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Fires in Funtown.swf

This is the info page for
Flash #46401

(Click the ID number above for more basic data on this flash file.)


Text
2

1000

10

2348

AAAAAAAAAAAAAAA

100




3284324


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500

300

Use the LEFT and RIGHT arrow keys to move your firemen.

Stuffed animals will
jump out of the
burning building.
Bounce them 3 times
so they can land
safely!

Press the "D" key
to give your firemen
a burst of speed!

Press the "P" key to pause/unpause, and the "M"
key to mute/unmute the audio.

If the stuffed animal
doesn't bounce too high,
then it can land safely
without harm.

Sometimes you will have
to move the firemen to
catch the stuffed animals.
You can move left and
right by using the arrow
keys.

Depending on where the
stuffed animal lands on
the trampoline, it might
bounce high or low. If it
lands near the middle, it
will bounce low. If it lands
near  the  edge  it  will
bounce high.

See, it landed on the
edge of the trampoline.
Now it's going to bounce
super high.

See the green triangle up
at the top there? That
follows the stuffed animal
if you bounce him up real
high. That way you can
still follow it with your
firemen.

As you bounce the stuffed
animals more and more, it
will tell you how many feet
they have bounced. Try to
get as many feet as you
can before you save the
stuffed animal. Doing so
will build up your points
multiplier!

A distance indicator will
appear over the stuffed
animal as you bounce it
more and more.

As you keep adding up
feet, you will collect score
multipliers for that
stuffed animal.

When the animal lands
safely, you will get points
based on the multiplier
you have recieved!

The more stuffed animals
you rescue, the harder it
will get. That's how the
game works!
HURRY!
Funtown needs you!

ActionScript [AS3]

