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flash-game-jakesjokes-1635.swf

This is the info page for
Flash #4885

(Click the ID number above for more basic data on this flash file.)


Text
---
Load a saved game

Play a new game

About this game

c

D-fence, the game

Barricade 1

Barricade 2

AutoDefence 1

AutoDefence 2

Tower Guard

Repair Shack

Com Hub

Com Hub Employers

Hitpoint Bonus

Less clicking ;-)

ActionScript [AS1/AS2]

Frame 1
function saveGame() { obj = SharedObject.getLocal("Defence"); obj.data.variable17 = _level0.defence1.state; obj.data.variable1 = _level0.defence2.state; obj.data.variable2 = _level0.line1.state; obj.data.variable3 = _level0.line2.state; obj.data.variable4 = _level0.towerGuard.amount; obj.data.variable5 = _level0.repair.amount; obj.data.variable6 = _level0.comHub.state; obj.data.variable7 = _level0.comHub.strike; obj.data.variable8 = _level0.comHub.strikeCount; obj.data.variable9 = _level0.comHub.workersAmount; obj.data.variable10 = _level0.cash; obj.data.variable11 = _level0.gameKills; obj.data.variable12 = _level0.maxHealth; obj.data.variable13 = _level0.curHealth; obj.data.variable14 = _level0.damage; obj.data.variable15 = _level0.curLevel; obj.data.variable16 = _level0.startHealth; delete obj; } function loadGame() { obj = SharedObject.getLocal("Defence"); _level0.defence1.state = obj.data.variable17; _level0.defence2.state = obj.data.variable1; _level0.line1.state = 1; _level0.line2.state = obj.data.variable3; _level0.towerGuard.amount = obj.data.variable4; _level0.repair.amount = obj.data.variable5; _level0.comHub.state = obj.data.variable6; _level0.comHub.strike = obj.data.variable7; _level0.comHub.strikeCount = obj.data.variable8; _level0.comHub.workersAmount = obj.data.variable9; _level0.cash = obj.data.variable10; _level0.gameKills = obj.data.variable11; _level0.maxHealth = obj.data.variable12; _level0.curHealth = obj.data.variable13; _level0.damage = obj.data.variable14; _level0.curLevel = obj.data.variable15; _level0.startHealth = obj.data.variable16; trace(obj.data.variable13); trace(obj.data.variable2); trace(line1.state); trace(line1.state); delete obj; }
Frame 2
format1 = new TextFormat(); format1.font = "Arial"; format1.size = 14; format1.color = 16776960 /* 0xFFFF00 */; percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); percLoad = percent + " % Loaded"; percLoad.setTextFormat(format1); percLoad.embedFonts = true;
Frame 4
if (percent == 100) { play(); } else { gotoAndPlay (1); }
Frame 5
pointer.onEnterFrame = function () { if ((((_xmouse > 0) && (_xmouse < 455)) && (_ymouse > 0)) && (_ymouse < 230)) { Mouse.hide(); pointer._x = _xmouse; pointer._y = _ymouse; } else { Mouse.show(); } }; stop(); menuBG.onEnterFrame = function () { if (this._alpha < 70) { this._alpha = this._alpha + 1; } if (this._alpha >= 70) { delete this.onEnterFrame; } }; menu1.onPress = function () { loadGame(); gotoAndPlay ("gameTime"); }; menu2.onPress = function () { gotoAndPlay ("newGame"); }; menu3.onPress = function () { gotoAndPlay ("about"); };
Frame 6
defence1.state = 1; defence2.state = 1; line1.state = 1; line2.state = 1; towerGuard.amount = 0; repair.amount = 0; comHub.state = "inactive"; comHub.strike = "load"; comHub.strikeCount = 0; comHub.workersAmount = 0; cash = 2000; gameKills = 0; startHealth = 10000; maxHealth = 10000; curHealth = 20000; damage = 0; curLevel = 1;
Frame 7
startAmmo = 12; comHub.workersCostTurn = 200; comHub.workersCost = 30000; comHub.cost = 250000 /* 0x03D090 */; repair.costTurn = 50; repair.cost = 10000; towerGuard.costTurn = 50; towerGuard.cost = 500; _level0.soldier1Specs = ["soldier1MC", 1, 3, 2, 2, 100]; _level0.soldier2Specs = ["soldier2MC", 1, 4, 5, 3, 200]; _level0.soldier3Specs = ["soldier3MC", 1, 5, 10, 4, 400]; _level0.soldier4Specs = ["soldier3MC", 1, 2, 100, 12, 4000]; line1.bonus1 = 5000; line1.bonus2 = 15000; line1.bonus3 = 40000; line1.bonus4 = 80000 /* 0x013880 */; line1.bonus5 = 150000 /* 0x0249F0 */; line2.bonus1 = 5000; line2.bonus2 = 15000; line2.bonus3 = 40000; line2.bonus4 = 80000 /* 0x013880 */; line2.bonus5 = 150000 /* 0x0249F0 */; defence1.cost2 = 5000; defence1.cost3 = 10000; defence1.cost4 = 250000 /* 0x03D090 */; defence1.cost5 = 1000000 /* 0x0F4240 */; defence2.cost2 = 5000; defence2.cost3 = 10000; defence2.cost4 = 250000 /* 0x03D090 */; defence2.cost5 = 1000000 /* 0x0F4240 */; line1.cost2 = 5000; line1.cost3 = 10000; line1.cost4 = 250000 /* 0x03D090 */; line1.cost5 = 500000 /* 0x07A120 */; line2.cost2 = 5000; line2.cost3 = 10000; line2.cost4 = 250000 /* 0x03D090 */; line2.cost5 = 1000000 /* 0x0F4240 */; format1 = new TextFormat(); format1.font = "Arial"; format1.size = 14; format1.color = 16776960 /* 0xFFFF00 */; format2 = new TextFormat(); format2.font = "Arial"; format2.size = 14; format2.color = 16711680 /* 0xFF0000 */; format3 = new TextFormat(); format3.font = "Arial"; format3.size = 14; format3.color = 65280; format4 = new TextFormat(); format4.font = "Arial"; format4.size = 12; format4.color = 12763713 /* 0xC2C241 */; format5 = new TextFormat(); format5.font = "Arial"; format5.size = 10; format5.color = 12763713 /* 0xC2C241 */; format6 = new TextFormat(); format6.font = "Arial"; format6.size = 10; format6.color = 0; _level0.shot1Snd = new Sound(this); _level0.shot1Snd.attachSound("gun2"); _level0.reloadSnd = new Sound(this); _level0.reloadSnd.attachSound("reload1"); _level0.beepSnd = new Sound(this); _level0.beepSnd.attachSound("beep1");
