STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
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This is the info page for Flash #45806 |
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<P ALIGN="LEFT"><FONT FACE="Trebuchet MS" SIZE="10" COLOR="#999999"><B>artwork by leonard v. rawles</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Trebuchet MS" SIZE="10" COLOR="#999999"><B>music by </B><A HREF="http://www.scarback.co.za/winter" target = "_blank"><B>winterborne inquest</B></A></FONT></P> |
DEMITHYST - The Year of the Beast |
issue 1 |
WHERE TO START? |
DO WE START WITH THE VANISHING? THE GLOBAL PHENOMENON WHERE MILLIONS OF PEOPLE DISAPPEARED IN THE BLINK OF AN EYE, THAT LEFT THE WORLD ECONOMY IN SHAMBLES AND HERALDED THE START OF THE DEPRESSION, AND SAW CHURCHES BECOME EMPTY, HAUNTED HOUSES? |
DO WE START WITH THE SENATE, ITS GOVERNANCE AND THE ORDINANCE IT IMPOSES ON ITS CURSED SUBJECTS? |
DO WE START WITH THE NEW JEWISH MOVEMENT? THE MOVEMENT WHOSE MEMBERS FORSAKE THEIR ANCIENT BELIEF IN FAVOR OF THE DOCTRINE OF CHRIST? |
DO WE START WITH THE WHITE ARK, AND THE ELDER ZETHAR, WHO HAS ABANDONED HIS CULT FOLLOWERS AND NOW RUMMAGES THE OUTER CITY AND THE BARREN PLAINS, HUNTED BY THE AUTHORITIES, DOUSING PEOPLE WITH WATER AND CALLING HIMSELF THE BAPTIST? |
DO WE START WITH THE STERILE PLEA OF A DEMON NAMED DEHEDERON, CAST FROM GRACE FOR HIS CHOICE OF ALLEGIANCE SOME 6000 YEARS AGO? |
HANG ON... |
I KNOW. |
LET'S START WITH THE KILLINGS. |
ActionScript [AS1/AS2]
Frame 1bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); getPercent = bytes_loaded / bytes_total; this.loadBar._width = getPercent * 302; this.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { gotoAndPlay (4); }Frame 2this.gotoAndPlay(1);
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip | Uses:1 | Used by:Timeline |
Symbol 3 Font | Used by:4 5 7 8 9 10 | |
Symbol 4 Text | Uses:3 | Used by:Timeline |
Symbol 5 EditableText | Uses:3 | Used by:Timeline |
Symbol 6 Graphic | Used by:Timeline | |
Symbol 7 EditableText | Uses:3 | Used by:Timeline |
Symbol 8 Text | Uses:3 | Used by:Timeline |
Symbol 9 Text | Uses:3 | Used by:Timeline |
Symbol 10 EditableText | Uses:3 | Used by:Timeline |
Symbol 11 Font | Used by:12 16 20 23 26 29 30 31 32 | |
Symbol 12 Text | Uses:11 | Used by:Timeline |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:Timeline |
Symbol 15 Graphic | Used by:Timeline | |
Symbol 16 Text | Uses:11 | Used by:Timeline |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:Timeline |
Symbol 19 Graphic | Used by:Timeline | |
Symbol 20 Text | Uses:11 | Used by:Timeline |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:Timeline |
Symbol 23 Text | Uses:11 | Used by:Timeline |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:Timeline |
Symbol 26 Text | Uses:11 | Used by:Timeline |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:Timeline |
Symbol 29 Text | Uses:11 | Used by:Timeline |
Symbol 30 Text | Uses:11 | Used by:Timeline |
Symbol 31 Text | Uses:11 | Used by:Timeline |
Symbol 32 Text | Uses:11 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"loadBar" | Frame 1 | Symbol 2 MovieClip |
Dynamic Text Variables
loadText | Symbol 5 EditableText | "" |
loadText | Symbol 10 EditableText | "" |
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