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467236_TheBrain.swf

This is the info page for
Flash #46496

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Upheaval TT BRK" size="16" color="#333333" letterSpacing="0.000000" kerning="1">TAR</font></p>

<p align="left"><font face="Upheaval TT BRK" size="16" color="#333333" letterSpacing="0.000000" kerning="1">9999999999999</font></p>

<p align="right"><font face="Upheaval TT BRK" size="16" color="#333333" letterSpacing="0.000000" kerning="1">99999999.</font></p>

<p align="left"><font face="Upheaval TT BRK" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1">55</font></p>

x

Back To Title Screen

Continue

1. Stress
“"Stress is nothing more than a socially
acceptable form of mental illness"”“

11. Anxiety
"Anxiety is the essential condition of
intellectual and artistic
creation"

111. Depression
“"If you realize that all things change, there is
nothing you will try to hold on to.
If you are not afraid of dying, there is
nothing you cannot achieve."”

1V. Schizophrenia
“"A person needs a little madness, or else they
never dare cut the rope and be free"”

V. Psychosis
"How do you take away from a man his madness
without also taking away his identity?”

<p align="center"><font face="Upheaval TT BRK" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com" target = "_blank"><b>Newgrounds</b></a></font></p>

0. Acceptance
"Death is not the greatest loss in life.
The greatest loss is what dies inside us while we live"
Game over

The first step to eternal life,
is you have to die...

Take your meds

<p align="center"><font face="Adler" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1000</font></p>

<p align="center"><font face="Adler" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1000</font></p>

<p align="center"><font face="Adler" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1000</font></p>

<p align="center"><font face="Adler" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1000</font></p>

1up

Shield

Option

Boost

<p align="left"><font face="Upheaval TT BRK" size="20" color="#000000" letterSpacing="0.000000" kerning="1">99</font></p>

x

TIME:

<p align="left"><font face="Upheaval TT BRK" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Upheaval TT BRK" size="20" color="#000000" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="left"><font face="Upheaval TT BRK" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>

Chain:

Score:

Next 10

PREV 10

LOADING

LOADING.

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LOADING.......

LOADING........

LOADING.........

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>mmmmmmmmmm</b></font></p>

Y

o

u

U

n

l

c

k

e

d

M

e!

<p align="left"><font face="Microsoft Sans Serif" size="15" color="#000000" letterSpacing="0.000000" kerning="1">FlashJoystick Utils v2.0</font></p>

<p align="center"><font face="Upheaval TT BRK" size="36" color="#ffffff" letterSpacing="0.000000" kerning="1">45%</font></p>

EVERYTHING,
BY EVERYONE.

<p align="left"><font face="Upheaval TT BRK" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com" target = "_blank"><b>NEWGROUNDS</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.dbsoundworks.com/" target = "_blank"><b>DANNY B</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com" target = "_blank"><b>Tommy Refenes</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com" target = "_blank"><b>EDMUND McMILLEN</b></a></font></p>

NG AD WILL GO HERE

Convoluting Consciousness...

Convoluting Consciousness..

Convoluting Consciousness.

Convoluting Consciousness


"Depression is the inability
to construct a future"”


“"A strict belief in faith is the worst kind of slavery, on the other hand
there is comfort in the thought that God will be moved by our prayers"””


““"Like dogs in a wheel, birds in a cage, or squirrels in a chain,
ambitious men still climb and climb, with great labor,
and incessant anxiety, but never reach the top."

mortem obire

angustiae

avaritia

invidia

acedia

superbia

ira

Gluttony

luxuria

culpa

meticu

“Reality is the #1 cause of insanity among
those who are in contact with it”
Thanks for playing

Grey Matter
is
Edmund McMillen
Design - Art
Tommy Refenes
Design - Programming
Danny B
Music
--------
Cast:
--------

play

Enter your initials

<p align="center"><font face="Upheaval TT BRK" size="25" color="#000000" letterSpacing="0.000000" kerning="1">TAR</font></p>

Presents

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com"><b>e</b></a></font></p>

an

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>E</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>d</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>m</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>u</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>n</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>d</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>M</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>c</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>M</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>i</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>l</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>l</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>e</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com"><b>n</b></a></font></p>

a

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com"><b>T</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com"><b>o</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com"><b>m</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com"><b>m</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com"><b>y</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com"><b>R</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com"><b>e</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com"><b>f</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com"><b>e</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com"><b>n</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com"><b>s</b></a></font></p>

g

m

<p align="left"><font face="Upheaval TT BRK" size="14" color="#333333" letterSpacing="0.000000" kerning="1"><a href="http://www.newgrounds.com/downloads/flash/greymatter.zip" target = "_blank"><b>Download EXE</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="10" color="#333333" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com" target = "_blank"><b>Tommy</b></a></font></p><p align="left"><font face="Upheaval TT BRK" size="10" color="#333333" letterSpacing="0.000000" kerning="1"><a href="http://www.pillowfortgames.com" target = "_blank"><b>Refenes</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="10" color="#333333" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com" target = "_blank"><b>EDMUND</b></a></font></p><p align="left"><font face="Upheaval TT BRK" size="10" color="#333333" letterSpacing="0.000000" kerning="1"><a href="http://www.edmundm.com" target = "_blank"><b>MCMILLEN</b></a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="8" color="#666666" letterSpacing="0.000000" kerning="1"><a href="http://www.dbsoundworks.com/" target = "_blank"><b>Music by</b></a></font></p><p align="left"><font face="Upheaval TT BRK" size="10" color="#333333" letterSpacing="0.000000" kerning="1"><a href="http://www.dbsoundworks.com/" target = "_blank"><b>danny b</b></a></font></p>

GREY MATTER

Edmund
McMillen
and
Tommy
Refenes
Present

High scores

START

Boss

Endless

Expert

Normal

mode

<p align="left"><font face="Upheaval TT BRK" size="14" color="#333333" letterSpacing="0.000000" kerning="1"><a href="http://download.pillowfortgames.com/download.php?id=5" target = "_blank">DOWNLOAD IT HERE</a></font></p>

<p align="left"><font face="Upheaval TT BRK" size="14" color="#333333" letterSpacing="0.000000" kerning="1"><a href="http://www.tommunism.com/greymatter/greymatter.fstick"><b>Load mapping</b></a></font></p>

Pause

Y

o

u

n

e

d

F

l

a

s

h

j

y

t

i

c

k

p

w

x

b

r

killing 3 enemies of the same type will
cause a trinity attack, killing everything
incased in its outline.

run into the exposed brains of enemies,
while avoiding flashing bullets.

Slow

Boost

Move

p

3

2

1

Trinity attack

Controls

shift

space

INstructions

Normal mode

expert mode

endless mode

boss mode

ActionScript [AS3]

