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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/21908090?noj=FRM21908090-22DC" width="1" height="1"></div>

Dino Blitz.swf

This is the info page for
Flash #46370

(Click the ID number above for more basic data on this flash file.)


Text
恐龙     打砖块

Please enter a valid level code

Valide code invoeren a.u.b.

Entre un code valable s.t.p.

Bitte gib einen gültigen Code ein

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yang berlaku

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请输入关卡编辑代码

OK

OK

TAMAM

确定

SAVE FILES

OPGESLAGEN BESTANDEN

ENREGISTRER
LES FICHIERS

DATEIEN SPEICHERN

GUARDAR ARCHIVOS

GRAVAR ARQUIVOS

GUARDAR FICHEIROS

SALVA FILE

SPARA FILER

ZAPISZ PLIKI

СОХРАНИТЬ ФАЙЛЫ

DOSYALARI KAYDET

SIMPAN DATA

SIMPAN FAIL

存      档

empty

PLAY

SPELEN

JOUER

SPIELEN

JUGAR

JOGAR

GIOCA

SPELA

GRAJ

ИГРАТЬ

BAŞLA

MAIN

MAIN

开始游戏

EDIT

AANPASSEN

ÉDITER

BEARBEITEN

EDITAR

MODIFICA

ÄNDRA

EDYTUJ

ИЗМЕНИТЬ

DÜZENLE

MENGATUR

编辑关卡

ERASE

WISSEN

SUPPRIMER

LÖSCHEN

BORRAR

APAGAR

CANCELLA

RADERA

USUŃ

СТЕРЕТЬ

SİL

HAPUS

PADAM

清空存档

empty

CREATE
NEW

MAAK NIEUW
BESTAND

CRÉER UN
NOUVEAU
FICHIER

NEU
ERSTELLEN

CREAR
NUEVO

CRIAR
NOVO

CREA
NUOVO

SKAPA NY

UTWÓRZ
NOWY

СОЗДАТЬ
НОВЫЙ

YENİ
OLUŞTUR

BUAT BARU

新建档案

BACK

TERUG

RETOUR

ZURÜCK

ATRÁS

ANTERIOR

RETROCEDER

INDIETRO

BAKÅT

POWRÓT

ОБРАТНО

GERİ

KEMBALI

UNDUR

返回

LOAD CUSTOM LEVEL CODES:

LAAD STANDAARD LEVEL CODES:

CHARGER LES CODES DE NIVEAU
PERSONNALISÉ :

EIGENE LEVELCODES LADEN:

CARGAR CÓDIGOS DEL NIVEL:

CARREGAR CÓDIGOS DE NÍVEIS
PERSONALIZADOS:

DESCARREGAR CÓDIGOS DE ACESSO
AOS VÁRIOS NÍVEIS:

CARICA I CODICI DEI LIVELLI
PERSONALIZZATI:

LADDA NIVÅKODER:

ZAŁADUJ KOD POZIOMU:

ЗАГРУЗКА КОДА УРОВНЯ:

ÖZEL SEVİYE ŞİFRELERİNİ YÜKLE:

MENGISI KODE LEVEL YANG ADA.

MEMUAT KOD TAHAP LAZIM:

输入自定义代码:

OK

TAMAM

确定

PUZZLE MODE

BACK TO
LEVEL MAP

TERUG NAAR
PLATTEGROND

RETOUR À LA CARTE
DES NIVEAUX

ZURÜCK ZUR
LEVEL-KARTE

VOLVER AL MAPA
DE NIVELES

VOLTAR AO
MAPA DE NÍVEIS

TORNA
ALLA MAPPA

TILL
NIVÅKARTA

POWRÓT DO
MAPY POZIOMÓW

ВЕРНУТЬСЯ К
КАРТЕ УРОВНЕЙ

SEVİYE
HARİTASINA DÖN

KEMBALI KE
PETA LEVEL

KEMBALI KE
PETA TAHAP

返回关卡选择页

TRY AGAIN

NOGMAALS
PROBEREN

RÉESSAYER

NOCHMAL
PROBIEREN

INTÉNTALO
DE NUEVO

TENTE
OUTRA VEZ

TENTE
NOVAMENTE

RIPROVA

FÖRSÖK
IGEN

SPRÓBUJ
PONOWNIE

ПОПРОБУЙ
ЕЩЕ РАЗ

TEKRAR
DENE

COBA LAGI

CUBA
SEKALI LAGI

BACK

TEST
COMPLETE

TEST VOLTOOID

TEST TERMINÉ

TEST BEENDET

PRUEBA
COMPLETADA

TESTE
CONCLUÍDO

TESTE
COMPLETO

PROVA
COMPLETATA

TEST KLART

TEST
UKOŃCZONY

ТЕСТ
ЗАВЕРШЕН

TEST
TAMAMLANDI

PENGUJIAN SELESAI

UJIAN SELESAI

测试完成

BACK TO
EDITOR

TERUG NAAR
DESIGNER

RETOUR À L’ÉDITEUR
DE NIVEAU

ZURÜCK
ZUM EDITOR

VOLVER
AL EDITOR

VOLTAR
AO EDITOR

VOLTAR
AO EDITOR

TORNA
ALL'EDITOR

TILL EDITOR

POWRÓT
DO EDYTORA

ВЕРНУТЬСЯ В
ЭДИТОР

EDİTÖRE DÖN

KEMBALI KE
PENGATURAN
LEVEL

KEMBALI KE
EDITOR

返回关卡编辑器

WELL DONE

WELL DONE!

GOED GEDAAN!

BRAVO !

GUT
GEMACHT!

¡BIEN HECHO!

MUITO BEM!

BEN FATTO!

BRA GJORT!

ZNAKOMICIE!

ОТЛИЧНО!

BRAVO!

BAGUS!

TAHNIAH!

做得很好!

NEXT LEVEL

VOLGEND  LEVEL

NIVEAU
SUIVANT

NÄCHSTER
LEVEL

SIGUIENTE
NIVEL

PRÓXIMO NÍVEL

NÍVEL SEGUINTE

LIVELLO
SUCCESSIVO

NÄSTA NIVÅ

NASTĘPNY
POZIOM

СЛЕДУЮЩИЙ
УРОВЕНЬ

SONRAKİ SEVİYE

LEVEL
BERIKUTNYA

TAHAP
SETERUSNYA

下一关

Current

76%

19/20

Target

Doel

Objectif

Ziel

Objetivo

Meta

Objectivo

Obiettivo

Mål

Cel

Цель

Hedef

Sasaran

Matlamat

目 标

Cleared

Voltooid

Vidé

Abgeschossen

Eliminadas

Eliminados

Removidos

Eliminati

Klarade

Usunięto

Убрал

Temizlendi

Dikosongkan

已清除

11

11

10/14

WELL DONE

WELL DONE!

GOED
GEDAAN!

BRAVO !

GUT
GEMACHT!

¡BIEN HECHO!

MUITO BEM!

BEN FATTO!

BRA GJORT!

ZNAKOMICIE!

ОТЛИЧНО!

BRAVO!

BAGUS!

TAHNIAH!

MORE GAMES

MEER
SPELLEN

PLUS DE JEUX

MEHR SPIELE

MÁS JUEGOS

MAIS JOGOS

ALTRI GIOCHI

FLER SPEL

WIĘCEJ GIER

БОЛЬШЕ ИГР

DAHA
FAZLA OYUN

PERMAINAN
LAINNYA

LABIH BANYAK
PERMAINAN

更多游戏

YES

JA

OUI

SIM

TAK

ДА

EVET

YA

Player's level

SELECT SAVE FILE:

KIES OPGESLAGEN BESTAND:

SÉLECTIONNER  LA  SAUVEGARDE :

GESPEICHERTE DATEI AUSWÄHLEN:

SELECCIONAR UN ARCHIVO
GUARDADO:

ESCOLHER ARQUIVO A GRAVAR:

SELECCIONE O FICHEIRO QUE
PRETENDE GUARDAR:

SELEZIONA FILE SALVATO:

VÄLJ SPARFIL:

WYBIERZ PLIK ZAPISU:

ВЫБЕРИ ФАЙЛ:

DOSYA KAYDET’İ SEÇ:

PILIH DATA YANG DISIMPAN:

PILIH FAIL YANG DISIMPAN:

请选择档案:

CANCEL

ANNULEREN

ANNULER

ABBRECHEN

CANCELAR

ANNULLA

AVBRYT

ZREZYGNUJ

ОТМЕНИТЬ

İPTAL ET

BATAL

取消

COPY

KOPIËREN

COPIE

KOPIEREN

COPIAR

COPIAR

COPIAR

COPIA

KOPIERA

KOPIUJ

КОПИРОВАТЬ

KOPYALA

MENYALIN

SALIN

复制

NO

NEE

NON

NEIN

NÃO

NEJ

NIE

НЕТ

HAYIR

TIDAK

Are you sure you want to overwrite
this save file:

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this saved file?

Are you sure you want to overwrite
this save file:

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bestand wilt overschrijven?

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yang tersimpan ini:

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menulis ganti fail yang disimpan ini:

你确定覆盖这个存档吗?

RETURN

TERUG

RETOURNER

ZURÜCK

VOLVER

VOLTAR

TORNA

ÅTERGÅ

POWRÓT

ОБРАТНО

DÖN

KEMBALI

返回

COPY SUCCESS!

COPY
SUCCESSFUL!

KOPIËREN
SUCCESVOL!

COPIE RÉUSSIE !

KOPIEREN
ERFOLGREICH

¡COPIADO CON
ÉXITO!

CÓPIA
CONCLUÍDA!

CÓPIA CONSEGUIDA
COM SUCESSO

COPIA
COMPLETATA!

KOPIERING
KLAR!

KOPIOWANIE
UKOŃCZONE!

КОПИРОВАНИЕ
ЗАВЕРШЕНО!

KOPYALAMA
BAŞARILI!

SUKSES
MENYALIN!

BERJAYA
MENYALIN!

复制成功!

please enter save file name

START GAME

START SPEL

JOUER

SPIEL
STARTEN

INICIAR
PARTIDA

COMEÇAR

INICIAR
O JOGO

AVVIA
PARTITA

STARTA SPEL

START

CTAPT

OYUNA BAŞLA

MEMULAI
PERMAINAN

MULAKAN
PERMAINAN

开始游戏

HOW TO PLAY

HOW TO PLAY

SPELUITLEG

INSTRUCTIONS

ANLEITUNG

CÓMO JUGAR

COMO JOGAR

REGOLE

SPELREGLER

JAK GRAĆ

КАК ИГРАТЬ

NASIL
OYNANIR?

CARA
BERMAIN

BAGAIMANA
UNTUK MAIN

游戏帮助

恐龙打砖块

LEVEL EDITOR

LEVEL
DESIGNER

ÉDITEUR
DE NIVEAU

LEVEL-EDITOR

EDITOR
DE NIVELES

EDITOR
DE NÍVEIS

EDITOR
DE NÍVEL

EDITOR
DI LIVELLI

NIVÅEDITOR

EDYTOR
POZIOMÓW

ЭДИТОР
УРОВНЕЙ

SEVİYE
EDİTÖRÜ

PENGATURAN
LEVEL

EDITOR
TAHAP

编辑关卡

QUALITY : BEST

KWALITEIT : HOOG

QUALITÉ : HAUTE

QUALITÄT : HOCH

CALIDAD : ALTA

CALIDAD : ÓTIMA

QUALIDADE : MAIS ALTA

QUALITÀ : ALTA

KVALITET : HÖG

JAKOŚĆ : DOBRA

КАЧЕСТВО : ХОРОШЕЕ

KALİTE : EN İYİ

KUALITAS : BURUK

KUALITI : TINGGI

画质 :  高

QUALITY : NORMAL

KWALITEIT : NORMAAL

QUALITÉ : NORMALE

QUALITÄT : NORMAL

CALIDAD : NORMAL

QUALIDADE : NORMAL

QUALITÀ : NORMALE

KVALITET : NORMAL

JAKOŚĆ : ŚREDNIA

КАЧЕСТВО : СРЕДНЕЕ

KALİTE : NORMAL

KUALITAS : NORMAL

KUALITI : MEDIUM

画质 : 中

QUALITY : BAD

QUALITY : LOW

KWALITEIT : LAAG

QUALITÉ : BASSE

QUALITÄT : NIEDRIG

CALIDAD : BAJA

CALIDAD : POBRE

QUALIDADE : BAIXA

QUALITÀ : BASSA

KVALITET : LÅG

JAKOŚĆ : NISKA

КАЧЕСТВО : НИЗКОЕ

KALİTE : DÜŞÜK

KUALITAS: BAGUS

KUALITI : RENDAH

画质 : 低

SOUND : ON

GELUID : AAN

SON : ACTIVÉ

TON : AN

SONIDO : SÍ

SOM : LIGADO

AUDIO : ON

LJUD : PÅ

DŹWIĘK : WŁĄCZ

ЗВУК : ВКЛЮЧИТЬ

SES : AÇIK

SUARA : HIDUPKAN

BUNYI : HIDUPKAN

音效 :  开

声音  :  关

SOUND : OFF

GELUID : UIT

SON : DÉSACTIVÉ

TON : AUS

SONIDO : NO

SOM : DESLIGADO

AUDIO : OFF

LJUD : AV

DŹWIĘK : WYŁĄCZ

ЗВУК : ВЫКЛЮЧИТЬ

SES : KAPALI

SUARA : MATIKAN

BUNYI : MATIKAN

音效 :  关

© www.spilgames.com

© www.spilgames.com

BACK

TERUG

RETOUR

ZURÜCK

ATRÁS

ANTERIOR

RETROCEDER

INDIETRO

BAKÅT

POWRÓT

ОБРАТНО

GERİ

KEMBALI

UNDUR

返回

100%

<p align="center"></p>

SELECT LEVEL

Select Level

Kies een level

Sélectionner un niveau

Level auswählen

Seleccionar un nivel

Escolher nível

Selecçâo de nível

Seleziona livello

Välj nivå

WYBÓR POZIOMÓW

ВЫБЕРИТЕ УРОВЕНЬ

Seviye seç

Pilih level

PILIH TAHAP

请选择关卡

~

~

Egg

%

Target

Doel

Objectif

Ziel

Objetivo

Meta

Objectivo

Obiettivo

Mål

Cel

Цель

Hedef

Sasaran

Matlamat

目 标

100

RESET

RESET

REINICIAR

ZERAR

RIPRISTINA

NOLLSTÄLL

RESET

РЕСЕТ

SIFIRLA

MENGATUR
KEMBALI

TETAP
SEMULA

重置

TEST

TESTER

PROBAR

TESTE

TESTAR

PROVA

TESTA

TEST

ТЕСТ

MENGUJ

UJIAN

测试

SAVE

OPSLAAN

SAUVEGARDER

SPEICHERN

GUARDAR

GRAVAR

GUARDAR

SALVA

SPARA

ZAPISZ

СОХРАНИТЬ

KAYDET

SIMPAN

SIMPAN

保存

QUIT

STOPPEN

QUITTER

BEENDEN

ABANDONAR

SAIR

ESCI

AVSLUTA

KONIEC

КОНЕЦ

KAPAT

KELUAR

BERHENTI

退出

ERASE

SUPPRIMER

删除

80%

LEVEL

1

LEVEL

Niveau

LEVEL

Nivel

Nível

Nível

1

Livello

1

Nivå

Poziom

Уровень

Seviye

Tahap

关卡:

Target:

Doel:

Objectif:

Ziel:

Objetivo:

Meta:

Objectivo:

Obiettivo:

Mål:

Cel:

Цель:

Hedef:

Sasaran:

Matlamat:

目标 :

Cleared

10/14

Controls

Use the mouse to aim your cannon. Hold
down the mouse button to shoot further.

Clear enough bricks from the screen to
get to the next level.

10/14

Move your mouse to aim the cannon and
hold down the left button to choose the
strength of your shot.

Clear enough bricks from the screen to get
to the next level.

10/14

Use the mouse to aim your cannon. Hold
down the mouse button to shoot the egg
further.

Clear enough bricks from the screen to
progress to the next level.

Voltooid

10/14

Besturing

Gebruik de muis om je kanon te richten.
Houd de linkermuisknop ingedrukt om
verder te schieten.

Speel genoeg stenen weg van het
speelveld om door te kunnen naar het
volgende level.

Vidé

10/14

Commandes

Utilise ta souris pour pointer le canon.
Appuie en continu sur le bouton de souris
pour tirer plus loin.

Élimine de l'écran assez de briques pour
pouvoir passer au niveau suivant.

Abgeschossen

10/14

Steuerung

Benutze die Maus, um mit deiner Kanone
zu zielen. Halte die Maustaste gedrückt,
um weiter zu schießen.

Schieße genug Steine ab, um zum nächsten
Level zu gelangen.

Eliminadas

10/14

Controles

Utiliza el ratón para apuntar el cañón.
Mantén pulsado el botón del ratón para
disparar más lejos.

Elimina de la pantalla el número suficiente
de baldosas para pasar al siguiente nivel.

Eliminados

10/14

Use o mouse para apontar o canhão.
Prenda o botão do mouse para atirar mais
longe.

Tire tijolos suficientes da tela para mudar
de nível.

Removidos

10/14

Comandos

Use o rato (mouse) para fazer pontaria
com o canhão. Pressione o botão do rato
para disparar com mais força.

Remova blocos suficientes do ecrã para
passar para o nível seguinte.

Eliminati

10/14

Comandi

Usa il mouse per puntare il cannone. Tieni
premuto il pulsante del mouse per sparare
più lontano.

Elimina dallo schema un numero sufficiente
di mattoni per passare al livello successivo.

Klarade

10/14

Kontroller

Använd musen för att sikta kanonen. Håll
ned musknappen för att skjuta längre.

Ta bort tillräckligt många brickor för att gå
till nästa nivå.

Usunięto

10/14

Sterowanie

Użyj myszki, aby wycelować swoje działo.
Przytrzymaj lewy przycisk myszki, aby
strzelić dalej.

Usuń z ekranu wszystkie cegiełki, aby
przejść do następnego poziomu.

Убрал

10/14

Управление

Воспользуйся мышкой, чтобы нацелить
пушку. Удерживай левую кнопку
мышки, чтобы стрелить подальше.

Очисти экран от всех кирпичей, чтобы
перейти на следующий уровень.

Temizlendi

10/14

Kontroller

Topunuzla nişan almak için farenizi
kullanın. Topu daha uzağa atmak için
fare tuşuna basılı tutun.

Oyun alanından yeterli sayıda tuğla
temizleyerek bir sonraki seviyeye geçin.

Terhancurkan

10/14

Kontrol

Pergunakan mouse untuk mengarahkan
meriam anda. Tahan tombol mouse untuk
menembak lebih jauh.

Hancurkan batu bata secukupnya dari layar
untuk lanjut level berikutnya.

Dikosongkan

10/14

Kawalan

Gunakan tetikus untuk menghalakan
meriam anda. Tahan butang tetikus untuk
menembak lebuh jauh.

Kosongkan bata secukupnya daripada
skrin untuk pergi ke tahap seterusnya.

目标

10/14

操作

使用鼠标控制火炮的射击方向,按住鼠标左键控制射击
力度,放开左键后发射炮弹。

清除屏幕内规定数量的砖块就能过关。

NEXT

VOLGENDE

SUIVANT

WEITER

SIGUIENTE

SEGUINTE

AVANTI

NÄSTA

DALEJ

ДАЛЬШЕ

SONRAKİ

BERIKUT

SETERUSNYA

下一页

HOW TO PLAY

HOW TO PLAY

HOW TO PLAY

SPELUITLEG

INSTRUCTIONS

ANLEITUNG

CÓMO JUGAR

COMO JOGAR

COMO JOGAR

REGOLE

SPELREGLER

JAK GRAĆ

КАК ИГРАТЬ

NASIL OYNANIR?

CARA BERMAIN

BAGAIMANA UNTUK MAIN

游戏帮助

MAIN

MAIN MENU

HOOFDMENU

MENU
PRINCIPAL

HAUPTMENÜ

MENÚ
PRINCIPAL

MENU
PRINCIPAL

MENU
PRINCIPALE

HUVUDMENY

MENU
GŁÓWNE

ГЛАВНОЕ
МЕНЮ

ANA MENÜ

MENU UTAMA

菜单

RETROCEDER

Bricks

Stenen

Briques

Steine

Baldosas

Tijolos

Blocos

Mattoni

Brickor

Cegiełki

Кирпичи

Tuğlalar

Batu Bata

Bata

砖块介绍

normal brick

normale steen

brique normale

Normaler Stein

baldosa normal

tijolo normal

bloco normal

mattone normale

normal bricka

normalna cegiełka

обычный кирпич

normal tuğla

Batu bata normal

bata biasa

普通砖

egg doubler

eierverdubbelaar

doubleur d'œufs

Eiverdoppler

x2 huevos

ovo duplo

duplicador de ovos

doppio uovo

äggdubblare

podwajacz jajek

удваиватель яиц

yumurta katlayıcı

Telur berganda

pengganda telur

炮蛋 X 2

double-lock brick

dubbel
vergrendelde steen

brique à
double-verrouillage

Doppelt gesperrter Stein

x2 baldosas bloqueadas

cadeado duplo

bloco de
eliminação dupla

mattone ultra-bloccato

dubbellåsbricka

cegiełka z kłódką

кирпич с замком

çift kilitli tuğla

Batu bata yang
terkunci dua kali

bata dikunci dua kali

双锁砖

bomb brick

bomsteen

brique à bombe

Bombenstein

baldosa bomba

tijolo-bomba

bloco bomba

mattone bomba

bombbricka

bombowa
cegiełka

бомбовый
кирпич

bomba tuğla

Batu bata bom

bata bom

炸弹砖

extra egg brick

extra-egg brick

steen goed voor extra ei

brique à œuf
supplémentaire

Zusatzei-Stein

baldosa extra huevo

tijolo ovo extra

bloco de ovo extra

mattone uovo extra

extraäggbricka

dodatkowe jajko

добавочное яйцо

ekstra yumurta tuğla

Batu bata yang
mempunyai telur ekstra.

bata telur tambahan

炮弹 + 1

locked brick

vergrendelde steen

brique verrouillée

Gesperrter Stein

baldosa bloqueada

tijolo trancado

bloco trancado

mattone bloccato

låst bricka

zamknięta cegiełka

кирпич заперт

kilitli tuğla

Batu bata terkunci

bata dikunci

单锁砖

metal brick

metalen steen

brique en métal

Metallstein

baldosa de metal

tijolo de metal

bloco metálico

mattone metallo

metallbricka

metalowa cegiełka

металлический кирпич

metal tuğla

Batu bata logam

bata logam

金属砖

Specials

Special Eggs

Extra's

Extras

Especiales

Especiais

Uova speciali

Superbrickor

Bonusy

Бонусы

Ekstralar

Khusus

Istimewa

特殊蛋功能

Fill up your
special bar for
more powers

Fill up your
Special Bar for
more powers

Fill up your
Specials Bar to
obtain more
powers

Vul de Extra-
balk voor meer
extra's

Remplis la barre
Extras pour plus
de pouvoirs

Fülle die Anzeige
"Specials", um
spezielle Eier
zum Schießen zu
erhalten.

Rellena la
barra de
Especiales
para tener más
poderes

Preencha a
Barra Especial
para ganhar
mais poderes

Preencha a sua
barra especial
para conseguir
mais poderes

Carica la barra
Uova speciali
per ulteriori
potenziamenti

Fyll din
supermätare
och få
superkrafter.

Zapełnij pasek
bonusowy, aby
otrzymać
większą moc

Заполни
бонусную
полосу, чтобы
приобрести
больше
возможностей

Daha fazla güç
için Ekstra
Çubuğunuzu
doldurun

Penuhi Bar
Khusus anda
untuk
dapatkan
kekuatan yang
lebih hebat.

Penuhkan Bar
Istimewa anda
untuk
mendapatkan
lebih banyak
kuasa

当力量条满了之
后你能得到一个
额外的特殊炮弹

bomb egg

bom-ei

œuf bombe

Bombenei

huevo bomba

ovo-bomba

ovo bomba

uovo bomba

bombägg

bombowe jajko

бомбовое яйцо

bomba yumurta

telur bom

telur bom

炸弹蛋

guideline egg

guide egg

gids-ei

œuf de direction

Fadenkreuzei

huevo trayectoria

ovo-guia

ovo indicador

uovo
teleguidato

guideägg

jajko-celownik

яйцо-прицел

kılavuz yumurta

telur petunjuk

telur garis
panduan

指引蛋

metal egg

metalen ei

œuf
métallique

Metallei

huevo
de metal

ovo de metal

ovo metálico

uovo metallo

metallägg

metalowe jajko

металлическое
яйцо

metal yumurta

telur logam

telur logam

金属蛋

80%

CUSTOM LEVEL

EIGEN LEVEL

NIVEAU PERSONNALISÉ

EIGENER LEVEL

NIVEL PERSONALIZADO

NÍVEL PERSONALIZADO

NÍVEL CUSTOMIZADO

LIVELLO PERSONALIZZATO

ANPASSAD NIVÅ

TWÓJ POZIOM

СОБСТВЕННЫЙ УРОВЕНЬ

ÖZEL SEVİYE

PEMBUATAN LEVEL

TAHAP SUAI

自定义关卡

LEVEL FAILED

LEVEL NIET
GEHAALD

NIVEAU NON
ATTEINT

LEVEL NICHT
GESCHAFFT

NIVEL NO
SUPERADO

PERDEU O NÍVEL

NÍVEL FALHADO

LIVELLO NON
COMPLETATO

NIVÅ EJ KLARAD

POZIOM NIE
UKOŃCZONY

УРОВЕНЬ
НЕЗАВЕРШЕН

SEVİYE
TAMAMLANMADI

LEVEL GAGAL

TAHAP GAGAL

通关失败

REPLAY
LEVEL

RETRY

OPNIEUW

RÉESSAYER
LE NIVEAU

LEVEL
WIEDERHOLEN

VOLVER A
JUGAR NIVEL

TENTAR
NOVAMENTE

TENTAR NÍVEL
NOVAMENTE

RIGIOCA
LIVELLO

SPELA
OM NIVÅ

POWTÓRZ
POZIOM

ПОВТОРИТЬ
УРОВЕНЬ

YENİDEN
DENE?

MENCOBA LEVEL
KEMBALI

MAIN
SEMULA TAHAP

再玩一次

please enter save file name

编辑关back to edito

普通关back to level map

music

FREE GAMES
FOR YOUR SITE

FREE GAMES
FOR YOUR SITE

<p align="center"></p>

在线调试程序

父影片剪辑:

请输入变量路径(绝对路径):

结果显示:

请输入变量的新值:

" ~ ! @ # $ % ^ & * ( ) _ + { } : \" < > ? | ` 0 1 2 3 4 5 6 7 8 9 [ ] ; ' , . / \ a b c d e f g h i j k l m n o p q r s t u v w x y z ";

_root.

