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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68711372?noj=FRM68711372-22DC" width="1" height="1"></div>

Knight Tactics.swf

This is the info page for
Flash #46242

(Click the ID number above for more basic data on this flash file.)


Text
q

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<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">tfffffffff fffff the sdflsdfnkvl</font></p>

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Select a green tile to move to it.
Select a non-coloured tile to
cancel.

Select a red/blue tile. Click a
yellow tile with a target on it
to confirm. Click a non-
coloured tile to cancel.

H - Hide tiles. # = tile height
M - Mute music
Q - Back to game menu
Space - Move to active unit
Arrow keys - Move map

Controls

Move

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Back

Ability

Attack

Wait

Menu

Choose a direction

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<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">damage 10 accuracy 90</font></p>

Job

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CT

MP

HP

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Retry

Continue

You have been defeated

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Victory is yours

Battle Complete!

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Objective

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Fight!

Exit

You have beaten the game!
Credits...
Made by Ben

Back

Copy and paste everything above and send it to me in a
pm or a review. To help me debug the game.

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enemy 5

enemy 4

enemy 3

enemy 2

enemy 1

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">squire</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">squire</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">squire</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">squire</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">squire</font></p>

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Save

Edit Enemies

1  2  3  4  5  6
7  8  9 10 11 12
13 14 15 16 17
18 19

Selected Tile:

Quit

This will rename the current file

Back

Save Map

<p align="left"><font face="Aharoni" size="15" color="#000000" letterSpacing="0.000000" kerning="1">Test</font></p>

Map Name:

back

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Version 1.7

Knight Tactics

Play

Help

About

More Games

www.throwtheproject.com

Choose a party and start playing. Select new game if you don't have any
saved data. Each file contains your custimized party and story progress.

Delete all saved data

Load

Load

Load

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Delete

Delete

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Load Game

New Game

Home

Made by Ben. Nickname Lautan. I make tile-based games and I really
enjoy it. I'm of course planning on making more tile-based games. In
the future I hope I can make some multiplayer games.
Hey guys if you have questions or anything you can contact me at
ben@throwtheproject.com.
Background Loops by Justin R. Durban. You can check him out at
edgen.com
If you like this game and want more you can check out my personal
website .. www.throwtheproject.com

About

Use the arrow keys to move the map.
Use the space bar to center your
screen on the current active unit.
Press q to quit. Press h to hide tiles
Press m to stop background music

Charge Time
Its your turn when
this reaches 100

Attack: The damage you deal

Move:Tiles you
can move
,Jump: Tiles you
can jump up by

Speed: The amount your CT gains by

Evasion: The chance of evading damage

Don't Move

Don't Act

Regen

Slow

Poison

Current Job

Team

<p align="left"><font face="Vrinda" size="11" color="#003300" letterSpacing="0.000000" kerning="1">11</font></p>

<p align="left"><font face="Vrinda" size="11" color="#003300" letterSpacing="0.000000" kerning="1">40</font></p>

<p align="left"><font face="Vrinda" size="11" color="#333333" letterSpacing="0.000000" kerning="1">42</font></p>

<p align="left"><font face="Vrinda" size="11" color="#333333" letterSpacing="0.000000" kerning="1">3,7</font></p>

<p align="left"><font face="Vrinda" size="12" color="#666666" letterSpacing="0.000000" kerning="1">100/100</font></p>

<p align="left"><font face="Vrinda" size="12" color="#666666" letterSpacing="0.000000" kerning="1">500/500</font></p>

<p align="left"><font face="Vrinda" size="12" color="#666666" letterSpacing="0.000000" kerning="1">500/500</font></p>

<p align="left"><font face="Vrinda" size="14" color="#333333" letterSpacing="0.000000" kerning="1">Spearman</font></p>

Hp is the number of damage you can take, your char will fall if it reaches zero.
Mp will get lower as you cast spells. If you don't have enough mp to cast, the abilitiy
will cancel.

Use different tactics to defeat your opponent. Move your units
around the map and attack the enemy units. As you win battles you will gain points. The
number of points depends on how well you play. You can spend your points
to unlock new jobs and abilities.
Simply click the buttons and click a coloured square to act on it. Clicking a non-coloured
square will cancel.

Help

Fill out your name and press submit to send your score.

Your Name:

<p align="left"><font face="Aharoni" size="22" color="#000000" letterSpacing="0.000000" kerning="1">Player</font></p>

Submit Score

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Edit Party

This is the main area of the file you have selected. You should edit your party
before starting story mode. This file saves your party information and story
mode progress. The maps you make with the editor can be played with any
file.

Main Menu

Save Game

Online Maps

Editor

Story Mode

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Date Submited

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Map Size

A Vs E

Creator

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Title

Loading

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Current Page:

Play maps made by users. You can make your own map on the editor page.

Online Maps

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Total Maps:

Prev

Next

Click on a job button to view its ability list

Click on a unit to change its job. Click on a job button to show the jobs ability list.
If you don't have the job unlocked you have to pay points.

Click on a button to change the units job. Then click close.

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<p align="center"><font face="Aharoni" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">squire</font></p>

Close

Change Jobs

Squire

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Buy

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Alchemist

Knight

Archer

Healer

Sorcerer

Robber

Spearman

Drummer

Robber

Drummer

Spearman

Sorcerer

Healer

Archer

Knight

Alchemist

Squire

Unlock Jobs and Abilities

<p align="left"><font face="Aharoni" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">1000</font></p>

Points:

Custimize your party

Menu

Here you can create your own maps. You can also play and upload them.

Username must contain more than 2
characters. You can only submit one game
a day.

Play

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Submit to Server

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Username:

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Select a map to uplaod</font></p>

Upload a map
to server

Delete

Upload

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">New</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">New</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">New</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">New</font></p>

<p align="left"><font face="Aharoni" size="12" color="#000000" letterSpacing="0.000000" kerning="1">New</font></p>

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Load Saved Maps

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Select a map and battle. As you win battles you will progress through the
story. Stop the Belve clan from taking over the kingdom!

Story Mode

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Aharoni" size="22" color="#333333" letterSpacing="0.000000" kerning="1">Level 1</font></p>

# of Enemies:

Map Width:

<p align="left"><font face="Aharoni" size="14" color="#000000" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="left"><font face="Aharoni" size="14" color="#000000" letterSpacing="0.000000" kerning="1">5</font></p>

This tool is used to make your own
playable maps. If you want to you can
upload your map to a server for
everyone to play

Controls

# of Allies:

<p align="left"><font face="Aharoni" size="14" color="#000000" letterSpacing="0.000000" kerning="1">6</font></p>

<p align="left"><font face="Aharoni" size="14" color="#000000" letterSpacing="0.000000" kerning="1">6</font></p>

Map Height:

Start

Click number on the left bar to select a tile
Click a tile on the map to place it
Shift + Click to remove the tile
# key + click places an ally unit
# key + w + click places an enemy unit
arrow keys move the map
space bar - locks tile placement, so you can
click the interface without messing stuff up.
h key - hides tiles

