STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229454 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #4885 |
--- Load a saved game |
Play a new game |
About this game |
c |
D-fence, the game |
Barricade 1 |
Barricade 2 |
AutoDefence 1 |
AutoDefence 2 |
Tower Guard |
Repair Shack |
Com Hub |
Com Hub Employers |
Hitpoint Bonus |
Less clicking ;-) |
ActionScript [AS1/AS2]
Frame 1function saveGame() { obj = SharedObject.getLocal("Defence"); obj.data.variable17 = _level0.defence1.state; obj.data.variable1 = _level0.defence2.state; obj.data.variable2 = _level0.line1.state; obj.data.variable3 = _level0.line2.state; obj.data.variable4 = _level0.towerGuard.amount; obj.data.variable5 = _level0.repair.amount; obj.data.variable6 = _level0.comHub.state; obj.data.variable7 = _level0.comHub.strike; obj.data.variable8 = _level0.comHub.strikeCount; obj.data.variable9 = _level0.comHub.workersAmount; obj.data.variable10 = _level0.cash; obj.data.variable11 = _level0.gameKills; obj.data.variable12 = _level0.maxHealth; obj.data.variable13 = _level0.curHealth; obj.data.variable14 = _level0.damage; obj.data.variable15 = _level0.curLevel; obj.data.variable16 = _level0.startHealth; delete obj; } function loadGame() { obj = SharedObject.getLocal("Defence"); _level0.defence1.state = obj.data.variable17; _level0.defence2.state = obj.data.variable1; _level0.line1.state = 1; _level0.line2.state = obj.data.variable3; _level0.towerGuard.amount = obj.data.variable4; _level0.repair.amount = obj.data.variable5; _level0.comHub.state = obj.data.variable6; _level0.comHub.strike = obj.data.variable7; _level0.comHub.strikeCount = obj.data.variable8; _level0.comHub.workersAmount = obj.data.variable9; _level0.cash = obj.data.variable10; _level0.gameKills = obj.data.variable11; _level0.maxHealth = obj.data.variable12; _level0.curHealth = obj.data.variable13; _level0.damage = obj.data.variable14; _level0.curLevel = obj.data.variable15; _level0.startHealth = obj.data.variable16; trace(obj.data.variable13); trace(obj.data.variable2); trace(line1.state); trace(line1.state); delete obj; }Frame 2format1 = new TextFormat(); format1.font = "Arial"; format1.size = 14; format1.color = 16776960 /* 0xFFFF00 */; percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); percLoad = percent + " % Loaded"; percLoad.setTextFormat(format1); percLoad.embedFonts = true;Frame 4if (percent == 100) { play(); } else { gotoAndPlay (1); }Frame 5pointer.onEnterFrame = function () { if ((((_xmouse > 0) && (_xmouse < 455)) && (_ymouse > 0)) && (_ymouse < 230)) { Mouse.hide(); pointer._x = _xmouse; pointer._y = _ymouse; } else { Mouse.show(); } }; stop(); menuBG.onEnterFrame = function () { if (this._alpha < 70) { this._alpha = this._alpha + 1; } if (this._alpha >= 70) { delete this.onEnterFrame; } }; menu1.onPress = function () { loadGame(); gotoAndPlay ("gameTime"); }; menu2.onPress = function () { gotoAndPlay ("newGame"); }; menu3.onPress = function () { gotoAndPlay ("about"); };Frame 6defence1.state = 1; defence2.state = 1; line1.state = 1; line2.state = 1; towerGuard.amount = 0; repair.amount = 0; comHub.state = "inactive"; comHub.strike = "load"; comHub.strikeCount = 0; comHub.workersAmount = 0; cash = 2000; gameKills = 0; startHealth = 10000; maxHealth = 10000; curHealth = 20000; damage = 0; curLevel = 1;Frame 7startAmmo = 12; comHub.workersCostTurn = 200; comHub.workersCost = 30000; comHub.cost = 250000 /* 0x03D090 */; repair.costTurn = 50; repair.cost = 10000; towerGuard.costTurn = 50; towerGuard.cost = 500; _level0.soldier1Specs = ["soldier1MC", 1, 3, 2, 2, 100]; _level0.soldier2Specs = ["soldier2MC", 1, 4, 5, 3, 200]; _level0.soldier3Specs = ["soldier3MC", 1, 5, 10, 4, 400]; _level0.soldier4Specs = ["soldier3MC", 1, 2, 100, 12, 4000]; line1.bonus1 = 5000; line1.bonus2 = 15000; line1.bonus3 = 40000; line1.bonus4 = 80000 /* 0x013880 */; line1.bonus5 = 150000 /* 0x0249F0 */; line2.bonus1 = 5000; line2.bonus2 = 15000; line2.bonus3 = 40000; line2.bonus4 = 80000 /* 0x013880 */; line2.bonus5 = 150000 /* 0x0249F0 */; defence1.cost2 = 5000; defence1.cost3 = 10000; defence1.cost4 = 250000 /* 0x03D090 */; defence1.cost5 = 1000000 /* 0x0F4240 */; defence2.cost2 = 5000; defence2.cost3 = 10000; defence2.cost4 = 250000 /* 0x03D090 */; defence2.cost5 = 1000000 /* 0x0F4240 */; line1.cost2 = 5000; line1.cost3 = 10000; line1.cost4 = 250000 /* 0x03D090 */; line1.cost5 = 500000 /* 0x07A120 */; line2.cost2 = 5000; line2.cost3 = 10000; line2.cost4 = 250000 /* 0x03D090 */; line2.cost5 = 1000000 /* 0x0F4240 */; format1 = new TextFormat(); format1.font = "Arial"; format1.size = 14; format1.color = 16776960 /* 0xFFFF00 */; format2 = new TextFormat(); format2.font = "Arial"; format2.size = 14; format2.color = 16711680 /* 0xFF0000 */; format3 = new TextFormat(); format3.font = "Arial"; format3.size = 14; format3.color = 65280; format4 = new TextFormat(); format4.font = "Arial"; format4.size = 12; format4.color = 12763713 /* 0xC2C241 */; format5 = new TextFormat(); format5.font = "Arial"; format5.size = 10; format5.color = 12763713 /* 0xC2C241 */; format6 = new TextFormat(); format6.font = "Arial"; format6.size = 10; format6.color = 0; _level0.shot1Snd = new Sound(this); _level0.shot1Snd.attachSound("gun2"); _level0.reloadSnd = new Sound(this); _level0.reloadSnd.attachSound("reload1"); _level0.beepSnd = new Sound(this); _level0.beepSnd.attachSound("beep1");Frame 8randomNum = function (num1, num2) { return(Math.floor(Math.random() * (num2 - num1)) + num1); }; levelEnd = function () { gotoAndPlay ("levelEnd"); clearInterval(attachSolderInterval); clearInterval(gameTime); trace("level end"); }; countDownTime = 90; countDown = function () { countDownTime = countDownTime - 1; countDownText.text = countDownTime; countDownText.setTextFormat(format6); countDownText.embedFonts = true; }; countDownInterval = setInterval(countDown, 1000); gameTime = setInterval(levelEnd, 90000); maxHealth = (startHealth + line1["bonus" + line1.state]) + line2["bonus" + line2.state]; curHealth = maxHealth - damage; levelKills = 0; defence1.gotoAndStop(defence1.state); defence2.gotoAndStop(defence2.state); line1.gotoAndStop(line1.state); line2.gotoAndStop(line2.state); towerGuardFire = function () { towerGuard.sniper.play(); tower2.sniper.play(); i = 0; while (i < towerGuard.randNumAmount) { towerGuard["shot" + i] = randomNum(0, 35); i++; } }; if (towerGuard.amount > 0) { towerGuard.gotoAndStop(2); if (towerGuard.amount > 25) { tower2.gotoAndPlay(2); } towerGuard.interval = setInterval(towerGuardFire, 4000); } towerGuard.randNumAmount = towerGuard.amount / 16; if (comHub.state == "active") { comHub.gotoAndStop(2); comHub.strike = "load"; comHub.strikeCount = 0; airStrikeBtnMC.gotoAndStop(2); airStrikeBtnMC.airStrikeBtn.onPress = function () { if (comHub.strike == "ready") { airStrikeMC.play(); comHub.strikeCount = 0; comHub.strike = "load"; i = 0; while (i < 200) { comHub["shot" + i] = randomNum(0, 35); i++; } } }; } repair.onEnterFrame = function () { if (curHealth < maxHealth) { curHealth = curHealth + (repair.amount * 0.05); } if (curHealth > maxHealth) { curHealth = maxHealth; } if (comHub.strike == "load") { comHub.strikeCount = comHub.strikeCount + (comHub.workersAmount * 0.05); } if (comHub.strikeCount >= 100) { comHub.strike = "ready"; } }; defenceCalc = function (inst) { if (inst.state == 1) { inst.interval = "_"; inst.randNumAmount = "_"; } if (inst.state == 2) { inst.interval = 3000; inst.randNumAmount = 4; } if (inst.state == 3) { inst.interval = 2000; inst.randNumAmount = 8; } if (inst.state == 4) { inst.interval = 1500; inst.randNumAmount = 12; } }; defenceCalc(defence1); defenceCalc(defence2); defenceFire = function (inst) { inst.MC.gotoAndPlay(1); i = 0; while (i < inst.randNumAmount) { inst["shot" + i] = randomNum(0, 35); i++; } }; if (defence1.state > 1) { defence1.interval = setInterval(defenceFire, defence1.interval, defence1); } if (defence2.state > 1) { defence2.interval = setInterval(defenceFire, defence2.interval, defence2); } curAmmo = startAmmo; ammo.reload = function () { _level0.reloadSnd.start(); i = 0; while (i < startAmmo) { this.attachMovie("bullet", ["bullet" + i], 500 + i); this["bullet" + i]._x = i * 12; i++; } curAmmo = 12; }; ammo.firedBullet = function () { curAmmo = curAmmo - 1; removeMovieClip(ammo["bullet" + curAmmo]); }; ammo.reload(); this.createEmptyMovieClip("enterFramer", 1); soldierCount = 0; attachSoldier = function (unitType, amount) { clearInterval(attachSolderInterval); if (curLevel < 3) { attachSolderInterval = setInterval(attachSoldier, randomNum(2000, 4000), 1, randomNum(0, 2)); } if ((curLevel >= 3) && (curLevel < 10)) { attachSolderInterval = setInterval(attachSoldier, randomNum(2000, 4000), randomNum(1, 3), randomNum(0, 4)); } if ((curLevel >= 10) && (curLevel < 15)) { attachSolderInterval = setInterval(attachSoldier, randomNum(1000, 3000), randomNum(1, 4), randomNum(1, 5)); } if ((curLevel >= 15) && (curLevel < 20)) { attachSolderInterval = setInterval(attachSoldier, randomNum(1000, 3000), randomNum(1, 5), randomNum(1, 5)); } if (curLevel >= 20) { attachSolderInterval = setInterval(attachSoldier, randomNum(1000, 2000), randomNum(1, 5), randomNum(2, 6)); } soldierCount++; i = 0; while (i < amount) { enterFramer.attachMovie([("soldier" + unitType) + "MC"], "soldier" + soldierCount, 1000 + soldierCount); enterFramer["soldier" + soldierCount]._y = randomNum(155 + (i * 8), 155 + (i * 16)); if (enterFramer["soldier" + soldierCount]._y > 195) { enterFramer["soldier" + soldierCount]._y = 195; } enterFramer["soldier" + soldierCount]._x = 450; enterFramer["soldier" + soldierCount].xMove = randomNum(_level0[("soldier" + unitType) + "Specs"][1], _level0[("soldier" + unitType) + "Specs"][2]); enterFramer["soldier" + soldierCount].hitPoints = _level0[("soldier" + unitType) + "Specs"][4]; enterFramer["soldier" + soldierCount].action = "walking"; enterFramer["soldier" + soldierCount].hitNumber = randomNum(0, 35); enterFramer["soldier" + soldierCount].onEnterFrame = function () { i = 0; while (i < defence1.randNumAmount) { if ((defence1["shot" + i] == this.hitNumber) && (this.hitPoints > 0)) { this.hitPoints--; } i++; } i = 0; while (i < defence2.randNumAmount) { if ((defence2["shot" + i] == this.hitNumber) && (this.hitPoints > 0)) { this.hitPoints--; } i++; } i = 0; while (i < towerGuard.randNumAmount) { if ((towerGuard["shot" + i] == this.hitNumber) && (this.hitPoints > 0)) { this.hitPoints--; } i++; } i = 0; while (i < 200) { if ((comHub["shot" + i] == this.hitNumber) && (this.hitPoints > 0)) { this.hitPoints--; } i++; } this._x = this._x - this.xMove; if (((this._x < (200 - (this._y - 220))) && (this.action == "walking")) && (this.hitPoints > 0)) { this.xMove = 0; this.gotoAndPlay("firing"); this.action = "firing"; } if ((this.hitPoints == 0) && (this.action != "dying")) { this.action = "dying"; this.gotoAndPlay("dying"); } if ((this.action == "dying") && (this.deathMC._currentframe == 10)) { cash = cash + _level0[("soldier" + unitType) + "Specs"][5]; levelKills = levelKills + 1; gameKills = gameKills + 1; removeMovieClip(this); } if (this.action == "firing") { curHealth = curHealth - _level0[("soldier" + unitType) + "Specs"][3]; } }; enterFramer["soldier" + soldierCount].onPress = function () { if (curAmmo > 0) { this.hitPoints--; ammo.firedBullet(); _level0.shot1Snd.start(); } }; soldierCount++; i++; } }; attachSolderInterval = setInterval(attachSoldier, randomNum(200, 600), 1, randomNum(1, 1)); amountsText.html = true; amountsText.htmlText = ((((" TowerGuard: " + towerGuard.amount) + "<br> comHub employment: ") + comHub.workersAmount) + "<br> Repair people: ") + repair.amount; amountsText.embedFonts = true; amountsText.setTextFormat(format6); stop();Frame 9clearInterval(towerGuard.interval); clearInterval(defence1.interval); clearInterval(defence2.interval); clearInterval(countDownInterval); delete repair.onEnterFrame; endLevelBG.onEnterFrame = function () { this._alpha = this._alpha + 10; if (this._alpha >= 70) { delete this.onEnterFrame; play(); } }; removeMovieClip(enterFramer); stop(); curLevel = curLevel + 1; cash = cash - (repair.amount * repair.costTurn); cash = cash - (towerGuard.amount * towerGuard.costTurn); cash = cash - (comHub.workersAmount * comHub.workersCostTurn);Frame 10stop(); damage = maxHealth - curHealth; Mouse.show(); line1Stars.gotoAndStop(line1.state); line2Stars.gotoAndStop(line2.state); defence1Stars.gotoAndStop(defence1.state); defence2Stars.gotoAndStop(defence2.state); firstFour = function (inst, row, maxState) { this["text" + row].text = "$ " + inst["cost" + (inst.state + 1)]; if ((inst.state < maxState) && (cash >= inst["cost" + (inst.state + 1)])) { this["buy" + row].gotoAndStop(2); this["buy" + row].onRollOver = function () { _level0.beepSnd.start(); }; this["buy" + row].onPress = function () { cash = cash - inst["cost" + (inst.state + 1)]; inst.state = inst.state + 1; play(); }; } if (inst.state >= maxState) { this["text" + row].text = "Maximum"; delete this["buy" + row].onPress; this["buy" + row].gotoAndStop(1); } this["text" + row].setTextFormat(format4); this["text" + row].embedFonts = true; }; firstFour(line1, 1, 5); firstFour(line2, 2, 5); firstFour(defence1, 3, 4); firstFour(defence2, 4, 4); if (cash >= towerGuard.cost) { buy5.gotoAndStop(2); buy5.onRollOver = function () { _level0.beepSnd.start(); }; buy5.onPress = function () { towerGuard.amount = towerGuard.amount + 1; cash = cash - towerGuard.cost; play(); }; } text51.text = towerGuard.amount + " on duty"; text52.text = ((("$ " + towerGuard.cost) + " pp, $ ") + towerGuard.costTurn) + " upkeep"; text51.setTextFormat(format4); text51.embedFonts = true; if (cash >= repair.cost) { buy6.gotoAndPlay(2); buy6.onRollOver = function () { _level0.beepSnd.start(); }; buy6.onPress = function () { repair.amount = repair.amount + 1; cash = cash - repair.cost; play(); }; } text61.text = repair.amount + " on duty"; text62.text = ((("$ " + repair.cost) + " pp, $ ") + repair.costTurn) + " upkeep "; text52.embedFonts = true; text52.setTextFormat(format4); text61.embedFonts = true; text61.setTextFormat(format4); text62.embedFonts = true; text62.setTextFormat(format4); if (comHub.state == "active") { active.gotoAndStop(2); } if ((cash >= comHub.cost) && (comHub.state == "inactive")) { buy7.gotoAndStop(2); buy7.onRollOver = function () { _level0.beepSnd.start(); }; buy7.onPress = function () { comHub.state = "active"; cash = cash - comHub.cost; play(); }; } text7.text = ("$ " + comHub.cost) + " - Call in airstrikes"; if (cash >= comHub.workersCost) { buy8.gotoAndPlay(2); buy8.onRollOver = function () { _level0.beepSnd.start(); }; buy8.onPress = function () { comHub.workersAmount = comHub.workersAmount + 1; cash = cash - comHub.workersCost; play(); }; } text81.text = comHub.workersAmount + " on duty"; text82.text = ((("$ " + comHub.workersCost) + "pp, $ ") + comHub.workersCostTurn) + " upkeep"; text7.embedFonts = true; text7.setTextFormat(format4); text81.embedFonts = true; text81.setTextFormat(format4); text82.embedFonts = true; text82.setTextFormat(format4); repairText1.text = "repair 1000, $ 2000"; repairText2.text = "repair 10000$ 15000"; text9.text = "Level Kills: " + levelKills; text91.text = "Game Kills: " + gameKills; text91.embedFonts = true; text91.setTextFormat(format4); text9.embedFonts = true; text9.setTextFormat(format4); repairText1.embedFonts = true; repairText1.setTextFormat(format4); repairText2.embedFonts = true; repairText2.setTextFormat(format4); repairBtn1.onRollOver = function () { _level0.beepSnd.start(); }; repairBtn1.onPress = function () { if ((cash >= 2000) && (curHealth < maxHealth)) { curHealth = curHealth + 1000; cash = cash - 2000; if (curHealth > maxHealth) { curHealth = maxHealth; } } }; repairBtn2.onRollOver = function () { _level0.beepSnd.start(); }; repairBtn2.onPress = function () { if ((cash >= 15000) && (curHealth < maxHealth)) { cash = cash - 15000; curHealth = curHealth + 10000; if (curHealth > maxHealth) { curHealth = maxHealth; } } }; playLevelText.text = "Play level " + curLevel; playLevelText.selectable = false; playLevelText.embedFonts = true; playLevelText.setTextFormat(format4); playLevelBtn.onRollOver = function () { _level0.beepSnd.start(); }; playLevelBtn.onPress = function () { gotoAndPlay ("start"); }; saveBtn.onPress = function () { saveGame(); };Frame 11trace(5); gotoAndStop ("shop");Frame 12stop(); playAgain.onPress = function () { gotoAndPlay ("menu"); }; Mouse.show();Frame 13stop(); menuBG.onEnterFrame = function () { if (this._alpha < 70) { this._alpha = this._alpha + 1; } if (this._alpha >= 70) { delete this.onEnterFrame; } }; left.onPress = function () { gotoAndPlay (1); };Symbol 36 MovieClip [soldier1MC] Frame 1stop();Symbol 36 MovieClip [soldier1MC] Frame 2stop();Symbol 36 MovieClip [soldier1MC] Frame 3stop();Symbol 61 MovieClip [soldier2MC] Frame 1stop();Symbol 61 MovieClip [soldier2MC] Frame 2stop();Symbol 61 MovieClip [soldier2MC] Frame 3stop();Symbol 95 MovieClip [soldier3MC] Frame 1stop();Symbol 95 MovieClip [soldier3MC] Frame 2stop();Symbol 95 MovieClip [soldier3MC] Frame 3stop();Symbol 109 MovieClip Frame 10stop();Symbol 110 MovieClip [soldier4MC] Frame 1stop();Symbol 110 MovieClip [soldier4MC] Frame 2stop();Symbol 110 MovieClip [soldier4MC] Frame 3stop();Symbol 128 MovieClip Frame 1stop();Symbol 128 MovieClip Frame 2stop();Symbol 128 MovieClip Frame 3stop();Symbol 128 MovieClip Frame 4stop();Symbol 128 MovieClip Frame 5stop();Symbol 133 MovieClip Frame 1stop();Symbol 133 MovieClip Frame 2stop();Symbol 145 MovieClip Frame 1stop();Symbol 145 MovieClip Frame 5stop();Symbol 146 MovieClip Frame 1stop();Symbol 146 MovieClip Frame 2stop();Symbol 149 MovieClip Frame 1stop();Symbol 149 MovieClip Frame 2stop();Symbol 165 MovieClip Frame 1stop();Symbol 165 MovieClip Frame 2stop();Symbol 165 MovieClip Frame 3stop();Symbol 165 MovieClip Frame 4stop();Symbol 165 MovieClip Frame 5stop();Symbol 193 MovieClip Frame 1stop();Symbol 207 MovieClip Frame 1stop();Symbol 265 MovieClip Frame 1stop();Symbol 266 MovieClip Frame 1stop();Symbol 266 MovieClip Frame 2stop();Symbol 266 MovieClip Frame 3stop();Symbol 266 MovieClip Frame 4stop();Symbol 273 Buttonon (press) { ammo.reload(); }Symbol 283 MovieClip Frame 1stop();Symbol 283 MovieClip Frame 16i = 0; while (i < 200) { _parent.comHub["shot" + i] = 36; i++; }Symbol 292 MovieClip Frame 1stop();Symbol 292 MovieClip Frame 2stop();Symbol 292 MovieClip Frame 3stop();Symbol 293 MovieClip Frame 1stop();Symbol 293 MovieClip Frame 2strikePerc = Math.floor((_parent.comHub.strikeCount / 100) * 100); strikeBar._width = strikePerc / 2; healthBar._height = 7; if (strikePerc > 75) { strikeBar.gotoAndStop(1); } if ((strikePerc > 40) && (strikePerc <= 75)) { strikeBar.gotoAndStop(2); } if ((strikePerc >= 0) && (strikePerc <= 40)) { strikeBar.gotoAndStop(3); } play();Symbol 293 MovieClip Frame 5gotoAndPlay (2);Symbol 317 MovieClip Frame 1hudCash.setTextFormat(_parent.format1); hudCash.embedFonts = true; hpText.text = (Math.floor(_parent.curHealth) + " / ") + _parent.maxHealth; hpPerc = Math.floor((_parent.curHealth / _parent.maxHealth) * 100); healthBar._width = hpPerc; healthBar._height = 12; if (hpPerc > 75) { healthBar.gotoAndStop(1); hpText.setTextFormat(_parent.format3); } if ((hpPerc > 40) && (hpPerc <= 75)) { healthBar.gotoAndStop(2); hpText.setTextFormat(_parent.format1); } if ((hpPerc >= 0) && (hpPerc <= 40)) { healthBar.gotoAndStop(3); hpText.setTextFormat(_parent.format2); } if (_parent.curHealth < 0) { _parent.gotoAndStop("gameOver"); } hpText.embedFonts = true;Symbol 334 MovieClip Frame 1stop();Symbol 334 MovieClip Frame 2stop();Symbol 334 MovieClip Frame 3stop();Symbol 334 MovieClip Frame 4stop();Symbol 334 MovieClip Frame 5stop();Symbol 337 MovieClip Frame 1stop();Symbol 337 MovieClip Frame 2stop();Symbol 347 MovieClip Frame 1stop();Symbol 347 MovieClip Frame 2stop();Symbol 353 MovieClip Frame 1stop();Symbol 353 MovieClip Frame 2stop();Symbol 368 MovieClip Frame 1stop();Symbol 368 MovieClip Frame 2stop();Symbol 368 MovieClip Frame 3stop();Symbol 368 MovieClip Frame 4stop();
Library Items
Symbol 1 Font [Arial] | Used by:294 316 360 361 365 | |
Symbol 2 Sound [reload1] | ||
Symbol 3 Sound [gun2] | ||
Symbol 4 Sound [beep1] | ||
Symbol 5 Sound [gun1] | Used by:24 | |
Symbol 6 Sound [fire2] | Used by:84 | |
Symbol 7 Sound [fire] | Used by:49 109 | |
Symbol 8 Sound [airstrike] | Used by:283 | |
Symbol 9 Graphic | Used by:17 42 49 | |
Symbol 10 Graphic | Used by:17 | |
Symbol 11 Graphic | Used by:17 | |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:12 | Used by:17 24 35 42 49 60 94 |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:9 10 11 13 14 15 16 | Used by:36 |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:36 61 |
Symbol 20 Graphic | Used by:24 | |
Symbol 21 Graphic | Used by:24 | |
