STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #46401 |
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Use the LEFT and RIGHT arrow keys to move your firemen. |
Stuffed animals will jump out of the burning building. Bounce them 3 times so they can land safely! |
Press the "D" key to give your firemen a burst of speed! |
Press the "P" key to pause/unpause, and the "M" key to mute/unmute the audio. |
If the stuffed animal doesn't bounce too high, then it can land safely without harm. |
Sometimes you will have to move the firemen to catch the stuffed animals. You can move left and right by using the arrow keys. |
Depending on where the stuffed animal lands on the trampoline, it might bounce high or low. If it lands near the middle, it will bounce low. If it lands near the edge it will bounce high. |
See, it landed on the edge of the trampoline. Now it's going to bounce super high. |
See the green triangle up at the top there? That follows the stuffed animal if you bounce him up real high. That way you can still follow it with your firemen. |
As you bounce the stuffed animals more and more, it will tell you how many feet they have bounced. Try to get as many feet as you can before you save the stuffed animal. Doing so will build up your points multiplier! |
A distance indicator will appear over the stuffed animal as you bounce it more and more. |
As you keep adding up feet, you will collect score multipliers for that stuffed animal. |
When the animal lands safely, you will get points based on the multiplier you have recieved! |
The more stuffed animals you rescue, the harder it will get. That's how the game works! HURRY! Funtown needs you! |
ActionScript [AS3]
Section 1//Civ2 (fireman.Civ2) package fireman { import flash.display.*; import flash.media.*; public class Civ2 extends MovieClip { public var mult1:Boolean;// = false public var mult4:Boolean;// = false public var mult5:Boolean;// = false public var bounces:int;// = 0 public var mult3:Boolean;// = false public var mult2:Boolean;// = false public var bounced:Boolean;// = false public var feetTotal:int;// = 0 private var ay:Number;// = 0.2 private var ax:Number; public var dead:Boolean;// = false private var weight:Number; private var ground:int;// = 370 public var distMarker:Dist; public var radius:int;// = 16 public var safe:Boolean;// = false public var feet:int;// = 0 public var multiplier:int;// = 1 private var vx:Number; public var vy:Number;// = -4 public var landed:Boolean;// = false public var mark:marker; public function Civ2(_arg1:Number, _arg2:Number){ mult1 = false; mult5 = false; bounced = false; mult4 = false; bounces = 0; mult3 = false; feetTotal = 0; ay = 0.2; mult2 = false; dead = false; ground = 370; radius = 16; safe = false; feet = 0; multiplier = 1; vy = -4; landed = false; super(); vy = -4; ay = 0.2; safe = false; landed = false; ground = 370; dead = false; multiplier = 1; feet = 0; feetTotal = 0; bounced = false; mult1 = false; mult2 = false; mult3 = false; mult4 = false; mult5 = false; radius = 16; bounces = 0; addFrameScript(0, frame1, 3, frame4, 4, frame5, 16, frame17); vx = _arg1; weight = _arg2; scaleX = 0.8; scaleY = 0.8; } function frame4(){ gotoAndPlay("safe"); } function frame5(){ stop(); } public function enterFrame():void{ var _local1:poof; var _local2:*; var _local3:int; if (landed == false){ if (x > 550){ vx = -(vx); }; if (x < 0){ vx = -(vx); }; if (y < -1000){ vy = 0; y = -1000; }; x = (x + vx); rotation = (rotation + 5); vy = (vy + GameController.gravity); if (vy > 20){ vy = 20; }; y = (y + vy); if ((((((vy > 0)) && ((vy < 1)))) && ((y > 300)))){ }; } else { if ((((landed == true)) && ((safe == true)))){ rotation = (rotation + 8); x = (x + 5); }; }; if ((((y > ground)) && ((safe == true)))){ landed = true; y = ground; GameController.addScore((1000 * multiplier), this); }; if ((((y > ground)) && ((safe == false)))){ landed = true; rotation = 0; dead = true; gotoAndPlay("dead"); y = ground; GameController.lost = (GameController.lost + 1); _local1 = new poof(); _local2 = new SoundChannel(); if (GameController.mSwitch.onOff == false){ } else { if (GameController.mSwitch.onOff == true){ _local2 = _local1.play(0, 1); _local2.soundTransform = GameController.trans; }; }; }; if (distMarker != null){ if ((((bounced == true)) && ((vy < 0)))){ feet = (ground - y); _local3 = (feet + feetTotal); } else { if ((((bounced == true)) && ((vy > 0)))){ if (feet > 0){ if (feetTotal < 5000){ feetTotal = (feetTotal + feet); GameController.feetTotal = (GameController.feetTotal + feet); }; if (feetTotal > 5000){ feetTotal = 5000; }; feet = 0; }; }; }; }; } public function bounce(_arg1:Number):void{ bounces++; bounced = true; vy = -(weight); switch (bounces){ case 1: weight = (weight - 2); break; case 2: weight = (weight - 4); break; case 3: safe = true; gotoAndPlay("safe"); GameController.safeSound(); distMarker.visible = false; break; default: break; }; } function frame1(){ stop(); } function frame17(){ stop(); } } }//package firemanSection 2//Civ4 (fireman.Civ4) package fireman { import flash.display.*; import flash.media.*; public class Civ4 extends MovieClip { public var mult1:Boolean;// = false public var mult4:Boolean;// = false public var mult5:Boolean;// = false public var bounces:int;// = 0 public var mult3:Boolean;// = false public var mult2:Boolean;// = false public var bounced:Boolean;// = false public var feetTotal:int;// = 0 private var ay:Number;// = 0.2 private var ax:Number; public var dead:Boolean;// = false private var weight:Number; private var ground:int;// = 370 public var distMarker:Dist; public var radius:int;// = 20 public var safe:Boolean;// = false public var feet:int;// = 0 public var multiplier:int;// = 1 private var vx:Number; public var vy:Number;// = -4 public var landed:Boolean;// = false public var mark:marker; public function Civ4(_arg1:Number, _arg2:Number){ mult1 = false; mult5 = false; bounced = false; mult4 = false; bounces = 0; mult3 = false; feetTotal = 0; ay = 0.2; mult2 = false; dead = false; ground = 370; radius = 20; safe = false; feet = 0; multiplier = 1; vy = -4; landed = false; super(); vy = -4; ay = 0.2; safe = false; landed = false; ground = 370; dead = false; multiplier = 1; feet = 0; feetTotal = 0; bounced = false; mult1 = false; mult2 = false; mult3 = false; mult4 = false; mult5 = false; radius = 20; bounces = 0; addFrameScript(0, frame1, 3, frame4, 4, frame5, 16, frame17); vx = _arg1; weight = _arg2; } function frame4(){ gotoAndPlay("safe"); } function frame5(){ stop(); } public function enterFrame():void{ var _local1:poof; var _local2:*; var _local3:int; if (landed == false){ if (x > 550){ vx = -(vx); }; if (x < 0){ vx = -(vx); }; if (y < -1000){ vy = 0; y = -1000; }; x = (x + vx); rotation = (rotation + 5); vy = (vy + GameController.gravity); if (vy > 20){ vy = 20; }; y = (y + vy); if ((((((vy > 0)) && ((vy < 1)))) && ((y > 300)))){ }; } else { if ((((landed == true)) && ((safe == true)))){ rotation = (rotation + 8); x = (x + 5); }; }; if ((((y > ground)) && ((safe == true)))){ landed = true; y = ground; GameController.addScore((1000 * multiplier), this); }; if ((((y > ground)) && ((safe == false)))){ landed = true; rotation = 0; dead = true; gotoAndPlay("dead"); y = ground; GameController.lost = (GameController.lost + 1); _local1 = new poof(); _local2 = new SoundChannel(); if (GameController.mSwitch.onOff == false){ } else { if (GameController.mSwitch.onOff == true){ _local2 = _local1.play(0, 1); _local2.soundTransform = GameController.trans; }; }; }; if (distMarker != null){ if ((((bounced == true)) && ((vy < 0)))){ feet = (ground - y); _local3 = (feet + feetTotal); } else { if ((((bounced == true)) && ((vy > 0)))){ if (feet > 0){ if (feetTotal < 5000){ feetTotal = (feetTotal + feet); GameController.feetTotal = (GameController.feetTotal + feet); }; if (feetTotal > 5000){ feetTotal = 5000; }; feet = 0; }; }; }; }; } public function bounce(_arg1:Number):void{ bounces++; bounced = true; vy = -(weight); switch (bounces){ case 1: weight = (weight - 3); break; case 2: weight = (weight - 4); break; case 3: safe = true; gotoAndPlay("safe"); GameController.safeSound(); distMarker.visible = false; break; default: break; }; } function frame1(){ stop(); } function frame17(){ stop(); } } }//package firemanSection 3//Civilian (fireman.Civilian) package fireman { import flash.display.*; import flash.media.*; import flash.filters.*; public class Civilian extends MovieClip { public var mult1:Boolean;// = false public var mult4:Boolean;// = false public var mult5:Boolean;// = false public var bounces:int;// = 0 public var mult3:Boolean;// = false public var mult2:Boolean;// = false public var bounced:Boolean;// = false public var feetTotal:int;// = 0 private var ay:Number;// = 0.2 private var ax:Number; public var dead:Boolean;// = false public var blur:BlurFilter; private var weight:Number; private var ground:int;// = 370 public var distMarker:Dist; public var radius:int;// = 16 public var safe:Boolean;// = false public var feet:int;// = 0 public var multiplier:int;// = 1 private var vx:Number; public var vy:Number;// = -4 public var landed:Boolean;// = false public var mark:marker; public function Civilian(_arg1:Number, _arg2:Number){ mult1 = false; mult5 = false; bounced = false; mult4 = false; bounces = 0; mult3 = false; feetTotal = 0; ay = 0.2; mult2 = false; dead = false; ground = 370; radius = 16; safe = false; feet = 0; multiplier = 1; vy = -4; landed = false; super(); vy = -4; ay = 0.2; safe = false; landed = false; ground = 370; dead = false; multiplier = 1; feet = 0; feetTotal = 0; bounced = false; mult1 = false; mult2 = false; mult3 = false; mult4 = false; mult5 = false; radius = 16; bounces = 0; blur = new BlurFilter(0, 0, 1); addFrameScript(0, frame1, 3, frame4, 4, frame5, 20, frame21); filters = [blur]; weight = _arg2; vx = _arg1; scaleX = 0.8; scaleY = 0.8; } function frame5(){ stop(); } public function enterFrame():void{ var _local1:poof; var _local2:*; var _local3:int; blur.blurY = Math.abs(vy); if (landed == false){ if (x > 550){ vx = -(vx); }; if (x < 0){ vx = -(vx); }; if (y < -1000){ vy = 0; y = -1000; }; x = (x + vx); rotation = (rotation + 5); vy = (vy + GameController.gravity); if (vy > 20){ vy = 20; }; y = (y + vy); if ((((((vy > 0)) && ((vy < 1)))) && ((y > 300)))){ }; } else { if ((((landed == true)) && ((safe == true)))){ rotation = (rotation + 8); x = (x + 5); }; }; if ((((y > ground)) && ((safe == true)))){ landed = true; y = ground; GameController.addScore((1000 * multiplier), this); }; if ((((y > ground)) && ((safe == false)))){ landed = true; rotation = 0; dead = true; gotoAndPlay("dead"); y = ground; GameController.lost = (GameController.lost + 1); _local1 = new poof(); _local2 = new SoundChannel(); if (GameController.mSwitch.onOff == false){ } else { if (GameController.mSwitch.onOff == true){ _local2 = _local1.play(0, 1); _local2.soundTransform = GameController.trans; }; }; }; if (distMarker != null){ if ((((bounced == true)) && ((vy < 0)))){ feet = (ground - y); _local3 = (feet + feetTotal); } else { if ((((bounced == true)) && ((vy > 0)))){ if (feet > 0){ if (feetTotal < 5000){ feetTotal = (feetTotal + feet); GameController.feetTotal = (GameController.feetTotal + feet); }; if (feetTotal > 5000){ feetTotal = 5000; }; feet = 0; }; }; }; }; } function frame21(){ stop(); } public function bounce(_arg1:Number):void{ bounces++; bounced = true; vy = -(weight); switch (bounces){ case 1: weight = (weight - 2); break; case 2: weight = (weight - 8); break; case 3: safe = true; gotoAndPlay("safe"); GameController.safeSound(); distMarker.visible = false; break; default: break; }; } function frame1(){ stop(); } function frame4(){ gotoAndPlay("safe"); } } }//package firemanSection 4//Dist (fireman.Dist) package fireman { import flash.display.