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blocs2.swf

This is the info page for
Flash #45117

(Click the ID number above for more basic data on this flash file.)


Text
GAME LOADED !

SPONSORED BY

MATCH TWO OR MORE OF THE SAME COLOUR
BLOC'S TO REMOVE THEM FROM THE PLAY AREA.
REMOVE ALL THE BLOC'S TO MOVE ONTO
THE NEXT LEVEL.
TO MOVE A BLOC YOU HAVE TO MOUSE OVER THE
BLOC'S AND THEN CLICK ON THE ARROW TO
MOVE THAT BLOC IN THAT DIRECTION.
TO START ENTER A PASSWORD FOR THE LEVEL OR
JUST PRESS START TO START FROM LEVEL 1.

CREDITS

CREDITS

Play more games

Extra levels here  >>

PERCY YELLOW

RED FRED

GRAHAM GREEN

BOBBY BLUE

COOL CYAN

PAINY PINK

GOOFY BROWN

GHASTLEY GHOST

A BIG THANK YOU TO THE FOLLOWING ACTORS
IN THIS GAME

AND OF COURSE THE MAIN PLAYER.

YOU !!!

THE CREDITS

SPONSORED BY

0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
9,9,9,9,9,9,9,9,9,9,
9,9,0,2,9,9,1,0,9,9,
9,9,0,9,3,0,9,0,9,9,
9,9,0,9,9,0,1,0,9,9,
9,9,0,1,0,2,9,0,9,9,
9,4,0,2,3,4,0,0,0,9,
9,9,9,9,9,9,9,9,9,9,
0,0,0,0,0,0,0,0,0,0

EXTRA LEVELS AT FLASHNINJACLAN.COM

LEVELS

WELL DONE

If not already started, please try and complete
the full game and become the Bloc master.

Return to main game.

You have just finished the extra levels of
Bloc's II The Return, sponsored
by flashninjaclan.com and designed by
Cloud9Designs.net.

ActionScript [AS1/AS2]

