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2wires.swf

This is the info page for
Flash #52

(Click the ID number above for more basic data on this flash file.)


Text
special place->

You'll Pay!
2 wires
dude!

100M

<p align="left"><font face="_sans" size="40" color="#ffffff">YD</font></p><p align="left"></p>




ActionScript [AS1/AS2]

Frame 1
stop(); delete human; delete this.onEnterFrame; var human = new Human(this); human.trans(new Vec(100, -100)); human.draw(); if (!mouseListener) { this.mouseListener = {onMouseDown:function () { human.fire(); }}; Mouse.addListener(mouseListener); } this.onEnterFrame = function () { this.clear(); human.hitTest(area); human.update(); human.draw(); };
Instance of Symbol 36 MovieClip in Frame 1
on (press) { _parent.gotoAndPlay(2); }
Frame 2
var human = new Human(this); human.trans(new Vec(0, 200)); human.draw(); var line = ((-human.pts[0].x) + (Stage.width / 2)); var depth = 1000; this.attachMovie("Field", "field", depth++); this.attachMovie("View", "view", 1000000); var count = 0; var level = 1; var prev_level = 1; this.onEnterFrame = function () { this.clear(); human.hitTest(field); human.hitTest(field2); human.update(); human.draw(); var _local3 = -(line - (Stage.width / 2)); if ((field._x + field._width) < (_local3 + 600)) { if (!field2) { if (count < 11) { this.attachMovie("Field" + count, "field" + depth, depth); } else { this.attachMovie("Field" + Math.floor(Math.random() * 11), "field" + depth, depth); } count++; field2 = this["field" + depth]; depth++; field2._x = field._x + field._width; } } if (field2) { if ((field._x + field._width) < (_local3 - 600)) { field.removeMovieClip(); field = field2; delete field2; prev_level++; } } if (prev_level == level) { if (field2._x < human.pts[0].x) { level++; } } if (line > ((100 - human.pts[0].x) + (Stage.width / 2))) { line = (line * 0.8) + (((100 - human.pts[0].x) + (Stage.width / 2)) * 0.2); } line = line - (1 - Math.floor(line / 50000)); _x = line; view._x = (-_x) + 350; view._y = (-_y) + 120; view.level = "level " + level; var _local2 = "" + (-int(line - (Stage.width / 2))); if (_local2.length == 1) { _local2 = "0" + _local2; } if (_local2.length == 2) { _local2 = "0" + _local2; } view.m = (_local2.slice(0, _local2.length - 2) + ".") + _local2.slice(_local2.length - 2, _local2.length); if ((human.pts[0].x < (_local3 - 400)) || (human.pts[0].y > 1000)) { gotoAndPlay (3); } }; stop();
Frame 3
stop(); field.removeMovieClip(); field2.removeMovieClip(); view.removeMovieClip(); delete human; delete field; delete field2; delete view; var str = ("" + (-int(line - (Stage.width / 2)))); if (str.length == 1) { str = "0" + str; } if (str.length == 2) { str = "0" + str; } str = (str.slice(0, str.length - 2) + ".") + str.slice(str.length - 2, str.length); text = ("Score : " + str) + " YD"; _x = 0; var human = new Human(this); human.trans(new Vec(300, 200)); human.draw(); this.onEnterFrame = function () { this.clear(); human.hitTest(area); human.update(); human.draw(); };
Instance of Symbol 43 MovieClip in Frame 3
on (press) { _parent.gotoAndPlay(1); }
Symbol 44 MovieClip [__Packages.Human] Frame 0