Section 1
//Civ2 (fireman.Civ2) package fireman { import flash.display.*; import flash.media.*; public class Civ2 extends MovieClip { public var mult1:Boolean;// = false public var mult4:Boolean;// = false public var mult5:Boolean;// = false public var bounces:int;// = 0 public var mult3:Boolean;// = false public var mult2:Boolean;// = false public var bounced:Boolean;// = false public var feetTotal:int;// = 0 private var ay:Number;// = 0.2 private var ax:Number; public var dead:Boolean;// = false private var weight:Number; private var ground:int;// = 370 public var distMarker:Dist; public var radius:int;// = 16 public var safe:Boolean;// = false public var feet:int;// = 0 public var multiplier:int;// = 1 private var vx:Number; public var vy:Number;// = -4 public var landed:Boolean;// = false public var mark:marker; public function Civ2(_arg1:Number, _arg2:Number){ mult1 = false; mult5 = false; bounced = false; mult4 = false; bounces = 0; mult3 = false; feetTotal = 0; ay = 0.2; mult2 = false; dead = false; ground = 370; radius = 16; safe = false; feet = 0; multiplier = 1; vy = -4; landed = false; super(); vy = -4; ay = 0.2; safe = false; landed = false; ground = 370; dead = false; multiplier = 1; feet = 0; feetTotal = 0; bounced = false; mult1 = false; mult2 = false; mult3 = false; mult4 = false; mult5 = false; radius = 16; bounces = 0; addFrameScript(0, frame1, 3, frame4, 4, frame5, 16, frame17); vx = _arg1; weight = _arg2; scaleX = 0.8; scaleY = 0.8; } function frame4(){ gotoAndPlay("safe"); } function frame5(){ stop(); } public function enterFrame():void{ var _local1:poof; var _local2:*; var _local3:int; if (landed == false){ if (x > 550){ vx = -(vx); }; if (x < 0){ vx = -(vx); }; if (y < -1000){ vy = 0; y = -1000; }; x = (x + vx); rotation = (rotation + 5); vy = (vy + GameController.gravity); if (vy > 20){ vy = 20; }; y = (y + vy); if ((((((vy > 0)) && ((vy < 1)))) && ((y > 300)))){ }; } else { if ((((landed == true)) && ((safe == true)))){ rotation = (rotation + 8); x = (x + 5); }; }; if ((((y > ground)) && ((safe == true)))){ landed = true; y = ground; GameController.addScore((1000 * multiplier), this); }; if ((((y > ground)) && ((safe == false)))){ landed = true; rotation = 0; dead = true; gotoAndPlay("dead"); y = ground; GameController.lost = (GameController.lost + 1); _local1 = new poof(); _local2 = new SoundChannel(); if (GameController.mSwitch.onOff == false){ } else { if (GameController.mSwitch.onOff == true){ _local2 = _local1.play(0, 1); _local2.soundTransform = GameController.trans; }; }; }; if (distMarker != null){ if ((((bounced == true)) && ((vy < 0)))){ feet = (ground - y); _local3 = (feet + feetTotal); } else { if ((((bounced == true)) && ((vy > 0)))){ if (feet > 0){ if (feetTotal < 5000){ feetTotal = (feetTotal + feet); GameController.feetTotal = (GameController.feetTotal + feet); }; if (feetTotal > 5000){ feetTotal = 5000; }; feet = 0; }; }; }; }; } public function bounce(_arg1:Number):void{ bounces++; bounced = true; vy = -(weight); switch (bounces){ case 1: weight = (weight - 2); break; case 2: weight = (weight - 4); break; case 3: safe = true; gotoAndPlay("safe"); GameController.safeSound(); distMarker.visible = false; break; default: break; }; } function frame1(){ stop(); } function frame17(){ stop(); } } }//package fireman
Section 2
//Civ4 (fireman.Civ4) package fireman { import flash.display.*; import flash.media.*; public class Civ4 extends MovieClip { public var mult1:Boolean;// = false public var mult4:Boolean;// = false public var mult5:Boolean;// = false public var bounces:int;// = 0 public var mult3:Boolean;// = false public var mult2:Boolean;// = false public var bounced:Boolean;// = false public var feetTotal:int;// = 0 private var ay:Number;// = 0.2 private var ax:Number; public var dead:Boolean;// = false private var weight:Number; private var ground:int;// = 370 public var distMarker:Dist; public var radius:int;// = 20 public var safe:Boolean;// = false public var feet:int;// = 0 public var multiplier:int;// = 1 private var vx:Number; public var vy:Number;// = -4 public var landed:Boolean;// = false public var mark:marker; public function Civ4(_arg1:Number, _arg2:Number){ mult1 = false; mult5 = false; bounced = false; mult4 = false; bounces = 0; mult3 = false; feetTotal = 0; ay = 0.2; mult2 = false; dead = false; ground = 370; radius = 20; safe = false; feet = 0; multiplier = 1; vy = -4; landed = false; super(); vy = -4; ay = 0.2; safe = false; landed = false; ground = 370; dead = false; multiplier = 1; feet = 0; feetTotal = 0; bounced = false; mult1 = false; mult2 = false; mult3 = false; mult4 = false; mult5 = false; radius = 20; bounces = 0; addFrameScript(0, frame1, 3, frame4, 4, frame5, 16, frame17); vx = _arg1; weight = _arg2; } function frame4(){ gotoAndPlay("safe"); } function frame5(){ stop(); } public function enterFrame():void{ var _local1:poof; var _local2:*; var _local3:int; if (landed == false){ if (x > 550){ vx = -(vx); }; if (x < 0){ vx = -(vx); }; if (y < -1000){ vy = 0; y = -1000; }; x = (x + vx); rotation = (rotation + 5); vy = (vy + GameController.gravity); if (vy > 20){ vy = 20; }; y = (y + vy); if ((((((vy > 0)) && ((vy < 1)))) && ((y > 300)))){ }; } else { if ((((landed == true)) && ((safe == true)))){ rotation = (rotation + 8); x = (x + 5); }; }; if ((((y > ground)) && ((safe == true)))){ landed = true; y = ground; GameController.addScore((1000 * multiplier), this); }; if ((((y > ground)) && ((safe == false)))){ landed = true; rotation = 0; dead = true; gotoAndPlay("dead"); y = ground; GameController.lost = (GameController.lost + 1); _local1 = new poof(); _local2 = new SoundChannel(); if (GameController.mSwitch.onOff == false){ } else { if (GameController.mSwitch.onOff == true){ _local2 = _local1.play(0, 1); _local2.soundTransform = GameController.trans; }; }; }; if (distMarker != null){ if ((((bounced == true)) && ((vy < 0)))){ feet = (ground - y); _local3 = (feet + feetTotal); } else { if ((((bounced == true)) && ((vy > 0)))){ if (feet > 0){ if (feetTotal < 5000){ feetTotal = (feetTotal + feet); GameController.feetTotal = (GameController.feetTotal + feet); }; if (feetTotal > 5000){ feetTotal = 5000; }; feet = 0; }; }; }; }; } public function bounce(_arg1:Number):void{ bounces++; bounced = true; vy = -(weight); switch (bounces){ case 1: weight = (weight - 3); break; case 2: weight = (weight - 4); break; case 3: safe = true; gotoAndPlay("safe"); GameController.safeSound(); distMarker.visible = false; break; default: break; }; } function frame1(){ stop(); } function frame17(){ stop(); } } }//package fireman
Section 3
//Civilian (fireman.Civilian) package fireman { import flash.display.*; import flash.media.*; import flash.filters.*; public class Civilian extends MovieClip { public var mult1:Boolean;// = false public var mult4:Boolean;// = false public var mult5:Boolean;// = false public var bounces:int;// = 0 public var mult3:Boolean;// = false public var mult2:Boolean;// = false public var bounced:Boolean;// = false public var feetTotal:int;// = 0 private var ay:Number;// = 0.2 private var ax:Number; public var dead:Boolean;// = false public var blur:BlurFilter; private var weight:Number; private var ground:int;// = 370 public var distMarker:Dist; public var radius:int;// = 16 public var safe:Boolean;// = false public var feet:int;// = 0 public var multiplier:int;// = 1 private var vx:Number; public var vy:Number;// = -4 public var landed:Boolean;// = false public var mark:marker; public function Civilian(_arg1:Number, _arg2:Number){ mult1 = false; mult5 = false; bounced = false; mult4 = false; bounces = 0; mult3 = false; feetTotal = 0; ay = 0.2; mult2 = false; dead = false; ground = 370; radius = 16; safe = false; feet = 0; multiplier = 1; vy = -4; landed = false; super(); vy = -4; ay = 0.2; safe = false; landed = false; ground = 370; dead = false; multiplier = 1; feet = 0; feetTotal = 0; bounced = false; mult1 = false; mult2 = false; mult3 = false; mult4 = false; mult5 = false; radius = 16; bounces = 0; blur = new BlurFilter(0, 0, 1); addFrameScript(0, frame1, 3, frame4, 4, frame5, 20, frame21); filters = [blur]; weight = _arg2; vx = _arg1; scaleX = 0.8; scaleY = 0.8; } function frame5(){ stop(); } public function enterFrame():void{ var _local1:poof; var _local2:*; var _local3:int; blur.blurY = Math.abs(vy); if (landed == false){ if (x > 550){ vx = -(vx); }; if (x < 0){ vx = -(vx); }; if (y < -1000){ vy = 0; y = -1000; }; x = (x + vx); rotation = (rotation + 5); vy = (vy + GameController.gravity); if (vy > 20){ vy = 20; }; y = (y + vy); if ((((((vy > 0)) && ((vy < 1)))) && ((y > 300)))){ }; } else { if ((((landed == true)) && ((safe == true)))){ rotation = (rotation + 8); x = (x + 5); }; }; if ((((y > ground)) && ((safe == true)))){ landed = true; y = ground; GameController.addScore((1000 * multiplier), this); }; if ((((y > ground)) && ((safe == false)))){ landed = true; rotation = 0; dead = true; gotoAndPlay("dead"); y = ground; GameController.lost = (GameController.lost + 1); _local1 = new poof(); _local2 = new SoundChannel(); if (GameController.mSwitch.onOff == false){ } else { if (GameController.mSwitch.onOff == true){ _local2 = _local1.play(0, 1); _local2.soundTransform = GameController.trans; }; }; }; if (distMarker != null){ if ((((bounced == true)) && ((vy < 0)))){ feet = (ground - y); _local3 = (feet + feetTotal); } else { if ((((bounced == true)) && ((vy > 0)))){ if (feet > 0){ if (feetTotal < 5000){ feetTotal = (feetTotal + feet); GameController.feetTotal = (GameController.feetTotal + feet); }; if (feetTotal > 5000){ feetTotal = 5000; }; feet = 0; }; }; }; }; } function frame21(){ stop(); } public function bounce(_arg1:Number):void{ bounces++; bounced = true; vy = -(weight); switch (bounces){ case 1: weight = (weight - 2); break; case 2: weight = (weight - 8); break; case 3: safe = true; gotoAndPlay("safe"); GameController.safeSound(); distMarker.visible = false; break; default: break; }; } function frame1(){ stop(); } function frame4(){ gotoAndPlay("safe"); } } }//package fireman
Section 4
//Dist (fireman.Dist) package fireman { import flash.display.*; import flash.text.*; public class Dist extends MovieClip { public var animal:Object; public var box:TextField; public function Dist(_arg1){ animal = _arg1; x = animal.x; y = animal.y; } public function enterFrame():void{ if ((((animal.bounced == true)) && ((animal.vy < 0)))){ this.visible = true; } else { this.visible = false; }; if ((animal.y - 60) < 0){ y = 60; }; } } }//package fireman
Section 5
