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Blood Car 200 Delux.swf

This is the info page for
Flash #46149

(Click the ID number above for more basic data on this flash file.)


Text
YOU LOSE!!!

GAME PAUSED

-Sound on

-Sound off

-Exit game

-Unpause

<p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The year is the future. &nbsp;</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You have a car and run people over but it&apos;s </b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>OK because they&apos;re like zombies or something. &nbsp;</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Evil zombies. &nbsp;Evil zombies created in a </b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>government-run conspiracy.</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>And only one person can stop them.</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>That person is you... and your car.</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>In the end there&apos;s a plot twist like where </b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>you were the zombie all along and stuff but </b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>you don&apos;t know that yet. &nbsp;</b></font></p><p align="left"></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Oh yeah your car is called the </b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>BLOOD CAR! 2000!</b></font></p>

Loading, please wait...

Loading, please wait...|

<p align="center"><font face="PC Senior" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level complete</b></font></p>

<p align="center"><font face="PC Senior" size="96" color="#a49e8e" letterSpacing="0.000000" kerning="1"><a href="http://www.armorgames.com" target = "_blank">_________</a></font></p>

Alex Austin- Programming
Edmund McMillen- Graphics
Kyle Gabler- Music

INSTRUCTIONS

Controls

Run people down with your car,
keep killing to rack up a big
combo.Try to side swipe and
power slide into people for
more points.

Space

Reverse

Gas

Turn

Hand brake

BLOOD CAR! 2000!

FLASH VIDEO GAME

presents

© Cryptic Sea 2008

<p align="center"><font face="PC Senior" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.armorgames.com">play more bloody games!</a></font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Blood Race</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Mayhem!</font></p>

<p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>Kill every single person in </b></font></p><p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>town while going for high </b></font></p><p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>score!</b></font></p>

<p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>Race to the finish through </b></font></p><p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>3 totally radical race </b></font></p><p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>tracks!</b></font></p>

<p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>NOTE: you can pause the </b></font></p><p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>game any time by </b></font></p><p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>pressing Esc.</b></font></p>

<p align="left"><font face="PC Senior" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Choose your car</font></p>

<p align="left"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Easy</b></font></p>

<p align="left"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Hard</b></font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Hard</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Medium</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Easy</font></p>

<p align="center"><font face="PC Senior" size="14" color="#000000" letterSpacing="0.000000" kerning="1">BLOOD RACE!</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">1st = 0:40</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">2nd = 0:50</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">3rd = 1:00</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">1st = 0:50</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">2nd = 1:00</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">3rd = 1:10</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">1st = 0:55</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">2nd = 1:05</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">3rd = 1:15</font></p>

<p align="center"><font face="PC Senior" size="14" color="#000000" letterSpacing="0.000000" kerning="1">CONGRATULATIONS!</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Restart</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Exit game</font></p>

t

s

1

d

n

2

r

3

<p align="left"><font face="PC Senior" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Final time:</font></p>

<p align="left"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.armorgames.com">-</a><font size="10"><a href="http://www.armorgames.com">Play more games at </a></font></font></p><p align="left"><font face="PC Senior" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.armorgames.com">&nbsp;&nbsp;armorgames.com</a></font></p>

<p align="center"><font face="PC Senior" size="14" color="#000000" letterSpacing="0.000000" kerning="1">CONGRATULATIONS!</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Continue</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Exit game</font></p>

<p align="left"><font face="PC Senior" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level complete</b></font></p>

<p align="left"><font face="PC Senior" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Final score:</font></p>

<p align="center"><font face="PC Senior" size="14" color="#000000" letterSpacing="0.000000" kerning="1">GAME OVER!</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Retry</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Exit game</font></p>

<p align="left"><font face="PC Senior" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Final score:</font></p>

<p align="left"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.armorgames.com">-</a><font size="10"><a href="http://www.armorgames.com">Play more games at </a></font></font></p><p align="left"><font face="PC Senior" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.armorgames.com">&nbsp;&nbsp;armorgames.com</a></font></p>

<p align="left"><font face="PC Senior" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Level:</font></p>

ActionScript [AS3]

