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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/21908090?noj=FRM21908090-22DC" width="1" height="1"></div>

zombiesurvivalsm.swf

This is the info page for
Flash #4488

(Click the ID number above for more basic data on this flash file.)


Text
%

%

100

100

[LOADING]

[LOADING]

Game made by
"Placeable"

Game made by
"Placeable"

3.30 MB

3.30 MB

ArmorGames.com

ArmorGames.com

ArmorGames.com

ArmorGames.com

WARNING!
This game contains scenes of
explicit violence and gore!

Skip

Skip

Skip

Skip

v 1.6

Top Player:

Score:

Start Game

Start Game

Start Game

Start Game

Instructions

Instructions

Instructions

Instructions

Options

Options

Options

Options

[Main]

Cheats

Cheats

Cheats

Cheats

Highscore Table

Highscore Table

Highscore Table

Highscore Table

More Games

More Games

More Games

More Games

[Start Game]

(easy)

(hard)

Back

Back

Back

Back

START

START

START

START

Nightfall

Nightfall

Nightfall

Nightfall

Midnight

Midnight

Midnight

Midnight

DIFFICULTY

Easy
Zombies spawn at
each side of the
screen.
Less Score from
Zombie Frags.

Hard
Zombies spawn
randomly all over
the screen, making
it difficult.
More Score from
Zombie Frags.

Hold SPACE to Run

A

Hold 'A' to Shoot

S

Press 'S' to use Knife

D

Press 'D' to place a Mine

Be cautious when using Mines!

CONTROLS

A

S

D

Arrow Keys

[Instructions]

Attack with Gun

Attack with Knife

Place Remote Mine

Move

SPACE

Run

[Options]

QUALITY

Low

Low

Low

Low

Med

Med

Med

Med

Hig

Hig

Hig

Hig

BG MUSIC

On

On

On

On

Off

Off

Off

Off

SFX SOUNDS

[Cheats]

INSERT CODE:

insert

PROCEED

PROCEED

PROCEED

PROCEED

UNKNOWN
CHEAT

JumpTimer

Invulnerbility

Invulnerbility

Invulnerbility

Invulnerbility

Invulnerbility

Invulnerbility

Invulnerbility

Invulnerbility

Invulnerbility

SoundTimer

Fine

Caution

DANGER

Dead

Dead

Retry

Retry

Retry

Retry

Submit

Submit

Submit

Submit

Quit

Quit

Quit

Quit

Heal

Remote Mines

Status:

Total Mines:

Go to Skills Page

SCORE:

1000:-

2000:-

LEVEL:

FINE

CAUTION

DANGER

FULL LEVEL

NEED MORE
SCORE

Headshot Ratio

INCREASE RANK

INCREASE RANK

INCREASE RANK

Gun Damage

Gun Power

Knife Damage

Knife Power

Back

NAME

SCORE

1.

2.

3.

4.

5.

insert

INVALID NAME

ALREADY
SUBMITTED

ActionScript [AS1/AS2]

