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Labyrinth - The Unknown.swf

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Flash #46405

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ryan.cyberemail.org

Games

Created by Ryan Beruldsen

Labyrinth

will it destroy you?

instructions

code

play

You must reach the end of five gruelling levels
to complete this game. To do
this, follow each maze, avoid the
various obstacles and find the white portal at each level.
electric barriers are disabled by two shots, wheras missiles
are distroyed with one...the LABYRINTH...will it destroy you?
controls:
ship movment/acceleration: mouse
shoot: click

click to play

stage 1: labyrinth

hhhh

code: alpha
click to play

stage 2: navigation & strategy

code: beta
click to play

stage 3: omega

ActionScript [AS1/AS2]

Frame 1
stop(); logd._alpha = 0; perc._alpha = 0; font = true; po = perc._xscale; loaded = false; lod = 0; this.onEnterFrame = function () { if (font == true) { if ((perc._alpha < 100) && (loaded == false)) { logd._alpha = logd._alpha + 10; perc._alpha = perc._alpha + 10; } perc._xscale = (po / 100) * Math.floor((100 * this.getBytesLoaded()) / this.getBytesTotal()); lod = Math.floor((100 * this.getBytesLoaded()) / this.getBytesTotal()); trace(lod); if (lod == 100) { trace(logd._alpha); loaded = true; logd._alpha = logd._alpha - 10; perc._alpha = perc._alpha - 10; if (logd._alpha < 1) { play(); font = false; } } } };
Frame 2
init = function () { i = 1; while (i < 200) { attachMovie("line", "line" + i, i); this["line" + i]._x = getRandom(0, 513); this["line" + i]._y = getRandom(0, 400); this["line" + i]._xscale = 50; this["line" + i]._alpha = 10; i++; } }; init();
Frame 70
play(); if (((((lvl1 == true) || (lvl2 == true)) || (lvl3 == true)) || (lvl4 == true)) || (lvl5 == true)) { gotoAndPlay (198); } lvl1 = false; lvl2 = false; lvl3 = false; lvl4 = false; lvl5 = false;
Frame 201
function adjustPos(o) { if (o._y < 0) { o._y = Stage.height; } else if (o._y > Stage.height) { o._y = 0; } if (o._x < 0) { o._x = Stage.width; } else if (o._x > Stage.width) { o._x = 0; } } function adjustPos2(o) { if (o._y < 0) { o._y = getRandom(400, 450); } else if (o._y > Stage.height) { o._y = getRandom(0, -50); } if (o._x < 0) { o._x = getRandom(513, 550); } else if (o._x > Stage.width) { o._x = getRandom(0, -50); } } function d2r(d) { return((d * Math.PI) / 180); } function getRandom(minimum, maximum) { return(Math.floor((Math.random() * ((maximum - minimum) + 1)) + minimum)); } function dist2(obj1, obj2) { return(Math.pow(obj1._x - obj2._x, 2) + Math.pow(obj1._y - obj2._y, 2)); } function moveBullet(object, speed, no) { object._x = object._x - (speed * Math.sin(d2r(object._rotation + no))); object._y = object._y + (speed * Math.cos(d2r(object._rotation + no))); } function moveCompBullet(com, object, speed, no) { object._x = object._x - (speed * Math.sin(d2r(com._rotation + no))); object._y = object._y + (speed * Math.cos(d2r(com._rotation + no))); } function dist(obj1, obj2) { return(Math.sqrt(dist2(obj1, obj2))); } function faceObj(o, o2, no) { return(r2d(Math.atan2(o._y - o2._y, o._x - o2._x)) + no); } stop(); titles = false; init = function () { i = 1; while (i < 200) { attachMovie("line", "line" + i, i); this["line" + i]._x = getRandom(0, 513); this["line" + i]._y = getRandom(0, 400); this["line" + i]._xscale = 50; this["line" + i]._alpha = 10; i++; } }; link.onPress = function () { getURL ("http://ryan.cyberemail.org", "_blank"); }; mouse = new Object(); instr.onPress = function () { gotoAndStop (203); prevFrame(); }; titles = false; plays.onPress = function () { gotoAndStop (204); }; code.onPress = function () { gotoAndStop (204); prevFrame(); }; this.onEnterFrame = function () { mouse._x = _xmouse; mouse._y = _ymouse; plays._alpha = 100 - dist(mouse, plays); instr._alpha = 100 - dist(mouse, instr); code._alpha = 100 - dist(mouse, code); f = 1; while (f < 200) { moveBullet(this["line" + f], 20, 90); this["line" + f]._xscale = 100; this["line" + f]._rotation = -40; adjustPos2(this["line" + f]); f++; } }; init();
Frame 202
stop(); instr.onPress = function () { if (this._currentframe == 2) { gotoAndPlay (202); } else { stop(); } }; titles = false; plays.onPress = function () { gotoAndStop (204); }; code.onPress = function () { play(); }; link.onPress = function () { getURL ("http://ryan.cyberemail.org", "_blank"); }; stop();
Frame 203
stop(); titles = false; instr.onPress = function () { prevFrame(); }; link.onPress = function () { getURL ("http://ryan.cyberemail.org", "_blank"); }; plays.onPress = function () { if (codes.text == "beta") { gotoAndStop (210); } else if (codes.text == "alpha") { gotoAndStop (207); } else { gotoAndStop (204); } }; code.onPress = function () { stop(); }; stop();
Frame 204
this.onMouseDown = function () { if (titles == true) { play(); } }; stop(); titles = true;
Frame 205
titles = false; function r2d(r) { return((r * 180) / Math.PI); } function adjustPos(o) { if (o._y < 0) { o._y = Stage.height; } else if (o._y > Stage.height) { o._y = 0; } if (o._x < 0) { o._x = Stage.width; } else if (o._x > Stage.width) { o._x = 0; } } function adjustPos2(o) { if (o._y < 0) { o._y = getRandom(400, 450); } else if (o._y > Stage.height) { o._y = getRandom(0, -50); } if (o._x < 0) { o._x = getRandom(513, 550); } else if (o._x > Stage.width) { o._x = getRandom(0, -50); } } function d2r(d) { return((d * Math.PI) / 180); } function getRandom(minimum, maximum) { return(Math.floor((Math.random() * ((maximum - minimum) + 1)) + minimum)); } function dist2(obj1, obj2) { return(Math.pow(obj1._x - obj2._x, 2) + Math.pow(obj1._y - obj2._y, 2)); } function moveBullet(object, speed, no) { object._x = object._x - (speed * Math.sin(d2r(object._rotation + no))); object._y = object._y + (speed * Math.cos(d2r(object._rotation + no))); } function moveCompBullet(com, object, speed, no) { object._x = object._x - (speed * Math.sin(d2r(com._rotation + no))); object._y = object._y + (speed * Math.cos(d2r(com._rotation + no))); } function dist(obj1, obj2) { return(Math.sqrt(dist2(obj1, obj2))); } function faceObj(o, o2, no) { return(r2d(Math.atan2(o._y - o2._y, o._x - o2._x)) + no); } stop(); lvl1 = true; mo = new Object(); speed = 0; id = 1; id2 = 1; this.onMouseDown = function () { if (dead == false) { attachMovie("laser", "laser" + id2, id2); this["laser" + id2]._xscale = 10; this["laser" + id2]._yscale = this["laser" + id2]._xscale; this["laser" + id2]._x = ship._x; this["laser" + id2]._y = ship._y; this["laser" + id2]._visible = false; this["laser" + id2]._alpha = 50; this["laser" + id2].ex = false; this["laser" + id2].ex2 = false; this["laser" + id2].act = false; this["laser" + id2]._rotation = ship._rotation + 90; this["laser" + id2].onEnterFrame = function () { if (this.ex2 == false) { moveCompBullet(ship, this, spug * 2, 90); } if (maz2.hitTest(this._x, this._y, true) && (this.ex == false)) { this.nextFrame(); this.ex = true; } if (dist(this, ship) > 25) { this.act = true; this._visible = true; } else if (this.act == false) { this._visible = false; } if (this.ex == false) { moveBullet(this, 50, 0); } }; id2++; } }; init = function () { i = 1; while (i < 200) { attachMovie("line", "line" + i, i); this["line" + i]._x = getRandom(0, 513); this["line" + i]._y = getRandom(0, 400); this["line" + i]._xscale = 50; this["line" + i]._alpha = 10; i++; } }; init(); grun = false; dead = false; dead2 = false; o = 1; while (o < 10) { this["miss" + o].dead = false; this["miss" + o].launched = false; this["miss" + o]._visible = false; this["miss" + o].onEnterFrame = function () { if (ship._y < this._y) { if (this.dead == false) { this._visible = true; } this.launched = true; } moveCompBullet(ship, this, spug * 2, 90); if (this.launched == true) { missileCheck(this); } }; o++; } missileCheck = function (mis) { z = 0; while (z < id2) { if (mis.hitTest(this["laser" + z]._x, this["laser" + z]._y) && (mis.dead == false)) { mis.play(); mis.dead = true; this["laser" + z].removeMovieClip(); } z++; } f = 1; while (f < 10) { if ((((dist(mis, this["miss" + f]) < 5) && (dist(mis, this["miss" + f]) > 0)) && (mis.dead == false)) && (this["miss" + f].dead == false)) { this["miss" + f].dead = true; this["miss" + f].play(); mis.play(); mis.dead = true; } f++; } if (mis.dead == false) { if (dead == false) { mis._rotation = faceObj(mis, ship, -360); } moveBullet(mis, 30, 90); } if ((mis.hitTest(ship._x, ship._y, true) && (mis.dead == false)) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; mis._visible = false; mis.dead = true; } if (((dist(miss, ship) < 10) && (mis.dead == false)) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; mis._visible = false; mis.dead = true; } if (maz2.hitTest(mis._x, mis._y, true) && (mis.dead == false)) { mis.play(); mis.dead = true; } }; nextLevel = false; nextB = false; this.onEnterFrame = function () { if (dead == true) { if (ship._currentframe > 45) { gotoAndPlay (70); } } if (lvl1 == true) { if ((dist(ship, endo) / 100) < 3) { play(); } dir.dit.text = Math.floor(dist(ship, endo) / 100); dir.finds._rotation = faceObj(ship, endo, -90); checks.sc._alpha = 50; checks.sc2._alpha = 50; flame2._visible = flame._visible; ship2._rotation = ship._rotation; ship2.gotoAndStop(ship._currentframe); ship2.turn.gotoAndStop(ship.turn._currentframe); flame2.gotoAndStop(flame._currentframe); flame2._rotation = flame._rotation; flame2._xscale = flame._xscale / 2; if (maz2.hitTest(ship._x, ship._y, true) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; } diff = _xmouse - ship._x; if (((grun == false) && (diff > 0)) && (ship.turn._currentframe == 1)) { grun = true; ship.turn.play(); flame.play(); } if (((grun == true) && (diff < 0)) && (ship.turn._currentframe == 3)) { flame.play(); ship.turn.play(); } if (((grun == true) && (diff > 0)) && (ship.turn._currentframe == 1)) { flame.play(); ship.turn.play(); } adjustPos(ship); maz._x = maz2._x; maz._y = maz2._y; f = 1; while (f < 200) { moveBullet(this["line" + f], spug * 2, 90); if (dead == false) { this["line" + f]._xscale = speed * 10; this["line" + f]._rotation = faceObj(ship, mo, 0); } adjustPos2(this["line" + f]); f++; } moveCompBullet(ship, endo, spug * 2, 90); moveCompBullet(ship, starts, spug * 2, 90); moveCompBullet(ship, til2, spug * 2, 90); moveCompBullet(ship, til, spug * 2, 90); moveCompBullet(ship, maz2, spug * 2, 90); moveCompBullet(ship, maz, spug * 2, 90); spung = speed * 2; if (dead == false) { spug = (spung / 2) * -2; } mo._x = _xmouse; mo._y = _ymouse; sped = dist2(ship, mo); speed = sped / 5000; flame._xscale = (speed * 5) * 2; flame._alpha = speed * 5; if (dead == false) { flame._rotation = faceObj(ship, mo, 0); ship._rotation = faceObj(ship, mo, 0); } } };
Frame 206
function r2d(r) { return((r * 180) / Math.PI); } function adjustPos(o) { if (o._y < 0) { o._y = Stage.height; } else if (o._y > Stage.height) { o._y = 0; } if (o._x < 0) { o._x = Stage.width; } else if (o._x > Stage.width) { o._x = 0; } } function adjustPos2(o) { if (o._y < 0) { o._y = getRandom(400, 450); } else if (o._y > Stage.height) { o._y = getRandom(0, -50); } if (o._x < 0) { o._x = getRandom(513, 550); } else if (o._x > Stage.width) { o._x = getRandom(0, -50); } } function d2r(d) { return((d * Math.PI) / 180); } function getRandom(minimum, maximum) { return(Math.floor((Math.random() * ((maximum - minimum) + 1)) + minimum)); } function dist2(obj1, obj2) { return(Math.pow(obj1._x - obj2._x, 2) + Math.pow(obj1._y - obj2._y, 2)); } function moveBullet(object, speed, no) { object._x = object._x - (speed * Math.sin(d2r(object._rotation + no))); object._y = object._y + (speed * Math.cos(d2r(object._rotation + no))); } function moveCompBullet(com, object, speed, no) { object._x = object._x - (speed * Math.sin(d2r(com._rotation + no))); object._y = object._y + (speed * Math.cos(d2r(com._rotation + no))); } function dist(obj1, obj2) { return(Math.sqrt(dist2(obj1, obj2))); } function faceObj(o, o2, no) { return(r2d(Math.atan2(o._y - o2._y, o._x - o2._x)) + no); } stop(); titles = false; mo = new Object(); speed = 0; id = 1; id2 = 1; this.onMouseDown = function () { if (dead == false) { attachMovie("laser", "laser" + id2, id2); this["laser" + id2]._xscale = 10; this["laser" + id2]._yscale = this["laser" + id2]._xscale; this["laser" + id2]._x = ship._x; this["laser" + id2]._y = ship._y; this["laser" + id2]._visible = false; this["laser" + id2]._alpha = 50; this["laser" + id2].ex = false; this["laser" + id2].ex2 = false; this["laser" + id2].act = false; this["laser" + id2]._rotation = ship._rotation + 90; this["laser" + id2].onEnterFrame = function () { if (this.ex2 == false) { moveCompBullet(ship, this, spug * 2, 90); } if (maz2.hitTest(this._x, this._y, true) && (this.ex == false)) { this.nextFrame(); this.ex = true; } if (dist(this, ship) > 25) { this.act = true; this._visible = true; } else if (this.act == false) { this._visible = false; } if (this.ex == false) { moveBullet(this, 50, 0); } }; id2++; } }; init = function () { i = 1; while (i < 200) { attachMovie("line", "line" + i, i); this["line" + i]._x = getRandom(0, 513); this["line" + i]._y = getRandom(0, 400); this["line" + i]._xscale = 50; this["line" + i]._alpha = 10; i++; } }; init(); grun = false; dead = false; dead2 = false; o = 1; while (o < 10) { this["miss" + o].dead = false; this["miss" + o].launched = false; this["miss" + o]._visible = false; this["miss" + o].onEnterFrame = function () { if (ship._y < this._y) { if (this.dead == false) { this._visible = true; } this.launched = true; } moveCompBullet(ship, this, spug * 2, 90); if (this.launched == true) { missileCheck(this); } }; o++; } missileCheck = function (mis) { z = 0; while (z < id2) { if (mis.hitTest(this["laser" + z]._x, this["laser" + z]._y) && (mis.dead == false)) { mis.play(); mis.dead = true; this["laser" + z].removeMovieClip(); } z++; } f = 1; while (f < 10) { if ((((dist(mis, this["miss" + f]) < 5) && (dist(mis, this["miss" + f]) > 0)) && (mis.dead == false)) && (this["miss" + f].dead == false)) { this["miss" + f].dead = true; this["miss" + f].play(); mis.play(); mis.dead = true; } f++; } if (mis.dead == false) { if (dead == false) { mis._rotation = faceObj(mis, ship, -360); } moveBullet(mis, 30, 90); } if ((mis.hitTest(ship._x, ship._y, true) && (mis.dead == false)) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; mis._visible = false; mis.dead = true; } if ((((dist(miss, ship) < 10) && (mis.dead == false)) && (dead == false)) && (miss._visible == true)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; mis._visible = false; mis.dead = true; } if (maz2.hitTest(mis._x, mis._y, true) && (mis.dead == false)) { mis.play(); mis.dead = true; } }; lvl1 = false; lvl2 = true; nextLevel = false; nextB = false; this.onEnterFrame = function () { if (dead == true) { if (ship._currentframe > 45) { gotoAndPlay (70); } } if (lvl2 == true) { if ((dist(ship, endo) / 100) < 5) { play(); } dir.dit.text = Math.floor(dist(ship, endo) / 100); dir.finds._rotation = faceObj(ship, endo, -90); checks.sc._alpha = 50; checks.sc2._alpha = 50; flame2._visible = flame._visible; ship2._rotation = ship._rotation; ship2.gotoAndStop(ship._currentframe); ship2.turn.gotoAndStop(ship.turn._currentframe); flame2.gotoAndStop(flame._currentframe); flame2._rotation = flame._rotation; flame2._xscale = flame._xscale / 2; if (maz2.hitTest(ship._x, ship._y, true) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; } diff = _xmouse - ship._x; if (((grun == false) && (diff > 0)) && (ship.turn._currentframe == 1)) { grun = true; ship.turn.play(); flame.play(); } if (((grun == true) && (diff < 0)) && (ship.turn._currentframe == 3)) { flame.play(); ship.turn.play(); } if (((grun == true) && (diff > 0)) && (ship.turn._currentframe == 1)) { flame.play(); ship.turn.play(); } adjustPos(ship); maz._x = maz2._x; maz._y = maz2._y; f = 1; while (f < 200) { moveBullet(this["line" + f], spug * 2, 90); if (dead == false) { this["line" + f]._xscale = speed * 10; this["line" + f]._rotation = faceObj(ship, mo, 0); } adjustPos2(this["line" + f]); f++; } moveCompBullet(ship, endo, spug * 2, 90); moveCompBullet(ship, starts, spug * 2, 90); moveCompBullet(ship, til2, spug * 2, 90); moveCompBullet(ship, til, spug * 2, 90); moveCompBullet(ship, maz2, spug * 2, 90); moveCompBullet(ship, maz, spug * 2, 90); spung = speed * 2; if (dead == false) { spug = (spung / 2) * -2; } mo._x = _xmouse; mo._y = _ymouse; sped = dist2(ship, mo); speed = sped / 5000; flame._xscale = (speed * 5) * 2; flame._alpha = speed * 5; if (dead == false) { flame._rotation = faceObj(ship, mo, 0); ship._rotation = faceObj(ship, mo, 0); } } };
Frame 207
stop(); this.onMouseDown = function () { if (titles == true) { play(); } }; titles = true;
Frame 208
