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229595
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witchTeamRescue.swf

This is the info page for
Flash #4749

(Click the ID number above for more basic data on this flash file.)


Text
Loading

0

%

doge

Sound

p

Magical object

Magical object 1

Magical object 3

Magical object 2

Magical object 4

Play

Instructions

SCORE

00000

TIME

X

3

Menu

ENERGY BLAST

ENERGY BLAST

WILL

WILL

WATER

WATER

IRMA

IRMA

X

FIRE

FIRE

TARANEE

TARANEE

EARTH

EARTH

CORNELIA

CORNELIA

AIR

AIR

HAY LIN

HAY LIN

0:00

Magical object 5

INSTRUCTIONS

INSTRUCTIONS

Next

The Guardians need your help! Two of the team
members have gone missing inside Phobos’
castle, leaving the Veil unguarded.
It’s up to you to reunite the Guardians,
escape the castle and close the Veil.
Be careful Cedric has set traps
along your way and is guarding
the only way out of the castle.

1000
bonus
points

Extra
energy

Bonus
chance

-Move your mouse left and right to steer clear
of obstacles in your way

-Move your mouse up to fly faster

-Use your mouse to aim at enemies along the way
and click or press the SPACE BAR to fire an energy blast

Keep an eye out for special items along your way, hit one
with an energy blast for a bonus.

Controls

Controls

Back

HINTS

LEVEL 1

LEVEL 1

Go


Guide Will through the castle
and use the Heart of Candracar
to disable any obstacles
that stand in your way.
Hurry you don’t have much time!


Guide Irma through the castle
and use her power of water
to neutralize any obstacles
that stand in your way.
Hurry
you don’t have much time!


Guide Taranee through
the castle and use her power
of fire to neutralize any
obstacles that stand
in your way.
Hurry
you don’t have much time!


Guide Cornelia through
the castle and use her power
of earth to destroy any
obstacles that stand
in your way.
Hurry
you don’t have much time!


Guide Hay Lin through
the castle and use her power
of air to desperse any
obstacles that stand
in your way.
Hurry
you don’t have much time!

Quit

Resume

Are you sure
you want to quit?

No

Yes

Hurry up
your friends
need you!

Oh no!
Out of Time

Great job you rescued Will!

Level 1 Complete

It’s no time to start celebrating
Will’s still missing!

Help Will search the castle
for Will

Be sure to use the Heart of
Candracar to disable black portals
or any other trap Cedric
has waiting for you.

It’s no time to start celebrating
Irma’s still missing!

Help Will search the castle
for Irma

It’s no time to start celebrating
Taranee’s still missing!

Help Will search the castle
for Taranee’

It’s no time to start celebrating
Cornelia’s still missing!

Help Will search the castle
for Cornelia

It’s no time to start celebrating
Hay Lin’s still missing!

Help Will search the castle
for Hay Lin

Great job you rescued Irma!

Help Irma search the castle
for Will

Be sure to use Irma's power of
water to extinguishe fire or any
other trap Cedric has
waiting for you.

Help Irma search the castle
for Irma

Help Irma search the castle
for Taranee

Help Irma search the castle
for Cornelia

Help Irma search the castle
for Hay Lin

Great job you rescued Taranee!

Help Taranee search the castle
for Will

Be sure to use Taranee's power of
fire to neutralize water blast or any
other trap Cedric has waiting for you.

Help Taranee search the castle
for Irma

Help Taranee search the castle
for Taranee

Help Taranee search the castle
for Cornelia

Help Taranee search the castle
for Hay Lin

Great job you rescued Cornelia!

It’s no time to start celebrating
Will’s still missing!

Help Cornelia search the castle
for Will

Be sure to use Cornelia's power of
earth to destroy brick walls
or any other trap Cedric
has waiting for you.

It’s no time to start celebrating
Irma’s still missing!

Help Cornelia search the castle
for Irma

It’s no time to start celebrating
Taranee’s still missing!

Help Cornelia search the castle
for Taranee

It’s no time to start celebrating
Cornelia’s still missing!

Help Cornelia search the castle
for Cornelia

It’s no time to start celebrating
Hay Lin’s still missing!

Help Cornelia search the castle
for Hay Lin

Great job you rescued Hay Lin!

Help Hay Lin search the castle
for Will

Be sure to use Hay Lin's power
of air to disperse poisonous gas
or any other trap Cedric
has waiting for you.

Help Hay Lin search the castle
for Irma

Help Hay Lin search the castle
for Taranee

Help Hay Lin search the castle
for Cornelia

Help Hay Lin search the castle
for Hay Lin

000000

SCORE

000000

With Will back,
the team is complete!
Now it's time escape the castle
to close the Veil!

Level 2 Complete

With Irma back,
the team is complete!
Now it's time escape the castle
to close the Veil!

With Taranee back,
the team is complete!
Now it's time escape the castle
to close the Veil!

With Cornelia back,
the team is complete!
Now it's time escape the castle
to close the Veil!

With Hay Lin back,
the team is complete!

Now it's time
escape the castle
to close the Veil!

Loading...

boss

Way to go!

You defeated Cedric just in time
for the Guardians to make it
to Veil and restore the balance
between Earth and Meridian!

FINAL SCORE

000000

Play Again

Submit Score

Don’t worry,
there’s still time
to stop close the Veil.

GAME

OVER!

SCORE

000000

ActionScript [AS1/AS2]