Frame 1
function gameMenu_top() { } function gameMenu_misc() { } function gameMenu_web() { getURL ("http://www.armorgames.com/", _blank); } function gameMenu_high() { _quality = "HIGH"; } function gameMenu_med() { _quality = "MEDIUM"; } function gameMenu_low() { _quality = "LOW"; } MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Zombie Survival: Special Mission", gameMenu_top); MENU.customItems.push(Functioned); Functioned = new ContextMenuItem("--------------------------------------", gameMenu_misc); MENU.customItems.push(Functioned); Functioned = new ContextMenuItem("Visit Armor Games", gameMenu_web); MENU.customItems.push(Functioned); Functioned = new ContextMenuItem("HIGH", gameMenu_high); MENU.customItems.push(Functioned); Functioned = new ContextMenuItem("MEDIUM", gameMenu_med); MENU.customItems.push(Functioned); Functioned = new ContextMenuItem("LOW", gameMenu_low); MENU.customItems.push(Functioned); _root.menu = MENU;
Frame 2
music_main = new Sound(_root.createEmptyMovieClip("bgm", 1000)); music_main.attachSound("MAIN_THEME"); music_game = new Sound(_root.createEmptyMovieClip("gbgm", 1001)); music_game.attachSound("GAME_THEME"); music_deathw = new Sound(); music_deathw.attachSound("DEATHWA"); sound_cheat = new Sound(); sound_cheat.attachSound("CHEAT_RESTRICTION"); sound_error = new Sound(); sound_error.attachSound("ERROR_SOUND"); sound_signco = new Sound(); sound_signco.attachSound("SIGN_CONT"); sound_signco.start(); easy = true; hard = false; music = true; sfx = true;
Frame 3
stop();
Frame 4
stop();
Frame 5
getsc_lv = new LoadVars(); getsc_lv.bid = 247; rec_lv = new LoadVars(); getsc_lv.sendAndLoad("http://bot.pldmstudios.com/g10.php", rec_lv, "POST"); _root.top_pl = "loading"; _root.top_sc = "loading"; rec_lv.onLoad = function (success) { if (success) { _root.top_pl = rec_lv.name1; _root.top_sc = rec_lv.score1; } }; if (music == true) { music_main.stop("MAIN_THEME"); music_game.stop("GAME_THEME"); music_main.start(0, 99); _root.music_main.setVolume(100); } cheat = false; stop();
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Instance of Symbol 165 MovieClip in Frame 5
onClipEvent (load) { cx = this._x; cy = this._y; } onClipEvent (enterFrame) { this._x = cx + (Math.random() * 0.5); this._y = cy + (Math.random() * 0.5); }
Frame 6
_root.sound_cheat.stop("CHEAT_RESTRICTION"); stop();
Frame 7
if ((easy == true) && (hard == false)) { _root.difficulty.gotoAndStop(1); } else if ((hard == true) && (easy == false)) { _root.difficulty.gotoAndStop(2); } stop();
Frame 8
stop();
Frame 9
if (_quality == "LOW") { _root.grap.gotoAndStop(1); } else if (_quality == "MEDIUM") { _root.grap.gotoAndStop(2); } else if (_quality == "HIGH") { _root.grap.gotoAndStop(3); } if (music == false) { _root.bgsound.gotoAndStop(2); } else if (music == true) { _root.bgsound.gotoAndStop(1); } if (_root.sfx == true) { _root.sfxsound.gotoAndStop(1); } else if (_root.sfx == false) { _root.sfxsound.gotoAndStop(2); } stop();
Frame 10
_root.sound_cheat.start(); _root.cheatinput.restrict = "a-z"; stop();
Frame 11
stop();
Frame 12
if (_root.music_main.getVolume() >= 100) { _root.music_main.setVolume(90); }
Frame 14
if (_root.music_main.getVolume() == 90) { _root.music_main.setVolume(80); }
Frame 16
if (_root.music_main.getVolume() == 80) { _root.music_main.setVolume(70); }
Frame 18
if (_root.music_main.getVolume() == 70) { _root.music_main.setVolume(60); }
Frame 20
if (_root.music_main.getVolume() == 60) { _root.music_main.setVolume(50); }
Frame 22
if (_root.music_main.getVolume() == 50) { _root.music_main.setVolume(40); }
Frame 24
if (_root.music_main.getVolume() == 40) { _root.music_main.setVolume(30); }
Frame 26
if (_root.music_main.getVolume() == 30) { _root.music_main.setVolume(20); }
Frame 28
if (_root.music_main.getVolume() == 20) { _root.music_main.setVolume(10); }
Frame 30
if (_root.music_main.getVolume() == 10) { _root.music_main.setVolume(0); }
Frame 34
score = 0; level = 0; rem_mines = 3; health = 100; submit = false; hs_ratio = 0; gun_dmg = 0; gun_pwr = 0; knife_dmg = 0; knife_pwr = 0; speed_ratio = 0; if (cheat == true) { hs_ratio = 3; gun_dmg = 3; gun_pwr = 3; knife_dmg = 6; knife_pwr = 3; speed_ratio = 3; } frags = 0; level1 = true; level2 = false; level3 = false; level4 = false; level5 = false; level6 = false; level7 = false; level8 = false; level9 = false; level10 = false; level11 = false; level12 = false; level13 = false; level14 = false; level15 = false; level16 = false; level17 = false; level18 = false; level19 = false; level20 = false; level21 = false; level22 = false; level23 = false; level24 = false; level25 = false; level26 = false; level27 = false; level28 = false; level29 = false; level30 = false; level31 = false; level32 = false; level33 = false; level34 = false; level35 = false; level36 = false; level37 = false; level38 = false; level39 = false; level40 = false; level41 = false; level42 = false; level43 = false; level44 = false; level45 = false; cleard = false; maxvalue = 1; maxzom_2 = 0; maxzom_3 = 0; maxzom_4 = 0; maxzom_5 = 0; sound_hsimpact = new Sound(); sound_hsimpact.attachSound("HEADSHOOT_IMPACT"); sound_headshoot = new Sound(); sound_headshoot.attachSound("HEADSHOOT"); sound_bladeflesh = new Sound(); sound_bladeflesh.attachSound("BLADE_FLESH"); sound_playhurt1 = new Sound(); sound_playhurt1.attachSound("PLAY_HURT_1"); sound_heartbeat = new Sound(); sound_heartbeat.attachSound("HB_FAST"); sound_buymines = new Sound(); sound_buymines.attachSound("BUY_MINES"); sound_shopclick = new Sound(); sound_shopclick.attachSound("SHOP_CLICK"); sound_shopheal = new Sound(); sound_shopheal.attachSound("SHOP_HEAL"); sound_shopupg = new Sound(); sound_shopupg.attachSound("SHOP_UPGR"); sound_zraise1 = new Sound(); sound_zraise1.attachSound("RAISE_1"); sound_zraise2 = new Sound(); sound_zraise2.attachSound("RAISE_2"); sound_zraise3 = new Sound(); sound_zraise3.attachSound("RAISE_3"); sound_zraise4 = new Sound(); sound_zraise4.attachSound("RAISE_4"); sound_zdeath1 = new Sound(); sound_zdeath1.attachSound("ZDEATH_1"); sound_zdeath2 = new Sound(); sound_zdeath2.attachSound("ZDEATH_2"); sound_zdeath3 = new Sound(); sound_zdeath3.attachSound("ZDEATH_3"); sound_zdeath4 = new Sound(); sound_zdeath4.attachSound("ZDEATH_4"); if (music == true) { _root.music_game.stop("GAME_THEME"); _root.music_game.start(0, 99); _root.music_game.setVolume(100); }
Frame 35
i = 0; n = 0; o = 0; m = 0; k = 0; this.onEnterFrame = function () { while (i < maxvalue) { duplicateMovieClip (_root.enemy, "enemy" + i, i); if ((_root.easy == true) && (_root.hard == false)) { spawn = random(2); if (spawn == 0) { _root["enemy" + i]._x = random(50) - 50; } else if (spawn == 1) { _root["enemy" + i]._x = random(50) + 500; } } else if ((_root.hard == true) && (_root.easy == false)) { _root["enemy" + i]._x = random(700); } i++; } while (n < maxzom_2) { duplicateMovieClip (_root.armyzombie, "armyzombie" + n, 10 + n); if ((_root.easy == true) && (_root.hard == false)) { spawn = random(2); if (spawn == 0) { _root["armyzombie" + n]._x = random(50) - 50; } else if (spawn == 1) { _root["armyzombie" + n]._x = random(50) + 500; } } else if ((_root.hard == true) && (_root.easy == false)) { _root["armyzombie" + n]._x = random(700); } n++; } while (o < maxzom_3) { duplicateMovieClip (_root.brainzombie, "brainzombie" + o, 20 + o); if ((_root.easy == true) && (_root.hard == false)) { spawn = random(2); if (spawn == 0) { _root["brainzombie" + o]._x = random(50) - 50; } else if (spawn == 1) { _root["brainzombie" + o]._x = random(50) + 500; } } else if ((_root.hard == true) && (_root.easy == false)) { _root["brainzombie" + o]._x = random(700); } o++; } while (m < maxzom_4) { duplicateMovieClip (_root.scizombie, "scizombie" + m, 30 + m); if ((_root.easy == true) && (_root.hard == false)) { spawn = random(2); if (spawn == 0) { _root["scizombie" + m]._x = random(50) - 50; } else if (spawn == 1) { _root["scizombie" + m]._x = random(50) + 500; } } else if ((_root.hard == true) && (_root.easy == false)) { _root["scizombie" + m]._x = random(700); } m++; } while (k < maxzom_5) { duplicateMovieClip (_root.mummy, "mummy" + k, 40 + k); if ((_root.easy == true) && (_root.hard == false)) { spawn = random(2); if (spawn == 0) { _root["mummy" + k]._x = random(50) - 50; } else if (spawn == 1) { _root["mummy" + k]._x = random(50) + 500; } } else if ((_root.hard == true) && (_root.easy == false)) { _root["mummy" + k]._x = random(700); } k++; } if ((((frags >= 5) && (level1)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level1 = false; level2 = true; maxvalue = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 10) && (level2)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level2 = false; level3 = true; maxvalue = 1; maxzom_2 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 12) && (level3)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level3 = false; level4 = true; maxvalue = 0; maxzom_2 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 13) && (level4)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level4 = false; level5 = true; maxvalue = -1; maxzom_2 = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 10) && (level5)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level5 = false; level6 = true; maxvalue = 2; maxzom_2 = -1; maxzom_3 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 10) && (level6)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level6 = false; level7 = true; maxvalue = 5; maxzom_2 = -1; maxzom_3 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 17) && (level7)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level7 = false; level8 = true; maxvalue = -1; maxzom_2 = 0; maxzom_3 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 10) && (level8)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level8 = false; level9 = true; maxvalue = 1; maxzom_2 = 0; maxzom_3 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 15) && (level9)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level9 = false; level10 = true; maxvalue = -1; maxzom_2 = -1; maxzom_3 = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 11) && (level10)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level10 = false; level11 = true; maxvalue = 2; maxzom_2 = 0; maxzom_3 = -1; maxzom_4 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 12) && (level11)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level11 = false; level12 = true; maxvalue = 1; maxzom_2 = 0; maxzom_3 = 0; maxzom_4 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 12) && (level12)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level12 = false; level13 = true; maxvalue = -1; maxzom_2 = 4; maxzom_3 = -1; maxzom_4 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 15) && (level13)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level13 = false; level14 = true; maxvalue = 0; maxzom_2 = -1; maxzom_3 = -1; maxzom_4 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 13) && (level14)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level14 = false; level15 = true; maxvalue = 4; maxzom_2 = 1; maxzom_3 = 1; maxzom_4 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 17) && (level15)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level15 = false; level16 = true; maxvalue = 4; maxzom_2 = 2; maxzom_3 = 0; maxzom_4 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level16)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level16 = false; level17 = true; maxvalue = 4; maxzom_2 = 4; maxzom_3 = -1; maxzom_4 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 25) && (level17)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level17 = false; level18 = true; maxvalue = 9; maxzom_2 = -1; maxzom_3 = -1; maxzom_4 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 30) && (level18)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level18 = false; level19 = true; maxvalue = 2; maxzom_2 = 0; maxzom_3 = -1; maxzom_4 = 0; maxzom_5 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level19)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level19 = false; level20 = true; maxvalue = -1; maxzom_2 = 2; maxzom_3 = 0; maxzom_4 = -1; maxzom_5 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level20)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level20 = false; level21 = true; maxvalue = 2; maxzom_2 = 1; maxzom_3 = 0; maxzom_4 = 2; maxzom_5 = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 25) && (level21)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level21 = false; level22 = true; maxvalue = -1; maxzom_2 = -1; maxzom_3 = -1; maxzom_4 = -1; maxzom_5 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level22)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level22 = false; level23 = true; maxvalue = 1; maxzom_2 = 0; maxzom_3 = 1; maxzom_4 = 4; maxzom_5 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level23)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level23 = false; level24 = true; maxvalue = 4; maxzom_2 = 3; maxzom_3 = 2; maxzom_4 = 1; maxzom_5 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 23) && (level24)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level24 = false; level25 = true; maxvalue = 0; maxzom_2 = 0; maxzom_3 = 1; maxzom_4 = 2; maxzom_5 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 23) && (level25)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level25 = false; level26 = true; maxvalue = 0; maxzom_2 = -1; maxzom_3 = 4; maxzom_4 = -1; maxzom_5 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level26)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level26 = false; level27 = true; maxvalue = 4; maxzom_2 = 4; maxzom_3 = 0; maxzom_4 = 3; maxzom_5 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level27)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level27 = false; level28 = true; maxvalue = 3; maxzom_2 = 3; maxzom_3 = 0; maxzom_4 = 0; maxzom_5 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 25) && (level28)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level28 = false; level29 = true; maxvalue = 2; maxzom_2 = 2; maxzom_3 = 2; maxzom_4 = 2; maxzom_5 = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 25) && (level29)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level29 = false; level30 = true; maxvalue = 6; maxzom_2 = 0; maxzom_3 = 0; maxzom_4 = 4; maxzom_5 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 26) && (level30)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level30 = false; level31 = true; maxvalue = -1; maxzom_2 = -1; maxzom_3 = -1; maxzom_4 = -1; maxzom_5 = 5; _root.gotoAndPlay("SHOP"); } if ((((frags >= 20) && (level31)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level31 = false; level32 = true; maxvalue = 2; maxzom_2 = 0; maxzom_3 = 3; maxzom_4 = 5; maxzom_5 = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 25) && (level32)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level32 = false; level33 = true; maxvalue = 6; maxzom_2 = 6; maxzom_3 = 0; maxzom_4 = 0; maxzom_5 = 0; _root.gotoAndPlay("SHOP"); } if ((((frags >= 30) && (level33)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level33 = false; level34 = true; maxvalue = 3; maxzom_2 = 3; maxzom_3 = 3; maxzom_4 = 3; maxzom_5 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 25) && (level34)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level34 = false; level35 = true; maxvalue = 0; maxzom_2 = -1; maxzom_3 = -1; maxzom_4 = 4; maxzom_5 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 30) && (level35)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level35 = false; level36 = true; maxvalue = 4; maxzom_2 = 3; maxzom_3 = 2; maxzom_4 = 6; maxzom_5 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 30) && (level36)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level36 = false; level37 = true; maxvalue = 4; maxzom_2 = 4; maxzom_3 = 0; maxzom_4 = 4; maxzom_5 = 3; _root.gotoAndPlay("SHOP"); } if ((((frags >= 30) && (level37)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level37 = false; level38 = true; maxvalue = 2; maxzom_2 = 2; maxzom_3 = 4; maxzom_4 = 2; maxzom_5 = 1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 33) && (level38)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level38 = false; level39 = true; maxvalue = 1; maxzom_2 = 4; maxzom_3 = 1; maxzom_4 = 3; maxzom_5 = 4; _root.gotoAndPlay("SHOP"); } if ((((frags >= 33) && (level39)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level39 = false; level40 = true; maxvalue = 9; maxzom_2 = 9; maxzom_3 = -1; maxzom_4 = -1; maxzom_5 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 40) && (level40)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level40 = false; level41 = true; maxvalue = 4; maxzom_2 = 4; maxzom_3 = 4; maxzom_4 = 4; maxzom_5 = 4; _root.gotoAndPlay("SHOP"); } if ((((frags >= 40) && (level41)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level41 = false; level42 = true; maxvalue = 5; maxzom_2 = 6; maxzom_3 = -1; maxzom_4 = 2; maxzom_5 = 2; _root.gotoAndPlay("SHOP"); } if ((((frags >= 42) && (level42)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level42 = false; level43 = true; maxvalue = -1; maxzom_2 = -1; maxzom_3 = -1; maxzom_4 = 5; maxzom_5 = 5; _root.gotoAndPlay("SHOP"); } if ((((frags >= 40) && (level43)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level43 = false; level44 = true; maxvalue = 1; maxzom_2 = 7; maxzom_3 = 5; maxzom_4 = -1; maxzom_5 = -1; _root.gotoAndPlay("SHOP"); } if ((((frags >= 40) && (level44)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level44 = false; level45 = true; maxvalue = -1; maxzom_2 = 6; maxzom_3 = -1; maxzom_4 = -1; maxzom_5 = 6; _root.gotoAndPlay("SHOP"); } if ((((frags >= 50) && (level45)) && (cleard == false)) && (_root.player.dead == false)) { cleard = true; level++; frags = 0; level45 = false; maxvalue = 7; maxzom_2 = 4; maxzom_3 = 1; maxzom_4 = 7; maxzom_5 = 4; _root.gotoAndPlay("SHOP"); } }; remove = false; stop();
