[Tools][Expand/Collapse All]Note that automatic extraction of ActionScript 3 is still pretty much unsupported by swfchan. AS1/AS2 works okay most of the time.Frame 2 (239 B)
loadedt = _root.getBytesLoaded();
total = _root.getBytesTotal();
if (loadedt < total) {
percentageOutput = int((loadedt / total) * 100);
_root.loadBar._xscale = percentageOutput;
gotoAndPlay (1);
} else {
gotoAndPlay (3);
}
Frame 1487 (14 B)
words.play();
Frame 1790 (14 B)
words.play();
Frame 2095 (30 B)
words1.play();
words.play();
Frame 2515 (50 B)
words1.gotoAndPlay(115);
words.gotoAndPlay(115);
Frame 3920 (23 B)
words1.gotoAndPlay(1);
Frame 4225 (23 B)
words1.gotoAndPlay(1);
Frame 4530 (70 B)
words1.gotoAndPlay(1);
words.gotoAndPlay(1);
words2.gotoAndPlay(1);
Frame 4831 (70 B)
words1.gotoAndPlay(1);
words.gotoAndPlay(1);
words2.gotoAndPlay(1);
Frame 5139 (23 B)
words2.gotoAndPlay(1);
Instance of Symbol 49 MovieClip "words2" in Frame 5139 (21 B)
/* no clip actions */
Frame 5444 (23 B)
words2.gotoAndPlay(1);
Symbol 17 MovieClip Frame 1 (91 B)
a = int(Number(random(5)) + 1);
timegap = int(random(5) * 100);
StartTimer = getTimer();
Symbol 17 MovieClip Frame 2 (337 B)
TimeNow = getTimer();
TimeDiff = TimeNow - StartTimer;
if (Number(TimeDiff) > Number(timegap)) {
xscale = Number(int(random(5) * 10)) + 100;
setProperty("Line" add a, _xscale , xscale);
setProperty("Line" add a, _x , Number(_x) + Number(random(13)));
tellTarget ("Line" add a) {
gotoAndPlay (1);
};
call("Setup");
}
Symbol 17 MovieClip Frame 3 (17 B)
gotoAndPlay (2);
Symbol 31 MovieClip Frame 1 (198 B)
setProperty("object2", _x , random(500));
setProperty("object2", _y , random(400));
setProperty("object2", _alpha , Number(random(7) * 10) + 30);
setProperty("object2", _rotation , random(360));
Symbol 36 MovieClip Frame 1 (186 B)
setProperty("object2", _x , random(550));
setProperty("object2", _y , random(400));
setProperty("object2", _alpha , random(10) * 10);
setProperty("object2", _rotation , random(360));
Symbol 49 MovieClip Frame 276 (17 B)
gotoAndStop (1);