打印

清空

列印

Click again
to rotate

Klik nogmaals
om te draaien

Clique encore une
fois pour faire pivoter

Zum Drehen
nochmal klicken

Haz clic otra
vez para girarlo

Clique de novo
para girar

Clique novamente para
mudar de posição

Fai clic di nuovo
per ruotare

Klicka för
att rotera

Kliknij ponownie,
aby obrócić

Щелкни повторно,
чтобы вращать

Çevirmek için
tekrar tıklayın

Klik lagi untuk
memutar

Klik sekali lagi
untuk berputar

再次点击可旋转砖块

<p align="left"><font face="Arial Black" size="11" color="#ffffff" letterSpacing="-1.000000" kerning="1">SOUND : &nbsp;OFF</font></p>

DŹWIĘK : WŁĄCZ

ЗВУК : ВКЛЮЧИТЬ

ActionScript [AS1/AS2]

Frame 1
function loadingAction() { loading_clip.onEnterFrame = function () { var _local4 = _root.getBytesLoaded(); var _local3 = _root.getBytesTotal(); var _local5 = int((_local4 / _local3) * 100); this.bar._xscale = int(_local5 + (random(2) / 2)); if (_local4 == _local3) { if (_root.gamelanVer == "CHINESE") { gotoAndStop ("chineseLoad"); } else { gotoAndStop ("main"); } delete this.onEnterFrame; } }; } function releaseUrlFunc() { if (nowUrl == 1) { if (gamelanVer == "ORIGINAL") { } else if (gamelanVer == "US_ENGLISH") { jumpMoreGameURL("http://www.agame.com/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 1); } else if (gamelanVer == "UK_ENGLISH") { if (_root.uktype2 == "Mygames") { jumpMoreGameURL("http://www.mygames.co.uk/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 10); } else if (_root.uktype2 == "Game") { jumpMoreGameURL("http://www.game.co.in/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 12); } else if (_root.uktype2 == "Laro") { jumpMoreGameURL("http://www.laro.com.ph/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 43); } } else if (gamelanVer == "DUTCH") { jumpMoreGameURL("http://www.spel.nl/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 4); } else if (gamelanVer == "FRENCH") { jumpMoreGameURL("http://www.jeu.fr/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 5); } else if (gamelanVer == "GERMAN") { jumpMoreGameURL("http://www.spielen.com/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 6); } else if (gamelanVer == "SPANISH") { jumpMoreGameURL("http://www.zapjuegos.com/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 3); } else if (gamelanVer == "BRAZILIAN") { jumpMoreGameURL("http://www.clickjogos.com/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 7); } else if (gamelanVer == "PORTUGUESE") { jumpMoreGameURL("http://www.ojogos.pt/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 42); } else if (gamelanVer == "ITALIAN") { jumpMoreGameURL("http://www.giocaregratis.it/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 8); } else if (gamelanVer == "SWEDISH") { jumpMoreGameURL("http://www.spel.eu/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 9); } else if (gamelanVer == "POLISH") { jumpMoreGameURL("http://www.minigry.pl/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 14); } else if (gamelanVer == "RUSSIAN") { jumpMoreGameURL("http://www.flashgames.ru/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 11); } else if (gamelanVer == "TURKISH") { jumpMoreGameURL("http://www.asoyun.com/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 15); } else if (gamelanVer == "INDONESIAN") { jumpMoreGameURL("http://www.games.co.id/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 13); } else if (gamelanVer == "MALAYSIAN") { jumpMoreGameURL("http://www.game.com.my/moregames/?utm_source=brandedgames_external&utm_medium=dino_blitz&utm_campaign=" + localConnection.domain(), 16); } else if (gamelanVer == "CHINESE") { jumpMoreGameURL("http://www.game.com.cn/moregames/", 2); } } else if (nowUrl == 2) { if (gamelanVer == "ORIGINAL") { } else if (gamelanVer == "US_ENGLISH") { jumpMoreGameURL("http://www.agame.com/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 1); } else if (gamelanVer == "UK_ENGLISH") { if (_root.uktype2 == "Mygames") { jumpMoreGameURL("http://www.mygames.co.uk/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 10); } else if (_root.uktype2 == "Game") { jumpMoreGameURL("http://www.game.co.in/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 12); } else if (_root.uktype2 == "Laro") { jumpMoreGameURL("http://www.laro.com.ph/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 43); } } else if (gamelanVer == "DUTCH") { jumpMoreGameURL("http://www.spel.nl/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 4); } else if (gamelanVer == "FRENCH") { jumpMoreGameURL("http://www.jeu.fr/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 5); } else if (gamelanVer == "GERMAN") { jumpMoreGameURL("http://www.spielen.com/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 6); } else if (gamelanVer == "SPANISH") { jumpMoreGameURL("http://www.zapjuegos.com/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 3); } else if (gamelanVer == "BRAZILIAN") { jumpMoreGameURL("http://www.clickjogos.com/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 7); } else if (gamelanVer == "PORTUGUESE") { jumpMoreGameURL("http://www.ojogos.pt/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 42); } else if (gamelanVer == "ITALIAN") { jumpMoreGameURL("http://www.giocaregratis.it/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 8); } else if (gamelanVer == "SWEDISH") { jumpMoreGameURL("http://www.spel.eu/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 9); } else if (gamelanVer == "POLISH") { jumpMoreGameURL("http://www.minigry.pl/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 14); } else if (gamelanVer == "RUSSIAN") { jumpMoreGameURL("http://www.flashgames.ru/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 11); } else if (gamelanVer == "TURKISH") { jumpMoreGameURL("http://www.asoyun.com/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 15); } else if (gamelanVer == "INDONESIAN") { jumpMoreGameURL("http://www.games.co.id/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 13); } else if (gamelanVer == "MALAYSIAN") { jumpMoreGameURL("http://www.asoyun.com/moregames/?utm_source=brandedgames_internal&utm_medium=dino_blitz", 16); } else if (gamelanVer == "CHINESE") { jumpMoreGameURL("http://www.game.com.cn/moregames/", 2); } } } function jumpMoreGameURL(url, jumpMCNum) { jumpMCNumOpeth = jumpMCNum; gameLinkJumpUrl = url; } _root.gamelanVer = "US_ENGLISH"; _root.uktype2 = "Game"; this.bar._xscale = 0; stop(); loadingAction(); SpillGroupUrl = []; localConnection = new LocalConnection(); SpillGroupUrl.push("localhost"); SpillGroupUrl.push("www8.agame.com"); var i = 0; while (i < SpillGroupUrl.length) { if (localConnection.domain() != SpillGroupUrl[i]) { nowUrl = 1; } else if (localConnection.domain() == SpillGroupUrl[i]) { nowUrl = 2; break; } i++; } releaseUrlFunc(); logo_link.onRelease = function () { if (gamelanVer == "CHINESE") { getURL (gameLinkJumpUrl, "_blank"); } else { getURL (gameLinkJumpUrl + "&utm_term=logo_preloader", "_blank"); } };
Frame 34
function load_so() { saveFile_arr = []; for (var _local1 in dino_blitz_so.data) { trace(dino_blitz_so.data[_local1].Name); if (dino_blitz_so.data[_local1].Name != undefined) { saveFile_arr.push(dino_blitz_so.data[_local1].Name); } } } function save_so(obj) { dino_blitz_so.data[obj.Name] = new Object(); var _local2 = dino_blitz_so.data[obj.Name]; for (var _local3 in obj) { _local2[_local3] = obj[_local3]; } dino_blitz_so.flush(); load_so(); } function loadRate_so() { if (dino_blitz_rate_so.data.bestShoot_arr == undefined) { dino_bestShoot_arr = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; dino_blitz_rate_so.data.bestShoot_arr = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } else { dino_bestShoot_arr = dino_blitz_rate_so.data.bestShoot_arr.concat([]); } if (dino_blitz_rate_so.data.topLevel == undefined) { dino_topLevel = 0; dino_blitz_rate_so.data.topLevel = 0; } else { dino_topLevel = dino_blitz_rate_so.data.topLevel; } } function saveRate_so(num, level) { if (num > Number(dino_blitz_rate_so.data.bestShoot_arr[level])) { dino_blitz_rate_so.data.bestShoot_arr[level] = num; dino_bestShoot_arr[level] = num; _root.main.statu_mc.mc.record_txt.text = dino_blitz_rate_so.data.bestShoot_arr[level] + "%"; dino_blitz_rate_so.flush(); trace(dino_bestShoot_arr); } } function saveTopLevel(level) { if (level > Number(dino_blitz_rate_so.data.topLevel)) { dino_blitz_rate_so.data.topLevel = level; dino_topLevel = level; dino_blitz_rate_so.flush(); } } function duplicateObj(src_obj, new_obj) { for (var _local3 in obj) { new_obj[_local3] = src_obj[_local3]; } } function deleteArrItem(arr, item) { var _local3 = arr.length; var _local1 = 0; while (_local1 < _local3) { if (arr[_local1] == item) { arr.splice(_local1, 1); } _local1++; } } function sortArr(arr) { var _local5 = arr.length; var _local3 = 0; while (_local3 < _local5) { var _local1 = _local3; while (_local1 < _local5) { if (arr[_local3] < arr[_local1]) { var _local4 = arr[_local3]; arr[_local3] = arr[_local1]; arr[_local1] = _local4; } _local1++; } _local3++; } } function sortArr(arr, num) { var _local6 = arr.length; var _local3 = 0; while (_local3 < _local6) { var _local1 = _local3; while (_local1 < _local6) { if (arr[_local3][num] < arr[_local1][num]) { var _local4 = arr[_local3]; arr[_local3] = arr[_local1]; arr[_local1] = _local4; } _local1++; } _local3++; } } function getGlobalPos(mc) { var _local4 = mc._x; var _local3 = mc._y; var _local1 = mc._parent; while (_local1 != null) { _local4 = _local4 + _local1._x; _local3 = _local3 + _local1._y; _local1 = _local1._parent; } return({x:_local4, y:_local3}); } function getTwoPointRotate(dx, dy) { var _local1 = 0; if ((dy < 0) && (dx < 0)) { _local1 = 180; } if ((dy > 0) && (dx < 0)) { _local1 = 180; } var _local4 = Math.round((Math.atan(dy / dx) * 180) / Math.PI) + _local1; return(_local4); } function getItemNumInArray(item, array) { var _local2 = array.length; var _local1 = 0; while (_local1 < _local2) { if (array[_local1] == item) { return(_local1); } _local1++; } } function checkKey() { game.key.k_up = false; game.key.k_left = false; game.key.k_right = false; game.key.k_down = false; if (Key.isDown(87)) { game.key.k_up = true; } if (Key.isDown(65)) { game.key.k_left = true; } if (Key.isDown(68)) { game.key.k_right = true; } if (Key.isDown(83)) { game.key.k_down = true; } } function attachSoundHandel(linkName) { var _local1 = new Sound(soundMC); _local1.attachSound(linkName); return(_local1); } function npc_init(npc, shape) { if (shape == "spring") { npc.speed = 0; } else if (shape == "steg") { } else { npc._x = npc._x + 10; npc.left_x = npc._x; npc.right_x = npc._x + 108; npc._xscale = -100; npc.speed = 1; } npc.statu = 1; npc_obj.arr.push(npc); } function npc_update() { var _local4 = npc_obj.arr.length; var _local2 = 0; while (_local2 < _local4) { var _local1 = npc_obj.arr[_local2]; if (_local1.shape != "spring") { if (_local1.statu == 1) { var _local3 = npc_checkFeetBrick(_local1); if (!_local3) { npc_move(_local1); } else { _local1.statu = 2; } } } _local2++; } } function npc_checkFeetBrick(npc) { if (npc.shape == "pter") { return(false); } if (npc.speed > 0) { var _local7 = int((npc._x - 3) / 36); } else if (npc.speed < 0) { var _local7 = int((npc._x + 3) / 36); } var _local5 = int(npc._y / 35); var _local8 = _this.main.playAera[(("block_" + (_local5 + 1)) + "_") + _local7]; if (_local8 == undefined) { var _local6 = 0; var _local2 = 2; while (_local2 < 20) { var _local1 = _local5 + _local2; if (_local1 < 13) { var _local3 = _this.main.playAera[(("block_" + _local1) + "_") + _local7]; if (_local3 != undefined) { _local6 = _local1; break; } } else { break; } _local2++; } if (_local6 == 0) { npc.newY = 1000; npc_drop(npc); } else { npc.newY = (npc._y + (35 * (_local1 - _local5))) - 35; npc_drop(npc); } } else { return(false); } return(true); } function npc_move(npc) { switch (npc.shape) { case "anky" : npc_move_walk(npc); break; case "pter" : npc_move_steg(npc); break; case "steg" : npc_move_steg(npc); } } function npc_move_walk(npc) { npc._x = npc._x + npc.speed; npc._xscaleTemp = npc._xscale; var _local4 = Math.floor((npc._x - 10) / 36); var _local3 = Math.floor(npc._y / 35); var _local5 = main.playAera[(("block_" + _local3) + "_") + _local4]; _local4 = Math.floor((npc._x + 10) / 36); _local3 = Math.floor(npc._y / 35); var _local2 = main.playAera[(("block_" + _local3) + "_") + _local4]; if (((npc._x < npc.left_x) && (npc.speed == -1)) || (_local5 && (npc.speed == -1))) { npc._xscale = -100; npc.speed = 1; } else if (((npc._x > npc.right_x) && (npc.speed == 1)) || (_local2 && (npc.speed == 1))) { npc._xscale = 100; npc.speed = -1; } } function npc_move_steg(npc) { npc._x = npc._x + npc.speed; if ((npc._x < npc.left_x) && (npc.speed == -1)) { npc._x = npc.left_x; npc._xscale = -100; npc.speed = 1; } else if ((npc._x > npc.right_x) && (npc.speed == 1)) { npc._x = npc.right_x; npc._xscale = 100; npc.speed = -1; } } function npc_effect(npc, ball) { switch (npc.shape) { case "anky" : npc.gotoAndPlay("hit"); npc.speedTemp = npc.speed; npc.speed = 0.1; deleteArrItem(ballObj.ball_arr, ball); ballObj.ball_num--; ball.gotoAndStop("remove"); break; case "pter" : npc.gotoAndPlay("hit"); ball.vx = ball.vx * 1; ball.vy = ball.vy * -1; break; case "spring" : changeDirect(npc, ball); if (ball._y < (npc._y - (npc._height / 2))) { ball.vy = ball.vy * 2; } npc_springHit(npc); } } function npc_drop(npc) { npc.stop(); npc.vy = 1.5; npc.onEnterFrame = function () { var _local2 = this.newY - this._y; this.vy = this.vy * 1.3; if (_local2 < 0) { this._y = this.newY; this.statu = 1; this.play(); this.vy = 0; delete this.onEnterFrame; } else { this._y = this._y + this.vy; if (this._y > 500) { delete this.onEnterFrame; this.removeMovieClip(); } } }; } function npc_springHit(npc) { trace(npc); npc.k = 0; npc.onEnterFrame = function () { if (this.k < 7) { this._yscale = 100 + _this.springHit_arr[this.k]; this.k++; } else { delete this.onEnterFrame; } }; } function tranStrToArray() { var _local2 = 0; while (_local2 < 41) { mapStore[_local2] = []; var _local8 = _root["Level" + (_local2 + 1)].split("#"); mapPassRequest[_local2] = _local8[3]; mapPassLife[_local2] = int(_local8[2]) + 1; var _local5 = _root["Level" + (_local2 + 1)].split("|"); var _local7 = _local5[0].split("#"); _local5[0] = _local7[_local7.length - 1]; var _local3 = 0; while (_local3 < _local5.length) { var _local4 = Math.floor(_local3 / 15); var _local6 = _local3 % 15; if (typeof(mapStore[_local2][_local4]) != "object") { mapStore[_local2][_local4] = []; } mapStore[_local2][_local4][_local6] = _local5[_local3]; _local3++; } _local2++; } } function getRota_rec(block, ball) { var _local1; var _local3 = Math.abs(block._x - ball._x); var _local2 = Math.abs(block._y - ball._y); if (_local3 > _local2) { _local1 = 90; } else { _local1 = 0; } _local1 = _local1 - 90; return(_local1); } function getRota_tri(block, ball) { var _local2; var _local1 = getTwoPointRotate(ball._x - block._x, ball._y - block._y); _local1 = ((_local1 < 0) ? (_local1 + 360) : (_local1)); switch (block.r) { case 0 : if ((_local1 > 240) || (_local1 < 30)) { _local2 = 45; } else if ((_local1 >= 30) && (_local1 < 60)) { _local2 = 135; } else if ((_local1 >= 60) && (_local1 < 120)) { _local2 = 0; } else if ((_local1 >= 120) && (_local1 < 150)) { _local2 = 225; } else if ((_local1 >= 150) && (_local1 < 220)) { _local2 = 90; } else { _local2 = 135; } break; case 1 : if ((_local1 > 300) && (_local1 < 330)) { _local2 = 225; } else if ((_local1 > 330) || (_local1 < 120)) { _local2 = 135; } else if ((_local1 > 120) && (_local1 < 150)) { _local2 = 225; } else if ((_local1 >= 150) && (_local1 < 210)) { _local2 = 90; } else if ((_local1 >= 210) && (_local1 < 240)) { _local2 = 130; } else { _local2 = 0; } break; case 2 : if ((_local1 > 300) && (_local1 < 330)) { _local2 = 225; } else if ((_local1 > 330) || (_local1 < 30)) { _local2 = 90; } else if ((_local1 >= 30) && (_local1 < 60)) { _local2 = 135; } else if ((_local1 >= 60) && (_local1 < 210)) { _local2 = 45; } else if ((_local1 >= 210) && (_local1 < 240)) { _local2 = 135; } else { _local2 = 0; } break; case 3 : if ((_local1 > 300) && (_local1 < 330)) { _local2 = 225; } else if ((_local1 > 330) || (_local1 < 30)) { _local2 = 90; } else if ((_local1 >= 30) && (_local1 < 60)) { _local2 = 135; } else if ((_local1 >= 60) && (_local1 < 120)) { _local2 = 0; } else if ((_local1 >= 120) && (_local1 < 150)) { _local2 = 225; } else { _local2 = 135; } } _local2 = _local2 - 90; return(_local2); } function getRota_tri1(block, ball) { var _local2; var _local1 = getTwoPointRotate(ball._x - block._x, ball._y - block._y); _local1 = ((_local1 < 0) ? (_local1 + 360) : (_local1)); switch (block.r) { case 0 : if ((_local1 > 275) || (_local1 < 40)) { _local2 = 60; } else if ((_local1 >= 40) && (_local1 < 50)) { _local2 = 135; } else if ((_local1 >= 50) && (_local1 < 130)) { _local2 = 0; } else if ((_local1 >= 130) && (_local1 < 140)) { _local2 = 225; } else if ((_local1 >= 140) && (_local1 < 265)) { _local2 = 120; } else if ((_local1 >= 265) && (_local1 < 275)) { _local2 = 0; } break; case 1 : if ((_local1 >= 355) || (_local1 < 5)) { _local2 = 0; } else if ((_local1 >= 5) && (_local1 < 130)) { _local2 = 150; } else if ((_local1 >= 130) && (_local1 < 140)) { _local2 = 225; } else if ((_local1 >= 140) && (_local1 < 220)) { _local2 = 90; } else if ((_local1 >= 220) && (_local1 < 230)) { _local2 = 135; } else { _local2 = 30; } break; case 2 : if ((_local1 >= 310) && (_local1 < 320)) { _local2 = 225; } else if ((_local1 >= 320) || (_local1 < 85)) { _local2 = 120; } else if ((_local1 >= 85) || (_local1 < 95)) { _local2 = 0; } else if ((_local1 >= 95) && (_local1 < 220)) { _local2 = 60; } else if ((_local1 >= 220) && (_local1 < 230)) { _local2 = 135; } else { _local2 = 0; } break; case 3 : if ((_local1 >= 310) && (_local1 < 320)) { _local2 = 225; } else if ((_local1 > 320) || (_local1 < 40)) { _local2 = 90; } else if ((_local1 > 40) && (_local1 < 50)) { _local2 = 135; } else if ((_local1 >= 50) && (_local1 < 175)) { _local2 = 30; } else if ((_local1 >= 175) && (_local1 < 185)) { _local2 = 90; } else { _local2 = 150; } } _local2 = _local2 - 90; return(_local2); } function getRota_cir(block, ball) { var _local1 = getTwoPointRotate(ball._x - block._x, ball._y - block._y); return(_local1); } function buildMap(block_mc) { ballObj.totalNum = 0; var _local12 = block_mc.getNextHighestDepth(); var _local14 = false; game.map_arr = []; var _local19 = game.level; var _local18 = 0; if (_root.editor.testMap || (game.customPlay)) { var _local22 = int(_root.game.custom_RequestDestroy); if ((_root.game.custom_RequestDestroy == "~") || (_local22 <= 0)) { ballObj.destroy_request = 0; } else { ballObj.destroy_request = _local22; } } else { ballObj.destroy_request = mapPassRequest[_local19]; } ballObj.destroy_num = 0; ballObj.canDestroy_num = 0; var _local21 = mapStore[0].length; var _local20 = mapStore[0][1].length; var _local4 = 0; while (_local4 < _local21) { game.map_arr[_local4] = []; var _local2 = 0; while (_local2 < _local20) { if (_root.editor.testMap) { var _local3 = Number(_root.editor.saveData_arr[_local4][_local2]); } else if (game.customPlay) { var _local3 = Number(_root.game.custom_arr[_local4][_local2]); } else { var _local3 = Number(mapStore[_local19][_local4][_local2]); } game.map_arr[_local4][_local2] = _local3; if (_local3 > 0) { ballObj.totalNum++; var _local9 = Math.floor(_local3 / 100); var _local10 = Math.floor((_local3 % 100) / 10); var _local6 = _local3 % 10; var _local7 = game.blockColor_arr[_local9]; if (_local9 == 9) { if (_local3 == 990) { if (!_local14) { _root.main.attachMovie("shoot_base", "shoot_base", 2, {_x:9 + (_local2 * 36), _y:(14 + (35 * _local4)) + 35}); _root.main.shoot_base.gun.mouse._visible = false; _local14 = true; } } else { var _local11 = false; if ((_local3 == 910) || (_local3 == 920)) { if ((_local2 != 0) && (game.map_arr[_local4][_local2 - 1] == _local3)) { _local11 = true; } } if (!_local11) { var _local8 = game.npcShape_arr[_local10]; var _local13 = (_local7 + "_") + _local8; var _local5 = block_mc.attachMovie(_local13, (("npc_" + _local4) + "_") + _local2, _local12, {_x:(_local2 * 36) + 18, _y:(_local4 * 35) + 18}); npc_init(_local5, _local8); } if (Math.floor(_local3 / 10) == 90) { _local5._rotation = _local6 * 90; } } } else { var _local8 = game.blockShape_arr[_local10]; var _local13 = (("b_" + _local7) + "_") + _local8; var _local5 = block_mc.attachMovie(_local13, (("block_" + _local4) + "_") + _local2, _local12, {_x:(_local2 * 36) + 18, _y:(_local4 * 35) + 18}); _local5.gotoAndStop("r" + (_local6 * 90)); _local5.isCleared = false; _local5.isChange = false; if (_local7 != "black") { ballObj.canDestroy_num++; _local18++; } if (_local8 == "tri") { _local5.hit._rotation = _local6 * 90; } } if (_local3 != 990) { _local5.Type = _local9; _local5.shape = _local8; _local5.r = _local6; _local5.willBomb = false; } _local12++; } _local2++; } _local4++; } ballObj.all_brick = _local18; if (((ballObj.destroy_request > _local18) || (ballObj.destroy_request == 0)) || (ballObj.destroy_request == "~")) { ballObj.destroy_request = _local18; } } function buildlittleMap(block_mc, level) { var _local12 = block_mc.getNextHighestDepth() + 100; game.map_arr = []; var _local14 = level; var _local16 = mapStore[0].length; var _local15 = mapStore[0][1].length; var _local3 = 0; while (_local3 < _local16) { game.map_arr[_local3] = []; var _local2 = 0; while (_local2 < _local15) { var _local1 = Number(mapStore[_local14][_local3][_local2]); game.map_arr[_local3][_local2] = _local1; if (_local1 > 0) { var _local8 = Math.floor(_local1 / 100); var _local10 = Math.floor((_local1 % 100) / 10); var _local5 = _local1 % 10; var _local6 = game.blockColor_arr[_local8]; if (_local8 == 9) { if (_local1 == 990) { block_mc.attachMovie("shoot_base", "shoot_base", 2, {_x:9 + (_local2 * 36), _y:(14 + (35 * _local3)) + 35}); block_mc.shoot_base.gun.mouse._visible = false; } else { var _local11 = false; if ((_local1 == 910) || (_local1 == 920)) { if ((_local2 != 0) && (game.map_arr[_local3][_local2 - 1] == _local1)) { _local11 = true; } } if (!_local11) { var _local7 = game.npcShape_arr[_local10]; var _local13 = (_local6 + "_") + _local7; var _local4 = block_mc.attachMovie(_local13, (("npc_" + _local3) + "_") + _local2, _local12, {_x:(_local2 * 36) + 18, _y:(_local3 * 35) + 18}); npc_init(_local4, _local7); } if (Math.floor(_local1 / 10) == 90) { _local4._rotation = _local5 * 90; } } } else { var _local7 = game.blockShape_arr[_local10]; var _local13 = (("b_" + _local6) + "_") + _local7; var _local4 = block_mc.attachMovie(_local13, (("block_" + _local3) + "_") + _local2, _local12, {_x:(_local2 * 36) + 18, _y:(_local3 * 35) + 18}); _local4.gotoAndStop("r" + (_local5 * 90)); _local4.isCleared = false; _local4.isChange = false; if (_local6 != "black") { } if (_local7 == "tri") { _local4.hit._rotation = _local5 * 90; } } if (_local1 != 990) { _local4.Type = _local8; _local4.shape = _local7; _local4.r = _local5; _local4.willBomb = false; } _local12++; } _local2++; } _local3++; } if ((level >= 0) && (level < 10)) { block_mc.attachMovie("bg1", "mc", 0, {_x:320, _y:260}); } else if ((level >= 10) && (level < 20)) { block_mc.attachMovie("bg", "mc", 0, {_x:320, _y:260}); } else { block_mc.attachMovie("bg3x", "mc", 0, {_x:320, _y:260}); } } function countAllBlick() { var _local3 = 0; for (var _local4 in _this.editor.mc.block_container) { trace(" ix = " + _this.editor.mc.block_container[_local4].blockType); var _local2 = _this.editor.mc.block_container[_local4].num; trace(" numx = " + _local2); var _local1 = Math.floor(_local2 / 100); trace(((" game.blockColor_arr[num1] = " + game.blockColor_arr[_local1]) + " num1 = ") + _local1); if (((_local1 != 9) && (game.blockColor_arr[_local1] != "black")) && (game.blockColor_arr[_local1] != undefined)) { _local3++; } } return(_local3); } function whiteHit(thisBlock, thisBall, isRemove) { if ((thisBlock.isCleared == true) || (thisBlock.isChange)) { return(undefined); } if ((thisBall.Type == "normal") || (thisBall.Type == "Iron")) { var _local8 = main.playAera.getNextHighestDepth(); var _local4 = thisBlock._name.split("_"); var _local10 = thisBlock._x; var _local9 = thisBlock._y; var _local7 = game.blockColor_arr[4]; var _local6 = thisBlock.shape; var _local5 = thisBlock.r; thisBlock._name = "block_remove" + getTimer(); thisBlock.isChange = true; if (!isRemove) { var _local2 = main.playAera.attachMovie((("b_" + _local7) + "_") + _local6, (("block_" + _local4[1]) + "_") + _local4[2], _local8, {_x:_local10, _y:_local9}); _local2._visible = false; _local2.gotoAndStop("r" + (_local5 * 90)); thisBlock.child = _local2; _local2.hit._rotation = _local5 * 90; _local2.shape = _local6; _local2.r = _local5; _local2.Type = 4; _local2.willBomb = true; _local2.isChange = false; _local2.isCleared = false; game.map_arr[_local4[2]][_local4[1]] = 4; ballObj.powerUpEffect(thisBlock); ballObj.hitShake(thisBlock, thisBall, false); } else { yellowRemove(thisBlock, thisBall, true); } } else if (thisBall.Type == "wallBreaker") { yellowRemove(thisBlock, thisBall, true); ballObj.hitShake(thisBlock, thisBall, true); } } function yellowHit(thisBlock, thisBall, isRemove) { if ((thisBlock.isCleared == true) || (thisBlock.isChange == true)) { return(undefined); } if (thisBall.Type == "normal") { if (thisBlock.shape == "tri") { if (isRemove) { yellowRemove(thisBlock); } else { thisBlock.gotoAndStop(thisBlock._currentframe + 1); thisBlock.bombCnt = 0; ballObj.watingBomb_arr.push(thisBlock); } } else if (isRemove) { yellowRemove(thisBlock); } else { thisBlock.gotoAndStop("split"); thisBlock.bombCnt = 0; ballObj.watingBomb_arr.push(thisBlock); } thisBlock.isChange = true; ballObj.powerUpEffect(thisBlock); ballObj.hitShake(thisBlock, thisBall, true); } else if (thisBall.Type == "Iron") { thisBlock.isChange = true; ballObj.powerUpEffect(thisBlock); yellowRemove(thisBlock); } } function yellowRemove(thisBlock) { if ((thisBlock != undefined) && (thisBlock.isCleared == false)) { trace(thisBlock); if (thisBlock.shape == "tri") { thisBlock.gotoAndStop("remove" + (thisBlock.r * 90)); } else { thisBlock.gotoAndStop("remove"); } thisBlock.isCleared = true; ballObj.nowShootNum++; ballObj.destroy_num++; } } function blueHit(thisBlock, thisBall) { if (thisBlock.isCleared == true) { return(undefined); } if (thisBlock.shape == "tri") { thisBlock.gotoAndStop(thisBlock._currentframe + 20); } else { thisBlock.gotoAndStop("remove"); } ballObj.nowShootNum++; ballObj.destroy_num++; thisBlock.isCleared = true; ballObj.lastShoot = false; game.life++; ballObj.powerUpEffect(thisBlock); } function greenHit(thisBlock, thisBall, isRemove) { if (thisBlock.isCleared == true) { return(undefined); } if (thisBlock.shape == "tri") { if (isRemove) { thisBlock.gotoAndStop("remove" + (thisBlock.r * 90)); } else { thisBlock.gotoAndStop(thisBlock._currentframe + 1); thisBlock.bombCnt = 0; ballObj.watingBomb_arr.push(thisBlock); } } else if (isRemove) { thisBlock.gotoAndStop("remove"); } else { thisBlock.gotoAndStop("split"); thisBlock.bombCnt = 0; ballObj.watingBomb_arr.push(thisBlock); } if ((thisBall.Type == "normal") && (thisBall._currentframe == 1)) { ballObj.newBall(thisBall._x, thisBall._y, thisBall._rotation - 180, -thisBall.vx, thisBall.vy, true, thisBall.Type); } ballObj.nowShootNum++; ballObj.destroy_num++; thisBlock.isCleared = true; ballObj.powerUpEffect(thisBlock); } function pinkHit(thisBlock, thisBall, isRemove) { if ((thisBlock.isCleared == true) || (thisBlock.isChange)) { return(undefined); } if (thisBall.Type == "normal") { var _local8 = main.playAera.getNextHighestDepth(); var _local5 = thisBlock._name.split("_"); var _local10 = thisBlock._x; var _local9 = thisBlock._y; var _local7 = game.blockColor_arr[1]; var _local6 = thisBlock.shape; var _local4 = thisBlock.r; thisBlock._name = "block_remove" + getTimer(); thisBlock.isChange = true; if (!isRemove) { var _local2 = main.playAera.attachMovie((("b_" + _local7) + "_") + _local6, (("block_" + _local5[1]) + "_") + _local5[2], _local8, {_x:_local10, _y:_local9}); _local2._visible = false; thisBlock.child = _local2; trace("r" + (_local4 * 90)); _local2.gotoAndStop("r" + (_local4 * 90)); _local2.hit._rotation = _local4 * 90; _local2.shape = _local6; _local2.r = _local4; _local2.Type = 1; _local2.willBomb = true; _local2.isChange = false; _local2.isCleared = false; game.map_arr[_local5[2]][_local5[1]] = 1; ballObj.powerUpEffect(thisBlock); ballObj.hitShake(thisBlock, thisBall, false); } else { yellowRemove(thisBlock, thisBall, true); ballObj.hitShake(thisBlock, thisBall, true); } } else if (thisBall.Type == "Iron") { yellowRemove(thisBlock, thisBall, true); ballObj.hitShake(thisBlock, thisBall, true); trace("pink: " + thisBlock); } else if (thisBall.Type == "wallBreaker") { yellowRemove(thisBlock, thisBall); ballObj.hitShake(thisBlock, thisBall, true); } } function redHitWaiting(thisBlock, thisBall, isDoubleBomb) { thisBlock.cnt = 0; thisBlock.ball = thisBall; if (isDoubleBomb == false) { redHit(thisBlock, thisBall); } else { thisBlock.onEnterFrame = function () { this.cnt++; if (this.cnt > 5) { redHit(this, this.ball); delete this.onEnterFrame; } }; } ballObj.powerUpEffect(thisBlock); } function redHit(thisBlock, thisBall) { if (thisBlock.isCleared == true) { return(undefined); } var _local6 = Number(thisBlock._name.split("_")[1]); var _local5 = Number(thisBlock._name.split("_")[2]); if (thisBlock.shape == "tri") { thisBlock.gotoAndStop(thisBlock._currentframe + 20); } else { thisBlock.gotoAndStop("remove"); } ballObj.nowShootNum++; ballObj.destroy_num++; thisBlock.isCleared = true; var _local4 = -1; while (_local4 < 2) { var _local3 = -1; while (_local3 < 2) { if ((_local4 == 0) && (_local3 == 0)) { } else { var _local1 = main.playAera[(("block_" + (_local6 + _local4)) + "_") + (_local5 + _local3)]; if (_local1 != undefined) { if (_local1.Type == 3) { blueHit(_local1, thisBall); } else if (_local1.Type == 5) { greenHit(_local1, thisBall, true); } else if (_local1.Type == 4) { _local1.child.removeMovieClip(); ballObj.powerUpEffect(_local1); yellowRemove(_local1, thisBall, true); } else if (_local1.Type == 1) { ballObj.powerUpEffect(_local1); yellowRemove(_local1, thisBall, true); } else if (_local1.Type == 2) { } else if (_local1.Type == 7) { _local1.child.removeMovieClip(); ballObj.powerUpEffect(_local1); yellowRemove(_local1, thisBall, true); } else if (_local1.Type == 6) { if (_local1.isCleared == false) { redHitWaiting(_local1, thisBall, true); } } } } _local3++; } _local4++; } } function bombBallHitResult(thisBall) { var _local5 = int(thisBall._x / 36); var _local6 = int(thisBall._y / 35); var _local7 = main.effect_mc.getNextHighestDepth(); main.effect_mc.attachMovie("bombBall_effect", "effect" + _local7, _local7, {_x:thisBall._x, _y:thisBall._y, _xscale:150, _yscale:150}); trace([_local6, _local5]); var _local4 = -2; while (_local4 < 3) { var _local3 = -2; while (_local3 < 3) { var _local1 = main.playAera[(("block_" + (_local6 + _local4)) + "_") + (_local5 + _local3)]; if ((_local1 != undefined) && (_local1.isChange == false)) { if (_local1.Type == 6) { if (_local1.isCleared == false) { redHitWaiting(_local1, thisBall, true); } } else if (_local1.Type == 3) { blueHit(_local1, thisBall); } else if (_local1.Type == 5) { greenHit(_local1, thisBall, true); } else if (_local1.Type == 4) { _local1.child.removeMovieClip(); yellowRemove(_local1, thisBall, true); } else if (_local1.Type == 1) { yellowRemove(_local1, thisBall, true); } else if (_local1.Type == 7) { _local1.child.removeMovieClip(); yellowRemove(_local1, thisBall, true); } } _local3++; } _local4++; } deleteArrItem(ballObj.ball_arr, thisBall); ballObj.ball_num--; thisBall.removeMovieClip(); } function checkGameOverFunc() { trace(((" _root.ballObj.haveBomb.length = " + _root.ballObj.haveBomb.length) + " _root.ballObj.haveBomb = ") + _root.ballObj.haveBomb); if (((ballObj.destroy_num <= ballObj.destroy_request) && (game.life <= 1)) && (_root.ballObj.haveBomb.length <= 0)) { ballObj.ballType = "normal"; game.statu = "GameOver"; _this.soundObj.stop_level(); } } function changeDirect(block, ball) { if (ball.Type == "Iron") { if ((block.Type != 2) && (block.Type != 7)) { return(undefined); } } if ((block.shape == "rec") || (block.shape == "spring")) { var _local10 = getRota_rec(block, ball); } else if (block.shape == "tri") { var _local10 = getRota_tri(block, ball); } else if (block.shape == "tri1") { var _local10 = getRota_tri1(block, ball); } else if (block.shape == "cir") { var _local10 = getRota_cir(block, ball); } var _local9 = getTwoPointRotate(ball.vx, ball.vy); var _local5 = _local9 - _local10; if (_local5 < 0) { _local5 = _local5 + 360; } var _local2 = (360 - _local5) + _local10; if (Math.abs(_local2 - 90) < 10) { if (_local2 < 90) { _local2 = 80; } else { _local2 = 100; } } else if (Math.abs(_local2 - 270) < 10) { if (_local2 < 270) { _local2 = 260; } else { _local2 = 280; } } trace((((((("single: " + _local2) + " = ") + _local9) + " = ") + (ball._x - block._x)) + " = ") + ball.vx); var _local7 = Math.sqrt((ball.vx * ball.vx) + (ball.vy * ball.vy)); var _local11 = -1; if ((block.Type == 2) && (Math.abs(_local7) > 2)) { _local11 = ballObj.bounce; } var _local4 = _local7 * _local11; if (ball.countStuck == undefined) { ball.countStuck = 0; } trace(((" power = " + _local4) + " ballObj.stuck = ") + ballObj.stuck); if (Math.abs(_local4) < powMiniNum) { ballObj.stuck++; ball.countStuck++; if (ball.countStuck > stuckMaxNumber) { _local4 = 0; trace("-----------\u56E0\u6B7B\u89D2\u800C\u505C---------------"); ball.stoped = true; } } else { ballObj.stuck = 0; ball.countStuck = 0; } var _local13 = ball.vx; var _local12 = ball.vy; if (Math.abs(_local2 - 90) < 1.5) { ball.vx = 0; } else if (Math.abs(_local2 - 270) < 1.5) { ball.vx = 0; } else { ball.vx = _local4 * Math.cos((_local2 * Math.PI) / 180); } if (Math.abs(_local2 - 180) < 1.5) { ball.vy = 0; } else if ((Math.abs(_local2 - 0) < 1.5) || (Math.abs(_local2 - 360) < 1.5)) { ball.vy = 0; } else { ball.vy = _local4 * Math.sin((_local2 * Math.PI) / 180); } var _local6 = ball._x - block._x; var _local8 = Math.abs(ball._y - block._y); if (Math.abs(_local6) > _local8) { if ((_local6 * ball.vx) < 0) { trace("\u51FA\u9519\u5566--------------------------------------"); ball.vx = ball.vx * -1; } } trace((((((ball.vx + "===") + ball.vy) + "===") + _local6) + "===") + _local8); } function changeDirectForTwo(block1, block2, ball) { if (ball.Type == "Iron") { if ((((block1.Type != 2) && (block1.Type != 7)) && (block2.Type != 2)) && (block2.Type != 7)) { return(undefined); } } var _local6; var _local8; if (block1.shape == "rec") { _local6 = getRota_rec(block1, ball); } else if (block1.shape == "tri") { _local6 = getRota_tri(block1, ball); } else if (block1.shape == "tri1") { _local6 = getRota_tri1(block1, ball); } else if (block1.shape == "cir") { _local6 = getRota_cir(block1, ball); } if (block2.shape == "rec") { _local8 = getRota_rec(block2, ball); } else if (block2.shape == "tri") { _local8 = getRota_tri(block2, ball); } else if (block2.shape == "tri1") { _local8 = getRota_tri1(block2, ball); } else if (block2.shape == "cir") { _local8 = getRota_cir(block2, ball); } var _local5 = (((_local6 + 90) + _local8) + 90) / 2; if (_local6 == _local8) { _local5 = _local6; } var _local14 = getTwoPointRotate(ball.vx, ball.vy); var _local9 = _local14 - _local5; if (_local9 < 0) { _local9 = _local9 + 360; } var _local4 = (360 - _local9) + _local5; trace(["double ::: ", _local6, _local8, _local5, _local5, _local4, ball.vx, ball.vy]); var _local11 = Math.sqrt((ball.vx * ball.vx) + (ball.vy * ball.vy)); var _local13 = -1; if (((block1.Type == 2) || (block2.Type == 2)) && (Math.abs(_local11) > 2)) { _local13 = ballObj.bounce; } var _local7 = _local11 * _local13; if (ball.countStuck == undefined) { ball.countStuck = 0; } if (Math.abs(_local7) < powMiniNum) { ballObj.stuck++; ball.countStuck++; if (ball.countStuck > stuckMaxNumber) { _local7 = 0; ball.stoped = true; } } else { ballObj.stuck = 0; ball.countStuck = 0; } var _local16 = ball.vx; var _local15 = ball.vy; if (Math.abs(_local4 - 90) < 1.5) { ball.vx = 0; } else if (Math.abs(_local4 - 270) < 1.5) { ball.vx = 0; } else { ball.vx = _local7 * Math.cos((_local4 * Math.PI) / 180); } if (Math.abs(_local4 - 180) < 1.5) { ball.vy = 0; } else if ((Math.abs(_local4 - 0) < 1.5) || (Math.abs(_local4 - 360) < 1.5)) { ball.vy = 0; } else { ball.vy = _local7 * Math.sin((_local4 * Math.PI) / 180); } var _local10 = ball._x - block1._x; var _local12 = Math.abs(ball._y - block1._y); trace((((((("doubled: " + ball.vx) + "===") + ball.vy) + "==") + _local10) + "==") + _local12); if (Math.abs(_local10) > _local12) { if ((_local10 * ball.vx) < 0) { trace("\u51FA\u9519\u5566--------------------------------------"); ball.vx = ball.vx * -1; } } } function blockHitResult(thisBlock, thisBall) { if (thisBall.Type == "bomb") { sBombSound.start(0, 1); bombBallHitResult(thisBall); } else { switch (thisBlock.Type) { case 1 : sComBlock.start(0, 1); yellowHit(thisBlock, thisBall); break; case 2 : sBlockSound.start(0, 1); break; case 3 : sComBlock.start(0, 1); blueHit(thisBlock, thisBall); break; case 4 : sComBlock.start(0, 1); pinkHit(thisBlock, thisBall, false); break; case 5 : sComBlock.start(0, 1); greenHit(thisBlock, thisBall, true); break; case 6 : sBombSound.start(0, 1); redHitWaiting(thisBlock, thisBall, false); break; case 7 : sComBlock.start(0, 1); whiteHit(thisBlock, thisBall, false); } } } function testBallPos(thisBall, alp) { var _local1 = main.playAera.getNextHighestDepth(); if (alp == undefined) { alp = 30; } main.playAera["ball_test" + (_local1 - 50)].removeMovieClip(); } function showMenu() { if (soundObj.playingSound != "mainscreen") { soundObj.stopAllSound(); soundObj.start_mainscreen(); } main.removeMovieClip(); game.level = 0; _root.UI_mc.mc.removeMovieClip(); var _local2 = _root.UI_mc.attachMovie("UI_menu", "mc", _root.UI_mc.getNextHighestDepth()); _local2.start_btn.onRelease = function () { levelSelectMenu(); }; _local2.instruct_btn.onRelease = function () { _root.attachMovie("helpMC", "helpMC", _root.getNextHighestDepth()); }; trace(((" localConnection.domain = " + localConnection.domain()) + " nowUrl = ") + nowUrl); _local2.logo_link.onRelease = function () { if (gamelanVer == "CHINESE") { getURL (gameLinkJumpUrl, "_blank"); } else { getURL (gameLinkJumpUrl + "&utm_term=logo_mainscreen", "_blank"); } }; _local2.moreGame_btn.onRelease = function () { if (gamelanVer == "CHINESE") { getURL (gameLinkJumpUrl, "_blank"); } else { getURL (gameLinkJumpUrl + "&utm_term=button_mainscreen_moregames", "_blank"); } }; _local2.highScore_btn.onRelease = function () { showHighScore(); }; _local2.mapEdit_btn.onRelease = function () { showMapEdit_enterUI(); }; _root.game.custom_ballNum = 0; _root.game.custom_RequestDestroy = 0; } function modeSelectMenu() { soundObj.stopAllSound(); main.removeMovieClip(); _root.UI_mc.mc.removeMovieClip(); var _local4 = _root.UI_mc.attachMovie("UI_modeSelect", "mc", _root.UI_mc.getNextHighestDepth()); _local4.level_btn.onRelease = function () { levelSelectMenu(); }; _local4.custom_btn.onRelease = function () { var _local5 = this._parent.custom_txt.text; var _local3 = _local5.split("#"); var _local4 = checkCustomCode(_local3[4]); if (_local4) { _root.game.customPlay = true; _root.game.custom_arr = getArrData(_local3[4]); _root.game.custom_ballNum = Number(_local3[2]); _root.game.custom_RequestDestroy = Number(_local3[3]); _root.init_start_game(); _root.UI_mc.mc.removeMovieClip(); } else { var _local6 = this._parent.getNextHighestDepth(); this._parent.Alert_mc.removeMovieClip(); this._parent.attachMovie("Alert_codeError", "Alert_mc", _local6); } }; _local4.back_btn.onRelease = function () { showMenu(); }; _root.game.custom_ballNum = 0; _root.game.custom_RequestDestroy = 0; soundObj.start_mainscreen(); } function checkCustomCode(code_str) { var _local5 = code_str.split("|"); var _local4 = _local5.length; if (_local4 == 196) { var _local3 = str.length; var _local2 = 0; while (_local2 < _local3) { var _local1 = str.charCodeAt(_local2); if (((_local1 > 58) || (_local1 < 48)) && (_local1 != 124)) { return(false); } _local2++; } } else { return(false); } return(true); } function getArrData(str) { var _local7 = str.split("|"); var _local6 = []; var _local3 = 0; while (_local3 < _root.game.i_len) { _local6[_local3] = []; _local3++; } var _local2 = 0; while (_local2 < _local7.length) { var _local5 = Math.floor(_local2 / _root.game.j_len); var _local4 = _local2 % _root.game.j_len; _local6[_local5][_local4] = _local7[_local2]; _local2++; } return(_local6); } function levelSelectMenu() { soundObj.stopAllSound(); main.removeMovieClip(); _root.UI_mc.mc.removeMovieClip(); var _local2 = _root.UI_mc.attachMovie("UI_levelSelect", "mc", _root.UI_mc.getNextHighestDepth()); soundObj.start_levelmap(); } function showInstruct() { soundObj.stopAllSound(); return(undefined); } function showHighScore() { soundObj.stopAllSound(); main.removeMovieClip(); _root.UI_mc.mc.removeMovieClip(); var _local2 = _root.UI_mc.attachMovie("UI_menu", "mc", _root.UI_mc.getNextHighestDepth()); _local2.back_btn.onRelease = function () { showMenu(); }; } function showPassGame() { soundObj.stopAllSound(); _root.UI_mc.mc.removeMovieClip(); if (_root.editor.testMap || (_root.game.customPlay)) { var _local2 = _root.UI_mc.attachMovie("UI_pass_edit", "mc", _root.UI_mc.getNextHighestDepth()); soundObj.start_completed(); if (_root.editor.testMap) { _local2.back_btn.onRelease = function () { _root.showMapEdit(); }; } else { _local2.back_btn.onRelease = function () { showMapEdit_enterUI(); }; } } else if (game.level >= game.maxLevel) { trace("end movie"); var _local2 = _root.UI_mc.attachMovie("endMovie", "mc", _root.UI_mc.getNextHighestDepth(), {_x:320, _y:240}); saveRate_so(ballObj.thisLevelHRate, _this.game.level); soundObj.start_mainscreen(); } else { trace("pass"); soundObj.start_completed(); var _local2 = _root.UI_mc.attachMovie("UI_pass", "mc", _root.UI_mc.getNextHighestDepth()); _local2.nextLevel_btn.onRelease = function () { if (game.level < (game.maxLevel + 1)) { _root.UI_mc.mc.removeMovieClip(); _root.init_start_game(); } }; saveRate_so(ballObj.thisLevelHRate, _this.game.level); game.level++; } _local2._visible = false; } function showEndGame() { main.removeMovieClip(); _root.UI_mc.mc.removeMovieClip(); main.shoot_base.role.gotoAndStop("sad"); if (_root.editor.testMap || (_root.game.customPlay)) { var _local2 = _root.UI_mc.attachMovie("UI_fail_forTest", "mc", _root.UI_mc.getNextHighestDepth()); saveRate_so(ballObj.thisLevelHRate, _this.game.level); _local2.playAgain_btn.onRelease = function () { _root.UI_mc.mc.removeMovieClip(); if (_root.editor.testMap) { _this.editor.testMap = false; _this.game.customPlay = false; _root.showMapEdit(); _root.main.removeMovieClip(); } else if (_root.game.customPlay) { showMapEdit_enterUI(); } else { levelSelectMenu(); } }; _local2.replayLevel.onRelease = function () { if (_root.editor.testMap || (_root.game.customPlay)) { _root.UI_mc.mc.removeMovieClip(); _root.init_start_game(); } else { _root.UI_mc.mc.removeMovieClip(); _root.init_start_game(); } }; } else { var _local2 = _root.UI_mc.attachMovie("UI_fail", "mc", _root.UI_mc.getNextHighestDepth()); saveRate_so(ballObj.thisLevelHRate, _this.game.level); _local2.playAgain_btn.onRelease = function () { _root.UI_mc.mc.removeMovieClip(); levelSelectMenu(); }; _local2.replayLevel.onRelease = function () { _root.UI_mc.mc.removeMovieClip(); _root.init_start_game(); }; } } function showMapEdit_enterUI() { if (soundObj.playingSound != "mainscreen") { soundObj.stopAllSound(); soundObj.start_mainscreen(); } _root.UI_mc.mc.removeMovieClip(); var _local2 = _root.UI_mc.attachMovie("open_Edit_UI", "mc", _root.UI_mc.getNextHighestDepth()); } function showMapEdit() { soundObj.stopAllSound(); main.removeMovieClip(); _root.UI_mc.mc.removeMovieClip(); var _local2 = _root.UI_mc.attachMovie("mapEdit", "mc", _root.UI_mc.getNextHighestDepth()); editor.mc = _local2; editor.initData(); editor.initTool(); _root.game.custom_ballNum = 0; _root.game.custom_RequestDestroy = 0; soundObj.start_levelEditor(); } function initLevel0_mc() { this.createEmptyMovieClip("main", 0); this.createEmptyMovieClip("UI_mc", 1); this.createEmptyMovieClip("onEnter_mc", 2); this.onEnter_mc.onEnterFrame = onEnter; showMenu(); } function init_start_game() { for (var _local3 in main) { main[_local3].removeMovieClip(); delete main[_local3]; } main.removeMovieClip(); this.createEmptyMovieClip("main", 0); main.createEmptyMovieClip("bg_mc", 0); main.attachMovie("click_mc", "click_mc", 1); main.createEmptyMovieClip("ballEffect", 8); trace(" 22222 "); main.createEmptyMovieClip("playAera", 13); main.createEmptyMovieClip("statu_mc", 14); main.createEmptyMovieClip("effect_mc", 15); main.createEmptyMovieClip("shotLine", 16); main.bg_mc.attachMovie("bg", "mc", 0, {_x:320, _y:260}); if (editor.testMap || (game.customPlay)) { main.bg_mc.attachMovie("bg", "mc", 0, {_x:320, _y:260}); } else if ((game.level >= 0) && (game.level < 10)) { main.bg_mc.attachMovie("bg1", "mc", 0, {_x:320, _y:260}); } else if ((game.level >= 10) && (game.level < 20)) { main.bg_mc.attachMovie("bg", "mc", 0, {_x:320, _y:260}); } else { main.bg_mc.attachMovie("bg3", "mc", 0, {_x:320, _y:260}); } main.statu_mc.attachMovie("UI_statu", "mc", 0, {_x:-18, _y:-12}); main.statu_mc.mc.special_bar._yscale = 0; main.statu_mc.mc.current_txt.text = "0%"; if (editor.testMap) { main.statu_mc.mc.backToEdit_btn._visible = true; main.statu_mc.mc.backToEdit_btn.onRelease = function () { _this.editor.testMap = false; _this.game.customPlay = false; _root.showMapEdit(); _root.main.removeMovieClip(); }; } else { main.statu_mc.mc.backToEdit_btn.onRelease = function () { _this.editor.testMap = false; _this.game.customPlay = false; _root.levelSelectMenu(); }; } startGame(game.level); } function startGame(level) { if (level == undefined) { level = game.level; } npc_obj.arr = []; game.map_arr = []; ballObj.ball_arr = []; ballObj.ball_num = 0; ballObj.thisLevelHRate = 0; ballObj.ballType = "normal"; main.statu_mc.mc.special_bar._yscale = 0; main.playAera.removeMovieClip(); main.createEmptyMovieClip("playAera", 3); main.playAera._x = 8; main.playAera._y = 12; saveTopLevel(game.level); buildMap(main.playAera); game.statu = "play"; if ((!editor.testMap) && (!game.customPlay)) { main.attachMovie("levelTargetShow", "levelTargetShow", main.getNextHighestDepth()); main.levelTargetShow.pic.levelShow.text = String(game.level + 1); trace(((" ballObj.destroy_num = " + int(mapPassRequest[game.level])) + " ballObj.destroy_request = ") + ballObj.destroy_request); main.levelTargetShow.targetShow.text = String((Number(mapPassRequest[game.level]) / int(ballObj.all_brick)) * 100) + "%"; game.life = mapPassLife[game.level]; main.statu_mc.mc.record_txt.text = main.levelTargetShow.targetShow.text; initShoot(); } else { if (game.customPlay) { main.attachMovie("levelTargetShowCustom", "levelTargetShowCustom", main.getNextHighestDepth()); trace(" ballObj.destroy_num = = " + ballObj.destroy_num); trace(((" ballObj.destroy_num = " + int(mapPassRequest[game.level])) + " ballObj.destroy_request = ") + ballObj.destroy_request); trace(" _root.game.custom_RequestDestroy = " + _root.game.custom_RequestDestroy); main.levelTargetShowCustom.targetShow.text = String(Number((Number(_root.game.custom_RequestDestroy) / Number(ballObj.all_brick)) * 100)) + "%"; main.statu_mc.mc.record_txt.text = main.levelTargetShowCustom.targetShow.text; } main.statu_mc.mc.record_txt.text = String(Number((Number(_root.game.custom_RequestDestroy) / Number(ballObj.all_brick)) * 100)) + "%"; trace("init: " + _root.game.custom_ballNum); if ((int(_root.game.custom_ballNum) <= 0) || (_root.game.custom_ballNum == "~")) { game.life = "~"; } else { game.life = Number(_root.game.custom_ballNum) + 1; } trace("init: " + game.life); initShoot(); } if ((!editor.testMap) && (!game.customPlay)) { var _local2 = (((game.level % 4) == 0) ? 1 : ((game.level % 4) + 1)); soundObj.start_level(("music_" + _local2) + ".mp3"); } else { soundObj.stopAllSound(); soundObj.start_level("music_2.mp3"); } } function initShoot() { var mc = main.click_mc; mc.hasLine = false; mc.maxPower = 30; mc.minPower = 5; mc.power = mc.minPower; mc.d_power = 0.9; mc.shootRotate = 0; mc.pressed = false; mc.shoot = false; mc.useHandCursor = false; mc.onPress = function () { mc.pressed = true; }; mc.onRelease = function () { mc.pressed = false; mc.shoot = true; main.click_mc.startBall = true; main.click_mc.allNum = 30; }; ballObj.lastShoot = false; } function updateShoot() { if (game.life == 0) { ballObj.lastShoot == true; } var _local14 = getGunRange(); var _local3 = main.shoot_base.gun; var _local10 = _xmouse - (_local3._x + _local3._parent._x); var _local9 = _ymouse - (_local3._y + _local3._parent._y); var _local4 = getTwoPointRotate(_local10, _local9); if (_local4 < 0) { _local4 = _local4 + 360; } if (main.shoot_base.gun.mc._currentframe == 1) { _local3._rotation = _local4; var _local13 = Math.floor((_local4 * 2) / 10); _local3._parent.role.con.gotoAndStop(_local13); } if (_local4 == 0) { _local4 = 360; } var _local2 = main.click_mc; if ((((_local2.shoot && ((game.life > 1) || (game.life == "~"))) && (ballObj.ball_num == 0)) && (main.shoot_base.gun._currentframe != 1)) && (_root.main.shoot_base.gun.mc._currentframe == 1)) { var _local6 = Math.cos((_local3._rotation / 180) * Math.PI); var _local5 = Math.sin((_local3._rotation / 180) * Math.PI); var _local12 = ((_local3._x + _local3._parent._x) - 8) + (_local6 * 90); var _local11 = ((_local3._y + _local3._parent._y) - 12) + (_local5 * 90); _local2.power = Math.floor(_local2.power); _local2.realPower = _local2.power; var _local8 = _local2.power * _local6; var _local7 = _local2.power * _local5; if (game.life != "~") { game.life--; } main.shoot_base.gun.mc.x = _local12; main.shoot_base.gun.mc.y = _local11; main.shoot_base.gun.mc.rotate = _local4; main.shoot_base.gun.mc.vx = _local8; main.shoot_base.gun.mc.vy = _local7; main.shoot_base.gun.mc.play(); _local2.d_power = Math.abs(_local2.d_power); _local2.power = _local2.minPower; main.shoot_base.gun.gotoAndStop(1); _local2.shoot = false; ballObj.break_arr = []; _local2.hasLine = false; main.shotLine.clear(); } else if (((_local2.pressed && (ballObj.ball_num == 0)) && ((game.life > 0) || (game.life == "~"))) && (_root.main.shoot_base.gun.mc._currentframe == 1)) { if (_local2.power >= _local2.maxPower) { _local2.d_power = -Math.abs(_local2.d_power); } else if (_local2.power <= 5) { _local2.d_power = Math.abs(_local2.d_power); } _local2.power = _local2.power + _local2.d_power; if (_local2.hasLine) { drawShotLine(_local2.power); } main.shoot_base.gun.gotoAndStop(5 + Math.round(((_local2.power - _local2.minPower) / (_local2.maxPower - _local2.minPower)) * 18)); } _local2.shoot = false; } function shinEffect(target, choose, glowObj, blurNum) { var _local2 = new Array(); if (glowObj == undefined) { var _local5 = 13260; var _local12 = 1; var _local8 = 8; var _local7 = 8; var _local9 = 2; var _local3 = 1; var _local6 = false; var _local10 = false; } else { var _local5 = glowObj.color; var _local12 = glowObj.alpha; var _local8 = glowObj.blurX; var _local7 = glowObj.blurY; var _local9 = glowObj.strength; var _local3 = glowObj.quality; var _local6 = glowObj.inner; var _local10 = glowObj.knockout; } var _local4 = new flash.filters.GlowFilter(_local5, _local12, _local8, _local7, _local9, _local3, _local6, _local10); if (choose != 3) { _local2.push(_local4); } if ((choose != 2) && (blurNum == undefined)) { var _local8 = 1.3; var _local7 = 1.3; var _local3 = 1; _local4 = new flash.filters.BlurFilter(_local8, _local7, _local3); _local2.push(_local4); } else { var _local8 = blurNum; var _local7 = blurNum; var _local3 = 1; _local4 = new flash.filters.BlurFilter(_local8, _local7, _local3); _local2.push(_local4); } target.filters = _local2; } function brightnessWatcher(Mc, type) { if (type == "add") { var _local2 = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]; Mc.filters = [new flash.filters.ColorMatrixFilter(_local2)]; } else if (type == "black") { var _local2 = [0, 0, 0, 0, 63.5, 0, 0, 0, 0, 63.5, 0, 0, 0, 0, 63.5, 0, 0, 0, 1, 0]; Mc.filters = [new flash.filters.ColorMatrixFilter(_local2)]; } else if (type == "cancel") { var _local2 = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]; Mc.filters = [new flash.filters.ColorMatrixFilter(_local2)]; } } function drawShotLine(power) { var _local5 = main.shoot_base.gun; main.shotLine.clear(); var _local9 = getGlobalPos(main.shoot_base.gun.mc); var _local7 = Math.cos((main.shoot_base.gun._rotation / 180) * Math.PI); var _local6 = Math.sin((main.shoot_base.gun._rotation / 180) * Math.PI); var _local2 = (_local5._x + _local5._parent._x) + (_local7 * 90); var _local1 = (_local5._y + _local5._parent._y) + (_local6 * 90); var _local4 = power * _local7; var _local3 = power * _local6; main.shotLine.lineStyle(7, 39423, 100); main.shotLine.moveTo(_local2, _local1); shinEffect(main.shotLine); while ((((_local2 > 15) && (_local2 < 525)) && (_local1 > 15)) && (_local1 < 445)) { _local3 = _local3 + ballObj.f_vy; _local2 = _local2 + _local4; _local1 = _local1 + _local3; main.shotLine.moveTo(_local2, _local1); _local3 = _local3 + ballObj.f_vy; _local2 = _local2 + _local4; _local1 = _local1 + _local3; main.shotLine.lineTo(_local2, _local1); } } function updateStatu() { if (game.life != "~") { if (game.life < 1) { game.life = 1; game.statu = "GameOver"; } if (editor.testMap || (game.customPlay)) { main.shoot_base.life_txt.text = game.life - 1; } else { main.shoot_base.life_txt.text = game.life - 1; } } else { main.shoot_base.life_txt.text = "~"; } main.statu_mc.mc.cleared_txt.text = (ballObj.destroy_num + "/") + Math.round(ballObj.destroy_request); main.statu_mc.mc.current_txt.text = Math.floor((ballObj.destroy_num / ballObj.destroy_request) * 100) + "%"; } function specialPowerUp() { if (ballObj.isSpecialShoot) { return(undefined); } if (game.statu == "play") { if (main.statu_mc.mc.special_bar._yscale < 100) { main.statu_mc.mc.special_bar._yscale = main.statu_mc.mc.special_bar._yscale + 2; } else { sFullBar.start(0, 1); ballObj.isSpecialShoot = true; var _local2 = random(3) + 1; if (game.statu == "play") { ballObj.lastShoot = false; game.life++; trace("is not loast shoot..........."); } if (_local2 == 3) { main.click_mc.hasLine = true; main.shoot_base.ball_mc.gotoAndStop("line"); main.statu_mc.mc.ball_mc.gotoAndStop("line"); ballObj.ballType = "normal"; } else { main.click_mc.hasLine = false; ballObj.ballType = ballObj.ballType_arr[_local2]; main.shoot_base.ball_mc.gotoAndStop(ballObj.ballType); main.statu_mc.mc.ball_mc.gotoAndStop(ballObj.ballType); } var _local1 = main.effect_mc.attachMovie("starEffect", "starEffect" + main.effect_mc.getNextHighestDepth(), main.effect_mc.getNextHighestDepth()); _local1._x = main.shoot_base._x + 80; _local1._y = main.shoot_base._y + 63; } } } function onEnter() { if (game.TestMode) { return(undefined); } switch (game.statu) { case "start" : break; case "play" : if (game.key.k_pause) { game.key.k_pause = false; game.statu = "pause"; } else { updateStatu(); npc_update(); updateShoot(); ballObj.update(); } break; case "pause" : if (game.key.k_pause) { game.key.k_pause = false; game.statu = "play"; } break; case "pass" : game.statu = "start"; main.shoot_base.role.gotoAndStop("happay"); _root.showPassGame(); break; case "GameOver" : game.statu = "start"; main.shoot_base.role.gotoAndStop("sad"); soundObj.stopAllSound(); soundObj.start_failed(); break; case "finish" : game.statu = "start"; } } key_listen_trace = new Object(); key_listen_trace.password_arr = new Array(); key_listen_trace.onKeyDown = function () { var _local5 = Key.getCode(); if (_local5 == 69) { var _local4 = ""; var _local3 = 0; while (_local3 < 7) { _local4 = _local4 + this.password_arr.pop(); _local3++; } trace(_local4); if (_local4 == "77657179817971") { this.password_arr = []; if (_root.trace_mc == undefined) { _root.attachMovie("trace_mc", "trace_mc", _root.getNextHighestDepth()); } } } else { this.password_arr.push(String(_local5)); if (this.password_arr.length > 10) { this.password_arr.shift(); } } }; Key.addListener(key_listen_trace); _this = this; game = new Object(); game.level = 0; game.maxLevel = 39; game.statu = "start"; game.life = 0; game.key = {k_left:false, k_right:false, k_up:false, k_down:false, k_shoot:false, k_pause:false}; game.blockColor_arr = ["", "yellow", "black", "blue", "pink", "green", "red", "white", "", "npc"]; game.blockShape_arr = ["", "rec", "tri", "cir"]; game.npcShape_arr = ["spring", "pter", "anky", "steg"]; game.blockBomb_arr = [false, true, false, true, false, true, false, false]; game.map_arr = []; game.i_len = 13; game.j_len = 15; game.customPlay = false; game.custom_arr = []; dino_blitz_so = SharedObject.getLocal("dino_blitz7"); saveFile_arr = []; load_so(); dino_blitz_rate_so = SharedObject.getLocal("dino_blitz_rate"); dino_bestShoot_arr = []; dino_topLevel = 0; loadRate_so(); var keyLis = new Object(); keyLis.onKeyUp = function () { if (Key.getCode() == 32) { _root.game.key.k_pause = true; } }; Key.addListener(keyLis); stopAllSounds(); var soundObj = new Object(); soundObj.playingSound = ""; soundObj.mainscreen = new Sound(); soundObj.mainscreen.attachSound("mainscreen.mp3"); soundObj.start_mainscreen = function () { this.mainscreen.stop(); this.mainscreen.start(0, 9999); this.playingSound = "mainscreen"; }; soundObj.stop_mainscreen = function () { this.mainscreen.stop(); }; soundObj.failed = new Sound(); soundObj.failed.attachSound("failed.mp3"); soundObj.start_failed = function () { this.failed.start(0, 1); this.playingSound = "failed"; }; soundObj.stop_failed = function () { this.failed.stop(); }; soundObj.completed = new Sound(); soundObj.completed.attachSound("complete.mp3"); soundObj.start_completed = function () { this.completed.start(0, 1); this.playingSound = "complete"; }; soundObj.stop_completed = function () { this.completed.stop(); }; soundObj.levelmap = new Sound(); soundObj.levelmap.attachSound("levelmap.mp3"); soundObj.start_levelmap = function () { this.levelmap.start(0, 9999); this.playingSound = "levelmap"; }; soundObj.stop_levelmap = function () { this.levelmap.stop(); }; soundObj.levelEditor = new Sound(); soundObj.levelEditor.attachSound("level_editor.mp3"); soundObj.start_levelEditor = function () { this.levelEditor.start(0, 9999); this.playingSound = "level_editor"; }; soundObj.stop_levelEditor = function () { this.levelEditor.stop(); }; soundObj.level_music = new Sound(); soundObj.start_level = function (soundID) { this.level_music.attachSound(soundID); this.level_music.start(0, 9999); this.playingSound = "level_music"; }; soundObj.stop_level = function () { this.level_music.stop(); }; soundObj.stopAllSound = function () { stopAllSounds(); }; _root.createEmptyMovieClip("soundMC", 30001); sReachClass = attachSoundHandel("\u8FBE\u5230\u672C\u5173\u6570\u91CF"); sBlockSound = attachSoundHandel("\u6253\u5230\u6253\u4E0D\u788E\u7684\u7816"); sComBlock = attachSoundHandel("\u6253\u4E2D\u7816\u5757"); sBombSound = attachSoundHandel("\u7816\u5757\u7206\u70B8"); sPassClassSound = attachSoundHandel("\u8FC7\u5173\u70DF\u82B1"); sFullBar = attachSoundHandel("\u80FD\u91CF\u69FD\u6EE1"); sGetStar = attachSoundHandel("\u661F\u661F\u98DE\u53BB\u80FD\u91CF\u69FD"); sStartBlock = attachSoundHandel("\u53D1\u5C04\u86CB"); allSound = new Sound(); Sound_con = new Sound(); allSoundSet = "start"; var npc_obj = new Object(); npc_obj.arr = []; var springHit_arr = [-30, -10, 10, -20, 5, -10, 0]; mapPassRequest = [3, 11, 15, 15, 20]; mapPassLife = [6, 6, 6, 6, 6, 6, 6]; mapStore = new Array(); mapStore[0] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [990, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mapStore[1] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 0, 0, 0], [0, 0, 123, 0, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 630, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 122, 0, 121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 123, 0, 120, 0, 0, 0, 0, 0], [990, 0, 0, 0, 0, 0, 0, 0, 630, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 122, 0, 121, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mapStore[2] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 110, 110, 110, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 110, 630, 110, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 410, 410, 410, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 110, 630, 110, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 110, 110, 110, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [990, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mapStore[3] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 421, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 420, 610, 422, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 423, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 321, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 320, 610, 323, 0, 0, 0, 0, 0, 0, 721, 0, 0, 0], [0, 0, 0, 323, 0, 0, 0, 0, 0, 0, 720, 610, 722, 0, 0], [990, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 723, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mapStore[4] = [[210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210], [210, 0, 0, 0, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 210], [210, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 210], [210, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 210], [210, 0, 0, 0, 110, 110, 710, 610, 710, 110, 110, 710, 610, 710, 210], [210, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 210], [210, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 210], [210, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 210], [210, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 210], [990, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 210], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 210], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; Level1 = "#dino_Blitz-Level1#5#3#000|000|000|000|000|000|000|000|000|000|000|000|110|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|110|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|110|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|990|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|"; Level2 = "#dino_Blitz-Level2#4#31#210|000|110|110|110|110|110|110|110|110|110|110|110|000|210|210|000|000|630|630|630|630|630|630|630|630|630|000|000|210|210|000|110|110|110|110|110|110|110|110|110|110|110|000|210|210|000|000|000|000|000|000|000|000|000|000|000|000|000|210|210|000|000|000|000|000|000|000|000|000|000|000|000|000|210|210|000|000|000|000|000|000|000|000|000|000|000|000|000|210|210|000|000|000|000|000|000|000|000|000|000|000|000|000|210|210|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|990|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|"; Level3 = "#dino_Blitz-Level3#1#17#000|000|000|000|000|000|000|000|330|000|000|330|000|000|000|000|000|330|000|000|330|000|000|000|000|000|000|000|000|330|000|000|000|000|000|000|330|000|000|330|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|330|000|000|000|000|000|330|000|000|330|000|000|000|330|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|330|000|000|000|000|330|000|000|000|330|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|330|000|000|990|000|000|000|000|000|330|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|330|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|"; Level4 = "#dino_Blitz-Level4#5#21#000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|410|410|410|000|000|000|000|000|000|000|000|000|000|000|410|410|610|410|410|000|000|000|000|000|000|000|000|000|000|410|610|610|610|410|000|000|000|000|000|000|000|000|000|000|410|410|610|410|410|000|000|000|000|000|000|000|000|000|000|000|410|410|410|000|000|000|990|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|"; Level5 = "#dino_Blitz-Level5#5#39#000|000|000|000|110|110|110|210|210|210|210|210|210|210|000|000|000|000|000|110|610|610|610|610|110|510|510|510|210|000|000|000|000|000|110|110|110|110|210|210|510|510|510|210|000|000|000|000|000|000|000|000|000|000|000|210|510|510|210|000|000|000|000|000|000|000|000|000|000|000|210|510|510|210|000|000|000|000|000|000|000|000|000|000|000|210|510|710|210|000|000|000|000|000|000|000|000|000|000|000|210|710|510|210|000|000|000|000|000|000|000|000|000|000|000|210|510|710|210|000|990|000|000|000|000|000|000|000|000|000|210|710|510|210|000|000|000|000|000|000|000|000|000|000|000|210|510|710|210|000|000|000|000|000|000|000|000|000|000|222|210|710|510|210|221|000|000|000|000|000|000|000|000|000|000|222|510|710|221|000|000|000|000|000|000|000|000|000|000|000|000|722|721|000|000|"; Level6 = "#dino_Blitz-Level6#2#7#000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|990|000|000|000|000|110|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|630|630|630|630|510|000|000|000|000|000|000|000|000|000|000|210|210|210|210|000|000|000|000|000|000|000|000|000|000|000|210|000|000|000|000|000|000|000|000|000|000|000|000|000|000|210|000|000|000|000|000|000|000|523|000|000|000|000|000|000|000|000|000|210|000|000|000|000|000|000|000|000|000|000|000|000|000|000|210|000|000|000|000|000|000|000|000|000|000|000|210|210|210|210|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|"; Level7 = "#dino_Blitz-Level7#5#23#000|000|000|000|000|000|000|000|000|210|210|210|210|210|210|000|000|000|000|000|000|000|000|000|110|000|000|000|000|210|000|000|000|000|000|000|000|000|000|110|000|000|000|000|210|000|000|000|000|000|000|000|000|000|110|000|000|000|000|210|000|000|000|000|000|000|000|000|000|210|000|000|000|000|210|000|000|000|000|910|000|000|000|000|210|110|530|110|530|210|000|000|000|000|000|000|000|000|000|210|530|110|530|110|210|000|000|000|000|000|000|000|000|000|210|110|530|110|530|210|990|000|000|000|000|000|000|000|000|210|210|210|000|210|210|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|110|000|110|000|000|000|000|000|000|000|000|000|000|000|000|110|610|110|000|000|000|000|000|000|000|000|000|000|000|000|110|110|110|000|"; Level8 = "#dino_Blitz-Level8#1#24#910|000|000|000|000|000|223|230|220|000|000|000|000|000|000|000|000|000|000|000|223|000|110|000|220|910|000|000|000|000|000|000|000|000|223|990|000|000|000|000|220|000|000|000|000|000|000|000|000|210|000|000|000|000|000|210|000|000|000|000|000|000|000|000|210|000|000|000|000|000|210|000|000|000|000|000|000|000|000|210|000|000|000|000|000|210|000|000|000|000|000|000|000|000|210|000|000|000|000|000|210|000|000|000|000|000|000|000|000|210|210|210|000|210|210|210|000|000|000|000|000|000|000|223|610|210|000|000|000|210|610|220|000|000|000|000|000|000|210|610|210|000|210|000|210|610|210|000|000|000|000|000|000|210|610|210|610|210|610|210|610|210|000|000|000|000|000|223|210|610|610|610|230|610|610|610|210|220|000|000|000|623|610|610|610|210|210|610|210|210|610|610|610|620|000|"; 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Level33 = "#dino_blitz-Level33#6#4#000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|920|000|000|000|000|000|000|000|000|000|000|000|000|000|210|210|330|210|210|210|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|920|000|000|000|000|000|000|990|000|000|000|000|000|210|210|330|210|330|210|210|210|210|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|920|000|000|000|000|000|000|000|000|000|000|000|210|210|210|330|210|210|210|210|"; Level34 = "#dino_Blitz-Level34#3#19#990|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|210|210|210|210|210|000|000|000|000|000|000|000|000|000|210|210|210|221|000|000|000|000|000|000|000|000|000|000|210|210|210|210|000|000|000|000|000|000|000|000|000|223|210|610|610|610|610|610|210|220|000|000|000|000|000|223|210|110|610|110|630|110|610|110|210|000|000|000|000|223|210|222|630|630|630|630|630|630|630|221|000|000|000|000|000|210|000|000|000|000|000|000|000|000|000|000|000|000|000|000|210|"; Level35 = "#dino_Blitz-Level35#3#9#130|221|000|000|000|000|323|000|320|000|000|000|000|222|130|220|000|000|000|000|000|000|630|000|000|000|000|000|000|223|000|000|000|000|000|000|322|000|321|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|990|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|220|000|000|000|000|000|000|000|000|000|000|000|000|000|223|130|223|000|000|000|000|000|000|000|000|000|000|000|220|130|"; Level36 = "#dino_Blitz-Level36#4#5#121|000|000|000|000|000|000|000|000|000|000|000|000|000|000|990|000|000|000|000|000|000|000|000|000|000|000|210|630|210|000|000|000|000|000|000|000|000|000|000|000|000|210|330|210|000|000|000|000|000|000|000|000|000|000|000|000|222|210|221|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|120|000|000|000|000|000|000|000|000|000|000|000|000|000|123|"; Level37 = "#dino_Blitz-Level37#3#9.9#000|000|000|000|121|000|000|122|000|210|920|000|000|000|000|000|000|000|000|000|000|000|000|000|210|610|610|630|610|610|000|000|000|000|000|000|000|000|000|210|210|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|121|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|123|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|990|000|000|000|000|000|000|000|123|000|000|000|000|120|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|"; Level38 = "#dino_Blitz-Level38#3#65.55#210|210|210|210|210|210|210|210|210|210|220|000|000|000|000|210|990|000|000|000|000|710|610|710|222|210|000|000|000|000|210|000|000|000|000|000|710|610|710|000|210|000|000|000|000|210|000|000|000|000|000|710|610|710|000|210|000|000|000|000|210|000|000|000|000|000|710|610|710|000|210|000|000|000|000|210|000|000|000|000|000|710|610|721|000|222|000|000|000|000|210|510|510|510|510|510|210|610|220|000|000|000|000|000|000|210|510|510|510|510|510|210|610|710|000|000|000|000|000|000|210|510|510|610|510|510|210|610|710|000|000|000|000|000|000|210|510|610|610|610|510|210|610|710|000|000|000|000|000|000|210|510|510|610|510|510|210|610|710|000|000|000|000|000|000|210|730|730|730|730|730|210|610|710|000|920|000|000|000|000|210|610|610|610|610|610|610|610|710|000|110|110|110|110|110|"; Level39 = "#dino_Blitz-Level39#8#24#000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|910|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|910|000|000|000|000|000|000|000|000|000|000|000|000|230|000|000|000|230|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|230|000|000|000|230|000|000|000|230|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|210|610|610|210|610|610|210|610|610|210|990|000|000|000|000|210|210|610|210|610|210|210|210|610|210|000|000|000|000|000|210|610|610|210|610|610|210|610|610|210|000|000|000|000|000|210|610|210|210|210|610|210|610|210|210|000|000|000|000|000|210|610|710|210|710|610|210|610|710|210|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|"; Level40 = "#dino_Blitz-Level40#3#69#221|000|000|210|622|610|620|623|000|000|623|610|620|000|000|221|000|000|210|000|610|000|610|610|620|610|623|621|000|000|221|000|000|000|000|610|000|610|000|610|622|610|620|000|000|000|000|000|000|530|530|530|530|530|530|530|530|530|530|530|000|000|000|222|210|210|623|610|621|000|000|000|000|000|623|910|000|000|000|000|210|610|000|000|920|000|000|000|000|610|000|000|000|000|000|210|610|610|621|620|623|610|623|610|610|000|000|000|000|000|210|610|000|000|610|621|610|610|000|610|990|000|000|000|000|210|622|610|620|610|000|610|622|610|621|000|000|000|000|000|210|530|530|530|530|530|530|530|530|530|000|000|000|000|000|222|210|210|210|210|210|210|210|210|210|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|000|"; tranStrToArray(); var editor = new Object(); editor.shape_arr = ["b_yellow_rec", "b_yellow_tri", "b_yellow_cir", "b_black_rec", "b_black_tri", "b_black_cir", "b_blue_rec", "b_blue_tri", "b_blue_cir", "b_pink_rec", "b_pink_tri", "b_pink_cir", "b_green_rec", "b_green_tri", "b_green_cir", "b_red_rec", "b_red_tri", "b_red_cir", "b_white_rec", "b_white_tri", "b_white_cir"]; editor.object_arr = [["npc_pter_road", 910, "map_box_2", 5, 1], ["npc_anky_road", 920, "map_box_2", 5, 1], ["shootBase_mapedit1", 990, "map_box_4", 5, 5], ["npc_spring", 900, "map_box_1", 1, 1]]; editor.data_arr = []; editor.i_len = mapStore[0].length; editor.j_len = mapStore[0][1].length; editor.saveData_arr = []; var i = 0; while (i < editor.i_len) { editor.saveData_arr[i] = []; i++; } editor.saveData_str = ""; editor.testMap = false; editor.isEditing = false; editor.showTip = true; editor.initData = function () { editor.testMap = false; editor.isEditing = true; editor.mc = _root.UI_mc.mc; editor.selectMc = undefined; editor.now_rotate = 0; if (editor.saveData_str == "") { trace("create new"); var _local6 = this.i_len; var _local5 = this.j_len; var _local4 = 0; while (_local4 < _local6) { editor.data_arr[_local4] = []; var _local3 = 0; while (_local3 < _local5) { editor.data_arr[_local4][_local3] = "000"; _local3++; } _local4++; } editor.hasBase = false; } else { this.codeTransfer("Load"); this.buildEditMap(); } }; editor.buildEditMap = function () { var _local8 = _this.editor.mc.map_box_con; var _local4 = _local8.getNextHighestDepth(); var _local17 = false; trace("build map: " + this.data_arr); var _local7 = 0; while (_local7 < 13) { var _local5 = 0; while (_local5 < 15) { var _local9 = _local5; var _local3 = Number(this.data_arr[_local7][_local5]); if (_local3 > 0) { var _local11 = Math.floor(_local3 / 100); var _local16 = Math.floor((_local3 % 100) / 10); var _local18 = _local3 % 10; var _local14 = _root.game.blockColor_arr[_local11]; if (_local11 == 9) { if (_local3 == 910) { trace((_local7 + " : ") + _local5); var _local10 = "npc_pter_road"; var _local12 = 5; var _local13 = 1; _local5 = _local5 + 4; var _local6 = _local8.attachMovie("map_box_2", "box" + _local4, _local4); } else if (_local3 == 920) { var _local10 = "npc_anky_road"; var _local12 = 5; var _local13 = 1; var _local6 = _local8.attachMovie("map_box_2", "box" + _local4, _local4); _local5 = _local5 + 4; } else if (_local3 == 990) { var _local10 = "shootBase_mapedit1"; var _local12 = 5; var _local13 = 5; var _local6 = _local8.attachMovie("map_box_4", "box" + _local4, _local4); } else if (Math.floor(_local3 / 10) == 90) { var _local10 = "npc_spring"; var _local12 = 1; var _local13 = 1; var _local6 = _local8.attachMovie("map_box_1", "box" + _local4, _local4); } } else { var _local15 = game.blockShape_arr[_local16]; var _local10 = (("b_" + _local14) + "_") + _local15; var _local12 = 1; var _local13 = 1; var _local6 = _local8.attachMovie("map_box_1", "box" + _local4, _local4); } if (_local3 == 990) { if (!_local17) { _local6._visible = false; editor.createNewDropBlock(_local9, _local7, _local10, _local12, _local13, _local3, _local6, true); _local4++; _local17 = true; editor.hasBase = true; } else { _local6.removeMovieClip(); } } else { _local6._visible = false; editor.createNewDropBlock(_local9, _local7, _local10, _local12, _local13, _local3, _local6, true); _local4++; } } _local5++; } _local7++; } this.mc.tool_mc.bond_mc.Target_txt.text = (this.mc.tool_mc.bond_mc.Target_txt.text / countAllBlick()) * 100; trace(" all num ttt = " + countAllBlick()); }; editor.initTool = function () { var _local6 = this.mc.tool_mc; _local6.bond_mc.life_txt.onChanged = function () { var _local2 = Number(this.text); if (_local2 < 0) { this.text = 0; } else if (_local2 > 20) { this.text = 20; } }; _local6.bond_mc.Target_txt.onChanged = function () { var _local2 = Number(this.text); if (_local2 < 1) { this.text = 1; } }; var _local9 = 0; while (_local9 < 21) { var _local5 = _local6.bond_mc["b" + _local9]; _local5.link = editor.shape_arr[_local9]; _local5.num = ((Number(Math.floor(_local9 / 3) + 1) * 100) + (Number((_local9 % 3) + 1) * 10)) + 0; _local5.map_box = "map_box_1"; _local5.body_x = 1; _local5.body_y = 1; _local5.onRelease = function () { _this.editor.mc.drag_mc.map_box_mc._visible = false; _this.editor.mc.drag_mc.removeMovieClip(); if (_this.editor.selectMc != undefined) { _this.editor.selectMc._alpha = 100; } _this.editor.selectMc = this; _this.editor.selectMc._alpha = 50; _this.editor.createDragMc(this); }; _local9++; } _local9 = 0; while (_local9 < 5) { var _local4 = _local6.bond_mc["b" + (_local9 + 21)]; _local4.link = editor.object_arr[_local9][0]; _local4.num = editor.object_arr[_local9][1]; _local4.map_box = editor.object_arr[_local9][2]; _local4.body_x = editor.object_arr[_local9][3]; _local4.body_y = editor.object_arr[_local9][4]; _local4.onRelease = function () { if (Number(this.num == 990) && (_this.editor.hasBase)) { return(undefined); } _this.editor.mc.drag_mc.map_box_mc._visible = false; _this.editor.mc.drag_mc.removeMovieClip(); if (_this.editor.selectMc != undefined) { _this.editor.selectMc._alpha = 100; } _this.editor.selectMc = this; _this.editor.selectMc._alpha = 50; _this.editor.createDragMc(this); }; _local9++; } _local6.erase_btn.onRelease = function () { if (_this.editor.selectMc != undefined) { _this.editor.selectMc._alpha = 100; _this.editor.selectMc = undefined; } _this.editor.mc.drag_mc.map_box_mc._visible = false; _this.editor.mc.drag_mc.removeMovieClip(); _this.editor.createErase(); }; _local6.test_btn.onPress = function () { _this.editor.testMap = true; _this.editor.codeTransfer("Save"); }; _local6.save_btn.onPress = function () { _this.editor.codeTransfer("Save"); }; _local6.quit_btn.onPress = function () { showMapEdit_enterUI(); }; _local6.reset_btn.onRelease = function () { if (_this.editor.selectMc != undefined) { _this.editor.selectMc._alpha = 100; _this.editor.selectMc = undefined; } _this.editor.mc.drag_mc.map_box_mc._visible = false; _this.editor.mc.drag_mc.removeMovieClip(); var _local4 = _root.mapStore[0].length; var _local3 = _root.mapStore[0][1].length; var _local5 = 0; while (_local5 < _local4) { _root.editor.data_arr[_local5] = []; var _local2 = 0; while (_local2 < _local3) { _root.editor.data_arr[_local5][_local2] = "000"; _local2++; } _local5++; } for (_local5 in _root.editor.mc.block_container) { _root.editor.mc.block_container[_local5].removeMovieClip(); } editor.hasBase = false; }; }; editor.initBlockAera = function () { var _local2 = this.mc.block_container; _local2.bg_btn.useHandCursor = false; _local2.bg_btn.onRelease = function () { }; _local2.bg_btn.onRollOver = function () { if (_this.editor.selectObject == undefined) { } }; _local2.bg_btn.onRollOut = function () { }; }; editor.createErase = function () { var _local3 = this.mc; var _local2 = _local3.attachMovie("erase_mc", "drag_mc", _local3.getNextHighestDepth()); _local2.erase = true; _local2._x = -100; _local2._y = -100; _local2.onEnterFrame = function () { if (_xmouse > 555) { this._visible = false; } else { this._visible = true; } this._x = _xmouse; this._y = _ymouse; }; }; editor.createDragMc = function (mc) { var _local10 = this.mc; var drag = _local10.attachMovie(mc.link, "drag_mc", _local10.getNextHighestDepth(), {_x:mc._x + mc._parent._x, _y:mc._y + mc._parent._y, _alpha:50}); drag.last_x = drag._x; drag.last_y = drag._y; drag.link = mc.link; drag.num = mc.num; drag.mouseup = false; drag.map_box = mc.map_box; drag.body_x = mc.body_x; drag.body_y = mc.body_y; drag.erase = false; var _local11 = _this.editor.mc.map_box_con.getNextHighestDepth(); drag.map_box_mc = _this.editor.mc.map_box_con.attachMovie(drag.map_box, "box" + _local11, _local11); drag.map_box_mc._alpha = 50; drag.map_box_mc.used = true; drag._visible = false; drag.onMouseMove = function () { if (_root.editor.isEditing == false) { return(undefined); } if ((((_root._xmouse > 0) && (_root._ymouse > 0)) && (_root._xmouse < ((540 - (drag._width / 2)) + 20))) && (_root._ymouse < 460)) { this._x = _xmouse; this._y = _ymouse; } if (_xmouse > 555) { this.map_box_mc._visible = false; } else { if (this.map_box_mc.used == true) { this.map_box_mc._visible = true; } var _local9 = getGlobalPos(this); var _local10 = (_local9.x - 7) - (18 * (this.body_x - 1)); var _local11 = (_local9.y - 12) - (18 * (this.body_y - 1)); var _local8 = Math.floor(_local10 / 36); var _local6 = Math.floor(_local11 / 35); this.map_box_mc._x = _local8 * 36; this.map_box_mc._y = _local6 * 35; var _local7 = true; var _local5 = 0; while (_local5 < this.body_y) { var _local3 = 0; while (_local3 < this.body_x) { var _local4 = _this.editor.data_arr[_local6 + _local5][_local8 + _local3]; if (_local4 != "000") { _local7 = false; break; } _local3++; } _local5++; } if (_local7) { this.map_box_mc.gotoAndStop(1); this.map_box_mc.canPlaced = true; } else { this.map_box_mc.gotoAndStop("red"); this.map_box_mc.canPlaced = false; } } }; drag.onMouseUp = function () { if ((_xmouse > 555) || (_root.editor.isEditing == false)) { return(undefined); } var _local7 = getGlobalPos(this); var _local3 = (_local7.x - 7) - (18 * (this.body_x - 1)); var _local4 = (_local7.y - 12) - (18 * (this.body_y - 1)); if ((((_local3 > 0) && (_local3 < 542)) && (_local4 > 0)) && (_local4 < 460)) { var _local6 = Math.floor(_local3 / 36); var _local5 = Math.floor(_local4 / 35); if (((this.map_box_mc.canPlaced == true) && (Number(_this.editor.data_arr[_local5][_local6]) == 0)) && (drag.map_box_mc._visible == true)) { this.map_box_mc.canPlaced = false; _this.editor.createNewDropBlock(_local6, _local5, this.link, this.body_x, this.body_y, this.num, this.map_box_mc, false); } } }; }; editor.createNewDropBlock = function (x, y, drag_link, this_body_x, this_body_y, this_num, this_map_box_mc, isBuild) { var _local13 = _this.editor.mc.block_container; var _local14 = _local13.getNextHighestDepth(); var _local5 = _local13.attachMovie(drag_link, (("b_" + y) + "_") + x, _local14, {_x:(x * 36) + (18 * this_body_x), _y:(y * 35) + (18 * this_body_y)}); _local5.gotoAndStop("r" + ((this_num % 10) * 90)); if (_this.editor.showTip && (drag_link.slice(drag_link.length - 3, drag_link.length) == "tri")) { _this.editor.showTip = false; _this.editor.mc.attachMovie("editor_tip", "editor_tip", _this.editor.mc.getNextHighestDepth(), {_x:_local5._x, _y:_local5._y}); } if (!isBuild) { var _local4 = 0; while (_local4 < this_body_y) { var _local3 = 0; while (_local3 < this_body_x) { _this.editor.data_arr[y + _local4][x + _local3] = this_num; _local3++; } _local4++; } } _local5.hit._visible = false; _local5.attachMovie("hit_rec", "hit_rec", 10); _local5.hit_rec._width = 32; _local5.hit_rec._height = 32; _local5.hit_rec._x = 1; _local5.hit_rec._y = 0; _local5.x = x; _local5.y = y; _local5.body_x = this_body_x; _local5.body_y = this_body_y; _local5.num = this_num; _local5.map_box_mc = this_map_box_mc; _local5.useHandCursor = false; _local5.onRollOver = function () { if ((this.body_x == 5) && (this.body_y == 5)) { return(undefined); } _this.editor.mc.drag_mc.map_box_mc._visible = false; _this.editor.mc.drag_mc.map_box_mc.used = false; this.map_box_mc._visible = true; this.map_box_mc._x = this._x - (18 * this.body_x); this.map_box_mc._y = this._y - (18 * this.body_y); }; _local5.onRollOut = function () { this.map_box_mc._visible = false; _this.editor.mc.drag_mc.map_box_mc.used = true; _this.editor.mc.drag_mc.map_box_mc._visible = true; }; _local5.onPress = function () { if (_this.editor.mc.drag_mc.erase == true) { var _local3 = 0; while (_local3 < this.body_y) { var _local2 = 0; while (_local2 < this.body_x) { _this.editor.data_arr[this.y + _local3][this.x + _local2] = "000"; _local2++; } _local3++; } if (this.num == 990) { _this.editor.hasBase = false; _this.editor.tool_mc.bond_mc.b23._alpha = 100; } this.map_box_mc.removeMovieClip(); this.removeMovieClip(); } else if ((Math.floor(this.num / 100) != 9) && (Math.floor((this.num % 100) / 10) == 2)) { var _local3 = 0; while (_local3 < this.body_y) { var _local2 = 0; while (_local2 < this.body_x) { var _local4 = Number(_this.editor.data_arr[this.y + _local3][this.x + _local2]); var _local5 = _local4 % 10; var _local6 = ((_local5 == 3) ? 0 : (_local5 + 1)); this.gotoAndStop("r" + (_local6 * 90)); _this.editor.data_arr[this.y + _local3][this.x + _local2] = (Math.floor(_local4 / 10) * 10) + _local6; _local2++; } _local3++; } } else if (Math.floor(Number(this.num) / 10) == 90) { var _local4 = Number(_this.editor.data_arr[this.y][this.x]); var _local5 = _local4 % 10; var _local6 = ((_local5 == 3) ? 0 : (_local5 + 1)); this._rotation = _local6 * 90; _this.editor.data_arr[this.y][this.x] = (Math.floor(_local4 / 10) * 10) + _local6; } }; if (_local5.num == 990) { _this.editor.hasBase = true; trace(" xxx = " + _root.UI_mc.mc.tool_mc.bond_mc.life_txtTemp); _local5.life_txtXt.text = _root.UI_mc.mc.tool_mc.bond_mc.life_txtTemp; trace(((" newBlock = " + _local5) + " here now newBlock.life_txtXt.text = ") + _local5.life_txtXt.text); _local5.map_box_mc.removeMovieClip(); } }; editor.codeTransfer = function (dir) { if (dir == "Save") { var _local17 = countAllBlick(); var _local18 = this.mc.tool_mc.bond_mc.Target_txt.text; this.mc.tool_mc.bond_mc.Target_txt.text = String((int(this.mc.tool_mc.bond_mc.Target_txt.text) / 100) * _local17); var _local12 = ((_root.UI_mc.mc.tool_mc.bond_mc.life_txtTemp + "#") + this.mc.tool_mc.bond_mc.Target_txt.text) + "#"; this.saveData_arr = []; var _local13 = true; var _local8 = []; var _local7 = 0; while (_local7 < 13) { _local8[_local7] = []; var _local3 = 0; while (_local3 < 15) { _local8[_local7][_local3] = this.data_arr[_local7][_local3]; _local3++; } _local7++; } _local7 = 0; while (_local7 < 13) { this.saveData_arr[_local7] = []; var _local3 = 0; while (_local3 < 15) { var _local5 = _local8[_local7][_local3]; if (((Number(_local5) != 0) && (Math.floor(Number(_local5) / 100) != 2)) && (Math.floor(Number(_local5) / 100) != 9)) { _local13 = false; } this.saveData_arr[_local7][_local3] = _local5; if ((Number(_local5) == 910) || (Number(_local5) == 920)) { var _local6 = 1; while (_local6 < 5) { _local8[_local7][_local3 + _local6] = "000"; _local6++; } } else if (Number(_local5) == 930) { var _local6 = 1; while (_local6 < 5) { _local8[_local7 + _local6][_local3] = "000"; _local6++; } } else if (Number(_local5) == 990) { var _local6 = 0; while (_local6 < 5) { var _local4 = 0; while (_local4 < 5) { if ((_local8[_local7 + _local6][_local3 + _local4] != undefined) && ((_local6 != 0) || (_local4 != 0))) { _local8[_local7 + _local6][_local3 + _local4] = "000"; } _local4++; } _local6++; } } _local12 = _local12 + (_local5 + "|"); _local3++; } _local7++; } _local8 = []; if ((!_local13) && (editor.hasBase)) { if (this.testMap) { _root.game.custom_ballNum = _root.UI_mc.mc.tool_mc.bond_mc.life_txtTemp; _root.game.custom_RequestDestroy = Number(this.mc.tool_mc.bond_mc.Target_txt.text); _root.UI_mc.mc.removeMovieClip(); _root.editor.saveData_str = _local12; init_start_game(); } else { this.showAlert_save(_local12); } } else if (!editor.hasBase) { this.showAlert_saveNoDino(); } else { this.showAlert_saveNoBlock(); } this.mc.tool_mc.bond_mc.Target_txt.text = _local18; } else if (dir == "Load") { trace("this.saveData_str: " + this.saveData_str); var _local15 = this.saveData_str.split("#"); var _local16 = _local15.length; this.mc.tool_mc.bond_mc.life_txt.text = _local15[_local16 - 3]; trace(((((" mapMsg_arr[len-4] = " + _local15[_local16 - 4]) + " 3 = ") + _local15[_local16 - 3]) + " 2 = ") + _local15[_local16 - 2]); this.mc.tool_mc.bond_mc.Target_txt.text = _local15[_local16 - 2]; _root.UI_mc.mc.tool_mc.bond_mc.life_txtTemp = _local15[_local16 - 3]; trace(" mapMsg_arr = " + _local15); var _local14 = _local15[_local16 - 1].split("|"); var _local9 = 0; while (_local9 < _local14.length) { var _local11 = Math.floor(_local9 / this.j_len); var _local10 = _local9 % this.j_len; this.saveData_arr[_local11][_local10] = _local14[_local9]; _local9++; } var _local7 = 0; while (_local7 < this.i_len) { this.data_arr[_local7] = []; var _local3 = 0; while (_local3 < this.j_len) { this.data_arr[_local7][_local3] = undefined; _local3++; } _local7++; } _local7 = 0; while (_local7 < this.i_len) { var _local3 = 0; while (_local3 < this.j_len) { var _local5 = this.saveData_arr[_local7][_local3]; if (this.data_arr[_local7][_local3] == undefined) { this.data_arr[_local7][_local3] = _local5; } if ((_local5 == 910) || (_local5 == 920)) { var _local6 = 1; while (_local6 < 5) { this.data_arr[_local7][_local3 + _local6] = _local5; _local6++; } _local3 = _local3 + 4; } else if (_local5 == 930) { var _local6 = 1; while (_local6 < 5) { this.data_arr[_local7 + _local6][_local3] = _local5; _local6++; } _local3 = _local3 + 4; } else if (_local5 == 990) { var _local6 = 0; while (_local6 < 5) { var _local4 = 0; while (_local4 < 5) { if ((_local6 == 0) && (_local4 == 0)) { } else { this.data_arr[_local7 + _local6][_local3 + _local4] = _local5; } _local4++; } _local6++; } } _local3++; } _local7++; } } }; _xTarget = 180; editor.showAlert_save = function (code_str) { editor.mc.Alert_mc.removeMovieClip(); var _local2 = editor.mc.getNextHighestDepth(); var _local3 = editor.mc.attachMovie("Alert_save", "Alert_mc", _local2, {_x:_xTarget, _y:140}); _local3.code_str = code_str; _root.editor.isEditing = false; }; editor.showAlert_saveNoDino = function () { _root.editor.isEditing = false; editor.mc.Alert_mc.removeMovieClip(); var _local4 = editor.mc.getNextHighestDepth(); var _local3 = editor.mc.attachMovie("Alert_saveNoDino", "Alert_mc", _local4, {_x:_xTarget, _y:140}); _local3.txt.selectable = false; if (gamelanVer == "ORIGINAL") { _local3.txt.text = "You cannot shoot the bricks without Dino..."; } else if (gamelanVer == "US_ENGLISH") { _local3.txt.text = "You cannot shoot the bricks without Dino\u2026"; } else if (gamelanVer == "UK_ENGLISH") { _local3.txt.text = "You cannot shoot the bricks without Dino\u2026"; } else if (gamelanVer == "DUTCH") { _local3.txt.text = "Je kunt geen stenen schieten zonder Dino\u2026"; } else if (gamelanVer == "FRENCH") { _local3.txt.text = "Tu ne peux pas tirer sur des briques sans Dino\u2026"; } else if (gamelanVer == "GERMAN") { _local3.txt.text = "Ohne Dino kannst du keine Steine abschie\u00DFen\u2026"; } else if (gamelanVer == "SPANISH") { _local3.txt.text = "No puedes disparar a las baldosas sin Dino\u2026"; } else if (gamelanVer == "BRAZILIAN") { _local3.txt.text = "N\u00E3o \u00E9 poss\u00EDvel disparar os tijolos sem o Dino\u2026"; } else if (gamelanVer == "PORTUGUESE") { _local3.txt.text = "N\u00E3o pode atingir os blocos sem o Dino..."; } else if (gamelanVer == "ITALIAN") { _local3.txt.text = "Non puoi sparare ai mattoni senza Dino\u2026"; } else if (gamelanVer == "SWEDISH") { _local3.txt.text = "Du kan inte skjuta brickor utan Dino ..."; } else if (gamelanVer == "POLISH") { _local3.txt.text = "Nie mo\u017Cesz strzela\u0107 do cegie\u0142ek bez pomocy Dino..."; } else if (gamelanVer == "RUSSIAN") { _local3.txt.text = "\u0421\u0442\u0440\u0435\u043B\u044F\u0442\u044C \u043F\u043E \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C \u0431\u0435\u0437 \u0414\u0438\u043D\u043E \u043D\u0435\u043B\u044C\u0437\u044F..."; } else if (gamelanVer == "TURKISH") { _local3.txt.text = "Dino olmadan tu\u011Flalar\u0131 vuramazs\u0131n\u0131z\u2026"; } else if (gamelanVer == "INDONESIAN") { _local3.txt.text = "Anda tidak dapat menembak batu bata tanpa Dino"; } else if (gamelanVer == "MALAYSIAN") { _local3.txt.text = "Anda tidak boleh menembak bata tanpa Dino..."; } else if (gamelanVer == "CHINESE") { _local3.txt.text = "\u6CA1\u6709\u653E\u5165\u4E3B\u89D2\u5C31\u4E0D\u80FD\u591F\u5F00\u59CB\u6E38\u620F\u4E86..."; } _local3.ok_btn.onRelease = function () { _root.editor.isEditing = true; this._parent.removeMovieClip(); }; }; editor.showAlert_saveNoBlock = function () { _root.editor.isEditing = false; editor.mc.Alert_mc.removeMovieClip(); var _local4 = editor.mc.getNextHighestDepth(); var _local3 = editor.mc.attachMovie("Alert_saveNoBlock", "Alert_mc", _local4, {_x:_xTarget, _y:140}); _local3.txt.selectable = false; if (gamelanVer == "ORIGINAL") { _local3.txt.text = "You cannot shoot the bricks without Dino..."; } else if (gamelanVer == "US_ENGLISH") { _local3.txt.text = "You cannot save an empty level\u2026"; } else if (gamelanVer == "UK_ENGLISH") { _local3.txt.text = "You cannot save an empty level\u2026"; } else if (gamelanVer == "DUTCH") { _local3.txt.text = "Je kunt geen leeg levelscherm opslaan\u2026"; } else if (gamelanVer == "FRENCH") { _local3.txt.text = "Tu ne peux pas sauvegarder un niveau vide\u2026"; } else if (gamelanVer == "GERMAN") { _local3.txt.text = "Du kannst keinen leeren Level speichern\u2026"; } else if (gamelanVer == "SPANISH") { _local3.txt.text = "No puedes guardar un nivel vac\u00EDo\u2026"; } else if (gamelanVer == "BRAZILIAN") { _local3.txt.text = "Nao \u00E9 poss\u00EDvel gravar um n\u00EDvel vazio."; } else if (gamelanVer == "PORTUGUESE") { _local3.txt.text = "N\u00E3o pode salvar um n\u00EDvel vazio..."; } else if (gamelanVer == "ITALIAN") { _local3.txt.text = "Non puoi salvare un livello vuoto\u2026"; } else if (gamelanVer == "SWEDISH") { _local3.txt.text = "Du kan inte spara en tom niv\u00E5 ..."; } else if (gamelanVer == "POLISH") { _local3.txt.text = "Nie mo\u017Cesz zapisa\u0107 pustego poziomu..."; } else if (gamelanVer == "RUSSIAN") { _local3.txt.text = "\u041F\u0443\u0441\u0442\u043E\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u043D\u0435\u043B\u044C\u0437\u044F..."; } else if (gamelanVer == "TURKISH") { _local3.txt.text = "Bo\u015F bir seviye kaydedemezsiniz\u2026"; } else if (gamelanVer == "INDONESIAN") { _local3.txt.text = "Anda tidak dapat menyimpan level yang kosong"; } else if (gamelanVer == "MALAYSIAN") { _local3.txt.text = "Anda tidak boleh menyimpan tahap yang kosong..."; } else if (gamelanVer == "CHINESE") { _local3.txt.text = "\u60A8\u4E0D\u80FD\u591F\u4FDD\u5B58\u4E00\u4E2A\u7A7A\u5173\u5361\u7684"; } _local3.ok_btn.onRelease = function () { _root.editor.isEditing = true; this._parent.removeMovieClip(); }; }; ballObj = new Object(); ballObj.ball_arr = []; ballObj.f_vy = 0.4; ballObj.bounce = -0.8; ballObj.ball_num = 0; ballObj.lastShoot = false; ballObj.nowRate = 0; ballObj.thisLevelHRate = 0; ballObj.nowShootNum = 0; ballObj.totalNum = 0; ballObj.destroy_request = 0; ballObj.destroy_num = 0; ballObj.canDestroy_num = 0; ballObj.break_arr = []; ballObj.watingBomb_arr = []; ballObj.ballType = "normal"; ballObj.ballType_arr = ["normal", "bomb", "Iron"]; ballObj.stuck = 0; ballObj.isSpecialShoot = false; powMiniNum = 4; stuckMaxNumber = 18; ballObj.update = function () { this.checkBallBombAction(); if (this.ball_num == 0) { if ((ballObj.lastShoot == true) || (ballObj.destroy_num >= ballObj.destroy_request)) { trace((((("ballObj.lastShoot: " + ballObj.lastShoot) + " ") + ballObj.destroy_num) + "-") + ballObj.destroy_request); trace(((" ballObj.nowShootNum = " + ballObj.nowShootNum) + " game.life = ") + game.life); trace(((" _root.ballObj.haveBomb.length = " + _root.ballObj.haveBomb.length) + " _root.ballObj.haveBomb = ") + _root.ballObj.haveBomb); if ((!main.ballEffect.playCanPallSound) && (ballObj.destroy_num >= ballObj.destroy_request)) { main.ballEffect.playCanPallSound = true; sReachClass.start(0, 1); main.statu_mc.mc.cleared_txt.textColor = 16776960 /* 0xFFFF00 */; var _local11 = main.effect_mc.attachMovie("starEffect", "starEffect" + main.effect_mc.getNextHighestDepth(), main.effect_mc.getNextHighestDepth()); _local11._x = 590; _local11._y = 340; } if (((ballObj.destroy_num >= ballObj.destroy_request) && (ballObj.lastShoot)) || (ballObj.destroy_num >= ballObj.all_brick)) { sPassClassSound.start(0, 1); ballObj.ballType = "normal"; game.statu = "pass"; _this.soundObj.stop_level(); } else if (ballObj.lastShoot && ((_root.ballObj.haveBomb.length <= 0) || (_root.ballObj.haveBomb.length == undefined))) { ballObj.ballType = "normal"; game.statu = "GameOver"; _this.soundObj.stop_level(); } ballObj.nowRate = Math.round((ballObj.destroy_num / ballObj.all_brick) * 100); if (ballObj.thisLevelHRate < ballObj.nowRate) { ballObj.thisLevelHRate = ballObj.nowRate; } } return(undefined); } var _local5 = 0; while (_local5 < this.ball_num) { var _local3 = this.ball_arr[_local5]; _local3.prevPoint = {x:_local3._x, y:_local3._y}; _local3._x = _local3._x + _local3.vx; _local3._y = _local3._y + _local3.vy; _local3._rotation = getTwoPointRotate(_local3.vx, _local3.vy); main.ballEffect._x = _local3._parent._x; main.ballEffect._y = _local3._parent._y; if (main.click_mc.startBall && (_local3.ballshotEffect == undefined)) { _local3.ballshotEffect = true; sStartBlock.start(0, 1); main.click_mc.startBall = false; var _local6 = main.ballEffect.getNextHighestDepth(); var _local4 = main.ballEffect.attachMovie("starEffectNow", "starEffectNow" + _local6, _local6, {_x:_local3._x, _y:_local3._y}); _local4._rotation = _local3._rotation; _local4._xscale = (main.click_mc.realPower / main.click_mc.maxPower) * 100; _local4.onEnterFrame = function () { if (this.mc4._currentframe >= (this.mc4._totalframes - 18)) { this.removeMovieClip(); } else { this.mc4.gotoAndPlay(this.mc4._currentframe + 1); } }; } if ((Math.abs(_local3.vy) <= 0.1) && (Math.abs(_local3.vx) <= 0.1)) { _local3.stoped = true; _local3._rotation = 270; _local3.vy = 0; _local3.vx = 0; } if (((_local3._y > 560) || (_local3._x < -200)) || (_local3._x > 740)) { deleteArrItem(this.ball_arr, _local3); this.removeWatingBall(); _local3.removeMovieClip(); this.ball_num--; if (this.ball_num == 0) { } } if (!