*; import flash.text.*; public class Dist extends MovieClip { public var animal:Object; public var box:TextField; public function Dist(_arg1){ animal = _arg1; x = animal.x; y = animal.y; } public function enterFrame():void{ if ((((animal.bounced == true)) && ((animal.vy < 0)))){ this.visible = true; } else { this.visible = false; }; if ((animal.y - 60) < 0){ y = 60; }; } } }//package firemanSection 5//Fatlady (fireman.Fatlady) package fireman { import flash.display.*; import flash.media.*; public class Fatlady extends MovieClip { public var mult1:Boolean;// = false public var mult4:Boolean;// = false public var mult5:Boolean;// = false public var bounces:int;// = 0 public var mult3:Boolean;// = false public var mult2:Boolean;// = false public var bounced:Boolean;// = false public var feetTotal:int;// = 0 private var ay:Number;// = 0.2 private var ax:Number; public var dead:Boolean;// = false private var weight:Number; private var ground:int;// = 370 public var distMarker:Dist; public var radius:int;// = 20 public var safe:Boolean;// = false public var feet:int;// = 0 public var multiplier:int;// = 1 private var vx:Number; public var vy:Number;// = -4 public var landed:Boolean;// = false public var mark:marker; public function Fatlady(_arg1:Number, _arg2:Number){ mult1 = false; mult5 = false; bounced = false; mult4 = false; bounces = 0; mult3 = false; feetTotal = 0; ay = 0.2; mult2 = false; dead = false; ground = 370; radius = 20; safe = false; feet = 0; multiplier = 1; vy = -4; landed = false; super(); vy = -4; ay = 0.2; safe = false; landed = false; ground = 370; dead = false; multiplier = 1; feet = 0; feetTotal = 0; bounced = false; mult1 = false; mult2 = false; mult3 = false; mult4 = false; mult5 = false; radius = 20; bounces = 0; addFrameScript(0, frame1, 3, frame4, 4, frame5, 16, frame17); vx = _arg1; weight = _arg2; } function frame4(){ gotoAndPlay("safe"); } function frame5(){ stop(); } public function enterFrame():void{ var _local1:poof; var _local2:*; var _local3:int; if (landed == false){ if (x > 550){ vx = -(vx); }; if (x < 0){ vx = -(vx); }; if (y < -1000){ vy = 0; y = -1000; }; x = (x + vx); rotation = (rotation + 5); vy = (vy + GameController.gravity); if (vy > 20){ vy = 20; }; y = (y + vy); if ((((((vy > 0)) && ((vy < 1)))) && ((y > 300)))){ }; } else { if ((((landed == true)) && ((safe == true)))){ rotation = (rotation + 8); x = (x + 5); }; }; if ((((y > ground)) && ((safe == true)))){ landed = true; y = ground; GameController.addScore((1000 * multiplier), this); }; if ((((y > ground)) && ((safe == false)))){ landed = true; rotation = 0; dead = true; gotoAndPlay("dead"); y = ground; GameController.lost = (GameController.lost + 1); _local1 = new poof(); _local2 = new SoundChannel(); if (GameController.mSwitch.onOff == false){ } else { if (GameController.mSwitch.onOff == true){ _local2 = _local1.play(0, 1); _local2.soundTransform = GameController.trans; }; }; }; if (distMarker != null){ if ((((bounced == true)) && ((vy < 0)))){ feet = (ground - y); _local3 = (feet + feetTotal); } else { if ((((bounced == true)) && ((vy > 0)))){ if (feet > 0){ if (feetTotal < 5000){ feetTotal = (feetTotal + feet); GameController.feetTotal = (GameController.feetTotal + feet); }; if (feetTotal > 5000){ feetTotal = 5000; }; feet = 0; }; }; }; }; } public function bounce(_arg1:Number):void{ bounces++; bounced = true; vy = -(weight); switch (bounces){ case 1: weight = (weight - 4); break; case 2: weight = (weight - 4); break; case 3: safe = true; gotoAndPlay("safe"); GameController.safeSound(); distMarker.visible = false; break; default: break; }; } function frame1(){ stop(); } function frame17(){ stop(); } } }//package firemanSection 6//GameController (fireman.GameController) package fireman { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.filters.*; import flash.net.*; public class GameController extends MovieClip { public static var bounceAmount:Number; public static var mSwitch:MusicSwitch = new MusicSwitch(); public static var spawnVarMin:int = 200; public static var pIcon:pauseIcon = new pauseIcon(); public static var arrowTimerPaused:Boolean = false; public static var spot:String; public static var spawnVariance:int = 0; public static var lives:int = 3; public static var chanceInt:int = 80; public static var arrowDelay:int = 8000; public static var scoreChannel:SoundChannel = new SoundChannel(); public static var lost:int = 0; public static var PATH:Object = "http://208.109.177.63/~blitzgam/blitz_HighScores/"; public static var spawnRepeatCounter:int = 2; public static var doubleSpawn:Boolean = false; public static var playerName:String; public static var rescued:int = 0; public static var lastAnimal:int; public static var bgClip:MovieClip = new MovieClip(); public static var feetTotal:int = 0; public static var doubleSpawnTimer:Timer = new Timer(1000, 1); public static var markerArray:Array; public static var civClip:MovieClip = new MovieClip(); public static var inPlayLimit:int = 1; public static var bg:MovieClip = new MovieClip(); public static var gravity:Number = 0.5; public static var whistleChannel:SoundChannel = new SoundChannel(); public static var distArray:Array = new Array(); public static var spawnTimerPaused:Boolean = false; public static var dashLogo:Dash_symbol = new Dash_symbol(); public static var poz:Boolean = false; public static var musicPlayer:Timer = new Timer(2000, 1); public static var numToJump:int = 1; public static var gameTimer:Timer = new Timer(16.6666); public static var intro:FiremanIntro = new FiremanIntro(); public static var civsInPlay:Array = new Array(); public static var GAMENAME:String = "fires"; public static var spawning:Boolean = false; public static var rescueMore:int = 0; public static var level:int = 1; public static var safe:dingdong = new dingdong(); public static var ground:MovieClip = new MovieClip(); public static var lostTotal:int = 0; public static var levelLoad:int = 1; public static var score:int = 0; public static var theLevel:int = 1; public static var scoreboard:ScoreChart = new ScoreChart(); public static var spawnTimer:Timer = new Timer(1000, 1); public static var boingSound:boing = new boing(); public static var theScore:int = 0; public static var loop:FiremanLoop = new FiremanLoop(); public static var trans:SoundTransform = new SoundTransform(1); public static var mainClip:MovieClip = new MovieClip(); public static var markerClip:MovieClip = new MovieClip(); public static var animalSpeed:Number = 3; public static var chanceDelay:int = 800; public static var scoreMusic:title = new title(); public static var building:MovieClip = new MovieClip(); public static var arrowTimer:Timer = new Timer(1000, 0); public static var myArrow:animalArrow = new animalArrow(); public static var volOff:SoundTransform = new SoundTransform(0); public static var gameState:String = "LoadLevel"; public static var originalRescue:int = 10; public static var safeChannel:SoundChannel = new SoundChannel(); public static var SCORESPATH:Object = new Object(); public static var spawnDelay:int = 300; public static var rescueAmount:int = 10; public static var playerClip:MovieClip = new MovieClip(); public static var dashTimer:Timer = new Timer(200, 1); public static var boingChannel:SoundChannel = new SoundChannel(); public static var loopChannel:SoundChannel = new SoundChannel(); public static var spawnLimitCounter:int = 1; public static var whistleSound:whistle = new whistle(); public static var player:Player = new Player(); public static var remainClip:remaining = new remaining(); public static var buildClip:MovieClip = new MovieClip(); public static var hudClip:MovieClip = new MovieClip(); public static var playerBlur:BlurFilter = new BlurFilter(0, 10, 1); public static var AGL:agLogo = new agLogo(); public static var hud:Hud = new Hud(); public static var savedTotal:int = 0; public static var introChannel:SoundChannel = new SoundChannel(); public function GameController(){ gameTimer.addEventListener(TimerEvent.TIMER, gameEnterFrame); gameTimer.start(); spawnTimer.addEventListener(TimerEvent.TIMER, spawnAnimal); arrowTimer.addEventListener(TimerEvent.TIMER, setArrow); musicPlayer.addEventListener(TimerEvent.TIMER, playLoop); mSwitch.addEventListener(MouseEvent.CLICK, musicSwitchClick); loopChannel.soundTransform = trans; introChannel.soundTransform = trans; safeChannel.soundTransform = trans; boingChannel.soundTransform = trans; whistleChannel.soundTransform = trans; scoreChannel.soundTransform = trans; dashTimer.addEventListener(TimerEvent.TIMER, unDash); addChild(mainClip); mainClip.addChild(bgClip); mainClip.addChild(hudClip); mainClip.addChild(civClip); mainClip.addChild(playerClip); mainClip.addChild(buildClip); mainClip.addChild(markerClip); mainClip.addChild(scoreboard); hudClip.addChild(remainClip); hudClip.addChild(dashLogo); hudClip.addChild(mSwitch); hudClip.addChild(pIcon); hudClip.addChild(AGL); AGL.addEventListener(MouseEvent.CLICK, aglClick); AGL.scaleX = 0.3; AGL.scaleY = 0.3; AGL.x = 420; AGL.y = 375; pIcon.x = 275; pIcon.y = 200; pIcon.visible = false; mSwitch.x = 505; mSwitch.y = 20; dashLogo.x = 380; dashLogo.y = 100; remainClip.y = 130; remainClip.x = 425; remainClip.box.text = rescueAmount.toString(); playerClip.addChild(player); player.x = 100; player.y = 375; hudClip.addChild(hud); hud.x = 300; hud.y = 