Instance of Symbol 38 MovieClip in Frame 35
onClipEvent (enterFrame) { if (this.hitTest(_root.player.HitTest) && (_root.player.dead == false)) { _root.player._x = _root.player._x + _root.player.speed; } }
Instance of Symbol 38 MovieClip in Frame 35
onClipEvent (enterFrame) { if (this.hitTest(_root.player.HitTest) && (_root.player.dead == false)) { _root.player._x = _root.player._x - _root.player.speed; } }
Instance of Symbol 770 MovieClip "player" in Frame 35
onClipEvent (load) { i = 100; speed = 7; attack = false; immortal = false; busy = false; dead = false; exploded = false; mining = false; facing = "FACE_RIGHT"; fallspeed = 40; gravitation = 3; bounce = 1; ground = 336; air = false; sound_pistol = new Sound(_root.createEmptyMovieClip("gunSound", 1002)); sound_pistol.attachSound("GUN_FIRE"); sound_pistol.setVolume(60); sound_jumpla = new Sound(); sound_jumpla.attachSound("JUMP_LAND"); sound_minarmed = new Sound(); sound_minarmed.attachSound("MINE_ARM"); sound_minactiv = new Sound(); sound_minactiv.attachSound("MINE_ACTIVATE"); sound_minexplo = new Sound(); sound_minexplo.attachSound("REM_EXPLOSION"); sound_equipkni = new Sound(); sound_equipkni.attachSound("KNIFE_EQUIP"); sound_knife = new Sound(); sound_knife.attachSound("KNIFE_ATTACK"); sound_holknife = new Sound(); sound_holknife.attachSound("KNIFE_HOLSTER"); sound_walk1 = new Sound(); sound_walk1.attachSound("WALK_1"); sound_walk2 = new Sound(); sound_walk2.attachSound("WALK_2"); sound_defdeath = new Sound(); sound_defdeath.attachSound("PLAYER_DEFDEATH"); } onClipEvent (enterFrame) { if (ground > this._y) { fallspeed = fallspeed + gravitation; } this._y = this._y + (fallspeed / 5); if (ground < this._y) { air = false; fallspeed = 40; this._y = ground; if ((((((Key.isDown(38) && (!Key.isDown(65))) && (air == false)) && (dead == false)) && (attack == false)) && (busy == false)) && (_root.JUMP_TIMER._currentframe == 1)) { _root.JUMP_TIMER.play(); fallspeed = fallspeed * (-bounce); air = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("jump_right"); } if (facing == "FACE_LEFT") { this.gotoAndStop("jump_left"); } } } if ((Key.isDown(39) && (air == true)) && (dead == false)) { this._x = this._x + speed; } else if ((Key.isDown(37) && (air == true)) && (dead == false)) { this._x = this._x - speed; } if ((((((Key.isDown(39) && (attack == false)) && (busy == false)) && (dead == false)) && (air == false)) && (!Key.isDown(65))) && (!Key.isDown(83))) { if (Key.isDown(32)) { this.gotoAndStop("run_right"); speed = 12 + _root.speed_ratio; } else { this.gotoAndStop("walk_right"); speed = 7 + _root.speed_ratio; } this._x = this._x + speed; facing = "FACE_RIGHT"; } else if ((((((Key.isDown(37) && (attack == false)) && (busy == false)) && (dead == false)) && (air == false)) && (!Key.isDown(65))) && (!Key.isDown(83))) { if (Key.isDown(32)) { this.gotoAndStop("run_left"); speed = 12 + _root.speed_ratio; } else { this.gotoAndStop("walk_left"); speed = 7 + _root.speed_ratio; } this._x = this._x - speed; facing = "FACE_LEFT"; } if ((((Key.isDown(65) && (attack == false)) && (busy == false)) && (dead == false)) && (air == false)) { attack = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("shoot_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("shoot_left"); } } if ((((Key.isDown(83) && (attack == false)) && (busy == false)) && (dead == false)) && (air == false)) { attack = true; busy = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("knife_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("knife_left"); } } if (((((Key.isDown(68) && (attack == false)) && (_root.rem_mines >= 1)) && (busy == false)) && (dead == false)) && (air == false)) { i++; busy = true; attack = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("mine_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("mine_left"); } } if ((mining == true) && (busy == true)) { if (facing == "FACE_RIGHT") { _root.attachMovie("REMOTE_BOMB", "BOMB" + i, this.getNextHighestDepth() + i, {_x:this._x + 50, _y:this._y + 28}); } else if (facing == "FACE_LEFT") { _root.attachMovie("REMOTE_BOMB", "BOMB" + i, this.getNextHighestDepth() + i, {_x:this._x - 50, _y:this._y + 28}); } } if (((!Key.isDown(83)) || (!Key.isDown(65))) || ((((!Key.isDown(68)) && (attack == true)) && (busy == false)) && (dead == false))) { attack = false; mining = false; } if ((dead == true) && (exploded == true)) { _root.health = 0; if (_root.GAME_OVER._currentframe == 1) { _root.GAME_OVER.gotoAndStop(2); } if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } if (facing == "FACE_RIGHT") { this.gotoAndStop("explo_right"); this._x = this._x - 15; } else if (facing == "FACE_LEFT") { this.gotoAndStop("explo_left"); this._x = this._x + 15; } } if ((_root.health <= 0) && (dead == false)) { trace("!!YOU ARE DEAD!!"); dead = true; if (_root.GAME_OVER._currentframe == 1) { _root.GAME_OVER.gotoAndStop(2); } if (facing == "FACE_RIGHT") { this.gotoAndStop("die_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("die_left"); } } if ((((((((!Key.isDown(39)) && (!Key.isDown(37))) && (!Key.isDown(65))) && (!Key.isDown(83))) && (attack == false)) && (busy == false)) && (dead == false)) && (air == false)) { if (facing == "FACE_RIGHT") { this.gotoAndStop("stand_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("stand_left"); } } }
Instance of Symbol 837 MovieClip "enemy" in Frame 35
onClipEvent (load) { speed = 1; facing = "FACE_RIGHT"; attack = false; dead = false; hp = 100; alive = false; } onClipEvent (enterFrame) { if (_root.cleard == true) { removeMovieClip(this); } if ((((_root.player._x > this._x) && (attack == false)) && (dead == false)) && (alive == true)) { this.gotoAndStop("walk_right"); this._x = this._x + speed; facing = "FACE_RIGHT"; } else if ((((_root.player._x < this._x) && (attack == false)) && (dead == false)) && (alive == true)) { this.gotoAndStop("walk_left"); this._x = this._x - speed; facing = "FACE_LEFT"; } distance = Math.ceil(_root.player._x - this._x); if ((((distance > -30) && (distance < 30)) && (dead == false)) && (alive == true)) { attack = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("attack_right"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 10; trace("Player Health: " + _root.health); } } else if (facing == "FACE_LEFT") { this.gotoAndStop("attack_left"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 10; trace("Player Health: " + _root.health); } } } else { attack = false; } if ((this.hitTest(_root.player.KNIFE.BLADE) && (dead == false)) && (alive == true)) { hp = hp - (5 + _root.knife_dmg); trace("Zombie HP: " + hp); _root.SOUND_TIMER.play(); if (_root.SOUND_TIMER._currentframe == 1) { if (_root.sfx == true) { _root.sound_bladeflesh.start(); } } if (facing == "FACE_RIGHT") { this._x = this._x - (2.5 + _root.knife_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (2.5 + _root.knife_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 190; } else if (_root.hard == true) { _root.score = _root.score + 290; } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("death_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("death_left"); } } } if ((this.hitTest(_root.player.GUN.BULLET) && (dead == false)) && (alive == true)) { hp = hp - (3 + _root.gun_dmg); trace("Zombie HP: " + hp); headshoot = random(100) + _root.hs_ratio; trace("Headshoot Ratio: " + headshoot); if (headshoot >= 100) { trace("HEADSHOOT!"); if (_root.easy == true) { _root.score = _root.score + 160; } else if (_root.hard == true) { _root.score = _root.score + 260; } if (_root.sfx == true) { _root.sound_headshoot.start(); } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("headshoot_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("headshoot_left"); } } if (facing == "FACE_RIGHT") { this._x = this._x - (1.5 + _root.gun_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (1.5 + _root.gun_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 150; } else if (_root.hard == true) { _root.score = _root.score + 250; } dead = true; deathani = random(2); if (facing == "FACE_RIGHT") { if (deathani == 0) { this.gotoAndStop("death_right"); } else if (deathani == 1) { this.gotoAndStop("death2_right"); } } else if (facing == "FACE_LEFT") { if (deathani == 0) { this.gotoAndStop("death_left"); } else if (deathani == 1) { this.gotoAndStop("death2_left"); } } } } }
Instance of Symbol 903 MovieClip "armyzombie" in Frame 35
onClipEvent (load) { speed = 2; facing = "FACE_RIGHT"; attack = false; dead = false; hp = 200; alive = false; } onClipEvent (enterFrame) { if (_root.cleard == true) { removeMovieClip(this); } if (((((((((_root.level >= 2) && (_root.level != 5)) && (_root.level != 6)) && (_root.level != 9)) && (_root.level != 13)) && (_root.level != 17)) && (_root.level != 21)) && (_root.level != 25)) && (_root.level != 30)) { if (((((_root.player._x > this._x) && (attack == false)) && (dead == false)) && (alive == true)) && (_root.player.dead == false)) { this.gotoAndStop("walk_right"); this._x = this._x + speed; facing = "FACE_RIGHT"; } else if (((((_root.player._x < this._x) && (attack == false)) && (dead == false)) && (alive == true)) && (_root.player.dead == false)) { this.gotoAndStop("walk_left"); this._x = this._x - speed; facing = "FACE_LEFT"; } else if (((_root.player.dead == true) && (dead == false)) && (alive == true)) { if (facing == "FACE_RIGHT") { this.gotoAndStop("walk_right"); this._x = this._x + speed; } else if (facing == "FACE_LEFT") { this.gotoAndStop("walk_left"); this._x = this._x - speed; } } distance = Math.ceil(_root.player._x - this._x); if ((((distance > -30) && (distance < 30)) && (dead == false)) && (alive == true)) { attack = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("attack_right"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 15; trace("Player Health: " + _root.health); } } else if (facing == "FACE_LEFT") { this.gotoAndStop("attack_left"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 15; trace("Player Health: " + _root.health); } } } else { attack = false; } if ((this.hitTest(_root.player.KNIFE.BLADE) && (dead == false)) && (alive == true)) { hp = hp - (5 + _root.knife_dmg); trace("Zombie HP: " + hp); _root.SOUND_TIMER.play(); if (_root.SOUND_TIMER._currentframe == 1) { if (_root.sfx == true) { _root.sound_bladeflesh.start(); } } if (facing == "FACE_RIGHT") { this._x = this._x - (2.5 + _root.knife_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (2.5 + _root.knife_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 300; } else if (_root.hard == true) { _root.score = _root.score + 500; } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("death2_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("death2_left"); } } } if ((this.hitTest(_root.player.GUN.BULLET) && (dead == false)) && (alive == true)) { hp = hp - (3 + _root.gun_dmg); trace("Zombie HP: " + hp); headshoot = random(100) + _root.hs_ratio; trace("Headshoot Ratio: " + headshoot); if (headshoot >= 100) { trace("HEADSHOOT!"); if (_root.easy == true) { _root.score = _root.score + 260; } else if (_root.hard == true) { _root.score = _root.score + 460; } if (_root.sfx == true) { _root.sound_headshoot.start(); } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("headshoot_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("headshoot_left"); } } if (facing == "FACE_RIGHT") { this._x = this._x - (1.5 + _root.gun_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (1.5 + _root.gun_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 250; } else if (_root.hard == true) { _root.score = _root.score + 450; } dead = true; deathani = random(2); if (facing == "FACE_RIGHT") { if (deathani == 0) { this.gotoAndStop("death_right"); } else if (deathani == 1) { this.gotoAndStop("death2_right"); } } else if (facing == "FACE_LEFT") { if (deathani == 0) { this.gotoAndStop("death_left"); } else if (deathani == 1) { this.gotoAndStop("death2_left"); } } } } } }
Instance of Symbol 957 MovieClip "brainzombie" in Frame 35
onClipEvent (load) { speed = 4; facing = "FACE_RIGHT"; attack = false; dead = false; hp = 130; alive = false; } onClipEvent (enterFrame) { if (_root.cleard == true) { removeMovieClip(this); } if ((((((((((_root.level >= 5) && (_root.level != 6)) && (_root.level != 10)) && (_root.level != 12)) && (_root.level != 13)) && (_root.level != 16)) && (_root.level != 17)) && (_root.level != 18)) && (_root.level != 21)) && (_root.level != 30)) { if ((((_root.player._x > this._x) && (attack == false)) && (dead == false)) && (alive == true)) { this.gotoAndStop("walk_right"); this._x = this._x + speed; facing = "FACE_RIGHT"; } else if ((((_root.player._x < this._x) && (attack == false)) && (dead == false)) && (alive == true)) { this.gotoAndStop("walk_left"); this._x = this._x - speed; facing = "FACE_LEFT"; } distance = Math.ceil(_root.player._x - this._x); if ((((distance > -30) && (distance < 30)) && (dead == false)) && (alive == true)) { attack = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("attack_right"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 17; trace("Player Health: " + _root.health); } } else if (facing == "FACE_LEFT") { this.gotoAndStop("attack_left"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 17; trace("Player Health: " + _root.health); } } } else { attack = false; } if ((this.hitTest(_root.player.KNIFE.BLADE) && (dead == false)) && (alive == true)) { hp = hp - (5 + _root.knife_dmg); trace("Zombie HP: " + hp); _root.SOUND_TIMER.play(); if (_root.SOUND_TIMER._currentframe == 1) { if (_root.sfx == true) { _root.sound_bladeflesh.start(); } } if (facing == "FACE_RIGHT") { this._x = this._x - (2.5 + _root.knife_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (2.5 + _root.knife_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 400; } else if (_root.hard == true) { _root.score = _root.score + 600; } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("death2_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("death2_left"); } } } if ((this.hitTest(_root.player.GUN.BULLET) && (dead == false)) && (alive == true)) { hp = hp - (3 + _root.gun_dmg); trace("Zombie HP: " + hp); headshoot = random(100) + _root.hs_ratio; trace("Headshoot Ratio: " + headshoot); if (headshoot >= 100) { trace("HEADSHOOT!"); if (_root.easy == true) { _root.score = _root.score + 310; } else if (_root.hard == true) { _root.score = _root.score + 510; } if (_root.sfx == true) { _root.sound_headshoot.start(); } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("headshoot_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("headshoot_left"); } } if (facing == "FACE_RIGHT") { this._x = this._x - (1.5 + _root.gun_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (1.5 + _root.gun_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 300; } else if (_root.hard == true) { _root.score = _root.score + 500; } dead = true; deathani = random(2); if (facing == "FACE_RIGHT") { if (deathani == 0) { this.gotoAndStop("death_right"); } else if (deathani == 1) { this.gotoAndStop("death2_right"); } } else if (facing == "FACE_LEFT") { if (deathani == 0) { this.gotoAndStop("death_left"); } else if (deathani == 1) { this.gotoAndStop("death2_left"); } } } } } }