function r2d(r) { return((r * 180) / Math.PI); } function adjustPos(o) { if (o._y < 0) { o._y = Stage.height; } else if (o._y > Stage.height) { o._y = 0; } if (o._x < 0) { o._x = Stage.width; } else if (o._x > Stage.width) { o._x = 0; } } function adjustPos2(o) { if (o._y < 0) { o._y = getRandom(400, 450); } else if (o._y > Stage.height) { o._y = getRandom(0, -50); } if (o._x < 0) { o._x = getRandom(513, 550); } else if (o._x > Stage.width) { o._x = getRandom(0, -50); } } function d2r(d) { return((d * Math.PI) / 180); } function getRandom(minimum, maximum) { return(Math.floor((Math.random() * ((maximum - minimum) + 1)) + minimum)); } function dist2(obj1, obj2) { return(Math.pow(obj1._x - obj2._x, 2) + Math.pow(obj1._y - obj2._y, 2)); } function moveBullet(object, speed, no) { object._x = object._x - (speed * Math.sin(d2r(object._rotation + no))); object._y = object._y + (speed * Math.cos(d2r(object._rotation + no))); } function moveCompBullet(com, object, speed, no) { object._x = object._x - (speed * Math.sin(d2r(com._rotation + no))); object._y = object._y + (speed * Math.cos(d2r(com._rotation + no))); } function dist(obj1, obj2) { return(Math.sqrt(dist2(obj1, obj2))); } function faceObj(o, o2, no) { return(r2d(Math.atan2(o._y - o2._y, o._x - o2._x)) + no); } stop(); titles = false; mo = new Object(); speed = 0; id = 1; id2 = 1; this.onMouseDown = function () { if (dead == false) { attachMovie("laser", "laser" + id2, id2); this["laser" + id2]._xscale = 10; this["laser" + id2]._yscale = this["laser" + id2]._xscale; this["laser" + id2]._x = ship._x; this["laser" + id2]._y = ship._y; this["laser" + id2]._visible = false; this["laser" + id2]._alpha = 50; this["laser" + id2].ex = false; this["laser" + id2].ex2 = false; this["laser" + id2].act = false; this["laser" + id2]._rotation = ship._rotation + 90; this["laser" + id2].onEnterFrame = function () { if (this.ex2 == false) { moveCompBullet(ship, this, spug * 2, 90); } if (maz2.hitTest(this._x, this._y, true) && (this.ex == false)) { this.nextFrame(); this.ex = true; } if (dist(this, ship) > 25) { this.act = true; this._visible = true; } else if (this.act == false) { this._visible = false; } if (this.ex == false) { moveBullet(this, 50, 0); } }; id2++; } }; init = function () { i = 1; while (i < 200) { attachMovie("line", "line" + i, i); this["line" + i]._x = getRandom(0, 513); this["line" + i]._y = getRandom(0, 400); this["line" + i]._xscale = 50; this["line" + i]._alpha = 10; i++; } }; init(); grun = false; dead = false; dead2 = false; o = 1; while (o < 10) { this["miss" + o].dead = false; this["miss" + o].launched = false; this["miss" + o]._visible = false; this["miss" + o].onEnterFrame = function () { if (ship._y < this._y) { if (this.dead == false) { this._visible = true; } this.launched = true; } moveCompBullet(ship, this, spug * 2, 90); if (this.launched == true) { missileCheck(this); } }; o++; } missileCheck = function (mis) { z = 0; while (z < id2) { if (mis.hitTest(this["laser" + z]._x, this["laser" + z]._y) && (mis.dead == false)) { mis.play(); mis.dead = true; this["laser" + z].removeMovieClip(); } z++; } f = 1; while (f < 10) { if ((((dist(mis, this["miss" + f]) < 5) && (dist(mis, this["miss" + f]) > 0)) && (mis.dead == false)) && (this["miss" + f].dead == false)) { this["miss" + f].dead = true; this["miss" + f].play(); mis.play(); mis.dead = true; } f++; } if (mis.dead == false) { if (dead == false) { mis._rotation = faceObj(mis, ship, -360); } moveBullet(mis, 30, 90); } if ((mis.hitTest(ship._x, ship._y, true) && (mis.dead == false)) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; mis._visible = false; mis.dead = true; } if (((dist(miss, ship) < 10) && (mis.dead == false)) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; mis._visible = false; mis.dead = true; } if (maz2.hitTest(mis._x, mis._y, true) && (mis.dead == false)) { mis.play(); mis.dead = true; } }; nextLevel = false; nextB = false; trap.onEnterFrame = function () { g = 0; while (g < id2) { if (dist(this, _root["laser" + g]) < 200) { this._alpha = this._alpha - 50; _root["laser" + g].removeMovieClip(); } g++; } if (this._alpha < 5) { this._visible = false; } if (((dist(ship, this) < 50) && (dead == false)) && (this._visible == true)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; } }; id3 = 1000; aut = function () { attachMovie("missile", "missile" + id3, id3); _root["missile" + id3]._y = auto._y; _root["missile" + id3]._x = auto._x - 20; _root["missile" + id3].launched = true; _root["missile" + id3].dead = false; _root["missile" + id3].onEnterFrame = function () { if (this.dead == true) { this._visible = false; } moveCompBullet(ship, this, spug * 2, 90); missileCheck(this); }; id3 = id3 + 1; }; lvl1 = false; lvl2 = false; lvl3 = true; this.onEnterFrame = function () { if (dead == true) { if (ship._currentframe > 45) { gotoAndPlay (70); } } if (lvl3 == true) { if (((dist(ship, endo) / 100) < 2) && (dead == false)) { play(); } dir.dit.text = Math.floor(dist(ship, endo) / 100); dir.finds._rotation = faceObj(ship, endo, -90); checks.sc._alpha = 50; checks.sc2._alpha = 50; flame2._visible = flame._visible; ship2._rotation = ship._rotation; ship2.gotoAndStop(ship._currentframe); ship2.turn.gotoAndStop(ship.turn._currentframe); flame2.gotoAndStop(flame._currentframe); flame2._rotation = flame._rotation; flame2._xscale = flame._xscale / 2; if (maz2.hitTest(ship._x, ship._y, true) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; } diff = _xmouse - ship._x; if (((grun == false) && (diff > 0)) && (ship.turn._currentframe == 1)) { grun = true; ship.turn.play(); flame.play(); } if (((grun == true) && (diff < 0)) && (ship.turn._currentframe == 3)) { flame.play(); ship.turn.play(); } if (((grun == true) && (diff > 0)) && (ship.turn._currentframe == 1)) { flame.play(); ship.turn.play(); } adjustPos(ship); maz._x = maz2._x; maz._y = maz2._y; f = 1; while (f < 200) { moveBullet(this["line" + f], spug * 2, 90); if (dead == false) { this["line" + f]._xscale = speed * 10; this["line" + f]._rotation = faceObj(ship, mo, 0); } adjustPos2(this["line" + f]); f++; } moveCompBullet(ship, auto, spug * 2, 90); moveCompBullet(ship, trap, spug * 2, 90); moveCompBullet(ship, endo, spug * 2, 90); moveCompBullet(ship, ex, spug * 2, 90); moveCompBullet(ship, starts, spug * 2, 90); moveCompBullet(ship, til2, spug * 2, 90); moveCompBullet(ship, til, spug * 2, 90); moveCompBullet(ship, maz2, spug * 2, 90); moveCompBullet(ship, maz, spug * 2, 90); spung = speed * 2; if (dead == false) { spug = (spung / 2) * -2; } mo._x = _xmouse; mo._y = _ymouse; sped = dist2(ship, mo); speed = sped / 5000; flame._xscale = (speed * 5) * 2; flame._alpha = speed * 5; if (dead == false) { flame._rotation = faceObj(ship, mo, 0); ship._rotation = faceObj(ship, mo, 0); } maz._x = maz2._x; maz._y = maz2._y; } };