//Fatlady (fireman.Fatlady) package fireman { import flash.display.*; import flash.media.*; public class Fatlady extends MovieClip { public var mult1:Boolean;// = false public var mult4:Boolean;// = false public var mult5:Boolean;// = false public var bounces:int;// = 0 public var mult3:Boolean;// = false public var mult2:Boolean;// = false public var bounced:Boolean;// = false public var feetTotal:int;// = 0 private var ay:Number;// = 0.2 private var ax:Number; public var dead:Boolean;// = false private var weight:Number; private var ground:int;// = 370 public var distMarker:Dist; public var radius:int;// = 20 public var safe:Boolean;// = false public var feet:int;// = 0 public var multiplier:int;// = 1 private var vx:Number; public var vy:Number;// = -4 public var landed:Boolean;// = false public var mark:marker; public function Fatlady(_arg1:Number, _arg2:Number){ mult1 = false; mult5 = false; bounced = false; mult4 = false; bounces = 0; mult3 = false; feetTotal = 0; ay = 0.2; mult2 = false; dead = false; ground = 370; radius = 20; safe = false; feet = 0; multiplier = 1; vy = -4; landed = false; super(); vy = -4; ay = 0.2; safe = false; landed = false; ground = 370; dead = false; multiplier = 1; feet = 0; feetTotal = 0; bounced = false; mult1 = false; mult2 = false; mult3 = false; mult4 = false; mult5 = false; radius = 20; bounces = 0; addFrameScript(0, frame1, 3, frame4, 4, frame5, 16, frame17); vx = _arg1; weight = _arg2; } function frame4(){ gotoAndPlay("safe"); } function frame5(){ stop(); } public function enterFrame():void{ var _local1:poof; var _local2:*; var _local3:int; if (landed == false){ if (x > 550){ vx = -(vx); }; if (x < 0){ vx = -(vx); }; if (y < -1000){ vy = 0; y = -1000; }; x = (x + vx); rotation = (rotation + 5); vy = (vy + GameController.gravity); if (vy > 20){ vy = 20; }; y = (y + vy); if ((((((vy > 0)) && ((vy < 1)))) && ((y > 300)))){ }; } else { if ((((landed == true)) && ((safe == true)))){ rotation = (rotation + 8); x = (x + 5); }; }; if ((((y > ground)) && ((safe == true)))){ landed = true; y = ground; GameController.addScore((1000 * multiplier), this); }; if ((((y > ground)) && ((safe == false)))){ landed = true; rotation = 0; dead = true; gotoAndPlay("dead"); y = ground; GameController.lost = (GameController.lost + 1); _local1 = new poof(); _local2 = new SoundChannel(); if (GameController.mSwitch.onOff == false){ } else { if (GameController.mSwitch.onOff == true){ _local2 = _local1.play(0, 1); _local2.soundTransform = GameController.trans; }; }; }; if (distMarker != null){ if ((((bounced == true)) && ((vy < 0)))){ feet = (ground - y); _local3 = (feet + feetTotal); } else { if ((((bounced == true)) && ((vy > 0)))){ if (feet > 0){ if (feetTotal < 5000){ feetTotal = (feetTotal + feet); GameController.feetTotal = (GameController.feetTotal + feet); }; if (feetTotal > 5000){ feetTotal = 5000; }; feet = 0; }; }; }; }; } public function bounce(_arg1:Number):void{ bounces++; bounced = true; vy = -(weight); switch (bounces){ case 1: weight = (weight - 4); break; case 2: weight = (weight - 4); break; case 3: safe = true; gotoAndPlay("safe"); GameController.safeSound(); distMarker.visible = false; break; default: break; }; } function frame1(){ stop(); } function frame17(){ stop(); } } }//package fireman
Section 6
//GameController (fireman.GameController) package fireman { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.filters.*; import flash.net.*; public class GameController extends MovieClip { public static var bounceAmount:Number; public static var mSwitch:MusicSwitch = new MusicSwitch(); public static var spawnVarMin:int = 200; public static var pIcon:pauseIcon = new pauseIcon(); public static var arrowTimerPaused:Boolean = false; public static var spot:String; public static var spawnVariance:int = 0; public static var lives:int = 3; public static var chanceInt:int = 80; public static var arrowDelay:int = 8000; public static var scoreChannel:SoundChannel = new SoundChannel(); public static var lost:int = 0; public static var PATH:Object = "http://208.109.177.63/~blitzgam/blitz_HighScores/"; public static var spawnRepeatCounter:int = 2; public static var doubleSpawn:Boolean = false; public static var playerName:String; public static var rescued:int = 0; public static var lastAnimal:int; public static var bgClip:MovieClip = new MovieClip(); public static var feetTotal:int = 0; public static var doubleSpawnTimer:Timer = new Timer(1000, 1); public static var markerArray:Array; public static var civClip:MovieClip = new MovieClip(); public static var inPlayLimit:int = 1; public static var bg:MovieClip = new MovieClip(); public static var gravity:Number = 0.5; public static var whistleChannel:SoundChannel = new SoundChannel(); public static var distArray:Array = new Array(); public static var spawnTimerPaused:Boolean = false; public static var dashLogo:Dash_symbol = new Dash_symbol(); public static var poz:Boolean = false; public static var musicPlayer:Timer = new Timer(2000, 1); public static var numToJump:int = 1; public static var gameTimer:Timer = new Timer(16.6666); public static var intro:FiremanIntro = new FiremanIntro(); public static var civsInPlay:Array = new Array(); public static var GAMENAME:String = "fires"; public static var spawning:Boolean = false; public static var rescueMore:int = 0; public static var level:int = 1; public static var safe:dingdong = new dingdong(); public static var ground:MovieClip = new MovieClip(); public static var lostTotal:int = 0; public static var levelLoad:int = 1; public static var score:int = 0; public static var theLevel:int = 1; public static var scoreboard:ScoreChart = new ScoreChart(); public static var spawnTimer:Timer = new Timer(1000, 1); public static var boingSound:boing = new boing(); public static var theScore:int = 0; public static var loop:FiremanLoop = new FiremanLoop(); public static var trans:SoundTransform = new SoundTransform(1); public static var mainClip:MovieClip = new MovieClip(); public static var markerClip:MovieClip = new MovieClip(); public static var animalSpeed:Number = 3; public static var chanceDelay:int = 800; public static var scoreMusic:title = new title(); public static var building:MovieClip = new MovieClip(); public static var arrowTimer:Timer = new Timer(1000, 0); public static var myArrow:animalArrow = new animalArrow(); public static var volOff:SoundTransform = new SoundTransform(0); public static var gameState:String = "LoadLevel"; public static var originalRescue:int = 10; public static var safeChannel:SoundChannel = new SoundChannel(); public static var SCORESPATH:Object = new Object(); public static var spawnDelay:int = 300; public static var rescueAmount:int = 10; public static var playerClip:MovieClip = new MovieClip(); public static var dashTimer:Timer = new Timer(200, 1); public static var boingChannel:SoundChannel = new SoundChannel(); public static var loopChannel:SoundChannel = new SoundChannel(); public static var spawnLimitCounter:int = 1; public static var whistleSound:whistle = new whistle(); public static var player:Player = new Player(); public static var remainClip:remaining = new remaining(); public static var buildClip:MovieClip = new MovieClip(); public static var hudClip:MovieClip = new MovieClip(); public static var playerBlur:BlurFilter = new BlurFilter(0, 10, 1); public static var AGL:agLogo = new agLogo(); public static var hud:Hud = new Hud(); public static var savedTotal:int = 0; public static var introChannel:SoundChannel = new SoundChannel(); public function GameController(){ gameTimer.addEventListener(TimerEvent.TIMER, gameEnterFrame); gameTimer.start(); spawnTimer.addEventListener(TimerEvent.TIMER, spawnAnimal); arrowTimer.addEventListener(TimerEvent.TIMER, setArrow); musicPlayer.addEventListener(TimerEvent.TIMER, playLoop); mSwitch.addEventListener(MouseEvent.CLICK, musicSwitchClick); loopChannel.soundTransform = trans; introChannel.soundTransform = trans; safeChannel.soundTransform = trans; boingChannel.soundTransform = trans; whistleChannel.soundTransform = trans; scoreChannel.soundTransform = trans; dashTimer.addEventListener(TimerEvent.TIMER, unDash); addChild(mainClip); mainClip.addChild(bgClip); mainClip.addChild(hudClip); mainClip.addChild(civClip); mainClip.addChild(playerClip); mainClip.addChild(buildClip); mainClip.addChild(markerClip); mainClip.addChild(scoreboard); hudClip.addChild(remainClip); hudClip.addChild(dashLogo); hudClip.addChild(mSwitch); hudClip.addChild(pIcon); hudClip.addChild(AGL); AGL.addEventListener(MouseEvent.CLICK, aglClick); AGL.scaleX = 0.3; AGL.scaleY = 0.3; AGL.x = 420; AGL.y = 375; pIcon.x = 275; pIcon.y = 200; pIcon.visible = false; mSwitch.x = 505; mSwitch.y = 20; dashLogo.x = 380; dashLogo.y = 100; remainClip.y = 130; remainClip.x = 425; remainClip.box.text = rescueAmount.toString(); playerClip.addChild(player); player.x = 100; player.y = 375; hudClip.addChild(hud); hud.x = 300; hud.y = 40; bgClip.addChild(bg); bgClip.addChild(ground); buildClip.addChild(building); buildClip.addChild(myArrow); myArrow.visible = false; level = 1; lives = 3; score = 0; gravity = 0.5; theScore = 0; theLevel = 1; gameState = "LoadLevel"; levelLoad = 1; originalRescue = 10; rescueMore = 0; rescueAmount = 10; animalSpeed = 3; inPlayLimit = 1; arrowDelay = 8000; spawnDelay = 300; spawnVariance = 1000; spawnVarMin = 200; spawnLimitCounter = 1; rescued = 0; lost = 0; savedTotal = 0; lostTotal = 0; feetTotal = 0; } private function addCiv():void{ var _local1:Civilian; _local1 = new Civilian(2, 0.6); civClip.addChild(_local1); _local1.y = 50; _local1.x = 10; } private function playLoop(_arg1:Event):void{ if (mSwitch.onOff){ loopChannel = loop.play(0, 999, trans); } else { if (!mSwitch.onOff){ loopChannel = loop.play(0, 999, volOff); }; }; } public static function aglClick(_arg1:Event){ navigateToURL(new URLRequest("http://www.addictinggames.com"), "_blank"); } public static function moveCivs():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:marker; var _local5:int; var _local6:Number; var _local7:int; var _local8:int; var _local9:*; _local8 = 0; while (_local8 < civsInPlay.length) { civsInPlay[_local8].enterFrame(); if ((((((Math.abs((player.y - civsInPlay[_local8].y)) < 40)) && ((Math.abs((player.x - civsInPlay[_local8].x)) < 50)))) && ((civsInPlay[_local8].vy > 0)))){ if (civsInPlay[_local8].safe == false){ civsInPlay[_local8].bounce(0); if (mSwitch.onOff == false){ boingChannel = boingSound.play(0, 1); boingChannel.soundTransform = volOff; } else { if (mSwitch.onOff == true){ boingChannel = boingSound.play(0, 1); boingChannel.soundTransform = trans; }; }; player.tramp.play(); _local3 = Math.ceil((Math.random() * 100)); if (_local3 > chanceInt){ if ((((((rescueAmount > 0)) && ((civsInPlay[_local8].bounces < 3)))) && ((civsInPlay.length < 3)))){ arrowTimer.stop(); arrowTimer.delay = chanceDelay; arrowTimer.reset(); arrowTimer.start(); }; }; }; }; if (civsInPlay[_local8].y < 0){ _local4 = new marker(civsInPlay[_local8]); civsInPlay[_local8].mark = _local4; _local4.name = ("marker" + _local8); markerArray.push(_local4); markerClip.addChild(_local4); }; if (civsInPlay[_local8].x > 565){ civClip.removeChild(civsInPlay[_local8]); civsInPlay.splice(_local8, 1); return; }; if (civsInPlay[_local8].dead == true){ civsInPlay.splice(_local8, 1); if ((((rescueAmount == 0)) && ((civsInPlay.length == 0)))){ hud.level.box.text = theLevel.toString(); gameState = "endLevel"; player.dir = "s"; player.rman.gotoAndStop("stand"); player.lman.gotoAndStop("stand"); scoreboard.play(); _local5 = theLevel; player.rman.gotoAndStop("stand"); player.lman.gotoAndStop("stand"); _local6 = Math.round(((rescued / (rescued + lost)) * 100)); scoreboard.percent.box.text = _local6.toString(); scoreboard.Level.box.text = _local5.toString(); scoreboard.rescued.box.text = rescued.toString(); scoreboard.lost.box.text = lost.toString(); if (_local6 < 50){ gameState = "gameOver"; }; musicPlayer.stop(); SoundMixer.stopAll(); if (mSwitch.onOff == false){ scoreChannel = scoreMusic.play(0, 1); scoreChannel.soundTransform.volume = 0; } else { if (mSwitch.onOff == true){ scoreChannel = scoreMusic.play(0, 1); scoreChannel.soundTransform.volume = 1; }; }; }; }; if (civsInPlay[_local8] != null){ _local7 = (civsInPlay[_local8].feetTotal + civsInPlay[_local8].feet); if ((((((_local7 >= 500)) && ((_local7 < 1200)))) && ((civsInPlay[_local8].mult1 == false)))){ civsInPlay[_local8].mult1 = true; _local9 = civsInPlay[_local8]; _local9.multiplier = civsInPlay[_local8].multiplier++; }; if ((((((_local7 >= 1200)) && ((_local7 < 2100)))) && ((civsInPlay[_local8].mult2 == false)))){ civsInPlay[_local8].mult2 = true; _local9 = civsInPlay[_local8]; _local9.multiplier = civsInPlay[_local8].multiplier++; }; if ((((((_local7 >= 2100)) && ((_local7 < 3200)))) && ((civsInPlay[_local8].mult3 == false)))){ civsInPlay[_local8].mult3 = true; _local9 = civsInPlay[_local8]; _local9.multiplier = civsInPlay[_local8].multiplier++; }; if ((((((_local7 >= 3200)) && ((_local7 < 4500)))) && ((civsInPlay[_local8].mult4 == false)))){ civsInPlay[_local8].mult4 = true; _local9 = civsInPlay[_local8]; _local9.multiplier = civsInPlay[_local8].multiplier++; }; }; _local1 = 0; _local8++; }; } public static function gameEnterFrame(_arg1:Event):void{ var _local2:String; var _local3:Class; var _local4:BlurFilter; var _local5:String; var _local6:Class; var _local7:String; var _local8:Class; var _local9:int; var _local10:int; var _local11:int; var _local12:Number; var _local13:int; var _local14:scorePopUp; switch (gameState){ case "startGame": level = 1; lives = 3; score = 0; gravity = 0.5; theScore = 0; theLevel = 1; gameState = "LoadLevel"; levelLoad = 1; originalRescue = 5; rescueMore = 0; rescueAmount = 5; animalSpeed = 4; arrowDelay = 8000; spawnDelay = 300; spawnVariance = 0; spawnVarMin = 200; spawnLimitCounter = 1; inPlayLimit = 2; rescued = 0; lost = 0; savedTotal = 0; lostTotal = 0; feetTotal = 0; gameState = "LoadLevel"; break; case "LoadLevel": _local9 = 0; while (_local9 < civClip.numChildren) { civClip.removeChildAt(_local9); _local9++; }; _local10 = 0; while (_local10 < markerClip.numChildren) { markerClip.removeChildAt(_local10); _local10++; }; doubleSpawn = false; if (mSwitch.onOff){ introChannel = intro.play(0, 1, trans); } else { if (!mSwitch.onOff){ introChannel = intro.play(0, 1, volOff); }; }; musicPlayer.start(); bgClip.removeChild(bg); _local2 = ("background" + levelLoad); _local3 = (getDefinitionByName(_local2) as Class); bg = new (_local3); _local4 = new BlurFilter(5, 5, 1); bg.x = 120; bg.filters = [_local4]; bgClip.addChild(bg); bgClip.removeChild(ground); _local5 = ("ground" + levelLoad); _local6 = (getDefinitionByName(_local5) as Class); ground = new (_local6); bgClip.addChild(ground); buildClip.removeChild(building); _local7 = ("building" + levelLoad); _local8 = (getDefinitionByName(_local7) as Class); building = new (_local8); buildClip.addChild(building); gameState = "Play"; if (mSwitch.onOff){ whistleChannel = whistleSound.play(1); }; player.x = 100; player.y = 375; levelLoad++; if (levelLoad == 7){ levelLoad = 1; }; hud.score.box.text = theScore.toString(); hud.level.box.text = theLevel.toString(); remainClip.box.text = rescueAmount.toString(); break; case "Play": moveCivs(); player.enterFrame(); checkSpawn(); if (rescueAmount < 0){ rescueAmount = 0; }; if ((((civsInPlay.length == 0)) && ((rescueAmount <= 0)))){ hud.level.box.text = theLevel.toString(); gameState = "endLevel"; scoreboard.next.addEventListener(MouseEvent.CLICK, letsgo); player.dir = "s"; player.gotoAndStop("stand"); player.rman.gotoAndStop("stand"); player.lman.gotoAndStop("stand"); scoreboard.play(); _local11 = theLevel; _local12 = Math.round(((rescued / (rescued + lost)) * 100)); scoreboard.percent.box.text = _local12.toString(); scoreboard.percent.box.textColor = 11058601; scoreboard.Level.box.text = _local11.toString(); scoreboard.rescued.box.text = rescued.toString(); scoreboard.lost.box.text = lost.toString(); if (_local12 < 50){ gameState = "gameOver"; scoreboard.percent.box.textColor = 0xFF0000; }; musicPlayer.stop(); SoundMixer.stopAll(); if (mSwitch.onOff){ scoreMusic.play(0, 1, trans); } else { if (!mSwitch.onOff){ scoreMusic.play(0, 1, volOff); }; }; }; break; case "endLevel": if (scoreboard.currentLabel == "points"){ Math.round(((rescued / (rescued + lost)) * 100)); _local13 = Math.round(((rescued / (rescued + lost)) * 1000)); theScore = (theScore + _local13); hud.score.box.text = theScore.toString(); _local14 = new scorePopUp(); _local14.x = scoreboard.percent.x; _local14.y = scoreboard.percent.y; _local14.scoreText.box.text = _local13.toString(); scoreboard.addChild(_local14); }; case "gameOver": break; case "pause": break; }; } public static function spawnExtra(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:*; var _local5:Dist; myArrow.visible = false; rescueAmount--; remainClip.box.text = rescueAmount.toString(); _local4 = pickAnimal(); switch (spot){ case "top": _local2 = 10; _local3 = 200; break; case "bottom": _local2 = 10; _local3 = 100; break; }; civsInPlay.push(_local4); civClip.addChild(_local4); _local5 = new Dist(_local4); _local4.distMarker = _local5; markerClip.addChild(_local5); distArray.push(_local5); doubleSpawn = false; _local4.x = _local2; _local4.y = _local3; spawning = false; } public static function spawnAnimal(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:*; var _local5:Dist; var _local6:int; myArrow.visible = false; rescueAmount--; remainClip.box.text = rescueAmount.toString(); _local4 = pickAnimal(); switch (spot){ case "top": _local2 = 10; _local3 = 200; break; case "bottom": _local2 = 10; _local3 = 100; break; default: break; }; civsInPlay.push(_local4); civClip.addChild(_local4); _local4.vy = -7; _local5 = new Dist(_local4); _local4.distMarker = _local5; markerClip.addChild(_local5); distArray.push(_local5); _local4.x = _local2; _local4.y = _local3; spawning = false; _local6 = Math.ceil((Math.random() * 100)); if ((((numToJump == spawnRepeatCounter)) || ((rescueAmount == 0)))){ numToJump = 1; spawnTimer.stop(); spawnTimer.reset(); } else { spawnRepeatCounter--; }; } public static function removeDist(_arg1:Dist){ var _local2:int; _local2 = 0; while (_local2 < distArray.length) { if (distArray[_local2].name == _arg1.name){ markerClip.removeChild(distArray[_local2]); distArray.splice(_local2, 1); }; _local2++; }; } public static function checkSpawn(){ var _local1:int; if (((!(arrowTimer.running)) && ((rescueAmount > 0)))){ if (rescueAmount > 0){ _local1 = ((arrowDelay - (level * 1000)) - Math.ceil(((Math.random() * ((level * 1000) - ((level * 1000) * 3))) + ((level * 1000) * 3)))); if (_local1 < 100){ _local1 = 100; }; arrowTimer.delay = _local1; arrowTimer.start(); }; } else { if (rescueAmount == 0){ arrowTimer.stop(); arrowTimer.reset(); }; }; } public static function musicSwitchClick(_arg1:Event){ var _local2:SoundTransform; if (gameState != "endLevel"){ if (mSwitch.onOff == true){ mSwitch.onOff = false; loopChannel.soundTransform = volOff; introChannel.soundTransform = volOff; safeChannel.soundTransform = volOff; boingChannel.soundTransform = volOff; whistleChannel.soundTransform = volOff; scoreChannel.soundTransform = volOff; mSwitch.gotoAndStop("off"); } else { if (mSwitch.onOff == false){ _local2 = new SoundTransform(1); mSwitch.onOff = true; loopChannel.soundTransform = trans; introChannel.soundTransform = trans; safeChannel.soundTransform = trans; boingChannel.soundTransform = trans; whistleChannel.soundTransform = trans; scoreChannel.soundTransform = trans; mSwitch.gotoAndStop("on"); }; }; }; } public static function addScore(_arg1:int, _arg2):void{ var _local3:scorePopUp; theScore = (theScore + _arg1); rescued++; remainClip.box.text = rescueAmount.toString(); hud.score.box.text = theScore.toString(); _local3 = new scorePopUp(); _local3.x = _arg2.x; _local3.y = _arg2.y; _local3.scoreText.box.text = _arg1.toString(); hudClip.addChild(_local3); } public static function safeSound():void{ if (mSwitch.onOff){ safe.play(1); }; } public static function pickAnimal(){ var _local1:*; var _local2:int; var _local3:int; _local2 = Math.ceil((Math.random() * 100)); if (civsInPlay.length == 0){ if ((((_local2 >= 0)) && ((_local2 < 28)))){ _local1 = new Civ4(animalSpeed, 17); lastAnimal = 1; } else { if ((((_local2 >= 28)) && ((_local2 < 53)))){ _local1 = new Civilian(animalSpeed, 18); lastAnimal = 2; } else { if ((((_local2 >= 53)) && ((_local2 < 78)))){ _local1 = new Civ2(animalSpeed, 17); lastAnimal = 3; } else { if ((((_local2 >= 78)) && ((_local2 <= 100)))){ _local1 = new Fatlady(animalSpeed, 15); lastAnimal = 4; }; }; }; }; return (_local1); } else { if (civsInPlay.length > 0){ switch (lastAnimal){ case 1: _local1 = new Fatlady(animalSpeed, 15); lastAnimal = 2; break; case 2: _local1 = new Civ2(animalSpeed, 17); lastAnimal = 3; break; case 3: _local1 = new Civilian(animalSpeed, 18); lastAnimal = 4; break; case 4: _local1 = new Civ4(animalSpeed, 17); lastAnimal = 1; break; }; return (_local1); }; }; } public static function letsgo(_arg1:Event):void{ var _local2:int; var _local3:int; clearAnimals(); chanceInt = (chanceInt - 5); switch (gameState){ case "endLevel": if (scoreboard.currentLabel == "okay"){ scoreboard.play(); theLevel++; gameState = "LoadLevel"; rescueMore = (rescueMore + 1); rescueAmount = (originalRescue + rescueMore); remainClip.box.text = rescueAmount.toString(); rescued = 0; lost = 0; spawnLimitCounter++; if (spawnLimitCounter == 2){ inPlayLimit++; spawnLimitCounter = 1; }; spawnDelay = (spawnDelay - 40); arrowDelay = (arrowDelay - 40); animalSpeed = (animalSpeed + 0.2); if (arrowDelay < 0){ arrowDelay = 1; }; if (spawnDelay < 1){ spawnDelay = 0; }; _local2 = 0; while (_local2 < civClip.numChildren) { civClip.removeChildAt(_local2); _local2++; }; _local3 = 0; while (_local3 < markerClip.numChildren) { markerClip.removeChildAt(_local3); _local3++; }; spawnTimer.delay = spawnDelay; arrowTimer.delay = arrowDelay; }; break; case "gameOver": gameTimer.stop(); scoreboard.gotoAndPlay("gameOver"); scoreboard.finalScore.finalScore.box.text = theScore.toString(); scoreboard.next.removeEventListener(MouseEvent.CLICK, letsgo); scoreboard.next.addEventListener(MouseEvent.CLICK, mainMenu); break; case "titleScreen": submitData(); break; case "end": break; }; } public static function keyboardPress(_arg1:KeyboardEvent){ if (_arg1.keyCode == 80){ if (poz){ gameState = "Play"; poz = false; pIcon.visible = false; if (arrowTimerPaused){ arrowTimerPaused = false; arrowTimer.start(); }; if (spawnTimerPaused){ spawnTimerPaused = false; spawnTimer.start(); }; } else { if (!poz){ gameState = "pause"; poz = true; pIcon.visible = true; if (arrowTimer.running){ arrowTimer.stop(); arrowTimerPaused = true; }; if (spawnTimer.running){ spawnTimer.stop(); spawnTimerPaused = true; }; }; }; }; if (_arg1.keyCode == 77){ musicSwitchClick(_arg1); }; } public static function unDash(_arg1:Event):void{ player.unDash(); } public static function setArrow(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:int; _local2 = Math.ceil((Math.random() * 100)); if (_local2 < 50){ spot = "top"; } else { if (_local2 >= 50){ spot = "bottom"; }; }; switch (spot){ case "top": _local3 = 50; _local4 = 200; break; case "bottom": _local3 = 50; _local4 = 100; break; }; myArrow.visible = true; myArrow.x = _local3; myArrow.y = _local4; spawnTimer.start(); arrowTimer.stop(); arrowTimer.reset(); } public static function mainMenu(_arg1:Event):void{ gameState = "end"; } public static function startArrow():void{ var _local1:int; var _local2:int; var _local3:int; _local1 = Math.ceil((Math.random() * 100)); if (_local1 < 50){ spot = "top"; } else { if (_local1 >= 50){ spot = "bottom"; }; }; switch (spot){ case "top": _local2 = 50; _local3 = 200; break; case "bottom": _local2 = 50; _local3 = 100; break; }; myArrow.visible = true; myArrow.x = _local2; myArrow.y = _local3; spawnTimer.start(); } public static function submitData(){ gameState = "end"; } public static function textInputCapture(_arg1:TextEvent){ playerName = scoreboard.nameBox.text; } public static function clearAnimals():void{ var _local1:int; var _local2:int; _local1 = 0; while (_local1 < civClip.numChildren) { civClip.removeChildAt(_local1); _local1++; }; civsInPlay = []; _local2 = 0; while (_local2 < markerClip.numChildren) { markerClip.removeChildAt(_local2); markerArray = []; distArray = []; _local2++; }; } public static function removeMarker(_arg1:marker){ var _local2:int; _local2 = 0; while (_local2 < markerArray.length) { if (markerArray[_local2].name == _arg1.name){ markerClip.removeChild(markerArray[_local2]); markerArray.splice(_local2, 1); }; _local2++; }; } } }//package fireman
Section 7
//Level (fireman.Level) package fireman { import flash.display.*; import flash.text.*; public dynamic class Level extends MovieClip { public var box:TextField; } }//package fireman
Section 8