class Human { var mc, pts, size, left_wire, right_wire, walk_state, on_the_ground, use_left; function Human (nmc) { mc = nmc; pts = new Array(11); size = 3; var _local4 = 4; var _local3 = 6; var _local2 = 4; pts[0] = new Vec(0, (-size) * 2.5); pts[1] = new Vec(0, -size); pts[2] = new Vec(0, _local2 * size); pts[3] = new Vec((-_local4) * size, 0); pts[4] = new Vec(_local4 * size, 0); pts[5] = new Vec(-size, (_local2 * size) + (_local3 * size)); pts[6] = new Vec(size, (_local2 * size) + (_local3 * size)); pts[7] = new Vec(((-_local4) * 2) * size, 0); pts[8] = new Vec((_local4 * 2) * size, 0); pts[9] = new Vec(-size, (_local2 * size) + ((_local3 * 2) * size)); pts[10] = new Vec(size, (_local2 * size) + ((_local3 * 2) * size)); pts[0].addLink(pts[1]); pts[1].addLink(pts[2]); pts[1].addLink(pts[3]); pts[1].addLink(pts[4]); pts[2].addLink(pts[5]); pts[2].addLink(pts[6]); pts[3].addLink(pts[7]); pts[4].addLink(pts[8]); pts[5].addLink(pts[9]); pts[6].addLink(pts[10]); left_wire = new Wire(mc, left_hand()); right_wire = new Wire(mc, right_hand()); left_wire.trans(left_hand()); right_wire.trans(right_hand()); walk_state = 0; on_the_ground = 0; use_left = true; } function left_hand() { return(pts[8]); } function right_hand() { return(pts[7]); } function trans(v) { var _local2 = 0; while (_local2 < pts.length) { pts[_local2].x = pts[_local2].x + v.x; pts[_local2].y = pts[_local2].y + v.y; pts[_local2].px = pts[_local2].px + v.x; pts[_local2].py = pts[_local2].py + v.y; _local2++; } left_wire.trans(v); right_wire.trans(v); } function addForce(v) { var _local2 = 0; while (_local2 < pts.length) { pts[_local2].x = pts[_local2].x + v.x; pts[_local2].y = pts[_local2].y + v.y; _local2++; } } function draw() { var _local2 = pts[0].x - pts[1].x; var _local3 = pts[0].y - pts[1].y; var _local4 = Math.sqrt((_local2 * _local2) + (_local3 * _local3)); _local2 = _local2 / _local4; _local3 = _local3 / _local4; mc.lineStyle(size, 0, 100); mc.moveTo(pts[0].x, pts[0].y); mc.lineTo(pts[1].x, pts[1].y); mc.lineStyle(size * 2, 16711680, 100); mc.moveTo(pts[0].x, pts[0].y); mc.lineTo(pts[0].x + _local2, pts[0].y + _local3); mc.lineStyle(size * 2, 16711680, 100); mc.moveTo(pts[1].x, pts[1].y); mc.lineTo(pts[2].x, pts[2].y); mc.lineStyle(size, 255, 100); mc.moveTo(pts[1].x, pts[1].y); mc.lineTo(pts[3].x, pts[3].y); mc.lineTo(pts[7].x, pts[7].y); mc.moveTo(pts[1].x, pts[1].y); mc.lineTo(pts[4].x, pts[4].y); mc.lineTo(pts[8].x, pts[8].y); mc.lineStyle(size, 255, 100); mc.moveTo(pts[2].x, pts[2].y); mc.lineTo(pts[5].x, pts[5].y); mc.lineTo(pts[9].x, pts[9].y); mc.moveTo(pts[2].x, pts[2].y); mc.lineTo(pts[6].x, pts[6].y); mc.lineTo(pts[10].x, pts[10].y); left_wire.draw(); right_wire.draw(); } function update() { adjust(); left_wire.update(); right_wire.update(); var _local7 = false; if (on_the_ground > 0) { _local7 = true; on_the_ground--; } var _local2 = 10 * size; var _local8 = 20; pts[7].x = pts[7].x + (pts[7].vx * 0.1); pts[8].y = pts[8].y + (pts[8].vy * 0.1); if (_local7) { var _local9 = -0.8; if (walk_state < _local8) { pts[6].y = pts[6].y + (0.02 * _local2); pts[10].y = pts[10].y + (0.05 * _local2); pts[5].y = pts[5].y - (0.015 * _local2); pts[9].y = pts[9].y - (0.01 * _local2); pts[5].x = pts[5].x - ((0.02 * _local2) * _local9); pts[1].y = pts[1].y - (0.02 * _local2); pts[2].y = pts[2].y + (0.02 * _local2); } else if (walk_state < (_local8 * 2)) { pts[5].y = pts[5].y + (0.02 * _local2); pts[9].y = pts[9].y + (0.05 * _local2); pts[6].y = pts[6].y - (0.015 * _local2); pts[10].y = pts[10].y - (0.01 * _local2); pts[6].x = pts[6].x - ((0.02 * _local2) * _local9); pts[1].y = pts[1].y - (0.02 * _local2); pts[2].y = pts[2].y + (0.02 * _local2); } else { walk_state = 0; } walk_state++; } if (_local7) { pts[0].y = pts[0].y - (0.01 * _local2); pts[1].y = pts[1].y - (0.001 * _local2); pts[5].x = pts[5].x - (0.001 * _local2); pts[6].x = pts[6].x + (0.001 * _local2); pts[9].y = pts[9].y + (0.02 * _local2); pts[10].y = pts[10].y + (0.02 * _local2); pts[3].y = pts[3].y + (0.001 * _local2); pts[4].y = pts[4].y + (0.001 * _local2); pts[3].x = pts[3].x - (0.0001 * _local2); pts[4].x = pts[4].x + (0.0001 * _local2); pts[7].y = pts[7].y - (0.001 * _local2); pts[8].y = pts[8].y - (0.001 * _local2); var _local4 = pts[6].x - pts[5].x; var _local5 = pts[6].y - pts[5].y; var _local6 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); _local4 = _local4 / _local6; _local5 = _local5 / _local6; pts[6].y = pts[6].y + ((_local5 * 0.001) * _local2); pts[6].x = pts[6].x + ((_local4 * 0.001) * _local2); pts[5].y = pts[5].y - ((_local5 * 0.001) * _local2); pts[5].x = pts[5].x - ((_local4 * 0.001) * _local2); pts[9].y = pts[9].y - ((_local5 * 0.001) * _local2); pts[9].x = pts[9].x - ((_local4 * 0.001) * _local2); pts[10].y = pts[10].y + ((_local5 * 0.001) * _local2); pts[10].x = pts[10].x + ((_local4 * 0.001) * _local2); } else { var _local3 = 0; while (_local3 < pts.length) { pts[_local3].y = pts[_local3].y + (0.01 * _local2); _local3++; } pts[0].y = pts[0].y - (0.01 * _local2); pts[1].y = pts[1].y - (0.001 * _local2); var _local4 = pts[6].x - pts[5].x; var _local5 = pts[6].y - pts[5].y; var _local6 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); _local4 = _local4 / _local6; _local5 = _local5 / _local6; pts[6].y = pts[6].y - ((_local5 * 0.001) * _local2); pts[6].x = pts[6].x - ((_local4 * 0.001) * _local2); pts[5].y = pts[5].y + ((_local5 * 0.001) * _local2); pts[5].x = pts[5].x + ((_local4 * 0.001) * _local2); pts[9].y = pts[9].y + ((_local5 * 0.001) * _local2); pts[9].x = pts[9].x + ((_local4 * 0.001) * _local2); pts[10].y = pts[10].y - ((_local5 * 0.001) * _local2); pts[10].x = pts[10].x - ((_local4 * 0.001) * _local2); } var _local4 = ((pts[2].x - pts[5].x) + pts[2].x) - pts[6].x; var _local5 = ((pts[2].y - pts[5].y) + pts[2].y) - pts[6].y; var _local6 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); _local4 = _local4 / _local6; _local5 = _local5 / _local6; pts[1].y = pts[1].y + ((_local5 * 0.005) * _local2); pts[1].x = pts[1].x + ((_local4 * 0.005) * _local2); var _local3 = 0; while (_local3 < pts.length) { pts[_local3].update(0.995); _local3++; } adjust(); } function fire() { if (use_left) { left_wire.fire(); } else { right_wire.fire(); } use_left = !use_left; } function adjust() { var _local2 = 0; while (_local2 < pts.length) { pts[_local2].adjustLinks(); _local2++; } } function hitTest(field) { left_wire.hitTest(field); right_wire.hitTest(field); var _local2 = 0; while (_local2 < pts.length) { var _local5 = 0; if (field.hitTest(pts[_local2].x, pts[_local2].y, true)) { on_the_ground = 10; pts[_local2].x = pts[_local2].x - pts[_local2].vx; pts[_local2].y = pts[_local2].y - pts[_local2].vy; do { if (!field.hitTest(pts[_local2].x, pts[_local2].y, true)) { break; } var _local3 = pts[_local2].vx * 0.1; var _local4 = pts[_local2].vy * 0.1; if (_local5 > 5) { _local3 = _local3 - ((pts[2].x - pts[_local2].x) * 0.1); _local4 = _local4 - ((pts[2].y - pts[_local2].y) * 0.1); } pts[_local2].x = pts[_local2].x - _local3; pts[_local2].y = pts[_local2].y - _local4; pts[_local2].px = pts[_local2].px - _local3; pts[_local2].py = pts[_local2].py - _local4; _local5++; } while (_local5 <= 10); } _local2++; } } }
Symbol 45 MovieClip [__Packages.Vec] Frame 0
