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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89244518?noj=FRM89244518-14DC" width="1" height="1"></div>

1232639371638.swf

This is the info page for
Flash #45031

(Click the ID number above for more basic data on this flash file.)


Text
Name of Ability

100%

100%

Go To Game!

actions

Sound

back

back

Choose Level:

1

2

3

4

5

6

7

8

9

10

11

12

choose controls:

Music

Sounds

Low

Medium

High

On

Off

Graphics

hotkeys

Hotkeys

Settings:

(Select box with mouse then press key)

Up Arrow

Up Arrow

Up Arrow

Up Arrow

Up Arrow

Up Arrow

Icon 1 =
Icon 2 =
Icon 3 =
Icon 4 =
Icon 5 =
Icon 6 =

Up Arrow

Pause =

<p align="center"><font face="Accidental Presidency" size="23" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank">Game by</a></font></p><p align="center"><font face="Accidental Presidency" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank">Hero Interactive, LLC</a></font></p><p align="center"><font face="Accidental Presidency" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank">www.herointeractive.com</a></font></p><p align="center"><font face="Accidental Presidency" size="18" color="#ccff99" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank"><b>Jared Riley</b></a></font></p><p align="center"><font face="Accidental Presidency" size="18" color="#ccff99" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank"><b>Eric Ottati</b></a></font></p><p align="center"></p><p align="center"><font face="Accidental Presidency" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank"><b>Testing</b></a></font></p><p align="center"><font face="Accidental Presidency" size="18" color="#ccff99" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank"><b>Jim Lester</b></a></font></p><p align="center"></p><p align="center"><font face="Accidental Presidency" size="23" color="#ffffff" letterSpacing="0.000000" kerning="0">Music by</font></p><p align="center"><font face="Accidental Presidency" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="www.polyphonemusic.com" target = "_blank"><b>Polyphone Music</b></a></font></p><p align="center"><font face="Accidental Presidency" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="www.polyphonemusic.com" target = "_blank">www.polyphonemusic.com</a></font></p><p align="center"><font face="Accidental Presidency" size="18" color="#ccff99" letterSpacing="0.000000" kerning="0"><a href="www.polyphonemusic.com" target = "_blank"><b>Brian Hall</b></a></font></p><p align="center"></p>

<p align="center"><font face="Accidental Presidency" size="23" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank">Game by</a></font></p><p align="center"><font face="Accidental Presidency" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank">Hero Interactive, LLC</a></font></p><p align="center"><font face="Accidental Presidency" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank">www.herointeractive.com</a></font></p><p align="center"><font face="Accidental Presidency" size="18" color="#ccff99" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank"><b>Jared Riley</b></a></font></p><p align="center"><font face="Accidental Presidency" size="18" color="#ccff99" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank"><b>Eric Ottati</b></a></font></p><p align="center"></p><p align="center"><font face="Accidental Presidency" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank"><b>Testing</b></a></font></p><p align="center"><font face="Accidental Presidency" size="18" color="#ccff99" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com/" target = "_blank"><b>Jim Lester</b></a></font></p><p align="center"></p><p align="center"><font face="Accidental Presidency" size="23" color="#ffffff" letterSpacing="0.000000" kerning="0">Music by</font></p><p align="center"><font face="Accidental Presidency" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="www.polyphonemusic.com" target = "_blank"><b>Polyphone Music</b></a></font></p><p align="center"><font face="Accidental Presidency" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="www.polyphonemusic.com" target = "_blank">www.polyphonemusic.com</a></font></p><p align="center"><font face="Accidental Presidency" size="18" color="#ccff99" letterSpacing="0.000000" kerning="0"><a href="www.polyphonemusic.com" target = "_blank"><b>Brian Hall</b></a></font></p><p align="center"></p>

play more games

Play

Settings

Credits

Play More Games

V 1.05

main menu

next level

retry level

Skip Tutorial

Skip Tutorial

Welcome to the Microbe Kombat

Tutorial

This is you.

This is an enemy.

Move your mouse to
move your microbe.

You eat proteins.

And gives you
Action Abilities.

Eating protein will cause
your microbe to grow.

You recieve Action Abilities when
allies recieve protein as well.

Action Abilities are used by clicking an
icon or pressing the corresponding
buttons on your keyboard.

quick actions

Eating enemies will also
increase your size.

If you are at the proper size ratio
with an enemy, you can eat it.

An enemy’s size will increase as they
gather protein and eat microbes as well.

Once a microbe reaches a certain
size, it can split into two.

This will increase your ranks,
yet decrease your size, making
you more vulnerable to attacks
by enemies larger than you.

Use wisely.

This will disallow use of
most Action Abilities.

And enemies.

It can infect you.

This is a virus.

And eventually, will kill you.

D

:

This enemy is immune to infection.

Fair warning.

Good Luck!

In order to win, eat/destroy
all opposing microbes.

To pause the game, press:

vfgsdfgsdfg

Next ->

Next ->

<p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Microbe Kombat is Currently Exclusive to ArmorGames.com <sbr />for a period of 1 week, ending Thursday 9-25-08.</b></font></p><p align="center"></p><p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>If you have any questions, or would like to obtain a copy of <sbr />Microbe Kombat for your site at that time, please contact:</b></font></p><p align="center"></p><p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank"><b>Hero Interactive, LLC</b></a></font></p><p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank"><b>info@herointeractive.com</b></a></font></p><p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank"><b>http://www.herointeractive.com</b></a></font></p><p align="center"></p><p align="center"></p><p align="center"><font face="_sans" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>We appreciate your interest, patience, and <sbr />support!</b></font></p>