Section 1
//fadein_40 (bloodcar02_fla.fadein_40) package bloodcar02_fla { import flash.display.*; public dynamic class fadein_40 extends MovieClip { public function fadein_40(){ addFrameScript(29, frame30); } function frame30(){ this.stop(); this.visible = false; } } }//package bloodcar02_fla
Section 2
//liltree01_62 (bloodcar02_fla.liltree01_62) package bloodcar02_fla { import flash.display.*; public dynamic class liltree01_62 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 3
//Symbol12_59 (bloodcar02_fla.Symbol12_59) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol12_59 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 4
//Symbol21_67 (bloodcar02_fla.Symbol21_67) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol21_67 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 5
//Symbol22_63 (bloodcar02_fla.Symbol22_63) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol22_63 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 6
//Symbol24_60 (bloodcar02_fla.Symbol24_60) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol24_60 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 7
//Symbol26_56 (bloodcar02_fla.Symbol26_56) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol26_56 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 8
//Symbol3_66 (bloodcar02_fla.Symbol3_66) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol3_66 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 9
//Symbol32_70 (bloodcar02_fla.Symbol32_70) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol32_70 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 10
//Symbol33_49 (bloodcar02_fla.Symbol33_49) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol33_49 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 11
//Symbol35_51 (bloodcar02_fla.Symbol35_51) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol35_51 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 12
//Symbol40_64 (bloodcar02_fla.Symbol40_64) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol40_64 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 13
//Symbol42_52 (bloodcar02_fla.Symbol42_52) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol42_52 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 14
//Symbol44_72 (bloodcar02_fla.Symbol44_72) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol44_72 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 15
//Symbol46_73 (bloodcar02_fla.Symbol46_73) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol46_73 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 16
//Symbol47_74 (bloodcar02_fla.Symbol47_74) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol47_74 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 17
//Symbol52_82 (bloodcar02_fla.Symbol52_82) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol52_82 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 18
//Symbol60_92 (bloodcar02_fla.Symbol60_92) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol60_92 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 19
//Symbol61_89 (bloodcar02_fla.Symbol61_89) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol61_89 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 20
//Symbol61copy_90 (bloodcar02_fla.Symbol61copy_90) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol61copy_90 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 21
//Symbol61copy2_91 (bloodcar02_fla.Symbol61copy2_91) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol61copy2_91 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 22
//Symbol7_55 (bloodcar02_fla.Symbol7_55) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol7_55 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 23
//Symbol7copy_57 (bloodcar02_fla.Symbol7copy_57) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol7copy_57 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 24
//Symbol90_2 (bloodcar02_fla.Symbol90_2) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol90_2 extends MovieClip { public function Symbol90_2(){ addFrameScript(0, frame1); } function frame1(){ this.stop(); } } }//package bloodcar02_fla
Section 25
//title_33 (bloodcar02_fla.title_33) package bloodcar02_fla { import flash.display.*; public dynamic class title_33 extends MovieClip { public var crypticsealogo:SimpleButton; } }//package bloodcar02_fla
Section 26
//trees01_54 (bloodcar02_fla.trees01_54) package bloodcar02_fla { import flash.display.*; public dynamic class trees01_54 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 27
//trees02_96 (bloodcar02_fla.trees02_96) package bloodcar02_fla { import flash.display.*; public dynamic class trees02_96 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 28
//trees03_97 (bloodcar02_fla.trees03_97) package bloodcar02_fla { import flash.display.*; public dynamic class trees03_97 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 29
//trees04_98 (bloodcar02_fla.trees04_98) package bloodcar02_fla { import flash.display.*; public dynamic class trees04_98 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 30
//trees05_99 (bloodcar02_fla.trees05_99) package bloodcar02_fla { import flash.display.*; public dynamic class trees05_99 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 31
//wall01_108 (bloodcar02_fla.wall01_108) package bloodcar02_fla { import flash.display.*; public dynamic class wall01_108 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 32
//wall02_107 (bloodcar02_fla.wall02_107) package bloodcar02_fla { import flash.display.*; public dynamic class wall02_107 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 33
//wall03_106 (bloodcar02_fla.wall03_106) package bloodcar02_fla { import flash.display.*; public dynamic class wall03_106 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 34
//wall04_109 (bloodcar02_fla.wall04_109) package bloodcar02_fla { import flash.display.*; public dynamic class wall04_109 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 35
//wall05_101 (bloodcar02_fla.wall05_101) package bloodcar02_fla { import flash.display.*; public dynamic class wall05_101 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 36
//wall06_102 (bloodcar02_fla.wall06_102) package bloodcar02_fla { import flash.display.*; public dynamic class wall06_102 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 37
//wall07_100 (bloodcar02_fla.wall07_100) package bloodcar02_fla { import flash.display.*; public dynamic class wall07_100 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 38
//wall08_105 (bloodcar02_fla.wall08_105) package bloodcar02_fla { import flash.display.*; public dynamic class wall08_105 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 39
//wall09_104 (bloodcar02_fla.wall09_104) package bloodcar02_fla { import flash.display.*; public dynamic class wall09_104 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 40
//wall10_103 (bloodcar02_fla.wall10_103) package bloodcar02_fla { import flash.display.*; public dynamic class wall10_103 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 41
//wall11_110 (bloodcar02_fla.wall11_110) package bloodcar02_fla { import flash.display.*; public dynamic class wall11_110 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 42
//Bbbq01 (Bbbq01) package { import flash.display.*; public dynamic class Bbbq01 extends MovieClip { public var coll:MovieClip; } }//package
Section 43
//Bbbq02 (Bbbq02) package { import flash.display.*; public dynamic class Bbbq02 extends MovieClip { public var coll:MovieClip; } }//package
Section 44
//Bbush01 (Bbush01) package { import flash.display.*; public dynamic class Bbush01 extends MovieClip { public var coll:MovieClip; } }//package
Section 45
//Bbush02 (Bbush02) package { import flash.display.*; public dynamic class Bbush02 extends MovieClip { public var coll:MovieClip; } }//package
Section 46
//Bfence01 (Bfence01) package { import flash.display.*; public dynamic class Bfence01 extends MovieClip { public var coll:MovieClip; } }//package
Section 47
//Bfence02 (Bfence02) package { import flash.display.*; public dynamic class Bfence02 extends MovieClip { public var coll:MovieClip; } }//package
Section 48
//Bfence03 (Bfence03) package { import flash.display.*; public dynamic class Bfence03 extends MovieClip { public var coll:MovieClip; } }//package
Section 49
//Bfence04 (Bfence04) package { import flash.display.*; public dynamic class Bfence04 extends MovieClip { public var coll:MovieClip; } }//package
Section 50
//bloodcar02 (bloodcar02) package { import flash.events.*; import flash.text.*; import flash.media.*; import flash.display.*; import flash.net.*; import flash.filters.*; import flash.geom.*; public class bloodcar02 extends MovieClip { public var restartbutton:SimpleButton; public var myfont:Font; public var porto:Bporto; public var bush02:Bbush02; public var startbutton:Symbol64; public var rand:int; var pausemenuimage; var bgbitmapimage:Bitmap; var gametype:int;// = 0 public var menuleveltext:TextField; var gamemusicchannel:SoundChannel; var enginechannel02:SoundChannel; var enginechannel03:SoundChannel; public var startmediumbutton:SimpleButton; public var creditsbutton:Symbol66; public var menuscoretext:TextField; var playercombodelay:int; var playerscore:int; public var menucarimage; var numofportos:int; var enginechannel01:SoundChannel; var numofcars:int; public var mayhembutton:SimpleButton; public var placemovie:MovieClip; var gamelevelbonus:int;// = 0 var numofobjects:int; public var continuebutton:SimpleButton; public var menucarimage2; var numofpeople:int; var levelcompleteimage; var scoretext; public var titlescreen:MovieClip; var sprite; var viewposition:Array; var gamelevel:int;// = 0 public var warninglabel:TextField; var soundvolume:Number;// = 1 var playerlaptime:int; var hud; var screechchannel:SoundChannel; var cartype:int;// = 1 public var instructionsbutton:Symbol65; var numofportokills:int; var playertime:int; public var trash01:Btrash01; var numofkills:int; public var soundtransform; public var musicchannel:SoundChannel; var object; public var exitgamebutton:SimpleButton; public var racebutton:SimpleButton; var playerlastlap:int; var fadeoutimage; public var wall02:Bwall02; var playercombo:int; public var wall01:Bwall01; var bgbitmapdata:BitmapData; var gameexitdelay:int;// = 0 var playerkilltype:int; var timetext:TextField; public var warningscreendelay:int; var gamemusic; var numoflaps:int; public var starteasybutton:SimpleButton; var gameinitialized:int;// = 0 public var mailbox01:Bmailbox01; public var starthardbutton:SimpleButton; var levelnametext:TextField; var countdownimage; public var table:Btable; var framecount:int; var gamestartdelay:int;// = 0 public var tombstone01:Btombstone01; public var tombstone02:Btomestone02; public var tombstone03:Btombstone03; public var tombstone04:Btombstone04; public var retrybutton:SimpleButton; var car; public var menutimetext:TextField; public var bigstore:MovieClip; public var bush01:Bbush01; var keyboard; public var loadscreendelay:int; public var bbq01:Bbbq01; public var bbq02:Bbbq02; public var fence03:Bfence03; public var fence04:Bfence04; public var fence01:Bfence01; public var fence02:Bfence02; public function bloodcar02(){ cartype = 1; car = new Array(); object = new Array(); sprite = new Array(); keyboard = new Array(); viewposition = [0, 0]; timetext = new TextField(); levelnametext = new TextField(); scoretext = new Array(); gameinitialized = 0; gametype = 0; gamelevel = 0; gamelevelbonus = 0; gamestartdelay = 0; gameexitdelay = 0; soundvolume = 1; super(); addFrameScript(0, frame1, 2, frame3, 125, frame126, 128, frame129, 129, frame130, 130, frame131, 131, frame132, 132, frame133, 133, frame134, 134, frame135, 135, frame136, 136, frame137); } function soundoff(_arg1:MouseEvent){ var _local2:*; soundvolume = 0; _local2 = gamemusicchannel.soundTransform; _local2.volume = 0; gamemusicchannel.soundTransform = _local2; } public function selectcar2(_arg1:MouseEvent){ cartype = 1; menucarimage.alpha = 0.5; menucarimage2.alpha = 1; } function frame136(){ this.stop(); menuleveltext.embedFonts = true; menuleveltext.defaultTextFormat = new TextFormat(myfont.fontName, 10, 0, true); menuscoretext.embedFonts = true; menuscoretext.defaultTextFormat = new TextFormat(myfont.fontName, 10, 0, true); menuleveltext.text = (("Level " + gamelevel) + " Complete"); menuscoretext.text = ("Score:" + playerscore); continuebutton.addEventListener(MouseEvent.CLICK, continuegame); exitgamebutton.addEventListener(MouseEvent.CLICK, exitgame2); } function exitgame(_arg1:MouseEvent){ pausemenuimage.unpausebutton.removeEventListener(MouseEvent.MOUSE_UP, unpausegame); pausemenuimage.soundonbutton.removeEventListener(MouseEvent.CLICK, soundon); pausemenuimage.soundoffbutton.removeEventListener(MouseEvent.CLICK, soundoff); pausemenuimage.exitgamebutton.removeEventListener(MouseEvent.CLICK, exitgame); pausemenuimage.visible = false; addEventListener(Event.ENTER_FRAME, gameloop); shutdowngame(); gotoAndStop("titlemenu"); } function resolvecarcollisionlevel(_arg1:int, _arg2:int, _arg3:Array, _arg4:Array, _arg5:Array){ var _local6:int; var _local7:int; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:Number; var _local12:Number; _local8 = [0, 0]; _local9 = [0, 0]; _local10 = [0, 0]; _local8[0] = (_arg4[0] - _arg3[0]); _local8[1] = (_arg4[1] - _arg3[1]); _local11 = ((_local8[0] * _arg5[0]) + (_local8[1] * _arg5[1])); _local9[0] = (_arg3[0] - car[_arg1].position[0]); _local9[1] = (_arg3[1] - car[_arg1].position[1]); getcarforce(_local8, _arg1, _local9); _local12 = ((_local8[0] * _arg5[0]) + (_local8[1] * _arg5[1])); _local8[0] = ((-(_arg5[0]) * _local12) * 0.25); _local8[1] = ((-(_arg5[1]) * _local12) * 0.25); _local8[0] = (_local8[0] + ((_arg5[0] * _local11) * 0.125)); _local8[1] = (_local8[1] + ((_arg5[1] * _local11) * 0.125)); _local11 = Math.sqrt(((_local8[0] * _local8[0]) + (_local8[1] * _local8[1]))); if (_local11 > (object[_arg2].maxforce * car[_arg1].mass)){ if (object[_arg2].type == 1){ _local6 = 0; while (_local6 < 64) { getcarforce(_local10, _arg1, _local9); _local10[0] = (_local10[0] * 0.75); _local10[1] = (_local10[1] * 0.75); _local10[0] = (_local10[0] + ((Math.random() - 0.5) * 4)); _local10[1] = (_local10[1] + ((Math.random() - 0.5) * 4)); createsprite(0, object[_arg2].position, _local10, 0x800000); _local6++; }; }; if (object[_arg2].type == 3){ numofportokills++; if ((((gamelevelbonus == 1)) || ((gamelevelbonus == 3)))){ playerscore = (playerscore + 50); }; _local6 = 0; while (_local6 < 64) { getcarforce(_local10, _arg1, _local9); _local10[0] = (_local10[0] * 0.75); _local10[1] = (_local10[1] * 0.75); _local10[0] = (_local10[0] + ((Math.random() - 0.5) * 4)); _local10[1] = (_local10[1] + ((Math.random() - 0.5) * 4)); createsprite(1, object[_arg2].position, _local10, 5517825); _local6++; }; }; _local8[0] = (_local8[0] / _local11); _local8[1] = (_local8[1] / _local11); _local8[0] = (_local8[0] * (object[_arg2].maxforce * car[_arg1].mass)); _local8[1] = (_local8[1] * (object[_arg2].maxforce * car[_arg1].mass)); if (object[_arg2].type == 1){ playerkilltype = 0; if ((((car[_arg1].wheel[0].blood + car[_arg1].wheel[1].blood) + car[_arg1].wheel[2].blood) + car[_arg1].wheel[3].blood) > 0.25){ playerkilltype = (playerkilltype | 1); }; _local10[0] = (object[_arg2].position[0] - car[_arg1].prevposition[0]); _local10[1] = (object[_arg2].position[1] - car[_arg1].prevposition[1]); _local12 = Math.sqrt(((_local10[0] * _local10[0]) + (_local10[1] * _local10[1]))); _local10[0] = (_local10[0] / _local12); _local10[1] = (_local10[1] / _local12); if (Math.abs(((car[_arg1].orientation[0] * _local10[0]) + (car[_arg1].orientation[1] * _local10[1]))) > car[_arg1].sidedot){ playerkilltype = (playerkilltype | 2); }; _local11 = (_local11 + (Math.abs(((car[_arg1].orientation[0] * _local8[0]) + (car[_arg1].orientation[1] * _local8[1]))) * 2)); if (_local11 > 2){ playerkilltype = (playerkilltype | 4); }; _local7 = 10; if ((playerkilltype & 1) == 1){ _local7 = (_local7 * 2); }; if ((playerkilltype & 2) == 2){ _local7 = (_local7 * 2); }; if ((playerkilltype & 4) == 4){ _local7 = (_local7 * 2); }; _local6 = 6; while (_local6 >= 0) { scoretext[(_local6 + 1)].type = scoretext[_local6].type; scoretext[(_local6 + 1)].delay = scoretext[_local6].delay; _local6--; }; scoretext[0].type = playerkilltype; scoretext[0].delay = 120; playercombodelay = 120; playerscore = (playerscore + (_local7 * playercombo)); playercombo++; if (Math.abs(_local8[1]) > Math.abs(_local8[0])){ if (_local8[1] > 