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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43689596?noj=FRM43689596-22DC" width="1" height="1"></div>

Dad n Me.swf

This is the info page for
Flash #4891

(Click the ID number above for more basic data on this flash file.)


Text
RAGE

JAMES

KNOX

KEN

CHUK

BRUCE

AFRONINJA

CAPONE

STAMPER

BEEF

D

P

I

L

F

GUNRIO

JOSE

WADE

RONALD

RANDY

EDMUND

SHOK

ILLWILL

ZAP

HAROLD

WILBUR

SUNCHIPS

ActionScript [AS1/AS2]

Frame 1
stop(); _quality = "MEDIUM";
Frame 3
stop();
Frame 4
gotoAndStop (2);
Symbol 46 MovieClip [shadow] Frame 1
stop();
Symbol 49 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
play();
Symbol 97 MovieClip Frame 3
_root.game.f_PunchHit(_parent);
Symbol 97 MovieClip Frame 7
_parent.punching = false;
Symbol 97 MovieClip Frame 10
_parent.gotoAndStop("stand");
Symbol 107 MovieClip Frame 1
play(); _root.game.f_PunchHit(_parent);
Symbol 107 MovieClip Frame 8
_parent.punching = false;
Symbol 107 MovieClip Frame 12
_parent.gotoAndStop("stand");
Symbol 116 MovieClip Frame 1
play();
Symbol 116 MovieClip Frame 3
_root.game.f_PunchHit(_parent);
Symbol 116 MovieClip Frame 7
_parent.punching = false;
Symbol 116 MovieClip Frame 11
_parent.gotoAndStop("stand");
Symbol 130 MovieClip Frame 1
play();
Symbol 130 MovieClip Frame 4
speed = 12; if (_parent._xscale < 0) { speed = speed * -1; }
Symbol 130 MovieClip Frame 5
if (_parent._xscale > 0) { dust_x = _parent._x + 35; } else { dust_x = _parent._x - 35; } _root.game.f_FX(dust_x, _parent._y + 5, int(_parent._y) + 5, "dust1", _parent._xscale);
Instance of Symbol 62 MovieClip in Symbol 130 MovieClip Frame 5
onClipEvent (enterFrame) { _root.game.f_PunchHit(_parent._parent); _root.game.f_MoveChar(_parent._parent, false, _parent.speed); if (_parent.speed > 0) { _parent.speed = _parent.speed - 2; if (_parent.speed < 1) { _parent.speed = 1; } } else { _parent.speed = _parent.speed + 2; if (_parent.speed > -1) { _parent.speed = -1; } } }
Symbol 130 MovieClip Frame 12
_parent.punching = false;
Symbol 130 MovieClip Frame 19
_parent.gotoAndStop("stand");
Symbol 137 MovieClip Frame 1
play();
Symbol 137 MovieClip Frame 7
_root.game.f_SoundSwing(2);
Symbol 137 MovieClip Frame 9
_root.game.f_PunchHit(_parent);
Symbol 137 MovieClip Frame 13
_parent.punching = false;
Symbol 137 MovieClip Frame 18
_parent.gotoAndStop("stand");
Symbol 146 MovieClip Frame 1
play();
Symbol 146 MovieClip Frame 7
_root.game.f_SoundSwing(2);
Symbol 146 MovieClip Frame 9
_root.game.f_PunchHit(_parent);
Symbol 146 MovieClip Frame 13
_parent.punching = false;
Symbol 146 MovieClip Frame 18
_parent.gotoAndStop("stand");
Symbol 160 MovieClip Frame 1
play();
Symbol 160 MovieClip Frame 10
_root.game.s_Swing1.start(0, 0);
Symbol 160 MovieClip Frame 12
_root.game.f_PunchHit(_parent);
Symbol 160 MovieClip Frame 20
_parent.punching = false;
Symbol 160 MovieClip Frame 22
_parent.gotoAndStop("stand");
Symbol 169 MovieClip Frame 1
play();
Symbol 169 MovieClip Frame 6
_root.game.s_Swing5.start(0, 0);
Symbol 169 MovieClip Frame 7
_root.game.f_PunchHit(_parent);
Symbol 169 MovieClip Frame 13
_parent.punching = false;
Symbol 169 MovieClip Frame 18
_parent.gotoAndStop("stand");
Symbol 176 MovieClip Frame 1
play();
Symbol 176 MovieClip Frame 4
_root.game.s_SwishTriple.start(0, 0);
Symbol 176 MovieClip Frame 12
_root.game.s_Stab.start(0, 0); _root.game.f_PunchHit(_parent);
Symbol 176 MovieClip Frame 18
_parent.punching = false;
Symbol 176 MovieClip Frame 22
_parent.gotoAndStop("stand");
Symbol 185 MovieClip Frame 1
play();
Symbol 185 MovieClip Frame 3
if (_parent._xscale > 0) { speed = 6; } else { speed = -6; }
Symbol 185 MovieClip Frame 4
_root.game.f_MoveChar(_parent, false, speed);
Symbol 185 MovieClip Frame 5
_root.game.f_MoveChar(_parent, false, speed); _parent.hitnohit = true;
Symbol 185 MovieClip Frame 6
_root.game.f_MoveChar(_parent, false, speed); _root.game.f_PunchHit(_parent);
Symbol 185 MovieClip Frame 7
_root.game.f_PunchHit(_parent);
Symbol 185 MovieClip Frame 8
_parent.hitnohit = false;
Symbol 185 MovieClip Frame 15
_parent.punching = false;
Symbol 185 MovieClip Frame 19
_parent.gotoAndStop("stand");
Symbol 190 MovieClip Frame 1
play();
Symbol 190 MovieClip Frame 2
_parent.hitnohit = true;
Symbol 190 MovieClip Frame 3
_root.game.f_PunchHit(_parent);
Symbol 190 MovieClip Frame 4
_parent.hitnohit = false;
Symbol 190 MovieClip Frame 7
_parent.punching = false;
Symbol 190 MovieClip Frame 11
_parent.gotoAndStop("stand");
Symbol 200 MovieClip Frame 1
play();
Symbol 200 MovieClip Frame 5
_parent.hitnohit = true;
Symbol 200 MovieClip Frame 6
_root.game.f_PunchHit(_parent);
Symbol 200 MovieClip Frame 7
_parent.hitnohit = false;
Symbol 200 MovieClip Frame 18
_parent.punching = false;
Symbol 200 MovieClip Frame 22
_parent.gotoAndStop("stand");
Symbol 208 MovieClip Frame 1
play();
Symbol 208 MovieClip Frame 3
_root.game.f_PunchHit(_parent);
Symbol 208 MovieClip Frame 4
_root.game.f_PunchHit(_parent);
Symbol 208 MovieClip Frame 12
_parent.punching = false;
Symbol 208 MovieClip Frame 16
_parent.gotoAndStop("stand");
Symbol 216 MovieClip Frame 1
play();
Symbol 216 MovieClip Frame 8
_parent.stomping = true; _root.game.f_PunchHit(_parent); _parent.stomping = false;
Symbol 216 MovieClip Frame 12
_parent.punching = false;
Symbol 216 MovieClip Frame 15
_parent.gotoAndStop("stand");
Symbol 227 MovieClip Frame 1
play();
Instance of Symbol 62 MovieClip in Symbol 227 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_PunchHit(_parent._parent); _root.game.f_MoveChar(_parent._parent, false, _parent._parent.speed_slam); }
Symbol 227 MovieClip Frame 13
_root.game.s_ground2.start(0, 0); _parent.stomping = true; _root.game.f_PunchHit(_parent); _parent.stomping = false;
Symbol 227 MovieClip Frame 22
_parent.punching = false;
Symbol 227 MovieClip Frame 23
_parent.gotoAndStop("stand");
Symbol 228 MovieClip Frame 1
play();
Instance of Symbol 62 MovieClip in Symbol 228 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_PunchHit(_parent._parent); _root.game.f_MoveChar(_parent._parent, false, _parent._parent.speed_slam); if ((_parent._parent.speed_slam % 4) == 0) { _root.game.f_FX(_parent._parent._x, _parent._parent._y + 10, int(_parent._parent._y) + 4, "dust1", _parent._parent._xscale); } if (_parent._parent.speed_slam > 0) { _parent._parent.speed_slam = _parent._parent.speed_slam - 1; if (_parent._parent.speed_slam < 1) { _parent._parent.speed_slam = 1; } } else { _parent._parent.speed_slam = _parent._parent.speed_slam + 1; if (_parent._parent.speed_slam > -1) { _parent._parent.speed_slam = -1; } } }
Symbol 228 MovieClip Frame 4
_root.game.f_SoundSwing(2);
Symbol 228 MovieClip Frame 7
_parent.punching = false;
Symbol 228 MovieClip Frame 15
_parent.gotoAndStop("stand");
Symbol 235 MovieClip Frame 1
play();
Symbol 235 MovieClip Frame 3
speed_y = -16; if (_parent._xscale > 0) { speed_x = 10; } else { speed_x = -10; }
Symbol 235 MovieClip Frame 4
_root.game.f_SoundSwing(2); play(); _root.game.f_PunchHit(_parent);
Instance of Symbol 62 MovieClip in Symbol 235 MovieClip Frame 4
onClipEvent (enterFrame) { _parent._y = _parent._y + _parent.speed_y; _root.game.f_MoveChar(_parent._parent, false, _parent.speed_x); if (_parent._y > 0) { _parent._parent.punching = false; _parent._parent.gotoAndStop("stand"); } else { _parent.speed_y = _parent.speed_y + _root.game.gravity; } }
Symbol 235 MovieClip Frame 6
_root.game.f_PunchHit(_parent);
Symbol 235 MovieClip Frame 8
_root.game.f_PunchHit(_parent);
Symbol 235 MovieClip Frame 10
_root.game.f_PunchHit(_parent);
Symbol 235 MovieClip Frame 11
_parent.punching = false;
Symbol 235 MovieClip Frame 14
if (_y < 0) { gotoAndPlay ("hitloop"); } else { _parent.gotoAndStop("stand"); }
Symbol 242 MovieClip Frame 1
_parent._parent.upperbody._y = _parent._parent.body_y; _parent._parent.grab_pointer.body._y = _parent._parent.kid_y + 2;
Symbol 242 MovieClip Frame 2
_parent._parent.grab_pointer.body._y = _parent._parent.kid_y;
Symbol 242 MovieClip Frame 3
_parent._parent.upperbody._y = _parent._parent.body_y - 2; _parent._parent.grab_pointer.body._y = _parent._parent.kid_y - 1;
Symbol 242 MovieClip Frame 4
_parent._parent.upperbody._y = _parent._parent.body_y - 3; _parent._parent.grab_pointer.body._y = _parent._parent.kid_y - 2;
Symbol 242 MovieClip Frame 7
_parent._parent.upperbody._y = _parent._parent.body_y - 2; _parent._parent.grab_pointer.body._y = _parent._parent.kid_y - 2;
Symbol 242 MovieClip Frame 8
_parent._parent.upperbody._y = _parent._parent.body_y; _parent._parent.grab_pointer.body._y = _parent._parent.kid_y + 1;
Symbol 242 MovieClip Frame 9
_parent._parent.upperbody._y = _parent._parent.body_y + 2; _parent._parent.grab_pointer.body._y = _parent._parent.kid_y + 4;
Symbol 243 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 10
stop();
Symbol 254 MovieClip Frame 7
_root.game.f_KidThrown(_parent);
Symbol 254 MovieClip Frame 13
_parent.gotoAndStop("stand");
Symbol 259 MovieClip Frame 1
play();
Symbol 259 MovieClip Frame 6
_root.game.f_KidThrownFierce(_parent);
Symbol 259 MovieClip Frame 16
_parent.gotoAndStop("stand");
Symbol 264 MovieClip Frame 6
_root.game.f_GrabSpark(_parent); _root.game.f_KidHeadbutted(_parent);
Symbol 264 MovieClip Frame 16
_parent.gotoAndStop("grab");
Symbol 272 MovieClip Frame 7
_root.game.f_GrabSpark(_parent); _root.game.f_KidHeadbutted(_parent);
Symbol 272 MovieClip Frame 17
if (_parent.grab_counter > 3) { _parent.gotoAndStop("stand"); } else { _parent.gotoAndStop("grab"); }
Symbol 284 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Instance of Symbol 62 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } }
Symbol 287 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Symbol 290 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Symbol 295 MovieClip Frame 19
_root.game.f_CheckDead(_parent);
Symbol 295 MovieClip Frame 21
_parent.gotoAndStop("stand");
Symbol 298 MovieClip Frame 8
_parent.gotoAndStop("carry");
Symbol 301 MovieClip Frame 5
_parent.gotoAndStop("stand");
Symbol 304 MovieClip Frame 10
_parent.gotoAndStop("stand");
Symbol 316 MovieClip Frame 14
_root.game.s_Punch3.start(0, 0);
Symbol 316 MovieClip Frame 60
_parent.gotoAndStop("stand");
Symbol 317 MovieClip Frame 39
_root.game.f_SunChipsFrenzied(_parent);
Symbol 328 MovieClip Frame 1
_root.game.s_Thunder.start(0, 0);
Symbol 328 MovieClip Frame 18
_parent.gotoAndStop("stand");
Symbol 369 MovieClip Frame 24
stopAllSounds();
Symbol 369 MovieClip Frame 25
_root.game.f_Explosion(_parent); _root.game.s_explosion5.start(0, 0);
Symbol 369 MovieClip Frame 27
_root.game.f_RemoveChar(_parent.shadow_pt);
Symbol 369 MovieClip Frame 97
stopAllSounds(); _root.game.f_GameOver(); stop();
Symbol 370 MovieClip [dude] Frame 1
_root.game.f_StandSettings(this);
Instance of Symbol 62 MovieClip in Symbol 370 MovieClip [dude] Frame 1
onClipEvent (enterFrame) { _root.game.f_Character(_parent); }
Instance of Symbol 62 MovieClip in Symbol 370 MovieClip [dude] Frame 4
onClipEvent (enterFrame) { _root.game.f_Turn(_parent); _root.game.f_Punch(_parent); }
Symbol 370 MovieClip [dude] Frame 21
hold_delay = 8; body_y = upperbody._y; kid_y = grab_pointer.body._y;
Instance of Symbol 62 MovieClip in Symbol 370 MovieClip [dude] Frame 21
onClipEvent (enterFrame) { _root.game.f_HoldWalk(_parent); _root.game.f_Throw(_parent); }
Symbol 370 MovieClip [dude] Frame 22
hold_delay = 2; body_y = upperbody._y; kid_y = grab_pointer.body._y;
Instance of Symbol 62 MovieClip in Symbol 370 MovieClip [dude] Frame 22
onClipEvent (enterFrame) { _root.game.f_HoldWalk(_parent); _root.game.f_ThrowItem(_parent); }
Instance of Symbol 62 MovieClip in Symbol 370 MovieClip [dude] Frame 28
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 370 MovieClip [dude] Frame 31
onground = true;
Symbol 400 MovieClip Frame 1
play();
Symbol 400 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 403 MovieClip Frame 1
play();
Symbol 403 MovieClip Frame 16
_parent.gotoAndStop("walk");
Symbol 406 MovieClip Frame 1
play();
Symbol 406 MovieClip Frame 17
_parent.gotoAndStop("walk");
Symbol 409 MovieClip Frame 1
play();
Symbol 409 MovieClip Frame 17
_parent.gotoAndStop("walk");
Symbol 426 MovieClip Frame 6
stop();
Symbol 427 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else if (_parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent.onfire); } else { stop(); }
Instance of Symbol 62 MovieClip in Symbol 427 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } else if (_parent._parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent._parent.onfire); } }
Symbol 432 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Symbol 439 MovieClip Frame 9
if (_parent.health <= 0) { _parent.alive = false; gotoAndPlay ("die"); }
Instance of Symbol 249 MovieClip in Symbol 439 MovieClip Frame 10
onClipEvent (enterFrame) { _root.game.f_SunChipsUp(_parent._parent); }
Symbol 439 MovieClip Frame 15
_parent.gotoAndStop("walk");
Symbol 439 MovieClip Frame 16
_root.game.s_SunChipsDie.start(0, 0); _root.game.f_KillKids(); play();
Symbol 439 MovieClip Frame 41
_root.ending_fader.gotoAndPlay(2); _root.game.f_KidDie(_parent); stop();
Symbol 441 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 501 MovieClip Frame 1
_root.game.f_Shirt(this); stop();
Symbol 529 MovieClip Frame 1
_root.game.f_Hat(this); stop();
Symbol 531 MovieClip Frame 3
stop();
Symbol 533 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 536 MovieClip Frame 1
play();
Symbol 536 MovieClip Frame 16
_parent.gotoAndStop("grabbed");
Symbol 539 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 542 MovieClip Frame 1
play();
Symbol 542 MovieClip Frame 17
_parent.gotoAndStop("grabbed");
Symbol 552 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { _root.game.f_Skin(skin); stop(); }
Symbol 553 MovieClip Frame 4
stop();
Symbol 557 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { _root.game.f_Skin(skin); stop(); }
Symbol 558 MovieClip Frame 3
stop();
Symbol 571 MovieClip Frame 3
_root.game.s_SunChipsGrunt.start(0, 0);
Symbol 571 MovieClip Frame 10
_root.game.s_Swing1.start(0, 0); _root.game.f_Boss1UppercutHit(_parent);
Symbol 571 MovieClip Frame 13
_root.game.s_Swing2.start(0, 0);
Symbol 571 MovieClip Frame 15
_root.game.s_Swing3.start(0, 0);
Symbol 571 MovieClip Frame 18
_root.game.s_Swing4.start(0, 0);
Symbol 571 MovieClip Frame 22
_root.game.s_Swing5.start(0, 0);
Symbol 571 MovieClip Frame 33
_parent.gotoAndStop("stand");
Instance of Symbol 249 MovieClip in Symbol 579 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_SunChipsSlide(_parent._parent); }
Symbol 579 MovieClip Frame 2
_root.game.s_SunChipsGrunt.start(0, 0);
Symbol 579 MovieClip Frame 5
_parent.nohit = true; _root.game.s_Swing4.start(0, 0);
Symbol 579 MovieClip Frame 6
_root.game.f_Boss1UppercutHit(_parent);
Symbol 579 MovieClip Frame 15
_parent.nohit = false;
Symbol 579 MovieClip Frame 17
_parent.gotoAndStop("stand");
Symbol 589 MovieClip Frame 11
_root.game.s_GunShot.start(0, 0); _root.game.f_GunShot(_parent);
Symbol 589 MovieClip Frame 24
_parent.ammo--; if (_parent.ammo > 0) { _parent.gotoAndStop("stand"); } else { _parent.ammo = 6; _parent.gotoAndStop("reload"); }
Symbol 602 MovieClip Frame 2
_root.game.s_Swing2.start(0, 0);
Symbol 602 MovieClip Frame 4
_root.game.s_Swing4.start(0, 0);
Symbol 602 MovieClip Frame 5
_root.game.f_Boss1ElboHit(_parent);
Symbol 602 MovieClip Frame 14
_parent.gotoAndStop("stand");
Symbol 603 MovieClip Frame 1
_root.game.s_Swing4.start(0, 0);
Symbol 603 MovieClip Frame 4
_root.game.s_Swing5.start(0, 0);
Symbol 603 MovieClip Frame 6
_root.game.s_Swing6.start(0, 0);
Symbol 612 MovieClip Frame 1
_root.game.s_HardPunch2.start(0, 0); _root.game.f_Damage(_root.game.dude1, 5);
Symbol 612 MovieClip Frame 10
_root.game.s_HardPunch1.start(0, 0);
Symbol 612 MovieClip Frame 14
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 612 MovieClip Frame 18
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 612 MovieClip Frame 22
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 612 MovieClip Frame 26
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 612 MovieClip Frame 30
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 612 MovieClip Frame 34
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 612 MovieClip Frame 38
_root.game.s_HardPunch1.start(0, 0); _root.game.f_Damage(_root.game.dude1, 2);
Symbol 612 MovieClip Frame 40
_root.game.s_HardPunch3.start(0, 0);
Symbol 612 MovieClip Frame 49
_root.game.f_SunChipsStopCrazy(_parent);
Symbol 619 MovieClip Frame 1
_root.game.s_Swing6.start(0, 0);
Symbol 619 MovieClip Frame 11
_root.game.s_Reload.start(0, 0);
Symbol 619 MovieClip Frame 20
_parent.gotoAndStop("walk");
Symbol 620 MovieClip Frame 1
if ((_parent._x + _parent._parent._x) < 770) { _root.game.pause = true; _root.game.f_SunchipsMusic(); gotoAndPlay ("intro"); }
Symbol 620 MovieClip Frame 2
gotoAndPlay (1);
Symbol 620 MovieClip Frame 3
play();
Instance of Symbol 249 MovieClip in Symbol 620 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll(_parent._parent); }
Symbol 620 MovieClip Frame 47
_root.game.f_KidGroup10();
Symbol 620 MovieClip Frame 57
_root.game.s_Reload.start(0, 0);
Instance of Symbol 249 MovieClip in Symbol 620 MovieClip Frame 65
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll2(_root.game.dude1); }
Symbol 620 MovieClip Frame 85
_root.game.pause = false; _parent.gotoAndStop("walk");
Symbol 621 MovieClip [sunchips] Frame 1
stop();
Instance of Symbol 62 MovieClip in Symbol 621 MovieClip [sunchips] Frame 1
onClipEvent (enterFrame) { _root.game.f_Boss1PunchClock(_parent); }
Symbol 621 MovieClip [sunchips] Frame 2
gotoAndStop ("walk");
Symbol 621 MovieClip [sunchips] Frame 3
_root.game.f_KidSettings(this); stop();
Instance of Symbol 62 MovieClip in Symbol 621 MovieClip [sunchips] Frame 3
onClipEvent (enterFrame) { if (!_root.game.f_SunChipsAttack(_parent)) { _root.game.f_JamesRun(_parent); } }
Instance of Symbol 62 MovieClip in Symbol 621 MovieClip [sunchips] Frame 8
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 621 MovieClip [sunchips] Frame 11
onground = true;
Instance of Symbol 62 MovieClip in Symbol 621 MovieClip [sunchips] Frame 24
onClipEvent (enterFrame) { _root.game.f_SunChipsCrazy(_parent); }
Symbol 621 MovieClip [sunchips] Frame 28
_root.game.f_KidReset(this);
Symbol 640 MovieClip Frame 1
play();
Symbol 640 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 643 MovieClip Frame 1
play();
Symbol 643 MovieClip Frame 18
_parent.gotoAndStop("walk");
Symbol 646 MovieClip Frame 1
play();
Symbol 646 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 653 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else if (_parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent.onfire); } else { stop(); }
Instance of Symbol 62 MovieClip in Symbol 653 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } else if (_parent._parent._parent._parent.onfire > 1) { gotoAndStop(_parent._parent._parent._parent.onfire); } }
Symbol 658 MovieClip Frame 1
if (_parent.onfire > 1) { gotoAndStop(_parent.onfire); } else { stop(); }
Symbol 665 MovieClip Frame 7
if (_parent.health <= 0) { _parent.alive = false; gotoAndPlay ("die"); }
Symbol 665 MovieClip Frame 15
_parent.gotoAndStop("walk");
Symbol 665 MovieClip Frame 16
play();
Symbol 665 MovieClip Frame 41
_root.game.f_MusicLight(); _root.game.f_KidDie(_parent); stop();
Symbol 672 MovieClip Frame 2
_root.game.s_Swing2.start(0, 0);
Symbol 672 MovieClip Frame 5
_root.game.s_Swing4.start(0, 0);
Symbol 672 MovieClip Frame 6
_root.game.f_Boss1PunchHit(_parent);
Symbol 672 MovieClip Frame 14
_parent.gotoAndStop("stand");
Symbol 679 MovieClip Frame 5
_root.game.s_Swing4.start(0, 0);
Symbol 679 MovieClip Frame 6
_root.game.f_Boss1UppercutHit(_parent);
Symbol 679 MovieClip Frame 13
_parent.gotoAndStop("stand");
Symbol 687 MovieClip Frame 2
_root.game.s_Swing2.start(0, 0);
Symbol 687 MovieClip Frame 6
_root.game.s_Swing4.start(0, 0);
Symbol 687 MovieClip Frame 7
_root.game.f_Boss1PunchHit(_parent);
Symbol 687 MovieClip Frame 14
_parent.gotoAndStop("stand");
Symbol 688 MovieClip Frame 1
_root.game.f_Boss1Intro(_parent);
Symbol 688 MovieClip Frame 2
gotoAndPlay (1);
Symbol 688 MovieClip Frame 3
play();
Instance of Symbol 249 MovieClip in Symbol 688 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll(_parent._parent); }
Symbol 688 MovieClip Frame 14
_root.game.f_HardPunchSound(); _root.game.boss1fodder.gotoAndStop("hit1"); attack_pow = int(_root.game.boss1fodder.health_max * 0.3); _root.game.f_Damage(_root.game.boss1fodder, attack_pow);
Symbol 688 MovieClip Frame 26
_root.game.f_HardPunchSound(); _root.game.boss1fodder.gotoAndStop("hit2"); _root.game.f_Damage(_root.game.boss1fodder, attack_pow);
Symbol 688 MovieClip Frame 36
_root.game.f_HardPunchSound(); _root.game.boss1fodder.gotoAndStop("hit3"); _root.game.f_Damage(_root.game.boss1fodder, attack_pow);
Symbol 688 MovieClip Frame 48
_root.game.f_HardPunchSound(); _root.game.f_Damage(_root.game.boss1fodder, attack_pow); _root.game.boss1fodder.speed_toss_y = -(random(5) + 12); _root.game.boss1fodder.speed_toss_x = random(5) + 15; _root.game.f_CallJuggle1(_root.game.boss1fodder);
Instance of Symbol 249 MovieClip in Symbol 688 MovieClip Frame 48
onClipEvent (enterFrame) { _root.game.f_Boss1Scroll2(_root.game.dude1); }
Symbol 688 MovieClip Frame 68
_root.game.pause = false; _parent.gotoAndStop("walk");
Symbol 689 MovieClip [boss1] Frame 1
stop();
Instance of Symbol 62 MovieClip in Symbol 689 MovieClip [boss1] Frame 1
onClipEvent (enterFrame) { _root.game.f_Boss1PunchClock(_parent); }
Symbol 689 MovieClip [boss1] Frame 2
gotoAndStop ("walk");
Symbol 689 MovieClip [boss1] Frame 3
_root.game.f_KidSettings(this); stop();
Instance of Symbol 62 MovieClip in Symbol 689 MovieClip [boss1] Frame 3
onClipEvent (enterFrame) { _root.game.f_Boss1Run(_parent); }
Instance of Symbol 62 MovieClip in Symbol 689 MovieClip [boss1] Frame 8
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 689 MovieClip [boss1] Frame 11
onground = true;
Symbol 689 MovieClip [boss1] Frame 26
_root.game.f_KidReset(this);
Symbol 710 MovieClip Frame 1
Symbol 711 MovieClip Frame 1
_root.game.f_Skin(kid);
Symbol 712 MovieClip Frame 1
play();
Symbol 712 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 718 MovieClip Frame 1
_root.game.f_Skin(skin); _root.game.f_Skin(arm);
Symbol 719 MovieClip Frame 1
play();
Symbol 719 MovieClip Frame 18
_parent.gotoAndStop("walk");
Symbol 723 MovieClip Frame 1
_root.game.f_Skin(skin);
Symbol 724 MovieClip Frame 1
play();
Symbol 724 MovieClip Frame 14
_parent.gotoAndStop("walk");
Symbol 732 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 736 MovieClip Frame 1
play();
Symbol 736 MovieClip Frame 33
_parent.gotoAndStop("walk");
Symbol 742 MovieClip Frame 1
_root.game.f_Skin(skin); _root.game.f_Skin(arm); if (_parent._parent.onfire > 1) { gotoAndStop(_parent._parent.onfire); } else { stop(); }
Instance of Symbol 62 MovieClip in Symbol 742 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent._parent.onfire > 1) { _parent.gotoAndStop(_parent._parent._parent.onfire); } }
Symbol 745 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 747 MovieClip Frame 1
_root.game.f_Skin(this);
Symbol 748 MovieClip Frame 5
if (_parent.health <= 0) { _parent.alive = false; gotoAndPlay ("die"); }
Symbol 748 MovieClip Frame 34