_local3.stoped) { this.checkHit(_local3); } else { _local3.stop_cnt++; if (_local3.stop_cnt >= 80) { deleteArrItem(this.ball_arr, _local3); this.ball_num--; if (this.ball_num == 0) { } _local3.gotoAndStop("remove"); ballObj.removeWatingBall(); } } this.checkHit_npc(_local3); _local5++; } ballObj.checkBallBombAction(); }; ballObj.newBall = function (x, y, rotate, vx, vy, isCopyBall, Type) { var _local3 = ""; if (isCopyBall) { if (Type == "normal") { _local3 = "normal"; // unexpected jump } return(undefined); } _local3 = ballObj.ballType; if (ballObj.isSpecialShoot) { ballObj.isSpecialShoot = false; main.statu_mc.mc.special_bar._yscale = 0; } ballObj.stuck = 0; ballObj.nowShootNum = 0; var _local4 = _this.main.playAera.getNextHighestDepth(); var _local2 = _this.main.playAera.attachMovie("ball", "ball" + _local4, _local4); _local2._x = x; _local2._y = y; _local2._rotation = rotate; _local2.vx = vx; _local2.vy = vy; _local2.stoped = false; _local2.stop_cnt = 0; this.ball_arr.push(_local2); this.ball_num++; if ((game.life <= 1) && (!isCopyBall)) { ballObj.lastShoot = true; } _local2.Type = _local3; _local2.gotoAndStop(_local2.Type); if (isCopyBall == true) { } else { ballObj.ballType = "normal"; main.shoot_base.ball_mc.gotoAndStop(ballObj.ballType); main.statu_mc.mc.ball_mc.gotoAndStop(ballObj.ballType); } }; ballObj.duplicateBall = function (copyBall) { this.ball_arr.push(newball); for (var _local3 in copyBall) { newball[_local3] = copyBall[_local3]; } }; ballObj.removeBall = function (ball) { deleteArrItem(this.ball_arr, ball); this.ball_num--; ball.removeMovieClip(); }; ballObj.checkHit = function (thisBall) { var _local15 = [thisBall.vx, thisBall.vy]; var _local20 = [thisBall._x, thisBall._y]; var _local12 = Math.floor(thisBall._x / 36); var _local13 = Math.floor(thisBall._y / 35); var _local3 = []; var _local5 = -1; while (_local5 < 2) { var _local10 = -1; while (_local10 < 2) { var _local14 = main.playAera[(("block_" + (_local13 + _local5)) + "_") + (_local12 + _local10)]; if (_local14 != undefined) { if (_local14.hit.hitTest(thisBall._x + main.playAera._x, thisBall._y + main.playAera._y, true)) { var _local4 = thisBall._x - _local14._x; var _local6 = Math.abs(thisBall._y - _local14._y); trace((((((((("\u68C0\u6D4B\u6821\u6B63: " + _local4) + "===") + _local6) + "===") + thisBall._x) + "===") + _local14._x) + "===") + _local14); if (Math.abs(_local4) > _local6) { if ((_local4 * _local15[0]) < 0) { _local3.push(_local14); } else { trace((((("fuck=================================" + _local4) + "================") + thisBall.vx) + " : ") + thisBall.vy); } } else { _local3.push(_local14); } } } _local10++; } _local5++; } var _local8 = _local3.length; if (_local8 > 0) { if (_local8 > 2) { var _local10 = 0; while (_local10 < 11) { thisBall._x = thisBall._x - (thisBall.vx / 10); thisBall._y = thisBall._y - (thisBall.vy / 10); _local5 = 0; while (_local5 < _local8) { var _local14 = _local3[_local5]; if (!_local14.hit.hitTest(thisBall._x + main.playAera._x, thisBall._y + main.playAera._y, true)) { _local3.shift(); _local5--; _local8--; } _local5++; } if (_local3.length <= 2) { break; } _local10++; } } if (_local3.length == 2) { trace("len= 2"); var _local9 = 0; while (_local9 < 11) { thisBall._x = thisBall._x - (thisBall.vx / 5); thisBall._y = thisBall._y - (thisBall.vy / 5); var _local14 = _local3[0]; var _local7 = _local3[0].hit.hitTest(thisBall._x + main.playAera._x, thisBall._y + main.playAera._y, true); var _local11 = _local3[1].hit.hitTest(thisBall._x + main.playAera._x, thisBall._y + main.playAera._y, true); if ((!_local7) || (!_local11)) { if ((!_local7) && (!_local11)) { trace("two hit ----"); changeDirectForTwo(_local3[0], _local3[1], thisBall); blockHitResult(_local3[0], thisBall); blockHitResult(_local3[1], thisBall); _local3 = []; } else if (!_local7) { _local3.shift(); } else { _local3.pop(); } thisBall._x = thisBall._x - (thisBall.vx / 10); thisBall._y = thisBall._y - (thisBall.vy / 10); break; } trace("unHit for Two"); _local9++; } } if (_local3.length == 1) { trace("len= 1"); var _local9 = 0; while (_local9 < 11) { thisBall._x = thisBall._x - (thisBall.vx / 5); thisBall._y = thisBall._y - (thisBall.vy / 5); var _local14 = _local3[0]; if (!_local14.hit.hitTest(thisBall._x + main.playAera._x, thisBall._y + main.playAera._y, true)) { thisBall._x = thisBall._x - (thisBall.vx / 10); thisBall._y = thisBall._y - (thisBall.vy / 10); break; } _local9++; } if (_local3[0] != undefined) { changeDirect(_local3[0], thisBall); blockHitResult(_local3[0], thisBall); } } } if (main.playAera[(("block_" + _local13) + "_") + _local12] == undefined) { var _local17 = main.playAera[(("block_" + (_local13 + 1)) + "_") + _local12]; } else if (thisBall._x < _local17._x) { var _local16 = main.playAera[(("block_" + _local13) + "_") + _local12]; var _local18 = main.playAera[(("block_" + _local13) + "_") + (_local12 - 1)]; } else { var _local16 = main.playAera[(("block_" + _local13) + "_") + _local12]; var _local18 = main.playAera[(("block_" + _local13) + "_") + (_local12 + 1)]; } if ((((Math.abs(thisBall.vy) <= 1) && (Math.abs(thisBall.vx) <= 1)) && ((_local15[1] * thisBall.vy) <= 0)) && (thisBall.vy < 0)) { if ((_local17.shape == "rec") || (((_local18 != undefined) && (_local16 != undefined)) && (_local16.shape.slice(0, 3) == "tri"))) { trace("\u901F\u5EA6\u592A\u5C0F\u800C\u505C\u4E0B\u6765\u4E86"); thisBall.stoped = true; thisBall._rotation = 270; thisBall.vy = 0; thisBall.vx = 0; } } if (((Math.abs(thisBall.vx) <= 1) && ((_local15[1] * thisBall.vy) <= 0)) && (thisBall.vy < 0)) { var _local19 = main.playAera[(("block_" + (_local13 + 1)) + "_") + _local12]; if (_local19 == undefined) { if (thsBall._x < (_local12 * 36)) { } } } if ((thisBall.vx != 0) || (thisBall.vy != 0)) { thisBall.vy = thisBall.vy + this.f_vy; } }; ballObj.checkHit_npc = function (thisBall) { var _local7 = npc_obj.arr.length; var _local4 = 0; while (_local4 < _local7) { var _local2 = npc_obj.arr[_local4]; if (_local2.hit.hitTest(thisBall._x + main.playAera._x, thisBall._y + main.playAera._y, true)) { var _local3 = 0; while (_local3 < 11) { thisBall._x = thisBall._x - (thisBall.vx / 10); thisBall._y = thisBall._y - (thisBall.vy / 10); if (!_local2.hit.hitTest(thisBall._x + main.playAera._x, thisBall._y + main.playAera._y, true)) { thisBall._x = thisBall._x - (thisBall.vx / 10); thisBall._y = thisBall._y - (thisBall.vy / 10); var _local6 = Math.abs(_local2._x - thisBall._x); var _local5 = Math.abs(_local2._y - thisBall._y); break; } _local3++; } npc_effect(_local2, thisBall); break; } _local4++; } }; ballObj.hitShake = function (block, ball, isRemove) { if ((ball.vx == 0) && (ball.vy == 0)) { if ((block.start_p != undefined) || (block.start_p.length == 2)) { block._x = block.start_p[0]; block._y = block.start_p[1]; } return(undefined); } var _local4 = ball._x - block._x; var _local3 = ball._y - block._y; var _local7 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); block.shake_x = _local4 / _local7; block.shake_y = _local3 / _local7; block.shake_arr = [3, 0, -2, 0, 2, 0, -1, 0]; if ((block.start_p != undefined) || (block.start_p.length == 2)) { block._x = block.start_p[0]; block._y = block.start_p[1]; } block.start_p = [block._x, block._y]; block.isRemove = isRemove; block.onEnterFrame = function () { if (this.shake_arr.length > 0) { var _local2 = this.shake_arr[0]; this.shake_arr.shift(); this._x = this.start_p[0] + (_local2 * this.shake_x); this._y = this.start_p[1] + (_local2 * this.shake_y); } else { this._x = this.start_p[0]; this._y = this.start_p[1]; if (this.Type == 2) { } else if ((this.Type == 4) || (this.Type == 7)) { if (this.shape == "tri") { if (this.isRemove) { this.gotoAndStop(this._currentframe + 20); } else { this.gotoAndStop(this._currentframe + 40); } } else if (this.isRemove) { this.gotoAndStop("remove"); } else { this.gotoAndStop("change"); } } delete this.onEnterFrame; } }; }; countAllEffect.onEnterFrame = function () { trace(" main.effect_mc.effectNum = " + main.effect_mc.effectNum); if (main.effect_mc.effectNum > 20) { _quality = "MEDIUM"; } else if (main.effect_mc.effectNum <= 1) { _quality = "HIGH"; } }; ballObj.powerUpEffect = function (block) { var _local6 = 0; while (_local6 < 5) { if ((main.effect_mc.effectNum == undefined) || (main.effect_mc.effectNum == 0)) { main.effect_mc.effectNum = 1; } else if (main.effect_mc.effectNum < 20) { main.effect_mc.effectNum++; } else { specialPowerUp(); return(undefined); } sGetStar.start(0, 1); var _local5 = main.effect_mc.getNextHighestDepth(); var _local2 = main.effect_mc.attachMovie("powerEffect_mc", "mc" + _local5, _local5, {_x:block._x, _y:block._y, _rotation:random(360)}); _local2.p0 = [_local2._x, _local2._y]; _local2.p1 = [_local2._x + (60 * Math.cos((random(360) / 180) * Math.PI)), _local2._y + (60 * Math.sin((random(360) / 180) * Math.PI))]; _local2.p2 = [main.statu_mc.mc.special_bar._x + main.statu_mc.mc._x, (main.statu_mc.mc.special_bar._y + main.statu_mc.mc._y) - ((130 * main.statu_mc.mc.special_bar._yscale) / 100)]; _local2.statu = 1; _local2.speedV = random(11) + 7; _local2.xinct = Math.random() + 1; _local2.yinct = 1.2; _local2._xinc = (60 * Math.cos((random(360) / 180) * Math.PI)) / 3.5; _local2._yinc = (60 * Math.sin((random(360) / 180) * Math.PI)) / 3.5; if (_local2._xinc > 0) { _local2.xsysbel = 1; } else { _local2.xsysbel = -1; } if (_local2._yinc > 0) { _local2.ysysbel = 1; } else { _local2.ysysbel = -1; } _local2.onEnterFrame = function () { var _local2 = 197 - ((130 * main.statu_mc.mc.special_bar._yscale) / 100); var _local3 = 592; var _local4 = Math.sqrt(((this._x - _local3) * (this._x - _local3)) + ((this._y - _local2) * (this._y - _local2))); var _local10 = (_local3 - this._x) / _local4; var _local9 = (_local2 - this._y) / _local4; var _local6 = this.speedV * _local10; var _local5 = this.speedV * _local9; this._x = this._x + (_local6 + this._xinc); this._y = this._y + (_local5 + this._yinc); if (Math.abs(this._xinc) > 1) { this._xinc = this._xinc - (this.xsysbel * this.xinct); } else { this._xinc = 0; } if (Math.abs(this._yinc) > 1) { this._yinc = this._yinc - (this.ysysbel * this.yinct); } else { this._yinc = 0; } var _local8 = _local3 - this._x; var _local7 = _local2 - this._y; if ((Math.abs(_local8) < 12) && (Math.abs(_local7) < 12)) { specialPowerUp(); main.effect_mc.effectNum--; delete this.onEnterFrame; this.removeMovieClip(); } }; _local6++; } }; ballObj.addBallEffect = function (block) { var _local4 = main.effect_mc.getNextHighestDepth(); var _local2 = main.effect_mc.attachMovie("ball", "ball" + _local4, _local4, {_x:block._x, _y:block._y}); _local2.p = [main.shoot_base._x + 80, main.shoot_base._y + 70]; var _local5 = _local2.p[0] - _local2._x; var _local3 = _local2.p[1] - _local2._y; _local2._rotation = getTwoPointRotate(_local5, _local3); _local2.onEnterFrame = function () { var _local3 = this.p[0] - this._x; var _local2 = this.p[1] - this._y; if ((Math.abs(_local3) < 3) && (Math.abs(_local2) < 3)) { delete this.onEnterFrame; this.removeMovieClip(); } else { this._x = this._x + (_local3 / 5); this._y = this._y + (_local2 / 5); this._alpha = this._alpha - 8; } }; }; ballObj.checkBallBombAction = function () { var _local4 = this.watingBomb_arr.length; var _local3 = 0; while (_local3 < _local4) { var _local2 = this.watingBomb_arr[_local3]; _local2.bombCnt++; if (_local2.bombCnt > 120) { yellowRemove(_local2); deleteArrItem(this.watingBomb_arr, _local2); } _local3++; } }; ballObj.removeWatingBall = function () { var _local4 = this.watingBomb_arr.length; var _local2 = 0; while (_local2 < _local4) { var _local3 = this.watingBomb_arr[_local2]; yellowRemove(_local3); _local2++; } this.watingBomb_arr = []; }; game.TestMode = false; initLevel0_mc();
Symbol 7 MovieClip Frame 1
if (_root.gamelanVer == "CHINESE") { this.gotoAndStop("CHINESE"); } else { this.stop(); }
Symbol 111 MovieClip Frame 1
gotoAndStop(_root.jumpMCNumOpeth); trace(" jumpMCNum 1111 = " + jumpMCNumOpeth);
Symbol 158 MovieClip Frame 240
stop(); _root.gotoAndStop("main");
Symbol 159 MovieClip Frame 1
this.onRelease = function () { getURL ("http://www.game.com.cn", "_blank"); };
Symbol 159 MovieClip Frame 240
stop();
Symbol 182 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 187 MovieClip Frame 6
stop();
Symbol 189 Button
on (release) { gotoSence2("normal"); }
Symbol 195 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 196 MovieClip [Alert_codeError] Frame 1
bg_btn.onRelease = function () { }; bg_btn.useHandCursor = false; ok_btn.onRelease = function () { this._parent._parent.code_txt.text = ""; this._parent.removeMovieClip(); };
Symbol 214 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 233 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 246 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 261 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 276 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 277 MovieClip [save_item] Frame 1
name_txt.selectable = false; stop();
Symbol 277 MovieClip [save_item] Frame 2
name_txt.selectable = false; stop();
Symbol 278 MovieClip Frame 1
gotoAndStop(_root.jumpMCNumOpeth); trace(" jumpMCNum 1111 = " + jumpMCNumOpeth);
Symbol 295 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 311 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 312 MovieClip [open_Edit_UI] Frame 1
function createNew() { _root.editor.saveData_str = ""; _root.showMapEdit(); } function playSaveFile(save_name) { _root.game.customPlay = true; var _local3 = _root.dino_blitz_so.data[save_name].data_str; var _local2 = _local3.split("#"); _root.game.custom_ballNum = _local2[2]; trace("gameStart in play saveFile: " + _root.game.custom_ballNum); _root.game.custom_RequestDestroy = _local2[3]; _root.game.custom_arr = getarrData(_local2[4]); _root.init_start_game(); _root.UI_mc.mc.removeMovieClip(); } function editSaveFile(save_name) { _root.editor.saveData_str = _root.dino_blitz_so.data[save_name].data_str; _root.showMapEdit(); } function deleteSaveFile(save_name) { _root.dino_blitz_so.data[save_name].Name = undefined; delete _root.dino_blitz_so.data[save_name]; _root.dino_blitz_so.flush(); _root.deleteArrItem(_root.saveFile_arr, save_name); resetSaveFiles(0); } function resetSaveFiles(num) { page = page + num; var _local3 = page * 3; while (_local3 < ((page * 3) + 3)) { if (_root.saveFile_arr[_local3] != undefined) { var _local4 = this["save_item" + (_local3 - (page * 3))]; _local4._visible = true; _local4.name_txt.text = _root.saveFile_arr[_local3]; _local4.gotoAndStop(1); _local4.saveName = _root.saveFile_arr[_local3]; _local4.select = false; _local4.Race_save_btn.onRelease = function () { playSaveFile(this._parent.saveName); }; _local4.Edit_save_btn.onRelease = function () { editSaveFile(this._parent.saveName); }; _local4.Erase_save_btn.onRelease = function () { trace(((" this._parent.saveName = " + this._parent.saveName) + " typeof = ") + typeof(this._parent.saveName)); deleteSaveFile(this._parent.saveName); }; } else { this["save_item" + (_local3 - (page * 3))].gotoAndStop(2); this["save_item" + (_local3 - (page * 3))].name_txt.text = "empty"; if (_root.gamelanVer == "ORIGINAL") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "empty"; } else if (_root.gamelanVer == "US_ENGLISH") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "empty"; } else if (_root.gamelanVer == "UK_ENGLISH") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "empty"; } else if (_root.gamelanVer == "DUTCH") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "leeg"; } else if (_root.gamelanVer == "FRENCH") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "vide"; } else if (_root.gamelanVer == "GERMAN") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "leer"; } else if (_root.gamelanVer == "SPANISH") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "vac\u00EDo"; } else if (_root.gamelanVer == "BRAZILIAN") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "vago"; } else if (_root.gamelanVer == "PORTUGUESE") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "vazio"; } else if (_root.gamelanVer == "ITALIAN") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "vuoto"; } else if (_root.gamelanVer == "SWEDISH") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "tom"; } else if (_root.gamelanVer == "POLISH") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "pusty"; } else if (_root.gamelanVer == "RUSSIAN") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "\u043F\u0443\u0441\u0442\u043E\u0439"; } else if (_root.gamelanVer == "TURKISH") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "bo\u015F"; } else if (_root.gamelanVer == "INDONESIAN") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "kosong"; } else if (_root.gamelanVer == "MALAYSIAN") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "kosong"; } else if (_root.gamelanVer == "CHINESE") { this["save_item" + (_local3 - (page * 3))].name_txt.text = "\u7A7A"; } this["save_item" + (_local3 - (page * 3))].new_btn.onRelease = function () { createNew(); }; } _local3++; } } function setEnabled(mc, s) { mc.enabled = s; if (s) { mc._alpha = 100; } else { mc._alpha = 30; } } function getarrData(str) { var _local7 = str.split("|"); var _local6 = []; var _local3 = 0; while (_local3 < _root.game.i_len) { _local6[_local3] = []; _local3++; } var _local2 = 0; while (_local2 < _local7.length) { var _local5 = Math.floor(_local2 / _root.game.j_len); var _local4 = _local2 % _root.game.j_len; _local6[_local5][_local4] = _local7[_local2]; _local2++; } return(_local6); } function checkCodeLawful(str) { if (str == undefined) { str = code_txt.text; } var _local3 = str.split("#")[4]; var _local6 = _local3.split("|"); var _local5 = _local6.length; if (_local5 == 196) { var _local4 = _local3.length; var _local2 = 0; while (_local2 < _local4) { var _local1 = _local3.charCodeAt(_local2); if (((_local1 > 58) || (_local1 < 48)) && (_local1 != 124)) { return(false); } _local2++; } } else { return(false); } return(true); } next_btn.onRelease = function () { resetSaveFiles(1); setEnabled(prev_btn, true); if (this._parent.total_item > ((page + 1) * 3)) { setEnabled(next_btn, true); } else { setEnabled(next_btn, false); } }; prev_btn.onRelease = function () { resetSaveFiles(-1); setEnabled(next_btn, true); if (page > 1) { setEnabled(prev_btn, true); } else { setEnabled(prev_btn, false); } }; var total_item = _root.saveFile_arr.length; setEnabled(prev_btn, false); if (total_item > 3) { setEnabled(next_btn, true); } else { setEnabled(next_btn, false); } var page = 0; _root.game.custom_arr = []; _root.game.customPlay = false; customPlay_btn.onRelease = function () { var _local4 = checkCodeLawful(); if (_local4) { if (str == undefined) { var str = this._parent.code_txt.text; } var _local3 = str.split("#"); _root.game.customPlay = true; _root.game.custom_arr = getarrData(_local3[4]); _root.game.custom_ballNum = _local3[2]; _root.game.custom_RequestDestroy = _local3[3]; _root.init_start_game(); _root.UI_mc.mc.removeMovieClip(); } else { var _local5 = this._parent.getNextHighestDepth(); this._parent.Alert_mc.removeMovieClip(); this._parent.attachMovie("Alert_codeError", "Alert_mc", _local5); } }; customEdit_btn.onRelease = function () { _root.editor.saveData_str = code_txt.text; _root.showMapEdit(); }; back_btn.onRelease = function () { _root.showMenu(); }; resetSaveFiles(0);
Instance of Symbol 278 MovieClip in Symbol 312 MovieClip [open_Edit_UI] Frame 1
on (release) { if (_root.gamelanVer == "CHINESE") { getURL (_root.gameLinkJumpUrl, "_blank"); } else { getURL (_root.gameLinkJumpUrl + "&utm_term=logo_mapedit", "_blank"); } }
Symbol 315 MovieClip [hit_rec] Frame 1
_visible = false;
Symbol 324 MovieClip [npc_pter] Frame 18
gotoAndPlay (1);
Symbol 324 MovieClip [npc_pter] Frame 45
gotoAndPlay (1);
Symbol 334 MovieClip [npc_anky] Frame 21
gotoAndPlay (1);
Symbol 334 MovieClip [npc_anky] Frame 36
this.speed = this.speedTemp;
Symbol 337 MovieClip [starEffect] Frame 32
this.removeMovieClip();
Symbol 344 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 1
_root.main.attachMovie("Rainbow", "Rainbow", _root.main.getNextHighestDepth());
Symbol 380 MovieClip Frame 70
_root.UI_mc.mc._visible = true; stop();
Symbol 432 MovieClip Frame 48
_root.showEndGame(); stop();
Symbol 433 MovieClip Frame 1
stop();
Symbol 434 MovieClip [UI_modeSelect] Frame 1
custom_txt.onSetFocus = function () { custom_txt.text = ""; }; custom_txt.onKillFocus = function () { custom_txt.text = "Enter custom level code:"; };
Symbol 442 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 447 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 463 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 479 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 500 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 516 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Instance of Symbol 278 MovieClip in Symbol 518 MovieClip [UI_pass_edit] Frame 1
on (release) { if (_root.gamelanVer == "CHINESE") { getURL (_root.gameLinkJumpUrl, "_blank"); } else { getURL (_root.gameLinkJumpUrl + "&utm_term=logo_testComplete", "_blank"); } }
Symbol 534 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 550 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Instance of Symbol 278 MovieClip in Symbol 552 MovieClip [UI_pass] Frame 1
on (release) { if (_root.gamelanVer == "CHINESE") { getURL (_root.gameLinkJumpUrl, "_blank"); } else { getURL (_root.gameLinkJumpUrl + "&utm_term=logo_levelComplete", "_blank"); } }
Symbol 573 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 588 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 612 MovieClip Frame 13
this._parent.removeMovieClip();
Symbol 613 MovieClip [ball] Frame 1
stop();
Symbol 690 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 727 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 740 Button
on (release) { _root.showMenu(); }
Symbol 741 Button
on (release) { _root.levelSelectMenu(); }
Symbol 756 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 757 Button
on (release) { if (_root.gamelanVer == "CHINESE") { getURL (_root.gameLinkJumpUrl, "_blank"); } else { getURL (_root.gameLinkJumpUrl + "&utm_term=button_congratulations_moregames", "_blank"); } }
Instance of Symbol 278 MovieClip in Symbol 759 MovieClip [endMovie] Frame 168
on (release) { if (_root.gamelanVer == "CHINESE") { getURL (_root.gameLinkJumpUrl, "_blank"); } else { getURL (_root.gameLinkJumpUrl + "&utm_term=logo_congratulations", "_blank"); } }
Symbol 759 MovieClip [endMovie] Frame 204
stop();
Symbol 773 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 791 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 797 Button
on (release) { this.removeMovieClip(); }
Symbol 810 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 811 Button
on (release) { _root.editor.isEditing = true; save_over(); }
Symbol 813 Button
on (release) { System.setClipboard((("#dino_blitz-" + this.saveUsername) + "#") + this.code_str); gotoEnd(); }
Symbol 829 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 830 Button
on (release) { gotoAndStop (1); }
Symbol 843 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 861 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 875 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 892 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 893 MovieClip [Alert_save] Frame 1
function save_over() { delete keyLis_mc.onEnterFrame; keyLis_mc.removeMovieClip(); this.removeMovieClip(); } function gotoSence2(str, str_name) { if (str_name == undefined) { str_name = this.txt.text; } if (str_name == "") { if (_root.gamelanVer == "ORIGINAL") { txt.text = "Player's level"; } else if (_root.gamelanVer == "US_ENGLISH") { txt.text = "Player's level"; } else if (_root.gamelanVer == "UK_ENGLISH") { txt.text = "Player's level"; } else if (_root.gamelanVer == "DUTCH") { txt.text = "Level van speler"; } else if (_root.gamelanVer == "FRENCH") { txt.text = "Niveau du joueur"; } else if (_root.gamelanVer == "GERMAN") { txt.text = "Spielerlevel"; } else if (_root.gamelanVer == "SPANISH") { txt.text = "Nivel del jugador"; } else if (_root.gamelanVer == "BRAZILIAN") { txt.text = "N\u00EDvel do jogador"; } else if (_root.gamelanVer == "PORTUGUESE") { txt.text = "N\u00EDvel do jogador"; } else if (_root.gamelanVer == "ITALIAN") { txt.text = "Livello giocatore"; } else if (_root.gamelanVer == "SWEDISH") { txt.text = "Spelares niv\u00E5"; } else if (_root.gamelanVer == "POLISH") { txt.text = "Poziom"; } else if (_root.gamelanVer == "RUSSIAN") { txt.text = "\u0423\u0440\u043E\u0432\u0435\u043D\u044C"; } else if (_root.gamelanVer == "TURKISH") { txt.text = "Oyuncu seviyesi"; } else if (_root.gamelanVer == "INDONESIAN") { txt.text = "Level Pemain"; } else if (_root.gamelanVer == "MALAYSIAN") { txt.text = "Tahap pemain"; } else if (_root.gamelanVer == "CHINESE") { txt.text = "\u73A9\u5BB6\u7684\u5B58\u6863"; } } else { if (str == "normal") { saveUsername = str_name; var _local5 = _root.saveFile_arr.length; var _local4 = false; var _local3 = 0; while (_local3 < _local5) { if (_root.saveFile_arr[_local3] == saveUsername) { _local4 = true; } _local3++; } } trace(" isOverWrite = " + _local4); if (_local4) { this.gotoAndStop(6); this.overWrite_txt.text = saveUsername; this.overWrite_txtTemp = this.overWrite_txt.text; } else { this.gotoAndStop(5); this.code_txt.text = (("#DinoBlitz-" + this.saveUsername) + "#") + this.code_str; } } } function deleteSaveFile(save_name) { _root.dino_blitz_so.data[save_name].Name = undefined; delete _root.dino_blitz_so.data[save_name]; _root.dino_blitz_so.flush(); _root.deleteArrItem(_root.saveFile_arr, save_name); resetSaveFiles(0); } function gotoEnd() { this.gotoAndStop(10); } bg_btn.onRelease = function () { }; bg_btn.useHandCursor = false; stop(); if (_root.gamelanVer == "ORIGINAL") { txt.text = "Player's level"; } else if (_root.gamelanVer == "US_ENGLISH") { txt.text = "Player's level"; } else if (_root.gamelanVer == "UK_ENGLISH") { txt.text = "Player's level"; } else if (_root.gamelanVer == "DUTCH") { txt.text = "Level van speler"; } else if (_root.gamelanVer == "FRENCH") { txt.text = "Niveau du joueur"; } else if (_root.gamelanVer == "GERMAN") { txt.text = "Spielerlevel"; } else if (_root.gamelanVer == "SPANISH") { txt.text = "Nivel del jugador"; } else if (_root.gamelanVer == "BRAZILIAN") { txt.text = "N\u00EDvel do jogador"; } else if (_root.gamelanVer == "PORTUGUESE") { txt.text = "N\u00EDvel do jogador"; } else if (_root.gamelanVer == "ITALIAN") { txt.text = "Livello giocatore"; } else if (_root.gamelanVer == "SWEDISH") { txt.text = "Spelares niv\u00E5"; } else if (_root.gamelanVer == "POLISH") { txt.text = "Poziom"; } else if (_root.gamelanVer == "RUSSIAN") { txt.text = "\u0423\u0440\u043E\u0432\u0435\u043D\u044C"; } else if (_root.gamelanVer == "TURKISH") { txt.text = "Oyuncu seviyesi"; } else if (_root.gamelanVer == "INDONESIAN") { txt.text = "Level Pemain"; } else if (_root.gamelanVer == "MALAYSIAN") { txt.text = "Tahap pemain"; } else if (_root.gamelanVer == "CHINESE") { txt.text = "\u73A9\u5BB6\u7684\u5B58\u6863"; } this.saveUsername = "Player's level"; if (_root.gamelanVer == "ORIGINAL") { this.saveUsername = "Player's level"; } else if (_root.gamelanVer == "US_ENGLISH") { this.saveUsername = "Player's level"; } else if (_root.gamelanVer == "UK_ENGLISH") { this.saveUsername = "Player's level"; } else if (_root.gamelanVer == "DUTCH") { this.saveUsername = "Level van speler"; } else if (_root.gamelanVer == "FRENCH") { this.saveUsername = "Niveau du joueur"; } else if (_root.gamelanVer == "GERMAN") { this.saveUsername = "Spielerlevel"; } else if (_root.gamelanVer == "SPANISH") { this.saveUsername = "Nivel del jugador"; } else if (_root.gamelanVer == "BRAZILIAN") { this.saveUsername = "N\u00EDvel do jogador"; } else if (_root.gamelanVer == "PORTUGUESE") { this.saveUsername = "N\u00EDvel do jogador"; } else if (_root.gamelanVer == "ITALIAN") { this.saveUsername = "Livello giocatore"; } else if (_root.gamelanVer == "SWEDISH") { this.saveUsername = "Spelares niv\u00E5"; } else if (_root.gamelanVer == "POLISH") { this.saveUsername = "Poziom"; } else if (_root.gamelanVer == "RUSSIAN") { this.saveUsername = "\u0423\u0440\u043E\u0432\u0435\u043D\u044C"; } else if (_root.gamelanVer == "TURKISH") { this.saveUsername = "Oyuncu seviyesi"; } else if (_root.gamelanVer == "INDONESIAN") { this.saveUsername = "Level Pemain"; } else if (_root.gamelanVer == "MALAYSIAN") { this.saveUsername = "Tahap pemain"; } else if (_root.gamelanVer == "CHINESE") { this.saveUsername = "\u73A9\u5BB6\u7684\u5B58\u6863"; } if (_root.saveFile_arr.length > 0) { saveFile_mc._visible = true; var i = 0; while (i < 3) { saveFile_mc[("file" + i) + "_btn"]._visible = false; saveFile_mc[("file" + i) + "_txt"]._visible = false; if (_root.saveFile_arr[i] != undefined) { saveFile_mc[("file" + i) + "_btn"]._visible = true; saveFile_mc[("file" + i) + "_btn"].str = _root.saveFile_arr[i]; saveFile_mc[("file" + i) + "_btn"].onRelease = function () { gotoSence2("normal", this.str); }; saveFile_mc[("file" + i) + "_txt"]._visible = true; saveFile_mc[("file" + i) + "_txt"].selectable = false; saveFile_mc[("file" + i) + "_txt"].text = _root.saveFile_arr[i]; } i++; } } else { saveFile_mc._visible = false; } txt.onSetFocus = function () { txt.text = ""; }; txt.onKillFocus = function (newFocus) { }; ok_btn.onRelease = function () { gotoSence2("normal"); }; this.createEmptyMovieClip("keyLis_mc", this.getNextHighestDepth()); keyLis_mc.onEnterFrame = function () { if (Key.isDown(13)) { if (this._parent._currentframe == 1) { gotoSence2("normal"); } else if (this._parent._currentframe == 5) { } } };