0){ object[_arg2].image.gotoAndStop(5); } else { object[_arg2].image.gotoAndStop(7); }; } else { if (_local8[0] > 0){ object[_arg2].image.gotoAndStop(6); } else { object[_arg2].image.gotoAndStop(8); }; }; playsound(0); if (gamelevelbonus == 2){ if (playertime > 30){ playertime = 30; }; }; numofkills++; }; if ((((object[_arg2].type == 2)) || ((object[_arg2].type == 3)))){ object[_arg2].image.gotoAndStop(2); playsound(1); }; this.setChildIndex(object[_arg2].image, 1); object[_arg2].type = 8; object[_arg2].maxforce = 0; }; applycarforce(_local8, _arg1, _local9); } function frame133(){ initgame(4); } public function exitgame2(_arg1:MouseEvent){ gotoAndStop("titlemenu"); } public function gotocrypticsea(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://crypticsea.com"); navigateToURL(_local2); } public function exitgame4(_arg1:MouseEvent){ gotoAndStop("titlemenu"); } public function startrace(_arg1:MouseEvent){ removeChild(menucarimage); removeChild(menucarimage2); gametype = 0; gotoAndStop("bloodracemenu"); } public function starteasyrace(_arg1:MouseEvent){ musicchannel.stop(); gotoAndStop("raceeasy"); } public function exitgame3(_arg1:MouseEvent){ gotoAndStop("titlemenu"); } function deletesprite(_arg1:int){ drawline(sprite[_arg1].image.x, sprite[_arg1].image.y, (sprite[_arg1].image.x - sprite[_arg1].velocity[0]), (sprite[_arg1].image.y - sprite[_arg1].velocity[1]), sprite[_arg1].color, (4 << 16), (2 << 16)); drawquad((sprite[_arg1].image.x - 1), (sprite[_arg1].image.y - 1), 2, 2, sprite[_arg1].color); if (sprite[_arg1].type == 0){ drawquadcar(0, sprite[_arg1].image.x, sprite[_arg1].image.y, 2, 2, sprite[_arg1].color); }; removeChild(sprite[_arg1].image); delete sprite[_arg1]; sprite.splice(_arg1, 1); } function playsound(_arg1:int){ var _local2:int; var _local3:*; var _local4:*; if (_arg1 == 0){ _local2 = (Math.random() * 8); if (_local2 == 0){ _local3 = new sound_death01().play(); } else { if (_local2 == 1){ _local3 = new sound_death02().play(); } else { if (_local2 == 2){ _local3 = new sound_death03().play(); } else { if (_local2 == 3){ _local3 = new sound_death04().play(); } else { if (_local2 == 4){ _local3 = new sound_death05().play(); } else { if (_local2 == 5){ _local3 = new sound_death06().play(); } else { if (_local2 == 6){ _local3 = new sound_death07().play(); } else { _local3 = new sound_death08().play(); }; }; }; }; }; }; }; _local4 = _local3.soundTransform; _local4.volume = (0.25 * soundvolume); _local3.soundTransform = _local4; _local2 = (Math.random() * 4); if (_local2 == 0){ _local3 = new sound_splat01().play(); } else { if (_local2 == 1){ _local3 = new sound_splat02().play(); } else { if (_local2 == 2){ _local3 = new sound_splat03().play(); } else { _local3 = new sound_splat04().play(); }; }; }; _local4 = _local3.soundTransform; _local4.volume = (0.25 * soundvolume); _local3.soundTransform = _local4; }; if (_arg1 == 1){ _local2 = (Math.random() * 3); if (_local2 == 0){ _local3 = new sound_hit01().play(); } else { if (_local2 == 1){ _local3 = new sound_hit02().play(); } else { _local3 = new sound_hit03().play(); }; }; _local4 = _local3.soundTransform; _local4.volume = (0.25 * soundvolume); _local3.soundTransform = _local4; }; } function lineintersectline(_arg1:Array, _arg2:Array, _arg3:Array, _arg4:Array, _arg5:Array, _arg6:Array):int{ var _local7:Array; var _local8:Array; var _local9:Number; var _local10:Number; var _local11:Number; _local7 = [0, 0]; _local8 = [0, 0]; _arg2[0] = (_arg6[1] - _arg5[1]); _arg2[1] = (_arg5[0] - _arg6[0]); _local7[0] = (_arg3[0] - _arg5[0]); _local7[1] = (_arg3[1] - _arg5[1]); _local8[0] = (_arg4[0] - _arg5[0]); _local8[1] = (_arg4[1] - _arg5[1]); _local9 = ((_local7[0] * _arg2[0]) + (_local7[1] * _arg2[1])); _local10 = ((_local8[0] * _arg2[0]) + (_local8[1] * _arg2[1])); if (_local9 < 0){ return (0); }; if (_local10 > 0){ return (0); }; _local11 = Math.sqrt(((_arg2[0] * _arg2[0]) + (_arg2[1] * _arg2[1]))); _arg2[0] = (_arg2[0] / _local11); _arg2[1] = (_arg2[1] / _local11); _local7[0] = (_arg5[0] - _arg3[0]); _local7[1] = (_arg5[1] - _arg3[1]); _local11 = ((_local7[0] * _arg2[0]) + (_local7[1] * _arg2[1])); _local7[0] = (_arg4[0] - _arg3[0]); _local7[1] = (_arg4[1] - _arg3[1]); _local11 = (_local11 / ((_local7[0] * _arg2[0]) + (_local7[1] * _arg2[1]))); _arg1[0] = (_arg3[0] + (_local7[0] * _local11)); _arg1[1] = (_arg3[1] + (_local7[1] * _local11)); _local7[0] = (_arg1[0] - _arg5[0]); _local7[1] = (_arg1[1] - _arg5[1]); _local8[0] = (_arg6[0] - _arg5[0]); _local8[1] = (_arg6[1] - _arg5[1]); if (((_local7[0] * _local8[0]) + (_local7[1] * _local8[1])) < 0){ return (0); }; _local7[0] = (_arg1[0] - _arg6[0]); _local7[1] = (_arg1[1] - _arg6[1]); _local8[0] = (_arg5[0] - _arg6[0]); _local8[1] = (_arg5[1] - _arg6[1]); if (((_local7[0] * _local8[0]) + (_local7[1] * _local8[1])) < 0){ return (0); }; return (1); } public function startmayhem(_arg1:MouseEvent){ removeChild(menucarimage); removeChild(menucarimage2); musicchannel.stop(); gametype = 0; gotoAndStop("mayhem"); } function frame1(){ loadscreendelay = 0; this.stop(); addEventListener(Event.ENTER_FRAME, loadingwait); } function carcollisionlevel(_arg1:int){ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Array; var _local7:Array; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:Array; var _local12:Array; var _local13:Array; var _local14:Number; var _local15:Array; var _local16:Array; var _local17:Array; var _local18:Number; _local6 = [0, 0]; _local7 = [0, 0]; _local8 = [0, 0]; _local9 = [0, 0]; _local10 = [0, 0]; _local11 = [0, 0, 0, 0, 0, 0, 0, 0]; _local12 = [0, 0]; _local13 = [0, 0]; _local15 = [0, 0]; _local16 = [0, 0]; _local17 = [0, 0]; _local2 = 0; while (_local2 < 4) { if (_local2 == 0){ _local6[0] = -(car[_arg1].width); _local6[1] = -(car[_arg1].height); } else { if (_local2 == 1){ _local6[0] = car[_arg1].width; _local6[1] = -(car[_arg1].height); } else { if (_local2 == 2){ _local6[0] = car[_arg1].width; _local6[1] = car[_arg1].height; } else { _local6[0] = -(car[_arg1].width); _local6[1] = car[_arg1].height; }; }; }; _local11[((_local2 * 2) + 0)] = ((car[_arg1].position[0] + (car[_arg1].orientation[0] * _local6[0])) + (car[_arg1].orientation[2] * _local6[1])); _local11[((_local2 * 2) + 1)] = ((car[_arg1].position[1] + (car[_arg1].orientation[1] * _local6[0])) + (car[_arg1].orientation[3] * _local6[1])); _local2++; }; _local2 = 0; while (_local2 < numofobjects) { if (object[_local2].type != 8){ if (object[_local2].numoflines > 0){ if (pointinsideobject(_local2, car[_arg1].position, 32)){ _local5 = 0; _local3 = 0; while (_local3 < 4) { _local4 = 0; while (_local4 < object[_local2].numoflines) { _local6[0] = _local11[((_local3 * 2) + 0)]; _local6[1] = _local11[((_local3 * 2) + 1)]; if (object[_local2].type != 1){ _local9[0] = object[_local2].line[_local4].start[0]; _local9[1] = object[_local2].line[_local4].start[1]; _local10[0] = object[_local2].line[_local4].end[0]; _local10[1] = object[_local2].line[_local4].end[1]; } else { _local9[0] = (object[_local2].position[0] + object[_local2].line[_local4].start[0]); _local9[1] = (object[_local2].position[1] + object[_local2].line[_local4].start[1]); _local10[0] = (object[_local2].position[0] + object[_local2].line[_local4].end[0]); _local10[1] = (object[_local2].position[1] + object[_local2].line[_local4].end[1]); }; if (lineintersectline(_local12, _local13, car[_arg1].position, _local6, _local9, _local10)){ resolvecarcollisionlevel(_arg1, _local2, _local6, _local12, _local13); _local5 = 1; }; _local4++; }; _local3++; }; _local3 = 0; while (_local3 < object[_local2].numoflines) { if (object[_local2].type != 1){ _local10[0] = object[_local2].line[_local3].end[0]; _local10[1] = object[_local2].line[_local3].end[1]; } else { _local10[0] = (object[_local2].position[0] + object[_local2].line[_local3].end[0]); _local10[1] = (object[_local2].position[1] + object[_local2].line[_local3].end[1]); }; _local4 = 0; while (_local4 < 4) { _local6[0] = _local11[((_local4 * 2) + 0)]; _local6[1] = _local11[((_local4 * 2) + 1)]; _local7[0] = _local11[((((_local4 + 1) & 3) * 2) + 0)]; _local7[1] = _local11[((((_local4 + 1) & 3) * 2) + 1)]; if (lineintersectline(_local12, _local13, object[_local2].position, _local10, _local6, _local7)){ _local13[0] = -(_local13[0]); _local13[1] = -(_local13[1]); _local8[0] = (_local10[0] - _local12[0]); _local8[1] = (_local10[1] - _local12[1]); _local14 = ((_local8[0] * _local13[0]) + (_local8[1] * _local13[1])); if (_local14 < 12){ resolvecarcollisionlevel(_arg1, _local2, _local12, _local10, _local13); }; }; _local4++; }; _local3++; }; }; }; }; _local2++; }; } function unpausegame(_arg1:MouseEvent){ pausemenuimage.unpausebutton.removeEventListener(MouseEvent.MOUSE_UP, unpausegame); pausemenuimage.soundonbutton.removeEventListener(MouseEvent.CLICK, soundon); pausemenuimage.soundoffbutton.removeEventListener(MouseEvent.CLICK, soundoff); pausemenuimage.exitgamebutton.removeEventListener(MouseEvent.CLICK, exitgame); pausemenuimage.visible = false; addEventListener(Event.ENTER_FRAME, gameloop); if (countdownimage != null){ countdownimage.play(); countdownimage.visible = true; levelnametext.visible = true; }; } function pausemenu(){ removeEventListener(Event.ENTER_FRAME, gameloop); pausemenuimage.x = (viewposition[0] - (pausemenuimage.width * 0.5)); pausemenuimage.y = (viewposition[1] - (pausemenuimage.height * 0.5)); pausemenuimage.visible = true; pausemenuimage.unpausebutton.addEventListener(MouseEvent.CLICK, unpausegame); pausemenuimage.soundonbutton.addEventListener(MouseEvent.CLICK, soundon); pausemenuimage.soundoffbutton.addEventListener(MouseEvent.CLICK, soundoff); pausemenuimage.exitgamebutton.addEventListener(MouseEvent.CLICK, exitgame); } function pointinsidebuildings(_arg1:Array, _arg2:Number):int{ var _local3:int; _local3 = 0; while (_local3 < numofobjects) { if (object[_local3].type == 0){ if (pointinsideobject(_local3, _arg1, _arg2)){ return (1); }; }; _local3++; }; return (0); } public function gotoinstructions(_arg1:MouseEvent){ gotoAndStop("instructionsmenu"); } public function restartgame(_arg1:MouseEvent){ if (gametype == 2){ gametype = 0; gotoAndStop("raceeasy"); }; if (gametype == 3){ gametype = 0; gotoAndStop("racemedium"); }; if (gametype == 4){ gametype = 0; gotoAndStop("racehard"); }; } function spritesimulation(){ var _local1:int; _local1 = 0; while (_local1 < sprite.length) { sprite[_local1].image.x = (sprite[_local1].image.x + sprite[_local1].velocity[0]); sprite[_local1].image.y = (sprite[_local1].image.y + sprite[_local1].velocity[1]); sprite[_local1].timetolive--; _local1++; }; _local1 = 0; while (_local1 < sprite.length) { if (sprite[_local1].timetolive <= 0){ deletesprite(_local1); } else { _local1++; }; }; } public function starthardrace(_arg1:MouseEvent){ musicchannel.stop(); gotoAndStop("racehard"); } function drawquad(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:uint){ var _local6:int; var _local7:int; _local6 = _arg2; while (_local6 <= (_arg2 + _arg4)) { _local7 = _arg1; while (_local7 <= (_arg1 + _arg3)) { bgbitmapdata.setPixel(_local7, _local6, _arg5); _local7++; }; _local6++; }; } public function loadingwait(_arg1:Event){ if (this.root.loaderInfo.bytesLoaded >= this.root.loaderInfo.bytesTotal){ loadscreendelay++; if (loadscreendelay >= 120){ removeEventListener(Event.ENTER_FRAME, loadingwait); gotoAndStop(3); }; }; } function deleteobject(_arg1:int){ removeChild(object[_arg1].image); delete object[_arg1]; object.splice(_arg1, 1); numofobjects--; } function frame3(){ warningscreendelay = 0; myfont = new pcsenior(); warninglabel.embedFonts = true; warninglabel.defaultTextFormat = new TextFormat(myfont.fontName, 14, 0xFFFFFF, true); rand = (Math.random() * 7); if (rand == 0){ warninglabel.text = "We are not responsible for creamed pants."; } else { if (rand == 1){ warninglabel.text = "Some winners may use drugs."; } else { if (rand == 2){ warninglabel.text = "Blood Car! 2000! does not protect against sexually transmitted diseases."; } else { if (rand == 3){ warninglabel.text = "You must be at least 80 years old to play Blood Car! 2000!"; } else { if (rand == 4){ warninglabel.text = "Consult your psychiatrist before playing this or any other violent video game."; } else { if (rand == 5){ warninglabel.text = "This game is rated M for awesome."; } else { warninglabel.text = "Running people over in real life may damage your car... and your reputation!"; }; }; }; }; }; }; addEventListener(Event.ENTER_FRAME, warningwait); } function createsprite(_arg1:int, _arg2:Array, _arg3:Array, _arg4:uint){ var _local5:*; _local5 = new Object(); _local5.type = new int(_arg1); _local5.timetolive = new int(); _local5.timetolive = (7 + (Math.random() * 7)); _local5.image = new Sprite(); _local5.image.graphics.beginFill(_arg4); _local5.image.graphics.drawRect(0, 0, 2, 2); _local5.image.graphics.endFill(); _local5.image.x = _arg2[0]; _local5.image.y = _arg2[1]; _local5.velocity = new Array(_arg3[0], _arg3[1]); _local5.color = new int(_arg4); addChild(_local5.image); sprite.push(_local5); } public function gotostart(_arg1:MouseEvent){ gotoAndStop("startmenu"); } function getcarforce(_arg1:Array, _arg2:int, _arg3:Array){ var _local4:Array; _local4 = [0, 0]; _local4[0] = -(_arg3[1]); _local4[1] = _arg3[0]; _arg1[0] = car[_arg2].prevvelocity[0]; _arg1[1] = car[_arg2].prevvelocity[1]; _arg1[0] = (_arg1[0] + (_local4[0] * car[_arg2].prevangularvelocity)); _arg1[1] = (_arg1[1] + (_local4[1] * car[_arg2].prevangularvelocity)); } public function initgame(_arg1:int){ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Rectangle; var _local7:Point; var _local8:DisplayObject; var _local9:Rectangle; var _local10:*; var _local11:*; var _local12:DisplayObject; var _local13:*; var _local14:Font; var _local15:TextFormat; var _local16:TextFormat; var _local17:DropShadowFilter; var _local18:*; var _local19:*; var _local20:*; _local6 = new Rectangle(); _local7 = new Point(); _local9 = new Rectangle(); _local10 = new Array(); _local11 = new Matrix(); if (gameinitialized){ stage.addEventListener(KeyboardEvent.KEY_DOWN, keydown); stage.addEventListener(KeyboardEvent.KEY_UP, keyup); addEventListener(Event.ENTER_FRAME, gameloop); return; }; _local2 = 0; while (_local2 < 0x0100) { keyboard.push(new uint()); keyboard[_local2] = 0; _local2++; }; if (gametype != _arg1){ playerscore = 0; gamelevel = 1; } else { gamelevel++; }; gametype = _arg1; if ((((gametype >= 2)) && ((gametype <= 4)))){ gamelevel = 0; }; gamelevelbonus = 0; if (gametype == 1){ if ((gamelevel % 9) == 3){ gamelevelbonus = 1; }; if ((gamelevel % 9) == 6){ gamelevelbonus = 2; }; if ((gamelevel % 9) == 0){ gamelevelbonus = 3; }; }; _local4 = this.numChildren; numofobjects = 0; _local2 = 0; while (_local2 < _local4) { object.push(new Object()); object[numofobjects].image = this.getChildAt(_local2); object[numofobjects].image.stop(); object[numofobjects].position = new Array(0, 0); object[numofobjects].position[0] = object[numofobjects].image.x; object[numofobjects].position[1] = object[numofobjects].image.y; object[numofobjects].type = new int(); object[numofobjects].type = 0; object[numofobjects].maxforce = new Number(); object[numofobjects].maxforce = 65536; object[numofobjects].timetolive = new int(); object[numofobjects].timetolive = 65536; object[numofobjects].numoflines = new int(); object[numofobjects].numoflines = 0; if ((((object[numofobjects].image is Bbush01)) || ((object[numofobjects].image is Bbush02)))){ object[numofobjects].type = 2; object[numofobjects].maxforce = 1.5; }; if ((((object[numofobjects].image is Bwall01)) || ((object[numofobjects].image is Bwall02)))){ object[numofobjects].type = 2; object[numofobjects].maxforce = 2; }; if ((((((((object[numofobjects].image is Bfence01)) || ((object[numofobjects].image is Bfence02)))) || ((object[numofobjects].image is Bfence03)))) || ((object[numofobjects].image is Bfence04)))){ object[numofobjects].type = 2; object[numofobjects].maxforce = 1; }; if ((((((object[numofobjects].image is Bbbq01)) || ((object[numofobjects].image is Bbbq02)))) || ((object[numofobjects].image is Bmailbox01)))){ object[numofobjects].type = 2; object[numofobjects].maxforce = 1; }; if ((object[numofobjects].image is Bporto)){ object[numofobjects].type = 3; object[numofobjects].maxforce = 1; }; if ((object[numofobjects].image is Btable)){ object[numofobjects].type = 2; object[numofobjects].maxforce = 1; }; if ((((((((object[numofobjects].image is Btombstone01)) || ((object[numofobjects].image is