Section 1
//text_3 (FlashJoystickUtilsv2_fla.text_3) package FlashJoystickUtilsv2_fla { import flash.display.*; import flash.text.*; public dynamic class text_3 extends MovieClip { public var pAPIName:TextField; } }//package FlashJoystickUtilsv2_fla
Section 2
//JoystickUtils (PillowFort.FlashJoystick.JoystickUtils) package PillowFort.FlashJoystick { import flash.geom.*; import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.utils.*; import flash.errors.*; public class JoystickUtils extends MovieClip { public static function Rumble(_arg1:int, _arg2:int, _arg3:int):void{ var rumbleURL:URLRequest; var playerIndex = _arg1; var leftMotorSpeed = _arg2; var rightMotorSpeed = _arg3; try { rumbleURL = new URLRequest((((((("http://127.0.0.1:8899?06141981.FJSPF" + playerIndex) + "-") + leftMotorSpeed) + "-") + rightMotorSpeed) + "|")); rumbleURL.method = URLRequestMethod.POST; trace("RUMBLE"); sendToURL(rumbleURL); } catch(e:IOError) { trace("************PillowFort FlashJoystick Error*************"); trace("The following error occurred when trying to send a rumble command"); trace(e.toString()); trace("Parameters:"); trace(("PlayerIndex: " + playerIndex)); trace(("LeftMotorSpeed: " + leftMotorSpeed)); trace(("RightMotorSpeed: " + rightMotorSpeed)); trace("Possible reasons for this error may be that the FlashJoystick application was not running at the time when this command was sent."); trace("Make sure FlashJoystick is running and try again. If you continue to get errors, email support@pillowfortgames.com"); trace("********************************************************"); }; } } }//package PillowFort.FlashJoystick
Section 3
//BaseBone (TheBrain.BrainGuys.BrainGuyParts.BaseBone) package TheBrain.BrainGuys.BrainGuyParts { public class BaseBone extends BrainGuyPart { public function BaseBone():void{ uType = BONE; } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 4
//BaseBrain (TheBrain.BrainGuys.BrainGuyParts.BaseBrain) package TheBrain.BrainGuys.BrainGuyParts { public class BaseBrain extends BrainGuyPart { public function BaseBrain():void{ uType = BRAIN; } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 5
//BaseEye (TheBrain.BrainGuys.BrainGuyParts.BaseEye) package TheBrain.BrainGuys.BrainGuyParts { import TheBrain.*; import flash.geom.*; public class BaseEye extends BrainGuyPart { private var pParentObject:WorldObject;// = null private var fLastRotation:Number;// = 0 public function BaseEye():void{ fLastRotation = 0; pParentObject = null; super(); uType = EYE; } public function SetParentObject(_arg1:WorldObject):void{ pParentObject = _arg1; } public function Fire():void{ gotoAndPlay("fire"); } public function GetRotation():Number{ return (fLastRotation); } override public function Update():void{ var _local1:Point; var _local2:Vector; _local1 = localToGlobal(new Point(x, y)); _local2 = new Vector((TheBrainGame.pEnergyBall.x - _local1.x), (TheBrainGame.pEnergyBall.y - _local1.y)); rotation = (((Math.atan2(_local2.y, _local2.x) * (180 / Math.PI)) - 90) - pParentObject.rotation); } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 6
//BaseTooth (TheBrain.BrainGuys.BrainGuyParts.BaseTooth) package TheBrain.BrainGuys.BrainGuyParts { public class BaseTooth extends BrainGuyPart { public function BaseTooth():void{ uType = TOOTH; } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 7
//BeamEye (TheBrain.BrainGuys.BrainGuyParts.BeamEye) package TheBrain.BrainGuys.BrainGuyParts { public class BeamEye extends BaseEye { public var bDeadly:Boolean; public var bFiring:Boolean; public function BeamEye():void{ addFrameScript(0, frame1, 1, frame2, 11, frame12); } function frame12(){ bDeadly = true; } function frame1(){ bFiring = false; bDeadly = false; stop(); } function frame2(){ bFiring = true; } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 8
//BigBrain (TheBrain.BrainGuys.BrainGuyParts.BigBrain) package TheBrain.BrainGuys.BrainGuyParts { public class BigBrain extends BaseBrain { public function BigBrain():void{ } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 9
//BrainEye (TheBrain.BrainGuys.BrainGuyParts.BrainEye) package TheBrain.BrainGuys.BrainGuyParts { public class BrainEye extends BaseEye { public function BrainEye():void{ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 10
//BrainGuyPart (TheBrain.BrainGuys.BrainGuyParts.BrainGuyPart) package TheBrain.BrainGuys.BrainGuyParts { import TheBrain.*; import flash.display.*; public class BrainGuyPart extends WorldObject { public var pBitmapData:BitmapData;// = null public var uType:uint;// = 1 public static const EYE:uint = 4; public static const BONE:uint = 1; public static const BRAIN:uint = 0; public static const TOOTH:uint = 2; public function BrainGuyPart():void{ uType = BONE; pBitmapData = null; super(); if (((((this is BaseTooth) == false)) && (((this is BaseEye) == false)))){ }; } public function RegisterHit():void{ } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 11
//LittleBrain (TheBrain.BrainGuys.BrainGuyParts.LittleBrain) package TheBrain.BrainGuys.BrainGuyParts { public class LittleBrain extends BaseBrain { public function LittleBrain():void{ } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 12
//MediumBrain (TheBrain.BrainGuys.BrainGuyParts.MediumBrain) package TheBrain.BrainGuys.BrainGuyParts { public class MediumBrain extends BaseBrain { public function MediumBrain():void{ } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 13
//PelvicPart (TheBrain.BrainGuys.BrainGuyParts.PelvicPart) package TheBrain.BrainGuys.BrainGuyParts { public class PelvicPart extends BaseBone { public function PelvicPart():void{ } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 14
//SmallBrainEye (TheBrain.BrainGuys.BrainGuyParts.SmallBrainEye) package TheBrain.BrainGuys.BrainGuyParts { public class SmallBrainEye extends BaseEye { public function SmallBrainEye():void{ } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 15
//SpinePart (TheBrain.BrainGuys.BrainGuyParts.SpinePart) package TheBrain.BrainGuys.BrainGuyParts { public class SpinePart extends BaseBone { public function SpinePart():void{ } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 16
//TeethRowPart (TheBrain.BrainGuys.BrainGuyParts.TeethRowPart) package TheBrain.BrainGuys.BrainGuyParts { public class TeethRowPart extends BaseTooth { public function TeethRowPart():void{ } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 17
//ThighPart (TheBrain.BrainGuys.BrainGuyParts.ThighPart) package TheBrain.BrainGuys.BrainGuyParts { public class ThighPart extends BaseBone { public function ThighPart():void{ } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 18
//TuskPart (TheBrain.BrainGuys.BrainGuyParts.TuskPart) package TheBrain.BrainGuys.BrainGuyParts { public class TuskPart extends BaseBone { public function TuskPart():void{ } } }//package TheBrain.BrainGuys.BrainGuyParts
Section 19
//Boss (TheBrain.BrainGuys.Boss) package TheBrain.BrainGuys { import TheBrain.*; import flash.events.*; import flash.display.*; import TheBrain.ParticleEffects.*; import flash.media.*; public class Boss extends MovieClip { private var iFrameCounter:int;// = 0 private var pNextStage:BrainGuy;// = null private var bFinalExplosion:Boolean;// = false private var fExplosionAlpha:Number;// = 0 private var iCurrStage:int;// = 0 private var pCurrentStage:BrainGuy;// = null public var iStart:int;// = 0 public var iCurrTime:int;// = 0 private var bDestroyBoss:Boolean;// = false public static var pBoss:Boss = null; public function Boss():void{ iCurrStage = 0; pCurrentStage = null; pNextStage = null; bDestroyBoss = false; iFrameCounter = 0; fExplosionAlpha = 0; bFinalExplosion = false; iStart = 0; iCurrTime = 0; super(); pBoss = this; NextBossStage(); } public function NextBossStage():void{ if (iCurrStage > 3){ pCurrentStage.Destroy(); bDestroyBoss = true; pNextStage = null; TheBrainGame.pGame.SetShake(150, 4); return; }; switch (iCurrStage){ case 0: pNextStage = new BossStage1(); break; case 1: pNextStage = new BossStage2(); break; case 2: pNextStage = new BossStage3(); break; default: pNextStage = new BossStage4(); break; }; if (pCurrentStage != null){ pNextStage.SetPosition(pCurrentStage.x, pCurrentStage.y); pCurrentStage.Destroy(); } else { pNextStage.SetPosition((TheBrainGame.screenWidth * 0.5), (TheBrainGame.screenHeight * 0.5)); }; pNextStage.scaleX = 1; pNextStage.scaleY = 1; pNextStage.bStationary = true; iCurrStage++; } public function FadeInBlack(_arg1:Event):void{ if (TheBrainGame.pGame.gameMode == TheBrainGame.NORMALMODE){ TheBrainGame.pGame.VictoryScreen(1); } else { if (TheBrainGame.pGame.gameMode == TheBrainGame.EXPERTMODE){ TheBrainGame.pGame.VictoryScreen(2); } else { TheBrainGame.pGame.VictoryScreen(0); }; }; } public function Update():void{ var _local1:Sound; var _local2:Sound; var _local3:SoundChannel; var _local4:Date; var _local5:*; iFrameCounter++; if (pNextStage != null){ pCurrentStage = pNextStage; TheBrainGame.pGame.CreateGuy(pNextStage, null); pNextStage = null; }; if (bDestroyBoss == true){ if (fExplosionAlpha > 0){ TheBrainGame.pGame.pFadeLayer.graphics.clear(); TheBrainGame.pGame.pFadeLayer.graphics.beginFill(0xFFFFFF, fExplosionAlpha); TheBrainGame.pGame.pFadeLayer.graphics.drawRect(0, 0, TheBrainGame.screenWidth, TheBrainGame.screenHeight); TheBrainGame.pGame.pFadeLayer.graphics.endFill(); }; if (bFinalExplosion == false){ fExplosionAlpha = (fExplosionAlpha + 0.005); TheBrainGame.pBGMusicChannel.soundTransform = new SoundTransform((1 - fExplosionAlpha)); }; if ((((((bFinalExplosion == false)) && ((fExplosionAlpha <= 1)))) && (((iFrameCounter % 3) == 0)))){ _local1 = new BossMiniExplosion(); _local1.play(); TheBrainGame.pGame.SetShake(10, 3); TheBrainGame.pGame.AddParticleEffect(new DeathEffect(Math.round((Math.random() * TheBrainGame.screenWidth)), Math.round((Math.random() * TheBrainGame.screenHeight)), true)); } else { if ((((fExplosionAlpha >= 1)) && ((bFinalExplosion == false)))){ bFinalExplosion = true; _local2 = new BossFinalDeath(); _local3 = _local2.play(); if (_local3 != null){ _local3.addEventListener(Event.SOUND_COMPLETE, FadeInBlack); }; } else { if (bFinalExplosion == true){ fExplosionAlpha = (fExplosionAlpha - 0.05); }; }; }; } else { _local4 = new Date(); iCurrTime = (_local4.time - iStart); _local5 = (iCurrTime / 1000); TheBrainGame.pGame.pScore.pTimeDisplay.time.text = _local5.toString(); }; } } }//package TheBrain.BrainGuys
Section 20
//BossStage1 (TheBrain.BrainGuys.BossStage1) package TheBrain.BrainGuys { import TheBrain.*; import flash.events.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; import flash.media.*; public class BossStage1 extends BrainGuy { public var bCanAttack:Boolean;// = false public var pSpawnNorms:Array; public var iSpawnFrame;// = 60 public var pLeftEye:BrainEye; public var vShotDirection:Vector; public var tmpCanAttack:Boolean;// = false public var pRightEye:BrainEye; public var pIntroSoundChannel:SoundChannel;// = null public var pLittleGuys:Array; public var fCurrRad;// = 0 public var pSpawnPositions:Array; public function BossStage1():void{ var _local1:Sound; iSpawnFrame = 60; pSpawnPositions = new Array(new Vector(0, -75), new Vector(-75, 75), new Vector(75, 75)); pSpawnNorms = new Array(new Vector(0, -200), new Vector(-200, 200), new Vector(200, 200)); fCurrRad = 0; vShotDirection = new Vector(0, 1); pLittleGuys = new Array(); pIntroSoundChannel = null; bCanAttack = false; tmpCanAttack = false; super(); uGuyType = BrainGuy.BOSS; pLeftEye.SetParentObject(this); pRightEye.SetParentObject(this); iShotWait = 100; uTotalPointsWorth = 3500; if (TheBrainGame.pGame.gameMode == TheBrainGame.NORMALMODE){ WebStats.HitStats(WebStats.MADETOBOSSNORMALSTAT); } else { if (TheBrainGame.pGame.gameMode == TheBrainGame.EXPERTMODE){ WebStats.HitStats(WebStats.MADETOBOSSEXPERTSTAT); }; }; _local1 = new BossIntro(); pIntroSoundChannel = _local1.play(); pIntroSoundChannel.addEventListener(Event.SOUND_COMPLETE, IntroFinished); if (TheBrainGame.pBGMusicChannel != null){ TheBrainGame.pBGMusicChannel.stop(); }; TheBrainGame.pGame.pFadeLayer.graphics.clear(); TheBrainGame.pGame.pFadeLayer.graphics.beginFill(0, 1); TheBrainGame.pGame.pFadeLayer.graphics.drawRect(0, 0, 640, 480); TheBrainGame.pGame.pFadeLayer.graphics.endFill(); } override protected function Fire():void{ var _local1:Vector; var _local2:Vector; _local1 = Vector.PointToVector(localToGlobal(pLeftEye.vPos.toPoint())); _local2 = Vector.PointToVector(localToGlobal(pRightEye.vPos.toPoint())); Shoot(400, _local1, fLargeBulletScale, TheBrainGame.pEnergyBall.vPos.subtract(_local1).normalize(), true); Shoot(400, _local2, fLargeBulletScale, TheBrainGame.pEnergyBall.vPos.subtract(_local2).normalize(), true); } private function IntroFinished(_arg1:Event):void{ var _local2:Sound; var _local3:Date; bCanAttack = true; _local2 = new BossMusic(); TheBrainGame.pBGMusicChannel = _local2.play(0, 99999); _local3 = new Date(); Boss.pBoss.iStart = _local3.time; } override public function Update():void{ var _local1:Number; var _local2:Vector; var _local3:int; var _local4:Petey; var _local5:Vector; if (bCanAttack == false){ return; }; if (tmpCanAttack != bCanAttack){ tmpCanAttack = bCanAttack; TheBrainGame.pGame.pFadeLayer.graphics.clear(); TheBrainGame.pGame.pFadeLayer.graphics.endFill(); TheBrainGame.pGame.AddParticleEffect(new ScreenCrack(0, 0)); }; if (bDead == true){ return; }; pLeftEye.Update(); pRightEye.Update(); _local3 = 0; while (_local3 < pLittleGuys.length) { if (pLittleGuys[_local3].ShouldDestroy() == true){ pLittleGuys.splice(_local3, 1); _local3 = Math.max((_local3 - 1), 0); } else { _local2 = pLittleGuys[_local3].vPos.subtract(vPos); _local1 = _local2.lengthSq(); if ((((_local1 < (110 * 110))) && ((_local1 > 0)))){ pLittleGuys[_local3].AccumulateForce(_local2.multiply((2000 / Math.sqrt(_local1)))); }; }; _local3++; }; if ((((iSpawnFrame <= 0)) && ((pLittleGuys.length < 9)))){ iSpawnFrame = 120; _local3 = 0; while (_local3 < 3) { _local4 = new Petey(); _local4.SetPosition((pSpawnPositions[_local3].x + x), (pSpawnPositions[_local3].y + y)); pLittleGuys.push(_local4); TheBrainGame.pGame.CreateGuy(_local4, null); _local3++; }; } else { iSpawnFrame--; }; if ((((iShotWait > 0)) && ((iShotClock >= iShotWait)))){ iShotClock = 0; Fire(); }; iShotClock++; if ((iShotClock % 20) == 0){ _local5 = new Vector((TheBrainGame.screenWidth * 0.5), (TheBrainGame.screenHeight * 0.5)); Shoot(50, _local5, fSmallBulletScale, vShotDirection, false, false); Shoot(50, _local5, fSmallBulletScale, vShotDirection.multiply(-1), false, false); Shoot(50, _local5, fSmallBulletScale, vShotDirection.PerpLH(), false, false); Shoot(50, _local5, fSmallBulletScale, vShotDirection.PerpRH(), false, false); fCurrRad = (fCurrRad + 0.1); vShotDirection.x = Math.sin(fCurrRad); vShotDirection.y = Math.cos(fCurrRad); }; } override public function Kill():void{ } override public function TriangleKill():void{ var _local1:int; var _local2:Sound; bDead = true; _local1 = 0; while (_local1 < TheBrainGame.pGame.pBullets.length) { TheBrainGame.pGame.pBullets[_local1].Destroy(); _local1++; }; _local1 = 0; while (_local1 < TheBrainGame.pGame.pGuys.length) { TheBrainGame.pGame.pGuys[_local1].Kill(); _local1++; }; if (TheBrainGame.pGame.gameMode == TheBrainGame.NORMALMODE){ WebStats.HitStats(WebStats.BEATBOSS1NORMAL); } else { if (TheBrainGame.pGame.gameMode == TheBrainGame.EXPERTMODE){ WebStats.HitStats(WebStats.BEATBOSS1EXPERT); }; }; TheBrainGame.pGame.AddParticleEffect(new BossBoom(x, y)); Boss.pBoss.NextBossStage(); _local2 = new BossDeath(); _local2.play(); } } }//package TheBrain.BrainGuys
Section 21
//BossStage2 (TheBrain.BrainGuys.BossStage2) package TheBrain.BrainGuys { import TheBrain.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; import flash.media.*; public class BossStage2 extends BrainGuy { public var iWaveSet:int;// = 0 public var pSpawnNorms:Array; public var iSpawnFrame;// = 60 public var pLeftEye:BrainEye; var bLeftRotate:Boolean;// = false public var pSpermGuys:Array; public var vShotDirection:Vector; public var pRightEye:BrainEye; public var fCurrRad;// = 0 public var fRadOffset;// = 0 var iShotCounter:int;// = 0 public var pSpawnPositions:Array; public var bShooting:Boolean;// = false public function BossStage2():void{ iSpawnFrame = 60; pSpawnPositions = new Array(new Vector(0, -50), new Vector(-50, 50), new Vector(50, 50)); pSpawnNorms = new Array(new Vector(0, -200), new Vector(-200, 200), new Vector(200, 200)); pSpermGuys = new Array(); fCurrRad = 0; fRadOffset = 0; vShotDirection = new Vector(0, 1); iWaveSet = 0; bShooting = false; iShotCounter = 0; bLeftRotate = false; super(); uGuyType = BrainGuy.BOSS; bStationary = true; pLeftEye.SetParentObject(this); pRightEye.SetParentObject(this); uTotalPointsWorth = 7500; } override protected function Fire():void{ var _local1:Vector; var _local2:Vector; _local1 = Vector.PointToVector(localToGlobal(pLeftEye.vPos.toPoint())); _local2 = Vector.PointToVector(localToGlobal(pRightEye.vPos.toPoint())); Shoot(400, _local1, fLargeBulletScale, TheBrainGame.pEnergyBall.vPos.subtract(_local1).normalize(), true); Shoot(400, _local2, fLargeBulletScale, TheBrainGame.pEnergyBall.vPos.subtract(_local2).normalize(), true); } override public function Update():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Boolean; var _local5:Vector; var _local6:Number; var _local7:Sound; var _local8:Sperm; var _local9:Vector; var _local10:Number; if (bDead == true){ return; }; pLeftEye.Update(); pRightEye.Update(); _local1 = 0; while (_local1 < pSpermGuys.length) { if (pSpermGuys[_local1].ShouldDestroy() == true){ pSpermGuys.splice(_local1, 1); _local1 = Math.max((_local1 - 1), 0); }; _local1++; }; _local2 = (100 * 100); _local3 = (100 * 100); _local4 = bShooting; if (TheBrainGame.pGame.pBullets.length > 200){ bShooting = true; } else { if (TheBrainGame.pGame.pBullets.length == 0){ bShooting = false; iShotCounter = 0; }; }; if (bShooting == true){ iShotCounter++; if ((iShotCounter % 60) == 0){ bLeftRotate = !(bLeftRotate); TheBrainGame.pGame.SetShake(15, 3); _local7 = new BossAttack(); _local7.play(); }; }; if ((((bShooting == true)) && ((_local4 == false)))){ TheBrainGame.pGame.SetShake(10, 3); _local7 = new BossAttack(); _local7.play(); }; _local1 = 0; while (_local1 < TheBrainGame.pGame.pBullets.length) { _local5 = vPos.subtract(TheBrainGame.pGame.pBullets[_local1].vPos); _local6 = _local5.lengthSq(); if (bShooting == false){ if (_local6 > 0){ _local5 = _local5.divide(Math.sqrt(_local6)); if (_local6 > _local2){ TheBrainGame.pGame.pBullets[_local1].vVelocity = TheBrainGame.pGame.pBullets[_local1].vVelocity.add(_local5.multiply(4)); } else { if (_local6 > _local3){ TheBrainGame.pGame.pBullets[_local1].vVelocity = TheBrainGame.pGame.pBullets[_local1].vVelocity.add(_local5.multiply(2)); }; }; if (bLeftRotate == true){ TheBrainGame.pGame.pBullets[_local1].vVelocity = TheBrainGame.pGame.pBullets[_local1].vVelocity.add(_local5.PerpLH().multiply(0.1)); } else { TheBrainGame.pGame.pBullets[_local1].vVelocity = TheBrainGame.pGame.pBullets[_local1].vVelocity.add(_local5.PerpRH().multiply(0.1)); }; }; } else { if ((iShotCounter % 60) == 0){ TheBrainGame.pGame.pBullets[_local1].vVelocity = new Vector(0, 0); } else { TheBrainGame.pGame.pBullets[_local1].vVelocity = TheBrainGame.pGame.pBullets[_local1].vVelocity.add(_local5.multiply(-0.01)); if (bLeftRotate == true){ TheBrainGame.pGame.pBullets[_local1].vVelocity = TheBrainGame.pGame.pBullets[_local1].vVelocity.add(_local5.PerpLH().multiply(-0.05)); } else { TheBrainGame.pGame.pBullets[_local1].vVelocity = TheBrainGame.pGame.pBullets[_local1].vVelocity.add(_local5.PerpRH().multiply(-0.05)); }; }; }; _local1++; }; if (pSpermGuys.length == 0){ iWaveSet = 3; }; if (iSpawnFrame == 0){ iSpawnFrame = 60; if (iWaveSet > 0){ _local1 = 0; while (_local1 < 3) { _local8 = new Sperm(); _local8.SetPosition((pSpawnPositions[_local1].x + x), (pSpawnPositions[_local1].y + y)); _local8.SetDirection(pSpawnNorms[_local1]); _local8.bAllowedOffScreen = false; pSpermGuys.push(_local8); TheBrainGame.pGame.CreateGuy(_local8, null); _local1++; }; iWaveSet--; }; } else { iSpawnFrame--; }; if ((((((bShooting == false)) && ((iShotWait > 0)))) && ((iShotClock >= iShotWait)))){ iShotClock = 0; Fire(); }; iShotClock++; if (((((iShotClock % 5) == 0)) && ((bShooting == false)))){ _local9 = new Vector((TheBrainGame.screenWidth * 0.5), (TheBrainGame.screenHeight * 0.5)); Shoot(75, _local9, fSmallBulletScale, vShotDirection, false, false); Shoot(75, _local9, fSmallBulletScale, vShotDirection.multiply(-1), false, false); Shoot(75, _local9, fSmallBulletScale, vShotDirection.PerpLH(), false, false); Shoot(75, _local9, fSmallBulletScale, vShotDirection.PerpRH(), false, false); fRadOffset = (fRadOffset + 0.1); _local10 = (Math.sin(fRadOffset) * 0.5); vShotDirection.x = Math.sin((fCurrRad + _local10)); vShotDirection.y = Math.cos((fCurrRad + _local10)); }; SetPosition(vPos.x, vPos.y); } override public function Kill():void{ } override public function TriangleKill():void{ var _local1:int; var _local2:Sound; bDead = true; _local1 = 0; while (_local1 < TheBrainGame.pGame.pBullets.length) { TheBrainGame.pGame.pBullets[_local1].Destroy(); _local1++; }; _local1 = 0; while (_local1 < TheBrainGame.pGame.pGuys.length) { TheBrainGame.pGame.pGuys[_local1].Kill(); _local1++; }; if (TheBrainGame.pGame.gameMode == TheBrainGame.NORMALMODE){ WebStats.HitStats(WebStats.BEATBOSS2NORMAL); } else { if (TheBrainGame.pGame.gameMode == TheBrainGame.EXPERTMODE){ WebStats.HitStats(WebStats.BEATBOSS2EXPERT); }; }; TheBrainGame.pGame.AddParticleEffect(new BossBoom(x, y)); Boss.pBoss.NextBossStage(); _local2 = new BossDeath(); _local2.play(); } } }//package TheBrain.BrainGuys
Section 22
//BossStage3 (TheBrain.BrainGuys.BossStage3) package TheBrain.BrainGuys { import TheBrain.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; import flash.media.*; public class BossStage3 extends BrainGuy { public const fBaseRate = 0.02; public var pSpawnNorms:Array; private var fGlintWidth:Number;// = 10 private var pParticles:Array; private var iSpawnDelay:int;// = 10 private var vFirePlane1:Object; public var fYRads;// = 3.14159265358979 private var fLaserLoopFade:Number;// = -1 private var vFirePlane2:Object; private var iCurrSpawnIdx:int;// = 0 public var fCurrRate;// = 0.02 public var fXRads;// = 0 private var iFiringFrames:int;// = 0 private var pSuckEffect:SuckEffect; private var iCurrParticleIdx:int;// = 0 private var pLittleGuys:Array; private var vFireDir:Vector; private var fLaserLength:Number;// = 0 public var pEye:BrainEye; public var pSpawnPositions:Array; private var bLaserFlash:Boolean;// = false private var laserLoopChannel:SoundChannel; public function BossStage3():void{ var _local1:Object; var _local2:int; fXRads = 0; fYRads = Math.PI; fCurrRate = fBaseRate; iFiringFrames = 0; pParticles = new Array(); iCurrParticleIdx = 0; fLaserLength = 0; bLaserFlash = false; vFirePlane1 = new Object(); vFirePlane2 = new Object(); fGlintWidth = 10; pLittleGuys = new Array(); iSpawnDelay = 10; fLaserLoopFade = -1; pSpawnPositions = new Array(new Vector(0, -50), new Vector(-50, 50), new Vector(50, 50)); pSpawnNorms = new Array(new Vector(0, -200), new Vector(-200, 200), new Vector(200, 200)); iCurrSpawnIdx = 0; super(); uGuyType = BrainGuy.BOSS; iShotWait = 300; pEye.SetParentObject(this); uTotalPointsWorth = 15000; _local2 = 0; while (_local2 < (iShotWait / 2)) { _local1 = new Object(); _local1.vPos = new Vector(0, 0); _local1.vVel = new Vector(0, 0); _local1.fDrag = 1; pParticles.push(_local1); _local2++; }; pSuckEffect = new SuckEffect(x, y); addChild(pSuckEffect); } override protected function Fire():void{ var _local1:Sound; var _local2:Vector; iFiringFrames = 60; fLaserLength = 0; TheBrainGame.pGame.SetShake(60, 2); _local1 = new LaserLoop(); laserLoopChannel = _local1.play(0, 9999); TheBrainGame.pGame.Pause(1); fGlintWidth = 10; _local2 = new Vector(x, y); vFireDir = TheBrainGame.pEnergyBall.vPos.subtract(_local2).normalize(); vFirePlane1.vNorm = vFireDir.PerpLH(); vFirePlane1.fDist = Vector.dot(_local2.add(vFirePlane1.vNorm.multiply(50)), vFirePlane1.vNorm); vFirePlane2.vNorm = vFireDir.PerpRH(); vFirePlane2.fDist = Vector.dot(_local2.add(vFirePlane2.vNorm.multiply(50)), vFirePlane2.vNorm); } override public function Update():void{ var _local1:Vector; var _local2:Number; var _local3:int; var _local4:Number; var _local5:Vector; var _local6:*; var _local7:Vector; var _local8:Vector; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:int; var _local13:Number; var _local14:Number; var _local15:Corey; if (bDead == true){ return; }; SetPosition(((Math.sin(fXRads) * 200) + (TheBrainGame.screenWidth * 0.5)), ((Math.sin((fYRads * 2)) * 100) + (TheBrainGame.screenHeight * 0.5))); pSuckEffect.x = 0; pSuckEffect.y = 0; pSuckEffect.visible = true; if (iShotClock > (iShotWait * 0.75)){ fCurrRate = (fCurrRate - (fBaseRate / (iShotWait * 0.75))); }; if (iFiringFrames == 0){ fXRads = (fXRads + fCurrRate); fYRads = (fYRads + fCurrRate); pEye.Update(); }; TheBrainGame.pGame.pBossParticleLayer.graphics.clear(); TheBrainGame.pGame.pBossParticleLayer.graphics.beginFill(0, 0); if (Math.abs((iShotClock - iShotWait)) < 5){ TheBrainGame.pGame.pBossParticleLayer.graphics.lineStyle(fGlintWidth, 0xFFFFFF, 1); TheBrainGame.pGame.pBossParticleLayer.graphics.moveTo(0, y); TheBrainGame.pGame.pBossParticleLayer.graphics.lineTo(640, y); fGlintWidth = (fGlintWidth - 2); }; if (fLaserLoopFade > 0){ if (laserLoopChannel != null){ laserLoopChannel.soundTransform = new SoundTransform(fLaserLoopFade); }; fLaserLoopFade = (fLaserLoopFade - 0.1); } else { if (fLaserLoopFade == 0){ fLaserLoopFade = -1; if (laserLoopChannel != null){ laserLoopChannel.stop(); }; }; }; if (iFiringFrames > 0){ fCurrRate = fBaseRate; iFiringFrames--; pSuckEffect.visible = false; if (iFiringFrames == 0){ fLaserLoopFade = 1; }; _local6 = ((bLaserFlash)==true) ? 0 : 0xFFFFFF; bLaserFlash = !(bLaserFlash); _local7 = new Vector(x, y); _local8 = _local7; _local3 = 0; while (_local3 < 50) { TheBrainGame.pGame.pBossParticleLayer.graphics.lineStyle(_local3, _local6, 1); TheBrainGame.pGame.pBossParticleLayer.graphics.moveTo(_local8.x, _local8.y); _local8 = _local8.add(vFireDir.multiply(1)); TheBrainGame.pGame.pBossParticleLayer.graphics.lineTo(_local8.x, _local8.y); _local3++; }; fLaserLength = Math.min((fLaserLength + 50), 640); TheBrainGame.pGame.pBossParticleLayer.graphics.lineTo((_local8.x + (vFireDir.x * fLaserLength)), (_local8.y + (vFireDir.y * fLaserLength))); if (TheBrainGame.pEnergyBall.vPos.subtract(_local7).lengthSq() <= (fLaserLength * fLaserLength)){ _local9 = (Vector.dot(TheBrainGame.pEnergyBall.vPos, vFirePlane1.vNorm) - vFirePlane1.fDist); _local10 = (Vector.dot(TheBrainGame.pEnergyBall.vPos, vFirePlane2.vNorm) - vFirePlane2.fDist); if ((((_local9 <= 0)) && ((_local10 <= 0)))){ TheBrainGame.pEnergyBall.RegisterHit(999); iFiringFrames = 0; laserLoopChannel.stop(); }; }; }; if ((((iShotWait > 0)) && ((iShotClock >= iShotWait)))){ iShotClock = 0; Fire(); iCurrParticleIdx = 0; }; if (iFiringFrames == 0){ iShotClock++; if ((iShotClock % 2) == 0){ _local11 = ((Math.random() * 2) * Math.PI); pParticles[iCurrParticleIdx].vPos = vPos.add(new Vector((Math.sin(_local11) * 200), (Math.cos(_local11) * 200))); pParticles[iCurrParticleIdx].fDrag = 1; iCurrParticleIdx++; }; if ((iShotClock % 100) == 0){ _local12 = 25; _local13 = 0; _local14 = ((Math.PI * 2) * (1 / _local12)); _local3 = 0; while (_local3 < _local12) { Shoot(80, Vector.PointToVector(localToGlobal(pEye.vPos.toPoint())), fSmallBulletScale, new Vector(Math.sin(_local13), Math.cos(_local13)), false, (_local3 == 0)); _local13 = (_local13 + _local14); _local3++; }; }; }; _local3 = 0; while (_local3 < iCurrParticleIdx) { TheBrainGame.pGame.pBossParticleLayer.graphics.moveTo(pParticles[_local3].vPos.x, pParticles[_local3].vPos.y); _local1 = vPos.subtract(pParticles[_local3].vPos); _local2 = _local1.length(); if (_local2 > 0){ _local1 = _local1.divide(_local2); }; pParticles[_local3].vVel = pParticles[_local3].vVel.add(_local1.multiply(5)); pParticles[_local3].vPos = pParticles[_local3].vPos.add(pParticles[_local3].vVel); pParticles[_local3].vVel = pParticles[_local3].vVel.multiply(pParticles[_local3].fDrag); if (_local2 < 50){ pParticles[_local3].fDrag = (pParticles[_local3].fDrag * 0.91); }; TheBrainGame.pGame.pBossParticleLayer.graphics.lineStyle(2, 0, (_local2 / 300)); TheBrainGame.pGame.pBossParticleLayer.graphics.lineTo(pParticles[_local3].vPos.x, pParticles[_local3].vPos.y); _local3++; }; TheBrainGame.pGame.pBossParticleLayer.graphics.endFill(); _local3 = 0; while (_local3 < pLittleGuys.length) { if (pLittleGuys[_local3].ShouldDestroy() == true){ pLittleGuys.splice(_local3, 1); _local3 = Math.max((_local3 - 1), 0); } else { _local5 = pLittleGuys[_local3].vPos.subtract(vPos); _local4 = _local5.lengthSq(); if ((((_local4 < (110 * 110))) && ((_local4 > 0)))){ pLittleGuys[_local3].AccumulateForce(_local5.multiply((2000 / Math.sqrt(_local4)))); }; }; _local3++; }; if ((((pLittleGuys.length < 3)) && ((iSpawnDelay <= 0)))){ _local15 = new Corey(); _local15.SetPosition((x + pSpawnPositions[iCurrSpawnIdx].x), (y + pSpawnPositions[iCurrSpawnIdx].y)); pLittleGuys.push(_local15); TheBrainGame.pGame.CreateGuy(_local15, null); iSpawnDelay = 10; iCurrSpawnIdx++; if (iCurrSpawnIdx == pSpawnPositions.length){ iCurrSpawnIdx = 0; }; }; iSpawnDelay--; } override public function Kill():void{ } override public function TriangleKill():void{ var _local1:int; var _local2:Sound; bDead = true; _local1 = 0; while (_local1 < TheBrainGame.pGame.pGuys.length) { TheBrainGame.pGame.pGuys[_local1].Kill(); _local1++; }; if (TheBrainGame.pGame.gameMode == TheBrainGame.NORMALMODE){ WebStats.HitStats(WebStats.BEATBOSS3NORMAL); } else { if (TheBrainGame.pGame.gameMode == TheBrainGame.EXPERTMODE){ WebStats.HitStats(WebStats.BEATBOSS3EXPERT); }; }; TheBrainGame.pGame.AddParticleEffect(new BossBoom(x, y)); Boss.pBoss.NextBossStage(); if (laserLoopChannel != null){ laserLoopChannel.stop(); }; _local2 = new BossDeath(); _local2.play(); } } }//package TheBrain.BrainGuys
