uses:923 | Used by:1185 |
Symbol 925 Bitmap | Used by:926 | |
Symbol 926 Graphic | Uses:925 | Used by:1185 |
Symbol 927 Bitmap | Used by:928 | |
Symbol 928 Graphic | Uses:927 | Used by:1185 |
Symbol 929 Bitmap | Used by:930 | |
Symbol 930 Graphic | Uses:929 | Used by:1185 |
Symbol 931 Bitmap | Used by:932 | |
Symbol 932 Graphic | Uses:931 | Used by:1185 |
Symbol 933 Bitmap | Used by:934 | |
Symbol 934 Graphic | Uses:933 | Used by:1185 |
Symbol 935 Bitmap | Used by:936 | |
Symbol 936 Graphic | Uses:935 | Used by:1185 |
Symbol 937 Bitmap | Used by:938 | |
Symbol 938 Graphic | Uses:937 | Used by:1185 |
Symbol 939 Bitmap | Used by:940 | |
Symbol 940 Graphic | Uses:939 | Used by:1185 |
Symbol 941 Bitmap | Used by:942 | |
Symbol 942 Graphic | Uses:941 | Used by:1185 |
Symbol 943 Bitmap | Used by:944 | |
Symbol 944 Graphic | Uses:943 | Used by:1185 |
Symbol 945 Bitmap | Used by:946 | |
Symbol 946 Graphic | Uses:945 | Used by:1185 |
Symbol 947 Bitmap | Used by:948 | |
Symbol 948 Graphic | Uses:947 | Used by:1185 |
Symbol 949 Bitmap | Used by:950 | |
Symbol 950 Graphic | Uses:949 | Used by:1185 |
Symbol 951 Bitmap | Used by:952 | |
Symbol 952 Graphic | Uses:951 | Used by:1185 |
Symbol 953 Bitmap | Used by:954 | |
Symbol 954 Graphic | Uses:953 | Used by:1185 |
Symbol 955 Bitmap | Used by:956 | |
Symbol 956 Graphic | Uses:955 | Used by:1185 |
Symbol 957 Bitmap | Used by:958 | |
Symbol 958 Graphic | Uses:957 | Used by:1185 |
Symbol 959 Bitmap | Used by:960 | |
Symbol 960 Graphic | Uses:959 | Used by:1185 |
Symbol 961 Bitmap | Used by:962 | |
Symbol 962 Graphic | Uses:961 | Used by:1185 |
Symbol 963 Bitmap | Used by:964 | |
Symbol 964 Graphic | Uses:963 | Used by:1185 |
Symbol 965 Bitmap | Used by:966 | |
Symbol 966 Graphic | Uses:965 | Used by:1185 |
Symbol 967 Bitmap | Used by:968 | |
Symbol 968 Graphic | Uses:967 | Used by:1185 |
Symbol 969 Bitmap | Used by:970 | |
Symbol 970 Graphic | Uses:969 | Used by:1185 |
Symbol 971 Bitmap | Used by:972 | |
Symbol 972 Graphic | Uses:971 | Used by:1185 |
Symbol 973 Bitmap | Used by:974 | |
Symbol 974 Graphic | Uses:973 | Used by:1185 |
Symbol 975 Bitmap | Used by:976 | |
Symbol 976 Graphic | Uses:975 | Used by:1185 |
Symbol 977 Bitmap | Used by:978 | |
Symbol 978 Graphic | Uses:977 | Used by:1185 |
Symbol 979 Bitmap | Used by:980 | |
Symbol 980 Graphic | Uses:979 | Used by:1185 |
Symbol 981 Bitmap | Used by:982 | |
Symbol 982 Graphic | Uses:981 | Used by:1185 |
Symbol 983 Bitmap | Used by:984 | |
Symbol 984 Graphic | Uses:983 | Used by:1185 |
Symbol 985 Bitmap | Used by:986 | |
Symbol 986 Graphic | Uses:985 | Used by:1185 |
Symbol 987 Bitmap | Used by:988 | |
Symbol 988 Graphic | Uses:987 | Used by:1185 |
Symbol 989 Bitmap | Used by:990 | |
Symbol 990 Graphic | Uses:989 | Used by:1185 |
Symbol 991 Bitmap | Used by:992 | |
Symbol 992 Graphic | Uses:991 | Used by:1185 |
Symbol 993 Bitmap | Used by:994 | |
Symbol 994 Graphic | Uses:993 | Used by:1185 |
Symbol 995 Bitmap | Used by:996 | |
Symbol 996 Graphic | Uses:995 | Used by:1185 |
Symbol 997 Bitmap | Used by:998 | |
Symbol 998 Graphic | Uses:997 | Used by:1185 |
Symbol 999 Bitmap | Used by:1000 | |
Symbol 1000 Graphic | Uses:999 | Used by:1185 |
Symbol 1001 Bitmap | Used by:1002 | |
Symbol 1002 Graphic | Uses:1001 | Used by:1185 |
Symbol 1003 Bitmap | Used by:1004 | |
Symbol 1004 Graphic | Uses:1003 | Used by:1185 |
Symbol 1005 Bitmap | Used by:1006 | |
Symbol 1006 Graphic | Uses:1005 | Used by:1185 |
Symbol 1007 Bitmap | Used by:1008 | |
Symbol 1008 Graphic | Uses:1007 | Used by:1185 |
Symbol 1009 Bitmap | Used by:1010 | |
Symbol 1010 Graphic | Uses:1009 | Used by:1185 |
Symbol 1011 Bitmap | Used by:1012 | |
Symbol 1012 Graphic | Uses:1011 | Used by:1185 |
Symbol 1013 Bitmap | Used by:1014 | |
Symbol 1014 Graphic | Uses:1013 | Used by:1185 |
Symbol 1015 Bitmap | Used by:1016 | |
Symbol 1016 Graphic | Uses:1015 | Used by:1185 |
Symbol 1017 Bitmap | Used by:1018 | |
Symbol 1018 Graphic | Uses:1017 | Used by:1185 |
Symbol 1019 Bitmap | Used by:1020 | |
Symbol 1020 Graphic | Uses:1019 | Used by:1185 |
Symbol 1021 Bitmap | Used by:1022 | |
Symbol 1022 Graphic | Uses:1021 | Used by:1185 |
Symbol 1023 Bitmap | Used by:1024 | |
Symbol 1024 Graphic | Uses:1023 | Used by:1185 |
Symbol 1025 Bitmap | Used by:1026 | |
Symbol 1026 Graphic | Uses:1025 | Used by:1185 |
Symbol 1027 Bitmap | Used by:1028 | |
Symbol 1028 Graphic | Uses:1027 | Used by:1185 |
Symbol 1029 Bitmap | Used by:1030 | |
Symbol 1030 Graphic | Uses:1029 | Used by:1185 |
Symbol 1031 Bitmap | Used by:1032 | |
Symbol 1032 Graphic | Uses:1031 | Used by:1185 |
Symbol 1033 Bitmap | Used by:1034 | |
Symbol 1034 Graphic | Uses:1033 | Used by:1185 |
Symbol 1035 Bitmap | Used by:1036 | |
Symbol 1036 Graphic | Uses:1035 | Used by:1185 |
Symbol 1037 Bitmap | Used by:1038 | |
Symbol 1038 Graphic | Uses:1037 | Used by:1185 |
Symbol 1039 Bitmap | Used by:1040 | |
Symbol 1040 Graphic | Uses:1039 | Used by:1185 |
Symbol 1041 Bitmap | Used by:1042 | |
Symbol 1042 Graphic | Uses:1041 | Used by:1185 |
Symbol 1043 Bitmap | Used by:1044 | |
Symbol 1044 Graphic | Uses:1043 | Used by:1185 |
Symbol 1045 Bitmap | Used by:1046 | |
Symbol 1046 Graphic | Uses:1045 | Used by:1185 |
Symbol 1047 Bitmap | Used by:1048 | |
Symbol 1048 Graphic | Uses:1047 | Used by:1185 |
Symbol 1049 Bitmap | Used by:1050 | |
Symbol 1050 Graphic | Uses:1049 | Used by:1185 |
Symbol 1051 Bitmap | Used by:1052 | |
Symbol 1052 Graphic | Uses:1051 | Used by:1185 |
Symbol 1053 Bitmap | Used by:1054 | |
Symbol 1054 Graphic | Uses:1053 | Used by:1185 |
Symbol 1055 Bitmap | Used by:1056 | |
Symbol 1056 Graphic | Uses:1055 | Used by:1185 |
Symbol 1057 Bitmap | Used by:1058 | |
Symbol 1058 Graphic | Uses:1057 | Used by:1185 |
Symbol 1059 Bitmap | Used by:1060 | |
Symbol 1060 Graphic | Uses:1059 | Used by:1185 |
Symbol 1061 Bitmap | Used by:1062 | |
Symbol 1062 Graphic | Uses:1061 | Used by:1185 |
Symbol 1063 Bitmap | Used by:1064 | |
Symbol 1064 Graphic | Uses:1063 | Used by:1185 |
Symbol 1065 Bitmap | Used by:1066 | |
Symbol 1066 Graphic | Uses:1065 | Used by:1185 |
Symbol 1067 Bitmap | Used by:1068 | |
Symbol 1068 Graphic | Uses:1067 | Used by:1185 |
Symbol 1069 Bitmap | Used by:1070 | |
Symbol 1070 Graphic | Uses:1069 | Used by:1185 |
Symbol 1071 Bitmap | Used by:1072 | |
Symbol 1072 Graphic | Uses:1071 | Used by:1185 |
Symbol 1073 Bitmap | Used by:1074 | |
Symbol 1074 Graphic | Uses:1073 | Used by:1185 |
Symbol 1075 Bitmap | Used by:1076 | |
Symbol 1076 Graphic | Uses:1075 | Used by:1185 |
Symbol 1077 Bitmap | Used by:1078 | |
Symbol 1078 Graphic | Uses:1077 | Used by:1185 |
Symbol 1079 Bitmap | Used by:1080 | |
Symbol 1080 Graphic | Uses:1079 | Used by:1185 |
Symbol 1081 Bitmap | Used by:1082 | |
Symbol 1082 Graphic | Uses:1081 | Used by:1185 |
Symbol 1083 Bitmap | Used by:1084 | |
Symbol 1084 Graphic | Uses:1083 | Used by:1185 |
Symbol 1085 Bitmap | Used by:1086 | |
Symbol 1086 Graphic | Uses:1085 | Used by:1185 |
Symbol 1087 Bitmap | Used by:1088 | |
Symbol 1088 Graphic | Uses:1087 | Used by:1185 |
Symbol 1089 Bitmap | Used by:1090 | |
Symbol 1090 Graphic | Uses:1089 | Used by:1185 |
Symbol 1091 Bitmap | Used by:1092 | |
Symbol 1092 Graphic | Uses:1091 | Used by:1185 |
Symbol 1093 Bitmap | Used by:1094 | |
Symbol 1094 Graphic | Uses:1093 | Used by:1185 |
Symbol 1095 Bitmap | Used by:1096 | |
Symbol 1096 Graphic | Uses:1095 | Used by:1185 |
Symbol 1097 Bitmap | Used by:1098 | |
Symbol 1098 Graphic | Uses:1097 | Used by:1185 |
Symbol 1099 Bitmap | Used by:1100 | |
Symbol 1100 Graphic | Uses:1099 | Used by:1185 |
Symbol 1101 Bitmap | Used by:1102 | |
Symbol 1102 Graphic | Uses:1101 | Used by:1185 |
Symbol 1103 Bitmap | Used by:1104 | |
Symbol 1104 Graphic | Uses:1103 | Used by:1185 |
Symbol 1105 Bitmap | Used by:1106 | |
Symbol 1106 Graphic | Uses:1105 | Used by:1185 |
Symbol 1107 Bitmap | Used by:1108 | |
Symbol 1108 Graphic | Uses:1107 | Used by:1185 |
Symbol 1109 Bitmap | Used by:1110 | |
Symbol 1110 Graphic | Uses:1109 | Used by:1185 |
Symbol 1111 Bitmap | Used by:1112 | |
Symbol 1112 Graphic | Uses:1111 | Used by:1185 |
Symbol 1113 Bitmap | Used by:1114 | |
Symbol 1114 Graphic | Uses:1113 | Used by:1185 |
Symbol 1115 Bitmap | Used by:1116 | |
Symbol 1116 Graphic | Uses:1115 | Used by:1185 |
Symbol 1117 Bitmap | Used by:1118 | |
Symbol 1118 Graphic | Uses:1117 | Used by:1185 |
Symbol 1119 Bitmap | Used by:1120 | |
Symbol 1120 Graphic | Uses:1119 | Used by:1185 |
Symbol 1121 Bitmap | Used by:1122 | |
Symbol 1122 Graphic | Uses:1121 | Used by:1185 |
Symbol 1123 Bitmap | Used by:1124 | |
Symbol 1124 Graphic | Uses:1123 | Used by:1185 |
Symbol 1125 Bitmap | Used by:1126 | |
Symbol 1126 Graphic | Uses:1125 | Used by:1185 |
Symbol 1127 Bitmap | Used by:1128 | |
Symbol 1128 Graphic | Uses:1127 | Used by:1185 |
Symbol 1129 Bitmap | Used by:1130 | |
Symbol 1130 Graphic | Uses:1129 | Used by:1185 |
Symbol 1131 Bitmap | Used by:1132 | |
Symbol 1132 Graphic | Uses:1131 | Used by:1185 |
Symbol 1133 Bitmap | Used by:1134 | |
Symbol 1134 Graphic | Uses:1133 | Used by:1185 |
Symbol 1135 Bitmap | Used by:1136 | |
Symbol 1136 Graphic | Uses:1135 | Used by:1185 |
Symbol 1137 Bitmap | Used by:1138 | |
Symbol 1138 Graphic | Uses:1137 | Used by:1185 |
Symbol 1139 Bitmap | Used by:1140 | |
Symbol 1140 Graphic | Uses:1139 | Used by:1185 |
Symbol 1141 Bitmap | Used by:1142 | |
Symbol 1142 Graphic | Uses:1141 | Used by:1185 |
Symbol 1143 Bitmap | Used by:1144 | |
Symbol 1144 Graphic | Uses:1143 | Used by:1185 |
Symbol 1145 Bitmap | Used by:1146 | |
Symbol 1146 Graphic | Uses:1145 | Used by:1185 |
Symbol 1147 Bitmap | Used by:1148 | |
Symbol 1148 Graphic | Uses:1147 | Used by:1185 |
Symbol 1149 Bitmap | Used by:1150 | |
Symbol 1150 Graphic | Uses:1149 | Used by:1185 |
Symbol 1151 Bitmap | Used by:1152 | |
Symbol 1152 Graphic | Uses:1151 | Used by:1185 |
Symbol 1153 Bitmap | Used by:1154 | |
Symbol 1154 Graphic | Uses:1153 | Used by:1185 |
Symbol 1155 Bitmap | Used by:1156 | |
Symbol 1156 Graphic | Uses:1155 | Used by:1185 |
Symbol 1157 Bitmap | Used by:1158 | |
Symbol 1158 Graphic | Uses:1157 | Used by:1185 |
Symbol 1159 Bitmap | Used by:1160 | |
Symbol 1160 Graphic | Uses:1159 | Used by:1185 |
Symbol 1161 Bitmap | Used by:1162 | |
Symbol 1162 Graphic | Uses:1161 | Used by:1185 |
Symbol 1163 Bitmap | Used by:1164 | |
Symbol 1164 Graphic | Uses:1163 | Used by:1185 |
Symbol 1165 Bitmap | Used by:1166 | |
Symbol 1166 Graphic | Uses:1165 | Used by:1185 |
Symbol 1167 Bitmap | Used by:1168 | |
Symbol 1168 Graphic | Uses:1167 | Used by:1185 |
Symbol 1169 Bitmap | Used by:1170 | |
Symbol 1170 Graphic | Uses:1169 | Used by:1185 |
Symbol 1171 Bitmap | Used by:1172 | |
Symbol 1172 Graphic | Uses:1171 | Used by:1185 |
Symbol 1173 Bitmap | Used by:1174 | |
Symbol 1174 Graphic | Uses:1173 | Used by:1185 |
Symbol 1175 Bitmap | Used by:1176 | |
Symbol 1176 Graphic | Uses:1175 | Used by:1185 |
Symbol 1177 Bitmap | Used by:1178 | |
Symbol 1178 Graphic | Uses:1177 | Used by:1185 |
Symbol 1179 Bitmap | Used by:1180 | |
Symbol 1180 Graphic | Uses:1179 | Used by:1185 |
Symbol 1181 Bitmap | Used by:1182 | |
Symbol 1182 Graphic | Uses:1181 | Used by:1185 |
Symbol 1183 Bitmap | Used by:1184 | |
Symbol 1184 Graphic | Uses:1183 | Used by:1185 |
Symbol 1185 MovieClip | Uses:898 900 902 904 906 908 910 912 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 964 966 968 970 972 974 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1010 1012 1014 1016 1018 1020 1022 1024 1026 1028 1030 1032 1034 1036 1038 1040 1042 1044 1046 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1068 1070 1072 1074 1076 1078 1080 1082 1084 1086 1088 1090 1092 1094 1096 1098 1100 1102 1104 1106 1108 1110 1112 1114 1116 1118 1120 1122 1124 1126 1128 1130 1132 1134 1136 1138 1140 1142 1144 1146 1148 1150 1152 1154 1156 1158 1160 1162 1164 1166 1168 1170 1172 1174 1176 1178 1180 1182 1184 | Used by:1186 |
Symbol 1186 MovieClip | Uses:1185 | Used by:1187 |
Symbol 1187 MovieClip [ZombieRunner] | Uses:14 1186 | Used by:Timeline |
Symbol 1188 Bitmap | Used by:1189 | |
Symbol 1189 Graphic | Uses:1188 | Used by:1401 |
Symbol 1190 Bitmap | Used by:1191 | |
Symbol 1191 Graphic | Uses:1190 | Used by:1401 |
Symbol 1192 Bitmap | Used by:1193 | |
Symbol 1193 Graphic | Uses:1192 | Used by:1401 |
Symbol 1194 Bitmap | Used by:1195 | |
Symbol 1195 Graphic | Uses:1194 | Used by:1401 |
Symbol 1196 Bitmap | Used by:1197 | |
Symbol 1197 Graphic | Uses:1196 | Used by:1401 |
Symbol 1198 Bitmap | Used by:1199 | |
Symbol 1199 Graphic | Uses:1198 | Used by:1401 |
Symbol 1200 Bitmap | Used by:1201 | |
Symbol 1201 Graphic | Uses:1200 | Used by:1401 |
Symbol 1202 Bitmap | Used by:1203 | |
Symbol 1203 Graphic | Uses:1202 | Used by:1401 |
Symbol 1204 Bitmap | Used by:1205 | |