//marker (fireman.marker) package fireman { import flash.display.*; public class marker extends MovieClip { public var animal:Object; public function marker(_arg1){ animal = _arg1; x = animal.x; } public function enterFrame():void{ x = animal.x; scaleY = ((Math.abs(animal.y) / 100) * 0.25); scaleX = ((Math.abs(animal.y) / 100) * 0.25); if (animal.y > 0){ GameController.removeMarker(this); }; } } }//package fireman
Section 9
//Player (fireman.Player) package fireman { import flash.display.*; public class Player extends MovieClip { public var speed:int;// = 15 public var lman:MovieClip; public var dash:Boolean;// = false public var tramp:MovieClip; public var rman:MovieClip; public var dir:String;// = "s" public function Player(){ speed = 15; dash = false; dir = "s"; super(); speed = 10; dir = "s"; dash = false; } private function checkKeys():void{ if (Key.isDown(39)){ x = (x + speed); if (dir != "r"){ dir = "r"; lman.gotoAndPlay("forward"); rman.gotoAndPlay("backward"); }; } else { if (Key.isDown(37)){ x = (x - speed); if (dir != "l"){ dir = "l"; lman.gotoAndPlay("backward"); rman.gotoAndPlay("forward"); }; }; }; if (((!(Key.isDown(37))) && (!(Key.isDown(39))))){ lman.gotoAndStop("stop"); rman.gotoAndStop("stop"); dir = "s"; }; if (((Key.isDown(68)) && ((GameController.dashLogo.currentFrame == 1)))){ dash = true; GameController.playerBlur.blurX = 15; GameController.player.filters = [GameController.playerBlur]; GameController.dashLogo.play(); GameController.dashTimer.start(); speed = 20; }; } public function enterFrame():void{ if (!GameController.poz){ checkKeys(); }; } public function unDash():void{ if (dash == true){ dash = false; GameController.player.filters = []; speed = 10; }; } } }//package fireman
Section 10
//Score (fireman.Score) package fireman { import flash.display.*; import flash.text.*; public class Score extends MovieClip { public var box:TextField; } }//package fireman
Section 11
//animal_30 (firemangame_fla.animal_30) package firemangame_fla { import flash.display.*; public dynamic class animal_30 extends MovieClip { public function animal_30(){ addFrameScript(0, frame1, 3, frame4, 4, frame5, 20, frame21); } function frame1(){ stop(); } function frame4(){ gotoAndPlay("safe"); } function frame5(){ stop(); } function frame21(){ stop(); } } }//package firemangame_fla
Section 12
//arrowkey_29 (firemangame_fla.arrowkey_29) package firemangame_fla { import flash.display.*; public dynamic class arrowkey_29 extends MovieClip { public function arrowkey_29(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package firemangame_fla
Section 13
//Civ2copy_26 (firemangame_fla.Civ2copy_26) package firemangame_fla { import flash.display.*; public dynamic class Civ2copy_26 extends MovieClip { public function Civ2copy_26(){ addFrameScript(0, frame1, 3, frame4, 4, frame5, 14, frame15); } function frame15(){ stop(); } function frame1(){ stop(); } function frame4(){ gotoAndPlay("safe"); } function frame5(){ stop(); } } }//package firemangame_fla
Section 14
//Civ4copy_25 (firemangame_fla.Civ4copy_25) package firemangame_fla { import flash.display.*; public dynamic class Civ4copy_25 extends MovieClip { public function Civ4copy_25(){ addFrameScript(0, frame1, 3, frame4, 4, frame5, 14, frame15); } function frame15(){ stop(); } function frame1(){ stop(); } function frame4(){ gotoAndPlay("safe"); } function frame5(){ stop(); } } }//package firemangame_fla
Section 15
//feetinst_34 (firemangame_fla.feetinst_34) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class feetinst_34 extends MovieClip { public var box:TextField; } }//package firemangame_fla
Section 16
//feetinstcopy_36 (firemangame_fla.feetinstcopy_36) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class feetinstcopy_36 extends MovieClip { public var box:TextField; } }//package firemangame_fla
Section 17
//finalScore_61 (firemangame_fla.finalScore_61) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class finalScore_61 extends MovieClip { public var box:TextField; } }//package firemangame_fla
Section 18
//fireman_18 (firemangame_fla.fireman_18) package firemangame_fla { import flash.display.*; public dynamic class fireman_18 extends MovieClip { public function fireman_18(){ addFrameScript(20, frame21, 42, frame43); } function frame21(){ gotoAndPlay("runf"); } function frame43(){ gotoAndPlay("runb"); } } }//package firemangame_fla
Section 19
//levelSymbol_59 (firemangame_fla.levelSymbol_59) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class levelSymbol_59 extends MovieClip { public var box:TextField; } }//package firemangame_fla
Section 20
//lostSymbol_57 (firemangame_fla.lostSymbol_57) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class lostSymbol_57 extends MovieClip { public var box:TextField; } }//package firemangame_fla
Section 21
//MainTimeline (firemangame_fla.MainTimeline) package firemangame_fla { import flash.display.*; import flash.events.*; import fireman.*; import flash.utils.*; import flash.media.*; import flash.net.*; public dynamic class MainTimeline extends MovieClip { public var nextTimer:Timer; public var inst:SimpleButton; public var logoTimer:Timer; public var logoFrame:int; public var startBtn:SimpleButton; public var rarrow:MovieClip; public var gc:GameController; public var player:Player; public var gameOverChecker:Timer; public var agLogo:MovieClip; public var bgmusic:FiremanLoop; public var bgChan:SoundChannel; public var more:SimpleButton; public var menu:MovieClip; public var logo:MovieClip; public var frameTimer:Timer; public var keyl:MovieClip; public var keyr:MovieClip; public var animal:MovieClip; public function MainTimeline(){ bgmusic = new FiremanLoop(); bgChan = new SoundChannel(); super(); addFrameScript(0, frame1); addFrameScript(1, frame2, 3, frame4, 4, frame5, 6, frame7, 12, frame13, 22, frame23, 62, frame63, 71, frame72, 103, frame104, 104, frame105, 112, frame113, 113, frame114, 146, frame147, 156, frame157, 187, frame188, 188, frame189, 217, frame218, 218, frame219, 232, frame233, 245, frame246, 251, frame252, 280, frame281, 304, frame305, 320, frame321, 338, frame339, 378, frame379, 383, frame384, 402, frame403); } function frame157(){ stop(); player.rman.gotoAndStop("stand"); player.lman.gotoAndStop("stand"); rarrow.addEventListener(MouseEvent.CLICK, nextEvent5); } function frame281(){ stop(); rarrow.addEventListener(MouseEvent.CLICK, nextEvent9); animal.gotoAndStop(1); } public function enterFrameEvent(_arg1:Event):void{ } function frame2(){ } function frame13(){ stop(); gameOverChecker = new Timer(50); gameOverChecker.addEventListener(TimerEvent.TIMER, gameOver); gameOverChecker.start(); gc = new GameController(); addChild(gc); Key.initialize(gc.stage); gc.stage.addEventListener(KeyboardEvent.KEY_DOWN, GameController.keyboardPress); } function frame5(){ logo.addEventListener(MouseEvent.CLICK, logoClick); logo.stop(); frameTimer = new Timer(26); frameTimer.addEventListener(TimerEvent.TIMER, nextFrameLogo); frameTimer.start(); nextTimer = new Timer(6500, 1); nextTimer.addEventListener(TimerEvent.TIMER, nextPlay); nextTimer.start(); logoFrame = 1; stop(); } function frame7(){ stop(); bgChan = bgmusic.play(1, 999, new SoundTransform(0.2)); logoTimer = new Timer(33); logoTimer.addEventListener(TimerEvent.TIMER, enterFrameEvent); logoTimer.start(); startBtn.addEventListener(MouseEvent.CLICK, startClick); inst.addEventListener(MouseEvent.CLICK, instClick); more.addEventListener(MouseEvent.CLICK, openWindow); agLogo.addEventListener(MouseEvent.CLICK, openWindow); } function frame188(){ stop(); rarrow.addEventListener(MouseEvent.CLICK, nextEvent6); } public function startClick(_arg1:Event):void{ SoundMixer.stopAll(); gotoAndStop("game"); } function frame189(){ player.tramp.play(); } function frame23(){ menu.addEventListener(MouseEvent.CLICK, gotoMenu); animal.stop(); stop(); player.rman.stop(); player.lman.stop(); } function frame4(){ } function frame1(){ stop(); addEventListener("AGTeaserHoldExpired", gogogo); } public function logoClick(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.fatbadgergames.com"), "_blank"); } public function gogogo(_arg1:Event){ play(); } function frame403(){ stop(); } public function nextPlay(_arg1:Event){ play(); } public function openWindow(_arg1:Event){ navigateToURL(new URLRequest("http://www.addictinggames.com"), "_blank"); } public function instClick(_arg1:Event):void{ gotoAndStop("instructions"); } function frame63(){ player.tramp.play(); } function frame305(){ player.tramp.play(); } public function nextFrameLogo(_arg1:Event){ if (logoFrame < 135){ logo.gotoAndStop(logoFrame); logoFrame++; } else { frameTimer.stop(); }; } function frame72(){ stop(); rarrow.addEventListener(MouseEvent.CLICK, nextEvent4); } function frame321(){ rarrow.addEventListener(MouseEvent.CLICK, nextEvent8); stop(); } function frame218(){ stop(); rarrow.addEventListener(MouseEvent.CLICK, nextEvent7); } function frame219(){ player.rman.gotoAndPlay("backward"); player.lman.gotoAndPlay("forward"); } function frame339(){ player.tramp.play(); } public function gotoMenu(_arg1:Event){ gotoAndStop(5); } function frame105(){ keyl.gotoAndStop(2); player.lman.gotoAndPlay("backward"); player.rman.gotoAndPlay("forward"); } function frame104(){ rarrow.addEventListener(MouseEvent.CLICK, nextEvent2); animal.gotoAndStop(1); stop(); } function frame233(){ player.rman.gotoAndStop("stand"); player.lman.gotoAndStop("stand"); } function frame114(){ player.lman.gotoAndPlay("forward"); player.rman.gotoAndPlay("backward"); } function frame113(){ keyl.gotoAndStop(1); keyr.gotoAndStop(2); } function frame246(){ player.tramp.play(); } public function nextEvent4(_arg1:Event):void{ play(); animal.gotoAndPlay("safe"); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent4); } public function nextEvent6(_arg1:Event):void{ play(); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent6); } public function nextEvent8(_arg1:Event):void{ play(); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent8); } public function nextEvent7(_arg1:Event):void{ play(); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent7); } public function nextEvent9(_arg1:Event):void{ play(); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent9); } public function nextEvent2(_arg1:Event):void{ gotoAndPlay("inst3"); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent2); } public function nextEvent5(_arg1:Event):void{ play(); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent5); } function frame379(){ player.tramp.play(); } function frame252(){ animal.gotoAndPlay("safe"); } public function nextEvent10(_arg1:Event):void{ play(); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent10); } public function resetGame(_arg1:Event){ gotoAndStop(5); } function frame384(){ stop(); animal.gotoAndPlay("safe"); rarrow.addEventListener(MouseEvent.CLICK, nextEvent10); } function frame147(){ player.tramp.play(); } public function gameOver(_arg1:Event){ if (GameController.gameState == "end"){ GameController.scoreboard.gotoAndStop(1); removeChild(gc); GameController.gameState = "startGame"; gotoAndStop(7); gameOverChecker.stop(); }; } public function scoresClick(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.fatbadgergames.com/Iso/firescores.php"), "_blank"); } } }//package firemangame_fla
Section 22
//multiplierClip_38 (firemangame_fla.multiplierClip_38) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class multiplierClip_38 extends MovieClip { public var box:TextField; } }//package firemangame_fla
Section 23
//Multipliercopy_37 (firemangame_fla.Multipliercopy_37) package firemangame_fla { import flash.display.*; public dynamic class Multipliercopy_37 extends MovieClip { public var clip:MovieClip; public var clilp:MovieClip; public function Multipliercopy_37(){ addFrameScript(41, frame42); } function frame42(){ stop(); parent.removeChild(this); } } }//package firemangame_fla
Section 24