Section 23
//BossStage4 (TheBrain.BrainGuys.BossStage4) package TheBrain.BrainGuys { import TheBrain.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; import flash.media.*; import flash.net.*; public class BossStage4 extends BrainGuy { public const fBaseRate = 0.03; private var iFireIdx:int;// = 1 private var bChargeForFire:Boolean;// = false private var bLineFlash:Boolean;// = false public var fYRads;// = 3.14159265358979 public var fCurrRate;// = 0.03 private var fNonWiggleShotRad:Number;// = 0 public var fXRads;// = 0 private var iCoolDownFrames:int;// = 0 private var bWiggleShoot:Boolean;// = true private var iNonWiggleShotClock:int;// = 0 private var bReturnToCenter:Boolean;// = false private var fWiggleMoveRad:Number;// = 0 private var pRightArmPos:Array; private var iWiggleAttackFrames:int;// = 0 private var pSuckEffect:SuckEffect; private var pGuys:Array; private var fLaserLength:Number;// = 0 private var vNonWiggleShotDir:Vector; private var bSwapFireIdxDir:Boolean;// = false private var iWiggleWait:int;// = 600 public var pEye:BrainEye; private var iNonWiggleShotWait:int;// = 3 private var pLeftArmPos:Array; var iModOffset:int;// = 0 private var fArmWiggleOffset:Number;// = 0 var iLastWiggleFrame:int;// = 0 private var laserLoopChannel:SoundChannel;// = null public function BossStage4():void{ var _local1:Object; var _local2:Object; var _local3:int; pLeftArmPos = new Array(); pRightArmPos = new Array(); bLineFlash = false; fArmWiggleOffset = 0; bWiggleShoot = true; iWiggleAttackFrames = 0; fLaserLength = 0; fWiggleMoveRad = 0; iWiggleWait = 600; iNonWiggleShotWait = 3; iNonWiggleShotClock = 0; vNonWiggleShotDir = new Vector(0, 0); fNonWiggleShotRad = 0; iCoolDownFrames = 0; bChargeForFire = false; pGuys = new Array(); bReturnToCenter = false; laserLoopChannel = null; fXRads = 0; fYRads = Math.PI; fCurrRate = fBaseRate; iModOffset = 0; iLastWiggleFrame = 0; iFireIdx = 1; bSwapFireIdxDir = false; super(); uGuyType = BrainGuy.BOSS; _local3 = 0; while (_local3 < 30) { _local1 = new Object(); _local1.vPos = new Vector((_local3 * 10), 0); pLeftArmPos.push(_local1); _local2 = new Object(); _local2.vPos = new Vector((_local3 * -10), 0); pRightArmPos.push(_local2); _local3++; }; pEye.SetParentObject(this); uTotalPointsWorth = 250000; iShotWait = 10; pSuckEffect = new SuckEffect(x, y); addChild(pSuckEffect); } override protected function Fire():void{ } override public function Update():void{ var _local1:int; var _local2:Fatty; var _local3:Sound; var _local4:int; var _local5:Vector; var _local6:Vector; var _local7:Vector; var _local8:int; var _local9:Number; var _local10:Vector; var _local11:Number; if (bDead == true){ return; }; TheBrainGame.pGame.pBossParticleLayer.graphics.clear(); iLastWiggleFrame = iWiggleAttackFrames; pSuckEffect.visible = false; if ((((pGuys.length == 0)) && ((iCoolDownFrames > 0)))){ _local2 = new Fatty(); _local2.SetPosition(0, 0); TheBrainGame.pGame.CreateGuy(_local2, null); pGuys.push(_local2); _local2 = new Fatty(); _local2.SetPosition(640, 0); TheBrainGame.pGame.CreateGuy(_local2, null); pGuys.push(_local2); _local2 = new Fatty(); _local2.SetPosition(0, 480); TheBrainGame.pGame.CreateGuy(_local2, null); pGuys.push(_local2); _local2 = new Fatty(); _local2.SetPosition(640, 480); TheBrainGame.pGame.CreateGuy(_local2, null); pGuys.push(_local2); }; _local1 = 0; while (_local1 < pGuys.length) { if (pGuys[_local1].ShouldDestroy() == true){ pGuys.splice(_local1, 1); _local1 = Math.max((_local1 - 1), 0); }; _local1++; }; if (iCoolDownFrames <= 0){ if (iWiggleAttackFrames == 450){ _local3 = new LaserLoop(); laserLoopChannel = _local3.play(0, 9999); }; iWiggleAttackFrames--; }; if ((iWiggleAttackFrames - 1) == 0){ iWiggleAttackFrames = 0; iCoolDownFrames = 180; if (laserLoopChannel != null){ laserLoopChannel.stop(); }; }; if ((((iCoolDownFrames <= 0)) && ((iWiggleAttackFrames > 0)))){ _local1 = 0; while (_local1 < pGuys.length) { pGuys[_local1].Kill(); _local1++; }; bChargeForFire = false; bWiggleShoot = false; iShotClock++; if ((((iShotWait > 0)) && ((iShotClock >= iShotWait)))){ iShotClock = 0; Fire(); bWiggleShoot = true; }; if (bWiggleShoot == true){ iModOffset = ((iModOffset)==0) ? 1 : 0; }; SetPosition(((TheBrainGame.screenWidth * 0.5) + (Math.sin(fWiggleMoveRad) * 50)), 50); fArmWiggleOffset = (fArmWiggleOffset + 0.2); bLineFlash = !(bLineFlash); if (bSwapFireIdxDir == true){ iFireIdx = (iFireIdx - 2); } else { iFireIdx = (iFireIdx + 2); }; if (iFireIdx >= pLeftArmPos.length){ iFireIdx = (pLeftArmPos.length - 1); bSwapFireIdxDir = true; } else { if (iFireIdx <= 0){ iFireIdx = 1; bSwapFireIdxDir = false; }; }; WiggleArmFire(pLeftArmPos, 1.25); WiggleArmFire(pRightArmPos, 1.25); _local4 = ((bLineFlash)==true) ? 0 : 0xFFFFFF; _local5 = Vector.PointToVector(localToGlobal(pEye.vPos.toPoint())); _local6 = _local5; _local7 = new Vector(0, 1); _local1 = 0; while (_local1 < 50) { TheBrainGame.pGame.pBossParticleLayer.graphics.lineStyle(_local1, _local4, 1); TheBrainGame.pGame.pBossParticleLayer.graphics.moveTo(_local6.x, _local6.y); _local6 = _local6.add(_local7.multiply(1)); TheBrainGame.pGame.pBossParticleLayer.graphics.lineTo(_local6.x, _local6.y); _local1++; }; fLaserLength = Math.min((fLaserLength + 50), 640); TheBrainGame.pGame.pBossParticleLayer.graphics.lineTo(_local6.x, (_local6.y + fLaserLength)); if (Math.abs((TheBrainGame.pEnergyBall.vPos.x - _local5.x)) <= 50){ TheBrainGame.pEnergyBall.RegisterHit(999); iWiggleAttackFrames = 5; }; TheBrainGame.pGame.pBossParticleLayer.graphics.endFill(); fWiggleMoveRad = (fWiggleMoveRad + 0.1); TheBrainGame.pGame.SetShake(1, 1); } else { if (iCoolDownFrames <= 0){ iWiggleWait--; _local8 = Math.round((Math.random() * 100)); if ((((iWiggleWait < 0)) && ((_local8 == 50)))){ iWiggleAttackFrames = 450; iWiggleWait = 600; iCoolDownFrames = 180; bChargeForFire = true; bReturnToCenter = true; fXRads = (fYRads = 0); } else { SetPosition(((Math.sin(fXRads) * 200) + (TheBrainGame.screenWidth * 0.5)), ((Math.sin((fYRads * 2)) * 100) + (TheBrainGame.screenHeight * 0.5))); fXRads = (fXRads + fCurrRate); fYRads = (fYRads + fCurrRate); pEye.Update(); iNonWiggleShotClock++; if ((((iNonWiggleShotWait > 0)) && ((iNonWiggleShotClock >= iNonWiggleShotWait)))){ iNonWiggleShotClock = 0; vNonWiggleShotDir.x = Math.sin(fNonWiggleShotRad); vNonWiggleShotDir.y = Math.cos(fNonWiggleShotRad); fNonWiggleShotRad = (fNonWiggleShotRad - 0.1); _local9 = 0; if (TheBrainGame.pGame.gameMode == TheBrainGame.EXPERTMODE){ _local9 = 25; } else { _local9 = 50; }; Shoot(_local9, new Vector(x, y), fSmallBulletScale, vNonWiggleShotDir, false, false); Shoot(_local9, new Vector(x, y), fSmallBulletScale, vNonWiggleShotDir.multiply(-1), false, false); Shoot(_local9, new Vector(x, y), fSmallBulletScale, vNonWiggleShotDir.PerpLH(), false, false); Shoot(_local9, new Vector(x, y), fSmallBulletScale, vNonWiggleShotDir.PerpRH(), false, false); }; }; } else { if (bChargeForFire == true){ if (bReturnToCenter == true){ _local10 = vPos.subtract(new Vector((TheBrainGame.screenWidth * 0.5), (TheBrainGame.screenHeight * 0.5))); _local11 = _local10.length(); if (_local11 <= 5){ bReturnToCenter = false; } else { _local10 = _local10.divide(_local11); SetPosition((vPos.x - (_local10.x * 2)), (vPos.y - (_local10.y * 2))); }; } else { if (y >= 50){ iCoolDownFrames--; SetPosition((TheBrainGame.screenWidth * 0.5), (y - 1)); pSuckEffect.visible = true; }; }; } else { iCoolDownFrames--; if (y <= (TheBrainGame.screenHeight * 0.5)){ SetPosition((TheBrainGame.screenWidth * 0.5), (y + 1)); }; if (laserLoopChannel != null){ laserLoopChannel.stop(); laserLoopChannel = null; }; }; }; }; } override public function Kill():void{ } override public function TriangleKill():void{ var _local1:int; var _local2:Sound; bDead = true; _local1 = 0; while (_local1 < TheBrainGame.pGame.pGuys.length) { TheBrainGame.pGame.pGuys[_local1].Kill(); _local1++; }; _local1 = 0; while (_local1 < TheBrainGame.pGame.pBullets.length) { TheBrainGame.pGame.pBullets[_local1].Destroy(); _local1++; }; if (TheBrainGame.pGame.gameMode == TheBrainGame.NORMALMODE){ WebStats.HitStats(WebStats.BEATNORMALSTAT); SharedObject.getLocal("greymatter_local").data.bBossUnlocked = true; WebStats.SubmitScore(WebStats.NORMALLEADERBOARD, TheBrainGame.pGame.pScore.GetScore()); } else { if (TheBrainGame.pGame.gameMode == TheBrainGame.EXPERTMODE){ WebStats.HitStats(WebStats.BEATEXPERTSTAT); SharedObject.getLocal("greymatter_local").data.bEndlessUnlocked = true; WebStats.SubmitScore(WebStats.EXPERTLEADERBOARD, TheBrainGame.pGame.pScore.GetScore()); } else { if (TheBrainGame.pGame.gameMode == TheBrainGame.BOSSMODE){ SharedObject.getLocal("greymatter_local").data.bExpertUnlocked = true; WebStats.SubmitScore(WebStats.BOSSLEADERBOARD, Boss.pBoss.iCurrTime); }; }; }; Boss.pBoss.NextBossStage(); TheBrainGame.pGame.AddParticleEffect(new BossBoom(x, y)); if (laserLoopChannel != null){ laserLoopChannel.stop(); }; _local2 = new BossDying(); _local2.play(); } private function WiggleArmFire(_arg1:Array, _arg2:Number):void{ var _local3:int; var _local4:Vector; var _local5:Vector; var _local6:Vector; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; _local3 = ((bLineFlash)==true) ? 0 : 0xFFFFFF; _local4 = new Vector(vPos.x, vPos.y); _local5 = pLeftArmPos[0].vPos.add(_local4); _local7 = 10; _local8 = (_local7 / _arg1.length); _local9 = 10; TheBrainGame.pGame.pSpermBullets.graphics.moveTo(_local5.x, _local5.y); _local10 = 1; while (_local10 < _arg1.length) { _local7 = (_local7 - _local8); TheBrainGame.pGame.pSpermBullets.graphics.lineStyle(_local7, _local3, 1); _local6 = new Vector((_arg1[_local10].vPos.x * _arg2), _arg1[_local10].vPos.y); _local6 = _local6.add(new Vector(0, (Math.sin(((_local7 + fArmWiggleOffset) * 2)) * _local9))); _local6 = _local6.add(_local4); TheBrainGame.pGame.pSpermBullets.graphics.lineTo(_local6.x, _local6.y); _local9 = (_local9 * 0.99); if ((((bWiggleShoot == true)) && (((_local10 % 3) == 0)))){ Shoot(100, new Vector(_local6.x, 50), fSmallBulletScale, new Vector(0, 1), false, false); }; _local10++; }; } } }//package TheBrain.BrainGuys
Section 24
//BrainGuy (TheBrain.BrainGuys.BrainGuy) package TheBrain.BrainGuys { import TheBrain.*; import flash.geom.*; import flash.display.*; import TheBrain.ParticleEffects.*; import TheBrain.Bullets.*; import TheBrain.BrainGuys.BrainGuyParts.*; import flash.media.*; public class BrainGuy extends WorldObject { public const fSmallBulletScale:Number = 1.5; public const fLargeBulletScale:Number = 3; public var pBitmapData:BitmapData;// = null protected var fEnemyOverlapRadius:Number;// = 0 protected var uTotalPointsWorth:uint;// = 100 protected var bSlowRotation:Boolean;// = true protected var fMagnitude:Number;// = 100 public var bAllowedOffScreen:Boolean;// = true protected var uNumBrainsKilled:uint;// = 0 protected var bFlash:Boolean;// = false protected var bMoveOnlyWhenFacing:Boolean;// = true public var bStationary:Boolean;// = false protected var iShotClock:uint;// = 0 private var pBrains:Array; protected var uGuyType:uint;// = 0 private var pTeeth:Array; protected var fRotationRate:Number;// = 2 protected var iShotWait:uint;// = 60 protected var fEnergyDiffLen:Number; protected var bCanFire:Boolean;// = true protected var bJustAppeared:Boolean;// = true private var pBones:Array; protected var vEnergyDiff:Vector; protected var bDead:Boolean;// = false public static const SPERM:uint = 6; public static const CRAIG:uint = 8; public static const RANDAL:uint = 9; public static const TELEPORTER:uint = 7; public static const COREY:uint = 1; public static const DANIEL:uint = 4; public static const JAMES:uint = 3; public static const JORDAN:uint = 5; public static const BOSS:uint = 99; public static const STANLEY:uint = 9; public static const PETEY:uint = 0; public static const FATTY:uint = 2; public static var pExplosionSound:Sound = null; public static var pShotSound:Sound = null; public function BrainGuy():void{ var _local1:Number; fEnemyOverlapRadius = 0; bDead = false; pBrains = new Array(); pBones = new Array(); pTeeth = new Array(); uNumBrainsKilled = 0; fMagnitude = 100; bAllowedOffScreen = true; iShotWait = 60; iShotClock = 0; bFlash = false; bCanFire = true; bSlowRotation = true; bMoveOnlyWhenFacing = true; fRotationRate = 2; uGuyType = 0; bStationary = false; uTotalPointsWorth = 100; pBitmapData = null; bJustAppeared = true; super(); AutoRegisterParts(); _local1 = 0.5; fEnemyOverlapRadius = ((Math.max(width, height) * 0.5) * _local1); scaleX = _local1; scaleY = _local1; if (pShotSound == null){ pShotSound = new ShotSound1(); pExplosionSound = new DeathExplosionSound(); }; } public function RegisterBone(_arg1:WorldObject):void{ } public function ConvertRotation(_arg1:Number):Number{ var _local2:Number; var _local3:Number; _local2 = rotation; rotation = Math.round(_arg1); _local3 = rotation; rotation = _local2; return (_local3); } public function TestBrainCollision():void{ var _local1:int; var _local2:Point; if (pBrains.length == 0){ TheBrainGame.pGame.AddScore(uTotalPointsWorth, this); Kill(); return; }; _local1 = 0; while (_local1 < pBrains.length) { if ((((pBrains[_local1].visible == true)) && ((TheBrainGame.pEnergyBall.IsObjectCollidingWithObject(pBrains[_local1]) == true)))){ pBrains[_local1].visible = false; uNumBrainsKilled++; _local2 = localToGlobal(pBrains[_local1].vPos.toPoint()); if (pBrains.length > 1){ TheBrainGame.pGame.AddParticleEffect(new DeathEffect(_local2.x, _local2.y)); }; pBrains[_local1].RegisterHit(); if (uNumBrainsKilled == pBrains.length){ TheBrainGame.pGame.AddScore(uTotalPointsWorth, this); Kill(); break; }; }; _local1++; }; } public function IsOverlappingEnemy(_arg1:BrainGuy):Boolean{ var _local2:Number; _local2 = _arg1.vPos.subtract(vPos).lengthSq(); return ((_local2 <= Math.pow((fEnemyOverlapRadius + _arg1.GetEnemyOverlapRadius()), 2))); } protected function Fire():void{ } public function DeadUpdate():void{ } private function AutoRegisterParts():void{ var _local1:int; var _local2:BrainGuyPart; _local1 = 0; while (_local1 < numChildren) { if ((getChildAt(_local1) is BrainGuyPart)){ _local2 = BrainGuyPart(getChildAt(_local1)); switch (_local2.uType){ case BrainGuyPart.BRAIN: RegisterBrain(_local2); break; case BrainGuyPart.BONE: RegisterBone(_local2); break; case BrainGuyPart.TOOTH: RegisterTooth(_local2); break; }; }; _local1++; }; } public function GetPointsWorth():uint{ return (uTotalPointsWorth); } override public function IsOnScreen():Boolean{ var _local1:int; var _local2:int; if (stage == null){ return (false); }; _local1 = (stage.stageWidth - 50); _local2 = (stage.stageHeight - 50); return ((((((x > 50)) && ((x < _local1)))) && ((((y > 50)) && ((y < _local2)))))); } public function GetEnemyOverlapRadius():Number{ return (fEnemyOverlapRadius); } override public function Update():void{ var _local1:Vector; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Boolean; var _local8:*; var _local9:*; var _local10:Number; var _local11:Number; var _local12:Number; if (bJustAppeared == true){ TheBrainGame.pGame.AddParticleEffect(new AppearEffect(x, y)); bJustAppeared = false; }; if (bDead == false){ super.Update(); vEnergyDiff = TheBrainGame.pEnergyBall.vPos.subtract(vPos); fEnergyDiffLen = vEnergyDiff.length(); if (fEnergyDiffLen > 0){ vEnergyDiff = vEnergyDiff.divide(fEnergyDiffLen); }; _local1 = vVelocity.normalize(); _local2 = ((Math.atan2(vEnergyDiff.y, vEnergyDiff.x) * (180 / Math.PI)) - 90); _local2 = ConvertRotation(_local2); _local3 = (rotation * (Math.PI / 180)); _local4 = (_local2 * (Math.PI / 180)); _local5 = 0; _local6 = Vector.dot(new Vector(Math.sin(_local3), Math.cos(_local3)), new Vector(Math.sin(_local4), Math.cos(_local4))); _local5 = ConvertRotation((Math.acos(_local6) * (180 / Math.PI))); if (ConvertRotation((rotation + _local5)) == _local2){ rotation = (rotation + fRotationRate); } else { if (ConvertRotation((rotation - _local5)) == _local2){ rotation = (rotation - fRotationRate); }; }; _local7 = false; if ((((_local5 <= 5)) && ((fRotationRate > 0)))){ rotation = _local2; _local7 = (bCanFire = true); } else { bCanFire = false; if (bMoveOnlyWhenFacing == true){ _local7 = false; }; }; if (IsOnScreen() == true){ if ((((((bSlowRotation == false)) || ((_local7 == true)))) || ((bMoveOnlyWhenFacing == false)))){ AccumulateForce(vEnergyDiff.multiply(fMagnitude)); }; bAllowedOffScreen = false; } else { if (bAllowedOffScreen == true){ _local8 = vWorldCenter.subtract(vPos).normalize(); AccumulateForce(_local8.multiply(500)); rotation = _local2; } else { if (x < 50){ SetPosition(55, y); AccumulateForce(new Vector((vNetForce.x * -1.01), vNetForce.y)); } else { if (x > (TheBrainGame.screenWidth - 50)){ ResetPhysics((TheBrainGame.screenWidth - 55), y); AccumulateForce(new Vector((vNetForce.x * -1.01), vNetForce.y)); }; }; if (y < 50){ ResetPhysics(x, 55); AccumulateForce(new Vector(vNetForce.x, (vNetForce.y * -1.01))); } else { if (y > (TheBrainGame.screenHeight - 50)){ ResetPhysics(x, (TheBrainGame.screenHeight - 55)); AccumulateForce(new Vector(vNetForce.x, (vNetForce.y * -1.01))); }; }; }; }; if ((((((iShotWait > 0)) && ((iShotClock >= iShotWait)))) && ((bAllowedOffScreen == false)))){ iShotClock = 0; Fire(); }; if ((((iShotWait > 0)) && (((iShotClock / iShotWait) > 0.75)))){ _local9 = ((bFlash)==true) ? 0.6 : 0.8; _local10 = 2; _local11 = ((bFlash)==true) ? 2 : 0; _local12 = 1; bFlash = !(bFlash); transform.colorTransform = new ColorTransform(_local9, _local9, _local9); } else { transform.colorTransform = new ColorTransform(); }; if (TheBrainGame.pGame.gameMode == TheBrainGame.EXPERTMODE){ iShotClock = (iShotClock + 2); } else { iShotClock++; }; TestBrainCollision(); TestBoneCollision(); TestTeethCollision(); } else { DeadUpdate(); }; } public function BoneCollisionReaction(_arg1:BaseBone):void{ var _local2:Vector; var _local3:Vector; var _local4:Vector; var _local5:Number; var _local6:Number; var _local7:Vector; } public function TestBoneCollision():void{ var _local1:Number; var _local2:BaseBone; var _local3:*; var _local4:uint; var _local5:*; return; } public function GetType():uint{ return (uGuyType); } public function Kill():void{ TheBrainGame.pEnergyBall.AddToSpringStrength(10); TheBrainGame.pGame.pBGEffects.AddExplosion(x, y); Destroy(); } public function TriangleKill():void{ Kill(); } public function RegisterTooth(_arg1:WorldObject):void{ pTeeth.push(_arg1); } public function TestTeethCollision():void{ var _local1:int; var _local2:Point; _local1 = 0; while (_local1 < pTeeth.length) { _local2 = localToGlobal(pTeeth[_local1].vPos.subtract(new Vector((pTeeth[_local1].width * 0.5), (pTeeth[_local1].height * 0.5))).toPoint()); if (TheBrainGame.pEnergyBall.IsObjectCollidingWithObject(pTeeth[_local1]) == true){ TheBrainGame.pEnergyBall.RegisterHit(1); }; _local1++; }; } public function RegisterBrain(_arg1:WorldObject):void{ pBrains.push(_arg1); } protected function Shoot(_arg1:Number, _arg2:Vector, _arg3:Number, _arg4:Vector=null, _arg5:Boolean=false, _arg6:Boolean=true):void{ var _local7:Bullet; var _local8:SoundChannel; if (bCanFire == false){ return; }; if (TheBrainGame.pGame.gameMode == TheBrainGame.EXPERTMODE){ _arg1 = (_arg1 * 1.5); }; _local7 = new Bullet(_arg5); if (_arg4 == null){ _local7.vVelocity = TheBrainGame.pEnergyBall.vPos.subtract(_arg2).normalize().multiply(_arg1); } else { _local7.vVelocity = _arg4.multiply(_arg1); }; _local7.scaleX = _arg3; _local7.scaleY = _arg3; _local7.SetPosition(_arg2.x, _arg2.y); TheBrainGame.pGame.AddBullet(_local7); if (_arg6 == true){ _local8 = pShotSound.play(); if (_local8 != null){ _local8.soundTransform = new SoundTransform(0.5); }; }; } } }//package TheBrain.BrainGuys
Section 25
//Corey (TheBrain.BrainGuys.Corey) package TheBrain.BrainGuys { import TheBrain.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; public class Corey extends BrainGuy { public var pEye:SmallBrainEye; public function Corey():void{ pEye.SetParentObject(this); fKineticFriction = 0.1; uGuyType = COREY; fMagnitude = 100; bMoveOnlyWhenFacing = false; } override protected function Fire():void{ Shoot(200, Vector.PointToVector(localToGlobal(pEye.vPos.toPoint())), fSmallBulletScale); } override public function Update():void{ super.Update(); pEye.Update(); if (fEnergyDiffLen < 100){ fMagnitude = -250; } else { fMagnitude = 150; }; } override public function Kill():void{ super.Kill(); TheBrainGame.pGame.AddParticleEffect(new DeathEffect(x, y)); } } }//package TheBrain.BrainGuys
Section 26
//Craig (TheBrain.BrainGuys.Craig) package TheBrain.BrainGuys { import TheBrain.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; public class Craig extends BrainGuy { public var pEastBrain:LittleBrain; public var pNorthSpine1:SpinePart; public var pEastSpine1:SpinePart; public var pEastSpine2:SpinePart; public var pNorthSpine2:SpinePart; public var pWestSpine1:SpinePart; public var pWestSpine2:SpinePart; public var pNorthBrain:LittleBrain; public var pEye:BrainEye; public var pSouthBrain:LittleBrain; public var pSouthSpine1:SpinePart; public var pSouthSpine2:SpinePart; public var pWestBrain:LittleBrain; public function Craig():void{ pEye.SetParentObject(this); fKineticFriction = 0.1; uGuyType = CRAIG; fMagnitude = 0; iShotWait = 100; } override protected function Fire():void{ Shoot(200, Vector.PointToVector(localToGlobal(pEye.vPos.toPoint())), fLargeBulletScale); pEye.gotoAndPlay("fire"); } override public function Update():void{ super.Update(); pEye.Update(); if (fEnergyDiffLen < 100){ fMagnitude = -150; } else { fMagnitude = 75; }; } override public function Kill():void{ super.Kill(); TheBrainGame.pGame.AddParticleEffect(new DeathEffect(x, y)); } } }//package TheBrain.BrainGuys
Section 27
//Daniel (TheBrain.BrainGuys.Daniel) package TheBrain.BrainGuys { import TheBrain.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; public class Daniel extends BrainGuy { public var pLeftEye:SmallBrainEye; public var pRightEye:SmallBrainEye; public function Daniel():void{ pLeftEye.SetParentObject(this); pRightEye.SetParentObject(this); fKineticFriction = 0.1; fMagnitude = 500; iShotWait = 0; uGuyType = DANIEL; } override public function Update():void{ super.Update(); pLeftEye.Update(); pRightEye.Update(); } override public function Kill():void{ super.Kill(); TheBrainGame.pGame.AddParticleEffect(new DeathEffect(x, y)); } } }//package TheBrain.BrainGuys
Section 28
//Fatty (TheBrain.BrainGuys.Fatty) package TheBrain.BrainGuys { import TheBrain.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; public class Fatty extends BrainGuy { public var pEye:SmallBrainEye; public function Fatty():void{ pEye.SetParentObject(this); fKineticFriction = 0.1; uGuyType = FATTY; fMagnitude = 100; uTotalPointsWorth = 125; bMoveOnlyWhenFacing = false; } override protected function Fire():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:int; _local1 = 10; _local2 = 0; _local3 = ((Math.PI * 2) * (1 / _local1)); _local4 = 0; while (_local4 < _local1) { Shoot(200, Vector.PointToVector(localToGlobal(pEye.vPos.toPoint())), fSmallBulletScale, new Vector(Math.sin(_local2), Math.cos(_local2)), false, (_local4 == 0)); _local2 = (_local2 + _local3); _local4++; }; } override public function Update():void{ super.Update(); pEye.Update(); if (fEnergyDiffLen < 100){ fMagnitude = -75; } else { fMagnitude = 75; }; } override public function Kill():void{ super.Kill(); TheBrainGame.pGame.AddParticleEffect(new DeathEffect(x, y)); } } }//package TheBrain.BrainGuys
Section 29
//James (TheBrain.BrainGuys.James) package TheBrain.BrainGuys { import TheBrain.*; import flash.geom.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; import flash.media.*; public class James extends BrainGuy { var vEyePoint:Vector; var pWallEffect:LaserWallHit;// = null public var pEye:BeamEye; var uCounter:uint;// = 0 var bDeadlyLastFrame:Boolean;// = false var bLaserFlash:Boolean;// = false var vFireDiff:Vector; public function James():void{ vFireDiff = new Vector(0, 0); vEyePoint = new Vector(0, 0); pWallEffect = null; bDeadlyLastFrame = false; uCounter = 0; bLaserFlash = false; super(); pEye.SetParentObject(this); fKineticFriction = 0.1; fMagnitude = 100; iShotWait = 120; uGuyType = JAMES; uTotalPointsWorth = 300; } override protected function Fire():void{ var _local1:Sound; pEye.gotoAndPlay("fire"); vEyePoint = Vector.PointToVector(localToGlobal(new Point(pEye.x, pEye.y))); vFireDiff = TheBrainGame.pEnergyBall.vPos.subtract(vEyePoint).normalize(); _local1 = new SmallLaserSound(); _local1.play(); } override public function Update():void{ var _local1:Number; var _local2:Vector; var _local3:Number; var _local4:int; var _local5:Vector; var _local6:Vector; var _local7:Vector; super.Update(); if (pEye.bFiring == false){ pEye.Update(); fRotationRate = 2; } else { fRotationRate = 0; _local4 = ((bLaserFlash)==true) ? 0 : 0xFFFFFF; bLaserFlash = !(bLaserFlash); _local5 = Vector.PointToVector(localToGlobal(new Point(pEye.x, pEye.y))); TheBrainGame.pGame.pLaserLayer.graphics.lineStyle(2.5, _local4, 1); TheBrainGame.pGame.pLaserLayer.graphics.moveTo(_local5.x, _local5.y); TheBrainGame.pGame.pLaserLayer.graphics.lineTo((_local5.x + (vFireDiff.x * 640)), (_local5.y + (vFireDiff.y * 640))); }; if (pEye.bDeadly == true){ bDeadlyLastFrame = true; _local6 = Vector.PointToVector(localToGlobal(new Point(pEye.x, pEye.y))); _local7 = TheBrainGame.pEnergyBall.vPos.subtract(_local6).normalize(); if (Vector.dot(_local7, vFireDiff) >= 0.999){ TheBrainGame.pEnergyBall.RegisterHit(1); uCounter++; }; } else { bDeadlyLastFrame = false; }; _local1 = 180; _local2 = vWorldCenter.subtract(vPos); _local3 = _local2.length(); if (_local3 < _local1){ _local2 = _local2.multiply(((_local1 - _local3) / _local3)); vPos = vPos.subtract(_local2); ResetPhysics(vPos.x, vPos.y); }; } override public function Kill():void{ super.Kill(); if (pWallEffect != null){ pWallEffect.Destroy(); }; TheBrainGame.pGame.AddParticleEffect(new DeathEffect(x, y)); } } }//package TheBrain.BrainGuys
Section 30
//Jordan (TheBrain.BrainGuys.Jordan) package TheBrain.BrainGuys { import TheBrain.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; public class Jordan extends BrainGuy { var iBulletsShot:int;// = 0 public var pEye:BrainEye; public function Jordan():void{ iBulletsShot = 0; super(); pEye.SetParentObject(this); fKineticFriction = 0.05; fMagnitude = 200; iShotWait = 50; uGuyType = JORDAN; } override protected function Fire():void{ Shoot(400, Vector.PointToVector(localToGlobal(pEye.vPos.toPoint())), fSmallBulletScale); iBulletsShot++; if (iBulletsShot < 10){ iShotWait = 2; } else { iShotWait = 50; iBulletsShot = 0; }; } override public function Update():void{ super.Update(); pEye.Update(); } override public function Kill():void{ super.Kill(); TheBrainGame.pGame.AddParticleEffect(new DeathEffect(x, y)); } } }//package TheBrain.BrainGuys
Section 31
//Petey (TheBrain.BrainGuys.Petey) package TheBrain.BrainGuys { import TheBrain.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; public class Petey extends BrainGuy { public var pEye:SmallBrainEye; public function Petey():void{ pEye.SetParentObject(this); fKineticFriction = 0.1; uGuyType = PETEY; fMagnitude = 100; bMoveOnlyWhenFacing = false; } override protected function Fire():void{ Shoot(200, Vector.PointToVector(localToGlobal(pEye.vPos.toPoint())), fSmallBulletScale); } override public function Update():void{ super.Update(); pEye.Update(); if (fEnergyDiffLen < 100){ fMagnitude = -100; } else { fMagnitude = 100; }; } override public function Kill():void{ super.Kill(); TheBrainGame.pGame.AddParticleEffect(new DeathEffect(x, y)); } } }//package TheBrain.BrainGuys