Symbol 22 Graphic | Used by:24 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:20 13 5 21 22 23 | Used by:36 |
Symbol 25 Graphic | Used by:35 | |
Symbol 26 Graphic | Used by:35 | |
Symbol 27 Graphic | Used by:35 | |
Symbol 28 Graphic | Used by:35 | |
Symbol 29 Graphic | Used by:35 | |
Symbol 30 Graphic | Used by:35 | |
Symbol 31 Graphic | Used by:35 | |
Symbol 32 Graphic | Used by:35 | |
Symbol 33 Graphic | Used by:35 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:25 13 26 27 28 29 30 31 32 33 34 | Used by:36 |
Symbol 36 MovieClip [soldier1MC] | Uses:17 19 24 35 | |
Symbol 37 Graphic | Used by:42 | |
Symbol 38 Graphic | Used by:42 | |
Symbol 39 Graphic | Used by:42 | |
Symbol 40 Graphic | Used by:42 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:9 37 38 13 39 40 41 | Used by:61 |
Symbol 43 Graphic | Used by:49 | |
Symbol 44 Graphic | Used by:49 | |
Symbol 45 Graphic | Used by:49 | |
Symbol 46 Graphic | Used by:49 | |
Symbol 47 Graphic | Used by:49 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:43 13 7 9 44 45 46 47 48 | Used by:61 |
Symbol 50 Graphic | Used by:60 | |
Symbol 51 Graphic | Used by:60 | |
Symbol 52 Graphic | Used by:60 | |
Symbol 53 Graphic | Used by:60 | |
Symbol 54 Graphic | Used by:60 | |
Symbol 55 Graphic | Used by:60 | |
Symbol 56 Graphic | Used by:60 | |
Symbol 57 Graphic | Used by:60 | |
Symbol 58 Graphic | Used by:60 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:50 13 51 52 53 54 55 56 57 58 59 | Used by:61 |
Symbol 61 MovieClip [soldier2MC] | Uses:42 19 49 60 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:62 | Used by:68 84 94 |
Symbol 64 Graphic | Used by:68 | |
Symbol 65 Graphic | Used by:68 | |
Symbol 66 Graphic | Used by:68 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:63 64 65 66 67 | Used by:95 |
Symbol 69 Graphic | Used by:84 | |
Symbol 70 Graphic | Used by:84 | |
Symbol 71 Graphic | Used by:84 | |
Symbol 72 Graphic | Used by:84 | |
Symbol 73 Graphic | Used by:84 | |
Symbol 74 Graphic | Used by:84 | |
Symbol 75 Graphic | Used by:84 | |
Symbol 76 Graphic | Used by:84 | |
Symbol 77 Graphic | Used by:84 | |
Symbol 78 Graphic | Used by:84 | |
Symbol 79 Graphic | Used by:84 | |
Symbol 80 Graphic | Used by:84 | |
Symbol 81 Graphic | Used by:84 | |
Symbol 82 Graphic | Used by:84 | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:63 69 6 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | Used by:95 |
Symbol 85 Graphic | Used by:94 | |
Symbol 86 Graphic | Used by:94 | |
Symbol 87 Graphic | Used by:94 | |
Symbol 88 Graphic | Used by:94 | |
Symbol 89 Graphic | Used by:94 | |
Symbol 90 Graphic | Used by:94 | |
Symbol 91 Graphic | Used by:94 | |
Symbol 92 Graphic | Used by:94 | |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:63 85 13 86 87 88 89 90 91 92 93 | Used by:95 |
Symbol 95 MovieClip [soldier3MC] | Uses:68 84 94 | |
Symbol 96 Graphic | Used by:98 110 | |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:96 97 | Used by:110 |
Symbol 99 Graphic | Used by:109 | |
Symbol 100 Graphic | Used by:109 | |
Symbol 101 Graphic | Used by:109 | |
Symbol 102 Graphic | Used by:109 | |
Symbol 103 Graphic | Used by:109 | |
Symbol 104 Graphic | Used by:109 | |
Symbol 105 Graphic | Used by:109 | |
Symbol 106 Graphic | Used by:109 | |
Symbol 107 Graphic | Used by:109 | |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:99 100 7 101 102 103 104 105 106 107 108 | Used by:110 |
Symbol 110 MovieClip [soldier4MC] | Uses:96 98 109 | |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip [bullet] | Uses:111 | |
Symbol 113 Graphic | Used by:Timeline | |
Symbol 114 Graphic | Used by:128 | |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 MovieClip | Uses:115 | Used by:128 |
Symbol 117 Graphic | Used by:128 | |
Symbol 118 Graphic | Used by:128 | |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip | Uses:119 | Used by:128 |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 MovieClip | Uses:121 | Used by:128 |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip | Uses:123 | Used by:128 |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:125 | Used by:128 |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:114 116 117 118 120 122 124 126 127 | Used by:Timeline |
Symbol 129 Graphic | Used by:133 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:133 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:129 131 132 | Used by:Timeline |
Symbol 134 Graphic | Used by:138 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:138 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:134 136 137 | Used by:Timeline |
Symbol 139 Graphic | Used by:146 | |
Symbol 140 Graphic | Used by:146 | |
Symbol 141 Graphic | Used by:145 | |
Symbol 142 Graphic | Used by:145 | |
Symbol 143 Graphic | Used by:145 | |
Symbol 144 Graphic | Used by:145 | |
Symbol 145 MovieClip | Uses:141 142 143 144 | Used by:146 149 |
Symbol 146 MovieClip | Uses:139 140 145 | Used by:Timeline |
Symbol 147 Graphic | Used by:149 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:147 148 145 | Used by:Timeline |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip | Uses:150 | Used by:165 |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 MovieClip | Uses:152 | Used by:165 |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip | Uses:154 | Used by:165 |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:156 | Used by:165 |
