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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34212102?noj=FRM34212102-22DC" width="1" height="1"></div>

Vantage Point Split Second.swf

This is the info page for
Flash #46257

(Click the ID number above for more basic data on this flash file.)


Text
2.22.08

NEXT LEVEL

TIME:

SCORE:

00:00

0

LEVEL:

1

GAME OVER

Threats Eliminated:

Civilian Casualties:

88

88

MUST BE 10 OR MORE

MUST BE LESS THAN 5

Level 1 Complete

START

START

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (6) { this.gotoAndPlay("load"); }
Frame 3
this.gotoAndPlay(this._currentframe - 1);
Frame 5
movie_bytes = this.getBytesTotal(); movie_loaded = this.getBytesLoaded(); var isNumMovieBytes = isNaN(movie_bytes); var isNumMovieLoaded = isNaN(movie_loaded); if ((!isNumMovieBytes) && (!isNumMovieLoaded)) { if ((movie_bytes != 0) && (movie_loaded != 0)) { var totalBytes = movie_bytes; var totalLoaded = movie_loaded; var percent_done = int((totalLoaded / totalBytes) * 100); loaderBar.bar_mc.gotoAndStop(percent_done); ifFrameLoaded (15) { gotoAndPlay (11); } } }
Frame 6
gotoAndPlay(_currentframe - 1);
Frame 11
Frame 12
this.play();
Frame 15
stop();
Symbol 8 MovieClip Frame 1
stop();
Symbol 12 MovieClip [scope_mc] Frame 1
stop();
Symbol 36 MovieClip [crash] Frame 7
_parent._parent.gotoAndStop(1); stop();
Symbol 41 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 1
if (!firstRun) { this._visible = false; firstRun = true; } this.onRollOver = function () { gotoAndStop (2); }; this.onRollOut = function () { gotoAndStop (1); }; stop();
Symbol 55 MovieClip Frame 2
stop();
Symbol 68 MovieClip Frame 1
function executeCallback() { this.gotoAndPlay("out" + this._parent.directionNumber); clearInterval(intervalId); } stop(); clearInterval(intervalId); _parent.onStage = false; _parent.personType = null;
Symbol 68 MovieClip Frame 2
play(); clearInterval(intervalId); _parent.onStage = true;
Symbol 68 MovieClip Frame 14
stop(); intervalId = setInterval(this, "executeCallback", _parent._parent.getOnStageTime());
Symbol 68 MovieClip Frame 15
play();
Symbol 68 MovieClip Frame 21
if (_parent.personType == "bad") { _parent._parent.addMark("badAway"); } _parent._parent.tryToPopulateDoor(); gotoAndStop (1);
Symbol 68 MovieClip Frame 22
Symbol 68 MovieClip Frame 23
play(); clearInterval(intervalId); _parent.onStage = true;
Symbol 68 MovieClip Frame 35
stop(); intervalId = setInterval(this, "executeCallback", _parent._parent.getOnStageTime());
Symbol 68 MovieClip Frame 36
play();
Symbol 68 MovieClip Frame 42
if (_parent.personType == "bad") { _parent._parent.addMark("badAway"); } _parent._parent.tryToPopulateDoor();
Symbol 80 MovieClip Frame 1
this._visible = false;
Symbol 83 MovieClip Frame 1
this._visible = false;
Symbol 87 MovieClip Frame 1
if (!firstRun) { this._visible = false; firstRun = true; } stop();
Symbol 87 MovieClip Frame 2
stop();
Symbol 96 MovieClip Frame 1
this._visible = false;
Symbol 100 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 10
stop();
Symbol 115 MovieClip Frame 1
this._visible = false; info.gotoAndStop(1); stop();
Symbol 115 MovieClip Frame 15
info.gotoAndPlay("in"); stop();
Symbol 116 MovieClip Frame 1
