Frame 1
MainLevel = 1;
Bomb = 0;
Dir = 1;
Score = 0;
MainTimmer = 100;
Total = 0;
MySound1 = new Sound();
MySound1.attachSound("MySound1");
Dragon = 1;
SubLevel = 2;
BlocMoving = false;
stop();
Instance of Symbol 8 MovieClip "LoaderMovie" in Frame 1
onClipEvent (enterFrame) {
total = _root.getBytesTotal();
isloaded = _root.getBytesLoaded();
foo = 100 * (isloaded / total);
this.gotoAndPlay(int(foo));
if (foo > 95) {
_root.gotoAndPlay(3);
}
}
Frame 4
myArray = new Array();
MainPassWord = new Array("KWJ369", "ATE119", "SSN536", "UMC293", "XRU512", "EGM283", "SHI567", "LPR585", "TOK592", "YLU483", "VFI432", "QHN309", "ADD201", "DKN208", "PCI150", "EKA180", "GTS504", "YDD323", "GTW500", "OVZ229", "GGK221", "RMC185", "GBG536", "JCB226", "XZK492", "JLF113", "RIM187", "KNV531", "USI110", "EIZ378", "PTZ289", "JQT372", "QII290", "PJN239", "FUY463", "CIC541", "WGD401", "IXU299", "RMP115", "RND445", "IQU306", "FXD327", "WMC321", "HRZ412", "XVR460", "AYZ475", "UGO183", "DMN438", "CLM594", "SSM151");
stop();
Frame 5
stop();
Frame 6
stop();
Frame 10
Pause = false;
Shit = 0;
Facing = 0;
Rotate = 0;
Move = true;
Dir = 0;
MainPause = false;
Grav = true;
Frame 11
_root.zpos = -400;
TotalMoves = 0;
if (MainLevel == 1) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 2, 3, 0, 0, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 3, 0, 0, 2, 9, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 2;
MainTotal = 3;
Total = 0;
MainButton = false;
Dragon = 1;
}
if (MainLevel == 2) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 9, 0, 0, 0, 9, 9, 9, 3, 7, 0, 9, 9, 0, 0, 9, 4, 0, 4, 3, 1, 7, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 9, 9, 9, 1, 9, 0, 0, 0, 9, 9, 9, 1, 1, 1, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 2;
MainTotal = 7;
Total = 0;
MainButton = false;
Dragon = 1;
}
if (MainLevel == 3) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 0, 0, 2, 9, 0, 0, 0, 0, 9, 9, 0, 1, 9, 9, 0, 0, 0, 0, 9, 9, 5, 2, 9, 9, 0, 0, 0, 0, 9, 9, 4, 3, 0, 9, 9, 0, 0, 0, 0, 9, 9, 5, 4, 3, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 2;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 1;
}
if (MainLevel == 4) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 4, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 0, 9, 0, 2, 9, 9, 0, 9, 9, 6, 5, 0, 3, 1, 0, 9, 0, 9, 6, 5, 4, 3, 2, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 9, 0, 0, 0, 9, 9, 1, 9, 1, 1, 9, 9, 0, 9, 9, 1, 1, 1, 1, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 2;
MainTotal = 12;
Total = 0;
MainButton = false;
Dragon = 1;
}
if (MainLevel == 5) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 5, 0, 0, 9, 0, 0, 0, 9, 0, 0, 2, 0, 0, 9, 0, 0, 0, 9, 0, 5, 3, 0, 0, 9, 0, 0, 0, 9, 0, 2, 4, 0, 0, 9, 0, 0, 0, 9, 2, 4, 3, 0, 3, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
MainTotal = 10;
Background = 2;
Total = 0;
MainButton = false;
Dragon = 1;
}
if (MainLevel == 6) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 0, 0, 9, 1, 0, 4, 2, 0, 1, 9, 0, 0, 9, 2, 0, 9, 9, 0, 4, 9, 0, 0, 9, 9, 2, 0, 0, 4, 9, 9, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 1, 1, 1, 1, 9, 9, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
MainTotal = 8;
Background = 3;
Total = 0;
MainButton = false;
Dragon = 2;
}
if (MainLevel == 7) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 7, 9, 0, 0, 0, 0, 0, 0, 9, 2, 3, 0, 9, 9, 9, 0, 0, 0, 9, 9, 2, 0, 2, 0, 9, 0, 0, 0, 0, 9, 3, 0, 3, 9, 9, 0, 0, 0, 0, 9, 9, 9, 7, 9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 1, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 1, 9, 9, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 9, 1, 9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
MainTotal = 7;
Background = 3;
Total = 0;
MainButton = false;
Dragon = 2;
}
if (MainLevel == 8) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 3, 9, 0, 0, 0, 0, 9, 2, 0, 0, 4, 9, 0, 0, 0, 0, 9, 4, 0, 0, 5, 9, 0, 0, 0, 0, 9, 9, 0, 0, 4, 9, 0, 0, 0, 0, 9, 0, 0, 0, 5, 9, 0, 0, 0, 0, 9, 0, 3, 0, 2, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
MainTotal = 8;
Background = 3;
Total = 0;
MainButton = false;
Dragon = 2;
}
if (MainLevel == 9) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 3, 5, 9, 0, 0, 0, 0, 9, 0, 0, 5, 1, 9, 0, 0, 0, 0, 9, 0, 0, 1, 3, 9, 0, 0, 0, 0, 9, 0, 0, 3, 5, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
MainTotal = 7;
Background = 3;
Total = 0;
MainButton = false;
Dragon = 2;
}
if (MainLevel == 10) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 8, 0, 9, 9, 0, 3, 2, 0, 0, 0, 2, 3, 9, 9, 0, 8, 4, 5, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 0, 0, 0, 9, 9, 9, 0, 9, 6, 0, 0, 0, 0, 9, 9, 9, 0, 0, 5, 0, 4, 0, 6, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 1, 9, 9, 9, 1, 1, 1, 9, 9, 9, 1, 9, 1, 1, 1, 1, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
MainTotal = 11;
Background = 3;
Total = 0;
MainButton = false;
Dragon = 2;
}
if (MainLevel == 11) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 2, 9, 9, 0, 9, 9, 9, 9, 0, 9, 9, 4, 9, 0, 9, 0, 7, 9, 0, 9, 0, 7, 9, 0, 9, 0, 9, 9, 0, 9, 0, 9, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 7, 0, 0, 4, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 9, 9, 0, 9, 9, 9, 9, 1, 9, 9, 1, 9, 0, 9, 1, 1, 9, 1, 9, 1, 1, 9, 0, 9, 1, 9, 9, 1, 9, 1, 9, 9, 0, 9, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
MainTotal = 7;
Background = 1;
Total = 0;
MainButton = false;
Dragon = 3;
}
if (MainLevel == 12) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 1, 9, 9, 1, 0, 9, 3, 9, 9, 0, 9, 0, 9, 3, 0, 0, 6, 9, 9, 0, 9, 9, 9, 9, 0, 0, 9, 0, 9, 0, 3, 0, 9, 9, 0, 0, 9, 0, 9, 0, 9, 0, 0, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 6, 9, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 9, 9, 1, 1, 9, 1, 9, 9, 1, 9, 1, 9, 1, 1, 1, 1, 9, 9, 1, 9, 9, 9, 9, 1, 1, 9, 0, 9, 1, 1, 1, 9, 9, 1, 1, 9, 0, 9, 1, 9, 1, 1, 1, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
MainTotal = 7;
Background = 1;
Total = 0;
MainButton = false;
Dragon = 3;
}
if (MainLevel == 13) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 0, 3, 9, 0, 9, 3, 0, 5, 0, 0, 0, 9, 0, 0, 9, 9, 5, 9, 9, 0, 0, 9, 0, 0, 9, 0, 4, 0, 5, 0, 0, 4, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 1, 9, 9, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
MainTotal = 7;
Background = 1;
Total = 0;
MainButton = false;
Dragon = 3;
}
if (MainLevel == 14) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 3, 0, 0, 0, 1, 9, 0, 0, 0, 9, 9, 4, 0, 0, 9, 9, 0, 0, 0, 9, 4, 1, 0, 2, 1, 9, 0, 0, 0, 9, 3, 4, 0, 1, 2, 9, 0, 0, 0, 9, 9, 3, 1, 2, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 1, 1, 1, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
MainTotal = 15;
Background = 1;
Total = 0;
MainButton = false;
Dragon = 3;
}
if (MainLevel == 15) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 0, 0, 0, 4, 9, 0, 0, 9, 0, 0, 0, 0, 0, 5, 9, 0, 0, 9, 6, 0, 0, 3, 0, 6, 9, 0, 0, 9, 3, 5, 0, 5, 0, 9, 9, 0, 0, 9, 5, 6, 4, 9, 6, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 9, 9, 0, 0, 9, 1, 1, 1, 9, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