Frame 1
function fsdPlayAgain() { var _local1 = _global; stopAllSounds(); _local1.level = 1; _local1.trueLevel = 1; theDoge.unloadMovie(); _local1.musicIsPlaying = false; _local1.patchRestart = true; gotoAndStop ("titlecard"); } _quality = "MEDIUM"; urlTemp = new String(this._url); if (urlTemp.lastIndexOf("/") == -1) { lastCar = urlTemp.lastIndexOf("\\"); } else { lastCar = urlTemp.lastIndexOf("/"); } _global.path = urlTemp.substring(0, lastCar + 1); soundMovie = _global.path + "sound.swf"; _root.sounds.loadMovie(soundMovie); _global.musicIsPlaying = false; Stage.showMenu = false; _focusrect = false; _root.eventID = "jetix_witchrescue_5656"; playerScore = 0; _global.mainTimeline = this; _global.level = 1; _global.trueLevel = 1; _global.lives = 3; _global.freeze = true; _global.gameNumber = 0; _root.score = 0; _global.PlaySound = function (theSound, loop) { sounds.startsound(theSound, loop); }; _global.StopSound = function (theSound) { sounds.Stopsound(theSound); }; _global.ChangeVolume = function (theSound, volume) { sounds.SetSoundVolume(theSound, volume); }; stop(); _global.allSounds = new Sound(_root);
Instance of Symbol 2 MovieClip in Frame 1
onClipEvent (load) { this._quality = "HIGH"; }
Instance of Symbol 21 MovieClip in Frame 1
onClipEvent (load) { _parent.txtPercent.text = 0; } onClipEvent (enterFrame) { if (_root.sounds.getBytesTotal() >= 15000) { if ((_parent.getBytesLoaded() + _root.sounds.getBytesLoaded()) == (_parent.getBytesTotal() + _root.sounds.getBytesTotal())) { _parent.gotoAndStop("titlecard"); } else { percent = Math.round(100 * ((_parent.getBytesLoaded() + _root.sounds.getBytesLoaded()) / (_parent.getBytesTotal() + _root.sounds.getBytesTotal()))); _parent.loadBar.gotoAndStop(percent); _parent.txtPercent.text = percent; } } }
Frame 7
_global.gameNumber++; _global.level = Math.ceil(Math.random() * 5); _global.firstLevel = (_global.lastLevel = _global.level); tempLevel = Math.ceil(Math.random() * 4) + 1; while ((tempLevel == _global.lastLevel) or (tempLevel == _global.firstLevel)) { tempLevel = Math.ceil(Math.random() * 4) + 1; } if ((tempLevel == 4) and (_global.firstLevel == 5)) { tempLevel = Math.ceil(Math.random() * 2) + 1; while ((tempLevel == _global.lastLevel) or (tempLevel == _global.firstLevel)) { tempLevel = Math.ceil(Math.random() * 2) + 1; } } else if ((tempLevel == 5) and (_global.firstLevel == 4)) { tempLevel = Math.ceil(Math.random() * 2) + 1; while ((tempLevel == _global.lastLevel) or (tempLevel == _global.firstLevel)) { tempLevel = Math.ceil(Math.random() * 2) + 1; } } _global.secondLevel = tempLevel; tempLevel2 = Math.ceil(Math.random() * 4) + 1; while (((tempLevel2 == _global.lastLevel) or (tempLevel2 == _global.firstLevel)) or (tempLevel2 == _global.secondLevel)) { tempLevel2 = Math.ceil(Math.random() * 4) + 1; } if ((tempLevel2 == 4) and (_global.firstLevel == 5)) { tempLevel2 = Math.ceil(Math.random() * 2) + 1; while (((tempLevel2 == _global.lastLevel) or (tempLevel2 == _global.firstLevel)) or (tempLevel2 == _global.secondLevel)) { tempLevel2 = Math.ceil(Math.random() * 2) + 1; } } else if ((tempLevel2 == 5) and (_global.firstLevel == 4)) { tempLevel2 = Math.ceil(Math.random() * 2) + 1; while (((tempLevel2 == _global.lastLevel) or (tempLevel2 == _global.firstLevel)) or (tempLevel2 == _global.secondLevel)) { tempLevel2 = Math.ceil(Math.random() * 2) + 1; } } _global.thirdLevel = tempLevel2; _global.lives = 3; _root.score = 0; _global.energy = 1; _global.timeStop = false; _global.inGame = false; clearInterval(_root.mcGame.createEnemyInterval); nextFrame(); if (_global.musicIsPlaying == false) { _global.PlaySound("music", 99999); _global.musicIsPlaying = true; }
Frame 13
_global.inMenu = false;
Instance of Symbol 1181 MovieClip "instruc" in Frame 13
onClipEvent (load) { this._quality = "HIGH"; if (_root.instruction != "") { temp = _root.instruction; _root.instruction = ""; this.gotoAndStop(temp); } }
Frame 17
_quality = "MEDIUM"; _global.inMenu = false;
Frame 21
_global.inMenu = true;
Frame 26
out.play(); _global.inMenu = false;
Frame 31
_global.freeze = true; _global.inMenu = false;
Instance of Symbol 2 MovieClip in Frame 31
onClipEvent (load) { this._quality = "HIGH"; }
Instance of Symbol 1256 MovieClip in Frame 31
onClipEvent (load) { this.gotoAndStop(_global.level); }
Frame 32
_root.gotoAndStop("play");
Frame 36
_global.freeze = true; _global.inMenu = false;
Instance of Symbol 1273 MovieClip in Frame 36
onClipEvent (load) { this.gotoAndStop(_global.level); }
Frame 37
_root.gotoAndStop("play");
Frame 40
_global.StopSound("portalLoop"); _global.StopSound("fireLoop"); _global.StopSound("acidLoop"); level5 = _global.path + "boss.swf"; _root.bosslvl.loadMovie(level5, 1);
Instance of Symbol 2 MovieClip in Frame 40
onClipEvent (load) { this._quality = "HIGH"; }
Frame 44
playerScore = _root.score;
Frame 48
playerScore = _root.score; _global.StopSound("acidLoop"); _global.StopSound("fireLoop"); _global.StopSound("portalLoop");
Instance of Symbol 1281 MovieClip in Frame 48
onClipEvent (load) { this._quality = "HIGH"; }
Frame 52
playerScore = _root.score; theDoge.loadMovie(_level0.fsd, 1); stop();
Frame 56
_global.gameNumber++; _global.energy = 1; _global.lives--; _global.patchRestart = true; if (_global.lives == 0) { gotoAndStop ("lose"); } else { gotoAndStop ("play"); }
Symbol 19 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 9
_parent.destroy(); stop();
Symbol 44 MovieClip [WaterMovie] Frame 1
stop();
Symbol 44 MovieClip [WaterMovie] Frame 2
_global.PlaySound("enemyExplode", 1); stop();
Symbol 55 MovieClip Frame 11
_parent.destroy(); stop();
Symbol 56 MovieClip [WallMovie] Frame 1
stop();
Symbol 56 MovieClip [WallMovie] Frame 2
_global.PlaySound("enemyExplode", 1); stop();
Symbol 60 MovieClip Frame 4
if (_parent.toDestroy == true) { gotoAndPlay ("exploded"); } else { gotoAndPlay (1); }
Symbol 60 MovieClip Frame 5
if (_global.kaboom != 0) { var nbKaboom = _global.kaboom; var i = 0; while (i < nbKaboom) { eval ("_root.mcGame.explosion" + i).removeMovieClip(); _global.kaboom--; i++; } } _global.kaboom++; delete _parent.onEnterFrame; play();
Symbol 60 MovieClip Frame 11
_global.kaboom--; _parent.swapDepths(1001); _parent.removeMovieClip();
Symbol 61 MovieClip [projectile] Frame 1
_global.PlaySound("magicBall", 1); stop();
Symbol 61 MovieClip [projectile] Frame 2
_global.PlaySound("magicBall", 1);
Symbol 61 MovieClip [projectile] Frame 3
_global.PlaySound("magicBall", 1);
Symbol 61 MovieClip [projectile] Frame 4
_global.PlaySound("magicBall", 1);
Symbol 61 MovieClip [projectile] Frame 5
_global.PlaySound("magicBall", 1);
Symbol 65 MovieClip Frame 1
Symbol 65 MovieClip Frame 31
Symbol 67 MovieClip Frame 14
_parent.destroy(); stop();
Symbol 68 MovieClip [EnergyMovie] Frame 1
stop();
Symbol 68 MovieClip [EnergyMovie] Frame 2
_global.PlaySound("enemyExplode", 1); stop();
Symbol 74 MovieClip Frame 14
_parent.destroy(); stop();
Symbol 75 MovieClip [FumeeMovie] Frame 1
stop();
Symbol 75 MovieClip [FumeeMovie] Frame 2
_global.PlaySound("enemyExplode", 1); stop();
Symbol 81 MovieClip Frame 1
Symbol 81 MovieClip Frame 10
Symbol 83 MovieClip Frame 9
_parent.destroy(); stop();
Symbol 84 MovieClip [FireMovie] Frame 1
stop();
Symbol 84 MovieClip [FireMovie] Frame 2
_global.PlaySound("enemyExplode", 1); stop();
Symbol 92 MovieClip Frame 1
this._visible = false; _global.sCont.registerPauseAuto(this._parent);
Symbol 109 MovieClip Frame 5
_global.PlaySound("snakeAttack", 1);
Symbol 109 MovieClip Frame 15
_parent._parent.checkHit(hitzone); _parent._parent.gotoAndStop("idle");
Symbol 110 MovieClip Frame 5
_global.PlaySound("snakeAttack", 1);
Symbol 110 MovieClip Frame 15
_parent._parent.checkHit(hitzone); _parent._parent.gotoAndStop("idle");
Symbol 111 MovieClip Frame 5
_global.PlaySound("snakeAttack", 1);
Symbol 111 MovieClip Frame 15
_parent._parent.checkHit(hitzone); _parent._parent.gotoAndStop("idle");
Symbol 112 MovieClip Frame 1
gotoAndStop(_parent.attackDirection);
Symbol 115 MovieClip Frame 18
_parent.destroy(); stop();
Symbol 116 MovieClip [SnakeMovie] Frame 1
this.state = "idle"; stop();
Symbol 116 MovieClip [SnakeMovie] Frame 3
_global.PlaySound("enemyExplode", 1);
Symbol 116 MovieClip [SnakeMovie] Frame 6
_global.PlaySound("enemyExplode", 1);
Symbol 121 MovieClip Frame 8
_parent._parent.destroy(); stop();
Symbol 127 MovieClip Frame 1
_global.PlaySound("rockAttack", 1);
Symbol 127 MovieClip Frame 18
this._parent.destroy(); stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 2
_global.PlaySound("enemyExplode", 1);
Symbol 129 MovieClip [RockMovie] Frame 1
stop();
Symbol 129 MovieClip [RockMovie] Frame 2
stop();
Symbol 129 MovieClip [RockMovie] Frame 3
stop();
Symbol 129 MovieClip [RockMovie] Frame 4
stop();
Symbol 170 MovieClip Frame 3
_global.PlaySound("ratAttack", 1);
Symbol 170 MovieClip Frame 9
_parent.checkHit(this);
Symbol 170 MovieClip Frame 14
_parent.destroy(); stop();
Symbol 175 MovieClip Frame 13
_parent.destroy(); stop();
Symbol 193 MovieClip Frame 8
_parent.move = true; _parent.gotoAndStop(_parent.nextMove);
Symbol 194 MovieClip [RatMovie] Frame 3
_global.PlaySound("enemyExplode", 1);
Symbol 194 MovieClip [RatMovie] Frame 5
nextMove = "moveRight";
Symbol 194 MovieClip [RatMovie] Frame 7
nextMove = "moveLeft";
Symbol 205 MovieClip Frame 13
_parent.destroy(); stop();
Symbol 206 MovieClip Frame 1
stop(); this.sound = false;
Symbol 206 MovieClip Frame 2
if (this.sound == false) { _global.PlaySound("portalLoop", 100); this.sound = true; }
Symbol 206 MovieClip Frame 3
_global.StopSound("portalLoop"); this.sound = false; _global.PlaySound("enemyExplode", 1);
Symbol 218 MovieClip Frame 1
_global.PlaySound("enemyExplode", 1);
Symbol 218 MovieClip Frame 7
_parent.destroy(); stop();
Symbol 219 MovieClip Frame 1
stop(); this.sound = false;
Symbol 219 MovieClip Frame 2
if (this.sound == false) { _global.PlaySound("acidLoop", 99999); this.sound = true; } stop();
Symbol 219 MovieClip Frame 3
_global.StopSound("acidLoop"); this.sound = false;
Symbol 223 MovieClip Frame 8
_parent.destroy(); stop();
Symbol 224 MovieClip Frame 1
stop(); this.sound = false;
Symbol 224 MovieClip Frame 2
if (this.sound == false) { _global.PlaySound("fireLoop", 100); this.sound = true; }
Symbol 224 MovieClip Frame 3
_global.StopSound("fireLoop"); this.sound = false; _global.PlaySound("enemyExplode", 1);
Symbol 238 MovieClip Frame 9
_parent.destroy(); stop();
Symbol 239 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 3
_global.PlaySound("enemyExplode", 1);
Symbol 240 MovieClip [MagicMovie] Frame 1
stop();
Symbol 240 MovieClip [MagicMovie] Frame 2
stop();
Symbol 240 MovieClip [MagicMovie] Frame 3
stop();
Symbol 240 MovieClip [MagicMovie] Frame 4
stop();
Symbol 240 MovieClip [MagicMovie] Frame 5
stop();
Symbol 244 MovieClip [ColumnMovie] Frame 1
stop();
Symbol 244 MovieClip [ColumnMovie] Frame 2
stop();
Symbol 244 MovieClip [ColumnMovie] Frame 3
stop();
Symbol 244 MovieClip [ColumnMovie] Frame 4
stop();
Symbol 272 MovieClip Frame 4
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 6
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 8
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 10
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 12
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 14
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 16
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 18
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 20
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 22
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 24
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 26
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 28
_parent._parent.checkHit(onde); _parent._parent.gotoAndStop("idle");
Symbol 273 MovieClip Frame 7
_global.PlaySound("batAttack", 1);
Symbol 273 MovieClip Frame 12
stop();
Symbol 275 MovieClip Frame 8
_parent._parent.destroy(); stop();
Symbol 276 MovieClip Frame 11
stop();
Symbol 277 MovieClip [BatMovie] Frame 1
this.state = "idle"; stop();
Symbol 277 MovieClip [BatMovie] Frame 3
_global.PlaySound("enemyExplode", 1);
Symbol 342 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); instruction = 3; gotoAndStop ("instr"); }
Symbol 345 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.inGame = false; _global.PlaySound("btnClick", 1); gotoAndStop ("instr"); }
Symbol 354 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 8
stop();
Symbol 399 MovieClip Frame 8
stop();
Symbol 400 MovieClip Frame 8
stop();
Symbol 401 MovieClip Frame 1
stop();
Instance of Symbol 397 MovieClip "flame" in Symbol 401 MovieClip Frame 2
onClipEvent (enterFrame) { _parent._parent._parent.mcCont.fFlameHit(this, energy); }
Symbol 401 MovieClip Frame 3
_global.PlaySound("torchHit", 1);
Instance of Symbol 388 MovieClip "flame" in Symbol 401 MovieClip Frame 4
onClipEvent (enterFrame) { _parent._parent._parent.mcCont.fFlameHit(this, speed); }
Symbol 401 MovieClip Frame 5
_global.PlaySound("torchHit", 1);
Instance of Symbol 397 MovieClip "flame" in Symbol 401 MovieClip Frame 6
onClipEvent (enterFrame) { _parent._parent._parent.mcCont.fFlameHit(this, points); }
Symbol 401 MovieClip Frame 7
_global.PlaySound("torchHit", 1);
Symbol 417 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 2
stop();
Symbol 417 MovieClip Frame 3
stop();
Symbol 417 MovieClip Frame 4
stop();
Symbol 417 MovieClip Frame 5
stop();
Symbol 424 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 2
stop();
Symbol 424 MovieClip Frame 3
stop();
Symbol 424 MovieClip Frame 4
stop();
Symbol 424 MovieClip Frame 5
stop();
Symbol 691 MovieClip Frame 1
stop();
Symbol 715 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 733 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 733 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 747 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 747 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 755 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 755 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 757 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 757 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 759 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 759 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 761 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 761 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 762 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 763 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 763 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 763 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Symbol 779 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 798 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 798 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 810 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 810 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 810 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 817 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 817 MovieClip Frame 6
