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metalslug.swf

This is the info page for
Flash #4870

(Click the ID number above for more basic data on this flash file.)


Text
特种任务

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ActionScript [AS1/AS2]

Frame 1
function loadingAction() { this.attachMovie("loading_clip", "loading_clip", this.getNextHighestDepth()); loading_clip.onEnterFrame = function () { var _local3 = getBytesLoaded(); var _local2 = getBytesTotal(); var _local4 = int((_local3 / _local2) * 100); this.bar._xscale = _local4 + (random(2) / 2); if (_local3 == _local2) { gotoAndStop ("gameframe"); this.removeMovieClip(); } }; } loadingAction();
Frame 22
function play_soundAction(what) { if (game_sounds) { this[what].start(); } } function play_music(what) { if (game_sounds) { this[what].start(0, 10000); } } function set_keyAction(code) { var _local1 = 0; while (_local1 < keycodes.length) { if (keycodes[_local1][1] == code) { return(keycodes[_local1][0]); } _local1++; } return("\u975E\u6CD5\u952E\u4F4D"); } function set_current_key() { start_end.clip.clip.wcode.what = set_keyAction(Wcode); start_end.clip.clip.scode.what = set_keyAction(Scode); start_end.clip.clip.acode.what = set_keyAction(Acode); start_end.clip.clip.dcode.what = set_keyAction(Dcode); start_end.clip.clip.jcode.what = set_keyAction(Jcode); start_end.clip.clip.kcode.what = set_keyAction(Kcode); start_end.clip.clip.lcode.what = set_keyAction(Lcode); } function reset_org_key() { Wcode = org_Wcode; Scode = org_Scode; Acode = org_Acode; Dcode = org_Dcode; Jcode = org_Jcode; Kcode = org_Kcode; Lcode = org_Lcode; start_end.clip.clip.wcode.what = set_keyAction(org_Wcode); start_end.clip.clip.scode.what = set_keyAction(org_Scode); start_end.clip.clip.acode.what = set_keyAction(org_Acode); start_end.clip.clip.dcode.what = set_keyAction(org_Dcode); start_end.clip.clip.jcode.what = set_keyAction(org_Jcode); start_end.clip.clip.kcode.what = set_keyAction(org_Kcode); start_end.clip.clip.lcode.what = set_keyAction(org_Lcode); start_set_key(1, "wcode"); } function start_set_key(order, which) { end_set_key(); key_set_order = order; key_set_pressed = false; keyListener = new Object(); keyListener.onKeyDown = function () { set_this_key(Key.getCode()); }; keyListener.onKeyUp = function () { set_next_key(Key.getCode()); }; Key.addListener(keyListener); start_end.clip.clip.light._visible = 1; start_end.clip.clip.light._y = start_end.clip.clip[which]._y; } function end_set_key() { start_end.clip.clip.light._visible = 0; Key.removeListener(keyListener); delete keyListener; } function set_this_key(code) { if (!key_set_pressed) { if (key_set_order == 1) { Wcode = code; start_end.clip.clip.wcode.what = set_keyAction(code); } else if (key_set_order == 2) { Scode = code; start_end.clip.clip.scode.what = set_keyAction(code); } else if (key_set_order == 3) { Acode = code; start_end.clip.clip.acode.what = set_keyAction(code); } else if (key_set_order == 4) { Dcode = code; start_end.clip.clip.dcode.what = set_keyAction(code); } else if (key_set_order == 5) { Jcode = code; start_end.clip.clip.jcode.what = set_keyAction(code); } else if (key_set_order == 6) { Kcode = code; start_end.clip.clip.kcode.what = set_keyAction(code); } else if (key_set_order == 7) { Lcode = code; start_end.clip.clip.lcode.what = set_keyAction(code); } key_set_pressed = true; } } function set_next_key(code) { if (set_keyAction(code) != "\u975E\u6CD5\u952E\u4F4D") { if (key_set_order <= 6) { key_set_order++; start_end.clip.clip.light._y = start_end.clip.clip.light._y + 38.5; } else { end_set_key(); } } key_set_pressed = false; } function check_correct() { if (start_end.clip.clip.wcode.what == "\u975E\u6CD5\u952E\u4F4D") { start_set_key(1, "wcode"); return("wcode"); } if (start_end.clip.clip.scode.what == "\u975E\u6CD5\u952E\u4F4D") { start_set_key(2, "scode"); return("scode"); } if (start_end.clip.clip.acode.what == "\u975E\u6CD5\u952E\u4F4D") { start_set_key(3, "acode"); return("acode"); } if (start_end.clip.clip.dcode.what == "\u975E\u6CD5\u952E\u4F4D") { start_set_key(4, "dcode"); return("dcode"); } if (start_end.clip.clip.jcode.what == "\u975E\u6CD5\u952E\u4F4D") { start_set_key(5, "jcode"); return("jcode"); } if (start_end.clip.clip.kcode.what == "\u975E\u6CD5\u952E\u4F4D") { start_set_key(6, "kcode"); return("kcode"); } if (start_end.clip.clip.lcode.what == "\u975E\u6CD5\u952E\u4F4D") { start_set_key(7, "lcode"); return("lcode"); } var _local3 = [Wcode, Scode, Acode, Dcode, Jcode, Kcode, Lcode]; var _local4 = ["wcode", "scode", "acode", "dcode", "jcode", "kcode", "lcode"]; var _local1 = 0; while (_local1 < (_local3.length - 1)) { var _local2 = _local1 + 1; while (_local2 < _local3.length) { if (_local3[_local1] == _local3[_local2]) { start_set_key(_local1 + 1, _local4[_local1]); return(_local4[_local1]); } _local2++; } _local1++; } return(true); } function moveAction(who, speed) { var _local6 = new Object(); _local6.x = who._x; _local6.y = who._y; main.localToGlobal(_local6); if (((_local6.x + speed) > 10) and ((_local6.x + speed) < 550)) { var _local2 = false; var _local4 = (who._x + main._x) + speed; if (who.states != "jump") { var _local3 = (who._y + main._y) - (who.heights / 3); } else { var _local3 = who._y + main._y; } for (grounds in _root.main.bg) { if (_root.main.bg[grounds].g.hitTest(_local4, _local3, true)) { _local2 = true; break; } if (_root.main.bg[grounds].d.hitTest(_local4, _local3, true)) { _local2 = true; break; } } for (grounds in _root.main.objects) { if (_root.main.objects[grounds].can_block) { if (_root.main.objects[grounds].g.hitTest(_local4, _local3, true)) { if (who.No != _root.main.objects[grounds].No) { _local2 = true; break; } } } } for (what in _root.main.enemys) { if (_root.main.enemys[what].can_block) { if (_root.main.enemys[what].g != undefined) { if (_root.main.enemys[what].g.hitTest(_local4, _local3, true)) { _local2 = true; break; } } } } if (!_local2) { who._x = who._x + speed; } } else if (Math.abs(_local6.x - 275) > 325) { player_born(); } adjustAction1(who); } function adjustAction1(who) { var _local4 = false; for (grounds in _root.main.objects) { if (_root.main.objects[grounds].hitTest(who._x + main._x, who._y + main._y, true)) { if (who.No != _root.main.objects[grounds].No) { adjustAction2(who, _root.main.objects[grounds].g); _local4 = true; break; } } } var _local3 = false; if (!_local4) { for (grounds in _root.main.bg) { if (_root.main.bg[grounds].d.hitTest(who._x + main._x, who._y + main._y, true)) { player_die(who, _root.main.bg[grounds].d.type); _local3 = true; break; } if (_root.main.bg[grounds].hitTest(who._x + main._x, who._y + main._y, true)) { if (_root.main.bg[grounds].g != undefined) { adjustAction2(who, _root.main.bg[grounds].g); _local3 = true; break; } } } } if ((!_local4) and (!_local3)) { if (who.states != "jump") { forceFrame(who, "down", "fall"); } } } function adjustAction2(who, where) { if (where != undefined) { if (who.states != "jump") { if (!where.hitTest(who._x + main._x, (who._y + main._y) + 15, true)) { justFrame(who, "down", "fall"); } else { adjustY(who, where); } } } } function adjustY(who, where) { var _local3 = 5; while (_local3 >= 1) { if (!where.hitTest(who._x + main._x, ((who._y + main._y) + _local3) - 1, true)) { who._y = who._y + _local3; } else { _local3--; } } var _local2 = 5; while (_local2 >= 1) { if (where.hitTest(who._x + main._x, (who._y + main._y) - _local2, true)) { who._y = who._y - _local2; } else { _local2--; } } } function moveAction2(who, speedx, speedy) { who.gotoAndStop((who.updown + "_") + who.lright); var _local1 = new Object(); _local1.x = who._x; _local1.y = who._y; main.localToGlobal(_local1); if ((_local1.x >= (50 - speedx)) and (_local1.x <= (490 - speedx))) { if ((_local1.y > (30 - speedy)) and (_local1.y < (380 - speedy))) { who._x = who._x + speedx; who._y = who._y + speedy; } } } function adjustAction3(who, where) { do { if (!where.hitTest(who._x + main._x, who._y + main._y, true)) { break; } who._x = who._x - (5 * Math.cos(who._rotation * 0.01745)); who._y = who._y - (5 * Math.sin(who._rotation * 0.01745)); } while (!(((who._x > (560 - main._x)) or (who._x < (-main._x))) or ((who._y > (400 - main._y)) or (who._y < (-main._y))))); } function add_object(what, temp_x, temp_y) { for (grounds in _root.main.objects) { var _local2 = new Object(); _local2.x = main.objects[grounds]._x; _local2.y = main.objects[grounds]._y; main.localToGlobal(_local2); if (_local2.x < -280) { main.objects[grounds].removeMovieClip(); } } var _local3 = main.objects.getNextHighestDepth(); main.objects.attachMovie(what, (what + "_") + _local3, _local3); main.objects[(what + "_") + _local3]._x = temp_x; main.objects[(what + "_") + _local3]._y = temp_y; } function effect_Action(main_x, main_y) { if (this[(("effect_array" + stages) + "_") + stages_section] != undefined) { var _local2 = 0; while (_local2 < this[(("effect_array" + stages) + "_") + stages_section].length) { if (this[(("effect_array" + stages) + "_") + stages_section][_local2][2] == false) { if (main_x < this[(("effect_array" + stages) + "_") + stages_section][_local2][0]) { this[(("effect_array" + stages) + "_") + stages_section][_local2][2] = true; add_effect(this[(("effect_array" + stages) + "_") + stages_section][_local2][1]); break; } } _local2++; } } } function add_effect(what) { if (what[0] == "add") { effect_clip.attachMovie(what[1], "effect", effect_clip.getNextHighestDepth()); } else { for (i in effect_clip) { effect_clip[i].remove_me(); } } } function gameControl(who) { if (control_able and (who.dead == false)) { if (who.my_type == "man") { gameControl01(who); } else if (who.my_type == "plane") { gameControl02(who); } else if (who.my_type == "man_fly") { gameControl03(who); } else if (who.my_type == "gun") { gameControl04(who); } } if (game_testing) { if (Key.isDown(37)) { _root.main._x = _root.main._x - 5; trace((((main.player._x + " ") + main._x) + " ") + main._y); } else if (Key.isDown(39)) { _root.main._x = _root.main._x + 5; trace((((main.player._x + " ") + main._x) + " ") + main._y); } else if (Key.isDown(38)) { _root.main._y = _root.main._y - 5; trace((((main.player._x + " ") + main._x) + " ") + main._y); } else if (Key.isDown(40)) { _root.main._y = _root.main._y + 5; trace((((main.player._x + " ") + main._x) + " ") + main._y); } else if (Key.isDown(32)) { trace((main.objects._xmouse + " ") + main.objects._ymouse); } else if (Key.isDown(90)) { for (grounds in _root.main.bg) { _root.main.bg[grounds].g._visible = 1; } } else if (Key.isDown(88)) { for (grounds in _root.main.bg) { _root.main.bg[grounds].g._visible = 0; } } } } function gameControl01(who) { if (Key.isDown(Scode)) { key_S_Action(who); } else { normalAction_S(who); if (Key.isDown(Wcode)) { key_W_Action(who); } else { normalAction_W(who); } } if (Key.isDown(Acode)) { key_AD_Action(who, -100); } else if (Key.isDown(Dcode)) { key_AD_Action(who, 100); } else { normalAction_AD(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action(who); } } else { Kcode_pressed = false; } if (Key.isDown(Lcode)) { if (!Lcode_pressed) { Lcode_pressed = true; key_L_Action(who); } } else { Lcode_pressed = false; } moveAction(who, ((who.player_speed * who.speed_rate) * Math.abs(who._xscale)) / who._xscale); } function gameControl02(who) { if (Key.isDown(Scode)) { key_WS_Action2(who, "down"); } else if (Key.isDown(Wcode)) { key_WS_Action2(who, "up"); } else { normalAction_WS2(who); } if (Key.isDown(Acode)) { key_AD_Action2(who, "back"); } else if (Key.isDown(Dcode)) { key_AD_Action2(who, "front"); } else { normalAction_AD2(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action2(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action2(who); } } else { Kcode_pressed = false; } if (Key.isDown(Lcode)) { if (!Lcode_pressed) { Lcode_pressed = true; key_L_Action2(who); } } else { Lcode_pressed = false; } moveAction2(who, who.speedx, who.speedy); } function gameControl03(who) { if (Key.isDown(Scode)) { key_S_Action3(who); } else { normalAction_S3(who); if (Key.isDown(Wcode)) { key_W_Action3(who); } else { normalAction_W3(who); } } if (Key.isDown(Acode)) { key_AD_Action3(who, -100); } else if (Key.isDown(Dcode)) { key_AD_Action3(who, 100); } else { normalAction_AD3(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action3(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action3(who); } } else { Kcode_pressed = false; } if (Key.isDown(Lcode)) { if (!Lcode_pressed) { Lcode_pressed = true; key_L_Action3(who); } } else { Lcode_pressed = false; } moveAction2(who, who.speedx, who.speedy); } function gameControl04(who) { if (Key.isDown(Acode)) { key_AD_Action4(who, -100); } else if (Key.isDown(Dcode)) { key_AD_Action4(who, 100); } else { normalAction_AD4(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action4(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action4(who); } } else { Kcode_pressed = false; } } function gotoFrame(who, part, where) { if ((!who.shooting) and (!who.turning)) { justFrame(who, part, where); } } function forceFrame(who, part, where) { if (who.ready and (!who.turning)) { justFrame(who, part, where); } } function justFrame(who, part, where) { if (who[part].frame != where) { who.ready = true; who.shooting = false; who.turning = false; who[part].gotoAndStop(where); } } function changeFrame(who, part, where) { if (who[part].frame != where) { who[part].gotoAndStop(where); } } function shootFrame(who, part, where) { if (slug_left > 0) { if (who.ready) { if (who[part].frame != where) { who[part].gotoAndStop(where); } else { who[part].clip.gotoAndPlay(1); } } } else { who.gun_type = "pistol"; who.gun = 0; who.gun_shoot = "single"; slug_left = 999999 /* 0x0F423F */; adjust_amr(slug_left); if (who.states == "stand") { changeFrame(who, "up", "get_pistol"); changeFrame(who, "down", "stand"); play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); } } } function key_W_Action(who) { if (who.states != "crouch") { if ((who.gun == 1) and who.shooting) { if (!who.near) { if (who.up.frame != "machinegun_up_running") { changeFrame(who, "up", "s_to_u"); } } } else if (who.gun_direction != "up") { forceFrame(who, "up", who.gun_type + "_lookup"); } } } function key_S_Action(who) { if (who.states == "stand") { who.states = "crouch"; justFrame(who, "up", who.gun_type + "_crouch"); justFrame(who, "down", "crouch"); } else if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.up.frame != "machinegun_down_running") { changeFrame(who, "up", "s_to_d"); } } else { gotoFrame(who, "up", who.gun_type + "_down"); } } } function key_AD_Action(who, directions) { if (who.states == "stand") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { if (!Key.isDown(Wcode)) { gotoFrame(who, "up", ((who.gun_type + "_") + who.states) + "_run"); } forceFrame(who, "down", who.states + "_run"); } } else if (who.states == "crouch") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { gotoFrame(who, "up", (who.gun_type + "_") + who.states); gotoFrame(who, "down", who.states + "_run"); } } else if (who.states == "jump") { who._xscale = directions; if (who.speed_rate == 0) { who.speed_rate = 1; } } } function normalAction_S(who) { if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "down") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "d_to_s"); } } } else if (!Key.isDown(Wcode)) { who.gun_direction = "straight"; gotoFrame(who, "up", who.gun_type + "_jump"); } } else if (who.states == "crouch") { forceFrame(who, "up", who.gun_type + "_stand"); forceFrame(who, "down", "stand"); } } function normalAction_W(who) { if (who.states == "stand") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { who.gun_direction = "straight"; } } else if (who.states == "jump") { if (!Key.isDown(Scode)) { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { gotoFrame(who, "up", who.gun_type + "_jump"); } } } } function normalAction_AD(who) { if (who.states == "stand") { if (!Key.isDown(Wcode)) { if (!((who.gun == 1) and who.shooting)) { gotoFrame(who, "up", who.gun_type + "_stand"); } } forceFrame(who, "down", "stand"); } else if (who.states == "crouch") { gotoFrame(who, "up", who.gun_type + "_crouch"); gotoFrame(who, "down", "crouch"); } } function key_J_Action(who) { who.near = false; for (enemy in main.enemys) { if (main.enemys[enemy].g.hitTest(who)) { if (main.enemys[enemy].can_kill) { who.near = true; break; } } } if (who.near) { if (who.states == "crouch") { forceFrame(who, "up", "attack_crouch1"); } else { forceFrame(who, "up", "attack_stand" + (random(2) + 1)); } } else { var _local2 = true; if (who.gun == 2) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } else if (who.gun == 3) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } if (_local2) { if (who.ready) { if (who.states == "stand") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } else if (who.states == "crouch") { shootFrame(who, "up", (who.gun_type + "_crouch_") + who.gun_shoot); forceFrame(who, "down", "crouch_shoot"); } else if (who.states == "jump") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } } } } } function key_K_Action(who) { if (who.states != "jump") { forceFrame(who, "up", who.gun_type + "_jump"); justFrame(who, "down", "jump"); } } function key_L_Action(who) { if (who.states != "jump") { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_bomb"); if (who.states == "crouch") { forceFrame(who, "down", "crouch_shoot"); } } else { forceFrame(who, "up", who.gun_type + "_stand_bomb"); } } function key_WS_Action2(who, updown) { who.updown = updown; } function key_AD_Action2(who, lright) { who.lright = lright; } function normalAction_WS2(who) { who.updown = "NA"; } function normalAction_AD2(who) { who.lright = "NA"; } function key_J_Action2(who) { } function key_K_Action2(who) { } function key_L_Action2(who) { } function key_W_Action3(who) { } function key_S_Action3(who) { } function key_AD_Action3(who, directions) { } function normalAction_W3(who) { } function normalAction_S3(who) { } function normalAction_AD3(who) { } function key_J_Action3(who) { } function key_K_Action3(who) { } function key_L_Action3(who) { } function key_S_Action4(who) { } function key_AD_Action4(who, directions) { } function normalAction_S4(who) { } function normalAction_AD4(who) { } function key_J_Action4(who) { } function key_K_Action4(who) { } function player_born() { if (game_life > 1) { game_life--; adjust_life(); main.player.removeMovieClip(); if (this[(("stg_type_" + stages) + "_") + stages_section] == "man") { var _local5 = false; var _local4 = 50; while (_local4 <= 540) { var _local3 = 100; while (_local3 <= 380) { for (grounds in _root.main.objects) { if (_root.main.objects[grounds].g.hitTest(_local4, _local3, true)) { if (_root.main.objects[grounds].g.hitTest(_local4 - 25, _local3, true)) { if (_root.main.objects[grounds].g.hitTest(_local4 + 25, _local3, true)) { _local5 = true; break; } } } } for (grounds in _root.main.bg) { if (_root.main.bg[grounds].g.hitTest(_local4, _local3, true)) { if (_root.main.bg[grounds].g.hitTest(_local4 - 25, _local3, true)) { if (_root.main.bg[grounds].g.hitTest(_local4 + 25, _local3, true)) { _local5 = true; break; } } } } if (_local5) { break; } _local3 = _local3 + 10; } if (_local5) { break; } _local4 = _local4 + 10; } main.attachMovie("player_life", "player", main.getNextHighestDepth()); main.player._x = _local4 - main._x; main.player._y = 50 - main._y; main.player.dead = true; main.player.speed = 40; main.player.onEnterFrame = function () { this._y = this._y + this.speed; var _local3 = false; for (grounds in _root.main.objects) { if (_root.main.objects[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { _local3 = true; _root.main.objects[grounds].startAction(); add_player("man", this._x, this._y); } } if (!_local3) { for (grounds in _root.main.bg) { if (_root.main.bg[grounds].g.hitTest(this._x + main._x, (this._y + this.speed) + main._y, true)) { add_player("man", this._x, this._y); } } } }; } else if (this[(("stg_type_" + stages) + "_") + stages_section] == "plane") { } } else { game_over(); } } function add_player(what, temp_x, temp_y) { main.player.removeMovieClip(); if (what == "man") { main.attachMovie("player", "player", main.getNextHighestDepth()); main.player.states = "stand"; main.player.gun_direction = "straight"; main.player.turning = false; main.player.player_speed = 9; } else if (what == "plane") { main.attachMovie("player_plane", "player", main.getNextHighestDepth()); main.player.player_speed = 9; } main.player._x = temp_x; main.player._y = temp_y; main.player.gun_type = "pistol"; main.player.gun = 0; main.player.gun_shoot = "single"; slug_left = 999999 /* 0x0F423F */; adjust_amr(slug_left); bomb_left = 10; adjust_bomb(bomb_left); main.player.shooting = false; main.player.ready = true; main.player.heights = main.player._height; main.player.my_type = what; main.player.dead = false; main.player.unbreak = true; main.player.No = 0; main.player.near = false; control_able = true; main.player.unbreak_start = 0; main.player.onEnterFrame = function () { this.unbreak_start++; if ((this.unbreak_start % 18) <= 9) { this._alpha = 50; } else { this._alpha = 100; } if (this.unbreak_start > 60) { this._alpha = 100; delete this.onEnterFrame; delete this.unbreak_start; main.player.unbreak = false; } }; } function player_die(who, how) { if (!boss_killed) { if (!who.dead) { if (how == "water") { control_able = false; who.dead = true; who.up.gotoAndStop("die03"); play_soundAction("\u843D\u6C34"); } else if (((how == "kill") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; who.up.gotoAndStop("die02"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (((how == "shoot") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (how == "h2so4") { control_able = false; who.dead = true; who.up.gotoAndStop("die04"); play_soundAction("\u843D\u6C34"); } game_prisoner = 0; adjust_prisoner(); } } } function jump_Action(where, lives) { where.onEnterFrame = function () { if (Math.abs(this.y_speed) < 20) { this.y_speed = this.y_speed - 1.35; } this._parent._y = this._parent._y - this.y_speed; if ((this._parent._y + main._y) > 500) { player_born(); this._parent.removeMovieClip(); return(undefined); } if (this.y_speed <= 0) { var _local3 = false; for (grounds in _root.main.objects) { if (_root.main.objects[grounds].g.hitTest(this._parent._x + _root.main._x, (this._parent._y + _root.main._y) - this.y_speed, true)) { _local3 = true; delete this.onEnterFrame; if (lives) { _root.landAction(this._parent); _root.main.objects[grounds].startAction(); } else { this.clip.play(); this.clip.can_play = true; } break; } } if (!