Symbol 1205 Graphic | Uses:1204 | Used by:1401 |
Symbol 1206 Bitmap | Used by:1207 | |
Symbol 1207 Graphic | Uses:1206 | Used by:1401 |
Symbol 1208 Bitmap | Used by:1209 | |
Symbol 1209 Graphic | Uses:1208 | Used by:1401 |
Symbol 1210 Bitmap | Used by:1211 | |
Symbol 1211 Graphic | Uses:1210 | Used by:1401 |
Symbol 1212 Bitmap | Used by:1213 | |
Symbol 1213 Graphic | Uses:1212 | Used by:1401 |
Symbol 1214 Bitmap | Used by:1215 | |
Symbol 1215 Graphic | Uses:1214 | Used by:1401 |
Symbol 1216 Bitmap | Used by:1217 | |
Symbol 1217 Graphic | Uses:1216 | Used by:1401 |
Symbol 1218 Bitmap | Used by:1219 | |
Symbol 1219 Graphic | Uses:1218 | Used by:1401 |
Symbol 1220 Bitmap | Used by:1221 | |
Symbol 1221 Graphic | Uses:1220 | Used by:1401 |
Symbol 1222 Bitmap | Used by:1223 | |
Symbol 1223 Graphic | Uses:1222 | Used by:1401 |
Symbol 1224 Bitmap | Used by:1225 | |
Symbol 1225 Graphic | Uses:1224 | Used by:1401 |
Symbol 1226 Bitmap | Used by:1227 | |
Symbol 1227 Graphic | Uses:1226 | Used by:1401 |
Symbol 1228 Bitmap | Used by:1229 | |
Symbol 1229 Graphic | Uses:1228 | Used by:1401 |
Symbol 1230 Bitmap | Used by:1231 | |
Symbol 1231 Graphic | Uses:1230 | Used by:1401 |
Symbol 1232 Bitmap | Used by:1233 | |
Symbol 1233 Graphic | Uses:1232 | Used by:1401 |
Symbol 1234 Bitmap | Used by:1235 | |
Symbol 1235 Graphic | Uses:1234 | Used by:1401 |
Symbol 1236 Bitmap | Used by:1237 | |
Symbol 1237 Graphic | Uses:1236 | Used by:1401 |
Symbol 1238 Bitmap | Used by:1240 | |
Symbol 1239 Bitmap | Used by:1240 | |
Symbol 1240 Graphic | Uses:1238 1239 | Used by:1401 |
Symbol 1241 Bitmap | Used by:1242 | |
Symbol 1242 Graphic | Uses:1241 | Used by:1401 |
Symbol 1243 Bitmap | Used by:1244 | |
Symbol 1244 Graphic | Uses:1243 | Used by:1401 |
Symbol 1245 Bitmap | Used by:1246 | |
Symbol 1246 Graphic | Uses:1245 | Used by:1401 |
Symbol 1247 Bitmap | Used by:1248 | |
Symbol 1248 Graphic | Uses:1247 | Used by:1401 |
Symbol 1249 Bitmap | Used by:1250 | |
Symbol 1250 Graphic | Uses:1249 | Used by:1401 |
Symbol 1251 Bitmap | Used by:1252 | |
Symbol 1252 Graphic | Uses:1251 | Used by:1401 |
Symbol 1253 Bitmap | Used by:1254 | |
Symbol 1254 Graphic | Uses:1253 | Used by:1401 |
Symbol 1255 Bitmap | Used by:1256 | |
Symbol 1256 Graphic | Uses:1255 | Used by:1401 |
Symbol 1257 Bitmap | Used by:1258 | |
Symbol 1258 Graphic | Uses:1257 | Used by:1401 |
Symbol 1259 Bitmap | Used by:1260 | |
Symbol 1260 Graphic | Uses:1259 | Used by:1401 |
Symbol 1261 Bitmap | Used by:1262 | |
Symbol 1262 Graphic | Uses:1261 | Used by:1401 |
Symbol 1263 Bitmap | Used by:1264 | |
Symbol 1264 Graphic | Uses:1263 | Used by:1401 |
Symbol 1265 Bitmap | Used by:1266 | |
Symbol 1266 Graphic | Uses:1265 | Used by:1401 |
Symbol 1267 Bitmap | Used by:1268 | |
Symbol 1268 Graphic | Uses:1267 | Used by:1401 |
Symbol 1269 Bitmap | Used by:1270 | |
Symbol 1270 Graphic | Uses:1269 | Used by:1401 |
Symbol 1271 Bitmap | Used by:1272 | |
Symbol 1272 Graphic | Uses:1271 | Used by:1401 |
Symbol 1273 Bitmap | Used by:1274 | |
Symbol 1274 Graphic | Uses:1273 | Used by:1401 |
Symbol 1275 Bitmap | Used by:1276 | |
Symbol 1276 Graphic | Uses:1275 | Used by:1401 |
Symbol 1277 Bitmap | Used by:1278 | |
Symbol 1278 Graphic | Uses:1277 | Used by:1401 |
Symbol 1279 Bitmap | Used by:1280 | |
Symbol 1280 Graphic | Uses:1279 | Used by:1401 |
Symbol 1281 Bitmap | Used by:1282 | |
Symbol 1282 Graphic | Uses:1281 | Used by:1401 |
Symbol 1283 Bitmap | Used by:1284 | |
Symbol 1284 Graphic | Uses:1283 | Used by:1401 |
Symbol 1285 Bitmap | Used by:1286 | |
Symbol 1286 Graphic | Uses:1285 | Used by:1401 |
Symbol 1287 Bitmap | Used by:1288 1289 | |
Symbol 1288 Graphic | Uses:1287 | Used by:1401 |
Symbol 1289 Graphic | Uses:1287 | Used by:1401 |
Symbol 1290 Bitmap | Used by:1291 | |
Symbol 1291 Graphic | Uses:1290 | Used by:1401 |
Symbol 1292 Bitmap | Used by:1293 | |
Symbol 1293 Graphic | Uses:1292 | Used by:1401 |
Symbol 1294 Bitmap | Used by:1295 | |
Symbol 1295 Graphic | Uses:1294 | Used by:1401 |
Symbol 1296 Bitmap | Used by:1297 | |
Symbol 1297 Graphic | Uses:1296 | Used by:1401 |
Symbol 1298 Bitmap | Used by:1299 | |
Symbol 1299 Graphic | Uses:1298 | Used by:1401 |
Symbol 1300 Bitmap | Used by:1301 | |
Symbol 1301 Graphic | Uses:1300 | Used by:1401 |
Symbol 1302 Bitmap | Used by:1303 | |
Symbol 1303 Graphic | Uses:1302 | Used by:1401 |
Symbol 1304 Bitmap | Used by:1305 | |
Symbol 1305 Graphic | Uses:1304 | Used by:1401 |
Symbol 1306 Bitmap | Used by:1307 | |
Symbol 1307 Graphic | Uses:1306 | Used by:1401 |
Symbol 1308 Bitmap | Used by:1309 | |
Symbol 1309 Graphic | Uses:1308 | Used by:1401 |
Symbol 1310 Bitmap | Used by:1311 | |
Symbol 1311 Graphic | Uses:1310 | Used by:1401 |
Symbol 1312 Bitmap | Used by:1313 | |
Symbol 1313 Graphic | Uses:1312 | Used by:1401 |
Symbol 1314 Bitmap | Used by:1315 | |
Symbol 1315 Graphic | Uses:1314 | Used by:1401 |
Symbol 1316 Bitmap | Used by:1317 | |
Symbol 1317 Graphic | Uses:1316 | Used by:1401 |
Symbol 1318 Bitmap | Used by:1319 | |
Symbol 1319 Graphic | Uses:1318 | Used by:1401 |
Symbol 1320 Bitmap | Used by:1321 | |
Symbol 1321 Graphic | Uses:1320 | Used by:1401 |
Symbol 1322 Bitmap | Used by:1323 | |
Symbol 1323 Graphic | Uses:1322 | Used by:1401 |
Symbol 1324 Bitmap | Used by:1325 | |
Symbol 1325 Graphic | Uses:1324 | Used by:1401 |
Symbol 1326 Bitmap | Used by:1327 | |
Symbol 1327 Graphic | Uses:1326 | Used by:1401 |
Symbol 1328 Bitmap | Used by:1329 | |
Symbol 1329 Graphic | Uses:1328 | Used by:1401 |
Symbol 1330 Bitmap | Used by:1331 | |
Symbol 1331 Graphic | Uses:1330 | Used by:1401 |
Symbol 1332 Bitmap | Used by:1333 | |
Symbol 1333 Graphic | Uses:1332 | Used by:1401 |
Symbol 1334 Bitmap | Used by:1335 | |
Symbol 1335 Graphic | Uses:1334 | Used by:1401 |
Symbol 1336 Bitmap | Used by:1337 | |
Symbol 1337 Graphic | Uses:1336 | Used by:1401 |
Symbol 1338 Bitmap | Used by:1339 | |
Symbol 1339 Graphic | Uses:1338 | Used by:1401 |
Symbol 1340 Bitmap | Used by:1341 | |
Symbol 1341 Graphic | Uses:1340 | Used by:1401 |
Symbol 1342 Bitmap | Used by:1343 | |
Symbol 1343 Graphic | Uses:1342 | Used by:1401 |
Symbol 1344 Bitmap | Used by:1345 | |
Symbol 1345 Graphic | Uses:1344 | Used by:1401 |
Symbol 1346 Bitmap | Used by:1347 | |
Symbol 1347 Graphic | Uses:1346 | Used by:1401 |
Symbol 1348 Bitmap | Used by:1350 | |
Symbol 1349 Bitmap | Used by:1350 | |
Symbol 1350 Graphic | Uses:1348 1349 | Used by:1401 |
Symbol 1351 Bitmap | Used by:1352 | |
Symbol 1352 Graphic | Uses:1351 | Used by:1401 |
Symbol 1353 Bitmap | Used by:1354 | |
Symbol 1354 Graphic | Uses:1353 | Used by:1401 |
Symbol 1355 Bitmap | Used by:1356 | |
Symbol 1356 Graphic | Uses:1355 | Used by:1401 |
Symbol 1357 Bitmap | Used by:1358 | |
Symbol 1358 Graphic | Uses:1357 | Used by:1401 |
Symbol 1359 Bitmap | Used by:1360 | |
Symbol 1360 Graphic | Uses:1359 | Used by:1401 |
Symbol 1361 Bitmap | Used by:1362 | |
Symbol 1362 Graphic | Uses:1361 | Used by:1401 |
Symbol 1363 Bitmap | Used by:1364 | |
Symbol 1364 Graphic | Uses:1363 | Used by:1401 |
Symbol 1365 Bitmap | Used by:1366 | |
Symbol 1366 Graphic | Uses:1365 | Used by:1401 |
Symbol 1367 Bitmap | Used by:1368 | |
Symbol 1368 Graphic | Uses:1367 | Used by:1401 |
Symbol 1369 Bitmap | Used by:1370 | |
Symbol 1370 Graphic | Uses:1369 | Used by:1401 |
Symbol 1371 Bitmap | Used by:1372 | |
Symbol 1372 Graphic | Uses:1371 | Used by:1401 |
Symbol 1373 Bitmap | Used by:1374 | |
Symbol 1374 Graphic | Uses:1373 | Used by:1401 |
Symbol 1375 Bitmap | Used by:1376 | |
Symbol 1376 Graphic | Uses:1375 | Used by:1401 |
Symbol 1377 Bitmap | Used by:1378 | |
Symbol 1378 Graphic | Uses:1377 | Used by:1401 |
Symbol 1379 Bitmap | Used by:1380 | |
Symbol 1380 Graphic | Uses:1379 | Used by:1401 |
Symbol 1381 Bitmap | Used by:1382 | |
Symbol 1382 Graphic | Uses:1381 | Used by:1401 |
Symbol 1383 Bitmap | Used by:1384 | |
Symbol 1384 Graphic | Uses:1383 | Used by:1401 |
Symbol 1385 Bitmap | Used by:1386 | |
Symbol 1386 Graphic | Uses:1385 | Used by:1401 |
Symbol 1387 Bitmap | Used by:1388 | |
Symbol 1388 Graphic | Uses:1387 | Used by:1401 |
Symbol 1389 Bitmap | Used by:1390 | |
Symbol 1390 Graphic | Uses:1389 | Used by:1401 |
Symbol 1391 Bitmap | Used by:1392 | |
Symbol 1392 Graphic | Uses:1391 | Used by:1401 |
Symbol 1393 Bitmap | Used by:1394 | |
Symbol 1394 Graphic | Uses:1393 | Used by:1401 |
Symbol 1395 Bitmap | Used by:1396 | |
Symbol 1396 Graphic | Uses:1395 | Used by:1401 |
Symbol 1397 Bitmap | Used by:1398 | |
Symbol 1398 Graphic | Uses:1397 | Used by:1401 |
Symbol 1399 Bitmap | Used by:1400 | |
Symbol 1400 Graphic | Uses:1399 | Used by:1401 |
Symbol 1401 MovieClip | Uses:1189 1191 1193 1195 1197 1199 1201 1203 1205 1207 1209 1211 1213 1215 1217 1219 1221 1223 1225 1227 1229 1231 1233 1235 1237 1240 1242 1244 1246 1248 1250 1252 1254 1256 1258 1260 1262 1264 1266 1268 1270 1272 1274 1276 1278 1280 1282 1284 1286 1288 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1313 1315 1317 1319 1321 1323 1325 1327 1329 1331 1333 1335 1337 1339 1341 1343 1345 1347 1350 1352 1354 1356 1358 1360 1362 1364 1366 1368 1370 1372 1374 1376 1378 1380 1382 1384 1386 1388 1390 1392 1394 1396 1398 1400 | Used by:1402 |
Symbol 1402 MovieClip | Uses:1401 | Used by:1403 |
Symbol 1403 MovieClip [ZombieCrawler] | Uses:14 1402 | Used by:Timeline |
Symbol 1404 Bitmap | Used by:1405 | |
Symbol 1405 Graphic | Uses:1404 | Used by:1706 |
Symbol 1406 Bitmap | Used by:1407 | |
Symbol 1407 Graphic | Uses:1406 | Used by:1706 |
Symbol 1408 Bitmap | Used by:1409 | |
Symbol 1409 Graphic | Uses:1408 | Used by:1706 |
Symbol 1410 Bitmap | Used by:1411 | |
Symbol 1411 Graphic | Uses:1410 | Used by:1706 |
Symbol 1412 Bitmap | Used by:1413 | |
Symbol 1413 Graphic | Uses:1412 | Used by:1706 |
Symbol 1414 Bitmap | Used by:1415 | |
Symbol 1415 Graphic | Uses:1414 | Used by:1706 |
Symbol 1416 Bitmap | Used by:1417 | |
Symbol 1417 Graphic | Uses:1416 | Used by:1706 |
Symbol 1418 Bitmap | Used by:1419 | |
Symbol 1419 Graphic | Uses:1418 | Used by:1706 |
Symbol 1420 Bitmap | Used by:1421 | |
Symbol 1421 Graphic | Uses:1420 | Used by:1706 |
Symbol 1422 Bitmap | Used by:1423 | |
Symbol 1423 Graphic | Uses:1422 | Used by:1706 |
Symbol 1424 Bitmap | Used by:1425 | |
Symbol 1425 Graphic | Uses:1424 | Used by:1706 |
Symbol 1426 Bitmap | Used by:1427 | |
Symbol 1427 Graphic | Uses:1426 | Used by:1706 |
Symbol 1428 Bitmap | Used by:1429 | |
Symbol 1429 Graphic | Uses:1428 | Used by:1706 |
Symbol 1430 Bitmap | Used by:1431 | |
Symbol 1431 Graphic | Uses:1430 | Used by:1706 |
Symbol 1432 Bitmap | Used by:1433 | |
Symbol 1433 Graphic | Uses:1432 | Used by:1706 |
Symbol 1434 Bitmap | Used by:1435 | |
Symbol 1435 Graphic | Uses:1434 | Used by:1706 |
Symbol 1436 Bitmap | Used by:1437 | |
Symbol 1437 Graphic | Uses:1436 | Used by:1706 |
Symbol 1438 Bitmap | Used by:1439 | |
Symbol 1439 Graphic | Uses:1438 | Used by:1706 |
Symbol 1440 Bitmap | Used by:1441 | |
Symbol 1441 Graphic | Uses:1440 | Used by:1706 |
Symbol 1442 Bitmap | Used by:1443 | |
Symbol 1443 Graphic | Uses:1442 | Used by:1706 |
Symbol 1444 Bitmap | Used by:1445 | |
Symbol 1445 Graphic | Uses:1444 | Used by:1706 |
Symbol 1446 Bitmap | Used by:1447 | |
Symbol 1447 Graphic | Uses:1446 | Used by:1706 |
Symbol 1448 Bitmap | Used by:1449 | |
Symbol 1449 Graphic | Uses:1448 | Used by:1706 |
Symbol 1450 Bitmap | Used by:1451 | |
Symbol 1451 Graphic | Uses:1450 | Used by:1706 |
Symbol 1452 Bitmap | Used by:1453 | |
Symbol 1453 Graphic | Uses:1452 | Used by:1706 |
Symbol 1454 Bitmap | Used by:1455 | |
Symbol 1455 Graphic | Uses:1454 | Used by:1706 |
Symbol 1456 Bitmap | Used by:1457 | |
Symbol 1457 Graphic | Uses:1456 | Used by:1706 |
Symbol 1458 Bitmap | Used by:1459 | |
Symbol 1459 Graphic | Uses:1458 | Used by:1706 |
Symbol 1460 Bitmap | Used by:1461 | |
Symbol 1461 Graphic | Uses:1460 | Used by:1706 |
Symbol 1462 Bitmap | Used by:1463 | |
Symbol 1463 Graphic | Uses:1462 | Used by:1706 |
Symbol 1464 Bitmap | Used by:1465 | |
Symbol 1465 Graphic | Uses:1464 | Used by:1706 |
Symbol 1466 Bitmap | Used by:1467 | |
Symbol 1467 Graphic | Uses:1466 | Used by:1706 |
Symbol 1468 Bitmap | Used by:1469 | |
Symbol 1469 Graphic | Uses:1468 | Used by:1706 |
Symbol 1470 Bitmap | Used by:1471 | |
Symbol 1471 Graphic | Uses:1470 | Used by:1706 |
Symbol 1472 Bitmap | Used by:1473 | |
Symbol 1473 Graphic | Uses:1472 | Used by:1706 |
Symbol 1474 Bitmap | Used by:1475 | |
Symbol 1475 Graphic | Uses:1474 | Used by:1706 |
Symbol 1476 Bitmap | Used by:1477 | |
Symbol 1477 Graphic | Uses:1476 | Used by:1706 |
Symbol 1478 Bitmap | Used by:1479 | |
Symbol 1479 Graphic | Uses:1478 | Used by:1706 |
Symbol 1480 Bitmap | Used by:1481 | |
Symbol 1481 Graphic | Uses:1480 | Used by:1706 |
Symbol 1482 Bitmap | Used by:1483 | |