40; bgClip.addChild(bg); bgClip.addChild(ground); buildClip.addChild(building); buildClip.addChild(myArrow); myArrow.visible = false; level = 1; lives = 3; score = 0; gravity = 0.5; theScore = 0; theLevel = 1; gameState = "LoadLevel"; levelLoad = 1; originalRescue = 10; rescueMore = 0; rescueAmount = 10; animalSpeed = 3; inPlayLimit = 1; arrowDelay = 8000; spawnDelay = 300; spawnVariance = 1000; spawnVarMin = 200; spawnLimitCounter = 1; rescued = 0; lost = 0; savedTotal = 0; lostTotal = 0; feetTotal = 0; } private function addCiv():void{ var _local1:Civilian; _local1 = new Civilian(2, 0.6); civClip.addChild(_local1); _local1.y = 50; _local1.x = 10; } private function playLoop(_arg1:Event):void{ if (mSwitch.onOff){ loopChannel = loop.play(0, 999, trans); } else { if (!mSwitch.onOff){ loopChannel = loop.play(0, 999, volOff); }; }; } public static function aglClick(_arg1:Event){ navigateToURL(new URLRequest("http://www.addictinggames.com"), "_blank"); } public static function moveCivs():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:marker; var _local5:int; var _local6:Number; var _local7:int; var _local8:int; var _local9:*; _local8 = 0; while (_local8 < civsInPlay.length) { civsInPlay[_local8].enterFrame(); if ((((((Math.abs((player.y - civsInPlay[_local8].y)) < 40)) && ((Math.abs((player.x - civsInPlay[_local8].x)) < 50)))) && ((civsInPlay[_local8].vy > 0)))){ if (civsInPlay[_local8].safe == false){ civsInPlay[_local8].bounce(0); if (mSwitch.onOff == false){ boingChannel = boingSound.play(0, 1); boingChannel.soundTransform = volOff; } else { if (mSwitch.onOff == true){ boingChannel = boingSound.play(0, 1); boingChannel.soundTransform = trans; }; }; player.tramp.play(); _local3 = Math.ceil((Math.random() * 100)); if (_local3 > chanceInt){ if ((((((rescueAmount > 0)) && ((civsInPlay[_local8].bounces < 3)))) && ((civsInPlay.length < 3)))){ arrowTimer.stop(); arrowTimer.delay = chanceDelay; arrowTimer.reset(); arrowTimer.start(); }; }; }; }; if (civsInPlay[_local8].y < 0){ _local4 = new marker(civsInPlay[_local8]); civsInPlay[_local8].mark = _local4; _local4.name = ("marker" + _local8); markerArray.push(_local4); markerClip.addChild(_local4); }; if (civsInPlay[_local8].x > 565){ civClip.removeChild(civsInPlay[_local8]); civsInPlay.splice(_local8, 1); return; }; if (civsInPlay[_local8].dead == true){ civsInPlay.splice(_local8, 1); if ((((rescueAmount == 0)) && ((civsInPlay.length == 0)))){ hud.level.box.text = theLevel.toString(); gameState = "endLevel"; player.dir = "s"; player.rman.gotoAndStop("stand"); player.lman.gotoAndStop("stand"); scoreboard.play(); _local5 = theLevel; player.rman.gotoAndStop("stand"); player.lman.gotoAndStop("stand"); _local6 = Math.round(((rescued / (rescued + lost)) * 100)); scoreboard.percent.box.text = _local6.toString(); scoreboard.Level.box.text = _local5.toString(); scoreboard.rescued.box.text = rescued.toString(); scoreboard.lost.box.text = lost.toString(); if (_local6 < 50){ gameState = "gameOver"; }; musicPlayer.stop(); SoundMixer.stopAll(); if (mSwitch.onOff == false){ scoreChannel = scoreMusic.play(0, 1); scoreChannel.soundTransform.volume = 0; } else { if (mSwitch.onOff == true){ scoreChannel = scoreMusic.play(0, 1); scoreChannel.soundTransform.volume = 1; }; }; }; }; if (civsInPlay[_local8] != null){ _local7 = (civsInPlay[_local8].feetTotal + civsInPlay[_local8].feet); if ((((((_local7 >= 500)) && ((_local7 < 1200)))) && ((civsInPlay[_local8].mult1 == false)))){ civsInPlay[_local8].mult1 = true; _local9 = civsInPlay[_local8]; _local9.multiplier = civsInPlay[_local8].multiplier++; }; if ((((((_local7 >= 1200)) && ((_local7 < 2100)))) && ((civsInPlay[_local8].mult2 == false)))){ civsInPlay[_local8].mult2 = true; _local9 = civsInPlay[_local8]; _local9.multiplier = civsInPlay[_local8].multiplier++; }; if ((((((_local7 >= 2100)) && ((_local7 < 3200)))) && ((civsInPlay[_local8].mult3 == false)))){ civsInPlay[_local8].mult3 = true; _local9 = civsInPlay[_local8]; _local9.multiplier = civsInPlay[_local8].multiplier++; }; if ((((((_local7 >= 3200)) && ((_local7 < 4500)))) && ((civsInPlay[_local8].mult4 == false)))){ civsInPlay[_local8].mult4 = true; _local9 = civsInPlay[_local8]; _local9.multiplier = civsInPlay[_local8].multiplier++; }; }; _local1 = 0; _local8++; }; } public static function gameEnterFrame(_arg1:Event):void{ var _local2:String; var _local3:Class; var _local4:BlurFilter; var _local5:String; var _local6:Class; var _local7:String; var _local8:Class; var _local9:int; var _local10:int; var _local11:int; var _local12:Number; var _local13:int; var _local14:scorePopUp; switch (gameState){ case "startGame": level = 1; lives = 3; score = 0; gravity = 0.5; theScore = 0; theLevel = 1; gameState = "LoadLevel"; levelLoad = 1; originalRescue = 5; rescueMore = 0; rescueAmount = 5; animalSpeed = 4; arrowDelay = 8000; spawnDelay = 300; spawnVariance = 0; spawnVarMin = 200; spawnLimitCounter = 1; inPlayLimit = 2; rescued = 0; lost = 0; savedTotal = 0; lostTotal = 0; feetTotal = 0; gameState = "LoadLevel"; break; case "LoadLevel": _local9 = 0; while (_local9 < civClip.numChildren) { civClip.removeChildAt(_local9); _local9++; }; _local10 = 0; while (_local10 < markerClip.numChildren) { markerClip.removeChildAt(_local10); _local10++; }; doubleSpawn = false; if (mSwitch.onOff){ introChannel = intro.play(0, 1, trans); } else { if (!mSwitch.onOff){ introChannel = intro.play(0, 1, volOff); }; }; musicPlayer.start(); bgClip.removeChild(bg); _local2 = ("background" + levelLoad); _local3 = (getDefinitionByName(_local2) as Class); bg = new (_local3); _local4 = new BlurFilter(5, 5, 1); bg.x = 120; bg.filters = [_local4]; bgClip.addChild(bg); bgClip.removeChild(ground); _local5 = ("ground" + levelLoad); _local6 = (getDefinitionByName(_local5) as Class); ground = new (_local6); bgClip.addChild(ground); buildClip.removeChild(building); _local7 = ("building" + levelLoad); _local8 = (getDefinitionByName(_local7) as Class); building = new (_local8); buildClip.addChild(building); gameState = "Play"; if (mSwitch.onOff){ whistleChannel = whistleSound.play(1); }; player.x = 100; player.y = 375; levelLoad++; if (levelLoad == 7){ levelLoad = 1; }; hud.score.box.text = theScore.toString(); hud.level.box.text = theLevel.toString(); remainClip.box.text = rescueAmount.toString(); break; case "Play": moveCivs(); player.enterFrame(); checkSpawn(); if (rescueAmount < 0){ rescueAmount = 0; }; if ((((civsInPlay.length == 0)) && ((rescueAmount <= 0)))){ hud.level.box.text = theLevel.toString(); gameState = "endLevel"; scoreboard.next.addEventListener(MouseEvent.CLICK, letsgo); player.dir = "s"; player.gotoAndStop("stand"); player.rman.gotoAndStop("stand"); player.lman.gotoAndStop("stand"); scoreboard.play(); _local11 = theLevel; _local12 = Math.round(((rescued / (rescued + lost)) * 100)); scoreboard.percent.box.text = _local12.toString(); scoreboard.percent.box.textColor = 11058601; scoreboard.Level.box.text = _local11.toString(); scoreboard.rescued.box.text = rescued.toString(); scoreboard.lost.box.text = lost.toString(); if (_local12 < 50){ gameState = "gameOver"; scoreboard.percent.box.textColor = 0xFF0000; }; musicPlayer.stop(); SoundMixer.stopAll(); if (mSwitch.onOff){ scoreMusic.play(0, 1, trans); } else { if (!mSwitch.onOff){ scoreMusic.play(0, 1, volOff); }; }; }; break; case "endLevel": if (scoreboard.currentLabel == "points"){ Math.round(((rescued / (rescued + lost)) * 100)); _local13 = Math.round(((rescued / (rescued + lost)) * 1000)); theScore = (theScore + _local13); hud.score.box.text = theScore.toString(); _local14 = new scorePopUp(); _local14.x = scoreboard.percent.x; _local14.y = scoreboard.percent.y; _local14.scoreText.box.text = _local13.toString(); scoreboard.addChild(_local14); }; case "gameOver": break; case "pause": break; }; } public static function spawnExtra(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:*; var _local5:Dist; myArrow.visible = false; rescueAmount--; remainClip.box.text = rescueAmount.toString(); _local4 = pickAnimal(); switch (spot){ case "top": _local2 = 10; _local3 = 200; break; case "bottom": _local2 = 10; _local3 = 100; break; }; civsInPlay.push(_local4); civClip.addChild(_local4); _local5 = new Dist(_local4); _local4.distMarker = _local5; markerClip.addChild(_local5); distArray.push(_local5); doubleSpawn = false; _local4.x = _local2; _local4.y = _local3; spawning = false; } public static function spawnAnimal(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:*; var _local5:Dist; var _local6:int; myArrow.visible = false; rescueAmount--; remainClip.box.text = rescueAmount.toString(); _local4 = pickAnimal(); switch (spot){ case "top": _local2 = 10; _local3 = 200; break; case "bottom": _local2 = 10; _local3 = 100; break; default: break; }; civsInPlay.push(_local4); civClip.addChild(_local4); _local4.vy = -7; _local5 = new Dist(_local4); _local4.distMarker = _local5; markerClip.addChild(_local5); distArray.push(_local5); _local4.x = _local2; _local4.y = _local3; spawning = false; _local6 = Math.ceil((Math.random() * 100)); if ((((numToJump == spawnRepeatCounter)) || ((rescueAmount == 0)))){ numToJump = 1; spawnTimer.stop(); spawnTimer.reset(); } else { spawnRepeatCounter--; }; } public static function removeDist(_arg1:Dist){ var _local2:int; _local2 = 0; while (_local2 < distArray.length) { if (distArray[_local2].name == _arg1.name){ markerClip.removeChild(distArray[_local2]); distArray.splice(_local2, 1); }; _local2++; }; } public static function checkSpawn(){ var _local1:int; if (((!