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 817 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 819 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 819 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 822 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 822 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 824 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 824 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 825 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 826 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 826 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 826 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Symbol 849 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 849 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 872 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 872 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 882 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 882 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 882 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 890 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 890 MovieClip Frame 6
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 890 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 892 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 892 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 894 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 894 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 896 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 896 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 897 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 897 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 898 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 898 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 898 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Symbol 909 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 909 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 917 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 917 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 925 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 925 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 925 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 929 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 929 MovieClip Frame 6
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 929 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 931 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 931 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 933 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 933 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 935 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 935 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 936 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 936 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 937 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 937 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 937 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Symbol 958 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 958 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 970 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 970 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 980 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 980 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 980 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 988 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 988 MovieClip Frame 6
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 988 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 989 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 989 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 991 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 991 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 993 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 993 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 994 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 994 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 995 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 995 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 995 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Instance of Symbol 763 MovieClip "char" in Symbol 996 MovieClip Frame 1
onClipEvent (load) { if (_global.currentWitch != "Will") { _parent.gotoAndPlay(_global.currentWitch); } }
Symbol 996 MovieClip Frame 60
gotoAndPlay ("Will");
Instance of Symbol 826 MovieClip "char" in Symbol 996 MovieClip Frame 61
onClipEvent (load) { if (_global.currentWitch != "Irma") { _parent.gotoAndPlay(_global.currentWitch); } }
Symbol 996 MovieClip Frame 120
gotoAndPlay ("Irma");
Instance of Symbol 898 MovieClip "char" in Symbol 996 MovieClip Frame 121
onClipEvent (load) { if (_global.currentWitch != "Taranee") { _parent.gotoAndPlay(_global.currentWitch); } }
Symbol 996 MovieClip Frame 180
gotoAndPlay ("Taranee");
Instance of Symbol 937 MovieClip "char" in Symbol 996 MovieClip Frame 181
onClipEvent (load) { if (_global.currentWitch != "Cornelia") { _parent.gotoAndPlay(_global.currentWitch); } }
Symbol 996 MovieClip Frame 240
gotoAndPlay ("Cornelia");
Instance of Symbol 995 MovieClip "char" in Symbol 996 MovieClip Frame 241
onClipEvent (load) { if (_global.currentWitch != "HayLin") { _parent.gotoAndPlay(_global.currentWitch); } }
Symbol 996 MovieClip Frame 301
gotoAndPlay ("HayLin");
Symbol 1021 MovieClip Frame 1
stop();
Symbol 1027 MovieClip Frame 1
stop();
Symbol 1033 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); if (!_global.freeze) { _global.allSounds.setVolume(20); _root.mcGame.mcCont.gamePause(); _root.gotoAndStop("menu"); } else { _global.allSounds.setVolume(100); _root.mcGame.mcCont.gameUnpause(); _root.gotoAndStop("play"); } }
Symbol 1036 MovieClip Frame 1
stop();
Symbol 1096 MovieClip Frame 1
stop();
Symbol 1099 MovieClip Frame 30
this.update(); gotoAndPlay (1);
Symbol 1104 Button
on (release) { _global.musicIsPlaying = false; _global.StopSound("music"); this.gotoAndPlay(2); }
Symbol 1105 Button
on (release) { _global.musicIsPlaying = true; _global.PlaySound("music", 99999); this.gotoAndPlay(1); }
Symbol 1106 MovieClip Frame 1
stop();
Symbol 1106 MovieClip Frame 2
stop();
Symbol 1107 MovieClip Frame 1
nbLife = _global.lives - 1;
Instance of Symbol 1099 MovieClip "mcChrono" in Symbol 1107 MovieClip Frame 1
onClipEvent (load) { function setTime(seconds) { var _local1 = this; _local1.reachedZero = false; _local1.time = seconds + 1; _local1.doUpdate(); } function update() { if (!_global.freeze) { this.doUpdate(); this.doEnemyInterval(); } } function doUpdate() { var _local1 = this; if (_local1.time > 0) { _local1.time--; } else if (!_local1.reachedZero) { _local1.reachedZero = true; _root.mcGame.mcCont.fDeath(); } var _local3 = Math.floor(_local1.time / 60); var _local2 = _local1.time - (_local3 * 60); if (_local2 < 10) { _local2 = "0" + _local2; } _local1.chronoValue = (_local3 + ":") + _local2; } function doEnemyInterval() { var _local1 = _global; _local1.enemyIntervalCount++; if ((!_local1.enemyIntervalDone) && (_local1.enemyIntervalCount >= _local1.enemyInterval)) { _local1.enemyIntervalDone = true; _local1.sCont.createEnemy(_local1.gameNumber); } } _global.chronoMC = this; this.time = 0; } onClipEvent (enterFrame) { if (_global.freeze || (_global.timeStop)) { this.stop(); } else { this.play(); } }
Instance of Symbol 1106 MovieClip "stopSound" in Symbol 1107 MovieClip Frame 1
onClipEvent (load) { if (_global.musicIsPlaying == true) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 1111 MovieClip Frame 1
stop();
Symbol 1111 MovieClip Frame 2
_global.PlaySound("enemyExplode", 1);
Symbol 1113 MovieClip Frame 2
function enemyInit(enemy, enemyType) { var _local2 = _global; var _local1 = enemy.object; _local1.type = enemyType; _local1.enabled = false; _local1.speed = 5; _local1.state = "idle"; _local1.reflex = 20; _local1.canAvoid = false; _local1.enable = enemyEnable; _local1.disable = enemyDisable; _local1.destroy = enemyDestroy; _local1.checkHit = enemyCheckHit; _local1.die = enemyDie; switch (_local1.type) { case "bat" : _local1.behavior = enemyBehaviorBat; _local1.setMove = enemySetMove; _local1.attack = enemyAttackBat; _local1.distanceBeforeAttack = _local2.batBeforeAttack; _local1.distanceBeforeFollow = 1500; _local1.delayBeforeNextAttack = _local2.batAttackDelay; _local1.multipleAttack = true; _local1.move = true; _local1.speed = _local2.batSpeed; _local1.firstMove = true; _local1.type = "bat"; break; case "snake" : _local1.behavior = enemyBehaviorSnake; _local1.setMove = enemySetMove; _local1.attack = enemyAttackSnake; _local1.distanceBeforeAttack = _local2.snackBeforeAttack; _local1.distanceBeforeFollow = 1500; _local1.delayBeforeNextAttack = _local2.snackAttackDelay; _local1.multipleAttack = true; _local1.move = false; _local1.firstMove = true; _local1.type = "snake"; break; case "rat" : _local1.behavior = enemyBehaviorRat; _local1.setMove = enemyRatSetMove; _local1.attack = enemyAttackRat; _local1.checkHit = enemyRatCheckHit; _local1.die = enemyRatDie; _local1.doDie = enemyDie; _local1.distanceBeforeAttack = 1500; _local1.distanceBeforeFollow = 2500; _local1.multipleAttack = false; _local1.move = false; _local1.reflex = _local2.ratReflex; _local1.speed = _local2.ratSpeed; _local1.type = "rat"; break; case "column" : _local1.canAvoid = true; _local1.cantDie = true; break; case "rock" : _local1.behavior = enemyBehaviorRock; _local1.canAvoid = true; break; case "magicBall" : _local1.die = enemyMagicBallDie; _local1.canAvoid = true; break; case "magic" : _local1.die = enemyMagicDie; _local1.behavior = enemyBehaviorMagic; } _local1.onEnterFrame = enemyDoBehavior; _local1.gotoAndStop(_local1.state); } function enemyEnable() { this.enabled = true; } function enemyDisable() { this.enabled = false; } function enemyDie() { var _local1 = this; if (((_local1.state != "death") && (!_local1.cantDie)) && (!(((_local1.type == "rat") && (_local1.hasAttacked)) && (_local1.state != "attack")))) { _local1.state = "death"; _root.score = _root.score + 250; _local1.gotoAndStop("Death"); } } function enemyRatDie() { var _local1 = this; if ((!_local1.hasAttacked) && (_local1.state != "attack")) { _local1.doDie(); } } function enemyMagicDie() { var _local1 = this; if (((_local1.state != "death") && (!_local1.cantDie)) && (!(((_local1.type == "rat") && (_local1.hasAttacked)) && (_local1.state != "attack")))) { _local1.state = "death"; _global.magicCanBeCreated = true; _root.score = _root.score + 500; _local1.gotoAndStop("Death"); } } function enemyMagicBallDie() { var _local1 = this; if (((_local1.state != "death") && (!_local1.cantDie)) && (!(((_local1.type == "rat") && (_local1.hasAttacked)) && (_local1.state != "attack")))) { _local1.state = "death"; _root.score = _root.score + 500; _local1.gotoAndStop("Death"); } } function enemyDestroy() { var _local1 = this; _local1.disable(); _local1.removeMovieClip(); } function enemyDoBehavior() { var _local1 = this; var _local2 = _global; if (_local1.enabled && (!_local2.freeze)) { var mouseX = _root._xmouse; var _local3 = (_local1._x + _local1._parent._x) + _local1._parent._parent._x; var playerX = ((_local1._parent.mcChar._x + _local1._parent.mcChar._parent._x) + _local1._parent.mcChar._parent._parent._x); if (_local1.move) { _local1.o3Dpoints.x = _local1.o3Dpoints.x + (_local1.direction * _local1.speed); if (_local1.o3Dpoints.x <= _local2.sCont.Xmin) { _local1.o3Dpoints.x = _local2.sCont.Xmin; } if (_local1.o3Dpoints.x >= _local2.sCont.Xmax) { _local1.o3Dpoints.x = _local2.sCont.Xmax; } } if (_local1.firstMove) { if (Math.round(Math.random() * _local1.reflex) == 1) { if (_local1.o3Dpoints.z < _local1.distanceBeforeFollow) { if (playerX > _local3) { _local1.setMove(1); } else { _local1.setMove(-1); } } else if (mouseX < _local3) { _local1.setMove(1); } else { _local1.setMove(-1); } } } if ((((_local1.o3Dpoints.z <= _local1.distanceBeforeAttack) && (!_local1.hasAttacked)) && (_local1.state != "attack")) && (_local1.state != "death")) { _local1.state = "attack"; _local1.hasAttacked = true; if (_local1.multipleAttack) { _local1.nextAttackTimer = (getTimer() + _local1.delayBeforeNextAttack) + Math.round(Math.random() * 500); } _local1.attack(); } if (_local1.nextAttackTimer < getTimer()) { delete _local1.hasAttacked; delete _local1.nextAttackTimer; } if (((_local1.o3Dpoints.z <= 0) && (!_local1.isOut)) && (_local1.state != "death")) { if ((_local1.anim.hit && (_local1.anim.hit.hitTest(_local1._parent.mcChar))) || ((!_local1.anim.hit) && (_local1.hitTest(_local1._parent.mcChar)))) { fPlayerHit(15); } else if (!_local1.canAvoid) { } else { _root.score = _root.score + 250; } _local1.isOut = true; } _local1.behavior(); _local1.update(); } } function enemyCheckHit(mc) { var _local1 = mc; if (((_local1.hitTest(_parent.mcChar) && (!_local1.hasHit)) && (this.enabled)) && (this.state != "death")) { _global.sCont.fPlayerHit(15); _local1.hasHit = true; } } function enemyRatCheckHit(mc) { if (mc.hitTest(_parent.mcChar) && (this.state != "death")) { _global.sCont.fPlayerHit(15); } } function enemyBehaviorBat() { if (this.o3Dpoints.z < 1000) { this.o3Dpoints.y = this.o3Dpoints.y + 7; } } function enemyBehaviorSnake() { } function enemyAttackSnake() { var _local1 = this; var _local3 = _parent; var distance = (_local3.mcCont.Xmax - _local3.mcCont.Xmin); var x = (_local1.o3Dpoints.x - _local3.mcCont.Xmin); var _local2 = x / distance; if (_local2 <= 0.33) { _local1.attackDirection = 3; } else if ((_local2 > 0.33) && (_local2 <= 0.66)) { _local1.attackDirection = 2; } else { _local1.attackDirection = 1; } _local1.gotoAndStop("Attack"); } function enemyAttackRat() { this.gotoAndStop("Attack"); } function enemyAttackBat() { this.gotoAndStop("Attack"); } function enemyBehaviorRat() { var _local1 = this; var _local2 = _parent; if (((_local1.state != "death") && (!