_local3) { for (grounds in _root.main.bg) { if (_root.main.bg[grounds].g.hitTest(this._parent._x + _root.main._x, (this._parent._y + _root.main._y) - this.y_speed, true)) { delete this.onEnterFrame; if (lives) { _root.landAction(this._parent); } else { this.clip.play(); this.clip.can_play = true; } break; } } } } }; } function landAction(who) { who.up.gotoAndStop(_parent.gun_type + "_Stand"); who.down.gotoAndStop("stand"); who.shooting = false; who.ready = true; } function kill_player(who) { who.removeMovieClip(); } function get_shoot_point(which) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x - main._x; _local2[1] = _local1.y - main._y; return(_local2); } function attackAction(which) { for (enemy in _root.main.enemys) { if (_root.main.enemys[enemy].g.hitTest(which)) { _root.main.enemys[enemy].to_die("shoot", 5); play_soundAction("\u9505\u6253\u4E2D"); game_score = game_score + 350; adjust_score(); var _local2 = main.getNextHighestDepth(); main.attachMovie("attack_effect", "attack_effect" + _local2, _local2); main["attack_effect" + _local2]._x = get_shoot_point(which)[0]; main["attack_effect" + _local2]._y = get_shoot_point(which)[1]; } } } function shootAction() { if (slug_left > 0) { var _local3 = main.attachMovie("shoot" + main.player.gun, "shoot" + slug_left, main.getNextHighestDepth()); _local3.type = main.player.gun; _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; var _local7 = Math.abs(main.player._xscale) / main.player._xscale; var _local6 = main.player.gun_direction; if (_local6 == "straight") { _local3._rotation = Math.abs(_local7 - 1) * 90; } else if (_local6 == "up") { _local3._rotation = -90; } else if (_local6 == "down") { _local3._rotation = 90; } else if (_local7 == 1) { if (_local6 > 0) { _local3._rotation = _local6; } else if (_local6 < 0) { _local3._rotation = _local6; } } else if (_local7 == -1) { if (_local6 > 0) { _local3._rotation = 180 - _local6; } else if (_local6 < 0) { _local3._rotation = -180 - _local6; } } if (main.player.gun == 0) { _local3.kill_num = 1; if (game_testing) { _local3.kill_num = _local3.kill_num * 500; } } else if (main.player.gun == 1) { _local3.kill_num = 1; } else if (main.player.gun == 2) { _local3.kill_num = 0; _local3.exploding = function () { this.power = 50; do { if ((in _root.main.enemys) == null) { break; } enemy = in _root.main.enemys; if (_root.main.enemys[enemy].g.hitTest(this)) { this.power = this.power - 12; _root.main.enemys[enemy].to_die("blow", 12); _root.game_score = _root.game_score + 150; _root.adjust_score(); } } while (this.power > 0); do { } while ("exploding" != null); }; } else if (main.player.gun == 3) { _local3.kill_num = 35; main.attachMovie("shine_cover", "shine_cover", main.getNextHighestDepth()); main.shine_cover._x = -main._x; main.shine_cover._y = -main._y; } _local3.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > (-main._y)) and (this._y < (400 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else if (main.player.up.clip.point != undefined) { this._x = get_shoot_point(main.player.up.clip.point)[0] + _local5; this._y = get_shoot_point(main.player.up.clip.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { if (this.can_go) { var _local4 = false; if (this.type <= 2) { for (grounds in _root.main.bg) { if (_root.main.bg[grounds].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, _root.main.bg[grounds].g); this._rotation = 0; this.gotoAndStop(main.bg[grounds].d.type); _local4 = true; delete this.onEnterFrame; break; } if (_root.main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, _root.main.bg[grounds].g); this.gotoAndPlay("fired"); if (this.type == 0) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 1) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("R\u5F39\u7206\u70B8"); } _local4 = true; delete this.onEnterFrame; break; } } } if (this.type == 2) { this.speed = this.speed + 1; } var _local3 = false; if (!_local4) { for (enemy in _root.main.enemys) { if (this.type <= 2) { if (_root.main.enemys[enemy].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemys[enemy].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(); break; } } else if (this.type == 3) { if (_root.main.enemys[enemy].g.hitTest(this)) { _root.main.enemys[enemy].to_die("fly", this.kill_num, this._rotation); _local3 = true; game_score = game_score + 200; adjust_score(); } } } } else if (this.type == 2) { this._rotation = 0; } if (_local3) { this.gotoAndStop("hit"); if (this.type == 0) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 1) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("R\u5F39\u7206\u70B8"); } delete this.onEnterFrame; if (this.type == 2) { this._rotation = 0; } } } } }; adjust_amr(--slug_left); if (_local3.type == 0) { play_soundAction("\u624B\u67AA\u53D1\u5C04"); } else if (_local3.type == 1) { play_soundAction("H\u5F39\u53D1\u5C04"); } else if (_local3.type == 2) { play_soundAction("R\u5F39\u53D1\u5C04"); } else if (_local3.type == 3) { play_soundAction("S\u5F39\u53D1\u5C04"); } } } function throwAction() { if (bomb_left > 0) { var _local4 = main.attachMovie("bomb01", "bomb01" + bomb_left, main.getNextHighestDepth()); var _local6 = new Object(); _local6.x = main.player.up.clip.point._x; _local6.y = main.player.up.clip.point._y; main.player.up.clip.localToGlobal(_local6); _local4._x = _local6.x - main._x; _local4._y = _local6.y - main._y; _local4.x_direciton = Math.abs(main.player._xscale) / main.player._xscale; if ((_local4.x_direciton * active_object_speed) > 0) { var _local7 = active_object_speed; } else { var _local7 = -active_object_speed; } _local4.x_speed = (12 + ((main.player.player_speed * main.player.speed_rate) / 2)) + _local7; _local4.y_speed = -20; _local4.y_add = 4; _local4.jumped = 0; _local4.power = 60; _local4.exploding = function () { do { if ((in _root.main.enemys) == null) { break; } enemy = in _root.main.enemys; if (_root.main.enemys[enemy].g.hitTest(this)) { this.power = this.power - 20; _root.main.enemys[enemy].to_die("blow", 20); _root.game_score = _root.game_score + 200; _root.adjust_score(); } } while (this.power > 0); do { } while ("exploding" != null); }; _local4.onEnterFrame = function () { if ((this._x > (-main._x)) and (this._x < (560 - main._x))) { this._rotation = this._rotation + 10; this._x = this._x + (this.x_speed * this.x_direciton); this._y = this._y + this.y_speed; if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed + this.y_add; } } else { this.removeMovieClip(); } var _local3 = false; for (grounds in _root.main.bg) { if (_root.main.bg[grounds].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction2(this, main.bg[grounds].d); this._rotation = 0; this.gotoAndStop(main.bg[grounds].d.type); _local3 = true; delete this.onEnterFrame; break; } if (_root.main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (!_root.main.bg[grounds].g.hitTest(this._x + main._x, (this._y + main._y) - this._height, true)) { adjustAction2(this, main.bg[grounds].g); if (this.jumped >= 1) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local3 = true; delete this.onEnterFrame; break; } this.jumped++; this.x_speed = 0.6 * this.x_speed; this.y_speed = -0.6 * this.y_speed; break; } this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local3 = true; delete this.onEnterFrame; break; } } var _local4 = false; if (!_local3) { for (enemy in _root.main.enemys) { if (_root.main.enemys[enemy].g.hitTest(this.g)) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local4 = true; delete this.onEnterFrame; break; } } } }; adjust_bomb(--bomb_left); } } function get_map_infor(stg, sec, type, direct, array, width, end) { this[(("stg_type_" + stg) + "_") + sec] = type; this[(("stg_direct_" + stg) + "_") + sec] = direct; this[(("stg_array_" + stg) + "_") + sec] = array; this[(("stg_width_" + stg) + "_") + sec] = width; this[(("stg_end_" + stg) + "_") + sec] = end; } function draw_map_start(stg, sec) { clean_stage(); main.player._x = 10; main.player._y = 300; main._x = 0; main._y = 0; main.bg.attachMovie((("bg_stage" + stg) + "_") + sec, "bg1", main.bg.getNextHighestDepth()); } function change_sence() { if (stages_section != this["stg_array_" + stages]) { if (this.pass_cover == undefined) { this.attachMovie("pass_cover", "pass_cover", this.getNextHighestDepth()); } } } function draw_map(stg, sec, which) { if (stg == 1) { draw_map01(which); } else if (stg == 2) { if (sec == 1) { draw_map01(which); } else if (sec == 2) { draw_map02(2); } } else if (stg == 3) { draw_map01(which); } modify_XY(main._x, main._y); effect_Action(main._x, main._y); } function draw_map01(which) { if (which != undefined) { var _local3 = new Object(); _local3.x = which._x; _local3.y = which._y; which._parent.localToGlobal(_local3); if (main._x > (-this[(("stg_width_" + stages) + "_") + stages_section])) { if (_local3.x >= 200) { if (main._x > this["allow_area_array" + stages]) { if (active_map_drawer == "main.player") { if ((main.player.player_speed * main.player.speed_rate) != 0) { main._x = main._x - (main.player.player_speed * main.player.speed_rate); } else { main._x = main._x - 5; } } else { main._x = main._x - active_object_speed; } } } } else { main._x = -this[(("stg_width_" + stages) + "_") + stages_section]; if (_local3.x > this[(("stg_end_" + stages) + "_") + stages_section]) { change_sence(); } } do { if ((in _root.main.bg) == null) { break; } grounds = in _root.main.bg; _local3 = new Object(); _local3.x = main.bg[grounds]._x; _local3.y = main.bg[grounds]._y; main.bg.localToGlobal(_local3); } while (!draw_map_a(_local3.x, _local3.y, grounds)); do { } while (() != null); } } function draw_map02(speed) { main._x = main._x - speed; if (main.player != undefined) { main.player._x = main.player._x + speed; } do { if ((in _root.main.bg) == null) { break; } grounds = in _root.main.bg; var _local2 = new Object(); _local2.x = main.bg[grounds]._x; _local2.y = main.bg[grounds]._y; main.bg.localToGlobal(_local2); } while (!draw_map_b(_local2.x, grounds)); do { } while (() != null); } function adjust_map_a(poz_x, poz_y) { var _local2 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (_local2 == 0) { if (poz_x < -50) { return("remove"); } if (poz_x <= 50) { return("add"); } } else if (_local2 == 1) { if (poz_y < 350) { return("remove"); } if (poz_y <= 450) { return("add"); } } } function draw_map_a(poz_x, poz_y, grounds) { if (adjust_map_a(poz_x, poz_y) == "remove") { var _local2 = main.bg["bg" + (Number(grounds.slice(2)) - 1)]; if (_local2 != undefined) { var _local3 = new Object(); _local3.x = _local2._x; _local3.y = _local2._y; _local2._parent.localToGlobal(_local3); if ((Math.abs(_local3.x) > _local2._width) or (Math.abs(_local3.y) > _local2._height)) { _local2.removeMovieClip(); return(true); } } } else if (adjust_map_a(poz_x, poz_y) == "add") { if (this[(("stg_array_" + stages) + "_") + stages_section] > stages_part) { if (main.bg["bg" + (Number(grounds.slice(2)) + 1)] == undefined) { stages_part++; main.bg.attachMovie((("bg_stage" + stages) + "_") + stages_section, "bg" + stages_part, main.bg.getNextHighestDepth()); var _local4 = this[((("stg" + stages) + "_") + stages_section) + "_map_xy"][stages_part - 2]; main.bg["bg" + stages_part]._x = main.bg["bg" + (stages_part - 1)]._x + _local4[0]; main.bg["bg" + stages_part]._y = main.bg["bg" + (stages_part - 1)]._y + _local4[1]; main.bg["bg" + stages_part].gotoAndStop(stages_part); return(true); } } } return(false); } function draw_map_b(poz_x, grounds) { if (poz_x < -50) { if (main.bg["bg" + (Number(grounds.slice(2)) - 1)] != undefined) { main.bg["bg" + (Number(grounds.slice(2)) - 1)].removeMovieClip(); return(true); } } else if (poz_x <= 50) { if (main.bg["bg" + (Number(grounds.slice(2)) + 1)] == undefined) { stages_part++; main.bg.attachMovie((("bg_stage" + stages) + "_") + stages_section, "bg" + stages_part, main.bg.getNextHighestDepth()); main.bg["bg" + stages_part]._x = 560 * (stages_part - 1); main.bg["bg" + stages_part]._y = 0; main.bg["bg" + stages_part].gotoAndStop(2 - (stages_part % 2)); return(true); } } return(false); } function modify_XY(main_x, main_y) { if (this[(("modify_XY_array" + stages) + "_") + stages_section] != undefined) { var _local2 = 0; while (_local2 < this[(("modify_XY_array" + stages) + "_") + stages_section].length) { if (this[(("modify_XY_array" + stages) + "_") + stages_section][_local2][2] == false) { if (main_x < this[(("modify_XY_array" + stages) + "_") + stages_section][_local2][0]) { this[(("modify_XY_array" + stages) + "_") + stages_section][_local2][2] = true; main_move_Y(0, this[(("modify_XY_array" + stages) + "_") + stages_section][_local2][1]); break; } } _local2++; } } } function main_move_Y(targetX, targetY) { main.targetX = targetX; main.targetY = targetY; main.onEnterFrame = function () { if (Math.abs(this._y - this.targetY) > 5) { if (this.targetX != 0) { this._x = this._x + ((this.targetX - this._x) / 20); } this._y = this._y + ((this.targetY - this._y) / 20); effect_clip._y = effect_clip._y + ((this.targetY - this._y) / 20); } else { delete this.onEnterFrame; } }; } function enemysAction02(who, x, y) { var my_number = main.enemys.getNextHighestDepth(); var this_mc = main.enemys.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 80; this_mc.type = 7; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.attacked = 0; this_mc.dead = false; this_mc.moves = function () { this.counts = 0; this.shooting = false; this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (Math.abs(this.target._x - this._x) > 20) { this._x = this._x + ((this.target._x - this._x) / 20); } if ((this.counts++) == 30) { this.counts = 0; this.shoot(); } var tempy = (this.target._y - 200); if (Math.abs(tempy - this._y) > 20) { this._y = this._y + ((tempy - this._y) / 20); } } }; }; this_mc.shoot = function () { if (!this.shooting) { this.shooting = true; this.gotoAndPlay("shoot"); } }; this_mc.shootAction = function () { play_soundAction("\u8F70\u70B8\u673A\u843D\u5F39"); var depth = main.getNextHighestDepth(); main.attachMovie("npc_shoot0" + this.type, "npc_shoot" + depth, depth); main["npc_shoot" + depth]._x = get_shoot_point(this.point)[0]; main["npc_shoot" + depth]._y = get_shoot_point(this.point)[1]; main["npc_shoot" + depth].targeter = this.targeter; main["npc_shoot" + depth].yspeed = 4 + Math.floor(_root.game_level); main["npc_shoot" + depth].onEnterFrame = function () { if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > ((-main._y) - 200)) and (this._y < (600 - main._y)))) { this.yspeed = this.yspeed + 0.25; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } var hit_ground = false; for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (!main.bg[grounds].g.hitTest(this._x + main._x, (this._y + main._y) - this._height, true)) { adjustAction2(this, main.bg[grounds].g); this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); hit_ground = true; delete this.onEnterFrame; break; } } } var hit_enemys = false; if (!hit_ground) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); hit_enemys = true; delete this.onEnterFrame; player_die(this.target, "shoot"); } } } }; }; this_mc.check_point = function () { this.attacked++; if ((this.attacked - Math.floor(game_level)) >= 2) { this.attacked = 0; this.moves(); } else { this.gotoAndPlay("shoot"); } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.fall(); } else { this.body.gotoAndPlay("hit"); } }; this_mc.fall = function () { this.gotoAndPlay("die"); this.onEnterFrame = function () { this._y = this._y + 15; for (grounds in _root.main.bg) { if (_root.main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { add_present(this); this.deadAction(); break; } } if (get_shoot_point(this)[1] > 650) { this.deadAction(); } }; }; this_mc.deadAction = function () { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } }; this_mc.moves(); return(this_mc); } function enemysAction03(who, x, y, moves) { var my_number = main.enemys.getNextHighestDepth(); var this_mc = main.enemys.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 100; this_mc.type = 8; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_block = true; this_mc.attacked = 0; this_mc.dead = false; this_mc.stand = function () { if (this.frame != "stand") { this.body.gotoAndPlay("stand"); } this.shooting = false; this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (Math.abs(this.target._x - this._x) > 350) { if (this.moves) { if (this.frame != "move") { this.body.gotoAndPlay("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); } enemy_move(this, (this.target._x - this._x) / 350); } } else { this.shoot(); } } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!this.shooting) { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; this.body.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); } } }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); main.attachMovie("npc_shoot0" + this.type, "npc_shoot" + depth, depth); main["npc_shoot" + depth]._x = get_shoot_point(this.body.point)[0]; main["npc_shoot" + depth]._y = get_shoot_point(this.body.point)[1]; main["npc_shoot" + depth].targeter = this.targeter; main["npc_shoot" + depth].onEnterFrame = function () { if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > ((-main._y) - 200)) and (this._y < (600 - main._y)))) { this._x = this._x + this.speed; } else { this.removeMovieClip(); } for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; player_die(this.target, "shoot"); } } }; }; this_mc.check_point = function () { this.attacked++; if ((this.attacked - Math.floor(game_level)) >= 1) { this.attacked = 0; } else { this.shooting = true; this.body.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { add_present(this); this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } else { this.gotoAndPlay("hit"); } }; this_mc.stand(); return(this_mc); } function enemysAction04(who, x, y) { var my_number = main.enemys.getNextHighestDepth(); var this_mc = main.enemys.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 2; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.dead = false; this_mc.moves = function () { this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if ((this.target._x - this._x) > 0) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndPlay("come"); play_soundAction("\u51FA\u6C34"); delete this.onEnterFrame; } }; }; this_mc.comes = function () { this.onEnterFrame = function () { if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > ((-main._y) - 200)) and (this._y < (600 - main._y)))) { this._x = this._x + (this._xscale / 20); this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "kill"); } } for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.to_die("shoot", this.blood); if (this.dieEvents != undefined) { this.dieEvents(); } delete this.onEnterFrame; break; } } } else { this.removeMovieClip(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("die"); play_soundAction("\u843D\u6C34"); if (this.dieEvents != undefined) { this.dieEvents(); } } else { this.gotoAndPlay("hit"); } }; this_mc.moves(); return(this_mc); } function enemysAction05(who, x, y) { var my_number = main.enemys.getNextHighestDepth(); var this_mc = main.enemys.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 5; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.start_shoot = function () { this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.shooter.hitTest(this.target.g)) { player_die(this.target, "shoot"); } } if (!random(50)) { play_soundAction("\u7535\u7F51"); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; this.gotoAndPlay("explode"); } else { this.gotoAndPlay("hit"); } }; this_mc.stop_shoot = function () { delete this.onEnterFrame; }; this_mc.start_shoot(); return(this_mc); } function enemysAction06(who, x, y) { var my_number = main.enemys.getNextHighestDepth(); var this_mc = main.enemys.attachMovie(who, who + my_number, my_number); this_mc.blood = 1; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.start_shoot = function () { this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.g.hitTest(this.target.g)) { player_die(this.target, "shoot"); this.to_die("blow", 20); } } }; }; this_mc.to_die = function (how, much) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); }; this_mc.stop_shoot = function () { for (enemy in _root.main.enemys) { if (_root.main.enemys[enemy].g.hitTest(this)) { _root.main.enemys[enemy].to_die("blow", 20); } } }; this_mc.start_shoot(); return(this_mc); } function enemysAction07(who, x, y, moves) { var my_number = main.enemys.getNextHighestDepth(); var this_mc = main.enemys.