Frame 1
MainLevel = 1; Bomb = 0; Dir = 1; Score = 0; MainTimmer = 100; Total = 0; MySound1 = new Sound(); MySound1.attachSound("MySound1"); Dragon = 1; SubLevel = 2; BlocMoving = false; stop();
Instance of Symbol 8 MovieClip "LoaderMovie" in Frame 1
onClipEvent (enterFrame) { total = _root.getBytesTotal(); isloaded = _root.getBytesLoaded(); foo = 100 * (isloaded / total); this.gotoAndPlay(int(foo)); if (foo > 95) { _root.gotoAndPlay(3); } }
Frame 4
myArray = new Array(); MainPassWord = new Array("KWJ369", "ATE119", "SSN536", "UMC293", "XRU512", "EGM283", "SHI567", "LPR585", "TOK592", "YLU483", "VFI432", "QHN309", "ADD201", "DKN208", "PCI150", "EKA180", "GTS504", "YDD323", "GTW500", "OVZ229", "GGK221", "RMC185", "GBG536", "JCB226", "XZK492", "JLF113", "RIM187", "KNV531", "USI110", "EIZ378", "PTZ289", "JQT372", "QII290", "PJN239", "FUY463", "CIC541", "WGD401", "IXU299", "RMP115", "RND445", "IQU306", "FXD327", "WMC321", "HRZ412", "XVR460", "AYZ475", "UGO183", "DMN438", "CLM594", "SSM151"); stop();
Frame 5
stop();
Frame 6
stop();
Frame 10
Pause = false; Shit = 0; Facing = 0; Rotate = 0; Move = true; Dir = 0; MainPause = false; Grav = true;
Frame 11
_root.zpos = -400; TotalMoves = 0; if (MainLevel == 1) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 2, 3, 0, 0, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 3, 0, 0, 2, 9, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 2; MainTotal = 3; Total = 0; MainButton = false; Dragon = 1; } if (MainLevel == 2) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 9, 0, 0, 0, 9, 9, 9, 3, 7, 0, 9, 9, 0, 0, 9, 4, 0, 4, 3, 1, 7, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 9, 9, 9, 1, 9, 0, 0, 0, 9, 9, 9, 1, 1, 1, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 2; MainTotal = 7; Total = 0; MainButton = false; Dragon = 1; } if (MainLevel == 3) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 0, 0, 2, 9, 0, 0, 0, 0, 9, 9, 0, 1, 9, 9, 0, 0, 0, 0, 9, 9, 5, 2, 9, 9, 0, 0, 0, 0, 9, 9, 4, 3, 0, 9, 9, 0, 0, 0, 0, 9, 9, 5, 4, 3, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 2; MainTotal = 9; Total = 0; MainButton = false; Dragon = 1; } if (MainLevel == 4) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 4, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 0, 9, 0, 2, 9, 9, 0, 9, 9, 6, 5, 0, 3, 1, 0, 9, 0, 9, 6, 5, 4, 3, 2, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 9, 0, 0, 0, 9, 9, 1, 9, 1, 1, 9, 9, 0, 9, 9, 1, 1, 1, 1, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 2; MainTotal = 12; Total = 0; MainButton = false; Dragon = 1; } if (MainLevel == 5) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 5, 0, 0, 9, 0, 0, 0, 9, 0, 0, 2, 0, 0, 9, 0, 0, 0, 9, 0, 5, 3, 0, 0, 9, 0, 0, 0, 9, 0, 2, 4, 0, 0, 9, 0, 0, 0, 9, 2, 4, 3, 0, 3, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); MainTotal = 10; Background = 2; Total = 0; MainButton = false; Dragon = 1; } if (MainLevel == 6) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 0, 0, 9, 1, 0, 4, 2, 0, 1, 9, 0, 0, 9, 2, 0, 9, 9, 0, 4, 9, 0, 0, 9, 9, 2, 0, 0, 4, 9, 9, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 1, 1, 1, 1, 9, 9, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 8; Background = 3; Total = 0; MainButton = false; Dragon = 2; } if (MainLevel == 7) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 7, 9, 0, 0, 0, 0, 0, 0, 9, 2, 3, 0, 9, 9, 9, 0, 0, 0, 9, 9, 2, 0, 2, 0, 9, 0, 0, 0, 0, 9, 3, 0, 3, 9, 9, 0, 0, 0, 0, 9, 9, 9, 7, 9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 1, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 1, 9, 9, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 9, 1, 9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 7; Background = 3; Total = 0; MainButton = false; Dragon = 2; } if (MainLevel == 8) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 3, 9, 0, 0, 0, 0, 9, 2, 0, 0, 4, 9, 0, 0, 0, 0, 9, 4, 0, 0, 5, 9, 0, 0, 0, 0, 9, 9, 0, 0, 4, 9, 0, 0, 0, 0, 9, 0, 0, 0, 5, 9, 0, 0, 0, 0, 9, 0, 3, 0, 2, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 8; Background = 3; Total = 0; MainButton = false; Dragon = 2; } if (MainLevel == 9) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 3, 5, 9, 0, 0, 0, 0, 9, 0, 0, 5, 1, 9, 0, 0, 0, 0, 9, 0, 0, 1, 3, 9, 0, 0, 0, 0, 9, 0, 0, 3, 5, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 7; Background = 3; Total = 0; MainButton = false; Dragon = 2; } if (MainLevel == 10) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 8, 0, 9, 9, 0, 3, 2, 0, 0, 0, 2, 3, 9, 9, 0, 8, 4, 5, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 0, 0, 0, 9, 9, 9, 0, 9, 6, 0, 0, 0, 0, 9, 9, 9, 0, 0, 5, 0, 4, 0, 6, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 1, 9, 9, 9, 1, 1, 1, 9, 9, 9, 1, 9, 1, 1, 1, 1, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 11; Background = 3; Total = 0; MainButton = false; Dragon = 2; } if (MainLevel == 11) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 2, 9, 9, 0, 9, 9, 9, 9, 0, 9, 9, 4, 9, 0, 9, 0, 7, 9, 0, 9, 0, 7, 9, 0, 9, 0, 9, 9, 0, 9, 0, 9, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 7, 0, 0, 4, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 9, 9, 0, 9, 9, 9, 9, 1, 9, 9, 1, 9, 0, 9, 1, 1, 9, 1, 9, 1, 1, 9, 0, 9, 1, 9, 9, 1, 9, 1, 9, 9, 0, 9, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 7; Background = 1; Total = 0; MainButton = false; Dragon = 3; } if (MainLevel == 12) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 1, 9, 9, 1, 0, 9, 3, 9, 9, 0, 9, 0, 9, 3, 0, 0, 6, 9, 9, 0, 9, 9, 9, 9, 0, 0, 9, 0, 9, 0, 3, 0, 9, 9, 0, 0, 9, 0, 9, 0, 9, 0, 0, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 6, 9, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 9, 9, 1, 1, 9, 1, 9, 9, 1, 9, 1, 9, 1, 1, 1, 1, 9, 9, 1, 9, 9, 9, 9, 1, 1, 9, 0, 9, 1, 1, 1, 9, 9, 1, 1, 9, 0, 9, 1, 9, 1, 1, 1, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 7; Background = 1; Total = 0; MainButton = false; Dragon = 3; } if (MainLevel == 13) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 0, 3, 9, 0, 9, 3, 0, 5, 0, 0, 0, 9, 0, 0, 9, 9, 5, 9, 9, 0, 0, 9, 0, 0, 9, 0, 4, 0, 5, 0, 0, 4, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 1, 9, 9, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 7; Background = 1; Total = 0; MainButton = false; Dragon = 3; } if (MainLevel == 14) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 3, 0, 0, 0, 1, 9, 0, 0, 0, 9, 9, 4, 0, 0, 9, 9, 0, 0, 0, 9, 4, 1, 0, 2, 1, 9, 0, 0, 0, 9, 3, 4, 0, 1, 2, 9, 0, 0, 0, 9, 9, 3, 1, 2, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 1, 1, 1, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 15; Background = 1; Total = 0; MainButton = false; Dragon = 3; } if (MainLevel == 15) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 0, 0, 0, 4, 9, 0, 0, 9, 0, 0, 0, 0, 0, 5, 9, 0, 0, 9, 6, 0, 0, 3, 0, 6, 9, 0, 0, 9, 3, 5, 0, 5, 0, 9, 9, 0, 0, 9, 5, 6, 4, 9, 6, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 9, 9, 0, 0, 9, 1, 1, 1, 9, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 11; Background = 1; Total = 0; MainButton = false; Dragon = 3; } if (MainLevel == 16) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 2, 9, 9, 0, 0, 0, 9, 4, 0, 0, 3, 2, 9, 0, 0, 0, 9, 9, 4, 0, 2, 3, 9, 0, 0, 0, 0, 9, 9, 0, 3, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 1, 1, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 8; Background = 5; Total = 0; MainButton = false; Dragon = 4; } if (MainLevel == 17) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 6, 5, 9, 0, 0, 9, 9, 0, 7, 0, 9, 9, 9, 0, 0, 9, 0, 0, 9, 0, 0, 0, 9, 0, 0, 9, 5, 0, 9, 0, 0, 0, 9, 0, 0, 9, 9, 9, 0, 0, 4, 6, 9, 0, 0, 9, 6, 0, 0, 7, 6, 4, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 1, 1, 1, 9, 9, 9, 0, 0, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 9, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 10; Background = 5; Total = 0; MainButton = false; Dragon = 4; }