MainTotal = 11;
Background = 1;
Total = 0;
MainButton = false;
Dragon = 3;
}
if (MainLevel == 16) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 2, 9, 9, 0, 0, 0, 9, 4, 0, 0, 3, 2, 9, 0, 0, 0, 9, 9, 4, 0, 2, 3, 9, 0, 0, 0, 0, 9, 9, 0, 3, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 1, 1, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
MainTotal = 8;
Background = 5;
Total = 0;
MainButton = false;
Dragon = 4;
}
if (MainLevel == 17) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 6, 5, 9, 0, 0, 9, 9, 0, 7, 0, 9, 9, 9, 0, 0, 9, 0, 0, 9, 0, 0, 0, 9, 0, 0, 9, 5, 0, 9, 0, 0, 0, 9, 0, 0, 9, 9, 9, 0, 0, 4, 6, 9, 0, 0, 9, 6, 0, 0, 7, 6, 4, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 1, 1, 1, 9, 9, 9, 0, 0, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 9, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
MainTotal = 10;
Background = 5;
Total = 0;
MainButton = false;
Dragon = 4;
}
Frame 12
if (MainLevel == 18) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 0, 3, 0, 9, 0, 0, 0, 0, 9, 2, 0, 9, 0, 9, 9, 0, 0, 0, 9, 9, 0, 9, 0, 3, 9, 9, 9, 9, 9, 0, 0, 0, 0, 1, 0, 3, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 9, 1, 9, 9, 0, 0, 0, 9, 9, 1, 9, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 5;
MainTotal = 7;
Total = 0;
MainButton = false;
Dragon = 5;
}
if (MainLevel == 19) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 0, 4, 9, 0, 0, 9, 5, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 9, 9, 0, 0, 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 0, 9, 6, 9, 9, 0, 0, 9, 6, 9, 0, 9, 4, 0, 0, 5, 0, 0, 5, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 9, 9, 0, 0, 9, 9, 9, 9, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 1, 1, 9, 9, 9, 0, 9, 1, 9, 9, 1, 1, 9, 1, 9, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 5;
MainTotal = 6;
Total = 0;
MainButton = false;
Dragon = 5;
}
if (MainLevel == 20) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 2, 0, 9, 9, 1, 9, 9, 0, 0, 9, 1, 0, 9, 0, 3, 0, 9, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 0, 0, 0, 0, 1, 9, 0, 0, 0, 9, 9, 9, 3, 0, 2, 9, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 9, 9, 1, 9, 9, 0, 0, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 1, 9, 1, 9, 1, 9, 0, 0, 0, 9, 1, 9, 1, 9, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 9, 1, 1, 1, 9, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 5;
MainTotal = 7;
Total = 0;
MainButton = false;
Dragon = 5;
}
if (MainLevel == 21) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 1, 9, 0, 0, 9, 9, 9, 9, 3, 0, 9, 9, 9, 9, 9, 2, 0, 4, 1, 0, 4, 0, 0, 9, 9, 9, 0, 9, 9, 9, 3, 0, 2, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 0, 0, 9, 9, 9, 9, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 1, 9, 9, 9, 1, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 5;
MainTotal = 7;
Total = 0;
MainButton = false;
Dragon = 5;
}
if (MainLevel == 22) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 4, 3, 0, 9, 9, 0, 9, 1, 0, 9, 9, 9, 0, 0, 9, 9, 9, 2, 3, 1, 4, 0, 0, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 1, 1, 1, 9, 9, 0, 9, 1, 1, 9, 9, 9, 1, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 5;
MainTotal = 7;
Total = 0;
MainButton = false;
Dragon = 5;
}
if (MainLevel == 23) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 9, 0, 0, 4, 9, 9, 3, 4, 0, 0, 2, 3, 0, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 9, 1, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 9, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 9, 9, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 5;
MainTotal = 8;
Total = 0;
MainButton = false;
Dragon = 5;
}
if (MainLevel == 24) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 2, 7, 0, 6, 5, 4, 3, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 1, 2, 6, 7, 5, 4, 0, 3, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 1, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 9, 9, 9, 9, 1, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 5;
MainTotal = 13;
Total = 0;
MainButton = false;
Grav = false;
Dragon = 5;
}
if (MainLevel == 25) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 1, 9, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 5, 6, 0, 0, 0, 0, 2, 9, 9, 1, 4, 5, 3, 4, 0, 0, 9, 9, 9, 2, 9, 6, 9, 9, 0, 3, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 1, 9, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 6;
MainTotal = 11;
Total = 0;
MainButton = false;
Grav = true;
Dragon = 6;
}
if (MainLevel == 26) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 0, 0, 7, 0, 0, 0, 3, 9, 9, 2, 4, 0, 2, 0, 0, 0, 7, 9, 9, 3, 9, 9, 9, 4, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 9, 9, 9, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 6;
MainTotal = 9;
Total = 0;
MainButton = false;
Grav = true;
Dragon = 6;
}
if (MainLevel == 27) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 1, 0, 0, 9, 9, 0, 0, 0, 9, 3, 5, 9, 0, 0, 9, 9, 9, 9, 9, 6, 2, 6, 0, 4, 0, 3, 0, 9, 9, 9, 9, 5, 4, 9, 0, 2, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 9, 0, 0, 0, 9, 1, 1, 9, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 6;
MainTotal = 11;
Total = 0;
MainButton = false;
Grav = true;
Dragon = 6;
}
if (MainLevel == 28) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 2, 7, 9, 9, 3, 0, 0, 5, 8, 0, 9, 1, 9, 9, 9, 0, 8, 3, 9, 7, 5, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 9, 1, 9, 9, 9, 1, 1, 1, 9, 1, 1, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 6;
MainTotal = 11;
Total = 0;
MainButton = false;
Grav = true;
Dragon = 6;
}
if (MainLevel == 29) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 9, 2, 0, 3, 9, 9, 9, 0, 9, 9, 9, 0, 0, 4, 0, 1, 4, 0, 2, 9, 9, 9, 9, 9, 0, 3, 9, 9, 9, 9, 0, 0, 9, 1, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 9, 1, 1, 1, 9, 9, 9, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 1, 1, 9, 9, 9, 9, 0, 0, 9, 1, 1, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 6;
MainTotal = 7;
Total = 0;
MainButton = false;
Grav = false;
Dragon = 6;
}
Frame 13
if (MainLevel == 30) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 1, 0, 9, 9, 9, 0, 0, 0, 0, 9, 2, 0, 4, 0, 9, 0, 0, 0, 0, 9, 9, 0, 3, 0, 9, 9, 9, 9, 0, 9, 2, 0, 9, 0, 0, 5, 0, 9, 9, 9, 9, 3, 4, 0, 9, 9, 5, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 9, 9, 9, 0, 9, 1, 1, 9, 1, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 9, 9, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 4;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 6;
}
if (MainLevel == 31) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 0, 0, 0, 0, 0, 9, 2, 3, 0, 9, 9, 0, 0, 0, 0, 9, 9, 2, 1, 0, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 9, 0, 0, 0, 0, 9, 4, 9, 0, 0, 9, 9, 0, 0, 0, 9, 5, 3, 0, 5, 4, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 0, 0, 0, 0, 0, 9, 1, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 9, 0, 0, 0, 9, 9, 9, 9, 1, 9, 0, 0, 0, 0, 9, 1, 9, 1, 1, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 4;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 6;