Symbol 158 Graphic | Used by:164 | |
Symbol 159 Graphic | Used by:164 | |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:164 |
Symbol 162 Graphic | Used by:164 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:158 159 161 162 163 | Used by:165 |
Symbol 165 MovieClip | Uses:151 153 155 157 164 | Used by:Timeline |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:166 | Used by:266 |
Symbol 168 Graphic | Used by:193 | |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:193 |
Symbol 171 Graphic | Used by:193 | |
Symbol 172 Graphic | Used by:193 | |
Symbol 173 Graphic | Used by:193 | |
Symbol 174 Graphic | Used by:193 | |
Symbol 175 Graphic | Used by:193 | |
Symbol 176 Graphic | Used by:193 | |
Symbol 177 Graphic | Used by:193 | |
Symbol 178 Graphic | Used by:193 | |
Symbol 179 Graphic | Used by:193 | |
Symbol 180 Graphic | Used by:193 | |
Symbol 181 Graphic | Used by:193 | |
Symbol 182 Graphic | Used by:193 | |
Symbol 183 Graphic | Used by:193 | |
Symbol 184 Graphic | Used by:193 | |
Symbol 185 Graphic | Used by:193 | |
Symbol 186 Graphic | Used by:193 | |
Symbol 187 Graphic | Used by:193 | |
Symbol 188 Graphic | Used by:193 | |
Symbol 189 Graphic | Used by:193 | |
Symbol 190 Graphic | Used by:193 | |
Symbol 191 Graphic | Used by:193 | |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:168 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 | Used by:266 |
Symbol 194 Graphic | Used by:266 | |
Symbol 195 Graphic | Used by:207 | |
Symbol 196 Graphic | Used by:207 | |
Symbol 197 Graphic | Used by:207 | |
Symbol 198 Graphic | Used by:207 | |
Symbol 199 Graphic | Used by:207 | |
Symbol 200 Graphic | Used by:207 | |
Symbol 201 Graphic | Used by:207 | |
Symbol 202 Graphic | Used by:207 | |
Symbol 203 Graphic | Used by:207 | |
Symbol 204 Graphic | Used by:207 | |
Symbol 205 Graphic | Used by:207 | |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:195 196 197 198 199 200 201 202 203 204 205 206 | Used by:266 |
Symbol 208 Graphic | Used by:265 | |
Symbol 209 Graphic | Used by:265 | |
Symbol 210 Graphic | Used by:265 | |
Symbol 211 Graphic | Used by:265 | |
Symbol 212 Graphic | Used by:265 | |
Symbol 213 Graphic | Used by:265 | |
Symbol 214 Graphic | Used by:265 | |
Symbol 215 Graphic | Used by:265 | |
Symbol 216 Graphic | Used by:265 | |
Symbol 217 Graphic | Used by:265 | |
Symbol 218 Graphic | Used by:265 | |
Symbol 219 Graphic | Used by:265 | |
Symbol 220 Graphic | Used by:265 | |
Symbol 221 Graphic | Used by:265 | |
Symbol 222 Graphic | Used by:265 | |
Symbol 223 Graphic | Used by:265 | |
Symbol 224 Graphic | Used by:265 | |
Symbol 225 Graphic | Used by:265 | |
Symbol 226 Graphic | Used by:265 | |
Symbol 227 Graphic | Used by:265 | |
Symbol 228 Graphic | Used by:265 | |
Symbol 229 Graphic | Used by:265 | |
Symbol 230 Graphic | Used by:265 | |
Symbol 231 Graphic | Used by:265 | |
Symbol 232 Graphic | Used by:265 | |
Symbol 233 Graphic | Used by:265 | |
Symbol 234 Graphic | Used by:265 | |
Symbol 235 Graphic | Used by:265 | |
Symbol 236 Graphic | Used by:265 | |
Symbol 237 Graphic | Used by:265 | |
Symbol 238 Graphic | Used by:265 | |
Symbol 239 Graphic | Used by:265 | |
Symbol 240 Graphic | Used by:265 | |
Symbol 241 Graphic | Used by:265 | |
Symbol 242 Graphic | Used by:265 | |
Symbol 243 Graphic | Used by:265 | |
Symbol 244 Graphic | Used by:265 | |
Symbol 245 Graphic | Used by:265 | |
Symbol 246 Graphic | Used by:265 | |
Symbol 247 Graphic | Used by:265 | |
Symbol 248 Graphic | Used by:265 | |
Symbol 249 Graphic | Used by:265 | |
Symbol 250 Graphic | Used by:265 | |
Symbol 251 Graphic | Used by:265 | |
Symbol 252 Graphic | Used by:265 | |
Symbol 253 Graphic | Used by:265 | |
Symbol 254 Graphic | Used by:265 | |
Symbol 255 Graphic | Used by:265 | |
Symbol 256 Graphic | Used by:265 | |
Symbol 257 Graphic | Used by:265 | |
Symbol 258 Graphic | Used by:265 | |
Symbol 259 Graphic | Used by:265 | |
Symbol 260 Graphic | Used by:265 | |
Symbol 261 Graphic | Used by:265 | |
Symbol 262 Graphic | Used by:265 | |
Symbol 263 Graphic | Used by:265 | |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 | Used by:266 |
Symbol 266 MovieClip | Uses:167 193 194 207 265 | Used by:Timeline |
Symbol 267 Font | Used by:268 302 304 306 309 315 322 323 324 325 326 327 328 329 338 339 340 341 342 343 344 348 349 350 354 355 356 366 367 | |
Symbol 268 EditableText | Uses:267 | Used by:Timeline |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:Timeline |
Symbol 271 Graphic | Used by:273 | |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 Button | Uses:271 272 | Used by:Timeline |
Symbol 274 Graphic | Used by:283 | |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip | Uses:275 | Used by:283 |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip | Uses:277 | Used by:283 |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:279 | Used by:283 |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:281 | Used by:283 |
Symbol 283 MovieClip | Uses:274 276 278 280 282 8 | Used by:Timeline |
Symbol 284 Graphic | Used by:293 | |
Symbol 285 Graphic | Used by:288 | |