function playSound(type) { trace("function playSound(): " + type); this["my_sound" + type] = new Sound(); this["my_sound" + type].attachSound(type); this["my_sound" + type].start(); } function delaySound(type) { trace("function delaySound()"); clearInterval(this.pInterval); this.pInterval = setInterval(this, "play" + type, 200); } function playmiss() { trace("function playmiss"); clearInterval(this.pInterval); playSound("miss"); } function playwrong() { trace("function playwrong"); clearInterval(this.pInterval); playSound("wrong"); } function playhit() { trace("function playhit()"); clearInterval(this.pInterval); } function stopmiss() { trace("function stopmiss()"); clearInterval(this.pInterval); my_soundmiss.stop(); } function stopshoot() { trace("function stopshoot()"); clearInterval(this.pInterval); my_soundshoot.stop(); } function shoot() { trace("\nfunction shoot()"); if (shotAllowed) { scope_mc.gotoAndPlay("in"); shotAllowed = false; shotAllowedTimer = setInterval(this, "allowShot", 125); playSound("shoot"); if (checkGameState()) { shotFired++; if ((((_xmouse > scopeBounds.xMin) && (_xmouse < scopeBounds.xMax)) && (_ymouse > (Number(scopeBounds.yMin) + 55))) && (_ymouse < scopeBounds.yMax)) { this.attachMovie("shot", "shot" + shotFired, shotFired, {_x:_xmouse, _y:_ymouse}); } this["shell" + shotFired].gotoAndStop(2); checkShot(this["shot" + shotFired]); } } } function checkShot(thisShot) { trace("function checkShot(): " + thisShot); missedShot = true; i = 1; while (i <= 6) { if (thisShot.hitTest(this["door" + i].bounds)) { trace((("hit a :" + this["door" + i].personType) + " in door#: ") + i); if (this["door" + i].personType) { this["door" + i].mover.peopleLoader.attachMovie("crash", "crash", 1); this["door" + i].mover.stop(); if (this["door" + i].personType == "bad") { missedShot = false; addMark("badHit"); score = score + 25; threats++; } else if (this["door" + i].personType == "good") { missedShot = false; delaySound("wrong"); scope_mc.pointer.pointerColor.gotoAndPlay("red"); flash_mc.gotoAndPlay(2); civilian++; if (civilian >= 3) { gameOver = true; } score = score - 50; } this["door" + i].personType == "dead"; tryToPopulateDoor(); } unloadMovie (thisShot); break; } i++; } if (missedShot) { delaySound("miss"); } } function allowShot() { trace("function allowShot(): "); clearInterval(shotAllowedTimer); shotAllowed = true; } function showNextPerson() { trace("function showNextPerson()"); thisDoor = getDoor(); if (!this["door" + thisDoor].onStage) { peopleShown++; thisPerson = getPerson(); this["door" + thisDoor].mover.peopleLoader.attachMovie(thisPerson, "person" + peopleShown, 1); this["door" + thisDoor].directionNumber = getDirection(); this["door" + thisDoor].mover.gotoAndPlay("in" + this["door" + thisDoor].directionNumber); if (thisPerson.indexOf("good") >= 0) { this["door" + thisDoor].personType = "good"; addMark("good"); } else { this["door" + thisDoor].personType = "bad"; addMark("bad"); } trace((("made a :" + this["door" + thisDoor].personType) + " in door #: ") + thisDoor); } else { tryToPopulateDoor(); } } function getDoor() { var _local1 = Math.floor(Math.random() * 6) + 1; trace("function getDoor() return: " + _local1); return(_local1); } function getPerson() { var _local1 = null; var _local2 = Math.floor(Math.random() * 5) + 1; if (_local2 <= level) { _local1 = "good"; trace(("function getPerson() return: " + _local1) + getGoodGuy()); return(_local1 + getGoodGuy()); } _local1 = "bad"; trace(("function getPerson() return: " + _local1) + getBadGuy()); return(_local1 + getBadGuy()); } function getDirection() { var _local1 = Math.floor(Math.random() * 2) + 1; trace("function getDirection() return: " + _local1); return(_local1); } function getGoodGuy() { var _local1 = Math.floor(Math.random() * 3) + 1; trace("function getGoodGuy() return: " + _local1); return(_local1); } function getBadGuy() { var _local1 = Math.floor(Math.random() * 2) + 1; trace("function getBadGuy() return: " + _local1); return(_local1); } function tryToPopulateDoor() { trace("function tryToPopulateDoor()"); if (checkGameState()) { clearInterval(intervalId); doorCount = countDoorsUsedNow(); if (doorCount > 0) { mm = 0; while (mm < doorCount) { showNextPerson(); mm++; } } else { intervalId = setInterval(this, "tryToPopulateDoor", getOnStageTime() + 1000); } } else { clearInterval(intervalId); } } function countDoorsUsedNow() { var _local2; doorsOnStage = 0; _local2 = 1; while (_local2 <= 6) { if (this["door" + _local2].personType != null) { doorsOnStage++; } _local2++; } doorsNeeded = (Number(level) - Number(doorsOnStage)) + 1; trace("function countDoorsUsedNow() return: " + doorsNeeded); return(doorsNeeded); } function getOnStageTime() { var _local1 = Math.floor((((Math.random() * 3) + 1) - level) * 1000); if (_local1 < 500) { onStageTime = 500; } else { onStageTime = _local1; } trace("function getOnStageTime() return: " + onStageTime); return(onStageTime); } var mouseListener = new Object(); mouseListener.onMouseMove = function () { if (((((_xmouse > scopeBounds.xMin) && (_xmouse < scopeBounds.xMax)) && (_ymouse > scopeBounds.yMin)) && (_ymouse < scopeBounds.yMax)) && (checkGameState(true))) { Mouse.hide(); scope_mc._visible = true; scope_mc._x = _xmouse; scope_mc._y = _ymouse; updateAfterEvent(); } else { scope_mc._visible = false; Mouse.show(); } }; mouseListener.onMouseDown = function () { if (((((_xmouse > scopeBounds.xMin) && (_xmouse < scopeBounds.xMax)) && (_ymouse > scopeBounds.yMin)) && (_ymouse < scopeBounds.yMax)) && (checkGameState(true))) { Mouse.hide(); shoot(); updateAfterEvent(); } }; Mouse.addListener(mouseListener); function addMark(type) { trace("function addMark(): " + type); markLevel++; this[type + "X"]++; if (this[type + "X"] < 10) { newX = this[type + "X"] * -4; marks[type].duplicateMovieClip("mark" + markLevel, markLevel, {_x:newX, _y:marks[type]._y}); } } function starTimer() { trace("function startTimet()"); clearInterval(everySecond); if (level == 1) { endTime = 40; } else if (level == 2) { endTime = 35; } else if (level == 3) { endTime = 30; } else { endTime = 0; } timer.text = "00:" + endTime; everySecond = setInterval(this, "secondTick", 1000); } function secondTick() { trace("function secondTick() "); if (checkGameState()) { endTime--; if (endTime.toString().length < 2) { addZero = "0"; } else { addZero = ""; } timer.text = ("00:" + addZero) + endTime; } else { clearInterval(everySecond); } } function setLevelUp(levelNumber) { trace("function setUpLevel(): " + levelNumber); _parent.startButton._visible = false; _parent.intro._visible = false; gun._visible = true; hud._visible = true; clip._visible = true; tick = 21; levelResults.gotoAndPlay("out"); this.onEnterFrame = function () { tick--; this["shell" + tick]._visible = true; this["shell" + tick].gotoAndStop(1); if ((tick % 10) == 0) { playSound("reload"); } if (tick == 1) { setLevelPlayable(levelNumber); delete this.onEnterFrame; } }; } function setLevelPlayable(levelNumber) { trace("function setLevelPlayable(): " + levelNumber); if (levelNumber == 1) { score = 0; } badAwayX = 0; badHitX = 0; badX = 0; goodX = 0; markLevel = 0; shotAllowed = true; levelComplete = false; levelResults._visible = false; button._visible = false; gameOver = false; thisDoor = null; shotFired = 0; totalShots = 20; threats = 0; civilian = 0; level = levelNumber; peopleShown = 0; starTimer(); tryToPopulateDoor(); } function checkGameState(fromMouse) { if (((shotFired < totalShots) && (endTime >= 1)) && (!gameOver)) { if (!fromMouse) { trace("function checkGameState() return: true"); } return(true); } if ((!fromMouse) && (!levelComplete)) { levelComplete = true; if (gameOver) { levelGameOver(); } else if ((civilian >= 5) || (threats < 10)) { levelGameOver(); } else { levelOver(); } } if (!fromMouse) { trace("function checkGameState() return: false"); } return(false); } function levelGameOver() { trace("function levelGameOver()"); scope_mc._visible = false; Mouse.show(); i = 1; while (i <= 20) { unloadMovie (this["shot" + i]); i++; } button._visible = true; button.text_mc.txt.text = "PLAY AGAIN"; button.onRelease = function () { setLevelUp(1); delete this.onRelease; }; levelResults._visible = true; levelResults.info.gameOver_mc._visible = true; levelResults.complete_txt.level.text = ("Level " + level) + " Failed"; if (threats.toString().length < 2) { threatsDigit = "0"; } else { threatsDigit = ""; } if (civilian.toString().length < 2) { civilianDigit = "0"; } else { civilianDigit = ""; } levelResults.info.threats.text = threatsDigit + threats; levelResults.info.civilian.text = civilianDigit + civilian; if (threats == 20) { levelResults.info.perfect._visible = true; } else { levelResults.info.perfect._visible = false; } levelResults.gotoAndPlay("in"); } function levelOver() { trace("function levelOver()"); scope_mc._visible = false; Mouse.show(); i = 1; while (i <= 20) { unloadMovie (this["shot" + i]); i++; } button._visible = true; if (level < 3) { button.text_mc.txt.text = "NEXT LEVEL"; button.onRelease = function () { level++; setLevelUp(level); delete this.onRelease; }; } else { button.text_mc.txt.text = "PLAY AGAIN"; button.onRelease = function () { setLevelUp(1); delete this.onRelease; }; } levelResults._visible = true; if (level == 3) { levelResults.info.gameOver_mc._visible = true; } else { levelResults.info.gameOver_mc._visible = false; } levelResults.complete_txt.level.text = ("LEVEL " + level) + " COMPLETE"; if (threats.toString().length < 2) { threatsDigit = "0"; } else { threatsDigit = ""; } if (civilian.toString().length < 2) { civilianDigit = "0"; } else { civilianDigit = ""; } levelResults.info.threats.text = threatsDigit + threats; levelResults.info.civilian.text = civilianDigit + civilian; if (threats == 20) { levelResults.info.perfect._visible = true; } else { levelResults.info.perfect._visible = false; } levelResults.gotoAndPlay("in"); } scopeBounds = building.getBounds(this); this.attachMovie("scope_mc", "scope_mc", 420, {_x:scopeBounds.xMin, _y:scopeBounds.yMin}); scope_mc._visible = false;
Symbol 124 Button
on (release) { gamePlay.setLevelUp(1); }