}
if (MainLevel == 32) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 8, 0, 9, 0, 0, 9, 9, 9, 9, 3, 7, 0, 9, 0, 9, 9, 7, 9, 9, 9, 9, 0, 9, 0, 9, 0, 4, 9, 0, 9, 9, 0, 9, 9, 9, 0, 8, 9, 0, 9, 0, 0, 5, 0, 9, 0, 9, 9, 0, 9, 5, 4, 3, 0, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 0, 0, 9, 9, 9, 9, 1, 1, 1, 9, 0, 9, 9, 1, 9, 9, 9, 9, 1, 9, 0, 9, 1, 1, 9, 0, 9, 9, 1, 9, 9, 9, 1, 1, 9, 0, 9, 1, 1, 1, 1, 9, 1, 9, 9, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 4;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 7;
}
if (MainLevel == 33) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 2, 9, 9, 1, 0, 9, 9, 9, 9, 0, 9, 3, 0, 9, 0, 9, 9, 9, 9, 0, 9, 9, 0, 1, 0, 9, 9, 9, 9, 0, 1, 0, 2, 9, 0, 9, 9, 9, 4, 0, 2, 3, 4, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 9, 9, 1, 1, 9, 9, 9, 9, 1, 9, 1, 1, 9, 1, 9, 9, 9, 9, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 9, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 4;
MainTotal = 10;
Total = 0;
MainButton = false;
Dragon = 7;
}
if (MainLevel == 87) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 8, 9, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 0, 9, 9, 9, 0, 0, 9, 0, 9, 0, 0, 9, 4, 9, 9, 9, 9, 0, 9, 0, 9, 9, 5, 0, 7, 4, 0, 0, 9, 0, 9, 7, 3, 8, 5, 3, 0, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 0, 9, 9, 9, 0, 0, 9, 1, 9, 0, 0, 9, 1, 9, 9, 9, 9, 1, 9, 0, 9, 9, 1, 1, 1, 1, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 4;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 7;
}
if (MainLevel == 88) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 1, 9, 9, 9, 9, 9, 7, 0, 0, 0, 9, 9, 9, 4, 0, 0, 1, 6, 0, 8, 9, 0, 9, 9, 6, 0, 9, 7, 8, 4, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 9, 9, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 4;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 7;
}
if (MainLevel == 89) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 2, 9, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 0, 0, 9, 1, 0, 0, 0, 4, 9, 9, 9, 9, 9, 2, 0, 0, 0, 9, 9, 0, 3, 9, 9, 9, 9, 0, 4, 0, 0, 0, 9, 9, 0, 9, 4, 0, 9, 3, 0, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 0, 0, 9, 9, 9, 9, 1, 1, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 9, 9, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 1, 9, 9, 0, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 6;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 7;
}
if (MainLevel == 80) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 0, 1, 9, 9, 0, 9, 5, 0, 9, 9, 0, 2, 0, 9, 0, 9, 9, 0, 9, 9, 0, 9, 0, 9, 9, 9, 0, 3, 9, 9, 0, 9, 0, 0, 0, 4, 0, 2, 9, 9, 0, 1, 3, 0, 9, 5, 0, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 1, 1, 9, 9, 0, 9, 1, 1, 9, 9, 1, 1, 1, 9, 0, 9, 9, 1, 9, 9, 1, 9, 1, 9, 9, 9, 1, 1, 9, 9, 1, 9, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 9, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 10;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 10;
}
if (MainLevel == 81) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 6, 9, 0, 0, 0, 9, 9, 7, 0, 0, 5, 9, 9, 9, 9, 3, 0, 3, 0, 0, 4, 9, 9, 6, 0, 4, 0, 5, 9, 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 1, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 9, 9, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 10;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 10;
}
if (MainLevel == 82) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 9, 9, 9, 0, 0, 0, 9, 2, 0, 9, 5, 0, 9, 0, 0, 0, 9, 4, 0, 9, 9, 0, 9, 0, 0, 0, 9, 1, 0, 4, 9, 0, 9, 9, 0, 0, 9, 9, 0, 3, 0, 0, 5, 9, 0, 0, 0, 9, 0, 9, 9, 2, 3, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 9, 1, 1, 9, 0, 0, 0, 9, 1, 1, 9, 9, 1, 9, 0, 0, 0, 9, 1, 1, 1, 9, 1, 9, 9, 0, 0, 9, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 9, 9, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 10;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 10;
}
if (MainLevel == 83) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 8, 0, 9, 0, 0, 0, 9, 9, 5, 0, 9, 0, 9, 0, 0, 0, 9, 3, 9, 0, 9, 0, 9, 0, 0, 0, 9, 2, 8, 0, 9, 0, 9, 9, 0, 0, 9, 4, 2, 0, 0, 3, 0, 9, 0, 0, 9, 9, 9, 0, 5, 9, 4, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 1, 1, 9, 0, 0, 0, 9, 9, 1, 1, 9, 1, 9, 0, 0, 0, 9, 1, 9, 1, 9, 1, 9, 0, 0, 0, 9, 1, 1, 1, 9, 1, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 9, 1, 1, 9, 1, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 10;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 10;
}
Frame 14
if (MainLevel == 84) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 0, 9, 4, 0, 9, 0, 9, 0, 0, 0, 3, 2, 5, 1, 9, 0, 9, 1, 9, 0, 5, 4, 3, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 9, 9, 0, 9, 9, 9, 1, 1, 9, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 1, 9, 1, 1, 1, 1, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 10;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 10;
}
if (MainLevel == 85) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 1, 9, 9, 9, 9, 0, 0, 0, 9, 0, 9, 0, 2, 3, 9, 0, 0, 0, 9, 0, 9, 0, 5, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 9, 0, 9, 4, 0, 0, 0, 2, 1, 0, 9, 9, 9, 5, 0, 0, 9, 9, 4, 0, 3, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 9, 0, 0, 0, 9, 1, 9, 1, 1, 1, 9, 0, 0, 0, 9, 1, 9, 1, 1, 9, 9, 9, 9, 9, 9, 1, 1, 1, 9, 9, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 1, 1, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 10;
MainTotal = 9;
Total = 0;
MainButton = false;
Dragon = 10;
}
if (MainLevel == 86) {
myArray = new Array();
Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 3, 0, 0, 9, 9, 2, 0, 9, 0, 9, 9, 9, 0, 0, 4, 9, 0, 9, 0, 0, 9, 4, 0, 0, 9, 9, 0, 9, 9, 0, 9, 9, 0, 0, 0, 1, 0, 0, 9, 0, 9, 1, 0, 0, 0, 2, 9, 3, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
myArray = new Array();
Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 1, 1, 1, 9, 9, 1, 1, 9, 0, 9, 9, 9, 1, 1, 1, 9, 1, 9, 0, 0, 9, 1, 1, 1, 9, 9, 1, 9, 9, 0, 9, 9, 1, 1, 1, 1, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Background = 10;
MainTotal = 7;
Total = 0;
MainButton = false;
Dragon = 10;
}
if (MainLevel == 90) {
gotoAndStop (25);
}
Frame 21
stop();
Instance of Symbol 172 MovieClip "Map" in Frame 21
onClipEvent (load) {
this._y = _root.zpos;
_root.zpos = _root.zpos + 400;
Count = 0;
Counting = 0;
_root.RightBanner.swapDepths(1000);
Timmer = 0;
if (_root.MainButton == false) {
_root.RightBanner.ButtonMovie.gotoAndStop(10);
}
if (_root.MainButton == true) {
_root.RightBanner.ButtonMovie.gotoAndStop(1);
}
}
onClipEvent (enterFrame) {
this._y = this._y + ((_root.zpos - this._y) / 10);
if (Key.isDown(49) && (_root.MainPause == false)) {
_root.MainPause = true;
_root.RightBanner.MainButton.gotoAndStop(10);
_root.Level.gotoAndPlay(5);
}