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 15; this_mc.speed = -6; this_mc.type = 9; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.dead = false; this_mc.eating = false; this_mc.stand = function () { this.eating = false; this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target.dead == false) { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this._xscale = 100; } } var temp1 = Math.abs(this._x - this.target._x); var temp2 = Math.abs(this._y - this.target._y); var distance = Math.sqrt((temp1 * temp1) + (temp2 * temp2)); if (distance > 1200) { this.removeMovieClip(); } else if ((distance > 580) and (distance < 660)) { if (!random(50)) { this.move_me(); } } else if ((distance < 580) and (distance > 200)) { if (!random(70)) { this.shoot(); } if (!random(50)) { this.move_me(); } } else if ((distance < 200) and (distance > 60)) { if (!random(50)) { this.shoot(); } if (!random(50)) { this.move_me(); } } else if (distance < 60) { this.attack(); } } }; }; this_mc.move_me = function () { if (this.moves) { this.gotoAndStop("move"); this.onEnterFrame = function () { var _local3 = (this.speed * Math.abs(this._xscale)) / this._xscale; if (enemy_move(this, _local3)) { if (!random(40)) { this.stand(); } var _local2 = new Object(); _local2.x = this._x; _local2.y = this._y; this._parent.localToGlobal(_local2); if ((Math.abs(_local2.x) > 530) or (Math.abs(_local2.x) < 30)) { this.stand(); } if (Math.abs(this._x - this.target._x) < 60) { this.stand(); } if (this.target == undefined) { this.stand(); } } }; } }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { var _local2 = new Object(); _local2.x = this._x; _local2.y = this._y; this._parent.localToGlobal(_local2); if ((Math.abs(_local2.x - 280) < 280) and (Math.abs(_local2.y - 200) < 200)) { delete this.onEnterFrame; this.gotoAndPlay("shoot"); } }; this_mc.shootAction = function (yspeed) { var depth = main.enemys.getNextHighestDepth(); var shoot_mc = main.enemys.attachMovie("npc_shoot0" + this.type, "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.xspeed = (-this._xscale) / 50; shoot_mc.yspeed = yspeed; shoot_mc.blood = _root.game_level; shoot_mc.can_kill = true; shoot_mc.onEnterFrame = function () { if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > ((-main._y) - 200)) and (this._y < (600 - main._y)))) { this._rotation = this._rotation + 30; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.to_die(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { this.to_die(); player_die(this.target, "shoot"); } } }; shoot_mc.to_die = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndStop("hit"); }; }; this_mc.attack = function () { delete this.onEnterFrame; this.gotoAndPlay("attack"); }; this_mc.attackAction = function () { if (this.target != undefined) { if (!this.target.unbreak) { if (this.point.hitTest(this.target.g)) { this.eating = true; this.target.removeMovieClip(); this.gotoAndPlay("get"); } } } }; this_mc.to_die = function (how, much) { if (!this.eating) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("die"); play_soundAction("\u98DF\u4EBA\u82B1\u6B7B\u4EA1"); if (this.dieEvents != undefined) { this.dieEvents(); } } } }; this_mc.stand(); return(this_mc); } function enemysAction08(who, x, y, min_x, max_x, moves) { var my_number = main.enemys.getNextHighestDepth(); var this_mc = main.enemys.attachMovie(who, "leader01 ", my_number); this_mc.blood = _root.game_level * 25; this_mc.speed = -3; this_mc.min_x = min_x; this_mc.max_x = max_x; this_mc.moves = moves; this_mc.temp_dir = 1; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(50)) { this.move_me(); } }; }; this_mc.move_me = function () { if (this.moves) { this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target.dead == false) { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this._xscale = 100; } } } if (this._x < this.min_x) { this.temp_dir = -1; } else if (this._x > this.max_x) { this.temp_dir = 1; } var tempspeed = (this.speed * this.temp_dir); if (enemy_move(this, tempspeed)) { if (!random(40)) { this.stand(); } } }; } }; this_mc.get_blocked = function () { this.stand(); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; delete this.onEnterFrame; this.gotoAndStop("break"); } }; this_mc.run_away = function () { this._xscale = -100; this.gotoAndStop("run"); this.onEnterFrame = function () { var _local3 = (-this.speed) * 2.5; enemy_move(this, _local3); var _local2 = new Object(); _local2.x = this._x; _local2.y = this._y; this._parent.localToGlobal(_local2); if (_local2.x > 600) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.stand(); return(this_mc); } function enemysAction09(who, x, y) { var my_number = main.enemys.getNextHighestDepth(); var this_mc = main.enemys.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 700; this_mc._x = x; this_mc._y = y; this_mc.xspeed = 2; this_mc.x_dir = 1; this_mc.yspeed = 10; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.myTransform1 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; this_mc.myTransform2 = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:255, aa:100, ab:0}; this_mc.dead = false; this_mc.fall = function () { this.gotoAndPlay("fall"); this.onEnterFrame = function () { this._y = this._y + this.yspeed; this.yspeed = this.yspeed + 1; for (grounds in _root.main.bg) { if (_root.main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { delete this.onEnterFrame; this.stand(); break; } } }; }; this_mc.stand = function () { if (this.dead) { this.gotoAndPlay("explode"); } else { this.gotoAndPlay("normal"); this.count_time = 15; this.onEnterFrame = function () { if ((this.count_time--) <= 0) { delete this.onEnterFrame; if (!random(3)) { this.moves(); } else { this.shoot(); } } }; } }; this_mc.get_blocked = function () { this.stand(); }; this_mc.moves = function () { this.x_dir = this.x_dir * -1; if (this.x_dir == -1) { this.gotoAndPlay("walk_f"); } else { this.gotoAndPlay("walk_b"); } this.onEnterFrame = function () { var _local2 = this.xspeed * this.x_dir; enemy_move(this, _local2); }; }; this_mc.shoot = function () { this.onEnterFrame = function () { delete this.onEnterFrame; this.gotoAndPlay("shoot0" + (random(5) + 1)); }; }; this_mc.shootAction = function (type, nums) { if (type == 1) { this.point.onEnterFrame = function () { this.target = eval (this._parent.targeter); if (this.target.dead == false) { if (this.hitTest(this.target.g)) { player_die(this.target, "shoot"); } } }; } else if (type == 2) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("boss01_shoot02", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = nums * 2; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > ((-main._y) - 200)) and (this._y < (600 - main._y)))) { var temp = (Math.abs(this.xspeed) / this.xspeed); this._rotation = this._rotation + (temp * 10); enemy_move(this, this.xspeed); } else { this.removeMovieClip(); } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { player_die(this.target, "shoot"); this.get_blocked(); } } }; } else if (type == 3) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("boss01_shoot02", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; this.target = eval (this.targeter); if (this.target != undefined) { var tempxspeed = (((-(shoot_mc._x - this.target._x)) / 35) + nums); } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed; shoot_mc.yspeed = -3; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > ((-main._y) - 200)) and (this._y < (600 - main._y)))) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.5; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { player_die(this.target, "shoot"); this.get_blocked(); } } }; } else if (type == 4) { var depth = main.enemys.getNextHighestDepth(); var shoot_mc = main.enemys.attachMovie("boss01_shoot03", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.can_kill = true; tracerAction(shoot_mc, "_root.main.player", 2, 5); } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } else { this.shine(); } }; this_mc.shine = function () { if (this.shine_mc == undefined) { this.createEmptyMovieClip("shine_mc", 1000); } this.shine_mc.count_time = 2; var _local2 = new Color(this); _local2.setTransform(this.myTransform2); this.shine_mc.onEnterFrame = function () { if ((this.count_time--) <= 0) { var _local2 = new Color(this._parent); _local2.setTransform(this._parent.myTransform1); this.removeMovieClip(); } }; }; this_mc.fall(); return(this_mc); } function tracerAction(tracer, targeter, speed, trace_rate) { tracer.targeter = targeter; tracer.speed = speed + (random(5) / 4); tracer.borders = borders; tracer.trace_rate = trace_rate; tracer.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; tracer.to_die = function (how, much) { this.get_blocked(); }; tracer.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var target_rotation = (Math.atan2((this.target._y - 35) - this._y, this.target._x - this._x) / 0.01745); if (Math.abs(target_rotation - this._rotation) > 5) { if ((target_rotation * this._rotation) >= 0) { this._rotation = this._rotation + ((this.trace_rate * Math.abs(target_rotation - this._rotation)) / (target_rotation - this._rotation)); } else { var t_angle1 = Math.abs(target_rotation); var t_angle2 = (180 - Math.abs(target_rotation)); var m_angle1 = Math.abs(this._rotation); var m_angle2 = (180 - Math.abs(this._rotation)); var direction1 = (t_angle1 + m_angle1); var direction2 = (t_angle2 + m_angle2); var temp = (Math.abs(target_rotation - this._rotation) / (target_rotation - this._rotation)); if (direction1 >= direction2) { this._rotation = this._rotation - (this.trace_rate * temp); } else { this._rotation = this._rotation + (this.trace_rate * temp); } } } } if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > ((-main._y) - 200)) and (this._y < (600 - main._y)))) { this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); } else { this.removeMovieClip(); } for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { player_die(this.target, "shoot"); this.get_blocked(); } } }; } function enemysAction10(who, x, y) { var my_number = main.enemys.getNextHighestDepth(); var this_mc = main.enemys.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level; this_mc.type = 10; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.dead = false; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target.dead == false) { var temp1 = Math.abs(this._x - this.target._x); var temp2 = Math.abs(this._y - this.target._y); var distance = Math.sqrt((temp1 * temp1) + (temp2 * temp2)); if (distance > 1200) { this.removeMovieClip(); } else if (distance < 560) { if (!random(50)) { this.shoot(); } } } }; }; this_mc.shoot = function () { var _local2 = new Object(); _local2.x = this._x; _local2.y = this._y; this._parent.localToGlobal(_local2); if ((Math.abs(_local2.x - 280) < 280) and (Math.abs(_local2.y - 200) < 200)) { delete this.onEnterFrame; this.gotoAndPlay("shoot"); } }; this_mc.shootAction = function (yspeed) { var _local3 = main.enemys.getNextHighestDepth(); var _local2 = main.enemys.attachMovie("npc_shoot" + this.type, "npc_shoot" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = -120; tracerAction(_local2, "_root.main.player", 2, 3); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die4"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); } else { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); } if (this.dieEvents != undefined) { this.dieEvents(); } } }; this_mc.stand(); return(this_mc); } function add_enemys01(who, its_x, its_y, attacks, type, moves) { return(enemysAction01(who, its_x, its_y, attacks, type, moves)); } function add_enemys02(who, its_x, its_y) { return(enemysAction02(who, its_x, its_y)); } function add_enemys03(who, its_x, its_y, moves) { return(enemysAction03(who, its_x, its_y, moves)); } function add_enemys04(who, its_x, its_y) { return(enemysAction04(who, its_x, its_y)); } function add_enemys05(who, its_x, its_y) { return(enemysAction05(who, its_x, its_y)); } function add_enemys06(who, its_x, its_y) { return(enemysAction06(who, its_x, its_y)); } function add_enemys07(who, its_x, its_y, moves) { return(enemysAction07(who, its_x, its_y, moves)); } function add_enemys08(who, its_x, its_y, min_x, max_x, moves) { return(enemysAction08(who, its_x, its_y, min_x, max_x, moves)); } function add_enemys09(who, its_x, its_y, min_x, max_x) { return(enemysAction09(who, its_x, its_y, min_x, max_x)); } function add_enemys10(who, its_x, its_y) { return(enemysAction10(who, its_x, its_y)); } function add_blocks(type, its_x, its_y) { if (type == "01") { blood = 30; } else if (type == "02") { blood = 1; } else if (type == "03") { blood = 50; } else if (type == "04") { blood = 24; } return(blocksAction(type, its_x, its_y, blood)); } function add_deadAction(what, order) { what.dieEvents = function () { add_events(order); }; } function enemy_move(who, speed) { var _local7 = who._x + main._x; var _local5 = (who._y + main._y) + 15; var _local6 = (who._x + main._x) + speed; var _local4 = (who._y + main._y) - (who._height / 3); var _local2 = false; for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(_local7, _local5, true)) { _local2 = true; adjustY(who, main.bg[grounds].g); break; } } var _local3 = false; for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(_local6, _local4, true)) { _local3 = true; break; } } if (_local3) { who.get_blocked(); } else if (_local2) { who._x = who._x + speed; } if (!_local2) { who._y = who._y + 10; if ((who._y + main._y) > 500) { if (who.dieEvents != undefined) { who.dieEvents(); } who.removeMovieClip(); } who.states = "jump"; } else { who.states = "stand"; } return(_local2); } function enemy_fly(who, xspeed, yspeed) { var _local3 = who._x + main._x; var _local2 = (who._y + main._y) - (who._height / 2); for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(_local3, _local2, true)) { return(true); } } if (((who._x > (-main._x)) and (who._x < (560 - main._x))) and ((who._y > ((-main._y) - 200)) and (who._y < (600 - main._y)))) { who._x = who._x + xspeed; who._y = who._y + yspeed; } return(false); } function add_events(order) { if (order == 1) { add_deadAction(add_enemys02("enemy03", 2200, -280), 2); } else if (order == 2) { allow_area_array1 = -2251; } else if (order == 3) { allow_area_array1 = -4337; } else if (order == 4) { allow_area_array1 = -5000; } else if (order == 5) { allow_area_array1 = -5040; } else if (order == 6) { allow_area_array1 = -5313; } else if (order == 7) { add_deadAction(add_enemys02("enemy03", 5760, -91), 8); } else if (order == 8) { allow_area_array1 = -7840; } else if (order == 9) { add_deadAction(add_enemys09("boss01", 1593, -7), 10); } else if (order == 10) { kill_boss(); } } function kill_boss() { boss_killed = true; justFrame(main.player, "up", main.player.gun_type + "_stand"); justFrame(main.player, "down", "stand"); var _local4 = this.attachMovie("level_pass_count", "level_pass_count", this.getNextHighestDepth()); _local4.count_times = 6; _local4.adjust_score = function () { var _local2 = 100000000 + game_score; var _local10 = Number(_local2.toString().slice(8, 9)) + 1; var _local9 = Number(_local2.toString().slice(7, 8)) + 1; var _local8 = Number(_local2.toString().slice(6, 7)) + 1; var _local7 = Number(_local2.toString().slice(5, 6)) + 1; var _local6 = Number(_local2.toString().slice(4, 5)) + 1; var _local5 = Number(_local2.toString().slice(3, 4)) + 1; var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; this.showpad.num1.gotoAndStop(_local10); this.showpad.num10.gotoAndStop(_local9); this.showpad.num100.gotoAndStop(_local8); this.showpad.num1000.gotoAndStop(_local7); this.showpad.num10000.gotoAndStop(_local6); this.showpad.num100000.gotoAndStop(_local5); this.showpad.num1000000.gotoAndStop(_local4); this.showpad.num10000000.gotoAndStop(_local3); }; _local4.count_prisoner = function () { this.showpad.btn01._visible = 0; this.showpad.btn02._visible = 0; this.adjust_score(); this.onEnterFrame = function () { this.count_times--; if (this.count_times == 3) { var _local2 = 100 + game_prisoner; this.showpad.number10.gotoAndStop(Number(_local2.toString().slice(1, 2)) + 1); this.showpad.number1.gotoAndStop(Number(_local2.toString().slice(2, 3)) + 1); game_prisoner--; game_score = game_score + 3000; } else if (this.count_times == 0) { play_soundAction("\u8BB0\u5206\u97F3\u6548"); this.adjust_score(); this.count_times = 6; if (game_prisoner < 0) { delete this.onEnterFrame; this.showpad.play(); } } }; }; _local4.count_bomb = function () { this.adjust_score(); this.onEnterFrame = function () { this.count_times--; if (this.count_times == 3) { var _local2 = 100 + bomb_left; this.showpad.number10.gotoAndStop(Number(_local2.toString().slice(1, 2)) + 1); this.showpad.number1.gotoAndStop(Number(_local2.toString().slice(2, 3)) + 1); bomb_left--; game_score = game_score + 1000; } else if (this.count_times == 0) { play_soundAction("\u8BB0\u5206\u97F3\u6548"); this.adjust_score(); this.count_times = 6; if (bomb_left < 0) { delete this.onEnterFrame; this.showpad.play(); } } }; }; _local4.count_time = function () { this.adjust_score(); this.onEnterFrame = function () { this.count_times--; if (this.count_times == 3) { var _local3 = 100 + game_time; this.showpad.number10.gotoAndStop(Number(_local3.toString().slice(1, 2)) + 1); this.showpad.number1.gotoAndStop(Number(_local3.toString().slice(2, 3)) + 1); game_time--; game_score = game_score + 500; } else if (this.count_times == 0) { play_soundAction("\u8BB0\u5206\u97F3\u6548"); this.adjust_score(); this.count_times = 6; if (game_time < 0) { delete this.onEnterFrame; this.showpad.btn01._visible = 1; this.showpad.btn02._visible = 1; _root.end_game(game_score); } } }; }; } function add_prisoner(who, x, y, typ, moves, give_item) { var my_number = main.enemys.getNextHighestDepth(); var this_mc = main.enemys.attachMovie(who, who + my_number, my_number); this_mc.blood = 1; this_mc.speed = -9; this_mc._x = x; this_mc._y = y; this_mc.min_x = x - 80; this_mc.max_x = x + 80; this_mc.type = typ; this_mc.moves = moves; this_mc.give_item = give_item; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.res_ed = false; this_mc.given = false; this_mc.temp_dir = 1; this_mc.my_name = "prisoner"; this_mc.stand = function () { this.gotoAndStop(("get_" + this.type) + "0"); if (this.type == 1) { this.onEnterFrame = function () { if (!random(100)) { delete this.onEnterFrame; this.gotoAndStop(("get_" + this.type) + (random(2) + 1)); } this.target = eval (this.targeter); if (this.target != undefined) { var temp1 = Math.abs(this._x - this.target._x); var temp2 = Math.abs(this._y - this.target._y); var distance = Math.sqrt((temp1 * temp1) + (temp2 * temp2)); if (distance > 1200) { this.removeMovieClip(); } } }; } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { delete this.onEnterFrame; play_soundAction("\u89E3\u5F00\u7EF3\u5B50"); this.gotoAndStop(("res_" + this.type) + "0"); if (this.type == 2) { this.onEnterFrame = function () { this._y = this._y + 10; for (grounds in main.bg) { if (_root.main.bg[grounds].d.hitTest(who._x + main._x, who._y + main._y, true)) { delete this.onEnterFrame; gotoAndStop("die_" + _root.main.bg[grounds].d.type); break; } if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { delete this.onEnterFrame; this.moves(); break; } } }; } } }; this_mc.moves = function () { this.res_ed = true; this.gotoAndStop("walk"); this.onEnterFrame = function () { if (this._x < this.min_x) { this.temp_dir = -1; this._xscale = -100; } else if (this._x > this.max_x) { this.temp_dir = 1; this._xscale = 100; } var tempspeed = ((this.speed * this.temp_dir) / 3); enemy_move(this, tempspeed); if (this.states == "stand") { if (this.hitTest(eval (this.targeter))) { this.gives(); } } }; }; this_mc.gives = function () { game_prisoner++; adjust_prisoner(); this.given = true; delete this.onEnterFrame; this.gotoAndStop("give"); }; this_mc.giveAction = function () { if (this.give_item != "p") { add_weapon(this, this.give_item); } else { add_present(this); } }; this_mc.show_me = function () { this.gotoAndStop("show"); }; this_mc.run_away = function () { this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale); var _local2 = new Object(); _local2.x = this._x; _local2.y = this._y; this._parent.localToGlobal(_local2); if ((Math.abs(_local2.x - 290) > 290) or (Math.abs(_local2.y - 210) > 210)) { this.removeMovieClip(); } }; }; this_mc.get_blocked = function () { if (this.given) { this.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 5) { this.removeMovieClip(); } }; } else { this.temp_dir = this.temp_dir * -1; this._xscale = this._xscale * -1; } }; this_mc.stand(); return(this_mc); } function add_weapon(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("weapons", "weapons" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.find_player = function () { this.onEnterFrame = function () { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player)) { if (this.type == "h") { if (player.gun != 1) { slug_left = 200; } else if (slug_left <= 799) { slug_left = slug_left + 200; } else { slug_left = 999; } player.gun_type = "machinegun"; player.gun = 1; player.gun_shoot = "running"; adjust_amr(slug_left); } else if (this.type == "r") { if (player.gun != 2) { slug_left = 30; } else if (slug_left <= 969) { slug_left = slug_left + 30; } else { slug_left = 999; } player.gun_type = "machinegun"; player.gun = 2; player.gun_shoot = "single"; adjust_amr(slug_left); } else if (this.type == "s") { if (player.gun != 3) { slug_left = 15; } else if (slug_left <= 984) { slug_left = slug_left + 15; } else { slug_left = 984; } player.gun_type = "machinegun"; player.gun = 3; player.gun_shoot = "single"; adjust_amr(slug_left); } else if (this.type == "b") { if (bomb_left <= 89) { bomb_left = bomb_left + 10; } else { bomb_left = 99; } adjust_bomb(bomb_left); } player.shooting = false; player.ready = true; delete this.onEnterFrame; this.gotoAndPlay("get"); play_soundAction("\u8865\u5145\u5F39\u836F"); } } }; }; } function add_present(where) { if (!where.dead) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("present", "present" + my_number, my_number); this_mc._x = where._x; this_mc._y = where._y; this_mc.targeter = "_root.main.player"; this_mc.find_player = function () { this.onEnterFrame = function () { var player = eval (this.targeter); if (player != undefined) { if (this.hitTest(player.g)) { game_score = game_score + Number(this.numbers); adjust_score(); play_soundAction("\u6361\u5230\u5206\u6570"); delete this.onEnterFrame; this.gotoAndPlay("get"); } } }; }; this_mc.show_score = function (which) { var _local5 = 100000 + this.numbers; var _local4 = this.numbers.toString().length; if (which > _local4) { this.b["num" + which]._visible = 0; } else { var _local3 = Number(_local5.toString().slice(6 - which, 7 - which)); this.b["num" + which].gotoAndStop(_local3 + 1); } }; } } function adjust_score() { var _local2 = 100000000 + game_score; var _local10 = Number(_local2.toString().slice(8, 9)) + 1; var _local9 = Number(_local2.toString().slice(7, 8)) + 1; var _local8 = Number(_local2.toString().slice(6, 7)) + 1; var _local7 = Number(_local2.toString().slice(5, 6)) + 1; var _local6 = Number(_local2.toString().slice(4, 5)) + 1; var _local5 = Number(_local2.toString().slice(3, 4)) + 1; var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; this.game_UI.scorepad.num1.gotoAndStop(_local10); this.game_UI.scorepad.num10.gotoAndStop(_local9); this.game_UI.scorepad.num100.gotoAndStop(_local8); this.game_UI.scorepad.num1000.gotoAndStop(_local7); this.game_UI.scorepad.num10000.gotoAndStop(_local6); this.game_UI.scorepad.num100000.gotoAndStop(_local5); this.game_UI.scorepad.num1000000.gotoAndStop(_local4); this.game_UI.scorepad.num10000000.gotoAndStop(_local3); } function adjust_prisoner() { this.game_UI.prisoner_pad.gotoAndStop(game_prisoner + 1); } function adjust_time() { this.game_UI.time_pad.onEnterFrame = function () { if (game_time >= 0.005) { game_time = game_time - 0.005; } else { game_time = 0; delete this.onEnterFrame; } var _local2 = 100 + Math.floor(game_time); var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; this.num1.gotoAndStop(_local4); this.num10.gotoAndStop(_local3); }; } function adjust_life() { this.game_UI.life.gotoAndStop(game_life); } function adjust_amr(my_slug_left) { if (my_slug_left > 999) { this.game_UI.amr.gotoAndStop("very"); } else { this.game_UI.amr.gotoAndStop("some"); var _local2 = 1000 + my_slug_left; var _local5 = Number(_local2.toString().slice(3, 4)) + 1; var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; this.game_UI.amr.amr1.gotoAndStop(_local5); this.game_UI.amr.amr10.gotoAndStop(_local4); this.game_UI.amr.amr100.gotoAndStop(_local3); } } function adjust_bomb(my_bomb_left) { var _local2 = 100 + my_bomb_left; var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; this.game_UI.bomb.bomb1.gotoAndStop(_local4); this.game_UI.bomb.bomb10.gotoAndStop(_local3); } function adjust_item() { } function clean_stage() { for (i in game_effect) { game_effect[i].removeMovieClip(); } for (i in main.bg) { main.bg[i].removeMovieClip(); } for (i in main.enemys) { main.enemys[i].removeMovieClip(); } for (i in main.objects) { main.objects[i].removeMovieClip(); } for (i in main.tools) { main.tools[i].removeMovieClip(); } boss_killed = false; delete i; } function game_start() { recover_all(); this.createEmptyMovieClip("main", this.getNextHighestDepth()); this.createEmptyMovieClip("effect_clip", this.getNextHighestDepth()); this.attachMovie("game_UI", "game_UI", this.getNextHighestDepth()); this.attachMovie("gameMask", "gameMask", this.getNextHighestDepth()); this.main.setMask(this.gameMask); main.createEmptyMovieClip("bg", main.getNextHighestDepth()); main.bg._y = 400; main.createEmptyMovieClip("objects", main.getNextHighestDepth()); main.createEmptyMovieClip("enemys", main.getNextHighestDepth()); main.createEmptyMovieClip("tools", main.getNextHighestDepth()); next_sence(); if (stages_section == 1) { main.attachMovie("start_ani" + stages, "start_ani", main.getNextHighestDepth()); } this.onEnterFrame = function () { gameControl(main.player); draw_map(stages, stages_section, eval (active_map_drawer)); updateAfterEvent(); }; _root.start_game(); } function next_sence() { clean_stage(); stages_part = 1; stages_section++; draw_map_start(stages, stages_section); if (stages_section > 1) { if (main.player.my_type == this[(("stg_type_" + stages) + "_") + stages_section]) { main.player._x = 10; main.player._y = 300; if (main.player.my_type == "man") { justFrame(main.player, "up", ((main.player.gun_type + "_") + main.player.states) + "_run"); justFrame(main.player, "down", "stand_run"); } } else { active_object_speed = 0; active_map_drawer = "main.player"; add_player(this[(("stg_type_" + stages) + "_") + stages_section], 50, 200); } } } function level_start() { if (stages == 1) { add_player("man", 50, 295); play_music("\u7B2C\u4E00\u5173\u97F3\u4E50"); } else if (stages == 2) { add_player("man", 190, 170); add_object("player_car01", 292, 338); } else if (stages == 3) { add_player("man", 120, 283); } active_object_speed = 0; active_map_drawer = "main.player"; adjust_score(); adjust_prisoner(); adjust_time(); adjust_life(); adjust_item(); } function level_pass() { recover_all(); stages++; stages_section = 0; stage_clear = true; game_start(); } function play_game() { stopAllSounds(); this.attachMovie("start_end", "start_end", this.getNextHighestDepth()); start_end.gotoAndStop("start"); stages = 1; stages_section = 0; modify_XY_array1_1 = [[-1315, 60, false], [-1710, 220, false], [-1880, 285, false], [-2380, 470, false], [-3000, 235, false], [-3480, 90, false], [-3760, 0, false]]; modify_XY_array2_1 = [[-850, 150, false], [-53000, 0, false]]; modify_XY_array3_1 = [[-1080, 120, false], [-1640, 250, false], [-2200, 330, false], [-3880, 420, false]]; modify_XY_array3_3 = [[-400, -230, false], [-605, -300, false], [-740, -440, false], [-870, -595, false], [-1015, -730, false], [-1200, -905, false], [-1380, -1085, false], [-1500, -1220, false], [-1650, -1420, false], [-1858, -1545, false], [-1970, -1695, false], [-2150, -1865, false], [-2285, -2005, false], [-2457, -2175, false], [-2628, -2345, false], [-2772, -2495, false], [-2925, -2630, false], [-3090, -2730, false], [-3750, -2960, false]]; effect_array2_1 = [[-15000, ["add", "effect_rain"], false], [-53000, ["remove"], false]]; allow_area_array1 = -1836; allow_area_array2 = -55960; allow_area_array3 = -6907; game_score = 0; game_life = 3; } function restart_game() { recover_all(); play_game(); } function show_credits() { recover_all(); this.attachMovie("start_end", "start_end", this.getNextHighestDepth()); this.start_end.gotoAndStop("win"); } function recover_all() { this.start_end.removeMovieClip(); this.main.removeMovieClip(); this.effect_clip.removeMovieClip(); this.game_UI.removeMovieClip(); this.gameMask.removeMovieClip(); this.level_pass_count.removeMovieClip(); delete this.onEnterFrame; game_time = 80; game_prisoner = 0; slug_left = 999999 /* 0x0F423F */; bomb_left = 10; } function clean_fire() { this.main.removeMovieClip(); this.effect_clip.removeMovieClip(); this.game_UI.removeMovieClip(); this.gameMask.removeMovieClip(); this.level_pass_count.removeMovieClip(); delete this.onEnterFrame; } function game_over() { delete this.onEnterFrame; this.attachMovie("start_end", "start_end", this.getNextHighestDepth()); this.start_end.gotoAndStop("lose"); this.start_end.count_score = function () { var _local2 = 100000000 + game_score; var _local10 = Number(_local2.toString().slice(8, 9)) + 1; var _local9 = Number(_local2.toString().slice(7, 8)) + 1; var _local8 = Number(_local2.toString().slice(6, 7)) + 1; var _local7 = Number(_local2.toString().slice(5, 6)) + 1; var _local6 = Number(_local2.toString().slice(4, 5)) + 1; var _local5 = Number(_local2.toString().slice(3, 4)) + 1; var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; this.clip.scorepad.num1.gotoAndStop(_local10); this.clip.scorepad.num10.gotoAndStop(_local9); this.clip.scorepad.num100.gotoAndStop(_local8); this.clip.scorepad.num1000.gotoAndStop(_local7); this.clip.scorepad.num10000.gotoAndStop(_local6); this.clip.scorepad.num100000.gotoAndStop(_local5); this.clip.scorepad.num1000000.gotoAndStop(_local4); this.clip.scorepad.num10000000.gotoAndStop(_local3); }; _root.end_game(game_score); } Set("\u7B2C\u4E00\u5173\u97F3\u4E50", new Sound()); \u7B2C\u4E00\u5173\u97F3\u4E50.attachSound("\u7B2C\u4E00\u5173\u97F3\u4E50"); Set("H\u5F39\u53D1\u5C04", new Sound()); H\u5F39\u53D1\u5C04.attachSound("H\u5F39\u53D1\u5C04"); Set("H\u5F39\u51FB\u4E2D", new Sound()); H\u5F39\u51FB\u4E2D.attachSound("H\u5F39\u51FB\u4E2D"); Set("R\u5F39\u7206\u70B8", new Sound()); R\u5F39\u7206\u70B8.attachSound("R\u5F39\u7206\u70B8"); Set("R\u5F39\u53D1\u5C04", new Sound()); R\u5F39\u53D1\u5C04.attachSound("R\u5F39\u53D1\u5C04"); Set("S\u5F39\u53D1\u5C04", new Sound()); S\u5F39\u53D1\u5C04.attachSound("S\u5F39\u53D1\u5C04"); Set("\u8865\u5145\u5F39\u836F", new Sound()); \u8865\u5145\u5F39\u836F.attachSound("\u8865\u5145\u5F39\u836F"); Set("\u5927\u7206\u70B8", new Sound()); \u5927\u7206\u70B8.attachSound("\u5927\u7206\u70B8"); Set("\u624B\u96F7\u7206\u70B8", new Sound()); \u624B\u96F7\u7206\u70B8.attachSound("\u624B\u96F7\u7206\u70B8"); Set("\u624B\u67AA\u53D1\u5C04", new Sound()); \u624B\u67AA\u53D1\u5C04.attachSound("\u624B\u67AA\u53D1\u5C04"); Set("\u624B\u67AA\u51FB\u4E2D", new Sound()); \u624B\u67AA\u51FB\u4E2D.attachSound("\u624B\u67AA\u51FB\u4E2D"); Set("\u624B\u67AA\u4E0A\u5B50\u5F39", new Sound()); \u624B\u67AA\u4E0A\u5B50\u5F39.attachSound("\u624B\u67AA\u4E0A\u5B50\u5F39"); Set("\u5B50\u5F39\u6253\u4E2D\u6CB9\u6876", new Sound()); \u5B50\u5F39\u6253\u4E2D\u6CB9\u6876.attachSound("\u5B50\u5F39\u6253\u4E2D\u6CB9\u6876"); Set("\u9505\u6253\u4E2D", new Sound()); \u9505\u6253\u4E2D.attachSound("\u9505\u6253\u4E2D"); Set("\u98DF\u4EBA\u82B1\u6B7B\u4EA1", new Sound()); \u98DF\u4EBA\u82B1\u6B7B\u4EA1.attachSound("\u98DF\u4EBA\u82B1\u6B7B\u4EA1"); Set("\u5766\u514B\u8FD0\u884C", new Sound()); \u5766\u514B\u8FD0\u884C.attachSound("\u5766\u514B\u8FD0\u884C"); Set("\u4E3B\u89D2\u6B7B\u4EA1", new Sound()); \u4E3B\u89D2\u6B7B\u4EA1.attachSound("\u4E3B\u89D2\u6B7B\u4EA1"); Set("\u51FA\u6C34", new Sound()); \u51FA\u6C34.attachSound("\u51FA\u6C34"); Set("\u654C\u5175\u6B7B\u4EA101", new Sound()); \u654C\u5175\u6B7B\u4EA101.attachSound("\u654C\u5175\u6B7B\u4EA101"); Set("\u654C\u5175\u6B7B\u4EA102", new Sound()); \u654C\u5175\u6B7B\u4EA102.attachSound("\u654C\u5175\u6B7B\u4EA102"); Set("\u654C\u5175\u6B7B\u4EA103", new Sound()); \u654C\u5175\u6B7B\u4EA103.attachSound("\u654C\u5175\u6B7B\u4EA103"); Set("\u654C\u5175\u6B7B\u4EA104", new Sound()); \u654C\u5175\u6B7B\u4EA104.attachSound("\u654C\u5175\u6B7B\u4EA104"); Set("\u7535\u7F51", new Sound()); \u7535\u7F51.attachSound("\u7535\u7F51"); Set("\u8F70\u70B8\u673A\u843D\u5F39", new Sound()); \u8F70\u70B8\u673A\u843D\u5F39.attachSound("\u8F70\u70B8\u673A\u843D\u5F39"); Set("\u8BB0\u5206\u97F3\u6548", new Sound()); \u8BB0\u5206\u97F3\u6548.attachSound("\u8BB0\u5206\u97F3\u6548"); Set("\u6361\u5230\u5206\u6570", new Sound()); \u6361\u5230\u5206\u6570.attachSound("\u6361\u5230\u5206\u6570"); Set("\u89E3\u5F00\u7EF3\u5B50", new Sound()); \u89E3\u5F00\u7EF3\u5B50.attachSound("\u89E3\u5F00\u7EF3\u5B50"); Set("\u5F00\u59CB\u6253\u5B57\u97F3\u6548", new Sound()); \u5F00\u59CB\u6253\u5B57\u97F3\u6548.attachSound("\u5F00\u59CB\u6253\u5B57\u97F3\u6548"); Set("\u843D\u6C34", new Sound()); \u843D\u6C34.attachSound("\u843D\u6C34"); Set("\u58EB\u5175\u53D7\u60CA", new Sound()); \u58EB\u5175\u53D7\u60CA.attachSound("\u58EB\u5175\u53D7\u60CA"); Set("\u5766\u514B\u5C04\u51FB", new Sound()); \u5766\u514B\u5C04\u51FB.attachSound("\u5766\u514B\u5C04\u51FB"); Set("\u5361\u8F66\u5F00\u52A8", new Sound()); \u5361\u8F66\u5F00\u52A8.attachSound("\u5361\u8F66\u5F00\u52A8"); Set("\u5361\u8F66\u5239\u8F66", new Sound()); \u5361\u8F66\u5239\u8F66.attachSound("\u5361\u8F66\u5239\u8F66"); Set("\u4EBA\u8D28\u656C\u793C", new Sound()); \u4EBA\u8D28\u656C\u793C.attachSound("\u4EBA\u8D28\u656C\u793C"); Set("\u6E38\u620F\u7ED3\u675F", new Sound()); \u6E38\u620F\u7ED3\u675F.attachSound("\u6E38\u620F\u7ED3\u675F"); keycodes = [["A", 65], ["B", 66], ["C", 67], ["D", 68], ["E", 69], ["F", 70], ["G", 71], ["H", 72], ["I", 73], ["J", 74], ["K", 75], ["L", 76], ["M", 77], ["N", 78], ["O", 79], ["P", 80], ["Q", 81], ["R", 82], ["S", 83], ["T", 84], ["U", 85], ["V", 86], ["W", 87], ["X", 88], ["Y", 89], ["Z", 90], ["0", 48], ["1", 49], ["2", 50], ["3", 51], ["4", 52], ["5", 53], ["6", 54], ["7", 55], ["8", 56], ["9", 57], ["\u6570\u5B57\u952E\u76D8 0", 96], ["\u6570\u5B57\u952E\u76D8 1", 97], ["\u6570\u5B57\u952E\u76D8 2", 98], ["\u6570\u5B57\u952E\u76D8 3", 99], ["\u6570\u5B57\u952E\u76D8 4", 100], ["\u6570\u5B57\u952E\u76D8 5", 101], ["\u6570\u5B57\u952E\u76D8 6", 102], ["\u6570\u5B57\u952E\u76D8 7", 103], ["\u6570\u5B57\u952E\u76D8 8", 104], ["\u6570\u5B57\u952E\u76D8 9", 105], ["\u4E58\u53F7", 106], ["\u52A0\u53F7", 107], ["\u51CF\u53F7", 109], ["\u5C0F\u6570\u70B9", 110], ["\u9664\u53F7", 111][112], ["F2", 113], ["F3", 114], ["F4", 115], ["F5", 116], ["F6", 117], ["F7", 118], ["F8", 119], ["F9", 120], ["F11", 122], ["F12", 123][8], ["Tab", 9], ["Enter", 13], ["Shift", 16], ["Control", 17], ["Caps Lock", 20], ["Esc", 27], ["\u7A7A\u683C\u952E", 32], ["Page Up", 33], ["Page Down", 34], ["End", 35], ["Home", 36], ["\u5DE6\u7BAD\u5934", 37], ["\u5411\u4E0A\u7BAD\u5934", 38], ["\u53F3\u7BAD\u5934", 39], ["\u5411\u4E0B\u7BAD\u5934", 40], ["Insert", 45], ["Delete", 46], ["Num Lock", 144], ["ScrLk", 145], ["Pause/Break", 19], ["; :", 186], ["= +", 187], ["- _", 189], ["/ ?", 191], ["` ~", 192], ["[ {", 219], ["\\|", 220], ["] }", 221], ["\u201D \u2019", 222], [", <", 188], [". >", 190]]; Stage.scaleMode = "noScale"; stop(); game_testing = false; game_level = 1; game_sounds = true; Wcode = 87; Scode = 83; Acode = 65; Dcode = 68; Jcode = 74; Kcode = 75; Lcode = 76; org_Wcode = 87; org_Scode = 83; org_Acode = 65; org_Dcode = 68; org_Jcode = 74; org_Kcode = 75; org_Lcode = 76; Jcode_pressed = false; Kcode_pressed = false; Lcode_pressed = false; stg_array_1 = 4; get_map_infor(1, 1, "man", 0, 10, 5040, 500); get_map_infor(1, 2, "man", 0, 15, 7840, 400); get_map_infor(1, 3, "man", 0, 1, 520, 450); get_map_infor(1, 4, "man", 0, 3, 1150, 500); stg_array_2 = 2; get_map_infor(2, 1, "man", 0, 100, 55960, 600); get_map_infor(2, 2, "plane", 0, 100, 55440, 600); stg_array_3 = 6; get_map_infor(3, 1, "man", 0, 13, 6907, 600); get_map_infor(3, 2, "man", 0, 1, 140, 500); get_map_infor(3, 3, "man", 1, 15, 4220, 500); get_map_infor(3, 4, "man", 1, 5, 1635, 600); stg1_1_map_xy = [[560, 0], [560, 0], [560, 0], [560, -103], [560, 103], [560, 0], [560, 0], [560, 0], [560, 0]]; stg1_2_map_xy = [[560, 0], [560, 0], [560, 0], [560, 0], [560, 0], [560, 0], [560, 0], [560, 0], [560, 0], [560, 0], [560, 0], [560, 0], [560, 0], [560, 0]]; stg1_3_map_xy = []; stg1_4_map_xy = [[560, 0], [560, 0]]; stg2_1_map_xy = [[863, 0]]; var i = 1; while (i < 100) { stg2_1_map_xy[i] = [560, 0]; i++; } stg3_1_map_xy = [[560, 0], [560, 0], [560, -130], [560, -133], [560, -83], [560, 0], [560, 0], [560, -93], [560, 0], [560, 0], [560, 0], [560, 0]]; stg3_2_map_xy = []; stg3_3_map_xy = [[560, 0], [201, 456], [456, 456], [456, 456], [456, 456], [456, 456], [456, 461], [694, 0], [348, 409], [0, 409], [0, 409], [0, 409], [0, 409], [0, 547]]; stg3_4_map_xy = [[560, 0], [560, 0], [560, 0], [0, 400]]; enemysAction01 = function (who, x, y, atk, typ, moves) { var my_number = main.enemys.getNextHighestDepth(); var this_mc = main.enemys.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.type = typ; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.dead = false; this_mc.stand = function () { if (this.moves <= 50) { this.gotoAndStop("stand" + this.type); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target.dead == false) { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this._xscale = 100; } } var temp1 = Math.abs(this._x - this.target._x); var temp2 = Math.abs(this._y - this.target._y); var distance = Math.sqrt((temp1 * temp1) + (temp2 * temp2)); if (distance > 1200) { this.removeMovieClip(); } else if ((distance > 590) and (distance < 660)) { if (!random(50)) { this.move_me(); } } else if ((distance < 590) and (distance > 200)) { if (!random(80)) { this.shoot(); } if (!random(40)) { this.move_me(); } } else if ((distance < 200) and (distance > 50)) { if (!random(15)) { this.shoot(); } } else if (distance < 50) { this.attack(); } } }; } else if (this.moves > 50) { if (this.moves == 51) { this.gotoAndStop("talk02"); } else if (this.moves == 52) { this.gotoAndStop("stand1"); } else if (this.moves == 53) { this.gotoAndStop("stand2"); } else if (this.moves == 54) { this.gotoAndStop("stand4"); } else if (this.moves == 55) { this.gotoAndStop("talk03"); } this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target.dead == false) { var temp1 = Math.abs(this._x - this.target._x); var temp2 = Math.abs(this._y - this.target._y); var distance = Math.sqrt((temp1 * temp1) + (temp2 * temp2)); if (distance > 1200) { this.removeMovieClip(); } else if (distance < 250) { this.get_shocked(); } } }; } }; this_mc.get_shocked = function () { delete this.onEnterFrame; this.gotoAndStop("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); this.moves = 1; }; this_mc.get_blocked = function () { this.gotoAndStop("talk01"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; }; this_mc.attack = function () { delete this.onEnterFrame; this.gotoAndStop("attack"); }; this_mc.attackAction = function () { if (this.target != undefined) { if (this.m.point.hitTest(this.target.g)) { player_die(this.target, "kill"); } } }; this_mc.move_me = function () { if (this.moves) { if (this.moves == 2) { this.gotoAndStop("walk01"); } else { this.gotoAndStop("run" + this.type); } this.onEnterFrame = function () { if (this.moves == 2) { var _local3 = ((this.speed * Math.abs(this._xscale)) / this._xscale) / 2; } else { var _local3 = (this.speed * Math.abs(this._xscale)) / this._xscale; } if (enemy_move(this, _local3)) { if (!random(40)) { this.stand(); } var _local2 = new Object(); _local2.x = this._x; _local2.y = this._y; this._parent.localToGlobal(_local2); if ((Math.abs(_local2.x) > 530) or (Math.abs(_local2.x) < 30)) { this.stand(); } if (Math.abs(this._x - this.target._x) < 10) { this.stand(); } if (this.target == undefined) { this.stand(); } } }; } }; this_mc.shoot = function () { if (this.moves == 3) { if (!random(50)) { this.run_away(); } } else { var _local2 = new Object(); _local2.x = this._x; _local2.y = this._y; this._parent.localToGlobal(_local2); if ((Math.abs(_local2.x - 280) < 280) and (Math.abs(_local2.y - 200) < 200)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (this.type != 2) { this.gotoAndStop("shoot" + this.type); } else { this.gotoAndStop("shoot2"); if (game_level <= 1) { this.m.gotoAndPlay("stand_shoot"); } else if (this.target.states == "crouch") { this.m.gotoAndPlay("crouch_shoot"); } else { this.m.gotoAndPlay("stand_shoot"); } } } else { this.run_away(); } } } }; this_mc.shootAction = function () { if (this.type == 1) { play_soundAction("\u624B\u67AA\u53D1\u5C04"); } else if (this.type == 2) { play_soundAction("H\u5F39\u53D1\u5C04"); } else if (this.type == 3) { play_soundAction("\u5766\u514B\u5C04\u51FB"); } else if (this.type == 5) { play_soundAction("\u5766\u514B\u5C04\u51FB"); } var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("npc_shoot0" + this.type, "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); shoot_mc.type = this.type; if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed; shoot_mc.yspeed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; if (this.type == 1) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 3) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } else if (this.type == 4) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } else if (this.type == 5) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } else if (this.type == 6) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; shoot_mc.onEnterFrame = function () { if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > ((-main._y) - 200)) and (this._y < (600 - main._y)))) { if (this.can_go) { if (this.type == 4) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } else if (this.type == 6) { var temp = (Math.abs(this.xspeed) / this.xspeed); this._rotation = this._rotation + (temp * 10); enemy_move(this, (-temp) * this.speed); } else { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } } else { this.removeMovieClip(); } if (this.can_go) { if (this.type != 6) { for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { player_die(this.target, "shoot"); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { this.dead = true; if (this.states != "jump") { delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die4"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); } else if (how == "fly") { this.gotoAndStop("die5"); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); var _local3 = main.enemys.getNextHighestDepth(); var _local2 = main.enemys.attachMovie("flower05", "flower05" + _local3, _local3); _local2._x = this._x; _local2._y = this._y; if (dir == 0) { this.fly_xspeed = 20; this.fly_yspeed = 0; } else if (dir == 180) { this.fly_xspeed = -20; this.fly_yspeed = 0; } else if (dir == -90) { this.fly_xspeed = 0; this.fly_yspeed = -20; } else if (dir == 90) { this.fly_xspeed = 0; this.fly_yspeed = 0; } this.onEnterFrame = function () { if (enemy_fly(this, this.fly_xspeed, this.fly_yspeed)) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); } if (this.dieEvents != undefined) { this.dieEvents(); } } else { this.gotoAndStop("die5"); this.clip.stop(); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0)) { this.clip.play(); delete this.onEnterFrame; } }; } } }; this_mc.run_away = function () { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run" + this.type); this.onEnterFrame = function () { _root.enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale); var _local3 = new Object(); _local3.x = this._x; _local3.y = this._y; this._parent.localToGlobal(_local3); if ((Math.abs(_local3.x - 290) > 290) or (Math.abs(_local3.y - 210) > 210)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.stand(); return(this_mc); }; blocksAction = function (type, x, y, blood) { var _local4 = main.enemys.getNextHighestDepth(); var _local3 = main.enemys.attachMovie("block" + type, ("block" + type) + _local4, _local4); _local3.blood = _root.game_level * blood; _local3.org_blood = _local3.blood; _local3._x = x; _local3._y = y; _local3.type = type; _local3.can_kill = true; _local3.can_block = true; _local3.dead = false; _local3.exploding = function () { for (enemy in _root.main.enemys) { if (_root.main.enemys[enemy].g.hitTest(this)) { _root.main.enemys[enemy].to_die("blow", 20); } } }; _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (this.type == "01") { play_soundAction("\u624B\u96F7\u7206\u70B8"); } else if (this.type == "02") { play_soundAction("\u5927\u7206\u70B8"); } else if (this.type == "03") { play_soundAction("\u624B\u96F7\u7206\u70B8"); } else if (this.type == "04") { play_soundAction("\u624B\u96F7\u7206\u70B8"); } add_present(this); this.dead = true; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } else { this.gotoAndPlay("hit"); if (this.type == "04") { var _local4 = this.org_blood - this.blood; var _local3 = this.org_blood / 3; var _local2 = Math.floor(_local4 / _local3) + 1; this.g.gotoAndStop(_local2); } } }; return(_local3); }; play_game();
Symbol 75 MovieClip [enemy07] Frame 19
if (this.dead) { gotoAndPlay ("explode"); } else { gotoAndPlay ("normal"); }
Symbol 75 MovieClip [enemy07] Frame 21
play();
Symbol 75 MovieClip [enemy07] Frame 29
this.stop_shoot();
Symbol 75 MovieClip [enemy07] Frame 47
this.removeMovieClip();
Symbol 80 MovieClip Frame 1
stop();
Symbol 115 MovieClip [enemy06] Frame 1
stop();
Symbol 115 MovieClip [enemy06] Frame 3
if (this.dead) { gotoAndPlay ("explode"); } else { gotoAndStop ("normal"); }
Symbol 115 MovieClip [enemy06] Frame 31
stop(); this.stop_shoot();
Symbol 123 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 35
_parent.removeMovieClip();
Symbol 168 MovieClip [enemy03] Frame 1
stop();
Symbol 168 MovieClip [enemy03] Frame 16
this.shootAction();
Symbol 168 MovieClip [enemy03] Frame 22