Frame 12
if (MainLevel == 18) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 0, 3, 0, 9, 0, 0, 0, 0, 9, 2, 0, 9, 0, 9, 9, 0, 0, 0, 9, 9, 0, 9, 0, 3, 9, 9, 9, 9, 9, 0, 0, 0, 0, 1, 0, 3, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 9, 1, 9, 9, 0, 0, 0, 9, 9, 1, 9, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 7; Total = 0; MainButton = false; Dragon = 5; } if (MainLevel == 19) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 0, 4, 9, 0, 0, 9, 5, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 9, 9, 0, 0, 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 0, 9, 6, 9, 9, 0, 0, 9, 6, 9, 0, 9, 4, 0, 0, 5, 0, 0, 5, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 9, 9, 0, 0, 9, 9, 9, 9, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 1, 1, 9, 9, 9, 0, 9, 1, 9, 9, 1, 1, 9, 1, 9, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 6; Total = 0; MainButton = false; Dragon = 5; } if (MainLevel == 20) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 2, 0, 9, 9, 1, 9, 9, 0, 0, 9, 1, 0, 9, 0, 3, 0, 9, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 0, 0, 0, 0, 1, 9, 0, 0, 0, 9, 9, 9, 3, 0, 2, 9, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 9, 9, 1, 9, 9, 0, 0, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 1, 9, 1, 9, 1, 9, 0, 0, 0, 9, 1, 9, 1, 9, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 9, 1, 1, 1, 9, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 7; Total = 0; MainButton = false; Dragon = 5; } if (MainLevel == 21) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 1, 9, 0, 0, 9, 9, 9, 9, 3, 0, 9, 9, 9, 9, 9, 2, 0, 4, 1, 0, 4, 0, 0, 9, 9, 9, 0, 9, 9, 9, 3, 0, 2, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 0, 0, 9, 9, 9, 9, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 1, 9, 9, 9, 1, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 7; Total = 0; MainButton = false; Dragon = 5; } if (MainLevel == 22) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 4, 3, 0, 9, 9, 0, 9, 1, 0, 9, 9, 9, 0, 0, 9, 9, 9, 2, 3, 1, 4, 0, 0, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 1, 1, 1, 9, 9, 0, 9, 1, 1, 9, 9, 9, 1, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 7; Total = 0; MainButton = false; Dragon = 5; } if (MainLevel == 23) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 9, 0, 0, 4, 9, 9, 3, 4, 0, 0, 2, 3, 0, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 9, 1, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 9, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 9, 9, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 8; Total = 0; MainButton = false; Dragon = 5; } if (MainLevel == 24) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 2, 7, 0, 6, 5, 4, 3, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 1, 2, 6, 7, 5, 4, 0, 3, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 1, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 9, 9, 9, 9, 1, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 13; Total = 0; MainButton = false; Grav = false; Dragon = 5; } if (MainLevel == 25) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 1, 9, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 5, 6, 0, 0, 0, 0, 2, 9, 9, 1, 4, 5, 3, 4, 0, 0, 9, 9, 9, 2, 9, 6, 9, 9, 0, 3, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 1, 9, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 11; Total = 0; MainButton = false; Grav = true; Dragon = 6; } if (MainLevel == 26) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 0, 0, 7, 0, 0, 0, 3, 9, 9, 2, 4, 0, 2, 0, 0, 0, 7, 9, 9, 3, 9, 9, 9, 4, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 9, 9, 9, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 9; Total = 0; MainButton = false; Grav = true; Dragon = 6; } if (MainLevel == 27) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 1, 0, 0, 9, 9, 0, 0, 0, 9, 3, 5, 9, 0, 0, 9, 9, 9, 9, 9, 6, 2, 6, 0, 4, 0, 3, 0, 9, 9, 9, 9, 5, 4, 9, 0, 2, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 9, 0, 0, 0, 9, 1, 1, 9, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 11; Total = 0; MainButton = false; Grav = true; Dragon = 6; } if (MainLevel == 28) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 2, 7, 9, 9, 3, 0, 0, 5, 8, 0, 9, 1, 9, 9, 9, 0, 8, 3, 9, 7, 5, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 9, 1, 9, 9, 9, 1, 1, 1, 9, 1, 1, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 11; Total = 0; MainButton = false; Grav = true; Dragon = 6; } if (MainLevel == 29) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 9, 2, 0, 3, 9, 9, 9, 0, 9, 9, 9, 0, 0, 4, 0, 1, 4, 0, 2, 9, 9, 9, 9, 9, 0, 3, 9, 9, 9, 9, 0, 0, 9, 1, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 9, 1, 1, 1, 9, 9, 9, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 1, 1, 9, 9, 9, 9, 0, 0, 9, 1, 1, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 7; Total = 0; MainButton = false; Grav = false; Dragon = 6; }
Frame 13
if (MainLevel == 30) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 1, 0, 9, 9, 9, 0, 0, 0, 0, 9, 2, 0, 4, 0, 9, 0, 0, 0, 0, 9, 9, 0, 3, 0, 9, 9, 9, 9, 0, 9, 2, 0, 9, 0, 0, 5, 0, 9, 9, 9, 9, 3, 4, 0, 9, 9, 5, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 9, 9, 9, 0, 9, 1, 1, 9, 1, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 9, 9, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 4; MainTotal = 9; Total = 0; MainButton = false; Dragon = 6; } if (MainLevel == 31) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 0, 0, 0, 0, 0, 9, 2, 3, 0, 9, 9, 0, 0, 0, 0, 9, 9, 2, 1, 0, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 9, 0, 0, 0, 0, 9, 4, 9, 0, 0, 9, 9, 0, 0, 0, 9, 5, 3, 0, 5, 4, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 0, 0, 0, 0, 0, 9, 1, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 9, 0, 0, 0, 9, 9, 9, 9, 1, 9, 0, 0, 0, 0, 9, 1, 9, 1, 1, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 4; MainTotal = 9; Total = 0; MainButton = false; Dragon = 6; } if (MainLevel == 32) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 8, 0, 9, 0, 0, 9, 9, 9, 9, 3, 7, 0, 9, 0, 9, 9, 7, 9, 9, 9, 9, 0, 9, 0, 9, 0, 4, 9, 0, 9, 9, 0, 9, 9, 9, 0, 8, 9, 0, 9, 0, 0, 5, 0, 9, 0, 9, 9, 0, 9, 5, 4, 3, 0, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 0, 0, 9, 9, 9, 9, 1, 1, 1, 9, 0, 9, 9, 1, 9, 9, 9, 9, 1, 9, 0, 9, 1, 1, 9, 0, 9, 9, 1, 9, 9, 9, 1, 1, 9, 0, 9, 1, 1, 1, 1, 9, 1, 9, 9, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 4; MainTotal = 9; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 33) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 2, 9, 9, 1, 0, 9, 9, 9, 9, 0, 9, 3, 0, 9, 0, 9, 9, 9, 9, 0, 9, 9, 0, 1, 0, 9, 9, 9, 9, 0, 1, 0, 2, 9, 0, 9, 9, 9, 4, 0, 2, 3, 4, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 9, 9, 1, 1, 9, 9, 9, 9, 1, 9, 1, 1, 9, 1, 9, 9, 9, 9, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 9, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 4; MainTotal = 10; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 87) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 8, 9, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 0, 9, 9, 9, 0, 0, 9, 0, 9, 0, 0, 9, 4, 9, 9, 9, 9, 0, 9, 0, 9, 9, 5, 0, 7, 4, 0, 0, 9, 0, 9, 7, 3, 8, 5, 3, 0, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 0, 