_local1.hasAttacked)) && (_local1.state != "attack")) { if (!_local1.firstMove) { _local1.move = true; _local1.firstMove = true; _local1.direction = -1; _local1.gotoAndStop("turnRight"); } if (_local1.move) { if ((_local1.o3Dpoints.x <= _local2.mcCont.Xmin) || (_local1.o3Dpoints.x >= _local2.mcCont.Xmax)) { _local1.move = false; if (!_local1.hasAttacked) { _local1.gotoAndStop("idle"); } if (_local1.o3Dpoints.x <= _local2.mcCont.Xmin) { } } } } if (_local1.state == "attack") { _local1.o3Dpoints.x = _local1.o3Dpoints.x + (50 * _local1.direction); } } function enemyBehaviorRock() { var _local1 = this; if ((((_local1.o3Dpoints.z < -20) && (!_local1.hasAttacked)) && (_local1.state != "death")) && (!_local1.doubleRockFix)) { _local1.o3Dpoints.z = 300; _local1.isOut = false; _local1.hasAttacked = true; _local1.doubleRockFix = true; _local1.state = "attack"; _local1.gotoAndStop("attack"); } } function enemyBehaviorMagic() { var _local1 = _global; if (this.o3Dpoints.z < 0) { _local1.magicCanBeCreated = true; _local1.StopSound("acidLoop"); _local1.StopSound("fireLoop"); _local1.StopSound("portalLoop"); } } function enemySetMove(direction) { this.direction = direction; } function enemyRatSetMove(direction) { var _local1 = this; var _local2 = direction; if ((((_local1.direction != _local2) && (!_local1.hasAttacked)) && (_local1.state != "attack")) && (_local1.state != "death")) { if (_local2 == -1) { _local1.gotoAndStop("turnRight"); _local1.move = false; } else { _local1.gotoAndStop("turnLeft"); _local1.move = false; } _local1.direction = _local2; } } function pauseInit() { _global.pause = new Object(); AsBroadcaster.initialize(_global.pause); } function registerPause(mc) { } function registerPauseAuto(mc) { var _local1 = mc; if (!_local1.onUnLoad) { registerPause(_local1); _local1.onUnload = function () { unregisterPause(this); }; } } function unregisterPause(mc) { _global.pause.removeListener(mc); } function gamePause() { _global.freeze = true; _global.pause.broadcastMessage("stop"); } function gameUnpause() { _root.mcGame.mcInterface.chrono.startTime = getTimer() - _root.mcGame.mcInterface.chrono.elapsed; _global.freeze = false; _global.pause.broadcastMessage("play"); } function fSetLevel(level, trueLevel) { var _local1 = _global; var _local2 = _parent; var _local3 = level; _local1.shoot = true; if (trueLevel == 1) { _local1.maxTime = 85; } else if (trueLevel == 2) { _local1.maxTime = 105; } _local1.chronoMC.setTime(_local1.maxTime); _local2.mcInterface.energyBar.faceIcon.gotoAndStop(_local3); _local2.mcBack.gotoAndStop(_local3); switch (_local3) { case 1 : temp = "Will"; _local1.currentWitch = "Will"; _local2.mcChar.gotoAndPlay("Will"); break; case 2 : temp = "Irma"; _local1.currentWitch = "Irma"; _local2.mcChar.gotoAndPlay("Irma"); break; case 3 : temp = "Taranee"; _local1.currentWitch = "Taranee"; _local2.mcChar.gotoAndPlay("Taranee"); break; case 4 : temp = "Cornelia"; _local1.currentWitch = "Cornelia"; _local2.mcChar.gotoAndPlay("Cornelia"); break; case 5 : temp = "HayLin"; _local1.currentWitch = "HayLin"; _local2.mcChar.gotoAndPlay("HayLin"); } validWitch = setInterval(function () { _parent.mcChar.gotoAndPlay(temp); clearInterval(validWitch); }, 700); } function mapMatrix(wicheElement) { var _local2 = _global; var _local3 = wicheElement; var screenPoint = f3Dto2D(_local3, oCAR); _local3.corrMC._x = screenPoint.x + Xoffset; _local3.corrMC._y = screenPoint.y + Yoffset; _local3.corrMC._xscale = (_local3.corrMC._yscale = 200 * screenPoint.scaleFactor); if (_local3.corrMC._name.substr(0, 10) == "projectile") { var _local1 = 0; while (_local1 < _local2.columnList.length) { _local1++; } } } function fElements(x, y, z, mcElement, modSpeed) { var _local1 = this; var _local2 = mcElement; var _local3 = _global; _local2.o3Dpoints = make3DPoint(x, y, z, _local2); _local2.enable(); _local2.update = function () { var _local1 = this; var _local2 = _global; if (modSpeed != undefined) { _local1.o3Dpoints.z = _local1.o3Dpoints.z - (_local2.speed / modSpeed); } else { _local1.o3Dpoints.z = _local1.o3Dpoints.z - _local2.speed; } if (_local1._parent["projectile" + Math.floor(_local1.o3Dpoints.z / 1000)]._name != undefined) { _local1.oMCRef = _local1._parent["projectile" + Math.floor(_local1.o3Dpoints.z / 1000)]; if (_local1.hitTest(_local1.oMCRef)) { _local1.oMCRef._name = "explosion" + kaboom; _local1.oMCRef.toDestroy = true; _local1.oMCRef.anim.gotoAndPlay("explode"); _local1.die(); } } else if (_local1._parent["projectile" + Math.floor(_local1.o3Dpoints.z / 800)]._name != undefined) { _local1.oMCRef = _local1._parent["projectile" + Math.floor(_local1.o3Dpoints.z / 800)]; if (_local1.hitTest(_local1.oMCRef)) { _local1.oMCRef._name = "explosion" + kaboom; _local1.oMCRef.toDestroy = true; _local1.oMCRef.anim.gotoAndPlay("explode"); _local1.die(); } } if (_local1.o3Dpoints.z < -100) { if (_local1.type == "column") { _local2.columnList.splice(0, 1); } _local1.removeMovieClip(); } _local2.sCont.mapMatrix(_local1.o3Dpoints); }; } function fFlameHit(me, bonus) { var _local1 = this; var _local2 = _global; var _local3 = me; if (_local1._parent["projectile" + Math.floor(_local3._parent._parent.o3Dpoints.z / 1000)]._name != undefined) { _local1.oMCRef = _local1._parent["projectile" + Math.floor(_local3._parent._parent.o3Dpoints.z / 1000)]; if (_local3.hitTest(_local1.oMCRef)) { delete _local1.oMCRef.onEnterFrame; _local1.oMCRef.swapDepths(1001); _local1.oMCRef.removeMovieClip(); _local3._parent.nextFrame(); switch (bonus) { case points : _root.score = _root.score + 1000; return; case energy : _local2.energy = _local2.energy - 20; if (_local2.energy < 1) { _local2.energy = 1; } _parent.mcInterface.energyBar.energy.gotoAndStop(_local2.energy); return; case speed : _local2.lives++; _parent.mcInterface.nbLife++; } } } } function fMove() { var _local1 = _parent; var _local2 = this; if (!_global.freeze) { if (Key.isDown(32) && (!_local2.holdingSpace)) { _local2.holdingSpace = true; _local1.onMouseDown = _local2.onMouseDown(); } else if ((!Key.isDown(32)) && (_local2.holdingSpace)) { _local2.holdingSpace = false; } if (Key.isDown(37)) { if ((_local1.mcChar._x - 10) >= 83) { _local1.mcChar._x = _local1.mcChar._x - 10; } else { _local1.mcChar._x = 83; } } else if (Key.isDown(39)) { if ((_local1.mcChar._x + 10) <= 497) { _local1.mcChar._x = _local1.mcChar._x + 10; } else { _local1.mcChar._x = 497; } } else { var _local3; if (Key.isDown(38) || (Key.isDown(40))) { if (key.isDown(38)) { _local3 = true; } else { _local3 = false; } } else if (_root._ymouse <= 160) { _local3 = true; } else { _local3 = false; } if (_local3) { if (_local1.mcChar.char._currentframe == 1) { _local2.isAccelerating = true; _local1.mcChar.char.gotoAndStop("transitionAcc"); } } else if (_local1.mcChar.char._currentframe == 2) { _local2.isAccelerating = false; _local1.mcChar.char.gotoAndStop("Deceleration"); } if (_root._xmouse < 80) { mousePos = 80; } else if (_root._xmouse > 500) { mousePos = 500; } else { mousePos = _root._xmouse; } if (_local1.mcChar._x < mousePos) { _local1.mcChar._x = _local1.mcChar._x + 7; if (_local1.mcChar._x > mousePos) { _local1.mcChar._x = mousePos; } } else if (_local1.mcChar._x > mousePos) { _local1.mcChar._x = _local1.mcChar._x - 7; if (_local1.mcChar._x < mousePos) { _local1.mcChar._x = mousePos; } } } } } _global.redTorch1 = 0; _global.redTorch2 = 0; _global.blueTorch1 = 0; _global.blueTorch2 = 0; _global.blueTorch3 = 0; _global.greenTorch1 = 0; _global.greenTorch2 = 0; _global.greenTorch3 = 0; _global.greenTorch4 = 0; _global.greenTorch5 = 0; _global.batSpeed = 5; _global.batSpeedVar = 5; _global.batBeforeAttack = 2500; _global.batAttackDelay = 2500; _global.batBeforeAttack = 20000; _global.snackAttackDelay = 2500; _global.snackBeforeAttack = 20000; _global.ratSpeed = 10; _global.ratReflex = 10; _global.ratMoveDistance = 6000; _global.make2Column = false; _global.maxColumnStyle = 2; _global.maxBallStyle = 3; _global.columnList = new Array(); _global.numberOfMagical = 5; _global.kindOfBadGuy = 5; _global.maxRockStyle = 2; createEnemy = function (gameNumber) { var _local1 = _parent; var _local2 = _global; if ((_local2.freeze == false) && (_local2.gameNumber == gameNumber)) { clearInterval(_local1.createEnemyInterval); _local1.enemyToCreate = Math.ceil(Math.random() * _local2.kindOfBadGuy); if (_local1.enemyToCreate) { while (_local1.enemyToCreate == _local1.lastEnemyToCreate) { _local1.enemyToCreate = Math.ceil(Math.random() * _local2.kindOfBadGuy); } } _local1.lastEnemyToCreate = _local1.enemyToCreate; switch (_local1.enemyToCreate) { case 1 : createAColumn(); return; case 2 : createARock(); return; case 3 : createAMagicBall(); return; case 4 : createAMagicBall(); return; case 5 : if (_local2.magicCanBeCreated) { createAMagical(); } else { createAMagicBall(); } } } }; createABat = function () { var _local1 = _global; var _local2 = _parent; badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = 0; _local1[badGuy].y = 35; _local1[badGuy].z = 7000; _local1[badGuy].no = _local2.noEnemy; _local2.attachMovie("BatMovie", badGuy, _local2.depth); _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local1[badGuy].object = _local2[badGuy]; _local1.elements = badGuy; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "bat"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object); timeBeforeCreation = Math.ceil(Math.random() * _local1.timeDifference) + _local1.minimumTime; _local2.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local1.gameNumber); }; createARat = function () { var _local1 = _global; var _local2 = _parent; badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = 0; _local1[badGuy].y = 450; _local1[badGuy].z = 7000; _local2.attachMovie("RatMovie", badGuy, _local2.depth); _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local1[badGuy].object = _local2[badGuy]; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "rat"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object); timeBeforeCreation = Math.ceil(Math.random() * _local1.timeDifference) + _local1.minimumTime; _local2.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local1.gameNumber); }; createASnake = function () { var _local1 = _parent; var _local2 = _global; _local1.snakeStyle = Math.ceil(Math.random() * 3); while (_local1.snakeStyle == _local1.lastSnakeStyle) { _local1.snakeStyle = Math.ceil(Math.random() * 3); } _local1.lastSnakeStyle = _local1.snakeStyle; switch (_local1.snakeStyle) { case 1 : posX = -200; break; case 2 : posX = 0; break; case 3 : posX = 200; } badGuy = "enemy" + _local1.noEnemy; _local2[badGuy] = new Object(); _local2[badGuy].vTime = 100; _local2[badGuy].x = posX; _local2[badGuy].y = 310; _local2[badGuy].z = 7000; _local2[badGuy].initialSpeed = 1; _local1.attachMovie("SnakeMovie", badGuy, _local1.depth); _local1[badGuy]._x = -50; _local1[badGuy]._y = -50; _local1[badGuy]._width = 50; _local1[badGuy]._height = 50; _local1[badGuy]._xscale = 10; _local1[badGuy]._yscale = 10; _local2[badGuy].object = _local1[badGuy]; _local1.noEnemy++; _local1.depth--; if (_local1.depth <= 10) { _local1.depth = 450; } enemyInit(_local2[badGuy], "snake"); enemyInterval = "enemyInterval" + _local1.noEnemy; fElements(_local2[badGuy].x, _local2[badGuy].y, _local2[badGuy].z, _local2[badGuy].object, _local2[badGuy].initialSpeed); timeBeforeCreation = Math.ceil(Math.random() * _local2.timeDifference) + _local2.minimumTime; _local1.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local2.gameNumber); }; createAColumn = function () { var _local1 = _global; var _local2 = _parent; _local2.columnStyle = Math.ceil(Math.random() * _local1.maxColumnStyle); _local2.lastColumnStyle = _local2.columnStyle; switch (_local2.columnStyle) { case 1 : posX = -250; break; case 2 : posX = 0; break; case 3 : posX = 250; break; case 4 : posX = -250; posX2 = 250; _local1.make2Column = true; } badGuy = "enemy" + _local2.noEnemy; _local1.columnList.push(badGuy); _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = posX; _local1[badGuy].y = 350; _local1[badGuy].z = 7000; _local1[badGuy].initialSpeed = 1; _local2.attachMovie("ColumnMovie", badGuy, _local2.depth); _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local2[badGuy].gotoAndStop(_local1.level); _local1[badGuy].object = _local2[badGuy]; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "column"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object, _local1[badGuy].initialSpeed); if (_local1.make2Column == true) { badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = posX2; _local1[badGuy].y = 350; _local1[badGuy].z = 7000; _local1[badGuy].initialSpeed = 1; _local2.attachMovie("ColumnMovie", badGuy, _local2.depth); _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local2[badGuy].gotoAndStop(_local1.level); _local1[badGuy].object = _local2[badGuy]; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "column"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object); } _local1.make2Column = false; timeBeforeCreation = Math.ceil(Math.random() * _local1.timeDifference) + _local1.minimumTime; _local2.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local1.gameNumber); }; createARock = function () { var _local1 = _parent; var _local2 = _global; _local1.rockStyle = Math.ceil(Math.random() * _local2.maxRockStyle); while (_local1.rockStyle == _local1.lastRockStyle) { _local1.rockStyle = Math.ceil(Math.random() * _local2.maxRockStyle); } _local1.lastRockStyle = _local1.rockStyle; switch (_local1.rockStyle) { case 1 : posX = -200; break; case 2 : posX = 0; break; case 3 : posX = 200; } badGuy = "enemy" + _local1.noEnemy; _local2[badGuy] = new Object(); _local2[badGuy].vTime = 100; _local2[badGuy].x = posX; _local2[badGuy].y = -50; _local2[badGuy].z = 4000; _local2[badGuy].initialSpeed = 1.75; if (_local2.level == 1) { duplicateMovieClip (_local1.rock1, badGuy, _local1.depth); } else if (_local2.level == 2) { duplicateMovieClip (_local1.rock2, badGuy, _local1.depth); } else if (_local2.level == 3) { duplicateMovieClip (_local1.rock3, badGuy, _local1.depth); } else if (_local2.level == 4) { duplicateMovieClip (_local1.rock4, badGuy, _local1.depth); } else if (_local2.level == 5) { duplicateMovieClip (_local1.rock5, badGuy, _local1.depth); } _local1[badGuy]._x = -50; _local1[badGuy]._y = -50; _local2[badGuy].object = _local1[badGuy]; _local1.noEnemy++; _local1.depth--; if (_local1.depth <= 10) { _local1.depth = 450; } enemyInit(_local2[badGuy], "rock"); enemyInterval = "enemyInterval" + _local1.noEnemy; fElements(_local2[badGuy].x, _local2[badGuy].y, _local2[badGuy].z, _local2[badGuy].object, _local2[badGuy].initialSpeed); timeBeforeCreation = Math.ceil(Math.random() * _local2.timeDifference) + _local2.minimumTime; _local1.