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("6fb4e88c", this, 10301, true); function OpenArmorGames() { getURL ("http://www.armorgames.com", "_blank"); } function OpenHeroInteractive() { getURL ("http://www.herointeractive.com", "_blank"); } function Setup() { var _local3 = 0; while (_local3 < 100) { _root.tabIndexKiller.tabIndex = _local3; _local3++; } myFlag = 0; Counter = -1; totalFileSize = _root.getBytesTotal(); startBytes = _root.getBytesLoaded(); _global.up = 87; _global.down = 83; _global.rightward = 68; _global.leftward = 65; _global.icon1 = 49; _global.icon2 = 50; _global.icon3 = 51; _global.icon4 = 52; _global.icon5 = 53; _global.icon6 = 54; _global.poopFlag = false; _global.tutorialMove = false; _global.hotKey_up = _global.up; _global.hotKey_down = _global.down; _global.hotKey_left = _global.leftward; _global.hotKey_right = _global.rightward; _global.hotKey_1 = _global.icon1; _global.hotKey_2 = _global.icon2; _global.hotKey_3 = _global.icon3; _global.hotKey_4 = _global.icon4; _global.hotKey_5 = _global.icon5; _global.hotKey_6 = _global.icon6; _global.icon1Text = ""; _global.icon2Text = ""; _global.icon3Text = ""; _global.icon4Text = ""; _global.icon5Text = ""; _global.icon6Text = ""; _global.pauseHotkey = 80; _global.soundOn = true; _global.musicOn = true; _global.graphics = "HIGH"; _global.myMusicPlayer = new Music(); _global.SoundManager = new SoundPlayer(); _global.whichLevel = 1; _global.movementMode = 2; _global.gamePaused = false; _root.pre.preload_txt.text = ""; } function Run() { PreloaderStuff(); } function PreloaderStuff() { if (Counter == -1) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; myPercentLoaded = int(100 * amountLoaded); _root.pre.preload_txt.text = myPercentLoaded + "%"; if (myPercentLoaded == 100) { _root.pre.preload_txt.text = myPercentLoaded + "%"; okToPlay = true; var _local3 = new Array(); _local3.push("http://www.herointeractive.com"); _local3.push("http://herointeractive.com"); _local3.push("http://www.flashgamelicense.com"); _local3.push("http://flashgamelicense.com"); _local3.push("http://www.armorgames.com"); _local3.push("http://armorgames.com"); _local3.push("http://games.armorgames.com"); var _local2 = 0; while (_local2 < _local3.length) { if (_url.substr(0, _local3[_local2].length) == _local3[_local2]) { okToPlay = true; break; } _local2++; } if (okToPlay) { _root.playButtonMC.gotoAndStop("on"); } else { _root.gotoAndStop(60); } } } else { Counter--; } } var additionalMenu = new ContextMenu(); additionalMenu.hideBuiltInItems(); var NewItem = new ContextMenuItem("Play More Games!", OpenArmorGames); additionalMenu.customItems.push(NewItem); NewItem = new ContextMenuItem("This Game Developed by Hero Interactive", OpenHeroInteractive); additionalMenu.customItems.push(NewItem); _root.menu = additionalMenu; stop(); _global.dataValue1 = new DataObject(); _global.dataValue2 = new DataObject(); _global.dataValue3 = new DataObject(); _global.dataValue4 = new DataObject(); _global.dataValue5 = new DataObject(); _global.dataValue6 = new DataObject(); _global.dataValue7 = new DataObject(); _global.dataValue8 = new DataObject(); _global.dataValue9 = new DataObject(); _global.dataValue10 = new DataObject(); _global.dataValue11 = new DataObject(); _global.dataValue12 = new DataObject(); _global.dataValue13 = new DataObject(); _global.dataValue14 = new DataObject(); _global.dataValue1.mSet(62167911); _global.dataValue2.mSet(44262684); _global.dataValue3.mSet(81357668); _global.dataValue4.mSet(10068213); _global.dataValue5.mSet(18992847); _global.dataValue6.mSet(99713599); _global.dataValue7.mSet(40059764); _global.dataValue8.mSet(31590000); _global.dataValue9.mSet(58944460); _global.dataValue10.mSet(58134089); _global.dataValue11.mSet(28224560); _global.dataValue12.mSet(40905006); _global.dataValue13.mSet(38079544); _global.dataValue14.mSet(33984365); var mySharedObject = SharedObject.getLocal("settings"); if (mySharedObject.data.firstTime == undefined) { mySharedObject.data.firstTime = false; _global.dataValue3.Set(10004689); mySharedObject.data.dataValue1 = _global.dataValue1.Store(); mySharedObject.data.dataValue2 = _global.dataValue2.Store(); mySharedObject.data.dataValue3 = _global.dataValue3.Store(); mySharedObject.data.dataValue4 = _global.dataValue4.Store(); mySharedObject.data.dataValue5 = _global.dataValue5.Store(); mySharedObject.data.dataValue6 = _global.dataValue6.Store(); mySharedObject.data.dataValue7 = _global.dataValue7.Store(); mySharedObject.data.dataValue8 = _global.dataValue8.Store(); mySharedObject.data.dataValue9 = _global.dataValue9.Store(); mySharedObject.data.dataValue10 = _global.dataValue10.Store(); mySharedObject.data.dataValue11 = _global.dataValue11.Store(); mySharedObject.data.dataValue12 = _global.dataValue12.Store(); mySharedObject.data.dataValue13 = _global.dataValue13.Store(); mySharedObject.data.dataValue14 = _global.dataValue14.Store(); mySharedObject.flush(); } else { _global.dataValue1.Load(mySharedObject.data.dataValue1); _global.dataValue2.Load(mySharedObject.data.dataValue2); _global.dataValue3.Load(mySharedObject.data.dataValue3); _global.dataValue4.Load(mySharedObject.data.dataValue4); _global.dataValue5.Load(mySharedObject.data.dataValue5); _global.dataValue6.Load(mySharedObject.data.dataValue6); _global.dataValue7.Load(mySharedObject.data.dataValue7); _global.dataValue8.Load(mySharedObject.data.dataValue8); _global.dataValue9.Load(mySharedObject.data.dataValue9); _global.dataValue10.Load(mySharedObject.data.dataValue10); _global.dataValue11.Load(mySharedObject.data.dataValue11); _global.dataValue12.Load(mySharedObject.data.dataValue12); _global.dataValue13.Load(mySharedObject.data.dataValue13); _global.dataValue14.Load(mySharedObject.data.dataValue14); } var myFlag; var Counter; var totalFileSize; var startBytes; _global.dataPath = new DataObject(); _global.dataPath.mSet(2382752); _global.doExcludePreloader = new DataObject(); _global.doExcludePreloader.mSet(59712137); var adArray = new Array(); adArray.push("http://www.addictinggames.com"); adArray.push("http://addictinggames.com"); adArray.push("http://agstage.shockwave.com"); adArray.push("http://andkon.com"); adArray.push("http://www.andkon.com"); var i = 0; while (i < adArray.length) { if (_url.substr(0, adArray[i].length) == adArray[i]) { _global.doExcludePreloader.Set(381594); break; } i++; } if (_global.doExcludePreloader.Get() != -1) { _root.pre.gotoAndStop("noAd"); _root.adBox.gotoAndStop(2); } else { var CPMStarPoolID = 1052; var CPMStarSubPoolID = 13; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); }
Instance of Symbol 589 MovieClip "gameActions_mc" in Frame 1
onClipEvent (load) { _root.Setup(); } onClipEvent (enterFrame) { _root.Run(); }
Frame 3
function Setup() { _root.tabEnabled = false; } function Run() { _global.myMusicPlayer.RunPlayer(); } stop();
Instance of Symbol 589 MovieClip "gameActions_mc" in Frame 3
onClipEvent (load) { _root.Setup(); } onClipEvent (enterFrame) { _root.Run(); }
Frame 5
function Setup() { _root.back_btn.tabEnabled = false; _root.play_btn.tabEnabled = false; _root.settings_btn.tabEnabled = false; _root.credits_btn.tabEnabled = false; _root.pmg_btn.tabEnabled = false; if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("intro"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); } overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; nextTween = 0; canTween = true; levelColor = 1; motionTweenSpeed = 0.3; motionTweenSpeed2 = 0.5; menuTitleX = _root.menuTitle._x; menuTitleY = _root.menuTitle._y; play_btnStartX = _root.play_btn._x; play_btnStartY = _root.play_btn._y; play_btnRotation = _root.play_btn._rotation; settings_btnStartX = _root.settings_btn._x; settings_btnStartY = _root.settings_btn._y; settings_btnRotation = _root.settings_btn._rotation; credits_btnStartX = _root.credits_btn._x; credits_btnStartY = _root.credits_btn._y; credits_btnRotation = _root.credits_btn._rotation; pmg_btnStartX = _root.pmg_btn._x; pmg_btnStartY = _root.pmg_btn._y; pmg_btnRotation = _root.pmg_btn._rotation; back_btnStartX = 250.95; back_btnStartY = 366.55; pmg_linkStartX = 298.1; pmg_linkStartY = 270.3; FPSforTweenClass = 60; } function Run() { _global.myMusicPlayer.RunPlayer(); } function LockAndUnlockLevels() { if (_global.dataValue3.Get() != -1) { _root.playMC.1_mc.gotoAndStop(1); } else { _root.playMC.1_mc.gotoAndStop(2); } if (_global.dataValue4.Get() != -1) { _root.playMC.2_mc.gotoAndStop(1); } else { _root.playMC.2_mc.gotoAndStop(2); } if (_global.dataValue5.Get() != -1) { _root.playMC.3_mc.gotoAndStop(1); } else { _root.playMC.3_mc.gotoAndStop(2); } if (_global.dataValue6.Get() != -1) { _root.playMC.4_mc.gotoAndStop(1); } else { _root.playMC.4_mc.gotoAndStop(2); } if (_global.dataValue7.Get() != -1) { _root.playMC.5_mc.gotoAndStop(1); } else { _root.playMC.5_mc.gotoAndStop(2); } if (_global.dataValue8.Get() != -1) { _root.playMC.6_mc.gotoAndStop(1); } else { _root.playMC.6_mc.gotoAndStop(2); } if (_global.dataValue9.Get() != -1) { _root.playMC.7_mc.gotoAndStop(1); } else { _root.playMC.7_mc.gotoAndStop(2); } if (_global.dataValue10.Get() != -1) { _root.playMC.8_mc.gotoAndStop(1); } else { _root.playMC.8_mc.gotoAndStop(2); } if (_global.dataValue11.Get() != -1) { _root.playMC.9_mc.gotoAndStop(1); } else { _root.playMC.9_mc.gotoAndStop(2); } if (_global.dataValue12.Get() != -1) { _root.playMC.10_mc.gotoAndStop(1); } else { _root.playMC.10_mc.gotoAndStop(2); } if (_global.dataValue13.Get() != -1) { _root.playMC.11_mc.gotoAndStop(1); } else { _root.playMC.11_mc.gotoAndStop(2); } if (_global.dataValue14.Get() != -1) { _root.playMC.12_mc.gotoAndStop(1); } else { _root.playMC.12_mc.gotoAndStop(2); } } function PutAllButtonsBack() { ScaleButtonsAllBack(); MoveIt(_root.play_btn, play_btnStartX, play_btnStartY, motionTweenSpeed2); _root.play_btn._rotation = play_btnRotation; MoveIt(_root.settings_btn, settings_btnStartX, settings_btnStartY, motionTweenSpeed2); _root.settings_btn._rotation = settings_btnRotation; MoveIt(_root.credits_btn, credits_btnStartX, credits_btnStartY, motionTweenSpeed2); _root.credits_btn._rotation = credits_btnRotation; MoveIt(_root.pmg_btn, pmg_btnStartX, pmg_btnStartY, motionTweenSpeed2); _root.pmg_btn._rotation = pmg_btnRotation; } function ScaleButtonsAllBack() { if (overPlay) { ScaleIt(_root.play_btn, 100); } else if (overSettings) { ScaleIt(_root.settings_btn, 100); } else if (overCredits) { ScaleIt(_root.credits_btn, 100); } else if (overPmg) { ScaleIt(_root.pmg_btn, 100); } } function UpdateButtonInformation() { play_btnStartX = _root.play_btn._x; play_btnStartY = _root.play_btn._y; play_btnRotation = _root.play_btn._rotation; settings_btnStartX = _root.settings_btn._x; settings_btnStartY = _root.settings_btn._y; settings_btnRotation = _root.settings_btn._rotation; credits_btnStartX = _root.credits_btn._x; credits_btnStartY = _root.credits_btn._y; credits_btnRotation = _root.credits_btn._rotation; pmg_btnStartX = _root.pmg_btn._x; pmg_btnStartY = _root.pmg_btn._y; pmg_btnRotation = _root.pmg_btn._rotation; } function TakeCareOfOtherButtons(mc) { if (mc._x < 273) { if (mc._y < 273) { MoveIt(mc, mc._x - 350, mc._y - 350, motionTweenSpeed2); } else { MoveIt(mc, mc._x - 350, mc._y + 350, motionTweenSpeed2); } } else if (mc._y < 273) { MoveIt(mc, mc._x + 350, mc._y - 350, motionTweenSpeed2); } else { MoveIt(mc, mc._x + 350, mc._y + 350, motionTweenSpeed2); } } function ColorLevelBoxFunc(box) { _global.SoundManager.PlaySound("click"); _root.playMC.gotoAndStop("off"); if (box == 1) { levelColor = 1; _global.whichLevel = 1; } else if (box == 2) { levelColor = 1; _global.whichLevel = 2; } else if (box == 3) { levelColor = 1; _global.whichLevel = 3; } else if (box == 4) { levelColor = 2; _global.whichLevel = 4; } else if (box == 5) { levelColor = 2; _global.whichLevel = 5; } else if (box == 6) { levelColor = 2; _global.whichLevel = 6; } else if (box == 7) { levelColor = 3; _global.whichLevel = 7; } else if (box == 8) { levelColor = 3; _global.whichLevel = 8; } else if (box == 9) { levelColor = 3; _global.whichLevel = 9; } else if (box == 10) { levelColor = 4; _global.whichLevel = 10; } else if (box == 11) { levelColor = 4; _global.whichLevel = 11; } else if (box == 12) { levelColor = 4; _global.whichLevel = 12; } ControlsSelected(1); } function ControlsSelected(controlType) { if (controlType == 1) { _global.movementMode = 2; _root.border1.outsideBorder.gotoAndPlay("toGame"); } else if (controlType == 2) { _global.movementMode = 1; _root.border1.outsideBorder.gotoAndPlay("toGame"); } } function HotkeysActions() { _root.settingsMC.gotoAndPlay("start2"); } function ScaleIt(mc, scale) { this.onEnterFrame = function () { if (scale < mc._xscale) { mc._xscale = mc._xscale - 400; mc._yscale = mc._yscale - 400; if (mc._xscale <= scale) { mc._xscale = scale; mc._yscale = scale; delete this.onEnterFrame; } } else { mc._xscale = mc._xscale + 400; mc._yscale = mc._yscale + 400; if (mc._xscale >= scale) { mc._xscale = scale; mc._yscale = scale; delete this.onEnterFrame; } } }; } function MoveIt(mClip, valX, valY, dur) { nextTween++; canTween = false; if (nextTween == 1) { moveMe1(mClip, valX, valY, dur); } else if (nextTween == 2) { moveMe2(mClip, valX, valY, dur); } else if (nextTween == 3) { moveMe3(mClip, valX, valY, dur); } else if (nextTween == 4) { moveMe4(mClip, valX, valY, dur); } else if (nextTween == 5) { moveMe5(mClip, valX, valY, dur); } else if (nextTween == 6) { moveMe6(mClip, valX, valY, dur); } else if (nextTween == 7) { moveMe7(mClip, valX, valY, dur); } else if (nextTween == 8) { moveMe8(mClip, valX, valY, dur); } else if (nextTween == 9) { moveMe9(mClip, valX, valY, dur); } else if (nextTween == 10) { moveMe10(mClip, valX, valY, dur); } else if (nextTween == 11) { moveMe11(mClip, valX, valY, dur); } else if (nextTween == 12) { moveMe12(mClip, valX, valY, dur); } else if (nextTween == 13) { moveMe13(mClip, valX, valY, dur); } else if (nextTween == 14) { moveMe14(mClip, valX, valY, dur); } else if (nextTween == 15) { moveMe15(mClip, valX, valY, dur); } else if (nextTween == 16) { moveMe16(mClip, valX, valY, dur); } else if (nextTween == 17) { moveMe17(mClip, valX, valY, dur); } else if (nextTween == 18) { moveMe18(mClip, valX, valY, dur); } else if (nextTween == 19) { moveMe19(mClip, valX, valY, dur); } else if (nextTween == 20) { moveMe20(mClip, valX, valY, dur); } else if (nextTween == 21) { moveMe21(mClip, valX, valY, dur); } else if (nextTween == 22) { moveMe22(mClip, valX, valY, dur); } else if (nextTween == 23) { moveMe23(mClip, valX, valY, dur); } else if (nextTween == 24) { moveMe24(mClip, valX, valY, dur); } else if (nextTween == 25) { moveMe25(mClip, valX, valY, dur); } else if (nextTween == 26) { moveMe26(mClip, valX, valY, dur); } else if (nextTween == 27) { moveMe27(mClip, valX, valY, dur); } else if (nextTween == 28) { moveMe28(mClip, valX, valY, dur); } else if (nextTween == 29) { moveMe29(mClip, valX, valY, dur); } else if (nextTween == 30) { moveMe30(mClip, valX, valY, dur); } else if (nextTween == 31) { moveMe1(mClip, valX, valY, dur); nextTween = 1; } } function moveMe1(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe2(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe3(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe4(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe5(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe6(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe7(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe8(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe9(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe10(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe11(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe12(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe13(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe14(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe15(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe16(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe17(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe18(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe19(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe20(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe21(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe22(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe23(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe24(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe25(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe26(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe27(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe28(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe29(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } function moveMe30(mc, xVal, yVal, duration) { var _local2 = mc._x; var _local3 = mc._y; myTweening = new mx.transitions.Tween(mc, "_x", mx.transitions.easing.Strong.easeOut, _local2, xVal, duration, true); myTweening = new mx.transitions.Tween(mc, "_y", mx.transitions.easing.Strong.easeOut, _local3, yVal, duration, true); myTweening.FPS = FPSforTweenClass; myTweening.onMotionFinished = function () { canTween = true; if (backPress) { overPlay = false; overSettings = false; overCredits = false; overPmg = false; backPress = false; } }; } stop(); var overPlay; var overSettings; var overCredits; var overPmg; var levelColor; var motionTweenSpeed; var motionTweenSpeed2; var canTween; var nextTween; var FPSforTweenClass; var menuTitleX; var menuTitleY; var play_btnStartX; var play_btnStartY; var play_btnRotation; var settings_btnStartX; var settings_btnStartY; var settings_btnRotation; var credits_btnStartX; var credits_btnStartY; var credits_btnRotation; var pmg_btnStartX; var pmg_btnStartY; var backPress; _root.back_btn.onPress = function () { _global.SoundManager.PlaySound("click"); _root.playMC.gotoAndStop("off"); _root.settingsMC.gotoAndStop("off"); _root.creditsMC.gotoAndStop("off"); MoveIt(_root.menuTitle, menuTitleX, menuTitleY, motionTweenSpeed2); backPress = true; PutAllButtonsBack(); _root.play_btn.TurnOn(); _root.settings_btn.TurnOn(); _root.credits_btn.TurnOn(); _root.pmg_btn.TurnOn(); this._y = 999; }; _root.play_btn.onPress = function () { _global.SoundManager.PlaySound("click"); _root.rollOverNotification.gotoAndStop("off"); if (!overPlay) { overPlay = true; UpdateButtonInformation(); this.TurnOff(); _root.settings_btn.TurnOff(); _root.credits_btn.TurnOff(); _root.pmg_btn.TurnOff(); MoveIt(_root.menuTitle, menuTitleX, menuTitleY - 200, motionTweenSpeed2); TakeCareOfOtherButtons(_root.settings_btn); TakeCareOfOtherButtons(_root.credits_btn); TakeCareOfOtherButtons(_root.pmg_btn); ScaleIt(_root.play_btn, 7500); MoveIt(_root.play_btn, 275, 278, motionTweenSpeed2); _root.settingsMC.gotoAndStop("off"); _root.creditsMC.gotoAndStop("off"); _root.playMC.gotoAndPlay("start"); _root.back_btn._x = back_btnStartX; _root.back_btn._y = back_btnStartY; } }; _root.play_btn.onRollOver = function () { if (!overPlay) { _root.rollOverNotification.gotoAndStop("play"); ScaleButtonsAllBack(); } else { _root.rollOverNotification.gotoAndStop("off"); } }; _root.play_btn.onRollOut = function () { _root.rollOverNotification.gotoAndStop("off"); }; _root.settings_btn.onPress = function () { _global.SoundManager.PlaySound("click"); _root.rollOverNotification.gotoAndStop("off"); if (!overSettings) { overSettings = true; UpdateButtonInformation(); _root.play_btn.TurnOff(); this.TurnOff(); _root.credits_btn.TurnOff(); _root.pmg_btn.TurnOff(); MoveIt(_root.menuTitle, menuTitleX, menuTitleY - 200, motionTweenSpeed2); TakeCareOfOtherButtons(_root.play_btn); TakeCareOfOtherButtons(_root.credits_btn); TakeCareOfOtherButtons(_root.pmg_btn); ScaleIt(_root.settings_btn, 7500); MoveIt(_root.settings_btn, 275, 278, motionTweenSpeed2); _root.settingsMC.gotoAndPlay("start"); _root.creditsMC.gotoAndStop("off"); _root.playMC.gotoAndStart("off"); _root.back_btn._x = back_btnStartX; _root.back_btn._y = back_btnStartY; } }; _root.settings_btn.onRollOver = function () { if (!overSettings) { _root.rollOverNotification.gotoAndStop("settings"); ScaleButtonsAllBack(); } else { _root.rollOverNotification.gotoAndStop("off"); } }; _root.settings_btn.onRollOut = function () { _root.rollOverNotification.gotoAndStop("off"); }; _root.credits_btn.onPress = function () { _global.SoundManager.PlaySound("click"); _root.rollOverNotification.gotoAndStop("off"); if (!overCredits) { overCredits = true; UpdateButtonInformation(); _root.play_btn.TurnOff(); _root.credits_btn.TurnOff(); this.TurnOff(); _root.pmg_btn.TurnOff(); MoveIt(_root.menuTitle, menuTitleX, menuTitleY - 200, motionTweenSpeed2); TakeCareOfOtherButtons(_root.play_btn); TakeCareOfOtherButtons(_root.settings_btn); TakeCareOfOtherButtons(_root.pmg_btn); ScaleIt(_root.credits_btn, 7500); MoveIt(_root.credits_btn, 275, 278, motionTweenSpeed2); _root.settingsMC.gotoAndStop("off"); _root.creditsMC.gotoAndPlay("start"); _root.playMC.gotoAndStop("off"); _root.back_btn._x = back_btnStartX; _root.back_btn._y = back_btnStartY + 70; } }; _root.credits_btn.onRollOver = function () { if (!overCredits) { _root.rollOverNotification.gotoAndStop("credits"); ScaleButtonsAllBack(); } else { _root.rollOverNotification.gotoAndStop("off"); } }; _root.credits_btn.onRollOut = function () { _root.rollOverNotification.gotoAndStop("off"); }; _root.pmg_btn.onRelease = function () { _global.SoundManager.PlaySound("click"); getURL ("http://www.armorgames.com/", "_blank"); }; _root.pmg_btn.onRollOver = function () { if (!overPmg) { _root.rollOverNotification.gotoAndStop("pmg"); ScaleButtonsAllBack(); } else { _root.rollOverNotification.gotoAndStop("off"); } }; _root.pmg_btn.onRollOut = function () { _root.rollOverNotification.gotoAndStop("off"); }; _root.pmg_btn.onDragOut = function () { _root.rollOverNotification.gotoAndStop("off"); };
Instance of Symbol 589 MovieClip "gameActions_mc" in Frame 5
onClipEvent (load) { _root.Setup(); } onClipEvent (enterFrame) { _root.Run(); }
Frame 11
function Setup() { _root.tabEnabled = false; BGColorSwitch(); _root.border2.gotoAndStop("blank"); whichIcon = 0; tempIcon = ""; GetAllIconStrings(); } function Run() { } function ExitLevel() { _root.bg.gotoAndStop(1); delete game; _root.gotoAndStop("menu"); } function BGColorSwitch() { if (levelColor == 1) { _root.bg.gotoAndPlay("toGreen"); } else if (levelColor == 2) { _root.bg.gotoAndPlay("toRed"); } else if (levelColor == 3) { _root.bg.gotoAndPlay("toBlue"); } else if (levelColor == 4) { _root.bg.gotoAndPlay("toYellow"); } } function QuickKeyUse() { if (Key.isDown(_global.hotKey_1)) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); } if (Key.isDown(_global.hotKey_2)) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); } if (Key.isDown(_global.hotKey_3)) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); } if (Key.isDown(_global.hotKey_4)) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); } if (Key.isDown(_global.hotKey_5)) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); } if (Key.isDown(_global.hotKey_6)) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); } } function GetAllIconStrings() { _root.icon1Text = OutputValue2(_global.hotKey_1); _root.icon2Text = OutputValue2(_global.hotKey_2); _root.icon3Text = OutputValue2(_global.hotKey_3); _root.icon4Text = OutputValue2(_global.hotKey_4); _root.icon5Text = OutputValue2(_global.hotKey_5); _root.icon6Text = OutputValue2(_global.hotKey_6); } function OutputValue2(keyCode) { var _local1 = ""; switch (keyCode) { case 8 : _local1 = "BACKSPACE"; break; case 20 : _local1 = "CAPSLOCK"; break; case 17 : _local1 = "CONTROL"; break; case 46 : _local1 = "DELETE"; break; case 40 : _local1 = "DOWN"; break; case 35 : _local1 = "END"; break; case 13 : _local1 = "ENTER"; break; case 27 : _local1 = "ESCAPE"; break; case 36 : _local1 = "HOME"; break; case 45 : _local1 = "INSERT"; break; case 37 : _local1 = "LEFT"; break; case 34 : _local1 = "PGDN"; break; case 33 : _local1 = "PGUP"; break; case 39 : _local1 = "RIGHT"; break; case 16 : _local1 = "SHIFT"; break; case 32 : _local1 = "SPACE"; break; case 9 : _local1 = "TAB"; break; case 38 : _local1 = "UP"; break; case 186 : _local1 = ";"; break; case 187 : _local1 = "="; break; case 189 : _local1 = "-"; break; case 191 : _local1 = "/"; break; case 192 : _local1 = "`"; break; case 219 : _local1 = "["; break; case 220 : _local1 = "\\"; break; case 221 : _local1 = "]"; break; case 222 : _local1 = "'"; break; case 188 : _local1 = ","; break; case 190 : _local1 = "."; break; case 96 : _local1 = "NUMPAD 0"; break; case 97 : _local1 = "NUMPAD 1"; break; case 98 : _local1 = "NUMPAD 2"; break; case 99 : _local1 = "NUMPAD 3"; break; case 100 : _local1 = "NUMPAD 4"; break; case 101 : _local1 = "NUMPAD 5"; break; case 102 : _local1 = "NUMPAD 6"; break; case 103 : _local1 = "NUMPAD 7"; break; case 104 : _local1 = "NUMPAD 8"; break; case 105 : _local1 = "NUMPAD 9"; break; case 106 : _local1 = "MULTIPLY"; break; case 107 : _local1 = "ADD"; break; case 109 : _local1 = "SUBTRACT"; break; case 110 : _local1 = "DECIMAL"; break; case 111 : _local1 = "DIVIDE"; break; default : _local1 = chr(keyCode); _local1.toUpperCase(); } return(_local1); } function GameStartAfterTut() { var _local3 = _root.game.GetAvatarName(); _global.tutorialMove = false; _root[_local3]._xscale = 100; _root[_local3]._yscale = 100; _root[_local3]._x = 150; _root[_local3]._y = 250; _root.game.UnHideEnemies(); _root.blnTutorialFlag = false; _root.intKeyLock = 0; _root.game.UnPauseGame(); _root.pause_mc.gotoAndStop("blank"); _root.game.blnTutorialFlag = false; } _global.gamePaused = false; _global.gravityConst = 0; _global.up = 38; _global.down = 40; _global.leftward = 37; _global.rightward = 39; var game = new MicrobeKombatGame(); var whichIcon; var tempIcon; stop(); gameActions_mc.onLoad = function () { if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("game"); _global.myMusicPlayer.SetMaxVolume(80); _global.myMusicPlayer.PlayWithCrossFade(3); } game.Load(); }; gameActions_mc.onEnterFrame = function () { game.Run(); _global.myMusicPlayer.RunPlayer(); };
Instance of Symbol 589 MovieClip "gameActions_mc" in Frame 11
onClipEvent (load) { _root.Setup(); } onClipEvent (enterFrame) { _root.Run(); }
Frame 15
gotoAndPlay ("bufferComplete");
Frame 30
gotoAndPlay ("intro");
Frame 60
stop();
Symbol 19 MovieClip Frame 1
gotoAndPlay(Math.round(Math.random() * 20));
Symbol 29 MovieClip Frame 24
stop(); var myPoint = new Object({x:this.emitter._x, y:this.emitter._y}); this.localToGlobal(myPoint); _root.game.DoneSplitting(this._parent._name, "Enemy_4", myPoint.x, myPoint.y);
Symbol 35 MovieClip Frame 21
_root.game.EatAction(this._parent._name, "enemy");
Symbol 35 MovieClip Frame 25
this._parent.gotoAndStop("normal");
Symbol 36 MovieClip [Enemy_4] Frame 1
#initclip 33 Object.registerClass("Enemy_4", Enemy_4); #endinitclip stop();
Symbol 36 MovieClip [Enemy_4] Frame 2
stop();
Symbol 36 MovieClip [Enemy_4] Frame 3
stop();
Symbol 58 MovieClip Frame 1
gotoAndPlay(Math.round(Math.random() * 20));
Symbol 83 MovieClip Frame 47
stop(); var myPoint = new Object({x:this.emitter._x, y:this.emitter._y}); this.localToGlobal(myPoint); _root.game.DoneSplitting(this._parent._name, "Enemy_3", myPoint.x, myPoint.y);
Symbol 95 MovieClip Frame 15
_root.game.EatAction(this._parent._name, "enemy");
Symbol 95 MovieClip Frame 22
this._parent.gotoAndStop("normal");
Symbol 104 MovieClip Frame 31
stop();
Symbol 151 MovieClip Frame 47
stop(); var myPoint = new Object({x:this.emitter._x, y:this.emitter._y}); this.localToGlobal(myPoint); _root.game.DoneSplitting(this._parent._name, "Enemy_3", myPoint.x, myPoint.y);
Symbol 172 MovieClip Frame 15
_root.game.EatAction(this._parent._name, "enemy");
Symbol 172 MovieClip Frame 22
this._parent.gotoAndStop("infected_still");
Symbol 174 MovieClip [Enemy_3] Frame 1
#initclip 21 Object.registerClass("Enemy_3", Enemy_3); #endinitclip stop();
Symbol 174 MovieClip [Enemy_3] Frame 2
stop();
Symbol 174 MovieClip [Enemy_3] Frame 3
stop();
Symbol 174 MovieClip [Enemy_3] Frame 4
stop();
Symbol 174 MovieClip [Enemy_3] Frame 5
stop();
Symbol 174 MovieClip [Enemy_3] Frame 6
stop();
Symbol 174 MovieClip [Enemy_3] Frame 7
stop();
Symbol 184 MovieClip Frame 16
stop(); var myPoint = new Object({x:this.emitter._x, y:this.emitter._y}); this.localToGlobal(myPoint); _root.game.DoneSplitting(this._parent._name, "Enemy_2", myPoint.x, myPoint.y);
Symbol 193 MovieClip Frame 15
_root.game.EatAction(this._parent._name, "enemy");
Symbol 193 MovieClip Frame 19
this._parent.gotoAndStop("normal");
Symbol 201 MovieClip Frame 31
stop();
Symbol 216 MovieClip Frame 24
stop(); var myPoint = new Object({x:this.emitter._x, y:this.emitter._y}); this.localToGlobal(myPoint); _root.game.DoneSplitting(this._parent._name, "Enemy_2", myPoint.x, myPoint.y);
Symbol 235 MovieClip Frame 22
_root.game.EatAction(this._parent._name, "enemy");
Symbol 235 MovieClip Frame 28
this._parent.gotoAndStop("infected_still");
Symbol 237 MovieClip [Enemy_2] Frame 1
#initclip 22 Object.registerClass("Enemy_2", Enemy_2); #endinitclip stop();
Symbol 237 MovieClip [Enemy_2] Frame 2
stop();
Symbol 237 MovieClip [Enemy_2] Frame 3
stop();
Symbol 237 MovieClip [Enemy_2] Frame 4
stop();
Symbol 237 MovieClip [Enemy_2] Frame 5
stop();
Symbol 237 MovieClip [Enemy_2] Frame 6
stop();
Symbol 237 MovieClip [Enemy_2] Frame 7
stop();
Symbol 246 MovieClip Frame 28
stop(); var myPoint = new Object({x:this.emitter._x, y:this.emitter._y}); this.localToGlobal(myPoint); _root.game.DoneSplitting(this._parent._name, "Enemy_1", myPoint.x, myPoint.y);
Symbol 255 MovieClip Frame 22
_root.game.EatAction(this._parent._name, "enemy");
Symbol 255 MovieClip Frame 28
this._parent.gotoAndStop("normal");
Symbol 264 MovieClip Frame 31
stop();
Symbol 281 MovieClip Frame 28
stop(); var myPoint = new Object({x:this.emitter._x, y:this.emitter._y}); this.localToGlobal(myPoint); _root.game.DoneSplitting(this._parent._name, "Enemy_1", myPoint.x, myPoint.y);
Symbol 300 MovieClip Frame 22
_root.game.EatAction(this._parent._name, "enemy");
Symbol 300 MovieClip Frame 28
this._parent.gotoAndStop("infected_still");
Symbol 302 MovieClip [Enemy_1] Frame 1
#initclip 23 Object.registerClass("Enemy_1", Enemy_1); #endinitclip stop();
Symbol 302 MovieClip [Enemy_1] Frame 2
stop();