9, 9, 9, 0, 0, 9, 1, 9, 0, 0, 9, 1, 9, 9, 9, 9, 1, 9, 0, 9, 9, 1, 1, 1, 1, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 4; MainTotal = 9; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 88) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 1, 9, 9, 9, 9, 9, 7, 0, 0, 0, 9, 9, 9, 4, 0, 0, 1, 6, 0, 8, 9, 0, 9, 9, 6, 0, 9, 7, 8, 4, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 9, 9, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 4; MainTotal = 9; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 89) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 2, 9, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 0, 0, 9, 1, 0, 0, 0, 4, 9, 9, 9, 9, 9, 2, 0, 0, 0, 9, 9, 0, 3, 9, 9, 9, 9, 0, 4, 0, 0, 0, 9, 9, 0, 9, 4, 0, 9, 3, 0, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 0, 0, 9, 9, 9, 9, 1, 1, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 9, 9, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 1, 9, 9, 0, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 9; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 80) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 0, 1, 9, 9, 0, 9, 5, 0, 9, 9, 0, 2, 0, 9, 0, 9, 9, 0, 9, 9, 0, 9, 0, 9, 9, 9, 0, 3, 9, 9, 0, 9, 0, 0, 0, 4, 0, 2, 9, 9, 0, 1, 3, 0, 9, 5, 0, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 1, 1, 9, 9, 0, 9, 1, 1, 9, 9, 1, 1, 1, 9, 0, 9, 9, 1, 9, 9, 1, 9, 1, 9, 9, 9, 1, 1, 9, 9, 1, 9, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 9, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 10; MainTotal = 9; Total = 0; MainButton = false; Dragon = 10; } if (MainLevel == 81) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 6, 9, 0, 0, 0, 9, 9, 7, 0, 0, 5, 9, 9, 9, 9, 3, 0, 3, 0, 0, 4, 9, 9, 6, 0, 4, 0, 5, 9, 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 1, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 9, 9, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 10; MainTotal = 9; Total = 0; MainButton = false; Dragon = 10; } if (MainLevel == 82) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 9, 9, 9, 0, 0, 0, 9, 2, 0, 9, 5, 0, 9, 0, 0, 0, 9, 4, 0, 9, 9, 0, 9, 0, 0, 0, 9, 1, 0, 4, 9, 0, 9, 9, 0, 0, 9, 9, 0, 3, 0, 0, 5, 9, 0, 0, 0, 9, 0, 9, 9, 2, 3, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 9, 1, 1, 9, 0, 0, 0, 9, 1, 1, 9, 9, 1, 9, 0, 0, 0, 9, 1, 1, 1, 9, 1, 9, 9, 0, 0, 9, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 9, 9, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 10; MainTotal = 9; Total = 0; MainButton = false; Dragon = 10; } if (MainLevel == 83) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 8, 0, 9, 0, 0, 0, 9, 9, 5, 0, 9, 0, 9, 0, 0, 0, 9, 3, 9, 0, 9, 0, 9, 0, 0, 0, 9, 2, 8, 0, 9, 0, 9, 9, 0, 0, 9, 4, 2, 0, 0, 3, 0, 9, 0, 0, 9, 9, 9, 0, 5, 9, 4, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 1, 1, 9, 0, 0, 0, 9, 9, 1, 1, 9, 1, 9, 0, 0, 0, 9, 1, 9, 1, 9, 1, 9, 0, 0, 0, 9, 1, 1, 1, 9, 1, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 9, 1, 1, 9, 1, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 10; MainTotal = 9; Total = 0; MainButton = false; Dragon = 10; }
Frame 14
if (MainLevel == 84) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 0, 9, 4, 0, 9, 0, 9, 0, 0, 0, 3, 2, 5, 1, 9, 0, 9, 1, 9, 0, 5, 4, 3, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 9, 9, 0, 9, 9, 9, 1, 1, 9, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 1, 9, 1, 1, 1, 1, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 10; MainTotal = 9; Total = 0; MainButton = false; Dragon = 10; } if (MainLevel == 85) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 1, 9, 9, 9, 9, 0, 0, 0, 9, 0, 9, 0, 2, 3, 9, 0, 0, 0, 9, 0, 9, 0, 5, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 9, 0, 9, 4, 0, 0, 0, 2, 1, 0, 9, 9, 9, 5, 0, 0, 9, 9, 4, 0, 3, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 9, 0, 0, 0, 9, 1, 9, 1, 1, 1, 9, 0, 0, 0, 9, 1, 9, 1, 1, 9, 9, 9, 9, 9, 9, 1, 1, 1, 9, 9, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 1, 1, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 10; MainTotal = 9; Total = 0; MainButton = false; Dragon = 10; } if (MainLevel == 86) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 3, 0, 0, 9, 9, 2, 0, 9, 0, 9, 9, 9, 0, 0, 4, 9, 0, 9, 0, 0, 9, 4, 0, 0, 9, 9, 0, 9, 9, 0, 9, 9, 0, 0, 0, 1, 0, 0, 9, 0, 9, 1, 0, 0, 0, 2, 9, 3, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 1, 1, 1, 9, 9, 1, 1, 9, 0, 9, 9, 9, 1, 1, 1, 9, 1, 9, 0, 0, 9, 1, 1, 1, 9, 9, 1, 9, 9, 0, 9, 9, 1, 1, 1, 1, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 10; MainTotal = 7; Total = 0; MainButton = false; Dragon = 10; } if (MainLevel == 90) { gotoAndStop (25); }
Frame 21
stop();
Instance of Symbol 172 MovieClip "Map" in Frame 21
onClipEvent (load) { this._y = _root.zpos; _root.zpos = _root.zpos + 400; Count = 0; Counting = 0; _root.RightBanner.swapDepths(1000); Timmer = 0; if (_root.MainButton == false) { _root.RightBanner.ButtonMovie.gotoAndStop(10); } if (_root.MainButton == true) { _root.RightBanner.ButtonMovie.gotoAndStop(1); } } onClipEvent (enterFrame) { this._y = this._y + ((_root.zpos - this._y) / 10); if (Key.isDown(49) && (_root.MainPause == false)) { _root.MainPause = true; _root.RightBanner.MainButton.gotoAndStop(10); _root.Level.gotoAndPlay(5); } if ((_root.Total >= _root.MainTotal) && (_root.MainPause == false)) { _root.MainPause = true; _root.RightBanner.MainButton.gotoAndStop(10); _root.Score = _root.Score + _root.MainTimmer; _root.Levels = _root.MainPassWord[_root.MainLevel + 1]; _root.Level.gotoAndPlay(5); _root.TopBar.gotoAndStop(1); } Timmer = Timmer + 1; if ((Timmer == 50) && (_root.MainPause == false)) { if (_root.MainTimmer >= 1) { _root.MainTimmer = _root.MainTimmer - 1; Timmer = 0; } } }
Frame 25
stop();
Symbol 8 MovieClip Frame 1
stop();
Symbol 8 MovieClip Frame 100
stop();
Symbol 14 MovieClip Frame 90
_root.Logo.gotoAndPlay(2); stop();
Symbol 23 MovieClip Frame 1
stop();
Symbol 23 MovieClip Frame 160
_root.gotoAndPlay(4); stop();
Symbol 33 Button
on (release) { Password = Password.toUpperCase(); foo = 1; while (foo < 50) { if (Password == MainPassWord[foo]) { _root.MainLevel = foo; break; } foo++; } if (Password == "") { _root.MainLevel = 1; } gotoAndPlay (9); }
Symbol 41 Button
on (release) { if (_root.BlocMoving == false) { DirRed = 3; if (_root.Floor[myVariable + 1] == 0) { _root.MySound1.start(0, 1); _root.TotalMoves = _root.TotalMoves + 1; } } }
Symbol 42 Button
on (release) { if (_root.BlocMoving == false) { DirRed = 2; if (_root.Floor[myVariable - 1] == 0) { _root.MySound1.start(0, 1); _root.TotalMoves = _root.TotalMoves + 1; } } }
Symbol 47 MovieClip Frame 50
this.removeMovieClip(); stop();
Symbol 48 MovieClip Frame 1
i = 0; while (i < 15) { foo = getNextHighestDepth(); duplicateMovieClip ("t", "t" + foo, i + foo); setProperty("t" + foo, _rotation , Math.random() * 360); i = i + 1; } stop();
Symbol 48 MovieClip Frame 2
gotoAndPlay (1);
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 2
stop();
Symbol 51 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 51 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 51 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 51 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 54 Button
on (release) { if (_root.BlocMoving == false) { DirRed = 3; if (_root.Floor[myVariable + 1] == 0) { _root.MySound1.start(0, 1); } } }
Symbol 55 Button
on (release) { if (_root.BlocMoving == false) { DirRed = 2; if (_root.Floor[myVariable - 1] == 0) { _root.MySound1.start(0, 1); } } }
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 2
stop();