(arrowTimer.running)) && ((rescueAmount > 0)))){ if (rescueAmount > 0){ _local1 = ((arrowDelay - (level * 1000)) - Math.ceil(((Math.random() * ((level * 1000) - ((level * 1000) * 3))) + ((level * 1000) * 3)))); if (_local1 < 100){ _local1 = 100; }; arrowTimer.delay = _local1; arrowTimer.start(); }; } else { if (rescueAmount == 0){ arrowTimer.stop(); arrowTimer.reset(); }; }; } public static function musicSwitchClick(_arg1:Event){ var _local2:SoundTransform; if (gameState != "endLevel"){ if (mSwitch.onOff == true){ mSwitch.onOff = false; loopChannel.soundTransform = volOff; introChannel.soundTransform = volOff; safeChannel.soundTransform = volOff; boingChannel.soundTransform = volOff; whistleChannel.soundTransform = volOff; scoreChannel.soundTransform = volOff; mSwitch.gotoAndStop("off"); } else { if (mSwitch.onOff == false){ _local2 = new SoundTransform(1); mSwitch.onOff = true; loopChannel.soundTransform = trans; introChannel.soundTransform = trans; safeChannel.soundTransform = trans; boingChannel.soundTransform = trans; whistleChannel.soundTransform = trans; scoreChannel.soundTransform = trans; mSwitch.gotoAndStop("on"); }; }; }; } public static function addScore(_arg1:int, _arg2):void{ var _local3:scorePopUp; theScore = (theScore + _arg1); rescued++; remainClip.box.text = rescueAmount.toString(); hud.score.box.text = theScore.toString(); _local3 = new scorePopUp(); _local3.x = _arg2.x; _local3.y = _arg2.y; _local3.scoreText.box.text = _arg1.toString(); hudClip.addChild(_local3); } public static function safeSound():void{ if (mSwitch.onOff){ safe.play(1); }; } public static function pickAnimal(){ var _local1:*; var _local2:int; var _local3:int; _local2 = Math.ceil((Math.random() * 100)); if (civsInPlay.length == 0){ if ((((_local2 >= 0)) && ((_local2 < 28)))){ _local1 = new Civ4(animalSpeed, 17); lastAnimal = 1; } else { if ((((_local2 >= 28)) && ((_local2 < 53)))){ _local1 = new Civilian(animalSpeed, 18); lastAnimal = 2; } else { if ((((_local2 >= 53)) && ((_local2 < 78)))){ _local1 = new Civ2(animalSpeed, 17); lastAnimal = 3; } else { if ((((_local2 >= 78)) && ((_local2 <= 100)))){ _local1 = new Fatlady(animalSpeed, 15); lastAnimal = 4; }; }; }; }; return (_local1); } else { if (civsInPlay.length > 0){ switch (lastAnimal){ case 1: _local1 = new Fatlady(animalSpeed, 15); lastAnimal = 2; break; case 2: _local1 = new Civ2(animalSpeed, 17); lastAnimal = 3; break; case 3: _local1 = new Civilian(animalSpeed, 18); lastAnimal = 4; break; case 4: _local1 = new Civ4(animalSpeed, 17); lastAnimal = 1; break; }; return (_local1); }; }; } public static function letsgo(_arg1:Event):void{ var _local2:int; var _local3:int; clearAnimals(); chanceInt = (chanceInt - 5); switch (gameState){ case "endLevel": if (scoreboard.currentLabel == "okay"){ scoreboard.play(); theLevel++; gameState = "LoadLevel"; rescueMore = (rescueMore + 1); rescueAmount = (originalRescue + rescueMore); remainClip.box.text = rescueAmount.toString(); rescued = 0; lost = 0; spawnLimitCounter++; if (spawnLimitCounter == 2){ inPlayLimit++; spawnLimitCounter = 1; }; spawnDelay = (spawnDelay - 40); arrowDelay = (arrowDelay - 40); animalSpeed = (animalSpeed + 0.2); if (arrowDelay < 0){ arrowDelay = 1; }; if (spawnDelay < 1){ spawnDelay = 0; }; _local2 = 0; while (_local2 < civClip.numChildren) { civClip.removeChildAt(_local2); _local2++; }; _local3 = 0; while (_local3 < markerClip.numChildren) { markerClip.removeChildAt(_local3); _local3++; }; spawnTimer.delay = spawnDelay; arrowTimer.delay = arrowDelay; }; break; case "gameOver": gameTimer.stop(); scoreboard.gotoAndPlay("gameOver"); scoreboard.finalScore.finalScore.box.text = theScore.toString(); scoreboard.next.removeEventListener(MouseEvent.CLICK, letsgo); scoreboard.next.addEventListener(MouseEvent.CLICK, mainMenu); break; case "titleScreen": submitData(); break; case "end": break; }; } public static function keyboardPress(_arg1:KeyboardEvent){ if (_arg1.keyCode == 80){ if (poz){ gameState = "Play"; poz = false; pIcon.visible = false; if (arrowTimerPaused){ arrowTimerPaused = false; arrowTimer.start(); }; if (spawnTimerPaused){ spawnTimerPaused = false; spawnTimer.start(); }; } else { if (!poz){ gameState = "pause"; poz = true; pIcon.visible = true; if (arrowTimer.running){ arrowTimer.stop(); arrowTimerPaused = true; }; if (spawnTimer.running){ spawnTimer.stop(); spawnTimerPaused = true; }; }; }; }; if (_arg1.keyCode == 77){ musicSwitchClick(_arg1); }; } public static function unDash(_arg1:Event):void{ player.unDash(); } public static function setArrow(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:int; _local2 = Math.ceil((Math.random() * 100)); if (_local2 < 50){ spot = "top"; } else { if (_local2 >= 50){ spot = "bottom"; }; }; switch (spot){ case "top": _local3 = 50; _local4 = 200; break; case "bottom": _local3 = 50; _local4 = 100; break; }; myArrow.visible = true; myArrow.x = _local3; myArrow.y = _local4; spawnTimer.start(); arrowTimer.stop(); arrowTimer.reset(); } public static function mainMenu(_arg1:Event):void{ gameState = "end"; } public static function startArrow():void{ var _local1:int; var _local2:int; var _local3:int; _local1 = Math.ceil((Math.random() * 100)); if (_local1 < 50){ spot = "top"; } else { if (_local1 >= 50){ spot = "bottom"; }; }; switch (spot){ case "top": _local2 = 50; _local3 = 200; break; case "bottom": _local2 = 50; _local3 = 100; break; }; myArrow.visible = true; myArrow.x = _local2; myArrow.y = _local3; spawnTimer.start(); } public static function submitData(){ gameState = "end"; } public static function textInputCapture(_arg1:TextEvent){ playerName = scoreboard.nameBox.text; } public static function clearAnimals():void{ var _local1:int; var _local2:int; _local1 = 0; while (_local1 < civClip.numChildren) { civClip.removeChildAt(_local1); _local1++; }; civsInPlay = []; _local2 = 0; while (_local2 < markerClip.numChildren) { markerClip.removeChildAt(_local2); markerArray = []; distArray = []; _local2++; }; } public static function removeMarker(_arg1:marker){ var _local2:int; _local2 = 0; while (_local2 < markerArray.length) { if (markerArray[_local2].name == _arg1.name){ markerClip.removeChild(markerArray[_local2]); markerArray.splice(_local2, 1); }; _local2++; }; } } }//package firemanSection 7//Level (fireman.Level) package fireman { import flash.display.*; import flash.text.*; public dynamic class Level extends MovieClip { public var box:TextField; } }//package firemanSection 8//marker (fireman.marker) package fireman { import flash.display.*; public class marker extends MovieClip { public var animal:Object; public function marker(_arg1){ animal = _arg1; x = animal.x; } public function enterFrame():void{ x = animal.x; scaleY = ((Math.abs(animal.y) / 100) * 0.25); scaleX = ((Math.abs(animal.y) / 100) * 0.25); if (animal.y > 0){ GameController.removeMarker(this); }; } } }//package firemanSection 9//Player (fireman.Player) package fireman { import flash.display.*; public class Player extends MovieClip { public var speed:int;// = 15 public var lman:MovieClip; public var dash:Boolean;// = false public var tramp:MovieClip; public var rman:MovieClip; public var dir:String;// = "s" public function Player(){ speed = 15; dash = false; dir = "s"; super(); speed = 10; dir = "s"; dash = false; } private function checkKeys():void{ if (Key.isDown(39)){ x = (x + speed); if (dir != "r"){ dir = "r"; lman.gotoAndPlay("forward"); rman.gotoAndPlay("backward"); }; } else { if (Key.isDown(37)){ x = (x - speed); if (dir != "l"){ dir = "l"; lman.gotoAndPlay("backward"); rman.gotoAndPlay("forward"); }; }; }; if (((!(Key.isDown(37))) && (!(Key.isDown(39))))){ lman.gotoAndStop("stop"); rman.gotoAndStop("stop"); dir = "s"; }; if (((Key.isDown(68)) && ((GameController.dashLogo.currentFrame == 1)))){ dash = true; GameController.playerBlur.blurX = 15; GameController.player.filters = [GameController.playerBlur]; GameController.dashLogo.play(); GameController.dashTimer.start(); speed = 20; }; } public function enterFrame():void{ if (!GameController.poz){ checkKeys(); }; } public function unDash():void{ if (dash == true){ dash = false; GameController.player.filters = []; speed = 10; }; } } }//package firemanSection 10//Score (fireman.Score) package fireman { import flash.display.*; import flash.text.*; public class Score extends MovieClip { public var box:TextField; } }//package firemanSection 11//animal_30 (firemangame_fla.animal_30) package firemangame_fla { import flash.display.*; public dynamic class animal_30 extends MovieClip { public function animal_30(){ addFrameScript(0, frame1, 3, frame4, 4, frame5, 20, frame21); } function frame1(){ stop(); } function frame4(){ gotoAndPlay("safe"); } function frame5(){ stop(); } function frame21(){ stop(); } } }//package firemangame_flaSection 12//arrowkey_29 (firemangame_fla.arrowkey_29) package firemangame_fla { import flash.display.*; public dynamic class arrowkey_29 extends MovieClip { public function arrowkey_29(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package firemangame_flaSection 13//Civ2copy_26 (firemangame_fla.Civ2copy_26) package firemangame_fla { import flash.display.*; public dynamic class Civ2copy_26 extends MovieClip { public function Civ2copy_26(){ addFrameScript(0, frame1, 3, frame4, 4, frame5, 14, frame15); } function frame15(){ stop(); } function frame1(){ stop(); } function frame4(){ gotoAndPlay("safe"); } function frame5(){ stop(); } } }//package firemangame_flaSection 14//Civ4copy_25 (firemangame_fla.Civ4copy_25) package firemangame_fla { import flash.display.*; public dynamic class Civ4copy_25 extends MovieClip { public function Civ4copy_25(){ addFrameScript(0, frame1, 3, frame4, 4, frame5, 14, frame15); } function frame15(){ stop(); } function frame1(){ stop(); } function frame4(){ gotoAndPlay("safe"); } function frame5(){ stop(); } } }//package firemangame_flaSection 15//feetinst_34 (firemangame_fla.feetinst_34) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class feetinst_34 extends MovieClip { public var box:TextField; } }//package firemangame_flaSection 16//feetinstcopy_36 (firemangame_fla.feetinstcopy_36) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class feetinstcopy_36 extends MovieClip { public var box:TextField; } }//package firemangame_flaSection 17//finalScore_61 (firemangame_fla.finalScore_61) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class finalScore_61 extends MovieClip { public var box:TextField; } }//package firemangame_flaSection 18//fireman_18 (firemangame_fla.fireman_18) package firemangame_fla { import flash.display.*; public dynamic class fireman_18 extends MovieClip { public function fireman_18(){ addFrameScript(20, frame21, 42, frame43); } function frame21(){ gotoAndPlay("runf"); } function frame43(){ gotoAndPlay("runb"); } } }//package firemangame_flaSection 19//levelSymbol_59 (firemangame_fla.levelSymbol_59) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class levelSymbol_59 extends MovieClip { public var box:TextField; } }//package firemangame_flaSection 20//lostSymbol_57 (firemangame_fla.lostSymbol_57) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class lostSymbol_57 extends MovieClip { public var box:TextField; } }//package firemangame_flaSection 21//MainTimeline (firemangame_fla.MainTimeline) package firemangame_fla { import flash.display.*; import flash.events.*; import fireman.*; import flash.utils.*; import flash.media.*; import flash.net.