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local2.gameNumber); }; createAMagicBall = function () { var _local1 = _parent; var _local2 = _global; badGuy = "enemy" + _local1.noEnemy; _local2[badGuy] = new Object(); _local2[badGuy].vTime = 100; _local1.ballStyle = Math.ceil(Math.random() * _local2.maxBallStyle); while (_local1.ballStyle == _local1.lastBallStyle) { _local1.ballStyle = Math.ceil(Math.random() * _local2.maxBallStyle); } _local1.lastBallStyle = _local1.ballStyle; switch (_local1.ballStyle) { case 1 : posX = -200; break; case 2 : posX = 0; break; case 3 : posX = 200; } if (((_local2.level == 1) or (_local2.level == 3)) or (_local2.level == 5)) { posY = 75; } else if (_local2.level == 4) { posY = 225; } else if (_local2.level == 2) { posY = 175; } _local2[badGuy].x = posX; _local2[badGuy].y = posY; _local2[badGuy].z = 7000; _local2[badGuy].no = _local1.noEnemy; if (_local2.level == 1) { _local1.attachMovie("EnergyMovie", badGuy, _local1.depth); } else if (_local2.level == 2) { _local1.attachMovie("FireMovie", badGuy, _local1.depth); } else if (_local2.level == 3) { _local1.attachMovie("WaterMovie", badGuy, _local1.depth); } else if (_local2.level == 4) { _local1.attachMovie("WallMovie", badGuy, _local1.depth); } else if (_local2.level == 5) { _local1.attachMovie("FumeeMovie", badGuy, _local1.depth); } _local1[badGuy]._x = -50; _local1[badGuy]._y = -50; _local2[badGuy].object = _local1[badGuy]; _local2.elements = badGuy; _local1.noEnemy++; _local1.depth--; if (_local1.depth <= 10) { _local1.depth = 450; } enemyInit(_local2[badGuy], "magicBall"); enemyInterval = "enemyInterval" + _local1.noEnemy; fElements(_local2[badGuy].x, _local2[badGuy].y, _local2[badGuy].z, _local2[badGuy].object); timeBeforeCreation = Math.ceil(Math.random() * _local2.timeDifference) + _local2.minimumTime; _local1.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local2.gameNumber); }; createAMagical = function () { var _local1 = _global; var _local2 = _parent; _local1.magicCanBeCreated = false; _local1.numberOfMagical--; if (_local1.numberOfMagical == 0) { _local1.kindOfBadGuy--; } badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = 0; if (_local1.level == 1) { _local1[badGuy].y = 375; } else if (_local1.level == 2) { _local1[badGuy].y = 375; } else if (_local1.level == 3) { _local1[badGuy].y = 200; } else if (_local1.level == 4) { _local1[badGuy].y = 250; } else if (_local1.level == 5) { _local1[badGuy].y = 300; } _local1[badGuy].z = 7000; _local1[badGuy].initialSpeed = 1; if (_local1.level == 1) { duplicateMovieClip (_local2.magic1, badGuy, _local2.depth); } else if (_local1.level == 2) { duplicateMovieClip (_local2.magic2, badGuy, _local2.depth); } else if (_local1.level == 3) { duplicateMovieClip (_local2.magic3, badGuy, _local2.depth); } else if (_local1.level == 4) { duplicateMovieClip (_local2.magic4, badGuy, _local2.depth); } else if (_local1.level == 5) { duplicateMovieClip (_local2.magic5, badGuy, _local2.depth); } _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local2[badGuy].gotoAndStop(_local1.level); _local1[badGuy].object = _local2[badGuy]; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "magic"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object, _local1[badGuy].initialSpeed); timeBeforeCreation = Math.ceil(Math.random() * _local1.timeDifference) + _local1.minimumTime; _local2.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local1.gameNumber); }; changeLevel = function () { var _local1 = _global; if (_local1.trueLevel == 1) { _local1.nbArchMax = 30; _local1.batSpeed = 7; _local1.batSpeedVar = 5; _local1.batAttackDelay = 2000; _local1.snackAttackDelay = 2000; _local1.batBeforeAttack = 1500; _local1.snackBeforeAttack = 1500; _local1.ratSpeed = 13; _local1.ratReflex = 8; _local1.ratMoveDistance = 6000; _local1.make2Column = false; _local1.maxColumnStyle = 3; _local1.numberOfMagical = 5; _local1.kindOfBadGuy = 5; _local1.maxRockStyle = 2; _local1.minimumTime = 1500; _local1.timeDifference = 500; _local1.comptDist = 1; } else if (_local1.trueLevel == 2) { _local1.nbArchMax = 40; _local1.batSpeed = 10; _local1.batSpeedVar = 5; _local1.batAttackDelay = 1500; _local1.snackAttackDelay = 1500; _local1.batBeforeAttack = 2000; _local1.snackBeforeAttack = 2000; _local1.ratSpeed = 17; _local1.ratReflex = 6; _local1.ratMoveDistance = 6000; _local1.make2Column = false; _local1.maxColumnStyle = 4; _local1.numberOfMagical = 5; _local1.kindOfBadGuy = 5; _local1.maxRockStyle = 3; _local1.minimumTime = 1000; _local1.timeDifference = 500; _local1.comptDist = 1; } else if (_local1.trueLevel == 3) { loadMovie ("boss.swf", _root); } createTorchs(); }; createTorchs = function () { var _local1 = _global; noRedTorch = 1; _local1.redTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); noBlueTorch = Math.ceil(Math.random() * 3); if (noBlueTorch == 1) { _local1.blueTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noBlueTorch == 2) { _local1.blueTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.blueTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noBlueTorch == 3) { _local1.blueTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.blueTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 8)) + (_local1.nbArchMax / 2); _local1.blueTorch3 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } noGreenTorch = Math.ceil(Math.random() * 4) + 1; if (noGreenTorch == 1) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noGreenTorch == 2) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.greenTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noGreenTorch == 3) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.greenTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 8)) + (_local1.nbArchMax / 2); _local1.greenTorch3 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noGreenTorch == 4) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.greenTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 8)) + (_local1.nbArchMax / 2); _local1.greenTorch3 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); _local1.greenTorch4 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noGreenTorch == 5) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 10)) + (_local1.nbArchMax / 10); _local1.greenTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.greenTorch3 = Math.ceil(Math.random() * (_local1.nbArchMax / 10)) + (_local1.nbArchMax / 2); _local1.greenTorch4 = Math.ceil(Math.random() * (_local1.nbArchMax / 4)) + ((_local1.nbArchMax / 2) + 2); _local1.greenTorch5 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + ((_local1.nbArchMax / 2) + 2); } }; pauseInit(); _global.sCont = this; var nElemNum = 0; var nElemLorR = 1; var Xoffset = 290; var Yoffset = 100; var nbProject = 0; var focalLength = 400; var Xmin = -235; var Xmax = 235; var Ymin = -290; var Ymax = 220; var Zmin = -1000; var Zmax = 1800; var Xspeed = 0; var Yspeed = 0; var Zspeed = 0; _parent.mcChar.swapDepths(2000); _parent.mcArch.swapDepths(1); _parent.mcArch2.swapDepths(2); _global.energy = 1; _global.cheat = ""; _global.comptDist = 0; _parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.mcInterface.swapDepths(2200); _global.ballDepth = 500; _global.normalSpeed = 25; _global.topSpeed = 75; _global.shoot = true; _global.speed = _global.normalSpeed; _global.timer = 0; _global.nbArch = 2; _global.maxTime = 0; _global.kaboom = 0; _global.kaboomCheck = 0; _global.currentWitch = ""; _global.magicCanBeCreated = true; _parent.noEnemy = 1; _parent.depth = 450; timer = 0; _global.keyListener = new Object(); Key.addListener(_global.keyListener); _global.keyListener2 = new Object(); _global.minimumTime = 1500; _global.timeDifference = 500; make3DPoint = function (x, y, z, corrMC) { var _local1 = new Object(); _local1.x = x; _local1.y = y; _local1.z = z; _local1.corrMC = corrMC; return(_local1); }; f3Dto2D = function (points, axis) { var _local2 = axis; var sx = Math.sin(_local2.x); var cx = Math.cos(_local2.x); var sy = Math.sin(_local2.y); var cy = Math.cos(_local2.y); var sz = Math.sin(_local2.z); var cz = Math.cos(_local2.z); var x; var y; var _local3; var xy; var xz; var yx; var yz; var zx; var zy; var scaleRatio; x = points.x; y = points.y; _local3 = points.z; xy = (cx * y) - (sx * _local3); xz = (sx * y) + (cx * _local3); yz = (cy * xz) - (sy * x); yx = (sy * xz) + (cy * x); zx = (cz * yx) - (sz * xy); zy = (sz * yx) + (cz * xy); scaleFactor = focalLength / (focalLength + yz); x = zx * scaleFactor; y = zy * scaleFactor; _local3 = yz; var _local1 = new Object(); _local1.x = x; _local1.y = y; _local1.depth = _local3; _local1.scaleFactor = scaleFactor; return(_local1); }; oCAR = make3DPoint(-0.1, 0, 0, null); fDecor = function () { var _local1 = this; var _local2 = _global; var _local3 = _parent; _local2.decor = new Array(1, 2, 3, 4, 5); _local2.i = 0; _local2.randArch = random(4) + 2; _local3.mcArch.gotoAndStop(_local2.randArch + ((_local2.level - 1) * 10)); _local3.mcArch.o3Dpoints = make3DPoint(0, 0, 7000, _local3.mcArch); _local3.mcArch.exist = true; _local3.mcArch2.gotoAndStop(((_local2.level - 1) * 10) + 1); _local3.mcArch2.o3Dpoints = make3DPoint(0, 0, 3500, _local3.mcArch2); _local3.mcArch2.exist = true; _local3.mcDistanceCompteur.o3Dpoints = make3DPoint(0, 0, 3500, _local3.mcDistanceCompteur); _local3.mcDistanceCompteur.distanceToDo = "none"; _local3.mcDistanceCompteur.exist = true; _local2.nbDecor = _local2.decor[_local2.i] + ((_local2.level - 1) * 5); _local3.mcDecor.gotoAndStop(_local2.nbDecor); _local2.i++; _local3.mcDecor.o3Dpoints = make3DPoint(0, 0, 1750, _local3.mcDecor); _local2.nbDecor = _local2.decor[_local2.i] + ((_local2.level - 1) * 5); _local3.mcDecor2.gotoAndStop(_local2.nbDecor); _local2.i++; _local3.mcDecor2.o3Dpoints = make3DPoint(0, 0, 5250, _local3.mcDecor2); _local3.mcDecor2.onEnterFrame = (_local3.mcDecor.onEnterFrame = function () { var _local1 = _global; var _local2 = this; if (_local1.freeze == false) { _local2.o3Dpoints.z = _local2.o3Dpoints.z - (_local1.speed / 1.48); if (_local2.o3Dpoints.z < -100) { _local1.nbDecor = _local1.decor[_local1.i] + ((_local1.level - 1) * 5); _local1.i++; if (_local1.i >= 5) { _local1.i = 0; } _local2.gotoAndStop(_local1.nbDecor); _local2.o3Dpoints.z = 7000; _local2.fSetColor(); } _local1.sCont.mapMatrix(_local2.o3Dpoints); _local2.fChangeColor(); } }); _local3.mcDecor2.fSetColor = (_local3.mcDecor.fSetColor = function () { var _local1 = this; _local1.myColor = new Color(_local1); _local1.newColor = {ra:0, rb:0, ga:0, gb:0, ba:0, bb:0}; _local1.myColor.setTransform(_local1.newColor); _local1.fChangeColor = function () { var _local1 = this; if (_local1.newColor.ra < 100) { _local1.newColor.ga = (_local1.newColor.ra = (_local1.newColor.ba = _local1.newColor.ba + (((_global.speed * 5) / 200) - 0.25))); _local1.myColor.setTransform(_local1.newColor); } else { _local1.myColor.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}); _local1.fChangeColor = function () { return(undefined); }; } }; }); _local3.mcDecor2.fSetColor(); _local3.mcDistanceCompteur.onEnterFrame = function () { var _local1 = _global; var _local2 = this; if (_local1.freeze == false) { if (_local2.distanceToDo == "none") { _local2.distanceToDo = ((_local1.nbArchMax * 7000) + 8000) / 1000; } _local2.o3Dpoints.z = _local2.o3Dpoints.z - _local1.speed; _local1.comptDist = _local1.comptDist + _local1.speed; if (_local1.comptDist >= _local2.distanceToDo) { _local1.comptDist = _local1.comptDist - _local2.distanceToDo; _parent.mcInterface.distance.nextFrame(); } } }; _local3.mcArch2.onEnterFrame = (_local3.mcArch.onEnterFrame = function () { var _local1 = this; var _local2 = _global; var _local3 = _parent; if (_local2.freeze == false) { _local1.o3Dpoints.z = _local1.o3Dpoints.z - _local2.speed; if ((_local1.exist == false) && (_local1.o3Dpoints.z < -100)) { _local2.shoot = false; delete _local1.onEnterFrame; _local1._visible = false; } else if ((((_local1.o3Dpoints.z <= 350) && (_local2.randArch > 5)) && (_local2.randArch < 11)) && (_local1.exist == true)) { delete _local3.mcDecor.onEnterFrame; delete _local3.mcDecor2.onEnterFrame; delete _local3.mcDistanceCompteur.onEnterFrame; delete _local1.onEnterFrame; delete _local3.mcCont.onMouseDown; _local2.timeStop = true; _root.score = _root.score + (_local2.chronoMC.time * 100); levelCleared = setInterval(function () { var _local1 = _global; Key.removeListener(_local1.keyListener); Key.removeListener(_local1.keyListener2); _local1.chronoMC.time = 0; _local1.level = tempLevel; ending = "endLevel" + _local1.trueLevel; _root.gotoAndStop(ending); _local1.lastLevel = _local1.level; _local1.trueLevel = _local1.trueLevel + 1; clearInterval(levelCleared); }, 2000); } else { if (_local1.o3Dpoints.z < -100) { _local2.nbArch++; if (_local2.nbArch < _local2.nbArchMax) { randNumber = random(5) + 1; if (_local2.randArch == randNumber) { if (_local2.randArch == 5) { _local2.randArch = 1 + ((_local2.level - 1) * 11); } else { _local2.randArch = (randNumber + 1) + ((_local2.level - 1) * 11); } } else { _local2.randArch = randNumber + ((_local2.level - 1) * 11); } if (_local2.nbArch == (_local2.nbArchMax - 1)) { _local2.enemyIntervalDone = true; } } else { if (_local2.trueLevel == 1) { tempLevel = _local2.secondLevel; } else if (_local2.trueLevel == 2) { tempLevel = _local2.thirdLevel; } _local2.randArch = tempLevel + 5; _local1.o3Dpoints.y = 50; if (_local1._name == "mcArch") { _local3.mcArch2.exist = false; } else { _local3.mcArch.exist = false; } _local2.enemyIntervalDone = true; } _local1.gotoAndStop(_local2.randArch); _local1.colGauche.gotoAndStop(_local2.level); _local1.colDroite.gotoAndStop(_local2.level); _local1.choseTerre.gotoAndStop(_local2.level); if (_local2.redTorch1 == _local2.nbArch) { if ((((((((_local1._currentframe == 1) or (_local1._currentframe == 4)) or (_local1._currentframe == 12)) or (_local1._currentframe == 15)) or (_local1._currentframe == 23)) or (_local1._currentframe == 26)) or (_local1._currentframe == 34)) or (_local1._currentframe == 37)) { _local1.leftFlame.gotoAndStop("red"); } else if ((((((((_local1._currentframe == 2) or (_local1._currentframe == 5)) or (_local1._currentframe == 13)) or (_local1._currentframe == 16)) or (_local1._currentframe == 24)) or (_local1._currentframe == 27)) or (_local1._currentframe == 35)) or (_local1._currentframe == 38)) { _local1.rightFlame.gotoAndStop("red"); } else { _local2.redTorch1++; } } else if (((_local2.blueTorch1 == _local2.nbArch) or (_local2.blueTorch2 == _local2.nbArch)) or (_local2.blueTorch3 == _local2.nbArch)) { if ((((((((_local1._currentframe == 1) or (_local1._currentframe == 4)) or (_local1._currentframe == 11)) or (_local1._currentframe == 14)) or (_local1._currentframe == 21)) or (_local1._currentframe == 24)) or (_local1._currentframe == 31)) or (_local1._currentframe == 34)) { _local1.leftFlame.gotoAndStop("blue"); } else if ((((((((_local1._currentframe == 2) or (_local1._currentframe == 5)) or (_local1._currentframe == 12)) or (_local1._currentframe == 15)) or (_local1._currentframe == 22)) or (_local1._currentframe == 25)) or (_local1._currentframe == 32)) or (_local1._currentframe == 35)) { _local1.rightFlame.gotoAndStop("blue"); } } else if (((((_local2.greenTorch1 == _local2.nbArch) or (_local2.greenTorch2 == _local2.nbArch)) or (_local2.greenTorch3 == _local2.nbArch)) or (_local2.greenTorch4 == _local2.nbArch)) or (_local2.greenTorch5 == _local2.nbArch)) { if ((((((((_local1._currentframe == 1) or (_local1._currentframe == 4)) or (_local1._currentframe == 11)) or (_local1._currentframe == 14)) or (_local1._currentframe == 21)) or (_local1._currentframe == 24)) or (_local1._currentframe == 31)) or (_local1._currentframe == 34)) { _local1.leftFlame.gotoAndStop("green"); } else if ((((((((_local1._currentframe == 2) or (_local1._currentframe == 5)) or (_local1._currentframe == 12)) or (_local1._currentframe == 15)) or (_local1._currentframe == 22)) or (_local1._currentframe == 25)) or (_local1._currentframe == 32)) or (_local1._currentframe == 35)) { _local1.rightFlame.gotoAndStop("green"); } } else { _local1.leftFlame.gotoAndStop("orange"); _local1.rightFlame.gotoAndStop("orange"); } _local1.o3Dpoints.z = 7000; _local1.fSetColor(); } _local2.sCont.mapMatrix(_local1.o3Dpoints); _local1.fChangeColor(); } } }); _local3.mcArch2.fSetColor = (_local3.mcArch.fSetColor = function () { var _local1 = this; _local1.myColor = new Color(_local1); _local1.newColor = {ra:0, rb:0, ga:0, gb:0, ba:0, bb:0}; _local1.myColor.setTransform(_local1.newColor); _local1.fChangeColor = function () { var _local1 = this; if (_local1.newColor.ra < 100) { _local1.newColor.ga = (_local1.newColor.ra = (_local1.newColor.ba = _local1.newColor.ba + (((_global.speed * 5) / 100) - 0.25))); _local1.myColor.setTransform(_local1.newColor); } else { _local1.myColor.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}); _local1.fChangeColor = function () { return(undefined); }; } }; }); _local3.mcArch.fSetColor(); }; fPlayerHit = function (damage) { var _local1 = _global; var _local2 = this; var _local3 = _parent; if ((_local3.mcChar.char._currentframe != 3) && (_local3.mcChar.char._currentframe != 6)) { if ((_local1.energy + damage) >= 100) { _local1.energy = 100; _local3.mcInterface.energyBar.onEnterFrame = function () { if (_global.freeze == false) { if (this.energy._currentframe < _global.energy) { this.energy.nextFrame(); } } }; _local1.lives--; _local3.mcInterface.nbLife--; if (_local1.lives == 0) { _local1.freeze = true; _local1.gameNumber = 0; gamePause(); _root.gotoAndStop("lose"); } _local2._parent.mcChar.char.gotoAndStop("Death"); } else { _local1.energy = _local1.energy + damage; _local3.mcInterface.energyBar.onEnterFrame = function () { if (_global.freeze == false) { if (this.energy._currentframe < _global.energy) { this.energy.nextFrame(); } } }; _local2._parent.mcChar.char.gotoAndStop("Hurt"); } } }; fShoot = function (x, y) { var _local1 = this; var _local3 = _global; _local3.ballDepth++; magic = _parent.attachMovie("projectile", "projectile" + _local3.ballDepth, _local3.ballDepth); magic.gotoAndStop(_local3.level); if (_root._ymouse < (_parent.mcChar._y - 170)) { magic.destX = ((_root._xmouse - 290) / 2) - (((_parent.mcChar._x + x) - 290) / 4); magic.destX = magic.destX * 2; magic.destY = _root._ymouse - 78; } else { magic.destX = ((_parent.mcChar._x + x) - 290) / 4; magic.destY = 70; } magic.o3Dpoints = make3DPoint((_parent.mcChar._x + x) - 290, 100 + y, 0, magic); mapMatrix(magic.o3Dpoints); if (Math.abs(magic.destX) > Math.abs(magic.destY - 8.5)) { magic.compare = magic.destX; } else { magic.compare = magic.destY; } magic.distance = 0; magic.maxDist = 40 - Math.abs(magic.compare); if (magic.maxDist < 6) { magic.maxDist = 6; } magic.onEnterFrame = function () { var _local1 = this; var _local3 = _global; if (_local3.freeze == false) { if ((_local1.o3Dpoints.z == temp) and (_local1.o3Dpoints.z > 4000)) { _local1.anim.toDestroy = true; _local1.toDestroy = true; _local1.removeMovieClip(); } temp = _local1.o3Dpoints.z; _local1.o3Dpoints.z = _local1.o3Dpoints.z + 301; if (_local1.o3Dpoints.z < (temp + 100)) { _local1.o3Dpoints.z = temp + 100; } _local1.o3Dpoints.x = _local1.o3Dpoints.x + _local1.destX; _local1.o3Dpoints.y = _local1.o3Dpoints.y + _local1.destY; _local1.distance++; _local1._name = "projectile" + Math.floor(_local1.o3Dpoints.z / 1000); _local3.sCont.mapMatrix(_local1.o3Dpoints); var _local2 = 0; while (_local2 < _local3.columnList.length) { if ((_root.mcGame[_local3.columnList[_local2]].o3Dpoints.z < _local1.o3Dpoints.z) && (_local1.getDepth() > _root.mcGame[_local3.columnList[_local2]].getDepth())) { _local1.swapDepths(_root.mcGame[_local3.columnList[_local2]]); } _local2++; } if (_local1.distance >= _local1.maxDist) { if (_local1.hitTest(_root.mcGame.hitCorridor)) { _local1.swapDepths(1001); _local1.anim.toDestroy = true; _local1.toDestroy = true; _local1.removeMovieClip(); } else { _local1.anim.toDestroy = true; _local1.anim.gotoAndPlay("explode"); _local1.gotoAndPlay("explode"); } } } }; }; _global.keyListener.onKeyDown = function () { var _local1 = _global; _local1.cheat = _local1.cheat + chr(Key.getCode()); if (_local1.cheat == "WITCH") { _local1.score = _root.score; Key.removeListener(_local1.sCont.keyListener); Key.removeListener(_local1.sCont.keyListener2); _root.gotoAndStop("BossScreen"); } else { Key.removeListener(_local1.keyListener); Key.addListener(_local1.keyListener2); } }; _global.keyListener2.onKeyUp = function () { Key.addListener(_global.keyListener); Key.removeListener(_global.keyListener2); }; fStart = function () { var _local1 = _parent; var _local2 = _global; fSetLevel(_local2.level, _local2.trueLevel); _local1.mcArch._visible = true; _local1.mcArch2._visible = true; fDecor(); changeLevel(); _local1.mcInterface.distance.gotoAndStop(1); setEnemyInterval(2000, _local2.gameNumber); }; fStart(); fDeath = function () { _global.freeze = true; _root.gotoAndStop("outOfTime"); }; this.onMouseDown = function () { var _local1 = _parent; if (_global.shoot == true) { if (!_global.freeze) { if (_local1.mcChar.char._currentframe == 1) { if (_root._xmouse <= _local1.mcChar._x) { _local1.mcChar.char.gotoAndStop("AttackLeft"); } else { _local1.mcChar.char.gotoAndStop("AttackRight"); } } else if (_local1.mcChar.char._currentframe == 2) { if (_root._xmouse <= _local1.mcChar._x) { _local1.mcChar.char.gotoAndStop("AttackUpLeft"); } else { _local1.mcChar.char.gotoAndStop("AttackUpRight"); } } } } }; setEnemyInterval = function (interval, gameNumber) { var _local1 = _global; _local1.enemyIntervalDone = false; _local1.enemyIntervalCount = 0; _local1.enemyInterval = Math.round(interval / 1000); _local1.gameNumber = gameNumber; };
Symbol 1113 MovieClip Frame 3
fMove(); timer++; if (timer >= 120) { timer = 0; _global.cheat = ""; } if (_global.patchRestart) { delete _global.patchRestart; _global.sCont.setEnemyInterval(2000, _global.gameNumber); }
Symbol 1113 MovieClip Frame 4
call(3);
Symbol 1113 MovieClip Frame 5
gotoAndPlay (4);
Symbol 1116 MovieClip Frame 1
stop();
Symbol 1116 MovieClip Frame 3
_global.PlaySound("enemyExplode", 1);
Instance of Symbol 1117 MovieClip "mcDistanceCompteur" in Symbol 1118 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1134 MovieClip Frame 1
stop();
Symbol 1134 MovieClip Frame 2
stop();
Symbol 1134 MovieClip Frame 3
stop();
Symbol 1134 MovieClip Frame 4
stop();
Symbol 1134 MovieClip Frame 5
stop();
Symbol 1140 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("instr2"); }
Symbol 1158 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); if (_global.inGame != true) { gotoAndStop ("instr3"); } else { _global.freeze = false; _global.allSounds.setVolume(100); _global.inGame = true; _parent.gotoAndStop("play"); } }
Symbol 1161 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("instr1"); }
Symbol 1168 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); _global.freeze = false; _global.allSounds.setVolume(100); if (_global.inGame != true) { _root.mcGame.mcInterface.chrono.startTime = getTimer() - _root.mcGame.mcInterface.chrono.elapsed; } _global.inGame = true; _parent.gotoAndStop("play"); }
Symbol 1179 MovieClip Frame 1
stop();
Symbol 1179 MovieClip Frame 2
stop();
Symbol 1179 MovieClip Frame 3
stop();
Symbol 1179 MovieClip Frame 4
stop();
Symbol 1179 MovieClip Frame 5
stop();
Symbol 1180 MovieClip Frame 1
stop();
Symbol 1180 MovieClip Frame 2
stop();
Symbol 1180 MovieClip Frame 3
stop();
Symbol 1180 MovieClip Frame 4
stop();
Symbol 1180 MovieClip Frame 5
stop();
Symbol 1181 MovieClip Frame 1
stop();
Instance of Symbol 1134 MovieClip in Symbol 1181 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_global.level); }
Instance of Symbol 1134 MovieClip "titleChar" in Symbol 1181 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_global.level); }
Instance of Symbol 1134 MovieClip in Symbol 1181 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.level); }
Instance of Symbol 1134 MovieClip "charTitle" in Symbol 1181 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.level); }
Instance of Symbol 1179 MovieClip in Symbol 1181 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.level); }
Instance of Symbol 1180 MovieClip in Symbol 1181 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.level); }
Symbol 1187 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("quit"); }
Symbol 1188 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("instr"); }
Symbol 1191 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.allSounds.setVolume(100); _global.PlaySound("btnClick", 1); _root.mcGame.mcCont.gameUnpause(); _root.gotoAndStop("play"); }
Symbol 1192 Button
on (rollOver) { this.useHandCursor = false; }
Symbol 1196 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("menu"); }
Symbol 1199 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); _global.allSounds.setVolume(100); _global.musicIsPlaying = false; stopAllSounds(); gotoAndStop ("lose"); }
Symbol 1204 MovieClip Frame 66
_global.freeze = false; _parent.gotoAndStop("resetTimeOut"); stop();
Symbol 1218 MovieClip Frame 1
stop();
Symbol 1218 MovieClip Frame 2
stop();
Symbol 1218 MovieClip Frame 3
stop();
Symbol 1218 MovieClip Frame 4
stop();
Symbol 1218 MovieClip Frame 5
stop();
Symbol 1226 MovieClip Frame 1
stop();
Symbol 1226 MovieClip Frame 2
stop();
Symbol 1226 MovieClip Frame 3
stop();
Symbol 1226 MovieClip Frame 4
stop();
Symbol 1226 MovieClip Frame 5
stop();
Symbol 1234 MovieClip Frame 1
stop();
Symbol 1234 MovieClip Frame 2
stop();
Symbol 1234 MovieClip Frame 3
stop();
Symbol 1234 MovieClip Frame 4
stop();
Symbol 1234 MovieClip Frame 5
stop();
Symbol 1247 MovieClip Frame 1
stop();
Symbol 1247 MovieClip Frame 2
stop();
Symbol 1247 MovieClip Frame 3
stop();
Symbol 1247 MovieClip Frame 4
stop();
Symbol 1247 MovieClip Frame 5
stop();
Symbol 1255 MovieClip Frame 1
stop();
Symbol 1255 MovieClip Frame 2
stop();
Symbol 1255 MovieClip Frame 3
stop();
Symbol 1255 MovieClip Frame 4
stop();
Symbol 1255 MovieClip Frame 5
stop();
Symbol 1256 MovieClip Frame 1
stop();
Instance of Symbol 1218 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Instance of Symbol 1218 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Symbol 1256 MovieClip Frame 2
stop();
Instance of Symbol 1226 MovieClip in Symbol 1256 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Instance of Symbol 1226 MovieClip in Symbol 1256 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Symbol 1256 MovieClip Frame 3
stop();
Instance of Symbol 1234 MovieClip in Symbol 1256 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Instance of Symbol 1234 MovieClip in Symbol 1256 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Symbol 1256 MovieClip Frame 4
stop();
Instance of Symbol 1247 MovieClip in Symbol 1256 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Instance of Symbol 1247 MovieClip in Symbol 1256 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Symbol 1256 MovieClip Frame 5
stop();
Instance of Symbol 1255 MovieClip in Symbol 1256 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Instance of Symbol 1255 MovieClip in Symbol 1256 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Symbol 1259 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); _global.freeze = false; _global.timeStop = false; _root.mcGame.mcCont.gotoAndPlay(1); _root.mcGame.mcInterface.chrono.startTime = getTimer() - _root.mcGame.mcInterface.chrono.elapsed; play(); }
Symbol 1273 MovieClip Frame 1
stop();
Symbol 1273 MovieClip Frame 2
stop();
Symbol 1273 MovieClip Frame 3
stop();
Symbol 1273 MovieClip Frame 4
stop();
Symbol 1273 MovieClip Frame 5
stop();
Symbol 1274 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); _global.level = "boss"; _global.timeStop = false; Key.removeListener(_global.sCont.keyListener); Key.removeListener(_global.sCont.keyListener2); _global.freeze = false; _global.score = _root.score; gotoAndStop ("bossScreen"); }
Symbol 1294 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.patchRestart = true; _global.PlaySound("btnClick", 1); gotoAndStop ("titlecard"); }
Symbol 1297 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("score"); }