if ((_root.Total >= _root.MainTotal) && (_root.MainPause == false)) {
_root.MainPause = true;
_root.RightBanner.MainButton.gotoAndStop(10);
_root.Score = _root.Score + _root.MainTimmer;
_root.Levels = _root.MainPassWord[_root.MainLevel + 1];
_root.Level.gotoAndPlay(5);
_root.TopBar.gotoAndStop(1);
}
Timmer = Timmer + 1;
if ((Timmer == 50) && (_root.MainPause == false)) {
if (_root.MainTimmer >= 1) {
_root.MainTimmer = _root.MainTimmer - 1;
Timmer = 0;
}
}
}
Frame 25
stop();
Symbol 8 MovieClip Frame 1
stop();
Symbol 8 MovieClip Frame 100
stop();
Symbol 14 MovieClip Frame 90
_root.Logo.gotoAndPlay(2);
stop();
Symbol 23 MovieClip Frame 1
stop();
Symbol 23 MovieClip Frame 160
_root.gotoAndPlay(4);
stop();
Symbol 33 Button
on (release) {
Password = Password.toUpperCase();
foo = 1;
while (foo < 50) {
if (Password == MainPassWord[foo]) {
_root.MainLevel = foo;
break;
}
foo++;
}
if (Password == "") {
_root.MainLevel = 1;
}
gotoAndPlay (9);
}
Symbol 41 Button
on (release) {
if (_root.BlocMoving == false) {
DirRed = 3;
if (_root.Floor[myVariable + 1] == 0) {
_root.MySound1.start(0, 1);
_root.TotalMoves = _root.TotalMoves + 1;
}
}
}
Symbol 42 Button
on (release) {
if (_root.BlocMoving == false) {
DirRed = 2;
if (_root.Floor[myVariable - 1] == 0) {
_root.MySound1.start(0, 1);
_root.TotalMoves = _root.TotalMoves + 1;
}
}
}
Symbol 47 MovieClip Frame 50
this.removeMovieClip();
stop();
Symbol 48 MovieClip Frame 1
i = 0;
while (i < 15) {
foo = getNextHighestDepth();
duplicateMovieClip ("t", "t" + foo, i + foo);
setProperty("t" + foo, _rotation , Math.random() * 360);
i = i + 1;
}
stop();
Symbol 48 MovieClip Frame 2
gotoAndPlay (1);
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 2
stop();
Symbol 51 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 51 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 51 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 51 MovieClip Frame 59
_root.BlocMoving = false;
_root.Score = _root.Score + 100;
_root.Reset = true;
_root.Total = _root.Total + 1;
this.removeMovieClip();
stop();
Symbol 54 Button
on (release) {
if (_root.BlocMoving == false) {
DirRed = 3;
if (_root.Floor[myVariable + 1] == 0) {
_root.MySound1.start(0, 1);
}
}
}
Symbol 55 Button
on (release) {
if (_root.BlocMoving == false) {
DirRed = 2;
if (_root.Floor[myVariable - 1] == 0) {
_root.MySound1.start(0, 1);
}
}
}
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 2
stop();
Symbol 57 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 57 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 57 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 57 MovieClip Frame 59
_root.BlocMoving = false;
_root.Score = _root.Score + 100;
_root.Reset = true;
_root.Total = _root.Total + 1;
this.removeMovieClip();
stop();
Symbol 58 MovieClip Frame 289
gotoAndPlay (1);
Symbol 62 Button
on (release) {
gotoAndStop (6);
}
Symbol 64 Button
on (release) {
getURL ("http://www.flashninjaclan.com", "_self");
}
Symbol 68 Button
on (release) {
getURL ("http://www.cloud9designs.net", "_self");
}
Symbol 74 Button
on (release) {
_root.MainLevel = 80;
gotoAndPlay (9);
}
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
stop();
Symbol 80 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 80 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 80 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 80 MovieClip Frame 59
_root.Score = _root.Score + 100;
_root.Reset = true;
_root.Total = _root.Total + 1;
_root.BlocMoving = false;
this.removeMovieClip();
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 84 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 84 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 84 MovieClip Frame 59
_root.BlocMoving = false;
_root.Score = _root.Score + 100;
_root.Reset = true;
_root.Total = _root.Total + 1;
this.removeMovieClip();
stop();
Symbol 87 Button
on (release) {
if (_root.BlocMoving == false) {
DirRed = 3;
if (_root.Floor[myVariable + 1] == 0) {
_root.MySound1.start(0, 1);
}
}
}
Symbol 88 Button
on (release) {
if (_root.BlocMoving == false) {
DirRed = 2;
if (_root.Floor[myVariable - 1] == 0) {
_root.MySound1.start(0, 1);
}
}
}
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 2
stop();
Symbol 90 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 90 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 90 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 90 MovieClip Frame 59
_root.BlocMoving = false;
_root.Score = _root.Score + 100;
_root.Reset = true;
_root.Total = _root.Total + 1;
this.removeMovieClip();
stop();
Symbol 93 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 2
stop();
Symbol 93 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 93 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 93 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 93 MovieClip Frame 59
_root.BlocMoving = false;
_root.Score = _root.Score + 100;
_root.Reset = true;
_root.Total = _root.Total + 1;
this.removeMovieClip();
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 2
stop();
Symbol 97 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 97 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 97 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 97 MovieClip Frame 59
_root.BlocMoving = false;
_root.Score = _root.Score + 100;
_root.Reset = true;
_root.Total = _root.Total + 1;
this.removeMovieClip();
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
stop();
Symbol 101 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 101 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 101 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 101 MovieClip Frame 59
_root.BlocMoving = false;
_root.Score = _root.Score + 100;
_root.Reset = true;
_root.Total = _root.Total + 1;
this.removeMovieClip();
stop();
Symbol 116 MovieClip Frame 1000
_root.gotoAndPlay(5);
Symbol 124 Button
on (release) {
if (_root.MainPause == false) {
_root.zpos = -500;
_root.Reseting.gotoAndPlay(5);
_root.Score = _root.Score - 500;
}
}
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 2
stop();
Symbol 139 MovieClip Frame 3
stop();
Symbol 139 MovieClip Frame 4
stop();
Symbol 139 MovieClip Frame 5
stop();
Symbol 139 MovieClip Frame 6
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 2
stop();
Symbol 171 MovieClip Frame 3
stop();
Symbol 171 MovieClip Frame 4
stop();
Symbol 171 MovieClip Frame 5
stop();
Symbol 171 MovieClip Frame 6
stop();
Symbol 172 MovieClip Frame 1
this.Background.gotoAndStop(_root.Dragon);
ypos = 0;
xpos = 0;
i = 0;
while (i < 100) {
if (_root.Blank[i] == 1) {
duplicateMovieClip (Blank, "mp" + i, i);
setProperty("mp" + i, _x , ypos);
setProperty("mp" + i, _y , xpos);
this["mp" + i].gotoAndStop(_root.Background);
}
ypos = ypos + 50;
if (ypos == 500) {
ypos = 0;
xpos = xpos + 50;
}
i++;
}
ypos = 0;
xpos = 0;
i = 0;
while (i < 100) {
if (_root.Floor[i] == 9) {
duplicateMovieClip (Wall, "mp" + i, i);
setProperty("mp" + i, _x , ypos);
setProperty("mp" + i, _y , xpos);
this["mp" + i].gotoAndStop(_root.Background);
}
if (_root.Floor[i] == 1) {