_parent.gotoAndStop("walk");
Symbol 748 MovieClip Frame 35
play();
Symbol 748 MovieClip Frame 62
_root.game.f_KidDie(_parent); stop();
Symbol 751 MovieClip Frame 1
play();
Symbol 751 MovieClip Frame 7
_parent.gotoAndStop("walk");
Symbol 754 MovieClip Frame 1
speed = 7; play();
Instance of Symbol 62 MovieClip in Symbol 754 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_PushKid(_parent._parent, _parent.speed); _parent.speed--; }
Symbol 754 MovieClip Frame 20
_parent.gotoAndStop("walk");
Symbol 777 MovieClip Frame 16
_root.game.f_JamesShoot(_parent);
Symbol 777 MovieClip Frame 24
_parent.gotoAndStop("walk");
Symbol 783 MovieClip Frame 23
gotoAndPlay (1);
Symbol 809 MovieClip Frame 1
_root.game.s_Swing6.start(0, 0);
Symbol 809 MovieClip Frame 4
_root.game.s_Swing6.start(0, 0);
Symbol 809 MovieClip Frame 7
_root.game.s_Swing6.start(0, 0);
Symbol 809 MovieClip Frame 9
gotoAndPlay (1);
Symbol 815 MovieClip [kid] Frame 1
_root.game.f_Skin(kid.kid);
Symbol 815 MovieClip [kid] Frame 2
_root.game.f_KidSettings(this); if (health >= 0) { if (kid_type == 1) { _root.game.f_Skin(kid.kid); } else if (kid_type == 2) { gotoAndStop ("JamesWalk"); } else if (kid_type == 3) { gotoAndStop ("SoccerWalk"); } else if (kid_type == 4) { gotoAndStop ("NinjaWalk"); } else if (kid_type == 5) { gotoAndStop ("HelmetWalk"); } } stop();
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 2
onClipEvent (enterFrame) { _root.game.f_KidRun(_parent); }
Symbol 815 MovieClip [kid] Frame 3
_root.game.f_Skin(kid.kid); stop();
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 3
onClipEvent (enterFrame) { _root.game.f_JamesRun(_parent); }
Symbol 815 MovieClip [kid] Frame 4
_root.game.f_KidSettings(this); _root.game.f_Skin(kid.kid); stop();
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 4
onClipEvent (enterFrame) { _root.game.f_SoccerRun(_parent); }
Symbol 815 MovieClip [kid] Frame 5
_root.game.f_Skin(kid.kid);
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 5
onClipEvent (enterFrame) { if (!_root.game.f_NinjaAttack(_parent)) { _root.game.f_KidRun(_parent); } }
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 6
onClipEvent (enterFrame) { if (!_root.game.f_HelmetAttack(_parent)) { _root.game.f_KidRun(_parent); } }
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 11
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 815 MovieClip [kid] Frame 14
onground = true;
Symbol 815 MovieClip [kid] Frame 23
_root.game.f_KidSettings(this); _root.game.f_Skin(kid.kid);
Symbol 815 MovieClip [kid] Frame 24
_root.game.f_KidSettings(this); _root.game.f_Skin(kid.kid); stop();
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 24
onClipEvent (enterFrame) { _root.game.f_SoccerRun(_parent); }
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 26
onClipEvent (enterFrame) { _root.game.f_CheckSandbox(_parent); }
Symbol 815 MovieClip [kid] Frame 29
_root.game.f_Skin(kid.kid); _root.game.f_Skin(kid.kidarm); s_atvengine = new Sound(this); s_atvengine.attachSound("sound_atv_engine3.wav");
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 29
onClipEvent (enterFrame) { _root.game.f_ATV(_parent); }
Symbol 815 MovieClip [kid] Frame 30
_root.game.f_Skin(kid.body.kid); _root.game.f_Skin(kid.body.foot);
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 30
onClipEvent (enterFrame) { _root.game.f_SoccerSlide(_parent); }
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 31
onClipEvent (enterFrame) { _root.game.f_NinjaKick(_parent); }
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 32
onClipEvent (enterFrame) { _root.game.f_NinjaJump(_parent); }
Instance of Symbol 62 MovieClip in Symbol 815 MovieClip [kid] Frame 34
onClipEvent (enterFrame) { _root.game.f_SoccerSlide(_parent); }
Symbol 815 MovieClip [kid] Frame 36
_root.game.f_KidReset(this);
Symbol 816 MovieClip Frame 1
play();
Symbol 816 MovieClip Frame 5
_parent.gotoAndStop("remove");
Symbol 821 MovieClip Frame 1
play();
Symbol 821 MovieClip Frame 5
_parent.gotoAndStop("remove");
Symbol 822 MovieClip Frame 1
play();
Symbol 822 MovieClip Frame 5
_parent.gotoAndStop("remove");
Symbol 830 MovieClip Frame 1
play();
Symbol 830 MovieClip Frame 19
_parent.gotoAndStop("remove");
Symbol 840 MovieClip Frame 1
play();
Symbol 840 MovieClip Frame 24
_parent.gotoAndStop("remove");
Symbol 841 MovieClip Frame 1
play();
Symbol 841 MovieClip Frame 14
_parent.gotoAndStop("remove");
Symbol 849 MovieClip Frame 1
play();
Symbol 849 MovieClip Frame 12
_parent.gotoAndStop("remove");
Symbol 850 MovieClip Frame 25
_parent.gotoAndStop("remove");
Symbol 866 MovieClip Frame 35
_parent.gotoAndStop("remove");
Symbol 897 MovieClip Frame 84
_parent.gotoAndStop("remove"); stop();
Symbol 902 MovieClip Frame 84
_parent.gotoAndStop("remove"); stop();
Symbol 911 MovieClip Frame 1
play();
Symbol 911 MovieClip Frame 15
_parent.gotoAndStop("remove");
Symbol 912 MovieClip Frame 1
play();
Symbol 912 MovieClip Frame 5
_parent.gotoAndStop("remove");
Symbol 915 MovieClip Frame 1
body.gotoAndStop(_root.game.SunChipsFrame);
Symbol 915 MovieClip Frame 45
_parent.gotoAndStop("remove");
Symbol 918 MovieClip Frame 11
_parent.gotoAndStop("remove");
Symbol 923 MovieClip Frame 8
_parent.gotoAndStop("remove");
Symbol 924 MovieClip [fx] Frame 1
stop();
Symbol 924 MovieClip [fx] Frame 15
if (_xscale > 0) { speed_x = 16; } else { speed_x = -16; } speed_y = -3;
Instance of Symbol 62 MovieClip in Symbol 924 MovieClip [fx] Frame 15
onClipEvent (enterFrame) { _root.game.f_DartAction(_parent); }
Symbol 924 MovieClip [fx] Frame 19
Symbol 1017 MovieClip Frame 1
stop();
Symbol 1017 MovieClip Frame 10
stop();
Symbol 1017 MovieClip Frame 18
gotoAndStop (1);
Symbol 1018 Button
on (rollOver) { tellTarget ("visit") { gotoAndPlay ("over"); }; } on (rollOut) { tellTarget ("visit") { gotoAndPlay ("off"); }; } on (press) { getURL ("http://www.alienhominid.com", (target = "_blank")); }
Symbol 1023 Button
on (press) { getURL ("http://www.alienhominid.com/toys", (target = "_blank")); }
Symbol 1036 MovieClip Frame 1
stop();
Symbol 1036 MovieClip Frame 6
stop();
Symbol 1036 MovieClip Frame 16
gotoAndStop (1);
Symbol 1037 Button
on (rollOver) { tellTarget ("pb_ng") { gotoAndPlay ("over"); }; } on (rollOut) { tellTarget ("pb_ng") { gotoAndPlay ("off"); }; } on (press) { getURL ("http://www.newgrounds.com", (target = "_blank")); }
Symbol 1043 MovieClip Frame 8
stop();
Symbol 1053 MovieClip Frame 15
stop();
Symbol 1058 MovieClip Frame 1
stop();
Symbol 1058 MovieClip Frame 8
stop();
Symbol 1058 MovieClip Frame 13
gotoAndStop (1);
Symbol 1059 Button
on (rollOver) { tellTarget ("play") { gotoAndPlay ("over"); }; } on (rollOut) { tellTarget ("play") { gotoAndPlay ("off"); }; } on (press) { play(); }
Instance of Symbol 249 MovieClip in Symbol 1061 MovieClip Frame 1
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer++; PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else if (timer < 2) { _parent.gotoAndPlay("go2"); } else { _parent.gotoAndPlay("go"); } }
Symbol 1061 MovieClip Frame 140
stop();
Symbol 1061 MovieClip Frame 190
tellTarget (_root) { nextFrame(); };
Symbol 1071 Button
on (press) { gotoAndPlay ("impatience"); }
Symbol 1105 MovieClip Frame 5
stop();
Symbol 1146 MovieClip Frame 14
stop();
Symbol 1177 MovieClip Frame 22
stop(); gotoAndPlay ("loop");
Symbol 1189 MovieClip Frame 1
stop();
Symbol 1190 MovieClip Frame 50
stop();
Symbol 1192 MovieClip Frame 50
stop();
Symbol 1194 MovieClip Frame 35
stop();
Symbol 1201 MovieClip Frame 17
stop();
Symbol 1217 MovieClip Frame 1
stop();
Symbol 1217 MovieClip Frame 10
stop();
Symbol 1217 MovieClip Frame 20
gotoAndStop (1);
Symbol 1220 MovieClip Frame 1
stop();
Symbol 1220 MovieClip Frame 8
stop();
Symbol 1220 MovieClip Frame 14
gotoAndStop (1);
Symbol 1221 Button
on (rollOver) { tellTarget ("start") { gotoAndPlay ("over"); }; } on (rollOut) { tellTarget ("start") { gotoAndPlay ("off"); }; } on (press) { tellTarget ("game_on") { play(); }; }
Symbol 1222 Button
on (rollOver) { tellTarget ("instructions") { gotoAndPlay ("over"); }; } on (rollOut) { tellTarget ("instructions") { gotoAndPlay ("off"); }; } on (press) { tellTarget ("demo") { play(); }; }
Symbol 1271 MovieClip Frame 14
stop();
Symbol 1307 MovieClip Frame 100
stop();
Symbol 1308 MovieClip Frame 100
stop();
Symbol 1328 MovieClip Frame 75
stop();
Symbol 1337 MovieClip Frame 26
stop();
Symbol 1352 MovieClip Frame 29
stop();
Symbol 1384 MovieClip Frame 1
stop();
Symbol 1392 MovieClip Frame 1
stop();
Instance of Symbol 1359 MovieClip "bar" in Symbol 1392 MovieClip Frame 752
onClipEvent (enterFrame) { _parent.f_HealthBar(); }
Instance of Symbol 1359 MovieClip "ragebar" in Symbol 1392 MovieClip Frame 752
onClipEvent (enterFrame) { _parent.f_HealthBar(); }
Symbol 1393 MovieClip Frame 1
stop();
Symbol 1393 MovieClip Frame 2
stopAllSounds();
Symbol 1393 MovieClip Frame 47
_root.gotoAndStop("level1");
Symbol 1396 MovieClip Frame 810
stop();
Symbol 1400 MovieClip Frame 1
stop();
Symbol 1400 MovieClip Frame 60
stop();
Symbol 1412 MovieClip Frame 1
stop();
Symbol 1415 MovieClip Frame 1
stop();
Symbol 1415 MovieClip Frame 2
_root.game.car_distance = 10; _root.game.s_Engine.start(0, 5000); _root.game.f_EngineVolume(); body.body.body.gotoAndStop(_root.game.current_vehicle); play();
Instance of Symbol 249 MovieClip in Symbol 1415 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.car_distance = _root.game.car_distance + 0.5; _root.game.f_EngineVolume(); }
Symbol 1415 MovieClip Frame 21
_parent.car2.gotoAndPlay(2); stop();
Symbol 1425 MovieClip Frame 1
if (!init) { default_y = _y; init = true; } stop();
Symbol 1425 MovieClip Frame 2
body.body.body.gotoAndStop(_root.game.current_vehicle); play();
Instance of Symbol 249 MovieClip in Symbol 1425 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.car_distance = _root.game.car_distance + 0.5; _root.game.f_EngineVolume(); }
Symbol 1425 MovieClip Frame 51
_root.game.ups1.gotoAndPlay(2); _root.game.ups1.body.body.body.gotoAndStop(_root.game.current_vehicle); stop();
Symbol 1457 MovieClip Frame 1
stop();
Symbol 1457 MovieClip Frame 2
body.body.body.gotoAndStop(_root.game.current_vehicle); play();
Instance of Symbol 249 MovieClip in Symbol 1457 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.car_distance = _root.game.car_distance + 3; _root.game.f_EngineVolume(); }
Symbol 1457 MovieClip Frame 21
_root.game.ups2._y = _root.game.ups2.default_y; _root.game.ups2._xscale = 100; _root.game.ups2._yscale = 100; _root.game.ups2.speed_y = 10; _root.game.ups2.gotoAndStop(2); _root.game.ups2.body.body.body.gotoAndStop(_root.game.current_vehicle); stop();
Symbol 1558 MovieClip Frame 1
if (_parent.ball == 2) { gotoAndStop (2); } else if (_parent._parent.ball == 2) { gotoAndStop (2); } else if (_parent._parent._parent.ball == 2) { gotoAndStop (2); } else { stop(); }
Symbol 1559 MovieClip Frame 13
gotoAndPlay (1);
Symbol 1562 MovieClip Frame 1
stop();
Symbol 1562 MovieClip Frame 2
play();
Symbol 1562 MovieClip Frame 4
_root.game.s_Bounce.start(0, 0);
Symbol 1562 MovieClip Frame 11
_root.game.s_Swoosh.start(0, 0);
Symbol 1562 MovieClip Frame 16
_root.game.bball.body_y = _root.game.bballhoop.goal._y + 145; new_x = _root.game.bballhoop.x + _root.game.bballhoop.goal._x; new_y = _root.game.bballhoop.y - 2; _root.game.f_SetXY(_root.game.bball, new_x, new_y);
Symbol 1562 MovieClip Frame 17
_root.game.bball.speed_toss_x = 0; _root.game.bball.speed_toss_y = 15; _root.game.bball.gotoAndStop("release"); _root.game.bball.body._y = _root.game.bball.body_y;
Symbol 1563 MovieClip Frame 1
stop();
Symbol 1564 MovieClip Frame 1
stop();
Instance of Symbol 249 MovieClip in Symbol 1564 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_CheckHoop(_parent); }
Symbol 1576 MovieClip Frame 1
stop();
Symbol 1576 MovieClip Frame 2
play();
Symbol 1576 MovieClip Frame 28
stop();
Symbol 1591 MovieClip Frame 1
stop();
Symbol 1591 MovieClip Frame 2
play();
Symbol 1591 MovieClip Frame 4
_root.game.s_HardPunch1.start(0, 0);
Symbol 1591 MovieClip Frame 5
dad.gotoAndPlay(2);
Symbol 1591 MovieClip Frame 8
_root.game.s_Ground3.start(0, 0);
Symbol 1591 MovieClip Frame 23
_root.game.s_HardPunch2.start(0, 0);
Symbol 1591 MovieClip Frame 34
_root.game.f_SpawnPlayer(70, 385); _root.game.dude1.gotoAndStop("knuckles"); stop();
Symbol 1596 MovieClip Frame 1
speed = 19; s_CarIdle = new Sound(this); s_CarIdle.attachSound("sound_trucks_idle"); s_CarDrive = new Sound(this); s_CarDrive.attachSound("sound_trucks_moving"); s_CarDrive.start(0, 1000);
Instance of Symbol 62 MovieClip in Symbol 1596 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_Scroll(_parent.speed, false); _parent.car.car.tire1._rotation = _parent.car.car.tire1._rotation + _parent.speed; _parent.car.car.tire2._rotation = _parent.car.car.tire2._rotation + _parent.speed; _parent.speed = _parent.speed - 0.1; }
Symbol 1596 MovieClip Frame 45
_root.game.s_Smack1.start(0, 0);
Symbol 1596 MovieClip Frame 100
s_CarDrive.stop(); s_CarIdle.start(0, 1000);
Symbol 1596 MovieClip Frame 115
car.car.car.gotoAndPlay("door"); _root.game.limit_topleft.x = -_root.game._x; _root.game.limit_topleft._x = _root.game.limit_topleft.x;
Symbol 1596 MovieClip Frame 146
speed = 2; volume = 100; pan = 0;
Symbol 1596 MovieClip Frame 147
s_CarIdle.stop(); s_CarDrive.start(0, 1000);
Instance of Symbol 62 MovieClip in Symbol 1596 MovieClip Frame 147
onClipEvent (enterFrame) { _parent.car.car.tire1._rotation = _parent.car.car.tire1._rotation + _parent.speed; _parent.car.car.tire2._rotation = _parent.car.car.tire2._rotation + _parent.speed; _parent.speed = _parent.speed + 0.1; }
Instance of Symbol 62 MovieClip in Symbol 1596 MovieClip Frame 160
onClipEvent (enterFrame) { _parent.pan = _parent.pan + 2; if (_parent.pan > 100) { _parent.pan = 100; } _parent.s_CarDrive.setPan(_parent.pan); }
Symbol 1596 MovieClip Frame 201
_root.game.f_KidGroup1(); _root.go_arrow.gotoAndPlay(2);
Instance of Symbol 62 MovieClip in Symbol 1596 MovieClip Frame 202
onClipEvent (enterFrame) { _parent.volume = _parent.volume - 2; if (_parent.volume < 0) { _parent.volume = 0; } _parent.s_CarDrive.setVolume(_parent.volume); }
Symbol 1596 MovieClip Frame 251
s_CarDrive.stop(); stop();
Symbol 1612 MovieClip Frame 1
stop();
Instance of Symbol 249 MovieClip in Symbol 1612 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_StartSoccer(_parent); }
Instance of Symbol 249 MovieClip in Symbol 1612 MovieClip Frame 3
onClipEvent (enterFrame) { _root.game.f_SoccerGame(_parent); }
Symbol 1634 MovieClip Frame 1
stop();
Symbol 1634 MovieClip Frame 2
play();
Symbol 1634 MovieClip Frame 12
gotoAndStop (1);
Symbol 1635 MovieClip Frame 1
stop();
Symbol 1642 MovieClip Frame 1
gotoAndStop(_parent._parent.animal);
Symbol 1644 MovieClip Frame 1
play();
Symbol 1644 MovieClip Frame 60
stop();
Symbol 1645 MovieClip Frame 1
if (!init) { init = true; animal = random(7) + 1; } stop();
Symbol 1655 MovieClip Frame 1
if (_parent.object_type > 0) { gotoAndStop(_parent.object_type); } else if (_parent._parent.object_type > 0) { gotoAndStop(_parent._parent.object_type); } else if (_parent._parent._parent.object_type > 0) { gotoAndStop(_parent._parent._parent.object_type); } else { stop(); }
Symbol 1656 MovieClip Frame 1
play();
Symbol 1656 MovieClip Frame 7
_parent.gotoAndStop("stand");
Symbol 1657 MovieClip Frame 8
stop();
Symbol 1663 MovieClip Frame 1
stop();
Instance of Symbol 62 MovieClip in Symbol 1663 MovieClip Frame 4
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 1663 MovieClip Frame 7
_root.game.f_ObjectSettings(this);
Symbol 1670 MovieClip Frame 1
stop();
Instance of Symbol 62 MovieClip in Symbol 1670 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_SwingCheck(_parent); }
Symbol 1670 MovieClip Frame 3
play();
Instance of Symbol 62 MovieClip in Symbol 1670 MovieClip Frame 26
onClipEvent (enterFrame) { _root.game.f_SwingCheck(_parent); }
Symbol 1670 MovieClip Frame 48
gotoAndStop ("on");
Symbol 1703 MovieClip Frame 15
stop();
Symbol 1704 MovieClip Frame 1
stop();
Instance of Symbol 249 MovieClip in Symbol 1704 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_Sandbox(_parent); }
Symbol 1714 MovieClip Frame 13
gotoAndPlay (1);
Symbol 1715 MovieClip Frame 27
gotoAndPlay ("loop");
Symbol 1716 MovieClip Frame 1
stop();
Symbol 1717 MovieClip Frame 1
stop();
Instance of Symbol 249 MovieClip in Symbol 1717 MovieClip Frame 1
onClipEvent (enterFrame) { _root.game.f_SeekOwner(_parent); }
Instance of Symbol 62 MovieClip in Symbol 1717 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Symbol 1717 MovieClip Frame 5
_root.game.f_ObjectSettings(this); speed_toss_x = speed_toss_x / 2; speed_toss_y = (-speed_toss_x) / 2;
Instance of Symbol 249 MovieClip in Symbol 1717 MovieClip Frame 5
onClipEvent (enterFrame) { _root.game.f_Roll(_parent); }
Instance of Symbol 62 MovieClip in Symbol 1717 MovieClip Frame 9
onClipEvent (enterFrame) { _root.game.f_SoccerBall(_parent); }
Instance of Symbol 62 MovieClip in Symbol 1717 MovieClip Frame 10
onClipEvent (enterFrame) { _root.game.f_KidToss(_parent); }
Instance of Symbol 62 MovieClip in Symbol 1717 MovieClip Frame 11
onClipEvent (enterFrame) { _root.game.f_SeakHoop(_parent); }
Symbol 1730 MovieClip Frame 7
stop();
Instance of Symbol 249 MovieClip in Symbol 1731 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_MedPickup(_parent); }
Symbol 1732 MovieClip Frame 1
if (!init) { default_y = _y; init = true; } stop();
Instance of Symbol 62 MovieClip in Symbol 1732 MovieClip Frame 2
onClipEvent (enterFrame) { _root.game.f_CarDrive(_parent); }
Symbol 1745 MovieClip Frame 1
function f_SetXY(zone, new_x, new_y) { var _local1 = zone; _local1.x = new_x; _local1.y = new_y; _local1._x = _local1.x; _local1._y = _local1.y; f_Depth(_local1, _local1.y); if (_local1.item) { f_MoveItem(_local1, _local1.item, speed); } _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; f_Mask(_local1); } function f_rad2deg(radian) { return(57.2957795130823 * radian); } function f_FlipChar(u_flipchar) { u_flipchar._xscale = u_flipchar._xscale * -1; f_Mask(u_flipchar); } function f_FlipSame(u_flipchar, u_flipsource) { var _local1 = u_flipchar; if ((_local1._xscale > 0) and (u_flipsource._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1._xscale < 0) and (u_flipsource._xscale > 0)) { f_FlipChar(_local1); } } function f_FlipInverse(u_flipchar, u_flipsource) { var _local1 = u_flipchar; if ((_local1._xscale > 0) and (u_flipsource._xscale > 0)) { f_FlipChar(_local1); } else if ((_local1._xscale < 0) and (u_flipsource._xscale < 0)) { f_FlipChar(_local1); } } function f_ClearGrabPointer(u_ClearPointer) { u_ClearPointer.grab_pointer = undefined; } function f_SwingsOn() { swing2.gotoAndStop("on"); swing3.gotoAndStop("on"); } function f_SwingsOff() { swing2.gotoAndStop("off"); swing3.gotoAndStop("off"); } function f_KidDie(zone) { var _local1 = zone; _local1.alive = false; _local1.shadow_pt.gotoAndStop("off"); kills++; if (kills >= kills_goal) { kills_goal = 0; checkpoint++; if (checkpoint == 1) { limit_bottomright.x = limit_bottomright.x + 1370; new_limit_topleft = limit_bottomright.x - 1400; f_KidGroup2(); } else if (checkpoint == 2) { limit_bottomright.x = limit_bottomright.x + 550; new_limit_topleft = limit_bottomright.x - 640; f_SwingsOn(); f_KidSwing(); } else if (checkpoint == 3) { limit_bottomright.x = limit_bottomright.x + 1150; new_limit_topleft = limit_bottomright.x - 1250; f_KidGroupSoccer(); soccerfield.gotoAndStop("startsoccer"); } else if (checkpoint == 4) { f_CarScene1(); f_KidGroup5(); limit_bottomright.x = limit_bottomright.x + 1100; new_limit_topleft = limit_bottomright.x - 1200; } else if (checkpoint == 5) { limit_bottomright.x = limit_bottomright.x + 700; new_limit_topleft = limit_bottomright.x - 1900; } else if (checkpoint == 6) { limit_bottomright.x = limit_bottomright.x + 1200; new_limit_topleft = limit_bottomright.x - 1200; f_KidGroup6(); bballhoop.gotoAndStop("on"); } else if (checkpoint == 7) { limit_bottomright.x = limit_bottomright.x + 1000; new_limit_topleft = limit_bottomright.x - 1000; } else if (checkpoint == 8) { limit_bottomright.x = limit_bottomright.x + 2000; new_limit_topleft = limit_bottomright.x - 1300; f_KidGroup8(); } else if (checkpoint == 9) { limit_bottomright.x = limit_bottomright.x + 2000; new_limit_topleft = limit_bottomright.x - 1500; } else if (checkpoint == 10) { limit_bottomright.x = limit_bottomright.x + 1600; new_limit_topleft = limit_bottomright.x - 1800; med1.gotoAndStop("on"); f_SpawnSunchips(); kills_goal = kills_goal + 3; } limit_bottomright._x = limit_bottomright.x; if (limit_topleft.x < new_limit_topleft) { limit_topleft.x = -game_x; limit_topleft._x = limit_topleft.x; } f_StaticRange(); kills = 0; if (checkpoint < 11) { s_Advance.start(0, 0); _root.go_arrow.gotoAndPlay(2); _root.center.gotoAndPlay(2); } } f_RemoveChar(_local1); } function f_CheckHold(u_kid) { if (u_kid == dude1.grab_pointer) { f_ClearGrabPointer(dude1); dude1.gotoAndStop("stand"); } } function f_CarCheckHit(zone, u_hit) { var _local1 = u_hit; var _local2 = zone; var _local3 = false; if (_local1.y < _local2.y) { if (_local1.y > (_local2.y - 100)) { if (Math.abs(_local2.x - _local1.x) < (_local2._width / 2)) { if (_local1.health > 0) { _local3 = true; f_Damage(_local1, 3); if (((_local1.x < _local2.x) and (_local1._xscale < 0)) or ((_local1.x >= _local2.x) and (_local1._xscale > 0))) { f_FlipChar(_local1); } _local1.speed_toss_y = -(random(10) + 10); _local1.speed_toss_x = random(8) + 12; f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, "impact1"); f_CheckHold(_local1); f_CallJuggle1(_local1); } } } } return(_local3); } function f_DropItem(u_drop) { var _local1 = u_drop; if (_local1.grab_pointer != undefined) { f_FlipSame(_local1.grab_pointer, _local1); _local1.grab_pointer.speed_toss_y = -(random(10) + 10); _local1.grab_pointer.speed_toss_x = random(8) + 12; f_CallJuggle1(_local1.grab_pointer); f_ClearGrabPointer(_local1); } if (_local1.item != eval("NULL")) { _local1.item.gotoAndStop("stand"); _local1.item.owner = eval("NULL"); _local1.item = eval("NULL"); } } function f_CarScene1() { bg2.car1.gotoAndPlay(2); } function f_StopCarScene1() { bg2.car1.gotoAndStop(1); bg2.car2.gotoAndStop(1); ups1.gotoAndStop(1); ups2.gotoAndStop(1); } function f_CarDrive(zone) { var _local2 = zone; _local2._y = _local2._y + _local2.speed_y; _local2.y = _local2._y; _local2.x = _local2._x; _local2.speed_y++; _local2._xscale = _local2._xscale + (_local2.speed_y / 12); _local2._yscale = _local2._yscale + (_local2.speed_y / 12); _local2.depth_mod = 990; f_Depth(_local2, _local2.y); f_EngineVolume(); if (_local2.y > (limit_bottomright.y + _local2._height)) { current_vehicle++; if (current_vehicle > total_vehicles) { current_vehicle = 1; } s_Engine.stop(); bg2.car1.gotoAndPlay(2); _local2.gotoAndStop(1); } else { if (_local2.y > ((limit_bottomright.y + _local2._height) - 300)) { car_distance = car_distance - 15; } else { car_distance = car_distance + 4; } var _local3 = false; i = 1; while (i <= total_kids) { var _local1 = this["kid" + i]; if (_local1.alive) { if (f_CarCheckHit(_local2, _local1)) { _local3 = true; } } i++; } i = 1; while (i <= total_objects) { var _local1 = this["object_pt" + i]; if (f_CarCheckHit(_local2, _local1)) { _local3 = true; } i++; } var _local1 = dude1; if (_local1.y < _local2.y) { if (_local1.y > (_local2.y - 100)) { if (Math.abs(_local2.x - _local1.x) < (_local2._width / 2)) { if (!