Section 32
//Randal (TheBrain.BrainGuys.Randal) package TheBrain.BrainGuys { import TheBrain.*; import flash.geom.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; public class Randal extends BrainGuy { var vEyePoint:Vector; var pWallEffect:LaserWallHit;// = null public var pEye:BeamEye; var bDeadlyLastFrame:Boolean;// = false var vFireDiff:Vector; public function Randal():void{ vFireDiff = new Vector(0, 0); vEyePoint = new Vector(0, 0); pWallEffect = null; bDeadlyLastFrame = false; super(); pEye.SetParentObject(this); fKineticFriction = 0.01; fMagnitude = 20; iShotWait = 120; uGuyType = RANDAL; } override protected function Fire():void{ pEye.gotoAndPlay("fire"); vEyePoint = Vector.PointToVector(localToGlobal(new Point(pEye.x, pEye.y))); vFireDiff = TheBrainGame.pEnergyBall.vPos.subtract(vEyePoint).normalize(); pWallEffect = new LaserWallHit(); TheBrainGame.pGame.AddParticleEffect(pWallEffect); pWallEffect.visible = false; } override public function Update():void{ var _local1:Number; var _local2:Vector; var _local3:Number; var _local4:Vector; var _local5:Vector; var _local6:*; super.Update(); if (pEye.bFiring == false){ pEye.Update(); }; if ((((bDeadlyLastFrame == true)) && ((pEye.bDeadly == false)))){ pWallEffect.Destroy(); pWallEffect.visible = false; }; if (pEye.bDeadly == true){ bDeadlyLastFrame = true; _local4 = Vector.PointToVector(localToGlobal(new Point(pEye.x, pEye.y))); _local5 = TheBrainGame.pEnergyBall.vPos.subtract(_local4).normalize(); if (Vector.dot(_local5, vFireDiff) > 0.99){ } else { _local6 = (0.05 * 1); pEye.rotation = (pEye.rotation + ((_local6 * 180) / Math.PI)); vFireDiff = vFireDiff.add(new Vector(Math.cos(_local6), Math.sin(_local6))); }; } else { bDeadlyLastFrame = false; }; _local1 = 200; _local2 = vWorldCenter.subtract(vPos); _local3 = _local2.length(); if (_local3 < _local1){ _local2 = _local2.multiply(((_local1 - _local3) / _local3)); vPos = vPos.subtract(_local2); ResetPhysics(vPos.x, vPos.y); }; } override public function Kill():void{ super.Kill(); if (pWallEffect != null){ pWallEffect.Destroy(); }; TheBrainGame.pGame.AddParticleEffect(new DeathEffect(x, y)); } } }//package TheBrain.BrainGuys
Section 33
//Sperm (TheBrain.BrainGuys.Sperm) package TheBrain.BrainGuys { import TheBrain.*; import flash.geom.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; import flash.media.*; public class Sperm extends BrainGuy { private var pSpermChannel:SoundChannel; private var bInitial:Boolean;// = true private var bTailFlash:Boolean; public var pTailStart:SpinePart; private var vDirection:Vector; private var uCounter:uint;// = 0 private var fRad:Number;// = 0 private var pPositions:Array; public function Sperm():void{ var _local1:Sound; pPositions = new Array(); bInitial = true; uCounter = 0; fRad = 0; super(); fKineticFriction = 0.1; uGuyType = SPERM; fMagnitude = 200; iShotWait = 100; uTotalPointsWorth = 150; bSlowRotation = false; _local1 = new SpermSound(); pSpermChannel = _local1.play(0, 999999); pSpermChannel.soundTransform = new SoundTransform(0.2); } override protected function Fire():void{ } override public function Update():void{ var _local1:Number; var _local2:Vector; var _local3:Vector; var _local4:int; var _local5:*; var _local6:Vector; var _local7:Number; var _local8:int; var _local9:Number; var _local10:*; var _local11:int; if (bJustAppeared == true){ TheBrainGame.pGame.AddParticleEffect(new AppearEffect(x, y)); bJustAppeared = false; }; _local1 = 0; if (bShouldDestroy == true){ return; }; vEnergyDiff = TheBrainGame.pEnergyBall.vPos.subtract(vPos); fEnergyDiffLen = vEnergyDiff.length(); if (IsOnScreen() == true){ if (bAllowedOffScreen == true){ _local1 = ((Math.random() * 2) * Math.PI); vDirection = new Vector((Math.sin(_local1) * 200), (Math.cos(_local1) * 200)); }; AccumulateForce(vDirection); bAllowedOffScreen = false; } else { if (bAllowedOffScreen == true){ _local5 = vWorldCenter.subtract(vPos).normalize(); AccumulateForce(_local5.multiply(500)); } else { if (bAllowedOffScreen == false){ if (x < 50){ SetPosition(55, y); AccumulateForce(new Vector((vNetForce.x * -1.01), vNetForce.y)); } else { if (x > (TheBrainGame.screenWidth - 50)){ ResetPhysics((TheBrainGame.screenWidth - 55), y); AccumulateForce(new Vector((vNetForce.x * -1.01), vNetForce.y)); }; }; if (y < 50){ ResetPhysics(x, 55); AccumulateForce(new Vector(vNetForce.x, (vNetForce.y * -1.01))); } else { if (y > (TheBrainGame.screenHeight - 50)){ ResetPhysics(x, (TheBrainGame.screenHeight - 55)); AccumulateForce(new Vector(vNetForce.x, (vNetForce.y * -1.01))); }; }; _local1 = ((Math.random() * 2) * Math.PI); vDirection = new Vector((Math.sin(_local1) * 200), (Math.cos(_local1) * 200)); }; }; }; _local2 = vAccumulatedForce.PerpLH(); if (_local2.length() > 0){ AccumulateForce(_local2.normalize().multiply((300 * Math.sin((0.5 * fRad))))); fRad = (fRad + 0.3); }; vNetForce = vNetForce.add(vAccumulatedForce); vNetForce = vNetForce.subtract(vNetForce.multiply(fKineticFriction)); vVelocity = vNetForce.multiply(fTime); fSpeed = vVelocity.length(); vPos = vPos.add(vVelocity.multiply(fTime)); x = vPos.x; y = vPos.y; vAccumulatedForce.x = 0; vAccumulatedForce.y = 0; _local3 = vVelocity.normalize(); rotation = ((Math.atan2(_local3.y, _local3.x) * (180 / Math.PI)) - 90); _local4 = 40; if (bAllowedOffScreen == false){ _local6 = vPos; _local7 = 1; _local8 = ((bTailFlash)==true) ? 0 : 0xFFFFFF; bTailFlash = !(bTailFlash); _local9 = 3; _local10 = (_local9 / pPositions.length); _local11 = 0; while (_local11 < pPositions.length) { TheBrainGame.pGame.pSpermBullets.graphics.lineStyle(_local9, _local8, 1); TheBrainGame.pGame.pSpermBullets.graphics.moveTo(pPositions[_local11].x, pPositions[_local11].y); TheBrainGame.pGame.pSpermBullets.graphics.lineTo(_local6.x, _local6.y); _local7 = (_local7 - (1 / _local4)); _local7 = Math.max(_local7, 0); _local6 = pPositions[_local11]; _local9 = (_local9 - _local10); _local11++; }; }; pPositions.unshift(new Vector(x, y)); if (pPositions.length >= _local4){ pPositions.pop(); }; uCounter = 0; TestBrainCollision(); if ((((bShouldDestroy == false)) && ((fEnergyDiffLen < 200)))){ _local11 = 0; while (_local11 < pPositions.length) { if (TheBrainGame.pEnergyBall.pBounds.hitTestPoint(pPositions[_local11].x, pPositions[_local11].y) == true){ TheBrainGame.pEnergyBall.RegisterHit(1); break; }; _local11++; }; }; } public function SetDirection(_arg1:Vector):void{ vDirection = _arg1; } override public function Kill():void{ super.Kill(); TheBrainGame.pGame.AddParticleEffect(new DeathEffect(x, y)); pSpermChannel.stop(); } } }//package TheBrain.BrainGuys
Section 34
//Stanley (TheBrain.BrainGuys.Stanley) package TheBrain.BrainGuys { import TheBrain.*; import flash.geom.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; public class Stanley extends BrainGuy { public var pEye:BrainEye; public function Stanley():void{ pEye.SetParentObject(this); fKineticFriction = 0.05; fMagnitude = 200; iShotWait = 50; uGuyType = STANLEY; } override protected function Fire():void{ var _local1:Vector; var _local2:Vector; var _local3:Point; var _local4:Matrix; _local1 = Vector.PointToVector(localToGlobal(pEye.vPos.toPoint())); _local2 = TheBrainGame.pEnergyBall.vPos.subtract(_local1).normalize(); _local3 = _local2.toPoint(); Shoot(200, _local1, fLargeBulletScale); _local4 = new Matrix(); _local4.rotate((25 * (Math.PI / 180))); Shoot(200, _local1, fLargeBulletScale, Vector.PointToVector(_local4.transformPoint(_local3))); _local4.rotate((-50 * (Math.PI / 180))); Shoot(200, _local1, fLargeBulletScale, Vector.PointToVector(_local4.transformPoint(_local3))); pEye.gotoAndPlay("fire"); } override public function Update():void{ super.Update(); pEye.Update(); } override public function Kill():void{ super.Kill(); TheBrainGame.pGame.AddParticleEffect(new DeathEffect(x, y)); } } }//package TheBrain.BrainGuys
Section 35
//Teleporter (TheBrain.BrainGuys.Teleporter) package TheBrain.BrainGuys { import TheBrain.*; import flash.display.*; import TheBrain.ParticleEffects.*; import TheBrain.BrainGuys.BrainGuyParts.*; import flash.media.*; public class Teleporter extends BrainGuy { public var pTusk1:TuskPart; public var pTusk2:TuskPart; private var iTeleportCoolDown:int;// = 0 public var pBrain:LittleBrain; private var pTuskMC:MovieClip; private var fRads:Number;// = 0 private var fTuskRotateDist:Number;// = 0 private var fRadRate:Number;// = 0.1 public var pEye:SmallBrainEye; public function Teleporter():void{ fRads = 0; fRadRate = 0.1; fTuskRotateDist = 0; iTeleportCoolDown = 0; pTuskMC = new MovieClip(); super(); pEye.SetParentObject(this); fKineticFriction = 0.1; uGuyType = TELEPORTER; fMagnitude = 100; uTotalPointsWorth = 200; pTuskMC.addChild(pTusk1); pTuskMC.addChild(pTusk2); addChild(pTuskMC); } override protected function Fire():void{ Shoot(200, Vector.PointToVector(localToGlobal(pEye.vPos.toPoint())), fSmallBulletScale); } override public function Update():void{ var _local1:Vector; var _local2:Vector; var _local3:int; var _local4:int; var _local5:Sound; var _local6:SoundChannel; iTeleportCoolDown--; if ((((iTeleportCoolDown < 0)) && ((fEnergyDiffLen < 100)))){ TheBrainGame.pGame.AddParticleEffect(new TeleportEffect(x, y)); if (TheBrainGame.pEnergyBall.fSpeed > 0){ _local1 = TheBrainGame.pEnergyBall.vVelocity.normalize(); } else { _local1 = vEnergyDiff; }; _local2 = vPos.subtract(_local1.multiply(-150)); iTeleportCoolDown = 10; _local3 = stage.stageWidth; _local4 = stage.stageHeight; if ((((((_local2.x < 0)) || ((_local2.x > _local3)))) || ((((_local2.y < 0)) || ((_local2.y > _local4)))))){ _local2 = new Vector((stage.stageWidth * 0.5), (stage.stageHeight * 0.5)); }; vPos = _local2; SetPosition(vPos.x, vPos.y); _local5 = new TeleportSound(); _local6 = _local5.play(); if (_local6 != null){ _local6.soundTransform = new SoundTransform(1); }; TheBrainGame.pGame.AddParticleEffect(new TeleportEffect(x, y)); }; super.Update(); pTuskMC.rotation = (pTuskMC.rotation + 10); pEye.Update(); } override public function Kill():void{ super.Kill(); TheBrainGame.pGame.AddParticleEffect(new DeathEffect(x, y)); } } }//package TheBrain.BrainGuys
Section 36
//Bullet (TheBrain.Bullets.Bullet) package TheBrain.Bullets { import TheBrain.*; import flash.display.*; public class Bullet extends WorldObject { public var pBitmapData:BitmapData;// = null public var bSpermBullet:Boolean;// = false public var iColor:int;// = 0xFFFFFF public var bFlash:Boolean;// = false public var bBossBullet:Boolean;// = false public function Bullet(_arg1:Boolean=false):void{ pBitmapData = null; bSpermBullet = false; bBossBullet = false; iColor = 0xFFFFFF; bFlash = false; super(); bBossBullet = _arg1; visible = false; } public function DestroyIfOffScreen():void{ if ((((bSpermBullet == false)) && ((IsOnScreen() == false)))){ bShouldDestroy = true; }; } override public function Update():void{ if (bSpermBullet == false){ vPos = vPos.add(vVelocity.multiply(fTime)); x = vPos.x; y = vPos.y; }; iColor = ((bFlash)==true) ? 0 : 0xFFFFFF; bFlash = !(bFlash); if (hitTestPoint(TheBrainGame.pEnergyBall.x, TheBrainGame.pEnergyBall.y) == true){ TheBrainGame.pEnergyBall.RegisterHit(1); bShouldDestroy = true; } else { if (bSpermBullet == false){ DestroyIfOffScreen(); }; }; } } }//package TheBrain.Bullets
Section 37
//AppearEffect (TheBrain.ParticleEffects.AppearEffect) package TheBrain.ParticleEffects { public class AppearEffect extends BaseParticleEffect { public function AppearEffect(_arg1:Number=0, _arg2:Number=0):void{ width = (width * 0.55); height = (height * 0.55); rotation = Math.round((Math.random() * 360)); SetPosition(_arg1, _arg2); } } }//package TheBrain.ParticleEffects
Section 38
//BaseParticleEffect (TheBrain.ParticleEffects.BaseParticleEffect) package TheBrain.ParticleEffects { import TheBrain.*; import flash.events.*; import flash.display.*; public class BaseParticleEffect extends WorldObject { private var uCurrFrame:uint;// = 0 public function BaseParticleEffect():void{ uCurrFrame = 0; super(); fKineticFriction = 0.1; stop(); addEventListener(Event.ENTER_FRAME, FrameCheck); } public function RecursivePlay(_arg1:MovieClip):void{ var _local2:int; _local2 = 0; while (_local2 < _arg1.numChildren) { if ((_arg1.getChildAt(_local2) is MovieClip)){ MovieClip(_arg1.getChildAt(_local2)).gotoAndStop(uCurrFrame); }; _local2++; }; } public function FrameCheck(_arg1:Event):void{ var _local2:uint; _local2 = uCurrFrame; if (((!((TheBrainGame.pGame == null))) && ((TheBrainGame.pGame.IsPaused() == false)))){ uCurrFrame++; }; RecursivePlay(this); gotoAndStop(uCurrFrame); } override public function Update():void{ super.Update(); if (currentLabel == "endEffect"){ bShouldDestroy = true; stop(); visible = false; }; } } }//package TheBrain.ParticleEffects
Section 39
//BGEffects (TheBrain.ParticleEffects.BGEffects) package TheBrain.ParticleEffects { import TheBrain.*; import flash.display.*; import flash.media.*; import flash.filters.*; public class BGEffects extends MovieClip { private var pPositionArray:Array; private var pChainPositions:Array; private var pBGTriangleParticles:Sprite; private var pBGParticlesMask:Sprite; private var pBGSprite1:Sprite; private var pBGSprite2:Sprite; private var pBGSprite3:Sprite; private var uLastType:uint;// = 99999 private var pObjectArray:Array; private var bBoosting:Boolean;// = false private var bPauseNextFrame:Boolean;// = false private static var pTrinitySound:Sound = null; public function BGEffects():void{ var _local1:Array; pObjectArray = new Array(); pBGSprite1 = new Sprite(); pBGSprite2 = new Sprite(); pBGSprite3 = new Sprite(); pBGTriangleParticles = new Sprite(); pBGParticlesMask = new Sprite(); pPositionArray = new Array(); pChainPositions = new Array(); uLastType = 99999; bPauseNextFrame = false; bBoosting = false; super(); addChild(pBGSprite1); addChild(pBGSprite2); addChild(pBGSprite3); addChild(pBGTriangleParticles); addChild(pBGParticlesMask); pBGTriangleParticles.mask = pBGParticlesMask; _local1 = pBGSprite2.filters; _local1.push(new BlurFilter(10, 10)); pBGSprite2.filters = _local1; if (pTrinitySound == null){ pTrinitySound = new TrinitySound(); }; } public function AddChainPosition(_arg1:int, _arg2:int, _arg3:uint):void{ var _local4:Vector; var _local5:int; var _local6:Array; var _local7:Object; var _local8:Number; var _local9:SoundChannel; var _local10:Boolean; var _local11:int; var _local12:Number; var _local13:Object; if (_arg3 == uLastType){ pChainPositions[0].iLineSize = 5; pChainPositions[0].fAlpha = 1; pChainPositions[0].pPositions.unshift(new Vector(_arg1, _arg2)); if (pChainPositions[0].pPositions.length == 3){ _local4 = new Vector(0, 0); _local5 = 0; while (_local5 < pChainPositions[0].pPositions.length) { _local4 = _local4.add(pChainPositions[0].pPositions[_local5]); _local5++; }; _local4 = _local4.multiply((1 / 3)); _local6 = new Array(); _local7 = new Object(); _local8 = 0; _local7.vNorm = pChainPositions[0].pPositions[1].subtract(pChainPositions[0].pPositions[2]).PerpLH().normalize(); _local8 = Vector.dot(_local7.vNorm, _local4.subtract(pChainPositions[0].pPositions[1])); _local7.vNorm = _local7.vNorm.multiply(((_local8)>0) ? -1 : 1); _local7.fDist = Vector.dot(pChainPositions[0].pPositions[1], _local7.vNorm); _local6.push(_local7); _local7 = new Object(); _local7.vNorm = pChainPositions[0].pPositions[0].subtract(pChainPositions[0].pPositions[1]).PerpLH().normalize(); _local8 = Vector.dot(_local7.vNorm, _local4.subtract(pChainPositions[0].pPositions[0])); _local7.vNorm = _local7.vNorm.multiply(((_local8)>0) ? -1 : 1); _local7.fDist = Vector.dot(pChainPositions[0].pPositions[0], _local7.vNorm); _local6.push(_local7); _local7 = new Object(); _local7.vNorm = pChainPositions[0].pPositions[2].subtract(pChainPositions[0].pPositions[0]).PerpLH().normalize(); _local8 = Vector.dot(_local7.vNorm, _local4.subtract(pChainPositions[0].pPositions[2])); _local7.vNorm = _local7.vNorm.multiply(((_local8)>0) ? -1 : 1); _local7.fDist = Vector.dot(pChainPositions[0].pPositions[2], _local7.vNorm); _local6.push(_local7); _local5 = 0; while (_local5 < TheBrainGame.pGame.pGuys.length) { if (TheBrainGame.pGame.pGuys[_local5].ShouldDestroy() == true){ } else { _local10 = true; _local11 = 0; while (_local11 < _local6.length) { _local12 = (Vector.dot(_local6[_local11].vNorm, TheBrainGame.pGame.pGuys[_local5].vPos) - _local6[_local11].fDist); if (_local12 > 0){ _local10 = false; break; }; _local11++; }; if (_local10 == true){ if (TheBrainGame.pGame.pGuys[_local5].GetType() == uLastType){ TheBrainGame.pGame.pScore.AddToScoreNoChainAdjust((TheBrainGame.pGame.pGuys[_local5].GetPointsWorth() * 2)); } else { TheBrainGame.pGame.pScore.AddToScoreNoChainAdjust(TheBrainGame.pGame.pGuys[_local5].GetPointsWorth()); }; TheBrainGame.pGame.pScore.IncrementChain(TheBrainGame.pGame.pGuys[_local5].x, TheBrainGame.pGame.pGuys[_local5].y); TheBrainGame.pGame.pGuys[_local5].TriangleKill(); }; }; _local5++; }; pChainPositions[0].cColor = 0; pChainPositions[0].fAlpha = 1; pChainPositions[0].bDestroy = true; pChainPositions[0].bTrinityComplete = true; uLastType = 99999; AddExplosion(_local4.x, _local4.y, 0); TheBrainGame.pGame.SetShake(15, 2); pBGParticlesMask.graphics.clear(); pBGParticlesMask.graphics.beginFill(0, 1); pBGParticlesMask.graphics.moveTo(pChainPositions[0].pPositions[0].x, pChainPositions[0].pPositions[0].y); AddExplosion(pChainPositions[0].pPositions[0].x, pChainPositions[0].pPositions[0].y, 0); pBGParticlesMask.graphics.lineTo(pChainPositions[0].pPositions[1].x, pChainPositions[0].pPositions[1].y); AddExplosion(pChainPositions[0].pPositions[1].x, pChainPositions[0].pPositions[1].y, 0); pBGParticlesMask.graphics.lineTo(pChainPositions[0].pPositions[2].x, pChainPositions[0].pPositions[2].y); AddExplosion(pChainPositions[0].pPositions[2].x, pChainPositions[0].pPositions[2].y, 0); pBGParticlesMask.graphics.lineTo(pChainPositions[0].pPositions[0].x, pChainPositions[0].pPositions[0].y); pBGParticlesMask.graphics.endFill(); bPauseNextFrame = true; _local9 = pTrinitySound.play(); if (_local9 != null){ _local9.soundTransform = new SoundTransform(2); }; }; } else { if (pChainPositions.length > 0){ pChainPositions[0].bDestroy = true; }; _local13 = new Object(); _local13.pPositions = new Array(new Vector(_arg1, _arg2)); _local13.iLineSize = 3; _local13.fAlpha = 1; _local13.bDestroy = false; _local13.cColor = 0; _local13.bTrinityComplete = false; pChainPositions.unshift(_local13); uLastType = _arg3; }; } public function AddEnergyBallPosition(_arg1:int, _arg2:int):void{ if ((((TheBrainGame.pEnergyBall.visible == true)) && ((TheBrainGame.pEnergyBall.fBoostMultiplier > 1)))){ if (bBoosting == false){ while (pPositionArray.length > 0) { pPositionArray.pop(); }; }; bBoosting = true; pPositionArray.unshift(new Vector(_arg1, _arg2)); } else { bBoosting = false; }; } public function ResetBG():void{ while (pChainPositions.length > 0) { pChainPositions.pop(); }; uLastType = 99999; } public function AddExplosion(_arg1:int, _arg2:int, _arg3:int=0xFF0000):void{ var _local4:int; var _local5:int; var _local6:int; var _local7:Object; var _local8:Number; var _local9:Number; _local4 = _arg3; _local5 = ((_arg3)==0) ? 150 : 100; _local6 = 0; while (_local6 < _local5) { _local7 = new Object(); _local7.vPos = new Vector(_arg1, _arg2); _local8 = ((((Math.random() - 0.5) * 2) * Math.PI) * 2); _local9 = ((Math.random() * 30) + 30); _local7.vVel = new Vector((Math.sin(_local8) * _local9), (Math.cos(_local8) * _local9)); _local7.fAlpha = 1; _local7.cColor = _local4; if (_local6 > (_local5 / 2)){ _local7.fResistance = Math.random(); } else { _local7.fResistance = 1; }; pObjectArray.push(_local7); _local6++; }; } private function DrawDottedLine(_arg1:Vector, _arg2:Vector, _arg3:Number, _arg4:Sprite){ var _local5:Vector; var _local6:Number; var _local7:Vector; var _local8:Number; var _local9:Vector; var _local10:int; var _local11:Vector; _local5 = _arg2.subtract(_arg1); _local6 = _local5.length(); if (_local6 > 0){ _local7 = _local5.divide(_local6); _local8 = (Math.ceil((_local6 / _arg3)) * 0.5); _local9 = _arg1; _local10 = 0; while (_local10 < _local8) { _local11 = _local7.multiply(_arg3).add(_local9); _arg4.graphics.moveTo(_local9.x, _local9.y); _arg4.graphics.lineTo(_local11.x, _local11.y); _local9 = _local9.add(_local7.multiply((_arg3 * 2))); _local10++; }; }; } public function Update():void{ var _local1:int; var _local2:Sprite; var _local3:int; var _local4:int; var _local5:Vector; var _local6:int; var _local7:uint; if (bPauseNextFrame == true){ TheBrainGame.pGame.Pause(5); bPauseNextFrame = false; }; pBGSprite1.graphics.clear(); pBGSprite1.graphics.beginFill(0, 0); pBGTriangleParticles.graphics.clear(); pBGTriangleParticles.graphics.beginFill(0, 0); _local1 = 0; while (_local1 < pObjectArray.length) { if (pObjectArray[_local1].fAlpha <= 0){ pObjectArray.splice(_local1, 1); _local1 = Math.max(0, (_local1 - 1)); } else { if (pObjectArray[_local1].cColor != 0){ _local2 = pBGSprite1; } else { _local2 = pBGTriangleParticles; }; pObjectArray[_local1].fAlpha = (pObjectArray[_local1].fAlpha - 0.05); _local2.graphics.lineStyle(1, pObjectArray[_local1].cColor, pObjectArray[_local1].fAlpha); _local2.graphics.moveTo(pObjectArray[_local1].vPos.x, pObjectArray[_local1].vPos.y); pObjectArray[_local1].vPos = pObjectArray[_local1].vPos.add(pObjectArray[_local1].vVel); pObjectArray[_local1].vVel.x = (pObjectArray[_local1].vVel.x * (0.85 * pObjectArray[_local1].fResistance)); pObjectArray[_local1].vVel.y = (pObjectArray[_local1].vVel.y * (0.85 * pObjectArray[_local1].fResistance)); _local2.graphics.lineTo(pObjectArray[_local1].vPos.x, pObjectArray[_local1].vPos.y); }; _local1++; }; pBGSprite1.graphics.endFill(); pBGTriangleParticles.graphics.endFill(); pBGSprite2.graphics.clear(); pBGSprite2.graphics.beginFill(0, 0); if (TheBrainGame.pEnergyBall.visible == true){ _local3 = 5; _local4 = 10; _local5 = TheBrainGame.pEnergyBall.vPos; _local1 = 0; while (_local1 < pPositionArray.length) { if (_local1 > _local3){ pPositionArray.pop(); } else { pBGSprite2.graphics.lineStyle(_local4, 0, ((TheBrainGame.pEnergyBall.fBoostMultiplier - 1) / 2)); pBGSprite2.graphics.moveTo(_local5.x, _local5.y); pBGSprite2.graphics.lineTo(pPositionArray[_local1].x, pPositionArray[_local1].y); _local5 = pPositionArray[_local1]; _local4 = (_local4 - 2); }; _local1++; }; }; pBGSprite2.graphics.endFill(); pBGSprite3.graphics.clear(); pBGSprite3.graphics.beginFill(0, 0); _local1 = 0; while (_local1 < pChainPositions.length) { _local5 = pChainPositions[_local1].pPositions[0]; pBGSprite3.graphics.lineStyle(pChainPositions[_local1].iLineSize, pChainPositions[_local1].cColor, pChainPositions[_local1].fAlpha); _local6 = 0; while (_local6 < pChainPositions[_local1].pPositions.length) { if (_local6 < 2){ pBGSprite3.graphics.moveTo(_local5.x, _local5.y); } else { pBGSprite3.graphics.moveTo(pChainPositions[_local1].pPositions[0].x, pChainPositions[_local1].pPositions[0].y); pBGSprite3.graphics.lineTo(pChainPositions[_local1].pPositions[_local6].x, pChainPositions[_local1].pPositions[_local6].y); pBGSprite3.graphics.moveTo(_local5.x, _local5.y); }; if (pChainPositions[_local1].bTrinityComplete == false){ DrawDottedLine(_local5, pChainPositions[_local1].pPositions[_local6], 5, pBGSprite3); } else { pBGSprite3.graphics.lineTo(pChainPositions[_local1].pPositions[_local6].x, pChainPositions[_local1].pPositions[_local6].y); }; _local5 = pChainPositions[_local1].pPositions[_local6]; _local6++; }; pChainPositions[_local1].fAlpha = Math.max((pChainPositions[_local1].fAlpha - 0.1), ((pChainPositions[_local1].bDestroy)==true) ? 0 : 0.4); pChainPositions[_local1].iLineSize = (pChainPositions[_local1].iLineSize - 1); pChainPositions[_local1].iLineSize = Math.max(pChainPositions[_local1].iLineSize, 3); if ((((pChainPositions[_local1].bDestroy == true)) && ((pChainPositions[_local1].fAlpha <= 0)))){ pChainPositions.splice(_local1, 1); _local1 = Math.max(0, (_local1 - 1)); }; _local1++; }; if ((((pChainPositions.length > 0)) && ((pChainPositions[0].bDestroy == false)))){ _local7 = pChainPositions[0].pPositions.length; if (_local7 >= 1){ pBGSprite3.graphics.lineStyle(3, 0, 0.25); DrawDottedLine(pChainPositions[0].pPositions[0], TheBrainGame.pEnergyBall.vPos, 5, pBGSprite3); }; }; pBGSprite3.graphics.endFill(); } } }//package TheBrain.ParticleEffects
Section 40
//BossBoom (TheBrain.ParticleEffects.BossBoom) package TheBrain.ParticleEffects { public class BossBoom extends BaseParticleEffect { public function BossBoom(_arg1:Number=0, _arg2:Number=0):void{ rotation = Math.round((Math.random() * 360)); SetPosition(_arg1, _arg2); } } }//package TheBrain.ParticleEffects
Section 41
//ChainEffect (TheBrain.ParticleEffects.ChainEffect) package TheBrain.ParticleEffects { import flash.geom.*; import flash.text.*; public class ChainEffect extends BaseParticleEffect { public var chainnumber:TextField; private var fAlpha:Number;// = 1 public function ChainEffect(_arg1:Number, _arg2:Number, _arg3:int):void{ fAlpha = 1; super(); SetPosition(_arg1, _arg2); chainnumber.text = _arg3.toString(); } override public function Update():void{ fAlpha = (fAlpha - 0.05); transform.colorTransform = new ColorTransform(1, 1, 1, fAlpha); if (fAlpha <= 0){ bShouldDestroy = true; }; } } }//package TheBrain.ParticleEffects
Section 42
//DeathEffect (TheBrain.ParticleEffects.DeathEffect) package TheBrain.ParticleEffects { import TheBrain.*; import flash.media.*; public class DeathEffect extends BaseParticleEffect { public static var pExplosion1:Sound = null; public static var pExplosion2:Sound = null; public static var pExplosion3:Sound = null; public static var pExplosion4:Sound = null; public function DeathEffect(_arg1:Number=0, _arg2:Number=0, _arg3:Boolean=false):void{ var _local4:int; super(); width = (width * 0.55); height = (height * 0.55); rotation = Math.round((Math.random() * 360)); SetPosition(_arg1, _arg2); if (pExplosion1 == null){ pExplosion1 = new GuyDeath1(); pExplosion2 = new GuyDeath2(); pExplosion3 = new GuyDeath3(); pExplosion4 = new GuyDeath4(); }; if (_arg3 == false){ _local4 = Math.floor((Math.random() * 4)); switch (_local4){ case 1: pExplosion1.play(); break; case 2: pExplosion2.play(); break; case 2: pExplosion3.play(); break; default: pExplosion4.play(); break; }; }; } } }//package TheBrain.ParticleEffects
Section 43
//LaserWallHit (TheBrain.ParticleEffects.LaserWallHit) package TheBrain.ParticleEffects { public class LaserWallHit extends BaseParticleEffect { public function LaserWallHit():void{ SetPosition(0, 0); } override public function Update():void{ } } }//package TheBrain.ParticleEffects
Section 44
//PlayerAppear (TheBrain.ParticleEffects.PlayerAppear) package TheBrain.ParticleEffects { import TheBrain.*; public class PlayerAppear extends BaseParticleEffect { public function PlayerAppear(_arg1:Number, _arg2:Number):void{ SetPosition(_arg1, _arg2); } override public function Update():void{ SetPosition(TheBrainGame.pEnergyBall.x, TheBrainGame.pEnergyBall.y); super.Update(); } } }//package TheBrain.ParticleEffects
Section 45
//PlayerDeath (TheBrain.ParticleEffects.PlayerDeath) package TheBrain.ParticleEffects { import TheBrain.*; public class PlayerDeath extends BaseParticleEffect { public function PlayerDeath(_arg1:Number, _arg2:Number):void{ addFrameScript(9, frame10); SetPosition(_arg1, _arg2); TheBrainGame.pGame.AddParticleEffect(new ScreenFlash(0, 0)); } function frame10(){ stop(); } } }//package TheBrain.ParticleEffects
Section 46
//PlayerDestroy (TheBrain.ParticleEffects.PlayerDestroy) package TheBrain.ParticleEffects { public class PlayerDestroy extends BaseParticleEffect { public function PlayerDestroy(_arg1:Number, _arg2:Number):void{ SetPosition(_arg1, _arg2); } } }//package TheBrain.ParticleEffects
Section 47
//ScreenCrack (TheBrain.ParticleEffects.ScreenCrack) package TheBrain.ParticleEffects { import TheBrain.*; import flash.media.*; public class ScreenCrack extends BaseParticleEffect { public function ScreenCrack(_arg1:Number, _arg2:Number):void{ var _local3:Sound; super(); SetPosition((TheBrainGame.screenWidth * 0.5), (TheBrainGame.screenHeight * 0.5)); _local3 = new GuyDeath4(); _local3.play(); } } }//package TheBrain.ParticleEffects
Section 48
//ScreenFlash (TheBrain.ParticleEffects.ScreenFlash) package TheBrain.ParticleEffects { public class ScreenFlash extends BaseParticleEffect { public function ScreenFlash(_arg1:Number, _arg2:Number):void{ SetPosition(_arg1, _arg2); } } }//package TheBrain.ParticleEffects
Section 49
//SuckEffect (TheBrain.ParticleEffects.SuckEffect) package TheBrain.ParticleEffects { import flash.geom.*; import flash.display.*; public class SuckEffect extends MovieClip { public function SuckEffect(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; transform.colorTransform = new ColorTransform(1, 1, 1, 0.5); } } }//package TheBrain.ParticleEffects