Symbol 57 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 57 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 57 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 57 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 58 MovieClip Frame 289
gotoAndPlay (1);
Symbol 62 Button
on (release) { gotoAndStop (6); }
Symbol 64 Button
on (release) { getURL ("http://www.flashninjaclan.com", "_self"); }
Symbol 68 Button
on (release) { getURL ("http://www.cloud9designs.net", "_self"); }
Symbol 74 Button
on (release) { _root.MainLevel = 80; gotoAndPlay (9); }
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
stop();
Symbol 80 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 80 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 80 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 80 MovieClip Frame 59
_root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; _root.BlocMoving = false; this.removeMovieClip(); stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 84 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 84 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 84 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 87 Button
on (release) { if (_root.BlocMoving == false) { DirRed = 3; if (_root.Floor[myVariable + 1] == 0) { _root.MySound1.start(0, 1); } } }
Symbol 88 Button
on (release) { if (_root.BlocMoving == false) { DirRed = 2; if (_root.Floor[myVariable - 1] == 0) { _root.MySound1.start(0, 1); } } }
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 2
stop();
Symbol 90 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 90 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 90 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 90 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 93 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 2
stop();
Symbol 93 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 93 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 93 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 93 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 2
stop();
Symbol 97 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 97 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 97 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 97 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
stop();
Symbol 101 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 101 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 101 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 101 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 116 MovieClip Frame 1000
_root.gotoAndPlay(5);
Symbol 124 Button
on (release) { if (_root.MainPause == false) { _root.zpos = -500; _root.Reseting.gotoAndPlay(5); _root.Score = _root.Score - 500; } }
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 2
stop();
Symbol 139 MovieClip Frame 3
stop();
Symbol 139 MovieClip Frame 4
stop();
Symbol 139 MovieClip Frame 5
stop();
Symbol 139 MovieClip Frame 6
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 2
stop();
Symbol 171 MovieClip Frame 3
stop();
Symbol 171 MovieClip Frame 4
stop();
Symbol 171 MovieClip Frame 5
stop();
Symbol 171 MovieClip Frame 6
stop();
Symbol 172 MovieClip Frame 1
this.Background.gotoAndStop(_root.Dragon); ypos = 0; xpos = 0; i = 0; while (i < 100) { if (_root.Blank[i] == 1) { duplicateMovieClip (Blank, "mp" + i, i); setProperty("mp" + i, _x , ypos); setProperty("mp" + i, _y , xpos); this["mp" + i].gotoAndStop(_root.Background); } ypos = ypos + 50; if (ypos == 500) { ypos = 0; xpos = xpos + 50; } i++; } ypos = 0; xpos = 0; i = 0; while (i < 100) { if (_root.Floor[i] == 9) { duplicateMovieClip (Wall, "mp" + i, i); setProperty("mp" + i, _x , ypos); setProperty("mp" + i, _y , xpos); this["mp" + i].gotoAndStop(_root.Background); } if (_root.Floor[i] == 1) { duplicateMovieClip (Rock4, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 4) { duplicateMovieClip (Rock1, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 5) { duplicateMovieClip (Rock3, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 6) { duplicateMovieClip (Rock6, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 7) { duplicateMovieClip (Rock7, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 8) { duplicateMovieClip (Rock8, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 2) { duplicateMovieClip (Rock, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 3) { duplicateMovieClip (Rock2, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } ypos = ypos + 50; if (ypos == 500) { ypos = 0; xpos = xpos + 50; } i++; } stop();
Instance of Symbol 139 MovieClip "Wall" in Symbol 172 MovieClip Frame 1
onClipEvent (load) { Rand = Math.round(Math.random() * 3); if (this._y < 0) { Rand = 5; } } onClipEvent (enterFrame) { if (_root.MainPause == true) { this._alpha = this._alpha - 1; if (Rand == 1) { this._x = this._x + 8; this._y = this._y + 8; } if (Rand == 2) { this._x = this._x - 8; this._y = this._y + 8; } if (Rand == 3) { this._x = this._x + 8; this._y = this._y - 8; } if (Rand == 0) { this._x = this._x - 8; this._y = this._y - 8; } } }
Instance of Symbol 80 MovieClip "Rock" in Symbol 172 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 2; } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 2; } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 2; _root.Dir = 0; } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 2; _root.Dir = 0; } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 2)) or (_root.Floor[myVariable + 1] == 2)) or (_root.Floor[myVariable - 10] == 2)) or (_root.Floor[myVariable + 10] == 2)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 51 MovieClip "Rock2" in Symbol 172 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 3; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 3; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 3; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 3; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 84 MovieClip "Rock1" in Symbol 172 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 4; } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 4; } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 4; _root.Dir = 0; } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 4; _root.Dir = 0; } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 4)) or (_root.Floor[myVariable + 1] == 4)) or (_root.Floor[myVariable - 10] == 4)) or (_root.Floor[myVariable + 10] == 4)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 90 MovieClip "Rock4" in Symbol 172 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 1; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 1; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 1; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 1; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 97 MovieClip "Rock7" in Symbol 172 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if ((_root.Floor[myVariable + 10] == 0) && (Moving == 0)) { Moving = 1; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 7; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 7)) or (_root.Floor[myVariable + 1] == 7)) or (_root.Floor[myVariable - 10] == 7)) or (_root.Floor[myVariable + 10] == 7)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; this.Face._rotation = this.Face._rotation - 18; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 7; _root.Dir = 0; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 7)) or (_root.Floor[myVariable + 1] == 7)) or (_root.Floor[myVariable - 10] == 7)) or (_root.Floor[myVariable + 10] == 7)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; this.Face._rotation = this.Face._rotation + 18; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 7; _root.Dir = 0; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 7)) or (_root.Floor[myVariable + 1] == 7)) or (_root.Floor[myVariable - 10] == 7)) or (_root.Floor[myVariable + 10] == 7)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 7)) or (_root.Floor[myVariable + 1] == 7)) or (_root.Floor[myVariable - 10] == 7)) or (_root.Floor[myVariable + 10] == 7)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 101 MovieClip "Rock8" in Symbol 172 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 8; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 8; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 2) { this._x = this._x - 1; MainCount = MainCount + 1; this._alpha = this._alpha - 15; if (MainCount == 50) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 8; _root.Dir = 0; this._alpha = 100; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 3) { this._x = this._x + 1; MainCount = MainCount + 1; this._alpha = this._alpha - 15; if (MainCount == 50) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 8; _root.Dir = 0; this._alpha = 100; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 57 MovieClip "Rock3" in Symbol 172 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 5; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 5; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 5; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 5; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 93 MovieClip "Rock6" in Symbol 172 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 6; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) { Moving = 5; _root.BlocMoving = true; Dead = true; this.gotoAndPlay(10); } } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 6; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) { Moving = 5; _root.BlocMoving = true; Dead = true; this.gotoAndPlay(10); } } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 6; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) { Moving = 5; _root.BlocMoving = true; Dead = true; this.gotoAndPlay(10); } } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 6; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) { Moving = 5; _root.BlocMoving = true; Dead = true; this.gotoAndPlay(10); } } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) { Moving = 5; _root.BlocMoving = true; Dead = true; this.gotoAndPlay(10); } } }
Instance of Symbol 171 MovieClip "Blank" in Symbol 172 MovieClip Frame 1
onClipEvent (load) { Rand = Math.round(Math.random() * 3); if (this._y < 0) { Rand = 5; } } onClipEvent (enterFrame) { if (_root.MainPause == true) { this._alpha = this._alpha - 1; if (Rand == 1) { this._x = this._x + 8; this._y = this._y + 8; } if (Rand == 2) { this._x = this._x - 8; this._y = this._y + 8; } if (Rand == 3) { this._x = this._x + 8; this._y = this._y - 8; } if (Rand == 0) { this._x = this._x - 8; this._y = this._y - 8; } } }
Symbol 177 MovieClip Frame 1
Count = 0; stop();
Symbol 177 MovieClip Frame 65
Count = Count + 1; if (Count >= 3) { gotoAndPlay (100); } else { gotoAndPlay (25); }
Symbol 177 MovieClip Frame 130
_root.MainLevel = _root.MainLevel + 1; _root.MainTimmer = 100; _root.gotoAndPlay(10); gotoAndStop (1);
Symbol 181 MovieClip Frame 1
Count = 0; stop();
Symbol 181 MovieClip Frame 65
Count = Count + 1; if (Count >= 3) { gotoAndPlay (100); } else { gotoAndPlay (25); }
Symbol 181 MovieClip Frame 130
_root.gotoAndPlay(11); gotoAndStop (1);
Symbol 192 MovieClip Frame 1
pos = 0; xpos = 0; ypos = pos; zpos = 0; Depth = 2000; SubLevel = _root.MainLevel - 2; StopLevel = SubLevel + 5;
Symbol 192 MovieClip Frame 5
if (SubLevel == 1) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 2, 3, 0, 0, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 3, 0, 0, 2, 9, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 2) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 9, 0, 0, 0, 9, 9, 9, 3, 7, 0, 9, 9, 0, 0, 9, 4, 0, 4, 3, 1, 7, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 3) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 0, 0, 2, 9, 0, 0, 0, 0, 9, 9, 0, 1, 9, 9, 0, 0, 0, 0, 9, 9, 5, 2, 9, 9, 0, 0, 0, 0, 9, 9, 4, 3, 0, 9, 9, 0, 0, 0, 0, 9, 9, 5, 4, 3, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 4) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 4, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 0, 9, 0, 2, 9, 9, 0, 9, 9, 6, 5, 0, 3, 1, 0, 9, 0, 9, 6, 5, 4, 3, 2, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 5) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 5, 0, 0, 9, 0, 0, 0, 9, 0, 0, 2, 0, 0, 9, 0, 0, 0, 9, 0, 5, 3, 0, 0, 9, 0, 0, 0, 9, 0, 2, 4, 0, 0, 9, 0, 0, 0, 9, 2, 4, 3, 0, 3, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 6) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 0, 0, 9, 8, 0, 4, 2, 0, 8, 9, 0, 0, 9, 2, 0, 9, 9, 0, 4, 9, 0, 0, 9, 9, 2, 0, 0, 4, 9, 9, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 7) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 7, 9, 0, 0, 0, 0, 0, 0, 9, 2, 3, 0, 9, 9, 9, 0, 0, 0, 9, 9, 2, 0, 2, 0, 9, 0, 0, 0, 0, 9, 3, 0, 3, 9, 9, 0, 0, 0, 0, 9, 9, 9, 7, 9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 8) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 3, 9, 0, 0, 0, 0, 9, 2, 0, 0, 4, 9, 0, 0, 0, 0, 9, 4, 0, 0, 5, 9, 0, 0, 0, 0, 9, 9, 0, 0, 4, 9, 0, 0, 0, 0, 9, 0, 0, 0, 5, 9, 0, 0, 0, 0, 9, 0, 3, 0, 2, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 9) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 3, 5, 9, 0, 0, 0, 0, 9, 0, 0, 5, 1, 9, 0, 0, 0, 0, 9, 0, 0, 1, 3, 9, 0, 0, 0, 0, 9, 0, 0, 3, 5, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 10) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 1, 0, 9, 9, 0, 3, 2, 0, 0, 0, 2, 3, 9, 9, 0, 1, 4, 5, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 0, 0, 0, 9, 9, 9, 0, 9, 6, 0, 0, 0, 0, 9, 9, 9, 0, 0, 5, 0, 4, 0, 6, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 11) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 2, 9, 9, 0, 9, 9, 9, 9, 0, 9, 9, 4, 9, 0, 9, 0, 7, 9, 0, 9, 0, 7, 9, 0, 9, 0, 9, 9, 0, 9, 0, 9, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 7, 0, 0, 4, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 12) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 1, 9, 9, 1, 0, 9, 3, 9, 9, 0, 9, 0, 9, 3, 0, 0, 6, 9, 9, 0, 9, 9, 9, 9, 0, 0, 9, 0, 9, 0, 3, 0, 9, 9, 0, 0, 9, 0, 9, 0, 9, 0, 0, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 6, 9, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 13) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 0, 3, 9, 0, 9, 3, 0, 5, 0, 0, 0, 9, 0, 0, 9, 9, 5, 9, 9, 0, 0, 9, 0, 0, 9, 0, 4, 0, 5, 0, 0, 4, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 14) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 3, 0, 0, 0, 1, 9, 0, 0, 0, 9, 9, 4, 0, 0, 9, 9, 0, 0, 0, 9, 4, 1, 0, 2, 1, 9, 0, 0, 0, 9, 3, 4, 0, 1, 2, 9, 0, 0, 0, 9, 9, 3, 1, 2, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 15) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 0, 0, 0, 4, 9, 0, 0, 9, 0, 0, 0, 0, 0, 5, 9, 0, 0, 9, 6, 0, 0, 3, 0, 6, 9, 0, 0, 9, 3, 5, 0, 5, 0, 9, 9, 0, 0, 9, 5, 6, 4, 9, 6, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 16) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 2, 9, 9, 0, 0, 0, 9, 4, 0, 0, 3, 2, 9, 0, 0, 0, 9, 9, 4, 0, 2, 3, 9, 0, 0, 0, 0, 9, 9, 0, 3, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 17) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 6, 5, 9, 0, 0, 9, 9, 0, 7, 0, 9, 9, 9, 0, 0, 9, 0, 0, 9, 0, 0, 0, 9, 0, 0, 9, 5, 0, 9, 0, 0, 0, 9, 0, 0, 9, 9, 9, 0, 0, 4, 6, 9, 0, 0, 9, 6, 0, 0, 7, 6, 4, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 192 MovieClip Frame 6