Symbol 302 MovieClip [Enemy_1] Frame 3
stop();
Symbol 302 MovieClip [Enemy_1] Frame 4
stop();
Symbol 302 MovieClip [Enemy_1] Frame 5
stop();
Symbol 302 MovieClip [Enemy_1] Frame 6
stop();
Symbol 302 MovieClip [Enemy_1] Frame 7
stop();
Symbol 316 MovieClip [effect_allyExplode] Frame 21
_root.game.RemoveEffect(this._name); stop();
Symbol 346 MovieClip Frame 27
stop(); var myPoint = new Object({x:this.emitter._x, y:this.emitter._y}); this.localToGlobal(myPoint); _root.game.DoneSplitting(this._parent._name, "ally", myPoint.x, myPoint.y);
Symbol 362 MovieClip Frame 27
_root.game.EatAction(this._parent._name, "ally");
Symbol 362 MovieClip Frame 30
this._parent.gotoAndStop("normal");
Symbol 379 MovieClip Frame 27
stop(); var myPoint = new Object({x:this.emitter._x, y:this.emitter._y}); this.localToGlobal(myPoint); _root.game.DoneSplitting(this._parent._name, "ally", myPoint.x, myPoint.y);
Symbol 392 MovieClip Frame 36
this._parent.gotoAndStop("infected_still");
Symbol 421 MovieClip Frame 27
stop(); var myPoint = new Object({x:this.emitter._x, y:this.emitter._y}); this.localToGlobal(myPoint); _root.game.DoneSplitting(this._parent._name, "ally", myPoint.x, myPoint.y);
Symbol 452 MovieClip Frame 27
_root.game.EatAction(this._parent._name, "ally");
Symbol 452 MovieClip Frame 30
this._parent.gotoAndStop("infected_still");
Symbol 454 MovieClip [ally] Frame 1
#initclip 24 Object.registerClass("ally", Ally); #endinitclip stop();
Symbol 454 MovieClip [ally] Frame 2
stop();
Symbol 454 MovieClip [ally] Frame 3
stop();
Symbol 454 MovieClip [ally] Frame 4
stop();
Symbol 454 MovieClip [ally] Frame 5
stop();
Symbol 454 MovieClip [ally] Frame 6
stop();
Symbol 454 MovieClip [ally] Frame 7
stop();
Symbol 454 MovieClip [ally] Frame 8
stop();
Symbol 454 MovieClip [ally] Frame 9
stop();
Symbol 456 MovieClip [stun_burst] Frame 17
_root.game.RemoveEffect(this._name); stop();
Symbol 462 MovieClip [Virus] Frame 1
#initclip 25 Object.registerClass("Virus", Virus); #endinitclip
Symbol 472 MovieClip [effect_explode_infected] Frame 21
_root.game.RemoveEffect(this._name); stop();
Symbol 482 MovieClip [effect_explode] Frame 21
_root.game.RemoveEffect(this._name); stop();
Symbol 485 Button
on (rollOver) { _root.game.IconOver(this._name); } on (rollOut) { _root.game.IconOut(this._name); } on (release) { _root.game.IconPressed(this._name); }
Symbol 488 MovieClip [p7] Frame 1
stop();
Symbol 488 MovieClip [p7] Frame 2
stop();
Symbol 497 MovieClip [power] Frame 1
#initclip 26 Object.registerClass("power", Powerup); #endinitclip
Symbol 497 MovieClip [power] Frame 145
gotoAndPlay ("play1");
Symbol 497 MovieClip [power] Frame 290
gotoAndPlay ("play2");
Symbol 497 MovieClip [power] Frame 435
gotoAndPlay ("play3");
Symbol 500 MovieClip [avatarBTN] Frame 1
#initclip 27 Object.registerClass("avatarBTN", avatarBTNCharacter); #endinitclip stop();
Symbol 503 MovieClip Frame 20
stop();
Symbol 504 MovieClip [rotatingArrows] Frame 159
_root.game.RemoveEffect(this._name);
Symbol 506 MovieClip [water_trail_infected] Frame 37
_root.game.RemoveEffect(this._name); stop();
Symbol 508 MovieClip [water_trail] Frame 37
_root.game.RemoveEffect(this._name); stop();
Symbol 525 MovieClip [p6] Frame 1
stop();
Symbol 525 MovieClip [p6] Frame 2
stop();
Symbol 528 MovieClip [p5] Frame 1
stop();
Symbol 528 MovieClip [p5] Frame 2
stop();
Symbol 530 MovieClip [p4] Frame 1
stop();
Symbol 530 MovieClip [p4] Frame 2
stop();
Symbol 533 MovieClip [p3] Frame 1
stop();
Symbol 533 MovieClip [p3] Frame 2
stop();
Symbol 536 MovieClip [p2] Frame 1
stop();
Symbol 536 MovieClip [p2] Frame 2
stop();
Symbol 539 MovieClip [p1] Frame 1
stop();
Symbol 539 MovieClip [p1] Frame 2
stop();
Symbol 542 MovieClip [avatarBTNmore] Frame 1
#initclip 28 Object.registerClass("avatarBTNmore", avatarBTNCharacter); #endinitclip stop();
Symbol 545 MovieClip [avatarBTNcredits] Frame 1
#initclip 29 Object.registerClass("avatarBTNcredits", avatarBTNCharacter); #endinitclip stop();
Symbol 548 MovieClip [avatarBTNsettings] Frame 1
#initclip 30 Object.registerClass("avatarBTNsettings", avatarBTNCharacter); #endinitclip stop();
Symbol 551 MovieClip [avatarBTNplay] Frame 1
#initclip 31 Object.registerClass("avatarBTNplay", avatarBTNCharacter); #endinitclip stop();
Symbol 553 MovieClip [background guy] Frame 1
#initclip 32 Object.registerClass("background guy", BackgroundCharacter); #endinitclip
Symbol 568 MovieClip Frame 1
stop();
Symbol 568 MovieClip Frame 17
stop();
Symbol 568 MovieClip Frame 33
stop();
Symbol 568 MovieClip Frame 49
stop();
Symbol 568 MovieClip Frame 65
stop();
Symbol 568 MovieClip Frame 81
stop();
Symbol 568 MovieClip Frame 98
stop();
Symbol 568 MovieClip Frame 115
stop();
Symbol 573 MovieClip Frame 41
stop(); _root.MoveBtnsOnScreen();
Symbol 575 MovieClip Frame 1
stop();
Symbol 575 MovieClip Frame 2
stop();
Symbol 579 Button
on (release) { _root.gotoAndPlay("soundBuffer"); }
Symbol 580 MovieClip Frame 1
stop();
Symbol 580 MovieClip Frame 2
stop();
Symbol 582 MovieClip Frame 1
stop();
Symbol 582 MovieClip Frame 2
stop();
Symbol 585 MovieClip Frame 20
stop();
Symbol 585 MovieClip Frame 30
if (_global.poopFlag == false) { _global.poopFlag = true; _root.gotoAndPlay("game"); } _root.border2.gotoAndStop("blank");
Symbol 586 MovieClip Frame 1
stop();
Symbol 586 MovieClip Frame 2
stop();
Symbol 849 MovieClip [__Packages.DataObject] Frame 0
class DataObject { var arrElements, indexOne, indexTwo; function DataObject () { var _local3 = RandNum(55, 66); arrElements = new Array(_local3); var _local2 = 0; while (_local2 < _local3) { arrElements[_local2] = 0; _local2++; } indexOne = -1; indexTwo = -1; } function Set(dataValue) { var _local6 = Math.round(Math.random() * dataValue); var _local7 = dataValue - _local6; indexOne = RandNum(0, arrElements.length - 4); indexTwo = RandNum(0, arrElements.length - 4); if (indexOne == indexTwo) { if (indexOne == (arrElements.length - 1)) { indexTwo = indexOne - 1; } else { indexTwo = indexOne + 1; } } var _local5 = dataValue / (arrElements.length - 2); var _local4 = dataValue; var _local9 = arrElements.length; var _local2 = 0; while (_local2 < arrElements.length) { if (_local2 == indexOne) { arrElements[_local2] = _local6; } else if (_local2 == indexTwo) { arrElements[_local2] = _local7; } else { var _local3 = 0; if (_local4 > 0) { _local3 = Math.round((Math.random() * _local5) + (_local5 * 0.5)); if (_local3 > _local4) { _local3 = _local4; } if (_local2 == (arrElements.length - 1)) { _local3 = _local4; } _local4 = _local4 - _local3; } arrElements[_local2] = _local3; } _local2++; } } function mSet(dataValue) { var _local7 = 0; while (_local7 < 10) { var _local5 = Math.round(Math.random() * dataValue); var _local8 = dataValue - _local5; indexOne = RandNum(0, arrElements.length - 4); indexTwo = RandNum(0, arrElements.length - 4); if (indexOne == indexTwo) { if (indexOne == (arrElements.length - 1)) { indexTwo = indexOne - 1; } else { indexTwo = indexOne + 1; } } var _local4 = dataValue / (arrElements.length - 2); var _local10 = dataValue; var _local9 = arrElements.length; var _local2 = 0; while (_local2 < arrElements.length) { if (_local2 == indexOne) { arrElements[_local2] = _local5; } else if (_local2 == indexTwo) { arrElements[_local2] = _local8; } else { var _local3 = 0; _local3 = Math.round((Math.random() * (_local4 * 1.23)) + (_local4 * 0.75)); arrElements[_local2] = _local3; } _local2++; } if (Get() == -1) { break; } _local7++; } } function Get() { var _local3 = 0; var _local4 = 0; var _local2 = 0; while (_local2 < arrElements.length) { if (_local2 == indexOne) { _local3 = _local3 + arrElements[_local2]; } else if (_local2 == indexTwo) { _local3 = _local3 + arrElements[_local2]; } else { _local4 = _local4 + arrElements[_local2]; } _local2++; } if (_local3 == _local4) { return(_local3); } return(-1); } function Store() { var _local2 = arrElements.slice(); _local2.splice(2, 0, indexOne); _local2.splice(7, 0, indexTwo); return(_local2); } function Load(originalArray) { indexOne = originalArray[2]; indexTwo = originalArray[7]; delete arrElements; arrElements = originalArray.slice(); arrElements.splice(7, 1); arrElements.splice(2, 1); } function RandNum(minVal, maxVal) { return(Math.round(Math.random() * (maxVal - minVal)) + minVal); } }
Symbol 850 MovieClip [__Packages.SoundPlayer] Frame 0
class SoundPlayer { var channelsAvailable, channel1, channel2, channel3, channel4, channel5, channel6, channel7, externalSoundVolume; function SoundPlayer () { channelsAvailable = new Array(true, true, true, true, true, true, true); channel1 = new Sound(_root.soundOneClip); channel2 = new Sound(_root.soundTwoClip); channel3 = new Sound(_root.soundThreeClip); channel4 = new Sound(_root.soundFourClip); channel5 = new Sound(_root.soundFiveClip); channel6 = new Sound(_root.soundSixClip); channel7 = new Sound(_root.soundSevenClip); externalSoundVolume = 100; } function CleanSounds(intIndex) { channelsAvailable[intIndex] = true; } function PlaySound(linkIdentifier) { if (_global.soundOn == true) { var thisRef = this; if (channelsAvailable[0] == true) { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(_root.soundOneClip); channel1.attachSound(linkIdentifier); channel1.setVolume(100); channel1.start(0, 0); channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } else if (channelsAvailable[1] == true) { channelsAvailable[1] = false; delete channel2; channel2 = new Sound(_root.soundTwoClip); channel2.attachSound(linkIdentifier); channel2.setVolume(100); channel2.start(0, 0); channel2.onSoundComplete = function () { thisRef.CleanSounds(1); }; } else if (channelsAvailable[4] == true) { channelsAvailable[4] = false; delete channel5; channel5 = new Sound(_root.soundFiveClip); channel5.attachSound(linkIdentifier); channel5.setVolume(100); channel5.start(0, 0); channel5.onSoundComplete = function () { thisRef.CleanSounds(4); }; } else if (channelsAvailable[5] == true) { channelsAvailable[5] = false; delete channel6; channel6 = new Sound(_root.soundSixClip); channel6.attachSound(linkIdentifier); channel6.setVolume(100); channel6.start(0, 0); channel6.onSoundComplete = function () { thisRef.CleanSounds(5); }; } else { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(_root.soundOneClip); channel1.attachSound(linkIdentifier); channel1.setVolume(100); channel1.start(0, 0); channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } } } function PlayBubbleSound(linkIdentifier) { if (_global.soundOn == true) { var thisRef = this; if (channelsAvailable[2] == true) { channelsAvailable[2] = false; delete channel3; channel3 = new Sound(_root.soundThreeClip); channel3.attachSound(linkIdentifier); channel3.setVolume(100); channel3.start(0, 0); channel3.onSoundComplete = function () { thisRef.CleanSounds(2); }; } else if (channelsAvailable[3] == true) { channelsAvailable[3] = false; delete channel4; channel4 = new Sound(_root.soundFourClip); channel4.attachSound(linkIdentifier); channel4.setVolume(80); channel4.start(0, 0); channel4.onSoundComplete = function () { thisRef.CleanSounds(3); }; } else if (channelsAvailable[6] == true) { channelsAvailable[6] = false; delete channel7; channel7 = new Sound(_root.soundSevenClip); channel7.attachSound(linkIdentifier); channel7.setVolume(60); channel7.start(0, 0); channel7.onSoundComplete = function () { thisRef.CleanSounds(6); }; } } } function PlayExternalSound(urlPath) { var thisRef = this; if (channelsAvailable[0] == true) { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(); channel1.loadSound(urlPath, false); channel1.setVolume(externalSoundVolume); channel1.onLoad = function (loadedOK) { if (loadedOK) { this.start(); } }; channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } else if (channelsAvailable[1] == true) { channelsAvailable[1] = false; delete channel2; channel2 = new Sound(); channel2.loadSound(urlPath, false); channel2.setVolume(externalSoundVolume); channel2.onLoad = function (loadedOK) { if (loadedOK) { this.start(); } }; channel2.onSoundComplete = function () { thisRef.CleanSounds(1); }; } else { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(); channel1.loadSound(urlPath, false); channel1.setVolume(externalSoundVolume); channel1.onLoad = function (loadedOK) { if (loadedOK) { this.start(); } }; channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } } }
Symbol 851 MovieClip [__Packages.Music] Frame 0
class Music { var mySound, volume, currentTrack, inCrossfade, state, changeSongs, maxVolume, targetVolume, volumeSpeed; function Music () { mySound = new Sound(_root.dynamicMusicClip); volume = 100; currentTrack = ""; inCrossfade = false; state = false; changeSongs = true; maxVolume = 60; } function StartFastSound() { currentTrack = "bossMain"; mySound.stop(); mySound.attachSound(currentTrack); volume = maxVolume; mySound.setVolume(volume); mySound.start(0, 2000); state = true; } function SetMaxVolume(vol) { maxVolume = vol; } function SetTrack(setMusic) { if (setMusic == currentTrack) { changeSongs = false; } else { changeSongs = true; currentTrack = setMusic; } } function Play() { mySound.stop(); mySound.attachSound(currentTrack); volume = maxVolume; mySound.setVolume(volume); mySound.start(0, 2000); state = true; } function Stop() { mySound.stop(); state = false; } function PlayWithCrossFade(secondDuration) { if (changeSongs == true) { if (state == true) { inCrossfade = true; targetVolume = 0; var _local2 = secondDuration * 30; volumeSpeed = (targetVolume - volume) / (_local2 / 2); } else { mySound.stop(); mySound.attachSound(currentTrack); if (currentTrack != "bossIntro") { mySound.start(0, 2000); } else { mySound.start(0, 0); var thisRef = this; mySound.onSoundComplete = function () { thisRef.StartFastSound(); }; } state = true; inCrossfade = false; targetVolume = maxVolume; volume = 0; mySound.setVolume(0); var _local2 = secondDuration * 30; volumeSpeed = (targetVolume - volume) / _local2; } } } function RunPlayer() { if (targetVolume != volume) { var _local2; _local2 = volume + volumeSpeed; if ((volumeSpeed < 0) && (_local2 < 0)) { _local2 = 0; } else if ((volumeSpeed > 0) && (_local2 > targetVolume)) { _local2 = targetVolume; } volume = _local2; mySound.setVolume(_local2); } if (inCrossfade == true) { var thisMusic = this; if (volume <= 0) { volumeSpeed = volumeSpeed * -1; inCrossfade = false; targetVolume = maxVolume; mySound.stop(); mySound.attachSound(currentTrack); mySound.setVolume(0); if (currentTrack != "bossIntro") { mySound.start(0, 2000); } else { mySound.start(0, 0); mySound.onSoundComplete = function () { thisMusic.StartFastSound(); }; } state = true; } } } }
Symbol 852 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends MovieClip { var blnDead, gunFlagOne, gunFlagTwo, guns, arrEvents, arrSeekers, arrActionEffects, haltMovie, safetyTurn, blnDoNothing, blnSplitLock, _blnAlly, blnIsStunned, numSpeed, scanRadius, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, setToFrame2, enemyOff, countMachineGun, mGunCount, intBrainCounter, strCurrentAction, blnTarget, intVirusCounter2, infected, intChanceToSplit, intMinSizeToSplit, maxLife, numLife, gotoAndPlay, strStunnedEffect, strHighlightEffect, blnIsHighlight, _linkID, curTarget, vecCurEscape, _xscale, _name, numLastAngle, _rotation, _x, _y, _yscale, removeMovieClip, gotoAndStop, customFunction1, _width; function Enemy () { super(); blnDead = false; gunFlagOne = true; gunFlagTwo = true; guns = new Array(); arrEvents = new Array(); arrSeekers = new Array(); arrActionEffects = new Array(); haltMovie = false; safetyTurn = false; blnDoNothing = false; blnSplitLock = false; _blnAlly = false; blnIsStunned = false; numSpeed = 0.25; scanRadius = 200; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; setToFrame2 = false; enemyOff = false; countMachineGun = 0; mGunCount = 0; intBrainCounter = 10; strCurrentAction = "wander"; blnTarget = false; intVirusCounter2 = 40; infected = false; intChanceToSplit = 5; intMinSizeToSplit = 180; ConfigureEnemy(); maxLife = numLife; gotoAndPlay(numLife); strStunnedEffect = ""; strHighlightEffect = ""; blnIsHighlight = false; } function ConfigureEnemy() { numLife = 1; numSpeed = 2; _linkID = ""; } function onEnterFrame() { if ((!enemyOff) && (blnIsStunned == false)) { VirusDamage(); if ((blnDoNothing == false) && (blnSplitLock == false)) { if (intBrainCounter > 0) { intBrainCounter--; } else { var _local20 = false; var _local11 = false; var _local10 = false; var _local9 = false; var _local21 = true; var _local5; var _local22; var _local3 = _root.game.ScanDistanceUnits(this, scanRadius); var _local4 = _root.game.ScanPowerups(this, scanRadius); var _local7 = 0; while (_local7 < _local3.length) { if (_local3[_local7].suggResponse == "flee") { _local11 = true; break; } _local7++; } if (_local11 == true) { _local5 = ConstructEscapeVector(_local3); var _local13; var _local8 = 999999 /* 0x0F423F */; var _local6 = new Vector(); _local7 = 0; while (_local7 < _local4.length) { _local6._x = (_local4[_local7].distX / Math.abs(_local4[_local7].distX)) * (_local5._x / Math.abs(_local5._x)); _local6._y = (_local4[_local7].distY / Math.abs(_local4[_local7].distY)) * (_local5._y / Math.abs(_local5._y)); if ((_local6._x > 0) && (_local6._y > 0)) { if (_local4[_local7].distance < _local8) { _local13 = _local4[_local7].name; _local8 = _local4[_local7].distance; _local9 = true; } } _local7++; } if (_local9 == true) { blnTarget = true; strCurrentAction = "particle"; curTarget = _root[_local13]; } else { var _local12; _local8 = 999999 /* 0x0F423F */; _local6 = new Vector(); _local7 = 0; while (_local7 < _local3.length) { if (_local3[_local7].suggResponse == "fight") { _local6._x = (_local3[_local7].distX / Math.abs(_local3[_local7].distX)) * (_local5._x / Math.abs(_local5._x)); _local6._y = (_local3[_local7].distY / Math.abs(_local3[_local7].distY)) * (_local5._y / Math.abs(_local5._y)); if ((_local6._x > 0) && (_local6._y > 0)) { if (_local3[_local7].distance < _local8) { _local12 = _local3[_local7].name; _local8 = _local3[_local7].distance; _local10 = true; } } } _local7++; } if (_local10 == true) { blnTarget = true; strCurrentAction = "fight"; curTarget = _root[_local12]; } else { blnTarget = false; strCurrentAction = "flee"; vecCurEscape = _local5; } } } else { var _local8 = 999999 /* 0x0F423F */; _local7 = 0; while (_local7 < _local3.length) { if (_local3[_local7].suggResponse == "fight") { if (_local3[_local7].distance < _local8) { var _local12 = _local3[_local7].name; _local8 = _local3[_local7].distance; _local10 = true; } } _local7++; } if (_local10 == true) { blnTarget = true; strCurrentAction = "fight"; curTarget = _root[_local12]; } else { _local8 = 999999 /* 0x0F423F */; _local7 = 0; while (_local7 < _local4.length) { if (_local4[_local7].distance < _local8) { var _local13 = _local4[_local7].name; _local8 = _local4[_local7].distance; _local9 = true; } _local7++; } if (_local9 == true) { blnTarget = true; strCurrentAction = "particle"; curTarget = _root[_local13]; } else { blnTarget = false; strCurrentAction = "wander"; var _local18 = intChanceToSplit; if (infected) { _local18 = 2; } if (_xscale > intMinSizeToSplit) { if (RandNum(0, 100) < _local18) { blnSplitLock = true; _root.game.UnitSplit(_name); } } } } } intBrainCounter = 10; } } if (strCurrentAction == "wander") { numLastAngle = GetAnglePos(); MoveMe(); var _local17 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local17 == true) && (safetyTurn == false))) { if (_local17 == true) { var _local16 = GetAnglePos(); if (_local16 < 0) { if (_local16 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local16 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / numSpeed); numAmountToTurn = numSpeed * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local14 = Math.round(Math.random() * 1000); if (_local14 < 20) { _local14 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local14) / numSpeed); numAmountToTurn = numSpeed * (_local14 / Math.abs(_local14)); safetyTurn = false; } } } else if (strCurrentAction == "flee") { var _local19 = 0; _local19 = vecCurEscape.AngleToAlign(_rotation, numSpeed, 2); _rotation = _rotation + _local19; MoveMe(); } else if (strCurrentAction == "fight") { var _local15 = new Vector(); _local15._x = curTarget._x - _x; _local15._y = curTarget._y - _y; var _local19 = 0; _local19 = _local15.AngleToAlign(_rotation, numSpeed, 2); _rotation = _rotation + _local19; MoveMe(); } else if (strCurrentAction == "particle") { var _local15 = new Vector(); _local15._x = curTarget._x - _x; _local15._y = curTarget._y - _y; var _local19 = 0; _local19 = _local15.AngleToAlign(_rotation, numSpeed, 2); _rotation = _rotation + _local19; MoveMe(); } } } function VirusDamage() { if (infected == true) { if (intVirusCounter2 <= 0) { _xscale = _xscale - _root.game.intVirusDamage; _yscale = _yscale - _root.game.intVirusDamage; if (_xscale < _root.game.minSizeToSplit) { _root.game.Effect_UnitDead(_x, _y, true); blnDead = true; } intVirusCounter2 = RandNum(_root.game.intVirusMinWait2, _root.game.intVirusMaxWait2); } else { intVirusCounter2--; } } if (blnDead == false) { } else { RemoveAllEffects(); if (_blnAlly == false) { _root.game.RemoveEnemy(this); } else { _root.game.RemoveAlly(this); } _root.game.CheckLoseConditions(); _root.game.CheckWinConditions(); } if (blnDead) { _root.game.VirusCluster(_x, _y); removeMovieClip(); } } function FinishedSplitting() { blnSplitLock = false; } function GetSplitting() { return(blnSplitLock); } function RandNum(minVal, maxVal) { return(Math.round(Math.random() * (maxVal - minVal)) + minVal); } function ConstructEscapeVector(arrEnemies) { var _local5 = new Vector(); var _local3 = 0; while (_local3 < arrEnemies.length) { if (arrEnemies[_local3].suggResponse == "flee") { var _local2 = new Vector(); _local2._x = -1 * arrEnemies[_local3].distX; _local2._y = -1 * arrEnemies[_local3].distY; var _local7 = scanRadius - _local2.GetLength(); _local2.ConvertToUnitVector(); _local2.Scale(_local7); _local5.Add(_local2); } _local3++; } if (_y < scanRadius) { var _local6 = new Vector(); _local6._x = 0; _local6._y = _y; var _local7 = scanRadius - _local6.GetLength(); _local6.ConvertToUnitVector(); _local6.Scale(_local7); _local5.Add(_local6); } else if ((550 - _y) < scanRadius) { var _local6 = new Vector(); _local6._x = 0; _local6._y = -1 * (550 - _y); var _local7 = scanRadius - _local6.GetLength(); _local6.ConvertToUnitVector(); _local6.Scale(_local7); _local5.Add(_local6); } if (_x < scanRadius) { var _local6 = new Vector(); _local6._x = _x; _local6._y = 0; var _local7 = scanRadius - _local6.GetLength(); _local6.ConvertToUnitVector(); _local6.Scale(_local7); _local5.Add(_local6); } else if ((550 - _x) < scanRadius) { var _local6 = new Vector(); _local6._x = -1 * (550 - _x); _local6._y = 0; var _local7 = scanRadius - _local6.GetLength(); _local6.ConvertToUnitVector(); _local6.Scale(_local7); _local5.Add(_local6); } _local5.ConvertToUnitVector(); _local5.Scale(10); return(_local5); } function getHealth() { var _local2 = 0; _local2 = numLife; return(_local2); } function ReportLifeIncrease(amountLife) { numLife = numLife + amountLife; if (numLife > maxLife) { numLife = maxLife; } gotoAndStop(numLife); } function ReceiveDamage(amountDamage, bulletName) { var returnValue = false; numLife = numLife - amountDamage; var i = 0; while (i < arrEvents.length) { if (((numLife <= arrEvents[i].triggerValue) && (arrEvents[i].hit == false)) || (arrEvents[i].triggerValue == -1)) { arrEvents[i].hit = true; if (arrEvents[i].custom == true) { customFunction1 = arrEvents[i].action; customFunction1(); } else if (arrEvents[i].action == "EVENT_Bubbles") { } } i++; } var i = 0; while (i < guns.length) { if (guns[i].type == 15) { if (guns[i].damage == 0) { var ObjRef = eval ("this." + guns[i].name); if (ObjRef.hitTest(_root[bulletName]._x, _root[bulletName]._y, true)) { ObjRef.inside.gotoAndPlay("hit"); var posVector = new Vector(); var ObjRefTwo = eval ("this." + guns[i].name); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo._parent.localToGlobal(pointTwo); var s = 0; while (s < 8) { var theta = Math.round(Math.random() * 360); var R = Math.round(Math.random() * (ObjRefTwo._width - 15)); posVector._x = (R * Math.cos(theta)) + pointTwo.x; posVector._y = (R * Math.sin(theta)) + pointTwo.y; _root.SpawnUnit("Enemy_Seeker", posVector, _name); s++; } guns[i].damage = 1; } } } i++; } if (numLife < 1) { returnValue = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(returnValue); } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Avatar() { var _local4 = _x - _root.avatar._x; var _local3 = _y - _root.avatar._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local4 = false; var _local5 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local6 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local3 = _local5 - (Stage.width / 2); var _local2 = _local6 - (Stage.width / 2); if (Math.sqrt((_local3 * _local3) + (_local2 * _local2)) > (Stage.width / 2)) { _local4 = true; } return(_local4); } function TurnOff() { enemyOff = true; } function TurnOn() { enemyOff = false; } function DoesEffectExist(myID) { var _local2 = 0; while (_local2 < arrActionEffects.length) { if (arrActionEffects[_local2] == myID) { return(true); } _local2++; } return(false); } function RemoveEffectIfExists(myID) { var _local2 = 0; while (_local2 < arrActionEffects.length) { if (arrActionEffects[_local2] == myID) { arrActionEffects.splice(_local2, 1); return(true); } _local2++; } return(false); } function RegisterEffect(myID) { arrActionEffects.push(myID); } function RemoveEffect(myID) { var _local2 = 0; while (_local2 < arrActionEffects.length) { if (arrActionEffects[_local2] == myID) { arrActionEffects.splice(_local2, 1); break; } _local2++; } } function AdjustSpeed(myDelta) { numSpeed = numSpeed + myDelta; } function AdjustSpeedIfEffect(myDelta, myEffectID) { if (RemoveEffectIfExists(myEffectID) == true) { numSpeed = numSpeed + myDelta; } } function AdjustSize(myDelta) { _xscale = _xscale + myDelta; _yscale = _xscale; } function AdjustSizeIfEffect(myDelta, myEffectID) { if (RemoveEffectIfExists(myEffectID) == true) { _xscale = _xscale + myDelta; _yscale = _xscale; } } function Stun() { if (blnIsStunned == false) { strStunnedEffect = _root.game.Effect_Stunned(_x, _y); _root[strStunnedEffect]._width = _width + 8; _root[strStunnedEffect]._yscale = _root[strStunnedEffect]._xscale; } blnIsStunned = true; } function RemoveStunIfEffect(myEffectID) { if (RemoveEffectIfExists(myEffectID) == true) { blnIsStunned = false; } var _local3 = 0; while (_local3 < arrActionEffects.length) { if (_root.game.IsIdStun(arrActionEffects[_local3]) == true) { blnIsStunned = true; break; } _local3++; } if (blnIsStunned == false) { _root.game.RemoveEffect(strStunnedEffect); strStunnedEffect = ""; } } function HighLight() { if (_global.gamePaused == false) { if (blnIsHighlight == false) { strHighlightEffect = _root.game.Effect_Highlight(_x, _y, _name); blnIsHighlight = true; _root[strHighlightEffect]._width = _width + 10; _root[strHighlightEffect]._yscale = _root[strHighlightEffect]._xscale; } } } function RemoveHighLight() { if (blnIsHighlight == true) { _root.game.RemoveEffect(strHighlightEffect); strHighlightEffect = ""; blnIsHighlight = false; } } function RemoveAllEffects() { if (blnIsStunned == true) { _root.game.RemoveEffect(strStunnedEffect); strStunnedEffect = ""; } if (blnIsHighlight == true) { _root.game.RemoveEffect(strHighlightEffect); strHighlightEffect = ""; } } }
Symbol 853 MovieClip [__Packages.Vector] Frame 0
class Vector { var _x, _y; function Vector () { _x = 0; _y = 0; } function Add(rightSide) { _x = _x + rightSide._x; _y = _y + rightSide._y; } function Scale(magnitude) { _x = _x * magnitude; _y = _y * magnitude; } function GetLength() { var _local2 = (_x * _x) + (_y * _y); return(Math.sqrt(_local2)); } function ConvertToUnitVector() { var _local2 = GetLength(); if (_local2 != 0) { _x = _x / _local2; _y = _y / _local2; } } function GetAngle() { var _local2 = Math.atan2(_y, _x); var _local3 = (360 * _local2) / (Math.PI*2); return(_local3); } function AngleToAlign(dblGivenAngle, dblVelocity, dblTurnSpeed) { var _local5 = 0; var _local2 = GetAngle(); var _local3 = 0; var _local6 = ""; if (dblGivenAngle >= 0) { _local5 = dblGivenAngle - 180; if ((_local2 < dblGivenAngle) && (_local2 > _local5)) { _local3 = (-dblTurnSpeed) * dblVelocity; _local6 = _local6 + (((((" AAA " + dblGivenAngle) + " ") + _local2) + " ") + _local3); if ((_local2 - dblGivenAngle) > _local3) { _local3 = _local2 - dblGivenAngle; } } else { _local3 = dblTurnSpeed * dblVelocity; _local6 = _local6 + (((((" BBB " + dblGivenAngle) + " ") + _local2) + " ") + _local3); if (_local2 >= 0) { if (_local2 != _local5) { if ((_local2 - dblGivenAngle) < _local3) { _local3 = _local2 - dblGivenAngle; } } } } } else { _local5 = dblGivenAngle + 180; if ((_local2 < _local5) && (_local2 > dblGivenAngle)) { _local3 = dblTurnSpeed * dblVelocity; _local6 = _local6 + (((((" CCC " + dblGivenAngle) + " ") + _local2) + " ") + _local3); if ((_local2 - dblGivenAngle) < _local3) { _local3 = _local2 - dblGivenAngle; } } else { _local3 = (-dblTurnSpeed) * dblVelocity; _local6 = _local6 + (((((" DDD " + dblGivenAngle) + " ") + _local2) + " ") + _local3); if (_local2 < 0) { if ((_local2 - dblGivenAngle) > _local3) { _local3 = _local2 - dblGivenAngle; } } } } if (Math.abs(_local3) > 30) { } else if (_local2 == 0) { } return(_local3); } function Print() { } }
Symbol 854 MovieClip [__Packages.Enemy_3] Frame 0
class Enemy_3 extends Enemy { var numLife, numSpeed, scanRadius, intMinSizeToSplit, _linkID; function Enemy_3 () { super(); } function ConfigureEnemy() { numLife = 1; numSpeed = 2.5; scanRadius = 300; intMinSizeToSplit = 200; _linkID = "Enemy_3"; } }
Symbol 855 MovieClip [__Packages.Enemy_2] Frame 0
class Enemy_2 extends Enemy { var numLife, numSpeed, _linkID; function Enemy_2 () { super(); } function ConfigureEnemy() { numLife = 1; numSpeed = 2.5; _linkID = "Enemy_2"; } }
Symbol 856 MovieClip [__Packages.Enemy_1] Frame 0
class Enemy_1 extends Enemy { var numLife, numSpeed, intMinSizeToSplit, _linkID; function Enemy_1 () { super(); } function ConfigureEnemy() { numLife = 1; numSpeed = 3.1; intMinSizeToSplit = 140; _linkID = "Enemy_1"; } }
Symbol 857 MovieClip [__Packages.Ally] Frame 0
class Ally extends Enemy { var numLife, numSpeed, _blnAlly, infected; function Ally () { super(); } function ConfigureEnemy() { numLife = 1; numSpeed = 2.5; _blnAlly = true; infected = false; } }