Symbol 286 Graphic | Used by:288 | |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 Button | Uses:285 286 287 | Used by:293 |
Symbol 289 Graphic | Used by:292 | |
Symbol 290 Graphic | Used by:292 | |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:289 290 291 | Used by:293 317 |
Symbol 293 MovieClip | Uses:284 288 292 | Used by:Timeline |
Symbol 294 EditableText | Uses:1 | Used by:Timeline |
Symbol 295 Graphic | Used by:Timeline | |
Symbol 296 Text | Used by:Timeline | |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:297 | Used by:Timeline |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:299 | Used by:Timeline |
Symbol 301 Graphic | Used by:303 305 307 | |
Symbol 302 Text | Uses:267 | Used by:303 |
Symbol 303 MovieClip | Uses:301 302 | Used by:Timeline |
Symbol 304 Text | Uses:267 | Used by:305 |
Symbol 305 MovieClip | Uses:301 304 | Used by:Timeline |
Symbol 306 Text | Uses:267 | Used by:307 |
Symbol 307 MovieClip | Uses:301 306 | Used by:Timeline |
Symbol 308 Graphic | Used by:Timeline | |
Symbol 309 Text | Uses:267 | Used by:Timeline |
Symbol 310 Font | Used by:311 | |
Symbol 311 Text | Uses:310 | Used by:Timeline |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:312 | Used by:Timeline |
Symbol 314 Graphic | Used by:317 | |
Symbol 315 EditableText | Uses:267 | Used by:317 |
Symbol 316 EditableText | Uses:1 | Used by:317 |
Symbol 317 MovieClip | Uses:314 315 292 316 | Used by:Timeline |
Symbol 318 Graphic | Used by:Timeline | |
Symbol 319 Graphic | Used by:320 | |
Symbol 320 MovieClip | Uses:319 | Used by:Timeline |
Symbol 321 Graphic | Used by:Timeline | |
Symbol 322 Text | Uses:267 | Used by:Timeline |
Symbol 323 Text | Uses:267 | Used by:Timeline |
Symbol 324 Text | Uses:267 | Used by:Timeline |
Symbol 325 Text | Uses:267 | Used by:Timeline |
Symbol 326 Text | Uses:267 | Used by:Timeline |
Symbol 327 Text | Uses:267 | Used by:Timeline |
Symbol 328 Text | Uses:267 | Used by:Timeline |
Symbol 329 Text | Uses:267 | Used by:Timeline |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip | Uses:330 | Used by:334 368 |
Symbol 332 Graphic | Used by:333 | |
Symbol 333 MovieClip | Uses:332 | Used by:334 368 |
Symbol 334 MovieClip | Uses:331 333 | Used by:Timeline |
Symbol 335 Graphic | Used by:337 | |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:335 336 | Used by:Timeline |
Symbol 338 EditableText | Uses:267 | Used by:Timeline |
Symbol 339 EditableText | Uses:267 | Used by:Timeline |
Symbol 340 EditableText | Uses:267 | Used by:Timeline |
Symbol 341 EditableText | Uses:267 | Used by:Timeline |
Symbol 342 Text | Uses:267 | Used by:Timeline |
Symbol 343 Text | Uses:267 | Used by:Timeline |
Symbol 344 EditableText | Uses:267 | Used by:Timeline |
Symbol 345 Graphic | Used by:347 | |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip | Uses:345 346 | Used by:Timeline |
Symbol 348 EditableText | Uses:267 | Used by:Timeline |
Symbol 349 EditableText | Uses:267 | Used by:Timeline |
Symbol 350 EditableText | Uses:267 | Used by:Timeline |
Symbol 351 Graphic | Used by:353 | |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip | Uses:351 352 | Used by:Timeline |
Symbol 354 EditableText | Uses:267 | Used by:Timeline |
Symbol 355 EditableText | Uses:267 | Used by:Timeline |
Symbol 356 EditableText | Uses:267 | Used by:Timeline |
Symbol 357 Graphic | Used by:359 | |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 Button | Uses:357 358 | Used by:Timeline |
Symbol 360 EditableText | Uses:1 | Used by:Timeline |
Symbol 361 EditableText | Uses:1 | Used by:Timeline |
Symbol 362 Graphic | Used by:364 370 | |
Symbol 363 Graphic | Used by:364 370 | |
Symbol 364 Button | Uses:362 363 | Used by:Timeline |
Symbol 365 EditableText | Uses:1 | Used by:Timeline |
Symbol 366 EditableText | Uses:267 | Used by:Timeline |
Symbol 367 EditableText | Uses:267 | Used by:Timeline |
Symbol 368 MovieClip | Uses:331 333 | Used by:Timeline |
Symbol 369 Graphic | Used by:370 | |
Symbol 370 Button | Uses:369 363 362 | Used by:Timeline |
Symbol 371 Graphic | Used by:Timeline | |
Symbol 372 Graphic | Used by:Timeline | |
Symbol 373 Graphic | Used by:375 | |
Symbol 374 Graphic | Used by:375 | |
Symbol 375 Button | Uses:373 374 | Used by:Timeline |
Symbol 376 Graphic | Used by:Timeline | |
Symbol 377 Graphic | Used by:378 | |
Symbol 378 MovieClip | Uses:377 | Used by:Timeline |
Symbol 379 Graphic | Used by:Timeline |
Instance Names
"line2" | Frame 1 | Symbol 128 MovieClip |
"comHub" | Frame 1 | Symbol 133 MovieClip |
"repair" | Frame 1 | Symbol 138 MovieClip |
"towerGuard" | Frame 1 | Symbol 146 MovieClip |
"tower2" | Frame 1 | Symbol 149 MovieClip |
"line1" | Frame 1 | Symbol 165 MovieClip |
"defence1" | Frame 1 | Symbol 266 MovieClip |
"defence2" | Frame 1 | Symbol 266 MovieClip |
"amountsText" | Frame 1 | Symbol 268 EditableText |
"ammo" | Frame 1 | Symbol 270 MovieClip |
"airStrikeMC" | Frame 1 | Symbol 283 MovieClip |
"airStrikeBtnMC" | Frame 1 | Symbol 293 MovieClip |
"countDownText" | Frame 1 | Symbol 294 EditableText |
"menuBG" | Frame 5 | Symbol 300 MovieClip |
"menu1" | Frame 5 | Symbol 303 MovieClip |
"menu2" | Frame 5 | Symbol 305 MovieClip |
"menu3" | Frame 5 | Symbol 307 MovieClip |
"pointer" | Frame 5 | Symbol 313 MovieClip |