Frame 8
randomNum = function (num1, num2) { return(Math.floor(Math.random() * (num2 - num1)) + num1); }; levelEnd = function () { gotoAndPlay ("levelEnd"); clearInterval(attachSolderInterval); clearInterval(gameTime); trace("level end"); }; countDownTime = 90; countDown = function () { countDownTime = countDownTime - 1; countDownText.text = countDownTime; countDownText.setTextFormat(format6); countDownText.embedFonts = true; }; countDownInterval = setInterval(countDown, 1000); gameTime = setInterval(levelEnd, 90000); maxHealth = (startHealth + line1["bonus" + line1.state]) + line2["bonus" + line2.state]; curHealth = maxHealth - damage; levelKills = 0; defence1.gotoAndStop(defence1.state); defence2.gotoAndStop(defence2.state); line1.gotoAndStop(line1.state); line2.gotoAndStop(line2.state); towerGuardFire = function () { towerGuard.sniper.play(); tower2.sniper.play(); i = 0; while (i < towerGuard.randNumAmount) { towerGuard["shot" + i] = randomNum(0, 35); i++; } }; if (towerGuard.amount > 0) { towerGuard.gotoAndStop(2); if (towerGuard.amount > 25) { tower2.gotoAndPlay(2); } towerGuard.interval = setInterval(towerGuardFire, 4000); } towerGuard.randNumAmount = towerGuard.amount / 16; if (comHub.state == "active") { comHub.gotoAndStop(2); comHub.strike = "load"; comHub.strikeCount = 0; airStrikeBtnMC.gotoAndStop(2); airStrikeBtnMC.airStrikeBtn.onPress = function () { if (comHub.strike == "ready") { airStrikeMC.play(); comHub.strikeCount = 0; comHub.strike = "load"; i = 0; while (i < 200) { comHub["shot" + i] = randomNum(0, 35); i++; } } }; } repair.onEnterFrame = function () { if (curHealth < maxHealth) { curHealth = curHealth + (repair.amount * 0.05); } if (curHealth > maxHealth) { curHealth = maxHealth; } if (comHub.strike == "load") { comHub.strikeCount = comHub.strikeCount + (comHub.workersAmount * 0.05); } if (comHub.strikeCount >= 100) { comHub.strike = "ready"; } }; defenceCalc = function (inst) { if (inst.state == 1) { inst.interval = "_"; inst.randNumAmount = "_"; } if (inst.state == 2) { inst.interval = 3000; inst.randNumAmount = 4; } if (inst.state == 3) { inst.interval = 2000; inst.randNumAmount = 8; } if (inst.state == 4) { inst.interval = 1500; inst.randNumAmount = 12; } }; defenceCalc(defence1); defenceCalc(defence2); defenceFire = function (inst) { inst.MC.gotoAndPlay(1); i = 0; while (i < inst.randNumAmount) { inst["shot" + i] = randomNum(0, 35); i++; } }; if (defence1.state > 1) { defence1.interval = setInterval(defenceFire, defence1.interval, defence1); } if (defence2.state > 1) { defence2.interval = setInterval(defenceFire, defence2.interval, defence2); } curAmmo = startAmmo; ammo.reload = function () { _level0.reloadSnd.start(); i = 0; while (i < startAmmo) { this.attachMovie("bullet", ["bullet" + i], 500 + i); this["bullet" + i]._x = i * 12; i++; } curAmmo = 12; }; ammo.firedBullet = function () { curAmmo = curAmmo - 1; removeMovieClip(ammo["bullet" + curAmmo]); }; ammo.reload(); this.createEmptyMovieClip("enterFramer", 1); soldierCount = 0; attachSoldier = function (unitType, amount) { clearInterval(attachSolderInterval); if (curLevel < 3) { attachSolderInterval = setInterval(attachSoldier, randomNum(2000, 4000), 1, randomNum(0, 2)); } if ((curLevel >= 3) && (curLevel < 10)) { attachSolderInterval = setInterval(attachSoldier, randomNum(2000, 4000), randomNum(1, 3), randomNum(0, 4)); } if ((curLevel >= 10) && (curLevel < 15)) { attachSolderInterval = setInterval(attachSoldier, randomNum(1000, 3000), randomNum(1, 4), randomNum(1, 5)); } if ((curLevel >= 15) && (curLevel < 20)) { attachSolderInterval = setInterval(attachSoldier, randomNum(1000, 3000), randomNum(1, 5), randomNum(1, 5)); } if (curLevel >= 20) { attachSolderInterval = setInterval(attachSoldier, randomNum(1000, 2000), randomNum(1, 5), randomNum(2, 6)); } soldierCount++; i = 0; while (i < amount) { enterFramer.attachMovie([("soldier" + unitType) + "MC"], "soldier" + soldierCount, 1000 + soldierCount); enterFramer["soldier" + soldierCount]._y = randomNum(155 + (i * 8), 155 + (i * 16)); if (enterFramer["soldier" + soldierCount]._y > 195) { enterFramer["soldier" + soldierCount]._y = 195; } enterFramer["soldier" + soldierCount]._x = 450; enterFramer["soldier" + soldierCount].xMove = randomNum(_level0[("soldier" + unitType) + "Specs"][1], _level0[("soldier" + unitType) + "Specs"][2]); enterFramer["soldier" + soldierCount].hitPoints = _level0[("soldier" + unitType) + "Specs"][4]; enterFramer["soldier" + soldierCount].action = "walking"; enterFramer["soldier" + soldierCount].hitNumber = randomNum(0, 35); enterFramer["soldier" + soldierCount].onEnterFrame = function () { i = 0; while (i < defence1.randNumAmount) { if ((defence1["shot" + i] == this.hitNumber) && (this.hitPoints > 0)) { this.hitPoints--; } i++; } i = 0; while (i < defence2.randNumAmount) { if ((defence2["shot" + i] == this.hitNumber) && (this.hitPoints > 0)) { this.hitPoints--; } i++; } i = 0; while (i < towerGuard.randNumAmount) { if ((towerGuard["shot" + i] == this.hitNumber) && (this.hitPoints > 0)) { this.hitPoints--; } i++; } i = 0; while (i < 200) { if ((comHub["shot" + i] == this.hitNumber) && (this.hitPoints > 0)) { this.hitPoints--; } i++; } this._x = this._x - this.xMove; if (((this._x < (200 - (this._y - 220))) && (this.action == "walking")) && (this.hitPoints > 0)) { this.xMove = 0; this.gotoAndPlay("firing"); this.action = "firing"; } if ((this.hitPoints == 0) && (this.action != "dying")) { this.action = "dying"; this.gotoAndPlay("dying"); } if ((this.action == "dying") && (this.deathMC._currentframe == 10)) { cash = cash + _level0[("soldier" + unitType) + "Specs"][5]; levelKills = levelKills + 1; gameKills = gameKills + 1; removeMovieClip(this); } if (this.action == "firing") { curHealth = curHealth - _level0[("soldier" + unitType) + "Specs"][3]; } }; enterFramer["soldier" + soldierCount].onPress = function () { if (curAmmo > 0) { this.hitPoints--; ammo.firedBullet(); _level0.shot1Snd.start(); } }; soldierCount++; i++; } }; attachSolderInterval = setInterval(attachSoldier, randomNum(200, 600), 1, randomNum(1, 1)); amountsText.html = true; amountsText.htmlText = ((((" TowerGuard: " + towerGuard.amount) + "<br> comHub employment: ") + comHub.workersAmount) + "<br> Repair people: ") + repair.amount; amountsText.embedFonts = true; amountsText.setTextFormat(format6); stop();
Frame 9
clearInterval(towerGuard.interval); clearInterval(defence1.interval); clearInterval(defence2.interval); clearInterval(countDownInterval); delete repair.onEnterFrame; endLevelBG.onEnterFrame = function () { this._alpha = this._alpha + 10; if (this._alpha >= 70) { delete this.onEnterFrame; play(); } }; removeMovieClip(enterFramer); stop(); curLevel = curLevel + 1; cash = cash - (repair.amount * repair.costTurn); cash = cash - (towerGuard.amount * towerGuard.costTurn); cash = cash - (comHub.workersAmount * comHub.workersCostTurn);
Frame 10
stop(); damage = maxHealth - curHealth; Mouse.show(); line1Stars.gotoAndStop(line1.state); line2Stars.gotoAndStop(line2.state); defence1Stars.gotoAndStop(defence1.state); defence2Stars.gotoAndStop(defence2.state); firstFour = function (inst, row, maxState) { this["text" + row].text = "$ " + inst["cost" + (inst.state + 1)]; if ((inst.state < maxState) && (cash >= inst["cost" + (inst.state + 1)])) { this["buy" + row].gotoAndStop(2); this["buy" + row].onRollOver = function () { _level0.beepSnd.start(); }; this["buy" + row].onPress = function () { cash = cash - inst["cost" + (inst.state + 1)]; inst.state = inst.state + 1; play(); }; } if (inst.state >= maxState) { this["text" + row].text = "Maximum"; delete this["buy" + row].onPress; this["buy" + row].gotoAndStop(1); } this["text" + row].setTextFormat(format4); this["text" + row].embedFonts = true; }; firstFour(line1, 1, 5); firstFour(line2, 2, 5); firstFour(defence1, 3, 4); firstFour(defence2, 4, 4); if (cash >= towerGuard.cost) { buy5.gotoAndStop(2); buy5.onRollOver = function () { _level0.beepSnd.start(); }; buy5.onPress = function () { towerGuard.amount = towerGuard.amount + 1; cash = cash - towerGuard.cost; play(); }; } text51.text = towerGuard.amount + " on duty"; text52.text = ((("$ " + towerGuard.cost) + " pp, $ ") + towerGuard.costTurn) + " upkeep"; text51.setTextFormat(format4); text51.embedFonts = true; if (cash >= repair.cost) { buy6.gotoAndPlay(2); buy6.onRollOver = function () { _level0.beepSnd.start(); }; buy6.onPress = function () { repair.amount = repair.amount + 1; cash = cash - repair.cost; play(); }; } text61.text = repair.amount + " on duty"; text62.text = ((("$ " + repair.cost) + " pp, $ ") + repair.costTurn) + " upkeep "; text52.embedFonts = true; text52.setTextFormat(format4); text61.embedFonts = true; text61.setTextFormat(format4); text62.embedFonts = true; text62.setTextFormat(format4); if (comHub.state == "active") { active.gotoAndStop(2); } if ((cash >= comHub.cost) && (comHub.state == "inactive")) { buy7.gotoAndStop(2); buy7.onRollOver = function () { _level0.beepSnd.start(); }; buy7.onPress = function () { comHub.state = "active"; cash = cash - comHub.cost; play(); }; } text7.text = ("$ " + comHub.cost) + " - Call in airstrikes"; if (cash >= comHub.workersCost) { buy8.gotoAndPlay(2); buy8.onRollOver = function () { _level0.beepSnd.start(); }; buy8.onPress = function () { comHub.workersAmount = comHub.workersAmount + 1; cash = cash - comHub.workersCost; play(); }; } text81.text = comHub.workersAmount + " on duty"; text82.text = ((("$ " + comHub.workersCost) + "pp, $ ") + comHub.workersCostTurn) + " upkeep"; text7.embedFonts = true; text7.setTextFormat(format4); text81.embedFonts = true; text81.setTextFormat(format4); text82.embedFonts = true; text82.setTextFormat(format4); repairText1.text = "repair 1000, $ 2000"; repairText2.text = "repair 10000$ 15000"; text9.text = "Level Kills: " + levelKills; text91.text = "Game Kills: " + gameKills; text91.embedFonts = true; text91.setTextFormat(format4); text9.embedFonts = true; text9.setTextFormat(format4); repairText1.embedFonts = true; repairText1.setTextFormat(format4); repairText2.embedFonts = true; repairText2.setTextFormat(format4); repairBtn1.onRollOver = function () { _level0.beepSnd.start(); }; repairBtn1.onPress = function () { if ((cash >= 2000) && (curHealth < maxHealth)) { curHealth = curHealth + 1000; cash = cash - 2000; if (curHealth > maxHealth) { curHealth = maxHealth; } } }; repairBtn2.onRollOver = function () { _level0.beepSnd.start(); }; repairBtn2.onPress = function () { if ((cash >= 15000) && (curHealth < maxHealth)) { cash = cash - 15000; curHealth = curHealth + 10000; if (curHealth > maxHealth) { curHealth = maxHealth; } } }; playLevelText.text = "Play level " + curLevel; playLevelText.selectable = false; playLevelText.embedFonts = true; playLevelText.setTextFormat(format4); playLevelBtn.onRollOver = function () { _level0.beepSnd.start(); }; playLevelBtn.onPress = function () { gotoAndPlay ("start"); }; saveBtn.onPress = function () { saveGame(); };
Frame 11
trace(5); gotoAndStop ("shop");
Frame 12
stop(); playAgain.onPress = function () { gotoAndPlay ("menu"); }; Mouse.show();
Frame 13
stop(); menuBG.onEnterFrame = function () { if (this._alpha < 70) { this._alpha = this._alpha + 1; } if (this._alpha >= 70) { delete this.onEnterFrame; } }; left.onPress = function () { gotoAndPlay (1); };
Symbol 36 MovieClip [soldier1MC] Frame 1
stop();
Symbol 36 MovieClip [soldier1MC] Frame 2
stop();
Symbol 36 MovieClip [soldier1MC] Frame 3
stop();
Symbol 61 MovieClip [soldier2MC] Frame 1
stop();
Symbol 61 MovieClip [soldier2MC] Frame 2
stop();
Symbol 61 MovieClip [soldier2MC] Frame 3
stop();
Symbol 95 MovieClip [soldier3MC] Frame 1
stop();
Symbol 95 MovieClip [soldier3MC] Frame 2
stop();
Symbol 95 MovieClip [soldier3MC] Frame 3
stop();
Symbol 109 MovieClip Frame 10
stop();
Symbol 110 MovieClip [soldier4MC] Frame 1
stop();
Symbol 110 MovieClip [soldier4MC] Frame 2
stop();
Symbol 110 MovieClip [soldier4MC] Frame 3
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 2
stop();
Symbol 128 MovieClip Frame 3
stop();
Symbol 128 MovieClip Frame 4
stop();
Symbol 128 MovieClip Frame 5
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 2
stop();
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 5
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 2
stop();
Symbol 149 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 2
stop();
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 2
stop();
Symbol 165 MovieClip Frame 3
stop();
Symbol 165 MovieClip Frame 4
stop();
Symbol 165 MovieClip Frame 5
stop();
Symbol 193 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 1
stop();
Symbol 265 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 2
stop();
Symbol 266 MovieClip Frame 3
stop();
Symbol 266 MovieClip Frame 4
stop();
Symbol 273 Button
on (press) { ammo.reload(); }
Symbol 283 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 16
i = 0; while (i < 200) { _parent.comHub["shot" + i] = 36; i++; }
Symbol 292 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 2
stop();
Symbol 292 MovieClip Frame 3
stop();
Symbol 293 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 2
strikePerc = Math.floor((_parent.comHub.strikeCount / 100) * 100); strikeBar._width = strikePerc / 2; healthBar._height = 7; if (strikePerc > 75) { strikeBar.gotoAndStop(1); } if ((strikePerc > 40) && (strikePerc <= 75)) { strikeBar.gotoAndStop(2); } if ((strikePerc >= 0) && (strikePerc <= 40)) { strikeBar.gotoAndStop(3); } play();
Symbol 293 MovieClip Frame 5
gotoAndPlay (2);
Symbol 317 MovieClip Frame 1
hudCash.setTextFormat(_parent.format1); hudCash.embedFonts = true; hpText.text = (Math.floor(_parent.curHealth) + " / ") + _parent.maxHealth; hpPerc = Math.floor((_parent.curHealth / _parent.maxHealth) * 100); healthBar._width = hpPerc; healthBar._height = 12; if (hpPerc > 75) { healthBar.gotoAndStop(1); hpText.setTextFormat(_parent.format3); } if ((hpPerc > 40) && (hpPerc <= 75)) { healthBar.gotoAndStop(2); hpText.setTextFormat(_parent.format1); } if ((hpPerc >= 0) && (hpPerc <= 40)) { healthBar.gotoAndStop(3); hpText.setTextFormat(_parent.format2); } if (_parent.curHealth < 0) { _parent.gotoAndStop("gameOver"); } hpText.embedFonts = true;
Symbol 334 MovieClip Frame 1
stop();
Symbol 334 MovieClip Frame 2
stop();
Symbol 334 MovieClip Frame 3
stop();
Symbol 334 MovieClip Frame 4
stop();
Symbol 334 MovieClip Frame 5
stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 2
stop();
Symbol 347 MovieClip Frame 1
stop();
Symbol 347 MovieClip Frame 2
stop();
Symbol 353 MovieClip Frame 1
stop();
Symbol 353 MovieClip Frame 2
stop();
Symbol 368 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 2
stop();
Symbol 368 MovieClip Frame 3
stop();
Symbol 368 MovieClip Frame 4
stop();