Frame 209
function r2d(r) { return((r * 180) / Math.PI); } function adjustPos(o) { if (o._y < 0) { o._y = Stage.height; } else if (o._y > Stage.height) { o._y = 0; } if (o._x < 0) { o._x = Stage.width; } else if (o._x > Stage.width) { o._x = 0; } } function adjustPos2(o) { if (o._y < 0) { o._y = getRandom(400, 450); } else if (o._y > Stage.height) { o._y = getRandom(0, -50); } if (o._x < 0) { o._x = getRandom(513, 550); } else if (o._x > Stage.width) { o._x = getRandom(0, -50); } } function d2r(d) { return((d * Math.PI) / 180); } function getRandom(minimum, maximum) { return(Math.floor((Math.random() * ((maximum - minimum) + 1)) + minimum)); } function dist2(obj1, obj2) { return(Math.pow(obj1._x - obj2._x, 2) + Math.pow(obj1._y - obj2._y, 2)); } function moveBullet(object, speed, no) { object._x = object._x - (speed * Math.sin(d2r(object._rotation + no))); object._y = object._y + (speed * Math.cos(d2r(object._rotation + no))); } function moveCompBullet(com, object, speed, no) { object._x = object._x - (speed * Math.sin(d2r(com._rotation + no))); object._y = object._y + (speed * Math.cos(d2r(com._rotation + no))); } function dist(obj1, obj2) { return(Math.sqrt(dist2(obj1, obj2))); } function faceObj(o, o2, no) { return(r2d(Math.atan2(o._y - o2._y, o._x - o2._x)) + no); } stop(); titles = false; mo = new Object(); speed = 0; id = 1; id2 = 1; this.onMouseDown = function () { if (dead == false) { attachMovie("laser", "laser" + id2, id2); this["laser" + id2]._xscale = 10; this["laser" + id2]._yscale = this["laser" + id2]._xscale; this["laser" + id2]._x = ship._x; this["laser" + id2]._y = ship._y; this["laser" + id2]._visible = false; this["laser" + id2]._alpha = 50; this["laser" + id2].ex = false; this["laser" + id2].ex2 = false; this["laser" + id2].act = false; this["laser" + id2]._rotation = ship._rotation + 90; this["laser" + id2].onEnterFrame = function () { if (this.ex2 == false) { moveCompBullet(ship, this, spug * 2, 90); } if (maz2.hitTest(this._x, this._y, true) && (this.ex == false)) { this.nextFrame(); this.ex = true; } if (dist(this, ship) > 25) { this.act = true; this._visible = true; } else if (this.act == false) { this._visible = false; } if (this.ex == false) { moveBullet(this, 50, 0); } }; id2++; } }; init = function () { i = 1; while (i < 200) { attachMovie("line", "line" + i, i); this["line" + i]._x = getRandom(0, 513); this["line" + i]._y = getRandom(0, 400); this["line" + i]._xscale = 50; this["line" + i]._alpha = 10; i++; } }; init(); grun = false; dead = false; dead2 = false; o = 1; while (o < 10) { this["miss" + o].dead = false; this["miss" + o].launched = false; this["miss" + o]._visible = false; this["miss" + o].onEnterFrame = function () { if (ship._y < this._y) { if (this.dead == false) { this._visible = true; } this.launched = true; } moveCompBullet(ship, this, spug * 2, 90); if (this.launched == true) { missileCheck(this); } }; o++; } missileCheck = function (mis) { z = 0; while (z < id2) { if (mis.hitTest(this["laser" + z]._x, this["laser" + z]._y) && (mis.dead == false)) { mis.play(); mis.dead = true; this["laser" + z].removeMovieClip(); } z++; } f = 1; while (f < 10) { if ((((dist(mis, this["miss" + f]) < 5) && (dist(mis, this["miss" + f]) > 0)) && (mis.dead == false)) && (this["miss" + f].dead == false)) { this["miss" + f].dead = true; this["miss" + f].play(); mis.play(); mis.dead = true; } f++; } if (mis.dead == false) { if (dead == false) { mis._rotation = faceObj(mis, ship, -360); } moveBullet(mis, 30, 90); } if ((mis.hitTest(ship._x, ship._y, true) && (mis.dead == false)) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; mis._visible = false; mis.dead = true; } if (((dist(miss, ship) < 10) && (mis.dead == false)) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; mis._visible = false; mis.dead = true; } if (maz2.hitTest(mis._x, mis._y, true) && (mis.dead == false)) { mis.play(); mis.dead = true; } }; nextLevel = false; nextB = false; trap.onEnterFrame = function () { g = 0; while (g < id2) { if (dist(this, _root["laser" + g]) < 200) { this._alpha = this._alpha - 50; _root["laser" + g].removeMovieClip(); } g++; } if (this._alpha < 5) { this._visible = false; } if (((dist(ship, this) < 50) && (dead == false)) && (this._visible == true)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; } }; id3 = 1000; aut = function () { attachMovie("missile", "missile" + id3, id3); _root["missile" + id3]._y = auto._y; _root["missile" + id3]._x = auto._x - 20; _root["missile" + id3].launched = true; _root["missile" + id3].dead = false; _root["missile" + id3].onEnterFrame = function () { if (this.dead == true) { this._visible = false; } moveCompBullet(ship, this, spug * 2, 90); missileCheck(this); }; id3 = id3 + 1; }; lvl1 = false; lvl2 = false; lvl3 = false; lvl4 = true; this.onEnterFrame = function () { if (dead == true) { if (ship._currentframe > 45) { gotoAndPlay (70); } } if (lvl4 == true) { if (((dist(ship, endo) / 100) < 2) && (dead == false)) { play(); } dir.dit.text = Math.floor(dist(ship, endo) / 100); dir.finds._rotation = faceObj(ship, endo, -90); checks.sc._alpha = 50; checks.sc2._alpha = 50; flame2._visible = flame._visible; ship2._rotation = ship._rotation; ship2.gotoAndStop(ship._currentframe); ship2.turn.gotoAndStop(ship.turn._currentframe); flame2.gotoAndStop(flame._currentframe); flame2._rotation = flame._rotation; flame2._xscale = flame._xscale / 2; if (maz2.hitTest(ship._x, ship._y, true) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; } diff = _xmouse - ship._x; if (((grun == false) && (diff > 