Library Items

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Symbol 2 MovieClipUses:1Used by:1181  Timeline
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Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:120
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Symbol 1158 ButtonUses:337 8 340 341Used by:1181
Symbol 1159 TextUses:22Used by:1160
Symbol 1160 MovieClipUses:1159Used by:1161
Symbol 1161 ButtonUses:1160 8 340 341Used by:1181
Symbol 1162 FontUsed by:1163
Symbol 1163 TextUses:1162Used by:1181
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Symbol 1166 TextUses:22Used by:1167
Symbol 1167 MovieClipUses:1166Used by:1168 1259 1274
Symbol 1168 ButtonUses:8 340 1167 341Used by:1181
Symbol 1169 TextUses:22Used by:1170
Symbol 1170 MovieClipUses:1169Used by:1179 1180
Symbol 1171 TextUses:22Used by:1172
Symbol 1172 MovieClipUses:1171Used by:1179 1180
Symbol 1173 TextUses:22Used by:1174
Symbol 1174 MovieClipUses:1173Used by:1179 1180
Symbol 1175 TextUses:22Used by:1176
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Symbol 1178 MovieClipUses:1177Used by:1179 1180
Symbol 1179 MovieClipUses:1170 1172 1174 1176 1178Used by:1181
Symbol 1180 MovieClipUses:1170 1172 1174 1176 1178Used by:1181
Symbol 1181 MovieClipUses:2 1134 1136 1137 1140 1142 1144 377 389 380 378 1145 1146 1147 1152 1154 1156 1157 1158 1161 1163 1164 1165 1168 1179 1180Used by:Timeline
Symbol 1182 BitmapUsed by:1183
Symbol 1183 GraphicUses:1182Used by:1184
Symbol 1184 MovieClipUses:1183Used by:1204  Timeline
Symbol 1185 TextUses:22Used by:1186
Symbol 1186 MovieClipUses:1185Used by:1187
Symbol 1187 ButtonUses:1186 8 340 341Used by:Timeline
Symbol 1188 ButtonUses:344 8 340 341Used by:Timeline
Symbol 1189 TextUses:22Used by:1190
Symbol 1190 MovieClipUses:1189Used by:1191
Symbol 1191 ButtonUses:1190 8 340 341Used by:Timeline
Symbol 1192 ButtonUses:107Used by:Timeline
Symbol 1193 TextUses:22Used by:Timeline
Symbol 1194 TextUses:22Used by:1195
Symbol 1195 MovieClipUses:1194Used by:1196
Symbol 1196 ButtonUses:1195 8 340 341Used by:Timeline
Symbol 1197 TextUses:22Used by:1198
Symbol 1198 MovieClipUses:1197Used by:1199
Symbol 1199 ButtonUses:1198 8 340 341Used by:Timeline
Symbol 1200 TextUses:22Used by:1201
Symbol 1201 MovieClipUses:1200Used by:1204
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Symbol 1203 MovieClipUses:1202Used by:1204
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Symbol 1206 TextUses:1135Used by:1218 1226 1234 1247 1255
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Symbol 1214 TextUses:22Used by:1218 1226 1234
Symbol 1215 TextUses:22Used by:1218
Symbol 1216 TextUses:22Used by:1218 1226 1234
Symbol 1217 TextUses:22Used by:1218
Symbol 1218 MovieClipUses:1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217Used by:1256
Symbol 1219 TextUses:22Used by:1226
Symbol 1220 TextUses:22Used by:1226
Symbol 1221 TextUses:22Used by:1226
Symbol 1222 TextUses:22Used by:1226
Symbol 1223 TextUses:22Used by:1226
Symbol 1224 TextUses:22Used by:1226
Symbol 1225 TextUses:22Used by:1226
Symbol 1226 MovieClipUses:1219 1206 1207 1220 1221 1210 1222 1212 1223 1214 1224 1216 1225Used by:1256
Symbol 1227 TextUses:22Used by:1234
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Symbol 1229 TextUses:22Used by:1234
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Symbol 1234 MovieClipUses:1227 1206 1207 1228 1229 1210 1230 1212 1231 1214 1232 1216 1233Used by:1256
Symbol 1235 TextUses:22Used by:1247
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Symbol 1247 MovieClipUses:1235 1206 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246Used by:1256
Symbol 1248 TextUses:22Used by:1255
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Symbol 1250 TextUses:22Used by:1255
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Symbol 1255 MovieClipUses:1248 1206 1236 1249 1250 1239 1251 1241 1252 1243 1253 1245 1254Used by:1256
Symbol 1256 MovieClipUses:1121 1218 1124 1226 1127 1234 1130 1247 1133 1255Used by:Timeline
Symbol 1257 EditableTextUses:22Used by:Timeline
Symbol 1258 TextUses:22Used by:Timeline
Symbol 1259 ButtonUses:8 340 1167 341Used by:Timeline
Symbol 1260 EditableTextUses:22Used by:Timeline
Symbol 1261 TextUses:22Used by:1263
Symbol 1262 TextUses:1135Used by:1263 1265 1267 1269 1272
Symbol 1263 MovieClipUses:1261 1262Used by:1273
Symbol 1264 TextUses:22Used by:1265
Symbol 1265 MovieClipUses:1262 1264Used by:1273
Symbol 1266 TextUses:22Used by:1267
Symbol 1267 MovieClipUses:1262 1266Used by:1273
Symbol 1268 TextUses:22Used by:1269
Symbol 1269 MovieClipUses:1262 1268Used by:1273
Symbol 1270 TextUses:22Used by:1272
Symbol 1271 TextUses:22Used by:1272
Symbol 1272 MovieClipUses:1262 1270 1271Used by:1273
Symbol 1273 MovieClipUses:1121 1263 1124 1265 1127 1267 1130 1269 1133 1272Used by:Timeline
Symbol 1274 ButtonUses:8 340 1167 341Used by:Timeline
Symbol 1275 TextUses:22Used by:1276
Symbol 1276 MovieClipUses:1275Used by:Timeline
Symbol 1277 EditableTextUses:29Used by:Timeline
Symbol 1278 MovieClipUsed by:Timeline
Symbol 1279 GraphicUsed by:Timeline
Symbol 1280 GraphicUsed by:1281
Symbol 1281 MovieClipUses:1280Used by:Timeline
Symbol 1282 GraphicUsed by:1283
Symbol 1283 MovieClipUses:1282Used by:Timeline
Symbol 1284 BitmapUsed by:1285
Symbol 1285 GraphicUses:1284Used by:1286
Symbol 1286 MovieClipUses:1285Used by:Timeline
Symbol 1287 TextUses:1135Used by:1289
Symbol 1288 TextUses:22Used by:1289
Symbol 1289 MovieClipUses:1287 1288Used by:Timeline
Symbol 1290 TextUses:22Used by:Timeline
Symbol 1291 EditableTextUses:22Used by:Timeline
Symbol 1292 TextUses:22Used by:1293
Symbol 1293 MovieClipUses:1292Used by:1294
Symbol 1294 ButtonUses:1293 8 340 341Used by:Timeline
Symbol 1295 TextUses:22Used by:1296
Symbol 1296 MovieClipUses:1295Used by:1297
Symbol 1297 ButtonUses:1296 8 340 341Used by:Timeline
Symbol 1298 GraphicUsed by:Timeline
Symbol 1299 GraphicUsed by:1300
Symbol 1300 MovieClipUses:1299Used by:1330
Symbol 1301 GraphicUsed by:1302
Symbol 1302 MovieClipUses:1301Used by:1330
Symbol 1303 GraphicUsed by:1304
Symbol 1304 MovieClipUses:1303Used by:1330
Symbol 1305 GraphicUsed by:1306
Symbol 1306 MovieClipUses:1305Used by:1330
Symbol 1307 GraphicUsed by:1308
Symbol 1308 MovieClipUses:1307Used by:1330
Symbol 1309 GraphicUsed by:1310
Symbol 1310 MovieClipUses:1309Used by:1330
Symbol 1311 GraphicUsed by:1312
Symbol 1312 MovieClipUses:1311Used by:1330
Symbol 1313 GraphicUsed by:1316
Symbol 1314 GraphicUsed by:1315
Symbol 1315 MovieClipUses:1314Used by:1316
Symbol 1316 MovieClipUses:1313 1315Used by:1330
Symbol 1317 GraphicUsed by:1318
Symbol 1318 MovieClipUses:1317Used by:1323
Symbol 1319 GraphicUsed by:1320
Symbol 1320 MovieClipUses:1319Used by:1323
Symbol 1321 GraphicUsed by:1322
Symbol 1322 MovieClipUses:1321Used by:1323
Symbol 1323 MovieClipUses:1318 1320 1322Used by:1330
Symbol 1324 GraphicUsed by:1325
Symbol 1325 MovieClipUses:1324Used by:1330
Symbol 1326 GraphicUsed by:1327
Symbol 1327 MovieClipUses:1326Used by:1330
Symbol 1328 GraphicUsed by:1329
Symbol 1329 MovieClipUses:1328Used by:1330
Symbol 1330 MovieClipUses:1300 1302 1304 1306 1308 1310 1312 1316 1323 1325 1327 1329Used by:Timeline
Symbol 1331 TextUses:22Used by:1334
Symbol 1332 TextUses:1135Used by:1334
Symbol 1333 TextUses:1135Used by:1334
Symbol 1334 MovieClipUses:1331 1332 1333Used by:Timeline
Symbol 1335 TextUses:22Used by:Timeline
Symbol 1336 EditableTextUses:22Used by:Timeline

Instance Names

"loadBar"Frame 1Symbol 19 MovieClip
"txtPercent"Frame 1Symbol 24 EditableText
"theDoge"Frame 1Symbol 31 MovieClip
"sounds"Frame 1Symbol 33 MovieClip
"mcGame"Frame 13Symbol 1118 MovieClip
"instruc"Frame 13Symbol 1181 MovieClip
"out"Frame 26Symbol 1204 MovieClip
"preloader"Frame 40Symbol 1276 MovieClip
"bosslvl"Frame 40Symbol 1278 MovieClip
"score"Frame 44Symbol 1291 EditableText
"score"Frame 48Symbol 1336 EditableText
"anim"Symbol 61 MovieClip [projectile] Frame 1Symbol 60 MovieClip
"hitzone"Symbol 109 MovieClip Frame 15Symbol 108 MovieClip
"hitzone"Symbol 110 MovieClip Frame 15Symbol 108 MovieClip
"hitzone"Symbol 111 MovieClip Frame 15Symbol 108 MovieClip
"anim"Symbol 116 MovieClip [SnakeMovie] Frame 1Symbol 101 MovieClip
"anim"Symbol 116 MovieClip [SnakeMovie] Frame 2Symbol 112 MovieClip
"anim"Symbol 116 MovieClip [SnakeMovie] Frame 3Symbol 115 MovieClip
"anim"Symbol 116 MovieClip [SnakeMovie] Frame 4Symbol 101 MovieClip
"anim"Symbol 116 MovieClip [SnakeMovie] Frame 5Symbol 112 MovieClip
"anim"Symbol 116 MovieClip [SnakeMovie] Frame 6Symbol 115 MovieClip
"hit"Symbol 127 MovieClip Frame 1Symbol 126 MovieClip
"anim"Symbol 128 MovieClip Frame 3Symbol 127 MovieClip
"rock"Symbol 129 MovieClip [RockMovie] Frame 1Symbol 128 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 1Symbol 143 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 2Symbol 170 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 3Symbol 175 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 4Symbol 188 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 5Symbol 193 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 6Symbol 188 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 7Symbol 193 MovieClip
"magic"Symbol 224 MovieClip Frame 2Symbol 222 MovieClip
"magic"Symbol 224 MovieClip Frame 2Symbol 222 MovieClip
"magic"Symbol 224 MovieClip Frame 2Symbol 222 MovieClip
"magic"Symbol 224 MovieClip Frame 2Symbol 222 MovieClip
"magic"Symbol 224 MovieClip Frame 2Symbol 222 MovieClip
"magic"Symbol 224 MovieClip Frame 3Symbol 223 MovieClip
"magic"Symbol 224 MovieClip Frame 3Symbol 223 MovieClip
"magic"Symbol 224 MovieClip Frame 3Symbol 223 MovieClip
"magic"Symbol 224 MovieClip Frame 3Symbol 223 MovieClip
"magic"Symbol 224 MovieClip Frame 3Symbol 223 MovieClip
"magic"Symbol 240 MovieClip [MagicMovie] Frame 2Symbol 206 MovieClip
"magic"Symbol 240 MovieClip [MagicMovie] Frame 3Symbol 219 MovieClip
"onde"Symbol 272 MovieClip Frame 1Symbol 269 MovieClip
"flame"Symbol 401 MovieClip Frame 2Symbol 397 MovieClip
"flame"Symbol 401 MovieClip Frame 4Symbol 388 MovieClip
"flame"Symbol 401 MovieClip Frame 6Symbol 397 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 1Symbol 401 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 1Symbol 401 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 4Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 4Symbol 401 MovieClip
"colDroite"Symbol 691 MovieClip Frame 6Symbol 417 MovieClip
"colGauche"Symbol 691 MovieClip Frame 6Symbol 417 MovieClip
"choseTerre"Symbol 691 MovieClip Frame 6Symbol 424 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 12Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 12Symbol 401 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 15Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 15Symbol 401 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 23Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 23Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 27Symbol 401 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 34Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 34Symbol 401 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 45Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 45Symbol 401 MovieClip
"acc"Symbol 763 MovieClip Frame 2Symbol 715 MovieClip
"decel"Symbol 763 MovieClip Frame 9Symbol 762 MovieClip
"acc"Symbol 826 MovieClip Frame 2Symbol 779 MovieClip
"decel"Symbol 826 MovieClip Frame 9Symbol 825 MovieClip
"acc"Symbol 898 MovieClip Frame 2Symbol 849 MovieClip
"decel"Symbol 898 MovieClip Frame 9Symbol 897 MovieClip
"acc"Symbol 937 MovieClip Frame 2Symbol 909 MovieClip
"decel"Symbol 937 MovieClip Frame 9Symbol 936 MovieClip
"acc"Symbol 995 MovieClip Frame 2Symbol 958 MovieClip
"decel"Symbol 995 MovieClip Frame 9Symbol 994 MovieClip
"char"Symbol 996 MovieClip Frame 1Symbol 763 MovieClip
"char"Symbol 996 MovieClip Frame 61Symbol 826 MovieClip
"char"Symbol 996 MovieClip Frame 121Symbol 898 MovieClip
"char"Symbol 996 MovieClip Frame 181Symbol 937 MovieClip
"char"Symbol 996 MovieClip Frame 241Symbol 995 MovieClip
"energy"Symbol 1097 MovieClip Frame 1Symbol 1036 MovieClip
"faceIcon"Symbol 1097 MovieClip Frame 1Symbol 1096 MovieClip
"distance"Symbol 1107 MovieClip Frame 1Symbol 1027 MovieClip
"energyBar"Symbol 1107 MovieClip Frame 1Symbol 1097 MovieClip
"mcChrono"Symbol 1107 MovieClip Frame 1Symbol 1099 MovieClip
"stopSound"Symbol 1107 MovieClip Frame 1Symbol 1106 MovieClip
"anim"Symbol 1111 MovieClip Frame 3Symbol 127 MovieClip
"mcBack"Symbol 1118 MovieClip Frame 1Symbol 354 MovieClip
"mcArch"Symbol 1118 MovieClip Frame 1Symbol 691 MovieClip
"mcArch2"Symbol 1118 MovieClip Frame 1Symbol 691 MovieClip
"mcChar"Symbol 1118 MovieClip Frame 1Symbol 996 MovieClip
"mcDecor2"Symbol 1118 MovieClip Frame 1Symbol 1021 MovieClip
"mcDecor"Symbol 1118 MovieClip Frame 1Symbol 1021 MovieClip
"mcInterface"Symbol 1118 MovieClip Frame 1Symbol 1107 MovieClip
"hitCorridor"Symbol 1118 MovieClip Frame 1Symbol 108 MovieClip
"rock5"Symbol 1118 MovieClip Frame 1Symbol 1111 MovieClip
"mcCont"Symbol 1118 MovieClip Frame 1Symbol 1113 MovieClip
"rock1"Symbol 1118 MovieClip Frame 1Symbol 1111 MovieClip
"rock2"Symbol 1118 MovieClip Frame 1Symbol 1111 MovieClip
"rock3"Symbol 1118 MovieClip Frame 1Symbol 1111 MovieClip
"rock4"Symbol 1118 MovieClip Frame 1Symbol 1111 MovieClip
"magic1"Symbol 1118 MovieClip Frame 1Symbol 206 MovieClip
"magic3"Symbol 1118 MovieClip Frame 1Symbol 219 MovieClip
"magic2"Symbol 1118 MovieClip Frame 1Symbol 224 MovieClip
"magic4"Symbol 1118 MovieClip Frame 1Symbol 239 MovieClip
"magic5"Symbol 1118 MovieClip Frame 1Symbol 1116 MovieClip
"mcDistanceCompteur"Symbol 1118 MovieClip Frame 1Symbol 1117 MovieClip
"titleChar"Symbol 1181 MovieClip Frame 1Symbol 1134 MovieClip
"charTitle"Symbol 1181 MovieClip Frame 3Symbol 1134 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 6Symbol 44 as "WaterMovie"
ExportAssets (56)Timeline Frame 6Symbol 56 as "WallMovie"
ExportAssets (56)Timeline Frame 6Symbol 61 as "projectile"
ExportAssets (56)Timeline Frame 6Symbol 68 as "EnergyMovie"
ExportAssets (56)Timeline Frame 6Symbol 75 as "FumeeMovie"
ExportAssets (56)Timeline Frame 6Symbol 84 as "FireMovie"
ExportAssets (56)Timeline Frame 6Symbol 116 as "SnakeMovie"
ExportAssets (56)Timeline Frame 6Symbol 129 as "RockMovie"
ExportAssets (56)Timeline Frame 6Symbol 194 as "RatMovie"
ExportAssets (56)Timeline Frame 6Symbol 240 as "MagicMovie"
ExportAssets (56)Timeline Frame 6Symbol 244 as "ColumnMovie"
ExportAssets (56)Timeline Frame 6Symbol 277 as "BatMovie"

