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Mercenaries 2.swf

This is the info page for
Flash #46499

(Click the ID number above for more basic data on this flash file.)


Text
MISSION
FAILURE

MISSION
ACCOMPLISHED

NEW
ACHIEVEMENT!

F

F

LOADING

Warning
This game is extremely CPU intensive. To IMPRove
performance on low end machines please change
the settings in the options menu.

Published by
electronic arts

developed by
ARMOR GAMES

Copyright: © 2008 Electronic Arts Inc.  All Rights Reserved.

Level 1

Level 2

Level 3

Level 4

START
GAME

MEDALS

OPTIONS

BACK

Back

ON

OFF

SFX

MUSIC

SOUND

LOW

MED

DETAIL

HIGH

QUALITY

GRAPHICS

MISSION SELECT

WUSS

INSANE

Select Difficulty

Are you a man or a mouse?

Unlockable

EARN ACHIEVEMENtS TO WIN MEDALS

EARN ACHIEVEMENtS TO WIN MEDALS

CREDITS

PUBLISHED BY
ELECTRONIC ARTS
Developed by Armor Games
DESIGNED AND PROGRAMMED BY
ANTONY LAVELLE
ART BY MICHAEL SWAIN

Level LOCKED
BEAT THIS
LEVEL IN THE
MAIN GAME TO
UNLOCK THIS
LEVEL.

View
Credits

Level
Select

HIGH SCORE

BEST SCORE

Ver
1.7UCCK

AIM  -
SHOOT  -
JUMP  -
GRENADE  -
WALK LEFT  -
WALK RIGHT  -

UP /
LEFT /
RIGHT /

W
A
D

MOUSE
L CLICK
SPACE

AIM UP -
AIM DOWN  -
WALK LEFT  -
WALK RIGHT -
JUMP  -
SHOOT  -
GRENADE  -

UP  /
DOWN  /
LEFT  /
RIGHT  /
Z  /
X  /
C  /

W
S
A
D
L
K
J

34

34

/

8

34

34

!

PAUSE MENU   P

-

15

MISSION BRIEF
ONCE YOU REACH THE COMPOUND ITS UP TO YOU TO DO
WHATEVER IS NECESSARY TO lure the general out.
1.  TAKE OUT THE PERIMETER GUARDS AS STEALTHILY AS
POSSIBLE. A GUARD WILL BECOME SUSPICIOUS IF HE SPOTS
A COMRADE Die. strategy and timing pays off!
2.  Set off the alarm. When none of the guards
respond the general may come to investigate.
this is your chance.
Here is a tip. take out the tower guard first.
he can see every other soldier at the compound.
Good luck

SPACE

34

QUIT

EXIT GAME

YES

NO

ARE YOU SURE?

GAME PAUSED

Press P to unpause.

CHANGE
CONTROL
SCHEME

CURRENT CONTROL
SCHEME

CURRENT CONTROL SCHEM

SELECT YOUR CONTROL STYLE

NEXT
GEN

OLD
SCHOOL

PAUSE MENU / OPTIONS - P Key

YOU CAN CHANGE YOUR CONTROL STYLE AT ANY TIME IN THE PAUSE MENU.

Custom

Customise
your own
controls to
suit your
style of play.

EDITING CONTROLS

Walk Right

Walk LEFT

AIM UP

AIM DOWN

SHOOT

JUMP

GRENADE

Walk Right

Walk Right

Walk Right

Walk Right

Walk Right

Walk Right

Walk Right

PRESS A KEY to assign it to JUMP.

Press the key you would like to use for the action
highlighted in yellow.
Most keys are supported
P is reserved for the pause menu.
Press escape at any time to cancel key config.

CONFIRM

RE ENTER

CANCEL

IS THIS KEY CONFIGURATION HOW
YOU WOULD LIKE IT?

USE MOUSE

Looks like you kicked the
proverbial beehive...

Next

The general has his entire private army
hot on your back. to move your tank use

A

D

OR

When you see this symbol
jump the incoming obstacle with

W

Use your mouse and left click to shoot and
destroy enemies. catch their fuel to refil
you gAUge and stay alive.

Good luck.

START

This chopper will get you to
the generals compound in no
time at all.

But watch out! As we speak
other choppers are flying to
warn him.

Use your mouse to blow them out
of the sky. be careful to conserve
ammo as it takes time to reload.

The general however is not very
trusting. he will only believe his men
if 4 or more choppers escape you.

Distance to compound

Remaining

TRAUMA DETECTED

RETRY

QUIT

looks like you re calling
it quits son.

THE CLIENTS
BRIEFCASE!

10 Hours later

The Briefcase has
been tracked to a
general in venezuela.

THIS TANK
MAY COME
IN HANDY!

Get in

Game Completion time

Game Completion time

Game Completion time

Game Completion time

Game Completion time

Game Completion time

Game Completion time

Game Completion time

THIS CHOPPER
MAY COME IN
HANDY!

GET IN

SWOOSH!

KSHHH!

DAMN!
MISSED HIM!

GET HIM

THIS secret
COMPOUND MAY
COME IN...oh you
get the picture...

Shoot it

Payback is coming...
Mercenaries 2 world in flames

BACK

The Mercenary

Cutscene Layout

Sprite Layouts

Copyright: © 2008 Electronic Arts Inc.
All Rights Reserved.

Left and right arrow
keys to cycle pictures.

Copyright: © 2008 Electronic Arts Inc.
All Rights Reserved.

This game is currently only
to be played at
pandemicstudios.com
or
Armorgames.com

Go There

Your current Flash player version is not
recommended for this game.
You are currently using
To ensure optimal stability please update at the
link below.
However, if you have played before, and
experience no problems, please click continue
to ignore this warning.

UPDATE

9,0,124,0

9.0.124.0

IGNORE

Your player:

Recommended:

ActionScript [AS1/AS2]