0)) && (ship.turn._currentframe == 1)) { grun = true; ship.turn.play(); flame.play(); } if (((grun == true) && (diff < 0)) && (ship.turn._currentframe == 3)) { flame.play(); ship.turn.play(); } if (((grun == true) && (diff > 0)) && (ship.turn._currentframe == 1)) { flame.play(); ship.turn.play(); } adjustPos(ship); maz._x = maz2._x; maz._y = maz2._y; f = 1; while (f < 200) { moveBullet(this["line" + f], spug * 2, 90); if (dead == false) { this["line" + f]._xscale = speed * 10; this["line" + f]._rotation = faceObj(ship, mo, 0); } adjustPos2(this["line" + f]); f++; } moveCompBullet(ship, auto, spug * 2, 90); moveCompBullet(ship, trap, spug * 2, 90); moveCompBullet(ship, endo, spug * 2, 90); moveCompBullet(ship, ex, spug * 2, 90); moveCompBullet(ship, starts, spug * 2, 90); moveCompBullet(ship, til2, spug * 2, 90); moveCompBullet(ship, til, spug * 2, 90); moveCompBullet(ship, maz2, spug * 2, 90); moveCompBullet(ship, maz, spug * 2, 90); spung = speed * 2; if (dead == false) { spug = (spung / 2) * -2; } mo._x = _xmouse; mo._y = _ymouse; sped = dist2(ship, mo); speed = sped / 5000; flame._xscale = (speed * 5) * 2; flame._alpha = speed * 5; if (dead == false) { flame._rotation = faceObj(ship, mo, 0); ship._rotation = faceObj(ship, mo, 0); } maz._x = maz2._x; maz._y = maz2._y; } };
Frame 210
this.onMouseDown = function () { if (titles == true) { play(); } }; titles = true; stop();
Frame 211
function r2d(r) { return((r * 180) / Math.PI); } function adjustPos(o) { if (o._y < 0) { o._y = Stage.height; } else if (o._y > Stage.height) { o._y = 0; } if (o._x < 0) { o._x = Stage.width; } else if (o._x > Stage.width) { o._x = 0; } } function adjustPos2(o) { if (o._y < 0) { o._y = getRandom(400, 450); } else if (o._y > Stage.height) { o._y = getRandom(0, -50); } if (o._x < 0) { o._x = getRandom(513, 550); } else if (o._x > Stage.width) { o._x = getRandom(0, -50); } } function d2r(d) { return((d * Math.PI) / 180); } function getRandom(minimum, maximum) { return(Math.floor((Math.random() * ((maximum - minimum) + 1)) + minimum)); } function dist2(obj1, obj2) { return(Math.pow(obj1._x - obj2._x, 2) + Math.pow(obj1._y - obj2._y, 2)); } function moveBullet(object, speed, no) { object._x = object._x - (speed * Math.sin(d2r(object._rotation + no))); object._y = object._y + (speed * Math.cos(d2r(object._rotation + no))); } function moveCompBullet(com, object, speed, no) { object._x = object._x - (speed * Math.sin(d2r(com._rotation + no))); object._y = object._y + (speed * Math.cos(d2r(com._rotation + no))); } function dist(obj1, obj2) { return(Math.sqrt(dist2(obj1, obj2))); } function faceObj(o, o2, no) { return(r2d(Math.atan2(o._y - o2._y, o._x - o2._x)) + no); } stop(); mo = new Object(); speed = 0; id = 1; id2 = 1; this.onMouseDown = function () { if (dead == false) { attachMovie("laser", "laser" + id2, id2); this["laser" + id2]._xscale = 10; this["laser" + id2]._yscale = this["laser" + id2]._xscale; this["laser" + id2]._x = ship._x; this["laser" + id2]._y = ship._y; this["laser" + id2]._visible = false; this["laser" + id2]._alpha = 50; this["laser" + id2].ex = false; this["laser" + id2].ex2 = false; this["laser" + id2].act = false; this["laser" + id2]._rotation = ship._rotation + 90; this["laser" + id2].onEnterFrame = function () { if (this.ex2 == false) { moveCompBullet(ship, this, spug * 2, 90); } if (maz2.hitTest(this._x, this._y, true) && (this.ex == false)) { this.nextFrame(); this.ex = true; } if (dist(this, ship) > 25) { this.act = true; this._visible = true; } else if (this.act == false) { this._visible = false; } if (this.ex == false) { moveBullet(this, 50, 0); } }; id2++; } }; init = function () { i = 1; while (i < 200) { attachMovie("line", "line" + i, i); this["line" + i]._x = getRandom(0, 513); this["line" + i]._y = getRandom(0, 400); this["line" + i]._xscale = 50; this["line" + i]._alpha = 10; i++; } }; init(); grun = false; dead = false; dead2 = false; o = 1; while (o < 20) { this["miss" + o].dead = false; this["miss" + o].launched = false; this["miss" + o]._visible = false; this["miss" + o].onEnterFrame = function () { if (ship._y < this._y) { if (this.dead == false) { this._visible = true; } this.launched = true; } moveCompBullet(ship, this, spug * 2, 90); if (this.launched == true) { missileCheck(this); } }; o++; } f = 1; while (f < 10) { this["enemy" + f].dead = false; this["enemy" + f].launched = false; this["enemy" + f]._visible = false; this["enemy" + f]._alpha = 0; this["enemy" + f].onEnterFrame = function () { moveCompBullet(ship, this, spug * 2, 90); if (ship._x > this._x) { this.launched = true; this._visible = true; } if (this.launched == true) { if (this._alpha < 100) { this._alpha = this._alpha + 10; } missileCheck2(this); } }; f++; } counter = 20; shoot = function (en) { if (counter > 0) { counter = counter - 1; } else { attachMovie("missile", "missile" + id3, id3); _root["missile" + id3]._y = en._y; _root["missile" + id3]._x = en._x; _root["missile" + id3]._visible = true; _root["missile" + id3].launched = true; _root["missile" + id3].dead = false; _root["missile" + id3].onEnterFrame = function () { moveCompBullet(ship, this, spug * 2, 90); missileCheck(this); }; counter = 20; id3 = id3 + 1; } }; aut = function () { attachMovie("missile", "missile" + id3, id3); _root["missile" + id3]._y = auto._y; _root["missile" + id3]._x = auto._x - 20; _root["missile" + id3].launched = true; _root["missile" + id3].dead = false; _root["missile" + id3].onEnterFrame = function () { moveCompBullet(ship, this, spug * 2, 90); missileCheck(this); }; id3 = id3 + 1; }; missileCheck2 = function (mis) { mis.diff = ship._x - mis._x; if ((mis.diff < 0) && (mis.turn._currentframe == 3)) { mis.turn.play(); } if ((mis.diff > 0) && (mis.turn._currentframe == 1)) { mis.turn.play(); } z = 0; while (z < id2) { if (mis.hitTest(this["laser" + z]._x, this["laser" + z]._y) && (mis.dead == false)) { mis.play(); mis.dead = true; this["laser" + z].removeMovieClip(); } if (dist(this["laser" + z], mis) < 50) { mis.play(); mis.dead = true; this["laser" + z].removeMovieClip(); } z++; } f = 1; while (f < 10) { if ((((dist(mis, this["miss" + f]) < 5) && (dist(mis, this["miss" + f]) > 0)) && (mis.dead == false)) && (this["miss" + f].dead == false)) { this["miss" + f].dead = true; this["miss" + f].play(); mis.play(); mis.dead = true; } f++; } if (mis.dead == false) { if (dead == false) { mis._rotation = faceObj(mis, ship, -360); } trace(dist(mis, ship)); if (dist(mis, ship) > 130) { moveBullet(mis, 30, 90); } else { shoot(mis); } } if (maz2.hitTest(mis._x, mis._y, true) && (mis.dead == false)) { mis.play(); mis.dead = true; } }; ib = false; checks1 = 0; checks2 = 0; missileCheck = function (mis) { if (((checks1 > 0) && (checks2 > 0)) || ((checks1 < 0) && (checks2 < 0))) { mis.act = true; } else { mis.act = false; } ib = !ib; if ((ib = true)) { checks1 = mis._rotation; } if ((ib = false)) { checks2 = mis._rotation; } if (mis.act == true) { if (((checks1 - checks2) > 20) || ((checks1 - checks2) < -20)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; mis._visible = false; mis.dead = true; } } z = 0; while (z < id2) { if (mis.hitTest(this["laser" + z]._x, this["laser" + z]._y) && (mis.dead == false)) { mis.play(); mis.dead = true; this["laser" + z].removeMovieClip(); } z++; } f = 1; while (f < 10) { if ((((dist(mis, this["miss" + f]) < 5) && (dist(mis, this["miss" + f]) > 0)) && (mis.dead == false)) && (this["miss" + f].dead == false)) { this["miss" + f].dead = true; this["miss" + f].play(); mis.play(); mis.dead = true; } f++; } if (mis.dead == false) { if (dead == false) { mis._rotation = faceObj(mis, ship, -360); } moveBullet(mis, 30, 90); } if ((mis.hitTest(ship._x, ship._y, true) && (mis.dead == false)) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; mis._visible = false; mis.dead = true; } if ((ship.hitTest(mis._x, mis._y, true) && (mis.dead == false)) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; mis._visible = false; mis.dead = true; } if (((dist(mis, ship) < 10) && (mis.dead == false)) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; mis._visible = false; mis.dead = true; } if (maz2.hitTest(mis._x, mis._y, true) && (mis.dead == false)) { mis.play(); mis.dead = true; } }; nextLevel = false; nextB = false; trap.onEnterFrame = function () { g = 0; while (g < id2) { if (dist(this, _root["laser" + g]) < 200) { this._alpha = this._alpha - 50; _root["laser" + g].removeMovieClip(); } g++; } if (this._alpha < 5) { this._visible = false; } if (((dist(ship, this) < 50) && (dead == false)) && (this._visible == true)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; } }; id3 = 1000; lvl1 = false; lvl2 = false; lvl3 = false; lvl4 = false; lvl5 = true; titles = false; this.onEnterFrame = function () { if (dead == true) { if (ship._currentframe > 45) { gotoAndPlay (70); } } if (lvl5 == true) { if (((dist(ship, endo) / 100) < 2) && (dead == false)) { play(); } dir.dit.text = Math.floor(dist(ship, endo) / 100); dir.finds._rotation = faceObj(ship, endo, -90); checks.sc._alpha = 50; checks.sc2._alpha = 50; flame2._visible = flame._visible; ship2._rotation = ship._rotation; ship2.gotoAndStop(ship._currentframe); ship2.turn.gotoAndStop(ship.turn._currentframe); flame2.gotoAndStop(flame._currentframe); flame2._rotation = flame._rotation; flame2._xscale = flame._xscale / 2; if (maz2.hitTest(ship._x, ship._y, true) && (dead == false)) { spug = 0; dead = true; ship.gotoAndPlay(8); flame._visible = false; } diff = _xmouse - ship._x; if (((grun == false) && (diff > 0)) && (ship.turn._currentframe == 1)) { grun = true; ship.turn.play(); flame.play(); } if (((grun == true) && (diff < 0)) && (ship.turn._currentframe == 3)) { flame.play(); ship.turn.play(); } if (((grun == true) && (diff > 0)) && (ship.turn._currentframe == 1)) { flame.play(); ship.turn.play(); } adjustPos(ship); maz._x = maz2._x; maz._y = maz2._y; f = 1; while (f < 200) { moveBullet(this["line" + f], spug * 2, 90); if (dead == false) { this["line" + f]._xscale = speed * 10; this["line" + f]._rotation = faceObj(ship, mo, 0); } adjustPos2(this["line" + f]); f++; } moveCompBullet(ship, auto, spug * 2, 90); moveCompBullet(ship, trap, spug * 2, 90); moveCompBullet(ship, endo, spug * 2, 90); moveCompBullet(ship, ex, spug * 2, 90); moveCompBullet(ship, starts, spug * 2, 90); moveCompBullet(ship, til2, spug * 2, 90); moveCompBullet(ship, til, spug * 2, 90); moveCompBullet(ship, maz2, spug * 2, 90); moveCompBullet(ship, maz, spug * 2, 90); spung = speed * 2; if (dead == false) { spug = (spung / 2) * -2; } mo._x = _xmouse; mo._y = _ymouse; sped = dist2(ship, mo); speed = sped / 5000; flame._xscale = (speed * 5) * 2; flame._alpha = speed * 5; if (dead == false) { flame._rotation = faceObj(ship, mo, 0); ship._rotation = faceObj(ship, mo, 0); } maz._x = maz2._x; maz._y = maz2._y; } };
Symbol 6 MovieClip [laser] Frame 1
stop();
Symbol 6 MovieClip [laser] Frame 2
stop();
Symbol 14 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 41
this._visible = false;
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 3
stop();
Symbol 80 MovieClip [suicider] Frame 1
stop();
Symbol 80 MovieClip [suicider] Frame 46
stop(); this.removeMovieClip(); this._visible = false;
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 5
stop();
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stop(); if (_root.dead == true) { _root.gameOver = true; }
Symbol 142 MovieClip Frame 106
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Symbol 147 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 3
stop();
Symbol 199 MovieClip Frame 6
stop();
Symbol 200 MovieClip Frame 4
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Library Items