*; public dynamic class MainTimeline extends MovieClip { public var nextTimer:Timer; public var inst:SimpleButton; public var logoTimer:Timer; public var logoFrame:int; public var startBtn:SimpleButton; public var rarrow:MovieClip; public var gc:GameController; public var player:Player; public var gameOverChecker:Timer; public var agLogo:MovieClip; public var bgmusic:FiremanLoop; public var bgChan:SoundChannel; public var more:SimpleButton; public var menu:MovieClip; public var logo:MovieClip; public var frameTimer:Timer; public var keyl:MovieClip; public var keyr:MovieClip; public var animal:MovieClip; public function MainTimeline(){ bgmusic = new FiremanLoop(); bgChan = new SoundChannel(); super(); addFrameScript(0, frame1); addFrameScript(1, frame2, 3, frame4, 4, frame5, 6, frame7, 12, frame13, 22, frame23, 62, frame63, 71, frame72, 103, frame104, 104, frame105, 112, frame113, 113, frame114, 146, frame147, 156, frame157, 187, frame188, 188, frame189, 217, frame218, 218, frame219, 232, frame233, 245, frame246, 251, frame252, 280, frame281, 304, frame305, 320, frame321, 338, frame339, 378, frame379, 383, frame384, 402, frame403); } function frame157(){ stop(); player.rman.gotoAndStop("stand"); player.lman.gotoAndStop("stand"); rarrow.addEventListener(MouseEvent.CLICK, nextEvent5); } function frame281(){ stop(); rarrow.addEventListener(MouseEvent.CLICK, nextEvent9); animal.gotoAndStop(1); } public function enterFrameEvent(_arg1:Event):void{ } function frame2(){ } function frame13(){ stop(); gameOverChecker = new Timer(50); gameOverChecker.addEventListener(TimerEvent.TIMER, gameOver); gameOverChecker.start(); gc = new GameController(); addChild(gc); Key.initialize(gc.stage); gc.stage.addEventListener(KeyboardEvent.KEY_DOWN, GameController.keyboardPress); } function frame5(){ logo.addEventListener(MouseEvent.CLICK, logoClick); logo.stop(); frameTimer = new Timer(26); frameTimer.addEventListener(TimerEvent.TIMER, nextFrameLogo); frameTimer.start(); nextTimer = new Timer(6500, 1); nextTimer.addEventListener(TimerEvent.TIMER, nextPlay); nextTimer.start(); logoFrame = 1; stop(); } function frame7(){ stop(); bgChan = bgmusic.play(1, 999, new SoundTransform(0.2)); logoTimer = new Timer(33); logoTimer.addEventListener(TimerEvent.TIMER, enterFrameEvent); logoTimer.start(); startBtn.addEventListener(MouseEvent.CLICK, startClick); inst.addEventListener(MouseEvent.CLICK, instClick); more.addEventListener(MouseEvent.CLICK, openWindow); agLogo.addEventListener(MouseEvent.CLICK, openWindow); } function frame188(){ stop(); rarrow.addEventListener(MouseEvent.CLICK, nextEvent6); } public function startClick(_arg1:Event):void{ SoundMixer.stopAll(); gotoAndStop("game"); } function frame189(){ player.tramp.play(); } function frame23(){ menu.addEventListener(MouseEvent.CLICK, gotoMenu); animal.stop(); stop(); player.rman.stop(); player.lman.stop(); } function frame4(){ } function frame1(){ stop(); addEventListener("AGTeaserHoldExpired", gogogo); } public function logoClick(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.fatbadgergames.com"), "_blank"); } public function gogogo(_arg1:Event){ play(); } function frame403(){ stop(); } public function nextPlay(_arg1:Event){ play(); } public function openWindow(_arg1:Event){ navigateToURL(new URLRequest("http://www.addictinggames.com"), "_blank"); } public function instClick(_arg1:Event):void{ gotoAndStop("instructions"); } function frame63(){ player.tramp.play(); } function frame305(){ player.tramp.play(); } public function nextFrameLogo(_arg1:Event){ if (logoFrame < 135){ logo.gotoAndStop(logoFrame); logoFrame++; } else { frameTimer.stop(); }; } function frame72(){ stop(); rarrow.addEventListener(MouseEvent.CLICK, nextEvent4); } function frame321(){ rarrow.addEventListener(MouseEvent.CLICK, nextEvent8); stop(); } function frame218(){ stop(); rarrow.addEventListener(MouseEvent.CLICK, nextEvent7); } function frame219(){ player.rman.gotoAndPlay("backward"); player.lman.gotoAndPlay("forward"); } function frame339(){ player.tramp.play(); } public function gotoMenu(_arg1:Event){ gotoAndStop(5); } function frame105(){ keyl.gotoAndStop(2); player.lman.gotoAndPlay("backward"); player.rman.gotoAndPlay("forward"); } function frame104(){ rarrow.addEventListener(MouseEvent.CLICK, nextEvent2); animal.gotoAndStop(1); stop(); } function frame233(){ player.rman.gotoAndStop("stand"); player.lman.gotoAndStop("stand"); } function frame114(){ player.lman.gotoAndPlay("forward"); player.rman.gotoAndPlay("backward"); } function frame113(){ keyl.gotoAndStop(1); keyr.gotoAndStop(2); } function frame246(){ player.tramp.play(); } public function nextEvent4(_arg1:Event):void{ play(); animal.gotoAndPlay("safe"); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent4); } public function nextEvent6(_arg1:Event):void{ play(); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent6); } public function nextEvent8(_arg1:Event):void{ play(); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent8); } public function nextEvent7(_arg1:Event):void{ play(); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent7); } public function nextEvent9(_arg1:Event):void{ play(); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent9); } public function nextEvent2(_arg1:Event):void{ gotoAndPlay("inst3"); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent2); } public function nextEvent5(_arg1:Event):void{ play(); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent5); } function frame379(){ player.tramp.play(); } function frame252(){ animal.gotoAndPlay("safe"); } public function nextEvent10(_arg1:Event):void{ play(); rarrow.removeEventListener(MouseEvent.CLICK, nextEvent10); } public function resetGame(_arg1:Event){ gotoAndStop(5); } function frame384(){ stop(); animal.gotoAndPlay("safe"); rarrow.addEventListener(MouseEvent.CLICK, nextEvent10); } function frame147(){ player.tramp.play(); } public function gameOver(_arg1:Event){ if (GameController.gameState == "end"){ GameController.scoreboard.gotoAndStop(1); removeChild(gc); GameController.gameState = "startGame"; gotoAndStop(7); gameOverChecker.stop(); }; } public function scoresClick(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.fatbadgergames.com/Iso/firescores.php"), "_blank"); } } }//package firemangame_flaSection 22//multiplierClip_38 (firemangame_fla.multiplierClip_38) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class multiplierClip_38 extends MovieClip { public var box:TextField; } }//package firemangame_flaSection 23//Multipliercopy_37 (firemangame_fla.Multipliercopy_37) package firemangame_fla { import flash.display.*; public dynamic class Multipliercopy_37 extends MovieClip { public var clip:MovieClip; public var clilp:MovieClip; public function Multipliercopy_37(){ addFrameScript(41, frame42); } function frame42(){ stop(); parent.removeChild(this); } } }//package firemangame_flaSection 24//percentSymbol_56 (firemangame_fla.percentSymbol_56) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class percentSymbol_56 extends MovieClip { public var box:TextField; } }//package firemangame_flaSection 25//rescuedSymbol_58 (firemangame_fla.rescuedSymbol_58) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class rescuedSymbol_58 extends MovieClip { public var box:TextField; } }//package firemangame_flaSection 26//scorePopUpcopy_39 (firemangame_fla.scorePopUpcopy_39) package firemangame_fla { import flash.display.*; public dynamic class scorePopUpcopy_39 extends MovieClip { public var scoreText:MovieClip; public function scorePopUpcopy_39(){ addFrameScript(36, frame37); } function frame37(){ stop(); parent.removeChild(this); } } }//package firemangame_flaSection 27//scoreText_41 (firemangame_fla.scoreText_41) package firemangame_fla { import flash.display.*; import flash.text.*; public dynamic class scoreText_41 extends MovieClip { public var box:TextField; } }//package firemangame_flaSection 28//trampoline_17 (firemangame_fla.trampoline_17) package firemangame_fla { import flash.display.*; public dynamic class trampoline_17 extends MovieClip { public function trampoline_17(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package firemangame_flaSection 29//Tween3_60 (firemangame_fla.Tween3_60) package firemangame_fla { import flash.display.*; public dynamic class Tween3_60 extends MovieClip { public var finalScore:MovieClip; } }//package firemangame_flaSection 30//Bounce (fl.transitions.easing.Bounce) package fl.transitions.easing { public class Bounce { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg3 - easeOut((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeIn((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOut(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } } }//package fl.transitions.easingSection 31//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easingSection 32//Tween (fl.transitions.Tween) package fl.transitions { import flash.display.*; import flash.events.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitionsSection 33//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitionsSection 34//agLogo (agLogo) package { import flash.display.*; public dynamic class agLogo extends MovieClip { } }//packageSection 35//AGSmash (AGSmash) package { import flash.media.*; public dynamic class AGSmash extends Sound { } }//packageSection 36//AGTeaser (AGTeaser) package { import flash.display.*; import flash.events.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.utils.*; import flash.net.*; public class AGTeaser extends MovieClip { var agBg:Shape; public var agVisitSiteBtn:SimpleButton; public var agPresented:MovieClip; var agPresentedBounceX:Tween; var agThisIn:Tween; var agPresentedBounceY:Tween; public var agSkipBtn:SimpleButton; var agSmash:AGSmash; var agPresentedIn:Tween; var BounceX:Tween; var BounceY:Tween; var holdTimer:Timer; public var agLogo:MovieClip; var agLogoIn:Tween; public function AGTeaser(){ agSmash = new AGSmash(); holdTimer = new Timer(4500, 1); holdTimer.addEventListener(TimerEvent.TIMER, elTimer); holdTimer.start(); agSkipBtn.addEventListener(MouseEvent.CLICK, skipTeaser); agVisitSiteBtn.addEventListener(MouseEvent.CLICK, visitSite); agThisIn = new Tween(this, "alpha", Strong.easeOut, 0, 1, 0.5, true); agBg = new Shape(); agBg.graphics.beginFill(0); agBg.graphics.drawRect(-1000, -1000, (stage.stageWidth + 2000), (stage.stageHeight + 2000)); agBg.graphics.endFill(); addChildAt(agBg, 0); agVisitSiteBtn.hitTestState = agBg; agVisitSiteBtn.visible = false; animateStep1(); } function visitSite(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.addictinggames.com"), "_blank"); } private function animateStep1(){ agPresentedIn = new Tween(agPresented, "alpha", Strong.easeIn, 0, 1, 0.5, true); agPresentedIn.addEventListener(TweenEvent.MOTION_FINISH, animateStep2); agPresented.y = 25; } function animateStep3(_arg1:TweenEvent){ smashLogo(); BounceX = new Tween(agLogo, "x", Bounce.easeOut, 30, 50, 0.2, true); BounceY = new Tween(agLogo, "y", Bounce.easeOut, 60, 85, 0.2, true); agPresentedBounceX = new Tween(agPresented, "x", Bounce.easeOut, 110, 100, 0.2, true); agPresentedBounceY = new Tween(agPresented, "y", Bounce.easeOut, 15, 25, 0.2, true); } private function animateStep2(_arg1:TweenEvent){ agLogoIn = new Tween(agLogo, "y", Strong.easeIn, -75, 85, 12, false); agLogoIn.addEventListener(TweenEvent.MOTION_FINISH, animateStep3); } function skipTeaser(_arg1:MouseEvent){ holdTimer.removeEventListener(TimerEvent.TIMER, elTimer); parent.dispatchEvent(new Event("AGTeaserHoldExpired")); } private function smashLogo(){ agSmash.play(); agVisitSiteBtn.visible = true; } function elTimer(_arg1:TimerEvent){ holdTimer.removeEventListener(TimerEvent.TIMER, elTimer); parent.dispatchEvent(new Event("AGTeaserHoldExpired")); } } }//packageSection 37//animalArrow (animalArrow) package { import flash.display.