Frame 1
function resetDefaultKeys() { _root.rightKey = 39; _root.leftKey = 37; _root.upKey = 38; _root.downKey = 40; _root.jumpKey = 65; _root.shootKey = 83; _root.grenadeKey = 68; _root.rightKeyDesc = "RIGHT ARROW"; _root.leftKeyDesc = "LEFT ARROW"; _root.upKeyDesc = "UP ARROW"; _root.downKeyDesc = "DOWN ARROW"; _root.jumpKeyDesc = "A"; _root.shootKeyDesc = "S"; _root.grenadeKeyDesc = "D"; } function newMedal(num) { trace("CHECKMEDAL"); if (_root.savefile.data.medals[num] == false) { _root.savefile.data.medals[num] = true; newMedalPrompt(); trace("GOTMEDAL"); } } function newMedalPrompt() { MEDALS.attachMovie("MEDALSIGN", "MS" + MEDALS.getNextHighestDepth(), MEDALS.getNextHighestDepth()); } function setDefaultControls() { _root.savefile.data.rightKey = _root.rightKey; _root.savefile.data.leftKey = _root.leftKey; _root.savefile.data.upKey = _root.upKey; _root.savefile.data.downKey = _root.downKey; _root.savefile.data.jumpKey = _root.jumpKey; _root.savefile.data.shootKey = _root.shootKey; _root.savefile.data.grenadeKey = _root.grenadeKey; _root.savefile.data.rightKeyDesc = _root.rightKeyDesc; _root.savefile.data.leftKeyDesc = _root.leftKeyDesc; _root.savefile.data.upKeyDesc = _root.upKeyDesc; _root.savefile.data.downKeyDesc = _root.downKeyDesc; _root.savefile.data.jumpKeyDesc = _root.jumpKeyDesc; _root.savefile.data.shootKeyDesc = _root.shootKeyDesc; _root.savefile.data.grenadeKeyDesc = _root.grenadeKeyDesc; } _root.kongregateServices.connect(); trace("kongA"); version = $version; var osType; var majorVersion; var majorRevision; var minorVersion; var minorRevision; vers.text = version; osArray = version.split(" "); osType = osArray[0]; versionArray = osArray[1].split(","); majorVersion = versionArray[0]; majorRevision = versionArray[1]; minorVersion = versionArray[2]; minorRevision = versionArray[3]; var verCount = ""; verCount = verCount + majorVersion; verCount = verCount + majorRevision; verCount = verCount + minorVersion; verCount = verCount + minorRevision; logoMask.setMask(preLoader); Stage.showMenu = false; resetDefaultKeys(); stop(); var savefile = SharedObject.getLocal("MERCS2SAVE_F16"); createEmptyMovieClip("MEDALS", getNextHighestDepth()); if (_root.savefile.data.setup == undefined) { trace("newSave"); _root.savefile.data.medals = new Array(false, false, false, false, false, false, false, false, false, false, false, false, false); _root.savefile.data.setup = true; _root.savefile.data.detail = 2; _root.savefile.data.qualityV = 3; _root.savefile.data.musicV = true; _root.savefile.data.soundV = true; setDefaultControls(); _root.savefile.data.highScore = 0; } var menuPos = 0;
Frame 2
function onEnterFrame() { if (kongTimer == 0) { Kong_checkMedals(); kongTimer = 120; } else { kongTimer--; } controlFade(redFade); controlFade(whiteFade); controlPause(); } function Kong_checkMedals() { var _local2 = 0; while (_local2 < kongNameArray.length) { if (kongCheckedArray[_local2] != 3) { if (kongCheckedArray[_local2] == undefined) { kongCheckedArray[_local2] = 0; } else if (kongCheckedArray[_local2] < 3) { kongCheckedArray[_local2]++; } if (_root.savefile.data.medals[_local2] == true) { trace("KongsGubmiter " + kongNameArray[_local2]); _root.kongregateStats.submit(kongNameArray[_local2], 1); kongCheckedArray[_local2] = true; } } _local2++; } } function setFPS() { date = new Date(); while (date.getTime() < FPSTimer) { date = new Date(); } FPSTimer = date.getTime() + _root.fpsSet; } function controlFade(target) { if (target._alpha > 0) { target._alpha = target._alpha - 10; } else { target._xscale = 0; } } function setFade(target, ammount) { target._xscale = 100; target._alpha = ammount; } function controlPause() { if (Key.isDown(80) && (pauseSwitch == false)) { pauseSwitch = true; if ((gamePaused == true) && (pauseHold == false)) { gamePaused = false; } else { Mouse.show(); gamePaused = true; } } else if (!Key.isDown(80)) { pauseSwitch = false; } if (gamePaused == false) { pauseBG.gotoAndStop("INACTIVE"); pauseBG._visible = false; pauseBG._x = -1000; } else { pauseBG.gotoAndStop("MAIN"); pauseBG._visible = true; pauseBG._x = 0; } } function setMusic(target) { stopAllSounds(); if (savefile.data.musicV == true) { MUSIC.gotoAndStop(target); MUSIC.gotoAndStop(1); } lastMusic = target; } function playSound(target) { if (savefile.data.soundV == true) { SOUNDFX.gotoAndStop(target); SOUNDFX.gotoAndStop(1); } } _root.fpsSet = 32; var kongNameArray = new Array(null, "LEVEL1EASY", "LEVEL2EASY", "LEVEL3EASY", "LEVEL4EASY", "LEVEL1HARD", "LEVEL2HARD", "LEVEL3HARD", "LEVEL4HARD", "GRENADIER", "KANGAROO", "COMBO", "BLINDED"); var kongCheckedArray = new Array(); var kongTimer = 0; var FPSTimer = 0; var date; var lagCount = 0; var pauseHold = false; var gamePaused = false; var pauseSwitch = false; var lastMusic; urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); domain = domain.toLowerCase(); if (((domain != "") && (domain != "armorgames.com")) && (domain != "pandemicstudios.com")) { }
Instance of Symbol 322 MovieClip in Frame 2
onClipEvent (enterFrame) { nextFrame(); nextFrame(); }
Frame 3
stop(); _root.fpsSet = 38; Mouse.show(); gamePaused = false; MENUSCROLL._x = menuPos; _root.level1Boss = false;
Frame 4
_root.gamePaused = false;
Frame 5
_root.gamePaused = false;
Frame 6
_root.gamePaused = false;
Frame 7
_root.gamePaused = false;
Frame 8
stopAllSounds(); Mouse.show(); _root.playSound("LOSE");
Frame 9
_quality = "high"; _root.gameTimer = 0;
Frame 11
stopAllSounds(); _root.gamePaused = false; _root.playSound("WIN"); if (_root.difficulty > 1) { _root.newMedal(5); } else { _root.newMedal(1); }
Frame 12
stopAllSounds(); _root.gamePaused = false; _root.playSound("WIN"); if (_root.difficulty > 1) { _root.newMedal(6); } else { _root.newMedal(2); }
Frame 13
stopAllSounds(); Mouse.show(); _root.playSound("LOSE");
Frame 14
stopAllSounds(); _root.playSound("WIN"); if (_root.difficulty > 1) { _root.newMedal(7); } else { _root.newMedal(3); }
Frame 15
_root.playMusic("MENU"); if (_root.difficulty > 1) { _root.newMedal(8); } else { _root.newMedal(4); } Mouse.show();
Instance of Symbol 341 MovieClip in Frame 16
onClipEvent (load) { stop(); }
Symbol 41 MovieClip Frame 1
_alpha = 0;
Symbol 45 MovieClip [Missile1] Frame 1
stop(); if (random(2) == 0) { nextFrame(); }
Symbol 52 MovieClip Frame 1
stop();
Symbol 91 MovieClip [Swain_Obj_Barrel2] Frame 1
stop();
Symbol 118 MovieClip [Explosion] Frame 14
this.removeMovieClip();
Symbol 125 MovieClip Frame 1
_root.playSound("BANG");
Symbol 125 MovieClip Frame 6
stop();
Symbol 185 MovieClip Frame 13
stop();
Symbol 186 MovieClip [ENEMY_Grunt] Frame 2
stop();
Symbol 190 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 10
stop();
Symbol 203 MovieClip [ENEMY_ColS] Frame 1
stop();
Symbol 205 MovieClip [Effect_Ring] Frame 1
function onEnterFrame() { _xscale = (_xscale + 10); _yscale = _xscale; _alpha = (_alpha - 10); if (_alpha < 0) { this.removeMovieClip(); } } _alpha = 200;
Symbol 208 MovieClip [EOLFAIL] Frame 1
function onEnterFrame() { if (_xscale > 100) { _xscale = (_xscale - 5); _yscale = (_yscale - 5); _rotation = (_rotation + 5); } else { _alpha = (_alpha - 3); if (_alpha < 0) { this.removeMovieClip(); } } } _xscale = 130; _yscale = 130; _rotation = -10; _alpha = 200;
Symbol 210 MovieClip [EOLBAR] Frame 1
function onEnterFrame() { if (_xscale > 100) { _xscale = (_xscale - 5); _yscale = (_yscale - 5); _rotation = (_rotation + 5); } else { _alpha = (_alpha - 3); if (_alpha < 0) { this.removeMovieClip(); } } } _xscale = 130; _yscale = 130; _rotation = -10; _alpha = 200;
Symbol 224 MovieClip [L4Target] Frame 1
stop();
Symbol 227 MovieClip [L4Bullet] Frame 15
stop();
Symbol 254 MovieClip [Smoke] Frame 14
this.removeMovieClip();
Symbol 255 MovieClip [L4Blood] Frame 14
this.removeMovieClip();
Symbol 259 MovieClip [MEDALSIGN] Frame 1
function onEnterFrame() { _x = (_x + 3); _alpha = (_alpha - 4); if (_alpha < 0) { this.removeMovieClip(); } } _alpha = 500;
Symbol 278 MovieClip [MC_Bullet_KillGunFlame] Frame 1
_root.playSound("EXPBANG2");
Symbol 283 MovieClip [Item Ammo] Frame 1
stop();
Symbol 285 MovieClip [ENEMY_Col] Frame 1
_parent.addEnemyCol(this); this.swapDepths(666); this.removeMovieClip();
Symbol 296 MovieClip Frame 1
function onEnterFrame() { PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; _yscale = PercentLoaded; if ((PercentLoaded == 100) && (_root.playBut._y < 0)) { _root.playBut._y = _root.playBut._y + 1000; _root.loadText = "PLAY"; } } _root.playBut._y = _root.playBut._y - 1000;
Symbol 302 Button
on (release) { if (Number(verCount) < 901240) { _root.gotoAndStop("UPDATEPLAYER"); } else { nextFrame(); } }
Symbol 314 MovieClip Frame 1
function onEnterFrame() { nextFrame(); nextFrame(); }
Symbol 314 MovieClip Frame 70
stop();
Symbol 322 MovieClip Frame 1
_root.playSound("INTROSOUND");
Symbol 322 MovieClip Frame 407
_root.nextFrame();
Symbol 327 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 1
function onEnterFrame() { if (maskee._x < 0) { maskee._x = maskee._x + 20; } } masker.setMask(maskee);
Symbol 350 Button
on (release) { if (L1But._alpha == 100) { _root.setFade(_root.whiteFade, 300); _root.levelNo = 1; _root.gotoAndStop("controlType"); } } on (rollOver, dragOver) { if (L1But._alpha != 100) { picSel.gotoAndStop(5); } else { picSel.gotoAndStop(1); } }
Symbol 351 Button
on (release) { if (L2But._alpha == 100) { _root.setFade(_root.whiteFade, 300); _root.levelNo = 2; _root.gotoAndStop("LEVEL" + _root.levelNo); } } on (rollOver, dragOver) { if (L2But._alpha != 100) { picSel.gotoAndStop(5); } else { picSel.gotoAndStop(2); } }
Symbol 352 Button
on (release) { if (L3But._alpha == 100) { _root.setFade(_root.whiteFade, 300); _root.levelNo = 3; _root.gotoAndStop("LEVEL" + _root.levelNo); } } on (rollOver, dragOver) { if (L3But._alpha != 100) { picSel.gotoAndStop(5); } else { picSel.gotoAndStop(3); } }
Symbol 356 Button
on (release) { if (L4But._alpha == 100) { _root.setFade(_root.whiteFade, 300); _root.levelNo = 4; _root.gotoAndStop("LEVEL" + _root.levelNo); } } on (rollOver, dragOver) { if (L4But._alpha != 100) { picSel.gotoAndStop(5); } else { picSel.gotoAndStop(4); } }
Symbol 358 Button
on (release) { _root.gameType = 1; _root.menuPos = -600; } on (rollOver, dragOver) { descText = "START THE GAME ALREADY! CAN YOU RECOVER THE STOLEN BRIEFCASE OF ONE OF YOUR CLIENTS? TAKE ON A PRIVATE ARMY SPANNING 4 LEVELS DEEP IN THE HEART OF VENEZUELA."; }
Symbol 359 Button
on (release) { MEDALS.gotoAndStop(2); _root.menuPos = 1200; } on (rollOver, dragOver) { descText = "COLLECT ACHIEVEMENTS TO EARN MEDALS. COLLECT MEDALS TO EARN MERCENARIES CONCEPT ART. COLLECT MERCENARIES CONCEPT ART TO EARN MY RESPECT."; }
Symbol 360 Button
on (release) { _root.menuPos = 600; } on (rollOver, dragOver) { descText = "CHANGE GRAPHICS OPTIONS TO IMPROVE PERFORMANCE. CHANGE AUDIO OPTIONS TO TURN MUSIC AND SOUND EFFECTS ON OR OFF."; }
Symbol 364 Button
on (release) { _root.menuPos = 0; }
Symbol 366 Button
on (release) { _root.menuPos = -600; }
Symbol 369 Button
on (release) { setSound(true); }
Symbol 370 Button
on (release) { setSound(false); }
Symbol 374 Button
on (release) { setMusic(true); _root.setMusic(_root.lastMusic); }
Symbol 375 Button
on (release) { stopAllSounds(); setMusic(false); }
Symbol 378 Button
on (release) { setDetail(3); }
Symbol 379 Button
on (release) { setDetail(2); }
Symbol 383 Button
on (release) { setDetail(1); }
Symbol 385 Button
on (release) { setQuality(3); }
Symbol 386 Button
on (release) { setQuality(2); }
Symbol 388 Button
on (release) { setQuality(1); }
Symbol 390 MovieClip Frame 1
function setDetail(ammount) { butDetail_low._alpha = 10; butDetail_med._alpha = 10; butDetail_high._alpha = 10; if (ammount == 1) { butDetail_high._alpha = 100; } else if (ammount == 2) { butDetail_med._alpha = 100; } else if (ammount == 3) { butDetail_low._alpha = 100; } _root.savefile.data.detail = ammount; _root.savefile.flush(); } function setQuality(ammount) { butQuality_low._alpha = 10; butQuality_med._alpha = 10; butQuality_high._alpha = 10; if (ammount == 1) { butQuality_high._alpha = 100; _root._quality = "High"; } else if (ammount == 2) { butQuality_med._alpha = 100; _root._quality = "Medium"; } else if (ammount == 3) { butQuality_low._alpha = 100; _root._quality = "Low"; } _root.savefile.data.qualityV = ammount; _root.savefile.flush(); } function setSound(val) { butSound_on._alpha = 10; butSound_off._alpha = 10; if (val == true) { butSound_on._alpha = 100; } else { butSound_off._alpha = 100; } _root.savefile.data.soundV = val; _root.savefile.flush(); } function setMusic(val) { butMusic_on._alpha = 10; butMusic_off._alpha = 10; if (val == true) { butMusic_on._alpha = 100; } else { butMusic_off._alpha = 100; } _root.savefile.data.musicV = val; _root.savefile.flush(); } setDetail(_root.savefile.data.detail); setQuality(_root.savefile.data.qualityV); setSound(_root.savefile.data.soundV); setMusic(_root.savefile.data.musicV);
Symbol 392 Button
on (release) { if (_root.gameType == 1) { _root.setFade(_root.whiteFade, 300); _root.levelNo = 1; _root.difficulty = 0.75; _root.gotoAndStop("CS1"); } else { _root.difficulty = 0.75; _root.menuPos = -1200; } }
Symbol 393 Button
on (release) { if (_root.gameType == 1) { _root.setFade(_root.whiteFade, 300); _root.levelNo = 1; _root.difficulty = 2.5; _root.gotoAndStop("CS1"); } else { _root.difficulty = 2.5; _root.menuPos = -1200; } }
Symbol 398 Button
on (release) { _root.menuPos = 0; MEDALS.fader = true; }
Symbol 411 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 2
function onEnterFrame() { _rotation = (_rotation + 10); }
Symbol 413 MovieClip Frame 1
MedCount = 0; var i = 1; while (i < 5) { if (_root.savefile.data.medals[i] == true) { this["MED" + i].gotoAndStop(2); MedCount++; } i++; } if (MedCount == 4) { U1._alpha = 100; MEDG1._alpha = 100; } else { U1._alpha = 20; MEDG1._alpha = 15; } MedCount = 0; var i = 5; while (i < 9) { if (_root.savefile.data.medals[i] == true) { this["MED" + i].gotoAndStop(2); MedCount++; } i++; } if (MedCount == 4) { U2._alpha = 100; MEDG2._alpha = 100; } else { U2._alpha = 20; MEDG2._alpha = 15; } MedCount = 0; var i = 9; while (i < 13) { if (_root.savefile.data.medals[i] == true) { this["MED" + i].gotoAndStop(2); MedCount++; } i++; } if (MedCount == 4) { U3._alpha = 100; MEDG3._alpha = 100; } else { U3._alpha = 20; MEDG3._alpha = 15; }
Instance of Symbol 401 MovieClip "U2" in Symbol 413 MovieClip Frame 1
on (release) { if (_alpha == 100) { _root.setFade(_root.whiteFade, 200); _root.gotoAndStop("UNLOCK2"); } } on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "UNLOCK MERCENARIES CHARACTER ART BY EARNING THIS MEDAL."; _parent.descBuffer = 5; } }
Instance of Symbol 403 MovieClip "MEDG1" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "LOWLY DOGTAG MEDAL.\nBEAT THE GAME ON WUSS MODE TO WIN THIS MEDAL!"; _parent.descBuffer = 5; } }
Instance of Symbol 405 MovieClip "MEDG2" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "WAR HERO MEDAL.\nBEAT THE GAME ON INSANE MODE TO WIN THIS MEDAL AND BE A TRUE HERO."; _parent.descBuffer = 5; } }
Instance of Symbol 407 MovieClip "MEDG3" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "SHIELD MEDAL.\nCOMPLETE MYSTERY TASKS TO WIN THIS MEDAL."; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED4" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL FOUR ON WUSS MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED3" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL THREE ON WUSS MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED2" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL TWO ON WUSS MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED1" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; _parent.descBuffer = 0; switchTimer = 0; _parent.fader = false; } onClipEvent (enterFrame) { _quality = "high"; if (act == true) { _parent.descText = "BEAT LEVEL ONE ON WUSS MODE"; _parent.descBuffer = 5; _parent.fader = false; } _parent.descBuffer--; if (_parent.descBuffer < 0) { _parent.descText = "Beat the 4 achievements on each row to earn the medal. Mouse over each circle to view."; } if (_parent.fader == true) { switchTimer++; if (switchTimer == 20) { _parent.gotoAndStop(1); } } }
Instance of Symbol 411 MovieClip "MED8" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL FOUR ON INSANE MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED7" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL THREE ON INSANE MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED6" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL TWO ON INSANE MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED5" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL ONE ON INSANE MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED12" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "YOUR MOTHER SHOULD HAVE TOLD YOU NOT TO STARE THERE..."; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED11" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "SLICKSHOT!\nHIT FIVE ENEMIES IN A ROW WITHOUT MISSING ON LEVEL 2"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED10" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "INDESTRUCTOMERC!\nREACH THE LEVEL TWO BLIMP WITHOUT HITTING AN OBSTACLE.."; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED9" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "GRENADES!\nKILL AN ENEMY ON LEVEL ONE WITH A GRENADE."; _parent.descBuffer = 5; } }
Instance of Symbol 401 MovieClip "U1" in Symbol 413 MovieClip Frame 1
on (release) { if (_alpha == 100) { _root.setFade(_root.whiteFade, 200); _root.gotoAndStop("UNLOCK3"); } } on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "UNLOCK MERCENARIES STYLE ART BY EARNING THIS MEDAL."; _parent.descBuffer = 5; } }
Instance of Symbol 401 MovieClip "U3" in Symbol 413 MovieClip Frame 1
on (release) { if (_alpha == 100) { _root.setFade(_root.whiteFade, 200); _root.gotoAndStop("UNLOCK1"); } } on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "UNLOCK MIKE SWAINS CONCEPT ART FOR THIS FLASH GAME."; _parent.descBuffer = 5; } }
Symbol 414 Button
on (release) { _root.gameType = 2; _root.menuPos = -600; } on (rollOver, dragOver) { _parent.descText = "CHOOSE TO PLAY EACH LEVEL INDIVIDUALLY. THIS OPTION WILL BE LOCKED UNTIL YOU HAVE BEATEN THE GAME ONCE."; }
Symbol 428 MovieClip Frame 1
stop();
Symbol 434 Button
on (release) { getURL ("http://www.pandemicstudios.com/mercenaries/buynow.php", "_blank"); } on (rollOver, dragOver) { warnText = "ESRB Rating: TEEN with LANGUAGE, USE OF ALCOHOL AND TOBACCO, VIOLENCE"; } on (rollOut, dragOut) { warnText = ""; }
Symbol 435 Button
on (release) { _root.menuPos = 1850; } on (rollOver, dragOver) { descText = "VIEW THE CREDITS FOR WEB IN FLAMES."; }
Symbol 441 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); } on (rollOver, dragOver) { descText = "CHECK OUT THE MERCENARIES 2 HOMEPAGE TO FIND OUT MORE ABOUT THIS GREAT NEXT GEN EXPERIENCE ON XBOX 360"; }
Symbol 445 Button
on (release) { getURL ("http://www.pandemicstudios.com/corp/index.php", "_blank"); } on (rollOver, dragOver) { descText = "CHECK OUT THE MERCENARIES 2 HOMEPAGE TO FIND OUT MORE ABOUT THIS GREAT NEXT GEN EXPERIENCE ON XBOX 360"; }
Symbol 448 Button
on (release) { getURL ("http://www.ea.com", "_blank"); } on (rollOver, dragOver) { descText = "CHECK OUT THE MERCENARIES 2 HOMEPAGE TO FIND OUT MORE ABOUT THIS GREAT NEXT GEN EXPERIENCE ON XBOX 360"; }
Symbol 453 MovieClip Frame 1
function onEnterFrame() { _x = (_x + ((_root.menuPos - _x) / 6)); } if ((_root.savefile.data.medals[1] == false) && (_root.savefile.data.medals[5] == false)) { L1But._alpha = 100; } if ((_root.savefile.data.medals[2] == false) && (_root.savefile.data.medals[6] == false)) { L2But._alpha = 20; } if ((_root.savefile.data.medals[3] == false) && (_root.savefile.data.medals[7] == false)) { L3But._alpha = 20; } if ((_root.savefile.data.medals[4] == false) && (_root.savefile.data.medals[8] == false)) { L4But._alpha = 20; } picSel.gotoAndStop(6); _parent.setMusic("MENU");
Symbol 458 MovieClip Frame 1
stop();
Symbol 463 MovieClip Frame 1
stop();
Symbol 468 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 501 MovieClip Frame 1
stop();
Symbol 514 MovieClip Frame 1
stop();
Symbol 514 MovieClip Frame 2
stop();
Symbol 526 MovieClip Frame 1
stop();
Symbol 531 MovieClip Frame 1
stop();
Symbol 536 MovieClip Frame 1
stop();
Symbol 537 MovieClip Frame 1
stop();
Instance of Symbol 501 MovieClip in Symbol 537 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.customControls == true) { gotoAndStop (3); } else if (_root.mouseControl != true) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 537 MovieClip Frame 2
stop();
Symbol 538 MovieClip Frame 1
_parent._parent.newExplosive(this);
Symbol 545 MovieClip Frame 11
stop();
Symbol 571 MovieClip Frame 1
stop();
Symbol 584 MovieClip Frame 1
stop();
Symbol 605 MovieClip Frame 9
stop();
Symbol 606 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 11
stop();
Symbol 617 MovieClip Frame 1
stop();
Symbol 620 MovieClip Frame 1
function onMouseDown() { mousePressed = true; } function onMouseUp() { mousePressed = false; } function pythag(x1, y1, x2, y2) { return(Math.sqrt(Math.pow(y1 - y2, 2) + Math.pow(x1 - x2, 2))); } function angle(x1, y1, x2, y2) { return(Math.round((Math.atan2(y2 - y1, x2 - x1) / 3.141593) * 180) + 90); } function calcSpeed(angle, speed) { var _local2 = angle * 0.01745329; var _local1 = new Object(); _local1.x = speed * Math.cos(_local2); _local1.y = speed * Math.sin(_local2); return(_local1); } function rotatedXY(xPos, yPos, rotate) { var _local1 = new Object(); var _local2 = 0.0174444444444444 * rotate; var _local4 = Math.sin(_local2); var _local3 = Math.cos(_local2); _local1.x = (xPos * _local3) - (yPos * _local4); _local1.y = (xPos * _local4) + (yPos * _local3); return(_local1); } function newDamage(xPos, yPos, size) { var _local1 = G_Visual.damagedMask.attachMovie("ExplosionMask", "E" + G_Visual.damagedMask.getNextHighestDepth(), G_Visual.damagedMask.getNextHighestDepth()); _local1._x = xPos + 200; _local1._y = yPos; _local1._rotation = random(360); _local1.gotoAndStop(random(4) + 1); _local1._xscale = (_local1._yscale = size + random(40)); damageArray.push(_local1); } function updateDamage() { if (damageCleaner == 0) { damageCleaner = 48; var _local2 = 0; while (_local2 < damageArray.length) { if (!damageArray[_local2].hitTest(_root.bulletHit)) { damageArray[_local2].removeMovieClip(); damageArray.splice(_local2, 1); _local2--; } _local2++; } } else { damageCleaner--; } } function spriteControl() { if (grenadeTimer == 0) { mercSwipe--; if (mercSwipe >= 0) { MERC.upper.gotoAndStop("BASH"); } else { MERC.upper.gotoAndStop("STR"); } if (!Key.isDown(_root.downKey || (_root.downKey2))) { mercTopOffset = 0; } else { mercTopOffset = 45; } if ((MERC.touchBuffer > 2) && (Key.isDown(_root.downKey || (_root.downKey2)))) { mercTopOffset = 0; MERC.fireUp = -90; if (mercSwipe < 0) { MERC.upper.gotoAndStop("DWN"); } } else if (Key.isDown(_root.upKey || (_root.upKey2))) { if (Key.isDown(_root.rightKey || (_root.rightKey2)) || (Key.isDown(_root.leftKey || (_root.leftKey2)))) { mercTopOffset = 45; MERC.fireUp = 45; } else { mercTopOffset = 0; MERC.fireUp = 90; } if (Key.isDown(_root.downKey || (_root.downKey2))) { MERC.fireUp = 315; } if (mercSwipe < 0) { MERC.upper.gotoAndStop("UP"); } } else { if (Key.isDown(_root.downKey || (_root.downKey2))) { MERC.fireUp = 315; } else { MERC.fireUp = 0; } if (mercSwipe < 0) { MERC.upper.gotoAndStop("STR"); } } } else { MERC.upper.gotoAndStop("GRENADE"); grenadeTimer--; } if (MERC.touchBuffer > 5) { MERC.lower.gotoAndStop("JUMP"); MERC._rotation = MERC._rotation / 1.5; } } function newGrenade(xPos, yPos) { grenadeTimer = 4; trace("JIMKHIH"); var _local1 = BULLETS.attachMovie("GRENADE", "G" + BULLETS.getNextHighestDepth(), BULLETS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1.ySpeed = -(random(5) + 15); _local1.xSpeed = 8 * MERC.scaleStore; grenadeArray.push(_local1); } function mercFire() { if (_root.mouseControl == true) { aimerFire = angle(MERC._x, MERC._y - 40, _xmouse, _ymouse) - 90; } else { aimerFire = (((-90 + (90 * MERC.scaleStore)) - (MERC.fireUp * MERC.scaleStore)) + random(6)) - 3; } AIMER._x = _xmouse; AIMER._y = _ymouse; _root.gameTimer++; _root.HUD.grenadeAmmo = grenadeAmmo; if (grenadeAmmo > 0) { if ((Key.isDown(_root.grenadeKey) || (Key.isDown(_root.grenadeKey2))) && (grenadeSwitch == false)) { newGrenade(MERC._x, MERC._y - 35); grenadeSwitch = true; grenadeAmmo--; } else if ((!Key.isDown(_root.grenadeKey)) && (!Key.isDown(_root.grenadeKey2))) { grenadeSwitch = false; } } if (killGunAmmo > 0) { MERC.upper.altGun._visible = true; _root.HUD.iconInf._visible = false; _root.HUD.ammoNum = killGunAmmo; if (killGunAlt == 0) { killGunAlt = 2; fireSwitch = false; } else { killGunAlt--; } } else { MERC.upper.altGun._visible = false; _root.HUD.itemIcon._visible = false; _root.HUD.iconInf._visible = true; _root.HUD.ammoNum = ""; } if ((Key.isDown(_root.shootKey || (_root.shootKey2)) || (mousePressed == true)) && (fireSwitch == false)) { if (hitGround(ENEMIES, MERC._x + (12 * MERC.scaleStore), MERC._y - 35) || (hitGround(BOSS, MERC._x + (12 * MERC.scaleStore), MERC._y - 35))) { if (mercSwipe == 0) { _root.playSound("SWIPE"); } BOSS.dodgeTime = 5; BOSS.health = BOSS.health + 5; if (BOSS.health > 120) { BOSS.health = 120; } mercSwipe = 5; cycleEnemies(MERC._x + (12 * MERC.scaleStore), MERC._y - 35, 40); MERC.xSpeed = 10 * MERC.scaleStore; } else if (hitGround(ENEMIES, MERC._x + (6 * MERC.scaleStore), MERC._y - 45) || (hitGround(BOSS, MERC._x + (6 * MERC.scaleStore), MERC._y - 45))) { if (mercSwipe == 0) { _root.playSound("SWIPE"); } BOSS.health = BOSS.health + 5; if (BOSS.health > 120) { BOSS.health = 120; } BOSS.dodgeTime = 5; mercSwipe = 5; cycleEnemies(MERC._x + (6 * MERC.scaleStore), MERC._y - 45, 40); MERC.xSpeed = 10 * MERC.scaleStore; } else { if ((MERC.fireUp == -90) && (MERC.ySpeed > 0)) { MERC.ySpeed = -1; } else if ((MERC.fireUp == -45) && (MERC.ySpeed > 0)) { MERC.ySpeed = 1; } fireSwitch = true; var _local5 = rotatedXY(MERC.upper._x, MERC.upper._y / 2, MERC._rotation); var _local2; var _local3; var _local4; if (MERC.fireUp != 315) { _local3 = (MERC._x + _local5.x) - ((MERC.fireUp / 10) * MERC.scaleStore); _local4 = MERC._y + (_local5.y * 1.2); } else { _local3 = (MERC._x + _local5.x) - ((MERC.fireUp / 10) * (MERC.scaleStore * -0.35)); _local4 = MERC._y + (_local5.y * 