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Instance Names

"logd"Frame 1Symbol 99 MovieClip
"perc"Frame 1Symbol 102 MovieClip
"copter"Frame 39Symbol 142 MovieClip
"gas"Frame 39Symbol 145 MovieClip
"clogRight"Frame 39Symbol 147 MovieClip
"clogLeft"Frame 39Symbol 147 MovieClip
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"plays"Frame 201Symbol 198 MovieClip
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"codes"Frame 203Symbol 204 EditableText
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"flame"Frame 205Symbol 186 MovieClip
"ship"Frame 205Symbol 80 MovieClip [suicider]
"dir"Frame 205Symbol 220 MovieClip
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"ship"Frame 206Symbol 80 MovieClip [suicider]
"dir"Frame 206Symbol 220 MovieClip
"ship2"Frame 206Symbol 80 MovieClip [suicider]
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"miss13"Frame 211Symbol 14 MovieClip
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"miss4"Frame 211Symbol 14 MovieClip
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"enemy2"Frame 211Symbol 80 MovieClip [suicider]
"enemy3"Frame 211Symbol 80 MovieClip [suicider]
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"turner"Symbol 142 MovieClip Frame 1Symbol 140 MovieClip
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"map"Symbol 212 MovieClip Frame 1Symbol 209 MovieClip
"finds"Symbol 220 MovieClip Frame 1Symbol 217 MovieClip
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Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 1 as "laserd"
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http://swfchan.com/10/46405/info.shtml
Created: 3/5 -2019 18:33:59 Last modified: 3/5 -2019 18:33:59 Server time: 22/12 -2024 12:57:40