_local1.nohit) { _local3 = true; f_Damage(_local1, 10); if (((_local1.x < _local2.x) and (_local1._xscale < 0)) or ((_local1.x >= _local2.x) and (_local1._xscale > 0))) { f_FlipChar(_local1); } f_DropItem(_local1); _local1.speed_toss_y = -(random(10) + 10); _local1.speed_toss_x = random(8) + 12; f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, "impact1"); f_CallJuggle1(_local1); } } } } if (_local3) { f_HardPunchSound(); } } } function f_KillKids() { var _local2 = this; i = 1; while (i <= total_kids) { var _local1 = _local2["kid" + i]; if (_local1.alive) { _local1.health = 0; _local1.gotoAndStop("hitground1"); } i++; } } function f_ExplosionCheckHit(zone, u_hit) { var _local1 = u_hit; var _local3 = zone; var _local2 = false; if (Math.abs(_local1.y - _local3.y) < 30) { if (Math.abs(_local3.x - _local1.x) < 150) { _local2 = true; _local1.onfire = 2; f_Damage(_local1, 6); if (_local1.grab) { if (((_local1.x < _local3.x) and (_local1._xscale < 0)) or ((_local1.x >= _local3.x) and (_local1._xscale > 0))) { f_FlipChar(_local1); } } else { _local1.explosion = true; _local1.punch_function(_local1); } _local1.speed_toss_y = -(random(15) + 25); _local1.speed_toss_x = random(16) + 1; f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, "impact1"); f_CheckHold(_local1); f_CallJuggle1(_local1); } } return(_local2); } function f_Explosion(zone) { var _local2 = zone; var _local3 = false; i = 1; while (i <= total_kids) { var _local1 = this["kid" + i]; if (_local1.alive) { if (f_ExplosionCheckHit(_local2, _local1)) { _local3 = true; } } i++; } i = 1; while (i <= total_objects) { var _local1 = this["object_pt" + i]; if (_local1.active) { if (f_ExplosionCheckHit(_local2, _local1)) { _local3 = true; } } i++; } var _local1 = dude1; if (Math.abs(_local1.y - _local2.y) < 30) { if (Math.abs(_local2.x - _local1.x) < 150) { if (_local1.health > 0) { _local3 = true; _local1.onfire = 2; f_Damage(_local1, 4); if (((_local1.x < _local2.x) and (_local1._xscale < 0)) or ((_local1.x >= _local2.x) and (_local1._xscale > 0))) { f_FlipChar(_local1); } f_DropItem(_local1); _local1.speed_toss_y = -(random(10) + 30); _local1.speed_toss_x = random(8) + 8; f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, "impact1"); f_CallJuggle1(_local1); } } } } function f_ObjectSettings(zone) { zone.onfire = 1; } function f_KidSettings(zone) { var _local1 = zone; _local1.nohit = false; _local1.falling = false; _local1.onground = false; _local1.onfire = 1; _local1.bounces = 0; _local1.toss_clock = 0; _local1.root = true; if (_local1.health <= 0) { s_Ground3.start(0, 0); _local1.gotoAndStop("hitground1"); } } function f_Juggle1Setup(u_kid) { var _local1 = u_kid; if (_local1.item != eval("NULL")) { _local1.item.gotoAndStop("stand"); _local1.item.owner = eval("NULL"); _local1.item = eval("NULL"); } _local1.nohit = true; _local1.bounces = 0; } function f_CallJuggle1(u_kid) { f_Juggle1Setup(u_kid); u_kid.gotoAndStop("juggle1"); } function f_Collide(zone) { var _local1 = zone; if (_local1.collide.body._y >= -10) { if (_local1.collide.grab) { f_FlipSame(_local1.collide, _local1); _local1.collide.speed_toss_y = -6; _local1.collide.speed_toss_x = (-random(6)) + 10; f_CallJuggle1(_local1.collide); f_PunchSound(); f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 15, "impact1"); } else if (_local1.collide.punch) { _local1.collide.punch_function(_local1.collide); } else { f_PunchSound(); f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 15, "impact1"); } } } function f_KidToss(zone) { var _local1 = zone; if (_local1 == dude1) { _local1.collide = eval("NULL"); if (_local1._xscale > 0) { f_MoveChar(_local1, false, -_local1.speed_toss_x); } else { f_MoveChar(_local1, false, _local1.speed_toss_x); } if (_local1.bounds) { f_FlipChar(_local1); } } else { if (_local1._xscale > 0) { f_MoveKid(_local1, false, -_local1.speed_toss_x); } else { f_MoveKid(_local1, false, _local1.speed_toss_x); } if (_local1.bounds) { f_FlipChar(_local1); } } if (_local1.hitwall) { f_Collide(_local1); _local1.hitwall = false; f_FlipChar(_local1); f_Damage(_local1, 5); _local1.speed_toss_x = _local1.speed_toss_x * 0.5; } _local1.body._y = _local1.body._y + _local1.speed_toss_y; _local1.toss_clock++; if (_local1.onfire == 2) { if ((_local1.toss_clock % 2) == 0) { var _local3 = random(20) + 80; f_FX((_local1.x + random(20)) - 10, ((_local1.body._y + _local1.y) + random(20)) - 40, _local1.y - 1, "fire1", _local3, _local3); } } else if (_local1.onfire == 3) { if ((_local1.toss_clock % 2) == 0) { var _local3 = random(20) + 120; f_FX((_local1.x + random(20)) - 10, ((_local1.body._y + _local1.y) + random(20)) - 40, _local1.y - 1, "ragesmoke", _local3, _local3); } } if (_local1.weight > 0) { _local1.body.body._rotation = _local1.body.body._rotation - Math.abs(_local1.speed_toss_y); } else { _local1.body.body._rotation = _local1.body.body._rotation + Math.abs(_local1.speed_toss_y); } f_KidHitKids(_local1); _local1.speed_toss_y = _local1.speed_toss_y + (gravity + _local1.gravity); if (_local1.speed_toss_y > 0) { _local1.falling = true; } else { _local1.falling = false; } if (_local1.body._y > 0) { _local1.body._y = 0; _local1.shadow_pt._xscale = 100; _local1.shadow_pt._yscale = 100; if (_local1.explode) { f_RemoveChar(_local1.shadow_pt); s_explosion6.start(0, 0); f_Explosion(_local1); _local1.active = false; _local1.grab = false; _local1.punch = false; f_StaticRange(); f_SpawnMask(_local1); _local1.gotoAndStop("explode"); } else { _local1.bounces++; if (_local1.bounces == 1) { f_FX(_local1.x, _local1.y + 10, int(_local1.y) + 1, "dust1", _local1._xscale); if (_local1 != dude1) { if (_local1.speed_toss_y > 40) { f_Damage(_local1, 7); } else if (_local1.speed_toss_x > 15) { f_Damage(_local1, 7); } } } if (_local1.speed_toss_y > 10) { if (_local1.speed_toss_y > 40) { s_Ground3.start(0, 0); f_FX(_local1.x, _local1.y, 1, "shockwave", u_temp._xscale); } else if (_local1.speed_toss_y > 20) { s_Ground4.start(0, 0); } else { s_Ground5.start(0, 0); } _local1.speed_toss_y = int(_local1.speed_toss_y * -0.35); if ((_local1.bounces % 2) == 0) { var current_rotation = _local1.body.body._rotation; _local1.gotoAndStop("bounce2"); _local1.body.body._rotation = current_rotation; } else { var current_rotation = _local1.body.body._rotation; _local1.gotoAndStop("bounce1"); _local1.body.body._rotation = current_rotation; } } else { s_Ground6.start(0, 0); _local1.nohit = true; _local1.bounces = 0; f_FX(_local1.x, _local1.y + 10, int(_local1.y) + 1, "dust1", _local1._xscale); _local1.gotoAndStop("hitground1"); } } } else { var _local2 = 100 + (_local1.body._y * 0.25); if (_local2 < 10) { _local2 = 10; } _local1.shadow_pt._xscale = _local2; _local1.shadow_pt._yscale = _local2; } } function f_KidHitKids(zone) { var _local1 = zone; if ((_local1.speed_toss_y > 40) or (_local1.speed_toss_x > 14)) { if (_local1.body._y > -150) { var _local3 = false; i = 1; while (i <= total_kids) { var _local2 = this["kid" + i]; if (((!_local2.nohit) and (_local2 != _local1)) and _local2.alive) { if ((_local1 == dude1) and _local2.atv) { } else if (Math.abs(_local2.y - _local1.y) < 15) { if (Math.abs(_local2.x - _local1.x) < 40) { f_Damage(_local1, 1); f_Damage(_local2, 3); _local3 = true; f_FlipSame(_local2, _local1); _local2.speed_toss_y = -(random(10) + 10); _local2.speed_toss_x = _local1.speed_toss_x * 0.75; f_CheckHold(_local2); f_CallJuggle1(_local2); _local2.body._y = -50; } } } i++; } if (_local1.weight > 0) { var _local2 = dude1; if ((!_local2.nohit) and (_local2 != _local1)) { if (Math.abs(_local2.y - _local1.y) < 15) { if (Math.abs(_local2.x - _local1.x) < 40) { _local3 = true; f_FlipSame(_local2, _local1); _local2.speed_toss_y = -(random(10) + 10); _local2.speed_toss_x = _local1.speed_toss_x * 0.75; f_DropItem(_local2); f_CallJuggle1(_local2); _local2.body._y = -50; } } } } if (_local3) { f_PunchSound(); f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 15, "impact1"); } } } } function f_CreateFX() { i = 1; while (i <= total_fx) { var _local3 = "fx" + i; fx_dm_current = fx_dm_current + 1; var _local1 = fx_dm_current + fx_dm_default; var _local2 = f_DepthVal(_local1, 0); attachMovie("fx", _local3, _local2); var u_FX = this["fx" + i]; u_FX.depth_mod = _local1; i++; } } function f_FX(fx_x, fx_y, fx_depth, fx_type, fx_xscale, fx_yscale) { var _local1 = this["fx" + current_fx]; _local1._x = fx_x; _local1._y = fx_y; if (fx_xscale != undefined) { _local1._xscale = fx_xscale; } else { _local1._xscale = 100; } if (fx_yscale != undefined) { _local1._yscale = fx_yscale; } else { _local1._yscale = 100; } f_Depth(_local1, fx_depth); _local1.gotoAndStop(fx_type); _local1.x = fx_x; _local1.y = fx_depth; f_SpawnMask(_local1); current_fx++; if (current_fx > total_fx) { current_fx = 1; } return(_local1); } function f_KidThrownFierce(zone) { var _local1 = zone; u_temp = _local1.grab_pointer; f_FlipInverse(u_temp, _local1); if (_local1._xscale > 0) { f_MoveKid(u_temp, false, 50); } else { f_MoveKid(u_temp, false, -50); } u_temp.y = _local1.y + 1; u_temp._y = u_temp.y; if (Key.isDown(38)) { u_temp.speed_toss_y = -40; u_temp.speed_toss_x = 2; } else { u_temp.speed_toss_y = -16; u_temp.speed_toss_x = 20; } f_CallJuggle1(u_temp); u_temp.body._y = (_local1.y - 50) - u_temp.y; f_ClearGrabPointer(_local1); } function f_KidThrown(zone) { var _local1 = zone; u_temp = _local1.grab_pointer; f_FlipInverse(u_temp, _local1); if (_local1._xscale > 0) { f_MoveKid(u_temp, false, 70); var _local2 = _local1.x + 100; } else { f_MoveKid(u_temp, false, -70); var _local2 = _local1.x - 100; } u_temp._x = u_temp.x; u_temp.y = _local1.y + 1; u_temp._y = u_temp.y; u_temp.speed_toss_y = 60; u_temp.speed_toss_x = 10; f_CallJuggle1(u_temp); u_temp.body._y = (_local1.y - 25) - u_temp.y; f_FX(u_temp.x, _local1.y + 15, int(_local1.y) + 15, "impact3", -u_temp._xscale); f_FX(_local2, _local1.y + 15, int(_local1.y) + 14, "blood1", -u_temp._xscale); f_ClearGrabPointer(_local1); } function f_KidHeadbutted(zone) { var _local1 = zone; f_Damage(_local1.grab_pointer, _local1.punch_pow_low); if (_local1.grab_counter > 3) { u_temp = _local1.grab_pointer; f_FlipInverse(u_temp, _local1); if (_local1._xscale > 0) { u_temp.x = _local1.x + 50; } else { u_temp.x = _local1.x - 50; } u_temp._x = u_temp.x; u_temp.y = _local1.y + 1; u_temp._y = u_temp.y; u_temp.speed_toss_y = -2; u_temp.speed_toss_x = 20; f_CallJuggle1(u_temp); u_temp.body._y = (_local1.y - 50) - u_temp.y; f_ClearGrabPointer(_local1); } } function f_GrabSpark(zone) { var _local1 = zone; if (_local1._xscale > 0) { var _local2 = _local1.x + 50; } else { var _local2 = _local1.x - 50; } if ((_local1.grab_counter == 1) or (_local1.grab_counter == 3)) { f_PunchSound(); if (_local1.rage >= _local1.rage_goal) { var _local3 = "rageimpact"; } else { var _local3 = "impact2"; } f_FX(_local2, _local1.y - 80, int(_local1.y) + 10, _local3); } else if (_local1.grab_counter == 2) { f_PunchSound(); if (_local1.rage >= _local1.rage_goal) { var _local3 = "rageimpact"; } else { var _local3 = "impact1"; } f_FX(_local2, _local1.y - 80, int(_local1.y) + 10, _local3); f_FX(_local2, _local1.y - 80, int(_local1.y) + 9, "blood1"); } else { f_HardPunchSound(); if (_local1.rage >= _local1.rage_goal) { var _local3 = "rageimpact"; } else { var _local3 = "impact3"; } f_FX(_local2, _local1.y - 80, int(_local1.y) + 10, _local3); f_FX(_local2, _local1.y - 80, int(_local1.y) + 9, "blood2"); } } function f_ThrowItem(zone) { var _local1 = zone; var _local2 = false; if (Key.isDown(_local1.button_punch1)) { if (!_local1.punched) { _local1.punched = true; _local2 = true; u_temp = _local1.grab_pointer; u_temp.speed_toss_y = -4; u_temp.speed_toss_x = 15; f_CallJuggle1(u_temp); u_temp.body._y = (_local1.y - 150) - u_temp.y; f_ClearGrabPointer(_local1); f_ClearGrabPointer(_local1); f_DashReset(_local1); _local1.gotoAndStop("throw_item"); } } else { _local1.punched = false; } if (Key.isDown(_local1.button_punch2)) { if ((!_local1.punched2) and (!_local2)) { _local1.punched2 = true; u_temp = _local1.grab_pointer; if (Key.isDown(_local1.button_up)) { u_temp.speed_toss_y = -(26 + random(5)); u_temp.speed_toss_x = 2 + random(3); } else { u_temp.speed_toss_y = -9; u_temp.speed_toss_x = 17; } f_CallJuggle1(u_temp); u_temp.body._y = (_local1.y - 150) - u_temp.y; f_ClearGrabPointer(_local1); f_ClearGrabPointer(_local1); f_DashReset(_local1); s_swing1.start(0, 0); _local1.gotoAndStop("throw_item"); } } else { _local1.punched2 = false; } } function f_Throw(zone) { var _local1 = zone; if (Key.isDown(_local1.button_punch1)) { if (!_local1.punched) { if (Key.isDown(_local1.button_left) or Key.isDown(_local1.button_right)) { f_SoundSwing(2); _local1.grab_pointer.gotoAndStop("thrown"); f_SetXY(_local1.grab_pointer, _local1.x, _local1.grab_pointer.y); _local1.gotoAndStop("throw"); return; } _local1.grab_counter++; if ((_local1.grab_counter == 1) or (_local1.grab_counter == 3)) { _local1.grab_pointer.gotoAndStop("grabhit1"); _local1.gotoAndStop("grabhit1"); } else { _local1.grab_pointer.gotoAndStop("grabhit2"); _local1.gotoAndStop("grabhit2"); } } } else { _local1.punched = false; } if (Key.isDown(_local1.button_punch2)) { if (!_local1.punched2) { if ((Key.isDown(_local1.button_left) or Key.isDown(_local1.button_right)) or Key.isDown(_local1.button_up)) { f_SoundSwing(4); _local1.grab_pointer.gotoAndStop("thrown2"); f_SetXY(_local1.grab_pointer, _local1.x, _local1.grab_pointer.y); _local1.gotoAndStop("throw2"); } else { _local1.grab_counter++; if ((_local1.grab_counter == 1) or (_local1.grab_counter == 3)) { _local1.grab_pointer.gotoAndStop("grabhit1"); _local1.gotoAndStop("grabhit1"); } else { _local1.grab_pointer.gotoAndStop("grabhit2"); _local1.gotoAndStop("grabhit2"); } } } } else { _local1.punched2 = false; } } function f_SkeletonRip(zone) { f_KidDie(zone.grab_pointer); f_ClearGrabPointer(zone); } function f_KidReset(zone) { f_MoveKid(zone, false, 10000); } function f_KidGrabbed(u_dude) { var _local1 = u_dude; if (_local1.grab_pointer != undefined) { f_FlipInverse(_local1.grab_pointer, _local1); if (_local1._xscale > 0) { _local1.grab_pointer.x = _local1.x + _local1.grab_pointer.distance; } else { _local1.grab_pointer.x = _local1.x - _local1.grab_pointer.distance; } _local1.grab_pointer.y = _local1.y + 3; f_SetXY(_local1.grab_pointer, _local1.grab_pointer.x, _local1.grab_pointer.y); f_ShareMask(_local1, _local1.grab_pointer); } } function f_Grab(zone) { var _local2 = zone; var u_impact = false; var _local3 = false; if (_local2.item == eval("NULL")) { i = 1; while (i <= total_kids) { var _local1 = this["kid" + i]; if (((!_local1.nohit) and _local1.alive) and _local1.grab) { if (Math.abs(_local1.y - _local2.y) < 10) { if (Math.abs(_local1.x - _local2.x) < 30) { if (!_local1.atv) { if (_local2.dashing) { u_impact = true; f_FlipInverse(_local1, _local2); _local1.speed_toss_y = -12; _local1.speed_toss_x = 8; f_Damage(_local1, _local2.punch_pow_low); f_CallJuggle1(_local1); _local1.body._y = (_local2.y - 50) - _local1.y; } else { _local2.grab_pointer = _local1; _local2.grab_pointer.distance = 55; _local2.grab_counter = 0; f_KidGrabbed(_local2); if (_local1.item != eval("NULL")) { _local1.item.gotoAndStop("stand"); _local1.item.owner = eval("NULL"); _local1.item = eval("NULL"); } _local1.gotoAndStop("grabbed"); i = total_kids + 1; _local3 = true; _local2.gotoAndStop("grab"); } } } } } i++; } if (u_impact) { f_PunchSound(); if (_local2.rage >= _local2.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact3"; } f_FX(_local2.x, _local2.y - 50, int(_local2.y) + 30, impact_anim); } } return(_local3); } function f_SoundSwing(power) { this["s_Swing" + ((random(3) + power) - 1)].start(0, 0); } function f_PunchSound() { this["s_Punch" + (random(3) + 1)].start(0, 0); } function f_HardPunchSound() { this["s_HardPunch" + (random(3) + 1)].start(0, 0); } function f_UppercutHit(u_kid, u_y) { var _local1 = u_kid; _local1.speed_toss_y = -(random(10) + 20); _local1.speed_toss_x = 0; f_CallJuggle1(_local1); _local1.body._y = u_y - _local1.y; } function f_PunchHit(zone) { var _local2 = zone; var x1 = _local2.x; var y1 = _local2.y; u_point.x = 0; u_point.y = 0; _local2.body.punch_pt.localToGlobal(u_point); var x2 = (u_point.x - game_x); var _local3 = u_point.y - game_y; var hit_impact = false; var hit_x; var hit_y = 0; i = 1; while (i <= total_kids) { var _local1 = this["kid" + i]; if (_local1.alive) { if (Math.abs(_local1.y - y1) < 20) { if ((((_local1.x > x1) and (_local1.x < x2)) or ((_local1.x > x2) and (_local1.x < x1))) or (_local2.stomping and (Math.abs(_local1.x - _local2.x) < 40))) { if (((!_local1.nohit) or _local2.hitnohit) or (_local2.stomping and _local1.onground)) { hit_impact = true; if (_local2.rage >= _local2.rage_goal) { _local1.onfire = 3; } if (_local1.y > hit_y) { hit_x = _local1.x; hit_y = _local1.y; } if ((x2 > x1) and (_local1._xscale > 0)) { f_FlipChar(_local1); } else if ((x2 < x1) and (_local1._xscale < 0)) { f_FlipChar(_local1); } if (_local2.stomping and _local1.onground) { _local1.speed_toss_y = 20; _local1.speed_toss_x = random(6) + 7; f_CallJuggle1(_local1); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_group == 1) { if (_local2.punch_num == 1) { _local1.gotoAndStop("hit1"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_num == 2) { _local1.gotoAndStop("hit2"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_num == 3) { _local1.gotoAndStop("hit3"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_num == 4) { _local1.speed_toss_y = -9; _local1.speed_toss_x = 4; f_CallJuggle1(_local1); _local1.body._y = _local3 - _local1.y; f_Damage(_local1, _local2.punch_pow_medium); } } else if (_local2.punch_group == 2) { if (_local2.punch_num == 1) { _local1.gotoAndStop("hit1"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_medium); } else if (_local2.punch_num == 2) { _local1.gotoAndStop("hit2"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_medium); } else if (_local2.punch_num == 3) { _local1.speed_toss_y = 70; _local1.speed_toss_x = 1; f_CallJuggle1(_local1); f_Damage(_local1, _local2.punch_pow_high); } else if (_local2.punch_num == 20) { _local1.speed_toss_y = -16; _local1.speed_toss_x = 0; f_CallJuggle1(_local1); _local1.body._y = _local3 - _local1.y; f_Damage(_local1, _local2.punch_pow_medium); } else if (_local2.punch_num == 21) { _local1.speed_toss_y = -14; _local1.speed_toss_x = 0; f_CallJuggle1(_local1); _local1.body._y = _local3 - _local1.y; f_Damage(_local1, _local2.punch_pow_high); } else if (_local2.punch_num == 22) { _local1.speed_toss_y = -26; _local1.speed_toss_x = -8; f_CallJuggle1(_local1); _local1.body._y = _local3 - _local1.y; f_Damage(_local1, _local2.punch_pow_high); } } else if (_local2.punch_group == 3) { f_UppercutHit(_local1, _local3); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_group == 4) { if (_local2.punch_num == 1) { _local1.speed_toss_y = -8; _local1.speed_toss_x = random(6) + 10; f_CallJuggle1(_local1); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_num == 2) { _local1.speed_toss_y = -26; _local1.speed_toss_x = 10; f_CallJuggle1(_local1); f_Damage(_local1, _local2.punch_pow_low); } else if (_local2.punch_num == 3) { _local1.speed_toss_y = -16; _local1.speed_toss_x = 10; f_CallJuggle1(_local1); f_Damage(_local1, _local2.punch_pow_low); } } else if (_local2.punch_group == 5) { _local1.gotoAndStop("hit1"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_low); } else { _local2.punch_group = 1; _local2.punch_num = 1; _local1.gotoAndStop("hit1"); _local1.body.gotoAndPlay(1); f_Damage(_local1, _local2.punch_pow_low); } } else if (((_local1.body._y + _local1.y) > _local3) and (_local1.body._y < 0)) { if ((_local2.punch_num < 3) or (_local2.punch_group == 4)) { hit_impact = true; if (_local2.rage >= _local2.rage_goal) { _local1.onfire = 3; } if ((_local2.punch_group < 4) or ((_local2.punch_group == 4) and (_local2.punch_num == 3))) { f_Damage(_local1, _local2.punch_pow_low); } if (_local1.y > hit_y) { hit_x = _local1.x; hit_y = _local1.y; } if ((x2 > x1) and (_local1._xscale > 0)) { f_FlipChar(_local1); } else if ((x2 < x1) and (_local1._xscale < 0)) { f_FlipChar(_local1); } if ((_local2.punch_group == 3) and (_local2.punch_num == 1)) { f_UppercutHit(_local1, _local3); } else if (_local2.punch_group == 4) { if (_local2.punch_num == 2) { f_Damage(_local1, int(_local2.punch_pow_low / 2)); _local1.speed_toss_y = -(random(10) + 20); _local1.speed_toss_x = random(6) + 7; f_CallJuggle1(_local1); } else if (_local2.punch_num == 3) { _local1.speed_toss_y = -16; _local1.speed_toss_x = 10; f_CallJuggle1(_local1); } } else { _local1.speed_toss_y = -9; _local1.speed_toss_x = 12; f_CallJuggle1(_local1); } } } } } } i++; } i = 1; while (i <= total_objects) { var _local1 = this["object_pt" + i]; if (_local1.punch) { if (Math.abs(_local1.y - y1) < 20) { if (((_local1.x > x1) and (_local1.x < x2)) or ((_local1.x > x2) and (_local1.x < x1))) { if (_local1.body._y > -150) { if (_local2.rage >= _local2.rage_goal) { _local1.onfire = 3; } if (_local1.grab) { f_FlipInverse(_local1, dude1); if (_local2.punch_group == 3) { _local1.speed_toss_y = -(random(10) + 30); _local1.speed_toss_x = 0; f_CallJuggle1(_local1); _local1.body._y = _local3 - _local1.y; } else { _local1.speed_toss_y = -6; _local1.speed_toss_x = (-random(6)) + 10; f_CallJuggle1(_local1); } hit_impact = true; if (_local1.y > hit_y) { hit_x = _local1.x; hit_y = _local1.y; } } else { _local1.punch_function(_local1); } } } } } i++; } if (hit_impact) { if (_local2.punch_group == 1) { if (_local2.punch_num == 1) { f_PunchSound(); } else if (_local2.punch_num == 2) { f_PunchSound(); } else if (_local2.punch_num == 3) { f_PunchSound(); } else if (_local2.punch_num == 4) { f_HardPunchSound(); } f_RageUp(_local2, int(_local2.rage_goal / 10)); } else if (_local2.punch_group == 2) { if (((_local2.punch_num == 1) or (_local2.punch_num == 2)) or (_local2.punch_num == 3)) { f_HardPunchSound(); } else if (((_local2.punch_num == 20) or (_local2.punch_num == 21)) or (_local2.punch_num == 22)) { s_Smack1.start(0, 0); } f_RageUp(_local2, int(_local2.rage_goal / 10)); } else if (_local2.punch_group == 3) { f_HardPunchSound(); f_RageUp(_local2, int(_local2.rage_goal / 10)); } else { f_PunchSound(); f_RageUp(_local2, int(_local2.rage_goal / 60)); } if (y1 > hit_y) { hit_y = y1; } var u_depth = (hit_y + 2); if ((_local2.punch_group == 1) and (_local2.punch_num == 3)) { if (_local2.rage >= _local2.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact2"; } f_FX(hit_x, _local3, u_depth, impact_anim); } else if (((_local2.punch_group == 1) and (_local2.punch_num == 4)) or ((_local2.punch_group == 2) and (_local2.punch_num == 22))) { if (_local2.rage >= _local2.