Instance of Symbol 1042 MovieClip "scizombie" in Frame 35
onClipEvent (load) { speed = 1; facing = "FACE_RIGHT"; attack = false; dead = false; hp = 350; alive = false; } onClipEvent (enterFrame) { if (_root.cleard == true) { removeMovieClip(this); } if (((((((_root.level >= 10) && (_root.level != 12)) && (_root.level != 16)) && (_root.level != 17)) && (_root.level != 21)) && (_root.level != 25)) && (_root.level != 30)) { if (((((_root.player._x > this._x) && (attack == false)) && (dead == false)) && (alive == true)) && (_root.player.dead == false)) { this.gotoAndStop("walk_right"); this._x = this._x + speed; facing = "FACE_RIGHT"; } else if (((((_root.player._x < this._x) && (attack == false)) && (dead == false)) && (alive == true)) && (_root.player.dead == false)) { this.gotoAndStop("walk_left"); this._x = this._x - speed; facing = "FACE_LEFT"; } else if (((_root.player.dead == true) && (dead == false)) && (alive == true)) { if (facing == "FACE_RIGHT") { this.gotoAndStop("walk_right"); this._x = this._x + speed; } else if (facing == "FACE_LEFT") { this.gotoAndStop("walk_left"); this._x = this._x - speed; } } distance = Math.ceil(_root.player._x - this._x); if ((((distance > -30) && (distance < 30)) && (dead == false)) && (alive == true)) { attack = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("attack_right"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 20; trace("Player Health: " + _root.health); } } else if (facing == "FACE_LEFT") { this.gotoAndStop("attack_left"); if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 20; trace("Player Health: " + _root.health); } } } else { attack = false; } if ((this.hitTest(_root.player.KNIFE.BLADE) && (dead == false)) && (alive == true)) { hp = hp - (5 + _root.knife_dmg); trace("Zombie HP: " + hp); _root.SOUND_TIMER.play(); if (_root.SOUND_TIMER._currentframe == 1) { if (_root.sfx == true) { _root.sound_bladeflesh.start(); } } if (facing == "FACE_RIGHT") { this._x = this._x - (2.5 + _root.knife_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (2.5 + _root.knife_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 580; } else if (_root.hard == true) { _root.score = _root.score + 980; } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("death2_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("death2_left"); } } } if ((this.hitTest(_root.player.GUN.BULLET) && (dead == false)) && (alive == true)) { hp = hp - (3 + _root.gun_dmg); trace("Zombie HP: " + hp); headshoot = random(100) + _root.hs_ratio; trace("Headshoot Ratio: " + headshoot); if (headshoot >= 100) { trace("HEADSHOOT!"); if (_root.easy == true) { _root.score = _root.score + 460; } else if (_root.hard == true) { _root.score = _root.score + 860; } if (_root.sfx == true) { _root.sound_headshoot.start(); } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("headshoot_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("headshoot_left"); } } if (facing == "FACE_RIGHT") { this._x = this._x - (0.5 + _root.gun_pwr); } else if (facing == "FACE_LEFT") { this._x = this._x + (0.5 + _root.gun_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 450; } else if (_root.hard == true) { _root.score = _root.score + 850; } dead = true; deathani = random(2); if (facing == "FACE_RIGHT") { if (deathani == 0) { this.gotoAndStop("death_right"); } else if (deathani == 1) { this.gotoAndStop("death2_right"); } } else if (facing == "FACE_LEFT") { if (deathani == 0) { this.gotoAndStop("death_left"); } else if (deathani == 1) { this.gotoAndStop("death2_left"); } } } } } }
Instance of Symbol 1121 MovieClip "mummy" in Frame 35
onClipEvent (load) { speed = 2.5; facing = "FACE_RIGHT"; busy = false; dead = false; hp = 400; alive = false; } onClipEvent (enterFrame) { if (_root.cleard == true) { removeMovieClip(this); } if ((_root.level >= 18) && (_root.level != 25)) { if (((((_root.player._x > this._x) && (busy == false)) && (dead == false)) && (alive == true)) && (_root.player.dead == false)) { this.gotoAndStop("walk_right"); this._x = this._x + speed; facing = "FACE_RIGHT"; } else if (((((_root.player._x < this._x) && (busy == false)) && (dead == false)) && (alive == true)) && (_root.player.dead == false)) { this.gotoAndStop("walk_left"); this._x = this._x - speed; facing = "FACE_LEFT"; } else if (((_root.player.dead == true) && (dead == false)) && (alive == true)) { if (facing == "FACE_RIGHT") { this.gotoAndStop("walk_right"); this._x = this._x + speed; } else if (facing == "FACE_LEFT") { this.gotoAndStop("walk_left"); this._x = this._x - speed; } } distance = Math.ceil(_root.player._x - this._x); if ((((distance > -70) && (distance < 70)) && (dead == false)) && (alive == true)) { if (facing == "FACE_RIGHT") { if (busy == false) { this.gotoAndStop("attack_right"); } busy = true; if ((this.ATTACK.HitTestDMG.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 20; trace("Player Health: " + _root.health); } else if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 20; trace("Player Health: " + _root.health); } } else if (facing == "FACE_LEFT") { if (busy == false) { this.gotoAndStop("attack_left"); } busy = true; if ((this.ATTACK.HitTestDMG.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 20; trace("Player Health: " + _root.health); } else if ((this.HitTest.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { playerblood = random(2); if (playerblood == 0) { _root.player.blood1.play(); } else if (playerblood == 1) { _root.player.blood2.play(); } _root.sound_playhurt1.start(); _root.player.immortal = true; _root.IMMORTAL.play(); if (_root.STATUS.MONITOR.STATUS_DAMAGE._currentframe == 1) { _root.STATUS.MONITOR.STATUS_DAMAGE.play(); } _root.health = _root.health - 20; trace("Player Health: " + _root.health); } } } if ((this.HitTest.hitTest(_root.player.KNIFE.BLADE) && (dead == false)) && (alive == true)) { hp = hp - (5 + _root.knife_dmg); trace("Zombie HP: " + hp); _root.SOUND_TIMER.play(); if (_root.SOUND_TIMER._currentframe == 1) { if (_root.sfx == true) { _root.sound_bladeflesh.start(); } } if ((facing == "FACE_RIGHT") && (busy == false)) { this._x = this._x - (2.5 + _root.knife_pwr); } else if ((facing == "FACE_LEFT") && (busy == false)) { this._x = this._x + (2.5 + _root.knife_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 700; } else if (_root.hard == true) { _root.score = _root.score + 1250; } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("death2_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("death2_left"); } } } if ((this.hitTest(_root.player.GUN.BULLET) && (dead == false)) && (alive == true)) { hp = hp - (3 + _root.gun_dmg); trace("Zombie HP: " + hp); headshoot = random(100) + _root.hs_ratio; trace("Headshoot Ratio: " + headshoot); if (headshoot >= 100) { trace("HEADSHOOT!"); if (_root.easy == true) { _root.score = _root.score + 590; } else if (_root.hard == true) { _root.score = _root.score + 1000; } if (_root.sfx == true) { _root.sound_headshoot.start(); } dead = true; if (facing == "FACE_RIGHT") { this.gotoAndStop("headshoot_right"); } else if (facing == "FACE_LEFT") { this.gotoAndStop("headshoot_left"); } } if ((facing == "FACE_RIGHT") && (busy == false)) { this._x = this._x - (1.5 + _root.gun_pwr); } else if ((facing == "FACE_LEFT") && (busy == false)) { this._x = this._x + (1.5 + _root.gun_pwr); } bloodtype = random(2); if (bloodtype == 0) { this.blood1.play(); } else if (gush == 1) { this.blood2.play(); } if (hp <= 0) { if (_root.easy == true) { _root.score = _root.score + 550; } else if (_root.hard == true) { _root.score = _root.score + 920; } dead = true; deathani = random(2); if (facing == "FACE_RIGHT") { if (deathani == 0) { this.gotoAndStop("death_right"); } else if (deathani == 1) { this.gotoAndStop("death2_right"); } } else if (facing == "FACE_LEFT") { if (deathani == 0) { this.gotoAndStop("death_left"); } else if (deathani == 1) { this.gotoAndStop("death2_left"); } } } } } }
Instance of Symbol 1146 MovieClip "STATUS" in Frame 35
onClipEvent (enterFrame) { if ((_root.health >= 100) && (_root.health > 70)) { this.gotoAndStop("fine"); } else if ((_root.health <= 70) && (_root.health > 30)) { this.gotoAndStop("caution"); } else if ((_root.health <= 30) && (_root.health >= 1)) { this.gotoAndStop("danger"); } else if (_root.health <= 0) { this.gotoAndStop("dead"); } }
Frame 37
if (_root.music == true) { _root.music_game.setVolume(90); }
Frame 39
if (_root.music == true) { _root.music_game.setVolume(80); }
Frame 41
if (_root.music == true) { _root.music_game.setVolume(70); }
Frame 43
if (_root.music == true) { _root.music_game.setVolume(60); }
Frame 45
if (_root.music == true) { _root.music_game.setVolume(50); } stop();
Frame 52
if (_root.music == true) { _root.music_game.setVolume(100); } _root.gotoAndStop("GAME");
Frame 54
getsc_lv = new LoadVars(); getsc_lv.bid = 247; rec_lv = new LoadVars(); getsc_lv.sendAndLoad("http://bot.pldmstudios.com/g10.php", rec_lv, "POST"); i = 1; while (i < 6) { _root["pl" + i] = "loading"; _root["sc" + i] = "loading"; i++; } rec_lv.onLoad = function (success) { if (success) { i = 1; while (i < 6) { _root["pl" + i] = rec_lv["name" + i]; _root["sc" + i] = rec_lv["score" + i]; i++; } } }; _root.field_input.restrict = "a-z"; stop();
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 2
if (_root.sfx == true) { _root.player.sound_minexplo.start(); }
Instance of Symbol 38 MovieClip "EXPLOSION_HIT" in Symbol 64 MovieClip Frame 2
onClipEvent (load) { max = _root.i; max_2 = _root.n; max_3 = _root.o; max_4 = _root.m; max_5 = _root.k; i = 0; n = 0; o = 0; m = 0; k = 0; } onClipEvent (enterFrame) { if ((this.hitTest(_root.player.HitTest) && (_root.player.immortal == false)) && (_root.player.dead == false)) { _root.player.dead = true; _root.player.exploded = true; } if (this.hitTest(_root.enemy.HitTest)) { _root.enemy.dead = true; if (_root.easy == true) { _root.score = _root.score + 150; } else if (_root.hard == true) { _root.score = _root.score + 250; } if (_root.enemy.facing == "FACE_RIGHT") { _root.enemy.gotoAndStop("burn_right"); } else if (_root.enemy.facing == "FACE_LEFT") { _root.enemy.gotoAndStop("burn_left"); } } while (i < max) { if (this.hitTest(_root["enemy" + i].HitTest)) { _root["enemy" + i].dead = true; if (_root.easy == true) { _root.score = _root.score + 150; } else if (_root.hard == true) { _root.score = _root.score + 250; } if (_root["enemy" + i].facing == "FACE_RIGHT") { _root["enemy" + i].gotoAndStop("burn_right"); } else if (_root["enemy" + i].facing == "FACE_LEFT") { _root["enemy" + i].gotoAndStop("burn_left"); } } i++; } i = 0; if (this.hitTest(_root.armyzombie.HitTest)) { _root.armyzombie.dead = true; if (_root.easy == true) { _root.score = _root.score + 250; } else if (_root.hard == true) { _root.score = _root.score + 450; } if (_root.armyzombie.facing == "FACE_RIGHT") { _root.armyzombie.gotoAndStop("burn_right"); } else if (_root.armyzombie.facing == "FACE_LEFT") { _root.armyzombie.gotoAndStop("burn_left"); } } while (n < max_2) { if (this.hitTest(_root["armyzombie" + n].HitTest)) { _root["armyzombie" + n].dead = true; if (_root.easy == true) { _root.score = _root.score + 250; } else if (_root.hard == true) { _root.score = _root.score + 450; } if (_root["armyzombie" + n].facing == "FACE_RIGHT") { _root["armyzombie" + n].gotoAndStop("burn_right"); } else if (_root["armyzombie" + n].facing == "FACE_LEFT") { _root["armyzombie" + n].gotoAndStop("burn_left"); } } n++; } n = 0; if (this.hitTest(_root.brainzombie.HitTest)) { _root.brainzombie.dead = true; if (_root.easy == true) { _root.score = _root.score + 300; } else if (_root.hard == true) { _root.score = _root.score + 500; } if (_root.brainzombie.facing == "FACE_RIGHT") { _root.brainzombie.gotoAndStop("burn_right"); } else if (_root.brainzombie.facing == "FACE_LEFT") { _root.brainzombie.gotoAndStop("burn_left"); } } while (o < max_3) { if (this.hitTest(_root["brainzombie" + o].HitTest)) { _root["brainzombie" + o].dead = true; if (_root.easy == true) { _root.score = _root.score + 300; } else if (_root.hard == true) { _root.score = _root.score + 500; } if (_root["brainzombie" + o].facing == "FACE_RIGHT") { _root["brainzombie" + o].gotoAndStop("burn_right"); } else if (_root["brainzombie" + o].facing == "FACE_LEFT") { _root["brainzombie" + o].gotoAndStop("burn_left"); } } o++; } o = 0; if (this.hitTest(_root.scizombie.HitTest)) { _root.scizombie.dead = true; if (_root.easy == true) { _root.score = _root.score + 450; } else if (_root.hard == true) { _root.score = _root.score + 850; } if (_root.scizombie.facing == "FACE_RIGHT") { _root.scizombie.gotoAndStop("burn_right"); } else if (_root.scizombie.facing == "FACE_LEFT") { _root.scizombie.gotoAndStop("burn_left"); } } while (m < max_4) { if (this.hitTest(_root["scizombie" + m].HitTest)) { _root["scizombie" + m].dead = true; if (_root.easy == true) { _root.score = _root.score + 450; } else if (_root.hard == true) { _root.score = _root.score + 850; } if (_root["scizombie" + m].facing == "FACE_RIGHT") { _root["scizombie" + m].gotoAndStop("burn_right"); } else if (_root["scizombie" + m].facing == "FACE_LEFT") { _root["scizombie" + m].gotoAndStop("burn_left"); } } m++; } m = 0; if (this.hitTest(_root.mummy.HitTest)) { _root.mummy.dead = true; if (_root.easy == true) { _root.score = _root.score + 550; } else if (_root.hard == true) { _root.score = _root.score + 920; } if (_root.mummy.facing == "FACE_RIGHT") { _root.mummy.gotoAndStop("burn_right"); } else if (_root.mummy.facing == "FACE_LEFT") { _root.mummy.gotoAndStop("burn_left"); } } while (k < max_5) { if (this.hitTest(_root["mummy" + k].HitTest)) { _root["mummy" + k].dead = true; if (_root.easy == true) { _root.score = _root.score + 550; } else if (_root.hard == true) { _root.score = _root.score + 920; } if (_root["mummy" + k].facing == "FACE_RIGHT") { _root["mummy" + k].gotoAndStop("burn_right"); } else if (_root["mummy" + k].facing == "FACE_LEFT") { _root["mummy" + k].gotoAndStop("burn_left"); } } k++; } k = 0; }
Symbol 64 MovieClip Frame 31
_parent.removeMovieClip(this);
Instance of Symbol 38 MovieClip in Symbol 65 MovieClip [REMOTE_BOMB] Frame 1