//percentSymbol_56 (firemangame_fla.percentSymbol_56) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class percentSymbol_56 extends MovieClip { public var box:TextField; } }//package firemangame_fla
Section 25
//rescuedSymbol_58 (firemangame_fla.rescuedSymbol_58) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class rescuedSymbol_58 extends MovieClip { public var box:TextField; } }//package firemangame_fla
Section 26
//scorePopUpcopy_39 (firemangame_fla.scorePopUpcopy_39) package firemangame_fla { import flash.display.*; public dynamic class scorePopUpcopy_39 extends MovieClip { public var scoreText:MovieClip; public function scorePopUpcopy_39(){ addFrameScript(36, frame37); } function frame37(){ stop(); parent.removeChild(this); } } }//package firemangame_fla
Section 27
//scoreText_41 (firemangame_fla.scoreText_41) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class scoreText_41 extends MovieClip { public var box:TextField; } }//package firemangame_fla
Section 28
//trampoline_17 (firemangame_fla.trampoline_17) package firemangame_fla { import flash.display.*; public dynamic class trampoline_17 extends MovieClip { public function trampoline_17(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package firemangame_fla
Section 29
//Tween3_60 (firemangame_fla.Tween3_60) package firemangame_fla { import flash.display.*; public dynamic class Tween3_60 extends MovieClip { public var finalScore:MovieClip; } }//package firemangame_fla
Section 30
//Bounce (fl.transitions.easing.Bounce) package fl.transitions.easing { public class Bounce { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg3 - easeOut((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeIn((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOut(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } } }//package fl.transitions.easing
Section 31
//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easing
Section 32
//Tween (fl.transitions.Tween) package fl.transitions { import flash.display.*; import flash.events.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 33
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 34
//agLogo (agLogo) package { import flash.display.*; public dynamic class agLogo extends MovieClip { } }//package
Section 35
//AGSmash (AGSmash) package { import flash.media.*; public dynamic class AGSmash extends Sound { } }//package
Section 36
//AGTeaser (AGTeaser) package { import flash.display.*; import flash.events.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.utils.*; import flash.net.*; public class AGTeaser extends MovieClip { var agBg:Shape; public var agVisitSiteBtn:SimpleButton; public var agPresented:MovieClip; var agPresentedBounceX:Tween; var agThisIn:Tween; var agPresentedBounceY:Tween; public var agSkipBtn:SimpleButton; var agSmash:AGSmash; var agPresentedIn:Tween; var BounceX:Tween; var BounceY:Tween; var holdTimer:Timer; public var agLogo:MovieClip; var agLogoIn:Tween; public function AGTeaser(){ agSmash = new AGSmash(); holdTimer = new Timer(4500, 1); holdTimer.addEventListener(TimerEvent.TIMER, elTimer); holdTimer.start(); agSkipBtn.addEventListener(MouseEvent.CLICK, skipTeaser); agVisitSiteBtn.addEventListener(MouseEvent.CLICK, visitSite); agThisIn = new Tween(this, "alpha", Strong.easeOut, 0, 1, 0.5, true); agBg = new Shape(); agBg.graphics.beginFill(0); agBg.graphics.drawRect(-1000, -1000, (stage.stageWidth + 2000), (stage.stageHeight + 2000)); agBg.graphics.endFill(); addChildAt(agBg, 0); agVisitSiteBtn.hitTestState = agBg; agVisitSiteBtn.visible = false; animateStep1(); } function visitSite(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.addictinggames.com"), "_blank"); } private function animateStep1(){ agPresentedIn = new Tween(agPresented, "alpha", Strong.easeIn, 0, 1, 0.5, true); agPresentedIn.addEventListener(TweenEvent.MOTION_FINISH, animateStep2); agPresented.y = 25; } function animateStep3(_arg1:TweenEvent){ smashLogo(); BounceX = new Tween(agLogo, "x", Bounce.easeOut, 30, 50, 0.2, true); BounceY = new Tween(agLogo, "y", Bounce.easeOut, 60, 85, 0.2, true); agPresentedBounceX = new Tween(agPresented, "x", Bounce.easeOut, 110, 100, 0.2, true); agPresentedBounceY = new Tween(agPresented, "y", Bounce.easeOut, 15, 25, 0.2, true); } private function animateStep2(_arg1:TweenEvent){ agLogoIn = new Tween(agLogo, "y", Strong.easeIn, -75, 85, 12, false); agLogoIn.addEventListener(TweenEvent.MOTION_FINISH, animateStep3); } function skipTeaser(_arg1:MouseEvent){ holdTimer.removeEventListener(TimerEvent.TIMER, elTimer); parent.dispatchEvent(new Event("AGTeaserHoldExpired")); } private function smashLogo(){ agSmash.play(); agVisitSiteBtn.visible = true; } function elTimer(_arg1:TimerEvent){ holdTimer.removeEventListener(TimerEvent.TIMER, elTimer); parent.dispatchEvent(new Event("AGTeaserHoldExpired")); } } }//package
Section 37
//animalArrow (animalArrow) package { import flash.display.*; public dynamic class animalArrow extends MovieClip { } }//package
Section 38
//background1 (background1) package { import flash.display.*; public dynamic class background1 extends MovieClip { } }//package
Section 39
//background2 (background2) package { import flash.display.*; public dynamic class background2 extends MovieClip { } }//package
Section 40
//background3 (background3) package { import flash.display.*; public dynamic class background3 extends MovieClip { } }//package
Section 41
//background4 (background4) package { import flash.display.*; public dynamic class background4 extends MovieClip { } }//package
Section 42
//background5 (background5) package { import flash.display.*; public dynamic class background5 extends MovieClip { } }//package
Section 43
//background6 (background6) package { import flash.display.*; public dynamic class background6 extends MovieClip { } }//package
Section 44
//boing (boing) package { import flash.media.*; public dynamic class boing extends Sound { } }//package
Section 45
//boostTimer (boostTimer) package { import flash.display.*; public dynamic class boostTimer extends MovieClip { } }//package
Section 46
//building1 (building1) package { import flash.display.*; public dynamic class building1 extends MovieClip { } }//package
Section 47
//building2 (building2) package { import flash.display.*; public dynamic class building2 extends MovieClip { } }//package
Section 48
//building3 (building3) package { import flash.display.*; public dynamic class building3 extends MovieClip { } }//package
Section 49
//building4 (building4) package { import flash.display.*; public dynamic class building4 extends MovieClip { } }//package
Section 50
//building5 (building5) package { import flash.display.*; public dynamic class building5 extends MovieClip { } }//package
Section 51
//building6 (building6) package { import flash.display.*; public dynamic class building6 extends MovieClip { } }//package
Section 52
//Dash_symbol (Dash_symbol) package { import flash.display.*; public dynamic class Dash_symbol extends MovieClip { public function Dash_symbol(){ addFrameScript(0, frame1, 59, frame60); } function frame1(){ stop(); } function frame60(){ gotoAndStop(1); } } }//package
Section 53
//dingdong (dingdong) package { import flash.media.*; public dynamic class dingdong extends Sound { } }//package
Section 54
//FiremanIntro (FiremanIntro) package { import flash.media.*; public dynamic class FiremanIntro extends Sound { } }//package
Section 55
//FiremanLoop (FiremanLoop) package { import flash.media.*; public dynamic class FiremanLoop extends Sound { } }//package
Section 56
//ft (ft) package { import flash.display.*; public dynamic class ft extends MovieClip { } }//package
Section 57
//ground1 (ground1) package { import flash.display.*; public dynamic class ground1 extends MovieClip { } }//package
Section 58
//ground2 (ground2) package { import flash.display.*; public dynamic class ground2 extends MovieClip { } }//package
Section 59
//ground3 (ground3) package { import flash.display.*; public dynamic class ground3 extends MovieClip { } }//package
Section 60
//ground4 (ground4) package { import flash.display.*; public dynamic class ground4 extends MovieClip { } }//package
Section 61
//ground5 (ground5) package { import flash.display.*; public dynamic class ground5 extends MovieClip { } }//package
Section 62
//ground6 (ground6) package { import flash.display.*; public dynamic class ground6 extends MovieClip { } }//package
Section 63
//Hud (Hud) package { import flash.display.*; import fireman.*; public dynamic class Hud extends MovieClip { public var level:Level; public var score:Score; } }//package
Section 64
//Key (Key) package { import flash.display.*; import flash.events.*; public class Key { private static var initialized:Boolean = false; private static var keysDown:Object = new Object(); public static function initialize(_arg1:Stage){ if (!initialized){ _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased); _arg1.addEventListener(Event.DEACTIVATE, clearKeys); initialized = true; }; } private static function clearKeys(_arg1:Event):void{ keysDown = new Object(); } public static function isDown(_arg1:uint):Boolean{ if (!initialized){ throw (new Error("Key class has yet been initialized.")); }; return (Boolean((_arg1 in keysDown))); } private static function keyPressed(_arg1:KeyboardEvent):void{ keysDown[_arg1.keyCode] = true; } private static function keyReleased(_arg1:KeyboardEvent):void{ if ((_arg1.keyCode in keysDown)){ delete keysDown[_arg1.keyCode]; }; } } }//package
Section 65
//Multiplier (Multiplier) package { import flash.display.*; public dynamic class Multiplier extends MovieClip { public var clip:MovieClip; public var clilp:MovieClip; public function Multiplier(){ addFrameScript(24, frame25); } function frame25(){ stop(); parent.removeChild(this); } } }//package
Section 66
//MusicSwitch (MusicSwitch) package { import flash.display.*; public class MusicSwitch extends MovieClip { public var onOff:Boolean;// = true public function MusicSwitch(){ onOff = true; super(); onOff = true; addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 67
//pauseIcon (pauseIcon) package { import flash.display.*; public dynamic class pauseIcon extends MovieClip { } }//package
Section 68
//poof (poof) package { import flash.media.*; public dynamic class poof extends Sound { } }//package
Section 69
//remaining (remaining) package { import flash.display.*; import flash.text.*; public dynamic class remaining extends MovieClip { public var box:TextField; } }//package
Section 70
//ScoreChart (ScoreChart) package { import flash.display.*; import flash.text.*; public dynamic class ScoreChart extends MovieClip { public var next:MovieClip; public var lost:MovieClip; public var rescued:MovieClip; public var percent:MovieClip; public var Level:MovieClip; public var nameBox:TextField; public var level:MovieClip; public var finalScore:MovieClip; public function ScoreChart(){ addFrameScript(0, frame1, 130, frame131, 146, frame147, 184, frame185); } function frame185(){ stop(); } function frame1(){ stop(); } function frame131(){ stop(); } function frame147(){ gotoAndStop(1); } } }//package
Section 71
//scorePopUp (scorePopUp) package { import flash.display.*; public dynamic class scorePopUp extends MovieClip { public var scoreText:MovieClip; public function scorePopUp(){ addFrameScript(36, frame37); } function frame37(){ stop(); parent.removeChild(this); } } }//package
Section 72
//start_button (start_button) package { import flash.display.*; public dynamic class start_button extends MovieClip { public function start_button(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 73
//title (title) package { import flash.media.*; public dynamic class title extends Sound { } }//package
Section 74
//whistle (whistle) package { import flash.media.*; public dynamic class whistle extends Sound { } }//package