Symbol 1483 Graphic | Uses:1482 | Used by:1706 |
Symbol 1484 Bitmap | Used by:1485 | |
Symbol 1485 Graphic | Uses:1484 | Used by:1706 |
Symbol 1486 Bitmap | Used by:1487 | |
Symbol 1487 Graphic | Uses:1486 | Used by:1706 |
Symbol 1488 Bitmap | Used by:1489 | |
Symbol 1489 Graphic | Uses:1488 | Used by:1706 |
Symbol 1490 Bitmap | Used by:1491 | |
Symbol 1491 Graphic | Uses:1490 | Used by:1706 |
Symbol 1492 Bitmap | Used by:1493 | |
Symbol 1493 Graphic | Uses:1492 | Used by:1706 |
Symbol 1494 Bitmap | Used by:1495 | |
Symbol 1495 Graphic | Uses:1494 | Used by:1706 |
Symbol 1496 Bitmap | Used by:1497 | |
Symbol 1497 Graphic | Uses:1496 | Used by:1706 |
Symbol 1498 Bitmap | Used by:1499 | |
Symbol 1499 Graphic | Uses:1498 | Used by:1706 |
Symbol 1500 Bitmap | Used by:1501 | |
Symbol 1501 Graphic | Uses:1500 | Used by:1706 |
Symbol 1502 Bitmap | Used by:1503 | |
Symbol 1503 Graphic | Uses:1502 | Used by:1706 |
Symbol 1504 Bitmap | Used by:1505 | |
Symbol 1505 Graphic | Uses:1504 | Used by:1706 |
Symbol 1506 Bitmap | Used by:1507 | |
Symbol 1507 Graphic | Uses:1506 | Used by:1706 |
Symbol 1508 Bitmap | Used by:1509 | |
Symbol 1509 Graphic | Uses:1508 | Used by:1706 |
Symbol 1510 Bitmap | Used by:1511 | |
Symbol 1511 Graphic | Uses:1510 | Used by:1706 |
Symbol 1512 Bitmap | Used by:1513 | |
Symbol 1513 Graphic | Uses:1512 | Used by:1706 |
Symbol 1514 Bitmap | Used by:1515 | |
Symbol 1515 Graphic | Uses:1514 | Used by:1706 |
Symbol 1516 Bitmap | Used by:1517 | |
Symbol 1517 Graphic | Uses:1516 | Used by:1706 |
Symbol 1518 Bitmap | Used by:1519 | |
Symbol 1519 Graphic | Uses:1518 | Used by:1706 |
Symbol 1520 Bitmap | Used by:1521 | |
Symbol 1521 Graphic | Uses:1520 | Used by:1706 |
Symbol 1522 Bitmap | Used by:1523 | |
Symbol 1523 Graphic | Uses:1522 | Used by:1706 |
Symbol 1524 Bitmap | Used by:1525 | |
Symbol 1525 Graphic | Uses:1524 | Used by:1706 |
Symbol 1526 Bitmap | Used by:1527 | |
Symbol 1527 Graphic | Uses:1526 | Used by:1706 |
Symbol 1528 Bitmap | Used by:1529 | |
Symbol 1529 Graphic | Uses:1528 | Used by:1706 |
Symbol 1530 Bitmap | Used by:1531 | |
Symbol 1531 Graphic | Uses:1530 | Used by:1706 |
Symbol 1532 Bitmap | Used by:1533 | |
Symbol 1533 Graphic | Uses:1532 | Used by:1706 |
Symbol 1534 Bitmap | Used by:1535 | |
Symbol 1535 Graphic | Uses:1534 | Used by:1706 |
Symbol 1536 Bitmap | Used by:1537 | |
Symbol 1537 Graphic | Uses:1536 | Used by:1706 |
Symbol 1538 Bitmap | Used by:1539 | |
Symbol 1539 Graphic | Uses:1538 | Used by:1706 |
Symbol 1540 Bitmap | Used by:1541 | |
Symbol 1541 Graphic | Uses:1540 | Used by:1706 |
Symbol 1542 Bitmap | Used by:1543 | |
Symbol 1543 Graphic | Uses:1542 | Used by:1706 |
Symbol 1544 Bitmap | Used by:1545 | |
Symbol 1545 Graphic | Uses:1544 | Used by:1706 |
Symbol 1546 Bitmap | Used by:1547 | |
Symbol 1547 Graphic | Uses:1546 | Used by:1706 |
Symbol 1548 Bitmap | Used by:1549 | |
Symbol 1549 Graphic | Uses:1548 | Used by:1706 |
Symbol 1550 Bitmap | Used by:1551 | |
Symbol 1551 Graphic | Uses:1550 | Used by:1706 |
Symbol 1552 Bitmap | Used by:1553 | |
Symbol 1553 Graphic | Uses:1552 | Used by:1706 |
Symbol 1554 Bitmap | Used by:1555 | |
Symbol 1555 Graphic | Uses:1554 | Used by:1706 |
Symbol 1556 Bitmap | Used by:1557 | |
Symbol 1557 Graphic | Uses:1556 | Used by:1706 |
Symbol 1558 Bitmap | Used by:1559 | |
Symbol 1559 Graphic | Uses:1558 | Used by:1706 |
Symbol 1560 Bitmap | Used by:1561 | |
Symbol 1561 Graphic | Uses:1560 | Used by:1706 |
Symbol 1562 Bitmap | Used by:1563 | |
Symbol 1563 Graphic | Uses:1562 | Used by:1706 |
Symbol 1564 Bitmap | Used by:1565 | |
Symbol 1565 Graphic | Uses:1564 | Used by:1706 |
Symbol 1566 Bitmap | Used by:1567 | |
Symbol 1567 Graphic | Uses:1566 | Used by:1706 |
Symbol 1568 Bitmap | Used by:1569 | |
Symbol 1569 Graphic | Uses:1568 | Used by:1706 |
Symbol 1570 Bitmap | Used by:1571 | |
Symbol 1571 Graphic | Uses:1570 | Used by:1706 |
Symbol 1572 Bitmap | Used by:1573 | |
Symbol 1573 Graphic | Uses:1572 | Used by:1706 |
Symbol 1574 Bitmap | Used by:1575 | |
Symbol 1575 Graphic | Uses:1574 | Used by:1706 |
Symbol 1576 Bitmap | Used by:1577 | |
Symbol 1577 Graphic | Uses:1576 | Used by:1706 |
Symbol 1578 Bitmap | Used by:1579 | |
Symbol 1579 Graphic | Uses:1578 | Used by:1706 |
Symbol 1580 Bitmap | Used by:1581 | |
Symbol 1581 Graphic | Uses:1580 | Used by:1706 |
Symbol 1582 Bitmap | Used by:1583 | |
Symbol 1583 Graphic | Uses:1582 | Used by:1706 |
Symbol 1584 Bitmap | Used by:1585 | |
Symbol 1585 Graphic | Uses:1584 | Used by:1706 |
Symbol 1586 Bitmap | Used by:1587 | |
Symbol 1587 Graphic | Uses:1586 | Used by:1706 |
Symbol 1588 Bitmap | Used by:1589 | |
Symbol 1589 Graphic | Uses:1588 | Used by:1706 |
Symbol 1590 Bitmap | Used by:1591 | |
Symbol 1591 Graphic | Uses:1590 | Used by:1706 |
Symbol 1592 Bitmap | Used by:1593 | |
Symbol 1593 Graphic | Uses:1592 | Used by:1706 |
Symbol 1594 Bitmap | Used by:1595 | |
Symbol 1595 Graphic | Uses:1594 | Used by:1706 |
Symbol 1596 Bitmap | Used by:1597 | |
Symbol 1597 Graphic | Uses:1596 | Used by:1706 |
Symbol 1598 Bitmap | Used by:1599 | |
Symbol 1599 Graphic | Uses:1598 | Used by:1706 |
Symbol 1600 Bitmap | Used by:1601 | |
Symbol 1601 Graphic | Uses:1600 | Used by:1706 |
Symbol 1602 Bitmap | Used by:1603 | |
Symbol 1603 Graphic | Uses:1602 | Used by:1706 |
Symbol 1604 Bitmap | Used by:1605 | |
Symbol 1605 Graphic | Uses:1604 | Used by:1706 |
Symbol 1606 Bitmap | Used by:1607 | |
Symbol 1607 Graphic | Uses:1606 | Used by:1706 |
Symbol 1608 Bitmap | Used by:1609 | |
Symbol 1609 Graphic | Uses:1608 | Used by:1706 |
Symbol 1610 Bitmap | Used by:1611 | |
Symbol 1611 Graphic | Uses:1610 | Used by:1706 |
Symbol 1612 Bitmap | Used by:1613 | |
Symbol 1613 Graphic | Uses:1612 | Used by:1706 |
Symbol 1614 Bitmap | Used by:1615 | |
Symbol 1615 Graphic | Uses:1614 | Used by:1706 |
Symbol 1616 Bitmap | Used by:1617 | |
Symbol 1617 Graphic | Uses:1616 | Used by:1706 |
Symbol 1618 Bitmap | Used by:1619 | |
Symbol 1619 Graphic | Uses:1618 | Used by:1706 |
Symbol 1620 Bitmap | Used by:1621 | |
Symbol 1621 Graphic | Uses:1620 | Used by:1706 |
Symbol 1622 Bitmap | Used by:1623 | |
Symbol 1623 Graphic | Uses:1622 | Used by:1706 |
Symbol 1624 Bitmap | Used by:1625 | |
Symbol 1625 Graphic | Uses:1624 | Used by:1706 |
Symbol 1626 Bitmap | Used by:1627 | |
Symbol 1627 Graphic | Uses:1626 | Used by:1706 |
Symbol 1628 Bitmap | Used by:1629 | |
Symbol 1629 Graphic | Uses:1628 | Used by:1706 |
Symbol 1630 Bitmap | Used by:1631 | |
Symbol 1631 Graphic | Uses:1630 | Used by:1706 |
Symbol 1632 Bitmap | Used by:1633 | |
Symbol 1633 Graphic | Uses:1632 | Used by:1706 |
Symbol 1634 Bitmap | Used by:1635 | |
Symbol 1635 Graphic | Uses:1634 | Used by:1706 |
Symbol 1636 Bitmap | Used by:1637 | |
Symbol 1637 Graphic | Uses:1636 | Used by:1706 |
Symbol 1638 Bitmap | Used by:1639 | |
Symbol 1639 Graphic | Uses:1638 | Used by:1706 |
Symbol 1640 Bitmap | Used by:1641 | |
Symbol 1641 Graphic | Uses:1640 | Used by:1706 |
Symbol 1642 Bitmap | Used by:1643 | |
Symbol 1643 Graphic | Uses:1642 | Used by:1706 |
Symbol 1644 Bitmap | Used by:1645 | |
Symbol 1645 Graphic | Uses:1644 | Used by:1706 |
Symbol 1646 Bitmap | Used by:1647 | |
Symbol 1647 Graphic | Uses:1646 | Used by:1706 |
Symbol 1648 Bitmap | Used by:1649 | |
Symbol 1649 Graphic | Uses:1648 | Used by:1706 |
Symbol 1650 Bitmap | Used by:1651 | |
Symbol 1651 Graphic | Uses:1650 | Used by:1706 |
Symbol 1652 Bitmap | Used by:1653 | |
Symbol 1653 Graphic | Uses:1652 | Used by:1706 |
Symbol 1654 Bitmap | Used by:1655 | |
Symbol 1655 Graphic | Uses:1654 | Used by:1706 |
Symbol 1656 Bitmap | Used by:1657 | |
Symbol 1657 Graphic | Uses:1656 | Used by:1706 |
Symbol 1658 Bitmap | Used by:1659 | |
Symbol 1659 Graphic | Uses:1658 | Used by:1706 |
Symbol 1660 Bitmap | Used by:1661 | |
Symbol 1661 Graphic | Uses:1660 | Used by:1706 |
Symbol 1662 Bitmap | Used by:1663 | |
Symbol 1663 Graphic | Uses:1662 | Used by:1706 |
Symbol 1664 Bitmap | Used by:1665 | |
Symbol 1665 Graphic | Uses:1664 | Used by:1706 |
Symbol 1666 Bitmap | Used by:1667 | |
Symbol 1667 Graphic | Uses:1666 | Used by:1706 |
Symbol 1668 Bitmap | Used by:1669 | |
Symbol 1669 Graphic | Uses:1668 | Used by:1706 |
Symbol 1670 Bitmap | Used by:1671 | |
Symbol 1671 Graphic | Uses:1670 | Used by:1706 |
Symbol 1672 Bitmap | Used by:1673 | |
Symbol 1673 Graphic | Uses:1672 | Used by:1706 |
Symbol 1674 Bitmap | Used by:1675 | |
Symbol 1675 Graphic | Uses:1674 | Used by:1706 |
Symbol 1676 Bitmap | Used by:1677 | |
Symbol 1677 Graphic | Uses:1676 | Used by:1706 |
Symbol 1678 Bitmap | Used by:1679 | |
Symbol 1679 Graphic | Uses:1678 | Used by:1706 |
Symbol 1680 Bitmap | Used by:1681 | |
Symbol 1681 Graphic | Uses:1680 | Used by:1706 |
Symbol 1682 Bitmap | Used by:1683 | |
Symbol 1683 Graphic | Uses:1682 | Used by:1706 |
Symbol 1684 Bitmap | Used by:1685 | |
Symbol 1685 Graphic | Uses:1684 | Used by:1706 |
Symbol 1686 Bitmap | Used by:1687 | |
Symbol 1687 Graphic | Uses:1686 | Used by:1706 |
Symbol 1688 Bitmap | Used by:1689 | |
Symbol 1689 Graphic | Uses:1688 | Used by:1706 |
Symbol 1690 Bitmap | Used by:1691 | |
Symbol 1691 Graphic | Uses:1690 | Used by:1706 |
Symbol 1692 Bitmap | Used by:1693 | |
Symbol 1693 Graphic | Uses:1692 | Used by:1706 |
Symbol 1694 Bitmap | Used by:1695 | |
Symbol 1695 Graphic | Uses:1694 | Used by:1706 |
Symbol 1696 Bitmap | Used by:1697 | |
Symbol 1697 Graphic | Uses:1696 | Used by:1706 |
Symbol 1698 Bitmap | Used by:1699 | |
Symbol 1699 Graphic | Uses:1698 | Used by:1706 |
Symbol 1700 Bitmap | Used by:1701 | |
Symbol 1701 Graphic | Uses:1700 | Used by:1706 |
Symbol 1702 Bitmap | Used by:1703 | |
Symbol 1703 Graphic | Uses:1702 | Used by:1706 |
Symbol 1704 Bitmap | Used by:1705 | |
Symbol 1705 Graphic | Uses:1704 | Used by:1706 |
Symbol 1706 MovieClip | Uses:1405 1407 1409 1411 1413 1415 1417 1419 1421 1423 1425 1427 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447 1449 1451 1453 1455 1457 1459 1461 1463 1465 1467 1469 1471 1473 1475 1477 1479 1481 1483 1485 1487 1489 1491 1493 1495 1497 1499 1501 1503 1505 1507 1509 1511 1513 1515 1517 1519 1521 1523 1525 1527 1529 1531 1533 1535 1537 1539 1541 1543 1545 1547 1549 1551 1553 1555 1557 1559 1561 1563 1565 1567 1569 1571 1573 1575 1577 1579 1581 1583 1585 1587 1589 1591 1593 1595 1597 1599 1601 1603 1605 1607 1609 1611 1613 1615 1617 1619 1621 1623 1625 1627 1629 1631 1633 1635 1637 1639 1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667 1669 1671 1673 1675 1677 1679 1681 1683 1685 1687 1689 1691 1693 1695 1697 1699 1701 1703 1705 | Used by:1707 |
Symbol 1707 MovieClip | Uses:1706 | Used by:1708 |
Symbol 1708 MovieClip [ZombieSlowRunner] | Uses:14 1707 | Used by:Timeline |
Symbol 1709 MovieClip [blank] | Used by:Timeline | |
Symbol 1710 Graphic | Used by:1711 | |
Symbol 1711 MovieClip [CornerRect] | Uses:1710 | Used by:Timeline |
Symbol 1712 Bitmap | Used by:1713 | |
Symbol 1713 Graphic | Uses:1712 | Used by:1735 |
Symbol 1714 Bitmap | Used by:1715 | |
Symbol 1715 Graphic | Uses:1714 | Used by:1718 |
Symbol 1716 Bitmap | Used by:1717 | |
Symbol 1717 Graphic | Uses:1716 | Used by:1718 |
Symbol 1718 MovieClip | Uses:1715 1717 | Used by:1735 |
Symbol 1719 Bitmap | Used by:1720 | |
Symbol 1720 Graphic | Uses:1719 | Used by:1723 |
Symbol 1721 Bitmap | Used by:1722 | |
Symbol 1722 Graphic | Uses:1721 | Used by:1723 |
Symbol 1723 MovieClip | Uses:1720 1722 | Used by:1735 |
Symbol 1724 Bitmap | Used by:1725 | |
Symbol 1725 Graphic | Uses:1724 | Used by:1728 |
Symbol 1726 Bitmap | Used by:1727 | |
Symbol 1727 Graphic | Uses:1726 | Used by:1728 |
Symbol 1728 MovieClip | Uses:1725 1727 | Used by:1735 |
Symbol 1729 Graphic | Used by:1733 | |
Symbol 1730 Text | Uses:54 | Used by:1733 |
Symbol 1731 Graphic | Used by:1733 | |
Symbol 1732 Text | Uses:54 | Used by:1733 |
Symbol 1733 MovieClip | Uses:1729 1730 1731 1732 | Used by:1735 |
Symbol 1734 Text | Uses:54 | Used by:1735 |
Symbol 1735 MovieClip [MainMenu_Scene] | Uses:1713 1718 27 22 1723 14 1728 1733 1734 | Used by:Timeline |
Symbol 1736 Bitmap [trashcans.png] | Used by:1767 1822 | |
Symbol 1737 Bitmap [paper_rubbish.png] | Used by:1767 1788 | |
Symbol 1738 Bitmap [dumpster.png] | Used by:1767 1820 | |
Symbol 1739 Bitmap [deadperson6.png] | Used by:1767 1786 | |
Symbol 1740 Bitmap [deadperson5.png] | Used by:1767 1784 | |
Symbol 1741 Bitmap [deadperson4.png] | Used by:1767 1782 | |
Symbol 1742 Bitmap [deadperson3.png] | Used by:1767 1780 | |
Symbol 1743 Bitmap [deadperson2.png] | Used by:1767 1778 | |
Symbol 1744 Bitmap [deadperson1.png] | Used by:1767 1776 | |
Symbol 1745 Bitmap [deadoutline3.png] | Used by:1767 1774 | |
Symbol 1746 Bitmap [deadoutline2.png] | Used by:1767 1772 | |
Symbol 1747 Bitmap [deadoutline1.png] | Used by:1767 1770 | |
Symbol 1748 Bitmap [crates2.png] | Used by:1767 1818 | |