Library Items

Symbol 1 Font [Arial]Used by:294 316 360 361 365
Symbol 2 Sound [reload1]
Symbol 3 Sound [gun2]
Symbol 4 Sound [beep1]
Symbol 5 Sound [gun1]Used by:24
Symbol 6 Sound [fire2]Used by:84
Symbol 7 Sound [fire]Used by:49 109
Symbol 8 Sound [airstrike]Used by:283
Symbol 9 GraphicUsed by:17 42 49
Symbol 10 GraphicUsed by:17
Symbol 11 GraphicUsed by:17
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:17 24 35 42 49 60 94
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:9 10 11 13 14 15 16Used by:36
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:36 61
Symbol 20 GraphicUsed by:24
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:20 13 5 21 22 23Used by:36
Symbol 25 GraphicUsed by:35
Symbol 26 GraphicUsed by:35
Symbol 27 GraphicUsed by:35
Symbol 28 GraphicUsed by:35
Symbol 29 GraphicUsed by:35
Symbol 30 GraphicUsed by:35
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:25 13 26 27 28 29 30 31 32 33 34Used by:36
Symbol 36 MovieClip [soldier1MC]Uses:17 19 24 35
Symbol 37 GraphicUsed by:42
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:9 37 38 13 39 40 41Used by:61
Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:49
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:43 13 7 9 44 45 46 47 48Used by:61
Symbol 50 GraphicUsed by:60
Symbol 51 GraphicUsed by:60
Symbol 52 GraphicUsed by:60
Symbol 53 GraphicUsed by:60
Symbol 54 GraphicUsed by:60
Symbol 55 GraphicUsed by:60
Symbol 56 GraphicUsed by:60
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:50 13 51 52 53 54 55 56 57 58 59Used by:61
Symbol 61 MovieClip [soldier2MC]Uses:42 19 49 60
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:68 84 94
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:63 64 65 66 67Used by:95
Symbol 69 GraphicUsed by:84
Symbol 70 GraphicUsed by:84
Symbol 71 GraphicUsed by:84
Symbol 72 GraphicUsed by:84
Symbol 73 GraphicUsed by:84
Symbol 74 GraphicUsed by:84
Symbol 75 GraphicUsed by:84
Symbol 76 GraphicUsed by:84
Symbol 77 GraphicUsed by:84
Symbol 78 GraphicUsed by:84
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:63 69 6 70 71 72 73 74 75 76 77 78 79 80 81 82 83Used by:95
Symbol 85 GraphicUsed by:94
Symbol 86 GraphicUsed by:94
Symbol 87 GraphicUsed by:94
Symbol 88 GraphicUsed by:94
Symbol 89 GraphicUsed by:94
Symbol 90 GraphicUsed by:94
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:63 85 13 86 87 88 89 90 91 92 93Used by:95
Symbol 95 MovieClip [soldier3MC]Uses:68 84 94
Symbol 96 GraphicUsed by:98 110
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:96 97Used by:110
Symbol 99 GraphicUsed by:109
Symbol 100 GraphicUsed by:109
Symbol 101 GraphicUsed by:109
Symbol 102 GraphicUsed by:109
Symbol 103 GraphicUsed by:109
Symbol 104 GraphicUsed by:109
Symbol 105 GraphicUsed by:109
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:99 100 7 101 102 103 104 105 106 107 108Used by:110
Symbol 110 MovieClip [soldier4MC]Uses:96 98 109
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [bullet]Uses:111
Symbol 113 GraphicUsed by:Timeline
Symbol 114 GraphicUsed by:128
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:128
Symbol 117 GraphicUsed by:128
Symbol 118 GraphicUsed by:128
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:128
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:128
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:128
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:114 116 117 118 120 122 124 126 127Used by:Timeline
Symbol 129 GraphicUsed by:133
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:129 131 132Used by:Timeline
Symbol 134 GraphicUsed by:138
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:134 136 137Used by:Timeline
Symbol 139 GraphicUsed by:146
Symbol 140 GraphicUsed by:146
Symbol 141 GraphicUsed by:145
Symbol 142 GraphicUsed by:145
Symbol 143 GraphicUsed by:145
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:141 142 143 144Used by:146 149
Symbol 146 MovieClipUses:139 140 145Used by:Timeline
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:147 148 145Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:165