Welcome to KT Editor

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; stop(); end = _root.getBytesTotal(); onEnterFrame = function () { loads = _root.getBytesLoaded(); percent = Math.ceil((loads / end) * 100); t = percent + "%"; if (loads == end) { nextFrame(); delete onEnterFrame; } };
Frame 2
var mains = new Sound(); mains.stop(); mains.attachSound("drama"); mains.start(0, 100); var user = SharedObject.getLocal("knight_tactics"); if (user.data.maps == undefined) { user.data.maps = []; user.data.submit = 32; } if (user.data.game == undefined) { user.data.game = []; } var a = ["squire", "squire", "squire", "squire", "squire"]; var jobs = {squire:["Throw Stone", "", "", "", ""]}; var game = {tile:42, size:14.5, currentMap:25, speed:9, sp:3, height:19, points:200, count:0, story:0, saveMap:0};
Frame 3
i = 0; while (i < 3) { j = user.data.game[i]; if (j.story == undefined) { _root["t" + i].text = "No Data"; } else { _root["t" + i].text = (("Level:" + j.story) + ", Points:") + j.points; _root["b" + i].onRelease = function () { game.story = user.data.game[this._name.charAt(1)].story; game.points = user.data.game[this._name.charAt(1)].points; a = user.data.game[this._name.charAt(1)].a; jobs = user.data.game[this._name.charAt(1)].jobs; currentGame = Number(this._name.charAt(1)); gotoAndStop ("title"); }; _root["bb" + i].onRelease = function () { user.data.game.splice(Number(this._name.charAt(2)), 1); _root["t" + this._name.charAt(2)].text = "No Data"; _root["b" + this._name.charAt(2)].onRelease = function () { }; }; } i++; }
Frame 5
e0.gotoAndStop("poison"); e1.gotoAndStop("slow"); e2.gotoAndStop("regen"); e3.gotoAndStop("act"); e4.gotoAndStop("move");
Frame 7
function showList() { i = page; while (i < (page + 10)) { _root["a" + (i - page)].text = nodes[i].attributes.title; _root["z" + (i - page)].text = nodes[i].attributes.by; w = nodes[i].attributes.enemies.indexOf(","); v = 0; while (nodes[i].attributes.enemies.lastIndexOf(",") > (1 + (w * v))) { v = v + 1; } we = nodes[i].attributes.allies.indexOf(","); ve = 0; while (nodes[i].attributes.allies.lastIndexOf(",") > (1 + (we * ve))) { ve = ve + 1; } _root["v" + (i - page)].text = (ve + " Vs ") + v; wee = nodes[i].attributes.map.indexOf(","); vee = 0; while (nodes[i].attributes.map.lastIndexOf(",") > (wee * vee)) { vee = vee + 1; } _root["s" + (i - page)].text = (wee + " X ") + vee; _root["d" + (i - page)].text = nodes[i].attributes.time; _root["g" + (i - page)].onRelease = function () { downloadMap(nodes[Number(this._name.charAt(1)) + page]); }; i++; } i = 0; while (i < 10) { if (_root["a" + i].text == "undefined") { _root["a" + i].text = ""; _root["z" + i].text = ""; _root["v" + i].text = ""; _root["s" + i].text = ""; _root["d" + i].text = ""; _root["g" + i].onRelease = function () { }; } i++; } pp.text = pag; } function downloadMap(n) { loading._visible = true; var _local4 = n.attributes.map; game.currentMap = 99; w = _local4.indexOf(","); h = 0; while (_local4.lastIndexOf(",") > (w * h)) { h = h + 1; } map99 = new Array(); p = 0; while (p < h) { map99[p] = new Array(); i = 0; while (i < w) { var _local2 = _local4.charAt(i + (p * (w + 1))); if (Number(_local2) < 10) { map99[p][i] = Number(_local2); } else { var _local1 = 0; switch (_local2) { case "a" : _local1 = 10; break; case "b" : _local1 = 11; break; case "c" : _local1 = 12; break; case "d" : _local1 = 13; break; case "e" : _local1 = 14; break; case "f" : _local1 = 15; break; case "g" : _local1 = 16; break; case "h" : _local1 = 17; break; case "i" : _local1 = 18; break; case "j" : _local1 = 19; } map99[p][i] = _local1; } i++; } p++; } var _local5 = n.attributes.allies; w = _local5.indexOf(","); h = 0; while (_local5.lastIndexOf(",") > (w * h)) { h = h + 1; } a99 = new Array(); p = 0; while (p < h) { a99[p] = new Array(); i = 0; while (i < w) { var _local2 = _local5.charAt(i + (p * (w + 1))); if (Number(_local2) < 10) { a99[p][i] = Number(_local2); } else { var _local1 = 0; switch (_local2) { case "a" : _local1 = 10; break; case "b" : _local1 = 11; break; case "c" : _local1 = 12; break; case "d" : _local1 = 13; } a99[p][i] = _local1; } i++; } p++; } i = 0; while (i < a99.length) { temp = a99[i][0]; a99[i][0] = a99[i][1]; a99[i][1] = temp; i++; } var _local3 = n.attributes.enemies; w = _local3.indexOf(","); h = 0; while (_local3.lastIndexOf(",") > (w * h)) { h = h + 1; } e99 = new Array(); p = 0; while (p < h) { e99[p] = new Array(); i = 0; while (i < w) { var _local2 = _local3.charAt(i + (p * (w + 1))); if (Number(_local2) < 10) { e99[p][i] = Number(_local2); } else { var _local1 = 0; switch (_local2) { case "a" : _local1 = 10; break; case "b" : _local1 = 11; break; case "c" : _local1 = 12; break; case "d" : _local1 = 13; break; case "l" : _local1 = "knight"; break; case "n" : _local1 = "squire"; break; case "m" : _local1 = "archer"; break; case "o" : _local1 = "alchemist"; break; case "q" : _local1 = "robber"; break; case "r" : _local1 = "spearman"; break; case "s" : _local1 = "healer"; break; case "t" : _local1 = "sorcerer"; break; case "v" : _local1 = "drummer"; break; case "w" : _local1 = "king"; break; case "y" : _local1 = "noble"; } e99[p][i] = _local1; } i++; } p++; } i = 0; while (i < e99.length) { temp = e99[i][1]; e99[i][1] = e99[i][2]; e99[i][2] = temp; i++; } gotoAndStop ("play_game"); } page = 0; pag = 0; loading._x = 0; loading._y = 0; var kt_xml = new XML(); kt_xml.ignoreWhite = true; kt_xml.onLoad = function (success) { if (success) { nodes = kt_xml.firstChild.childNodes; showList(); total.text = nodes.length; loading._visible = false; } else { loading._visible = false; total.text = "Error"; } }; kt_xml.load("http://www.throwtheproject.com/data_kt.php?action=read");
Frame 8
function learnAbi(abi, cost, pos) { if (((game.points - cost) > -1) && (jobs[page][pos] != abi)) { game.points = game.points - cost; user.data.game[currentGame].points = game.points; jobs[page][pos] = abi; pointstext.text = game.points; learn["c" + pos].text = "Learned"; } } function ref() { message.text = ""; pointstext.text = game.points; i = 0; while (i < 5) { _root["aa" + i].gotoAndStop(a[i]); _root["aa" + i].char.gotoAndStop(4); _root["aa" + i].char.char.gotoAndStop(1); i++; } } function showAb() { i = 0; while (i < 5) { learn["b" + i].onRelease = function () { }; i++; } if (typeof(jobs[page]) == "object") { i = 0; while (i < 5) { if (learn["a" + i] == jobs[page][i]) { learn["c" + i].text = "Learned"; } else { learn["b" + i].onRelease = function () { learnAbi(learn["a" + this._name.charAt(1)], learn["c" + this._name.charAt(1)].text, this._name.charAt(1)); }; } i++; } } else { i = 1; while (i < 5) { learn["t" + i].text = ""; learn["c" + i].text = ""; i++; } learn.a0 = page; learn.t0.text = learn.a0 + " - Unlock this job"; learn.c0.text = jobCost; learn.b0.onRelease = function () { if ((game.points - jobCost) > -1) { game.points = game.points - jobCost; pointstext.text = game.points; user.data.game[currentGame].points = game.points; jobs[page] = ["", "", "", "", ""]; learn.gotoAndStop(10); } }; } } var page = "squire"; change_jobs._visible = false; ref();
Frame 9
function decoder(k) { var _local3 = ""; var _local1 = "z"; p = 0; while (p < k.length) { i = 0; while (i < k[0].length) { if ((p > 0) && (i == 0)) { _local3 = _local3 + ","; } var _local2 = k[p][i]; if (_local2 < 10) { _local3 = _local3 + String(_local2); } else { switch (_local2) { case 10 : _local1 = "a"; break; case 11 : _local1 = "b"; break; case 12 : _local1 = "c"; break; case 13 : _local1 = "d"; break; case 14 : _local1 = "e"; break; case 15 : _local1 = "f"; break; case 16 : _local1 = "g"; break; case 17 : _local1 = "h"; break; case 18 : _local1 = "i"; break; case 19 : _local1 = "j"; break; case "squire" : _local1 = "n"; break; case "alchemist" : _local1 = "o"; break; case "spearman" : _local1 = "r"; break; case "knight" : _local1 = "l"; break; case "king" : _local1 = "w"; break; case "noble" : _local1 = "y"; break; case "archer" : _local1 = "m"; break; case "drummer" : _local1 = "v"; break; case "robber" : _local1 = "q"; break; case "healer" : _local1 = "s"; break; case "sorcerer" : _local1 = "t"; } _local3 = _local3 + _local1; } i++; } p++; } return(_local3); } upload = false; loading._x = 0; loading._y = 0; loading._visible = false; i = 0; while (i < 5) { if (user.data.maps[i].name != undefined) { _root["f" + i].text = user.data.maps[i].name; _root["n" + i].text = "Load"; } else { _root["n" + i].text = "New"; _root["f" + i].text = "Empty"; } _root["r" + i].onRelease = function () { game.saveMap = this._name.charAt(1); gotoAndStop ("editor"); }; _root["d" + i].onRelease = function () { delete user.data.maps[this._name.charAt(1)]; _root["n" + this._name.charAt(1)].text = "New"; _root["f" + this._name.charAt(1)].text = "Empty"; }; _root["u" + i].onRelease = function () { game.saveMap = this._name.charAt(1); if (user.data.maps[game.saveMap].name != undefined) { _root.sel.text = user.data.maps[game.saveMap].name + " Map Selected"; upload = true; } else { upload = false; _root.sel.text = "Select a map to upload"; } }; _root["p" + i].onRelease = function () { game.saveMap = this._name.charAt(1); game.currentMap = 99; map99 = user.data.maps[game.saveMap].map; a99 = user.data.maps[game.saveMap].allies; e99 = user.data.maps[game.saveMap].enemies; i = 0; while (i < a99.length) { temp = a99[i][0]; a99[i][0] = a99[i][1]; a99[i][1] = temp; i++; } i = 0; while (i < e99.length) { temp = e99[i][1]; e99[i][1] = e99[i][2]; e99[i][2] = temp; i++; } gotoAndStop ("play_game"); }; i++; } i = 0; while (i < 14) { p = 0; while (p < 14) { game[(("t" + i) + "_") + p] = {}; p++; } i++; }
Frame 10
if (((game.currentMap == 0) || (game.currentMap == 9)) || (game.currentMap == 14)) { game.currentMap = game.currentMap + 1; gotoAndStop ("play_game"); } else { i = 0; while (i < 23) { if (game.story >= i) { _root["g" + i].text = "Level " + i; _root["h" + i].onRelease = function () { if (this._name.charAt(2) != undefined) { game.currentMap = Number(this._name.charAt(1) + this._name.charAt(2)); } else { game.currentMap = Number(this._name.charAt(1)); } gotoAndStop ("play_game"); }; } else { _root["g" + i].text = "Locked"; _root["h" + i].onRelease = function () { }; } i++; } }
Frame 11
function loadMap(ob) { _root.createEmptyMovieClip("tiles", 0); attachMovie("editor_gui", "gui", 2); tiles.attachMovie("mouse", "mouse", 9999999); tiles._x = 100; var _local3 = 0; i = 0; while (i < ob.map.length) { j = 0; while (j < ob.map[0].length) { var _local4 = (("t_" + i) + "_") + j; tiles.attachMovie("tiles", _local4, (((((j + i) * game.tile) / 2) * 300) + ((j - i) * game.tile)) + 3); tiles[_local4]._x = (j - i) * game.tile; tiles[_local4]._y = ((j + i) * game.tile) / 2; tiles[_local4].gotoAndStop(ob.map[i][j] + 1); j++; } i++; } i = 0; while (i < ob.allies.length) { var _local4 = (("t_" + ob.allies[i][0]) + "_") + ob.allies[i][1]; tiles[_local4].walk.gotoAndStop(11); tiles[_local4].walk.n.text = "A" + (i + 1); i++; } i = 0; while (i < ob.enemies.length) { var _local4 = (("t_" + ob.enemies[i][1]) + "_") + ob.enemies[i][2]; tiles[_local4].walk.gotoAndStop(10); tiles[_local4].walk.n.text = "E" + (i + 1); switch (ob.enemies[i][0]) { case "squire" : _local3 = 0; break; case "alchemist" : _local3 = 1; break; case "archer" : _local3 = 2; break; case "spearman" : _local3 = 3; break; case "knight" : _local3 = 4; break; case "robber" : _local3 = 5; break; case "healer" : _local3 = 6; break; case "sorcerer" : _local3 = 7; break; case "drummer" : _local3 = 8; break; case "king" : _local3 = 9; break; case "noble" : _local3 = 10; } gui["jj" + i] = _local3; gui["j" + i].text = ob.enemies[i][0]; i++; } _root.ene = ob.enemies; _root.all = ob.allies; _root.map = ob.map; go = true; } function makeEditor(w, h, a, e) { all = new Array(); i = 0; while (i < a) { all[i] = new Array(); all[i][0] = -1; all[i][1] = -1; i++; } ene = new Array(); i = 0; while (i < e) { ene[i] = new Array(); ene[i][0] = "squire"; ene[i][1] = -1; ene[i][2] = -1; i++; } map = new Array(); i = 0; while (i < h) { map[i] = new Array(); i++; } p = 0; while (p < h) { i = 0; while (i < w) { map[p][i] = 4; i++; } p++; } _root.createEmptyMovieClip("tiles", 0); attachMovie("editor_gui", "gui", 2); tiles.attachMovie("mouse", "mouse", 9999999); tiles._x = 100; i = 0; while (i < h) { j = 0; while (j < w) { var _local2 = (("t_" + i) + "_") + j; tiles.attachMovie("tiles", _local2, (((((j + i) * game.tile) / 2) * 300) + ((j - i) * game.tile)) + 3); tiles[_local2]._x = (j - i) * game.tile; tiles[_local2]._y = ((j + i) * game.tile) / 2; tiles[_local2].gotoAndStop(5); j++; } i++; } i = 0; while (i < 5) { _root.gui["jj" + i] = 0; i++; } go = true; } function work() { gui.tile.gotoAndStop(selectedTile); var _local1 = ((2 * (_ymouse - tiles._y)) - (_xmouse - tiles._x)) / 2; var _local2 = (_xmouse - tiles._x) + _local1; game.ymouse = Math.round(_local1 / game.tile); game.xmouse = Math.round(_local2 / game.tile) - 1; tiles.mouse._x = (game.xmouse - game.ymouse) * game.tile; tiles.mouse._y = ((game.xmouse + game.ymouse) * game.tile) / 2; } function tileChange() { if (arguments[0] == undefined) { if (hib) { map[game.ymouse][game.xmouse] = selectedTile - 1; tiles[(("t_" + game.ymouse) + "_") + game.xmouse].yu.text = selectedTile; } else { tiles[(("t_" + game.ymouse) + "_") + game.xmouse].gotoAndStop(selectedTile); map[game.ymouse][game.xmouse] = selectedTile - 1; } } else { tiles[(("t_" + game.ymouse) + "_") + game.xmouse].gotoAndStop(5); map[game.ymouse][game.xmouse] = 4; } } function placeUnit(num, team) { if (((team == "a") && (num <= all.length)) && (tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 1)) { tiles[(("t_" + all[num - 1][0]) + "_") + all[num - 1][1]].walk.gotoAndStop(1); all[num - 1][0] = game.ymouse; all[num - 1][1] = game.xmouse; tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(11); tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.n.text = "A " + num; } else if (((team == "e") && (num <= ene.length)) && (tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 1)) { tiles[(("t_" + ene[num - 1][1]) + "_") + ene[num - 1][2]].walk.gotoAndStop(1); ene[num - 1][1] = game.ymouse; ene[num - 1][2] = game.xmouse; tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(10); tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.n.text = "E " + num; } else { gui.error.text = "Error: You cannot place an other unit and/or an other unit is already placed there"; } } function hidTiles() { if (!hib) { i = 0; while (i < map.length) { p = 0; while (p < map[0].length) { tiles[(("t_" + i) + "_") + p].gotoAndStop(20); tiles[(("t_" + i) + "_") + p].yu.text = map[i][p] + 1; p++; } i++; } hib = true; } else { i = 0; while (i < map.length) { p = 0; while (p < map[0].length) { tiles[(("t_" + i) + "_") + p].gotoAndStop(map[i][p] + 1); p++; } i++; } hib = false; } } var go = false; var locks = false; var hib = false; selectedTile = 1; mains.stop(); if (user.data.maps[game.saveMap].name != undefined) { st._visible = false; loadMap(user.data.maps[game.saveMap]); }
Instance of Symbol 313 MovieClip [blank] in Frame 11
onClipEvent (enterFrame) { if (_root.go) { if (Key.isDown(40) && (_root.tiles._y > ((-_root.tiles._height) / 3))) { _root.tiles._y = _root.tiles._y - _root.game.speed; } else if (Key.isDown(38) && (_root.tiles._y < (_root.tiles._height / 2))) { _root.tiles._y = _root.tiles._y + _root.game.speed; } if (Key.isDown(39) && (_root.tiles._x > ((-_root.tiles._width) / 5))) { _root.tiles._x = _root.tiles._x - _root.game.speed; } else if (Key.isDown(37) && (_root.tiles._x < _root.tiles._width)) { _root.tiles._x = _root.tiles._x + _root.game.speed; } _root.work(); } } onClipEvent (keyDown) { if (Key.isDown(32)) { if (!_root.locks) { _root.locks = true; _root.tiles.mouse.gotoAndStop("locked"); _root.gui.error.text = "Tile placement locked. Press space to unlock."; } else { _root.tiles.mouse.gotoAndPlay(1); _root.locks = false; _root.gui.error.text = "Tile placement unlocked. Press space to lock."; } } else if (Key.isDown(72)) { _root.hidTiles(); } } onClipEvent (mouseUp) { _root.gui.error.text = ""; if (Key.isDown(87)) { var k = "e"; } else { var k = "a"; } if (!_root.locks) { if (Key.isDown(17)) { trace((("t_" + _root.game.ymouse) + "_") + _root.game.xmouse); trace(_root.map[_root.game.ymouse][_root.game.xmouse]); } else if (Key.isDown(16)) { _root.tileChange(true); } else if (Key.isDown(49)) { _root.placeUnit(1, k); } else if (Key.isDown(50)) { _root.placeUnit(2, k); } else if (Key.isDown(51)) { _root.placeUnit(3, k); } else if (Key.isDown(52)) { _root.placeUnit(4, k); } else if (Key.isDown(53)) { _root.placeUnit(5, k); } else { _root.tileChange(); } } }
Frame 12
stop(); var ac = new Sound(); var ally = {}; var enemy = {}; if (game.currentMap == 0) { var map0 = [[3, 3, 3, 3, 3, 3, 3], [3, 0, 0, 0, 0, 0, 0], [3, 1, 0, 0, 0, 0, 0], [3, 1, 2, 8, 8, 8, 8], [3, 1, 0, 0, 0, 0, 0], [3, 0, 0, 0, 0, 0, 0]]; var sound0 = "drama"; var pos0 = [4]; var a0 = [[4, 2], [5, 2], [4, 4], [5, 4], [6, 3]]; var cut0 = ["ma434", "pa02", "pa12", "pa22", "pa32", "ma413", "pa44", "ta4", "ta4", "ta4", "w"]; var mes0 = ["Attention! You all have been called here today by the king. Our misson is to stop the rebellion against this great kingdom.", "There has been talk of a secret group called 'Belve Clan'. This group is planning to overtake the kingdom.", "Its rumoured that the Belve Clan will be gathering at Trade City for a meeting. We must head there at once, fall out!"]; } else if (game.currentMap == 1) { var map1 = [[3, 3, 3, 0, 3, 2, 4, 2, 3, 0, 1, 1, 3], [3, 1, 1, 0, 0, 1, 4, 1, 0, 0, 0, 1, 1], [3, 1, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 1], [2, 1, 0, 1, 4, 4, 1, 4, 4, 0, 1, 0, 2], [4, 4, 4, 4, 4, 1, 2, 1, 4, 4, 4, 4, 4], [2, 1, 0, 1, 4, 4, 1, 4, 4, 0, 1, 0, 2], [3, 1, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 1], [3, 1, 0, 0, 0, 1, 4, 1, 0, 0, 0, 1, 1], [3, 1, 1, 0, 3, 1, 4, 1, 3, 0, 1, 1, 3]]; var sound1 = "attack"; var pos1 = [4, 2]; var a1 = [[1, 2], [3, 1], [3, 5], [4, 6], [2, 6]]; var e1 = [["squire", 9, 3], ["alchemist", 8, 4], ["squire", 9, 5], ["squire", 10, 4]]; var cut1 = ["ta1", "te0", "ta1", "ta1", "o"]; var mes1 = ["You stop right there!.", "Oh and what can a bunch of newly recruits do?", "Don't rush them, wait for them to come to you. When an enemy is within moving range you can attack.", "Theres a better chance of hitting enemies if you attack from the side or better yet behind."]; } else if (game.currentMap == 2) { var map2 = [[6, 6, 6, 5, 5, 4, 6, 5, 7, 6, 7], [6, 6, 7, 5, 4, 4, 5, 4, 7, 5, 4], [5, 4, 7, 4, 4, 4, 4, 4, 4, 5, 4], [4, 4, 5, 4, 4, 7, 4, 4, 4, 7, 4], [6, 6, 6, 6, 4, 7, 7, 4, 4, 4, 4], [4, 4, 7, 4, 4, 5, 6, 6, 5, 4, 4], [7, 7, 4, 4, 4, 4, 6, 5, 4, 7, 4], [6, 5, 4, 7, 7, 5, 7, 4, 4, 7, 4], [6, 5, 4, 4, 4, 6, 5, 4, 4, 4, 5]]; var sound2 = "chase"; var pos2 = [5, 1]; var a2 = [[1, 1], [3, 2], [6, 2], [8, 2], [5, 0]]; var e2 = [["robber", 2, 7], ["squire", 6, 8], ["squire", 8, 6], ["squire", 4, 5], ["squire", 7, 7]]; var cut2 = ["te3", "ta0", "o"]; var mes2 = ["Damn the kings guards.", "Try to lure the enemies away from each other and then kill them off one by one."]; } else if (game.currentMap == 3) { var map3 = [[6, 6, 6, 6, 6, 5, 4, 4, 4, 7, 7, 4], [6, 6, 6, 6, 6, 4, 4, 5, 4, 4, 4, 4], [6, 5, 6, 6, 4, 4, 4, 4, 4, 4, 4, 6], [6, 4, 5, 4, 4, 7, 4, 7, 4, 4, 4, 6], [6, 5, 7, 4, 4, 4, 4, 7, 4, 4, 4, 6], [6, 6, 5, 5, 4, 4, 4, 4, 4, 4, 4, 6], [6, 6, 6, 5, 4, 7, 4, 4, 4, 4, 7, 4], [6, 6, 6, 6, 4, 4, 4, 4, 4, 4, 4, 4], [6, 6, 6, 6, 6, 4, 5, 4, 4, 4, 4, 4], [6, 6, 6, 6, 6, 6, 7, 4, 4, 7, 4, 6], [6, 6, 6, 6, 6, 6, 5, 4, 4, 7, 6, 6]]; var sound3 = "chase"; var a3 = [[8, 8], [7, 6], [7, 1], [10, 8], [9, 3]]; var e3 = [["archer", 4, 9], ["alchemist", 1, 6], ["alchemist", 3, 3], ["archer", 3, 1], ["squire", 5, 7]]; var pos3 = [2, 4]; var jobs3 = {archer:["Bow Shot"], alchemist:["Potion"]}; var cut3 = ["ta0", "o"]; var mes3 = ["Luring enemies will not work here because archers have a ranged attack. You have to rush them."]; } else if (game.currentMap == 4) { var map4 = [[14, 14, 14, 10, 9, 9, 9, 14, 14, 14], [14, 14, 13, 10, 13, 13, 9, 14, 14, 14], [9, 12, 13, 10, 9, 12, 9, 9, 13, 13], [9, 9, 10, 10, 9, 9, 9, 9, 12, 11], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [14, 14, 12, 9, 9, 9, 10, 9, 9, 9], [14, 13, 13, 12, 9, 11, 11, 11, 9, 9], [14, 13, 13, 12, 9, 11, 11, 11, 9, 10], [14, 13, 13, 11, 9, 11, 12, 9, 10, 10], [9, 13, 11, 9, 9, 9, 9, 9, 10, 10]]; var a4 = [[6, 7], [5, 6], [7, 5], [4, 4], [8, 6]]; var e4 = [["archer", 8, 2], ["archer", 2, 7], ["sorcerer", 2, 8], ["sorcerer", 5, 1], ["knight", 1, 2], ["squire", 1, 6]]; var pos4 = [1, 5]; var sound4 = "chase"; var jobs4 = {sorcerer:["Fire 2"]}; var cut4 = ["pe15", "te1", "ta0", "te1", "ta0", "o"]; var mes4 = ["I'm telling you we got to get out of this mess before we get killed!", "Where is your leader?", "No we don't want to fight. Go to Thief's Hideout and let us go.", "Traitors! Kill them all! Thief's Hideout is next."]; } else if (game.currentMap == 5) { var map5 = [[9, 11, 11, 11, 10, 9, 9, 11, 11], [9, 10, 11, 9, 9, 9, 9, 10, 9], [9, 4, 9, 9, 9, 9, 9, 9, 7], [7, 4, 7, 9, 7, 4, 7, 9, 9], [7, 4, 9, 4, 4, 4, 4, 4, 4], [6, 5, 4, 4, 4, 4, 4, 4, 4], [6, 4, 4, 4, 4, 4, 7, 4, 4], [4, 4, 7, 5, 5, 4, 4, 4, 5], [4, 4, 4, 5, 4, 4, 4, 5, 6]]; var a5 = [[2, 6], [4, 7], [4, 6], [8, 6], [6, 7]]; var e5 = [["robber", 4, 2], ["archer", 7, 1], ["alchemist", 5, 0], ["archer", 1, 1], ["alchemist", 2, 0]]; var sound5 = "attack"; var pos5 = [1, 5]; var jobs5 = {alchemist:["Super Potion"]}; var cut5 = ["te0", "o"]; var mes5 = ["Stop! This area is Belve Territory the kings guards arn't allowed here!"]; } else if (game.currentMap == 6) { var map6 = [[14, 10, 10, 4, 9, 4, 9, 4, 10, 4], [14, 13, 9, 4, 9, 14, 11, 9, 9, 9], [14, 13, 11, 10, 10, 4, 13, 11, 10, 9], [11, 11, 11, 10, 9, 9, 9, 10, 10, 9], [11, 11, 13, 10, 9, 9, 9, 9, 10, 10], [11, 11, 10, 10, 10, 9, 9, 9, 10, 11], [14, 11, 10, 9, 9, 9, 9, 9, 9, 10], [14, 11, 10, 13, 9, 9, 9, 9, 9, 9], [14, 13, 9, 13, 13, 9, 9, 9, 9, 9], [14, 13, 9, 9, 9, 10, 9, 9, 9, 4], [9, 10, 9, 9, 9, 10, 10, 4, 9, 10]]; var a6 = [[8, 7], [7, 6], [8, 5], [8, 4], [9, 5]]; var e6 = [["robber", 2, 5], ["healer", 3, 2], ["robber", 1, 6], ["knight", 6, 2], ["noble", 0, 4]]; var pos6 = [2, 4]; var sound6 = "attack"; var jobs6 = {knight:["Head Break"], healer:["Heal 2"], robber:["Life Steal"]}; var cut6 = ["ta0", "te4", "o"]; var cond6 = "Noble"; var mes6 = ["Prepare to die!", "Your just some kids. Your no match for me."]; } else if (game.currentMap == 7) { var map7 = [[14, 4, 9, 14, 14, 4, 14, 9, 4, 4], [9, 4, 4, 9, 9, 9, 9, 9, 4, 4], [12, 9, 9, 9, 9, 9, 9, 9, 9, 9], [11, 12, 9, 13, 13, 12, 9, 9, 9, 9], [11, 11, 9, 13, 13, 12, 9, 9, 9, 13], [11, 11, 9, 9, 12, 9, 9, 9, 12, 12], [14, 11, 11, 9, 9, 9, 9, 9, 9, 4], [14, 13, 11, 9, 9, 9, 9, 9, 9, 9], [14, 13, 13, 12, 9, 9, 9, 9, 9, 4], [14, 14, 13, 12, 9, 9, 4, 13, 13, 