Symbol 893 MovieClip [Alert_save] Frame 5
var obj = new Object(); obj.Name = this.saveUsername; obj.data_str = (("#dino_blitz-" + this.saveUsername) + "#") + this.code_str; _root.save_so(obj);
Symbol 893 MovieClip [Alert_save] Frame 6
yes_btn.onRelease = function () { trace(((" this.overWrite_txtTemp = " + overWrite_txtTemp) + " this.overWrite_txt.text = ") + overWrite_txt.text); if (overWrite_txtTemp != overWrite_txt.text) { trace(" delete now "); deleteSaveFile(overWrite_txtTemp); gotoSence2("normal", overWrite_txt.text); } else { gotoSence2(); } };
Symbol 895 MovieClip [Alert_saveNoBlock] Frame 1
bg_btn.onRelease = function () { }; bg_btn.useHandCursor = false; stop();
Symbol 935 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 952 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 958 MovieClip Frame 1
if (_root.gamelanVer == "CHINESE") { this.gotoAndStop("CHINESE"); } else { this.stop(); }
Symbol 974 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 994 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1010 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1027 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1028 MovieClip Frame 1
stop(); if (_root.gameQuality == "LOW") { this.gotoAndStop(3); } else if (_root.gameQuality == "MEDIUM") { this.gotoAndStop(2); } else if (_root.gameQuality == "HIGH") { this.gotoAndStop(1); } this.onPress = function () { if (this._currentframe == 1) { this.gotoAndStop(2); _root.gameQuality = "MEDIUM"; _root._quality = "MEDIUM"; } else if (this._currentframe == 2) { this.gotoAndStop(3); _root.gameQuality = "LOW"; _root._quality = "LOW"; } else if (this._currentframe == 3) { this.gotoAndStop(1); _root.gameQuality = "HIGH"; _root._quality = "HIGH"; } };
Symbol 1044 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1047 MovieClip Frame 1
stop(); this.gotoAndStop(_root.getLanFrame());
Symbol 1062 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1063 MovieClip Frame 1
trace(((" _root.SoundStop = " + _root.SoundStop) + " _root.Sound_con. = ") + _root.Sound_con.getVolume()); if (_root.SoundStop == undefined) { this.gotoAndStop(1); _root.Sound_con.setVolume(100); } else if ((_root.SoundStop == false) || (_root.Sound_con.getVolume() == 0)) { this.gotoAndStop(2); _root.Sound_con.setVolume(0); } this.onPress = function () { trace(" _root.SoundStop = " + _root.SoundStop); if (_root.SoundStop == undefined) { _root.Sound_con.setVolume(0); _root.SoundStop = false; this.gotoAndStop(2); } else if (_root.SoundStop == false) { _root.Sound_con.setVolume(100); _root.SoundStop = null; this.gotoAndStop(1); } }; stop();
Symbol 1063 MovieClip Frame 2
Symbol 1067 Button
on (release) { getURL ("http://www.gameportal.net", "_blank"); }
Instance of Symbol 1063 MovieClip in Symbol 1068 MovieClip [UI_menu] Frame 1
/* no clip actions */
Symbol 1085 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1108 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1114 MovieClip [UI_levelSelect] Frame 1
function createLevelsMap() { var _local5 = 0; while (_local5 < 6) { var _local3 = this["map" + _local5]; _local3.txt.selectable = false; _local3.txt.text = ""; var _local4 = (page * 6) + _local5; _local3.level_txt.selectable = false; if (_root.gamelanVer == "ORIGINAL") { _local3.level_txt.text = "Level " + int(_local4 + 1); } else if (_root.gamelanVer == "US_ENGLISH") { _local3.level_txt.text = "Level " + int(_local4 + 1); } else if (_root.gamelanVer == "UK_ENGLISH") { _local3.level_txt.text = "Level " + int(_local4 + 1); } else if (_root.gamelanVer == "DUTCH") { _local3.level_txt.text = "Level " + int(_local4 + 1); } else if (_root.gamelanVer == "FRENCH") { _local3.level_txt.text = "Niveau " + int(_local4 + 1); } else if (_root.gamelanVer == "GERMAN") { _local3.level_txt.text = "Level " + int(_local4 + 1); } else if (_root.gamelanVer == "SPANISH") { _local3.level_txt.text = "Nivel " + int(_local4 + 1); } else if (_root.gamelanVer == "BRAZILIAN") { _local3.level_txt.text = "N\u00EDvel " + int(_local4 + 1); } else if (_root.gamelanVer == "PORTUGUESE") { _local3.level_txt.text = int(_local4 + 1) + " N\u00EDvel"; } else if (_root.gamelanVer == "ITALIAN") { _local3.level_txt.text = "Livello " + int(_local4 + 1); } else if (_root.gamelanVer == "SWEDISH") { _local3.level_txt.text = "Niv " + int(_local4 + 1); } else if (_root.gamelanVer == "POLISH") { _local3.level_txt.text = "Poziom " + int(_local4 + 1); } else if (_root.gamelanVer == "RUSSIAN") { _local3.level_txt.text = "\u0423\u0440\u043E\u0432\u0435\u043D\u044C " + int(_local4 + 1); } else if (_root.gamelanVer == "TURKISH") { _local3.level_txt.text = "Seviye " + int(_local4 + 1); } else if (_root.gamelanVer == "INDONESIAN") { _local3.level_txt.text = "Level " + int(_local4 + 1); } else if (_root.gamelanVer == "MALAYSIAN") { _local3.level_txt.text = "Tahap " + int(_local4 + 1); } else if (_root.gamelanVer == "CHINESE") { _local3.level_txt.text = ("\u7B2C " + int(_local4 + 1)) + " \u5173"; } loadPicx(_local3, _local4); if (_local4 <= _root.dino_topLevel) { _local3.bg.enabled = true; _root.brightnessWatcher(_local3, "cancel"); _local3.txt.text = _root.dino_bestShoot_arr[_local4] + "%"; _local3.l = _local4; _local3.bg.onRelease = function () { _root.game.level = this._parent.l; _root.soundObj.stop_levelmap(); _root.init_start_game(); _root.UI_mc.mc.removeMovieClip(); }; } else { _local3.bg.enabled = false; _root.brightnessWatcher(_local3, "add"); } if (_local4 <= _root.game.maxLevel) { _local3._visible = true; } else { _local3._visible = false; } _local5++; } } function loadPic(mc, id) { mc.bg.mc.removeMovieClip(); var _local1 = mc.bg.attachMovie(("level" + id) + "_mc", "mc", mc.bg.getNextHighestDepth()); _local1._width = 170; _local1._height = 114; _local1._x = 0; _local1._y = 0; } function loadPicx(mc, id) { mc.bg.mc.removeMovieClip(); var _local2 = mc.bg.createEmptyMovieClip("mc", mc.bg.getNextHighestDepth()); if (id <= _root.game.maxLevel) { _root.buildlittleMap(_local2, id); } trace(((" pic._width = " + _local2._width) + " pic._height = ") + _local2._height); _local2._width = 180; _local2._height = 124; _local2._x = 0; _local2._y = 0; } var page = 0; var totalPage = 6; back_btn.onRelease = function () { _root.soundObj.stop_levelmap(); _root.showMenu(); }; prev_btn.onRelease = function () { this._parent.next_btn.enabled = true; this._parent.next_btn._alpha = 100; next_btn._visible = true; if (this._parent.page > 0) { this._parent.page--; createLevelsMap(); if (this._parent.page == 0) { this.enabled = false; this._visible = false; } } }; prev_btn.enabled = false; prev_btn._visible = false; next_btn.onRelease = function () { this._parent.prev_btn.enabled = true; this._parent.prev_btn._alpha = 100; prev_btn._visible = true; if (this._parent.page < this._parent.totalPage) { this._parent.page++; createLevelsMap(); if (this._parent.page == this._parent.totalPage) { this.enabled = false; this._visible = false; } } }; createLevelsMap();
Instance of Symbol 278 MovieClip "logo_link" in Symbol 1114 MovieClip [UI_levelSelect] Frame 1
on (release) { if (_root.gamelanVer == "CHINESE") { getURL (_root.gameLinkJumpUrl, "_blank"); } else { getURL (_root.gameLinkJumpUrl + "&utm_term=logo_levelselect", "_blank"); } }
Symbol 1124 MovieClip Frame 1
stop();
Symbol 1124 MovieClip Frame 7
_root.ballObj.newBall(this.x, this.y, this.rotate, this.vx, this.vy, false);
Symbol 1129 MovieClip Frame 1
stop();
Symbol 1154 MovieClip [bombBall_effect] Frame 1
if (_root.ballObj.haveBomb == undefined) { _root.ballObj.haveBomb = []; } trace(" change _root.ballObj.haveBomb = " + _root.ballObj.haveBomb); _root.ballObj.haveBomb.push(1);
Symbol 1154 MovieClip [bombBall_effect] Frame 12
_root.ballObj.haveBomb.pop(); this.removeMovieClip();
Symbol 1259 MovieClip Frame 1
stop();
Symbol 1276 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1278 MovieClip [shape_contationer] Frame 1
this.createEmptyMovieClip("textOnEnterframe", 555); textOnEnterframe.onEnterFrame = function () { }; countTimeTemp = 15; this.onEnterFrame = function () { if (Key.isDown(1) && (upBtn.hitTest(_root._xmouse, _root._ymouse, true))) { this.countTime++; trace(" this.countTime = " + this.countTime); if (this.countTime > countTimeTemp) { if (int(Target_txt.text) < 100) { Target_txt.text = int(Target_txt.text) + 1; } else { Target_txt.text = 1; } } this.upkeyDownNow = null; upBtn.gotoAndStop(2); } else if ((!Key.isDown(1)) && (this.upkeyDownNow == null)) { this.countTime = 0; upBtn.gotoAndStop(1); this.upkeyDownNow = true; if (int(Target_txt.text) < 100) { Target_txt.text = int(Target_txt.text) + 1; } else { Target_txt.text = 1; } } if (Key.isDown(1) && (downBtn.hitTest(_root._xmouse, _root._ymouse, true))) { this.countTimeDown++; trace(" this.countTime = " + this.countTimeDown); if (this.countTimeDown > countTimeTemp) { if (int(Target_txt.text) > 1) { Target_txt.text = int(Target_txt.text) - 1; } else if (int(Target_txt.text) == 1) { Target_txt.text = "100"; } } this.downkeyDownNow = null; downBtn.gotoAndStop(2); } else if ((!Key.isDown(1)) && (this.downkeyDownNow == null)) { downBtn.gotoAndStop(1); this.countTimeDown = 0; this.downkeyDownNow = true; if (int(Target_txt.text) > 1) { Target_txt.text = int(Target_txt.text) - 1; } else if (int(Target_txt.text) == 1) { Target_txt.text = "100"; } } };
Symbol 1295 MovieClip Frame 1
function dele_Enter() { delete onEnterFrame; } var obj = new Object(); obj.onMouseUp = function () { bar_mc.stopDrag(); }; Mouse.addListener(obj); var bar_mc_maxScale = ((this._height / bar_mc._height) * 100); if (_parent.bond_mc._height < this._height) { bar_mc._yscale = bar_mc_maxScale; } else { bar_mc._yscale = (this._height / _parent.bond_mc._height) * bar_mc_maxScale; } bar_mc._height = bar_mc._height; bar_mc._y = (range_mc._y - (range_mc._height / 2)) + (bar_mc._height / 2); var rate = 10; var rate1 = 30; var first_bond_mc_y = _parent.bond_mc._y; var max_bond_mc = _parent.bond_mc._y; var min_bond_mc = (_parent.bond_mc._y - (_parent.bond_mc._height - main_pillar._height)); var max_y = ((range_mc._y + (range_mc._height / 2)) - (bar_mc._height / 2)); var min_y = ((range_mc._y - (range_mc._height / 2)) + (bar_mc._height / 2)); var this_x = range_mc._x; unit(); bar_mc.onPress = function () { this.startDrag(false, this_x, min_y, this_x, max_y); this.onEnterFrame = function () { var _local3 = 1 - ((((range_mc._y + (range_mc._height / 2)) - (bar_mc._height / 2)) - this._y) / (range_mc._height - this._height)); _parent.bond_mc._y = first_bond_mc_y - (_local3 * (_parent.bond_mc._height - main_pillar._height)); }; }; bar_mc.onRelease = function () { this.stopDrag(); delete this.onEnterFrame; }; bar_mc.onRollOut = function () { this.stopDrag(); delete this.onEnterFrame; }; down_btn.onPress = function () { onEnterFrame = function () { if (_parent.bond_mc._y > (min_bond_mc + rate1)) { _parent.bond_mc._y = _parent.bond_mc._y - rate1; var _local2 = (max_bond_mc - _parent.bond_mc._y) / (_parent.bond_mc._height - main_pillar._height); bar_mc._y = min_y + (_local2 * (range_mc._height - bar_mc._height)); } else { _parent.bond_mc._y = Math.round(min_bond_mc - 2); bar_mc._y = max_y; delete onEnterFrame; } }; }; down_btn.onRelease = function () { dele_Enter(); }; up_btn.onPress = function () { onEnterFrame = function () { if (_parent.bond_mc._y < (max_bond_mc - rate1)) { _parent.bond_mc._y = _parent.bond_mc._y + rate1; var _local2 = (max_bond_mc - _parent.bond_mc._y) / (_parent.bond_mc._height - main_pillar._height); bar_mc._y = min_y + (_local2 * (range_mc._height - bar_mc._height)); } else { _parent.bond_mc._y = Math.floor(max_bond_mc); bar_mc._y = min_y; delete onEnterFrame; } }; }; up_btn.onRelease = function () { dele_Enter(); }; range_mc.useHandCursor = false; range_mc.onPress = function () { if (_ymouse > max_y) { bar_mc._y = max_y; bond_mc._y = max_bond_mc; } else if (_ymouse < min_y) { bar_mc._y = min_y; bond_mc._y = min_bond_mc; } else { bar_mc._y = _ymouse; var _local3 = 1 - ((((this._y + (this._height / 2)) - (this._parent.bar_mc._height / 2)) - this._parent.bar_mc._y) / (this._height - this._parent.bar_mc._height)); _parent.bond_mc._y = first_bond_mc_y - (_local3 * (_parent.bond_mc._height - main_pillar._height)); } };
Symbol 1308 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1321 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1337 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1352 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1356 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1357 MovieClip Frame 1
Symbol 1363 MovieClip [shoot_baseX] Frame 1
upBtn.onRelease = function () { }; downBtn.onRelease = function () { }; trace("ooo _root.UI_mc.mc.tool_mc.bond_mc.life_txt.text = " + _root.UI_mc.mc.tool_mc.bond_mc.life_txtTemp); if (_root.UI_mc.mc.tool_mc.bond_mc.life_txtTemp == undefined) { life_txtXt.text = 5; } else { life_txtXt.text = _root.UI_mc.mc.tool_mc.bond_mc.life_txtTemp; } trace(" this = " + this); this.onEnterFrame = function () { if ((Key.isDown(1) && (upBtn.hitTest(_root._xmouse, _root._ymouse, true))) && (this.upkeyDownNow)) { this.upkeyDownNow = null; upBtn.gotoAndStop(2); } else if ((!Key.isDown(1)) && (this.upkeyDownNow == null)) { upBtn.gotoAndStop(1); this.upkeyDownNow = true; if (int(life_txtXt.text) < 25) { life_txtXt.text = int(life_txtXt.text) + 1; _root.UI_mc.mc.tool_mc.bond_mc.life_txtTemp = life_txtXt.text; } else { life_txtXt.text = 1; _root.UI_mc.mc.tool_mc.bond_mc.life_txtTemp = life_txtXt.text; } } if ((Key.isDown(1) && (downBtn.hitTest(_root._xmouse, _root._ymouse, true))) && (this.downkeyDownNow)) { this.downkeyDownNow = null; downBtn.gotoAndStop(2); } else if ((!Key.isDown(1)) && (this.downkeyDownNow == null)) { this.downkeyDownNow = true; downBtn.gotoAndStop(1); if (int(life_txtXt.text) > 1) { life_txtXt.text = int(life_txtXt.text) - 1; _root.UI_mc.mc.tool_mc.bond_mc.life_txtTemp = life_txtXt.text; } else if (int(life_txtXt.text) == 1) { life_txtXt.text = "~"; _root.UI_mc.mc.tool_mc.bond_mc.life_txtTemp = life_txtXt.text; } } };
Symbol 1382 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1398 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1399 MovieClip [levelTargetShow] Frame 60
this.onEnterFrame = function () { if (this._alpha > 1) { this._alpha = this._alpha - 8; } else { this.removeMovieClip(); } };
Symbol 1432 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1436 MovieClip Frame 219
stop();
Symbol 1538 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1553 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1571 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1586 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1592 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 1593 MovieClip [b_yellow_rec] Frame 1
stop();
Symbol 1595 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 1596 MovieClip [b_blue_rec] Frame 1
stop();
Symbol 1603 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 1604 MovieClip [b_green_rec] Frame 1
stop();
Symbol 1605 MovieClip [b_black_rec] Frame 1
stop();
Symbol 1605 MovieClip [b_black_rec] Frame 5
this.removeMovieClip();
Symbol 1610 MovieClip Frame 1
if (this._parent._currentframe == 10) { this.bg._visible = false; }
Symbol 1610 MovieClip Frame 11
this._parent.child._visible = true; this._parent.removeMovieClip();
Symbol 1611 MovieClip [b_pink_rec] Frame 1
stop();
Symbol 1613 MovieClip Frame 10
this._parent.child._visible = true; this._parent.removeMovieClip();
Symbol 1614 MovieClip [b_white_rec] Frame 1
stop();
Symbol 1614 MovieClip [b_white_rec] Frame 13
this.removeMovieClip();
Symbol 1619 MovieClip Frame 1
if (_root.ballObj.haveBomb == undefined) { _root.ballObj.haveBomb = []; } _root.ballObj.haveBomb.push(1);
Symbol 1619 MovieClip Frame 13
_root.ballObj.haveBomb.pop(); this._parent.removeMovieClip();
Symbol 1620 MovieClip [b_red_rec] Frame 1
stop();
Symbol 1622 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1638 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1654 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1670 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1686 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1702 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1719 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1735 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1751 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1766 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1784 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1800 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1817 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1833 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1834 MovieClip [helpMC] Frame 1
nextBtn.onRelease = function () { gotoAndStop (2); }; stop(); mainBtn.onRelease = function () { this._parent.removeMovieClip(); };
Symbol 1834 MovieClip [helpMC] Frame 2
backBtn.onRelease = function () { gotoAndStop (1); };
Symbol 1851 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1852 MovieClip [levelTargetShowCustom] Frame 60
this.onEnterFrame = function () { if (this._alpha > 1) { this._alpha = this._alpha - 8; } else { this.removeMovieClip(); } };
Symbol 1871 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 1872 Button
on (release) { if (_root.gamelanVer == "CHINESE") { getURL (_root.gameLinkJumpUrl, "_blank"); } else { getURL (_root.gameLinkJumpUrl + "&utm_term=button_levelFailedInLevelEditor_moregames", "_blank"); } }
Symbol 1889 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Instance of Symbol 278 MovieClip in Symbol 1890 MovieClip [UI_fail_forTest] Frame 1
on (release) { if (_root.gamelanVer == "CHINESE") { getURL (_root.gameLinkJumpUrl, "_blank"); } else { getURL (_root.gameLinkJumpUrl + "&utm_term=logo_levelFailedInLevelEditor", "_blank"); } }
Symbol 1967 MovieClip Frame 38
stop();
Symbol 1988 MovieClip [Alert_saveNoDino] Frame 1
bg_btn.onRelease = function () { }; bg_btn.useHandCursor = false; stop();
Symbol 2012 MovieClip Frame 1
stop();
Symbol 2014 Button
on (release) { if (_root.gamelanVer == "CHINESE") { getURL (_root.gameLinkJumpUrl, "_blank"); } else { getURL (_root.gameLinkJumpUrl + "&utm_term=button_levelFailed_moregames", "_blank"); } }
Instance of Symbol 278 MovieClip in Symbol 2015 MovieClip [UI_fail] Frame 1
on (release) { if (_root.gamelanVer == "CHINESE") { getURL (_root.gameLinkJumpUrl, "_blank"); } else { getURL (_root.gameLinkJumpUrl + "&utm_term=logo_levelFailed", "_blank"); } }
Symbol 2023 MovieClip [addLife] Frame 15
this.removeMovieClip();
Symbol 2077 MovieClip Frame 13
this._parent.removeMovieClip();
Symbol 2085 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2092 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2099 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2104 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2107 MovieClip Frame 1
if (_root.ballObj.haveBomb == undefined) { _root.ballObj.haveBomb = []; } _root.ballObj.haveBomb.push(1);
Symbol 2107 MovieClip Frame 13
_root.ballObj.haveBomb.pop(); this._parent.removeMovieClip();
Symbol 2110 MovieClip Frame 1
if (_root.ballObj.haveBomb == undefined) { _root.ballObj.haveBomb = []; } _root.ballObj.haveBomb.push(1);
Symbol 2110 MovieClip Frame 13
_root.ballObj.haveBomb.pop(); this._parent.removeMovieClip();
Symbol 2113 MovieClip Frame 1
if (_root.ballObj.haveBomb == undefined) { _root.ballObj.haveBomb = []; } _root.ballObj.haveBomb.push(1);
Symbol 2113 MovieClip Frame 13
_root.ballObj.haveBomb.pop(); this._parent.removeMovieClip();
Symbol 2114 MovieClip Frame 1
if (_root.ballObj.haveBomb == undefined) { _root.ballObj.haveBomb = []; } _root.ballObj.haveBomb.push(1);
Symbol 2114 MovieClip Frame 13
_root.ballObj.haveBomb.pop(); this._parent.removeMovieClip();
Symbol 2118 MovieClip Frame 1
if (_root.ballObj.haveBomb == undefined) { _root.ballObj.haveBomb = []; } _root.ballObj.haveBomb.push(1);
Symbol 2118 MovieClip Frame 13
_root.ballObj.haveBomb.pop(); this._parent.removeMovieClip();
Symbol 2150 MovieClip Frame 1
if (this._parent._currentframe == 11) { this.bg._visible = false; }
Symbol 2150 MovieClip Frame 11
this._parent.child._visible = true; this._parent.removeMovieClip();
Symbol 2156 MovieClip Frame 11
this._parent.child._visible = true; this._parent.removeMovieClip();
Symbol 2164 MovieClip Frame 11
this._parent.child._visible = true; this._parent.removeMovieClip();
Symbol 2171 MovieClip Frame 11
this._parent.child._visible = true; this._parent.removeMovieClip();
Symbol 2177 MovieClip Frame 11
this._parent.child._visible = true; this._parent.removeMovieClip();
Symbol 2178 MovieClip Frame 11
this._parent.child._visible = true; this._parent.removeMovieClip();
Symbol 2180 MovieClip Frame 11
this._parent.child._visible = true; this._parent.removeMovieClip();
Symbol 2183 MovieClip Frame 11
this._parent.child._visible = true; this._parent.removeMovieClip();
Symbol 2185 MovieClip Frame 11
this._parent.child._visible = true; this._parent.removeMovieClip();
Symbol 2187 MovieClip Frame 11
this._parent.child._visible = true; this._parent.removeMovieClip();
Symbol 2194 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2203 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2208 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2217 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2226 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2228 MovieClip Frame 1
_visible = false;
Symbol 2229 MovieClip Frame 1
_visible = false;
Symbol 2231 MovieClip Frame 1
_visible = false;
Symbol 2276 MovieClip [b_black_tri] Frame 1
stop();
Symbol 2276 MovieClip [b_black_tri] Frame 20
this.removeMovieClip();
Symbol 2277 MovieClip [b_pink_tri] Frame 1
stop();
Symbol 2282 MovieClip [b_green_tri] Frame 1
stop();
Symbol 2283 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2284 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2285 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2286 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2287 MovieClip [b_blue_tri] Frame 1
stop();
Symbol 2288 MovieClip [b_red_tri] Frame 1
stop();
Symbol 2289 MovieClip [b_white_tri] Frame 1
stop();
Symbol 2289 MovieClip [b_white_tri] Frame 21
this.removeMovieClip();
Symbol 2289 MovieClip [b_white_tri] Frame 25
this.removeMovieClip();
Symbol 2289 MovieClip [b_white_tri] Frame 30
this.removeMovieClip();
Symbol 2289 MovieClip [b_white_tri] Frame 35
this.removeMovieClip();
Symbol 2294 MovieClip [b_yellow_tri] Frame 1
stop();
Symbol 2296 MovieClip [b_black_tri1] Frame 1
stop();
Symbol 2296 MovieClip [b_black_tri1] Frame 5
this.removeMovieClip();
Symbol 2298 MovieClip [b_blue_tri1] Frame 1
stop();
Symbol 2298 MovieClip [b_blue_tri1] Frame 5
this.removeMovieClip();
Symbol 2300 MovieClip [b_green_tri1] Frame 1
stop();
Symbol 2300 MovieClip [b_green_tri1] Frame 5
this.removeMovieClip();
Symbol 2302 MovieClip [b_pink_tri1] Frame 1
stop();
Symbol 2302 MovieClip [b_pink_tri1] Frame 5
this.removeMovieClip();
Symbol 2304 MovieClip [b_red_tri1] Frame 1
stop();
Symbol 2304 MovieClip [b_red_tri1] Frame 5
this.removeMovieClip();
Symbol 2306 MovieClip [b_white_tri1] Frame 1
stop();
Symbol 2306 MovieClip [b_white_tri1] Frame 5
this.removeMovieClip();
Symbol 2308 MovieClip [b_yellow_tri1] Frame 1
stop();
Symbol 2308 MovieClip [b_yellow_tri1] Frame 5
this.removeMovieClip();
Symbol 2309 MovieClip [b_black_cir] Frame 1
stop();
Symbol 2309 MovieClip [b_black_cir] Frame 5
this.removeMovieClip();
Symbol 2310 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 2311 MovieClip [b_blue_cir] Frame 1
stop();
Symbol 2313 MovieClip [b_green_cir] Frame 1
stop();
Symbol 2314 MovieClip [b_pink_cir] Frame 1
stop();
Symbol 2315 MovieClip [b_red_cir] Frame 1
stop();
Symbol 2316 MovieClip [b_white_cir] Frame 1
stop();
Symbol 2316 MovieClip [b_white_cir] Frame 11
this.removeMovieClip();
Symbol 2318 MovieClip [b_yellow_cir] Frame 1
stop();
Symbol 2346 MovieClip Frame 1
this.onPress = function () { }; this.useHandCursor = false;
Symbol 2357 Button
on (press) { var mc = eval (input_txt3.text); display_txt2.text = mc + " mc : "; for (var i in mc) { if (typeof(mc[i]) == "movieclip") { display_txt2.text = display_txt2.text + (i + " , "); } } display_txt2.text = display_txt2.text + (("\n\n" + mc) + " var : "); for (var i in mc) { if ((typeof(mc[i]) != "movieclip") && (typeof(mc[i]) != "function")) { display_txt2.text = display_txt2.text + (i + " , "); } } display_txt2.text = display_txt2.text + (("\n\n" + mc) + " func : "); for (var i in mc) { if (typeof(mc[i]) == "function") { display_txt2.text = display_txt2.text + (i + " , "); } } }
Symbol 2358 Button
on (press) { if (input_txt2.text != "") { display_txt1.text = _parent.trace_str(input_txt1.text, int(input_txt2.text)); } else { display_txt1.text = _parent.trace_str(input_txt1.text); } }
Symbol 2359 Button
on (press) { input_txt1.text = "_root."; input_txt2.text = ""; display_txt1.text = " ~ ! @ # $ % ^ & * ( ) _ + { } : \" < > ? | ` 0 1 2 3 4 5 6 7 8 9 [ ] ; ' , . / \\a b c d e f g h i j k l m n o p q r s t u v w x y z "; }
Symbol 2364 Button
on (press) { clearInterval(intervalID); this.removeMovieClip(); this._x = -9999; }
Symbol 2365 Button
on (press) { content_mc._visible = !content_mc._visible; }
Symbol 2366 MovieClip [trace_mc] Frame 1
function getIndexArr(str) { var _local5 = new Array(); var _local2 = 0; while (_local2 < str.length) { if (str.charAt(_local2) == "[") { var _local4 = ""; var _local1 = _local2 + 1; while (_local1 < str.length) { if (str.charAt(_local1) == "]") { _local5.push(_local4); _local2 = _local1; break; } _local4 = _local4 + str.charAt(_local1); _local1++; } } _local2++; } return(_local5); } function getVal(parent, str, new_val) { var i = 0; while (i < str.length) { if (str.charAt(i) == "[") { var var1_var = ((parent == undefined) ? (eval (str.substr(0, i))) : (parent[str.substr(0, i)])); break; } i++; } if (i == str.length) { if (new_val != undefined) { ((parent == undefined) ? (eval (str)) : ((parent[str] = new_val))); } return(((parent == undefined) ? (eval (str)) : (parent[str]))); } var var2_index_arr = getIndexArr(str); switch (var2_index_arr.length) { case 1 : if (new_val != undefined) { var1_var[Number(var2_index_arr[0])] = new_val; } return(var1_var[Number(var2_index_arr[0])]); case 2 : if (new_val != undefined) { var1_var[Number(var2_index_arr[0])][Number(var2_index_arr[1])] = new_val; } return(var1_var[Number(var2_index_arr[0])][Number(var2_index_arr[1])]); case 3 : if (new_val != undefined) { var1_var[Number(var2_index_arr[0])][Number(var2_index_arr[1])][Number(var2_index_arr[2])] = new_val; } return(var1_var[Number(var2_index_arr[0])][Number(var2_index_arr[1])][Number(var2_index_arr[2])]); } } function trace_str(str, new_val) { delete curr_val; str = str.split("."); var _local1 = 0; while (_local1 < str.length) { if ((_local1 == (str.length - 1)) && (new_val != undefined)) { curr_val = getVal(curr_val, str[_local1], new_val); } else { curr_val = getVal(curr_val, str[_local1]); } _local1++; } return(String(curr_val)); } function swap_depth() { _parent.trace_mc.swapDepths(_parent.getNextHighestDepth() - 1); } roll_bar.useHandCursor = false; intervalID = setInterval(swap_depth, 1000);
Instance of Symbol 2344 MovieClip "roll_bar" in Symbol 2366 MovieClip [trace_mc] Frame 1
on (press) { this._parent.startDrag(); } on (release) { this._parent.stopDrag(); }
Symbol 2372 MovieClip [map_box_1] Frame 1
stop();
Symbol 2373 MovieClip [map_box_2] Frame 1
stop();
Symbol 2374 MovieClip [map_box_3] Frame 1
stop();
Symbol 2381 MovieClip [map_box_4] Frame 1
stop();
Symbol 2398 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 2399 MovieClip [editor_tip] Frame 100
this.removeMovieClip();
Symbol 2409 MovieClip [powerEffect_mc] Frame 1
stop();
Symbol 2409 MovieClip [powerEffect_mc] Frame 23
this.removeMovieClip();
Symbol 2436 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 2651 MovieClip Frame 1
stop(); this.gotoAndStop(_root.getLanFrame());
Symbol 2666 MovieClip Frame 1
stop();
Symbol 2670 MovieClip Frame 1
this.gotoAndStop(_root.gamelanVer);
Symbol 2674 MovieClip Frame 1
gotoAndStop(language.branding_nr);