Section 50
//TeleportEffect (TheBrain.ParticleEffects.TeleportEffect) package TheBrain.ParticleEffects { public class TeleportEffect extends BaseParticleEffect { public function TeleportEffect(_arg1:Number=0, _arg2:Number=0):void{ width = (width * 0.55); height = (height * 0.55); SetPosition(_arg1, _arg2); } } }//package TheBrain.ParticleEffects
Section 51
//BrainGraphic (TheBrain.TimelinePlaceableObjects.BrainGraphic) package TheBrain.TimelinePlaceableObjects { import flash.display.*; public class BrainGraphic extends MovieClip { public static var pGraphic:BrainGraphic = null; public function BrainGraphic():void{ pGraphic = this; } } }//package TheBrain.TimelinePlaceableObjects
Section 52
//BoostSound (TheBrain.BoostSound) package TheBrain { import flash.media.*; public dynamic class BoostSound extends Sound { } }//package TheBrain
Section 53
//BossAttack (TheBrain.BossAttack) package TheBrain { import flash.media.*; public dynamic class BossAttack extends Sound { } }//package TheBrain
Section 54
//BossDeath (TheBrain.BossDeath) package TheBrain { import flash.media.*; public dynamic class BossDeath extends Sound { } }//package TheBrain
Section 55
//BossDying (TheBrain.BossDying) package TheBrain { import flash.media.*; public dynamic class BossDying extends Sound { } }//package TheBrain
Section 56
//BossFinalDeath (TheBrain.BossFinalDeath) package TheBrain { import flash.media.*; public dynamic class BossFinalDeath extends Sound { } }//package TheBrain
Section 57
//BossIntro (TheBrain.BossIntro) package TheBrain { import flash.media.*; public dynamic class BossIntro extends Sound { } }//package TheBrain
Section 58
//BossLeaderboard (TheBrain.BossLeaderboard) package TheBrain { public class BossLeaderboard extends Leaderboard { public function BossLeaderboard():void{ } override public function Load(_arg1:int, _arg2:int=0, _arg3:int=10):void{ pLeaderLoader.visible = true; iLeaderID = _arg1; WebStats.GetScores(_arg1, _arg2, _arg3, FinishLoad, 1); } override public function FormatScore(_arg1:Number):String{ var _local2:Number; _local2 = (_arg1 / 1000); return ((_local2.toString() + " sec")); } } }//package TheBrain
Section 59
//BossMiniExplosion (TheBrain.BossMiniExplosion) package TheBrain { import flash.media.*; public dynamic class BossMiniExplosion extends Sound { } }//package TheBrain
Section 60
//BrainBG (TheBrain.BrainBG) package TheBrain { import flash.display.*; public class BrainBG extends MovieClip { public function BrainBG():void{ x = (TheBrainGame.screenWidth * 0.5); y = (TheBrainGame.screenHeight * 0.5); cacheAsBitmap = true; gotoAndStop(1); TheBrainGame.pMeatWall.gotoAndStop(1); } public function Next():void{ gotoAndStop((currentFrame + 1)); TheBrainGame.pMeatWall.gotoAndStop((TheBrainGame.pMeatWall.currentFrame + 1)); } public function Reset():void{ gotoAndStop(1); } public function Update():void{ } } }//package TheBrain
Section 61
//DashBar (TheBrain.DashBar) package TheBrain { import flash.display.*; public dynamic class DashBar extends MovieClip { public var pBoostCharge:MovieClip; } }//package TheBrain
Section 62
//DeathExplosionSound (TheBrain.DeathExplosionSound) package TheBrain { import flash.media.*; public dynamic class DeathExplosionSound extends Sound { } }//package TheBrain
Section 63
//Door (TheBrain.Door) package TheBrain { import flash.display.*; public class Door extends MovieClip { public var bClosing:Boolean;// = false public var pGuysSpawned:Array; public var bOpened:Boolean;// = false public var bClosed:Boolean;// = true public var bOpening:Boolean;// = false public function Door():void{ bOpening = false; bClosing = false; bOpened = false; bClosed = true; pGuysSpawned = new Array(); super(); addFrameScript(0, frame1, 1, frame2, 5, frame6, 6, frame7); visible = false; } function frame6(){ bOpened = true; bOpening = false; bClosing = false; stop(); } function frame7(){ bClosing = true; bOpened = false; } function frame1(){ bClosed = true; bClosing = false; stop(); } function frame2(){ bOpening = true; bClosed = false; } public function Update():void{ var _local1:int; return; } } }//package TheBrain
Section 64
//Doors (TheBrain.Doors) package TheBrain { import flash.display.*; public class Doors extends MovieClip { public var leftdoor:Door; public var bottomdoor:Door; public var topdoor:Door; public var rightdoor:Door; static var pDoors:Doors = null; public function Doors():void{ pDoors = this; } public function Update():void{ topdoor.Update(); bottomdoor.Update(); leftdoor.Update(); rightdoor.Update(); } } }//package TheBrain
Section 65
//EnergyBall (TheBrain.EnergyBall) package TheBrain { import flash.geom.*; import flash.events.*; import flash.display.*; import flash.media.*; import flash.ui.*; public class EnergyBall extends WorldObject { private const fSpringStrength:Number = 200000; public var iLives:int;// = 4 private var fCurrentSpring:Number;// = 200000 private var bDown:Boolean; private var bPaused:Boolean;// = false private var originalHeight:Number; private var fOriginalFriction:Number;// = 0.425 private var originalWidth:Number; private var blurBitmap:Bitmap; public var fBoostMultiplier:Number;// = 1 private var bmpMovieClip:MovieClip; private var bUp:Boolean; private var blurData:BitmapData; var fCurrVelocity:Number;// = 10000 private var bRight:Boolean; private var iSheilds:int;// = 1 private var fMiniBallRadius:Number;// = 16 public var pBounds:MovieClip; private var fMiniBallRadians:Number;// = 0 private var baseHeight:Number; private var iBaseSheilds:int;// = 1 private var baseWidth:Number; private var lerp:Number;// = 0 private var iInvincibleCounter:int;// = 0 private var fBaseMiniRadius:Number;// = 16 private var bLeft:Boolean; private var bSlow:Boolean;// = false private var fBaseBoost:Number;// = 2 private var pMiniBalls:Array; var iFramesDown:int;// = 0 private var vCurrMouse:Vector; private var vLastMouse:Vector; public static var pTakeDamageSound:Sound = null; public static var pDeathSound:Sound = null; public static var pBoostSound:Sound = null; public function EnergyBall():void{ var _local1:Array; vCurrMouse = new Vector(0, 0); vLastMouse = new Vector(0, 0); fCurrentSpring = fSpringStrength; fOriginalFriction = 0.425; lerp = 0; bPaused = false; fBoostMultiplier = 1; fBaseBoost = 2; iSheilds = 1; iBaseSheilds = 1; pMiniBalls = new Array(); fMiniBallRadians = 0; iInvincibleCounter = 0; iLives = 4; fBaseMiniRadius = 16; fMiniBallRadius = 16; bSlow = false; fCurrVelocity = 10000; iFramesDown = 0; super(); cacheAsBitmap = false; _local1 = new Array(); originalWidth = width; originalHeight = height; if (pDeathSound == null){ pDeathSound = new PlayerDeathSound(); pTakeDamageSound = new TakeDamageSound(); pBoostSound = new BoostSound(); }; pBounds.visible = false; TheBrainGame.pGame.pEnergyBallLayer.addChild(this); fKineticFriction = fOriginalFriction; baseWidth = pBounds.width; baseHeight = pBounds.height; if (TheBrainGame.pGame.gameMode == TheBrainGame.BOSSMODE){ iLives = 99; UpgradeSheild(2); UpgradeBoost(3.5); SetPosition((TheBrainGame.screenWidth * 0.25), (TheBrainGame.screenHeight * 0.75)); } else { SetPosition((TheBrainGame.screenWidth * 0.5), (TheBrainGame.screenHeight * 0.5)); if (TheBrainGame.pGame.gameMode == TheBrainGame.EXPERTMODE){ iLives = 4; } else { iLives = 6; }; }; if (TheBrainGame.pGame.gameMode == TheBrainGame.ENDLESSMODE){ iLives = 4; UpgradeSheild(3); UpgradeSize(1); UpgradeSize(1); UpgradeSize(1); UpgradeBoost(4); }; } public function UpgradeSheild(_arg1:int):void{ iBaseSheilds = _arg1; iSheilds = iBaseSheilds; } public function UpgradeSize(_arg1:Number):void{ var _local2:MiniEnergyBall; _local2 = new MiniEnergyBall(); pMiniBalls.push(_local2); addChild(_local2); } public function AdjustLives(_arg1:int):void{ SetLives((iLives + _arg1)); } public function MoveWithKeyboardUp(_arg1:KeyboardEvent){ if (_arg1.keyCode == Keyboard.UP){ bUp = false; }; if (_arg1.keyCode == Keyboard.DOWN){ bDown = false; }; if (_arg1.keyCode == Keyboard.LEFT){ bLeft = false; }; if (_arg1.keyCode == Keyboard.RIGHT){ bRight = false; }; if ((((((((bUp == false)) && ((bDown == false)))) && ((bLeft == false)))) && ((bRight == false)))){ }; if (_arg1.keyCode == Keyboard.SHIFT){ fCurrVelocity = 10000; bSlow = false; }; } public function TotalReset(){ fBaseBoost = 2; iBaseSheilds = 1; width = baseWidth; height = baseHeight; SetLives(4); while (pMiniBalls.length) { removeChild(pMiniBalls[0]); pMiniBalls.unshift(); }; } override public function Update():void{ var _local1:Number; var _local2:Vector; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:int; if (visible == false){ return; }; if (bSlow == true){ fMiniBallRadius = Math.min((fMiniBallRadius + 0.3), 32); } else { fMiniBallRadius = Math.max((fMiniBallRadius - 0.3), 16); }; iInvincibleCounter--; if (iInvincibleCounter > 0){ transform.colorTransform = new ColorTransform(1, 1, 1, ((2 + Math.sin((iInvincibleCounter / 10))) * 0.25)); } else { transform.colorTransform = new ColorTransform(1, 1, 1, 1); }; if (fBoostMultiplier > 1){ _local3 = ((fBaseBoost - 1) / 15); fBoostMultiplier = (fBoostMultiplier - _local3); TheBrainGame.pGame.pScore.pDashBar.pBoostCharge.scaleX = (TheBrainGame.pGame.pScore.pDashBar.pBoostCharge.scaleX - (1 / 15)); } else { fBoostMultiplier = 1; TheBrainGame.pGame.pScore.pDashBar.pBoostCharge.scaleX = 1; }; _local1 = (fCurrVelocity * fBoostMultiplier); _local2 = new Vector(0, 0); if (bUp == true){ _local2 = _local2.add(new Vector(0, -(_local1))); }; if (bDown == true){ _local2 = _local2.add(new Vector(0, _local1)); }; if (bLeft == true){ _local2 = _local2.add(new Vector(-(_local1), 0)); }; if (bRight == true){ _local2 = _local2.add(new Vector(_local1, 0)); }; AccumulateForce(_local2); super.Update(); if (x > TheBrainGame.screenWidth){ x = (TheBrainGame.screenWidth - 1); }; if (x < 0){ x = 1; }; if (y > TheBrainGame.screenHeight){ y = (TheBrainGame.screenHeight - 1); }; if (y < 0){ y = 1; }; SetPosition(x, y); TheBrainGame.pGame.pBGEffects.AddEnergyBallPosition(x, y); TheBrainGame.pGame.pEnergyBallLayer.graphics.clear(); if (iSheilds > 1){ TheBrainGame.pGame.pEnergyBallLayer.graphics.lineStyle(iSheilds, 0, 1); TheBrainGame.pGame.pEnergyBallLayer.graphics.drawCircle(x, y, 12); }; TheBrainGame.pGame.pEnergyBallLayer.graphics.endFill(); if (pMiniBalls.length > 0){ _local4 = fMiniBallRadians; _local5 = ((Math.PI * 2) / pMiniBalls.length); _local6 = 0; while (_local6 < pMiniBalls.length) { pMiniBalls[_local6].x = (Math.sin(_local4) * fMiniBallRadius); pMiniBalls[_local6].y = (Math.cos(_local4) * fMiniBallRadius); _local4 = (_local4 + _local5); _local6++; }; fMiniBallRadians = (fMiniBallRadians + ((bSlow)==true) ? 0.3 : 0.15); }; } public function CalculateSpring():void{ var _local1:Vector; var _local2:Vector; var _local3:Vector; _local1 = new Vector(x, y); _local2 = vCurrMouse.subtract(_local1); _local3 = _local2.multiply(fCurrentSpring); } public function UpgradeBoost(_arg1:Number):void{ fBaseBoost = _arg1; } public function MoveWithKeyboardDown(_arg1:KeyboardEvent){ var _local2:Boolean; _local2 = false; if (_arg1.keyCode == Keyboard.UP){ bUp = true; _local2 = true; }; if (_arg1.keyCode == Keyboard.DOWN){ bDown = true; _local2 = true; }; if (_arg1.keyCode == Keyboard.LEFT){ bLeft = true; _local2 = true; }; if (_arg1.keyCode == Keyboard.RIGHT){ bRight = true; _local2 = true; }; if (_arg1.keyCode == Keyboard.SHIFT){ fCurrVelocity = 3000; bSlow = true; }; if ((((((((bSlow == false)) && ((_arg1.keyCode == Keyboard.SPACE)))) && ((fBoostMultiplier == 1)))) && ((visible == true)))){ fBoostMultiplier = fBaseBoost; pBoostSound.play(); }; if ((((_arg1.keyCode == 80)) || ((_arg1.keyCode == Keyboard.ESCAPE)))){ bPaused = !(TheBrainGame.pGame.IsPaused()); TheBrainGame.pGame.PauseGame(bPaused); }; } public function Reset():void{ iSheilds = iBaseSheilds; } public function AddToSpringStrength(_arg1:Number){ } public function MoveEnergyBall(_arg1:MouseEvent){ } override public function IsObjectCollidingWithObject(_arg1:WorldObject):Boolean{ var _local2:Boolean; var _local3:int; if (visible == false){ return (false); }; _local2 = pBounds.hitTestObject(_arg1); if (_local2 == false){ _local3 = 0; while (_local3 < pMiniBalls.length) { if (pMiniBalls[_local3].hitTestObject(_arg1) == true){ _local2 = true; break; }; _local3++; }; }; return (_local2); } public function Kill():void{ AdjustLives(-1); pDeathSound.play(); if (iLives == 0){ TheBrainGame.pUpgrade.GameOver(); TheBrainGame.pGame.PauseGame(true, false, true); }; Reset(); } public function RegisterHit(_arg1:uint):void{ var _local2:int; if (iInvincibleCounter > 0){ return; }; iSheilds = (iSheilds - _arg1); iInvincibleCounter = 60; if (iSheilds <= 0){ TheBrainGame.pGame.pBGEffects.AddExplosion(x, y, 0x111111); _local2 = 0; while (_local2 < 10) { TheBrainGame.pGame.pBGEffects.AddExplosion(Math.round((Math.random() * TheBrainGame.screenWidth)), Math.round((Math.random() * TheBrainGame.screenHeight)), 0x111111); _local2++; }; TheBrainGame.pGame.KillEnergyBall(); Reset(); } else { TheBrainGame.pGame.EnergyBallHitEffect(10, 20); pTakeDamageSound.play(); }; } public function SetLives(_arg1:int):void{ TheBrainGame.pGame.pScore.SetLives(_arg1); iLives = _arg1; } } }//package TheBrain
Section 66
//GT4Lives (TheBrain.GT4Lives) package TheBrain { import flash.display.*; import flash.text.*; public dynamic class GT4Lives extends MovieClip { public var pLivesNumber:TextField; } }//package TheBrain
Section 67
//GuyDeath1 (TheBrain.GuyDeath1) package TheBrain { import flash.media.*; public dynamic class GuyDeath1 extends Sound { } }//package TheBrain
Section 68
//GuyDeath2 (TheBrain.GuyDeath2) package TheBrain { import flash.media.*; public dynamic class GuyDeath2 extends Sound { } }//package TheBrain
Section 69
//GuyDeath3 (TheBrain.GuyDeath3) package TheBrain { import flash.media.*; public dynamic class GuyDeath3 extends Sound { } }//package TheBrain
Section 70
//GuyDeath4 (TheBrain.GuyDeath4) package TheBrain { import flash.media.*; public dynamic class GuyDeath4 extends Sound { } }//package TheBrain
Section 71
//LaserLoop (TheBrain.LaserLoop) package TheBrain { import flash.media.*; public dynamic class LaserLoop extends Sound { } }//package TheBrain
Section 72
//Leaderboard (TheBrain.Leaderboard) package TheBrain { import flash.events.*; import flash.display.*; import flash.net.*; import flash.xml.*; public class Leaderboard extends MovieClip { public var pLeaderLoader:LeaderLoader; public var pRows:Array; public var iLeaderID:int; public var iStart:int;// = 0 public var pNextButton:NextButton; public var iEnd:int;// = 10 public var pPrevButton:PrevButton; public function Leaderboard(){ iStart = 0; iEnd = 10; pRows = new Array(); super(); pNextButton = new NextButton(); pPrevButton = new PrevButton(); pLeaderLoader = new LeaderLoader(); addChild(pNextButton); addChild(pPrevButton); addChild(pLeaderLoader); pLeaderLoader.x = (pLeaderLoader.y = 0); pNextButton.x = 200; pNextButton.y = 225; pPrevButton.x = -100; pPrevButton.y = 225; pPrevButton.visible = false; pNextButton.visible = false; pPrevButton.addEventListener(MouseEvent.CLICK, Prev); pNextButton.addEventListener(MouseEvent.CLICK, Next); } public function Load(_arg1:int, _arg2:int=0, _arg3:int=10):void{ pLeaderLoader.visible = true; iLeaderID = _arg1; WebStats.GetScores(_arg1, _arg2, _arg3, FinishLoad); } public function Next(_arg1:Event):void{ iStart = (iStart + 10); if (iStart > 0){ pPrevButton.visible = true; } else { pPrevButton.visible = false; }; Load(iLeaderID, iStart, 10); RemoveRows(); } public function FinishLoad(_arg1:Event):void{ var _local2:XMLDocument; var _local3:Number; var _local4:int; var _local5:int; var _local6:String; var _local7:String; var _local8:LeaderboardRow; pLeaderLoader.visible = false; _local2 = new XMLDocument(); _local2.ignoreWhite = true; _local2.parseXML(WebStats.pScoresLoader.data); _local3 = 0; _local4 = (iStart + 1); if (_local2.childNodes != null){ if (_local2.childNodes[0].childNodes != null){ _local5 = 1; while (_local5 < _local2.childNodes[0].childNodes.length) { if (((!((_local2.childNodes[0].childNodes[_local5].childNodes == null))) && ((_local2.childNodes[0].childNodes[_local5].childNodes.length == 2)))){ _local6 = _local2.childNodes[0].childNodes[_local5].childNodes[1].attributes.value; _local7 = FormatScore(_local2.childNodes[0].childNodes[_local5].childNodes[0].attributes.value); _local8 = new LeaderboardRow(); _local8.pScore.text = _local7; _local8.pInitials.text = _local6; _local8.pNumber.text = (_local4.toString() + "."); _local8.x = 0; _local8.y = _local3; _local3 = (_local3 + (_local8.height * 1.1)); _local4++; addChild(_local8); pRows.push(_local8); }; _local5++; }; }; }; if (pRows.length >= 10){ pNextButton.visible = true; } else { pNextButton.visible = false; }; } public function Prev(_arg1:Event):void{ iStart = Math.max((iStart - 10), 0); if (iStart > 0){ pPrevButton.visible = true; } else { pPrevButton.visible = false; }; RemoveRows(); Load(iLeaderID, iStart, 10); } public function RemoveRows():void{ while (pRows.length > 0) { removeChild(pRows[0]); pRows.shift(); }; } public function FormatScore(_arg1:Number):String{ return (_arg1.toString()); } } }//package TheBrain
Section 73
//LeaderboardRow (TheBrain.LeaderboardRow) package TheBrain { import flash.display.*; import flash.text.*; public dynamic class LeaderboardRow extends MovieClip { public var pScore:TextField; public var pInitials:TextField; public var pNumber:TextField; } }//package TheBrain
Section 74
//MeatWall (TheBrain.MeatWall) package TheBrain { import flash.display.*; public class MeatWall extends MovieClip { private var pWallBMP:Bitmap; public function MeatWall():void{ x = (TheBrainGame.screenWidth * 0.5); y = (TheBrainGame.screenHeight * 0.5); cacheAsBitmap = true; } public function Update():void{ } } }//package TheBrain
Section 75
//MiniEnergyBall (TheBrain.MiniEnergyBall) package TheBrain { import flash.display.*; public dynamic class MiniEnergyBall extends MovieClip { } }//package TheBrain
Section 76
//NGButton (TheBrain.NGButton) package TheBrain { import flash.events.*; import flash.display.*; public class NGButton extends MovieClip { public function NGButton():void{ buttonMode = true; useHandCursor = true; addEventListener(MouseEvent.CLICK, LoadNGSite); } public function LoadNGSite(_arg1:Event){ NewgroundsAPI.loadNewgrounds(); } } }//package TheBrain
Section 77
//PlayerCursor (TheBrain.PlayerCursor) package TheBrain { import flash.display.*; public class PlayerCursor extends MovieClip { public function PlayerCursor():void{ cacheAsBitmap = true; } } }//package TheBrain
Section 78
//PlayerDeathSound (TheBrain.PlayerDeathSound) package TheBrain { import flash.media.*; public dynamic class PlayerDeathSound extends Sound { } }//package TheBrain
Section 79
//ScoreHud (TheBrain.ScoreHud) package TheBrain { import TheBrain.BrainGuys.*; import flash.display.*; import flash.text.*; import TheBrain.ParticleEffects.*; public class ScoreHud extends MovieClip { public var pLivesGT4:GT4Lives; private var uLastTypeKilled:uint;// = 88888 private var iCurrChain:int;// = 1 public var pIcons:MovieClip; public var pDashBar:DashBar; public var score:TextField; private var iScore:int;// = 0 public var pTimeDisplay:TimeDisplay; private var iEnemiesKilledOfType:int;// = 0 public var pLivesLT4:MovieClip; public var chaindisplay:TextField; public function ScoreHud():void{ iScore = 0; iCurrChain = 1; iEnemiesKilledOfType = 0; uLastTypeKilled = 88888; super(); x = (TheBrainGame.screenWidth * 0.5); y = (TheBrainGame.screenHeight * 0.5); Reset(); pIcons.gotoAndStop(1); SetLives(TheBrainGame.pEnergyBall.iLives); if (TheBrainGame.pGame.gameMode == TheBrainGame.BOSSMODE){ pTimeDisplay.visible = true; } else { pTimeDisplay.visible = false; }; } public function GetScore():int{ return (iScore); } public function AddToScore(_arg1:int, _arg2:BrainGuy, _arg3:Boolean=true):void{ var _local4:uint; _local4 = _arg2.GetType(); if ((((_local4 == uLastTypeKilled)) && ((iEnemiesKilledOfType > 0)))){ iEnemiesKilledOfType++; if (iEnemiesKilledOfType >= 3){ IncrementChain(_arg2.x, _arg2.y); iEnemiesKilledOfType = 0; }; } else { if (iEnemiesKilledOfType == 0){ iEnemiesKilledOfType = 1; } else { ResetChain(); }; }; uLastTypeKilled = _local4; pIcons.gotoAndStop((uLastTypeKilled + 2)); if (_arg3 == true){ TheBrainGame.pGame.pBGEffects.AddChainPosition(_arg2.x, _arg2.y, _arg2.GetType()); }; iScore = (iScore + (_arg1 * iCurrChain)); score.text = iScore.toString(); } public function Reset():void{ iScore = 0; score.text = iScore.toString(); ResetChain(); } public function SubtractFromScore(_arg1:int):void{ iScore = (iScore - _arg1); iScore = Math.max(0, iScore); score.text = iScore.toString(); } public function IncrementChain(_arg1:int, _arg2:int):void{ iCurrChain++; chaindisplay.text = iCurrChain.toString(); TheBrainGame.pGame.AddParticleEffect(new ChainEffect(_arg1, _arg2, iCurrChain)); } public function AddToScoreNoChainAdjust(_arg1:int){ iScore = (iScore + (_arg1 * iCurrChain)); score.text = iScore.toString(); } public function ResetChain():void{ uLastTypeKilled = 99999; iEnemiesKilledOfType = 1; iCurrChain = 1; pIcons.gotoAndStop(1); chaindisplay.text = iCurrChain.toString(); } public function SetLives(_arg1:int):void{ if (_arg1 > 4){ pLivesLT4.visible = false; pLivesGT4.visible = true; pLivesGT4.pLivesNumber.text = _arg1.toString(); } else { pLivesLT4.visible = true; pLivesGT4.visible = false; pLivesLT4.gotoAndStop(_arg1); }; } } }//package TheBrain
Section 80
//ScrollCredits (TheBrain.ScrollCredits) package TheBrain { import flash.display.*; public dynamic class ScrollCredits extends MovieClip { public var pUnlock:UnlockScreen; public function ScrollCredits(){ addFrameScript(0, frame1, 1684, frame1685, 1697, frame1698); } function frame1(){ pUnlock.gotoAndStop(1); } function frame1685(){ pUnlock.gotoAndPlay("showunlock"); } function frame1698(){ stop(); } } }//package TheBrain
Section 81
//ShotSound1 (TheBrain.ShotSound1) package TheBrain { import flash.media.*; public dynamic class ShotSound1 extends Sound { } }//package TheBrain
Section 82
//ShotSound2 (TheBrain.ShotSound2) package TheBrain { import flash.media.*; public dynamic class ShotSound2 extends Sound { } }//package TheBrain
Section 83
//SpermSound (TheBrain.SpermSound) package TheBrain { import flash.media.*; public dynamic class SpermSound extends Sound { } }//package TheBrain
Section 84
//TakeDamageSound (TheBrain.TakeDamageSound) package TheBrain { import flash.media.*; public dynamic class TakeDamageSound extends Sound { } }//package TheBrain
Section 85
//TeleportSound (TheBrain.TeleportSound) package TheBrain { import flash.media.*; public dynamic class TeleportSound extends Sound { } }//package TheBrain
Section 86
//TheBrainGame (TheBrain.TheBrainGame) package TheBrain { import flash.events.*; import TheBrain.BrainGuys.*; import flash.display.*; import flash.text.*; import TheBrain.ParticleEffects.*; import TheBrain.Bullets.*; import flash.media.*; import PillowFort.FlashJoystick.*; import flash.filters.*; import flash.ui.*; public class TheBrainGame extends MovieClip { public const totalNumGuys:int = 8; public var pScore:ScoreHud; private var pParticles:Array; public var pTimelineMC:MovieClip; public var pGridSprite:Sprite; public var pFPS:TextField; public var pEnergyBallLayer:MovieClip; private var uSpawnsDone:uint;// = 0 public var fTotalTime:Number;// = 0 private var bUnPauseToMenu:Boolean;// = false public var fFadeAlpha:Number;// = 0 private var uSpawningTimer:uint;// = 0 public var lastframe:Number;// = 0 public var frames:Number;// = 0 public var pBGEffects:BGEffects; public var gameMode:int; public var fBlurAmount:Number;// = 0 public var bFadeOutColor:Boolean;// = false private var iShakeAmount:int;// = 10 public var pSpermBullets:MovieClip; public var pBulletLayer:MovieClip; private var uPauseTime:uint;// = 0 private var iShakeFrames:uint;// = 0 public var fBlurDecrement:Number;// = 0 public var pGuys:Array; public var pBossBulletLayer:MovieClip; public var pBullets:Array; public var pBossLayer:MovieClip; public var pGuyLayer:MovieClip; public var pBossParticleLayer:MovieClip; public var bFadeInColor:Boolean;// = false public var pPauseLayer:MovieClip; private var uWaitTimeInMS:uint;// = 1000 public var uRumbleFrames:int;// = 0 public var pFadeLayer:MovieClip; public var pBGParticleLayer:Sprite; public var pLaserLayer:MovieClip; public var pParticleLayer:MovieClip; public var bShouldUpdate:Boolean;// = true public var pWaveManager:WaveManager; public var iFadeColor:int;// = 0 public static const screenWidth:int = 640; public static const ENDLESSMODE:int = 3; public static const EXPERTMODE:int = 1; public static const BOSSMODE:int = 2; public static const NORMALMODE:int = 0; public static const screenHeight:int = 480; public static var pGame:TheBrainGame = null; public static var pMeatWall:MeatWall = null; public static var pUpgrade:Upgrades; public static var bShowDebug:Boolean = false; public static var pCursor:PlayerCursor = null; public static var pBGMusic:Sound = null; public static var pBGMusicChannel:SoundChannel = null; public static var pEnergyBall:EnergyBall = null; public static var pBackground:BrainBG = null; public function TheBrainGame(_arg1:int):void{ pGuys = new Array(); pParticles = new Array(); pBullets = new Array(); uWaitTimeInMS = 1000; uSpawningTimer = 0; uSpawnsDone = 0; lastframe = 0; frames = 0; fTotalTime = 0; pWaveManager = new WaveManager(); pGuyLayer = new MovieClip(); pParticleLayer = new MovieClip(); pBulletLayer = new MovieClip(); pLaserLayer = new MovieClip(); pEnergyBallLayer = new MovieClip(); pBGParticleLayer = new Sprite(); pSpermBullets = new MovieClip(); pPauseLayer = new MovieClip(); pBossLayer = new MovieClip(); pBossBulletLayer = new MovieClip(); pBossParticleLayer = new MovieClip(); pFadeLayer = new MovieClip(); pBGEffects = new BGEffects(); bFadeInColor = false; bFadeOutColor = false; iFadeColor = 0; fFadeAlpha = 0; uRumbleFrames = 0; fBlurDecrement = 0; fBlurAmount = 0; uPauseTime = 0; iShakeFrames = 0; iShakeAmount = 10; bUnPauseToMenu = false; bShouldUpdate = true; pFPS = new TextField(); super(); pGame = this; gameMode = _arg1; switch (_arg1){ case NORMALMODE: WebStats.HitStats(WebStats.PLAYEDNORMALSTAT); break; case EXPERTMODE: WebStats.HitStats(WebStats.PLAYEDEXPERTSTAT); break; case BOSSMODE: WebStats.HitStats(WebStats.PLAYEDBOSSTIMEATTACKSTAT); break; case ENDLESSMODE: WebStats.HitStats(WebStats.PLAYEDENDLESSSTAT); break; }; } public function ShouldSpawnGuys():int{ if (uSpawningTimer > (uWaitTimeInMS * 0.75)){ pEnergyBall.visible = true; }; if ((((uSpawningTimer > uWaitTimeInMS)) && ((pGuys.length == 0)))){ uSpawnsDone++; return (Math.round((Math.random() * Math.min(10, (Math.random() * uSpawnsDone))))); }; return (0); } public function DestroyEverything(){ removeEventListener(Event.ENTER_FRAME, Update); stage.removeEventListener(KeyboardEvent.KEY_UP, pEnergyBall.MoveWithKeyboardUp); stage.removeEventListener(KeyboardEvent.KEY_DOWN, pEnergyBall.MoveWithKeyboardDown); pUpgrade = null; pEnergyBall = null; pBackground = null; pMeatWall = null; if (pBGMusicChannel != null){ pBGMusicChannel.stop(); }; pBGMusicChannel = null; pBGMusic = null; pGame = null; } public function BackToMenu():void{ bShouldUpdate = false; MovieClip(pTimelineMC.root).gotoAndStop("menustart"); DestroyEverything(); stage.removeChild(this); } public function BringEnergyBallUpFront():void{ } public function CreateGuy(_arg1:BrainGuy, _arg2:Door):void{ if (_arg1 != null){ pGuys.push(_arg1); if (_arg1.GetType() == BrainGuy.BOSS){ pBossLayer.addChild(_arg1); } else { pGuyLayer.addChild(_arg1); }; }; } public function AddScore(_arg1:int, _arg2:BrainGuy):void{ pScore.AddToScore(_arg1, _arg2); } public function AddParticleEffect(_arg1:BaseParticleEffect):void{ pParticles.push(_arg1); pParticleLayer.addChild(_arg1); BringEnergyBallUpFront(); } public function ReplayGame():void{ bShouldUpdate = false; DestroyEverything(); stage.removeChild(this); MovieClip(pTimelineMC.root).gotoAndPlay("begingame"); } private function UpdateBullets():void{ var _local1:int; var _local2:Bullet; pBulletLayer.graphics.clear(); pBossBulletLayer.graphics.clear(); pBulletLayer.graphics.lineStyle(2, 0, 1); pBossBulletLayer.graphics.lineStyle(2, 0, 1); _local1 = 0; while (_local1 < pBullets.length) { pBullets[_local1].Update(); if (pBullets[_local1].ShouldDestroy() == true){ _local2 = pBullets[_local1]; if (_local2.bBossBullet == false){ pBulletLayer.removeChild(_local2); } else { pBossBulletLayer.removeChild(_local2); }; pBullets.splice(_local1, 1); _local1 = Math.max(0, (_local1 - 1)); } else { if (pBullets[_local1].bBossBullet == false){ pBulletLayer.graphics.beginFill(pBullets[_local1].iColor, 1); pBulletLayer.graphics.drawCircle(pBullets[_local1].vPos.x, pBullets[_local1].vPos.y, (pBullets[_local1].scaleX * 3)); } else { pBossBulletLayer.graphics.beginFill(pBullets[_local1].iColor, 1); pBossBulletLayer.graphics.drawCircle(pBullets[_local1].vPos.x, pBullets[_local1].vPos.y, (pBullets[_local1].scaleX * 3)); }; }; _local1++; }; pBulletLayer.graphics.endFill(); pBossBulletLayer.graphics.endFill(); } public function KillEnergyBall():void{ var _local1:int; pScore.ResetChain(); SetShake(15, 2); JoystickUtils.Rumble(1, 100, 100); uRumbleFrames = 15; _local1 = 0; while (_local1 < pGuys.length) { pGuys[_local1].Kill(); _local1++; }; _local1 = 0; while (_local1 < pBullets.length) { pBullets[_local1].Destroy(); _local1++; }; AddParticleEffect(new PlayerDestroy(pEnergyBall.x, pEnergyBall.y)); uSpawningTimer = 0; pEnergyBall.Kill(); pBGEffects.ResetBG(); pEnergyBall.visible = false; } public function PauseGame(_arg1:Boolean, _arg2:Boolean=true, _arg3:Boolean=false):void{ if ((((gameMode == ENDLESSMODE)) || ((gameMode == BOSSMODE)))){ _arg2 = false; }; if (_arg1 == true){ Pause(4294967295); pUpgrade.Pause(_arg2); pUpgrade.DeterminePurchasableItems(); bUnPauseToMenu = _arg3; if (_arg3 == true){ switch (gameMode){ case NORMALMODE: WebStats.SubmitScore(WebStats.NORMALLEADERBOARD, pScore.GetScore()); break; case EXPERTMODE: WebStats.SubmitScore(WebStats.EXPERTLEADERBOARD, pScore.GetScore()); break; case ENDLESSMODE: WebStats.SubmitScore(WebStats.ENDLESSLEADERBOARD, pScore.GetScore()); break; }; }; } else { if (bUnPauseToMenu == true){ BackToMenu(); } else { Pause(0); pUpgrade.UnPause(); }; }; } public function Update(_arg1:Event):void{ var _local2:Date; var _local3:Number; var _local4:Number; var _local5:Array; if (bShouldUpdate == false){ return; }; pUpgrade.Update(); if ((((bFadeInColor == true)) || ((bFadeOutColor == true)))){ pFadeLayer.graphics.clear(); pFadeLayer.graphics.beginFill(iFadeColor, fFadeAlpha); pFadeLayer.graphics.drawRect(0, 0, screenWidth, screenHeight); pFadeLayer.graphics.endFill(); if (bFadeInColor == true){ fFadeAlpha = (fFadeAlpha + 0.01); bFadeInColor = (fFadeAlpha <= 1); } else { if (bFadeOutColor == true){ fFadeAlpha = (fFadeAlpha - 0.01); bFadeOutColor = (fFadeAlpha >= 0); }; }; }; if (uRumbleFrames > 0){ uRumbleFrames--; } else { if (uRumbleFrames == 0){ JoystickUtils.Rumble(1, 0, 0); uRumbleFrames = -1; }; }; if (uPauseTime > 0){ uPauseTime--; return; }; if (iShakeFrames == 0){ x = (y = 0); } else { if ((iShakeFrames % 2) == 0){ x = iShakeAmount; } else { x = -(iShakeAmount); }; iShakeFrames--; }; if (fBlurAmount > 0){ _local5 = new Array(new BlurFilter(fBlurAmount, fBlurAmount)); fBlurAmount = (fBlurAmount - fBlurDecrement); filters = _local5; } else { if (filters.length > 0){ filters = new Array(); }; }; uSpawningTimer++; if (uSpawningTimer > 45){ if (pEnergyBall.visible == false){ AddParticleEffect(new PlayerAppear(pEnergyBall.x, pEnergyBall.y)); }; pEnergyBall.visible = true; }; _local2 = new Date(); _local3 = _local2.getTime(); pEnergyBall.CalculateSpring(); pEnergyBall.Update(); pBackground.Update(); pMeatWall.Update(); UpdateBullets(); UpdateParticles(); pSpermBullets.graphics.clear(); pLaserLayer.graphics.clear(); UpdateGuys(); pLaserLayer.graphics.endFill(); pSpermBullets.graphics.endFill(); EnemyOnEnemyDetection(); pBGEffects.Update(); if (Boss.pBoss != null){ Boss.pBoss.Update(); }; _local4 = (_local3 - lastframe); fTotalTime = (fTotalTime + _local4); frames++; if (fTotalTime >= 1000){ fTotalTime = 0; pFPS.text = frames.toString(); pFPS.textColor = 4278190335; frames = 0; }; lastframe = _local3; pFPS.visible = true; pWaveManager.Update(); } public function VictoryScreen(_arg1:int=0):void{ var _local2:*; bFadeInColor = true; iFadeColor = 0; fFadeAlpha = 0; _local2 = new ScrollCredits(); _local2.x = (screenWidth * 0.5); _local2.y = (100 + (_local2.height * 0.5)); switch (_arg1){ case 0: _local2.pUnlock.strUnlockName = "EXPERT"; break; case 1: _local2.pUnlock.strUnlockName = "BOSS"; break; default: _local2.pUnlock.strUnlockName = "ENDLESS"; break; }; pFadeLayer.addChild(_local2); } public function AddBullet(_arg1:Bullet):void{ pBullets.push(_arg1); if (_arg1.bBossBullet == false){ pBulletLayer.addChild(_arg1); } else { pBossBulletLayer.addChild(_arg1); }; BringEnergyBallUpFront(); } private function UpdateGuys():void{ var _local1:int; var _local2:BrainGuy; _local1 = 0; while (_local1 < pGuys.length) { pGuys[_local1].Update(); if (pGuys[_local1].ShouldDestroy() == true){ _local2 = pGuys[_local1]; if (pGuys[_local1].GetType() == BrainGuy.BOSS){ pBossLayer.removeChild(_local2); } else { pGuyLayer.removeChild(_local2); }; pGuys.splice(_local1, 1); _local1 = Math.max(0, (_local1 - 1)); }; _local1++; }; } private function EnemyOnEnemyDetection():void{ var _local1:int; var _local2:int; var _local3:Vector; var _local4:Number; var _local5:Number; _local1 = 0; while (_local1 < pGuys.length) { _local2 = (_local1 + 1); while (_local2 < pGuys.length) { if (pGuys[_local1].IsOverlappingEnemy(pGuys[_local2]) == true){ _local3 = pGuys[_local1].vPos.subtract(pGuys[_local2].vPos); _local4 = _local3.length(); _local5 = (((pGuys[_local1].GetEnemyOverlapRadius() + pGuys[_local2].GetEnemyOverlapRadius()) - _local4) * 0.5); if (_local4 > 0){ _local3 = _local3.multiply((1 / _local4)); }; _local3 = _local3.multiply(_local5); if (pGuys[_local1].bStationary == true){ pGuys[_local2].vPos = pGuys[_local2].vPos.subtract(_local3.multiply(2)); } else { if ((((pGuys[_local2].bStationary == false)) && ((pGuys[_local1].bStationary == false)))){ pGuys[_local1].vPos = pGuys[_local1].vPos.add(_local3); pGuys[_local2].vPos = pGuys[_local2].vPos.subtract(_local3); }; }; }; _local2++; }; _local1++; }; } public function GetNumGuys():uint{ return (pGuys.length); } public function IsPaused():Boolean{ return ((uPauseTime > 0)); } private function UpdateWorldObjectList(_arg1:Array, _arg2:MovieClip):void{ var _local3:int; var _local4:WorldObject; _local3 = 0; while (_local3 < _arg1.length) { _arg1[_local3].Update(); if (_arg1[_local3].ShouldDestroy() == true){ _local4 = _arg1[_local3]; _arg2.removeChild(_local4); _arg1.splice(_local3, 1); _local3 = Math.max(0, (_local3 - 1)); }; _local3++; }; } public function SetGuyVisibility(_arg1:Boolean):void{ var _local2:int; _local2 = 0; while (_local2 < pGuys.length) { pGuys[_local2].visible = _arg1; _local2++; }; } public function DebugConsole(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.SHIFT){ bShowDebug = !(bShowDebug); }; } public function Initialize():void{ var _local1:int; var _local2:Array; addEventListener(Event.ENTER_FRAME, Update); pEnergyBall = new EnergyBall(); pMeatWall = new MeatWall(); pBackground = new BrainBG(); stage.addEventListener(KeyboardEvent.KEY_DOWN, pEnergyBall.MoveWithKeyboardDown); stage.addEventListener(KeyboardEvent.KEY_UP, pEnergyBall.MoveWithKeyboardUp); _local1 = 0; while (_local1 < 2) { _local1++; }; if (gameMode != BOSSMODE){ pBGMusic = new BackgroundMusic(); pBGMusicChannel = pBGMusic.play(0, 999999); }; pFPS.x = 0; pFPS.y = 0; pScore = new ScoreHud(); addChild(pBackground); addChild(pMeatWall); addChild(pBGEffects); addChild(pSpermBullets); addChild(pGuyLayer); addChild(pLaserLayer); addChild(pBulletLayer); addChild(pBossLayer); addChild(pBossBulletLayer); addChild(pParticleLayer); addChild(pBossParticleLayer); addChild(pEnergyBallLayer); addChild(pPauseLayer); addChild(pScore); addChild(pFadeLayer); pPauseLayer.graphics.beginFill(0, 0.85); pPauseLayer.graphics.drawRect(0, 0, screenWidth, screenHeight); pPauseLayer.graphics.endFill(); pPauseLayer.visible = false; pUpgrade = new Upgrades(); pUpgrade.x = (screenWidth * 0.5); pUpgrade.y = (screenHeight * 0.5); pPauseLayer.addChild(pUpgrade); _local2 = pSpermBullets.filters; _local2.push(new GlowFilter(0, 1, 2, 2, 1000)); _local2.push(new BlurFilter(1, 1)); pSpermBullets.filters = _local2; stage.quality = StageQuality.MEDIUM; trace(parent.numChildren); } public function ResetGame():void{ bShouldUpdate = false; DestroyEverything(); stage.removeChild(this); MovieClip(pTimelineMC.root).gotoAndPlay("ngfadein"); } private function UpdateParticles():void{ var _local1:int; var _local2:BaseParticleEffect; _local1 = 0; while (_local1 < pParticles.length) { pParticles[_local1].Update(); if (pParticles[_local1].ShouldDestroy() == true){ _local2 = pParticles[_local1]; pParticleLayer.removeChild(_local2); pParticles.splice(_local1, 1); _local1 = Math.max(0, (_local1 - 1)); }; _local1++; }; } public function Pause(_arg1:uint):void{ uPauseTime = _arg1; } public function SetShake(_arg1:int, _arg2:int):void{ iShakeFrames = _arg1; iShakeAmount = _arg2; } public function EnergyBallHitEffect(_arg1:uint, _arg2:Number):void{ fBlurDecrement = (_arg2 / _arg1); fBlurAmount = _arg2; } public static function DetermineOffset(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return ((((_arg1 + _arg2) * 0.5) - Math.abs(_arg3))); } public static function lerp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (((_arg1 * (1 - _arg3)) + (_arg2 * _arg3))); } } }//package TheBrain
Section 87
//TimeDisplay (TheBrain.TimeDisplay) package TheBrain { import flash.display.*; import flash.text.*; public dynamic class TimeDisplay extends MovieClip { public var time:TextField; } }//package TheBrain
Section 88
//TrinitySound (TheBrain.TrinitySound) package TheBrain { import flash.media.*; public dynamic class TrinitySound extends Sound { } }//package TheBrain
Section 89
//UpgradeButton (TheBrain.UpgradeButton) package TheBrain { import flash.geom.*; import flash.events.*; import flash.display.*; public class UpgradeButton extends MovieClip { public var pGraphic:MovieClip;// = null public var bEnabled:Boolean;// = true public var fnClick:Function; public function UpgradeButton():void{ pGraphic = null; bEnabled = true; super(); buttonMode = true; useHandCursor = true; gotoAndStop(1); addEventListener(MouseEvent.CLICK, ClickFunction); addEventListener(MouseEvent.MOUSE_OVER, Over); addEventListener(MouseEvent.MOUSE_OUT, Out); } public function Over(_arg1:Event){ gotoAndStop(2); } public function Out(_arg1:Event){ gotoAndStop(1); } public function Init(_arg1:MovieClip, _arg2:Function):void{ var _local3:Point; _local3 = new Point((_arg1.x - x), (_arg1.y - y)); addChild(_arg1); pGraphic = _arg1; fnClick = _arg2; pGraphic.x = _local3.x; pGraphic.y = _local3.y; } public function MaxedOut():void{ bEnabled = false; } public function ClickFunction(_arg1:MouseEvent):void{ if (bEnabled == true){ fnClick.apply(this); }; } public function Enable():void{ bEnabled = true; transform.colorTransform = new ColorTransform(); } public function Disable():void{ bEnabled = false; transform.colorTransform = new ColorTransform(0.5, 0.5, 0.5); } } }//package TheBrain
Section 90
//Upgrades (TheBrain.Upgrades) package TheBrain { import flash.geom.*; import flash.display.*; import flash.text.*; import flash.media.*; public class Upgrades extends MovieClip { public var pUpgradePanel:MovieClip; private var pShieldUpgrade:Array; private var pSizeUpgrade:Array; private var fAlphaOffset:Number;// = 0 public var pMessage:MovieClip; private var iShieldLevel:int;// = 0 private var pBoostUpgrade:Array; private var fAlpha:Number;// = 0 private var iSizeLevel:int;// = 0 private var fAlphaMax:Number;// = 0 private var pOneUpUpgrade:Array; private var iBoostLevel:int;// = 0 public function Upgrades():void{ pBoostUpgrade = new Array(new Array(2500, 3), new Array(5000, 3.5), new Array(10000, 4)); pSizeUpgrade = new Array(new Array(6000, 16), new Array(12000, 20), new Array(24000, 25)); pShieldUpgrade = new Array(new Array(7500, 2), new Array(15000, 3), new Array(30000, 4)); pOneUpUpgrade = new Array(new Array(20000, 1)); iBoostLevel = 0; iSizeLevel = 0; iShieldLevel = 0; fAlpha = 0; fAlphaOffset = 0; fAlphaMax = 0; super(); pUpgradePanel.pOneUpButton.Init(pUpgradePanel.pOneUpDisplay, UpgradeOneUp); pUpgradePanel.pOptionButton.Init(pUpgradePanel.pOptionDisplay, UpgradeSize); pUpgradePanel.pBoostButton.Init(pUpgradePanel.pBoostDisplay, UpgradeBoost); pUpgradePanel.pShieldButton.Init(pUpgradePanel.pShieldDisplay, UpgradeSheild); pUpgradePanel.pOneUpDisplay.gotoAndStop(1); pUpgradePanel.pOptionDisplay.gotoAndStop(1); pUpgradePanel.pBoostDisplay.gotoAndStop(1); pUpgradePanel.pShieldDisplay.gotoAndStop(1); pMessage.gotoAndStop(1); } public function GameOver():void{ pUpgradePanel.visible = false; pMessage.gotoAndStop(6); } public function UpgradeBoost():void{ var _local1:Sound; _local1 = new UpgradeSound(); _local1.play(); TheBrainGame.pEnergyBall.UpgradeBoost(pBoostUpgrade[iBoostLevel][1]); TheBrainGame.pGame.pScore.SubtractFromScore(pBoostUpgrade[iBoostLevel][0]); iBoostLevel++; pUpgradePanel.pBoostDisplay.gotoAndStop((pUpgradePanel.pBoostDisplay.currentFrame + 1)); DeterminePurchasableItems(); } public function UpgradeSheild():void{ var _local1:Sound; _local1 = new UpgradeSound(); _local1.play(); TheBrainGame.pEnergyBall.UpgradeSheild(pShieldUpgrade[iShieldLevel][1]); TheBrainGame.pGame.pScore.SubtractFromScore(pShieldUpgrade[iShieldLevel][0]); pUpgradePanel.pShieldDisplay.gotoAndStop((pUpgradePanel.pShieldDisplay.currentFrame + 1)); iShieldLevel++; DeterminePurchasableItems(); } public function UpgradeSize():void{ var _local1:Sound; _local1 = new UpgradeSound(); _local1.play(); TheBrainGame.pEnergyBall.UpgradeSize(pSizeUpgrade[iSizeLevel][1]); TheBrainGame.pGame.pScore.SubtractFromScore(pSizeUpgrade[iSizeLevel][0]); iSizeLevel++; pUpgradePanel.pOptionDisplay.gotoAndStop((pUpgradePanel.pOptionDisplay.currentFrame + 1)); DeterminePurchasableItems(); } public function UpgradeOneUp():void{ var _local1:Sound; _local1 = new UpgradeSound(); _local1.play(); TheBrainGame.pGame.pScore.SubtractFromScore(pOneUpUpgrade[0][0]); TheBrainGame.pEnergyBall.AdjustLives(1); DeterminePurchasableItems(); } public function Reset():void{ pUpgradePanel.visible = true; iBoostLevel = (iSizeLevel = (iShieldLevel = 0)); } public function SetLevel(_arg1:uint):void{ pMessage.gotoAndStop((_arg1 + 1)); } public function DeterminePurchasableItems():void{ var _local1:int; _local1 = TheBrainGame.pGame.pScore.GetScore(); DetermineUpgradeState(pUpgradePanel.pOneUpButton, _local1, pOneUpUpgrade, 0, pUpgradePanel.pOneUpCost); DetermineUpgradeState(pUpgradePanel.pOptionButton, _local1, pSizeUpgrade, iSizeLevel, pUpgradePanel.pOptionCost); DetermineUpgradeState(pUpgradePanel.pBoostButton, _local1, pBoostUpgrade, iBoostLevel, pUpgradePanel.pBoostCost); DetermineUpgradeState(pUpgradePanel.pShieldButton, _local1, pShieldUpgrade, iShieldLevel, pUpgradePanel.pShieldCost); } public function DetermineUpgradeState(_arg1:UpgradeButton, _arg2:int, _arg3:Array, _arg4:int, _arg5:TextField):void{ if (_arg3.length > _arg4){ if (_arg3[_arg4][0] <= _arg2){ _arg1.Enable(); } else { _arg1.Disable(); }; _arg5.text = _arg3[_arg4][0].toString(); } else { _arg1.MaxedOut(); _arg5.text = "Maxed"; }; } public function Boss():void{ pUpgradePanel.visible = false; pMessage.gotoAndStop(7); } public function UnPause():void{ fAlphaMax = 0; fAlphaOffset = -0.15; fAlpha = 1; TheBrainGame.pGame.pPauseLayer.visible = true; } public function Pause(_arg1:Boolean):void{ pUpgradePanel.visible = _arg1; fAlphaMax = 1; fAlphaOffset = 0.15; fAlpha = 0; TheBrainGame.pGame.pPauseLayer.visible = true; } public function Update():void{ TheBrainGame.pGame.pPauseLayer.transform.colorTransform = new ColorTransform(1, 1, 1, fAlpha); if (fAlphaOffset < 0){ fAlpha = Math.max((fAlpha + fAlphaOffset), fAlphaMax); } else { fAlpha = Math.min((fAlpha + fAlphaOffset), fAlphaMax); }; if (fAlpha == 0){ TheBrainGame.pGame.pPauseLayer.visible = false; }; } } }//package TheBrain
Section 91
//Wave (TheBrain.Wave) package TheBrain { public class Wave { public var bSwitchOverOnClear:Boolean;// = false public var pDoorIndices:Array; public var fLifeTimeInSeconds:Number;// = 0 public var pGuyIndices:Array; public var bSwitchBGOnClear:Boolean;// = false public var uEndWaveUpgradeIndex:uint;// = 4294967295 public var bBoss:Boolean;// = false public function Wave():void{ fLifeTimeInSeconds = 0; bSwitchOverOnClear = false; bSwitchBGOnClear = false; uEndWaveUpgradeIndex = 4294967295; bBoss = false; super(); } } }//package TheBrain
Section 92
//WaveManager (TheBrain.WaveManager) package TheBrain { import flash.geom.*; import TheBrain.BrainGuys.*; public class WaveManager { private var pCurrentWave:Wave; private var numEndlessSpawns:int;// = 0 private var fCurrentWait:Number;// = 0 private var pWaves:Array; private var bSwitchOnClear:Boolean;// = false private var iMaxRandomIndex:int;// = 1 private var iWaveWaitFrames:int;// = 0 private var iScreenIndex:int;// = 0 private var bBossSpawned:Boolean;// = false private var maxOnScreen:int;// = 6 private var iIndex:int;// = 0 public function WaveManager():void{ var _local1:Wave; pWaves = new Array(); fCurrentWait = 0; bSwitchOnClear = false; iScreenIndex = 0; iWaveWaitFrames = 0; numEndlessSpawns = 0; maxOnScreen = 6; iMaxRandomIndex = 1; bBossSpawned = false; iIndex = 0; super(); _local1 = null; _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.PETEY, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; _local1.uEndWaveUpgradeIndex = 0; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.PETEY, 9)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.COREY, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.COREY, 6), new Array(BrainGuy.PETEY, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.SPERM, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.SPERM, 6), new Array(BrainGuy.PETEY, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 600; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.SPERM, 6), new Array(BrainGuy.PETEY, 3), new Array(BrainGuy.COREY, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 600; _local1.bSwitchOverOnClear = true; _local1.bSwitchBGOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.FATTY, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 600; _local1.bSwitchOverOnClear = true; _local1.uEndWaveUpgradeIndex = 1; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.FATTY, 6), new Array(BrainGuy.SPERM, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.FATTY, 6), new Array(BrainGuy.COREY, 3), new Array(BrainGuy.PETEY, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.CRAIG, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.CRAIG, 6), new Array(BrainGuy.SPERM, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.CRAIG, 6), new Array(BrainGuy.SPERM, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.CRAIG, 3), new Array(BrainGuy.SPERM, 3), new Array(BrainGuy.COREY, 3), new Array(BrainGuy.FATTY, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; _local1.bSwitchBGOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.DANIEL, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; _local1.uEndWaveUpgradeIndex = 2; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.DANIEL, 6), new Array(BrainGuy.SPERM, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.DANIEL, 6), new Array(BrainGuy.FATTY, 3), new Array(BrainGuy.PETEY, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.STANLEY, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.STANLEY, 6), new Array(BrainGuy.FATTY, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.STANLEY, 3), new Array(BrainGuy.PETEY, 3), new Array(BrainGuy.COREY, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.DANIEL, 3), new Array(BrainGuy.STANLEY, 3), new Array(BrainGuy.CRAIG, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; _local1.bSwitchBGOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.TELEPORTER, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; _local1.uEndWaveUpgradeIndex = 3; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.TELEPORTER, 6), new Array(BrainGuy.DANIEL, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.TELEPORTER, 6), new Array(BrainGuy.FATTY, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.JAMES, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.JAMES, 6), new Array(BrainGuy.PETEY, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.JAMES, 6), new Array(BrainGuy.STANLEY, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.TELEPORTER, 6), new Array(BrainGuy.SPERM, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; _local1.bSwitchBGOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.JORDAN, 6)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; _local1.uEndWaveUpgradeIndex = 4; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.JORDAN, 6), new Array(BrainGuy.SPERM, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.JAMES, 6), new Array(BrainGuy.SPERM, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.TELEPORTER, 12)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.JAMES, 6), new Array(BrainGuy.COREY, 3), new Array(BrainGuy.PETEY, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 60; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.CRAIG, 3), new Array(BrainGuy.COREY, 3), new Array(BrainGuy.FATTY, 3), new Array(BrainGuy.TELEPORTER, 3)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 6000; _local1.bSwitchOverOnClear = true; pWaves.push(_local1); _local1 = new Wave(); _local1.pGuyIndices = new Array(new Array(BrainGuy.BOSS, 1)); _local1.pDoorIndices = new Array(0, 1, 2, 3, 0, 1, 2); _local1.fLifeTimeInSeconds = 6000; _local1.bSwitchOverOnClear = true; _local1.uEndWaveUpgradeIndex = 5; _local1.bBoss = true; pWaves.push(_local1); } public function CreateNewGuy(_arg1:uint, _arg2:uint):void{ var _local3:BrainGuy; var _local4:Boolean; var _local5:Point; var _local6:Door; var _local7:Number; _local3 = null; _local4 = false; switch (_arg1){ case BrainGuy.PETEY: _local3 = new Petey(); break; case BrainGuy.CRAIG: _local3 = new Craig(); break; case BrainGuy.JAMES: _local3 = new James(); break; case BrainGuy.STANLEY: _local3 = new Stanley(); break; case BrainGuy.COREY: _local3 = new Corey(); break; case BrainGuy.RANDAL: _local3 = new Randal(); break; case BrainGuy.JORDAN: _local3 = new Jordan(); break; case BrainGuy.TELEPORTER: _local3 = new Teleporter(); break; case BrainGuy.FATTY: _local3 = new Fatty(); break; case BrainGuy.SPERM: _local3 = new Sperm(); break; case BrainGuy.DANIEL: _local3 = new Daniel(); break; case BrainGuy.BOSS: _local4 = true; break; default: _local3 = new Petey(); break; }; if (_local4 == true){ new Boss(); return; }; _local7 = (((2 * Math.PI) * 2) * (Math.random() - 0.5)); _local5 = new Point((Math.sin(_local7) * (TheBrainGame.screenWidth + 100)), (Math.cos(_local7) * (TheBrainGame.screenWidth + 100))); _local3.SetPosition(_local5.x, _local5.y); TheBrainGame.pGame.CreateGuy(_local3, _local6); } public function Update():void{ var _local1:int; var _local2:int; if ((((TheBrainGame.pGame.gameMode == TheBrainGame.NORMALMODE)) || ((TheBrainGame.pGame.gameMode == TheBrainGame.EXPERTMODE)))){ if (iWaveWaitFrames > 0){ iWaveWaitFrames--; if (iWaveWaitFrames == 0){ NextWave(true); iWaveWaitFrames = 0; return; }; } else { fCurrentWait = (fCurrentWait - (1 / 30)); if ((((bSwitchOnClear == true)) && ((TheBrainGame.pGame.GetNumGuys() == 0)))){ NextWave(); } else { if ((((bSwitchOnClear == false)) && ((fCurrentWait <= 0)))){ NextWave(); }; }; }; } else { if (TheBrainGame.pGame.gameMode == TheBrainGame.ENDLESSMODE){ if ((TheBrainGame.pGame.GetNumGuys() + 3) <= maxOnScreen){ _local1 = Math.round((Math.random() * iMaxRandomIndex)); switch (_local1){ case 0: _local1 = BrainGuy.PETEY; break; case 1: _local1 = BrainGuy.COREY; break; case 2: _local1 = BrainGuy.FATTY; break; case 3: _local1 = BrainGuy.CRAIG; break; case 4: _local1 = BrainGuy.SPERM; break; case 5: _local1 = BrainGuy.TELEPORTER; break; case 6: _local1 = BrainGuy.JAMES; break; case 7: _local1 = BrainGuy.STANLEY; break; case 8: _local1 = BrainGuy.DANIEL; break; case 9: _local1 = BrainGuy.JORDAN; break; default: _local1 = ((Math.round(Math.random()))>0.5) ? BrainGuy.PETEY : BrainGuy.COREY; break; }; _local2 = 0; while (_local2 < 3) { CreateNewGuy(_local1, 0); _local2++; }; numEndlessSpawns++; if ((numEndlessSpawns % 30) == 0){ maxOnScreen = (maxOnScreen + 3); }; if ((numEndlessSpawns % 10) == 0){ iMaxRandomIndex = Math.min((iMaxRandomIndex + 1), 15); }; }; } else { if (TheBrainGame.pGame.gameMode == TheBrainGame.BOSSMODE){ if (bBossSpawned == false){ CreateNewGuy(BrainGuy.BOSS, 0); bBossSpawned = true; }; }; }; }; } public function NextWave(_arg1:Boolean=false):void{ var _local2:uint; var _local3:uint; if ((((TheBrainGame.pGame.gameMode == TheBrainGame.NORMALMODE)) || ((TheBrainGame.pGame.gameMode == TheBrainGame.EXPERTMODE)))){ if (pWaves.length > iIndex){ if ((((_arg1 == false)) && (!((pWaves[iIndex].uEndWaveUpgradeIndex == 4294967295))))){ iWaveWaitFrames = 1; iScreenIndex = pWaves[iIndex].uEndWaveUpgradeIndex; if (pWaves[iIndex].bBoss == false){ TheBrainGame.pUpgrade.SetLevel(iScreenIndex); TheBrainGame.pGame.PauseGame(true, true); } else { TheBrainGame.pUpgrade.Boss(); TheBrainGame.pGame.PauseGame(true, false); }; return; }; _local2 = 0; while (_local2 < pWaves[iIndex].pGuyIndices.length) { _local3 = 0; while (_local3 < pWaves[iIndex].pGuyIndices[_local2][1]) { CreateNewGuy(pWaves[iIndex].pGuyIndices[_local2][0], 0); _local3++; }; _local2++; }; fCurrentWait = pWaves[iIndex].fLifeTimeInSeconds; bSwitchOnClear = pWaves[iIndex].bSwitchOverOnClear; if (((((iIndex - 1) >= 1)) && ((pWaves[(iIndex - 1)].bSwitchBGOnClear == true)))){ TheBrainGame.pBackground.Next(); }; iIndex++; }; }; } } }//package TheBrain
Section 93
//WebStats (TheBrain.WebStats) package TheBrain { import flash.events.*; import flash.net.*; import flash.xml.*; public class WebStats { public static const BEATNORMALSTAT:int = 7; public static const BEATBOSS2EXPERT:int = 10; public static const ENDLESSLEADERBOARD:int = 3; public static const PLAYEDNORMALSTAT:int = 1; public static const BOSSLEADERBOARD:int = 4; public static const PLAYEDEXPERTSTAT:int = 2; public static const BEATBOSS1NORMAL:int = 9; public static const NORMALLEADERBOARD:int = 1; public static const BEATBOSS3NORMAL:int = 11; public static const BEATBOSS1EXPERT:int = 9; public static const BEATBOSS3EXPERT:int = 11; public static const BEATBOSS2NORMAL:int = 10; public static const EXPERTLEADERBOARD:int = 2; public static const BEATEXPERTSTAT:int = 8; public static const PLAYEDENDLESSSTAT:int = 3; public static const PLAYEDBOSSTIMEATTACKSTAT:int = 4; public static const MADETOBOSSEXPERTSTAT:int = 6; public static const MADETOBOSSNORMALSTAT:int = 5; public static var pScoresLoader:URLLoader = null; public static function GetStats():void{ } public static function HitStats(_arg1:int):void{ var _local2:URLRequest; _local2 = new URLRequest(((("http://www.tommunism.com/greymatter/hitstat.php?id=" + _arg1) + "&rand=") + Math.random())); sendToURL(_local2); } public static function SubmitScore(_arg1:int, _arg2:uint):void{ var _local3:SharedObject; var _local4:URLRequest; _local3 = SharedObject.getLocal("greymatter_local"); _local4 = new URLRequest(((((((("http://www.tommunism.com/greymatter/submitscore.php?id=" + _arg1) + "&initials=") + _local3.data.strInitials) + "&score=") + _arg2) + "&rand=") + Math.random())); sendToURL(_local4); } public static function GetScores(_arg1:int, _arg2:int, _arg3:int, _arg4:Function, _arg5:int=0):void{ var _local6:URLRequest; _local6 = new URLRequest(((((((((("http://www.tommunism.com/greymatter/getscores.php?id=" + _arg1) + "&start=") + _arg2) + "&end=") + _arg3) + "&asc=") + _arg5) + "&=rand") + Math.random())); pScoresLoader = new URLLoader(); pScoresLoader.addEventListener(Event.COMPLETE, _arg4); pScoresLoader.load(_local6); } } }//package TheBrain
Section 94
//Vector (TheBrain.Vector) package TheBrain { import flash.geom.*; public class Vector { public var x:Number; public var y:Number; public function Vector(_arg1:Number, _arg2:Number):void{ x = _arg1; y = _arg2; } public function divide(_arg1:Number):Vector{ return (new Vector((x / _arg1), (y / _arg1))); } public function multiply(_arg1:Number):Vector{ return (new Vector((x * _arg1), (y * _arg1))); } public function length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function add(_arg1:Vector):Vector{ return (new Vector((x + _arg1.x), (y + _arg1.y))); } public function PerpRH():Vector{ return (new Vector(y, -(x))); } public function lengthSq():Number{ return (((x * x) + (y * y))); } public function toString():String{ return (new String((((("(" + x) + ", ") + y) + ")"))); } public function normalize():Vector{ return (divide(length())); } public function subtract(_arg1:Vector):Vector{ return (new Vector((x - _arg1.x), (y - _arg1.y))); } public function toPoint():Point{ return (new Point(x, y)); } public function PerpLH():Vector{ return (new Vector(-(y), x)); } public static function dot(_arg1:Vector, _arg2:Vector):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function dotAngle(_arg1:Vector, _arg2:Vector):Number{ return (Math.acos(dot(_arg1, _arg2))); } public static function PointToVector(_arg1:Point):Vector{ return (new Vector(_arg1.x, _arg1.y)); } } }//package TheBrain