4]]; var a7 = [[6, 7], [7, 6], [7, 4], [6, 2], [4, 1]]; var e7 = [["sorcerer", 0, 3], ["squire", 3, 4], ["archer", 2, 8], ["robber", 2, 1], ["robber", 3, 7]]; var pos7 = [2, 4]; var jobs7 = {robber:["Life Steal"], archer:["Fire Shot"]}; var cut7 = ["te0", "te0", "o"]; var mes7 = ["We gotta get outa here before..", "Damn, the king's guards are here!"]; } else if (game.currentMap == 8) { var map8 = [[4, 4, 4, 9, 9, 9, 14, 14], [14, 13, 9, 9, 9, 12, 12, 9], [12, 11, 10, 9, 9, 9, 9, 10], [11, 11, 10, 10, 9, 9, 10, 11], [11, 13, 9, 9, 9, 9, 13, 12], [9, 14, 7, 9, 9, 9, 10, 12], [4, 4, 9, 9, 9, 9, 9, 11], [14, 13, 10, 9, 9, 4, 7, 13], [14, 4, 10, 9, 9, 9, 9, 4]]; var sound8 = "chase"; var a8 = [[3, 7], [4, 7], [5, 7], [4, 8], [5, 8]]; var e8 = [["robber", 1, 2], ["knight", 2, 3], ["knight", 5, 3], ["archer", 1, 5], ["archer", 7, 3]]; var pos8 = [1, 5]; var jobs8 = {robber:["Life Steal"], knight:["Head Break"], archer:["Fire Shot"]}; var cut8 = ["ta0", "te0", "o"]; var mes8 = ["Who the are you? Were returning to the kingdom. Let us pass.", "The leader of the Belve Clan sent us to kill you all. You're not going anywhere."]; } else if (game.currentMap == 9) { var map9 = [[3, 3, 3, 3, 3, 3, 3], [3, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0], [8, 8, 8, 8, 13, 12, 0], [0, 0, 0, 0, 0, 0, 0], [3, 2, 0, 0, 0, 0, 0]]; var a9 = [[0, 3]]; var sound9 = "drama"; var e9 = [["king", 5, 3]]; var pos9 = [4, 2]; var cut9 = ["ma033", "ta0", "te0", "ta0", "te0", "ta0", "w"]; var mes9 = ["I'm back my king. We have taken out some of the Belve's hideouts.", "Well while you were gone the kingdom was attacked. I need your party to stay here and guard the castle", "But I know where the Belve Clan leader is hiding. I can take him out now!", "Thats an order!", "No, i'm going to the Abandend Storehouse."]; } else if (game.currentMap == 10) { var map10 = [[4, 4, 6, 6, 6, 4, 7], [4, 4, 6, 6, 6, 4, 4], [4, 4, 6, 6, 6, 4, 4], [7, 4, 6, 6, 6, 4, 4], [4, 4, 6, 6, 6, 4, 4], [5, 5, 5, 6, 5, 5, 5], [5, 5, 5, 5, 5, 5, 5], [7, 4, 5, 5, 5, 4, 4], [4, 4, 4, 5, 4, 4, 7]]; var sound10 = "drama"; var a10 = [[1, 7], [2, 7], [3, 7], [4, 7], [5, 7]]; var e10 = [["sorcerer", 6, 1], ["sorcerer", 0, 1], ["knight", 3, 1], ["archer", 4, 0], ["archer", 2, 0]]; var pos10 = [1, 5]; var jobs10 = {sorcerer:["Fire 3"], archer:["Fire Shot"]}; var cut10 = ["o"]; } else if (game.currentMap == 11) { var map11 = [[13, 5, 4, 6, 13, 4, 4, 4, 4], [4, 4, 4, 4, 4, 4, 4, 4, 4], [6, 4, 13, 6, 5, 4, 4, 13, 6], [6, 6, 6, 6, 6, 4, 4, 5, 5], [6, 5, 4, 6, 5, 4, 4, 6, 6], [5, 4, 4, 4, 4, 4, 4, 5, 6], [6, 4, 4, 4, 13, 4, 4, 4, 5], [13, 6, 13, 6, 6, 4, 4, 13, 6], [6, 6, 6, 5, 4, 4, 4, 6, 6]]; var sound11 = "attack"; var a11 = [[7, 7], [7, 5], [7, 4], [7, 3], [8, 2]]; var e11 = [["healer", 1, 5], ["sorcerer", 1, 0], ["knight", 3, 4], ["knight", 3, 2], ["knight", 4, 7]]; var pos11 = [2, 4]; var jobs11 = {knight:["Head Break"], healer:["Heal 2"], sorcerer:["Fire 3"]}; var cut11 = ["o"]; } else if (game.currentMap == 12) { var map12 = [[10, 10, 9, 9, 4, 9, 10, 14, 14, 10], [9, 10, 9, 14, 14, 14, 9, 9, 10, 9], [13, 13, 10, 9, 13, 14, 13, 9, 9, 9], [14, 13, 13, 10, 12, 12, 12, 9, 9, 12], [14, 13, 13, 9, 9, 9, 10, 9, 12, 14], [14, 13, 13, 12, 9, 9, 9, 9, 9, 9], [9, 13, 10, 10, 9, 9, 9, 9, 9, 9], [9, 11, 10, 9, 9, 9, 12, 12, 10, 10], [13, 9, 9, 13, 9, 12, 12, 12, 10, 10], [9, 9, 9, 14, 13, 12, 14, 9, 9, 10]]; var sound12 = "attack"; var a12 = [[9, 2], [6, 7], [7, 7], [8, 8], [9, 1]]; var e12 = [["robber", 2, 6], ["robber", 5, 3], ["sorcerer", 2, 4], ["knight", 3, 5], ["knight", 2, 4], ["sorcerer", 4, 2]]; var pos12 = [2, 4]; var jobs12 = {robber:["Life Steal"], sorcerer:["Fire 3"]}; var cut12 = ["o"]; } else if (game.currentMap == 13) { var map13 = [[14, 14, 13, 13, 17, 9, 9], [14, 14, 17, 13, 13, 12, 9], [14, 13, 13, 13, 11, 9, 9], [14, 17, 13, 12, 9, 9, 9], [13, 17, 13, 12, 9, 9, 9], [14, 17, 17, 13, 9, 9, 10], [13, 17, 12, 12, 9, 9, 12], [16, 9, 9, 9, 9, 9, 9]]; var a13 = [[5, 7], [6, 6], [6, 3], [6, 1], [5, 5]]; var e13 = [["spearman", 1, 5], ["spearman", 3, 2], ["noble", 1, 3], ["sorcerer", 3, 0], ["robber", 2, 6], ["robber", 1, 4]]; var pos13 = [2, 4]; var sound13 = "attack"; var jobs13 = {spearman:["Thrust"], sorcerer:["Fire 3"]}; var cut13 = ["ta2", "te0", "o"]; var cond13 = "Noble"; var mes13 = ["Damn the Belve leader isn't here.", "We have company boys!"]; } else if (game.currentMap == 14) { var map14 = [[3, 3, 3, 3, 3, 3], [3, 2, 2, 2, 2, 2], [3, 0, 0, 0, 0, 0], [3, 12, 0, 0, 0, 0], [3, 12, 13, 8, 8, 8], [3, 12, 0, 0, 0, 0], [3, 0, 0, 0, 0, 0]]; var a14 = [[5, 4]]; var e14 = [["king", 1, 4]]; var sound14 = "drama"; var pos14 = [2, 4]; var cut14 = ["pe04", "ma034", "pa02", "ta0", "te0", "te0", "w"]; var mes14 = ["I have returned my king and I have weakend the Belve Clan.", "I am not happy, you disobayed my orders. But no worries.", "Head to Doct City at once! The head leader of the Belve Clan will be there. Once he is killed the rebellion will be over."]; } else if (game.currentMap == 15) { var map15 = [[17, 9, 9, 9, 10, 9, 9, 9, 17, 17], [17, 17, 16, 16, 16, 10, 9, 9, 9, 10], [9, 13, 9, 9, 9, 15, 9, 15, 9, 10], [9, 10, 9, 12, 16, 9, 9, 9, 9, 9], [9, 9, 15, 10, 9, 9, 16, 13, 10, 9], [15, 15, 9, 15, 15, 15, 12, 10, 9, 9], [9, 9, 12, 9, 15, 9, 9, 15, 9, 9], [16, 10, 10, 10, 9, 16, 15, 9, 16, 16], [13, 9, 13, 15, 12, 15, 16, 10, 9, 9], [13, 9, 15, 9, 10, 9, 15, 9, 10, 13]]; var a15 = [[3, 8], [5, 8], [8, 6], [9, 5], [1, 7]]; var sound15 = "chase"; var e15 = [["sorcerer", 1, 2], ["sorcerer", 7, 1], ["spearman", 6, 2], ["healer", 4, 2], ["spearman", 3, 4], ["knight", 4, 5]]; var pos15 = [1, 5]; var jobs15 = {healer:["Heal 2"], sorcerer:["Fire 2"], spearman:["Thrust"]}; var cut15 = ["te0", "o"]; var mes15 = ["Heh, your party is no match for ours!"]; } else if (game.currentMap == 16) { var map16 = [[18, 16, 18, 17, 16, 18, 17, 18, 18], [15, 16, 16, 9, 16, 16, 9, 16, 15], [9, 9, 9, 15, 9, 9, 9, 9, 15], [9, 9, 9, 9, 9, 9, 9, 9, 9], [4, 16, 15, 16, 9, 16, 9, 16, 9], [18, 17, 17, 16, 16, 15, 17, 17, 16]]; var a16 = [[2, 3], [3, 2], [4, 3], [5, 2], [6, 3]]; var sound16 = "chase"; var e16 = [["knight", 3, 0], ["robber", 1, 1], ["sorcerer", 7, 1], ["sorcerer", 4, 5], ["robber", 8, 5], ["sorcerer", 5, 1]]; var pos16 = [2, 5]; var jobs16 = {robber:["Steal Life"], sorcerer:["Fire 3"]}; var cut16 = ["ta0", "te0", "o"]; var mes16 = ["Huh? Who are you! Are you part of the Belve Clan?", "We were sent by someone else."]; } else if (game.currentMap == 17) { var map17 = [[14, 14, 13, 13, 9, 16, 15, 9, 14], [9, 13, 13, 13, 9, 15, 15, 15, 13], [9, 16, 12, 12, 9, 15, 13, 13, 13], [9, 9, 9, 9, 9, 9, 13, 13, 12], [9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 13, 13, 12, 9, 9, 9, 9, 9], [9, 13, 13, 16, 9, 15, 9, 9, 9], [9, 14, 13, 9, 9, 9, 13, 9, 12], [16, 9, 9, 15, 9, 13, 14, 13, 12]]; var a17 = [[6, 2], [7, 2], [8, 2], [8, 1], [8, 3]]; var e17 = [["noble", 1, 5], ["knight", 1, 1], ["spearman", 3, 5], ["knight", 3, 6], ["spearman", 7, 5], ["knight", 8, 7]]; var pos17 = [2, 4]; var jobs17 = {spearman:["Thrust"]}; var cut17 = ["te0", "te0", "ta3", "te0", "o"]; var sound17 = "attack"; var mes17 = ["Hmm the king's guards are here. You know the king is planning on killing all of us?", "Its not too late you can join us.", "So thats who ambushed us. No you and the king are both dead!", "!!!"]; } else if (game.currentMap == 18) { var map18 = [[1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1], [3, 3, 2, 0, 0, 2, 3, 3], [4, 4, 0, 0, 0, 0, 7, 4], [4, 4, 0, 0, 0, 0, 4, 4], [7, 4, 0, 0, 0, 0, 4, 4], [4, 4, 0, 0, 0, 0, 4, 7], [4, 4, 0, 0, 0, 0, 4, 4], [4, 7, 0, 0, 0, 0, 4, 4], [4, 4, 0, 0, 0, 0, 7, 4]]; var a18 = [[2, 8], [4, 8], [5, 8], [3, 9], [3, 8]]; var e18 = [["archer", 1, 0], ["archer", 6, 0], ["spearman", 3, 1], ["spearman", 4, 1], ["drummer", 3, 0]]; var pos18 = [1, 5]; var jobs18 = {archer:["Fire Shot"], spearman:["Thrust"]}; var sound18 = "drama"; var cut18 = ["ta0", "te4", "o"]; var mes18 = ["Were back from defeating the Belve Clan. Let us in.", "Your not fooling anyone. Soldiers attack!"]; } else if (game.currentMap == 19) { var map19 = [[3, 3, 4, 0, 0, 4, 4, 3, 3], [3, 3, 4, 0, 0, 4, 4, 3, 3], [2, 4, 1, 0, 0, 1, 4, 4, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 4, 1, 0, 0, 1, 4, 4, 2], [3, 4, 4, 0, 0, 4, 4, 4, 3], [3, 4, 4, 0, 0, 4, 4, 4, 3], [3, 4, 4, 0, 0, 4, 4, 4, 3]]; var a19 = [[2, 8], [3, 8], [4, 8], [5, 8], [6, 8]]; var sound19 = "chase"; var e19 = [["sorcerer", 2, 3], ["knight", 5, 3], ["spearman", 3, 2], ["spearman", 4, 2], ["healer", 3, 0], ["knight", 4, 4]]; var pos19 = [1, 5]; var jobs19 = {spearman:["Thrust"], healer:["Heal 2"], sorcerer:["Fire 3"]}; var cut19 = ["o"]; } else if (game.currentMap == 20) { var map20 = [[3, 3, 3, 3, 3, 3, 3, 3], [3, 1, 1, 1, 1, 1, 1, 1], [3, 1, 0, 0, 0, 0, 0, 0], [8, 8, 8, 8, 8, 8, 8, 8], [8, 8, 8, 8, 8, 8, 8, 8], [3, 1, 0, 0, 0, 0, 0, 0], [3, 1, 0, 0, 0, 0, 0, 0], [3, 1, 0, 0, 0, 0, 0, 0]]; var a20 = [[7, 6], [7, 5], [7, 4], [7, 3], [7, 2]]; var e20 = [["knight", 2, 5], ["knight", 2, 2], ["sorcerer", 1, 6], ["sorcerer", 1, 1], ["noble", 0, 3]]; var pos20 = [2, 4]; var sound20 = "attack"; var jobs20 = {sorcerer:["Fire 3"], knight:["Head Break"]}; var cut20 = ["o"]; } else if (game.currentMap == 21) { var map21 = [[3, 3, 3, 0, 0, 3], [3, 0, 0, 0, 0, 0], [3, 0, 1, 0, 0, 1], [3, 0, 0, 0, 0, 0], [3, 0, 1, 0, 0, 1], [3, 0, 0, 0, 0, 0], [3, 0, 1, 0, 0, 1]]; var a21 = [[1, 6], [2, 6], [3, 6], [4, 6], [5, 6]]; var sound21 = "attack"; var e21 = [["noble", 2, 2], ["noble", 5, 2], ["drummer", 2, 1], ["healer", 3, 0], ["healer", 4, 0]]; var pos21 = [1, 5]; var jobs21 = {healer:["Heal 2"]}; var cut21 = ["o"]; } else if (game.currentMap == 22) { var map22 = [[3, 3, 3, 3, 3, 3, 3, 3, 3], [3, 0, 4, 1, 0, 0, 4, 1, 0], [3, 0, 1, 4, 0, 0, 1, 4, 0], [12, 0, 0, 0, 0, 0, 0, 0, 0], [12, 13, 8, 8, 8, 8, 8, 8, 8], [12, 0, 0, 0, 0, 0, 0, 0, 0], [3, 0, 1, 4, 0, 0, 1, 4, 0], [3, 0, 4, 1, 0, 0, 4, 1, 0], [3, 0, 0, 0, 0, 0, 0, 0, 0]]; var a22 = [[8, 6], [8, 5], [8, 4], [8, 3], [8, 2]]; var sound22 = "chase"; var e22 = [["king", 0, 4], ["noble", 1, 5], ["noble", 1, 3], ["knight", 5, 5], ["knight", 5, 3], ["archer", 3, 5], ["archer", 3, 3]]; var pos22 = [2, 4]; var jobs22 = {archer:["Fire Shot"]}; var cut22 = ["te0", "o"]; var mes22 = ["No one disobays my orders!"]; var cond22 = "King"; } var sound99 = "chase"; var pos99 = [4, 4]; var cut99 = ["o"]; var jobs99 = {archer:["Fire Shot"], healer:["Heal 2"], sorcerer:["Fire 3"], knight:["Head Break"], alchemist:["Super Potion"], spearman:["Thrust"]}; var cutL = _root["cut" + game.currentMap].length; var cutN = 0; var cs = true; var chatN = 0; game.T0 = function () { }; game.T0.prototype.walkable = true; game.T1 = function () { }; game.T1.prototype.walkable = true; game.T1.prototype.height = 20; game.T2 = function () { }; game.T2.prototype.walkable = true; game.T2.prototype.height = 40; game.T3 = function () { }; game.T3.prototype.walkable = false; game.T3.prototype.height = 70; game.T4 = function () { }; game.T4.prototype.walkable = true; game.T5 = function () { }; game.T5.prototype.walkable = true; game.T5.prototype.height = 10; game.T6 = function () { }; game.T6.prototype.walkable = true; game.T6.prototype.height = 20; game.T7 = function () { }; game.T7.prototype.walkable = false; game.T7.prototype.height = 24; game.T8 = function () { }; game.T8.prototype.walkable = true; game.T9 = function () { }; game.T9.prototype.walkable = true; game.T10 = function () { }; game.T10.prototype.walkable = true; game.T10.prototype.height = 10; game.T11 = function () { }; game.T11.prototype.walkable = true; game.T11.prototype.height = 20; game.T12 = function () { }; game.T12.prototype.walkable = true; game.T12.prototype.height = 20; game.T13 = function () { }; game.T13.prototype.walkable = true; game.T13.prototype.height = 40; game.T14 = function () { }; game.T14.prototype.walkable = true; game.T14.prototype.height = 80; game.T15 = function () { }; game.T15.prototype.walkable = true; game.T16 = function () { }; game.T16.prototype.walkable = true; game.T16.prototype.height = 20; game.T17 = function () { }; game.T17.prototype.walkable = true; game.T17.prototype.height = 40; game.T18 = function () { }; game.T18.prototype.walkable = true; game.T18.prototype.height = 80; game.Jsquire = function () { }; game.Jsquire.prototype.job = "Squire"; game.Jsquire.prototype.eva = 5; game.Jsquire.prototype.hpM = 94; game.Jsquire.prototype.hp = game.Jsquire.prototype.hpM; game.Jsquire.prototype.mpM = 43; game.Jsquire.prototype.mp = game.Jsquire.prototype.mpM; game.Jsquire.prototype.sp = 7; game.Jsquire.prototype.atk = 31; game.Jsquire.prototype.m = 3; game.Jsquire.prototype.j = 3; game.Jknight = function () { }; game.Jknight.prototype.job = "Knight"; game.Jknight.prototype.eva = 15; game.Jknight.prototype.hpM = 102; game.Jknight.prototype.hp = game.Jknight.prototype.hpM; game.Jknight.prototype.mpM = 12; game.Jknight.prototype.mp = game.Jknight.prototype.mpM; game.Jknight.prototype.sp = 7; game.Jknight.prototype.atk = 37; game.Jknight.prototype.m = 3; game.Jknight.prototype.j = 2; game.Jalchemist = function () { }; game.Jalchemist.prototype.job = "Alchemist"; game.Jalchemist.prototype.eva = 0; game.Jalchemist.prototype.hpM = 69; game.Jalchemist.prototype.hp = game.Jalchemist.prototype.hpM; game.Jalchemist.prototype.mpM = 0; game.Jalchemist.prototype.mp = game.Jalchemist.prototype.mpM; game.Jalchemist.prototype.sp = 6; game.Jalchemist.prototype.atk = 22; game.Jalchemist.prototype.m = 2; game.Jalchemist.prototype.j = 2; game.Jsorcerer = function () { }; game.Jsorcerer.prototype.job = "Sorcerer"; game.Jsorcerer.prototype.eva = 0; game.Jsorcerer.prototype.hpM = 65; game.Jsorcerer.prototype.hp = game.Jsorcerer.prototype.hpM; game.Jsorcerer.prototype.mpM = 42; game.Jsorcerer.prototype.mp = game.Jsorcerer.prototype.mpM; game.Jsorcerer.prototype.sp = 6; game.Jsorcerer.prototype.atk = 22; game.Jsorcerer.prototype.m = 2; game.Jsorcerer.prototype.j = 2; game.Jhealer = function () { }; game.Jhealer.prototype.job = "Healer"; game.Jhealer.prototype.eva = 0; game.Jhealer.prototype.hpM = 70; game.Jhealer.prototype.hp = game.Jhealer.prototype.hpM; game.Jhealer.prototype.mpM = 62; game.Jhealer.prototype.mp = game.Jhealer.prototype.mpM; game.Jhealer.prototype.sp = 6; game.Jhealer.prototype.atk = 25; game.Jhealer.prototype.m = 2; game.Jhealer.prototype.j = 2; game.Jarcher = function () { }; game.Jarcher.prototype.job = "Archer"; game.Jarcher.prototype.eva = 5; game.Jarcher.prototype.hpM = 84; game.Jarcher.prototype.hp = game.Jarcher.prototype.hpM; game.Jarcher.prototype.mpM = 0; game.Jarcher.prototype.mp = game.Jarcher.prototype.mpM; game.Jarcher.prototype.sp = 7; game.Jarcher.prototype.atk = 26; game.Jarcher.prototype.m = 3; game.Jarcher.prototype.j = 4; game.Jrobber = function () { }; game.Jrobber.prototype.job = "Robber"; game.Jrobber.prototype.eva = 20; game.Jrobber.prototype.hpM = 76; game.Jrobber.prototype.hp = game.Jrobber.prototype.hpM; game.Jrobber.prototype.mpM = 0; game.Jrobber.prototype.mp = game.Jrobber.prototype.mpM; game.Jrobber.prototype.sp = 7; game.Jrobber.prototype.atk = 16; game.Jrobber.prototype.m = 4; game.Jrobber.prototype.j = 4; game.Jspearman = function () { }; game.Jspearman.prototype.job = "Spearman"; game.Jspearman.prototype.eva = 15; game.Jspearman.prototype.hpM = 108; game.Jspearman.prototype.hp = game.Jspearman.prototype.hpM; game.Jspearman.prototype.mpM = 13; game.Jspearman.prototype.mp = game.Jspearman.prototype.mpM; game.Jspearman.prototype.sp = 7; game.Jspearman.prototype.atk = 35; game.Jspearman.prototype.m = 3; game.Jspearman.prototype.j = 6; game.Jdrummer = function () { }; game.Jdrummer.prototype.job = "Drummer"; game.Jdrummer.prototype.eva = 10; game.Jdrummer.prototype.hpM = 96; game.Jdrummer.prototype.hp = game.Jdrummer.prototype.hpM; game.Jdrummer.prototype.mpM = 10; game.Jdrummer.prototype.mp = game.Jdrummer.prototype.mpM; game.Jdrummer.prototype.sp = 8; game.Jdrummer.prototype.atk = 29; game.Jdrummer.prototype.m = 4; game.Jdrummer.prototype.j = 2; game.Jnoble = function () { }; game.Jnoble.prototype.job = "Noble"; game.Jnoble.prototype.eva = 20; game.Jnoble.prototype.hpM = 136; game.Jnoble.prototype.hp = game.Jnoble.prototype.hpM; game.Jnoble.prototype.mpM = 23; game.Jnoble.prototype.mp = game.Jnoble.prototype.mpM; game.Jnoble.prototype.sp = 8; game.Jnoble.prototype.atk = 45; game.Jnoble.prototype.m = 3; game.Jnoble.prototype.j = 2; game.Jking = function () { }; game.Jking.prototype.job = "King"; game.Jking.prototype.eva = 20; game.Jking.prototype.hpM = 160; game.Jking.prototype.hp = game.Jking.prototype.hpM; game.Jking.prototype.mpM = 84; game.Jking.prototype.mp = game.Jking.prototype.mpM; game.Jking.prototype.sp = 8; game.Jking.prototype.atk = 56; game.Jking.prototype.m = 3; game.Jking.prototype.j = 2; function makeMap(map) { mains.stop(); mains.attachSound(_root["sound" + game.currentMap]); mains.start(0, 999); attachMovie("blank", "tiles", 1); attachMovie("gui", "gui", 2); tiles.attachMovie("blank", "back", 0); tiles.attachMovie("mouse", "mouse", 1); tiles._y = 400; tiles.mouse._x = 560; i = 0; while (i < map.length) { j = 0; while (j < map[0].length) { name = (("t_" + i) + "_") + j; game[name] = new game["T" + map[i][j]](); game[name].depth = (((((j + i) * game.tile) / 2) * 300) + ((j - i) * game.tile)) + 3; if (game[name].height == undefined) { clip = tiles.back; } else { clip = tiles; } clip.attachMovie("tiles", name, game[name].depth); if (game[name].height != undefined) { clip[name].walk._y = clip[name].walk._y - game[name].height; } clip[name]._x = (j - i) * game.tile; clip[name]._y = ((j + i) * game.tile) / 2; clip[name].gotoAndStop(map[i][j] + 1); j++; } i++; } var _local3 = _root["a" + game.currentMap]; i = 0; while (i < _local3.length) { var name = ("a" + i); ally[name] = new game["J" + a[i]](); ally[name].status = {}; ally[name].ct = 0; ally[name].dead = 0; ally[name].xt = _local3[i][0]; ally[name].yt = _local3[i][1]; ally[name].x = _local3[i][0] * game.tile; ally[name].y = _local3[i][1] * game.tile; ally[name].xiso = ally[name].x - ally[name].y; ally[name].yiso = (ally[name].x + ally[name].y) / 2; ally[name].depth = (((((_local3[i][1] + _local3[i][0]) * game.tile) / 2) * 310) + ((_local3[i][1] - _local3[i][0]) * game.tile)) + 2; tiles.attachMovie(a[i], name, ally[name].depth); tiles[name]._x = ally[name].xiso; tiles[name]._y = ally[name].yiso; if (game[(("t_" + _local3[i][1]) + "_") + _local3[i][0]].height != undefined) { tiles[name]._y = tiles[name]._y - game[(("t_" + _local3[i][1]) + "_") + _local3[i][0]].height; } tiles[name].gotoAndStop(_root["pos" + game.currentMap][0]); i++; } var _local2 = _root["e" + game.currentMap]; i = 0; while (i < _local2.length) { var name = ("e" + i); enemy[name] = new game["J" + _local2[i][0]](); enemy[name].status = {act:0, move:0, poison:0, slow:0}; enemy[name].depth = (((((_local2[i][2] + _local2[i][1]) * game.tile) / 2) * 310) + ((_local2[i][2] - _local2[i][1]) * game.tile)) + 2; enemy[name].ct = 0; enemy[name].xt = _local2[i][1]; enemy[name].yt = _local2[i][2]; enemy[name].dead = 0; enemy[name].x = _local2[i][1] * game.tile; enemy[name].y = _local2[i][2] * game.tile; enemy[name].xiso = enemy[name].x - enemy[name].y; enemy[name].yiso = (enemy[name].x + enemy[name].y) / 2; tiles.attachMovie(_local2[i][0], name, enemy[name].depth); tiles[name]._x = enemy[name].xiso; tiles[name]._y = enemy[name].yiso; tiles[name].char.head.gotoAndStop(2); tiles[name].char.arm.gotoAndStop(2); tiles[name].char.arm2.gotoAndStop(2); tiles[name].char.body.gotoAndStop(2); if (game[(("t_" + _local2[i][2]) + "_") + _local2[i][1]].height != undefined) { tiles[name]._y = tiles[name]._y - game[(("t_" + _local2[i][2]) + "_") + _local2[i][1]].height; } tiles[name].gotoAndStop(_root["pos" + game.currentMap][1]); switch (enemy[name].job) { case "Archer" : enemy[name].r = 4; break; case "Healer" : enemy[name].r = 4; break; case "Sorcerer" : enemy[name].r = 4; break; case "Drummer" : enemy[name].r = 1; break; case "Alchemist" : enemy[name].r = 3; break; case "King" : enemy[name].r = 3; break; case "Noble" : enemy[name].r = 3; } i++; } enemyTurn = false; steal = ""; turn = ""; _root.hideT = false; _root.stopS = true; tiles._x = ((_root["map" + game.currentMap].length / 2) * -1) + 220; tiles._y = ((_root["map" + game.currentMap][0].length / 2) * -1) + 130; i = 0; while (i < _local2.length) { var name = ("e" + i); tiles[name].char.head.gotoAndStop(2); tiles[name].char.arm.gotoAndStop(2); tiles[name].char.arm2.gotoAndStop(2); tiles[name].char.body.gotoAndStop(2); i++; } } function work() { var _local2 = ((2 * (_ymouse - tiles._y)) - (_xmouse - tiles._x)) / 2; var _local3 = (_xmouse - tiles._x) + _local2; game.ymouse = Math.round(_local2 / game.tile); game.xmouse = Math.round(_local3 / game.tile) - 1; if (cs == false) { tiles.mouse._x = (game.xmouse - game.ymouse) * game.tile; tiles.mouse._y = ((game.xmouse + game.ymouse) * game.tile) / 2; if (game[(("t_" + game.ymouse) + "_") + game.xmouse].height != undefined) { tiles.mouse._y = tiles.mouse._y - game[(("t_" + game.ymouse) + "_") + game.xmouse].height; gui.heig.text = "Height: " + (game[(("t_" + game.ymouse) + "_") + game.xmouse].height / 10); tiles.mouse.swapDepths((((((game.xmouse + game.ymouse) * game.tile) / 2) * 301) + ((game.xmouse - game.ymouse) * game.tile)) + 4); } else { gui.heig.text = "Height: 0"; tiles.mouse.swapDepths((((((game.xmouse + game.ymouse) * game.tile) / 2) * 299) + ((game.xmouse - game.ymouse) * game.tile)) + 1); } stat(); if (turn == "") { speed(); } if (ally[turn].hp == 0) { tiles[turn].tu.gotoAndStop(1); turn = ""; } } else { cutScene(); } if (move == 2) { moveChar(); } i = 0; while (i < _root["a" + game.currentMap].length) { if ((ally["a" + i].dead == 1) || ((ally["a" + i].hp <= 0) && (ally["a" + i].dead == 1))) { tiles.char["a" + i].gotoAndPlay("dead"); } i++; } l = 0; while (l < _root["e" + game.currentMap].length) { if ((enemy["e" + l].dead == 1) || ((enemy["e" + l].hp <= 0) && (enemy["e" + l].dead == 1))) { tiles.char["e" + l].gotoAndPlay("dead"); } l++; } } function cutScene() { var _local2 = _root["cut" + game.currentMap][cutN]; if (cutN < cutL) { if (_local2.charAt(0) == "m") { turn = _local2.charAt(1) + _local2.charAt(2); game.targety = Number(_local2.charAt(4)); game.targetx = Number(_local2.charAt(3)); move = 2; } else if (_local2.charAt(0) == "p") { tiles[_local2.charAt(1) + _local2.charAt(2)].gotoAndStop(_local2.charAt(3)); tiles[_local2.charAt(1) + _local2.charAt(2)].char.gotoAndStop(1); cutN = cutN + 1; } else if (_local2.charAt(0) == "t") { tiles._x = (tiles[_local2.charAt(1) + _local2.charAt(2)]._x * -1) + 220; tiles._y = (tiles[_local2.charAt(1) + _local2.charAt(2)]._y * -1) + 180; gui.talk.mes.text = _root["mes" + game.currentMap][chatN]; gui.talk._x = tiles[_local2.charAt(1) + _local2.charAt(2)]._x + tiles._x; gui.talk._y = tiles[_local2.charAt(1) + _local2.charAt(2)]._y + tiles._y; } else if (_local2.charAt(0) == "w") { tiles._y = tiles._y * 1.1; if (tiles._y > 390) { gui.gotoAndPlay("next"); } if (tiles._y > 440) { cutN = cutN + 1; } } else if (_local2.charAt(0) == "o") { gui.gotoAndPlay("objective"); cutN = cutN + 1; } else if (_local2.charAt(0) == "d") { tiles._x = (tiles[_local2.charAt(1) + _local2.charAt(2)]._x * -1) + 220; tiles._y = (tiles[_local2.charAt(1) + _local2.charAt(2)]._y * -1) + 180; cutN = cutN + 1; } } } function getTarget() { if (turn != "") { if ((move == 1) && (!wait)) { moveTarget(); } else if (wait) { waitTarget(); } else if (act == 1) { attackTarget(); } else if (act == 0) { setAttack(); } else if (act == 4) { setAbility(); } else if (act == 5) { targetAbility(); } } } function speed() { var _local3 = _root["e" + game.currentMap]; i = 0; while (i < _local3.length) { var _local2 = "e" + i; enemy[_local2].ct = enemy[_local2].ct + enemy[_local2].sp; if (enemy[_local2].ct >= 100) { enemy[_local2].ct = 100; turn = _local2; enemyTurn = true; move = 0; act = 0; if (enemy[_local2].status.move > 0) { move = 3; enemy[_local2].status.move = enemy[_local2].status.move - 1; } if (enemy[_local2].status.act > 0) { enemy[_local2].status.act = enemy[_local2].status.act - 1; act = 2; } break; } i++; } i = 0; while (i < a.length) { var _local2 = "a" + i; if (ally[_local2].hp > 0) { ally[_local2].ct = ally[_local2].ct + ally[_local2].sp; if (ally[_local2].ct > 100) { ally[_local2].ct = 100; } if ((ally[_local2].ct >= 100) && (turn == "")) { ally[_local2].ct = 100; wait = false; turn = _local2; move = 0; act = 0; gui.menu.gotoAndStop(2); if ((ally[_local2].status.act > 0) && (ally[_local2].status.move > 0)) { gui.menu.gotoAndStop(5); } else if (ally[_local2].status.act > 0) { gui.menu.gotoAndStop(4); } else if (ally[_local2].status.move > 0) { gui.menu.gotoAndStop(3); } if (ally[_local2].status.move > 0) { move = 3; ally[_local2].status.move = ally[_local2].status.move - 1; } if (ally[_local2].status.act > 0) { act = 2; ally[_local2].status.act = ally[_local2].status.act - 1; } break; } } i++; } tiles[turn].tu.gotoAndPlay(2); } function node(y, x, f) { var _local3 = 0; if (game[(("t_" + x) + "_") + y].walkable) { if (game[(("t_" + x) + "_") + y].height != undefined) { if (game[(("t_" + ally[turn].yt) + "_") + ally[turn].xt].height != undefined) { _local3 = game[(("t_" + ally[turn].yt) + "_") + ally[turn].xt].height / 10; } if (((game[(("t_" + x) + "_") + y].height / 10) - (ally[turn].j + _local3)) <= 1) { tiles[(("t_" + x) + "_") + y].walk.gotoAndStop(f); } } else { tiles.back[(("t_" + x) + "_") + y].walk.gotoAndStop(f); } } } function enemyNode(y, x, f) { var _local3 = 0; if (game[(("t_" + x) + "_") + y].walkable) { if (game[(("t_" + x) + "_") + y].height != undefined) { if (game[(("t_" + enemy[turn].yt) + "_") + enemy[turn].xt].height != undefined) { _local3 = game[(("t_" + enemy[turn].yt) + "_") + enemy[turn].xt].height / 10; } if (((game[(("t_" + x) + "_") + y].height / 10) - (enemy[turn].j + _local3)) < 1) { if ((tiles[(("t_" + x) + "_") + y].walk._currentframe == 1) || (tiles[(("t_" + x) + "_") + y].walk._currentframe == f)) { tiles[(("t_" + x) + "_") + y].walk.gotoAndStop(f); } else { tiles[(("t_" + x) + "_") + y].walk.gotoAndStop(9); } } } else if ((tiles.back[(("t_" + x) + "_") + y].walk._currentframe == 1) || (tiles.back[(("t_" + x) + "_") + y].walk._currentframe == f)) { tiles.back[(("t_" + x) + "_") + y].walk.gotoAndStop(f); } else { tiles.back[(("t_" + x) + "_") + y].walk.gotoAndStop(9); } } } function moveChar() { var _local2 = tiles; if (ally[turn].ct == 100) { _local2 = ally[turn]; } else if (enemy[turn].ct == 100) { _local2 = enemy[turn]; } else if (_root["cut" + game.currentMap][cutN].charAt(1) == "a") { _local2 = ally[turn]; } else if (_root["cut" + game.currentMap][cutN].charAt(1) == "e") { _local2 = enemy[turn]; } if ((_root["cut" + game.currentMap][cutN].charAt(1) == "e") && (cs)) { i = 0; while (i < en.length) { var _local3 = "e" + i; tiles[_local3].char.head.gotoAndStop(2); tiles[_local3].char.arm.gotoAndStop(2); tiles[_local3].char.arm2.gotoAndStop(2); tiles[_local3].char.body.gotoAndStop(2); i++; } } if (((_local2.x % game.tile) == 0) && ((_local2.y % game.tile) == 0)) { gui.menu.gotoAndStop(1); dirx = 0; diry = 0; _local2.xt = Math.floor(_local2.x / game.tile); _local2.yt = Math.floor(_local2.y / game.tile); if (game.targetx > _local2.xt) { dirx = 1; } else if (game.targetx < _local2.xt) { dirx = -1; } else if (game.targety > _local2.yt) { diry = 1; } else if (game.targety < _local2.yt) { diry = -1; } else { move = 3; if (enemyTurn && (enemy[turn].status.act == 0)) { act = 0; } tiles[turn].gotoAndStop(endd); if (ally[turn].ct == 100) { if (act == 0) { gui.menu.gotoAndStop(3); } else { gui.menu.gotoAndStop(5); } } else if (cs) { cutN = cutN + 1; } } } _local2.y = _local2.y + (game.sp * diry); _local2.x = _local2.x + (game.sp * dirx); _local2.xiso = _local2.x - _local2.y; _local2.yiso = (_local2.x + _local2.y) / 2; _local2.depth = ((((((_local2.y / 40) + (_local2.x / 40)) * game.tile) / 2) * 304) + (((_local2.y / 40) - (_local2.x / 40)) * game.tile)) + 4; tiles[turn].swapDepths(_local2.depth); tiles[turn]._x = _local2.xiso; tiles[turn]._y = _local2.yiso; if (move == 2) { tiles[turn].gotoAndStop((dirx + (diry * 2)) + 3); var endd = ((dirx + (diry * 2)) + 3); } if (game[(("t_" + (_local2.yt + diry)) + "_") + (_local2.xt + dirx)].height != undefined) { tiles[turn]._y = tiles[turn]._y - game[(("t_" + (_local2.yt + diry)) + "_") + (_local2.xt + dirx)].height; } } function checkDeath(targ, info) { var _local2 = 0; var _local4 = 0; if (targ.hp <= 0) { info.char.gotoAndPlay("dead"); targ.hp = 0; if (!enemyTurn) { game.count = game.count + 35; } else { game.count = game.count - 20; } ac.attachSound("die"); ac.start(0, 1); info.char.gotoAndPlay("dead"); targ.dead = 1; targ.status.move = 0; targ.status.act = 0; targ.status.poison = 0; targ.status.slow = 0; targ.status.regen = 0; n = 0; while (n < _root["a" + game.currentMap].length) { if (ally["a" + n].hp <= 0) { _local4 = _local4 + 1; } n++; } if (_local4 >= _root["a" + game.currentMap].length) { gui.gotoAndPlay("lose"); turn = "sd"; } i = 0; while (i < _root["e" + game.currentMap].length) { if (enemy["e" + i].hp == 0) { _local2 = _local2 + 1; } i++; } if (_local2 >= _root["e" + game.currentMap].length) { gui.gotoAndPlay("win"); turn = "sd"; } if (targ.job == _root["cond" + game.currentMap]) { game.count = game.count + 100; turn = "sd"; gui.gotoAndPlay("win"); } info.char.gotoAndPlay("dead"); } } function enemyAi() { var _local1 = enemy[turn]; if (move == 0) { enemyMove(); } else if ((act == 0) && (move == 3)) { enemyAttack(); } else if ((move == 3) && (act == 2)) { if (_local1.status.poison > 0) { _local1.status.poison = _local1.status.poison - 1; damage = Math.floor(_local1.hpM / 5); _local1.hp = _local1.hp - damage; tiles[turn].turn.gotoAndPlay("num"); tiles[turn].turn.hit.k.htmlText = ("<font color='#00CC66'>" + damage) + "</font>"; checkDeath(enemy[turn], tiles[turn]); } else if (_local1.status.regen > 0) { _local1.status.regen = _local1.status.regen - 1; damage = Math.floor(_local1.hpM / 5); _local1.hp = _local1.hp + damage; if (_local1.hp > _local1.hpM) { _local1.hp = _local1.hpM; } tiles[turn].turn.gotoAndPlay("num"); tiles[turn].turn.hit.k.htmlText = ("<font color='#0000CC'>" + damage) + "</font>"; } if (_local1.status.slow > 0) { _local1.status.slow = _local1.status.slow - 1; if (_local1.status.slow == 0) { _local1.sp = _local1.sp + 3; } } tiles[turn].tu.gotoAndStop(1); enemy[turn].ct = 0; turn = ""; enemyTurn = false; } } function enemyTurnAI() { var _local1 = enemy[turn]; tiles[turn].char.head.gotoAndStop(2); tiles[turn].char.arm.gotoAndStop(2); tiles[turn].char.arm2.gotoAndStop(2); tiles[turn].char.body.gotoAndStop(2); if (_local1.ct == 100) { if (_local1.hp != 0) { enemyAi(); } else { _local1.ct = 0; tiles[turn].tu.gotoAndStop(1); turn = ""; enemyTurn = false; } } } function tileCheck(x, y, con) { var _local2 = true; var _local5 = false; var _local6 = false; if (con == "both") { _local5 = true; _local6 = true; } else if (con == "enemy") { _local5 = true; } else if (con == "ally") { _local6 = true; } if (_local5) { t = 0; while (t < _root["e" + game.currentMap].length) { if ((enemy["e" + t].xt == x) && (enemy["e" + t].yt == y)) { _local2 = false; _root.enemyTarg = t; break; } t++; } } if (_local6) { w = 0; while (w < _root["a" + game.currentMap].length) { if ((ally["a" + w].xt == x) && (ally["a" + w].yt == y)) { _local2 = false; _root.allyTarg = w; break; } w++; } } return(_local2); } function enemyMove() { var _local8 = false; var _local7 = enemy[turn]; var _local9 = 0; var _local6 = enemy[turn].m + 1; var _local4 = _local7.r; if (((_local7.job == "Alchemist") || (_local7.job == "Healer")) || (_local7.job == "Drummer")) { _local9 = 2; _local6 = _local6 - 1; t = 0; while (t < _root["e" + game.currentMap].length) { var _local2 = enemy["e" + t]; if ((_local2.hp <= Math.floor(_local2.hpM * 0.6)) && (_local2.hp > 0)) { p = 1; while (p < _local4) { i = 0; while (i < _local4) { var _local5 = _local4 - p; enemyNode(_local2.xt - p, (_local2.yt - i) + _local5, 7); enemyNode(_local2.xt + p, (_local2.yt + i) - _local5, 7); enemyNode((_local2.xt - i) + _local5, _local2.yt + p, 7); enemyNode((_local2.xt + i) - _local5, _local2.yt - p, 7); enemyNode((_local2.xt - p) - 1, _local2.yt, 7); enemyNode((_local2.xt + p) + 1, _local2.yt, 7); enemyNode(_local2.xt, (_local2.yt + p) + 1, 7); enemyNode(_local2.xt, (_local2.yt - p) - 1, 7); i++; } p++; } } t++; } } else if ((((_local7.job == "Archer") || (_local7.job == "Sorcerer")) || (_local7.job == "Noble")) || (_local7.job == "King")) { _local9 = 1; _local6 = _local6 - 1; t = 0; while (t < a.length) { var _local2 = ally["a" + t]; if (_local2.hp > 0) { p = 1; while (p < _local4) { i = 0; while (i < _local4) { var _local5 = _local4 - p; enemyNode(_local2.xt - p, (_local2.yt - i) + _local5, 7); enemyNode(_local2.xt + p, (_local2.yt + i) - _local5, 7); enemyNode((_local2.xt - i) + _local5, _local2.yt + p, 7); enemyNode((_local2.xt + i) - _local5, _local2.yt - p, 7); enemyNode((_local2.xt - p) - 1, _local2.yt, 7); enemyNode((_local2.xt + p) + 1, _local2.yt, 7); enemyNode(_local2.xt, (_local2.yt + p) + 1, 7); enemyNode(_local2.xt, (_local2.yt - p) - 1, 7); i++; } p++; } } t++; } } p = 1; while (p < _local6) { i = 0; while (i < _local6) { var _local5 = _local6 - p; enemyNode(enemy[turn].xt - p, (enemy[turn].yt - i) + _local5, 8); enemyNode(enemy[turn].xt + p, (enemy[turn].yt + i) - _local5, 8); enemyNode((enemy[turn].xt - i) + _local5, enemy[turn].yt + p, 8); enemyNode((enemy[turn].xt + i) - _local5, enemy[turn].yt - p, 8); enemyNode((enemy[turn].xt - p) - 1, enemy[turn].yt, 8); enemyNode((enemy[turn].xt + p) + 1, enemy[turn].yt, 8); enemyNode(enemy[turn].xt, (enemy[turn].yt + p) + 1, 8); enemyNode(enemy[turn].xt, (enemy[turn].yt - p) - 1, 8); i++; } p++; } if (enemy[turn].status.act == 0) { if (_local9 == 0) { i = 0; while (i < a.length) { var _local3 = ally["a" + i]; if (((tiles[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 8) && (_local3.hp > 0)) || ((tiles.back[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 8) && (_local3.hp > 0))) { _local8 = true; if ((tileCheck(_local3.xt + 1, _local3.yt, "both") && (tiles[(("t_" + _local3.yt) + "_") + (_local3.xt + 1)].walk._currentframe == 8)) || (tileCheck(_local3.xt + 1, _local3.yt, "both") && (tiles.back[(("t_" + _local3.yt) + "_") + (_local3.xt + 1)].walk._currentframe == 8))) { game.targetx = _local3.xt + 1; game.targety = _local3.yt; } else if ((tileCheck(_local3.xt, _local3.yt - 1, "both") && (tiles[(("t_" + (_local3.yt - 1)) + "_") + _local3.xt].walk._currentframe == 8)) || (tileCheck(_local3.xt, _local3.yt - 1, "both") && (tiles.back[(("t_" + (_local3.yt - 1)) + "_") + _local3.xt].walk._currentframe == 8))) { game.targetx = _local3.xt; game.targety = _local3.yt - 1; } else if ((tileCheck(_local3.xt, _local3.yt + 1, "both") && (tiles[(("t_" + (_local3.yt + 1)) + "_") + _local3.xt].walk._currentframe == 8)) || (tileCheck(_local3.xt, _local3.yt + 1, "both") && (tiles.back[(("t_" + (_local3.yt + 1)) + "_") + _local3.xt].walk._currentframe == 8))) { game.targetx = _local3.xt; game.targety = _local3.yt + 1; } else if ((tilesCheck(_local3.xt - 1, _local3.yt, "both") && (tiles[(("t_" + _local3.yt) + "_") + (_local3.xt - 1)].walk._currentframe == 8)) || (tilesCheck(_local3.xt - 1, _local3.yt, "both") && (tiles.back[(("t_" + _local3.yt) + "_") + (_local3.xt - 1)].walk._currentframe == 8))) { game.targetx = _local3.xt - 1; game.targety = _local3.yt; } else { blankWalk(_local7, 0); } break; } i++; } } else if (_local9 == 1) { _local8 = true; if (readMap()) { game.targetx = mapTargetx; game.targety = mapTargety; } else { blankWalk(_local7, 1); } } else if (_local9 == 2) { _local8 = true; if (readMap()) { game.targetx = mapTargetx; game.targety = mapTargety; } else { blankWalk(_local7, 2); } } } if (!_local8) { blankWalk(_local7, 0); } move = 2; clearMap(); } function enemyAttack() { var _local3 = enemy[turn]; var _local2 = _root["jobs" + game.currentMap][_local3.job.toLowerCase()]; switch (_local3.job) { case "Alchemist" : if (returnValue(_local2, "Super Potion")) { enemyAbility("Super Potion", 1, 1); } else { enemyAbility("Potion", 1, 1); } break; case "Healer" : if (returnValue(_local2, "Heal 2") && (enemy[turn].mp >= 11)) { enemyAbility("Heal 2", 1, 2); } else if (enemy[turn].mp >= 6) { enemyAbility("Heal", 1, 2); } else { enemySwing(); } break; case "Robber" : if (returnValue(_local2, "Life Steal") && (_local3.hp <= (_local3.hpM * 0.7))) { enemyAbility("Life Steal", 0, 0); } else { enemySwing(); } break; case "Squire" : enemySwing(_local3); break; case "Knight" : if (returnValue(_local2, "Head Break") && (random(3) == 1)) { enemyAbility("Head Break", 0, 0); } else { enemySwing(); } break; case "Noble" : enemyAbility("Knight's Sword", 1, 0); break; case "King" : enemyAbility("King's Sword", 1, 0); break; case "Drummer" : enemyAbility("Life Song", 2, 2); break; case "Spearman" : if (returnValue(_local2, "Thrust")) { enemyAbility("Thrust", 0, 0); } else { enemySwing(); } break; case "Sorcerer" : if (returnValue(_local2, "Fire 3") && (enemy[turn].mp >= 11)) { enemyAbility("Fire 3", 1, 3); } else if (returnValue(_local2, "Fire 2") && (enemy[turn].mp >= 9)) { enemyAbility("Fire 2", 1, 3); } else if (enemy[turn].mp >= 6) { enemyAbility("Fire", 1, 3); } else { enemySwing(); } break; case "Archer" : if (returnValue(_local2, "Fire Shot")) { enemyAbility("Fire Shot", 1, 0); } else { enemyAbility("Bow Shot", 1, 0); } } } function enemyAbility(ab, ty, tar) { var _local2 = enemy[turn]; if (act != 1) { var _local7 = 0; _root.effect = ""; var _local9 = 0; var _local8 = ""; _root.cure = 0; if (ty == 0) { enemyNode(_local2.xt + 1, _local2.yt, 7); enemyNode(_local2.xt - 1, _local2.yt, 7); enemyNode(_local2.xt, _local2.yt - 1, 7); enemyNode(_local2.xt, _local2.yt + 1, 7); } else if (ty == 1) { var _local6 = _local2.r; p = 1; while (p < _local6) { i = 0; while (i < _local6) { var _local4 = _local6 - p; enemyNode(_local2.xt - p, (_local2.yt - i) + _local4, 7); enemyNode(_local2.xt + p, (_local2.yt + i) - _local4, 7); enemyNode((_local2.xt - i) + _local4, _local2.yt + p, 7); enemyNode((_local2.xt + i) - _local4, _local2.yt - p, 7); enemyNode((_local2.xt - p) - 1, _local2.yt, 7); enemyNode((_local2.xt + p) + 1, _local2.yt, 7); enemyNode(_local2.xt, (_local2.yt + p) + 1, 7); enemyNode(_local2.xt, (_local2.yt - p) - 1, 7); i++; } p++; } enemyNode(_local2.xt, _local2.yt, 7); } else if (ty == 2) { enemyNode(_local2.xt + 1, _local2.yt, 7); enemyNode(_local2.xt - 1, _local2.yt, 7); enemyNode(_local2.xt, _local2.yt - 1, 7); enemyNode(_local2.xt, _local2.yt + 1, 7); enemyNode(_local2.xt, _local2.yt, 7); } if (tar == 0) { z = 0; while (z < _root["a" + game.currentMap].length) { var _local3 = ally["a" + z]; if (_local3.hp > 0) { if ((tiles[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 7) || (tiles.back[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 7)) { allyTarg = z; _local7 = 1; break; } } z++; } switch (ab) { case "Bow Shot" : acc = 100 - ally["a" + allyTarg].eva; _local8 = "bow"; damage = _local2.atk; break; case "Fire Shot" : acc = 75; _local8 = "bow"; damage = Math.floor(_local2.atk * 1.7); anim = "fire"; break; case "Head Break" : _local8 = "swing"; damage = Math.floor(_local2.atk / 2); acc = 80; effect = "hp"; break; case "Knight's Sword" : _local8 = "swing"; acc = 100; damage = 44; anim = "Knight's Sword"; break; case "King's Sword" : _local8 = "swing"; acc = 100; damage = 55; anim = "King's sword"; break; case "Life Steal" : _local8 = "steal"; steal = "hp"; acc = 80; damage = 25; break; case "Thrust" : _local8 = "Thrust"; damage = _local2.atk; acc = 75; } _root.targA = tiles["a" + allyTarg]; _root.targP = ally["a" + allyTarg]; if (targP.yt > _local2.yt) { tiles[turn].gotoAndStop(5); } else if (targP.yt < _local2.yt) { tiles[turn].gotoAndStop(1); } else if (targP.xt > _local2.xt) { tiles[turn].gotoAndStop(4); } else if (_local7 == 1) { tiles[turn].gotoAndStop(3); } } else if (tar == 1) { i = 0; while (i < _root["e" + game.currentMap].length) { var _local5 = enemy["e" + i]; if ((_local5.hp <= Math.floor(_local5.hpM * 0.6)) && (_local5.hp > 0)) { if ((tiles[(("t_" + _local5.yt) + "_") + _local5.xt].walk._currentframe == 7) || (tiles.back[(("t_" + _local5.yt) + "_") + _local5.xt].walk._currentframe == 7)) { _root.enemyTarg = i; _local7 = 1; break; } } i++; } switch (ab) { case "Potion" : cure = 30; break; case "Super Potion" : cure = 45; } _root.cureType = 0; _local8 = "potion"; _root.anim = "potion"; if (enemy["e" + enemyTarg].yt > _local2.yt) { tiles[turn].gotoAndStop(5); } else if (enemy["e" + enemyTarg].yt < _local2.yt) { tiles[turn].gotoAndStop(1); } else if (enemy["e" + enemyTarg].xt > _local2.xt) { tiles[turn].gotoAndStop(4); } else if (_local7 == 1) { tiles[turn].gotoAndStop(3); } } else if (tar == 2) { hitAl = []; z = 0; while (z < a.length) { var _local3 = enemy["e" + z]; if (((_local3.hp > 0) && (_local3.hp <= (_local3.hpM * 0.7))) || (enemy[turn].job == "Drummer")) { if ((tiles[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 7) || (tiles.back[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 7)) { _local7 = 1; hitAl.push(z); if (!tileCheck(_local3.xt + 1, _local3.yt, "enemy")) { if ((enemy["e" + enemyTarg].hp > 0) || (enemy[turn].job == "Drummer")) { hitAl.push(enemyTarg); } } if (!tileCheck(_local3.xt - 1, _local3.yt, "enemy")) { if ((enemy["e" + enemyTarg].hp > 0) || (enemy[turn].job == "Drummer")) { hitAl.push(enemyTarg); } } if (!tileCheck(_local3.xt, _local3.yt - 1, "enemy")) { if ((enemy["e" + enemyTarg].hp > 0) || (enemy[turn].job == "Drummer")) { hitAl.push(enemyTarg); } } if (!tileCheck(_local3.xt, _local3.yt + 1, "enemy")) { if ((enemy["e" + enemyTarg].hp > 0) || (enemy[turn].job == "Drummer")) { hitAl.push(enemyTarg); } } break; } } z++; } switch (ab) { case "Heal 2" : cure = 65; _local9 = 11; case "Heal" : cure = 45; _local9 = 6; break; case "Life Song" : cure = 25; anim = "song"; effect = "hp"; } _local8 = "cast"; } else if (tar == 3) { hitEn = []; z = 0; while (z < a.length) { var _local3 = ally["a" + z]; if (_local3.hp > 0) { if ((tiles[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 7) || (tiles.back[(("t_" + _local3.yt) + "_") + _local3.xt].walk._currentframe == 7)) { hitEn.push(z); _local7 = 1; if (!tileCheck(_local3.xt + 1, _local3.yt, "ally")) { if (ally["a" + allyTarg].hp > 0) { hitEn.push(allyTarg); } } if (!tileCheck(_local3.xt - 1, _local3.yt, "ally")) { if (ally["a" + allyTarg].hp > 0) { hitEn.push(allyTarg); } } if (!tileCheck(_local3.xt, _local3.yt - 1, "ally")) { if (ally["a" + allyTarg].hp > 0) { hitEn.push(allyTarg); } } if (!tileCheck(_local3.xt, _local3.yt + 1, "ally")) { if (ally["a" + allyTarg].hp > 0) { hitEn.push(allyTarg); } } break; } } z++; } switch (ab) { case "Fire" : damage = _local2.atk; _local9 = 6; case "Fire 2" : damage = Math.floor(_local2.atk * 1.6); _local9 = 9; break; case "Fire 3" : damage = Math.floor(_local2.atk * 2.1); _local9 = 11; } _local8 = "cast"; } } if (_local7 == 1) { _root.abi = ab; enemy[turn].mp = enemy[turn].mp - _local9; gui.ability.gotoAndPlay(2); gui.ability.te.text = ab; tiles[turn].char.gotoAndPlay(_local8); act = 1; var _local7 = 2; } else if (_local7 == 0) { anim = ""; act = 2; } } function enemySwing() { var _local2 = enemy[turn]; var _local5 = 0; var _local4 = _local2.xt; var _local3 = _local2.yt; roll = 100; if ((!tileCheck(_local2.xt + 1, _local2.yt, "ally")) && (ally["a" + allyTarg].hp > 0)) { var _local6 = tiles["a" + allyTarg]; if ((_local6._currentframe == 2) || (_local6._currentframe == 3)) { roll = 100; } else if ((_local6._currentframe == 1) || (_local6._currentframe == 5)) { roll = 90; } else { roll = 80; } _local5 = 4; _local4 = _local4 + 1; } else if ((!tileCheck(_local2.xt, _local2.yt + 1, "ally")) && (ally["a" + allyTarg].hp > 0)) { var _local6 = tiles["a" + allyTarg]; if (((_local6._currentframe == 2) || (_local6._currentframe == 3)) || (_local6._currentframe == 4)) { roll = 90; } else if (_local6._currentframe == 5) { roll = 100; } else { roll = 80; } _local5 = 5; _local3 = _local3 + 1; } else if ((!tileCheck(_local2.xt - 1, _local2.yt, "ally")) && (ally["a" + allyTarg].hp > 0)) { var _local6 = tiles["a" + allyTarg]; if ((_local6._currentframe == 2) || (_local6._currentframe == 3)) { roll = 80; } else if ((_local6._currentframe == 1) || (_local6._currentframe == 5)) { roll = 90; } else { roll = 100; } _local5 = 2; _local4 = _local4 - 1; } else if ((!tileCheck(_local2.xt, _local2.yt - 1, "ally")) && (ally["a" + allyTarg].hp > 0)) { var _local6 = tiles["a" + allyTarg]; if (((_local6._currentframe == 2) || (_local6._currentframe == 3)) || (_local6._currentframe == 4)) { roll = 90; } else if (a._currentframe == 1) { roll = 100; } else { roll = 80; } _local5 = 1; _local3 = _local3 - 1; } if (_local5 > 0) { tiles[turn].gotoAndStop(_local5); tiles[turn].char.gotoAndPlay("swing"); effect = ""; i = 0; while (i < a.length) { if ((_local3 == ally["a" + i].yt) && (ally["a" + i].xt == _local4)) { _root.targA = tiles["a" + i]; _root.targP = ally["a" + i]; acc = roll - ally["a" + i].eva; damage = _local2.atk; break; } i++; } } act = 2; } function readMap() { var _local2 = false; i = 0; while (i < _root["map" + game.currentMap].length) { p = 0; while (p < _root["map" + game.currentMap][0].length) { if (((tiles[(("t_" + i) + "_") + p].walk._currentframe == 9) && (tileCheck(p, i, "both"))) || ((tiles.back[(("t_" + i) + "_") + p].walk._currentframe == 9) && (tileCheck(p, i, "both")))) { _local2 = true; mapTargetx = p; mapTargety = i; break; } p++; } i++; } return(_local2); } function blankWalk(ob, movement) { var _local5 = random(a.length); var _local2 = 0; if (movement == 0) { _local2 = random(ob.m) + 1; } else if (movement == 1) { _local2 = random(ob.m - 1) + 1; } else if (movement == 2) { _local2 = random(ob.m - 2) + 1; } if (ally["a" + _local5].hp > 0) { var _local3 = ally["a" + _local5]; if ((movement == 0) || (movement == 1)) { if ((((_local3.xt < ob.xt) && (tileCheck(ob.xt - _local2, ob.yt, "both"))) && (game[(("t_" + ob.yt) + "_") + (ob.xt - _local2)].walkable)) && (typeof(tiles[(("t_" + ob.yt) + "_") + (ob.xt - _local2)]) == "movieclip")) { game.targetx = ob.xt - _local2; game.targety = ob.yt; } else if ((((_local3.xt > ob.xt) && (tileCheck(ob.xt + _local2, ob.yt, "both"))) && (game[(("t_" + ob.yt) + "_") + (ob.xt + _local2)].walkable)) && (typeof(tiles[(("t_" + ob.yt) + "_") + (ob.xt + _local2)]) == "movieclip")) { game.targetx = ob.xt + _local2; game.targety = ob.yt; } else if ((((_local3.yt < ob.yt) && (tileCheck(ob.xt, ob.yt - _local2, "both"))) && (game[(("t_" + (ob.yt - _local2)) + "_") + ob.xt].walkable)) && (typeof(tiles[(("t_" + (ob.yt - _local2)) + "_") + ob.xt]) == "movieclip")) { game.targetx = ob.xt; game.targety = ob.yt - _local2; } else if ((((_local3.yt > ob.yt) && (tileCheck(ob.xt, ob.yt + _local2, "both"))) && (game[(("t_" + (ob.yt + _local2)) + "_") + ob.xt].walkable)) && (typeof(tiles[(("t_" + (ob.yt + _local2)) + "_") + ob.xt]) == "movieclip")) { game.targetx = ob.xt; game.targety = ob.yt + _local2; } else { game.targetx = ob.xt; game.targety = ob.yt; } } else if (movement == 2) { if ((((_local3.xt < ob.xt) && (tileCheck(ob.xt + _local2, ob.yt, "both"))) && (game[(("t_" + ob.yt) + "_") + (ob.xt + _local2)].walkable)) && (typeof(tiles[(("t_" + ob.yt) + "_") + (ob.xt + _local2)]) == "movieclip")) { game.targetx = ob.xt + _local2; game.targety = ob.yt; } else if ((((_local3.xt > ob.xt) && (tileCheck(ob.xt - _local2, ob.yt, "both"))) && (game[(("t_" + ob.yt) + "_") + (ob.xt - _local2)].walkable)) && (typeof(tiles[(("t_" + ob.yt) + "_") + (ob.xt - _local2)]) == "movieclip")) { game.targetx = ob.xt - _local2; game.targety = ob.yt; } else if ((((_local3.yt < ob.yt) && (tileCheck(ob.xt, ob.yt + _local2, "both"))) && (game[(("t_" + (ob.yt + _local2)) + "_") + ob.xt].walkable)) && (typeof(tiles[(("t_" + (ob.yt + _local2)) + "_") + ob.xt]) == "movieclip")) { game.targetx = ob.xt; game.targety = ob.yt + _local2; } else if ((((_local3.yt > ob.yt) && (tileCheck(ob.xt, ob.yt - _local2, "both"))) && (game[(("t_" + (ob.yt - _local2)) + "_") + ob.xt].walkable)) && (typeof(tiles[(("t_" + (ob.yt - _local2)) + "_") + ob.xt]) == "movieclip")) { game.targetx = ob.xt; game.targety = ob.yt - _local2; } else { game.targetx = ob.xt; game.targety = ob.yt; } } } else { game.targetx = ob.xt; game.targety = ob.yt; } act = 2; } function returnValue(info, targ) { i = 0; while (i < info.length) { if (info[i] == targ) { return(true); } i++; } return(false); } function walk() { gui.ability.gotoAndStop("move"); move = 1; var _local1 = ally[turn].m; p = 0; while (p < _local1) { i = 0; while (i < _local1) { k = _local1 - p; node(ally[turn].xt - p, (ally[turn].yt - i) + k, 2); node(ally[turn].xt + p, (ally[turn].yt + i) - k, 2); node((ally[turn].xt - i) + k, ally[turn].yt + p, 2); node((ally[turn].xt + i) - k, ally[turn].yt - p, 2); node((ally[turn].xt - p) - 1, ally[turn].yt, 2); node((ally[turn].xt + p) + 1, ally[turn].yt, 2); node(ally[turn].xt, (ally[turn].yt + p) + 1, 2); node(ally[turn].xt, (ally[turn].yt - p) - 1, 2); i++; } p++; } } function attack() { gui.ability.gotoAndStop("attack"); var _local1 = ally[turn]; node(_local1.xt, _local1.yt + 1, 3); node(_local1.xt, _local1.yt - 1, 3); node(_local1.xt - 1, _local1.yt, 3); node(_local1.xt + 1, _local1.yt, 3); } function ability() { gui.menu.ability_menu.gotoAndStop(2); i = 0; while (i < 5) { if (jobs[ally[turn].job.toLowerCase()][i] != undefined) { gui.menu.ability_menu["a" + i].text = jobs[ally[turn].job.toLowerCase()][i]; } i++; } } function showDamage() { var _local3 = _root.targA; var _local2 = _root.targP; if (_local2.hp > 0) { _local3.turn.gotoAndPlay("num"); if ((random(100) + 1) < acc) { _local3.char.gotoAndPlay("hit"); if (steal == "") { if (effect == "mp") { _local2.mp = _local2.mp - damage; } else if (effect == "hp") { _local2.hpM = _local2.hpM - damage; if (_local2.hpM < 45) { _local2.hpM = 45; } if (_local2.hp > _local2.hpM) { _local2.hp = _local2.hpM; } } else { _local2.hp = _local2.hp - damage; } ac.attachSound("hit"); ac.start(0, 1); _local3.turn.hit.k.htmlText = ("<font color='#FFFFFF'>" + damage) + "</font>"; if (effect != "") { if (((effect != "hp") && (effect != "mp")) && (effect != "atk")) { _local2.status[effect] = 3; } else if (effect == "atk") { _local2.atk = _local2.atk - 4; } } if (anim != "") { _local3.effects.gotoAndPlay(anim); } } else { _local3.turn.hit.k.htmlText = "<font color='#000000'>Steal</font>"; ac.attachSound("hit"); ac.start(0, 1); if ((_local2[steal] - damage) > 0) { _local2[steal] = _local2[steal] - damage; } if (enemyTurn == true) { enemy[turn][steal] = enemy[turn][steal] + damage; } else { ally[turn][steal] = ally[turn][steal] + damage; if (ally[turn].hp > ally[turn].hpM) { ally[turn].hp = ally[turn].hpM; } if (ally[turn].mp > ally[turn].mpM) { ally[turn].mp; } } } checkDeath(_local2, _local3); } else { _local3.char.gotoAndPlay("miss"); ac.attachSound("avoid"); ac.start(0, 1); _local3.turn.hit.k.htmlText = "<font color='#003300'>Miss!</font>"; _local3.char.gotoAndPlay("miss"); } } anim = ""; effect = ""; steal = ""; if (enemyTurn) { act = 2; } } function showMultiple() { if (!enemyTurn) { game.count = game.count + (5 * hitEn.length); } i = 0; while (i < hitEn.length) { if (!enemyTurn) { var _local3 = enemy["e" + hitEn[i]]; var _local2 = tiles["e" + hitEn[i]]; } else { acc = 100; effect = ""; var _local3 = ally["a" + hitEn[i]]; var _local2 = tiles["a" + hitEn[i]]; act = 2; } _local2.turn.gotoAndPlay("num"); if ((random(100) + 1) <= acc) { if ((_root.abi == "Polearm Spin") || (_root.abi == "Spear Swing")) { _root.ac.attachSound("hit"); _root.ac.start(0, 1); } _local2.char.gotoAndPlay("hit"); _local2.effects.gotoAndPlay(abi); if (effect == "") { _local2.turn.hit.k.htmlText = ("<font color='#CC0000'>" + damage) + "</font>"; _local3.hp = _local3.hp - damage; } else { _local2.turn.hit.k.htmlText = ("<font color='#FFFFFF'>" + effect) + "</font>"; _local3.status[effect] = 3; if (effect == "slow") { _local3.sp = _local3.sp - 3; } } checkDeath(_local3, _local2); } else { _root.ac.attachSound("avoid"); _root.ac.start(0, 1); _local2.char.gotoAndPlay("miss"); _local2.turn.hit.k.htmlText = "<font color='#003300'>Miss!</font>"; } i++; } } function showMultipleCure() { if (!enemyTurn) { game.count = game.count + (5 * hitAl.length); } i = 0; while (i < hitAl.length) { if (enemyTurn) { var _local1 = enemy["e" + hitAl[i]]; var _local2 = tiles["e" + hitAl[i]]; acc = 100; if (enemy[turn].job != "Drummer") { effect = ""; } act = 2; } else { var _local1 = ally["a" + hitAl[i]]; var _local2 = tiles["a" + hitAl[i]]; } _local2.turn.gotoAndPlay("num"); if ((random(100) + 1) <= acc) { if (anim != "") { _local2.effects.gotoAndPlay(anim); } else if ((ally[turn].job == "Healer") || (enemy[turn].job == "Healer")) { _local2.effects.gotoAndPlay("Share"); } else { _local2.effects.gotoAndPlay(abi); } if (effect == "") { _local2.turn.hit.k.htmlText = ("<font color='#00CCFF'>" + cure) + "</font>"; _local1.hp = _local1.hp + cure; if (_local1.hp > _local1.hpM) { _local1.hp = _local1.hpM; } } else { _local2.turn.hit.k.htmlText = ("<font color='#FFFF00'>" + effect) + "</font>"; if ((ally[turn].job == "Drummer") || (enemy[turn].job == "Drummer")) { if ((effect == "hp") || (effect == "mp")) { if (((_local1[effect] + cure) > _local1[effect + "M"]) && ((_local1[effect] + cure) < 180)) { _local1[effect + "M"] = _local1[effect] + cure; } } if (_local1.hp == 0) { _local2.char.gotoAndPlay(1); } _local1[effect] = _local1[effect] + cure; } else { _local1.status[effect] = 3; } } } else { ac.attachSound("avoid"); ac.start(0, 1); _local2.turn.hit.k.htmlText = "<font color='#003300'>Miss!</font>"; } i++; } anim = ""; effect = ""; } function showCure() { if (!enemyTurn) { var _local1 = ally["a" + allyTarg]; var _local2 = tiles["a" + allyTarg]; } else { var _local1 = enemy["e" + enemyTarg]; var _local2 = tiles["e" + enemyTarg]; act = 2; } _local2.turn.gotoAndPlay("num"); if ((cureType == 0) || (abi == "Life")) { _local2.turn.hit.k.htmlText = ("<font color='#00CCFF'>" + cure) + "</font>"; _local1.hp = _local1.hp + cure; if (_local1.hp > _local1.hpM) { _local1.hp = _local1.hpM; } if ((_local1.hp - cure) == 0) { _local2.char.gotoAndPlay(1); } } else if (cureType == 1) { _local2.turn.hit.k.htmlText = ("<font color='#0000CC'>" + cure) + "</font>"; _local1.mp = _local1.mp + cure; if (_local1.mp > _local1.mpM) { _local1.mp = _local1.mpM; } } else { _local2.turn.hit.k.htmlText = "<font color='#0000CC'>Removed</font>"; _local1.status.poison = 0; _local1.status.act = 0; _local1.status.move = 0; } if (anim != "") { abi = anim; } anim = ""; _local2.effects.gotoAndPlay(abi); } function hideTiles() { var _local2 = _root["map" + game.currentMap]; if (!hideT) { p = 0; while (p < _local2.length) { i = 0; while (i < _local2[0].length) { if (game[(("t_" + p) + "_") + i].height >= 4) { tiles[(("t_" + p) + "_") + i]._alpha = 60; } i++; } p++; } hideT = true; } else { p = 0; while (p < _local2.length) { i = 0; while (i < _local2[0].length) { if (game[(("t_" + p) + "_") + i].height >= 4) { tiles[(("t_" + p) + "_") + i]._alpha = 100; } i++; } p++; } hideT = false; } } function clearMap() { var _local3 = _root["map" + game.currentMap]; i = 0; while (i < _local3.length) { j = 0; while (j < _local3[0].length) { var _local2 = (("t_" + i) + "_") + j; tiles[_local2].walk.gotoAndStop(1); tiles.back[_local2].walk.gotoAndStop(1); j++; } i++; } } function stat() { var _local2 = gui.stat; _local2.gotoAndStop(1); i = 0; while (i < a.length) { var _local4 = ally["a" + i]; if ((game.xmouse == _local4.xt) && (game.ymouse == _local4.yt)) { _local2.gotoAndStop(2); _local2.hp.text = (_local4.hp + "/") + _local4.hpM; _local2.hpb._xscale = (_local4.hp / _local4.hpM) * 63; _local2.mp.text = (_local4.mp + "/") + _local4.mpM; _local2.mpb._xscale = (_local4.mp / _local4.mpM) * 63; _local2.ct.text = _local4.ct + "/100"; _local2.ctb._xscale = (_local4.ct / 100) * 63; _local2.job.text = _local4.job; _local2.move.text = (_local4.m + ",") + _local4.j; _local2.atk.text = _local4.atk; _local2.eva.text = _local4.eva; _local2.sp.text = _local4.sp; _local2.team.gotoAndStop(2); if (_local4.status.poison > 0) { addStatus("poison"); } if (_local4.status.move > 0) { addStatus("move"); } if (_local4.status.act > 0) { addStatus("act"); } if (_local4.status.regen > 0) { addStatus("regen"); } if (_local4.status.slow > 0) { addStatus("slow"); } break; } i++; } q = 0; while (q < _root["e" + game.currentMap].length) { var _local3 = enemy["e" + q]; if ((game.xmouse == _local3.xt) && (game.ymouse == _local3.yt)) { _local2.gotoAndStop(2); _local2.hp.text = (_local3.hp + "/") + _local3.hpM; _local2.hpb._xscale = (_local3.hp / _local3.hpM) * 63; _local2.mp.text = (_local3.mp + "/") + _local3.mpM; _local2.mpb._xscale = (_local3.mp / _local3.mpM) * 63; _local2.ct.text = _local3.ct + "/100"; _local2.ctb._xscale = (_local3.ct / 100) * 63; _local2.job.text = _local3.job; _local2.move.text = (_local3.m + ",") + _local3.j; _local2.atk.text = _local3.atk; _local2.eva.text = _local3.eva; _local2.sp.text = _local3.sp; if (_local3.status.poison > 0) { addStatus("poison"); } if (_local3.status.move > 0) { addStatus("move"); } if (_local3.status.act > 0) { addStatus("act"); } if (_local3.status.regen > 0) { addStatus("regen"); } if (_local3.status.slow > 0) { addStatus("slow"); } break; } q++; } if ((tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 5) || (tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 5)) { if (act == 1) { _local2.at.gotoAndStop(2); _local2.at.atk.text = ((("Hp -" + ally[turn].atk) + " Accuracy ") + roll) + "%"; } else if (act == 5) { _local2.at.gotoAndStop(2); if (para == 0) { if (steal != "") { _local2.at.atk.text = ((((("Steal " + steal) + "->") + damage) + " Accuracy ") + acc) + "%"; } else if (effect != "") { _local2.at.atk.text = ((effect + " break Accuracy ") + acc) + "%"; } else { _local2.at.atk.text = ((("Hp -" + damage) + " Accuracy ") + acc) + "%"; } } else if (para == 2) { if (damage > 0) { _local2.at.atk.text = ((("Hp -" + damage) + " Accuracy ") + acc) + "%"; } else { _local2.at.atk.text = ((effect + " Accuracy ") + acc) + "%"; } } else if (para == 3) { if (effect == "") { _local2.at.atk.text = ((abi + " Hp+") + cure) + " Accuracy 100%"; } else if (ally[turn].job == "Drummer") { _local2.at.atk.text = ((((effect + "+") + cure) + " Accuracy ") + acc) + "%"; } else { _local2.at.atk.text = ((effect + " Accuracy ") + acc) + "%"; } } else { _local2.at.atk.text = textAbi; } } } } function addStatus(type) { h = 0; while (h < 5) { if (gui.stat["e" + h]._currentframe == 1) { gui.stat["e" + h].gotoAndStop(type); break; } h++; } } function centerChar() { var _local1 = tiles[turn]; tiles._x = (_local1._x * -1) + 240; tiles._y = (_local1._y * -1) + 200; } function wai() { gui.ability.gotoAndStop("control"); var _local1 = ally[turn]; node(_local1.xt, _local1.yt + 1, 4); node(_local1.xt, _local1.yt - 1, 4); node(_local1.xt - 1, _local1.yt, 4); node(_local1.xt + 1, _local1.yt, 4); wait = true; gui.menu.gotoAndStop(7); if (_local1.status.poison > 0) { _local1.status.poison = _local1.status.poison - 1; damage = Math.floor(_local1.hpM / 5); _local1.hp = _local1.hp - damage; tiles[turn].turn.gotoAndPlay("num"); tiles[turn].turn.hit.k.htmlText = ("<font color='#00CC66'>" + damage) + "</font>"; checkDeath(ally[turn], tiles[turn]); } else if (_local1.status.regen > 0) { _local1.status.regen = _local1.status.regen - 1; damage = Math.floor(_local1.hpM / 5); _local1.hp = _local1.hp + damage; if (_local1.hp > _local1.hpM) { _local1.hp = _local1.hpM; } tiles[turn].turn.gotoAndPlay("num"); tiles[turn].turn.hit.k.htmlText = ("<font color='#0000CC'>" + damage) + "</font>"; } if (_local1.status.slow > 0) { _local1.status.slow = _local1.status.slow - 1; if (_local1.status.slow == 0) { _local1.sp = _local1.sp + 3; } } } function abilitySelect(ab) { gui.ability.gotoAndStop("attack"); var _local1 = ally[turn]; max = 1; var _local3 = 0; cure = 0; effect = ""; anim = ""; cost = 0; para = 0; steal = ""; acc = 100; abi = ab; switch (ab) { case "Throw Stone" : max = 3; acc = 85; damage = Math.floor(_local1.atk / 2); break; case "Tackle" : damage = Math.floor(_local1.atk * 0.8); _local3 = 1; break; case "Berserk" : _local3 = 2; para = 1; break; case "Slash" : _local3 = 1; abi = "swing"; damage = Math.floor(_local1.atk * 1.4); acc = 75; break; case "Share" : cost = 18; cure = 36; _local3 = 3; para = 1; break; case "Long Shot" : max = 6; acc = 90; damage = Math.floor(_local1.atk * 0.9); abi = "bow"; break; case "Short Shot" : max = 3; acc = 100; abi = "bow"; damage = Math.floor(_local1.atk * 1.3); break; case "Fire Shot" : anim = "fire"; max = 4; acc = 75; damage = Math.floor(_local1.atk * 1.6); abi = "bow"; break; case "Bow Shot" : max = 4; acc = 95; damage = _local1.atk; abi = "bow"; break; case "Poison Shot" : anim = "poison"; effect = "poison"; max = 4; acc = 70; damage = Math.floor(_local1.atk * 0.5); abi = "bow"; break; case "Potion" : anim = "potion"; para = 1; max = 3; _local3 = 4; cure = 30; break; case "Super Potion" : anim = "potion"; para = 1; max = 3; _local3 = 4; cure = 45; break; case "Angelwing" : anim = "potion"; para = 1; max = 3; _local3 = 4; cure = 1; break; case "Elixir" : anim = "potion"; para = 1; max = 3; _local3 = 4; cure = 40; break; case "Remedy" : anim = "potion"; para = 1; max = 3; _local3 = 4; break; case "Leg Swing" : effect = "move"; _local3 = 1; acc = 80; break; case "Arm Stab" : effect = "act"; _local3 = 1; acc = 80; break; case "Head Break" : _local3 = 1; acc = 80; effect = "hp"; break; case "Wand Break" : _local3 = 1; acc = 80; effect = "mp"; break; case "Sword Break" : _local3 = 1; acc = 80; effect = "atk"; break; case "Speed Steal" : steal = "sp"; _local3 = 1; acc = 80; damage = 1; break; case "Life Steal" : steal = "hp"; _local3 = 1; acc = 80; damage = 25; break; case "Magic Steal" : steal = "mp"; _local3 = 1; acc = 80; damage = 25; break; case "Eva Steal" : steal = "eva"; _local3 = 1; acc = 80; damage = 5; break; case "Atk Steal" : steal = "atk"; _local3 = 1; acc = 80; damage = 3; break; case "Spear Swing" : para = 2; damage = Math.floor(_local1.atk * 0.7); acc = 80; max = 2; break; case "Earth Jab" : para = 2; acc = 60; _local3 = 6; max = 6; damage = _local1.atk; break; case "Thrust" : _local3 = 1; acc = 75; damage = _local1.atk; break; case "Javelin" : _local3 = 0; max = 3; damage = _local1.atk; acc = 90; break; case "Polearm Spin" : acc = 90; para = 2; _local3 = 7; damage = Math.floor(_local1.atk * 0.8); break; case "Life" : cost = 12; cure = 50; para = 1; max = 4; _local3 = 4; break; case "Heal" : cure = 40; para = 3; cost = 6; max = 4; _local3 = 4; break; case "Heal 2" : cure = 65; cost = 11; para = 3; _local3 = 4; max = 4; break; case "Clear" : effect = "remove"; cost = 5; _local3 = 4; para = 3; max = 4; break; case "Regen" : cost = 4; _local3 = 4; para = 3; effect = "regen"; max = 4; break; case "Fire" : cost = 6; para = 2; max = 4; damage = _local1.atk; break; case "Fire 2" : cost = 9; para = 2; max = 4; damage = Math.floor(_local1.atk * 1.6); break; case "Fire 3" : cost = 11; para = 2; damage = Math.floor(_local1.atk * 2.1); max = 4; break; case "Poison" : cost = 5; para = 2; effect = "poison"; max = 4; acc = 80; break; case "Slow" : cost = 6; para = 2; acc = 80; effect = "slow"; max = 4; break; case "Life Song" : anim = "song"; cure = 25; effect = "hp"; _local3 = 2; para = 3; break; case "Magic Song" : anim = "song"; cure = 15; effect = "mp"; _local3 = 2; para = 3; break; case "Eva Song" : anim = "song"; cure = 8; effect = "eva"; _local3 = 2; para = 3; break; case "Atk Song" : anim = "song"; cure = 5; effect = "atk"; _local3 = 2; para = 3; break; case "Speed Song" : anim = "song"; cure = 1; effect = "sp"; _local3 = 2; para = 3; } if (ally[turn].mp >= cost) { switch (_local3) { case 0 : p = 1; while (p < max) { i = 1; while (i < max) { var _local2 = max - p; node(_local1.xt - p, (_local1.yt - i) + _local2, 3); node(_local1.xt + p, (_local1.yt + i) - _local2, 3); node((_local1.xt - i) + _local2, _local1.yt + p, 3); node((_local1.xt + i) - _local2, _local1.yt - p, 3); node((_local1.xt - p) - 1, _local1.yt, 3); node((_local1.xt + p) + 1, _local1.yt, 3); node(_local1.xt, (_local1.yt + p) + 1, 3); node(_local1.xt, (_local1.yt - p) - 1, 3); i++; } p++; } break; case 1 : node(_local1.xt + max, _local1.yt, 3); node(_local1.xt - max, _local1.yt, 3); node(_local1.xt, _local1.yt + max, 3); node(_local1.xt, _local1.yt - max, 3); break; case 2 : node(_local1.xt, _local1.yt, 6); break; case 3 : node(_local1.xt + max, _local1.yt, 6); node(_local1.xt - max, _local1.yt, 6); node(_local1.xt, _local1.yt + max, 6); node(_local1.xt, _local1.yt - max, 6); break; case 4 : p = 1; while (p < max) { i = 1; while (i < max) { var _local2 = max - p; node(_local1.xt, _local1.yt, 6); node(_local1.xt - p, (_local1.yt - i) + _local2, 6); node(_local1.xt + p, (_local1.yt + i) - _local2, 6); node((_local1.xt - i) + _local2, _local1.yt + p, 6); node((_local1.xt + i) - _local2, _local1.yt - p, 6); node((_local1.xt - p) - 1, _local1.yt, 6); node((_local1.xt + p) + 1, _local1.yt, 6); node(_local1.xt, (_local1.yt + p) + 1, 6); node(_local1.xt, (_local1.yt - p) - 1, 6); i++; } p++; } break; case 5 : node(_local1.xt, _local1.yt, 3); break; case 6 : i = 1; while (i < max) { node(_local1.xt + i, _local1.yt, 3); node(_local1.xt - i, _local1.yt, 3); node(_local1.xt, _local1.yt + i, 3); node(_local1.xt, _local1.yt - i, 3); i++; } break; case 7 : node(_local1.xt, _local1.yt, 3); } } act = 4; } function setAbility() { if ((tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 3) || (tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 3)) { if (para == 0) { i = 0; while (i < _root["e" + game.currentMap].length) { var _local2 = enemy["e" + i]; if ((_local2.xt == game.xmouse) && (_local2.yt == game.ymouse)) { tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(5); tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(5); if (acc == 0) { acc = 100; } else { acc = acc - _local2.eva; } act = 5; gui.menu.ability_menu.gotoAndStop(1); break; } i++; } } else if (para == 2) { hitEn = []; if (abi == "Polearm Spin") { if (!tileCheck(ally[turn].xt + 1, ally[turn].yt, "enemy")) { hitEn.push(enemyTarg); node(ally[turn].xt + 1, ally[turn].yt, 5); } else if (tileCheck(ally[turn].xt + 1, ally[turn].yt, "ally")) { node(ally[turn].xt + 1, ally[turn].yt, 12); } if (!tileCheck(ally[turn].xt, ally[turn].yt + 1, "enemy")) { hitEn.push(enemyTarg); node(ally[turn].xt, ally[turn].yt + 1, 5); } else if (tileCheck(ally[turn].xt, ally[turn].yt + 1, "ally")) { node(ally[turn].xt, ally[turn].yt + 1, 12); } if (!tileCheck(ally[turn].xt, ally[turn].yt - 1, "enemy")) { hitEn.push(enemyTarg); node(ally[turn].xt, ally[turn].yt - 1, 5); } else if (tileCheck(ally[turn].xt, ally[turn].yt - 1, "ally")) { node(ally[turn].xt, ally[turn].yt - 1, 12); } if (!tileCheck(ally[turn].xt - 1, ally[turn].yt, "enemy")) { hitEn.push(enemyTarg); node(ally[turn].xt - 1, ally[turn].yt, 5); } else if (tileCheck(ally[turn].xt - 1, ally[turn].yt, "ally")) { node(ally[turn].xt - 1, ally[turn].yt, 12); } } else if (abi == "Earth Jab") { i = 1; while (i < max) { if (game.ymouse > ally[turn].yt) { if (!tileCheck(ally[turn].xt, ally[turn].yt + i, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(ally[turn].xt, ally[turn].yt + i, 5); hitEn.push(enemyTarg); } } } else if (game.ymouse < ally[turn].yt) { if (!tileCheck(ally[turn].xt, ally[turn].yt - i, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(ally[turn].xt, ally[turn].yt - i, 5); hitEn.push(enemyTarg); } } } else if (game.xmouse > ally[turn].xt) { if (!tileCheck(ally[turn].xt + i, ally[turn].yt, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(ally[turn].xt + i, ally[turn].yt, 5); hitEn.push(enemyTarg); } } } else if (!tileCheck(ally[turn].xt - i, ally[turn].yt, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(ally[turn].xt - i, ally[turn].yt, 5); hitEn.push(enemyTarg); } } i++; } } else { if (!tileCheck(game.xmouse, game.ymouse, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(game.xmouse, game.ymouse, 5); hitEn.push(enemyTarg); } } else if (tileCheck(game.xmouse, game.ymouse, "ally")) { node(game.xmouse, game.ymouse, 12); } if (!tileCheck(game.xmouse + 1, game.ymouse, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(game.xmouse + 1, game.ymouse, 5); hitEn.push(enemyTarg); } } else if (tileCheck(game.xmouse + 1, game.ymouse, "ally")) { node(game.xmouse + 1, game.ymouse, 12); } if (!tileCheck(game.xmouse - 1, game.ymouse, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(game.xmouse - 1, game.ymouse, 