onClipEvent (load) { i = 0; n = 0; o = 0; m = 0; k = 0; } onClipEvent (enterFrame) { if ((_root.cleard == true) || (_root.remove == true)) { _parent.removeMovieClip(this); } max = _root.i; while (i < max) { if (((((((this.hitTest(_root.player.HitTest) || (this.hitTest(_root["BOMB" + _root.player.i].EXPLOSION.EXPLOSION_HIT))) || (this.hitTest(_root["enemy" + i].HitTest))) || (this.hitTest(_root.enemy.HitTest))) || (this.hitTest(_root.armyzombie.HitTest))) || (this.hitTest(_root.brainzombie.HitTest))) || (this.hitTest(_root.scizombie.HitTest))) || (this.hitTest(_root.mummy.HitTest))) { _parent.EXPLOSION.play(); _parent.MINE._alpha = 0; if (_parent.EXPLOSION._currentframe == 1) { _root.player.sound_minactiv.start(); } } i++; } i = 0; max_2 = _root.n; while (n < max_2) { if (((((((this.hitTest(_root.player.HitTest) || (this.hitTest(_root["BOMB" + _root.player.i].EXPLOSION.EXPLOSION_HIT))) || (this.hitTest(_root["armyzombie" + n].HitTest))) || (this.hitTest(_root.armyzombie.HitTest))) || (this.hitTest(_root.enemy.HitTest))) || (this.hitTest(_root.brainzombie.HitTest))) || (this.hitTest(_root.scizombie.HitTest))) || (this.hitTest(_root.mummy.HitTest))) { _parent.EXPLOSION.play(); _parent.MINE._alpha = 0; if (_parent.EXPLOSION._currentframe == 1) { _root.player.sound_minactiv.start(); } } n++; } n = 0; max_3 = _root.o; while (o < max_3) { if (((((((this.hitTest(_root.player.HitTest) || (this.hitTest(_root["BOMB" + _root.player.i].EXPLOSION.EXPLOSION_HIT))) || (this.hitTest(_root["brainzombie" + o].HitTest))) || (this.hitTest(_root.brainzombie.HitTest))) || (this.hitTest(_root.enemy.HitTest))) || (this.hitTest(_root.armyzombie.HitTest))) || (this.hitTest(_root.scizombie.HitTest))) || (this.hitTest(_root.mummy.HitTest))) { _parent.EXPLOSION.play(); _parent.MINE._alpha = 0; if (_parent.EXPLOSION._currentframe == 1) { _root.player.sound_minactiv.start(); } } o++; } o = 0; max_4 = _root.m; while (m < max_4) { if (((((((this.hitTest(_root.player.HitTest) || (this.hitTest(_root["BOMB" + _root.player.i].EXPLOSION.EXPLOSION_HIT))) || (this.hitTest(_root["scizombie" + m].HitTest))) || (this.hitTest(_root.scizombie.HitTest))) || (this.hitTest(_root.brainzombie.HitTest))) || (this.hitTest(_root.enemy.HitTest))) || (this.hitTest(_root.armyzombie.HitTest))) || (this.hitTest(_root.mummy.HitTest))) { _parent.EXPLOSION.play(); _parent.MINE._alpha = 0; if (_parent.EXPLOSION._currentframe == 1) { _root.player.sound_minactiv.start(); } } m++; } m = 0; max_5 = _root.k; while (k < max_5) { if (((((((this.hitTest(_root.player.HitTest) || (this.hitTest(_root["BOMB" + _root.player.i].EXPLOSION.EXPLOSION_HIT))) || (this.hitTest(_root["mummy" + k].HitTest))) || (this.hitTest(_root.mummy.HitTest))) || (this.hitTest(_root.scizombie.HitTest))) || (this.hitTest(_root.brainzombie.HitTest))) || (this.hitTest(_root.enemy.HitTest))) || (this.hitTest(_root.armyzombie.HitTest))) { _parent.EXPLOSION.play(); _parent.MINE._alpha = 0; if (_parent.EXPLOSION._currentframe == 1) { _root.player.sound_minactiv.start(); } } k++; } k = 0; }
Symbol 83 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; PercentStatus = Math.round(PercentLoaded); if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { _root.play(); }
Symbol 83 MovieClip Frame 2
gotoAndPlay (1);
Symbol 93 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 1336 MovieClip [__Packages.pldmcrypt] Frame 0
class pldmcrypt { function pldmcrypt () { } static function fr(str, find, replace, limit) { var _local2 = str; var _local3; var _local4; var _local9; if (!(typeof(find) === "string")) { if (replace === undefined) { replace = [""]; } else if (typeof(replace) === "string") { replace = [replace]; } } else { find = [find]; replace = [replace]; } _local9 = find.length; var _local1 = 0; var _local5 = 0; while (_local1 < _local9) { while (_local4 = _local2.indexOf(find[_local1]) , !(_local4 === -1)) { if ((!(limit === undefined)) && (_local5 >= limit)) { break; } _local3 = new Array(_local2.substring(0, _local4), _local2.substr(_local4, find[_local1].length), _local2.substr(_local4 + find[_local1].length)); _local3[1] = ((replace[_local1] === undefined) ? "" : (replace[_local1])); _local2 = (_local3[0] + _local3[1]) + _local3[2]; _local5++; } _local1++; _local5 = 0; } return(_local2); } static function encodeNum(num) { var _local11 = getTimer(); var _local6 = ["aZ", "Zy", "Zx"]; var _local7 = ["zH", "jY", "uH"]; var _local4 = ["Ah", "Xh", "hO"]; var _local5 = ["Ub", "Bu", "Cb"]; var _local8 = ["Qc", "Pc", "Pe"]; var _local9 = ["Ei", "Ie", "Ef"]; var _local3 = ["Fk", "kG", "Kg"]; var _local13 = ["Jl", "Lm", "Mn"]; var _local12 = ["No", "Np", "Qp"]; var _local2 = ["Rs", "St", "Sw"]; var _local14 = random(3); num = String(num); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); if (_local14 == 1) { num = fr(num, "5", _local8[0]); } else { num = fr(num, "5", _local8[random(3)]); } num = fr(num, "4", _local9[random(3)]); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "2", _local13[random(3)]); num = fr(num, "1", _local12[random(3)]); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); var _local10 = getTimer() - _local11; num = (num + "Dd") + _local10; return(num); } static function encodeStr8bytes(str) { var _local1 = 0; var _local4 = str.length; var _local3 = "%"; var _local2 = ["%", "$", "#", "@"]; while (_local1 < _local4) { _local3 = _local3 + (str.charCodeAt(_local1) + _local2[random(_local2.length)]); _local1++; } return(_local3); } static function decodeStr8bytes(str) { str = ("PIE" + str) + "PIE"; str = fr(str, "%", "D"); str = fr(str, "$", "D"); str = fr(str, "#", "D"); str = fr(str, "@", "D"); str = fr(str, "PIED", ""); str = fr(str, "DPIE", ""); var _local3 = str.split("D"); var _local4 = ""; var _local1 = 0; var _local5 = _local3.length; while (_local1 < _local5) { _local4 = _local4 + String(String.fromCharCode(_local3[_local1])); _local1++; } return(_local4); } static function decodeNum(str) { var _local2 = ["aZ", "Zy", "Zx", "zH", "jY", "uH", "Ah", "Xh", "hO", "Ub", "Bu", "Cb", "Qc", "Pc", "Pe", "Ei", "Ie", "Ef", "Fk", "kG", "Kg", "Jl", "Lm", "Mn", "No", "Np", "Qp", "Rs", "St", "Sw"]; str = String(str); str = str.split("Dd"); str = str[0]; str = fr(str, _local2[0], "9"); str = fr(str, _local2[1], "9"); str = fr(str, _local2[2], "9"); str = fr(str, _local2[3], "8"); str = fr(str, _local2[4], "8"); str = fr(str, _local2[5], "8"); str = fr(str, _local2[6], "7"); str = fr(str, _local2[7], "7"); str = fr(str, _local2[8], "7"); str = fr(str, _local2[9], "6"); str = fr(str, _local2[10], "6"); str = fr(str, _local2[11], "6"); str = fr(str, _local2[12], "5"); str = fr(str, _local2[13], "5"); str = fr(str, _local2[14], "5"); str = fr(str, _local2[15], "4"); str = fr(str, _local2[16], "4"); str = fr(str, _local2[17], "4"); str = fr(str, _local2[18], "3"); str = fr(str, _local2[19], "3"); str = fr(str, _local2[20], "3"); str = fr(str, _local2[21], "2"); str = fr(str, _local2[22], "2"); str = fr(str, _local2[23], "2"); str = fr(str, _local2[24], "1"); str = fr(str, _local2[25], "1"); str = fr(str, _local2[26], "1"); str = fr(str, _local2[27], "0"); str = fr(str, _local2[28], "0"); str = fr(str, _local2[29], "0"); var _local3 = Number(str); return(_local3); } }
Symbol 96 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 103 MovieClip Frame 81
_root.play(); _root.play();
Symbol 127 MovieClip Frame 17
stop();
Symbol 147 MovieClip Frame 14
stop();
Symbol 148 MovieClip Frame 72
stop();
Symbol 159 Button
on (release, keyPress "<Enter>") { _root.music_deathw.stop("DEATHWA"); _root.play(); }
Symbol 160 MovieClip Frame 1
_root.music_deathw.start();
Symbol 160 MovieClip Frame 178
_root.play(); stop();
Symbol 166 MovieClip Frame 18
stop(); _root.play();
Symbol 178 Button
on (release) { _root.gotoAndStop("START_GAME"); }
Symbol 184 Button
on (release) { _root.gotoAndStop("INSTRUCTIONS"); }
Symbol 190 Button
on (release) { _root.gotoAndStop("OPTIONS"); }
Symbol 198 Button
on (release) { _root.gotoAndStop("CHEATS"); }
Symbol 204 Button
on (release) { getURL ("http://bot.armorstudios.com/highscores.php?id=247", "_blank"); }
Symbol 210 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 219 Button
on (release) { _root.gotoAndStop("MAIN"); }
Symbol 225 Button
on (release) { _root.gotoAndStop("START"); }
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 2
stop();
Symbol 233 Button
on (release) { _root.difficulty.gotoAndStop(1); easy = true; hard = false; if (_root.diffInt.diff_intro == false) { _root.diffInt.gotoAndStop(35); } }
Symbol 239 Button
on (release) { _root.difficulty.gotoAndStop(2); hard = true; easy = false; if (_root.diffInt.diff_intro == false) { _root.diffInt.gotoAndStop(36); } }
Symbol 250 MovieClip Frame 1
diff_intro = true;
Symbol 250 MovieClip Frame 34
if (_root.easy == true) { gotoAndStop (35); } else if (_root.hard == true) { gotoAndStop (36); } diff_intro = false;
Symbol 250 MovieClip Frame 35
stop();
Symbol 250 MovieClip Frame 36
stop();
Symbol 276 MovieClip Frame 52
gotoAndPlay (18);
Symbol 299 MovieClip Frame 3
if (_root.sfx == true) { _parent.sound_walk1.start(); }
Symbol 299 MovieClip Frame 13
if (_root.sfx == true) { _parent.sound_walk2.start(); }
Symbol 321 MovieClip Frame 5
if (_root.sfx == true) { _parent.sound_walk1.start(); }
Symbol 321 MovieClip Frame 12
if (_root.sfx == true) { _parent.sound_walk2.start(); }
Symbol 334 MovieClip Frame 27
if (_root.sfx == true) { _parent.sound_jumpla.start(); }
Symbol 335 MovieClip Frame 9
stop();
Symbol 363 MovieClip Frame 16
gotoAndPlay (9);
Symbol 448 MovieClip Frame 31
stop();
Symbol 574 MovieClip Frame 49
stop();
Symbol 575 MovieClip Frame 605
stop();
Symbol 598 MovieClip Frame 1
stop();
Symbol 598 MovieClip Frame 2
stop();
Symbol 598 MovieClip Frame 3
stop();
Symbol 604 Button
on (release) { _root.grap.gotoAndStop(1); _quality = "LOW"; }
Symbol 610 Button
on (release) { _root.grap.gotoAndStop(2); _quality = "MEDIUM"; }
Symbol 616 Button
on (release) { _root.grap.gotoAndStop(3); _quality = "HIGH"; }
Symbol 621 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 2
stop();
Symbol 627 Button
on (release) { music = true; _root.music_main.setVolume(100); _root.bgsound.gotoAndStop(1); }
Symbol 633 Button
on (release) { music = false; _root.music_main.setVolume(0); _root.bgsound.gotoAndStop(2); }
Symbol 636 Button
on (release) { _root.sfx = true; _root.sfxsound.gotoAndStop(1); }
Symbol 637 Button
on (release) { _root.sfx = false; _root.sfxsound.gotoAndStop(2); }
Symbol 649 Button
on (release, keyPress "<Enter>") { if (cheatfield == "stagger") { if (cheat == false) { sound_signco.start(); } cheat = true; trace("Stagger Mode Activated"); } else if (cheatfield == "mecha") { trace("Mech Mode Activated"); } else if (cheatfield == "commando") { trace("Commando Mode Activated"); } else { if (_root.cheat_erbox._currentframe == 1) { _root.cheat_erbox.gotoAndPlay("er_cheat"); } _root.sound_error.start(); trace("ERROR: Wrong Input!"); } }
Symbol 655 MovieClip Frame 1
stop();
Symbol 655 MovieClip Frame 35
gotoAndStop (1);
Symbol 656 MovieClip Frame 30
stop(); _root.play();
Symbol 659 MovieClip Frame 1
stop();
Symbol 669 MovieClip Frame 1
_root.player.immortal = false; _root.player._alpha = 100; stop();
Symbol 669 MovieClip Frame 2
if (_root.player.dead == false) { _root.player._alpha = 50; }
Symbol 669 MovieClip Frame 27
if (_root.player.dead == false) { _root.player._alpha = 20; }
Symbol 669 MovieClip Frame 30
if (_root.player.dead == false) { _root.player._alpha = 50; }
Symbol 669 MovieClip Frame 33
if (_root.player.dead == false) { _root.player._alpha = 20; }
Symbol 669 MovieClip Frame 36
if (_root.player.dead == false) { _root.player._alpha = 50; }
Symbol 669 MovieClip Frame 39
if (_root.player.dead == false) { _root.player._alpha = 20; }
Symbol 669 MovieClip Frame 42
if (_root.player.dead == false) { _root.player._alpha = 50; }
Symbol 669 MovieClip Frame 45
if (_root.player.dead == false) { _root.player._alpha = 20; }
Symbol 671 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 2
stop();
Symbol 686 MovieClip Frame 3
stop();
Symbol 686 MovieClip Frame 4
stop();
Symbol 686 MovieClip Frame 5
stop();
Symbol 686 MovieClip Frame 6
stop();
Symbol 686 MovieClip Frame 7
stop();
Symbol 717 MovieClip Frame 1
stop();
Symbol 734 MovieClip Frame 1
stop();
Symbol 735 MovieClip Frame 11
if (_root.sfx == true) { _parent.sound_pistol.start(); }
Symbol 735 MovieClip Frame 16
gotoAndPlay (9);
Symbol 736 MovieClip Frame 2
if (_root.sfx == true) { _parent.sound_equipkni.start(); }
Symbol 736 MovieClip Frame 13
if (_root.sfx == true) { _parent.sound_knife.start(); }
Symbol 736 MovieClip Frame 22
if (_root.sfx == true) { _parent.sound_holknife.start(); }
Symbol 736 MovieClip Frame 26
_parent.busy = false;
Symbol 737 MovieClip Frame 1
if (_root.rem_mines >= 1) { play(); _root.rem_mines--; } else { _root.player.busy = false; stop(); }
Symbol 737 MovieClip Frame 18
_parent.mining = true;
Symbol 737 MovieClip Frame 23
_parent.busy = false; if (_root.sfx == true) { _parent.sound_minarmed.start(); }
Symbol 752 MovieClip Frame 12
_parent.exploded = false;
Symbol 752 MovieClip Frame 17
stop();
Symbol 769 MovieClip Frame 1
if (_root.sfx == true) { _parent.sound_defdeath.start(); }
Symbol 769 MovieClip Frame 25
stop();
Symbol 770 MovieClip Frame 1
stop();
Symbol 770 MovieClip Frame 2
stop();
Symbol 770 MovieClip Frame 3
stop();
Symbol 770 MovieClip Frame 4
stop();
Symbol 770 MovieClip Frame 5
stop();
Symbol 770 MovieClip Frame 6
stop();
Symbol 770 MovieClip Frame 7
stop();
Symbol 770 MovieClip Frame 8
stop();
Symbol 770 MovieClip Frame 9
stop();
Symbol 770 MovieClip Frame 11
stop();
Symbol 770 MovieClip Frame 12
stop();
Symbol 770 MovieClip Frame 13
stop();
Symbol 770 MovieClip Frame 14
stop();
Symbol 770 MovieClip Frame 15
stop();
Symbol 770 MovieClip Frame 16
stop();
Symbol 770 MovieClip Frame 17
stop();
Symbol 770 MovieClip Frame 18
stop();
Symbol 770 MovieClip Frame 19
stop();
Symbol 797 MovieClip Frame 49
_root.frags++; _root.maxvalue++; _parent.removeMovieClip(this); stop();
Symbol 798 MovieClip Frame 16
stop();
Symbol 804 MovieClip Frame 12
stop();
Symbol 818 MovieClip Frame 29
if (_root.sfx == true) { sound = random(9); if (sound == 1) { _root.sound_zdeath1.start(); } else if (sound == 2) { _root.sound_zdeath2.start(); } else if (sound == 3) { _root.sound_zdeath3.start(); } else if (sound == 4) { _root.sound_zdeath4.start(); } }
Symbol 818 MovieClip Frame 53
_root.frags++; _root.maxvalue++; _parent.removeMovieClip(this); stop();
Symbol 823 MovieClip Frame 3
if (_root.sfx == true) { _root.sound_hsimpact.start(); }
Symbol 823 MovieClip Frame 60
_root.frags++; _root.maxvalue++; _parent.removeMovieClip(this); stop();
Symbol 836 MovieClip Frame 20
if (_root.sfx == true) { sound = random(9); if (sound == 1) { _root.sound_zdeath1.start(); } else if (sound == 2) { _root.sound_zdeath2.start(); } else if (sound == 3) { _root.sound_zdeath3.start(); } else if (sound == 4) { _root.sound_zdeath4.start(); } }
Symbol 836 MovieClip Frame 48
_root.frags++; _root.maxvalue++; _parent.removeMovieClip(this); stop();
Symbol 837 MovieClip Frame 1
if (_root.sfx == true) { sound = random(10); if (sound == 1) { _root.sound_zraise1.start(); } else if (sound == 2) { _root.sound_zraise2.start(); } else if (sound == 3) { _root.sound_zraise3.start(); } }
Symbol 837 MovieClip Frame 18
alive = true;
Symbol 837 MovieClip Frame 19
Symbol 837 MovieClip Frame 20
stop();
Symbol 837 MovieClip Frame 21
stop();
Symbol 837 MovieClip Frame 22
stop();
Symbol 837 MovieClip Frame 23
stop();
Symbol 837 MovieClip Frame 24
stop();
Symbol 837 MovieClip Frame 26
stop();
Symbol 837 MovieClip Frame 27
stop();
Symbol 837 MovieClip Frame 28
stop();
Symbol 837 MovieClip Frame 29
stop();
Symbol 837 MovieClip Frame 30
stop();
Symbol 837 MovieClip Frame 31
stop();
Symbol 871 MovieClip Frame 49
_root.frags++; _root.maxzom_2++; _parent.removeMovieClip(this); stop();
Symbol 879 MovieClip Frame 49
_root.frags++; _root.maxzom_2++; _parent.removeMovieClip(this); stop();
Symbol 890 MovieClip Frame 3
if (_root.sfx == true) { _root.sound_hsimpact.start(); }
Symbol 890 MovieClip Frame 55
_root.frags++; _root.maxzom_2++; _parent.removeMovieClip(this); stop();
Symbol 902 MovieClip Frame 13
if (_root.sfx == true) { sound = random(9); if (sound == 1) { _root.sound_zdeath1.start(); } else if (sound == 2) { _root.sound_zdeath2.start(); } else if (sound == 3) { _root.sound_zdeath3.start(); } else if (sound == 4) { _root.sound_zdeath4.start(); } }
Symbol 902 MovieClip Frame 49
_root.frags++; _root.maxzom_2++; _parent.removeMovieClip(this); stop();
Symbol 903 MovieClip Frame 1
if (_root.sfx == true) { sound = random(10); if (sound == 1) { _root.sound_zraise1.start(); } else if (sound == 2) { _root.sound_zraise2.start(); } else if (sound == 3) { _root.sound_zraise3.start(); } }