Section 95
//WorldObject (TheBrain.WorldObject) package TheBrain { import flash.display.*; public class WorldObject extends MovieClip { public var vPos:Vector; public var vNetForce:Vector; public var vAccumulatedForce:Vector; public var fDiagonalSQ:Number;// = 0 public var fSpeed:Number;// = 0 public var vVelocity:Vector; protected var bShouldDestroy:Boolean;// = false public var fKineticFriction:Number;// = 0.1 public static const fTime = 0.0333333333333333; public static var vWorldCenter:Vector = null; public function WorldObject():void{ vPos = new Vector(0, 0); vVelocity = new Vector(0, 0); vNetForce = new Vector(0, 0); vAccumulatedForce = new Vector(0, 0); fSpeed = 0; bShouldDestroy = false; fKineticFriction = 0.1; fDiagonalSQ = 0; super(); vPos.x = x; vPos.y = y; cacheAsBitmap = false; } public function ResetPhysics(_arg1:Number, _arg2:Number):void{ SetPosition(_arg1, _arg2); vAccumulatedForce = new Vector(0, 0); } public function IsObjectCollidingWithObject(_arg1:WorldObject):Boolean{ return (hitTestObject(_arg1)); } public function AccumulateForce(_arg1:Vector):void{ vAccumulatedForce = vAccumulatedForce.add(_arg1); } public function SetPosition(_arg1:Number, _arg2:Number):void{ vPos.x = _arg1; vPos.y = _arg2; x = _arg1; y = _arg2; } public function ShouldDestroy():Boolean{ return (bShouldDestroy); } public function IsOnScreen():Boolean{ var _local1:int; var _local2:int; if (stage == null){ return (false); }; _local1 = stage.stageWidth; _local2 = stage.stageHeight; return ((((((x > 0)) && ((x < stage.stageWidth)))) && ((((y > 0)) && ((y < stage.stageHeight)))))); } public function Destroy():void{ bShouldDestroy = true; } public function Update():void{ if (vWorldCenter == null){ vWorldCenter = new Vector((stage.stageWidth * 0.5), (stage.stageHeight * 0.5)); }; vNetForce = vNetForce.add(vAccumulatedForce); vNetForce = vNetForce.subtract(vNetForce.multiply(fKineticFriction)); vVelocity = vNetForce.multiply(fTime); fSpeed = vVelocity.length(); vPos = vPos.add(vVelocity.multiply(fTime)); x = vPos.x; y = vPos.y; vAccumulatedForce.x = 0; vAccumulatedForce.y = 0; } } }//package TheBrain
Section 96
//FUCKINGRETARDED_7 (TheBrain_fla.FUCKINGRETARDED_7) package TheBrain_fla { import flash.display.*; public dynamic class FUCKINGRETARDED_7 extends MovieClip { public function FUCKINGRETARDED_7(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package TheBrain_fla
Section 97
//leveltext_111 (TheBrain_fla.leveltext_111) package TheBrain_fla { import TheBrain.*; import flash.events.*; import flash.display.*; public dynamic class leveltext_111 extends MovieClip { public var pContinue:SimpleButton; public var pBackToTitleButton:SimpleButton; public function leveltext_111(){ addFrameScript(0, frame1, 6, frame7); } public function BossContinue(_arg1:Event):void{ TheBrainGame.pGame.PauseGame(false); } function frame7(){ pContinue.addEventListener(MouseEvent.CLICK, BossContinue); } function frame1(){ pBackToTitleButton.addEventListener(MouseEvent.CLICK, BackToTitleButton); pContinue.addEventListener(MouseEvent.CLICK, Continue); } public function BackToTitleButton(_arg1:Event):void{ TheBrainGame.pGame.ResetGame(); } public function Continue(_arg1:Event):void{ TheBrainGame.pGame.PauseGame(false); } } }//package TheBrain_fla
Section 98
//MainTimeline (TheBrain_fla.MainTimeline) package TheBrain_fla { import TheBrain.*; import flash.geom.*; import flash.events.*; import flash.display.*; import flash.text.*; import flash.media.*; import flash.net.*; import flash.xml.*; import flash.filters.*; import flash.utils.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class MainTimeline extends MovieClip { public var endlessleaderboard:SimpleButton; public var pLeaderPos:MovieClip; public var pPlayButton:SimpleButton; public var startbutton:SimpleButton; public var normalleaderboard:SimpleButton; public var pInitials:TextField; public var expertmodebutton:SimpleButton; public var pObj:SharedObject; public var normalbutton:SimpleButton; public var bossbutton:SimpleButton; public var pRandomLoad:MovieClip; public var pLeaderboard:Leaderboard; public var iSelectedGameMode:int; public var expertleaderboard:SimpleButton; public var endlessbutton:SimpleButton; public var pPercentage:TextField; public var pFaker:MovieClip; public var highscorebutton:SimpleButton; public var instructionline:MovieClip; public var pSoundChannel:SoundChannel; public var startgamebutton:SimpleButton; public var pAmbientSound:Sound; public var bossleaderboard:SimpleButton; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 3, frame4, 11, frame12, 183, frame184, 184, frame185, 185, frame186, 186, frame187, 187, frame188, 188, frame189, 189, frame190, 190, frame191, 191, frame192); } public function normal_leaderboard(_arg1:Event):void{ MakeClickSound(); gotoAndStop("normalhighscores"); } public function CalculatePercent(_arg1:ProgressEvent){ var _local2:Number; _local2 = Math.ceil(((_arg1.bytesLoaded / _arg1.bytesTotal) * 100)); if (pPercentage != null){ pPercentage.text = _local2.toString(); pPercentage.text = (pPercentage.text + "%"); }; if (_local2 >= 100){ gotoAndStop(4); }; } public function normal_click(_arg1:MouseEvent):void{ MakeClickSound(); iSelectedGameMode = TheBrainGame.NORMALMODE; instructionline.visible = true; instructionline.gotoAndStop(1); gotoAndStop("showcontrols"); } public function boss_click(_arg1:MouseEvent):void{ MakeClickSound(); instructionline.visible = true; instructionline.gotoAndStop(4); iSelectedGameMode = TheBrainGame.BOSSMODE; gotoAndStop("showcontrols"); } function frame12(){ pAmbientSound = new AmbientSound(); pSoundChannel = pAmbientSound.play(0, 99999); pSoundChannel.soundTransform = new SoundTransform(0.5); } function frame184(){ iSelectedGameMode = TheBrainGame.NORMALMODE; pLeaderboard = null; stop(); instructionline.visible = false; startbutton.addEventListener(MouseEvent.CLICK, startbutton_click); highscorebutton.addEventListener(MouseEvent.CLICK, highscores_click); } function frame186(){ stop(); startgamebutton.addEventListener(MouseEvent.CLICK, start_game_click); } function frame187(){ normalleaderboard.addEventListener(MouseEvent.CLICK, normal_leaderboard); expertleaderboard.addEventListener(MouseEvent.CLICK, expert_leaderboard); endlessleaderboard.addEventListener(MouseEvent.CLICK, endless_leaderboard); bossleaderboard.addEventListener(MouseEvent.CLICK, boss_leaderboard); } function frame188(){ CreateLeaderboard(1); } function frame2(){ loaderInfo.addEventListener(ProgressEvent.PROGRESS, CalculatePercent); pRandomLoad.gotoAndStop((Math.round((Math.random() * 3)) + 1)); stop(); } function frame185(){ stop(); determineUnlockables(); } function frame4(){ pPlayButton.addEventListener(MouseEvent.CLICK, PlayGame); pObj = SharedObject.getLocal("greymatter_local"); if (pInitials != null){ pInitials.text = pObj.data.strInitials; }; } function frame189(){ CreateLeaderboard(2); } function frame190(){ CreateLeaderboard(3); } function frame1(){ NewgroundsAPI.linkAPI(this); NewgroundsAPI.connectMovie(3753); gotoAndStop(2); } function frame191(){ CreateLeaderboard(4); } public function endless_click(_arg1:MouseEvent):void{ MakeClickSound(); iSelectedGameMode = TheBrainGame.ENDLESSMODE; instructionline.visible = true; instructionline.gotoAndStop(3); gotoAndStop("showcontrols"); } public function highscores_click(_arg1:MouseEvent):void{ instructionline.visible = false; MakeClickSound(); gotoAndStop("highscoremenu"); } function frame192(){ if (pSoundChannel != null){ pSoundChannel.stop(); pSoundChannel = null; }; trace("STARTING THE GAME"); new TheBrainGame(iSelectedGameMode); stage.addChild(TheBrainGame.pGame); TheBrainGame.pGame.Initialize(); TheBrainGame.pGame.pTimelineMC = pFaker; stop(); } public function MakeLocked(_arg1:SimpleButton):void{ _arg1.transform.colorTransform = new ColorTransform(1, 1, 1, 0.5); } public function endless_leaderboard(_arg1:Event):void{ MakeClickSound(); gotoAndStop("endlesshighscores"); } public function lockedclick(_arg1:Event):void{ trace("locked"); } public function CreateLeaderboard(_arg1:int):void{ if (pLeaderboard != null){ removeChild(pLeaderboard); }; if (_arg1 == 4){ pLeaderboard = new BossLeaderboard(); } else { pLeaderboard = new Leaderboard(); }; pLeaderboard.Load(_arg1); pLeaderboard.x = pLeaderPos.x; pLeaderboard.y = pLeaderPos.y; addChild(pLeaderboard); } public function expert_leaderboard(_arg1:Event):void{ MakeClickSound(); gotoAndStop("experthighscores"); } public function start_game_click(_arg1:MouseEvent):void{ MakeClickSound(); gotoAndPlay("begingame"); } public function MakeClickSound():void{ var _local1:Sound; _local1 = new ClickSound(); _local1.play(1); } public function MakeUnlocked(_arg1:SimpleButton):void{ _arg1.transform.colorTransform = new ColorTransform(1, 1, 1, 1); } public function expert_click(_arg1:MouseEvent):void{ MakeClickSound(); iSelectedGameMode = TheBrainGame.EXPERTMODE; instructionline.visible = true; instructionline.gotoAndStop(2); gotoAndStop("showcontrols"); } public function determineUnlockables():void{ var _local1:SharedObject; normalbutton.addEventListener(MouseEvent.CLICK, normal_click); _local1 = SharedObject.getLocal("greymatter_local"); if (_local1.data.bExpertUnlocked == true){ MakeUnlocked(expertmodebutton); expertmodebutton.addEventListener(MouseEvent.CLICK, expert_click); } else { MakeLocked(expertmodebutton); expertmodebutton.addEventListener(MouseEvent.CLICK, lockedclick); }; if (_local1.data.bEndlessUnlocked == true){ MakeUnlocked(endlessbutton); endlessbutton.addEventListener(MouseEvent.CLICK, endless_click); } else { MakeLocked(endlessbutton); endlessbutton.addEventListener(MouseEvent.CLICK, lockedclick); }; if (_local1.data.bBossUnlocked == true){ MakeUnlocked(bossbutton); bossbutton.addEventListener(MouseEvent.CLICK, boss_click); } else { MakeLocked(bossbutton); bossbutton.addEventListener(MouseEvent.CLICK, lockedclick); }; } public function PlayGame(_arg1:Event):void{ var _local2:SharedObject; _local2 = SharedObject.getLocal("greymatter_local"); if (pInitials != null){ _local2.data.strInitials = pInitials.text; }; gotoAndPlay("introstart"); } public function startbutton_click(_arg1:MouseEvent):void{ MakeClickSound(); instructionline.visible = false; if (pLeaderboard != null){ removeChild(pLeaderboard); pLeaderboard = null; }; gotoAndStop("gameselect"); } public function boss_leaderboard(_arg1:Event):void{ MakeClickSound(); gotoAndStop("bosshighscores"); } } }//package TheBrain_fla
Section 99
//menufade_69 (TheBrain_fla.menufade_69) package TheBrain_fla { import flash.display.*; public dynamic class menufade_69 extends MovieClip { public function menufade_69(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package TheBrain_fla
Section 100
//NG_AD_OBJECT_3 (TheBrain_fla.NG_AD_OBJECT_3) package TheBrain_fla { import flash.geom.*; import flash.events.*; import flash.display.*; import flash.text.*; import flash.media.*; import flash.net.*; import flash.xml.*; import flash.filters.*; import flash.utils.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class NG_AD_OBJECT_3 extends MovieClip { public var ng_ad:MovieClip; public var NG_Button:SimpleButton; public function NG_AD_OBJECT_3(){ addFrameScript(0, frame1); } public function loadNGSite(_arg1:Event){ NewgroundsAPI.loadNewgrounds(); } public function startAd(_arg1){ var _local2:URLLoader; _local2 = new URLLoader(new URLRequest(_arg1)); _local2.addEventListener(Event.COMPLETE, ad_Loaded); } function frame1(){ Security.allowDomain("70.87.128.99"); Security.allowInsecureDomain("70.87.128.99"); Security.allowDomain("ads.shizmoo.com"); Security.allowInsecureDomain("ads.shizmoo.com"); Security.allowDomain("www.cpmstar.com"); Security.allowInsecureDomain("www.cpmstar.com"); Security.allowDomain("server.cpmstar.com"); Security.allowInsecureDomain("server.cpmstar.com"); if (NewgroundsAPI.getAdURL()){ startAd(NewgroundsAPI.getAdURL()); }; NewgroundsAPI.addEventListener(NewgroundsAPI.ADS_APPROVED, startAd); NG_Button.addEventListener(MouseEvent.CLICK, loadNGSite); stop(); } public function ad_Loaded(_arg1:Event){ var _local2:*; var _local3:Loader; _local2 = String(_arg1.target.data); _local3 = new Loader(); _local3.load(new URLRequest(_local2)); ng_ad.addChild(_local3); } } }//package TheBrain_fla
Section 101
//NG_TANK_01_67 (TheBrain_fla.NG_TANK_01_67) package TheBrain_fla { import flash.events.*; import flash.display.*; public dynamic class NG_TANK_01_67 extends MovieClip { public var pNGButton:SimpleButton; public function NG_TANK_01_67(){ addFrameScript(0, frame1); } function frame1(){ pNGButton.addEventListener(MouseEvent.CLICK, function (_arg1:Event){ NewgroundsAPI.loadNewgrounds(); }); } } }//package TheBrain_fla
Section 102
//NG_TANK_5 (TheBrain_fla.NG_TANK_5) package TheBrain_fla { import flash.events.*; import flash.display.*; public dynamic class NG_TANK_5 extends MovieClip { public var NG_Logo:SimpleButton; public function NG_TANK_5(){ addFrameScript(0, frame1); } public function loadNGSite(_arg1:Event){ NewgroundsAPI.loadNewgrounds(); } function frame1(){ NG_Logo.addEventListener(MouseEvent.CLICK, loadNGSite); } } }//package TheBrain_fla
Section 103
//upgradepanel_105 (TheBrain_fla.upgradepanel_105) package TheBrain_fla { import TheBrain.*; import flash.display.*; import flash.text.*; public dynamic class upgradepanel_105 extends MovieClip { public var pBoostButton:UpgradeButton; public var pBoostDisplay:MovieClip; public var pShieldCost:TextField; public var pOneUpDisplay:MovieClip; public var pBoostCost:TextField; public var pOptionCost:TextField; public var pShieldDisplay:MovieClip; public var pOptionButton:UpgradeButton; public var pShieldButton:UpgradeButton; public var pOneUpCost:TextField; public var pOneUpButton:UpgradeButton; public var pOptionDisplay:MovieClip; } }//package TheBrain_fla
Section 104
//AmbientSound (AmbientSound) package { import flash.media.*; public dynamic class AmbientSound extends Sound { } }//package
Section 105
//BackgroundMusic (BackgroundMusic) package { import flash.media.*; public dynamic class BackgroundMusic extends Sound { } }//package
Section 106
//BossMusic (BossMusic) package { import flash.media.*; public dynamic class BossMusic extends Sound { } }//package
Section 107
//ClickSound (ClickSound) package { import flash.media.*; public dynamic class ClickSound extends Sound { } }//package
Section 108
//LeaderLoader (LeaderLoader) package { import flash.display.*; public dynamic class LeaderLoader extends MovieClip { } }//package
Section 109
//NewgroundsAPI (NewgroundsAPI) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; public class NewgroundsAPI { public static const ADS_APPROVED:Number = 3; public static const bridge:Sprite = new Sprite(); private static const STAT_NEW_VERSION:Number = 4; private static const STAT_AUTHOR_SITE:Number = 2; private static const GATEWAY_URL:String = "http://www.ngads.com/gateway.php"; private static const NEWGROUNDS_URL:String = "http://www.newgrounds.com"; private static const STAT_CUSTOM_STATS:Number = 50; private static const STAT_MOVIE_VIEWS:Number = 1; private static const STAT_NEWGROUNDS:Number = 3; public static const NEW_VERSION:Number = 2; public static const DENY_HOST:Number = 1; private static var tracker_id:Number; private static var movie_options:Object = new Object(); private static var connected:Boolean; private static var custom_events:Object = new Object(); private static var host:String; private static var linked:Boolean; private static var events:Object = new Object(); private static var debug:Boolean; private static var version:String; private static var custom_links:Object = new Object(); public static function getNewVersionURL(){ return (((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + STAT_NEW_VERSION)); } private static function ReadGatewayData(_arg1:Object){ var _local2:*; var _local3:String; var _local4:*; var _local5:URLLoader; for (_local2 in _arg1) { _arg1[_local2] = unescape(_arg1[_local2]); movie_options[_local2] = _arg1[_local2]; }; if (_arg1["settings_loaded"]){ SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage((("Movie Identified as '" + movie_options["movie_name"]) + "'")); if (movie_options["message"]){ SendMessage(movie_options["message"]); }; if (movie_options["ad_url"]){ SendMessage("Your movie has been approved to run Flash Ads"); if (events[ADS_APPROVED]){ var _local6 = events; _local6[ADS_APPROVED](movie_options["ad_url"]); } else { onAdsApproved(movie_options["ad_url"]); }; }; if (((movie_options["movie_version"]) && (!((String(movie_options["movie_version"]) == String(version)))))){ SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); if (events[NEW_VERSION]){ _local6 = events; _local6[NEW_VERSION]({version:movie_options["movie_version"], real_url:getMovieURL(), redirect_url:getNewVersionURL()}); } else { onNewVersionAvailable(movie_options["movie_version"], getMovieURL(), getNewVersionURL()); }; }; if (movie_options["deny_host"]){ SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); if (events[DENY_HOST]){ _local6 = events; _local6[DENY_HOST]({host:host, real_url:getMovieURL(), redirect_url:getNewVersionURL()}); } else { onDenyHost(host, getMovieURL(), getNewVersionURL()); }; }; if (movie_options["request_portal_url"]){ _local3 = bridge.root.loaderInfo.url; _local4 = ((((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_local3)); _local5 = new URLLoader(new URLRequest(_local4)); }; if (events[69]){ _local6 = events; _local6[69](); }; } else { if (!movie_options["settings_loaded"]){ SendError("Could not establish connection to the API gateway."); }; }; } public static function setMovieVersion(_arg1){ if (!_arg1){ SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = String(_arg1); }; } public static function loadCustomLink(_arg1:String){ if (!_arg1){ SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else { if (!custom_links[_arg1]){ SendError(("Attempted to open undefined custom link: " + _arg1)); } else { SendLink(custom_links[_arg1]); }; }; } public static function addCustomLink(_arg1:Number, _arg2:String){ if (!_arg1){ SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { if (!_arg2){ SendError("Missing required 'link_name' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { custom_links[_arg2] = (STAT_CUSTOM_STATS + _arg1); SendMessage(((("Created custom link " + _arg1) + ": ") + _arg2)); }; }; } public static function getMovieURL(){ if (movie_options["movie_url"]){ return (movie_options["movie_url"]); }; return ("Newgrounds.com"); } public static function debugMode(){ debug = true; } public static function getAdURL(){ return (movie_options["ad_url"]); } private static function SendStat(_arg1:Number, _arg2:Boolean, _arg3=null){ var target_url:*; var XML_Loaded:Function; var x:*; var request:URLRequest; var gateway_loader:URLLoader; var stat_id = _arg1; var open_in_browser = _arg2; var extra = _arg3; if (!tracker_id){ SendError("You must call NewgroundsAPI.connectMovie() with a valid movie id before using API features!"); } else { XML_Loaded = function (_arg1:Event){ var _local2:XML; var _local3:Object; var _local4:XMLList; var _local5:XML; var _local6:*; var _local7:*; XML.ignoreWhitespace = true; _local2 = XML(_arg1.target.data); _local3 = new Object(); _local4 = _local2.children(); for each (_local5 in _local4) { _local6 = _local5.localName(); _local7 = _local5.attribute("value"); if (_local7 == Number(_local7)){ _local7 = Number(_local7); }; _local3[_local6] = _local7; }; ReadGatewayData(_local3); }; target_url = (((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id) + addSeed()); if (extra){ for (x in extra) { target_url = (target_url + ((("&" + escape(x)) + "=") + escape(extra[x]))); }; }; if (debug){ target_url = (target_url + "&debug=1"); }; if (open_in_browser){ request = new URLRequest((target_url + addSeed())); navigateToURL(request, "_blank"); } else { gateway_loader = new URLLoader(new URLRequest((target_url + addSeed()))); gateway_loader.addEventListener(Event.COMPLETE, XML_Loaded); }; }; } public static function onAdsApproved(_arg1:String){ } public static function loadMySite(_arg1:Event=null){ SendLink(STAT_AUTHOR_SITE); } private static function SendMessage(_arg1:String){ trace(("[NEWGROUNDS API] :: " + _arg1)); } public static function linkAPI(_arg1){ _arg1.addChild(bridge); linked = true; } public static function loadNewgrounds(_arg1:Event=null, _arg2:String=null){ var _local3:URLRequest; var _local4:*; if (!tracker_id){ _local3 = new URLRequest(((NEWGROUNDS_URL + "/") + _arg2)); navigateToURL(_local3, "_blank"); } else { _local4 = null; if (_arg2){ _local4 = new Object(); _local4.page = _arg2; }; SendLink(STAT_NEWGROUNDS, _local4); }; } private static function SendLink(_arg1, _arg2=null){ SendStat(_arg1, true, _arg2); } public static function logCustomEvent(_arg1:String){ if (!_arg1){ SendError("Missing required 'event_name' parameter in NewgroundsAPI.logCustomEvent(event_name:String)"); } else { if (!custom_events[_arg1]){ SendError(("Attempted to log undefined custom event: " + _arg1)); } else { SendEvent(custom_events[_arg1]); }; }; } private static function SendError(_arg1:String){ trace(("[NEWGROUNDS API ERROR] :: " + _arg1)); } public static function addCustomEvent(_arg1:Number, _arg2:String){ if (!_arg1){ SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { if (!_arg2){ SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { custom_events[_arg2] = (STAT_CUSTOM_STATS + _arg1); SendMessage(("Created custom event: " + _arg2)); }; }; } private static function addSeed(){ return (("&seed=" + Math.random())); } public static function addEventListener(_arg1:Number, _arg2:Function){ events[_arg1] = _arg2; } private static function SendEvent(_arg1){ SendStat(_arg1, false); } public static function onNewVersionAvailable(_arg1:String, _arg2:String, _arg3:String){ var sw:*; var sh:*; var tw:*; var th:*; var mg:*; var _root:*; var overlay:MovieClip; var overlay_x:*; var overlay_y:*; var close_x:*; var blankarea:TextField; var header:TextField; var header_format:TextFormat; var msgtext:TextField; var msgtext_format:TextFormat; var msgtext_link:TextFormat; var version = _arg1; var movie_url = _arg2; var redirect_url = _arg3; sw = bridge.stage.stageWidth; sh = bridge.stage.stageHeight; tw = 350; th = 160; mg = 20; _root = bridge.root; overlay = new MovieClip(); overlay.graphics.beginFill(0, 0.6); overlay.graphics.lineStyle(0, 0); overlay.graphics.drawRect(0, 0, sw, sh); overlay.graphics.endFill(); overlay_x = Math.round(((sw - tw) / 2)); overlay_y = Math.round(((sh - th) / 2)); overlay.graphics.beginFill(102); overlay.graphics.lineStyle(10, 0); overlay.graphics.drawRect((overlay_x - mg), (overlay_y - mg), (tw + mg), (th + mg)); overlay.graphics.endFill(); overlay.close = function (_arg1:Event){ _root.removeChild(overlay); }; close_x = new MovieClip(); close_x.graphics.beginFill(0, 0.1); close_x.graphics.lineStyle(3, 22015); close_x.graphics.drawRect(0, 0, 16, 16); close_x.graphics.endFill(); close_x.graphics.moveTo(4, 4); close_x.graphics.lineTo(13, 13); close_x.graphics.moveTo(13, 4); close_x.graphics.lineTo(4, 13); close_x.x = ((overlay_x + tw) - 26); close_x.y = (overlay_y - 10); close_x.addEventListener(MouseEvent.CLICK, overlay.close); blankarea = new TextField(); blankarea.x = (overlay_x - mg); blankarea.y = (overlay_y - mg); blankarea.width = (tw + mg); blankarea.height = (th + mg); blankarea.selectable = false; header = new TextField(); header.width = tw; header.x = overlay_x; header.y = overlay_y; header.height = 100; header.selectable = false; header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.color = 0xFFFFFF; header_format.size = 20; header.defaultTextFormat = header_format; header.text = "New Version Available!"; msgtext = new TextField(); msgtext.x = overlay_x; msgtext.y = (overlay_y + 70); msgtext.width = tw; msgtext.height = 60; msgtext.selectable = false; msgtext_format = new TextFormat(); msgtext_format.font = "Arial"; msgtext_format.color = 0xFFFFFF; msgtext_format.size = 12; msgtext_format.bold = true; msgtext_link = new TextFormat(); msgtext_link.font = "Arial"; msgtext_link.color = 0xFFFF00; msgtext_link.size = 12; msgtext_link.bold = true; msgtext_link.url = redirect_url; msgtext_link.target = "_blank"; if (version){ version = ("Version " + version); } else { version = "A new version"; }; msgtext.defaultTextFormat = msgtext_format; msgtext.appendText((version + " is now available")); if (movie_url){ msgtext.appendText(" at:\n"); msgtext.defaultTextFormat = msgtext_link; msgtext.appendText(movie_url); } else { msgtext.appendText("!"); }; _root.addChild(overlay); overlay.addChild(blankarea); overlay.addChild(header); overlay.addChild(msgtext); overlay.addChild(close_x); } public static function onDenyHost(_arg1:String, _arg2:String, _arg3:String){ var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:MovieClip; var _local10:TextField; var _local11:TextField; var _local12:TextFormat; var _local13:TextField; var _local14:TextFormat; var _local15:TextFormat; _local4 = bridge.stage.stageWidth; _local5 = bridge.stage.stageHeight; _local6 = 350; _local7 = 160; _local8 = bridge.root; _local9 = new MovieClip(); _local9.graphics.beginFill(0x660000); _local9.graphics.lineStyle(20, 0); _local9.graphics.drawRect(0, 0, _local4, _local5); _local9.graphics.endFill(); _local10 = new TextField(); _local10.x = 0; _local10.y = 0; _local10.width = _local4; _local10.height = _local5; _local10.selectable = false; _local11 = new TextField(); _local11.x = Math.round(((_local4 - _local6) / 2)); _local11.y = Math.round(((_local5 - _local7) / 2.5)); _local11.width = _local6; _local11.height = 100; _local11.selectable = false; _local12 = new TextFormat(); _local12.font = "Arial Black"; _local12.color = 0xFF0000; _local12.size = 38; _local11.defaultTextFormat = _local12; _local11.text = "ERROR!"; _local13 = new TextField(); _local13.x = Math.round(((_local4 - _local6) / 2)); _local13.y = (Math.round(((_local5 - _local7) / 2.5)) + 80); _local13.width = _local6; _local13.height = 80; _local13.selectable = false; _local14 = new TextFormat(); _local14.font = "Arial"; _local14.color = 0xFFFFFF; _local14.size = 12; _local14.bold = true; _local15 = new TextFormat(); _local15.font = "Arial"; _local15.color = 0xFFFF00; _local15.size = 12; _local15.bold = true; _local15.url = _arg3; _local15.target = "_blank"; _local13.defaultTextFormat = _local14; _local13.appendText((("This movie has not been approved for use on " + _arg1) + "\n")); _local13.appendText("For an approved copy, please visit:\n"); _local13.defaultTextFormat = _local15; _local13.appendText(_arg2); _local8.addChild(_local9); _local9.addChild(_local10); _local9.addChild(_local11); _local9.addChild(_local13); } public static function connectMovie(_arg1:Number){ var _local2:String; var _local3:*; if (!_arg1){ SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else { if (!linked){ SendError("Attempted to call MewgroundsAPI.connectMovie() without first calling NewgroundsAPI.linkAPI(this)"); } else { if (!tracker_id){ SendMessage("Connecting to API gateway..."); tracker_id = _arg1; _local2 = bridge.root.loaderInfo.url; host = _local2.split("/")[2].toLowerCase(); if (host.length < 1){ host = "localhost"; }; _local3 = new Object(); SendEvent(STAT_MOVIE_VIEWS); }; }; }; } public static function isInstalled(){ return (true); } } }//package
Section 110
//NextButton (NextButton) package { import flash.display.*; public dynamic class NextButton extends SimpleButton { } }//package
Section 111
//PrevButton (PrevButton) package { import flash.display.*; public dynamic class PrevButton extends SimpleButton { } }//package
Section 112
//SmallLaserSound (SmallLaserSound) package { import flash.media.*; public dynamic class SmallLaserSound extends Sound { } }//package
Section 113
//UnlockScreen (UnlockScreen) package { import TheBrain.*; import flash.display.*; import flash.text.*; public dynamic class UnlockScreen extends MovieClip { public var strUnlockName:String; public var pModeName:TextField; public function UnlockScreen(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 91, frame92); } function frame3(){ pModeName.text = strUnlockName; pModeName.visible = false; } function frame1(){ stop(); } function frame4(){ pModeName.visible = true; pModeName.text = strUnlockName; } function frame92(){ TheBrainGame.pGame.ResetGame(); } } }//package
Section 114
//UpgradeSound (UpgradeSound) package { import flash.media.*; public dynamic class UpgradeSound extends Sound { } }//package