if (SubLevel == 18) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 0, 3, 0, 9, 0, 0, 0, 0, 9, 2, 0, 9, 0, 9, 9, 0, 0, 0, 9, 9, 0, 9, 0, 3, 9, 9, 9, 9, 9, 0, 0, 0, 0, 1, 0, 3, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 19) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 0, 4, 9, 0, 0, 9, 5, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 9, 9, 0, 0, 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 0, 9, 6, 9, 9, 0, 0, 9, 6, 9, 0, 9, 4, 0, 0, 5, 0, 0, 5, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 20) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 2, 0, 9, 9, 1, 9, 9, 0, 0, 9, 1, 0, 9, 0, 3, 0, 9, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 0, 0, 0, 0, 1, 9, 0, 0, 0, 9, 9, 9, 3, 0, 2, 9, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 21) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 1, 9, 0, 0, 9, 9, 9, 9, 3, 0, 9, 9, 9, 9, 9, 2, 0, 4, 1, 0, 4, 0, 0, 9, 9, 9, 0, 9, 9, 9, 3, 0, 2, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 22) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 4, 3, 0, 9, 9, 0, 9, 1, 0, 9, 9, 9, 0, 0, 9, 9, 9, 2, 3, 1, 4, 0, 0, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 23) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 9, 0, 0, 4, 9, 9, 3, 4, 0, 0, 2, 3, 0, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 24) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 2, 7, 0, 6, 5, 4, 3, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 1, 2, 6, 7, 5, 4, 0, 3, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 25) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 1, 9, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 5, 6, 0, 0, 0, 0, 2, 9, 9, 1, 4, 5, 3, 4, 0, 0, 9, 9, 9, 2, 9, 6, 9, 9, 0, 3, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 26) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 0, 0, 7, 0, 0, 0, 3, 9, 9, 2, 4, 0, 2, 0, 0, 0, 7, 9, 9, 3, 9, 9, 9, 4, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 27) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 1, 0, 0, 9, 9, 0, 0, 0, 9, 3, 5, 9, 0, 0, 9, 9, 9, 9, 9, 6, 2, 6, 0, 4, 0, 3, 0, 9, 9, 9, 9, 5, 4, 9, 0, 2, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 28) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 2, 7, 9, 9, 3, 0, 0, 5, 8, 0, 9, 1, 9, 9, 9, 0, 8, 3, 9, 7, 5, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 29) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 9, 2, 0, 3, 9, 9, 9, 0, 9, 9, 9, 0, 0, 4, 0, 1, 4, 0, 2, 9, 9, 9, 9, 9, 0, 3, 9, 9, 9, 9, 0, 0, 9, 1, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 192 MovieClip Frame 7
if (SubLevel == 30) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 1, 0, 9, 9, 9, 0, 0, 0, 0, 9, 2, 0, 4, 0, 9, 0, 0, 0, 0, 9, 9, 0, 3, 0, 9, 9, 9, 9, 0, 9, 2, 0, 9, 0, 0, 5, 0, 9, 9, 9, 9, 3, 4, 0, 9, 9, 5, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 31) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 0, 0, 0, 0, 0, 9, 2, 3, 0, 9, 9, 0, 0, 0, 0, 9, 9, 2, 1, 0, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 9, 0, 0, 0, 0, 9, 4, 9, 0, 0, 9, 9, 0, 0, 0, 9, 5, 3, 0, 5, 4, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 32) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 8, 0, 9, 0, 0, 9, 9, 9, 9, 3, 7, 0, 9, 0, 9, 9, 7, 9, 9, 9, 9, 0, 9, 0, 9, 0, 4, 9, 0, 9, 9, 0, 9, 9, 9, 0, 8, 9, 0, 9, 0, 0, 5, 0, 9, 0, 9, 9, 0, 9, 5, 4, 3, 0, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 33) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 2, 9, 9, 1, 0, 9, 9, 9, 9, 0, 9, 3, 0, 9, 0, 9, 9, 9, 9, 0, 9, 9, 0, 1, 0, 9, 9, 9, 9, 0, 1, 0, 2, 9, 0, 9, 9, 9, 4, 0, 2, 3, 4, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 87) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 8, 9, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 0, 9, 9, 9, 0, 0, 9, 0, 9, 0, 0, 9, 4, 9, 9, 9, 9, 0, 9, 0, 9, 9, 5, 0, 7, 4, 0, 0, 9, 0, 9, 7, 3, 8, 5, 3, 0, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 88) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 1, 9, 9, 9, 9, 9, 7, 0, 0, 0, 9, 9, 9, 4, 0, 0, 1, 6, 0, 8, 9, 0, 9, 9, 6, 0, 9, 7, 8, 4, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 89) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 2, 9, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 0, 0, 9, 1, 0, 0, 0, 4, 9, 9, 9, 9, 9, 2, 0, 0, 0, 9, 9, 0, 3, 9, 9, 9, 9, 0, 4, 0, 0, 0, 9, 9, 0, 9, 4, 0, 9, 3, 0, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 80) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 0, 1, 9, 9, 0, 9, 5, 0, 9, 9, 0, 2, 0, 9, 0, 9, 9, 0, 9, 9, 0, 9, 0, 9, 9, 9, 0, 3, 9, 9, 0, 9, 0, 0, 0, 4, 0, 2, 9, 9, 0, 1, 3, 0, 9, 5, 0, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 81) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 6, 9, 0, 0, 0, 9, 9, 7, 0, 0, 5, 9, 9, 9, 9, 3, 0, 3, 0, 0, 4, 9, 9, 6, 0, 4, 0, 5, 9, 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 82) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 9, 9, 9, 0, 0, 0, 9, 2, 0, 9, 5, 0, 9, 0, 0, 0, 9, 4, 0, 9, 9, 0, 9, 0, 0, 0, 9, 1, 0, 4, 9, 0, 9, 9, 0, 0, 9, 9, 0, 3, 0, 0, 5, 9, 0, 0, 0, 9, 0, 9, 9, 2, 3, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 83) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 8, 0, 9, 0, 0, 0, 9, 9, 5, 0, 9, 0, 9, 0, 0, 0, 9, 3, 9, 0, 9, 0, 9, 0, 0, 0, 9, 2, 8, 0, 9, 0, 9, 9, 0, 0, 9, 4, 2, 0, 0, 3, 0, 9, 0, 0, 9, 9, 9, 0, 5, 9, 4, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 192 MovieClip Frame 8
if (SubLevel == 84) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 0, 9, 4, 0, 9, 0, 9, 0, 0, 0, 3, 2, 5, 1, 9, 0, 9, 1, 9, 0, 5, 4, 3, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 85) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 1, 9, 9, 9, 9, 0, 0, 0, 9, 0, 9, 0, 2, 3, 9, 0, 0, 0, 9, 0, 9, 0, 5, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 9, 0, 9, 4, 0, 0, 0, 2, 1, 0, 9, 9, 9, 5, 0, 0, 9, 9, 4, 0, 3, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 86) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 3, 0, 0, 9, 9, 2, 0, 9, 0, 9, 9, 9, 0, 0, 4, 9, 0, 9, 0, 0, 9, 4, 0, 0, 9, 9, 0, 9, 9, 0, 9, 9, 0, 0, 0, 1, 0, 0, 9, 0, 9, 1, 0, 0, 0, 2, 9, 3, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 192 MovieClip Frame 10
i = 0; while (i < 100) { if ((Floors[i] != 0) && (SubLevel >= 1)) { duplicateMovieClip (Rock1s, "dd" + Depth, Depth); setProperty("dd" + Depth, _x , ypos); setProperty("dd" + Depth, _y , xpos); setProperty("dd" + Depth, _alpha , "100"); } if ((Floors[i] == 9) && (SubLevel >= 1)) { duplicateMovieClip (Walls, "dd" + Depth, Depth); setProperty("dd" + Depth, _x , ypos); setProperty("dd" + Depth, _y , xpos); setProperty("dd" + Depth, _alpha , "100"); } Depth = Depth + 1; ypos = ypos + 10; if (ypos == (pos + 100)) { ypos = pos; xpos = xpos + 10; } i++; } if (SubLevel == (StopLevel - 1)) { gotoAndStop (11); stop(); } else { SubLevel = SubLevel + 1; Depth = Depth + 1; pos = pos + 110; ypos = pos; xpos = 0; gotoAndPlay (5); }
Symbol 192 MovieClip Frame 11
stop();
Symbol 195 Button
on (rollOver) { if (_root.MainPause == false) { gotoAndPlay (5); } }
Symbol 197 Button
on (rollOut) { gotoAndPlay (50); }
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 38
stop();
Symbol 198 MovieClip Frame 83
gotoAndStop (1);
Symbol 202 Button
on (release) { RightBanner.removeMovieClip(); gotoAndPlay (1); }
Symbol 205 MovieClip Frame 220
gotoAndPlay (1);
Symbol 208 MovieClip Frame 277
stop();