Btomestone02)))) || ((object[numofobjects].image is Btombstone03)))) || ((object[numofobjects].image is Btombstone04)))){ object[numofobjects].type = 2; object[numofobjects].maxforce = 0.5; }; if ((object[numofobjects].image is Btrash01)){ object[numofobjects].type = 2; object[numofobjects].maxforce = 0.5; }; if ((object[numofobjects].image is Bsign01)){ object[numofobjects].type = 2; object[numofobjects].maxforce = 1; }; object[numofobjects].line = new Array(); _local8 = object[numofobjects].image.getChildByName("coll"); if (_local8 != null){ _local6 = _local8.getBounds(stage); object[numofobjects].position[0] = (_local6.x + (_local6.width * 0.5)); object[numofobjects].position[1] = (_local6.y + (_local6.height * 0.5)); object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].start[1] = _local6.y; object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].end[1] = _local6.y; object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].start[1] = _local6.y; object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].end[1] = (_local6.y + _local6.height); object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].start[1] = (_local6.y + _local6.height); object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].end[1] = (_local6.y + _local6.height); object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].start[1] = (_local6.y + _local6.height); object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].end[1] = _local6.y; object[numofobjects].numoflines++; }; object[numofobjects].image.cacheAsBitmap = true; numofobjects++; _local2++; }; if (gametype == 2){ _local13 = new maprace1(); } else { if (gametype == 3){ _local13 = new maprace2(); } else { if (gametype == 4){ _local13 = new maprace3(); } else { _local13 = new mapimage(); }; }; }; _local9 = _local13.getBounds(_local13); bgbitmapdata = new BitmapData(_local13.width, _local13.height, false, 0x404040); _local11.identity(); _local11.translate(-(_local9.x), -(_local9.y)); bgbitmapdata.draw(_local13, _local11); bgbitmapimage = new Bitmap(bgbitmapdata); bgbitmapimage.width = _local13.width; bgbitmapimage.height = _local13.height; bgbitmapimage.cacheAsBitmap = true; addChildAt(bgbitmapimage, 0); _local2 = 0; while (_local2 < 7) { _local10.push(new Object()); _local10[_local2].position = new Array(0x0100, 0x0100); _local10[_local2].size = new Array(265, 0x0100); if (_local2 == 0){ _local10[_local2].position[0] = (bgbitmapimage.width * 0.125); _local10[_local2].position[1] = (bgbitmapimage.height * 0.125); _local10[_local2].size[0] = (bgbitmapimage.width * 0.375); _local10[_local2].size[1] = (bgbitmapimage.height * 0.125); } else { if (_local2 == 1){ _local10[_local2].position[0] = (bgbitmapimage.width * 0.5); _local10[_local2].position[1] = (bgbitmapimage.height * 0.0625); _local10[_local2].size[0] = (bgbitmapimage.width * 0.4375); _local10[_local2].size[1] = (bgbitmapimage.height * 0.4375); } else { if (_local2 == 2){ _local10[_local2].position[0] = (bgbitmapimage.width * 0.125); _local10[_local2].position[1] = (bgbitmapimage.height * 0.25); _local10[_local2].size[0] = (bgbitmapimage.width * 0.4375); _local10[_local2].size[1] = (bgbitmapimage.height * 0.25); } else { if (_local2 == 3){ _local10[_local2].position[0] = (bgbitmapimage.width * 0.125); _local10[_local2].position[1] = (bgbitmapimage.height * 0.5); _local10[_local2].size[0] = (bgbitmapimage.width * 0.4375); _local10[_local2].size[1] = (bgbitmapimage.height * 0.25); } else { if (_local2 == 4){ _local10[_local2].position[0] = (bgbitmapimage.width * 0.125); _local10[_local2].position[1] = (bgbitmapimage.height * 0.75); _local10[_local2].size[0] = (bgbitmapimage.width * 0.125); _local10[_local2].size[1] = (bgbitmapimage.height * 0.125); } else { if (_local2 == 5){ _local10[_local2].position[0] = (bgbitmapimage.width * 0.25); _local10[_local2].position[1] = (bgbitmapimage.height * 0.75); _local10[_local2].size[0] = (bgbitmapimage.width * 0.25); _local10[_local2].size[1] = (bgbitmapimage.height * 0.1875); } else { _local10[_local2].position[0] = (bgbitmapimage.width * 0.5); _local10[_local2].position[1] = (bgbitmapimage.height * 0.625); _local10[_local2].size[0] = (bgbitmapimage.width * 0.4375); _local10[_local2].size[1] = (bgbitmapimage.height * 0.25); }; }; }; }; }; }; _local2++; }; numofportos = 0; if (gamelevelbonus == 1){ numofportos = 32; }; if (gamelevelbonus == 3){ numofportos = 40; }; _local2 = 0; while (_local2 < numofportos) { object.push(new Object()); object[numofobjects].image = new Bporto(); object[numofobjects].image.stop(); object[numofobjects].position = new Array(0, 0); if (gamelevelbonus == 1){ _local5 = 0; if (_local2 < 16){ if ((_local2 & 7) >= 4){ object[numofobjects].position[0] = (_local10[_local5].position[0] + 40); } else { object[numofobjects].position[0] = (_local10[_local5].position[0] + 90); }; if (_local2 < 4){ object[numofobjects].position[0] = ((_local10[_local5].position[0] + 90) + ((3 - _local2) * 10)); }; object[numofobjects].position[1] = (((_local10[_local5].position[1] + 80) + (_local2 * 10)) + ((_local2 >> 2) * 160)); } else { object[numofobjects].position[0] = ((_local10[_local5].position[0] + 460) + ((_local2 & 7) * 16)); object[numofobjects].position[1] = ((_local10[_local5].position[1] + 40) + (((_local2 - 16) >> 3) * 10)); }; } else { if (_local2 < 8){ object[numofobjects].position[0] = 1150; object[numofobjects].position[1] = (700 - (_local2 * 80)); } else { if (_local2 < 16){ object[numofobjects].position[0] = 880; object[numofobjects].position[1] = (700 - ((_local2 - 8) * 80)); } else { if (_local2 < 24){ object[numofobjects].position[0] = 1550; object[numofobjects].position[1] = (700 - ((_local2 - 16) * 80)); } else { if (_local2 < 32){ object[numofobjects].position[0] = (880 + ((_local2 - 24) * 90)); object[numofobjects].position[1] = 580; } else { object[numofobjects].position[0] = (880 + ((_local2 - 32) * 90)); object[numofobjects].position[1] = 120; }; }; }; }; }; object[numofobjects].image.x = object[numofobjects].position[0]; object[numofobjects].image.y = object[numofobjects].position[1]; object[numofobjects].type = new int(); object[numofobjects].type = 0; object[numofobjects].maxforce = new Number(); object[numofobjects].maxforce = 65536; object[numofobjects].timetolive = new int(); object[numofobjects].timetolive = 65536; object[numofobjects].numoflines = new int(); object[numofobjects].numoflines = 0; object[numofobjects].type = 3; object[numofobjects].maxforce = 1; object[numofobjects].line = new Array(); _local8 = object[numofobjects].image.getChildByName("coll"); if (_local8 != null){ _local6 = _local8.getBounds(stage); object[numofobjects].position[0] = (_local6.x + (_local6.width * 0.5)); object[numofobjects].position[1] = (_local6.y + (_local6.height * 0.5)); object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].start[1] = _local6.y; object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].end[1] = _local6.y; object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].start[1] = _local6.y; object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].end[1] = (_local6.y + _local6.height); object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].start[1] = (_local6.y + _local6.height); object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].end[1] = (_local6.y + _local6.height); object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].start[1] = (_local6.y + _local6.height); object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].end[1] = _local6.y; object[numofobjects].numoflines++; }; object[numofobjects].image.cacheAsBitmap = true; addChild(object[numofobjects].image); numofobjects++; _local2++; }; numofpeople = 28; if (gametype == 1){ if (gamelevel == 1){ numofpeople = 8; } else { if (gamelevel == 2){ numofpeople = 10; } else { if ((((gamelevelbonus == 1)) || ((gamelevelbonus == 3)))){ numofpeople = 0; } else { if (gamelevel == 4){ numofpeople = 16; } else { if (gamelevel == 5){ numofpeople = 20; } else { if (gamelevelbonus == 2){ numofpeople = 10; }; }; }; }; }; }; }; _local2 = 0; while (_local2 < numofpeople) { object.push(new Object()); _local3 = _local2; if (gametype == 1){ if ((((gamelevel == 2)) || ((gamelevel == 11)))){ if ((_local2 & 1) == 0){ _local3 = 8; } else { _local3 = 24; }; }; if (gamelevel == 5){ if (_local2 < 18){ _local3 = 16; } else { _local3 = 26; }; }; }; if (_local3 < 2){ object[numofobjects].image = new human_alex(); if ((_local3 & 1) == 0){ _local5 = 0; } else { _local5 = 4; }; } else { if (_local3 < 4){ object[numofobjects].image = new human_blackguy(); if ((_local3 & 1) == 0){ _local5 = 0; } else { _local5 = 4; }; } else { if (_local3 < 6){ object[numofobjects].image = new human_danielle(); if ((_local3 & 1) == 0){ _local5 = 0; } else { _local5 = 2; }; } else { if (_local3 < 8){ object[numofobjects].image = new human_edmund(); if ((_local3 & 1) == 0){ _local5 = 0; } else { _local5 = 2; }; } else { if (_local3 < 10){ object[numofobjects].image = new human_hippy(); _local5 = 6; } else { if (_local3 < 12){ object[numofobjects].image = new human_hobo(); _local5 = 6; } else { if (_local3 < 14){ object[numofobjects].image = new human_kyle(); if ((_local3 & 1) == 0){ _local5 = 0; } else { _local5 = 3; }; } else { if (_local3 < 16){ object[numofobjects].image = new human_mexican(); if ((_local3 & 1) == 0){ _local5 = 0; } else { _local5 = 3; }; } else { if (_local3 < 18){ object[numofobjects].image = new human_mourner(); _local5 = 5; } else { if (_local3 < 20){ object[numofobjects].image = new human_oldlady(); _local5 = 1; } else { if (_local3 < 22){ object[numofobjects].image = new human_oldman(); _local5 = 1; } else { if (_local3 < 24){ object[numofobjects].image = new human_ranger(); _local5 = 6; } else { if (_local3 < 26){ object[numofobjects].image = new human_skinnydipper(); _local5 = 6; } else { object[numofobjects].image = new human_zombie(); _local5 = 5; }; }; }; }; }; }; }; }; }; }; }; }; }; if (gametype == 1){ if ((((gamelevel == 1)) || ((gamelevel == 8)))){ _local5 = 0; } else { if ((((gamelevel == 2)) || ((gamelevel == 11)))){ _local5 = 6; } else { if (gamelevel == 4){ _local5 = 1; } else { if (gamelevel == 5){ _local5 = 5; }; }; }; }; }; object[numofobjects].image.stop(); object[numofobjects].position = new Array(0, 0); object[numofobjects].position[0] = (_local10[_local5].position[0] + (Math.random() * _local10[_local5].size[0])); object[numofobjects].position[1] = (_local10[_local5].position[1] + (Math.random() * _local10[_local5].size[1])); if (gamelevelbonus == 2){ if (_local2 < 4){ object[numofobjects].position[0] = (295 + ((_local2 - 2) * 22)); object[numofobjects].position[1] = 220; } else { if (_local2 < 7){ object[numofobjects].position[0] = (284 + ((_local2 - 5) * 22)); object[numofobjects].position[1] = 240; } else { if (_local2 < 9){ object[numofobjects].position[0] = (295 + ((_local2 - 8) * 22)); object[numofobjects].position[1] = 260; } else { object[numofobjects].position[0] = 284; object[numofobjects].position[1] = 280; }; }; }; }; while (pointinsidebuildings(object[numofobjects].position, 40)) { object[numofobjects].position[0] = (_local10[_local5].position[0] + (Math.random() * _local10[_local5].size[0])); object[numofobjects].position[1] = (_local10[_local5].position[1] + (Math.random() * _local10[_local5].size[1])); }; object[numofobjects].image.x = object[numofobjects].position[0]; object[numofobjects].image.y = object[numofobjects].position[1]; object[numofobjects].type = new int(); object[numofobjects].type = 1; object[numofobjects].maxforce = new Number(); object[numofobjects].maxforce = 0.5; object[numofobjects].timetolive = new int(); object[numofobjects].timetolive = 65536; object[numofobjects].numoflines = new int(); object[numofobjects].numoflines = 0; object[numofobjects].line = new Array(); _local8 = object[numofobjects].image.getChildByName("coll"); if (_local8 != null){ _local6.x = _local8.x; _local6.y = _local8.y; _local6.width = _local8.width; _local6.height = _local8.height; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].start[1] = _local6.y; object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].end[1] = _local6.y; object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].start[1] = _local6.y; object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].end[1] = (_local6.y + _local6.height); object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].start[1] = (_local6.y + _local6.height); object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].end[1] = (_local6.y + _local6.height); object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].start[1] = (_local6.y + _local6.height); object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].end[1] = _local6.y; object[numofobjects].numoflines++; }; object[numofobjects].image.cacheAsBitmap = true; addChildAt(object[numofobjects].image, 1); numofobjects++; _local2++; }; numofcars = 0; _local2 = 0; while (_local2 < 1) { car.push(new Object()); if (cartype == 0){ _local12 = new carimage(); } else { _local12 = new carimage2(); }; car[_local2].bitmapdata = new BitmapData(_local12.width, _local12.height, true, 0); _local11.identity(); if (cartype == 0){ _local11.translate((_local12.width * 0.5), (_local12.height * 0.421)); } else { _local11.translate((_local12.width * 0.5), (_local12.height * 0.5)); }; car[_local2].bitmapdata.draw(_local12, _local11); if (cartype == 0){ _local12 = new carimageblood(); } else { _local12 = new carimageblood2(); }; car[_local2].bitmapdatablood = new BitmapData(_local12.width, _local12.height, true, 0); _local11.identity(); if (cartype == 0){ _local11.translate((_local12.width * 0.5), (_local12.height * 0.421)); } else { _local11.translate((_local12.width * 0.5), (_local12.height * 0.5)); }; car[_local2].bitmapdatablood.draw(_local12, _local11); car[_local2].image = new Bitmap(car[_local2].bitmapdata, PixelSnapping.AUTO, false); car[_local2].image.cacheAsBitmap = true; car[_local2].image.blendMode = BlendMode.NORMAL; addChildAt(car[_local2].image, 1); car[_local2].imageposition = new Array(0, 0); car[_local2].imageposition[0] = (-(car[_local2].image.width) * 0.5); if (cartype == 0){ car[_local2].imageposition[1] = (-(car[_local2].image.height) * 0.421); } else { car[_local2].imageposition[1] = (-(car[_local2].image.height) * 0.5); }; car[_local2].imagesize = new Array(0, 0); car[_local2].imagesize[0] = car[_local2].image.width; car[_local2].imagesize[1] = car[_local2].image.height; car[_local2].position = new Array(); car[_local2].position[0] = 284; car[_local2].position[1] = 500; if (gametype == 1){ if ((((gamelevel == 1)) || ((gamelevel == 8)))){ car[_local2].position[0] = 284; car[_local2].position[1] = 400; } else { if ((((gamelevel == 2)) || ((gamelevel == 11)))){ car[_local2].position[0] = 1284; car[_local2].position[1] = 1300; } else { if (gamelevelbonus == 1){ car[_local2].position[0] = 284; car[_local2].position[1] = 1040; } else { if (gamelevel == 4){ car[_local2].position[0] = 1160; car[_local2].position[1] = 800; } else { if (gamelevel == 5){ car[_local2].position[0] = 660; car[_local2].position[1] = 1200; } else { if (gamelevelbonus == 2){ car[_local2].position[0] = 284; car[_local2].position[1] = 1040; } else { if (gamelevelbonus == 3){ car[_local2].position[0] = 1160; car[_local2].position[1] = 800; }; }; }; }; }; }; }; }; car[_local2].prevposition = new Array(); car[_local2].prevposition[0] = car[_local2].position[0]; car[_local2].prevposition[1] = car[_local2].position[1]; car[_local2].velocity = new Array(0, 0); car[_local2].prevvelocity = new Array(0, 0); car[_local2].orientation = new Array(1, 0, 0, 1); car[_local2].prevorientation = new Array(1, 0, 0, 1); car[_local2].dir = new Number(0); car[_local2].angularvelocity = new Number(0); car[_local2].prevangularvelocity = new Number(0); if (cartype == 0){ car[_local2].rotationalinertia = new Number(0.625); car[_local2].maxspeed = new Number(10); car[_local2].friction = new Number(0.65); car[_local2].width = new Number(14); car[_local2].height = new Number(25); car[_local2].mass = new Number(1); car[_local2].sidedot = new Number(0.5); } else { car[_local2].rotationalinertia = new Number(0.75); car[_local2].maxspeed = new Number(8); car[_local2].friction = new Number(0.75); car[_local2].width = new Number(14); car[_local2].height = new Number(22); car[_local2].mass = new Number(1.2); car[_local2].sidedot = new Number(0.65); }; if (gamelevelbonus == 2){ car[_local2].dir = 3.14159265358979; car[_local2].orientation[0] = -1; car[_local2].orientation[3] = -1; }; car[_local2].image.x = ((car[_local2].position[0] + (car[_local2].orientation[0] * car[_local2].imageposition[0])) + (car[_local2].orientation[2] * car[_local2].imageposition[1])); car[_local2].image.y = ((car[_local2].position[1] + (car[_local2].orientation[1] * car[_local2].imageposition[0])) + (car[_local2].orientation[3] * car[_local2].imageposition[1])); car[_local2].image.rotation = (car[_local2].dir * 57.2957795130823); car[_local2].wheel = new Array(); _local19 = new Number(10); _local20 = new Number(18); if (cartype == 1){ _local19 = 11; _local20 = 15; }; _local3 = 0; while (_local3 < 4) { car[_local2].wheel.push(new Object()); car[_local2].wheel[_local3].position = new Array(2); if (_local3 == 0){ car[_local2].wheel[_local3].position[0] = -(_local19); car[_local2].wheel[_local3].position[1] = -(_local20); } else { if (_local3 == 1){ car[_local2].wheel[_local3].position[0] = _local19; car[_local2].wheel[_local3].position[1] = -(_local20); } else { if (_local3 == 2){ car[_local2].wheel[_local3].position[0] = _local19; car[_local2].wheel[_local3].position[1] = _local20; } else { car[_local2].wheel[_local3].position[0] = -(_local19); car[_local2].wheel[_local3].position[1] = _local20; }; }; }; car[_local2].wheel[_local3].spin = new Number(0); car[_local2].wheel[_local3].dir = new Number(0); car[_local2].wheel[_local3].blood = new Number(0); _local3++; }; numofcars++; _local2++; }; if (gamelevelbonus == 2){ drawquad(184, 380, 200, 10, 0x800000); }; framecount = 0; numofkills = 0; numofportokills = 0; numoflaps = 0; playerlaptime = 0; playerlastlap = 0; playerkilltype = 0; playercombo = 1; playercombodelay = 0; gamestartdelay = 90; gameexitdelay = 0; if (gametype == 1){ if (gamelevel == 1){ playertime = (100 * 30); } else { if (gamelevel == 2){ playertime = (100 * 30); } else { if (gamelevelbonus == 1){ playertime = (8 * 30); } else { if (gamelevel == 4){ playertime = (100 * 30); } else { if (gamelevel == 5){ playertime = (100 * 30); } else { if (gamelevelbonus == 2){ playertime = (30 * 30); } else { if (gamelevel == 7){ playertime = (120 * 30); } else { if (gamelevel == 8){ playertime = (60 * 30); } else { if (gamelevelbonus == 3){ playertime = (50 * 30); } else { if (gamelevel == 10){ playertime = (110 * 30); } else { if (gamelevel == 11){ playertime = (60 * 30); } else { if (gamelevelbonus == 0){ _local2 = (gamelevel - 12); _local2 = ((int((_local2 / 3)) * 2) + (_local2 % 3)); _local2 = (_local2 + 2); playertime = ((130 * 30) - ((_local2 * 10) * 30)); }; }; }; }; }; }; }; }; }; }; }; }; } else { playertime = 0; }; hud = new hudimage(); addChild(hud); _local14 = new pcsenior(); _local15 = new TextFormat(_local14.fontName, 16, 0xFFFFFF, true); _local15.tabStops = [184, 400, 640]; timetext.embedFonts = true; timetext.defaultTextFormat = _local15; timetext.x = 0; timetext.y = 0; timetext.width = 800; timetext.height = 30; timetext.text = ""; addChild(timetext); _local2 = 0; while (_local2 < 8) { scoretext.push(new Object()); scoretext[_local2].type = new int(0); scoretext[_local2].delay = new int(0); scoretext[_local2].bloodimage = new text_blood(); scoretext[_local2].bloodimage.visible = false; addChild(scoretext[_local2].bloodimage); scoretext[_local2].slideimage = new text_slide(); scoretext[_local2].slideimage.visible = false; addChild(scoretext[_local2].slideimage); scoretext[_local2].explosionimage = new text_explosion(); scoretext[_local2].explosionimage.visible = false; addChild(scoretext[_local2].explosionimage); scoretext[_local2].killimage = new text_kill(); scoretext[_local2].killimage.visible = false; addChild(scoretext[_local2].killimage); _local2++; }; stage.addEventListener(KeyboardEvent.KEY_DOWN, keydown); stage.addEventListener(KeyboardEvent.KEY_UP, keyup); addEventListener(Event.ENTER_FRAME, gameloop); if (viewposition[0] < (car[0].position[0] - 40)){ viewposition[0] = (car[0].position[0] - 40); }; if (viewposition[0] > (car[0].position[0] + 40)){ viewposition[0] = (car[0].position[0] + 40); }; if (viewposition[1] < (car[0].position[1] - 40)){ viewposition[1] = (car[0].position[1] - 40); }; if (viewposition[1] > (car[0].position[1] + 40)){ viewposition[1] = (car[0].position[1] + 40); }; if (viewposition[0] < 400){ viewposition[0] = 400; }; if (viewposition[1] < 300){ viewposition[1] = 300; }; if (viewposition[0] > (bgbitmapimage.width - 400)){ viewposition[0] = (bgbitmapimage.width - 400); }; if (viewposition[1] > (bgbitmapimage.height - 300)){ viewposition[1] = (bgbitmapimage.height - 300); }; pausemenuimage = new menu_pausescreen(); pausemenuimage.x = (viewposition[0] - 400); pausemenuimage.y = (viewposition[1] - 300); pausemenuimage.visible = false; addChild(pausemenuimage); countdownimage = new text_countdown(); countdownimage.x = (viewposition[0] - (countdownimage.width * 0.5)); countdownimage.y = (viewposition[1] - 100); addChild(countdownimage); _local16 = new TextFormat(_local14.fontName, 16, 0xFFFFFF, true); _local16.align = TextFormatAlign.CENTER; levelnametext.embedFonts = true; levelnametext.defaultTextFormat = _local16; levelnametext.x = (viewposition[0] - 300); levelnametext.y = (viewposition[1] - 140); levelnametext.width = 600; levelnametext.height = 40; if (gametype == 1){ if (gamelevel == 1){ levelnametext.text = "Level 1\nShopping Maul"; } else { if (gamelevel == 2){ levelnametext.text = "Level 2\nHippie Picnic Of Death"; } else { if (gamelevelbonus == 1){ levelnametext.text = "Bonus Level\nPoop Slalom"; } else { if (gamelevel == 4){ levelnametext.text = "Level 4\nSuburbs Of Death"; } else { if (gamelevel == 5){ levelnametext.text = "Level 5\nCemetery Of Death"; } else { if (gamelevelbonus == 2){ levelnametext.text = "Bonus Level\nBowling For Blood"; } else { if (gamelevel == 7){ levelnametext.text = "Level 7\nCity Of Death Part 1"; } else { if (gamelevel == 8){ levelnametext.text = "Level 8\nHoliday Shopping Maul"; } else { if (gamelevelbonus == 3){ levelnametext.text = "Bonus Level\nPoopman:Suburbs Of Poop"; } else { if (gamelevel == 10){ levelnametext.text = "Level 10\nCity Of Death Part 2"; } else { if (gamelevel == 11){ levelnametext.text = "Level 11\nWoodstock"; } else { _local2 = (gamelevel - 12); _local2 = ((int((_local2 / 3)) * 2) + (_local2 % 3)); _local2 = (_local2 + 2); levelnametext.text = ((("Level " + gamelevel) + "\nCity Of Death Part ") + _local2); }; }; }; }; }; }; }; }; }; }; }; } else { if (gametype == 2){ levelnametext.text = "Easy Race"; } else { if (gametype == 3){ levelnametext.text = "Medium Race"; } else { levelnametext.text = "Hard Race"; }; }; }; _local17 = new DropShadowFilter(); levelnametext.filters = [_local17]; addChild(levelnametext); this.x = (-(viewposition[0]) + 400); this.y = (-(viewposition[1]) + 300); if (gamelevelbonus == 0){ if ((gamelevel % 3) == 2){ gamemusic = new music_game2(); } else { gamemusic = new music_game(); }; } else { gamemusic = new music_title(); }; gamemusicchannel = gamemusic.play(0, 4); _local18 = gamemusicchannel.soundTransform; _local18.volume = (0.5 * soundvolume); gamemusicchannel.soundTransform = _local18; enginechannel01 = new sound_engine01().play(0, 65536); _local18 = enginechannel01.soundTransform; _local18.volume = (0 * soundvolume); enginechannel01.soundTransform = _local18; enginechannel02 = new sound_engine02().play(0, 65536); _local18 = enginechannel02.soundTransform; _local18.volume = (0 * soundvolume); enginechannel02.soundTransform = _local18; enginechannel03 = new sound_engine03().play(0, 65536); _local18 = enginechannel03.soundTransform; _local18.volume = (0 * soundvolume); enginechannel03.soundTransform = _local18; screechchannel = new sound_screech().play(0, 65536); _local18 = screechchannel.soundTransform; _local18.volume = (0 * soundvolume); screechchannel.soundTransform = _local18; gameinitialized = 1; } function applycarforce(_arg1:Array, _arg2:int, _arg3:Array){ var _local4:Array; var _local5:Number; _local4 = [0, 0]; _local4[0] = -(_arg3[1]); _local4[1] = _arg3[0]; _local5 = Math.sqrt(((_local4[0] * _local4[0]) + (_local4[1] * _local4[1]))); _local4[0] = (_local4[0] / _local5); _local4[1] = (_local4[1] / _local5); car[_arg2].velocity[0] = (car[_arg2].velocity[0] + _arg1[0]); car[_arg2].velocity[1] = (car[_arg2].velocity[1] + _arg1[1]); car[_arg2].angularvelocity = (car[_arg2].angularvelocity + ((((_arg1[0] * _local4[0]) + (_arg1[1] * _local4[1])) * car[_arg2].rotationalinertia) / _local5)); } public function continuegame(_arg1:MouseEvent){ gotoAndStop("mayhem"); } public function warningwait(_arg1:Event){ warningscreendelay++; if (warningscreendelay >= 60){ removeEventListener(Event.ENTER_FRAME, warningwait); gotoAndPlay(4); }; } function drawline(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:uint, _arg6:uint, _arg7:uint){ var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:int; if (_arg3 > _arg1){ _local9 = (_arg3 - _arg1); } else { _local9 = (_arg1 - _arg3); }; if (_arg4 > _arg2){ if ((_arg4 - _arg2) > _local9){ _local9 = (_arg4 - _arg2); }; } else { if ((_arg2 - _arg4) > _local9){ _local9 = (_arg2 - _arg4); }; }; _local12 = (_arg5 >> 16); _local13 = ((_arg5 >> 8) & 0xFF); _local14 = (_arg5 & 0xFF); if (_arg6 > (4 << 16)){ _arg6 = (4 << 16); }; if (_arg7 > (4 << 16)){ _arg7 = (4 << 16); }; _local10 = (((_arg3 - _arg1) << 16) / _local9); _local11 = (((_arg4 - _arg2) << 16) / _local9); _local15 = ((_arg7 - _arg6) / _local9); _arg1 = (_arg1 << 16); _arg2 = (_arg2 << 16); _local8 = 0; while (_local8 < _local9) { setbackgroundpixel((_arg1 >> 16), (_arg2 >> 16), _local12, _local13, _local14, (_arg6 >> 2)); setbackgroundpixel(((_arg1 >> 16) + 1), (_arg2 >> 16), _local12, _local13, _local14, (_arg6 >> 3)); setbackgroundpixel(((_arg1 >> 16) - 1), (_arg2 >> 16), _local12, _local13, _local14, (_arg6 >> 3)); setbackgroundpixel((_arg1 >> 16), ((_arg2 >> 16) + 1), _local12, _local13, _local14, (_arg6 >> 3)); setbackgroundpixel((_arg1 >> 16), ((_arg2 >> 16) - 1), _local12, _local13, _local14, (_arg6 >> 3)); _arg1 = (_arg1 + _local10); _arg2 = (_arg2 + _local11); _arg6 = (_arg6 + _local15); _local8++; }; } public function shutdowngame(){ var _local1:int; var _local2:int; enginechannel01.stop(); enginechannel02.stop(); enginechannel03.stop(); screechchannel.stop(); gamemusicchannel.stop(); removeEventListener(Event.ENTER_FRAME, gameloop); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keydown); stage.removeEventListener(KeyboardEvent.KEY_UP, keyup); _local2 = this.numChildren; _local1 = (_local2 - 1); while (_local1 >= 0) { removeChild(this.getChildAt(_local1)); _local1--; }; this.x = 0; this.y = 0; hud = null; fadeoutimage = null; levelcompleteimage = null; countdownimage = null; pausemenuimage = null; bgbitmapdata = null; bgbitmapimage = null; _local1 = (numofobjects - 1); while (_local1 >= 0) { delete object[_local1]; object.pop(); _local1--; }; _local1 = (numofcars - 1); while (_local1 >= 0) { delete car[_local1]; car.pop(); _local1--; }; _local1 = (sprite.length - 1); while (_local1 >= 0) { delete sprite[_local1]; sprite.pop(); _local1--; }; _local1 = 0; while (_local1 < 0x0100) { keyboard.pop(); _local1++; }; _local1 = 0; while (_local1 < 8) { scoretext.pop(); _local1++; }; gameinitialized = 0; } function soundon(_arg1:MouseEvent){ var _local2:*; soundvolume = 1; _local2 = gamemusicchannel.soundTransform; _local2.volume = 0.5; gamemusicchannel.soundTransform = _local2; } public function selectcar(_arg1:MouseEvent){ cartype = 0; menucarimage.alpha = 1; menucarimage2.alpha = 0.5; } function drawquadcar(_arg1:int, _arg2:Number, _arg3:Number, _arg4:int, _arg5:int, _arg6:uint){ var _local7:Number; var _local8:Number; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:Number; var _local17:Number; var _local18:uint; _local18 = (1 << 15); _arg2 = (_arg2 - car[_arg1].position[0]); _arg3 = (_arg3 - car[_arg1].position[1]); _local16 = ((car[_arg1].orientation[0] * _arg2) + (car[_arg1].orientation[1] * _arg3)); _local17 = ((car[_arg1].orientation[2] * _arg2) + (car[_arg1].orientation[3] * _arg3)); _local16 = (_local16 - car[_arg1].imageposition[0]); _local17 = (_local17 - car[_arg1].imageposition[1]); _local7 = _local17; while (_local7 <= (_local17 + _arg5)) { if ((((_local7 >= 0)) && ((_local7 < car[_arg1].imagesize[1])))){ _local8 = _local16; while (_local8 <= (_local16 + _arg4)) { if ((((_local8 >= 0)) && ((_local8 < car[_arg1].imagesize[0])))){ _local9 = car[_arg1].bitmapdatablood.getPixel(_local8, _local7); _local10 = ((_local9 >> 16) & 0xFF); _local11 = ((_local9 >> 8) & 0xFF); _local12 = (_local9 & 0xFF); _local10 = ((_local10 >> 1) + (_local10 >> 2)); _local11 = ((_local11 >> 1) + (_local11 >> 2)); _local12 = ((_local12 >> 1) + (_local12 >> 2)); _arg6 = car[_arg1].bitmapdata.getPixel(_local8, _local7); _local13 = ((_arg6 >> 16) & 0xFF); _local14 = ((_arg6 >> 8) & 0xFF); _local15 = (_arg6 & 0xFF); _local13 = (_local13 + (((_local10 - _local13) * _local18) >> 16)); _local14 = (_local14 + (((_local11 - _local14) * _local18) >> 16)); _local15 = (_local15 + (((_local12 - _local15) * _local18) >> 16)); _arg6 = (((_local13 << 16) + (_local14 << 8)) + _local15); car[_arg1].bitmapdata.setPixel(_local8, _local7, _arg6); }; _local8++; }; }; _local7++; }; } function setbackgroundpixel(_arg1:int, _arg2:int, _arg3:uint, _arg4:uint, _arg5:uint, _arg6:uint){ var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; _local7 = bgbitmapdata.getPixel(_arg1, _arg2); _local8 = ((_local7 >> 16) & 0xFF); _local9 = ((_local7 >> 8) & 0xFF); _local10 = (_local7 & 0xFF); _local8 = (_local8 + (((_arg3 - _local8) * _arg6) >> 16)); _local9 = (_local9 + (((_arg4 - _local9) * _arg6) >> 16)); _local10 = (_local10 + (((_arg5 - _local10) * _arg6) >> 16)); _local7 = (((_local8 << 16) + (_local9 << 8)) + _local10); bgbitmapdata.setPixel(_arg1, _arg2, _local7); } public function keydown(_arg1:KeyboardEvent){ keyboard[_arg1.keyCode] = 1; } function objecttimetolive(){ var _local1:int; _local1 = 0; while (_local1 < numofobjects) { if (object[_local1].timetolive == 0){ deleteobject(_local1); } else { _local1++; }; }; } public function keyup(_arg1:KeyboardEvent){ keyboard[_arg1.keyCode] = 0; } public function startmediumrace(_arg1:MouseEvent){ musicchannel.stop(); gotoAndStop("racemedium"); } function setcarpixel(_arg1:int, _arg2:int, _arg3:int, _arg4:uint, _arg5:uint, _arg6:uint, _arg7:uint){ var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Number; var _local14:Number; _arg2 = (_arg2 - car[_arg1].position[0]); _arg3 = (_arg3 - car[_arg1].position[1]); _local13 = ((car[_arg1].orientation[0] * _arg2) + (car[_arg1].orientation[1] * _arg3)); _local14 = ((car[_arg1].orientation[2] * _arg2) + (car[_arg1].orientation[3] * _arg3)); _local13 = (_local13 - car[_arg1].imageposition[0]); _local14 = (_local14 - car[_arg1].imageposition[1]); if (_local13 < 0){ return; }; if (_local14 < 0){ return; }; if (_local13 >= car[_arg1].imagesize[0]){ return; }; if (_local14 >= car[_arg1].imagesize[1]){ return; }; _local9 = car[_arg1].bitmapdatablood.getPixel(_local13, _local14); _arg4 = ((_local9 >> 16) & 0xFF); _arg5 = ((_local9 >> 8) & 0xFF); _arg6 = (_local9 & 0xFF); _local8 = car[_arg1].bitmapdata.getPixel(_local13, _local14); _local10 = ((_local8 >> 16) & 0xFF); _local11 = ((_local8 >> 8) & 0xFF); _local12 = (_local8 & 0xFF); _local10 = (_local10 + (((_arg4 - _local10) * _arg7) >> 16)); _local11 = (_local11 + (((_arg5 - _local11) * _arg7) >> 16)); _local12 = (_local12 + (((_arg6 - _local12) * _arg7) >> 16)); _local8 = (((_local10 << 16) + (_local11 << 8)) + _local12); car[_arg1].bitmapdata.setPixel(_local13, _local14, _local8); } function frame129(){ this.stop(); menucarimage = new carimage(); menucarimage.x = 600; menucarimage.y = 304; if (cartype == 0){ menucarimage.alpha = 1; } else { menucarimage.alpha = 0.5; }; addChild(menucarimage); menucarimage2 = new carimage2(); menucarimage2.x = 600; menucarimage2.y = 200; if (cartype == 1){ menucarimage2.alpha = 1; } else { menucarimage2.alpha = 0.5; }; addChild(menucarimage2); mayhembutton.addEventListener(MouseEvent.CLICK, startmayhem); racebutton.addEventListener(MouseEvent.CLICK, startrace); menucarimage.addEventListener(MouseEvent.CLICK, selectcar); menucarimage2.addEventListener(MouseEvent.CLICK, selectcar2); } function frame126(){ this.stop(); startbutton.addEventListener(MouseEvent.CLICK, gotostart); instructionsbutton.addEventListener(MouseEvent.CLICK, gotoinstructions); creditsbutton.addEventListener(MouseEvent.CLICK, gotocredits); titlescreen.crypticsealogo.addEventListener(MouseEvent.CLICK, gotocrypticsea); titlescreen.crypticsealogo.useHandCursor = true; musicchannel = new music_title().play(); soundtransform = musicchannel.soundTransform; soundtransform.volume = (0.5 * soundvolume); musicchannel.soundTransform = soundtransform; } function frame130(){ initgame(1); } function frame134(){ this.stop(); starteasybutton.addEventListener(MouseEvent.CLICK, starteasyrace); startmediumbutton.addEventListener(MouseEvent.CLICK, startmediumrace); starthardbutton.addEventListener(MouseEvent.CLICK, starthardrace); } function frame137(){ this.stop(); menuleveltext.embedFonts = true; menuleveltext.defaultTextFormat = new TextFormat(myfont.fontName, 10, 0, true); menuscoretext.embedFonts = true; menuscoretext.defaultTextFormat = new TextFormat(myfont.fontName, 10, 0, true); menuscoretext.text = ("Final Score:" + playerscore); menuleveltext.text = ("Level:" + gamelevel); retrybutton.addEventListener(MouseEvent.CLICK, menurestartgame); exitgamebutton.addEventListener(MouseEvent.CLICK, exitgame3); } public function menurestartgame(_arg1:MouseEvent){ gametype = 0; gotoAndStop("mayhem"); } function frame135(){ this.stop(); menutimetext.embedFonts = true; menutimetext.defaultTextFormat = new TextFormat(myfont.fontName, 10, 0, true); menutimetext.text = ((("Time:" + int((playertime / 30))) + ".") + int(((playertime / 3) % 10))); if (gametype == 2){ if (playertime < (40 * 30)){ placemovie.gotoAndStop(1); } else { if (playertime < (50 * 30)){ placemovie.gotoAndStop(2); } else { if (playertime < (60 * 30)){ placemovie.gotoAndStop(3); } else { placemovie.gotoAndStop(4); }; }; }; } else { if (gametype == 3){ if (playertime < (50 * 30)){ placemovie.gotoAndStop(1); } else { if (playertime < (60 * 30)){ placemovie.gotoAndStop(2); } else { if (playertime < (70 * 30)){ placemovie.gotoAndStop(3); } else { placemovie.gotoAndStop(4); }; }; }; } else { if (gametype == 4){ if (playertime < (55 * 30)){ placemovie.gotoAndStop(1); } else { if (playertime < (65 * 30)){ placemovie.gotoAndStop(2); } else { if (playertime < (75 * 30)){ placemovie.gotoAndStop(3); } else { placemovie.gotoAndStop(4); }; }; }; }; }; }; restartbutton.addEventListener(MouseEvent.CLICK, restartgame); exitgamebutton.addEventListener(MouseEvent.CLICK, exitgame4); } public function gameloop(_arg1:Event){ var _local2:int; var _local3:int; var _local4:Array; var _local5:Array; var _local6:Array; var _local7:Array; var _local8:Number; var _local9:Number; var _local10:uint; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:*; var _local15:*; _local4 = [0, 0]; _local5 = [0, 0]; _local6 = [0, 0]; _local7 = [0, 0]; _local13 = 0; if ((((gamestartdelay < 30)) && ((gameexitdelay < 5)))){ _local2 = 0; if (keyboard[38]){ _local3 = 2; while (_local3 < 4) { car[_local2].wheel[_local3].spin = (car[_local2].wheel[_local3].spin + 0.625); if (car[_local2].wheel[_local3].spin > car[_local2].maxspeed){ car[_local2].wheel[_local3].spin = car[_local2].maxspeed; }; _local3++; }; } else { if (keyboard[40]){ _local3 = 2; while (_local3 < 4) { car[_local2].wheel[_local3].spin = (car[_local2].wheel[_local3].spin - 0.625); if (car[_local2].wheel[_local3].spin < -(car[_local2].maxspeed)){ car[_local2].wheel[_local3].spin = -(car[_local2].maxspeed); }; _local3++; }; } else { _local8 = 0.2; _local3 = 2; while (_local3 < 4) { if (car[_local2].wheel[_local3].spin > _local8){ car[_local2].wheel[_local3].spin = (car[_local2].wheel[_local3].spin - _local8); } else { if (car[_local2].wheel[_local3].spin < -(_local8)){ car[_local2].wheel[_local3].spin = (car[_local2].wheel[_local3].spin + _local8); } else { car[_local2].wheel[_local3].spin = 0; }; }; _local3++; }; }; }; if (keyboard[32]){ _local3 = 2; while (_local3 < 4) { car[_local2].wheel[_local3].spin = (car[_local2].wheel[_local3].spin * 0.75); _local3++; }; }; _local8 = 0.25; if (keyboard[37]){ _local3 = 0; while (_local3 < 2) { car[_local2].wheel[_local3].dir = (car[_local2].wheel[_local3].dir - _local8); if (car[_local2].wheel[_local3].dir < -0.75){ car[_local2].wheel[_local3].dir = -0.75; }; _local3++; }; } else { if (keyboard[39]){ _local3 = 0; while (_local3 < 2) { car[_local2].wheel[_local3].dir = (car[_local2].wheel[_local3].dir + _local8); if (car[_local2].wheel[_local3].dir > 0.75){ car[_local2].wheel[_local3].dir = 0.75; }; _local3++; }; } else { _local3 = 0; while (_local3 < 2) { if (car[_local2].wheel[_local3].dir > _local8){ car[_local2].wheel[_local3].dir = (car[_local2].wheel[_local3].dir - _local8); } else { if (car[_local2].wheel[_local3].dir < -(_local8)){ car[_local2].wheel[_local3].dir = (car[_local2].wheel[_local3].dir + _local8); } else { car[_local2].wheel[_local3].dir = 0; }; }; _local3++; }; }; }; bgbitmapdata.lock(); _local2 = 0; while (_local2 < numofcars) { car[_local2].prevvelocity[0] = car[_local2].velocity[0]; car[_local2].prevvelocity[1] = car[_local2].velocity[1]; car[_local2].prevangularvelocity = car[_local2].angularvelocity; car[_local2].prevorientation[0] = car[_local2].orientation[0]; car[_local2].prevorientation[1] = car[_local2].orientation[1]; car[_local2].prevorientation[2] = car[_local2].orientation[2]; car[_local2].prevorientation[3] = car[_local2].orientation[3]; car[_local2].orientation[0] = Math.cos(car[_local2].dir); car[_local2].orientation[1] = Math.sin(car[_local2].dir); car[_local2].orientation[2] = -(car[_local2].orientation[1]); car[_local2].orientation[3] = car[_local2].orientation[0]; _local3 = 0; while (_local3 < 4) { _local6[0] = ((car[_local2].orientation[0] * car[_local2].wheel[_local3].position[0]) + (car[_local2].orientation[2] * car[_local2].wheel[_local3].position[1])); _local6[1] = ((car[_local2].orientation[1] * car[_local2].wheel[_local3].position[0]) + (car[_local2].orientation[3] * car[_local2].wheel[_local3].position[1])); _local7[0] = ((car[_local2].prevorientation[0] * car[_local2].wheel[_local3].position[0]) + (car[_local2].prevorientation[2] * car[_local2].wheel[_local3].position[1])); _local7[1] = ((car[_local2].prevorientation[1] * car[_local2].wheel[_local3].position[0]) + (car[_local2].prevorientation[3] * car[_local2].wheel[_local3].position[1])); _local5[0] = Math.sin((car[_local2].dir + car[_local2].wheel[_local3].dir)); _local5[1] = -(Math.cos((car[_local2].dir + car[_local2].wheel[_local3].dir))); getcarforce(_local4, _local2, _local6); _local4[0] = ((_local5[0] * car[_local2].wheel[_local3].spin) - _local4[0]); _local4[1] = ((_local5[1] * car[_local2].wheel[_local3].spin) - _local4[1]); _local8 = Math.sqrt(((_local4[0] * _local4[0]) + (_local4[1] * _local4[1]))); _local9 = (car[_local2].friction - (car[_local2].wheel[_local3].blood * 0.2)); if (_local3 < 2){ _local9 = (_local9 + 0.15); }; _local10 = bgbitmapdata.getPixel((car[_local2].position[0] + _local6[0]), (car[_local2].position[1] + _local6[1])); if (_local10 == 0x800000){ car[_local2].wheel[_local3].blood = 1; }; if ((((car[_local2].wheel[_local3].blood >= 0.125)) || ((_local8 > _local9)))){ if (((_local8 - _local9) * 0.125) > (car[_local2].wheel[_local3].blood * 2)){ _local11 = ((_local8 - _local9) * 0.125); } else { _local11 = (car[_local2].wheel[_local3].blood * 2); }; if (_local11 > 2){ _local11 = 2; }; _local10 = (car[_local2].wheel[_local3].blood * 128); _local10 = (_local10 << 16); drawline((car[_local2].position[0] + _local6[0]), (car[_local2].position[1] + _local6[1]), (car[_local2].prevposition[0] + _local7[0]), (car[_local2].prevposition[1] + _local7[1]), _local10, (_local11 * 65536), (_local11 * 65536)); }; if (_local8 > _local9){ _local13 = (_local13 + (_local8 - _local9)); _local4[0] = (_local4[0] / _local8); _local4[1] = (_local4[1] / _local8); _local8 = _local9; _local4[0] = (_local4[0] * _local8); _local4[1] = (_local4[1] * _local8); }; _local8 = ((_local4[0] * _local5[0]) + (_local4[1] * _local5[1])); car[_local2].wheel[_local3].spin = (car[_local2].wheel[_local3].spin - (_local8 * 0.625)); _local4[0] = (_local4[0] * 0.25); _local4[1] = (_local4[1] * 0.25); applycarforce(_local4, _local2, _local6); if (car[_local2].wheel[_local3].blood > 0){ if (car[_local2].wheel[_local3].blood > 0.02){ car[_local2].wheel[_local3].blood = (car[_local2].wheel[_local3].blood - 0.02); } else { car[_local2].wheel[_local3].blood = 0; }; }; _local3++; }; car[_local2].prevposition[0] = car[_local2].position[0]; car[_local2].prevposition[1] = car[_local2].position[1]; car[_local2].position[0] = (car[_local2].position[0] + car[_local2].velocity[0]); car[_local2].position[1] = (car[_local2].position[1] + car[_local2].velocity[1]); car[_local2].dir = (car[_local2].dir + car[_local2].angularvelocity); if (car[_local2].position[0] < 20){ car[_local2].position[0] = 20; car[_local2].velocity[0] = (Math.abs(car[_local2].velocity[0]) * 0.5); }; if (car[_local2].position[1] < 20){ car[_local2].position[1] = 20; car[_local2].velocity[1] = (Math.abs(car[_local2].velocity[1]) * 0.5); }; if (car[_local2].position[0] > (bgbitmapimage.width - 20)){ car[_local2].position[0] = (bgbitmapimage.width - 20); car[_local2].velocity[0] = (-(Math.abs(car[_local2].velocity[0])) * 0.5); }; if (car[_local2].position[1] > (bgbitmapimage.height - 20)){ car[_local2].position[1] = (bgbitmapimage.height - 20); car[_local2].velocity[1] = (-(Math.abs(car[_local2].velocity[1])) * 0.5); }; carcollisionlevel(_local2); _local2++; }; _local2 = 0; while (_local2 < numofcars) { car[_local2].bitmapdata.lock(); _local2++; }; spritesimulation(); _local2 = 0; while (_local2 < numofcars) { car[_local2].bitmapdata.unlock(); _local2++; }; bgbitmapdata.unlock(); if (gamelevelbonus != 2){ peoplesimulation(); }; if (viewposition[0] < (car[0].position[0] - 40)){ viewposition[0] = (car[0].position[0] - 40); }; if (viewposition[0] > (car[0].position[0] + 40)){ viewposition[0] = (car[0].position[0] + 40); }; if (viewposition[1] < (car[0].position[1] - 40)){ viewposition[1] = (car[0].position[1] - 40); }; if (viewposition[1] > (car[0].position[1] + 40)){ viewposition[1] = (car[0].position[1] + 40); }; if (viewposition[0] < 400){ viewposition[0] = 400; }; if (viewposition[1] < 300){ viewposition[1] = 300; }; if (viewposition[0] > (bgbitmapimage.width - 400)){ viewposition[0] = (bgbitmapimage.width - 400); }; if (viewposition[1] > (bgbitmapimage.height - 300)){ viewposition[1] = (bgbitmapimage.height - 300); }; _local2 = 0; while (_local2 < numofcars) { car[_local2].image.x = ((car[_local2].position[0] + (car[_local2].orientation[0] * car[_local2].imageposition[0])) + (car[_local2].orientation[2] * car[_local2].imageposition[1])); car[_local2].image.y = ((car[_local2].position[1] + (car[_local2].orientation[1] * car[_local2].imageposition[0])) + (car[_local2].orientation[3] * car[_local2].imageposition[1])); car[_local2].image.rotation = (car[_local2].dir * 57.2957795130823); _local2++; }; this.x = (-(viewposition[0]) + 400); this.y = (-(viewposition[1]) + 300); objecttimetolive(); _local12 = (((_local13 * 0.125) * 0.125) * 0.25); if (_local12 > 0.125){ _local12 = 0.125; }; _local15 = screechchannel.soundTransform; _local15.volume = (_local12 * soundvolume); screechchannel.soundTransform = _local15; _local8 = ((Math.abs((((car[0].wheel[0].spin + car[0].wheel[1].spin) + car[0].wheel[2].spin) + car[0].wheel[3].spin)) * 0.125) * 0.25); _local12 = (0.5 - _local8); if (_local12 < 0.125){ _local12 = 0.125; }; _local12 = (_local12 * 0.5); _local12 = (_local12 * 0.5); _local15 = enginechannel01.soundTransform; _local15.volume = (_local12 * soundvolume); enginechannel01.soundTransform = _local15; _local12 = (0.5 - Math.abs((0.5 - _local8))); if (_local12 < 0.125){ _local12 = 0.125; }; _local12 = (_local12 * 0.75); _local12 = (_local12 * 0.5); _local15 = enginechannel02.soundTransform; _local15.volume = (_local12 * soundvolume); enginechannel02.soundTransform = _local15; _local12 = (_local8 - 0.5); if (_local12 < 0.125){ _local12 = 0.125; }; if (_local12 > 0.5){ _local12 = 0.5; }; _local12 = (_local12 * 0.75); _local12 = (_local12 * 0.5); _local15 = enginechannel03.soundTransform; _local15.volume = (_local12 * soundvolume); enginechannel03.soundTransform = _local15; if ((((gametype >= 2)) && ((gametype <= 4)))){ if (car[0].position[0] < 400){ if (car[0].position[1] < 540){ if (car[0].prevposition[1] >= 540){ playerlastlap = (playertime - playerlaptime); playerlaptime = playertime; numoflaps++; }; }; if (car[0].position[1] >= 540){ if (car[0].prevposition[1] < 540){ numoflaps--; }; }; }; }; if (playercombodelay > 0){ playercombodelay--; if (playercombodelay <= 0){ playerkilltype = 0; playercombo = 1; }; }; framecount++; if (gametype == 1){ playertime--; } else { playertime++; }; } else { _local15 = screechchannel.soundTransform; _local15.volume = 0; screechchannel.soundTransform = _local15; _local15 = enginechannel01.soundTransform; _local15.volume = 0; enginechannel01.soundTransform = _local15; _local15 = enginechannel02.soundTransform; _local15.volume = 0; enginechannel02.soundTransform = _local15; _local15 = enginechannel03.soundTransform; _local15.volume = 0; enginechannel03.soundTransform = _local15; }; hud.x = (viewposition[0] - 400); hud.y = (viewposition[1] - 300); timetext.x = (viewposition[0] - 400); timetext.y = (viewposition[1] - 300); if (gametype == 1){ if (((!((gamelevelbonus == 1))) && (!((gamelevelbonus == 3))))){ if (playercombo > 1){ timetext.text = ((((((((("Time:" + int((playertime / 30))) + "\tKills:") + numofkills) + "/") + numofpeople) + "\tScore:") + playerscore) + "\tCombo:x") + (playercombo - 1)); } else { timetext.text = ((((((("Time:" + int((playertime / 30))) + "\tKills:") + numofkills) + "/") + numofpeople) + "\tScore:") + playerscore); }; } else { timetext.text = ((((((("Time:" + int((playertime / 30))) + "\tPoops:") + numofportokills) + "/") + numofportos) + "\tScore:") + playerscore); }; } else { if ((((gametype >= 2)) && ((gametype <= 4)))){ timetext.text = (((((((((("Time:" + int((playertime / 30))) + ".") + int(((playertime / 3) % 10))) + "\tLaps:") + numoflaps) + "/3") + "\tLast Lap:") + int((playerlastlap / 30))) + ".") + int(((playerlastlap / 3) % 10))); }; }; _local6[1] = 30; if (gametype == 1){ _local2 = 0; while (_local2 < 8) { if (scoretext[_local2].delay > 0){ scoretext[_local2].delay--; if (scoretext[_local2].delay == 0){ scoretext[_local2].type = 0; }; }; _local6[0] = 0; if ((scoretext[_local2].type & 1) == 1){ scoretext[_local2].bloodimage.x = ((viewposition[0] - 400) + _local6[0]); scoretext[_local2].bloodimage.y = ((viewposition[1] - 300) + _local6[1]); scoretext[_local2].bloodimage.visible = true; scoretext[_local2].bloodimage.alpha = (scoretext[_local2].delay / 60); _local6[0] = (_local6[0] + scoretext[_local2].bloodimage.width); } else { scoretext[_local2].bloodimage.visible = false; }; if ((scoretext[_local2].type & 2) == 2){ scoretext[_local2].slideimage.x = ((viewposition[0] - 400) + _local6[0]); scoretext[_local2].slideimage.y = ((viewposition[1] - 300) + _local6[1]); scoretext[_local2].slideimage.visible = true; scoretext[_local2].slideimage.alpha = (scoretext[_local2].delay / 60); _local6[0] = (_local6[0] + scoretext[_local2].slideimage.width); } else { scoretext[_local2].slideimage.visible = false; }; if ((scoretext[_local2].type & 4) == 4){ scoretext[_local2].explosionimage.x = ((viewposition[0] - 400) + _local6[0]); scoretext[_local2].explosionimage.y = ((viewposition[1] - 300) + _local6[1]); scoretext[_local2].explosionimage.visible = true; scoretext[_local2].explosionimage.alpha = (scoretext[_local2].delay / 60); _local6[0] = (_local6[0] + scoretext[_local2].explosionimage.width); scoretext[_local2].killimage.visible = false; } else { scoretext[_local2].explosionimage.visible = false; if ((((scoretext[_local2].delay > 0)) && (!