*; public dynamic class animalArrow extends MovieClip { } }//packageSection 38//background1 (background1) package { import flash.display.*; public dynamic class background1 extends MovieClip { } }//packageSection 39//background2 (background2) package { import flash.display.*; public dynamic class background2 extends MovieClip { } }//packageSection 40//background3 (background3) package { import flash.display.*; public dynamic class background3 extends MovieClip { } }//packageSection 41//background4 (background4) package { import flash.display.*; public dynamic class background4 extends MovieClip { } }//packageSection 42//background5 (background5) package { import flash.display.*; public dynamic class background5 extends MovieClip { } }//packageSection 43//background6 (background6) package { import flash.display.*; public dynamic class background6 extends MovieClip { } }//packageSection 44//boing (boing) package { import flash.media.*; public dynamic class boing extends Sound { } }//packageSection 45//boostTimer (boostTimer) package { import flash.display.*; public dynamic class boostTimer extends MovieClip { } }//packageSection 46//building1 (building1) package { import flash.display.*; public dynamic class building1 extends MovieClip { } }//packageSection 47//building2 (building2) package { import flash.display.*; public dynamic class building2 extends MovieClip { } }//packageSection 48//building3 (building3) package { import flash.display.*; public dynamic class building3 extends MovieClip { } }//packageSection 49//building4 (building4) package { import flash.display.*; public dynamic class building4 extends MovieClip { } }//packageSection 50//building5 (building5) package { import flash.display.*; public dynamic class building5 extends MovieClip { } }//packageSection 51//building6 (building6) package { import flash.display.*; public dynamic class building6 extends MovieClip { } }//packageSection 52//Dash_symbol (Dash_symbol) package { import flash.display.*; public dynamic class Dash_symbol extends MovieClip { public function Dash_symbol(){ addFrameScript(0, frame1, 59, frame60); } function frame1(){ stop(); } function frame60(){ gotoAndStop(1); } } }//packageSection 53//dingdong (dingdong) package { import flash.media.*; public dynamic class dingdong extends Sound { } }//packageSection 54//FiremanIntro (FiremanIntro) package { import flash.media.*; public dynamic class FiremanIntro extends Sound { } }//packageSection 55//FiremanLoop (FiremanLoop) package { import flash.media.*; public dynamic class FiremanLoop extends Sound { } }//packageSection 56//ft (ft) package { import flash.display.*; public dynamic class ft extends MovieClip { } }//packageSection 57//ground1 (ground1) package { import flash.display.*; public dynamic class ground1 extends MovieClip { } }//packageSection 58//ground2 (ground2) package { import flash.display.*; public dynamic class ground2 extends MovieClip { } }//packageSection 59//ground3 (ground3) package { import flash.display.*; public dynamic class ground3 extends MovieClip { } }//packageSection 60//ground4 (ground4) package { import flash.display.*; public dynamic class ground4 extends MovieClip { } }//packageSection 61//ground5 (ground5) package { import flash.display.*; public dynamic class ground5 extends MovieClip { } }//packageSection 62//ground6 (ground6) package { import flash.display.*; public dynamic class ground6 extends MovieClip { } }//packageSection 63//Hud (Hud) package { import flash.display.*; import fireman.*; public dynamic class Hud extends MovieClip { public var level:Level; public var score:Score; } }//packageSection 64//Key (Key) package { import flash.display.*; import flash.events.*; public class Key { private static var initialized:Boolean = false; private static var keysDown:Object = new Object(); public static function initialize(_arg1:Stage){ if (!initialized){ _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased); _arg1.addEventListener(Event.DEACTIVATE, clearKeys); initialized = true; }; } private static function clearKeys(_arg1:Event):void{ keysDown = new Object(); } public static function isDown(_arg1:uint):Boolean{ if (!initialized){ throw (new Error("Key class has yet been initialized.")); }; return (Boolean((_arg1 in keysDown))); } private static function keyPressed(_arg1:KeyboardEvent):void{ keysDown[_arg1.keyCode] = true; } private static function keyReleased(_arg1:KeyboardEvent):void{ if ((_arg1.keyCode in keysDown)){ delete keysDown[_arg1.keyCode]; }; } } }//packageSection 65//Multiplier (Multiplier) package { import flash.display.*; public dynamic class Multiplier extends MovieClip { public var clip:MovieClip; public var clilp:MovieClip; public function Multiplier(){ addFrameScript(24, frame25); } function frame25(){ stop(); parent.removeChild(this); } } }//packageSection 66//MusicSwitch (MusicSwitch) package { import flash.display.*; public class MusicSwitch extends MovieClip { public var onOff:Boolean;// = true public function MusicSwitch(){ onOff = true; super(); onOff = true; addFrameScript(0, frame1); } function frame1(){ stop(); } } }//packageSection 67//pauseIcon (pauseIcon) package { import flash.display.*; public dynamic class pauseIcon extends MovieClip { } }//packageSection 68//poof (poof) package { import flash.media.*; public dynamic class poof extends Sound { } }//packageSection 69//remaining (remaining) package { import flash.display.*; import flash.text.*; public dynamic class remaining extends MovieClip { public var box:TextField; } }//packageSection 70//ScoreChart (ScoreChart) package { import flash.display.*; import flash.text.*; public dynamic class ScoreChart extends MovieClip { public var next:MovieClip; public var lost:MovieClip; public var rescued:MovieClip; public var percent:MovieClip; public var Level:MovieClip; public var nameBox:TextField; public var level:MovieClip; public var finalScore:MovieClip; public function ScoreChart(){ addFrameScript(0, frame1, 130, frame131, 146, frame147, 184, frame185); } function frame185(){ stop(); } function frame1(){ stop(); } function frame131(){ stop(); } function frame147(){ gotoAndStop(1); } } }//packageSection 71//scorePopUp (scorePopUp) package { import flash.display.*; public dynamic class scorePopUp extends MovieClip { public var scoreText:MovieClip; public function scorePopUp(){ addFrameScript(36, frame37); } function frame37(){ stop(); parent.removeChild(this); } } }//packageSection 72//start_button (start_button) package { import flash.display.*; public dynamic class start_button extends MovieClip { public function start_button(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//packageSection 73//title (title) package { import flash.media.*; public dynamic class title extends Sound { } }//packageSection 74//whistle (whistle) package { import flash.media.*; public dynamic class whistle extends Sound { } }//package
Library Items
Symbol 1 Sound {FiremanIntro} | ||
Symbol 2 Sound {FiremanLoop} | ||
Symbol 3 Sound {poof} | ||
Symbol 4 Sound {title} | ||
Symbol 5 Sound {whistle} | ||
Symbol 6 Sound {boing} | ||
Symbol 7 Sound {AGSmash} | ||
Symbol 8 Sound {dingdong} | Used by:Timeline | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip {pauseIcon} | Uses:9 | |
Symbol 11 Graphic | Used by:13 | |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip {MusicSwitch} | Uses:11 12 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip {boostTimer} | Uses:14 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:18 |
Symbol 18 MovieClip {animalArrow} | Uses:17 | |
Symbol 19 Graphic | Used by:22 | |
Symbol 20 Font | Used by:21 26 31 35 44 46 49 52 55 58 63 72 75 188 190 351 355 356 357 362 363 365 366 371 381 384 388 389 391 | |
Symbol 21 EditableText | Uses:20 | Used by:22 |
Symbol 22 MovieClip {firemangame_fla.multiplierClip_38} | Uses:19 21 | Used by:23 187 |
Symbol 23 MovieClip {Multiplier} | Uses:22 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip {ft} | Uses:24 | Used by:27 189 191 |
Symbol 26 EditableText | Uses:20 | Used by:27 |
Symbol 27 MovieClip {fireman.Dist} | Uses:25 26 | |
Symbol 28 Graphic | Used by:29 369 | |
Symbol 29 MovieClip {fireman.marker} | Uses:28 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 EditableText | Uses:20 | Used by:32 |
Symbol 32 MovieClip {remaining} | Uses:30 31 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:37 186 |
Symbol 35 EditableText | Uses:20 | Used by:36 |
Symbol 36 MovieClip {firemangame_fla.scoreText_41} | Uses:35 | Used by:37 186 |
Symbol 37 MovieClip {scorePopUp} | Uses:34 36 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:38 | Used by:64 |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:40 | Used by:64 |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip | Uses:42 | Used by:64 |
Symbol 44 EditableText | Uses:20 | Used by:64 |
Symbol 45 Graphic | Used by:47 | |
Symbol 46 EditableText | Uses:20 | Used by:47 |
Symbol 47 MovieClip {firemangame_fla.percentSymbol_56} | Uses:45 46 | Used by:64 |
Symbol 48 Graphic | Used by:50 | |
Symbol 49 EditableText | Uses:20 | Used by:50 |
Symbol 50 MovieClip {firemangame_fla.lostSymbol_57} | Uses:48 49 | Used by:64 |
Symbol 51 Graphic | Used by:53 | |
Symbol 52 EditableText | Uses:20 | Used by:53 |
Symbol 53 MovieClip {firemangame_fla.rescuedSymbol_58} | Uses:51 52 | Used by:64 |
Symbol 54 Graphic | Used by:56 | |
Symbol 55 EditableText | Uses:20 | Used by:56 |
Symbol 56 MovieClip {firemangame_fla.levelSymbol_59} | Uses:54 55 | Used by:64 |
Symbol 57 Graphic | Used by:59 | |
Symbol 58 EditableText | Uses:20 | Used by:59 |
Symbol 59 MovieClip {firemangame_fla.finalScore_61} | Uses:57 58 | Used by:60 |
Symbol 60 MovieClip {firemangame_fla.Tween3_60} | Uses:59 | Used by:64 |