Library Items

Symbol 1 Sound {FiremanIntro}
Symbol 2 Sound {FiremanLoop}
Symbol 3 Sound {poof}
Symbol 4 Sound {title}
Symbol 5 Sound {whistle}
Symbol 6 Sound {boing}
Symbol 7 Sound {AGSmash}
Symbol 8 Sound {dingdong}Used by:Timeline
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip {pauseIcon}Uses:9
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip {MusicSwitch}Uses:11 12
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip {boostTimer}Uses:14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:18
Symbol 18 MovieClip {animalArrow}Uses:17
Symbol 19 GraphicUsed by:22
Symbol 20 FontUsed by:21 26 31 35 44 46 49 52 55 58 63 72 75 188 190 351 355 356 357 362 363 365 366 371 381 384 388 389 391
Symbol 21 EditableTextUses:20Used by:22
Symbol 22 MovieClip {firemangame_fla.multiplierClip_38}Uses:19 21Used by:23 187
Symbol 23 MovieClip {Multiplier}Uses:22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip {ft}Uses:24Used by:27 189 191
Symbol 26 EditableTextUses:20Used by:27
Symbol 27 MovieClip {fireman.Dist}Uses:25 26
Symbol 28 GraphicUsed by:29 369
Symbol 29 MovieClip {fireman.marker}Uses:28
Symbol 30 GraphicUsed by:32
Symbol 31 EditableTextUses:20Used by:32
Symbol 32 MovieClip {remaining}Uses:30 31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:37 186
Symbol 35 EditableTextUses:20Used by:36
Symbol 36 MovieClip {firemangame_fla.scoreText_41}Uses:35Used by:37 186
Symbol 37 MovieClip {scorePopUp}Uses:34 36
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:64
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:64
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:64
Symbol 44 EditableTextUses:20Used by:64
Symbol 45 GraphicUsed by:47
Symbol 46 EditableTextUses:20Used by:47
Symbol 47 MovieClip {firemangame_fla.percentSymbol_56}Uses:45 46Used by:64
Symbol 48 GraphicUsed by:50
Symbol 49 EditableTextUses:20Used by:50
Symbol 50 MovieClip {firemangame_fla.lostSymbol_57}Uses:48 49Used by:64
Symbol 51 GraphicUsed by:53
Symbol 52 EditableTextUses:20Used by:53
Symbol 53 MovieClip {firemangame_fla.rescuedSymbol_58}Uses:51 52Used by:64
Symbol 54 GraphicUsed by:56
Symbol 55 EditableTextUses:20Used by:56
Symbol 56 MovieClip {firemangame_fla.levelSymbol_59}Uses:54 55Used by:64
Symbol 57 GraphicUsed by:59
Symbol 58 EditableTextUses:20Used by:59
Symbol 59 MovieClip {firemangame_fla.finalScore_61}Uses:57 58Used by:60
Symbol 60 MovieClip {firemangame_fla.Tween3_60}Uses:59Used by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 EditableTextUses:20Used by:64
Symbol 64 MovieClip {ScoreChart}Uses:39 41 43 44 47 50 53 56 60 61 62 63
Symbol 65 GraphicUsed by:66 339 342
Symbol 66 MovieClipUses:65Used by:69 339 342
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip {start_button}Uses:66 67 68
Symbol 70 GraphicUsed by:73
Symbol 71 FontUsed by:72 75
Symbol 72 EditableTextUses:20 71Used by:73
Symbol 73 MovieClip {fireman.Score}Uses:70 72Used by:77
Symbol 74 GraphicUsed by:76
Symbol 75 EditableTextUses:20 71Used by:76
Symbol 76 MovieClip {fireman.Level}Uses:74 75Used by:77
Symbol 77 MovieClip {Hud}Uses:73 76
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip {background4}Uses:78
Symbol 80 GraphicUsed by:86
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:86
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClip {background2}Uses:80 82 83 85
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip {background5}Uses:87
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip {background3}Uses:89
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip {background6}Uses:91
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip {ground4}Uses:93
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip {ground2}Uses:95
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip {ground5}Uses:97
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClip {ground3}Uses:99
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip {ground6}Uses:101
Symbol 103 GraphicUsed by:112
Symbol 104 GraphicUsed by:112
Symbol 105 GraphicUsed by:112
Symbol 106 GraphicUsed by:112
Symbol 107 GraphicUsed by:112
Symbol 108 GraphicUsed by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:103 104 105 106 107 108 109 110 111Used by:125 127 129 131 133 302 331
Symbol 113 GraphicUsed by:123
Symbol 114 GraphicUsed by:123
Symbol 115 GraphicUsed by:123
Symbol 116 GraphicUsed by:123
Symbol 117 GraphicUsed by:123
Symbol 118 GraphicUsed by:123
Symbol 119 GraphicUsed by:123
Symbol 120 GraphicUsed by:123
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:113 114 115 116 117 118 119 120 121 122Used by:125 127 129 131 133 302
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip {building2}Uses:112 123 124
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip {building5}Uses:112 123 126
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip {building4}Uses:112 123 128
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClip {building3}Uses:112 123 130
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip {building6}Uses:112 123 132
Symbol 134 GraphicUsed by:146
Symbol 135 GraphicUsed by:146
Symbol 136 GraphicUsed by:146
Symbol 137 GraphicUsed by:146
Symbol 138 GraphicUsed by:146
Symbol 139 GraphicUsed by:146 203
Symbol 140 GraphicUsed by:146
Symbol 141 GraphicUsed by:146
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip {fireman.Civilian}Uses:134 135 136 137 138 139 140 141 142 143 144 145
Symbol 147 GraphicUsed by:159
Symbol 148 GraphicUsed by:159
Symbol 149 GraphicUsed by:159
Symbol 150 GraphicUsed by:159
Symbol 151 GraphicUsed by:159
Symbol 152 GraphicUsed by:159
Symbol 153 GraphicUsed by:159
Symbol 154 GraphicUsed by:159
Symbol 155 GraphicUsed by:159
Symbol 156 GraphicUsed by:159
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClip {fireman.Fatlady}Uses:147 148 149 150 151 152 153 154 155 156 157 158
Symbol 160 GraphicUsed by:172
Symbol 161 GraphicUsed by:172
Symbol 162 GraphicUsed by:172
Symbol 163 GraphicUsed by:172
Symbol 164 GraphicUsed by:172
Symbol 165 GraphicUsed by:172
Symbol 166 GraphicUsed by:172
Symbol 167 GraphicUsed by:172
Symbol 168 GraphicUsed by:172
Symbol 169 GraphicUsed by:172
Symbol 170 GraphicUsed by:172
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip {fireman.Civ2}Uses:160 161 162 163 164 165 166 167 168 169 170 171
Symbol 173 GraphicUsed by:185
Symbol 174 GraphicUsed by:185
Symbol 175 GraphicUsed by:185
Symbol 176 GraphicUsed by:185
Symbol 177 GraphicUsed by:185
Symbol 178 GraphicUsed by:185
Symbol 179 GraphicUsed by:185
Symbol 180 GraphicUsed by:185
Symbol 181 GraphicUsed by:185
Symbol 182 GraphicUsed by:185
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClip {fireman.Civ4}Uses:173 174 175 176 177 178 179 180 181 182 183 184
Symbol 186 MovieClip {firemangame_fla.scorePopUpcopy_39}Uses:34 36Used by:Timeline
Symbol 187 MovieClip {firemangame_fla.Multipliercopy_37}Uses:22Used by:Timeline
Symbol 188 EditableTextUses:20Used by:189
Symbol 189 MovieClip {firemangame_fla.feetinstcopy_36}Uses:25 188Used by:Timeline
Symbol 190 EditableTextUses:20Used by:191
Symbol 191 MovieClip {firemangame_fla.feetinst_34}Uses:25 190Used by:Timeline
Symbol 192 GraphicUsed by:203
Symbol 193 GraphicUsed by:203
Symbol 194 GraphicUsed by:203
Symbol 195 GraphicUsed by:203
Symbol 196 GraphicUsed by:203
Symbol 197 GraphicUsed by:203
Symbol 198 GraphicUsed by:203
Symbol 199 GraphicUsed by:203
Symbol 200 GraphicUsed by:203
Symbol 201 GraphicUsed by:203
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClip {firemangame_fla.animal_30}Uses:192 193 194 195 196 139 197 198 199 200 201 202Used by:Timeline
Symbol 204 GraphicUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip {firemangame_fla.arrowkey_29}Uses:204 205Used by:Timeline
Symbol 207 GraphicUsed by:213
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:213
Symbol 210 GraphicUsed by:213
Symbol 211 GraphicUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip {Dash_symbol}Uses:207 209 210 211 212Used by:Timeline
Symbol 214 GraphicUsed by:226
Symbol 215 GraphicUsed by:226
Symbol 216 GraphicUsed by:226
Symbol 217 GraphicUsed by:226
Symbol 218 GraphicUsed by:226
Symbol 219 GraphicUsed by:226
Symbol 220 GraphicUsed by:226
Symbol 221 GraphicUsed by:226
Symbol 222 GraphicUsed by:226
Symbol 223 GraphicUsed by:226
Symbol 224 GraphicUsed by:226
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip {firemangame_fla.Civ2copy_26}Uses:214 215 216 217 218 219 220 221 222 223 224 225Used by:Timeline
Symbol 227 GraphicUsed by:239
Symbol 228 GraphicUsed by:239
Symbol 229 GraphicUsed by:239
Symbol 230 GraphicUsed by:239
Symbol 231 GraphicUsed by:239
Symbol 232 GraphicUsed by:239
Symbol 233 GraphicUsed by:239
Symbol 234 GraphicUsed by:239
Symbol 235 GraphicUsed by:239
Symbol 236 GraphicUsed by:239
Symbol 237 GraphicUsed by:239
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClip {firemangame_fla.Civ4copy_25}Uses:227 228 229 230 231 232 233 234 235 236 237 238Used by:Timeline
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClip {ground1}Uses:240Used by:Timeline
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClip {background1}Uses:242Used by:Timeline
Symbol 244 GraphicUsed by:292
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:292
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:292
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:292
Symbol 251 GraphicUsed by:292
Symbol 252 GraphicUsed by:292
Symbol 253 GraphicUsed by:292
Symbol 254 GraphicUsed by:292
Symbol 255 GraphicUsed by:292
Symbol 256 GraphicUsed by:292
Symbol 257 GraphicUsed by:292
Symbol 258 GraphicUsed by:292
Symbol 259 GraphicUsed by:292
Symbol 260 GraphicUsed by:292
Symbol 261 GraphicUsed by:292
Symbol 262 GraphicUsed by:292
Symbol 263 GraphicUsed by:292
Symbol 264 GraphicUsed by:292
Symbol 265 GraphicUsed by:292
Symbol 266 GraphicUsed by:292
Symbol 267 GraphicUsed by:292
Symbol 268 GraphicUsed by:292
Symbol 269 GraphicUsed by:292
Symbol 270 GraphicUsed by:292
Symbol 271 GraphicUsed by:292
Symbol 272 GraphicUsed by:292
Symbol 273 GraphicUsed by:292
Symbol 274 GraphicUsed by:292
Symbol 275 GraphicUsed by:292
Symbol 276 GraphicUsed by:292
Symbol 277 GraphicUsed by:292
Symbol 278 GraphicUsed by:292
Symbol 279 GraphicUsed by:292
Symbol 280 GraphicUsed by:292
Symbol 281 GraphicUsed by:292
Symbol 282 GraphicUsed by:292
Symbol 283 GraphicUsed by:292
Symbol 284 GraphicUsed by:292
Symbol 285 GraphicUsed by:292
Symbol 286 GraphicUsed by:292
Symbol 287 GraphicUsed by:292
Symbol 288 GraphicUsed by:292
Symbol 289 GraphicUsed by:292
Symbol 290 GraphicUsed by:292
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClip {firemangame_fla.fireman_18}Uses:244 246 248 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291Used by:300
Symbol 293 GraphicUsed by:299
Symbol 294 GraphicUsed by:299
Symbol 295 GraphicUsed by:299
Symbol 296 GraphicUsed by:299
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClip {firemangame_fla.trampoline_17}Uses:293 294 295 296 297 298Used by:300
Symbol 300 MovieClip {fireman.Player}Uses:299 292Used by:Timeline
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClip {building1}Uses:112 123 301Used by:Timeline
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClip {agLogo}Uses:303Used by:317  Timeline
Symbol 305 GraphicUsed by:308
Symbol 306 GraphicUsed by:308
Symbol 307 GraphicUsed by:308
Symbol 308 ButtonUses:305 306 307Used by:317
Symbol 309 GraphicUsed by:314
Symbol 310 GraphicUsed by:314
Symbol 311 GraphicUsed by:314
Symbol 312 GraphicUsed by:314
Symbol 313 GraphicUsed by:314
Symbol 314 ButtonUses:309 310 311 312 313Used by:317
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:317
Symbol 317 MovieClip {AGTeaser}Uses:308 314 316 304Used by:Timeline
Symbol 318 GraphicUsed by:328
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:328
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:328
Symbol 323 GraphicUsed by:328
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:328
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:328
Symbol 328 MovieClipUses:318 320 322 323 325 327Used by:Timeline
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:329Used by:Timeline
Symbol 331 MovieClipUses:112Used by:Timeline
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:334
Symbol 334 MovieClipUses:333Used by:Timeline
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:Timeline
Symbol 337 GraphicUsed by:339
Symbol 338 GraphicUsed by:339
Symbol 339 ButtonUses:66 337 338 65Used by:Timeline
Symbol 340 GraphicUsed by:342
Symbol 341 GraphicUsed by:342
Symbol 342 ButtonUses:66 340 341 65Used by:Timeline
Symbol 343 GraphicUsed by:344 347
Symbol 344 MovieClipUses:343Used by:347
Symbol 345 GraphicUsed by:347
Symbol 346 GraphicUsed by:347
Symbol 347 ButtonUses:344 345 346 343Used by:Timeline
Symbol 348 GraphicUsed by:Timeline
Symbol 349 GraphicUsed by:Timeline
Symbol 350 GraphicUsed by:Timeline
Symbol 351 TextUses:20Used by:Timeline
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:352Used by:Timeline
Symbol 354 GraphicUsed by:Timeline
Symbol 355 TextUses:20Used by:Timeline
Symbol 356 TextUses:20Used by:Timeline
Symbol 357 TextUses:20Used by:Timeline
Symbol 358 GraphicUsed by:Timeline
Symbol 359 GraphicUsed by:Timeline
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClipUses:360Used by:Timeline
Symbol 362 TextUses:20Used by:Timeline
Symbol 363 TextUses:20Used by:Timeline
Symbol 364 GraphicUsed by:Timeline
Symbol 365 TextUses:20Used by:Timeline
Symbol 366 TextUses:20Used by:Timeline
Symbol 367 GraphicUsed by:Timeline
Symbol 368 GraphicUsed by:Timeline
Symbol 369 MovieClipUses:28Used by:Timeline
Symbol 370 GraphicUsed by:Timeline
Symbol 371 TextUses:20Used by:Timeline
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:Timeline
Symbol 374 GraphicUsed by:Timeline
Symbol 375 GraphicUsed by:Timeline
Symbol 376 GraphicUsed by:Timeline
Symbol 377 GraphicUsed by:Timeline
Symbol 378 GraphicUsed by:Timeline
Symbol 379 GraphicUsed by:Timeline
Symbol 380 GraphicUsed by:Timeline
Symbol 381 TextUses:20Used by:Timeline
Symbol 382 GraphicUsed by:Timeline
Symbol 383 GraphicUsed by:Timeline
Symbol 384 TextUses:20Used by:Timeline
Symbol 385 GraphicUsed by:Timeline
Symbol 386 GraphicUsed by:Timeline
Symbol 387 GraphicUsed by:Timeline
Symbol 388 TextUses:20Used by:Timeline
Symbol 389 TextUses:20Used by:Timeline
Symbol 390 GraphicUsed by:Timeline
Symbol 391 TextUses:20Used by:Timeline
Symbol 392 GraphicUsed by:Timeline