((scoretext[_local2].type == 3))))){ scoretext[_local2].killimage.x = ((viewposition[0] - 400) + _local6[0]); scoretext[_local2].killimage.y = ((viewposition[1] - 300) + _local6[1]); scoretext[_local2].killimage.visible = true; scoretext[_local2].killimage.alpha = (scoretext[_local2].delay / 60); _local6[0] = (_local6[0] + scoretext[_local2].killimage.width); } else { scoretext[_local2].killimage.visible = false; }; }; _local6[1] = (_local6[1] + 20); _local2++; }; }; if (((keyboard[27]) && ((gameexitdelay == 0)))){ keyboard[27] = 0; _local15 = screechchannel.soundTransform; _local15.volume = 0; screechchannel.soundTransform = _local15; _local15 = enginechannel01.soundTransform; _local15.volume = 0; enginechannel01.soundTransform = _local15; _local15 = enginechannel02.soundTransform; _local15.volume = 0; enginechannel02.soundTransform = _local15; _local15 = enginechannel03.soundTransform; _local15.volume = 0; enginechannel03.soundTransform = _local15; if (countdownimage != null){ countdownimage.stop(); countdownimage.visible = false; levelnametext.visible = false; }; pausemenu(); }; if (gamestartdelay > 0){ gamestartdelay--; if (gamestartdelay == 75){ _local14 = new sound_carstart().play(); _local15 = _local14.soundTransform; _local15.volume = (0.5 * soundvolume); _local14.soundTransform = _local15; }; if (gamestartdelay == 0){ removeChild(countdownimage); countdownimage = null; removeChild(levelnametext); }; }; if (gameexitdelay > 0){ _local15 = gamemusicchannel.soundTransform; _local15.volume = (((100 - gameexitdelay) * soundvolume) / 200); gamemusicchannel.soundTransform = _local15; }; if ((((gametype >= 2)) && ((gametype <= 4)))){ if (numoflaps == 3){ if (gameexitdelay == 0){ levelcompleteimage = new text_levelcomplete(); levelcompleteimage.x = (viewposition[0] - 120); levelcompleteimage.y = (viewposition[1] - 50); addChild(levelcompleteimage); }; if (gameexitdelay == 60){ fadeoutimage = new fadeout(); fadeoutimage.x = (viewposition[0] - 400); fadeoutimage.y = (viewposition[1] - 300); addChild(fadeoutimage); }; gameexitdelay++; if (gameexitdelay >= 100){ shutdowngame(); gotoAndStop("1stplacemenu"); }; }; }; if (gametype == 1){ if ((((((numofkills == numofpeople)) && ((numofportokills >= numofportos)))) || ((((playertime <= 0)) && (!((gamelevelbonus == 0))))))){ if (gameexitdelay == 0){ levelcompleteimage = new text_levelcomplete(); levelcompleteimage.x = (viewposition[0] - 120); levelcompleteimage.y = (viewposition[1] - 50); addChild(levelcompleteimage); }; if (gameexitdelay == 60){ fadeoutimage = new fadeout(); fadeoutimage.x = (viewposition[0] - 400); fadeoutimage.y = (viewposition[1] - 300); addChild(fadeoutimage); }; gameexitdelay++; if (gameexitdelay >= 100){ shutdowngame(); gotoAndStop("levelcompletemenu"); }; }; if ((((playertime <= 0)) && ((gamelevelbonus == 0)))){ if (gameexitdelay == 0){ levelcompleteimage = new text_youlose(); levelcompleteimage.x = (viewposition[0] - 120); levelcompleteimage.y = (viewposition[1] - 50); addChild(levelcompleteimage); }; if (gameexitdelay == 60){ fadeoutimage = new fadeout(); fadeoutimage.x = (viewposition[0] - 400); fadeoutimage.y = (viewposition[1] - 300); addChild(fadeoutimage); }; gameexitdelay++; if (gameexitdelay >= 100){ shutdowngame(); gotoAndStop("gameovermenu"); }; }; }; } public function gotocredits(_arg1:MouseEvent){ gotoAndStop("creditsmenu"); } function pointinsideobject(_arg1:int, _arg2:Array, _arg3:Number):int{ if (object[_arg1].type != 1){ if (object[_arg1].numoflines == 4){ if ((((_arg2[0] > (object[_arg1].line[0].start[0] - _arg3))) && ((_arg2[0] < (object[_arg1].line[2].start[0] + _arg3))))){ if ((((_arg2[1] > (object[_arg1].line[0].start[1] - _arg3))) && ((_arg2[1] < (object[_arg1].line[2].start[1] + _arg3))))){ return (1); }; }; }; } else { if (object[_arg1].numoflines == 4){ if ((((_arg2[0] > ((object[_arg1].position[0] + object[_arg1].line[0].start[0]) - _arg3))) && ((_arg2[0] < ((object[_arg1].position[0] + object[_arg1].line[2].start[0]) + _arg3))))){ if ((((_arg2[1] > ((object[_arg1].position[1] + object[_arg1].line[0].start[1]) - _arg3))) && ((_arg2[1] < ((object[_arg1].position[1] + object[_arg1].line[2].start[1]) + _arg3))))){ return (1); }; }; }; }; return (0); } function peoplesimulation(){ var _local1:int; var _local2:Array; var _local3:Number; _local2 = [0, 0]; _local1 = 0; while (_local1 < numofobjects) { if (object[_local1].type == 1){ _local2[0] = (object[_local1].position[0] - car[0].position[0]); _local2[1] = (object[_local1].position[1] - car[0].position[1]); if ((((_local2[0] > -200)) && ((_local2[0] < 200)))){ if ((((_local2[1] > -200)) && ((_local2[1] < 200)))){ _local3 = Math.sqrt(((_local2[0] * _local2[0]) + (_local2[1] * _local2[1]))); _local2[0] = (_local2[0] / _local3); _local2[1] = (_local2[1] / _local3); object[_local1].position[0] = (object[_local1].position[0] + _local2[0]); object[_local1].position[1] = (object[_local1].position[1] + _local2[1]); if (Math.abs(_local2[1]) > Math.abs(_local2[0])){ if (_local2[1] > 0){ object[_local1].image.gotoAndStop(1); } else { object[_local1].image.gotoAndStop(3); }; } else { if (_local2[0] < 0){ object[_local1].image.gotoAndStop(2); } else { object[_local1].image.gotoAndStop(4); }; }; if (pointinsidebuildings(object[_local1].position, 40)){ object[_local1].position[0] = (object[_local1].position[0] - _local2[0]); object[_local1].position[1] = (object[_local1].position[1] - _local2[1]); }; if (object[_local1].position[0] < 20){ object[_local1].position[0] = 20; }; if (object[_local1].position[1] < 20){ object[_local1].position[1] = 20; }; if (object[_local1].position[0] > (bgbitmapimage.width - 20)){ object[_local1].position[0] = (bgbitmapimage.width - 20); }; if (object[_local1].position[1] > (bgbitmapimage.height - 20)){ object[_local1].position[1] = (bgbitmapimage.height - 20); }; }; }; object[_local1].image.x = object[_local1].position[0]; object[_local1].image.y = object[_local1].position[1]; }; _local1++; }; } function frame131(){ initgame(2); } function frame132(){ initgame(3); } } }//package
Section 51
//Bmailbox01 (Bmailbox01) package { import flash.display.*; public dynamic class Bmailbox01 extends MovieClip { public var coll:MovieClip; } }//package
Section 52
//Bporto (Bporto) package { import flash.display.*; public dynamic class Bporto extends MovieClip { public var coll:MovieClip; } }//package
Section 53
//Bsign01 (Bsign01) package { import flash.display.*; public dynamic class Bsign01 extends MovieClip { public var coll:MovieClip; } }//package
Section 54
//Btable (Btable) package { import flash.display.*; public dynamic class Btable extends MovieClip { public var coll:MovieClip; } }//package
Section 55
//Btombstone01 (Btombstone01) package { import flash.display.*; public dynamic class Btombstone01 extends MovieClip { public var coll:MovieClip; } }//package
Section 56
//Btombstone03 (Btombstone03) package { import flash.display.*; public dynamic class Btombstone03 extends MovieClip { public var coll:MovieClip; } }//package
Section 57
//Btombstone04 (Btombstone04) package { import flash.display.*; public dynamic class Btombstone04 extends MovieClip { public var coll:MovieClip; } }//package
Section 58
//Btomestone02 (Btomestone02) package { import flash.display.*; public dynamic class Btomestone02 extends MovieClip { public var coll:MovieClip; } }//package
Section 59
//Btrash01 (Btrash01) package { import flash.display.*; public dynamic class Btrash01 extends MovieClip { public var coll:MovieClip; } }//package
Section 60
//Bwall01 (Bwall01) package { import flash.display.*; public dynamic class Bwall01 extends MovieClip { public var coll:MovieClip; } }//package
Section 61
//Bwall02 (Bwall02) package { import flash.display.*; public dynamic class Bwall02 extends MovieClip { public var coll:MovieClip; } }//package
Section 62
//carimage (carimage) package { import flash.display.*; public dynamic class carimage extends MovieClip { } }//package
Section 63
//carimage2 (carimage2) package { import flash.display.*; public dynamic class carimage2 extends MovieClip { } }//package
Section 64
//carimageblood (carimageblood) package { import flash.display.*; public dynamic class carimageblood extends MovieClip { } }//package
Section 65
//carimageblood2 (carimageblood2) package { import flash.display.*; public dynamic class carimageblood2 extends MovieClip { } }//package
Section 66
//fadeout (fadeout) package { import flash.display.*; public dynamic class fadeout extends MovieClip { public function fadeout(){ addFrameScript(29, frame30); } function frame30(){ this.stop(); } } }//package
Section 67
//hudimage (hudimage) package { import flash.display.*; public dynamic class hudimage extends MovieClip { } }//package
Section 68
//human_alex (human_alex) package { import flash.display.*; public dynamic class human_alex extends MovieClip { public var coll:MovieClip; } }//package
Section 69
//human_blackguy (human_blackguy) package { import flash.display.*; public dynamic class human_blackguy extends MovieClip { public var coll:MovieClip; } }//package
Section 70
//human_danielle (human_danielle) package { import flash.display.*; public dynamic class human_danielle extends MovieClip { public var coll:MovieClip; } }//package
Section 71
//human_edmund (human_edmund) package { import flash.display.*; public dynamic class human_edmund extends MovieClip { public var coll:MovieClip; } }//package
Section 72
//human_hippy (human_hippy) package { import flash.display.*; public dynamic class human_hippy extends MovieClip { public var coll:MovieClip; } }//package
Section 73
//human_hobo (human_hobo) package { import flash.display.*; public dynamic class human_hobo extends MovieClip { public var coll:MovieClip; } }//package
Section 74
//human_kyle (human_kyle) package { import flash.display.*; public dynamic class human_kyle extends MovieClip { public var coll:MovieClip; } }//package
Section 75
//human_mexican (human_mexican) package { import flash.display.*; public dynamic class human_mexican extends MovieClip { public var coll:MovieClip; } }//package
Section 76
//human_mourner (human_mourner) package { import flash.display.*; public dynamic class human_mourner extends MovieClip { public var coll:MovieClip; } }//package
Section 77
//human_oldlady (human_oldlady) package { import flash.display.*; public dynamic class human_oldlady extends MovieClip { public var coll:MovieClip; } }//package
Section 78
//human_oldman (human_oldman) package { import flash.display.*; public dynamic class human_oldman extends MovieClip { public var coll:MovieClip; } }//package
Section 79
//human_ranger (human_ranger) package { import flash.display.*; public dynamic class human_ranger extends MovieClip { public var coll:MovieClip; } }//package
Section 80
//human_skinnydipper (human_skinnydipper) package { import flash.display.*; public dynamic class human_skinnydipper extends MovieClip { public var coll:MovieClip; } }//package
Section 81
//human_zombie (human_zombie) package { import flash.display.*; public dynamic class human_zombie extends MovieClip { public var coll:MovieClip; } }//package
Section 82
//mapimage (mapimage) package { import flash.display.*; public dynamic class mapimage extends MovieClip { } }//package
Section 83
//maprace1 (maprace1) package { import flash.display.*; public dynamic class maprace1 extends MovieClip { } }//package
Section 84
//maprace2 (maprace2) package { import flash.display.*; public dynamic class maprace2 extends MovieClip { } }//package
Section 85
//maprace3 (maprace3) package { import flash.display.*; public dynamic class maprace3 extends MovieClip { } }//package
Section 86
//menu_pausescreen (menu_pausescreen) package { import flash.display.*; public dynamic class menu_pausescreen extends MovieClip { public var soundoffbutton:SimpleButton; public var unpausebutton:SimpleButton; public var exitgamebutton:SimpleButton; public var soundonbutton:SimpleButton; } }//package
Section 87
//music_game (music_game) package { import flash.media.*; public dynamic class music_game extends Sound { } }//package
Section 88
//music_game2 (music_game2) package { import flash.media.*; public dynamic class music_game2 extends Sound { } }//package
Section 89
//music_title (music_title) package { import flash.media.*; public dynamic class music_title extends Sound { } }//package
Section 90
//p1 (p1) package { import flash.display.*; public dynamic class p1 extends MovieClip { } }//package
Section 91
//p2 (p2) package { import flash.display.*; public dynamic class p2 extends MovieClip { } }//package
Section 92
//pcsenior (pcsenior) package { import flash.text.*; public dynamic class pcsenior extends Font { } }//package
Section 93
//sound_carstart (sound_carstart) package { import flash.media.*; public dynamic class sound_carstart extends Sound { } }//package
Section 94
//sound_death01 (sound_death01) package { import flash.media.*; public dynamic class sound_death01 extends Sound { } }//package
Section 95
//sound_death02 (sound_death02) package { import flash.media.*; public dynamic class sound_death02 extends Sound { } }//package
Section 96
//sound_death03 (sound_death03) package { import flash.media.*; public dynamic class sound_death03 extends Sound { } }//package
Section 97
//sound_death04 (sound_death04) package { import flash.media.*; public dynamic class sound_death04 extends Sound { } }//package
Section 98
//sound_death05 (sound_death05) package { import flash.media.*; public dynamic class sound_death05 extends Sound { } }//package
Section 99
//sound_death06 (sound_death06) package { import flash.media.*; public dynamic class sound_death06 extends Sound { } }//package
Section 100
//sound_death07 (sound_death07) package { import flash.media.*; public dynamic class sound_death07 extends Sound { } }//package
Section 101
//sound_death08 (sound_death08) package { import flash.media.*; public dynamic class sound_death08 extends Sound { } }//package
Section 102
//sound_engine01 (sound_engine01) package { import flash.media.*; public dynamic class sound_engine01 extends Sound { } }//package
Section 103
//sound_engine02 (sound_engine02) package { import flash.media.*; public dynamic class sound_engine02 extends Sound { } }//package
Section 104
//sound_engine03 (sound_engine03) package { import flash.media.*; public dynamic class sound_engine03 extends Sound { } }//package
Section 105
//sound_hit01 (sound_hit01) package { import flash.media.*; public dynamic class sound_hit01 extends Sound { } }//package
Section 106
//sound_hit02 (sound_hit02) package { import flash.media.*; public dynamic class sound_hit02 extends Sound { } }//package
Section 107
//sound_hit03 (sound_hit03) package { import flash.media.*; public dynamic class sound_hit03 extends Sound { } }//package
Section 108
//sound_screech (sound_screech) package { import flash.media.*; public dynamic class sound_screech extends Sound { } }//package
Section 109
//sound_splat01 (sound_splat01) package { import flash.media.*; public dynamic class sound_splat01 extends Sound { } }//package
Section 110
//sound_splat02 (sound_splat02) package { import flash.media.*; public dynamic class sound_splat02 extends Sound { } }//package
Section 111
//sound_splat03 (sound_splat03) package { import flash.media.*; public dynamic class sound_splat03 extends Sound { } }//package
Section 112
//sound_splat04 (sound_splat04) package { import flash.media.*; public dynamic class sound_splat04 extends Sound { } }//package
Section 113
//Symbol37 (Symbol37) package { import flash.display.*; public dynamic class Symbol37 extends MovieClip { public var instructionsbutton:Symbol65; public var startbutton:Symbol64; public var creditsbutton:Symbol66; } }//package
Section 114
//Symbol64 (Symbol64) package { import flash.display.*; public dynamic class Symbol64 extends SimpleButton { } }//package
Section 115
//Symbol65 (Symbol65) package { import flash.display.*; public dynamic class Symbol65 extends SimpleButton { } }//package
Section 116
//Symbol66 (Symbol66) package { import flash.display.*; public dynamic class Symbol66 extends SimpleButton { } }//package
Section 117
//text_blood (text_blood) package { import flash.display.*; public dynamic class text_blood extends MovieClip { } }//package
Section 118
//text_countdown (text_countdown) package { import flash.display.*; public dynamic class text_countdown extends MovieClip { public function text_countdown(){ addFrameScript(59, frame60); } function frame60(){ this.stop(); } } }//package
Section 119
//text_explosion (text_explosion) package { import flash.display.*; public dynamic class text_explosion extends MovieClip { } }//package
Section 120
//text_kill (text_kill) package { import flash.display.*; public dynamic class text_kill extends MovieClip { } }//package
Section 121
//text_levelcomplete (text_levelcomplete) package { import flash.display.*; public dynamic class text_levelcomplete extends MovieClip { public function text_levelcomplete(){ addFrameScript(48, frame49); } function frame49(){ this.stop(); } } }//package
Section 122
//text_slide (text_slide) package { import flash.display.*; public dynamic class text_slide extends MovieClip { } }//package
Section 123
//text_youlose (text_youlose) package { import flash.display.*; public dynamic class text_youlose extends MovieClip { public function text_youlose(){ addFrameScript(48, frame49); } function frame49(){ this.stop(); } } }//package