this.check_point();
Symbol 168 MovieClip [enemy03] Frame 29
play();
Symbol 168 MovieClip [enemy03] Frame 38
stop();
Symbol 168 MovieClip [enemy03] Frame 40
play();
Symbol 168 MovieClip [enemy03] Frame 43
stop();
Symbol 215 MovieClip Frame 18
_parent.run_away();
Symbol 256 MovieClip Frame 3
stop();
Symbol 256 MovieClip Frame 47
play();
Symbol 256 MovieClip Frame 72
stop();
Symbol 298 MovieClip Frame 47
_parent.removeMovieClip();
Symbol 313 MovieClip Frame 39
_parent.removeMovieClip();
Symbol 334 MovieClip Frame 44
_parent.removeMovieClip();
Symbol 347 MovieClip [enemy10] Frame 49
this.shootAction();
Symbol 347 MovieClip [enemy10] Frame 60
this.stand();
Symbol 347 MovieClip [enemy10] Frame 65
gun.gotoAndPlay("explode");
Symbol 347 MovieClip [enemy10] Frame 71
gun.gotoAndPlay("explode");
Symbol 347 MovieClip [enemy10] Frame 76
gun.gotoAndPlay("explode");
Symbol 347 MovieClip [enemy10] Frame 83
play(); gun.gotoAndPlay("explode");
Symbol 347 MovieClip [enemy10] Frame 111
gotoAndStop("die" + (random(3) + 1));
Symbol 367 MovieClip Frame 6
stop();
Symbol 418 MovieClip Frame 22
_parent.stand();
Symbol 466 MovieClip Frame 20
_parent.attackAction();
Symbol 466 MovieClip Frame 47
_parent.stand();
Symbol 485 MovieClip Frame 15
_parent.shootAction();
Symbol 485 MovieClip Frame 34
_parent.stand();
Symbol 508 MovieClip Frame 11
_parent.shootAction();
Symbol 508 MovieClip Frame 34
_parent.stand();
Symbol 508 MovieClip Frame 44
_parent.shootAction();
Symbol 508 MovieClip Frame 58
_parent.stand();
Symbol 519 MovieClip Frame 6
_parent.shootAction();
Symbol 519 MovieClip Frame 29
_parent.stand();
Symbol 542 MovieClip Frame 19
_parent.shootAction();
Symbol 542 MovieClip Frame 30
_parent.stand();
Symbol 549 MovieClip Frame 4
_parent.shootAction();
Symbol 549 MovieClip Frame 12
_parent.stand();
Symbol 558 MovieClip Frame 28
_parent.shootAction();
Symbol 558 MovieClip Frame 40
_parent.stand();
Symbol 569 MovieClip Frame 33
_parent.removeMovieClip();
Symbol 570 MovieClip [enemy01] Frame 192
play();
Symbol 570 MovieClip [enemy01] Frame 220
gotoAndStop("die" + (random(3) + 1));
Symbol 639 MovieClip Frame 13
if (!can_play) { stop(); }
Symbol 639 MovieClip Frame 21
_parent._visible = !_parent._visible;
Symbol 639 MovieClip Frame 25
_parent._visible = !_parent._visible;
Symbol 639 MovieClip Frame 29
_parent._visible = !_parent._visible;
Symbol 639 MovieClip Frame 33
_parent._visible = !_parent._visible;
Symbol 639 MovieClip Frame 37
_parent._visible = !_parent._visible;
Symbol 639 MovieClip Frame 41
stop(); _root.player_born();
Symbol 703 MovieClip [enemy08] Frame 43
this.shootAction(0); this.shootAction(0.8); this.shootAction(1.6);
Symbol 703 MovieClip [enemy08] Frame 59
this.stand();
Symbol 703 MovieClip [enemy08] Frame 78
this.attackAction();
Symbol 703 MovieClip [enemy08] Frame 95
this.stand();
Symbol 703 MovieClip [enemy08] Frame 163
_root.player_born(); this.stand();
Symbol 703 MovieClip [enemy08] Frame 227
this.removeMovieClip();
Symbol 750 MovieClip [enemy05] Frame 1
stop();
Symbol 750 MovieClip [enemy05] Frame 30
gotoAndStop ("normal");
Symbol 750 MovieClip [enemy05] Frame 35
stop(); this.comes();
Symbol 750 MovieClip [enemy05] Frame 36
play();
Symbol 750 MovieClip [enemy05] Frame 38
if (this.dead) { gotoAndPlay ("die"); } else { gotoAndStop ("normal"); }
Symbol 750 MovieClip [enemy05] Frame 43
play();
Symbol 750 MovieClip [enemy05] Frame 81
this.removeMovieClip();
Symbol 808 MovieClip Frame 1
_parent.frame = "stand";
Symbol 808 MovieClip Frame 6
gotoAndPlay ("stand");
Symbol 808 MovieClip Frame 8
_parent.frame = "move";
Symbol 808 MovieClip Frame 14
gotoAndPlay ("move");
Symbol 808 MovieClip Frame 16
_parent.frame = "shoot";
Symbol 808 MovieClip Frame 21
_parent.shootAction();
Symbol 808 MovieClip Frame 36
_parent.check_point();
Symbol 808 MovieClip Frame 44
_parent.stand();
Symbol 808 MovieClip Frame 46
_parent.frame = "explode";
Symbol 808 MovieClip Frame 120
_parent.removeMovieClip();
Symbol 811 MovieClip [enemy04] Frame 1
stop();
Symbol 811 MovieClip [enemy04] Frame 7
if (this.dead) { gotoAndPlay ("explode"); } else { gotoAndStop ("normal"); }
Symbol 811 MovieClip [enemy04] Frame 9
stop(); body.gotoAndPlay("explode");
Symbol 853 MovieClip [bg_stage1_1] Frame 1
stop(); g._visible = 0;
Symbol 853 MovieClip [bg_stage1_1] Frame 2
stop(); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 583, 308, 5, 1, 3); _root.add_enemys01("enemy01", 631, 308, 5, 1, 3); _root.add_enemys01("enemy01", 686, 309, 5, 1, 3); _root.add_enemys01("enemy01", 889, 311, 1, 4, 1); _root.add_prisoner("prisoner01", 1005, 141, 1, 1, "p"); _root.add_prisoner("prisoner01", 985, 308, 3, 1, "h"); } else { _root.add_enemys01("enemy01", 583, 308, 5, 1, 1); _root.add_enemys01("enemy01", 631, 308, 5, 1, 1); _root.add_enemys01("enemy01", 686, 309, 5, 2, 1); _root.add_enemys01("enemy01", 963, 143, 1000, 3, 0); _root.add_enemys01("enemy01", 1021, 140, 1000, 3, 0); _root.add_enemys01("enemy01", 889, 311, 1000, 4, 1); _root.add_enemys01("enemy01", 936, 316, 1000, 4, 1); _root.add_prisoner("prisoner01", 989, 143, 3, 1, "h"); }
Symbol 853 MovieClip [bg_stage1_1] Frame 3
stop(); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 1311, 135, 5, 3, 3); _root.add_enemys01("enemy01", 1363, 132, 5, 4, 2); _root.add_enemys01("enemy01", 1181, 307, 5, 4, 2); _root.add_enemys01("enemy01", 1299, 309, 5, 2, 3); _root.add_enemys01("enemy01", 1440, 304, 5, 3, 3); _root.add_blocks("04", 1526, 308); } else { _root.add_enemys01("enemy01", 1311, 135, 1000, 4, 0); _root.add_enemys01("enemy01", 1363, 132, 1000, 2, 0); _root.add_enemys01("enemy01", 1407, 130, 1000, 2, 0); _root.add_blocks("01", 1290, 310); _root.add_enemys01("enemy01", 1370, 304, 5, 2, 0); _root.add_enemys01("enemy01", 1400, 304, 5, 2, 0); _root.add_enemys01("enemy01", 1423, 304, 5, 1, 0); _root.add_enemys01("enemy01", 1440, 304, 5, 1, 0); }
Symbol 853 MovieClip [bg_stage1_1] Frame 4
stop(); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 1853, 113, 1000, 2, 3); _root.add_enemys01("enemy01", 1901, 104, 1000, 2, 3); _root.add_enemys01("enemy01", 1997, 92, 1, 2, 2); _root.add_enemys01("enemy01", 2046, 88, 1, 2, 3); _root.add_enemys01("enemy01", 2055, 85, 1, 4, 3); _root.add_enemys01("enemy01", 2071, 87, 1, 4, 3); _root.add_enemys01("enemy01", 2226, 86, 1000, 5, 2); } else { _root.add_blocks("02", 1939, 100); _root.add_enemys01("enemy01", 1853, 113, 1000, 5, 0); _root.add_enemys01("enemy01", 1901, 104, 1000, 5, 0); _root.add_enemys01("enemy01", 1997, 92, 1, 2, 0); _root.add_enemys01("enemy01", 2046, 88, 1, 2, 0); _root.add_enemys01("enemy01", 2055, 85, 1, 4, 0); _root.add_enemys01("enemy01", 2071, 87, 1, 4, 0); _root.add_blocks("01", 2175, 85); if (_root.game_level == 1) { _root.add_enemys01("enemy01", 2226, 86, 1000, 5, 0); } else { _root.add_prisoner("prisoner01", 2228, -65, 2, 1, "h"); _root.add_enemys10("enemy10", 2226, 86); } }
Symbol 853 MovieClip [bg_stage1_1] Frame 5
stop(); _root.add_deadAction(_root.add_enemys01("enemy01", 2372, -22, 1000, 4, 0), 1); if (_root.game_level < 1) { _root.add_blocks("02", 2672, -201); _root.add_enemys01("enemy01", 2725, -205, 5, 1, 3); } else { if (_root.game_level == 1) { } else { _root.add_enemys01("enemy01", 2513, -106, 1000, 2, 0); _root.add_enemys01("enemy01", 2575, -106, 1000, 4, 0); } _root.add_blocks("01", 2672, -201); _root.add_enemys01("enemy01", 2725, -205, 1000, 3, 0); _root.add_enemys01("enemy01", 2754, -205, 1000, 6, 0); } _root.add_deadAction(_root.add_enemys01("enemy01", 2770, -205, 1000, 6, 0), 3);
Symbol 853 MovieClip [bg_stage1_1] Frame 6
stop(); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 3056, -189, 2, 4, 3); _root.add_enemys01("enemy01", 3074, -184, 2, 4, 3); _root.add_enemys01("enemy01", 3100, -177, 2, 4, 3); _root.add_prisoner("prisoner01", 3225, -139, 3, 1, "r"); } else { _root.add_enemys01("enemy01", 3056, -189, 5, 4, 1); _root.add_enemys01("enemy01", 3074, -184, 5, 4, 1); _root.add_enemys01("enemy01", 3100, -177, 5, 4, 1); } _root.add_prisoner("prisoner01", 2872, -201, 3, 1, "b");
Symbol 853 MovieClip [bg_stage1_1] Frame 7
stop(); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 3514, -31, 5, 4, 3); _root.add_enemys01("enemy01", 3579, -5, 5, 4, 3); _root.add_enemys01("enemy01", 3712, 46, 5, 4, 3); } else { _root.add_enemys01("enemy01", 3514, -31, 5, 4, 1); _root.add_enemys01("enemy01", 3579, -5, 5, 4, 1); _root.add_enemys01("enemy01", 3712, 46, 5, 4, 1); _root.add_prisoner("prisoner01", 3566, -176, 2, 1, "p"); _root.add_prisoner("prisoner01", 3655, -147, 2, 1, "r"); _root.add_prisoner("prisoner01", 3726, -122, 2, 1, "p"); }
Symbol 853 MovieClip [bg_stage1_1] Frame 8
stop(); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 3972, 159, 5, 4, 3); _root.add_enemys01("enemy01", 4080, 202, 5, 4, 3); _root.add_enemys01("enemy01", 4274, 258, 5, 4, 2); } else { _root.add_enemys01("enemy01", 3972, 159, 5, 4, 1); _root.add_enemys01("enemy01", 4080, 202, 5, 4, 1); _root.add_enemys01("enemy01", 4274, 258, 5, 4, 1); }
Symbol 853 MovieClip [bg_stage1_1] Frame 9
stop(); _root.add_deadAction(_root.add_enemys03("enemy04", 4879, 287, 1), 4); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 4859, 287, 5, 2, 3); _root.add_enemys01("enemy01", 4899, 287, 5, 3, 3); } else { _root.add_enemys01("enemy01", 4859, 287, 5, 2, 1); _root.add_enemys01("enemy01", 4899, 287, 5, 3, 1); }
Symbol 853 MovieClip [bg_stage1_1] Frame 10
stop(); _root.add_deadAction(_root.add_enemys03("enemy04", 5430, 287, 1), 5); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 5452, 287, 5, 2, 3); _root.add_enemys01("enemy01", 5497, 287, 5, 3, 3); } else { _root.add_enemys01("enemy01", 5452, 287, 5, 2, 1); _root.add_enemys01("enemy01", 5497, 287, 5, 4, 1); }
Symbol 911 MovieClip [bg_stage1_2] Frame 1
stop(); g._visible = 0; d._visible = 0;
Symbol 911 MovieClip [bg_stage1_2] Frame 2
stop(); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 650, 150, 1000, 4, 0); _root.add_enemys01("enemy01", 581, 313, 1000, 1, 1); _root.add_enemys01("enemy01", 631, 313, 1000, 2, 1); _root.add_enemys01("enemy01", 695, 313, 1000, 3, 1); _root.add_enemys01("enemy01", 751, 313, 1000, 1, 1); _root.add_enemys01("enemy01", 804, 311, 1000, 2, 1); _root.add_enemys01("enemy01", 853, 312, 1000, 3, 1); _root.add_enemys01("enemy01", 1083, 303, 1, 4, 1); } else { _root.add_enemys01("enemy01", 570, 152, 1000, 4, 0); _root.add_enemys01("enemy01", 621, 150, 1000, 4, 0); _root.add_enemys01("enemy01", 659, 150, 1000, 4, 0); _root.add_enemys01("enemy01", 696, 151, 1000, 4, 0); _root.add_blocks("01", 680, 310); _root.add_enemys01("enemy01", 751, 313, 1000, 1, 0); _root.add_enemys01("enemy01", 804, 311, 1000, 2, 0); _root.add_enemys01("enemy01", 853, 312, 1000, 3, 0); _root.add_enemys01("enemy01", 982, 242, 1000, 5, 0); _root.add_enemys01("enemy01", 1083, 303, 1, 4, 1); }
Symbol 911 MovieClip [bg_stage1_2] Frame 3
stop(); if (_root.game_level < 1) { _root.add_prisoner("prisoner01", 1252, 198, 2, 1, "h"); _root.add_enemys01("enemy01", 1329, 84, 1000, 4, 0); _root.add_enemys01("enemy01", 1572, 183, 1000, 4, 0); } else { _root.add_enemys01("enemy01", 1329, 84, 1000, 4, 0); if (_root.game_level == 1) { _root.add_enemys01("enemy01", 1572, 183, 1000, 6, 0); _root.add_enemys01("enemy01", 1615, 182, 1000, 6, 0); } else { _root.add_enemys01("enemy01", 1175, 312, 1000, 2, 1); _root.add_enemys01("enemy01", 1250, 312, 1000, 2, 1); _root.add_enemys01("enemy01", 1330, 312, 1000, 1, 1); _root.add_prisoner("prisoner01", 1202, 313, 1, 1, "b"); _root.add_blocks("04", 1491, 315); _root.add_blocks("01", 1572, 183); _root.add_enemys10("enemy10", 1615, 182); } }
Symbol 911 MovieClip [bg_stage1_2] Frame 4
stop(); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 1699, 83, 1000, 6, 0); _root.add_enemys01("enemy01", 2113, 172, 1000, 4, 0); _root.add_prisoner("prisoner01", 2146, 285, 3, 1, "h"); } else { if (_root.game_level == 1) { _root.add_enemys01("enemy01", 2130, 283, 1000, 4, 0); } else { _root.add_enemys01("enemy01", 1755, 311, 1000, 2, 0); _root.add_enemys01("enemy01", 1805, 311, 1000, 2, 0); _root.add_enemys01("enemy01", 1880, 310, 1000, 3, 0); _root.add_enemys01("enemy01", 1970, 312, 1000, 3, 0); _root.add_enemys10("enemy10", 2130, 283); } _root.add_enemys01("enemy01", 1699, 83, 1000, 6, 0); _root.add_enemys01("enemy01", 1760, 82, 1000, 6, 0); _root.add_enemys01("enemy01", 2113, 172, 1000, 4, 0); _root.add_enemys01("enemy01", 2154, 172, 1000, 4, 0); _root.add_enemys01("enemy01", 2189, 172, 1000, 4, 0); } _root.add_deadAction(_root.add_blocks("03", 2053, 327), 6);
Symbol 911 MovieClip [bg_stage1_2] Frame 5
stop(); _root.add_object("boat01", 2580, 305); d.type = "water"; if (_root.game_level < 1) { _root.add_enemys01("enemy01", 2283, 332, 1000, 4, 3); } else { _root.add_prisoner("prisoner01", 2283, 332, 1, 1, "h"); }
Symbol 911 MovieClip [bg_stage1_2] Frame 6
stop(); d.type = "water";
Symbol 911 MovieClip [bg_stage1_2] Frame 7
stop(); d.type = "water";
Symbol 911 MovieClip [bg_stage1_2] Frame 8
stop(); d.type = "water";
Symbol 911 MovieClip [bg_stage1_2] Frame 9
stop(); d.type = "water"; if (_root.game_level < 1) { _root.add_enemys01("enemy01", 4731, 342, 1000, 4, 0); _root.add_blocks("04", 4784, 287); } else { _root.add_enemys01("enemy01", 4731, 342, 1000, 4, 0); _root.add_enemys01("enemy01", 4815, 288, 1000, 3, 0); _root.add_enemys01("enemy01", 4775, 289, 1000, 4, 0); _root.add_enemys01("enemy01", 4851, 212, 1000, 3, 0); _root.add_blocks("02", 4784, 287); }
Symbol 911 MovieClip [bg_stage1_2] Frame 10
stop(); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 5368, 252, 1000, 4, 3); _root.add_enemys01("enemy01", 5345, 247, 1000, 4, 3); } else { _root.add_enemys01("enemy01", 5368, 252, 1000, 4, 2); _root.add_enemys01("enemy01", 5345, 247, 1000, 4, 2); _root.add_enemys01("enemy01", 5303, 236, 1000, 4, 2); } _root.add_prisoner("prisoner01", 5120, 190, 1, 1, "h");
Symbol 911 MovieClip [bg_stage1_2] Frame 11
stop(); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 5561, 276, 1000, 4, 2); _root.add_deadAction(_root.add_enemys01("enemy01", 5826, 278, 1000, 4, 2), 7); } else { _root.add_enemys01("enemy01", 5561, 276, 1000, 4, 2); _root.add_enemys01("enemy01", 5602, 277, 1000, 4, 2); _root.add_enemys01("enemy01", 5638, 279, 1000, 4, 2); _root.add_deadAction(_root.add_enemys01("enemy01", 5826, 278, 1000, 4, 2), 7); _root.add_enemys01("enemy01", 5860, 277, 1000, 4, 2); _root.add_enemys01("enemy01", 5975, 270, 1000, 4, 2); }
Symbol 911 MovieClip [bg_stage1_2] Frame 12
stop(); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 6268, 122, 5, 3, 3); _root.add_enemys01("enemy01", 6316, 119, 5, 4, 2); _root.add_enemys01("enemy01", 6355, 119, 1000, 5, 3); _root.add_enemys01("enemy01", 6487, 168, 3, 4, 3); _root.add_enemys01("enemy01", 6579, 74, 1000, 1, 3); _root.add_enemys01("enemy01", 6611, 74, 1000, 2, 0); } else { _root.add_enemys01("enemy01", 6268, 122, 5, 3, 2); _root.add_enemys01("enemy01", 6316, 119, 5, 4, 2); _root.add_enemys01("enemy01", 6355, 119, 1000, 5, 0); _root.add_enemys01("enemy01", 6401, 120, 1000, 6, 0); _root.add_enemys01("enemy01", 6487, 168, 3, 4, 2); _root.add_enemys01("enemy01", 6579, 74, 1000, 1, 0); _root.add_enemys01("enemy01", 6611, 74, 1000, 2, 0); _root.add_enemys01("enemy01", 6639, 72, 1000, 3, 0); _root.add_enemys01("enemy01", 6667, 72, 1000, 3, 0); }
Symbol 911 MovieClip [bg_stage1_2] Frame 13
stop(); _root.add_object("rock01", 7075, 335); d.type = "h2so4";
Symbol 911 MovieClip [bg_stage1_2] Frame 14
stop(); d.type = "h2so4";
Symbol 911 MovieClip [bg_stage1_2] Frame 15
stop(); d.type = "h2so4"; if (_root.game_level < 1) { _root.add_enemys01("enemy01", 8074, 219, 1000, 4, 0); } else { _root.add_enemys03("enemy04", 8074, 219, 0); }
Symbol 915 MovieClip [bg_stage1_3] Frame 1
stop(); g._visible = 0; _root.add_enemys05("enemy06", 802, 133); if (_root.game_level < 1) { _root.add_blocks("04", 164, 311); _root.add_enemys01("enemy01", 319, 311, 1000, 1, 51); _root.add_enemys01("enemy01", 399, 311, 1000, 2, 53); _root.add_enemys01("enemy01", 449, 311, 1000, 2, 53); _root.add_enemys01("enemy01", 499, 311, 1000, 2, 53); _root.add_enemys01("enemy01", 549, 311, 1000, 1, 53); _root.add_blocks("04", 665, 311); _root.add_enemys01("enemy01", 715, 311, 1000, 4, 55); _root.add_enemys01("enemy01", 790, 311, 1000, 4, 54); } else { _root.add_enemys07("enemy08", 319, 311, 1); _root.add_enemys07("enemy08", 399, 311, 1); _root.add_enemys07("enemy08", 449, 311, 1); _root.add_enemys07("enemy08", 499, 311, 1); _root.add_enemys07("enemy08", 549, 311, 1); _root.add_enemys07("enemy08", 715, 311, 1); _root.add_enemys07("enemy08", 790, 311, 1); _root.add_prisoner("prisoner01", 72, 106, 2, 1, "b"); _root.add_prisoner("prisoner01", 311, 119, 2, 1, "p"); _root.add_prisoner("prisoner01", 418, 171, 2, 1, "p"); _root.add_prisoner("prisoner01", 504, 134, 2, 1, "p"); _root.add_prisoner("prisoner01", 603, 312, 3, 1, "b"); if (_root.game_level == 1) { _root.add_prisoner("prisoner01", 606, 167, 2, 1, "h"); } else if (_root.game_level == 2) { _root.add_prisoner("prisoner01", 606, 167, 2, 1, "s"); } }
Symbol 927 MovieClip [bg_stage1_4] Frame 1
stop(); g._visible = 0;
Symbol 927 MovieClip [bg_stage1_4] Frame 2
stop(); _root.add_enemys07("enemy08", 556, 285, 1); _root.add_enemys07("enemy08", 584, 280, 1); _root.add_enemys07("enemy08", 619, 275, 1); if (_root.game_level < 1) { _root.add_prisoner("prisoner01", 184, 146, 2, 1, "h"); _root.add_prisoner("prisoner01", 316, 118, 2, 1, "b"); _root.add_prisoner("prisoner01", 447, 140, 2, 1, "p"); } else { _root.add_enemys07("enemy08", 635, 273, 1); _root.add_enemys07("enemy08", 653, 270, 1); _root.add_enemys07("enemy08", 681, 267, 1); _root.add_enemys06("enemy07", 851, 331); _root.add_enemys06("enemy07", 892, 334); _root.add_enemys06("enemy07", 929, 337); _root.add_prisoner("prisoner01", 184, 146, 2, 1, "p"); _root.add_prisoner("prisoner01", 316, 118, 2, 1, "b"); _root.add_prisoner("prisoner01", 447, 140, 2, 1, "p"); }
Symbol 927 MovieClip [bg_stage1_4] Frame 3
stop(); if (_root.game_level < 1) { _root.add_enemys01("enemy01", 1200, 342, 1000, 2, 3); _root.add_enemys01("enemy01", 1225, 342, 1000, 2, 1); _root.add_enemys01("enemy01", 1250, 342, 1000, 2, 3); _root.add_enemys01("enemy01", 1275, 342, 1000, 2, 3); _root.add_enemys01("enemy01", 1300, 342, 1000, 3, 2); _root.add_enemys01("enemy01", 1325, 342, 1000, 3, 3); _root.add_enemys01("enemy01", 1350, 342, 1000, 3, 3); _root.add_enemys01("enemy01", 1508, 342, 5, 4, 2); _root.add_enemys01("enemy01", 1555, 342, 5, 4, 3); _root.add_enemys01("enemy01", 1599, 342, 5, 4, 3); } else { _root.add_enemys01("enemy01", 1200, 342, 1000, 2, 1); _root.add_enemys01("enemy01", 1225, 342, 1000, 2, 1); _root.add_enemys01("enemy01", 1250, 342, 1000, 2, 1); _root.add_enemys01("enemy01", 1275, 342, 1000, 2, 1); _root.add_enemys01("enemy01", 1300, 342, 1000, 3, 2); _root.add_enemys01("enemy01", 1325, 342, 1000, 3, 2); _root.add_enemys01("enemy01", 1350, 342, 1000, 3, 2); _root.add_enemys01("enemy01", 1508, 342, 5, 4, 0); _root.add_enemys01("enemy01", 1555, 342, 5, 4, 0); _root.add_enemys01("enemy01", 1599, 342, 5, 4, 0); _root.add_blocks("01", 1425, 342); } _root.add_deadAction(_root.add_enemys08("enemy09", 1650, 344, 1615, 1695, 1), 9);
Symbol 960 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 975 MovieClip Frame 15
_parent.removeMovieClip();
Symbol 976 MovieClip [bomb01] Frame 1
stop();
Symbol 976 MovieClip [bomb01] Frame 2
stop(); this.exploding();
Symbol 976 MovieClip [bomb01] Frame 3
stop();
Symbol 976 MovieClip [bomb01] Frame 4
stop();
Symbol 1036 MovieClip Frame 1
stop();
Symbol 1076 MovieClip [boss01] Frame 27
stop();
Symbol 1076 MovieClip [boss01] Frame 44
stop();
Symbol 1076 MovieClip [boss01] Frame 47
play();
Symbol 1076 MovieClip [boss01] Frame 118
this.stand();
Symbol 1076 MovieClip [boss01] Frame 121
play();
Symbol 1076 MovieClip [boss01] Frame 192
this.stand();
Symbol 1076 MovieClip [boss01] Frame 214
this.shootAction(1, 0);
Symbol 1076 MovieClip [boss01] Frame 244
this.stand();
Symbol 1076 MovieClip [boss01] Frame 267
this.shootAction(1, 0);
Symbol 1076 MovieClip [boss01] Frame 311
this.stand();
Symbol 1076 MovieClip [boss01] Frame 383
this.shootAction(2, 1);
Symbol 1076 MovieClip [boss01] Frame 393
this.shootAction(2, -1);
Symbol 1076 MovieClip [boss01] Frame 419
this.stand();
Symbol 1076 MovieClip [boss01] Frame 468
this.shootAction(3, -2);
Symbol 1076 MovieClip [boss01] Frame 469
this.shootAction(3, -1);
Symbol 1076 MovieClip [boss01] Frame 470
this.shootAction(3, 0);
Symbol 1076 MovieClip [boss01] Frame 471
this.shootAction(3, 1);
Symbol 1076 MovieClip [boss01] Frame 472
this.shootAction(3, 2);
Symbol 1076 MovieClip [boss01] Frame 478
this.stand();
Symbol 1076 MovieClip [boss01] Frame 516
this.shootAction(4, 0);
Symbol 1076 MovieClip [boss01] Frame 521
this.shootAction(4, 0);
Symbol 1076 MovieClip [boss01] Frame 526
this.shootAction(4, 0);
Symbol 1076 MovieClip [boss01] Frame 531
this.shootAction(4, 0);
Symbol 1076 MovieClip [boss01] Frame 535
this.shootAction(4, 0);
Symbol 1076 MovieClip [boss01] Frame 559
this.stand();
Symbol 1076 MovieClip [boss01] Frame 722
this.removeMovieClip();
Symbol 1077 MovieClip [flower05] Frame 15
this.removeMovieClip();
Symbol 1100 MovieClip Frame 1
stop();
Symbol 1104 MovieClip Frame 1
stop();
Symbol 1125 MovieClip Frame 1
stop();
Symbol 1144 MovieClip Frame 1
stop();
Symbol 1165 MovieClip Frame 1
stop();
Symbol 1187 MovieClip Frame 1
stop();
Symbol 1205 MovieClip Frame 1
stop(); level.gotoAndStop(_root.stages);
Symbol 1205 MovieClip Frame 35
_parent.play();
Symbol 1236 MovieClip Frame 1
stop();
Symbol 1257 MovieClip Frame 17
_root.play_soundAction("\u4EBA\u8D28\u656C\u793C");
Symbol 1257 MovieClip Frame 27
stop(); _parent.run_away();
Symbol 1280 MovieClip Frame 1
stop();
Symbol 1288 MovieClip Frame 1
stop(); _parent.count_prisoner(); btn01.onPress = function () { _root.show_credits(); }; btn02.onPress = function () { _root.restart_game(); }; discuss_btn.onPress = function () { getURL (_root.discussURL, "_blank", "POST"); };
Symbol 1288 MovieClip Frame 43
stop(); _parent.count_bomb();
Symbol 1288 MovieClip Frame 83
stop(); _parent.count_time();
Symbol 1289 MovieClip [level_pass_count] Frame 1
_root.control_able = false;
Symbol 1289 MovieClip [level_pass_count] Frame 91
stop();
Symbol 1289 MovieClip [level_pass_count] Frame 132
stop(); _root.level_pass(); this.removeMovieClip();
Symbol 1293 MovieClip [pass_cover] Frame 1