Instance Names

"teaser"Frame 1Symbol 317 MovieClip {AGTeaser}
"logo"Frame 5Symbol 328 MovieClip
"startBtn"Frame 7Symbol 339 Button
"inst"Frame 7Symbol 342 Button
"more"Frame 7Symbol 347 Button
"agLogo"Frame 7Symbol 304 MovieClip {agLogo}
"menu"Frame 23Symbol 353 MovieClip
"animal"Frame 23Symbol 239 MovieClip {firemangame_fla.Civ4copy_25}
"player"Frame 23Symbol 300 MovieClip {fireman.Player}
"animal"Frame 24Symbol 203 MovieClip {firemangame_fla.animal_30}
"player"Frame 24Symbol 300 MovieClip {fireman.Player}
"rarrow"Frame 24Symbol 361 MovieClip
"keyr"Frame 105Symbol 206 MovieClip {firemangame_fla.arrowkey_29}
"keyl"Frame 105Symbol 206 MovieClip {firemangame_fla.arrowkey_29}
"box"Symbol 22 MovieClip {firemangame_fla.multiplierClip_38} Frame 1Symbol 21 EditableText
"clip"Symbol 23 MovieClip {Multiplier} Frame 1Symbol 22 MovieClip {firemangame_fla.multiplierClip_38}
"clilp"Symbol 23 MovieClip {Multiplier} Frame 25Symbol 22 MovieClip {firemangame_fla.multiplierClip_38}
"box"Symbol 27 MovieClip {fireman.Dist} Frame 1Symbol 26 EditableText
"box"Symbol 32 MovieClip {remaining} Frame 1Symbol 31 EditableText
"box"Symbol 36 MovieClip {firemangame_fla.scoreText_41} Frame 1Symbol 35 EditableText
"scoreText"Symbol 37 MovieClip {scorePopUp} Frame 1Symbol 36 MovieClip {firemangame_fla.scoreText_41}
"box"Symbol 47 MovieClip {firemangame_fla.percentSymbol_56} Frame 1Symbol 46 EditableText
"box"Symbol 50 MovieClip {firemangame_fla.lostSymbol_57} Frame 1Symbol 49 EditableText
"box"Symbol 53 MovieClip {firemangame_fla.rescuedSymbol_58} Frame 1Symbol 52 EditableText
"box"Symbol 56 MovieClip {firemangame_fla.levelSymbol_59} Frame 1Symbol 55 EditableText
"box"Symbol 59 MovieClip {firemangame_fla.finalScore_61} Frame 1Symbol 58 EditableText
"finalScore"Symbol 60 MovieClip {firemangame_fla.Tween3_60} Frame 1Symbol 59 MovieClip {firemangame_fla.finalScore_61}
"next"Symbol 64 MovieClip {ScoreChart} Frame 1Symbol 41 MovieClip
"nameBox"Symbol 64 MovieClip {ScoreChart} Frame 1Symbol 44 EditableText
"percent"Symbol 64 MovieClip {ScoreChart} Frame 1Symbol 47 MovieClip {firemangame_fla.percentSymbol_56}
"lost"Symbol 64 MovieClip {ScoreChart} Frame 1Symbol 50 MovieClip {firemangame_fla.lostSymbol_57}
"rescued"Symbol 64 MovieClip {ScoreChart} Frame 1Symbol 53 MovieClip {firemangame_fla.rescuedSymbol_58}
"Level"Symbol 64 MovieClip {ScoreChart} Frame 1Symbol 56 MovieClip {firemangame_fla.levelSymbol_59}
"finalScore"Symbol 64 MovieClip {ScoreChart} Frame 1Symbol 60 MovieClip {firemangame_fla.Tween3_60}
"level"Symbol 64 MovieClip {ScoreChart} Frame 132Symbol 56 MovieClip {firemangame_fla.levelSymbol_59}
"nameBox"Symbol 64 MovieClip {ScoreChart} Frame 185Symbol 63 EditableText
"box"Symbol 73 MovieClip {fireman.Score} Frame 1Symbol 72 EditableText
"box"Symbol 76 MovieClip {fireman.Level} Frame 1Symbol 75 EditableText
"score"Symbol 77 MovieClip {Hud} Frame 1Symbol 73 MovieClip {fireman.Score}
"level"Symbol 77 MovieClip {Hud} Frame 1Symbol 76 MovieClip {fireman.Level}
"scoreText"Symbol 186 MovieClip {firemangame_fla.scorePopUpcopy_39} Frame 1Symbol 36 MovieClip {firemangame_fla.scoreText_41}
"clip"Symbol 187 MovieClip {firemangame_fla.Multipliercopy_37} Frame 1Symbol 22 MovieClip {firemangame_fla.multiplierClip_38}
"clilp"Symbol 187 MovieClip {firemangame_fla.Multipliercopy_37} Frame 42Symbol 22 MovieClip {firemangame_fla.multiplierClip_38}
"box"Symbol 189 MovieClip {firemangame_fla.feetinstcopy_36} Frame 1Symbol 188 EditableText
"box"Symbol 191 MovieClip {firemangame_fla.feetinst_34} Frame 1Symbol 190 EditableText
"tramp"Symbol 300 MovieClip {fireman.Player} Frame 1Symbol 299 MovieClip {firemangame_fla.trampoline_17}
"lman"Symbol 300 MovieClip {fireman.Player} Frame 1Symbol 292 MovieClip {firemangame_fla.fireman_18}
"rman"Symbol 300 MovieClip {fireman.Player} Frame 1Symbol 292 MovieClip {firemangame_fla.fireman_18}
"agVisitSiteBtn"Symbol 317 MovieClip {AGTeaser} Frame 1Symbol 308 Button
"agSkipBtn"Symbol 317 MovieClip {AGTeaser} Frame 1Symbol 314 Button
"agPresented"Symbol 317 MovieClip {AGTeaser} Frame 1Symbol 316 MovieClip
"agLogo"Symbol 317 MovieClip {AGTeaser} Frame 1Symbol 304 MovieClip {agLogo}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"game"Frame 13
"instructions"Frame 23
"safe"Frame 24
"inst2"Frame 24
"inst3"Frame 105
"on"Symbol 13 MovieClip {MusicSwitch} Frame 1
"off"Symbol 13 MovieClip {MusicSwitch} Frame 2
"points"Symbol 64 MovieClip {ScoreChart} Frame 106
"nomorepoints"Symbol 64 MovieClip {ScoreChart} Frame 107
"okay"Symbol 64 MovieClip {ScoreChart} Frame 131
"gameOver"Symbol 64 MovieClip {ScoreChart} Frame 148
"out"Symbol 69 MovieClip {start_button} Frame 1
"over"Symbol 69 MovieClip {start_button} Frame 2
"safe"Symbol 146 MovieClip {fireman.Civilian} Frame 2
"land"Symbol 146 MovieClip {fireman.Civilian} Frame 5
"dead"Symbol 146 MovieClip {fireman.Civilian} Frame 6
"safe"Symbol 159 MovieClip {fireman.Fatlady} Frame 2
"land"Symbol 159 MovieClip {fireman.Fatlady} Frame 5
"dead"Symbol 159 MovieClip {fireman.Fatlady} Frame 6
"safe"Symbol 172 MovieClip {fireman.Civ2} Frame 2
"land"Symbol 172 MovieClip {fireman.Civ2} Frame 5
"dead"Symbol 172 MovieClip {fireman.Civ2} Frame 6
"safe"Symbol 185 MovieClip {fireman.Civ4} Frame 2
"land"Symbol 185 MovieClip {fireman.Civ4} Frame 5
"dead"Symbol 185 MovieClip {fireman.Civ4} Frame 6
"safe"Symbol 203 MovieClip {firemangame_fla.animal_30} Frame 2
"land"Symbol 203 MovieClip {firemangame_fla.animal_30} Frame 5
"dead"Symbol 203 MovieClip {firemangame_fla.animal_30} Frame 6
"safe"Symbol 226 MovieClip {firemangame_fla.Civ2copy_26} Frame 2
"land"Symbol 226 MovieClip {firemangame_fla.Civ2copy_26} Frame 5
"dead"Symbol 226 MovieClip {firemangame_fla.Civ2copy_26} Frame 6
"safe"Symbol 239 MovieClip {firemangame_fla.Civ4copy_25} Frame 2
"land"Symbol 239 MovieClip {firemangame_fla.Civ4copy_25} Frame 5
"dead"Symbol 239 MovieClip {firemangame_fla.Civ4copy_25} Frame 6
"stopped"Symbol 292 MovieClip {firemangame_fla.fireman_18} Frame 1
"forward"Symbol 292 MovieClip {firemangame_fla.fireman_18} Frame 2
"runf"Symbol 292 MovieClip {firemangame_fla.fireman_18} Frame 9
"backward"Symbol 292 MovieClip {firemangame_fla.fireman_18} Frame 25
"runb"Symbol 292 MovieClip {firemangame_fla.fireman_18} Frame 30
"stop"Symbol 299 MovieClip {firemangame_fla.trampoline_17} Frame 1




http://swfchan.com/10/46401/info.shtml
Created: 3/5 -2019 18:46:34 Last modified: 3/5 -2019 18:46:34 Server time: 22/12 -2024 12:57:37