Symbol 61 Graphic | Used by:64 | |
Symbol 62 Graphic | Used by:64 | |
Symbol 63 EditableText | Uses:20 | Used by:64 |
Symbol 64 MovieClip {ScoreChart} | Uses:39 41 43 44 47 50 53 56 60 61 62 63 | |
Symbol 65 Graphic | Used by:66 339 342 | |
Symbol 66 MovieClip | Uses:65 | Used by:69 339 342 |
Symbol 67 Graphic | Used by:69 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip {start_button} | Uses:66 67 68 | |
Symbol 70 Graphic | Used by:73 | |
Symbol 71 Font | Used by:72 75 | |
Symbol 72 EditableText | Uses:20 71 | Used by:73 |
Symbol 73 MovieClip {fireman.Score} | Uses:70 72 | Used by:77 |
Symbol 74 Graphic | Used by:76 | |
Symbol 75 EditableText | Uses:20 71 | Used by:76 |
Symbol 76 MovieClip {fireman.Level} | Uses:74 75 | Used by:77 |
Symbol 77 MovieClip {Hud} | Uses:73 76 | |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip {background4} | Uses:78 | |
Symbol 80 Graphic | Used by:86 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:86 |
Symbol 83 Graphic | Used by:86 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:84 | Used by:86 |
Symbol 86 MovieClip {background2} | Uses:80 82 83 85 | |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip {background5} | Uses:87 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip {background3} | Uses:89 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip {background6} | Uses:91 | |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip {ground4} | Uses:93 | |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip {ground2} | Uses:95 | |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip {ground5} | Uses:97 | |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip {ground3} | Uses:99 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip {ground6} | Uses:101 | |
Symbol 103 Graphic | Used by:112 | |
Symbol 104 Graphic | Used by:112 | |
Symbol 105 Graphic | Used by:112 | |
Symbol 106 Graphic | Used by:112 | |
Symbol 107 Graphic | Used by:112 | |
Symbol 108 Graphic | Used by:112 | |
Symbol 109 Graphic | Used by:112 | |
Symbol 110 Graphic | Used by:112 | |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:103 104 105 106 107 108 109 110 111 | Used by:125 127 129 131 133 302 331 |
Symbol 113 Graphic | Used by:123 | |
Symbol 114 Graphic | Used by:123 | |
Symbol 115 Graphic | Used by:123 | |
Symbol 116 Graphic | Used by:123 | |
Symbol 117 Graphic | Used by:123 | |
Symbol 118 Graphic | Used by:123 | |
Symbol 119 Graphic | Used by:123 | |
Symbol 120 Graphic | Used by:123 | |
Symbol 121 Graphic | Used by:123 | |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:113 114 115 116 117 118 119 120 121 122 | Used by:125 127 129 131 133 302 |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip {building2} | Uses:112 123 124 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip {building5} | Uses:112 123 126 | |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip {building4} | Uses:112 123 128 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip {building3} | Uses:112 123 130 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip {building6} | Uses:112 123 132 | |
Symbol 134 Graphic | Used by:146 | |
Symbol 135 Graphic | Used by:146 | |
Symbol 136 Graphic | Used by:146 | |
Symbol 137 Graphic | Used by:146 | |
Symbol 138 Graphic | Used by:146 | |
Symbol 139 Graphic | Used by:146 203 | |
Symbol 140 Graphic | Used by:146 | |
Symbol 141 Graphic | Used by:146 | |
Symbol 142 Graphic | Used by:146 | |
Symbol 143 Graphic | Used by:146 | |
Symbol 144 Graphic | Used by:146 | |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 MovieClip {fireman.Civilian} | Uses:134 135 136 137 138 139 140 141 142 143 144 145 | |
Symbol 147 Graphic | Used by:159 | |
Symbol 148 Graphic | Used by:159 | |
Symbol 149 Graphic | Used by:159 | |
Symbol 150 Graphic | Used by:159 | |
Symbol 151 Graphic | Used by:159 | |
Symbol 152 Graphic | Used by:159 | |
Symbol 153 Graphic | Used by:159 | |
Symbol 154 Graphic | Used by:159 | |
Symbol 155 Graphic | Used by:159 | |
Symbol 156 Graphic | Used by:159 | |
Symbol 157 Graphic | Used by:159 | |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip {fireman.Fatlady} | Uses:147 148 149 150 151 152 153 154 155 156 157 158 | |
Symbol 160 Graphic | Used by:172 | |
Symbol 161 Graphic | Used by:172 | |
Symbol 162 Graphic | Used by:172 | |
Symbol 163 Graphic | Used by:172 | |
Symbol 164 Graphic | Used by:172 | |
Symbol 165 Graphic | Used by:172 | |
Symbol 166 Graphic | Used by:172 | |
Symbol 167 Graphic | Used by:172 | |
Symbol 168 Graphic | Used by:172 | |
Symbol 169 Graphic | Used by:172 | |
Symbol 170 Graphic | Used by:172 | |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip {fireman.Civ2} | Uses:160 161 162 163 164 165 166 167 168 169 170 171 | |
Symbol 173 Graphic | Used by:185 | |
Symbol 174 Graphic | Used by:185 | |
Symbol 175 Graphic | Used by:185 | |
Symbol 176 Graphic | Used by:185 | |
Symbol 177 Graphic | Used by:185 | |
Symbol 178 Graphic | Used by:185 | |
Symbol 179 Graphic | Used by:185 | |
Symbol 180 Graphic | Used by:185 | |
Symbol 181 Graphic | Used by:185 | |
Symbol 182 Graphic | Used by:185 | |
Symbol 183 Graphic | Used by:185 | |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip {fireman.Civ4} | Uses:173 174 175 176 177 178 179 180 181 182 183 184 | |
Symbol 186 MovieClip {firemangame_fla.scorePopUpcopy_39} | Uses:34 36 | Used by:Timeline |
Symbol 187 MovieClip {firemangame_fla.Multipliercopy_37} | Uses:22 | Used by:Timeline |
Symbol 188 EditableText | Uses:20 | Used by:189 |
Symbol 189 MovieClip {firemangame_fla.feetinstcopy_36} | Uses:25 188 | Used by:Timeline |
Symbol 190 EditableText | Uses:20 | Used by:191 |
Symbol 191 MovieClip {firemangame_fla.feetinst_34} | Uses:25 190 | Used by:Timeline |
Symbol 192 Graphic | Used by:203 | |
Symbol 193 Graphic | Used by:203 | |
Symbol 194 Graphic | Used by:203 | |
Symbol 195 Graphic | Used by:203 | |
Symbol 196 Graphic | Used by:203 | |
Symbol 197 Graphic | Used by:203 | |
Symbol 198 Graphic | Used by:203 | |
Symbol 199 Graphic | Used by:203 | |
Symbol 200 Graphic | Used by:203 | |
Symbol 201 Graphic | Used by:203 | |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip {firemangame_fla.animal_30} | Uses:192 193 194 195 196 139 197 198 199 200 201 202 | Used by:Timeline |
Symbol 204 Graphic | Used by:206 | |
Symbol 205 Graphic | Used by:206 | |
Symbol 206 MovieClip {firemangame_fla.arrowkey_29} | Uses:204 205 | Used by:Timeline |
Symbol 207 Graphic | Used by:213 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:213 |
Symbol 210 Graphic | Used by:213 | |
Symbol 211 Graphic | Used by:213 | |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip {Dash_symbol} | Uses:207 209 210 211 212 | Used by:Timeline |
Symbol 214 Graphic | Used by:226 | |
Symbol 215 Graphic | Used by:226 | |
Symbol 216 Graphic | Used by:226 | |
Symbol 217 Graphic | Used by:226 | |
Symbol 218 Graphic | Used by:226 | |
Symbol 219 Graphic | Used by:226 | |
Symbol 220 Graphic | Used by:226 | |
Symbol 221 Graphic | Used by:226 | |
Symbol 222 Graphic | Used by:226 | |
Symbol 223 Graphic | Used by:226 | |
Symbol 224 Graphic | Used by:226 | |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip {firemangame_fla.Civ2copy_26} | Uses:214 215 216 217 218 219 220 221 222 223 224 225 | Used by:Timeline |
Symbol 227 Graphic | Used by:239 | |
Symbol 228 Graphic | Used by:239 | |
Symbol 229 Graphic | Used by:239 | |
Symbol 230 Graphic | Used by:239 | |
Symbol 231 Graphic | Used by:239 | |
Symbol 232 Graphic | Used by:239 | |
Symbol 233 Graphic | Used by:239 | |
Symbol 234 Graphic | Used by:239 | |
Symbol 235 Graphic | Used by:239 | |
Symbol 236 Graphic | Used by:239 | |
Symbol 237 Graphic | Used by:239 | |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip {firemangame_fla.Civ4copy_25} | Uses:227 228 229 230 231 232 233 234 235 236 237 238 | Used by:Timeline |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 MovieClip {ground1} | Uses:240 | Used by:Timeline |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip {background1} | Uses:242 | Used by:Timeline |
Symbol 244 Graphic | Used by:292 | |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:245 | Used by:292 |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:292 |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip | Uses:249 | Used by:292 |
Symbol 251 Graphic | Used by:292 | |
Symbol 252 Graphic | Used by:292 | |
Symbol 253 Graphic | Used by:292 | |
Symbol 254 Graphic | Used by:292 | |
Symbol 255 Graphic | Used by:292 | |
Symbol 256 Graphic | Used by:292 | |
Symbol 257 Graphic | Used by:292 | |
Symbol 258 Graphic | Used by:292 | |
Symbol 259 Graphic | Used by:292 | |
Symbol 260 Graphic | Used by:292 | |
Symbol 261 Graphic | Used by:292 | |
Symbol 262 Graphic | Used by:292 | |
Symbol 263 Graphic | Used by:292 | |
Symbol 264 Graphic | Used by:292 | |
Symbol 265 Graphic | Used by:292 | |
Symbol 266 Graphic | Used by:292 | |
Symbol 267 Graphic | Used by:292 | |
Symbol 268 Graphic | Used by:292 | |
Symbol 269 Graphic | Used by:292 | |
Symbol 270 Graphic | Used by:292 | |
Symbol 271 Graphic | Used by:292 | |
Symbol 272 Graphic | Used by:292 | |
Symbol 273 Graphic | Used by:292 | |
Symbol 274 Graphic | Used by:292 | |
Symbol 275 Graphic | Used by:292 | |
Symbol 276 Graphic | Used by:292 | |
Symbol 277 Graphic | Used by:292 | |
Symbol 278 Graphic | Used by:292 | |
Symbol 279 Graphic | Used by:292 | |
Symbol 280 Graphic | Used by:292 | |
Symbol 281 Graphic | Used by:292 | |
Symbol 282 Graphic | Used by:292 | |
Symbol 283 Graphic | Used by:292 | |
Symbol 284 Graphic | Used by:292 | |
Symbol 285 Graphic | Used by:292 | |
Symbol 286 Graphic | Used by:292 | |
Symbol 287 Graphic | Used by:292 | |
Symbol 288 Graphic | Used by:292 | |
Symbol 289 Graphic | Used by:292 | |
Symbol 290 Graphic | Used by:292 | |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip {firemangame_fla.fireman_18} | Uses:244 246 248 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 | Used by:300 |
Symbol 293 Graphic | Used by:299 | |
Symbol 294 Graphic | Used by:299 | |
Symbol 295 Graphic | Used by:299 | |
Symbol 296 Graphic | Used by:299 | |
Symbol 297 Graphic | Used by:299 | |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip {firemangame_fla.trampoline_17} | Uses:293 294 295 296 297 298 | Used by:300 |
Symbol 300 MovieClip {fireman.Player} | Uses:299 292 | Used by:Timeline |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip {building1} | Uses:112 123 301 | Used by:Timeline |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip {agLogo} | Uses:303 | Used by:317 Timeline |
Symbol 305 Graphic | Used by:308 | |