_root.control_able = false;
Symbol 1293 MovieClip [pass_cover] Frame 21
_root.next_sence();
Symbol 1293 MovieClip [pass_cover] Frame 48
_root.control_able = true; this.removeMovieClip();
Symbol 1344 MovieClip Frame 1
stop(); frame = "stand"; _parent.states = "stand"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 100;
Symbol 1344 MovieClip Frame 8
stop(); frame = "stand_run"; _parent.states = "stand"; _parent.speed_rate = 1; _parent.can_with = true; _parent.g._yscale = 100;
Symbol 1344 MovieClip Frame 15
stop(); frame = "crouch"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 50;
Symbol 1344 MovieClip Frame 22
stop(); frame = "crouch_run"; _parent.states = "crouch"; _parent.speed_rate = 0.25; _parent.can_with = true; _parent.g._yscale = 50;
Symbol 1344 MovieClip Frame 29
stop(); frame = "crouch_shoot"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 50;
Symbol 1344 MovieClip Frame 37
stop(); frame = "jump"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 1.2; _parent.can_with = true; y_speed = 18; _root.jump_Action(this, 1); _parent.g._yscale = 100;
Symbol 1344 MovieClip Frame 45
stop(); frame = "fall"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 0.5; _parent.can_with = true; y_speed = -5; _root.jump_Action(this, 1); _parent.g._yscale = 100;
Symbol 1344 MovieClip Frame 52
stop(); frame = "nothing1"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = true; _parent.g._yscale = 0;
Symbol 1344 MovieClip Frame 58
stop(); frame = "nothing2"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = false; _parent.g._yscale = 0;
Symbol 1366 MovieClip Frame 4
stop();
Symbol 1376 MovieClip Frame 6
stop();
Symbol 1441 MovieClip Frame 4
stop();
Symbol 1448 MovieClip Frame 3
stop();
Symbol 1477 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1477 MovieClip Frame 13
_parent._parent.ready = true; _parent._parent.shooting = false;
Symbol 1481 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1481 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1485 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1485 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1489 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1489 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1493 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1493 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1508 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1508 MovieClip Frame 4
_root.attackAction(point);
Symbol 1508 MovieClip Frame 8
_parent._parent.ready = true;
Symbol 1508 MovieClip Frame 23
_parent._parent.shooting = false;
Symbol 1527 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1527 MovieClip Frame 4
_root.attackAction(point);
Symbol 1527 MovieClip Frame 11
_parent._parent.ready = true;
Symbol 1527 MovieClip Frame 26
_parent._parent.shooting = false;
Symbol 1540 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1540 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1540 MovieClip Frame 8
_parent._parent.shooting = false;
Symbol 1553 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1553 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1553 MovieClip Frame 8
_parent._parent.shooting = false;
Symbol 1568 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1568 MovieClip Frame 2
_parent._parent.ready = true;
Symbol 1568 MovieClip Frame 9
_parent._parent.shooting = false;
Symbol 1581 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1581 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1581 MovieClip Frame 8
_parent._parent.shooting = false;
Symbol 1581 MovieClip Frame 9
stop();
Symbol 1594 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1594 MovieClip Frame 5
_parent._parent.ready = true;
Symbol 1594 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1599 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1599 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1599 MovieClip Frame 9
_root.shootAction();
Symbol 1599 MovieClip Frame 12
_parent._parent.shooting = false;
Symbol 1616 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1616 MovieClip Frame 5
_parent._parent.ready = true;
Symbol 1616 MovieClip Frame 22
_parent._parent.shooting = false;
Symbol 1616 MovieClip Frame 23
stop();
Symbol 1621 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1621 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1621 MovieClip Frame 9
_root.shootAction();
Symbol 1621 MovieClip Frame 12
_parent._parent.shooting = false;
Symbol 1621 MovieClip Frame 13
stop();
Symbol 1624 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -15; _root.shootAction();
Symbol 1624 MovieClip Frame 3
_parent._parent.gun_direction = -40; _root.shootAction();
Symbol 1624 MovieClip Frame 5
_parent._parent.gun_direction = -65; _root.shootAction();
Symbol 1624 MovieClip Frame 7
_parent.gotoAndStop("machinegun_up_running");
Symbol 1625 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -65; _root.shootAction();
Symbol 1625 MovieClip Frame 3
_parent._parent.gun_direction = -40; _root.shootAction();
Symbol 1625 MovieClip Frame 5
_parent._parent.gun_direction = -15; _root.shootAction();
Symbol 1625 MovieClip Frame 7
_parent.gotoAndStop("machinegun_straight_running");
Symbol 1630 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 15; _root.shootAction();
Symbol 1630 MovieClip Frame 3
_parent._parent.gun_direction = 40; _root.shootAction();
Symbol 1630 MovieClip Frame 5
_parent._parent.gun_direction = 65; _root.shootAction();
Symbol 1630 MovieClip Frame 7
_parent.gotoAndStop("machinegun_down_running");
Symbol 1631 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 65; _root.shootAction();
Symbol 1631 MovieClip Frame 3
_parent._parent.gun_direction = 40; _root.shootAction();
Symbol 1631 MovieClip Frame 5
_parent._parent.gun_direction = 15; _root.shootAction();
Symbol 1631 MovieClip Frame 7
_parent.gotoAndStop("machinegun_straight_running");
Symbol 1632 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1632 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1632 MovieClip Frame 9
_parent._parent.shooting = false;
Symbol 1633 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1633 MovieClip Frame 5
_parent._parent.ready = true;
Symbol 1633 MovieClip Frame 22
_parent._parent.shooting = false;
Symbol 1634 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1634 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1634 MovieClip Frame 9
_root.shootAction();
Symbol 1634 MovieClip Frame 12
_parent._parent.shooting = false; stop();
Symbol 1645 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1645 MovieClip Frame 4
_root.attackAction(point);
Symbol 1645 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1645 MovieClip Frame 23
_parent._parent.shooting = false;
Symbol 1660 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1660 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1660 MovieClip Frame 8
_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");
Symbol 1665 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1665 MovieClip Frame 5
_parent._parent.ready = true; _root.shootAction();
Symbol 1665 MovieClip Frame 9
_root.shootAction();
Symbol 1665 MovieClip Frame 12
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1678 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1678 MovieClip Frame 9
_parent._parent.ready = true;
Symbol 1678 MovieClip Frame 20
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1691 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1691 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1691 MovieClip Frame 8
_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");
Symbol 1704 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1704 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1704 MovieClip Frame 8
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1727 MovieClip Frame 7
if (!can_play) { stop(); }
Symbol 1727 MovieClip Frame 31
_parent._visible = !_parent._visible;
Symbol 1727 MovieClip Frame 35
_parent._visible = !_parent._visible;
Symbol 1727 MovieClip Frame 39
_parent._visible = !_parent._visible;
Symbol 1727 MovieClip Frame 43
_parent._visible = !_parent._visible;
Symbol 1727 MovieClip Frame 47
_parent._visible = !_parent._visible;
Symbol 1727 MovieClip Frame 51
stop(); _root.player_born();
Symbol 1734 MovieClip Frame 35
stop(); _root.player_born();
Symbol 1754 MovieClip Frame 109
stop(); _root.player_born();
Symbol 1755 MovieClip Frame 1
stop(); frame = "pistol_stand"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 9
stop(); frame = "machinegun_stand"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 17
stop(); frame = "pistol_lookup"; _parent.gun_direction = "up";
Symbol 1755 MovieClip Frame 25
stop(); frame = "machinegun_lookup"; _parent.gun_direction = "up";
Symbol 1755 MovieClip Frame 34
stop(); frame = "pistol_stand_run"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 42
stop(); frame = "machinegun_stand_run"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 50
stop(); frame = "pistol_jump"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 58
stop(); frame = "machinegun_jump"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 66
stop(); frame = "pistol_down"; _parent.gun_direction = "down";
Symbol 1755 MovieClip Frame 77
stop(); frame = "machinegun_down"; _parent.gun_direction = "down";
Symbol 1755 MovieClip Frame 87
stop(); frame = "pistol_crouch"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 95
stop(); frame = "machinegun_crouch"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 103
stop(); frame = "get_pistol"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 110
stop(); frame = "pistol_stand_turn"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 118
stop(); frame = "machinegun_stand_turn"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 126
stop(); frame = "pistol_crouch_turn"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 134
stop(); frame = "machinegun_crouch_turn"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 158
stop(); frame = "go_05"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 166
stop(); frame = "go_06"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 174
stop(); frame = "pistol_stand_bomb"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 185
stop(); frame = "machinegun_stand_bomb"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 196
stop(); frame = "pistol_straight_single"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 207
stop(); frame = "pistol_up_single"; _parent.gun_direction = "up";
Symbol 1755 MovieClip Frame 219
stop(); frame = "machinegun_straight_single"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 231
stop(); frame = "machinegun_straight_running"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 244
stop(); frame = "machinegun_up_single"; _parent.gun_direction = "up";
Symbol 1755 MovieClip Frame 256
stop(); frame = "machinegun_up_running"; _parent.gun_direction = "up";
Symbol 1755 MovieClip Frame 268
stop(); frame = "s_to_u"; changing = true;
Symbol 1755 MovieClip Frame 279
stop(); frame = "u_to_s"; changing = true;
Symbol 1755 MovieClip Frame 290
stop(); frame = "s_to_d"; changing = true;
Symbol 1755 MovieClip Frame 301
stop(); frame = "d_to_s"; changing = true;
Symbol 1755 MovieClip Frame 328
stop(); frame = "pistol_down_single"; _parent.gun_direction = "down";
Symbol 1755 MovieClip Frame 339
stop(); frame = "machinegun_down_single"; _parent.gun_direction = "down";
Symbol 1755 MovieClip Frame 350
stop(); frame = "machinegun_down_running"; _parent.gun_direction = "down";
Symbol 1755 MovieClip Frame 380
stop(); frame = "go_20"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 388
stop(); frame = "pistol_crouch_single"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 399
stop(); frame = "machinegun_crouch_running"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 410
stop(); frame = "machinegun_crouch_single"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 421
stop(); frame = "pistol_crouch_bomb"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 432
stop(); frame = "machinegun_crouch_bomb"; _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 450
stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 5; _root.jump_Action(this, 0);
Symbol 1755 MovieClip Frame 460
stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 5; _root.jump_Action(this, 0);
Symbol 1755 MovieClip Frame 470
stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";
Symbol 1755 MovieClip Frame 480
stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";
Symbol 1759 MovieClip [player_life] Frame 20
stop();
Symbol 1777 MovieClip Frame 59
_parent.stand();
Symbol 1786 MovieClip Frame 17
_parent.stand();
Symbol 1795 MovieClip Frame 12
_parent.moves();
Symbol 1819 MovieClip Frame 7
stop();
Symbol 1833 MovieClip Frame 12
_parent.moves();
Symbol 1859 MovieClip Frame 10
_parent.giveAction();
Symbol 1859 MovieClip Frame 23
_parent.show_me();
Symbol 1878 MovieClip [shine_cover] Frame 2
this.removeMovieClip();
Symbol 1915 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 1916 MovieClip [shoot0] Frame 1
speed = 30;
Symbol 1916 MovieClip [shoot0] Frame 3
can_go = true;
Symbol 1916 MovieClip [shoot0] Frame 5
stop();
Symbol 1916 MovieClip [shoot0] Frame 6
can_go = false; play();
Symbol 1916 MovieClip [shoot0] Frame 15
this.removeMovieClip();
Symbol 1916 MovieClip [shoot0] Frame 20
stop();
Symbol 1916 MovieClip [shoot0] Frame 21
stop();
Symbol 1916 MovieClip [shoot0] Frame 22
stop();
Symbol 1935 MovieClip [shoot1] Frame 1
speed = 30;
Symbol 1935 MovieClip [shoot1] Frame 4
_y = (_y + (random(15) * ((random(2) * 2) - 1))); can_go = true;
Symbol 1935 MovieClip [shoot1] Frame 5
stop();
Symbol 1935 MovieClip [shoot1] Frame 6
can_go = false; play();
Symbol 1935 MovieClip [shoot1] Frame 11
this.removeMovieClip();
Symbol 1935 MovieClip [shoot1] Frame 16
stop();
Symbol 1935 MovieClip [shoot1] Frame 21
stop();
Symbol 1935 MovieClip [shoot1] Frame 28
stop();
Symbol 1963 MovieClip [shoot2] Frame 1
speed = 0; can_go = true;
Symbol 1963 MovieClip [shoot2] Frame 9
speed = 20;
Symbol 1963 MovieClip [shoot2] Frame 10
stop();
Symbol 1963 MovieClip [shoot2] Frame 12
stop(); this.exploding();
Symbol 1963 MovieClip [shoot2] Frame 16
stop(); this.exploding();
Symbol 1963 MovieClip [shoot2] Frame 20
stop(); stop();
Symbol 1963 MovieClip [shoot2] Frame 24
stop(); stop();
Symbol 1993 MovieClip Frame 7
stop();
Symbol 2007 MovieClip Frame 1
btn01.enabled = false; btn02.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); _parent.gotoAndPlay("level"); };
Symbol 2037 MovieClip Frame 1
btn01.onPress = function () { var _local4 = _root.check_correct(); if (_local4 == true) { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; _root.end_set_key(); _parent.gotoAndPlay("set_key2"); } else { light._visible = 1; light._y = this[_local4]._y; } }; btn02.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); _root.reset_org_key(); };
Symbol 2038 MovieClip Frame 16
_root.play_soundAction("\u5F00\u59CB\u6253\u5B57\u97F3\u6548");
Symbol 2038 MovieClip Frame 20
_root.play_soundAction("\u5F00\u59CB\u6253\u5B57\u97F3\u6548");
Symbol 2038 MovieClip Frame 30
_root.play_soundAction("\u5F00\u59CB\u6253\u5B57\u97F3\u6548");
Symbol 2038 MovieClip Frame 36
_root.play_soundAction("\u5F00\u59CB\u6253\u5B57\u97F3\u6548");
Symbol 2038 MovieClip Frame 40
btn01.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); }; btn02.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); gotoAndPlay ("help"); }; btn03.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); gotoAndPlay ("set_key1"); }; btn01.enabled = false;
Symbol 2038 MovieClip Frame 70
_root.play_soundAction("H\u5F39\u53D1\u5C04");
Symbol 2038 MovieClip Frame 83
_root.play_soundAction("H\u5F39\u53D1\u5C04");
Symbol 2038 MovieClip Frame 96
_root.play_soundAction("H\u5F39\u53D1\u5C04");
Symbol 2038 MovieClip Frame 109
_root.play_soundAction("H\u5F39\u53D1\u5C04");
Symbol 2038 MovieClip Frame 144
stop();
Symbol 2038 MovieClip Frame 146
btn01.enabled = false; btn02.enabled = false; btn03.enabled = false;
Symbol 2038 MovieClip Frame 155
stop();
Symbol 2038 MovieClip Frame 156
help.btn01.enabled = false; help.btn02.enabled = false;
Symbol 2038 MovieClip Frame 160
btn04.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); _root.game_level = 0.5; _parent.gotoAndStop("select"); }; btn05.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); _root.game_level = 1; _parent.gotoAndStop("select"); }; btn06.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); _root.game_level = 2; _parent.gotoAndStop("select"); }; stop();
Symbol 2038 MovieClip Frame 162
btn01.enabled = false; btn02.enabled = false; btn03.enabled = false; _root.set_current_key();
Symbol 2038 MovieClip Frame 172
stop(); _root.start_set_key(1, "wcode");
Symbol 2038 MovieClip Frame 183
stop(); btn02.enabled = true; btn03.enabled = true;
Symbol 2054 MovieClip Frame 10
btn01.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); _root.game_start(); _parent.removeMovieClip(); }; stop();
Symbol 2105 MovieClip Frame 781
Symbol 2105 MovieClip Frame 828
stop(); btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); _root.restart_game(); };
Symbol 2106 MovieClip Frame 24
stop();
Symbol 2112 MovieClip Frame 75
stopAllSounds(); _root.play_soundAction("\u6E38\u620F\u7ED3\u675F"); _parent.count_score(); _root.clean_fire(); btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); _root.restart_game(); };
Symbol 2112 MovieClip Frame 106
stop();
Symbol 2123 MovieClip Frame 25
_parent.removeMovieClip();
Symbol 2124 MovieClip [boss01_shoot03] Frame 1
stop();
Symbol 2124 MovieClip [boss01_shoot03] Frame 3
stop();
Symbol 2127 MovieClip [boss01_shoot02] Frame 1
stop();
Symbol 2127 MovieClip [boss01_shoot02] Frame 3
stop();
Symbol 2157 MovieClip [weapons] Frame 6
gotoAndPlay(type);
Symbol 2157 MovieClip [weapons] Frame 17
stop(); this.find_player();
Symbol 2157 MovieClip [weapons] Frame 28
stop(); this.find_player();
Symbol 2157 MovieClip [weapons] Frame 39
stop(); this.find_player();
Symbol 2157 MovieClip [weapons] Frame 50
stop(); this.find_player();
Symbol 2157 MovieClip [weapons] Frame 60
this.removeMovieClip();
Symbol 2175 MovieClip [npc_shoot02] Frame 1
speed = -7 - Math.floor(_root.game_level);
Symbol 2175 MovieClip [npc_shoot02] Frame 7
stop(); can_go = true;
Symbol 2175 MovieClip [npc_shoot02] Frame 10
stop(); can_go = false;
Symbol 2176 MovieClip [npc_shoot06] Frame 1
can_go = true; speed = -3; stop();
Symbol 2176 MovieClip [npc_shoot06] Frame 3
stop();
Symbol 2177 MovieClip [npc_shoot07] Frame 1
stop();
Symbol 2177 MovieClip [npc_shoot07] Frame 3
stop();
Symbol 2198 MovieClip Frame 19
_parent.removeMovieClip();
Symbol 2199 MovieClip [npc_shoot09] Frame 1
stop();
Symbol 2199 MovieClip [npc_shoot09] Frame 3
stop();
Symbol 2223 MovieClip Frame 9
_parent.removeMovieClip();
Symbol 2224 MovieClip [npc_shoot03] Frame 1
speed = -7 - Math.floor(_root.game_level);
Symbol 2224 MovieClip [npc_shoot03] Frame 7
stop(); can_go = true;
Symbol 2224 MovieClip [npc_shoot03] Frame 10
stop();
Symbol 2225 MovieClip [npc_shoot05] Frame 1
speed = -7 - Math.floor(_root.game_level);
Symbol 2225 MovieClip [npc_shoot05] Frame 7
stop(); can_go = true;
Symbol 2225 MovieClip [npc_shoot05] Frame 10
stop();
Symbol 2228 MovieClip [npc_shoot10] Frame 1
stop();
Symbol 2228 MovieClip [npc_shoot10] Frame 3
stop();
Symbol 2236 MovieClip [npc_shoot04] Frame 1
can_go = true; stop();
Symbol 2236 MovieClip [npc_shoot04] Frame 3
stop();
Symbol 2247 MovieClip [npc_shoot01] Frame 1
speed = -7 - Math.floor(_root.game_level);
Symbol 2247 MovieClip [npc_shoot01] Frame 6
stop(); can_go = true;
Symbol 2247 MovieClip [npc_shoot01] Frame 9
stop(); can_go = false;
Symbol 2253 MovieClip [npc_shoot08] Frame 1
stop(); speed = -9 - Math.floor(_root.game_level); can_go = true;
Symbol 2253 MovieClip [npc_shoot08] Frame 3
stop();
Symbol 2293 MovieClip Frame 1
stop();
Symbol 2306 MovieClip Frame 1
stop(); this._visible = 0;
Symbol 2307 MovieClip [player_car01] Frame 1
function startAction() { if (!running) { running = true; body1.play(); body2.play(); w1.play(); w2.play(); this.onEnterFrame = function () { _root.active_map_drawer = this; _root.active_object_speed = speed; if (this._x < 53800) { if (speed < 25) { speed = speed + 0.2; } else { speed = 25; } } else if (speed > 0) { speed = speed - 0.2; } else { speed = 0; } _root.moveAction(this, (speed * Math.abs(this._xscale)) / this._xscale); if (_root.main.player.can_with) { _root.main.player._x = _root.main.player._x + speed; } if (speed == 0) { _root.active_object_speed = 0; _root.active_map_drawer = "main.player"; body1.stop(); body2.stop(); w1.stop(); w2.stop(); delete this.onEnterFrame; } }; } } No = 3; body1.stop(); body2.stop(); w1.stop(); w2.stop(); can_block = true; g._visible = 0; speed = 0; heights = this._height;
Symbol 2314 MovieClip [start_ani1] Frame 2
car.body1.play(); car.body2.play(); car.w1.play(); car.w1.play(); _root.play_soundAction("\u5361\u8F66\u5F00\u52A8");
Symbol 2314 MovieClip [start_ani1] Frame 18
_root.play_soundAction("\u5361\u8F66\u5239\u8F66");
Symbol 2314 MovieClip [start_ani1] Frame 23
car.w1.stop(); car.w2.stop();
Symbol 2314 MovieClip [start_ani1] Frame 33
car.body1.stop(); car.body2.stop();
Symbol 2314 MovieClip [start_ani1] Frame 49
car.w1.play(); car.w2.play(); car.body1.play(); car.body2.play(); _root.play_soundAction("\u5361\u8F66\u5F00\u52A8");
Symbol 2314 MovieClip [start_ani1] Frame 59
_root.level_start();
Symbol 2314 MovieClip [start_ani1] Frame 73
this.removeMovieClip();
Symbol 2330 MovieClip [rock01] Frame 1
function startAction() { if (this._x < 7900) { this.onEnterFrame = function () { _root.active_map_drawer = this; _root.active_object_speed = speed; play(); this._x = this._x + speed; if (_root.main.player.g.hitTest(this)) { if (_root.main.player.can_with) { _root.main.player._x = _root.main.player._x + (speed * 2); } } if (this._x >= 7900) { stop(); _root.active_object_speed = 0; _root.active_map_drawer = "main.player"; delete this.onEnterFrame; } }; } } No = 2; stop(); g._visible = 0; speed = 2;
Symbol 2330 MovieClip [rock01] Frame 200
gotoAndPlay (2);
Symbol 2357 MovieClip Frame 1
_parent.numbers = 100; gotoAndStop(random(13) + 1);
Symbol 2357 MovieClip Frame 2
_parent.numbers = 200;
Symbol 2357 MovieClip Frame 3
_parent.numbers = 300;
Symbol 2357 MovieClip Frame 4
_parent.numbers = 400;
Symbol 2357 MovieClip Frame 5