Symbol 858 MovieClip [__Packages.Virus] Frame 0
class Virus extends Enemy { var numLife, numSpeed, _linkID, blnDoNothing; function Virus () { super(); } function ConfigureEnemy() { numLife = 1; numSpeed = 0.625; _linkID = "Virus"; blnDoNothing = true; } }
Symbol 859 MovieClip [__Packages.Powerup] Frame 0
class Powerup extends MovieClip { var intCounter; function Powerup () { super(); intCounter = 60; } function onEnterFrame() { if (intCounter > 0) { intCounter--; } } function CheckScanable() { if (intCounter == 0) { return(true); } return(false); } }
Symbol 860 MovieClip [__Packages.avatarBTNCharacter] Frame 0
class avatarBTNCharacter extends MovieClip { var gunFlagOne, gunFlagTwo, guns, arrEvents, arrSeekers, haltMovie, safetyTurn, blnDoNothing, _blnAlly, numSpeed, scanRadius, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, setToFrame2, enemyOff, countMachineGun, mGunCount, intBrainCounter, strCurrentAction, blnTarget, maxLife, numLife, gotoAndPlay, curTarget, vecCurEscape, numLastAngle, _rotation, _x, _y, gotoAndStop, customFunction1, _name, removeMovieClip, _width; function avatarBTNCharacter () { super(); gunFlagOne = true; gunFlagTwo = true; guns = new Array(); arrEvents = new Array(); arrSeekers = new Array(); haltMovie = false; safetyTurn = false; blnDoNothing = false; _blnAlly = false; numSpeed = 0.25; scanRadius = 200; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; setToFrame2 = false; enemyOff = false; countMachineGun = 0; mGunCount = 0; intBrainCounter = 10; strCurrentAction = "wander"; blnTarget = false; ConfigureEnemy(); maxLife = numLife; gotoAndPlay(numLife); } function ConfigureEnemy() { numLife = 1; numSpeed = 0.25; } function onEnterFrame() { if (!enemyOff) { if (blnDoNothing == false) { if (intBrainCounter > 0) { intBrainCounter--; } else { var _local11 = false; var _local10 = false; var _local9 = false; var _local19 = true; var _local5; var _local20; var _local3 = _root.game.ScanDistanceUnits(this, scanRadius); var _local4 = _root.game.ScanPowerups(this, scanRadius); var _local7 = 0; while (_local7 < _local3.length) { if (_local3[_local7].suggResponse == "flee") { _local11 = true; break; } _local7++; } if (_local11 == true) { _local5 = ConstructEscapeVector(_local3); var _local13; var _local8 = 999999 /* 0x0F423F */; var _local6 = new Vector(); _local7 = 0; while (_local7 < _local4.length) { _local6._x = (_local4[_local7].distX / Math.abs(_local4[_local7].distX)) * (_local5._x / Math.abs(_local5._x)); _local6._y = (_local4[_local7].distY / Math.abs(_local4[_local7].distY)) * (_local5._y / Math.abs(_local5._y)); if ((_local6._x > 0) && (_local6._y > 0)) { if (_local4[_local7].distance < _local8) { _local13 = _local4[_local7].name; _local8 = _local4[_local7].distance; _local9 = true; } } _local7++; } if (_local9 == true) { blnTarget = true; strCurrentAction = "particle"; curTarget = _root[_local13]; } else { var _local12; _local8 = 999999 /* 0x0F423F */; _local6 = new Vector(); _local7 = 0; while (_local7 < _local3.length) { if (_local3[_local7].suggResponse == "fight") { _local6._x = (_local3[_local7].distX / Math.abs(_local3[_local7].distX)) * (_local5._x / Math.abs(_local5._x)); _local6._y = (_local3[_local7].distY / Math.abs(_local3[_local7].distY)) * (_local5._y / Math.abs(_local5._y)); if ((_local6._x > 0) && (_local6._y > 0)) { if (_local3[_local7].distance < _local8) { _local12 = _local3[_local7].name; _local8 = _local3[_local7].distance; _local10 = true; } } } _local7++; } if (_local10 == true) { blnTarget = true; strCurrentAction = "fight"; curTarget = _root[_local12]; } else { blnTarget = false; strCurrentAction = "flee"; vecCurEscape = _local5; } } } else { var _local8 = 999999 /* 0x0F423F */; _local7 = 0; while (_local7 < _local3.length) { if (_local3[_local7].suggResponse == "fight") { if (_local3[_local7].distance < _local8) { var _local12 = _local3[_local7].name; _local8 = _local3[_local7].distance; _local10 = true; } } _local7++; } if (_local10 == true) { blnTarget = true; strCurrentAction = "fight"; curTarget = _root[_local12]; } else { _local8 = 999999 /* 0x0F423F */; _local7 = 0; while (_local7 < _local4.length) { if (_local4[_local7].distance < _local8) { var _local13 = _local4[_local7].name; _local8 = _local4[_local7].distance; _local9 = true; } _local7++; } if (_local9 == true) { blnTarget = true; strCurrentAction = "particle"; curTarget = _root[_local13]; } else { blnTarget = false; strCurrentAction = "wander"; } } } intBrainCounter = 10; } } if (strCurrentAction == "wander") { numLastAngle = GetAnglePos(); MoveMe(); var _local17 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local17 == true) && (safetyTurn == false))) { if (_local17 == true) { var _local16 = GetAnglePos(); if (_local16 < 0) { if (_local16 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local16 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / numSpeed); numAmountToTurn = numSpeed * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local14 = Math.round(Math.random() * 1000); if (_local14 < 20) { _local14 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local14) / numSpeed); numAmountToTurn = numSpeed * (_local14 / Math.abs(_local14)); safetyTurn = false; } } } else if (strCurrentAction == "flee") { var _local18 = 0; _local18 = vecCurEscape.AngleToAlign(_rotation, numSpeed, 2); _rotation = _rotation + _local18; MoveMe(); } else if (strCurrentAction == "fight") { var _local15 = new Vector(); _local15._x = curTarget._x - _x; _local15._y = curTarget._y - _y; var _local18 = 0; _local18 = _local15.AngleToAlign(_rotation, numSpeed, 2); _rotation = _rotation + _local18; MoveMe(); } else if (strCurrentAction == "particle") { var _local15 = new Vector(); _local15._x = curTarget._x - _x; _local15._y = curTarget._y - _y; var _local18 = 0; _local18 = _local15.AngleToAlign(_rotation, numSpeed, 2); _rotation = _rotation + _local18; MoveMe(); } } } function ConstructEscapeVector(arrEnemies) { var _local5 = new Vector(); var _local3 = 0; while (_local3 < arrEnemies.length) { if (arrEnemies[_local3].suggResponse == "flee") { var _local2 = new Vector(); _local2._x = -1 * arrEnemies[_local3].distX; _local2._y = -1 * arrEnemies[_local3].distY; var _local7 = scanRadius - _local2.GetLength(); _local2.ConvertToUnitVector(); _local2.Scale(_local7); _local5.Add(_local2); } _local3++; } if (_y < scanRadius) { var _local6 = new Vector(); _local6._x = 0; _local6._y = _y; var _local7 = scanRadius - _local6.GetLength(); _local6.ConvertToUnitVector(); _local6.Scale(_local7); _local5.Add(_local6); } else if ((550 - _y) < scanRadius) { var _local6 = new Vector(); _local6._x = 0; _local6._y = -1 * (550 - _y); var _local7 = scanRadius - _local6.GetLength(); _local6.ConvertToUnitVector(); _local6.Scale(_local7); _local5.Add(_local6); } if (_x < scanRadius) { var _local6 = new Vector(); _local6._x = _x; _local6._y = 0; var _local7 = scanRadius - _local6.GetLength(); _local6.ConvertToUnitVector(); _local6.Scale(_local7); _local5.Add(_local6); } else if ((550 - _x) < scanRadius) { var _local6 = new Vector(); _local6._x = -1 * (550 - _x); _local6._y = 0; var _local7 = scanRadius - _local6.GetLength(); _local6.ConvertToUnitVector(); _local6.Scale(_local7); _local5.Add(_local6); } _local5.ConvertToUnitVector(); _local5.Scale(10); return(_local5); } function getHealth() { var _local2 = 0; _local2 = numLife; return(_local2); } function ReportLifeIncrease(amountLife) { numLife = numLife + amountLife; if (numLife > maxLife) { numLife = maxLife; } gotoAndStop(numLife); } function ReceiveDamage(amountDamage, bulletName) { var returnValue = false; numLife = numLife - amountDamage; var i = 0; while (i < arrEvents.length) { if (((numLife <= arrEvents[i].triggerValue) && (arrEvents[i].hit == false)) || (arrEvents[i].triggerValue == -1)) { arrEvents[i].hit = true; if (arrEvents[i].custom == true) { customFunction1 = arrEvents[i].action; customFunction1(); } else if (arrEvents[i].action == "EVENT_Bubbles") { } } i++; } var i = 0; while (i < guns.length) { if (guns[i].type == 15) { if (guns[i].damage == 0) { var ObjRef = eval ("this." + guns[i].name); if (ObjRef.hitTest(_root[bulletName]._x, _root[bulletName]._y, true)) { ObjRef.inside.gotoAndPlay("hit"); var posVector = new Vector(); var ObjRefTwo = eval ("this." + guns[i].name); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo._parent.localToGlobal(pointTwo); var s = 0; while (s < 8) { var theta = Math.round(Math.random() * 360); var R = Math.round(Math.random() * (ObjRefTwo._width - 15)); posVector._x = (R * Math.cos(theta)) + pointTwo.x; posVector._y = (R * Math.sin(theta)) + pointTwo.y; _root.SpawnUnit("Enemy_Seeker", posVector, _name); s++; } guns[i].damage = 1; } } } i++; } if (numLife < 1) { returnValue = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(returnValue); } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Avatar() { var _local4 = _x - _root.avatar._x; var _local3 = _y - _root.avatar._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local4 = false; var _local5 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local6 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local3 = _local5 - (Stage.width / 2); var _local2 = _local6 - (Stage.width / 2); if (Math.sqrt((_local3 * _local3) + (_local2 * _local2)) > (Stage.width / 2)) { _local4 = true; } return(_local4); } function TurnOff() { enemyOff = true; } function TurnOn() { enemyOff = false; } }
Symbol 861 MovieClip [__Packages.BackgroundCharacter] Frame 0
class BackgroundCharacter extends Enemy { var numLife, numSpeed, blnDoNothing; function BackgroundCharacter () { super(); } function ConfigureEnemy() { numLife = 1; numSpeed = 0.25; blnDoNothing = true; } }
Symbol 862 MovieClip [__Packages.Enemy_4] Frame 0
class Enemy_4 extends Enemy { var numLife, numSpeed, scanRadius, intMinSizeToSplit, _linkID; function Enemy_4 () { super(); } function ConfigureEnemy() { numLife = 1; numSpeed = 2.75; scanRadius = 300; intMinSizeToSplit = 190; _linkID = "Enemy_4"; } }
Symbol 863 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 864 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 865 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 866 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 867 MovieClip [__Packages.MicrobeKombatGame] Frame 0
class MicrobeKombatGame { var arrBullets, arrEnemies, arrAllies, arrEffects, arrPowerUps, arrIcons, arrTimebars, arrActions, arrViruses, intBulletDepth, intUnitDepth, effectDepth, effectUnderDepth, powerUpDepth, iconDepth, downFlag, actionID, intAllySelectMode, powerUpSpawnMin, powerUpSpawnMax, powerUpSpawnCounter, powerUpLimit, iconLimit, sizeToEat, minSizeToSplit, intWaterTrail, avatarSpeed, maxAvatarSpeed, intVirusMinTillStart, intVirusMinWait, intVirusMinWait2, intVirusMaxWait, intVirusMaxOnScreen, intVirusMaxOnLevel, intVirusDamage, intVirusCounter, intVirusSoFar, intKeyLock, blnTutorialFlag, BoolVirusesPresent, avatarInfected, avatarSplitting, blnAlphaChange, gameLevelManager, saveDepthID, intSavePauseDepth, intVirusMaxWait2, avatarAngleChange, dblGravity, strSelectModeIcon; function MicrobeKombatGame () { SetupClass(); } function SetupClass() { arrBullets = new Array(); arrEnemies = new Array(); arrAllies = new Array(); arrEffects = new Array(); arrPowerUps = new Array(); arrIcons = new Array(); arrTimebars = new Array(); arrActions = new Array(); arrViruses = new Array(); intBulletDepth = 10000; intUnitDepth = 5001; effectDepth = 30000; effectUnderDepth = 3000; powerUpDepth = 2000; iconDepth = 70000 /* 0x011170 */; downFlag = false; actionID = 0; intAllySelectMode = 0; powerUpSpawnMin = 100; powerUpSpawnMax = 200; powerUpSpawnCounter = 0; powerUpLimit = 5; iconLimit = 6; sizeToEat = 1.8; minSizeToSplit = 120; intWaterTrail = 0; avatarSpeed = 0; maxAvatarSpeed = 3.75; intVirusMinTillStart = 0; intVirusMinWait = 0; intVirusMinWait2 = 0; intVirusMaxWait = 0; intVirusMaxWait = 0; intVirusMaxOnScreen = 0; intVirusMaxOnLevel = 0; intVirusDamage = 0; intVirusCounter = -1; intVirusSoFar = 0; intKeyLock = 0; blnTutorialFlag = false; BoolVirusesPresent = false; avatarInfected = false; avatarSplitting = false; blnAlphaChange = false; gameLevelManager = new LevelManager(); saveDepthID = _root.bg_2.getDepth(); } function Load() { _root.pause_mc._visible = false; intSavePauseDepth = _root.pause_mc.getDepth(); _root.pause_mc.swapDepths(90010); gameLevelManager.SetupLevel(_global.whichLevel); } function ExitGame() { ClearScreen(); _root.pause_mc.swapDepths(intSavePauseDepth); _global.gamePaused = false; _global.poopFlag = false; _root.ExitLevel(); } function InvestigateBG() { if (((_root.bg_2._name != "bg_2") || (_root.bg_2._alpha < 30)) || (_root.bg_2._visible == false)) { var _local4 = 1; while (_local4 < 12) { var _local3 = "bg_" + _local4; _local4++; } PauseGame(); } } function Run() { if (_global.gamePaused == false) { ChangeBackgroundAlphas(); MoveAvatar(); RunAvatarFunctions(); DetectPowerUpCollision(); SpawnPowerUps(); SpawnViruses(); CheckBulletCollision(); AnimateIcons(); AnimateTimebars(); CheckEatingCollision(); DetectVirusCollision(); } if (_global.tutorialMove == true) { MoveAvatar(); TutorialPowerUpDetect(); } AnimateEffects(); CheckKeyPress(); } function RunAvatarFunctions() { _root[GetAvatarName()].VirusDamage(); } function LoseGame() { RemoveHoverText(); var _local4 = 0; while (_local4 < arrTimebars.length) { _root[arrTimebars[_local4].name].removeMovieClip(); _local4++; } delete arrTimebars; _local4 = 0; while (_local4 < arrIcons.length) { _root[arrIcons[_local4].name].removeMovieClip(); _local4++; } delete arrIcons; _local4 = 0; while (_local4 < arrPowerUps.length) { _root[arrPowerUps[_local4]].removeMovieClip(); _local4++; } delete arrPowerUps; PauseGame(); _root.border2.gotoAndStop("in"); _root.pause_mc._visible = true; _root.pause_mc.gotoAndPlay("lose"); _global.gamePaused = true; blnTutorialFlag = true; } function WinLevel() { RemoveHoverText(); SaveGame(_global.whichLevel); var _local4 = 0; while (_local4 < arrTimebars.length) { _root[arrTimebars[_local4].name].removeMovieClip(); _local4++; } delete arrTimebars; _local4 = 0; while (_local4 < arrIcons.length) { _root[arrIcons[_local4].name].removeMovieClip(); _local4++; } delete arrIcons; _local4 = 0; while (_local4 < arrPowerUps.length) { _root[arrPowerUps[_local4]].removeMovieClip(); _local4++; } delete arrPowerUps; PauseGame(); _root.border2.gotoAndStop("in"); _root.pause_mc._visible = true; if (_global.whichLevel == 12) { _root.pause_mc.gotoAndPlay("winwin"); } else { _root.pause_mc.gotoAndPlay("win"); } _global.gamePaused = true; blnTutorialFlag = true; } function SaveGame(intLevelCompleted) { var _local2 = SharedObject.getLocal("settings"); switch (intLevelCompleted) { case 1 : _global.dataValue3.Set(6798794); _global.dataValue4.Set(1387067); _local2.data.dataValue3 = _global.dataValue3.Store(); _local2.data.dataValue4 = _global.dataValue4.Store(); break; case 2 : _global.dataValue4.Set(5498133); _global.dataValue5.Set(7568134); _local2.data.dataValue4 = _global.dataValue4.Store(); _local2.data.dataValue5 = _global.dataValue5.Store(); break; case 3 : _global.dataValue5.Set(9994354); _global.dataValue6.Set(2822679); _local2.data.dataValue5 = _global.dataValue5.Store(); _local2.data.dataValue6 = _global.dataValue6.Store(); break; case 4 : _global.dataValue6.Set(1000548); _global.dataValue7.Set(9423511); _local2.data.dataValue6 = _global.dataValue6.Store(); _local2.data.dataValue7 = _global.dataValue7.Store(); break; case 5 : _global.dataValue7.Set(9435575); _global.dataValue8.Set(1351927); _local2.data.dataValue7 = _global.dataValue7.Store(); _local2.data.dataValue8 = _global.dataValue8.Store(); break; case 6 : _global.dataValue8.Set(4544823); _global.dataValue9.Set(4855755); _local2.data.dataValue8 = _global.dataValue8.Store(); _local2.data.dataValue9 = _global.dataValue9.Store(); break; case 7 : _global.dataValue9.Set(9743425); _global.dataValue10.Set(1155477); _local2.data.dataValue9 = _global.dataValue9.Store(); _local2.data.dataValue10 = _global.dataValue10.Store(); break; case 8 : _global.dataValue10.Set(5171701); _global.dataValue11.Set(4291701); _local2.data.dataValue10 = _global.dataValue10.Store(); _local2.data.dataValue11 = _global.dataValue11.Store(); break; case 9 : _global.dataValue11.Set(8006554); _global.dataValue12.Set(8115642); _local2.data.dataValue11 = _global.dataValue11.Store(); _local2.data.dataValue12 = _global.dataValue12.Store(); break; case 10 : _global.dataValue12.Set(2243486); _global.dataValue13.Set(2684167); _local2.data.dataValue12 = _global.dataValue12.Store(); _local2.data.dataValue13 = _global.dataValue13.Store(); break; case 11 : _global.dataValue13.Set(2298746); _global.dataValue14.Set(9952657); _local2.data.dataValue13 = _global.dataValue13.Store(); _local2.data.dataValue14 = _global.dataValue14.Store(); break; case 12 : _global.dataValue14.Set(2344987); _local2.data.dataValue14 = _global.dataValue14.Store(); } _local2.flush(); } function ResetGame() { ClearScreen(); SetupClass(); gameLevelManager.SetupLevel(_global.whichLevel); SelectNewAvatar(); _global.gamePaused = false; if (_global.whichLevel == 1) { _root.GameStartAfterTut(); } } function NextLevel() { ClearScreen(); if (_global.whichLevel != 12) { _global.whichLevel++; } SetupClass(); gameLevelManager.SetupLevel(_global.whichLevel); SelectNewAvatar(); _global.gamePaused = false; if (_global.whichLevel == 4) { _root.bg.gotoAndPlay("nextRed"); _root.levelColor = 2; } else if (_global.whichLevel == 7) { _root.bg.gotoAndPlay("nextBlue"); _root.levelColor = 3; } else if (_global.whichLevel == 10) { _root.bg.gotoAndPlay("nextYellow"); _root.levelColor = 4; } } function ClearScreen() { ResetBackgroundAlphas(); RemoveHoverText(); var _local3 = 0; while (_local3 < arrAllies.length) { _root[arrAllies[_local3].name].RemoveAllEffects(); _root[arrAllies[_local3].name].removeMovieClip(); _local3++; } _local3 = 0; while (_local3 < arrEnemies.length) { _root[arrEnemies[_local3]].RemoveAllEffects(); _root[arrEnemies[_local3]].removeMovieClip(); _local3++; } var _local4 = 0; while (_local4 < arrViruses.length) { _root[arrViruses[_local4]].removeMovieClip(); _local4++; } _local4 = 0; while (_local4 < arrIcons.length) { _root[arrIcons[_local4].name].removeMovieClip(); _local4++; } _local4 = 0; while (_local4 < arrTimebars.length) { _root[arrTimebars[_local4].name].removeMovieClip(); _local4++; } _local4 = 0; while (_local4 < arrPowerUps.length) { _root[arrPowerUps[_local4]].removeMovieClip(); _local4++; } _local4 = 0; while (_local4 < arrEffects.length) { _root[arrEffects[_local4].name].removeMovieClip(); _local4++; } delete arrBullets; delete arrEnemies; delete arrAllies; delete arrEffects; delete arrPowerUps; delete arrIcons; delete arrTimebars; delete arrActions; delete arrViruses; delete gameLevelManager; _root.pause_mc._visible = false; } function CheckKeyPress() { if (intKeyLock == 0) { var _local3 = -1; if (Key.isDown(_global.pauseHotkey)) { if (blnTutorialFlag == false) { if (_global.gamePaused == true) { ClosePauseScreen(); intKeyLock = 20; } else { PauseGame(); intKeyLock = 20; } } } KeyBoardIconUse(); } else { intKeyLock--; } } function CheckWinConditions() { if (arrEnemies.length == 0) { WinLevel(); } } function CheckLoseConditions() { if (arrAllies.length == 0) { _root.border2.gotoAndStop("in"); _root.pause_mc.gotoAndPlay("lose"); } } function ChangeBackgroundAlphas() { if (blnAlphaChange == false) { var _local4 = 1; while (_local4 < 12) { var _local3 = "bg_" + _local4; _root[_local3]._alpha = _root[_local3]._alpha + 1; if (_root[_local3]._alpha >= 55) { blnAlphaChange = true; } _local4++; } } } function ResetBackgroundAlphas() { var _local2 = 1; while (_local2 < 12) { var _local3 = "bg_" + _local2; _root[_local3]._alpha = 30; _local2++; } } function SetVirusDetails(myMin, myMax, myMinTillStart, myMaxOnScreen, myMaxOnLevel) { intVirusMinTillStart = myMinTillStart; intVirusMinWait = myMin; intVirusMaxWait = myMax; intVirusMaxOnScreen = myMaxOnScreen; intVirusMaxOnLevel = myMaxOnLevel; if (myMaxOnLevel > 0) { intVirusCounter = myMinTillStart; } else { intVirusCounter = -1; } } function SetVirusDeduction(myMin, myMax, virusesPresent, myDamage) { intVirusMinWait2 = myMin; intVirusMaxWait2 = myMax; intVirusDamage = myDamage; BoolVirusesPresent = virusesPresent; } function SpawnViruses() { if (intVirusCounter > -1) { if (intVirusCounter == 0) { CreateVirus(); intVirusSoFar++; if (intVirusSoFar >= intVirusMaxOnLevel) { intVirusCounter = -1; } if (arrViruses.length >= intVirusMaxOnScreen) { intVirusCounter = -1; } else { intVirusCounter = RandNum(intVirusMinWait, intVirusMaxWait); } } else { intVirusCounter--; } } } function CreateVirus() { var _local3 = "virus_" + powerUpDepth; var _local4 = RandNum(1, 4); var _local5 = RandNum(1, 2); _root.attachMovie("Virus", _local3, powerUpDepth); if (_local5 == 1) { if (_local4 == 1) { _root[_local3]._x = -10; _root[_local3]._y = RandNum(0, 550); } else if (_local4 == 2) { _root[_local3]._x = 560; _root[_local3]._y = RandNum(0, 550); } else if (_local4 == 3) { _root[_local3]._x = RandNum(0, 550); _root[_local3]._y = -10; } else if (_local4 == 4) { _root[_local3]._x = RandNum(0, 550); _root[_local3]._y = -10; } } else if (_local4 == 4) { _root[_local3]._x = -10; _root[_local3]._y = RandNum(0, 550); } else if (_local4 == 2) { _root[_local3]._x = 560; _root[_local3]._y = RandNum(0, 550); } else if (_local4 == 1) { _root[_local3]._x = RandNum(0, 550); _root[_local3]._y = -10; } else if (_local4 == 3) { _root[_local3]._x = RandNum(0, 550); _root[_local3]._y = -10; } powerUpDepth++; if (powerUpDepth > 2500) { powerUpDepth = 2000; } arrViruses.push(_local3); } function VirusCluster(xVal, yVal) { _global.SoundManager.PlaySound("infected_burst"); var _local5 = 0; while (_local5 < 2) { var _local4 = "virus_" + powerUpDepth; _root.attachMovie("Virus", _local4, powerUpDepth); if (_local5 == 0) { _root[_local4]._x = xVal; _root[_local4]._y = yVal - 10; } else if (_local5 == 1) { _root[_local4]._x = xVal; _root[_local4]._y = yVal + 10; } else if (_local5 == 2) { _root[_local4]._x = xVal - 10; _root[_local4]._y = yVal; } else if (_local5 == 3) { _root[_local4]._x = xVal + 10; _root[_local4]._y = yVal; } powerUpDepth++; if (powerUpDepth > 2500) { powerUpDepth = 2000; } arrViruses.push(_local4); if (_global.gamePaused == true) { _root[_local4].TurnOff(); } _local5++; } } function DetectVirusCollision() { var _local3 = 0; while (_local3 < arrViruses.length) { var _local4 = 0; while (_local4 < arrEnemies.length) { if ((_root[arrEnemies[_local4]].infected == false) && (_root[arrEnemies[_local4]]._linkID != "Enemy_4")) { if (_root[arrEnemies[_local4]].hitTest(_root[arrViruses[_local3]]._x, _root[arrViruses[_local3]]._y, true)) { _root[arrEnemies[_local4]].infected = true; _root[arrEnemies[_local4]].gotoAndStop("infected"); _root[arrViruses[_local3]].removeMovieClip(); arrViruses.splice(_local3, 1); _local3--; } } _local4++; } _local4 = 0; while (_local4 < arrAllies.length) { if (_root[arrAllies[_local4].name].infected == false) { if (_root[arrAllies[_local4].name].hitTest(_root[arrViruses[_local3]]._x, _root[arrViruses[_local3]]._y, true)) { _root[arrViruses[_local3]].removeMovieClip(); arrViruses.splice(_local3, 1); _local3--; if (arrAllies[_local4].name == GetAvatarName()) { avatarInfected = true; InfectIcons(); } _root[arrAllies[_local4].name].infected = true; _root[arrAllies[_local4].name].gotoAndStop("infected"); } } _local4++; } _local3++; } } function CheckEnemyAllyCollision() { var _local4 = 0; while (_local4 < arrEnemies.length) { var _local3 = 0; while (_local3 < arrAllies.length) { if (_root[arrEnemies[_local4]].hitTest(_root[arrAllies[_local3].name]._x, _root[arrAllies[_local3].name]._y, true) == true) { if (_root[arrEnemies[_local4]].infected && (_root[arrAllies[_local3].name].infected == false)) { if (arrAllies[_local3].name == GetAvatarName()) { avatarInfected = true; InfectIcons(); } _root[arrAllies[_local3].name].infected = true; _root[arrAllies[_local3].name].gotoAndStop("infected"); break; } if (_root[arrAllies[_local4].name].infected && (_root[arrEnemies[_local3]].infected == false)) { _root[arrEnemies[_local3]].infected = true; _root[arrEnemies[_local3]].gotoAndStop("infected"); } } _local3++; } _local4++; } } function MoveAvatar() { var _local5; var _local4 = 0; while (_local4 < arrAllies.length) { if (arrAllies[_local4].unitSelected == true) { _local5 = _root[arrAllies[_local4].name]; break; } _local4++; } if (_global.movementMode == 1) { avatarAngleChange = 0; if (Key.isDown(_global.rightward)) { if (avatarSpeed < 2) { avatarAngleChange = 2; } else { avatarAngleChange = 2 * avatarSpeed; } } if (Key.isDown(_global.leftward)) { if (avatarSpeed < 2) { avatarAngleChange = -2; } else { avatarAngleChange = -2 * avatarSpeed; } } if (Key.isDown(_global.up)) { avatarSpeed = avatarSpeed + 0.25; if (avatarSpeed > maxAvatarSpeed) { avatarSpeed = maxAvatarSpeed; } } else if (Key.isDown(_global.down)) { avatarSpeed = avatarSpeed - 0.25; if (avatarSpeed < 0) { avatarSpeed = 0; } } else if ((avatarSpeed <= 0.25) && (avatarSpeed >= -0.25)) { avatarSpeed = 0; } else if (avatarSpeed < 0) { avatarSpeed = avatarSpeed + 0.1; } else if (avatarSpeed > 0) { avatarSpeed = avatarSpeed - 0.1; } } else { var _local7 = _xmouse; var _local8 = _ymouse; if (_local7 < 0) { _local7 = 0; } if (_local7 > 550) { _local7 = 550; } if (_local8 < 0) { _local8 = 0; } if (_local8 > 550) { _local8 = 550; } var _local6 = new Vector(); _local6._x = _local7 - _local5._x; _local6._y = _local8 - _local5._y; avatarAngleChange = _local6.AngleToAlign(_local5._rotation, avatarSpeed, 2); var _local10 = Math.sqrt((_local6._x * _local6._x) + (_local6._y * _local6._y)); if (_local10 < 15) { avatarSpeed = avatarSpeed - 0.25; if (avatarSpeed < 0) { avatarSpeed = 0; } } else { avatarSpeed = avatarSpeed + 0.25; if (avatarSpeed > maxAvatarSpeed) { avatarSpeed = maxAvatarSpeed; } } } _local5._rotation = _local5._rotation + avatarAngleChange; var _local9 = new Vector(); _local9._x = (Math.cos((Math.PI * _local5._rotation) / 180) * avatarSpeed) + _local5._x; _local9._y = (Math.sin((Math.PI * _local5._rotation) / 180) * avatarSpeed) + _local5._y; _local5._x = _local9._x; _local5._y = _local9._y; if (avatarSpeed >= 1) { if (intWaterTrail == 0) { WaterTrail(_local5._x, _local5._y, _local5._xscale); if (_local5._xscale < 140) { intWaterTrail = 1; } else { intWaterTrail = 2; } } else { intWaterTrail--; } } } function CheckEatingCollision() { var _local9 = new Array(); var _local3 = 0; while (_local3 < arrAllies.length) { var _local4 = 0; while (_local4 < arrEnemies.length) { var _local7 = false; if (arrAllies[_local3].unitSelected == true) { if (DoesSpikeExist() == true) { var _local6 = _root[arrAllies[_local3].name]; var _local5 = new Object({x:_local6.inside.emitter._x, y:_local6.inside.emitter._y}); _local6.inside.localToGlobal(_local5); if (_root[arrEnemies[_local4]].hitTest(_local5.x, _local5.y, true) == true) { Effect_UnitDead(_root[arrEnemies[_local4]]._x, _root[arrEnemies[_local4]]._y, false); _local9.push(arrEnemies[_local4]); } _local7 = true; } } if (_local7 == false) { if (_root[arrAllies[_local3].name]._xscale >= (_root[arrEnemies[_local4]]._xscale * sizeToEat)) { if (_root[arrAllies[_local3].name].hitTest(_root[arrEnemies[_local4]]._x, _root[arrEnemies[_local4]]._y, true) == true) { if ((avatarSplitting == false) || (GetAvatarName() != arrAllies[_local3].name)) { if (_root[arrAllies[_local3].name].infected) { _root[arrAllies[_local3].name].gotoAndStop("infected_eat"); } else { _root[arrAllies[_local3].name].gotoAndStop("eat"); } } break; } } } _local4++; } _local3++; } _local3 = 0; while (_local3 < arrEnemies.length) { var _local4 = 0; while (_local4 < arrAllies.length) { if (_root[arrEnemies[_local3]]._xscale >= (_root[arrAllies[_local4].name]._xscale * sizeToEat)) { if (_root[arrEnemies[_local3]].GetSplitting() == false) { if (_root[arrEnemies[_local3]].hitTest(_root[arrAllies[_local4].name]._x, _root[arrAllies[_local4].name]._y, true) == true) { if (_root[arrEnemies[_local3]].infected) { _root[arrEnemies[_local3]].gotoAndStop("infected_eat"); } else { _root[arrEnemies[_local3]].gotoAndStop("eat"); } break; } } } _local4++; } _local3++; } var _local8 = 0; while (_local8 < _local9.length) { _root[_local9[_local8]].RemoveAllEffects(); _root[_local9[_local8]].removeMovieClip(); RemoveEnemy(_local9[_local8]); _local8++; } if (_local9.length > 0) { CheckWinConditions(); } } function EatAction(myUnitName, myAllyOrEnemy) { var _local9 = new Array(); var _local7 = new Array(); var _local8 = -1; if (myAllyOrEnemy == "ally") { var _local5 = 0; while (_local5 < arrEnemies.length) { if (_root[myUnitName]._xscale >= (_root[arrEnemies[_local5]]._xscale * sizeToEat)) { if (_root[myUnitName].hitTest(_root[arrEnemies[_local5]]._x, _root[arrEnemies[_local5]]._y, true) == true) { _global.SoundManager.PlaySound("chomp2"); _root[myUnitName]._xscale = _root[myUnitName]._xscale + 25; _root[myUnitName]._yscale = _root[myUnitName]._yscale + 25; if (_local8 == -1) { _local8 = GetMaxScaleSize(); } if (_root[myUnitName]._xscale > _local8) { _root[myUnitName]._xscale = _local8; _root[myUnitName]._yscale = _local8; } if (_root[arrEnemies[_local5]].infected) { Effect_UnitDead(_root[arrEnemies[_local5]]._x, _root[arrEnemies[_local5]]._y, true); if (_root[myUnitName].infected == false) { _root[myUnitName].infected = true; if (myUnitName == GetAvatarName()) { avatarInfected = true; InfectIcons(); } _root[myUnitName].gotoAndStop("infected"); } } else { Effect_UnitDead(_root[arrEnemies[_local5]]._x, _root[arrEnemies[_local5]]._y, false); } _local7.push(arrEnemies[_local5]); } } _local5++; } } if (myAllyOrEnemy == "enemy") { var _local5 = 0; while (_local5 < arrAllies.length) { if (_root[myUnitName]._xscale >= (_root[arrAllies[_local5].name]._xscale * sizeToEat)) { if (_root[myUnitName].hitTest(_root[arrAllies[_local5].name]._x, _root[arrAllies[_local5].name]._y, true) == true) { _global.SoundManager.PlaySound("chomp"); _root[myUnitName]._xscale = _root[myUnitName]._xscale + 25; _root[myUnitName]._yscale = _root[myUnitName]._yscale + 25; if (_root[myUnitName]._xscale > 225) { _root[myUnitName]._xscale = 225; _root[myUnitName]._yscale = 225; } if (_root[arrAllies[_local5].name].infected) { Effect_UnitDead(_root[arrAllies[_local5].name]._x, _root[arrAllies[_local5].name]._y, true); if (_root[myUnitName].infected == false) { _root[myUnitName].infected = true; _root[myUnitName].gotoAndStop("infected"); } } else { Effect_UnitDead(_root[arrAllies[_local5].name]._x, _root[arrAllies[_local5].name]._y, false); } _local9.push(arrAllies[_local5].name); } } _local5++; } } var _local6 = 0; while (_local6 < _local9.length) { _root[_local9[_local6]].RemoveAllEffects(); _root[_local9[_local6]].removeMovieClip(); RemoveAlly(_local9[_local6]); _local6++; } _local6 = 0; while (_local6 < _local7.length) { _root[_local7[_local6]].RemoveAllEffects(); _root[_local7[_local6]].removeMovieClip(); RemoveEnemy(_local7[_local6]); _local6++; } if (_local7.length > 0) { CheckWinConditions(); } } function EnemyFire(emitterPos, direction, speed, size, damage) { var thisRef = this; var _local3 = "enemyBullet_" + intBulletDepth; var _local4 = new Vector(); _local4._x = Math.cos((Math.PI * direction) / 180) * speed; _local4._y = Math.sin((Math.PI * direction) / 180) * speed; _root.attachMovie("bullet1", _local3, intBulletDepth); _root[_local3]._x = emitterPos._x; _root[_local3]._y = emitterPos._y; _root[_local3]._xscale = size; _root[_local3]._yscale = size; _root[_local3]._damage = damage; _root[_local3].SetMovement(_local4._x, _local4._y); _root[_local3].SetGravity(dblGravity); _root[_local3]._enemy = true; intBulletDepth++; arrBullets.push(_local3); _root[_local3].