Symbol 1749 Bitmap [crates1.png] | Used by:1767 1816 | |
Symbol 1750 Bitmap [crash-bus-police.png] | Used by:1767 1814 | |
Symbol 1751 Bitmap [container.png] | Used by:1767 1792 | |
Symbol 1752 Bitmap [car10.png] | Used by:1767 1812 | |
Symbol 1753 Bitmap [car9.png] | Used by:1767 1810 | |
Symbol 1754 Bitmap [car7.png] | Used by:1767 1808 | |
Symbol 1755 Bitmap [car6.png] | Used by:1767 1806 | |
Symbol 1756 Bitmap [car5.png] | Used by:1767 1804 | |
Symbol 1757 Bitmap [car4.png] | Used by:1767 1802 | |
Symbol 1758 Bitmap [car3.png] | Used by:1767 1800 | |
Symbol 1759 Bitmap [car2.png] | Used by:1767 1798 | |
Symbol 1760 Bitmap [car1.png] | Used by:1767 1796 | |
Symbol 1761 Bitmap [bigblood.png] | Used by:1767 1768 | |
Symbol 1762 Bitmap [barrier.png] | Used by:1767 1794 | |
Symbol 1763 Bitmap [barricade.png] | Used by:1767 1790 | |
Symbol 1764 Bitmap | Used by:1767 1879 | |
Symbol 1765 Bitmap | Used by:1767 1871 | |
Symbol 1766 Bitmap [barrel_pair.png] | Used by:1767 1875 | |
Symbol 1767 Graphic | Uses:1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 2 1752 1753 3 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 | Used by:Timeline |
Symbol 1768 Graphic | Uses:1761 | Used by:1769 Timeline |
Symbol 1769 MovieClip [bigblood_decal] | Uses:1768 14 | Used by:Timeline |
Symbol 1770 Graphic | Uses:1747 | Used by:1771 |
Symbol 1771 MovieClip [deadoutline1_decal] | Uses:1770 14 | Used by:Timeline |
Symbol 1772 Graphic | Uses:1746 | Used by:1773 |
Symbol 1773 MovieClip [deadoutline2_decal] | Uses:1772 14 | Used by:Timeline |
Symbol 1774 Graphic | Uses:1745 | Used by:1775 |
Symbol 1775 MovieClip [deadoutline3_decal] | Uses:1774 14 | Used by:Timeline |
Symbol 1776 Graphic | Uses:1744 | Used by:1777 |
Symbol 1777 MovieClip [deadperson1_decal] | Uses:1776 14 | Used by:Timeline |
Symbol 1778 Graphic | Uses:1743 | Used by:1779 |
Symbol 1779 MovieClip [deadperson2_decal] | Uses:1778 14 | Used by:Timeline |
Symbol 1780 Graphic | Uses:1742 | Used by:1781 |
Symbol 1781 MovieClip [deadperson3_decal] | Uses:1780 14 | Used by:Timeline |
Symbol 1782 Graphic | Uses:1741 | Used by:1783 |
Symbol 1783 MovieClip [deadperson4_decal] | Uses:1782 14 | Used by:Timeline |
Symbol 1784 Graphic | Uses:1740 | Used by:1785 |
Symbol 1785 MovieClip [deadperson5_decal] | Uses:1784 14 | Used by:Timeline |
Symbol 1786 Graphic | Uses:1739 | Used by:1787 |
Symbol 1787 MovieClip [deadperson6_decal] | Uses:1786 14 | Used by:Timeline |
Symbol 1788 Graphic | Uses:1737 | Used by:1789 |
Symbol 1789 MovieClip [paper_rubbish_decal] | Uses:1788 14 | Used by:Timeline |
Symbol 1790 Graphic | Uses:1763 | Used by:1791 |
Symbol 1791 MovieClip [barricade_decal] | Uses:1790 14 | Used by:Timeline |
Symbol 1792 Graphic | Uses:1751 | Used by:1793 |
Symbol 1793 MovieClip [container_decal] | Uses:1792 14 | Used by:Timeline |
Symbol 1794 Graphic | Uses:1762 | Used by:1795 |
Symbol 1795 MovieClip [barrier_decal] | Uses:1794 14 | Used by:Timeline |
Symbol 1796 Graphic | Uses:1760 | Used by:1797 |
Symbol 1797 MovieClip [car1_decal] | Uses:1796 14 | Used by:Timeline |
Symbol 1798 Graphic | Uses:1759 | Used by:1799 |
Symbol 1799 MovieClip [car2_decal] | Uses:1798 14 | Used by:Timeline |
Symbol 1800 Graphic | Uses:1758 | Used by:1801 |
Symbol 1801 MovieClip [car3_decal] | Uses:1800 14 | Used by:Timeline |
Symbol 1802 Graphic | Uses:1757 | Used by:1803 |
Symbol 1803 MovieClip [car4_decal] | Uses:1802 14 | Used by:Timeline |
Symbol 1804 Graphic | Uses:1756 | Used by:1805 |
Symbol 1805 MovieClip [car5_decal] | Uses:1804 14 | Used by:Timeline |
Symbol 1806 Graphic | Uses:1755 | Used by:1807 |
Symbol 1807 MovieClip [car6_decal] | Uses:1806 14 | Used by:Timeline |
Symbol 1808 Graphic | Uses:1754 | Used by:1809 |
Symbol 1809 MovieClip [car7_decal] | Uses:1808 14 | Used by:Timeline |
Symbol 1810 Graphic | Uses:1753 | Used by:1811 |
Symbol 1811 MovieClip [car9_decal] | Uses:1810 14 | Used by:Timeline |
Symbol 1812 Graphic | Uses:1752 | Used by:1813 |
Symbol 1813 MovieClip [car10_decal] | Uses:1812 14 | Used by:Timeline |
Symbol 1814 Graphic | Uses:1750 | Used by:1815 |
Symbol 1815 MovieClip [crash-bus-police_decal] | Uses:1814 14 | Used by:Timeline |
Symbol 1816 Graphic | Uses:1749 | Used by:1817 |
Symbol 1817 MovieClip [crates1_decal] | Uses:1816 14 | Used by:Timeline |
Symbol 1818 Graphic | Uses:1748 | Used by:1819 |
Symbol 1819 MovieClip [crates2_decal] | Uses:1818 14 | Used by:Timeline |
Symbol 1820 Graphic | Uses:1738 | Used by:1821 |
Symbol 1821 MovieClip [dumpster_decal] | Uses:1820 14 | Used by:Timeline |
Symbol 1822 Graphic | Uses:1736 | Used by:1823 |
Symbol 1823 MovieClip [trashcans_decal] | Uses:1822 14 | Used by:Timeline |
Symbol 1824 Bitmap [blood_decal1] | Used by:1825 1887 | |
Symbol 1825 Graphic | Uses:1824 | Used by:1826 |
Symbol 1826 MovieClip [blood_decal] | Uses:1825 14 | Used by:Timeline |
Symbol 1827 Bitmap | Used by:1828 | |
Symbol 1828 Graphic | Uses:1827 | Used by:1865 |
Symbol 1829 Bitmap | Used by:1830 | |
Symbol 1830 Graphic | Uses:1829 | Used by:1865 |
Symbol 1831 Bitmap | Used by:1832 | |
Symbol 1832 Graphic | Uses:1831 | Used by:1865 |
Symbol 1833 Bitmap | Used by:1834 | |
Symbol 1834 Graphic | Uses:1833 | Used by:1865 |
Symbol 1835 Bitmap | Used by:1836 | |
Symbol 1836 Graphic | Uses:1835 | Used by:1865 |
Symbol 1837 Bitmap | Used by:1838 | |
Symbol 1838 Graphic | Uses:1837 | Used by:1865 |
Symbol 1839 Bitmap | Used by:1840 | |
Symbol 1840 Graphic | Uses:1839 | Used by:1865 |
Symbol 1841 Bitmap | Used by:1842 | |
Symbol 1842 Graphic | Uses:1841 | Used by:1865 |
Symbol 1843 Bitmap | Used by:1844 | |
Symbol 1844 Graphic | Uses:1843 | Used by:1865 |
Symbol 1845 Bitmap | Used by:1846 | |
Symbol 1846 Graphic | Uses:1845 | Used by:1865 |
Symbol 1847 Bitmap | Used by:1848 | |
Symbol 1848 Graphic | Uses:1847 | Used by:1865 |
Symbol 1849 Bitmap | Used by:1850 | |
Symbol 1850 Graphic | Uses:1849 | Used by:1865 |
Symbol 1851 Bitmap | Used by:1852 | |
Symbol 1852 Graphic | Uses:1851 | Used by:1865 |
Symbol 1853 Bitmap | Used by:1854 | |
Symbol 1854 Graphic | Uses:1853 | Used by:1865 |
Symbol 1855 Bitmap | Used by:1856 | |
Symbol 1856 Graphic | Uses:1855 | Used by:1865 |
Symbol 1857 Bitmap | Used by:1858 | |
Symbol 1858 Graphic | Uses:1857 | Used by:1865 |
Symbol 1859 Bitmap | Used by:1860 | |
Symbol 1860 Graphic | Uses:1859 | Used by:1865 |
Symbol 1861 Bitmap | Used by:1862 | |
Symbol 1862 Graphic | Uses:1861 | Used by:1865 |
Symbol 1863 Bitmap | Used by:1864 | |
Symbol 1864 Graphic | Uses:1863 | Used by:1865 |
Symbol 1865 MovieClip | Uses:1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 1852 1854 1856 1858 1860 1862 1864 | Used by:1866 |
Symbol 1866 MovieClip [Explosion1HitEffectHolder] | Uses:1865 14 | Used by:Timeline |
Symbol 1867 Graphic | Used by:1870 | |
Symbol 1868 EditableText | Uses:64 | Used by:1870 |
Symbol 1869 Text | Uses:54 | Used by:1870 |
Symbol 1870 MovieClip [Paused_Scene] | Uses:1867 1868 1869 14 | Used by:Timeline |
Symbol 1871 Graphic | Uses:1765 | Used by:1872 |
Symbol 1872 MovieClip | Uses:1871 | Used by:1873 |
Symbol 1873 MovieClip | Uses:1872 | Used by:1874 |
Symbol 1874 MovieClip [Barrel1] | Uses:14 1873 | Used by:Timeline |
Symbol 1875 Graphic | Uses:1766 | Used by:1876 |
Symbol 1876 MovieClip | Uses:1875 | Used by:1877 |
Symbol 1877 MovieClip | Uses:1876 | Used by:1878 |
Symbol 1878 MovieClip [Barrel3] | Uses:14 1877 | Used by:Timeline |
Symbol 1879 Graphic | Uses:1764 | Used by:1880 |
Symbol 1880 MovieClip | Uses:1879 | Used by:1881 |
Symbol 1881 MovieClip | Uses:1880 | Used by:1882 |
Symbol 1882 MovieClip [Barrel2] | Uses:14 1881 | Used by:Timeline |
Symbol 1883 Bitmap [blood_decal4] | Used by:1887 | |
Symbol 1884 Bitmap [blood_decal3] | Used by:1887 | |
Symbol 1885 Bitmap [blood_decal2] | Used by:1887 | |
Symbol 1886 Bitmap [scorch] | Used by:1887 | |
Symbol 1887 Graphic | Uses:1883 1884 1885 1824 1886 | Used by:Timeline |
Symbol 1888 Bitmap | Used by:1889 | |
Symbol 1889 Graphic | Uses:1888 | Used by:1890 |
Symbol 1890 MovieClip | Uses:1889 | Used by:1893 |
Symbol 1891 Bitmap | Used by:1892 | |
Symbol 1892 Graphic | Uses:1891 | Used by:1893 |
Symbol 1893 MovieClip [Intro_Scene] | Uses:93 1890 1892 87 14 | Used by:Timeline |
Symbol 1894 Bitmap | Used by:1895 | |
Symbol 1895 Graphic | Uses:1894 | Used by:2080 2115 |
Symbol 1896 Bitmap | Used by:1897 | |
Symbol 1897 Graphic | Uses:1896 | Used by:2080 2115 |
Symbol 1898 Bitmap | Used by:1899 | |
Symbol 1899 Graphic | Uses:1898 | Used by:2080 2115 |
Symbol 1900 Bitmap | Used by:1901 | |
Symbol 1901 Graphic | Uses:1900 | Used by:2080 2115 |
Symbol 1902 Bitmap | Used by:1903 | |
Symbol 1903 Graphic | Uses:1902 | Used by:2080 2115 |
Symbol 1904 Bitmap | Used by:1905 | |
Symbol 1905 Graphic | Uses:1904 | Used by:2080 2115 |
Symbol 1906 Bitmap | Used by:1907 | |
Symbol 1907 Graphic | Uses:1906 | Used by:2080 2115 |
Symbol 1908 Bitmap | Used by:1909 | |
Symbol 1909 Graphic | Uses:1908 | Used by:2080 2115 |
Symbol 1910 Bitmap | Used by:1911 | |
Symbol 1911 Graphic | Uses:1910 | Used by:2080 2115 |
Symbol 1912 Bitmap | Used by:1913 | |
Symbol 1913 Graphic | Uses:1912 | Used by:2080 2115 |
Symbol 1914 Bitmap | Used by:1915 | |
Symbol 1915 Graphic | Uses:1914 | Used by:2080 2115 |
Symbol 1916 Bitmap | Used by:1917 | |
Symbol 1917 Graphic | Uses:1916 | Used by:2080 2115 |
Symbol 1918 Bitmap | Used by:1919 | |
Symbol 1919 Graphic | Uses:1918 | Used by:2080 2115 |
Symbol 1920 Bitmap | Used by:1921 | |
Symbol 1921 Graphic | Uses:1920 | Used by:2080 2115 |
Symbol 1922 Bitmap | Used by:1923 | |
Symbol 1923 Graphic | Uses:1922 | Used by:2080 2115 |
Symbol 1924 Bitmap | Used by:1925 | |
Symbol 1925 Graphic | Uses:1924 | Used by:2080 2115 |
Symbol 1926 Bitmap | Used by:1927 | |
Symbol 1927 Graphic | Uses:1926 | Used by:2080 2115 |
Symbol 1928 Bitmap | Used by:1929 | |
Symbol 1929 Graphic | Uses:1928 | Used by:2080 2115 |
Symbol 1930 Bitmap | Used by:1931 | |
Symbol 1931 Graphic | Uses:1930 | Used by:2080 2115 |
Symbol 1932 Bitmap | Used by:1933 | |
Symbol 1933 Graphic | Uses:1932 | Used by:2080 2115 |
Symbol 1934 Bitmap | Used by:1935 | |
Symbol 1935 Graphic | Uses:1934 | Used by:2080 2115 |
Symbol 1936 Bitmap | Used by:1937 | |
Symbol 1937 Graphic | Uses:1936 | Used by:2080 2115 |
Symbol 1938 Bitmap | Used by:1939 | |
Symbol 1939 Graphic | Uses:1938 | Used by:2080 2115 |
Symbol 1940 Bitmap | Used by:1941 | |
Symbol 1941 Graphic | Uses:1940 | Used by:2080 2115 |
Symbol 1942 Bitmap | Used by:1943 | |
Symbol 1943 Graphic | Uses:1942 | Used by:2080 2115 |
Symbol 1944 Bitmap | Used by:1945 | |
Symbol 1945 Graphic | Uses:1944 | Used by:2080 2115 |
Symbol 1946 Bitmap | Used by:1947 | |
Symbol 1947 Graphic | Uses:1946 | Used by:2080 2115 |
Symbol 1948 Bitmap | Used by:1949 | |
Symbol 1949 Graphic | Uses:1948 | Used by:2080 2115 |
Symbol 1950 Bitmap | Used by:1951 | |
Symbol 1951 Graphic | Uses:1950 | Used by:2080 2115 |
Symbol 1952 Bitmap | Used by:1953 | |
Symbol 1953 Graphic | Uses:1952 | Used by:2080 2115 |
Symbol 1954 Bitmap | Used by:1955 | |
Symbol 1955 Graphic | Uses:1954 | Used by:2080 2115 |
Symbol 1956 Bitmap | Used by:1957 | |
Symbol 1957 Graphic | Uses:1956 | Used by:2080 2115 |
Symbol 1958 Bitmap | Used by:1959 | |
Symbol 1959 Graphic | Uses:1958 | Used by:2080 2115 |
Symbol 1960 Bitmap | Used by:1961 | |
Symbol 1961 Graphic | Uses:1960 | Used by:2080 2115 |
Symbol 1962 Bitmap | Used by:1963 | |
Symbol 1963 Graphic | Uses:1962 | Used by:2080 2115 |
Symbol 1964 Bitmap | Used by:1965 | |
Symbol 1965 Graphic | Uses:1964 | Used by:2080 2115 |
Symbol 1966 Bitmap | Used by:1967 | |
Symbol 1967 Graphic | Uses:1966 | Used by:2080 2115 |
Symbol 1968 Bitmap | Used by:1969 | |
Symbol 1969 Graphic | Uses:1968 | Used by:2080 2115 |
Symbol 1970 Bitmap | Used by:1971 | |
Symbol 1971 Graphic | Uses:1970 | Used by:2080 2115 |
Symbol 1972 Bitmap | Used by:1973 | |
Symbol 1973 Graphic | Uses:1972 | Used by:2080 2115 |
Symbol 1974 Bitmap | Used by:1975 | |
Symbol 1975 Graphic | Uses:1974 | Used by:2080 2115 |
Symbol 1976 Bitmap | Used by:1977 | |
Symbol 1977 Graphic | Uses:1976 | Used by:2080 2115 |
Symbol 1978 Bitmap | Used by:1979 | |
Symbol 1979 Graphic | Uses:1978 | Used by:2080 2115 |
Symbol 1980 Bitmap | Used by:1981 | |
Symbol 1981 Graphic | Uses:1980 | Used by:2080 2115 |
Symbol 1982 Bitmap | Used by:1983 | |
Symbol 1983 Graphic | Uses:1982 | Used by:2080 2115 |
Symbol 1984 Bitmap | Used by:1985 | |
Symbol 1985 Graphic | Uses:1984 | Used by:2080 2115 |
Symbol 1986 Bitmap | Used by:1987 | |
Symbol 1987 Graphic | Uses:1986 | Used by:2080 2115 |
Symbol 1988 Bitmap | Used by:1989 | |
Symbol 1989 Graphic | Uses:1988 | Used by:2080 2115 |
Symbol 1990 Bitmap | Used by:1991 | |
Symbol 1991 Graphic | Uses:1990 | Used by:2080 2115 |