_parent.numbers = 500;
Symbol 2357 MovieClip Frame 6
_parent.numbers = 600;
Symbol 2357 MovieClip Frame 7
_parent.numbers = 700;
Symbol 2357 MovieClip Frame 8
_parent.numbers = 800;
Symbol 2357 MovieClip Frame 9
_parent.numbers = 900;
Symbol 2357 MovieClip Frame 10
_parent.numbers = 1000;
Symbol 2357 MovieClip Frame 11
_parent.numbers = 2000;
Symbol 2357 MovieClip Frame 12
_parent.numbers = 2500;
Symbol 2357 MovieClip Frame 13
_parent.numbers = 5000;
Symbol 2378 MovieClip Frame 1
stop();
Symbol 2379 MovieClip Frame 1
_parent.show_score(5);
Symbol 2379 MovieClip Frame 4
_parent.show_score(4);
Symbol 2379 MovieClip Frame 7
_parent.show_score(3);
Symbol 2379 MovieClip Frame 10
_parent.show_score(2);
Symbol 2379 MovieClip Frame 13
_parent.show_score(1);
Symbol 2379 MovieClip Frame 66
_parent.removeMovieClip();
Symbol 2380 MovieClip [present] Frame 6
gotoAndPlay(type);
Symbol 2380 MovieClip [present] Frame 18
stop(); this.find_player();
Symbol 2380 MovieClip [present] Frame 22
stop();
Symbol 2408 MovieClip [boat01] Frame 1
function startAction() { if (this._x < 4300) { this.onEnterFrame = function () { _root.active_map_drawer = this; _root.active_object_speed = speed; old.play(); this._x = this._x + speed; if (!random(40)) { _root.add_enemys04("enemy05", this._x - 130, this._y + 75); } else if (!random(300)) { _root.add_enemys04("enemy05", this._x + 280, this._y + 75); } if (_root.main.player.g.hitTest(this)) { if (_root.main.player.can_with) { _root.main.player._x = _root.main.player._x + speed; } } if (this._x >= 4380) { _root.active_object_speed = 0; _root.active_map_drawer = "main.player"; delete this.onEnterFrame; gotoAndPlay ("over"); } }; } } No = 1; g._visible = 0; speed = 1.5; old.stop();
Symbol 2408 MovieClip [boat01] Frame 24
gotoAndPlay (2);
Symbol 2408 MovieClip [boat01] Frame 41
_root.play_soundAction("\u4EBA\u8D28\u656C\u793C");
Symbol 2408 MovieClip [boat01] Frame 77
_root.play_soundAction("\u843D\u6C34");
Symbol 2408 MovieClip [boat01] Frame 105
stop();
Symbol 2413 MovieClip Frame 13
stop();
Symbol 2416 MovieClip Frame 1
stop();
Symbol 2417 MovieClip [block04] Frame 1
stop();
Symbol 2417 MovieClip [block04] Frame 3
if (this.dead) { gotoAndPlay ("explode"); } else { gotoAndStop (1); }
Symbol 2417 MovieClip [block04] Frame 5
play();
Symbol 2417 MovieClip [block04] Frame 29
this.removeMovieClip();
Symbol 2424 MovieClip [attack_effect] Frame 10
this.removeMovieClip();
Symbol 2433 MovieClip [block01] Frame 1
stop();
Symbol 2433 MovieClip [block01] Frame 2
play();
Symbol 2433 MovieClip [block01] Frame 3
if (this.dead) { gotoAndPlay ("explode"); } else { gotoAndStop (1); }
Symbol 2433 MovieClip [block01] Frame 7
play();
Symbol 2433 MovieClip [block01] Frame 49
this.removeMovieClip();
Symbol 2443 MovieClip [block02] Frame 1
stop();
Symbol 2443 MovieClip [block02] Frame 8
if (this.dead) { gotoAndPlay ("explode"); } else { gotoAndStop (1); }
Symbol 2443 MovieClip [block02] Frame 10
play();
Symbol 2443 MovieClip [block02] Frame 13
this.exploding();
Symbol 2443 MovieClip [block02] Frame 45
this.removeMovieClip();
Symbol 2460 MovieClip [block03] Frame 1
stop();
Symbol 2460 MovieClip [block03] Frame 6
if (this.dead) { gotoAndPlay ("explode"); } else { gotoAndStop (1); }
Symbol 2460 MovieClip [block03] Frame 8
play();
Symbol 2460 MovieClip [block03] Frame 34
this.removeMovieClip();
Symbol 2483 MovieClip [shoot3] Frame 1
speed = 2; can_go = false;
Symbol 2483 MovieClip [shoot3] Frame 5
can_go = true;
Symbol 2483 MovieClip [shoot3] Frame 25
this.removeMovieClip();
Symbol 2484 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:7
Symbol 3 FontUsed by:4 5
Symbol 4 TextUses:3Used by:7
Symbol 5 TextUses:3Used by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [loading_clip]Uses:2 4 5 6
Symbol 8 Sound [H弹发射]Used by:2484
Symbol 9 Sound [H弹击中]Used by:2484
Symbol 10 Sound [R弹爆炸]Used by:2484
Symbol 11 Sound [R弹发射]Used by:2484
Symbol 12 Sound [S弹发射]Used by:2484
Symbol 13 Sound [补充弹药]Used by:2484
Symbol 14 Sound [出水]Used by:2484
Symbol 15 Sound [大爆炸]Used by:2484
Symbol 16 Sound [敌兵死亡01]Used by:2484
Symbol 17 Sound [敌兵死亡02]Used by:2484
Symbol 18 Sound [敌兵死亡03]Used by:2484
Symbol 19 Sound [敌兵死亡04]Used by:2484
Symbol 20 Sound [第一关音乐]Used by:2484
Symbol 21 Sound [电网]Used by:2484
Symbol 22 Sound [锅打中]Used by:2484
Symbol 23 Sound [轰炸机落弹]Used by:2484
Symbol 24 Sound [记分音效]Used by:2484
Symbol 25 Sound [捡到分数]Used by:2484
Symbol 26 Sound [解开绳子]Used by:2484
Symbol 27 Sound [卡车开动]Used by:2484
Symbol 28 Sound [卡车刹车]Used by:2484
Symbol 29 Sound [开始打字音效]Used by:2484
Symbol 30 Sound [落水]Used by:2484
Symbol 31 Sound [人质敬礼]Used by:2484
Symbol 32 Sound [食人花死亡]Used by:2484
Symbol 33 Sound [士兵受惊]Used by:2484
Symbol 34 Sound [手雷爆炸]Used by:2484
Symbol 35 Sound [手枪发射]Used by:2484
Symbol 36 Sound [手枪击中]Used by:2484
Symbol 37 Sound [手枪上子弹]Used by:2484
Symbol 38 Sound [坦克射击]Used by:2484
Symbol 39 Sound [坦克运行]Used by:2484
Symbol 40 Sound [游戏结束]Used by:2484
Symbol 41 Sound [主角死亡]Used by:2484
Symbol 42 Sound [子弹打中油桶]Used by:2484
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:75
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:75 115 168 347 466 485 508 519 542 549 558 703 750 808 976 1076 1508 1527 1540 1553 1568 1581 1594 1599 1616 1621 1624 1625 1630 1631 1632 1633 1634 1645 1660 1665 1678 1691 1704 1963 2199 2228 2306 2443
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:75
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:75
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:75
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:75
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:75
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:75
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:75
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:75
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:75
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:75
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:75
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:75
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:75
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip [enemy07]Uses:44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74Used by:2484
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:80 115
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80 115
Symbol 80 MovieClipUses:77 79Used by:115
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:81 82Used by:115
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:90
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:90
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:85 87 89Used by:115
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:115 256 808 1076 2123 2417 2433 2460
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:115 256 808 1076 2123 2417 2433 2460
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:115 256 808 1076 2123 2417 2433 2460
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:115 256 808 1076 2123 2417 2433 2460
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:115 256 808 1076 2123 2417 2433 2460
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:115 256 808 1076 2123 2417 2433 2460
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:115 256 808 1076 2123 2417 2433 2460
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:115 256 808 1076 2123 2417 2433 2460
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:115 256 808 1076 2123 2417 2433 2460
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:115 256 808 1076 2123 2417 2433 2460
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:115 256 808 1076 2123 2417 2433 2460
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115 256 808 1076 2123 2417 2433 2460
Symbol 115 MovieClip [enemy06]Uses:80 83 46 77 79 90 92 94 96 98 100 102 104 106 108 110 112 114Used by:2484
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:168
Symbol 118 BitmapUsed by:120 121
Symbol 119 BitmapUsed by:120 121
Symbol 120 GraphicUses:118 119Used by:122
Symbol 121 GraphicUses:118 119Used by:122
Symbol 122 MovieClipUses:120 121Used by:123 168
Symbol 123 MovieClipUses:122Used by:168
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:132
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:132
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:132
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:132
Symbol 132 MovieClipUses:125 127 129 131Used by:168 2177
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:167 808 1076 2443
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:167 808 1076 2443
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:167 808 1076 2443
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:167 808 1076 2443
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:167 808 1076 2443
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:167 808 1076 2443
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:167 808 1076 2443
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:167 808 1076 2443
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:167 808 1076 2443
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:167 808 1076 2443
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:167 808 1076 2443
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:167 808 1076 2443
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:167 808 1076 2443
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:167 808 1076 2443
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:167 808 1076 2443
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:167 808 1076 2443
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:167 808 1076 2443
Symbol 167 MovieClipUses:134 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166Used by:168
Symbol 168 MovieClip [enemy03]Uses:117 46 123 132 122 167Used by:2484
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:238 347 570 703 1877
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:191
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:191
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:191
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:191
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:191
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:191
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:191
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:191
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:191
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:191
Symbol 191 MovieClipUses:172 174 176 178 180 182 184 186 188 190Used by:238
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:204
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:204
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:204
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:204
Symbol 200 BitmapUsed by:201
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Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:204
Symbol 204 MovieClipUses:193 195 197 199 201 203Used by:238
Symbol 205 BitmapUsed by:206
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Symbol 208 GraphicUses:207Used by:209
Symbol 209 MovieClipUses:208Used by:215
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Symbol 211 GraphicUses:210Used by:212
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Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:215
Symbol 215 MovieClipUses:206 209 212 214Used by:238
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:226
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:226
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Symbol 221 GraphicUses:220Used by:226
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Symbol 223 GraphicUses:222Used by:226
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Symbol 225 GraphicUses:224Used by:226
Symbol 226 MovieClipUses:217 219 221 223 225Used by:238
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Symbol 2408 MovieClip [boat01]Uses:2383 2392 2394 2407 1238 1240 1242 1244 1246 1248 1250 1252 1254 1256 1861 1863 1865 1867 1869 1871 1873 708 712 714 718 720 722 724 726 728 730 732 734 736 738Used by:2484
Symbol 2409 BitmapUsed by:2410
Symbol 2410 GraphicUses:2409Used by:2416
Symbol 2411 BitmapUsed by:2412
Symbol 2412 GraphicUses:2411Used by:2416
Symbol 2413 MovieClipUses:1057 1061 1067 1071Used by:2416
Symbol 2414 BitmapUsed by:2415
Symbol 2415 GraphicUses:2414Used by:2416 2417
Symbol 2416 MovieClipUses:2410 2412 2413 2415Used by:2417
Symbol 2417 MovieClip [block04]Uses:2416 2415 92 94 96 98 100 102 104 106 108 110 112 114Used by:2484
Symbol 2418 BitmapUsed by:2419
Symbol 2419 GraphicUses:2418Used by:2424
Symbol 2420 BitmapUsed by:2421
Symbol 2421 GraphicUses:2420Used by:2424
Symbol 2422 BitmapUsed by:2423
Symbol 2423 GraphicUses:2422Used by:2424
Symbol 2424 MovieClip [attack_effect]Uses:2419 2421 2423Used by:2484
Symbol 2425 BitmapUsed by:2426
Symbol 2426 GraphicUses:2425Used by:2427
Symbol 2427 MovieClipUses:2426Used by:2433
Symbol 2428 BitmapUsed by:2429
Symbol 2429 GraphicUses:2428Used by:2430
Symbol 2430 MovieClipUses:2429Used by:2433
Symbol 2431 GraphicUsed by:2432
Symbol 2432 MovieClipUses:2431Used by:2433
Symbol 2433 MovieClip [block01]Uses:2427 2430 2432 92 94 96 98 100 102 104 106 108 110 112 114Used by:2484
Symbol 2434 BitmapUsed by:2435
Symbol 2435 GraphicUses:2434Used by:2436
Symbol 2436 MovieClipUses:2435Used by:2443
Symbol 2437 BitmapUsed by:2438
Symbol 2438 GraphicUses:2437Used by:2439
Symbol 2439 MovieClipUses:2438Used by:2443
Symbol 2440 BitmapUsed by:2441
Symbol 2441 GraphicUses:2440Used by:2442
Symbol 2442 MovieClipUses:2441Used by:2443
Symbol 2443 MovieClip [block02]Uses:2436 2439 2442 134 46 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166Used by:2484
Symbol 2444 BitmapUsed by:2445
Symbol 2445 GraphicUses:2444Used by:2446
Symbol 2446 MovieClipUses:2445Used by:2460
Symbol 2447 MovieClipUses:856Used by:2460
Symbol 2448 BitmapUsed by:2449
Symbol 2449 GraphicUses:2448Used by:2460
Symbol 2450 BitmapUsed by:2451
Symbol 2451 GraphicUses:2450Used by:2460
Symbol 2452 BitmapUsed by:2453
Symbol 2453 GraphicUses:2452Used by:2460
Symbol 2454 BitmapUsed by:2455
Symbol 2455 GraphicUses:2454Used by:2460
Symbol 2456 BitmapUsed by:2457
Symbol 2457 GraphicUses:2456Used by:2460
Symbol 2458 BitmapUsed by:2459
Symbol 2459 GraphicUses:2458Used by:2460
Symbol 2460 MovieClip [block03]Uses:2446 2447 92 94 96 98 100 102 104 2449 2451 2453 2455 2457 2459 106 108 110 112 114Used by:2484
Symbol 2461 BitmapUsed by:2462
Symbol 2462 GraphicUses:2461Used by:2483
Symbol 2463 BitmapUsed by:2464
Symbol 2464 GraphicUses:2463Used by:2483
Symbol 2465 BitmapUsed by:2466
Symbol 2466 GraphicUses:2465Used by:2483
Symbol 2467 BitmapUsed by:2468
Symbol 2468 GraphicUses:2467Used by:2483
Symbol 2469 BitmapUsed by:2470
Symbol 2470 GraphicUses:2469Used by:2483
Symbol 2471 BitmapUsed by:2472
Symbol 2472 GraphicUses:2471Used by:2483
Symbol 2473 BitmapUsed by:2474
Symbol 2474 GraphicUses:2473Used by:2483
Symbol 2475 BitmapUsed by:2476
Symbol 2476 GraphicUses:2475Used by:2483
Symbol 2477 BitmapUsed by:2478
Symbol 2478 GraphicUses:2477Used by:2483
Symbol 2479 BitmapUsed by:2480
Symbol 2480 GraphicUses:2479Used by:2483
Symbol 2481 BitmapUsed by:2482
Symbol 2482 GraphicUses:2481Used by:2483
Symbol 2483 MovieClip [shoot3]Uses:2462 2464 2466 2468 2470 2472 2474 2476 2478 2480 2482Used by:2484
Symbol 2484 MovieClipUses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 75 115 168 238 347 570 703 750 811 853 911 915 927 976 1076 1077 1188 1190 1289 1293 1756 1759 1877 1878 1916 1935 1963 2113 2124 2127 2157 2175 2176 2177 2199 2224 2225 2228 2236 2247 2253 2314 2330 2380 2408 2417 2424 2433 2443 2460 2307 2483Used by:Timeline

Instance Names

"bar"Symbol 7 MovieClip [loading_clip] Frame 1Symbol 2 MovieClip
"g"Symbol 75 MovieClip [enemy07] Frame 1Symbol 46 MovieClip
"g"Symbol 115 MovieClip [enemy06] Frame 1Symbol 80 MovieClip
"shooter"Symbol 115 MovieClip [enemy06] Frame 1Symbol 46 MovieClip
"body"Symbol 123 MovieClip Frame 1Symbol 122 MovieClip
"g"Symbol 168 MovieClip [enemy03] Frame 1Symbol 117 MovieClip
"point"Symbol 168 MovieClip [enemy03] Frame 1Symbol 46 MovieClip
"body"Symbol 168 MovieClip [enemy03] Frame 1Symbol 123 MovieClip
"body"Symbol 168 MovieClip [enemy03] Frame 29Symbol 122 MovieClip
"body"Symbol 168 MovieClip [enemy03] Frame 40Symbol 122 MovieClip
"g"Symbol 238 MovieClip [enemy09] Frame 1Symbol 170 MovieClip
"g"Symbol 347 MovieClip [enemy10] Frame 1Symbol 170 MovieClip
"g"Symbol 347 MovieClip [enemy10] Frame 14Symbol 170 MovieClip
"point"Symbol 347 MovieClip [enemy10] Frame 49Symbol 46 MovieClip
"gun"Symbol 347 MovieClip [enemy10] Frame 64Symbol 256 MovieClip
"point"Symbol 466 MovieClip Frame 20Symbol 46 MovieClip
"point"Symbol 485 MovieClip Frame 15Symbol 46 MovieClip
"point"Symbol 508 MovieClip Frame 11Symbol 46 MovieClip
"point"Symbol 508 MovieClip Frame 44Symbol 46 MovieClip
"point"Symbol 519 MovieClip Frame 6Symbol 46 MovieClip
"point"Symbol 542 MovieClip Frame 19Symbol 46 MovieClip
"point"Symbol 549 MovieClip Frame 4Symbol 46 MovieClip
"point"Symbol 558 MovieClip Frame 28Symbol 46 MovieClip
"g"Symbol 570 MovieClip [enemy01] Frame 1Symbol 170 MovieClip
"g"Symbol 570 MovieClip [enemy01] Frame 77Symbol 170 MovieClip
"m"Symbol 570 MovieClip [enemy01] Frame 123Symbol 466 MovieClip
"g"Symbol 570 MovieClip [enemy01] Frame 123Symbol 170 MovieClip
"m"Symbol 570 MovieClip [enemy01] Frame 129Symbol 485 MovieClip
"m"Symbol 570 MovieClip [enemy01] Frame 135Symbol 508 MovieClip
"m"Symbol 570 MovieClip [enemy01] Frame 141Symbol 519 MovieClip
"m"Symbol 570 MovieClip [enemy01] Frame 147Symbol 542 MovieClip
"m"Symbol 570 MovieClip [enemy01] Frame 153Symbol 549 MovieClip
"m"Symbol 570 MovieClip [enemy01] Frame 159Symbol 558 MovieClip
"clip"Symbol 570 MovieClip [enemy01] Frame 222Symbol 569 MovieClip
"g"Symbol 703 MovieClip [enemy08] Frame 1Symbol 170 MovieClip
"g"Symbol 703 MovieClip [enemy08] Frame 15Symbol 170 MovieClip
"point"Symbol 703 MovieClip [enemy08] Frame 43Symbol 46 MovieClip
"point"Symbol 703 MovieClip [enemy08] Frame 78Symbol 46 MovieClip
"g"Symbol 750 MovieClip [enemy05] Frame 14Symbol 46 MovieClip
"g"Symbol 750 MovieClip [enemy05] Frame 31Symbol 46 MovieClip
"point"Symbol 808 MovieClip Frame 21Symbol 46 MovieClip
"body"Symbol 811 MovieClip [enemy04] Frame 1Symbol 808 MovieClip
"g"Symbol 811 MovieClip [enemy04] Frame 1Symbol 810 MovieClip
"body"Symbol 811 MovieClip [enemy04] Frame 9Symbol 808 MovieClip
"g"Symbol 853 MovieClip [bg_stage1_1] Frame 1Symbol 815 MovieClip
"g"Symbol 853 MovieClip [bg_stage1_1] Frame 2Symbol 819 MovieClip
"g"Symbol 853 MovieClip [bg_stage1_1] Frame 3Symbol 824 MovieClip
"g"Symbol 853 MovieClip [bg_stage1_1] Frame 4Symbol 828 MovieClip
"g"Symbol 853 MovieClip [bg_stage1_1] Frame 5Symbol 832 MovieClip
"g"Symbol 853 MovieClip [bg_stage1_1] Frame 6Symbol 836 MovieClip
"g"Symbol 853 MovieClip [bg_stage1_1] Frame 7Symbol 840 MovieClip
"g"Symbol 853 MovieClip [bg_stage1_1] Frame 8Symbol 844 MovieClip
"g"Symbol 853 MovieClip [bg_stage1_1] Frame 9Symbol 848 MovieClip
"g"Symbol 853 MovieClip [bg_stage1_1] Frame 10Symbol 852 MovieClip
"g"Symbol 911 MovieClip [bg_stage1_2] Frame 1Symbol 857 MovieClip
"g"Symbol 911 MovieClip [bg_stage1_2] Frame 2Symbol 861 MovieClip
"g"Symbol 911 MovieClip [bg_stage1_2] Frame 3Symbol 865 MovieClip
"g"Symbol 911 MovieClip [bg_stage1_2] Frame 4Symbol 871 MovieClip
"g"Symbol 911 MovieClip [bg_stage1_2] Frame 5Symbol 875 MovieClip
"d"Symbol 911 MovieClip [bg_stage1_2] Frame 5Symbol 877 MovieClip
"g"Symbol 911 MovieClip [bg_stage1_2] Frame 9Symbol 887 MovieClip
"g"Symbol 911 MovieClip [bg_stage1_2] Frame 10Symbol 891 MovieClip
"g"Symbol 911 MovieClip [bg_stage1_2] Frame 11Symbol 895 MovieClip
"g"Symbol 911 MovieClip [bg_stage1_2] Frame 12Symbol 900 MovieClip
"d"Symbol 911 MovieClip [bg_stage1_2] Frame 13Symbol 877 MovieClip
"g"Symbol 911 MovieClip [bg_stage1_2] Frame 13Symbol 904 MovieClip
"g"Symbol 911 MovieClip [bg_stage1_2] Frame 15Symbol 910 MovieClip
"g"Symbol 915 MovieClip [bg_stage1_3] Frame 1Symbol 914 MovieClip
"g"Symbol 927 MovieClip [bg_stage1_4] Frame 1Symbol 919 MovieClip
"g"Symbol 927 MovieClip [bg_stage1_4] Frame 2Symbol 923 MovieClip
"g"Symbol 927 MovieClip [bg_stage1_4] Frame 3Symbol 926 MovieClip
"g"Symbol 976 MovieClip [bomb01] Frame 1Symbol 46 MovieClip
"g"Symbol 1076 MovieClip [boss01] Frame 1Symbol 1053 MovieClip
"point"Symbol 1076 MovieClip [boss01] Frame 214Symbol 46 MovieClip
"point"Symbol 1076 MovieClip [boss01] Frame 267Symbol 46 MovieClip
"point"Symbol 1076 MovieClip [boss01] Frame 383Symbol 46 MovieClip
"point"Symbol 1076 MovieClip [boss01] Frame 468Symbol 46 MovieClip
"point"Symbol 1076 MovieClip [boss01] Frame 516Symbol 46 MovieClip
"bomb10"Symbol 1101 MovieClip Frame 1Symbol 1100 MovieClip
"bomb1"Symbol 1101 MovieClip Frame 1Symbol 1100 MovieClip
"amr100"Symbol 1104 MovieClip Frame 2Symbol 1100 MovieClip
"amr10"Symbol 1104 MovieClip Frame 2Symbol 1100 MovieClip
"amr1"Symbol 1104 MovieClip Frame 2Symbol 1100 MovieClip
"num10"Symbol 1126 MovieClip Frame 1Symbol 1125 MovieClip
"num1"Symbol 1126 MovieClip Frame 1Symbol 1125 MovieClip
"num10"Symbol 1166 MovieClip Frame 1Symbol 1165 MovieClip
"num100"Symbol 1166 MovieClip Frame 1Symbol 1165 MovieClip
"num1000"Symbol 1166 MovieClip Frame 1Symbol 1165 MovieClip
"num10000"Symbol 1166 MovieClip Frame 1Symbol 1165 MovieClip
"num100000"Symbol 1166 MovieClip Frame 1Symbol 1165 MovieClip
"num1000000"Symbol 1166 MovieClip Frame 1Symbol 1165 MovieClip
"num10000000"Symbol 1166 MovieClip Frame 1Symbol 1165 MovieClip
"num1"Symbol 1166 MovieClip Frame 1Symbol 1165 MovieClip
"bomb"Symbol 1188 MovieClip [game_UI] Frame 1Symbol 1101 MovieClip
"amr"Symbol 1188 MovieClip [game_UI] Frame 1Symbol 1104 MovieClip
"time_pad"Symbol 1188 MovieClip [game_UI] Frame 1Symbol 1126 MovieClip
"prisoner_pad"Symbol 1188 MovieClip [game_UI] Frame 1Symbol 1144 MovieClip
"scorepad"Symbol 1188 MovieClip [game_UI] Frame 1Symbol 1166 MovieClip
"life"Symbol 1188 MovieClip [game_UI] Frame 1Symbol 1187 MovieClip
"level"Symbol 1205 MovieClip Frame 1Symbol 1201 MovieClip
"btn01"Symbol 1288 MovieClip Frame 1Symbol 1212 Button
"btn02"Symbol 1288 MovieClip Frame 1Symbol 1215 Button
"num10000000"Symbol 1288 MovieClip Frame 1Symbol 1236 MovieClip
"num1000000"Symbol 1288 MovieClip Frame 1Symbol 1236 MovieClip
"num100000"Symbol 1288 MovieClip Frame 1Symbol 1236 MovieClip
"num10000"Symbol 1288 MovieClip Frame 1Symbol 1236 MovieClip