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact3"; } f_FX(hit_x, _local3, u_depth, impact_anim); } else { if (_local2.rage >= _local2.rage_goal) { var impact_anim = "rageimpact"; } else { var impact_anim = "impact1"; } f_FX(hit_x, _local3, u_depth, impact_anim); } if ((_local2.punch_group == 2) and (_local2.punch_num >= 20)) { f_FX(hit_x, _local3, u_depth - 1, "blood1"); } } else if ((_local2.punch_num == 2) and (_local2.punch_group < 3)) { _local2.punch_num = 0; } return(hit_impact); } function f_RageUp(zone, u_rageup) { var _local2 = zone; var _local3 = this; _local2.rage = _local2.rage + u_rageup; if (_local2.rage >= _local2.rage_goal) { if ((_local2.rage - u_rageup) < _local2.rage_goal) { i = 1; while (i <= total_kids) { var _local1 = _local3["kid" + i]; if (_local1.alive) { _local1.speed_toss_y = -(random(10) + 40); _local1.speed_toss_x = random(2) + 6; f_CheckHold(_local1); f_CallJuggle1(_local1); _local1.nohit = true; } i++; } _local2.rage = _local2.rage + (_local2.rage_goal / 2); f_CheckHold(_local2); f_DropItem(_local2); f_PunchReset(_local2); _local2.gotoAndStop("powerup"); } if (_local2.rage > (_local2.rage_goal * 2)) { _local2.rage = _local2.rage_goal * 2; } } } function f_PushKid(zone, speed) { var _local1 = zone; if (!_local1.nohit) { if (_local1._xscale > 0) { f_MoveKid(_local1, false, -speed); } else { f_MoveKid(_local1, false, speed); } } } function f_Turn(zone) { var _local1 = zone; if (!_local1.punching) { if (Key.isDown(_local1.button_left) and (_local1._xscale > 0)) { f_FlipChar(_local1); } if (Key.isDown(_local1.button_right) and (_local1._xscale < 0)) { f_FlipChar(_local1); } f_KidGrabbed(_local1); } } function f_Walk(zone) { var _local1 = zone; _local1.walking = false; _local1.dashing = false; if (Key.isDown(_local1.button_left)) { if (_local1.left_timer <= 0) { _local1.left_last2 = _local1.left_timer; _local1.left_timer = 1; } else { _local1.left_timer++; } } else if (_local1.left_timer > 0) { _local1.left_last = _local1.left_timer; _local1.left_timer = 0; } else { _local1.left_timer--; } if (Key.isDown(_local1.button_right)) { if (_local1.right_timer <= 0) { _local1.right_last2 = _local1.right_timer; _local1.right_timer = 1; } else { _local1.right_timer++; } } else if (_local1.right_timer > 0) { _local1.right_last = _local1.right_timer; _local1.right_timer = 0; } else { _local1.right_timer--; } if ((_local1.left_timer > 0) and (_local1.left_timer > _local1.right_timer)) { if (_local1._xscale > 0) { f_FlipChar(_local1); } if (_local1.holding) { var _local2 = _local1.speed_x / 2; } else if ((_local1.left_last < g_dash_timer) and (_local1.left_last2 < g_dash_timer)) { var _local2 = _local1.speed_x * 2; _local1.dashing = true; } else { var _local2 = _local1.speed_x; } if (_local1.rage >= _local1.rage_goal) { var _local2 = _local2 * 1.5; } f_MoveChar(_local1, false, -_local2); if (_local1.diagonalhit) { f_MoveChar(_local1, true, -_local2); } _local1.walking = true; } if ((_local1.right_timer > 0) and (_local1.right_timer > _local1.left_timer)) { if (_local1._xscale < 0) { f_FlipChar(_local1); } if (_local1.holding) { var _local2 = _local1.speed_x / 2; } else if ((_local1.right_last < g_dash_timer) and (_local1.right_last2 < g_dash_timer)) { var _local2 = _local1.speed_x * 2; _local1.dashing = true; } else { var _local2 = _local1.speed_x; } if (_local1.rage >= _local1.rage_goal) { var _local2 = _local2 * 1.5; } f_MoveChar(_local1, false, _local2); if (_local1.diagonalhit) { f_MoveChar(_local1, true, _local2); } _local1.walking = true; } if (Key.isDown(_local1.button_up)) { _local1.up_timer++; } else { _local1.up_timer = 0; } if (Key.isDown(_local1.button_down)) { _local1.down_timer++; } else { _local1.down_timer = 0; } if (_local1.holding) { var _local2 = _local1.speed_y / 2; } else { var _local2 = _local1.speed_y; } if ((_local1.up_timer > 0) and (_local1.up_timer > _local1.down_timer)) { if (_local1.rage >= _local1.rage_goal) { var _local2 = _local2 * 1.5; } f_MoveChar(_local1, true, -_local2); if (_local1.diagonalhit) { f_MoveChar(_local1, false, -_local2); } _local1.walking = true; } if ((_local1.down_timer > 0) and (_local1.down_timer > _local1.up_timer)) { if (_local1.rage >= _local1.rage_goal) { var _local2 = _local2 * 1.5; } f_MoveChar(_local1, true, _local2); if (_local1.diagonalhit) { f_MoveChar(_local1, false, _local2); } _local1.walking = true; } if (_local1.insand) { if (_local1.walking) { if (sandbox.sand_timer <= 0) { sandbox.sand_timer = 5; f_FX(_local1.x, _local1.y + 10, int(_local1.y) + 1, "sand", _local1._xscale); } } } } function f_HoldWalk(zone) { var _local1 = zone; if (_local1.hold_delay > 0) { _local1.hold_delay--; f_Turn(_local1); } else { _local1.holding = true; f_Walk(_local1); _local1.holding = false; f_KidGrabbed(_local1); if (_local1.walking) { _local1.legs.gotoAndStop("walk"); } else { _local1.legs.gotoAndStop("stand"); } } } function f_ToggleQuality() { if (key.isDown(81)) { if (pressed_q == false) { pressed_q = true; if (quality_low) { quality_low = false; _quality = "medium"; } else { quality_low = true; _quality = "low"; } } } else { pressed_q = false; } } function f_Character(zone) { var _local1 = zone; f_ToggleQuality(); if (!pause) { if (!f_Grab(_local1)) { f_Walk(_local1); if (_local1.dashing) { _local1.dashing_timer++; if ((_local1.dashing_timer == 1) or ((_local1.dashing_timer % 10) == 0)) { if (_local1.insand) { f_FX(_local1.x, _local1.y + 10, int(_local1.y) + 1, "sand", _local1._xscale); } else { f_FX(_local1.x, _local1.y + 10, int(_local1.y) + 1, "dust1", _local1._xscale); } } _local1.gotoAndStop("dash"); } else { _local1.dashing_timer = 0; if (_local1.walking) { _local1.gotoAndStop("walk"); } else { _local1.gotoAndStop("stand"); } } f_Punch(_local1); } } else { _local1.gotoAndStop("stand"); } } function f_OnScreen(u_char) { var _local2 = u_char.x + game_x; var _local1 = u_char._width; if (((_local2 + _local1) > 0) and ((_local2 - _local1) < screen_width)) { return(true); } return(false); } function f_AutoTake(zone, u_object, vert, speed) { var _local1 = u_object; var _local2 = speed; var _local3 = zone; var u_take = false; if (_local1.autotake) { u_take = true; u_get = false; if (_local3.grab_pointer == undefined) { if (_local3.item == eval("NULL")) { if (!_local3.nohit) { if (_local3.health > 0) { if (_local3.body._y >= 0) { _local1.owner = _local3; _local3.item = _local1; _local1.autoaction(_local1); u_get = true; } } } } } if (u_get == false) { if (!vert) { if ((_local2 > 0) and (_local1._xscale > 0)) { f_FlipChar(_local1); } else if ((_local2 < 0) and (_local1._xscale < 0)) { f_FlipChar(_local1); } } if (!f_MoveKid(_local1, vert, _local2)) { f_MoveKid(_local1, vert, -_local2); } if (_local1._xscale > 0) { _local1.body.body._rotation = _local1.body.body._rotation + _local2; } else { _local1.body.body._rotation = _local1.body.body._rotation - _local2; } if (!vert) { _local1.speed_toss_x = Math.abs(_local2); _local1.gotoAndStop("hitground1"); } } } return(u_take); } function f_Mask(zone) { var _local1 = zone; var mask_h = _local1.mask_pt.range._height; var mask_w = _local1.mask_pt.range._width; var _local2 = 100 / Math.abs(_local1._xscale); var _local3 = 100 / _local1._yscale; _local2 = 1; _local3 = 1; _local1.mask._yscale = 100 * _local3; if (_local1._xscale < 0) { _local1.mask._xscale = -(100 * _local2); _local1.mask._x = (_local1.x - _local1.mask_pt.x) * _local2; _local1.mask._y = (_local1.mask_pt.y - _local1._y) * _local3; } else if (_local1._xscale > 0) { _local1.mask._xscale = 100 * _local2; _local1.mask._x = (_local1.mask_pt.x - _local1.x) * _local2; _local1.mask._y = (_local1.mask_pt.y - _local1._y) * _local3; } } function f_CheckMask(zone, u_compare) { var _local1 = zone; if (_local1.mask_pt == u_compare) { _local1.mask_pt = undefined; _local1.mask.gotoAndStop(1); } } function f_SpawnMask(zone) { var _local2 = zone; var _local3 = statics_min; while (_local3 <= total_statics) { var _local1 = this["static" + _local3]; if (_local1.mask > 0) { var x = (_local1.x + _local1.zone._x); var y = (_local1.y + _local1.zone._y); var h = (_local1.zone._height * (_local1._yscale / 100)); var w = ((_local1.zone._width / 2) * (Math.abs(_local1._xscale) / 100)); if (Math.abs(_local2._x - x) < w) { if ((_local2._y > (y - h)) and (_local2._y < y)) { var x1 = (x + _local1.left._x); var x2 = (x + _local1.right._x); var w = Math.abs(x1 - x2); h = Math.abs(_local1.left._y - _local1.right._y); var percent = (1 - ((y - _local2.y) / h)); var temp_x = (x1 + (w * percent)); if (_local2.x > temp_x) { _local2.mask_pt = _local1; _local2.mask.gotoAndStop(_local1.mask); f_Mask(_local2); } } } } _local3++; } } function f_HitWallGroup(zone, vert, speed, group_total, group_min, group_name) { var _local1 = zone; var _local3 = speed; var return_val = false; i = group_min; while (i <= group_total) { var _local2 = this[group_name + i]; var xscale_val = (Math.abs(_local2._xscale) / 100); var yscale_val = (Math.abs(_local2._yscale) / 100); var x = (_local2.x + _local2.zone._x); var y = ((_local2.y + _local2.zone._y) + 2); var h = (_local2.zone._height * yscale_val); var w = ((_local2.zone._width / 2) * xscale_val); if (vert) { if (Math.abs(_local1.x - x) < w) { if (_local2.diagonal) { if (((_local1.y + _local3) >= (y - h)) and ((_local1.y + _local3) <= (y + 150))) { var percent = ((_local2.x2 - _local1.x) / _local2.w); var temp_y = (y - (_local2.h * percent)); if (_local2.mask > 0) { if (_local1.y < temp_y) { _local1.mask_pt = _local2; _local1.mask.gotoAndStop(_local2.mask); } else { f_CheckMask(_local1, _local2); } } if (Math.abs(_local1.x - x) < (_local2.w / 2)) { if ((((_local3 > 0) and (_local1.y <= temp_y)) and ((_local1.y + _local3) >= (temp_y - _local2.h2))) or (((_local3 < 0) and (_local1.y >= temp_y)) and ((_local1.y + _local3) <= (temp_y + _local2.h2)))) { if (_local3 > 0) { _local1.diagonal_speed = (temp_y - _local2.h2) - _local1.y; } else { _local1.diagonal_speed = (temp_y + _local2.h2) - _local1.y; } _local1.collide = _local2; _local1.diagonalhit = true; return_val = true; } } } else { f_CheckMask(_local1, _local2); } } else if ((_local1.y < (y - h)) and ((_local1.y + _local3) >= (y - h))) { if (f_AutoTake(_local1, _local2, vert, _local3) == false) { return_val = true; } } else if ((_local1.y > y) and ((_local1.y + _local3) <= y)) { if (f_AutoTake(_local1, _local2, vert, _local3) == false) { return_val = true; } } } else { f_CheckMask(_local1, _local2); } } else if ((_local1.y > (y - h)) and (_local1.y < y)) { if (_local2.diagonal) { if (((_local1.x + _local3) > (x - w)) and ((_local1.x + _local3) < (x + w))) { var percent = (1 - ((y - _local1.y) / _local2.h)); var temp_x = (_local2.x1 + (_local2.w * percent)); if (_local2.mask > 0) { if (_local1.x > temp_x) { _local1.mask_pt = _local2; _local1.mask.gotoAndStop(_local2.mask); } else { f_CheckMask(_local1, _local2); } } if ((_local1.y > (y - _local2.h)) and (_local1.y < y)) { if ((((_local3 > 0) and (_local1.x <= temp_x)) and ((_local1.x + _local3) >= (temp_x - _local2.w2))) or (((_local3 < 0) and (_local1.x >= temp_x)) and ((_local1.x + _local3) <= (temp_x + _local2.w2)))) { if (_local1.body._y > (_local2.zone._y - _local2.zone._height)) { if (_local3 > 0) { _local1.diagonal_speed = (temp_x - _local2.w2) - _local1.x; } else { _local1.diagonal_speed = (temp_x + _local2.w2) - _local1.x; } _local1.collide = _local2; _local1.diagonalhit = true; return_val = true; } } } } else { f_CheckMask(_local1, _local2); } } else if (((_local1.x < (x - w)) and ((_local1.x + _local3) >= (x - w))) or ((_local1.x > (x + w)) and ((_local1.x + _local3) <= (x + w)))) { if ((_local1.body._y + _local1.y) > (y - (_local2._height + 20))) { if (f_AutoTake(_local1, _local2, vert, _local3) == false) { _local1.collide = _local2; return_val = true; } } } } else { f_CheckMask(_local1, _local2); } i++; } return(return_val); } function f_HitWall(zone, vert, speed) { var _local2 = zone; var _local1 = false; if (f_HitWallGroup(_local2, vert, speed, total_objects, 1, "object_pt")) { _local1 = true; } else if (f_HitWallGroup(_local2, vert, speed, total_statics, statics_min, "static")) { _local1 = true; } _local2.hitwall = _local1; return(_local1); } function f_CheckSpawnObject(zone, u_object) { var _local1 = u_object; var _local3 = zone; var x = (_local1.x + _local1.zone._x); var _local2 = _local1.y + _local1.zone._y; var h = (_local1.zone._height * (_local1._yscale / 100)); var w = ((_local1.zone._width / 2) * (_local1._xscale / 100)); if (Math.abs(_local3.x - x) < w) { if (_local3.y < _local2) { if (_local3.y > (_local2 - h)) { f_SetXY(_local3, _local3.x, _local2 + 2); } } } } function f_CheckSpawn(zone) { var _local2 = this; var _local3 = zone; i = 1; while (i <= total_objects) { var _local1 = _local2["object_pt" + i]; f_CheckSpawnObject(_local3, _local1); i++; } i = statics_min; while (i <= total_statics) { var _local1 = _local2["static" + i]; f_CheckSpawnObject(_local3, _local1); i++; } } function f_SoccerBall(zone) { var _local1 = zone; if (_local1.moving) { _local1.moving = false; _local1.body.gotoAndStop("roll"); } else { _local1.body.gotoAndStop("idle"); } } function f_ShareMask(u_source, u_slave) { var _local1 = u_slave; _local1.mask_pt = u_source.mask_pt; if (_local1.mask_pt == undefined) { _local1.mask.gotoAndStop(1); } else { _local1.mask.gotoAndStop(_local1.mask_pt.mask); } f_Mask(_local1); } function f_MoveItem(u_owner, u_item, u_speed) { var _local1 = u_item; var _local2 = u_owner; if (_local2._xscale > 0) { _local1.x = _local2.x + 25; } else { _local1.x = _local2.x - 25; } f_FlipSame(_local1, _local2); _local1.y = _local2.y + 1; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; _local1.moving = true; f_Depth(_local1, _local1.y); f_ShareMask(_local2, _local1); } function f_MoveChar(zone, vert, speed) { var _local1 = zone; var _local2 = speed; var _local3 = vert; _local1.bounds = false; _local1.diagonalhit = false; if (_local3) { if ((_local1.y + _local2) > limit_bottomright.y) { _local2 = (limit_bottomright.y - _local1.y) + _local2; } else if ((_local1.y + _local2) < limit_topleft.y) { _local2 = (limit_topleft.y - _local1.y) + _local2; } if (f_HitWall(_local1, _local3, _local2)) { if (_local1.diagonalhit) { _local2 = _local1.diagonal_speed; } else { _local2 = 0; } } _local1.y = _local1.y + _local2; f_Depth(_local1, _local1.y); } else { if (f_HitWall(_local1, _local3, _local2)) { if (_local1.diagonalhit) { _local2 = _local1.diagonal_speed; } else { _local2 = 0; } } if (((_local1.x + _local2) < limit_bottomright.x) and ((_local1.x + _local2) > limit_topleft.x)) { _local1.x = _local1.x + _local2; } else { _local1.bounds = true; _local2 = 0; } } _local1._x = _local1.x; _local1._y = _local1.y; if (_local1.mask_pt != undefined) { f_Mask(_local1); } if (_local1.item) { f_MoveItem(_local1, _local1.item, _local2); } if (_local1.scroller) { if (_local3) { if (((_local2 > 0) and ((_local1.y + game_y) < (screen_height / 2))) or ((_local2 < 0) and ((_local1.y + game_y) > (screen_height / 2)))) { _local2 = _local2 * (((screen_height / 2) - Math.abs((_local1.y + game_y) - (screen_height / 2))) / (screen_height / 2)); } } else if (((_local2 > 0) and ((_local1.x + game_x) < (screen_width / 2))) or ((_local2 < 0) and ((_local1.x + game_x) > (screen_width / 2)))) { _local2 = _local2 * (((screen_width / 2) - Math.abs((_local1.x + game_x) - (screen_width / 2))) / (screen_width / 2)); } f_Scroll(_local2, _local3); } _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; } function f_DepthVal(u_depth_mod, u_depth) { return((u_depth * 1000) + u_depth_mod); } function f_Depth(u_char, u_depth) { var _local1 = u_char; if (_local1.depth_mod == undefined) { trace("NO DEPTH: " + _local1); } _local1.current_depth = (u_depth * 1000) + _local1.depth_mod; _local1.swapDepths(_local1.current_depth); } function f_CompareDepths_Set(u_char, u_compare) { var _local1 = u_compare; var _local2 = u_char; if (_local2 != _local1) { if (_local2.current_depth == _local1.current_depth) { trace((_local2 + " has overwritten ") + _local1); } } } function f_SetDepths() { if (dude1 != eval("NULL")) { f_Depth(dude1, dude1.y); } i = 1; while (i <= total_kids) { var _local3 = this["kid" + i]; if (_local3 != eval("NULL")) { f_Depth(_local3, _local3.y); } i++; } i = 1; while (i <= object_index) { var _local1 = this["object" + i]; _local1.x = _local1._x; _local1.y = _local1._y; _local1.depth_y = _local1.y; f_Depth(_local1, _local1.y); i++; } i = 1; while (i <= static_index) { var _local2 = this["static" + i]; static_dm_current = static_dm_current + 2; _local2.depth_mod = static_dm_current + static_dm_default; _local2.depth_y = _local2.y; f_Depth(_local2, _local2.y); i++; } } function f_SpawnKids() { var _local1 = this; i = 1; while (i <= total_kids) { u_temp = _local1["kid" + i]; if (u_temp.alive == false) { u_temp.x = ((screen_width - _x) + 100) + random(150); u_temp._x = u_temp.x; u_temp.y = limit_topleft.y + random(screen_height); u_temp._y = u_temp.y; f_KidInit(u_temp); u_temp.shadow_pt._x = u_temp.x; u_temp.shadow_pt._y = u_temp.y; u_temp.shadow_pt.gotoAndStop("on"); u_temp.gotoAndStop("walk"); } i++; } } function f_Scroll(speed, vert) { var _local1 = speed; if (vert) { if (((limit_topleft.y - _local1) + game_y) < (screen_height - 100)) { if (((limit_bottomright.y - _local1) + game_y) > screen_height) { game_y = game_y - _local1; _y = game_y; bg0._y = bg0._y - (_local1 * 0.25); bg1._y = bg1._y + (_local1 / 2); bg2._y = bg2._y + (_local1 * 0.65); } } } else if (((limit_topleft.x - _local1) + game_x) < 0) { if (((limit_bottomright.x - _local1) + game_x) > screen_width) { game_x = game_x - _local1; _x = game_x; bg0._x = bg0._x - (_local1 * 0.25); bg1._x = bg1._x + (_local1 / 2); bg2._x = bg2._x + (_local1 * 0.65); } else if (checkpoint_x != limit_bottomright.x) { checkpoint_x = limit_bottomright.x; f_StaticRange(); if (checkpoint == 1) { } else if (checkpoint == 2) { f_KidGroup3(); } else if (checkpoint == 3) { } else if (checkpoint == 5) { f_KidGroup4(); } else if (checkpoint == 6) { f_StopCarScene1(); } else if (checkpoint == 7) { f_KidGroup7(); bballhoop.gotoAndStop("off"); } else if (checkpoint == 8) { f_KidGroup11(); } else if (checkpoint == 9) { f_KidGroup9(); } else if (checkpoint == 10) { } } if ((limit_topleft.x + game_x) < 0) { if (limit_topleft.x < new_limit_topleft) { limit_topleft.x = -game_x; limit_topleft._x = limit_topleft.x; } } } } function f_ComboTimer() { combo_timer--; if (combo_timer <= 0) { combo_count = 0; } } function f_UpdateHUD(u_hud, u_zone) { var _local1 = u_hud; var _local2 = u_zone; _local1.root = true; _local1.shirt_type = _local2.shirt_type; _local1.hat_type = _local2.hat_type; _local1.skin_type = _local2.skin_type; _local1.gotoAndPlay(2); _local1.name.gotoAndStop(_local2.name); f_Skin(_local1.name.kid.kid); } function f_Damage(damage_zone, damage_pow) { var _local1 = damage_zone; var _local3 = _root; _local1.health = _local1.health - damage_pow; f_DropItem(_local1); combo_count++; combo_timer = 30; if (combo_count >= 3) { _local3.combo_counter.gotoAndPlay(2); } if (_local1.lifebar) { if (_local1.atv) { _local1.s_atvengine.stop(); s_explosion6.start(0, 0); f_FX(_local1.x, _local1.y, int(_local1.y) + 2, "atv_explode", _local1._xscale, _local1._yscale); _local1.atv = false; f_KidSettings(_local1); _local1.onfire = 2; _local1.shadow_pt._xscale = 100; _local1.speed_toss_y = -(random(10) + 20); _local1.speed_toss_x = random(2) + 1; f_CheckHold(_local1); f_CallJuggle1(_local1); } var u_found = false; j = 1; while (j <= total_huds) { var _local2 = _local3["hud" + j]; if ((_local2.kid_pointer == _local1) and (!_local2.ready)) { f_UpdateHUD(_local2, _local1); u_found = true; j = total_huds + 1; } j++; } if (!u_found) { j = 1; while (j <= total_huds) { var _local2 = _local3["hud" + j]; if (_local2.ready) { _local2.ready = false; _local2.kid_pointer = _local1; f_UpdateHUD(_local2, _local1); j = total_huds + 1; } j++; } } } else if (_local1 == dude1) { f_RageDown(int(dude1.rage_goal / 2)); _local3.hud.f_HealthBar(); } } function f_KidInit(zone) { var _local1 = zone; _local1.lifebar = true; _local1.health_max = 60; _local1.health = _local1.health_max; _local1.alive = true; _local1.speed_x = random(5) + 5; _local1.speed_y = random(3) + 3; _local1.weight = 0; if (_local1._xscale < 0) { _local1.speed_x = _local1.speed_x * -1; } if (random(2) == 1) { _local1.speed_y = _local1.speed_y * -1; } _local1.speed_x = _local1.speed_x * 0.5; _local1.speed_y = _local1.speed_y * 0.5; _local1.grab = true; } function f_MoveKid(zone, vert, speed) { var _local1 = zone; var _local2 = speed; return_val = true; _local1.bounds = false; if (f_HitWall(_local1, vert, _local2)) { _local2 = 0; return_val = false; } if (vert) { _local1.y = _local1.y + _local2; f_Depth(_local1, _local1.y); _local1._y = _local1.y; } else { _local1.x = _local1.x + _local2; _local1._x = _local1.x; if (_local1.x > limit_bottomright.x) { if (_local2 > 0) { _local1.bounds = true; } } else if (_local1.x < limit_topleft.x) { if (_local2 < 0) { _local1.bounds = true; } } } if (_local1.mask_pt != undefined) { f_Mask(_local1); } _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; if (_local1.item) { f_MoveItem(_local1, _local1.item, _local2); } return(return_val); } function f_KidRun(zone) { var _local1 = zone; if ((_local1.speed_x > 0) and (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.speed_x < 0) and (_local1._xscale > 0)) { f_FlipChar(_local1); } if (!f_MoveKid(_local1, false, _local1.speed_x)) { _local1.speed_x = _local1.speed_x * -1; } if (!f_MoveKid(_local1, true, _local1.speed_y)) { _local1.speed_y = _local1.speed_y * -1; } if ((_local1.y > limit_bottomright.y) and (_local1.speed_y > 0)) { _local1.speed_y = _local1.speed_y * -1; } else if ((_local1.y < limit_topleft.y) and (_local1.speed_y < 0)) { _local1.speed_y = _local1.speed_y * -1; } if ((_local1.x > limit_bottomright.x) and (_local1.speed_x > 0)) { _local1.speed_x = _local1.speed_x * -1; } else if ((_local1.x < limit_topleft.x) and (_local1.speed_x < 0)) { _local1.speed_x = _local1.speed_x * -1; } } function f_DashReset(zone) { var _local1 = zone; _local1.right_last = 100; _local1.right_last2 = 0; _local1.left_last = 100; _local1.left_last2 = 0; } function f_PunchReset(zone) { var _local1 = zone; _local1.punch_group = 0; _local1.punch_num = 0; _local1.punching = false; } function f_GrabReset(zone) { u_ClearPointer.grab_pointer = undefined; } function f_StandSettings(zone) { var _local1 = zone; f_PunchReset(_local1); f_GrabReset(_local1); _local1.nohit = false; _local1.onfire = 1; _local1.onground = false; f_CheckDead(_local1); } function f_StompRange(zone) { var _local2 = zone; var _local3 = false; var close_stomp = false; i = 1; while (i <= total_kids) { var _local1 = this["kid" + i]; if (_local1.alive) { if (Math.abs(_local1.x - _local2.x) < 40) { if (Math.abs(_local1.y - _local2.y) < 20) { if (_local1.onground) { close_stomp = true; } else { _local3 = true; i = total_kids + 1; } } } } i++; } if ((_local3 == false) and close_stomp) { return(true); } return(false); } function f_PickupRange(zone) { var _local1 = zone; var _local3 = this; var _local2 = false; i = 1; while (i <= total_objects) { u_temp = _local3["object_pt" + i]; if (u_temp.grab) { if (Math.abs(u_temp.y - _local1.y) < 20) { if (Math.abs(u_temp.x - _local1.x) < ((u_temp._width / 2) + 20)) { if ((((_local1.x < u_temp.x) and (_local1._xscale > 0)) or ((_local1.x > u_temp.x) and (_local1._xscale < 0))) or (Math.abs(u_temp.x - _local1.x) < ((u_temp._width / 2) - 10))) { if (u_temp.body._y >= -10) { _local2 = true; _local1.punched = true; i = total_objects + 1; _local1.grab_pointer = u_temp; _local1.grab_pointer.distance = 0; _local1.grab_counter = 0; f_KidGrabbed(_local1); u_temp.gotoAndStop("pickup_item"); _local1.gotoAndStop("pickup_item"); } } } } } i++; } return(_local2); } function f_Punch(zone) { var _local1 = zone; if (_local1.item != eval("NULL")) { var _local3 = false; if (Key.isDown(_local1.button_punch1)) { _local1.punched = true; _local3 = true; } else if (Key.isDown(_local1.button_punch2)) { _local1.punched2 = true; _local3 = true; } if (_local3) { f_SoundSwing(4); if (_local1.item == soccerball) { _local1.punch_group = 1; _local1.punch_num = 4; var _local2 = 1; } else if (Key.isDown(_local1.button_up)) { _local1.punch_group = 3; _local1.punch_num = 1; var _local2 = 3; } else { _local1.punch_group = 1; _local1.punch_num = 3; var _local2 = 2; } f_FlipInverse(_local1.item, _local1); f_SetXY(_local1.item, _local1.x, _local1.item.y); if (_local2 == 3) { f_HoopShot(_local1.item); } else { _local1.item.speed_toss_y = -3; _local1.item.speed_toss_x = 30; _local1.item.gotoAndStop("release"); } _local1.item.owner = eval("NULL"); _local1.item = eval("NULL"); if (_local2 == 1) { f_PunchSound(); _local1.gotoAndStop("punch1_4"); _local1.body.gotoAndPlay(4); } else if (_local2 == 2) { _local1.gotoAndStop("punch1_3"); } else if (_local2 == 3) { _local1.gotoAndStop("uppercut"); } } } else if ((((Key.isDown(_local1.button_punch1) and Key.isDown(_local1.button_punch2)) and (!