Symbol 1992 Bitmap | Used by:1993 | |
Symbol 1993 Graphic | Uses:1992 | Used by:2080 2115 |
Symbol 1994 Bitmap | Used by:1995 | |
Symbol 1995 Graphic | Uses:1994 | Used by:2080 2115 |
Symbol 1996 Bitmap | Used by:1997 | |
Symbol 1997 Graphic | Uses:1996 | Used by:2080 2115 |
Symbol 1998 Bitmap | Used by:1999 | |
Symbol 1999 Graphic | Uses:1998 | Used by:2080 2115 |
Symbol 2000 Bitmap | Used by:2001 | |
Symbol 2001 Graphic | Uses:2000 | Used by:2080 2115 |
Symbol 2002 Bitmap | Used by:2003 | |
Symbol 2003 Graphic | Uses:2002 | Used by:2080 2115 |
Symbol 2004 Bitmap | Used by:2005 | |
Symbol 2005 Graphic | Uses:2004 | Used by:2080 2115 |
Symbol 2006 Bitmap | Used by:2007 | |
Symbol 2007 Graphic | Uses:2006 | Used by:2080 2115 |
Symbol 2008 Bitmap | Used by:2009 | |
Symbol 2009 Graphic | Uses:2008 | Used by:2080 2115 |
Symbol 2010 Bitmap | Used by:2011 | |
Symbol 2011 Graphic | Uses:2010 | Used by:2080 2115 |
Symbol 2012 Bitmap | Used by:2013 | |
Symbol 2013 Graphic | Uses:2012 | Used by:2080 2115 |
Symbol 2014 Bitmap | Used by:2015 | |
Symbol 2015 Graphic | Uses:2014 | Used by:2080 2115 |
Symbol 2016 Bitmap | Used by:2017 | |
Symbol 2017 Graphic | Uses:2016 | Used by:2080 2115 |
Symbol 2018 Bitmap | Used by:2019 | |
Symbol 2019 Graphic | Uses:2018 | Used by:2080 2115 |
Symbol 2020 Bitmap | Used by:2021 | |
Symbol 2021 Graphic | Uses:2020 | Used by:2080 2115 |
Symbol 2022 Bitmap | Used by:2023 | |
Symbol 2023 Graphic | Uses:2022 | Used by:2080 2115 |
Symbol 2024 Bitmap | Used by:2025 | |
Symbol 2025 Graphic | Uses:2024 | Used by:2080 2115 |
Symbol 2026 Bitmap | Used by:2027 | |
Symbol 2027 Graphic | Uses:2026 | Used by:2080 2115 |
Symbol 2028 Bitmap | Used by:2029 | |
Symbol 2029 Graphic | Uses:2028 | Used by:2080 2115 |
Symbol 2030 Bitmap | Used by:2031 | |
Symbol 2031 Graphic | Uses:2030 | Used by:2080 2115 |
Symbol 2032 Bitmap | Used by:2033 | |
Symbol 2033 Graphic | Uses:2032 | Used by:2080 2115 |
Symbol 2034 Bitmap | Used by:2035 | |
Symbol 2035 Graphic | Uses:2034 | Used by:2080 2115 |
Symbol 2036 Bitmap | Used by:2037 | |
Symbol 2037 Graphic | Uses:2036 | Used by:2080 2115 |
Symbol 2038 Bitmap | Used by:2039 | |
Symbol 2039 Graphic | Uses:2038 | Used by:2080 |
Symbol 2040 Bitmap | Used by:2041 | |
Symbol 2041 Graphic | Uses:2040 | Used by:2080 |
Symbol 2042 Bitmap | Used by:2043 | |
Symbol 2043 Graphic | Uses:2042 | Used by:2080 |
Symbol 2044 Bitmap | Used by:2045 | |
Symbol 2045 Graphic | Uses:2044 | Used by:2080 |
Symbol 2046 Bitmap | Used by:2047 | |
Symbol 2047 Graphic | Uses:2046 | Used by:2080 |
Symbol 2048 Bitmap | Used by:2049 | |
Symbol 2049 Graphic | Uses:2048 | Used by:2080 |
Symbol 2050 Bitmap | Used by:2051 | |
Symbol 2051 Graphic | Uses:2050 | Used by:2080 |
Symbol 2052 Bitmap | Used by:2053 | |
Symbol 2053 Graphic | Uses:2052 | Used by:2080 |
Symbol 2054 Bitmap | Used by:2055 | |
Symbol 2055 Graphic | Uses:2054 | Used by:2080 |
Symbol 2056 Bitmap | Used by:2057 | |
Symbol 2057 Graphic | Uses:2056 | Used by:2080 |
Symbol 2058 Bitmap | Used by:2059 | |
Symbol 2059 Graphic | Uses:2058 | Used by:2080 |
Symbol 2060 Bitmap | Used by:2061 | |
Symbol 2061 Graphic | Uses:2060 | Used by:2080 |
Symbol 2062 Bitmap | Used by:2063 | |
Symbol 2063 Graphic | Uses:2062 | Used by:2080 |
Symbol 2064 Bitmap | Used by:2065 | |
Symbol 2065 Graphic | Uses:2064 | Used by:2080 |
Symbol 2066 Bitmap | Used by:2067 | |
Symbol 2067 Graphic | Uses:2066 | Used by:2080 |
Symbol 2068 Bitmap | Used by:2069 | |
Symbol 2069 Graphic | Uses:2068 | Used by:2080 |
Symbol 2070 Bitmap | Used by:2071 | |
Symbol 2071 Graphic | Uses:2070 | Used by:2080 |
Symbol 2072 Bitmap | Used by:2073 | |
Symbol 2073 Graphic | Uses:2072 | Used by:2080 |
Symbol 2074 Bitmap | Used by:2075 | |
Symbol 2075 Graphic | Uses:2074 | Used by:2080 |
Symbol 2076 Bitmap | Used by:2077 | |
Symbol 2077 Graphic | Uses:2076 | Used by:2080 |
Symbol 2078 Bitmap | Used by:2079 | |
Symbol 2079 Graphic | Uses:2078 | Used by:2080 |
Symbol 2080 MovieClip | Uses:1895 1897 1899 1901 1903 1905 1907 1909 1911 1913 1915 1917 1919 1921 1923 1925 1927 1929 1931 1933 1935 1937 1939 1941 1943 1945 1947 1949 1951 1953 1955 1957 1959 1961 1963 1965 1967 1969 1971 1973 1975 1977 1979 1981 1983 1985 1987 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 2011 2013 2015 2017 2019 2021 2023 2025 2027 2029 2031 2033 2035 2037 2039 2041 2043 2045 2047 2049 2051 2053 2055 2057 2059 2061 2063 2065 2067 2069 2071 2073 2075 2077 2079 | Used by:2081 |
Symbol 2081 MovieClip | Uses:2080 | Used by:2082 |
Symbol 2082 MovieClip [ZombieDogRun] | Uses:14 2081 | Used by:Timeline |
Symbol 2083 Bitmap | Used by:2084 | |
Symbol 2084 Graphic | Uses:2083 | Used by:2115 |
Symbol 2085 Bitmap | Used by:2086 | |
Symbol 2086 Graphic | Uses:2085 | Used by:2115 |
Symbol 2087 Bitmap | Used by:2088 | |
Symbol 2088 Graphic | Uses:2087 | Used by:2115 |
Symbol 2089 Bitmap | Used by:2090 | |
Symbol 2090 Graphic | Uses:2089 | Used by:2115 |
Symbol 2091 Bitmap | Used by:2092 | |
Symbol 2092 Graphic | Uses:2091 | Used by:2115 |
Symbol 2093 Bitmap | Used by:2094 | |
Symbol 2094 Graphic | Uses:2093 | Used by:2115 |
Symbol 2095 Bitmap | Used by:2096 | |
Symbol 2096 Graphic | Uses:2095 | Used by:2115 |
Symbol 2097 Bitmap | Used by:2098 | |
Symbol 2098 Graphic | Uses:2097 | Used by:2115 |
Symbol 2099 Bitmap | Used by:2100 | |
Symbol 2100 Graphic | Uses:2099 | Used by:2115 |
Symbol 2101 Bitmap | Used by:2102 | |
Symbol 2102 Graphic | Uses:2101 | Used by:2115 |
Symbol 2103 Bitmap | Used by:2104 | |
Symbol 2104 Graphic | Uses:2103 | Used by:2115 |
Symbol 2105 Bitmap | Used by:2106 | |
Symbol 2106 Graphic | Uses:2105 | Used by:2115 |
Symbol 2107 Bitmap | Used by:2108 | |
Symbol 2108 Graphic | Uses:2107 | Used by:2115 |
Symbol 2109 Bitmap | Used by:2110 | |
Symbol 2110 Graphic | Uses:2109 | Used by:2115 |
Symbol 2111 Bitmap | Used by:2112 | |
Symbol 2112 Graphic | Uses:2111 | Used by:2115 |
Symbol 2113 Bitmap | Used by:2114 | |
Symbol 2114 Graphic | Uses:2113 | Used by:2115 |
Symbol 2115 MovieClip | Uses:1895 1897 1899 1901 1903 1905 1907 1909 1911 1913 1915 1917 1919 1921 1923 1925 1927 1929 1931 1933 1935 1937 1939 1941 1943 1945 1947 1949 1951 1953 1955 1957 1959 1961 1963 1965 1967 1969 1971 1973 1975 1977 1979 1981 1983 1985 1987 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 2011 2013 2015 2017 2019 2021 2023 2025 2027 2029 2031 2033 2035 2037 2084 2086 2088 2090 2092 2094 2096 2098 2100 2102 2104 2106 2108 2110 2112 2114 | Used by:2116 |
Symbol 2116 MovieClip | Uses:2115 | Used by:2117 |
Symbol 2117 MovieClip [ZombieDogWalk] | Uses:14 2116 | Used by:Timeline |
Symbol 2118 Bitmap | Used by:2119 | |
Symbol 2119 Graphic | Uses:2118 | Used by:2120 |
Symbol 2120 MovieClip [Bonus45Bullets] | Uses:2119 14 | Used by:Timeline |
Symbol 2121 Bitmap | Used by:2122 | |
Symbol 2122 Graphic | Uses:2121 | Used by:2123 |
Symbol 2123 MovieClip [BonusGM94Launcher] | Uses:2122 14 | Used by:Timeline |
Symbol 2124 Bitmap | Used by:2125 | |
Symbol 2125 Graphic | Uses:2124 | Used by:2126 |
Symbol 2126 MovieClip [BonusColt45] | Uses:2125 14 | Used by:Timeline |
Symbol 2127 Bitmap | Used by:2128 | |
Symbol 2128 Graphic | Uses:2127 | Used by:2129 |
Symbol 2129 MovieClip [BonusGrenadeAmmo] | Uses:2128 14 | Used by:Timeline |
Symbol 2130 Bitmap | Used by:2131 | |
Symbol 2131 Graphic | Uses:2130 | Used by:2348 |
Symbol 2132 Bitmap | Used by:2133 | |
Symbol 2133 Graphic | Uses:2132 | Used by:2348 |
Symbol 2134 Bitmap | Used by:2135 | |
Symbol 2135 Graphic | Uses:2134 | Used by:2348 |
Symbol 2136 Bitmap | Used by:2137 | |
Symbol 2137 Graphic | Uses:2136 | Used by:2348 |
Symbol 2138 Bitmap | Used by:2139 | |
Symbol 2139 Graphic | Uses:2138 | Used by:2348 |
Symbol 2140 Bitmap | Used by:2141 | |
Symbol 2141 Graphic | Uses:2140 | Used by:2348 |
Symbol 2142 Bitmap | Used by:2143 | |
Symbol 2143 Graphic | Uses:2142 | Used by:2348 |
Symbol 2144 Bitmap | Used by:2145 | |
Symbol 2145 Graphic | Uses:2144 | Used by:2348 |
Symbol 2146 Bitmap | Used by:2147 | |
Symbol 2147 Graphic | Uses:2146 | Used by:2348 |
Symbol 2148 Bitmap | Used by:2149 | |
Symbol 2149 Graphic | Uses:2148 | Used by:2348 |
Symbol 2150 Bitmap | Used by:2151 | |
Symbol 2151 Graphic | Uses:2150 | Used by:2348 |
Symbol 2152 Bitmap | Used by:2153 | |
Symbol 2153 Graphic | Uses:2152 | Used by:2348 |
Symbol 2154 Bitmap | Used by:2155 | |
Symbol 2155 Graphic | Uses:2154 | Used by:2348 |
Symbol 2156 Bitmap | Used by:2157 | |
Symbol 2157 Graphic | Uses:2156 | Used by:2348 |
Symbol 2158 Bitmap | Used by:2159 | |
Symbol 2159 Graphic | Uses:2158 | Used by:2348 |
Symbol 2160 Bitmap | Used by:2161 | |
Symbol 2161 Graphic | Uses:2160 | Used by:2348 |
Symbol 2162 Bitmap | Used by:2163 | |
Symbol 2163 Graphic | Uses:2162 | Used by:2348 |
Symbol 2164 Bitmap | Used by:2165 | |
Symbol 2165 Graphic | Uses:2164 | Used by:2348 |
Symbol 2166 Bitmap | Used by:2167 | |
Symbol 2167 Graphic | Uses:2166 | Used by:2348 |
Symbol 2168 Bitmap | Used by:2169 | |
Symbol 2169 Graphic | Uses:2168 | Used by:2348 |
Symbol 2170 Bitmap | Used by:2171 | |
Symbol 2171 Graphic | Uses:2170 | Used by:2348 |
Symbol 2172 Bitmap | Used by:2173 | |
Symbol 2173 Graphic | Uses:2172 | Used by:2348 |
Symbol 2174 Bitmap | Used by:2175 | |
Symbol 2175 Graphic | Uses:2174 | Used by:2348 |
Symbol 2176 Bitmap | Used by:2177 | |
Symbol 2177 Graphic | Uses:2176 | Used by:2348 |
Symbol 2178 Bitmap | Used by:2179 | |
Symbol 2179 Graphic | Uses:2178 | Used by:2348 |
Symbol 2180 Bitmap | Used by:2181 | |
Symbol 2181 Graphic | Uses:2180 | Used by:2348 |
Symbol 2182 Bitmap | Used by:2183 | |
Symbol 2183 Graphic | Uses:2182 | Used by:2348 |
Symbol 2184 Bitmap | Used by:2185 | |
Symbol 2185 Graphic | Uses:2184 | Used by:2348 |
Symbol 2186 Bitmap | Used by:2187 | |
Symbol 2187 Graphic | Uses:2186 | Used by:2348 |
Symbol 2188 Bitmap | Used by:2189 | |
Symbol 2189 Graphic | Uses:2188 | Used by:2348 |
Symbol 2190 Bitmap | Used by:2191 | |
Symbol 2191 Graphic | Uses:2190 | Used by:2348 |
Symbol 2192 Bitmap | Used by:2193 | |
Symbol 2193 Graphic | Uses:2192 | Used by:2348 |
Symbol 2194 Bitmap | Used by:2195 | |
Symbol 2195 Graphic | Uses:2194 | Used by:2348 |
Symbol 2196 Bitmap | Used by:2197 | |
Symbol 2197 Graphic | Uses:2196 | Used by:2348 |
Symbol 2198 Bitmap | Used by:2199 | |
Symbol 2199 Graphic | Uses:2198 | Used by:2348 |
Symbol 2200 Bitmap | Used by:2201 | |
Symbol 2201 Graphic | Uses:2200 | Used by:2348 |
Symbol 2202 Bitmap | Used by:2203 | |
Symbol 2203 Graphic | Uses:2202 | Used by:2348 |
Symbol 2204 Bitmap | Used by:2205 | |
Symbol 2205 Graphic | Uses:2204 | Used by:2348 |
Symbol 2206 Bitmap | Used by:2207 | |
Symbol 2207 Graphic | Uses:2206 | Used by:2348 |
Symbol 2208 Bitmap | Used by:2209 | |
Symbol 2209 Graphic | Uses:2208 | Used by:2348 |
Symbol 2210 Bitmap | Used by:2211 | |
Symbol 2211 Graphic | Uses:2210 | Used by:2348 |
Symbol 2212 Bitmap | Used by:2213 | |
Symbol 2213 Graphic | Uses:2212 | Used by:2348 |
Symbol 2214 Bitmap | Used by:2215 | |
Symbol 2215 Graphic | Uses:2214 | Used by:2348 |
Symbol 2216 Bitmap | Used by:2217 | |
Symbol 2217 Graphic | Uses:2216 | Used by:2348 |
Symbol 2218 Bitmap | Used by:2219 | |
Symbol 2219 Graphic | Uses:2218 | Used by:2348 |
Symbol 2220 Bitmap | Used by:2221 | |
Symbol 2221 Graphic | Uses:2220 | Used by:2348 |
Symbol 2222 Bitmap | Used by:2223 | |
Symbol 2223 Graphic | Uses:2222 | Used by:2348 |
Symbol 2224 Bitmap | Used by:2225 | |
Symbol 2225 Graphic | Uses:2224 | Used by:2348 |
Symbol 2226 Bitmap | Used by:2227 | |
Symbol 2227 Graphic | Uses:2226 | Used by:2348 |
Symbol 2228 Bitmap | Used by:2229 | |
Symbol 2229 Graphic | Uses:2228 | Used by:2348 |
Symbol 2230 Bitmap | Used by:2231 | |
Symbol 2231 Graphic | Uses:2230 | Used by:2348 |
Symbol 2232 Bitmap | Used by:2233 | |
Symbol 2233 Graphic | Uses:2232 | Used by:2348 |
Symbol 2234 Bitmap | Used by:2235 | |
Symbol 2235 Graphic | Uses:2234 | Used by:2348 |
Symbol 2236 Bitmap | Used by:2237 | |
Symbol 2237 Graphic | Uses:2236 | Used by:2348 |
Symbol 2238 Bitmap | Used by:2239 | |
Symbol 2239 Graphic | Uses:2238 | Used by:2348 |
Symbol 2240 Bitmap | Used by:2241 | |
Symbol 2241 Graphic | Uses:2240 | Used by:2348 |
Symbol 2242 Bitmap | Used by:2243 | |
Symbol 2243 Graphic | Uses:2242 | Used by:2348 |
Symbol 2244 Bitmap | Used by:2245 | |
Symbol 2245 Graphic | Uses:2244 | Used by:2348 |
Symbol 2246 Bitmap | Used by:2247 | |
Symbol 2247 Graphic | Uses:2246 | Used by:2348 |
Symbol 2248 Bitmap | Used by:2249 | |
Symbol 2249 Graphic | Uses:2248 | Used by:2348 |
Symbol 2250 Bitmap | Used by:2251 | |
Symbol 2251 Graphic | Uses:2250 | Used by:2348 |
Symbol 2252 Bitmap | Used by:2253 | |
Symbol 2253 Graphic | Uses:2252 | Used by:2348 |
Symbol 2254 Bitmap | Used by:2255 | |
Symbol 2255 Graphic | Uses:2254 | Used by:2348 |