Symbol 903 MovieClip Frame 18
alive = true;
Symbol 903 MovieClip Frame 19
Symbol 903 MovieClip Frame 20
stop();
Symbol 903 MovieClip Frame 21
stop();
Symbol 903 MovieClip Frame 22
stop();
Symbol 903 MovieClip Frame 23
stop();
Symbol 903 MovieClip Frame 24
stop();
Symbol 903 MovieClip Frame 26
stop();
Symbol 903 MovieClip Frame 27
stop();
Symbol 903 MovieClip Frame 28
stop();
Symbol 903 MovieClip Frame 29
stop();
Symbol 903 MovieClip Frame 30
stop();
Symbol 903 MovieClip Frame 31
stop();
Symbol 937 MovieClip Frame 49
_root.frags++; _root.maxzom_3++; _parent.removeMovieClip(this); stop();
Symbol 949 MovieClip Frame 14
if (_root.sfx == true) { sound = random(9); if (sound == 1) { _root.sound_zdeath1.start(); } else if (sound == 2) { _root.sound_zdeath2.start(); } else if (sound == 3) { _root.sound_zdeath3.start(); } else if (sound == 4) { _root.sound_zdeath4.start(); } }
Symbol 949 MovieClip Frame 63
_root.frags++; _root.maxzom_3++; _parent.removeMovieClip(this); stop();
Symbol 956 MovieClip Frame 3
if (_root.sfx == true) { _root.sound_hsimpact.start(); }
Symbol 956 MovieClip Frame 59
_root.frags++; _root.maxzom_3++; _parent.removeMovieClip(this); stop();
Symbol 957 MovieClip Frame 1
if (_root.sfx == true) { sound = random(10); if (sound == 1) { _root.sound_zraise1.start(); } else if (sound == 2) { _root.sound_zraise2.start(); } else if (sound == 3) { _root.sound_zraise3.start(); } else if ((sound >= 4) && (sound <= 8)) { _root.sound_zraise4.start(); } }
Symbol 957 MovieClip Frame 18
alive = true;
Symbol 957 MovieClip Frame 19
Symbol 957 MovieClip Frame 20
stop();
Symbol 957 MovieClip Frame 21
stop();
Symbol 957 MovieClip Frame 22
stop();
Symbol 957 MovieClip Frame 23
stop();
Symbol 957 MovieClip Frame 24
stop();
Symbol 957 MovieClip Frame 26
stop();
Symbol 957 MovieClip Frame 27
stop();
Symbol 957 MovieClip Frame 28
stop();
Symbol 957 MovieClip Frame 29
stop();
Symbol 957 MovieClip Frame 30
stop();
Symbol 957 MovieClip Frame 31
stop();
Symbol 983 MovieClip Frame 49
_root.frags++; _root.maxzom_4++; _parent.removeMovieClip(this); stop();
Symbol 1001 MovieClip Frame 17
stop();
Symbol 1025 MovieClip Frame 79
_root.frags++; _root.maxzom_4++; _parent.removeMovieClip(this); stop();
Symbol 1033 MovieClip Frame 3
if (_root.sfx == true) { _root.sound_hsimpact.start(); }
Symbol 1033 MovieClip Frame 59
_root.frags++; _root.maxzom_4++; _parent.removeMovieClip(this); stop();
Symbol 1041 MovieClip Frame 16
if (_root.sfx == true) { sound = random(9); if (sound == 1) { _root.sound_zdeath1.start(); } else if (sound == 2) { _root.sound_zdeath2.start(); } else if (sound == 3) { _root.sound_zdeath3.start(); } else if (sound == 4) { _root.sound_zdeath4.start(); } }
Symbol 1041 MovieClip Frame 51
_root.frags++; _root.maxzom_4++; _parent.removeMovieClip(this); stop();
Symbol 1042 MovieClip Frame 1
if (_root.sfx == true) { sound = random(10); if (sound == 1) { _root.sound_zraise1.start(); } else if (sound == 2) { _root.sound_zraise2.start(); } else if (sound == 3) { _root.sound_zraise3.start(); } }
Symbol 1042 MovieClip Frame 18
alive = true;
Symbol 1042 MovieClip Frame 19
Symbol 1042 MovieClip Frame 20
stop();
Symbol 1042 MovieClip Frame 21
stop();
Symbol 1042 MovieClip Frame 22
stop();
Symbol 1042 MovieClip Frame 23
stop();
Symbol 1042 MovieClip Frame 24
stop();
Symbol 1042 MovieClip Frame 26
stop();
Symbol 1042 MovieClip Frame 27
stop();
Symbol 1042 MovieClip Frame 28
stop();
Symbol 1042 MovieClip Frame 29
stop();
Symbol 1042 MovieClip Frame 30
stop();
Symbol 1042 MovieClip Frame 31
stop();
Symbol 1102 MovieClip Frame 44
this._parent.busy = false;
Symbol 1103 MovieClip Frame 49
_root.frags++; _root.maxzom_5++; _parent.removeMovieClip(this); stop();
Symbol 1113 MovieClip Frame 45
_root.frags++; _root.maxzom_5++; _parent.removeMovieClip(this); stop();
Symbol 1120 MovieClip Frame 3
if (_root.sfx == true) { _root.sound_hsimpact.start(); }
Symbol 1120 MovieClip Frame 60
_root.frags++; _root.maxzom_5++; _parent.removeMovieClip(this); stop();
Symbol 1121 MovieClip Frame 1
if (_root.sfx == true) { sound = random(10); if (sound == 1) { _root.sound_zraise1.start(); } else if (sound == 2) { _root.sound_zraise2.start(); } else if (sound == 3) { _root.sound_zraise3.start(); } }
Symbol 1121 MovieClip Frame 18
alive = true;
Symbol 1121 MovieClip Frame 19
Symbol 1121 MovieClip Frame 20
stop();
Symbol 1121 MovieClip Frame 21
stop();
Symbol 1121 MovieClip Frame 22
stop();
Symbol 1121 MovieClip Frame 23
stop();
Symbol 1121 MovieClip Frame 24
stop();
Symbol 1121 MovieClip Frame 26
stop();
Symbol 1121 MovieClip Frame 27
stop();
Symbol 1121 MovieClip Frame 28
stop();
Symbol 1121 MovieClip Frame 29
stop();
Symbol 1121 MovieClip Frame 30
stop();
Symbol 1121 MovieClip Frame 31
stop();
Symbol 1127 MovieClip Frame 1
stop();
Symbol 1146 MovieClip Frame 1
_root.sound_heartbeat.stop("HB_FAST"); stop();
Symbol 1146 MovieClip Frame 2
_root.sound_heartbeat.stop("HB_FAST"); stop();
Symbol 1146 MovieClip Frame 3
_root.sound_heartbeat.start(0, 10); if (_root.music == true) { _root.music_game.setVolume(80); } stop();
Symbol 1146 MovieClip Frame 4
_root.sound_heartbeat.stop("HB_FAST"); stop();
Symbol 1177 Button
on (release) { i = 0; while (i < 100) { removeMovieClip(_root["enemy" + i]); removeMovieClip(_root["armyzombie" + i]); removeMovieClip(_root["brainzombie" + i]); removeMovieClip(_root["scizombie" + i]); removeMovieClip(_root["mummy" + i]); i++; } _root.remove = true; _root.music_deathw.stop("DEATHWA"); _root.gotoAndPlay("GAME_setup"); }
Symbol 1178 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); _root.music_deathw.stop("DEATHWA"); }
Symbol 1184 Button
on (release) { if (_root.cheat == false) { i = 0; while (i < 100) { removeMovieClip(_root["enemy" + i]); removeMovieClip(_root["armyzombie" + i]); removeMovieClip(_root["brainzombie" + i]); removeMovieClip(_root["scizombie" + i]); removeMovieClip(_root["mummy" + i]); i++; } _root.remove = true; _root.music_deathw.stop("DEATHWA"); _root.gotoAndStop("HIGHSCORE"); } else { _root.sound_error.start(); } }
Symbol 1190 Button
on (release) { i = 0; while (i < 100) { removeMovieClip(_root["enemy" + i]); removeMovieClip(_root["armyzombie" + i]); removeMovieClip(_root["brainzombie" + i]); removeMovieClip(_root["scizombie" + i]); removeMovieClip(_root["mummy" + i]); i++; } _root.remove = true; _root.music_deathw.stop("DEATHWA"); _root.gotoAndStop(5); }
Symbol 1191 MovieClip Frame 1
_root.music_deathw.start(); if (_root.music == true) { _root.music_game.setVolume(80); }
Symbol 1191 MovieClip Frame 4
if (_root.music == true) { _root.music_game.setVolume(60); }
Symbol 1191 MovieClip Frame 7
if (_root.music == true) { _root.music_game.setVolume(40); }
Symbol 1191 MovieClip Frame 10
if (_root.music == true) { _root.music_game.setVolume(20); }
Symbol 1191 MovieClip Frame 13
if (_root.music == true) { _root.music_game.setVolume(0); }
Symbol 1191 MovieClip Frame 80
stop();
Symbol 1192 MovieClip Frame 1
stop();
Symbol 1192 MovieClip Frame 2
stop();
Symbol 1203 Button
on (release, keyPress "<Enter>") { _root.cleard = false; _root.sound_signco.start(); _root.BACKGROUND.gotoAndStop(random(7) + 1); _root.play(); }
Symbol 1212 Button
on (release) { _root.sound_shopclick.start(); gotoAndStop (2); }
Symbol 1214 Button
on (release) { if (_root.score >= 2000) { _root.player.sound_minarmed.start(); _root.sound_buymines.start(); _root.score = _root.score - 2000; _root.rem_mines++; } else if (_root.score < 2000) { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1251 Button
on (release) { if ((_root.score >= 1000) && (_root.health < 100)) { _root.sound_shopheal.start(); _root.score = _root.score - 1000; _root.health = 100; _root.sound_heartbeat.stop("HB_FAST"); } else if ((_root.score < 1000) && (_root.health < 100)) { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1259 MovieClip Frame 1
stop();
Symbol 1259 MovieClip Frame 2
stop();
Symbol 1259 MovieClip Frame 3
stop();
Symbol 1265 MovieClip Frame 1
stop();
Symbol 1265 MovieClip Frame 26
gotoAndStop (1);
Symbol 1265 MovieClip Frame 58
gotoAndStop (1);
Symbol 1270 MovieClip Frame 1
stop();
Symbol 1270 MovieClip Frame 2
stop();
Symbol 1270 MovieClip Frame 3
stop();
Symbol 1270 MovieClip Frame 4
stop();
Symbol 1274 Button
on (release) { if ((_root.score >= 10000) && (_root.hs_ratio == 0)) { _root.hs_ratio = 1; _root.score = _root.score - 10000; _root.sound_shopupg.start(); hs_cost = "20.000:-"; } else if ((_root.score >= 20000) && (_root.hs_ratio == 1)) { _root.hs_ratio = 2; _root.score = _root.score - 20000; _root.sound_shopupg.start(); hs_cost = "40.000:-"; } else if ((_root.score >= 40000) && (_root.hs_ratio == 2)) { _root.hs_ratio = 3; _root.score = _root.score - 40000; _root.sound_shopupg.start(); hs_cost = "FULL"; } else if (_root.hs_ratio >= 3) { trace("MAX LVL"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_max"); } _root.sound_error.start(); } else { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1276 Button
on (release) { if ((_root.score >= 5000) && (_root.gun_dmg == 0)) { _root.gun_dmg = 1; _root.score = _root.score - 5000; _root.sound_shopupg.start(); gun_cost = "15.000:-"; } else if ((_root.score >= 15000) && (_root.gun_dmg == 1)) { _root.gun_dmg = 2; _root.score = _root.score - 15000; _root.sound_shopupg.start(); gun_cost = "25.000:-"; } else if ((_root.score >= 25000) && (_root.gun_dmg == 2)) { _root.gun_dmg = 3; _root.score = _root.score - 25000; _root.sound_shopupg.start(); gun_cost = "FULL"; } else if (_root.gun_dmg >= 3) { trace("MAX LVL"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_max"); } _root.sound_error.start(); } else { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1278 Button
on (release) { if ((_root.score >= 3500) && (_root.gun_pwr == 0)) { _root.gun_pwr = 1; _root.score = _root.score - 3500; _root.sound_shopupg.start(); gunpwr_cost = "8.000:-"; } else if ((_root.score >= 8000) && (_root.gun_pwr == 1)) { _root.gun_pwr = 2; _root.score = _root.score - 8000; _root.sound_shopupg.start(); gunpwr_cost = "15.000:-"; } else if ((_root.score >= 15000) && (_root.gun_pwr == 2)) { _root.gun_pwr = 3; _root.score = _root.score - 15000; _root.sound_shopupg.start(); gunpwr_cost = "FULL"; } else if (_root.gun_pwr >= 3) { trace("MAX LVL"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_max"); } _root.sound_error.start(); } else { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1280 Button
on (release) { if ((_root.score >= 4000) && (_root.knife_dmg == 0)) { _root.knife_dmg = 2; _root.score = _root.score - 4000; _root.sound_shopupg.start(); knife_cost = "10.000:-"; } else if ((_root.score >= 10000) && (_root.knife_dmg == 2)) { _root.knife_dmg = 4; _root.score = _root.score - 10000; _root.sound_shopupg.start(); knife_cost = "18.000:-"; } else if ((_root.score >= 18000) && (_root.knife_dmg == 4)) { _root.knife_dmg = 6; _root.score = _root.score - 18000; _root.sound_shopupg.start(); knife_cost = "FULL"; } else if (_root.knife_dmg >= 6) { trace("MAX LVL"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_max"); } _root.sound_error.start(); } else { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1282 Button
on (release) { if ((_root.score >= 2000) && (_root.knife_pwr == 0)) { _root.knife_pwr = 1; _root.score = _root.score - 2000; _root.sound_shopupg.start(); knifepwr_cost = "6.000:-"; } else if ((_root.score >= 6000) && (_root.knife_pwr == 1)) { _root.knife_pwr = 2; _root.score = _root.score - 6000; _root.sound_shopupg.start(); knifepwr_cost = "12.000:-"; } else if ((_root.score >= 12000) && (_root.knife_pwr == 2)) { _root.knife_pwr = 3; _root.score = _root.score - 12000; _root.sound_shopupg.start(); knifepwr_cost = "FULL"; } else if (_root.knife_pwr >= 3) { trace("MAX LVL"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_max"); } _root.sound_error.start(); } else { trace("NOT ENOUGH CASH/SCORE"); if (ERRORBOX._currentframe == 1) { ERRORBOX.gotoAndPlay("er_score"); } _root.sound_error.start(); } }
Symbol 1284 Button
on (release) { _root.sound_shopclick.start(); gotoAndStop (1); }
Symbol 1290 MovieClip Frame 1
stop();
Instance of Symbol 1259 MovieClip in Symbol 1290 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.health >= 100) && (_root.health > 70)) { this.gotoAndStop(1); } else if ((_root.health <= 70) && (_root.health > 30)) { this.gotoAndStop(2); } else if ((_root.health <= 30) && (_root.health >= 1)) { this.gotoAndStop(3); } }
Symbol 1290 MovieClip Frame 2
if (_root.hs_ratio <= 0) { hs_cost = "10.000:-"; } else if (_root.hs_ratio == 1) { hs_cost = "20.000:-"; } else if (_root.hs_ratio == 2) { hs_cost = "40.000:-"; } else if (_root.hs_ratio == 3) { hs_cost = "FULL"; } if (_root.gun_dmg <= 0) { gun_cost = "5.000:-"; } else if (_root.gun_dmg == 1) { gun_cost = "15.000:-"; } else if (_root.gun_dmg == 2) { gun_cost = "25.000:-"; } else if (_root.gun_dmg == 3) { gun_cost = "FULL"; } if (_root.gun_pwr <= 0) { gunpwr_cost = "3.500:-"; } else if (_root.gun_pwr == 1) { gunpwr_cost = "8.000:-"; } else if (_root.gun_pwr == 2) { gunpwr_cost = "15.000:-"; } else if (_root.gun_pwr == 3) { gunpwr_cost = "FULL"; } if (_root.knife_dmg <= 0) { knife_cost = "4.000:-"; } else if (_root.knife_dmg == 2) { knife_cost = "10.000:-"; } else if (_root.knife_dmg == 4) { knife_cost = "18.000:-"; } else if (_root.knife_dmg == 6) { knife_cost = "FULL"; } if (_root.knife_pwr <= 0) { knifepwr_cost = "2.000:-"; } else if (_root.knife_pwr == 1) { knifepwr_cost = "6.000:-"; } else if (_root.knife_pwr == 2) { knifepwr_cost = "12.000:-"; } else if (_root.knife_pwr == 3) { knifepwr_cost = "FULL"; } stop();
Instance of Symbol 1270 MovieClip in Symbol 1290 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.hs_ratio <= 0) { this.gotoAndStop(1); } else if (_root.hs_ratio == 1) { this.gotoAndStop(2); } else if (_root.hs_ratio == 2) { this.gotoAndStop(3); } else if (_root.hs_ratio >= 3) { this.gotoAndStop(4); } }
Instance of Symbol 1270 MovieClip in Symbol 1290 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.gun_dmg <= 0) { this.gotoAndStop(1); } else if (_root.gun_dmg == 1) { this.gotoAndStop(2); } else if (_root.gun_dmg == 2) { this.gotoAndStop(3); } else if (_root.gun_dmg >= 3) { this.gotoAndStop(4); } }
Instance of Symbol 1270 MovieClip in Symbol 1290 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.gun_pwr <= 0) { this.gotoAndStop(1); } else if (_root.gun_pwr == 1) { this.gotoAndStop(2); } else if (_root.gun_pwr == 2) { this.gotoAndStop(3); } else if (_root.gun_pwr >= 3) { this.gotoAndStop(4); } }
Instance of Symbol 1270 MovieClip in Symbol 1290 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.knife_dmg <= 0) { this.gotoAndStop(1); } else if (_root.knife_dmg == 2) { this.gotoAndStop(2); } else if (_root.knife_dmg == 4) { this.gotoAndStop(3); } else if (_root.knife_dmg >= 6) { this.gotoAndStop(4); } }
Instance of Symbol 1270 MovieClip in Symbol 1290 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.knife_pwr <= 0) { this.gotoAndStop(1); } else if (_root.knife_pwr == 1) { this.gotoAndStop(2); } else if (_root.knife_pwr == 2) { this.gotoAndStop(3); } else if (_root.knife_pwr >= 3) { this.gotoAndStop(4); } }
Symbol 1291 Button
on (release) { if (((playername != "insert") && (playername != "")) && (submit == false)) { submit = true; _root.sound_shopupg.start(); pldm128948 = new LoadVars(); pldm128948.namevar = playername; pldm128948.scorevar = pldmcrypt.encodeNum(score); pldm128948.mid = 247; pldm128948.pro = "9ee73cd3583a17fae11342beb56b0b4f"; pldm128948.sendAndLoad("http://bot.armorstudios.com/hs.php", pldm128948, "POST"); } else if (submit == true) { if (_root.hs_error._currentframe == 1) { _root.hs_error.gotoAndPlay("er_submit"); } _root.sound_error.start(); } else { if (_root.hs_error._currentframe == 1) { _root.hs_error.gotoAndPlay("er_name"); } _root.sound_error.start(); } }
Symbol 1292 Button
on (release) { _root.gotoAndStop(5); }
Symbol 1335 MovieClip Frame 1
stop();
Symbol 1335 MovieClip Frame 30
gotoAndStop (1);
Symbol 1335 MovieClip Frame 67
gotoAndStop (1);