Library Items

Symbol 1 Sound [wrong]
Symbol 2 Sound [shoot]
Symbol 3 Sound [reload]
Symbol 4 Sound [miss]
Symbol 5 Sound [hit]
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:6 7Used by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:8 9Used by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [scope_mc]Uses:10 11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [shot]Uses:13
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClip [bad1]Uses:16
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20
Symbol 20 MovieClip [bad2]Uses:19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClip [good1]Uses:22
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClip [good2]Uses:25
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip [good3]Uses:28
Symbol 30 GraphicUsed by:36
Symbol 31 GraphicUsed by:36
Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [crash]Uses:30 31 32 33 34 35
Symbol 37 GraphicUsed by:43
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClipUses:38 40Used by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:37 41 42Used by:Timeline
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:116
Symbol 46 GraphicUsed by:116
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:116
Symbol 49 FontUsed by:50 53 88 89 90 91 92 93 102 105 106 107 108 113 122 123
Symbol 50 TextUses:49Used by:116
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:55
Symbol 53 EditableTextUses:49Used by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClipUses:52 54Used by:116
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClipUses:57Used by:116
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:62
Symbol 62 MovieClipUses:59 61Used by:116
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:69 70 71 72 73 75
Symbol 65 GraphicUsed by:69 70 71 72 73 75
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:68
Symbol 68 MovieClipUses:67Used by:69 70 71 72 73 75
Symbol 69 MovieClipUses:64 65 68Used by:116
Symbol 70 MovieClipUses:64 65 68Used by:116
Symbol 71 MovieClipUses:64 65 68Used by:116
Symbol 72 MovieClipUses:64 65 68Used by:116
Symbol 73 MovieClipUses:64 65 68Used by:116
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:64 65 68 74Used by:116
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClipUses:77Used by:116
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:116
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:116
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 MovieClipUses:86Used by:116
Symbol 88 TextUses:49Used by:116
Symbol 89 TextUses:49Used by:116
Symbol 90 EditableTextUses:49Used by:116
Symbol 91 EditableTextUses:49Used by:116
Symbol 92 TextUses:49Used by:116
Symbol 93 EditableTextUses:49Used by:116
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:116
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:100
Symbol 100 MovieClipUses:97 99Used by:116
Symbol 101 GraphicUsed by:115
Symbol 102 TextUses:49Used by:103
Symbol 103 MovieClipUses:102Used by:112
Symbol 104 GraphicUsed by:112
Symbol 105 TextUses:49Used by:112
Symbol 106 TextUses:49Used by:112
Symbol 107 EditableTextUses:49Used by:112
Symbol 108 EditableTextUses:49Used by:112
Symbol 109 FontUsed by:110 111
Symbol 110 TextUses:109Used by:112
Symbol 111 TextUses:109Used by:112
Symbol 112 MovieClipUses:103 104 105 106 107 108 110 111Used by:115
Symbol 113 EditableTextUses:49Used by:114
Symbol 114 MovieClipUses:113Used by:115
Symbol 115 MovieClipUses:101 112 114Used by:116
Symbol 116 MovieClipUses:45 46 48 50 55 58 62 69 70 71 72 73 75 78 80 83 87 88 89 90 91 92 93 96 100 115Used by:Timeline
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:Timeline
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:124
Symbol 122 TextUses:49Used by:124
Symbol 123 TextUses:49Used by:124
Symbol 124 ButtonUses:121 122 123Used by:Timeline