_local1.punching)) and (!_local1.punched)) and (!_local1.punched2)) { _local1.punched = true; _local1.punched2 = true; _local1.punching = true; f_SoundSwing(3); _local1.punch_group = 3; _local1.punch_num = 1; _local1.gotoAndStop("uppercut"); } else { if (Key.isDown(_local1.button_punch1)) { if ((!_local1.punched) and (!_local1.punching)) { _local1.punched = true; _local1.punching = true; if (f_PickupRange(_local1)) { return; } if (_local1.dashing) { if (_local1._xscale > 0) { _local1.speed_slam = 15; } else { _local1.speed_slam = -15; } _local1.punch_group = 4; _local1.punch_num = 1; f_DashReset(_local1); _local1.dashing = false; _local1.gotoAndStop("dashslam"); } else if (f_StompRange(_local1) and (_local1.body._y > -3)) { _local1.gotoAndStop("stomp"); } else if ((_local1.punch_group == 5) and (_local1.punch_num == 1)) { _local1.punch_num = 2; _local1.gotoAndStop("knife2"); } else if (_local1.punch_group == 1) { if (_local1.punch_num == 1) { f_SoundSwing(4); _local1.punch_num = 2; _local1.gotoAndStop("punch1_2"); } else if (_local1.punch_num == 2) { f_SoundSwing(4); _local1.punch_num = 3; _local1.gotoAndStop("punch1_3"); } else if (_local1.punch_num == 3) { f_SoundSwing(2); _local1.punch_num = 4; _local1.gotoAndStop("punch1_4"); } else { f_SoundSwing(5); _local1.punch_num = 1; _local1.gotoAndStop("punch1_1"); } } else { f_SoundSwing(5); _local1.punch_group = 1; _local1.punch_num = 1; _local1.gotoAndStop("punch1_1"); } } } else { _local1.punched = false; } if (Key.isDown(_local1.button_punch2)) { if ((!_local1.punched2) and (!_local1.punching)) { _local1.punched2 = true; _local1.punching = true; if (_local1.dashing) { if (_local1._xscale > 0) { _local1.speed_slam = 18; } else { _local1.speed_slam = -18; } _local1.punch_group = 4; _local1.punch_num = 2; f_DashReset(_local1); _local1.dashing = false; _local1.gotoAndStop("dashpunch"); } else if (f_StompRange(_local1)) { _local1.gotoAndStop("stomp"); } else if ((_local1.punch_group == 1) and (_local1.punch_num == 1)) { _local1.punch_group = 5; _local1.punch_num = 1; _local1.gotoAndStop("knife1"); } else if ((_local1.punch_group == 1) and (_local1.punch_num == 4)) { _local1.punch_group = 2; _local1.punch_num = 20; _local1.gotoAndStop("jugglehit1"); } else if ((_local1.punch_group == 4) and (_local1.punch_num == 2)) { _local1.punch_num = 3; _local1.gotoAndStop("crazy"); _local1.body.gotoAndPlay(1); } else if ((_local1.punch_group == 4) and (_local1.punch_num == 3)) { _local1.gotoAndStop("crazy"); _local1.body.speed_y = _local1.body.speed_y - 20; _local1.body.gotoAndPlay("hitloop"); } else { _local1.punch_group = 2; if (_local1.punch_num == 1) { _local1.punch_num = 2; _local1.gotoAndStop("punch2_2"); } else if (_local1.punch_num == 2) { _local1.punch_num = 3; _local1.gotoAndStop("punch2_3"); } else if (_local1.punch_num == 20) { _local1.punch_num = 21; _local1.gotoAndStop("jugglehit2"); } else if (_local1.punch_num == 21) { _local1.punch_num = 22; _local1.gotoAndStop("jugglehit3"); } else { _local1.punch_num = 1; _local1.gotoAndStop("punch2_1"); } } } } else { _local1.punched2 = false; } } } function f_Boss1Scroll(zone) { var _local1 = (zone.x + _x) - 440; if (_local1 > 10) { var _local2 = 1 + (_local1 * 0.05); f_Scroll(_local2, false); } } function f_Boss1Scroll2(zone) { var _local1 = (zone.x + _x) - 220; if (_local1 < -10) { var _local2 = 1 + (_local1 * 0.05); f_Scroll(_local2, false); } } function f_Boss1ElboHit(zone) { var _local1 = zone; if (Math.abs(_local1.x - dude1.x) < 101) { if (Math.abs(_local1.y - dude1.y) <= 10) { if (dude1.health > 0) { u_impact = true; f_Damage(dude1, 10); if (((dude1.x < _local1.x) and (dude1._xscale < 0)) or ((dude1.x >= _local1.x) and (dude1._xscale > 0))) { f_FlipChar(dude1); } f_DropItem(dude1); dude1.speed_toss_x = 25; dude1.speed_toss_y = -40; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CallJuggle1(dude1); s_Punch3.start(0, 0); } } } } function f_Boss1PunchHit(zone) { var _local1 = zone; if (Math.abs(_local1.x - dude1.x) < 101) { if (Math.abs(_local1.y - dude1.y) <= 10) { if (dude1.health > 0) { u_impact = true; f_Damage(dude1, 10); if (((dude1.x < _local1.x) and (dude1._xscale < 0)) or ((dude1.x >= _local1.x) and (dude1._xscale > 0))) { f_FlipChar(dude1); } f_DropItem(dude1); dude1.speed_toss_y = -(random(10) + 10); dude1.speed_toss_x = random(8) + 12; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CallJuggle1(dude1); s_Punch3.start(0, 0); } } } } function f_Boss1UppercutHit(zone) { var _local1 = zone; if (Math.abs(_local1.x - dude1.x) <= 61) { if (Math.abs(_local1.y - dude1.y) <= 10) { if (dude1.health > 0) { u_impact = true; f_Damage(dude1, 10); if (((dude1.x < _local1.x) and (dude1._xscale < 0)) or ((dude1.x >= _local1.x) and (dude1._xscale > 0))) { f_FlipChar(dude1); } f_DropItem(dude1); dude1.speed_toss_y = -(random(10) + 30); dude1.speed_toss_x = random(2) + 0; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CallJuggle1(dude1); s_Punch3.start(0, 0); } } } } function f_Boss1Run(zone) { var _local1 = zone; if (_local1.success_y) { if ((_local1.x < dude1.x) and (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.x > dude1.x) and (_local1._xscale > 0)) { f_FlipChar(_local1); } } if (_local1.success_x) { if ((_local1.y < dude1.y) and _local1.north) { _local1.north = false; } else if ((_local1.y > dude1.y) and (!_local1.north)) { _local1.north = true; } } if (_local1.success_y == false) { if (_local1._xscale > 0) { var target_x = (dude1.x + 300); } else { var target_x = (dude1.x - 300); } } else if (_local1.x < dude1.x) { var target_x = (dude1.x - 90); } else { var target_x = (dude1.x + 90); } if (_local1.success_x == false) { if (_local1.north) { var target_y = (dude1.y - 300); } else { var target_y = (dude1.y + 300); } } else { var target_y = (dude1.y + 2); } var dir = f_rad2deg(Math.atan2(_local1.y - target_y, _local1.x - target_x)); var _local3 = -4 * Math.cos(PI * dir); var _local2 = -4 * Math.sin(PI * dir); _local1.last_x = _local3; _local1.last_y = _local2; _local1.success_x = f_MoveKid(_local1, false, _local3); _local1.success_y = f_MoveKid(_local1, true, _local2); if (!_local1.success_x) { _local1.success_x = f_MoveKid(_local1, false, _local3); if (!_local1.success_y) { _local1.success_y = f_MoveKid(_local1, true, _local2); } } if ((_local1.y >= dude1.y) and (_local1.y < (dude1.y + 5))) { if (dude1.body._y > -50) { if (!dude1.nohit) { if (Math.abs(_local1.x - dude1.x) < 91) { var took_punch = false; if (_local1.punch_clock < 60) { _local1.punch_count++; if (_local1.punch_count > 3) { _local1.punch_count = 0; took_punch = true; _local1.gotoAndStop("punch4"); } } else { _local1.punch_count = 0; } _local1.punch_clock = 0; if (took_punch == false) { if (Math.abs(_local1.x - dude1.x) < 61) { _local1.gotoAndStop("punch2"); } else if (_local1.lastpunch == 1) { _local1.lastpunch = 3; _local1.gotoAndStop("punch3"); } else { _local1.lastpunch = 1; _local1.gotoAndStop("punch1"); } } } } } } } function f_Boss1PunchClock(zone) { zone.punch_clock++; } function f_SpawnBoss1() { total_kids++; var kid_name = ("kid" + total_kids); var shadow_name = ("shadow" + current_shadow); var _local3 = dude1.y + (total_kids * 5); kid_dm_current = kid_dm_current + 2; var _local2 = kid_dm_current + kid_dm_default; attachMovie("boss1", kid_name, f_DepthVal(_local2, _local3)); attachMovie("shadow", shadow_name, total_kids - 200); var _local1 = this["kid" + total_kids]; _local1.depth_mod = _local2; _local1.x = limit_bottomright.x - 250; _local1.y = limit_topleft.y + 100; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; f_Depth(_local1, _local1.y); _local1.health_max = 200; _local1.health = _local1.health_max; _local1.alive = true; _local1.speed_x = 3; _local1.speed_y = 2; _local1.name = 100; _local1.weight = 10; _local1.grab = false; _local1.lifebar = true; _local1.punch_clock = 0; _local1.punch_count = 0; f_FlipChar(_local1); f_KidSettings(_local1); _local1.gotoAndStop("intro"); f_SetXY(boss1fodder, _local1.x - 100, _local1.y); f_FlipChar(boss1fodder); boss1fodder.nohit = true; } function f_Boss1Intro(zone) { if ((zone._x + _x) < 770) { pause = true; f_MusicHeavy(); zone.body.gotoAndPlay("intro"); } } function f_MusicHeavy() { s_Music1.setVolume(0); s_Music2.setVolume(master_volume); } function f_MusicLight() { s_Music1.setVolume(master_volume); s_Music2.setVolume(0); } function f_SunchipsMusic() { s_Music1.stop(); s_SunchipsMusic.start(0, 0); } function f_SpawnSunChips() { total_kids++; var kid_name = ("kid" + total_kids); var shadow_name = ("shadow" + current_shadow); var _local3 = dude1.y + (total_kids * 5); kid_dm_current = kid_dm_current + 2; var _local2 = kid_dm_current + kid_dm_default; attachMovie("sunchips", kid_name, f_DepthVal(_local2, _local3)); attachMovie("shadow", shadow_name, total_kids - 200); var _local1 = this["kid" + total_kids]; _local1.depth_mod = _local2; _local1.x = limit_bottomright.x - 300; _local1.y = limit_topleft.y + 200; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; f_Depth(_local1, _local1.y); _local1.health_max = 400; _local1.health = _local1.health_max; _local1.alive = true; _local1.speed_x = 3; _local1.speed_y = 2; _local1.name = 101; _local1.weight = 10; _local1.grab = false; _local1.lifebar = true; _local1.punch_clock = 0; _local1.punch_count = 0; _local1.ammo = 2; f_FlipChar(_local1); f_KidSettings(_local1); _local1.gotoAndStop("intro"); } function f_DartAction(zone) { var _local1 = zone; if (_local1.hit) { _local1._x = _local1._x + _local1.speed_x; _local1.shadow_pt._x = _local1._x; _local1.dart._y = _local1.dart._y + _local1.speed_y; _local1.speed_y = _local1.speed_y + 1; _local1.dart._rotation = _local1.dart._rotation + _local1.rotation_speed; var _local2 = 90 + (_local1.dart._y / 2); if (_local2 < 10) { _local2 = 10; } _local1.shadow_pt._xscale = _local2; _local1.shadow_pt._yscale = _local2; if (_local1.dart._y > 0) { if (_local1.bounces > 1) { _local1.bounces--; _local1.dart._y = 0; _local1.speed_y = -4 * _local1.bounces; } else { f_RemoveChar(_local1.shadow_pt); _local1.gotoAndStop("remove"); } } } else { _local1._x = _local1._x + _local1.speed_x; _local1.shadow_pt._x = _local1._x; _local1.dart._y = _local1.dart._y + _local1.speed_y; _local1.speed_y = _local1.speed_y + 0.2; _local1.dart._rotation = _local1.dart._rotation + 0.2; var _local2 = 90 + (_local1.dart._y / 2); if (_local2 < 10) { _local2 = 10; } _local1.shadow_pt._xscale = _local2; _local1.shadow_pt._yscale = _local2; if (_local1.dart._y > 0) { _local1.hit = true; _local1.bounces = 3; _local1.speed_y = -6; _local1.rotation_speed = 10; } else if (Math.abs(_local1._y - dude1._y) < 5) { if (Math.abs(_local1._x - dude1._x) < 40) { f_Damage(dude1, 5); f_DropItem(dude1); if (dude1.health <= 0) { dude1.speed_toss_y = -(random(6) + 6); dude1.speed_toss_x = random(8) + 6; f_CallJuggle1(dude1); } else { dude1.gotoAndStop("flinch1"); } f_FX(_local1._x, _local1.dart._y + _local1._y, int(dude1.y) + 1, "impact1"); s_Smack1.start(0, 0); _local1.hit = true; _local1.bounces = 3; _local1.speed_x = _local1.speed_x * -0.25; _local1.speed_y = -9; _local1.rotation_speed = -10; } } } } function f_JamesShoot(zone) { var _local2 = zone; if (_local2._xscale > 0) { var _local3 = _local2.x + 50; } else { var _local3 = _local2.x - 50; } var _local1 = f_FX(_local3, _local2.y, _local2.y - 1, "dart", _local2._xscale, _local2._yscale); var shadow_name = ("shadow" + current_shadow); attachMovie("shadow", shadow_name, -1000 - current_shadow); _local1.shadow_pt = this["shadow" + current_shadow]; _local1.shadow_pt._x = _local1._x; _local1.shadow_pt._y = _local1._y; current_shadow++; s_DartShoot.start(0, 0); } function f_JamesRun(zone) { var _local1 = zone; if (_local1.success_y) { if ((_local1.x < dude1.x) and (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.x > dude1.x) and (_local1._xscale > 0)) { f_FlipChar(_local1); } } if (_local1.success_x) { if ((_local1.y < dude1.y) and _local1.north) { _local1.north = false; } else if ((_local1.y > dude1.y) and (!_local1.north)) { _local1.north = true; } } if (_local1.success_y == false) { if (_local1._xscale > 0) { var target_x = (dude1.x + 600); } else { var target_x = (dude1.x - 600); } } else if (((_local1.x <= dude1.x) and ((dude1.x + game_x) > 310)) or ((_local1.x > dude1.x) and ((dude1.x + game_x) > (screen_width - 310)))) { var target_x = (dude1.x - 300); } else { var target_x = (dude1.x + 300); } if (_local1.success_x == false) { if (_local1.north) { var target_y = (dude1.y - 600); } else { var target_y = (dude1.y + 600); } } else { var target_y = (dude1.y + 2); } var dir = f_rad2deg(Math.atan2(_local1.y - target_y, _local1.x - target_x)); var _local3 = -4 * Math.cos(PI * dir); var _local2 = -4 * Math.sin(PI * dir); _local1.last_x = _local3; _local1.last_y = _local2; _local1.success_x = f_MoveKid(_local1, false, _local3); _local1.success_y = f_MoveKid(_local1, true, _local2); if (!_local1.success_x) { _local1.success_x = f_MoveKid(_local1, false, _local3); if (!_local1.success_y) { _local1.success_y = f_MoveKid(_local1, true, _local2); } } if (Math.abs(_local1.y - dude1.y) < 5) { if (dude1.body._y > -50) { if (Math.abs(_local1.x - dude1.x) > 180) { if (((_local1.x + game_x) > 0) and ((_local1.x + game_x) < (screen_width - 0))) { s_Swing6.start(0, 0); _local1.gotoAndStop("jamesshoot"); } } } } } function f_CheckGunHit(zone, u_char) { var _local1 = u_char; var _local2 = zone; if (_local1.health > 0) { if (Math.abs(_local2.y - _local1.y) < 10) { if (((_local2._xscale > 0) and (_local2.x < _local1.x)) or ((_local2._xscale < 0) and (_local2.x > _local1.x))) { if (_local1.health > 0) { f_Damage(_local1, 10); if (((_local1.x < _local2.x) and (_local1._xscale < 0)) or ((_local1.x >= _local2.x) and (_local1._xscale > 0))) { f_FlipChar(_local1); } _local1.speed_toss_y = -(random(6) + 5); _local1.speed_toss_x = random(8) + 12; u_blood = "blood" + (random(2) + 1); f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, u_blood); f_CheckHold(_local1); f_DropItem(_local1); f_CallJuggle1(_local1); } } } } } function f_GunShot(zone) { var _local2 = zone; var _local3 = this; f_CheckGunHit(_local2, dude1); var _local1 = 1; while (_local1 <= total_kids) { u_char = _local3["kid" + _local1]; f_CheckGunHit(_local2, u_char); _local1++; } } function f_SunChipsFrenzied(zone) { var _local1 = zone; _local1.speed_toss_y = -(random(10) + 30); _local1.speed_toss_x = random(2) + 0; f_CallJuggle1(_local1); _local1.body._y = _local1.body._y - 150; } function f_SunChipsSlide(zone) { var _local1 = zone; if (_local1._xscale > 0) { f_MoveKid(_local1, false, _local1.slide_speed); } else { f_MoveKid(_local1, false, -_local1.slide_speed); } if (((_local1.slide_speed % 4) == 0) and (_local1.slide_speed > 3)) { f_FX(_local1.x, _local1.y + 10, int(_local1.y) + 1, "dust1", _local1._xscale); } _local1.slide_speed--; if (_local1.slide_speed < 0) { _local1.slide_speed = 0; } } function f_SunChipsAttack(zone) { var _local1 = zone; var _local2 = false; _local1.uppercut_timer--; _local1.crazy_timer--; _local1.shot_timer--; if ((_local1.crazy_timer <= 0) and (_local1.health < (_local1.health_max * 0.4))) { _local1.nohit = true; f_SunChipsGoCrazy(_local1); } else if (_local1.uppercut_timer <= 0) { if (Math.abs(_local1.y - dude1.y) < 10) { if (dude1.body._y > -50) { var _local3 = Math.abs(_local1.x - dude1.x); if (_local3 < 200) { _local2 = true; _local1.uppercut_timer = 60; _local1.slide_speed = int(_local3 / 8); _local1.gotoAndStop("punch2"); } } } } return(_local2); } function f_SunChipsCrazy(zone) { var _local1 = zone; if ((_local1.crazy_speed_x > 0) and (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.crazy_speed_x < 0) and (_local1._xscale > 0)) { f_FlipChar(_local1); } if (!f_MoveKid(_local1, false, _local1.crazy_speed_x)) { _local1.crazy_speed_x = _local1.crazy_speed_x * -1; } if (!f_MoveKid(_local1, true, _local1.crazy_speed_y)) { _local1.crazy_speed_y = _local1.crazy_speed_y * -1; } if (((_local1.y + _y) > 480) and (_local1.crazy_speed_y > 0)) { _local1.crazy_speed_y = _local1.crazy_speed_y * -1; } else if ((((_local1.y + _y) < 0) or (_local1.y < limit_topleft.y)) and (_local1.crazy_speed_y < 0)) { _local1.crazy_speed_y = _local1.crazy_speed_y * -1; } if (((_local1.x + _x) > 640) and (_local1.crazy_speed_x > 0)) { _local1.crazy_speed_x = _local1.crazy_speed_x * -1; } else if (((_local1.x + _x) < 0) and (_local1.crazy_speed_x < 0)) { _local1.crazy_speed_x = _local1.crazy_speed_x * -1; } _local1.crazy_timer--; if ((_local1.crazy_timer % 6) == 0) { SunChipsFrame++; if (SunChipsFrame > 12) { SunChipsFrame = 1; } f_FX(_local1.x, _local1.y, int(_local1.y) - 1, "sunchips"); } if (_local1.crazy_timer <= 0) { f_SunChipsStopCrazy(_local1); } else if (Math.abs(_local1.y - dude1.y) < 16) { if (dude1.body._y > -50) { if (Math.abs(_local1.x - dude1.x) < 120) { f_DropItem(dude1); f_MoveChar(dude1, false, _local1.x - dude1.x); f_MoveChar(dude1, true, (_local1.y - dude1.y) + 1); dude1.gotoAndStop("frenzied"); _local1.gotoAndStop("frenzy"); } } } } function f_SunChipsStopCrazy(zone) { var _local1 = zone; _local1.nohit = false; _local1.crazy_timer = 200; _local1.gotoAndStop("walk"); } function f_SunChipsGoCrazy(zone) { var _local1 = zone; _local1.SunChipsFrame = 0; _local1.crazy_speed_x = 10; _local1.crazy_speed_y = 6; _local1.crazy_timer = 120; _local1.gotoAndStop("crazy"); } function f_SunChipsUp(zone) { var _local2 = zone; var _local1 = false; if (Math.abs(_local2.y - dude1.y) < 20) { if (dude1.body._y > -50) { if (Math.abs(_local2.x - dude1.x) < 71) { if (dude1.health > 0) { s_HardPunch1.start(0, 0); f_Damage(dude1, 5); dude1.speed_toss_y = -(random(10) + 30); dude1.speed_toss_x = random(2) + 2; f_FX(dude1.x, dude1.body._y + dude1.y, int(dude1.y) + 7, "impact1"); f_CheckHold(dude1); f_CallJuggle1(dude1); _local2.gotoAndStop("punch1"); } } } } return(_local1); } function f_GameOver() { var _local2 = this; var _local1 = 1; while (_local1 <= total_kids) { u_char = _local2["kid" + _local1]; f_RemoveChar(u_char); _local1++; } f_RemoveChar(dude1); _root.gotoAndStop("gameover"); } function f_Ending() { var _local2 = this; var _local1 = 1; while (_local1 <= total_kids) { u_char = _local2["kid" + _local1]; f_RemoveChar(u_char); _local1++; } f_RemoveChar(dude1); _root.gotoAndStop("ending"); } function f_CheckDead(zone) { var _local2 = this; var _local3 = zone; if (_local3.health <= 0) { var _local1 = 1; while (_local1 <= total_kids) { u_char = _local2["kid" + _local1]; if (!u_char.atv) { if (!u_char.nohit) { u_char.gotoAndStop("wait"); } } _local1++; } _local3.alive = false; _local3.nohit = true; _local3.gotoAndStop("die"); } } function f_RemoveChar(u_char) { u_char.swapDepths(1); removeMovieClip(u_char); } function f_SetPropaine(zone) { var _local1 = zone; _local1.punch = true; _local1.grab = true; _local1.has_shadow = true; _local1.bounces = 0; _local1.weight = 3; _local1.explode = true; _local1.object_type = 5; _local1.body.gotoAndStop(5); _local1.active = true; } function f_SetMower(zone) { var _local1 = zone; _local1.punch = true; _local1.grab = true; _local1.has_shadow = true; _local1.bounces = 0; _local1.weight = 3; _local1.explode = true; _local1.object_type = 6; _local1.body.gotoAndStop(6); _local1.active = true; } function f_HorseKid_OLD(u_horse) { var _local2 = u_horse; total_kids++; var kid_name = ("kid" + total_kids); var shadow_name = ("shadow" + current_shadow); var _local3 = _local2.y + 1; kid_dm_current = kid_dm_current + 2; var kid_depth_mod = (kid_dm_current + kid_dm_default); attachMovie("kid", kid_name, f_DepthVal(kid_depth_mod, _local3)); attachMovie("shadow", shadow_name, total_kids - 200); var _local1 = this["kid" + total_kids]; _local1.depth_mod = kid_depth_mod; _local1.x = _local2.x; _local1.y = _local3; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; f_Depth(_local1, _local1.y); if ((_local1.x > dude1.x) and (_local1._xscale > 0)) { f_FlipChar(_local1); } else if ((_local1.x < dude1.x) and (_local1._xscale < 0)) { f_FlipChar(_local1); } _local1.speed_toss_y = -(random(4) + 10); _local1.speed_toss_x = random(4) + 20; if (_local2.onfire > 1) { _local1.onfire = _local2.onfire; _local2.onfire = 1; } f_CallJuggle1(_local1); } function f_HorseKid(u_horse) { var _local2 = u_horse; var _local1 = f_SpawnKid(_local2.x, _local2.y + 1, 10, 1, 9, color_pink); f_KidSettings(_local1); if ((_local1.x > dude1.x) and (_local1._xscale > 0)) { f_FlipChar(_local1); } else if ((_local1.x < dude1.x) and (_local1._xscale < 0)) { f_FlipChar(_local1); } _local1.speed_toss_y = -(random(4) + 10); _local1.speed_toss_x = random(4) + 20; if (_local2.onfire > 1) { _local1.onfire = _local2.onfire; _local2.onfire = 1; } f_CallJuggle1(_local1); } function f_PunchHorse(u_horse) { var _local1 = u_horse; var _local2 = random(4) + 1; if (_local2 == 1) { s_Smack1.start(0, 0); } else if (_local2 == 2) { s_Smack2.start(0, 0); } else if (_local2 == 3) { s_HardPunch1.start(0, 0); } else { s_HardPunch2.start(0, 0); } var fx_x = ((_local1.x - 10) + random(20)); var fx_y = (_local1.y - (50 + random(20))); if (random(2) == 1) { var _local3 = "impact1"; } else { var _local3 = "impact3"; } f_FX(fx_x, fx_y, int(_local1.y) + 7, _local3); _local1.gotoAndStop("shake"); _local1.body.gotoAndPlay(2); _local1.rider--; if (_local1.explosion) { _local1.explosion = false; if (_local1.rider > 0) { _local1.rider = 0; _local1.onfire = 2; } } if (_local1.rider == 0) { _local1.body.body.kid.gotoAndStop("blank"); f_HorseKid(_local1); } else if (_local1.rider > 0) { _local1.body.body.kid.eye.gotoAndPlay(2); } } function f_SetHorse(zone) { var _local1 = zone; _local1.punch = true; _local1.grab = false; _local1.has_shadow = true; _local1.bounces = 0; _local1.weight = 2; _local1.explode = false; _local1.active = true; _local1.rider = 3; _local1.punch_function = f_PunchHorse; } function f_RageDown(u_down) { dude1.rage = dude1.rage - u_down; if (dude1.rage < dude1.rage_goal) { if ((dude1.rage + u_down) >= dude1.rage_goal) { dude1.rage = 0; } } if (dude1.rage < 0) { dude1.rage = 0; } var _local1 = (dude1.rage / dude1.rage_goal) * 100; if (_local1 < 0) { _local1 = 