1.2); } _root.levelValue1++; if (killGunAmmo > 0) { killGunAmmo--; if (killGunID == 1) { _local2 = newBullet(_local3, _local4, "KillGun", aimerFire); _root.playSound("KILLGUN"); } else if (killGunID == 2) { _local2 = newBullet(_local3, _local4, "KillGunFlame", aimerFire); _root.playSound("KILLGUNFLAME"); } else if (killGunID == 3) { if (kgr == true) { kgr = false; killGunAmmo++; } else { _local2 = newBullet(_local3, _local4, "KillGunRocket", aimerFire); _root.playSound("KILLGUNROCKET"); kgr = true; } } } else { _local2 = newBullet(_local3, _local4, "Rifle", aimerFire); _root.playSound("SHOT"); } _local2._x = _local2._x + (_local2.speed.x * 2.5); _local2._y = _local2._y + (_local2.speed.y * 2.5); newEffect("Smoke", _local2._x, _local2._y, 150, random(360), 50); shakeScreen(5, 2); } } else if ((Key.isDown(_root.shootKey || (_root.shootKey2)) == false) && (mousePressed == false)) { fireSwitch = false; kgr = false; } } function shakeScreen(ammount, time) { screenShake = ammount; shakeTime = time; } function updateShake() { updateDamage(); if (shakeTime > 0) { _parent._y = _parent._y + (random(screenShake) * shakeDir); _parent._x = _parent._x + (random(screenShake) * shakeDir); shakeDir = shakeDir * -1; shakeTime--; } else { screenShake = 0; } _parent._y = _parent._y / 1.1; } function onEnterFrame() { if (_root.gamePaused == false) { if (strikeTimer == 30) { _root.playSound("ALARM"); _root.HUD.ARWARN._visible = true; } if (strikeTimer == 0) { _root.HUD.ARWARN._visible = false; strikeTimer = 250 + random(250); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); } else if (camPos < 2000) { strikeTimer--; } updateFragments(); heli(); if (Key.isDown(_root.jumpKey) || (Key.isDown(_root.jumpKey2))) { MERC.jumpKeyPressed = true; } else { MERC.jumpKeyPressed = false; } charJump(MERC); updateBullets_Grenade(); updateBullets_Rifle(); updateBullets_KillGun(); updateBullets_killGunFlame(); updateBullets_KillGunRocket(); updateBullets_HeliRocket(); updateBullets_GruntGun(); updateBullets_KillGunRocket(); updateKillGunItem(); if (Key.isDown(_root.rightKey) || (Key.isDown(_root.rightKey2))) { CharacterTilt(MERC, 1); MERC.xSpeed = MERC.xSpeed + 3; } else if (Key.isDown(_root.leftKey) || (Key.isDown(_root.leftKey2))) { CharacterTilt(MERC, -1); MERC.xSpeed = MERC.xSpeed - 3; } else { MERC.tiltVar = 0; MERC.upper._y = MERC.upperPos; MERC.lower.gotoAndStop("STAND"); } CharacterProcess(MERC); updateShake(); spriteControl(); camControl(); scrollTerrain(G_Grassline, 0); scrollTerrain(G_Treeline, -0.8); scrollTerrain(G_Treeline2, -1.2); scrollTerrain(G_Cityline, -1.5); scrollTerrain(G_Sky, -1.9); scrollTerrain(G_TreelineF, 2); updateExplosives(); updateHealth(); updateGrunts(); updateCols(); updateSign(); MERC.upper._xscale = 100; if (_root.mouseControl == true) { if (AIMER._x >= MERC._x) { MERC.scaleStore = 1; } else { MERC.scaleStore = -1; } MERC._xscale = MERC.scaler * MERC.scaleStore; AIMER._visible = true; MERC.upper._rotation = (aimerFire + 90) * MERC.scaleStore; MERC.upper.gotoAndStop("UP"); if (MERC.upper._rotation > 150) { MERC.upper._rotation = 150; MERC.upper.gotoAndStop("STR"); MERC.upper._rotation = MERC.upper._rotation - 90; } else if (MERC.upper._rotation < -150) { MERC.upper._rotation = -150; MERC.upper.gotoAndStop("STR"); MERC.upper._rotation = MERC.upper._rotation - 90; } else if (MERC.upper._rotation > 50) { MERC.upper.gotoAndStop("STR"); MERC.upper._rotation = MERC.upper._rotation - 90; } else if (MERC.upper._rotation < -50) { MERC.upper.gotoAndStop("STR"); MERC.upper._rotation = MERC.upper._rotation - 90; } } else { AIMER._visible = false; } } } function charWall(Character) { var _local1 = 0; _local1 = _local1 + hitWall(Character, 1); _local1 = _local1 + (hitWall(Character, -1) * 2); return(_local1); } function hitWall(Character, dir) { var _local3 = 0; if (hitAreas(Character._x + ((Character.wid / 2) * dir), Character._y - (Character.hei / 2))) { _local3 = 1; while (hitAreas(Character._x + ((Character.wid / 2) * dir), Character._y - (Character.hei / 2))) { Character._x = Character._x - dir; } Character._x = Character._x + dir; Character.xSpeed = 0; } return(_local3); } function CharacterProcess(Character) { if (Character.dead == false) { hillVar = (MERC._rotation / 250) * (-MERC.scaleStore); Character.xSpeed = Character.xSpeed / (1.3 + hillVar); Character._x = Character._x + Character.xSpeed; if (Character._x > (camPos + 300)) { Character.xSpeed = 0; Character._x = camPos + 300; } else if (Character._x < (camPos - 300)) { Character.xSpeed = 0; Character._x = camPos - 300; } charWall(Character); if (Math.round(Character.xSpeed) == 0) { Character.xSpeed = 0; } Character._y = Character._y + Character.ySpeed; if (Character.ySpeed > 0) { Character.ySpeed = Character.ySpeed + 6; } else if (Character.jumpKeyPressed == true) { Character.ySpeed = Character.ySpeed + 3; } else { Character.ySpeed = Character.ySpeed + 6; } Character.ySpeed = Character.ySpeed / 1.1; if (footR._y < (Character._y + 50)) { footR._y = footR._y + Character.ySpeed; } if (footL._y < (Character._y + 50)) { footL._y = footL._y + Character.ySpeed; } Character.leanVar = Character.leanVar / 1.1; Character.touchBuffer++; if (hitAreas(Character._x, Character._y)) { Character.ySpeed = 0; Character.touchBuffer = 0; while (hitAreas(Character._x, Character._y)) { Character._y--; } Character._y = Character._y + 5; } Character.footR = footR; Character.footL = footL; charLean(Character); if (Character.touchBuffer < 6) { Character._rotation = Math.floor(angle(footR._x, footR._y, footL._x, footL._y) + 90); Character.upper._rotation = Math.floor(Character.tiltVar - (MERC._rotation * MERC.scaleStore)) + mercTopOffset; } else { Character.upper._rotation = Math.floor((Character.tiltVar + Character.leanVar) - (MERC._rotation * MERC.scaleStore)) + mercTopOffset; } mercFire(); } else { if (MERC.deadTime == 0) { stopAllSounds(); _root.playSound("LOSE"); } Character.gotoAndStop("DEAD"); MERC.xSpeed = MERC.xSpeed / 1.1; MERC.ySpeed = MERC.ySpeed + 2; MERC._y = MERC._y + MERC.ySpeed; if (MERC._y > 365) { MERC._y = 365; } MERC.deadTime++; if (MERC.deadTime == 60) { _root.setFade(_root.whiteFade, 100); newEffect("EOLFAIL", camPos, 200, 100, -20, 140); } else if (MERC.deadTime == 95) { newExplosion(MERC._x, MERC._y - 10, 250); MERC._visible = false; } else if (MERC.deadTime == 140) { if (_root.gameType == 2) { _root.setFade(_root.whiteFade, 200); _root.menuPos = -1200; _root.gotoAndStop("TITLE"); } else if (_root.gameType == 1) { _root.setFade(_root.whiteFade, 400); _root.gotoAndStop("RELOAD"); } } } } function CharacterTilt(Character, scaler) { if (_root.mouseControl == false) { Character._xscale = Character.scaler * scaler; } Character.scaleStore = scaler; Character.lower.gotoAndStop("WALK"); if (Character.tiltVar != (3 * Character.tiltSwitch)) { Character.tiltVar = Character.tiltVar + (1.5 * Character.tiltSwitch); Character.upper._y = Character.upper._y - (Character.tiltVar / 2); Character._y = Character._y - (Character.tiltVar / 5); } else { Character.tiltSwitch = Character.tiltSwitch * -1; } } function hitAreas(xPos, yPos) { if (hitGround(GROUND, xPos, yPos) || (hitGround(EXPLOSIVES, xPos, yPos))) { return(true); } return(false); } function hitGround(target, xPos, yPos) { return(target.hitTest((xPos + _parent._x) + _x, (yPos + _parent._y) + _y, true)); } function scrollTerrain(terrain, speed) { speed = speed / 2; terrain._x = terrain._x - (scrollSpeed * speed); if ((terrain._x + _parent._x) > 0) { terrain._x = terrain._x - (terrain._width / 2); } else if ((terrain._x + _parent._x) < (-(terrain._width / 2))) { terrain._x = terrain._x + (terrain._width / 2); } } function newEffect(type, xPos, yPos, scale, rotate, alph) { var _local1 = EFFECTS.attachMovie(type, "E" + EFFECTS.getNextHighestDepth(), EFFECTS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1._rotation = rotate; _local1._alpha = alph; _local1._xscale = (_local1._yscale = scale); return(_local1); } function destroyMovieClip(i, array) { array[i].removeMovieClip(); array.splice(i, 1); } function newBullet(xPos, yPos, type, angle) { var _local2 = BULLETS.attachMovie("MC_Bullet_" + type, "B" + BULLETS.getNextHighestDepth(), BULLETS.getNextHighestDepth()); _local2._x = xPos; _local2._y = yPos; _local2._rotation = angle; _local2.speed = calcSpeed(angle, (random(10) / 10) + 20); this["bulletArray_" + type].push(_local2); return(_local2); } function updateBullets_HeliRocket() { var _local3 = 0; while (_local3 < bulletArray_HeliRocket.length) { var _local2 = bulletArray_HeliRocket[_local3]; if (hitGround(MERC, _local2._x, _local2._y)) { _root.playSound("BANG"); newExplosion(_local2._x, _local2._y, 50); MERC.xSpeed = MERC.xSpeed + _local2.speed.x; destroyMovieClip(_local3, bulletArray_HeliRocket); hurtMan(10 + random(10)); } else if (hitGround(GROUND, _local2._x, _local2._y)) { newDamage(_local2._x, _local2._y, 50); _root.playSound("BANG"); newExplosion(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_HeliRocket); } _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; if (random(_root.savefile.data.detail) == 0) { newEffect("Smoke", _local2._x, _local2._y, 150, random(360), 20 + random(40)); } _local2._x = _local2._x + _local2.speed.x; _local2._y = _local2._y + _local2.speed.y; _local3++; } } function updateBullets_GruntGun() { var _local3 = 0; while (_local3 < bulletArray_GruntGun.length) { var _local2 = bulletArray_GruntGun[_local3]; if (hitAreas(_local2._x, _local2._y)) { _root.playSound("BANG"); newDamage(_local2._x, _local2._y, 50); newExplosion(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_GruntGun); } else if (hitGround(MERC, _local2._x, _local2._y)) { _root.playSound("BANG"); hurtMan(10 + random(10)); newExplosion(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_GruntGun); } else if (!_local2.hitTest(_root.bulletHit)) { destroyMovieClip(_local3, bulletArray_GruntGun); } _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; _local2._x = _local2._x - (_local2.speed.x / 2); _local2._y = _local2._y - (_local2.speed.y / 2); _local3++; } } function hurtHeli(ammount) { HELI.health = HELI.health - ammount; _root.levelValue2++; if (HELI.health <= 0) { HELI.health = 0; HELI.dead = true; } } function updateBullets_Grenade() { var _local3 = 0; while (_local3 < grenadeArray.length) { var _local2 = grenadeArray[_local3]; trace(_local2.xSpeed); _local2._rotation = _local2._rotation + _local2.xSpeed; if (hitAreas(_local2._x, _local2._y)) { newDamage(_local2._x, _local2._y, 100); _root.playSound("BANG"); newExplosion(_local2._x, _local2._y, 100); destroyMovieClip(_local3, grenadeArray); } else if (hitGround(HELI, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 100); _root.playSound("BANG"); destroyMovieClip(_local3, grenadeArray); hurtHeli(4); HELI._alpha = 50; } else if (hitGround(ENEMIES, _local2._x, _local2._y)) { _root.newMedal(9); newExplosion(_local2._x, _local2._y, 100); _root.playSound("BANG"); cycleEnemies(_local2._x, _local2._y, 100); destroyMovieClip(_local3, grenadeArray); } else { _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; _local2.ySpeed++; } _local3++; } } function updateBullets_Rifle() { var _local3 = 0; while (_local3 < bulletArray_Rifle.length) { var _local2 = bulletArray_Rifle[_local3]; if (hitAreas(_local2._x, _local2._y)) { newDamage(_local2._x, _local2._y, 50); _root.playSound("BANG"); newExplosion(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_Rifle); } else if (hitGround(HELI, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 50); _root.playSound("BANG"); destroyMovieClip(_local3, bulletArray_Rifle); hurtHeli(2); HELI._alpha = 50; } else if (hitGround(ENEMIES, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 50); _root.playSound("BANG"); cycleEnemies(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_Rifle); } else if (!_local2.hitTest(_root.bulletHit)) { destroyMovieClip(_local3, bulletArray_Rifle); } else { _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; _local2._x = _local2._x + (_local2.speed.x / 1.5); _local2._y = _local2._y + (_local2.speed.y / 1.5); } if (hitGround(BOSS, _local2._x, _local2._y)) { if (random(10) > 0) { BOSS.dodgeTime = 5; } if (random(10) == 0) { newExplosion(_local2._x, _local2._y, 50); _root.playSound("BANG"); } } _local3++; } } function updateBullets_killGunFlame() { var _local3 = 0; while (_local3 < bulletArray_KillGunFlame.length) { var _local2 = bulletArray_KillGunFlame[_local3]; _local2._xscale = _local2._xscale + (random(20) - 10); _local2._yscale = _local2._yscale + (random(20) - 10); if (_local2._alpha < 0) { destroyMovieClip(_local3, bulletArray_KillGunFlame); } else if (hitAreas(_local2._x, _local2._y)) { newDamage(_local2._x, _local2._y, 50); newExplosion(_local2._x, _local2._y, 50); _local2._alpha = -10; } else if (hitGround(HELI, _local2._x, _local2._y)) { hurtHeli(0.5); HELI._alpha = 50; } else if (hitGround(ENEMIES, _local2._x, _local2._y)) { cycleEnemies(_local2._x, _local2._y, 50); } else if (!_local2.hitTest(_root.bulletHit)) { destroyMovieClip(_local3, bulletArray_Rifle); } else { _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; _local2._x = _local2._x + (_local2.speed.x / 1.5); _local2._y = _local2._y + (_local2.speed.y / 1.5); _local2.speed.y++; } if (_local2._alpha == 100) { _local2._xscale = random(50) + 50; _local2._yscale = random(50) + 50; _local2._alpha = 399; _local2.speed.y = _local2.speed.y - 3; } _local2._alpha = _local2._alpha - 21; _local3++; } } function updateBullets_KillGun() { var _local3 = 0; while (_local3 < bulletArray_KillGun.length) { var _local2 = bulletArray_KillGun[_local3]; if (hitAreas(_local2._x, _local2._y)) { newDamage(_local2._x, _local2._y, 50); _root.playSound("BANG"); newExplosion(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_KillGun); } else if (hitGround(HELI, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 50); _root.playSound("BANG"); destroyMovieClip(_local3, bulletArray_KillGun); hurtHeli(2); HELI._alpha = 50; } else if (hitGround(ENEMIES, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 50); _root.playSound("BANG"); cycleEnemies(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_KillGun); } else if (!_local2.hitTest(_root.bulletHit)) { destroyMovieClip(_local3, bulletArray_KillGun); } else { _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; _local2._x = _local2._x + _local2.speed.x; _local2._y = _local2._y + _local2.speed.y; } _local3++; } } function updateBullets_KillGunRocket() { var _local3 = 0; while (_local3 < bulletArray_KillGunRocket.length) { var _local2 = bulletArray_KillGunRocket[_local3]; if (hitAreas(_local2._x, _local2._y)) { newDamage(_local2._x, _local2._y, 100); _root.playSound("BANG"); newExplosion(_local2._x, _local2._y, 100); destroyMovieClip(_local3, bulletArray_KillGunRocket); } else if (hitGround(HELI, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 100); _root.playSound("BANG"); destroyMovieClip(_local3, bulletArray_KillGunRocket); hurtHeli(5); HELI._alpha = 50; } else if (hitGround(ENEMIES, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 100); _root.playSound("BANG"); cycleEnemies(_local2._x, _local2._y, 100); destroyMovieClip(_local3, bulletArray_KillGunRocket); } else if (!_local2.hitTest(_root.bulletHit)) { destroyMovieClip(_local3, bulletArray_KillGunRocket); } else { _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; _local2._x = _local2._x + (_local2.speed.x / 2); _local2._y = _local2._y + (_local2.speed.y / 2); } _local3++; } } function charLean(Character) { Character.footR._x = Character._x + 15; Character.footL._x = Character._x - 15; footTest(Character.footR); footTest(Character.footL); Character.footR._y = Character.footR._y + ((Character._y - Character.footR._y) / 2); Character.footL._y = Character.footL._y + ((Character._y - Character.footL._y) / 2); } function footTest(Foot) { if (hitGround(GROUND, Foot._x, Foot._y)) { while (hitGround(GROUND, Foot._x, Foot._y)) { Foot._y--; } Foot._y = Foot._y + 2; } } function newExplosion(xPos, yPos, size) { shakeScreen(size / 10, size / 10); newEffect("Explosion", xPos, yPos, size, random(360), 100); cycleExplosives(xPos, yPos, size / 1.5); } function newExplosive(target) { explosiveArray.push(target); } function cycleExplosives(xPos, yPos, size) { updateExplosiveFlag = 5; var _local3 = 0; while (_local3 < explosiveArray.length) { var _local2 = explosiveArray[_local3]; if (_local2.hitTest(_root.bulletHit)) { if (pythag(_local2._x, _local2._y, xPos, yPos) < size) { _local2.killTime = 3; } } _local3++; } } function updateExplosives() { if (updateExplosiveFlag > 0) { updateExplosiveFlag--; var _local3 = 0; while (_local3 < explosiveArray.length) { var _local2 = explosiveArray[_local3]; _local2.killTime--; if (_local2.killTime == 1) { cycleEnemies(_local2._x, _local2._y, 100); newFragments(2, _local2._x, _local2._y, 100, 6, 5); newDamage(bullet._x, bullet._y, 100); _root.playSound("EXPBANG"); newExplosion(_local2._x, _local2._y, 100); _local2.swapDepths(EXPLOSIVES.getNextHighestDepth()); destroyMovieClip(_local3, explosiveArray); } _local3++; } } } function newFragments(num, xPos, yPos, size, typeMin, typeRange) { var _local3 = 0; while (_local3 < (num * (3 / _root.savefile.data.detail))) { var _local2 = EFFECTS.attachMovie("Swain_Debris" + (random(typeRange) + typeMin), "F" + EFFECTS.getNextHighestDepth(), EFFECTS.getNextHighestDepth()); _local2._x = xPos; _local2._y = yPos; _local2._xscale = size; _local2._yscale = size; _local2.smokeSpan = size; _local2.spin = random(40) - 10; _local2.xSpeed = random(40) - 20; _local2.ySpeed = -random(20); fragmentArray.push(_local2); _local3++; } } function updateFragments() { if (smokeCount > 0) { smokeCount--; } var _local3 = 0; while (_local3 < fragmentArray.length) { var _local2 = fragmentArray[_local3]; _local2._rotation = _local2._rotation + _local2.spin; _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; if (((_local2.smokeSpan > 0) && (random(_root.savefile.data.detail) == 0)) && (smokeCount < (180 / _root.savefile.data.detail))) { newEffect("Smoke", _local2._x, _local2._y, _local2.smokeSpan + random(20), random(360), 50); smokeCount++; } _local2.smokeSpan = _local2.smokeSpan - 5; _local2.ySpeed++; if (_local2._y > 360) { _local2._y = 360; _local2.xSpeed = _local2.xSpeed / 1.5; _local2.ySpeed = _local2.ySpeed * -0.5; _local2._xscale = _local2._xscale / 2; _local2._yscale = _local2._yscale / 2; if (_local2._xscale < 26) { destroyMovieClip(_local3, fragmentArray); _local3--; } } _local3++; } } function charJump(Character) { Character.jumpSwitch = false; if ((Character.jumpKeyPressed == true) && (Character.jumpCall == false)) { Character.jumpCall = true; Character.jumpSwitch = true; } else if (Character.jumpKeyPressed == false) { Character.jumpCall = false; } if ((Character.touchBuffer < 5) && (Character.jumpSwitch == true)) { Character.ySpeed = -35; Character.touchBuffer = 5; } } function heli() { if (_root.level1Boss == true) { _root.HUD.gotoAndStop(5); if (BOSS.hitTest(_root.bulletHit)) { var _local2 = BOSS; if (BOSS.dead == false) { var _local4 = pythag(MERC._x, 0, _local2._x, 0); var _local6 = pythag(0, MERC._y, 0, _local2._y); _local2.xSpeed = _local2.xSpeed / _local2.accel; _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; _local2.ySpeed = _local2.ySpeed + 2; if (hitAreas(_local2._x, _local2._y)) { _local2.ySpeed = 0; while (hitAreas(_local2._x, _local2._y)) { _local2._y--; } _local2._y = _local2._y + 5; } if (_local2.dodgeTime > 0) { _local2.gotoAndStop("DODGE"); _local2.health = _local2.health - 1; if (_local2.health < 0) { _local2.dead = true; } _local2.dodgeTime = _local2.dodgeTime - 2; } else { if (_local2.ySpeed == 0) { _local2.gotoAndStop("WALK"); } else { _local2.gotoAndStop("JUMP"); } if ((_local4 > (200 + (_local2.variation / 10))) || ((_local2._x > (camPos + 300)) || (_local2._x < (camPos - 300)))) { if (_local2._x > MERC._x) { _local2.xSpeed = _local2.xSpeed - 1.5; _local2.scaleStore = 1; } else { _local2.scaleStore = -1; _local2.xSpeed = _local2.xSpeed + 1.5; } _local2._xscale = _local2.scaler * _local2.scaleStore; } else if (_local4 >= (100 + (_local2.variation / 10))) { _local2.xSpeed = _local2.xSpeed / 1.2; _local2.gotoAndStop("AIM"); var _local5 = angle(_local2._x, _local2._y - 68, MERC._x, MERC._y - 45) + 90; _local2.arm._rotation = ((_local5 * _local2.scaleStore) - 90) + (90 * _local2.scaleStore); _local2._xscale = _local2.scaler * _local2.scaleStore; if (_local2.Fire < 0) { _local2.Fire = _local2.FireSpeed; var _local3 = newBullet(_local2._x, _local2._y - 50, "GruntGun", _local5); _local3._x = _local3._x - (_local3.speed.x * 2.5); _local3._y = _local3._y - (_local3.speed.y * 2.5); _local2.arm.play(); newEffect("Smoke", _local3._x, _local3._y, 280, random(360), 100); } _local2.Fire--; if (_local2._x > MERC._x) { _local2.scaleStore = 1; } else { _local2.scaleStore = -1; } _local5 = angle(_local2._x, _local2._y, MERC._x, MERC._y) + 90; _local2.aimer._rotation = ((_local5 * _local2.scaleStore) - 90) + (90 * _local2.scaleStore); _local2._xscale = _local2.scaler * _local2.scaleStore; } else if (_local4 > 0) { if (_local2._x < MERC._x) { _local2.xSpeed--; _local2.scaleStore = 1; } else { _local2.scaleStore = -1; _local2.xSpeed++; } _local2._xscale = _local2.scaler * _local2.scaleStore; } } if (charWall(_local2) > 0) { _local2.ySpeed = -15; _local2.xSpeed = (-_local2._xscale) / 20; _local2.gotoAndStop("JUMP"); } } else { if (_local2.deadTimer == 0) { _root.playSound("MANDIE"); } _local2.deadTimer++; _local2._xscale = _local2.scaler * _local2.dead; _local2.gotoAndStop("DEAD"); _local2._y = _local2._y + _local2.ySpeed; _local2._x = _local2._x + _local2.xSpeed; _local2.ySpeed = _local2.ySpeed + 3; _local2.xSpeed = _local2.xSpeed / 1.2; if (_local2._y > (365 + (_local2.variation / 10))) { _local2._y = 365 + (_local2.variation / 10); } if (_local2.deadTimer == 20) { stopAllSounds(); _root.playSound("WIN"); newEffect("EOLBAR", camPos, 200, 100, -20, 140); } else if (_local2.deadTimer > 150) { _root.setFade(_root.whiteFade, 200); if (_root.gameType == 1) { _root.gotoAndStop("END"); } } } } } else if (MERC._x < 2800) { if (HELI.active != undefined) { if (HELI.dead == false) { if (HELI.active == false) { if ((MERC._x > (HELI._x - 1200)) && (HELI.scaler == false)) { HELI.scaler = true; _root.playSund("BANG"); newBullet(HELI._x - 500, HELI._y + 30, "HeliRocket", 180); newBullet(HELI._x - 400, HELI._y, "HeliRocket", 180); newBullet(HELI._x - 300, HELI._y - 30, "HeliRocket", 180); } if (HELI.scaler == true) { HELI.scaleStore++; if ((HELI.scaleStore > 50) && (HELI.scaleStore < 65)) { GROUND.heliRock._xscale = 100; shakeScreen(30, 4); GROUND.heliRock._y = GROUND.heliRock._y + 8; } if (HELI.scaleStore == 80) { HELI.active = true; } } } else { HELI.backBlade._rotation = HELI.backBlade._rotation + 90; if (HELI._alpha < 100) { HELI._alpha = HELI._alpha + 5; } heliRotate = angle(MERC._x, MERC._y, HELI._x, HELI._y) - 90; if (HELI.fireTime == 0) { HELI.fireActive = true; HELI.fireTime = 12; } else { HELI.fireActive = false; HELI.fireTime--; } if (HELI._x > (HELI.xPos + 500)) { HELI.xSpeed--; heliFireAngle = heliRotate; HELI.fireBegin = true; } if (HELI._x < (MERC._x + 100)) { HELI._rotation = HELI._rotation + 2; if (HELI._rotation > 0) { HELI.xSpeed++; } heliRotateCur = HELI._rotation; } else if (HELI._x > (MERC._x + 300)) { HELI.xSpeed = HELI.xSpeed - 1; HELI._rotation = HELI._rotation - 3; heliRotateCur = HELI._rotation; } else { HELI.xSpeed = HELI.xSpeed / 1.04; if (heliRotateCur > (heliRotate + 2)) { heliRotateCur = heliRotateCur - 2; } else if (heliRotateCur < (heliRotate - 2)) { heliRotateCur = heliRotateCur + 2; } if ((heliRotateCur < (heliRotate + 10)) && (heliRotateCur > (heliRotate - 10))) { heliFireAngle = HELI._rotation; HELI.fireBegin = true; } HELI._rotation = heliRotateCur; } HELI._rotation = HELI._rotation / 1.2; HELI._x = HELI._x + HELI.xSpeed; HELI.xSpeed = HELI.xSpeed / 1.01; if (HELI.ySwitch == true) { if (HELI.yTimer < 40) { HELI.yTimer++; HELI.ySpeed = HELI.ySpeed + 1; } else { HELI.yTimer = 0; HELI.ySwitch = false; } } else if (HELI.yTimer < 40) { HELI.yTimer++; HELI.ySpeed = HELI.ySpeed - 1; } else { HELI.yTimer = 0; HELI.ySwitch = true; } HELI.curY = HELI.curY + HELI.ySpeed; HELI._y = HELI.yPos + ((HELI.ySpeed + HELI.yDest) / 1.1); if (HELI._x < HELI.xPos) { HELI.xSpeed = HELI.xSpeed + 4; } if (HELI._x > (HELI.xPos + 900)) { HELI._x = HELI.xPos + 900; HELI.xSpeed = HELI.xSpeed / 1.1; if (HELI._y > (HELI.yPos - 200)) { HELI.yDest = HELI.yDest - 5; } } else if (HELI.yDest < 0) { HELI.yDest = HELI.yDest + 5; } if ((HELI.fireActive == true) && (HELI.fireBegin == true)) { HELI.fireBegin = false; newExplosion(HELI._x, HELI._y, 30); newBullet(HELI._x, HELI._y, "HeliRocket", (heliFireAngle + 175) + random(10)); } } } else { HELI._x = HELI._x + HELI.deadSpeed; HELI.deadSpeed = HELI.deadSpeed + 0.3; if (HELI.deadSpeed < 30) { if (random(3) == 0) { _root.playSound("EXPBANG"); newExplosion((HELI._x + random(150)) - 75, (HELI._y + random(80)) - 40, 100); } } else if ((HELI.deadSpeed > 55) && (EOL != true)) { EOL = true; stopAllSounds(); _root.playSound("WIN"); _root.setFade(_root.whiteFade, 100); newEffect("EOLBAR", camPos, 200, 100, -20, 140); } else if (HELI.deadSpeed > 80) { _root.setFade(_root.whiteFade, 200); _root.gotoAndStop("CS2"); } HELI._rotation = HELI.deadSpeed / 2; } } } } function hurtMan(ammount) { ammount = ammount / 1.3; if (healthInvTime == 0) { _root.setFade(_root.redFade, 80); health = health - ((ammount * _root.difficulty) / 1.5); healthBuffer = 0; healthInvTime = healthInvMax; if (health <= 0) { if (MERC.dead == false) { MERC.ySpeed = -10; MERC.dead = true; } health = 0; } } } function updateHealth() { _root.health = health; _root.healthBuffer = healthBuffer; if (healthInvTime > 0) { healthInvTime--; MERC._alpha = MERC._alpha * -1; } else { MERC._alpha = 100; } if ((healthBuffer == healthBufferMax) && (health < 100)) { health = health + 0.5; } else if (healthBuffer < healthBufferMax) { healthBuffer = healthBuffer + 0.5; } _root.HUD.hBar._xscale = health; if (_root.HUD.hBar._xscale < 40) { _root.HUD.hBar._alpha = _root.HUD.hBar._alpha * -1; } else { _root.HUD.hBar._alpha = 100; } _root.HUD.hCharge._xscale = healthBuffer; } function updateLevel() { if (camPos < 2200) { _root.HUD.enemyCount = killCount; _root.HUD.enemyCountMax = killCountMax + 1; } else { _root.HUD.enemyCount = Math.ceil(HELI.health); _root.HUD.enemyCountMax = HELI.maxHealth; } if (killCount > killCountMax) { if (camLock == true) { levelExtend = levelExtend + 500; signActive = true; camLock = false; } } } function camControl() { updateLevel(); if (camLock == false) { if (MERC._x > camPos) { camPos = MERC._x; } if (camPos > (levelPos + levelExtend)) { camPos = levelPos + levelExtend; killCount = 0; if (camPos > 2200) { camPos = camPos + 100; _root.HUD.iconHeli._visible = true; spawnCount = 1000; } else { spawnCount = 0; } if (killCountMax == 0) { killCountMax = 9; } else { killCountMax = killCountMax + 2; } camLock = true; signActive = false; } } var _local3 = _parent._x; camPosS = camPosS + ((camPos - camPosS) / 5); _parent._x = _parent._x - (((_parent._x + camPosS) - 325) / 5); scrollSpeed = _local3 - _parent._x; } function newGrunt() { var _local1 = ENEMIES.attachMovie("Enemy_Grunt", "E" + ENEMIES.getNextHighestDepth(), ENEMIES.getNextHighestDepth()); var _local2 = random(2); if (MERC._x > -1800) { if (_local2 == 0) { _local1._x = camPos + 400; } else { _local1._x = camPos - 400; } } else { _local1._x = camPos + 400; } _local1._y = 200; _local1.wid = _local1._width; _local1.hei = _local1._height; _local1.ySpeed = 0; _local1.xSpeed = 0; _local1.FireSpeed = random(10) + 20; _local1.variation = random(100); _local1.Fire = _local1.FireSpeed / 2; _local1._xscale = 110; _local1._yscale = _local1._xscale; _local1.scaler = _local1._xscale; _local1.deadTimer = 0; _local1.accel = (random(10) / 100) + 1.2; gruntArray.push(_local1); } function updateGrunts() { if ((spawnCount <= killCountMax) && (killCountMax > 0)) { if (activeGrunts < 8) { if (gruntTimer == 0) { gruntTimer = 8 + random(10); spawnCount++; activeGrunts++; newGrunt(); } else { gruntTimer--; } } } var _local4 = 0; while (_local4 < gruntArray.length) { var _local2 = gruntArray[_local4]; if (_local2.dead == undefined) { var _local5 = pythag(MERC._x, 0, _local2._x, 0); var _local7 = pythag(0, MERC._y, 0, _local2._y); _local2.xSpeed = _local2.xSpeed / _local2.accel; _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; _local2.ySpeed = _local2.ySpeed + 2; if (hitAreas(_local2._x, _local2._y)) { _local2.ySpeed = 0; while (hitAreas(_local2._x, _local2._y)) { _local2._y--; } _local2._y = _local2._y + 5; } if (_local2.ySpeed == 0) { _local2.gotoAndStop("RUN"); } else { _local2.gotoAndStop("JUMP"); } if ((_local5 > (200 + (_local2.variation / 10))) || ((_local2._x > (camPos + 300)) || (_local2._x < (camPos - 300)))) { if (_local2._x > MERC._x) { _local2.xSpeed = _local2.xSpeed - 1.5; _local2.scaleStore = 1; } else { _local2.scaleStore = -1; _local2.xSpeed = _local2.xSpeed + 1.5; } _local2._xscale = _local2.scaler * _local2.scaleStore; } else if (_local5 >= (100 + (_local2.variation / 10))) { _local2.xSpeed = _local2.xSpeed / 1.2; _local2.gotoAndStop("SHOOT"); if (_local2._x > MERC._x) { _local2.scaleStore = 1; } else { _local2.scaleStore = -1; } var _local6 = angle(_local2._x, _local2._y, MERC._x, MERC._y) + 90; _local2.aimer._rotation = ((_local6 * _local2.scaleStore) - 90) + (90 * _local2.scaleStore); _local2._xscale = _local2.scaler * _local2.scaleStore; if (_local2.Fire < 0) { _local2.Fire = _local2.FireSpeed; var _local3 = newBullet(_local2._x, _local2._y - 40, "GruntGun", _local6); _local3._x = _local3._x - (_local3.speed.x * 2.5); _local3._y = _local3._y - (_local3.speed.y * 2.5); newEffect("Smoke", _local3._x, _local3._y, 150, random(360), 50); } _local2.Fire--; } else if (_local5 > 0) { if (_local2._x < MERC._x) { _local2.xSpeed--; _local2.scaleStore = 1; } else { _local2.scaleStore = -1; _local2.xSpeed++; } _local2._xscale = _local2.scaler * _local2.scaleStore; } if (charWall(_local2) > 0) { _local2.ySpeed = -15; _local2.xSpeed = (-_local2._xscale) / 20; _local2.gotoAndStop("JUMP"); } } else { if (_local2.deadTimer == 0) { killCount++; activeGrunts--; _root.levelValue2++; if (random(10) == 0) { if (killGunAmmo < 10) { newKillGun(_local2._x, _local2._y - 35); } } } _local2.deadTimer++; _local2._xscale = _local2.scaler * _local2.dead; _local2.gotoAndStop("DEAD"); _local2._y = _local2._y + _local2.ySpeed; _local2._x = _local2._x + _local2.xSpeed; _local2.ySpeed = _local2.ySpeed + 3; _local2.xSpeed = _local2.xSpeed / 1.2; if (_local2._y > (365 + (_local2.variation / 10))) { _local2._y = 365 + (_local2.variation / 10); } if (_local2.deadTimer > 60) { _local2._alpha = _local2._alpha - 10; if (_local2._alpha < 10) { destroyMovieClip(_local4, gruntArray); } } } _local4++; } } function cycleEnemies(xPos, yPos, size) { var _local5 = 0; while (_local5 < enemyArray.length) { var _local3 = 0; while (_local3 < enemyArray[_local5].length) { var _local2 = enemyArray[_local5][_local3]; if (_local2.dead == undefined) { if (_local2.hitTest(_root.bulletHit)) { if (pythag(_local2._x, _local2._y - 35, xPos, yPos) < size) { _local2.ySpeed = (-10 * size) / 40; var _local4 = (random(400) / 100) + 5; if (_local2._x > MERC._x) { _local2.xSpeed = _local4; } else { _local2.xSpeed = -_local4; } if (xPos > _local2._x) { _local2.dead = -1; } else { _local2.dead = 1; } } } } _local3++; } _local5++; } } function addEnemyCol(target) { var _local1 = ENEMIES.attachMovie("Enemy_ColS", "E" + ENEMIES.getNextHighestDepth(), ENEMIES.getNextHighestDepth()); _local1._x = target._x; _local1._y = target._y; _local1._xscale = target._xscale; _local1._yscale = target._yscale; _local1.FireSpeed = 20 + random(10); _local1.Fire = _local1.FireSpeed / 2; _local1.variation = random(100); _local1.scaleStore = 1; _local1.deadTimer = 0; colArray.push(_local1); } function updateCols() { var _local4 = 0; while (_local4 < colArray.length) { var _local2 = colArray[_local4]; if (_local2.hitTest(_root.bulletHit)) { if (_local2.dead == undefined) { var _local6 = pythag(MERC._x, 0, _local2._x, 0); if (MERC._x > _local2._x) { _local2.scaleStore = -1; } else { _local2.scaleStore = 1; } _local2._xscale = 110 * _local2.scaleStore; if (_local2._x > MERC._x) { _local2.scaleStore = 1; } else { _local2.scaleStore = -1; } var _local5 = angle(_local2._x, _local2._y - 68, MERC._x, MERC._y - 45) + 90; _local2.arm._rotation = ((_local5 * _local2.scaleStore) - 90) + (90 * _local2.scaleStore); _local2._xscale = _local2.scaler * _local2.scaleStore; if (_local2.Fire < 0) { _local2.Fire = _local2.FireSpeed; var _local3 = newBullet(_local2._x, _local2._y - 68, "GruntGun", _local5); _local3._x = _local3._x - (_local3.speed.x * 2.5); _local3._y = _local3._y - (_local3.speed.y * 2.5); _local2.arm.play(); newEffect("Smoke", _local3._x, _local3._y, 150, random(360), 50); } _local2.Fire--; } else { if (_local2.deadTimer == 0) { _root.levelValue2++; _root.playSound("MANDIE"); } _local2.deadTimer++; _local2._xscale = _local2.scaler * _local2.dead; _local2.gotoAndStop("DEAD"); _local2._y = _local2._y + _local2.ySpeed; _local2._x = _local2._x + _local2.xSpeed; _local2.ySpeed = _local2.ySpeed + 3; _local2.xSpeed = _local2.xSpeed / 1.2; if (_local2._y > (365 + (_local2.variation / 10))) { _local2._y = 365 + (_local2.variation / 10); } if (_local2.deadTimer > 60) { _local2._alpha = _local2._alpha - 10; if (_local2._alpha < 80) { destroyMovieClip(_local4, colArray); } } } } _local4++; } } function updateSign() { if (signActive == true) { if (signSwitch == false) { signSway = signSway + 1; if (signSway > 10) { signSwitch = true; } } else { signSway = signSway - 1; if (signSway < -10) { signSwitch = false; } } signTime--; if ((signRot < 360) && (signRot != 0)) { signRot = signRot + 9; signSway = 0; } else { signRot = 0; } } else { signSway = 0; if (signRot < 180) { signRot = signRot + 9; } } _root.HUD.SIGN._rotation = signRot + signSway; } function newKillGun(xPos, yPos) { var _local1 = EFFECTS.attachMovie("Item Ammo", "IA" + EFFECTS.getNextHighestDepth(), EFFECTS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1.ID = random(3) + 1; _local1.gotoAndStop(_local1.ID); itemArray.push(_local1); } function updateKillGunItem() { var _local3 = 0; while (_local3 < itemArray.length) { var _local2 = itemArray[_local3]; _local2._rotation = _local2._rotation + 10; _local2._xscale = 100 + (_local2._rotation / 50); _local2._yscale = _local2._xscale; if (_local2.hit.hitTest(MERC)) { newEffect("Effect_Ring", _local2._x, _local2._y, 100, 0, 200); _root.playSound("GETAMMO"); if (_local2.ID == 4) { grenadeAmmo = 10; } else { killGunAmmo = 30; killGunID = _local2.ID; _root.HUD.itemIcon._visible = true; _root.HUD.itemIcon.gotoAndStop(_local2.ID); } destroyMovieClip(_local3, itemArray); } else if (!_local2.hitTest(_root.bulletHit)) { destroyMovieClip(_local3, itemArray); } _local3++; } } _root.setMusic("GAME"); _root.levelValue1 = 0; _root.levelValue2 = 0; if (_root.level1Boss == true) { MERC._x = 3000; HELI._y = HELI._y - 1000; } var mousePressed = false; createEmptyMovieClip("ENEMIES", getNextHighestDepth()); createEmptyMovieClip("EFFECTS", getNextHighestDepth()); G_Visual.damaged.setMask(G_Visual.damagedMask); var killGunAmmo = 0; var damageArray = new Array(); var grneadeSwitch = false; damageCleaner = 48; var grenadeTimer = 0; var mercTopOffset = 0; var grenadeArray = new Array(); var grenadeAmmo = 10; var mercSwipe = 0; var killGunAlt = 0; var killGunID = 3; var screenShake = 0; var shakeTime = 1; shakeDir = 1; _root.HUD.ARWARN._visible = false; var strikeTimer = ((strikeTimer = 200 + random(200))); MERC.xSpeed = 0; MERC.ySpeed = 0; MERC.upperPos = MERC.upper._y; MERC.tiltSwitch = 1; MERC.tiltVar = 0; MERC.leanVar = 0; MERC.scaler = MERC._xscale; MERC.wid = MERC._width; MERC.hei = MERC._height; MERC.scaleStore = 1; MERC.walkCycle = 1; MERC.deadTime = 0; var bulletArray_Rifle = new Array(); var bulletArray_HeliRocket = new Array(); var bulletArray_GruntGun = new Array(); createEmptyMovieClip("BULLETS", getNextHighestDepth()); var bulletArray_KillGun = new Array(); var bulletArray_KillGunFlame = new Array(); var bulletArray_KillGunRocket = new Array(); var explosiveArray = new Array(); var updateExplosiveFlag = 0; var fragmentArray = new Array(); var smokeCount = 0; HELI.xSpeed = 0; HELI.ySpeed = 0; HELI.scaler = false; HELI.scaleStore = 1; HELI.ySwitch = 1; HELI.yTimer = 0; HELI.xPos = HELI._x; HELI.yPos = HELI._y; HELI.curY = HELI._y; if (_root.difficulty > 1) { HELI.maxHealth = 50; } else { HELI.maxHealth = 80; } HELI.health = HELI.maxHealth; HELI.yDest = 0; HELI.dead = false; HELI.fireTime = 0; HELI.deadSpeed = -10; HELI._x = HELI._x + 1100; HELI.active = false; BOSS.ySpeed = 0; BOSS.xSpeed = 0; BOSS.Fire = 0; BOSS.FireSpeed = 5; BOSS.variation = 1; BOSS.scaler = BOSS._xscale; BOSS.scaleStore = 1; BOSS.dead = false; BOSS.deadTimer = 0; BOSS.accel = 1.2; BOSS.dodgeTimer = 0; if (_root.difficulty < 1) { BOSS.health = 100; } else { BOSS.health = 140; } GROUND.heliRock._xscale = 0; health = 100; healthBuffer = 0; healthInvTime = 0; healthInvMax = 20; healthBufferMax = 100; MERC.dead = false; var levelPos = MERC._x; var levelExtend = 500; var killCount = 0; var spawnCount = 0; var killCountMax = 0; var killCountIncrease = 1.2; var camPos = MERC._x; var camPosS = camPos; var camLock = false; var gruntArray = new Array(); var gruntTimer = 0; var activeGrunts = 0; var colArray = new Array(); var enemyArray = new Array(gruntArray, colArray); var signActive = false; var signRot = 0; var signSwitch = false; var signSway = 0; var itemArray = new Array(); camPosS = camPosS + ((camPos - camPosS) / 1); _parent._x = _parent._x - (((_parent._x + camPosS) - 325) / 1);
Symbol 638 MovieClip Frame 1
_visible = false;
Symbol 659 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 1
gotoAndStop(_root.levelNo); stop();
Symbol 666 Button
on (release) { nextFrame(); }
Symbol 669 Button
on (release) { _root.setFade(_root.whiteFade, 200); _root.menuPos = 0; _root.gotoAndStop("TITLE"); }
Symbol 670 Button
on (release) { prevFrame(); }
Symbol 674 MovieClip Frame 1
stop();
Symbol 679 Button
on (release) { gotoAndStop ("CHANGE"); }
Symbol 684 Button
on (release) { _root.rightKey = 68; _root.rightKey2 = 39; _root.leftKey = 65; _root.leftKey2 = 37; _root.upKey = 38; _root.upKey2 = 87; _root.downKey = 40; _root.downKey2 = 83; _root.jumpKey = 90; _root.jumpKey2 = 76; _root.shootKey = 88; _root.shootKey2 = 75; _root.grenadeKey = 67; _root.grenadeKey2 = 74; _root.mouseControl = false; _root.controlDesc = "OLD SCHOOL"; savefile.data.controltype = false; _root.customControls = false; if (_root._currentframe > 6) { _root.setFade(_root.whiteFade, 200); _root.gotoAndStop("LEVEL" + _root.levelNo); } else { _parent.gotoAndStop(1); } }
Symbol 685 Button
on (release) { _root.rightKey = 68; _root.rightKey2 = 39; _root.leftKey = 65; _root.leftKey2 = 37; _root.upKey = 38; _root.upKey2 = 87; _root.downKey = 186; _root.downKey2 = 186; _root.jumpKey = _root.upKey; _root.jumpKey2 = _root.upKey2; _root.shootKey = 186; _root.shootKey2 = 186; _root.grenadeKey = 32; _root.grenadeKey2 = 32; _root.mouseControl = true; _root.controlDesc = "NEXT GEN"; savefile.data.controltype = true; _root.customControls = false; if (_root._currentframe > 6) { _root.setFade(_root.whiteFade, 200); _root.gotoAndStop("LEVEL" + _root.levelNo); } else { _parent.gotoAndStop(1); } }
Symbol 691 Button
on (release) { _root.customControls = true; _root.mouseControl = false; gotoAndStop ("RESET"); }
Symbol 712 Button
on (release) { _parent.controlMC.saveConfig(); }
Symbol 714 Button
on (release) { _parent.gotoAndStop("RESET"); }
Symbol 716 Button
on (release) { _parent.gotoAndStop(1); }
Symbol 720 Button
on (release) { _root.mouseControl = true; }
Symbol 724 MovieClip Frame 1
stop();
Instance of Symbol 501 MovieClip in Symbol 724 MovieClip Frame 1
onClipEvent (load) { nextFrame(); }
Instance of Symbol 41 MovieClip in Symbol 724 MovieClip Frame 2
on (release) { }
Instance of Symbol 41 MovieClip "controlMC" in Symbol 724 MovieClip Frame 2
onClipEvent (load) { function checkChar(char) { trace("Checking Character: " + char); if ((char > 47) && (char < 58)) { descReturn = numberNames[char - 48]; return(true); } trace("Number not found"); if (((char > 64) && (char < 91)) && (char != 80)) { descReturn = letterNames[char - 65]; return(true); } trace("Letter not found"); var _local1 = 0; while (_local1 < keyNameRef.length) { if (char == keyNameRef[_local1]) { descReturn = keyNames[_local1]; return(true); } _local1++; } trace("Extended not found"); return(false); } function saveConfig() { _root.rightKey = (_root.savefile.data.rightKey = keyStore[0]); _root.leftKey = (_root.savefile.data.leftKey = keyStore[1]); if (_root.mouseControl == false) { _root.upKey = (_root.savefile.data.upKey = keyStore[2]); _root.downKey = (_root.savefile.data.downKey = keyStore[3]); _root.shootKey = (_root.savefile.data.shootKey = keyStore[4]); } else { _root.upKey = (_root.savefile.data.upKey = 0); _root.downKey = (_root.savefile.data.downKey = 0); _root.shootKey = (_root.savefile.data.shootKey = 0); } _root.jumpKey = (_root.savefile.data.jumpKey = keyStore[5]); _root.grenadeKey = (_root.savefile.data.grenadeKey = keyStore[6]); _root.savefile.data.rightKeyDesc = nameStore[0]; _root.savefile.data.leftKeyDesc = nameStore[1]; _root.savefile.data.upKeyDesc = nameStore[2]; _root.savefile.data.downKeyDesc = nameStore[3]; _root.savefile.data.jumpKeyDesc = nameStore[4]; _root.savefile.data.shootKeyDesc = nameStore[5]; _root.savefile.data.grenadeKeyDesc = nameStore[6]; _root.savefile.flush(); if (_root._currentframe > 6) { _root.gotoAndStop("Level1"); } else { _parent._parent.gotoAndStop(1); } _parent.gotoAndStop(1); } var keyNames = new Array("Backspace", "Tab", "Enter", "Shift", "Control", "Caps Lock", "Spacebar", "Page Up", "Page Down", "End", "Home", "Left Arrow", "Up Arrow", "Right Arrow", "Down Arrow", "Insert", "Delete"); var keyNameRef = new Array(8, 9, 13, 16, 17, 20, 32, 33, 34, 35, 36, 37, 38, 39, 40, 45, 46); var numberNames = new Array("ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE"); var letterNames = new Array("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"); var descArray = new Array("WALK RIGHT", "WALK LEFT", "AIM UP", "AIM DOWN", "SHOOT", "JUMP", "GRENADES"); var descVar = new Array("rightKey", "leftKey", "upKey", "downKey", "shootKey", "jumpKey", "grenadeKey"); var descCount = 0; var keyCheck = false; confirmBoxY = _parent.confirmBox._y; _parent.confirmBox._y = _parent.confirmBox._y - 2000; var keyStore = new Array(); var nameStore = new Array(); var i = 0; while (i < 7) { _parent["text_" + descVar[i]] = _root.savefile.data["desc_" + descVar[i]]; i++; } var descReturn; var lastCode = Key.getCode(); } onClipEvent (keyDown) { var kp = Key.getCode(); if (keyLock == false) { keyLock = true; if (Key.isDown(27)) { _parent.gotoAndStop(1); } lastCode = kp; if (checkChar(kp) == true) { nameStore[descCount] = descReturn; keyStore[descCount] = kp; _parent["text_" + descVar[descCount]] = descReturn; descCount++; } } } onClipEvent (enterFrame) { if (_root.mouseControl == true) { _parent.MOUSELOOK = "ON"; _parent.text_upKey = "MOUSE"; _parent.text_downKey = "MOUSE"; _parent.text_shootKey = "CLICK"; _parent.CBlock._visible = true; } else { _parent.MOUSELOOK = "OFF"; _parent.CBlock._visible = false; } if (!Key.isDown(lastCode)) { keyLock = false; } while ((_parent["text_" + descVar[descCount]] == "MOUSE") || (_parent["text_" + descVar[descCount]] == "CLICK")) { descCount++; } _parent["text_" + descVar[descCount]] = "PRESS KEY"; if (descCount >= 7) { if (_parent.descText != "CONFIRM KEY CONFIG") { _parent.confirmBox._y = confirmBoxY; } descCount = 7; _parent.descText = "CONFIRM KEY CONFIG"; } else { _parent.descText = "PRESS KEY TO ASSIGN IT TO " + descArray[descCount]; } }
Symbol 724 MovieClip Frame 3
_root.mouseControl = false; prevFrame();
Symbol 725 MovieClip Frame 1
gotoAndStop(_root.levelNo);
Symbol 726 MovieClip Frame 1
stop();
Symbol 726 MovieClip Frame 2
function onEnterFrame() { }
Symbol 738 MovieClip Frame 1
stop();
Symbol 755 Button
on (release) { _parent.gameStart = true; swapDepths(666); this.removeMovieClip(); }
Symbol 757 MovieClip Frame 1
stop();
Symbol 768 MovieClip Frame 1
function pythag(x1, y1, x2, y2) { return(Math.sqrt(Math.pow(y1 - y2, 2) + Math.pow(x1 - x2, 2))); } function angle(x1, y1, x2, y2) { return(Math.round((Math.atan2(y2 - y1, x2 - x1) / 3.141593) * 180) + 90); } function calcSpeed(angle, speed) { var _local2 = angle * 0.01745329; var _local1 = new Object(); _local1.x = speed * Math.cos(_local2); _local1.y = speed * Math.sin(_local2); return(_local1); } function rotatedXY(xPos, yPos, rotate) { var _local1 = new Object(); var _local2 = 0.0174444444444444 * rotate; var _local4 = Math.sin(_local2); var _local3 = Math.cos(_local2); _local1.x = (xPos * _local3) - (yPos * _local4); _local1.y = (xPos * _local4) + (yPos * _local3); return(_local1); } function onMouseDown() { if (gameStart == true) { shoot = true; } } function rockControl() { if (gameStart == true) { _root.gameTimer++; rockMarker._visible = false; if (rockTimer > 0) { rockTimer--; rockMarker._visible = false; } else { rockActive = true; } if (ROCK._x < -100) { rockActive = false; ROCK._x = 2000; ROCK.gotoAndStop(random(4) + 1); rockTimer = random(50) + 150; } else if (rockActive == true) { ROCK._x = ROCK._x - 35; rockMarker._visible = true; rockMarker.warnText = Math.round((ROCK._x - 700) / 10); if (ROCK._x < 700) { rockMarker._visible = false; } } else { rockMarker._visible = false; } } } function onEnterFrame() { if (_root.gamePaused == false) { updateEnemyBullets(); if ((gameStart == true) && (blimpDead == false)) { if (_root.difficulty > 1) { fuel = fuel - 2; } else { fuel = fuel - 1; } } if (fuel < 0) { fuel = 0; TANK._visible = false; deadTimerTank++; if (deadTimerTank == 130) { _root.setFade(_root.redFade, 200); _root.gotoAndStop("RELOAD"); } if (random(3) == 0) { newExplosion((TANK._x + random(40)) - 20, (TANK._y + random(20)) - 10, 100, random(360), 100); } } if (fuel < 800) { _root.HUD.fBar._xscale = 0.355 * fuel; } if (gameStart == true) { if (blimpActive == false) { if (random(120) == 0) { newTank(); } if (random(80) == 0) { newHeli(); } if (Progress.TANK._x > 500) { Progress._y = Progress._y + ((-25 - Progress._y) / 10); if (Progress._y > -20) { blimpActive = true; BLIMP._visible = true; BLIMP._xscale = 167; BLIMP._yscale = 167; Progress._visible = false; } } else { Progress.TANK._x = Progress.TANK._x + 0.5; Progress._visible = true; } } else { rockTimer = 100; if (rockMedal == true) { _root.newMedal(10); } if (blimpDead == false) { if (blimpFuelTimer == 70) { blimpFuelTimer = 0; newFuel(BLIMP._x - 40, BLIMP._y - 20); } else { blimpFuelTimer++; } BLIMP.gun._rotation = angle(TANK._x, TANK._y, BLIMP._x, BLIMP._y) + 90; if (blimpHeight < 150) { blimpHeight++; } if (random(100) == 0) { blimpXPos = random(500) + 75; } BLIMP._x = BLIMP._x + ((blimpXPos - BLIMP._x) / 10); if (blimpYSwitch == true) { if (blimpYSpeed < 10) { blimpYSpeed = blimpYSpeed + 0.5; } else { blimpYSwitch = false; } } else if (blimpYSpeed > -10) { blimpYSpeed = blimpYSpeed - 0.5; } else { blimpYSwitch = true; } BLIMP._y = blimpHeight + blimpYSpeed; var _local5 = angle(BLIMP._x, BLIMP._y, TANK._x, TANK._y) - 90; if (random(20) == 0) { _root.playSound("SHOT"); newEnemyBullet(BLIMP._x, BLIMP._y, _local5); } } else { blimpTimer++; if (blimpTimer < 100) { if (random(3) == 0) { newExplosion((BLIMP._x + random(180)) - 90, BLIMP._y - random(30), 100); } if (random(5) == 0) { newFragments(6 - _root.savefile.data.QualityV, (BLIMP._x + random(180)) - 90, BLIMP._y - random(30)); } } else if (blimpTimer == 180) { _root.setFade(_root.whiteFade, 200); _root.levelNo = 3; _root.gotoAndStop("CS3"); } } } } updateShake(); updateFuel(); if ((Key.isDown(38) || (Key.isDown(87))) && (jumpSwitch == false)) { jumpSwitch = true; newExplosion(TANK._x, TANK._y + 20, 50); ySpeed = -30; if (gameStart == true) { fuel = fuel - 20; } spin = 5; } else if ((!Key.isDown(38)) && (!Key.isDown(87))) { jumpSwitch = false; } rockControl(); if (TANK._y < -20) { marker._visible = true; marker._x = TANK._x; } else { marker._visible = false; } updateTank(); updateHeli(); scrollTerrain(G_Grassline, 60); scrollTerrain(G_Treeline, 20); scrollTerrain(G_Treeline2, 10); scrollTerrain(G_Cityline, 5); scrollTerrain(G_Sky, 1); updateBullets(); updateFragments(); TANK._rotation = TANK._rotation + spin; spin = spin / 1.05; var _local4 = (angle(TANK._x, TANK._y, _xmouse, _ymouse) + 360) - TANK._rotation; if (_local4 > 600) { _local4 = _local4 - 360; } TANK.barrel._rotation = _local4; if (TANK.hitTest(ROCK.hit)) { rockMedal = false; xSpeed = -20; ySpeed = -20; spin = 40; fuel = fuel - 20; _root.setFade(_root.redFade, 75); newFragments(6 - _root.savefile.data.QualityV, TANK._x, TANK._y); newExplosion((TANK._x + random(60)) - 30, (TANK._y + random(40)) - 20, 100); } if (TANK.barrel._rotation > 95) { TANK.barrel._rotation = 95; } else if (TANK.barrel._rotation < -95) { TANK.barrel._rotation = -95; } if (TANK.barrel._rotation < 0) { TANK.Top._xscale = -100; } else { TANK.Top._xscale = 100; } if (Key.isDown(39) || (Key.isDown(68))) { xSpeed = xSpeed + 3; TANK._rotation++; } else if (Key.isDown(37) || (Key.isDown(65))) { xSpeed = xSpeed - 3; } else if (gameStart == true) { xSpeed = xSpeed - 0.5; } xSpeed = xSpeed / 1.1; TANK._x = TANK._x + xSpeed; if (TANK._x < 0) { xSpeed = 0; TANK._x = 0; } else if (TANK._x > 650) { xSpeed = 0; TANK._x = 650; } var _local2 = 0; while (_local2 < 6) { TANK["w" + _local2]._rotation = TANK["w" + _local2]._rotation + (20 + (xSpeed * 2)); _local2++; } ySpeed = ySpeed + 3; TANK._y = TANK._y + ySpeed; if (TANK._y > groundPos) { TANK._rotation = TANK._rotation / 1.4; spin = spin / 1.4; xSpeed = xSpeed / 1.1; ySpeed = (-ySpeed) / 1.5; if (Math.round(ySpeed / 4) == 0) { ySpeed = 0; } TANK._y = groundPos; } if (shoot == true) { shoot = false; _root.levelValue1++; var _local3 = newBullet(TANK._x, TANK._y, (TANK.barrel._rotation + TANK._rotation) - 90); _local3._x = _local3._x + (_local3.speed.x * 3); _local3._y = _local3._y + (_local3.speed.y * 3); _root.playound("BANG"); newExplosion(_local3._x, _local3._y, 40); } } } function scrollTerrain(terrain, speed) { terrain._x = terrain._x - speed; if (terrain._x < (-100 - (terrain._width / 2))) { terrain._x = terrain._x + (terrain._width / 2); } } function newBullet(xPos, yPos, angle) { var _local1 = BULLETS.attachMovie("MC_Bullet_HeliRocket", "B" + BULLETS.getNextHighestDepth(), BULLETS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1._xscale = 60; _local1._yscale = 60; _local1.dead = false; _local1._rotation = angle; _local1.speed = calcSpeed(angle, (random(10) / 10) + 20); bulletArray.push(_local1); return(_local1); } function updateBullets() { var _local3 = 0; while (_local3 < bulletArray.length) { var _local2 = bulletArray[_local3]; if (random(_root.savefile.data.detail) == 0) { newEffect("Smoke", _local2._x, _local2._y, 150, random(360), 20 + random(40)); } cycleEnemies(_local2._x, _local2._y, 60, _local2); if (_local2.hitTest(BLIMP.hit)) { BLIMP.health = BLIMP.health - 10; if (BLIMP.health < 0) { newExplosion((_local2._x + random(100)) - 50, _local2._y - random(50), 150 + random(20)); newFragments(5, _local2._x, _local2._y); BLIMP._visible = false; BLIMP._xscale = 0; BLIMP._yscale = 0; blimpDead = true; } newExplosion(_local2._x, _local2._y, 150 + random(20)); newFragments(5, _local2._x, _local2._y); _local2.dead = true; } if (_local2._y > (groundPos + 20)) { _local2.dead = true; newExplosion(_local2._x, _local2._y, 60); } else if (((_local2._x < -20) || (_local2._x > 670)) || (_local2._y < -20)) { _local2.dead = true; } _local2._x = _local2._x + _local2.speed.x; _local2._y = _local2._y + _local2.speed.y; if (_local2.dead == true) { destroyMovieClip(_local3, bulletArray); _local3--; } _local3++; } } function newTank() { var _local1 = ENEMY.attachMovie("L2TANK", "T" + ENEMY.getNextHighestDepth(), ENEMY.getNextHighestDepth()); _local1._y = groundPos + 10; if (random(2) == 0) { _local1._x = -80; _local1.dir = 1; } else { _local1._x = 730; _local1.dir = -1; } _local1.dead = false; tankArray.push(_local1); } function updateTank() { var _local3 = 0; while (_local3 < tankArray.length) { var _local2 = tankArray[_local3]; _local2._x = _local2._x + (3 * _local2.dir); if (_local2.hitTest(ROCK)) { newExplosion(_local2._x, _local2._y, random(50) + 120); _local2.dead = true; } _local2.barrel._rotation = angle(_local2._x, _local2._y, TANK._x, TANK._y); if (_local2.hit.hitTest(TANK.hit)) { _local2.dead = true; fuel = fuel - 5; _root.setFade(_root.redFade, 50); newExplosion(_local2._x, _local2._y, random(50) + 120); ySpeed = -(random(10) + 35); xSpeed = -((_local2._x - TANK._x) / 3); spin = random(100) - 50; } else if ((_local2._x < -100) || (_local2._x > 750)) { _local2.dead = true; } if (_local2.dead == true) { destroyMovieClip(_local3, tankArray); _local3--; } _local3++; } } function newExplosion(xPos, yPos, size) { shakeScreen(size / 15, size / 15); newEffect("Explosion", xPos, yPos, size, random(360), random(20) + 80); _root.playSound("EXPBANG"); } function newEffect(type, xPos, yPos, scale, rotate, alph) { var _local1 = EFFECTS.attachMovie(type, "E" + EFFECTS.getNextHighestDepth(), EFFECTS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1._rotation = rotate; _local1._alpha = alph; _local1._xscale = (_local1._yscale = scale); return(_local1); } function destroyMovieClip(i, array) { array[i].removeMovieClip(); array.splice(i, 1); } function cycleEnemies(xPos, yPos, size, target) { var _local4 = 0; while (_local4 < enemyArray.length) { var _local3 = 0; while (_local3 < enemyArray[_local4].length) { var _local2 = enemyArray[_local4][_local3]; if (_local2.dead == false) { if (pythag(_local2._x, _local2._y, xPos, yPos) < size) { newExplosion(_local2._x, _local2._y, 150 + random(20)); newFragments(5, _local2._x, _local2._y); target.dead = true; _local2.dead = true; _root.levelValue2++; newFuel(_local2._x, _local2._y); } } _local3++; } _local4++; } } function newHeli() { var _local1 = ENEMY.attachMovie("L2HELI" + random(2), "T" + ENEMY.getNextHighestDepth(), ENEMY.getNextHighestDepth()); _local1._y = (groundPos - 40) - random(200); if (random(2) == 0) { _local1._x = -120; _local1.dir = 1; } else { _local1._x = 770; _local1.dir = -1; } _local1.dead = false; heliArray.push(_local1); } function updateHeli() { var _local3 = 0; while (_local3 < heliArray.length) { var _local2 = heliArray[_local3]; _local2.rotor._rotation = _local2.rotor._rotation + 45; _local2._x = _local2._x + (6 * _local2.dir); _local2.barrel._rotation = angle(_local2._x, _local2._y, _local2._x, _local2._y); if (_local2.hit.hitTest(TANK.hit)) { fuel = fuel - 20; _root.setFade(_root.redFade, 50); _local2.dead = true; newExplosion(_local2._x, _local2._y, random(50) + 120); xSpeed = -((_local2._x - _local2._x) / 10); spin = random(100) - 50; newFragments(5, _local2._x, _local2._y); } else if ((_local2._x < -140) || (_local2._x > 790)) { _local2.dead = true; } if (_local2.dead == true) { destroyMovieClip(_local3, heliArray); _local3--; } _local3++; } } function shakeScreen(ammount, time) { if (gameStart == true) { screenShake = ammount; shakeTime = time; } } function updateShake() { updateDamage(); if (shakeTime > 0) { _y = (_y + (random(screenShake) * shakeDir)); _x = (_x + (random(screenShake) * shakeDir)); shakeDir = shakeDir * -1; shakeTime--; } else { screenShake = 0; } _y = (_y / 1.1); _x = (_x / 1.1); } function newFragments(num, xPos, yPos) { var _local3 = 0; while (_local3 < (num * (3 / _root.savefile.data.detail))) { var _local2 = EFFECTS.attachMovie("Swain_Debris" + (6 + random(3)), "F" + EFFECTS.getNextHighestDepth(), EFFECTS.getNextHighestDepth()); _local2._x = xPos; _local2._y = yPos; _local2._xscale = random(50) + 50; _local2._yscale = random(50) + 50; _local2.smokeSpan = size; _local2.spin = random(40) - 10; _local2.xSpeed = random(40) - 20; _local2.ySpeed = -random(20); fragmentArray.push(_local2); _local3++; } } function updateFragments() { if (smokeCount > 0) { smokeCount--; } var _local3 = 0; while (_local3 < fragmentArray.length) { var _local2 = fragmentArray[_local3]; _local2._rotation = _local2._rotation + _local2.spin; _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; if (((_local2.smokeSpan > 0) && (random(_root.savefile.data.detail) == 0)) && (smokeCount < (180 / _root.savefile.data.detail))) { newEffect("Smoke", _local2._x, _local2._y, _local2.smokeSpan + random(20), random(360), 50); smokeCount++; } _local2.smokeSpan = _local2.smokeSpan - 5; _local2.ySpeed++; if (_local2._y > 330) { _local2._y = 360; _local2.xSpeed = _local2.xSpeed / 1.5; _local2.ySpeed = _local2.ySpeed * -0.5; _local2._xscale = _local2._xscale / 2; _local2._yscale = _local2._yscale / 2; if (_local2._xscale < 26) { destroyMovieClip(_local3, fragmentArray); _local3--; } } _local3++; } } function newFuel(xPos, yPos) { var _local4; if (_root.difficulty > 1) { _local4 = 3; } else { _local4 = 5; } var _local3 = 0; while (_local3 < _local4) { var _local2 = EFFECTS.attachMovie("L2Fuel", "F" + EFFECTS.getNextHighestDepth(), EFFECTS.getNextHighestDepth()); _local2._x = xPos; _local2._y = yPos; _local2._rotation = random(360); _local2._xscale = random(10) + 50; _local2._yscale = _local2._xscale; _local2.xSpeed = (random(100) - 50) / 10; _local2.ySpeed = (-150 + random(100)) / 10; fuelArray.push(_local2); _local3++; } } function updateFuel() { var _local3 = 0; while (_local3 < fuelArray.length) { var _local2 = fuelArray[_local3]; if (_local2.hitTest(TANK.hit)) { if (deadTimerTank == 0) { _root.playSound("SHOT2"); fuel = fuel + 40; } if (fuel > 800) { fuel = 800; } newEffect("Effect_Ring", _local2._x, _local2._y, 50, 0, 200); destroyMovieClip(_local3, fuelArray); _local3--; } else if (_local2._y < (groundPos + 20)) { _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; _local2.ySpeed = _local2.ySpeed + 1; _local2.xSpeed = _local2.xSpeed / 1.15; } else { destroyMovieClip(_local3, fuelArray); _local3--; } _local3++; } } function newEnemyBullet(xPos, yPos, angle) { var _local2 = BULLETS.attachMovie("MC_Bullet_Rifle", "B" + BULLETS.getNextHighestDepth(), BULLETS.getNextHighestDepth()); _root.playound("SHOT"); _local2._x = xPos; _local2._y = yPos; _local2._xscale = 140; _local2._yscale = 140; _local2.dead = false; _local2._rotation = angle; _local2.speed = calcSpeed(angle, (random(10) / 10) + 20); _local2._x = _local2._x + _local2.speed.x; _local2._y = _local2._y + _local2.speed.y; bulletEnemyArray.push(_local2); return(_local2); } function updateEnemyBullets() { var _local3 = 0; while (_local3 < bulletEnemyArray.length) { var _local2 = bulletEnemyArray[_local3]; if (random(_root.savefile.data.detail) == 0) { newEffect("Smoke", _local2._x, _local2._y, 150, random(360), 20 + random(40)); } if (_local2.hitTest(TANK.hit)) { newExplosion(_local2._x, _local2._y, 150 + random(20)); newFragments(5, TANK._x, TANK._y); _local2.dead = true; fuel = fuel - 40; _root.setFade(_root.redFade, 40); } if (_local2._y > (groundPos + 20)) { _local2.dead = true; newExplosion(_local2._x, _local2._y, 60); } else if (((_local2._x < -20) || (_local2._x > 670)) || (_local2._y < -20)) { _local2.dead = true; } _local2._x = _local2._x + (_local2.speed.x / 2); _local2._y = _local2._y + (_local2.speed.y / 2); if (_local2.dead == true) { destroyMovieClip(_local3, bulletEnemyArray); _local3--; } _local3++; } } _root.setMusic("GAME"); createEmptyMovieClip("ENEMY", getNextHighestDepth()); createEmptyMovieClip("EFFECTS", getNextHighestDepth()); createEmptyMovieClip("BULLETS", getNextHighestDepth()); rockMarker.swapDepths(getNextHighestDepth()); ROCK.swapDepths(getNextHighestDepth()); var barrelRot = 0; var xSpeed = 0; var ySpeed = 0; var groundPos = TANK._y; var spin = o; rockMarker._visible = false; var rockTimer = (random(50) + 200); var rockActive = false; var gameStart = false; ROCK._x = 2000; var rockMedal = true; var fuel = 850; var jumpSwitch = false; var blimpActive = false; var blimpHeight = 0; var blimpYSwitch = false; var blimpYSpeed = 0; var blimpFuelTimer = 0; var blimpXPos = 300; var blimpDead = false; var blimpTimer = 0; BLIMP._xscale = 0; BLIMP._yscale = 0; var deadTimerTank = 0; BLIMP._visible = false; var bulletArray = new Array(); BLIMP.health = 250; var tankArray = new Array(); var heliArray = new Array(); var enemyArray = new Array(tankArray, heliArray); shakeDir = 1; var fragmentArray = new Array(); var smokeCount = 0; Progress.TANK.barrel._rotation = 90; Progress._visible = false; var fuelArray = new Array(); var bulletEnemyArray = new Array();
Symbol 770 MovieClip Frame 1
var cursorArray = new Array(); var cursorTrailLength = 10; while (cursorArray.length < cursorTrailLength) { cursorArray.push(0); } var i = 0;
Symbol 781 MovieClip Frame 1
stop();
Symbol 788 MovieClip Frame 1
stop();
Symbol 788 MovieClip Frame 10
stop();
Symbol 789 MovieClip Frame 1
stop();
Symbol 793 MovieClip Frame 1
stop();
Symbol 793 MovieClip Frame 10
stop();
Symbol 794 MovieClip Frame 1
stop();
Symbol 801 Button
on (release) { _parent._parent.gameStart = true; _parent._parent.turbulance = 30; swapDepths(666); this.removeMovieClip(); }
Symbol 802 MovieClip Frame 1
stop();
Symbol 810 MovieClip Frame 1
function onEnterFrame() { if (_root.gamePaused == false) { heliView(); backgroundManagement(); FRAME.distText = distVar + " Metres"; if (gameStart == true) { _root.gameTimer++; if (distVar > 0) { distVar--; } if (lifeAmmoTimer > 0) { if (distVar == 0) { _root.setFade(_root.whiteFade, 100); _root.levelNo = 4; _root.gotoAndStop("CS5"); } } challengeMode(); updateBulletPods(); updateBullets(); updateMissiles(); updateExplosions(); updateRadar(); deathManagement(); updateMessages(); enemySpawnControl(); } FRAME.radar.mouse._x = cursor._x / 5; EFFECTS.clear(); cursor._rotation = cursor._rotation + 10; if (_ymouse < 330) { cursorPosY = _ymouse; } else { cursorPosY = 330; } cursorPosX = _xmouse; cursor._x = cursor._x - ((cursor._x - cursorPosX) / 2); cursor._y = cursor._y - ((cursor._y - cursorPosY) / 2); cursorTrail(cursor, EFFECTS); } } function cursorTrail(curs, layer) { with (curs) { cursorArray.push(_x); cursorArray.push(_y); cursorArray.shift(); cursorArray.shift(); i = 0; while (i < (cursorArray.length - 2)) { layer.lineStyle(i / (cursorTrailLength / 10), 16711680, i * 10); layer.moveTo(cursorArray[i], cursorArray[i + 1]); i = i + 2; layer.lineTo(cursorArray[i], cursorArray[i + 1]); } } } function onMouseDown() { if (gameStart == true) { if (missileAmmo > 0) { FRAME.HEALTHBOX["bulletPod" + missileAmmo].gotoAndPlay(2); missileAmmo--; if (selectBullet() == true) { _root.playSound("EXPBANG"); _root.levelValue1++; newBullet(cursor._x, cursor._y, 4, 100, 300); } } } } function newBullet(xPos, yPos, targetLayer, scale, flashScale) { if (targetLayer > 0) { var _local2 = this["BULLET_" + targetLayer].attachMovie("BULLET", "B" + bulletCount, bulletCount++); _local2._x = xPos; _local2._y = yPos; _local2._xscale = scale; _local2._yscale = scale; _local2.layer = targetLayer; _local2.scaleVar = scale; _local2.scaler = scale; _local2.Flash._xscale = flashScale; _local2.Flash._yscale = flashScale; _local2.speed = 3; _local2.flare.gotoAndStop(1); bulletArray.push(_local2); newRadarBullet(xPos, targetLayer, 1); } else { combo = 0; } } function updateBullets() { var _local1 = 0; while (_local1 < bulletArray.length) { if (bulletArray[_local1].destroy == true) { removeBullet(_local1); _local1--; } else { bulletArray[_local1].flare._alpha = random(20) + 80; bulletArray[_local1].Flash._xscale = bulletArray[_local1].Flash._xscale / 1.5; bulletArray[_local1].Flash._yscale = bulletArray[_local1].Flash._xscale; bulletArray[_local1]._x--; bulletArray[_local1].scaler = bulletArray[_local1].scaler - bulletArray[_local1].speed; bulletArray[_local1]._xscale = bulletArray[_local1].scaler; if (random(3) == 0) { newL3Smoke(bulletArray[_local1]._x, bulletArray[_local1]._y, bulletArray[_local1].layer, bulletArray[_local1]._xscale / 2); } bulletArray[_local1]._yscale = bulletArray[_local1]._xscale; if (bulletArray[_local1].scaler < (bulletArray[_local1].scaleVar - 20)) { checkCol(bulletArray[_local1]._x, bulletArray[_local1]._y, bulletArray[_local1].layer, _local1); if ((bulletArray[_local1].destroy != true) && ((bulletArray[_local1]._y < 185) || (bulletArray[_local1].layer > 3))) { newBullet(bulletArray[_local1]._x, bulletArray[_local1]._y, bulletArray[_local1].layer - 1, bulletArray[_local1].scaler, 0); } else if ((bulletArray[_local1]._y > 185) && (bulletArray[_local1].layer <= 3)) { combo = 0; newExplosion(bulletArray[_local1]._x, bulletArray[_local1]._y, bulletArray[_local1].layer, bulletArray[_local1].layer / 2); } bulletArray[_local1].destroy = true; } } _local1++; } } function newMissile(type, yPos, targetLayer) { var _local2 = this["MISSILE_" + targetLayer].attachMovie("MISSILE" + type, "M" + missileCount, missileCount++); _local2._x = -_local2._width; _local2._y = yPos; _local2._xscale = 20 * targetLayer; _local2._yscale = _local2._xscale; _local2.layer = targetLayer; _local2.box._visible = false; _local2.drop = 0; _local2.radar = type; _local2.speed = 40; _local2.health = 2; missileArray.push(_local2); } function updateMissiles() { var _local1 = 0; while (_local1 < missileArray.length) { if (missileArray[_local1].health > 1) { newRadarBullet(missileArray[_local1]._x, missileArray[_local1].layer, missileArray[_local1].radar + 1); } if (dead == true) { missileArray[_local1]._y = missileArray[_local1]._y - (missileArray[_local1]._yscale / 50); } missileArray[_local1]._x = missileArray[_local1]._x + (missileArray[_local1]._xscale / 20); missileArray[_local1]._rotation = missileArray[_local1]._rotation / 1.04; if (missileArray[_local1].health <= 1) { missileArray[_local1]._y = missileArray[_local1]._y + missileArray[_local1].drop; missileArray[_local1].drop = missileArray[_local1].drop + (missileArray[_local1]._xscale / 200); missileArray[_local1]._rotation = missileArray[_local1]._rotation + 2; newL3Smoke(missileArray[_local1]._x, missileArray[_local1]._y, missileArray[_local1].layer, missileArray[_local1]._xscale); if (missileArray[_local1]._y > (150 + (missileArray[_local1].layer * 22))) { newExplosion(missileArray[_local1]._x, missileArray[_local1]._y, missileArray[_local1].layer, missileArray[_local1].layer); changeMoney(50 * missileArray[_local1].radar); removeMissile(_local1); _local1--; } } else if ((missileArray[_local1]._x > (400 + (missileArray[_local1]._width / 2))) && (missileArray[_local1].health > 1)) { removeMissile(_local1); _local1--; } _local1++; } } function checkCol(xPos, yPos, targetLayer, caller) { hitBlock._x = xPos; hitBlock._y = yPos; hitBlock._width = bulletArray[caller]._width; hitBlock._height = hitBlock._width; var _local2 = 0; while (_local2 < missileArray.length) { if (missileArray[_local2].hitTest(hitBlock) && (missileArray[_local2].layer == targetLayer)) { newExplosion(bulletArray[caller]._x, bulletArray[caller]._y, targetLayer, targetLayer / 2); newL3Smoke(bulletArray[caller]._x, bulletArray[caller]._y, bulletArray[caller].layer, bulletArray[caller]._xscale * 2); FRAME.boomFade._alpha = missileArray[_local2]._xscale; if (missileArray[_local2].box.hitTest(hitBlock)) { missileArray[_local2].health = missileArray[_local2].health - (1 + random(2)); combo++; _root.levelValue2++; if (combo >= 5) { _root.newMedal(11); } if (missileArray[_local2].health <= 0) { newExplosion(missileArray[_local2]._x + (targetLayer * 2), missileArray[_local2]._y, targetLayer, targetLayer); newMessage("BONUS!", missileArray[_local2]._x, missileArray[_local2]._y, 70, 200); var _local5 = ((20 + missileArray[_local2].radar) * combo) + (100 * missileArray[_local2].radar); changeMoney(_local5); newMessage((combo + " HIT COMBO + $") + _local5, 290, 240, 100, 200); removeMissile(_local2); _local2--; } else { var _local5 = (20 + missileArray[_local2].radar) * combo; changeMoney(_local5); newExplosion(missileArray[_local2]._x, missileArray[_local2]._y, targetLayer, targetLayer); missileArray[_local2]._rotation = -20; if (combo > 1) { newMessage((combo + " HIT COMBO + $") + _local5, 290, 240, 100, 200); } else { newMessage(" HIT + $" + _local5, 310, 240, 100, 200); } } } bulletArray[caller].destroy = true; } _local2++; } } function removeMissile(ID) { if (missileArray[ID].radar != 22) { destroyCount++; if (missileArray[ID].health <= 1) { killCount++; } else { hurtShip(); if (_root.health == 0) { dead = true; } } } missileArray[ID].removeMovieClip(); missileArray.splice(ID, 1); } function removeBullet(ID) { bulletArray[ID].removeMovieClip(); bulletArray.splice(ID, 1); } function backgroundManagement() { var _local2 = 0; while (_local2 < 6) { this["BG_" + _local2]._x = this["BG_" + _local2]._x - (10 / (_local2 + 1)); if (this["BG_" + _local2]._x < (-(this["BG_" + _local2]._width / 3))) { this["BG_" + _local2]._x = this["BG_" + _local2]._x + (this["BG_" + _local2]._width / 3); } _local2++; } BG_sky._x = BG_sky._x - 2; if (BG_sky._x < (30 - (BG_sky._width / 2))) { BG_sky._x = BG_sky._x + (BG_sky._width / 2); } } function heliView() { _y = liftStore; _x = (_x - ((_x - heliX) / 10)); _y = (_y - ((_y - heliY) / 10)); heliX = heliX / 1.1; heliY = heliY / 1.1; _x = (_x / 1.1); _y = (_y / 1.1); FRAME._x = ((-_x) / 1.5) - 60; FRAME._y = ((-_y) / 1.5) - 70; if (Math.round(_rotation) == rotateTarget) { rotateTarget = random(10) - 5; } else if (_rotation < rotateTarget) { rotate = rotate + 0.1; } else if (_rotation > rotateTarget) { rotate = rotate - 0.1; } _rotation = ((rotate * turbulance) / 100); FRAME._rotation = -_rotation; liftStore = _y; _y = (_y + ((lift * turbulance) / 100)); FRAME._y = FRAME._y - ((lift * turbulance) / 100); if (lift < liftTarget) { lift = lift + 1; } else if (lift > liftTarget) { lift = lift - 1; } else { liftTarget = random(liftMax); } if (random(1000 / turbulance) == 0) { heliX = random(turbulance) - (turbulance / 2); } if (random(1000 / turbulance) == 0) { heliY = random(turbulance) - (turbulance / 2); } } function newRadarBullet(xPos, yPos, type) { var _local1 = FRAME.radar.attachMovie("Radar_Bullet", "RP" + radarPointCount, radarPointCount++); _local1._x = xPos / 5; _local1._y = (yPos * 10) + 10; _local1._xscale = 100; _local1._yscale = 100; _local1.gotoAndStop(type); radarTrackArray.push(_local1); } function updateRadar() { var _local1 = 0; while (_local1 < radarTrackArray.length) { if (radarTrackArray[_local1]._xscale > 0) { radarTrackArray[_local1]._xscale = radarTrackArray[_local1]._xscale - 5; radarTrackArray[_local1]._alpha = radarTrackArray[_local1]._alpha - 10; radarTrackArray[_local1]._yscale = radarTrackArray[_local1]._xscale; } else { radarTrackArray[_local1].removeMovieClip(); radarTrackArray.splice(_local1, 1); _local1--; } _local1++; } } function newExplosion(xPos, yPos, layer, scale) { _root.playSound("BANG"); var _local3 = this["EXPLOSIONS_" + layer].attachMovie("Explosion", "EXP" + explosionCount, explosionCount++); _local3._x = xPos; _local3._y = yPos; _local3._xscale = 20 * scale; _local3._yscale = 20 * scale; _local3._rotation = random(360); explosionArray.push(_local3); if (_local3._x < 150) { _x = (_x + (scale * 2)); } else if (_local3._x > 250) { _x = (_x - (scale * 2)); } _y = (_y - (scale * 2)); } function updateExplosions() { var _local1 = 0; while (_local1 < explosionArray.length) { if (explosionArray[_local1]._x > 0) { explosionArray[_local1]._x = explosionArray[_local1]._x - (explosionArray[_local1]._xscale / 40); } else { explosionArray[_local1].removeMovieClip(); explosionArray.splice(_local1, 1); _local1--; } _local1++; } } function selectBullet() { if ((ammo > 0) && (_root._ymouse < 330)) { ammo--; return(true); } } function updateBulletPods() { if ((missileAmmoTimer < 30) && (missileAmmo < 8)) { if (_root.difficulty > 1) { missileAmmoTimer = missileAmmoTimer + 0.75; } else { missileAmmoTimer = missileAmmoTimer + 1.5; } } else if (missileAmmo < 8) { missileAmmo++; missileAmmoTimer = 0; } else { missileAmmoTimer = 0; } var _local2 = 1; while (_local2 < 9) { if (missileAmmo < _local2) { } else { FRAME.HEALTHBOX["bulletPod" + _local2].gotoAndStop(1); } FRAME.rBar._width = 4.66666666666667 * missileAmmoTimer; _local2++; } _local2 = 1; while (_local2 < 9) { if (lifeAmmo < _local2) { } else { FRAME.LIFEBOX["bulletPod" + _local2].gotoAndStop(1); } _local2++; } } function newL3Smoke(xPos, yPos, layer, scale) { if (smokeArray.length < 200) { var _local2 = this["SMOKE_" + layer].attachMovie("Smoke", "SMK" + smokeCount, smokeCount++); _local2._x = xPos; _local2._y = yPos; _local2._xscale = (scale * 2) + random(5); _local2._yscale = (scale * 2) + random(5); _local2._alpha = random(5) + 15; _local2._rotation = random(360); } } function enemySpawnControl() { if (spawnInc < 20) { spawnInc = spawnInc + 0.02; } trace(spawnInc); FRAME.waveText = (("" + killCount) + "/") + levelArray[4]; spawnTimer++; if (dead != true) { if (spawnTimer > 50) { spawnTimer = 0 + spawnInc; waveTimer++; newMissile(random(levelArray[1]) + 1, random(120) + 40, 4 - random(3)); } else if ((waveTimer == levelArray[4]) && (destroyCount == levelArray[4])) { if (endCount == 0) { newMessage("LEVEL COMPLETE!", 190, 100, 200, 400); if (killCount == destroyCount) { newMessage("PERFECT SCORE!", 190, 130, 100, 300); if (_root.mission == 3) { if (_root.difficulty == 2) { } else if (_root.difficulty == 3) { } else if (_root.difficulty == 4) { } } } if (combo >= destroyCount) { newMessage("PERFECT COMBO!", 190, 150, 100, 300); } stopAllSounds(); _parent.newSound("LEVEL_COMPLETE.WAV", 400, false, 0); } endCount++; if (endCount == 150) { _parent.transistion("UPGRADE"); } } } } function setGraphics(val) { skyColor.gotoAndStop(val); var _local3 = 0; while (_local3 < 3) { var _local2 = 1; while (_local2 < 4) { this["BG_" + _local3]["tile" + _local2].gotoAndStop(val); _local2++; } _local3++; } } function introManagement() { if (introTimer > 0) { BARRY._x = BARRY._x - ((BARRY._x - 200) / 30); if (introTimer < 80) { BARRY._rotation = BARRY._rotation - 0.45; } if (introTimer < 50) { BARRY._xscale = BARRY._xscale * (1 + barryScaler); barryScaler = barryScaler + 0.01; BARRY._yscale = BARRY._xscale; } introTimer--; } } function changeMoney(ammount) { _root.money = _root.money + (ammount * _root.difficulty); } function newMessage(mess, xPos, yPos, size, timer) { var _local1 = MESSAGE.attachMovie("message", "MSG" + messageCount, messageCount++); _local1.txtBox = mess; _local1._x = xPos - _x; _local1._y = yPos - _y; _local1._rotation = -_rotation; _local1._xscale = size; _local1._yscale = size; _local1._alpha = timer; } function deathManagement() { if (dead == true) { deathTimer--; if (deathTimer == 0) { _parent.transistion("GAMEOVER"); } if (random(4) == 0) { if (random(2) == 0) { newMessage("DAMAGE CRITICAL!", 190, 80, 100, 100); newMessage("BAIL OUT!", 200, 100, 100, 100); } newExplosion(random(400), random(100) + 200, random(4), (random(100) + 50) / 20); FRAME.boomFade._alpha = 100; } } } function smartBomb() { if (_root.smartBomb > 0) { _root.smartBomb--; FRAME.boomFade._alpha = 200; _parent.newSound("EMP", 200, false, 0); var _local3 = 0; while (_local3 < missileArray.length) { missileArray[_local3].health = 0; _local3++; } } } function hurtShip() { _parent.newSound("BANG", 600, false, 0); FRAME.hurtFade._alpha = 100; _root.setFade(_root.redFade, 50); FRAME.LIFEBOX["bulletPod" + lifeAmmo].gotoAndPlay(2); lifeAmmo--; } function challengeMode() { if (lifeAmmo <= 0) { trace("DANG"); lifeAmmoTimer--; if (random(10) == 0) { _root.playSound("BANG"); _root.setFade(_root.redFade, 50); } if (lifeAmmoTimer == 0) { _root.setFade(_root.redFade, 100); _root.gotoAndStop("RELOAD"); } } if (_root.difficulty == 5) { challengeDistance++; if (challengeDistance == 7500) { _parent.newMedal(9); } if (combo == 30) { _parent.newMedal(10); } challengeTimerGraphics--; if (challengeTimerGraphics == 0) { challengeTimerGraphics = 500; setGraphics(random(9) + 1); FRAME.boomFade._alpha = 100; } challengeTimerType--; if ((challengeTimerType == 0) && (levelArray[1] < 4)) { challengeTimerType = 1000; levelArray[1]++; } challengeTimerDepth--; if ((challengeTimerDepth == 0) && (levelArray[2] < 4)) { challengeTimerDepth = 800; levelArray[2]++; } challengeTimerSpawn--; if ((challengeTimerSpawn == 0) && (levelArray[3] > 5)) { challengeTimerSpawn = 600; levelArray[3] = levelArray[3] - 2.5; } } } _root.setMusic("GAME"); var levelArray_0 = new Array(1, 1, 3, 60, 10, "LEVEL 1 - CITY AREA 1 - TIME 6 A.M.", 20); var levelArray_1 = new Array(4, 2, 3, 60, 15, "LEVEL 2 - OIL FIELDS 1 - TIME 9 A.M.", 40); var levelArray_2 = new Array(7, 2, 4, 50, 20, "LEVEL 3 - ROCKY MOUNTAINS 1 - TIME 12 A.M.", 40); var levelArray_3 = new Array(2, 3, 4, 40, 25, "LEVEL 4 - CITY AREA 2 - TIME 4 P.M.", 120); var levelArray_4 = new Array(5, 3, 4, 40, 30, "LEVEL 5 - OIL FIELDS 2 - TIME 7 P.M.", 20); var levelArray_5 = new Array(7, 3, 4, 30, 35, "LEVEL 6 -ROCKY MOUNTAINS 2 - TIME 9 P.M.", 80); var levelArray_6 = new Array(3, 3, 4, 20, 40, "LEVEL 7 - CITY AREA 3 - TIME 11 P.M.", 80); var levelArray_7 = new Array(8, 4, 4, 20, 45, "LEVEL 8 - THE WARFIELD - TIME 1 A.M.", 120); var levelArray_8 = new Array(9, 4, 4, 15, 50, "LEVEL 9 - THE NEW GROUND - TIME 2 A.M.", 120); var levelArray_98 = new Array(2, 1, 1, 60, 99999, "CHALLENGE MODE - GOOD LUCK!", 60); var levelArray_99 = new Array(2, 0, 0, 999999, 5, "TUTORIAL PRESS SPACE TO QUIT", 0); var levelArray = this.levelArray_9; var moneyPot = Math.round(_root.money); var missileArray = new Array(); var bulletArray = new Array(); var radarTrackArray = new Array(); var explosionArray = new Array(); var smokeArray = new Array(); var messageArray = new Array(); var i; var layerCount = 0; var gameFroze = false; i = 0; while (i < 19) { createEmptyMovieClip("MISSILE_" + layerCount, i); layerCount++; i = i + 4; } layerCount = 0; i = 1; while (i < 20) { createEmptyMovieClip("BULLET_" + layerCount, i); layerCount++; i = i + 4; } layerCount = 0; i = 2; while (i < 21) { createEmptyMovieClip("EXPLOSIONS_" + layerCount, i); layerCount++; i = i + 4; } layerCount = 0; i = 3; while (i < 22) { createEmptyMovieClip("SMOKE_" + layerCount, i); layerCount++; i = i + 4; } hitBlock._visible = false; createEmptyMovieClip("EFFECTS", 20); FRAME.swapDepths(23); cursor.swapDepths(21); createEmptyMovieClip("MESSAGE", 24); _parent.newSound("CITY_THEME.WAV", 400, true, 999); _root.levelValue1 = 0; _root.levelValue2 = 0; var bulletCount = 0; railCounter = 0; var missileCount = 0; var distVar = 1500; var turbulance = 10; var lift = 0; var liftMax = 35; var liftTarget = 0; var liftStore = 0; var rotate = 0; var rotateTarget = 0; var levelGraphics = levelArray[0]; var combo = 0; var destroyCount = 0; var killCount = 0; var endCount = 0; var radarPointCount = 0; var explosionCount = 0; var reloadTimer = 0; var ammo = 100; var moneySave = 0; missileAmmo = 8; missileAmmoTimer = 0; var smokeCount = 0; var waveTimer = 0; var spawnTimer = 0; var spawnInc = 0; var bonusSpawnTimer = (random(1000) + 100); var introTimer = 160; var barryScaler = -0.1; cursor._visible = true; var messageCount = 0; var deathTimer = 200; FRAME.hurtFade._alpha = 0; var lifeAmmo = 4; var lifeAmmoTimer = 80; var challengeTimerType = 1000; var challengeTimerSpawn = 600; var challengeTimerDepth = 800; var challengeTimerGraphics = 500; var challengeDistance = 0;