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; } function RemoveBullet(strName) { var _local2 = 0; while (_local2 < arrBullets.length) { if (strName == arrBullets[_local2]) { arrBullets.splice(_local2, 1); break; } _local2++; } } function CheckBulletCollision() { var _local4 = 0; while (_local4 < arrBullets.length) { var _local5 = false; var _local3 = 0; while (_local3 < arrEnemies.length) { _local5 = _root[arrEnemies[_local3]].DetectHit(arrBullets[_local4]); if (_local5 == true) { _local4--; break; } _local3++; } _local4++; } } function Explosion(xloc, yloc) { var _local2 = new Vector(); _local2._x = xloc; _local2._y = yloc; CreateEffect("explosion_1", _local2, false, "", "top"); } function CreateEffect(effectName, effectLocation, lockLocation, lockTarget, strLayer) { var _local4; if (strLayer == "top") { _local4 = effectDepth; effectDepth++; if (effectDepth > 35000) { effectDepth = 30000; } } else if (strLayer == "bottom") { _local4 = effectUnderDepth; effectUnderDepth++; if (effectUnderDepth > 4000) { effectUnderDepth = 3000; } } var _local3 = "effect_" + _local4; _root.attachMovie(effectName, _local3, _local4); _root[_local3]._x = effectLocation._x; _root[_local3]._y = effectLocation._y; arrEffects.push({name:_local3, locked:lockLocation, target:lockTarget}); return(_local3); } function CleanEffects() { var _local3 = 0; while (_local3 < arrEffects.length) { _root[arrEffects[_local3].name].removeMovieClip(); _local3++; } delete arrEffects; arrEffects = new Array(); } function RemoveEffect(strName) { var _local3 = 0; while (_local3 < arrEffects.length) { if (strName == arrEffects[_local3].name) { _root[arrEffects[_local3].name].removeMovieClip(); arrEffects.splice(_local3, 1); break; } _local3++; } } function AnimateEffects() { var _local3 = 0; while (_local3 < arrEffects.length) { if (arrEffects[_local3].locked == true) { _root[arrEffects[_local3].name]._x = _root[arrEffects[_local3].target]._x; _root[arrEffects[_local3].name]._y = _root[arrEffects[_local3].target]._y; } _local3++; } } function GetClosestAlly(selectedUnit) { var _local5 = 0; var _local4 = 0; var _local6 = 0; var _local7 = 9999999999999; var _local9 = -1; var _local3 = 0; while (_local3 < arrAllies.length) { _local5 = selectedUnit._x - _root[arrAllies[_local3].name]._x; _local4 = selectedUnit._y - _root[arrAllies[_local3].name]._y; _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local6 < _local7) { _local7 = _local6; _local9 = _local3; } _local3++; } return(_root[arrAllies[_local9].name]); } function SpawnPowerUps() { if ((powerUpSpawnCounter == 0) && (powerUpLimit > arrPowerUps.length)) { var _local3 = "power_" + powerUpDepth; _root.attachMovie("power", _local3, powerUpDepth); if (_root.levelColor == 1) { _root[_local3].gotoAndPlay("fade_in_green"); } else if (_root.levelColor == 2) { _root[_local3].gotoAndPlay("fade_in_red"); } else if (_root.levelColor == 3) { _root[_local3].gotoAndPlay("fade_in_blue"); } _root[_local3]._x = Math.round(Math.random() * (Stage.width - 50)) + 25; _root[_local3]._y = Math.round(Math.random() * (Stage.width - 50)) + 25; powerUpDepth++; if (powerUpDepth > 2500) { powerUpDepth = 2000; } arrPowerUps.push(_local3); powerUpSpawnCounter = Math.round(Math.random() * (powerUpSpawnMax - powerUpSpawnMin)) + powerUpSpawnMin; } else if (powerUpSpawnCounter > 0) { powerUpSpawnCounter--; } } function HideEnemies() { var _local3 = 0; while (_local3 < arrEnemies.length) { _root[arrEnemies[_local3]]._alpha = 0; _local3++; } } function UnHideEnemies() { var _local3 = 0; while (_local3 < arrEnemies.length) { _root[arrEnemies[_local3]]._alpha = 100; _local3++; } } function TutorialPowerUpDetect() { var _local3 = GetAvatarName(); if (_root[_local3].hitTest(_root.power_mc._x, _root.power_mc._y, true)) { _root.power_mc.swapDepths(1); _root.power_mc.removeMovieClip(); _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); } } function DetectPowerUpCollision() { var _local6 = -1; var _local4 = 0; while (_local4 < arrPowerUps.length) { var _local5 = 0; while (_local5 < arrEnemies.length) { if (_root[arrEnemies[_local5]].hitTest(_root[arrPowerUps[_local4]]._x, _root[arrPowerUps[_local4]]._y, true)) { _root[arrEnemies[_local5]]._xscale = _root[arrEnemies[_local5]]._xscale + 25; _root[arrEnemies[_local5]]._yscale = _root[arrEnemies[_local5]]._yscale + 25; if (_root[arrEnemies[_local5]]._xscale > 225) { _root[arrEnemies[_local5]]._xscale = 225; _root[arrEnemies[_local5]]._yscale = 225; } _global.SoundManager.PlaySound("protein"); _root[arrPowerUps[_local4]].removeMovieClip(); arrPowerUps.splice(_local4, 1); _local4--; } _local5++; } _local5 = 0; while (_local5 < arrAllies.length) { if (_root[arrAllies[_local5].name].hitTest(_root[arrPowerUps[_local4]]._x, _root[arrPowerUps[_local4]]._y, true)) { _root[arrAllies[_local5].name]._xscale = _root[arrAllies[_local5].name]._xscale + 25; _root[arrAllies[_local5].name]._yscale = _root[arrAllies[_local5].name]._yscale + 25; if (_local6 == -1) { _local6 = GetMaxScaleSize(); } if (_root[arrAllies[_local5].name]._xscale > _local6) { _root[arrAllies[_local5].name]._xscale = _local6; _root[arrAllies[_local5].name]._yscale = _local6; } AddIcon(); if (avatarInfected == true) { InfectIcons(); } _global.SoundManager.PlaySound("protein"); _root[arrPowerUps[_local4]].removeMovieClip(); arrPowerUps.splice(_local4, 1); _local4--; } _local5++; } _local4++; } } function GetMaxScaleSize() { var _local3 = 225; var _local2 = 0; while (_local2 < arrActions.length) { if (arrActions[_local2].type == 5) { _local3 = _local3 + 40; } _local2++; } return(_local3); } function AddIcon() { if (arrIcons.length < iconLimit) { var _local3 = "icon_" + iconDepth; _root.whichIcon = gameLevelManager.GetAction(_root.whichIcon); _root.tempIcon = "p" + _root.whichIcon; _root.attachMovie(_root.tempIcon, _local3, iconDepth); _root[_local3]._x = 500; _root[_local3]._y = 550; arrIcons.unshift({name:_local3, destX:0, destY:0, type:_root.whichIcon}); iconDepth++; if (iconDepth > 70500) { iconDepth = 70000 /* 0x011170 */; } SetIconLocations(); } else { RemoveIcon(arrIcons[5].name); AddIcon(); } } function SetIconLocations() { var _local3 = 500; var _local2 = 0; while (_local2 < arrIcons.length) { arrIcons[_local2].destX = 500; arrIcons[_local2].destY = _local3; _local3 = _local3 - 50; _local2++; } } function AnimateIcons() { var _local3 = 0; while (_local3 < arrIcons.length) { if (arrIcons[_local3].destY != _root[arrIcons[_local3].name]._y) { _root[arrIcons[_local3].name]._y = _root[arrIcons[_local3].name]._y + (0.2 * (arrIcons[_local3].destY - _root[arrIcons[_local3].name]._y)); if (Math.abs(arrIcons[_local3].destY - _root[arrIcons[_local3].name]._y) < 1) { _root[arrIcons[_local3].name]._y = arrIcons[_local3].destY; } } _local3++; } } function RemoveIcon(strName) { var _local3 = 0; while (_local3 < arrIcons.length) { if (strName == arrIcons[_local3].name) { _root[arrIcons[_local3].name].removeMovieClip(); arrIcons.splice(_local3, 1); break; } _local3++; } } function InfectIcons() { var _local3 = 0; while (_local3 < arrIcons.length) { if ((arrIcons[_local3].type != 1) && (arrIcons[_local3].type != 7)) { _root[arrIcons[_local3].name].gotoAndStop(2); } _local3++; } _local3 = 0; while (_local3 < arrTimebars.length) { arrTimebars[_local3].timeLeft = 0; arrTimebars[_local3].destAlpha = 0; RemoveActionEffect(arrTimebars[_local3].id); _local3++; } if (intAllySelectMode == 3) { ExitAllySelectMode(); } } function UnInfectIcons() { var _local3 = 0; while (_local3 < arrIcons.length) { _root[arrIcons[_local3].name].gotoAndStop(1); _local3++; } } function KeyBoardIconUse() { if (_global.gamePaused == false) { if (downFlag == false) { if (arrIcons.length > 0) { if (Key.isDown(_global.hotKey_1)) { intKeyLock = 20; if (((avatarInfected == false) || (arrIcons[0].type == 1)) || (arrIcons[5].type == 7)) { IconPressed(arrIcons[0].name); } } } if (arrIcons.length > 1) { if (Key.isDown(_global.hotKey_2)) { intKeyLock = 20; if (((avatarInfected == false) || (arrIcons[1].type == 1)) || (arrIcons[5].type == 7)) { IconPressed(arrIcons[1].name); } } } if (arrIcons.length > 2) { if (Key.isDown(_global.hotKey_3)) { intKeyLock = 20; if (((avatarInfected == false) || (arrIcons[2].type == 1)) || (arrIcons[5].type == 7)) { IconPressed(arrIcons[2].name); } } } if (arrIcons.length > 3) { if (Key.isDown(_global.hotKey_4)) { intKeyLock = 20; if (((avatarInfected == false) || (arrIcons[3].type == 1)) || (arrIcons[5].type == 7)) { IconPressed(arrIcons[3].name); } } } if (arrIcons.length > 4) { if (Key.isDown(_global.hotKey_5)) { intKeyLock = 20; if (((avatarInfected == false) || (arrIcons[4].type == 1)) || (arrIcons[5].type == 7)) { IconPressed(arrIcons[4].name); } } } if (arrIcons.length > 5) { if (Key.isDown(_global.hotKey_6)) { intKeyLock = 20; if (((avatarInfected == false) || (arrIcons[5].type == 1)) || (arrIcons[5].type == 7)) { IconPressed(arrIcons[5].name); } } } } } } function IconPressed(iconName) { if (_global.gamePaused == false) { var _local5 = 0; while (_local5 < arrIcons.length) { if (arrIcons[_local5].name == iconName) { var _local4 = false; switch (arrIcons[_local5].type) { case 1 : _local4 = ActionSplit(); break; case 2 : _local4 = ActionSpike(); break; case 3 : _local4 = ActionAllyExplode(iconName); break; case 4 : _local4 = ActionSpeedBoost(); break; case 5 : _local4 = ActionSuperProtein(); break; case 6 : _local4 = ActionStunBurst(); break; case 7 : _local4 = ActionSelect(iconName); } if (_local4 == false) { if ((arrIcons[_local5].type != 3) && (arrIcons[_local5].type != 7)) { ExitAllySelectMode(); } RemoveHoverText(); _root[iconName].removeMovieClip(); arrIcons.splice(_local5, 1); } break; } _local5++; } SetIconLocations(); } } function IconOver(iconName) { if (_global.gamePaused == false) { var _local3 = "---"; var _local4 = 0; while (_local4 < arrIcons.length) { if (arrIcons[_local4].name == iconName) { switch (arrIcons[_local4].type) { case 1 : _local3 = "Split - Divide into 2 microbes!"; break; case 2 : _local3 = "Spike - Pop enemy microbes for a short time!"; break; case 3 : _local3 = "Ally Explode - Sacrifice an ally to deal damage to nearby enemies!"; break; case 4 : _local3 = "Speed Boost - Allies go faster for a short time!"; break; case 5 : _local3 = "Super Growth - Allies are larger for a short time!"; break; case 6 : _local3 = "Stun Burst - Stun ALL nearby microbes!"; break; case 7 : _local3 = "Select Avatar - Click an ally to change control to them!"; } } _local4++; } CreateHoverText(_local3); } } function IconOut() { RemoveHoverText(); } function CreateHoverText(myMessage) { var _local3 = _root.createTextField("hoverText_txt", 80001, 0, 520, 550, 25); _local3.text = myMessage; _local3.selectable = false; _local3.antiAliasType = "normal"; var _local2 = new TextFormat(); _local2.color = 16777215 /* 0xFFFFFF */; _local2.bold = true; _local2.align = "center"; _local2.size = 16; _local2.font = "_sans"; _local3.setTextFormat(_local2); } function RemoveHoverText() { _root.hoverText_txt.removeTextField(); } function PutUnitIntoSelectMode(strName, type) { var _local3 = _root[strName]; _local3.onRollOver = function () { this.HighLight(); }; _local3.onRollOut = function () { this.RemoveHighLight(); }; if (type == 3) { _local3.onRelease = function () { _root.game.AllyExplode(this._name); }; } else if (type == 7) { _local3.onRelease = function () { _root.game.AllySelect(this._name); }; } } function EnterAllySelectMode(myModeType) { var _local2 = 0; while (_local2 < arrAllies.length) { PutUnitIntoSelectMode(arrAllies[_local2].name, myModeType); _local2++; } intAllySelectMode = myModeType; } function ExitAllySelectMode() { if (intAllySelectMode != 0) { var _local4 = 0; while (_local4 < arrAllies.length) { var _local3 = _root[arrAllies[_local4].name]; delete _local3.onRollOver; delete _local3.onRollOut; delete _local3.onRelease; _local3.RemoveHighLight(); _local4++; } intAllySelectMode = 0; } } function AllySelect(strName) { if (_global.gamePaused == false) { ExitAllySelectMode(); if (strName != GetAvatarName()) { _global.SoundManager.PlaySound("click"); var _local7 = new Vector(); _local7._x = _root[strName]._x; _local7._y = _root[strName]._y; CreateEffect("rotatingArrows", _local7, true, strName, "top"); var _local5 = 0; var _local4 = 0; while (_local4 < arrAllies.length) { if (arrAllies[_local4].unitSelected == true) { _root[arrAllies[_local4].name].TurnOn(); arrAllies[_local4].unitSelected = false; } if (arrAllies[_local4].name == strName) { _local5 = _local4; } _local4++; } arrAllies[_local5].unitSelected = true; _root[arrAllies[_local5].name].TurnOff(); if (_root[arrAllies[_local5].name].infected == false) { avatarInfected = false; UnInfectIcons(); } else { avatarInfected = true; InfectIcons(); } RemoveIcon(strSelectModeIcon); strSelectModeIcon = ""; SetIconLocations(); } } } function AllyExplode(strName) { if (_global.gamePaused == false) { ExitAllySelectMode(); _global.SoundManager.PlaySound("bursting"); Effect_AllyExplode(_root[strName]._x, _root[strName]._y, _root[strName]._rotation); ExplodeDamageToNearbyEnemies(strName); _root[strName].RemoveAllEffects(); _root[strName].removeMovieClip(); RemoveAlly(strName); RemoveIcon(strSelectModeIcon); strSelectModeIcon = ""; SetIconLocations(); } } function ExplodeDamageToNearbyEnemies(myName) { var _local5 = new Array(); var _local6 = new Vector(); var _local7 = 150; var _local13 = _root[myName]._x; var _local12 = _root[myName]._y; var _local3 = 0; while (_local3 < arrEnemies.length) { _local6._x = _root[arrEnemies[_local3]]._x - _local13; _local6._y = _root[arrEnemies[_local3]]._y - _local12; if (_local6.GetLength() <= _local7) { var _local8 = (_local7 - _local6.GetLength()) / _local7; var _local10 = 100; var _local9 = Math.round(_local10 * _local8); var _local11 = minSizeToSplit / 2; _root[arrEnemies[_local3]]._xscale = _root[arrEnemies[_local3]]._xscale - _local9; _root[arrEnemies[_local3]]._yscale = _root[arrEnemies[_local3]]._xscale; if (_root[arrEnemies[_local3]]._xscale < _local11) { if (_root[arrEnemies[_local3]].infected) { Effect_UnitDead(_root[arrEnemies[_local3]]._x, _root[arrEnemies[_local3]]._y, true); } else { Effect_UnitDead(_root[arrEnemies[_local3]]._x, _root[arrEnemies[_local3]]._y, false); } _local5.push(arrEnemies[_local3]); } } _local3++; } var _local4 = 0; while (_local4 < _local5.length) { _root[_local5[_local4]].RemoveAllEffects(); _root[_local5[_local4]].removeMovieClip(); RemoveEnemy(_local5[_local4]); _local4++; } if (_local5.length > 0) { CheckWinConditions(); } } function ActionSplit() { if (_root[GetAvatarName()]._xscale >= minSizeToSplit) { UnitSplit(GetAvatarName()); return(false); } return(true); } function ActionSpike() { var _local3 = AddActionEffect(2); AddTimebar(2, 90, "Spike", _local3); _root[GetAvatarName()].gotoAndStop("spike"); return(false); } function StopActionSpike(myID) { if (DoesSpikeExist() == false) { _root[GetAvatarName()].gotoAndStop("normal"); } } function ActionAllyExplode(strIconName) { EnterAllySelectMode(3); strSelectModeIcon = strIconName; return(true); } function ActionSelect(strIconName) { EnterAllySelectMode(7); strSelectModeIcon = strIconName; return(true); } function ActionSpeedBoost() { _global.SoundManager.PlaySound("speed"); var _local5 = AddActionEffect(4); AddTimebar(4, 240, "Speed Boost", _local5); var _local4 = 0; while (_local4 < arrAllies.length) { _root[arrAllies[_local4].name].RegisterEffect(_local5); _root[arrAllies[_local4].name].AdjustSpeed(2); _local4++; } maxAvatarSpeed = maxAvatarSpeed + 2.5; return(false); } function StopActionSpeedBoost(myID) { var _local3 = 0; while (_local3 < arrAllies.length) { _root[arrAllies[_local3].name].AdjustSpeedIfEffect(-2, myID); _local3++; } maxAvatarSpeed = maxAvatarSpeed - 2.5; } function ActionSuperProtein() { _global.SoundManager.PlaySound("speed"); var _local5 = AddActionEffect(5); AddTimebar(5, 240, "Team Growth", _local5); var _local4 = 0; while (_local4 < arrAllies.length) { _root[arrAllies[_local4].name].RegisterEffect(_local5); _root[arrAllies[_local4].name].AdjustSize(40); _local4++; } return(false); } function StopActionSuperProtein(myID) { var _local3 = 0; while (_local3 < arrAllies.length) { _root[arrAllies[_local3].name].AdjustSizeIfEffect(-40, myID); _local3++; } } function ActionStunBurst() { var _local4 = AddActionEffect(6); AddTimebar(6, 180, "Stun Burst", _local4); var _local3 = GetAvatarName(); var _local5 = Effect_StunBurst(_root[_local3]._x, _root[_local3]._y); StunUnitsInRadius(_local5, _local4); return(false); } function StunUnitsInRadius(myEffect, myActionID) { var _local4 = new Vector(); var _local5 = _root[myEffect]._width / 2; var _local7 = _root[myEffect]._x; var _local6 = _root[myEffect]._y; var _local3 = 0; while (_local3 < arrAllies.length) { if (arrAllies[_local3].unitSelected == false) { _local4._x = _root[arrAllies[_local3].name]._x - _local7; _local4._y = _root[arrAllies[_local3].name]._y - _local6; if (_local4.GetLength() <= _local5) { _root[arrAllies[_local3].name].RegisterEffect(myActionID); _root[arrAllies[_local3].name].Stun(); } } _local3++; } _local3 = 0; while (_local3 < arrEnemies.length) { _local4._x = _root[arrEnemies[_local3]]._x - _local7; _local4._y = _root[arrEnemies[_local3]]._y - _local6; if (_local4.GetLength() <= _local5) { _root[arrEnemies[_local3]].RegisterEffect(myActionID); _root[arrEnemies[_local3]].Stun(); } _local3++; } } function StopActionStunBurst(myID) { var _local3 = 0; while (_local3 < arrAllies.length) { _root[arrAllies[_local3].name].RemoveStunIfEffect(myID); _local3++; } _local3 = 0; while (_local3 < arrEnemies.length) { _root[arrEnemies[_local3]].RemoveStunIfEffect(myID); _local3++; } } function IsIdStun(myID) { var _local2 = 0; while (_local2 < arrActions.length) { if (arrActions[_local2].id == myID) { if (arrActions[_local2].type == 6) { return(true); } return(false); } _local2++; } return(false); } function DoesSpikeExist() { var _local2 = 0; while (_local2 < arrActions.length) { if (arrActions[_local2].type == 2) { return(true); } _local2++; } return(false); } function GetNumSpikes() { var _local3 = 0; var _local2 = 0; while (_local2 < arrActions.length) { if (arrActions[_local2].type == 2) { _local3++; } _local2++; } return(_local3); } function AddActionEffect(myType) { actionID++; arrActions.push({id:actionID, type:myType}); return(actionID); } function RemoveActionEffect(myID) { var _local2 = 0; while (_local2 < arrActions.length) { if (arrActions[_local2].id == myID) { var _local3 = arrActions[_local2].id; var _local4 = arrActions[_local2].type; arrActions.splice(_local2, 1); switch (_local4) { case 2 : StopActionSpike(_local3); break; case 4 : StopActionSpeedBoost(_local3); break; case 5 : StopActionSuperProtein(_local3); break; case 6 : StopActionStunBurst(_local3); } break; } _local2++; } } function AddTimebar(myAbilityType, myRunTime, myTitle, myID) { if (arrTimebars.length < 6) { var _local3 = "timebar_" + iconDepth; _root.attachMovie("timebar", _local3, iconDepth); _root[_local3]._x = 94.5; _root[_local3]._y = -40; _root[_local3].title_txt.text = myTitle; _root[_local3].inside_mc._xscale = 100; arrTimebars.unshift({name:_local3, destX:0, destY:0, destAlpha:100, type:myAbilityType, timeLeft:myRunTime, startTime:myRunTime, id:myID}); iconDepth++; if (iconDepth > 70500) { iconDepth = 70000 /* 0x011170 */; } SetTimebarLocations(); } } function SetTimebarLocations() { var _local3 = 10; var _local2 = 0; while (_local2 < arrTimebars.length) { arrTimebars[_local2].destX = 94.5; arrTimebars[_local2].destY = _local3; _local3 = _local3 + 50; _local2++; } } function AnimateTimebars() { var _local5 = new Array(); var _local3 = 0; while (_local3 < arrTimebars.length) { if (arrTimebars[_local3].destY != _root[arrTimebars[_local3].name]._y) { _root[arrTimebars[_local3].name]._y = _root[arrTimebars[_local3].name]._y + (0.2 * (arrTimebars[_local3].destY - _root[arrTimebars[_local3].name]._y)); if (Math.abs(arrTimebars[_local3].destY - _root[arrTimebars[_local3].name]._y) < 1) { _root[arrTimebars[_local3].name]._y = arrTimebars[_local3].destY; } } if (arrTimebars[_local3].timeLeft > 0) { arrTimebars[_local3].timeLeft = arrTimebars[_local3].timeLeft - 1; if (arrTimebars[_local3].timeLeft == 0) { arrTimebars[_local3].destAlpha = 0; RemoveActionEffect(arrTimebars[_local3].id); } } _root[arrTimebars[_local3].name].inside_mc._xscale = Math.round((arrTimebars[_local3].timeLeft / arrTimebars[_local3].startTime) * 100); if (arrTimebars[_local3].destAlpha == 0) { _root[arrTimebars[_local3].name]._alpha = _root[arrTimebars[_local3].name]._alpha - 10; if (_root[arrTimebars[_local3].name]._alpha <= 0) { _local5.push(arrTimebars[_local3].name); } } _local3++; } var _local4 = 0; while (_local4 < _local5.length) { _root[_local5[_local4]].removeMovieClip(); RemoveTimebar(_local5[_local4]); _local4++; } } function RemoveTimebar(myName) { var _local2 = 0; while (_local2 < arrTimebars.length) { if (arrTimebars[_local2].name == myName) { arrTimebars.splice(_local2, 1); break; } _local2++; } } function GetAvatarName() { var _local2 = 0; while (_local2 < arrAllies.length) { if (arrAllies[_local2].unitSelected == true) { return(arrAllies[_local2].name); } _local2++; } return(""); } function UnitSplit(unitName) { var _local4 = false; if (GetAvatarName() == unitName) { if (DoesSpikeExist() == true) { _local4 = true; } avatarSplitting = true; } if (_local4 == false) { if (_root[unitName].infected) { _root[unitName].gotoAndStop("infected_split"); } else { _root[unitName].gotoAndStop("split"); } } else { _root[unitName].gotoAndStop("spike_split"); } } function DoneSplitting(unitName, unitType, xStart, yStart) { var _local6 = false; _global.SoundManager.PlaySound("split"); if (GetAvatarName() == unitName) { if (DoesSpikeExist() == true) { _local6 = true; } avatarSplitting = false; } if (_local6 == false) { if (_root[unitName].infected) { _root[unitName].gotoAndStop("infected_still"); } else { _root[unitName].gotoAndStop("normal"); } } else if (_root[unitName].infected) { _root[unitName].gotoAndStop("infected_still"); } else { _root[unitName].gotoAndStop("spike"); } _root[unitName]._xscale = 0.5 * _root[unitName]._xscale; _root[unitName]._yscale = _root[unitName]._xscale; if (unitType == "ally") { var _local5 = new Vector(); _local5._x = _root[unitName]._x; _local5._y = _root[unitName]._y; if (GetAvatarName() == unitName) { CreateEffect("rotatingArrows", _local5, true, unitName, "top"); } var _local7 = SpawnUnit("ally", xStart, yStart, _root[unitName]._rotation, _root[unitName]._xscale, "ally", _root[unitName].infected); if (intAllySelectMode != 0) { PutUnitIntoSelectMode(_local7, intAllySelectMode); } } else { var _local5 = new Vector(); _local5._x = _root[unitName]._x; _local5._y = _root[unitName]._y; SpawnUnit(unitType, xStart, yStart, _root[unitName]._rotation, _root[unitName]._xscale, "enemy", _root[unitName].infected); _root[unitName].FinishedSplitting(); } } function SpawnUnit(unitType, xStart, yStart, rotStart, scaleStart, strTeam, isInfected) { var _local3 = "unit_" + intUnitDepth; _root.attachMovie(unitType, _local3, intUnitDepth); if (isInfected) { _root[_local3].infected = true; _root[_local3].gotoAndStop("infected_still"); } _root[_local3]._x = xStart; _root[_local3]._y = yStart; _root[_local3]._rotation = rotStart; _root[_local3]._xscale = scaleStart; _root[_local3]._yscale = scaleStart; if (strTeam == "ally") { arrAllies.push({name:_local3, unitSelected:false}); } else { arrEnemies.push(_local3); } intUnitDepth++; if (intUnitDepth > 7000) { intUnitDepth = 5000; } return(_local3); } function RemoveEnemy(strName) { var _local3 = 0; while (_local3 < arrEnemies.length) { if ((strName == arrEnemies[_local3]) || (strName == _root[arrEnemies[_local3]])) { arrEnemies.splice(_local3, 1); break; } _local3++; } } function RemoveAlly(strName) { var _local5 = false; if (GetAvatarName() == strName) { avatarSplitting = false; } var _local3 = 0; while (_local3 < arrAllies.length) { if ((strName == arrAllies[_local3].name) || (strName == _root[arrAllies[_local3].name])) { if (arrAllies[_local3].unitSelected == true) { _local5 = true; } arrAllies.splice(_local3, 1); break; } _local3++; } if (_local5 == true) { SelectNewAvatar(); } } function SelectNewAvatar() { var _local6 = -99999; var _local5 = -1; var _local4 = 0; while (_local4 < arrAllies.length) { arrAllies[_local4].unitSelected = false; if (_root[arrAllies[_local4].name]._xscale > _local6) { _local6 = _root[arrAllies[_local4].name]._xscale; _local5 = _local4; } _local4++; } if (_local5 == -1) { LoseGame(); } else { arrAllies[_local5].unitSelected = true; _root[arrAllies[_local5].name].TurnOff(); var _local7 = new Vector(); _local7._x = _root[arrAllies[_local5].name]._x; _local7._y = _root[arrAllies[_local5].name]._y; if (_root[arrAllies[_local5].name].infected == false) { avatarInfected = false; UnInfectIcons(); } else { avatarInfected = true; InfectIcons(); } if (_root[arrAllies[_local5].name].GetSplitting() == true) { avatarSplitting = true; } else { avatarSplitting = false; } if (_global.whichLevel != 1) { CreateEffect("rotatingArrows", _local7, true, arrAllies[_local5].name, "top"); } } } function ScanDistanceUnits(unit_mc, scanDistance) { var _local7 = new Array(); if (unit_mc._blnAlly == true) { } else { var _local5 = 0; var _local4 = 0; var _local12 = 0; var _local3 = 0; while (_local3 < arrAllies.length) { _local5 = _root[arrAllies[_local3].name]._x - unit_mc._x; _local4 = _root[arrAllies[_local3].name]._y - unit_mc._y; _local12 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local12 <= scanDistance) { if (_root[arrAllies[_local3].name]._xscale >= (unit_mc._xscale * sizeToEat)) { _local7.push({name:arrAllies[_local3].name, type:"enemy", suggResponse:"flee", distance:_local12, distX:_local5, distY:_local4}); } else if (unit_mc._xscale >= (_root[arrAllies[_local3].name]._xscale * sizeToEat)) { _local7.push({name:arrAllies[_local3].name, type:"enemy", suggResponse:"fight", distance:_local12, distX:_local5, distY:_local4}); } else { _local7.push({name:arrAllies[_local3].name, type:"enemy", suggResponse:"ignore", distance:_local12, distX:_local5, distY:_local4}); } } _local3++; } } return(_local7); } function ScanPowerups(unit_mc, scanDistance) { var _local11 = new Array(); var _local5 = 0; var _local4 = 0; var _local9 = 0; var _local3 = 0; while (_local3 < arrPowerUps.length) { if (_root[arrPowerUps[_local3]].CheckScanable() == true) { _local5 = _root[arrPowerUps[_local3]]._x - unit_mc._x; _local4 = _root[arrPowerUps[_local3]]._y - unit_mc._y; _local9 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local9 <= scanDistance) { _local11.push({name:arrPowerUps[_local3], distance:_local9, distX:_local5, distY:_local4}); } } _local3++; } return(_local11); } function RandNum(minVal, maxVal) { return(Math.round(Math.random() * (maxVal - minVal)) + minVal); } function WaterTrail(xloc, yloc, scale) { var _local3 = new Vector(); _local3._x = xloc + RandNum(-8, 8); _local3._y = yloc + RandNum(-8, 8); scale = scale - RandNum(0, 70); if (avatarInfected == false) { var _local4 = CreateEffect("water_trail", _local3, false, "", "bottom"); } else { var _local4 = CreateEffect("water_trail_infected", _local3, false, "", "bottom"); } _root[_local4]._xscale = (_root[_local4]._yscale = scale); } function Effect_UnitDead(xloc, yloc, infected) { var _local2 = new Vector(); _local2._x = xloc; _local2._y = yloc; if (infected == false) { CreateEffect("effect_explode", _local2, false, "", "bottom"); } else { CreateEffect("effect_explode_infected", _local2, false, "", "bottom"); } } function Effect_StunBurst(xloc, yloc) { var _local2 = new Vector(); _local2._x = xloc; _local2._y = yloc; return(CreateEffect("stun_burst", _local2, false, "", "bottom")); } function Effect_Stunned(xloc, yloc) { var _local2 = new Vector(); _local2._x = xloc; _local2._y = yloc; return(CreateEffect("stunned", _local2, false, "", "bottom")); } function Effect_Highlight(xloc, yloc, myName) { var _local2 = new Vector(); _local2._x = xloc; _local2._y = yloc; return(CreateEffect("unit_highlighted", _local2, true, myName, "bottom")); } function Effect_AllyExplode(xloc, yloc, myRotation) { var _local3 = new Vector(); _local3._x = xloc; _local3._y = yloc; var _local4 = CreateEffect("effect_allyExplode", _local3, false, "", "top"); _root[_local4]._rotation = myRotation; return(_local4); } function PauseGame() { _global.gamePaused = true; var _local4 = 0; while (_local4 < arrAllies.length) { _root[arrAllies[_local4].name].TurnOff(); _local4++; } _local4 = 0; while (_local4 < arrEnemies.length) { _root[arrEnemies[_local4]].TurnOff(); _local4++; } _local4 = 0; while (_local4 < arrViruses.length) { _root[arrViruses[_local4]].TurnOff(); _local4++; } _root.pause_mc._visible = true; _root.pause_mc.gotoAndPlay("pause"); } function UnPauseGame() { _global.gamePaused = false; var _local4 = 0; while (_local4 < arrAllies.length) { if (arrAllies[_local4].unitSelected == false) { _root[arrAllies[_local4].name].TurnOn(); } _local4++; } _local4 = 0; while (_local4 < arrEnemies.length) { _root[arrEnemies[_local4]].TurnOn(); _local4++; } _local4 = 0; while (_local4 < arrViruses.length) { _root[arrViruses[_local4]].TurnOn(); _local4++; } _root.pause_mc.gotoAndStop(1); _root.pause_mc._visible = false; } function ClosePauseScreen() { _root.pause_mc.gotoAndPlay("unpause"); } }