Library Items

Symbol 1 Sound [能量槽满]Used by:2012
Symbol 2 GraphicUsed by:7 958
Symbol 3 FontUsed by:4 194 213 232 245 260 275 310 549 572 587 790 809 828 860 874 891 955 993 1009 1026 1043 1061 1275 1307 1320 1336 1351 1355 1537 1653 1669 1685 1701 1832 1850
Symbol 4 TextUses:3Used by:6 2680
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:4 5Used by:7
Symbol 7 MovieClipUses:2 6Used by:12
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:12  Timeline
Symbol 10 GraphicUsed by:12 312 518 552 893 895 1988
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:7 9 10 11Used by:Timeline
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:111 278 2674  Timeline
Symbol 15 GraphicUsed by:26
Symbol 16 GraphicUsed by:26
Symbol 17 GraphicUsed by:26 130 133 139 158 2679  Timeline
Symbol 18 GraphicUsed by:26 130 133 139 158 2679  Timeline
Symbol 19 GraphicUsed by:26
Symbol 20 GraphicUsed by:26
Symbol 21 GraphicUsed by:26 2229
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClipUses:15 16 17 18 19 20 21 22 23 25Used by:111 278 2674  Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:111 278 2674  Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:111 278 2674  Timeline
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:111 278 2674  Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:111 278 2674  Timeline
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:111 278 2674  Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:111 278 2674  Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:111 278 2674  Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:111 278 2674  Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:111 278 2674  Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:111 278 2674  Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:111 278 2674  Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:111 278 2674  Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:111 278 2674  Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:111 278 2674  Timeline
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:58 72  Timeline
Symbol 58 MovieClipUses:55 57Used by:111 278 2674  Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:111 278 2674  Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:111 278 2674  Timeline
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:111 278 2674  Timeline
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:111 278 2674  Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:111 278 2674  Timeline
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:111 278 2674  Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71 57Used by:111 278 2674  Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:111 278 2674  Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:111 278 2674  Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:111 278 2674  Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:111 278 2674  Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:111 278 2674  Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:111 278 2674  Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:111 278 2674  Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:111 278 2674  Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:111 278 2674  Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:111 278 2674  Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:111 278 2674  Timeline
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:111 278 2674  Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:111 278 2674  Timeline
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:111 278 2674  Timeline
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:111 278 2674  Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:111 278 2674  Timeline
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:111 278 2674  Timeline
Symbol 107 GraphicUsed by:108  Timeline
Symbol 108 MovieClipUses:107Used by:111 278 2674  Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:111 278
Symbol 111 MovieClipUses:14 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110Used by:1068  Timeline
Symbol 112 GraphicUsed by:159
Symbol 113 GraphicUsed by:158 1068 1975 1986 2679  Timeline
Symbol 114 GraphicUsed by:115  Timeline
Symbol 115 MovieClipUses:114Used by:158 2679  Timeline
Symbol 116 GraphicUsed by:158 2679  Timeline
Symbol 117 ShapeTweeningUsed by:158 2679  Timeline
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:158 2679  Timeline
Symbol 120 GraphicUsed by:123
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:120 121 122Used by:158 2679  Timeline
Symbol 124 ShapeTweeningUsed by:158 2679
Symbol 125 GraphicUsed by:158 2679
Symbol 126 ShapeTweeningUsed by:158 2679  Timeline
Symbol 127 GraphicUsed by:158 2679  Timeline
Symbol 128 GraphicUsed by:158 2679  Timeline
Symbol 129 GraphicUsed by:130 158 2679
Symbol 130 MovieClipUses:129 17 18Used by:158 2679  Timeline
Symbol 131 GraphicUsed by:158 2679
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132 17 18Used by:158 2679  Timeline
Symbol 134 ShapeTweeningUsed by:158 2679  Timeline
Symbol 135 GraphicUsed by:158 2679  Timeline
Symbol 136 ShapeTweeningUsed by:158 2679  Timeline
Symbol 137 GraphicUsed by:158 2679  Timeline
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138 17 18Used by:158 2679  Timeline
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:158 2679
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:158 2679
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:158 2679
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:158 2679
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:158 2679
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:158 2679
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:158 2679
Symbol 154 GraphicUsed by:158 2679  Timeline
Symbol 155 GraphicUsed by:158 2679  Timeline
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:158 2679
Symbol 158 MovieClipUses:113 115 116 117 119 123 124 125 126 127 128 130 131 133 134 135 136 137 139 129 17 18 141 143 145 147 149 151 153 154 155 157Used by:159  Timeline
Symbol 159 MovieClipUses:112 158 SS1Used by:Timeline
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:196 796 893 895 1159 1988
Symbol 162 GraphicUsed by:196
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:196 312 518 552 893 895 1068 1890 1988 2015  Timeline
Symbol 165 FontUsed by:166 167 168 169 170 171 172 173 174 175 176 177 178 179 208 209 210 227 228 229 230 241 242 243 244 255 256 257 258 271 272 273 290 291 306 307 446 482 567 568 569 570 742 743 744 745 746 747 748 749 750 751 752 753 754 920 921 922 923 924 925 926 927 928 929 930 931 932 933 937 938 939 940 941 942 943 944 945 946 947 948 949 950 959 960 961 962 963 964 965 966 967 968 969 970 971 972 1056 1057 1080 1081 1090 1103 1270 1271 1272 1273 1302 1303 1304 1305 1316 1317 1331 1332 1333 1334 1346 1347 1348 1349 1392 1393 1394 1395 1445 1446 1502 1506 1507 1508 1511 1512 1513 1518 1519 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1632 1633 1634 1635 1648 1649 1650 1651 1664 1665 1666 1667 1680 1681 1682 1683 1696 1697 1698 1699 1713 1714 1715 1716 1729 1730 1731 1732 1745 1746 1747 1748 1760 1761 1762 1763 1778 1779 1780 1781 1794 1795 1796 1797 1811 1812 1813 1814 1827 1828 1829 1830 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 2028 2650 2668 2669
Symbol 166 TextUses:165Used by:182
Symbol 167 TextUses:165Used by:182
Symbol 168 TextUses:165Used by:182
Symbol 169 TextUses:165Used by:182
Symbol 170 TextUses:165Used by:182
Symbol 171 TextUses:165Used by:182
Symbol 172 TextUses:165Used by:182
Symbol 173 TextUses:165Used by:182
Symbol 174 TextUses:165Used by:182
Symbol 175 TextUses:165Used by:182
Symbol 176 TextUses:165Used by:182
Symbol 177 TextUses:165Used by:182
Symbol 178 TextUses:165Used by:182
Symbol 179 TextUses:165Used by:182
Symbol 180 FontUsed by:181 294 462 499 515 533 755 934 951 973 1084 1107 1381 1397 1532 1535 1536 1552 1570 1585 1637 1718 1734 1750 1765 1783 1799 1816 1870 1888 1989 1990 2029 2397
Symbol 181 TextUses:180Used by:182
Symbol 182 MovieClipUses:166 167 168 169 170 171 172 173 174 175 176 177 178 179 181Used by:196  Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:186 187
Symbol 186 MovieClipUses:185Used by:189 215 774 797 811 813 830 832
Symbol 187 MovieClipUses:185Used by:189 215 774 797 811 813 830 832
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Symbol 2571 MovieClipUses:2565 1598 2442 629 2566 2567 2568 2569 2570Used by:Timeline
Symbol 2572 GraphicUsed by:2575
Symbol 2573 GraphicUsed by:2575
Symbol 2574 GraphicUsed by:2575 2615 2625 2635
Symbol 2575 MovieClipUses:2572 2442 2489 2573 2574Used by:2581  Timeline
Symbol 2576 GraphicUsed by:2581
Symbol 2577 GraphicUsed by:2581
Symbol 2578 GraphicUsed by:2581
Symbol 2579 GraphicUsed by:2581
Symbol 2580 GraphicUsed by:2581
Symbol 2581 MovieClipUses:2575 1598 2442 629 2576 2577 2578 2579 2580Used by:Timeline
Symbol 2582 MovieClipUses:1180 1181 2442 1182Used by:2588  Timeline
Symbol 2583 GraphicUsed by:2588
Symbol 2584 GraphicUsed by:2588
Symbol 2585 GraphicUsed by:2588
Symbol 2586 GraphicUsed by:2588
Symbol 2587 GraphicUsed by:2588
Symbol 2588 MovieClipUses:2582 1598 2442 629 2583 2584 2585 2586 2587Used by:Timeline
Symbol 2589 GraphicUsed by:2590
Symbol 2590 MovieClipUses:2253 2196 2442 2589Used by:2596  Timeline
Symbol 2591 GraphicUsed by:2596
Symbol 2592 GraphicUsed by:2596
Symbol 2593 GraphicUsed by:2596
Symbol 2594 GraphicUsed by:2596
Symbol 2595 GraphicUsed by:2596
Symbol 2596 MovieClipUses:2590 1598 2442 629 2591 2592 2593 2594 2595Used by:Timeline
Symbol 2597 MovieClipUses:2209 2210 2066 2442 2211Used by:2603  Timeline
Symbol 2598 GraphicUsed by:2603
Symbol 2599 GraphicUsed by:2603
Symbol 2600 GraphicUsed by:2603
Symbol 2601 GraphicUsed by:2603
Symbol 2602 GraphicUsed by:2603
Symbol 2603 MovieClipUses:2597 1598 2442 629 2598 2599 2600 2601 2602Used by:Timeline
Symbol 2604 GraphicUsed by:2605
Symbol 2605 MovieClipUses:2604 2219 2442 2220Used by:2611  Timeline
Symbol 2606 GraphicUsed by:2611
Symbol 2607 GraphicUsed by:2611
Symbol 2608 GraphicUsed by:2611
Symbol 2609 GraphicUsed by:2611
Symbol 2610 GraphicUsed by:2611
Symbol 2611 MovieClipUses:2605 1598 2442 629 2606 2607 2608 2609 2610Used by:Timeline
Symbol 2612 GraphicUsed by:2615
Symbol 2613 GraphicUsed by:2615
Symbol 2614 GraphicUsed by:2615
Symbol 2615 MovieClipUses:2612 2442 2613 2614 2574Used by:2621  Timeline
Symbol 2616 GraphicUsed by:2621
Symbol 2617 GraphicUsed by:2621
Symbol 2618 GraphicUsed by:2621
Symbol 2619 GraphicUsed by:2621
Symbol 2620 GraphicUsed by:2621
Symbol 2621 MovieClipUses:2615 1598 2442 629 2616 2617 2618 2619 2620Used by:Timeline
Symbol 2622 GraphicUsed by:2625
Symbol 2623 GraphicUsed by:2625
Symbol 2624 GraphicUsed by:2625
Symbol 2625 MovieClipUses:2622 2442 2623 2624 2574Used by:2631  Timeline
Symbol 2626 GraphicUsed by:2631
Symbol 2627 GraphicUsed by:2631
Symbol 2628 GraphicUsed by:2631
Symbol 2629 GraphicUsed by:2631
Symbol 2630 GraphicUsed by:2631
Symbol 2631 MovieClipUses:2625 1598 2442 629 2626 2627 2628 2629 2630Used by:Timeline
Symbol 2632 GraphicUsed by:2635
Symbol 2633 GraphicUsed by:2635
Symbol 2634 GraphicUsed by:2635
Symbol 2635 MovieClipUses:2632 2442 2633 2634 2574Used by:2641  Timeline
Symbol 2636 GraphicUsed by:2641
Symbol 2637 GraphicUsed by:2641
Symbol 2638 GraphicUsed by:2641
Symbol 2639 GraphicUsed by:2641
Symbol 2640 GraphicUsed by:2641
Symbol 2641 MovieClipUses:2635 1598 2442 629 2636 2637 2638 2639 2640Used by:Timeline
Symbol 2642 GraphicUsed by:2643
Symbol 2643 MovieClipUses:2642Used by:Timeline
Symbol 2644 BitmapUsed by:2646
Symbol 2645 BitmapUsed by:2646
Symbol 2646 GraphicUses:2644 2645Used by:Timeline
Symbol 2647 BitmapUsed by:2649
Symbol 2648 BitmapUsed by:2649
Symbol 2649 GraphicUses:2647 2648Used by:Timeline
Symbol 2650 EditableTextUses:165 190Used by:2651
Symbol 2651 MovieClipUses:2650 1046Used by:Timeline
Symbol 2652 GraphicUsed by:2654 2671
Symbol 2653 GraphicUsed by:2654
Symbol 2654 ButtonUses:2652 2653 1279Used by:Timeline
Symbol 2655 GraphicUsed by:2656
Symbol 2656 ButtonUses:2655Used by:Timeline
Symbol 2657 GraphicUsed by:2666  Timeline
Symbol 2658 BitmapUsed by:2659
Symbol 2659 GraphicUses:2658Used by:2667  Timeline
Symbol 2660 GraphicUsed by:2661
Symbol 2661 MovieClipUses:2660Used by:Timeline
Symbol 2662 GraphicUsed by:2665
Symbol 2663 GraphicUsed by:2665
Symbol 2664 GraphicUsed by:2665
Symbol 2665 MovieClipUses:2662 2663 2664Used by:2666  Timeline
Symbol 2666 MovieClipUses:2657 2665 343Used by:Timeline
Symbol 2667 MovieClipUses:2659Used by:Timeline
Symbol 2668 TextUses:165Used by:2670
Symbol 2669 TextUses:165Used by:2670
Symbol 2670 MovieClipUses:1030 1031 1032 1033 1034 1035 1036 1037 2668 2669 1040 1041 1042Used by:Timeline
Symbol 2671 ButtonUses:2652Used by:2674  Timeline
Symbol 2672 GraphicUsed by:2673
Symbol 2673 MovieClipUses:2672Used by:Timeline
Symbol 2674 MovieClipUses:14 2671 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108Used by:Timeline
Symbol 2675 BitmapUsed by:2676
Symbol 2676 GraphicUses:2675Used by:Timeline
Symbol 2677 GraphicUsed by:2678
Symbol 2678 MovieClipUses:2677Used by:Timeline
Symbol 2679 MovieClipUses:113 115 116 117 119 123 124 125 126 127 128 130 131 133 134 135 136 137 139 129 17 18 141 143 145 147 149 151 153 154 155 157Used by:Timeline
Symbol 2680 MovieClipUses:4Used by:Timeline
Symbol 2681 GraphicUsed by:2682
Symbol 2682 MovieClipUses:2681 1401 1432Used by:Timeline
Streaming Sound 1Used by:Symbol 159 MovieClip