Library Items

Symbol 1 Sound [MySound1]
Symbol 2 Sound [MySound2]Used by:181
Symbol 3 GraphicUsed by:8
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:8
Symbol 6 BitmapUsed by:7 10
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:3 5 7Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:6 9Used by:13
Symbol 11 FontUsed by:12 129 184
Symbol 12 EditableTextUses:11Used by:13
Symbol 13 MovieClipUses:10 12Used by:14
Symbol 14 MovieClipUses:13Used by:Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17 64
Symbol 17 ButtonUses:16Used by:23 114 128
Symbol 18 FontUsed by:19 126 200 201 203 204
Symbol 19 TextUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:23
Symbol 21 SoundUsed by:23
Symbol 22 SoundUsed by:23
Symbol 23 MovieClipUses:17 20 21 22Used by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 FontUsed by:26 34 59 60 63 69 102 103 104 105 106 107 108 109 110 111 112 113 125 156
Symbol 26 EditableTextUses:25Used by:Timeline
Symbol 27 BitmapUsed by:29
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:27 28Used by:Timeline
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:33
Symbol 32 GraphicUsed by:33
Symbol 33 ButtonUses:31 32Used by:Timeline
Symbol 34 TextUses:25Used by:Timeline
Symbol 35 BitmapUsed by:36 130
Symbol 36 GraphicUses:35Used by:58
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:51
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41 42 54 55 87 88
Symbol 41 ButtonUses:40Used by:51 80
Symbol 42 ButtonUses:40Used by:51 80
Symbol 43 GraphicUsed by:47
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClipUses:43 46Used by:48
Symbol 48 MovieClipUses:47Used by:49 58
Symbol 49 MovieClipUses:48Used by:51 57 80 84 90 93 97 101 205
Symbol 50 SoundUsed by:51
Symbol 51 MovieClipUses:38 41 42 49 50Used by:58 114 172
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:57
Symbol 54 ButtonUses:40Used by:57 84 97 101
Symbol 55 ButtonUses:40Used by:57 84 97 101
Symbol 56 SoundUsed by:57
Symbol 57 MovieClipUses:53 54 55 49 56Used by:58 114 172
Symbol 58 MovieClipUses:36 51 57 48Used by:Timeline
Symbol 59 TextUses:25Used by:62
Symbol 60 TextUses:25Used by:62
Symbol 61 GraphicUsed by:62
Symbol 62 ButtonUses:59 60 61Used by:Timeline
Symbol 63 TextUses:25Used by:Timeline
Symbol 64 ButtonUses:16Used by:Timeline
Symbol 65 BitmapUsed by:66 67
Symbol 66 GraphicUses:65Used by:68 114 127
Symbol 67 GraphicUses:65Used by:68 127
Symbol 68 ButtonUses:66 67Used by:Timeline
Symbol 69 TextUses:25Used by:Timeline
Symbol 70 GraphicUsed by:74 124 202
Symbol 71 GraphicUsed by:74 124 202
Symbol 72 GraphicUsed by:74 124 202
Symbol 73 GraphicUsed by:74 124 202
Symbol 74 ButtonUses:70 71 72 73Used by:Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 GraphicUsed by:116
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:80
Symbol 79 SoundUsed by:80
Symbol 80 MovieClipUses:78 41 42 49 79Used by:114 172
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:84
Symbol 83 SoundUsed by:84
Symbol 84 MovieClipUses:82 54 55 49 83Used by:114 172
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:90
Symbol 87 ButtonUses:40Used by:90 93
Symbol 88 ButtonUses:40Used by:90 93
Symbol 89 SoundUsed by:90 93 97 101
Symbol 90 MovieClipUses:86 87 88 49 89Used by:114 172
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClipUses:92 87 88 49 89Used by:114 172
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClipUses:96 54 55 49 89Used by:114 172
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClipUses:100 54 55 49 89Used by:114 172
Symbol 102 TextUses:25Used by:114
Symbol 103 TextUses:25Used by:114
Symbol 104 TextUses:25Used by:114
Symbol 105 TextUses:25Used by:114
Symbol 106 TextUses:25Used by:114
Symbol 107 TextUses:25Used by:114
Symbol 108 TextUses:25Used by:114
Symbol 109 TextUses:25Used by:114
Symbol 110 TextUses:25Used by:114
Symbol 111 TextUses:25Used by:114
Symbol 112 TextUses:25Used by:114
Symbol 113 TextUses:25Used by:114
Symbol 114 MovieClipUses:80 51 84 57 90 93 97 101 102 103 104 105 106 107 108 109 110 111 112 113 66 17Used by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:76 114 115Used by:Timeline
Symbol 117 GraphicUsed by:Timeline
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:128
Symbol 120 FontUsed by:121 122 123
Symbol 121 EditableTextUses:120Used by:128
Symbol 122 EditableTextUses:120Used by:128
Symbol 123 EditableTextUses:120Used by:128
Symbol 124 ButtonUses:70 71 72 73Used by:128
Symbol 125 EditableTextUses:25Used by:128
Symbol 126 TextUses:18Used by:128
Symbol 127 ButtonUses:66 67Used by:128
Symbol 128 MovieClipUses:119 121 122 123 124 125 17 126 127Used by:Timeline
Symbol 129 TextUses:11Used by:Timeline
Symbol 130 GraphicUses:35Used by:139
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:139
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:139
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:139
Symbol 137 BitmapUsed by:138 188
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClipUses:130 132 134 136 138Used by:172
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:158
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:158
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:158
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:158
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:158
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:158
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:158
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:157
Symbol 156 TextUses:25Used by:157
Symbol 157 MovieClipUses:155 156Used by:158
Symbol 158 MovieClipUses:141 143 145 147 149 151 153 157Used by:172
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:171
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:171
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:171
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:171
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:171
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:171
Symbol 171 MovieClipUses:160 162 164 166 168 170Used by:172
Symbol 172 MovieClipUses:139 80 51 84 90 97 101 158 57 93 171Used by:Timeline
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:175
Symbol 175 MovieClipUses:174Used by:177
Symbol 176 SoundUsed by:177
Symbol 177 MovieClipUses:175 176Used by:Timeline
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:180
Symbol 180 MovieClipUses:179Used by:181
Symbol 181 MovieClipUses:180 2Used by:Timeline
Symbol 182 GraphicUsed by:193
Symbol 183 GraphicUsed by:185
Symbol 184 TextUses:11Used by:185
Symbol 185 MovieClipUses:183 184Used by:186
Symbol 186 MovieClipUses:185Used by:193
Symbol 187 GraphicUsed by:193
Symbol 188 GraphicUses:137Used by:189
Symbol 189 MovieClipUses:188Used by:192
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:192
Symbol 192 MovieClipUses:189 191Used by:193
Symbol 193 MovieClipUses:182 186 187 192Used by:198
Symbol 194 GraphicUsed by:195 196 197
Symbol 195 ButtonUses:194Used by:198
Symbol 196 ButtonUses:194Used by:198
Symbol 197 ButtonUses:194Used by:198
Symbol 198 MovieClipUses:193 195 196 197Used by:Timeline
Symbol 199 GraphicUsed by:Timeline
Symbol 200 TextUses:18Used by:Timeline
Symbol 201 TextUses:18Used by:Timeline
Symbol 202 ButtonUses:70 71 72 73Used by:Timeline
Symbol 203 TextUses:18Used by:Timeline
Symbol 204 TextUses:18Used by:Timeline
Symbol 205 MovieClipUses:49Used by:Timeline
Symbol 206 SoundUsed by:208
Symbol 207 SoundUsed by:208
Symbol 208 MovieClipUses:206 207Used by:Timeline

Instance Names

"LoaderMovie"Frame 1Symbol 8 MovieClip
"Logo"Frame 4Symbol 23 MovieClip
"RightBanner"Frame 10Symbol 128 MovieClip
"Map"Frame 21Symbol 172 MovieClip
"Level"Frame 21Symbol 177 MovieClip
"Reseting"Frame 21Symbol 181 MovieClip
"t"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
"Face"Symbol 97 MovieClip Frame 1Symbol 96 MovieClip
"Wall"Symbol 172 MovieClip Frame 1Symbol 139 MovieClip
"Rock"Symbol 172 MovieClip Frame 1Symbol 80 MovieClip
"Rock2"Symbol 172 MovieClip Frame 1Symbol 51 MovieClip
"Rock1"Symbol 172 MovieClip Frame 1Symbol 84 MovieClip
"Rock4"Symbol 172 MovieClip Frame 1Symbol 90 MovieClip
"Rock7"Symbol 172 MovieClip Frame 1Symbol 97 MovieClip
"Rock8"Symbol 172 MovieClip Frame 1Symbol 101 MovieClip
"Background"Symbol 172 MovieClip Frame 1Symbol 158 MovieClip
"Rock3"Symbol 172 MovieClip Frame 1Symbol 57 MovieClip
"Rock6"Symbol 172 MovieClip Frame 1Symbol 93 MovieClip
"Blank"Symbol 172 MovieClip Frame 1Symbol 171 MovieClip
"Walls"Symbol 192 MovieClip Frame 10Symbol 189 MovieClip
"Rock1s"Symbol 192 MovieClip Frame 10Symbol 191 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "MySound1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "MySound2"
ExportAssets (56)Timeline Frame 21Symbol 2 as "MySound2"

Dynamic Text Variables

PasswordSymbol 26 EditableText""
_root.ScoreSymbol 121 EditableText""
_root.MainLevelSymbol 122 EditableText""
_root.MainTimmerSymbol 123 EditableText""
_root.LevelsSymbol 125 EditableText""




http://swfchan.com/10/45117/info.shtml
Created: 6/5 -2019 00:52:30 Last modified: 6/5 -2019 00:52:30 Server time: 27/04 -2024 06:40:20