0; } else if (_local1 > 100) { _local1 = 100; } _root.hud.ragebar._xscale = _local1; if (_local1 == 100) { _root.hud.ragebg.gotoAndStop(2); if ((dude1.rage % 3) == 0) { var _local2 = random(40) + 100; if (random(3) == 1) { var _local3 = dude1.y - 1; } else { var _local3 = dude1.y + 1; } f_FX((dude1.x + random(40)) - 20, (dude1.y + random(80)) - 100, _local3, "ragesmoke", _local2, _local2); } } else { _root.hud.ragebg.gotoAndStop(1); } } function f_Rage() { f_RageDown(1); } function f_Shirt(zone) { var _local1 = zone; if (_local1._parent._parent.root) { _local1.gotoAndStop(_local1._parent._parent.shirt_type); } else if (_local1._parent._parent._parent.root) { _local1.gotoAndStop(_local1._parent._parent._parent.shirt_type); } else if (_local1._parent._parent._parent._parent.root) { _local1.gotoAndStop(_local1._parent._parent._parent._parent.shirt_type); } else if (_local1._parent.root) { _local1.gotoAndStop(_local1._parent.shirt_type); } } function f_Hat(zone) { var _local1 = zone; if (_local1._parent._parent.root) { _local1.gotoAndStop(_local1._parent._parent.hat_type); } else if (_local1._parent._parent._parent.root) { _local1.gotoAndStop(_local1._parent._parent._parent.hat_type); } else if (_local1._parent._parent._parent._parent.root) { _local1.gotoAndStop(_local1._parent._parent._parent._parent.hat_type); } else if (_local1._parent.root) { _local1.gotoAndStop(_local1._parent.hat_type); } } function f_Skin(zone) { var _local1 = zone; if (_local1._parent._parent.root) { f_ColorSwap(_local1, _local1._parent._parent.skin_type); } else if (_local1._parent._parent._parent.root) { f_ColorSwap(_local1, _local1._parent._parent._parent.skin_type); } else if (_local1._parent._parent._parent._parent.root) { f_ColorSwap(_local1, _local1._parent._parent._parent._parent.skin_type); } else if (_local1._parent.root) { f_ColorSwap(_local1, _local1._parent.skin_type); } } function f_ColorSwap(character, new_color) { CharacterColor = new Color(character); CharacterColor.setTransform(new_color); } function f_SpawnPlayer(u_x, u_y) { var _local2 = u_x - game_x; var _local1 = u_y - game_y; attachMovie("dude", "dude1", f_DepthVal(1, _local1)); dude1.depth_mod = 2; dude1.x = _local2; dude1.y = _local1; dude1._x = dude1.x; dude1._y = dude1.y; dude1.num = 1; dude1.speed_x = 8; dude1.speed_y = 5; dude1.pusher = true; dude1.scroller = true; dude1.button_punch1 = 65; dude1.button_punch2 = 83; dude1.button_left = 37; dude1.button_up = 38; dude1.button_right = 39; dude1.button_down = 40; dude1.punch_pow_low = 5; dude1.punch_pow_medium = 8; dude1.punch_pow_high = 11; dude1.punch_pow_max = 15; dude1.weight = 5; dude1.rage = 0; dude1.rage_goal = 1000; dude1.health_max = 100; dude1.health = dude1.health_max; f_DashReset(dude1); f_Depth(dude1, dude1.y); attachMovie("shadow", "shadow0", 0); dude1.shadow_pt = shadow0; dude1.shadow_pt._x = dude1.x; dude1.shadow_pt._y = dude1.y; _root.hud.kid_pointer = dude1; _root.hud.gotoAndStop(2); } function f_SpawnKid(x, y, shirt, hat, name, skin) { var _local3 = eval("NULL"); var _local1 = 1; while (_local1 <= total_kids) { if (this["kid" + _local1] == eval("NULL")) { _local3 = "kid" + _local1; var this_kid = _local1; _local1 = total_kids + 1; } _local1++; } if (_local3 == eval("NULL")) { total_kids++; var this_kid = total_kids; _local3 = "kid" + total_kids; } var shadow_name = ("shadow" + current_shadow); var kid_y = y; kid_dm_current = kid_dm_current + 2; var kid_depth_mod = (kid_dm_current + kid_dm_default); attachMovie("kid", _local3, f_DepthVal(kid_depth_mod, kid_y)); attachMovie("shadow", shadow_name, this_kid - 200); var _local2 = this["kid" + this_kid]; _local2.depth_mod = kid_depth_mod; _local2.x = x; _local2.y = kid_y; _local2._x = _local2.x; _local2._y = _local2.y; _local2.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local2.shadow_pt._x = _local2.x; _local2.shadow_pt._y = _local2.y; _local2.shirt_type = shirt; _local2.hat_type = hat; _local2.skin_type = skin; _local2.name = name; _local2.item = eval("NULL"); _local2.kid_type = 1; if ((_local2.x > dude1.x) and (_local2._xscale > 0)) { f_FlipChar(_local2); } else if ((_local2.x < dude1.x) and (_local2._xscale < 0)) { f_FlipChar(_local2); } f_KidInit(_local2); f_Depth(_local2, _local2.y); f_CheckSpawn(_local2); return(_local2); } function f_KidGroup1() { var _local2 = sandbox._y - 25; var _local3 = sandbox._x - 45; var _local1 = f_SpawnKid(_local3, _local2, 34, 14, 4, color_pink); f_KidSettings(_local1); _local1.gotoAndStop("sandbox"); if (_local1._xscale > 0) { f_FlipChar(_local1); } kills_goal = kills_goal + 1; } function f_KidGroup2() { var _local1 = f_RandomY(); var _local2 = (2000 + random(200)) - game_x; f_SpawnKid(_local2, _local1, 11, 1, 57, color_pink); _local1 = f_RandomY(); _local2 = (2000 + random(200)) - game_x; if (random(2) == 1) { boss1fodder = f_SpawnKid(_local2, _local1, 54, 1, 69, color_pink); } else { boss1fodder = f_SpawnKid(_local2, _local1, 15, 1, 22, color_pink); } boss1fodder.gotoAndStop("wait"); f_SpawnBoss1(); kills_goal = kills_goal + 4; } function f_KidSwing() { var _local2 = swing3._y + 1; var _local3 = swing3._x; var _local1 = f_SpawnKid(_local3, _local2, 19, 1, 58, color_pink); f_KidSettings(_local1); _local1.gotoAndStop("swing"); swing3.rider = _local1; if (_local1._xscale < 0) { f_FlipChar(_local1); } kills_goal = kills_goal + 3; } function f_KidGroup3() { var _local1 = f_RandomY(); var _local2 = (700 + random(100)) - game_x; if (random(2) == 1) { f_SpawnKid(_local2, _local1, 3, 1, 10, color_brown); } else { f_SpawnKid(_local2, _local1, 49, 1, 73, color_brown); } _local1 = f_RandomY(); _local2 = (700 + random(100)) - game_x; var _local3 = f_SpawnKid(_local2, _local1, 17, 20, 68, color_pink); _local3.kid_type = 5; } function f_KidGroup4() { var _local2 = f_RandomY(); var _local3 = (700 + random(100)) - game_x; if (random(2) == 1) { f_SpawnKid(_local3, _local2, 20, 1, 51, color_pink); } else { f_SpawnKid(_local3, _local2, 24, 1, 29, color_pink); } _local2 = f_RandomY(); _local3 = -400 - game_x; f_SpawnKid(_local3, _local2, 18, 21, 20, color_pink); _local2 = f_RandomY(); _local3 = (700 + random(100)) - game_x; if (random(2) == 1) { f_SpawnKid(_local3, _local2, 16, 1, 48, color_pink); } else { f_SpawnKid(_local3, _local2, 28, 19, 59, color_beige); } _local2 = f_RandomY(); _local3 = -300 - game_x; var _local1 = f_SpawnKid(_local3, _local2, 7, 1, 7, color_pink); _local1.kid_type = 2; _local1.health_max = _local1.health_max * 1.5; _local1.health = _local1.health_max; kills_goal = kills_goal + 4; } function f_KidGroup5() { var _local1; var _local3 = kidline._x; var _local2 = kidline._y; _local1 = f_SpawnKid(_local3, _local2, 2, 13, 13, color_pink); _local1.gotoAndStop("wait"); _local1._xscale = _local1._xscale * -1; _local3 = kidline._x - 50; _local2 = kidline._y + 25; _local1 = f_SpawnKid(_local3, _local2, 2, 13, 14, color_pink); _local1.gotoAndStop("wait"); _local1._xscale = _local1._xscale * -1; _local3 = kidline._x - 100; _local2 = kidline._y + 75; _local1 = f_SpawnKid(_local3, _local2, 2, 13, 16, color_brown); _local1.gotoAndStop("wait"); _local1._xscale = _local1._xscale * -1; _local3 = kidline._x - 90; _local2 = kidline._y - 35; _local1 = f_SpawnKid(_local3, _local2, 2, 13, 15, color_pink); _local1.gotoAndStop("wait"); _local1._xscale = _local1._xscale * -1; kills_goal = kills_goal + 4; } function f_KidGroup6() { var _local1 = f_RandomY(); var _local2 = (1600 + random(100)) - game_x; f_SpawnKid(_local2, _local1, 29, 4, 8, color_brown); _local1 = f_RandomY(); _local2 = (1500 + random(100)) - game_x; if (random(2) == 1) { f_SpawnKid(_local2, _local1, 33, 8, 27, color_brown); } else { f_SpawnKid(_local2, _local1, 50, 25, 19, color_pink); } _local1 = f_RandomY(); _local2 = (1600 + random(100)) - game_x; u_temp = f_SpawnKid(_local2, _local1, 31, 3, 60, color_pink); f_SetXY(bball, limit_bottomright.x - 1, limit_bottomright.y + 100); f_BallInPlay(bball); f_StaticRange(); u_temp.item = bball; bball.owner = u_temp; kills_goal = kills_goal + 3; } function f_KidGroupSoccer() { var spawn_y = (soccerfield._y - 75); var spawn_x = (soccerfield._x + 100); var u_kid1 = f_SpawnKid(spawn_x, spawn_y, 9, 3, 66, color_latin); u_kid1.kid_type = 3; u_kid1.gotoAndStop("wait"); u_kid1.target_ball = soccerball; u_kid1.target_goal = goal_left; u_kid1.top = true; u_kid1.default_x = soccerfield._x + 140; u_kid1.default_y = soccerfield._y - 75; f_SetXY(soccerball, soccerfield._x, soccerfield._y + 5); f_StaticRange(); var spawn_y = soccerfield._y; var spawn_x = (soccerfield._x + 50); var _local3 = f_SpawnKid(spawn_x, spawn_y, 9, 1, 67, color_brown); _local3.kid_type = 3; _local3.gotoAndStop("wait"); _local3.target_ball = soccerball; _local3.target_goal = goal_left; _local3.top = false; _local3.default_x = soccerfield._x + 150; _local3.default_y = soccerfield._y + 75; var spawn_y = (soccerfield._y - 70); var spawn_x = (soccerfield._x - 100); var _local2 = f_SpawnKid(spawn_x, spawn_y, 45, 17, 36, color_beige); _local2.kid_type = 3; _local2.gotoAndStop("wait"); _local2._xscale = _local2._xscale * -1; _local2.target_ball = soccerball; _local2.target_goal = goal_right; _local2.top = true; _local2.default_x = soccerfield._x - 130; _local2.default_y = soccerfield._y - 75; var spawn_y = (soccerfield._y + 75); var spawn_x = (soccerfield._x - 120); var _local1 = f_SpawnKid(spawn_x, spawn_y, 48, 1, 37, color_beige); _local1.kid_type = 3; _local1.gotoAndStop("wait"); _local1._xscale = _local1._xscale * -1; _local1.target_ball = soccerball; _local1.target_goal = goal_right; _local1.top = false; _local1.default_x = soccerfield._x - 160; _local1.default_y = soccerfield._y + 75; u_kid1.partner = _local3; _local3.partner = u_kid1; _local2.partner = _local1; _local1.partner = _local2; kills_goal = kills_goal + 4; } function f_KidGroup7() { var _local2 = dude1.y; var _local3 = -150 - game_x; var _local1 = f_SpawnKid(_local3, _local2, 37, 6, 61, color_brown); f_KidSettings(_local1); _local1.atv_speed = 12; _local1.atv = true; _local1.gotoAndStop("atv"); _local1.shadow_pt._xscale = 200; _local1.atv_delay = 0; _local1.atv_type = 1; if (_local1._xscale < 0) { _local1._xscale = _local1._xscale * -1; } _local2 = f_RandomY(); _local3 = 1400 - game_x; _local1 = f_SpawnKid(_local3, _local2, 14, 9, 30, color_pink); f_KidSettings(_local1); _local1.atv_speed = 14; _local1.atv = true; _local1.gotoAndStop("atv"); _local1.shadow_pt._xscale = 200; _local1.atv_delay = 0; _local1.atv_type = 2; if (_local1._xscale > 0) { _local1._xscale = _local1._xscale * -1; } kills_goal = kills_goal + 2; } function f_KidGroup8() { var _local1 = f_RandomY(); var _local2 = (1400 + random(100)) - game_x; if (random(2) == 1) { f_SpawnKid(_local2, _local1, 21, 1, 28, color_pink); } else { f_SpawnKid(_local2, _local1, 32, 1, 25, color_pink); } _local1 = f_RandomY(); _local2 = (1700 + random(100)) - game_x; if (random(2) == 1) { f_SpawnKid(_local2, _local1, 40, 3, 47, color_brown); } else { f_SpawnKid(_local2, _local1, 41, 3, 49, color_brown); } _local1 = f_RandomY(); _local2 = (2000 + random(100)) - game_x; f_SpawnKid(_local2, _local1, 44, 10, 50, color_brown); kills_goal = kills_goal + 6; } function f_KidGroup9() { var _local2 = dude1.y; var _local3 = -150 - game_x; var _local1 = f_SpawnKid(_local3, _local2, 46, 2, 64, color_brown); f_KidSettings(_local1); _local1.atv_speed = 20; _local1.atv = true; _local1.gotoAndStop("atv"); _local1.shadow_pt._xscale = 200; _local1.atv_delay = 0; _local1.atv_type = 1; _local1.kid_type = 4; _local1.health_max = _local1.health_max * 1.5; _local1.health = _local1.health_max; if (_local1._xscale < 0) { _local1._xscale = _local1._xscale * -1; } _local2 = f_RandomY(); _local3 = (700 + random(100)) - game_x; _local1 = f_SpawnKid(_local3, _local2, 46, 2, 65, color_brown); _local1.kid_type = 4; _local1.health_max = _local1.health_max * 1.5; _local1.health = _local1.health_max; _local2 = f_RandomY(); _local3 = (700 + random(100)) - game_x; f_SpawnKid(_local3, _local2, 39, 12, 43, color_pink); _local2 = f_RandomY(); _local3 = (1000 + random(100)) - game_x; f_SpawnKid(_local3, _local2, 52, 16, 74, color_latin); kills_goal = kills_goal + 4; } function f_KidGroup10() { var _local1 = limit_topleft.y + 100; var _local2 = (700 + random(100)) - game_x; f_SpawnKid(_local2, _local1, 23, 1, 46, color_pink); _local1 = limit_topleft.y + 300; _local2 = (700 + random(100)) - game_x; if (random(2) == 1) { f_SpawnKid(_local2, _local1, 45, 18, 62, color_pink); } else { f_SpawnKid(_local2, _local1, 42, 11, 63, color_brown); } } function f_KidGroup11() { var _local1 = limit_topleft.y + 200; var _local2 = 700 - game_x; f_SpawnKid(_local2, _local1, 56, 23, 71, color_pink); _local1 = limit_topleft.y + 300; _local2 = 900 - game_x; f_SpawnKid(_local2, _local1, 55, 22, 70, color_pink); _local1 = limit_topleft.y + 370; _local2 = 800 - game_x; f_SpawnKid(_local2, _local1, 59, 24, 72, color_beige); } function f_KidGroup100() { f_SpawnSunchips(); kills_goal = kills_goal + 1; } function f_RandomY() { var _local1; if ((limit_topleft.y + _y) < 0) { _local1 = _y; } else { _local1 = limit_topleft.y; } var _local2 = 480 - (_local1 + _y); return(_local1 + random(_local2)); } function f_ShadowSize(zone) { var _local2 = zone; var _local1 = 100 + (_local2.body._y * 0.25); if (_local1 < 10) { _local1 = 10; } _local2.shadow_pt._xscale = _local1; _local2.shadow_pt._yscale = _local1; } function f_HelmetAttack(zone) { var _local1 = zone; var _local2 = false; if (_local1.health > 0) { if (_local1.attack_timer < 0) { if (Math.abs(_local1.y - dude1.y) < 10) { if (Math.abs(_local1.x - dude1.x) < 200) { if (((_local1.x <= dude1.x) and (_local1._xscale > 0)) or ((_local1.x >= dude1.x) and (_local1._xscale < 0))) { _local2 = true; _local1.slide_hit = false; _local1.slide_speed = 20; s_Ground1.start(0, 0); _local1.nohit = true; _local1.hitdude = false; _local1.attack_timer = 30; _local1.gotoAndStop("helmetattack"); } } } } else { _local1.attack_timer--; } } return(_local2); } function f_NinjaAttack(zone) { var _local1 = zone; var _local2 = false; if (_local1.attack_timer < 0) { if (Math.abs(_local1.y - dude1.y) < 10) { _local2 = true; _local1.kick_delay = 6; if ((_local1.x < dude1.x) and (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.x > dude1.x) and (_local1._xscale > 0)) { f_FlipChar(_local1); } _local1.body_y = 0; f_FX(_local1.x, _local1.y, 1, "shockwave", 80, 80); S_Ground6.start(0, 0); _local1.nohit = true; _local1.hitdude = false; _local1.attack_timer = 30; _local1.gotoAndStop("ninjajump"); } } else { _local1.attack_timer--; } return(_local2); } function f_NinjaJump(zone) { var _local1 = zone; if (_local1.body._y > -200) { _local1.body_y = _local1.body_y - 20; _local1.body._y = _local1.body_y; f_ShadowSize(_local1); } else if (_local1.kick_delay > 0) { _local1.kick_delay--; if ((_local1.x < dude1.x) and (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.x > dude1.x) and (_local1._xscale > 0)) { f_FlipChar(_local1); } _local1.gotoAndStop("ninjaspin"); _local1.body._y = _local1.body_y; f_ShadowSize(_local1); } else { var _local2 = f_rad2deg(Math.atan2((_local1.y + _local1.body_y) - dude1.y, _local1.x - dude1.x)); _local1.kick_x = -20 * Math.cos(PI * _local2); _local1.kick_y = -20 * Math.sin(PI * _local2); _local1.kick_timer = 4; s_Swing1.start(0, 0); _local1.gotoAndStop("ninjakick"); _local1.body._y = _local1.body_y; f_ShadowSize(_local1); } } function f_NinjaHit(zone, u_hit) { var _local1 = u_hit; var _local2 = zone; if (Math.abs(_local2.y - _local1.y) < 10) { if (Math.abs(_local2.x - _local1.x) < 50) { if (_local1.health > 0) { _local2.hitdude = true; f_Damage(_local1, 2); if (((_local1.x < _local2.x) and (_local1._xscale < 0)) or ((_local1.x >= _local2.x) and (_local1._xscale > 0))) { f_FlipChar(_local1); } _local1.speed_toss_y = -(random(10) + 10); _local1.speed_toss_x = random(8) + 12; f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, "impact1"); f_CheckHold(_local1); f_CallJuggle1(_local1); f_PunchSound(); } } } } function f_NinjaKick(zone) { var _local1 = zone; if (_local1.body._y < 0) { f_MoveKid(_local1, false, _local1.kick_x); _local1.body_y = _local1.body_y + _local1.kick_y; _local1.body._y = _local1.body_y; if (_local1.body._y > 0) { _local1.body._y = 0; } if (_local1.y < (dude1.y - 10)) { f_MoveKid(_local1, true, 10); } else if (_local1.y > (dude1.y + 10)) { f_MoveKid(_local1, true, -10); } f_ShadowSize(_local1); if ((_local1.kick_timer % 4) == 0) { var _local2 = f_FX(_local1.x, _local1.y, int(_local1.y) - 1, "ninja", _local1._xscale); _local2.body._y = _local1.body_y; } _local1.kicktimer++; if (_local1.body_y > -100) { if (_local1.hitdude == false) { f_NinjaHit(_local1, dude1); } } } else { _local1.gotoAndStop("walk"); } } function f_HoopShot(u_ball) { var _local1 = u_ball; var _local2 = bballhoop.goal._x + bballhoop.x; var _local3 = bballhoop.y - 2; if (_local1.x < (_local2 + 10)) { var dir = f_rad2deg(Math.atan2(_local1.y - _local3, _local1.x - _local2)); var distance = Math.abs(_local1.x - _local2); if (Math.abs(_local1.y - _local3) > distance) { distance = Math.abs(_local1.y - _local3); } var temp_speed = (-(distance / 20)); _local1.shot_speed_x = temp_speed * Math.cos(PI * dir); _local1.shot_speed_y = temp_speed * Math.sin(PI * dir); _local1.frames = int(Math.abs(_local1.x - _local2) / Math.abs(_local1.shot_speed_x)); _local1.current_frame = 1; var net_y = Math.abs(bballhoop.goal._y); _local1.body_speed_y = -(net_y / _local1.frames); _local1.gotoAndStop("hoopshot"); } else { _local1.speed_toss_y = -(22 + random(8)); _local1.speed_toss_x = 2 + random(4); _local1.gotoAndStop("release"); } } function f_SeakHoop(zone) { var _local1 = zone; var hoop_x = (bballhoop.goal._x + bballhoop.x); var hoop_y = (bballhoop.y - 2); f_MoveKid(_local1, false, _local1.shot_speed_x); f_MoveKid(_local1, true, _local1.shot_speed_y); _local1.body._y = _local1.body._y + _local1.body_speed_y; _local1.current_frame++; if (_local1.current_frame == _local1.frames) { bballhoop.hoop.hoop.gotoAndPlay("bap"); _local1.gotoAndStop("blank"); } } function f_CheckHoop(zone) { } function f_StartSoccer(zone) { var _local3 = this; if ((soccerball.x + _x) < 800) { score_team1 = 0; score_team2 = 0; f_StaticRange(); f_SwingsOff(); goal_left.x = goal_left._x; goal_left.y = goal_left._y; goal_right.x = goal_right._x; goal_right.y = goal_right._y; soccerfield.x = soccerfield._x; soccerfield.y = soccerfield._y; var _local1 = 1; while (_local1 <= total_kids) { var _local2 = _local3["kid" + _local1]; _local2.gotoAndStop("soccerwalk"); _local1++; } zone.gotoAndStop("soccergame"); } } function f_SoccerGame(zone) { if (soccerball.x < soccerfield.x) { if (score_right) { score_right = false; } } else if (score_left) { score_left = false; } if (Math.abs(soccerball.x - goal_left.x) < 50) { if (soccerball.y < soccer1.y) { if (soccerball.y > soccer3.y) { if (!ball_left) { if (soccerball.owner == eval("NULL")) { score_left = true; ball_left = true; score_team2++; } } } } } else { ball_left = false; if (Math.abs(soccerball.x - goal_right.x) < 50) { if (soccerball.y < soccer4.y) { if (soccerball.y > soccer6.y) { if (!ball_right) { if (soccerball.owner == eval("NULL")) { score_right = true; ball_right = true; score_team1++; } } } } } else { ball_right = false; } } } function f_SoccerChase(zone) { var _local1 = zone; if (_local1.success_y) { if ((_local1.x < _local1.target_x) and (_local1._xscale < 0)) { f_FlipChar(_local1); } else if ((_local1.x > _local1.target_x) and (_local1._xscale > 0)) { f_FlipChar(_local1); } } if (_local1.success_x) { if ((_local1.y < _local1.target_y) and _local1.north) { _local1.north = false; } else if ((_local1.y > _local1.target_y) and (!_local1.north)) { _local1.north = true; } } if (_local1.success_y == false) { if (_local1._xscale > 0) { var target_x = (_local1.target_x + 300); } else { var target_x = (_local1.target_x - 300); } } else { var target_x = _local1.target_x; } if (_local1.success_x == false) { if (_local1.north) { var target_y = (_local1.target_y - 300); } else { var target_y = (_local1.target_y + 300); } } else { var target_y = _local1.target_y; } var dir = f_rad2deg(Math.atan2(_local1.y - target_y, _local1.x - target_x)); if (_local1.item != eval("NULL")) { var temp_speed = -6; } else { var temp_speed = -5; } var _local3 = temp_speed * Math.cos(PI * dir); var _local2 = temp_speed * Math.sin(PI * dir); _local1.last_x = _local3; _local1.last_y = _local2; _local1.success_x = f_MoveKid(_local1, false, _local3); _local1.success_y = f_MoveKid(_local1, true, _local2); if (!_local1.success_x) { _local1.success_x = f_MoveKid(_local1, false, _local3); if (!_local1.success_y) { _local1.success_y = f_MoveKid(_local1, true, _local2); } } } function f_SoccerSlide(zone) { var _local1 = zone; if (_local1._xscale > 0) { f_MoveKid(_local1, false, _local1.slide_speed); } else { f_MoveKid(_local1, false, -_local1.slide_speed); } if (!_local1.slide_hit) { var _local2 = dude1; if (Math.abs(_local1.x - _local2.x) < 40) { if (Math.abs(_local1.y - _local2.y) < 10) { _local1.slide_hit = true; f_PunchSound(); f_Damage(_local2, 5); if (((_local2.x < _local1.x) and (_local2._xscale < 0)) or ((_local2.x >= _local1.x) and (_local2._xscale > 0))) { f_FlipChar(_local2); } if (_local2.item == soccerball) { _local1.item = _local2.item; _local2.item.owner = _local1; _local1.item = eval("NULL"); } f_DropItem(_local2); _local2.speed_toss_y = -(random(5) + 5); _local2.speed_toss_x = random(5) + 8; f_FX(_local2.x, _local2.body._y + _local2.y, int(_local2.y) + 7, "impact1"); f_CallJuggle1(_local2); } } } if (((_local1.slide_speed % 4) == 0) and (_local1.slide_speed > 3)) { f_FX(_local1.x, _local1.y + 5, int(_local1.y) + 5, "dust1", _local1._xscale); } _local1.slide_speed--; if (_local1.slide_speed <= 0) { _local1.gotoAndStop("walk"); } } function f_SoccerKick(zone) { var _local1 = zone; if (_local1.target_goal.x < soccerfield.x) { if (_local1._xscale > 0) { f_FlipChar(_local1); } } else if (_local1._xscale < 0) { f_FlipChar(_local1); } f_SoundSwing(4); f_FlipInverse(_local1.item, _local1); if (_local1._xscale > 0) { f_SetXY(_local1.item, _local1.x + 50, _local1.y + 1); } else { f_SetXY(_local1.item, _local1.x - 50, _local1.y + 1); } _local1.item.speed_toss_y = -3; _local1.item.speed_toss_x = 20; _local1.item.gotoAndStop("release"); _local1.item.owner = eval("NULL"); _local1.item = eval("NULL"); if (_local1.top) { _local1.top = false; _local1.partner.top = true; } else { _local1.top = true; _local1.partner.top = false; } } function f_HuntBall(zone) { var _local1 = zone; var _local2 = true; _local1.target_pt = _local1.target_ball; _local1.target_x = _local1.target_ball.x; if (_local1.target_ball.owner == _local1.partner) { if (_local1.y < soccerfield.y) { _local1.target_y = _local1.target_ball.y - 100; } else { _local1.target_y = _local1.target_ball.y + 100; } } else { _local1.target_y = _local1.target_ball.y; } if (Math.abs(_local1.x - _local1.target_x) < 50) { if (Math.abs(_local1.y - _local1.target_y) < 10) { if (_local1.target_pt.owner == eval("NULL")) { _local1.target_pt.owner = _local1; _local1.item = _local1.target_pt; _local1.target_pt.autoaction(_local1.target_pt); } else if (_local1.target_pt.owner == dude1) { _local2 = false; _local1.slide_hit = false; _local1.slide_speed = 16; s_Ground1.start(0, 0); _local1.gotoAndStop("soccerslide"); } else { _local2 = false; _local1.gotoAndStop("soccerwait"); } } } if (_local2) { f_SoccerChase(_local1); _local1.gotoAndStop("soccerwalk"); } } function f_SoccerFollow(zone) { var _local1 = zone; var _local2 = false; if (Math.abs(_local1.x - _local1.target_ball.x) > 200) { _local2 = true; _local1.target_x = _local1.target_ball.x; } else { _local1.target_x = _local1.x; } if (Math.abs(_local1.y - _local1.target_ball.y) > 100) { _local2 = true; _local1.target_y = _local1.target_ball.y; } else { _local1.target_y = _local1.y; } if (_local2) { f_SoccerChase(_local1); _local1.gotoAndStop("soccerwalk"); } else { _local1.gotoAndStop("soccerwait"); } } function f_SoccerRun(zone) { var _local1 = zone; if ((score_left and (_local1.target_goal == goal_left)) or (score_right and (_local1.target_goal == goal_right))) { _local1.target_x = _local1.default_x; _local1.target_y = _local1.default_y; if ((Math.abs(_local1.target_x - _local1.x) < 50) and (Math.abs(_local1.target_y - _local1.y) < 50)) { if (_local1.x > soccerfield.x) { if (_local1._xscale > 0) { f_FlipChar(_local1); } } else if (_local1._xscale < 0) { f_FlipChar(_local1); } _local1.gotoAndStop("soccerwait"); } else { f_SoccerChase(_local1); _local1.gotoAndStop("soccerwalk"); } } else if (_local1.item == eval("NULL")) { if (_local1.target_ball.y < soccerfield.y) { if ((_local1.top or (!