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:165
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:165
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:165
Symbol 158 GraphicUsed by:164
Symbol 159 GraphicUsed by:164
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:164
Symbol 162 GraphicUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:158 159 161 162 163Used by:165
Symbol 165 MovieClipUses:151 153 155 157 164Used by:Timeline
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:266
Symbol 168 GraphicUsed by:193
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:193
Symbol 171 GraphicUsed by:193
Symbol 172 GraphicUsed by:193
Symbol 173 GraphicUsed by:193
Symbol 174 GraphicUsed by:193
Symbol 175 GraphicUsed by:193
Symbol 176 GraphicUsed by:193
Symbol 177 GraphicUsed by:193
Symbol 178 GraphicUsed by:193
Symbol 179 GraphicUsed by:193
Symbol 180 GraphicUsed by:193
Symbol 181 GraphicUsed by:193
Symbol 182 GraphicUsed by:193
Symbol 183 GraphicUsed by:193
Symbol 184 GraphicUsed by:193
Symbol 185 GraphicUsed by:193
Symbol 186 GraphicUsed by:193
Symbol 187 GraphicUsed by:193
Symbol 188 GraphicUsed by:193
Symbol 189 GraphicUsed by:193
Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:168 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192Used by:266
Symbol 194 GraphicUsed by:266
Symbol 195 GraphicUsed by:207
Symbol 196 GraphicUsed by:207
Symbol 197 GraphicUsed by:207
Symbol 198 GraphicUsed by:207
Symbol 199 GraphicUsed by:207
Symbol 200 GraphicUsed by:207
Symbol 201 GraphicUsed by:207
Symbol 202 GraphicUsed by:207
Symbol 203 GraphicUsed by:207
Symbol 204 GraphicUsed by:207
Symbol 205 GraphicUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:195 196 197 198 199 200 201 202 203 204 205 206Used by:266
Symbol 208 GraphicUsed by:265
Symbol 209 GraphicUsed by:265
Symbol 210 GraphicUsed by:265
Symbol 211 GraphicUsed by:265
Symbol 212 GraphicUsed by:265
Symbol 213 GraphicUsed by:265
Symbol 214 GraphicUsed by:265
Symbol 215 GraphicUsed by:265
Symbol 216 GraphicUsed by:265
Symbol 217 GraphicUsed by:265
Symbol 218 GraphicUsed by:265
Symbol 219 GraphicUsed by:265
Symbol 220 GraphicUsed by:265
Symbol 221 GraphicUsed by:265
Symbol 222 GraphicUsed by:265
Symbol 223 GraphicUsed by:265
Symbol 224 GraphicUsed by:265
Symbol 225 GraphicUsed by:265
Symbol 226 GraphicUsed by:265
Symbol 227 GraphicUsed by:265
Symbol 228 GraphicUsed by:265
Symbol 229 GraphicUsed by:265
Symbol 230 GraphicUsed by:265
Symbol 231 GraphicUsed by:265
Symbol 232 GraphicUsed by:265
Symbol 233 GraphicUsed by:265
Symbol 234 GraphicUsed by:265
Symbol 235 GraphicUsed by:265
Symbol 236 GraphicUsed by:265
Symbol 237 GraphicUsed by:265
Symbol 238 GraphicUsed by:265
Symbol 239 GraphicUsed by:265
Symbol 240 GraphicUsed by:265
Symbol 241 GraphicUsed by:265
Symbol 242 GraphicUsed by:265
Symbol 243 GraphicUsed by:265
Symbol 244 GraphicUsed by:265
Symbol 245 GraphicUsed by:265
Symbol 246 GraphicUsed by:265
Symbol 247 GraphicUsed by:265
Symbol 248 GraphicUsed by:265
Symbol 249 GraphicUsed by:265
Symbol 250 GraphicUsed by:265
Symbol 251 GraphicUsed by:265
Symbol 252 GraphicUsed by:265
Symbol 253 GraphicUsed by:265
Symbol 254 GraphicUsed by:265
Symbol 255 GraphicUsed by:265
Symbol 256 GraphicUsed by:265
Symbol 257 GraphicUsed by:265
Symbol 258 GraphicUsed by:265
Symbol 259 GraphicUsed by:265
Symbol 260 GraphicUsed by:265
Symbol 261 GraphicUsed by:265
Symbol 262 GraphicUsed by:265
Symbol 263 GraphicUsed by:265
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264Used by:266
Symbol 266 MovieClipUses:167 193 194 207 265Used by:Timeline
Symbol 267 FontUsed by:268 302 304 306 309 315 322 323 324 325 326 327 328 329 338 339 340 341 342 343 344 348 349 350 354 355 356 366 367
Symbol 268 EditableTextUses:267Used by:Timeline
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:Timeline
Symbol 271 GraphicUsed by:273
Symbol 272 GraphicUsed by:273
Symbol 273 ButtonUses:271 272Used by:Timeline
Symbol 274 GraphicUsed by:283