"num1000"Symbol 1288 MovieClip Frame 1Symbol 1236 MovieClip
"num100"Symbol 1288 MovieClip Frame 1Symbol 1236 MovieClip
"num10"Symbol 1288 MovieClip Frame 1Symbol 1236 MovieClip
"num1"Symbol 1288 MovieClip Frame 1Symbol 1236 MovieClip
"number10"Symbol 1288 MovieClip Frame 1Symbol 1280 MovieClip
"number1"Symbol 1288 MovieClip Frame 1Symbol 1280 MovieClip
"number10"Symbol 1288 MovieClip Frame 43Symbol 1280 MovieClip
"number1"Symbol 1288 MovieClip Frame 43Symbol 1280 MovieClip
"number10"Symbol 1288 MovieClip Frame 83Symbol 1125 MovieClip
"number1"Symbol 1288 MovieClip Frame 83Symbol 1125 MovieClip
"showpad"Symbol 1289 MovieClip [level_pass_count] Frame 91Symbol 1288 MovieClip
"point"Symbol 1508 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1527 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1540 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1553 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1568 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1581 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1594 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1599 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1616 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1621 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1624 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1625 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1630 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1631 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1632 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1633 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1634 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1645 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1660 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1665 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1678 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1691 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 1704 MovieClip Frame 1Symbol 46 MovieClip
"clip"Symbol 1755 MovieClip Frame 17Symbol 1366 MovieClip
"clip"Symbol 1755 MovieClip Frame 25Symbol 1376 MovieClip
"clip"Symbol 1755 MovieClip Frame 158Symbol 1508 MovieClip
"clip"Symbol 1755 MovieClip Frame 166Symbol 1527 MovieClip
"clip"Symbol 1755 MovieClip Frame 174Symbol 1540 MovieClip
"clip"Symbol 1755 MovieClip Frame 185Symbol 1553 MovieClip
"clip"Symbol 1755 MovieClip Frame 196Symbol 1568 MovieClip
"clip"Symbol 1755 MovieClip Frame 207Symbol 1581 MovieClip
"clip"Symbol 1755 MovieClip Frame 219Symbol 1594 MovieClip
"clip"Symbol 1755 MovieClip Frame 231Symbol 1599 MovieClip
"clip"Symbol 1755 MovieClip Frame 244Symbol 1616 MovieClip
"clip"Symbol 1755 MovieClip Frame 256Symbol 1621 MovieClip
"clip"Symbol 1755 MovieClip Frame 268Symbol 1624 MovieClip
"clip"Symbol 1755 MovieClip Frame 279Symbol 1625 MovieClip
"clip"Symbol 1755 MovieClip Frame 290Symbol 1630 MovieClip
"clip"Symbol 1755 MovieClip Frame 301Symbol 1631 MovieClip
"clip"Symbol 1755 MovieClip Frame 328Symbol 1632 MovieClip
"clip"Symbol 1755 MovieClip Frame 339Symbol 1633 MovieClip
"clip"Symbol 1755 MovieClip Frame 350Symbol 1634 MovieClip
"clip"Symbol 1755 MovieClip Frame 380Symbol 1645 MovieClip
"clip"Symbol 1755 MovieClip Frame 388Symbol 1660 MovieClip
"clip"Symbol 1755 MovieClip Frame 399Symbol 1665 MovieClip
"clip"Symbol 1755 MovieClip Frame 410Symbol 1678 MovieClip
"clip"Symbol 1755 MovieClip Frame 421Symbol 1691 MovieClip
"clip"Symbol 1755 MovieClip Frame 432Symbol 1704 MovieClip
"clip"Symbol 1755 MovieClip Frame 450Symbol 639 MovieClip
"clip"Symbol 1755 MovieClip Frame 460Symbol 1727 MovieClip
"clip"Symbol 1755 MovieClip Frame 470Symbol 1734 MovieClip
"clip"Symbol 1755 MovieClip Frame 480Symbol 1754 MovieClip
"g"Symbol 1756 MovieClip [player] Frame 1Symbol 1295 MovieClip
"down"Symbol 1756 MovieClip [player] Frame 1Symbol 1344 MovieClip
"up"Symbol 1756 MovieClip [player] Frame 1Symbol 1755 MovieClip
"g"Symbol 1877 MovieClip [prisoner01] Frame 1Symbol 170 MovieClip
"g"Symbol 1877 MovieClip [prisoner01] Frame 28Symbol 170 MovieClip
"line"Symbol 1877 MovieClip [prisoner01] Frame 34Symbol 1819 MovieClip
"g"Symbol 1877 MovieClip [prisoner01] Frame 43Symbol 170 MovieClip
"btn01"Symbol 2007 MovieClip Frame 1Symbol 1982 Button
"btn02"Symbol 2007 MovieClip Frame 1Symbol 2006 Button
"light"Symbol 2037 MovieClip Frame 1Symbol 2024 MovieClip
"wcode"Symbol 2037 MovieClip Frame 1Symbol 2028 MovieClip
"scode"Symbol 2037 MovieClip Frame 1Symbol 2028 MovieClip
"acode"Symbol 2037 MovieClip Frame 1Symbol 2028 MovieClip
"dcode"Symbol 2037 MovieClip Frame 1Symbol 2028 MovieClip
"jcode"Symbol 2037 MovieClip Frame 1Symbol 2028 MovieClip
"kcode"Symbol 2037 MovieClip Frame 1Symbol 2028 MovieClip
"lcode"Symbol 2037 MovieClip Frame 1Symbol 2028 MovieClip
"btn01"Symbol 2037 MovieClip Frame 1Symbol 2033 Button
"btn02"Symbol 2037 MovieClip Frame 1Symbol 2036 Button
"btn01"Symbol 2038 MovieClip Frame 40Symbol 1982 Button
"btn02"Symbol 2038 MovieClip Frame 40Symbol 1985 Button
"btn03"Symbol 2038 MovieClip Frame 40Symbol 1988 Button
"help"Symbol 2038 MovieClip Frame 146Symbol 2007 MovieClip
"btn04"Symbol 2038 MovieClip Frame 160Symbol 2010 Button
"btn05"Symbol 2038 MovieClip Frame 160Symbol 2013 Button
"btn06"Symbol 2038 MovieClip Frame 160Symbol 2016 Button
"clip"Symbol 2038 MovieClip Frame 162Symbol 2037 MovieClip
"btn01"Symbol 2054 MovieClip Frame 1Symbol 2053 Button
"btn"Symbol 2105 MovieClip Frame 805Symbol 1215 Button
"btn"Symbol 2112 MovieClip Frame 75Symbol 1215 Button
"scorepad"Symbol 2112 MovieClip Frame 75Symbol 1166 MovieClip
"clip"Symbol 2113 MovieClip [start_end] Frame 2Symbol 2038 MovieClip
"clip"Symbol 2113 MovieClip [start_end] Frame 12Symbol 2054 MovieClip
"clip"Symbol 2113 MovieClip [start_end] Frame 22Symbol 2106 MovieClip
"clip"Symbol 2113 MovieClip [start_end] Frame 32Symbol 2112 MovieClip
"g"Symbol 2124 MovieClip [boss01_shoot03] Frame 1Symbol 2122 MovieClip
"hit"Symbol 2175 MovieClip [npc_shoot02] Frame 10Symbol 1915 MovieClip
"g"Symbol 2199 MovieClip [npc_shoot09] Frame 1Symbol 46 MovieClip
"g"Symbol 2228 MovieClip [npc_shoot10] Frame 1Symbol 46 MovieClip
"hit"Symbol 2247 MovieClip [npc_shoot01] Frame 9Symbol 1915 MovieClip
"man"Symbol 2306 MovieClip Frame 1Symbol 2293 MovieClip
"point"Symbol 2306 MovieClip Frame 1Symbol 46 MovieClip
"point"Symbol 2306 MovieClip Frame 8Symbol 46 MovieClip
"point"Symbol 2306 MovieClip Frame 24Symbol 46 MovieClip
"w2"Symbol 2307 MovieClip [player_car01] Frame 1Symbol 2257 MovieClip
"w1"Symbol 2307 MovieClip [player_car01] Frame 1Symbol 2257 MovieClip
"body2"Symbol 2307 MovieClip [player_car01] Frame 1Symbol 2260 MovieClip
"body1"Symbol 2307 MovieClip [player_car01] Frame 1Symbol 2276 MovieClip
"g"Symbol 2307 MovieClip [player_car01] Frame 1Symbol 2278 MovieClip
"car"Symbol 2314 MovieClip [start_ani1] Frame 1Symbol 2307 MovieClip [player_car01]
"g"Symbol 2330 MovieClip [rock01] Frame 1Symbol 2329 MovieClip
"num5"Symbol 2379 MovieClip Frame 1Symbol 2378 MovieClip
"num4"Symbol 2379 MovieClip Frame 4Symbol 2378 MovieClip
"num3"Symbol 2379 MovieClip Frame 7Symbol 2378 MovieClip
"num2"Symbol 2379 MovieClip Frame 10Symbol 2378 MovieClip
"num1"Symbol 2379 MovieClip Frame 13Symbol 2378 MovieClip
"b"Symbol 2380 MovieClip [present] Frame 10Symbol 2357 MovieClip
"b"Symbol 2380 MovieClip [present] Frame 22Symbol 2379 MovieClip
"g"Symbol 2408 MovieClip [boat01] Frame 1Symbol 2394 MovieClip
"old"Symbol 2408 MovieClip [boat01] Frame 1Symbol 2407 MovieClip
"g"Symbol 2417 MovieClip [block04] Frame 1Symbol 2416 MovieClip
"g"Symbol 2433 MovieClip [block01] Frame 1Symbol 2432 MovieClip
"g"Symbol 2443 MovieClip [block02] Frame 1Symbol 2436 MovieClip
"g"Symbol 2460 MovieClip [block03] Frame 1Symbol 2447 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 7 as "loading_clip"
ExportAssets (56)Timeline Frame 11Symbol 8 as "H弹发射"
ExportAssets (56)Timeline Frame 11Symbol 9 as "H弹击中"
ExportAssets (56)Timeline Frame 11Symbol 10 as "R弹爆炸"
ExportAssets (56)Timeline Frame 11Symbol 11 as "R弹发射"
ExportAssets (56)Timeline Frame 11Symbol 12 as "S弹发射"
ExportAssets (56)Timeline Frame 11Symbol 13 as "补充弹药"
ExportAssets (56)Timeline Frame 11Symbol 14 as "出水"
ExportAssets (56)Timeline Frame 11Symbol 15 as "大爆炸"
ExportAssets (56)Timeline Frame 11Symbol 16 as "敌兵死亡01"
ExportAssets (56)Timeline Frame 11Symbol 17 as "敌兵死亡02"
ExportAssets (56)Timeline Frame 11Symbol 18 as "敌兵死亡03"
ExportAssets (56)Timeline Frame 11Symbol 19 as "敌兵死亡04"
ExportAssets (56)Timeline Frame 11Symbol 20 as "第一关音乐"
ExportAssets (56)Timeline Frame 11Symbol 21 as "电网"
ExportAssets (56)Timeline Frame 11Symbol 22 as "锅打中"
ExportAssets (56)Timeline Frame 11Symbol 23 as "轰炸机落弹"
ExportAssets (56)Timeline Frame 11Symbol 24 as "记分音效"
ExportAssets (56)Timeline Frame 11Symbol 25 as "捡到分数"
ExportAssets (56)Timeline Frame 11Symbol 26 as "解开绳子"
ExportAssets (56)Timeline Frame 11Symbol 27 as "卡车开动"
ExportAssets (56)Timeline Frame 11Symbol 28 as "卡车刹车"
ExportAssets (56)Timeline Frame 11Symbol 29 as "开始打字音效"
ExportAssets (56)Timeline Frame 11Symbol 30 as "落水"
ExportAssets (56)Timeline Frame 11Symbol 31 as "人质敬礼"
ExportAssets (56)Timeline Frame 11Symbol 32 as "食人花死亡"
ExportAssets (56)Timeline Frame 11Symbol 33 as "士兵受惊"
ExportAssets (56)Timeline Frame 11Symbol 34 as "手雷爆炸"
ExportAssets (56)Timeline Frame 11Symbol 35 as "手枪发射"
ExportAssets (56)Timeline Frame 11Symbol 36 as "手枪击中"
ExportAssets (56)Timeline Frame 11Symbol 37 as "手枪上子弹"
ExportAssets (56)Timeline Frame 11Symbol 38 as "坦克射击"
ExportAssets (56)Timeline Frame 11Symbol 39 as "坦克运行"
ExportAssets (56)Timeline Frame 11Symbol 40 as "游戏结束"
ExportAssets (56)Timeline Frame 11Symbol 41 as "主角死亡"
ExportAssets (56)Timeline Frame 11Symbol 42 as "子弹打中油桶"
ExportAssets (56)Timeline Frame 11Symbol 75 as "enemy07"
ExportAssets (56)Timeline Frame 11Symbol 115 as "enemy06"
ExportAssets (56)Timeline Frame 11Symbol 168 as "enemy03"
ExportAssets (56)Timeline Frame 11Symbol 238 as "enemy09"
ExportAssets (56)Timeline Frame 11Symbol 347 as "enemy10"
ExportAssets (56)Timeline Frame 11Symbol 570 as "enemy01"
ExportAssets (56)Timeline Frame 11Symbol 703 as "enemy08"
ExportAssets (56)Timeline Frame 11Symbol 750 as "enemy05"
ExportAssets (56)Timeline Frame 11Symbol 811 as "enemy04"
ExportAssets (56)Timeline Frame 11Symbol 853 as "bg_stage1_1"
ExportAssets (56)Timeline Frame 11Symbol 911 as "bg_stage1_2"
ExportAssets (56)Timeline Frame 11Symbol 915 as "bg_stage1_3"
ExportAssets (56)Timeline Frame 11Symbol 927 as "bg_stage1_4"
ExportAssets (56)Timeline Frame 11Symbol 976 as "bomb01"
ExportAssets (56)Timeline Frame 11Symbol 1076 as "boss01"
ExportAssets (56)Timeline Frame 11Symbol 1077 as "flower05"
ExportAssets (56)Timeline Frame 11Symbol 1188 as "game_UI"
ExportAssets (56)Timeline Frame 11Symbol 1190 as "gameMask"
ExportAssets (56)Timeline Frame 11Symbol 1289 as "level_pass_count"
ExportAssets (56)Timeline Frame 11Symbol 1293 as "pass_cover"
ExportAssets (56)Timeline Frame 11Symbol 1756 as "player"
ExportAssets (56)Timeline Frame 11Symbol 1759 as "player_life"
ExportAssets (56)Timeline Frame 11Symbol 1877 as "prisoner01"
ExportAssets (56)Timeline Frame 11Symbol 1878 as "shine_cover"
ExportAssets (56)Timeline Frame 11Symbol 1916 as "shoot0"
ExportAssets (56)Timeline Frame 11Symbol 1935 as "shoot1"
ExportAssets (56)Timeline Frame 11Symbol 1963 as "shoot2"
ExportAssets (56)Timeline Frame 11Symbol 2113 as "start_end"
ExportAssets (56)Timeline Frame 11Symbol 2124 as "boss01_shoot03"
ExportAssets (56)Timeline Frame 11Symbol 2127 as "boss01_shoot02"
ExportAssets (56)Timeline Frame 11Symbol 2157 as "weapons"
ExportAssets (56)Timeline Frame 11Symbol 2175 as "npc_shoot02"
ExportAssets (56)Timeline Frame 11Symbol 2176 as "npc_shoot06"
ExportAssets (56)Timeline Frame 11Symbol 2177 as "npc_shoot07"
ExportAssets (56)Timeline Frame 11Symbol 2199 as "npc_shoot09"
ExportAssets (56)Timeline Frame 11Symbol 2224 as "npc_shoot03"
ExportAssets (56)Timeline Frame 11Symbol 2225 as "npc_shoot05"
ExportAssets (56)Timeline Frame 11Symbol 2228 as "npc_shoot10"
ExportAssets (56)Timeline Frame 11Symbol 2236 as "npc_shoot04"
ExportAssets (56)Timeline Frame 11Symbol 2247 as "npc_shoot01"
ExportAssets (56)Timeline Frame 11Symbol 2253 as "npc_shoot08"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2314 as "start_ani1"
ExportAssets (56)Timeline Frame 11Symbol 2330 as "rock01"
ExportAssets (56)Timeline Frame 11Symbol 2380 as "present"
ExportAssets (56)Timeline Frame 11Symbol 2408 as "boat01"
ExportAssets (56)Timeline Frame 11Symbol 2417 as "block04"
ExportAssets (56)Timeline Frame 11Symbol 2424 as "attack_effect"
ExportAssets (56)Timeline Frame 11Symbol 2433 as "block01"
ExportAssets (56)Timeline Frame 11Symbol 2443 as "block02"
ExportAssets (56)Timeline Frame 11Symbol 2460 as "block03"
ExportAssets (56)Timeline Frame 11Symbol 2307 as "player_car01"
ExportAssets (56)Timeline Frame 11Symbol 2483 as "shoot3"

Labels

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"explode"Symbol 75 MovieClip [enemy07] Frame 21
"normal"Symbol 115 MovieClip [enemy06] Frame 1
"hit"Symbol 115 MovieClip [enemy06] Frame 2
"explode"Symbol 115 MovieClip [enemy06] Frame 5
"hit"Symbol 123 MovieClip Frame 2
"move"Symbol 168 MovieClip [enemy03] Frame 1
"shoot"Symbol 168 MovieClip [enemy03] Frame 8
"die"Symbol 168 MovieClip [enemy03] Frame 29
"explode"Symbol 168 MovieClip [enemy03] Frame 40
"stand"Symbol 238 MovieClip [enemy09] Frame 1
"move"Symbol 238 MovieClip [enemy09] Frame 8
"break"Symbol 238 MovieClip [enemy09] Frame 15
"run"Symbol 238 MovieClip [enemy09] Frame 22
"die"Symbol 238 MovieClip [enemy09] Frame 29
"explode"Symbol 256 MovieClip Frame 47
"stand"Symbol 347 MovieClip [enemy10] Frame 1
"shoot"Symbol 347 MovieClip [enemy10] Frame 14
"die1"Symbol 347 MovieClip [enemy10] Frame 65
"die2"Symbol 347 MovieClip [enemy10] Frame 71
"die3"Symbol 347 MovieClip [enemy10] Frame 77
"die4"Symbol 347 MovieClip [enemy10] Frame 83
"stand_shoot"Symbol 508 MovieClip Frame 1
"crouch_shoot"Symbol 508 MovieClip Frame 36
"stand1"Symbol 570 MovieClip [enemy01] Frame 1
"stand2"Symbol 570 MovieClip [enemy01] Frame 7
"stand3"Symbol 570 MovieClip [enemy01] Frame 13
"stand4"Symbol 570 MovieClip [enemy01] Frame 19
"stand5"Symbol 570 MovieClip [enemy01] Frame 25
"stand6"Symbol 570 MovieClip [enemy01] Frame 31
"talk01"Symbol 570 MovieClip [enemy01] Frame 37
"walk01"Symbol 570 MovieClip [enemy01] Frame 43
"talk02"Symbol 570 MovieClip [enemy01] Frame 49
"talk03"Symbol 570 MovieClip [enemy01] Frame 55
"shocked"Symbol 570 MovieClip [enemy01] Frame 61
"run1"Symbol 570 MovieClip [enemy01] Frame 77
"run2"Symbol 570 MovieClip [enemy01] Frame 83
"run3"Symbol 570 MovieClip [enemy01] Frame 89
"run4"Symbol 570 MovieClip [enemy01] Frame 95
"run5"Symbol 570 MovieClip [enemy01] Frame 101
"run6"Symbol 570 MovieClip [enemy01] Frame 107
"attack"Symbol 570 MovieClip [enemy01] Frame 123
"shoot1"Symbol 570 MovieClip [enemy01] Frame 129
"shoot2"Symbol 570 MovieClip [enemy01] Frame 135
"shoot3"Symbol 570 MovieClip [enemy01] Frame 141
"shoot4"Symbol 570 MovieClip [enemy01] Frame 147
"shoot5"Symbol 570 MovieClip [enemy01] Frame 153
"shoot6"Symbol 570 MovieClip [enemy01] Frame 159
"die1"Symbol 570 MovieClip [enemy01] Frame 174
"die2"Symbol 570 MovieClip [enemy01] Frame 180
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"die5"Symbol 570 MovieClip [enemy01] Frame 222
"stand"Symbol 703 MovieClip [enemy08] Frame 1
"move"Symbol 703 MovieClip [enemy08] Frame 8
"shoot"Symbol 703 MovieClip [enemy08] Frame 15
"attack"Symbol 703 MovieClip [enemy08] Frame 61
"get"Symbol 703 MovieClip [enemy08] Frame 100
"die"Symbol 703 MovieClip [enemy08] Frame 165
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"die"Symbol 750 MovieClip [enemy05] Frame 43
"stand"Symbol 808 MovieClip Frame 1
"move"Symbol 808 MovieClip Frame 8
"shoot"Symbol 808 MovieClip Frame 16
"explode"Symbol 808 MovieClip Frame 46
"normal"Symbol 811 MovieClip [enemy04] Frame 1
"hit"Symbol 811 MovieClip [enemy04] Frame 5
"explode"Symbol 811 MovieClip [enemy04] Frame 9
"explode"Symbol 976 MovieClip [bomb01] Frame 2
"water"Symbol 976 MovieClip [bomb01] Frame 3
"h2so4"Symbol 976 MovieClip [bomb01] Frame 4
"normal"Symbol 1036 MovieClip Frame 1
"missle"Symbol 1036 MovieClip Frame 10
"fall"Symbol 1076 MovieClip [boss01] Frame 1
"normal"Symbol 1076 MovieClip [boss01] Frame 28
"walk_f"Symbol 1076 MovieClip [boss01] Frame 47
"walk_b"Symbol 1076 MovieClip [boss01] Frame 121
"shoot01"Symbol 1076 MovieClip [boss01] Frame 195
"shoot02"Symbol 1076 MovieClip [boss01] Frame 245
"shoot03"Symbol 1076 MovieClip [boss01] Frame 314
"shoot04"Symbol 1076 MovieClip [boss01] Frame 423
"shoot05"Symbol 1076 MovieClip [boss01] Frame 483
"explode"Symbol 1076 MovieClip [boss01] Frame 562
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"some"Symbol 1104 MovieClip Frame 2
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"nothing1"Symbol 1344 MovieClip Frame 52
"nothing2"Symbol 1344 MovieClip Frame 58
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"machinegun_stand"Symbol 1755 MovieClip Frame 9
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"machinegun_lookup"Symbol 1755 MovieClip Frame 25
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"machinegun_stand_run"Symbol 1755 MovieClip Frame 42
"pistol_jump"Symbol 1755 MovieClip Frame 50
"machinegun_jump"Symbol 1755 MovieClip Frame 58
"pistol_down"Symbol 1755 MovieClip Frame 66
"machinegun_down"Symbol 1755 MovieClip Frame 77
"pistol_crouch"Symbol 1755 MovieClip Frame 87
"machinegun_crouch"Symbol 1755 MovieClip Frame 95
"get_pistol"Symbol 1755 MovieClip Frame 103
"pistol_stand_turn"Symbol 1755 MovieClip Frame 110
"machinegun_stand_turn"Symbol 1755 MovieClip Frame 118
"pistol_crouch_turn"Symbol 1755 MovieClip Frame 126
"machinegun_crouch_turn"Symbol 1755 MovieClip Frame 134
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"attack_stand2"Symbol 1755 MovieClip Frame 166
"pistol_stand_bomb"Symbol 1755 MovieClip Frame 174
"machinegun_stand_bomb"Symbol 1755 MovieClip Frame 185
"pistol_straight_single"Symbol 1755 MovieClip Frame 196
"pistol_up_single"Symbol 1755 MovieClip Frame 207
"machinegun_straight_single"Symbol 1755 MovieClip Frame 219
"machinegun_straight_running"Symbol 1755 MovieClip Frame 231
"machinegun_up_single"Symbol 1755 MovieClip Frame 244
"machinegun_up_running"Symbol 1755 MovieClip Frame 256
"s_to_u"Symbol 1755 MovieClip Frame 268
"u_to_s"Symbol 1755 MovieClip Frame 279
"s_to_d"Symbol 1755 MovieClip Frame 290
"d_to_s"Symbol 1755 MovieClip Frame 301
"pistol_down_single"Symbol 1755 MovieClip Frame 328
"machinegun_down_single"Symbol 1755 MovieClip Frame 339
"machinegun_down_running"Symbol 1755 MovieClip Frame 350
"attack_crouch1"Symbol 1755 MovieClip Frame 380
"pistol_crouch_single"Symbol 1755 MovieClip Frame 388
"machinegun_crouch_running"Symbol 1755 MovieClip Frame 399
"machinegun_crouch_single"Symbol 1755 MovieClip Frame 410
"pistol_crouch_bomb"Symbol 1755 MovieClip Frame 421
"machinegun_crouch_bomb"Symbol 1755 MovieClip Frame 432
"die01"Symbol 1755 MovieClip Frame 450
"die02"Symbol 1755 MovieClip Frame 460
"die03"Symbol 1755 MovieClip Frame 470
"die04"Symbol 1755 MovieClip Frame 480
"get_10"Symbol 1877 MovieClip [prisoner01] Frame 1
"get_11"Symbol 1877 MovieClip [prisoner01] Frame 7
"get_12"Symbol 1877 MovieClip [prisoner01] Frame 13
"res_10"Symbol 1877 MovieClip [prisoner01] Frame 19
"get_20"Symbol 1877 MovieClip [prisoner01] Frame 28
"res_20"Symbol 1877 MovieClip [prisoner01] Frame 34
"get_30"Symbol 1877 MovieClip [prisoner01] Frame 43
"res_30"Symbol 1877 MovieClip [prisoner01] Frame 49
"walk"Symbol 1877 MovieClip [prisoner01] Frame 58
"give"Symbol 1877 MovieClip [prisoner01] Frame 64
"show"Symbol 1877 MovieClip [prisoner01] Frame 70
"run"Symbol 1877 MovieClip [prisoner01] Frame 76
"die_water"Symbol 1877 MovieClip [prisoner01] Frame 87
"die_h2so4"Symbol 1877 MovieClip [prisoner01] Frame 95
"fired"Symbol 1916 MovieClip [shoot0] Frame 6
"hit"Symbol 1916 MovieClip [shoot0] Frame 20
"water"Symbol 1916 MovieClip [shoot0] Frame 21
"h2so4"Symbol 1916 MovieClip [shoot0] Frame 22
"fired"Symbol 1935 MovieClip [shoot1] Frame 6
"hit"Symbol 1935 MovieClip [shoot1] Frame 16
"water"Symbol 1935 MovieClip [shoot1] Frame 21
"h2so4"Symbol 1935 MovieClip [shoot1] Frame 28
"fired"Symbol 1963 MovieClip [shoot2] Frame 12
"hit"Symbol 1963 MovieClip [shoot2] Frame 16
"water"Symbol 1963 MovieClip [shoot2] Frame 20
"h2so4"Symbol 1963 MovieClip [shoot2] Frame 24
"start"Symbol 2038 MovieClip Frame 1
"help"Symbol 2038 MovieClip Frame 146
"level"Symbol 2038 MovieClip Frame 156
"set_key1"Symbol 2038 MovieClip Frame 162
"set_key2"Symbol 2038 MovieClip Frame 173
"start"Symbol 2113 MovieClip [start_end] Frame 2
"select"Symbol 2113 MovieClip [start_end] Frame 12
"win"Symbol 2113 MovieClip [start_end] Frame 22
"lose"Symbol 2113 MovieClip [start_end] Frame 32
"hit"Symbol 2124 MovieClip [boss01_shoot03] Frame 3
"hit"Symbol 2127 MovieClip [boss01_shoot02] Frame 3
"born"Symbol 2157 MovieClip [weapons] Frame 1
"h"Symbol 2157 MovieClip [weapons] Frame 10
"r"Symbol 2157 MovieClip [weapons] Frame 21
"s"Symbol 2157 MovieClip [weapons] Frame 32
"b"Symbol 2157 MovieClip [weapons] Frame 43
"get"Symbol 2157 MovieClip [weapons] Frame 54
"hit"Symbol 2175 MovieClip [npc_shoot02] Frame 10
"normal"Symbol 2176 MovieClip [npc_shoot06] Frame 1
"hit"Symbol 2176 MovieClip [npc_shoot06] Frame 3
"fall"Symbol 2177 MovieClip [npc_shoot07] Frame 1
"explode"Symbol 2177 MovieClip [npc_shoot07] Frame 3
"hit"Symbol 2199 MovieClip [npc_shoot09] Frame 3
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"hit"Symbol 2225 MovieClip [npc_shoot05] Frame 10
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"hit"Symbol 2236 MovieClip [npc_shoot04] Frame 3
"hit"Symbol 2247 MovieClip [npc_shoot01] Frame 9
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"get"Symbol 2380 MovieClip [present] Frame 22
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"explode"Symbol 2417 MovieClip [block04] Frame 5
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"hit"Symbol 2433 MovieClip [block01] Frame 2
"explode"Symbol 2433 MovieClip [block01] Frame 7
"normal"Symbol 2443 MovieClip [block02] Frame 1
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Dynamic Text Variables

whatSymbol 2027 EditableText""




http://swfchan.com/1/4870/info.shtml
Created: 16/6 -2019 11:11:28 Last modified: 16/6 -2019 11:11:28 Server time: 22/12 -2024 19:00:09