duplicateMovieClip (Rock4, "mc" + i, i + 500);
setProperty("mc" + i, _x , ypos);
setProperty("mc" + i, _y , xpos);
this["mc" + i].myVariable = i;
}
if (_root.Floor[i] == 4) {
duplicateMovieClip (Rock1, "mc" + i, i + 500);
setProperty("mc" + i, _x , ypos);
setProperty("mc" + i, _y , xpos);
this["mc" + i].myVariable = i;
}
if (_root.Floor[i] == 5) {
duplicateMovieClip (Rock3, "mc" + i, i + 500);
setProperty("mc" + i, _x , ypos);
setProperty("mc" + i, _y , xpos);
this["mc" + i].myVariable = i;
}
if (_root.Floor[i] == 6) {
duplicateMovieClip (Rock6, "mc" + i, i + 500);
setProperty("mc" + i, _x , ypos);
setProperty("mc" + i, _y , xpos);
this["mc" + i].myVariable = i;
}
if (_root.Floor[i] == 7) {
duplicateMovieClip (Rock7, "mc" + i, i + 500);
setProperty("mc" + i, _x , ypos);
setProperty("mc" + i, _y , xpos);
this["mc" + i].myVariable = i;
}
if (_root.Floor[i] == 8) {
duplicateMovieClip (Rock8, "mc" + i, i + 500);
setProperty("mc" + i, _x , ypos);
setProperty("mc" + i, _y , xpos);
this["mc" + i].myVariable = i;
}
if (_root.Floor[i] == 2) {
duplicateMovieClip (Rock, "mc" + i, i + 500);
setProperty("mc" + i, _x , ypos);
setProperty("mc" + i, _y , xpos);
this["mc" + i].myVariable = i;
}
if (_root.Floor[i] == 3) {
duplicateMovieClip (Rock2, "mc" + i, i + 500);
setProperty("mc" + i, _x , ypos);
setProperty("mc" + i, _y , xpos);
this["mc" + i].myVariable = i;
}
ypos = ypos + 50;
if (ypos == 500) {
ypos = 0;
xpos = xpos + 50;
}
i++;
}
stop();
Instance of Symbol 139 MovieClip "Wall" in Symbol 172 MovieClip Frame 1
onClipEvent (load) {
Rand = Math.round(Math.random() * 3);
if (this._y < 0) {
Rand = 5;
}
}
onClipEvent (enterFrame) {
if (_root.MainPause == true) {
this._alpha = this._alpha - 1;
if (Rand == 1) {
this._x = this._x + 8;
this._y = this._y + 8;
}
if (Rand == 2) {
this._x = this._x - 8;
this._y = this._y + 8;
}
if (Rand == 3) {
this._x = this._x + 8;
this._y = this._y - 8;
}
if (Rand == 0) {
this._x = this._x - 8;
this._y = this._y - 8;
}
}
}
Instance of Symbol 80 MovieClip "Rock" in Symbol 172 MovieClip Frame 1
onClipEvent (load) {
Moving = 0;
MainCount = 0;
Dead = false;
if (this._y < -10) {
Dead = true;
}
}
onClipEvent (enterFrame) {
if (Dead == false) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndStop(2);
} else {
gotoAndStop (1);
}
if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) {
Moving = 1;
}
if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) {
Moving = 4;
}
if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) {
Moving = 2;
DirRed = 0;
}
if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) {
Moving = 3;
DirRed = 0;
}
if (Moving == 1) {
this._y = this._y + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 10;
_root.Floor[myVariable - 10] = 0;
_root.Floor[myVariable] = 2;
}
}
if (Moving == 4) {
this._y = this._y - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 10;
_root.Floor[myVariable + 10] = 0;
_root.Floor[myVariable] = 2;
}
}
if (Moving == 2) {
this._x = this._x - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 1;
_root.Floor[myVariable + 1] = 0;
_root.Floor[myVariable] = 2;
_root.Dir = 0;
}
}
if (Moving == 3) {
this._x = this._x + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 1;
_root.Floor[myVariable - 1] = 0;
_root.Floor[myVariable] = 2;
_root.Dir = 0;
}
}
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 2)) or (_root.Floor[myVariable + 1] == 2)) or (_root.Floor[myVariable - 10] == 2)) or (_root.Floor[myVariable + 10] == 2)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
Instance of Symbol 51 MovieClip "Rock2" in Symbol 172 MovieClip Frame 1
onClipEvent (load) {
Moving = 0;
MainCount = 0;
Dead = false;
if (this._y < -10) {
Dead = true;
}
}
onClipEvent (enterFrame) {
if (Dead == false) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndStop(2);
} else {
gotoAndStop (1);
}
if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) {
Moving = 1;
}
if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) {
Moving = 4;
}
if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) {
Moving = 2;
DirRed = 0;
}
if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) {
Moving = 3;
DirRed = 0;
}
if (Moving == 1) {
this._y = this._y + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 10;
_root.Floor[myVariable - 10] = 0;
_root.Floor[myVariable] = 3;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 4) {
this._y = this._y - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 10;
_root.Floor[myVariable + 10] = 0;
_root.Floor[myVariable] = 3;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 2) {
this._x = this._x - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 1;
_root.Floor[myVariable + 1] = 0;
_root.Floor[myVariable] = 3;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 3) {
this._x = this._x + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 1;
_root.Floor[myVariable - 1] = 0;
_root.Floor[myVariable] = 3;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
Instance of Symbol 84 MovieClip "Rock1" in Symbol 172 MovieClip Frame 1
onClipEvent (load) {
Moving = 0;
MainCount = 0;
Dead = false;
if (this._y < -10) {
Dead = true;
}
}
onClipEvent (enterFrame) {
if (Dead == false) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndStop(2);
} else {
gotoAndStop (1);
}
if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) {
Moving = 1;
}
if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) {
Moving = 4;
}
if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) {
Moving = 2;
DirRed = 0;
}
if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) {
Moving = 3;
DirRed = 0;
}
if (Moving == 1) {
this._y = this._y + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 10;
_root.Floor[myVariable - 10] = 0;
_root.Floor[myVariable] = 4;
}
}
if (Moving == 4) {
this._y = this._y - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 10;
_root.Floor[myVariable + 10] = 0;
_root.Floor[myVariable] = 4;
}
}
if (Moving == 2) {
this._x = this._x - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 1;
_root.Floor[myVariable + 1] = 0;
_root.Floor[myVariable] = 4;
_root.Dir = 0;
}
}
if (Moving == 3) {
this._x = this._x + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 1;
_root.Floor[myVariable - 1] = 0;
_root.Floor[myVariable] = 4;
_root.Dir = 0;
}
}
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 4)) or (_root.Floor[myVariable + 1] == 4)) or (_root.Floor[myVariable - 10] == 4)) or (_root.Floor[myVariable + 10] == 4)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
Instance of Symbol 90 MovieClip "Rock4" in Symbol 172 MovieClip Frame 1
onClipEvent (load) {
Moving = 0;
MainCount = 0;
Dead = false;
if (this._y < -10) {
Dead = true;
}
}
onClipEvent (enterFrame) {
if (Dead == false) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndStop(2);
} else {
gotoAndStop (1);
}
if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) {
Moving = 1;
}
if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) {
Moving = 4;
}
if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) {