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:283
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:283
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:279Used by:283
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:283
Symbol 283 MovieClipUses:274 276 278 280 282 8Used by:Timeline
Symbol 284 GraphicUsed by:293
Symbol 285 GraphicUsed by:288
Symbol 286 GraphicUsed by:288
Symbol 287 GraphicUsed by:288
Symbol 288 ButtonUses:285 286 287Used by:293
Symbol 289 GraphicUsed by:292
Symbol 290 GraphicUsed by:292
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:289 290 291Used by:293 317
Symbol 293 MovieClipUses:284 288 292Used by:Timeline
Symbol 294 EditableTextUses:1Used by:Timeline
Symbol 295 GraphicUsed by:Timeline
Symbol 296 TextUsed by:Timeline
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:Timeline
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:Timeline
Symbol 301 GraphicUsed by:303 305 307
Symbol 302 TextUses:267Used by:303
Symbol 303 MovieClipUses:301 302Used by:Timeline
Symbol 304 TextUses:267Used by:305
Symbol 305 MovieClipUses:301 304Used by:Timeline
Symbol 306 TextUses:267Used by:307
Symbol 307 MovieClipUses:301 306Used by:Timeline
Symbol 308 GraphicUsed by:Timeline
Symbol 309 TextUses:267Used by:Timeline
Symbol 310 FontUsed by:311
Symbol 311 TextUses:310Used by:Timeline
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:312Used by:Timeline
Symbol 314 GraphicUsed by:317
Symbol 315 EditableTextUses:267Used by:317
Symbol 316 EditableTextUses:1Used by:317
Symbol 317 MovieClipUses:314 315 292 316Used by:Timeline
Symbol 318 GraphicUsed by:Timeline
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:Timeline
Symbol 321 GraphicUsed by:Timeline
Symbol 322 TextUses:267Used by:Timeline
Symbol 323 TextUses:267Used by:Timeline
Symbol 324 TextUses:267Used by:Timeline
Symbol 325 TextUses:267Used by:Timeline
Symbol 326 TextUses:267Used by:Timeline
Symbol 327 TextUses:267Used by:Timeline
Symbol 328 TextUses:267Used by:Timeline
Symbol 329 TextUses:267Used by:Timeline
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:330Used by:334 368
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:334 368
Symbol 334 MovieClipUses:331 333Used by:Timeline
Symbol 335 GraphicUsed by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:335 336Used by:Timeline
Symbol 338 EditableTextUses:267Used by:Timeline
Symbol 339 EditableTextUses:267Used by:Timeline
Symbol 340 EditableTextUses:267Used by:Timeline
Symbol 341 EditableTextUses:267Used by:Timeline
Symbol 342 TextUses:267Used by:Timeline
Symbol 343 TextUses:267Used by:Timeline
Symbol 344 EditableTextUses:267Used by:Timeline
Symbol 345 GraphicUsed by:347
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:345 346Used by:Timeline
Symbol 348 EditableTextUses:267Used by:Timeline
Symbol 349 EditableTextUses:267Used by:Timeline
Symbol 350 EditableTextUses:267Used by:Timeline
Symbol 351 GraphicUsed by:353
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:351 352Used by:Timeline
Symbol 354 EditableTextUses:267Used by:Timeline
Symbol 355 EditableTextUses:267Used by:Timeline
Symbol 356 EditableTextUses:267Used by:Timeline
Symbol 357 GraphicUsed by:359
Symbol 358 GraphicUsed by:359
Symbol 359 ButtonUses:357 358Used by:Timeline
Symbol 360 EditableTextUses:1Used by:Timeline
Symbol 361 EditableTextUses:1Used by:Timeline
Symbol 362 GraphicUsed by:364 370
Symbol 363 GraphicUsed by:364 370
Symbol 364 ButtonUses:362 363Used by:Timeline
Symbol 365 EditableTextUses:1Used by:Timeline
Symbol 366 EditableTextUses:267Used by:Timeline
Symbol 367 EditableTextUses:267Used by:Timeline
Symbol 368 MovieClipUses:331 333Used by:Timeline
Symbol 369 GraphicUsed by:370
Symbol 370 ButtonUses:369 363 362Used by:Timeline
Symbol 371 GraphicUsed by:Timeline
Symbol 372 GraphicUsed by:Timeline
Symbol 373 GraphicUsed by:375
Symbol 374 GraphicUsed by:375
Symbol 375 ButtonUses:373 374Used by:Timeline
Symbol 376 GraphicUsed by:Timeline
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:377Used by:Timeline
Symbol 379 GraphicUsed by:Timeline