Symbol 868 MovieClip [__Packages.LevelManager] Frame 0
class LevelManager { var arrActionsAvailable; function LevelManager () { arrActionsAvailable = new Array(); } function SetupLevel(myLevelNumber) { switch (myLevelNumber) { case 1 : Level_1(); break; case 2 : Level_2(); break; case 3 : Level_3(); break; case 4 : Level_4(); break; case 5 : Level_5(); break; case 6 : Level_6(); break; case 7 : Level_7(); break; case 8 : Level_8(); break; case 9 : Level_9(); break; case 10 : Level_10(); break; case 11 : Level_11(); break; case 12 : Level_12(); } _root.game.SelectNewAvatar(); } function Level_1() { _root.game.SpawnUnit("ally", 150, 250, 0, 100, "ally"); _root.game.SpawnUnit("Enemy_2", 400, 250, 180, 100, "enemy"); arrActionsAvailable.push({type:1, chance:16}); arrActionsAvailable.push({type:7, chance:16}); _root.blnTutorialFlag = true; _root.intKeyLock = 20; _root.game.PauseGame(); _root.pause_mc.gotoAndPlay("tutorial"); } function Level_2() { _root.game.SpawnUnit("ally", 60, 250, 0, 100, "ally"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 140, "enemy"); arrActionsAvailable.push({type:1, chance:16}); arrActionsAvailable.push({type:4, chance:20}); arrActionsAvailable.push({type:7, chance:16}); } function Level_3() { _root.game.SpawnUnit("ally", 60, 250, 0, 100, "ally"); _root.game.SpawnUnit("Enemy_3", RandNum(350, 475), RandNum(150, 350), 180, 140, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); arrActionsAvailable.push({type:1, chance:20}); arrActionsAvailable.push({type:4, chance:30}); arrActionsAvailable.push({type:5, chance:25}); arrActionsAvailable.push({type:7, chance:16}); } function Level_4() { _root.game.SpawnUnit("ally", 60, 250, 0, 100, "ally"); _root.game.SpawnUnit("ally", RandNum(40, 80), RandNum(100, 450), 0, 80, "ally"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); arrActionsAvailable.push({type:1, chance:20}); arrActionsAvailable.push({type:3, chance:20}); arrActionsAvailable.push({type:4, chance:30}); arrActionsAvailable.push({type:5, chance:30}); arrActionsAvailable.push({type:7, chance:16}); } function Level_5() { _root.game.SpawnUnit("ally", 60, 250, 0, 100, "ally"); _root.game.SpawnUnit("ally", RandNum(40, 80), RandNum(100, 450), 0, 80, "ally"); _root.game.SpawnUnit("ally", RandNum(40, 80), RandNum(100, 450), 0, 80, "ally"); _root.game.SpawnUnit("ally", RandNum(40, 80), RandNum(100, 450), 0, 80, "ally"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); arrActionsAvailable.push({type:1, chance:20}); arrActionsAvailable.push({type:3, chance:20}); arrActionsAvailable.push({type:4, chance:30}); arrActionsAvailable.push({type:5, chance:30}); arrActionsAvailable.push({type:7, chance:16}); } function Level_6() { _root.game.SpawnUnit("ally", 60, 250, 0, 80, "ally"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 180, "enemy"); _root.game.SetVirusDetails(80, 180, 0, 25, 50); _root.game.SetVirusDeduction(40, 40, true, 2); arrActionsAvailable.push({type:1, chance:20}); arrActionsAvailable.push({type:3, chance:20}); arrActionsAvailable.push({type:4, chance:30}); arrActionsAvailable.push({type:5, chance:30}); arrActionsAvailable.push({type:7, chance:16}); } function Level_7() { _root.game.SpawnUnit("ally", 60, 250, 0, 100, "ally"); _root.game.SpawnUnit("ally", RandNum(40, 80), RandNum(100, 450), 0, 80, "ally"); _root.game.SpawnUnit("ally", RandNum(40, 80), RandNum(100, 450), 0, 80, "ally"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 120, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 120, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SetVirusDetails(80, 200, 350, 1, 5); _root.game.SetVirusDeduction(40, 40, true, 2); arrActionsAvailable.push({type:1, chance:15}); arrActionsAvailable.push({type:3, chance:20}); arrActionsAvailable.push({type:4, chance:25}); arrActionsAvailable.push({type:5, chance:25}); arrActionsAvailable.push({type:6, chance:15}); arrActionsAvailable.push({type:7, chance:16}); } function Level_8() { _root.game.SpawnUnit("ally", 60, 250, 0, 100, "ally"); _root.game.SpawnUnit("ally", RandNum(40, 100), RandNum(100, 450), 0, 80, "ally"); _root.game.SpawnUnit("ally", RandNum(40, 100), RandNum(100, 450), 0, 80, "ally"); _root.game.SpawnUnit("Enemy_3", RandNum(350, 475), RandNum(150, 350), 180, 140, "enemy"); _root.game.SpawnUnit("Enemy_3", RandNum(350, 475), RandNum(150, 350), 180, 140, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); arrActionsAvailable.push({type:1, chance:15}); arrActionsAvailable.push({type:3, chance:20}); arrActionsAvailable.push({type:4, chance:25}); arrActionsAvailable.push({type:5, chance:25}); arrActionsAvailable.push({type:6, chance:15}); arrActionsAvailable.push({type:7, chance:16}); } function Level_9() { _root.game.SpawnUnit("ally", 60, 250, 0, 100, "ally"); _root.game.SpawnUnit("ally", RandNum(40, 100), RandNum(100, 450), 0, 100, "ally"); _root.game.SpawnUnit("ally", RandNum(40, 100), RandNum(100, 450), 0, 100, "ally"); _root.game.SpawnUnit("ally", RandNum(40, 100), RandNum(100, 450), 0, 100, "ally"); _root.game.SpawnUnit("ally", RandNum(40, 100), RandNum(100, 450), 0, 100, "ally"); _root.game.SpawnUnit("Enemy_3", RandNum(350, 475), RandNum(150, 350), 180, 140, "enemy"); _root.game.SpawnUnit("Enemy_3", RandNum(350, 475), RandNum(150, 350), 180, 140, "enemy"); _root.game.SpawnUnit("Enemy_3", RandNum(350, 475), RandNum(150, 350), 180, 120, "enemy"); _root.game.SpawnUnit("Enemy_3", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 140, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 140, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 80, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 80, "enemy"); _root.game.SetVirusDetails(80, 200, 1600, 2, 5); _root.game.SetVirusDeduction(40, 40, true, 2); arrActionsAvailable.push({type:1, chance:15}); arrActionsAvailable.push({type:2, chance:10}); arrActionsAvailable.push({type:3, chance:20}); arrActionsAvailable.push({type:4, chance:25}); arrActionsAvailable.push({type:5, chance:25}); arrActionsAvailable.push({type:6, chance:15}); arrActionsAvailable.push({type:7, chance:16}); } function Level_10() { _root.game.SpawnUnit("ally", 60, 250, 0, 90, "ally"); _root.game.SpawnUnit("Enemy_3", RandNum(350, 475), RandNum(150, 350), 180, 180, "enemy"); _root.game.SpawnUnit("Enemy_3", RandNum(350, 475), RandNum(150, 350), 180, 140, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 180, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_2", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 80, "enemy"); _root.game.SetVirusDetails(80, 200, 1900, 2, 5); _root.game.SetVirusDeduction(40, 40, true, 2); arrActionsAvailable.push({type:1, chance:15}); arrActionsAvailable.push({type:2, chance:10}); arrActionsAvailable.push({type:3, chance:20}); arrActionsAvailable.push({type:4, chance:25}); arrActionsAvailable.push({type:5, chance:25}); arrActionsAvailable.push({type:6, chance:15}); arrActionsAvailable.push({type:7, chance:16}); } function Level_11() { _root.game.SpawnUnit("ally", 60, 250, 0, 90, "ally"); _root.game.SpawnUnit("Enemy_3", RandNum(350, 475), RandNum(150, 350), 180, 180, "enemy"); _root.game.SpawnUnit("Enemy_3", RandNum(350, 475), RandNum(150, 350), 180, 140, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SpawnUnit("Enemy_4", RandNum(350, 475), RandNum(150, 350), 180, 120, "enemy"); _root.game.SpawnUnit("Enemy_4", RandNum(350, 475), RandNum(150, 350), 180, 100, "enemy"); _root.game.SpawnUnit("Enemy_1", RandNum(350, 475), RandNum(150, 350), 180, 80, "enemy"); _root.game.SetVirusDetails(80, 200, 1900, 6, 20); _root.game.SetVirusDeduction(40, 40, true, 2); arrActionsAvailable.push({type:1, chance:15}); arrActionsAvailable.push({type:2, chance:10}); arrActionsAvailable.push({type:3, chance:20}); arrActionsAvailable.push({type:4, chance:25}); arrActionsAvailable.push({type:5, chance:25}); arrActionsAvailable.push({type:6, chance:15}); arrActionsAvailable.push({type:7, chance:16}); } function Level_12() { _root.game.SpawnUnit("ally", 60, 250, 0, 90, "ally"); _root.game.SpawnUnit("Enemy_4", RandNum(350, 475), RandNum(150, 350), 180, 180, "enemy"); _root.game.SpawnUnit("Enemy_4", RandNum(350, 475), RandNum(150, 350), 180, 140, "enemy"); _root.game.SpawnUnit("Enemy_4", RandNum(350, 475), RandNum(150, 350), 180, 80, "enemy"); _root.game.SpawnUnit("Enemy_4", RandNum(350, 475), RandNum(150, 350), 180, 60, "enemy"); _root.game.SetVirusDetails(80, 200, 50, 15, 100); _root.game.SetVirusDeduction(40, 40, true, 2); arrActionsAvailable.push({type:1, chance:15}); arrActionsAvailable.push({type:2, chance:10}); arrActionsAvailable.push({type:3, chance:20}); arrActionsAvailable.push({type:4, chance:25}); arrActionsAvailable.push({type:5, chance:25}); arrActionsAvailable.push({type:6, chance:15}); arrActionsAvailable.push({type:7, chance:16}); } function GetAction(myLastType) { var _local2 = new Array(); var _local4 = 0; while (_local4 < arrActionsAvailable.length) { if ((myLastType != arrActionsAvailable[_local4].type) || (arrActionsAvailable.length < 4)) { _local2.push({type:arrActionsAvailable[_local4].type, chance:arrActionsAvailable[_local4].chance, minChance:0, maxChance:0}); } _local4++; } if (_local2.length == 0) { _local2.push({type:1, chance:100, minChance:0, maxChance:0}); } var _local5 = 0; var _local6 = 0; var _local9 = 0; var _local7 = 0; var _local3 = 0; while (_local3 < _local2.length) { _local9 = _local9 + _local2[_local3].chance; _local3++; } _local7 = Math.round(Math.random() * _local9); _local3 = 0; while (_local3 < _local2.length) { _local6 = _local5 + _local2[_local3].chance; _local2[_local3].minChance = _local5; _local2[_local3].maxChance = _local6; _local5 = _local6; _local3++; } var _local8 = -1; _local3 = 0; while (_local3 < _local2.length) { if ((_local7 >= _local2[_local3].minChance) && (_local7 < _local2[_local3].maxChance)) { _local8 = _local3; break; } _local3++; } if (_local8 == -1) { _local8 = _local2.length - 1; } return(_local2[_local8].type); } function RandNum(minVal, maxVal) { return(Math.round(Math.random() * (maxVal - minVal)) + minVal); } }
Symbol 600 MovieClip Frame 220
stop();
Instance of Symbol 600 MovieClip in Symbol 604 MovieClip Frame 1
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 604 MovieClip Frame 236
if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("intro"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); }
Instance of Symbol 603 MovieClip in Symbol 604 MovieClip Frame 236
on (release) { getURL ("http://www.herointeractive.com", "_blank"); }
Symbol 604 MovieClip Frame 414
_root.gotoAndPlay("menu");
Symbol 613 Button
on (press) { _root.ColorLevelBoxFunc(1); }
Symbol 615 MovieClip Frame 1
stop();
Symbol 615 MovieClip Frame 2
stop();
Symbol 616 Button
on (press) { _root.ColorLevelBoxFunc(2); }
Symbol 617 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 2
stop();
Symbol 618 Button
on (press) { _root.ColorLevelBoxFunc(3); }
Symbol 619 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 2
stop();
Symbol 622 Button
on (press) { _root.ColorLevelBoxFunc(4); }
Symbol 623 MovieClip Frame 1
stop();
Symbol 623 MovieClip Frame 2
stop();
Symbol 624 Button
on (press) { _root.ColorLevelBoxFunc(5); }
Symbol 625 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 2
stop();
Symbol 626 Button
on (press) { _root.ColorLevelBoxFunc(6); }
Symbol 627 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 2
stop();
Symbol 630 Button
on (press) { _root.ColorLevelBoxFunc(7); }
Symbol 631 MovieClip Frame 1
stop();
Symbol 631 MovieClip Frame 2
stop();
Symbol 632 Button
on (press) { _root.ColorLevelBoxFunc(8); }
Symbol 633 MovieClip Frame 1
stop();
Symbol 633 MovieClip Frame 2
stop();
Symbol 634 Button
on (press) { _root.ColorLevelBoxFunc(9); }
Symbol 635 MovieClip Frame 1
stop();
Symbol 635 MovieClip Frame 2
stop();
Symbol 638 Button
on (press) { _root.ColorLevelBoxFunc(10); }
Symbol 639 MovieClip Frame 1
stop();
Symbol 639 MovieClip Frame 2
stop();
Symbol 640 Button
on (press) { _root.ColorLevelBoxFunc(11); }
Symbol 641 MovieClip Frame 1
stop();
Symbol 641 MovieClip Frame 2
stop();
Symbol 642 Button
on (press) { _root.ColorLevelBoxFunc(12); }
Symbol 643 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 2
stop();
Symbol 665 Button
on (press) { _root.ControlsSelected(2); }
Symbol 666 Button
on (press) { _root.ControlsSelected(1); }
Symbol 667 MovieClip Frame 1
stop();
Symbol 667 MovieClip Frame 21
_root.LockAndUnlockLevels();
Symbol 667 MovieClip Frame 30
_root.playMC.green_btn_1.tabEnabled = false; _root.playMC.green_btn_2.tabEnabled = false; _root.playMC.green_btn_3.tabEnabled = false; _root.playMC.red_btn_1.tabEnabled = false; _root.playMC.red_btn_2.tabEnabled = false; _root.playMC.red_btn_3.tabEnabled = false; _root.playMC.blue_btn_1.tabEnabled = false; _root.playMC.blue_btn_2.tabEnabled = false; _root.playMC.blue_btn_3.tabEnabled = false; _root.playMC.blue_btn_4.tabEnabled = false; this.lock1.gotoAndStop("off"); stop();
Symbol 667 MovieClip Frame 43
stop();
Symbol 669 MovieClip Frame 1
stop();
Symbol 669 MovieClip Frame 2
stop();
Symbol 682 Button
on (press) { _global.SoundManager.PlaySound("click"); _root.HotkeysActions(); }
Symbol 693 MovieClip Frame 1
stop();
Symbol 693 MovieClip Frame 2
stop();
Symbol 699 MovieClip Frame 1
function OutputValue(fieldName, keyCode) { var textRef = eval ("this." + fieldName); var returnValue = ""; switch (keyCode) { case 8 : returnValue = "BACKSPACE"; break; case 20 : returnValue = "CAPSLOCK"; break; case 17 : returnValue = "CONTROL"; break; case 46 : returnValue = "DELETE"; break; case 40 : returnValue = "DOWN"; break; case 35 : returnValue = "END"; break; case 13 : returnValue = "ENTER"; break; case 27 : returnValue = "ESCAPE"; break; case 36 : returnValue = "HOME"; break; case 45 : returnValue = "INSERT"; break; case 37 : returnValue = "LEFT"; break; case 34 : returnValue = "PGDN"; break; case 33 : returnValue = "PGUP"; break; case 39 : returnValue = "RIGHT"; break; case 16 : returnValue = "SHIFT"; break; case 32 : returnValue = "SPACE"; break; case 9 : returnValue = "TAB"; break; case 38 : returnValue = "UP"; break; case 186 : returnValue = ";"; break; case 187 : returnValue = "="; break; case 189 : returnValue = "-"; break; case 191 : returnValue = "/"; break; case 192 : returnValue = "`"; break; case 219 : returnValue = "["; break; case 220 : returnValue = "\\"; break; case 221 : returnValue = "]"; break; case 222 : returnValue = "'"; break; case 188 : returnValue = ","; break; case 190 : returnValue = "."; break; case 96 : returnValue = "NUMPAD 0"; break; case 97 : returnValue = "NUMPAD 1"; break; case 98 : returnValue = "NUMPAD 2"; break; case 99 : returnValue = "NUMPAD 3"; break; case 100 : returnValue = "NUMPAD 4"; break; case 101 : returnValue = "NUMPAD 5"; break; case 102 : returnValue = "NUMPAD 6"; break; case 103 : returnValue = "NUMPAD 7"; break; case 104 : returnValue = "NUMPAD 8"; break; case 105 : returnValue = "NUMPAD 9"; break; case 106 : returnValue = "MULTIPLY"; break; case 107 : returnValue = "ADD"; break; case 109 : returnValue = "SUBTRACT"; break; case 110 : returnValue = "DECIMAL"; break; case 111 : returnValue = "DIVIDE"; break; default : returnValue = chr(keyCode); returnValue.toUpperCase(); } textRef.text = returnValue; } function UnselectOthers(myName) { if (myName != "upClip") { this.upClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "downClip") { this.downClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "leftClip") { this.leftClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "rightClip") { this.rightClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "ico1Clip") { this.ico1Clip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "ico2Clip") { this.ico2Clip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "ico3Clip") { this.ico3Clip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "ico4Clip") { this.ico4Clip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "ico5Clip") { this.ico5Clip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "ico6Clip") { this.ico6Clip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "pauseClip") { this.pauseClip.gotoAndStop(1); } else { hasFocus = myName; } _global.controlsModified = true; } stop(); var hasFocus = ""; var keyListener = new Object(); keyListener.onKeyDown = function () { if (hasFocus == "upClip") { _global.hotKey_up = Key.getCode(); OutputValue("up_txt", _global.hotKey_up); } if (hasFocus == "downClip") { _global.hotKey_down = Key.getCode(); OutputValue("down_txt", _global.hotKey_down); } if (hasFocus == "leftClip") { _global.hotKey_left = Key.getCode(); OutputValue("left_txt", _global.hotKey_left); } if (hasFocus == "rightClip") { _global.hotKey_right = Key.getCode(); OutputValue("right_txt", _global.hotKey_right); } if (hasFocus == "ico1Clip") { _global.hotKey_1 = Key.getCode(); OutputValue("i1_txt", _global.hotKey_1); } if (hasFocus == "ico2Clip") { _global.hotKey_2 = Key.getCode(); OutputValue("i2_txt", _global.hotKey_2); } if (hasFocus == "ico3Clip") { _global.hotKey_3 = Key.getCode(); OutputValue("i3_txt", _global.hotKey_3); } if (hasFocus == "ico4Clip") { _global.hotKey_4 = Key.getCode(); OutputValue("i4_txt", _global.hotKey_4); } if (hasFocus == "ico5Clip") { _global.hotKey_5 = Key.getCode(); OutputValue("i5_txt", _global.hotKey_5); } if (hasFocus == "ico6Clip") { _global.hotKey_6 = Key.getCode(); OutputValue("i6_txt", _global.hotKey_6); } if (hasFocus == "pauseClip") { _global.pauseHotkey = Key.getCode(); OutputValue("pause_txt", _global.pauseHotkey); } }; Key.addListener(keyListener); OutputValue("up_txt", _global.hotKey_up); OutputValue("down_txt", _global.hotKey_down); OutputValue("left_txt", _global.hotKey_left); OutputValue("right_txt", _global.hotKey_right); OutputValue("i1_txt", _global.hotKey_1); OutputValue("i2_txt", _global.hotKey_2); OutputValue("i3_txt", _global.hotKey_3); OutputValue("i4_txt", _global.hotKey_4); OutputValue("i5_txt", _global.hotKey_5); OutputValue("i6_txt", _global.hotKey_6); OutputValue("pause_txt", _global.pauseHotkey);
Instance of Symbol 693 MovieClip "ico1Clip" in Symbol 699 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 693 MovieClip "ico2Clip" in Symbol 699 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 693 MovieClip "ico3Clip" in Symbol 699 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 693 MovieClip "ico4Clip" in Symbol 699 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 693 MovieClip "ico5Clip" in Symbol 699 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 693 MovieClip "ico6Clip" in Symbol 699 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 693 MovieClip "pauseClip" in Symbol 699 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Symbol 702 MovieClip Frame 1
stop();
Instance of Symbol 669 MovieClip "low" in Symbol 702 MovieClip Frame 20
onClipEvent (load) { if (_quality == "LOW") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "LOW") { this.gotoAndStop("off"); } } on (release) { _quality = "LOW"; this._parent.high.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "med" in Symbol 702 MovieClip Frame 20
onClipEvent (load) { if (_quality == "MEDIUM") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "MEDIUM") { this.gotoAndStop("off"); } } on (release) { _quality = "MEDIUM"; this._parent.high.gotoAndStop("off"); this._parent.low.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "high" in Symbol 702 MovieClip Frame 20
onClipEvent (load) { if (_quality == "HIGH") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "HIGH") { this.gotoAndStop("off"); } } on (release) { _quality = "HIGH"; this._parent.low.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "musicOn" in Symbol 702 MovieClip Frame 20
onClipEvent (load) { if (_global.musicOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn != true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = true; this._parent.musicOff.gotoAndStop("off"); _global.myMusicPlayer.SetTrack("titleMusic"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); }
Instance of Symbol 669 MovieClip "musicOff" in Symbol 702 MovieClip Frame 20
onClipEvent (load) { if (_global.musicOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn == true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = false; this._parent.musicOn.gotoAndStop("off"); _global.myMusicPlayer.Stop(); }
Instance of Symbol 669 MovieClip "soundsOn" in Symbol 702 MovieClip Frame 20
onClipEvent (load) { if (_global.soundOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn != true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = true; this._parent.soundsOff.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "soundsOff" in Symbol 702 MovieClip Frame 20
onClipEvent (load) { if (_global.soundOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn == true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = false; this._parent.soundsOn.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "low" in Symbol 702 MovieClip Frame 30
onClipEvent (load) { if (_quality == "LOW") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "LOW") { this.gotoAndStop("off"); } } on (release) { _quality = "LOW"; this._parent.high.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "med" in Symbol 702 MovieClip Frame 30
onClipEvent (load) { if (_quality == "MEDIUM") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "MEDIUM") { this.gotoAndStop("off"); } } on (release) { _quality = "MEDIUM"; this._parent.high.gotoAndStop("off"); this._parent.low.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "high" in Symbol 702 MovieClip Frame 30
onClipEvent (load) { if (_quality == "HIGH") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "HIGH") { this.gotoAndStop("off"); } } on (release) { _quality = "HIGH"; this._parent.low.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "musicOn" in Symbol 702 MovieClip Frame 30
onClipEvent (load) { if (_global.musicOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn != true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = true; this._parent.musicOff.gotoAndStop("off"); _global.myMusicPlayer.SetTrack("titleMusic"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); }
Instance of Symbol 669 MovieClip "musicOff" in Symbol 702 MovieClip Frame 30
onClipEvent (load) { if (_global.musicOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn == true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = false; this._parent.musicOn.gotoAndStop("off"); _global.myMusicPlayer.Stop(); }
Instance of Symbol 669 MovieClip "soundsOn" in Symbol 702 MovieClip Frame 30
onClipEvent (load) { if (_global.soundOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn != true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = true; this._parent.soundsOff.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "soundsOff" in Symbol 702 MovieClip Frame 30
onClipEvent (load) { if (_global.soundOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn == true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = false; this._parent.soundsOn.gotoAndStop("off"); }
Symbol 702 MovieClip Frame 31
_root.settingsMC.hotkeys_btn.tabEnabled = false; stop();
Instance of Symbol 669 MovieClip "low" in Symbol 702 MovieClip Frame 31
onClipEvent (load) { if (_quality == "LOW") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "LOW") { this.gotoAndStop("off"); } } on (release) { _quality = "LOW"; this._parent.high.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "med" in Symbol 702 MovieClip Frame 31
onClipEvent (load) { if (_quality == "MEDIUM") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "MEDIUM") { this.gotoAndStop("off"); } } on (release) { _quality = "MEDIUM"; this._parent.high.gotoAndStop("off"); this._parent.low.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "high" in Symbol 702 MovieClip Frame 31
onClipEvent (load) { if (_quality == "HIGH") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "HIGH") { this.gotoAndStop("off"); } } on (release) { _quality = "HIGH"; this._parent.low.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "musicOn" in Symbol 702 MovieClip Frame 31
onClipEvent (load) { if (_global.musicOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn != true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = true; this._parent.musicOff.gotoAndStop("off"); _global.myMusicPlayer.SetTrack("titleMusic"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); }
Instance of Symbol 669 MovieClip "musicOff" in Symbol 702 MovieClip Frame 31
onClipEvent (load) { if (_global.musicOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn == true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = false; this._parent.musicOn.gotoAndStop("off"); _global.myMusicPlayer.Stop(); }
Instance of Symbol 669 MovieClip "soundsOn" in Symbol 702 MovieClip Frame 31
onClipEvent (load) { if (_global.soundOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn != true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = true; this._parent.soundsOff.gotoAndStop("off"); }
Instance of Symbol 669 MovieClip "soundsOff" in Symbol 702 MovieClip Frame 31
onClipEvent (load) { if (_global.soundOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn == true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = false; this._parent.soundsOn.gotoAndStop("off"); }
Symbol 702 MovieClip Frame 44
stop();
Symbol 705 MovieClip Frame 1
stop();
Symbol 705 MovieClip Frame 31
stop();
Symbol 713 MovieClip Frame 1
stop();
Symbol 713 MovieClip Frame 2
stop();
Symbol 713 MovieClip Frame 3
stop();
Symbol 713 MovieClip Frame 4
stop();
Symbol 713 MovieClip Frame 5
stop();
Symbol 721 Button
on (release) { _root.game.ExitGame(); }
Symbol 733 Button
on (release) { _root.border2.outsideBorder.gotoAndPlay("toGame"); _root.game.NextLevel(); }
Symbol 736 Button
on (release) { _root.border2.outsideBorder.gotoAndPlay("toGame"); _root.game.ResetGame(); }
Symbol 738 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 743 Button
on (press) { _root.GameStartAfterTut(); }
Instance of Symbol 539 MovieClip [p1] in Symbol 761 MovieClip Frame 10
on (release) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); }
Instance of Symbol 536 MovieClip [p2] in Symbol 761 MovieClip Frame 15
on (release) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); }
Instance of Symbol 533 MovieClip [p3] in Symbol 761 MovieClip Frame 19
on (release) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); }
Instance of Symbol 530 MovieClip [p4] in Symbol 761 MovieClip Frame 24
on (release) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); }
Instance of Symbol 528 MovieClip [p5] in Symbol 761 MovieClip Frame 28
on (release) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); }
Symbol 761 MovieClip Frame 33
stop();
Instance of Symbol 525 MovieClip [p6] in Symbol 761 MovieClip Frame 33
on (release) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); }
Symbol 785 MovieClip Frame 1
stop();
Symbol 789 MovieClip Frame 1
stop();
Symbol 802 MovieClip Frame 1
stop();
Symbol 804 MovieClip Frame 1
stop();
Symbol 831 MovieClip Frame 1
_root.game.blnTutorialFlag = true;
Symbol 831 MovieClip Frame 2
_root.game.blnTutorialFlag = true;
Symbol 831 MovieClip Frame 3
_root.game.blnTutorialFlag = true;
Symbol 831 MovieClip Frame 4
_root.game.blnTutorialFlag = true;
Symbol 831 MovieClip Frame 157
stop();
Symbol 831 MovieClip Frame 158
_root.game.HideEnemies();
Symbol 831 MovieClip Frame 189
var tempName = _root.game.GetAvatarName(); _root[tempName].TurnOff(); _global.tutorialMove = true; stop();
Symbol 831 MovieClip Frame 205
_root.attachMovie("power", "power_mc", _root.getNextHighestDepth()); _root.power_mc._x = 270; _root.power_mc._y = 250;
Symbol 831 MovieClip Frame 235
stop();
Symbol 831 MovieClip Frame 236
var tempName = _root.game.GetAvatarName(); _root[tempName].TurnOff(); _global.tutorialMove = false; _root[tempName]._xscale = _root[tempName]._xscale + 35; _root[tempName]._yscale = _root[tempName]._yscale + 35; _root.power_mc.swapDepths(1); _root.power_mc.removeMovieClip();
Symbol 831 MovieClip Frame 274
stop();
Symbol 831 MovieClip Frame 305
stop();
Symbol 831 MovieClip Frame 334
_root.GetAllIconStrings(); _root.pause_mc.whoamiBubble.icon1_txt.text = _root.icon1Text; _root.pause_mc.whoamiBubble.icon2_txt.text = _root.icon2Text; _root.pause_mc.whoamiBubble.icon3_txt.text = _root.icon3Text; _root.pause_mc.whoamiBubble.icon4_txt.text = _root.icon4Text; _root.pause_mc.whoamiBubble.icon5_txt.text = _root.icon5Text; _root.pause_mc.whoamiBubble.icon6_txt.text = _root.icon6Text; stop();
Instance of Symbol 772 MovieClip in Symbol 831 MovieClip Frame 334
onClipEvent (enterFrame) { _root.QuickKeyUse(); }
Symbol 831 MovieClip Frame 335
_root[tempName]._x = 2000;
Symbol 831 MovieClip Frame 374
stop();
Symbol 831 MovieClip Frame 407
stop();
Symbol 831 MovieClip Frame 438
stop();
Symbol 831 MovieClip Frame 471
stop();
Instance of Symbol 814 MovieClip in Symbol 831 MovieClip Frame 480
on (release) { _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); }
Symbol 831 MovieClip Frame 501
stop();
Symbol 831 MovieClip Frame 532
stop();
Symbol 831 MovieClip Frame 562
stop(); _root.pause_mc.whoamiBubble.pause_button_txt.text = _root.OutputValue2(_global.pauseHotkey);
Symbol 831 MovieClip Frame 577
_root.GameStartAfterTut(); stop();
Symbol 834 Button
on (release) { _global.SoundManager.PlaySound("click"); _root.pause_mc.whoamiBubble.nextFrame(); _root.pause_mc.whoamiBubble.play(); }
Symbol 835 MovieClip Frame 1
stop();
Symbol 835 MovieClip Frame 15
stop();
Symbol 835 MovieClip Frame 30
_root.game.UnPauseGame(); gotoAndStop (1);
Symbol 835 MovieClip Frame 46
stop();
Symbol 835 MovieClip Frame 61
gotoAndStop (1);
Symbol 835 MovieClip Frame 77
stop();
Symbol 835 MovieClip Frame 92
gotoAndStop (1);
Symbol 835 MovieClip Frame 107
stop();
Symbol 835 MovieClip Frame 119
gotoAndStop (1);
Symbol 835 MovieClip Frame 121
stop();