Symbol 306 Graphic | Used by:308 | |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 Button | Uses:305 306 307 | Used by:317 |
Symbol 309 Graphic | Used by:314 | |
Symbol 310 Graphic | Used by:314 | |
Symbol 311 Graphic | Used by:314 | |
Symbol 312 Graphic | Used by:314 | |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 Button | Uses:309 310 311 312 313 | Used by:317 |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip | Uses:315 | Used by:317 |
Symbol 317 MovieClip {AGTeaser} | Uses:308 314 316 304 | Used by:Timeline |
Symbol 318 Graphic | Used by:328 | |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:328 |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:328 |
Symbol 323 Graphic | Used by:328 | |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:328 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:328 |
Symbol 328 MovieClip | Uses:318 320 322 323 325 327 | Used by:Timeline |
Symbol 329 Graphic | Used by:330 | |
Symbol 330 MovieClip | Uses:329 | Used by:Timeline |
Symbol 331 MovieClip | Uses:112 | Used by:Timeline |
Symbol 332 Graphic | Used by:333 | |
Symbol 333 MovieClip | Uses:332 | Used by:334 |
Symbol 334 MovieClip | Uses:333 | Used by:Timeline |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip | Uses:335 | Used by:Timeline |
Symbol 337 Graphic | Used by:339 | |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 Button | Uses:66 337 338 65 | Used by:Timeline |
Symbol 340 Graphic | Used by:342 | |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 Button | Uses:66 340 341 65 | Used by:Timeline |
Symbol 343 Graphic | Used by:344 347 | |
Symbol 344 MovieClip | Uses:343 | Used by:347 |
Symbol 345 Graphic | Used by:347 | |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 Button | Uses:344 345 346 343 | Used by:Timeline |
Symbol 348 Graphic | Used by:Timeline | |
Symbol 349 Graphic | Used by:Timeline | |
Symbol 350 Graphic | Used by:Timeline | |
Symbol 351 Text | Uses:20 | Used by:Timeline |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip | Uses:352 | Used by:Timeline |
Symbol 354 Graphic | Used by:Timeline | |
Symbol 355 Text | Uses:20 | Used by:Timeline |
Symbol 356 Text | Uses:20 | Used by:Timeline |
Symbol 357 Text | Uses:20 | Used by:Timeline |
Symbol 358 Graphic | Used by:Timeline | |
Symbol 359 Graphic | Used by:Timeline | |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:360 | Used by:Timeline |
Symbol 362 Text | Uses:20 | Used by:Timeline |
Symbol 363 Text | Uses:20 | Used by:Timeline |
Symbol 364 Graphic | Used by:Timeline | |
Symbol 365 Text | Uses:20 | Used by:Timeline |
Symbol 366 Text | Uses:20 | Used by:Timeline |
Symbol 367 Graphic | Used by:Timeline | |
Symbol 368 Graphic | Used by:Timeline | |
Symbol 369 MovieClip | Uses:28 | Used by:Timeline |
Symbol 370 Graphic | Used by:Timeline | |
Symbol 371 Text | Uses:20 | Used by:Timeline |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:Timeline |
Symbol 374 Graphic | Used by:Timeline | |
Symbol 375 Graphic | Used by:Timeline | |
Symbol 376 Graphic | Used by:Timeline | |
Symbol 377 Graphic | Used by:Timeline | |
Symbol 378 Graphic | Used by:Timeline | |
Symbol 379 Graphic | Used by:Timeline | |
Symbol 380 Graphic | Used by:Timeline | |
Symbol 381 Text | Uses:20 | Used by:Timeline |
Symbol 382 Graphic | Used by:Timeline | |
Symbol 383 Graphic | Used by:Timeline | |
Symbol 384 Text | Uses:20 | Used by:Timeline |
Symbol 385 Graphic | Used by:Timeline | |
Symbol 386 Graphic | Used by:Timeline | |
Symbol 387 Graphic | Used by:Timeline | |
Symbol 388 Text | Uses:20 | Used by:Timeline |
Symbol 389 Text | Uses:20 | Used by:Timeline |
Symbol 390 Graphic | Used by:Timeline | |
Symbol 391 Text | Uses:20 | Used by:Timeline |
Symbol 392 Graphic | Used by:Timeline |
Instance Names
"teaser" | Frame 1 | Symbol 317 MovieClip {AGTeaser} |
"logo" | Frame 5 | Symbol 328 MovieClip |
"startBtn" | Frame 7 | Symbol 339 Button |
"inst" | Frame 7 | Symbol 342 Button |
"more" | Frame 7 | Symbol 347 Button |
"agLogo" | Frame 7 | Symbol 304 MovieClip {agLogo} |
"menu" | Frame 23 | Symbol 353 MovieClip |
"animal" | Frame 23 | Symbol 239 MovieClip {firemangame_fla.Civ4copy_25} |
"player" | Frame 23 | Symbol 300 MovieClip {fireman.Player} |
"animal" | Frame 24 | Symbol 203 MovieClip {firemangame_fla.animal_30} |
"player" | Frame 24 | Symbol 300 MovieClip {fireman.Player} |
"rarrow" | Frame 24 | Symbol 361 MovieClip |
"keyr" | Frame 105 | Symbol 206 MovieClip {firemangame_fla.arrowkey_29} |
"keyl" | Frame 105 | Symbol 206 MovieClip {firemangame_fla.arrowkey_29} |
"box" | Symbol 22 MovieClip {firemangame_fla.multiplierClip_38} Frame 1 | Symbol 21 EditableText |
"clip" | Symbol 23 MovieClip {Multiplier} Frame 1 | Symbol 22 MovieClip {firemangame_fla.multiplierClip_38} |
"clilp" | Symbol 23 MovieClip {Multiplier} Frame 25 | Symbol 22 MovieClip {firemangame_fla.multiplierClip_38} |
"box" | Symbol 27 MovieClip {fireman.Dist} Frame 1 | Symbol 26 EditableText |
"box" | Symbol 32 MovieClip {remaining} Frame 1 | Symbol 31 EditableText |
"box" | Symbol 36 MovieClip {firemangame_fla.scoreText_41} Frame 1 | Symbol 35 EditableText |
"scoreText" | Symbol 37 MovieClip {scorePopUp} Frame 1 | Symbol 36 MovieClip {firemangame_fla.scoreText_41} |
"box" | Symbol 47 MovieClip {firemangame_fla.percentSymbol_56} Frame 1 | Symbol 46 EditableText |
"box" | Symbol 50 MovieClip {firemangame_fla.lostSymbol_57} Frame 1 | Symbol 49 EditableText |
"box" | Symbol 53 MovieClip {firemangame_fla.rescuedSymbol_58} Frame 1 | Symbol 52 EditableText |
"box" | Symbol 56 MovieClip {firemangame_fla.levelSymbol_59} Frame 1 | Symbol 55 EditableText |
"box" | Symbol 59 MovieClip {firemangame_fla.finalScore_61} Frame 1 | Symbol 58 EditableText |
"finalScore" | Symbol 60 MovieClip {firemangame_fla.Tween3_60} Frame 1 | Symbol 59 MovieClip {firemangame_fla.finalScore_61} |
"next" | Symbol 64 MovieClip {ScoreChart} Frame 1 | Symbol 41 MovieClip |
"nameBox" | Symbol 64 MovieClip {ScoreChart} Frame 1 | Symbol 44 EditableText |
"percent" | Symbol 64 MovieClip {ScoreChart} Frame 1 | Symbol 47 MovieClip {firemangame_fla.percentSymbol_56} |
"lost" | Symbol 64 MovieClip {ScoreChart} Frame 1 | Symbol 50 MovieClip {firemangame_fla.lostSymbol_57} |
"rescued" | Symbol 64 MovieClip {ScoreChart} Frame 1 | Symbol 53 MovieClip {firemangame_fla.rescuedSymbol_58} |
"Level" | Symbol 64 MovieClip {ScoreChart} Frame 1 | Symbol 56 MovieClip {firemangame_fla.levelSymbol_59} |
"finalScore" | Symbol 64 MovieClip {ScoreChart} Frame 1 | Symbol 60 MovieClip {firemangame_fla.Tween3_60} |
"level" | Symbol 64 MovieClip {ScoreChart} Frame 132 | Symbol 56 MovieClip {firemangame_fla.levelSymbol_59} |
"nameBox" | Symbol 64 MovieClip {ScoreChart} Frame 185 | Symbol 63 EditableText |
"box" | Symbol 73 MovieClip {fireman.Score} Frame 1 | Symbol 72 EditableText |
"box" | Symbol 76 MovieClip {fireman.Level} Frame 1 | Symbol 75 EditableText |
"score" | Symbol 77 MovieClip {Hud} Frame 1 | Symbol 73 MovieClip {fireman.Score} |
"level" | Symbol 77 MovieClip {Hud} Frame 1 | Symbol 76 MovieClip {fireman.Level} |
"scoreText" | Symbol 186 MovieClip {firemangame_fla.scorePopUpcopy_39} Frame 1 | Symbol 36 MovieClip {firemangame_fla.scoreText_41} |
"clip" | Symbol 187 MovieClip {firemangame_fla.Multipliercopy_37} Frame 1 | Symbol 22 MovieClip {firemangame_fla.multiplierClip_38} |
"clilp" | Symbol 187 MovieClip {firemangame_fla.Multipliercopy_37} Frame 42 | Symbol 22 MovieClip {firemangame_fla.multiplierClip_38} |
"box" | Symbol 189 MovieClip {firemangame_fla.feetinstcopy_36} Frame 1 | Symbol 188 EditableText |
"box" | Symbol 191 MovieClip {firemangame_fla.feetinst_34} Frame 1 | Symbol 190 EditableText |
"tramp" | Symbol 300 MovieClip {fireman.Player} Frame 1 | Symbol 299 MovieClip {firemangame_fla.trampoline_17} |
"lman" | Symbol 300 MovieClip {fireman.Player} Frame 1 | Symbol 292 MovieClip {firemangame_fla.fireman_18} |
"rman" | Symbol 300 MovieClip {fireman.Player} Frame 1 | Symbol 292 MovieClip {firemangame_fla.fireman_18} |
"agVisitSiteBtn" | Symbol 317 MovieClip {AGTeaser} Frame 1 | Symbol 308 Button |
"agSkipBtn" | Symbol 317 MovieClip {AGTeaser} Frame 1 | Symbol 314 Button |
"agPresented" | Symbol 317 MovieClip {AGTeaser} Frame 1 | Symbol 316 MovieClip |
"agLogo" | Symbol 317 MovieClip {AGTeaser} Frame 1 | Symbol 304 MovieClip {agLogo} |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS3. |
Labels
"game" | Frame 13 |
"instructions" | Frame 23 |
"safe" | Frame 24 |
"inst2" | Frame 24 |
"inst3" | Frame 105 |
"on" | Symbol 13 MovieClip {MusicSwitch} Frame 1 |
"off" | Symbol 13 MovieClip {MusicSwitch} Frame 2 |
"points" | Symbol 64 MovieClip {ScoreChart} Frame 106 |
"nomorepoints" | Symbol 64 MovieClip {ScoreChart} Frame 107 |
"okay" | Symbol 64 MovieClip {ScoreChart} Frame 131 |
"gameOver" | Symbol 64 MovieClip {ScoreChart} Frame 148 |
"out" | Symbol 69 MovieClip {start_button} Frame 1 |
"over" | Symbol 69 MovieClip {start_button} Frame 2 |
"safe" | Symbol 146 MovieClip {fireman.Civilian} Frame 2 |
"land" | Symbol 146 MovieClip {fireman.Civilian} Frame 5 |
"dead" | Symbol 146 MovieClip {fireman.Civilian} Frame 6 |
"safe" | Symbol 159 MovieClip {fireman.Fatlady} Frame 2 |
"land" | Symbol 159 MovieClip {fireman.Fatlady} Frame 5 |
"dead" | Symbol 159 MovieClip {fireman.Fatlady} Frame 6 |
"safe" | Symbol 172 MovieClip {fireman.Civ2} Frame 2 |
"land" | Symbol 172 MovieClip {fireman.Civ2} Frame 5 |
"dead" | Symbol 172 MovieClip {fireman.Civ2} Frame 6 |
"safe" | Symbol 185 MovieClip {fireman.Civ4} Frame 2 |
"land" | Symbol 185 MovieClip {fireman.Civ4} Frame 5 |
"dead" | Symbol 185 MovieClip {fireman.Civ4} Frame 6 |
"safe" | Symbol 203 MovieClip {firemangame_fla.animal_30} Frame 2 |
"land" | Symbol 203 MovieClip {firemangame_fla.animal_30} Frame 5 |
"dead" | Symbol 203 MovieClip {firemangame_fla.animal_30} Frame 6 |
"safe" | Symbol 226 MovieClip {firemangame_fla.Civ2copy_26} Frame 2 |
"land" | Symbol 226 MovieClip {firemangame_fla.Civ2copy_26} Frame 5 |
"dead" | Symbol 226 MovieClip {firemangame_fla.Civ2copy_26} Frame 6 |
"safe" | Symbol 239 MovieClip {firemangame_fla.Civ4copy_25} Frame 2 |
"land" | Symbol 239 MovieClip {firemangame_fla.Civ4copy_25} Frame 5 |
"dead" | Symbol 239 MovieClip {firemangame_fla.Civ4copy_25} Frame 6 |
"stopped" | Symbol 292 MovieClip {firemangame_fla.fireman_18} Frame 1 |
"forward" | Symbol 292 MovieClip {firemangame_fla.fireman_18} Frame 2 |
"runf" | Symbol 292 MovieClip {firemangame_fla.fireman_18} Frame 9 |
"backward" | Symbol 292 MovieClip {firemangame_fla.fireman_18} Frame 25 |
"runb" | Symbol 292 MovieClip {firemangame_fla.fireman_18} Frame 30 |
"stop" | Symbol 299 MovieClip {firemangame_fla.trampoline_17} Frame 1 |
|