5); hitEn.push(enemyTarg); } } else if (tileCheck(game.xmouse - 1, game.ymouse, "ally")) { node(game.xmouse - 1, game.ymouse, 12); } if (!tileCheck(game.xmouse, game.ymouse + 1, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(game.xmouse, game.ymouse + 1, 5); hitEn.push(enemyTarg); } } else if (tileCheck(game.xmouse, game.ymouse + 1, "ally")) { node(game.xmouse, game.ymouse + 1, 12); } if (!tileCheck(game.xmouse, game.ymouse - 1, "enemy")) { if (enemy["e" + enemyTarg].hp > 0) { node(game.xmouse, game.ymouse - 1, 5); hitEn.push(enemyTarg); } } else if (tileCheck(game.xmouse, game.ymouse - 1, "ally")) { node(game.xmouse, game.ymouse - 1, 12); } } act = 5; gui.menu.ability_menu.gotoAndStop(1); } } else if ((tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 6) || (tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 6)) { if (para == 1) { if (abi == "Berserk") { textAbi = "Attack+5 Accuracy 100%"; } else if (abi == "Share") { if (!tileCheck(game.xmouse, game.ymouse, "ally")) { cure = cost * 2; if (ally["a" + allyTarg].hp > 0) { textAbi = ("Hp+" + cure) + " Accuracy 100%"; } else { textAbi = ("Hp+" + cure) + " Accuracy 0%"; cure = 0; } } } else if ((abi == "Potion") || (abi == "Super Potion")) { if (!tileCheck(game.xmouse, game.ymouse, "ally")) { if (ally["a" + allyTarg].hp > 0) { textAbi = ("Hp+" + cure) + " Accuracy 100%"; } else { textAbi = ("Hp+" + cure) + " Accuracy 0%"; cure = 0; } } } else if ((abi == "Angelwing") || (abi == "Life")) { if (!tileCheck(game.xmouse, game.ymouse, "ally")) { if (ally["a" + allyTarg].hp == 0) { textAbi = ("Hp+" + cure) + " Accuracy 100%"; } else { textAbi = ("Hp+" + cure) + " Accuracy 0%"; } } } else if (abi == "Remedy") { if (!tileCheck(game.xmouse, game.ymouse, "ally")) { if (ally["a" + allyTarg].hp > 0) { if ((((ally["a" + allyTarg].status.poison > 0) || (ally["a" + allyTarg].status.act > 0)) || (ally["a" + allyTarg].status.move > 0)) || (ally["a" + allyTarg].status.slow > 0)) { textAbi = "Remove Effects Accuracy 100%"; } else { textAbi = "Accuracy 0%"; } } else { textAbi = "Accuracy 0%"; } } } else if (abi == "Elixir") { if (!tileCheck(game.xmouse, game.ymouse, "ally")) { if (ally["a" + allyTarg].hp > 0) { textAbi = ("Mp+" + cure) + " Accuracy 100%"; } else { textAbi = ("Mp+" + cure) + " Accuracy 0%"; cure = 0; } } } tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(5); tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(5); } else if (para == 3) { hitAl = []; if (!tileCheck(game.xmouse, game.ymouse, "ally")) { if ((ally["a" + allyTarg].hp > 0) || (ally[turn].job == "Drummer")) { node(game.xmouse, game.ymouse, 5); hitAl.push(allyTarg); } } else if (tileCheck(game.xmouse, game.ymouse, "enemy")) { node(game.xmouse, game.ymouse, 12); } if (!tileCheck(game.xmouse + 1, game.ymouse, "ally")) { if ((ally["a" + allyTarg].hp > 0) || (ally[turn].job == "Drummer")) { node(game.xmouse + 1, game.ymouse, 5); hitAl.push(allyTarg); } } else if (tileCheck(game.xmouse + 1, game.ymouse, "enemy")) { node(game.xmouse + 1, game.ymouse, 12); } if (!tileCheck(game.xmouse - 1, game.ymouse, "ally")) { if ((ally["a" + allyTarg].hp > 0) || (ally[turn].job == "Drummer")) { node(game.xmouse - 1, game.ymouse, 5); hitAl.push(allyTarg); } } else if (tileCheck(game.xmouse - 1, game.ymouse, "enemy")) { node(game.xmouse - 1, game.ymouse, 12); } if (!tileCheck(game.xmouse, game.ymouse + 1, "ally")) { if ((ally["a" + allyTarg].hp > 0) || (ally[turn].job == "Drummer")) { node(game.xmouse, game.ymouse + 1, 5); hitAl.push(allyTarg); } } else if (tileCheck(game.xmouse, game.ymouse + 1, "enemy")) { node(game.xmouse, game.ymouse + 1, 12); } if (!tileCheck(game.xmouse, game.ymouse - 1, "ally")) { if ((ally["a" + allyTarg].hp > 0) || (ally[turn].job == "Drummer")) { node(game.xmouse, game.ymouse - 1, 5); hitAl.push(allyTarg); } } else if (tileCheck(game.xmouse, game.ymouse - 1, "enemy")) { node(game.xmouse, game.ymouse - 1, 12); } } act = 5; gui.menu.ability_menu.gotoAndStop(1); } else { effect = ""; act = 0; anim = ""; clearMap(); } } function targetAbility() { var _local5 = ally[turn]; if ((tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 5) || (tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 5)) { gui.ability.play(); gui.ability.te.text = abi; if (game.ymouse > ally[turn].yt) { tiles[turn].gotoAndStop(5); } else if (game.ymouse < ally[turn].yt) { tiles[turn].gotoAndStop(1); } else if (game.xmouse > ally[turn].xt) { tiles[turn].gotoAndStop(4); } else { tiles[turn].gotoAndStop(3); } if (para == 0) { var _local4 = _root["e" + game.currentMap]; i = 0; while (i < _local4.length) { var _local3 = tiles["e" + i]; var _local2 = enemy["e" + i]; if ((_local2.xt == game.xmouse) && (_local2.yt == game.ymouse)) { if (((((abi == "Sword Break") || (abi == "Wand Break")) || (abi == "Head Break")) || (abi == "Leg Swing")) || (abi == "Arm Stab")) { abi = "swing"; game.count = game.count + 5; } else if (((((abi == "Life Steal") || (abi == "Magic Steal")) || (abi == "Speed Steal")) || (abi == "Eva Steal")) || (abi == "Atk Steal")) { abi = "steal"; game.count = game.count + 5; } tiles[turn].char.gotoAndPlay(abi); _root.targA = _local3; _root.targP = _local2; act = 2; clearMap(); if (move == 0) { gui.menu.gotoAndStop(4); } else { gui.menu.gotoAndStop(5); } break; } i++; } } else { if (abi == "Berserk") { game.count = game.count + 15; pol = "Berserk"; ally[turn].atk = ally[turn].atk + 5; tiles[turn].effects.gotoAndPlay(abi); } else if (abi == "Share") { game.count = game.count + 15; pol = "Share"; cureType = 0; } else if (((abi == "Potion") || (abi == "Super Potion")) || (abi == "Angelwing")) { game.count = game.count + 15; cureType = 0; pol = "potion"; } else if (abi == "Elixir") { game.count = game.count + 15; cureType = 1; pol = "potion"; } else if (abi == "Remedy") { game.count = game.count + 20; cureType = 2; pol = "potion"; } else if (abi == "Polearm Spin") { pol = "Earth Jab"; } else if (abi == "Spear Swing") { pol = "Earth Jab"; } else if (((((((((((((((abi == "Fire") || (abi == "Fire 2")) || (abi == "Fire 3")) || (abi == "Poison")) || (abi == "Slow")) || (abi == "Regen")) || (abi == "Heal")) || (abi == "Heal 2")) || (abi == "Life")) || (abi == "Clear")) || (abi == "Life Song")) || (abi == "Magic Song")) || (abi == "Atk Song")) || (abi == "Eva Song")) || (abi == "Speed Song")) { pol = "cast"; ally[turn].mp = ally[turn].mp - cost; game.count = game.count + 15; if (((abi == "Poison") || (abi == "Life")) || (abi == "Regen")) { game.count = game.count + 10; } } else { pol = abi; game.count = game.count + 5; } tiles[turn].char.gotoAndPlay(pol); act = 2; clearMap(); if (move == 0) { gui.menu.gotoAndStop(4); } else { gui.menu.gotoAndStop(5); } } } else { act = 0; clearMap(); } } function setAttack() { roll = 0; var _local4 = ally[turn]; if ((tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 3) || (tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 3)) { var _local5 = _root["e" + game.currentMap]; i = 0; while (i < _local5.length) { var _local3 = tiles["e" + i]; var _local2 = enemy["e" + i]; if (_local2.hp > 0) { if (((_local2.xt - 1) == _local4.xt) && (_local4.yt == _local2.yt)) { if ((_local3._currentframe == 2) || (_local3._currentframe == 3)) { roll = 80 - _local2.eva; } else if ((_local3._currentframe == 1) || (_local3._currentframe == 5)) { roll = 90 - _local2.eva; } else { roll = 100 - _local2.eva; } break; } if (((_local2.xt + 1) == _local4.xt) && (_local2.yt == _local4.yt)) { if ((_local3._currentframe == 2) || (_local3._currentframe == 3)) { roll = 100 - _local2.eva; } else if ((_local3._currentframe == 1) || (_local3._currentframe == 5)) { roll = 90 - _local2.eva; } else { roll = 80 - _local2.eva; } break; } if (((_local2.yt - 1) == _local4.yt) && (_local2.xt == _local4.xt)) { if (((_local3._currentframe == 2) || (_local3._currentframe == 3)) || (_local3._currentframe == 4)) { roll = 90 - _local2.eva; } else if (_local3._currentframe == 1) { roll = 100 - _local2.eva; } else { roll = 80 - _local2.eva; } break; } if (((_local2.yt + 1) == _local4.yt) && (_local2.xt == _local4.xt)) { if (((_local3._currentframe == 2) || (_local3._currentframe == 3)) || (_local3._currentframe == 4)) { roll = 90 - _local2.eva; } else if (_local3._currentframe == 5) { roll = 100 - _local2.eva; } else { roll = 80 - _local2.eva; } break; } } i++; } tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(5); tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk.gotoAndStop(5); act = 1; } } function attackTarget() { game.count = game.count + 5; var _local4 = ally[turn]; if ((tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 5) || (tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 5)) { if (game.ymouse > ally[turn].yt) { tiles[turn].gotoAndStop(5); } else if (game.ymouse < ally[turn].yt) { tiles[turn].gotoAndStop(1); } else if (game.xmouse > ally[turn].xt) { tiles[turn].gotoAndStop(4); } else { tiles[turn].gotoAndStop(3); } var _local5 = _root["e" + game.currentMap]; i = 0; while (i < _local5.length) { var _local3 = tiles["e" + i]; var _local2 = enemy["e" + i]; if ((_local2.xt == game.xmouse) && (_local2.yt == game.ymouse)) { tiles[turn].char.gotoAndPlay("swing"); _root.targA = _local3; _root.targP = _local2; acc = roll; damage = _local4.atk; act = 2; clearMap(); if (move == 0) { gui.menu.gotoAndStop(4); } else { gui.menu.gotoAndStop(5); } break; } i++; } } else { gui.ability.gotoAndStop(1); act = 0; clearMap(); } } function waitTarget() { var _local1 = false; if (game.xmouse > ally[turn].xt) { tiles[turn].gotoAndStop(4); _local1 = true; } else if (game.xmouse < ally[turn].xt) { tiles[turn].gotoAndStop(2); _local1 = true; } else if (game.ymouse > ally[turn].yt) { tiles[turn].gotoAndStop(5); _local1 = true; } else if (game.ymouse < ally[turn].yt) { tiles[turn].gotoAndStop(1); _local1 = true; } if (_local1) { clearMap(); if ((move == 0) && (act == 0)) { ally[turn].ct = ally[turn].sp * 3; } else if (move == 0) { ally[turn].ct = ally[turn].sp * 2; } else if (act == 0) { ally[turn].ct = ally[turn].sp * 2; } else { ally[turn].ct = 0; } tiles[turn].tu.gotoAndStop(1); gui.menu.gotoAndStop(1); turn = ""; } } function moveTarget() { if ((tiles.back[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 2) || (tiles[(("t_" + game.ymouse) + "_") + game.xmouse].walk._currentframe == 2)) { if (tileCheck(game.xmouse, game.ymouse, "both")) { game.targetx = game.xmouse; game.targety = game.ymouse; move = 2; clearMap(); gui.ability.gotoAndStop(1); } } else { gui.ability.gotoAndStop(1); move = 0; clearMap(); } } makeMap(_root["map" + game.currentMap]);
Instance of Symbol 313 MovieClip [blank] in Frame 12
onClipEvent (enterFrame) { if (!_root.cs) { if (Key.isDown(40) && (_root.tiles._y > ((-_root.tiles._height) / 4))) { _root.tiles._y = _root.tiles._y - _root.game.speed; } else if (Key.isDown(38) && (_root.tiles._y < (_root.tiles._height / 2))) { _root.tiles._y = _root.tiles._y + _root.game.speed; } if (Key.isDown(39) && (_root.tiles._x > ((-_root.tiles._width) / 5))) { _root.tiles._x = _root.tiles._x - _root.game.speed; } else if (Key.isDown(37) && (_root.tiles._x < _root.tiles._width)) { _root.tiles._x = _root.tiles._x + _root.game.speed; } } _root.work(); if (_root.enemyTurn) { _root.enemyTurnAI(); } } onClipEvent (keyDown) { if (Key.isDown(32)) { _root.centerChar(); } else if (Key.isDown(72)) { _root.hideTiles(); } else if (Key.isDown(81)) { _root.tiles.removeMovieClip(); _root.gui.removeMovieClip(); _root.gotoAndStop("title"); } else if (Key.isDown(77)) { if (_root.stopS) { _root.mains.stop(); _root.stopS = false; } else { _root.mains.start(0, 500); _root.stopS = true; } } else if (Key.isDown(66)) { if (((_root.game.currentMap != 0) && (_root.game.currentMap != 9)) && (_root.game.currentMap != 14)) { _root.cutN = _root["cut" + _root.game.currentMap].length; _root.chatN = _root.chatN + 1; _root.gui.talk._x = -330; _root.gui.gotoAndPlay("objective"); } } else if (Key.isDown(78)) { _root.gui.gotoAndStop("debug"); } if (((_root.enemyTurn == false) && (_root.move != 2)) && (!_root.cs)) { if (Key.isDown(65) && (_root.move != 1)) { _root.clearMap(); _root.walk(); } else if (Key.isDown(83) && (_root.act != 2)) { _root.clearMap(); _root.attack(); } else if (Key.isDown(68) && (_root.act != 2)) { _root.clearMap(); _root.ability(); } else if (Key.isDown(70)) { _root.clearMap(); _root.wai(); } } } onClipEvent (mouseUp) { _root.getTarget(); }
Frame 13
MochiAd.showInterLevelAd({id:"5a6925bfc3c62442", res:"550x400"});
Instance of Symbol 313 MovieClip [blank] in Frame 13
onClipEvent (enterFrame) { if (!_root.cs) { if (Key.isDown(40) && (_root.tiles._y > ((-_root.tiles._height) / 4))) { _root.tiles._y = _root.tiles._y - _root.game.speed; } else if (Key.isDown(38) && (_root.tiles._y < (_root.tiles._height / 2))) { _root.tiles._y = _root.tiles._y + _root.game.speed; } if (Key.isDown(39) && (_root.tiles._x > ((-_root.tiles._width) / 5))) { _root.tiles._x = _root.tiles._x - _root.game.speed; } else if (Key.isDown(37) && (_root.tiles._x < _root.tiles._width)) { _root.tiles._x = _root.tiles._x + _root.game.speed; } } _root.work(); if (_root.enemyTurn) { _root.enemyTurnAI(); } } onClipEvent (keyDown) { if (Key.isDown(32)) { _root.centerChar(); } else if (Key.isDown(72)) { _root.hideTiles(); } else if (Key.isDown(81)) { _root.game.currentMap = 2; _root.tiles.removeMovieClip(); _root.gui.removeMovieClip(); _root.gotoAndStop("title"); } else if (Key.isDown(77)) { if (_root.stopS) { _root.mains.stop(); _root.stopS = false; } else { _root.mains.start(0, 500); _root.stopS = true; } } } onClipEvent (mouseUp) { _root.getTarget(); }
Frame 14
if (retry == false) { gotoAndStop ("title"); } else if (retry) { gotoAndStop ("play_game"); }
Symbol 14 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 56
gotoAndPlay (2);
Symbol 14 MovieClip Frame 57
play();
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 14
gotoAndStop (1);
Symbol 52 MovieClip Frame 26
gotoAndStop (1);
Symbol 52 MovieClip Frame 41
gotoAndStop (1);
Symbol 52 MovieClip Frame 53
gotoAndStop (1);
Symbol 52 MovieClip Frame 65
gotoAndStop (1);
Symbol 52 MovieClip Frame 77
gotoAndStop (1);
Symbol 52 MovieClip Frame 94
gotoAndStop (1);
Symbol 52 MovieClip Frame 108
gotoAndStop (1);
Symbol 52 MovieClip Frame 120
gotoAndStop (1);
Symbol 52 MovieClip Frame 131
gotoAndStop (1);
Symbol 52 MovieClip Frame 140
gotoAndStop (1);
Symbol 52 MovieClip Frame 160
gotoAndStop (1);
Symbol 58 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 1
play();
Symbol 62 MovieClip Frame 24
gotoAndPlay (1);
Symbol 62 MovieClip Frame 33
gotoAndPlay (1);
Symbol 62 MovieClip Frame 39
_root.showDamage();
Symbol 62 MovieClip Frame 41
gotoAndPlay (1);
Symbol 62 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 62 MovieClip Frame 48
stop();
Symbol 62 MovieClip Frame 59
gotoAndPlay (1);
Symbol 62 MovieClip Frame 60
_root.showCure();
Symbol 65 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 1
play();
Symbol 67 MovieClip Frame 23
gotoAndPlay (1);
Symbol 67 MovieClip Frame 33
gotoAndPlay (1);
Symbol 67 MovieClip Frame 39
_root.showDamage();
Symbol 67 MovieClip Frame 41
gotoAndPlay (1);
Symbol 67 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 67 MovieClip Frame 48
stop();
Symbol 67 MovieClip Frame 59
gotoAndPlay (1);
Symbol 67 MovieClip Frame 60
_root.showCure();
Symbol 70 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 1
play();
Symbol 78 MovieClip Frame 24
gotoAndPlay (1);
Symbol 78 MovieClip Frame 33
gotoAndPlay (1);
Symbol 78 MovieClip Frame 39
_root.showDamage();
Symbol 78 MovieClip Frame 41
gotoAndPlay (1);
Symbol 78 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 78 MovieClip Frame 48
stop();
Symbol 78 MovieClip Frame 59
gotoAndPlay (1);
Symbol 78 MovieClip Frame 60
_root.showCure();
Symbol 82 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 1
play();
Symbol 84 MovieClip Frame 23
gotoAndPlay (1);
Symbol 84 MovieClip Frame 33
gotoAndPlay (1);
Symbol 84 MovieClip Frame 39
_root.showDamage();
Symbol 84 MovieClip Frame 41
gotoAndPlay (1);
Symbol 84 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 84 MovieClip Frame 48
stop();
Symbol 84 MovieClip Frame 59
gotoAndPlay (1);
Symbol 90 MovieClip [mouse] Frame 21
gotoAndPlay (1);
Symbol 98 MovieClip Frame 15
gotoAndPlay (1);
Instance of Symbol 98 MovieClip in Symbol 103 MovieClip Frame 1
on (release) { _root.chatN = _root.chatN + 1; _root.cutN = _root.cutN + 1; _parent._x = -330; this.gotoAndPlay(this._totalframes); }
Symbol 109 MovieClip Frame 1
stop(); te.text = "";
Symbol 109 MovieClip Frame 44
gotoAndStop (1);
Symbol 117 Button
on (release) { _root.clearMap(); _root.walk(); }
Symbol 120 Button
on (release) { _root.clearMap(); _root.abilitySelect(a4.text); }
Symbol 121 Button
on (release) { _root.clearMap(); _root.abilitySelect(a3.text); }
Symbol 122 Button
on (release) { _root.clearMap(); _root.abilitySelect(a2.text); }
Symbol 123 Button
on (release) { _root.clearMap(); _root.abilitySelect(a1.text); }
Symbol 124 Button
on (release) { _root.clearMap(); _root.abilitySelect(a0.text); }
Symbol 125 Button
on (release) { gotoAndStop (1); }
Symbol 134 MovieClip Frame 1
stop();
Symbol 135 Button
on (release) { _root.clearMap(); _root.ability(); }
Symbol 137 Button
on (release) { _root.clearMap(); _root.attack(); }
Symbol 139 Button
on (release) { _root.clearMap(); _root.wai(); }
Symbol 144 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 1
stop();
Symbol 182 Button
on (release) { if (_root.game.currentMap != 99) { _root.game.points = _root.game.points + _root.game.count; _root.game.count = 0; } _root.retry = true; _root.tiles.removeMovieClip(); _root.gotoAndStop("ad"); _root.gui.removeMovieClip(); }
Symbol 184 Button
on (release) { if (_root.game.currentMap != 99) { _root.game.points = _root.game.points + _root.game.count; _root.game.count = 0; } _root.retry = false; _root.tiles.removeMovieClip(); _root.gotoAndStop("ad"); _root.gui.removeMovieClip(); }
Symbol 191 Button
on (release) { if ((_root.game.currentMap != 99) && (_root.game.currentMap != 23)) { _root.game.story = _root.game.story + 1; _root.game.points = _root.game.points + (_root.game.count + 50); } else if (_root.game.currentMap == 23) { _root.game.points = _root.game.points + (_root.game.count + 50); gotoAndStop ("credits"); } _root.game.count = 0; _root.tiles.removeMovieClip(); _root.gotoAndStop("game"); _root.gui.removeMovieClip(); }
Symbol 201 Button
on (release) { _root.cs = false; gotoAndStop (15); }
Symbol 204 Button
on (release) { _root.tiles.removeMovieClip(); _root.gotoAndStop("title"); _root.gui.removeMovieClip(); }
Symbol 207 Button
on (release) { gotoAndStop (15); }
Symbol 214 MovieClip [gui] Frame 15
stop();
Symbol 214 MovieClip [gui] Frame 30
if (_root.game.currentMap != 99) { montext.text = "Points Won: " + _root.game.count; } delete _root["map" + _root.game.currentMap]; delete _root["a" + _root.game.currentMap]; delete _root["e" + _root.game.currentMap]; delete _root["sound" + _root.game.currentMap]; delete _root["mes" + _root.game.currentMap]; delete _root["cut" + _root.game.currentMap]; stop();
Symbol 214 MovieClip [gui] Frame 47
if (_root.game.currentMap != 99) { montext.text = "Points Won: " + _root.game.count; } delete _root["map" + _root.game.currentMap]; delete _root["a" + _root.game.currentMap]; delete _root["e" + _root.game.currentMap]; delete _root["sound" + _root.game.currentMap]; delete _root["mes" + _root.game.currentMap]; delete _root["cut" + _root.game.currentMap]; stop();
Symbol 214 MovieClip [gui] Frame 48
play();
Symbol 214 MovieClip [gui] Frame 59
stop(); _root.tiles.removeMovieClip(); _root.game.story = _root.game.story + 1; _root.gotoAndStop("game"); _root.gui.removeMovieClip();
Symbol 214 MovieClip [gui] Frame 69
if (typeof(_root["cond" + _root.game.currentMap]) == "string") { cond.text = "Defeat the " + _root["cond" + _root.game.currentMap]; } else { cond.text = "Defeat All Enemies!"; }
Symbol 214 MovieClip [gui] Frame 76
stop();
Symbol 214 MovieClip [gui] Frame 78
bug.text = "m" + _root.game.currentMap; i = 0; while (i < _root["e" + _root.game.currentMap].length) { bug.text = bug.text + (((((((",e" + i) + "-") + _root.enemy["e" + i].xt) + "_") + _root.enemy["e" + i].yt) + " j-") + _root.enemy["e" + i].job); i++; } i = 0; while (i < 5) { bug.text = bug.text + (((((((",a" + i) + "-") + _root.ally["a" + i].xt) + "_") + _root.ally["a" + i].yt) + " j-") + _root.ally["a" + i].job); i++; }
Symbol 224 MovieClip Frame 1
stop();
Symbol 248 Button
on (release) { gotoAndStop ("print"); }
Symbol 249 Button
on (release) { _root.selectedTile = 19; }
Symbol 250 Button
on (release) { _root.selectedTile = 18; }
Symbol 251 Button
on (release) { _root.selectedTile = 13; }
Symbol 252 Button
on (release) { _root.selectedTile = 14; }
Symbol 253 Button
on (release) { _root.selectedTile = 15; }
Symbol 254 Button
on (release) { _root.selectedTile = 16; }
Symbol 255 Button
on (release) { _root.selectedTile = 17; }
Symbol 256 Button
on (release) { _root.selectedTile = 12; }
Symbol 264 Button
on (release) { if (jj4 >= 1) { jj4 = jj4 - 1; j4.text = job[jj4]; } }
Symbol 265 Button
on (release) { if (jj4 < (job.length - 1)) { jj4 = jj4 + 1; j4.text = job[jj4]; } }
Symbol 266 Button
on (release) { if (jj3 >= 1) { jj3 = jj3 - 1; j3.text = job[jj3]; } }
Symbol 267 Button
on (release) { if (jj3 < (job.length - 1)) { jj3 = jj3 + 1; j3.text = job[jj3]; } }
Symbol 268 Button
on (release) { if (jj2 >= 1) { jj2 = jj2 - 1; j2.text = job[jj2]; } }
Symbol 269 Button
on (release) { if (jj2 < (job.length - 1)) { jj2 = jj2 + 1; j2.text = job[jj2]; } }
Symbol 270 Button
on (release) { if (jj1 >= 1) { jj1 = jj1 - 1; j1.text = job[jj1]; } }
Symbol 271 Button
on (release) { if (jj1 < (job.length - 1)) { jj1 = jj1 + 1; j1.text = job[jj1]; } }
Symbol 272 Button
on (release) { if (jj0 >= 1) { jj0 = jj0 - 1; j0.text = job[jj0]; } }
Symbol 273 Button
on (release) { if (jj0 < (job.length - 1)) { jj0 = jj0 + 1; j0.text = job[jj0]; } }
Symbol 280 Button
on (release) { gotoAndStop (2); }
Symbol 283 Button
on (release) { _root.gotoAndStop("title"); _root.tiles.removeMovieClip(); _root.gui.removeMovieClip(); }
Symbol 284 Button
on (release) { _root.selectedTile = 7; }
Symbol 285 Button
on (release) { _root.selectedTile = 8; }
Symbol 286 Button
on (release) { _root.selectedTile = 9; }
Symbol 287 Button
on (release) { _root.selectedTile = 10; }
Symbol 288 Button
on (release) { _root.selectedTile = 11; }
Symbol 289 Button
on (release) { _root.selectedTile = 6; }
Symbol 290 Button
on (release) { _root.selectedTile = 5; }
Symbol 291 Button
on (release) { _root.selectedTile = 3; }
Symbol 292 Button
on (release) { _root.selectedTile = 4; }
Symbol 293 Button
on (release) { _root.selectedTile = 2; }
Symbol 294 Button
on (release) { _root.selectedTile = 1; }
Symbol 300 Button
on (release) { gotoAndStop (1); }
Symbol 302 Button