Library Items

Symbol 1 GraphicUsed by:29 35 36
Symbol 2 GraphicUsed by:19
Symbol 3 GraphicUsed by:19
Symbol 4 GraphicUsed by:19
Symbol 5 GraphicUsed by:19
Symbol 6 GraphicUsed by:19
Symbol 7 GraphicUsed by:19
Symbol 8 GraphicUsed by:19
Symbol 9 GraphicUsed by:19
Symbol 10 GraphicUsed by:19
Symbol 11 GraphicUsed by:19
Symbol 12 GraphicUsed by:19
Symbol 13 GraphicUsed by:19
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18Used by:29 35 36 239 246 255 264 281 300 302 831
Symbol 20 GraphicUsed by:29 35
Symbol 21 GraphicUsed by:29
Symbol 22 GraphicUsed by:29
Symbol 23 GraphicUsed by:29
Symbol 24 GraphicUsed by:29
Symbol 25 GraphicUsed by:29
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29 83 151 184 216 246 281 346 364 379 421
Symbol 29 MovieClipUses:1 19 20 21 22 23 24 25 26 28Used by:36
Symbol 30 GraphicUsed by:35
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:1 19 20 30 31 32 33 34Used by:36
Symbol 36 MovieClip [Enemy_4]Uses:1 19 29 35
Symbol 37 GraphicUsed by:174
Symbol 38 GraphicUsed by:58
Symbol 39 GraphicUsed by:58
Symbol 40 GraphicUsed by:58
Symbol 41 GraphicUsed by:58
Symbol 42 GraphicUsed by:58
Symbol 43 GraphicUsed by:58
Symbol 44 GraphicUsed by:58
Symbol 45 GraphicUsed by:58
Symbol 46 GraphicUsed by:58
Symbol 47 GraphicUsed by:58
Symbol 48 GraphicUsed by:58
Symbol 49 GraphicUsed by:58
Symbol 50 GraphicUsed by:58
Symbol 51 GraphicUsed by:58
Symbol 52 GraphicUsed by:58
Symbol 53 GraphicUsed by:58
Symbol 54 GraphicUsed by:58
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57Used by:83 95 104 151 172 174 176 184 193 201 216 235 237 239 246 255 264 281 300 302 318 346 362 364 379 392 421 452 454 499 541 544 547 550 783 785 802 804
Symbol 59 GraphicUsed by:83
Symbol 60 GraphicUsed by:83
Symbol 61 GraphicUsed by:83
Symbol 62 GraphicUsed by:83
Symbol 63 GraphicUsed by:83
Symbol 64 GraphicUsed by:83
Symbol 65 GraphicUsed by:83
Symbol 66 GraphicUsed by:83
Symbol 67 GraphicUsed by:83
Symbol 68 GraphicUsed by:83
Symbol 69 GraphicUsed by:83
Symbol 70 GraphicUsed by:83
Symbol 71 GraphicUsed by:83
Symbol 72 GraphicUsed by:83
Symbol 73 GraphicUsed by:83
Symbol 74 GraphicUsed by:83
Symbol 75 GraphicUsed by:83
Symbol 76 GraphicUsed by:83
Symbol 77 GraphicUsed by:83
Symbol 78 GraphicUsed by:83
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:59 58 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 28Used by:174
Symbol 84 GraphicUsed by:95
Symbol 85 GraphicUsed by:95
Symbol 86 GraphicUsed by:95
Symbol 87 GraphicUsed by:95
Symbol 88 GraphicUsed by:95
Symbol 89 GraphicUsed by:95
Symbol 90 GraphicUsed by:95
Symbol 91 GraphicUsed by:95
Symbol 92 GraphicUsed by:95
Symbol 93 GraphicUsed by:95
Symbol 94 GraphicUsed by:95
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Symbol 817 FontUsed by:818 819
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Symbol 835 MovieClipUses:731 721 733 734 736 737 738 739 743 831 834Used by:Timeline
Symbol 836 Sound [bursting]Used by:Timeline
Symbol 837 Sound [click]Used by:Timeline
Symbol 838 Sound [chomp]Used by:Timeline
Symbol 839 Sound [protein]Used by:Timeline
Symbol 840 Sound [game]Used by:Timeline
Symbol 841 Sound [intro]Used by:Timeline
Symbol 842 Sound [split]Used by:Timeline
Symbol 843 Sound [speed]Used by:Timeline
Symbol 844 Sound [chomp2]Used by:Timeline
Symbol 845 Sound [infected_burst]Used by:Timeline
Symbol 846 GraphicUsed by:848
Symbol 847 EditableTextUses:587Used by:848
Symbol 848 MovieClipUses:846 847Used by:Timeline
Streaming Sound 1Used by:Symbol 600 MovieClip