Library Items

Symbol 1 Sound [WALK_2]
Symbol 2 Sound [WALK_1]
Symbol 3 Sound [SHOP_UPGR]
Symbol 4 Sound [KNIFE_EQUIP]
Symbol 5 Sound [CHEAT_RESTRICTION]
Symbol 6 Sound [RAISE_3]
Symbol 7 Sound [RAISE_2]
Symbol 8 Sound [RAISE_1]
Symbol 9 Sound [PLAYER_DEFDEATH]
Symbol 10 Sound [RAISE_4]
Symbol 11 Sound [MINE_ARM]
Symbol 12 Sound [MINE_ACTIVATE]
Symbol 13 Sound [MAIN_THEME]
Symbol 14 Sound [JUMP_LAND]
Symbol 15 Sound [KNIFE_ATTACK]
Symbol 16 Sound [PLAY_HURT_1]
Symbol 17 Sound [KNIFE_HOLSTER]
Symbol 18 Sound [HB_FAST]
Symbol 19 Sound [SHOP_HEAL]
Symbol 20 Sound [HEADSHOOT]
Symbol 21 Sound [HEADSHOOT_IMPACT]
Symbol 22 Sound [GUN_FIRE]
Symbol 23 Sound [GAME_THEME]
Symbol 24 Sound [REM_EXPLOSION]
Symbol 25 Sound [ERROR_SOUND]
Symbol 26 Sound [ZDEATH_4]
Symbol 27 Sound [ZDEATH_3]
Symbol 28 Sound [ZDEATH_2]
Symbol 29 Sound [ZDEATH_1]
Symbol 30 Sound [DEATHWA]
Symbol 31 Sound [SHOP_CLICK]
Symbol 32 Sound [SIGN_CONT]
Symbol 33 Sound [BUY_MINES]
Symbol 34 Sound [BLADE_FLESH]
Symbol 35 GraphicUsed by:36 1214
Symbol 36 MovieClipUses:35Used by:65 575 1213 1214  Timeline
Symbol 37 GraphicUsed by:38 93 103 104 148 159 178 184 190 198 204 210 219 225 233 239 604 610 616 627 633 636 637 649 818 823 956 1033 1120 1177 1178 1184 1190 1203 1212 1214 1251 1274 1276 1278 1280 1282 1284 1291 1292
Symbol 38 MovieClipUses:37Used by:64 65 93 159 178 184 190 198 204 210 219 225 233 239 604 610 616 627 633 636 637 649 735 736 770 837 903 957 1042 1102 1121 1177 1178 1184 1190 1203 1212 1214 1251 1274 1276 1278 1280 1282 1284 1291 1292  Timeline
Symbol 39 GraphicUsed by:64 448
Symbol 40 GraphicUsed by:64 448
Symbol 41 GraphicUsed by:64 448
Symbol 42 GraphicUsed by:64 448
Symbol 43 GraphicUsed by:64 448
Symbol 44 GraphicUsed by:64 448
Symbol 45 GraphicUsed by:64 448
Symbol 46 GraphicUsed by:64 448
Symbol 47 GraphicUsed by:64 448
Symbol 48 GraphicUsed by:64 448
Symbol 49 GraphicUsed by:64 448
Symbol 50 GraphicUsed by:64 448
Symbol 51 GraphicUsed by:64 448
Symbol 52 GraphicUsed by:64 448
Symbol 53 GraphicUsed by:64 448
Symbol 54 GraphicUsed by:64 448
Symbol 55 GraphicUsed by:64 448
Symbol 56 GraphicUsed by:64 448
Symbol 57 GraphicUsed by:64 448
Symbol 58 GraphicUsed by:64 448
Symbol 59 GraphicUsed by:64 448
Symbol 60 GraphicUsed by:64 448
Symbol 61 GraphicUsed by:64 448
Symbol 62 GraphicUsed by:63 64 448
Symbol 63 MovieClipUses:62Used by:64 448
Symbol 64 MovieClipUses:39 38 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63Used by:65
Symbol 65 MovieClip [REMOTE_BOMB]Uses:36 38 64
Symbol 66 GraphicUsed by:67 96
Symbol 67 MovieClipUses:66Used by:83
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:83
Symbol 72 GraphicUsed by:83
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:83
Symbol 75 FontUsed by:76 77 78 79 80 81 84 85 86 87 88 89 90 92 150 152 153 154 156 167 168 169 171 172 173 174 175 177 179 180 181 183 185 186 187 189 193 194 195 197 199 200 201 203 205 206 207 209 212 213 214 215 216 218 220 221 222 224 228 229 230 232 234 235 236 238 240 246 248 304 364 395 422 423 576 578 580 582 584 587 588 589 590 591 593 595 599 600 601 603 605 606 607 609 611 612 613 615 617 622 623 624 626 628 629 630 632 634 639 643 644 645 646 648 654 1168 1169 1172 1173 1174 1176 1179 1180 1181 1183 1185 1186 1187 1189 1193 1194 1205 1206 1207 1208 1209 1252 1253 1254 1255 1260 1261 1262 1263 1264 1267 1271 1272 1273 1275 1277 1279 1281 1283 1285 1286 1287 1288 1289 1296 1298 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1314 1315 1317 1319 1321 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334
Symbol 76 TextUses:75Used by:83
Symbol 77 TextUses:75Used by:83
Symbol 78 EditableTextUses:75Used by:83
Symbol 79 EditableTextUses:75Used by:83
Symbol 80 TextUses:75Used by:82
Symbol 81 TextUses:75Used by:82
Symbol 82 MovieClipUses:80 81Used by:83
Symbol 83 MovieClipUses:67 71 72 74 76 77 78 79 82Used by:Timeline
Symbol 84 TextUses:75Used by:Timeline
Symbol 85 TextUses:75Used by:Timeline
Symbol 86 TextUses:75Used by:Timeline
Symbol 87 TextUses:75Used by:Timeline
Symbol 88 TextUses:75Used by:93
Symbol 89 TextUses:75Used by:91
Symbol 90 TextUses:75Used by:91
Symbol 91 MovieClipUses:89 90Used by:93
Symbol 92 TextUses:75Used by:93
Symbol 93 ButtonUses:38 88 91 92 37Used by:Timeline
Symbol 1336 MovieClip [__Packages.pldmcrypt]
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:103
Symbol 96 ButtonUses:66Used by:103
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:103
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:103
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:37 95 96 98 100 102 SS1Used by:Timeline
Symbol 104 MovieClipUses:37Used by:160 166 575 656 686  Timeline
Symbol 105 GraphicUsed by:148 424 818 823 836
Symbol 106 GraphicUsed by:148
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:127
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:127
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:127
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:127
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:127
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:127
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:127
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:127
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:127
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClipUses:108 110 112 114 116 118 120 122 124 126Used by:148 823 890 902 949 956 1033 1041 1113 1120
Symbol 128 GraphicUsed by:148
Symbol 129 GraphicUsed by:148
Symbol 130 GraphicUsed by:148
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:148 823
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:148 823
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:147
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:147
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:147
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:147
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:147
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:147
Symbol 147 MovieClipUses:136 138 140 142 144 146Used by:148 818 823 836 837 879 890 902 903 949 956 957 1025 1033 1041 1042 1113 1120 1121
Symbol 148 MovieClipUses:105 106 127 128 129 130 132 134 37 147Used by:160
Symbol 149 GraphicUsed by:160
Symbol 150 TextUses:75Used by:151
Symbol 151 MovieClipUses:150Used by:160
Symbol 152 TextUses:75Used by:159
Symbol 153 TextUses:75Used by:155
Symbol 154 TextUses:75Used by:155
Symbol 155 MovieClipUses:153 154Used by:159
Symbol 156 TextUses:75Used by:159
Symbol 157 SoundUsed by:159 178 184 190 198 204 210 219 225 233 239 604 610 616 627 633 636 637 649 1177 1178 1184 1190 1212 1274 1276 1278 1280 1282 1284 1291 1292
Symbol 158 SoundUsed by:159 178 184 190 198 204 210 219 225 233 239 604 610 616 627 633 636 637 649 1177 1178 1184 1190 1291 1292
Symbol 159 ButtonUses:38 152 155 156 37 157 158Used by:160
Symbol 160 MovieClipUses:104 148 149 151 159Used by:Timeline
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClipUses:164Used by:Timeline
Symbol 166 MovieClipUses:104Used by:Timeline
Symbol 167 TextUses:75Used by:Timeline
Symbol 168 TextUses:75Used by:170
Symbol 169 TextUses:75Used by:170
Symbol 170 MovieClipUses:168 169Used by:Timeline
Symbol 171 EditableTextUses:75Used by:Timeline
Symbol 172 EditableTextUses:75Used by:Timeline
Symbol 173 TextUses:75Used by:178
Symbol 174 TextUses:75Used by:176
Symbol 175 TextUses:75Used by:176
Symbol 176 MovieClipUses:174 175Used by:178
Symbol 177 TextUses:75Used by:178
Symbol 178 ButtonUses:38 173 176 177 37 157 158Used by:Timeline
Symbol 179 TextUses:75Used by:184
Symbol 180 TextUses:75Used by:182
Symbol 181 TextUses:75Used by:182
Symbol 182 MovieClipUses:180 181Used by:184
Symbol 183 TextUses:75Used by:184
Symbol 184 ButtonUses:38 179 182 183 37 157 158Used by:Timeline
Symbol 185 TextUses:75Used by:190
Symbol 186 TextUses:75Used by:188
Symbol 187 TextUses:75Used by:188
Symbol 188 MovieClipUses:186 187Used by:190
Symbol 189 TextUses:75Used by:190
Symbol 190 ButtonUses:38 185 188 189 37 157 158Used by:Timeline
Symbol 191 FontUsed by:192 211 586 594 638
Symbol 192 TextUses:191Used by:Timeline
Symbol 193 TextUses:75Used by:198
Symbol 194 TextUses:75Used by:196
Symbol 195 TextUses:75Used by:196
Symbol 196 MovieClipUses:194 195Used by:198
Symbol 197 TextUses:75Used by:198
Symbol 198 ButtonUses:38 193 196 197 37 157 158Used by:Timeline
Symbol 199 TextUses:75Used by:204
Symbol 200 TextUses:75Used by:202
Symbol 201 TextUses:75Used by:202
Symbol 202 MovieClipUses:200 201Used by:204
Symbol 203 TextUses:75Used by:204
Symbol 204 ButtonUses:38 199 202 203 37 157 158Used by:Timeline
Symbol 205 TextUses:75Used by:210 1178
Symbol 206 TextUses:75Used by:208
Symbol 207 TextUses:75Used by:208
Symbol 208 MovieClipUses:206 207Used by:210 1178
Symbol 209 TextUses:75Used by:210 1178
Symbol 210 ButtonUses:38 205 208 209 37 157 158Used by:Timeline
Symbol 211 TextUses:191Used by:Timeline
Symbol 212 TextUses:75Used by:Timeline
Symbol 213 TextUses:75Used by:Timeline
Symbol 214 TextUses:75Used by:219
Symbol 215 TextUses:75Used by:217
Symbol 216 TextUses:75Used by:217
Symbol 217 MovieClipUses:215 216Used by:219
Symbol 218 TextUses:75Used by:219
Symbol 219 ButtonUses:38 214 217 218 37 157 158Used by:Timeline
Symbol 220 TextUses:75Used by:225
Symbol 221 TextUses:75Used by:223
Symbol 222 TextUses:75Used by:223
Symbol 223 MovieClipUses:221 222Used by:225
Symbol 224 TextUses:75Used by:225
Symbol 225 ButtonUses:38 220 223 224 37 157 158Used by:Timeline
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:Timeline
Symbol 228 TextUses:75Used by:233
Symbol 229 TextUses:75Used by:231
Symbol 230 TextUses:75Used by:231
Symbol 231 MovieClipUses:229 230Used by:233
Symbol 232 TextUses:75Used by:233
Symbol 233 ButtonUses:38 228 231 232 37 157 158Used by:Timeline
Symbol 234 TextUses:75Used by:239
Symbol 235 TextUses:75Used by:237
Symbol 236 TextUses:75Used by:237
Symbol 237 MovieClipUses:235 236Used by:239
Symbol 238 TextUses:75Used by:239
Symbol 239 ButtonUses:38 234 237 238 37 157 158Used by:Timeline
Symbol 240 TextUses:75Used by:241
Symbol 241 MovieClipUses:240Used by:Timeline
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:250 575
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:250
Symbol 246 TextUses:75Used by:247
Symbol 247 MovieClipUses:246Used by:250
Symbol 248 TextUses:75Used by:249
Symbol 249 MovieClipUses:248Used by:250
Symbol 250 MovieClipUses:243 245 247 249Used by:Timeline
Symbol 251 GraphicUsed by:575
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:276
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:276
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:276
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:276
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:276
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:276
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:276
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:276
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:276
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:276
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:276
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:276
Symbol 276 MovieClipUses:253 255 257 259 261 263 265 267 269 271 273 275Used by:421 575 737 770
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:575
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:279Used by:299
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:299
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:299
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:299
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:299
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:299
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:299
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Symbol 1335 MovieClipUses:651 653 1333 1334Used by:Timeline
Streaming Sound 1Used by:Symbol 103 MovieClip