Moving = 2;
DirRed = 0;
}
if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) {
Moving = 3;
DirRed = 0;
}
if (Moving == 1) {
this._y = this._y + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 10;
_root.Floor[myVariable - 10] = 0;
_root.Floor[myVariable] = 1;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 4) {
this._y = this._y - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 10;
_root.Floor[myVariable + 10] = 0;
_root.Floor[myVariable] = 1;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 2) {
this._x = this._x - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 1;
_root.Floor[myVariable + 1] = 0;
_root.Floor[myVariable] = 1;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 3) {
this._x = this._x + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 1;
_root.Floor[myVariable - 1] = 0;
_root.Floor[myVariable] = 1;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
Instance of Symbol 97 MovieClip "Rock7" in Symbol 172 MovieClip Frame 1
onClipEvent (load) {
Moving = 0;
MainCount = 0;
Dead = false;
if (this._y < -10) {
Dead = true;
}
}
onClipEvent (enterFrame) {
if (Dead == false) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndStop(2);
} else {
gotoAndStop (1);
}
if ((_root.Floor[myVariable + 10] == 0) && (Moving == 0)) {
Moving = 1;
}
if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) {
Moving = 2;
DirRed = 0;
}
if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) {
Moving = 3;
DirRed = 0;
}
if (Moving == 1) {
this._y = this._y + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 10;
_root.Floor[myVariable - 10] = 0;
_root.Floor[myVariable] = 7;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 7)) or (_root.Floor[myVariable + 1] == 7)) or (_root.Floor[myVariable - 10] == 7)) or (_root.Floor[myVariable + 10] == 7)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 2) {
this._x = this._x - 10;
MainCount = MainCount + 1;
this.Face._rotation = this.Face._rotation - 18;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 1;
_root.Floor[myVariable + 1] = 0;
_root.Floor[myVariable] = 7;
_root.Dir = 0;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 7)) or (_root.Floor[myVariable + 1] == 7)) or (_root.Floor[myVariable - 10] == 7)) or (_root.Floor[myVariable + 10] == 7)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 3) {
this._x = this._x + 10;
MainCount = MainCount + 1;
this.Face._rotation = this.Face._rotation + 18;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 1;
_root.Floor[myVariable - 1] = 0;
_root.Floor[myVariable] = 7;
_root.Dir = 0;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 7)) or (_root.Floor[myVariable + 1] == 7)) or (_root.Floor[myVariable - 10] == 7)) or (_root.Floor[myVariable + 10] == 7)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 7)) or (_root.Floor[myVariable + 1] == 7)) or (_root.Floor[myVariable - 10] == 7)) or (_root.Floor[myVariable + 10] == 7)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
Instance of Symbol 101 MovieClip "Rock8" in Symbol 172 MovieClip Frame 1
onClipEvent (load) {
Moving = 0;
MainCount = 0;
Dead = false;
if (this._y < -10) {
Dead = true;
}
}
onClipEvent (enterFrame) {
if (Dead == false) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndStop(2);
} else {
gotoAndStop (1);
}
if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) {
Moving = 1;
}
if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) {
Moving = 4;
}
if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) {
Moving = 2;
DirRed = 0;
}
if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) {
Moving = 3;
DirRed = 0;
}
if (Moving == 1) {
this._y = this._y + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 10;
_root.Floor[myVariable - 10] = 0;
_root.Floor[myVariable] = 8;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 4) {
this._y = this._y - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 10;
_root.Floor[myVariable + 10] = 0;
_root.Floor[myVariable] = 8;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 2) {
this._x = this._x - 1;
MainCount = MainCount + 1;
this._alpha = this._alpha - 15;
if (MainCount == 50) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 1;
_root.Floor[myVariable + 1] = 0;
_root.Floor[myVariable] = 8;
_root.Dir = 0;
this._alpha = 100;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 3) {
this._x = this._x + 1;
MainCount = MainCount + 1;
this._alpha = this._alpha - 15;
if (MainCount == 50) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 1;
_root.Floor[myVariable - 1] = 0;
_root.Floor[myVariable] = 8;
_root.Dir = 0;
this._alpha = 100;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
Instance of Symbol 57 MovieClip "Rock3" in Symbol 172 MovieClip Frame 1
onClipEvent (load) {
Moving = 0;
MainCount = 0;
Dead = false;
if (this._y < -10) {
Dead = true;
}
}
onClipEvent (enterFrame) {
if (Dead == false) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndStop(2);
} else {
gotoAndStop (1);
}
if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) {
Moving = 1;
}
if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) {
Moving = 4;
}
if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) {
Moving = 2;
DirRed = 0;
}
if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) {
Moving = 3;
DirRed = 0;
}
if (Moving == 1) {
this._y = this._y + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 10;
_root.Floor[myVariable - 10] = 0;
_root.Floor[myVariable] = 5;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 4) {
this._y = this._y - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 10;
_root.Floor[myVariable + 10] = 0;
_root.Floor[myVariable] = 5;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 2) {
this._x = this._x - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 1;
_root.Floor[myVariable + 1] = 0;
_root.Floor[myVariable] = 5;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 3) {
this._x = this._x + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 1;
_root.Floor[myVariable - 1] = 0;
_root.Floor[myVariable] = 5;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) {
Moving = 5;
Dead = true;
_root.BlocMoving = true;
this.gotoAndPlay(10);
}
}
}
Instance of Symbol 93 MovieClip "Rock6" in Symbol 172 MovieClip Frame 1
onClipEvent (load) {
Moving = 0;
MainCount = 0;
Dead = false;
if (this._y < -10) {
Dead = true;
}
}
onClipEvent (enterFrame) {
if (Dead == false) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.gotoAndStop(2);
} else {
gotoAndStop (1);
}
if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) {
Moving = 1;
}
if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) {
Moving = 4;
}
if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) {
Moving = 2;
DirRed = 0;
}
if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) {
Moving = 3;
DirRed = 0;
}
if (Moving == 1) {
this._y = this._y + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 10;
_root.Floor[myVariable - 10] = 0;