Instance Names

"loading_clip"Frame 1Symbol 12 MovieClip
"logo_link"Frame 1Symbol 111 MovieClip
"logo_link"Frame 17Symbol 111 MovieClip
"bar"Symbol 12 MovieClip Frame 1Symbol 9 MovieClip
"bg_btn"Symbol 196 MovieClip [Alert_codeError] Frame 1Symbol 161 MovieClip
"ok_btn"Symbol 196 MovieClip [Alert_codeError] Frame 1Symbol 189 Button
"name_txt"Symbol 277 MovieClip [save_item] Frame 1Symbol 218 EditableText
"Edit_save_btn"Symbol 277 MovieClip [save_item] Frame 1Symbol 215 Button
"Erase_save_btn"Symbol 277 MovieClip [save_item] Frame 1Symbol 215 Button
"Race_save_btn"Symbol 277 MovieClip [save_item] Frame 1Symbol 215 Button
"name_txt"Symbol 277 MovieClip [save_item] Frame 2Symbol 262 EditableText
"new_btn"Symbol 277 MovieClip [save_item] Frame 2Symbol 215 Button
"customPlay_btn"Symbol 312 MovieClip [open_Edit_UI] Frame 1Symbol 215 Button
"customEdit_btn"Symbol 312 MovieClip [open_Edit_UI] Frame 1Symbol 215 Button
"back_btn"Symbol 312 MovieClip [open_Edit_UI] Frame 1Symbol 215 Button
"save_item0"Symbol 312 MovieClip [open_Edit_UI] Frame 1Symbol 277 MovieClip [save_item]
"save_item1"Symbol 312 MovieClip [open_Edit_UI] Frame 1Symbol 277 MovieClip [save_item]
"save_item2"Symbol 312 MovieClip [open_Edit_UI] Frame 1Symbol 277 MovieClip [save_item]
"code_txt"Symbol 312 MovieClip [open_Edit_UI] Frame 1Symbol 279 EditableText
"hit"Symbol 316 MovieClip [npc_spring] Frame 1Symbol 315 MovieClip [hit_rec]
"hit"Symbol 324 MovieClip [npc_pter] Frame 1Symbol 315 MovieClip [hit_rec]
"hit"Symbol 334 MovieClip [npc_anky] Frame 1Symbol 315 MovieClip [hit_rec]
"con"Symbol 433 MovieClip Frame 1Symbol 344 MovieClip
"con"Symbol 433 MovieClip Frame 10Symbol 380 MovieClip
"con"Symbol 433 MovieClip Frame 20Symbol 432 MovieClip
"back_btn"Symbol 518 MovieClip [UI_pass_edit] Frame 1Symbol 517 Button
"nextLevel_btn"Symbol 552 MovieClip [UI_pass] Frame 1Symbol 551 Button
"body"Symbol 613 MovieClip [ball] Frame 65Symbol 612 MovieClip
"special_bar"Symbol 617 MovieClip [UI_statu] Frame 1Symbol 593 MovieClip
"ball_mc"Symbol 617 MovieClip [UI_statu] Frame 1Symbol 613 MovieClip [ball]
"backToEdit_btn"Symbol 617 MovieClip [UI_statu] Frame 1Symbol 215 Button
"current_txt"Symbol 617 MovieClip [UI_statu] Frame 1Symbol 614 EditableText
"record_txt"Symbol 617 MovieClip [UI_statu] Frame 1Symbol 615 EditableText
"cleared_txt"Symbol 617 MovieClip [UI_statu] Frame 1Symbol 616 EditableText
"moreGame_btn"Symbol 759 MovieClip [endMovie] Frame 168Symbol 757 Button
"file0_btn"Symbol 796 MovieClip Frame 1Symbol 161 MovieClip
"file1_btn"Symbol 796 MovieClip Frame 1Symbol 161 MovieClip
"file2_btn"Symbol 796 MovieClip Frame 1Symbol 161 MovieClip
"file0_txt"Symbol 796 MovieClip Frame 1Symbol 793 EditableText
"file1_txt"Symbol 796 MovieClip Frame 1Symbol 794 EditableText
"file2_txt"Symbol 796 MovieClip Frame 1Symbol 795 EditableText
"bg_btn"Symbol 893 MovieClip [Alert_save] Frame 1Symbol 762 Button
"bg_btn"Symbol 893 MovieClip [Alert_save] Frame 1Symbol 161 MovieClip
"ok_btn"Symbol 893 MovieClip [Alert_save] Frame 1Symbol 774 Button
"txt"Symbol 893 MovieClip [Alert_save] Frame 1Symbol 775 EditableText
"saveFile_mc"Symbol 893 MovieClip [Alert_save] Frame 1Symbol 796 MovieClip
"cancel_btn"Symbol 893 MovieClip [Alert_save] Frame 1Symbol 797 Button
"code_txt"Symbol 893 MovieClip [Alert_save] Frame 5Symbol 812 EditableText
"copy_btn"Symbol 893 MovieClip [Alert_save] Frame 5Symbol 813 Button
"no_btn"Symbol 893 MovieClip [Alert_save] Frame 6Symbol 830 Button
"overWrite_txt"Symbol 893 MovieClip [Alert_save] Frame 6Symbol 831 EditableText
"yes_btn"Symbol 893 MovieClip [Alert_save] Frame 6Symbol 832 Button
"bg_btn"Symbol 895 MovieClip [Alert_saveNoBlock] Frame 1Symbol 762 Button
"bg_btn"Symbol 895 MovieClip [Alert_saveNoBlock] Frame 1Symbol 161 MovieClip
"ok_btn"Symbol 895 MovieClip [Alert_saveNoBlock] Frame 1Symbol 189 Button
"txt"Symbol 895 MovieClip [Alert_saveNoBlock] Frame 1Symbol 894 EditableText
"start_btn"Symbol 1068 MovieClip [UI_menu] Frame 1Symbol 936 Button
"instruct_btn"Symbol 1068 MovieClip [UI_menu] Frame 1Symbol 953 Button
"moreGame_btn"Symbol 1068 MovieClip [UI_menu] Frame 1Symbol 954 Button
"mapEdit_btn"Symbol 1068 MovieClip [UI_menu] Frame 1Symbol 975 Button
"logo_link"Symbol 1068 MovieClip [UI_menu] Frame 1Symbol 111 MovieClip
"gameportal"Symbol 1068 MovieClip [UI_menu] Frame 1Symbol 1067 Button
"bg"Symbol 1091 MovieClip [level_item] Frame 1Symbol 1087 MovieClip
"txt"Symbol 1091 MovieClip [level_item] Frame 1Symbol 1089 EditableText
"level_txt"Symbol 1091 MovieClip [level_item] Frame 1Symbol 1090 EditableText
"back_btn"Symbol 1114 MovieClip [UI_levelSelect] Frame 1Symbol 483 Button
"map0"Symbol 1114 MovieClip [UI_levelSelect] Frame 1Symbol 1091 MovieClip [level_item]
"map1"Symbol 1114 MovieClip [UI_levelSelect] Frame 1Symbol 1091 MovieClip [level_item]
"map3"Symbol 1114 MovieClip [UI_levelSelect] Frame 1Symbol 1091 MovieClip [level_item]
"map4"Symbol 1114 MovieClip [UI_levelSelect] Frame 1Symbol 1091 MovieClip [level_item]
"map2"Symbol 1114 MovieClip [UI_levelSelect] Frame 1Symbol 1091 MovieClip [level_item]
"map5"Symbol 1114 MovieClip [UI_levelSelect] Frame 1Symbol 1091 MovieClip [level_item]
"logo_link"Symbol 1114 MovieClip [UI_levelSelect] Frame 1Symbol 278 MovieClip
"next_btn"Symbol 1114 MovieClip [UI_levelSelect] Frame 1Symbol 1113 Button
"prev_btn"Symbol 1114 MovieClip [UI_levelSelect] Frame 1Symbol 1113 Button
"mc"Symbol 1129 MovieClip Frame 1Symbol 1124 MovieClip
"mouse"Symbol 1129 MovieClip Frame 1Symbol 1127 MovieClip [shootLine_item]
"role"Symbol 1133 MovieClip [shoot_base] Frame 1Symbol 433 MovieClip
"gun"Symbol 1133 MovieClip [shoot_base] Frame 1Symbol 1129 MovieClip
"ball_mc"Symbol 1133 MovieClip [shoot_base] Frame 1Symbol 613 MovieClip [ball]
"life_txt"Symbol 1133 MovieClip [shoot_base] Frame 1Symbol 1132 EditableText
"bg_btn"Symbol 1159 MovieClip Frame 1Symbol 161 MovieClip
"b15"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 912 MovieClip
"b17"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1165 MovieClip
"b16"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1169 MovieClip
"b12"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1175 MovieClip
"b14"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1179 MovieClip
"b13"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1183 MovieClip
"b18"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1189 MovieClip
"b20"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1193 MovieClip
"b19"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1197 MovieClip
"b9"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1202 MovieClip
"b11"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1205 MovieClip
"b10"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1208 MovieClip
"b3"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1210 MovieClip
"b5"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1212 MovieClip
"b4"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1216 MovieClip
"b0"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 905 MovieClip
"b2"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1219 MovieClip
"b1"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1222 MovieClip
"b6"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1228 MovieClip
"b8"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1231 MovieClip
"b7"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1234 MovieClip
"b21"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1243 MovieClip [npc_pter_road]
"b22"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1252 MovieClip [npc_anky_road]
"b23"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1253 MovieClip [shootBase_mapedit]
"life_txt"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1255 EditableText
"upBtn"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1259 MovieClip
"downBtn"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1259 MovieClip
"Target_txt"Symbol 1278 MovieClip [shape_contationer] Frame 1Symbol 1277 EditableText
"main_pillar"Symbol 1295 MovieClip Frame 1Symbol 1282 MovieClip
"range_mc"Symbol 1295 MovieClip Frame 1Symbol 1285 MovieClip
"bar_mc"Symbol 1295 MovieClip Frame 1Symbol 1288 MovieClip [bar_mc]
"down_btn"Symbol 1295 MovieClip Frame 1Symbol 1291 Button
"up_btn"Symbol 1295 MovieClip Frame 1Symbol 1294 Button
"erase_btn"Symbol 1357 MovieClip Frame 1Symbol 215 Button
"reset_btn"Symbol 1357 MovieClip Frame 1Symbol 215 Button
"test_btn"Symbol 1357 MovieClip Frame 1Symbol 215 Button
"save_btn"Symbol 1357 MovieClip Frame 1Symbol 215 Button
"quit_btn"Symbol 1357 MovieClip Frame 1Symbol 215 Button
"bond_mc"Symbol 1357 MovieClip Frame 1Symbol 1278 MovieClip [shape_contationer]
"mask_mc"Symbol 1357 MovieClip Frame 1Symbol 1280 MovieClip
"block_container"Symbol 1358 MovieClip [mapEdit] Frame 1Symbol 1159 MovieClip
"map_box_con"Symbol 1358 MovieClip [mapEdit] Frame 1Symbol 1160 MovieClip
"tool_mc"Symbol 1358 MovieClip [mapEdit] Frame 1Symbol 1357 MovieClip
"gun"Symbol 1363 MovieClip [shoot_baseX] Frame 1Symbol 1129 MovieClip
"ball_mc"Symbol 1363 MovieClip [shoot_baseX] Frame 1Symbol 613 MovieClip [ball]
"life_txtXt"Symbol 1363 MovieClip [shoot_baseX] Frame 1Symbol 1361 EditableText
"role"Symbol 1363 MovieClip [shoot_baseX] Frame 1Symbol 433 MovieClip
"upBtn"Symbol 1363 MovieClip [shoot_baseX] Frame 1Symbol 1259 MovieClip
"downBtn"Symbol 1363 MovieClip [shoot_baseX] Frame 1Symbol 1259 MovieClip
"levelShow"Symbol 1382 MovieClip Frame 1Symbol 1366 EditableText
"levelShow"Symbol 1382 MovieClip Frame 43Symbol 1373 EditableText
"levelShow"Symbol 1382 MovieClip Frame 51Symbol 1375 EditableText
"targetShow"Symbol 1399 MovieClip [levelTargetShow] Frame 1Symbol 1364 EditableText
"pic"Symbol 1399 MovieClip [levelTargetShow] Frame 1Symbol 1382 MovieClip
"cleared_txt"Symbol 1538 MovieClip Frame 1Symbol 1443 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 9Symbol 1448 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 18Symbol 1452 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 27Symbol 1457 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 33Symbol 1463 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 39Symbol 1469 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 46Symbol 1475 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 52Symbol 1481 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 60Symbol 1486 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 68Symbol 1492 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 74Symbol 1498 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 81Symbol 1504 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 87Symbol 1510 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 93Symbol 1516 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 100Symbol 1522 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 107Symbol 1528 EditableText
"cleared_txt"Symbol 1538 MovieClip Frame 114Symbol 1534 EditableText
"hit"Symbol 1593 MovieClip [b_yellow_rec] Frame 1Symbol 315 MovieClip [hit_rec]
"hit"Symbol 1596 MovieClip [b_blue_rec] Frame 1Symbol 315 MovieClip [hit_rec]
"hit"Symbol 1604 MovieClip [b_green_rec] Frame 1Symbol 315 MovieClip [hit_rec]
"hit"Symbol 1605 MovieClip [b_black_rec] Frame 1Symbol 315 MovieClip [hit_rec]
"bg"Symbol 1610 MovieClip Frame 1Symbol 906 MovieClip
"hit"Symbol 1611 MovieClip [b_pink_rec] Frame 1Symbol 315 MovieClip [hit_rec]
"hit"Symbol 1614 MovieClip [b_white_rec] Frame 1Symbol 315 MovieClip [hit_rec]
"hit"Symbol 1620 MovieClip [b_red_rec] Frame 1Symbol 315 MovieClip [hit_rec]
"nextBtn"Symbol 1834 MovieClip [helpMC] Frame 1Symbol 445 Button
"mainBtn"Symbol 1834 MovieClip [helpMC] Frame 1Symbol 445 Button
"backBtn"Symbol 1834 MovieClip [helpMC] Frame 2Symbol 445 Button
"special_bar"Symbol 1834 MovieClip [helpMC] Frame 2Symbol 593 MovieClip
"targetShow"Symbol 1852 MovieClip [levelTargetShowCustom] Frame 1Symbol 1835 EditableText
"moreGame_btn"Symbol 1890 MovieClip [UI_fail_forTest] Frame 1Symbol 1872 Button
"playAgain_btn"Symbol 1890 MovieClip [UI_fail_forTest] Frame 1Symbol 445 Button
"replayLevel"Symbol 1890 MovieClip [UI_fail_forTest] Frame 1Symbol 445 Button
"mc4"Symbol 1968 MovieClip [starEffectNow] Frame 1Symbol 1967 MovieClip
"bg_btn"Symbol 1988 MovieClip [Alert_saveNoDino] Frame 1Symbol 762 Button
"bg_btn"Symbol 1988 MovieClip [Alert_saveNoDino] Frame 1Symbol 161 MovieClip
"ok_btn"Symbol 1988 MovieClip [Alert_saveNoDino] Frame 1Symbol 189 Button
"txt"Symbol 1988 MovieClip [Alert_saveNoDino] Frame 1Symbol 1987 EditableText
"moreGame_btn"Symbol 2015 MovieClip [UI_fail] Frame 1Symbol 2014 Button
"replayLevel"Symbol 2015 MovieClip [UI_fail] Frame 1Symbol 445 Button
"playAgain_btn"Symbol 2015 MovieClip [UI_fail] Frame 1Symbol 445 Button
"bg"Symbol 2150 MovieClip Frame 1Symbol 1219 MovieClip
"child"Symbol 2180 MovieClip Frame 1Symbol 2179 MovieClip
"child"Symbol 2185 MovieClip Frame 1Symbol 2184 MovieClip
"child"Symbol 2187 MovieClip Frame 1Symbol 2186 MovieClip
"hit"Symbol 2276 MovieClip [b_black_tri] Frame 1Symbol 2228 MovieClip
"child"Symbol 2276 MovieClip [b_black_tri] Frame 1Symbol 2237 MovieClip
"child"Symbol 2276 MovieClip [b_black_tri] Frame 5Symbol 2241 MovieClip
"child"Symbol 2276 MovieClip [b_black_tri] Frame 10Symbol 2245 MovieClip
"child"Symbol 2276 MovieClip [b_black_tri] Frame 15Symbol 2248 MovieClip
"hit"Symbol 2277 MovieClip [b_pink_tri] Frame 1Symbol 2228 MovieClip
"child"Symbol 2277 MovieClip [b_pink_tri] Frame 1Symbol 2182 MovieClip
"child"Symbol 2277 MovieClip [b_pink_tri] Frame 5Symbol 2184 MovieClip
"child"Symbol 2277 MovieClip [b_pink_tri] Frame 10Symbol 2186 MovieClip
"child"Symbol 2277 MovieClip [b_pink_tri] Frame 15Symbol 2179 MovieClip
"hit"Symbol 2282 MovieClip [b_green_tri] Frame 1Symbol 2228 MovieClip
"child"Symbol 2282 MovieClip [b_green_tri] Frame 1Symbol 2255 MovieClip
"child"Symbol 2282 MovieClip [b_green_tri] Frame 5Symbol 2256 MovieClip
"child"Symbol 2282 MovieClip [b_green_tri] Frame 10Symbol 2258 MovieClip
"child"Symbol 2282 MovieClip [b_green_tri] Frame 15Symbol 2252 MovieClip
"hit"Symbol 2287 MovieClip [b_blue_tri] Frame 1Symbol 2228 MovieClip
"child"Symbol 2287 MovieClip [b_blue_tri] Frame 1Symbol 2063 MovieClip
"child"Symbol 2287 MovieClip [b_blue_tri] Frame 5Symbol 2067 MovieClip
"child"Symbol 2287 MovieClip [b_blue_tri] Frame 10Symbol 2071 MovieClip
"child"Symbol 2287 MovieClip [b_blue_tri] Frame 15Symbol 2250 MovieClip
"hit"Symbol 2288 MovieClip [b_red_tri] Frame 1Symbol 2228 MovieClip
"child"Symbol 2288 MovieClip [b_red_tri] Frame 1Symbol 2263 MovieClip
"child"Symbol 2288 MovieClip [b_red_tri] Frame 5Symbol 2264 MovieClip
"child"Symbol 2288 MovieClip [b_red_tri] Frame 10Symbol 2265 MovieClip
"child"Symbol 2288 MovieClip [b_red_tri] Frame 15Symbol 2260 MovieClip
"hit"Symbol 2289 MovieClip [b_white_tri] Frame 1Symbol 2228 MovieClip
"child"Symbol 2289 MovieClip [b_white_tri] Frame 1Symbol 2271 MovieClip
"child"Symbol 2289 MovieClip [b_white_tri] Frame 5Symbol 2273 MovieClip
"child"Symbol 2289 MovieClip [b_white_tri] Frame 10Symbol 2274 MovieClip
"child"Symbol 2289 MovieClip [b_white_tri] Frame 15Symbol 2268 MovieClip
"hit"Symbol 2294 MovieClip [b_yellow_tri] Frame 1Symbol 2228 MovieClip
"child"Symbol 2294 MovieClip [b_yellow_tri] Frame 1Symbol 2159 MovieClip
"child"Symbol 2294 MovieClip [b_yellow_tri] Frame 5Symbol 2166 MovieClip
"child"Symbol 2294 MovieClip [b_yellow_tri] Frame 10Symbol 2172 MovieClip
"child"Symbol 2294 MovieClip [b_yellow_tri] Frame 15Symbol 2275 MovieClip
"hit"Symbol 2296 MovieClip [b_black_tri1] Frame 1Symbol 2231 MovieClip
"hit"Symbol 2298 MovieClip [b_blue_tri1] Frame 1Symbol 2231 MovieClip
"hit"Symbol 2300 MovieClip [b_green_tri1] Frame 1Symbol 2231 MovieClip
"hit"Symbol 2302 MovieClip [b_pink_tri1] Frame 1Symbol 2231 MovieClip
"hit"Symbol 2304 MovieClip [b_red_tri1] Frame 1Symbol 2231 MovieClip
"hit"Symbol 2306 MovieClip [b_white_tri1] Frame 1Symbol 2231 MovieClip
"hit"Symbol 2308 MovieClip [b_yellow_tri1] Frame 1Symbol 2231 MovieClip
"hit"Symbol 2309 MovieClip [b_black_cir] Frame 1Symbol 2229 MovieClip
"hit"Symbol 2311 MovieClip [b_blue_cir] Frame 1Symbol 2229 MovieClip
"hit"Symbol 2313 MovieClip [b_green_cir] Frame 1Symbol 2229 MovieClip
"hit"Symbol 2314 MovieClip [b_pink_cir] Frame 1Symbol 2229 MovieClip
"hit"Symbol 2315 MovieClip [b_red_cir] Frame 1Symbol 2229 MovieClip
"hit"Symbol 2316 MovieClip [b_white_cir] Frame 1Symbol 2229 MovieClip
"hit"Symbol 2318 MovieClip [b_yellow_cir] Frame 1Symbol 2229 MovieClip
"bg_mc"Symbol 2363 MovieClip Frame 1Symbol 2346 MovieClip
"input_txt3"Symbol 2363 MovieClip Frame 1Symbol 2351 EditableText
"display_txt1"Symbol 2363 MovieClip Frame 1Symbol 2352 EditableText
"input_txt1"Symbol 2363 MovieClip Frame 1Symbol 2353 EditableText
"input_txt2"Symbol 2363 MovieClip Frame 1Symbol 2354 EditableText
"display_txt2"Symbol 2363 MovieClip Frame 1Symbol 2355 EditableText
"content_mc"Symbol 2366 MovieClip [trace_mc] Frame 1Symbol 2363 MovieClip
"roll_bar"Symbol 2366 MovieClip [trace_mc] Frame 1Symbol 2344 MovieClip
"hitarea_url1"Symbol 2674 MovieClip Frame 1Symbol 2671 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "能量槽满"
ExportAssets (56)Timeline Frame 17Symbol 196 as "Alert_codeError"
ExportAssets (56)Timeline Frame 17Symbol 277 as "save_item"
ExportAssets (56)Timeline Frame 17Symbol 312 as "open_Edit_UI"
ExportAssets (56)Timeline Frame 17Symbol 315 as "hit_rec"
ExportAssets (56)Timeline Frame 17Symbol 316 as "npc_spring"
ExportAssets (56)Timeline Frame 17Symbol 324 as "npc_pter"
ExportAssets (56)Timeline Frame 17Symbol 334 as "npc_anky"
ExportAssets (56)Timeline Frame 17Symbol 337 as "starEffect"
ExportAssets (56)Timeline Frame 17Symbol 434 as "UI_modeSelect"
ExportAssets (56)Timeline Frame 17Symbol 518 as "UI_pass_edit"
ExportAssets (56)Timeline Frame 17Symbol 552 as "UI_pass"
ExportAssets (56)Timeline Frame 17Symbol 613 as "ball"
ExportAssets (56)Timeline Frame 17Symbol 617 as "UI_statu"
ExportAssets (56)Timeline Frame 17Symbol 759 as "endMovie"
ExportAssets (56)Timeline Frame 17Symbol 893 as "Alert_save"
ExportAssets (56)Timeline Frame 17Symbol 895 as "Alert_saveNoBlock"
ExportAssets (56)Timeline Frame 17Symbol 1068 as "UI_menu"
ExportAssets (56)Timeline Frame 17Symbol 1091 as "level_item"
ExportAssets (56)Timeline Frame 17Symbol 1114 as "UI_levelSelect"
ExportAssets (56)Timeline Frame 17Symbol 1127 as "shootLine_item"
ExportAssets (56)Timeline Frame 17Symbol 1133 as "shoot_base"
ExportAssets (56)Timeline Frame 17Symbol 1154 as "bombBall_effect"
ExportAssets (56)Timeline Frame 17Symbol 1243 as "npc_pter_road"
ExportAssets (56)Timeline Frame 17Symbol 1252 as "npc_anky_road"
ExportAssets (56)Timeline Frame 17Symbol 1253 as "shootBase_mapedit"
ExportAssets (56)Timeline Frame 17Symbol 1278 as "shape_contationer"
ExportAssets (56)Timeline Frame 17Symbol 1288 as "bar_mc"
ExportAssets (56)Timeline Frame 17Symbol 1358 as "mapEdit"
ExportAssets (56)Timeline Frame 17Symbol 1363 as "shoot_baseX"
ExportAssets (56)Timeline Frame 17Symbol 1399 as "levelTargetShow"
ExportAssets (56)Timeline Frame 17Symbol 1437 as "Rainbow"
ExportAssets (56)Timeline Frame 17Symbol 1593 as "b_yellow_rec"
ExportAssets (56)Timeline Frame 17Symbol 1596 as "b_blue_rec"
ExportAssets (56)Timeline Frame 17Symbol 1604 as "b_green_rec"
ExportAssets (56)Timeline Frame 17Symbol 1605 as "b_black_rec"
ExportAssets (56)Timeline Frame 17Symbol 1611 as "b_pink_rec"
ExportAssets (56)Timeline Frame 17Symbol 1614 as "b_white_rec"
ExportAssets (56)Timeline Frame 17Symbol 1620 as "b_red_rec"
ExportAssets (56)Timeline Frame 17Symbol 1834 as "helpMC"
ExportAssets (56)Timeline Frame 17Symbol 1852 as "levelTargetShowCustom"
ExportAssets (56)Timeline Frame 17Symbol 1890 as "UI_fail_forTest"
ExportAssets (56)Timeline Frame 17Symbol 1968 as "starEffectNow"
ExportAssets (56)Timeline Frame 17Symbol 1975 as "bg3"
ExportAssets (56)Timeline Frame 17Symbol 1985 as "bg1"
ExportAssets (56)Timeline Frame 17Symbol 1986 as "bg3x"
ExportAssets (56)Timeline Frame 17Symbol 1988 as "Alert_saveNoDino"
ExportAssets (56)Timeline Frame 17Symbol 1994 as "complete.mp3"
ExportAssets (56)Timeline Frame 17Symbol 1996 as "failed.mp3"
ExportAssets (56)Timeline Frame 17Symbol 1998 as "level_editor.mp3"
ExportAssets (56)Timeline Frame 17Symbol 1999 as "levelmap.mp3"
ExportAssets (56)Timeline Frame 17Symbol 2000 as "mainscreen.mp3"
ExportAssets (56)Timeline Frame 17Symbol 2001 as "music_1.mp3"
ExportAssets (56)Timeline Frame 17Symbol 2002 as "music_2.mp3"
ExportAssets (56)Timeline Frame 17Symbol 2003 as "music_3.mp3"
ExportAssets (56)Timeline Frame 17Symbol 2004 as "music_4.mp3"
ExportAssets (56)Timeline Frame 17Symbol 2005 as "达到本关数量"
ExportAssets (56)Timeline Frame 17Symbol 2006 as "打到打不碎的砖"
ExportAssets (56)Timeline Frame 17Symbol 2007 as "打中砖块"
ExportAssets (56)Timeline Frame 17Symbol 2008 as "发射蛋"
ExportAssets (56)Timeline Frame 17Symbol 2009 as "过关烟花"
ExportAssets (56)Timeline Frame 17Symbol 2011 as "砖块爆炸"
ExportAssets (56)Timeline Frame 17Symbol 2015 as "UI_fail"
ExportAssets (56)Timeline Frame 23Symbol 2020 as "bg"
ExportAssets (56)Timeline Frame 23Symbol 2023 as "addLife"
ExportAssets (56)Timeline Frame 23Symbol 2059 as "click_mc"
ExportAssets (56)Timeline Frame 23Symbol 2276 as "b_black_tri"
ExportAssets (56)Timeline Frame 23Symbol 2277 as "b_pink_tri"
ExportAssets (56)Timeline Frame 23Symbol 2282 as "b_green_tri"
ExportAssets (56)Timeline Frame 23Symbol 2287 as "b_blue_tri"
ExportAssets (56)Timeline Frame 23Symbol 2288 as "b_red_tri"
ExportAssets (56)Timeline Frame 23Symbol 2289 as "b_white_tri"
ExportAssets (56)Timeline Frame 23Symbol 2294 as "b_yellow_tri"
ExportAssets (56)Timeline Frame 23Symbol 2296 as "b_black_tri1"
ExportAssets (56)Timeline Frame 23Symbol 2298 as "b_blue_tri1"
ExportAssets (56)Timeline Frame 23Symbol 2300 as "b_green_tri1"
ExportAssets (56)Timeline Frame 23Symbol 2302 as "b_pink_tri1"
ExportAssets (56)Timeline Frame 23Symbol 2304 as "b_red_tri1"
ExportAssets (56)Timeline Frame 23Symbol 2306 as "b_white_tri1"
ExportAssets (56)Timeline Frame 23Symbol 2308 as "b_yellow_tri1"
ExportAssets (56)Timeline Frame 23Symbol 2309 as "b_black_cir"
ExportAssets (56)Timeline Frame 23Symbol 2311 as "b_blue_cir"
ExportAssets (56)Timeline Frame 23Symbol 2313 as "b_green_cir"
ExportAssets (56)Timeline Frame 23Symbol 2314 as "b_pink_cir"
ExportAssets (56)Timeline Frame 23Symbol 2315 as "b_red_cir"
ExportAssets (56)Timeline Frame 23Symbol 2316 as "b_white_cir"
ExportAssets (56)Timeline Frame 23Symbol 2318 as "b_yellow_cir"
ExportAssets (56)Timeline Frame 23Symbol 2320 as "ball_test"
ExportAssets (56)Timeline Frame 23Symbol 2366 as "trace_mc"
ExportAssets (56)Timeline Frame 23Symbol 2372 as "map_box_1"
ExportAssets (56)Timeline Frame 23Symbol 2373 as "map_box_2"
ExportAssets (56)Timeline Frame 23Symbol 2374 as "map_box_3"
ExportAssets (56)Timeline Frame 23Symbol 2379 as "shootBase_mapedit1"
ExportAssets (56)Timeline Frame 23Symbol 2381 as "map_box_4"
ExportAssets (56)Timeline Frame 23Symbol 2399 as "editor_tip"
ExportAssets (56)Timeline Frame 23Symbol 2402 as "erase_mc"
ExportAssets (56)Timeline Frame 23Symbol 2409 as "powerEffect_mc"

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Created: 3/5 -2019 20:16:34 Last modified: 3/5 -2019 20:16:34 Server time: 22/12 -2024 19:00:40