class Vec { var x, y, px, py, vx, vy, links, distances; function Vec (xx, yy) { x = xx; y = yy; px = xx; py = yy; vx = 0; vy = 0; links = []; distances = []; } function addLink(other) { if (Math.random() < 0.5) { links.push(other); distances.push(distance(other)); } else { links.unshift(other); distances.unshift(distance(other)); } } function clearLinks() { links = []; distances = []; } function update(o) { vx = x - px; vy = y - py; px = x; py = y; vx = vx * o; vy = vy * o; x = x + vx; y = y + vy; } function distance(other) { var _local2 = x - other.x; var _local3 = y - other.y; return(Math.sqrt((_local2 * _local2) + (_local3 * _local3))); } function adjustUnit(other, distance) { var _local3 = other.x - x; var _local2 = other.y - y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); var _local6 = distance - _local5; if (_local5 == 0) { return(undefined); } _local3 = (_local3 / _local5) * (_local6 * 0.5); _local2 = (_local2 / _local5) * (_local6 * 0.5); x = x - _local3; y = y - _local2; other.x = other.x + _local3; other.y = other.y + _local2; } function adjustUnitRate(other, distance, alpha) { var _local3 = other.x - x; var _local2 = other.y - y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); var _local6 = distance - _local5; if (_local5 == 0) { return(undefined); } _local3 = _local3 / _local5; _local2 = _local2 / _local5; x = x - (_local3 * (_local6 * alpha)); y = y - (_local2 * (_local6 * alpha)); other.x = other.x + (_local3 * (_local6 * (1 - alpha))); other.y = other.y + (_local2 * (_local6 * (1 - alpha))); } function adjustLinks() { var _local2 = 0; while (_local2 < links.length) { adjustUnit(links[_local2], distances[_local2]); _local2++; } } function adjustLinks2(scale) { var _local2 = 0; while (_local2 < links.length) { adjustUnit(links[_local2], distances[_local2] * scale); _local2++; } } }
Symbol 46 MovieClip [__Packages.Wire] Frame 0
class Wire { var mc, pts, hand, size, xtarget, ytarget, hit, fired, maxsize; function Wire (nmc, nhand) { mc = nmc; pts = []; var _local2 = 0; while (_local2 < 10) { pts.push(new Vec(0, _local2)); _local2++; } _local2 = 0; while (_local2 < (pts.length - 1)) { pts[_local2].addLink(pts[_local2 + 1]); _local2++; } hand = nhand; size = 0.1; xtarget = 0; ytarget = 0; hit = 0; fired = 0; maxsize = 0.1; } function handpos() { return(pts[0]); } function top() { return(pts[pts.length - 1]); } function fire() { if (fired > 0) { return(undefined); } var _local2 = _xmouse - pts[pts.length - 1].x; var _local3 = _ymouse - pts[pts.length - 1].y; var _local4 = Math.sqrt((_local2 * _local2) + (_local3 * _local3)); _local2 = _local2 / _local4; _local3 = _local3 / _local4; xtarget = _local2 * 18; ytarget = _local3 * 18; size = 1; fired = 15; hit = 0; } function update() { if (size <= 0) { size = 0.0001; } var _local2 = 0; while (_local2 < pts.length) { pts[_local2].update(0.9); _local2++; } var _local5 = pts[pts.length - 1].x; var _local4 = pts[pts.length - 1].y; _local2 = 0; while (_local2 < pts.length) { pts[_local2].adjustLinks2(size); _local2++; } pts[pts.length - 1].x = _local5; pts[pts.length - 1].y = _local4; var _local3 = true; if (fired > 0) { fired--; if (hit > 0) { pts[pts.length - 1].x = xtarget; pts[pts.length - 1].y = ytarget; size = maxsize * 0.5; hit--; if (hit == 0) { fired = 0; } hand.adjustUnit(pts[0], 0.1); hand.x = pts[0].x; hand.y = pts[0].y; _local3 = false; } else { size = size + 1; if (size > 10) { size = 10; } pts[pts.length - 1].x = pts[pts.length - 1].x + xtarget; pts[pts.length - 1].y = pts[pts.length - 1].y + ytarget; pts[pts.length - 1].px = pts[pts.length - 1].x; pts[pts.length - 1].py = pts[pts.length - 1].y; } } else { size = 0.01; pts[pts.length - 1].x = (pts[pts.length - 1].x * 0.95) + (pts[0].x * 0.05); pts[pts.length - 1].y = (pts[pts.length - 1].y * 0.95) + (pts[0].y * 0.05); } if (_local3) { pts[0].x = hand.x; pts[0].y = hand.y; } hand.adjustUnitRate(handpos(), 0.1, 0.51); } function draw() { mc.lineStyle(1, 16777215, 100); mc.moveTo(hand.x, hand.y); var _local2 = 0; while (_local2 < pts.length) { mc.lineTo(pts[_local2].x, pts[_local2].y); _local2++; } } function hitTest(field) { if (((hit > 0) || (fired == 0)) || (fired > 14)) { return(undefined); } var _local2 = pts.length - 1; if (field.hitTest(pts[_local2].x, pts[_local2].y, true)) { hit = 30; fired = 999; xtarget = pts[_local2].x; ytarget = pts[_local2].y; maxsize = size; } } function trans(v) { var _local2 = 0; while (_local2 < pts.length) { pts[_local2].x = pts[_local2].x + v.x; pts[_local2].y = pts[_local2].y + v.y; pts[_local2].px = pts[_local2].px + v.x; pts[_local2].py = pts[_local2].py + v.y; _local2++; } } function addForce(v) { var _local2 = 0; while (_local2 < pts.length) { pts[_local2].x = pts[_local2].x + v.x; pts[_local2].y = pts[_local2].y + v.y; _local2++; } } }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [Field9]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [Field8]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [Field7]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [Field6]Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [Field5]Uses:9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [Field4]Uses:11
Symbol 13 GraphicUsed by:16
Symbol 14 FontUsed by:15
Symbol 15 EditableTextUses:14Used by:16
Symbol 16 MovieClip [Field3]Uses:13 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [Field2]Uses:17
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 FontUsed by:22
Symbol 22 TextUses:21Used by:23
Symbol 23 MovieClip [Field1]Uses:19 20 22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [Field0]Uses:24
Symbol 26 FontUsed by:27 28 29 41
Symbol 27 EditableTextUses:26Used by:30
Symbol 28 EditableTextUses:26Used by:30
Symbol 29 EditableTextUses:26Used by:30
Symbol 30 MovieClip [View]Uses:27 28 29
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [Field]Uses:31 32
Symbol 34 GraphicUsed by:Timeline
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:Timeline
Symbol 44 MovieClip [__Packages.Human]
Symbol 45 MovieClip [__Packages.Vec]
Symbol 46 MovieClip [__Packages.Wire]
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 EditableTextUses:26Used by:Timeline
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:Timeline

Instance Names

"area"Frame 1Symbol 38 MovieClip
"area"Frame 3Symbol 40 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "Field9"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Field8"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Field7"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Field6"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Field5"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Field4"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Field3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Field2"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Field1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Field0"
ExportAssets (56)Timeline Frame 1Symbol 30 as "View"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 44 as "__Packages.Human"
ExportAssets (56)Timeline Frame 1Symbol 45 as "__Packages.Vec"
ExportAssets (56)Timeline Frame 1Symbol 46 as "__Packages.Wire"

Dynamic Text Variables

mSymbol 27 EditableText"100M "
levelSymbol 29 EditableText" "
textSymbol 41 EditableText" "




http://swfchan.com/1/52/info.shtml
Created: 12/8 -2019 09:42:34 Last modified: 12/8 -2019 09:42:34 Server time: 19/04 -2024 13:23:32