Labels

"loading"Frame 1
"titlecard"Frame 7
"instr"Frame 13
"play"Frame 17
"menu"Frame 21
"quit"Frame 23
"outOfTime"Frame 26
"endLevel1"Frame 31
"endLevel2"Frame 36
"bossScreen"Frame 40
"win"Frame 44
"lose"Frame 48
"score"Frame 52
"resetTimeOut"Frame 56
"idle"Symbol 44 MovieClip [WaterMovie] Frame 1
"Death"Symbol 44 MovieClip [WaterMovie] Frame 2
"idle"Symbol 56 MovieClip [WallMovie] Frame 1
"Death"Symbol 56 MovieClip [WallMovie] Frame 2
"explode"Symbol 60 MovieClip Frame 5
"idle"Symbol 68 MovieClip [EnergyMovie] Frame 1
"Death"Symbol 68 MovieClip [EnergyMovie] Frame 2
"idle"Symbol 75 MovieClip [FumeeMovie] Frame 1
"Death"Symbol 75 MovieClip [FumeeMovie] Frame 2
"idle"Symbol 84 MovieClip [FireMovie] Frame 1
"Death"Symbol 84 MovieClip [FireMovie] Frame 2
"Idle"Symbol 116 MovieClip [SnakeMovie] Frame 1
"Attack"Symbol 116 MovieClip [SnakeMovie] Frame 2
"Death"Symbol 116 MovieClip [SnakeMovie] Frame 3
"idleBack"Symbol 116 MovieClip [SnakeMovie] Frame 4
"AttackBack"Symbol 116 MovieClip [SnakeMovie] Frame 5
"DeathBack"Symbol 116 MovieClip [SnakeMovie] Frame 6
"idle"Symbol 128 MovieClip Frame 1
"death"Symbol 128 MovieClip Frame 2
"attack"Symbol 128 MovieClip Frame 3
"idle"Symbol 194 MovieClip [RatMovie] Frame 1
"attack"Symbol 194 MovieClip [RatMovie] Frame 2
"death"Symbol 194 MovieClip [RatMovie] Frame 3
"moveLeft"Symbol 194 MovieClip [RatMovie] Frame 4
"turnLeft"Symbol 194 MovieClip [RatMovie] Frame 5
"moveRight"Symbol 194 MovieClip [RatMovie] Frame 6
"turnRight"Symbol 194 MovieClip [RatMovie] Frame 7
"idle"Symbol 206 MovieClip Frame 2
"death"Symbol 206 MovieClip Frame 3
"idle"Symbol 219 MovieClip Frame 2
"death"Symbol 219 MovieClip Frame 3
"idle"Symbol 224 MovieClip Frame 2
"death"Symbol 224 MovieClip Frame 3
"idle"Symbol 239 MovieClip Frame 2
"death"Symbol 239 MovieClip Frame 3
"idle"Symbol 277 MovieClip [BatMovie] Frame 1
"Attack"Symbol 277 MovieClip [BatMovie] Frame 2
"Death"Symbol 277 MovieClip [BatMovie] Frame 3
"orange"Symbol 401 MovieClip Frame 1
"blue"Symbol 401 MovieClip Frame 2
"blueClose"Symbol 401 MovieClip Frame 3
"red"Symbol 401 MovieClip Frame 4
"redClose"Symbol 401 MovieClip Frame 5
"green"Symbol 401 MovieClip Frame 6
"greenClose"Symbol 401 MovieClip Frame 7
"idle"Symbol 763 MovieClip Frame 1
"transitionAcc"Symbol 763 MovieClip Frame 2
"Hurt"Symbol 763 MovieClip Frame 3
"AttackLeft"Symbol 763 MovieClip Frame 4
"AttackRight"Symbol 763 MovieClip Frame 5
"Death"Symbol 763 MovieClip Frame 6
"AttackUpLeft"Symbol 763 MovieClip Frame 7
"AttackUpRight"Symbol 763 MovieClip Frame 8
"Deceleration"Symbol 763 MovieClip Frame 9
"idle"Symbol 826 MovieClip Frame 1
"transitionAcc"Symbol 826 MovieClip Frame 2
"Hurt"Symbol 826 MovieClip Frame 3
"AttackLeft"Symbol 826 MovieClip Frame 4
"AttackRight"Symbol 826 MovieClip Frame 5
"Death"Symbol 826 MovieClip Frame 6
"AttackUpLeft"Symbol 826 MovieClip Frame 7
"AttackUpRight"Symbol 826 MovieClip Frame 8
"Deceleration"Symbol 826 MovieClip Frame 9
"Idle"Symbol 898 MovieClip Frame 1
"transitionAcc"Symbol 898 MovieClip Frame 2
"Hurt"Symbol 898 MovieClip Frame 3
"AttackLeft"Symbol 898 MovieClip Frame 4
"AttackRight"Symbol 898 MovieClip Frame 5
"Death"Symbol 898 MovieClip Frame 6
"AttackUpLeft"Symbol 898 MovieClip Frame 7
"AttackUpRight"Symbol 898 MovieClip Frame 8
"Deceleration"Symbol 898 MovieClip Frame 9
"idle"Symbol 937 MovieClip Frame 1
"transitionAcc"Symbol 937 MovieClip Frame 2
"Hurt"Symbol 937 MovieClip Frame 3
"AttackLeft"Symbol 937 MovieClip Frame 4
"AttackRight"Symbol 937 MovieClip Frame 5
"Death"Symbol 937 MovieClip Frame 6
"AttackUpLeft"Symbol 937 MovieClip Frame 7
"AttackUpRight"Symbol 937 MovieClip Frame 8
"Deceleration"Symbol 937 MovieClip Frame 9
"Idle"Symbol 995 MovieClip Frame 1
"transitionAcc"Symbol 995 MovieClip Frame 2
"Hurt"Symbol 995 MovieClip Frame 3
"AttackLeft"Symbol 995 MovieClip Frame 4
"AttackRight"Symbol 995 MovieClip Frame 5
"Death"Symbol 995 MovieClip Frame 6
"AttackUpLeft"Symbol 995 MovieClip Frame 7
"AttackUpRight"Symbol 995 MovieClip Frame 8
"Deceleration"Symbol 995 MovieClip Frame 9
"Will"Symbol 996 MovieClip Frame 1
"Irma"Symbol 996 MovieClip Frame 61
"Taranee"Symbol 996 MovieClip Frame 121
"Cornelia"Symbol 996 MovieClip Frame 181
"HayLin"Symbol 996 MovieClip Frame 241
"idle"Symbol 1111 MovieClip Frame 1
"death"Symbol 1111 MovieClip Frame 2
"attack"Symbol 1111 MovieClip Frame 3
"loop"Symbol 1113 MovieClip Frame 3
"idle"Symbol 1116 MovieClip Frame 2
"death"Symbol 1116 MovieClip Frame 3
"Will"Symbol 1134 MovieClip Frame 1
"Irma"Symbol 1134 MovieClip Frame 2
"Taranee"Symbol 1134 MovieClip Frame 3
"Cornelia"Symbol 1134 MovieClip Frame 4
"HayLin"Symbol 1134 MovieClip Frame 5
"instr1"Symbol 1181 MovieClip Frame 1
"instr2"Symbol 1181 MovieClip Frame 2
"instr3"Symbol 1181 MovieClip Frame 3
"start"Symbol 1204 MovieClip Frame 1
"stop"Symbol 1204 MovieClip Frame 66
"Will"Symbol 1218 MovieClip Frame 1
"Irma"Symbol 1218 MovieClip Frame 2
"Taranee"Symbol 1218 MovieClip Frame 3
"Cornelia"Symbol 1218 MovieClip Frame 4
"HayLin"Symbol 1218 MovieClip Frame 5
"Will"Symbol 1226 MovieClip Frame 1
"Irma"Symbol 1226 MovieClip Frame 2
"Taranee"Symbol 1226 MovieClip Frame 3
"Cornelia"Symbol 1226 MovieClip Frame 4
"HayLin"Symbol 1226 MovieClip Frame 5
"Will"Symbol 1234 MovieClip Frame 1
"Irma"Symbol 1234 MovieClip Frame 2
"Taranee"Symbol 1234 MovieClip Frame 3
"Cornelia"Symbol 1234 MovieClip Frame 4
"HayLin"Symbol 1234 MovieClip Frame 5
"Will"Symbol 1247 MovieClip Frame 1
"Irma"Symbol 1247 MovieClip Frame 2
"Taranee"Symbol 1247 MovieClip Frame 3
"Cornelia"Symbol 1247 MovieClip Frame 4
"HayLin"Symbol 1247 MovieClip Frame 5
"Will"Symbol 1255 MovieClip Frame 1
"Irma"Symbol 1255 MovieClip Frame 2
"Taranee"Symbol 1255 MovieClip Frame 3
"Cornelia"Symbol 1255 MovieClip Frame 4
"HayLin"Symbol 1255 MovieClip Frame 5
"Will"Symbol 1256 MovieClip Frame 1
"Irma"Symbol 1256 MovieClip Frame 2
"Taranee"Symbol 1256 MovieClip Frame 3
"Cornelia"Symbol 1256 MovieClip Frame 4
"HayLin"Symbol 1256 MovieClip Frame 5
"Will"Symbol 1273 MovieClip Frame 1
"Irma"Symbol 1273 MovieClip Frame 2
"Taranee"Symbol 1273 MovieClip Frame 3
"Cornelia"Symbol 1273 MovieClip Frame 4
"HayLin"Symbol 1273 MovieClip Frame 5

Dynamic Text Variables

_root.scoreSymbol 1023 EditableText"00000"
nbLifeSymbol 1030 EditableText"3"
chronoValueSymbol 1098 EditableText"0:00"
_root.scoreSymbol 1257 EditableText"000000 "
_root.scoreSymbol 1260 EditableText"000000 "
scoreSymbol 1291 EditableText"000000"
scoreSymbol 1336 EditableText"000000"




http://swfchan.com/1/4749/info.shtml
Created: 16/6 -2019 14:34:51 Last modified: 16/6 -2019 14:34:51 Server time: 22/12 -2024 19:56:02