Library Items

Symbol 1 Font {pcsenior}Used by:411 412 414 423 426 507 509 510 515 516 517 518 520 521 591 592 593 594 595 596 597 598 599 600 601 602 603 608 609 610 615 616 617 622 623 624 629 630 641 642 643 644 645 647 648 649 651
Symbol 2 Sound {sound_splat04}
Symbol 3 Sound {sound_splat03}
Symbol 4 Sound {sound_splat02}
Symbol 5 Sound {sound_splat01}
Symbol 6 Sound {sound_screech}
Symbol 7 Sound {sound_hit03}
Symbol 8 Sound {sound_hit02}
Symbol 9 Sound {sound_hit01}
Symbol 10 Sound {sound_engine03}
Symbol 11 Sound {sound_engine02}
Symbol 12 Sound {sound_engine01}
Symbol 13 Sound {sound_death08}
Symbol 14 Sound {sound_death07}
Symbol 15 Sound {sound_death06}
Symbol 16 Sound {sound_death05}
Symbol 17 Sound {sound_death04}
Symbol 18 Sound {sound_death03}
Symbol 19 Sound {sound_death02}
Symbol 20 Sound {sound_death01}
Symbol 21 Sound {sound_carstart}
Symbol 22 FontUsed by:23 76 77 78 79 85 411 426 464 466 467 468 480 484 485 486 487 507 509 510 515 516 517 518 520 521 591 592 593 594 595 596 597 598 599 600 601 602 603 608 609 610 640 641 642 643 644 646 647 648 649 650 651 652
Symbol 23 TextUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:40
Symbol 25 GraphicUsed by:40 73
Symbol 26 GraphicUsed by:40 73
Symbol 27 GraphicUsed by:40 73
Symbol 28 GraphicUsed by:40 73
Symbol 29 GraphicUsed by:40
Symbol 30 GraphicUsed by:40
Symbol 31 GraphicUsed by:40
Symbol 32 GraphicUsed by:40
Symbol 33 GraphicUsed by:40
Symbol 34 GraphicUsed by:40
Symbol 35 GraphicUsed by:40
Symbol 36 GraphicUsed by:40
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40 73
Symbol 40 MovieClip {text_youlose}Uses:24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip {hudimage}Uses:41
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip {text_countdown}Uses:43 44 45 46
Symbol 48 GraphicUsed by:56
Symbol 49 GraphicUsed by:56
Symbol 50 GraphicUsed by:56
Symbol 51 GraphicUsed by:56
Symbol 52 GraphicUsed by:56
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip {p1}Uses:48 49 50 51 52 53 54 55
Symbol 57 GraphicUsed by:62
Symbol 58 GraphicUsed by:62
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip {p2}Uses:57 58 59 60 61
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:73
Symbol 65 GraphicUsed by:73
Symbol 66 GraphicUsed by:73
Symbol 67 GraphicUsed by:73
Symbol 68 GraphicUsed by:73
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip {text_levelcomplete}Uses:64 25 26 27 28 65 66 67 68 69 70 71 72 39
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:92  Timeline
Symbol 76 TextUses:22Used by:92
Symbol 77 TextUses:22Used by:92
Symbol 78 TextUses:22Used by:92
Symbol 79 TextUses:22Used by:92
Symbol 80 GraphicUsed by:84 639
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84 345 639  Timeline
Symbol 84 ButtonUses:80 81 82 83Used by:92  Timeline
Symbol 85 TextUses:22Used by:92
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClipUses:87Used by:92
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClipUses:90Used by:92  Timeline
Symbol 92 MovieClip {menu_pausescreen}Uses:75 76 77 78 79 84 85 88 91
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:116 128 140 151 160 171 182 194 206 216 226 238 252 262 349 352 355 358 361 364 367 370 373 376 383 386 389 394 397 400 403 406 409 523 525 527 529 531 533 535 537 539 541 543 545 547 549 551 553 555 557 559 561 563 565 567 573 575 577 579 580 581 582 583 584 585 586 587 588 589 590
Symbol 95 GraphicUsed by:116
Symbol 96 GraphicUsed by:116
Symbol 97 GraphicUsed by:116
Symbol 98 GraphicUsed by:116
Symbol 99 GraphicUsed by:116
Symbol 100 GraphicUsed by:116
Symbol 101 GraphicUsed by:102 614
Symbol 102 MovieClipUses:101Used by:116 140 151 171 182 206 226 238
Symbol 103 GraphicUsed by:104 445
Symbol 104 MovieClipUses:103Used by:116 194 206 252
Symbol 105 GraphicUsed by:116
Symbol 106 GraphicUsed by:116
Symbol 107 GraphicUsed by:116
Symbol 108 GraphicUsed by:116
Symbol 109 GraphicUsed by:110 442
Symbol 110 MovieClipUses:109Used by:116 151 171 194 238 252 262
Symbol 111 GraphicUsed by:112 612
Symbol 112 MovieClipUses:111Used by:116 128 140 151 182 194 206 216 226 252
Symbol 113 GraphicUsed by:114 613
Symbol 114 MovieClipUses:113Used by:116 128 140 151 194 238 252
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip {human_kyle}Uses:94 95 96 97 98 99 100 102 104 105 106 107 108 110 112 114 115
Symbol 117 GraphicUsed by:128 140 151 160 171 182 194 206 216 226 238 252 262
Symbol 118 GraphicUsed by:128
Symbol 119 GraphicUsed by:128
Symbol 120 GraphicUsed by:128
Symbol 121 GraphicUsed by:128
Symbol 122 GraphicUsed by:128
Symbol 123 GraphicUsed by:128
Symbol 124 GraphicUsed by:128
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip {human_zombie}Uses:94 117 118 119 120 121 122 123 114 112 124 125 126 127
Symbol 129 GraphicUsed by:140
Symbol 130 GraphicUsed by:140
Symbol 131 GraphicUsed by:140
Symbol 132 GraphicUsed by:140
Symbol 133 GraphicUsed by:140
Symbol 134 GraphicUsed by:140
Symbol 135 GraphicUsed by:140
Symbol 136 GraphicUsed by:140
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip {human_blackguy}Uses:94 117 129 130 131 132 133 102 134 135 114 112 136 137 138 139
Symbol 141 GraphicUsed by:151
Symbol 142 GraphicUsed by:151
Symbol 143 GraphicUsed by:151
Symbol 144 GraphicUsed by:151
Symbol 145 GraphicUsed by:151
Symbol 146 GraphicUsed by:151
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:151
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip {human_ranger}Uses:94 117 141 142 143 144 145 146 147 114 112 110 148 149 102 150
Symbol 152 GraphicUsed by:160
Symbol 153 GraphicUsed by:160
Symbol 154 GraphicUsed by:160
Symbol 155 GraphicUsed by:160
Symbol 156 GraphicUsed by:160
Symbol 157 GraphicUsed by:160
Symbol 158 GraphicUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip {human_skinnydipper}Uses:94 117 152 153 154 155 156 157 158 159
Symbol 161 GraphicUsed by:171
Symbol 162 GraphicUsed by:171
Symbol 163 GraphicUsed by:171
Symbol 164 GraphicUsed by:171
Symbol 165 GraphicUsed by:171
Symbol 166 GraphicUsed by:171
Symbol 167 GraphicUsed by:171
Symbol 168 GraphicUsed by:171
Symbol 169 GraphicUsed by:171
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClip {human_mexican}Uses:94 117 161 162 163 164 165 102 166 167 168 169 110 170
Symbol 172 GraphicUsed by:182
Symbol 173 GraphicUsed by:182
Symbol 174 GraphicUsed by:182
Symbol 175 GraphicUsed by:182
Symbol 176 GraphicUsed by:182
Symbol 177 GraphicUsed by:182
Symbol 178 GraphicUsed by:182
Symbol 179 GraphicUsed by:182
Symbol 180 GraphicUsed by:182
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClip {human_hippy}Uses:94 117 172 173 174 175 176 102 177 178 112 179 180 181
Symbol 183 GraphicUsed by:194
Symbol 184 GraphicUsed by:194
Symbol 185 GraphicUsed by:194
Symbol 186 GraphicUsed by:194
Symbol 187 GraphicUsed by:194
Symbol 188 GraphicUsed by:194
Symbol 189 GraphicUsed by:194
Symbol 190 GraphicUsed by:194
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip {human_hobo}Uses:94 117 183 184 185 186 187 110 188 189 114 112 190 191 192 104 193
Symbol 195 GraphicUsed by:206
Symbol 196 GraphicUsed by:206
Symbol 197 GraphicUsed by:206
Symbol 198 GraphicUsed by:206
Symbol 199 GraphicUsed by:206
Symbol 200 GraphicUsed by:206
Symbol 201 GraphicUsed by:206
Symbol 202 GraphicUsed by:206
Symbol 203 GraphicUsed by:206
Symbol 204 GraphicUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip {human_mourner}Uses:94 117 195 196 197 198 199 102 200 201 112 202 203 204 104 205
Symbol 207 GraphicUsed by:216
Symbol 208 GraphicUsed by:216
Symbol 209 GraphicUsed by:216
Symbol 210 GraphicUsed by:216
Symbol 211 GraphicUsed by:216
Symbol 212 GraphicUsed by:216
Symbol 213 GraphicUsed by:216
Symbol 214 GraphicUsed by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip {human_oldlady}Uses:94 117 207 208 209 210 211 212 213 214 112 215
Symbol 217 GraphicUsed by:226
Symbol 218 GraphicUsed by:226
Symbol 219 GraphicUsed by:226
Symbol 220 GraphicUsed by:226
Symbol 221 GraphicUsed by:226
Symbol 222 GraphicUsed by:226
Symbol 223 GraphicUsed by:226
Symbol 224 GraphicUsed by:226
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip {human_oldman}Uses:94 117 217 218 219 220 221 222 223 224 102 112 225
Symbol 227 GraphicUsed by:238
Symbol 228 GraphicUsed by:238
Symbol 229 GraphicUsed by:238
Symbol 230 GraphicUsed by:238
Symbol 231 GraphicUsed by:238
Symbol 232 GraphicUsed by:238
Symbol 233 GraphicUsed by:238
Symbol 234 GraphicUsed by:238
Symbol 235 GraphicUsed by:238
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClip {human_edmund}Uses:94 117 227 228 229 230 231 232 114 233 234 110 235 236 102 237
Symbol 239 GraphicUsed by:252
Symbol 240 GraphicUsed by:252
Symbol 241 GraphicUsed by:252
Symbol 242 GraphicUsed by:252
Symbol 243 GraphicUsed by:252
Symbol 244 GraphicUsed by:252
Symbol 245 GraphicUsed by:252
Symbol 246 GraphicUsed by:252
Symbol 247 GraphicUsed by:252
Symbol 248 GraphicUsed by:252
Symbol 249 GraphicUsed by:250 446
Symbol 250 MovieClipUses:249Used by:252
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClip {human_danielle}Uses:94 117 239 240 241 242 243 112 244 245 246 114 247 248 104 250 110 251
Symbol 253 GraphicUsed by:262
Symbol 254 GraphicUsed by:262
Symbol 255 GraphicUsed by:262
Symbol 256 GraphicUsed by:262
Symbol 257 GraphicUsed by:262
Symbol 258 GraphicUsed by:262
Symbol 259 GraphicUsed by:262
Symbol 260 GraphicUsed by:262
Symbol 261 GraphicUsed by:262 443
Symbol 262 MovieClip {human_alex}Uses:94 117 253 254 255 256 257 258 259 260 110 261
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClip {carimageblood}Uses:263
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClip {carimage}Uses:265
Symbol 267 GraphicUsed by:294
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:294 296 298 300
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:294 296 298 300
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:294 296 298 300
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:276
Symbol 276 MovieClipUses:275Used by:294 296 298 300
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:279
Symbol 279 MovieClipUses:278Used by:294 296 298 300
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:294 296 298 300
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:294 296 298 300
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:294 296 298 300
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:294 296 298 300
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288Used by:294 296 298 300
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:294 296 298
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:294 296 298
Symbol 294 MovieClip {maprace3}Uses:267 269 271 273 276 279 281 283 285 287 289 291 293
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClip {maprace1}Uses:295 269 271 273 276 279 281 283 285 287 289 291 293
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClip {maprace2}Uses:297 269 271 273 276 279 281 283 285 287 289 291 293
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClip {mapimage}Uses:299 269 271 273 276 279 281 283 285 287 289
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClip {carimageblood2}Uses:301
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClip {carimage2}Uses:303
Symbol 305 GraphicUsed by:307
Symbol 306 GraphicUsed by:307
Symbol 307 Button {Symbol64}Uses:305 306Used by:314  Timeline
Symbol 308 GraphicUsed by:310
Symbol 309 GraphicUsed by:310
Symbol 310 Button {Symbol65}Uses:308 309Used by:314  Timeline
Symbol 311 GraphicUsed by:313
Symbol 312 GraphicUsed by:313
Symbol 313 Button {Symbol66}Uses:311 312Used by:314  Timeline
Symbol 314 MovieClip {Symbol37}Uses:307 310 313
Symbol 315 GraphicUsed by:319
Symbol 316 GraphicUsed by:319
Symbol 317 GraphicUsed by:319
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClip {text_explosion}Uses:315 316 317 318
Symbol 320 GraphicUsed by:328
Symbol 321 GraphicUsed by:328
Symbol 322 GraphicUsed by:328
Symbol 323 GraphicUsed by:328
Symbol 324 GraphicUsed by:328
Symbol 325 GraphicUsed by:328
Symbol 326 GraphicUsed by:328
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClip {text_slide}Uses:320 321 322 323 324 325 326 327
Symbol 329 GraphicUsed by:339
Symbol 330 GraphicUsed by:339
Symbol 331 GraphicUsed by:339
Symbol 332 GraphicUsed by:339
Symbol 333 GraphicUsed by:339
Symbol 334 GraphicUsed by:339
Symbol 335 GraphicUsed by:339
Symbol 336 GraphicUsed by:339
Symbol 337 GraphicUsed by:339
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip {text_blood}Uses:329 330 331 332 333 334 335 336 337 338
Symbol 340 GraphicUsed by:344
Symbol 341 GraphicUsed by:344
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClip {text_kill}Uses:340 341 342 343
Symbol 345 MovieClipUses:83Used by:346 508
Symbol 346 MovieClip {fadeout}Uses:345
Symbol 347 GraphicUsed by:349
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClip {Bmailbox01}Uses:94 347 348Used by:Timeline
Symbol 350 GraphicUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClip {Bwall02}Uses:94 350 351Used by:Timeline
Symbol 353 GraphicUsed by:355
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClip {Bwall01}Uses:94 353 354Used by:Timeline
Symbol 356 GraphicUsed by:358
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClip {Btomestone02}Uses:94 356 357Used by:Timeline
Symbol 359 GraphicUsed by:361
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClip {Btombstone03}Uses:94 359 360Used by:Timeline
Symbol 362 GraphicUsed by:364
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClip {Btombstone04}Uses:94 362 363Used by:Timeline
Symbol 365 GraphicUsed by:367
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClip {Btombstone01}Uses:94 365 366Used by:Timeline
Symbol 368 GraphicUsed by:370
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClip {Bfence04}Uses:94 368 369Used by:Timeline
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClip {Bfence03}Uses:94 371 372Used by:Timeline
Symbol 374 GraphicUsed by:376
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClip {Bbbq02}Uses:94 374 375Used by:Timeline
Symbol 377 GraphicUsed by:381
Symbol 378 GraphicUsed by:381
Symbol 379 GraphicUsed by:381
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:377 378 379 380Used by:383
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClip {Bbbq01}Uses:94 381 382Used by:Timeline
Symbol 384 GraphicUsed by:386
Symbol 385 GraphicUsed by:386
Symbol 386 MovieClip {Btable}Uses:94 384 385Used by:Timeline
Symbol 387 GraphicUsed by:389
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClip {Bporto}Uses:94 387 388Used by:Timeline
Symbol 390 GraphicUsed by:394
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:391Used by:394 545
Symbol 393 GraphicUsed by:394
Symbol 394 MovieClip {Bsign01}Uses:94 390 392 393Used by:Timeline
Symbol 395 GraphicUsed by:397
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClip {Btrash01}Uses:94 395 396Used by:Timeline
Symbol 398 GraphicUsed by:400
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClip {Bbush01}Uses:94 398 399Used by:Timeline
Symbol 401 GraphicUsed by:403
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClip {Bfence02}Uses:94 401 402Used by:Timeline
Symbol 404 GraphicUsed by:406
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClip {Bfence01}Uses:94 404 405Used by:Timeline
Symbol 407 GraphicUsed by:409
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClip {Bbush02}Uses:94 407 408Used by:Timeline
Symbol 410 GraphicUsed by:Timeline
Symbol 411 EditableTextUses:1 22Used by:Timeline
Symbol 412 TextUses:1Used by:415
Symbol 413 FontUsed by:414 502
Symbol 414 TextUses:1 413Used by:415
Symbol 415 MovieClipUses:412 414Used by:Timeline
Symbol 416 Sound {music_game}Used by:419
Symbol 417 Sound {music_game2}Used by:419
Symbol 418 Sound {music_title}Used by:419
Symbol 419 MovieClip {bloodcar02_fla.Symbol90_2}Uses:416 417 418Used by:Timeline
Symbol 420 GraphicUsed by:Timeline
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClipUses:421Used by:Timeline
Symbol 423 EditableTextUses:1Used by:Timeline
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClipUses:424Used by:Timeline
Symbol 426 EditableTextUses:1 22Used by:Timeline
Symbol 427 GraphicUsed by:Timeline
Symbol 428 GraphicUsed by:Timeline
Symbol 429 GraphicUsed by:Timeline
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:430Used by:Timeline
Symbol 432 GraphicUsed by:492
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClipUses:433Used by:492  Timeline
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:435Used by:492  Timeline
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClipUses:437Used by:492  Timeline
Symbol 439 GraphicUsed by:440
Symbol 440 MovieClipUses:439Used by:492  Timeline
Symbol 441 GraphicUsed by:443
Symbol 442 MovieClipUses:109Used by:443 448
Symbol 443 MovieClipUses:441 442 261Used by:492  Timeline
Symbol 444 GraphicUsed by:448
Symbol 445 MovieClipUses:103Used by:448
Symbol 446 MovieClipUses:249Used by:448 636
Symbol 447 GraphicUsed by:448
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Symbol 463 MovieClipUses:462Used by:492 636
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Symbol 519 GraphicUsed by:Timeline
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Symbol 537 MovieClip {bloodcar02_fla.Symbol12_59}Uses:94 536Used by:Timeline
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Symbol 569 MovieClipUses:568Used by:580 581 582 585 586 587 588 589 590  Timeline
Symbol 570 GraphicUsed by:571
Symbol 571 MovieClipUses:570Used by:583 584  Timeline
Symbol 572 GraphicUsed by:573
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Symbol 574 GraphicUsed by:575
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Symbol 576 GraphicUsed by:577
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Symbol 595 EditableTextUses:1 22Used by:Timeline
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Symbol 602 EditableTextUses:1 22Used by:Timeline
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Symbol 604 GraphicUsed by:605
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Symbol 613 MovieClipUses:113Used by:636
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Symbol 639 ButtonUses:80 637 638 83Used by:Timeline
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Symbol 650 EditableTextUses:22Used by:Timeline
Symbol 651 EditableTextUses:1 22Used by:Timeline
Symbol 652 EditableTextUses:22Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

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"instructionsbutton"Frame 126Symbol 310 Button {Symbol65}
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"porto"Frame 130Symbol 389 MovieClip {Bporto}
"porto"Frame 130Symbol 389 MovieClip {Bporto}
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"mailbox01"Frame 130Symbol 349 MovieClip {Bmailbox01}
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"titlemenu"Frame 126
"creditsmenu"Frame 127
"instructionsmenu"Frame 128
"startmenu"Frame 129
"mayhem"Frame 130
"raceeasy"Frame 131
"racemedium"Frame 132
"racehard"Frame 133
"bloodracemenu"Frame 134
"1stplacemenu"Frame 135
"levelcompletemenu"Frame 136
"gameovermenu"Frame 137




http://swfchan.com/10/46149/info.shtml
Created: 4/5 -2019 06:36:53 Last modified: 4/5 -2019 06:36:53 Server time: 22/12 -2024 22:28:00