_local1.partner.alive)) or (dude1.grab_pointer == _local1.partner)) { f_HuntBall(_local1); } else { f_SoccerFollow(_local1); } } else if (((_local1.top == false) or (!_local1.partner.alive)) or (dude1.grab_pointer == _local1.partner)) { f_HuntBall(_local1); } else { f_SoccerFollow(_local1); } } else { if (_local1.target_goal.x < soccerfield.x) { _local1.target_x = _local1.target_goal.x + 250; } else { _local1.target_x = _local1.target_goal.x - 250; } if (_local1.y < soccerfield.y) { _local1.target_y = _local1.target_goal.y - 10; } else { _local1.target_y = _local1.target_goal.y + 10; } _local1.target_pt = _local1.target_goal; f_SoccerChase(_local1); if (Math.abs(_local1.x - _local1.target_x) < 50) { if (Math.abs(_local1.y - _local1.target_y) < 100) { f_SoccerKick(_local1); } } } } function f_EngineVolume() { var _local1 = ups2._x + _x; var _local3 = (1540 - (_local1 + 450)) / 1540; var u_pan = (int((200 * _local3) - 100) * -1); s_Engine.setPan(u_pan); var _local2 = 100; if (_local1 < -350) { _local2 = 0; } else if (_local1 < 0) { _local3 = Math.abs(_local1 + 350) / 350; _local2 = _local2 * _local3; } else if (_local1 > 1000) { _local2 = 0; } else if (_local1 > 640) { _local3 = Math.abs(_local1 - 990) / 350; _local2 = _local2 * _local3; } _local2 = _local2 * (car_distance * 0.01); s_Engine.setVolume(_local2); } function f_ATVHit(zone, u_hit) { var _local1 = u_hit; var _local2 = zone; if (Math.abs(_local2.y - _local1.y) < 10) { if (Math.abs(_local2.x - _local1.x) < 75) { if (!_local1.nohit) { var u_impact = false; if (((_local1.x > _local2.x) and (_local2._xscale > 35)) or ((_local1.x < _local2.x) and (_local2._xscale < -35))) { f_Damage(_local1, 10); if (((_local1.x < _local2.x) and (_local1._xscale < 0)) or ((_local1.x >= _local2.x) and (_local1._xscale > 0))) { f_FlipChar(_local1); } f_DropItem(_local1); _local1.speed_toss_y = -(random(10) + 10); _local1.speed_toss_x = random(8) + 12; f_FX(_local1.x, _local1.body._y + _local1.y, int(_local1.y) + 7, "impact1"); f_CallJuggle1(_local1); f_HardPunchSound(); _local1.nohit = true; } } } } } function f_ATVPosition(zone) { var _local1 = zone; if (_local1.atv_type == 1) { f_SetXY(_local1, _local1.x, dude1.y); f_CheckSpawn(_local1); } else { var _local2 = f_RandomY(); f_SetXY(_local1, _local1.x, _local2); f_CheckSpawn(_local1); } } function f_ATV(zone) { var _local1 = zone; if (_local1.atv_delay <= 0) { if (_local1._xscale > 0) { if (!f_MoveKid(_local1, false, _local1.atv_speed)) { f_SetXY(_local1, _local1.x, _local1.y + 6); } if ((_local1.x + _x) > 900) { f_ATVPosition(_local1); f_FlipChar(_local1); } } else { if (!f_MoveKid(_local1, false, -_local1.atv_speed)) { f_SetXY(_local1, _local1.x, _local1.y + 6); } if ((_local1.x + _x) < -250) { f_ATVPosition(_local1); f_FlipChar(_local1); } } f_ATVHit(_local1, dude1); } else { _local1.atv_delay--; if (_local1.atv_delay == 0) { f_ATVPosition(_local1); } } var _local2 = _local1.x + _x; var _local3 = (1150 - (_local2 + 250)) / 1150; var u_pan = (int((200 * _local3) - 100) * -1); _local1.s_atvengine.setPan(u_pan); var u_volume = 100; if (_local2 < -150) { u_volume = 0; } else if (_local2 < 0) { _local3 = Math.abs(_local2 + 150) / 150; u_volume = u_volume * _local3; } else if (_local2 > 800) { u_volume = 0; } else if (_local2 > 640) { _local3 = Math.abs(_local2 - 790) / 150; u_volume = u_volume * _local3; } _local1.s_atvengine.setVolume(u_volume); if (!_local1.init) { _local1.init = true; _local1.s_atvengine.start(0, 100000); } } function f_CreateKids() { i = 1; while (i <= total_kids) { var kid_name = ("kid" + i); var shadow_name = ("shadow" + current_shadow); var _local2 = limit_topleft.y + random(200); kid_dm_current = kid_dm_current + 2; var _local3 = kid_dm_current + kid_dm_default; attachMovie("kid", kid_name, f_DepthVal(_local3, _local2)); attachMovie("shadow", shadow_name, i - 200); var _local1 = this["kid" + i]; _local1.depth_mod = _local3; _local1.x = 2000 - game_x; _local1.y = _local2; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt = this["shadow" + current_shadow]; current_shadow++; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; _local1.shirt_type = 37 + random(8); _local1.hat_type = 3; _local1.skin_type = color_brown; i++; } } function f_Dribble(zone) { var _local1 = zone; if (_local1.owner._xscale > 0) { _local1.x = _local1.owner.x + 25; } else { _local1.x = _local1.owner.x - 25; } _local1.y = _local1.owner.y + 1; _local1._x = _local1.x; _local1._y = _local1.y; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; f_Depth(_local1, _local1.y); } function f_SwingCheckChar(zone, u_temp) { var _local2 = zone; var _local3 = u_temp; var return_val = false; if (Math.abs(_local3.x - _local2.x) < 50) { if (Math.abs(_local3.y - _local2.y) < 10) { return_val = true; if (_local2.rider != eval("NULL")) { if (Math.abs(_local2.rider.x - _local2.x) < 50) { if (Math.abs(_local2.rider.y - _local2.y) < 10) { var _local1 = _local2.rider; f_Damage(_local1, 1); if (((_local1.x < _local2.x) and (_local1._xscale < 0)) or ((_local1.x >= _local2.x) and (_local1._xscale > 0))) { f_FlipChar(_local1); } _local1.speed_toss_y = -(random(2) + 2); _local1.speed_toss_x = random(2) + 2; f_CheckHold(_local1); f_CallJuggle1(_local1); } } _local2.rider = eval("NULL"); } f_FX(_local3.x, _local3.y - 50, int(_local3.y) + 1, "impact1"); s_Smack1.start(0, 0); _local2.gotoAndPlay("move"); } } return(return_val); } function f_SwingCheck(zone) { f_SwingCheckChar(zone, dude1); } function f_SetTrash(zone) { var _local1 = zone; _local1.punch = true; _local1.grab = true; _local1.has_shadow = true; _local1.bounces = 0; _local1.weight = 2; _local1.explode = false; _local1.object_type = 1; _local1.body.gotoAndStop(1); _local1.active = true; } function f_SetTrash2(zone) { var _local1 = zone; _local1.punch = true; _local1.grab = true; _local1.has_shadow = true; _local1.bounces = 0; _local1.weight = 2; _local1.explode = false; _local1.object_type = 2; _local1.body.gotoAndStop(2); _local1.active = true; } function f_BallInPlay(zone) { var _local1 = zone; if (_local1.ball == 1) { _local1.gotoAndStop("dribble_bball"); } else if (_local1.ball == 2) { _local1.gotoAndStop("dribble_soccer"); } } function f_SetBall(zone, u_type) { var _local1 = zone; var _local2 = u_type; _local1.punch = true; _local1.has_shadow = true; _local1.bounces = 2; _local1.weight = 0; _local1.explode = false; _local1.object_type = 1; _local1.active = true; _local1.owner = kid1; _local1.gravity = -2; _local1.autotake = true; _local1.ball = _local2; if (_local2 == 1) { _local1.autoaction = f_TakeBasketball; } else if (_local2 == 2) { _local1.autoaction = f_TakeBasketball; } } function f_TakeBasketball(zone) { f_BallInPlay(zone); } function f_CheckSandbox(zone) { if (sandcastle.crushed) { zone.gotoAndStop("sandboxcry"); } } function f_Sandbox(zone) { var _local1 = zone; dude1.insand = false; sandbox.sand_timer--; if ((_local1._x + _x) < -200) { _local1.gotoAndStop(3); } else { if (_local1._currentframe == 1) { if (Math.abs(dude1.y - _local1.y) < 10) { if (Math.abs(dude1.x - _local1.x) < 80) { s_Fart.start(0, 0); _local1.crushed = true; _local1.gotoAndStop(2); } } } var u_topleft = (_local1.topleft._x + _local1.x); var _local2 = _local1.bottomleft._x + _local1.x; var u_top = (_local1.topleft._y + _local1.y); var u_bottom = (_local1.bottomleft._y + _local1.y); var u_topright = (_local1.topright._x + _local1.x); var _local3 = _local1.bottomright._x + _local1.x; if ((dude1.y > u_top) and (dude1.y < u_bottom)) { if ((dude1.x >= _local2) and (dude1.x <= u_topright)) { var u_percent = (1 - ((dude1.y - u_top) / 100)); var u_left = (_local2 + ((u_topleft - _local2) * u_percent)); var u_right = (_local3 + ((u_topright - _local3) * u_percent)); if ((dude1.x >= u_left) and (dude1.x <= u_right)) { dude1.insand = true; } } } } } function f_Roll(zone) { var _local1 = zone; if (_local1.speed_toss_X > 0) { if (_local1._xscale > 0) { f_MoveKid(_local1, false, -_local1.speed_toss_x); } else { f_MoveKid(_local1, false, _local1.speed_toss_x); } _local1.body.body._rotation = _local1.body.body._rotation - _local1.speed_toss_x; if (_local1.bounds) { f_FlipChar(_local1); } _local1.body._y = _local1.body._y + _local1.speed_toss_y; if (_local1.body._y > 0) { _local1.body._y = 0; _local1.shadow_pt._xscale = 100; _local1.shadow_pt._yscale = 100; if (_local1.speed_toss_y > 3) { _local1.speed_toss_y = int(_local1.speed_toss_y * -0.35); } } else { var _local2 = 100 + (_local1.body._y * 0.25); if (_local2 < 10) { _local2 = 10; } _local1.shadow_pt._xscale = _local2; _local1.shadow_pt._yscale = _local2; } _local1.speed_toss_x = _local1.speed_toss_x - 0.5; _local1.speed_toss_y++; } else { _local1.nextFrame(); } } function f_MedPickup(zone) { var _local1 = zone; if (Math.abs(dude1.x - _local1._x) < 30) { if (Math.abs(dude1.y - _local1._y) < 10) { s_DartShoot.start(0, 0); dude1.health = dude1.health_max; _local1.gotoAndStop("blank"); } } } function f_AddStatic(zone) { var _local1 = zone; static_index++; this["static" + static_index] = _local1; _local1.x = _local1._x; _local1.y = _local1._y; } function f_AddNeutral(zone) { var _local1 = zone; static_dm_current = static_dm_current + 2; _local1.depth_mod = static_dm_current + static_dm_default; _local1.x = _local1._x; _local1.y = _local1._y; _local1.depth_y = _local1.y; f_Depth(_local1, _local1.y); } function f_SetDiagonal(zone) { var _local1 = zone; var _local3 = Math.abs(_local1._xscale) / 100; var _local2 = Math.abs(_local1._yscale) / 100; var x = (_local1._x + _local1.zone._x); var y = (_local1._y + _local1.zone._y); var h = (_local1.zone._height * _local2); var w = ((_local1.zone._width / 2) * _local3); _local1.diagonal = true; _local1.left_x = _local1.left._x * _local3; _local1.right_x = _local1.right._x * _local3; _local1.left_y = _local1.left._y * _local2; _local1.right_y = _local1.right._y * _local2; _local1.h = Math.abs(_local1.left_y - _local1.right_y); _local1.h2 = _local1.zone2._height; _local1.w2 = _local1.zone2._width; _local1.x1 = x + _local1.left_x; _local1.x2 = x + _local1.right_x; _local1.w = Math.abs(_local1.x1 - _local1.x2); } function f_StaticRange() { var _local3 = this; var u_min = static_index; var u_max = 1; i = 1; while (i <= static_index) { var _local2 = _local3["static" + i]; if (_local2.x > limit_topleft.x) { if (_local2.x < limit_bottomright.x) { if (i < u_min) { u_min = i; } if (i > u_max) { u_max = i; } } } i++; } statics_min = u_min; total_statics = u_max; var u_min = object_index; total_objects = 0; i = 1; while (i <= object_index) { var _local1 = _local3["object" + i]; if (_local1._x > limit_topleft.x) { if (_local1._x < limit_bottomright.x) { if (_local1.active) { total_objects++; _local3["object_pt" + total_objects] = _local1; } } } i++; } } function f_GameInit() { var _local3 = this; _x = 2600; _y = 150; game_x = _x; game_y = _y; fx_dm_current = 0; fx_dm_default = 600; kid_dm_current = 0; kid_dm_default = 4; object_dm_current = 0; object_dm_default = 200; static_dm_current = 0; static_dm_default = 400; screen_width = 640; screen_height = 480; limit_bottomright.x = (screen_width - game_x) + 1800; limit_topleft.x = -game_x; limit_bottomright._x = limit_bottomright.x; limit_topleft._x = limit_topleft.x; limit_bottomright.y = limit_bottomright._y; limit_topleft.y = limit_topleft._y; new_limit_topleft = -game_x; checkpoint = 0; checkpoint_x = 0; current_vehicle = 1; total_vehicles = 4; total_kids = 3; total_huds = 6; combo_count = 0; combo_timer = 0; current_shadow = 1; current_fx = 1; total_fx = 100; f_CreateFX(); f_SetTrash(object1); f_SetPropaine(object2); f_SetPropaine(object3); f_SetPropaine(object4); f_SetHorse(object5); object6 = bball; f_SetBall(bball, 1); object7 = drugmart_trash; f_SetTrash2(object7); object8 = soccerball; f_SetBall(soccerball, 2); object9 = mower; f_SetMower(mower); object10 = propaine4; f_SetPropaine(object10); object11 = propaine5; f_SetPropaine(object11); object12 = propaine6; f_SetPropaine(object12); object_index = 12; f_SetDiagonal(sign); sign.mask = 3; f_SetDiagonal(fence1); fence1.mask = 2; f_SetDiagonal(fence2); fence2.mask = 2; f_SetDiagonal(wrx_left); f_SetDiagonal(wrx_right); f_SetDiagonal(drugmart_left); f_SetDiagonal(ghetto1_left); f_SetDiagonal(ghetto2_left); static_index = 0; f_AddStatic(sign); f_AddStatic(sandcastle); f_AddStatic(pgwall1); f_AddStatic(pgwall2); f_AddStatic(swing1); f_AddStatic(swing2); f_AddStatic(swing3); f_AddStatic(swing4); f_AddStatic(swing5); f_AddStatic(swing6); f_AddStatic(soccer1); f_AddStatic(soccer2); f_AddStatic(soccer3); f_AddStatic(soccer4); f_AddStatic(soccer5); f_AddStatic(soccer6); f_AddStatic(bballhoop); f_AddStatic(fence1); f_AddStatic(drugmart_left); f_AddStatic(drugmart); f_AddStatic(light1); f_AddStatic(light2); f_AddStatic(tree1); f_AddStatic(ghetto1); f_AddStatic(ghetto1_left); f_AddStatic(ghetto2); f_AddStatic(ghetto2_left); f_AddStatic(ghetto3); f_AddStatic(stump); f_AddStatic(light3); f_AddStatic(wrx_tire); f_AddStatic(wrx); f_AddStatic(wrx_right); f_AddStatic(wrx_left); f_StaticRange(); f_AddNeutral(drugmart_right); f_AddNeutral(house2_right1); f_AddNeutral(house2_right2); f_AddNeutral(house5_right); f_AddNeutral(med1); i = 1; while (i <= object_index) { var _local1 = _local3["object" + i]; object_dm_current = object_dm_current + 2; _local1.depth_mod = object_dm_current + object_dm_default; _local1.x = _local1._x; _local1.y = _local1._y; if (_local1.has_shadow) { var _local2 = "shadow" + current_shadow; attachMovie("shadow", _local2, i - 100); _local1.shadow_pt = _local3["shadow" + current_shadow]; current_shadow++; _local1.shadow_pt._x = _local1.x; _local1.shadow_pt._y = _local1.y; } i++; } master_volume = 130; kills = 0; kills_goal = 0; bg0.depth_mod = 999; f_Depth(bg0, 1000); _quality = "medium"; f_SetDepths(); } function main() { f_Rage(); f_ComboTimer(); } function startEngine() { this.onEnterFrame = main; } u_point = new Object(); gravity = 3; g_dash_timer = 6; var PI = (Math.PI/180); s_Punch1 = new Sound(); s_Punch1.attachSound("sound_GoodPunch1.wav"); s_Punch2 = new Sound(); s_Punch2.attachSound("sound_GoodPunch2.wav"); s_Punch3 = new Sound(); s_Punch3.attachSound("sound_GoodPunch3.wav"); s_Punch4 = new Sound(); s_Punch4.attachSound("sound_GoodPunch4.wav"); s_Smack1 = new Sound(); s_Smack1.attachSound("sound_GoodSmack1.wav"); s_Smack2 = new Sound(); s_Smack2.attachSound("sound_GoodSmack2.wav"); s_Swing1 = new Sound(); s_Swing1.attachSound("sound_Swing1.wav"); s_Swing2 = new Sound(); s_Swing2.attachSound("sound_Swing2.wav"); s_Swing3 = new Sound(); s_Swing3.attachSound("sound_Swing3.wav"); s_Swing4 = new Sound(); s_Swing4.attachSound("sound_Swing4.wav"); s_Swing5 = new Sound(); s_Swing5.attachSound("sound_Swing5.wav"); s_Swing6 = new Sound(); s_Swing6.attachSound("sound_Swing6.wav"); s_Ground1 = new Sound(); s_Ground1.attachSound("sound_Ground1.wav"); s_Ground2 = new Sound(); s_Ground2.attachSound("sound_Ground2.wav"); s_Ground3 = new Sound(); s_Ground3.attachSound("sound_Ground3.wav"); s_Ground4 = new Sound(); s_Ground4.attachSound("sound_Ground4.wav"); s_Ground5 = new Sound(); s_Ground5.attachSound("sound_Ground5.wav"); s_Ground6 = new Sound(); s_Ground6.attachSound("sound_Ground6.wav"); s_HardPunch1 = new Sound(); s_HardPunch1.attachSound("sound_HardPunch1.wav"); s_HardPunch2 = new Sound(); s_HardPunch2.attachSound("sound_HardPunch2.wav"); s_HardPunch3 = new Sound(); s_HardPunch3.attachSound("sound_HardPunch3.wav"); s_explosion5 = new Sound(); s_explosion5.attachSound("sound_explosion5"); s_explosion6 = new Sound(); s_explosion6.attachSound("sound_explosion6"); s_DartShoot = new Sound(); s_DartShoot.attachSound("sound_corkpop2.wav"); s_GunShot = new Sound(); s_GunShot.attachSound("sound_357mag.wav"); s_Thunder = new Sound(); s_Thunder.attachSound("sound_thunderp.wav"); s_Fart = new Sound(); s_Fart.attachSound("sound_fart_2.wav"); s_Advance = new Sound(); s_Advance.attachSound("sound_RKND16.wav"); s_Reload = new Sound(); s_Reload.attachSound("sound_reload.wav"); s_SunChipsGrunt = new Sound(); s_SunChipsGrunt.attachSound("sound_evilgrunt1.wav"); s_SunChipsDie = new Sound(); s_SunChipsDie.attachSound("sound_evildie.wav"); s_SwishTriple = new Sound(); s_SwishTriple.attachSound("sound_SwishTriple.wav"); s_Stab = new Sound(); s_Stab.attachSound("sound_sword1.wav"); s_Bounce = new Sound(); s_Bounce.attachSound("sound_bball_bounce.wav"); s_Swoosh = new Sound(); s_Swoosh.attachSound("sound_bball_swish.wav"); s_Engine = new Sound(bg2.car1); s_Engine.attachSound("sound_trucks_moving"); s_Music1 = new Sound(_root.m1); s_Music1.attachSound("music_Dad n Me.wav"); s_Music2 = new Sound(_root.m2); s_Music2.attachSound("music_Dad n Me GUITAR.wav"); s_SunchipsMusic = new Sound(); s_SunChipsMusic.attachSound("05 boss.wav"); color_brown = new Object(); color_brown.ra = 100; color_brown.ga = 100; color_brown.ba = 100; color_brown.aa = 100; color_brown.rb = -61; color_brown.gb = -56; color_brown.bb = -121; color_brown.ab = 0; color_yellow = new Object(); color_yellow.ra = 100; color_yellow.ga = 100; color_yellow.ba = 100; color_yellow.aa = 100; color_yellow.rb = -61; color_yellow.gb = -56; color_yellow.bb = -121; color_yellow.ab = 0; color_pink = new Object(); color_pink.ra = 100; color_pink.ga = 100; color_pink.ba = 100; color_pink.aa = 100; color_pink.rb = 0; color_pink.gb = 0; color_pink.bb = 0; color_pink.ab = 0; color_default = new Object(); color_default.ra = 100; color_default.ga = 100; color_default.ba = 100; color_default.aa = 100; color_default.rb = 0; color_default.gb = 0; color_default.bb = 0; color_default.ab = 0; color_beige = new Object(); color_beige.ra = 100; color_beige.ga = 100; color_beige.ba = 100; color_beige.aa = 100; color_beige.rb = -25; color_beige.gb = 0; color_beige.bb = -60; color_beige.ab = 0; color_latin = new Object(); color_latin.ra = 100; color_latin.ga = 100; color_latin.ba = 100; color_latin.aa = 100; color_latin.rb = -25; color_latin.gb = 0; color_latin.bb = -95; color_latin.ab = 0; f_GameInit(); startEngine(); s_Music1.setVolume(master_volume); s_Music1.start(0, 5000); s_Music2.setVolume(0); s_Music2.start(0, 5000); stop(); stop();
Symbol 1749 MovieClip Frame 4
stop();
Symbol 1752 MovieClip Frame 1
stop();
Symbol 1752 MovieClip Frame 2
play();
Symbol 1840 MovieClip Frame 1
stop();
Symbol 1841 MovieClip Frame 1
ready = true; stop();
Symbol 1841 MovieClip Frame 2
play(); function f_HealthBar() { health = (kid_pointer.health / kid_pointer.health_max) * 100; if (health < 0) { health = 0; } bar._xscale = health; } f_HealthBar();
Instance of Symbol 1359 MovieClip "bar" in Symbol 1841 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.f_HealthBar(); }
Symbol 1841 MovieClip Frame 60
gotoAndStop (1);
Symbol 1842 MovieClip Frame 1
stop();
Symbol 1842 MovieClip Frame 2
function f_HealthBar() { health = (kid_pointer.health / kid_pointer.health_max) * 100; if (health < 0) { health = 0; } bar._xscale = health; } f_HealthBar();
Instance of Symbol 1359 MovieClip "bar" in Symbol 1842 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.f_HealthBar(); }
Instance of Symbol 1359 MovieClip "ragebar" in Symbol 1842 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.f_HealthBar(); }
Symbol 1843 MovieClip Frame 1
stop();
Symbol 1843 MovieClip Frame 2
checked = false; play();
Symbol 1843 MovieClip Frame 3
distance = (_root.game.dude1.x + _root.game._x) - 220; if (distance > 10) { if ((_root.game.dude1._xscale > 0) and (!_root.game.dude1.nohit)) { speed = 1 + (distance * 0.05); _root.game.f_Scroll(speed, false); } } else { gotoAndStop (1); }
Symbol 1843 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1857 MovieClip Frame 1
stop();
Symbol 1857 MovieClip Frame 2
play();
Symbol 1859 MovieClip Frame 11
stop();
Symbol 1862 MovieClip Frame 1
music_volume = 100; stop();
Instance of Symbol 249 MovieClip in Symbol 1862 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.music_volume--; _root.game.s_SunChipsMusic.setVolume(_parent.music_volume); }
Symbol 1862 MovieClip Frame 71
_root.game.s_SunChipsMusic.setVolume(100); stopAllSounds(); _root.game.f_Ending(); stop();
Symbol 1866 MovieClip Frame 1
stop();
Symbol 1866 MovieClip Frame 91
_root.gotoAndStop("intro");
Symbol 1877 MovieClip Frame 19
stop();
Symbol 1878 MovieClip Frame 1
stop();
Symbol 1898 MovieClip Frame 6
stop();
Symbol 1970 MovieClip Frame 18
stop();
Symbol 1977 MovieClip Frame 1
stop();
Symbol 1977 MovieClip Frame 7
stop();
Symbol 1977 MovieClip Frame 15
gotoAndStop (1);
Symbol 1983 Button
on (press) { stopAllSounds(); tellTarget (_root.end) { play(); }; }
Symbol 1987 Button
on (rollOver) { tellTarget ("tank") { gotoAndPlay ("bang"); }; } on (rollOut) { tellTarget ("tank") { gotoAndPlay ("awww"); }; } on (press) { getURL ("http://www.newgrounds.com", _blank); }
Symbol 1990 MovieClip Frame 351
stopAllSounds();
Symbol 1990 MovieClip Frame 388
stopAllSounds();
Symbol 1990 MovieClip Frame 845
stop();
Symbol 1990 MovieClip Frame 957
stopAllSounds(); _root.gotoAndStop("level1");
Symbol 2002 MovieClip Frame 11
stop();
Symbol 2041 MovieClip Frame 1
stop();
Symbol 2041 MovieClip Frame 6
stop();
Symbol 2041 MovieClip Frame 12
gotoAndStop (1);
Symbol 2042 Button
on (rollOver) { tellTarget ("again") { gotoAndPlay ("over"); }; } on (rollOut) { tellTarget ("again") { gotoAndPlay ("off"); }; } on (press) { tellTarget (_root.over) { play(); }; }
Symbol 2043 Button
on (press) { getURL ("http://www.synj.net", _blank); }
Symbol 2044 Button
on (press) { getURL ("http://www.newgrounds.com", _blank); }
Symbol 2045 Button
on (press) { getURL ("http://www.cookiedoughrecords.com", _blank); }
Symbol 2054 MovieClip Frame 7
stop();
Symbol 2074 MovieClip Frame 31
stop();
Symbol 2094 MovieClip Frame 5
stop();
Symbol 2105 MovieClip Frame 41
stop();
Symbol 2106 MovieClip Frame 105
stop();
Symbol 2106 MovieClip Frame 127
stopAllSounds();
Symbol 2106 MovieClip Frame 217
stopAllSounds(); _root.gotoAndStop("level1");