"hud" | Frame 6 | Symbol 317 MovieClip |
"endLevelBG" | Frame 9 | Symbol 300 MovieClip |
"line2Stars" | Frame 10 | Symbol 334 MovieClip |
"buy1" | Frame 10 | Symbol 337 MovieClip |
"buy2" | Frame 10 | Symbol 337 MovieClip |
"buy3" | Frame 10 | Symbol 337 MovieClip |
"buy4" | Frame 10 | Symbol 337 MovieClip |
"text1" | Frame 10 | Symbol 338 EditableText |
"text2" | Frame 10 | Symbol 339 EditableText |
"text3" | Frame 10 | Symbol 340 EditableText |
"text4" | Frame 10 | Symbol 341 EditableText |
"line1Stars" | Frame 10 | Symbol 334 MovieClip |
"text51" | Frame 10 | Symbol 344 EditableText |
"buy5" | Frame 10 | Symbol 347 MovieClip |
"text61" | Frame 10 | Symbol 348 EditableText |
"buy6" | Frame 10 | Symbol 347 MovieClip |
"text52" | Frame 10 | Symbol 349 EditableText |
"text62" | Frame 10 | Symbol 350 EditableText |
"buy7" | Frame 10 | Symbol 337 MovieClip |
"active" | Frame 10 | Symbol 353 MovieClip |
"text7" | Frame 10 | Symbol 354 EditableText |
"text81" | Frame 10 | Symbol 355 EditableText |
"buy8" | Frame 10 | Symbol 347 MovieClip |
"text82" | Frame 10 | Symbol 356 EditableText |
"repairBtn1" | Frame 10 | Symbol 359 Button |
"repairBtn2" | Frame 10 | Symbol 359 Button |
"repairText1" | Frame 10 | Symbol 360 EditableText |
"repairText2" | Frame 10 | Symbol 361 EditableText |
"playLevelBtn" | Frame 10 | Symbol 364 Button |
"playLevelText" | Frame 10 | Symbol 365 EditableText |
"text9" | Frame 10 | Symbol 366 EditableText |
"text91" | Frame 10 | Symbol 367 EditableText |
"defence1Stars" | Frame 10 | Symbol 368 MovieClip |
"defence2Stars" | Frame 10 | Symbol 368 MovieClip |
"saveBtn" | Frame 10 | Symbol 370 Button |
"playAgain" | Frame 12 | Symbol 375 Button |
"menuBG" | Frame 13 | Symbol 300 MovieClip |
"left" | Frame 13 | Symbol 378 MovieClip |
"deathMC" | Symbol 36 MovieClip [soldier1MC] Frame 3 | Symbol 35 MovieClip |
"deathMC" | Symbol 61 MovieClip [soldier2MC] Frame 3 | Symbol 60 MovieClip |
"deathMC" | Symbol 95 MovieClip [soldier3MC] Frame 3 | Symbol 94 MovieClip |
"deathMC" | Symbol 110 MovieClip [soldier4MC] Frame 3 | Symbol 109 MovieClip |
"sniper" | Symbol 146 MovieClip Frame 2 | Symbol 145 MovieClip |
"sniper" | Symbol 149 MovieClip Frame 2 | Symbol 145 MovieClip |
"MC" | Symbol 165 MovieClip Frame 2 | Symbol 153 MovieClip |
"MC" | Symbol 165 MovieClip Frame 3 | Symbol 155 MovieClip |
"MC" | Symbol 266 MovieClip Frame 2 | Symbol 193 MovieClip |
"MC" | Symbol 266 MovieClip Frame 3 | Symbol 207 MovieClip |
"MC" | Symbol 266 MovieClip Frame 4 | Symbol 265 MovieClip |
"airStrikeBtn" | Symbol 293 MovieClip Frame 2 | Symbol 288 Button |
"strikeBar" | Symbol 293 MovieClip Frame 2 | Symbol 292 MovieClip |
"hudCash" | Symbol 317 MovieClip Frame 1 | Symbol 315 EditableText |
"healthBar" | Symbol 317 MovieClip Frame 1 | Symbol 292 MovieClip |
"hpText" | Symbol 317 MovieClip Frame 1 | Symbol 316 EditableText |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Arial" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "reload1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "gun2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "beep1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "gun1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "fire2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "airstrike" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "gun1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "soldier1MC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "soldier2MC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "fire2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "soldier3MC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 110 as "soldier4MC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 112 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "airstrike" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Arial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "Arial" |
ExportAssets (56) | Timeline Frame 6 | Symbol 1 as "Arial" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1 as "Arial" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1 as "Arial" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1 as "Arial" |
EnableDebugger2 (64) | Timeline Frame 1 | 31 bytes "..$1$6r$1nG6OTPw8MLH0/qYXqi0u/." |
DebugMX1 (63) | Timeline Frame 1 |
Labels
"menu" | Frame 5 |
"newGame" | Frame 6 |
"gameTime" | Frame 7 |
"start" | Frame 8 |
"levelEnd" | Frame 9 |
"shop" | Frame 10 |
"gameOver" | Frame 12 |
"about" | Frame 13 |
"walking" | Symbol 36 MovieClip [soldier1MC] Frame 1 |
"firing" | Symbol 36 MovieClip [soldier1MC] Frame 2 |
"dying" | Symbol 36 MovieClip [soldier1MC] Frame 3 |
"walking" | Symbol 61 MovieClip [soldier2MC] Frame 1 |
"firing" | Symbol 61 MovieClip [soldier2MC] Frame 2 |
"dying" | Symbol 61 MovieClip [soldier2MC] Frame 3 |
"walking" | Symbol 95 MovieClip [soldier3MC] Frame 1 |
"firing" | Symbol 95 MovieClip [soldier3MC] Frame 2 |
"dying" | Symbol 95 MovieClip [soldier3MC] Frame 3 |
"walking" | Symbol 110 MovieClip [soldier4MC] Frame 1 |
"firing" | Symbol 110 MovieClip [soldier4MC] Frame 2 |
"dying" | Symbol 110 MovieClip [soldier4MC] Frame 3 |
Dynamic Text Variables
_parent.cash | Symbol 315 EditableText | "" |
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