Symbol 2256 Bitmap | Used by:2257 | |
Symbol 2257 Graphic | Uses:2256 | Used by:2348 |
Symbol 2258 Bitmap | Used by:2259 | |
Symbol 2259 Graphic | Uses:2258 | Used by:2348 |
Symbol 2260 Bitmap | Used by:2261 | |
Symbol 2261 Graphic | Uses:2260 | Used by:2348 |
Symbol 2262 Bitmap | Used by:2263 | |
Symbol 2263 Graphic | Uses:2262 | Used by:2348 |
Symbol 2264 Bitmap | Used by:2265 | |
Symbol 2265 Graphic | Uses:2264 | Used by:2348 |
Symbol 2266 Bitmap | Used by:2267 | |
Symbol 2267 Graphic | Uses:2266 | Used by:2348 |
Symbol 2268 Bitmap | Used by:2269 | |
Symbol 2269 Graphic | Uses:2268 | Used by:2348 |
Symbol 2270 Bitmap | Used by:2271 | |
Symbol 2271 Graphic | Uses:2270 | Used by:2348 |
Symbol 2272 Bitmap | Used by:2273 | |
Symbol 2273 Graphic | Uses:2272 | Used by:2348 |
Symbol 2274 Bitmap | Used by:2275 | |
Symbol 2275 Graphic | Uses:2274 | Used by:2348 |
Symbol 2276 Bitmap | Used by:2277 | |
Symbol 2277 Graphic | Uses:2276 | Used by:2348 |
Symbol 2278 Bitmap | Used by:2279 | |
Symbol 2279 Graphic | Uses:2278 | Used by:2348 |
Symbol 2280 Bitmap | Used by:2281 | |
Symbol 2281 Graphic | Uses:2280 | Used by:2348 |
Symbol 2282 Bitmap | Used by:2283 | |
Symbol 2283 Graphic | Uses:2282 | Used by:2348 |
Symbol 2284 Bitmap | Used by:2285 | |
Symbol 2285 Graphic | Uses:2284 | Used by:2348 |
Symbol 2286 Bitmap | Used by:2287 | |
Symbol 2287 Graphic | Uses:2286 | Used by:2348 |
Symbol 2288 Bitmap | Used by:2289 | |
Symbol 2289 Graphic | Uses:2288 | Used by:2348 |
Symbol 2290 Bitmap | Used by:2291 | |
Symbol 2291 Graphic | Uses:2290 | Used by:2348 |
Symbol 2292 Bitmap | Used by:2293 | |
Symbol 2293 Graphic | Uses:2292 | Used by:2348 |
Symbol 2294 Bitmap | Used by:2295 | |
Symbol 2295 Graphic | Uses:2294 | Used by:2348 |
Symbol 2296 Bitmap | Used by:2297 | |
Symbol 2297 Graphic | Uses:2296 | Used by:2348 |
Symbol 2298 Bitmap | Used by:2299 | |
Symbol 2299 Graphic | Uses:2298 | Used by:2348 |
Symbol 2300 Bitmap | Used by:2301 | |
Symbol 2301 Graphic | Uses:2300 | Used by:2348 |
Symbol 2302 Bitmap | Used by:2303 | |
Symbol 2303 Graphic | Uses:2302 | Used by:2348 |
Symbol 2304 Bitmap | Used by:2305 | |
Symbol 2305 Graphic | Uses:2304 | Used by:2348 |
Symbol 2306 Bitmap | Used by:2307 | |
Symbol 2307 Graphic | Uses:2306 | Used by:2348 |
Symbol 2308 Bitmap | Used by:2309 | |
Symbol 2309 Graphic | Uses:2308 | Used by:2348 |
Symbol 2310 Bitmap | Used by:2311 | |
Symbol 2311 Graphic | Uses:2310 | Used by:2348 |
Symbol 2312 Bitmap | Used by:2313 | |
Symbol 2313 Graphic | Uses:2312 | Used by:2348 |
Symbol 2314 Bitmap | Used by:2315 | |
Symbol 2315 Graphic | Uses:2314 | Used by:2348 |
Symbol 2316 Bitmap | Used by:2317 | |
Symbol 2317 Graphic | Uses:2316 | Used by:2348 |
Symbol 2318 Bitmap | Used by:2319 | |
Symbol 2319 Graphic | Uses:2318 | Used by:2348 |
Symbol 2320 Bitmap | Used by:2321 | |
Symbol 2321 Graphic | Uses:2320 | Used by:2348 |
Symbol 2322 Bitmap | Used by:2323 | |
Symbol 2323 Graphic | Uses:2322 | Used by:2348 |
Symbol 2324 Bitmap | Used by:2325 | |
Symbol 2325 Graphic | Uses:2324 | Used by:2348 |
Symbol 2326 Bitmap | Used by:2327 | |
Symbol 2327 Graphic | Uses:2326 | Used by:2348 |
Symbol 2328 Bitmap | Used by:2329 | |
Symbol 2329 Graphic | Uses:2328 | Used by:2348 |
Symbol 2330 Bitmap | Used by:2331 | |
Symbol 2331 Graphic | Uses:2330 | Used by:2348 |
Symbol 2332 Bitmap | Used by:2333 | |
Symbol 2333 Graphic | Uses:2332 | Used by:2348 |
Symbol 2334 Bitmap | Used by:2335 | |
Symbol 2335 Graphic | Uses:2334 | Used by:2348 |
Symbol 2336 Bitmap | Used by:2337 | |
Symbol 2337 Graphic | Uses:2336 | Used by:2348 |
Symbol 2338 Bitmap | Used by:2339 | |
Symbol 2339 Graphic | Uses:2338 | Used by:2348 |
Symbol 2340 Bitmap | Used by:2341 | |
Symbol 2341 Graphic | Uses:2340 | Used by:2348 |
Symbol 2342 Bitmap | Used by:2343 | |
Symbol 2343 Graphic | Uses:2342 | Used by:2348 |
Symbol 2344 Bitmap | Used by:2345 | |
Symbol 2345 Graphic | Uses:2344 | Used by:2348 |
Symbol 2346 Bitmap | Used by:2347 | |
Symbol 2347 Graphic | Uses:2346 | Used by:2348 |
Symbol 2348 MovieClip | Uses:2131 2133 2135 2137 2139 2141 2143 2145 2147 2149 2151 2153 2155 2157 2159 2161 2163 2165 2167 2169 2171 2173 2175 2177 2179 2181 2183 2185 2187 2189 2191 2193 2195 2197 2199 2201 2203 2205 2207 2209 2211 2213 2215 2217 2219 2221 2223 2225 2227 2229 2231 2233 2235 2237 2239 2241 2243 2245 2247 2249 2251 2253 2255 2257 2259 2261 2263 2265 2267 2269 2271 2273 2275 2277 2279 2281 2283 2285 2287 2289 2291 2293 2295 2297 2299 2301 2303 2305 2307 2309 2311 2313 2315 2317 2319 2321 2323 2325 2327 2329 2331 2333 2335 2337 2339 2341 2343 2345 2347 | Used by:2349 |
Symbol 2349 MovieClip | Uses:2348 | Used by:2350 |
Symbol 2350 MovieClip [ZombieBigDog] | Uses:14 2349 | Used by:Timeline |
Symbol 2351 Sound [music2] | Used by:Timeline | |
Symbol 2352 Sound [s12gauge_shot] | Used by:Timeline | |
Symbol 2353 Sound [s16gauge_shot] | Used by:Timeline | |
Symbol 2354 Sound [s20gauge_shot] | Used by:Timeline | |
Symbol 2355 Sound [s38_shot] | Used by:Timeline | |
Symbol 2356 Sound [s40_shot] | Used by:Timeline | |
Symbol 2357 Sound [s45_shot] | Used by:Timeline | |
Symbol 2358 Sound [s357_shot] | Used by:Timeline | |
Symbol 2359 Sound [blood1_sound] | Used by:Timeline | |
Symbol 2360 Sound [blood2_sound] | Used by:Timeline | |
Symbol 2361 Sound [blood3_sound] | Used by:Timeline | |
Symbol 2362 Sound [DesertEagle_shot] | Used by:Timeline | |
Symbol 2363 Sound [enemy_footstep1_sound] | Used by:Timeline | |
Symbol 2364 Sound [enemy_footstep3_sound] | Used by:Timeline | |
Symbol 2365 Sound [female_death1] | Used by:Timeline | |
Symbol 2366 Sound [female_hurt1] | Used by:Timeline | |
Symbol 2367 Sound [female_hurt2] | Used by:Timeline | |
Symbol 2368 Sound [female_hurt3] | Used by:Timeline | |
Symbol 2369 Sound [footstep2_sound] | Used by:Timeline | |
Symbol 2370 Sound [footstep3_sound] | Used by:Timeline | |
Symbol 2371 Sound [footstep4_sound] | Used by:Timeline | |
Symbol 2372 Sound [Glock_shot] | Used by:Timeline | |
Symbol 2373 Sound [health_bonus] | Used by:Timeline | |
Symbol 2374 Sound [male_death1] | Used by:Timeline | |
Symbol 2375 Sound [male_death2] | Used by:Timeline | |
Symbol 2376 Sound [male_hurt1] | Used by:Timeline | |
Symbol 2377 Sound [male_hurt2] | Used by:Timeline | |
Symbol 2378 Sound [male_hurt4] | Used by:Timeline | |
Symbol 2379 Sound [no_ammo] | Used by:Timeline | |
Symbol 2380 Sound [reload_finish] | Used by:Timeline | |
Symbol 2381 Sound [reload_start] | Used by:Timeline | |
Symbol 2382 Sound [reloading] | Used by:Timeline | |
Symbol 2383 Sound [rumblehit] | Used by:Timeline | |
Symbol 2384 Sound [Tomcat_shot] | Used by:Timeline | |
Symbol 2385 Sound [zombie_pain1] | Used by:Timeline | |
Symbol 2386 Sound [zombie_pain2] | Used by:Timeline | |
Symbol 2387 Sound [zombie_pain3] | Used by:Timeline | |
Symbol 2388 Sound [zombiedead1] | Used by:Timeline | |
Symbol 2389 Sound [zombiedead2] | Used by:Timeline | |
Symbol 2390 Sound [zombieidle1] | Used by:Timeline | |
Symbol 2391 Sound [zombieidle2] | Used by:Timeline | |
Symbol 2392 Sound [footstep1_sound] | Used by:Timeline | |
Symbol 2393 Sound [grenadelauncher_shot] | Used by:Timeline | |
Symbol 2394 Sound [knife_shot] | Used by:Timeline | |
Symbol 2395 Sound [metal_hit_sound] | Used by:Timeline | |
Symbol 2396 Sound [explosion1_sound] | Used by:Timeline | |
Symbol 2397 Sound [zombiedogattack1] | Used by:Timeline | |
Symbol 2398 Sound [zombiedogattack2] | Used by:Timeline | |
Symbol 2399 Sound [zombiedogdeath1] | Used by:Timeline | |
Symbol 2400 Sound [zombiedogidle1] | Used by:Timeline | |
Symbol 2401 Sound [zombiedogidle2] | Used by:Timeline | |
Symbol 2402 Sound [zombiedogpain1] | Used by:Timeline | |
Symbol 2403 Sound [zombiedogpain2] | Used by:Timeline | |
Symbol 2404 Sound [music1] | Used by:Timeline |
Instance Names
"loadbar" | Symbol 11 MovieClip [PreloaderMain] Frame 1 | Symbol 6 MovieClip |
"hb1" | Symbol 15 MovieClip [cones_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 17 MovieClip [car8_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"maintext" | Symbol 63 MovieClip Frame 1 | Symbol 62 EditableText |
"HUDBloodHit" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 35 MovieClip |
"HUDGun" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 53 MovieClip |
"HealthText" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 55 EditableText |
"ArmourText" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 56 EditableText |
"ArmourPercentText" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 57 EditableText |
"GunNameText" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 58 EditableText |
"BulletsLoadedText" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 59 EditableText |
"Line" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 60 EditableText |
"BulletsTotalText" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 61 EditableText |
"bonustext" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 63 MovieClip |
"WeaponSlot1" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 65 EditableText |
"WeaponSlot2" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 66 EditableText |
"WeaponSlot3" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 67 EditableText |
"WeaponSlot5" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 68 EditableText |
"WeaponSlot6" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 69 EditableText |
"WeaponSlot4" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 70 EditableText |
"PercentComplete" | Symbol 73 MovieClip [MainHUD] Frame 1 | Symbol 71 EditableText |
"playerScore" | Symbol 118 MovieClip [Stats_Scene] Frame 1 | Symbol 95 EditableText |
"playerName" | Symbol 118 MovieClip [Stats_Scene] Frame 1 | Symbol 106 EditableText |
"playerRank" | Symbol 118 MovieClip [Stats_Scene] Frame 1 | Symbol 109 EditableText |
"playerDamageTaken" | Symbol 118 MovieClip [Stats_Scene] Frame 1 | Symbol 110 EditableText |
"playerAccuracy" | Symbol 118 MovieClip [Stats_Scene] Frame 1 | Symbol 113 EditableText |
"playerEnemiesKilled" | Symbol 118 MovieClip [Stats_Scene] Frame 1 | Symbol 116 EditableText |
"playerSurvived" | Symbol 118 MovieClip [Stats_Scene] Frame 1 | Symbol 117 EditableText |
"main" | Symbol 148 MovieClip [BloodHitEffect1Holder] Frame 1 | Symbol 147 MovieClip |
"main" | Symbol 178 MovieClip [ShotHitEffectHolder] Frame 1 | Symbol 177 MovieClip |
"hitbox" | Symbol 181 MovieClip [Bonus12GaugeShells] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hitbox" | Symbol 184 MovieClip [Bonus35Bullets] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hitbox" | Symbol 187 MovieClip [BonusArmour] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hitbox" | Symbol 190 MovieClip [BonusGlock19C] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hitbox" | Symbol 193 MovieClip [BonusHealth] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hitbox" | Symbol 196 MovieClip [BonusMossberg500] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hitbox" | Symbol 199 MovieClip [BonusSteyrTMP] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hitbox" | Symbol 200 MovieClip Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 203 MovieClip [MainBackground] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb2" | Symbol 203 MovieClip [MainBackground] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb3" | Symbol 203 MovieClip [MainBackground] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb4" | Symbol 203 MovieClip [MainBackground] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb5" | Symbol 203 MovieClip [MainBackground] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb6" | Symbol 203 MovieClip [MainBackground] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb7" | Symbol 203 MovieClip [MainBackground] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb8" | Symbol 203 MovieClip [MainBackground] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"nodecentral" | Symbol 203 MovieClip [MainBackground] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"spawn1" | Symbol 203 MovieClip [MainBackground] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"playerspawn1" | Symbol 203 MovieClip [MainBackground] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"meleehb" | Symbol 263 MovieClip Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hitbox" | Symbol 297 MovieClip [Actor_Player] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"legs" | Symbol 297 MovieClip [Actor_Player] Frame 1 | Symbol 241 MovieClip |
"torso" | Symbol 297 MovieClip [Actor_Player] Frame 1 | Symbol 263 MovieClip |
"biglight" | Symbol 297 MovieClip [Actor_Player] Frame 1 | Symbol 266 MovieClip |
"main" | Symbol 578 MovieClip Frame 1 | Symbol 577 MovieClip |