Instance Names

"loaderBar"Frame 5Symbol 43 MovieClip
"gamePlay"Frame 15Symbol 116 MovieClip
"intro"Frame 15Symbol 119 MovieClip
"startButton"Frame 15Symbol 124 Button
"pointerColor"Symbol 10 MovieClip Frame 1Symbol 8 MovieClip
"pointer"Symbol 12 MovieClip [scope_mc] Frame 1Symbol 10 MovieClip
"bar_mc"Symbol 43 MovieClip Frame 1Symbol 41 MovieClip
"txt"Symbol 54 MovieClip Frame 1Symbol 53 EditableText
"text_mc"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"good"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"bad"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"badHit"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"badAway"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"peopleLoader"Symbol 68 MovieClip Frame 1Symbol 67 MovieClip
"bounds"Symbol 69 MovieClip Frame 1Symbol 64 MovieClip
"mover"Symbol 69 MovieClip Frame 1Symbol 68 MovieClip
"bounds"Symbol 70 MovieClip Frame 1Symbol 64 MovieClip
"mover"Symbol 70 MovieClip Frame 1Symbol 68 MovieClip
"bounds"Symbol 71 MovieClip Frame 1Symbol 64 MovieClip
"mover"Symbol 71 MovieClip Frame 1Symbol 68 MovieClip
"bounds"Symbol 72 MovieClip Frame 1Symbol 64 MovieClip
"mover"Symbol 72 MovieClip Frame 1Symbol 68 MovieClip
"bounds"Symbol 73 MovieClip Frame 1Symbol 64 MovieClip
"mover"Symbol 73 MovieClip Frame 1Symbol 68 MovieClip
"bounds"Symbol 75 MovieClip Frame 1Symbol 64 MovieClip
"mover"Symbol 75 MovieClip Frame 1Symbol 68 MovieClip
"gameOver_mc"Symbol 112 MovieClip Frame 1Symbol 103 MovieClip
"threats"Symbol 112 MovieClip Frame 1Symbol 107 EditableText
"civilian"Symbol 112 MovieClip Frame 1Symbol 108 EditableText
"level"Symbol 114 MovieClip Frame 1Symbol 113 EditableText
"info"Symbol 115 MovieClip Frame 1Symbol 112 MovieClip
"complete_txt"Symbol 115 MovieClip Frame 1Symbol 114 MovieClip
"button"Symbol 116 MovieClip Frame 1Symbol 55 MovieClip
"building"Symbol 116 MovieClip Frame 1Symbol 58 MovieClip
"marks"Symbol 116 MovieClip Frame 1Symbol 62 MovieClip
"door1"Symbol 116 MovieClip Frame 1Symbol 69 MovieClip
"door2"Symbol 116 MovieClip Frame 1Symbol 70 MovieClip
"door3"Symbol 116 MovieClip Frame 1Symbol 71 MovieClip
"door4"Symbol 116 MovieClip Frame 1Symbol 72 MovieClip
"door5"Symbol 116 MovieClip Frame 1Symbol 73 MovieClip
"door6"Symbol 116 MovieClip Frame 1Symbol 75 MovieClip
"hud"Symbol 116 MovieClip Frame 1Symbol 80 MovieClip
"clip"Symbol 116 MovieClip Frame 1Symbol 83 MovieClip
"shell10"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell9"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell8"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell7"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell6"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell5"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell4"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell3"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell2"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell1"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell20"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell19"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell18"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell17"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell16"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell15"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell14"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell13"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell12"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"shell11"Symbol 116 MovieClip Frame 1Symbol 87 MovieClip
"timer"Symbol 116 MovieClip Frame 1Symbol 90 EditableText
"scoreText"Symbol 116 MovieClip Frame 1Symbol 91 EditableText
"timer"Symbol 116 MovieClip Frame 1Symbol 93 EditableText
"gun"Symbol 116 MovieClip Frame 1Symbol 96 MovieClip
"flash_mc"Symbol 116 MovieClip Frame 1Symbol 100 MovieClip
"levelResults"Symbol 116 MovieClip Frame 1Symbol 115 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "wrong"
ExportAssets (56)Timeline Frame 1Symbol 2 as "shoot"
ExportAssets (56)Timeline Frame 1Symbol 3 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 4 as "miss"
ExportAssets (56)Timeline Frame 1Symbol 5 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 12 as "scope_mc"
ExportAssets (56)Timeline Frame 1Symbol 14 as "shot"
ExportAssets (56)Timeline Frame 1Symbol 17 as "bad1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "bad2"
ExportAssets (56)Timeline Frame 1Symbol 23 as "good1"
ExportAssets (56)Timeline Frame 1Symbol 26 as "good2"
ExportAssets (56)Timeline Frame 1Symbol 29 as "good3"
ExportAssets (56)Timeline Frame 1Symbol 36 as "crash"

Labels

"load"Frame 5
"red"Symbol 8 MovieClip Frame 2
"in"Symbol 12 MovieClip [scope_mc] Frame 2
"in1"Symbol 68 MovieClip Frame 2
"out1"Symbol 68 MovieClip Frame 15
"in2"Symbol 68 MovieClip Frame 23
"out2"Symbol 68 MovieClip Frame 36
"in"Symbol 112 MovieClip Frame 2
"in"Symbol 115 MovieClip Frame 2
"out"Symbol 115 MovieClip Frame 16

Dynamic Text Variables

scoreSymbol 91 EditableText"0"
levelSymbol 93 EditableText"1"




http://swfchan.com/10/46257/info.shtml
Created: 4/5 -2019 01:07:29 Last modified: 4/5 -2019 01:07:29 Server time: 22/12 -2024 16:40:58