on (release) { var st = false; i = 0; while (i < _root.ene.length) { _root.ene[i][0] = job[_root.gui["jj" + i]]; if ((_root.ene[i][1] == -1) && (_root.ene[i][2] == -1)) { st = true; } i++; } i = 0; while (i < _root.all.length) { if ((_root.all[i][0] == -1) && (_root.all[i][1] == -1)) { st = true; } i++; } if ((n.text.length >= 4) && (n.text.length <= 20)) { if (!st) { _root.user.data.maps[_root.game.saveMap] = {name:n.text, map:_root.map, enemies:_root.ene, allies:_root.all}; _root.tiles.removeMovieClip(); _root.gotoAndStop("load map"); _root.gui.removeMovieClip(); } else { error.text = "Please place all the units on the map. Your map name may be too big or small"; } } else { error.text = "Your game name is too long or short. 4-20 characters."; } }
Symbol 307 Button
on (release) { gotoAndStop (1); }
Symbol 312 MovieClip [editor_gui] Frame 1
stop(); job = ["squire", "alchemist", "archer", "spearman", "knight", "robber", "healer", "sorcerer", "drummer", "king", "noble"];
Symbol 312 MovieClip [editor_gui] Frame 3
i = 0; while (i < 5) { _root.ene[i][0] = _root.gui["j" + i].text; i++; } i = 0; while (i < _root.ene.length) { temp = _root.ene[i][1]; _root.ene[i][1] = _root.ene[i][2]; _root.ene[i][2] = temp; i++; } i = 0; while (i < _root.all.length) { temp = _root.all[i][0]; _root.all[i][0] = _root.all[i][1]; _root.all[i][1] = temp; i++; } rut = ["map", "all", "ene"]; lazy = ["map", "a", "e"]; j = 0; while (j < 3) { hu.text = hu.text + (("var " + lazy[j]) + ":Array = ["); i = 0; while (i < _root[rut[j]].length) { p = 0; while (p < _root[rut[j]][0].length) { if (p == 0) { if (rut[j] == "map") { hu.htmlText = hu.htmlText + "["; } else { hu.text = hu.text + "["; } } if ((rut[j] == "ene") && (p == 0)) { hu.text = hu.text + "\""; } hu.text = hu.text + _root[rut[j]][i][p]; if ((rut[j] == "ene") && (p == 0)) { hu.text = hu.text + "\""; } if (p == (_root[rut[j]][0].length - 1)) { if (i != (_root[rut[j]].length - 1)) { hu.text = hu.text + "],"; } else { hu.text = hu.text + "]"; } } else { hu.text = hu.text + ","; } p++; } if (i == (_root[rut[j]].length - 1)) { if (rut[j] == "map") { hu.htmlText = hu.htmlText + "];<br>"; } else { hu.text = hu.text + "];"; hu.htmlText = hu.htmlText + "<br>"; } } i++; } j++; } i = 0; while (i < _root.ene.length) { temp = _root.ene[i][1]; _root.ene[i][1] = _root.ene[i][2]; _root.ene[i][2] = temp; i++; } i = 0; while (i < _root.all.length) { temp = _root.all[i][0]; _root.all[i][0] = _root.all[i][1]; _root.all[i][1] = temp; i++; }
Symbol 316 Button
on (release) { getURL ("http://www.flashninjaclan.com", "_blank"); }
Symbol 321 Button
on (release) { _root.gotoAndStop("play"); }
Symbol 324 Button
on (release) { _root.gotoAndStop("help"); }
Symbol 327 Button
on (release) { _root.gotoAndStop("about"); }
Symbol 330 Button
on (release) { getURL ("http://www.flashninjaclan.com", "_blank"); }
Symbol 343 MovieClip Frame 1
page = 1;
Symbol 343 MovieClip Frame 2
holder.gotoAndStop(page);
Symbol 343 MovieClip Frame 60
page = page + 1; if (page > 5) { page = 1; } gotoAndPlay (2);
Symbol 344 MovieClip Frame 27
stop();
Symbol 345 Button
on (release) { getURL ("http://www.throwtheproject.com", "_blank"); }
Symbol 814 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.1"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { showInterLevelAd(options); } static function showPreloaderAd(options) { showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 349 Button
on (release) { user.data.file0 = {}; user.data.file1 = {}; user.data.file2 = {}; gotoAndStop ("home"); }
Symbol 361 Button
on (release) { i = 0; while (i < 3) { if (user.data.game.length <= 3) { user.data.game.push({story:0, points:200, a:[]}); currentGame = i; gotoAndStop ("title"); break; } if (i == 2) { mes.text = "Error you must delete a saved game."; } i++; } }
Symbol 364 Button
on (release) { gotoAndStop ("home"); }
Symbol 368 Button
on (release) { _root.mains.stop(); }
Symbol 400 Button
on (release) { if ((name.text.length > 3) && (name.text.length < 15)) { nukescore = game.story; nukename = name.text; loadVariablesNum ("http://www.flashninjaclan.com/games/knighttactics/newscore.php", 0, "POST"); postHPScore(game.story, ""); _root.kongregateServices.connect(); _root.kongregateStats.submit("HighScore", game.story); message.text = "Your score has been sent."; } else { message.text = "Your name can only be 4-14 chars."; } }
Symbol 403 Button
on (release) { gotoAndStop ("party"); }
Symbol 407 Button
on (release) { var user = SharedObject.getLocal("knight_tactics"); user.data.game[currentGame].a = a; user.data.game[currentGame].points = game.points; user.data.game[currentGame].story = game.story; user.data.game[currentGame].jobs = jobs; if ((user.data.game[currentGame].a == a) && (user.data.game[currentGame].story == game.story)) { message.text = "Game saved"; } else { message.text = "Error game didn't save."; } }
Symbol 409 Button
on (release) { gotoAndStop ("load"); }
Symbol 410 Button
on (release) { gotoAndStop ("load map"); }
Symbol 411 Button
on (release) { gotoAndStop ("game"); }
Symbol 462 Button
on (release) { if (nodes.length >= (page + 10)) { page = page + 10; pag = pag + 1; showList(); } }
Symbol 463 Button
on (release) { if (page >= 10) { page = page - 10; pag = pag - 1; showList(); } }
Symbol 469 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 478 MovieClip Frame 23
gotoAndPlay (1);
Symbol 478 MovieClip Frame 33
gotoAndPlay (1);
Symbol 478 MovieClip Frame 41
_root.showDamage(); gotoAndPlay (1);
Symbol 478 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 478 MovieClip Frame 48
stop();
Symbol 478 MovieClip Frame 59
gotoAndPlay (1);
Symbol 478 MovieClip Frame 78
_root.showDamage(); gotoAndPlay (1);
Symbol 478 MovieClip Frame 93
gotoAndStop (1); _root.showDamage();
Symbol 478 MovieClip Frame 103
gotoAndPlay (1);
Symbol 478 MovieClip Frame 112
_root.showCure();
Symbol 478 MovieClip Frame 119
gotoAndPlay (1);
Symbol 513 Button
on (release) { play(); }
Symbol 518 MovieClip Frame 1
stop();
Symbol 518 MovieClip Frame 10
var lo = ["squire", "alchemist", "drummer", "archer", "knight", "robber", "healer", "sorcerer", "spearman"]; i = 0; while (i < 9) { if (_root.jobs[lo[i]] != undefined) { _root.change_jobs["q" + i].text = lo[i]; _root.change_jobs["b" + i].onRelease = function () { _root.a[_root.target] = _root.change_jobs["q" + this._name.charAt(1)].text; _root["aa" + _root.target].gotoAndStop(_root.change_jobs["q" + this._name.charAt(1)].text); _root["aa" + _root.target].char.gotoAndStop(4); _root["aa" + _root.target].char.char.gotoAndStop(1); play(); }; } else { _root.change_jobs["q" + i].text = "locked"; } i++; } stop();
Symbol 518 MovieClip Frame 15
gotoAndStop (1); _visible = false;
Symbol 519 Button
on (release) { target = "3"; change_jobs._visible = true; change_jobs.play(); }
Symbol 520 Button
on (release) { page = "drummer"; learn.gotoAndStop(10); jobCost = 800; }
Symbol 521 Button
on (release) { page = "spearman"; learn.gotoAndStop(10); jobCost = 790; }
Symbol 522 Button
on (release) { page = "robber"; learn.gotoAndStop(10); jobCost = 650; }
Symbol 523 Button
on (release) { page = "sorcerer"; learn.gotoAndStop(10); jobCost = 550; }
Symbol 524 Button
on (release) { page = "healer"; learn.gotoAndStop(10); jobCost = 450; }
Symbol 525 Button
on (release) { page = "archer"; learn.gotoAndStop(10); jobCost = 380; }
Symbol 526 Button
on (release) { page = "knight"; learn.gotoAndStop(10); jobCost = 300; }
Symbol 527 Button
on (release) { page = "alchemist"; learn.gotoAndStop(10); jobCost = 100; }
Symbol 528 Button
on (release) { page = "squire"; learn.gotoAndStop(10); }
Symbol 549 MovieClip Frame 1
stop(); a0 = "Throw Stone"; t0.text = a0 + " - Weak ranged attack"; c0.text = "90"; a1 = "Tackle"; t1.text = a1 + " - Weak unblockable hit"; c1.text = "100"; a2 = "Berserk"; t2.text = a2 + " - Increases your attack"; c2.text = "250"; a3 = "Share"; t3.text = a3 + " - Give Mp to restore an allies Hp"; c3.text = "300"; a4 = "Slash"; t4.text = a4 + " - Deal a powerful but inaccurate attack"; c4.text = "180"; _root.showAb();
Symbol 549 MovieClip Frame 2
a0 = "Potion"; t0.text = a0 + " - Restores 35 hp"; c0.text = "70"; a1 = "Super Potion"; t1.text = a1 + " - Restores 60 hp"; c1.text = "250"; a2 = "Angelwing"; t2.text = a2 + " - Revives a unit"; c2.text = "300"; a3 = "Elixir"; t3.text = a3 + " - Restores 40 mp"; c3.text = "210"; a4 = "Remedy"; t4.text = a4 + " - Removes bad effects from an ally"; c4.text = "90"; _root.showAb();
Symbol 549 MovieClip Frame 3
a0 = "Leg Swing"; t0.text = a0 + " - Stops an enemy from moving"; c0.text = "280"; a1 = "Arm Stab"; t1.text = a1 + " - Stops an enemy from acting"; c1.text = "280"; a2 = "Head Break"; t2.text = a2 + " - Lowers an enemies max hp"; c2.text = "200"; a3 = "Wand Break"; t3.text = a3 + " - Lowers an enemies max mp"; c3.text = "180"; a4 = "Sword Break"; t4.text = a4 + " - Lowers an enemies attack"; c4.text = "180"; _root.showAb();
Symbol 549 MovieClip Frame 4
a0 = "Long Shot"; t0.text = a0 + " - High range, low attack"; c0.text = "250"; a1 = "Bow Shot"; t1.text = a1 + " - Normal ranged attack"; c1.text = "100"; a2 = "Short Shot"; t2.text = a2 + " - Low range, high damage"; c2.text = "250"; a3 = "Poison Shot"; t3.text = a3 + " - adds effect poison"; c3.text = "190"; a4 = "Fire Shot"; t4.text = a4 + " - Normal ranged attack, deals bonus damage"; c4.text = "350"; _root.showAb();
Symbol 549 MovieClip Frame 5
a0 = "Heal"; t0.text = a0 + " - Restores 34 hp up to five units"; c0.text = "120"; a1 = "Heal 2"; t1.text = a1 + " - Restores 70 hp up to five units"; c1.text = "270"; a2 = "Regen"; t2.text = a2 + " - Ally units gain hp over turns"; c2.text = "190"; a3 = "Life"; t3.text = a3 + " - Brings an ally unit back to life"; c3.text = "270"; a4 = "Clear"; t4.text = a4 + " - Removes negative effects from allies"; c4.text = "120"; _root.showAb();
Symbol 549 MovieClip Frame 6
a0 = "Fire"; t0.text = a0 + " - Deals 29 damage to five enemies"; c0.text = "120"; a1 = "Fire 2"; t1.text = a1 + " - Deals 37 damage to five enemies"; c1.text = "230"; a2 = "Fire 3"; t2.text = a2 + " - Deals 65 damage to five enemies"; c2.text = "380"; a3 = "Poison"; t3.text = a3 + " - Targets take damage at the end of there turn"; c3.text = "190"; a4 = "Slow"; t4.text = a4 + " - Lowers up to five enemies speed"; c4.text = "160"; _root.showAb();
Symbol 549 MovieClip Frame 7
a0 = "Life Steal"; t0.text = a0 + " - Steals hp from an enemy"; c0.text = "210"; a1 = "Magic Steal"; t1.text = a1 + " - Steals mp from an enemy"; c1.text = "210"; a2 = "Atk Steal"; t2.text = a2 + " - Steals attack from an enemy"; c2.text = "180"; a3 = "Eva Steal"; t3.text = a3 + " - Steals evasion from an enemy"; c3.text = "180"; a4 = "Speed Steal"; t4.text = a4 + " - Steals speed from an enemy"; c4.text = "250"; _root.showAb();
Symbol 549 MovieClip Frame 8
a0 = "Earth Jab"; t0.text = a0 + " - Deals damage to enemies vertical or horizontal"; c0.text = "420"; a1 = "Thrust"; t1.text = a1 + " - Deal a two-fold attack but with low accuracy"; c1.text = "570"; a2 = "Javelin"; t2.text = a2 + " - A high accuracy ranged attack"; c2.text = "280"; a3 = "Polearm Spin"; t3.text = a3 + " - Deal damage to all the enemies around you"; c3.text = "180"; a4 = "Spear Swing"; t4.text = a4 + " - Deal a ranged attack to multiple enemies"; c4.text = "200"; _root.showAb();
Symbol 549 MovieClip Frame 9
a0 = "Life Song"; t0.text = a0 + " - Increases hp to all allies around you"; c0.text = "340"; a1 = "Atk Song"; t1.text = a1 + " - Increases attack to all allies around you"; c1.text = "280"; a2 = "Magic Song"; t2.text = a2 + " - Increases mp to all allies around you"; c2.text = "290"; a3 = "Eva Song"; t3.text = a3 + " - Increases evasion to all allies around you"; c3.text = "320"; a4 = "Speed Song"; t4.text = a4 + " - Increases speed to all allies around you"; c4.text = "350"; _root.showAb();
Symbol 549 MovieClip Frame 10
gotoAndStop(_root.page);
Symbol 560 Button
on (release) { target = "4"; change_jobs._visible = true; change_jobs.play(); }
Symbol 561 Button
on (release) { target = "2"; change_jobs._visible = true; change_jobs.play(); }
Symbol 562 Button
on (release) { target = "1"; change_jobs._visible = true; change_jobs.play(); }
Symbol 563 Button
on (release) { target = "0"; change_jobs._visible = true; change_jobs.play(); }
Symbol 569 MovieClip Frame 1
stop();
Symbol 572 MovieClip Frame 1
stop();
Symbol 577 MovieClip Frame 1
stop();
Symbol 581 MovieClip Frame 24
gotoAndPlay (1);
Symbol 581 MovieClip Frame 33
gotoAndPlay (1);
Symbol 581 MovieClip Frame 39
_root.showDamage();
Symbol 581 MovieClip Frame 41
gotoAndPlay (1);
Symbol 581 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 581 MovieClip Frame 48
stop();
Symbol 581 MovieClip Frame 59
gotoAndPlay (1);
Symbol 581 MovieClip Frame 67
_root.showCure();
Symbol 584 MovieClip Frame 1
stop();
Symbol 585 MovieClip Frame 1
stop();
Symbol 586 MovieClip Frame 23
gotoAndPlay (1);
Symbol 586 MovieClip Frame 33
gotoAndPlay (1);
Symbol 586 MovieClip Frame 41
_root.showDamage(); gotoAndPlay (1);
Symbol 586 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 586 MovieClip Frame 48
stop();
Symbol 586 MovieClip Frame 59
gotoAndPlay (1);
Symbol 586 MovieClip Frame 66
_root.showCure();
Symbol 591 MovieClip Frame 1
stop();
Symbol 597 MovieClip Frame 1
stop();
Symbol 602 MovieClip Frame 1
play();
Symbol 602 MovieClip Frame 24
gotoAndPlay (1);
Symbol 602 MovieClip Frame 33
gotoAndPlay (1);
Symbol 602 MovieClip Frame 39
_root.showDamage();
Symbol 602 MovieClip Frame 41
gotoAndPlay (1);
Symbol 602 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 602 MovieClip Frame 48
stop();
Symbol 602 MovieClip Frame 59
gotoAndPlay (1);
Symbol 602 MovieClip Frame 69
_root.showDamage();
Symbol 606 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 23
gotoAndPlay (1);
Symbol 607 MovieClip Frame 33
gotoAndPlay (1);
Symbol 607 MovieClip Frame 41
_root.showDamage(); gotoAndPlay (1);
Symbol 607 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 607 MovieClip Frame 48
stop();
Symbol 607 MovieClip Frame 59
gotoAndPlay (1);
Symbol 607 MovieClip Frame 69
_root.showDamage();
Symbol 609 MovieClip Frame 1
stop();
Symbol 615 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 1
play();
Symbol 619 MovieClip Frame 24
gotoAndPlay (1);
Symbol 619 MovieClip Frame 33
gotoAndPlay (1);
Symbol 619 MovieClip Frame 39
_root.showDamage();
Symbol 619 MovieClip Frame 41
gotoAndPlay (1);
Symbol 619 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 619 MovieClip Frame 48
stop();
Symbol 619 MovieClip Frame 59
gotoAndPlay (1);
Symbol 619 MovieClip Frame 64
_root.showMultipleCure();
Symbol 623 MovieClip Frame 1
stop();
Symbol 624 MovieClip Frame 23
gotoAndPlay (1);
Symbol 624 MovieClip Frame 33
gotoAndPlay (1);
Symbol 624 MovieClip Frame 41
_root.showDamage(); gotoAndPlay (1);
Symbol 624 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 624 MovieClip Frame 48
stop();
Symbol 624 MovieClip Frame 59
gotoAndPlay (1);
Symbol 624 MovieClip Frame 64
_root.showMultipleCure();
Symbol 629 MovieClip Frame 1
stop();
Symbol 633 MovieClip Frame 1
stop();
Symbol 637 MovieClip Frame 1
stop();
Symbol 639 MovieClip Frame 1
play();
Symbol 639 MovieClip Frame 24
gotoAndPlay (1);
Symbol 639 MovieClip Frame 33
gotoAndPlay (1);
Symbol 639 MovieClip Frame 39
_root.showDamage();
Symbol 639 MovieClip Frame 41
gotoAndPlay (1);
Symbol 639 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 639 MovieClip Frame 48
stop();
Symbol 639 MovieClip Frame 59
gotoAndPlay (1);
Symbol 639 MovieClip Frame 64
if (_root.abi == "Life") { _root.showCure(); } else { _root.showMultipleCure(); }
Symbol 642 MovieClip Frame 1
stop();
Symbol 645 MovieClip Frame 1
stop();
Symbol 646 MovieClip Frame 23
gotoAndPlay (1);
Symbol 646 MovieClip Frame 33
gotoAndPlay (1);
Symbol 646 MovieClip Frame 41
_root.showDamage(); gotoAndPlay (1);
Symbol 646 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 646 MovieClip Frame 48
stop();
Symbol 646 MovieClip Frame 59
gotoAndPlay (1);
Symbol 646 MovieClip Frame 64
if (_root.abi == "Life") { _root.showCure(); } else { _root.showMultipleCure(); }
Symbol 648 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 1
stop();
Symbol 655 MovieClip Frame 1
stop();
Symbol 659 MovieClip Frame 1
play();
Symbol 659 MovieClip Frame 24
gotoAndPlay (1);
Symbol 659 MovieClip Frame 33
gotoAndPlay (1);
Symbol 659 MovieClip Frame 39
_root.showDamage();
Symbol 659 MovieClip Frame 41
gotoAndPlay (1);
Symbol 659 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 659 MovieClip Frame 48
stop();
Symbol 659 MovieClip Frame 59
gotoAndPlay (1);
Symbol 659 MovieClip Frame 63
_root.showMultiple();
Symbol 662 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 1
stop();
Symbol 664 MovieClip Frame 23
gotoAndPlay (1);
Symbol 664 MovieClip Frame 33
gotoAndPlay (1);
Symbol 664 MovieClip Frame 41
_root.showDamage(); gotoAndPlay (1);
Symbol 664 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 664 MovieClip Frame 48
stop();
Symbol 664 MovieClip Frame 59
gotoAndPlay (1);
Symbol 664 MovieClip Frame 64
_root.showMultiple();
Symbol 670 MovieClip Frame 1
stop();
Symbol 676 MovieClip Frame 1
stop();
Symbol 678 MovieClip Frame 1
play();
Symbol 678 MovieClip Frame 24
gotoAndPlay (1);
Symbol 678 MovieClip Frame 33
gotoAndPlay (1);
Symbol 678 MovieClip Frame 39
_root.showDamage();
Symbol 678 MovieClip Frame 41
gotoAndPlay (1);
Symbol 678 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 678 MovieClip Frame 48
stop();
Symbol 678 MovieClip Frame 59
gotoAndPlay (1);
Symbol 678 MovieClip Frame 60
_root.showCure();
Symbol 680 MovieClip Frame 1
stop();
Symbol 682 MovieClip Frame 23
gotoAndPlay (1);
Symbol 682 MovieClip Frame 33
gotoAndPlay (1);
Symbol 682 MovieClip Frame 39
_root.showDamage();
Symbol 682 MovieClip Frame 41
gotoAndPlay (1);
Symbol 682 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 682 MovieClip Frame 48
stop();
Symbol 682 MovieClip Frame 59
gotoAndPlay (1);
Symbol 687 MovieClip Frame 1
stop();
Symbol 690 MovieClip Frame 1
play();
Symbol 690 MovieClip Frame 24
gotoAndPlay (1);
Symbol 690 MovieClip Frame 33
gotoAndPlay (1);
Symbol 690 MovieClip Frame 39
_root.showDamage();
Symbol 690 MovieClip Frame 41
gotoAndPlay (1);
Symbol 690 MovieClip Frame 42
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 690 MovieClip Frame 48
stop();
Symbol 690 MovieClip Frame 59
gotoAndPlay (1);
Symbol 690 MovieClip Frame 74
_root.showDamage();
Symbol 690 MovieClip Frame 78
gotoAndPlay (1);
Symbol 690 MovieClip Frame 87
_root.showDamage();
Symbol 690 MovieClip Frame 93
gotoAndPlay (1);
Symbol 690 MovieClip Frame 103
gotoAndPlay (1);
Symbol 690 MovieClip Frame 112
_root.showCure();
Symbol 695 MovieClip Frame 1
stop();
Symbol 702 MovieClip Frame 1
stop();
Symbol 706 MovieClip Frame 1
play();
Symbol 706 MovieClip Frame 24
gotoAndPlay (1);
Symbol 706 MovieClip Frame 33
gotoAndPlay (1);
Symbol 706 MovieClip Frame 38
_root.showDamage();
Symbol 706 MovieClip Frame 42
gotoAndPlay (1);
Symbol 706 MovieClip Frame 43
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 706 MovieClip Frame 49
stop();
Symbol 706 MovieClip Frame 60
gotoAndPlay (1);
Symbol 706 MovieClip Frame 65
_root.showMultiple();
Symbol 706 MovieClip Frame 70
gotoAndPlay (1);
Symbol 706 MovieClip Frame 75
_root.showDamage();
Symbol 706 MovieClip Frame 80
_root.showDamage(); gotoAndPlay (1);
Symbol 706 MovieClip Frame 90
_root.showDamage();
Symbol 708 MovieClip Frame 1
stop();
Symbol 709 MovieClip Frame 1
stop();
Symbol 710 MovieClip Frame 23
gotoAndPlay (1);
Symbol 710 MovieClip Frame 33
gotoAndPlay (1);
Symbol 710 MovieClip Frame 40
_root.showDamage();
Symbol 710 MovieClip Frame 42
gotoAndPlay (1);
Symbol 710 MovieClip Frame 43
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 710 MovieClip Frame 49
stop();
Symbol 710 MovieClip Frame 60
gotoAndPlay (1);
Symbol 710 MovieClip Frame 65
_root.showMultiple();
Symbol 710 MovieClip Frame 70
gotoAndPlay (1);
Symbol 710 MovieClip Frame 75
_root.showDamage();
Symbol 710 MovieClip Frame 80
_root.showDamage(); gotoAndPlay (1);
Symbol 710 MovieClip Frame 90
_root.showDamage();
Symbol 716 MovieClip Frame 1
stop();
Symbol 719 MovieClip Frame 1
stop();
Symbol 723 MovieClip Frame 1
stop();
Symbol 727 MovieClip Frame 1
play();
Symbol 727 MovieClip Frame 24
gotoAndPlay (1);
Symbol 727 MovieClip Frame 33
gotoAndPlay (1);
Symbol 727 MovieClip Frame 38
_root.showDamage();
Symbol 727 MovieClip Frame 47
_root.showDamage(); gotoAndPlay (1);
Symbol 727 MovieClip Frame 48
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 727 MovieClip Frame 54
stop();
Symbol 727 MovieClip Frame 65
gotoAndPlay (1);
Symbol 727 MovieClip Frame 70
_root.showDamage();
Symbol 730 MovieClip Frame 1
stop();
Symbol 733 MovieClip Frame 1
stop();
Symbol 734 MovieClip Frame 23
gotoAndPlay (1);
Symbol 734 MovieClip Frame 33
gotoAndPlay (1);
Symbol 734 MovieClip Frame 38
_root.showDamage();
Symbol 734 MovieClip Frame 47
_root.showDamage(); gotoAndPlay (1);
Symbol 734 MovieClip Frame 48
if (_parent._name.charAt(0) == "a") { _root.ally[_parent._name].dead = 2; } else { _root.enemy[_parent._name].dead = 2; }
Symbol 734 MovieClip Frame 54
stop();
Symbol 734 MovieClip Frame 65
gotoAndPlay (1);
Symbol 734 MovieClip Frame 70
_root.showDamage();
Symbol 738 Button
on (release) { gotoAndStop ("title"); }
Symbol 744 Button
on (release) { dateTime = new Date(); if (dateTime.getDate() == user.data.submit) { if (((upload && (_root.by.text.length > 2)) && (_root.by.text.length <= 10)) && (_root.by.text.toLowerCase() != "lautan")) { var k = user.data.maps[game.saveMap]; loading._visible = true; error.text = "Please wait..."; newEntry = new LoadVars(); newEntry.ref = this; newEntry.submit = "Yes"; newEntry.title = k.name; newEntry.by = _root.by.text; newEntry.map = decoder(k.map); newEntry.enemies = decoder(k.enemies); newEntry.allies = decoder(k.allies); newEntry.sendAndLoad("http://www.throwtheproject.com/data_kt.php?action=write", newEntry, "POST"); newEntry.onLoad = function (success) { if (success) { user.data.submit = dateTime.getDate(); error.text = this.val; loading._visible = false; } else { error.text = "Error could not send"; loading._visible = false; } }; } else { error.text = "Select a map and/or enter a username for credit."; } } else { error.text = "You have already submitted a game today."; } }
Symbol 793 Button
on (release) { if (e < 5) { e = e + 1; ee.text = e; } }
Symbol 794 Button
on (release) { if (e > 1) { e = e - 1; ee.text = e; } }
Symbol 796 Button
on (release) { if (a < 5) { a = a + 1; aa.text = a; } }
Symbol 797 Button
on (release) { if (a > 1) { a = a - 1; aa.text = a; } }
Symbol 799 Button
on (release) { if (w < 13) { w = w + 1; ww.text = w; } }
Symbol 800 Button
on (release) { if (w > 5) { w = w - 1; ww.text = w; } }
Symbol 801 Button
on (release) { if (h > 5) { h = h - 1; hh.text = h; } }
Symbol 802 Button
on (release) { if (h < 13) { h = h + 1; hh.text = h; } }
Symbol 809 Button
on (release) { _root.makeEditor(ww.text, hh.text, aa.text, ee.text); _visible = false; }
Symbol 813 MovieClip Frame 1
a = 5; e = 5; w = 6; h = 7;