"hitbox" | Symbol 579 MovieClip [Zombie] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"gunhitbox" | Symbol 579 MovieClip [Zombie] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"threatbox" | Symbol 579 MovieClip [Zombie] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"meleebox" | Symbol 579 MovieClip [Zombie] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 579 MovieClip [Zombie] Frame 1 | Symbol 578 MovieClip |
"main" | Symbol 895 MovieClip Frame 1 | Symbol 894 MovieClip |
"hitbox" | Symbol 896 MovieClip [ZombieGiant] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"gunhitbox" | Symbol 896 MovieClip [ZombieGiant] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"threatbox" | Symbol 896 MovieClip [ZombieGiant] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"meleebox" | Symbol 896 MovieClip [ZombieGiant] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 896 MovieClip [ZombieGiant] Frame 1 | Symbol 895 MovieClip |
"main" | Symbol 1186 MovieClip Frame 1 | Symbol 1185 MovieClip |
"hitbox" | Symbol 1187 MovieClip [ZombieRunner] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"gunhitbox" | Symbol 1187 MovieClip [ZombieRunner] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"threatbox" | Symbol 1187 MovieClip [ZombieRunner] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"meleebox" | Symbol 1187 MovieClip [ZombieRunner] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 1187 MovieClip [ZombieRunner] Frame 1 | Symbol 1186 MovieClip |
"main" | Symbol 1402 MovieClip Frame 1 | Symbol 1401 MovieClip |
"hitbox" | Symbol 1403 MovieClip [ZombieCrawler] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"gunhitbox" | Symbol 1403 MovieClip [ZombieCrawler] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"threatbox" | Symbol 1403 MovieClip [ZombieCrawler] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"meleebox" | Symbol 1403 MovieClip [ZombieCrawler] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 1403 MovieClip [ZombieCrawler] Frame 1 | Symbol 1402 MovieClip |
"main" | Symbol 1707 MovieClip Frame 1 | Symbol 1706 MovieClip |
"hitbox" | Symbol 1708 MovieClip [ZombieSlowRunner] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"gunhitbox" | Symbol 1708 MovieClip [ZombieSlowRunner] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"threatbox" | Symbol 1708 MovieClip [ZombieSlowRunner] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"meleebox" | Symbol 1708 MovieClip [ZombieSlowRunner] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 1708 MovieClip [ZombieSlowRunner] Frame 1 | Symbol 1707 MovieClip |
"hb1" | Symbol 1769 MovieClip [bigblood_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1771 MovieClip [deadoutline1_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1773 MovieClip [deadoutline2_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1775 MovieClip [deadoutline3_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1777 MovieClip [deadperson1_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1779 MovieClip [deadperson2_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1781 MovieClip [deadperson3_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1783 MovieClip [deadperson4_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1785 MovieClip [deadperson5_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1787 MovieClip [deadperson6_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1789 MovieClip [paper_rubbish_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1791 MovieClip [barricade_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1793 MovieClip [container_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1795 MovieClip [barrier_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1797 MovieClip [car1_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1799 MovieClip [car2_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1801 MovieClip [car3_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1803 MovieClip [car4_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1805 MovieClip [car5_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1807 MovieClip [car6_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1809 MovieClip [car7_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1811 MovieClip [car9_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1813 MovieClip [car10_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1815 MovieClip [crash-bus-police_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1817 MovieClip [crates1_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1819 MovieClip [crates2_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1821 MovieClip [dumpster_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1823 MovieClip [trashcans_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb1" | Symbol 1826 MovieClip [blood_decal] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hb" | Symbol 1866 MovieClip [Explosion1HitEffectHolder] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 1873 MovieClip Frame 1 | Symbol 1872 MovieClip |
"hitbox" | Symbol 1874 MovieClip [Barrel1] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"gunhitbox" | Symbol 1874 MovieClip [Barrel1] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"threatbox" | Symbol 1874 MovieClip [Barrel1] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"meleebox" | Symbol 1874 MovieClip [Barrel1] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 1874 MovieClip [Barrel1] Frame 1 | Symbol 1873 MovieClip |
"main" | Symbol 1877 MovieClip Frame 1 | Symbol 1876 MovieClip |
"hitbox" | Symbol 1878 MovieClip [Barrel3] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"gunhitbox" | Symbol 1878 MovieClip [Barrel3] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"threatbox" | Symbol 1878 MovieClip [Barrel3] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"meleebox" | Symbol 1878 MovieClip [Barrel3] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 1878 MovieClip [Barrel3] Frame 1 | Symbol 1877 MovieClip |
"main" | Symbol 1881 MovieClip Frame 1 | Symbol 1880 MovieClip |
"hitbox" | Symbol 1882 MovieClip [Barrel2] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"gunhitbox" | Symbol 1882 MovieClip [Barrel2] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"threatbox" | Symbol 1882 MovieClip [Barrel2] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"meleebox" | Symbol 1882 MovieClip [Barrel2] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 1882 MovieClip [Barrel2] Frame 1 | Symbol 1881 MovieClip |
"introtext" | Symbol 1893 MovieClip [Intro_Scene] Frame 1 | Symbol 1890 MovieClip |
"main" | Symbol 2081 MovieClip Frame 1 | Symbol 2080 MovieClip |
"hitbox" | Symbol 2082 MovieClip [ZombieDogRun] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"gunhitbox" | Symbol 2082 MovieClip [ZombieDogRun] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"threatbox" | Symbol 2082 MovieClip [ZombieDogRun] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"meleebox" | Symbol 2082 MovieClip [ZombieDogRun] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 2082 MovieClip [ZombieDogRun] Frame 1 | Symbol 2081 MovieClip |
"main" | Symbol 2116 MovieClip Frame 1 | Symbol 2115 MovieClip |
"hitbox" | Symbol 2117 MovieClip [ZombieDogWalk] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"gunhitbox" | Symbol 2117 MovieClip [ZombieDogWalk] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"threatbox" | Symbol 2117 MovieClip [ZombieDogWalk] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"meleebox" | Symbol 2117 MovieClip [ZombieDogWalk] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 2117 MovieClip [ZombieDogWalk] Frame 1 | Symbol 2116 MovieClip |
"hitbox" | Symbol 2120 MovieClip [Bonus45Bullets] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hitbox" | Symbol 2123 MovieClip [BonusGM94Launcher] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hitbox" | Symbol 2126 MovieClip [BonusColt45] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"hitbox" | Symbol 2129 MovieClip [BonusGrenadeAmmo] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 2349 MovieClip Frame 1 | Symbol 2348 MovieClip |
"hitbox" | Symbol 2350 MovieClip [ZombieBigDog] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"gunhitbox" | Symbol 2350 MovieClip [ZombieBigDog] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"threatbox" | Symbol 2350 MovieClip [ZombieBigDog] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"meleebox" | Symbol 2350 MovieClip [ZombieBigDog] Frame 1 | Symbol 14 MovieClip [Hitbox] |
"main" | Symbol 2350 MovieClip [ZombieBigDog] Frame 1 | Symbol 2349 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "male_hurt3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "cones.png" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "car8.png" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "PreloaderMain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "Hitbox" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "cones_decal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "car8_decal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "DownloadGame_Menu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "HighScores_Menu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "BlackOut" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2405 as "__Packages.mx.transitions.OnEnterFrameBeacon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2406 as "__Packages.mx.transitions.BroadcasterMX" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2407 as "__Packages.mx.transitions.Tween" |
ExportAssets (56) | Timeline Frame 5 | Symbol 32 as "arcadetown_splash" |
ExportAssets (56) | Timeline Frame 5 | Symbol 73 as "MainHUD" |
ExportAssets (56) | Timeline Frame 5 | Symbol 74 as "MainGame" |
ExportAssets (56) | Timeline Frame 5 | Symbol 76 as "WhiteOut" |
ExportAssets (56) | Timeline Frame 5 | Symbol 80 as "GameOver_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 88 as "Instructions_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 91 as "MenuCursor" |
ExportAssets (56) | Timeline Frame 5 | Symbol 118 as "Stats_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 148 as "BloodHitEffect1Holder" |
ExportAssets (56) | Timeline Frame 5 | Symbol 178 as "ShotHitEffectHolder" |
ExportAssets (56) | Timeline Frame 5 | Symbol 181 as "Bonus12GaugeShells" |
ExportAssets (56) | Timeline Frame 5 | Symbol 184 as "Bonus35Bullets" |
ExportAssets (56) | Timeline Frame 5 | Symbol 187 as "BonusArmour" |
ExportAssets (56) | Timeline Frame 5 | Symbol 190 as "BonusGlock19C" |
ExportAssets (56) | Timeline Frame 5 | Symbol 193 as "BonusHealth" |
ExportAssets (56) | Timeline Frame 5 | Symbol 196 as "BonusMossberg500" |
ExportAssets (56) | Timeline Frame 5 | Symbol 199 as "BonusSteyrTMP" |
ExportAssets (56) | Timeline Frame 5 | Symbol 201 as "bkg_main" |
ExportAssets (56) | Timeline Frame 5 | Symbol 203 as "MainBackground" |
ExportAssets (56) | Timeline Frame 5 | Symbol 206 as "AccCircle" |
ExportAssets (56) | Timeline Frame 5 | Symbol 297 as "Actor_Player" |
ExportAssets (56) | Timeline Frame 5 | Symbol 300 as "Crosshair" |
ExportAssets (56) | Timeline Frame 5 | Symbol 579 as "Zombie" |