Symbol 815 MovieClip Frame 1
function onEnterFrame() { _xscale = (scaler + (random(100) / 100)); _yscale = _xscale; } stop(); var scaler = _xscale; stop();
Symbol 816 MovieClip Frame 1
sun.gotoAndStop(2);
Symbol 827 MovieClip Frame 1
stop();
Symbol 827 MovieClip Frame 15
stop();
Symbol 830 MovieClip Frame 1
_parent._parent.newTarget(_x, _y, faceDir, pauseTime, distLeft, distRight, sensitivity, sensitivityY); this.swapDepths(666); this.removeMovieClip();
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = 1; distLeft = 10; distRight = 10; pauseTime = 100000000000; sensitivity = 1000; sensitivityY = 2000; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 300; distRight = 0; pauseTime = 100; sensitivity = 50; sensitivityY = 30; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 0; distRight = 300; pauseTime = 100; sensitivity = 50; sensitivityY = 30; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 80; distRight = 80; pauseTime = 10; sensitivity = 30; sensitivityY = 150; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = 1; distLeft = 0; distRight = 40; pauseTime = 60; sensitivity = 50; sensitivityY = 0; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 40; distRight = 0; pauseTime = 60; sensitivity = 50; sensitivityY = 150; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 20; distRight = 20; pauseTime = 10; sensitivity = 20; sensitivityY = 20; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 20; distRight = 20; pauseTime = 10; sensitivity = 20; sensitivityY = 20; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = 1; distLeft = 10; distRight = 10; pauseTime = 100000000 /* 0x5F5E100 */; sensitivity = 200; sensitivityY = 200; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 80; distRight = 80; pauseTime = 50; sensitivity = 50; sensitivityY = 30; }
Symbol 837 MovieClip Frame 1
stop();
Symbol 847 MovieClip Frame 1
levelMap.setMask(masker);
Symbol 873 MovieClip Frame 1
stop();
Symbol 873 MovieClip Frame 158
gotoAndStop (1);
Symbol 874 MovieClip Frame 1
function pythag(x1, y1, x2, y2) { return(Math.sqrt(Math.pow(y1 - y2, 2) + Math.pow(x1 - x2, 2))); } function angle(x1, y1, x2, y2) { return(Math.round((Math.atan2(y2 - y1, x2 - x1) / 3.141593) * 180) + 90); } function calcSpeed(angle, speed) { var _local2 = angle * 0.01745329; var _local1 = new Object(); _local1.x = speed * Math.cos(_local2); _local1.y = speed * Math.sin(_local2); return(_local1); } function rotatedXY(xPos, yPos, rotate) { var _local1 = new Object(); var _local2 = 0.0174444444444444 * rotate; var _local4 = Math.sin(_local2); var _local3 = Math.cos(_local2); _local1.x = (xPos * _local3) - (yPos * _local4); _local1.y = (xPos * _local4) + (yPos * _local3); return(_local1); } function swapBlur(targ1, targ2) { targ1.swapDepths(sceneDepth2); targ2.swapDepths(sceneDepth1); targ1.swapDepths(sceneDepth3); } function newTarget(xPos, yPos, faceDir, pauseTime, distLeft, distRight, sensitivity, sensitivityY) { targetCount++; var _local1 = IFBG.TARGETS.attachMovie("L4Target", "B" + IFBG.TARGETS.getNextHighestDepth(), IFBG.TARGETS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1.faceDir = faceDir; _local1._xscale = _local1._xscale * faceDir; _local1.pauseTime = pauseTime; _local1.pauseCount = 0; _local1.distLeft = distLeft; _local1.distRight = distRight; _local1.sensitivity = sensitivity; _local1.scaler = _local1._xscale; _local1.sensitivitY = sensitivitY; _local1.awareness = false; _local1.dead = false; targetArray.push(_local1); } function updateTargets() { var _local3 = 0; while (_local3 < targetArray.length) { var _local2 = targetArray[_local3]; if (_local2.dead == false) { if (_local2.pauseCount < _local2.pauseTime) { _local2.pauseCount++; if (_root.HUD.hBar._xscale <= 190) { _local2.gotoAndStop("STAND"); } } else { if (_root.HUD.hBar._xscale <= 190) { _local2.gotoAndStop("WALK"); } if (_local2.faceDir == 1) { _local2._xscale = -100; if (_local2.distRight > 0) { _local2._x++; _local2.distRight--; _local2.distLeft++; } else { _local2.pauseCount = 0; _local2.faceDir = -1; } } else { _local2._xscale = 100; if (_local2.distLeft > 0) { _local2._x--; _local2.distRight++; _local2.distLeft--; } else { _local2.faceDir = 1; _local2.pauseCount = 0; } } } if (alarmVar == true) { _local2.awareness = true; } if (_local2.awareness == true) { _local2.scla._visible = true; if (_root.difficulty > 1) { totalAwareness = totalAwareness + 1; } else { totalAwareness = totalAwareness + 0.7; } if (_root.HUD.hBar._xscale > 190) { _local2.gotoAndStop("KILL"); } if (_root.HUD.hBar._xscale > 198) { if (random(20) == 0) { getHit(); } } warnX = _local2._x; warnY = _local2._y; warnBuffer = 5; } else { _local2.scla._visible = false; } if (_local2.hit == true) { targetCount--; if (targetCount == 0) { warnBuffer = 10000; warnX = IFBG.ALARM._x; warnY = IFBG.ALARM._y + 20; } _local2.gotoAndStop("dead"); totalAwareness = totalAwareness - 40; _local2.dead = true; setAwareness(_local2._x, _local2._y, 1); } } _local3++; } } function endGame() { _root.HUD.targetText = targetCount; if (alarmVar == true) { if (targetCount == 0) { alarmCount++; if (alarmCount == 80) { warnBuffer = 10000; warnX = IFBG.ALARM._x; warnY = IFBG.ALARM._y; IFBG.DOORS.play(); } } } } function cycleTargets(xPos, yPos, target) { var _local5 = 0; while (_local5 < targetArray.length) { var _local3 = targetArray[_local5]; if (_local3.hit != true) { if (pythag(xPos, yPos, _local3._x, _local3._y) < 30) { var _local2 = 1; while (_local2 < 5) { if (target.hitTest(_local3["hit" + _local2])) { newEffect("L4Blood", target._x, target._y, 40 + random(20), random(360), 100); _root.levelValue2++; _local3.hit = true; } _local2++; } } } _local5++; } } function updateAwareness() { endGame(); if (totalAwareness > 1) { totalAwareness = totalAwareness - 0.5; } else if (totalAwareness > 200) { totalAwareness = 200; } } function setAwareness(xPos, yPos, div) { var _local3 = 0; while (_local3 < targetArray.length) { var _local2 = targetArray[_local3]; if (_local2.dead == false) { if (pythag(xPos, yPos, _local2._x, _local2._x) < (_local2.sensitivity / div)) { _local2.awareness = true; if (_local2.pauseCount < 20) { _local2.pauseCount = 20; } if (_root.difficulty > 1) { totalAwareness = totalAwareness + (40 + random(10)); } else { totalAwareness = totalAwareness + 5; } } } _local3++; } } function cycleBlocks(target) { var _local5 = _parent._rotation; _parent._rotation = 0; var _local3 = 0; var _local2 = 17; while (_local2 < 19) { if (target.hitTest(IFBG["b" + _local2])) { _local3 = 1; } _local2++; } _local2 = 1; while (_local2 < 17) { if (target.hitTest(IFBG["b" + _local2])) { _local3 = 2; } _local2++; } _parent._rotation = _local5; return(_local3); } function shoot() { _root.levelValue1++; newBullet(scope._x, scope._y); _root.playSound("SHOT"); _parent.FLASH._alpha = 80; knockOffsetY = -25; rotateTarget = -10; scope._xscale = 150; scope._yscale = 150; scope.scope.LH._alpha = 60; scope.scope.LH._rotation = 30; } function getHit() { if (hitBuffer < 0) { deadCount = deadCount + 8; if (deadCount < 20) { hitBuffer = 24; _root.playSound("BANG"); _root.setFade(_root.redFade, 80); knockOffsetX = random(400) - 200; knockOffsetY = random(400) - 200; rotateTarget = random(80) - 40; var _local2 = random(50) + 10; scope._xscale = scope._xscale - _local2; scope._yscale = scope._yscale - _local2; scope._xscale = scope._xscale + ((100 - scope._xscale) / 3); scope._yscale = scope._yscale + ((100 - scope._yscale) / 3); scope.scope.LH._alpha = 120; scope.scope.LH._rotation = 30; scope.scope._y = scope.scope._y + 400; traumaTime = 100; MOUSE.x = MOUSE.x + (random(500) - 250); MOUSE.y = MOUSE.y + (80 + random(80)); } else { stopAllSounds(); _root.playSound("LOSE"); } } } function newBullet(xPos, yPos) { var _local2 = new Object(); _local2.x = xPos; _local2.y = yPos; this.localToGlobal(_local2); IFBG.BULLETS.globalToLocal(_local2); var _local3 = IFBG.BULLETS.attachMovie("L4Bullet", "B" + IFBG.BULLETS.getNextHighestDepth(), IFBG.BULLETS.getNextHighestDepth()); var _local6; _local3._x = _local2.x; _local3._y = _local2.y; _local3.active = true; bulletArray.push(_local3); } function updateBullet() { hitBuffer--; var _local3 = 0; while (_local3 < bulletArray.length) { var _local2 = bulletArray[_local3]; _local2._xscale = _local2._xscale / 1.3; _local2._yscale = _local2._xscale; if (_local2._xscale < 1) { _local2._xscale = 0.1; _local2._yscale = 0.1; if (_local2.hitTest(IFBG.GEN)) { if (alarmCount > 80) { _root.levelValue2++; stopAllSounds(); _root.playSound("WIN"); _root.setFade(_root.whiteFade, 200); _root.levelNo = 1; _root.gotoAndStop("CS4"); } } if (_local2.hitTest(IFBG.ALARM)) { if (alarmVar != true) { _root.levelValue2++; _root.playSound("ALARM"); } alarmVar = true; } var _local4 = cycleBlocks(_local2); if (_local4 < 2) { cycleTargets(_local2._x, _local2._y, _local2); } if (_local4 > 0) { newEffect("Smoke", _local2._x, _local2._y, 20, random(360), 100); } setAwareness(_local2._x, _local2._y, 2); _local2.removeMovieClip(); bulletArray.splice(_local3, 1); _local3--; } _local3++; } } function newEffect(type, xPos, yPos, scale, rotate, alph) { var _local1 = IFBG.attachMovie(type, "E" + IFBG.getNextHighestDepth(), IFBG.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1._rotation = rotate; _local1._alpha = alph; _local1._xscale = (_local1._yscale = scale); return(_local1); } function onMouseDown() { if (look == false) { shoot(); } } function warnArrow() { if (warnBuffer > 0) { _root.HUD.WARN._visible = true; warnBuffer--; var _local2 = new Object(); _local2.x = scope._x; _local2.y = scope._y; localToGlobal(_local2); IFBG.globalToLocal(_local2); _root.HUD.WARN._rotation = angle(_local2.x, _local2.y, warnX, warnY - 20) - 90; var _local3 = pythag(_local2.x, _local2.y, warnX, warnY - 20); _root.HUD.WARN.sprite._rotation = -_root.HUD.WARN._rotation; if (_local3 < 100) { _root.HUD.WARN._xscale = _local3; _root.HUD.WARN._yscale = _local3; } else { _root.HUD.WARN._yscale = 100; _root.HUD.WARN._xscale = 100; } } else { _root.HUD.WARN._visible = false; } } function onEnterFrame() { if (_root.gamePaused == false) { _root.gameTimer++; if (deadCount < 20) { _root.HUD.hBar._xscale = totalAwareness; warnArrow(); if (Key.isDown(40) || (Key.isDown(83))) { instSwitch = true; _root.HUD.inst.gotoAndStop(2); } else { _root.HUD.inst.gotoAndStop(1); } updateAwareness(); updateTargets(); if (Key.isDown(32) && (lookSwitch == false)) { lookSwitch = true; if (look == true) { look = false; _root.playSound("GETAMMO"); } else { look = true; } } else if (!Key.isDown(32)) { lookSwitch = false; } updateBullet(); if (pythag(scope._x, scope._y, -600, -100) < 100) { if (look == false) { if (sunBurn < 99) { sunBurn = sunBurn + 10; if (sunBurn > 96) { _root.newMedal(12); sunBurn == 96; } } } } else if (sunBurn > 0) { sunBurn = sunBurn - 2; } if (sunBurn > 0) { _root.setFade(_root.whiteFade, sunBurn); } scope.scope.radar.pointerX._x = -((80 / (xSize * 2)) * _x); scope.scope.radar.pointerY._y = (-((40 / (ySize + (ySize / 4))) * _y)) - 11; mouseOffSetX = mouseOffSetX / 1.05; mouseOffSetY = mouseOffSetY / 1.05; if (scope.scope.STATIC._alpha > 0) { scope.scope.STATIC._rotation = scope.scope.STATIC._rotation + 90; scope.scope.STATIC._alpha = scope.scope.STATIC._alpha - 2; } if (scope.scope.LH._alpha > 0) { scope.scope.LH._alpha = scope.scope.LH._alpha - 4; scope.scope.LH._rotation = scope.scope.LH._rotation + 5; } if (look == true) { if (knoll._alpha < 100) { knoll._alpha = knoll._alpha + 10; } if (scopeOffSet == 0) { _root.newSound("SNDreload"); } if (scopeOffSet < 600) { scopeOffSet = scopeOffSet + 100; } else { if (FBG._alpha > 0) { FBG._alpha = FBG._alpha - 25; } IFBG._x = 0; IFBG._y = 200; if (maskSet == false) { maskSet = true; swapBlur(FBG, IFBG); IFBG.setMask(null); IFBG._xscale = 200; IFBG._yscale = 200; } } } else { if (knoll._alpha > 0) { knoll._alpha = knoll._alpha - 10; } if (scopeOffSet == 600) { _root.newSound("SNDreload"); } if (scopeOffSet > 0) { scopeOffSet = scopeOffSet - 100; } if (FBG._alpha < 100) { FBG._alpha = FBG._alpha + 25; } else { IFBG._x = IFBG_PosX; IFBG._y = IFBG_PosY; IFBG._xscale = 600; IFBG._yscale = 600; swapBlur(IFBG, FBG); IFBG.setMask(scope.scope.scopeMask); } if (maskSet == true) { maskSet = false; } } scope.scope._y = scope.scope._y + (((scopePosY + scopeOffSet) - scope.scope._y) / 5); scope.scope2._y = scope.scope2._y + ((((scopePosY - scopeOffSet) - scope.scope2._y) + 1250) / 10); _parent._rotation = _parent._rotation + ((rotateTarget - _parent._rotation) / 5); rotateTarget = rotateTarget / 1.03; _parent.FLASH._alpha = _parent.FLASH._alpha / 1.1; _parent.HURT._alpha = _parent.HURT._alpha / 1.01; _parent.DEAD._alpha = _parent.DEAD._alpha / 1.001; knockOffsetX = knockOffsetX / 1.05; knockOffsetY = knockOffsetY / 1.05; if (scope._xscale < 100) { scope._xscale = scope._xscale + 2; scope._yscale = scope._yscale + 2; } else if (scope._xscale > 106) { scope._xscale = scope._xscale - 20; scope._yscale = scope._yscale - 20; } MOUSE.x = MOUSE.x + (((_xmouse - MOUSE.x) + mouseOffSetX) / traumaTime); MOUSE.y = MOUSE.y + (((_ymouse - MOUSE.y) + mouseOffSetY) / traumaTime); if (traumaTime > 1) { if (scopeOffSet == 600) { FBG_FOCUS._alpha = Math.round(traumaTime / 10); } traumaTime--; scope.scope.STATIC._alpha = 50; if (scope.scope.TBAR._alpha < 100) { scope.scope.TBAR._alpha = scope.scope.TBAR._alpha + 5; } scope.scope.TBAR.tbar._xscale = 0.833333333333333 * traumaTime; } else if (scope.scope.TBAR._alpha > 0) { scope.scope.TBAR._alpha = scope.scope.TBAR._alpha - 10; } if (MOUSE.x > xSize) { MOUSE.x = xSize - 2; } else if (MOUSE.x < (-xSize)) { MOUSE.x = (-xSize) + 2; } if (MOUSE.y > ySize) { MOUSE.y = ySize - 2; } else if (MOUSE.y < (-(ySize / 4))) { knockOffsetY = 0; MOUSE.y = (-(ySize / 4)) + 2; } var _local3 = (MOUSE.x - scope._x) / 5; var _local4 = (MOUSE.y - scope._y) / 5; scope.scope.CH.SRing_O._rotation = scope.scope.CH.SRing_O._rotation + (_local3 * 2); scope.scope.CH.SRing_I._rotation = scope.scope.CH.SRing_I._rotation - (_local4 * 2); scope._x = scope._x + _local3; scope._y = scope._y + _local4; IFBG_PosX = IFBG_PosX - (_local3 * 2); IFBG_PosY = IFBG_PosY - (_local4 * 2); knoll._y = knoll._y + (_local4 * 0.2); knoll._x = knoll._x + (_local3 * 0.3); _x = (_x - (((_x + scope._x) + knockOffsetX) / 2)); _y = (_y - (((_y + scope._y) + knockOffsetY) / 2)); MD._x = _xmouse; MD._y = _ymouse; if (pythag(_xmouse, _ymouse, scope._x, scope._y + scope.scope._y) < 175) { Mouse.hide(); MD._visible = true; } else { Mouse.show(); MD._visible = false; } } else { deadCount++; _root.setFade(_root.redFade, 50); if (deadCount == 200) { _root.setFade(_root.whiteFade, 150); _root.gotoAndStop("RELOAD"); } } } } _root.setMusic("GAME"); xSize = 600; ySize = 375; var MOUSE = new Object(); MOUSE.x = _xmouse; MOUSE.y = _ymouse; traumaTime = 1; knockOffsetX = 0; knockOffsetY = 0; var lookSwitch = false; var look = true; FBG_FOCUS._visible = false; scope.scope.LH._alpha = 0; var maskSet = true; IFBG_PosX = IFBG._x; IFBG_PosY = IFBG._y; IFBG.createEmptyMovieClip("BULLETS", IFBG.getNextHighestDepth()); var sceneDepth1 = 0; var sceneDepth2 = (sceneDepth1 + 1); var sceneDepth3 = (sceneDepth2 + 1); FBG.swapDepths(sceneDepth1); IFBG.swapDepths(sceneDepth3); knoll.swapDepths(getNextHighestDepth()); scope.swapDepths(getNextHighestDepth()); MD.swapDepths(getNextHighestDepth()); var targetCount = 0; var targetArray = new Array(); var alarmVar = false; var alarmCount = 0; var totalAwareness = 1; _root.levelValue1 = 0; _root.levelValue2 = 0; var hitBuffer = 0; var bulletArray = new Array(); scopePosY = scope.scope._y; var scopeOffSet = 0; mouseOffSetX = 0; mouseOffSetY = 0; var sunBurn = 0; var warnX = 0; var warnY = 0; var warnBuffer = 0; var deadCount = 0;
Instance of Symbol 816 MovieClip "FBG" in Symbol 874 MovieClip Frame 1
/* no clip actions */
Symbol 879 Button
on (release) { _root.setFade(_root.whiteFade, 300); _root.gotoAndStop("Level" + _root.levelNo); }
Symbol 881 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.gotoAndStop("TITLE"); }
Symbol 905 MovieClip Frame 81
stopAllSounds(); _root.playSound("LOSE");
Symbol 905 MovieClip Frame 145
_root.setFade(_root.whiteFade, 50); _root.gotoAndStop("CS1a");
Symbol 936 MovieClip Frame 141
Symbol 936 MovieClip Frame 142
_root.setFade(_root.whiteFade, 100);
Symbol 936 MovieClip Frame 282
_root.setFade(_root.whiteFade, 100); _root.gotoAndStop("controltype");
Symbol 943 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.levelNo = 2; if (_root.gameType == 2) { _root.gotoAndStop("TITLE"); } else { _root.gotoAndStop("Level2"); } }
Symbol 956 MovieClip Frame 1
function onEnterFrame() { if (timer < (timerCount * timerMax)) { timer++; } else if ((textCols + 1) != timerCount) { this["desc" + timerCount] = this["tag" + timerCount]; this["res" + timerCount] = this["result" + timerCount]; timerCount++; _root.playSound("BANG"); } } desc1 = ""; desc2 = ""; desc3 = ""; desc4 = ""; res1 = ""; res2 = ""; res3 = ""; res4 = ""; timer = timerMax; timerCount = 1;
Symbol 957 MovieClip Frame 39
stop();
Instance of Symbol 956 MovieClip in Symbol 957 MovieClip Frame 39
onClipEvent (load) { textCols = 4; tag1 = "SHOTS FIRED"; tag2 = "SHOTS HIT"; tag3 = "PERCENTAGE"; tag4 = "LEVEL SCORE"; var percent = Math.round((100 / _root.levelValue1) * _root.levelValue2); result1 = _root.levelValue1; result2 = _root.levelValue2; result3 = percent + " PERCENT"; result4 = percent * 50; timerMax = 15; _root.level1Score = result4; }
Symbol 962 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.levelNo = 3; if (_root.gameType == 2) { _root.gotoAndStop("TITLE"); } else { _root.gotoAndStop("Level3"); } }
Symbol 966 MovieClip Frame 39
stop();
Instance of Symbol 956 MovieClip in Symbol 966 MovieClip Frame 39
onClipEvent (load) { textCols = 4; tag1 = "SHOTS FIRED"; tag2 = "SHOTS HIT"; tag3 = "PERCENTAGE"; tag4 = "LEVEL SCORE"; var percent = Math.round((100 / _root.levelValue1) * _root.levelValue2); result1 = _root.levelValue1; result2 = _root.levelValue2; result3 = percent + " PERCENT"; result4 = percent * 50; timerMax = 15; _root.level2Score = result4; }
Symbol 988 MovieClip Frame 71
stop();
Symbol 1000 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.levelNo = 1; if (_root.gameType == 2) { _root.gotoAndStop("TITLE"); } else { _root.level1Boss = true; _root.gotoAndStop("Level1"); } }
Symbol 1002 MovieClip Frame 105
stop();
Instance of Symbol 956 MovieClip in Symbol 1002 MovieClip Frame 105
onClipEvent (load) { textCols = 4; tag1 = "SHOTS FIRED"; tag2 = "SHOTS HIT"; tag3 = "PERCENTAGE"; tag4 = "LEVEL SCORE"; var percent = Math.round((100 / _root.levelValue1) * _root.levelValue2); result1 = _root.levelValue1; result2 = _root.levelValue2; result3 = percent + " PERCENT"; result4 = percent * 50; timerMax = 15; _root.level4Score = result4; }
Symbol 1005 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.levelNo = 4; _root.gotoAndStop("Level4"); }
Symbol 1009 MovieClip Frame 39
stop();
Instance of Symbol 956 MovieClip in Symbol 1009 MovieClip Frame 39
onClipEvent (load) { textCols = 4; tag1 = "SHOTS FIRED"; tag2 = "SHOTS HIT"; tag3 = "PERCENTAGE"; tag4 = "LEVEL SCORE"; var percent = Math.round((100 / _root.levelValue1) * _root.levelValue2); result1 = _root.levelValue1; result2 = _root.levelValue2; result3 = percent + " PERCENT"; result4 = percent * 50; timerMax = 15; _root.level3Score = result4; }
Symbol 1015 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.menuPos = 0; _root.gotoAndStop("TITLE"); }
Symbol 1017 MovieClip Frame 2
stopAllSounds(); _root.playSound("INTROSOUND");
Symbol 1017 MovieClip Frame 100
_root.playSound("SHOT");
Symbol 1017 MovieClip Frame 103
_root.playSound("SHOT");
Symbol 1017 MovieClip Frame 106
_root.playSound("SHOT");
Symbol 1017 MovieClip Frame 109
_root.playSound("SHOT");
Symbol 1017 MovieClip Frame 119
_root.playSound("EXPBANG"); _root.playSound("EXPBANG"); _root.playSound("EXPBANG");
Symbol 1017 MovieClip Frame 157
_root.setFade(_root.whiteFade, 200);
Symbol 1017 MovieClip Frame 158
stop(); stopAllSounds(); _root.playMusic("MENU");
Instance of Symbol 956 MovieClip in Symbol 1017 MovieClip Frame 158
onClipEvent (load) { textCols = 4; tag1 = "GAME TIME SCORE"; tag2 = "LEVEL SCORES"; tag3 = "DIFFICULTY BONUS"; tag4 = "TOTAL GAME SCORE"; result1 = Math.round(1000000 / (_root.gameTimer / 2)); result2 = ((_root.level1Score + _root.level2Score) + _root.level3Score) + _root.level4Score; if (_root.difficulty > 1) { result3 = 6000; } else { result3 = 0; } result4 = (result1 + result2) + result3; timerMax = 15; if (_root.savefile.data.highScore < result4) { _root.savefile.data.highScore = result4; _root.savefile.flush(); } _root.kongregateScores.submit(result4); }
Symbol 1018 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.menuPos = 1200; _root.gotoAndStop("TITLE"); }
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1035 MovieClip Frame 1
function onEnterFrame() { if (cycleImage == true) { Image1._x = Image1._x + offsetSpeed; Image2._x = Image2._x - offsetSpeed; if (Image1._xscale > 50) { Image1._xscale = Image1._xscale - 2.5; Image1._yscale = Image1._yscale - 2.5; Image2._xscale = Image2._xscale + 2.5; Image2._yscale = Image2._yscale + 2.5; } if (Image1._x == Image1Orig) { Image1._x = Image1Orig; Image2._x = Image2Orig; Image1.swapDepths(Image2); Image1.gotoAndStop(Image2._currentframe); Image1._xscale = 100; Image1._yscale = 100; Image2._xscale = 50; Image2._yscale = 50; cycleImage = false; } offsetSpeed = offsetSpeed - (2 * moveDir); if (offsetSpeed == 3) { Image1.swapDepths(Image2); } } if (Key.isDown(39)) { keyPressSwitch = true; if (cycleImage == false) { moveDir = 1; cycleImage = true; offsetSpeed = 23 * moveDir; ImageSelect(); } } else if (Key.isDown(37)) { keyPressSwitch = true; if (cycleImage == false) { moveDir = -1; cycleImage = true; offsetSpeed = 23 * moveDir; ImageSelect(); } } else if ((Key.isDown(39) == false) && (Key.isDown(37) == false)) { keyPressSwitch = false; } descText = (("Image " + currentImage) + " of ") + imageNum; } function ImageSelect() { currentImage = currentImage + (1 * moveDir); if (currentImage == 0) { currentImage = imageNum; } else if (currentImage > imageNum) { currentImage = 1; } Image2.gotoAndStop(currentImage); } _quality = "best"; var imageNum = Image1._totalframes; var currentImage = 1; var cycleImage = false; var offsetSpeed = 0; var Image1Orig = Image1._x; var Image2Orig = Image2._x; var moveDir = -1; var cycleBuffer = 0; var keyPressSwitch = false; Image1.gotoAndStop(currentImage); Image2.gotoAndStop(currentImage + 1);
Symbol 1050 MovieClip Frame 1
function onEnterFrame() { if (cycleImage == true) { Image1._x = Image1._x + offsetSpeed; Image2._x = Image2._x - offsetSpeed; if (Image1._xscale > 50) { Image1._xscale = Image1._xscale - 2.5; Image1._yscale = Image1._yscale - 2.5; Image2._xscale = Image2._xscale + 2.5; Image2._yscale = Image2._yscale + 2.5; } if (Image1._x == Image1Orig) { Image1._x = Image1Orig; Image2._x = Image2Orig; Image1.swapDepths(Image2); Image1.gotoAndStop(Image2._currentframe); Image1._xscale = 100; Image1._yscale = 100; Image2._xscale = 50; Image2._yscale = 50; cycleImage = false; } offsetSpeed = offsetSpeed - (2 * moveDir); if (offsetSpeed == 3) { Image1.swapDepths(Image2); } } if (Key.isDown(39)) { keyPressSwitch = true; if (cycleImage == false) { moveDir = 1; cycleImage = true; offsetSpeed = 23 * moveDir; ImageSelect(); } } else if (Key.isDown(37)) { keyPressSwitch = true; if (cycleImage == false) { moveDir = -1; cycleImage = true; offsetSpeed = 23 * moveDir; ImageSelect(); } } else if ((Key.isDown(39) == false) && (Key.isDown(37) == false)) { keyPressSwitch = false; } descText = (("Image " + currentImage) + " of ") + imageNum; } function ImageSelect() { currentImage = currentImage + (1 * moveDir); if (currentImage == 0) { currentImage = imageNum; } else if (currentImage > imageNum) { currentImage = 1; } Image2.gotoAndStop(currentImage); } _quality = "best"; var imageNum = Image1._totalframes; var currentImage = 1; var cycleImage = false; var offsetSpeed = 0; var Image1Orig = Image1._x; var Image2Orig = Image2._x; var moveDir = -1; var cycleBuffer = 0; var keyPressSwitch = false; Image1.gotoAndStop(currentImage); Image2.gotoAndStop(currentImage + 1);
Symbol 1062 MovieClip Frame 1
function onEnterFrame() { if (cycleImage == true) { Image1._x = Image1._x + offsetSpeed; Image2._x = Image2._x - offsetSpeed; if (Image1._xscale > 50) { Image1._xscale = Image1._xscale - 2.5; Image1._yscale = Image1._yscale - 2.5; Image2._xscale = Image2._xscale + 2.5; Image2._yscale = Image2._yscale + 2.5; } if (Image1._x == Image1Orig) { Image1._x = Image1Orig; Image2._x = Image2Orig; Image1.swapDepths(Image2); Image1.gotoAndStop(Image2._currentframe); Image1._xscale = 100; Image1._yscale = 100; Image2._xscale = 50; Image2._yscale = 50; cycleImage = false; } offsetSpeed = offsetSpeed - (2 * moveDir); if (offsetSpeed == 3) { Image1.swapDepths(Image2); } } if (Key.isDown(39)) { keyPressSwitch = true; if (cycleImage == false) { moveDir = 1; cycleImage = true; offsetSpeed = 23 * moveDir; ImageSelect(); } } else if (Key.isDown(37)) { keyPressSwitch = true; if (cycleImage == false) { moveDir = -1; cycleImage = true; offsetSpeed = 23 * moveDir; ImageSelect(); } } else if ((Key.isDown(39) == false) && (Key.isDown(37) == false)) { keyPressSwitch = false; } descText = (("Image " + currentImage) + " of ") + imageNum; } function ImageSelect() { currentImage = currentImage + (1 * moveDir); if (currentImage == 0) { currentImage = imageNum; } else if (currentImage > imageNum) { currentImage = 1; } Image2.gotoAndStop(currentImage); } _quality = "best"; var imageNum = Image1._totalframes; var currentImage = 1; var cycleImage = false; var offsetSpeed = 0; var Image1Orig = Image1._x; var Image2Orig = Image2._x; var moveDir = -1; var cycleBuffer = 0; var keyPressSwitch = false; Image1.gotoAndStop(currentImage); Image2.gotoAndStop(currentImage + 1);
Symbol 1064 Button
on (release) { getURL ("http://www.pandemicstudios.com/mercenaries/index.php", "_blank"); }
Symbol 1067 Button
on (release) { getURL ("http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash", "_blank"); }
Symbol 1071 Button
on (release) { _root.gotoAndStop("INTRO"); }