Instance Names

"difficulty"Frame 7Symbol 227 MovieClip
"diffInt"Frame 7Symbol 250 MovieClip
"grap"Frame 9Symbol 598 MovieClip
"bgsound"Frame 9Symbol 621 MovieClip
"sfxsound"Frame 9Symbol 621 MovieClip
"cheatinput"Frame 10Symbol 643 EditableText
"cheat_erbox"Frame 10Symbol 655 MovieClip
"JUMP_TIMER"Frame 35Symbol 659 MovieClip
"IMMORTAL"Frame 35Symbol 669 MovieClip
"SOUND_TIMER"Frame 35Symbol 671 MovieClip
"BACKGROUND"Frame 35Symbol 686 MovieClip
"player"Frame 35Symbol 770 MovieClip
"enemy"Frame 35Symbol 837 MovieClip
"armyzombie"Frame 35Symbol 903 MovieClip
"brainzombie"Frame 35Symbol 957 MovieClip
"scizombie"Frame 35Symbol 1042 MovieClip
"mummy"Frame 35Symbol 1121 MovieClip
"STATUS"Frame 35Symbol 1146 MovieClip
"GAME_OVER"Frame 35Symbol 1192 MovieClip
"nameinput"Frame 54Symbol 1330 EditableText
"nameinput"Frame 54Symbol 1331 EditableText
"field_input"Frame 54Symbol 1332 EditableText
"hs_error"Frame 54Symbol 1335 MovieClip
"EXPLOSION_HIT"Symbol 64 MovieClip Frame 2Symbol 38 MovieClip
"MINE"Symbol 65 MovieClip [REMOTE_BOMB] Frame 1Symbol 36 MovieClip
"EXPLOSION"Symbol 65 MovieClip [REMOTE_BOMB] Frame 1Symbol 64 MovieClip
"bar"Symbol 83 MovieClip Frame 1Symbol 67 MovieClip
"virus"Symbol 165 MovieClip Frame 1Symbol 164 MovieClip
"BULLET"Symbol 735 MovieClip Frame 11Symbol 38 MovieClip
"BLADE"Symbol 736 MovieClip Frame 14Symbol 38 MovieClip
"blood1"Symbol 770 MovieClip Frame 1Symbol 717 MovieClip
"blood2"Symbol 770 MovieClip Frame 1Symbol 734 MovieClip
"HitTest"Symbol 770 MovieClip Frame 1Symbol 38 MovieClip
"GUN"Symbol 770 MovieClip Frame 4Symbol 735 MovieClip
"KNIFE"Symbol 770 MovieClip Frame 5Symbol 736 MovieClip
"blood1"Symbol 770 MovieClip Frame 11Symbol 717 MovieClip
"blood2"Symbol 770 MovieClip Frame 11Symbol 734 MovieClip
"HitTest"Symbol 770 MovieClip Frame 11Symbol 38 MovieClip
"GUN"Symbol 770 MovieClip Frame 14Symbol 735 MovieClip
"KNIFE"Symbol 770 MovieClip Frame 15Symbol 736 MovieClip
"blood1"Symbol 837 MovieClip Frame 19Symbol 717 MovieClip
"blood2"Symbol 837 MovieClip Frame 19Symbol 734 MovieClip
"HitTest"Symbol 837 MovieClip Frame 19Symbol 38 MovieClip
"blood1"Symbol 837 MovieClip Frame 26Symbol 717 MovieClip
"blood2"Symbol 837 MovieClip Frame 26Symbol 734 MovieClip
"HitTest"Symbol 837 MovieClip Frame 26Symbol 38 MovieClip
"blood1"Symbol 903 MovieClip Frame 19Symbol 717 MovieClip
"blood2"Symbol 903 MovieClip Frame 19Symbol 734 MovieClip
"HitTest"Symbol 903 MovieClip Frame 19Symbol 38 MovieClip
"blood1"Symbol 903 MovieClip Frame 26Symbol 717 MovieClip
"blood2"Symbol 903 MovieClip Frame 26Symbol 734 MovieClip
"HitTest"Symbol 903 MovieClip Frame 26Symbol 38 MovieClip
"blood1"Symbol 957 MovieClip Frame 19Symbol 717 MovieClip
"blood2"Symbol 957 MovieClip Frame 19Symbol 734 MovieClip
"HitTest"Symbol 957 MovieClip Frame 19Symbol 38 MovieClip
"blood1"Symbol 957 MovieClip Frame 26Symbol 717 MovieClip
"blood2"Symbol 957 MovieClip Frame 26Symbol 734 MovieClip
"HitTest"Symbol 957 MovieClip Frame 26Symbol 38 MovieClip
"blood1"Symbol 1042 MovieClip Frame 19Symbol 717 MovieClip
"blood2"Symbol 1042 MovieClip Frame 19Symbol 734 MovieClip
"HitTest"Symbol 1042 MovieClip Frame 19Symbol 38 MovieClip
"blood1"Symbol 1042 MovieClip Frame 26Symbol 717 MovieClip
"blood2"Symbol 1042 MovieClip Frame 26Symbol 734 MovieClip
"HitTest"Symbol 1042 MovieClip Frame 26Symbol 38 MovieClip
"HitTestDMG"Symbol 1102 MovieClip Frame 17Symbol 38 MovieClip
"blood1"Symbol 1121 MovieClip Frame 19Symbol 717 MovieClip
"blood2"Symbol 1121 MovieClip Frame 19Symbol 734 MovieClip
"HitTest"Symbol 1121 MovieClip Frame 19Symbol 38 MovieClip
"ATTACK"Symbol 1121 MovieClip Frame 20Symbol 1102 MovieClip
"blood1"Symbol 1121 MovieClip Frame 26Symbol 717 MovieClip
"blood2"Symbol 1121 MovieClip Frame 26Symbol 734 MovieClip
"HitTest"Symbol 1121 MovieClip Frame 26Symbol 38 MovieClip
"ATTACK"Symbol 1121 MovieClip Frame 27Symbol 1102 MovieClip
"STATUS_DAMAGE"Symbol 1132 MovieClip Frame 1Symbol 1127 MovieClip
"STATUS_DAMAGE"Symbol 1136 MovieClip Frame 1Symbol 1127 MovieClip
"STATUS_DAMAGE"Symbol 1140 MovieClip Frame 1Symbol 1127 MovieClip
"STATUS_DAMAGE"Symbol 1145 MovieClip Frame 1Symbol 1127 MovieClip
"MONITOR"Symbol 1146 MovieClip Frame 1Symbol 1132 MovieClip
"MONITOR"Symbol 1146 MovieClip Frame 2Symbol 1136 MovieClip
"MONITOR"Symbol 1146 MovieClip Frame 3Symbol 1140 MovieClip
"MONITOR"Symbol 1146 MovieClip Frame 4Symbol 1145 MovieClip
"ERRORBOX"Symbol 1290 MovieClip Frame 1Symbol 1265 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Rv$4Zpoypr41pCuM9ujaeqL//."
ExportAssets (56)Timeline Frame 1Symbol 1 as "WALK_2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "WALK_1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "SHOP_UPGR"
ExportAssets (56)Timeline Frame 1Symbol 4 as "KNIFE_EQUIP"
ExportAssets (56)Timeline Frame 1Symbol 5 as "CHEAT_RESTRICTION"
ExportAssets (56)Timeline Frame 1Symbol 6 as "RAISE_3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "RAISE_2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "RAISE_1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "PLAYER_DEFDEATH"
ExportAssets (56)Timeline Frame 1Symbol 10 as "RAISE_4"
ExportAssets (56)Timeline Frame 1Symbol 11 as "MINE_ARM"
ExportAssets (56)Timeline Frame 1Symbol 12 as "MINE_ACTIVATE"
ExportAssets (56)Timeline Frame 1Symbol 13 as "MAIN_THEME"
ExportAssets (56)Timeline Frame 1Symbol 14 as "JUMP_LAND"
ExportAssets (56)Timeline Frame 1Symbol 15 as "KNIFE_ATTACK"
ExportAssets (56)Timeline Frame 1Symbol 16 as "PLAY_HURT_1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "KNIFE_HOLSTER"
ExportAssets (56)Timeline Frame 1Symbol 18 as "HB_FAST"
ExportAssets (56)Timeline Frame 1Symbol 19 as "SHOP_HEAL"
ExportAssets (56)Timeline Frame 1Symbol 20 as "HEADSHOOT"
ExportAssets (56)Timeline Frame 1Symbol 21 as "HEADSHOOT_IMPACT"
ExportAssets (56)Timeline Frame 1Symbol 22 as "GUN_FIRE"
ExportAssets (56)Timeline Frame 1Symbol 23 as "GAME_THEME"
ExportAssets (56)Timeline Frame 1Symbol 24 as "REM_EXPLOSION"
ExportAssets (56)Timeline Frame 1Symbol 25 as "ERROR_SOUND"
ExportAssets (56)Timeline Frame 1Symbol 26 as "ZDEATH_4"
ExportAssets (56)Timeline Frame 1Symbol 27 as "ZDEATH_3"
ExportAssets (56)Timeline Frame 1Symbol 28 as "ZDEATH_2"
ExportAssets (56)Timeline Frame 1Symbol 29 as "ZDEATH_1"
ExportAssets (56)Timeline Frame 1Symbol 30 as "DEATHWA"
ExportAssets (56)Timeline Frame 1Symbol 31 as "SHOP_CLICK"
ExportAssets (56)Timeline Frame 1Symbol 32 as "SIGN_CONT"
ExportAssets (56)Timeline Frame 1Symbol 33 as "BUY_MINES"
ExportAssets (56)Timeline Frame 1Symbol 34 as "BLADE_FLESH"
ExportAssets (56)Timeline Frame 1Symbol 65 as "REMOTE_BOMB"
ExportAssets (56)Timeline Frame 1Symbol 1336 as "__Packages.pldmcrypt"

Labels

"MAIN"Frame 6
"START_GAME"Frame 7
"INSTRUCTIONS"Frame 8
"OPTIONS"Frame 9
"CHEATS"Frame 10
"START"Frame 11
"--> Fade Out Title Sound"Frame 12
"GAME_setup"Frame 34
"GAME"Frame 35
"SHOP"Frame 37
"HIGHSCORE"Frame 54
"<-- Rerun Here"Symbol 276 MovieClip Frame 18
"er_cheat"Symbol 655 MovieClip Frame 1
"stand_right"Symbol 770 MovieClip Frame 1
"walk_right"Symbol 770 MovieClip Frame 2
"run_right"Symbol 770 MovieClip Frame 3
"shoot_right"Symbol 770 MovieClip Frame 4
"knife_right"Symbol 770 MovieClip Frame 5
"jump_right"Symbol 770 MovieClip Frame 6
"mine_right"Symbol 770 MovieClip Frame 7
"explo_right"Symbol 770 MovieClip Frame 8
"die_right"Symbol 770 MovieClip Frame 9
"stand_left"Symbol 770 MovieClip Frame 11
"walk_left"Symbol 770 MovieClip Frame 12
"run_left"Symbol 770 MovieClip Frame 13
"shoot_left"Symbol 770 MovieClip Frame 14
"knife_left"Symbol 770 MovieClip Frame 15
"jump_left"Symbol 770 MovieClip Frame 16
"mine_left"Symbol 770 MovieClip Frame 17
"explo_left"Symbol 770 MovieClip Frame 18
"die_left"Symbol 770 MovieClip Frame 19
"<-- Zombie Raise -->"Symbol 837 MovieClip Frame 1
"walk_right"Symbol 837 MovieClip Frame 19
"attack_right"Symbol 837 MovieClip Frame 20
"burn_right"Symbol 837 MovieClip Frame 21
"death_right"Symbol 837 MovieClip Frame 22
"headshoot_right"Symbol 837 MovieClip Frame 23
"death2_right"Symbol 837 MovieClip Frame 24
"walk_left"Symbol 837 MovieClip Frame 26
"attack_left"Symbol 837 MovieClip Frame 27
"burn_left"Symbol 837 MovieClip Frame 28
"death_left"Symbol 837 MovieClip Frame 29
"headshoot_left"Symbol 837 MovieClip Frame 30
"death2_left"Symbol 837 MovieClip Frame 31
"<-- Zombie Raise -->"Symbol 903 MovieClip Frame 1
"walk_right"Symbol 903 MovieClip Frame 19
"attack_right"Symbol 903 MovieClip Frame 20
"burn_right"Symbol 903 MovieClip Frame 21
"death_right"Symbol 903 MovieClip Frame 22
"headshoot_right"Symbol 903 MovieClip Frame 23
"death2_right"Symbol 903 MovieClip Frame 24
"walk_left"Symbol 903 MovieClip Frame 26
"attack_left"Symbol 903 MovieClip Frame 27
"burn_left"Symbol 903 MovieClip Frame 28
"death_left"Symbol 903 MovieClip Frame 29
"headshoot_left"Symbol 903 MovieClip Frame 30
"death2_left"Symbol 903 MovieClip Frame 31
"<-- Zombie Raise -->"Symbol 957 MovieClip Frame 1
"walk_right"Symbol 957 MovieClip Frame 19
"attack_right"Symbol 957 MovieClip Frame 20
"burn_right"Symbol 957 MovieClip Frame 21
"death_right"Symbol 957 MovieClip Frame 22
"headshoot_right"Symbol 957 MovieClip Frame 23
"death2_right"Symbol 957 MovieClip Frame 24
"walk_left"Symbol 957 MovieClip Frame 26
"attack_left"Symbol 957 MovieClip Frame 27
"burn_left"Symbol 957 MovieClip Frame 28
"death_left"Symbol 957 MovieClip Frame 29
"headshoot_left"Symbol 957 MovieClip Frame 30
"death2_left"Symbol 957 MovieClip Frame 31
"<-- Zombie Raise -->"Symbol 1042 MovieClip Frame 1
"walk_right"Symbol 1042 MovieClip Frame 19
"attack_right"Symbol 1042 MovieClip Frame 20
"burn_right"Symbol 1042 MovieClip Frame 21
"death_right"Symbol 1042 MovieClip Frame 22
"headshoot_right"Symbol 1042 MovieClip Frame 23
"death2_right"Symbol 1042 MovieClip Frame 24
"walk_left"Symbol 1042 MovieClip Frame 26
"attack_left"Symbol 1042 MovieClip Frame 27
"burn_left"Symbol 1042 MovieClip Frame 28
"death_left"Symbol 1042 MovieClip Frame 29
"headshoot_left"Symbol 1042 MovieClip Frame 30
"death2_left"Symbol 1042 MovieClip Frame 31
"<-- Zombie Raise -->"Symbol 1121 MovieClip Frame 1
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"attack_right"Symbol 1121 MovieClip Frame 20
"burn_right"Symbol 1121 MovieClip Frame 21
"death_right"Symbol 1121 MovieClip Frame 22
"headshoot_right"Symbol 1121 MovieClip Frame 23
"death2_right"Symbol 1121 MovieClip Frame 24
"walk_left"Symbol 1121 MovieClip Frame 26
"attack_left"Symbol 1121 MovieClip Frame 27
"burn_left"Symbol 1121 MovieClip Frame 28
"death_left"Symbol 1121 MovieClip Frame 29
"headshoot_left"Symbol 1121 MovieClip Frame 30
"death2_left"Symbol 1121 MovieClip Frame 31
"fine"Symbol 1146 MovieClip Frame 1
"caution"Symbol 1146 MovieClip Frame 2
"danger"Symbol 1146 MovieClip Frame 3
"dead"Symbol 1146 MovieClip Frame 4
"er_max"Symbol 1265 MovieClip Frame 1
"er_score"Symbol 1265 MovieClip Frame 27
"er_name"Symbol 1335 MovieClip Frame 1
"er_submit"Symbol 1335 MovieClip Frame 31

Dynamic Text Variables

PercentStatusSymbol 78 EditableText"100"
PercentStatusSymbol 79 EditableText"100"
top_plSymbol 171 EditableText""
top_scSymbol 172 EditableText""
cheatfieldSymbol 643 EditableText"insert"
_root.scoreSymbol 1168 EditableText""
_root.rem_minesSymbol 1169 EditableText""
_root.scoreSymbol 1193 EditableText""
_root.rem_minesSymbol 1194 EditableText""
_root.rem_minesSymbol 1260 EditableText""
_root.scoreSymbol 1261 EditableText""
_root.levelSymbol 1262 EditableText""
hs_costSymbol 1285 EditableText""
gun_costSymbol 1286 EditableText""
gunpwr_costSymbol 1287 EditableText""
knife_costSymbol 1288 EditableText""
knifepwr_costSymbol 1289 EditableText""
pl1Symbol 1300 EditableText""
sc1Symbol 1301 EditableText""
pl2Symbol 1302 EditableText""
sc2Symbol 1303 EditableText""
pl3Symbol 1304 EditableText""
sc3Symbol 1305 EditableText""
pl4Symbol 1306 EditableText""
sc4Symbol 1307 EditableText""
pl5Symbol 1308 EditableText""
sc5Symbol 1309 EditableText""
pl1Symbol 1310 EditableText""
sc1Symbol 1311 EditableText""
pl2Symbol 1314 EditableText""
sc2Symbol 1323 EditableText""
pl3Symbol 1324 EditableText""
sc3Symbol 1325 EditableText""
pl4Symbol 1326 EditableText""
sc4Symbol 1327 EditableText""
pl5Symbol 1328 EditableText""
sc5Symbol 1329 EditableText""
scoreSymbol 1330 EditableText""
scoreSymbol 1331 EditableText""
playernameSymbol 1332 EditableText"insert"




http://swfchan.com/1/4488/info.shtml
Created: 17/6 -2019 00:43:22 Last modified: 17/6 -2019 00:43:22 Server time: 22/12 -2024 19:17:41