_root.Floor[myVariable] = 6;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) {
Moving = 5;
_root.BlocMoving = true;
Dead = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 4) {
this._y = this._y - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 10;
_root.Floor[myVariable + 10] = 0;
_root.Floor[myVariable] = 6;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) {
Moving = 5;
_root.BlocMoving = true;
Dead = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 2) {
this._x = this._x - 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable - 1;
_root.Floor[myVariable + 1] = 0;
_root.Floor[myVariable] = 6;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) {
Moving = 5;
_root.BlocMoving = true;
Dead = true;
this.gotoAndPlay(10);
}
}
}
if (Moving == 3) {
this._x = this._x + 10;
MainCount = MainCount + 1;
if (MainCount == 5) {
MainCount = 0;
Moving = 0;
myVariable = myVariable + 1;
_root.Floor[myVariable - 1] = 0;
_root.Floor[myVariable] = 6;
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) {
Moving = 5;
_root.BlocMoving = true;
Dead = true;
this.gotoAndPlay(10);
}
}
}
if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) {
Moving = 5;
_root.BlocMoving = true;
Dead = true;
this.gotoAndPlay(10);
}
}
}
Instance of Symbol 171 MovieClip "Blank" in Symbol 172 MovieClip Frame 1
onClipEvent (load) {
Rand = Math.round(Math.random() * 3);
if (this._y < 0) {
Rand = 5;
}
}
onClipEvent (enterFrame) {
if (_root.MainPause == true) {
this._alpha = this._alpha - 1;
if (Rand == 1) {
this._x = this._x + 8;
this._y = this._y + 8;
}
if (Rand == 2) {
this._x = this._x - 8;
this._y = this._y + 8;
}
if (Rand == 3) {
this._x = this._x + 8;
this._y = this._y - 8;
}
if (Rand == 0) {
this._x = this._x - 8;
this._y = this._y - 8;
}
}
}
Symbol 177 MovieClip Frame 1
Count = 0;
stop();
Symbol 177 MovieClip Frame 65
Count = Count + 1;
if (Count >= 3) {
gotoAndPlay (100);
} else {
gotoAndPlay (25);
}
Symbol 177 MovieClip Frame 130
_root.MainLevel = _root.MainLevel + 1;
_root.MainTimmer = 100;
_root.gotoAndPlay(10);
gotoAndStop (1);
Symbol 181 MovieClip Frame 1
Count = 0;
stop();
Symbol 181 MovieClip Frame 65
Count = Count + 1;
if (Count >= 3) {
gotoAndPlay (100);
} else {
gotoAndPlay (25);
}
Symbol 181 MovieClip Frame 130
_root.gotoAndPlay(11);
gotoAndStop (1);
Symbol 192 MovieClip Frame 1
pos = 0;
xpos = 0;
ypos = pos;
zpos = 0;
Depth = 2000;
SubLevel = _root.MainLevel - 2;
StopLevel = SubLevel + 5;
Symbol 192 MovieClip Frame 5
if (SubLevel == 1) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 2, 3, 0, 0, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 3, 0, 0, 2, 9, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 2) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 9, 0, 0, 0, 9, 9, 9, 3, 7, 0, 9, 9, 0, 0, 9, 4, 0, 4, 3, 1, 7, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 3) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 0, 0, 2, 9, 0, 0, 0, 0, 9, 9, 0, 1, 9, 9, 0, 0, 0, 0, 9, 9, 5, 2, 9, 9, 0, 0, 0, 0, 9, 9, 4, 3, 0, 9, 9, 0, 0, 0, 0, 9, 9, 5, 4, 3, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 4) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 4, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 0, 9, 0, 2, 9, 9, 0, 9, 9, 6, 5, 0, 3, 1, 0, 9, 0, 9, 6, 5, 4, 3, 2, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 5) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 5, 0, 0, 9, 0, 0, 0, 9, 0, 0, 2, 0, 0, 9, 0, 0, 0, 9, 0, 5, 3, 0, 0, 9, 0, 0, 0, 9, 0, 2, 4, 0, 0, 9, 0, 0, 0, 9, 2, 4, 3, 0, 3, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 6) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 0, 0, 9, 8, 0, 4, 2, 0, 8, 9, 0, 0, 9, 2, 0, 9, 9, 0, 4, 9, 0, 0, 9, 9, 2, 0, 0, 4, 9, 9, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 7) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 7, 9, 0, 0, 0, 0, 0, 0, 9, 2, 3, 0, 9, 9, 9, 0, 0, 0, 9, 9, 2, 0, 2, 0, 9, 0, 0, 0, 0, 9, 3, 0, 3, 9, 9, 0, 0, 0, 0, 9, 9, 9, 7, 9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 8) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 3, 9, 0, 0, 0, 0, 9, 2, 0, 0, 4, 9, 0, 0, 0, 0, 9, 4, 0, 0, 5, 9, 0, 0, 0, 0, 9, 9, 0, 0, 4, 9, 0, 0, 0, 0, 9, 0, 0, 0, 5, 9, 0, 0, 0, 0, 9, 0, 3, 0, 2, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 9) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 3, 5, 9, 0, 0, 0, 0, 9, 0, 0, 5, 1, 9, 0, 0, 0, 0, 9, 0, 0, 1, 3, 9, 0, 0, 0, 0, 9, 0, 0, 3, 5, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 10) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 1, 0, 9, 9, 0, 3, 2, 0, 0, 0, 2, 3, 9, 9, 0, 1, 4, 5, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 0, 0, 0, 9, 9, 9, 0, 9, 6, 0, 0, 0, 0, 9, 9, 9, 0, 0, 5, 0, 4, 0, 6, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 11) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 2, 9, 9, 0, 9, 9, 9, 9, 0, 9, 9, 4, 9, 0, 9, 0, 7, 9, 0, 9, 0, 7, 9, 0, 9, 0, 9, 9, 0, 9, 0, 9, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 7, 0, 0, 4, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 12) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 1, 9, 9, 1, 0, 9, 3, 9, 9, 0, 9, 0, 9, 3, 0, 0, 6, 9, 9, 0, 9, 9, 9, 9, 0, 0, 9, 0, 9, 0, 3, 0, 9, 9, 0, 0, 9, 0, 9, 0, 9, 0, 0, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 6, 9, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 13) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 0, 3, 9, 0, 9, 3, 0, 5, 0, 0, 0, 9, 0, 0, 9, 9, 5, 9, 9, 0, 0, 9, 0, 0, 9, 0, 4, 0, 5, 0, 0, 4, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 14) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 3, 0, 0, 0, 1, 9, 0, 0, 0, 9, 9, 4, 0, 0, 9, 9, 0, 0, 0, 9, 4, 1, 0, 2, 1, 9, 0, 0, 0, 9, 3, 4, 0, 1, 2, 9, 0, 0, 0, 9, 9, 3, 1, 2, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 15) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 0, 0, 0, 4, 9, 0, 0, 9, 0, 0, 0, 0, 0, 5, 9, 0, 0, 9, 6, 0, 0, 3, 0, 6, 9, 0, 0, 9, 3, 5, 0, 5, 0, 9, 9, 0, 0, 9, 5, 6, 4, 9, 6, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 16) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 2, 9, 9, 0, 0, 0, 9, 4, 0, 0, 3, 2, 9, 0, 0, 0, 9, 9, 4, 0, 2, 3, 9, 0, 0, 0, 0, 9, 9, 0, 3, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 17) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 6, 5, 9, 0, 0, 9, 9, 0, 7, 0, 9, 9, 9, 0, 0, 9, 0, 0, 9, 0, 0, 0, 9, 0, 0, 9, 5, 0, 9, 0, 0, 0, 9, 0, 0, 9, 9, 9, 0, 0, 4, 6, 9, 0, 0, 9, 6, 0, 0, 7, 6, 4, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
Symbol 192 MovieClip Frame 6