Library Items

Symbol 1 GraphicUsed by:7
Symbol 2 GraphicUsed by:7
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [Radar_Bullet]Uses:1 2 3 4 5 6
Symbol 8 GraphicUsed by:9 41 323
Symbol 9 MovieClip [SystemSquare]Uses:8Used by:12 20 23 45 810
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClip [Missile4]Uses:9 11
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:20
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:15 16 17 18Used by:20 23
Symbol 20 MovieClip [Missile3]Uses:9 14 19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClip [Missile2]Uses:9 22 19
Symbol 24 BitmapUsed by:25 54
Symbol 25 GraphicUses:24Used by:40
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:36
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:36
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:36
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:36
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClipUses:27 29 31 33 35Used by:40 44 55
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:40 44 55
Symbol 40 MovieClipUses:25 36 39Used by:45 620
Symbol 41 MovieClipUses:8Used by:44 55 60 186 224 283 481 571 606 620 724 735 738 767 833 847  Timeline
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClip [L2HELI1]Uses:41 43 36 39Used by:45
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Symbol 1012 GraphicUses:1011Used by:1013
Symbol 1013 MovieClipUses:1012Used by:1014
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Symbol 1020 GraphicUsed by:1028
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Symbol 1022 FontUsed by:1023 1025 1027
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Symbol 1034 EditableTextUses:206Used by:1035
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Symbol 1037 BitmapUsed by:1038
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Symbol 1039 BitmapUsed by:1040
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Symbol 1041 TextUses:342Used by:1048 1060
Symbol 1042 BitmapUsed by:1043
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Symbol 1051 BitmapUsed by:1052
Symbol 1052 GraphicUses:1051Used by:1060
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Symbol 1060 MovieClipUses:1052 1041 1054 1056 1029 1058 1059Used by:1062
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Symbol 1064 ButtonUses:298 299 300 301Used by:Timeline
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Symbol 1066 TextUses:342Used by:Timeline
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Symbol 1073 TextUses:342Used by:Timeline
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Streaming Sound 1Used by:Symbol 873 MovieClip