Instance Names

"tabIndexKiller"Frame 1Symbol 555 MovieClip
"bg"Frame 1Symbol 568 MovieClip
"bg_6"Frame 1Symbol 553 MovieClip [background guy]
"bg_5"Frame 1Symbol 553 MovieClip [background guy]
"bg_3"Frame 1Symbol 553 MovieClip [background guy]
"bg_10"Frame 1Symbol 553 MovieClip [background guy]
"bg_8"Frame 1Symbol 553 MovieClip [background guy]
"bg_9"Frame 1Symbol 553 MovieClip [background guy]
"bg_7"Frame 1Symbol 553 MovieClip [background guy]
"bg_1"Frame 1Symbol 553 MovieClip [background guy]
"bg_2"Frame 1Symbol 553 MovieClip [background guy]
"bg_4"Frame 1Symbol 553 MovieClip [background guy]
"bg_11"Frame 1Symbol 553 MovieClip [background guy]
"pre"Frame 1Symbol 575 MovieClip
"playButtonMC"Frame 1Symbol 580 MovieClip
"adBox"Frame 1Symbol 582 MovieClip
"border1"Frame 1Symbol 586 MovieClip
"gameActions_mc"Frame 1Symbol 589 MovieClip
"soundOneClip"Frame 1Symbol 592 MovieClip
"soundTwoClip"Frame 1Symbol 592 MovieClip
"soundThreeClip"Frame 1Symbol 592 MovieClip
"soundFourClip"Frame 1Symbol 592 MovieClip
"soundFiveClip"Frame 1Symbol 592 MovieClip
"soundSixClip"Frame 1Symbol 592 MovieClip
"dynamicMusicClip"Frame 1Symbol 592 MovieClip
"soundSevenClip"Frame 1Symbol 592 MovieClip
"gameActions_mc"Frame 3Symbol 589 MovieClip
"menuTitle"Frame 5Symbol 573 MovieClip
"play_btn"Frame 5Symbol 551 MovieClip [avatarBTNplay]
"settings_btn"Frame 5Symbol 548 MovieClip [avatarBTNsettings]
"credits_btn"Frame 5Symbol 545 MovieClip [avatarBTNcredits]
"pmg_btn"Frame 5Symbol 542 MovieClip [avatarBTNmore]
"gameActions_mc"Frame 5Symbol 589 MovieClip
"back_btn"Frame 5Symbol 608 Button
"playMC"Frame 5Symbol 667 MovieClip
"settingsMC"Frame 5Symbol 702 MovieClip
"creditsMC"Frame 5Symbol 705 MovieClip
"pmg_link"Frame 5Symbol 708 Button
"rollOverNotification"Frame 5Symbol 713 MovieClip
"border2"Frame 11Symbol 586 MovieClip
"gameActions_mc"Frame 11Symbol 589 MovieClip
"pause_mc"Frame 11Symbol 835 MovieClip
"emitter"Symbol 29 MovieClip Frame 24Symbol 28 MovieClip
"emitter"Symbol 83 MovieClip Frame 47Symbol 28 MovieClip
"emitter"Symbol 151 MovieClip Frame 47Symbol 28 MovieClip
"emitter"Symbol 184 MovieClip Frame 16Symbol 28 MovieClip
"emitter"Symbol 216 MovieClip Frame 24Symbol 28 MovieClip
"emitter"Symbol 246 MovieClip Frame 28Symbol 28 MovieClip
"emitter"Symbol 281 MovieClip Frame 28Symbol 28 MovieClip
"emitter"Symbol 346 MovieClip Frame 27Symbol 28 MovieClip
"emitter"Symbol 364 MovieClip Frame 1Symbol 28 MovieClip
"emitter"Symbol 379 MovieClip Frame 1Symbol 28 MovieClip
"emitter"Symbol 379 MovieClip Frame 27Symbol 28 MovieClip
"emitter"Symbol 421 MovieClip Frame 27Symbol 28 MovieClip
"inside"Symbol 454 MovieClip [ally] Frame 4Symbol 364 MovieClip
"inside"Symbol 454 MovieClip [ally] Frame 5Symbol 379 MovieClip
"title_txt"Symbol 515 MovieClip [timebar] Frame 1Symbol 511 EditableText
"inside_mc"Symbol 515 MovieClip [timebar] Frame 1Symbol 513 MovieClip
"preload_txt"Symbol 575 MovieClip Frame 1Symbol 570 EditableText
"preload_txt"Symbol 575 MovieClip Frame 2Symbol 574 EditableText
"playBUTTON"Symbol 580 MovieClip Frame 2Symbol 579 Button
"outsideBorder"Symbol 586 MovieClip Frame 1Symbol 585 MovieClip
"green_btn_1"Symbol 615 MovieClip Frame 1Symbol 613 Button
"green_btn_2"Symbol 617 MovieClip Frame 1Symbol 616 Button
"green_btn_3"Symbol 619 MovieClip Frame 1Symbol 618 Button
"red_btn_1"Symbol 623 MovieClip Frame 1Symbol 622 Button
"red_btn_2"Symbol 625 MovieClip Frame 1Symbol 624 Button
"red_btn_3"Symbol 627 MovieClip Frame 1Symbol 626 Button
"blue_btn_1"Symbol 631 MovieClip Frame 1Symbol 630 Button
"blue_btn_2"Symbol 633 MovieClip Frame 1Symbol 632 Button
"blue_btn_3"Symbol 635 MovieClip Frame 1Symbol 634 Button
"yellow_btn_1"Symbol 639 MovieClip Frame 1Symbol 638 Button
"yellow_btn_2"Symbol 641 MovieClip Frame 1Symbol 640 Button
"yellow_btn_3"Symbol 643 MovieClip Frame 1Symbol 642 Button
"1_mc"Symbol 667 MovieClip Frame 21Symbol 615 MovieClip
"2_mc"Symbol 667 MovieClip Frame 21Symbol 617 MovieClip
"3_mc"Symbol 667 MovieClip Frame 21Symbol 619 MovieClip
"4_mc"Symbol 667 MovieClip Frame 21Symbol 623 MovieClip
"5_mc"Symbol 667 MovieClip Frame 21Symbol 625 MovieClip
"6_mc"Symbol 667 MovieClip Frame 21Symbol 627 MovieClip
"7_mc"Symbol 667 MovieClip Frame 21Symbol 631 MovieClip
"8_mc"Symbol 667 MovieClip Frame 21Symbol 633 MovieClip
"9_mc"Symbol 667 MovieClip Frame 21Symbol 635 MovieClip
"10_mc"Symbol 667 MovieClip Frame 21Symbol 639 MovieClip
"11_mc"Symbol 667 MovieClip Frame 21Symbol 641 MovieClip
"12_mc"Symbol 667 MovieClip Frame 21Symbol 643 MovieClip
"keyboard_btn"Symbol 667 MovieClip Frame 43Symbol 665 Button
"mouse_btn"Symbol 667 MovieClip Frame 43Symbol 666 Button
"i1_txt"Symbol 699 MovieClip Frame 1Symbol 686 EditableText
"i2_txt"Symbol 699 MovieClip Frame 1Symbol 687 EditableText
"i3_txt"Symbol 699 MovieClip Frame 1Symbol 688 EditableText
"i4_txt"Symbol 699 MovieClip Frame 1Symbol 689 EditableText
"ico1Clip"Symbol 699 MovieClip Frame 1Symbol 693 MovieClip
"ico2Clip"Symbol 699 MovieClip Frame 1Symbol 693 MovieClip
"ico3Clip"Symbol 699 MovieClip Frame 1Symbol 693 MovieClip
"ico4Clip"Symbol 699 MovieClip Frame 1Symbol 693 MovieClip
"i5_txt"Symbol 699 MovieClip Frame 1Symbol 694 EditableText
"i6_txt"Symbol 699 MovieClip Frame 1Symbol 695 EditableText
"ico5Clip"Symbol 699 MovieClip Frame 1Symbol 693 MovieClip
"ico6Clip"Symbol 699 MovieClip Frame 1Symbol 693 MovieClip
"pause_txt"Symbol 699 MovieClip Frame 1Symbol 697 EditableText
"pauseClip"Symbol 699 MovieClip Frame 1Symbol 693 MovieClip
"hotkeysInside_mc"Symbol 700 MovieClip Frame 1Symbol 699 MovieClip
"low"Symbol 702 MovieClip Frame 20Symbol 669 MovieClip
"med"Symbol 702 MovieClip Frame 20Symbol 669 MovieClip
"high"Symbol 702 MovieClip Frame 20Symbol 669 MovieClip
"musicOn"Symbol 702 MovieClip Frame 20Symbol 669 MovieClip
"musicOff"Symbol 702 MovieClip Frame 20Symbol 669 MovieClip
"soundsOn"Symbol 702 MovieClip Frame 20Symbol 669 MovieClip
"soundsOff"Symbol 702 MovieClip Frame 20Symbol 669 MovieClip
"hotkeys_btn"Symbol 702 MovieClip Frame 20Symbol 682 Button
"low"Symbol 702 MovieClip Frame 30Symbol 669 MovieClip
"med"Symbol 702 MovieClip Frame 30Symbol 669 MovieClip
"high"Symbol 702 MovieClip Frame 30Symbol 669 MovieClip
"musicOn"Symbol 702 MovieClip Frame 30Symbol 669 MovieClip
"musicOff"Symbol 702 MovieClip Frame 30Symbol 669 MovieClip
"soundsOn"Symbol 702 MovieClip Frame 30Symbol 669 MovieClip
"soundsOff"Symbol 702 MovieClip Frame 30Symbol 669 MovieClip
"low"Symbol 702 MovieClip Frame 31Symbol 669 MovieClip
"med"Symbol 702 MovieClip Frame 31Symbol 669 MovieClip
"high"Symbol 702 MovieClip Frame 31Symbol 669 MovieClip
"musicOn"Symbol 702 MovieClip Frame 31Symbol 669 MovieClip
"musicOff"Symbol 702 MovieClip Frame 31Symbol 669 MovieClip
"soundsOn"Symbol 702 MovieClip Frame 31Symbol 669 MovieClip
"soundsOff"Symbol 702 MovieClip Frame 31Symbol 669 MovieClip
"hotkeys_mc"Symbol 702 MovieClip Frame 33Symbol 700 MovieClip
"hotkeys_mc"Symbol 702 MovieClip Frame 44Symbol 699 MovieClip
"iconAppear"Symbol 831 MovieClip Frame 240Symbol 761 MovieClip
"icon1_txt"Symbol 831 MovieClip Frame 334Symbol 773 EditableText
"icon2_txt"Symbol 831 MovieClip Frame 334Symbol 774 EditableText
"icon3_txt"Symbol 831 MovieClip Frame 334Symbol 775 EditableText
"icon4_txt"Symbol 831 MovieClip Frame 334Symbol 776 EditableText
"icon5_txt"Symbol 831 MovieClip Frame 334Symbol 777 EditableText
"icon6_txt"Symbol 831 MovieClip Frame 334Symbol 778 EditableText
"pause_button_txt"Symbol 831 MovieClip Frame 562Symbol 830 EditableText
"backMain_btn"Symbol 835 MovieClip Frame 32Symbol 721 Button
"nextLevel_btn"Symbol 835 MovieClip Frame 32Symbol 733 Button
"retryLevel_btn"Symbol 835 MovieClip Frame 63Symbol 736 Button
"tutorialNext_btn"Symbol 835 MovieClip Frame 121Symbol 743 Button
"whoamiBubble"Symbol 835 MovieClip Frame 121Symbol 831 MovieClip
"tutorialNext_btn"Symbol 835 MovieClip Frame 121Symbol 834 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1194 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 131 bytes "..$1$WN$OaD0PYzLV4ChrAnQ5fWtT0."
ExportAssets (56)Timeline Frame 1Symbol 36 as "Enemy_4"
ExportAssets (56)Timeline Frame 1Symbol 174 as "Enemy_3"
ExportAssets (56)Timeline Frame 1Symbol 237 as "Enemy_2"
ExportAssets (56)Timeline Frame 1Symbol 302 as "Enemy_1"
ExportAssets (56)Timeline Frame 1Symbol 316 as "effect_allyExplode"
ExportAssets (56)Timeline Frame 1Symbol 318 as "avatar"
ExportAssets (56)Timeline Frame 1Symbol 454 as "ally"
ExportAssets (56)Timeline Frame 1Symbol 456 as "stun_burst"
ExportAssets (56)Timeline Frame 1Symbol 462 as "Virus"
ExportAssets (56)Timeline Frame 1Symbol 472 as "effect_explode_infected"
ExportAssets (56)Timeline Frame 1Symbol 482 as "effect_explode"
ExportAssets (56)Timeline Frame 1Symbol 488 as "p7"
ExportAssets (56)Timeline Frame 1Symbol 497 as "power"
ExportAssets (56)Timeline Frame 1Symbol 500 as "avatarBTN"
ExportAssets (56)Timeline Frame 1Symbol 504 as "rotatingArrows"
ExportAssets (56)Timeline Frame 1Symbol 506 as "water_trail_infected"
ExportAssets (56)Timeline Frame 1Symbol 508 as "water_trail"
ExportAssets (56)Timeline Frame 1Symbol 515 as "timebar"
ExportAssets (56)Timeline Frame 1Symbol 518 as "stunned"
ExportAssets (56)Timeline Frame 1Symbol 520 as "unit_highlighted"
ExportAssets (56)Timeline Frame 1Symbol 525 as "p6"
ExportAssets (56)Timeline Frame 1Symbol 528 as "p5"
ExportAssets (56)Timeline Frame 1Symbol 530 as "p4"
ExportAssets (56)Timeline Frame 1Symbol 533 as "p3"
ExportAssets (56)Timeline Frame 1Symbol 536 as "p2"
ExportAssets (56)Timeline Frame 1Symbol 539 as "p1"
ExportAssets (56)Timeline Frame 1Symbol 542 as "avatarBTNmore"
ExportAssets (56)Timeline Frame 1Symbol 545 as "avatarBTNcredits"
ExportAssets (56)Timeline Frame 1Symbol 548 as "avatarBTNsettings"
ExportAssets (56)Timeline Frame 1Symbol 551 as "avatarBTNplay"
ExportAssets (56)Timeline Frame 1Symbol 553 as "background guy"
ExportAssets (56)Timeline Frame 1Symbol 849 as "__Packages.DataObject"
ExportAssets (56)Timeline Frame 1Symbol 850 as "__Packages.SoundPlayer"
ExportAssets (56)Timeline Frame 1Symbol 851 as "__Packages.Music"
ExportAssets (56)Timeline Frame 1Symbol 852 as "__Packages.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 853 as "__Packages.Vector"
ExportAssets (56)Timeline Frame 1Symbol 854 as "__Packages.Enemy_3"
ExportAssets (56)Timeline Frame 1Symbol 855 as "__Packages.Enemy_2"
ExportAssets (56)Timeline Frame 1Symbol 856 as "__Packages.Enemy_1"
ExportAssets (56)Timeline Frame 1Symbol 857 as "__Packages.Ally"
ExportAssets (56)Timeline Frame 1Symbol 858 as "__Packages.Virus"
ExportAssets (56)Timeline Frame 1Symbol 859 as "__Packages.Powerup"
ExportAssets (56)Timeline Frame 1Symbol 860 as "__Packages.avatarBTNCharacter"
ExportAssets (56)Timeline Frame 1Symbol 861 as "__Packages.BackgroundCharacter"
ExportAssets (56)Timeline Frame 1Symbol 862 as "__Packages.Enemy_4"
ExportAssets (56)Timeline Frame 1Symbol 863 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 864 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 865 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 866 as "__Packages.mx.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 1Symbol 867 as "__Packages.MicrobeKombatGame"
ExportAssets (56)Timeline Frame 1Symbol 868 as "__Packages.LevelManager"
ExportAssets (56)Timeline Frame 16Symbol 836 as "bursting"
ExportAssets (56)Timeline Frame 17Symbol 837 as "click"
ExportAssets (56)Timeline Frame 18Symbol 838 as "chomp"
ExportAssets (56)Timeline Frame 19Symbol 839 as "protein"
ExportAssets (56)Timeline Frame 20Symbol 840 as "game"
ExportAssets (56)Timeline Frame 21Symbol 841 as "intro"
ExportAssets (56)Timeline Frame 22Symbol 842 as "split"
ExportAssets (56)Timeline Frame 23Symbol 843 as "speed"
ExportAssets (56)Timeline Frame 24Symbol 844 as "chomp2"
ExportAssets (56)Timeline Frame 25Symbol 845 as "infected_burst"

Labels

"preloader"Frame 1
"intro"Frame 3
"menu"Frame 5
"game"Frame 11
"soundBuffer"Frame 15
"bufferComplete"Frame 30
"normal"Symbol 36 MovieClip [Enemy_4] Frame 1
"split"Symbol 36 MovieClip [Enemy_4] Frame 2
"eat"Symbol 36 MovieClip [Enemy_4] Frame 3
"normal"Symbol 174 MovieClip [Enemy_3] Frame 1
"split"Symbol 174 MovieClip [Enemy_3] Frame 2
"eat"Symbol 174 MovieClip [Enemy_3] Frame 3
"infected"Symbol 174 MovieClip [Enemy_3] Frame 4
"infected_split"Symbol 174 MovieClip [Enemy_3] Frame 5
"infected_eat"Symbol 174 MovieClip [Enemy_3] Frame 6
"infected_still"Symbol 174 MovieClip [Enemy_3] Frame 7
"normal"Symbol 237 MovieClip [Enemy_2] Frame 1
"split"Symbol 237 MovieClip [Enemy_2] Frame 2
"eat"Symbol 237 MovieClip [Enemy_2] Frame 3
"infected"Symbol 237 MovieClip [Enemy_2] Frame 4
"infected_split"Symbol 237 MovieClip [Enemy_2] Frame 5
"infected_eat"Symbol 237 MovieClip [Enemy_2] Frame 6
"infected_still"Symbol 237 MovieClip [Enemy_2] Frame 7
"normal"Symbol 302 MovieClip [Enemy_1] Frame 1
"split"Symbol 302 MovieClip [Enemy_1] Frame 2
"eat"Symbol 302 MovieClip [Enemy_1] Frame 3
"infected"Symbol 302 MovieClip [Enemy_1] Frame 4
"infected_split"Symbol 302 MovieClip [Enemy_1] Frame 5
"infected_eat"Symbol 302 MovieClip [Enemy_1] Frame 6
"infected_still"Symbol 302 MovieClip [Enemy_1] Frame 7
"done"Symbol 392 MovieClip Frame 36
"normal"Symbol 454 MovieClip [ally] Frame 1
"split"Symbol 454 MovieClip [ally] Frame 2
"eat"Symbol 454 MovieClip [ally] Frame 3
"spike"Symbol 454 MovieClip [ally] Frame 4
"spike_split"Symbol 454 MovieClip [ally] Frame 5
"infected"Symbol 454 MovieClip [ally] Frame 6
"infected_split"Symbol 454 MovieClip [ally] Frame 7
"infected_eat"Symbol 454 MovieClip [ally] Frame 8
"infected_still"Symbol 454 MovieClip [ally] Frame 9
"fade_in_green"Symbol 497 MovieClip [power] Frame 1
"play1"Symbol 497 MovieClip [power] Frame 80
"fade_in_red"Symbol 497 MovieClip [power] Frame 146
"play2"Symbol 497 MovieClip [power] Frame 225
"fade_in_blue"Symbol 497 MovieClip [power] Frame 291
"play3"Symbol 497 MovieClip [power] Frame 370
"normal"Symbol 500 MovieClip [avatarBTN] Frame 1
"normal"Symbol 542 MovieClip [avatarBTNmore] Frame 1
"normal"Symbol 545 MovieClip [avatarBTNcredits] Frame 1
"normal"Symbol 548 MovieClip [avatarBTNsettings] Frame 1
"normal"Symbol 551 MovieClip [avatarBTNplay] Frame 1
"start"Symbol 568 MovieClip Frame 1
"toGreen"Symbol 568 MovieClip Frame 2
"toRed"Symbol 568 MovieClip Frame 18
"toBlue"Symbol 568 MovieClip Frame 34
"nextRed"Symbol 568 MovieClip Frame 50
"nextBlue"Symbol 568 MovieClip Frame 66
"toYellow"Symbol 568 MovieClip Frame 83
"nextYellow"Symbol 568 MovieClip Frame 100
"in"Symbol 573 MovieClip Frame 1
"ad"Symbol 575 MovieClip Frame 1
"noAd"Symbol 575 MovieClip Frame 2
"off"Symbol 580 MovieClip Frame 1
"on"Symbol 580 MovieClip Frame 2
"toGame"Symbol 585 MovieClip Frame 21
"in"Symbol 586 MovieClip Frame 1
"blank"Symbol 586 MovieClip Frame 2
"on"Symbol 615 MovieClip Frame 1
"off"Symbol 615 MovieClip Frame 2
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"on"Symbol 667 MovieClip Frame 30
"start2"Symbol 667 MovieClip Frame 32
"off"Symbol 669 MovieClip Frame 1
"on"Symbol 669 MovieClip Frame 2
"off"Symbol 702 MovieClip Frame 1
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"on"Symbol 702 MovieClip Frame 31
"start2"Symbol 702 MovieClip Frame 33
"off"Symbol 705 MovieClip Frame 1
"start"Symbol 705 MovieClip Frame 2
"on"Symbol 705 MovieClip Frame 31
"off"Symbol 713 MovieClip Frame 1
"play"Symbol 713 MovieClip Frame 2
"settings"Symbol 713 MovieClip Frame 3
"credits"Symbol 713 MovieClip Frame 4
"pmg"Symbol 713 MovieClip Frame 5
"normal"Symbol 785 MovieClip Frame 1
"normal"Symbol 789 MovieClip Frame 1
"done"Symbol 802 MovieClip Frame 1
"blank"Symbol 835 MovieClip Frame 1
"pause"Symbol 835 MovieClip Frame 2
"unpause"Symbol 835 MovieClip Frame 15
"win"Symbol 835 MovieClip Frame 32
"unwin"Symbol 835 MovieClip Frame 46
"lose"Symbol 835 MovieClip Frame 63
"unlose"Symbol 835 MovieClip Frame 77
"winwin"Symbol 835 MovieClip Frame 94
"unwinwin"Symbol 835 MovieClip Frame 107
"tutorial"Symbol 835 MovieClip Frame 121




http://swfchan.com/10/45031/info.shtml
Created: 6/5 -2019 04:40:38 Last modified: 6/5 -2019 04:40:38 Server time: 14/11 -2024 17:30:36