Library Items

Symbol 1 Sound [sound_trucks_moving]
Symbol 2 Sound [sound_trucks_idle]
Symbol 3 Sound [sound_thunderp.wav]
Symbol 4 Sound [sound_sword1.wav]
Symbol 5 Sound [sound_SwishTriple.wav]
Symbol 6 Sound [sound_Swing6.wav]
Symbol 7 Sound [sound_Swing5.wav]
Symbol 8 Sound [sound_Swing4.wav]
Symbol 9 Sound [sound_Swing3.wav]
Symbol 10 Sound [sound_Swing2.wav]
Symbol 11 Sound [sound_Swing1.wav]
Symbol 12 Sound [sound_RKND16.wav]
Symbol 13 Sound [sound_reload.wav]
Symbol 14 Sound [sound_HardPunch3.wav]
Symbol 15 Sound [sound_HardPunch2.wav]
Symbol 16 Sound [sound_HardPunch1.wav]
Symbol 17 Sound [sound_Ground6.wav]
Symbol 18 Sound [sound_Ground5.wav]
Symbol 19 Sound [sound_Ground4.wav]
Symbol 20 Sound [sound_Ground3.wav]
Symbol 21 Sound [sound_Ground2.wav]
Symbol 22 Sound [sound_Ground1.wav]
Symbol 23 Sound [sound_GoodSmack2.wav]
Symbol 24 Sound [sound_GoodSmack1.wav]
Symbol 25 Sound [sound_GoodPunch4.wav]
Symbol 26 Sound [sound_GoodPunch3.wav]
Symbol 27 Sound [sound_GoodPunch2.wav]
Symbol 28 Sound [sound_GoodPunch1.wav]
Symbol 29 Sound [sound_fart_2.wav]
Symbol 30 Sound [sound_explosion6]
Symbol 31 Sound [sound_explosion5]
Symbol 32 Sound [sound_evilgrunt1.wav]
Symbol 33 Sound [sound_evildie.wav]
Symbol 34 Sound [sound_corkpop2.wav]
Symbol 35 Sound [sound_cars_running]
Symbol 36 Sound [sound_bball_swish.wav]
Symbol 37 Sound [sound_bball_bounce.wav]
Symbol 38 Sound [sound_atv_engine3.wav]
Symbol 39 Sound [sound_advance.wav]
Symbol 40 Sound [sound_357mag.wav]
Symbol 41 Sound [music_Dad n Me.wav]
Symbol 42 Sound [music_Dad n Me GUITAR.wav]
Symbol 43 Sound [05 boss.wav]
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Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
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Symbol 65 GraphicUsed by:79 1260
Symbol 66 GraphicUsed by:79 1260
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Symbol 69 GraphicUsed by:79 1260
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Symbol 80 GraphicUsed by:91
Symbol 81 GraphicUsed by:85
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Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
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Streaming Sound 1Used by:Symbol 1257 MovieClip
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Instance Names

"bg5"Frame 3Symbol 1400 MovieClip
"game"Frame 3Symbol 1745 MovieClip
"combo_counter"Frame 3Symbol 1752 MovieClip
"hud1"Frame 3Symbol 1841 MovieClip
"hud2"Frame 3Symbol 1841 MovieClip
"hud3"Frame 3Symbol 1841 MovieClip
"hud"Frame 3Symbol 1842 MovieClip
"hud4"Frame 3Symbol 1841 MovieClip
"hud5"Frame 3Symbol 1841 MovieClip
"hud6"Frame 3Symbol 1841 MovieClip
"center"Frame 3Symbol 1843 MovieClip
"go_arrow"Frame 3Symbol 1857 MovieClip
"ending_fader"Frame 3Symbol 1862 MovieClip
"gameover"Frame 3Symbol 1866 MovieClip
"m1"Frame 3Symbol 249 MovieClip
"m2"Frame 3Symbol 249 MovieClip
"end"Frame 5Symbol 1990 MovieClip
"over"Frame 6Symbol 2106 MovieClip
"shadow"Symbol 46 MovieClip [shadow] Frame 1Symbol 45 MovieClip
"punch_pt"Symbol 97 MovieClip Frame 3Symbol 62 MovieClip
"punch_pt"Symbol 107 MovieClip Frame 1Symbol 62 MovieClip
"punch_pt"Symbol 116 MovieClip Frame 3Symbol 62 MovieClip
"punch_pt"Symbol 130 MovieClip Frame 5Symbol 62 MovieClip
"punch_pt"Symbol 137 MovieClip Frame 9Symbol 62 MovieClip
"punch_pt"Symbol 146 MovieClip Frame 9Symbol 62 MovieClip
"punch_pt"Symbol 160 MovieClip Frame 12Symbol 62 MovieClip
"punch_pt"Symbol 169 MovieClip Frame 7Symbol 62 MovieClip
"punch_pt"Symbol 176 MovieClip Frame 12Symbol 62 MovieClip
"punch_pt"Symbol 185 MovieClip Frame 6Symbol 62 MovieClip
"punch_pt"Symbol 190 MovieClip Frame 3Symbol 62 MovieClip
"punch_pt"Symbol 200 MovieClip Frame 6Symbol 62 MovieClip
"punch_pt"Symbol 208 MovieClip Frame 3Symbol 62 MovieClip
"punch_pt"Symbol 216 MovieClip Frame 8Symbol 62 MovieClip
"punch_pt"Symbol 227 MovieClip Frame 1Symbol 62 MovieClip
"punch_pt"Symbol 228 MovieClip Frame 1Symbol 62 MovieClip
"punch_pt"Symbol 235 MovieClip Frame 4Symbol 62 MovieClip
"punch_pt"Symbol 235 MovieClip Frame 6Symbol 62 MovieClip
"punch_pt"Symbol 235 MovieClip Frame 8Symbol 62 MovieClip
"punch_pt"Symbol 235 MovieClip Frame 10Symbol 62 MovieClip
"body"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"body"Symbol 290 MovieClip Frame 1Symbol 289 MovieClip
"mask"Symbol 370 MovieClip [dude] Frame 1Symbol 49 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 4Symbol 97 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 5Symbol 107 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 6Symbol 116 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 7Symbol 130 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 8Symbol 137 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 9Symbol 146 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 10Symbol 160 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 11Symbol 169 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 12Symbol 176 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 13Symbol 185 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 14Symbol 190 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 15Symbol 200 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 16Symbol 208 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 17Symbol 216 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 18Symbol 227 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 19Symbol 228 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 20Symbol 235 MovieClip
"legs"Symbol 370 MovieClip [dude] Frame 21Symbol 243 MovieClip
"upperbody"Symbol 370 MovieClip [dude] Frame 21Symbol 246 MovieClip
"upperbody"Symbol 370 MovieClip [dude] Frame 22Symbol 248 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 22Symbol 249 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 28Symbol 284 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 29Symbol 287 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 30Symbol 290 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 31Symbol 295 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 32Symbol 298 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 33Symbol 301 MovieClip
"body"Symbol 370 MovieClip [dude] Frame 34Symbol 304 MovieClip
"body"Symbol 428 MovieClip Frame 1Symbol 427 MovieClip
"body"Symbol 429 MovieClip Frame 1Symbol 428 MovieClip
"skin"Symbol 552 MovieClip Frame 1Symbol 544 MovieClip
"skin"Symbol 557 MovieClip Frame 1Symbol 555 MovieClip
"body"Symbol 620 MovieClip Frame 3Symbol 604 MovieClip
"body"Symbol 621 MovieClip [sunchips] Frame 8Symbol 429 MovieClip
"body"Symbol 621 MovieClip [sunchips] Frame 9Symbol 432 MovieClip
"body"Symbol 621 MovieClip [sunchips] Frame 10Symbol 427 MovieClip
"body"Symbol 621 MovieClip [sunchips] Frame 12Symbol 531 MovieClip
"body"Symbol 621 MovieClip [sunchips] Frame 24Symbol 604 MovieClip
"body"Symbol 654 MovieClip Frame 1Symbol 653 MovieClip
"body"Symbol 655 MovieClip Frame 1Symbol 654 MovieClip
"body"Symbol 689 MovieClip [boss1] Frame 8Symbol 655 MovieClip
"body"Symbol 689 MovieClip [boss1] Frame 9Symbol 658 MovieClip
"body"Symbol 689 MovieClip [boss1] Frame 10Symbol 653 MovieClip
"body"Symbol 689 MovieClip [boss1] Frame 12Symbol 531 MovieClip
"body"Symbol 689 MovieClip [boss1] Frame 24Symbol 688 MovieClip
"kid"Symbol 694 MovieClip Frame 1Symbol 693 MovieClip
"kid"Symbol 707 MovieClip Frame 1Symbol 697 MovieClip
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Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sound_trucks_moving"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sound_trucks_idle"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sound_thunderp.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sound_sword1.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sound_SwishTriple.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sound_Swing6.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sound_Swing5.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sound_Swing4.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sound_Swing3.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "sound_Swing2.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "sound_Swing1.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "sound_RKND16.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "sound_reload.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "sound_HardPunch3.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "sound_HardPunch2.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "sound_HardPunch1.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "sound_Ground6.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "sound_Ground5.wav"
ExportAssets (56)Timeline Frame 1Symbol 19 as "sound_Ground4.wav"
ExportAssets (56)Timeline Frame 1Symbol 20 as "sound_Ground3.wav"
ExportAssets (56)Timeline Frame 1Symbol 21 as "sound_Ground2.wav"
ExportAssets (56)Timeline Frame 1Symbol 22 as "sound_Ground1.wav"
ExportAssets (56)Timeline Frame 1Symbol 23 as "sound_GoodSmack2.wav"
ExportAssets (56)Timeline Frame 1Symbol 24 as "sound_GoodSmack1.wav"
ExportAssets (56)Timeline Frame 1Symbol 25 as "sound_GoodPunch4.wav"
ExportAssets (56)Timeline Frame 1Symbol 26 as "sound_GoodPunch3.wav"
ExportAssets (56)Timeline Frame 1Symbol 27 as "sound_GoodPunch2.wav"
ExportAssets (56)Timeline Frame 1Symbol 28 as "sound_GoodPunch1.wav"
ExportAssets (56)Timeline Frame 1Symbol 29 as "sound_fart_2.wav"
ExportAssets (56)Timeline Frame 1Symbol 30 as "sound_explosion6"
ExportAssets (56)Timeline Frame 1Symbol 31 as "sound_explosion5"
ExportAssets (56)Timeline Frame 1Symbol 32 as "sound_evilgrunt1.wav"
ExportAssets (56)Timeline Frame 1Symbol 33 as "sound_evildie.wav"
ExportAssets (56)Timeline Frame 1Symbol 34 as "sound_corkpop2.wav"
ExportAssets (56)Timeline Frame 1Symbol 35 as "sound_cars_running"
ExportAssets (56)Timeline Frame 1Symbol 36 as "sound_bball_swish.wav"
ExportAssets (56)Timeline Frame 1Symbol 37 as "sound_bball_bounce.wav"
ExportAssets (56)Timeline Frame 1Symbol 38 as "sound_atv_engine3.wav"
ExportAssets (56)Timeline Frame 1Symbol 39 as "sound_advance.wav"
ExportAssets (56)Timeline Frame 1Symbol 40 as "sound_357mag.wav"
ExportAssets (56)Timeline Frame 1Symbol 41 as "music_Dad n Me.wav"
ExportAssets (56)Timeline Frame 1Symbol 42 as "music_Dad n Me GUITAR.wav"
ExportAssets (56)Timeline Frame 1Symbol 43 as "05 boss.wav"
ExportAssets (56)Timeline Frame 1Symbol 46 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 370 as "dude"
ExportAssets (56)Timeline Frame 1Symbol 621 as "sunchips"
ExportAssets (56)Timeline Frame 1Symbol 689 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 815 as "kid"
ExportAssets (56)Timeline Frame 1Symbol 924 as "fx"

Labels

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"ending"Frame 5
"gameover"Frame 6
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"off"Symbol 46 MovieClip [shadow] Frame 2
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"walk"Symbol 370 MovieClip [dude] Frame 2
"dash"Symbol 370 MovieClip [dude] Frame 3
"punch1_1"Symbol 370 MovieClip [dude] Frame 4
"punch1_2"Symbol 370 MovieClip [dude] Frame 5
"punch1_3"Symbol 370 MovieClip [dude] Frame 6
"punch1_4"Symbol 370 MovieClip [dude] Frame 7
"punch2_1"Symbol 370 MovieClip [dude] Frame 8
"punch2_2"Symbol 370 MovieClip [dude] Frame 9
"punch2_3"Symbol 370 MovieClip [dude] Frame 10
"knife1"Symbol 370 MovieClip [dude] Frame 11
"knife2"Symbol 370 MovieClip [dude] Frame 12
"jugglehit1"Symbol 370 MovieClip [dude] Frame 13
"jugglehit2"Symbol 370 MovieClip [dude] Frame 14
"jugglehit3"Symbol 370 MovieClip [dude] Frame 15
"uppercut"Symbol 370 MovieClip [dude] Frame 16
"stomp"Symbol 370 MovieClip [dude] Frame 17
"dashslam"Symbol 370 MovieClip [dude] Frame 18
"dashpunch"Symbol 370 MovieClip [dude] Frame 19
"crazy"Symbol 370 MovieClip [dude] Frame 20
"grab"Symbol 370 MovieClip [dude] Frame 21
"carry"Symbol 370 MovieClip [dude] Frame 22
"throw"Symbol 370 MovieClip [dude] Frame 23
"throw2"Symbol 370 MovieClip [dude] Frame 24
"grabhit1"Symbol 370 MovieClip [dude] Frame 25
"grabhit2"Symbol 370 MovieClip [dude] Frame 26
"skeleton"Symbol 370 MovieClip [dude] Frame 27
"juggle1"Symbol 370 MovieClip [dude] Frame 28
"bounce1"Symbol 370 MovieClip [dude] Frame 29
"bounce2"Symbol 370 MovieClip [dude] Frame 30
"hitground1"Symbol 370 MovieClip [dude] Frame 31
"pickup_item"Symbol 370 MovieClip [dude] Frame 32
"throw_item"Symbol 370 MovieClip [dude] Frame 33
"flinch1"Symbol 370 MovieClip [dude] Frame 34
"knuckles"Symbol 370 MovieClip [dude] Frame 35
"frenzied"Symbol 370 MovieClip [dude] Frame 36
"powerup"Symbol 370 MovieClip [dude] Frame 37
"die"Symbol 370 MovieClip [dude] Frame 38
"die"Symbol 439 MovieClip Frame 16
"Defaults"Symbol 501 MovieClip Frame 1
"B-Ball"Symbol 501 MovieClip Frame 37
"Ninja"Symbol 501 MovieClip Frame 46
"intro"Symbol 620 MovieClip Frame 3
"stand"Symbol 621 MovieClip [sunchips] Frame 2
"walk"Symbol 621 MovieClip [sunchips] Frame 3
"hit1"Symbol 621 MovieClip [sunchips] Frame 4
"hit2"Symbol 621 MovieClip [sunchips] Frame 5
"hit3"Symbol 621 MovieClip [sunchips] Frame 6
"hit4"Symbol 621 MovieClip [sunchips] Frame 7
"juggle1"Symbol 621 MovieClip [sunchips] Frame 8
"bounce1"Symbol 621 MovieClip [sunchips] Frame 9
"bounce2"Symbol 621 MovieClip [sunchips] Frame 10
"hitground1"Symbol 621 MovieClip [sunchips] Frame 11
"grabbed"Symbol 621 MovieClip [sunchips] Frame 12
"grabhit1"Symbol 621 MovieClip [sunchips] Frame 13
"grabhit2"Symbol 621 MovieClip [sunchips] Frame 14
"thrown"Symbol 621 MovieClip [sunchips] Frame 15
"thrown2"Symbol 621 MovieClip [sunchips] Frame 16
"blank"Symbol 621 MovieClip [sunchips] Frame 18
"punch1"Symbol 621 MovieClip [sunchips] Frame 19
"punch2"Symbol 621 MovieClip [sunchips] Frame 20
"jamesshoot"Symbol 621 MovieClip [sunchips] Frame 21
"punch4"Symbol 621 MovieClip [sunchips] Frame 22
"crazy"Symbol 621 MovieClip [sunchips] Frame 24
"frenzy"Symbol 621 MovieClip [sunchips] Frame 25
"reload"Symbol 621 MovieClip [sunchips] Frame 26
"intro"Symbol 621 MovieClip [sunchips] Frame 27
"reset"Symbol 621 MovieClip [sunchips] Frame 28
"wait"Symbol 621 MovieClip [sunchips] Frame 29
"die"Symbol 665 MovieClip Frame 16
"intro"Symbol 688 MovieClip Frame 3
"stand"Symbol 689 MovieClip [boss1] Frame 2
"walk"Symbol 689 MovieClip [boss1] Frame 3
"hit1"Symbol 689 MovieClip [boss1] Frame 4
"hit2"Symbol 689 MovieClip [boss1] Frame 5
"hit3"Symbol 689 MovieClip [boss1] Frame 6
"hit4"Symbol 689 MovieClip [boss1] Frame 7
"juggle1"Symbol 689 MovieClip [boss1] Frame 8
"bounce1"Symbol 689 MovieClip [boss1] Frame 9
"bounce2"Symbol 689 MovieClip [boss1] Frame 10
"hitground1"Symbol 689 MovieClip [boss1] Frame 11
"grabbed"Symbol 689 MovieClip [boss1] Frame 12
"grabhit1"Symbol 689 MovieClip [boss1] Frame 13
"grabhit2"Symbol 689 MovieClip [boss1] Frame 14
"thrown"Symbol 689 MovieClip [boss1] Frame 15
"thrown2"Symbol 689 MovieClip [boss1] Frame 16
"blank"Symbol 689 MovieClip [boss1] Frame 18
"punch1"Symbol 689 MovieClip [boss1] Frame 19
"punch2"Symbol 689 MovieClip [boss1] Frame 20
"punch3"Symbol 689 MovieClip [boss1] Frame 21
"punch4"Symbol 689 MovieClip [boss1] Frame 22
"intro"Symbol 689 MovieClip [boss1] Frame 24
"reset"Symbol 689 MovieClip [boss1] Frame 26
"wait"Symbol 689 MovieClip [boss1] Frame 27
"die"Symbol 748 MovieClip Frame 35
"stand"Symbol 815 MovieClip [kid] Frame 1
"walk"Symbol 815 MovieClip [kid] Frame 2
"jameswalk"Symbol 815 MovieClip [kid] Frame 3
"soccerwalk"Symbol 815 MovieClip [kid] Frame 4
"ninjawalk"Symbol 815 MovieClip [kid] Frame 5
"helmetwalk"Symbol 815 MovieClip [kid] Frame 6
"hit1"Symbol 815 MovieClip [kid] Frame 7
"hit2"Symbol 815 MovieClip [kid] Frame 8
"hit3"Symbol 815 MovieClip [kid] Frame 9
"hit4"Symbol 815 MovieClip [kid] Frame 10
"juggle1"Symbol 815 MovieClip [kid] Frame 11
"bounce1"Symbol 815 MovieClip [kid] Frame 12
"bounce2"Symbol 815 MovieClip [kid] Frame 13
"hitground1"Symbol 815 MovieClip [kid] Frame 14
"grabbed"Symbol 815 MovieClip [kid] Frame 15
"grabhit1"Symbol 815 MovieClip [kid] Frame 16
"grabhit2"Symbol 815 MovieClip [kid] Frame 17
"thrown"Symbol 815 MovieClip [kid] Frame 18
"thrown2"Symbol 815 MovieClip [kid] Frame 19
"knockback1"Symbol 815 MovieClip [kid] Frame 21
"knockback2"Symbol 815 MovieClip [kid] Frame 22
"wait"Symbol 815 MovieClip [kid] Frame 23
"soccerwait"Symbol 815 MovieClip [kid] Frame 24
"jamesshoot"Symbol 815 MovieClip [kid] Frame 25
"sandbox"Symbol 815 MovieClip [kid] Frame 26
"sandboxcry"Symbol 815 MovieClip [kid] Frame 27
"swing"Symbol 815 MovieClip [kid] Frame 28
"atv"Symbol 815 MovieClip [kid] Frame 29
"soccerslide"Symbol 815 MovieClip [kid] Frame 30
"ninjakick"Symbol 815 MovieClip [kid] Frame 31
"ninjajump"Symbol 815 MovieClip [kid] Frame 32
"ninjaspin"Symbol 815 MovieClip [kid] Frame 33
"helmetattack"Symbol 815 MovieClip [kid] Frame 34
"blank"Symbol 815 MovieClip [kid] Frame 35
"reset"Symbol 815 MovieClip [kid] Frame 36
"impact1"Symbol 924 MovieClip [fx] Frame 2
"impact2"Symbol 924 MovieClip [fx] Frame 3
"impact3"Symbol 924 MovieClip [fx] Frame 4
"dust1"Symbol 924 MovieClip [fx] Frame 5
"dust2"Symbol 924 MovieClip [fx] Frame 6
"blood1"Symbol 924 MovieClip [fx] Frame 7
"blood2"Symbol 924 MovieClip [fx] Frame 8
"shockwave"Symbol 924 MovieClip [fx] Frame 9
"fire1"Symbol 924 MovieClip [fx] Frame 10
"explosion1"Symbol 924 MovieClip [fx] Frame 11
"atv_explode"Symbol 924 MovieClip [fx] Frame 12
"ragesmoke"Symbol 924 MovieClip [fx] Frame 13
"rageimpact"Symbol 924 MovieClip [fx] Frame 14
"dart"Symbol 924 MovieClip [fx] Frame 15
"sunchips"Symbol 924 MovieClip [fx] Frame 16
"ninja"Symbol 924 MovieClip [fx] Frame 17
"sand"Symbol 924 MovieClip [fx] Frame 18
"remove"Symbol 924 MovieClip [fx] Frame 19
"over"Symbol 1017 MovieClip Frame 2
"off"Symbol 1017 MovieClip Frame 11
"over"Symbol 1036 MovieClip Frame 2
"off"Symbol 1036 MovieClip Frame 7
"over"Symbol 1058 MovieClip Frame 2
"off"Symbol 1058 MovieClip Frame 9
"go"Symbol 1061 MovieClip Frame 101
"go2"Symbol 1061 MovieClip Frame 140
"stand"Symbol 1097 MovieClip Frame 1
"stand"Symbol 1149 MovieClip Frame 1
"stand"Symbol 1151 MovieClip Frame 1
"loop"Symbol 1177 MovieClip Frame 17
"over"Symbol 1217 MovieClip Frame 2
"off"Symbol 1217 MovieClip Frame 11
"over"Symbol 1220 MovieClip Frame 2
"off"Symbol 1220 MovieClip Frame 9
"uppercutmove"Symbol 1278 MovieClip Frame 1
"ouch 1"Symbol 1307 MovieClip Frame 1
"ouch 2"Symbol 1307 MovieClip Frame 12
"ouch 3"Symbol 1307 MovieClip Frame 21
"ouch 4"Symbol 1307 MovieClip Frame 34
"ouch 5"Symbol 1307 MovieClip Frame 52
"airborne 1"Symbol 1307 MovieClip Frame 73
"fall"Symbol 1307 MovieClip Frame 83
"stand"Symbol 1327 MovieClip Frame 1
"autograb"Symbol 1328 MovieClip Frame 1
"grabpunch"Symbol 1328 MovieClip Frame 30
"grabbutt"Symbol 1328 MovieClip Frame 45
"fierce throw"Symbol 1328 MovieClip Frame 61
"impatience"Symbol 1396 MovieClip Frame 740
"bap"Symbol 1562 MovieClip Frame 2
"off"Symbol 1564 MovieClip Frame 1
"on"Symbol 1564 MovieClip Frame 2
"door"Symbol 1591 MovieClip Frame 2
"startsoccer"Symbol 1612 MovieClip Frame 2
"soccergame"Symbol 1612 MovieClip Frame 3
"blank"Symbol 1635 MovieClip Frame 2
"idle"Symbol 1645 MovieClip Frame 1
"shake"Symbol 1645 MovieClip Frame 2
"stand"Symbol 1663 MovieClip Frame 1
"hit"Symbol 1663 MovieClip Frame 2
"pickup_item"Symbol 1663 MovieClip Frame 3
"juggle1"Symbol 1663 MovieClip Frame 4
"bounce1"Symbol 1663 MovieClip Frame 5
"bounce2"Symbol 1663 MovieClip Frame 6
"hitground1"Symbol 1663 MovieClip Frame 7
"explode"Symbol 1663 MovieClip Frame 9
"remove"Symbol 1663 MovieClip Frame 10
"off"Symbol 1670 MovieClip Frame 1
"on"Symbol 1670 MovieClip Frame 2
"move"Symbol 1670 MovieClip Frame 3
"loop"Symbol 1715 MovieClip Frame 11
"idle"Symbol 1716 MovieClip Frame 1
"roll"Symbol 1716 MovieClip Frame 2
"stand"Symbol 1717 MovieClip Frame 1
"juggle1"Symbol 1717 MovieClip Frame 2
"bounce1"Symbol 1717 MovieClip Frame 3
"bounce2"Symbol 1717 MovieClip Frame 4
"hitground1"Symbol 1717 MovieClip Frame 5
"remove"Symbol 1717 MovieClip Frame 7
"dribble_bball"Symbol 1717 MovieClip Frame 8
"dribble_soccer"Symbol 1717 MovieClip Frame 9
"release"Symbol 1717 MovieClip Frame 10
"hoopshot"Symbol 1717 MovieClip Frame 11
"blank"Symbol 1717 MovieClip Frame 12
"off"Symbol 1731 MovieClip Frame 1
"on"Symbol 1731 MovieClip Frame 2
"blank"Symbol 1731 MovieClip Frame 3
"bang"Symbol 1977 MovieClip Frame 2
"awww"Symbol 1977 MovieClip Frame 8
"over"Symbol 2041 MovieClip Frame 2
"off"Symbol 2041 MovieClip Frame 7
"stand"Symbol 2060 MovieClip Frame 1
"walk"Symbol 2060 MovieClip Frame 6
"RE-START THE GAME >>>"Symbol 2106 MovieClip Frame 217

Dynamic Text Variables

score_team1Symbol 1616 EditableText""
score_team2Symbol 1617 EditableText""
_root.game.combo_countSymbol 1751 EditableText""




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Created: 12/8 -2019 04:44:31 Last modified: 12/8 -2019 04:44:31 Server time: 22/12 -2024 20:26:14