Instance Names

"logoMask"Frame 1Symbol 289 MovieClip
"preLoader"Frame 1Symbol 296 MovieClip
"playBut"Frame 1Symbol 302 Button
"redFade"Frame 2Symbol 323 MovieClip
"whiteFade"Frame 2Symbol 323 MovieClip
"MUSIC"Frame 2Symbol 327 MovieClip
"SOUNDFX"Frame 2Symbol 337 MovieClip
"MENUSCROLL"Frame 3Symbol 453 MovieClip
"bulletHit"Frame 4Symbol 41 MovieClip
"HUD"Frame 4Symbol 663 MovieClip
"pauseBG"Frame 4Symbol 726 MovieClip
"GAME"Frame 6Symbol 810 MovieClip
"HUD"Frame 7Symbol 663 MovieClip
"CS1"Frame 9Symbol 905 MovieClip
"playBut"Frame 19Symbol 1064 Button
"playBut"Frame 20Symbol 1067 Button
"playBut"Frame 20Symbol 1071 Button
"box"Symbol 12 MovieClip [Missile4] Frame 1Symbol 9 MovieClip [SystemSquare]
"box"Symbol 20 MovieClip [Missile3] Frame 1Symbol 9 MovieClip [SystemSquare]
"box"Symbol 23 MovieClip [Missile2] Frame 1Symbol 9 MovieClip [SystemSquare]
"backBlade"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"hit"Symbol 44 MovieClip [L2HELI1] Frame 1Symbol 41 MovieClip
"backBlade"Symbol 44 MovieClip [L2HELI1] Frame 1Symbol 39 MovieClip
"box"Symbol 45 MovieClip [Missile1] Frame 1Symbol 9 MovieClip [SystemSquare]
"flare"Symbol 53 MovieClip [BULLET] Frame 1Symbol 52 MovieClip
"Flash"Symbol 53 MovieClip [BULLET] Frame 1Symbol 52 MovieClip
"hit"Symbol 55 MovieClip [L2HELI0] Frame 1Symbol 41 MovieClip
"backBlade"Symbol 55 MovieClip [L2HELI0] Frame 1Symbol 39 MovieClip
"barrel"Symbol 60 MovieClip [L2TANK] Frame 1Symbol 57 MovieClip
"hit"Symbol 60 MovieClip [L2TANK] Frame 1Symbol 41 MovieClip
"aimer"Symbol 186 MovieClip [ENEMY_Grunt] Frame 4Symbol 177 MovieClip
"arm"Symbol 203 MovieClip [ENEMY_ColS] Frame 1Symbol 190 MovieClip
"hit4"Symbol 224 MovieClip [L4Target] Frame 1Symbol 41 MovieClip
"hit2"Symbol 224 MovieClip [L4Target] Frame 1Symbol 41 MovieClip
"hit3"Symbol 224 MovieClip [L4Target] Frame 1Symbol 41 MovieClip
"hit1"Symbol 224 MovieClip [L4Target] Frame 1Symbol 41 MovieClip
"scla"Symbol 224 MovieClip [L4Target] Frame 1Symbol 219 MovieClip
"hit4"Symbol 224 MovieClip [L4Target] Frame 2Symbol 167 MovieClip
"hit1"Symbol 224 MovieClip [L4Target] Frame 2Symbol 169 MovieClip
"hit2"Symbol 224 MovieClip [L4Target] Frame 2Symbol 171 MovieClip
"hit3"Symbol 224 MovieClip [L4Target] Frame 2Symbol 173 MovieClip
"hit"Symbol 283 MovieClip [Item Ammo] Frame 1Symbol 41 MovieClip
"arm"Symbol 285 MovieClip [ENEMY_Col] Frame 1Symbol 190 MovieClip
"logoMask"Symbol 322 MovieClip Frame 246Symbol 319 MovieClip
"maskee"Symbol 349 MovieClip Frame 1Symbol 345 MovieClip
"masker"Symbol 349 MovieClip Frame 1Symbol 348 MovieClip
"butSound_on"Symbol 390 MovieClip Frame 1Symbol 369 Button
"butSound_off"Symbol 390 MovieClip Frame 1Symbol 370 Button
"butMusic_on"Symbol 390 MovieClip Frame 1Symbol 374 Button
"butMusic_off"Symbol 390 MovieClip Frame 1Symbol 375 Button
"butDetail_low"Symbol 390 MovieClip Frame 1Symbol 378 Button
"butDetail_med"Symbol 390 MovieClip Frame 1Symbol 379 Button
"butDetail_high"Symbol 390 MovieClip Frame 1Symbol 383 Button
"butQuality_low"Symbol 390 MovieClip Frame 1Symbol 385 Button
"butQuality_med"Symbol 390 MovieClip Frame 1Symbol 386 Button
"butQuality_high"Symbol 390 MovieClip Frame 1Symbol 388 Button
"U2"Symbol 401 MovieClip Frame 1Symbol 399 Button
"U2"Symbol 413 MovieClip Frame 1Symbol 401 MovieClip
"MEDG1"Symbol 413 MovieClip Frame 1Symbol 403 MovieClip
"MEDG2"Symbol 413 MovieClip Frame 1Symbol 405 MovieClip
"MEDG3"Symbol 413 MovieClip Frame 1Symbol 407 MovieClip
"MED4"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED3"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED2"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED1"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED8"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED7"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED6"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED5"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED12"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED11"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED10"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED9"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"U1"Symbol 413 MovieClip Frame 1Symbol 401 MovieClip
"U3"Symbol 413 MovieClip Frame 1Symbol 401 MovieClip
"L1But"Symbol 453 MovieClip Frame 1Symbol 350 Button
"L2But"Symbol 453 MovieClip Frame 1Symbol 351 Button
"L3But"Symbol 453 MovieClip Frame 1Symbol 352 Button
"L4But"Symbol 453 MovieClip Frame 1Symbol 356 Button
"MEDALS"Symbol 453 MovieClip Frame 1Symbol 413 MovieClip
"picSel"Symbol 453 MovieClip Frame 1Symbol 428 MovieClip
"heliRock"Symbol 482 MovieClip Frame 1Symbol 481 MovieClip
"damaged"Symbol 537 MovieClip Frame 1Symbol 505 MovieClip
"damagedMask"Symbol 537 MovieClip Frame 1Symbol 507 MovieClip
"arm"Symbol 571 MovieClip Frame 2Symbol 190 MovieClip
"sprite"Symbol 584 MovieClip Frame 1Symbol 573 MovieClip
"sprite"Symbol 584 MovieClip Frame 2Symbol 582 MovieClip
"sprite"Symbol 606 MovieClip Frame 1Symbol 586 MovieClip
"barrelPoint"Symbol 606 MovieClip Frame 1Symbol 41 MovieClip
"altGun"Symbol 606 MovieClip Frame 1Symbol 588 MovieClip
"sprite"Symbol 606 MovieClip Frame 2Symbol 590 MovieClip
"altGun"Symbol 606 MovieClip Frame 3Symbol 593 MovieClip
"lower"Symbol 617 MovieClip Frame 1Symbol 584 MovieClip
"upper"Symbol 617 MovieClip Frame 1Symbol 606 MovieClip
"G_Sky"Symbol 620 MovieClip Frame 1Symbol 459 MovieClip
"G_Cityline"Symbol 620 MovieClip Frame 1Symbol 464 MovieClip
"G_Treeline2"Symbol 620 MovieClip Frame 1Symbol 469 MovieClip
"G_Treeline"Symbol 620 MovieClip Frame 1Symbol 474 MovieClip
"G_Grassline"Symbol 620 MovieClip Frame 1Symbol 477 MovieClip
"GROUND"Symbol 620 MovieClip Frame 1Symbol 482 MovieClip
"G_Visual"Symbol 620 MovieClip Frame 1Symbol 537 MovieClip
"EXPLOSIVES"Symbol 620 MovieClip Frame 1Symbol 539 MovieClip
"BOSS"Symbol 620 MovieClip Frame 1Symbol 571 MovieClip
"MERC"Symbol 620 MovieClip Frame 1Symbol 617 MovieClip
"footL"Symbol 620 MovieClip Frame 1Symbol 41 MovieClip
"footR"Symbol 620 MovieClip Frame 1Symbol 41 MovieClip
"HELI"Symbol 620 MovieClip Frame 1Symbol 40 MovieClip
"AIMER"Symbol 620 MovieClip Frame 1Symbol 619 MovieClip
"GAME"Symbol 621 MovieClip Frame 1Symbol 620 MovieClip
"sprite"Symbol 654 MovieClip Frame 1Symbol 218 MovieClip
"SIGN"Symbol 663 MovieClip Frame 1Symbol 624 MovieClip
"hBar"Symbol 663 MovieClip Frame 1Symbol 628 MovieClip
"hCharge"Symbol 663 MovieClip Frame 1Symbol 628 MovieClip
"iconInf"Symbol 663 MovieClip Frame 1Symbol 635 MovieClip
"iconHeli"Symbol 663 MovieClip Frame 1Symbol 638 MovieClip
"itemIcon"Symbol 663 MovieClip Frame 1Symbol 283 MovieClip [Item Ammo]
"ARWARN"Symbol 663 MovieClip Frame 1Symbol 644 MovieClip
"hBar"Symbol 663 MovieClip Frame 1Symbol 628 MovieClip
"fBar"Symbol 663 MovieClip Frame 2Symbol 628 MovieClip
"WARN"Symbol 663 MovieClip Frame 4Symbol 654 MovieClip
"inst"Symbol 663 MovieClip Frame 4Symbol 659 MovieClip
"hBar"Symbol 663 MovieClip Frame 5Symbol 628 MovieClip
"hCharge"Symbol 663 MovieClip Frame 5Symbol 628 MovieClip
"iconInf"Symbol 663 MovieClip Frame 5Symbol 635 MovieClip
"butSound_off"Symbol 674 MovieClip Frame 1Symbol 666 Button
"butSound_on"Symbol 674 MovieClip Frame 2Symbol 669 Button
"butSound_off"Symbol 674 MovieClip Frame 2Symbol 670 Button
"butDetail_high"Symbol 719 MovieClip Frame 1Symbol 712 Button
"butDetail_high"Symbol 719 MovieClip Frame 1Symbol 714 Button
"butDetail_high"Symbol 719 MovieClip Frame 1Symbol 716 Button
"playBut"Symbol 724 MovieClip Frame 1Symbol 684 Button
"playBut"Symbol 724 MovieClip Frame 1Symbol 685 Button
"playBut"Symbol 724 MovieClip Frame 1Symbol 691 Button
"controlMC"Symbol 724 MovieClip Frame 2Symbol 41 MovieClip
"confirmBox"Symbol 724 MovieClip Frame 2Symbol 719 MovieClip
"butDetail_high"Symbol 724 MovieClip Frame 2Symbol 720 Button
"CBlock"Symbol 724 MovieClip Frame 2Symbol 723 MovieClip
"playBut"Symbol 725 MovieClip Frame 1Symbol 679 Button
"w0"Symbol 735 MovieClip Frame 1Symbol 729 MovieClip
"w1"Symbol 735 MovieClip Frame 1Symbol 729 MovieClip
"w2"Symbol 735 MovieClip Frame 1Symbol 729 MovieClip
"w3"Symbol 735 MovieClip Frame 1Symbol 729 MovieClip
"w4"Symbol 735 MovieClip Frame 1Symbol 729 MovieClip
"w5"Symbol 735 MovieClip Frame 1Symbol 729 MovieClip
"barrel"Symbol 735 MovieClip Frame 1Symbol 731 MovieClip
"Top"Symbol 735 MovieClip Frame 1Symbol 733 MovieClip
"hit"Symbol 735 MovieClip Frame 1Symbol 41 MovieClip
"hit"Symbol 738 MovieClip Frame 1Symbol 41 MovieClip
"marker"Symbol 751 MovieClip Frame 1Symbol 737 MovieClip
"rockMarker"Symbol 757 MovieClip Frame 3Symbol 751 MovieClip
"TANK"Symbol 759 MovieClip Frame 1Symbol 735 MovieClip
"gun"Symbol 767 MovieClip Frame 1Symbol 761 MovieClip
"hit"Symbol 767 MovieClip Frame 1Symbol 41 MovieClip
"G_Sky"Symbol 768 MovieClip Frame 1Symbol 459 MovieClip
"G_Cityline"Symbol 768 MovieClip Frame 1Symbol 464 MovieClip
"G_Treeline2"Symbol 768 MovieClip Frame 1Symbol 469 MovieClip
"G_Treeline"Symbol 768 MovieClip Frame 1Symbol 474 MovieClip
"G_Grassline"Symbol 768 MovieClip Frame 1Symbol 477 MovieClip
"TANK"Symbol 768 MovieClip Frame 1Symbol 735 MovieClip
"marker"Symbol 768 MovieClip Frame 1Symbol 737 MovieClip
"ROCK"Symbol 768 MovieClip Frame 1Symbol 738 MovieClip
"rockMarker"Symbol 768 MovieClip Frame 1Symbol 751 MovieClip
"Progress"Symbol 768 MovieClip Frame 1Symbol 759 MovieClip
"BLIMP"Symbol 768 MovieClip Frame 1Symbol 767 MovieClip
"tile1"Symbol 782 MovieClip Frame 1Symbol 781 MovieClip
"tile2"Symbol 782 MovieClip Frame 1Symbol 781 MovieClip
"tile3"Symbol 782 MovieClip Frame 1Symbol 781 MovieClip
"bulletPod1"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod2"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod3"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod4"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod5"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod6"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod7"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod8"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod1"Symbol 794 MovieClip Frame 1Symbol 793 MovieClip
"bulletPod2"Symbol 794 MovieClip Frame 1Symbol 793 MovieClip
"bulletPod3"Symbol 794 MovieClip Frame 1Symbol 793 MovieClip
"bulletPod4"Symbol 794 MovieClip Frame 1Symbol 793 MovieClip
"mouse"Symbol 808 MovieClip Frame 1Symbol 807 MovieClip
"HEALTHBOX"Symbol 809 MovieClip Frame 1Symbol 789 MovieClip
"rBar"Symbol 809 MovieClip Frame 1Symbol 628 MovieClip
"LIFEBOX"Symbol 809 MovieClip Frame 1Symbol 794 MovieClip
"radar"Symbol 809 MovieClip Frame 1Symbol 808 MovieClip
"cursor"Symbol 810 MovieClip Frame 1Symbol 770 MovieClip
"hitBlock"Symbol 810 MovieClip Frame 1Symbol 9 MovieClip [SystemSquare]
"BG_sky"Symbol 810 MovieClip Frame 1Symbol 772 MovieClip
"BG_2"Symbol 810 MovieClip Frame 1Symbol 775 MovieClip
"BG_1"Symbol 810 MovieClip Frame 1Symbol 778 MovieClip
"BG_0"Symbol 810 MovieClip Frame 1Symbol 782 MovieClip
"cursor"Symbol 810 MovieClip Frame 1Symbol 770 MovieClip
"hitBlock"Symbol 810 MovieClip Frame 1Symbol 9 MovieClip [SystemSquare]
"FRAME"Symbol 810 MovieClip Frame 1Symbol 809 MovieClip
"sun"Symbol 816 MovieClip Frame 1Symbol 815 MovieClip
"TARGETS"Symbol 833 MovieClip Frame 1Symbol 819 MovieClip
"GEN"Symbol 833 MovieClip Frame 1Symbol 541 MovieClip
"DOORS"Symbol 833 MovieClip Frame 1Symbol 827 MovieClip
"ALARM"Symbol 833 MovieClip Frame 1Symbol 832 MovieClip
"b1"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b3"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b2"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b4"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b5"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b6"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b7"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b8"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b9"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b10"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b11"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b13"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b14"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b16"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b12"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b15"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b17"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b18"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b19"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"levelMap"Symbol 847 MovieClip Frame 1Symbol 816 MovieClip
"pointerX"Symbol 847 MovieClip Frame 1Symbol 845 MovieClip
"pointerY"Symbol 847 MovieClip Frame 1Symbol 845 MovieClip
"masker"Symbol 847 MovieClip Frame 1Symbol 41 MovieClip
"SRing_O"Symbol 851 MovieClip Frame 1Symbol 850 MovieClip
"SRing_I"Symbol 851 MovieClip Frame 1Symbol 850 MovieClip
"tbar"Symbol 855 MovieClip Frame 1Symbol 852 MovieClip
"STATIC"Symbol 868 MovieClip Frame 1Symbol 843 MovieClip
"radar"Symbol 868 MovieClip Frame 1Symbol 847 MovieClip
"CH"Symbol 868 MovieClip Frame 1Symbol 851 MovieClip
"TBAR"Symbol 868 MovieClip Frame 1Symbol 855 MovieClip
"LH"Symbol 868 MovieClip Frame 1Symbol 864 MovieClip
"scopeMask"Symbol 868 MovieClip Frame 1Symbol 867 MovieClip
"scope2"Symbol 869 MovieClip Frame 1Symbol 840 MovieClip
"scope"Symbol 869 MovieClip Frame 1Symbol 868 MovieClip
"FBG"Symbol 874 MovieClip Frame 1Symbol 816 MovieClip
"IFBG"Symbol 874 MovieClip Frame 1Symbol 833 MovieClip
"knoll"Symbol 874 MovieClip Frame 1Symbol 837 MovieClip
"scope"Symbol 874 MovieClip Frame 1Symbol 869 MovieClip
"MD"Symbol 874 MovieClip Frame 1Symbol 871 MovieClip
"SND_RING"Symbol 874 MovieClip Frame 1Symbol 873 MovieClip
"Image2"Symbol 1035 MovieClip Frame 1Symbol 1033 MovieClip
"Image1"Symbol 1035 MovieClip Frame 1Symbol 1033 MovieClip
"Image2"Symbol 1050 MovieClip Frame 1Symbol 1048 MovieClip
"Image1"Symbol 1050 MovieClip Frame 1Symbol 1048 MovieClip
"Image2"Symbol 1062 MovieClip Frame 1Symbol 1060 MovieClip
"Image1"Symbol 1062 MovieClip Frame 1Symbol 1060 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$bH$e8Z06aP9uM4BZ8GCp56SV0."
ExportAssets (56)Timeline Frame 1Symbol 7 as "Radar_Bullet"
ExportAssets (56)Timeline Frame 1Symbol 9 as "SystemSquare"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Missile4"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Missile3"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Missile2"
ExportAssets (56)Timeline Frame 1Symbol 44 as "L2HELI1"
ExportAssets (56)Timeline Frame 1Symbol 45 as "Missile1"
ExportAssets (56)Timeline Frame 1Symbol 47 as "L3Smoke"
ExportAssets (56)Timeline Frame 1Symbol 53 as "BULLET"
ExportAssets (56)Timeline Frame 1Symbol 55 as "L2HELI0"
ExportAssets (56)Timeline Frame 1Symbol 60 as "L2TANK"
ExportAssets (56)Timeline Frame 1Symbol 63 as "Swain_Debris10"
ExportAssets (56)Timeline Frame 1Symbol 66 as "Swain_Debris9"
ExportAssets (56)Timeline Frame 1Symbol 69 as "Swain_Debris8"
ExportAssets (56)Timeline Frame 1Symbol 72 as "Swain_Debris7"
ExportAssets (56)Timeline Frame 1Symbol 75 as "Swain_Debris6"
ExportAssets (56)Timeline Frame 1Symbol 77 as "Swain_Debris5"
ExportAssets (56)Timeline Frame 1Symbol 79 as "Swain_Debris4"
ExportAssets (56)Timeline Frame 1Symbol 81 as "Swain_Debris3"
ExportAssets (56)Timeline Frame 1Symbol 83 as "Swain_Debris2"
ExportAssets (56)Timeline Frame 1Symbol 85 as "Swain_Debris1"
ExportAssets (56)Timeline Frame 1Symbol 91 as "Swain_Obj_Barrel2"
ExportAssets (56)Timeline Frame 1Symbol 118 as "Explosion"
ExportAssets (56)Timeline Frame 1Symbol 126 as "MC_Bullet_KillGunRocket"
ExportAssets (56)Timeline Frame 1Symbol 129 as "MC_Bullet_GruntGun"
ExportAssets (56)Timeline Frame 1Symbol 132 as "MC_Bullet_Rifle"
ExportAssets (56)Timeline Frame 1Symbol 186 as "ENEMY_Grunt"
ExportAssets (56)Timeline Frame 1Symbol 203 as "ENEMY_ColS"
ExportAssets (56)Timeline Frame 1Symbol 205 as "Effect_Ring"
ExportAssets (56)Timeline Frame 1Symbol 208 as "EOLFAIL"
ExportAssets (56)Timeline Frame 1Symbol 210 as "EOLBAR"
ExportAssets (56)Timeline Frame 1Symbol 215 as "ExplosionMask"
ExportAssets (56)Timeline Frame 1Symbol 224 as "L4Target"
ExportAssets (56)Timeline Frame 1Symbol 227 as "L4Bullet"
ExportAssets (56)Timeline Frame 1Symbol 254 as "Smoke"
ExportAssets (56)Timeline Frame 1Symbol 255 as "L4Blood"
ExportAssets (56)Timeline Frame 1Symbol 259 as "MEDALSIGN"
ExportAssets (56)Timeline Frame 1Symbol 263 as "L2Fuel"
ExportAssets (56)Timeline Frame 1Symbol 265 as "GRENADE"
ExportAssets (56)Timeline Frame 1Symbol 266 as "MC_Bullet_HeliRocket"
ExportAssets (56)Timeline Frame 1Symbol 278 as "MC_Bullet_KillGunFlame"
ExportAssets (56)Timeline Frame 1Symbol 279 as "MC_Bullet_KillGun"
ExportAssets (56)Timeline Frame 1Symbol 283 as "Item Ammo"
ExportAssets (56)Timeline Frame 1Symbol 285 as "ENEMY_Col"

Labels

"INTRO"Frame 2
"TITLE"Frame 3
"LEVEL1"Frame 4
"MUSIC"Frame 4
"LEVEL2"Frame 5
"Level3"Frame 6
"Level4"Frame 7
"RELOAD"Frame 8
"CS1"Frame 9
"CS1a"Frame 10
"CS2"Frame 11
"CS3"Frame 12
"CS4"Frame 13
"CS5"Frame 14
"END"Frame 15
"Unlock1"Frame 16
"unlock2"Frame 17
"unlock3"Frame 18
"armorBlock"Frame 19
"UPDATEPLAYER"Frame 20
"controltype"Frame 21
"RUN"Symbol 186 MovieClip [ENEMY_Grunt] Frame 2
"JUMP"Symbol 186 MovieClip [ENEMY_Grunt] Frame 3
"SHOOT"Symbol 186 MovieClip [ENEMY_Grunt] Frame 4
"DEAD"Symbol 186 MovieClip [ENEMY_Grunt] Frame 5
"STAND"Symbol 203 MovieClip [ENEMY_ColS] Frame 1
"DEAD"Symbol 203 MovieClip [ENEMY_ColS] Frame 2
"STAND"Symbol 224 MovieClip [L4Target] Frame 1
"WALK"Symbol 224 MovieClip [L4Target] Frame 2
"dead"Symbol 224 MovieClip [L4Target] Frame 3
"KILL"Symbol 224 MovieClip [L4Target] Frame 4
"GAME"Symbol 327 MovieClip Frame 3
"MENU"Symbol 327 MovieClip Frame 5
"BANG"Symbol 337 MovieClip Frame 3
"SHOT"Symbol 337 MovieClip Frame 5
"WIN"Symbol 337 MovieClip Frame 7
"LOSE"Symbol 337 MovieClip Frame 9
"KILLGUN"Symbol 337 MovieClip Frame 11
"GETAMMO"Symbol 337 MovieClip Frame 12
"EXPBANG"Symbol 337 MovieClip Frame 13
"MANDIE"Symbol 337 MovieClip Frame 14
"ALARM"Symbol 337 MovieClip Frame 15
"EXPBANG2"Symbol 337 MovieClip Frame 16
"SHOT2"Symbol 337 MovieClip Frame 17
"INTROSOUND"Symbol 337 MovieClip Frame 18
"stand"Symbol 571 MovieClip Frame 1
"AIM"Symbol 571 MovieClip Frame 2
"DODGE"Symbol 571 MovieClip Frame 3
"WALK"Symbol 571 MovieClip Frame 4
"DEAD"Symbol 571 MovieClip Frame 5
"STAND"Symbol 584 MovieClip Frame 1
"walk"Symbol 584 MovieClip Frame 2
"JUMP"Symbol 584 MovieClip Frame 3
"STR"Symbol 606 MovieClip Frame 1
"UP"Symbol 606 MovieClip Frame 2
"DWN"Symbol 606 MovieClip Frame 3
"BASH"Symbol 606 MovieClip Frame 4
"GRENADE"Symbol 606 MovieClip Frame 5
"DEAD"Symbol 617 MovieClip Frame 2
"RESET"Symbol 724 MovieClip Frame 3
"CHANGE"Symbol 725 MovieClip Frame 5
"INACTIVE"Symbol 726 MovieClip Frame 1
"MAIN"Symbol 726 MovieClip Frame 2

Dynamic Text Variables

killFlagSymbol 89 EditableText""
loadTextSymbol 303 EditableText"LOADING"
descTextSymbol 412 EditableText"EARN ACHIEVEMENtS TO WIN MEDALS"
_root.savefile.data.highScoreSymbol 450 EditableText"BEST SCORE"
warnTextSymbol 452 EditableText""
enemyCountSymbol 629 EditableText"34"
enemyCountMaxSymbol 630 EditableText"34"
ammoNumSymbol 639 EditableText"34"
grenadeAmmoSymbol 640 EditableText"34"
targetTextSymbol 652 EditableText"15"
grenadeAmmoSymbol 662 EditableText"34"
_root.controlDescSymbol 682 EditableText"CURRENT CONTROL SCHEM"
text_rightKeySymbol 703 EditableText"Walk Right"
text_leftKeySymbol 704 EditableText"Walk Right"
text_upKeySymbol 705 EditableText"Walk Right"
text_downKeySymbol 706 EditableText"Walk Right"
text_shootKeySymbol 707 EditableText"Walk Right"
text_jumpKeySymbol 708 EditableText"Walk Right"
text_grenadeKeySymbol 709 EditableText"Walk Right"
descTextSymbol 710 EditableText"PRESS A KEY to assign it to JUMP."
warnTextSymbol 750 EditableText""
distTextSymbol 804 EditableText"Remaining"
desc1Symbol 948 EditableText"Game Completion time"
desc2Symbol 949 EditableText"Game Completion time"
desc3Symbol 950 EditableText"Game Completion time"
desc4Symbol 951 EditableText"Game Completion time"
res1Symbol 952 EditableText"Game Completion time"
res2Symbol 953 EditableText"Game Completion time"
res3Symbol 954 EditableText"Game Completion time"
res4Symbol 955 EditableText"Game Completion time"
descTextSymbol 1034 EditableText""
descTextSymbol 1049 EditableText""
descTextSymbol 1061 EditableText""
versionArraySymbol 1070 EditableText"9.0.124.0"




http://swfchan.com/10/46499/info.shtml
Created: 3/5 -2019 13:38:37 Last modified: 3/5 -2019 13:38:37 Server time: 22/12 -2024 19:52:36