ExportAssets (56) | Timeline Frame 5 | Symbol 896 as "ZombieGiant" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1187 as "ZombieRunner" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1403 as "ZombieCrawler" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1708 as "ZombieSlowRunner" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1709 as "blank" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1711 as "CornerRect" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1735 as "MainMenu_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1736 as "trashcans.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1737 as "paper_rubbish.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1738 as "dumpster.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1739 as "deadperson6.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1740 as "deadperson5.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1741 as "deadperson4.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1742 as "deadperson3.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1743 as "deadperson2.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1744 as "deadperson1.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1745 as "deadoutline3.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1746 as "deadoutline2.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1747 as "deadoutline1.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1748 as "crates2.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1749 as "crates1.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1750 as "crash-bus-police.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1751 as "container.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1752 as "car10.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1753 as "car9.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1754 as "car7.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1755 as "car6.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1756 as "car5.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1757 as "car4.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1758 as "car3.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1759 as "car2.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1760 as "car1.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1761 as "bigblood.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1762 as "barrier.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1763 as "barricade.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1766 as "barrel_pair.png" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1769 as "bigblood_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1771 as "deadoutline1_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1773 as "deadoutline2_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1775 as "deadoutline3_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1777 as "deadperson1_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1779 as "deadperson2_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1781 as "deadperson3_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1783 as "deadperson4_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1785 as "deadperson5_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1787 as "deadperson6_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1789 as "paper_rubbish_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1791 as "barricade_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1793 as "container_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1795 as "barrier_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1797 as "car1_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1799 as "car2_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1801 as "car3_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1803 as "car4_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1805 as "car5_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1807 as "car6_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1809 as "car7_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1811 as "car9_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1813 as "car10_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1815 as "crash-bus-police_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1817 as "crates1_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1819 as "crates2_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1821 as "dumpster_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1823 as "trashcans_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1824 as "blood_decal1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1826 as "blood_decal" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1866 as "Explosion1HitEffectHolder" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1870 as "Paused_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1874 as "Barrel1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1878 as "Barrel3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1882 as "Barrel2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1883 as "blood_decal4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1884 as "blood_decal3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1885 as "blood_decal2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1886 as "scorch" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1893 as "Intro_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2082 as "ZombieDogRun" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2117 as "ZombieDogWalk" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2120 as "Bonus45Bullets" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2123 as "BonusGM94Launcher" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2126 as "BonusColt45" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2129 as "BonusGrenadeAmmo" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2350 as "ZombieBigDog" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2351 as "music2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2352 as "s12gauge_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2353 as "s16gauge_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2354 as "s20gauge_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2355 as "s38_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2356 as "s40_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2357 as "s45_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2358 as "s357_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2359 as "blood1_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2360 as "blood2_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2361 as "blood3_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2362 as "DesertEagle_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2363 as "enemy_footstep1_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2364 as "enemy_footstep3_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2365 as "female_death1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2366 as "female_hurt1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2367 as "female_hurt2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2368 as "female_hurt3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2369 as "footstep2_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2370 as "footstep3_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2371 as "footstep4_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2372 as "Glock_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2373 as "health_bonus" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2374 as "male_death1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2375 as "male_death2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2376 as "male_hurt1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2377 as "male_hurt2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2378 as "male_hurt4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2379 as "no_ammo" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2380 as "reload_finish" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2381 as "reload_start" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2382 as "reloading" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2383 as "rumblehit" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2384 as "Tomcat_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2385 as "zombie_pain1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2386 as "zombie_pain2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2387 as "zombie_pain3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2388 as "zombiedead1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2389 as "zombiedead2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2390 as "zombieidle1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2391 as "zombieidle2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2392 as "footstep1_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2393 as "grenadelauncher_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2394 as "knife_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2395 as "metal_hit_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2396 as "explosion1_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2397 as "zombiedogattack1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2398 as "zombiedogattack2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2399 as "zombiedogdeath1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2400 as "zombiedogidle1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2401 as "zombiedogidle2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2402 as "zombiedogpain1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2403 as "zombiedogpain2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 2404 as "music1" |
Labels
"MainGame" | Frame 6 |
"base" | Symbol 53 MovieClip Frame 1 |
"glock19c" | Symbol 53 MovieClip Frame 2 |
"mossberg500" | Symbol 53 MovieClip Frame 3 |
"steyrtmp" | Symbol 53 MovieClip Frame 4 |
"combatknife" | Symbol 53 MovieClip Frame 5 |
"colt45" | Symbol 53 MovieClip Frame 6 |
"gm94launcher" | Symbol 53 MovieClip Frame 7 |
"death" | Symbol 181 MovieClip [Bonus12GaugeShells] Frame 2 |
"death" | Symbol 184 MovieClip [Bonus35Bullets] Frame 2 |
"death" | Symbol 187 MovieClip [BonusArmour] Frame 2 |
"death" | Symbol 190 MovieClip [BonusGlock19C] Frame 2 |
"death" | Symbol 193 MovieClip [BonusHealth] Frame 2 |
"death" | Symbol 196 MovieClip [BonusMossberg500] Frame 2 |
"death" | Symbol 199 MovieClip [BonusSteyrTMP] Frame 2 |
"death" | Symbol 200 MovieClip Frame 2 |
"stand" | Symbol 241 MovieClip Frame 1 |
"walk" | Symbol 241 MovieClip Frame 2 |
"autopistol" | Symbol 263 MovieClip Frame 1 |
"autopistolfire" | Symbol 263 MovieClip Frame 2 |
"revolver" | Symbol 263 MovieClip Frame 4 |
"revolverfire" | Symbol 263 MovieClip Frame 5 |
"shotgun" | Symbol 263 MovieClip Frame 7 |
"shotgunfire" | Symbol 263 MovieClip Frame 8 |
"machinegun" | Symbol 263 MovieClip Frame 10 |
"machinegunfire" | Symbol 263 MovieClip Frame 11 |
"grenadelauncher" | Symbol 263 MovieClip Frame 13 |
"grenadelauncherfire" | Symbol 263 MovieClip Frame 14 |
"knife" | Symbol 263 MovieClip Frame 16 |
"knifefire" | Symbol 263 MovieClip Frame 17 |
"death" | Symbol 297 MovieClip [Actor_Player] Frame 2 |
"move" | Symbol 577 MovieClip Frame 1 |
"stand" | Symbol 577 MovieClip Frame 23 |
"stun" | Symbol 577 MovieClip Frame 74 |
"attack" | Symbol 577 MovieClip Frame 86 |
"death" | Symbol 577 MovieClip Frame 112 |
"dead1" | Symbol 577 MovieClip Frame 139 |
"move" | Symbol 894 MovieClip Frame 1 |
"stand" | Symbol 894 MovieClip Frame 27 |
"stun" | Symbol 894 MovieClip Frame 78 |
"attack" | Symbol 894 MovieClip Frame 104 |
"death" | Symbol 894 MovieClip Frame 130 |
"dead1" | Symbol 894 MovieClip Frame 157 |
"move" | Symbol 1185 MovieClip Frame 1 |
"stand" | Symbol 1185 MovieClip Frame 12 |
"stun" | Symbol 1185 MovieClip Frame 58 |
"attack" | Symbol 1185 MovieClip Frame 84 |
"death" | Symbol 1185 MovieClip Frame 115 |
"dead1" | Symbol 1185 MovieClip Frame 145 |
"move" | Symbol 1401 MovieClip Frame 1 |
"stand" | Symbol 1401 MovieClip Frame 27 |
"stun" | Symbol 1401 MovieClip Frame 52 |
"attack" | Symbol 1401 MovieClip Frame 54 |
"death" | Symbol 1401 MovieClip Frame 84 |
"dead1" | Symbol 1401 MovieClip Frame 108 |
"move" | Symbol 1706 MovieClip Frame 1 |
"stand" | Symbol 1706 MovieClip Frame 22 |
"stun" | Symbol 1706 MovieClip Frame 68 |
"attack" | Symbol 1706 MovieClip Frame 94 |
"death" | Symbol 1706 MovieClip Frame 125 |
"dead1" | Symbol 1706 MovieClip Frame 152 |
"stand" | Symbol 1872 MovieClip Frame 1 |
"death" | Symbol 1872 MovieClip Frame 3 |
"main" | Symbol 1874 MovieClip [Barrel1] Frame 1 |
"stand" | Symbol 1876 MovieClip Frame 1 |
"death" | Symbol 1876 MovieClip Frame 3 |
"main" | Symbol 1878 MovieClip [Barrel3] Frame 1 |
"stand" | Symbol 1880 MovieClip Frame 1 |
"death" | Symbol 1880 MovieClip Frame 3 |
"main" | Symbol 1882 MovieClip [Barrel2] Frame 1 |
"stand" | Symbol 2080 MovieClip Frame 1 |
"stun" | Symbol 2080 MovieClip Frame 25 |
"attack" | Symbol 2080 MovieClip Frame 49 |
"death" | Symbol 2080 MovieClip Frame 73 |
"dead1" | Symbol 2080 MovieClip Frame 98 |
"move" | Symbol 2080 MovieClip Frame 100 |
"stand" | Symbol 2115 MovieClip Frame 1 |
"stun" | Symbol 2115 MovieClip Frame 25 |
"attack" | Symbol 2115 MovieClip Frame 49 |
"death" | Symbol 2115 MovieClip Frame 73 |
"dead1" | Symbol 2115 MovieClip Frame 98 |
"move" | Symbol 2115 MovieClip Frame 100 |
"death" | Symbol 2120 MovieClip [Bonus45Bullets] Frame 2 |
"death" | Symbol 2123 MovieClip [BonusGM94Launcher] Frame 2 |
"death" | Symbol 2126 MovieClip [BonusColt45] Frame 2 |
"death" | Symbol 2129 MovieClip [BonusGrenadeAmmo] Frame 2 |
"stand" | Symbol 2348 MovieClip Frame 1 |
"stun" | Symbol 2348 MovieClip Frame 25 |
"attack" | Symbol 2348 MovieClip Frame 49 |
"death" | Symbol 2348 MovieClip Frame 73 |
"dead1" | Symbol 2348 MovieClip Frame 98 |
"move" | Symbol 2348 MovieClip Frame 100 |
"run" | Symbol 2348 MovieClip Frame 117 |
Dynamic Text Variables
_root.pname | Symbol 106 EditableText | "Enter Your Name " |
|