Library Items

Symbol 1 Sound [hit]
Symbol 2 Sound [avoid]
Symbol 3 Sound [chase]
Symbol 4 Sound [attack]
Symbol 5 Sound [drama]
Symbol 6 Sound [die]
Symbol 7 Sound [beep_2]Used by:117 120 121 122 123 124 125 135 137 139 182 184 191 201 349 355 361 364 400 403 407 409 410 411 513 519 520 521 522 523 524 525 526 527 528 560 561 562 563 738 809
Symbol 8 Sound [click]Used by:117 120 121 122 123 124 125 135 137 139 182 184 191 201 204 207 248 249 250 251 252 253 254 255 256 264 265 266 267 268 269 270 271 272 273 280 283 284 285 286 287 288 289 290 291 292 293 294 300 302 307 321 324 327 330 345 349 355 361 364 400 403 407 409 410 411 416 462 463 513 519 520 521 522 523 524 525 526 527 528 560 561 562 563 738 744 793 794 796 797 799 800 801 802 809
Symbol 9 FontUsed by:10
Symbol 10 TextUses:9Used by:14
Symbol 11 FontUsed by:12
Symbol 12 EditableTextUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:10 13Used by:68 85 587 608 625 647 665 683 691 711 735
Symbol 15 ShapeTweeningUsed by:52
Symbol 16 SoundUsed by:52
Symbol 17 GraphicUsed by:52
Symbol 18 ShapeTweeningUsed by:52
Symbol 19 SoundUsed by:52
Symbol 20 GraphicUsed by:52
Symbol 21 ShapeTweeningUsed by:52
Symbol 22 SoundUsed by:52
Symbol 23 GraphicUsed by:52
Symbol 24 ShapeTweeningUsed by:52
Symbol 25 GraphicUsed by:52
Symbol 26 ShapeTweeningUsed by:52
Symbol 27 GraphicUsed by:52
Symbol 28 ShapeTweeningUsed by:52
Symbol 29 SoundUsed by:52
Symbol 30 GraphicUsed by:52
Symbol 31 ShapeTweeningUsed by:52
Symbol 32 ShapeTweeningUsed by:52
Symbol 33 GraphicUsed by:52
Symbol 34 ShapeTweeningUsed by:52
Symbol 35 GraphicUsed by:52
Symbol 36 ShapeTweeningUsed by:52
Symbol 37 SoundUsed by:52
Symbol 38 GraphicUsed by:52
Symbol 39 ShapeTweeningUsed by:52
Symbol 40 GraphicUsed by:52
Symbol 41 ShapeTweeningUsed by:52
Symbol 42 ShapeTweeningUsed by:52
Symbol 43 SoundUsed by:52
Symbol 44 GraphicUsed by:52
Symbol 45 GraphicUsed by:52
Symbol 46 ShapeTweeningUsed by:52
Symbol 47 ShapeTweeningUsed by:52
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:52
Symbol 50 ShapeTweeningUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51Used by:68 85 587 608 625 647 665 683 691 711 735
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:62 67
Symbol 55 GraphicUsed by:56 572 651 671 719
Symbol 56 MovieClipUses:55Used by:62
Symbol 57 GraphicUsed by:58 65
Symbol 58 MovieClipUses:57Used by:62
Symbol 59 GraphicUsed by:62 67 78 84 678 682
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Symbol 587 MovieClip [alchemist]Uses:14 52 581 586Used by:736
Symbol 588 GraphicUsed by:591
Symbol 589 GraphicUsed by:591
Symbol 590 GraphicUsed by:591
Symbol 591 MovieClipUses:588 589 590Used by:602 607
Symbol 592 GraphicUsed by:593
Symbol 593 MovieClipUses:592Used by:602
Symbol 594 GraphicUsed by:597 606
Symbol 595 GraphicUsed by:597
Symbol 596 GraphicUsed by:597 606
Symbol 597 MovieClipUses:594 595 596Used by:602
Symbol 598 GraphicUsed by:602 607
Symbol 599 GraphicUsed by:602 607
Symbol 600 GraphicUsed by:602 607
Symbol 601 GraphicUsed by:602 607
Symbol 602 MovieClipUses:591 593 597 598 599 600 601Used by:608
Symbol 603 GraphicUsed by:604
Symbol 604 MovieClipUses:603Used by:607
Symbol 605 GraphicUsed by:606
Symbol 606 MovieClipUses:594 605 596Used by:607
Symbol 607 MovieClipUses:591 604 606 598 599 600 601Used by:608
Symbol 608 MovieClip [archer]Uses:14 52 602 607Used by:736
Symbol 609 MovieClipUses:566 467 568Used by:619 624
Symbol 610 GraphicUsed by:611
Symbol 611 MovieClipUses:610Used by:619
Symbol 612 GraphicUsed by:615
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Symbol 618 GraphicUsed by:619 624
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Symbol 620 GraphicUsed by:621
Symbol 621 MovieClipUses:620Used by:624
Symbol 622 GraphicUsed by:623
Symbol 623 MovieClipUses:622 613 614Used by:624
Symbol 624 MovieClipUses:609 621 623 616 617 618Used by:625
Symbol 625 MovieClip [drummer]Uses:14 52 619 624Used by:736
Symbol 626 GraphicUsed by:629
Symbol 627 GraphicUsed by:629
Symbol 628 GraphicUsed by:629
Symbol 629 MovieClipUses:626 627 628Used by:639 646
Symbol 630 GraphicUsed by:633
Symbol 631 GraphicUsed by:633
Symbol 632 GraphicUsed by:633
Symbol 633 MovieClipUses:630 631 632Used by:639
Symbol 634 GraphicUsed by:637
Symbol 635 GraphicUsed by:637 645
Symbol 636 GraphicUsed by:637
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Symbol 638 GraphicUsed by:639 646
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Symbol 640 GraphicUsed by:642
Symbol 641 GraphicUsed by:642
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Symbol 643 GraphicUsed by:645
Symbol 644 GraphicUsed by:645
Symbol 645 MovieClipUses:643 635 644Used by:646
Symbol 646 MovieClipUses:629 642 645 578 638 580Used by:647
Symbol 647 MovieClip [healer]Uses:14 52 639 646Used by:736
Symbol 648 MovieClipUses:566 467 568Used by:659 664
Symbol 649 GraphicUsed by:651
Symbol 650 GraphicUsed by:651
Symbol 651 MovieClipUses:649 55 650Used by:659
Symbol 652 GraphicUsed by:655 663
Symbol 653 GraphicUsed by:655 663
Symbol 654 GraphicUsed by:655 663
Symbol 655 MovieClipUses:652 653 654Used by:659
Symbol 656 GraphicUsed by:659 664
Symbol 657 GraphicUsed by:659 664
Symbol 658 GraphicUsed by:659 664
Symbol 659 MovieClipUses:648 651 655 656 657 658Used by:665
Symbol 660 GraphicUsed by:662
Symbol 661 GraphicUsed by:662
Symbol 662 MovieClipUses:660 63 661Used by:664
Symbol 663 MovieClipUses:652 653 654Used by:664
Symbol 664 MovieClipUses:648 662 663 656 657 658Used by:665
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Symbol 666 GraphicUsed by:670
Symbol 667 GraphicUsed by:670
Symbol 668 GraphicUsed by:670
Symbol 669 GraphicUsed by:670
Symbol 670 MovieClipUses:666 667 668 669Used by:678 682
Symbol 671 MovieClipUses:55Used by:678
Symbol 672 GraphicUsed by:676 680
Symbol 673 GraphicUsed by:676 680
Symbol 674 GraphicUsed by:676 680
Symbol 675 GraphicUsed by:676 680
Symbol 676 MovieClipUses:672 673 674 675Used by:678
Symbol 677 GraphicUsed by:678
Symbol 678 MovieClipUses:670 671 676 59 677 61Used by:683
Symbol 679 MovieClipUses:63Used by:682
Symbol 680 MovieClipUses:672 673 674 675Used by:682
Symbol 681 GraphicUsed by:682
Symbol 682 MovieClipUses:670 679 680 59 681 61Used by:683
Symbol 683 MovieClip [knight]Uses:14 52 678 682Used by:736
Symbol 684 GraphicUsed by:687
Symbol 685 GraphicUsed by:687
Symbol 686 GraphicUsed by:687
Symbol 687 MovieClipUses:684 685 686Used by:690
Symbol 688 GraphicUsed by:690
Symbol 689 GraphicUsed by:690
Symbol 690 MovieClipUses:469 687 688 475 689 477Used by:691
Symbol 691 MovieClip [squire]Uses:14 52 690 478Used by:736
Symbol 692 GraphicUsed by:695
Symbol 693 GraphicUsed by:695
Symbol 694 GraphicUsed by:695
Symbol 695 MovieClipUses:692 693 694Used by:706 710
Symbol 696 GraphicUsed by:697
Symbol 697 MovieClipUses:696Used by:706
Symbol 698 GraphicUsed by:702 709
Symbol 699 GraphicUsed by:702 709
Symbol 700 GraphicUsed by:702 709
Symbol 701 GraphicUsed by:702 709
Symbol 702 MovieClipUses:698 699 700 701Used by:706
Symbol 703 GraphicUsed by:706 710
Symbol 704 GraphicUsed by:706 710
Symbol 705 GraphicUsed by:706 710
Symbol 706 MovieClipUses:695 697 702 703 704 705Used by:711
Symbol 707 GraphicUsed by:708
Symbol 708 MovieClipUses:707Used by:710
Symbol 709 MovieClipUses:698 699 700 701Used by:710
Symbol 710 MovieClipUses:695 708 709 703 704 705Used by:711
Symbol 711 MovieClip [spearman]Uses:14 52 706 710Used by:736
Symbol 712 GraphicUsed by:716
Symbol 713 GraphicUsed by:716
Symbol 714 GraphicUsed by:716
Symbol 715 GraphicUsed by:716
Symbol 716 MovieClipUses:712 713 714 715Used by:727 734
Symbol 717 GraphicUsed by:719
Symbol 718 GraphicUsed by:719
Symbol 719 MovieClipUses:717 55 718Used by:727
Symbol 720 GraphicUsed by:723
Symbol 721 GraphicUsed by:723 733
Symbol 722 GraphicUsed by:723
Symbol 723 MovieClipUses:720 721 722Used by:727
Symbol 724 GraphicUsed by:727 734
Symbol 725 GraphicUsed by:727 734
Symbol 726 GraphicUsed by:727 734
Symbol 727 MovieClipUses:716 719 723 724 725 726Used by:735
Symbol 728 GraphicUsed by:730
Symbol 729 GraphicUsed by:730
Symbol 730 MovieClipUses:728 63 729Used by:734
Symbol 731 GraphicUsed by:733
Symbol 732 GraphicUsed by:733
Symbol 733 MovieClipUses:731 721 732Used by:734
Symbol 734 MovieClipUses:716 730 733 724 725 726Used by:735
Symbol 735 MovieClip [robber]Uses:14 52 727 734Used by:736
Symbol 736 MovieClipUses:587 608 625 647 665 683 691 711 735Used by:Timeline
Symbol 737 TextUses:100Used by:Timeline
Symbol 738 ButtonUses:114 115 116 8 7Used by:Timeline
Symbol 739 TextUses:100Used by:Timeline
Symbol 740 TextUses:100Used by:Timeline
Symbol 741 TextUses:100Used by:Timeline
Symbol 742 TextUses:100Used by:Timeline
Symbol 743 EditableTextUses:100Used by:Timeline
Symbol 744 ButtonUses:203 8Used by:Timeline
Symbol 745 TextUses:100Used by:Timeline
Symbol 746 EditableTextUses:100Used by:Timeline
Symbol 747 TextUses:100Used by:Timeline
Symbol 748 EditableTextUses:100Used by:Timeline
Symbol 749 TextUses:100Used by:Timeline
Symbol 750 TextUses:100Used by:Timeline
Symbol 751 TextUses:100Used by:Timeline
Symbol 752 EditableTextUses:100Used by:Timeline
Symbol 753 EditableTextUses:100Used by:Timeline
Symbol 754 EditableTextUses:100Used by:Timeline
Symbol 755 EditableTextUses:100Used by:Timeline
Symbol 756 EditableTextUses:100Used by:Timeline
Symbol 757 EditableTextUses:100Used by:Timeline
Symbol 758 EditableTextUses:100Used by:Timeline
Symbol 759 EditableTextUses:100Used by:Timeline
Symbol 760 EditableTextUses:100Used by:Timeline
Symbol 761 EditableTextUses:100Used by:Timeline
Symbol 762 TextUses:100Used by:Timeline
Symbol 763 GraphicUsed by:Timeline
Symbol 764 FontUsed by:765
Symbol 765 EditableTextUses:764Used by:Timeline
Symbol 766 TextUses:100Used by:Timeline
Symbol 767 TextUses:100Used by:Timeline
Symbol 768 EditableTextUses:100Used by:Timeline
Symbol 769 EditableTextUses:100Used by:Timeline
Symbol 770 EditableTextUses:100Used by:Timeline
Symbol 771 EditableTextUses:100Used by:Timeline
Symbol 772 EditableTextUses:100Used by:Timeline
Symbol 773 EditableTextUses:100Used by:Timeline
Symbol 774 EditableTextUses:100Used by:Timeline
Symbol 775 EditableTextUses:100Used by:Timeline
Symbol 776 EditableTextUses:100Used by:Timeline
Symbol 777 EditableTextUses:100Used by:Timeline
Symbol 778 EditableTextUses:100Used by:Timeline
Symbol 779 EditableTextUses:100Used by:Timeline
Symbol 780 EditableTextUses:100Used by:Timeline
Symbol 781 EditableTextUses:100Used by:Timeline
Symbol 782 EditableTextUses:100Used by:Timeline
Symbol 783 EditableTextUses:100Used by:Timeline
Symbol 784 EditableTextUses:100Used by:Timeline
Symbol 785 EditableTextUses:100Used by:Timeline
Symbol 786 EditableTextUses:100Used by:Timeline
Symbol 787 EditableTextUses:100Used by:Timeline
Symbol 788 EditableTextUses:100Used by:Timeline
Symbol 789 EditableTextUses:100Used by:Timeline
Symbol 790 EditableTextUses:100Used by:Timeline
Symbol 791 TextUses:100Used by:813
Symbol 792 TextUses:100Used by:813
Symbol 793 ButtonUses:262 263 8Used by:813
Symbol 794 ButtonUses:262 263 8Used by:813
Symbol 795 EditableTextUses:100Used by:813
Symbol 796 ButtonUses:262 263 8Used by:813
Symbol 797 ButtonUses:262 263 8Used by:813
Symbol 798 EditableTextUses:100Used by:813
Symbol 799 ButtonUses:262 263 8Used by:813
Symbol 800 ButtonUses:262 263 8Used by:813
Symbol 801 ButtonUses:262 263 8Used by:813
Symbol 802 ButtonUses:262 263 8Used by:813
Symbol 803 TextUses:100Used by:813
Symbol 804 TextUses:100Used by:813
Symbol 805 TextUses:100Used by:813
Symbol 806 EditableTextUses:100Used by:813
Symbol 807 EditableTextUses:100Used by:813
Symbol 808 TextUses:100Used by:813
Symbol 809 ButtonUses:114 115 116 8 7Used by:813
Symbol 810 TextUses:100Used by:813
Symbol 811 TextUses:100Used by:813
Symbol 812 TextUses:100Used by:813
Symbol 813 MovieClipUses:791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812Used by:Timeline

Instance Names

"mes"Frame 3Symbol 354 EditableText
"bb2"Frame 3Symbol 355 Button
"bb1"Frame 3Symbol 355 Button
"bb0"Frame 3Symbol 355 Button
"b2"Frame 3Symbol 355 Button
"b1"Frame 3Symbol 355 Button
"b0"Frame 3Symbol 355 Button
"t2"Frame 3Symbol 358 EditableText
"t1"Frame 3Symbol 359 EditableText
"t0"Frame 3Symbol 360 EditableText
"sp"Frame 5Symbol 385 EditableText
"eva"Frame 5Symbol 386 EditableText
"atk"Frame 5Symbol 387 EditableText
"move"Frame 5Symbol 388 EditableText
"e4"Frame 5Symbol 158 MovieClip
"e3"Frame 5Symbol 158 MovieClip
"e2"Frame 5Symbol 158 MovieClip
"e1"Frame 5Symbol 158 MovieClip
"e0"Frame 5Symbol 158 MovieClip
"ct"Frame 5Symbol 389 EditableText
"mp"Frame 5Symbol 390 EditableText
"hp"Frame 5Symbol 391 EditableText
"team"Frame 5Symbol 169 MovieClip
"job"Frame 5Symbol 392 EditableText
"ctb"Frame 5Symbol 176 MovieClip
"hpb"Frame 5Symbol 176 MovieClip
"mpb"Frame 5Symbol 176 MovieClip
"name"Frame 6Symbol 399 EditableText
"message"Frame 6Symbol 402 EditableText
"g9"Frame 7Symbol 416 Button
"g8"Frame 7Symbol 416 Button
"g7"Frame 7Symbol 416 Button
"g6"Frame 7Symbol 416 Button
"g5"Frame 7Symbol 416 Button
"g4"Frame 7Symbol 416 Button
"g3"Frame 7Symbol 416 Button
"g2"Frame 7Symbol 416 Button
"g1"Frame 7Symbol 416 Button
"g0"Frame 7Symbol 416 Button
"d9"Frame 7Symbol 417 EditableText
"d7"Frame 7Symbol 418 EditableText
"d8"Frame 7Symbol 419 EditableText
"d6"Frame 7Symbol 420 EditableText
"d5"Frame 7Symbol 421 EditableText
"d4"Frame 7Symbol 422 EditableText
"d3"Frame 7Symbol 423 EditableText
"d2"Frame 7Symbol 424 EditableText
"d1"Frame 7Symbol 425 EditableText
"d0"Frame 7Symbol 426 EditableText
"s9"Frame 7Symbol 428 EditableText
"s7"Frame 7Symbol 429 EditableText
"s8"Frame 7Symbol 430 EditableText
"s6"Frame 7Symbol 431 EditableText
"s5"Frame 7Symbol 432 EditableText
"s4"Frame 7Symbol 433 EditableText
"s3"Frame 7Symbol 434 EditableText
"s2"Frame 7Symbol 435 EditableText
"s1"Frame 7Symbol 436 EditableText
"s0"Frame 7Symbol 437 EditableText
"v9"Frame 7Symbol 438 EditableText
"v8"Frame 7Symbol 439 EditableText
"v7"Frame 7Symbol 440 EditableText
"v6"Frame 7Symbol 441 EditableText
"v5"Frame 7Symbol 442 EditableText
"v4"Frame 7Symbol 443 EditableText
"v3"Frame 7Symbol 444 EditableText
"v2"Frame 7Symbol 445 EditableText
"v1"Frame 7Symbol 446 EditableText
"v0"Frame 7Symbol 447 EditableText
"z9"Frame 7Symbol 451 EditableText
"z8"Frame 7Symbol 452 EditableText
"z7"Frame 7Symbol 453 EditableText
"z6"Frame 7Symbol 454 EditableText
"z5"Frame 7Symbol 455 EditableText
"z4"Frame 7Symbol 456 EditableText
"z3"Frame 7Symbol 457 EditableText
"z2"Frame 7Symbol 458 EditableText
"z1"Frame 7Symbol 459 EditableText
"z0"Frame 7Symbol 460 EditableText
"loading"Frame 7Symbol 480 MovieClip
"pp"Frame 7Symbol 481 EditableText
"a9"Frame 7Symbol 485 EditableText
"a8"Frame 7Symbol 486 EditableText
"a7"Frame 7Symbol 487 EditableText
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"a5"Frame 7Symbol 489 EditableText
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"a2"Frame 7Symbol 492 EditableText
"a1"Frame 7Symbol 493 EditableText
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"total"Frame 7Symbol 495 EditableText
"change_jobs"Frame 8Symbol 518 MovieClip
"learn"Frame 8Symbol 549 MovieClip
"pointstext"Frame 8Symbol 564 EditableText
"aa1"Frame 8Symbol 736 MovieClip
"aa4"Frame 8Symbol 736 MovieClip
"aa2"Frame 8Symbol 736 MovieClip
"aa3"Frame 8Symbol 736 MovieClip
"aa0"Frame 8Symbol 736 MovieClip
"p4"Frame 9Symbol 416 Button
"p3"Frame 9Symbol 416 Button
"p2"Frame 9Symbol 416 Button
"p1"Frame 9Symbol 416 Button
"p0"Frame 9Symbol 416 Button
"loading"Frame 9Symbol 480 MovieClip
"error"Frame 9Symbol 743 EditableText
"by"Frame 9Symbol 746 EditableText
"sel"Frame 9Symbol 748 EditableText
"d4"Frame 9Symbol 416 Button
"u4"Frame 9Symbol 416 Button
"r4"Frame 9Symbol 416 Button
"d3"Frame 9Symbol 416 Button
"u3"Frame 9Symbol 416 Button
"r3"Frame 9Symbol 416 Button
"d2"Frame 9Symbol 416 Button
"u2"Frame 9Symbol 416 Button
"r2"Frame 9Symbol 416 Button
"d1"Frame 9Symbol 416 Button
"u1"Frame 9Symbol 416 Button
"r1"Frame 9Symbol 416 Button
"d0"Frame 9Symbol 416 Button
"u0"Frame 9Symbol 416 Button
"r0"Frame 9Symbol 416 Button
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"n3"Frame 9Symbol 753 EditableText
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"n1"Frame 9Symbol 755 EditableText
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"f2"Frame 9Symbol 759 EditableText
"f1"Frame 9Symbol 760 EditableText
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"message"Frame 10Symbol 765 EditableText
"h22"Frame 10Symbol 416 Button
"h21"Frame 10Symbol 416 Button
"h20"Frame 10Symbol 416 Button
"h19"Frame 10Symbol 416 Button
"h18"Frame 10Symbol 416 Button
"h17"Frame 10Symbol 416 Button
"h16"Frame 10Symbol 416 Button
"h15"Frame 10Symbol 416 Button
"h14"Frame 10Symbol 416 Button
"h13"Frame 10Symbol 416 Button
"h12"Frame 10Symbol 416 Button
"h11"Frame 10Symbol 416 Button
"h10"Frame 10Symbol 416 Button
"h9"Frame 10Symbol 416 Button
"h8"Frame 10Symbol 416 Button
"h7"Frame 10Symbol 416 Button
"h6"Frame 10Symbol 416 Button
"h5"Frame 10Symbol 416 Button
"h4"Frame 10Symbol 416 Button
"h3"Frame 10Symbol 416 Button
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"h1"Frame 10Symbol 416 Button
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"g11"Frame 10Symbol 769 EditableText
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"g14"Frame 10Symbol 772 EditableText
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"g20"Frame 10Symbol 778 EditableText
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"g2"Frame 10Symbol 788 EditableText
"g1"Frame 10Symbol 789 EditableText
"g0"Frame 10Symbol 790 EditableText
"st"Frame 11Symbol 813 MovieClip
"k"Symbol 13 MovieClip Frame 1Symbol 12 EditableText
"hit"Symbol 14 MovieClip Frame 57Symbol 13 MovieClip
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"head"Symbol 62 MovieClip Frame 1Symbol 56 MovieClip
"body"Symbol 62 MovieClip Frame 1Symbol 58 MovieClip
"arm2"Symbol 62 MovieClip Frame 1Symbol 54 MovieClip
"arm"Symbol 67 MovieClip Frame 1Symbol 54 MovieClip
"head"Symbol 67 MovieClip Frame 1Symbol 64 MovieClip
"body"Symbol 67 MovieClip Frame 1Symbol 65 MovieClip
"arm2"Symbol 67 MovieClip Frame 1Symbol 54 MovieClip
"tu"Symbol 68 MovieClip [king] Frame 1Symbol 14 MovieClip
"effects"Symbol 68 MovieClip [king] Frame 1Symbol 52 MovieClip
"turn"Symbol 68 MovieClip [king] Frame 1Symbol 14 MovieClip
"char"Symbol 68 MovieClip [king] Frame 1Symbol 62 MovieClip
"char"Symbol 68 MovieClip [king] Frame 4Symbol 67 MovieClip
"arm"Symbol 78 MovieClip Frame 1Symbol 70 MovieClip
"head"Symbol 78 MovieClip Frame 1Symbol 72 MovieClip
"body"Symbol 78 MovieClip Frame 1Symbol 76 MovieClip
"arm2"Symbol 78 MovieClip Frame 1Symbol 70 MovieClip
"arm"Symbol 84 MovieClip Frame 1Symbol 70 MovieClip
"head"Symbol 84 MovieClip Frame 1Symbol 80 MovieClip
"body"Symbol 84 MovieClip Frame 1Symbol 82 MovieClip
"arm2"Symbol 84 MovieClip Frame 1Symbol 70 MovieClip
"tu"Symbol 85 MovieClip [noble] Frame 1Symbol 14 MovieClip
"effects"Symbol 85 MovieClip [noble] Frame 1Symbol 52 MovieClip
"turn"Symbol 85 MovieClip [noble] Frame 1Symbol 14 MovieClip
"char"Symbol 85 MovieClip [noble] Frame 1Symbol 78 MovieClip
"char"Symbol 85 MovieClip [noble] Frame 4Symbol 84 MovieClip
"mes"Symbol 103 MovieClip Frame 1Symbol 101 EditableText
"te"Symbol 109 MovieClip Frame 1Symbol 104 EditableText
"a4"Symbol 134 MovieClip Frame 2Symbol 127 EditableText
"a3"Symbol 134 MovieClip Frame 2Symbol 128 EditableText
"a2"Symbol 134 MovieClip Frame 2Symbol 129 EditableText
"a1"Symbol 134 MovieClip Frame 2Symbol 130 EditableText
"a0"Symbol 134 MovieClip Frame 2Symbol 131 EditableText
"ability_menu"Symbol 144 MovieClip Frame 2Symbol 134 MovieClip
"atk"Symbol 164 MovieClip Frame 2Symbol 163 EditableText
"sp"Symbol 178 MovieClip Frame 2Symbol 147 EditableText
"eva"Symbol 178 MovieClip Frame 2Symbol 148 EditableText
"atk"Symbol 178 MovieClip Frame 2Symbol 149 EditableText
"move"Symbol 178 MovieClip Frame 2Symbol 150 EditableText
"e4"Symbol 178 MovieClip Frame 2Symbol 158 MovieClip
"e3"Symbol 178 MovieClip Frame 2Symbol 158 MovieClip
"e2"Symbol 178 MovieClip Frame 2Symbol 158 MovieClip
"e1"Symbol 178 MovieClip Frame 2Symbol 158 MovieClip
"e0"Symbol 178 MovieClip Frame 2Symbol 158 MovieClip
"ct"Symbol 178 MovieClip Frame 2Symbol 159 EditableText
"mp"Symbol 178 MovieClip Frame 2Symbol 160 EditableText
"hp"Symbol 178 MovieClip Frame 2Symbol 161 EditableText
"at"Symbol 178 MovieClip Frame 2Symbol 164 MovieClip
"team"Symbol 178 MovieClip Frame 2Symbol 169 MovieClip
"job"Symbol 178 MovieClip Frame 2Symbol 171 EditableText
"ctb"Symbol 178 MovieClip Frame 2Symbol 176 MovieClip
"hpb"Symbol 178 MovieClip Frame 2Symbol 176 MovieClip
"mpb"Symbol 178 MovieClip Frame 2Symbol 176 MovieClip
"talk"Symbol 214 MovieClip [gui] Frame 15Symbol 103 MovieClip
"ability"Symbol 214 MovieClip [gui] Frame 15Symbol 109 MovieClip
"menu"Symbol 214 MovieClip [gui] Frame 15Symbol 144 MovieClip
"stat"Symbol 214 MovieClip [gui] Frame 15Symbol 178 MovieClip
"heig"Symbol 214 MovieClip [gui] Frame 15Symbol 180 EditableText
"montext"Symbol 214 MovieClip [gui] Frame 30Symbol 187 EditableText
"montext"Symbol 214 MovieClip [gui] Frame 47Symbol 193 EditableText
"cond"Symbol 214 MovieClip [gui] Frame 69Symbol 199 EditableText
"bug"Symbol 214 MovieClip [gui] Frame 78Symbol 212 EditableText
"n"Symbol 224 MovieClip Frame 10Symbol 220 EditableText
"n"Symbol 224 MovieClip Frame 11Symbol 222 EditableText
"walk"Symbol 247 MovieClip [tiles] Frame 1Symbol 224 MovieClip
"yu"Symbol 247 MovieClip [tiles] Frame 20Symbol 245 EditableText
"j4"Symbol 312 MovieClip [editor_gui] Frame 1Symbol 274 EditableText
"j3"Symbol 312 MovieClip [editor_gui] Frame 1Symbol 275 EditableText
"j2"Symbol 312 MovieClip [editor_gui] Frame 1Symbol 276 EditableText
"j1"Symbol 312 MovieClip [editor_gui] Frame 1Symbol 277 EditableText
"j0"Symbol 312 MovieClip [editor_gui] Frame 1Symbol 278 EditableText
"error"Symbol 312 MovieClip [editor_gui] Frame 1Symbol 279 EditableText
"tile"Symbol 312 MovieClip [editor_gui] Frame 1Symbol 247 MovieClip [tiles]
"n"Symbol 312 MovieClip [editor_gui] Frame 2Symbol 304 EditableText
"hu"Symbol 312 MovieClip [editor_gui] Frame 3Symbol 310 EditableText
"holder"Symbol 343 MovieClip Frame 2Symbol 342 MovieClip
"arm"Symbol 478 MovieClip Frame 1Symbol 469 MovieClip
"head"Symbol 478 MovieClip Frame 1Symbol 473 MovieClip
"arm2"Symbol 478 MovieClip Frame 1Symbol 469 MovieClip
"b8"Symbol 518 MovieClip Frame 10Symbol 416 Button
"b7"Symbol 518 MovieClip Frame 10Symbol 416 Button
"b6"Symbol 518 MovieClip Frame 10Symbol 416 Button
"b5"Symbol 518 MovieClip Frame 10Symbol 416 Button
"b4"Symbol 518 MovieClip Frame 10Symbol 416 Button
"b3"Symbol 518 MovieClip Frame 10Symbol 416 Button
"b2"Symbol 518 MovieClip Frame 10Symbol 416 Button
"b1"Symbol 518 MovieClip Frame 10Symbol 416 Button
"b0"Symbol 518 MovieClip Frame 10Symbol 416 Button
"q8"Symbol 518 MovieClip Frame 10Symbol 504 EditableText
"q7"Symbol 518 MovieClip Frame 10Symbol 505 EditableText
"q6"Symbol 518 MovieClip Frame 10Symbol 506 EditableText
"q5"Symbol 518 MovieClip Frame 10Symbol 507 EditableText
"q4"Symbol 518 MovieClip Frame 10Symbol 508 EditableText
"q3"Symbol 518 MovieClip Frame 10Symbol 509 EditableText
"q2"Symbol 518 MovieClip Frame 10Symbol 510 EditableText
"q1"Symbol 518 MovieClip Frame 10Symbol 511 EditableText
"q0"Symbol 518 MovieClip Frame 10Symbol 512 EditableText
"c4"Symbol 549 MovieClip Frame 1Symbol 530 EditableText
"c3"Symbol 549 MovieClip Frame 1Symbol 531 EditableText
"c2"Symbol 549 MovieClip Frame 1Symbol 532 EditableText
"c1"Symbol 549 MovieClip Frame 1Symbol 533 EditableText
"c0"Symbol 549 MovieClip Frame 1Symbol 534 EditableText
"b4"Symbol 549 MovieClip Frame 1Symbol 355 Button
"b3"Symbol 549 MovieClip Frame 1Symbol 355 Button
"b2"Symbol 549 MovieClip Frame 1Symbol 355 Button
"b1"Symbol 549 MovieClip Frame 1Symbol 355 Button
"b0"Symbol 549 MovieClip Frame 1Symbol 355 Button
"t4"Symbol 549 MovieClip Frame 1Symbol 536 EditableText
"t3"Symbol 549 MovieClip Frame 1Symbol 537 EditableText
"t2"Symbol 549 MovieClip Frame 1Symbol 538 EditableText
"t1"Symbol 549 MovieClip Frame 1Symbol 539 EditableText
"t0"Symbol 549 MovieClip Frame 1Symbol 540 EditableText
"arm"Symbol 581 MovieClip Frame 1Symbol 569 MovieClip
"head"Symbol 581 MovieClip Frame 1Symbol 572 MovieClip
"body"Symbol 581 MovieClip Frame 1Symbol 577 MovieClip
"arm2"Symbol 581 MovieClip Frame 1Symbol 569 MovieClip
"arm"Symbol 586 MovieClip Frame 1Symbol 569 MovieClip
"head"Symbol 586 MovieClip Frame 1Symbol 584 MovieClip
"body"Symbol 586 MovieClip Frame 1Symbol 585 MovieClip
"arm2"Symbol 586 MovieClip Frame 1Symbol 569 MovieClip
"tu"Symbol 587 MovieClip [alchemist] Frame 1Symbol 14 MovieClip
"effects"Symbol 587 MovieClip [alchemist] Frame 1Symbol 52 MovieClip
"turn"Symbol 587 MovieClip [alchemist] Frame 1Symbol 14 MovieClip
"char"Symbol 587 MovieClip [alchemist] Frame 1Symbol 581 MovieClip
"char"Symbol 587 MovieClip [alchemist] Frame 4Symbol 586 MovieClip
"arm"Symbol 602 MovieClip Frame 1Symbol 591 MovieClip
"head"Symbol 602 MovieClip Frame 1Symbol 593 MovieClip
"body"Symbol 602 MovieClip Frame 1Symbol 597 MovieClip
"arm2"Symbol 602 MovieClip Frame 1Symbol 591 MovieClip
"arm"Symbol 607 MovieClip Frame 1Symbol 591 MovieClip
"head"Symbol 607 MovieClip Frame 1Symbol 604 MovieClip
"body"Symbol 607 MovieClip Frame 1Symbol 606 MovieClip
"arm2"Symbol 607 MovieClip Frame 1Symbol 591 MovieClip
"tu"Symbol 608 MovieClip [archer] Frame 1Symbol 14 MovieClip
"effects"Symbol 608 MovieClip [archer] Frame 1Symbol 52 MovieClip
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http://swfchan.com/10/46242/info.shtml
Created: 4/5 -2019 02:18:48 Last modified: 4/5 -2019 02:18:48 Server time: 22/12 -2024 10:20:12