if (SubLevel == 18) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 0, 3, 0, 9, 0, 0, 0, 0, 9, 2, 0, 9, 0, 9, 9, 0, 0, 0, 9, 9, 0, 9, 0, 3, 9, 9, 9, 9, 9, 0, 0, 0, 0, 1, 0, 3, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 19) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 0, 4, 9, 0, 0, 9, 5, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 9, 9, 0, 0, 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 0, 9, 6, 9, 9, 0, 0, 9, 6, 9, 0, 9, 4, 0, 0, 5, 0, 0, 5, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 20) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 2, 0, 9, 9, 1, 9, 9, 0, 0, 9, 1, 0, 9, 0, 3, 0, 9, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 0, 0, 0, 0, 1, 9, 0, 0, 0, 9, 9, 9, 3, 0, 2, 9, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 21) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 1, 9, 0, 0, 9, 9, 9, 9, 3, 0, 9, 9, 9, 9, 9, 2, 0, 4, 1, 0, 4, 0, 0, 9, 9, 9, 0, 9, 9, 9, 3, 0, 2, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 22) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 4, 3, 0, 9, 9, 0, 9, 1, 0, 9, 9, 9, 0, 0, 9, 9, 9, 2, 3, 1, 4, 0, 0, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 23) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 9, 0, 0, 4, 9, 9, 3, 4, 0, 0, 2, 3, 0, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 24) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 2, 7, 0, 6, 5, 4, 3, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 1, 2, 6, 7, 5, 4, 0, 3, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 25) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 1, 9, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 5, 6, 0, 0, 0, 0, 2, 9, 9, 1, 4, 5, 3, 4, 0, 0, 9, 9, 9, 2, 9, 6, 9, 9, 0, 3, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 26) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 0, 0, 7, 0, 0, 0, 3, 9, 9, 2, 4, 0, 2, 0, 0, 0, 7, 9, 9, 3, 9, 9, 9, 4, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 27) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 1, 0, 0, 9, 9, 0, 0, 0, 9, 3, 5, 9, 0, 0, 9, 9, 9, 9, 9, 6, 2, 6, 0, 4, 0, 3, 0, 9, 9, 9, 9, 5, 4, 9, 0, 2, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 28) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 2, 7, 9, 9, 3, 0, 0, 5, 8, 0, 9, 1, 9, 9, 9, 0, 8, 3, 9, 7, 5, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 29) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 9, 2, 0, 3, 9, 9, 9, 0, 9, 9, 9, 0, 0, 4, 0, 1, 4, 0, 2, 9, 9, 9, 9, 9, 0, 3, 9, 9, 9, 9, 0, 0, 9, 1, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
Symbol 192 MovieClip Frame 7
if (SubLevel == 30) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 1, 0, 9, 9, 9, 0, 0, 0, 0, 9, 2, 0, 4, 0, 9, 0, 0, 0, 0, 9, 9, 0, 3, 0, 9, 9, 9, 9, 0, 9, 2, 0, 9, 0, 0, 5, 0, 9, 9, 9, 9, 3, 4, 0, 9, 9, 5, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 31) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 0, 0, 0, 0, 0, 9, 2, 3, 0, 9, 9, 0, 0, 0, 0, 9, 9, 2, 1, 0, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 9, 0, 0, 0, 0, 9, 4, 9, 0, 0, 9, 9, 0, 0, 0, 9, 5, 3, 0, 5, 4, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 32) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 8, 0, 9, 0, 0, 9, 9, 9, 9, 3, 7, 0, 9, 0, 9, 9, 7, 9, 9, 9, 9, 0, 9, 0, 9, 0, 4, 9, 0, 9, 9, 0, 9, 9, 9, 0, 8, 9, 0, 9, 0, 0, 5, 0, 9, 0, 9, 9, 0, 9, 5, 4, 3, 0, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 33) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 2, 9, 9, 1, 0, 9, 9, 9, 9, 0, 9, 3, 0, 9, 0, 9, 9, 9, 9, 0, 9, 9, 0, 1, 0, 9, 9, 9, 9, 0, 1, 0, 2, 9, 0, 9, 9, 9, 4, 0, 2, 3, 4, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 87) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 8, 9, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 0, 9, 9, 9, 0, 0, 9, 0, 9, 0, 0, 9, 4, 9, 9, 9, 9, 0, 9, 0, 9, 9, 5, 0, 7, 4, 0, 0, 9, 0, 9, 7, 3, 8, 5, 3, 0, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 88) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 1, 9, 9, 9, 9, 9, 7, 0, 0, 0, 9, 9, 9, 4, 0, 0, 1, 6, 0, 8, 9, 0, 9, 9, 6, 0, 9, 7, 8, 4, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 89) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 2, 9, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 0, 0, 9, 1, 0, 0, 0, 4, 9, 9, 9, 9, 9, 2, 0, 0, 0, 9, 9, 0, 3, 9, 9, 9, 9, 0, 4, 0, 0, 0, 9, 9, 0, 9, 4, 0, 9, 3, 0, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 80) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 0, 1, 9, 9, 0, 9, 5, 0, 9, 9, 0, 2, 0, 9, 0, 9, 9, 0, 9, 9, 0, 9, 0, 9, 9, 9, 0, 3, 9, 9, 0, 9, 0, 0, 0, 4, 0, 2, 9, 9, 0, 1, 3, 0, 9, 5, 0, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 81) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 6, 9, 0, 0, 0, 9, 9, 7, 0, 0, 5, 9, 9, 9, 9, 3, 0, 3, 0, 0, 4, 9, 9, 6, 0, 4, 0, 5, 9, 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 82) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 9, 9, 9, 0, 0, 0, 9, 2, 0, 9, 5, 0, 9, 0, 0, 0, 9, 4, 0, 9, 9, 0, 9, 0, 0, 0, 9, 1, 0, 4, 9, 0, 9, 9, 0, 0, 9, 9, 0, 3, 0, 0, 5, 9, 0, 0, 0, 9, 0, 9, 9, 2, 3, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 83) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 8, 0, 9, 0, 0, 0, 9, 9, 5, 0, 9, 0, 9, 0, 0, 0, 9, 3, 9, 0, 9, 0, 9, 0, 0, 0, 9, 2, 8, 0, 9, 0, 9, 9, 0, 0, 9, 4, 2, 0, 0, 3, 0, 9, 0, 0, 9, 9, 9, 0, 5, 9, 4, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
Symbol 192 MovieClip Frame 8
if (SubLevel == 84) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 0, 9, 4, 0, 9, 0, 9, 0, 0, 0, 3, 2, 5, 1, 9, 0, 9, 1, 9, 0, 5, 4, 3, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 85) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 1, 9, 9, 9, 9, 0, 0, 0, 9, 0, 9, 0, 2, 3, 9, 0, 0, 0, 9, 0, 9, 0, 5, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 9, 0, 9, 4, 0, 0, 0, 2, 1, 0, 9, 9, 9, 5, 0, 0, 9, 9, 4, 0, 3, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (SubLevel == 86) {
myArray = new Array();
Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 3, 0, 0, 9, 9, 2, 0, 9, 0, 9, 9, 9, 0, 0, 4, 9, 0, 9, 0, 0, 9, 4, 0, 0, 9, 9, 0, 9, 9, 0, 9, 9, 0, 0, 0, 1, 0, 0, 9, 0, 9, 1, 0, 0, 0, 2, 9, 3, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
Symbol 192 MovieClip Frame 10
i = 0;
while (i < 100) {
if ((Floors[i] != 0) && (SubLevel >= 1)) {
duplicateMovieClip (Rock1s, "dd" + Depth, Depth);
setProperty("dd" + Depth, _x , ypos);
setProperty("dd" + Depth, _y , xpos);
setProperty("dd" + Depth, _alpha , "100");
}
if ((Floors[i] == 9) && (SubLevel >= 1)) {
duplicateMovieClip (Walls, "dd" + Depth, Depth);
setProperty("dd" + Depth, _x , ypos);
setProperty("dd" + Depth, _y , xpos);
setProperty("dd" + Depth, _alpha , "100");
}
Depth = Depth + 1;
ypos = ypos + 10;
if (ypos == (pos + 100)) {
ypos = pos;
xpos = xpos + 10;
}
i++;
}
if (SubLevel == (StopLevel - 1)) {
gotoAndStop (11);
stop();
} else {
SubLevel = SubLevel + 1;
Depth = Depth + 1;
pos = pos + 110;
ypos = pos;
xpos = 0;
gotoAndPlay (5);
}
Symbol 192 MovieClip Frame 11
stop();
Symbol 195 Button
on (rollOver) {
if (_root.MainPause == false) {
gotoAndPlay (5);
}
}
Symbol 197 Button
on (rollOut) {
gotoAndPlay (50);
}
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 38
stop();
Symbol 198 MovieClip Frame 83
gotoAndStop (1);
Symbol 202 Button
on (release) {
RightBanner.removeMovieClip();
gotoAndPlay (1);
}
Symbol 205 MovieClip Frame 220
gotoAndPlay (1);
Symbol 208 MovieClip Frame 277
stop();