Library Items

Symbol 1 GraphicUsed by:9
Symbol 2 GraphicUsed by:9
Symbol 3 GraphicUsed by:9
Symbol 4 GraphicUsed by:9
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:1 2 3 4 5 6 7 8Used by:10 13
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Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:14 52 90 342
Symbol 13 MovieClip {TheBrain.MiniEnergyBall}Uses:9Used by:14 219 342
Symbol 14 MovieClip {TheBrain.ParticleEffects.PlayerDestroy}Uses:10 12 13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:51
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:51
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Symbol 26 MovieClipUses:25Used by:51
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Symbol 30 MovieClipUses:29Used by:51
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Symbol 34 MovieClipUses:33Used by:51
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:51
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Symbol 44 MovieClipUses:43Used by:51
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Symbol 46 MovieClipUses:45Used by:51
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Symbol 564 TextUses:205Used by:Timeline
Symbol 565 TextUses:205Used by:Timeline
Symbol 566 TextUses:205Used by:Timeline
Symbol 567 GraphicUsed by:568
Symbol 568 MovieClipUses:567Used by:Timeline
Symbol 569 TextUses:205Used by:Timeline
Symbol 570 TextUses:205Used by:Timeline
Symbol 571 TextUses:205Used by:Timeline
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClipUses:572Used by:Timeline
Symbol 574 TextUses:205Used by:Timeline
Symbol 575 TextUses:205Used by:Timeline
Symbol 576 TextUses:205Used by:Timeline
Symbol 577 TextUses:205Used by:Timeline
Symbol 578 TextUses:205Used by:Timeline
Symbol 579 GraphicUsed by:Timeline
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClipUses:580Used by:Timeline
Symbol 582 ButtonUses:517Used by:Timeline
Symbol 583 ButtonUses:525Used by:Timeline
Symbol 584 ButtonUses:527Used by:Timeline
Symbol 585 ButtonUses:529Used by:Timeline
Symbol 586 ButtonUses:531Used by:Timeline
Symbol 587 GraphicUsed by:Timeline
Symbol 588 TextUses:205Used by:Timeline
Symbol 589 GraphicUsed by:Timeline
Symbol 590 TextUses:205Used by:Timeline
Symbol 591 GraphicUsed by:Timeline
Symbol 592 TextUses:205Used by:Timeline
Symbol 593 GraphicUsed by:Timeline
Symbol 594 TextUses:205Used by:Timeline
Symbol 595 GraphicUsed by:Timeline
Symbol 596 GraphicUsed by:597
Symbol 597 MovieClipUses:596Used by:Timeline
Streaming Sound 1Used by:Symbol 402 MovieClip {TheBrain.ScrollCredits}

Instance Names

"pPercentage"Frame 1Symbol 311 EditableText
"pRandomLoad"Frame 1Symbol 339 MovieClip
"pPlayButton"Frame 4Symbol 434 Button
"pInitials"Frame 4Symbol 436 EditableText
"instructionline"Frame 184Symbol 514 MovieClip
"highscorebutton"Frame 184Symbol 516 Button
"startbutton"Frame 184Symbol 518 Button
"pLeaderPos"Frame 184Symbol 524 MovieClip
"bossbutton"Frame 185Symbol 526 Button
"endlessbutton"Frame 185Symbol 528 Button
"expertmodebutton"Frame 185Symbol 530 Button
"normalbutton"Frame 185Symbol 532 Button
"startgamebutton"Frame 186Symbol 582 Button
"bossleaderboard"Frame 187Symbol 583 Button
"endlessleaderboard"Frame 187Symbol 584 Button
"expertleaderboard"Frame 187Symbol 585 Button
"normalleaderboard"Frame 187Symbol 586 Button
"pFaker"Frame 192Symbol 597 MovieClip
"pInitials"Symbol 87 MovieClip {TheBrain.LeaderboardRow} Frame 1Symbol 84 EditableText
"pScore"Symbol 87 MovieClip {TheBrain.LeaderboardRow} Frame 1Symbol 85 EditableText
"pNumber"Symbol 87 MovieClip {TheBrain.LeaderboardRow} Frame 1Symbol 86 EditableText
"pRightEye"Symbol 134 MovieClip {TheBrain.BrainGuys.BossStage1} Frame 1Symbol 111 MovieClip {TheBrain.BrainGuys.BrainGuyParts.BrainEye}
"pLeftEye"Symbol 134 MovieClip {TheBrain.BrainGuys.BossStage1} Frame 1Symbol 111 MovieClip {TheBrain.BrainGuys.BrainGuyParts.BrainEye}
"pRightEye"Symbol 137 MovieClip {TheBrain.BrainGuys.BossStage2} Frame 1Symbol 111 MovieClip {TheBrain.BrainGuys.BrainGuyParts.BrainEye}
"pLeftEye"Symbol 137 MovieClip {TheBrain.BrainGuys.BossStage2} Frame 1Symbol 111 MovieClip {TheBrain.BrainGuys.BrainGuyParts.BrainEye}
"pEye"Symbol 138 MovieClip {TheBrain.BrainGuys.BossStage3} Frame 1Symbol 111 MovieClip {TheBrain.BrainGuys.BrainGuyParts.BrainEye}
"pEye"Symbol 139 MovieClip {TheBrain.BrainGuys.BossStage4} Frame 1Symbol 111 MovieClip {TheBrain.BrainGuys.BrainGuyParts.BrainEye}
"pEye"Symbol 143 MovieClip {TheBrain.BrainGuys.Fatty} Frame 1Symbol 142 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SmallBrainEye}
"pTusk2"Symbol 147 MovieClip {TheBrain.BrainGuys.Teleporter} Frame 1Symbol 130 MovieClip {TheBrain.BrainGuys.BrainGuyParts.TuskPart}
"pTusk1"Symbol 147 MovieClip {TheBrain.BrainGuys.Teleporter} Frame 1Symbol 130 MovieClip {TheBrain.BrainGuys.BrainGuyParts.TuskPart}
"pEye"Symbol 147 MovieClip {TheBrain.BrainGuys.Teleporter} Frame 1Symbol 142 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SmallBrainEye}
"pBrain"Symbol 147 MovieClip {TheBrain.BrainGuys.Teleporter} Frame 1Symbol 146 MovieClip {TheBrain.BrainGuys.BrainGuyParts.LittleBrain}
"pEye"Symbol 154 MovieClip {TheBrain.BrainGuys.Randal} Frame 1Symbol 153 MovieClip {TheBrain.BrainGuys.BrainGuyParts.BeamEye}
"pEye"Symbol 155 MovieClip {TheBrain.BrainGuys.Jordan} Frame 1Symbol 111 MovieClip {TheBrain.BrainGuys.BrainGuyParts.BrainEye}
"pEye"Symbol 156 MovieClip {TheBrain.BrainGuys.Corey} Frame 1Symbol 142 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SmallBrainEye}
"pEye"Symbol 166 MovieClip {TheBrain.BrainGuys.Stanley} Frame 1Symbol 111 MovieClip {TheBrain.BrainGuys.BrainGuyParts.BrainEye}
"pEye"Symbol 167 MovieClip {TheBrain.BrainGuys.James} Frame 1Symbol 153 MovieClip {TheBrain.BrainGuys.BrainGuyParts.BeamEye}
"pRightEye"Symbol 171 MovieClip {TheBrain.BrainGuys.Daniel} Frame 1Symbol 142 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SmallBrainEye}
"pLeftEye"Symbol 171 MovieClip {TheBrain.BrainGuys.Daniel} Frame 1Symbol 142 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SmallBrainEye}
"pEye"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 111 MovieClip {TheBrain.BrainGuys.BrainGuyParts.BrainEye}
"pEastSpine2"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 117 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SpinePart}
"pEastSpine1"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 117 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SpinePart}
"pNorthSpine2"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 117 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SpinePart}
"pNorthSpine1"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 117 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SpinePart}
"pWestSpine2"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 117 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SpinePart}
"pWestSpine1"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 117 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SpinePart}
"pSouthSpine2"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 117 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SpinePart}
"pSouthSpine1"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 117 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SpinePart}
"pSouthBrain"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 146 MovieClip {TheBrain.BrainGuys.BrainGuyParts.LittleBrain}
"pNorthBrain"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 146 MovieClip {TheBrain.BrainGuys.BrainGuyParts.LittleBrain}
"pEastBrain"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 146 MovieClip {TheBrain.BrainGuys.BrainGuyParts.LittleBrain}
"pWestBrain"Symbol 172 MovieClip {TheBrain.BrainGuys.Craig} Frame 1Symbol 146 MovieClip {TheBrain.BrainGuys.BrainGuyParts.LittleBrain}
"pEye"Symbol 173 MovieClip {TheBrain.BrainGuys.Petey} Frame 1Symbol 142 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SmallBrainEye}
"pBounds"Symbol 176 MovieClip {TheBrain.EnergyBall} Frame 1Symbol 175 MovieClip
"bottomdoor"Symbol 185 MovieClip {TheBrain.Doors} Frame 1Symbol 184 MovieClip {TheBrain.Door}
"topdoor"Symbol 185 MovieClip {TheBrain.Doors} Frame 1Symbol 184 MovieClip {TheBrain.Door}
"rightdoor"Symbol 185 MovieClip {TheBrain.Doors} Frame 1Symbol 184 MovieClip {TheBrain.Door}
"leftdoor"Symbol 185 MovieClip {TheBrain.Doors} Frame 1Symbol 184 MovieClip {TheBrain.Door}
"chainnumber"Symbol 190 MovieClip {TheBrain.ParticleEffects.ChainEffect} Frame 1Symbol 188 EditableText
"pTailStart"Symbol 191 MovieClip {TheBrain.BrainGuys.Sperm} Frame 1Symbol 117 MovieClip {TheBrain.BrainGuys.BrainGuyParts.SpinePart}
"pNGButton"Symbol 209 MovieClip {TheBrain_fla.NG_TANK_01_67} Frame 1Symbol 208 Button
"pBackToTitleButton"Symbol 212 MovieClip {TheBrain_fla.leveltext_111} Frame 1Symbol 196 Button
"pContinue"Symbol 212 MovieClip {TheBrain_fla.leveltext_111} Frame 1Symbol 198 Button
"pContinue"Symbol 212 MovieClip {TheBrain_fla.leveltext_111} Frame 7Symbol 198 Button
"pShieldDisplay"Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105} Frame 1Symbol 218 MovieClip
"pOptionDisplay"Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105} Frame 1Symbol 219 MovieClip
"pBoostDisplay"Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105} Frame 1Symbol 220 MovieClip
"pOneUpCost"Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105} Frame 1Symbol 223 EditableText
"pShieldCost"Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105} Frame 1Symbol 224 EditableText
"pOptionCost"Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105} Frame 1Symbol 225 EditableText
"pBoostCost"Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105} Frame 1Symbol 226 EditableText
"pOneUpDisplay"Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105} Frame 1Symbol 10 MovieClip
"pOneUpButton"Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105} Frame 1Symbol 194 MovieClip {TheBrain.UpgradeButton}
"pShieldButton"Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105} Frame 1Symbol 194 MovieClip {TheBrain.UpgradeButton}
"pOptionButton"Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105} Frame 1Symbol 194 MovieClip {TheBrain.UpgradeButton}
"pBoostButton"Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105} Frame 1Symbol 194 MovieClip {TheBrain.UpgradeButton}
"pMessage"Symbol 234 MovieClip {TheBrain.Upgrades} Frame 1Symbol 212 MovieClip {TheBrain_fla.leveltext_111}
"pUpgradePanel"Symbol 234 MovieClip {TheBrain.Upgrades} Frame 1Symbol 233 MovieClip {TheBrain_fla.upgradepanel_105}
"pBoostCharge"Symbol 237 MovieClip {TheBrain.DashBar} Frame 1Symbol 235 MovieClip
"pLivesNumber"Symbol 242 MovieClip {TheBrain.GT4Lives} Frame 1Symbol 240 EditableText
"time"Symbol 245 MovieClip {TheBrain.TimeDisplay} Frame 1Symbol 244 EditableText
"pLivesGT4"Symbol 272 MovieClip {TheBrain.ScoreHud} Frame 1Symbol 242 MovieClip {TheBrain.GT4Lives}
"pTimeDisplay"Symbol 272 MovieClip {TheBrain.ScoreHud} Frame 1Symbol 245 MovieClip {TheBrain.TimeDisplay}
"pLivesLT4"Symbol 272 MovieClip {TheBrain.ScoreHud} Frame 1Symbol 246 MovieClip
"chaindisplay"Symbol 272 MovieClip {TheBrain.ScoreHud} Frame 1Symbol 247 EditableText
"score"Symbol 272 MovieClip {TheBrain.ScoreHud} Frame 1Symbol 248 EditableText
"pIcons"Symbol 272 MovieClip {TheBrain.ScoreHud} Frame 1Symbol 269 MovieClip
"pDashBar"Symbol 272 MovieClip {TheBrain.ScoreHud} Frame 1Symbol 237 MovieClip {TheBrain.DashBar}
"pModeName"Symbol 303 MovieClip {UnlockScreen} Frame 3Symbol 288 EditableText
"pAPIName"Symbol 309 MovieClip {FlashJoystickUtilsv2_fla.text_3} Frame 1Symbol 308 EditableText
"NG_Logo"Symbol 316 MovieClip {TheBrain_fla.NG_TANK_5} Frame 1Symbol 315 Button
"ng_ad"Symbol 325 MovieClip {TheBrain_fla.NG_AD_OBJECT_3} Frame 1Symbol 316 MovieClip {TheBrain_fla.NG_TANK_5}
"NG_Button"Symbol 325 MovieClip {TheBrain_fla.NG_AD_OBJECT_3} Frame 1Symbol 323 Button
"pUnlock"Symbol 402 MovieClip {TheBrain.ScrollCredits} Frame 1Symbol 303 MovieClip {UnlockScreen}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"introstart"Frame 5
"ngfadein"Frame 12
"menustart"Frame 184
"gameselect"Frame 185
"showcontrols"Frame 186
"highscoremenu"Frame 187
"normalhighscores"Frame 188
"experthighscores"Frame 189
"endlesshighscores"Frame 190
"bosshighscores"Frame 191
"begingame"Frame 192
"endEffect"Symbol 14 MovieClip {TheBrain.ParticleEffects.PlayerDestroy} Frame 10
"endEffect"Symbol 82 MovieClip {TheBrain.ParticleEffects.BossBoom} Frame 16
"endEffect"Symbol 90 MovieClip {TheBrain.ParticleEffects.TeleportEffect} Frame 9
"endEffect"Symbol 106 MovieClip {TheBrain.ParticleEffects.AppearEffect} Frame 13
"fire"Symbol 111 MovieClip {TheBrain.BrainGuys.BrainGuyParts.BrainEye} Frame 2
"endEffect"Symbol 161 MovieClip {TheBrain.ParticleEffects.PlayerDeath} Frame 10
"forward"Symbol 184 MovieClip {TheBrain.Door} Frame 1
"open"Symbol 184 MovieClip {TheBrain.Door} Frame 2
"reverse"Symbol 184 MovieClip {TheBrain.Door} Frame 6
"close"Symbol 184 MovieClip {TheBrain.Door} Frame 7
"endEffect"Symbol 187 MovieClip {TheBrain.ParticleEffects.ScreenFlash} Frame 15
"showunlock"Symbol 303 MovieClip {UnlockScreen} Frame 3
"endEffect"Symbol 342 MovieClip {TheBrain.ParticleEffects.PlayerAppear} Frame 17




http://swfchan.com/10/46496/info.shtml
Created: 3/5 -2019 13:45:01 Last modified: 3/5 -2019 13:45:01 Server time: 22/12 -2024 19:25:22