Instance Names

"line2"Frame 1Symbol 128 MovieClip
"comHub"Frame 1Symbol 133 MovieClip
"repair"Frame 1Symbol 138 MovieClip
"towerGuard"Frame 1Symbol 146 MovieClip
"tower2"Frame 1Symbol 149 MovieClip
"line1"Frame 1Symbol 165 MovieClip
"defence1"Frame 1Symbol 266 MovieClip
"defence2"Frame 1Symbol 266 MovieClip
"amountsText"Frame 1Symbol 268 EditableText
"ammo"Frame 1Symbol 270 MovieClip
"airStrikeMC"Frame 1Symbol 283 MovieClip
"airStrikeBtnMC"Frame 1Symbol 293 MovieClip
"countDownText"Frame 1Symbol 294 EditableText
"menuBG"Frame 5Symbol 300 MovieClip
"menu1"Frame 5Symbol 303 MovieClip
"menu2"Frame 5Symbol 305 MovieClip
"menu3"Frame 5Symbol 307 MovieClip
"pointer"Frame 5Symbol 313 MovieClip
"hud"Frame 6Symbol 317 MovieClip
"endLevelBG"Frame 9Symbol 300 MovieClip
"line2Stars"Frame 10Symbol 334 MovieClip
"buy1"Frame 10Symbol 337 MovieClip
"buy2"Frame 10Symbol 337 MovieClip
"buy3"Frame 10Symbol 337 MovieClip
"buy4"Frame 10Symbol 337 MovieClip
"text1"Frame 10Symbol 338 EditableText
"text2"Frame 10Symbol 339 EditableText
"text3"Frame 10Symbol 340 EditableText
"text4"Frame 10Symbol 341 EditableText
"line1Stars"Frame 10Symbol 334 MovieClip
"text51"Frame 10Symbol 344 EditableText
"buy5"Frame 10Symbol 347 MovieClip
"text61"Frame 10Symbol 348 EditableText
"buy6"Frame 10Symbol 347 MovieClip
"text52"Frame 10Symbol 349 EditableText
"text62"Frame 10Symbol 350 EditableText
"buy7"Frame 10Symbol 337 MovieClip
"active"Frame 10Symbol 353 MovieClip
"text7"Frame 10Symbol 354 EditableText
"text81"Frame 10Symbol 355 EditableText
"buy8"Frame 10Symbol 347 MovieClip
"text82"Frame 10Symbol 356 EditableText
"repairBtn1"Frame 10Symbol 359 Button
"repairBtn2"Frame 10Symbol 359 Button
"repairText1"Frame 10Symbol 360 EditableText
"repairText2"Frame 10Symbol 361 EditableText
"playLevelBtn"Frame 10Symbol 364 Button
"playLevelText"Frame 10Symbol 365 EditableText
"text9"Frame 10Symbol 366 EditableText
"text91"Frame 10Symbol 367 EditableText
"defence1Stars"Frame 10Symbol 368 MovieClip
"defence2Stars"Frame 10Symbol 368 MovieClip
"saveBtn"Frame 10Symbol 370 Button
"playAgain"Frame 12Symbol 375 Button
"menuBG"Frame 13Symbol 300 MovieClip
"left"Frame 13Symbol 378 MovieClip
"deathMC"Symbol 36 MovieClip [soldier1MC] Frame 3Symbol 35 MovieClip
"deathMC"Symbol 61 MovieClip [soldier2MC] Frame 3Symbol 60 MovieClip
"deathMC"Symbol 95 MovieClip [soldier3MC] Frame 3Symbol 94 MovieClip
"deathMC"Symbol 110 MovieClip [soldier4MC] Frame 3Symbol 109 MovieClip
"sniper"Symbol 146 MovieClip Frame 2Symbol 145 MovieClip
"sniper"Symbol 149 MovieClip Frame 2Symbol 145 MovieClip
"MC"Symbol 165 MovieClip Frame 2Symbol 153 MovieClip
"MC"Symbol 165 MovieClip Frame 3Symbol 155 MovieClip
"MC"Symbol 266 MovieClip Frame 2Symbol 193 MovieClip
"MC"Symbol 266 MovieClip Frame 3Symbol 207 MovieClip
"MC"Symbol 266 MovieClip Frame 4Symbol 265 MovieClip
"airStrikeBtn"Symbol 293 MovieClip Frame 2Symbol 288 Button
"strikeBar"Symbol 293 MovieClip Frame 2Symbol 292 MovieClip
"hudCash"Symbol 317 MovieClip Frame 1Symbol 315 EditableText
"healthBar"Symbol 317 MovieClip Frame 1Symbol 292 MovieClip
"hpText"Symbol 317 MovieClip Frame 1Symbol 316 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 2 as "reload1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "gun2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "beep1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "gun1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "fire2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 8 as "airstrike"
ExportAssets (56)Timeline Frame 1Symbol 5 as "gun1"
ExportAssets (56)Timeline Frame 1Symbol 36 as "soldier1MC"
ExportAssets (56)Timeline Frame 1Symbol 7 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 61 as "soldier2MC"
ExportAssets (56)Timeline Frame 1Symbol 6 as "fire2"
ExportAssets (56)Timeline Frame 1Symbol 95 as "soldier3MC"
ExportAssets (56)Timeline Frame 1Symbol 7 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 110 as "soldier4MC"
ExportAssets (56)Timeline Frame 1Symbol 112 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 8 as "airstrike"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 6Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$6r$1nG6OTPw8MLH0/qYXqi0u/."
DebugMX1 (63)Timeline Frame 1

Labels

"menu"Frame 5
"newGame"Frame 6
"gameTime"Frame 7
"start"Frame 8
"levelEnd"Frame 9
"shop"Frame 10
"gameOver"Frame 12
"about"Frame 13
"walking"Symbol 36 MovieClip [soldier1MC] Frame 1
"firing"Symbol 36 MovieClip [soldier1MC] Frame 2
"dying"Symbol 36 MovieClip [soldier1MC] Frame 3
"walking"Symbol 61 MovieClip [soldier2MC] Frame 1
"firing"Symbol 61 MovieClip [soldier2MC] Frame 2
"dying"Symbol 61 MovieClip [soldier2MC] Frame 3
"walking"Symbol 95 MovieClip [soldier3MC] Frame 1
"firing"Symbol 95 MovieClip [soldier3MC] Frame 2
"dying"Symbol 95 MovieClip [soldier3MC] Frame 3
"walking"Symbol 110 MovieClip [soldier4MC] Frame 1
"firing"Symbol 110 MovieClip [soldier4MC] Frame 2
"dying"Symbol 110 MovieClip [soldier4MC] Frame 3

Dynamic Text Variables

_parent.cashSymbol 315 EditableText""




http://swfchan.com/1/4885/info.shtml
Created: 16/6 -2019 10:42:26 Last modified: 16/6 -2019 10:42:26 Server time: 03/05 -2024 19:34:29